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Other Projects => Other Games => Topic started by: Seriyu on January 05, 2012, 07:43:57 pm

Title: Mabinogi-On Steam! Close combat revamp!
Post by: Seriyu on January 05, 2012, 07:43:57 pm
READ ALL THIS SERIOUSLY IT'S ALL IMPORTANT

WE'RE PLAYING ON ALEXINA, THE GUILDSTONE IS IN PORT COBH WHICH IS A NEIGHBOR TO DUNBARTON (litterally one map away) WHICH YOU CANNOT MISS. If you're having trouble finding it ask the thread (slow) or check the wiki (fast)

DISABLE THE NAGLE ALGORITHM. It's completely harmless and many have done it with no ill effects. Instructions are here. (http://mabination.com/threads/210-Improve-your-Lag-Disable-the-Nagle-Algorithm) I SERIOUSLY CANNOT STRESS THIS ENOUGH, DISABLE THE NAGLE ALGORITHM. It's not nearly as big a deal as it used to be but the playability shoots through the roof nontheless.

Mabinogi is a free Korean MMO (Don't leave) with a... lot of variety. A VERY GOOD combat system (I'll be explaining this because it's clearly the meat of the game), rather close to an action game without being quite like such a thing, numerous crafting skills of varying usefulness, a goddamn COMMERCE system (think a simple stock trading game, buy something at a low city, escort it to a high city while avoiding bandits), a DECENT plotline based roughly off irish/celtic myth, impressive equipment design depth (any gear can be any color in any combination provided you can find the dye ampoules for it), and an amazing music writing system. You can write your own music to play which will then give various buffs depending on the skill you use. Naturally most people use this to play Still Alive or Down with the sickness or something on a lute. But the potential is there! It is very there.

On the downside it is rather anime, although not overpoweringly so, I'd put it closer to say, old timey JRPGs then anything terrible. It is very prone to lag and Nexon does not keep their servers in a good state typically, and the combat can be frustrating if you intend to solo everything in the game (you shouldn't).

So with all that said, here's (http://mabinogi.nexon.net/Support/client.aspx) the download link. Use the direct download link that's hidden below the giant button, as the giant button uses pando media booster to download the game (I think). I wouldn't call it malware, but it does basically seed a torrent for the client without your permission, which is a huge deal if you are on limited bandwith. While you're waiting for it to download, read up on the combat, because it is deceptively complex and will toss you on your ass with no reservations about your well being if you let it.

WIKI LINK (http://wiki.mabinogiworld.com/)

ALTERNATE WIKI LINK IF WIKI LINK ISN'T WORKING (http://mabinoger.com/wiki/index.php/Main_Page)


Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 05, 2012, 07:49:48 pm
I think I played this once, back when it was beta. I might get back into it again, now that my EVE trial is about to run out and I can't afford to continue.

Is there an age limit? As in, once you reach a certain age you stop growing or have to make a new character?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Carcanken on January 05, 2012, 07:50:23 pm
Game is good, just cant seem to patch anymore, always has an error.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 05, 2012, 08:17:25 pm
@Sirus: You are not age limited, although it's reccomended you rebith fairly regularly as I think you start losing physical stats after a certain age. There's nothing stopping you from being a sixhundred year old though, no. :P

@Carcanken: What's the error?

EDIT: Incidentally there are currently a couple of idjits spamming megaphones. This usually doesn't happen and should be over by the end of the day, so don't let it scare you off.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 05, 2012, 10:13:36 pm
Used to play this one all the time. Had chars on ruaria and tarlach server. My most developed chars are on tarlach though. Played it off and on since g1 or 2 or so. I could probably reinstall it again and give it another go if there are enough b12'ers to play with. And could use any of my old chars or even fresh ones if need be.

Edit:
A pic I found of my ruari char.
Spoiler (click to show/hide)
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 05, 2012, 11:53:16 pm
Okay, apparently the friend's list is broken in mabinogi, has been for about a week. Feel free to whisper me for help if you need/want it. (command is @playernamehere message here) Maybe will be fixed? You never know with nexon. :P

And Patchy, you've gotten farther then G1 so you've done way more then me.

I always get stuck around the bangor dungeon section.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on January 05, 2012, 11:56:14 pm
I played a bit, way back then. I forgot what world my character was on but I remember being rather good.

Then I went to Sidhe Sneachta (spelling?) and got my ass handed to me.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 06, 2012, 12:27:20 am
Yeah definately got past the g1 and 2 storylines and even did bits of the later ones too. Though it has also been years since I last played, so memory is a bit iffy at the moment. Think the last time I played was late 09. So there has undoubtedly been some new stuff added.

Anyways, downloading it on my laptop now. So I'll probably be on sometime this weekend, trying to shake my rust off.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: majikero on January 06, 2012, 02:20:59 am
I remember this game. Cost money to make new characters so be careful about the first one. It has awesome combat. Plenty of things to do. Traveling and item farming can and will get boring after awhile and following the story quest from g1 is kinda impossible without keeping track of your own progress, otherwise you will lost track of which quest you already did.

I had two accounts here. Forgot the password though. Also, If you start human, you can get free giant or elf character card if you visit their respective homes. You can only choose one because of the giant/elf rivalry.

You can rebirth for free in any age as long as you don't change anything else.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 06, 2012, 02:23:29 am
Had another question: Are career paths or whatever exclusive? Say I want to get into the crafting business, but still want to fight monsters and go through the quests. Would I be forced to pick one or the other?

Also, does "re-birthing" allow you to keep skills or stats, or is it like completely starting over each time?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on January 06, 2012, 02:34:11 am
Hm, if someone else already has a character name on a server, then you try to make that same name on another server, will it work?
Like, could I make a Seriyu on tarlach instead of where the real Seriyu is?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: majikero on January 06, 2012, 02:35:44 am
AP is needed to level skills. I think it's limited or you get it slower late game. It's best to focus on one combat skill you'll use more often but it's nice to have other combat skills too. You'll keep all stat increase except for age related boost. Skills will increase the stats they need so increasing skills that use the same stat is good.

You can level all the crafting skills  but it is pretty dull. There is a skill for gathering the raw materials, a skill for refining the raw materials to crafting materials, then you have to level the crafting skill itself before you get anything you can use. There is a skill that helps all the gathering and crafting skills though. And your bag is limited in size, like Diablo I think. Money also needs inventory space.

There is also magic and alchemy too but don't know about them.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: azurelao on January 06, 2012, 08:32:57 am
Mabinogi is...different.

Like it was said, its very anime-ish, but also quite fun.

Character creation is simple, for the most part, and aside from a "focus" you get when creating your character, there really isnt a job system. Said focus is either warrior, mage, or ranged, with each focus doubling the rate at which you improve skills related to melee/magic/ranged

There are a ton of skills. some are useful, some not quite so useful, but there there anyways. want to make your own armor? you can go out, mine, smelt the ore you get, and craft your armor. itll take a while, but it can happen. want to be a mage? theres a ton of spells (including awesome spells like ice spear and fireball. thunder is especially nice). want to be an alchemist and use a flamethrower/water cannon while summoning a golem to fight with? you can do it. however, being a pure mage is rather hard, due to mana regenerating slowly. but theres potions and weapon mods for that.

whenever you level a skill, it boosts your stats in addition to its getting stronger. this applies to both combat and non-combat skills. in fact, in order to get better at what they do, youll often find that swordsmen are also blacksmiths/tailors, while mages have some skill at herbalism and other skills.

As for aging, you get to choose from age 10-17 when starting. every saturday you age 1 year, up to pretty much infinite. when you age you get status bonuses, as well as AP (which is used to level up skills), until you turn 25. When you hit age 20 (maybe 21) you can rebirth your character for free.

Rebirthing basically resets your characters AGE, LOOKS, and LEVEL. skills/stats are affected as well, but only the points you gained from aging are affected. points/stats gained from trained skills, however, still affect you. so, essentially, you gradually get stronger and stronger as you train, even if youre just rebirthed.

as for the story, its actually pretty good. get a little creepy sometimes when you log in and BAM, cutscene, but otherwise its not bad. In fact, some of the best loot can be gotten from doing story missions. after doing generation 2 of the story, you get to transform into a Paladin, which gives a MASSIVE boost to your stats, as well as looks cool. after playing generation 3, you can turn into a dark knight, which has different skills, at the cost of never being able to transform into a paladin again. Thankfully, you can skip the story if you want, and still be able to transform, but the quest to get the transformations is a LOT harder than if you had just gone through the storyline

As a korean MMO, mabinogi can be a little grind-y. however, given that you can pretty much do whatever you want, the only stuff you grind for is the stuff that you already WANT to grind for, instead of stuff you HAVE to. Levels go surprisingly fast, and theres even a secondary leveling system (sort of) that gives you levels for finding/sketching artifacts and creatures, and doing special quests. combat, while being solo-able, is often very fast, very harsh, and quite unforgiving. if you tangle with something that you dont know how to kill, you WILL be taken out. that said, its also fun when you level up a skill enough to just blast through the enemies that were previously taking you out, although they still can if you get lax (goblins, im looking at you)

As for the community, it can be bad at times. however, it can also be quite good. its just a matter of who you find and when, really. and its always fun to see 100+ people gather for an event and basically tank through everything


overall, id say that, while it can be quite frustrating, it can also be quite rewarding. if youre looking for an mmo where you can be whatever you want to be, while also exploring/gatherring/just muckin about then you might want to try mabinogi
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 06, 2012, 08:50:52 am
I'd have to find my account, but I'm on there with like a dozen pets and some fair gear and skills.  I mainly play an elf sniper, love 'dem bows, even payed out big to get... what is it.  Ring Bow, I think?  It's a great bow, I remember, and I got it soul'd for bonus power.  Probably way too young to get a soul weapon, but I'm a dwarf at heart.  Go big or go home.

I'd be up to playing again, but you'd have to PM me here on the forums to get my attention for it.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: HLBeta on January 06, 2012, 10:58:12 am
I had a friend who played in the beta way back when. It looked appealing and played well into my crafter habits while also exploiting my love of the cell shade. Ultimately, I passed over the game because the aging system seemed designed to cripple free players by making them go senile (since level-ups stop giving any stats after a certain age). With free reincarnation I may actually be able to enjoy this in earnest. My thanks to the OP for bringing it to my attention again.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 06, 2012, 03:08:31 pm
Got it installed last night, and then went through and figured out all my old account names and pws. I'm missing one account which I don't remember the pw or email I used for it though. But it's jus a mule account, so could be something nice stashed on it or possibly not. Doesn't matter though, seems much has changed anyways in my 2 years of absence from mabi. It'll probably hit me sooner or later.

So rebirthing got reworked again? I don't have to wait till age 20 to rb, but can rebirth at any age?


Character name - Server

Rozzy - Ruari
Anri - Tarlach
Elanna - Tarlach
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: azurelao on January 06, 2012, 04:36:21 pm
unless they changed it in the past month, you still have to wait til youre 20 to rebirth
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 06, 2012, 05:22:12 pm
I'm pretty sure that's the case, yep. And yeah it's very possible to go with combat and crafting. I chose warrior when I rebirthed recently, and still run down to bangor periodically to mine and smith stuff. The only thing the class at the beginning does is make skills of the category you picked skill up faster.

Annnnnd added patchy's characters' to the OP.

EDIT: Oh wait, rebirthing works this way, have to wait until 20 to do it at all (pretty sure) but you can only rebirth to age 17. If you want to rebirth to anything lower then that you need to spend actual money. You CAN rebirth to 17 in that way as many times as you want though.

EDIT2: And if you really want both a giant and elf charecter you can swear alliegence to one of the races, then go to the other and join them via doublecrossing. Do note you can only switch sides once.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Carcanken on January 06, 2012, 06:18:08 pm
Okay hah, seeing this thread every time I go to other games is annoying me, ima try and get this game fixed again.  :P

The error is "Patching stopped, please restart and try again"

I have spent ages trying to fix it.. nothing has worked.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 06, 2012, 06:50:30 pm
Well, does not seem to want to install on Linux at all, shame...  Regardless, got my account running again, looks like I'm still holding.  Will have to see if I'm actually still a character, but I spent money so I assume I'm still valid.

Shall we see what the world shall bleed when dwarven steel strikes the earth?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: majikero on January 06, 2012, 07:31:56 pm
Wait, you can only rebirth to 17 now? Back then you can go all the way to 10. When did that happen?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 06, 2012, 07:43:28 pm
Last I played, you could rebirth back to 10 for free, but you could only rebirth up to 17.  IE, 10-17 was your range, but everyone chose 17 because it meant quicker rebirth and quicker skilling.  There was no particular reason to go to 10 except to show off how irritating you were.  And it looked incredibly weird to watch a toddler going into a dungeon or getting married.  I mean, really...

EDIT: I'm patching now, will probably be in game sometime next week at this terrible terrible DL speed :s
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 06, 2012, 08:30:08 pm
I think anyway, I tried a lot of different stuff with my recent rebirth and 17 only seemed to work. Also for people who's normal leveling has slowed down and you need more AP, consider checking out iria, you can get there from the continent warp action, and you get bits of AP from exploration level. It's also a nice change of pace.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 06, 2012, 09:37:08 pm
Hehe, exploration levels are indeed a fairly nice source of extra ap. Back when I played regularly, the max exploration lvl per rebirth was 25 and doin the exploration stuff in couracle was generally the quickest way to lvl exploration lvl or the fossils in zardine region I heard was pretty good though I never bothered with those much. Though things have probably changed since then.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 06, 2012, 10:23:58 pm
69% so far.  Should be done... 10:30?  11:00?  That's like an hour to an hour-half away.  Gawd I hate my connection sometimes (a lot of times).  Let's just hope this is the actual update, and that it's not going to immediately begin ANOTHER big update right after.

Anyone think they may be on around then?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 06, 2012, 10:28:58 pm
If I start downloading right now, shut down all other internet connections, configure my power settings to not automatically shut down, AND move my laptop into the living room...I may be able to start playing 24 hours from now :P

Okay, slight exaggeration. I'm not gonna be playing tonight, that's for damn sure.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 12:03:33 am
I got my account running!  Woo!

Laur - Elf - Alexina (Main)
Anura - Human - Alexina
Some Giant Chick I Never Use - Giant - Alexina

Also some dozen or so pets on Alexina.  I don't suppose I can jump servers?  Be a terrible shame to lose all of those pets :s
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 07, 2012, 12:07:18 am
I'd move my tarlach chars and pets to ruari if I could, but fraid there is no way to move chars to another server.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 12:08:33 am
Aw...  Well, I might be motivated to start a new character if it meant joining into B12 antics, but it's mainly these cash-shop pets that have me tied to Alexina.  The gear I've got is fairly moot.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 07, 2012, 12:15:10 am
Definately know the feeling, got 3 pets on my tarlach account. Though it's not as bad as a dozen or so pets to abandon.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 07, 2012, 12:25:23 am
I won't be on for the rest of the night, but as a note before we start talking about a guild, you need to have the bank space upgrade and keep it up to make a guild. You can't use the bank space upgrade you get for like a week after signing up.

I think if the upgrade is no longer paid for the guild isn't destroyed but it loses a lot of functions. So take note! :P
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 12:26:39 am
I want to say that guilds become pretty strictly frozen if you're not premium.  Either way, we'd have to agree on a server to roll on if we were talking guild at all.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: justinlee999 on January 07, 2012, 02:20:19 am
Is this game still region locked?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 02:24:28 am
I don't think Mabinogi ever was.  Vindictus was (is?) region locked, and Vindictus is often called "Mabinogi Heroes."
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: justinlee999 on January 07, 2012, 02:32:01 am
Meh, this game is really old, and companies like Nexon don't really care about their players after a while.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 02:47:56 am
Actually, Mabinogi keeps updating with new stuff, and Nexon is one of the better big companies I've seen.  Not great, but better than others for sure.  You can think what you want though, it seems you've already closed your mind to any options.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: justinlee999 on January 07, 2012, 02:51:50 am
Anyway, this game was region locked to SEA a while back, not sure about now, though.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 02:54:26 am
South-East Asia?  That'd probably be the Korean version.  Dude, we've got a NA set of servers, get with the program.  Maybe LOOK before you start hating?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: justinlee999 on January 07, 2012, 02:59:25 am
South-East Asia?  That'd probably be the Korean version.  Dude, we've got a NA set of servers, get with the program.  Maybe LOOK before you start hating?
Huh? NA servers support worldwide connections?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Nelia Hawk on January 07, 2012, 08:21:45 am
South-East Asia?  That'd probably be the Korean version.  Dude, we've got a NA set of servers, get with the program.  Maybe LOOK before you start hating?
Huh? NA servers support worldwide connections?

nope, EU has its own mabinogi... (http://mabinogi.nexoneu.com/NXEU.aspx?PART=/MAIN) it gives an error when you try to connect to the one in the first topic (US?) as EU.
think the US one is called "Mabinogi: Romio and Juliet" and the EU one "Mabinogi: Shakespeare" (atleast that is what was on the main menu)

atleast its not worldwide connectable. (EU servers are called: Macha and Morrighan ... if US servers are called the same then "maybe" they are conected...)
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Tellemurius on January 07, 2012, 09:19:14 am
Im starting up today
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 07, 2012, 11:51:54 am
So what server is everyone playing on?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Rose on January 07, 2012, 12:09:31 pm
So is this game still region locked?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Tellemurius on January 07, 2012, 12:11:31 pm
So is this game still region locked?
seems not, dunno about india bro but my cousins in east asia are playing on NA servers.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: majikero on January 07, 2012, 12:32:52 pm
If I remember it right, I used AOL to connect to the North American server. Not sure how it works though.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 02:25:52 pm
I'm on Alexina, or would need to buy a character (or make a new account) to play another server.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 07, 2012, 04:57:14 pm
I'm on ruari, don't think we've decided on a particular server to congregate on. :P

Once we do I might move over there if it's not ruari as I'm not too far in.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 07, 2012, 05:20:51 pm
Played for an hour or 2. It was rough as I got to relearn a lot of my old combat skills, in hindsight it would've probably been wiser to go to an easier dungeon too. My potions hotkey didn't seem to work and I ended up having to use them straight from the inventory. That alone caused a number of deaths as I fumbled around with my skill timings and failed hehe.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 05:24:43 pm
Well, as I've said, I'm in Alexina, and I may or may not be motivated into buying premium time if it means a real B12 guild.  I'd love some good group dungeon crawling, though I'm not 100% sure what benefits a guild gives...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 07, 2012, 05:41:11 pm
The only things that seem to be worth it are guild battles and resource gathering for building a guild hall if you're into that sort of thing.

Have a link. (http://wiki.mabinogiworld.com/index.php?title=Guild)
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Tellemurius on January 07, 2012, 05:42:31 pm
you know if you guys can pick a server we can all play on i could foot up a vip account for a bay12guild.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 05:48:42 pm
Seriyu, might be time to add a poll to the thread as to what server to settle on?  I've invested in Alexina, so if others don't want to move simply because that means starting over, then meh to them.  I've got non-transferable premium items AND would have to start over.  Which, while not game-changing, I could help group mining/dungeon attempts because I've got a walking bank and a half of critters that can store unreasonable amounts of ore.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 07, 2012, 06:07:32 pm
Sounds like a plan. I'll put the poll up now.

Unless I can't figure it out.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 06:09:52 pm
It's the big "Add Poll" button right by the "Reply" button :P
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 07, 2012, 06:17:41 pm
Mabinogi! I would personally go with Ruari, because that's where I have my hoard of level 10 nooblets. I'm suffering from advanced altitis. (If you don't want to buy another character, create another account. *shifty eyes* )
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 07, 2012, 06:20:04 pm
Yeah it took me way too long to notice the button. But the poll's up now!
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 07, 2012, 06:21:18 pm
So, uh, what's the difference between servers?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 07, 2012, 06:22:42 pm
Just community. Girlinhat has a charecter with a pet which can carry a ton of junk (storage is actually a pretty big issue in this game, as it uses inventory tetris), patchy has a built up charecter on tarlach. So far that's really the only major difference.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 06:27:39 pm
Well, I have several pets, from storage to battle to flying and whatnot.  Cobra for poison (VERY fun poison!), griffin, herb-cow-thing, ostrich (2 riders, great fun), and a few others.  Oh, the mimic chest is fun too, you can make statues from creatures.  Only really useful to decorate a home, but it's neat to have a gold-plated wolf statue or something.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirian on January 07, 2012, 06:29:09 pm
So wait, i live in europe, does it means i can't play with you guys ? I think i remember trying to play this some time ago and it was region-locked or something. Am i limited to the EU servers ?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 07, 2012, 06:30:06 pm
I'm not sure, but people seem to think the region locking is removed yes.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 06:31:10 pm
You can try.  There's probably an easy proxy or IP-masking program somewhere as well.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 07, 2012, 06:36:00 pm
Yeah, the american server is surprisingly lagless so a proxy might not be too painful in that case.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 07, 2012, 09:11:47 pm
4 hours into the download, 18 to go. Yaaaaaaay.

I don't care what servers you guys want to form a guild on, since I have no characters or anything to feel attached to.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 09:21:01 pm
That's a vote for Alexina to my ears!

Also, exploring the Homestead.  Looks interesting, namely that you can farm herbs and get an easy furnace+anvil on it.  Dwarven production center, anyone?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 07, 2012, 09:24:20 pm
Looks like Alexenia is winning. I'll search the account pile for that one pet I may have misregestered on there or Tarlach.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 07, 2012, 09:26:54 pm
Voted tarlach, as I'm fairly well invested there (2 lvl300+ chars, several pets, etc). I can go to another server if thats where the rest of you want to go, just obviously I'd prefer tarlach for the same reason Girl wants alexina. And yeah there is no difference in the servers other than community.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 07, 2012, 09:32:40 pm
It seems that the majority of the account pile has either been deleted or I have somehow forgotten the username and or passwords.

 ::)
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 07, 2012, 09:34:34 pm
So I heard that you can create an extra character, either an elf or a giant. What does Bay 12 recommend (forgoing the usual dwarfy elf hate for a moment)?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 07, 2012, 09:37:51 pm
Giants are huge, humans can ride on their shoulders, they can dual wield claymores ( I think) but they don't have many armor pieces or much in the way of customization.

Elves are small, run fast, live in the desert, use bows,
Spoiler (click to show/hide)
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 07, 2012, 09:39:42 pm
 ???

Huh. Those are interesting ways to use fantasy cliches.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 07, 2012, 09:41:17 pm
I far prefered the elves back in 09. They are faster, had a greater selection for their appearance, and weren't as limited equipment wise. They also weren't handicapped horribly in the ranged department.

The giants did have their good points, though. Mainly it was their melee abilities.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 07, 2012, 09:42:52 pm
I far prefered the elves back in 09. They are faster, had a greater selection for their appearance, and weren't as limited equipment wise. They also weren't handicapped horribly in the ranged department.

The giants did have their good points, though. Mainly it was their melee abilities.
So wait, are the elves worse now? Or are you referring to 09 as "back when I last played"?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 07, 2012, 09:44:02 pm
Back when I last played.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 07, 2012, 09:45:08 pm
So, uh. Giant archer-type isn't viable? That's the thought that's tempting me, currently.

... of course, I haven't actually played any yet, so...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 07, 2012, 09:46:01 pm
They throw javalins, they can't equip bows or x-bows at all.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 07, 2012, 09:46:25 pm
Now I'm having flashbacks to when Iria just opened. A horde of people at the base camp, all waiting for someone to Mana Tunnel them to "elf town" or "giant place." Good times. Goooood times.

In other news having the same password for everything has paid off again. I've unlocked an old nexon account and discovered a 3 year old email account that was not getting any spam.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 07, 2012, 09:46:58 pm
Going offline now. Maybe if I'm not constantly browsing the interwebs the game will download faster :P
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 07, 2012, 09:48:29 pm
Now I'm having flashbacks to when Iria just opened. A horde of people at the base camp, all waiting for someone to Mana Tunnel them to "elf town" or "giant place." Good times. Goooood times.

In other news having the same password for everything has paid off again. I've unlocked an old nexon account and discovered a 3 year old email account that was not getting any spam.

Haha, indeed. I remember that too. Very fun times, and I miss my old guild from back then so much heh.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 07, 2012, 09:50:18 pm
The old account had an unused elf assistant card!  :D

It's too bad everything else on the account wouldn't be usable with him if I use the card on a server that is not Ruari.  :(
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 09:52:04 pm
Giants can't use bows, but they use javelins, and if you go jousting you can get special javelins with like +400 damage, that'll pwn about anything.  I much prefer my elf girl though.  I get great bow damage, and elves get the bonus of being able to use quivers (holds 500 arrows instead of 100, and is refillable), firing twice with the bow at once, which is astounding as you get 2 different shots.  If the enemy is using Defense skill, the first shot will glance but the second hits them, it's amazing, not to mention the 2x DPS.  Then, elves do get enormous dex when done right, and can get some incredible critical chances and fantastic crafting chances.

Giants are the only race with an aggro skill to let them tank, and they can use some special gear and are able to use claymores one-handed.  They're fun, for sure, get some amazing raw damage, but overall I enjoy bow combat much more.

Also, no matter which server we end up on, I'll be making an elven smith and trying to provide armor and, especially, arrows.  Handmade arrows get more dps, quite a bit more.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: justinlee999 on January 07, 2012, 09:53:46 pm
Also, a quick search on Google shows that Malaysia likely isn't supported by Mabinogi and I need an IP proxy, and I'm not going to put up with that shit.

I don't really get the reason why there are region blocks anyway, it's not like Mabinogi is censored or something.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 07, 2012, 10:07:27 pm
*mumblegrumble* Anyone know why process explorer dings the game's cheat protection? Had this happen with SD Gundam Online, too.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 07, 2012, 10:07:44 pm
Among the accounts I recovered, I found:

(2) humans, Ruari, level 3.
(3) dogs, ruari, level whatever
(4) elves, "", level whatever
(5) giants, ruari, level whatever
(3) humans, ruari, level 10-15
(1) unused card.

Alt-itis and Emailaccount-itis.  :-X
Many of these were on accounts with only the human, or only the human or the elf, or etc. ALL (execpt the dogs) were made using the free cards. (most were made 1, 2 years ago, then promptly forgotten about.)  I'm currently trying to remember the details for my level something human on my first account :-X
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 07, 2012, 10:19:15 pm
As a note, you can get btoh a giant and an elf, or used to be able to, by joining one side, and then going to the other side and doublecrossing the first side. You can't do this more then once for obvious reasons.

And I'm not actually sure what process explorer is Frumple soooooo :P
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 10:20:43 pm
When I did it, you got both cards for free at a certain quest, to "let you explore your options" or somesuch.  Either way, you can get 3 characters, human, elf, and giant for free.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 07, 2012, 10:54:47 pm
I.. Uh...

Old account, has a bunch of maplestory characters my sister made, made using my main email, and it doesn't have anything on Mabinogi. I really don't know why she never used it, or why I didn't know of it until now.

Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: alexwazer on January 07, 2012, 11:46:10 pm
I am somewhat tempted to give Mabinogi another go. I downloaded and installed yesterday and finally got to check it today.

While not as bad as Praecordia, I also have altitis issues. Could not recover more than 2 accounts no matter how much I tried. Of these accounts, one had 0 character ??? *shrugs* The other has 2 characters, a 120ish years old lvl 5 elf and a now-newly-rebirth 10 years old human; 10 years old cause I never really grew out of Pokemon... or some other reason. Both are on Alexina. BTW, it is still possible to choose age at rebirth, you just need to check the reset level and age option.

Still not sure I'll be playing, so I didn't vote. However, if there are enough people here interested and a guild is created, I would most likely play again. For a while anyway.

But I am horrible at this. Or rather I was, now I am abysmal :-[

Edit: I just got some inspiration and figured out the details of a third account, which also was my main one  :D Not that it is a huge improvement, but it has a bit more money, skills, gear, etc.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 07, 2012, 11:52:21 pm
I'm on now, if you've got an elf or can get to elf-town, we could meet and, I dunno, whatever people do :P
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Tellemurius on January 08, 2012, 12:10:07 am
I'm on now, if you've got an elf or can get to elf-town, we could meet and, I dunno, whatever people do :P
ah crap that reminds me, i will have to allow treehuggers into the bay12guild
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 08, 2012, 12:11:16 am
Treehugger is finding iron 8)
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: HLBeta on January 08, 2012, 12:13:40 am
Made a giant on Ruari, planning to focus on crafting skills with enough combat to get by. Still in tutorial land, but I have a buddy who has made an elf on that server and may be interested in joining any B12 guild that starts up. The game itself looks interesting, but the combat tutorials are so very tedious.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Tellemurius on January 08, 2012, 12:29:32 am
Treehugger is finding iron 8)
Then i shall redact my last comment my earthen cousin.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 08, 2012, 12:37:11 am
Yeah, my little elf dude spent a little time blowing up armadillos and foxes with a magic hand cannon, so I'm down with this elf thing.

Now I just need to figure out what this alchemist thing's all about. Starting town seems to have plenty of stabby and twangy, with a bit of magic-kaboom, but I've not found anything for magidakka yet. Fire or lightning or something. The water cannon's doing alright, I guess, but... fire, yanno'? Or something.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 08, 2012, 12:40:05 am
I'm not familiar with alchemy, but you need to craft crystals to use as ammo for the gun-thing.  It's essentially the howitzer of ranged combat.  Higher magic is also pretty powerful too, the advanced spells can do world-destroying damage.  No joke, you'll clear whole dungeon rooms.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 08, 2012, 12:46:53 am
Is the server down? I can't seem to connect.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: alexwazer on January 08, 2012, 12:50:22 am
Yup, went down for maintenance a few minutes ago.

I will mess around a bit and try to get the rust off and I might be interested in joining some treehugging.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 08, 2012, 12:53:08 am
To anyone making a giant - stay away from elves with "Elf Vs. Giant PVP" on. And don't turn it on yourself, for that matter.
Unless you like that sort of thing. It lets anyone else with the flag on attack you anywhere. I don't believe they can kill you, i'm just not sure.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 08, 2012, 12:53:48 am
Higher magic wrecks stuff definately. Anri my elf mage, knows thunder and fireball and even at low ranks those hurt. Almost had ice spear for her too, jus 1 page short for the spellbook. Alchemy was the new thing when I quit mabi, I know very little about it unfortunately.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 08, 2012, 01:05:41 am
Also for the record, I'm camping out at Barri and doing dungeon runs.  I'm currently trying to get ore and experience.  Barri ending terrifies me though, as the bosses are the hardest normal run bosses in the game.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on January 08, 2012, 01:26:06 am
Alright, I did some digging into my dark past with Nexon and I've unearthed several accounts. Now all I have to do is redownload this and Maplestory (pressure from RL friends aaa). WOO
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 08, 2012, 02:17:09 am
So have we basically decided on alexina? Because I need to delete my charecter and wait a week for the basic charecter card to repopulate itself, so the sooner I know the better. :P
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 08, 2012, 02:19:19 am
I'd jus make a 2nd account and keep your first one for experimenting with things.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 08, 2012, 06:08:40 am
I'm terrible at passwords and I don't need to add another to the pile, but thank you for indirectly reminding me I can just make my free giant on alexina.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: exoleet on January 08, 2012, 11:13:10 am
I have an account and I've installed the game, but how do I boot it up? Clicking "Play" on the website tells me to download it.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Tellemurius on January 08, 2012, 11:15:28 am
I have an account and I've installed the game, but how do I boot it up? Clicking "Play" on the website tells me to download it.
You gotta login through the nexon website and run the exe, its gotta update after that.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: freeformschooler on January 08, 2012, 11:17:18 am
I want to try this and group with some bay12ers if possible. I'd like to know which is the best server for that. Alexenia? Ruari?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: exoleet on January 08, 2012, 11:20:20 am
I want to try this and group with some bay12ers if possible. I'd like to know which is the best server for that. Alexenia? Ruari?

Yeah, me too.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: freeformschooler on January 08, 2012, 11:22:56 am
Never mind, I can't download Mabinogi. Its downloader forces my entire internet connection to drop whenever I get above 250 kbs. The exact same thing happens when using bittorrent software (say, to download Linux distros). My connection never drops otherwise. I'm suspecting foul play on the part of my ISP (throttling, I mean).
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: exoleet on January 08, 2012, 11:26:47 am
Never mind, I can't download Mabinogi. Its downloader forces my entire internet connection to drop whenever I get above 250 kbs. The exact same thing happens when using bittorrent software (say, to download Linux distros). My connection never drops otherwise. I'm suspecting foul play on the part of my ISP (throttling, I mean).

Check your executables for pando media booster. That's what causes it and you can turn it off without making anything go wrong.

It's PMB.exe.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: exoleet on January 08, 2012, 11:45:05 am
The game is fully installed. Clicking the exe sends me to the website, and clicking play prompts me to download it.

Nevermind. The shortcut wasn't the exe.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 08, 2012, 12:06:29 pm
I'm in Alexina right now and can meet noobs for nooby things.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 08, 2012, 01:31:03 pm
Since it appears Alexina has won, I'll work on making a new account and char. So I'll be on in a lil while.

Edit: And I'm on. Took enough tries to find an unused name but anyways. Dlynn if you wanna send me a message. I'll be busy running through the tutorials newb quests for now. Also channel 3, though I can change to whatever channel everyone likes to use.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 08, 2012, 02:44:38 pm
If anyone has about 20,000 gold, it's possible to make a "family" which is kind of like a guild but it costs more and only holds eight people.
And it costs 50,000 gold to unlock anybody after the first two.
But you can name it, at least.
  ::)
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 08, 2012, 05:03:56 pm
FYI, Me and Patchy are playing together now, did a few dungeon runs.  It was fun!
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 08, 2012, 05:14:53 pm
Argh. Mabi says that "My graphics card does not support critical functions'. It worked fine an hour ago. Sheesh.

EDIT: Starts working right after I post this.
 NEXON WHY U TROLLING
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 08, 2012, 05:19:25 pm
Even attempted ciar adv and died in true dorf style. Losing is fun indeed.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 08, 2012, 05:55:02 pm
Just made a giant in alexina, name is Mobliz. Still runnin through the tutorial.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 08, 2012, 05:59:04 pm
So if I want to be a crafter, should I specialize in magic or strength or what?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 08, 2012, 06:08:13 pm
Crafters get a natural dex bonus on account of the crafting skills, so archers work well.  Mages work too, but I find mages can't hold their own on their own.  They need a lot of mana pots or certain times of day to function.  A combo archer+mage would work well, for which elves are extremely well suited, with a racial +int and +dex.

My in-game name is Laur, on channel 3 of Alexina.  Turns out you cannot PM across channels, though channels aren't any different so there's no reason to prefer one over another.  Although, Channel 1 Dunbarton is like trade capital of forever, with the major export of lag keeping the economy powerful.  I can move around most everywhere, so if someone wants to join up then I can come to you.

Also: Ciar Dungeon is great, it gives building stones for rewards.  These are used for your private homestead, where you can build things.  In particular, you can build a furnace that runs for free, and an anvil, and get them both boosted by nearby decorative items for increased success rates.  Mabinogi does a good job of making crafting interesting, at least more-so than other games.  A group of dwarves making a party (+production stack), heading to someone's homestead (+equipment bonus), enjoying a nice beverage (+food buff), on Thursday (+daily buff) can get a lot of work done.  If there's some help, I could easily get my homestead streamlined for metal processing.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 08, 2012, 06:44:55 pm
A pure mage, yeah you'll be spending gobs of time sitting and regenning mana or suffering from a severe addiction to mana pots. Majoring in magic and minoring in another combat type like melee or range will ease the mana addiction considerably. So you can function when mp is low. Anri my elf mage used melee on the side. She did carry a bow for sniping and pulling though as bows range is higher than most of your spells.

Early on in a mages life the spells are actually pretty cheap mp wise, and you won't feel the mana addiction to badly. But as you rank the spells up their mp cost generally increases as well. Icebolt is a very good example, and it's a very newb friendly spell and easy to rank, and very easy to quickly find yourself chugging the mana. Another note about elves is that they have cheaper casting costs on some spells, ice spear comes to mind there. Though that is also argueably the hardest spell to get, also one of the strongest.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 08, 2012, 06:51:00 pm
Where is everybody? Also, what level are you guys right now?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 08, 2012, 06:53:41 pm
Eating dinner and then got some stuff to do here. Though I'll be on later tonight, probably 2 hours or so from now.

Do note you have to be on the same channel in the server to whisper each other.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 08, 2012, 06:55:53 pm
I'm level 19 currently, but 112 including rebirth levels, so I have a few solid skills and whatnot.  While I'm a bit low on money at this moment, I've had some previously and have some good gear.  Need to sell some holy water for quick cash...

As for where I am, I'm wandering the world right now looking for things to do, likely going to try and grab parties for Ciar and level a bit more, then try to improve my metalcrafting.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 08, 2012, 07:19:53 pm
Have you guys tried the Trade system yet? Its' good if you have nothing else to do, or if the trading post is on your way to somewhere.
You get ducats, gold and EXP from selling *Spider Silk Gloves* and the other things the goblins sell.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sonlirain on January 08, 2012, 07:26:07 pm
Meh... it looks interesting and all but i don't think i want another MMO addiction a few months after i freed myself of WoW.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 08, 2012, 08:40:03 pm
Alright, waiting for patching to be done so I can finally join. Everyone is on Alexina, iirc, and crafters mostly use dexterity. Think I'm ready.

Found a series of tutorial videos on the website called Lorna and Pan. Still valid, or badly outdated?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on January 08, 2012, 08:45:08 pm
Dang, I'm getting an error on installation. It says "The path of Mabinogi installation is invalid" as soon as I run the installer. I'll try to get it fixed up and then I might play a bit if I can.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 08, 2012, 09:28:41 pm
Hehe, Lorna and Pan. I remember watching those back in 08 or so when the game was new. Haven't watched them since, so no clue if they are outdated or not. Anyways logging into mabi after this post.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 08, 2012, 09:43:08 pm
Those videos have been around since 2008? Yikes  :o

Well, the launcher finally says that Mabi is ready, so I'll go ahead and start playing.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: alexwazer on January 08, 2012, 09:48:03 pm
Currently in on my human character (name's Donryu). I'm in Tir Chonaill right now. I'll probably go and get killed in the nearby dungeon soon. Edit: Channel 3 if anyone cares  :P I'm usually sticking to channels 3 or 4.


Anyone knows why hot-keys don't work? Opening character/skill/quest windows is working fine, but I can't use hotkeys for eating, using potions or anything else it seems. Checked the options and everything should be set properly ??? I'm clueless.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 08, 2012, 09:56:42 pm
the hot keys for potions aren't working for me either. I had to workaround it by loading them on my quick bar.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 08, 2012, 10:00:34 pm
So...Shakespeare? Ok, whatever Nexon...

Also, if you're going to use email addresses for usernames, DON'T USE A CHARACTER LIMIT!
I can't log in because my address is two characters to long to enter in-game.
Goddammit. I need to go make a new address now.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 08, 2012, 10:01:29 pm
You can log in at the site and then launch the game, it'll keep you logged in.

Also, I'm chilling at Tir Chonal plaza in Ch3 Alexina, name is Laur.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 08, 2012, 10:02:45 pm
Wait, really?

Ok, you're forgiven, Nexon. Still...why Shakespeare? I still can't get over that...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 08, 2012, 10:08:25 pm
Ok, call me an idiot because I don't get this. I log into the website, right? I start the game from my computer, can't log into the game for the aforementioned reason. I click the Play button on the website, it wants me to download the game again.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 09, 2012, 12:57:42 am
So we got Alex Girl and me on, who else has made it on?

And that sounds weird Sirus and I have no clue whats going on there.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Praecordia on January 09, 2012, 01:01:59 am
Sirus, can you launch it from the folder? I'm able to start it without going to the website.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 09, 2012, 01:14:14 am
So we got Alex Girl and me on, who else has made it on?
I'm meandering around Filia (That's the name, right? Starting elf town, anyway) still. Level 19, chugging through the seemingly unending stream of quests they're throwing at me.

Wish I knew where to find or how to make more alchy crystal things. Wish considerably harder my D-rank water cannon didn't do about a 1/3rd the damage my F-rank bow mastery + E-rank ranged attack does.

Did the dungeon quest thing, was kinda' hilarious. Chipped the boss's health to about half using the cannon (About 50 shots worth, bleh), because it refused to move while it was on the horse. Which was good, because the bugger two-shot me, twice. Then switched over to shortbow and cut down the other half in about five attacks :-\

Inventory's fairly annoying, so far. Way too small, bleh. But I'm managing, and I really want to see if alchemy stops sucking later, heh. I just... need to find a shop or something that actually caters to alchemists. Filia doesn't seem to have one. No one'll repair my magicannon thing (Cylinder, tube, whatever) :(
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on January 09, 2012, 01:16:16 am
So what classes are you all? I want to know before I get totally dedicated to something and we end up having like a bazillion mages or melees or whatever.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 09, 2012, 01:18:47 am
I'm going ranger + crafter, who owns a sword but never gets to utilize it much.

And yeah, elves don't do alchemy.  That's a human thing.  You're going to find pathetic gear and no repairs in elf-town.  Additionally, alchemy tends to be extremely subjective, when used right it can be amazing, but it's normally garbage.  I'm not even sure where you found a cylinder in elf country...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 09, 2012, 01:18:56 am
Alchemy stuff is generally in Tailltean and and Tara towns. You can use the continent warp action to move to dunbarton and then head north west to tailtean. Also if you aren't on channel 3, go there and we can whisper each other. Cross channel whispering doesnt work. Also your chars name would be nice xP

Dlynn for me
Laur for Girl
Donryu for Alex

I'm currently melee, though that can change as I havent settled on it for sure.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 09, 2012, 01:25:21 am
Sirus, can you launch it from the folder? I'm able to start it without going to the website.
I can start it from the folder, but then I had to log in and couldn't because my email address was too long.

Doesn't matter now, since I went ahead and made a new address, and used that instead.

Anyway, just checking in because the game crashed on me. I don't really know what I'm doing, but somehow I'm already level 11 and cursing the insanely limited inventory space. Who thought that making a 2 x 2 item for holding gold was a good idea?! I also somehow picked up duplicate books and I have no idea how to enchant stuff, yet I have 4 scrolls that will become useless in a few hours.

In short: this game is weird.

Fake Edit: I'm an undecided character. I wasn't sure if choosing a destiny would limit me forever, so when I heard that I could choose a destiny at my next rebirth I decided to give it a shot.

Character's name is Anakha. I'll be wandering lost around the human starting area, trying to figure out a way to not waste my scrolls.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 09, 2012, 01:35:07 am
Come to channel 1 and send one of us a whisper. We're gettin ready to do a few runs and you can join in.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 09, 2012, 01:36:13 am
And yeah, elves don't do alchemy.  That's a human thing.  You're going to find pathetic gear and no repairs in elf-town.  Additionally, alchemy tends to be extremely subjective, when used right it can be amazing, but it's normally garbage.  I'm not even sure where you found a cylinder in elf country...
Narblefarble, bleh. I guess I'll migrate after finishing up the Filia quests (assuming they ever finish, oi.). I haven't even really left Filia yet, just been running through the quests the townfolk keep throwing at me.

As for the cylinder, I started with it. Chose alchemist for destiny, etc. Gave me that, 300 water crystals, and a flat hundred of the other three. Down to about 170 water now, though :-\

Any suggestions on using it the 'right' way?

Alchemy stuff is generally in Tailltean and and Tara towns. You can use the continent warp action to move to dunbarton and then head north west to tailtean. Also if you aren't on channel 3, go there and we can whisper each other. Cross channel whispering doesnt work. Also your chars name would be nice xP
Directions! Thanks. As for name, Frumple is Frumple. I was on channel 3 the last few hours, at least. About to go to sleep for the night, though.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on January 09, 2012, 01:42:06 am
Okay I'm guessing the download link on the Clients and Patches tab is jacked up or something and doesn't work. Instead, I'm going to try the automatically-downloading one from just clicking Play.
Man I hope it's not like this for Maplestory too (not sure if I should actually give in to the pressure from friends aaa so much indecisiveness), that was kind of a pain.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Omegameep on January 09, 2012, 07:07:46 am
Is it ok to play this game in Taiwan? I'll just found this thread and realize I have a level 39 human in Alex Server
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: HLBeta on January 09, 2012, 08:44:30 am
Come to channel 1 and send one of us a whisper. We're gettin ready to do a few runs and you can join in.
Which server is this on? If I'm going to have to slog through the tutorial again, I'd really only want to do it once.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirian on January 09, 2012, 09:11:36 am
I finished downloading and updating the game, but i'm getting a "Not a service area" message, so it's still region locked...
Right now i'm trying to get it to work with various tricks, i'll let you know if it works.

Edit : using "Hotspot shield" didnt work. First i tried logging in normally, typing my account+pass ingame, but it reacted as if the information was incorrect. When i logged on the website it told me i needed to reactivate my account due to suspicious activity. I did, and this time i logged on the website and then launched the game from there, skipping the game login screen, but when i pressed the play button, it told me "Not a service area" again. If you have any tips to make it work, i'd like to hear them. In the meantime i'll try using different proxies.

Edit 2: Still not working, it seems that all the known ways to bypass the region lock have been patched, and since there are EU servers now, i'm guessing that people aren't trying to bypass it anymore, so all the tricks out there are outdated. Anyone interested to play on the EU servers ? I think i'll download the EU client in a couple days and play there, so it would be nice to be on the same server.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 09, 2012, 02:23:58 pm
Alexina Ch3 for me.  If you get on, hit enter, and type "@Laur <Message>" it'll send me a whisper, but only if you're on channel 3.

It appears the friends list is still borked, so perhaps we could make a Steam group to better communicate when we're online (ie, when we're in the steam chatroom), and when events are happening.  Daily jousting, dungeon runs, and monday production groups could be handled through the steam event planning.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 09, 2012, 04:40:35 pm
Okay I'm guessing the download link on the Clients and Patches tab is jacked up or something and doesn't work. Instead, I'm going to try the automatically-downloading one from just clicking Play.
Man I hope it's not like this for Maplestory too (not sure if I should actually give in to the pressure from friends aaa so much indecisiveness), that was kind of a pain.

I'm pretty sure that download uses Pandro Media Booster which is fine for the length of the download, but be sure to uninstall it after you're done, unless you like random lag spikes. :P
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Pillow_Killer on January 09, 2012, 06:49:38 pm
*Well, let's try this. I have an account so here we go*
*login*
"Bla bla bla security measure deactivated, reactivate email"
*check email, click link, enter password*
*There has been an error in the service*
*enter new password, try to change it again*
"The activation link was not recognized"
*Well, let's try to send a new one*
...11 emails later...
*Oh screw this, Ill just register a new one*
*You do not meet the requirements to register for an account.*
What? why?
*Try diffrent dates, from 10 to 70 year old birth dates*
"You do not meet the requirements to register for an account."
*Fine, Ill try the reactivation again.*
...3 emails later...
*Hey it worked, time to log-in in-game!*
"Not a service area"
What, region lock? Fine, lets try that solution with hotspot on their forum
*Works, logins, freezes for a second...*
"Server unreachable"
...
...
........
And that's why I am going to recommend you to stay away from this game.



Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 09, 2012, 07:30:14 pm
So how do destinies work? If I pick one, will I be locked into that destiny for every rebirth? Or do I pick one each time?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: ein on January 09, 2012, 08:00:04 pm
Pretty sure you can pick one every time~
On that note, I decided to download this again~
Vaettfang on Alexina, usually channel 4, but channels are irrelevant anyway~

And yeah, a steam group might be nice for communicating~
Especially if you can't msg across channels~
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on January 09, 2012, 08:22:46 pm
ALRIGHT I finally managed to download without any issues. Took me long enough.

Still have to install though. Man why can't these things come in zips or rars or something? They'd still be big but at least they'd be quicker. Unless I'm completely misunderstanding and it'd create more complications or something.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 09, 2012, 08:37:00 pm
Get on channel 3 Alexina, then hit "p" and then "Party Board".  You should see a party with the name "Laur" or "Frumple" on it.  Hit join, and it should prompt "Join party 'LolDwarf'?"  Hit yes.  You can do this anywhere in the world.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on January 09, 2012, 08:45:16 pm
ALRIGHT I installed without any issues. Took me not actually very long.

Still have to do the after-install-patch though. Man what a pain. Part of why I hesitate returning to Nexon.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 10, 2012, 04:14:51 am
http://steamcommunity.com/groups/Dwarfnogi
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 10, 2012, 04:20:53 am
http://steamcommunity.com/groups/Dwarfnogi
Will join. Will Steam's overlay work for Mabinogi?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 10, 2012, 04:24:15 am
Nope, but you can join group chat to see who else is currently in group chat.  IE - get on group chat and get on Mabinogi.  Now anyone else who gets on group chat can see that you're online.

Can also do events, like advertising jousting events (great prizes there) or production parties or dungeon runs.  Monday seems a very Dwarven day to organize things, as you get +success on crafting.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 10, 2012, 04:25:18 am
Sounds great, since I'm trying to get a hold of as many crafting and gathering skills as possible.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: majikero on January 10, 2012, 09:11:40 am
I think it's possible to bypass the region lock. I manage to play this in the Philippines.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Ivefan on January 10, 2012, 09:32:12 am
I think it's possible to bypass the region lock. I manage to play this in the Philippines.
What method? temporary resident of japan and I can't log on.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: majikero on January 10, 2012, 12:01:58 pm
I had to connect via AOL or something. It's my brother that found that method. Not sure how that works though.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Akura on January 10, 2012, 01:43:23 pm
unless you like random lag spikes. :P
And spyware.

But anyways. I know I've got a character on Alexina, but without a home internet connection, I can't play. Dual-wielding fluted short swords is pretty fun though.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 10, 2012, 02:09:01 pm
Joined the steam group and hopefully that'll make chatting easier until Nexon gets around to fixing the friendlist.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Tellemurius on January 10, 2012, 05:56:26 pm
theres a steam group?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: alexwazer on January 10, 2012, 06:00:05 pm
http://steamcommunity.com/groups/Dwarfnogi

^ Steam group

Joined, I'll be available for some slave labor (mining) or whatever else later on.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 10, 2012, 07:29:09 pm
If I can get a few iron and copper plates, then I can make a forge at my homestead and that will help metal production a lot.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 10, 2012, 07:48:32 pm
Okay, indulged in altsie and fired up a giant. Jacjil, is his name.

Giants are considerably more enjoyable in the early game than elves. I've been murdering things with a giant tree trunk. I mean, you actually knock down trees, pick up part of the remains, and then beat on things with it. It... it's great.

I do switch over to the fist-things Nao gave me for going warrior, though, for stuff like killing ancient critters. I'm finding it way too hilarious I was doing more damage <lvl9 than my elf was <lvl20. Though the giant is level 16, already.

Incidentally, someone said something about 10cm gem things selling for a lot. How much would a garnet go for?

And a 4cm diamond?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on January 10, 2012, 10:19:38 pm
Joined the Steam group, though I don't think I can play today. Hope the friendlist thing gets sorted out soon.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 11, 2012, 01:39:01 am
Steam group is going well. Have 5 of us on right now, and just did a series of dungeon runs. Been great fun dog-piling everything too.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 11, 2012, 01:46:32 am
Why fight smart when you can just fight a lot?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 11, 2012, 02:29:28 am
Should we have a central location for homesteads, or does it not matter? I'd like to know before I commit to any place.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 11, 2012, 03:01:49 am
Near as I can tell, where you put yer homestead pretty much doesn't matter. Just depends on if you want it to be white (snow), green (not-snow, not-desert), or yellow (desert). No doubt that's hilariously wrong, but hey.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 11, 2012, 03:34:11 am
Nope, this is entirely right.  Homesteads have identical features, just different appearances.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 11, 2012, 03:40:26 am
I was only wondering if we should put them all in the same rough location, so we can do crafting parties or whatever. If we can just teleport to party member's homesteads or reset them anywhere, then it doesn't matter.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 11, 2012, 04:39:18 am
They cannot be reset, but they can be teleported to freely.  You right click a person and "Enter Homestead" to go to their homestead instantly.  Similarly, you can enter your own by using the button at the bottom.  If you're in the same guild, you can pick the player from the guild list and travel that way.

This is extremely important, namely for the few items the homestead provides for production.  Furnaces run constantly, for free, with a small boost thanks to nearby items.  Anvils get the same boost.  Loom and spinning wheel get similar boosts from different items.  Fishing and herb gardens are available as well, as is a chopping block for firewood, though there's no workbench so you cannot refine your firewood.

The biggest benefits here are 1: Unlimited free smelting, with bonus to success, 2: Free herb garden for potions, and most importantly 3: You can access your homestead from anywhere.  This means you can go looking for ore fragments on the beach, and then quickly go smelt them without traveling all the way back to Bangor.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirian on January 11, 2012, 06:51:55 am
I downloaded the EU client, is anyone else playing/going to play on the EU servers ? I simply couldn't get past the region lock, i even went as far as to install this AOL crap but to no avail (apparently, creating an AOL email is not enough to connect through their stuff anymore).

So, if you're playing on the EU servers, let me know which server you're using and i'll join this one.

Edit : it seems that i can't create a new character due to a bug. There are already threads on their forums about it and people say that it has been like that for a month...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Tellemurius on January 11, 2012, 02:19:45 pm
welp, Rune Factory Tides just sucked my soul, you guys won't see me for a while.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Zyro on January 12, 2012, 08:41:11 am
Installed game:Mabinogi.exe has stopped working the second I hit play now.
Clicked on shortcut:Even when I log in, it says the game hasn't been downloaded and I reinstall it twice.
Restart computer:When I try again, 500 internal server error for several times and then it moves back to denying the game has been installed.
Post for help:..........
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: freeformschooler on January 12, 2012, 08:53:28 am
Still wrestling with Mabinogi downloader. I figured out the problem.

1) My ISP blocks or at least throttles P2P communications. Even encrypting my downloads doesn't stop P2P downloads from forcing my connection to drop over and over.
2) Pando Media Booster, which Mabinogi uses to download to your computer, makes you download Mabinogi via P2P.
3) There is literally no way for me to use Mabinogi Downloader without PMB.exe. If I force it to quit, it immediately starts again unless I stop the download.

So am I stuck or is there a direct download link somewhere?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 12, 2012, 09:37:05 am
So with all that said, here's (http://mabinogi.nexon.net/Support/client.aspx) the download link. Use the direct download link that's hidden below the giant button, as the giant button uses pando media booster to download the game (I think). I wouldn't call it malware, but it does basically seed a torrent for the client without your permission, which is a huge deal if you are on limited bandwith.

Quote from: Mab's download site
If you have download problems with the Downloader, or would prefer to get the game client the old fashioned way, click here.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: freeformschooler on January 12, 2012, 09:51:21 am
No idea how I missed that. It's actually more sad that I spent 15 minutes googling for it when it was in the OP.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 12, 2012, 12:39:22 pm
Also, I've gotten a furnace at my homestead, and soon will have an anvil as well!  They're actually better than any you can find throughout the world.  Dwarfy production is well underway.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 12, 2012, 04:18:56 pm
DOUBLE-POST!

Friends list is working again, so communicating is a lot easier.  Steam group is still up, "DF - Mabinogi Chapter".
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 12, 2012, 06:08:56 pm
You'll have to dungeon a bit, but usually the levels are done against certain areas.  You do shadow missions for massive exp, dungeons for special loot and/or gold, and crafting can be done anywhere.  The biggest thing is that skills are done in specific ways.  You don't just +1 it like that.  You need to do things like smelt 30 iron bars and 10 copper bars to rank smelting higher.  So, you'll be practicing your preferred skills a lot, and if you want to level a skill you can focus on doing its requirements.  Additionally, the pure number of skills, different combat maneuvers, and weapon types can lend a whole different feel to gameplay.

Crafting can be grindy if you're doing it wrong.  Ore can be boring, as that's either using a metallurgy sieve to pick bits of rock out of the sand, or diving into a dungeon with a sword and a pick to harvest ore, defeat the ogre guardians, and come out to cast it all in the fire.  Group mining can be very fun, and we've been doing 3-5 person expeditions into ore-gathering and dungeon completion.  Weaving is one of the worst, though, as that involves a lot of sheep...  There is no greater boredom than endlessly sheering sheep.  You could get help though, I wouldn't mind donating some time to wool collection.

Biggest thing is, if we all tackle things as a group, and spend time bumping one player's crafting skills, then things go a lot quicker and a lot more fun.  So far we've been group-efforting rather well!
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 12, 2012, 06:16:20 pm
Biggest problem with shearing sheep for giants is it makes 'em look they're trying to violate the poor things. It's vaguely obscene, honestly.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 12, 2012, 06:20:47 pm
Your signature is relevant.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 12, 2012, 06:28:18 pm
Yes. Yes, it is.

I guess the Mabinogi answer to it is "Sheep."
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: alexwazer on January 12, 2012, 07:20:27 pm
I don't really plan to take up any craft just yet and I'm always looking for stuff to do. So I volunteer as B12's gathering bitch/whore/slave/cheesemaker-that-doesn't-make-cheese. At least while I have plenty of time to play.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 12, 2012, 08:16:08 pm
Migrant Lye Maker.  You are now Hauler #241.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: ein on January 12, 2012, 11:29:19 pm
Yes. Yes, it is.

I guess the Mabinogi answer to it is "Sheep."

Too bad everything's gaelic; should be welsh~~ :b
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Singularity125 on January 13, 2012, 09:12:54 pm
Hm, you guys motivated me to reinstall this for the first time in forever. Though it's probably just the winter break boredom hitting. But I have a human and elf character from way back. On Alexina no less. I doubt I'll stick with this too long, but we'll see. The human is named Xandak, the elf, Theninven.

"You last played Mabinogi at 20:00 on 2/18/2010." Damn that's a while ago. xD
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 13, 2012, 09:15:21 pm
Hop in the steam group if you can, and we'll see what we can do!
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Akura on January 14, 2012, 12:08:30 pm
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 14, 2012, 12:19:12 pm
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: OwlEpicurus on January 14, 2012, 01:06:46 pm
I'd like to join you guys; however, my character is on Ruairi.  I'm thinking about getting that free elf card from allying with the elves, but I've never been to Iria before (I've been playing for about 1 1/2 years and I'm still a complete newbie).  How hard is it to get to Filia?  Any other things I should know before heading off?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: ein on January 14, 2012, 01:13:36 pm
Filia is a lot easier than Vales~
You don't really need to know anything special other than that it's a LOOOOOONG walk~
Also, stop at the mana tunnels on your way there, just to have them marked on your map to make travel easier next time~
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: OwlEpicurus on January 14, 2012, 01:17:45 pm
Filia is a lot easier than Vales~
You don't really need to know anything special other than that it's a LOOOOOONG walk~
Also, stop at the mana tunnels on your way there, just to have them marked on your map to make travel easier next time~

Thanks. 
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 14, 2012, 01:20:25 pm
You could make a new account if you really wanted a human, or delete your character and wait like 7 days.  Or pay.

Filia isn't hard to get to, just takes a while.  Zoom out the map, set some waypoints, and wait.  Or sit at the mana tunnel and beg for a ride, people are usually nice enough to let you mount of their pets and travel briefly.

I don't think any monsters will aggro you though, so a direct walk across the desert is easy, albeit slow.  Keep in mind that elves can't dual-wield, use two-handed weapons, or use heavy armor.  Giants and single-hand a human's two-handed sword for some great dps + shield, but can't wear many items.  Humans are the "standard" of the game, with most equipment tailored to fit humans in some way.  Plus with heavy armor + shield a human can mount some impressive defense.  With my current blacksmithing streak, I can almost produce armor, so it may be worth going human if you like big armor.  Of course, if you're going ranged at all then elves really give you a boost.  Shame that elves are basically made of paper though...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: OwlEpicurus on January 14, 2012, 01:39:16 pm
You could make a new account if you really wanted a human, or delete your character and wait like 7 days.  Or pay.

Filia isn't hard to get to, just takes a while.  Zoom out the map, set some waypoints, and wait.  Or sit at the mana tunnel and beg for a ride, people are usually nice enough to let you mount of their pets and travel briefly.

I don't think any monsters will aggro you though, so a direct walk across the desert is easy, albeit slow.  Keep in mind that elves can't dual-wield, use two-handed weapons, or use heavy armor.  Giants and single-hand a human's two-handed sword for some great dps + shield, but can't wear many items.  Humans are the "standard" of the game, with most equipment tailored to fit humans in some way.  Plus with heavy armor + shield a human can mount some impressive defense.  With my current blacksmithing streak, I can almost produce armor, so it may be worth going human if you like big armor.  Of course, if you're going ranged at all then elves really give you a boost.  Shame that elves are basically made of paper though...

I was planning on making my next character ranged anyways, so getting an elf seemed like a pretty logical choice.  I'm glad to hear about the monsters - my current character isn't all that strong and would probably die constantly.

Also, are all the NPCs dead on Alexina, too?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 14, 2012, 02:00:25 pm
Yeah, seems there was a mod some time ago that let the player attack anyone, and regular NPC have no combat stats.  I'm just working on chainmail until it's fixed, but many other things are still viable.  Dungeons require no NPC, nor does most crafting.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: OwlEpicurus on January 14, 2012, 02:12:27 pm
Hmm...I guess I'm off to Ciar Dungeon, then.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: alexwazer on January 14, 2012, 02:59:41 pm
It is also a good time to explore and unlock/activate mana tunnels, which is what I am doing right now. I still have few left in the northern lands.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Singularity125 on January 14, 2012, 03:23:56 pm
The rest I could ignore for now, but it's really annoying not being able to use your bank... hopefully they magically revive them soon.

All they need to do, if they can't prevent the hax, is allow players to use Phoenix feathers on downed NPCs. Or just let us talk to them. Oh well. :/
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 14, 2012, 03:31:52 pm
They just need to make NPCs similar to the elf and giant guards.  That is, 1 damage from all attacks with very high regeneration and high max hp.  The guards, Fleka, and Price are the only things left standing.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Rex_Nex on January 14, 2012, 03:40:22 pm
Ima downloading it! :D
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 14, 2012, 04:24:51 pm
I'll probably get on again in a lil while to collect the tunnels. Good idea by the way. Guess you could also run dungeons and hunt monsters for xp, at least till your gear needs to be repaired.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Omegameep on January 14, 2012, 10:06:03 pm
It seems all the NPCs in Mabingoi just just got hacked or something, Can any of you Confirm this?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 14, 2012, 10:09:31 pm
Been that way for quite a few hours, probably will be until monday or later.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirian on January 15, 2012, 10:31:20 am
They've been down since this morning. No signs of coming back or a "hey, yeah, we know that's not right," either.

Real pity it had to be this weekend, too. In the meantime, XCOM delivers quite nicely.

What is XCOM ? Also, it seems that the NA servers have it easy in comparison to the EU servers : here we can't create new characters, and there is something called "blackrobing hack", and it's apparently really nasty (like all your items deleted, you're stuck somewhere and can't go away, i think)
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Rex_Nex on January 15, 2012, 10:49:20 am
Got it downloaded but my girlfriend wont let me play without her :P

Something about her getting cheated on in-game once or something.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 15, 2012, 11:18:43 am
What is XCOM ?
???

X-COM is X-COM (http://en.wikipedia.org/wiki/X-COM), one of the best games ever made and a preeminent example of "Tactical Turn-based Game Done Right." There's like a dozen LPs for one of the primary games in the series (Enemy Unknown, Terror from the Deep, Apocalypse) on this forum alone :P

You should probably get around to playing it. Either Enemy Unknown or Apocalypse would be my suggestion, primarily the former to get you started.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 15, 2012, 11:44:58 am
Got it downloaded but my girlfriend wont let me play without her :P

Something about her getting cheated on in-game once or something.
You should get a new girlfriend, otherwise our beautiful dwarfmance will never flourish.

Or you should convince her that DF is online and that she should play that as well.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: alexwazer on January 15, 2012, 07:55:01 pm
Nexon finally fixed the NPCs issue. Mabi is now back up and working.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 15, 2012, 08:55:16 pm
Awesome, will log on in a lil bit then.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 15, 2012, 09:32:07 pm
This (http://wiki.mabinogiworld.com/index.php?title=Iria_Treasure_Hunt_Event) is going on right now, as well.  Easy event, run around pinging L-rods.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 15, 2012, 11:47:46 pm
Spoiler: Awesomemask (click to show/hide)
The way it looks when you swap from robe to mask has to be seen to be believed, though.

Also need a better robe, but eh. That thing's made the whole event worth it to me, hehehe.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: OwlEpicurus on January 16, 2012, 12:18:34 am
I finally have my elf!  I have the hardest time with names, so she wound up with "Ritas" (that's dwarf for "owl").  I'm also in the steam group. 
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 16, 2012, 01:18:12 am
So I may as well come out and say yeah, I'm not active in mabinogi anymore. I am checking the thread regularly, but if there's anything you need me to update the OP for that I seem to have missed, PM me and I'll get to it. Glad to see you're all enjoying yourselves though!

I'll remove that note about the broken friend's list now though.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 16, 2012, 04:21:05 am
In other news, NPCs like to die it seems.  A few hours ago they all keeled over at once.  I'm not preparing a post-apocalyptic vault.  In case of emergency, we have skills and we have homesteads.  I can reliably produce picks and hammers, and that means infinite metal, and we will go into battle with short swords and round shields, because we are Dwarf and we don't stop just because someone died!

Main things to store in the vault are phoenix feathers, bandages, hammer, ingots, several recipes for stock items, and a lot of holy water.  Any more thoughts on what's needed to keep playing after everyone else has wussed out?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: etgfrog on January 16, 2012, 04:21:20 am
well...decided to give the game a try...found every npc dead...so whatever "fix" was going on...didn't work...while i can figure out what to do...i suspect i wont be able to do much besides randomly grind my initial icebolt and weapon skills....
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 16, 2012, 04:25:06 am
Yeah, new plays are out of luck for now, hard to gain skills.  Easy enough to train what you have, though, so we could grind out some sword mastery and levels for you, or something.

If you join the Steam group, I'll post an announcement when the NPCs are revived.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirian on January 16, 2012, 04:28:18 am
What is XCOM ?
???

X-COM is X-COM (http://en.wikipedia.org/wiki/X-COM), one of the best games ever made and a preeminent example of "Tactical Turn-based Game Done Right." There's like a dozen LPs for one of the primary games in the series (Enemy Unknown, Terror from the Deep, Apocalypse) on this forum alone :P

You should probably get around to playing it. Either Enemy Unknown or Apocalypse would be my suggestion, primarily the former to get you started.
Oh, i see, i remember playing "UFO : Afterlight", I think it's part of the series but i'm not a huge fan of the genre. End of the derail though.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: sluissa on January 16, 2012, 11:01:58 am
What is XCOM ?
???

X-COM is X-COM (http://en.wikipedia.org/wiki/X-COM), one of the best games ever made and a preeminent example of "Tactical Turn-based Game Done Right." There's like a dozen LPs for one of the primary games in the series (Enemy Unknown, Terror from the Deep, Apocalypse) on this forum alone :P

You should probably get around to playing it. Either Enemy Unknown or Apocalypse would be my suggestion, primarily the former to get you started.
Oh, i see, i remember playing "UFO : Afterlight", I think it's part of the series but i'm not a huge fan of the genre. End of the derail though.

You MUST be trolling.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirian on January 16, 2012, 11:11:19 am
Err no, i'm not trolling... Apparently the "UFO : After..." series isnt part of the XCOM series but a "spiritual successor". TBH, i think i tried one of the XCOM games, like 10 years ago, but i was heavily confused (i was sort of new to video games back then). I'll just check out those "dozen LPs" and get a fresh opinion.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sonlirain on January 16, 2012, 11:19:20 am
What is XCOM ?
???

X-COM is X-COM (http://en.wikipedia.org/wiki/X-COM), one of the best games ever made and a preeminent example of "Tactical Turn-based Game Done Right." There's like a dozen LPs for one of the primary games in the series (Enemy Unknown, Terror from the Deep, Apocalypse) on this forum alone :P

You should probably get around to playing it. Either Enemy Unknown or Apocalypse would be my suggestion, primarily the former to get you started.
Oh, i see, i remember playing "UFO : Afterlight", I think it's part of the series but i'm not a huge fan of the genre. End of the derail though.

You MUST be trolling.

The actua; X-Com series ended at X-Com Enforcer.
It was:
X-Com (Turn based Tacitacs)
X-Com Terror From the Deep (Turn based tactics so hard it would make Chuck Norris cry)
X-Com Apocalypse (Turn Based or Real time tactics... however the game seems to be made with real time in mind.)
X-Com Interceptor (Space shooter)
X-Com Enforcer (Arcade robot alienstomping clusterfuck)

The UFO trilogy is a Different series altogether (heavily inspired by X-Com tho).
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 16, 2012, 11:24:07 am
well...decided to give the game a try...found every npc dead...so whatever "fix" was going on...didn't work...while i can figure out what to do...i suspect i wont be able to do much besides randomly grind my initial icebolt and weapon skills....

Yeah, that is rough. Though new players can learn counterattack manually by attacking something that uses it. A wolf is a good target for this as they use it reasonably often. And counter goes well with icebolt, though I'd prefer firebolt.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: etgfrog on January 16, 2012, 11:56:12 am
Yeah, that is rough. Though new players can learn counterattack manually by attacking something that uses it. A wolf is a good target for this as they use it reasonably often. And counter goes well with icebolt, though I'd prefer firebolt.
while yes...i managed to get counterattack...i guess i dont realy like the idea of trying to go through the game without any tutorial quests besides the initial dialog...i dont even think its posible to do the time limited quest i got while i was running arround...as for spell choice...didn't get a choice, got the ice book from initial destiny, logged off for a few hours, logged back on to find everything dead and a bunch of quests that are starting to pile up as i level up...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: ein on January 16, 2012, 12:52:19 pm
Quests are probably gonna pile up regardless of NPC livingness or not~
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 16, 2012, 12:53:05 pm
Quests will always pile up, you don't have to worry about them much at all.  Do them if you want, or not.

Last time NPCs were down for ~36 hours or so.  This is clearly an attack and they're not just gonna shrug and leave it.  The hackers did pick a good time though, as Nexon/DevCat is terrible and takes weekends off, including 3 day holiday weekends.  Tuesday should (hopefully) see some knuckle-cracking and bug-fixing on the devs' part.  I wouldn't be surprised if there was another reboot today, really.

Attacks and hacks happen to any company.  Nexon is doing fairly bad by not reacting quickly (or at all), but they can't really be blamed for bad luck.  So, it's currently just a matter of being chill and entertaining yourself the old fashioned way.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 16, 2012, 03:01:58 pm
We did do some barehanded dungeon runs, crafting and some pvp matches last night after the npcs got killed. Had a pretty good time despite the dead npcs.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 17, 2012, 07:56:38 pm
NPCs are back, there was ~6 hour maintenance so hopefully they actually fixed the problem this time.

We did dungeon runs without them though.  Luckily as a smith, I can create weapons.  I made a few short swords and battle short swords for temporary use, hopefully I can skill up to the point that I can produce real powerful weapons that we can discard and/or sell later.  I'm currently taking precautions to ensure that future apocalyptic events won't completely shut down our actions.  A stockpile of ingots, blacksmith manuals, holy water, and bandages will ensure proper dungeoneering despite any loss of NPC.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: HLBeta on January 17, 2012, 09:20:15 pm
Just dropping in to say that I'm still interested in playing the game. I haven't been able to play much in the last few days do to a sudden attack of IRL, but I should at least be able to join whatever party antics will be in progress over the weekend.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: fred1248 on January 18, 2012, 02:48:54 am
 Um, this maybe unrelated to the topic, but I'd like to point out that we Koreans don't consider Nexon as a Korean company. Nexon thought they'd make more money in Japan than Korea, so they moved. Yes. I said it right. They moved. Now that Nexon's headquarters is located in Japan, it's no longer Nexon Japan and Nexon. Now it's Nexon Korea and Nexon.

 Since the relocation, they're doing pretty damn shitty job in Korea. I dunno about NA, but I'm damn sure they're doing a very good job in Japan.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Rex_Nex on January 18, 2012, 03:03:04 am
Nexon fails in general.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: fred1248 on January 18, 2012, 04:12:58 am
 Not to mention those japs started stacking wierd weaboo shit on top turning Mabinogi into a colossal mess. I hope NA version doesn't get screwed up like ours. Korean Mabinogi is pretty much dying now. and Nexon is desperately trying to leech the last bit of money from the game before they release Mabinogi 2. It's so sad.

 I'm not a real big fan of F2P games 'cause F2P usually means Pay 2 Win. This is all director Jae Ho Han's fault. The game was perfactly fine when Nark was in charge. He made the first 2 chapters of the game (from G1 to G9) Than this random fag, Jae Ho turned up and screwed up the story, screwed up the playerbase, turned the game into a Freemium game, and started selling stupid premium items and stuff.

 I hope Mabinogi 2 doesn't get fucked over like the first one. 'Cause if it does, I swear to god something really bad's going to happen to those developers.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 18, 2012, 05:14:09 am
Point me out ANY company, developer, or publisher that doesn't fail (aside from Toady, though it could be argued that his time between releases makes him eligible for fail).  Can we just agree that every gamer hates every game company because of their shitty standards/terrible story/bad marketing/whatever reason.  I mean, really?  Have you ever seen a game company where the public opinion was "I'm happy with this"?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Tellemurius on January 18, 2012, 05:44:03 am
Point me out ANY company, developer, or publisher that doesn't fail (aside from Toady, though it could be argued that his time between releases makes him eligible for fail).  Can we just agree that every gamer hates every game company because of their shitty standards/terrible story/bad marketing/whatever reason.  I mean, really?  Have you ever seen a game company where the public opinion was "I'm happy with this"?
Bullfrog? Squaresoft? Origin?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Croquantes on January 18, 2012, 10:16:53 am
Point me out ANY company, developer, or publisher that doesn't fail (aside from Toady, though it could be argued that his time between releases makes him eligible for fail).  Can we just agree that every gamer hates every game company because of their shitty standards/terrible story/bad marketing/whatever reason.  I mean, really?  Have you ever seen a game company where the public opinion was "I'm happy with this"?
Bullfrog? Squaresoft? Origin?
Is this what they call sarcasm? I can't really tell. I'm horrible at detecting it. :(
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: sluissa on January 18, 2012, 10:18:27 am
@Tellemurius

All of your examples don't exist anymore.

Bullfrog eventually dissolved got eaten and Peter Molyneux eventually became known as the developer who would always overhype his own games and never quite deliver.

Squaresoft has one of the most divided opinions among game companies, with some praising them as saints and others saying they're ruining the Game industry with their lacklustre game play and storytelling. Even they don't exist as "Squaresoft" anymore, having half a dozen different divisions around the world and having merged with Eidos and Enix.

Origin got bought out by EA and had all of their projects cancelled and if I had to be picky, the early Ultima games were really... really... weird, even if it did end up being a fairly solid series.

EDIT: Sorry, was mistaken, Bullfrog also got eaten up by EA.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 18, 2012, 11:54:51 am
http://wiki.mabinogiworld.com/index.php?title=Magnum_Shot#Obtaining_the_Skill

http://wiki.mabinogiworld.com/index.php?title=Counterattack#Human

The game's pretty sandboxy, yeah. Outside of following the storyline junk, there doesn't seem to be much direction other than 'wander around, check junk out, get stronger.' Little things like the homestead or trading, but it's mostly just go-where-you-need-to-go-to-get-stronger, insofar as direction goes, at least from what I've seen so far.

It could stand to be a lil'more clear on exactly where that place to go is, though :P
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Rose on January 18, 2012, 12:00:28 pm
Does the game provide a compelling reason to get stronger? (not that I'll get to play anyway because non us)
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Frumple on January 18, 2012, 12:18:23 pm
It keeps scaling up new enemies/loot/content as you get more powerful, yeah. Plus there's no real way to get weaker (short of your equipment losing durability), so it's kinda' inevitable as you meander around.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 18, 2012, 01:38:41 pm
Well, you gain stats as you age and level, and rebirth removes all those nice stats, so a rebirth can leave you lacking a few dozen str as you're dropped to lvl 1.

As for the "why to get stronger" it's to survive different dungeons, raise different skills to the point where they may change slightly (windmill's radius grows, blacksmithing lets you make better gear, etc), and to try certain areas like the raft ride or the hot-air balloon.  Of course, rafting and ballooning aren't worth it alone, they're fun but short.  You can argue "Why would I want to level up just to fight a different dungeon?"  Well, if that's your opinion then MMOs aren't for you :P  Each dungeon does have a different feel and purpose.  Run Barri for ore, or Math (poor translation of Mars?) for leather, etc.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Rose on January 18, 2012, 02:04:49 pm
Well, if that's your opinion then MMOs aren't for you :P

MMOs aren't for me. At least, every one I've tried relied too much on the leveling to keep you going rather than making the combat itself fun.

That, and the themepark aspect seriously turns me off.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 18, 2012, 02:13:22 pm
Mabi handles combat better than any other I've seen (aside from ones like World of Tanks and Vindictus, which are a whole different breed).  On any other MMO, I could literally set a macro that would tap each key from 1 through 9 after a preset time, and I could win every battle ever.  In fact I did for a few, just a simple repeater for "1 2 3 1 3 2" and then the enemy is dead.

Mabi, however, demands more attention of you.  You have a variety of weapons, swords, axes, bows, magic, etc which all act a differently from each other, a variety of tactics for each weapon, smash, defense, magnum shot, arrow revolver, lance charge, icebolt, firebolt, etc, a wider variety of reactions to enemy movements, defense vs smash, counterattack vs icebolt, cobra vs magnum shot, etc, and then some amount of random variables that can change a particular fight.  Particularly, bows can miss and critical hits can sometimes change the flow of a fight.

For being a "traditional MMO" compared to titles like Vindictus which are very unconventional, Mabinogi does a fantastic job of making you pay attention to your actions, and that helps keep player interest.  Not to mention that it gets fun with a group.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Rose on January 18, 2012, 02:15:16 pm
Great, now it seems like something I'd like to try, but I can't, since region lock. :(
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Sirus on January 18, 2012, 06:42:51 pm
Way to go Girlinhat, you made Japa sad :P
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Singularity125 on January 20, 2012, 09:44:46 pm
Eh, I'm playing this lately, I guess. Anyone here can friend me.

Xandak -- Alexina
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 23, 2012, 02:53:07 pm
This last weekend went off without a hitch. So it would appear nexon managed to nick the hacker problems for now. Hope to see more of us in game.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Infuriated on January 27, 2012, 12:11:02 am
Kinda interested in playing this again. I played multiple times in the past but the memories are vague and washed out, I pretty much recall the core concept but I'm also seriously out of date with the game.

SO, a few questions.

1.) Is it possible to play the game just crafting? Is this way of life fun?
2.) What's the optimal age for such a character? I realize you age inevitably, I don't care if I start out underpowered if it pays off more in the long run
3.) Is the Bay12 community still playing Mabinogi?

I don't really have time at the moment to read through the entire thread, so thanks for any input in advance.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: ein on January 27, 2012, 12:52:57 am
1) Yes and no~
You COULD only craft and get exp through that, but you still need to be able to get money and be able to fight things~

2) Probably start at 17~
You have daily rebirths until you reach cum level 100~

3) Yeah, just little thread posting, we're all in the steam group~
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 27, 2012, 02:22:51 am
1: In theory "yes", in practice "almost".  You gain small amounts of exp for crafting, on the order of 100-600 usually.  Refining iron ore into iron ingots, smithing ingots into arrow heads, and crafting arrowheads + wood into handmade arrows will net you around 1,200 exp or whatever total.  This is monumentally small, to the point that this exp hardly counts.  You get free AP as you age (each week) so you don't have to fight, in theory, you could subsist entirely on age-up AP and crafting exp, but this would be a terrible way to play.  For one it'd be boring, you'd get tired of it real fast, and for second you'd miss out on a ton of easy exp sources like shadow missions.  Commerce makes exp easier, as you can get somewhere around 150k in a single run once you've invested time in it (that is, enough exp to bring you from level 1 to level 25).  But, you can play as mainly crafting.  I've invested a lot of time and AP into refining and smithing, but I also find time to invest into my bow skills and it's paid off in spades.  I've got some of the best single-hit damage in our group, as a solid magnum shot is pretty devastating, and we've built our dungeon boss battles around my ranged skills.

So, if you choose, you can pursue crafting skills primarily, but you'll have plenty of chances to work on combat skills and enjoy the dwarfy dungeon side.

2: You can rebirth to age 10 to 17.  10 has additional luck and other stats, 17 has more str, dex, and int, with the major issue being that luck cannot be gained through any real means - there's no skills to raise luck.  BUT!  Playing free, you can rebirth at age 20, so the vast majority of players rebirth to 17 and then rebirth for free at 20, which is a 3 week period.  When you rebirth, you save all your skills, but your level goes to 0.  So you can level up again and make an easy 30 AP after rebirth, allowing your skills to grow much faster.  If you go for 10, then you've got two and a half months to wait, or buy (real money) a character card to rebirth when you choose.

You CAN go young, but you end up hobbling your progress.  Plus it looks weird when you're 2 foot tall.

3: Yes.  We're on steam groups "Dwarf Fortress: Mabinogi Chapter".  We're on daily, working to progress each other and fulfill various skill and quest requirements.  The others have helped me with my refining, which involves a LOT of ore to smelt, and we've been working on getting etgfrog the Ice Spear skill, though that's proving impossible at our level.  We go on group dungeon runs very frequently, and will go harvesting for resources when one of us needs crafting supplies, as well as hunting down luxury items and pooling resources.  Certain daunting tasks, like "collect the pages for Fireball skill book" have been a lot easier since we'll all go through and try to find the pages.

Yeah, we're very active, a solid 4 of us usually, some 7-ish who come and go overall, and in proper dwarven fashion we'll gladly and blindly follow the commands of an unseen overseer who's will is unknowable and dangerous, but we're assured that it's for the collective good and we're all about communist assistance.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 27, 2012, 09:38:12 pm
Added a link to the steam group in the OP, and joining up in the game again! For who knows how long, with how much I've been bouncing around lately. My Giant in alexina is I think maybe halfway through the tutorial so I'll wait a bit before joining up on the steam group.

EDIT: As a note, is there anything inparticular we need in the group? I mostly just like helping out, so if I'm mining ore we already have 200 of I'll likely lose interest pretty quickly, although if there's really NOTHING I can prolly get by.

Also I've added xandak to the OP and added the race value for people that didn't have it.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on January 27, 2012, 11:21:15 pm
Well I went on for the first time. It's kind of choppy in cutscenes and videos like those in the opening tutorial with Nao, which is annoying. Also I was doing those combat training classes from the board next to Duncan, and I think the AI just stops doing stuff in the 3rd one and shortly after the whole game stops responding. I mean I can open windows and move the camera around and hear the music and stuff but I just can't move or click on anything.

The name's Samrot, and I'll try and sort out the issues above. It probably has to do with me and my gazillion and three programs running in the background.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Simmura McCrea on January 28, 2012, 01:37:18 pm
I'm kind of interested, and downloading at the moment. Like as not to be 2 or so hours, though.

EDIT: It's downloaded, but the registration page isn't loading right. Can't see the captcha. :/
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 28, 2012, 06:08:15 pm
If you have adblock or noscript involved in your browser you might try disabling them long enough to register.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Simmura McCrea on January 28, 2012, 07:08:19 pm
Still no change. :/ I'll try again in the morning when there's likely to be less traffic.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 28, 2012, 10:03:47 pm
Try to register using IE.  I've noticed some quirks with Nexon and Firefox, and the default browser for Mabinogi ads brings up IE.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 28, 2012, 11:02:37 pm
So do the channels on alexina crash this much normally? I've heard it's just a weekend thing, is that the case?

It's getting kind've rediculous.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 28, 2012, 11:13:21 pm
Yeah, this is a bit crazier than usual, even for weekends.  No idea just what's going on...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 29, 2012, 01:16:46 am
On another note, why can I not find any animals? Do they take a while to spawn after the server restarts?

Just got back on after taking a break and still no animals, so I'm curious.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 29, 2012, 01:35:18 am
You'll wanna hop off that channel, that's a sign that there's bugs and the channel is probably about to shut down for a while.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 29, 2012, 02:03:36 am
Ahah, good to know. Thank yah! I'll prolly start helpin out and join the steam group in a couple of days.

EDIT: And by that I mean much later today. It's getting late, what can I say.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Neyvn on January 29, 2012, 03:34:36 am
Anyone still playing this, I tried it a while ago while looking for an MMO that my Partner would be interested in which was sadly not this one, but turns out I forgot to uninstall it. Wouldn't mind trying it again though...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Simmura McCrea on January 29, 2012, 09:02:25 am
Try to register using IE.  I've noticed some quirks with Nexon and Firefox, and the default browser for Mabinogi ads brings up IE.
IE's doing the same thing as Firefox, just sitting there loading forever and not getting anywhere. Opera's the only one that's getting anything, and that doesn't work either.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Neyvn on January 29, 2012, 09:08:05 am
Gah after fiddling around and finally realizing that it won't let me use Teamspeak while playing it due to Hackshield I find out that I can not remember how to even play the game, I look to make a new character but this Character Cards thing affects that and delateing a character takes forever. God damn this stupidity...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 29, 2012, 05:35:29 pm
IE's doing the same thing as Firefox, just sitting there loading forever and not getting anywhere. Opera's the only one that's getting anything, and that doesn't work either.

I'm really just kinda guessing at this point but, have you tried chrome? I managed to sign up with that. Also you might try signing up for nexon's website on another game's sign in page, (maplestory, combat arms, somethin) as it uses a universal login thing.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Simmura McCrea on January 29, 2012, 06:48:21 pm
The universal login page is the one that's giving me the problems. All the main Nexon site is doing similar stuff. I'll give chrome a go, though.

EDIT: Chrome loads the page much faster, but no better.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Patchy on January 29, 2012, 07:37:59 pm
Is anyone else having problems with the registration page? Maybe try registering on a computer at your local library or a friends house.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 29, 2012, 07:45:35 pm
Well, currently the whole game is down, and they'd been having login issues yesterday, so...
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 29, 2012, 07:47:33 pm
Oh, I didn't know they'd been having login issues the other day, that (probably) explains it.

EDIT: Servers still down, but there's an update. Seems like the maintenance is pretty intensive as opposed to just taking ages for no readily apparent reason, so maybe trying to solve the channel crashing issues? Who knows.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 30, 2012, 10:18:41 am
Hopefully this will be a massive maintenance that fixes all the things for the past few weeks and gets the game running smoothly again (along with the lag-spawns, because those are tradition).
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 30, 2012, 05:43:43 pm
Seems like every Nexon game (Apparently they've all been having issues? Maybe a hardware thing is the problem.) was down yesterday so it would appear to be something like that. Seems like Vindictus is back up at least though, while mabi is back down, so maybe not.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: alexwazer on January 30, 2012, 06:36:19 pm
The game is back up. 'nough said I've got some playing to do.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Skyrunner on January 30, 2012, 06:50:49 pm
Ah, yes... I played this game on the Korean servers. If all goes as planned, Mabinogi will meet it's doom by G13: operation name Screw Balance.


Rundown:

  Crafting becomes useless, mostly because of ...
  The monsters keep on increasing Defense/Protection, meaning later dungeons are ever more harder without taking one of the minmaxed trees (Mainly 'Everyone must be a fighter, max out Defense, Combat, Smash, then become a wizard).
  Trade system: Renders all non-Fomorian weapons obsolete. You can trade for ducats and use them to buy overpowered Fomorian weapons.
  It has been more than a year since the last meaningful Life skill update.
  Archers are useless. Even elven ones.
 

Railroading everyone into a fighter, then nerfing one of a fighter's best skills (Windmill - ignores Defense or Protection, forgot which)... (sigh)


... Still, it's a very fun game.
It just came under the wrong director, someone named Moon.

Erm.... Did the updates hit yet?
Also, do you have a bunch of 'kits' (cash) hit yet?


Anyways, I wish I could join : it sounds very fun, the coop.


 
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 30, 2012, 06:53:23 pm
The most recent update is "The merchant of venice" or something of the sort, and it introduced ducats, yep. Haven't done much of it frankly.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Skyrunner on January 30, 2012, 06:58:40 pm
Oh, yes, that.

Erm.... Actually, does the American server have a lively P2P market? In Dunbarten?
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on January 30, 2012, 07:33:02 pm
Pay to Play? There are quite a few shops and such in dunbarton if that's what you mean, yep.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on January 30, 2012, 09:30:16 pm
Peer to peer, yeah, Dunby Ch1 is lively.

There will be nay-saying at every update.  I personally don't put a lot of faith in any of it, especially if the word is coming from korean servers.  While the Koreans have things a bit before us, they don't always implement things in the same way, and foreboding and parade-raining will do no good.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Skyrunner on February 01, 2012, 09:35:23 pm
So... The rumors were right! Korea == Test servers. America == Actual servers.

(shudders)
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Girlinhat on February 06, 2012, 06:45:47 pm
Just an fyi:
I'm preparing to make a guild.  New guilds have a 5 player limit (and require 5 to start) but a very low requirement for upgrade.  Very shortly we'll be able to accommodate B12's Mabinogi base.
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: Seriyu on February 08, 2012, 11:38:43 pm
Oh hey, I keep forgetting to mention, I'm not dead, I will return eventually, I've been busy on top of deciding if I want to make an alchemy based elf or keep pluggin away at my giant. I'll pop back on eventually and get an invite whenever I decide.

EDIT: In hindsight I could've popped in the chat and said this, ooooohhh well
Title: Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
Post by: SirAaronIII on February 09, 2012, 02:30:01 am
Alright, sadly it looks like I'm going to have to back out because apparently my graphics aren't good enough. Not to mention the near-guaranteed unresponsiveness and freezing

I'll be back one day though hopefully.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on February 11, 2012, 08:03:41 am
Okay, got the OP updated finally, we have a guild, I'm away from the game and have a terrible memory so I probably misspelled the name. Irregardless!

Better time then ever to jump in. It's a very helpful group, don't be shy!
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 11, 2012, 01:37:52 pm
Yep.  The name is "Fjalheim" which translates to "Mountainhome" in German/Germanic.  We've got room for like 2 more people or so, but another upgrade will be coming along that should free up a lot more slots.  We're also extremely helpful and active, taking large personal risks to help each other with specific tasks.  Yesterday we helped etgfrog tackle Karu Glowing Spider dungeon, which is WAY too advanced for any of us to handle reasonably, but the 5 of us trudged through it and came out with several million's worth of loot.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Neyvn on February 11, 2012, 02:12:26 pm
My only problem with playing this is that I am Windows7.....
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 11, 2012, 04:37:38 pm
...ok?  So am I?
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Neyvn on February 11, 2012, 05:02:34 pm
...ok?  So am I?
Well I am crashing like 10mins into the game, I can't even make a character or continue with my old one before I crash...
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on February 11, 2012, 06:27:26 pm
If you're crashing on the charecter entering the game, just try again. Happens to me sometimes. Frankly it seems like most of the tech issues with windows 7 can be solved via just trying again. :P
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Sirus on February 11, 2012, 06:29:58 pm
I'm on Windows 7, and aside from having to turn most of the graphics down I don't have any problems.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 11, 2012, 06:48:03 pm
I do notice that I crash often while rushing the character screen.  If you wait for all the textures to load it'll crash much less often.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Neyvn on February 11, 2012, 07:54:33 pm
I crash Idling on the MAIN MENU...
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on February 12, 2012, 02:41:36 am
Main menu as in login page or char select? If it's the login page, what error does it give you, and have you made an account on the mabinogi site?

And to anyone looking into this game because of the bump, the server is currently experincing some major latency issues, so maybe check back later. I intend to update the thread with some screenshots of more eventful runs maybe, to drum up some interest hopefully.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: krisslanza on February 16, 2012, 10:22:26 am
Now to make note of this thread forever, and ever, and ever!
Man, years ago I was so against the idea of server transfers... but now... no one likes Mari anymore. Probably because of all that drama that has originated from it since the game launched, and that Alexinia was a new, fresh start for people at a time.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 16, 2012, 10:29:41 am
Guild stone is in Cobh, directly left of the Dunby entrance by the small house that's there all on its own.  We're always accepting migrants.  Even if you're making a new character, we can help buff you up quickly, and you can buff just fine on your own because the commerce system is overpowered.  80k exp for 5-10 minutes of walking.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: krisslanza on February 16, 2012, 10:32:49 am
Guild stone is in Cobh, directly left of the Dunby entrance by the small house that's there all on its own.  We're always accepting migrants.  Even if you're making a new character, we can help buff you up quickly, and you can buff just fine on your own because the commerce system is overpowered.  80k exp for 5-10 minutes of walking.

Commerce is awesome indeed.
It would just be hard to pry myself away from a character that's been on the game since day 1. And the, like... 20+ pets on Mari. Not that I have a particularly powerful character, given I'm lazy as all heck and used to rebirth when 3 weeks rolled around, when I usually didn't even get level 20.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 16, 2012, 12:49:08 pm
Hey well, it works like this.  How's Mari going for you?  Got anyone good to play with?  Got any reason to get on Mari?

Got a reason to hook up with a Bay12 group on Alexina?  Much as you may have, it's all useless if you can't be motivated to play on that server.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: krisslanza on February 16, 2012, 01:04:51 pm
Hey well, it works like this.  How's Mari going for you?  Got anyone good to play with?  Got any reason to get on Mari?

Got a reason to hook up with a Bay12 group on Alexina?  Much as you may have, it's all useless if you can't be motivated to play on that server.

Gasp, logic.

Really the only thing keeping me on Mari is the random people I find that like to talk, the fact I've got a lot of time (and real money) invested into it...
I will however, keep all this in mind. I need to stop distracting myself from working on my DF mod, heh...
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Patchy on February 16, 2012, 03:31:35 pm
I've got real money invested in my chars on tarlach, and they're also a good bit more lvled then what I have on Alexina. I still moved for the b12 company though xP. Sure beats playing mabi solo. Maybe try out Alexina with a new char, sometimes a fresh start is good.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on February 17, 2012, 05:51:00 am
Yeah, if you haven't made your elf/giant from allying with one of them yet then they can be on a different server then your human.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: krisslanza on February 20, 2012, 05:14:21 pm
Yeah, if you haven't made your elf/giant from allying with one of them yet then they can be on a different server then your human.

Yeah I already did though...
There is that Destiny card sale. I might buy one and use it for Alexinia, so at least I'm not starting from complete barebones.

I'm not sure what I want to play though. Female giants look really cool in some of the giant armor... but a melee elf is fun to try as well. And then a warrior human is still fun, and gets to use a lot more neat armor due to the fact giants have, like... 5 armors, maybe.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 20, 2012, 05:53:12 pm
Giants are alleged to get ego knuckles and brawler skills, which would make for a downright terrifying fighter that can score 6-hit combos strong as sword swings!  Then again, giants are pathologically unloved and don't get nearly as much equipment as humans or elves.  Although, if you skill it right, that ranged attack can pretty much kill anything in one astonishing blow.

Humans can use magic to its potential though, where giants get a lot of drawbacks on their magic, so take that how you will.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: krisslanza on February 20, 2012, 05:57:46 pm
Giants are alleged to get ego knuckles and brawler skills, which would make for a downright terrifying fighter that can score 6-hit combos strong as sword swings!  Then again, giants are pathologically unloved and don't get nearly as much equipment as humans or elves.  Although, if you skill it right, that ranged attack can pretty much kill anything in one astonishing blow.

Humans can use magic to its potential though, where giants get a lot of drawbacks on their magic, so take that how you will.

Yeah true. Giants have almost no equipment... some of their giant-only stuff looks really neat though. Plus female Giants have... tracks of land. If you catch my drift. *buried in magma*

Humans are just always kinda fun though. I mean, they can do a bit of everything after all. They aren't the best at anything, but they aren't the worst at anything either. Plus they get Paladin! Or Dark Knight. But I don't personally like how Dark Knight looks... when you get Infrablack anyway.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 20, 2012, 06:37:31 pm
DK isn't bad, got some nice skills, though I prefer paladin's look (and the great passive defense) I'm an elf so my falcon form is a badass arrow cannon.  One-shot the mobs and zero-shot the bosses, falcon elf don't give a damn about your HP!  Magnum spam an ogre warrior without using regular attacks LIKE A BOSS!  5 ogre warriors at the end of barri normal, forgot that I had like no arrows, took down 4 of them with 24 arrows total (6 each!).  Proper Falcon is terrifying, and the wound rate on archers is about the only thing that will deal with Iria's resting rooms (they heal HP, but not wounds).

Do love my elf, just sad I can't smith any armor for myself, since blacksmithing only produces heavy armor and elves can't wear it...
Title: Re: Mabinogi - Now with a B12 guild!
Post by: krisslanza on February 20, 2012, 06:43:47 pm
DK isn't bad, got some nice skills, though I prefer paladin's look (and the great passive defense) I'm an elf so my falcon form is a badass arrow cannon.  One-shot the mobs and zero-shot the bosses, falcon elf don't give a damn about your HP!  Magnum spam an ogre warrior without using regular attacks LIKE A BOSS!  5 ogre warriors at the end of barri normal, forgot that I had like no arrows, took down 4 of them with 24 arrows total (6 each!).  Proper Falcon is terrifying, and the wound rate on archers is about the only thing that will deal with Iria's resting rooms (they heal HP, but not wounds).

Do love my elf, just sad I can't smith any armor for myself, since blacksmithing only produces heavy armor and elves can't wear it...

I bought a Giant Warrior Destiny. I'll use it sometime and stuff. I like elves and humans and all, but I never did play my Giant much because I was... lazy.
It's a shame elves can't use heavy armor though. They'd probably look pretty nice in some of it.

And yeah, I prefer Paladin look. And the story reason behind it. I'm not really much of a RPer in Mabinogi, but I still like to act out stuff in my head and do in-character justifications for things and my human, Atropos, I just imagine as being a good ol' adventurer type that does a bit of everything.
... Actually I probably have to regrind Blacksmithing PT jobs now because I haven't played in a while, groan.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 20, 2012, 08:52:37 pm
Better to grind the blacksmithing job than to try and grind the levels on your own.  Really, until you reach about blacksmithing r9, you should only have a hammer.  No ingots or manuals, just use what Edern gives you.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: krisslanza on February 20, 2012, 09:25:43 pm
Better to grind the blacksmithing job than to try and grind the levels on your own.  Really, until you reach about blacksmithing r9, you should only have a hammer.  No ingots or manuals, just use what Edern gives you.

Thats what I'm doing on my main.
I might do it again on Alexina but not sure...
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 21, 2012, 12:15:23 am
Well, we do have a guild blacksmith (me) so if you wanted to just make a request for equipment we could make it happen.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on February 22, 2012, 05:07:24 am
Yeah and really, a ton of people are grinding blacksmithing, (as you'd expect from a DF guild) myself included so even if girlinhat isn't around for a while for whatever reason I'm sure you could find someone. She's easily the best in the guild as of now however, yes.

Annnnnd yeah, giants are prolly a bit under powered but not gamebreakingly so, you can definatly make it work, (is a giant). And to be frank, my opinions on giants being underpowered seem to be getting less and less valid every day as I find out more junk about them, soooo prolly take that with a grain of salt.

Annnnnd yes, knuckles are awesome, and if you wanna be a "damage dealer" as a giant, you really can't do any better. They'll be getting a (minor) situational nerf for giants in a few patches, though, as they'll take damage from will instead of strength, (Giants also get a shit ton of will). Take note though, one particularly rad giant only skill needs a shield to use, but it's also more tanky then damage deal... ey, so yeah.

Hope to see you buzzin around in the steam chat soon, always nice to have new people around!
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Gizogin on February 22, 2012, 09:27:43 am
Mabinogi?  That's Nexon, isn't it?  I play Maplestory, which is also theirs, and if Mabinogi's anywhere near as good then I'll give it a try.  Is there anyone else here also plays Maplestory and could give me a quick comparison?
Title: Re: Mabinogi - Now with a B12 guild!
Post by: krisslanza on February 22, 2012, 11:42:14 am
I did send in an application, but I forget if I have to actually be online while someone in the guild is online to be accepted...
Title: Re: Mabinogi - Now with a B12 guild!
Post by: SirAaronIII on February 22, 2012, 12:54:43 pm
Mabinogi?  That's Nexon, isn't it?  I play Maplestory, which is also theirs, and if Mabinogi's anywhere near as good then I'll give it a try.  Is there anyone else here also plays Maplestory and could give me a quick comparison?
UNCLEAN! :P
Maplestory is really different from Mabinogi, I'd say. While the focus of MS is flashy over the top skills (cough 4th job mage aoe attacks, any of these new jobs grumble grumble) Mabinogi seems to have a more complex battle system where you have to remember what beats what so you're not spamming your strongest skill all the time, you're actually thinking through things.

Now I have a (dumb) question of my own: How do you turn the graphics down? At the default prettiness level it's barely playable for me.
And how's Maplestory now? Last I played was a bit after Mechanic came out and from what I heard it's ridiculoualy easy and the new jobs suck (all that work I put onto my 106 priest aaaa)
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Patchy on February 22, 2012, 02:00:38 pm
To turn down the graphic settings, just use the options menu in game.

As for comparing mabi to maple.... it's like apples and oranges. The games are just way different as SirAaron pointed out.

For the guild application make sure you send Girl a pm in game. It apprently doesn't pop up a notice for her anymore when someone applys at the guildstone.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on February 22, 2012, 05:03:40 pm
Incidentally the options menu is in the square celtic knot button in the lower left hand corner, that's not a decorative thing, in case you were gettin hung up on that.Oh hey the button has menu on it hurp

And yeah, maplestory is far different from mabinogi. I like mabinogi more for all it's worth though.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Gizogin on February 22, 2012, 11:49:29 pm
Well, thanks for answering my question.  I'll probably give Mabinogi a try at some point after finals are done.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 23, 2012, 12:37:07 am
For anyone wanting to hop in, we can pretty much assure you some starting gear.  At the very least, you can have a crafted sword, shield, and pickaxe in your hand within the first day.  We can also assure you guild interaction, as we're doing dungeon runs all the time, and not just "eh dungeon" but "OMFG the HFS regenerates its wounds every 5 seconds!" dungeon terror.  There's currently only one dungeon that we feel is too difficult, although with our track record I'd say that we might stand a chance against it.  All other dungeons, we can run - and have run, some of them on Advanced difficulty (Normal > Basic > Advanced) and come out mostly alive.  We dwarf it up the whole way through, and if something is too hard for us we say "Fuck you!" and do it anyways!  Level 30 noobling wants to head into a level 400 dungeon?  We'll get together the handful of level 100 noobs and power through it no matter what the puny "suggested level" might say!

Needless to say, in true dwarven style we are extremely industrious and productive, and we're only happiest when we're in over our heads in trouble.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: krisslanza on February 23, 2012, 09:44:12 am
For anyone wanting to hop in, we can pretty much assure you some starting gear.  At the very least, you can have a crafted sword, shield, and pickaxe in your hand within the first day.  We can also assure you guild interaction, as we're doing dungeon runs all the time, and not just "eh dungeon" but "OMFG the HFS regenerates its wounds every 5 seconds!" dungeon terror.  There's currently only one dungeon that we feel is too difficult, although with our track record I'd say that we might stand a chance against it.  All other dungeons, we can run - and have run, some of them on Advanced difficulty (Normal > Basic > Advanced) and come out mostly alive.  We dwarf it up the whole way through, and if something is too hard for us we say "Fuck you!" and do it anyways!  Level 30 noobling wants to head into a level 400 dungeon?  We'll get together the handful of level 100 noobs and power through it no matter what the puny "suggested level" might say!

Needless to say, in true dwarven style we are extremely industrious and productive, and we're only happiest when we're in over our heads in trouble.

Do we have magma?

Also woo, an update today. I wonder what its for... hopefully it'll fix Tara. Then watch the Ducat prices plummet there.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on February 23, 2012, 04:58:55 pm
It did indeed fix tara and taill and the general lag!
Title: Re: Mabinogi - Now with a B12 guild!
Post by: majikero on February 23, 2012, 06:15:43 pm
I'm gonna start fresh with a new account. Gonna give this another go. What's server is everyone most active in?

The poll said alexina. I hope it's right. Don't really want to waste my free card.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on February 23, 2012, 07:21:18 pm
Alexina, yes.  If you can make your way to Cobh (just off Dunby) and go to the left, you'll find the Fjallheim guild stone, where you can apply for memebership.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Praecordia on March 18, 2012, 10:45:57 pm
Have you guys tried a Peaca Dungeon run yet?

http://wiki.mabinogiworld.com/index.php?title=Peaca#Normal

Spoiler (click to show/hide)
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Patchy on March 19, 2012, 01:46:20 am
Not that one yet. That is one very very high end dungeon and would be near impossible at our current levels and equipment.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Skyrunner on March 19, 2012, 03:11:39 pm
Peaca Dungeon...

You need Windmills. And Fireballs. And... just everything :P

It's fun though***.

But really, slightly too hard dungeons are the most fun in Mabinogi IMO. It really makes that comradeship or something.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on March 19, 2012, 06:57:34 pm
I'd be up for Peaca, but that thing is tough.  We'd need a solid party and solid teamwork to pull it off!

Steam group is still up and an easy way to organize events, OP should have details.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: alexwazer on April 05, 2012, 02:35:14 am
Quick update in the hope of restoring some interest.

B12 guild on Alexina, Fjallheim, is still active although we could use new migrants. Patchy and I are on pretty much daily and always ready to help, mess around or both.

Nexon Europe also annouced recently that they will shutdown Mabinogi EU soon and invite their players to join NA servers, thus we can expect NA to change their localization restrictions. Hopefully, B12ers from Europe will be able to join us soon. Details can be found on NexonEU (http://mabinogi.nexoneu.com/NXEU.aspx?PART=/News/Notice&BoardIDX=412).

Also, updates! First, a recent update fixed Tara completely. Finally, Mabinogi NA has been updated to include S15 chapters 3 and 4. New skill, new stuff, merchant destiny for those interested in crafting and tough bandits now more common - and Fun - than ever to encourage teamwork while doing commerce.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on April 05, 2012, 04:18:41 am
Yeah, I haven't been on in a while, keep meaning to, but keep finding other things to do. :P

With that said, anyone listening, it's a great game ,and the group is really laid back too, so go ahead and jump in, it's worth it!
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on April 05, 2012, 09:20:51 am
I logged in yesterday just before the shutdown, I didn't know the new destiny and such was out!  Patching now to get me some sweet sweet gold strike!
Title: Re: Mabinogi - Now with a B12 guild!
Post by: TwilightWalker on April 05, 2012, 11:19:12 am
Huh, I'll have to check what server my Mabinogi character is on. I don't think it's on Alexina, but I should be able to make one if he isn't
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Simmura McCrea on April 05, 2012, 11:25:39 am
Seems they've fixed the signup page since I last tried.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on April 05, 2012, 11:28:01 am
Always looking for fresh blood, me and other experienced players are more than willing to help out pretty much everywhere.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: TwilightWalker on April 05, 2012, 11:29:07 am
I look forward to grinding Windmill up yet again!
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Simmura McCrea on April 05, 2012, 12:01:35 pm
I keep getting a "Not a service area" error when I try to log in. :/
Title: Re: Mabinogi - Now with a B12 guild!
Post by: TwilightWalker on April 05, 2012, 12:14:52 pm
I keep getting hackshield 'cheater!' messages O_o
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 05, 2012, 08:15:27 pm
 Bumpin the thread because there was interest in another thread. Of note is that there's been a pretty huge patch called genesis, where they're reworking the first chapter of story quests, and there's been a combat system revamp. As of now if you log in before the 13th, you get a free skill reset capsule every day so you can mess with the new combat system. Or just reset your skills obviously.

Got a few days left and frankly, 7 skill reset capsules is more then enough I'd imagine. Also look at the OP, there's a steam group. Get in thurrr, it'll help arrange meetings and stuff.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Ozyton on July 05, 2012, 08:18:16 pm
Don't remember much about this game other than it seemed pretty neat. Don't have any promises though, I've tried joining a million things by this point and I seem to lose interest quickly. If we can get enough people together at the same time it could be pretty sweet though =)
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 05, 2012, 08:22:09 pm
Back in the day we'd usually have at least four or five people on at a time. If it picks back up like that I doubt we'll have a huge issue.  :P

EDIT: Looking through the genesis bugs patch, there's only one really big one, namely, the NPC Lorna, has no way to leave her conversation box, so don't talk to her. Aside from that it seems mostly minor niggling things.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Patchy on July 05, 2012, 08:29:01 pm
Might could come back again. But left shortly after I learned about the big incoming combat revamp, and everyone in guild was 2 weeks or more MIA. I didn't like what I read about the new revamp then, but I could give it a try to be sure.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: alexwazer on July 05, 2012, 08:29:50 pm
Would most likely get back in if there is interest. I never really planned to stop playing, just got sucked away from the game by EU3, then M&B, then...

If anyone is interested in starting playing, I would be glad to help whenever I can.



Edit: Just checked the combat changes and... not sure about it at all. Still worth giving it a try.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 05, 2012, 08:33:57 pm
Downloadin the patch as we speak. And as someone that's been through a number of "renewal" updates (seriously, it seems like any halfway decent korean MMO is doing them these days), they're rarely as bad as they seem as long as you take a bit to understand the changes (which can admittantly be very jarring). I'll hop in the steam chat now.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on July 05, 2012, 11:01:37 pm
Hmm, so the revamp is live?  I left about the time it got leaked into the forums.  Might take a look again, I didn't like what I saw but I'm always flexible.  It's just that all the update news made it sound like archers were becoming impossible.  Being an archery-focused elf, you can understand I was dissuaded.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: SirAaronIII on July 05, 2012, 11:27:21 pm
Now my computer can probably handle this. I'll need to redownload though.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Backlog on July 05, 2012, 11:37:16 pm
I used to be able to play this game, in fact I played it when it was still in G2. but with all the updates I can't run it on my new computer :(
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 05, 2012, 11:41:48 pm
Okay, let's sum up the combat changes. It's not HORRIBLE, but there are a few bits.

Melee: This category is the most widely changed. Most melee skills that don't have range (IE, most things but stomp and probably throwing attack), now no longer have a load time. It's like, half a second. Cooldown is still there, and still is what will get you mauled most of the time. I did a few raft runs with alexwazer and I can confirm shit will still murder you if it multiaggros you, or if you're facing down a group of ranged enemies and you don't know what you're doing. Stuff like N+bash is now possible, much to my joy as a giant.

Ranged: Alright, Laur (girlinhat) and I did some testing (which is shorthand for Laur shot me full of arrows repeatedly), and the current idea is, you will have to relearn archery. Using the keyboard is much easier, using the mouse is much harder, Zero Shot is harder, it allows you to do more fancy stuff, etc. Single target damage may very well be a significant buff once you get used to it, mobs have become harder to deal with. Skills seem to be more important, as much like melee skills, they have no charge up time. So if you need something out of your face, loading magnum shot is probably your best bet, etc. Summary: Worry less about your normal arrow shots, and more about your skills. Also see below this post for Laur's opinion. A lot more detailed.

Magic: The least changed. As far as I'm aware, there aren't any readily noticible changes. They still have load times, they still have cooldowns, advanced magic will still throw you into the wall head first if you let it, it's all there.

Misc: A new interface bit. Details are spotty, basically all I know is that when you use smash, it'll run you straight forward and attack the thing you have targeted. Mostly something to get used to, in my opinion, although I can see where it'd be an issue. Luckily, you can turn it off. Alexwazer also reported he casted Thunder when he didn't press the button, although it only happened once so it may have just been lag or something.

Also, some neat stuff. Giants and Elves can now do G1 - G3. Annnd the Giants vs Elves thing is now players only, elves can just wander into giant town and use the NPC's all they like. Doesn't make a lot of sense plot wise, but not really a terrible thing.

So all in all, it seems pretty nice. The learning curve on melee is a bit shallower, although it still doesn't teach you anything advanced. It's a bit nasty for archers, the zero shot change means you've gotta adjust to the new zero shot, or figure some other trick out. Mages are mostly uneffected, but it wasn't exactly comprehensive testing. I haven't tried knuckles out, so I can't speak for them.

I am optimistic about this patch, it does make the game a BIT easier, but it's still a very hard game in later dungeons. No amount of load time decrease will save you from peaca ghosts. An excellent time to get into mabinogi, especially if you're interested in melee.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: alexwazer on July 05, 2012, 11:57:57 pm
Not much to add to what Seriyu said.

Overall combat is not so different: a few new combos possible (or easier to do) and a few things harder, mostly you need to wait for cooldown to load a skill instead of loading it right after using previous one... nothing a clicking spam can't handle. Ranged might be a bit harder to zero shot, but you can easy point blank magnum and other skills now, so it kinda balance for it.

Too tired to get into more details, but anyway Seriyu covered the major points already.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on July 06, 2012, 12:43:30 am
Archery has changed entirely.  I used to do zero shot and regular barrages by double clicking rapidly.  That would be "click, aim, click->click, aim, click->click, aim, click->click" until dead.  This would very quickly fire my bow and then notch another arrow to be fired.

Except now the cooldown time works weird.  Although it shows a very brief "grey" moment, you actually can't notch another arrow until the animation ends.  In fact you can't even load the skill.  Normally you can pre-load a skill while the previous skill's animation was still going.  It would show a smaller skill icon that was semi-transparent, and once the animation ended it would become a large flashing icon as it charged, and then solid when it was ready to use.  NOW, with archery at least, if you fire your bow and try to fire again, you don't get the mini-icon and pre-load.  You can't use Ranged Attack again until the firing animation is finished.  This results in a terribly terribly TERRIBLY slow fire speed.

Unless... you abuse the other side of things.  Since skills no longer have chargeup times, that means previously nonviable skills become instant.  Magnum took a moment to charge up, but it was possible to magnum-spam and defeat an enemy.  Now magnum is instant-load and you just have to aim.  Similarly, previously difficult skills like mirage missile and crash shot have become instant-load.  Mirage had a long chargeup time, and crash shot had such a massive load time that it was unusable in combat, but great if you had a controlled situation.  NOW, you can quickly throw out mirage, followed by magnum to throw them back, and trailed by crash to keep them stalled a little and knocked back further.  By that time, magnum is probably ready again, and then mirage will be ready as well...

Ranged combat has definitely changed from a hail of arrows to a series of cannon shots.  The flow of skills is much more like a traditional MMO where you can hotkey and go along the keyboard line, but to get maximum effectiveness you'll need to be aware of your cooldown timers and your knockback, same as ever.  Smash and Crash will both knockback.  Mirage and Normal will stall, and can knock back an already staggered enemy.  Support shot can buy you an extra moment while another skill loads.

In a duel with Seriyu, I would set my archery skills to hotkeys, and go "2, aim, 2->3, aim, 3->4, aim, 4->2, aim, 2->3" and so on, cycling through different skills.  I'm not using the mouse here because you can fire skills from the keyboard if you use the hotkey of an already active skill.  That's nice as well, no more of this target-clicking nonsense.  It's less effective for multi-aggro situations, but for single-enemy smackdowns it'll let you use a wider variety of skills quicker that might have been difficult otherwise.  Crash shot was never a mid-combat skill, but without the huge load time it's now possible to use one of my highest ranked skills frequently.

I'm still a little undecided.  In archery terms, the changes have potentially given more and more varied DPS, but at the same time has sacrificed a bit of what it means to be an archer.  The frantic zero-shot isn't really possible anymore.  Instead you have the backbone of the traditional Korean MMO, hotkeys and going one number to the next and back to the start again.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 06, 2012, 05:27:55 pm
And hopefully the last big fancy post, the set of skills for knuckles.

First of all, all of these skills can only be used with knuckles. For most of them it makes sense, but a couple would be VERY USEFUL without knuckles, and you just can't use them without knuckles. Kinda lame. Maybe they'll revert it. Nexon's been getting better about these things. On to the skills.

First you need to know, knuckles use a "combo" system. This is basically handholding, but it also results in some of the nicest animation I've seen in mabinogi since assault slash. And on top of this, you don't have to use the combos stated, you can load whatever skill you want whenever, as long as it's not using the combo buttons.

Second general knuckle knowledge, knuckles reduce the range of windmill, and decrease the load time of counterattack (Not really, the combat revamp gave normal counterattack an 0.5 second load time too so this is moot now)

First chain skills, Dashing Strike and Focused Fist. Let's look at the similarities. Both of these basically "blink" you towards an enemy. Both are still effected by windmill. The first, Dashing Strike, walks you towards the enemy, until you get in certain range, then you blink forward and hit the dude. It'll act like assault and keep you from being flinched out of it by magic and ranged attacks, and also will intercept a basic melee attack. Windmill still gets you, I think smash still gets you if they can manage to land it. It does not have even half the range of assault, however, so it's pretty useless for eating a ranged attack. Maybe it gets better with levels. Pretty straightforward. The second is a teensy bit more complex, and probably as complex as the knuckle skills get honestly. Focused fist acts basically like blaze, except after you release the chargeup button, you blink forward, like dashing strike, and slam into the dude. This also inflicts a debuff that reduces defense and protection.

Now, once you perform one of them, you can either press F1, or F2, or load a new skill.

If you press F1, you'll use Spinning uppercut. Single hit, and lowers defense and protection like Focused Fist. Pretty basic.

If you press F2, you'll use Somersault kick. Three hits, has a small chance to "daze" an enemy, preventing it from using magic or alchemy. Handy.

Both of the chain two skills that we just went over leave you open for a pretty decent amount of time. A second or two at least. Once you execute one of them, you can press F1 or F2 again, or load any other skill. This is probably prime time to use a non knuckle exclusive skill, but we'll get to that.

If you press F1 AGAIN, you'll use drop kick. This will send the opponent FLYING backwords a pretty nice distance, huge dust cloud, the chain 3 skills basically make you look like a huge badass. If the enemy hits anything with its hitbox, it'll damage it and knock it back too. Heavy stander can cancel this "mega-knockback". The enemy you are atacking can't hit you out of it, but any other enemy nearby can. Unless you're a giant, without chain mastery (a knuckle skill) at rank 9 or higher, you can't use heavy armor with this skill. Once you have chain mastery up there, you can do it for reduced damage.

If you press F2 again, you'll use pummel. You knock the dude backwords a good distance, then jump on him, and well, pummel him. A lot of damage, but leaves you open for a good long while. Advanced Heavy Stander keeps you from using this skill at all. There are three parts of the animation, the knuckles take durability damage for each specific part, not each hit. Criticals are calculated seperately for each part. If the enemy dies in one part, it will end on that one. Probably does more damage then drop kick, but also leaves you open far longer, at least 2-3 seconds. Maybe more.

If you go all the way to tier three, the enemy is miles away from you and it is prime time to switch weapons and plink at him, or load a defensive skill. The opportunity for inter-skill tree combos has ended by that point. Let's move onto the last two skills.

Tumble. If you have knuckles equipped, you leap backwards a good distance. It's a pretty good way to gain some distance, but again, knuckles only. Kinda lame.

Respite. You sit down and regenerate HP and Stamina for a short period of time. If you're interrupted you don't get any of it, and if you use magic or alchemy afterwords, it'll take 25% hp and stamina away from you. At rank 9 and above it has a chance to remove poison, for how often you encounter it. Has a two minute long cooldown. Good for solo dungeon runs I'd imagine. Doesn't repair wounds obviously. Again, need knuckles. Dumb, but whatcha gonna do.

I haven't gone over chain mastery, but it's a pretty generic "raise damage/lower cooldown for chained skills" thing.

In general, for most of these skills, if there's a penalty, it's for elves. Bonuses are for giants. Giant friendly, but not quite as much as lances. If you're using light armor you're fine as far as major penalties go.

And that's knuckles. It seems like an easier way to get into melee combat without having to learn the mechanics of skills, probably does more damage then weapon skill combat (I dunno, N+smash is actually pretty hefty for single target damage), but is limited to one dude, and leaves you open for a loooong time. Less flexible and bad defensively, but nice damage. Probably good for soloing.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 07, 2012, 02:06:22 am
Minor bump, there's been a patch, and they added butler/maid "pets" to the cash shop. I heard someone ask about it in the steam chat so I figured I'd bump the thread about it.

EDIT: Unfortunately the server is still eating hotkeys.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Ozyton on July 07, 2012, 11:00:39 am
Every time I think I have archery figured out it seems to act differently from what I expect >_>
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 07, 2012, 09:55:25 pm
You'll get there. Once you figure it out it's a pretty devastating skill set, even if it's now a bit lacking in defense.

Also, to people that are on the fence, come into the steam chat! It's not often blazing with activity, but you can ask questions, and people are happy to answer. It's a friendly bunch. Come onnnnnn do it.

I'll be posting some screenshots sooner or later, also, to perhaps get this thread a bit more active.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: alexwazer on July 07, 2012, 11:47:00 pm
I've spent several hours playing today, so after fighting lots of bandits ambushes and dozens of ancients I now have a much better feel of the new combat mechanics.

Overall, melee was considerably changed while at the same time allowing people to just keep playing pretty much the same way they used to. Everything that was possible before the update remains possible and is usually easier. A few things are possible now that were not previously. Seriyu already mentionned using N + Smash (it's awesome!), but other combos are possible: N/Smash/Windmill + Final Hit, ice-smash (similar to ice-counter), Assault-Smash. These tend to make combat goes faster since you can use skills with higher damage output than what was possible (depending on skills' rank). Nearly instant skill loading also makes fighting large and/or fast moving enemies (Bears, Bears and Bears... elephants too) much easier since you can run away to keep your distance while waiting for defense, counter or windmill cooldown and load those only at the last second.

Melee combat is easier than it was when fighting a single target, possibly too easy for some people (it's possible to load counter DURING an enemy attack chain and thus interrupt it). However, the real challenge in combat was never while fighting a single target, but multiple. That's just as bad/hard as it was or pretty close. I actually like the changes to melee.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Rose on July 08, 2012, 12:47:55 am
I'm interested in playing, but not interested enough to find a working proxy to let me play outside the US
Title: Re: Mabinogi - Now with a B12 guild!
Post by: quinnr on July 08, 2012, 12:57:46 am
Hmm, does anyone know how much space it takes up after the install? Running low on space but would like to check it out.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 08, 2012, 01:09:55 am
I got 2,575 MB from a random "answers" website, and 1.2 GB from wikipedia. Maybe they're the same amount, I keep forgetting how much MB = however much GB or whathaveyou. I'd go with wikipedia on this, though.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Ozyton on July 08, 2012, 01:41:49 am
My Mabinogi folder is 2.7gb

1000mb is about 1gb, and 1000gb is about 1tb
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 08, 2012, 01:46:40 am
I guess the wikipedia article is out of date then. Noted. :P

Just a reminder to drop by the steam chat if you do end up getting it installed. It'll be easier to get help that way, even if the first day or so of the game is fairly simple.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: quinnr on July 08, 2012, 01:50:03 am
My Mabinogi folder is 2.7gb

1000mb is about 1gb, and 1000gb is about 1tb

Alright, thanks. Will see if I can get it on then :)
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Ozyton on July 08, 2012, 02:04:58 am
I guess the wikipedia article is out of date then. Noted. :P

Nope, I don't know why they did it but 1000mb is actually slighter smaller than a gb. Don't ask me, that's just the way they made it. I usually just do a bit of rounding.

I was going to play more today but my brother got drunk and wanted to do shit, oh well.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 08, 2012, 02:09:40 am
'Saright, don't worry about it.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 10, 2012, 06:24:41 pm
So, the topic is falling down again (We're active in the steam chat, don't be afraid to go there for questions about the game or whathaveyou) so it's time for another bit of info. This time I'll be dissecting weapon stats and such, and helping you newer folks make a decision about what weapon to get. Because most weapons are mostly lateral upgrades, it doesn't work to just buy the more expensive weapon, often. For the record, most of this knowledge applies to melee weapons, as I'm a giant and can't use bows, and never got into magic enough for wands.

Kay, let's start off with the self explanatory, Min and Max damage. This works exactly like you'd think, but later stats interact with this stuff heavily, obviously, so keep it in mind. A broadsword has 13 min and 30 max damage.

Balance is the level of "stability" for your damage. I believe you can get, at max, 80%. This is excellent to have on high max damage weapons, as it's in essence removing a lot of the negative of having low min/high max. Upgrades can often raise this stat, and it's fairly popular, if you don't have a lot of dexterity (which is the source of "natural" balance), very good for giants and other high strength characters. A broadsword has 55% balance. Not bad at all.

Stun is the stun time per hit. This is important for chaining attacks together. If a weapon has a long stun time it's easier for you to slap a smash or a windmill on the end of a combo, thereby resulting in more damage from the combo. Really long stun times might even let you charge up a stomp (if you're a giant) or a firebolt or something after a full combo, thereby letting you do some more fancy stuff. Stun time is very useful! Unfortunately it's almost entirely tied directly to the attack speed. Slower weapons tend to stun more. It's a trade off. A broadsword has a stun time of 2.3 seconds. Not bad either.

Durability is pretty basic. It's how long the weapon lasts before you repair it. A high max durability is more resistant to having ferghus fail a repair five times in a row on your brand new 20000 gold sword. (Never repair at ferghus for anything you care even slightly about, protip. He's really cheap, but he fails a LOT.) Durability goes down when you hit things with it (not random props like boxes, only monsters or other players in PvP), and very slowly goes down just by having it equipped while you're logged in. If you're gonna be afk for a long time it'd be nice if you could put away your weapon so it doesn't lose durability for no reason. If you bless your weapon with holy water, it loses less durability in general from all sources. Repairs succeed more often, and durability loss slows down. Bless everything all the time forever.

Wound rate is how much "wounds" you cause enemies. Wounds are health that doesn't heal naturally, and are represented by black in your, or the enemy's health bar. This , barring a few gimmick bosses, isn't really that important. You can basically ignore it, although a high wound rating never hurts. The broadsword has no wound rating.

Critical hit rate is how often you crit. Basic again. If you're focusing on critical hit, this is very important as you want to be proccing those 300% damage crits as often as possible. The broadsword has a 12% critical hit rate. Not terrible but not standing out either.

Attack speed is basic, very slow, slow, medium, fast, very fast. Higher speed weapons tend to hit less hard and stun for shorter periods of time. Mostly a non issue but if you like doing fancy stuff with your skills you probably want a slow weapon. Broadsword is slow.

the amount of hits, again, directly related to speed. Lower speeds tend to hit less times. Pretty much a non issue. Broad sword is 2 hit.

So that's that. I hope it's helped you pick out a melee weapon or move to a new melee weapon or whatever. Big points are min and max damage, stun time, and balance for reference. Crit and Durability to a lesser extent.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on July 10, 2012, 06:36:24 pm
Bows, Crossbows, and I think Atlatls get an extremely high wound rate.  An elven shortbow can do like 90% of its damage as pure wound.  That's significant for mid-late game dungeons, where many rooms have mobs recovering HP while you can't hit them.  They go semi-transparent and restore their health, except for wounds.  So enemies in resting rooms that are too strong to kill in one session, wound damage will carry into the next session and make it easier.

Generally only archers care about wounding.  There's only like 3 melee weapons with a wound rate, and they're all legendary super-rare.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: h3lblad3 on July 10, 2012, 06:53:33 pm
My Mabinogi folder is 2.7gb

1000mb is about 1gb, and 1000gb is about 1tb
1024mb is 1gb, and 1024gb is 1tb?
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on July 10, 2012, 06:56:38 pm
Something like that.  It comes down to bytes though, because it's using computer-terms and those aren't perfectly rounded.  But for the most part yeah, just generalize it as 1,000 and don't think too much about it.

Coincidentally, if you want to over-think it, Wikipedia has a very long chart on information sizes and what they relate too, like "how many bytes of data are on a sheet of 12 point .5" margin printer paper?" and "the amount of data on an average credit card's magnetic swipe."
Title: Re: Mabinogi - Now with a B12 guild!
Post by: alexwazer on July 10, 2012, 07:00:28 pm
Might as well add my bit of wisdom concerning weapon :P

When choosing a weapon, base stats don't matter all that much. Most regular weapons can have 5 normal upgrades (and some special ones I will not discuss here). Each weapon has it's own specifics upgrades available and have their own "optimal" upgrade paths. For example, broadswords optimal upgrade will result in a weapon with very low minimum damage, very high maximum damage, medium crit rate and low balance: making it a rather bad choice for new characters with low dexterity. The gladius, a sword with similar base stats to the broadsword, will slightly lower maximum damage, very low crit rate, but also much higher balance and minimum damage. Checking the Mabi wiki (http://wiki.mabinogiworld.com/index.php?title=Wiki_Home) for available upgrades (http://wiki.mabinogiworld.com/index.php?title=Category:Upgrades) and optimal path will let you make the best choice according to your preference.

As for wound damage, there is 2 ways for melee characters to get decent injury (wound) rate that doesn't involve getting out of reach weapons. The first one requires a bit of luck as it relies on reforge. Reforging a piece of gear requires a tool sold in most general shop and will add a completely random bonus to the weapon/armor. Bonus could be very useful or completely useless. One such potential bonus available on weapons is wound rate. With a level 3 bonus, my current weapons do between 11-30% injury. Still can't compare with archers, but at least can be used to slowly kill regenerating mobs.

Second way takes more time and requires a lot more investment. It's using a spirit weapon. Spirit weapon are "living" weapons that grow and gain levels. Each of their stats affect a stat of the weapon itself, including injury rate. Currently have 10-36% injury rate on mine.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 10, 2012, 07:10:00 pm
Also of note is that dex raises wound rate VERY slightly. Overall, if something needs wounding, leave it to the archers, or bring a javelin/bow. Or a developed spirit weapon, like Alexwazer said.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 10, 2012, 09:54:35 pm
Now for some reasons to drop by the steam chat. Me(Mobliz), Alexwazer(Donryu), ElfEater (MaxYeskly), and Ozymandias(ozythesage), went on a run into rabbie. I was originally kind've worried about Ozy and ElfEater, because they're still fairly new to the game, and while rabbie isn't AMAZINGLY HARD it has a tendency to punish mistakes pretty brutally. We went for it anyway, because Alex is a pretty well set up dude and could easy get any huge mob under control with windmill and final hit. Luckily, that wasn't necessary.

(http://cloud.steampowered.com/ugc/918983253853381225/88C5F5CC2234DA775B5F1D5D6124D119B3F77459/)
All images courtesy of ElfEater by the way.

That image doesn't really get the idea of rabbie, the real threatening monsters are skeletons and skeletal wolves. Obviously no pictures were taken of them because they're, ya know, actually hard and threatening. :P

Max and Ozy did pretty well, max died a couple of times, but overall, given the relative difficulty of the dungeon, that was pretty damn good. Ozy also died once, but again, really nice, given my first run of rabbie I died like, 10 times or something rediculous, admittantly I was soloing it, so it was a bit different, but still, they did really nice, and, even if accidentally at times, managed to support each other pretty well.

(http://cloud-2.steampowered.com/ugc/918983253853367082/0368C6D32D34CCF77B1D7D520E81991487D3859A/)

Both max and ozy brought firewood, so we took the time to regen a bit right before the boss. The boss may be familiar to most of you...

(http://cloud.steampowered.com/ugc/918983253853374270/3D9B3749AD9BA1CA76B227770324DD9BB90D3ACD/)

A vile force of darkness has arrived!

Yep, small army of goblins. Gold goblins to be specific, but all that means is they're slightly tougher then your average goblin. The typical strategy for this is to use ranged attacks to kill the goblin archers, then pull single goblins out one at a time, because they will gang up on you two to one, and that's really nasty for even well established players. Donryu managed to chop the army down to size with final hit, and gave the rest of the gang wiggle room to melee them, and provide some long range support.

So, the goblin army routed, who knows why they were miles underground, the gang headed off and the rest of the day was fairly uneventful.

Good times though, a group run of a dungeon is always a great time! :D

Hopefully there'll be more of these minor dungeon summaries later on, there's actually a ton of dungeon varieties. Thanks again to ElfEater for the screenshots, dunno why Irfanview didn't wanna work with it.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Ozyton on July 10, 2012, 10:15:39 pm
We brought the fight to the goblins, sick of them clogging our weapon traps and making a general mess of our forts.

I died near the end because I was focused on an enemy a ways away. Then when i looked there was a goblin with a windmill ready right next to me. I didn't have time to react, and since I was in a corner, nowhere to run.

Haven't gotten used to retargeting enemies, so.. that didn't help either. At the very end Elfeater was taking hits from one of the goblins, and I almost managed to save him but... not quick enough on the draw unfortunately =p

On a side note, is there a reason all of you guys can run quicker than me? =<
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Girlinhat on July 10, 2012, 10:18:52 pm
Giants run quicker than humans and elves run slightly quicker than giants.

Aw, I missed a dungeon!  Maybe it'd help if I got in the steam chat...
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Elfeater on July 10, 2012, 10:26:34 pm
Yeah, I it was a good run, I enjoyed it quite a lot, we are going to do barri sometime soon I think.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 10, 2012, 10:38:20 pm
Yeah, me and Don did a barri run shortly after and I found out Ogre Warriors still crack my wind guard like an eggshell, but soon.

Also managed to work out a better way to kill the suckers, although I dunno if I can solo the boss yet. Not that that'd be an issue in a party but.
Title: Re: Mabinogi - Now with a B12 guild!
Post by: alexwazer on July 10, 2012, 11:03:54 pm
Yeah, you could solo them easily, as long as you fight them one at a time and don't have lag spikes.

It's worth mentionning, to those that showed shortly since the last patch, that hotkeys are now fixed. They should have reverted to whatever they were before the patch, so their might be a few differences with what you've been using since, but otherwise should work fine. Hopefully they won't break them again :P
Title: Re: Mabinogi - Now with a B12 guild!
Post by: Seriyu on July 10, 2012, 11:14:28 pm
Oh yeah, just confirmed they're working again (Rather then setting your hotkeys to a wierd not quite right setting), you just have to reset them one more time. I'll add that to the title.

EDIT: Also, I've updated the player list in the opening post. If you're not there and intend to come back and start playing, or just start playing, lemme know and I'll add you.
Title: Re: Mabinogi - Now with a B12 guild! - Hotkeys now working properly!
Post by: Seriyu on July 12, 2012, 08:04:01 pm
So another overview for this thing. Let's take a look at crafting skills, because a lot of newer folks are having a hard time choosing.

FIRST - The second stage crafting skills. Basically, a lot of crafting skills can be divided into things that make material for the other crafting skills (refining, weaving, etc), and ones that actually make good stuff to be used by people that aren't crafting. The following set of skills are the second.

First up, the one everyone wants to do, but eventually gives up on, Blacksmithing. Blacksmithing is, well, obvious. Making equipment. Specifically weapons and heavy armor/shields. Early ranks you can only make tools, as you rank up you can make more stuff. If you stick with this, you'll end up rich, but you've either gotta rank up refining with it, or spend an astronomical amount on buying bars. It's honestly one of the worse crafting skills, due to a variety of STUFF, but it's by no means useless. The other crafting skills it uses for some of it's stuff is refining, and weaving. (some recipes need leather straps and cloth) As a note leather only drops from monsters, because skinning animals is considered very bad in mabinogi land. It's kind've a bad excuse but it's still there.

Second, Tailoring. Tailoring makes light armor and medium armor. Light armor just being clothes. (this is actually important, some later clothes are "magical" and will fend off magic attacks, effectively removing the flinch. Annnnd an important enchant called racoon cub only goes on magical clothes, the previously mentioned flinch canceling thing.) I've noticed this gets into USEFUL recipes a lot earlier on then blacksmithing. I'm kind've shocked to the point where I want to get into tailoring instead of blacksmithing honestly. Tailoring uses weaving, and honestly not much else. Also leather. A very nice self contained skill.

Third, Cooking! Cooking is VERY important. Cooking provides temporary status boosts, and well cooked food, they can be pretty hefty. Nobody will ever argue with a good cook. You buy most of your materials so this is entirely standalone. Of note is dex can heavily effect quality due to the minigame. I'll be going over the minigames later as that'll require screenshots and shit.

Four, Potion making! Potion making is also fairly important. Not as important as some other games, since potions will really only be used in the middle of a fight, but still nice. Potions are basically a panic button, and you panic a lot in mabinogi. Uses herbalism.

Five, Campfire! This is... kind've tenuously a crafting skill but I'm usin it anyway. Campfires make you regenerate faster, and let you regenerate wounds inside of dungeons naturally without bandages (It's cold in there), and most importantly you can share food, turning one food item into one for each party member at the fire. This goes VERY VERY WELL with cooking.

That's all for now. Tomorrow I'll go over the material crafting skills and maybe the minigames. Now if you'll excuse me, I'm off to look into tailoring some more.
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: majikero on July 12, 2012, 08:42:16 pm
I'm gonna go for tailoring. Thanks to merchant destiny, you'll only need to do half the stuff listed per skill up. That means no more trying to fail refining just to get enough point to level it past certain ranks.

Also, TAB no longer switches weapon sets. What's the new button for it?
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: Girlinhat on July 12, 2012, 08:48:54 pm
Just a note that Carpentry goes in there as well.  Carpentry is the skill of producing firewood, and later bows.  For the first half of the skill levels, you can only craft firewood.  Firewood is 1x3 inventory size and stacks up to 5.  Average firewood is 1x2 inventory size and stacks up to 10.  Fine and Finest firewood also stack the same.  A campfire uses 5 firewood to build, and better campfires increase the duration of the fire as well as the enchant burn success rate (different skill for sacrificing an item to get the enchant off it).  More importantly though, at higher ranks carpenters can produce bows.  What Seriyu failed to mention is that crafted items get better stats.  Low-rank blacksmithing gets +1 min and +2 max damage, or +1 crit rate, and high balance.  Up towards the upper level of crafting, items get closer to +10 damage and, perhaps most importantly, closer to +8 durability.  I'd have to check the numbers again, it might be more or less, but either way crafted items can get much better stats than store-bought, and highly skilled craftsmanship even gets a signature attached to show who made it!  Blacksmiths can also finish their items with copper, silver, or gold, to give the finished piece a red, silver, or golden color.

But carpentry can produce bows and firewood, including extremely rare bows at higher level, and produce them with phenomenal stats.

Campfires are also very nice because you can recover wounds in a dungeon.  Normally you can heal wounds by drinking special wound potions, resting, visiting a healer, or leveling up.  But inside a dungeon, you can't go to a healer, leveling is infrequent, and potions are costly.  And resting doesn't heal wounds.  UNLESS you're at a campfire.  So it can be extremely important to have a nice fire to fully heal and eat before you face the next stage of the dungeon.
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: Ibid Straydrink on July 12, 2012, 09:26:36 pm
Bloody... I'm in Mari :/
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: Seriyu on July 12, 2012, 10:20:44 pm
Oh damn, I forgot carpentry made bows, whoops. I'll include it in the second half.

I'm gonna go for tailoring. Thanks to merchant destiny, you'll only need to do half the stuff listed per skill up. That means no more trying to fail refining just to get enough point to level it past certain ranks.

Also, TAB no longer switches weapon sets. What's the new button for it?

Actually it doubles the effect of each little tick mark on the list, but it has the same basic effect yes. And the new button is `. You can change it in the hotkeys section of options. What's your username in mabi? I actually don't recognize you, unless you're just wanderin around on your own. :p

Bloody... I'm in Mari :/

You can ally with the elves or giants to get a second/third charecter card, and that char can be made in Alexina, if you haven't already. And if you have, I think you can delete all your chars and wait 24 hours for it to be populated with another basic human char card, although I'm not sure of the specifics and I could understand why you wouldn't want to do that.
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: Ibid Straydrink on July 12, 2012, 10:36:22 pm
You can ally with the elves or giants to get a second/third charecter card, and that char can be made in Alexina, if you haven't already. And if you have, I think you can delete all your chars and wait 24 hours for it to be populated with another basic human char card, although I'm not sure of the specifics and I could understand why you wouldn't want to do that.

It's not the 10-12 bucks for a premium card that would put me under, it's the... several visits to the local convenience store for Nexxon cards I've already put on my Mari character. :P
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: Ozyton on July 12, 2012, 10:41:15 pm
I might start doing carpentry then. Gotta make myself a nice bow =)

EDIT: oh dear, just saw how long it will take/ how much AP it would take to get my carpentry up enough to make anything =o
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: Seriyu on July 12, 2012, 11:08:17 pm
You can ally with the elves or giants to get a second/third charecter card, and that char can be made in Alexina, if you haven't already. And if you have, I think you can delete all your chars and wait 24 hours for it to be populated with another basic human char card, although I'm not sure of the specifics and I could understand why you wouldn't want to do that.

It's not the 10-12 bucks for a premium card that would put me under, it's the... several visits to the local convenience store for Nexxon cards I've already put on my Mari character. :P

Ah, yes, I can understand that. :p

If you ever change your mind, feel free to drop by!
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: majikero on July 12, 2012, 11:31:46 pm
to max a skill, it's usually 200-300+ AP. The time investment, well I'm not sure, depending on you have the destiny for the skill.
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: Seriyu on July 13, 2012, 12:41:27 am
Yeah, that brings up a point, mabinogi is a very slow burning game, don't get toooooo obsessed with getting way up there really fast, as long as you keep spending AP, you'll usually reach a managable state. There are ways to excel of course, like any game, but don't worry about ruining your character forever, I doubt it's possible, frankly.
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: Girlinhat on July 13, 2012, 12:53:56 am
Mabi makes itself unique by being a very long-term game.  You can casually play a character for years.  There's just so many combat styles and so many crafting areas, so many AP sinks that you'll run out of patience before you run out of content.  And if you ever get tired of an area, just go into another.  With no AP limit, no level cap, and no classes, this isn't a game where you can roll a character and be done in a month (looking at you, WoW) but instead you can take your existing character and keep going.  Put a few points into carpentry and regret it?  That's alright, just keep going, there's more AP to earn!
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview up.
Post by: Seriyu on July 13, 2012, 05:48:03 pm
Okay, time for the second half of that crafting skill overview thingado.

First off, Carpentry, which is kind've half and half, which is my excuse for putting it in this half and not the first one. I didn't forget it made bows, no, not at all. ANyway the primary use of carpentry is to make better firewood, for use in campfires. Higher grade firewood makes higher grade campfires which heal wounds faster, which is very nice.

Second, Handicraft which uhh, isnt' a primary skill because uhhh, okay I forgot. Handicraft makes a ton of random junk, like better bandages, and better arrows, and is also used for a LOT of quest items. It can also make a load of tools for other crafting skills, like potion making, handicraft, oddly enough, etc. You can also make handmade ballista bolts for wyvern hunting, and magic powder out of small gems. Handicraft just generally makes a ton of random shit, and it's pretty useful if you want to make something useful without going through sixteen steps to do it. No one'll turn down some nice bandages, and better arrows, while typically limited in use to humans, are also nice. (Elves shoot two arrows per normal attack so 100 arrow quivers is nothing to em. They get 500 arrow quivers by default for a reason, but you can only craft handmade arrows into 100 arrow quivers, so.)

Now, we move on to the first step in the crafting process, gathering materials. Often, if you're a cheapo like me you'll take up a production skill (Like blacksmithing or tailoring) and take up the gathering skill associated with it (Like Weaving or refining).

First up, Refining. For use with blacksmithing, refining refines ores into bars. Higher ranks raises your chance to refine stuff, and the ores you can refine. NOTE: You need to fail refining for later ranks to even level up the skill, so if you're interested in it, I'd do it early to make it easier on yourself. It won't make it impossible by any means, but the longer you wait the longer later rank ups are gonna take.

Second, Weaving. For use with tailoring mostly, and a little with blacksmithing. Weaving takes wool and cobwebs and leather and such and makes them into yarn balls, leather straps, braids, silk, cloth, etc. Well known for being very irritating as it randomly picks the quality of your cloth. So if you need cheap cloth, and you get common from that 5 wool you spent several minutes running downto the sheep field for, too bad! Gotta sell it for the measly 3 GP and try again. Another note is later light armor recipes require a lot of leather, so this actually entails a lot of monster hunting. Math dungeon is a great place to find leather, but I'd bring a party if you're a rookie.

Third, Fishing. I suppose fishing could be used with mainly cooking, in hindsight. Fishing is pretty basic, you catch a fish, type is random. You can also catch various random items, although it's rarely anything too valuble. Fish are used for cooking.

That's it for skills. We'll go over the minigames for the crafting skills now. No pictures will be provided because I'm lazy, and also because none of them are terribly complicated. I've linked the wiki pages for each crafting skill, as they tend to have a picture on them.

Tailoring (http://wiki.mabinogiworld.com/index.php?title=Tailoring)

You're looking at the seam of two sheets of cloth. Move the point of the needle (not the point of the square, the needle that's in the foreground "above" the square), aim it as close to the center of the X as possible, then click and hold. You can click and reclick if the thread isn't as close as you want, then drag it to the right, to the next in the line, and release. Move the mouse to the next one on the left again, hold down, to the right, release, etc. You're always aiming for the center of the X, or inside the circle. There is variance on where it'll land, and this variance will decrease as you level tailoring. The variance is the size of the box under the needle. It can be threaded into anywhere in that box. Also, side note, the reason I said tailoring gets started much earlier? Right out of the gate past novice, you can make a male magic school uniform, which has a set bonus. And not a terrible one for magic users, either! With blacksmithing, you'll be making tools no one wants for at least a single rank until you get to daggers, which very few people will want.

Blacksmithing (http://wiki.mabinogiworld.com/index.php?title=Blacksmithing)

You look at a sheet of metal, wait for a bit for the markings to "settle" then you try to hit the markings as precisely as you can. Also, wait as long as possible, but DON'T LET THE BAR AT THE BOTTOM RUN OVER. Again, variance depends on the square, it lowers with rank ups. Much simpler and easier a minigame then tailoring. So I guess while tailoring takes no time at all to get started, the minigame means, unless you're just amazing at it out of the gate for whatever reason, you'll probably be getting worse bonuses.

Cooking (http://wiki.mabinogiworld.com/index.php?title=Cooking)(The page doesn't have a picture of the minigame, but it's easy)

Kay, each recipe has a certain amount of this ingredient, another ingredient, and a third, in certain percentages. You click and hold the add button below one ingredient, and try to make it match that percentage as much as possible. Again, variance, it lowers with dexterity, making elves, crafters, and archers excellent cooks. Go fig.

Fishing (http://wiki.mabinogiworld.com/index.php?title=Fishing)

Fishing minigame is basically, "keep the fish shadow in the box". Very basic. If you're more the afk fishing type, you can just let the game fish automatically.

Annnd there are no other minigames, unless I forgot something like before.
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview part 2 up.
Post by: Girlinhat on July 13, 2012, 06:22:37 pm
There's a winemaking minigame, but that's not exactly a skill.

Worth noting that Refining and Weaving are very useful to other skills as well.  Especially Weaving.  Producing bows requires string, as you might expect, which is usually made from wool, but some require silk strands, and the very good bows need "tough string" - that's made from 5x "thick string" and is a high-ranked weaving item.  So you take 25 bundles of wool, weave those into 5 thick string, and weave that into 1 tough string.  It's a high-ranked item, so it's a pain to produce.

And many weaving items are used in blacksmithing as well, with plenty of leather, leather straps, and thick string going into a lot of different recipes.  Particularly very difficult items, like "fine leather straps" which are not easy to get, much less get enough to produce many items.

Fortunately there's homestead options for weaving and blacksmithing.  Using metal plates (high rate refining) and tough string/thread (high ranked weaving) you can make your own private furnace, anvil, spinning wheel, and loom.  You can't gather ore or wool at your homestead, but you can do mining runs and then whisk away to your homestead to refine them, and you can sit out in the sheep field and whisk away to loom them.  The sheep pet may also be helpful - it's terrible at combat, but you can sheer it, and providing it with MP can increase the amount of wool you can harvest.

There's a trick too.  There's certain varieties of magic music you can play, which increase MP regen rate.  It costs stamina to play this music though.  If you make magic music that lasts for hours by using a slow tempo and full stops, then you use a tent kit you can play music infinitely.  The tent lets you restore stamina even while standing - you can play music and regain stamina faster than you lose it by playing.  So if you have two players, one can play music while the other harvests from the sheep.  Normal wool gathering is very terrible, they move around A LOT and it's a pain to gather wool.  A sheep pet would be helpful because you can make the damn thing sit still!
Title: Re: Mabinogi - Now with a B12 guild! - Crafting skill overview part 2 up.
Post by: Seriyu on July 14, 2012, 01:40:03 am
MORE DUNGEON RUNS. And this one's a doozy. These three rather, I guess.

The first run, a Math dungeon run, features MaxYeskly (ElfEater), Myself(Mobliz), Kyunoko(alexwazer), and ozythesage(Ozymandias). We originally set out to get some leather, as I'm working on weaving lately, and need it.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_07_14_001.jpg)

As you may notice here, Math is populated by KOBOLDS. Lots and lots of kobolds. Welsh mythology kobolds as well, not them tiny mostly harmless ones in DF. Honestly this screenshot is most of the dungeon. Kobolds main gimmick is they're... well, they're goblins, but harder. Archers will attack you while a melee guy attacks you, pretty basic stuff, although a big hurdle for a new player.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_07_14_002.jpg)

At any rate, we bash through it, as always, and prepare for the boss fight. Nothing quite as iconic this time...

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_07_14_003.jpg)

Hellhounds! Currently pictured: One getting the hell kicked out of him by three people at once. The general strategy with hellhounds is offense, the only nasty nasty thing they can do to you, firebolt, has a cast time. If you keep the pressure on, you'll probably be fine.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_07_14_004.jpg)

Here is a perhaps more dignified picture of the monsters. After we'd taken out the first one, we moved on to the second. The third didn't take kindly to this, and aggroed on to me, and nailed me with a firebolt. Even through savage beast, this did a pretty nice slice of damage. MaxYeskly, threw himself into the fray, and managed to hold the third off long enough for us to finish the second, and end the third as well.

But we weren't done there, my no. We moved on to Rundal, although MaxYeskly sadly had to leave us for it Meaning it's down to Me, Kyunoko, and ozythesage. 

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_07_14_006.jpg)

The gimmick of Rundal is SKELETONS. Pirate skeletons to be precise. They're not terribly hard, but later rundal difficulties can be pretty nasty.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_07_14_007.jpg)

We rest before the boss, as per usual. I lost my screenshot of the boss, but it was a cyclops. The strategy here was Kyunoko and ozy would provide ranged support from behind me, while I use windmill, an AoE attack that always knocks enemies back, regardless of passive defenses, to keep him from slipping by and killing them. I got nailed by a stomp halfway through but otherwise, went off without a hitch.

And did you think the train would end there? If you answered no, YOU'RE DAMN RIGHT!

Ya see, Kyunoko got a Rundal Basic pass in the rundal normal run. (Normal is the generic dungeon you run through when you drop a random item. Basic is a step above that.) We called in Laur for a bit of extra firepower, and it proved to be a wise decision, as Basic was pretty nasty. We all died at least once, even, a first, as far as these summaries are concerned.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_07_14_008.jpg)

Our party again. Laur is in the back, and is an elf. Now, don't reach for the torches and whatnot just yet, elves are actually very deadly and honestly probably the best race in mabinogi, unless you want to go melee. I'll go over elves and giants more in depth in the next tech update. Anyway, Rundal had a lot of one thing, and that was oddly, animal men. We had Sahugains, or however you spell that, Gnolls, of two varieties, Flying swords, and archer saguhain. Now, a little thing about multiple monster types in the same room in mabinogi. Each monster type, even if they will only single aggro you, will have one attacking a charecter at one time. So basically, in the worst case scenario, I could have a Doberman GNoll, a Pug Gnoll, a Saguhain archer, and a normal saguhain warrior on me at a single time. Thankfully it never came to this, thanks to the fantastic work by Ozymandias, who saved my ass at least once during this. Shot an enemy that had knocked me back and was moving in for the kill, and managed to kill it. Laur was also an amazing help with Crash Shot, a ranged AoE attack that packs quite a punch, and Thunder which will just murder anything nearby. Another note about this, Flying swords? They have magic. So, if you can imagine dealing with a melee creature, an arrow firing creature, and a magic creature at the same time, that's what you have to deal with here. It is not a kind place ,and I was very impressed with how Ozy handled himself. Had two deaths early on, which if I recall were mostly due to trying to get one last shot off, and missing, which happens.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_07_14_009.jpg)

We pulled through however, primarily due to all the ranged firepower we had at the time. (Kyunoko is an alt of Alexwazers that uses alchemy, which is a ranged hand cannon kinda thing, it's pretty awesome.) We moved into the enemy chamber to reveal the foulest foe we had yet to face....

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_07_14_010.jpg)

AN IMMINENT CATSPLOSION. MY GOD. Also cat men. I was serious about the animal person thing. I didn't get a better picture because I was clearly too horrified to approach. Despite this, one managed to combo me and take off most of my health, leaving me to millwall duty, which was the tactic I previously described in the first rundal boss. Now, there are about 9 cat knights I believe, and most of them were taken out by Laur and Ozy, with some support from Kyunoko from the side. He managed to die at one point, but since laur and ozy were holdin off the foes well enough on their own, I snuck over and revived him. He provided supporting fire in the battle with the final cat knight, and distracted it long enough to let me prep windmill one last time, when the final barrage of arrows felled the things.

So yeah, three dungeon runs tonight. Mostly just got a shit ton of gold, but that's not a bad thing at all. Notable drops for other people were, Arish Ashuvain boots, I think they were male, and Laur managed to net a female bohemian hat. Both fine equips, particularly for laur, as the bohemian set is an archer set. She already had one, but hey.

That's that! Don't be afraid to stop by the steam chat and ask questions if you haven't yet. We're all pretty chill. And personally I'm a know it all, so I love answering questions. The link is in the OP, again.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Aoi on July 14, 2012, 02:10:00 am
I think I tried Mabinogi back when it was in OB in the US, and again maybe... two years ago? I remember there being lag issues that made anything combat that involved anything more than trading blows impossible and, the second time, it felt very grindy and showing signs of abandonment. Would you say that things have changed since then and it's okay for a semi-casual MMOer?
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Skyrunner on July 14, 2012, 02:14:32 am
Watching this thread keeps making me want to play Mabinogi again D:

How can I unsubscribe? T_T (looks at updated topics list) There's no way~
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Seriyu on July 14, 2012, 02:47:40 am
I think I tried Mabinogi back when it was in OB in the US, and again maybe... two years ago? I remember there being lag issues that made anything combat that involved anything more than trading blows impossible and, the second time, it felt very grindy and showing signs of abandonment. Would you say that things have changed since then and it's okay for a semi-casual MMOer?

Okay, for the lag? You'll probably have to disable the Nagle Algorithm. Pretty much everybody in our guild has done it, and unless you are on a VERY limited bandwith cap, it's probably not going to do a thing to your internet, except imrpove the speed. A guide is here. (http://mabinogi.wikia.com/wiki/Lag#Disabling_Nagle.27s_Algorithm) I personally have done it, and have reported no ill effects. It's not as vital as it used to be, but it's still a good thing to do. The recent combat update also made combat a little less lag critical, as load times are very quick, so if you briefly lag while something is running at you, you can still get a defensive skill off. It's possible that some of this was also a sign of not being familiar with the depth of the combat system, which is not very well explained at all. I'd be happy to help with that, along with most other people in the steam chat. I'd say it's a decent casual MMO? You can basically leave it alone and still progress, as you get AP, so if you have to go and do something else for a week, you can at least come back toa bit of AP. And more importantly, since the beta, free rebirths are an option, which makes it far less grindy. It resets your level, and allows you to gain more AP from it. My advice in general, however, is to not get too worried about having an amazing character, because that'll just happen once you get familiar with combat, along with over time. It is a grindy game, but it's not like.... agressively grindy I guess? You can get exp doing pretty much anything, so you just go around and... do stuff you wanna do. If you try to min-max the game, yeah, you'll end up bored.

EDIT: Oh also, most dungeons are fairly long, so you should expect that if you wanna do more then one. If you're only gonna be around for a short period of time, you probably should check the length before you jump in. And if you have any more specific questions, hop in the steam  chat, I'm in there a lot of the time, because I spend too much time on the internet.

Watching this thread keeps making me want to play Mabinogi again D:

How can I unsubscribe? T_T (looks at updated topics list) There's no way~

Do iiiiit, ya know you wanna.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Skyrunner on July 14, 2012, 02:51:08 am
I'm not in America anymore, so no can do :P

Besides, I'm already spoiled >.>
I have a lot of pets, and an at least competent power level.. in Korea. >.>

It looks like fun though. IMO, Mabinogi is one of the few games that are REALLY fun when you band up with friends and tackle a dungeon that isn't "Planned For 5~6 PCs Of Level 60~63". I remember spending many an hour whiling away time sitting in Dunbarten town square chatting with friends :3
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Seriyu on July 14, 2012, 03:27:10 am
Yeah it really is an excellent game when you just forget about trying to be decently set up for it and just hop in, and still manage to clear a good chunk of it. And you'd think, with the semi difficult combat it'd pull in all kinds of "I'm better then you pff" jerks, the community is honestly, usually pretty solid, if a bit chatty for my tastes.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Ibid Straydrink on July 14, 2012, 03:41:52 am
Yeah it really is an excellent game when you just forget about trying to be decently set up for it and just hop in, and still manage to clear a good chunk of it. And you'd think, with the semi difficult combat it'd pull in all kinds of "I'm better then you pff" jerks, the community is honestly, usually pretty solid, if a bit chatty for my tastes.

Good words for Alexina abound. Mari, on the other hand...

Ah, but the grass.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Seriyu on July 14, 2012, 03:48:49 am
Yeah, Mari may well be a different beast altogether, as I recall it was the first server released, and originally had the name "Nao". So it's understandable a lot of the old guns are around there and being crotchety.  :P
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Ozyton on July 14, 2012, 04:37:07 am
Those cat things were a pain. Regular attacks didn't make them flinch, and it almost seemed like magnum shot didn't always knock them back. Either that or I was missing a lot.

As for lag... it doesn't seem to affect anybody else, but I will sometimes get a 4 or 5 second lag spike, perhaps longer, and during that time I'll most likely be dead =<

When you have a party it's not nearly as bad though, since you have people who can save you.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Seriyu on July 14, 2012, 05:26:42 am
Yep, that's natural shield, the ranged equivelent of heavy stander. Magnum shot still should've been knocking them back though, I think.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Skyrunner on July 14, 2012, 06:16:53 am
Some people, like me, like shot gunning with a crossbow.

As in, you raise Ranged Combat Mastery and Magnum Shot, then get a decent crossbow and (1) run in front of target (2) Use Magnum Shot and aim with shift+click (3) Fire immediately.

Aiming speed is inverse to distance, and crossbows probably aim faster iirc. Sadly, this only works once per enemy xD It's shotgunning because of the distinctive smoke-ring effect and the sound of the crossbow :P

There's also the possibility of modifying your crossbow to decrease range in favor of attack power or critical chance.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: majikero on July 14, 2012, 07:20:09 am
When did this dungeon run happen and why wasn't I invited? And Laur bought the maid partner, it's cool that you can buy bandages and feathers from her.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Elfeater on July 14, 2012, 09:36:09 am
Gah, i wish I hadn't had to leave, it looked like you guys had an amazing time...
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: alexwazer on July 14, 2012, 10:44:13 am
When did this dungeon run happen and why wasn't I invited? And Laur bought the maid partner, it's cool that you can buy bandages and feathers from her.

Happened friday evening/night. We usually use the Steam group chat to organize runs and stuff, so if you want to be invited you should hop in there. Also, have no idea whos your character in-game, you should let Seriyu knows so he can add that to the list in first post.


Elfeater, don't worry too much, that was a mostly standard dungeon run. You'll have a chance to join in some other sooner or later.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Elfeater on July 14, 2012, 10:45:16 am
When did this dungeon run happen and why wasn't I invited? And Laur bought the maid partner, it's cool that you can buy bandages and feathers from her.

Happened friday evening/night. We usually use the Steam group chat to organize runs and stuff, so if you want to be invited you should hop in there. Also, have no idea whos your character in-game, you should let Seriyu knows so he can add that to the list in first post.


Elfeater, don't worry too much, that was a mostly standard dungeon run. You'll have a chance to join in some other sooner or later.
Id be up for a run of an easier dungeon if your up for it.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: majikero on July 14, 2012, 11:00:58 am
My character is Acolyte0 but I don't have a Steam account.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Seriyu on July 14, 2012, 05:55:32 pm
Oh, that was you? Okay. I'll add you to the OP, and my friend's list, if you're not already on, and I'll try to remember to invite you, but yeah, I reccomend getting a hold of steam and hopping in the chat, it makes things much much easier. I'll still try to let you know in game when we do these though.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Girlinhat on July 14, 2012, 06:29:04 pm
Those kitten ninjas are bitches.  They resist normal attacks, but luckily magnum will always knock them back.

BTW I didn't get a bohemian hat.  I already had it all.  The only equipment I gained was the crazy wing-hat from Mobliz/Seriyu, which was adorably awkward and I immediately gifted it to my maid.  She is now 200% more adorably awkward.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: alexwazer on July 14, 2012, 06:39:41 pm
Oh yeah, same for me about the boots. Just dropped them after dying.

As a side note, I've started ranking barrier spikes on my alchdood (dood... for some reason I'm stuck with that in mind from Disgaea, sorry about that :P ). Training is actually a lot easier than what I was expecting. So I should have r5 relatively quickly, which will make ranged combat much easier and safer.
Title: Re: Mabinogi - Now with a B12 guild! - Dungeon run recaps, up!
Post by: Seriyu on July 14, 2012, 07:17:57 pm
Oooohh, I see. Okay.

Also, Race update.

So, you've decided you like mabinogi but really don't care for magic/ranged, or melee all that much, and want to stick primarily with one of them. Luckily, the two races, Elves, and Giants are here specifically for that reason. First up...

Giants! These guys are the melee race, and I am one of them. They get bonuses on the Smash skill, and the counterattack skill, and gain stomp, which is more handy then it initially appears, as a physical ranged AoE(AoE is being generous, but it is technically) attack. They also get a few bonuses on knuckle skills, and due to their high Strength growth, will typically not have to worry about a similarly ranked enemy surviving a combo or smash, and if then, not by much. Due to their high Will growth, they get excellent damage with knuckles, and often get a second chance, via the Deadly status. (If an attack would kill you, you'll occasionally stay alive, with the deadly status, which is basically you at 0 HP. Will effects how often this happens.) They also require less AP for melee skills. They also get the exclusive skills Windguard (Which is their "final hit" equivalent skill), and taunt, which is basically there so windguard is actually useful as a tanking skill. Windguard acts as defense, except it isn't canceled when you get hit. It's really nice in a nasty situation where multiaggro is running amok. As a bonus, you can use windmill while using it. Taunt attracts enemies if they're weak enough to be effected by it. They also DON'T NEED A SHIELD TO USE CHARGE, which is a huge upside.

Now for downsides. Giants cannot use bows, and are stuck with the gigantic Atlatl and Javelins which are amazing weapons but take up a huge amount of space. Throwing attack, which is what they use, is very powerful and giant exclusive as well. But not nearly as rapid fire as normal ranged attacks. They also gain less MP through skills and through leveling, on top of requiring more MP for magic. This means int magic is a lot harder to cast for giants, as it requires a large amount of MP. Bolts are still fine for defensive use. They gain less MP from ranking magic mastery, to boot. They also require more AP to learn magic skills.


Elves are basically the opposite. They don't have many negatives in melee DAMAGE but their melee skills require a lot more AP to rank up. They use less MP for casting, and when they fire a normal attack with a bow they shoot two arrows instead of one. Additionally, they need less AP to learn ranged skills of all types. They have a high dex growth which provides a triple whammy of excellent ranged attacks, Balance, and crafting potential. Int growth is also fine too. They also get more MP via magic mastery skill ranks, and I think through just leveling as well. They also gain Final Shot, their final hit equivalent. It allows them to teleport around short distances, and decreases the amount of time it takes for them to aim and load(cooldown, now) skills.

Negatives? Elves are made of glass, as you'd expect. They need more AP to rank combat skills, including combat mastery which would give them more health. Their health growth isn't good, and neither is their strength. I believe will is around human level. They also, despite generally being better archers, do not have a monopoly on ranged skills. They can't get arrow revolver, to be specific. They also require a shield to use charge, which is a big thing.

Now, humans.

Humans are as you'd expect, the baseline. ALl stat growths are normal, they can use most weapons, except giant exclusive weapons, and can learn most skills. If you want to do a bit of everything, human is your thing. Humans get Final hit, which is a melee equivelent of Final Shot, allowing them to teleport longer distances, and allowing the potential for infinite melee combos for a while. They also get arrow revolver, which loads five arrows at once, which is handy in a hairy situation, to say the least.

Downsides, well. They don't really excel at anything. This isn't really a huge deal, but it comes up occasionally. Sometimes you just want X thing dead right now, and humans, unless highly developed, have a hard time dealing with that possibility. Also of note is that they have to have a shield equipped to use charge, which is a huge negative.

So yeah, that's that. 
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Skyrunner on July 14, 2012, 07:48:24 pm
Actually, skills like Magnum Shot cost Elves more than Humans.

Dating from C3G12, Elfs take 235 AP up to Rank 1, while Humans take 200 AP. Also, Humans take 187 AP for Ranged Combat, while Elves take 279 AP.

Meanwhile, Humans actually aim faster (300% compared to Elfs' 250% or so). And since most high-end monsters always have Natural Shield, the aim speed is all that is important because you will use Magnum Shot.

So ironically, Humans fight better, and are cheaper to play, in ranged combat than Elfs.

... I don't know why Devcat hates Elves so much :(

Still, it's fun to play, and a lot faster to play, Elves as archers because of the double shot ability :3


EDIT: Another pro is that you can run away while aiming up to 50%, and you also run fast, and move while aiming Magnum Shot, and can shoot from atop a horse, so it's easier to be cavalry xD
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Girlinhat on July 14, 2012, 08:13:47 pm
Elves get a lot of small boosts that go unnoticed on paper.  They get slower aim, but they get double-shot and they get faster cooldown, not to mention the massive dex bonuses that come from everywhere and let an elf just rip through enemies with a good critical magnum.  And let's not forget the three godsends of the elven arsenal.  Mirage Missile does poison damage - except it's not poison, it's some sort of "shock" damage.  This can be used to damage anything.  Even bosses like the Arch Lich that can only be damaged by gimmicks, are vulnerable to Mirage.  It's a massive AOE attack that spreads poison to more enemies, and can reduce them down to 1 HP.  Done right, whole dungeon rooms can go down in seconds, and it's a damage-over-time effect, so an elf can fire mirage and then resume with normal attacks while the poison works.

Next is Final Shot.  This thing is amazing, but difficult to use manually.  I always turn on auto attack when using it.  It significantly increases load speed and aim speed.  This results in amazing barrages of arrows that can leave enemies stuck in one spot as they're pelted.

Finally is Crash Shot, which is also available to Humans, but Elves make it shine with their massive dex.  It has three key factors to it.  1: It hits multiple enemies who are nearby the target.  2: It deals extra damage to the primary target based on how many other enemies are nearby.  3: It ignores critical protection, resulting in a massive number of critical hits and extremely high death rate.  Using this, you can really clear out whole rooms in one shot, but it's also the most AP expensive skill in the game.  I'm ranking it up, and it's a bottomless hole of AP sink.  But it pays for itself for the most part - rafting ride gives fantastic exploration exp!

Oh, and there's also Support Shot.  It doesn't knockback the enemy, which is important because it lets allies keep attacking, and it causes the next melee hit to do extra damage.  It's an elf-only skill that works well with human's final hit or giants using smash.

BTW: Let's not forget that the Giant's ranged attack, "Throwing Attack" hurls javelins at the enemy, and uses STR instead of DEX.  There's a jousting reward that gives like +400 damage to throwing attack, though the items are a little pricy, a high-level giant with plenty of strength and jousting javelins can do positively obscene amounts of damage.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Skyrunner on July 14, 2012, 08:21:54 pm
Humans can learn Support Shot too.
Personally, I don't think Final Shot is as awesome (or useful) as Final Attack, but a lot easier to get.
And Crash Shot is like Ice Spear, but for archers! :D

The drawback to Mirage Shot is that your allies also get contaminated <.<
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Patchy on July 14, 2012, 08:23:30 pm
Oh, and there's also Support Shot.  It doesn't knockback the enemy, which is important because it lets allies keep attacking, and it causes the next melee hit to do extra damage.  It's an elf-only skill that works well with human's final hit or giants using smash.

Only 1 lil nitpick, and not a major one at that. But human archers do get support shot too. Other than that, nothin else to really add.

Human archers also get arrow revolver, but as I have never been able to get it... I can't say much about it yet. Still stuck on page 8 of 10 of it if I recall.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Skyrunner on July 14, 2012, 08:25:35 pm
Arrow Revolver is, along with Magnum Shot, the cornerstone of human archery (and PVP also, but that's another issue xD). You can fire, at rank 5, four shots just like ptt-ptt-ptt-ptt on a crossbow.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Girlinhat on July 14, 2012, 08:28:53 pm
Mirage doesn't infect players.  The only way to do so is to start a duel, shoot your opponent with mirage, and then end the duel before mirage wears off.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Skyrunner on July 14, 2012, 08:30:58 pm
Really? :-0
I thought they did: my pets sure were infected. Maybe players != pets.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Girlinhat on July 14, 2012, 08:32:31 pm
I think there's a few crazy situations where it'll splash over, but normally no, players are immune to mirage's spread.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: majikero on July 14, 2012, 08:50:37 pm
Your advertising bows too much. It's time for MAGIC!

You have 3 basic elemental bolts and a healing spell a newbie can get right at the start. Spells can be charge up to five times and some spells need five charges to use but those are advance spells.

Ice Bolt. It fires one by one so you need 3 shots to knock back enemies.

Fire Bolt. It fires all charges at once and knocks back enemies regardless of charge.

Lightning Bolt. It fires all charges at once and chains to nearby enemies equal to the number or charges. If other people are nearby with lightning bolt charges ready, it will add their charges to yours. Not sure if it will increase damage or add more chain lighting. Also, you lose all charges after 5 seconds.

Healing. Once cast has 5 charges but heals very little per charge.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Seriyu on July 14, 2012, 09:14:21 pm
I do approve of people updating the thread with their own experiences and such, just gettin that out there. :p

I'll prolly go over intermediate magic some other time because that's where magic really shines, rather then being relegated to a mostly support role. Unless someone beats me to it of course. I'll also eventually be linking allllllll this stuff in the OP, so.

Also, today we are learning black ship rats are the greatest threat to human life.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Skyrunner on July 14, 2012, 09:18:28 pm
Disclaimer: I used the phrase "advanced magic" instead of "intermediate magic" in this post.

I think a 4-chain-casting Fire wand combined with high Firebolt rank equals awesome :P
It's also extremely expensive (in repairs and mana), but really fun to do :P

Icebolt is probably the most economic bolt; Firebolt is slow, while Lightning bolt takes too much mana. But Fire and Lightning are more powerful than Icebolt. Still, Icebolt has a reliable damage, and you can cast five :3

Advanced magic is pretty hard to get, but really rewarding.

Fireball is highly situational, and hard to use, because you need to charge all five to fire it. Which takes much time. Still, if you do get to use it, a huge explosion happens and everyone is knocked down (as in, every monster).

Thunder is more useful than Fireball, especially on rafting, and the more charges you do, the more times it strikes, and the more enemies it attacks.

Ice Spear is the queen of all magic. It has a short casting time, and it freezes the enemy. Combine the two, and you can cast - freeze - cast - wait until the freeze is over - freeze. Basically the disk one nuke of Mabinogi. When you charge Ice Spear more than once, and when the frozen target explodes, secondary freezing can happen. The only case you can't use this is when the enemy has rank three of Mana Reflec/fracter.

Note: All advanced magic is cool.
Note: All advanced magic needs a wand.

If I am correct,there is a dual-casting system. It makes the bolt spells much better. I like Lightning + Fire and Ice + Fire: L+F sprays Firebolt to many targets, while I+F has the 5 shot ability of Ice along with the damage of Fire.

As a bonus, it's cool. xD

There's also an advanced spell for Healing: Party Healing. Self-evidently, you can heal multiple people in your party every casting. The reason Party Healing is good, though, is because if you achieve rank 1 and get the title Party Healing Master, you can heal wounds along with HP :-0!

It takes much time and effort and potions to do that, though.


One note: All magic is an AP sink.

EDIT: Black ship rats are terrible :( They're so quick, and I think they use magic too!
They're also strong, and can take as much as they give.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: majikero on July 14, 2012, 09:48:38 pm
Just so you know, magic is really expensive. The wand cost 48k, repairs cost more than 7k per point. Then there is upgrades which needs proficiency. You need to cast spells with the wand to gain proficiency and that means lowering durability. The repair cost adds up. Then there is the need of MP potions so herbalism and Potion Making skills are needed. Bolt magic has a mastery to increase damage and elemental mastery for each element. There is also advance magic to level up. To learn it, you need to do a quest and collect spell book pages. Some are easy to get but others are super rare and expensive.

A Pure Mage is a high maintenance profession and an AP sink. It also means you have enough fire power to kill lots of things out of your league before it kills you.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Skyrunner on July 14, 2012, 11:13:28 pm
I think bolt magic isn't expensive compared to intermediate magic.

Pure mages cannot be :P You need to be, say, a fighter first and get the money down, and also be tough enough not to die in a couple of hits.

Has anyone here done Defense Mastery just for the protection & defense bonuses? :P
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Aoi on July 14, 2012, 11:27:41 pm
Okay, okay, you guys have sold me on giving it another try. Downloading now!
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Seriyu on July 15, 2012, 12:02:49 am
Okay, okay, you guys have sold me on giving it another try. Downloading now!

Awesome! Be sure to jump into steam if you can, it makes everything a lot easier.

And a veyr minor dungeon run, only because Acolyte0 joined us, their first group dungeon run. Did pretty well, died 3 times, but given she only had about 100 HP and gnolls would pretty universally one shot them, that's not terrible at all. Dungeon boss was kitties again, so I didn't get a picture of that.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_07_15_001.jpg)

So yep. More dungeon. We did a rundal advanced for 3 run earlier, which mauled us, so this was a nice break.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Girlinhat on July 15, 2012, 12:07:17 am
Intermediate magic will level whole rooms once you get into the number ranks (higher than rA) and you get a good weapon to go with it.  I personally favor the staff.  I have a half dozen Trinity Staves.  Staves are unique because they can utilize all types of magic.  When you fire low-skill bolts, you build up "charges" of that element in the staff.  When you hit 3 charges, you can cast intermediate magic of that element.  Makes it very convenient to have one weapon that can utilize all intermediate without consuming a lot of inventory space or a lot of upgrade cost.  It still costs a ton to repair and upgrade, but compared to having 3 different wands for intermediate casting, it's not as bad.

Let's not forget that intermediate magic can also be done into crystals via alchemy.  You can charge magic, and then use an alchemy station to crystalize it.  Then anyone using a cylinder can fire it, with reduced damage.  The main thing though, is it loads a LOT faster, and doesn't consume MP to fire.  It does take ENORMOUS AP sink and time to get your alchemy up to level to make crystalization profitable, but when done right you can have a few players with good cylinders just run through whole dungeons.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Aoi on July 15, 2012, 01:27:56 am
"You last played Mabinogi at 19:00 on 3/14/2008."

Yeeeeeeeeah, I'm guessing there's been a few changes since then. =P

I feel old. "227 years past 25."

What server are you guys on?

Edit: ...Zzzz. Looks like something I have on my system is setting off its anti-hack routines. Woohoo!
...Never mind just read FP. Comin' in!
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Seriyu on July 15, 2012, 02:00:05 am
Alexina. If your char isn't on alexina, you can go to vales or connuous and swear alliegance to get an elf or giant charecter. If you want something that can do everything, an elf is probably better, since giants have no access to bows.

Also, despite it being like 2 AM CST, there's still a few people in the steam chat, so if you have further questions hop on in. Link is in the OP.  :P

EDIT: Oh, also, gimme your username at least, so I can put it in the OP, and keep track of it/get you invited to B12 dungeon runs.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Seriyu on July 15, 2012, 05:56:27 pm
Alright, went over races, now for "classes", although that's a very ill defined thing, as your "class" is basically defined by what skills you decide to rank up. EDIT: SIde note, most classes will at least use counterattack if they know what's good for them. You CAN play a "pure" mage or ranger, but it'll cost you for not a whole lot of benefit. Rank F on it is usually fine.

First up, Warrior. Probably the class with the most potential for wrecking shit, but also a much higher potential for getting your shit wrecked in return. You're generally gonna be doing more damage then most other characters, and move around more, but, being in the middle of a huge mob, there's always the possibility something will rush up and stun you long enough for the other guy you were focusing on to kill you, just like that. Unlike archers and mages, you do not have the luxury of hiding in a corner, typically. Notable Warrior skills are Smash,extreme single target damage, Windmill, An AOE centered on the guy using the skill, and assault slash, a follow up to smash or windmill that hits a knocked down target. Final Hit(Human Only), long range teleports and infinite combos, Windguard(Giant only), perma defense.

Archer. Prolly the more consistant of the two ranged attackers, but magic has it's own tricks we'll see in a bit. More importantly, if you hit someone with an arrow shot, most of that damage is going to stay there, due to the high wound rates on bows. Archers can do nice damage, but generally have to use skills to kill something in a hurry, as their default attacks can be kinda puny, even for elves. With stuff like support shot, and mirage shot, they work very well with warriors, and certainly can hold their own with skills. Notable Skills, Magnum shot, long range smash, Support Shot, increases the damage of the next attack to hit an enemy, can do amazing things with a high rank of smash, Crash Shot, Long Range AoE, Mirage Shot(Elf Only), "poison" arrow, Arrow Revolver(Human Only), 5 seperate shots you can load and use seperately, and Final Shot(Elf Only), Short range teleports and way too many arrows to count.

And, Mage. Now, mages are sort've different. To start with, the bolts aren't amazing, although they are long range attacks, which is never a bad thing, and a good firebolt/lightning bolt can really mess a dude up with enough int behind it. As previously mentioned in the stuff before this, a mage is a very expensive occupation, as wands take a lot to repair. HOWEVER. If you put the work into getting intermediate magic, well, intermediate magic is well known for, with enough prep time, being able to clear an entire room/wave of enemies in one cast. It'll take a lot of mana and a lot of time, but it'll mess stuff up in a wide range. Ice Spear, the ice int. magic can also handle a single enemy fairly well. A mage starts out as a warrior with easily accessible ranged attacks, or a slightly more damaging archer without as many skills, but eventually comes into their own with intermediate magic. Notable Skills, Ice bolt, think arrow revolver with less damage, Fire Bolt, a bolt that does more damage the more you cast it (max of five casts), Lightning Bolt, a bolt that has it's full damage with a single cast, and very wild damage, along with chaining between enemies with subsequent casts, Fusion Bolt, A versatile skill that can do a LOT of junk, Ice Spear, a single target attack that will freeze an enemy long enough to be hit with it again. Yeah., Fireball, a wide AoE that can generally clear an entire room, And thunder, a larger AoE with less damage (still more then enough to fry most monsters).

FINALLY. The Alchemist. Alchemists are kinda... wierd. Their weapons don't use stats, and you have to make all but your most basic ammo, but they can do some neat stuff. Mostly reccomended for people that enjoy crafting, but also would like to help out in dungeon runs. They have a single target damage skill ala firebolt, and a conical AoE in Fire Burst. Guarenteed knockback with wind blast as well. All these skills have load time, however, so they fall into a lot of the same traps as mages, without the advances of int magic to back them up. Not reccomended if most of what you want to do is fight, but of note is the fact that alchemy acts as a ranged attack giants can use, if you're not interested in atlatls. Notable Skills, Water Blast, firebolt, basically,  Fire Blast, Conical AoE, Wind Blast, Hefty knockback, Cloud Casting, causes it to rain on a small portion of the map. Effects crafting success rates positively, and improves water blast damage, And Golem Summoning, an easy way to get into a room without putting your hide at risk. Excellent for dealing with getting dead allies back up.

So that's that. Everything's pretty well put together, so all of these can hold their own just fine in any dungeon. And of course there's nothing to say you can't use two separate trees or what have you either. Mabinogi is a pretty open game.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Singularity125 on July 15, 2012, 06:12:39 pm
Man... I dunno whether to give this another try. It's been a few months. They were doing some mega event where people could win lightsabers or something? Even it couldn't get me to stick around, because they had bugs within their events! But... I'm not stuck on lame campus internet anymore, and the melee changes sound good. And I was waiting on the merchant destiny...

Any current, glaring bugs? I want to like this game but things seem to break all the time.  :-\ Either way I'll probably hop online tonight just to see what my new lag situation is.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Skyrunner on July 15, 2012, 06:20:43 pm
The sad part, though, is that its easiest if you start out as a fighter before moving on to other things. Fighters are the most cheapest, and probably the most efficient, cost-to-damage.
Pure archers are the suckiest :( Even though they're so fun.
Pure mages are impossible, mostly, without money, or people to back ye up.
Pure alchemists are pretty doable, and pretty strong, too.

Alchemist run-down! (tell me if I forgot any! xD)

Water Cannon: The basic skill of alchemist fighting. At low ranks, it is hard to combo with (by itself), but eventually it is fast enough. It's pretty much Icebolt except with more power.
Wind Blast: A quick, weak skill whose damage is inversely proportional to the distance. It's best to use directly after a water cannon or two, to knock the enemy back and buy time for another skill, namely:
Fire Blast: A flamethrower with multiple hitting, and an area of effect. At high enough ranks, it will hit the enemy a few times, then knock them back. This is, along with Water Cannon, the main firepower of "cylinder" alchemists.
Heat Buster: A fun skill, which you can use after using a few other of the above skills. You fire a mini-nuke that slides you back and explodes, creating a miniature Fireball effect. It's fun. But probably not effective enough to justify the AP needed; it is still recommended if you have the AP to spare. Just because it is not effective doesn't mean it's not strong.
Cloud Casting: A ... situational skill, to say the best. It increases Water Cannon power, and it's part of the main quest. Make it high enough of a rank, and it even rains and thunders! :D Fun, but arguably not effective.
Tower Cannon: Not a skill, but an action. You need a Tower Cannon equipped to use it. You set up the cannon into siege mode and blast off attacks rapid-fire. Combine with Water Cannon and Fire Blast for maximum effect. The tower cannon decreases the charging time slightly.
Sand Blast: ??? Not really good.
Frozen Blast: The Ice Spear of alchemists! :D You use special crystals you make to spew out a wind that freezes multiple enemies. The catch is that you can still hit them even in the frozen state, unlike Ice Spear. Useful! :D You need Synthesis and Water Cannon A rank to learn it.
Chain Cylinder: You need this! With Chain Cylinder active, you have a certain chance to charge an extra crystal, or at high ranks up to four extra crystals at one time while using skills like Water Cannon, or Fire Blast. Nifty!
Spark: Meh. Not exactly good, especially since you need some semi-rare materials to make the crystals. It is like Lightning Bolt, but persisted.
Life Drain: It's good, but you need semi-rare materials to make the crystals. You suck life and use it like your own.
Golem Creation: You make golems. I don't recommend putting too much effort into this, because Golem Creation has been nerfed multiple times over the course of Mabinogi history. Still useful.
Barrier: Create a barrier. You can fire over the barrier at higher ranks (5th, I believe), and enemies either attack it or go around the barrier.

Passive & Non-combat Skills
Metal Changing: What real alchemists do! :P You can chance metallic items into others.
Mana Forming: Crystallize intermediate magic into crystals. It's easier if you have a friend that casts, instead of casting it yourself to train.
Dissolving: (Do not know English name) Break down items into component parts.
Synthesis: Opposite of Dissolving. Can be used to create the best sword in Mabinogi, with a three Mabinogi percent chance of success. (Note that Fergus's fixing has a 90% chance of success but obviously succeeds less than that.)
Alchemy Mastery: Enhances all alchemy skills, be it damage, speed, success chance...
Creation Mastery: Involved in Synthesis, Dissolving, Mana Forming, and creation of crystals. Increases success rate.
Water/Fire/Wind/Ground Alchemy Mastery: What it says on the tin.


Equipment:
[Element] Cylinder: The default cylinders. They enhance one element and penalize the others.
Tsunami/Volcano/Earthquake/Hurricane Cylinder: They enhance one element more and penalize the others even more. These are a bit rare and expensive, but they're worth their money.
Tower Cylinder: Huge, both on your character and in the inventory, but you might use them to become a siege tank. :3
Alchemy Bag: If you have a paid service, they're useful for holding all of your crystals. I think you can have more than one, but I'm not so sure about it.
(If there's others, please tell me >_<)

In the end, I think Alchemy is a fun, not too expensive, and moreover decent class to go into! :D
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Seriyu on July 15, 2012, 06:24:52 pm
No huge glaring bugs that I can think of, honestly nexon seems to have shaped up on that front. For a while the server was eating hotkeys, but they fixed that. Also, look up "nagle algorithm disable" on google. You shold be able to find something that might help your lag situation a touch. I've done it myself and can confirm it works fine. You may use a bit more bandwith, but aside from that it'll mostly speed up your internet. I also posted a link to a guide to do it earlier in the thread somewhere. It's not nearly as important as it used to be, but.

Also, steam chat join, link in OP, etc, blahblah.

EDIT: This was to singularity, by the way.
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Singularity125 on July 15, 2012, 06:53:16 pm
No huge glaring bugs that I can think of, honestly nexon seems to have shaped up on that front. For a while the server was eating hotkeys, but they fixed that. Also, look up "nagle algorithm disable" on google. You shold be able to find something that might help your lag situation a touch. I've done it myself and can confirm it works fine. You may use a bit more bandwith, but aside from that it'll mostly speed up your internet. I also posted a link to a guide to do it earlier in the thread somewhere. It's not nearly as important as it used to be, but.

Also, steam chat join, link in OP, etc, blahblah.

EDIT: This was to singularity, by the way.

I disabled that long ago. My issue was our whole campus sharing a T2 line, or something ridiculous like that. xD

I guess I'll poke around, but I'm not up for anything big tonight. No dungeons. My main character's name is Xandak, for those that remember.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Aoi on July 15, 2012, 07:15:36 pm
And my lag problems were probably because it was OB and most of the servers were capped out. Things have changed quite a bit. =P
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: SirAaronIII on July 15, 2012, 07:25:18 pm
Yup, I think I will download this again. It's gonna take a while, though, and I'm not sure if it'll actually run at an acceptable speed this time, so don't expect me to be playing for a few days. :-\
Title: Re: Mabinogi - Now with a B12 guild! - Race Recaps, up!
Post by: Girlinhat on July 15, 2012, 08:05:00 pm
Alchemist run-down! (tell me if I forgot any! xD)
Imma just steal this...

Water Cannon: Water Cannon works a lot like Firebolt.  You charge 1-5 loads, and it fires all at once.  Has somewhat poor knockdown, but quick load time.
Wind Blast: Does no actual damage, or marginal at best.  What it DOES do is blow enemies back very far, and I believe it has a quick load time.  This is great if you've got some irritating slow enemies, such as zombies.  It's an excellent support skill.
Fire Blast: Fantastic flamethrower.  It's worth getting into alchemy just so that you can laugh maniacally.  It deals a spread of damage 5 times, with different damage and (I think) range depending on the number of charges.  This can be a fantastic way to injure enemies, or simply stall them.  As long as they're in the blast, they're basically stuck in place and vulnerable to other attacks - or provide time for allies to run and hide.
Heat Buster: It's neat, sorta.  It explodes and sends you flying back.  Nice way to gain distance quickly, but you have to "warm up" your cylinder by using other skills first.  Not a main skill, but it's a neat one, if only for the visuals.  Also hilarious watching the 10 year old elves flying backwards.
Cloud Casting: Causes rain above you.  Grants a boost to water alchemy skills, and most importantly, improves production rates.  Being under a raincloud, natural or artificial, will increase production success rates.  That's fine at low levels, where you have a 50% change to fail iron ore.  Nice but meh.  But in higher levels it means a whole lot.  When you've got a 30% chance to fail Finest Firewood, then every little percentage boost counts.
Tower Cannon: As said, not a skill, but rather equipment.  The Tower Cylinder gives a hefty boost to range and damage, perhaps reload times as well, not sure.  It takes a moment to deploy and to retract, but once in place it provides heavy firepower.  For normal dungeons it's overkill, the room is cleared by the time you deploy, but for difficult dungeons, boss rooms, and (most importantly?) rafting, it can provide a major boost.  Rafting is particularly fun.  You can set up on the raft and be a mobile turret!  A pair of tower cylinders firing water cannon and int magic crystals can earn a lot of points.
Sand Blast: Very crucial support skill.  It stuns the enemy by blinding them.  Can cause significant delay as they fail to move and fail to attack, and against bosses it can turn a tough fight into a sitting duck.  A serious "tackle" skill, it's not much on its own, but if you've got an archer backing you up then it means a LOT of potential for damage.
Frozen Blast: Doesn't do much (if any) damage on its own.  But it freezes enemies solid, rendering them stationary and unable to use any skills of any type.  It also increases the damage being done to them.  Another fantastic "tackle" skill, it'll keep an enemy pinned AND lower their defense, while the other players are able to chain up big-hitting combo moves.
Chain Cylinder: Pretty awesome.  It allowed you to "skip" charges.  Where you load one, you're suddenly loading multiples.  So when you're charging water cannon, you can press the key once, but end up loading two charges at a time.  It cuts down on a lot of time.  It can be toggled on and off.
Spark: Very good, if you're doing it right.  The "Spark" status works on the target, so you apply it to a friendly creature, either yourself, an ally, a golem, or whatever.  Spark works by shocking enemies nearby, so if you put Spark onto a melee character, then when the melee character gets close to an enemy, the enemy will get shocked.  This does some good damage, and it also stuns enemies very well.  Done right, it can leave a whole room stunned for a long time, while still getting wailed on by everyone.  Works well with golems.
Life Drain: IIncredibly powerful, it may have been nerfed, I forget.  If your HP is lower than full, you can "vampire" an enemy, refilling your own life while draining theirs.  It can be very powerful as well as healing yourself, but requires some unusual ingredients to produce.
Golem Creation: Pretty awesome.  Generates a golem of whatever material you're using.  The golem will go spam attack, or you can assume control via astral projection or some other shit.  Golems themselves aren't weak, and they get buffed by a few different skills to produce some very powerful ones.  The main thing is, free damage without putting you at risk, and windmill.  Golems using windmill are very powerful and can be used as extreme area-denial weapons - golems have a HUGE hitbox, so their windmill will hit everything everywhere ever.
Barrier: Throws up a small palisade.  After a certain level, then you can shoot over it, so you can put it in front of you and your archer friends, and then use it for cover as you fire over it.  At later levels, enemies who melee your barrier will take damage from it, and this damage is often non-filtered.  Enemies who usually take no damage, will take damage from the spikes.  This can result in some VERY potent ways to really piss off a boss.  Can only be used in dungeons and shadow missions, NOT open field.

Passive & Non-combat Skills
Metal Changing: Not bad.  If you have a lot of something, it can be neat.  Unknown Ore Fragments and Copper Ore can be changed into something actually useful.  A good utility skill that helps with blacksmithing.
Mana Forming: Turns intermediate magic into crystals that anyone with a cylinder can fire.  Reduces damage, but costs no MP to fire and takes less time to load.  Works best if someone charges magic and another crystalizes it.
Dissolving: (Do not know English name) Break down items into component parts.
Synthesis: Opposite of Dissolving. Can be used to create the best sword in Mabinogi, with a three Mabinogi percent chance of success. (Note that Fergus's fixing has a 90% chance of success but obviously succeeds less than that.)
Alchemy Mastery: Enhances all alchemy skills, be it damage, speed, success chance...
Creation Mastery: Involved in Synthesis, Dissolving, Mana Forming, and creation of crystals. Increases success rate.
Water/Fire/Wind/Ground Alchemy Mastery: Increase elemental damage, as well as some tricks.  Water Alchemy Mastery increases the duration of Rain Casting.  Clay Alchemy Mastery increases the power of golems and the duration and HP of barrier spikes.


Equipment:
[Element] Cylinder: The default cylinders. They enhance one element and penalize the others.
Tsunami/Volcano/Earthquake/Hurricane Cylinder: They enhance one element more and penalize the others even more. These are a bit rare and expensive, but they're worth their money.  Hurricane Cylinders provide buffs to Rain Casting, and Earthquake buffs golems and barriers.
Tower Cylinder: Huge, both on your character and in the inventory, but you might use them to become a siege tank. :3
Alchemy Bag: If you have a paid service, they're useful for holding all of your crystals. I think you can have more than one, but I'm not so sure about it.

So Alchemy is a fantastic support skill, Spark, Barriers, Wind Blast, etc all provide great utility, but the pure offensive skills are still strong enough that you're not a pure support role.  Water Cannon and whatever still does enough damage that you're not worthless in a fight!
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Seriyu on July 15, 2012, 09:07:05 pm
Yup, I think I will download this again. It's gonna take a while, though, and I'm not sure if it'll actually run at an acceptable speed this time, so don't expect me to be playing for a few days. :-\

Sayin it again, dunno if you have but, disable the nagle algorithm. Also, due to the combat changes, lag is far far less "oh god you're dead" unless you're lagging for minutes at a time or something. So you may be into this faster then you think. :P
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Rose on July 16, 2012, 04:39:44 am
Is this still region locked?
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Seriyu on July 16, 2012, 05:42:16 am
Ya know, I checked for you, (I'm assuming you're in the EU), and apparently Mabinogi EU got shut down april of this(?) year? So you might try making an account on the US mabinogi site (It's the one linked in the OP, just sayin), and see if it takes.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Rose on July 16, 2012, 05:48:47 am
Gonna assume it's not. Last time I tried they do IP checking.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Seriyu on July 16, 2012, 06:54:20 am
Doesn't hurt to try! I know nexon generally lifts IP restrictions if they stop service/before they "add" service to a specific area.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Rose on July 16, 2012, 07:02:42 am
It costs lots of downloading, but I'll give it a go.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Vaaurk on July 16, 2012, 08:10:05 am
They lifted the region lock.
I'm a brazilian living in Brazil and I can log and play just fine.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Fikes on July 16, 2012, 02:08:12 pm
They lifted the region lock.
I'm a brazilian living in Brazil and I can log and play just fine.

Wow, mega lurker. Nice to meet you!
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Vaaurk on July 16, 2012, 03:53:53 pm
They lifted the region lock.
I'm a brazilian living in Brazil and I can log and play just fine.

Wow, mega lurker. Nice to meet you!

That's me!

I don't usually post much, 'cause my english is kinda lacky; you know, being brazilian and all... Anyways, this topic is full of glory. Thanks for the tips and what not.
Oh, and nice to meet you too, haha.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: alexwazer on July 16, 2012, 05:11:46 pm
Meh, your english is quite fine from what I've read so far. Really nothing to be ashamed of there. Maybe it took you an hour to write those few lines and thus you lurk to save yourself the effort, but otherwise don't worry if a few mistakes come up here and there.


On topic, I wanted to mention a sadly left out skill: mana shield. This is a magic skill, obviously, but that can be really useful even (more so?) for non-mages characters. Every damage you receive while the skill is active will affect MP instead of HP. It's got limited use normally since MP pool is either small or needed for better uses, but when combined with transformation (can't remember if Seriyu mentionned those) and you suddenly have a huge MP pool, it can allow you to be a bit more daring. With good timing, it could also save your life if you use it when you know a hit is coming. It doesn't prevent knockbacks however.

Girl, did you ever actually try using tower cylinder (TC) on raft? According to the wiki it's not possible, but never tried it myself and the wiki can be wrong. Would be interested to know if you have first hand experience. Using barrier spikes to create a small wall around you while using TC can be very effective... it's like playing tower defense! Also, no one mentionned theater missions, which are an awesome place to use TC since the whole thing takes place in such a small area and mobs are plentiful. Sadly, can't use barrier spikes there.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Skyrunner on July 16, 2012, 05:35:12 pm
Ooh, there's also the various Magic Shields (Natural, Ice, Fire, Lightning) but those are pretty useless, even on the raft, where they were supposed to be used: you might as well dish out more damage instead of holding up a shield.

Imo, the shields should get a new passive skill that lets them be cast and then forgotten, so you can do other things. Better than just leaving them as a failed experiment of the game devs.

I think the shadow missions are the best way to get experience, but the dungeons are more fun. Less gloomy. More character.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: alexwazer on July 16, 2012, 05:46:12 pm
They added pets meant specifically for rafting, they can use the shields and be summoned on raft, unlike others. But yeah, pretty worthless otherwise except in very very limited situations, like... can't think of any right now :-\

As for experience, I mostly stick to commerce. It's as good experience as high-end dungeons or shadow missions, but less risky (somewhat) and is easier to start/stop whenever you want. As far as I am concerned, dungeons are just for loot, fun, some Fun once in a while and more loot.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Skyrunner on July 16, 2012, 05:52:49 pm
For me, the commerce stuff is even harder than shadow missions, because it takes more time, and being high-level but under-powered, the bandits that appear are too strong for me to take care of. Shadow missions are quicker, less fun, and most efficient generally. o.O

Commerce probably has the best rewards; the expensive swords you can buy are the best in the game :P
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Girlinhat on July 16, 2012, 06:20:56 pm
I've never used a tower cylinder myself, but I've seen youtube of towers on rafts, so I know it's possible - or at least used to be possible.  That guy tore up the rafting.

Ice Shield is a useful skill for ballooning.  There's an area where only ice wyverns appear, and ice shield prevents stagger.  When you get kited out right, you can get two players to harvest stars incredibly easily.  With high-ranked, chain-casting firebolt, you can one-shot the wyverns and get massive rewards.  The big thing, is the infamous Ring Bow, which you get for a rare reward, as well as considerably exp and gold.

Mana Shield is another thing.  It's like a personal shield that covers you, leaving you still able to move and attack as normal, while any attack on you drains MP instead of HP - and it prevents wounds!  At low rank it's less efficient, with 10 damage doing 15 MP drain, but at high levels I think you hit about 30%, so 10 damage would only drain 3 MP.  It's an incredibly useful skill that basically lets you quadruple your staying power, and the people who use it rarely use MP anyways (melee characters).

Commerce doesn't care about your level.  The bandits that spawn ONLY care about your cargo.  Expensive cargo spawns harder bandits, no matter what your level is!  Done right, it's crazy easy money.  Easy enough that there used to be dozens of bots on every channel.  And delicious joy using magic music to lure bears over and watch them all get eaten.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: Seriyu on July 16, 2012, 06:39:02 pm
So I'm tired of talking about skills and numbers and such, so I'm gonna take a day off and do a lore update, because I am a lore nerd. I'll be spoiling all of it for those of you that'd rather see the plot yourself, but there isn't really a whole load of spoilers in this first part, which will primarily be covering the time before the game. Vindictus, I think, is an alternate timeline, so there's not a lot to be said about it in relation to mabinogi's plot.

Spoiler: In the beginning (click to show/hide)

Of note is that while mabinogi's plot is pretty good, it does have a lot of random chunks missing, which may result in some incorrect statements, where things match up wrong. Most of the terms used in it are also used in welsh/irish mythology, also, as a note.
Title: Re: Mabinogi - Now with a B12 guild! - "Build" recaps, up!
Post by: alexwazer on July 16, 2012, 06:43:10 pm
I've never used a tower cylinder myself, but I've seen youtube of towers on rafts, so I know it's possible - or at least used to be possible.  That guy tore up the rafting.

Ah right, found the video. It's over a year old, but checking back at all patches since TC were released I see no mention about them concerning rafting. That's something I'll have to test as soon as possible since that would make level exploration much easier for Kyu.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Girlinhat on July 16, 2012, 06:49:38 pm
It's worth noting that I can still wipe the floor with rafting, especially as the new combat changes have reduced the delay time for crash shot.  I'm a bit out of practice, but last time I rafted I got max stars twice in one run.  So if anyone wants to harvest massive exploration exp, just bring me the wood!

Also I believe the Mabinogi lore has more retcon than Futurama.  Do you know EVERYTHING that happened in that cryo tube?  GOD!
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Skyrunner on July 16, 2012, 06:55:10 pm
Also I believe the Mabinogi lore has more retcon than Futurama.  Do you know EVERYTHING that happened in that cryo tube?  GOD!
:(
Mabinogi used to have a perfectly storyboarded and made story, up to G3.

Then G9 happened. Shadow world~
G10, G11, G12 were all shadow world. Then G13 and freaking Hamlet ... From there it's been not salvageable. :(
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Girlinhat on July 16, 2012, 06:57:58 pm
Exactly, retcon.  And I think we can all agree that Shakespear never happened really.  We just won't talk about... that.

Although a free Siren's Flute is pretty awesome.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: SirAaronIII on July 16, 2012, 06:58:34 pm
My question is, where did all the Shakespeare come from? Less importantly, why?
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Girlinhat on July 16, 2012, 07:04:07 pm
According to lore... out of the blue, I guess.  As best as I can tell, one of the DevCat team scored some really nice pot and snuck off to the back corner of the library.  Seven days later, he shuffles into the office, bloodshot eyes and an overstuffed manilla envelope clutched in his grubby hands, muttering, "Man, I've got the greatest idea for what to do now that we have no more actual plot."
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Seriyu on July 16, 2012, 07:08:04 pm
I'm not really going to try to find out why they thought shoehorning the hamlet plot into mabinogi was a good idea, but Shakespeare was the first milletian, a foriegn soul that's come to erinn in another body. That's really all that's terribly notable about him. Luckily they kept the shakespeare stuff firmly locked in it's own dimension.

I will honestly defend the plot up until the shakespere stuff begins. It still fits the plot and setting, there's some retconning, but given what it's competing with (litterally nothing in many cases) it still holds up really well. There are a few bits that I just hate
Spoiler (click to show/hide)
, but overall it makes sense. There's also quite ab it of overpowering of the player character, but it fits given that Milletians aren't nessacerily human, and having eternal life kind've makes you capable of doing a lot of shit normal people wouldn't be able to do. There are a few quirks here and there, but it's pretty solid. Not winning any awards, but hey.

Then Shakespeare happens and I just shrug and move on.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Skyrunner on July 16, 2012, 07:20:22 pm
In Korea's MMORPG market, Mabinogi is one of the few that actually have a story that makes sense, in a way. Excluding Shakespear, since we all know that didn't happen. :P

Of course, games like Talesweaver have an extensive story (they hired a famous fantasy writer for it), but the gameplay was sorta not up to scratch, so it failed.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Seriyu on July 16, 2012, 07:28:10 pm
I know RO had one, I can't vouch for how much sense it made, and it also seemed very fragmented, but it didn't seem horrible. I think maplestory tried to shoehorn in a plot but failed horribly and gave up? Mabinogi's works much better as a whole, along with the gameplay thing you mentioned.

Aside from that yeah, can't think of any. I'll still be covering the shakespeare bit, because near the beginning you can tell they tried to tie it in, but they got lazy and they basically went "shakespeare wrote plays, and uhhhh yeah. Also monsters."
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Girlinhat on July 16, 2012, 07:49:29 pm
"Hi, I'm Shakespear and- HOLY FUCK THE GRIM REAPER IS AFTER ME!  Quickly, take this 2x2 book, and this 1x2 feather, and also wear this 2x2 hat while carrying this 7x2 sword!  Bye!"
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Frumple on July 16, 2012, 08:15:30 pm
Horatio's cornrolls are one of the greatest things to happen to a shakespeare retelling, ever. I never did actually finish going through the shakespeare stuff, but what I did was pretty awesome, though more in the older sense of awesome than the newer.

Bishie Hamlet will forever be Best Hamlet.

Now, what it does to the rest of mab's storyline? Eehhh.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Girlinhat on July 16, 2012, 08:16:33 pm
Bishie Hamlet is Best Hamlet.

But Shakespear is rolling in his grave.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Seriyu on July 16, 2012, 08:24:02 pm
I'm pretty sure he started rolling in his grave when reader's digest wrote that "teenager version" of romeo and juliet, complete with horribly used  and spammed teenager slang of the era.

He's something akin to a jet turbine at this point, I think.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Girlinhat on July 16, 2012, 08:40:01 pm
At least that was following theme though.  It was "translated" but it was still the same core tale.  I think the only thing Shakespeare would argue about that is that it didn't have enough sexual themes - I never read the Reader's Digest version but I can promise you that Shakespeare was a bigger perv than their editors.

But Mabinogi turned Shakespeare into the Pied Piper and someone who tricked the gods, lived in an alternate dimension, escaped death, and apparently was an elf at some point.

It's sorta like the new movies of Sherlock Holmes and Abraham Lincoln: Bounty Hunter.  One is a retelling in strange ways, the other is blasphemy.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Ibid Straydrink on July 16, 2012, 10:41:52 pm
I remember my brief forays into G13- the most annoying clutter of inventory I've ever endured. It's hard to believe I was that hard-up for quick exp back then...

In general, I think there should be stricter international regulations regarding the development of plots and use of imagination by Southeast Asian game producers.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Girlinhat on July 16, 2012, 10:45:27 pm
I'd put a strict "No" on that.  I relish in the obscene.  The only restrictions should be applied to historical figures of renown, at which point it will be put to a vote at the next UN meeting, or the next Olympics, where their team will compete for the right to develop the plot further.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Aoi on July 16, 2012, 11:23:51 pm
I'm pretty sure he started rolling in his grave when reader's digest wrote that "teenager version" of romeo and juliet, complete with horribly used  and spammed teenager slang of the era.

Was that the one given the title akin to "Oh Romeo, oh, like, Wow?" I remember that one-- it was by Dave Barry. =P

It's sorta like the new movies of Sherlock Holmes and Abraham Lincoln: Bounty Hunter.  One is a retelling in strange ways, the other is blasphemy.

I found the Sherlock Holmes movies to be more blasphemous... at least Abraham Lincoln: Vampire Hunter is clearly intended as a joke. (Random note: Van Helsing's first name was Abraham too...)
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Skyrunner on July 17, 2012, 12:34:29 am
The quest inventory should help with clutter, now. I remember this time after G9 where you got a huge, castle block-size box of "Supplies" that took up a lot of inventory space, except you couldn't drop it, and if you have just enough items you couldn't place it in your inventory either. Catch-22. Many GMs had to go running that day, with special GM trade screens that let you trade quest items so you could declutter your inventory xD I waited three hours for that particular GM. I wonder if they let GMs have any clothes they want as long as they don't drop them. I suspect they do :P
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Seriyu on July 17, 2012, 01:23:49 am
I'm pretty sure he started rolling in his grave when reader's digest wrote that "teenager version" of romeo and juliet, complete with horribly used  and spammed teenager slang of the era.

Was that the one given the title akin to "Oh Romeo, oh, like, Wow?" I remember that one-- it was by Dave Barry. =P

It may have been, I recall it being used an object of ridicule in english class back in highschool. :P

And brief reminder to anyone that has, if you have a character, even if you don't intend to get into the steam chat (especially if you don't intend to get into the steam chat), gimme your username in game, so I can add you to my friends list and the OP, so we can invite you to dungeon runs or whatever we're doin.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Aoi on July 17, 2012, 01:33:26 am
Oh yeah. Tistia, here. Just went over to Cobh to try and find that guildstone mentioned in the first post but didn't see it anywhere. Heading back to Tir right now. Currently a useless L16 ranged.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Ozyton on July 17, 2012, 02:13:27 am
The OP should be updated, the guildstone has long expired.
Title: Re: Mabinogi - Now with a B12 guild! - Lore update, up!
Post by: Seriyu on July 17, 2012, 02:16:56 am
Oh yeah. Tistia, here. Just went over to Cobh to try and find that guildstone mentioned in the first post but didn't see it anywhere. Heading back to Tir right now. Currently a useless L16 ranged.

AyeAye.

The OP should be updated, the guildstone has long expired.

Also a good point. Doing it now.
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Singularity125 on July 17, 2012, 07:21:56 am
Can guild ownership be transferred? As I'm VIP anyway, I wouldn't mind "taking over" the guild so we have a guildstone again. (No worries Girlinhat, you can have all the fancy admin privileges you had before... I hope. How does that system work?  :-\)
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: majikero on July 17, 2012, 07:30:10 am
I'm bored so I'm writing a something about money and how to earn some.

Money is Mabinogi is gold coins. Unlike in other online games where where you can carry tons of coins, gold here is a physical resource that takes inventory space. It eats one square per 1k of gold so you have to buy a gold pouch to keep you money from eating all your precious inventory. A gold pouch is 2x2 and comes 10k pouch or a 50k pouch. You store you gold in the bank when you pouch is full. You can also store items in the bank but please note that the right half of the bank storage is a premium service. You get a month of free premium service i think.

The good thing about Mabinogi is that grinding for high end rare stuff is optional. You can keep using the stuff you get from the beginner quest till your running end game dungeons. The difference between cheap store bought stuff and rare items is a few points difference, a cooler look, and a higher repair cost. The most expensive item on the cheap end of the scale is about 50k, that's the kite shield and two-handed swords. The expensive stuff can reach 600k and that's only the once you can buy from the store. Player bought stuff can go for a few millions.

Why you want to buy all those overpriced stuff when you can get get by with something cheaper? Because you want to, what's why!

Player economy in Mabi is "want" driven. It's not required to get rare and expensive junk to play. In fact, I just wasted 40k on clothes I didn't even want and 80k on gloves with not much stat difference because I can.

Now, on to "How to Earn Gold the Easy way!".

1. Commerce Runs
- in Uladh, the fomors have set up trade of fomor goods between the cities. These goods use ducats, which takes no inventory space and is non-tradable. You also earn 1 gold and 2 exp for every ducat you earn.

2. Fomor Scrolls
- in Uladh, monsters drop fomor scrolls. For every 10 fomor scrolls, you can turn it in for gold. Rabbie dungeon is the best place for that.

3. Selling necessities and other items people want
- there are some things that people use in the day-to-day basis. In Mabi, you can either make it yourself or buy it from other people. Anyways, some people are to lazy to grind for items then they're sitting on millions of gold. Holy water is one of those necessity. It's used to bless items to prevent them from dropping upon death, reduce durability decrease and increases repair success rate. You can get them from church part-time jobs. They normally sell for 20k per stack but you can undercut your competition by selling it at 15k.

Anyways, those are the easiest and low risk gold earners.

Now for some money saving alternatives:

1. Fomor weapons
- this is the main use of ducats. Besides using ducats to buy trade goods, you can buy fomor weapons. These have higher stats than normal but can't be upgraded. It's a cheap, powerful and easy to maintain but upgraded normal weapons are better in the long run.

2. Make you own potions
- potion making and herbalism. If your a spell caster like me, you'll be eating MP potions like candy by day. Making your own potions is made easier with the introduction of homestead. Level up your homestead, put down enough herb patches. If you want herbs, just ask one of the more established players here.


I would have added pictures but I'm lazy.
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Skyrunner on July 17, 2012, 07:45:27 am
Can guild ownership be transferred? As I'm VIP anyway, I wouldn't mind "taking over" the guild so we have a guildstone again. (No worries Girlinhat, you can have all the fancy admin privileges you had before... I hope. How does that system work?  :-\)
I don't think so: as long as the guild master is whoever it was, only she can reactivate the guild.

About Mabinogi... I really really like the "perverted" (in most MMORPG's standards) market. The same flashy sword with a blood-red hue costs a couple times a plain one, and mottled brown and purple pretty clothes are much cheaper than, say, ones that flash between colors; often by six times or more. I distinctly remember that a maid uniform that was in the maid colors was 3000k, while one that wasn't was 1500k.

Most items have similar stats. In fact, the humble broad sword is the best weapon you would find, fully upgraded (222A, 223B... many recipes abound), and the rare items usually aren't worth it. For example, the Trinity staff: when it first was released, it cost up to 100000k on the Korean servers, despite not *really* being worth that much. Why? Because one, it was rare, and two, the characters had a nice posture that only came with the staff. @_@

Enchantments are, along with upgrades, the way to max out your weapon's power. It depends on weapon, but some enchantments are cheap and useful, others expensive and useful, and a few prohibitively so. There is a enchantment called Steel Needle. Steel Needle itself was pretty uncommon by enchantment standards, too, because you had to get it either from wild trolls as a drop, or from Albi Advanced (or whatever the highest dungeon is...), 3 person, from the treasure room, enchanted on a practice sword. That meant it had to be reverse enchanted to get the scroll, which was pretty hard to do. Why? It was eighth rank. That also meant it had to be enchanted over a ninth rank enchantment, which had to be enchanted over an A rank enchantment. Steel Needle gauntlets cost 85000k in their height, though much cheaper now.

Just in case anyone is an aspiring archer, I recommend getting a composite bow with the Stamp enchantment. I don't know the American server prices, but it cost 500k (or 500,000g in case I misunderstood what 'k' stands for). Combined with the correct upgrade formula for a composite bow, it's a relatively cheap and powerful weapon. It increases your damage by eight if you are over 16.

[/end rant-thingy-reminiscence-thingy]

I might post a more coherent one about the (Korean) Mabinogi market if anyone wants to listen, tomorrow. >.> This post is just me talking about the good ol' days when I actually played it >_<
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: majikero on July 17, 2012, 07:50:01 am
Black and white maid clothes sell that high? I think I still have some black and white dyes in storage.

The flashing colors are an eyesore. Not sure what people see in them to charge those prices.

Also, K stands for thousand. I thinks its from "kilo" which is 1000 in the metric system. M is million obviously.
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Skyrunner on July 17, 2012, 07:52:45 am
Well, not sure about the American market, but in Korea they did. You should search around before deciding on information from the experiences of a Korean gamer >.>

Also, the flashing colors ... some people got together and cataloged every single one that existed, depending on which colors they mainly shifted through, what speed and what rate... Anyways, there's a complex market out there, and they're rare. Electronic bragging.

About dyes, if they're pretty (such as black black, pure white, red red, blue blue...) they usually sell better. But only if they're "fixed" dyes, not the ones that you have to pick from a minigame. Which reminds me someone made a program that helps you dye your clothes. xD
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Singularity125 on July 17, 2012, 08:07:38 am
The internet's not being helpful on this one, for once... but it suggests you MIGHT be able to transfer an inactive guild if you do so from the mabinogi website, instead of in-game. Nobody can seem to agree on whether it's possible, though, and only Girlinhat can try it.  :-\

Anyway, I should get ready for work.
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Girlinhat on July 17, 2012, 10:37:47 am
I'm going to get VIP again, because I have a lot of fun stuff stored in my VIP inventory tab that's lock.  I currently have Inventory Plus, but that doesn't open it...  Probably just run the month of VIP and then settle for Inv+ alone, so should be able to rebump the guild and then pass off leadership.

Really, guild leadership isn't a whole lot.  We were never big enough to access the "guild budget" which seems like a big deal, but if I understood it right then the owner could withdraw funds if it were put to a vote, and use the gold as they wish - preferably using them as they said they would!

But we didn't really use that much.  We just enjoyed the guild chat and instant-Tara teleport, though that's less important now because moongates are wide open.  In that regard, the guild leader is just the person with the crown on their name, nothing more.
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Singularity125 on July 17, 2012, 05:48:31 pm
Man, you used to be able to buy the services in 1-day increments. Horribly cost-inefficient except for cases just like this. Only, apparently you can't anymore. That's a shame.  :-\
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Seriyu on July 17, 2012, 06:02:05 pm
No update today, as a side note. Someone can fill the gap if they like. Also welcome aboard Aoi, did a ciar dungeon run, and died twice, not bad.

Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Ozyton on July 17, 2012, 06:39:14 pm
You can also store items in the bank but please note that the right half of the bank storage is a premium service. You get a month of free premium service i think.
The right half of your bank goes poof once you reach level 30. I think it's 6 spots horizontally that are locked.

Also, you now get two pet whistles when you start, one that gets you a free Thoroughbred (fast mount) and an eagle (flying mount) and a pet card that lets you make a thoroughbred only available for 7 real days. None of these pets have inventories, but as far as I know the pets make using the whistles are permanent. I didn't know that at the time though, so my pets have silly names. Oh well =p

Oh, and when you get the 'Advent of the Goddess' quests make sure you do them. Some of the dungeons may be a bit hard, but the first few quests are simple and net you some nice AP for your skills. A lot of 'Advent of the Goddess' is going between Dunbarton and Tir Chonaill (and Sidhe Sneachta which is just a short ways north of Tir Chonaill). I waited a while before doing them because I thought it would be annoying but it's well worth the AP. 2 or 3 AP just to deliver a book to an NPC, then sitting in front of said NPC until a book arrives then getting another 2 AP is pretty damn swell... repeatedly =p Tedious but... it's AP.
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Girlinhat on July 17, 2012, 06:57:29 pm
Yeah, a lot of the early quests (G1 and whatnot) are based on a slower gameplay where you care about the NPCs more.  Used to be Tir was the only area, and you'd get to be really buddy-buddy with the local NPC.  Later quests (G9 anyone?) are more about spamming dungeon runs and going to the bathroom during the cutscenes.
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Ibid Straydrink on July 17, 2012, 07:14:57 pm
What's the name of the black knight-looking fellow in Tir who spits a lot and wants to bed the healer? Me and him were close chums on every character I've ever rolled, and I eventually took to trying to dress like him.  8)
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Girlinhat on July 17, 2012, 07:18:12 pm
Wants to bed...  hmm, you sure you're not talking about me?

Although apparently you're not very chummy, if you don't even remember his name!
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Ibid Straydrink on July 17, 2012, 07:24:50 pm
Wants to bed...  hmm, you sure you're not talking about me?

Aren't you a girl in a hat..?


Although apparently you're not very chummy, if you don't even remember his name!

It's been like 400 (in-game) years!
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: majikero on July 17, 2012, 07:31:27 pm
The knight is Trefor, who likes the healer, Dilys. I think Dilys has some issue with men.
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Seriyu on July 17, 2012, 08:05:59 pm
She does, it's covered in a later generation quest.
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Seriyu on July 17, 2012, 11:58:42 pm
DUNGEON RUN WWOOOOAAAAHHOOOHOOHHOHHOOH

With us today is myself (Mobliz) and Ozythesage(OzyTheSage). The dungeon is Ciar intermediate, which while mostly fairly straightforward, does have one particular, very interesting enemy.

(http://i.imgur.com/6y1OT.jpg)

The snakes however, as seen below, are not it. They are very fast for the amount of HP they have, however.

(http://i.imgur.com/nPLGA.jpg)

I'll be honest, most of the monsters in the dungeon are single aggro snakes. However, they come in different colors, which count for the "seperate enemy aggro" rule, which can make things a little hairy at times.

(http://i.imgur.com/VJN08.jpg)

Now heeeere's the interesting enemy. Rat men! The rat man's gimmick is that, well, being a rat, he plays some tricks. For instance, USUALLY, when he says "Prepare a heavy blow." he will load smash and run at you. But occasionally, he'll not load smash, and just run at you with a normal attack, which if you're trying to counter a smash, with a normal attack, you'll usually get smacked and comboed because he has a very fast attack speed. This was particularly troublesome when sharp mind was still in, which would occasionally fail to identify a skill. You failed to identify a skill! He's standing still! Is it counterattack or windmill? Who can say! Hit him with an ice bolt, don't risk it. I have no idea how people in the korean (I think?) servers deal with them, because sharp mind, and skill bubbles in general don't exist in oversea servers. Maybe just magic spam.

(http://i.imgur.com/cqaKp.jpg)

Of course, most of this doesn't matter if you just tank them with windguard, or attack from range, so they weren't a huge problem. They threw me a few curveballs though, I'm not ashamed to admit it.

(http://i.imgur.com/yIuWQ.jpg)

On to the boss. Like most ciar bosses, it's a golem, with a load of metal skeletons. Since this was intermediate, the skeletons were lightly armoed, which gives them a very small chance to activate heavy stander or natural shield. I don't think mana deflector is included.

(http://i.imgur.com/XygrD.jpg)

Now for the boss, the golem itself. Golems are notorious for being one of the harder boss monsters for melee people to deal with, because they have both stomp and windmill, both are very dangerous, and the work in fairly different ranges. This particular fight started out with an attempt at millwalling, but it kinda went nuts when my windmill lagged and gave him time to smash ozy up a bit. I decided to just rush it and smash him to death, while ozy provided long range support. Ozy lasted riiiight up until the end of the fight, when the golem got past me and managed to kill him. Sorry bout that.

Also of note is that Ozy is handling himself very well, so good on you for that too!

Good times.
Title: Re: Mabinogi - Now with Steam group! - Lore update, up!
Post by: Skyrunner on July 18, 2012, 12:12:37 am
Ratmen? In Korea, there -is- Sharp Mind, so that's how.

Usually the ratman is dead before he can feint though. >.>
Smash or Magnum Shot. Usually Smash. Or Windmill, before it was nerfed to remove its invulnerability. Oftentimes, the simple regular attacks finish ratmen off. With two broad swords, hit-hit-hit-hit-dead. :P
Title: Re: Mabinogi - Now with Steam group! - Dungeon Recap!
Post by: Seriyu on July 18, 2012, 12:21:34 am
Maybe it was the japanese servers that don't have sharp mind. Or maybe I'm making things up. It can be tricky to a new player that's in out of his depth, but if you're overleveled and two shot him, yeah he's nothin. Most things are at that point though. :P
Title: Re: Mabinogi - Now with Steam group! - Dungeon Recap!
Post by: Skyrunner on July 18, 2012, 12:23:36 am
Without min-maxing (or rather max-maxing, which is how Mabinogi rolls xD) you can't tackle the harder dungeons, like the level 1000+ Shadow missions, because they have protection and defense up the whatever. Really, they're SOOOOO hard to kill, and they have tons of HP too. D: I think that was a bad decision on the Mabinogi devs' part. Instead of working on different play, they just increased the stats and left everything else the same, including the character models.
Title: Re: Mabinogi - Now with Steam group! - Dungeon Recap!
Post by: Seriyu on July 18, 2012, 12:29:59 am
Iunno, the shadow monsters do have pretty good AI, I've seen em cancel a normal attack and load smash when I load defense, it can honestly get pretty hairy. I'm not a fan of them just loading up on protection on anything they want to be hard though, I'll give you that one.
Title: Re: Mabinogi - Now with Steam group! - Dungeon Recap!
Post by: Skyrunner on July 18, 2012, 12:33:05 am
I think that AI is pretty much shared along all the "smart" monsters. Think of the Golem, who thumps the ground just to make sure you're dead, negating Play Dead actions, or other humanoid monsters, like ... Ratman :P

Gargoyles are relatively smart, too.


Anyways, often criticized is the protection/defense loading up evident the harder you go. Dungeons like Kiar Hard Mode are impossible to do without max-maxing. :3
Title: Re: Mabinogi - Now with Steam group! - Dungeon Recap!
Post by: Seriyu on July 18, 2012, 06:23:06 pm
So, stuff to go over today....

Basic melee combat, hopefully helping ranged fighters understand the basics they need to function well, and helping understand what the hell those melee people are doing anyway.

Melee combat in mabinogi is pretty intimidating and in depth, which is why I don't mind seeing newer archers and such making some simple mistakes. For the most part they're doing fine, but there's one inparticular that bugs the hell out of me...

If there is an enemy rushing at you, you hit a defensive skill hotkey. We'll go over defensive skills and which ones you should be using later in this update. Don't try to beat their attack, in the worst case scenario they're going to get an entire combo off on you and probably kill you. Hit a defensive skill hotkey, counterattack, defense, or windmill. Everyone should have those three on their hotbar somewhere, preferably in an easily accessible place.

What skills should you use? One, if you don't have a shield, you should probably be using counterattack mostly. Don't be afraid to use defense, it's still a fine defensive skill, but the effectiveness is greatly diminished without a shield and one of the primary things you should be trying to do in a melee fight is preventing serious damage to yourself. Note that if counterattack is cooling down, and you don't have time to switch to your weapon set with a shield, or you just don't have one, defense is still an excellent skill to use, and much less of a crapshoot then trying to land a windmill. It'll still reduce damage significantly.

Two, if you DO have a shield, you should be using defense. Having a shield increases the defensive abilities of defense pretty well. Do note that against higher end stronger enemies, even rank F of defense with a shield isn't gonna be enough to stop all of their attack, but it'll still cut it down pretty nice, and more importantly, I think it'll prevent wounds. Still, on stronger and stronger enemies, you should be moving more to counterattack. Why use defense over counterattack? Counterattack drains stamina, prevents you from moving, and more importantly, unless you've got a huge rank of it, you'll do more damage with the subsequent combo opening defense provides then the counterattack damage in almost every situation.

Three, if an enemy is approaching from an awkward angle and your'e dealing with another monster, whether in melee or range, IMMEDIATELY load windmill and attack wildly with it. Make sure your cursor is in windmill range, you'll know when it's not when there's a little x below the arrow in the circle. Even if both of them are fairly close, it'll likely hit both, knock them back, and give someone some time to get over there and help out if they can. Which leads into then ext point...

Sometimes, not often, but sometimes the melee fighters will be dealing with something dangerous enough that they can't realistically pull themselves away from the monster they're fighting to help someone else. To use a semi recent dungeon run as an example, the black ship rats hit pretty hard and moved very fast. There really wasn't a realistic situation where helping other people out was possible, unless someone was transformed, and even then it'd be risky. Even if someone ran towards an ally to windmill some rats off them, the rats they were fighting would almost certainly catch up, and in a worst case situation, kill the melee fighter and leave the ranged person to deal with the new rat that's now that much closer.

IIiii feel like I've forgotten something but maybe not. Anyway there you are. Now stop trying to beat a normal attack with a normal attack, and stop making me proverbially shake my fist at the screen every time it happens.
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Ozyton on July 18, 2012, 06:54:12 pm
If you're like me you'll spam your counter button and end up having to wait for a cooldown while an enemy is about to punch your face in.

If you can shoot fast enough hitting them with a basic ranged attack will give you enough time to take a few steps back. With counterattack you will get some distance between you and the enemy, but you become stunned after countering, meaning that as soon as you're able to move the enemy has gotten up and is charging you once more. Sometimes it's better to just rapidly fire volleys of arrows in hopes that you will raise their knockback meter enough to push them back. Or if you want to risk it you can load Magnum Shot, which will pretty much always knock enemies back quite a bit, and since they are probably very close to you the aim will rapidly reach 80% which should be enough. If not, just hope you're quick to hit the counter button =p

As for bows themselves, short bows load skills slightly quicker, allowing you to fire in quick succession, while longbows have a longer range, allowing you to aim quicker. How fast you aim is based on the skill you're using and how far within maximum range they are. An enemy at a short bow's maximum range will take a while for a short bow to aim at, but since they're nearly at half longbow range aiming will be very quick for long bows. Magnum Shot among other skills will not take your Ranged Attack's aiming boost into account. Support shot aims at 130% speed (but I don't think it's affected by Ranged Attack? I would check if I could get ingame) so you could support shot when they get close, then windmill them away for more melee damage. You'll be using bare-handed damage for all your windmills (and counters?) if you have your bow equipped so it may be better to get your ranged attack skill higher and just use that.

On a final note, sometimes when you are far from your enemy and you have already attacked them, they will be out of range. Trying to load a skill will cause you to run towards them like a fucking idiot. If that happens you want to hit spacebar so you aren't attacking/targetting them, so they can come to you. You want to do this because even while aiming at enemies out of range your accuracy will increase. So if you aim for several seconds with a Magnum Shot while they are out of range, as soon as they enter range accuracy will be at maximum, allowing you to hit them instantly. If somebody know how to do this without having to deselect the enemy with spacebar, please tell me =<
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: majikero on July 18, 2012, 06:58:59 pm
Just to let everyone know, I hate the random item in a box thing in online games. They have the yukata mini in the latest random box thing in the cash shop.


Anyways, back on melee combat. Melee combat is like rock-paper-scissors. Block beats normal attack, Smash beats Block, normal attack beats Smash, Counter beats normal attack and Smash, Windmill beats everything if you do it right. That's the most of it. Not sure about lance combat and fighter skills though.

Never really use range though, 5 charge firebolt usually kills anything without Mana Deflector. If they survive, shoot another. Why am I the only mage here? I'll give you all the basic spellbooks and a wand if I have to.
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Ozyton on July 18, 2012, 07:05:11 pm
Block beats normal attack. Windmill beats everything if you do it right.
I think defense will prevent you from being knocked down/back by windmill.
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: majikero on July 18, 2012, 07:08:24 pm
Never tried to hit a blocking enemy with Windmill before, I only use it to kill Mimics and an alternative to counter.
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Seriyu on July 18, 2012, 07:10:15 pm
Ooh, that reminds me, you can turn off the "run towards enemies when you load a skill" thing, by finding the "auto use skills" checkbox in the options. It's something like that, and helps a lot for ranged attackers. And honestly for melee attackers too.

And yes, defense keeps things from being knocked down by windmill.

Rock paper scissors is the base, but there's more then that to it, and as tomarrow's thing will show, using smash for only breaking defense is a horrible waste. Most ranged fighters won't have to worry about that though.

And while I need the advanced magic for mana crystalization eventually, I somehow think that's not what you're talkin about. :p
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Ozyton on July 18, 2012, 07:17:06 pm
Running away is a good tactic for archers on enemies using defense =3
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Seriyu on July 18, 2012, 07:28:40 pm
Yeah, that's another point, there's nothing wrong with countering an enemy then running away until the counter reloads. Elves are better at it but humans can usually make it work too :p

There's a better alternative to that but we'll be going over that tomorrow.
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Skyrunner on July 18, 2012, 07:59:01 pm
Skill Optimization Guide..ish Thing
Which Skills Do What
One thing to note: Most skills give permanent bonuses to stats, most of them at higher ranks. This could be an incentive to max out all the relevant skills of your needed stat, but be warned: many skills only offer bonus points at high ranks.

Disclaimer: This guide is NOT telling you to never put points into some skills. It is merely sharing which skills are better to put points in earlier.
Disclaimer: Some stats may be different from race to race, especially AP.


Leap AttackStr + 17, uses 201 AP.  Bonuses rank 9 ~
    Personally, I don't recommend putting points in this skill over other skills like Smash. You get a humdrum handful of permanent Str, and 200% damage at rank 1, but you might as well use Smash. Especially since Leap Attack is rather hard to train, and has limited usage.

Charge (Assault?) — Stamina + 45, Str + 13. Uses 207 AP. Bonuses Stamina every rank, Str 9~
    Another "meh" skill that is better to put off until later. You can negate some damage of ranged attacks while charging, and the more ranks you put in the further you can charge. At rank 1, you negate 60% of ranged damage and attack with 150% damage.

DefenseLife +41, +15 to base Defense, uses 205 AP. Bonuses every rank.
  Defense is a rather nifty skill, in that in increases your base Defense and is easy to train. You may note that it doesn't have challenge ratings (ie, "Kill one BOSS monster"). This means you can throw a rock to piss off a white spider and just keep on defending until you rank up. At rank 1, you increase your Defense by 55, and Protection by 25% for a successful Defense.

Throw AttackStr + 13, Will + 19, 148 AP. Str from rank 9, Will every rank.
  I never did a Giant, so I can't tell you how awesome or not this skill is. At rank 1 you hit with 900% damage.

Lance ChargeStr + 21, Will + 21, 415 AP. Str & Will from rank 9.
  This is a moderately expensive skill. Cheap skills cost roughly 200, moderate 400, and expensive 600 (most intermediate magic) to master. I never used any Lance skills, so I can't comment.

Lance CounterDex + 11, 255 AP. Dex from rank 9.
  Same.

Ranged Combat MasteryDex + 50, Str + 6. 187 AP. Dex every rank, Str from rank 6.
  You be an archer? If you no put this, you very sad.
  *cough* Anyways, you get fifty Dex and +10 min +25 max to damage, ranged. You need this. If only for the Dex. But if you're really going to work, DON'T raise RCM first. You would have to do Refining first, because Refining has stupid failure training, which gets harder with higher Dex. Also, elfs need 279 AP to get RCM to rank 1, and only get 22 Dex for that effort. Devcat does not like elfs.

Magnum ShotDex + 18, 232 AP. Dex from rank 9.
  The Smash of archers. A must have. You deal 500% damage at rank 1, and always knock over enemies, just like Smash. Even ones with Natural Shield. However, if they're using Defense, they don't get knocked over. Elfs need 235 AP to get the same effect. Magnum Shot also loads faster from rank 9, taking 1.5 seconds instead of 2 for humans. Elfs load it faster than humans, 1.5 until A, 1 second until 6, and 0.5 from 5. So... Devcat doesn't hate elfs too much.

Mirage MissileElf only. Dex + 23 Int + 14. 201 AP. Dex every rank, Int from A.
  Cheap and powerful. If you're an elf, you want at least an F in MM.

StompStamina + 31, Str + 31, 152 AP. Bonus every rank.
  Yes. Trains fast and is cheap, and gives much strength. Giants only.

Support ShotDex + 20. 181 AP. Every rank bonus.
  The good thing about SS is that it not only doesn't break the comboing of a meleeing friend, but that it also increases the next melee hit's damage. 20% at F, 70% at 1.

SmashStr + 8, Will + 8. 215 AP & bonuses from 8.
  The bread and butter of human melee combat is all in Smash. It's the primary damage-dealer. You hit at 500% damage at 1.

Arrow RevolverStr +8, Dex+30. Str from 8, Dex every rank. 214 AP
  The only reason human archers haven't disappeared from the face of the earth is because Arrow Revolver! :D It's Human only, and allows you to quickly shoot a bunch of arrows at a target.

WindmillStr + 30, Will + 50. Both every rank. 209 AP
  An excellent skill. The range of Windmill increases at 9, 5, 2. The difference between 9 and 2 is really huge. The 250% damage, which ignores protection bonus, is prone to critical hits.
Actually, I think after the nerfing of Windmill, it doesn't ignore protection.

CounterattackDex + 15, every rank. AP 173
  The harder the foe was hitting you, the harder you hit him. At rank 1 you deal twice the foe's and 150% your own damage, with a 10% enhanced critical chance. Though you get little in the way of stat bonuses, this is a nice skill to use, especially in the later dungeons where every hit has the potential to kill you on a critical.

Crash ShotMana + 16, Dex + 31. 490 AP. Mana from 9, Dex every rank.
  Girlin testifies to the power of Crash Shot. CS also increases the range it leaps to and the number of shards. Strangely, only Crash Shot has the shooter firing from a traditional archer pose.

Final HitStr + 46, Will + 13. 414 AP.
  Human only. Using two swords you become a fairly invincible powerhouse of destruction. The higher the rank, the further you can TP, and the longer you stay in Final Hit mode. Final Hit enables you to strike without regard for other pesky skills like Counterattack; it's also hard to get because of the various pages, quests, and Final Attack dungeon. If you can get it, get it!

Final ShotStamina +18, Dex+41, 414 AP
  Elf only. Final Hit with arrows. You aim faster in Final Shot mode. Final Shot is relatively easier to get than Final Hit. Still, the dungeon for it is pretty harsh, with multi-aggro and lots of monsters. Final Shot is best for spamming Magnum Shot. Not as awesome as Final Hit, but still fairly useful.

EvasionDex 4, from rank 4. 91 AP.
  ??? I don't know about this one. It's sorta useful, but not really. No real bonuses, a cheap 91 AP, limited usage. You can dodge arrows and bolts but have to evade at the correct timing. A niche skill.

Melee Combat MasterStr + 42, Dex + 10. 230 AP.
  A must-have, but preferably at a later date. It increases damage by 8 min 18 max, and adds 150 HP. The problem with raising MCM early is that it makes other skills' training hard. A high MCM makes monsters look like AWFUL when they used to be BOSS, or even -blank- instead of BOSS.

Critical Hit+45 Will. 132 AP.
  Unlike most other games, raising Critical Hit doesn't increase the chances of a crit, but increases the damage resulting from it.

Various Weapon Masteries: + 19 to either Str or Dex, and usually cost around 190. Same reason to put AP into Mastery skills as MCM, and same cons, too. Archers must put points into Bow Mastery, though, because bows have weaker damage than their melee cousins.


I'll do Life and Magic skills later. I hope this long post actually helps people, because I have a creeping suspicion that all this information is already somewhere on the net.
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Seriyu on July 18, 2012, 08:06:36 pm
I'm sure it is, but having it all localized is nice.  :P

Good stuff. Giant ranged attack is nice, but it's definitely not a replacement for say, a bow. There's some stuff you just don't wanna get close to, even as a giant, and ranged attack has a lot higher range then alchemy, which is the only other decent alternative for a ranged option for giants. I personally go with alchemy, but that's mostly due to space constraints on atlatls and javelins.
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Skyrunner on July 18, 2012, 08:08:57 pm
Maybe you should link all these guides in the OP so people can find them later?
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Seriyu on July 18, 2012, 08:20:44 pm
Yeah I need to get around to doing that. I'll do it the day after tomorrow, so I can finish the combat segment stuff.
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Errol on July 19, 2012, 04:49:49 am
Decided to give MMORPGs one more shot. Registered for this.
Being based in EU might not help matters, though.
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Seriyu on July 19, 2012, 06:24:43 pm
If you can get into the game don't worry too much about framerate, pretty much everyone lags at least a little in this game. Ozy's got some pretty wierd/bad lag despite having an excellent connection and he still does fine.



Advanced Melee Combat!

Alrighty, so you want to "main" melee combat, but you really don't know how beyond how to three hit combo and use skills, and have no idea where to go from here. Don't worry, mabinogi explains itself poorly, and it's a common point to get stuck on.

We'll start out with a basic tactic that pretty much anyone, even giants, can use as a stalling manuever, magic counter.

First, get into a situation where you can successfully counter. Immediately after the enemy attacks you and gets countered, load ice bolt. When the enemy starts getting up, and NOT BEFORE, hit it with the ice bolt. THis will stun it and allow you to load counter. Which will allow you to load ice bolt, which will allow you to load counter, and so on. This can also be done with fire bolt for enemies with mana deflector, although it's a bit harder for non magic intensive people to maintain. Most can still manage a few rounds of it at least.

Another stalling maneuver for people without magic, somehow, or people that just have way more stamina then mana, countermill.

Like magic counter, get into a situation where you can counter. When you counter, load windmill, and fire it off when the enemy is in range. Then load counter. Then load windmill. etc.

Now, something that, even in a situation where you lack Stamina, which you should always try to avoid, by the way, you can add some sort of damage to your basic attacks (additionally, it's something you can add to anything that involves a basic combo, so). N+1!

Now, there are two ways to do this. Hit the enemy up until your second to last hit, then delay the hit for a little bit. Don't let the enemy come out of stun, but delay it as long as you feel is safe, then hit him again. This will give you an extra hit, because that delay caused the knockback meter to get enough space for another hit in it. If you have trouble getting the timing, another way to do this is to delay every hit a little bit. This works much better on faster weapons. The effect from this really isn't amazing, but if you're in a fight with a tough enemy you're going to need to add all the damage you can.

Yet more in the field of "enhanced combos", N+smash , or alternately, N+1+smash.

Do a combo, wait until the second to last hit (you can also do N+1 for an extra hit), then load smash and immediately hit him with it. This is easier with slow weapons, and with knuckles the timing is pinpoint precise, but it's still possible. To just get this out of the way, you can also do this with windmill. Combo (N+1 if you like), load windmill, fire windmill. It's nice for when enemies are in windmill range nearby.

Now, let's move on to team tactics.

First up, the most common team tactic, and something you'll see used a lot in B12 runs (and really any dungeon run), millwall.

First, you need at least one windmiller, preferably two, and at least one ranged attacker. The ranged attacker situates himself in range of the enemy, probably a boss, and the windmill user moves in front of him. THe ranged attacker hits the boss, and instead of taking off, stays put and loads another shot. He continues firing on the boss until it reaches in range of the windmiller, who bashes him with windmill, causing it to be knocked back. And the cycle repeats. Ideally the monster never targets the windimiller, since the ranged attacker is keeping the pressure up, which makes it possible for the windmiller to easily windmill the boss. Windmill windmill windmill.

Now for another thing you probably won't see often, but can still work if you're ever in such a situation Smashmill.

First, the boss must be against a wall. This is kind've the main issue with it. One person smashes the boss, the other person windmills the boss, the other person smashes the boss, etc. This should keep the boss locked down long enough for the high damage of smash and windmill to kill it off. Timing is very finnicky, be warned.

That should do it for now, although I feel like I'm missing something. There's other stuff but I feel most of it is of questionable usefulness.

Also, don't be afraid to play with skills and make your own combinations, it's certainly possible. I've come up with a thing that as far as I'm aware isn't used widely by other people (N+(1+)smash+Assault Slash+Windmill) and xandak had an idea for something although I never tested it. (Charge+N(+1)+smash/windmill)

So yeah, that's that. I'll FINALLY get the OP table of contents hooked up tomorrow.
Title: Re: Mabinogi - Now with Steam group! - Melee Combat Basics!
Post by: Ozyton on July 19, 2012, 08:07:00 pm
Decided to give MMORPGs one more shot. Registered for this.
Being based in EU might not help matters, though.

Having another lag buddy would be swell, we can suffer together =)

Hit the enemy up until your second to last hit, then delay the hit for a little bit. Don't let the enemy come out of stun, but delay it as long as you feel is safe, then hit him again.
This confused me for a long while until I saw an enemy actually do it to me. What you're doing is attacking once, then waiting for your character to reset back from the attack animation which is shorter than the enemy's stun time. Then you continue with your combo. You can't do it with 1 hit weapons for obvious reasons.

N+1 is a little different for dual wielding, but since I don't dual wield I don't quite know how it works. You basically get almost twice as many hits than normal.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Seriyu on July 19, 2012, 09:20:14 pm
Yep, dual weidling you get twice the hits on every hit but the last one. N+1 still works, but the timing might be finnicky? I dunno, as a giant I can't really dual weild. I can dual wield maces, but eh.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Skyrunner on July 19, 2012, 09:31:33 pm
Actually, N+1 wielding is very good with dual weapons too. It's basicallyexactly the same. With two 2 hit broad swords, for example, you hit twice, wait a bit, then hit twice again and finish with both.

Also, you get 2 hits for every attack when dual wielding, even the last one. It looks like it doesn't , but it does. :P I'm pretty sure two damage numbers appear. That's why dual wielding rocks xD Who needs a shield anyways?

I think some people did a experiment to check if left/right matters, but I don't remember the result.

N+1 hitting is dangerous, for 2 hit weapons while dual wielding >.> It often doesn't pay off, in my experience.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Seriyu on July 19, 2012, 09:49:00 pm
As someone that uses a Vales Great Sword (only one weapon, but still, as you said, it's apparently similar enough :p) it can be a little tricky, but I wouldn't really call it hard. Just takes some getting used to. Now knuckles, I have no idea how anyone manages that.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Skyrunner on July 19, 2012, 09:53:30 pm
A single weapon is perfectly fine o.O
When you hit someone with an attack, their Stun and Down is increased, but Stun decreases faster than Down. With two weapons, you deal more stun and more down, so it's harder to make the enemy not be pushed back (Down max or Stun max) or knocked over. I don't know what's the difference between being knocked over and pushed back, but it's true :P That's also why the N+1 is possible xD
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Seriyu on July 19, 2012, 10:08:36 pm
Ohhhh, I see, I getcha. :p

I think knockdown/knockback is determined by howm uch the last hit goes over the knockdown gauge maybe? Seems like it, since smash usually triggers a knockdown, and always maxes out the bar.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Ozyton on July 19, 2012, 10:24:46 pm
I think a critical attack that would push back makes them get knocked down instead. Things like Smash and Magnum Shot also causes knockdown all the time regardless of push back meter. Basically pushing back means they can come at you immediately afterwards, while a knockdown will require them to get up afterwards. Supposedly counter attack causes knockdown, but from what I've experienced, enemies will get up with no animation or wait, so it's more like a fancier push back.

Useful link (http://wiki.mabinogiworld.com/index.php?title=Types_of_Hits)
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Skyrunner on July 19, 2012, 10:27:59 pm
Actually, Smash/Firebolt/Magnum Shot(when not blocked with shield + defense)/Windmill(same) always knock down. Even when the enemy has rank 3 in Mana Reflector, Natural Shield, Heavy Standing. It's hardcoded, so they're really useful in defeating enemies like the Knightmare or whoever it was that has four colors. One color each for invulnerability to ranged/melee/magic, and one color for total invincibility; he changes color when knocked over, meaning you need to use the above skills for their knockdown ability.

On the other hand, hitting a Heavy Standing 3 enemy with any other attack(melee) resets their stun&knockdown bars, so don't. xD

In case this hasn't been brought up!:

Stages of Natural Shield, Heavy Standing, Mana Reflector: Passive Defense
Each monster has a different rank. There are three distinct ranks, 1, 2, and 3; four if you count 0. Inside the game, it is coded as rank 9, 5 and 1, but we don't need to know that :3
Most weak monsters don't have any of these skills, while many strong monsters have one or more. The player can access these skills' effects through three methods. One, use Defense with a shield: blocking Magnum Shot with a shield will cause the player to flash yellow, create a metallic ringing, and reduce damage while still standing. Same with all magic except for Firebolt. The second method is to raise the Transform (Paladin, Dark Knight, Beast, Falcon) skills. Third is to upgrade your shield to have a small chance of creating a special effect.

There are three of these special skills. Natural Shield is against ranged physical attacks, Heavy Standing against physical melee, and Mana Reflector against magic.

Heavy Stander
Rank 1 of any of those three:

Rank 2 of any of those three:

Rank 3 of any of those three:

Personally, I like the activation sound. It's so distinctive and cheery (even if I'm on the receiving side. . . ).

Natural Shield activates 100% from rank two. It also does not ignore stun, but does ignore knockback gauge. Also, it doesn't flash yellow with that nice sound at Rank 1, but is always on, with a passive knockdown ignoring effect.

Same with Mana Reflector. You cannot knock down a Mana Reflector Rank 1 monster with three Icebolts.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Girlinhat on July 19, 2012, 11:48:35 pm
You forgot one important detail.  100% knockdown skills will always knock down an enemy with passive defense.  Zombies have level 3 natural shield, but magnum will still knock them back.  Smash, Magnum, Firebolt, Windmill, Crash Shot's fragment effect on the primary target, Intermediate Magic (except only the final bolt of Thunder will knockback), etc.  These will always cause knockdown, but the knockdown animation can be canceled by an attack.  For instance, two archers firing on the same zombie.  If one shoots magnum, it will knock it down.  If the other uses a regular ranged attack, then it will instantly reset the animation and the zombie will resume moving.

Be VERY careful how you handle multiple people facing the same enemy.  Knockdown control is critical!
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Skyrunner on July 20, 2012, 12:42:35 am
You forgot one important detail.  100% knockdown skills will always knock down an enemy with passive defense.  Zombies have level 3 natural shield, but magnum will still knock them back. 

Actually, Smash/Firebolt/Magnum Shot(when not blocked with shield + defense)/Windmill(same) always knock down. Even when the enemy has rank 3 in Mana Reflector, Natural Shield, Heavy Standing. It's hardcoded, so they're really useful in defeating enemies....

  ???

I did forget the intermediate magic part, but yeah.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: SirAaronIII on July 20, 2012, 12:59:09 am
Okay, I finally finally finally successfully downloaded, installed, and logged on successfully. Went to check out my other character (on Mari, NOOOO) and I appear to be 113 years over 25. Wow.

Anyway all I did this time was kneel down and curse Nexon. I'll make my legit new character tomorrow.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Seriyu on July 20, 2012, 01:33:44 am
You can just make a giant or elf charecter by swearing alliegance to the giants or elves (you can make both by double crossing one), if you want. Just mentionin it.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Aoi on July 20, 2012, 01:50:27 am
I just setup a second account. No way I'm erasing my over-250-year-old character from 2008. =P
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Errol on July 20, 2012, 02:34:48 am
Hah, I already started as an Elf character w/ Alchemist destiny and spent most of my time Shoryukening cute little armadillos, discovering that you should not pick fights with cute normal-sized armadillos even with a fully charged water cannon, getting some ridiculous lagspikes, wondering where that Wind Blast trainer actually is and being the worst spy ever. So, in short, I haven't given up yet.

What's your regular online times?
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Aoi on July 20, 2012, 02:45:38 am
Eh. Pretty sporadic, depending on what else I'm doing. Let me know when you get to the main storyline quest Paradise though-- might be nice to get it done with company. As it flattened me when I tried to solo it. =P
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Seriyu on July 20, 2012, 03:17:31 am
I'm in the steam chat pretty much any time past 4-5 PM (that's CST) or so, and it largely depends on what I'm doing that day when I'll be in game. I really dunno what goes on before than, so people may be on earlier than that. Also because I'm a broken record, if you've got steam, get in the steam chat, it makes things so much easier to arrange. If you don't have a steam account we can manage, but I'll also need an in game name to PM you whenever we're doing stuff or whatever.

This will all be much easier to arrange in game when we get the guild back up whenever, but until than. :p
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: alexwazer on July 20, 2012, 02:20:26 pm
I usually get on steam chat around 6 PM (eastern) and in game shortly after, much earlier during week ends.

Speaking of week end, there is a double rainbow event going on right now and for the full week end. It gives double experience for killing stuff and, more importantly, double AP from leveling (both normal and exploration). Might also add some other double stuff (like drops or something), but AP's the real thing.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Seriyu on July 20, 2012, 06:02:59 pm
No update today (I'm about to start hooking up the OP, don't worry :p), but I was paging through the patch page of the mabinogi wiki, and noticed a few interesting things.

In a couple of patches, one, the ore stack limit will be raised to 50, and mining with a pick in general will be buffed. This is..... wonderful news. Along with that a ton of new gathering skills will enter, like "mushroom gathering" "Harvest" Mining mastery" etc. So that's kinda neat too.

The bard destiny is coming in the... next patch I think?

And again in a couple of patches, the feat system will enter the picture, replacing destinies. I'm terrible at explaining things, but I think you have 5 slots for feats, and each feat does something. 2x training ticks for X skill, whatever. (I dunno if that's one of the feats.) But, you can unlock different feats by doing various stuff in game, like, say, clearing G1 might unlock one or whatever.(Again, dunno if that's one of the unlocks.) It looks interesting.

Off to do the topic equivalent of wiring up a complicated electric device.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Aoi on July 20, 2012, 06:20:37 pm
Mmmhm... My system just overheated and did an emergency shutdown. Whoops.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: majikero on July 20, 2012, 06:29:04 pm
I've been fooling around with fusion bolt, and good GOD is it awesome. To all those wanting to be a mage, get it as soon as you can. Ice-Fire fusion is the best skill ever. At 5 charges, the first shot gets massive bonus but the following shots gets progressively weaker. Fire-Lightning fusion is like a small room cleaner. Ice-Lightning is useless so don't bother.

There's the Double Rainbow weekend event. Double Exp, double drops, double AP, also double skill exp that stacks with destiny bonus.

Also, I got my page 4 Thunder. Yayification.
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Girlinhat on July 20, 2012, 07:11:16 pm
Double Rainbow is Best Rainbow~

Mining updates sound fantastic, can't wait for that to go live!
Title: Re: Mabinogi - Now with Steam group! - Advanced Melee Combat!
Post by: Seriyu on July 20, 2012, 07:43:33 pm
Mining updates do seem really awesome. Something I forgot to mention I think is that ore piles will have 7 ore per pile rather then 5, so that's really nice too.

Also to anyone in the steam chat, the steam chat appears to have bugged out, so exit and rejoin the steam chat to not be stuck in an eternal hell of not being heard.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 20, 2012, 07:57:14 pm
I want to play toooo... :'(
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Ibid Straydrink on July 21, 2012, 12:23:15 am
Seriously, thinking about giving the game another go... if I ever found it lacking anything, that was an active group of folks to share in the adventure, generally fraternize, and break into random pet RP sessions with- "Sssssss! I'mma sssssnake!"  8)

If I did give this a shot, would that fact that I'd be a newbie-lowbie bar me from joining in the reindeer games..?
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: SirAaronIII on July 21, 2012, 12:39:39 am
So I was part-timing for the church and all I have to say is holy shit, cutting wheat is hard.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Ibid Straydrink on July 21, 2012, 12:42:23 am
So I was part-timing for the church and all I have to say is holy shit, cutting wheat is hard.

Always been more of a bush-whacker, myself.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 21, 2012, 04:22:18 am
Seriously, thinking about giving the game another go... if I ever found it lacking anything, that was an active group of folks to share in the adventure, generally fraternize, and break into random pet RP sessions with- "Sssssss! I'mma sssssnake!"  8)

If I did give this a shot, would that fact that I'd be a newbie-lowbie bar me from joining in the reindeer games..?

If you're okay with the potential of death, you can pretty much join in anything.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 21, 2012, 04:24:01 am
Is Mabinogi region-locked? I'm so starved for in-game friendship that I just might attempt to play a game with servers in 'Merica from Korea :P
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 21, 2012, 04:39:42 am
Some fella from I think brazil? Said he could log into the US servers earlier in the thread. Also I'm pretty sure a few people in the UK have managed to get in. With that said I know the UK servers were shut down, and I don't think there's a nexon brazil, so you maaaaay be out of luck since there's a korean mabinogi.

Only one way to find out!
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 21, 2012, 04:47:01 am
The only two regrets I have would be one, all of my stuff is on the Korean servers, and two, my lag will probably affect everyone I play with D:
To try, or not to try xD
I guess it'd be like playing all over again from a beginner's perspective :P I think I would play as an alchemist if I did play. Maybe a memorial card alchemist. Much easier start-up o.o Of course, 25 dollars is a tad expensive...
Archer is probably a bad choice for me, because elf archers depend on there being no lag spikes. Lag = death.

Maybe a pure mage with bolts xD Expensive D:
Or a full support character, except life skills are not appreciated T-T
So hard to choose ...

I'll download the client in hopes it works today night, or so.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Rose on July 21, 2012, 04:47:26 am
Only one way to find out!

Yup, spend hours and hours downloading the game in the hope that it'll log in.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 21, 2012, 04:49:11 am
Actually, it won't take -too- long. Download Manager should accelerate it by ten times.
So... maybe five hours max. :P Also, after the client there are all those pesky updates to apply. Gah.
So much opportunity cost xD

EDIT: Wow, this is just great xD
With Free Download Manager, the dl speed for a 2.5 GB file is fluctuating between 1 mb/s and 9 mb/s. Three minutes to ten minutes left. Really fast >_<

EDIT 2: Oh wait, I saw this on the download page:

Quote
Nexon America is committed to servicing Mabinogi for North America and Oceania regions. If you are trying to connect from other regions, please find your localized version of Mabinogi from the list below.

South Korea | Japan | Taiwan | China

D:

I think that means I'm not allowed in. I'll still try, though, but don't expect anything :(

Now only if I had a proxy of some sort. I can't figure out how to even set up one, don't even know if proxies for MMORPGs exist, so ..yeah.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 21, 2012, 07:45:53 am
Double post makes me guilty.

So, via AOL's lovely broadband connection, I've gotten into Mabinogi. I have an exactly two second delay and any changes on my side won't help, because my connection is probably routed through the AOL server which will not have Nagle's Algorithm off.

I am Nocneah on Alexina.

I don't know what to do, especially as I have next to zero money. I figure I might do potion making, but I don't have money for homestead stuff... :(

My 2-second lag prevents me from being a real help T_T

Anyways, what time (along with timezone) do you usually play?
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Graknorke on July 21, 2012, 03:03:09 pm
Oh wow. They closed Mabinogi Europe?
I don't think I'll even give them the benefit of caring enough to use a proxy. Unless the USA servers have had their access lifted. But I kind of doubt it. Why did they even do that in the first place anyway?
This makes me sad and possibly having to mingle withe the 'Merikun players. And everyone know USA and Korea are where the hardcore grindfesters live. Yup. I am never going to be able to be any good on the USA servers, if they even let us use those now.

EDIT: Okay, so they lifted the block of Eurpoean players for the N.America servers.
I am still displeased with the nature of this.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Girlinhat on July 21, 2012, 04:29:43 pm
QQ Moar.

Also Mabi is somewhat unique because there are virtually no level restrictions anywhere.  You can join any regular dungeon (not Hard Mode) and run to any area of the map.  If you'll be any good there is another issue, but at the most basic level you can level up your healing and scream and hide.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 21, 2012, 05:25:08 pm
No update today! Double rainbow. Expect this trend to continue tomarrow. Also because I don't have any ideas for updates.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: majikero on July 21, 2012, 06:33:01 pm
Just so you know, both the US and EU server had few people. Then they merge the EU server to the US server. Now its so lively here.

I'll try to post a basic overview of the economy once I have the time to hunt down the prices of materials.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 21, 2012, 06:35:10 pm
I'm stupid... I should have picked Merchant Destiny so I only need to grind half as much for life skills D:
I might as well do Herbalism & Potion Making so I can be helpful, but there's one catch.

I need YOU for the herb collection army!

If you come across red, blue, or yellow herbs in a dungeon, please collect all of them and give them to me >_<

I don't know if I should use Homestead or not. I need 30 herbs to make 1 herb patch, the yields 5-6 herbs a day...
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 21, 2012, 06:56:32 pm
It's an investment, early on it won't make up for it, but when you get like 3-4 per herb type like GirlInHat has, yeah, you pretty much never have to run a dungeon again.  :P

Also IGN? Partially so I can toss herbs at you and partially so I can inform you of guild activities.

EDIT: Or get in steam, should it be available of course.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 21, 2012, 07:02:16 pm
Erm, I posted it a while up: Nocneah.

I suppose Girlinhat is training up potion making too? D:

Also, I still would need to go dungeoning, because you aren't going to level up potion making with a "paltry" 30 herbs per type per day :P Anyways, I hope my service is needed xD

If I add a tree of the right type to the herb patch, I'll recoup the investment in five days.
I need to do part-time jobs ten times to get Herbalism... while elfs and giants just need to ask. :( I feel cheated.

I think I'm going to go mongoose hunting, because I'm not strong enough for Kiar.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Girlinhat on July 21, 2012, 07:17:10 pm
I've got 3x base herb patches, 5x sunlight herb patches, and 6x each of bloody, mana, and golden herb patches.  I can toss up 30 herbs a day easy, and I never use all of them!
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 21, 2012, 07:21:51 pm
... Donate them to a poor soul D: Please? Spare a life, spare a herb (or thirty)! xD

Edit: It seems homestead patches yield 10 per patch, not five. That makes it a pretty good investment.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: majikero on July 21, 2012, 08:09:47 pm
It actually yields 5-10. Your lucky if you get 10 per patch but it's mostly 5.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Ibid Straydrink on July 21, 2012, 10:35:39 pm
I can't seem to find a negative or positive answer to this, nor recall myself- maybe someone here knows: is it and was it ever possible to send items to players on other servers..? I could have sworn...
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 21, 2012, 10:46:11 pm
I don't think so. I know you can friend people on other servers (Unless that drop down server selection menu is for nothing but), but you can't send I don't think.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 22, 2012, 05:51:25 pm
No update today either, but almost certainly one tomorrow. I'm also still kind've out of ideas. Maybe it's time for another lore update.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: majikero on July 22, 2012, 07:27:38 pm
Since Seriyu ran out of ideas to post, I'll be posting something instead. It'll be about Spirit Weapons, also known as Ego Weapons.

What is a Spirit Weapon?

Well, it's a weapon with a spirit in it, duh.

Why would you want one?

First of all, it's cool. The weapon glows. Glowing things are always cool to have.
Second, Spirit Weapons can grow. It has the potential to be stronger than the original non-spirit weapon when it reaches higher levels.

How much will it cost?

Like all good things in Mabi, it will cost gold, lots of it. From the base weapon to the items needed to level it up, you'll be it to keep it happy so you don't get stat penalties. According to my sources, it cost 10mil worth of items to level-up one stat to 40 and it needs about 20mil to get it from 40 to 50.


I'll add the more detailed post at a later date if anyone is interested, like stats, levels and the best way feed it at minimal cost. I guess I'll also add who to talk to so you can start the quest to get it as well. Everything about the game we post here can be found in the wiki.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 22, 2012, 07:54:01 pm
Also of note is if you plan to use it regularly, you'd better have a huge load of food on hand. Always have a backup, non spirit weapon on hand, in case you run out of food.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 22, 2012, 08:16:46 pm
Tip: If you are serious about keeping up a spirit weapon, raise Metallurgy and get lots of gems.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Girlinhat on July 22, 2012, 08:46:28 pm
Since that sucked...  Here we go!

What's a Spirit Weapon?
It's a normal weapon, which has been imbued with a spirit.  At the beginning they may even be a bit worse than a regular weapon, but with care and massive money, they can grow more powerful than anything else in the game.

Ok... so what's an "ego" everyone talks about?
Same thing.  "Ego" is the Korean translation.  Or it's listed as "ego" in the data files.  Or something.  Don't worry, Ego and Spirit Weapon mean the same thing.

How does got egos?
Fairly easily, actually.  You need a weapon with 100 proficiency, no upgrades, and nearly all of its durability.  Edern and holy water will be your friend.  Once obtained, you'll need a spirit, which you find in gem form.  These can be retrieved through Bangor's Barri dungeon (special pass from that old item shop guy) or bought from other players - don't buy them from other players.  Finding a new spirit is incredibly easy.  It just might take a few runs to get the right weapon type and gender you want.  Then it's a few Elemental Removers, which are like 30,000g total, and talk to that bear man.  Pretty easy, at least yo get them.

How do they grow?
This is the tricky part.  Your spirit weapon grows by consuming equipment and gems.  Pretty much anything you can equip, and some things you can't, can be fed to an ego.  Found old boots in a dungeon, toss them to your ego!  Buuuut it's not quite that simple.  Different items give different stat boosts depending on the ego weapon type and the ego gender.  A bow spirit won't gain the same stats as a sword spirit, and a male bow spirit won't gain the same stats as a female bow spirit.  So finding the ideal items for your specific weapon can be a little tricky.  Added to this, they only eat when hungry, and they only grow hungry when they're used in combat or when they sit in your hand for a while.  Being AFK and gathering ego hunger is very reliable, especially if you time it.

So gems?
Gems.  Gems are your friend.  Normal items will give the ego like 16 points in one stat, but a gem will give like 80.  Stat growth is based on item value, normally, so expensive items give better growth, except gems follow a different rule, based on gem size instead of direct value.  Diamonds are best, but some are obviously better than others for certain weapons.  Whichever gem it is that improves Strength on a sword is obviously highly valuable, as strength relates directly to damage.  Meanwhile, whatever gem gives Will to a bow is nice, as that increases the wound rate.

My shiny ego is damaged, how do I fix it? D:
This is important, even for people who don't want a spirit weapon.  To repair an ego, you take a similar item and sacrifice it.  For instance, I'm using a Leather Long Bow, so to repair my ego, I'd need a second Leather Long Bow, and I'd do a special repair on it, consuming the sacrificial item and repairing durability.  The higher my ego's durability, the more durability is recovered.  For instance, at 18 max dura, it might repair 12 dura to the ego, but at 14 max dura, it might repair 15 dura.  So investing in durability can pay off.

But there's a catch!  It can fail.  If you fail an ego repair, the max dura of your ego goes down!  Normally you have some sort of 75% chance to repair.  But the higher the sacrificial weapon's proficiency, the higher the repair chance.  At 100 prof, you get 100% successful repair.  Some people may argue that it's 99%.  Don't believe them.  It used to be so, but patches have come out that make it 100%, so rest easy.  Full ego repair is possible.

This is why it's important to non-ego-users.  100 prof weapons sell pretty nicely as ego repair material, and "Spirit Liqueur" does as well, which is used to repair them.  The cinch here is that the liqueur requires White Herbs, normally extremely rare, but they've available from the Clover Gnu pet rarely as well.  White herbs and Spirit Liqueur sell pretty steep, and 100 prof weapons as well.  Popular weapons include Gladius, Leather Long Bow, Wing Bow, Dragon Fang, Claymores, and Daggers - Daggers?  Why yes.  They get fantastic critical rate and a spirit dagger gets good damage as well.  Final Hit with an ego dagger is terrifying.

Neat, so what type to get?
Swords, Two-Handed Swords, Blunts, Bows, Wands... and Cylinders, maybe.  Cylinders may be the next patch, but I think they're live.  "Blunts" includes axes.  The basic things to consider for your ego are what you specialize in, and what you want to do infrequently.  Ego weapons aren't everyday weapons, they're expensive as sin to upkeep, and trying to do a dungeon with one requires you to have gems on-hand to feed the ego during the dungeon - an ego grows hungry as you use it, and a hungry ego is drastically less powerful!  So in that regard, plan for low-move, high-power attacks.  Smash, Windmill, Magnum, etc.  The general rule is that the weapon enhances its stats.  So a high-powered Gladius would do well as a Smash Spam Ego because its high damage will go higher, but its balance won't raise all that much.  Meanwhile a dagger will get boosts to critical and balance, but not as much to strength.  In trying to "get your money's worth" many players go two-handed, as this gives a significant buff to smash, windmill range, and damage overall.

But keep in mind that you'll need several of this weapon.  When I was using a Ring Bow, I had to destroy my ego and get a new one - Ring Bows are rare and expensive, and I couldn't afford to 100 prof one for a sacrifice.  Store-bought weapons are generally best because they're easier to repair, though exotic weapons can achieve higher end results.

For Archers and Mages, pay close attention!  Bows get higher range as they level up.  An ego Wing Bow is the furthest range weapon available in the game, able to shoot clear across the Tir town square.  Similarly, a shortbow can get longbow range and still maintain its high speed and wound rate.  But wands get neutered - when you level up your ego it begins to automatically chaincast, but chaincasting wands can't use intermediate magic.  If you go with an ego wand, it won't get the benefit of ego-casting ice spear, which is extremely demotivating.  However, an ego combat wand can have... strange potential.  It doesn't cast magic as well as other wands, but it gets a buff to that one smashing move, and an ego wand can do some real damage if utilized right!  Not to mention, an ego fire wand can get absurd damage with r1 Firebolt.

Sweet, I just got this awesome black and red-
Let me stop you there and say "forget it".  When your ego levels up, it begins to glow.  The glow will pretty much ruin any color on the weapon.  People can't tell if it's silver or blood red, because it will have a bright blue glow effect.  Unless you're using a large weapon.  Most two-handed weapons, and pretty much all Giant weapons, will still show their color because of how long the blade is.  But most times you're better off selling those unique-color weapons for cash.

So is that all they do?
Perhaps the most interesting thing about spirit weapons is their awakening move.  After a certain level up, your ego will be able to "awaken".  That is, a very powerful special move.  You gain charges by attacking with the spirit weapon, and then you're able to unleash it.  Spirit bows are able to let loose a hail of arrows, while spirit swords are able to give a powerful slash that will reach to the other end of a dungeon room.  And for a brief moment, you can see your spirit floating in the air above you - very brief, it's artfully done.  It's a very powerful move though, and it comes pretty much for free, providing a good way to blast through an annoying room and deal with some zombies or golden mask ghosts.

Alright, it's kinda cool...
It's very cool.  And it's virtually free to begin.  Ego weapons will store in your "special" inventory, so they don't even use up bag space!  You can make one, and if you don't use it, it'll just sit there patiently.  It's worth investing a bit of time in, as fully leveled ego weapons can rip through... well, pretty much anything!  You can also level them fairly cheaply, especially at the fishing boat, or a homestead in the desert - both of these fishing spots have a high chance of giving you damaged items, including some rare bone marine armor.  Feeding fished items to your ego is very reliable and very cheap.  Not to mention that it goes well with equipment crafters, such as blacksmiths, tailors, or carpenters.  Got 20 daggers you made for blacksmithing exp?  Feed them to your sword!  This is also a great way to feed specific items.  High-level crafting unlocks some expensive items, great for ego food.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: majikero on July 22, 2012, 08:58:12 pm
I was gonna elaborate it tomorrow because I'm busy right now.

About ego repairs, the liqueur cost 50k a pop. For a prof 100 weapon, that's why i dual wield, ego in one hand, the fixer weapon in the other.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Girlinhat on July 22, 2012, 09:06:45 pm
Spirit Liqueur costs nothing.  It takes potion making, spirit fragments, and white herbs to make.  I have potion making, spirit fragments come from Barri, and I have a gnu that produces white herbs.  No one in B12 should ever need to buy a liqueur.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: majikero on July 22, 2012, 09:14:05 pm
I wish I knew that before I bought the thing, it's now just sitting in storage along with my 100 prof weapon.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 22, 2012, 09:15:34 pm
I'm at a loss to what to do Dx
I want to grind Potionmaking, except I don't have herbs, and I can't buy a herb pet until Paypal decides to work or Nexon fixes it for me.
I can't combat because of a lethal 2 second delay.
I don't have enough inventory.

:-0
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 22, 2012, 09:26:50 pm
Oh man ego weapons go in special inventory? That's.... pretty awesome. Hmm. Maybe I'll give the ego thing a shot again, on my elf. Ego the hatchet and use the sword for general use maybe. Maybe the other way around. Hmmmmmm.

I'mmmm very indecisive. But added to the OP.

EDIT: Also I'm like 99% sure ego cylinders are out. I haven't actually seen them on anyone, but I know we're past the patch. It's possible they held it back for whatever reason, but we prolly have em.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 22, 2012, 11:10:19 pm
Yep! Walking people through stuff is something I enjoy doing, I can kind've be a know it all. :P

Hop on the steam chat whenever, I'd be happy to help, and even if I'm not around, other people are usually more then happy to help too.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 22, 2012, 11:13:57 pm
This Steam chat, how do I do it? o.o
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 22, 2012, 11:17:30 pm
Download steam, then look in the OP for the link to the community group, (Mabinogi DF chapter) it should take you right to it. Then join the group and join the chat :p
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 23, 2012, 12:09:45 am
I think Steam told me I can't join chat without having games on my account.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 23, 2012, 12:16:49 am
Iiii think you can? I'm actually not sure, but I don't see why not. Is kind've a dick move if you can't, but.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: SirAaronIII on July 23, 2012, 01:26:26 am
So I've got a quick question before I go to sleep: what are you supposed to do after you do all the tutorial quests? Is it time to set out bravely into the world and go dungeon running with the pros?

Also, can somebody help me unlock Fusion Bolt, please? I'll do the ice half, so I'll need someone with a thunder wand willing to help me out.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Seriyu on July 23, 2012, 03:05:18 am
Once you've got the tutorial quests done you can basically do what you want. If you like the crafting, you can pursue those skills, if you like combat, it's time to brush up on that stuff. Most people pick a single skill to specialize in, a lot of melee people pick windmill because it helps a ton in multiaggro situations, which are the easiest to die in. Smash probably isn't a terrible choice either. Basically just pick some skills and go nuts. Browse the wiki to find skills you don't have yet, all that business. If you're a mage, most people move on to advanced magic quests at this point. Bolt skills aren't terrible to rank up either, you could focus on one of them. Fire bolt does high single target damage, ice bolt has the benefit of multiple shots, and thunder bolt has high max and low minimum damage, and spreads between nearby targets, jumps the same number of bolts you have. A good thunderbolt can clear a room of low monsters. A bad one will barely scratch them.

As of now passes are a little short too, so don't be afraid to run dungeons and get passes out of them if you want. Just be sure to ask in chat if anyone wants to go when you get one, usually someone will be up for it at least. I'd definitely reccomend backup if it's ever your first time in a dungeon. If you don't think you're ready for a normal dungeon, go ahead and ask too, people are willing to give backup usually. Dungeon runs lead to gold and are generally more fun then running commerce until you die.

So yeah, do whatcha wanna do. If dungeon runs are your thing, pursue that. I generally reccomend at least picking one crafting skill, as running dungeons forever can get tiresome and it's nice to have something to back up onto if you're frustrated about something in the dungeon, or generally just wanna relax a bit, as crafting skill ranks do still give permanant stats, most prominantly stamina, which can help. You certainly don't HAVE to, though.
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Graknorke on July 23, 2012, 03:24:34 am
Ugh, I got this patcher error and they haven't updated the manual patch yet.
Also bardmage is basically the best set of skills to pick. Magic because it's magic, and musical skills because it makes you look clever as well as being a fun, non-grinding thing you can try (writing and performing music).
Title: Re: Mabinogi - DOUBLE RAINBOOOOWWW (2x exp,drops,AP gain) - Advanced Melee Combat!
Post by: Skyrunner on July 23, 2012, 03:30:01 am
I hate Devcat >:-I

The bandits, oh the bandits.

I wasn't really paying attention, so I ran into bandits who made off with 20 of my Cohb Seaweeds. Well, that's an acceptable loss, except Mabinogi spawned the next bandit right in front of me. .... Lost 10 more there. Then, almost to Tir, an invisible bandit hopped out of the middle of the road and killed me, took 20 Seaweeds and ran.

So... I made a net profit of 0. >:-(
I can't fight well enough to save my seaweeds...T_T At least buying cheap stuff in bulk let the loss be minimized.
Title: Re: Mabinogi - No more rainbow.(Normal rates) - Advanced Melee Combat!
Post by: Ibid Straydrink on July 23, 2012, 01:32:34 pm
Caved and decided to spin by the main website, where I noticed an advertisement for pet maids....



Rolling character nao.
Title: Re: Mabinogi - No more rainbow.(Normal rates) - Advanced Melee Combat!
Post by: majikero on July 23, 2012, 02:20:51 pm
Maid and Butlers will be available till July 27 so if you want one, DO IT NOW.
Title: Re: Mabinogi - No more rainbow.(Normal rates) - Advanced Melee Combat!
Post by: Ibid Straydrink on July 23, 2012, 02:30:16 pm
I was going to, but then, while browsing over the character cards, I noticed... the premiums are gone. Everything appears to have been replaced with "Destiny" cards, and their descriptions seem to claim that characters rolled from them cannot be reborn.....

Did Mabinogi renovate/eliminate the rebirth and level reset systems..? I don't think I can play if I am not going to be able to rebirth one a week. :P
Title: Re: Mabinogi - No more rainbow.(Normal rates) - Advanced Melee Combat!
Post by: majikero on July 23, 2012, 02:33:36 pm
Premium cards have been made redundant by the beauty shop. Buy 100 pons for 9k NX to buy the premium looks. Basic is still there for 1 week rebirths.
Title: Re: Mabinogi - No more rainbow.(Normal rates) - Advanced Melee Combat!
Post by: Graknorke on July 23, 2012, 02:43:32 pm
Did Mabinogi renovate/eliminate the rebirth and level reset systems..? I don't think I can play if I am not going to be able to rebirth one a week. :P
Could you please explain why this is? I never really found a need or desire to rebirth until I was about level 25 and aged way above the maximum starter ages. doing it earlier just felt kind of like I was missing out on time when I would have been a lot more capable of fighting. That's how I played for a while anyway, using the initial few weeks after rebirth for learning as many skills as possible, and the later weeks to do grindy things to get money to pay for training in the next rebirth.

Also because I'm a cheapskate and wouldn't pay even if I wanted to.
Title: Re: Mabinogi - No more rainbow.(Normal rates) - Advanced Melee Combat!
Post by: Ozyton on July 23, 2012, 05:09:19 pm
I'm not 100% sure but the destiny cards you're speaking of are simply there for people wanting to start a new character with a head start, with equipment and skills already ranked up a bit. The basic card is used for rebirthing and making new characters the old way. If you want to make your character fancy, create the character, then when you're in-game at the bottom of the screen next to the homestead button is a 'beauty shop' button which will let you buy decorative item slots and actual character customization.

You may also rebirth for free when your character reaches age 20, so if your character is age 10 it will take 10 weeks before you can rebirth for free, may as well just rebirth at age 17 if you want to do it often for free.

I'm looking on the wiki and it keeps mentioning premium cards, so somebody probably needs to update that.
Title: Re: Mabinogi - No more rainbow.(Normal rates) - Advanced Melee Combat!
Post by: Aoi on July 23, 2012, 05:25:44 pm
Did Mabinogi renovate/eliminate the rebirth and level reset systems..? I don't think I can play if I am not going to be able to rebirth one a week. :P
Could you please explain why this is?

Rebirthing as quickly as possible means that you can get skills more quickly, since it's easier to level, and therefore get AP, when your current level is low. At least, I think that's why it's a big deal...
Title: Re: Mabinogi - No more rainbow.(Normal rates) - Advanced Melee Combat!
Post by: Seriyu on July 23, 2012, 07:04:39 pm
That is precisely right.

And you can only rebirth once a week when your cumulative level is below 100. (Maybe it was 200.) After that it's once every three weeks.

EDIT:
Welp, I'm in the Steam chat now, looking for a friendly face. Anyone out there?

Sorry, you got on a bit late. Try to get on a bit earlier, I'll hang around in the chat later then usual. Failing that you can just start adding people in the OP, and try to catch people that are on to ask questions of. That really is about the only time I'm presuming where there's just nobody on. Also username?

EDIT2: Alternately you can just ask in the thread, it's fine.  :P

Also moving a new update to the next post.
Title: Re: Mabinogi - No more rainbow.(Normal rates) - Advanced Melee Combat!
Post by: Seriyu on July 23, 2012, 07:17:39 pm
So, a lot of people know about Solea, and while less, a lot of people also know there are hidden herbs and ore piles down there. FEWER people know that mythril ore piles are down there, and fewer still know to what extent the herbs down there are.

Me and Skyrunner(Nocneah) went down there as they're interested in herbalism and have terrible latency to the point where fighting is kind've an impossibility. With all the ant lions and bats down there I figured it was a good chance to prof my mace. She did the exploring, I got mauled by ant lions. As far as ore, ore does seem slightly more common in the first cave, maybe an even amount. In the second cave, ore is FAR MORE PLENTIFUL then herbs, so if you're going down there to mine, go into the cave closer to Physis. Some of the herbs we found were Mandrake (Only in the second cave), and three types of the basic herbs (Base Bloody Mana, yep, there are hidden base patches but they seem to be quite rare). We also found antidote herbs. No sight of the elusive white herb, or antidote herbs, but they may well be down there. By far, most of the herbs were basic types, so it's a good place to get started.

So yeah, minor update to get back in the swing of things, a geographical Survey of solea. You'll need a buddy to fend off the ant lions while you mine, but it seems like it could be very very profitable, especially with the advent of the soon to come mining revamp (50 ore per stack, 7 ore per pile), on top of providing an easy source of basic herbs and mythril.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Kweri on July 23, 2012, 07:38:55 pm
If no character on your account (even deleted ones apparently?) has ever had a cumulative level of 100 or higher, you can actually rebirth once every 24 hours for free.

Some of the info on this link is outdated, but the basic idea (get your three free characters to 98/98 quickly with the daily rebirths the first few days) seemed sound to me for an early boost to AP before you need to wait 3 weeks between (free) rebirths: http://mabination.com/threads/33503-How-to-begin-mabinogi-the-right-way.-A-basic-understanding-of-the-game
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Aoi on July 23, 2012, 07:58:50 pm
If no character on your account (even deleted ones apparently?) has ever had a cumulative level of 100 or higher, you can actually rebirth once every 24 hours for free.

Some of the info on this link is outdated, but the basic idea (get your three free characters to 98/98 quickly with the daily rebirths the first few days) seemed sound to me for an early boost to AP before you need to wait 3 weeks between (free) rebirths: http://mabination.com/threads/33503-How-to-begin-mabinogi-the-right-way.-A-basic-understanding-of-the-game

Either things have changed, or there's some kind of hitch to the 'free' part; I'm something like 28/9, 11 years old and elven, but it still prompts for a card regardless of the options I pick.

Well. I suppose I could be doing something totally wrong too.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Sonlirain on July 23, 2012, 08:06:02 pm
Decided to give it another shot the game sounds too good to pass up till i at least try it.
Maybe i manage to somehow connect from EU without having over 500 latency.

Meh... stupid company closing EU servers.

The game sounds like WoW meets Ultima online with less elitist homosexuals who will shout at you because you're doing something the FAQ they read didn't cover or you're 100 Gearscore too low to get into their heroic dungeon party.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Seriyu on July 23, 2012, 08:06:50 pm
I actually lied slightly, I think you have to be 21 (Like ozythesage said actually, now that I notice), which just happens to be 3 weeks from 17. So you'll be waiting a while longer unfortunately.

I know assistant cards can rebirth fine though, both my giant and elf do it fine, so don't worry about that.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Aoi on July 23, 2012, 08:11:48 pm
But if it has a minimum of 21 years, and you have to wait a week to rebirth, and the maximum rebirth age is 17... is the assumption of the 24-hour rebirth for low characters that it requires you to use character cards? =P
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Kweri on July 23, 2012, 08:31:09 pm
If no character on your account (even deleted ones apparently?) has ever had a cumulative level of 100 or higher, you can actually rebirth once every 24 hours for free.

Some of the info on this link is outdated, but the basic idea (get your three free characters to 98/98 quickly with the daily rebirths the first few days) seemed sound to me for an early boost to AP before you need to wait 3 weeks between (free) rebirths: http://mabination.com/threads/33503-How-to-begin-mabinogi-the-right-way.-A-basic-understanding-of-the-game

Either things have changed, or there's some kind of hitch to the 'free' part; I'm something like 28/9, 11 years old and elven, but it still prompts for a card regardless of the options I pick.

Well. I suppose I could be doing something totally wrong too.
It wouldn't let me do it if I tried choosing rebirth from the character select screen - I had to use the button that's on the character screen in-game.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Seriyu on July 23, 2012, 08:39:11 pm
Oh, hmmm.... You may be on to something, try what Kweri just posted if you haven't. The one week rebirth thing shouldn't be limited by age I don't think. Unless they made it less one week and more 18 year old rebirth.

EDIT: That was to Aoi as a note.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: majikero on July 23, 2012, 08:43:40 pm
Tired to finish my G1 quest. The new Genesis stuff doesn't apply to me because I was in the middle of G1 when the patch happened. No AP and free stuff for me.  :'(
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Seriyu on July 23, 2012, 08:44:56 pm
If Lorna ever gets fixed you can talk to her to redo it :p
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: majikero on July 23, 2012, 08:58:46 pm
If the new mining patch comes it, ingots will drop prices further. Synthesis already makes ingots cheap and fomor weapons reduced the demand of forged weapons.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Seriyu on July 23, 2012, 09:22:22 pm
Honestly I'm okay with ingot prices dropping, because selling iron ingots at all seems rediculous to me. Copper maybe, silver and gold, sure, but iron? It takes like half an hour tops to make like five of them. And the blacksmithing ptj is there for people that just wanna level blacksmithing. With how rare silver and gold are I don't see it effecting the prices too much either. It's still gonna take forever to get the ore. Copper might go down a touch. Iron will definitely fall much farther.

The fomor weapons are an excellent point and I never thought about that. I was about to say a better forged weapon makes a better spirit weapon but given how stats raise on them that's not really true.

At least merchant destiny lets people make "magic" heavy armor like thames now.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: majikero on July 23, 2012, 09:24:48 pm
I actually have Thames boots from Wyvern hunting. How much do you think those sell for?
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: alexwazer on July 23, 2012, 09:33:49 pm
Lorna's been fixed for a while already. I already restarted G1 with both Kyu and Don.

For free rebirths, it's 20 years old, not 21. Make sure you don't select to respawn in Tir or Qilla (or elf/giant cities) and only reseting age and level. Anything else requires a card. Also, the current 3 days rebirth event might be messing up with daily rebirths for characters under 100 cumulative. Or Nexon might have changed that along with the new G1-3, which would explain the free AP you get from that.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Girlinhat on July 23, 2012, 10:28:13 pm
Actually ego weapons have fixed stats, they ignore the weapon's stats.  A player-forged sword and a store-bought sword will have the same ego values.

Copper ingots won't lower in price - it's hard to go lower than "worthless".  Really, there's so little that copper is used in, I end up tossing whole stacks of 20 bars to dungeon altars.  Really silver is the big money ingot.  Or rather, the ore.  It's great refining exp, and it's used in many blacksmithing recipes.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Skyrunner on July 24, 2012, 12:52:27 am
Solea.... I did see antidote herbs there, but Seriyu didn't.

The list of herbs I saw is:
+ Base herb (Green herb)
+ Mana herb (Blue herb)
+ Bloody herb (Red herb)
+ Mandrake (Orange herb)
+ Poison herb (Purple herb)
+ Antidote herb (Silvery herb? Don't quite remember, but it was white-colored and not "White herb")

I'm sure Sunlight Herb is there too, just that I didn't find it.
I suspect there are no White Herbs, because those are Clover pet & Peca dungeon exclusive.

My view on the mining update and Metallurgy is that Metallurgy will still be attractive, even with ores being 25% more efficient in storage. Though I don't know the specifics, I suspect you still need Metallurgy for those sparkly gems. Metallirgy also provides easier to handle pieces, and is more accessible than mining: you only need sieves (smaller than picks) and a nice patch of beach to work on. Mining either has you in the various undergrounds (teeming with aggressive insects and bats and bugs) or the first floor of Bari repeatedly, four ore piles each time.

On an unrelated note, if any of you go dungeoning and find blue/yellow/red herbs, please pick them for me >_< I have a serious derth of herbs right now.

Also, ye magicians of intermediateness, if you want mana 50 potions please send me mana herbs! >_<
Title: Re: Mabinogi - No more rainbow.(Normal rates) - Advanced Melee Combat!
Post by: Ibid Straydrink on July 24, 2012, 01:03:54 am
Did Mabinogi renovate/eliminate the rebirth and level reset systems..? I don't think I can play if I am not going to be able to rebirth one a week. :P
Could you please explain why this is? I never really found a need or desire to rebirth until I was about level 25 and aged way above the maximum starter ages. doing it earlier just felt kind of like I was missing out on time when I would have been a lot more capable of fighting. That's how I played for a while anyway, using the initial few weeks after rebirth for learning as many skills as possible, and the later weeks to do grindy things to get money to pay for training in the next rebirth.

Also because I'm a cheapskate and wouldn't pay even if I wanted to.

It's difficult for me to conceive of how it could take you enough time to reach lv. 25 that you aged in-game. Since AP is crucial for just about any activity, and typically things got more grindy than I liked around lL. 60 or so (about an in-game week of gameplay), I would just spot the Nx for a rebirth, soak up all that precious AP, then rinse and repeat. 

My way of looking at it, was that I made $10 IRL much more quickly than I could gained 60 levels' worth of AP after level 60. Also, at the time I had poured all my points into Composition, leaving my combat skills want for improvement. :P

And thank you muchly for the information- I think I will get myself situated and join in short time!  :D
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Seriyu on July 24, 2012, 02:24:05 am
Eyyy, good to hear! Be sure to post your username in the thread when you're all set up.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Skyrunner on July 24, 2012, 02:35:16 am
Rawr.

Spoiler: Rant (click to show/hide)

Is anyone online right now? :P I could use someone to keep ferocious ant lions off my back. xD
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: SirAaronIII on July 24, 2012, 02:36:56 am
Gonna start running the high-end dungeons with the cool kids starting tomorrow.

Guys, stock up on phoenix feathers for when I inevitably die. :P

...No but seriously, those things are important. But I'll probably do some commerce runs around the continent first. Anyone can come too, commerce with more people = more fun.
Spoiler: commerce tip (click to show/hide)
Also, if anyone gets any Ice Spear pages, could I have them, please?
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Skyrunner on July 24, 2012, 03:12:30 am
Best thing about as many Cohb seaweeds you can get?

It doesn't hurt even when bandits steal 40 of them. you still break even xD

I want to be there too, the dungeons, if only for the herbs <.<
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Girlinhat on July 24, 2012, 09:35:12 am
I've actually made a nice spreadsheet for commerce gains.  It has a list of towns, and then a list of the goods in each town.  You input the price-per-unit and it outputs the gold/ducats and exp you'd make if you sold them at that price.  For instance, my last recorded data had Highlander Ore selling for 254 - I don't know who was buying it for that much, but I looked through the prices and marked that down.  On an elephant this would get you 146,160 exp and 14,224 gold+ducats.  You always gain the same amount of gold as the ducats you made profit.

It turns out that commerce is rather hilariously overpowered.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: majikero on July 24, 2012, 12:36:59 pm
Can you link me to that spreadsheet? I just open up the calculator and put the max items then multiply it with the profit and compare the total profit to the time needed to get there.

For the record, I'm manage to get over 20k in profits from lovely potions.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Aoi on July 24, 2012, 02:16:09 pm
You can try this one too:
http://mabidata.net/forum/viewtopic.php?f=7&t=1117&sid=5c4bf3312fe9bfc84c02d82a6bf4e58f

I don't like it much though-- it's non-transparent and doesn't allow for easy comparisons based on a point of origin. Also you can't tweak values.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Ibid Straydrink on July 24, 2012, 02:43:54 pm
Be sure to post your username in the thread when you're all set up.

Will do! With any luck, that'll be tonight...


By and by, does anyone know a credible guide for character builds? I've always done the dual-wielding human things, with aspirations of tying in magic and music, but never got that far into it.... and will probably make another haphazard attempt.  :P
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: SirAaronIII on July 24, 2012, 04:38:08 pm
It turns out, calculus + economics = big money in video games. Got me a handcart. 8)
Spoiler: excessively long laugh (click to show/hide)
Seems like it's best to just keep buying the lowest-cost item, in extreme amounts.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Ozyton on July 24, 2012, 04:54:09 pm
Just ordered my new SSD's and Winodws 7 which should be arriving sometime this week, at which point I'll build my first computer. I've been wanting to do this since around 2003 or so but haven't had the opportunity until now =)

Hopefully I don't screw it up somehow and I'll be able to get on and play some more soon.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: majikero on July 24, 2012, 05:03:49 pm
The wiki is acting up, seems like it's getting a major overhaul. Anyways so many things, so little time. So here is some of my goals in no particular order:

- get thunder to rank 1
- get refining till i can handle gold and silver
- get blacksmithing till rank 3(?)
- get weaving to rank 1
- get tailoring till rank 6(?)
- get a siren mask
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
Post by: Seriyu on July 24, 2012, 07:16:03 pm
Yeah it looks like the wiki's templates are getting an overhaul. Update today will be the first in a... many many parted update, dungeon running in general. Covering the roles of various skill sets in a dungeon, Going over specific dungeons and what they bring to the table, soloing, team running, blah blah blah. Today will mostly just be an intro to the whole thing.

So, dungeon running. A big part of the game for anyone that doesn't want to be pure crafting, which is very few. Let's start off by mentioning a bunch of stuff that is generally going to carry true through anything anybody does.

One. Irregardless of if you run solo or in a team, you are probably going to die at least once unless you really know what you're doin, or you are both way out of your depth and fairly lucky. I say "and fairly lucky" because just a couple of days ago in ciar normal, somethng that normally presents very little threat to me, a poison goblin smashed me, critted, and knocked me from almost ful lhealth, about 150 HP, down to deadly status in one hit. It didn't take long for the multiaggro status to overcome me and kill me. Does it happen often? No. But it still does. This leads into my next point pretty well...

Two. Multiaggro is bad for everyone. A warrior is best equipped to handle it, but unless he has kung fu master levels of prowess with the combat system he's still probably gonna eventually get killed unless he's in a dungeon where everything does one to him outside of crits. And even then, something horrible can still happen. Help others if you can, but chiefly you should be most concerned with your own well being. I don't think anyone will argue if you die once because you saved someone's ass by picking off a second poison goblin coming at them from an odd angle, but if it happens every room, you're officially eating too many feathers. Don't be afraid to do it, but if you've already died more then..... let's say ten times in short order, then you might wanna pay a bit more attention to your own hide. That number alters depending on how poorly set up in level you are for a dungeon (Don't be afraid to go on high level dungeon runs, the B12 gang is pretty relaxed and it'll take a lot to make anyone get too irritated, and the game is very friendly to the level gap, but be aware of what you're getting into), but that's a nice baseline for "too much".

Three. Don't get cranky if kills get stolen, and don't obsess with getting a finish on something. Generally if someone is killing something that was on you, or that you were attacking, either the room was almost cleared and he was looking for a new target, or he thought it was going to damage you or kill you. Kill stealing really isn't a thing, most of the exp in a dungeon comes from the dungeon exp bonus that everyone gets, and if it drops something you REALLY REALLY need generally the B12 gang will just give it to you.

Four. If someone tells you to sit, and there is nothing that requires your immediate attention, sit. Usually this is basically them wanting to patch you up (Bandages heal more if you're sitting), so there's no reason not to, but I understand that it's kind've an odd command if you've never heard of it before so I figured I'd add it.

And finally

Five. Learn to fend for yourself. This seems like a simple one, but it's hard to get a leash on the combat system sometimes. Learn the basic tricks of your combat system of choice, and try to learn when it's appropriate to use them. It might take time, and even a lot of it, don't be afraid to practice on strong/awful enemies, don't get discouraged, and if you just can't get the hang of it, feel free to ask the steam chat for help. They're a friendly bunch.

Knowing my track record, I probably missed something, but that's all that immediately comes to mind. Next time, more specific advice and roles for specific skill sets.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: SirAaronIII on July 25, 2012, 02:06:11 am
Good day of trade and dungeons. Yup.

Staying alive and ice-locking. You can pretty much safely call me Keraha at this point, that's how much ice I lock enemies with. :P
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Seriyu on July 25, 2012, 02:15:09 am
Yep, ran Rabbie and Ciar with SirAaron and another person. Mostly went off without a hitch, although rabbie was a little rough. The other person wasn't terribly good at melee (which is common when you don't look up stuff about it or try to learn it yourself, it's not a big deal), but they were also an excellent cook so that was nice.

Didn't get any neat drops, but that's normal for normal dungeons I think. The real nice stuff is in hardmode or advanced dungeons. Or advanced hardmode dungeons.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: SirAaronIII on July 25, 2012, 02:20:08 am
I got some gloves available in stores. Better than no gloves.


Also I have page 3 of Ice Spear. Hell yeah. Now to go to Iria and get the journal pages. Hoo boy.... trade first, though.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Ibid Straydrink on July 25, 2012, 03:30:23 am
Woot! Finally in!

My name is.... Ibid.  8)
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Seriyu on July 25, 2012, 03:50:56 am
Gotcha! Added you to the OP. I'm not on as of now, and I doubt many other people are, but tomorrow is another day.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Ibid Straydrink on July 25, 2012, 05:31:09 am
Gotcha! Added you to the OP. I'm not on as of now, and I doubt many other people are, but tomorrow is another day.

No worries! I don't know if it's dumb luck, or case in point regarding Alexina's reputation for a more chipper crowd, but as soon as I landed in Tir Chonnail I found myself with good company, and decided to postpone the basic tutorial quests in favor of being chased by rock golems across the countryside..!

Satisfaction.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Skyrunner on July 25, 2012, 05:47:25 am
I got with a bunch of people hanging out in a tent and received clothes that have 3/1 stats o,o
Also I gained one level of fat.

I struggled with the free NX offers for about three hours and got 981 NX for my efforts -.- Most of them don't even pay at the end, but I had fake identities (John Doe and Argh Blargh were two I used today), fake addresses (4000 Forbes Street Pittsburgh, which I believe is an empty stretch of road), and an junk mail e-mail to spare.

Sigh. Why won't you work, PayPal? Why?

On the bright side, I gained twenty levels from commerce today, and a small sum of gold too. Handcart commerce gogo~
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Girlinhat on July 25, 2012, 07:13:24 am
To expand on dungeons...  Items!

It's not all about running in and hacking-slashing.  There is required something rather like infrastructure, and that is the items you take with you.

On the start is potions, the most obvious thing to bring.  Potions come in four flavors - health, stamina, magic, and wound.  These do as expected, with wound potions being able to restore the black portion of health.  You can buy simple health and stamina potions, which will do good enough in most cases, or you can craft any potion using herbs.  50 point potions and the smallest a player can craft, which is already larger than the largest potion you can buy.  Two herbs make a 50 point potion, while two herbs with a base potion make a 100 point potion - base potions are bought at the healer's house.  The 300 point potions require four-leaf clovers and water, which are rather rare (the clover, that is).  50 point potions are usually enough for casual dungeon runs, and producing them has a much higher success rate than 100's.  Wound potions come in smaller varieties and require four herbs, including the rare golden herb, but they are very very powerful potions.  It's also possible to create mixed potions, such as HP + MP potions, though generally you'll only want health + stamina to recover after a fight, or health + magic if you're using mana shield.

Potion making is helped greatly by having a homestead, where you can plant herb patches that refresh every real day.

When potions fail, you need phoenix feathers.  These are simply bought, though many mobs will drop them as well.  You can never have too many feathers.

Directly related to feathers are bandages.  Bandages are used to heal wounds, the black potion of your HP bar.  Using bandages on yourself is less effective, it doesn't restore as much.  If you're sitting down, bandages work better, which makes it important to have a buddy available to patch you up.  Normal bandages can be bought at the healer's house or dropped from many enemies.  Handmade bandages are made using Handicraft skill from cheap cloth.  They restore more wound, though there's some debate as to how much more they restore than regular.  They are generally easy to make though, and they definitely do more good than store-bought.  Bandages and Wound Potions do the same job.  Most pets are able to use first aid, but only on their owner.

Something that a lot of people discount is firewood.  Sitting at a fire greatly restores your recovery rate, as well as letting you recover wounds while in a dungeon.  It also allows you to share food, which can give very important buffs.  Vales Fire is an easy drink to make, which provides a massive boost to strength and a penalty to dex.  Club Sandwiches are fairly easy to make, and they provide a great dex bonus.  There's also int boosting food, though I can't remember them right now.  A good chef will bolster dungeon efforts, but only if someone has brought firewood.

A homestead can help with firewood, but only barely.  The payout rate on homestead-built chopping blocks is fairly low.

Finally, there's the actual equipment you're using.  Holy Water will be nice, since you WILL die and you will want to re-bless your equipment.  Bringing extra is very nice.  But keep in mind that you can lose all your blessings in one KO, so it generally pays to only re-bless your weapon and/or shield, and leave your armor alone until you finish.  Though this is the player's own decision, depending on how tightly they value their items and how much water they have spare.  Although even with spare holy water, weapons will still break.  Some very long dungeons are even enough to break a new weapon on the way down.  Bringing a spare is never a bad idea.  Having a gladius or even a dagger can save your hide when your sword breaks halfway through.  Shortbows serve a similar duty to archers, they're small but can still be powerful when done right.  While a bastard sword or a longbow might be nicer, they are larger and space isn't infinite.

And on the same note, everyone should bring a bow.  Elven Short Bows are small and can be upgraded for pretty good power.  Some monsters are immune or heavily resistant to melee, while some are just terrifying (ogre warriors) and being able to field a bow will make all the difference.  If a smart elf is in the party, they should have brought a few quivers of arrows and be able to share ammo with any humans who want to save on inventory space.  It's also possible to make handmade arrows of higher quality than store bought.  These are made via blacksmithing with iron ingots and firewood, and they do more damage, better accuracy, and/or higher critical, depending on the level of arrow.  This can be a major boost, especially to melee-oriented characters with low dex - the extra damage from the arrows will compensate for their lack of skill.  However, they only come in packs of 100, making them somewhat awkward for elves to use, as they tend to run out.  Someone using Inventory Plus premium can get a firewood bag, allowing them to carry 1x1 sized arrowheads in inventory and 1x3 sized firewood in their firewood bag, conserving inventory space and letting them craft arrows mid-dungeon.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Elfeater on July 25, 2012, 08:21:46 am
What should giants bring as a ranged weapon? I don't think they can use bows.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Graknorke on July 25, 2012, 08:35:11 am
What should giants bring as a ranged weapon? I don't think they can use bows.
I believe they can get throwing spears or something?
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Baijiu on July 25, 2012, 10:44:40 am
I just registered and created a character called Huodi. So uhhh, what do I do?
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: SirAaronIII on July 25, 2012, 11:28:06 am
What should giants bring as a ranged weapon? I don't think they can use bows.
I believe they can get throwing spears or something?
Yeah, they get atlatls and javelins. Or they can throw stuff, I think. Not too clear on how that works.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Girlinhat on July 25, 2012, 12:25:19 pm
They get atlatls.  But when it's time to bring range, giants should generally go windmill and protect the archers.  If they've brought an atlatl then use it, but I've never actually seen a giant using one, aside from one or two who were like "lol look at me I've got a stick thing lol.  No seriously I'm going back to massive swords."
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
Post by: Seriyu on July 25, 2012, 06:44:21 pm
Yeah, Atlatls. They're not terrible if you rank them up, because at the end of the ranking chain they do 1200% damage, which is significantly more then a bash (About 200% and some change more I think), but they take a lot of space, which giants have issues with, since all their weapons are so big. I usually would bring a set of knuckles in your secondary slot, it's not ranged but it provides a backup weapon, and giants get bonuses to knuckle skills, and it doesn't provide the issue of lugging around another giant 2x5 weapon that will eat a fourth of your inventory if you ever dare put it back in your inventory to get a crafting tool out. They make for good "We need this one thing dead now" weapons. We'll get to that in the update later in this post though.

I just registered and created a character called Huodi. So uhhh, what do I do?

Hop in the steam chat and we'll help you out. If you can't I'll add you at some point today (Either Narshe or Mobliz), and we'll getcha set up.

Now, second part of dungeon running stuff...

Roles for specific skillsets. The first update was widely used stuff in general, so let's follow up with slightly more narrowed stuff.

OFFENSIVE TACTICS

First up, Warriors. In mook rooms, like most people, they're generally they're there specifically for the reason of killing stuff. A properly geared and skilled warrior can one shot stuff no other class can, and with windmill they can clear a room of weaker enemies in one swoop with proper positioning. A warrior that knows what he's doing is a warrior that's clearing rooms in record time. Fighters (knuckle users) also for the most part are similar in this regard. Note I mentioned THIS regard. We'll... get to that later.

Archers. Honestly, I haven't done much archery (Although I'm getting into it on my elf), but so far they seem like slightly watered down warriors with the notable advantage of being able to do everything a warrior can at range. And at significant range, at that. Crash shot and Mirage Missle (Elf only) provide crowd control, magnum shot provides single target damage, and normal attacks provide "I am not spending more then six stamina on this monster damnit" kills. They, much like mages shine quite a bit more in defensive things. Again, we'll get to that later.

Mages. Mages.... if they've only got bolt skills, they are either charging firebolt and blasting monsters in one shot, charging lightning bolt and hoping for a lucky hit that will clean out the entire room, or plinking enemies with ice bolt either as a defensive measure, or because they've ranked up ice bolt and it's actually pretty badass now. Note to mages: GET CHAIN CASTING ASAP ON YOUR WAND. Getting a full set of bolts out in one cast instead of five is the difference between "that guy is breaking my knockback what a jerk" and "holy shit everything is on fire" If they have advanced magic.... well, they can clear an entire wave of enemies in one cast, but again, getting back up from that requires a lot of time, but by that point you should have chain casting and you can mop up what's left and assist with the second and possibly third waves. Mages are the textbook definition of a one hit wonder, but that one hit will save everyone else a lot of stamina, and most importantly, durability.

Fighters.... They excel in offense. Single target offense to be specific, their only AoE attack has an awkward range and a huge windup (Being a third chain skill), windmill has a greatly reduced range, so as to almost make it useless for anything but mimic detecting, and most of their skills have nice long animations, that while fun to look at, leave a lot of room for you to get hit. They're also fairly vulnerable to heavy stander, but one of their chains involves only single hit attacks, so that can be used to deal with heavy standers fairly well. Although, note, no third chain skills work on heavy stander enemies. Prolly better to bust out a weapon on a heavy stander, or spam bash like anyone else. DO NOT USE WINDMILL, IT WILL GET YOU KILLED. Knuckle windmill range is literally shorter then most enemy attack ranges, and that's with rank 6. Rank F may well not have a range at all for all I know.

With all that covered, let's move on to...

DEFENSIVE TACTICS

Before we get started, one big point in defensive tactics, DO NOT HIT AN ENEMY THAT'S KNOCKED OVER EVER EVER EVER. WAIT UNTIL THEY GET BACK UP. IF you hit a knocked over enemy, and don't KB it again, it will immediately get back up, skipping all the animations for it. If this enemy was loading bash, it's suddenly standing right in front of a warrior and will probably one shot them, and proceed to have a time with everything else in the room. Even if it isn't a normal combo will still probably hammer a warrior pretty hard and put them in a bad position. YOU CAN HIT THEM IF THEY'RE FLYING THROUGH THE AIR. BUT AS SOON AS THEY STOP MOVING, YOU STOP SHOOTING/SWINGING.

Warriors first again, warriors are again fairly potent in defense, but they have the huge disadvantage of having a really hard time of helping to defend other people. They can defend themselves very well with access to defense and counterattack and windmill (Maybe they've even been ranking them up!), but windmill is really their only "help other dudes" option that doesn't result in them leaving themselves open to an enemy, and most of the time they'll have to reposition themselves. A way to get an enemy off of you is to run by a warrior and hope they get the picture and windmill it. However, other classes are much better at this sort've thing.

Archers, since they're at range, can pick off an enemy that's damaging another team member, and often will. Common courtesy when this happens is to immediately press the offense on that enemy again, and get aggro back,so the archer doesn't have to deal with two enemies, which they just can't do. They pulled it off of you as a favor, or to finish it off, not to offer to fight a second enemy.

Mages, a lot of the stuff said about archers applies to them, although they can deal with two people with icebolt chain cast. I would generally assume less assistance from a mage because again, casting takes time, and often by the time they're finished casting, the enemy has already attacked you. But it does happen. Mages are slightly better at dealing with two enemies at once, but I still wouldn't leave a mage to do it, as they can hold them off at best. Maybe if they're lucky they can finish off one and stun the other before they run out of ice bolts.

Fighters... uhhh.... yeah. Fighters defense consists of loading counterattack and running away when counterattack is in cooldown. They can't use a shield, so defense is useless in high end dungeons, and windmill, as covered before, has a comedically short range. Warriors are perhaps the worst at dealing with multi aggro, as their stun time for weapons is very short, and again, short range windmill. Warriors are terrible in multiaggro rooms, so archers and mages, kindly look out for them. Although typically any warrior (and any character period) will probably be carrying a weapon on hand for nasty situations like that, but still. Fighters, I suggest staying near mages/archers in multi aggro rooms and help keep monsters off them, so you've got a slightly better chance of getting a second monster on you pegged by the archer/mage/warrior, rather then get comboed and murdered by it. Or just pull out that weapon you should be carrying as backup. Ahem.

So yeah. Next time, uhhhhh.... either more specific dungeon information or aggro management. Probably aggro management.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: Seriyu on July 25, 2012, 09:33:15 pm
Oh also, was doing more research on future patches earlier and it ends up the patch that increases ore stack size also increases barley and wheat stack sizes (no big deal), but also removes the negative will stat bonuses from Rest, which is awesome.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: Ibid Straydrink on July 25, 2012, 10:33:21 pm
The repertoire of you folks' knowledge... it scares me.  :o
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: SirAaronIII on July 25, 2012, 10:36:49 pm
I'm thinking of writing a treasure hunting guide soon. Gotta actually DO the treasure hunting so I can speak from experience though.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: alexwazer on July 25, 2012, 10:52:50 pm
Aww, you didn't mention alchemy tactics :(

Would like to do it, but if I start typing something, I'll still be at it in 2 hours. I don't currently have 2 hours to spare. I'll just say this: alchemist have by far the best tools for defensive tactics, both solo and in party.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: etgfrog on July 25, 2012, 11:09:04 pm
bleh...i ended up quiting this game a while ago because i was spending too much time playing it, anyways...i see magic wasn't fully shown...if your into magic fighting...Fusion bolts is all you really need...it was downright silly since when i got that skill if i had mana then whatever i wanted to die...usually died, the only exception was mobs that was immune to knockback(which was very few), was working on getting higher rank meditation...but yea, dispite all the branching i tried to do in the game, spamming fusion bolts and bringing a bunch of mana potions was the most effective way of going through dungeons...
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: Ibid Straydrink on July 26, 2012, 12:04:47 am
Sorry again about that botch in Ciar... it seems I am suffering from a common glitch that causes my action bars to reset everything I log in/out or switch channels.

I don't suppose anyone here knows of a quick-fix..?
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: Skyrunner on July 26, 2012, 12:34:24 am
I'm thinking of writing a treasure hunting guide soon. Gotta actually DO the treasure hunting so I can speak from experience though.

If you mean either Cor or Iria treasure hunting, I can write a guide up. I did it a lot in another life (ie another server :P).

but yea, dispite all the branching i tried to do in the game, spamming fusion bolts and bringing a bunch of mana potions was the most effective way of going through dungeons...

Hmm, to be exact, not using magic at all is the most effective way of going through dungeons :P It has been found out that being a fighter before you be other jobs is the most efficient. Taking Smash, Windmill, Counter, and Combat Master along with Weapon Mastery to rank 1 deals damage reliably, indiscriminately, and constantly. Excluding melee immune monsters, of course :P

Also, it seems you haven't been to the high-end dungeons (say, Iria's Maize Ruin dungeon, or at the extreme end of the scale, Peca; heck, I suppose you haven't been to the outdoor dungeons with a pass?), because one-on-one with fusion bolts has a very hard limit. Think of monsters like Sprites, which almost always seems to appear with different colors. They aggro separately, they're basically immune to one element each, and they die hard. Or the Masked Ghosts in Maize, who move fast, have tons of HP, and hit hard. Another example would be Jackals, with wide ranges of sight, (probably) multi-aggro, fast moving (being four-legged), and annoying.

The best best way to go through dungeons (except Peca, again) is Ice Spear. The speed of casting a bolt spell with freezing, multiple targeting is just awfully balanced.

Sorry again about that botch in Ciar... it seems I am suffering from a common glitch that causes my action bars to reset everything I log in/out or switch channels.

I don't suppose anyone here knows of a quick-fix..?
Well, that usually happens when you shut Mabinogi down without letting it save.
Uh... I suggest ... checking that you have administrative rights/Mabinogi is granted administrative rights. Other than that, nothing I can think of.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: Batman Wayne on July 26, 2012, 12:37:51 am
I'll try this game, just tell me what to do.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: Seriyu on July 26, 2012, 12:41:00 am
 
Aww, you didn't mention alchemy tactics :(

Would like to do it, but if I start typing something, I'll still be at it in 2 hours. I don't currently have 2 hours to spare. I'll just say this: alchemist have by far the best tools for defensive tactics, both solo and in party.

Yeah, I'll prolly go over alchemy in a separate section of it, because it's tools are very unique to say the least. If you wanna do it though, go nuts, you've got more experience with the interesting parts then I do!

bleh...i ended up quiting this game a while ago because i was spending too much time playing it, anyways...i see magic wasn't fully shown...if your into magic fighting...Fusion bolts is all you really need...it was downright silly since when i got that skill if i had mana then whatever i wanted to die...usually died, the only exception was mobs that was immune to knockback(which was very few), was working on getting higher rank meditation...but yea, dispite all the branching i tried to do in the game, spamming fusion bolts and bringing a bunch of mana potions was the most effective way of going through dungeons...

And yeah, I've never done a ton of magic stuff unfortunately. Also, the combat has been rebalenced, magic hasn't been nerfed directly, but a lot of stuff has been buffed. Namely, almost everything but magic has gotten their load times removed, and moved to cooldown. This applies to enemies too, so the cast time of magic is a pretty big downer. Advanced magic will still wreck entire rooms, but they can't really do it continuously now either, usually have to switch to bolts later on. Chain casting still is pretty amazing, but melee can compete with bolt magic now. (And advanced, not that it does more damage, but due to the cast time it's a hell of a lot more likely to get interrupted.) You'd think this re balance would break the game entirely, but it's pretty much all still good.

I'll try this game, just tell me what to do.

You got it! I'm about to get off for the night, but tomorrow I'd be happy to walk you through some basic melee tactics, as seeing it in action is often a lot easier then reading explanations I realize. Also don't be afraid to ask questions in thread or in the steam chat (Again, can't reccomend getting in there enough, it is a huge help, both to me and to you.)
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: SirAaronIII on July 26, 2012, 12:53:43 am
I'm thinking of writing a treasure hunting guide soon. Gotta actually DO the treasure hunting so I can speak from experience though.

If you mean either Cor or Iria treasure hunting, I can write a guide up. I did it a lot in another life (ie another server :P).
I mean running around with L-rods in Rano. So yeah, Iria. I didn't really have much to write a guide off of except a couple tips, anyway, so go right ahead.

So tomorrow, I'm hoping I can wrangle some people up for Karu Forest Dungeon, for exploration journal pages 1, 3, and 5. 2, 4, and 5 can also be found from treasure hunting, and I already have 2, so I'll be hunting while I wait for everyone else to log on.
e: Looking at page 3, I can already tell that it will be a significantly larger pain than the rest. Man am I tempted to just go commercinating all day long.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: Graknorke on July 26, 2012, 05:09:49 am
Does anyone know where I could find the newest manual patch for the client?
The site still has 112R as the newest one, which isn't really helpful to me.

Is it possible to download the client elsewhere or..?

EDIT: Nevermind, I can get the new updoot just fine.
All is well.
EDIT2: Doing the beginner quests in the quiet with headphones on when SUDDENLY ETHNA. Spontaneous loud techno parties sure are startling.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: majikero on July 26, 2012, 02:58:11 pm
Bard Destiny is out and as usual, the game is broken again. If you start with as a bard, you get a battle mandolin, a mandolin with spikes.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: Graknorke on July 26, 2012, 03:00:03 pm
Bard Destiny is out and as usual, the game is broken again. If you start with as a bard, you get a battle mandolin, a mandolin with spikes.
Noooooooo.
Do you get on rebirth too?
Because I picked warrior at the start so that I could get some basic combat skills. And a spiky mandolin would be sweet.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: majikero on July 26, 2012, 03:08:13 pm
Yes, you get it at rebirth too but only one per character.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: Graknorke on July 26, 2012, 03:09:58 pm
Yes, you get it at rebirth too but only one per character.
So I could get one of the starting equipment for each destiny on one character?
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: majikero on July 26, 2012, 03:15:01 pm
Not sure about the others but there is a the Bard Destiny Event that gives the battle mandolin when you start or rebirth as a bard.
Title: Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
Post by: etgfrog on July 26, 2012, 03:49:21 pm
Hmm, to be exact, not using magic at all is the most effective way of going through dungeons :P It has been found out that being a fighter before you be other jobs is the most efficient. Taking Smash, Windmill, Counter, and Combat Master along with Weapon Mastery to rank 1 deals damage reliably, indiscriminately, and constantly. Excluding melee immune monsters, of course :P

Also, it seems you haven't been to the high-end dungeons (say, Iria's Maize Ruin dungeon, or at the extreme end of the scale, Peca; heck, I suppose you haven't been to the outdoor dungeons with a pass?), because one-on-one with fusion bolts has a very hard limit. Think of monsters like Sprites, which almost always seems to appear with different colors. They aggro separately, they're basically immune to one element each, and they die hard. Or the Masked Ghosts in Maize, who move fast, have tons of HP, and hit hard. Another example would be Jackals, with wide ranges of sight, (probably) multi-aggro, fast moving (being four-legged), and annoying.
you see...this is where fire-ice fusion bolt was ridiculous...since it was garenteed knockback on anything that wasn't immune to knockback(i'm talking the hard immune to knockback only seen on world bosses), while i never tried solo peca(cant even enter solo) i did solo maize a few times and karu a few times. raw damage(before mana deflector and damage resistance) a fully charge of fire-ice was 3-4k, and i guess your partialy right, one on one i wouldn't use only fusion bolt, i also liked to have a chain cast fire wand for situation that mana conservation wasn't needed.(rank 1 fire bolt)
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Seriyu on July 26, 2012, 06:03:13 pm
I'd just like to tell everyone here that's new to mabi, when a new patch comes the game pretty much always bugs out for a while. It is normal, do not worry. Now let's move on to the update.

Dungeon Running 102-2 A brief amendment.

Solo tactics for offense and defense on alchemy. (As a note, Alexwazer, feel free to write up an update, this will likely be very rough.)

Offense

Alchemy - Now... Alchemy isn't terrible in offense, but it's a lot like magic without advanced magic, and their chain casting equivelent takes a while to get set up. DOn't expect bone crushing numbers out of alchemists, but water cannon (A single target high damage skill) and Flame Burst (A conical AoE going out from the user), aren't terrible and can really wreck some days. They have about the same range as magic? Maybe less. Howeve,r they do stil have one trick, SUMMON GOLEM! With this they well... summon a golem. Only they control the golem directly, which is in essence giving them melee combat, and pretty hefty melee combat at that, without putting themselves at risk. Very nice. Well.. they leave their body behind while they control the golem, so perhaps not at risk is a poor way to put it. But it's still very nice. And if you do it well you really aren't in any real danger in a dungeon.

Defense

Alchemy - Here we go. Alchemy gets a skill called barrier spikes. It creates a small length of wall that enemyes can't go through, and remember, enemies are very poor at navigating around obstacles, on top of the fact that if they attack it, they take damage. It can be broken, but generally it is a wonderful thing for ranged charecters to hide behind, and set up right, they can create an impenetrable bunker for them. Handy in many ways, an amazing skill. Other defensive skills include windblast which knocks an enemy back for miles, unfortunately it has wierd cooldown going on (If you use it more then a few times, the cylinder breaks and can't use it for a length of time afterwords), so you can't pull a windblastwall thing, at least not for more then a few shots. Another is Sand Blast, which has the same limitations as wind blast, by the way, but it loads 5 seperate blasts, like ice bolt (the other skills either don't stack (windblast) or work like firebolt in it means more stacks more damage (Water Cannon,Fire Burst) the more you put in, up to five. However, every time you use it it adds another 15 seconds to the cooldown so... yeah. Hefty cooldown, but when you hit something with it, it has a chance to be blinded, which prevents it from moving or attacking for a few seconds, which I don't need to explain why it's a huge boon. Unfortunately beyond these skills, alchemy range is kind've short, so while you might occasionally get an enemy knocked off you by a wind blast, it's usually not going to be the case. Think warriors with magic style skills/support skills and a slightly longer range, and you've got it.

Next update tomarrow. Was gonna do it today but NEW PATCH OH MAN
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
Post by: dei on July 26, 2012, 09:30:19 pm
They get atlatls.  But when it's time to bring range, giants should generally go windmill and protect the archers.  If they've brought an atlatl then use it, but I've never actually seen a giant using one, aside from one or two who were like "lol look at me I've got a stick thing lol.  No seriously I'm going back to massive swords."

I use my giant Nidde's atlatl pretty regularly. I kind of liken it to her having a sniper rifle that takes out most anything short of a grizzly bear in one hit. Anyways, it seems like there's a Mabinogi group here. That's good to know. I've been playing Mabinogi on and off since it got out of open beta, but right now I'm on Alexina like the rest of you.

My main is my human Bijuni, though I also play a fair bit on my giant Nidde and a little less on one of my elves, Moiya. I also have an elf named Ruinaei, but I don't play on her very often. Feel free to add me, though I must note that there's a lot I cannot do in Mabinogi outside of Saturday and Sunday. That's when I go over to a friend's house to use his computer to play Mabinogi with him and his girlfriend. That stuff mostly relates to Tara and some parts of Iria, but I can do most everything else with just a bit of lag.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
Post by: Seriyu on July 26, 2012, 10:31:48 pm
Oh hey, I think I saw moiya earlier this week, huh. I'll getcha added to the OP when I can.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
Post by: Ibid Straydrink on July 26, 2012, 11:21:35 pm
[REDACTED]

Administrator: GLaDOS
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
Post by: Seriyu on July 27, 2012, 04:10:35 am
Kay, got Dei added to the OP, annnd since I seem to be a lot of people that don't use steam's primary vein of access to the steam chat, I figured I'd mention I've made a human(I made a seperate account for it, since my human on my primary account is in ruari, and I can't get his free card back unless I delete my giant and elf and human and wait a week, which I'm not willing to do at this point), primarily because over time I've realized two handed swords cannot be used by elves, and don't look quite as awesome in giant hands, on top of them not having as nice animations for them. This doesn't really change much, just adds another char I'll be on sometimes. Name is Bariaus, it's been added to the OP as well, so if I'm not on Mobliz or Narshe, I'm probably on Bariaus or not on at all.

Just gettin that out there. Also if you see a friend request from that guy, yep.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
Post by: Skyrunner on July 27, 2012, 04:40:10 am
Finally made it to rank E of Potionmaking. *looks at training*

(http://i.imgur.com/TKJKa.png)

..Shucks. Like rank F, but with more grinding.
I need herbs, my good Bay12ers! T^T
Also, I make 100 potions now for people who send'm. I'm now able to produce 100 potions of either mana, stamina, or health, with a 60% chance of success.

In other news, thanks Ibid! <3 With her help, I finally got a Clover Gnu, named it Smokingnu (reference? :3), and went power leveling with Seriyu. With his help I got level 25 in an hour. With luck, we'll get to 34 tomorrow, which means Smokingnu won't go below 50 Mana even as he ages.

Ancient monsters are the best. Ten times the experience with only say three times the HP.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
Post by: Seriyu on July 27, 2012, 05:03:34 am
Actually it's still 10x the HP(I think), but obviously some monsters are much better HP to EXP ratios, which ancients obviously extrapolate quite a bit.

Also I'm up longer then usual tonight due to hijinx so I'll just do the update for today now. A bit of an intermission, because I wanted to go over some of the more notable things the patch introduced.

One, bard Destiny. Gives you a bonus to music skills, which there are a lot more of now. You no longer need a really huge rank in composing I think it is to make a scroll that can do anything to help anyone, although you can still do that (I think).

A lot of music is wide spanning buffs, Defense, attack, gather rate, etc, all that, although I think there's one attack song that I somehow doubt is very good. If anyone dives into bard some more, feel free to write up a thing about it! I am really not a bard person. Also of note is that instruments are no longer race restricted. So if you want your giant playing a tiny tiny lute then you can do that now. Musical Knowledge and Composing can now also be ranked to one. Also new NPC's near lake neaigh or however you spell that. Bard related again.

The magical music scrolls that have been sold by NPCs are no longer there, presumably as they've been replaced in some respects by the new skills.

Two, Mysterious reforging tools. They're sold by the commerce imp for 20,000 ducats, and act as weaker versions of Fine Reforging Tools.

Three, two new kind've amazing sets. The first, Mythril Lance Feather set. Drops from Peaca Intermidiate, and has a whopping 11 defense and 6 protection on it. Gauntlets and boots and helm are the same as normal heavy armor.  It also has Auto-Defense (Melee): 15.00% and
Auto-Defense (Range): 20.00%. Pretty damn nice, although it better be for having to go into Peaca Int for it.

As with all heavy armor sets it can be used by humans and giants.

The second, Royal Diamond Patterned Set. Light armor, 9 defense, five armor. Probably has passive defenses but the wiki doesn't know for sure yet so be aware. Again, boot gloves and helmet are the same as normal armor. Sold at the trade assisstant imp for 800k ducats a piece, except for the armor which is a whopping 1mil. A nice light armor for you heavy duty commercaholics. THis was actually not released with the patch for whatever reason. Oh well. No word on Mythril Feather, but it's possible as I can't imagine people run peaca intermediate terribly often. Time will tell.

And Four, random mostly inconsequential junk that I am literally copying from the wiki.

A Mana Tunnel was added near the Hot Springs of Zardine.
Jousting and Fashion Show was given more prizes.
A second Jousting preliminaries was added, which starts at 10:00pm PST.
Auction's list of items was re-hauled.

So yeah! Pretty nice patch for you bards, and for those of you that are tired of running around in spaika or other fairly generic lookin heavy armor, a new potential heavy armor set. Maybe this'll make some more interest into peaca runs.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Sonlirain on July 27, 2012, 07:41:20 am
I decided that my 2 day old giant warrior will have to learn metalurgy refining and blacksmithing before doing any serious combat.

And apparently to advance metalurgy i have to get to lvl 6 in exploration and talk to a cetain girl... but when i hit lvl 5 a "mandatory" exploration quest poped up on the other side of the continent.

Oh game you troll me so hard.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Skyrunner on July 27, 2012, 07:47:48 am
Refining?

... Good luck; or rather, bad luck. YOU'L NEED IT D:
Stupid refining has stupid failure training xD Never ever rank up Production Mastery until you've become Refining 1. Unlike me, who already decided not to do refining :3

Also, if anyone here is actively blacksmithing or refining, I'd be amiable to learn and collect metallurgy metal scraps at a low cost of 100 gold per stack :3 Why 100 gold? Because I need to repair my tools, and besides just doing free labor is worse than getting at least 50 pence. Of course, it might be too expensive for many people >.> the many stacks' prices build up...
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Sonlirain on July 27, 2012, 07:57:55 am
Well currently i'm fiddling around with the homestead and have no idea where i'm supposed to get materials like bricks ETC.

Also, strawberry patch that dissabeared once harvested and took 2 HS stones with it.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Seriyu on July 27, 2012, 08:02:17 am
Be sure to check the wiki in the OP, there's a lot of very nice info in there. And generally the stuff called "Kons" are "homestead experience" as it levels up, it'll get more stuff to build on it, etcetcetc. So the strawberry field probably didn't vanish, it just turned into Kons.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Skyrunner on July 27, 2012, 08:02:39 am
Bricks are droppéd by monsters in Ciar, specifically goblins.Branches, nails, and other stuff is dropped by signs and lampposts. You need looming or something to get leather strips, which I'm not sure you need.
Your harvested strawberries disappeared, and gave you Kon, which is experience points for your homestead.
To get money from harvesting, pay 30k gold at a Taltien farm and spend many hours eachday for a week to get 100k~ in return. :3 It's not worth it imo especially with commerce now.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Seriyu on July 27, 2012, 08:30:10 am
Building stones are dropped by uhhh, golems, and the end chest of ciar, actually. :p

Everything else is dead on though.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: majikero on July 27, 2012, 09:12:39 am
Actually, farming IS worth it if you have other things to do besides Mabinogi. Sure it might take 5 hours a day to use all 10 actions, but you can do other tings while waiting for the cool-down. Sure you can earn more by doing commerce in the same amount of time, but there's is the risk of bandits and the very dull travel. Also, commerce is only effective if you have a wagon or elephant and the newer players won't have those.

I just cashed in my crops from farming for a nice fat check of 180k. It was originally 190K but I had to make it a check which brought it down to 180k. Then I bought the Tioz armor for 100k, what great deal! It even has 5 more durability from it's base stat.......

Damn, I shouldn't walk around Channel 1 too much, I keep buying stuff....
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: dei on July 27, 2012, 10:45:19 am
Oh hey, I think I saw moiya earlier this week, huh. I'll getcha added to the OP when I can.
I was on Moiya just yesterday. Short little elf with orange pigtails wearing a white and pink Tork's Blacksmith Suit and wielding a crossbow right? That's her. I'm probably going to work on her a bit later today after I do some stuff with Bijuni and Nidde.

Finally made it to rank E of Potionmaking. *looks at training*

(http://i.imgur.com/TKJKa.png)

..Shucks. Like rank F, but with more grinding.
I need herbs, my good Bay12ers! T^T
Also, I make 100 potions now for people who send'm. I'm now able to produce 100 potions of either mana, stamina, or health, with a 60% chance of success.

In other news, thanks Ibid! <3 With her help, I finally got a Clover Gnu, named it Smokingnu (reference? :3), and went power leveling with Seriyu. With his help I got level 25 in an hour. With luck, we'll get to 34 tomorrow, which means Smokingnu won't go below 50 Mana even as he ages.

Ancient monsters are the best. Ten times the experience with only say three times the HP.
I'm going to get a Clover Pig in a couple weeks just for the whole Potion Making bit. My plan was to gather enough herbs from her to plant patches of them in my homestead, so that I can get herbs and still rank Herbalism. Bijuni has been stuck at rF for two years now, seeing as I have terrible luck with finding Bloody and Sunlight herbs. Though, you'll want to level up your Clover Gnu until it's gained at least twelve MP by the time it's age five, otherwise you'll lose said twelve MP from their age-ups after that.

Then again, Clover Pigs will lose between fifteen to twenty MP from what I recall during the same time, so I've got a bit more to worry about when I finally get mine. Also, I like the Ancient mobs because of the gems they drop. I've got a spirit weapon on Bijuni, so I love getting my hands on some gemstones.

Be sure to check the wiki in the OP, there's a lot of very nice info in there. And generally the stuff called "Kons" are "homestead experience" as it levels up, it'll get more stuff to build on it, etcetcetc. So the strawberry field probably didn't vanish, it just turned into Kons.

This. The wiki is full of all of the information you will ever need for Mabinogi, including walkthroughs for the quests, battle tactics, and previews of things that haven't been released in the US yet. For example, in g17 we get things like Commerce Mastery as well as a Talent system that will revamp the Destiny system somewhat.

I decided that my 2 day old giant warrior will have to learn metalurgy refining and blacksmithing before doing any serious combat.

And apparently to advance metalurgy i have to get to lvl 6 in exploration and talk to a cetain girl... but when i hit lvl 5 a "mandatory" exploration quest poped up on the other side of the continent.

Oh game you troll me so hard.

Make sure to keep your Production Mastery low when you're learning refining, as from a certain point up until I think r5 you have to fail a lot in order to rank the skill up. Production Mastery just so happens to make crafting easier, so don't raise it any higher than maybe rC if you want to do some serious Refining.

Actually, farming IS worth it if you have other things to do besides Mabinogi. Sure it might take 5 hours a day to use all 10 actions, but you can do other tings while waiting for the cool-down. Sure you can earn more by doing commerce in the same amount of time, but there's is the risk of bandits and the very dull travel. Also, commerce is only effective if you have a wagon or elephant and the newer players won't have those.

I just cashed in my crops from farming for a nice fat check of 180k. It was originally 190K but I had to make it a check which brought it down to 180k. Then I bought the Tioz armor for 100k, what great deal! It even has 5 more durability from it's base stat.......

Damn, I shouldn't walk around Channel 1 too much, I keep buying stuff....

Honestly, I've considered putting the elf I don't play on as often in the farming areas in Taillteann just to act as my farmer and thus get a lot of gold for my other characters. Having an alt do your farming for you makes it so that you can spend more time on the characters that you wish to develop and then just check in periodically when your farmer needs to do some work again. I would recommend using the alarm system ingame to manage this though, or if you can find it use Erinn Timer.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Girlinhat on July 27, 2012, 11:16:17 am
Bard Destiny?  Damn, I've been trying to get back into Mabi all week but distracted by Skyrim!  Luckily I rebirth at the end of the week so I might as well get into the fluting ways.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Skyrunner on July 27, 2012, 11:42:04 am
@dei

I suggest you buy a Clove Gnu, not a Pig. The reasons are twofold.
One, Gnus have a net loss of 5 by the time they stop aging. If you don't level your Gnu with 35 mana at all, you'll end up with 25 mana. I think Pigs lose more.
Two, Gnus give Mandrakes while Pigs give Antidote herbs. Mandrakes are all-around useful and also crucial for many ranks in potioncraft, while Antidote herbs are used for maybe three ranks total, then ignored. What monster uses poison, anyways? :/



Seriyu, more and more people are getting on the Potion wagon itseems Dx
Also, no-one needs cheap ore? O.o
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: majikero on July 27, 2012, 11:58:23 am
I need iron, mail it to me with the price. Not sure how mail transaction works though.

In-game name: Acolyte0
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: dei on July 27, 2012, 02:47:56 pm
@dei

I suggest you buy a Clove Gnu, not a Pig. The reasons are twofold.
One, Gnus have a net loss of 5 by the time they stop aging. If you don't level your Gnu with 35 mana at all, you'll end up with 25 mana. I think Pigs lose more.
Two, Gnus give Mandrakes while Pigs give Antidote herbs. Mandrakes are all-around useful and also crucial for many ranks in potioncraft, while Antidote herbs are used for maybe three ranks total, then ignored. What monster uses poison, anyways? :/



Seriyu, more and more people are getting on the Potion wagon itseems Dx
Also, no-one needs cheap ore? O.o

I was going to get a Clover Gnu eventually as well. I am on a fixed income so what little I can put towards this game usually goes towards something cheap and affordable so I can get the most bang for my buck. For whatever reason I was under the impression that the Clover Pig was cheaper, so do correct me if I'm wrong. I'm also wanting a Snowy Owl, so depending on how much I can spend come the first Monday of next month I may or may not take your advice then and there. It depends on what else I've planned on getting.

And I know about that little difference between the two pets. That's why I was planning on getting one at a time and then training that one so that the penalty would be offset by the amount of levels that they had gained. Though thanks for pointing it out again...

Also, I'm planning on eventually getting my giant Nidde into Refining, though that might not be until her next rebirth as I have a hard time gaining AP after around level 30. Bijuni and Nidde will be able to rebirth for free sometime in September, though I might be in the process of moving by that time.

And I'm sorry if I seem snarky with the first paragraph. It's just that I kind of felt like I was being treated like a noob. I'm not a noob, and I've got a fair bit of both the wiki and most of the game before the Shakespeare quests were released memorized. I'm sorry if I'm coming off as standoffish, as that's not what I'm meaning to.

I need iron, mail it to me with the price. Not sure how mail transaction works though.

In-game name: Acolyte0

The person mailing you the goods for sale must select a price when mailing them, and in order for you to open that package you must have that same amount of gold ready on your character.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Girlinhat on July 27, 2012, 03:45:38 pm
Actually no, you need the gold in the bank only - it won't use gold on your character.  I sold a few pure black dyes for millions, there's no way the buyer had that much on their character.

I fully endorse the Clover Gnu instead of the Clover Pig.  The pig is small, cute, and cheaper, but the gnu is larger and better suited for the task it's made for.  After aging it has significantly more MP, and it's inventory is smaller, 24 compared to 25 on the pig, but its inventory is more suited for herbs, 4*6 is room for 4*3=12 herb stacks, while the pig is 5*5 so it can only foot 5*2=10 herb stacks + 5 unused space.

Additionally, the gnu gains .75 MP on level up for two years whole the pig only gains .75 for one year (ie, weeks).  This means that the gnu has to gain fewer levels to gain more MP, and because of its age-up mana loss, it already has to gain fewer levels because it has more MP after aging anyways.  It costs 300 more NX - 30 cents - and does so much more.

And let's not forget that white herbs are pure gold.  They sell pretty stable, and if you have them then it means you won't be buying anyone else's herbs for when you need to repair your ego.

If you're going to spend money and get a pet, then you're getting a minimum $5 NX card.  With 5,000 NX you can get either the gnu or the pig, and you might as well go with the one who has more MP.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: alexwazer on July 27, 2012, 04:29:27 pm
And let's not forget that white herbs are pure gold.  They sell pretty stable, and if you have them then it means you won't be buying anyone else's herbs for when you need to repair your ego.

That's the only good reason to take pig instead of the gnu. Gnu has 8% chance for white herb while the pig has 12% (at the cost of base hern too... just got in the field outside). 50% increase means a lot especially since it's the only really useful herb from pets that can't be grown in homestead (mandrake's not bad, but far from being essential). Although, I already have a pig, tons of white herbs sitting in bank and a handful of spirit repair potion already made. So I could provide them to anyone that needs some.


@Skyrunner

I also could use ore/fragment. I'm at refining r2 and slowly crawling my way to r1. Not sure what kind of metal majikero/Aco needs right now, so would be better to check with him for that first. I have very little use for iron and copper. Edit: Btw, that would be for Donryu
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: SirAaronIII on July 27, 2012, 04:33:47 pm
Is there any way to get stuff out of the premium right side of the bank after that free premium up to level 30 expires? I vaguely remember someone else being able to do it, but I'm not sure who or how.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Girlinhat on July 27, 2012, 04:34:54 pm
Unfortunately there is not, aside from buying time.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: dei on July 27, 2012, 05:31:39 pm
Alright already, I'll get the Clover Gnu. You people make compelling arguments, albeit ones that kind of pressure me into going outside my comfort zone. What else would I expect from dwarves though? Though by the way, the smallest amount of NX I can buy in this area via prepaid methods is $10, and I can only get $5 via my debit card. Also, the Clover pets require at least a $10 purchase, seeing as the Clover Pig is 6,200nx while the Clover Gnu is around 6,500nx to 6,800nx, I forget which.

Also, thank you for correcting me about that mail order bit. Personally I don't sell to players unless I know them very well, so that's not my area of expertise. Personally I don't like most of the Mabinogi community so I don't bother with them unless they bother with me. Though that may be why I'm in comparison to other players, "poor". Now if you excuse me, I've got to take a walk to unwind from all this drama regarding a pregnant schizophrenic woman my landlord has just now realized he mistakenly let move into my apartment in this here community housing facility.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: majikero on July 27, 2012, 05:47:03 pm
I want iron fragments. I'm trying to get refining till i can get silver and gold. If anyone wants mithril fragments, I can give it to you for free. Its eating space and I keep finding them more than iron but less than copper.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Girlinhat on July 27, 2012, 05:57:19 pm
Just a note to people who feel they can't contribute much: Be a Bard!  There's three great skills here.

Battlefield Overture gives a buff to attack power and critical rate - the attack buff is based on percentage.  Someone carrying a massive dual-handed blade will get a large increase.  Giants rejoice!  Seems to apply to bows as well, but I somehow doubt it affects magic.

Enduring Melody increases defense slightly, from 1 to 11 from ranks N to 1, as well as some modest protection, and perhaps most importantly it buffs your MP and SP recovery rate.  Should prove very useful for rafting and ballooning, as MP can become a bottleneck.

Lullaby is an odd one, but works surprisingly well.  Maxed out, it will keep an enemy asleep for 9 seconds, which is fairly massive, and provide bonus damage dealt to them.  The bard does NOT gain aggro, making it very possible for the bard to sit in the corner and play, providing a stagger effect on enemies in a dungeon room and shifting the multi-aggro threat down a notch.  Unfortunately it's based on your CP, and most low-level players will have poor CP and thus would be poor lullaby players.

Then there's the Harvest Song as well, which anyone who ever produces anything will enjoy.

All of these are buffed by your Playing Instrument level, and can receive an "excellent performance" buff of +10% or "inspired performance" of +30%.  Even someone low-ranked with enough free time could get their Playing Instrument higher just by turning on "repeat performance" option while standing in a tent.  Additionally, Musical Knowledge has a quest line where it gives back most of the AP you invested in it, giving you fairly massive Int boosts for very low AP costs.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Seriyu on July 27, 2012, 06:52:11 pm
Yeah, from what I've seen, if you want to be a boon in a combat situation without being actually good at the combat, the bard is the way to go. The buffs are significant enough that people should be able to handle your share of the combat, and to be perfectly honest Discord is basically smash with less damage and a DoT/speed reduction. Which is a really nice combat skill for a "non combat" class.

Doubly so considering with all the Int most of the playing skills give, it'd make for a wonderful pair with magic, which is obviously another wonderful pair with the slowing enemies effect of discord.

I've really only looked at discord so far but yes.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: SirAaronIII on July 27, 2012, 07:55:44 pm
So silver ore. Anyone need it? I have 12 chunks that I can't do anything with because I am not a blacksmith or refiner.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Skyrunner on July 27, 2012, 08:13:37 pm
Huh, I might be a battle bard then. It's not like I have anything better to do with my character (other than potions Dx)...

I think even with a 2 second delay, buffing others would be doable.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Seriyu on July 27, 2012, 08:30:00 pm
Yeah, as long as you let people know that fighting really won't work for you in general, I feel like they'd be willing to defend, because damn some of those buffs are niiiiice. Might not be viable in hard dungeons like peaca and later rundals but overall should be fine.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: majikero on July 27, 2012, 08:47:21 pm
Actually, the recovery buff is good for mages. So it's still viable in between fights.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: dei on July 28, 2012, 09:58:09 am
So silver ore. Anyone need it? I have 12 chunks that I can't do anything with because I am not a blacksmith or refiner.

Silver is only useful as a finishing material if I recall correctly. Most people would prefer to buy ingots as well. Therefore, I would suggest you use your ore for refining purposes.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Girlinhat on July 28, 2012, 03:46:46 pm
Actually no.  Silver is used in several, probably most mid to high-range blacksmithing, including things like Broadswords.  It's gold and copper that are relatively worthless, with copper ingots only used in like one bad recipe and gold used in one or two.  But both make good finishing materials.

And most prefer to buy the ore.  Silver is annoying to harvest, so getting some smelting exp in along with blacksmithing is often worthwhile.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Sonlirain on July 28, 2012, 04:34:58 pm
Ok just realized that Great mallets are usable WITH a shield (for giants).
And i was running around without any shield.

Also i got refining but DAMN 26% chance of succes? And uses 5 ores for one try.
This is going to be hell. I just know it.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Girlinhat on July 28, 2012, 04:43:25 pm
Come to my homestead when you need to refine.  I've got a buffed furnace, so there's a bonus to success rates, and I can throw in some raincasting for added success rates.  You can get extra success rates from being in a party with others who have refining, and doing crafting on Monday.  We may very well begin some Monday crafting sessions, as people get more life skills, bard training, and raincasting, you can get some massive buffs to success rates and do a lot more production.

However, for refining you'll find comfort in failure soon enough.  It's the only skill where you actually have to fail to level up - success alone doesn't provide enough exp to make 100!  Using a Vales or Filia furnace will lower your success rate, as will lowering your dex, via titles or via booze.  I also have a second furnace in my homestead that is not buffed, so it has the same success rate as a Bangor furnace.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Sonlirain on July 28, 2012, 04:50:56 pm
So later on i will have to smelt while being drunk using a old potentially dangerous outdated furnace?
Dwarfy as heck.

Also where i can applly to a B12 guild? (there is one right?)
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Girlinhat on July 28, 2012, 04:58:44 pm
Yeah, turns out a lot of Mabi is more dwarfy than it first appears.

There is a guild, but there is not yet a guild stone.  I'm taking personal applications though until we decide on a location for the stone.  So if you can find Laur in game, or suggest a good place to plant a stone, then we can get things moving.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Seriyu on July 28, 2012, 05:57:13 pm
Also, Solinran, username? I want to at least put your IGN in the OP. :P
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Sonlirain on July 28, 2012, 06:56:04 pm
Sonli Giant Male.
Basic Metalurgy
Basic Refining
Sub average mace waving skill.

Also what's the purpouse of harmfull enchants like "farmer" that DECREASE streangth?
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Girlinhat on July 28, 2012, 07:03:48 pm
There's not much use really, except training Enchanting via burning and re-casting.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: dei on July 28, 2012, 07:12:27 pm
So is there any way I can be of use at all to the guild, or am I just dead weight?
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Girlinhat on July 28, 2012, 07:14:52 pm
Improve your DPS through whatever means necessary.  Melee, archery, magic, whatever.  As long as you're throwing damage out and you can keep one enemy busy, you're contributing to dungeon runs.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Seriyu on July 28, 2012, 10:01:28 pm
Pretty much. Honestly the 8 man run was an exception, 8 man runs are traditionally just steamrolling everything forever, and also quite rare, so as long as you can keep an enemy busy and kill it in a reasonable time, you're doin fine.

Although Laur's advice is good too if you want to excel.

Also I forgot to update today, I'll add it tomorrow as I kind've forgot where I was.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Girlinhat on July 28, 2012, 10:32:13 pm
8 man runs are for when you really want a chest prize because there's more chances to get the good rewards, or for superdifficult dungeons, such as Advanced Hard runs.  Although most of the superdifficult also give good rewards, so more chests will benefit you.

It's also for steamrolling, in case you're running Karu just to get glowing pieces, you can just get a bunch of people and swipe the whole way through without stopping.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: SirAaronIII on July 29, 2012, 01:49:38 am
Not sure if I should go treasure hunting some more or if I should commerce all day1. I'm a teeny bit tired of G1 for now.


Of course I probably would go on dungeon runs if people ask but til then, the choice stands.
1 I will most likely need someone to come with me, preferably who isn't also doing commerce. If they are, both our damages will be halved which = bad things happening. But then if they don't carry goods, they're essentially just running around the continent and will probably get bored. Oh man, all these decisions.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: etgfrog on July 29, 2012, 02:07:44 am
multiple people almost regardless make bandits easier to deal with, even if its just to agro 3 of them and play dead and allow the other person time to kill the ones trying to steal stuff and its still preferable that everyone brings cargo otherwise...the escorts will feel a bit gimped out....
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: SirAaronIII on July 29, 2012, 02:14:48 am
True. Thinking about it a bit harder, i realize it's actually the same kind of deal as multiaggro monsters vs. players. Even if the damage is low, constant knockbacks and other annoyances will add up for the enemy.
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Ibid Straydrink on July 29, 2012, 05:26:59 am
Of course I probably would go on dungeon runs if people ask but til then, the choice stands.
1 I will most likely need someone to come with me, preferably who isn't also doing commerce. If they are, both our damages will be halved which = bad things happening. But then if they don't carry goods, they're essentially just running around the continent and will probably get bored. Oh man, all these decisions.

If you ever need a little muscle for stuff like this in the future, just give me a ring. 8)
Title: Re: Mabinogi - New patch! Bard destiny! - An overview of the new patch.
Post by: Seriyu on July 29, 2012, 07:13:29 am
So I'm still up due to hijinx, so we'll move on with Dungeon running advice. Finally. Where were we? Oh right.

Aggro Management AKA READ THIS UPDATE.

Aggro (Short for agression, IE a monster beginning to attack you, signified by TWO exclamation points above their head. One is just alert, and doesn't nessacerilly mean it will attack you, but we'll get to that later.) is a major and as a result very important part of a dungeon run. It's important to know what enemies will multiaggro (more then one attacking you), which will single aggro, and how aggro works in general. Monsters with less aggro on them (single) are generally less threatening then multiaggro monsters for this very reason.

Aggro is also the primary reason you bring more people. Multiaggro dungeons are made far far more possible by even just one more person. That's not to say they're impossible to solo, but you've gotta have a really good grip on the combat system (or be a ranged class that can one/two shot the multiaggro monsters) to stand a chance. As a result, generally, to be useful in a dungeon enviroment, you just have to hold aggro on your monster (or monsters) and hold down the fort on them, because you are eating their aggro slot, and as a result, if that particular monster multiaggros, nearby people do not have to worry about it and can focus on killing the one in front of them. You're also helping clear the room faster, and as a result causing people to lose less stamina/mana over the course of a dungeon. Very few monsters change aggro with any regularity, there's only one that comes to mind, Gargoyles, and as you'd expect they are horrible horrible monsters for exactly this reason. Luckily they are very limited to where they spawn.

So let's get to the actual aggro management. First, if you hit a monster, look for a !! above their head in a big white bubble. If it shows up, get some distance via knockback/knockdown usually, and then hit a defensive skill. If they're single aggro, counter or defense will do, if they're multiaggro, and you see another one coming at you at roughly the same speed, windmill is probably the better choice. If you hit both, you knock them both back and as a result buy more time for someone else to help, or generally just keep you from dying in a solo situation. The reason multiaggro is so bad is because your normal defensive skills, defense and counterattack, are very limited in their uses against them. ( If you can't use counterattack, Generally you want to counter first and then defend, because defense always begins loading immediately as you hit the button, but counterattack has to wait for animations to finish. So you counter the first enemy and immediately load defense and block the second.) In multiaggro situations, DO NOT BE A HERO. Don't rush out to revive people, you will pull more monsters to them and die, thereby making it harder for other people to revive them, and also tipping the odds in your favor. AGAIN, YOUR LIFE IS PRECIOUS IF YOU HAVE EVEN A BASIC UNDERSTANDING OF THE COMBAT SYSTEM. DON'T ASSUME YOU CAN JUST RUSH OUT AND TRY TO SAVE PEOPLE AND NOT CAUSE TROUBLE TO OTHERS WHEN YOU DIE. IF YOU ARE EATING AN AGGRO SLOT AND HOLDING OFF THE ENEMY, CONGRATULATIONS, YOU ARE HELPING IN AN IRREPLACEABLE WAY.

Anyway. If you see a single ! after you hit them, they are alerted, not aggroing (very few monsters do this, but some will), and you generally have time for a second attack after the first combo/smash. But don't dawdle, they'll prolly be on your sooner or later. Push the advantage and all that.

A note, if you are fighting an enemy that is currently aggroed on to you, and another monster acts like it's going to attack, but never does, that is called Semi Multi Aggro. What that means is the other enemy is aware of you, but not attacking. It will generally immediately attack you after you kill the first enemy, even though you didn't hit it. Watch for it.

Aggro speed is another factor, some monsters aggro slower then others. Animals will typically aggro slower then monsters (think goblins/kobolds), and generally the bigger and meaner a monster is, the faster it will aggro, although there are exceptions. Monsters with notable aggro speed are golems, for instance, and this is why you see people pulling the skeletons away from the golem and killing them, rather then running in and hoping they kill the skeleton first. Could they kill them in one support shotted bash? Probably. But there's no reason to take that risk.

So, you've killed your monster and other people are preoccupied with their own, what do you do? Feel free to help, but BE AWARE OF WHAT YOU'RE DOING TO THE AGGRO. Generally pulling an enemy away from someone is never a bad thing, but be aware that it can and often does happen. If you hit an enemy attacking another person, that enemy will lock onto you, usually, sometimes without a !! sign. If you're not sure, load a defensive skill. If it goes past you and attacks the guy it was attacking previously, well, he was probably ready for it anyway, and again YOU ARE A LOT MORE VALUABLE ALIVE THEN DEAD.

Iiiiii believe that is it. So that sums up most aggro quirks, and I will repeat again. YOU ARE A LOT MORE VALUABLE ALIVE THEN DEAD. DO NOT TAKE UNNECESSARY RISKS.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Girlinhat on July 29, 2012, 09:49:48 am
And as an extension of this, know your aggro skills.  Direct attacks pretty much always cause aggro.  If you attack, smash, charge, icebolt, etc, then they'll aggro you.  Any number of monsters will aggro once you attack them.  Even if a monster is single aggro, if you attack three of them at a time they'll all come at you.  So generally avoid spreading damage too wide.

And know your non-aggro skills.  Windmill will hit a lot of monsters, but it causes no aggro.  Similarly, splash damage on high ranked smash or magnum shot will not cause multi aggro, nor will crash shot or lightning bolt.  These skills can hit any number of monsters without causing any additional aggro.  With exceptions.  Certain types of snakes in particular, and golden mask ghosts, are prone to aggro if you hit them with windmill.  Golden mask ghosts in specific, will aggro you if they're using Defense and you hit them with a windmill.  Which is neat, because GMGs normally have no aggro.  They will "alert" and they will follow around you loading skills (like those foxes at Tir) but they will never begin attacking until they're hit first.  Mirage missile will cause aggro on the creature hit, but the spreading poison causes no aggro ever.

Intermediate magic of all types, and Enthralling Performance (bard skill learned in Hamlet's quest line) will ALWAYS cause every monster to aggro you.

What does this mean?
Barri - Spam windmill, assault slash, counterattack, more windmill, crash shot, etc. - full on DPS
Ciar - Smash, windmill, mirage missile, crash shot, etc. - use AOE skills carefully
Karu Glowing - Smash, magnum, mirage, support shot, counterattack, etc. very carefully. - use no AOE at all.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Sonlirain on July 29, 2012, 12:16:37 pm
So i was running through Alby dungeon (i decded to enchant all my junk with + 1% crit and farm some fomor scrolls while i'm at it) and bam. a advanced 3 man invite.
I go a bit furthen and bam another one... this time basic.

Well i'll be trying the 1 man dungeon pass now.

I'd do the 3 man with someone but i think i should wait with it till i get plate armor and a better mace.
(meaning i'll have to throw it into a garbage can because it has 2 hours left)

Update:
Got killed in Alby Basic by swarming bats.
Got to level 25.
Leveled yup weaving to get that cheap dex bonus (i guess 2 dex is quite good for 1 AP).
Found a 3 cm diamond
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Carcanken on July 29, 2012, 02:46:02 pm
This game was awesome last time I played it.

The only sad thing was that patching never seemed to work for me, always some error when I try to play.


Trying again anyhow, I really hope it will work.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: alexwazer on July 29, 2012, 05:18:36 pm
I'll add a few more hints concerning aggro.

Most single aggro mobs will have some kind of "aggro queue" after the first one and will aggro instantly after the initial enemy is killed, even if you moved further and outside their usual aggro range. Some, like spiders, bats, wolves and most other animals will have a single exclamation mark to show they are watching you, but most humanoids will just keep moving without showing any signs. This can be danagerous if you are no careful; if the next enemy in the "queue" is standing right besides you when you kill your target, it might attack you before you have a chance to prepare a skill. It could also create some issues if after killing your target you quickly start attacking another just as the next one in the "queue" aggros. This is one of the reason it's usually better to avoid attacking/killing an enemy that is currently fighting someone else as that person might not be expecting to have to switch target at that time. On top of that, if that person did the most damage to the killed enemy, he/she will still have it targeted (so he/she can finishes it) making it even harder to quicly handle the next threat.

Some skills, like windmill, somewhat mess up with that hidden aggro queue. Killing your target with windmill usually won't make the next one aggro right away. This can actually be exploited by spamming windmill and creating a queue of not-yet-ready-to-aggro mobs.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Seriyu on July 29, 2012, 06:10:36 pm
Both Alexwazer's and Girlinhat's advice holds true, and as such it has been added to the OP. To you people keeping up with this stuff, first, thank you, and second, Aggro is VERY complicated. So don't worry if just reading this doesn't cut it for you, having it in your head when you hit a more complicated dungeon will help a lot in understanding what's going on. You'll prolly need a practice run or two even with these guides because past alby normal the game does not pull its' punches.

This game was awesome last time I played it.

The only sad thing was that patching never seemed to work for me, always some error when I try to play.


Trying again anyhow, I really hope it will work.

Eyyy, let us know if it works out! And if you get a particular error message let us know. I think it had something to do with the patcher? If so, try updating, or in fact, even having internet explorer. The patcher uses it to run, so if it doesn't exist on the computer, it just won't run. I dunno how this would effect Mac/Linux computers.

So i was running through Alby dungeon (i decded to enchant all my junk with + 1% crit and farm some fomor scrolls while i'm at it) and bam. a advanced 3 man invite.
I go a bit furthen and bam another one... this time basic.

Well i'll be trying the 1 man dungeon pass now.

I'd do the 3 man with someone but i think i should wait with it till i get plate armor and a better mace.
(meaning i'll have to throw it into a garbage can because it has 2 hours left)

Update:
Got killed in Alby Basic by swarming bats.
Got to level 25.
Leveled yup weaving to get that cheap dex bonus (i guess 2 dex is quite good for 1 AP).
Found a 3 cm diamond

Yep, sounds like Alby basic. Lot of multiaggro, Alby basic is honestly one of the harder dungeons in the game, and alby in general is particularly hard as if to make up for the sorry excuse that is alby normal. I'll be sure to add you eventually and get you added to the guild.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Patchy on July 29, 2012, 06:53:51 pm
To expand on some of what Alex said about the windmill stalling the aggro quene, it seems to generally last until the monster disappears in the poof of smoke after it has died. A really good tell, for if the windmill stall worked, is if the dead monster still has the !! above it. When the stall is active, you can attack other monsters of the same type with more windmills only. Any other attacks will break the stall early. This behavior is probably easiest to notice with the skellies in rabbie. But should work on most any single aggro mobs, and even double aggro if you can finagle finishing 2 of them off at the same time while they are aggro'ing you.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Seriyu on July 29, 2012, 07:22:45 pm
Also a good point. I mostly ranked up windmill because at the time, windmill was more or less required to have a melee character that wasn't completely helpless in multiaggro situations. That has improved with genesis, but I still haven't taken the time to learn much of windmilling stuff, but it's a very versatile skill.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Carcanken on July 29, 2012, 07:50:49 pm
Error again.

"Error copying files, if the error persists, please reboot and restart"
This is the same error I have had, from around 2 years ago.
I have tried reinstalling, patching again, and all sorts of things, yet to no avail.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Seriyu on July 29, 2012, 07:53:34 pm
Is your internet explorer up to date (IE8), and are you sure your firewall isn't doing anything odd to the patcher? Having an out of date IE can do all sorts of wierd things to the patcher, so I'd start with that if it's not up to speed.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Carcanken on July 29, 2012, 07:55:28 pm
I use Chrome, but IE is updated as well. I recently read something about the resident shield for AVG, and im trying it out, are there any other solutions?
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: etgfrog on July 29, 2012, 09:22:36 pm
manualy run mabinogi, go into my computer, C, nexon, mabinogi and run the mabinogi.exe normaly.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Carcanken on July 29, 2012, 09:28:22 pm
I think deactivating the resident shield worked, currently updating the hack shield i think. Hasnt moved in awhile.  :-\
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Seriyu on July 29, 2012, 09:31:07 pm
hack shield can take a while sometimes, yeah.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Carcanken on July 29, 2012, 09:34:16 pm
And.. it worked. I think I know what im going to be playing for the next few days!  :P

Thanks guys!

EDIT: Are mabinogi accounts seperate from Nexon? Cant seem to log on at all, even though my info is correct.
And now I cant even start Mabinogi, something about hackshield not being able to update, error code 0x30000030.

 >:(
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: etgfrog on July 29, 2012, 09:39:56 pm
use your email as the account name
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Carcanken on July 29, 2012, 09:52:05 pm
Alright works now.. im pretty positive. What server is everybody on?

Bah, I cant read apparently
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Seriyu on July 29, 2012, 09:57:03 pm
Alexina. Be sure to post your username in the thread and I'll getcha a guild invite when I can. Happy to have ya aboard!

EDIT: I'm also glad you read the OP. :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Carcanken on July 29, 2012, 10:09:52 pm
Alexina. Be sure to post your username in the thread and I'll getcha a guild invite when I can. Happy to have ya aboard!

EDIT: I'm also glad you read the OP. :P

Username is Conuis.

I find the amount of things they added astounding.. destinies.. commerce system.. i just feel so giddy about playing it again.  ;D
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Seriyu on July 29, 2012, 10:11:39 pm
Gotcha! Laur isn't on right now so you'll have to wait for an invite, but I'll set that up when I can.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: majikero on July 29, 2012, 10:48:51 pm
It seems that alot of people here are doing life skills.

Just a little incentive and also because I need it, if someone can forge a gold fluted short sword and a gold battle sword, I'm buying 2 of each as long as it's equal or above shop stats. Just name your price, I'm willing to pay more for higher quality stuff.

Why, do I need it? The fluted if for the goddess enchant. I'm not finishing G1 without it. The battle sword is for my ego.

Why can't I just use the store brought ones? Because I want my special weapons to be shiny.

Why 2 of each? Because I want it to be a pair.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Seriyu on July 29, 2012, 11:48:36 pm
That's kind've a high rank thing but I'll be sure to keep it in mind. Honestly just having a request makes me wanna work on blacksmithing more.

So yeah, if anyone needs any tailoring/blacksmithing done, lemme know, or just post it in the thread. It'll give me more reason to work on those skills.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Carcanken on July 29, 2012, 11:49:21 pm
Dammnn, just had a spider drop 5k gold on a lucky strike  :o
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: SirAaronIII on July 29, 2012, 11:53:51 pm
Sunday is real good on those, and crits too.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Carcanken on July 30, 2012, 12:07:43 am
For some reason I cant talk to the lost resident, on the quest in the start where you go into the dungeon to save her. I killed the spider in 3 hits (traded beforehand, higher level) and i cant seem to talk to her or anything.
I've even tried redoing the dungeon twice.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: SirAaronIII on July 30, 2012, 12:08:30 am
You don't need to talk to her, I think, just leave and tell Duncan.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Carcanken on July 30, 2012, 12:09:10 am
You don't need to talk to her, I think, just leave and tell Duncan.
My current objective is to save her, and I cant even exit the dungeon. The room behind the boss has nothing but a statue.  :-\

EDIT: nevermind  ;D
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Sonlirain on July 30, 2012, 04:49:43 am
Ok a queck question... is there a way to save my skills on the skill bar?
The bars (F1-F10 and 1-10) just reset every time i relog and i find it somewhat annoying.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Seriyu on July 30, 2012, 04:58:40 am
That's usually because the patcher is bugging out, if you haven't updated IE to IE7 at least, do that. If not, make sure you're actually closing mabinogi through the menu, and not by clicking X.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
Post by: Seriyu on July 30, 2012, 08:45:47 am
OKAY, more dungeon running junk. We've covered basics, specific skill set tactics, Aggro Control and now we're gonna do a howevermany parter (One part today, one part tomorrow, one part after, etc)

Namely, specific dungeons. Hardmode will be done seperately from normal.

We'll start out with alby. Alby, all in all, is at a fairly advanced level, barring normal of course. Be ready for it, and be ready to die irregardless.

Alby Normal, is a joke. One short floor. This is the only time I will say this about a dungeon, do not be proud about soloing alby normal, it merely means you are competant. If you can't beat alby normal solo, you need to use hotkeys, or perhaps need a much better internet connection/framerate. Nontheless, there are white spiders in here, bats, rats. The generic "rodent" mobs of every other dungeon that are just there to give you a breather. Also a good place to train enchanting. Good because it's easy, and bad because you will have to grind alby normal until your eyes fall out to be a decent enchanter.

Alby Basic. Two floors. The rest of alby is a horrible hellhole, presumably to make up for the shame of housing alby normal. Mostly animals, bears are basic mobs, along with wolves and spiders. Don't let this fool you, most of these enemies multiaggro, and will tear you to pieces given an opening. You have been warned.

The boss is a giant red spider with Burgandy spiders around it. Basically alby normal but harder. Again the small spiders will multiaggro together with the boss. Pull the boss out, kill it, pick off the tiny spiders. Since they're all spiders, it should be a bit easier, since spiders are a pretty pathetic enemy type, but don't think it won't knock your damn teeth out at the first possible opportunity if you let it.

Alby Intermediate for One. One floor. Once more, multiaggro central. The normal amount of burgandy bears, spiders, wolves, and such are still around, with the addition of giant spiders as a basic enemy. The one from Alby normal. This seems threatening but you can litterally hit them with windmill from anywhere in the room, soooo yeah. There are also wisps, and werewolves. Wisps are caster enemies, which means you should rush them, and Werewolves are a basic enemy with heavy stander. So always hit them with smash, windmill,etc anything that always kncks back, and you'll be fine. Do not N+1 enemies with heavy stander, they will return the favor in spades.

Boss is another pair of Giant spider/normal spiders. Similar tactics to the previous set of spiders.

Alby Intermediate for Two. Two floors. Again, Multiaggro. All alby dungeons are like this, and they're pretty hefty multiaggro in all of them, so go in with a party if you can, unless you are a tiny god. It is the same as Intermediate for one, except for the addition of a different colored giant spider.

However, the boss is different. Five Gorgons, and 2 Lycanthropes. First the gorgons. They'll multiaggro, both with their own kind and the Lycanthropes. They have heavy stander. They only have 500 HP, so a good smasher can knock em out in one go. Not a huge issue if you draw them away, like you should.

LYCANTHROPES. These are very hard until you know the trick to em. IF YOU KNOCK THEM DOWN WITH ANYTHING BUT WINDMILL, THEY WILL FULLY HEAL. So, spam that windmill. Don't use counter. Use N+1+windmill, they don't have heavy stander. Defense is reccomended, as counter will heal them. They also multiaggro. So time those windmills well, or you'll get a face full of those enormous forearms they call claws.

Alby Intermediate for four. Two floors. Again, very similar. Blue animals, wisps, giant spiders, werewolves. However, this has a miniboss at the end of each floor, namely a single giant spider. Since it's a single spider of any kind, it is no threat, but it's still a concept that will be revisited.

The boss? Three giant spiders of different colors, and fifteen burgandy spiders. YEP. They all multiaggro, however, like all boss rooms, it suffers from the notable disability of you being able to draw them out with icebolt or ranged attack, so do so and everything will be fine.

Now, for Alby Advanced for one. For once not multiaggro city. Most of the new enemies, spider humanoids, archers, etc, will not multiaggro, but archers carry the risks all archers do, namely double aggro. The normal black spiders will multi however and they can also poison you, which is a status effect that does not fuck around in mabinogi. Consider carrying some antidote potions around if you can get your hands on some. Spider wasps will also multiaggro, no poison on them though. Grendals are also here, think bears with heavy stander.

Boss? Arachne. A spider witch thing. She's a caster that knows advanced magic, and a high rank of lightning bolt. Rush her, or you will get murdered in short order. No hesitation. Her melee damage isn't tiny, but it won't one shot you through defense either. She'll also summon poisonous spiders, to attempt to distract you. Windmill em away, and continue attacking her. I'm serious, if you don't interrupt her advanced magic consistently, she will nuke you into the ground. You will be a smoldering husk. THIS IS ADVANCED MAGIC.

Alby Advanced for Three. More of the same. Some colors have been swapped around, about the same amount of multiaggro. Poison spiders are still around, so consider antidote. Or consider not getting hit.

Boss? Spider warriors and a Giant Golden Spider. Giant golden spider, single aggro, has a ton of HP, heavy stander, and natural shield. Still a spider, so just smash away.

Now, for the finale, Alby Advanced. Same enemies, bring antidote, one new enemy. CObweb mummy! It's a zombie, so it has a rediculous amount of HP, all defensive reflectors (Heavy, Natural, and Mana), and.... Magic?! Shit. This means it's slow movement isn't an issue. Not a big deal, windmill/smash, and hope for some crits.

The boss? Three giant golden spiders. If you brought three people or more, not an issue. Just bash/defense/counter em. Basic. If you're the only one? Draw them out. It doesn't immediately appear so, but you will probably need to rest after two, or even one of them, and they will semi multi aggro, and tend to rush you immediately after you bring the first down, giving you no time to get away. Do that and you'll be fine.

Annnd that's alby for you. Next time, Ciar. Until then!
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: majikero on July 30, 2012, 09:04:35 am
Alby Normal is actually a small business itself. Those training enchants usually hire "Alby runners". They usually pay 6k per enchant, if your desperate for money. If you have money to throw at noobs, hiring Alby runners is the best way to grind enchanting. 
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on July 30, 2012, 07:55:44 pm
Bumpin dis. Update up there, also majikero is exactly right and I can see why people pay for it because damn
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Sonlirain on July 30, 2012, 08:31:02 pm
Got lucky and had a lucky drop od 2k gold.

I decided to use the "the lucky" title and BAM several foxes later one decided to drop 10900 gold.

Best title EVER.

Also i think i'll put Blacksmithing on hold till i rebirth and take a mechant destiny since seeing how almost NOTHING i could make would fit a giant character anyway...

Oh and i replaced my wooden Mallet with a XXL sledgehammer. Reforging it gave me... umm... thunderbolt damage up.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on July 30, 2012, 09:58:38 pm
Reforging is highly random, yes. You can get skills you don't even have. But you can also get +200% damageo n smash, or a wider windmill range, both of which are amazing. Goes well with forging, actually. Forge a weapon, reforge it, if it's something you can't/don't use, toss it/feed it to an ego, adn try again.

And yeah, most giant gear is much later down the chain then human/elf gear. It's a downside, but it's not too bad.

And yes, luck is an amazing stats if you like crits and gold.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: majikero on July 30, 2012, 11:28:46 pm
Apparently, the blacksmith recipe for fluted short sword is a rare drop from peaca, so I have to cancel that order. The offer for battle swords still stands though.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on July 31, 2012, 12:22:21 am
You might be able to turn up it's processor affinity or whatever? Dunno if that'll help, but it's worth a shot.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Skyrunner on July 31, 2012, 12:53:37 am
I think the fact that it stutters signals you can't run it on your laptop, especially if it's every 3 seconds. :(
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Sonlirain on July 31, 2012, 11:53:46 am
Ok question since i'm bored with my current weapon (actually i ruined it by practicing Enchanting on it too much but shush).
Should my blunt weapon specialized giant use:
Dual maces.
One big 2h mace.
Mace and shield.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: SirAaronIII on July 31, 2012, 12:07:58 pm
Ok question since i'm bored with my current weapon (actually i ruined it by practicing Enchanting on it too much but shush).
Should my blunt weapon specialized giant use:
Dual maces.
One big 2h mace.
Mace and shield.
I say one big mace for big smashes but that's just me.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: dei on July 31, 2012, 12:24:17 pm
Improve your DPS through whatever means necessary.  Melee, archery, magic, whatever.  As long as you're throwing damage out and you can keep one enemy busy, you're contributing to dungeon runs.
[edit]My DPS is not a problem, my lag is. I have r2 Icebolt, r6 Ice Mastery, and r5 Counterattack for starters, and my specialty on Juni (Bijuni) is Ice Counter and Ice Spam. The problem is that my lag issues have to do mostly with a poor internet connection and a computer that predates Mabinogi by two years. I managed to fix most of my lag by turning off the sound though, so I am lagging noticeably less now.

Basically, barring any lag issues I can take out anything up to a Light Gargoyle with Icebolt and Counterattack alone, and in some cases with five charges or less. I have problems with more than two teaming up on me, and can easily deal with two mobs if I have a pet or partner summoned, especially my Maid, my Malamute, my Silver Fox or my Hamster. If I am lagging I tend to die more often, and sometimes in very Fun ways that would make Armok chuckle.

I can be of use in dungeons, especially as support. Juni's icebolts can save lives just as easily as they can end them, and she does have Healing r9, Lullaby rE, Enduring Song rE, and often times a metric fuckton of bandages and phoenix feathers. I just tend to not do as well in large groups or in groups that tend to rush through everything. It's not that I can't keep up under optimal conditions, but most of the time I prefer to take my time and go through the dungeon carefully and calmly. I'm a tactician and philosopher at heart and I let that show when I play games like Mabinogi.

Just don't ask me to go rafting. To sum it up, I have nightmares about hobgoblins and I don't like cramped spaces without walls to put my back against. You may in a dungeon see me rush to a corner before the spawns are triggered. That's so I can get a good view of the room and pick off my targets one by one. I can't do that while rafting, and I haven't learned how to adapt for that.

Anyways, in other news I bought a Clover Pig today, named her Peaceblossom, and got her to level six. I also somehow managed to fuck up Nidde when my internet crashed while I was in the Beauty Shop. I'll write a ticket regarding that this evening at the earliest, but hopefully it somehow resolves itself.
[/edit]
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on July 31, 2012, 08:12:12 pm
Ok question since i'm bored with my current weapon (actually i ruined it by practicing Enchanting on it too much but shush).
Should my blunt weapon specialized giant use:
Dual maces.
One big 2h mace.
Mace and shield.

Hullo there, the only giant in the guild here. I'll just go ahead and list off the benefits of each....

Dual Maces, these are probably the best option for offense. But it's also twice the weapon upkeep (A two handed weapon has more repair cost per point then a single mace, but Two Maces and A mace and shield tends to add up pretty fast.) Two handed weapons do get a bonus to smash (even weapons you can equip in one hand, but are two handed for humans and elves, by the way! Consider a claymore.), 1.2x damage. Dual wielding weapons applies both weapons damage though, so they usually do more damage with smash and windmill.

Two handed weapons again, are cheap(er), and if set up well can usually do comparable damage in skills like smash or windmill to two weapons, so they're the economy option. They also look awesome.

Weapon and Shield. If you've been ranking up defense I cannot reccomend this enough, because defense provides a lot of passive defense while wearing a shield. Not even using defense. When I unequipped my shield I was suddenly unable to do fidoh because I was taking 15 damage a hit rather then 1 damage a hit, so it's pretty sizable. You can also use it to block arrows and magic via defense (if you don't have a shield, you just get hit and fly backwords like normal). Obviously for defensive measures, this is best, but it's also probably the most expensive option, depending on what weapons you use for dual handing/what weapon you use with the shield, as vales shield costs quite a bit to repair. Also of note is that Giants get very good shields too, so that's worth noting.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Carcanken on July 31, 2012, 08:17:46 pm
Eh, combat is a bit jumpy for me. I can sometimes click to attack, and I just glitch out and feel like im teleporting a bit, or my character just isnt shown walking.
Sometimes it just lags when I try to attack, just a few milliseconds before. Is this common?
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on July 31, 2012, 08:41:02 pm
Try turning off the nagle algorithm, and see if that helps. Here. (http://mabinogi.wikia.com/wiki/Lag#Disabling_Nagle.27s_Algorithm)

But yeah, mabinogi's network code is not great, it's important to remember a lot of these free korean MMOs rely on a population density that just doesn't exist in the US or europe. So there's always gonna be a bit of blinking around now and then. Disabling nagle's algorithm will probably help a ton.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Carcanken on July 31, 2012, 10:49:03 pm
Try turning off the nagle algorithm, and see if that helps. Here. (http://mabinogi.wikia.com/wiki/Lag#Disabling_Nagle.27s_Algorithm)

But yeah, mabinogi's network code is not great, it's important to remember a lot of these free korean MMOs rely on a population density that just doesn't exist in the US or europe. So there's always gonna be a bit of blinking around now and then. Disabling nagle's algorithm will probably help a ton.

eww regedit, im rather concerned im going to mess everything up  :-\
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on July 31, 2012, 10:59:08 pm
I managed it, just be sure to follow the directions to the letter. You can always revert them back too, if it messes something up. You're fiddling in the network section, so in the worst cast scenario, your internet will briefly break until you revert it back to normal.

So basically copy the instructions in note pad and do it. I didn't need to revert though, and I'm bad at technology. It's pretty easy, don't worry. :p
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Carcanken on July 31, 2012, 11:01:58 pm
Yeah. It worked for me, atleast so far. Thanks. :D


Think I could get a guild invite anytime soon?
  :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on July 31, 2012, 11:33:04 pm
Depends on when Laur next logs on, or when laur switches guild leadership to someone with VIP. :P

It doesn't help that you also appear to be on at a time I'm not on, so. I'll be sure to let people know to get an invite set up if they can.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: SirAaronIII on August 01, 2012, 02:36:06 am
Is it possible to grow potatoes or other tubers in a homestead? If not, I will be sorely disappointed.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on August 01, 2012, 03:40:38 am
I am afraid not. Strawberries, Tomatos, eggplants, cabbage, and pumpkins.

Today I learned how unkind rabbie advanced is to giants. Namely, Hell of Exploding Skeletons.

Frankly that entire dungeon is probably reason enough for some kind of explosion resistance set.  :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Sonlirain on August 01, 2012, 11:59:09 am
Got my mace specialization to rank A.
Currently running around with 2 maces.
In this case i guess i will spec into defense naxt due to how deadly bow mobs appear to be.
Seriously 2 shots and i'm almost dead... and half of my life bar is wounds.

Oh and one more question... how long do those "baginner" pets work?
I'm level 40 half of the bank is blocked but they seem to still get "time refills" while i get free healing/stamina potions and nao stones.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on August 01, 2012, 01:57:41 pm
Beginner pets are permanant, but as a side effect they haveno inventory, which is really the primary reason you buy pets. Also, defense doesn't really help with arrows at all unless you have a shield, look into charge or evasion on the wiki. As a giant you can use charge without a shield, and you should certainly abuse this fact. My charge is only at rank E I think and it made ranged mobs so so much easier.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Aoi on August 01, 2012, 02:30:48 pm
Pets are limited use per real-life day, so feel free to use them.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: SirAaronIII on August 01, 2012, 03:31:50 pm
Alright, I have another pet-related question: is the free thoroughbred card that you start with temporary? I'd imagine it is, because it says "7-day" but you can never be too sure.

Also, on a lesser note, how get dragon?
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: majikero on August 01, 2012, 04:47:24 pm
Dragons are rare time-limited pets worth 20k NX so you won't be getting any dragons till the next sale or event or holiday.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on August 01, 2012, 08:12:46 pm
Thoroughbred card was from an earlier promotion and as you'd imagine not many took it. So yeah, it's limited to 7 days, but I think it has an inventory too.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Ibid Straydrink on August 01, 2012, 10:25:31 pm
Beginner pets are permanant, but as a side effect they haveno inventory, which is really the primary reason you buy pets. Also, defense doesn't really help with arrows at all unless you have a shield, look into charge or evasion on the wiki.

It's my exceedingly humble (and certainly less qualified) opinion that Evasion is something you consider very carefully before committing to it. The precise timing associated with its use along with the typical lag and/or interface problems many players experience might make this a waste of AP, at least versus archers.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: SirAaronIII on August 01, 2012, 10:49:51 pm
At least have Novice though. Better than nothing, at least to me.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Carcanken on August 02, 2012, 12:01:13 am
Any of you guys on or around the Barri Dungeon G1 Quest with the Brown Fomor Pass?

Dont think I can handle the last boss alone.  :-\
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: SirAaronIII on August 02, 2012, 12:11:06 am
No we all finished G1 years ago get with the times :P

I can come. But not at this very moment.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on August 02, 2012, 12:14:48 am
Also of note is that evasion can dodge magic bolts, which can be real handy, and are generally easy to time for. Enemies will typically cast as soon as they finish casting, so yeah.

Also SirAaron he is in the party you're in RIGHT NOW DUNNNAAAAA (He's conius)  :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: SirAaronIII on August 02, 2012, 12:57:03 am
Seven-man dungeons are no fun. Too much killing going on at once.

In other news, fusion Ice-Fire is the best.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on August 02, 2012, 01:01:02 am
Yeah, if you wanna uhh, actually play the game, 8 man dungeon runs on a normal ciar dungeon is not a good idea :p

Maybe advanced, but even then.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Aoi on August 02, 2012, 01:25:01 am
What, you mean curbstomping entire dungeons is no fun? =P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: SirAaronIII on August 02, 2012, 01:29:53 am
I stood back and charged awesome fusion bolts of icey and firey death. By the time I caught up to the room where everyone was, they were all dead. So I went ahead before people and then I managed to shoot some goblins. It was okay, but not as much excitement as a regular, say, 3 person run.



Doesn't help that it was Ciar normal and half the whole party was incredibly powerful compared to the run.
Also, it's Tir Na Nog time tomorrow. Should be good fun.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Carcanken on August 02, 2012, 01:49:02 am
Tir Na Nog huh? Looks like I need to speed ahead so I could actually complete the G1 quest for it with you guys then.  :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Sonlirain on August 02, 2012, 01:56:06 am
Ok i just noticed i could... uhh... play as one of my beginner pets.
I have NO idea why anyone would like to play as a Horse but... thay can...
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Aoi on August 02, 2012, 02:01:23 am
It's usually easier to level when you're playing as them which makes them stronger.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: SirAaronIII on August 02, 2012, 02:36:16 am
I'm sure it makes more sense when you own a cooler or cuter pet. Like a dragon. That would be so rad.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on August 02, 2012, 03:26:12 am
Tir Na Nog huh? Looks like I need to speed ahead so I could actually complete the G1 quest for it with you guys then.  :P

You can if you want, but don't feel compelled. At the rate people are joining I'm betting people will be doing G1 a month from now anyway.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
Post by: Seriyu on August 02, 2012, 08:48:58 am
Hijinx, so early morning update. Ciar dungeon, everyone's favorite dungeon. I know I personally have fond memories of it being my first dungeon where it finally clicked on how to deal with ranged enemies. Anyway, let's get started.

Ciar Beginner. Two floors. Ciar Beginner is basically a scaled down version of ciar normal. Notable differences are that it's missing rat men, and the boss room only has a golem, and no skeletons. We'll cover this all more in depth in ciar normal, below.

Ciar Normal. Three floors. Ciar normal is basically the first normal dungeon where the game will stop fucking with you and start trying to kill you for real. Notable things are goblin archers, which will provide support on melee enemies, and also double aggro. Archers should always be your priority in a room, period. If you turn your back on an archer, you are asking it to kill you. And it will be more then happy to oblige! Also of note is later on, poison goblins will spawn. On the third floor specifically. The only difference is they multiaggro, so yeah.

Now, the boss. Golem is a boss that really, is just really hard to deal with. It's little buddies, metal skeletons, aren't terrible but they can hit you pretty damn hard so watch them defensive skills. They can also switch to a ranged attack on the fly, so have charge/evasion ready. They're otherwise pretty basic, they don't feint or do anything unexpected, but they do have a tendency to load windmill as soon as they're knocked back, so watch where you're knocking them back TO. It's easy to kill someone on accident with a flying, breakdancing skeleton. Golem is harder to pin down. Two problem areas are stomp, which he has huge range on, and windmill, which he also has huge range on. The issue is that by the time he's casting it, unless you're already up in his face, it's gonna be a gamble to get close to him.

Generally, use ranged combat if at all possible, melee combat is very messy, and is bound to end with a death or two unless you can transform. For ranged combatants, it does have natural shield and heavy stander, so make judicious use of firebolt and magnum shot. If you can transform, go all out, smash, windmill, kill him asap before he can drain your sizable HP pool. Do not let up. Aside from windmill and smash, golem doesn't really hit a transformed character that hard, so it should be trivial.

Ciar Basic. Three floors. AKA, the wonderful world of snakes. Snakes are notable for being the first enemy that your average mabinogi player is gonna not realize what the hell is going on. All snakes except black(not in this dungeon) are single aggro, so why are multiple snakes attacking you? Here's a hint: Two different types of snakes will often spawn in the same room. If you're not aware of the "seperate enemy types can multiaggro with each other" rule, it really feels like the game is just cheating at this point. Other notes with snakes are that (I believe) they will start defense, and cancel it before you can reach them. Not always, but sometimes. If you get caught in this trap, immediately hit a defensive skill, who cares which one. They don't hit hard, but they're still pretty capable of killing you in one combo. Also notable are laghodessas, which are basically spiders that hit a lot harder. However, they're still spiders. Don't try anything fancy that you're not intimately familiar with though, or they can punish you pretty hard, even without bash. And finally, rat men. Rat men are the king of feints, their text boxes block their skill windows, they often say things that don't line up with what they're doing. What's a fella to do? Play defensively. Unless you are 100% sure of what they're doing, and what they can do, do not approach them. Use counterattack or windmill where possible, they like running up to you then starting smash before they actually attack you. They will also perform the defense feint that snakes will. Just stay as defensive as you can, and you'll be fine.

The boss? Golem. Ciar is the home stadium of golems. Same rules apply, it has more HP, be ranged if at all possible, natural shield/mana deflect.

Ciar intermediate for one (Two floors) and two. (Three floors) They're both very similar, so I'll just go over them together.

As always, snakes. They move fast, they feint defense, they can't bash. Treat them like faster moving, more clever spiders. Rat men, Laghodessas, it's really all been gone over. They're mostly pallete swaps, so expect more attack and perhaps survivability. Of note is that black snakes have arrived, and they will multi-aggro with their own kind, so don't get caught off guard.

Ciar intermediate for one boss, Golem and six metal skeletons. Again. Golem has even more HP, same rules, yadda yadda yadda. Ciar is not known for it's wide boss variety.

Ciar intermediate for two boss, actually has something different! But it's still a golem. More HP then ciar int for one, blahblah. However, the metal skeletons are now lightly armored. This means they have a slight chance of triggering heavy stander, under 10%, but it's still worth just using smash/windmill on them. Don't wanna risk anything, again, they hit pretty hard.

Ciar intermediate for four. Three floors. Same dungeon mostly. Snakes, rat men, laghodessas. All the same rules apply, there are probably just more of them. Black snakes are present, be ready.

Boss? Slightly different. Lightly armored metal skeletons, and... drumroll.... TWO GOLEMS! Of different types. So they will multiaggro! I'd suggest either breaking into two teams and dealing with each one seperately, or ganging up on one after pulling it out of the room. With four people, you should be able to bring it down in a reasonable amount of time, presuming nothing funky happens, or you don't all fall victim to a poorly timed windmill. Do not get ganged up on by two golems at once, or you may get to witness the notable novelty of seeing your body bounce between two enemies until you die.

Ciar Advanced. Four floors. On the surface, it appears the same. Rat men, laghodessas, one kind of snake. The works. But this would be a grave miscalculation, because everything but the snakes multiaggro in this dungeon. This means you get to deal with two rat men attacking you at the same time, covering their skill bubbles and generally making a nuisence of themselves, and they've also gained magic! Joy of joys. The laghodessas have also gained poison attack, so antidote maybe. Green Snakes, the new snake, do NOT multiaggro, but they've gained bash and counterattack, so don't treat them like normal snakes. They actually have less HP then black snakes, however, so assuming you keep your eyes open they should be easier to deal with. Ciar advanced also has a miniboss. Bugbears! They've got smash, counterattack, and defense, and all three passive defenses, so treat them with kid gloves. They also multiaggro! There are four of them, and  they're pretty nasty . I'd bring at least two people, preferably four, for this reason and another later. If you get multi aggroed, as always, stay calm, and try to always be hit when you've got some kind of defensive skill loaded.

Now for the boss! THis one's a doozy. Two giant lightning sprites, and two small black golems. Let's start with the golems. They're kind've... different, since they're small, so their windmill is not so amazingly huge anymore. Similar thing for stomp. With that said, they still have almost more HP then the previous two golems of ciar intermediate for four, a piece. So, draw them out. Now for the sprites. They have thunder, advanced magic. Takes a lot longer to cast then ice spear, so it should be easier to interrupt. They don't have counter or windmill, and their melee attacks are puny at 30-80. If you're transed, I'd just smash spam them. If not, play a little more carefully, don't eat an attack to the face, but you shouldn't have much issue. As always, if you see them cast, rush them. They also summon bard skeletons and metal skeletons (Either the sprites or the golem, I'm not sure.) Bard skeletons are nothing special but watch for counterattack, the metal skeletons aren't even lightly armored, so yeah.

Ciar Advanced for Two. Three floors. Is surprisingly easier then Ciar advanced. (Hint, bring more then two people for ciar advanced.) Has the same layout up to the boss, three bugbears instead of four, multiaggro everywhere, green snakes.

Boss is a little different. One small black golem, three dark rat men, Draw the rat men out, take care of them, then take care of the golem. Since it's a small one, it may even be easier to deal with in melee then the previous large golems.

And finally...

Ciar advanced for Three. Four floors. Again easier then Ciar advanced. Same monster layout, bugbears are back to having four of them.

Boss is two small Black Golems, and a Giant Lightning sprite. Same rules apply, except they do not summon anything, so hooray!

Ciar is done. Next up... prolly math. Maybe rabbie.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Sonlirain on August 02, 2012, 09:56:40 am
How about that dungeon in Bangor?

Also how to get into Normal/Beginner ETC dungeons?
I assume droping a rnadom items lets you into normal and tickets enable going into basic advanced ETC.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: majikero on August 02, 2012, 10:24:32 am
Yup, normal items gets you normal dungeons. If someone drops the same item you drop, they'll enter the dungeon you in, unless it's Tuesday I think.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Seriyu on August 02, 2012, 10:26:07 am
Yeh, bangor is prolly later on, honestly rabbie, math, and bangor would be pretty close if it weren't for barri's bosses, which tend to be fairly rough.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Patchy on August 02, 2012, 12:59:24 pm
I could melee solo the ogre warriors at bangor's barri dungeon. Run up and open with smash, take a half step backwards from it and load windmill. Wait for it to do its pounds if it does them, the half step back was to put you out of range of them generally. Mill it when it rushes you after the pounds, and take another half step back and repeat till it dies. I did this with a reasonble amount of reliability on the old combat system, should still work well enough I think. Though I did occasionally get rounds where each ogre would kill me once.... and then I've also flawlessly solo'd all 5 of them with the above method. Lag hiccups, glitches in your spacing and stuff makes the odd death happen occasionally though.

They are also fairly slow to counter-strike even after triggering their pd, and can be fh'd with duel broadswords. Again that was under the old combat system, not sure about now.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Sonlirain on August 02, 2012, 05:00:58 pm
Ok i hate this game.
I really do.

I decided to do some faraway trading and went To... zara... tara... umm... the city selling furniture.

So i went to the "pill town" to sell them and i ran into a bunch of bandits.
After a short struggle i managed to save most of the load with bandits taking only 5 tables.

I barely managed to grab the cart and BAM a bandit spawned literally ON TOP OF ME.
And again after a struggle they took 3 tables.

And all that happened after the woodcutters camp.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: SirAaronIII on August 02, 2012, 06:12:38 pm
The furniture city's goods are expensive compared to other towns of the same merchant level, so you see higher level bandits than when you carry other goods. Bandit strength is based off the value of what you're holding, I believe.



We don't go to Ravenholm Tara anymore....
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: majikero on August 02, 2012, 06:15:00 pm
As a general rule, I never trade in Tara. At cart level, Tir has the safest trade goods. It can earn you a safe 2k per run. When you have wagon, go big in Bangor or Belvest.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Sonlirain on August 02, 2012, 06:38:40 pm
Well that's the problem. Since people rarely trade Tara items they also fetch a nice price and the probability that someone will unload a elephant worth of goods just before you reah your destination and cut the profit from 7 to 1 like in the case of pills from Tir.
No really i loaded a cartload of Tier 2 pills that WOULD sell in D... the city where no good is profitable... for 7 profit suddenly turns into -1 "profit"... so i haul them to bangor where they are supposedly worth 10 profit and uppon arival i cna sell them for 1-2 profit.

Also i noticed that Clams from Cobh are quite a moneymaker in tara... if you manage to make it.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: SirAaronIII on August 02, 2012, 06:45:52 pm
It's easy to get to Tara, not so much to leave. :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: majikero on August 02, 2012, 06:46:53 pm
Well, if you really insist on using Tara then don't pass through Dugald Aisle.

Go to Tara <-> Corrib Valley <-> Taillteann <-> Lake Neagh <-> Dunbarton.

From Dunbarton, you can either go to Belvest or Bangor.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Patchy on August 02, 2012, 07:10:17 pm
It wasn't that he was going through dugald isle, it was the fact that a 2nd bandit group spawned right on top of him before he could get moving again. I've had that happen to me while hauling anything and everything, though obviously its worse when you haul something expensive and get multiple waves of really strong bandits. My worse solo run ever was actually an emain to bangor trade of pasta, before the big bandit update. I got 4 waves of hardened bandits one right after the other, cause the game would place another bandit spawn right next to me as I finished the previous one off. And then when I tried to test out the bandits after the update, I was hauling some ginseng out of tir and I got 3 vet groups in a row, luckily Don was there with me testing it and we managed to hold them off.

My point is, the game has a problem sometimes with not putting enough space between the new spawns and a spawn that was just defeated.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Seriyu on August 02, 2012, 07:58:01 pm
I could melee solo the ogre warriors at bangor's barri dungeon. Run up and open with smash, take a half step backwards from it and load windmill. Wait for it to do its pounds if it does them, the half step back was to put you out of range of them generally. Mill it when it rushes you after the pounds, and take another half step back and repeat till it dies. I did this with a reasonble amount of reliability on the old combat system, should still work well enough I think. Though I did occasionally get rounds where each ogre would kill me once.... and then I've also flawlessly solo'd all 5 of them with the above method. Lag hiccups, glitches in your spacing and stuff makes the odd death happen occasionally though.

They are also fairly slow to counter-strike even after triggering their pd, and can be fh'd with duel broadswords. Again that was under the old combat system, not sure about now.

I'm fairly certain final hit wasn't touched, and neither were passive defenses, so, that should still work! Take note prospective Barri runners. Although do keep an eye on your stamina, and if you start running out, try to find some way to get away from the fight. It's a very real possibility when you're fighting five pretty hefty ogres, with a lot of defense and protection.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Sonlirain on August 02, 2012, 08:00:47 pm
Exacly. Trading would be a walk in the park if bandits wouldn't sometimes spawn literally on top of you or nearish behind you.
I learned to not stop when the "alarm" goes off because a bandit might have spawned just behind you and WILL attack you if you stop in order to look around.

Well at least trading is not a 100% sure deal this way.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Seriyu on August 02, 2012, 08:34:41 pm
Yeah, it's still a great deal, just be ready to fight it out.

Also, for people that don't check the OP, I can invite to the guild now, so lemme know if you need an invite and I'll getcha set up. I dunno how many slots we have left though, so first come first serve.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: majikero on August 02, 2012, 09:15:12 pm
I think the guild is ranked at Advance which puts us at 20 members max.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Seriyu on August 02, 2012, 10:01:11 pm
Kay, if we hit the limit, I'll message laur about booting some alts. Because we have a ton.  :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: SirAaronIII on August 02, 2012, 11:12:32 pm
So we're sitting on Glas Glabhewhatever's doorstep while we're waiting for it to drop gargoyles.



This is really funny.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: majikero on August 02, 2012, 11:31:01 pm
Just so you know, you have to poke him for him to summon his pets.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: SirAaronIII on August 02, 2012, 11:34:44 pm
Yeah, we were using pets. And then he came too close and we started rushing him hard, but all died except me. Now we're getting more wood because Seriyu lost his when a gargoyle "attacked" his dead body.

Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: majikero on August 02, 2012, 11:45:58 pm
When you said "lost his wood" that's what I thought. 8)
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: SirAaronIII on August 02, 2012, 11:55:21 pm
Yup still waitin' on them firewoods. We keep getting seal scrolls. It just won't stop.

e: Okay, it's done.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Seriyu on August 03, 2012, 12:40:18 am
Hurraaaaaaah. We're one step closer to even more transformations. soon trial peaca runs can likely commence.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Aoi on August 03, 2012, 01:33:16 am
I'm not planning to advance on G2 for a few days [saving my quest completion] and plan on working on exploration levels in the meantime. So if anybody wants to go rafting...
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Seriyu on August 03, 2012, 06:35:05 am
Update because update. THis time Math. Before all this, it needs to be noted, the dungeon rooms in math are slightly smaller. This really isn't an issue for you, because most of the enemies do not have AoEs. But take note.

Math normal(One really long floor) is a lot like Ciar. Most of the threat comes from archers and the boss. Now, normal kobolds do not multiaggro, like goblins, but archers will. Basically goblins with less HP. Aside from this there are random spiders and mice and such, and a couple of very rare spawns, namely, a giant skeleton, which is a normal skeleton with more HP. Around 610, maybe a lot if you're still fresh outta the gate, but you'll quickly outpace him. Not an issue. The other rare spawn? Pocket mouse. It has magic, mana drain (which is an ability that levels up a monster when you hit them with a magic attack that doesn't knock back so basically don't use magic that isn't firebolt.) It also has Mana Deflector and Natural shield. Nothing terrible, but still worth noting with mana drain. And another paralell to ciar that I forgot to mention (it'll be edited in after this), Poison Kobolds. Normal kobolds, except they multiaggro. Be aware.

Boss? Three hellhounds. If you're solo, PULL THEM OUT, OR STAY AWAY FROM THE OTHERS. THEY WILL MUTLI-AGGRO AND THEIR FIREBOLT WILL WASTE YOU. Like all casters, just rush em. Make sure there's not another on you and make sure firebolt never goes off, and you'll be fine.

Going straight to Math Advanced.(Four floors) New stuff, red kobolds. They will multi-aggro, and they have higher stats then normal kobolds. Gold Kobolds, which really aren't notable, normal humanoid mob, smash, defense, counter. And red kobold archers, which are kobold archers with more stats. Now for the stuff which is, ya know, not kobolds. Sprites! These things are like wisps, basically, but elementally focused. Wisps are basically "lightning sprites". Fire sprite, Ice sprite, both are casters, just rush them, watch for smash because smash will always fuck you up, otherwise you're probably good. Next up, Small Troll. Basic humanoid mob with a lot of health, fairly uncommon. They also have rest, but you'll never seem the use it aside from when they spawn, or if you get killed by one. So basically expect them to heal to full or near full by the time you get back. And finally, the skeleton hellhound. Basically a skeleton wolf with higher stats, no firebolt either. Treat them like a wolf.

Boss? Initially, two skeleton bards, and two giant skeleton hellhounds. Giant skeleton hellhounds are skeleton hellhounds with higher stats, we've been over skeleton bards. But there's a trick! If you kill the hellhounds first, the Skeleton Bards will hulk out and turn into metal skeleton bards. Higher defense, they gain smash, windmill, multi-aggro and heavy stander, and lose musical skills. Skeletons, but tougher.

There are also Math advanced for two and three, but they are exactly the same as advanced. Same floors, same monsters, same boss. Different rewards but we're here for monsters, not loot. You get to discover the loot yourself.

Next time Rabbie, after that, probably barri.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 306 - Ciar
Post by: Skyrunner on August 03, 2012, 07:36:29 am
Wahh... dungeon runs.. T^T me too...

Let me lay out a Peca Basic strategy in case you ever get one. For starters, Basic is much much easier than Peca Normal, for some reason. Still, I believe some of the monsters are the same, so reading the monster tips will help.

I do not claim any ownership to this knowledge, because I haven't been to Peca and stayed alive for more than one room. I think I was downed in two hits after letting off three magnum shots, being turned Deadly in the first critical hit by a Ghoul and killed the second >.> IIRC, the whole 8-person guild party was killed just like that. Only the guy with max ranks in Dark Knight lived any long, and he was killed soon too.

Rule of Thumb, Monsters
Cloaker—No magic: 1 damage always.
Wight—No melee: 1 damage always, and no stun. However, the knockdown rules of Smash and Windmill stand.
Hallow Knight—Quick to cancel your Smash. Swaps between crossbow and sword, and is one of the more intelligent AIs.
Ghoul—Zombies, but they run. Likes to use Windmill.

Cloakers should be smashed to death, wights handled by magickers, and Ghouls Firebolted and forcibly downed. Hallow Knights are just dangerous, and have to be handled the best you can.

1. The Ghost(s) of Milletians Past
Spoiler (click to show/hide)
Blue ghosts chain-cast Thunder. Red ghosts chain-cast Fireball. You can see where this leads.

They have all of the passive defenses, if I remember right, but aren't immune. Due to their chain-casting, you can't wait for them to finish whatever they are doing, because Fireball sweeps rooms easily, even the larger rooms of Peca, and Thunder is a death sentence unless you have ungodly amounts of every stat including Will, Magic Defense, and Health.

Only one way to do this, and it's having everyone corral the ghosts to the wall and windmill them savagely! You will die, but you must stand up, magma as your blood and adamantine in your soul, running back to your deaths! xD

2. Huge Moths: death to all clothes!
Note: the subtitle does NOT have any mechanically supported facts.
Spoiler (click to show/hide)
Huge Moths are a bit queer. They are immune to all attacks except firearrows (arrow attacks shot from beside a campfire) and melee attacks, preferably Windmill, done from beside a fire. Intermediate Magic of 5 rank or higher will work too, but it's safer to a. run to a corner b. make a campfire c. everyone except archers and magic users windmill for your lives d. do magic and magnum.

3. Hellcats: Like Hellhounds, But With More Everything
Spoiler (click to show/hide)
Hellcats, tens of them! They have perfect magic immunity and high HeavyStander. They don't have much HP, though, so you should be able to finish them quickly.
They're in the boss room. You must not provoke the Banshee, or you'll quickly die.

4. Banshee
Spoiler (click to show/hide)
T_T

Banshee isn't slayable via normal means. You need a crafter with you to make Ghost Swords from Ectoplasm or whatever the item name is. Ghost Swords, when not anointed with Holy Water, are finished in one hit, so you need it. The ghosts the Banshee summons drop ectoplasm 100% of the time, so get'm. A good way would be to create 5th rank or higher barrier walls in a corner, and place your crafter and a campfire along with all the not-smashers and hide.

Smash. Always use Smash, not Final Hit. I suppose Windmill would work too, but you musn't waste the durability of the swords on things like normal attacks. xD

5. Things you might want to qualify for if you're going to go to Peca, or at least have someone in your party that does.



Meanwhile, Peca doesn't offer any good, common rewards. It also takes many hours to go through it, and you'll die a lot. It -is- said to be fun, though, as long as you're semi-qualified at the bare minimum, so someday we might try it.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 03, 2012, 07:58:13 am
That's actually quite useful as we're planning a, shall we say, scouting run into Peaca at some point in the near future. Considering it'll be normal and the only person with a rank 1 in windmill or smash is Donryu, and I had no idea that we needed a mage, this will likely be a trainwreck of epic proportions. But that's part of the Fun.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: majikero on August 03, 2012, 09:59:34 am
I'm a mage, don't I count for something? I still don't have transformation though. Not sure if I'll choose paladin or dark knight.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Skyrunner on August 03, 2012, 10:08:15 am
Although P/DK doesn't matter much, I believe DK is the better choice. You can stay in it as long as you have HP, but other than that I don't remember specifics.

If you're a bolt mage with Firebolt, I think you can take on Wights. O.o
Still, in Peaca, Windmill and Smash rule. Maybe Ice Spear too.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Carcanken on August 03, 2012, 05:07:58 pm
Wow. Fireball is ridiculous. Just tried it out in a RP dungeon.. and... wow.. almost makes me want to roll a mage. It oneshotted everyone.

What level are most people when they finish G1? Curious, so I can see how close I am currently.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Sonlirain on August 03, 2012, 05:28:28 pm
ok question... what do the heart stickers do.

If i give them to someone will they get something from them or what?

Also beginner items.
I keep getting Beginner nao stones and potions.
When do those stop "reeling in"?

In other news:
I have my wagon.
Compared to the handcart it's like switching from a broken down Lada to a Lamborghini Diablo.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Carcanken on August 03, 2012, 05:48:22 pm
ok question... what do the heart stickers do.

If i give them to someone will they get something from them or what?

Also beginner items.
I keep getting Beginner nao stones and potions.
When do those stop "reeling in"?

In other news:
I have my wagon.
Compared to the handcart it's like switching from a broken down Lada to a Lamborghini Diablo.

Hows the wagon revalent to bandits? I always thought the wagon would be going fast, and it would be difficult to dodge bandits.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 03, 2012, 05:57:55 pm
It's not as hard as you'd think but you definitely get into more fights.

And all the newbie supplies will stop rolling in at cumulative level 100.

And yes I'd intended to bring you along as the mage Majikero, although yeah trans first probably. Another bonus of DK is that it gets the ability to tame animals for MP rather then needing a taming stick and bait and such. :P

Not a huge bonus but it is there.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: majikero on August 03, 2012, 09:18:48 pm
Again Nexon broke Mabinogi so emergency patch. Too bad for our G1 Final run.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: SirAaronIII on August 03, 2012, 09:19:30 pm
Man, I was on the way to Paladin-ness, too. Dang those gremlins.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Skyrunner on August 03, 2012, 09:26:30 pm
Wow. Fireball is ridiculous. Just tried it out in a RP dungeon.. and... wow.. almost makes me want to roll a mage. It oneshotted everyone.

What level are most people when they finish G1? Curious, so I can see how close I am currently.

Don't be seduced by the RP dungeon's fireball >.> You need to charge it five times for a total prep time of about 20 seconds to use it, which is ridiculously long. Chances are by then all the monsters are already dead, or you're dead.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 03, 2012, 09:27:35 pm
It's still good for pre-chest opening preperation, but yeah, not worth changing to a build you don't like otherwise for.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Skyrunner on August 03, 2012, 09:31:02 pm
It's still good for pre-chest opening preperation, but yeah, not worth changing to a build you don't like otherwise for.

*charges*
*opens chest*
*ten city rats*

o_o
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 03, 2012, 09:34:14 pm
Well yes, but it's nice when it spawns 7 light gargoyles rather then two rats. :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: majikero on August 03, 2012, 09:34:29 pm
I hate it when that happens. Charge 5 ice/fire fusion and rats came out. That's why its best to have a party. At least you can run around with non-lightning bolts while your party kills the rats.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 03, 2012, 09:35:10 pm
Yeah, that too.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Ibid Straydrink on August 03, 2012, 10:22:55 pm
Download time: 2 hours, 17 minutes.

That's cool. >_>
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 03, 2012, 10:31:35 pm
Hey, it's okay, the emergency maintenance has been extended by an hour, so there's one right there. :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Ibid Straydrink on August 03, 2012, 10:48:04 pm
Hey, it's okay, the emergency maintenance has been extended by an hour, so there's one right there. :P

Oh, well that's-- not exactly reassuring...

Still, it gives me time to settle down and study the wiki. :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 03, 2012, 10:51:39 pm
Annnnd server's back up 30 minutes ahead of schedule.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Ibid Straydrink on August 03, 2012, 11:04:17 pm
Annnnd server's back up 30 minutes ahead of schedule.

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU, not that it matters.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Ibid Straydrink on August 03, 2012, 11:44:41 pm
...Say, just to make sure there isn't something terribly wrong with my desktop, is this patch suppose to require re-downloading the Mabinogi setup file (setup114)?

EDIT: Oh, the irony. Apparently I ran out of space on my C Drive, which disabled Mabinogi from running... which prompted the runtime process to reinstall Mabinogi...

Goodbye, assorted desktop programs! Logging in... :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: SirAaronIII on August 04, 2012, 12:22:15 am
I beat G2... with icebolt spam........... lots of icebolts.......... I ran out of Paladin juice midway through the first boss, but still............... that was pretty lame. I'm not complaining though. :P

It was quite the twist ending though.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 04, 2012, 01:04:03 am
...Say, just to make sure there isn't something terribly wrong with my desktop, is this patch suppose to require re-downloading the Mabinogi setup file (setup114)?

EDIT: Oh, the irony. Apparently I ran out of space on my C Drive, which disabled Mabinogi from running... which prompted the runtime process to reinstall Mabinogi...

Goodbye, assorted desktop programs! Logging in... :P

Oh, yeah. It's one of those wierd bugs. It also just happens randomly some times, you just have to wait it out.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: SirAaronIII on August 04, 2012, 02:01:04 am
First dungeon run after getting Paladin Powers I did was a Math normal. Easy enough. I'd say maybe even easier than Barri, but with really high damage. The kobolds are low HP, but they hurt like crazy (40s-60s to me). Hell hounds are easy though, as long as you close in.

And I completely forgot to transform!
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 04, 2012, 02:48:18 am
haaahaahaha, maybe that's what I was missing from math, the kobolds may just do way more damage then the goblins. I'll have to check that out. It always seemed odd to me that math of all things was the "easiest" dungeon barring alby beginner/normal.

EDIT: Looks like slightly more stable damage and higher min. So kinda. They also detect faster, but do not detect from as far away, and.. actually have more HP? Huh.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Skyrunner on August 04, 2012, 04:06:48 am
I doubt it, but is anyone on right now? :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 04, 2012, 04:26:23 am
Me and Ibid just now got off I'm afraid. :P
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Sonlirain on August 04, 2012, 05:36:30 pm
Ok it's me again with another question.

What's the general consensus about Fomor weapons?
The things they sell seem somewhat solid even if they can't be upgraded.

Do Pickaxe upgrades do something? I upgraded my pickaxe durability balance and critical strike rate. Does it have any effect on mining ore nodes?
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 04, 2012, 06:07:48 pm
Kay, fomor weapons have higher base stats then their normal weapon equivalent, but they can't be special upgraded or turned into an ego weapon, both of which are capable of boosting weapons high high above their normal stats even in a fomor state. However you can only have one Ego, and they're fairlyl expensive, and on top of that, Special upgrades need upgrade stones, which while cheaper then they used to be, are still a pretty penny.

Fomor weapons are excellent early game weapons, but when you start amassing a pile of stones you can probably outdo them with a normal weapon. Although special upgrades can also break the weapon their upgrading, soooooo you may keep a fomor weapon on hand.

And while pickaxes can be upgraded for combat if you want (that's what you did, none of them effect mining in any way), they often have a seperate upgrade tree that upgrade their tool use. In this case Sion upgrades them in that sense. Endelyon upgrades the sickle in that sense, etc. Some tools can't be upgraded in that sense.

In most cases, I'd just check the wiki. It'll tell you the NPC, and all possible upgrades for that tool/weapon.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Carcanken on August 04, 2012, 06:13:15 pm
Whats a decent way to make gold?
Commerce just hasnt worked for me, I get 2k in a normal run, and thats just not enough, regarding the risk and time.
Title: Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
Post by: Girlinhat on August 04, 2012, 06:21:47 pm
Commerce pays off later.  When you get top-tier items and elephant, you can make 10k+ per route easily, if you're doing the right routes.  Tara, Taillteann, Bangor, and Cobh/Belvast generally have massive profits if you're willing to travel some.  The thing is, these cities have profit between each other.  Tara-Belvast will net you fantastic profits if you're patient enough to make the whole route.

On pickaxes: Go for the durability upgrade first, then mining speed, then the Silver Ore Rate - trust me here.  Silver ingots are what you're going to be after the most.  If you're blacksmithing, you'll want silver.  If you're offering to guild-mates, they'll love silver.

ALSO!  Guild upgrades, we have room for 20 more people, and I'm going to take a squat on Cobh and poop out a guild stone.  Touch it often, it helps.  (Trust me.)
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Patchy on August 04, 2012, 06:43:35 pm
Yup, commerce pays off much better once you get to the wagon and definately elephant. Wagon is for speed, but the elephants pulls in the profit big time. 7 to 15k generally on my routes usually, and I don't even go to tara. I hate tara with a passion.... so much bloody lag. Tara was trailing the rest of my commerce lvls big time, though I wouldn't be surprised if some of the tara routes put out some 20k or more with the higher tier goods. I have a lil over a million ducats, and I had more but I spent them on 3 red upgrade stones which I turned around and sold them for 400k each before the black dragon event crashed their prices to a lil over 50k. Will probably have to find somethin else to spend my ducats on and resell now though.

And don't forget the silly amounts of xp commerce gives. I was making it level 60 to 80 easily in the 3 weeks needed for the freebie rb. Thats some nice ap per rebirth.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Girlinhat on August 04, 2012, 06:57:52 pm
Guild stone is up on Cobh.  Head from Dunbarton to Cobh, and make an immediate left.  It's right by the house on the hill.  Everyone touch the stone!  TOUCH IT!
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Sonlirain on August 04, 2012, 07:10:23 pm
You tell me. I'm doing commerce since lvl 30 something and i sometimes get over 40k exp form it.

The Wagon is GREAT at hauling light items. baby potions Cough potions Seaweed Clams Whatever.

The elephant however is far better at hauling loads of heavier items like marble or lead.

Anyway my current route is
Seaweed from Cobh -> Bangor
Marble from bangor -> Cobh

Usually around 4k gold per wagon.

Also clams from Cobh often sell very good in Tara but from my experience trying to haul anything above T1 good from Tara to just about anywhere else is a fools errand bandits keep spawning on top of you and one i even got into an ambush of 7 (SEVEN) trained bandits just after i passed the gates.

Guild stone is up on Cobh.  Head from Dunbarton to Cobh, and make an immediate left.  It's right by the house on the hill.  Everyone touch the stone!  TOUCH IT!

Aye touching for the effect over.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: SirAaronIII on August 04, 2012, 07:23:29 pm
Ooh a guild stone are these those Guild Point making things?

Also, commerce question: when you guys go to, let's say, Tara to Tir Chonaill through Tailteann, do you stop to sell the Tara goods in Tailteann for a small amount and pick up new goods there for another small cash-in at Tir Chonaill, or do you go all the way to Tir Chonaill for the biggest profit?
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Skyrunner on August 04, 2012, 07:29:14 pm
Don't know about that route, but if you pick up marble from Bangor and sell it at Cohb, then pick up seaweed and drop it off in Tir, it's slightly more profitable than going straight from Bangor to Tir.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 04, 2012, 07:41:47 pm
Girlinhat made a spreadsheet for calculating this stuff, and Aoi is currently sprucing it up (to say the least) and making it easier to deal with , so once that's done I'll post it presuming nobody minds it being posted. Or if nobody beats me to posting it.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 04, 2012, 09:07:24 pm
We have a commerce spreadsheet! (https://docs.google.com/spreadsheet/ccc?key=0AsKtQkfz6x48dHFuTkJPQXF4ZmdqbWgzeVQzanA1dmc#gid=0)

Instructions are included. Ask questions if you need to. I'm not a commerce guy so I can't answer them. Just sayin.

This is also a work in progress and may be updated over time, soooo yes.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Aoi on August 04, 2012, 10:15:13 pm
Also, it's unlocked and shared. Soooo... don't vandalize. =P
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: SirAaronIII on August 05, 2012, 01:38:40 am
Need... glowy... spider.... bits..... Must... get....

Man, this totally sucks. I haven't gotten a single piece in the 4 spider-part dungeons I ran. I think Alex got a leg, though.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 05, 2012, 01:01:48 pm
No update today. Probably one early tomorrow. Also guild is back up for those that haven't seen, just making sure people know.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Carcanken on August 05, 2012, 01:11:50 pm
Archers are so annoying.. they can wound me for half of my health in one shot.
 :'(
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Koja on August 05, 2012, 01:58:32 pm
Might install this if anyone plays.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 05, 2012, 02:51:50 pm
Many do! Use the steam chat if you can, although now that the guild stone is up that's less nessecery.

Archers are so annoying.. they can wound me for half of my health in one shot.
 :'(

Look into charge, if you have a shield, and evasion if not. Evasion is a little harder to use correctly, but probably better if you can get it to work for you.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Girlinhat on August 05, 2012, 05:16:57 pm
Defense is also solid, if you're using a shield.  Coupling defense with charge can mitigate archer lethality quite a bit.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 05, 2012, 06:52:38 pm
Yeah, defense with a shield does block arrows and prevent flinching. It's a good way to block a one off attack that managed to go off, because you were busy with something else, or if there's only one archer in the room and you don't have charge for whatever reason. (Or it's in cooldown)
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: SirAaronIII on August 05, 2012, 11:07:16 pm
Note the hot pink men's armor. Why can't they all be like the first one? WHY EDERN WHYYYY

e: On a side note, in the closing ad thing that appears when you shut the game down, there's a Call to Arms in Arad thing that gives you NX if you start playing Dungeon Fighter (with some conditions that I forgot).

And here I was, playing Dungeon Fighter before Mabinogi! Getting my character up to level 50 and everything! If only it had been in the opposite order...
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: dei on August 06, 2012, 01:49:04 am
Juni rebirthed into the Bard Destiny today, and as it stands right now she would be very useful as a support unit if you guys decide to take her along in dungeons and such. Just keep in mind that she can't always keep up due to lag issues that prevent her from being fully useful in larger groups.

Also, for the time being her life skills of choice are Herbalism, Potion-Making and Metallurgy, which I should probably have her work on a bit more than she is right now. She often ends up with a lot of Sunlight Herbs and Bloody Herbs so you might be able to call on her for potions that restore stamina or health on occasion. Finally, a special thanks to Ibid for buying that ten centimeter garnet from Juni. It's very helpful to have someone buy her loot every now and then.

I'm going to bed now. I'll be entertaining a friend tomorrow so there is no guarantee Juni will be of any use to anyone for most of tomorrow afternoon. It's just as well, she and I could use a break every now and then, especially with how I end up getting so exhausted dealing with my personal issues. Have fun and stuff.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Skyrunner on August 06, 2012, 04:40:41 am
Through much bribing of one Nele in the form of candlesticks, aided by Ibid, I had acquired Composing Rank A, and soon will become 9 after I find 2 AP. After that, I'm going to go to Karu for the Innocence of the Lute, and do the exploration quest for Musical Knowledge rank 7. Currently, I give a 14% buff on Battlefield Overture.

Also, Potionmaking has become D, and Herbalism B, so that's slowly going on its way towards a higher level. The only problem would be the AP. Herbalism and Composing both need 5 AP a rank Dx

Anyhow, it's going pretty good, but there's not enough time ...
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Girlinhat on August 06, 2012, 10:52:32 am
5 AP to rank up is childsplay.  I sunk 40 AP into Crash Shot r5 yesterday.  Next rank is 50 AP.

Despite my love of life skills, I'm going to devote some time into raising my attack power, namely Bow Mastery and Ranged Attack, but also some Magnum Shot in there as well.  With such high ranked Crash Shot - specifically on a milestone rank, where fragments do 200% attack, which is the same as a regular attack because elves shoot twice, and a cooldown reduction - I should be working to min-max my crash shot so that I can clear rooms and do rafting more easily.  Once I can get myself to taking down hobgoblins without the aid of ranger destiny, then we'll be able to farm exploration levels like mad.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: Seriyu on August 06, 2012, 11:28:28 pm
The images in this update were hosted on imagur which goes down often, so if the images aren't showing up, just check back later. - The mgmt

So, Myself, Bijuni(Dei on forums), Seikyu(alexwazer on forums), and Direzie(SirAaronIII on forums), dove into peaca today to see if it's just as bad as it looked. We made it precisely as far as Seikyu thought we would.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_07_001.jpg)

Cloakers! You need melee to do any damage to them, magic does 1, ranged does 1. With my normally 900 or so damage smashes this couldn't be an issue, riiiighhhtttt?

Nope. We died in that room.

That is the extent of our magical journey into Peaca. DON'T GO INTO PEACA WITHOUT 8 PEOPLE OR FOUR REALLY DECKED OUT PEOPLE. DON'T DO IT. IT'S NOT WORTH IT. THIS WAS PEACA BASIC, WHICH IS THE EASIEST PEACA. AND WE DIED IN THE FIRST ROOM. IT WAS AN EVEN MATCH IN NUMBERS (because bijuni was outside the room buffing us) AND WE STILL LOST. DEFENDING A LIGHTNING BOLT TOOK LIKE 5/6ths OF MY HP.

GET OUT WHILE YOU STILL CAN
Title: Re: Mabinogi - The guild is back up! Location in OP. - Dungeon Dynamics 442 - Math
Post by: SirAaronIII on August 06, 2012, 11:29:54 pm
Dude, he was doing like 400s per smash and it lowered the monster's HP by about this much: [.]
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Skyrunner on August 07, 2012, 12:07:02 am
How did you even get the Basic pass? xD
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: SirAaronIII on August 07, 2012, 12:14:19 am
We found it this morning in our Wheaties.

Or Math Advanced. One of the two.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Seriyu on August 07, 2012, 12:15:19 am
Yeah I normally do 900 damage on enemies WITHOUT obscene measures of def and prot.

But yeah it was lowered to about high 300 low 400. :P
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Patchy on August 07, 2012, 01:22:16 am
Hehe, welcome to the HFS of mabi. I recall telling some of you before in game how far we'd make it too. But, best way to find out what a dungeon is like is to dive in, and that is exactly what you guys did. Did a run (well not a full run for me) of Peaca Normal with my old guild back on tarlach ages ago. I quit after about 4 rooms where I had spent 99% of that time dead and waiting for the res after they finished cleaning up each room. It required a serious amount of teamwork to clear a room, 2+ guildies to each mob pretty much, and everyone had to be ready to drop what they were doin to interupt any mobs that were going to use an avanced magic spell. Just the 4 rooms I saw were crazy, and my guildmates at the time ranged from low 1000's to almost 2500 I think was the highest one. The 2500ish one could OHKO the ogre warriors in barri, and even he struggled with the peaca mobs.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Seriyu on August 07, 2012, 10:48:50 am
Side note, the mabinogi world wiki is down, and while the mabinoger wiki is still up, I'd prefer to use mabinogi world wiki on it, as mabinoger is using a different, earlier version of mabi, and who can say what that particular version of mabi has done to the monsters or monster spawns in dungeons. If it takes like a month to get it back up, I might start them with mabinoger and just come back later to double check, because I'm PRETTY SURE there's no huge issue. But let's wait and see first.

Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Skyrunner on August 07, 2012, 11:14:45 am
Note: If anyone does Karu and finds a certain book titled "The Innocence of the Lute", could I have it? :3 It's needed to rank Composition from 9 to 8. Thanks xD
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: dei on August 07, 2012, 11:41:12 am
So, Myself, Bijuni(Dei on forums), Seikyu(alexwazer on forums), and Direzie(SirAaronIII on forums), dove into peaca today to see if it's just as bad as it looked. We made it precisely as far as Seikyu thought we would.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_07_001.jpg)

Cloakers! You need melee to do any damage to them, magic does 1, ranged does 1. With my normally 900 or so damage smashes this couldn't be an issue, riiiighhhtttt?

Nope. We died in that room.

That is the extent of our magical journey into Peaca. DON'T GO INTO PEACA WITHOUT 8 PEOPLE OR FOUR REALLY DECKED OUT PEOPLE. DON'T DO IT. IT'S NOT WORTH IT. THIS WAS PEACA BASIC, WHICH IS THE EASIEST PEACA. AND WE DIED IN THE FIRST ROOM. IT WAS AN EVEN MATCH IN NUMBERS (because bijuni was outside the room buffing us) AND WE STILL LOST. DEFENDING A LIGHTNING BOLT TOOK LIKE 5/6ths OF MY HP.

GET OUT WHILE YOU STILL CAN
I was smart :3

Also, correct me if I'm wrong but I don't think you can trade books under any circumstance. If that is the case then you'll have to get that book yourself Skyrunner. If it's not the case in the case of that book then good luck to whoever is going to find it. I won't be able to, as right now I'm nursing a blood sugar spike.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: SirAaronIII on August 07, 2012, 11:52:07 am
I traded My Nubes Meditation Method (Meditation rank D to C) to etg, but he was in the same run where I got it. I think you might only be able to trade books that aren't used.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Girlinhat on August 07, 2012, 12:29:19 pm
Certain books aren't tradable.  Innocence of the Lute is tradable.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Skyrunner on August 07, 2012, 09:53:09 pm
Karu Glowing Pot-belly Spider Dungeon! :D

Ibid and I are planning to collect the various piece of the pot-belly spider statue and enter it on Saturday :3 Due to my timeframe, the entering would be around 9AM ~ 12PM Seoul time, or 7 PM~10 PM Eastern time. Unfortunately I'm way too weak to be of much help in there—especially since I just lost my Aspiring Warrior title and its huge boost to STR—so I need our guild's help.

What's in it for me? :s Well, there's the fun of (hopefully) curbstomping a dungeon. And with a low chance, the Knight Lance, the Diamond enchantment, and Exploration Journal p3 can be obtained. The last one is dropped from the boss only. Low chance, I think.

What's the dungeon like? It has many reinforced monsters, which have more HP and protection and defense compared to their non-titled counterparts. There also are Skeleton Ghosts of Maize dungeon fame, and Golden Mask Ghosts which are very sturdy.

Disclaimer: If things don't turn out, and I can't collect the statue by Saturday, there's a small chance of this not happening. :S
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Girlinhat on August 07, 2012, 10:47:58 pm
Do allow me to expand on that a bit...

Karu is somewhat unique as far as dungeons go.  You give an item to the altar, which is actually a form on NPC and not simply a tile on the floor, but that hardly matters.  You enter the regular dungeon inhabited by stone zombies and pot belly spiders - stone zombies resemble golems, and pot belly spiders look like a collection of kitchenware turned into a golem ("pot" belly isn't just a catchy name).  When you kill the zombie/spider during the dungeon, they drop body parts.  Pincers, fangs, venom-sack, pot, and something else I think there's 5 parts.  When you collect a regular piece, then you re-enter the dungeon using that as the sacrificed item.  This brings you to "Karu fangs ruins" or whatever body part.  The boss of this run will have glowing fangs (or whatever) and it will drop a glowing body part.  Then you go BACK into the dungeon, using pincers, and you collect glowing pincers from the boss.  When you finally have all 5 glowing bits, you trade them in for a full glowing statue.

The full glowing dungeon is a fresh sort of hell.  The original boss, the Stone Horse Keeper, becomes a miniboss, and the final boss has like 6 stone horse keepers as extra mobs!  Instead of spiders, you're dealing with zombie ghosts - that's right, zombies so badass that they've died again and become un-un-dead zombie ghosts.  And then the infamous, terrifying, Golden Mask Ghosts.  Like something from an eldritch horror, they occupy a golden mask the size of a human's face, with a flourishing aura of vaporous power flowing out behind it.  They are mostly immune to all attack, with natural shield, heavy stander, and mana deflector of fairly high rank, they will totally ignore your attacks and proceed to fuck up your day all over the dungeon floor.  The only realistic way of combating them is to have archers spam magnum shot and/or firebolt to keep the damn things at a distance.  Perhaps the most terrifying thing (to me) is that they are non-aggro until attacked.  They will patiently circle you softly, watching, waiting, observing.  Calmer than the grave and more patient than the madness that seeps into your bones, they softly wait until you crack, until YOU become the unwilling instigator of your own demise.

The Golden Mask Ghosts also have a very powerful trick.  In some rooms, they "rest", becoming intangible for a period of time and returning with their HP almost entirely restored.  If you cannot kill them quickly, then they recover.  Archers are essential here, as they can deal black wound damage, which will NOT recover.  Although even archers fail at the titled ghosts.  These have extra protection, which results in a lower wound rate, making their only weakness into a pitiful attempt.  The only real way to combat these titled ghosts is simply to have the entire party swarm on them and do as much DPS as fast as possible.

Rewards are nice though.  VERY nice.  In two successful runs we performed, we were gifted with 1 copy of the Exploration Page 3, used to unlock Ice Spear, a Dragon Fang sword (two handed mega-blade, one-handed for giants), Red/Blue upgrade stones, and some very powerful enchant scrolls that we couldn't really utilize.  And gold.  Piles and piles of pure gold coin.

So are you interested?  Yes.
If you cannot contribute, you can contribute.  The rooms contain many multi-aggro mobs and sometimes require instant-contact massive DPS to win.  You can contribute by coming into the room, gaining aggro from monsters, and then playing dead.  This means that the monster or two are suddenly not a threat to the real fighters, and they can focus on immediate concerns and then deal with your aggro.  The resting rooms can also benefit if the non-contributing teammates do multi-casting of firebolt, smash, magnum, or windmill, in order to deal as much damage as quickly as possible from the whole party on a single target.

Plus, more members doesn't hurt.  At the worst case, you can sit outside the current room and leech exp.  It will not hurt the party's fighting at all, you get free exp, there's another chest at the end with potentially amazing rewards, and in the worst case, you can come in with a phoenix feather, revive someone, and immediately play dead.  Party Healing and all bard buffs will also work through walls, but we'll only need ONE dedicated bard.  No overplaying please.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Skyrunner on August 08, 2012, 12:39:46 am
I suppose I'll be the bard. Though my specs aren't top class, my damage combined with my unfortunate permanent two second lag makes me pretty useless even against regular enemies.

Spoiler: Skills (click to show/hide)

Having lots of people is useful in many situations. For example, when push comes to pull Windmill used to be (and still is, sorta, but not as much as before because it isn't an invincible skill) the go-to skill. Peaca was done mostly by standing in a corner and windmilling all the ghosts to death by sheer numbers. Also, if you have HP to be killed in at least two hits or more, you can pull aggro off other people long enough to give them a brief respite and let them finish off whatever they were doing.


Girlin, are you going to be there? I think you would be quite helpful, as you are at least semi-proficient with the ranged attacks from what I've seen.
I think Seiryu is going too.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: SirAaronIII on August 08, 2012, 12:43:04 am
Side note: the glowing parts aren't a guaranteed drop. It sucks.

Also I can come. Gotta snag the page for myself, though I know at least one other person (Girlinhat) also needs it. This should be fun.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Seriyu on August 08, 2012, 01:23:55 am
Also of note is you can attract aggro through the doors, as I did way back when.

And yes I'll probably go. It's a party whynot.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Skyrunner on August 08, 2012, 05:02:35 am
Note of Help

The path to obtain glowing parts is very grindy. I would appreciate it if you all pitch in to help collect them >_<

What you need to do is first enter Karu normal with any item, and clear the first floor. Dubious Pot-belly Spiders drop portions of their body. You must exit and enter again, this time with that body portion. Clear the dungeon. The boss has a chance of dropping a glowing body part. Send them to me :3

Currently after four runs and four hours or so, I only have one, Glowing Pincer. I don't have Fang, Venom Sac, Leg, and Pot. Which means I pretty much don't have much.

One run per person per day will help tons. The dungeon itself is pretty easy except for the 2:1 archers. Going with two people makes it a breeze. Only one glowing part per part is needed.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: alexwazer on August 08, 2012, 05:17:39 am
I still need the page for my elf, so I'll join in as well. Should be able, either tonight or tomorrow, to do some runs for glowing parts. I already have one, but not sure which one. I think it's the leg.

Also, since the changes to combat, gold mask ghosts are quite as bad as they were. I went in some time ago and could handle them without too much issues. Only problem was the ones with the unknown titles in rest room.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Ibid Straydrink on August 08, 2012, 06:44:33 am
Hello folks!

Later today (August 8th) I would like to hold a series of dedicated guild commerce runs. The plan is to bring along anyone with a wagon for a good hour or two of high-profit business ventures between Emain Macha, Bangor, Tailltean and Tara. During this time we will alternate between caravan leaders, who will blaze the trail a cart or two ahead of everyone else while carrying low value (Level 1 or 2) goods. This will ensure that when we do encounter bandits, they're not of the brutal, face-murdering variety. Players without wagons are welcome to join as our mounted escorts, and will also be paid for their service!

Post here or message me in-game if you would like to join! I intend to get the business started around 3 PM PST today!

~~~

In other news, Skyrunner and I are getting wed in Emain Macha at 6 PM PST!  ;D

Please ignore the (my) poorly-written invitations, and defer to Nocneah's!
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Girlinhat on August 08, 2012, 09:11:08 am
In other news, Skyrunner and I are getting wed in Emain Macha at 6 PM PST!  ;D
No one cares about your fake wedding.

I will be participating in commerce and Karu though, if my internet allows.  While Skyrunner will try to claim the title of "worst internet in the guild" mine is actually non-existent right now.  It will disconnect randomly and boot me off of everything, but it will instantly reconnect most times.  It'll be off just long enough to make every MMO think I'm dead.  I would rather have a 2 second lag, as that's at least consistent and connected.

It seems to be clearing up a bit though, so I may be able to manage some things.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Skyrunner on August 08, 2012, 09:21:30 am
I don't think a 2 second lag woul be that much better. Sure, it's constant, but it's very annoyin in combat. If you think of a simple Smash, it takes 2 seconds to register, two to go up to the target and stand around doing nothing, then finally hitting. Usually, the monster already turned Defense off by then, or it suddenly cancels Defence and smacks you round the head with a nice club, or the monster aggros and notice you.

Attacking with a 2 hit weapon is likewise perilous. N+1 is pretty much done for you, and often in between hits 1 and 2 the monster strikes you and you fall dead. You can't really heal either, 'cause it takes like a second or a half between clicks for heals.

Though I guess at least in my case I can do something that isn't combat. Kinda. Though there's only grinding...

About the internet disconnecting, do you use a splitter? There's a small chance the problem's there, like in my case a month ago.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Carcanken on August 08, 2012, 11:04:17 am
Hello folks!

Later today (August 8th) I would like to hold a series of dedicated guild commerce runs. The plan is to bring along anyone with a wagon for a good hour or two of high-profit business ventures between Emain Macha, Bangor, Tailltean and Tara. During this time we will alternate between caravan leaders, who will blaze the trail a cart or two ahead of everyone else while carrying low value (Level 1 or 2) goods. This will ensure that when we do encounter bandits, they're not of the brutal, face-murdering variety. Players without wagons are welcome to join as our mounted escorts, and will also be paid for their service!

Post here or message me in-game if you would like to join! I intend to get the business started around 3 PM PST today!

~~~

In other news, Skyrunner and I are getting wed in Emain Macha at 6 PM PST!  ;D

Please ignore the (my) poorly-written invitations, and defer to Nocneah's!

Count me in!  :D
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: dei on August 08, 2012, 11:57:21 am
In other news, Skyrunner and I are getting wed in Emain Macha at 6 PM PST!  ;D
No one cares about your fake wedding.

I will be participating in commerce and Karu though, if my internet allows.  While Skyrunner will try to claim the title of "worst internet in the guild" mine is actually non-existent right now.  It will disconnect randomly and boot me off of everything, but it will instantly reconnect most times.  It'll be off just long enough to make every MMO think I'm dead.  I would rather have a 2 second lag, as that's at least consistent and connected.

It seems to be clearing up a bit though, so I may be able to manage some things.
For once, you and I agree on something. I don't care about the marriage of pixels outside of Harvest Moon and other similar games myself. I also can understand your internet issues, as I have those myself as I have mentioned before. My issues entail my ISP intentionally throttling my speed for no good reason to the point where some areas are an even worse time for me lag-wise than they were two years ago with AT&T DSL.

There are also random disconnects that occur up to four times a day on average that require I reset the entire network infrastructure for the complex, seeing as the residents of this community housing facility that supposedly teaches the mentally ill and developmentally disabled such as myself independent living skills all share the same network. However, my problems regarding this and the lag seem to be nonexistent for the most part or at the very least minimized between the hours of 11:00 PM to 6:00 AM PST, as well as whenever the servers are not filled to the brim with kiddies, weeaboos, emos, and people I suspect may be Bloods and Crypts - what makes up most of the general Mabinogi player population.

I would like to throw in as well that I am going through what may be my first real case of physical illness this year. I almost never get sick with anything other than a cold though, so I should be fine. I might just have to take it a bit easier than before. That being said I won't be able to join in with the stuff related to Karu on Saturday because of that and also because you already have a bard.

I would like to thank SirAaronIII for that run through Karu yesterday. I hope Juni and myself were useful despite the lag issues at hand on our end.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Ibid Straydrink on August 08, 2012, 01:07:39 pm
In other news, Skyrunner and I are getting wed in Emain Macha at 6 PM PST!  ;D
No one cares about your fake wedding.

Bah, don't be such a fun-sucker! There's cake in it for you.....

Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Patchy on August 08, 2012, 05:40:15 pm
Obligatory: The cake is a lie.
*Clears throat*

Anyways, I might have to dust Dlynn off to join the karu romp. Might be fun afterall, guess I'll have to log in later and work out the kinks and timings of the new combat system for myself. Provided I can tear myself away from my new fort long enough to do so. And I guess the wedding will be a good escuse to get my butt online later tonight.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Seriyu on August 09, 2012, 07:46:31 am
I lied, no new update today. I'll get one out eventually, although it won't be dungeon running unless the wiki is back up by then, which isn't an unrealistic expectation.

Also if you missed it, Karu run later this week. I forget if it's transferred to thursday(today? Or next week?)(Tuesday? The day that increases dungeon drops) or if we're doing it on saturday like originally planned.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Girlinhat on August 09, 2012, 10:04:45 am
The current plan is to run Karu on Saturday the 11th.  After that, we'll be running Karu every Tuesday every week that we can find players for it.

Karu is an annoying dungeon to get into, you have to collect all the glowy bits and everything.  And then once you get in there, you're not 100% guaranteed a drop - we're all after the Exploration Page 3, for Ice Spear skill - it drops from the boss somewhat randomly.  But Tuesday offers a daily buff of increased dungeon drop rate, so this expensive, vital page is more likely to appear.

Pg 3 is an expensive page.  I figure we'll keep running this dungeon until everyone in the guild has it.  After that, we'll sell the extra pages and push the profits towards guild funding.  Not to mention that there's several other hefty rewards in the chests, which will sell for quite a bit, or otherwise be useful to the guild.  The Dragon Fang is a two-handed sword of pretty massive power, and then Red and Blue upgrade stones are always valuable.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Graknorke on August 09, 2012, 10:33:00 am
So I'm currently away from my computer for another few days, but I'd like to know in advance what I have to do to catch up to the quest bits that are new. Almost brand new character, and I remember very little of what I did before the Europe server went.

I really have no idea what to do.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Seriyu on August 09, 2012, 05:31:05 pm
All I'm gonna say is if you really don't feel like doing generation quests (G quests for short, they're storyline quests and the general metric for how far a character has progressed), don't feel compelled, although I'd finish up to G2 at least to get a transformation skill started,  and they do get harder the longer you wait. Aside from G quests there's nothing you really absolutely HAVE to do.

This game, while pretty quest light, also pretty much delivers them to you via owl, so you really don't have to worry about knowing the location of sixteen quest starting NPCs before you get started. Just do quests that seem interesting, and maybe make a note of doing the first two generation quests at least, asap.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Graknorke on August 09, 2012, 05:47:30 pm
Okay, G1 and G2 then. Do they scale to level or is it time based?
I already started a little of G2 so I guess that's what I'll be working on.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Seriyu on August 09, 2012, 06:00:01 pm
They do not, which is good because G1 without any scaling is a tiny hell. Admittantly G2 could probably use a buff. Of note is that if the quests you've done previously were on UK mabi, your progress will not be carried over, you'll have to do G1 again. It's not really an issue because we've got plenty of people that are happy to help with it.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Skyrunner on August 09, 2012, 07:26:24 pm
On the other hand, G9~G14 does scale, so you're in for a large hell if you're just over 500, or over 1000. xD Oh the defense and protection ...
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Seriyu on August 09, 2012, 09:35:26 pm
Note that 500+ takes aaaaages to get to, so yeah don't feel like you have to rush. And on top of it unless you're going alchemy G9-G14 really don't give you anything terribly nice, barring one notable exception that you'll need a small army for ANYWAY, and will be pretty nasty irregardless of what level you are.

Also server going down for maintenance, two hours, then an update on server status.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Patchy on August 09, 2012, 09:56:15 pm
I thought the level cutoffs were at 100, 300, and 1000? The wiki appears to be down though, so can't check to verify at the moment.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Seriyu on August 09, 2012, 10:09:38 pm
I think it's 100 300 500 and 1000 but it only gets really bad at 500 and 1000?
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: SirAaronIII on August 10, 2012, 12:13:43 am
Sorry, Biddy, couldn't get the 100k for the Falcata, because of the Thing with the servers previously mentioned. Also I ragequit at telebandits when it did come back up, so I'll get it tomorrow.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Girlinhat on August 10, 2012, 12:26:03 am
Hopefully my internet will be more stable tomorrow as well.  Would like to prof my bow and upgrade before Karu, and need some time to prepare supplies as well.

For everyone participating in Karu - set aside free time.  It's a rather long haul, enough so that some people may have to take short breaks for bathroom and snacks.

But on the plus side, winemaking is fixed, which means that Marketplace Modification Coupons are on the market again.  I picked up a pair for 620,000 total, and am using them to upgrade my Highlander Long Bow.  For those unaware, this is a very powerful bow obtained from Peaca Intermediate or from random Ancient drops.  Properly upgraded (with the rare coupons) it gives very high attack and/or crit, and gets +200 range after gem upgrades.  It's going to provide ridiculous buffs to my stopping power.

And if anyone finds a hefty-sized Jasper, save it for me!
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: SirAaronIII on August 10, 2012, 12:41:52 am
How big is hefty? I think I have some jaspers, but I'm not sure if they're as big as you want.

e: 1.19, 2.21, and 3.61 cm. Any of these sizable enough?
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Girlinhat on August 10, 2012, 01:04:24 am
4cm, but Jasper occur on the beach in clear daylight, which is like always, so it shouldn't be difficult to spam metalurgy and get some gems.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Skyrunner on August 10, 2012, 07:36:32 am
So, Craftery and I went on a late-night run to Alby Intermediate.

And we viewed a minor hell. The first room had a Dangerous Looking giant spider which wounded Craftery to death, and a regular giant spider. Third room had harmless-looking burgundy spiders. Okay, good. I know they are 2:1 support (one attacks, the other waits then attacks after the first one is dead) so I calmly smash one... except suddenly every single spider in the room has a little "!" above it's head and crawls towards me. Bambambambam and I'm dead! :D

Fourth room, same stuff was repeated. One thing that I have to mention: You can use Revive at the Last Goddess's Statue to revive in a dungeon. Craftery accidentally left, so we gave up.

Does anyone know if the all on one, single exclamation point aggroing is normal? I emphasize that there was one single exclamation point, and all spiders including ones across the room converged on me or Craftey.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: SirAaronIII on August 10, 2012, 09:16:59 am
Yeah, that's a thing. I saw it when I went in with Mobliz the other day.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Skyrunner on August 10, 2012, 09:40:36 am
Bug or feature? :s
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: SirAaronIII on August 10, 2012, 09:42:58 am
Not sure. It might be a feature, to make them actually challenging.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Aklyon on August 10, 2012, 01:03:52 pm
Well, this sounds somewhat interesting, but the wiki is broked right now so I have no idea the last few pages are talking about.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: alexwazer on August 10, 2012, 01:18:40 pm
Well, this sounds somewhat interesting, but the wiki is broked right now so I have no idea the last few pages are talking about.

Yeah, the main wiki is down until further notice. For now, you can use mabinoger (http://mabinoger.com/wiki/index.php/Main_Page) instead. It use an outdated database but remain mostly reliable except for the new stuff.


As for alby intermediate and burgundy spiders, yup that's a feature. They can also change target and hit someone trying to come help. You need to kill them as soon as they spawn or you risk being overwhelmed, even at higher level.

Also, if anyone gets a pass for Alby Int for 2 or for 4, please let me know (especially for 4). Patchy (Dlynn in game) and I both need Arrow Revolver pages from the Int for 4 boss and Int for 2/4 mini-boss respectively. If you get a pass but don't want to run it yourself, I would still appreciate it if you could keep it and use it to let other(s) in for the run.
Title: Re: Mabinogi - The guild is back up! Location in OP. - it hurts(peaca dungeon run)
Post by: Seriyu on August 10, 2012, 06:13:31 pm
So me(On Bariaus, Human alt), Conuis(CarCanKen) and Direzie(SirAaronIII), went on a late night expedition to Coill. We all needed ice sprites for evasion and why not finish it while we can. Because Coill is hard as balls. But we did it anyway.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_10_001.jpg)

Lightning sprites! The only notable thing these guys have is lightning bolt. Rush em.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_10_002.jpg)

Snakes. They have various colors, but only white is in this dungeon. Most of them are harmless as long as you don't try to smash them out of defense, as they can and will fake you out with it.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_10_003.jpg)

Rats. They're in every dungeon and most of them are literally harmless, doing 1 damage to even a fresh out of the soul stream player. They're in dungeons to represent vermin I guess? And also to give you a breather.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_10_004.jpg)

It's kind've a shitty picture because of the chaos going on but the big blue things are Gorgons, and they're big cow lookin things with one eye. I think they wanted the name Catoblepas and some wires got crossed somewhere or something. They're enemies with heavy stander that will multiaggro, but so long as you remember about the passive defenses and draw them out/are in a party they're fine.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_10_005.jpg)

Ahhhh, here's a picture of why Coill's a pain in the junk. Three types of sprite, one for each element. All the same except they use their element of bolt. They all have a very high level of heavy stander. This means it's pretty hard to approach them on short notice and they can and will multiaggro. It's entirely possible even in a three man party to get chainstunned by them. If you're coming to coill, have a solution for the sprites. Perhaps an elementally enchanted weapon specifically for certain elements of sprites if you're one of those fancy VIP people with a ton of inventory space.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_10_006.jpg)

Yet another horrid horrid picture. It's hard to get pictures in hard dungeons, what can I say. Werewolves! Like gorgons but weaker. That's... pretty much it. They'll windmill sometimes after you knock them back I guess.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_10_007.jpg)

Green Gremlins. They hit hard and move pretty quick, on top of this they'll try to "wait you out" of counterattack. So use defense to avoid the stamina drain right? Well here's the thing. They have a high crit rate and a ton of damage. So you basically have to use counterattack unless you have a ton of defense ranks. I had one hit me for 120 through defense (rank F with no shield) without a crit. Yeah.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_10_008.jpg)

Red spiders. White spiders but meaner. You know this, or should.

(http://i1031.photobucket.com/albums/y371/Seriyu_Pixel/Mabinogi/mabinogi_2012_08_10_009.jpg)

And one half of the boss. I missed the other half, but luckily it's easy enough to imagine. That is a Giant Headless. Basically a bigger meaner ogre. Not terribly notable unless you take it in context with the other half. GIANT FIRE SPRITE. Giant Fire Sprites have fireball, advanced magic. And if you try to fight it and the headless atthe same time it'll gleefully charge up fireball and nuke you all in short order. Pull the headless out, take care of him, and then bumrush the giant fire sprite like we did.

We wiped like five times, but damnit we beat it.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
Post by: SirAaronIII on August 10, 2012, 06:20:28 pm
There are brown and blue snakes in Coill Normal, too, I think. Pretty sure.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
Post by: Aklyon on August 10, 2012, 06:22:31 pm
That tall grass looks terrible from the side. But you already knew that, didn't you.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
Post by: Seriyu on August 10, 2012, 06:36:26 pm
Yes it does. I will say when you manage to get it wedged behind the geometry (which is a feat in and of itself, the camera in this game is really good), it actually looks pretty amazing. But otherwise yeah nothin much.

Luckily besides it and another dungeon, they're the only one that use that "theme". And most of the other dungeons look pretty fantastic for what they're working with.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
Post by: Aklyon on August 10, 2012, 08:13:58 pm
In (on Alexina) as Aklyon, of course.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
Post by: SirAaronIII on August 11, 2012, 12:19:16 am
I managed to scrape up (or "find in the couch" as Aco says) enough free NX to buy a Laghodessa.


Aw yeah.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
Post by: dei on August 11, 2012, 01:24:16 am
I managed to scrape up (or "find in the couch" as Aco says) enough free NX to buy a Laghodessa.


Aw yeah.
Congratulations. I plan on getting a Laghodessa and/or maybe a Monkey on or around the 19th. I want to buy at least one more basic human character card for Juni before doing such a thing, and I'm going to get one of those this Sunday.

Also, girlinhat. Thank you for kicking me from Fjallheim. I'm actually a little more relaxed now knowing that I'm free from any unnecessary obligations that come with organizations in games. Sorry for rubbing you the wrong way, I'm kind of not very user-friendly these days with all of the real-life issues I have to deal with.

If any of you ever want to shoot the breeze, let me know as there's no hard feelings between you all and I. I'm still here, still playing. Take it easy, alright? That's what I'm doing.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
Post by: SirAaronIII on August 11, 2012, 01:49:08 am
Did we ever set up a time for that Glowing Spider Statue Karu? Not sure if I can make it, as I have an optometrist appointment 1-2PM PST.

It'll probably be later than that but still.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
Post by: Seriyu on August 11, 2012, 07:25:56 am
So. I just recently bashed my head through G1 and it's two "dungeons with golems as bosses" solo and I've noticed a few things. Since a lot of newer people (and frankly a lot of older people, but I dunno if what's said here will help that much) were having trouble with them, I figured I'd share.

So, the first thing you need to STOP DOING is running away from it. If you keep up the pressure, it can't stomp or windmill, and that's what they use MOST OF THE TIME. They will still occasionally use a normal attack, but by and large this won't one shot you. So yeah, treat them like a caster in a sense. Two, they DO load defense some of the time, but you can't wait for it to load before you do anything, so what you do is tilt the camera down, so it goes above the golem and you can see it's skill bubbles. This helps a ton. Use smash if it defends, and attack with anything if it uses mill or stomp. If it uses a normal attack, you can either try to counter before it gets it off point blank, or mill to beat them to the punch. Note that it loads skills PRETTY LATE in the knockback animation, so be aware.

Of course, barring all this, you can also just bring two people and make it a lot simpler. But for future bugged wizard note quest victims this should help a tad. 
Title: Re: Mabinogi - The guild is back up! Location in OP. - Partial golem guide.
Post by: Girlinhat on August 11, 2012, 11:05:23 am
Also worth noting that if you change your options, you can zoom out 2x further in dungeons than in normal fields.  This can let you see the entire golem without scraping your camera on the ground.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Partial golem guide.
Post by: SirAaronIII on August 11, 2012, 12:42:06 pm
The Mabinogi World wiki appears to be back up, but is running off a cached copy from last September. Not sure if this is more or less up to date than Mabinoger. Also, it's at the former address of the DFO wiki (http://wiki.dfo-world.com), which confused me when I tried to look up DFO things.
Title: Re: Mabinogi - The guild is back up! Location in OP. - Partial golem guide.
Post by: Seriyu on August 11, 2012, 11:51:10 pm
It prolly is, Mabinoger isn't that far back.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Lordinquisitor on August 12, 2012, 06:51:14 am
I`m currently downloading mabinogi, because it seems like a good little time killer, and i wonder- How varied is the game? I have read about using windmill here and there- Are there only there only a few viable spells or abilities, or can one vary it?

My second question is- Is it easy to get some decent looking armor, gloves and helmets quite early, or will i have to walk around half naked the entire time?

And last but not least, i understand that there aren`t any classes, which i find appealing, but how viable is a bard build?
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Seriyu on August 12, 2012, 07:01:21 am
You can vary it up, I can't think of a single skill that isn't at leasta little useful, and all trees have a wide variety of useful abilities. Some shine more then others, like windmill and smash, but there's nothing wrong with ranking up other stuff after you've got them up to speed. Or even before, the combat is very much skill based, and as long as you know when to use what skills you'll prolly end up okay.

I honestly like a lot of the equips in this game visually, so I think it's fine. But if you start with something you dislike, there are things called robes which cover your active slots, and provide an alternative. They also have hoods you can bring up and down if you wanna keep your hairstyle or whatever visible. Humans and elves have some nice cheap heavy armor if that's your thing, giants are a bit more restricted in all equip senses. I'd say they're the worst off as far as good looking stuff goes, but don't be afraid to look through the mabinoger wiki, even if they don't have a ton of pictures up.

Bards are viable, but you really can't be a "pure" bard. In a huge party, people can protect you fine, but when a fight breaks out in a small party, you'll probably be expected to defend yourself unless you're rolling with a tiny god. I'd look into a "combat" skillset, and at least learn how it works, again, you don't need to heavily invest into a tree, most of your efficiency will come from just knowing how it works, and maybe periodically boosting a particular skill or two, while you focus on bard as your "main".

I also again feel the need, for whatever reason, to say it's very hard to mess up your character permanantly. Or at all, really. So don't stress out too much over where your AP should go, but if you have any questions, go ahead and ask people, they're friendly folks.   
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Lordinquisitor on August 12, 2012, 07:17:23 am
That was a nice answer, thank you for that. I`m quite looking forward to it, even if i usually abhor freemium games. (But this one seems to be an exception.)

I already knew that a sole bard wouldn`t be viable, but the fact that messing up your character seems to be quite hard makes it further easier for me.

I will notify you all once i`m set up and know how the game works.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Seriyu on August 12, 2012, 07:22:44 am
If you've got steam, be sure to hop in the steam chat, it'll make getting help easier, as I'm about to be off for a while. If not, the thread is usually happy to answer questions, if a little slow.

There are definite benefits to paying? But most of them are convenience rather then huge bonuses. Such as inventory space. Inventory space is pretty much the big thing you're paying for, if not, time to inventory tetris. If you're just interested in the combat then you'll prolly be fine with what space you have, though.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Lordinquisitor on August 12, 2012, 07:28:25 am
Sounds fine to me. ;)

I wonder, will i have to attack with my instrument, or is it possible to quickly switch between weapons? Or is there at least a dual wield option? (If i`m going to play a part-time bard, that`s it.)
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: SirAaronIII on August 12, 2012, 09:01:05 am
You can change weapon slots with ~ or Tab.

Attacking with instruments isn't too bad, actually.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Sonlirain on August 12, 2012, 09:17:16 am
Attacking with instruments is hilarious actually. Even if you don't play a bard you should do G1 and watche Tarlach beat up things with his mandolin.
Best thing EVER.

Also if you want to focus on crafting stuff take the merchant destiny.
It's not nearly as good at fighting as a warrior (beat up your face with a weapon) or fighter (smash your face with his fists) but they get exp for harvesting materials and extra exp/rewards from doing daily quests.

Add to it the fact transporting goods between cities is probably the best way of earning money/exp in this game and suddenly mechant starts to look like a solid destiny for everyone.

Oh and as a bonus they get the location of the smuggler each night who will buy wares at a premium and specific wares at extra premium making him probably the biggest cashcow in the game.

As for dual wield.
There are 2 slots for weapons (left hand and right) so you can carry 2 one handed weapons and as a bonus giants cna carry 2 2h weapons or one giant 2h weapon that is exclusive to them (and elves cannot use 2h weapons at all because they're pathetic like that).

You also get 2 "modes" for your weapon slots.
You cna for example put a 1h sword and shield in one slot and a 2h sword in the other and be albe to switch them by using ~.
The other weapon will still be in your "hand" and therefore wont take up place in the backpack.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Lordinquisitor on August 12, 2012, 05:11:14 pm
Well, started on Alexina with my human bard- Named Siegfryd.

I`m level 16 now and so far it`s been quite funny. Obtained the lulaby, battlefield overture and the enduring melody and use mainly dishcord and counterattack in battles. Cleared the starter dungeon 4 times and nearly another, can`t recall which, but died there.

It`s amazing how easy it is to miss essential skills- Took me till lvl 16 to learn defense, windmill etc.  ::)

Anyway, where is the guild stone located? Would love some guild action!
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Aklyon on August 12, 2012, 05:15:24 pm
Readeth yonder bolde texte in the firste poste. Then telleth Seriyu in the groupe chate that you did that.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Lordinquisitor on August 12, 2012, 05:16:33 pm
I always feel silly when i miss something like that. <-< (I assume because so much text is bolded. :P )
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Seriyu on August 12, 2012, 06:49:34 pm
bahahah, yeah I kinda overdo it sometimes, but generally if you just read the bolded text at least, you'll be good. :p

And note switching weapons like SirAaronIII said is possible but it can get tricky. Sometimes it's just better to stick with the instrument until the situation clears up a bit.

I also just realized I haven't linked how to disable the nagle algorithm in the OP, I need to do that still.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: SirAaronIII on August 12, 2012, 07:00:00 pm
How long is Taming the Instrument going to be going on? I think everyone should do it, because at the end it gives a lyre and 20 AP which is super cool. The lyre... I guess you could sell it to someone if you don't want it, but I really don't know about the "ecolomy". The only downside is the proofs of Taming the Instrument are 2x2 (super annoying!) and you have to hang onto them for a week. At least they stack.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Seriyu on August 12, 2012, 07:09:36 pm
Probably until the next patch.

EDIT: And Granorke, you've been added to the guild. Aco's alt has too.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Girlinhat on August 13, 2012, 12:53:56 am
My apologies for failing everything forever.  Internet decided "Nah, not for a few days." and laughs at my misery.

The signs point that tomorrow may be more stable.  Likely not, but if possible I'll try and hand off the spider statue so that others can run Karu.  That is, if they want to do it without good archer support.  I don't think the guild really has a high-level dedicated archer aside from myself.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Seriyu on August 13, 2012, 01:11:32 am
I wouldn't mind waiting longer, because like you said, you're really the only well off archer right now. But eh, up to other people as far as I'm concerned.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Lordinquisitor on August 13, 2012, 06:09:33 am
Well, time to reach port cobh then!

Also the luck finally smiled on me, and i found a neat leather and vest with a defense value of 2 and an enchantment which increases my critical strike chance by 2 (while lowering my max endurance by 4) and then i saved someone from a black wolf, he thanked me, and the very next wolf i killed dropped like ~1500 gold and earned me the title "the lucky". I still feel like the "aspiring maestro" title is more useful.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Seriyu on August 13, 2012, 07:42:00 am
Yep, that aspiring maestro title will be amazing forever, but you lose access to it once you reach cumulative level 100. So just be ready for that!

Also lemme know when you've signed up for the guild so I can get you in.

Update later today too!
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Girlinhat on August 13, 2012, 09:29:26 am
You'll find luck to be extremely valuable, perhaps more valuable than any other stat.  Luck can only be raised by leveling up at a young age (which implies paid rebirth), being a merchant, or leveling up Gold Strike.  Dex, str, and int come from all sorts of skills, and leveling up, but luck is extremely rare.  The best (easiest and highest rating) title for luck appears to be The Crystal Collector, in which you must deliver one of each type of alchemy crystal to someone.  This isn't too difficult, and it gives +20 luck, +20 int and -10 to will, str, and dex.

For those unaware, luck affects three things, mostly.  It directly adds critical hit chance, which in turn increases the damage of critical hits.  It gives a higher gold rate drop and increases the chance of having a Lucky or Huge Lucky finish, often hitting the 21,000 gold drop limit.  It gives the chance for Lucky and Huge Lucky on gathering materials, like firewood, herbs, ore, etc, and increases the chance of getting a Great Success on tailoring and blacksmithing, which will do a large chunk of completion rate, compared to regular success.

Mainly though, it provides critical chance.  Critical rate is capped at 30%, but protection counts double, so a Siren has 30 protection, that nullifies 60% crit, meaning that you need 61% to score a crit at all, and you need 90% to get the critical cap.  Field Bosses have 50 protection, and Golden Mask Ghosts with titles have like, 70 protection or something.

The power of critical hits though, is outrageous.  It's factored by damage*skill_multiplier*crit_rate = crit_damage.  So, if you managed to get 90% critical, to cap out on a siren, and had r1 critical skill, and your weapon does 50 damage (my highlander long bow does), then you'd get 50(weapon)*1.5(crit r1)*1.9(rate) = 142.5 damage - and that's using a regular attack.  If I got lucky with r1 Magnum Shot, then that's 5x damage, for 712.5 damage.

I don't have r1 magnum nor r1 critical, nor 90% crit, but you can imagine that with proper skill, a good critical hit can one-shot quite a bit of enemies, even many bosses!
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Aklyon on August 13, 2012, 09:36:06 am
That is quite a lot of use for the often ignored luck stat.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Seriyu on August 13, 2012, 09:43:22 am
The update for later that I promised.

A minor overview of transformations! More and more people have been reaching that point of the game, and there are a few things you need to know.

First rule, if you notice it's about 5 AM in game, and you haven't transformed that day? Transform. It'll go to waste otherwise, and it clearly doesn't hurt. If you do this, you will literally never have to eat again. Transformations reset at 6 AM every day in game.

Let's go over the transform skills. First, you rank these up with points earned from levels. You should start by ranking up your "main" skill, where your level points go, to keep levels from going to waste in that regard, and also because it gives you more HP in almost all, if not all regards, and the primary thing for transformations is giving you more breathing room. Transformation time is also increased the younger you are, and the more rebirths you have.

Passive defenses work wierd for transformations. When you transform, the three will randomly "activate". sometimes you'll get no passive defenses, sometimes you'll get all, sometimes you'll only get a couple. The chance for this happening increases with the rank of passive defenses, and also sometimes with the rank of the "main" skill.

Now, the transformations themselves. For humans, Paladin or Dark Knight. Dark knights get a free animal tame skill (you can get it anyway outside of transformation), and their transformation effectively doesn't ave a time limit, once the time limit runs out it constantly drains HP until you reach deadly, forcing you to never be hit ever. If you're REALLY GOOD at the game the HP drain thing could help but eh. Paladins get Defense and Protection raised in their main skill, making their transformation even more of a tank.

Giants get Savage Beast, and the skill they get on transform is giant full swing, which is a linear AoE attack that can only be used if you have a 2 handed blunt weapon or Axe Equipped. It can do some amazing damage, which is nice.

Elves get Falcon Sage (I think?) and the skill they gain on transformation is Magic Missle, which is a stronger ranged magic/arrow attack that  allows you to play a brief minigame to pick an element, it's not hugely stronger and it uses a very poorly fleshed out part of mabi so it's kind've... bad. But the skills aren't what you're transforming for anyway.

Now. The passives you get from transforming, IE the real reason you transform.

Paladin - Spirit of Order - Increases Life, Mana, Stamina, defense and protection. Does NOT increase transformation time. It also changes the graphic you use when you transform. At Rank 1, paladins get giant black wings similar to morrighan's, for instance.

Dark Knight - Soul of Chaos - Increases Life, Mana, And Stamina. No Def or Prot, and again Does NOT increase transformation time. Changes graphic in a similar manner.

Falcon Form - Fury of Connous - Increase Life, Stamina, strength, damage, and Passive Defense activation. Changes graphic.

Savage Beast - Daemon of Physis - Increases Dex, Damage, and Balance. Changes graphic.


Dark Knight Exclusive - Control of Darkness - Allows you to tame enemies. This litterally just flips the aggro situation on them so they attack other enemies. Note that controlling Archers, or way too many enemies at one time may cause your client to become unresponsive. You also can't control really strong enemies like dragons.

Elf Exclusive - Elven Magic Missle - A spinner appears and when you stop it, it picks an element. The attack becomes that element, also along with being hiked up and being higher damage then usual. It also ignores enemy protection.

Giant Exclusive - Giant Full Swing - A Linear AoE that does huge damage to everything it hits. Activate the skill then click the Ground near an enemy, or an enemy itself to start. A little meter will appear next to your cursor. CLick when it's as high as possible to get the most damage possible.


Paladin - Power of Order - Raises Strength and Will.

Dark Knight - Body of Chaos - Raises Strength and Balance.

Falcon Form - Armor of Connous - Raises Will and Protection.

Savage Beast - Shield of Physis - Raises Life and Protection.


Paladin - Eye of Order - Raises Dex and Balance.

Dark Knight - Hands of Chaos -  Raises Dex and Wound Rate.

Falcon Form - Mind of Connuous - Raises Mana and Intelligence.

Savage Beast - Spell of Physis - Raises Mana, Intelligence and Critical.


Paladin - Sword of Order - Raises Damage and Wound rate.

Dark Knight - Mind of Chaos - Raises Int and Critical.

Falcon Form - Sharpness of Connuous - Raises Dex, Critical, and Balance.

Savage Beast - Life of Physis - Raises Strength, Will, and Stamina.

After this are the passive defenses. Notes on them include the fact that Paladin Passive defenses defend more and activate (as in prevent flinching, not activate on transformation) more often then othe transformations.

Dark Knights get the shit end of the stick on passive defenses and aren't really that good at any of it.

Falcons passive defenses activate more often then everyone's passive defenses, except giants.

And Savage Beasts passive defenses always activate, and help them recover from knockback faster.

So to summarize, for humans, paladins work better defensively, but dark knights get more offensive stats, including intelligence and crit, that the paladin does not. Dark knight is not, despite popular opinion (including my own until just now) strictly better then paladin! Shock and awe.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Seriyu on August 13, 2012, 09:44:05 am
You also get luck from ranking Harvest song! But yeah, luck is a great stat and you'll want as much as possible. You also get it from leveling up in merchant destiny, although it's not a ton.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Girlinhat on August 13, 2012, 09:51:41 am
The real people know that luck is where it's at, especially depending on the skills you use.  I'm leveling very heavily into Crash Shot, and that's significant because Crash Shot ignores protection for critical rates!  So I pretty much always have a 30% crit rate on a group of enemies.  Added to this that Crash Shot can deal ludicrous damage to a single target if done right, and certain bosses become childsplay.  Karu Glowing Spider Bits dungeon has a large spider boss and several regular spiders in a cluster.  When I crash shot the boss and get a crit, then it deals additional damage for each regular spider that's hit by the splash, and can deal simply outrageous amounts of damage.

Pay attention to how many players are using the "in Wonderland" title.  It gives +20 luck, and it was available from an event rebirth card.

Mages would also like critical rates, because intermediate magic also ignores protection, and getting a critical hit on ice spear is hilarious overkill.

NINJA: Dark Knight can be prolonged at great expense.  Party members casting heal, or megapotions (probably the event variety of "HP 500") can keep you going a bit longer.  HP drain is 10 per second during "disarm" stage.

The elven transformation is... "falcon" I believe.  You go from Falcon Sage to Falcon Justice and a few other titles that I can't remember.  "Falcon Form" is what it's usually called though, because "Sage" is only during one bit of the skill growth.

And what transformations really do, is provide amazing stat increase.  As a falcon I can peg anything with arrows and leave them reeling.  Even using regular arrows with a non-upgraded shortbow, falcon trans adds so much dex that anything goes down.  And it gives me some 600 MP, so intermediate magic becomes a gattling gun of thunder.  Not to mention, I often use trans to regen stamina while I'm spam-crafting :P
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Skyrunner on August 13, 2012, 09:57:14 am
Sky's Minmaxing Guide—Actually Max-maxxing, But Who Cares

Mabinogi is quite unique in that levels are less important than skills in all ways, because skills give permanent bonuses to stats while levels give transitional ones. This guide is intended to inform the player of which skills to hunt down and grind for every last drop of whatever stat they want. Some skills are more efficient in stat-to-AP-ratio than others, and life skills are generally grindy, so keep that in mind.

For a handy Google Docs interactive chart, click here (https://docs.google.com/spreadsheet/ccc?key=0Ak1URfuRU8_mdFBheTJRM0VzSnZFSml2VDI3UDdkVEE). The little arrows at the top can be used to sort alphabetically, by type, by AP consumption, by stat, or by efficiency. Input STR or LUCK or WILL or DEX or HP or MP or STA in the green field to change to AP-per-stat calculations. You can also sort by efficiency ratio. Please note that life skills are treasure lodes of DEX, but they also require tons of grinding.

Strength
Ah, Strength, the most needed stat for Combat Bards, Fighters, Warriors, and basically anyone who isn't strong enough to kill everything without being hit once. It affects all melee, non-ranged damage.

Strength-giving skills are Final Hit, Carpentry, Combat Mastery, Stomp, Windmill, Taunt, Dischord, Lance Charge, Blunt Mastery, Lance Mastery, Assault Slash, Charge, Throw Attack, Chain Mastery, Ranged Combat Mastery, Arrow Revolver, Fireball, Smash, Blaze, Fishing, and Rest, in order of amount of STR given. Refer to the Google Doc for specific stats. For 4845 AP you can get 402 STR, which is a roughly 10 to 1 ratio.

Luck has only two skills that give it, Harvest Song and Gold Strike, with 22 and 20 each. For a total of 490 AP you can get 42 of that precious luck, again roughly 10:1.

Will increases your chance of being knocked deadly instead of dying after a hit that should have killed you, especially when you're in the deadly state. It also increases your knockdown and stun recovery speeds. It's not an important stat, though, except it also raises your Crit rate.

Will-giving skills are Windmill, Critical Hit, Chain Mastery, Thunder, Wind Breaker (giant only), Lance Charge, Throw Attack (giant only), Axe Mastery, Mount, Crossbow Mastery, Knuckle Mastery, Screw Upper, Somersault, Dropkick, Fishing, Final Hit, Charging Fist, Dash Punch, Fire Magic Shield, Hailstorm, Ice Magic Shield, Lightning Magic Shield, Natural Magic Shield and Smash. For 5393 AP you can get 461 Will. That's 11.6 to 1.

Dex is an essential stat for all archers and production characters, and is a useful stat for warriors too. It increases Ranged damage, Balance, and production success rate, except for a few skills like Potion Making which are unaffected by Dex.

Dex-giving skills are Ranged Combat Mastery, Weaving, Final Shot, Refining, Crash Shot, Arrow Revoler, Handicraft, Playing Instrument, Tailoring, Mirage Missile, Blacksmith, First Aid, Support Shot, Bow Mastery, Luring Ballad, Sword MAstery, Magnum Shot, Production Mastery, Counter Attack, Enchant, Backstep, Herbalism, Lance Counter, Metallurgy, Combat Mastery, Metal Conversion, Cooking, Potion Making, Evasion and Fishing. 4942 AP brings you 631 Dex, for a ratio of 7.8:1, most likely skewed by the cheap grindy Life skills.

Intelligence is a coveted stat for mages, and it's also given by the boatload by Musical skills. Int makes less difference per point than Str or Dex for mages, thus why it's given so freely. Int-giving skills are Musical Knowledge, Composing, Fireball, Firebolt, Ice Bolt, Lightning Bolt, Party Healing, Potion Making, Hailstorm, Blaze, Bolt Composer, Ice Spear, Blacksmith, Herbalism, March, Fire/Ice/Lightning Mastery, MAgic MAstery, Enchant, Mirage Missile, Cooking, Magic Shield. 4519 AP for 861 Int. 5.2:1 ratio.



All in all, if you play Mabinogi long enough to do all the grinding, leveling, and ranking in it as of now, and cough up enough money to pay for frequent rebirths while spending all of your time playing games instead of having a life, you will have the final bonuses from skills as follows:

20987 AP used.
402 STR
42 LUCK
461 WILL
631 DEX
861 INT
429 HP
717 MP
743 Stamina

Quite impressive a resumé, but the 20987 AP, also known to be roughly 20000 levels, is rather daunting. However, a lot of it is from Alchemy skills. Most alchemy skills give no stats at all, or give only Stamina. Additionally, some 500 of those AP is probably from the duplicate ",elf" skills I had, because elfs cost more in magic and ranged.

Meanwhile, you will have +12% Crit from Luck and +46% from Will. Your max damage would be roughly 250 without weapons.

Seeing a screenshot by a person with 200+ all around, and 300 in STR, he has 125% Crit rate (helped by a 46% crit rate sword), 107~246; seems that that's a setting to go for Alby Advanced 3 person with little trouble, just gliding through critting left right and center. >.>

Seeing maximized gamers always makes me both be slightly awed and also makes me feel like they might have wasted quite a lot of time doing that. xD I wonder if anyone in Mabinogi has done all of the skills. I do know one person who finished all Magic skills that came out before G9, and another who was cumulative level 5000+, so there just might be. I'd think I'd be bored long before then, though.




Drinking an HP elixir can keep up DK for the duration of it. 

PS: Offence is always better than defense in Mabinogi :3 Monsters deal much much more damage than you can handle.

PPS: Luck gives roughly .3 per point, and Will .1 per point. I mean critical rate, by the way.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Girlinhat on August 13, 2012, 11:06:55 am
Luck gives .2 critical rate, while will gives .1 - that is to say, 1% gain per every 5 luck or every 10 will.

Also, the Giant's Throwing Attack uses str, not dex, so giants have very low desire for dex, and it also means that a giant brawler can deliver massive damage via javelin.  Plus, the jousting prize javelins give +400 attack, that's not a typo.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 13, 2012, 11:30:02 am
Giants still want dex for balance.

Also, I suppose that's why Throw gives Strength rather than Dex. :3
The +400 is just wow :/
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Girlinhat on August 13, 2012, 11:36:33 am
Yeah, but they cost 2 jousting points each (that's how much you get for a win on a regular non-tournament match) and they come in bundles of 2, I think.  So they're very expensive and consume inventory space.  But then again, a giant who's advanced their throwing and critical, and manages to get a crit on a jousting throw, can one-shot... well, almost anything.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 13, 2012, 11:42:17 am
I'd also like to say that, as a giant with tons of skill points into prod mastery and stuff that generally gives dex, trying to get dex to reasonable levels on a giant specifically for balance is a fool's errand. Even with all those crafting and prod ranks I'm still far less stable then a human's damage.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 13, 2012, 11:43:44 am
On the other hand you're much better than a no-dex giant, no...? xD

Ey, every point counts towards max Smah damage.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Lordinquisitor on August 13, 2012, 12:21:12 pm
Application for the guild sent. ;)
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Partial golem guide.
Post by: Carcanken on August 13, 2012, 04:20:08 pm
Sky's Minmaxing Guide—Actually Max-maxxing, But Who Cares

-snip-


Challenge accepted..
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: SirAaronIII on August 13, 2012, 05:13:49 pm
Haha oh god we went in Ciar Advanced and promptly wiped like 5 times
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Lordinquisitor on August 13, 2012, 06:09:51 pm
Ciar normal is already a pain for me. I can easily kill everything, but those goblin archers always get me.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: dei on August 13, 2012, 06:24:59 pm
Ciar normal is already a pain for me. I can easily kill everything, but those goblin archers always get me.
The enemies' ranged support units, be it archers or mages, tend to be painful for a lot of players when they try to fight them by themselves. It's a good idea to either have some kind of ranged attack to fall back on yourself, or to team up with other players. I would especially recommending teaming up with other players since Mabinogi is very unfair to those who try to solo a lot of the time.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 13, 2012, 07:50:22 pm
Yeah, the sooner you start getting into the idea that you're going to need back up, the better. I mean eventually you will be able to solo this stuff but particularly before you get a nice high rank of windmill/Lightning Bolt/Crash Shot, soloing is gonna be really difficult.

Also I'll getcha in asap.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: dei on August 13, 2012, 07:59:14 pm
Yeah, the sooner you start getting into the idea that you're going to need back up, the better. I mean eventually you will be able to solo this stuff but particularly before you get a nice high rank of windmill/Lightning Bolt/Crash Shot, soloing is gonna be really difficult.

Also I'll getcha in asap.
Lullaby is also nice for crowd control if you use it on the right opponents, which sadly isn't most of them. I notice though that goblins fall pretty easily even to a low ranked Lullaby. Though unless if you're then going to follow it up with some pretty hasty evisceration of their proletariat, it really works better if you're in a group or at least have a pet that can help you.

I mentioned the whole goblins bit because the newbie in your group was having problems in Ciar Normal. I noticed on a run I did with you guys there that the goblins fell to my Lullaby pretty quickly while others took them out. It was kind of the same in Karu as well, again with goblins falling asleep to a Lullaby. It's just a thought anyways.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: SirAaronIII on August 13, 2012, 10:53:27 pm
Mabinogi World is now back up for realsies.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: SirAaronIII on August 13, 2012, 11:47:05 pm
Double posting for an important message regarding dungeons.
Everyone should click locked doors MULTIPLE TIMES. Even if you don't think you have the key. ESPECIALLY if you don't think you have the key.

We keep having incidents where we all run back to the stairs looking for the key and then someone goes "oh wait guys i had it".

:P
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 14, 2012, 12:58:19 am
IT ONLY HAPPENED ONCE and it was me.  :P


Still good advice.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: SirAaronIII on August 14, 2012, 01:20:57 am
Hey, you HAVE done it on previous runs..... :P
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 14, 2012, 04:02:57 am
I have? Huh. Well probably, I'm forgetful.

Still still good advice.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 14, 2012, 04:10:56 am
Well, that was a fun two weeks :3 I'm done now, and if this is still alive after two years I'll be back.

I think I'll still hang around this forums thread though.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 14, 2012, 04:44:58 am
Feel free! You write excellent guides.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Lordinquisitor on August 14, 2012, 07:40:20 am
Ofc i know that this is a game made for teams, not for solo working. I still hoped that my lvl 19 bard would be strong enough to do at least 2 dungeons solo. :P

Anyway, if one needs my fighting powers or my songs i would be more than happy to join some group action. I`m living in germany and i don`t have time the whole day, so coordinating something might be a bit problematic- But we`ll see.

/Lullaby seems really awesome, and i have tried it a few times already, but one can`t really utilize it without a team.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 14, 2012, 10:34:27 am
:-0
I shall guide you to the light!

Bard guide. What skills are good, and which aren't.
Mabinogi's recent updated added the Battle Maestro / Battle Bard ability. A number of buff skills were added (Vivace,Lullaby,Dischord,Harvest Song, Enduring Melody, Battlefield Overture, March), and musical instruments don't have the warning that "bare hands would be more effective". Modifying paths ("upgrades") for instruments also have been added, and the Lyre is available.

First, stats. You want Strength for attacking with Dischord. You want lots of combat skills for using Lullaby effectively. Finally, you don't really need Dexterity, because I do not think any of the buff skills are affected by it.

Now, the skills. There are the original bard skills:
Playing Instrument: It gives a small increase in the power of your buff skills. You can either go to the 3 person shadow mission with a ring of Barrier spikes and hit the spikes until your weapon breaks, or you could rank Musical Knowledge along with Playing Instrument and with Compose make a sheet music with "r64" as the entire song, and with the "autoplay" option checked. Either way is similar in upgrade speed. Also, by rank 5 and above, playing songs to your Homestead crops is the best way to rank this skill; you want Silent Song ("r64") to spam attempts until it succeeds. This skill requires 87 AP to rank to 1.

Musical Knowledge: This skill requires books for all levels. Up to a certain rank, you can get the books from regular shops; some you need to open up secret shops, and above 9 you have to do various annoying things like "Drop from Karu Dungeon" or "Collect Corcoule Relics III". Go to the Mabinogi wiki for more information. This skill increases the chance of you playing a marvelous or haunting song, and increasing your buff's effect. You want at least 1 rank in this skill to have the ability to even play marvelous or haunting songs. Easy to rank to at least 8. Only 42 AP needed to rank this all the way to r1.

Compose: This skill is mostly for being able to create longer songs. 76 AP is needed to rank this to 1, and like Musical Knowledge the books are everywhere. Again, easy to rank to 8, then it becomes harder. This skill is not needed at all for bards, but being able to write longer songs is a nice ability to have.

There also is the Luring Ballad skill you get during one of the G...12 missions, I think, that's mostly useless.

The new skills!
Dischord: It looks good, but think twice before committing yourself. Dischord has a very long cool time, and it is functionally equal to Smash, except it also debuffs the enemy by stunning them, lowering their movement speed and dealing "poison" damage. Sounds good, but you need 120 AP to rank it, it only does 500% damage with your very weak instrument, and the poison damage is only half at rank 1, twice. I highly recommend skipping this skill.

Lullaby: Another trap, which could be good in some cases but usually isn't. Why? Let us see: at rank one, you (1) have a 75% chance of putting to sleep monsters that when you press ALT have nothing beside their name—there could be WEAKEST, or WEAK, STRONG, AWFUL, BOSS—for 9 seconds. (2) Deal 300 extra damage upon hit. (3) Can lull to sleep 15 enemies. It sounds good. The catch is that (a) Once fallen asleep, the enemy cannot be lulled again, and (b) sleeping enemies wake after being hit. The verdict? After spending all those precious points, you might be able to make enemies sleep, so your party can go hit them once for 300 extra damage. If you have all 15 asleep (doubtful in that tiny range) your friends might miss a few. This skill is neither here nor there, trash for solo and doubtful usage for party playing. The meager 75% chance of making equal enemies sleep will taper off rapidly for STRONG or AWFUL enemies, which are the ones who are probably going to be wanting for 300 extra damage.

Battlefield Overture: Awesome. At rank one, your allies get 20% increase in all-around melee damage, and 11% extra of that tasty critical rate. Also, if you have a decent Play Instrument rank, and have an instrument that's upgraded for +10 musical buff effects, and finally you get a Haunting performance, you can end up with +40% damage. And that's really great. Overture is useful in all situations. Costs 130 AP to r1.

Enduring Melody: Hrrm... Not bad, but not terrifically good either. This skill increases your friends' Defense (meh) and Protection (capital!); it also increases the restoration rate of mana and stamina. By rank 1, you increase Defense by 11, Protection by 5, and Mana/Stamina by 410%. Again, with Haunted/Play Instrument/upgraded instrument, you can potentially get more Mana/Stamina rate. Consider that Meditation increases mana rate by 450% at rank F, and Rest does Stamina by 150% at F. The extra stamina is useful for quick regen in-combat and between rooms for those stamina blackholes, fighters, and the mana for mages and for gathering pets. On the other hand, the protection and defense will never increase whatever you do to your instrument or other skills, so you would decrease incoming damage by 5% and then 11 (value, not percent) more. This is all good, BUT you cannot use two or more buffs at one time. Therefore, you have to pick between Overture and Melody, and in Mabinogi offense is defense. So ... it's your pick, but I think it is worth at least a 9.

I think I said this, but I'll note it again: useful when your party is resting! That's the chief usage I've put this to, to restore Stamina of my drained party members quickly.

Vivace: Trash. Utter trash. By rank 1, you get a 11% speed increase for magic and alchemy, and attack speed. But the thing is, 11% is nothing at all. Take Icebolt, the skill everyone and their dog (literally) seems to know. At rank 9, it has a charge speed of .5 seconds. With the 11% Vivace buff, it becomes .... 0.45 seconds. That much of a difference has no effect, thanks to human reaction time and server latency. Even for the longest skill charging time in Mabinogi, Fireball*5, which is 20 seconds: 18 seconds is pretty much identical to 20 seconds in that case. Lightning Bolt, with 1.0 second prep time, becomes 0.9 seconds. All-around unnoticeable to human eyes. With upgrades to the max, maybe you could get 18% decrease, which still isn't noticeable. Don't raise this skill unless they change the speed increase amount.

Harvest Song: Another tricky one. At rank 1, you

It also gives luck, that lovable stat which gives you critical. With Raincasting, party members, and this skill, a 99% success rate on certain items is perfectly possible. Still, don't raise this skill until you have lots of AP to burn.

March: Another "meh" skill. By r1, you get 12% faster movement for players, and 9% faster movement for mounts. This buff only applies to the pack and the handcart for Trading. 155 AP needed. With items set to max out this, you could get 18% faster movement speed. Not bad, not great. Same as Harvest Song, invest in this if you have no better place to use your AP.


Aaaaand that's it.

TL;DR?
— DO NOT rank Vivace EVER. Utter trash. Trash trash trash trash trash. No, even then.
— Dischord and Lullaby aren't recommended.
— Battlefield Overture is awesome.
— Enduring Melody is useful.
— Harvest Song and March are somewhere between useless and useful; pick as you choose.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Lordinquisitor on August 14, 2012, 11:08:26 am
Nice summary, i thank you! Already knew that lulaby probably isn`t really worth it, but dischcord surprised me. I have already leveled it a few times and at the moment it`s my main attack skill. Combined with battlefield overture i can one-hit most enemies, and those that survive get to know the joys of counterattack + windmill. Probably will leave it at it`s current level, though. Seems like i will have some AP to spend in the future, at the moment they are pretty sparse.

(Dischcord also deals some small AOE damage, which is handy!)
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 14, 2012, 11:50:13 am
Glad to be of help. :3

Dischord does look pretty, and sounds nice too, but ain't worth it Dx Sadly.
The AOE is neat for sweeping rooms full of rats easier... though this is again superseded by Windmill. I suggest Smash instead of Dischord.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Aklyon on August 14, 2012, 12:18:57 pm
Well, that certainly hurt.
Anyone mind helping me with G1? I got to the part with the brown fomor pass in barri dungeon and rather quickly was punched out by a flying sword. Got the pass back now.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Girlinhat on August 14, 2012, 12:49:04 pm
I would argue, of course.

Vivance gives an increase to attack speed - that is, how quickly you swing your weapon - and that can matter a great deal when used right.  Specifically, something like a human with dark knight transformation and final hit with dual upgraded daggers/broadsword, this can turn a fast series of hits into a devastating barrage, especially for anything that has Heavy Stander at level 1 or 0 - with dual daggers and final hit, Heavy Stander 1 doesn't matter, because the attacks are so fast.  If going for pure crit pwn, which you are with dual daggers, then Vivance would let you get in a lot more criticals.

Lullaby is... odd.  On paper it looks nice, but the after thinking it sounds bad, but then in game it's actually pretty great.  It has a large enough affect to cover a whole dungeon room, and as far as I can tell, the extra damage is unmitigated, so it works well against enemies with heavy armor or protection.  It sounds like it's lame, but when used it actually does a lot of good, as it can disperse aggro in unusual ways and break up the cycle in the player's favor.  I can particularly think of a mage loving it, because chaincasting firebolt can deal massive damage to one enemy under lullaby, or chaincasted lightning bolt can deal the lullaby extra damage to several enemies at once.  Plus, 9 seconds is a very long time.  If absolutely nothing else, then that's breathing room.

Harvest Song is fantastic for one simple reason.  Crafting can be a bitch.  Especially for certain items, you really want to max out your chances, no matter how you're doing it.  Raincasting with a party on monday, WITH harvest song, would be very helpful.  Anything worth crafting will be using rare materials, like finest leather straps, silver ingots, finest firewood, radiant string (only dropped from Advanced Hard Mode dungeons), or things like frost silk and Romeo and Juliet Script (Rosemary Gloves, possibly the rarest item that can be produced).  When your materials cost a small fortune to obtain, then any little buff is worth it, especially if it takes your chances from 30% to 38%, that will help quite a bit.

March?  Yeah, I'll agree.  12% movement speed is... sort of nice I guess?  But you can't play it while marching, so the effect is a little lost since you have to stop and keep re-playing.  Not to mention that parties are always mixed with humans, elves, and giants, and that speed difference is just going to muddle things further.  Not really worth dealing with.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 14, 2012, 01:08:34 pm
Of course I should argue too xD

First off, the basic assumption is that while all skills have niche uses, I am saying they are not worth it in most situations.

Vivace's 11% cannot be felt at all whatever it seems like on paper. Say, a swing of a knife takes 0.3 seconds. Taking 11% on that makes it 0.27 seconds. Even with Final Hit, is that 0.03 second quicker swing going to be registered by the server? Also, in this case you'd attack ten times for one more hit fit in. Again, is it worth spending 160 or so AP for a single extra hit out of ten, and whose hits are already assured because of Final Hit? I'm sure with decent Final Hit, whoever you choose to attack will be dead either way, with infinite stun and constant dps. I feel like Mabinogi isn't one of those games where every .1 second counts for whatever o.O I do suppose it could be minorly useful somehow in PVP where each fraction of a second does count.

Lullaby: Remember that even at rank 1, you only get a 75% chance against monsters of your level. Now in stronger dungeons, some monsters just don't come down from that higher stage. No proof, but I think the success chance decreases rapidly with challenge level. 160 AP for a chance to maybe freeze some of your enemies, and a 300 damage bonus that you probably didn't need anyways because they were your level or lower ...

Harvest Song is good. Just not worth it when you're starting out xD I suppose if you're at the level to be spending four hundred AP on a single skill, you could spare the ap for Harvest, but under 250 you really should be putting points in core ability instead of bells and whistles.

And March, we are agreed xD


Short version, in case I didn't articulate well enough:
Vivace is horrid.
Lullaby is overkill.
Harvest Song is good, but not for newbies.

The talk of horrid niche skills reminds me of Natural Magic/Lightning/Ice/Fire Shields, the well-intended useless skills added with Cor ...xD
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Girlinhat on August 14, 2012, 01:19:45 pm
Harvest is good, but it's a massive AP sink and it's not adding to combat, so bards should only look into it... probably around cumulative level 300+ because hopefully they've got many of their core skills down at that point.

In defense of Vivance: When you're counting hits, then it effectively increases the length of Final Hit by 11%.  10 seconds becomes 11, effectively, because you're getting 11 seconds' worth of hits in only 10 seconds.  r1 Final Hit is 40 seconds, and there are many bosses who will survive 40 seconds of final hit strikes, but with Vivance it's effectively 44.4 seconds, while not a massive increase, it is several more hits that would not have been dealt without it.

Although I'll concede on one thing: Vivance's value is outdone by Battlefield Overture.  11% speed compared to 20% damage, well...  No matter what way you slice that, Overture is pretty much always twice as good, and it's a skill you get sooner, AND it gives critical rate.

So, yeah, I think Vivance has its niche, but that niche is kind of done better by Overture anyways.  It may be useful in rafting, when you want to spam out intermediate magic as quickly as possible.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Lordinquisitor on August 14, 2012, 02:18:23 pm
First dungeon completed with a group, feeling like a boss. (Altough i`ll have to work on my combat style.)

Ibit practically soloed the boss, though. A bit anticlimatic but quite welcome.  ;)
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Aoi on August 14, 2012, 03:25:11 pm
Well, I'm at Lullaby 8 anyhow. Might as well keep throwing points at it in a desperate hope. Too bad my CP is absolutely miserable. (Alby Int. 4 anybody? That +1000CP longbow would come in handy for this. =P)
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 14, 2012, 03:54:57 pm
Well, that certainly hurt.
Anyone mind helping me with G1? I got to the part with the brown fomor pass in barri dungeon and rather quickly was punched out by a flying sword. Got the pass back now.

I'd be happy to help if you're still lookin for it when I get on later today. Although if you'd like to try again, the trick to flying swords is to rush them, and use N+windmill, if you're a melee guy. So basically attack them, leave out the last hit of the normal combo and replace it with windmill. Windmill has the neat effect of resetting AI, and the beginning of Flying Sword's AI script is Lightning Bolt, so you can just run in again and attack them again before it goes off.

This doesn't work so well against the boss, but they're all casters there too, so you should be playing offensively (remain close to the enemy, be ready to attack them if they cast, because if the actual boss gets off his firebolt you will get one shotted no problem. ), remember that you can use N+Smash (Same thing as N+mill but replace the last hit with smash) to squeeze out some extra damage, which is important. Again, a melee tactic, so if you're a mage you'll naturally be using it less then a warrior.

I say this as someone that, back in the day, played defensively and as such got curb stomped constantly by anything with magic.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Aklyon on August 14, 2012, 03:57:48 pm
I've been shooting everything with either icebolt or counter, with a backup sword that usually does nothing but get spiders to stop smacking me with thier feet. Feel like mage was not a great first pick.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 14, 2012, 04:05:58 pm
Mage lacks a little early on, certainly, but once you get chain casting upgrades on that wand, and advanced magic, you'll be cookin. Inparticular for mages it's important to get bolt skills up to the rank where load time decreases (rank 9 for ice and fire, rank 5 for lightning, rank 5 for firebolt again), as that helps a ton with "outgunning" a lot of ranged enemies.

With that said, don't be afraid to melee if your early bolts are a little lackluster (because they are, at least on the damage side. Icebolt inparticular, are mostly used to lock down enemies, although the damage isn't horrid if you attack an enemy with all five. Be sure not to fire off the fourth immediately after the third, that'll make the enemy get back up, wait until he gets back up from being knocked down, then toss the fourth.). There's no such thing as a pure anything, a warrior will use bolts to knock ranged enemies out of stuff, a mage will use counter to knock enemies off him (at least), a ranger will... also use counter to knock enemies away, and deal with enemies that manage to get in close.

Now that I've said all that, I remember flying swords have an ability called mana drain that causes them to be fully healed when they're hit with magic (or maybe it was knocked down? I forget.), so probably time to get acquainted with melee. Luckily not many monsters have this ability, but it's a thing to keep in mind.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: SirAaronIII on August 14, 2012, 04:26:17 pm
I think it's a random chance. There have been times that a flying sword instantly grew after just one shot, and there have been times where I hit one with 5 charges and the only change to its HP was it died.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Aklyon on August 14, 2012, 04:35:48 pm
How do you get the chaincasting started anyway? And does it work with the beginner ice wand?
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 14, 2012, 04:51:22 pm
I'm not sure if it works with the beginner ice wand (it probably will) but you need to get it upgraded. I'm not sure who offers chain casting upgrades, but they do make you spend more mana, and might increase repair cost, but as a mage you're going to be spending a lot of money maintaining your wands anyway, so it's best to get into it early. (Yet another reason to learn some basic melee tactics, no need in wasting wand durability on chumps) The wiki should say who offers what upgrades on the specific wand pages.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: SirAaronIII on August 14, 2012, 06:01:16 pm
Just finished upgrading my fire wand the other day, so I feel qualified to talk about this.

I think all people who sell and repair wands can upgrade them. So..
There may be others, but this is already a lot of options. Upgrades always cost the same no matter who you get them from, so it doesn't matter who you go to as long as you have the proficiency.  The upgrade path I took with my wand was 4 level 4 Mana Reductions and 1 Chaincasting +4. This is very nifty, but has the unfortunate penalties of no more fusion bolts with it and +10% mana usage on ALL MAGICS. (e: would have been +30% mana use without the other upgrades, chaincasting really is mana heavy) Be careful what you use it with or you'll end up like me: always begging people to make me potions. :P
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 14, 2012, 07:27:53 pm
Actually, pure warriors (with only combat skills) are both possible and effective. Combat skillsare the most Boring but Practical skills in Mabinogi. Pure mage/archer is a bit hard to do, and pure bard is madness >.> If you have Ice Spear pure mage is just a matter of getting enough potions for you ravenous mana use.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Aklyon on August 14, 2012, 07:34:31 pm
Warrior (http://tvtropes.org/pmwiki/pmwiki.php/Main/BoringButPractical), Ranged (http://tvtropes.org/pmwiki/pmwiki.php/Main/DifficultButAwesome), Bard (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBard), then?
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 14, 2012, 07:35:53 pm
Iunno, I'd say warrior is probably the most exciting one, it'svery complex, and has the highest chance of just messing things up in record time, but if you attack the wrong thing at the wrong time with the wrong skill you'll get knocked out. Mages and Rangers offer more room for reaction time, and are safer, but tend to be a bit less complex, and easier to grasp.

I can't speak for bard. :P
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 14, 2012, 07:42:01 pm
By 'boring', I mean they're mostly mundane and  not flashy xD

Archers tend to walk the line between Diffuiult but Passable and Difficult but Awesome. Crash Shot would raise the awesome factor, but is expensive. Human archers w/o Crash Shot or Revolver are pretty much sorta weak, while elf rangers with max Magnum and Ranged are powerhouses of speed running easy dungeons. When all monsters drop in one blow, the elf ranger can just plow through a dungeon at a speed unmatched except for by Ice Spear mages.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Aklyon on August 14, 2012, 07:43:00 pm
Isn't it technically in two hits for elven archers?
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 14, 2012, 07:47:06 pm
Yup, that's what I was counting as 'one blow'. Isuppose 'one attack' would be more correct.
With enough criticals, elf rangers are pretty quick at clearing weaker dungeons. They also fail miserably at the 500+ high protection/defense shadow missions until they get their equipment to max out crit.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Girlinhat on August 14, 2012, 07:49:31 pm
Also worth noting - chaincasting on your wand doesn't let you use intermediate magic.  If your fire wand has chaincasting, you cannot cast fireball.  On the other hand, the other set of wands, like the phoenix wand, give different buffs for intermediate magic, like shorter casting time but less damage, or greater damage and greater MP drain.  I think.  It may be a different set of numbers, but it basically gives you a series of trade-offs that can really change your magic.

Oh, and apparently if you're using mana crystalization to turn intermediate magic into alchemy crystals, the wand matters.  If your wand gives lower damage, then the resulting crystal will be lower damage as well.  Because of this, it's generally best to use as high a damage on wand as possible, or a staff if you can manage it, and rely on potions, Enduring Melody, or transformation to deal with MP.

I don't have the pet, but I'd be curious to see if the Thunder Dapple could be used to form your own magic crystals :P

NINJA: Archers don't suffer that much, especially under the new combat system.  Being able to spam magnum means getting massively higher damage potential, and it means wasting less arrows and durability.  There's a reason that elves get quivers of 500, and it's because those dual-shots and quicker cooldown will drain through arrows very fast.  Being able to use single-shot magnum means fewer arrows shot, and makes it more viable to use hand made arrows.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: majikero on August 14, 2012, 07:49:58 pm
I actually started as a pure mage. It got boring really fast so I added swords to mix it up a bit. It's also expensive to maintain a pure mage lifestyle.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: SirAaronIII on August 15, 2012, 12:32:10 am
So.... does Atrata's music remind anyone else of the West Coast (which is inexplicably in the east) theme music from DFO?

Wait, only a couple people have played DFO and also read this thread.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 15, 2012, 12:38:05 am
It seems that Atrata's song has the opposite notes to West Coast: if Atrata is low-high-low-high, West Coast is high-low-high-low.

Here's Atrata's song, (http://www.youtube.com/watch?v=3qlsNMejT1U) here's West Coast. (http://www.youtube.com/watch?v=IB8c4SmahWQ)
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Aklyon on August 15, 2012, 08:18:11 am
I played DFO (and Vindictus, which makes the 'This is not a properly supported blahdeblah video card blahdeblah get a better one dotdotdot do you want to continue?' box that comes up for mabi rather derp) before reading this thread, and it certainly does remind me of that. West Coast is where the mage trainer is.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Lordinquisitor on August 15, 2012, 09:40:04 am
Picked up the weaving skill. Boy, grindy. I hope it`s worthwile, though. Currently gathering cobwebs and turning them into fine thread.

Rebirthed into a merchant and so it`s easier and i get some XP. Will keep those AP until i rebirth again and then i will spend them on improving my most vital skills. For my next rebirth i will either choose a warrior or ranger- Not sure whether my bard will also be supposed to fight on the frontlines or from the back. Archery might be more viable, it would give me some long range power and comboes neatly with my songs, i think, since for them i should be out of harms way in any case. But i already wasted some skill points on counterattack, dischcord and other melee skills and so i wonder whether this would be viable.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Aklyon on August 15, 2012, 09:44:18 am
You can reset everything to F for free if you're still under total level 100.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 15, 2012, 04:28:45 pm
Yep, Duncan can reset your skills if you're still under level 100 cumulative. And yep, weaving is grindy as hell, and cloth/silk is a huge pain. Namely, a quality modifier is randomly attached to it (Not randomly, itdepends on your dex and weaving rank) If you're just making it to sell it's not so bad though. But if you're not, recipes need specific grades of cloth and silk, and as a result, you'll wanna put your hand through the monitor after the fifteenth time you've gotten cheap silk when you needed common.

Luckily up to common cloth can be bought. Silk can't, which is the issue.

I'd just pick whichever style you like more. We honestly have a lot of melee people, but not a ton of archers. GirlInHat is really our only good one, aside from OzyTheSage, who seems to have vanished. Aoi's gettin up there too, but. Luckily outside of specific circumstances (gold mask ghosts) archers aren't really 100% necessary.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Graknorke on August 15, 2012, 04:46:50 pm
GirlInHat
Wooooooooah. How did I never see this before? I mean, it is actually words rather than Girlin being a word and hat being a humourous suffix.
I. Woah. Mind=Blown.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Girlinhat on August 15, 2012, 04:51:04 pm
ಠ_ಠ
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Graknorke on August 15, 2012, 04:59:47 pm
ಠ_ಠ
I apologise for my ignorance. Please forgive me. I place myself at the mercy of your blade.
*knightkneel*
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Aklyon on August 15, 2012, 05:01:20 pm
Or the mercy of her Hat?
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Girlinhat on August 15, 2012, 05:02:38 pm
Much like the dwarven beard, I am nothing.  Just a means of locomotion and booze consumption for my hat.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: TwilightWalker on August 15, 2012, 08:01:58 pm
I should probably get back into this...
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 15, 2012, 08:16:25 pm
You should! Be sure to post your character name in the thread, if it's on alexina to ensure I can actually get into contact with you. Or you can just touch the stone and sign up there, and let me know via the thread or steam chat that you've signed up and I'll getcha.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: TwilightWalker on August 15, 2012, 08:48:42 pm
My main used to be on Tarlach. Except he isn't anymore. I do have a premium human card though. Huh...
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: HailFire on August 16, 2012, 12:17:05 am
Alas, all of my characters are on Mari.  :-\
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 16, 2012, 01:23:19 am
If you still have assistant cards available to claim, you can make a giant/elf on Alexina.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: TwilightWalker on August 16, 2012, 03:06:39 pm
Think I already have my assistant elf there, never played him though, wondering what I want to restart as, since I pretty much have to.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 16, 2012, 05:04:06 pm
You can just make a new account on alexina and get a free instance of each race again.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Skyrunner on August 17, 2012, 01:26:30 am
You can just make a new account on alexina and get a free instance of each race again.

'Specially since the Mabinogi America's accounts don't need stuff like your SS number, unlike Korea. :3 Very easy.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: majikero on August 17, 2012, 09:50:49 am
There's 4 new character cards i the web shop. Most notable one is the Wonderland Card which gives the "in Wonderland" title, probably the best title in-game. It give 30 luck, 10 dex, 3 crit, 1 protection, 3 defence.

There's also the yukata mini, which I always wanted. I knew they're gonna put it in a summer sale someday.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Girlinhat on August 17, 2012, 11:16:30 am
Worth noting that 5 luck gives 1 crit, so In Wonderland actually gives like 9 crit.

Highly suggest you get that card if you can, it's pretty awesome title.  The clothing is mediocre, I was gonna sell mine but the market will be flooded now :s
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: SirAaronIII on August 17, 2012, 06:09:28 pm
Looks like it's time to go digging in the virtual couch for virtual change again. I think I've exhausted most of the good ones, though I'll have to see.

Or maybe I'll legitimately buy it with real money this time.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 17, 2012, 06:10:26 pm
The protection and def is nice too. But yeah the main reason you'll equip the title and never ever remove it is the luck.
Title: Re: Mabinogi - The guild is back up! Touch the Stone. - Transformations and You.
Post by: Seriyu on August 17, 2012, 10:22:10 pm
So I've suddenly and without warning decided the thread needed an update. No it's not a dungeoning update. We'll get there, don't worry. (They take a while to write, and I want time for it). Instead, ANCIENTS!

Ancients are monsters that have spawned and managed to live under the enormous hail of player murder for fifteen minutes FIVE HOURS (my bad). After the turn into an ancient they despawn after another fifteen? I dunno the exact number. But if they poof that's why.

But why would you want to hunt ancients, you ask? Why is this warranting a guide? Have you gone out of your rocker? Well, ancients have 10x HP, 10 def, 10 prot, the works. The title is displayed as "monster name the ancient". They also give 20x EXP and Gold drops. A huge lucky finish from an ancient monster with almost any amount of gold drop will guarentee a 21k drop almost certainly.

But you may be saying WELL LEVELING ISN'T THAT BIG A DEAL AND GOLD COMES FAST AND EASY WHAT'S UP WITH THIS?!

They also drop very powerful equipment and rare items at a low rate. Gems being the most common, and stuff like thames and highlander claymores and bows being among the rarest.

Drops specifically? Refer to the spoiler below.

Spoiler (click to show/hide)

Most of those are fairly rare, but the exp and gold on their own is reason enough, believe you me.

So now you're interested and you want to know where to find these mythical beasts, notable areas are pretty much anywhere in iria, but vales inparticular, the little strech of land that leads to ciar dungeon (oddly enough) and generally any place people don't go regularly.

Now, there are some caveats. Namely monsters in dungeons and shadow missions(I think?) will not go ancient. So don't try "ancient farming". That's... honestly it.

More info, do not try to kill an ancient that is ranked boss or awful. Awful is a maybe, boss will almost certainly outlast you. If you have the stamina/mana/HP potions and the know how you might be able to pull it off after forever years. Still not terribly efficient unless you're going for the ancient drop lottery.

So yes. A small guide on ancients and why you should care about them, for those that weren't aware.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: SirAaronIII on August 17, 2012, 10:24:53 pm
Just watch out from them Tomato the Ancients. They can get to 100 years old in a few days so exercise great caution!!!
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Aklyon on August 17, 2012, 10:34:00 pm
I saw a Ancient Raccoon in Dugald Isle a few days ago. Just sitting there, staring at the road, watching me and my handcart wander away from it.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 17, 2012, 10:39:30 pm
Fact - Ancient raccoons give the best drops

(not really)

(but they're still a ticket in the ancient lottery so whynot)
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: SirAaronIII on August 17, 2012, 11:44:39 pm
So I decided to go a-huntin' for ancients, went up to Sidhe Sneachta, got thrashed by an ancient coyote with it having like 10 HP left...

I chose to get up right there because that coyote is goin' down...


then Thames Plate Armor dropped and I was like "HELL EYAH" (I lost the ability to spell in my excitement).
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: TwilightWalker on August 18, 2012, 04:13:14 pm
Hurmm, looking over the destinies available that Nao gives me to choose from, Merchant seems like a good choice. Free luck, especially since I don't have the cash to get 'The Wonderland' card, and a bonus to those hard to level crafting skills...
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 18, 2012, 05:53:36 pm
Yeah, if you do pretty much any crafting regularly period, you want merchant. If not, pick whatever other skill you intend to level most.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: SirAaronIII on August 18, 2012, 11:53:59 pm
So. That technique that the common people call "quick shot", where you pretty much skip the whole "aiming" part of archery and shoot off Magnum Shots at a certain point in the animation, and it'll always hit. Does it actually work? I was messing with my crossbow earlier and it feels like it IS possible, but I need to know exactly when. Looks like when you pull your elbow back is the best time.

Also, kiteshield spam. Anyone want a kite shield? Just pop on and ask, we have waaay too many.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Skyrunner on August 19, 2012, 12:51:38 am
Nosuch thing as quickshot :S It's just sample bias. Like the pokemon rumor where you press A to quickly snap out of confusion.

If you have high magnum and shoot straight in front of a monster, you will probably hit it most of the time.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: SirAaronIII on August 19, 2012, 01:10:41 am
Oh. Huh, well... I always was a huge sucker for that kind of thing.



Also we found a couple more kite shields I think there are more kiteshields than people online
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 19, 2012, 02:26:48 am
I think he's talking about shot of god which is a programming bug, it allows you to hit enemies even far out of range of the weapon. It requires pretty amazingly precise timing though.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Skyrunner on August 19, 2012, 02:47:48 am
Well, I don't think SoG is needed nor effective at all. You aren't usually called upon to shoot at targets out of your range (dungeons and shadow missions usually enclose you), and a good Ranged or Magnum skill along with the appropriate ranged weapon for your distance will be more reliable.

Quick note on aiming speed and range: the higher the max range, the faster you aim when the target is closer to you. Also, certain bows aim quicker than other ones. So a "shotgun" crossbow, with almost no range but maximized damage/crit, aims slower than a short bow at the same distance. Short bows aim quicker than long bows within their short range, and crossbows and composites are pretty good all around. Longbows are cheap and have the best range, and are often used for drawing out one monster at a time.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Aoi on August 19, 2012, 12:48:25 pm
Quick note on aiming speed and range: the higher the max range, the faster you aim when the target is closer to you. Also, certain bows aim quicker than other ones. ... Short bows aim quicker than long bows within their short range, and crossbows and composites are pretty good all around.

Is that the practical effect of the 'fast' attack speed given to them, or is that more related to the "cooldown" between basic attacks?
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Girlinhat on August 19, 2012, 01:23:52 pm
Cooldown is always the same, the bow's "speed" is its aiming speed.  A properly kited Elven Short Bow can be hilarious, as it's a short bow and gets fast speed, but it has upgrades that improve its max range, resulting in some extremely quick firing on anything anywhere.

As far as ranged weapon ranges go, it's pretty much in order of bolt spells, bolt spell with wand, shortbow, upgraded elven shortbow, longbow (just a bit longer than the upgraded shortbow), upgraded longbow (elven long bow and highlander long bow both get range upgrades), wing bow with upgrades, and ego wing bow.

The range of an ego bow increases as the level of the ego increases, and a wing bow already has pretty far range, so an ego wind bow can hit enemies that may be outside the minimum drawing distance sometimes.  An elf with r1 Ranged Attack gets a significant buff to aiming speed, along with Final Shot when it can be used, resulting in the Ego Wing Bow basically letting you set auto-attack and keep anything except natural shield foes at max range.

I personally prefer upgraded elven short bows.  They're quick, high wound, higher crit than longbows, and have almost the same range as a longbow.  Plus they're 1x3 instead of 1x4 for longbows, much less the 2x3 for crossbows, so it's much easier to carry spares.  Although with the change in combat, longbows have a significant advantage in that you can spam magnum, and take advantage of the high damage output.  Though in a difficult dungeon I'd either go shortbow or highlander.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Skyrunner on August 19, 2012, 02:09:08 pm
Ego leather longs have similar range too iirc and are much much cheaper to repair xD

Personally, I go for composite bows with that Stamp enchant I keep raving about. Hi crit ftw :3
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: TwilightWalker on August 19, 2012, 02:12:59 pm
Soo, who's actually in game, when do you guys usually play and such? And who accepts invites for the guild?
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Aklyon on August 19, 2012, 02:26:09 pm
For guild invites, readeth the OP. Then poke the stone and tell us (or Seriyu) that you did.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: TwilightWalker on August 19, 2012, 02:27:56 pm
For guild invites, readeth the OP. Then poke the stone and tell us (or Seriyu) that you did.

Aye, poked the stone already, was just wondering if anything else was needed that I might have missed.  Currently puttering about doing part time quests and wondering which combat skills I want to train.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Aklyon on August 19, 2012, 02:29:07 pm
Make sure Seriyu knows that you did indeed poke it.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 19, 2012, 04:52:21 pm
Now that you have posted that you have poked the stone, I know and will indeed get you invited right now. But yeah, for anyone that touches the stone and doesn't let me know, do. Even just post in the thread so I know to log onto mobliz and getcha in.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 19, 2012, 05:02:14 pm
Annnd double post because I want to make sure this guy isn't just a random person and is a B12er that never posted in game. Alyanes or something along those lines. Did anyone here apply to the guild with that username? (again, spelling may be incorrect)

If nobody says anything by the time I accept people again, I'll reject them so speak up if you did.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: majikero on August 19, 2012, 05:22:38 pm
Right, for those new people, touch the guild stone and put a message with your bay12 forum name and post here saying your in-game name.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 19, 2012, 06:30:09 pm
Letting me know in the steam chat is also acceptable, even though I'm pretty much the only person that uses it anymore. :P
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: SirAaronIII on August 19, 2012, 07:06:14 pm
Hey now, I'm there.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 19, 2012, 08:19:47 pm
Yep, direzie is the other regular inhabitant, so feel free to give the message to him to pass on.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: SirAaronIII on August 19, 2012, 08:28:36 pm
It was so nice when people were in there regularly. Seriyu cannot be a people alone.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: JimDale on August 20, 2012, 01:44:21 am
Just posting to let people know that I have the "Etherwind" username.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 20, 2012, 06:47:05 am
Ah, gotcha then. Thanks!
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Girlinhat on August 20, 2012, 09:18:30 am
I'd be on, but my internet has been shit, so...  Hopefully we'll be upgrading to fiber-optic internet soon!
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 20, 2012, 05:04:29 pm
Isn't a big deal, we've mostly just been doing shadow missions. So to anyone else that's been playing but has been holding off recently, come do some shadow missions with us. Someone even found a map for the "Switch hunt" missions which makes them a little more like a dungeon and less like "goddamnit where's the last switch, wait there it is, damnit it wasn't the last one at all aaaaaaaa"
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: SirAaronIII on August 20, 2012, 05:52:13 pm
Wasn't that someone you? Give yourself a bit of credit. :P

But yeah I also have a spare map, meant for Defeat Fomor Commander I but it works for other Tailteann missions.

Also advice for Shadow Cast City: DO NOT CTRL TARGET AT THE BOSS YOU WILL SMASH ALL YOUR FRIENDS ON ACCIDENT!!!
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: majikero on August 20, 2012, 08:33:11 pm
Is the map the one in Mabination?

Also, what do you mean with don't Ctrl target the boss? I failed to kill that boss and did it solo.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: SirAaronIII on August 20, 2012, 08:38:27 pm
The boss is a Doppelganger, as you might know, and adopts your party members' appearances. Not too bad solo, but being near him allows you to ctrl target your party members because what if they are the doppelganger. This may lead you to attack them when intending to attack others. Kind of like in Provocation where you can accidentally attack the spikes with ctrl.



Also I keep walking up to the house boards and forgetting what I was looking for. It's very sad-making.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Skyrunner on August 20, 2012, 08:42:10 pm
Hehe, I accidentally used Thunder on my friends once :3
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: majikero on August 20, 2012, 10:05:59 pm
Just to let everyone know, Dark Souls Prepare to Die Edition will be coming at the 24'th. I'll be buying Persona FES on PS3 and I have all 3 Alchemist of Arland series. My backlog of other games to play is continuously growing. I won't be as active but I'll try be on every Saturday night.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Aklyon on August 20, 2012, 10:07:36 pm
Is the Alchemist of Arland's part of the Atelier games? Might need to get that eventually if it is, I certainly liked the one there was on the DS.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: majikero on August 20, 2012, 10:41:01 pm
Alchemist of Arland Series consist of Atelier Rorona, Atelier Totori and Atelier Meruru in that order.

Anyways, if anyone needs herbs, just post here and i can pop in and harvest some and mail it to you. I can provide base, bloody, mana, sunlight and golden herbs.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 21, 2012, 02:31:30 am
I could actually use a couple of stacks of base herbs, thanks. No hurry though.

And you found the original map I think SirAaron? Buuuut I did find the other one that I actually used, I forgot, wahaha.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Suffer not the ancient to live.
Post by: Seriyu on August 21, 2012, 07:27:08 am
Welcome back to dungeoning after a brief hiatus. Today, Rabbie. In general in rabbie you can expect to deal with skeletons, and lots of them. Rabbie is a very basic dungeon, and a good place to go if you think you've got a good handle on the game. If you're dying in rabbie, either you need to alter your gear set up (get a shield/add another weapon/get a 2 hander etc) or you need to practice more or ask a local expert how to get better.

Rabbie Normal. Three floors. Ignoring the normal trash mobs (rats and bats and mimics) There are two "basic" enemy types. Skeleton wolves, who act like wolves, and skeletons. That act like goblins that hit like TRUCKS, seriously, don't try defending unless you've got a high rank of defense or a shield, and even then be prepared to get a chunk taken out of you by a crit. On the first floor, normal skeletons, on the second, red skeletons, and on the third, metal skeletons. All act the same, just increasingly more stats. There are also some rare spawns, Mini skeletons wearing light/heavy armor. The mini red is a red skeleton with less HP, and the other two, wearing armor have less HP and heavy stander. A single smash should take care of each.

Solo boss - Succubus. Easy, keep the pressure up and you're gonna come out fine. It has magic, but if you stay in it's face it won't get a chance to use it (and as always, if it does go off, you're in for a world of hurt), melee attacks are nothing to worry about. If you come in with a team, as long as the team leaves before you open the boss door, you'll still get the succubus. Handy! Also, I will jsut say this now, unless otherwise mentioned, succubi have either level 1 or 2 (usually 2) of every passive defense.

Team boss - Gold Goblin Army. 16 golden goblins and 12 goblin archers. Head in, pick them off with ranged from the sides. Be especially mindful of archers, and try to get them first if you can. They can and will multiaggro so don't just run into the mob unless you like getting hit six times in about half a minute.

Rabbie Basic. Four floors. Mostly the same, except the skeletons have light armor now, which is heavy stander one, which is an inconsequential amount of heavy stander. Honestly you could still prolly normally melee them, the chance is so low, but I wouldn't, because again, they still hit like trucks. Normal skeletons on floor 1 and 2, red on 2 and 3, metal on 4.

Solo boss - Red Succubus. Pretty much the same. Even more of a caster, her attacks hit less hard then black. You'll be fine.

Team boss - Two Lycanthropes. If you knock back a lycan with anything but windmill, it will fully heal. They'll also multi. So pull em out, and windmill spam them. 

Rabbie Advanced. Four floors. Now we're getting somewhere. Skeletons of all flavors are here, full armor this time though, which is heavy stander as before, natural shield, and mana deflector. Normal, floor 1-2, red, 2-3, metal 4. HOWEVER. Rabbie advanced also has Skeleton squads. Which are skeleton suicide bombers. Melee people, do not attack them. Keep away, millwall, whatever, just don't be neat them when they die, or you will die too. you NEED rangers for this mission, or there is no way you'll make it through. Skeleton wolves and Gold Goblins are here, and their stats have been hiked up. Gold goblin also got firebolt. Same AI though, treat them the same, except never let gold goblin cast, as usual. Skeleton Laghodessas are also here, they have a poison attack, and a decent level of instinctive reaction, which allows them to counter with a normal attack if you attack them while they're not stunned/using a skill. They're also immune to ranged attacks.

Solo boss - Yellow, red, black, pink, and white succubi. Red and black are significantly meatier then before. They will multi aggro, so pull them out first, and deal with them one at a time. Yellow is immune to ranged attacks. They don't seem to know if red is immune to ranged, but she probably is.

Party boss (2 to 5 members) - Red and yellow succubus, and four giant lightning sprites. Yellow still immune to ranged. Pull and kill as usual, but take particular caution with the giant lighting sprites, as they can cast thunder which will wipe out your entire party in one go. They have every passive defense.

Party boss (6 - 8 members) - Black succubus and 4 giant lightning sprites. Pull and kill.

Rabbie advanced for two. Three floors. Same monsters as rabbie advanced, refer to that section.

Boss - Yellow and black succubi , tweleve skeleton imps, and two skeleton laghodessas. Everything but the black succubus is immune to rangers. Imps are nothing to worry about, deal with them as you'd deal with a goblin, despite being imps they have no magic. Laghodessas are to be treated like laghodessas, except they can poison. The wiki doesn't know if skele imps multi, but they probably do. Laghodessas also do. Pull and kill.

Rabbie advanced for three. Three floors, same monsters except skeleton laghodessas have been upgraded to miniboss status. Four of them to be precise.

Boss - Yellow and red succubi, four skeleton imps, and six skeleton laghodessas. Everything is immune to ranged (Except maybe the red succubus). Pull and kill.

So that's that. Next up, Barri! Then we move on to emain dungeons. Then hardmode. Then we're finally done!
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Dungeon Dynamics 646 - Rabbie
Post by: SirAaronIII on August 21, 2012, 11:39:24 pm
Don't even bother writing a Peaca guide, that implies experience other than dying horribly in the first room. Unless Peaca doesn't count as an Emain dungeon? Also will you write stuff about Iria dungeons?



PS Ibid I have finally decided to remove the robes. It is a sight to behold totally yup uh-huh
hee hee hee
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Dungeon Dynamics 646 - Rabbie
Post by: Seriyu on August 22, 2012, 12:05:21 am
I think I'll just let Skyrunner's guide be the guide, honestly. And yeah actually, forgot about them.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Dungeon Dynamics 646 - Rabbie
Post by: Skyrunner on August 22, 2012, 02:40:53 am
My guide is a guide!
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Dungeon Dynamics 646 - Rabbie
Post by: SirAaronIII on August 23, 2012, 12:10:03 am
ATTENTION DUELISTS BLACKSMITHS!

I found a Light Hetero Kite Shield manual, rank 8. Anyone up to the task of making one for me? We'll talk about rewards later because wow am I super tired
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Dungeon Dynamics 646 - Rabbie
Post by: Seriyu on August 23, 2012, 12:25:39 am
So, a G3 quest. If you don't want spoilers on G3 (there aren't any major ones in the guide, but still), don't click the spoiler!

Spoiler (click to show/hide)

So that's that.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-This is a sneaking mission.
Post by: majikero on August 23, 2012, 10:43:28 am
New EVENT! Lorraine's Nightmare Event.

This event is a zombie event. Not sure how that goes but there are prize! Here's the list from the wiki.

Sparkling Star Umbrella
Panda Umbrella
Broken Umbrella
Imp Sky War Sword
Purple Falcata
Reading Chair
Living Room Chair
School Chair
Champion Knuckle
Bracer Knuckle

What I what is the Imp sky War Sword and Panda Umbrella. If anyone will be online tonight, lets do this event.

There are also new stuff for Eweca Orb. Here's a list of what you may see on people's shops on channel 1.

Dustin Silver Knight Armor
Adonis Wear
Hebona Shoes
Liberty Saber
Patron Wear
Heavy Punch Bracer Knuckle
Hebona Robe
Cressida Wear
Valencia Cross Line Plate Armor
Vintage Dragon Fenix Helm
Allegro Lyre

Wait a It will probably cost a lot for now but the market will eventually be flooded with it and prices will drop.

New event renewals!

Banquet has new prizes and fireworks added are added. Not sure if it's at the start or during the banquet.

Rafting starts can now be stored in the inventory for 3 days.

Families has a new warp function.

Wine making can be done at the commerce imp and shows up at the skill tab.


I hope this generates renewed interests because, I want those prizes dammit! The zombie event would be fun to play with a group rather than treating it as a grind for stuff.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-This is a sneaking mission.
Post by: Rose on August 23, 2012, 01:39:07 pm
So I downloaded this thing and installed it. Does this hackshield thing always take this long?
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-This is a sneaking mission.
Post by: Seriyu on August 23, 2012, 02:49:18 pm
If I recall it tends to take a while the first time, because it needs to download all the junk it needs. Afterwords it should only take a little bit.

EDIT: Zombie event eh. Hmmmm.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-This is a sneaking mission.
Post by: Aklyon on August 23, 2012, 02:51:29 pm
If you get an error, go into your mabi folder, then into the hackshield folder, and click on its updater.
Title: Re: Mabinogi-The guild is back up! Touch the Stone.-Zombie event!
Post by: majikero on August 23, 2012, 03:13:36 pm
I've played the zombie event. Its hard as hell and I'll go over the rules and stuff.

What is this event?

If your familiar with Dungeon defender, its similar to that. Or tower defense game without the tower. I don't know whats it called though, maybe Hero Defense or something.

Anyways, You have a maximum of 6 players. The event will provide you with a choice of 3 classes, warrior, mage/bard and ranger/alchemist. There can only be 2 class each. You earn gold for killing enemies and clearing each wave. You use this gold to level your skills and buy items. Some skills provided are useless because there is no provided equipment to support that skill. For example, you cant use fusion skills and blaze because there is no wands only staff. The alchemy skills are limited to fire, wind, water, clay and life drain crystals.

I'll go over strategies later.

Edit. I forgot to mention, you have 3 chances before you get a gift box. The contents of the box is dependent on your performance. We need a good strategy to get the high end stuffs. I think we have a chance once per day to get a box.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Girlinhat on August 23, 2012, 03:31:14 pm
So, your character doesn't matter?  It's like an RP dungeon?  Like, DotA without the opposing players?  Sounds slightly mediocre.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 23, 2012, 05:36:35 pm
It's fun enough as long as you don't get worked up in doing crazy good. There are so many zombies it's almost impossible that you're gonna last past wave 5 or so, but there's definitely a strategy at work. I wouldn't cal lit competitive but.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 23, 2012, 06:45:56 pm
I probably won't be ablr to get on today until much later, if at all. Dangit, Nexon, have events when I'm home.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: majikero on August 23, 2012, 07:14:45 pm
Here's my PLAN to win the zombie event!

PLAN1
Spoiler (click to show/hide)

PLAN2
Spoiler (click to show/hide)

Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: TwilightWalker on August 23, 2012, 10:52:00 pm
Note: When a quest giver recommends a party of 4, bring a party of 4, not 2. I missed my chance to get a shiny box cause nobody wanted to join us ;_;.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Rose on August 24, 2012, 12:07:14 am
when the first quest bugs out, that's not a good sign.

She kept insisting I drink the damn potion and I drank the damn potion and she wouldn't let me continue.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 24, 2012, 12:08:03 am
Really dumb question on my part, but did you drink the 10 potion and not the beginner potions? There's a difference.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Rose on August 24, 2012, 12:22:43 am
wait, I had two types of potions?

Oh...
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 24, 2012, 12:30:45 am
Also, are there any archers in the house? Like, with a good connection? We could use more archers. Never enough archer.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Myroc on August 24, 2012, 09:11:36 am
Alright, this game has piqued my interest, so I decided to resurrect my old Nexon account and give this a try. I downloaded the game (sans Pando Media Booster, because it deserves to face suffering for a thousand eternities) and installed it, but I can't start it. The exectuable only opens the main site, and clicking the large "play" button on the site only prompts me to download the game... WITH Pando Media Booster. : |

Any ideas?
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Skyrunner on August 24, 2012, 09:18:35 am
It's not an executable, it's a shortcut.

Navigate to [drive]:\Nexon\Mabinogi\Mabinogi.exe.

Run it.

That's the hidden, non-website way of going into Mabinogi. It's actually what the shortcut is supposed to be, but the NA Nexon changed it.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Myroc on August 24, 2012, 09:20:26 am
That worked splendidly, many thanks.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Girlinhat on August 24, 2012, 10:24:44 am
Also, uninstall Pando.  It's basically a torrent machine and will suck your bandwidth.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Aklyon on August 24, 2012, 10:54:06 am
A torrent machine that isn't useful for anything you'd actually want to use torrents for at that.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Graknorke on August 24, 2012, 10:58:28 am
So what does it actually do?
Just curious.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Girlinhat on August 24, 2012, 11:04:09 am
Nexon doesn't really let people download the game.  Instead, Pando torrents it off your machine and Nexon only picks up the slack when there's not enough Pando out there to supply it.  So every time someone starts downloading or patching the game, it consumes your bandwidth, instead of consuming Nexon's download server bandwidth.

I believe that Pando activated with the launcher, so if you boot up and don't run Mabi, it's fine.  But as soon as you do, Pando comes on, and stays on until you kill the program or shut down your PC.  It's also a "daemon" - it has no task icon visible to the user, so you have to ctrl-shift-escape task manager to kill the task.

Nexon is really a dick about networking load.  Between Pando and Naggle, the game as unplayable.  As soon as you fix their massive glaring fuckups, it's pretty good.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Aklyon on August 24, 2012, 11:10:34 am
I didn't do a thing to Nagle, nor get Pando yet again. My ping/fps/lag is fine and playable.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Girlinhat on August 24, 2012, 11:16:15 am
Then look into both.  I was the same way, and then I was like "Wait, I could be playing it like THIS?!"
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Aklyon on August 24, 2012, 11:18:49 am
I could, but I don't want to mess with networking registry settings when my laptop is the only one here that can play games without stalling to death. Too much downside for one game.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Girlinhat on August 24, 2012, 11:19:49 am
It didn't bother me at all, but that's understandable.

On the other hand, Pando is a clean uninstall via the "Add/Remove Programs" located in the control panel.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 24, 2012, 05:52:06 pm
Yeah I can really say disconnecting nagle didn't have any issues and didn't cause anythng negative to happen on the machine. In fact I think most MMOs disconnect nagle naturally, this one just forgot to do that. Or maybe it was made in such a way that it didn't need to have it disconnected, at least in korea. But then it came to the US and oh shit population density is way different and it works a hell of a lot worse.

Buuuut it's up to you. Just throwing my two cents in. Also the nagle algorithm fix is in the OP for anyone that was like "wait what nagle?"
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 24, 2012, 06:03:45 pm
I disabled Nagle and now cyber criminals are thugging my identity and credit cards. Don't be like me kids!!


Just kidding I'm okay, contrary to what Norton keeps telling me.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 24, 2012, 06:29:28 pm
Well, to be fair if you were running off (VERY) limited bandwith you'd be using more bandwith with nagle off, and it might become an issue. But the amount added is fairly inconsequential.

Anyway.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: dei on August 24, 2012, 08:11:26 pm
All disabling the Nagle Algorithm does is change how your connection manages data packets. Using more bandwidth in my experience can improve your speed with things like downloads, streaming and gaming, but has the downside of angering the more stringent internet service providers that place data caps on their customers connections.

I am going to make an educated guess and state that why Mabinogi doesn't disable the Nagle Algorithm is because of how South Korea, China, Japan and maybe Taiwan's network infrastructure are set up with fiberoptic wire instead of the usual cables that are run in the United States of America. Asian gamers in those larger and more set-up countries don't have as big of a problem with latency or ping as gamers in the United States of America, and in fact most don't even experience lag spikes on a regular basis like some of the people here in this thread.

It is because of this I am told that Nexon and other companies in South Korea and Japan that make online games don't need to or don't bother with making decent netcode protocol for their games. As such it's not really surprising that they didn't provide scripts that bypass the Nagle Algorithm - their original audience didn't need such a convenient script.

Companies here in the United States of America on the other hand don't have the option to not make decent netcode protocols for their online games. Most places outside of a university or government facility are not on fiberoptic wire, T1 or T3 connections. Most at best have cable broadband (which may or may not be strained by other cable services going through, be it phone or television-related) or DSL (which in many cases is easily interrupted by the ringing of a phone or some other inconvenience going through the phone lines). Some people here in the United States of America still use a 56k dial-up connection. This situation repeats itself in a lot of other places around the world regardless of the circumstances.

Basically as most everyone in this thread knows if you want to play Mabinogi you've got to disable the Nagle Algorithm as otherwise you'll continue to have a higher latency than is desired. It's still a good idea to disable the Nagle Algorithm either way if you're not using a cable broadband or higher connection, as connections ranked around DSL and lower and certain wireless connections like the one I am using will benefit from it being disabled. As long as you don't have any obscenely low data caps hanging over your head using a bit more bandwidth is really a good thing; the more bandwidth you use with what you are doing the faster and smoother things will go.

...Of course it's common sense not to do something irresponsible like download a torrent of season one of Breaking Bad from the Pirate Bay or the latest patch for Skyrim on Steam while playing Mabinogi or any other game on the internet. Most computers regardless of the circumstances can't multitask without them having more than one core, and your connection will suffer from multitasking if you're not on cable broadband or higher. At least, that's my experience.

You'll want to close out all other programs that utilize you bandwidth if cable broadband is not the case, especially stuff like instant messenger programs, torrent clients, and services like Pandora Radio that stream live content, regardless of what online game you are playing. If you're using cable broadband or better for your connection then you probably won't have problems if you do certain kinds of multitasking with your connection, except for the instant messaging bit. I don't recommend using an instant messenger while your playing a game on the internet, because every time you receive a message from someone it's more than likely going to give you a lag spike of some kind.

Now if you excuse me I have a very bad pain in my sinuses from all of the smoke in the area I am living in. There are at least six wildfires in the general area and my allergies have been so bad that I haven't felt up to getting into Mabinogi or any other online game I play that uses client-server protocol.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Aklyon on August 24, 2012, 08:17:19 pm
Its less of a problem of ' can we improve it' and more of a 'Theres no point in improving it, that would eat up our profit and you hardly have any one else you could choose from  unless you're in a major city or nearby now, do you?'

SK and related actually built up their infrastructure. We're stuck with lazy Comcast/Verizon/Time Warner who are supposed to do so but are more interested in half-assing it at broadband and leaving it there, while Sonic.net tries to be helpful but is all the way in a small area of california and google's fiber project is only in kansas city.

Meanwhile, I'm in a state near DC, and I hardly have had ping problems with mabi.

Edit: I'm pretty sure that Nexon had to at least try to make decent netcode, though to a different standard of decent since they have better internet. Crappy netcode is crap, whether or not your connection is sufficient.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 24, 2012, 08:22:25 pm
Yeah, I think the servers are in cali, so as long as you're near cali you're probably fine and need to turn off nagle less (although it still helps). The issues arise when you're in Canada/the UK/florida.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Skyrunner on August 24, 2012, 08:28:34 pm
Or Korea. ;3
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Aklyon on August 24, 2012, 08:31:39 pm
If you're in the UK, you are hella far from Cali. Theres a 3-hour time zone difference from here to there (what effect that has on networking is probably why vindictus has an east and a west server option), and then you over yonder need to also add time to cross the transatlantic cableage, whether or not theres network lag over there, netlag over here, and getting back across the US again. Per packet.

@Ninja Skyrunner
If they're in korea, if it worked the uk guys might as well just route the otherway around the world at that point :P
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Skyrunner on August 24, 2012, 08:37:48 pm
Nah, I played Mabinogi by routing to either Virginia, California or Arizona (AOL servers) and then from there to the Cali servers. It takes one second both ways for signals to be transmitted. Hell on combat, you can't hit all 4 times with two two-hit weapons without being beat up in the middle >.> 2 seconds to load skills.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Aklyon on August 24, 2012, 08:40:10 pm
I know it doesn't take that long to do stuff (ping being measured in ms and so on), but I'm kinda tired and feel like exaggerating and using the word transatlantic. :)
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: dei on August 24, 2012, 08:56:37 pm
Well I'm in California and I still have to turn Nagle off and make sure that I'm not doing anything else with the internet at all when I play anything like Mabinogi. I have Clearwire, a wireless internet service provider that is currently dealing with a second class action lawsuit for purposefully throttling internet speeds without telling customers and for false advertisement and misinformation about the services it provides.

It's included with the rent I pay here at this community housing facility I live at and all I can say is disabling Nagle and religiously using Cometbird with Greasemonkey scripts that tweak Flash and certain sites are necessary for me to do anything on the internet that isn't this forum or a part of the overchan. Even with my connection denagled I have latency issues in Mabinogi because of how my internet service provider does things a little shadier than you would expect.

Honestly, I would love a hardwired cable broadband connection or even Xfinity provided wirelessly from the next room, but my landlord doesn't keep his promises. He told me about four months ago when the hardware for the network that is run through the entire complex was moved into my apartment so I could manage it that he would be buying cable broadband for the entire complex. Instead he's decided to spend what little money this nonprofit and community housing facility I get services from has on renovating the office so it smells less like cat shit.

At the very least though on a good day the Clearwire modem gets three to four bars and speeds comparable to a 768Kbps AT&T DSL connection, albeit with medium-low latency. Most days though there is wind or some shut-in other than myself spending all of their time streaming shiza videos, playing poker or trying to play multiplayer mode on some sort of a PS3 game. Yes, PS3.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Aklyon on August 24, 2012, 09:07:08 pm
Wireless internet can be not-exactly-reliable over long-range that sounds like. Works perfectly fine from here to the room downstairs, but thats not a large distance, nor is the wind a factor. Any sort of cable at all would help against wind.

But for however many reasons, that is not it, and things like your landlord is the same kind of problem I'd been talking about, though for a different reason then cat arse. Also, the PS3 guy could be downloading patches or something on occasion instead of multiplayer, that tends to use much more than just mp.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 24, 2012, 10:52:47 pm
If Reshpon is the Village of Pain, Tara is the Capital City of Pain Kingdom.


20 imps with lightning all at once...

then Charlene who was pretty weak actually
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 24, 2012, 11:05:53 pm
Direzie the one that got struck by 15 lightning bolts simultaniously
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 25, 2012, 12:53:44 am
Psh, got Transcended Death on like the 2nd day I was playing. :P



This should tell you a lot.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Alkhemia on August 25, 2012, 06:05:44 am
So is this any good I've only heard a little bit about it how party based is it?
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 25, 2012, 06:14:34 am
I certainly enjoy it, the combat system is nice (and surprisingly deep, don't get tooooooo excited, it's not super "Anything works with anything" open, but it gets fairly close.), and much like say, elona, there's a few things other then combat to do. Crafting is generic, but still surprisingly entertaining, commerce is very efficient and some people just love the hell out of it, and part time jobs, while mostly wandering around or making something for an NPC, offers time to socialize in a town square if that's your sorta thing.


It is faiiiiirly team centric, yes. There are a few places you can solo, and there's nothing you just flat out can't solo, but a lot of the stuff would  require a rather ridiculous grind to solo. It's often just easier to find a team, and luckily if you join up with the B12 guild, you won't have a problem with finding a team.

The combat can take some getting used to, and might take some lessons from people that know the ins and outs a bit better then a new person, but once you get the hang of it it's very intuitive.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Myroc on August 25, 2012, 02:40:04 pm
Alright, I've applied to the guild, so now I just need someone to accept that blasted application and I should be able to join in on your endeavours. A couple of newbie questions, though:

A: How on earth is the regular party advertisement syntax set up. A party recruitment window displaying "B>Battle/Sword nm -color" does not contain any useful info. Please help me decode this strange and arcane language.
B: What on earth am I supposed to do on my own. So far I've done some trading, but it's tedious and basically boils down to "Walk to that city on foot while being forced to walk around certain random spots in the terrain". I did try to do some solo runs, which was rather difficult and fun, but one dungeon started to kick my ass with red skeletons and the other with the end boss. What else can I do only by the company of myself?
C: Why the flying fuck does this piece of armor lack pants?
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 25, 2012, 02:50:42 pm
A. B is for buying, S is for selling, T/TF is for trading, R is for recruiting.
Battle Sword is the name of an item. Usually there will be item names here, like Thames (armor), Dustin (more armor), Hebona (clothing), etc
NM stands for note me, I think. NMO is note me offers.
-color probably means to include the color of the battle sword.
B. You may wish to start them G1 quests now.
C. What is it called?
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Aklyon on August 25, 2012, 03:33:45 pm
Speaking of those buying selling things, I wonder why Mabi has a different system from other games I've seen with a trading channel of official or nonofficialness. Usually I see stuff like WTB Epic Sowrd 300000pp, to use DDO as an example.

The again, in most games like that there isn't a market for specifically colored clothes either.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 25, 2012, 05:20:12 pm
Alright, I've applied to the guild, so now I just need someone to accept that blasted application and I should be able to join in on your endeavours. A couple of newbie questions, though:

A: How on earth is the regular party advertisement syntax set up. A party recruitment window displaying "B>Battle/Sword nm -color" does not contain any useful info. Please help me decode this strange and arcane language.
B: What on earth am I supposed to do on my own. So far I've done some trading, but it's tedious and basically boils down to "Walk to that city on foot while being forced to walk around certain random spots in the terrain". I did try to do some solo runs, which was rather difficult and fun, but one dungeon started to kick my ass with red skeletons and the other with the end boss. What else can I do only by the company of myself?
C: Why the flying fuck does this piece of armor lack pants?

A: Like SirAaron said, that particular guy was trying to sell something. They use the party channel for this, although you do occasionally see people advertising dungeon runs. They'll be much easier to decode. Just wanted to get that out there too.
B: G1 is good to get started earlier, again, as SirAaron said, as it gives you AP, thanks to the recent revamp. It's the quest line in the "goddess" tab. Aside from that you might look into crafting or try to get into a public dungeon party. The community around mabi is usually pretty nice, so it shouldn't be too painful. With that said I am logging on right now to get you into the guild, so you shouldn't have issues finding people to do stuff with.
C: Yeah, some armor lacks pants. I'm also gonna take this moment to say, armor in this game is mostly cosmetic. I don't mean to say heavy armor has the same armor points as clothing, but there are three classes, clothing (1 defense), light armor (4 defense and 1 protection), and heavy armor (6 defense and 2 protection). So if you see some armor you like the look of, just use it! Chances are it'll have similar stats to another armor of its level. There's some mid game armor you can get through hardmode dungeon runs and such but that's a ways off, and even then they mostly provide set bonuses. Also of note is if you craft a weapon/armor / someone else crafts it, it will probably get bonuses, mostly to durability, but sometimes to def and prot, so if the stats seem a bit off, that's probably why.

(Defense lowers damage by 1 point, protection lowers damage by 1 percent, and reduces critical chance by one percent. Just sayin it now. :P)
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Elfeater on August 25, 2012, 05:29:08 pm
G1 is pretty good, its easier to do as a human than a giant, cause they have the horse.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: dei on August 25, 2012, 09:04:27 pm
Wireless internet can be not-exactly-reliable over long-range that sounds like. Works perfectly fine from here to the room downstairs, but thats not a large distance, nor is the wind a factor. Any sort of cable at all would help against wind.

But for however many reasons, that is not it, and things like your landlord is the same kind of problem I'd been talking about, though for a different reason then cat arse. Also, the PS3 guy could be downloading patches or something on occasion instead of multiplayer, that tends to use much more than just mp.

The way the network is situated is there is a wireless modem that receives the signal from one of Clearwire's towers. It in and of itself is hardwired to a wireless router that in turn broadcasts the signal to a signal extender. These are all kept less than fifty feet away on a table in my apartment's common area. I get the best signal out of the residents that use it, since everyone else requires that signal extender to rebroadcast the internet signal to the rest of the complex - two apartments below me and a small dormitory-like house just next door.

The problem is that Clearwire is a common choice for internet service provider in the area I am living in, which in turn is windy and often has dense air. On a good day and sometimes an average day the modem itself provides speeds similar to a 768Kbps DSL connection at least and at around a 3Mbps broadband connection at most during the optimal hours of midnight to six'o'clock in the morning on non-windy or dense air days.

On a bad day which is usually most days when the college students return and start buying into Clearwire's services as well as when the wind starts picking up and the air is dense I at best get speeds equal to fifty percent of my average until around the usual optimal time, when I get the average speeds I have on a good day. It will remain like this until sometime in May the next year, when the university and the community college let out. I then have decent signal once again until sometime around August 20th of that year.

Regardless of the circumstances I doubt Mabinogi would be playable right now without me having to figure out some way of exorcising the chicanery that plagues the wireless signal I use. The PS3 will probably be a problem regardless of what I do, as will the person who spends all day playing poker.

The person who spent her days "watching" 2girls1cup and a variety of shiza videos was evicted recently for both false rape accusations and wanton destruction of property and currently resides in a sleazy motel. I don't think she'll be causing any more problems, which is probably part of why Youtube works again. Either way I probably will have to find the time to see if Mabinogi is playable on this connection under these current circumstances, when I can be arsed to play it again. Right now it feels kind of stale because of a shitty community and a supposed friend of mine that refuses to call me on the phone and only speaking to me through notes in Mabinogi because he's a potato in disguise.

Anyways, carry on and enjoy your event.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Skyrunner on August 25, 2012, 09:11:19 pm
...May I ask what a potato in disguise is? >.>
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 25, 2012, 09:13:58 pm
Presumably, a potato that is disguised as a person.

This event is actually not as much good as it sounded before. Plus, Nexon's servers have derped up.


Again.

It's not that much of a surprise anymore.
e: Looks like it was just for jousting? That was really really tense, though. It was like.. "okay I put W let's see what they put.... oh my god what if they put A ohmy god oh god ohgod"
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 25, 2012, 09:50:44 pm
Yeah startin to look like they're gettin DDOSed again or something. It'll let up after a while.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Skyrunner on August 25, 2012, 09:52:41 pm
Good thing I chose a time before the servers went bonkers to rebirth xD
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 26, 2012, 12:16:41 am
The Littlest Ibid snagged a Glowing Stone Imp Statue for 7.5k. So, do you think we could do one of those with the largest army we can muster? It's not spiders, but..
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 26, 2012, 12:35:49 am
Looks like it's mostly the same thing, just replace spiders with imps. Still need an archer to deal with the gold mask ghosts.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Skyrunner on August 26, 2012, 12:41:21 am
o_O

That was really cheap. 7.5k for a glowing statue?
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 26, 2012, 10:27:50 am
Our theories:
- someone forgot a 0 or two
- someone got it out of one of the event chests and didn't know what it was
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: dei on August 26, 2012, 12:56:34 pm
...May I ask what a potato in disguise is? >.>
...Can you count to potato? Chances are if you can you are a potato. My friend is more than likely a potato because of how he, like myself, is developmentally disabled.

I would rather much use the word potato than that other word that the Down Syndrome girl from Glee likens to the whole slew of racial slurs used against other minorities. At least people like potatoes, whether they are mashed, baked, fried, scalloped, or whatever. Potato is more pleasing for me to use than retard, which is a word I loathe and abhor.

Sure, calling people like myself potatoes is kind of obscure, but I'd rather be called a potato than a retard or a tard. Anyways, I'm sorry for going off-topic and such.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 27, 2012, 03:50:14 pm
A bump because this fell behind. We're still doin shadow missions pretty often. Maybe a update later today, we'll see.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 27, 2012, 04:49:57 pm
Infiltration sure is fun. Yup, yup.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Ibid Straydrink on August 27, 2012, 05:41:46 pm
Infiltration sure is fun. Yup, yup.

If I could, I would do Infiltration every day of my life. *straight face*
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: SirAaronIII on August 27, 2012, 08:39:44 pm
The guild stone no longer exists. Now you have to get invited or whatever the normal people way.
Title: Re: Mabinogi-Now with guild! New Patch!Zombie event!-This is a sneaking mission.
Post by: Seriyu on August 27, 2012, 09:29:15 pm
I'm not sure if that works anymore to be honest, we may have to have VIP to invite people. We'll see, though.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Girlinhat on August 27, 2012, 09:36:45 pm
Seriyu, specifically Mobliz, should still be officer and able to invite people, I believe.  I'll see if I can't hand over ownership until my internet settles down though, that may be the far future.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Seriyu on August 27, 2012, 09:38:04 pm
Kay. I'll add that to the OP then. As a side note, can an officer make another person an officer? I doubt it, but if so, I can do it. If not, if you can manage to get on for a few minutes, and officer "Bariaus", as I'm spending a lot more time on him lately.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: SirAaronIII on August 28, 2012, 12:30:08 am
Tomorrow more than ever, we need to start Karuing harder. Extra dungeon drops and all that. Well... not that important but I would love to have gone through a glowing statue dungeon before the end of the year (real life not in-game).



Also I'm considering writing a joke guide series. It'd probably be really dumb though.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Girlinhat on August 28, 2012, 10:43:52 am
You can only have one officer in a guild, so I doubt the officer can do it.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Sonlirain on August 28, 2012, 12:32:53 pm
Ok here's my problem.

I'm stuck at G3 thanks to utterly unworking books and collections.
All books are blank and permanently "content downloading".
Therefore i cannot complete "asking residents of emain macha about macha" and therefore G3 as well.

Any suggestions on how to remedy the situation?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Seriyu on August 28, 2012, 03:59:07 pm
Bumpin it for sonlinran's question because I am stumped, and to say then take mobliz off officer and switch it to bariaus when you get the next chance. No rush, just sayin it now.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: SirAaronIII on August 29, 2012, 12:07:58 am
Sorry bout that disconnect guys, the microwave suddenly came on and lasted just long enough to disconnect me, but not long enough for the disconnect to happen while the microwave was actually on.

Reason I'm putting this here is NOBODY IS EVER IN THE STEAM CHAT AAAAAARRRRRR
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Seriyu on August 29, 2012, 01:23:15 am
I'M BACK IN NOW WOOO, but okay. I thought you disconnected to test and see if you'd log back in in the dungeon, wahahah.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Skyrunner on August 29, 2012, 02:12:33 am
Sorry bout that disconnect guys, the microwave suddenly came on and lasted just long enough to disconnect me, but not long enough for the disconnect to happen while the microwave was actually on.

Reason I'm putting this here is NOBODY IS EVER IN THE STEAM CHAT AAAAAARRRRRR

Steam has the annoying policy where if you don't pay, you don't get to chat. ._.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Ibid Straydrink on August 29, 2012, 10:34:51 am
Ok here's my problem.

I'm stuck at G3 thanks to utterly unworking books and collections.
All books are blank and permanently "content downloading".
Therefore i cannot complete "asking residents of emain macha about macha" and therefore G3 as well.

Any suggestions on how to remedy the situation?

Did you try reinstalling the client, allowing cookies in IE, and/or updating Java..?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Sonlirain on August 29, 2012, 10:45:44 am
Ok here's my problem.

I'm stuck at G3 thanks to utterly unworking books and collections.
All books are blank and permanently "content downloading".
Therefore i cannot complete "asking residents of emain macha about macha" and therefore G3 as well.

Any suggestions on how to remedy the situation?

Did you try reinstalling the client, allowing cookies in IE, and/or updating Java..?

Nope. I searched google for a solution but i got nothing.
I'm using Chrome as the main browser... maybe it's the source of problems?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Aklyon on August 29, 2012, 10:46:26 am
Nope, I use Firefox and the books work fine for me.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: alexwazer on August 29, 2012, 02:05:10 pm
Apparently IE 8 is used for the books content downloading (wtf Nexon/DevCat?), at least for Win XP, newer IE version might, or might not, work for Vista/7. No need to set it as default browser, but make sure you have it.

Dunno if it's going to help as a lot of people have been reporting bugs with books since the last major update. However, this seemed to fix the content downloading problem for some, which didn't help fix messed up quests, but that might not apply to your quest since you need to claim the reward from the book rather than just read it to complete quest.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Aklyon on August 29, 2012, 02:46:46 pm
I just let Windows Update update IE as it deems fitting, I don't use it enough to know what version I have. It works for the books though.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Seriyu on August 29, 2012, 05:53:15 pm
To all dudes that got knocked off by that server crash, the wiki is wrong, the channels are back up.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: majikero on August 29, 2012, 06:03:27 pm
The serve is up but a little weird.

Spoiler (click to show/hide)
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Wolf Tengu on August 29, 2012, 06:06:05 pm
Tempted to try this out. M, I too late?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: majikero on August 29, 2012, 06:10:28 pm
It's never too late to join. We're still fairly active.

Also my game is bugging out.

Spoiler (click to show/hide)
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Wolf Tengu on August 29, 2012, 06:11:31 pm
BURN...WITH...ME!

Also, i'm guessing it may not be too intensive, but what kinda PC is needed for this?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Seriyu on August 29, 2012, 06:14:52 pm
Tempted to try this out. M, I too late?

Nope! I think we'll be able to get new people invited even without the guild stone, I just have to manually invite them, which is kind've a pain. So now more then ever, TELL ME IN STEAM CHAT OR IN THE THREAD IF YOU WANT TO GET INVITED, or you may never be invited. If you tell me it'll be good.

And my old desktop ran it with an intel chipset, which if I understand is basically as bad as you can get if your computer is within like, 10 years old.

So yeah, it'll probably be fine. Even if it says your graphics card may not work after install, keep going, it lies about that a lot.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Aklyon on August 29, 2012, 08:45:39 pm
If you have Intel HD Graphics, the launcher will be all like 'omg what are you doing, I don't know what graphics set that is! So it probably won't work.', but you click yes and it runs perfectly fine anyway.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: SirAaronIII on August 29, 2012, 09:21:35 pm
Should be fine, although most people WILL lag a bit when loading in the huge areas like Tara or Taillteann, or much of Iria.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: SirAaronIII on August 29, 2012, 09:55:34 pm
Double posting because
Quote
Narshe: Well someone needs to do it
Narshe: harh ar
The guild is in currently in possession of 3 glowing statues for use in Karu Forest Dungeon. These are: 1 glowing spider statue, owned by Laur (this one doesn't count because Laur's internet issues), 1 glowing spider statue, owned by Ibid, and 1 glowing imp statue, also owned by Ibid.
So how about we put these statues to use? Sometime during the next 2 weeks, preferably on a Tuesday. But not both in the same day because that shit takes like 4 hours.

So.. make room in your schedules? Or discuss moving the time. Nothing is set in stone yet, so feel free to speak up if you can't make it and we will most definitely move it to a diffferent day/time because we don't want to try it with like 3 people.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-This is a sneaking mission.
Post by: Seriyu on August 29, 2012, 10:41:50 pm
Yeah, we'd prefer to get a bunch of people. level, while not a huge issue, is kind've a thing, I'd say cumulative 100 at least, and evasion is a big help (there are ghosts that toss around lightning bolts in there). If you're not sure, just show up on the day that will eventually be decided, (Let's put it tenuously at the first Tuesday of next month for the first one, but as SirAaron said, that's not set in stone and feel free to speak up if that's bad for you), and if we're short we'll have you jump in. If you are an archer, we need you big time because Laur, our resident archer has apparently angered the latency gods and can't seem to get on.

So yeah.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: alexwazer on August 29, 2012, 11:17:37 pm
Next tuesday, September 4th, would actually be the best moment for me. It's election day in Quebec, so I got all the day off  :D, except an hour or two to waste my vote on someone that will never be elected.

Anyone planning to go should make at least minimal preparation beforehand: holy water to at least rebless weapon (expect to die) and the usual feathers, bandages and potions. Everyone that is not a giant should also consider getting a bow and the magnum shot skill. Doesn't matter if you have horrible dexterity, the goal is to have knockbacks. I can make/supplies people with finest handmade arrows, so no need to carry that.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Aklyon on August 29, 2012, 11:21:10 pm
I object to that title. Theres only 23 pages. :P
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: SirAaronIII on August 29, 2012, 11:47:57 pm
RAFTING TIP #1: Don't be dumb and shop while the raft teleports away. Don't. Just... don't.

e:
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Seriyu on August 30, 2012, 01:32:28 am
I object to that title. Theres only 23 pages. :P

Hmmmm, that's agood point, forum view format things. Maybe I should list the post number. Or I could be lazy and leave it.  :P
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Seriyu on August 30, 2012, 02:42:25 am
Kay, minor announcement, I'm gonna be taking a break from the game for a bit, (THis is less NOT PLAYING FOR SIX MONTHS and more "logging in and out randomly") I'll still be in the steam chat, and when I am on I'll prolly just be doin whatever. I feel the need to announce this because I AM A BIG DOOF THAT TAKES INTERNET JUNK FAR TOO SERIOUSLY and I'd feel bad if I just up and jumped ship without saying something (I feel like this was maybe the reason the guild fell apart in the first place? Iunno. Probably imagining that.) I'll still be around for big stuff like the karu run that's posted in the thread (And plan to attend the upcoming one).

I'll still be checking the thread, so please let me know if you need an invite, and I'll hop on and getcha.

THis is also no excuse to stop DOING STUFF, in fact consider it practice on doing it yourselves now that I'm not pitching stuff to do and yammering in chat constantly. :P

But yeah, tl;dr: Taking a break, if you need an invite, say something in the thread or steam chat(I'll still be in there), I'll still be going to the Karu run, KEEP DOING STUFF DAMMIT, keep that guild active, or I will briefly shout on you on return and then go back to doing whatever I do.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Seriyu on August 30, 2012, 03:08:59 am
Triple post because important. WE CAN NO LONGER INVITE PEOPLE TO THE GUILD, UNTIL LAUR REFRESHES IT WITH VIP STATUS. With that said, please feel free to join the game and add friends from the list on the OP/jump in the steam chat, and use that as a surrogate guild/advice fountain until we get this sorted out.

Thank you for your patience - The Management

EDIT: Also, post your name in thread before you do this, if you want ot make sure people know it's you. Hardly required, but it also helps me keep track of you in the future.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Ibid Straydrink on August 30, 2012, 04:34:26 am
RAFTING TIP #1: Don't be dumb and shop while the raft teleports away. Don't. Just... don't.

The great irony, is that there was no need to get off the raft; the native upstream vends the exact same selection of goody-goodies.


...The Netherworld... so cold...  :-[

RAFTING TIP #1: Don't be dumb and shop while the raft teleports away. Don't. Just... don't.

- run a Karu Normal, get My Nubes blahblah rank D meditation
- RAAAAAAAAAAAAFT!!!! You guys should come too it's a lot of fun and greater rewards than ever
- Commerce. Make some money you poor butt

Ante up, and count me a chip in your pile for all your crazy antics. I won't be available a great deal until Saturday evening, but following that I have an 9 day paid vacation. Pausing for for a few Mass Effect replay breaks and a little sailing, I'm game to grind all the Karu we can handle.

I for one am reeeeally looking forward to more rafting. It would be nice to stock up on premium potions and nifty gear while the event last, not to mention ice-nuking a few gobbos.

- Defeat Fomor Commander 1. Get that page 2. Get it.

Even after the expense of my goose hunt, I'm not convinced we should be grinding dungeons and missions for the hard-to-find pages. The rarest of them usually go for 1-2 mil on the housing board, and tend to surface every few days. Now, before you write off the possibility of purchasing them, consider...

With a wagon, most of us tend to make around 50k an hour. If, say, three of us were willing to get together and do high-value runs and donate the gold proceeds to helping the next in line get his pages.. we'd stand to rake 150k an hour.

At even just a couple of hours a say, well, you see where I'm going with this...

Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Skyrunner on August 30, 2012, 04:46:41 am
1000000 ~ 2000000 gold to purchase one page.

150k = 150000 per hour.

6 hours and 40 minutes for one page. :/ I.. think grinding might be slightly better.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Ibid Straydrink on August 30, 2012, 04:53:35 am
1000000 ~ 2000000 gold to purchase one page.

150k = 150000 per hour.

6 hours and 40 minutes for one page. :/ I.. think grinding might be slightly better.

I just can't shake this biting conviction that we'd be in, preparing for, and recuperating from dungeons for a longer sum of time.

Had any experience with the odds?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Skyrunner on August 30, 2012, 05:12:01 am
The odds converge at somewhere near zero :3

More seriously, what skill is that page 2? :/ MabiAbout doesn't have any information about page 2 dropping from Formor Commander I... I can probably give a better guess if you tell me what skill it is xD

The drop rate differs from person to person, it's really random xD However, it -is- doable, judging by the fact that people bother to go hunting for the pages and then sell them at 1~2 million. Also, I think dungeoning is less boring than commerce, especially since commerce is basically going back and forth between the same spots, hoping you don't call down the fury that is veteran bandits...

Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Ibid Straydrink on August 30, 2012, 02:55:45 pm
Skill in question is Ice Spear, which is supposed to drop from pink grumbils(?).

As for commerce- the strategy has been to put one man at the front with low value goods and let him lead the caravan and trigger the attacks. It usually works, when the monster server isn't lagging and showering us with flash-spawn. Even then, three of us could probably fend of anything but master bandits.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: SirAaronIII on August 30, 2012, 04:43:02 pm
stuff
Okay guys it's all over time to pack it up
Just kidding. But now who are we going to throw all the administrative arranging things on now?.. I'll do it, I mean he already made me make that Karu post.
question
I for one am reeeeally looking forward to more rafting. It would be nice to stock up on premium potions and nifty gear while the event last, not to mention ice-nuking a few gobbos.

With a wagon, most of us tend to make around 50k an hour. If, say, three of us were willing to get together and do high-value runs and donate the gold proceeds to helping the next in line get his pages.. we'd stand to rake 150k an hour.
Yes, I was hoping to find Ice Spear page the second. I actually would prefer to spam Fomor Commander 1 over doing Rabbie Advanced. Commerce would be good too because then I won't have to repair stuff (if things go right). The aforementioned strategy works well, too. The only problem is I want my cash for me :P

Rafting is always cool too and should take a higher priority because we will always need Ice Spear pages and the Ice Spear pages will wait for us, while the stars we got yesterday (and the event) won't.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Seriyu on August 30, 2012, 05:01:19 pm
It's important to note that most arrangement things for minor stuff like shadow missions is litterally "hey who wants to do X". And then you wait until everyone has arrived, ask again, and if no one responds there ya go.  :P
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: SirAaronIII on August 30, 2012, 11:22:18 pm
So... more on the Karu statue runs.
Since nobody appears to have a problem with Tuesday September 4, that is going to be the day we do one! Now for times. I am free anytime past 4 PM PST, until around 10 or 11 PM PST. How about you guys?

Also Ibid mailed me the spider statue, unless this is a completely new one. Thanks Ibid!
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Seriyu on September 01, 2012, 06:48:34 pm
Posting to keep this thread up. Still on semi hiatus, although the horrible lag has made it easier. Hopefully it'll get fixed.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Skyrunner on September 01, 2012, 07:49:32 pm
*whistle*

In unrelated news, my ping test to San Francisco is actually better than my ping test to New York. It's a mere 1.39 seconds, which almost matches up with the actual delay I felt. xD
Also, funnily, the download speed to Japan is faster than the download speed to Seoul, which is about 8 times closer. Of course, the ping is worse, and so is the upload speed...
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: majikero on September 01, 2012, 09:23:27 pm
To any interested, I got 3 sketches of glowing twin sword warrior statue, the thing that only appears when it's stormy in Rano. It's needed for final hit. If anyone wants just say so.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Ibid Straydrink on September 01, 2012, 10:22:46 pm
To any interested, I got 3 sketches of glowing twin sword warrior statue, the thing that only appears when it's stormy in Rano. It's needed for final hit. If anyone wants just say so.

Definitely interested! Like to strike a deal? :D
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Skyrunner on September 02, 2012, 12:01:41 am
To any interested, I got 3 sketches of glowing twin sword warrior statue, the thing that only appears when it's stormy in Rano. It's needed for final hit. If anyone wants just say so.

Definitely interested! Like to strike a deal? :D
I'd be too, but Ican't recieve it xD
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Ibid Straydrink on September 02, 2012, 01:40:33 am
To any interested, I got 3 sketches of glowing twin sword warrior statue, the thing that only appears when it's stormy in Rano. It's needed for final hit. If anyone wants just say so.

Definitely interested! Like to strike a deal? :D
I'd be too, but Ican't recieve it xD

What if I made a sketch of the sketch, and then mailed it to you? :P
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Skyrunner on September 02, 2012, 01:54:56 am
Wait- you can do that? xD
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Sonlirain on September 02, 2012, 03:27:34 am
To any interested, I got 3 sketches of glowing twin sword warrior statue, the thing that only appears when it's stormy in Rano. It's needed for final hit. If anyone wants just say so.

Definitely interested! Like to strike a deal? :D
I'd be too, but Ican't recieve it xD

What if I made a sketch of the sketch, and then mailed it to you? :P
This is a masterpiece sketch of sketch of glowing twin sword warrior statue in paper.
All the craftsmiletianship is of the highest quality.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Ibid Straydrink on September 02, 2012, 09:10:48 am
To any interested, I got 3 sketches of glowing twin sword warrior statue, the thing that only appears when it's stormy in Rano. It's needed for final hit. If anyone wants just say so.

Definitely interested! Like to strike a deal? :D
I'd be too, but Ican't recieve it xD

What if I made a sketch of the sketch, and then mailed it to you? :P
This is a masterpiece sketch of sketch of glowing twin sword warrior statue in paper.
All the craftsmiletianship is of the highest quality.

Quality: ** (Created by a Rank F Architect)
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Singularity125 on September 02, 2012, 09:54:33 am
I would be one of the aforementioned people who ups and leaves without saying anything... oops.

Truth is that I just feel the need now to play some of the massive backlog of games that I've already bought, instead of pumping money into an MMO. (...I'm addicted to the inventory space. If I play now, I have to be VIP. >.>)

I'll be back eventually, probably. Work just leaves me with very little free time these days and single-player games are much easier to get into. But I'll root for you guys. Go out there and kill stuff. :D
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Ricky on September 02, 2012, 10:28:30 am
So, in all this talk about expensive pages and rare things, i thought to myself "i'll never find anything like that". well i just killed some ancient spider and it dropped a page called "the study into the amplification of electricity pg. 1"

is that worth anything, and if it is, where can i sell it and for how much?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Aklyon on September 02, 2012, 10:36:52 am
I would be one of the aforementioned people who ups and leaves without saying anything... oops.
Same here, I have stuff i haven't finished yet that I want to do.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: majikero on September 02, 2012, 01:42:26 pm
So, in all this talk about expensive pages and rare things, i thought to myself "i'll never find anything like that". well i just killed some ancient spider and it dropped a page called "the study into the amplification of electricity pg. 1"

is that worth anything, and if it is, where can i sell it and for how much?

Congratulations! You just found Shock page 1. Not sure how much it's worth but it is worth something.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Ricky on September 02, 2012, 02:00:38 pm
Great! anyone have any info on where i can sell this?
 I only have 5 hours before it expires and i dont want to lose the opportunity for some money
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Seriyu on September 02, 2012, 03:53:14 pm
Pages are very difficult to sell, but basically make a party that says "S>Shock pg1 NMO". give it a password, and keep it open while you roam around. It's basically how free players advertise their stuff.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Seriyu on September 02, 2012, 08:33:29 pm
So, presuming people are telling the truth, the big players of the guild are basically on hiatus now due to the lag, I'll still be on from time to time, and aco will presumably also still be on. Dir will prolly be on when he gets back. But just sayin we'll be a little low on manpower until then. This also more or less cancels the karu event, because while aco is beefy, our only archer has currently vanished for no reason, and two mages and a semi competant warrior aren't gonna cut it. Dir can decide for himself if he actually wants to cancel it, or wants to push through.

Just a heads up.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: alexwazer on September 02, 2012, 08:41:02 pm
I'll still log in once in a while for part-time jobs, farming and that kind of thing. However, I'm not going to do any shadow mission, dungeon or commerce runs with difficulty above Alby normal. Karu clearly does fit in there, so I'm not going to join even if Dire decide to push through.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Ibid Straydrink on September 03, 2012, 12:24:54 am
You can still count on me for Karuesday, for what help I will actually be. :P
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Seriyu on September 03, 2012, 01:18:11 am
S'not too bad then, might be able to pull it off. I might bring mobliz for the firepower, given otherwise our highest guy isssss 200? 250? Not quite karu level anyway. Miiiiight be able to pull it off, since I've got a ton of javelins on hand anyway. which I'm fairly certain wound.

Time will tell. :P
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: Ibid Straydrink on September 03, 2012, 02:25:12 pm
Stepped in this morning to test the water, and feeling a little masochistic, decided to run a little commerce. Three hours later, I had encountered not one serious lagspike and zero ounces of rubberbanding...

Given, I live about an hour from the servers. Still, give it a try if you have the urge to play. :)
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu run! Page 75 for info.
Post by: SirAaronIII on September 03, 2012, 07:30:59 pm
Okay I'm getting the lowdown from the great Seriyu of the sky in the Steam chat, and I'd say we are not actually doing a statue tomorrow. There are just not enough big mans to do it.

The lag is a lot better than before though, like Ibid said!
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: SirAaronIII on September 04, 2012, 01:06:02 am
Double posting for alternate activities. Instead of Tuesday Night Karu (tm), how about the guild goes
ANCIENT HUNTING TUESDAY
It's quite a lot of fun actually.



..gotta holy water though
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: Ibid Straydrink on September 04, 2012, 01:18:20 am
Quite the fantastic run tonight. Let's see.. another trinity staff, blue upgrade stone, two pieces of bohemian gear (one of which was awesome), Fireball page 10 and Shock page 10.

Not too shabby. Not too shabby, at all.  ;D
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: Skyrunner on September 04, 2012, 02:36:35 am
What?!

... I never knew trinity staffs dropped like candy D:
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: TwilightWalker on September 04, 2012, 03:22:03 pm
I Liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiive.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: SirAaronIII on September 04, 2012, 04:33:25 pm
Oh, we thought you sustained critical injuries in the fire. It was also a bit ironic how you have the highest rank of Campfire out of all of us.



Just kidding we love you
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: SirAaronIII on September 05, 2012, 01:01:05 am
Double posting yet again because Seriyu does it too.
Anyway, in the stead of super intense dungeons being the bulk of the guild's activity, it's kind of starting to seem like we're shifting towards lots o' commerce and ancient slaying. It feels like the vast gaps in level and availability are hindering our ability to do dungeons, never mind that the passes we want are butts to get.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: TwilightWalker on September 05, 2012, 01:38:18 am
Well, I'm trying to work on the level bit. On that note, who wants Rafting Wednesday? Or we already got something planned then?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: Seriyu on September 05, 2012, 01:41:02 am
Nothing currently planned as far as I know. You generally wanna give more forewarning then a day for future reference, though, although we usually don't need a ton of people for casual rafting. Unless you mean like, all day rafting or something.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: Ibid Straydrink on September 05, 2012, 11:45:32 am
The lag does seem to be receding a bit, though I notice a fair amount of server-side latency (judged from the fact that the monsters lag as well as players) in the early afternoon PST. Nonetheless, I would be willing to try tackling Karu with things as they are. Without volunteering anyone, we look to have at least 5-6 likely participants, and it would be great to get some of the newer faces in there with us.

How does everyone feel about Friday/Saturday..?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: SirAaronIII on September 05, 2012, 04:46:44 pm
I am open for rafting today, but not at this very moment. Give it about an hour for foods and other important things for living.

Also Saturday sounds good to me. Yup yup.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: majikero on September 05, 2012, 05:25:28 pm
I think I can tag along if its Saturday night. Hopefully, I don't disconnect midway through the dungeon.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-No karu. Also less lag?
Post by: Seriyu on September 05, 2012, 06:02:33 pm
I am up for whenever.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: SirAaronIII on September 05, 2012, 06:08:19 pm
Lovin' the thread title changes. "Karu!" "No karu" "Karu run" No Karu" "Karu."

Okay maybe not that many switches but you get it.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: Aklyon on September 05, 2012, 06:15:12 pm
Title keeps changing, but still isn't getting the page number right. :P
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: Seriyu on September 05, 2012, 09:01:07 pm
We're using different forum layouts, and I don't know how to do that with the limited title space I have available. :p

Seriously, there's like one spare character left there. Maybe if the guild status becomes more stable I'll be able to remove the middle segment but until then I'm wary to remove it.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: SirAaronIII on September 07, 2012, 12:56:24 am
30k for an advanced feather is a steal. But I know you would do the same for me, right? Right?? :P

Anyway some little things I wanted to talk about:
- Still karuing this Saturday night? Got a specific time? If possible I'd like it to start at later than 4 PM PST.
- If some weirdo named Krastlin added you, it's just my giant. Be not afraid.
- My alt and I need things to do, preferably with gold at the end. Commerce or certain dungeons would be ideal for me. Ancients is okay too but this is more for my "gotta catch all the Bohemians" thing than a money thing, as the money is quite far off compared to the aforementioned other things.
- I need some Holy water. Really more of a note to myself to go earn some.
- How the heck are you supposed to get 10 points of Magnum Shot enhance when each piece is +2? Oh man that means I actually need the whole set
- Got to earn me some change. Another note to me.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: Skyrunner on September 07, 2012, 02:29:35 am
Wait what, there's an item set that gives +10 to Magnum Shot?

Can elves wear it too?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: Seriyu on September 07, 2012, 02:42:50 am
Yes and Yes. Bohemian does that. It has a fourth piece that pushes it above 10.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: Skyrunner on September 07, 2012, 03:26:30 am
...Must. Have. D:
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: TwilightWalker on September 07, 2012, 05:22:46 am
Don, I think you added an extra 0 to the money you gave me, oops!

And another thing, I was training prof off in Iria when I wandered across an ancient I could kill. Naturally, I killed it. Anyone want a Trinity Staff?
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: Skyrunner on September 07, 2012, 05:28:56 am
ME
Nocneah.

Though Ican't pay you D:
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: JimDale on September 07, 2012, 06:32:55 pm
Is there any way to run this in windowed mode?
The wiki mentions "windowed" several times but never gives instructions as to how to put it in that way.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: TwilightWalker on September 07, 2012, 06:40:04 pm
There Is, I'm playing in it now. Click the button below 'Change Channel' on the menu button found in the lower left corner.
Title: Re: Mabinogi-There was a guild stone here.It's gone now.-Karu. Page 78. Info.
Post by: SirAaronIII on September 07, 2012, 06:52:16 pm
Left-alt + enter works too.
SUDDENLY DOUBLE RAINBOW???
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-Karu. Page 78. Info.
Post by: adwarf on September 07, 2012, 07:44:26 pm
:D Perfect day to start playing again!
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-Karu. Page 78. Info.
Post by: SirAaronIII on September 07, 2012, 08:49:38 pm
HAHAH OH MY GOD we killed a Black Warrior

with our alts
commercing so -50% damage

some nice people stopped and helped us out
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-Karu. Page 78. Info.
Post by: adwarf on September 07, 2012, 09:21:54 pm
Yeah, attacking a Black Warrior head on with a basically brand new character gets you damaged so badly it takes 6 potions to get back to normal health :| Anywho it seems the market is tanking on some items so make sure to watch where you sell the items.
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-Karu. Page 78. Info.
Post by: majikero on September 07, 2012, 10:05:18 pm
4 WEEKEND DOUBLE RAINBOW THIS MONTH!

I'm tempted to buy 3 character cards just for this.

Lets see, at level 60 and exploration level 20 at each rainbow nets you 640 AP at 240 total level.

Also, I'm getting paid tomorrow. So much of my want.
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-Karu. Page 78. Info.
Post by: SirAaronIII on September 08, 2012, 12:02:21 am
Give me your money, all I have is couch change :P
Just kidding don't spend money on me until Baol and we inevitably wipe
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-Karu. Page 78. Info.
Post by: Seriyu on September 08, 2012, 12:21:36 am
Karu tomorrow everyone, just a reminder. We have about 4 people, maybe 5, room for at least 3 more. Level is no option, but be ready to die occsaionally if you are lower leveled. Archers particularly helpful. I would be happy to cover holy water expenses.
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-KARU TOMORROW!
Post by: SirAaronIII on September 08, 2012, 10:13:29 pm
So we did our Karu and it was kind of a TOTAL DISAPPOINTMENT ARHARGHRGrghrarghrharghraghaaghaghaa

Completely trivialized Gold Mask Ghosts with monster taming. It was really funny.. until.....no page..... :'( :'( :'(
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-KARU TOMORROW!
Post by: Aklyon on September 08, 2012, 10:14:18 pm
Sadface for Sir Aaron.
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-KARU TOMORROW!
Post by: SirAaronIII on September 08, 2012, 11:05:28 pm
Really, it was underwhelming. I think we're all just going to buy the page now. 2 mil, anyone?
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-KARU DONE! No page.
Post by: Ibid Straydrink on September 09, 2012, 01:14:44 am
Karu rained gold, but other than that... it was nothing special- aside from the multi-aggroing ghosts set off by my stupidity.

We'll meet again someday, Benjamin. I can feel it.  :-*
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-KARU DONE! No page.
Post by: SirAaronIII on September 09, 2012, 01:37:05 am
FOR BENJAMIN! AND HENSON! AND URIST!!!


e: I think I literally commerced until I was sick... Having a backpack again hurts. Probably not going to commerce on my elf and giant as seriously as Dir, if at all.

Wagons for life!
Title: Re: Mabinogi-DOUBLE RAINBOOOOW(2x exp 2x level AP)-KARU DONE! No page.
Post by: Skyrunner on September 09, 2012, 02:26:12 am
Sigh... you just reminded me that my elf also needs to commerce eventually. D: Only a handcart...

I think Shadow Missions are also viable as quick level ups along with money. Some of the missions give a ton of gold, others a ton of XP. However, they need combat skills...
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: Seriyu on September 09, 2012, 06:36:46 pm
So, the double rainbow is gone. It'll be back next weekend, just a heads up.
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: majikero on September 09, 2012, 07:33:37 pm
The hell? The website said rainbow will last till Sept. 10 and it already ended? Screw you Nexon.
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: Aklyon on September 09, 2012, 07:46:31 pm
The hell? The website said rainbow will last till Sept. 10 and it already ended? Screw you Nexon.
Timezones!
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: majikero on September 09, 2012, 07:54:54 pm
I know. Their clock is 3 hours BEHIND MINE.


Event Schedule

Pacific
5:00 P.M. Friday, September 7, 2012 - 10:00 A.M. Monday, September 10, 2012
5:00 P.M. Friday, September 14, 2012 - 10:00 A.M. Monday, September 17, 2012
5:00 P.M. Friday, September 21, 2012 - 10:00 A.M. Monday, September 24, 2012
5:00 P.M. Friday, September 28, 2012 - 10:00 A.M. Monday, October 1, 2012

There. Is that clear enough? Good.

Again, Screw You Nexon.
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: Seriyu on September 09, 2012, 08:02:22 pm
Yeah, it seemed odd to me. Maybe there was a typo.
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: SirAaronIII on September 09, 2012, 08:49:55 pm
By playing this game, I feel like I've made friendships that will last a lifetime. :D
pfff that was hard to type

Just kidding, I love all of you. Especially the ones who haven't been on in 8+ weeks. :P
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: JimDale on September 09, 2012, 08:54:47 pm
It was particularly fun putting "Dir" into every movie, game, or book title imaginable.   :P
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: SirAaronIII on September 09, 2012, 09:17:27 pm
The best is still Diry Poppins, I think.

e: Also, Don/alexwazer, what rank is your blacksmithing?... just curious.
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: Seriyu on September 10, 2012, 03:17:25 am
BIG ASS WARNING

If you wanna go dark knight and are a human HOLD ON TO ONE OF YOUR ALBEY FEATHERS FOR DEAR LIFE

Nexon fucked something up in the update and it's now impossible to get into the other world, or albey after G1. And you'l need to to go dark knight. There are alternate ways to get in but they all rely on someone else having a way into the world themselves, which makes things ahrd to do. Hopefully they will fix this ASAP because it is a huge oversight.
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: Ibid Straydrink on September 10, 2012, 01:57:15 pm
Fortunately, Friend Summon Capsules are fairly common from premium and are thus relatively inexpensive on the market. Being that I've set my Imp's warp point to TNN (after spending hours hunting down a red feather for myself), I would be glad to summon anyone who brought me one.

Albey is particularly important because it's a good place to hunt pages. :/
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: alexwazer on September 10, 2012, 05:10:11 pm
I currently have blacksmith rank 9 and I am unlikely to get further anytime soon. I would gladly forge anything for anyone, assuming you can provide the material.

As for albey, friend summon capsule do not work in TNN, so that wouldn't work. Although from what I've read you can use your maid's carriage in homestead so that should work for getting people into TNN.
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: Seriyu on September 10, 2012, 05:20:48 pm
Yeah hitching a ride then getting warped by the imp should still work fine. So basically if you need to get into TNN let Ibid know and he'll hook you up probably.
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: alexwazer on September 10, 2012, 05:28:50 pm
If Seriyu hadn't rushed in to post, a simple edit would have been enough, but Nooo! I have to make a new post to make sure people notice...  :P

So, after verification it seems I still have the key word and can still get passes.So either it's because I got the keyword before the Gen1-3 update or some other reason or even for a complete lack of reason (this is afterall Nexon; breaking random stuff while patching unrelated stuff since the dawn of time). Anyway, feel free to contact me as well if you want or need to head to TNN.


Edit: And btw, DR is back to compensate for its ending early during the week-end... so no more Nexon bashing mkay? Except to state a universal truth like that they break stuff constantly  :P
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: Girlinhat on September 10, 2012, 05:30:35 pm
http://www.youtube.com/watch?v=a1vx-HBzhEQ

If you can't guess, my internet is now supernet.
Title: Re: Mabinogi-Rainbow gone. But it will return.-KARU DONE! No page.
Post by: Seriyu on September 10, 2012, 05:34:09 pm
Noted! I'll be sure to let them know about that option too. Looks like it won't be an issue to get people that wanna be dark knights, dark knights.

Also hooray, guild back in action! Soon.

EDIT: ALSO: "The Double Rainbow event has been temporarily reinstated. It will end at 12:00pm PST on Tuesday September 11th, 2012."

I can only presume the next three weeks are gonna carry as normal.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOW. 2x AP, exp, drop rates
Post by: SirAaronIII on September 10, 2012, 05:53:54 pm
I'd post some reaction images but that's not cool so I'll just settle for AWWWWW YEEEAAAAAHHHHH
Title: Re: Mabinogi-DOUBLE RAINBOOOOOW. 2x AP, exp, drop rates
Post by: majikero on September 10, 2012, 05:55:59 pm
Is 12PM midnight or noon? I can never tell which is which.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOW. 2x AP, exp, drop rates
Post by: SirAaronIII on September 10, 2012, 05:58:45 pm
Noon.

Wait, that means I can't go on for it tomorrow.
e: They say when you want something done, do it yourself. So I'm going to try and rank blacksmithing (maybe refining, I might just ask the pro refiners to help me but that's lame and uncool) on my giant. Any of you pro smiths out there have any advice?
Title: Re: Mabinogi-No more rainbow. It'll be back next weekend though.
Post by: Seriyu on September 11, 2012, 05:14:49 pm
Double rainbow over, this time on time. It'll be back next weekend, presumably ending on monday like it's supposed to.
Title: Re: Mabinogi-No more rainbow. It'll be back next weekend though.
Post by: Seriyu on September 12, 2012, 04:33:20 pm
SO let's get back to those dungeon guides huh.

Barri! Up in bangor, the normal dungeon is deceptivly difficult. Lotta goblins, some imps, probably the first place you'll encounter a casting enemy, presuming you didn't have a run in with a wisp on the way there. Let's take a peek.

Barri Normal! Three floors. As said, gotcher goblins, spiders, imps, and vermin. Goblins act like the goblins in ciar, no differences. Likewise with the poison goblins on floor three. Imps are casters, Rush them, they have low HP so they shouldn't be an issue. They single aggro too. Banner imps are the same but with even less HP, and don't aggro manually. Huh. Only place you can find em. Black and Red spiders act like spiders. They will only attack or defend, period. Vermin are inconsequential, despite having vampire bats in here.

Boss! Four normal ogre warriors and one large ogre warrior. THIS is where barri is difficult. Ogre warriors have a lot of HP, a lot of def, and a lot of prot. They have all passive defenses, Not immune to anything, stomp, all the melee skills. How do you deal with these things? Well first of all, if you are low level bring SP potions or have an escape route ready if you start losing too much stamina. Also note that play dead doesn't work, they'll stomp you out of it. But the key is countermill/magic counter. Counter, load windmill/magic bolt, hit them with that, load counter, so on. Not exciting, but they'll paste you one on one. As a side note, one shotting these guys is the barest minimum for entering peaca in my mind. You'll still probably die but it might be in the second room instead of the first.

Barri Basic! Five floors. We got gremlins, flying swords, laghodessas, and a miniboss.

Gremlins! They hit amazingly hard in one hit. Don't defend unless you have a shield. They'll also float arond you for a while before attacking, don't fall for it and leave counterattack stance, wait for them. If they persist, come out, shoot a bolt at them really quick, then enter it again immediately. This applies to all types outside of bosses. Once they hit low HP, below a fourth I think, they'll run away and hide against a wall and load defensive skills. Kill them in the next shot, or they'll attack you again. Flying swords, casters, basically imps but with more HP. Also of note is they hit fairly hard for casters, being swords and all, annnnd if you hit them with magic/knock them back with magic/do anything to them with magic they will heal fully. So melee only fellas. Laghodessas are spiders that hit harder. Yawn.

Boss! 5 Grey gremlins, and 5 werewolves. Gremlins you've delt with before. Werewolves are a touch harder, high melee passive defenses. They don't hit tooooo hard so if you have heavy armor on they might even hit for one. Only smash/windmill/firebolt and you'll be fine. Defense is fine to use even without a shield. Single aggro, so you don't have to bother pulling.

Advanced for two!Back down to three floors. Gremlins, chonchons, the long awaited goblin upgrade, Imps and Lost Sagahins. We've gone over Gremlins and Imps...

Chonchons! They have all the passive defenses and lightning bolt. They'll multi, so be aware of that, defense should be fine. Pull em out if you can, they're fairly sturdy. Goblin hunters/Goblin hunter archers! Goblins are back, and they're PISSED. Also they got appropriate gear. Now all goblins multi in this class of them, they can poison you, and have the normal set of stuff. They still hit pretty minorly, so defense should be fine (poison will not take if you defend), but the multi-ing can get nasty fast. Take archers out first as always, and remain on the defensive once you do, poison is nasty. Lost Sagahins explode. Use range or get exploded. Also if you ever see a ? skill, run away, they're probably blowing themselves up. Also: They say creepy ass things.

 Boss! NEW GREMLIN PINK AND BLUE. Yes those are the actual names. Blue is immune to melee, and pink is immune to magic. Otherwise fairly normal gremlin stuff, just ramped up.

Advanced for three!Same monsters but one, spiked worm. TGhey hit surprisingly hard for their small size, and have level two of every passive defense to boot, so they're fairly sturdy. Try to avoid using defense too much.

Boss! NEW GREMLIN PINK BLUE AND GREEN! Same thing, but green is immune to ranged and will heal the other gremlins. Kill him first. That's all.

Advanced! One new enemy, Giant worm! Lotta HP, level two of every passive defense, low melee damage, defense is fine. Sturdyness is the big issue.

Boss! NEW GREMLIN PINK BLUE GREEN WHITE AND BLACK! THe two new guys, white and black aren't immune to anything. So again, take green first, then deal with the rest. Bring at least two damage types or you're done for.

Next time, Fidoh!
Title: Re: Mabinogi-No more rainbow.It'll be back next weekend.-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 13, 2012, 12:55:50 am
Fiodh. The O goes after the I. :P

I desperately need gold. I'd go wyvern hunting like the mighty Aco but my chaincast firebolt wand is waaay expensive and my other fire wand needs to be proffed. So til then, I'll probably bum rides to Albey and maybe knock out an Albey Normal or two. With any luck, this will net me a Rabbie Basic which is real bank.
Or I could commerce til my fingers bleed. That works too. Got 20k from taking alchemy crystals to Belvast, and I'm really close to an elephant...

On a side note, I apparently have a quote from Ibid in my signature. Coooool.
e: Oh yeah, I need to go elemental collecting too. Dang.
Title: Re: Mabinogi-No more rainbow.It'll be back next weekend.-Dungeon Dynamics 3345-Barri
Post by: Seriyu on September 13, 2012, 04:52:41 pm
So the maintenance was just to fix that bizzare bug where all the monsters on alexina channel 3 were in a guild. Oh well.
Title: Re: Mabinogi-No more rainbow.It'll be back next weekend.-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 13, 2012, 11:05:18 pm
Chaincast +4 fire wand GET! Now I can really blast things extra hard!

...Not as hard as with advanced magic but oh well.
Title: Re: Mabinogi-No more rainbow.It'll be back next weekend.-Dungeon Dynamics 3345-Barri
Post by: Ibid Straydrink on September 14, 2012, 01:03:23 am
So the maintenance was just to fix that bizzare bug where all the monsters on alexina channel 3 were in a guild. Oh well.

Poor maintenance personnel. Clearly, someone had to spend SIX HOURS logged in as the Kuraikage Guildmaster prot temp to manually out-guild every giant bear, fox, wolf, lost cat, water crow, town rat and kiwi in Erinn.
Title: Re: Mabinogi-No more rainbow.It'll be back next weekend.-Dungeon Dynamics 3345-Barri
Post by: Skyrunner on September 14, 2012, 02:31:51 am
Code: [Select]
SELECT All_Monsters DELETE
Title: Re: Mabinogi-No more rainbow.It'll be back next weekend.-Dungeon Dynamics 3345-Barri
Post by: Ibid Straydrink on September 14, 2012, 03:55:05 am
Pff, no way!

In fact, I bet they had to have a whole platoon of Nexon commandos login and hunt down every last one of the critters with special GM equipment. :P
Title: Re: Mabinogi-No more rainbow.It'll be back next weekend.-Dungeon Dynamics 3345-Barri
Post by: Skyrunner on September 14, 2012, 03:59:32 am
xD Did anyone nab a screenie of those rebel mobs?
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Seriyu on September 14, 2012, 07:07:17 pm
DOUBLE RAINBOOOOOOOOOOW

It has just started. Time for 2x AP, it'll be up until monday. Have fun.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Ibid Straydrink on September 14, 2012, 09:30:22 pm
DOUBLE RAINBOOOOOOOOOOW

It has just started. Time for 2x AP, it'll be up until monday. Have fun.

I initially read that as "I'll be up until Monday," and thought "Oh good, company!"
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Skyrunner on September 14, 2012, 09:32:31 pm
I'd be playing, but me padres woke up early. :3
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 14, 2012, 11:15:34 pm
Wyvern hunting is as much fun and money as Aco says.

It's like being in a WW1 air combat simulator, where I'm the slow blimp with immense firepower and the wyverns are little fighters that are annoying but can still bring down the blimp.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 15, 2012, 12:38:52 pm
I'm back, btw.  Got some prem time and got back into my character.  Time to abuse RB and gather massive AP.  I should also age up today as well, since I RB'd before 2pm CST.

EDIT: I'm also calling on a Karu run during double rainbow.  As some may recall, we'd collected pieces for a Karu before, but my net killed itself and I never managed to hand the statue to someone else.  So I'm sitting on a 100% complete spider statue book that I can quickly trade for a full glowing statue.  We can run Karu at any time, and I'd like to do so before rainbows disappear!
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 15, 2012, 01:36:42 pm
I am willing to go. I loooove Karu. Also I need to run a Karu Normal to get that Nubes Meditation book, but that's completely unrelated.

For any mages out there, I have a few (around 3 or so?) extra Thunder page 3s, and can give them to you if you need them.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 15, 2012, 02:02:45 pm
Yeah, I still need me a Ice Spear page from there.  Or rather, Exploration page.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Ricky on September 15, 2012, 02:15:05 pm
I actually have a few exploration pages. Which one do you need? I have page 1, 2, and 4.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 15, 2012, 02:17:10 pm
3, of course.  The one from Karu.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Ricky on September 15, 2012, 02:18:44 pm
Right. well, if anyone else needs exploration pages, PM me or something. i really don't want them.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 15, 2012, 05:28:57 pm
Remember that time when Aco had all those firebolts floating around? I think I took it a step further.
Spoiler (click to show/hide)
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Sonlirain on September 15, 2012, 09:01:31 pm
Reminds me of the drone frigate form Homeworld (or any capital guarded by fighters in sphere formation for that matter).

Sadly i guess you can't use them all to attack something right?
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 15, 2012, 09:45:47 pm
Nah, it was just a graphical glitch. Looked really cool while it lasted though.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 15, 2012, 11:39:50 pm
Double posting for minor rafting glitch.
Spoiler: how did that happen (click to show/hide)
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 15, 2012, 11:44:19 pm
You would.  I'm uploading to Youtube right now, gonna outdo you.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Skyrunner on September 15, 2012, 11:46:00 pm
Beached raft. D:
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 15, 2012, 11:50:56 pm
http://youtu.be/OqXbFLEnrsc

Also: SURPRISE KARU.  We're running it like right now.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 15, 2012, 11:59:57 pm
Oh okay
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 16, 2012, 01:27:09 am
For some reason the hack shield goes haywire whenever I try to update it. Darn it.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 16, 2012, 01:27:56 am
GOT THE PAGE and then handed it to Laur :-\
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 16, 2012, 01:31:56 am
I definitely did not exchange any sexual favors in return for any alleged pages.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 16, 2012, 01:42:30 am
Yeah. Totally. None at all. Yup.... I like how equips just kinda fly off. You know. Yeah.

ALRIGHT so... my to do list, putting it here because why not
Spoiler (click to show/hide)

PS: There is a single Sunlight Herb in my homestead.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Seriyu on September 16, 2012, 01:43:19 am
For some reason the hack shield goes haywire whenever I try to update it. Darn it.

Are you getting an error message?
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 16, 2012, 02:02:28 am
Anyway since I gave up the page I expect you to do the same for me. But I know you will because we're cool.

Also, Bari, 7200 for the waters, if you please. Failing that, 2 ice elementals. :P
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 16, 2012, 10:51:21 am
For some reason the hack shield goes haywire whenever I try to update it. Darn it.

Are you getting an error message?
Yes.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: alexwazer on September 16, 2012, 11:32:05 am
Could you post what's the error message/code?
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 16, 2012, 11:41:08 am
(removed)
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 16, 2012, 02:22:59 pm
 Sorry for double posting and possible bitching on the post above, I have been googling for quite some time right now, and I think I may have found the possible cause of this problem. With 5+ hours spent looking for a solution, I realized that a lot of people had this problem after each game update or installation. Those who have successfully figured out the solution to this problem either resorted to using a third party tool to bypass the hackshield entirely, or just simply tried reinstalling the game. The bottomline of this problem is that the hackshield cannot connect to the update server, resulting in a forced termination of the application.
 In 2007, when I still used to play Mabinogi in Korea, believe it or not, hackshield was completely bypassable without extensive use of third party programs. But since the update sometime between 2008 and 2009, DevCAT has come up with a method to stop users from doing that, by forcibly terminating mabinogi if the hackshield cannot be connected to the update server in an obvious attempt to stop hacking, which, as you see, turned out to be a miserable failure. My point is that even if you could not connect to the hackshield, you were able to run Mabinogi perfectly fine. Since I speak and read Korean, I went rooting around both korean websites and english websites, cross-searching the possible solutions that work universally.
 "Hackshield is unable to connect to update server", the logical and rational solution anyone with basic knowledge of Windows would come up with disabling the firewall and turning off the anti-virus programs, which I tried both a few hours ago. Now, here's something that cought my eyes. I went to the game directory and found out that the update folder wasn't... quite empty. HSupdate was actually able to connect to the server, and managed to download a specific set of files before terminating the hackshield itself. So this is not a connection problem, hackshield could establish connection to the server, but was not able to maintain connection. What does this mean? First, I tried disabling any thirs party programs that uses the internet. Steam, Skype, Origins, you name it. Another attempt to run the game... failed. Then, I went to the processes tab of task manager, and something abominable was lurking there within the processes tab. Yes, the pando media booster. I cannot give any technical explanation as to why does pando media booster interfere with the hackshield, nor why hackshield cannot maintain the connection, since it requires experties in programming knowledge, which I unfortunately don't have, but I can tell you that downloading via pando media booster is one of the backbones of this problem.
 I should tell you that the symptom of this problem is that the hackshield does not update, and you can visually see this problem occur by looking at the hackshield update progress bar. It never was successful at reaching the end of the bar, and it only goes to the 1/4 of the bar, then terminates. But before updating the launcher, the hackshield was able to reach the end of the bar. Coincidence? I think not. Hackshield is not developed by devCAT. In fact, it was developed by farmous (at least in Korea) company called 'Ahn lab', and hackshield has little to nothing to do with the game itself. The company maintains a library of hackshields for each and every one of Nexon games, organized by version number. Therefore, if I can assume that NA version of hackshield works the same way as Korean version does, the problem here would be that the hackshield cannot find the matching version of the game from the library.
 Mabinogi... is a very unstable game. One of the previous developers from Nexon Korea once said anonymously on a website that, "Mabinogi is like a sinking ship, we patch up the numerous holes and damages all over the hull, but the very engine of the game is the problem, and someday, all the repairs we made can and will eventually terminally damage the game, resulting in massive rollback or ending of the service. I'm just glad that it didn't happen while I was in charge" This says alot, doesn't it, people? The game is basically all stitches and bandages right now. Throw in the pando media booster and let's see how that goes. Boom. 'Somehow' it interferes with the installation, usually if you are using wifi. and 'somehow' it fiddles with the mabinogi launcher, as the launcher updated itself twice, not the actual game. So the long story short, pando media booster fucks up the game and it can and will fuck your updates downloaded by your launcher. Read the first post and download directly. Thank you.


TL;DR: Download from nexon directly, not pando media booster. Same goes for the game updates.

I know that there are a lot of you who are going through shitty problems everytime the game updates, or even completely unable to play like I did. I hope this helped a little bit.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Seriyu on September 16, 2012, 04:44:22 pm
So didja get it working then?  :P
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Skyrunner on September 16, 2012, 05:21:07 pm
Can you cite where that quote is from? :s

Also, anon quotes are usually not reliable, if found solely on the net, by their very nature...
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 16, 2012, 05:26:20 pm
So didja get it working then?  :P
Well, whadaya know? It's working like a charm.

Can you cite where that quote is from? :s

Also, anon quotes are usually not reliable, if found solely on the net, by their very nature...

Unfortunately it's very, very unreliable just like you said, mainly because it's the internet and also it is in korean... I could spend the next 5 hours trying to find out where I saw it, but... you know where this is going  :P

Though I do know that the guy who said it was moved to developing Mabinogi 2, and one of his presentations can be found on youtube, even though it is in korean, if you guys happen to stumble upon it, like I did(I was googling in english, so it is very possible for you guys to find it), I am willing to do the translation. He basically used his... words in a much more less offensive ways on that prenstation to basically say pleione engine is not suitable for mabinogi 2
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Skyrunner on September 16, 2012, 05:35:41 pm
Huh. I think he actually meant that the engine is oooold, and moreover it uses cell shading, while M2 uses more advanced rendering..:

But I'll have to see to know. Maybe after school xD
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 16, 2012, 05:41:19 pm
Okay, I feel terribly sorry for bombarding this thread with my broken-english posts, but I gotta do this.
Here's the elaborate installation process for the poor souls who cannot play mabinogi.
Note that this is only for those who are having issues regarding the hackshield.

1. Download mabinogi from the official website. Do not use the pando media booster. DO NOT USE THE PANDO MEDIA BOOSTER.
    You will see 'If you have download problems with the Downloader, or would prefer to get the game client the old fashioned way, click here.'
    below the giant button. Click 'click here' and download the file.

2. Now, right click on the setup file and run as administrator. This is very important.

3. When the installation is complete, do not run the game. Go the the game folder, and manually run hackshield.

4. Go the the 'Updates' folder within hackshield, and run 'HSUpdate'

5. (Optional) Go to the website again and download the latest patch.
    The reason why this is optional is because the latest installer is already pre-patched.

6. Now, try running the game, the launcher will update and the game will refuse to open. You may now go somewhere isolated and cry yourself to sleep.

7. When you are back, go to the hackshield folder again, and copy ahnupctl.dll.

8. Go to the updates folder again, and paste it. Your game will work fine now.


In theory, you may have to do this everytime the game goes through major updates, you may even have to install the game again every major updates.
But hey, at least you got your game working, chin up.


Edit:
Huh. I think he actually meant that the engine is oooold, and moreover it uses cell shading, while M2 uses more advanced rendering..:

But I'll have to see to know. Maybe after school xD

Hmph, I dunno, I mean, back in korea we already went through one giant shitstorm, what I mean by that is that the server was down for a LONG time.
devcat claimed that they were trying to get rid of chinese hackers and all, but everyone knows that is not the case, for the hackers were still prevailent, and some of the in-game functions ceized working properly after the long server issues. So... yeah. The game was indeed falling apart, and the only reason why mabinogi's content is not updated simultaenuously all around the globe is because they have no idea what it's gonna do to the base game. It's more like... stacking things on top of each other over and over again.. until it falls. Like a sundae, perhaps! Also, his point there, iirc was that the engine processes things so inefficiently that it stresses the game too much. So.. yeah.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Seriyu on September 16, 2012, 06:32:39 pm
Hahaha, I just wanna say, your posts are not broken english. I'm just lazy and tend to skim longer posts. I actually didn't know you were from korea until you said so, so don't worry about that. And good to hear you got in! I'll have to let Girlinhat know to get the guildstone back up.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 16, 2012, 07:09:24 pm
Tell us your name so we can stalk locate and befriend you.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 16, 2012, 07:18:06 pm
 Played about an hour so far, and it is certainly a lot better compared to korean mabinogi. We are sort of forced to start with G9, so the plot is utterly broken, doesn't make any sense. It was really hard to get into. Also, we don't have the luxury of recieving free pets albeit without inventory, we had to buy them ourselves if we don't want to spend 5 hours walking from a place to another. Damn you Nexon.

My character is called Astrind. I rolled a bard and I'm planning to be a support / crafty character.

Edit: On a side note, 'small gems' you can find by killing low level monsters and hitting objects were originally called 'Marbles' in korean version, but I guess devcat changed it to small gem as they were localizing the game. Smart move, devcat, you prevented 'lost my marbles' jokes from bringing doom to us all.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Seriyu on September 16, 2012, 07:30:14 pm
Yeah, NA mabinogi used to do that itself, (gave you G1, G9 and G...12? Shakespear) but the recent genesis update fixed that up. Same thing with the pets.

Interesting about the marbles too.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Skyrunner on September 17, 2012, 02:18:17 am


I wondered why they translated small marbles as gems too. :V


Also, I'm Korean too! Hi there! I recommend not playing a bard, because I did exactly what you did too, and feel like I wasted 150 AP. :P
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 17, 2012, 08:26:39 am
 To each on their own, my friend, or rather, whatever floats your boat.  ;) Korean Mabinogi was.. grindy. Well, some people might say I'm being a racist, but hey, I'm a Korean myself so I get the right to do so. Everyone min-maxed everything to the point where the game got severely broken, mundane items got really, really cheap, amd luxury items, such as clothings, pets, decorative items became expensive as a living f***. All I remember was that I played about an year and I didn't have enough gold to buy the attire I wanted. It looks a lot more sane here though, and a lot less grindy. Well, I know that some people min-max here as well, but it just *feels* different, okay?
 Also, now come on, compare this to 2007, bards are a lot less useless now. If you want to go around doing combats and all then I can see how problematic that can be for you, I however do not intend to doing anything like that. so there goes your recommendation!.


Addendum#1: I kinda wish we dropped the argument about the game engine. Clearly it is doing more harm than good, amd I feel like I started an wildfire. Because no one, including me, looks capable of citing things. I do not want this thread to become one of those locked-away cesspool, people.

Addendum#2: You speak better english than most koreans I met, where'd you learn to do so?  :D
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Skyrunner on September 17, 2012, 08:44:45 am
I'm serious. Bard skills are way too weak to be really worth it right now. Two are worthless nomatter what the situation, one is bested by Smash, one is hard to get, hard to use; Overture is usefulish but better if you fight. Harvest is awesome, for luck and for the precious success rate. March is meh, especially since it's at r1. Vivace is crap (15% off of a .5 second skill?), Enduring is so-so...
Check the OP for my Bard run-down.

Vivace needs a huge buff, maybe to 50%. March should be playable while moving. :<

Sure, compared to '07's magic music, it's better. But still not good enough.

If you exclude luxuries, it's easier to get things like ore, herbs, and misc. items.

This ain't a wildfire xD It's barely a brushfire. But yeah.

I am bilingual. That's all. :P I learned from my environment and books. Which is why I'm bad at theory of grammar.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 17, 2012, 09:03:44 am
Good sir, I do not wish to have a strong character.

My character in Korean mabinogi was a worthless schmuck who could barely participate in combat, at least he had 1st rank playing instrument skill :)

Now I'll be able to DO something other then staring intently at the monsters, so I am content with the update.
For incompetency and beyond!
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Skyrunner on September 17, 2012, 09:06:49 am
I'm not a sir, actually :P

Well, my character in Mabinogi right now was a useless smuck until I learned Smash r9. :<
... To each their own. >.> <.<
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: majikero on September 17, 2012, 10:17:54 am
You could get one of the bolt magic to rank1 and be just like Tarlach but more useful.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 17, 2012, 10:31:49 am
Firebolt r1 makes you amazing at Ballooning.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Skyrunner on September 17, 2012, 04:41:54 pm
You could get one of the bolt magic to rank1 and be just like Tarlach but more useful.
More like Maurus with only Firebolt :D
Firebolt r1 makes you amazing at Ballooning.
This a lot.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 17, 2012, 04:54:20 pm
It also makes you amazing at everything else.  With 100% knockdown and instant hit, a chaincasted fire wand can let you keep bosses at a distance.  It also helps with the frequent "Magnum Spam" technique, where 2-3 archers keep spamming magnum at an enemy to keep it down.  That's the only way we ever beat the Ogre Warriors in Barri Normal.  This also proves useful for anything with high defense, like Golden Mask Ghosts and field bosses.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 17, 2012, 05:05:07 pm
 My firebolt is currently at r9, and I think I might need some help finishing G1 pretty soon...ish. Possibly this weekend, maybe. Thanks to Nexon refusing to take my money because my account is not old enough, looks like I am stuck with .. whatever I have right now.

Edit: Currently spending most of my time doing mainstream quests or stashing holy water. If you need a stack, add me, and I'll ship it to ya right away at 20k.
Disclaimer: price may be altered according to the market price, but I'll try to make it at least marginally cheaper than others.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Seriyu on September 17, 2012, 05:56:42 pm
Note, if you're using google chrome, use IE. Google Chrome does not agree with the nexon website in terms of giving them money.

Also ogre warriors aren't quite what they used to be (I think don can one shot them now, with smash? Maybe not), but yeah, rank 1 firebolt is definitely a major asset.

Also I'll add ya and get other people to add you to help you out with G1. Look out for that.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: fred1248 on September 17, 2012, 06:00:26 pm
Well, it says I need to wait till 09/30 to buy stuff with my credit card on nexon for my account is not old enough. Oh well :/
Oh god these angry horde of goblins really do hurt when you have an incompetent character.

Edit: Woah woah woah, I saw some guy buying a truckload of holywater via mail for 25k per stack, and now it's 15k. Looks like the price fluctuates fairly drastically, I'll just send you guys a stack for 15k then. Even if the price goes back up.  ;D
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Seriyu on September 17, 2012, 06:17:39 pm
Oh wow, didn't know that was a limit. I'll be.

Also, note to girlinhat, get the guild stone back up, because I keep forgetting to tell you in game and I'm not messaging you about it for some reason.. Unless it's already up in whichcase I should be changing the OP.

Also transfer Guild Officer rights from Mobliz to Bariaus, I'm on him more now.

Thank you in advance. Bwahah.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 18, 2012, 12:00:38 am
Rainbow's over by now. I think tomorrow I'm going to produce things on the giant. Not sure yet.
Title: Re: Mabinogi-DOUBLE RAINBOOOOOOOOWWWW 2x AP exp drops-Dungeon Dynamics 3345-Barri
Post by: Seriyu on September 18, 2012, 12:11:32 am
Oh right I need to mention that on the title, thank yah.
Title: Re: Mabinogi-No more rainbow. Next weekend!-Dungeon Dynamics 3345-Barri
Post by: TwilightWalker on September 19, 2012, 02:31:08 pm
New downtime brings new events!

Quote
Roulette Bingo

September 19 - October 3, 2012

Gather some Coins and play Roulette Bingo! You could spin your way to a Metal Dye Ampoule, Beam Sword, and your very own Warp Imp Whistle!

Talk to Caravan Joe to start the event.
You’ll get 1 Roulette Bingo Coin every 30 minutes, and you can get more by killing monsters.
You can request a new Roulette Bingo Board from Caravan Joe every day.
Use your coins to spin the wheel and stamp numbers on your board.
You’ll get one AP Potion +5 and one Warp Imp Coupon once each day for spinning the wheel.
Stamp all the numbers in a row, column, or diagonal, and that’s Bingo!
Turn in your winning board for a Roulette Bingo Gift Box which contains 1 of many great prizes!
Take 10 Warp Imp Coupons to Caravan Joe for your very own Warp Imp Whistle!
Event Warp Imp has different features than the normal Warp Imp.


Blessed Rain Event

September 19 - October 16, 2012

Collect Blessed Cloud Crystals and turn them in to the Rain Messenger to receive Blessing Rain Gift Boxes, and even claim your very own Umbrella! If everyone works together, the Rain Messengers will call upon the Blessed Rain to shower everyone with EXP every 5 minutes!

Turn 30 Blessed Cloud Crystals in to the Rain Messenger to get 1 Blessed Rain Gift Box a day.
The Rain Messenger can be found in Tir Chonaill, Dunbarton, Emain Macha, Taillteann, and Tara.
If enough Blessing Cloud Crystals are turned in, the Blessed Rain will be summoned.
You can obtain an Umbrella from the Gift Box, or the Jumping in the Rain Character Cards.
Open your Umbrella to the skies during the rain and gain EXP every 5 minutes!


Fishing Event

September 19 - October 16, 2012

Anyone up for a little fishing?! Manus’ Bait is known for attracting things that are a little more exciting than fish!

Talk to Manus in the Healer's House and complete his quest to receive 100 Manus’ Bait.
More bait can be purchased from Walter in Dunbarton.
Use Manus’ Bait to fish, and you’ll catch all sorts of awesome prizes like the Fairy Feather Bow, Guardian Soul Stone, Nao Soul Stone, devCat Hat, and much more!

Fishing seems quite worth it, stack of 300 bait is 900 gold and I already fished up some cotton candy and 300mp and stamina pots. In stacks of 10.
Title: Re: Mabinogi-No more rainbow. Next weekend!-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 19, 2012, 03:19:44 pm
An excellent way to spend the time between rainbows!

Also, guild stone back up, usual spot.  Touch my stone~
Title: Re: Mabinogi-No more rainbow. Next weekend!-Dungeon Dynamics 3345-Barri
Post by: majikero on September 19, 2012, 03:30:28 pm
About the roulette, this seems important

Quote
Talk to Caravan Joe located in Dunbarton square next to Upgrade Anvil to start the event.
You’ll get 1 Roulette Bingo Coin every 30 minutes, and you can get more by killing monsters.
You can request a new Roulette Bingo Board from Caravan Joe every day.
Use your coins to spin the wheel and stamp numbers on your board.
You’ll get one AP Potion +5 and one Warp Imp Coupon for spinning the wheel the first time each day.
Stamp all the numbers in a row, column, or diagonal, and that’s Bingo!
Turn in your winning board for a Roulette Bingo Gift Box which contains 1 of many great prizes!
Take 10 Warp Imp Coupons to Caravan Joe for your very own Warp Imp Whistle!
Event Warp Imp has different features than the normal Warp Imp.

Very important.
Title: Re: Mabinogi-No more rainbow. Next weekend!-Dungeon Dynamics 3345-Barri
Post by: Seriyu on September 19, 2012, 04:01:27 pm
Woooo guildstone. Came here to post the url for the events and people had beaten me to it. I'm so proud of all of you.
Title: Re: Mabinogi-Guild Stone up! Touch the stone.-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 19, 2012, 04:05:00 pm
According to the in-game quest, if you participate for 10 days you get a Warp Imp.  This is very significant, as they can be used on rafts and balloons, as well as the virtue of being a free pet.
Title: Re: Mabinogi-Guild Stone up! Touch the stone.-Dungeon Dynamics 3345-Barri
Post by: SirAaronIII on September 19, 2012, 07:01:53 pm
This is some crazy stuff. I mean whoa. 10 wound 500 potions? I don't even have that much HP to get wounded.
Title: Re: Mabinogi-Guild Stone up! Touch the stone.-Dungeon Dynamics 3345-Barri
Post by: Girlinhat on September 19, 2012, 07:20:45 pm
That's more for when you go deadly while transformed.  Namely when fighting dragons.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Skyrunner on September 19, 2012, 09:26:09 pm
Whoops, had to forcibly quit Mabi. Sorry bout cutting off our chat there, Bid. xD
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Seriyu on September 20, 2012, 04:44:34 pm
beep boop beep.

Events are still up, hop on and gather tokens and crystals for admittantly poorly defined reasons.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: fred1248 on September 20, 2012, 06:39:46 pm
...Spent hours and hours and hours composing 'For river - Johnny's version' from the game To The Moon.
I'm about 70% done, but the problem is that I have hit a wall.
Even if I finish this, there's no way that I can test it out in game because of my rD composing skill...
and I need to spend what, god knows how many hours trying to open nele's shop... *cries*
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Seriyu on September 20, 2012, 07:40:58 pm
Rank up skill books being in secret shops are probably the worst thing, yep. :(
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Skyrunner on September 20, 2012, 07:56:05 pm
Fred, want me to help? I have Composing 8 or 9.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: fred1248 on September 20, 2012, 08:05:36 pm
Fred, want me to help? I have Composing 8 or 9.

Sounds great, I'll tell you when I'm done with it :)
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Girlinhat on September 20, 2012, 08:17:15 pm
Getting Nele is MUCH easier now.  Go rafting, earn stars, exchange for likeability potions directly.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: TwilightWalker on September 21, 2012, 09:38:14 pm
Quote
Welcome Mabinogians!

Experience the world through a fresh set of eyes! From September 21 - October 5, you’ll be able to Rebirth every 3 days during this event!

Rebirthing allows you to be reborn with a new look and age, while retaining your stats and skills. For more information on Rebirthing, check out the detailed Rebirth Guide right here!

The Mabinogi Team

Huzzah!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Girlinhat on September 21, 2012, 09:45:52 pm
For people using paid rebirth only.

Normally a free player can RB to 17 and wait 3 weeks.
A paid player may purchase a RB card, but only use them every 7 days.
During the event, a paid player may RB every 3 days, with a purchased card each time.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Spinal_Taper on September 21, 2012, 09:59:09 pm
I recently thought this game would be interesting to get back into, as I played it a bit a time ago. However, when I attempt to log in, it asks for my Account ID, which I've forgotten. How would I figure it back out?
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: majikero on September 21, 2012, 10:14:57 pm
you could use the email account you made it with.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Spinal_Taper on September 21, 2012, 10:16:00 pm
you could use the email account you made it with.
It wants the ID explicitly. Or I've got it really, really wrong.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Seriyu on September 21, 2012, 10:20:00 pm
If you made it ages ago before they did the e-mail thing, yeah, you need the ID (The original signup process was an actual signup process and not "plug your e-mail and password in"). Might need to make a new account, because unfortunately Nexon's customer service is probably the one part that they haven't improved which is a pity because it is horrible to legendary proportions.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 21, 2012, 11:09:24 pm
I had this account 4 years ago and I can use either the email or the ID fine. So... hm.

Also Baol Baol go go go self
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Spinal_Taper on September 21, 2012, 11:26:56 pm
Hey I figured it out, logged in, and was promptly embarrassed by my old character name. Changing that. So, tomorrow, I should be up. Thanks for the help.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 21, 2012, 11:27:45 pm
join usssss

Also wow holy shit Baol is pain
e: Floor 3 done. I am still the only casualty.
ee: Okay we're in front of the boss room. Hi, Mr. Cruiach!
eee: Suddenly Mr. Cruiach is dead? In other news, Don is really really goddamn strong.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: fred1248 on September 22, 2012, 11:00:14 am
Spoiler (click to show/hide)

 I have finished composing For River/To The Moon - Johnny's version from the game To The Moon. Feel free to try it out, and tell me what you think. It's my first project, so the code may be slightly sloppy and there might be some unneeded parts. I'll spend some time later to weed those out. :D You'll need r8 composing to make a music scroll out of this. Now to compose For River - Sarah and Tommy's version!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 22, 2012, 11:58:49 pm
So I got r1 Firebolt. Now I need to commerce to get ducats to repair my fire wand so I can use firebolt effectively and get an elephant too aararhagrgargh

Also, AP. I need it. Badly... but then who doesn't?
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Spinal_Taper on September 23, 2012, 03:54:10 pm
I got to the first RP quest, 3 missing warriors. Where would I find 2 other people to do the quest with me?
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Graknorke on September 23, 2012, 04:25:00 pm
I got to the first RP quest, 3 missing warriors. Where would I find 2 other people to do the quest with me?
You don't need other people, you're basically way OP in there anyway.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Girlinhat on September 23, 2012, 06:15:30 pm
All the generation quests except a few are now solo-able.  Certain finale missions still demand 3 people, or so, but for those you usually want to bring backup anyways.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Seriyu on September 23, 2012, 06:47:00 pm
Also just ask in guild chat if you need help with something, people are more then happy to help, and side note, wizard note, even though it says you can take people, won't let you do so, bug.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: TwilightWalker on September 23, 2012, 10:09:26 pm
Fred1248, next time I say "I have something for you" that does not mean log off. I've been hauling this bloody score scroll from Skyrunner for days, and I'm tired of it taking up inventory space. Pay attention or I'm tossing the bloody thing.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: fred1248 on September 23, 2012, 10:22:56 pm
I was afk, and I had stuff to do in real life, I just left the client on for the 5 ap potions. I am in no shape of playing Mabinogi right now. I am sorry if I or my actions offended you somehow, but i don't think I'll be able to get that scroll of yours shortly, just ditch the 'bloody thing'. Thank you.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Skyrunner on September 23, 2012, 10:24:42 pm
I'm emotionally scarred that you won't accept my present D:

I mean... I payed like 220 gold for that thing! And like 2 stamina! D:

It had luck on it!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 25, 2012, 12:51:07 am
Bumping to ask for help on the part of G9 where you do all the shadow missions on the list. Well not all but whatever. Details to be sorted out soon when I get on tomorrow.

Also, a fun fact: So Rundal means "confidential" or "secret" in Celtic/Gaelic. The name of the song that plays there is "Watery Secret". Geddit hurr hurr hurrr

How do stairs even work there anyway? I mean there's water all around on the first floor, then you go down and there's more water? That's one hell of a floor they got...
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Skyrunner on September 25, 2012, 01:03:45 am
Well, in Fiodh, if you go downstairs it's more forest.

Go figure. :D
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Ibid Straydrink on September 25, 2012, 02:51:57 am
Well, in Fiodh, if you go downstairs it's more forest.

Go figure. :D

And Baol, each of the five floors has natural lava channels. Let's hope it never sees high magnitu----OH NOOOOO!!!!!!!!!!!!!!!!!!!!!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 25, 2012, 11:53:42 pm
I'm telling you, taming is an uphill battle. But it'll be worth it when gold mask ghosts.

Also, I'm going to need a hand or two for Taillteann Defensive Battle for G9 soon. Tomorrow, the day after, just soon.
e: To make this post slightly less useless, I'd just like to say:
Quote from: http://mabinogi.nexon.net/News/View.aspx?boardNo=101&contentNo=00FHy
The life of a trader is increasingly chaotic in these times, with ruthless bandits causing mayhem at every turn... But on September 26, 2012, a partner who will infuse more excitement into your trading life hits the Premium Shop!

The Commerce Partner is the perfect companion for all traders. When trading, she can hold onto some of your items, increasing your Trade Inventory +1 and Weight +100! Also, if knocked unconscious, she can revive you once a day in real time!
. . .
The Commerce Partner will be available until 11 A.M on Thursday, October 11, 2012. Don't miss out this great opportunity to have a great friend for a happier fantasy life in Mabinogi!
Looks like it has to be a little girl though. I think. Shame they don't tell us how much it'll cost...
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Ibid Straydrink on September 26, 2012, 05:57:08 am
I squealed.

Hopefully it's up by the time I am!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Skyrunner on September 26, 2012, 06:48:15 am
Yeah, locked at a young age...
Commerce pet sounds like a huge help for soloing :<
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: JimDale on September 26, 2012, 08:47:00 pm
Another interesting similarity to Elona, where the best starting pet is the Little Girl.

I'll have a picture of my Green Bean sword up soon, so Art/AaronIII can grind his teeth and call me a "lucky ***" (yet again) every time I log in.

Sorry, I messed up the names. :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Ibid Straydrink on September 26, 2012, 09:17:46 pm
Aaron is Dir. :P Art is... Twilightwalker?

I bought a commerce partner card, but can't seem to get it to work. Then, while filling a bottle of viagra for one of my regulars, it struck me that the "partner" may actually be a "pet," so I'll give that a whirl.


Figured it out!

Also, I noticed some folks on the Nexon forums talking about trading their maids. I'm not sure how that works or if it is even actually possible, but they seemed to know what they were talking about. Does anyone happen to know anything about exchanging pets..?
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 26, 2012, 09:54:17 pm
Then, while filling a bottle of viagra for one of my regulars, it struck me that the "partner" may actually be a "pet," so I'll give that a whirl.

At first, I was like :o :o :o but then I remembered.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Girlinhat on September 26, 2012, 09:58:56 pm
There's something substantially wrong in this statement.  Something along the lines of "why does viagra make you think about a permanently child-like partner?"
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Seriyu on September 26, 2012, 10:25:21 pm
Arterio is indeed TwilightWalker.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Ibid Straydrink on September 26, 2012, 10:32:14 pm
There's something substantially wrong in this statement.  Something along the lines of "why does viagra make you think about a permanently child-like partner?"

Psh, you can't diss someone for making a deliberately awkward/ironic statement. Getting desperate, aren't we?  :)
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Girlinhat on September 26, 2012, 10:49:29 pm
I almost QFT you, but something made me not.

(Your hate shall not be forgotten.  My secret book is filled with many interesting little footnotes...)
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 28, 2012, 12:54:03 am
So, tomorrow, G8 finale, it involves dragons. Anyone wanna come with me to a fiery death?
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Ibid Straydrink on September 28, 2012, 03:05:49 am
So, tomorrow, G8 finale, it involves dragons. Anyone wanna come with me to a fiery death?

I'll be a chip in your pile, provided you can wait until around 7:30 PM PST. ;)

If not, no sweat. Afterward, we should make ourselves some bank on a few of those super commerce 12k runs. :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: alexwazer on September 28, 2012, 11:20:26 am
So, the time to get the warp imp whistle has arrived and OMG, that thing has inventory space! I think people at Nexon lost their mind, giving free inventory space?

Anyway, count me in for any dragon fight. However, I will need help in return for the wyvern hunting part of G8.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Seriyu on September 28, 2012, 04:02:01 pm
Oh man, that is awesome. How long is this AP potion thing lasting again? It's been pretty fantastic all in all.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Girlinhat on September 28, 2012, 04:18:08 pm
Hopefully two more days, so I can get my own imp :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Ibid Straydrink on September 28, 2012, 04:32:48 pm
The wiki says that the event will last "until October 3." Presuming that it means the 3rd is the last day, there are five days remaining.

Come on, work... be over more quickly. :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 28, 2012, 04:33:37 pm
I think people at Nexon lost their mind, giving free inventory space?
They had minds to begin with? Just kidding Nexon I love you sometimes
Anyway, count me in for any dragon fight. However, I will need help in return for the wyvern hunting part of G8.
You got it, sonny.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: TwilightWalker on September 28, 2012, 05:24:18 pm
Also, be aware that I would love to run Alby Intermediate for 4 until we get Page 8 for Arrow Revolver during this upcoming Double Rainbow, help would be greatly appreciated, even if it's just joining for me and some others to get into the dungeon. Probably until we get 2, as I think Donryu needs one as well. After that, well, I'm running through G3, and I hear Baol Final has it drop frequently enough, so page 9 should be the only worry then.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Girlinhat on September 28, 2012, 05:42:59 pm
I'm up for Alby Int.  Particularly because I'm trying to rank Fireball right now.

Also keep in mind: This is the last weekend of DR, correct?  I rebirth this weekend, so I'll be rather quickly spamming out some levels and then doing a lot of rafting.  Mandatory rafting leeching will be in effect.  If you are online and not rafting with me...  well, notes will be made.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 28, 2012, 06:05:58 pm
Can we do things besides stand in front and soak hits? :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: TwilightWalker on September 28, 2012, 07:07:25 pm
Double-Rainbow is now a go!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Girlinhat on September 28, 2012, 07:13:42 pm
Can we do things besides stand in front and soak hits? :P
You can distract the jumpers as well.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: TwilightWalker on September 28, 2012, 10:03:23 pm
Can we do things besides stand in front and soak hits? :P
You can distract the jumpers as well.

I shall train Natural Shield!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Seriyu on September 28, 2012, 10:26:01 pm
NOTE TO ALL CRAFTYMANS: After I max out flame burst (probably this weekend) I'm gonna be jumping on alchemy crafting skills which are by and large there to assist actual crafting people. If you've got anything to donate to the cause please just mail it to me and I'll get it on it. For reference, the three skills are...

Fragmentation (http://wiki.mabinogiworld.com/view/Fragmentation)
Metal Conversion (http://wiki.mabinogiworld.com/view/Metal_Conversion)
And Synthesis (http://wiki.mabinogiworld.com/view/Synthesis)

So if you need any of that mail it at me. Please make sure you're at the right rank for training, I'm still around rank F. I can do it even if it's outside requirementsb ut you might wanna wait a little bit if you care about the result at all.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Skyrunner on September 28, 2012, 11:23:22 pm
Can we do things besides stand in front and soak hits? :P
You can distract the jumpers as well.

I shall train Natural Shield!
Please don't D: It's a master trap! Part of G7-8, that shabbiest of Gs. Mana Shield is neat, though.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 29, 2012, 12:54:12 am
So.. Dragon slaying. Obligatory stratemagy post for those who are going to do it in the future.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: TwilightWalker on September 29, 2012, 12:56:49 am
Can we do things besides stand in front and soak hits? :P
You can distract the jumpers as well.

I shall train Natural Shield!
Please don't D: It's a master trap! Part of G7-8, that shabbiest of Gs. Mana Shield is neat, though.

Haha, was mostly joking, gonna use it, but not train it. I have more important places to put my AP. Like Gold Strike.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 29, 2012, 12:57:28 am
Hey want my wood plate cannon that has Gold Strike max damage 3 herpaherp herp
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: TwilightWalker on September 30, 2012, 12:55:52 am
So, before I send them off to Ibid for him to try and sell them, does anyone want a set of studded bracelets that give a bonus 20% XP to Refining?
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: SirAaronIII on September 30, 2012, 01:24:20 am
All the fashion is starting to get to me. I got some armor and I liked the colors at first (and still kinda do) but now looking them up, all the gauntlets and greaves are different colors. If I had just spent a few more k's I could have gotten a better matching color hrrrgh
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: TwilightWalker on October 01, 2012, 01:32:59 am
In other news, Theatre Missions, they're like Shadow Missions, instead you get Gems instead of crappy alchemy crystals. Good fun, and it'll make my Ego Raising a lot easier.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Ibid Straydrink on October 01, 2012, 03:06:08 pm
In Another News, I have successfully leased a house in Abb Neagh! If you have anything you would like for me to sell, just send it to me in a letter with your preferred sale price.

15% vendor tax.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: Seriyu on October 02, 2012, 07:14:45 pm
So me and don finished G9 last night and just sayin, you'll probably need a hefty stack of HP potions as that homing attack doesn't fuck around. A good trans is also reccomended so everything doesn't one shot you.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Many events.Check the mabinogi homepage
Post by: alexwazer on October 02, 2012, 08:39:03 pm
A good trans is also reccomended so everything doesn't one shot you twice in a row.

Fixed that  :P

Also worth noting that this was on intermediate level. Anyone level 300+ will have that much more Fun.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 04, 2012, 12:42:19 am
So the double rainbow spree and the bingo event are both gone, and gone with them are the torrents of AP. The blessed rain and potion fishing event however are both still on and are offering the normal shower of potions.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 05, 2012, 11:51:26 pm
Just posting to bring this up, as we've still got active members. Feel free to join up, it can be daunting at first, but it's easy to get the hang of with some help.

I think the guild stone is about to go down again fairly soon too, so if you wanna get in without waiting for another month, now is the time. (Unless GirlInHat logs on to renew the guild before it expires)
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Skyrunner on October 06, 2012, 02:13:10 am
A lot of tests have aggroed me, and I'm running in circles trying to keep them off my back x_x
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 06, 2012, 08:56:45 am
Better play dead til they drop, then. Unless you're an elf. :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Skyrunner on October 06, 2012, 09:01:40 am
They're the kind that can aggro even if you play dead :(
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Girlinhat on October 06, 2012, 10:06:27 am
Mosts tests know how to use Stomp, unfortunately.

Who was I supposed to pass guild-ship over to?  Ibid?
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 06, 2012, 07:16:07 pm
Ibid yep. If he's on channel 1 during the day, he's probably afk/manning a shop.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 07, 2012, 01:47:39 am
So we finiahed G9 again today. It's reportedly much easier when there are more people. Just ask if you want slaying to happen.

Also I was thinking earlier (whoa, me, think? impossible!) and you know those illustrated dungeon thing you long-time players used to have? I was thinking we could start those up again, and maybe throw in some shadow mission runs too so people will know what to expect. Seeing as you've done all the Uladh dungeons besides Coill (I think) and the Iria ones, it might be kinda cool. I think. I'd help too if this is actually a good idea.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 07, 2012, 02:51:35 am
So we finiahed G9 again today. It's reportedly much easier when there are more people. Just ask if you want slaying to happen.

Nevermind people. It's bears you want, lots of bears. A few raccoons always help too. Oh and some Ibid, you need at least one Ibid. It can take a while to find one, but totally worth waiting.


As for the dungeon image thingy, yeah might be a good idea. I won't do that myself however, because I always forget to take screenshots, always.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 07, 2012, 09:17:48 pm
In all seriousness I also think it helped that we knew the boss had an AoE with it at the center, so we didn't all immediately run into it and die at the beginning. :P

Basically the boss isn't quite as bad as you'd think but it'll still totally mess you up if you stop watching for tells. And if you don't know what the tells are, I hope you have HP 100 pots!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Ibid Straydrink on October 08, 2012, 11:36:29 pm
Mosts tests know how to use Stomp, unfortunately.

Who was I supposed to pass guild-ship over to?  Ibid?

As your faithful Steward, I vow to uphold my duties of committing new players to the guild and spending mountains of gold on only the most superficial guild upgrades. My duty to moderate, on the other hand, I shall shirk completely and leave up to you, Seriyu. :P

In other news, since things have been relatively (and regretfully:() uneventful these past couple of days, I've had plenty of time to grind out just a few Part-time jobs...

Spoiler (click to show/hide)

As exciting as it was to... accumulate all of those, I'd be up for some commerce, Shadow Missions, Theatre shenanigans, general exploration, and especially helping anyone thinking of joining up acclimate. :D

Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Skyrunner on October 08, 2012, 11:50:33 pm
D:
So much stuff.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 09, 2012, 12:18:30 am
Don't trust your new guild leader, guys, he's a dark wizard. Here's the part where half of us quit in a rage and then necromancers attack, and he sacrifices himself to save some random person who will go on to defeat the immortal king of necromancers.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Ibid Straydrink on October 09, 2012, 12:36:07 am
Don't trust your new guild leader, guys, he's a dark wizard. Here's the part where half of us quit in a rage and then necromancers attack, and he sacrifices himself to save some random person who will go on to defeat the immortal king of necromancers.

Lo, the last chapter of this great saga, whence at last the eternal vendetta between Dark Wizard and Necromancer shall be settled for all time!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 09, 2012, 01:32:49 am
Yup, kinda like in The Other Reindeer Alchemists where Corrupt Alchemists and Shadow Alchemists fight each other. It's fun to watch.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 09, 2012, 04:49:21 am
I would like to know what's everyone opinion about the possiblity of opening the guild to non-B12 members.

There's been a serious drop in activity recently and those few left will (I will) get bored of chatting with themselves before long. So, during a random conversation I had with Ibid, the idea of allowing non-B12 members came up. That of course would not mean free-for-all admission, but hand picking interested and interesting players from within the game could bring a bit more activity into the guild.

There is another reason why I decided to bring the subject here now: Mabinogi shall soon be available through Steam. Nexon staff is currently conducting a survey to find players interested in beta testing Mabi on Steam. Considering how it went for their other games, it can be expected to officially launch shortly after and results in a large influx of new players. So if we ever want to open to "outsiders", this would be the best time.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 09, 2012, 06:43:31 pm
I wouldn't be against it, but I don't like randoms. They'd have to be ≡randoms≡, at least, which is what you seem to be implying, which is great. So.. if it's the way alex put it, then I'd be for that.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 09, 2012, 06:59:56 pm
I am totally 100% up for letting random people in and dealing with said members (when I am on, I'll be back on in a week when I can rebirth again no worries. I'll let other people deal with inviting specifically however, as I am not very picky about people.

Note that if we ever hit the cap I'm gonna start booting alts/inactives, starting with my own though. I'll try to run alt booting by people before I do it though.

Annnd finally when the steam release finally happens, I'll be making a new thread and revamping that now horribly outdated OP, so that should drum up some more B12 support.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Ibid Straydrink on October 10, 2012, 03:10:26 am
An Announcement!

First and foremost, I would like to remind everyone that I intend to keep a permanent house in the residential zones and will those be able to sell popular items on the board for a 15% sales tax. Many of you have already taken advantage of this offer, and are presently rolling in dough.

With that said, it is with great honor and slight pomp that I hereby declare the grand opening of the official Fjallheim Guild Surplus Federal Reserve! What does this mean, and why is it any of your concern, you ask? Well, be quiet and let me explain!

Mabinogi has been described as a "slow-burning game," which definitely has its perks, but by that same token even simple progression can be a long a grueling process, partly owed to the initial difficulty of simultaneously filling your purse, acquiring, and maintaining gear.

To that end, I will henceforth (and until further notice) be offering sweet golden compensation in exchange for commonly sought goods from guild mates young and old alike. Note that, although I will not pay full market price for these items, I will be purchasing them consistently and at a flat rate, which saves you the trouble of hunting down buyers and haggling with them, and gives a little more incentive for completing part-time jobs. What's more, a certain number of particular goods I receive (holy water) will be stockpiled for discount resale to fellow guildies. The rest will be sold to the larger community to turn a tidy profit, or at least ward off crushing bankruptcy. :P

Currently, I will be purchasing the following goods at the corresponding rates...

Spoiler (click to show/hide)

Suggestions for additions are welcome, but bear in mind that even my gold and inventory space are finite. :)


Annnd finally when the steam release finally happens, I'll be making a new thread and revamping that now horribly outdated LP, so that should drum up some more B12 support.

Tell me when you do this! If it's alright with you, I would like to preserve the second/third/whichever post for a sort of "job board" that we can all use to advertise our interests, i.e. having a weapon proffed, purchasing cheap leather, etc...!

Also, I like the idea of allowing outsiders into the guild, on the condition that they receive a positive referral from a fellow B12er.

...And in time, we shall cease the toil that is beneath us, and take our rightful place as lording supreme race of Mabinogi, served faithfully by our loyal dregs! :D
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Skyrunner on October 10, 2012, 04:45:51 am
I suggest only buying large gems. The smaller ones aren't useful much xD

Also, I think holy water should be bought cheaper :p
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Ibid Straydrink on October 10, 2012, 05:00:08 am
I suggest only buying large gems. The smaller ones aren't useful much xD

Also, I think holy water should be bought cheaper :p

I may adjust prices with activity, not to mention supply and demand. Presently, HW has been pretty scarce!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 10, 2012, 05:03:57 pm
Yess finally I can make real bank by exploiting Ibid by doing some completely innocent church work yesss
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 11, 2012, 01:29:29 am
Apparently, the monster server crashed or something. Nothing spawns anywhere. Even sheeps, roosters and such are all gone. This includes bandits!

The ambush still show up on the map, but since nothing spawns, they don't even activate. You can finally crush with your elephant the pathetic imps waiting to ambush. Well, at least you can just walk right by them. Don't know if this will be fixed before the scheduled maintenance tomorrow morning, but it's beein that way for several hours already. So anyone interested in quick/easy gold/ducats/exp should take advantage of that.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 11, 2012, 04:27:00 pm
Are the NPCs dead like before too or is this an old fashioned monster server incident? :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Ibid Straydrink on October 11, 2012, 07:19:47 pm
Are the NPCs dead like before too or is this an old fashioned monster server incident? :P

I wasn't on at the time, but yesterday's maintenance seems to have fixed (or coincided with the fix of) the problem. Sheep, wolves, and NPCs are back and appear to be fully functional. ;)
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 11, 2012, 07:36:54 pm
Oh, well that's good.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Sonlirain on October 11, 2012, 07:40:53 pm
I came back to playing yesterday and noticed one thing...

All my PT jobs are reset to 1.
And i need 100 Blacksmith jobs to rank up BS.

Also the game crashes on me like crazy.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 11, 2012, 08:06:35 pm
There was no issues with NPC, only stuff managed by the monster server. I spent most of the night doing commerce on Kyu. I made about 250k ducats out of that and 20 or so levels :P
I was far from being the only one to take advantage of the situation, almost everyone online was doing commerce.

The maintenance this morning fixed the server, so now I'm back to G11.

All my PT jobs are reset to 1.
And i need 100 Blacksmith jobs to rank up BS.

Also the game crashes on me like crazy.

You need to do a ptj at least once every 3 days to avoid losing progress. After 3 days, you love 1 completion every 24 hours.
So if you (or anyone else) care about ptj, trying to log in a few minutes every 3 days or so remains highly recommanded.

Nothing I can say about the crashing however. I didn't have much issues with crashing lately and none at all in the past 3 days.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 11, 2012, 11:12:56 pm
Hey guys, I fished up a devCAT hat.


/boastboastboast
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Ibid Straydrink on October 12, 2012, 03:21:18 am
Hey guys, I fished up a devCAT hat.


/boastboastboast

Your poor inventory!

Somehow, though, I think that having a big yellow cat with a capital "X" for a butt sitting on your might suit you, Dir!

Congrats! :D
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 12, 2012, 07:42:22 am
As I said in the previous post, I've been working on G11 lately. I made some very good progress; ranked healing (almost twice) by keeping Cai and Leymore alive, Peaca was defeated and I obtained shock and Cichol's power, thus reaching the pre-finale battle. Alas, even I am not crazy enough to attempt this one solo.

I would if not for goddamned Cai requiring to be kept alive. However, I don't fancy failing this mission because Cai decided that punching some wizard with advanced heavy stander and 16k HP sounds like a good plan.

A note for those planning to continue G11: get tons of MP potions before doing the missions with Cai and Leymore. Their AI is horrible. I got from rB to rA healing just from keeping them alive... getting 0.1 skill training per use. Thankfully they have tons of HP, so it's almost impossible to lose from them dying if you keep them healed.


Finally, Peaca normal doesn't scare me quite as much now. A group of people (6-8) with capabilities similar to Kyu's, not even considering demigod which I didn't use, could probably handle Peaca normal. Basic would be a different story because of the giants fireflies. That doesn't mean it would be a walk in the park or that red/blue ghost wouldn't wrecked us every now and then. Those are still kinda scary, but manageable in 1 vs 1.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Skyrunner on October 12, 2012, 08:12:03 am
May I ask who Kyu is, and why it doesn't scare you anymore?
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: majikero on October 12, 2012, 08:19:06 am
Nooooo~ someone beat me to being the frist to get demigod powers! (Here in the guild anyways)

Also, I'm part of the low but not-quite-minimum-paid work force for six days a week so I don't get alot of free time to play.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 12, 2012, 05:07:48 pm
Yep, don hit demigod first about a week or two ago. Alas. Me and dir have it now too.

And Kyu(noko) is Donryu's alchemist/melee character.

And yeah I'd heard horror stories about that mission. Luckily I will be back tomorrow I think. 
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 12, 2012, 05:13:58 pm
Not just "someone", Direzie, Bariaus and 2 of characters (Don and Kyu) unlocked demigod :P

I'll be back to college next monday, so won't have as much time to play either, so I try to get as much before that.

May I ask who Kyu is, and why it doesn't scare you anymore?

Kyu is one of my three characters. The one with the lowest total level, but still better in combat than my elf who's focused on magic.

Also, I didn't say Peaca doesn't scare me anymore, just that it doesn't scare me as much. Red/blue ghost are still scary. I'm not as scared because during G11, you do have to run a dumbed down version of peaca normal: same enemies for the most part, but only 1 floor and 1-2 enemies per rooms. I did that dungeon solo with Kyu, whos much weaker than my main character; about half the strength, a quarter the dexterity, no mana shield (Don has rA or 9), only r6 trans skill (Don has r3), no other trans skill (r9 power and sword of order for Don) and is currently a 12 years old with alchemist destiny (i.e. yay! extra stamina...)

I'm quite aware that 1 vs 1 is usually easier to handle than 3 vs 3 or 6 vs 6. I wouldn't expect peaca normal to be an easy dungeon, but a few people with r1 smash and r5+ windmill could eventually overcome the challenge. Probably not without death, but if you wait until you can run a dungeon without dying to do it, you are waiting too long  :P

Ninjaed slightly, but too lazy to change post, so...


Edit: Just noticed that G17 released has been scheduled for October 24th: new talents system, new life skills and bigger ore stacks coming soon.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Ibid Straydrink on October 12, 2012, 09:32:03 pm
So, it seems that my computer's cooling fan has finally died... or maybe, is just fast asleep, and refuses to wake up no matter how much I yell or poke it in the eye. Presently, I am pumping air into my tower with a regular base fan, but the hotter my computer gets the more I feel like I am playing Dwarf Fortress with my desktop, and I don't want to risk any !!FUN!!.

With any luck, I should be back tomorrow evening. :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 12, 2012, 11:11:21 pm
Quote
Edit: Just noticed that G17 released has been scheduled for October 24th: new talents system, new life skills and bigger ore stacks coming soon.

yesssssss
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 13, 2012, 12:12:03 am
Quote
Edit: Just noticed that G17 released has been scheduled for October 24th: new talents system, new life skills and bigger ore stacks coming soon.

yesssssss

Not too excited about it myself. Sure stacks of 50 ores are nice, but if talents really replace destinies, I'll be missing the merchant one very much. None of the talents give as good bonus as the merchant destiny while also giving double training for blacksmith, carpentry and weaving.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 13, 2012, 01:40:32 am
Yeah, there are positives and negatives to both systems, but I'm looking forward to being able to take a melee destiny and a crafting destiny.  :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 13, 2012, 02:48:35 am
You know how I said even I am not crazy enough to attempt G11 pre-finale solo?

Spoiler: I lied (click to show/hide)
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Ibid Straydrink on October 13, 2012, 02:50:10 am
New fan installation successful! (+0.10 Fannymancy)

I hadn't heard anything to the effect of talents actually replacing/negating destinies before- I thought the two would compliment each other... unless... are destinies getting nerfed..?

And how has traffic been? I'm a bit caught up entangled snared transfixed Slaves to Armok Dishonored right now, but I could go for just about anything if it involves more than just Don and I kicking rocks by the river. :P

You know, we never did work our way into Peaca for that lesson in humility I was promised...
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 13, 2012, 02:58:08 am
It's replacing destinies, and by and large it's a better system in my opinion, but it does have its downsides.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 13, 2012, 03:00:24 am
Traffic? I think I might have saw Dir and Aco in the last 2 days. Maybe.

People have fled Mabi. And I'm about to do the same if the situation doesn't change soon. I don't need a MMO to chat with myself. I do that as much as I want IRL, without having to deal with buggy client or lag.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Ibid Straydrink on October 13, 2012, 03:25:41 am
Traffic? I think I might have saw Dir and Aco in the last 2 days. Maybe.

People have fled Mabi. And I'm about to do the same if the situation doesn't change soon. I don't need a MMO to chat with myself. I do that as much as I want IRL, without having to deal with buggy client or lag.

Come on, none of this here, please. It doesn't look good to prospective players, nor do the game justice. The majority of folks who aren't "into" the game right now are either busy with their business/education, or burnt out from a two and a half month summer Mabi binge If you're worn out, just take a break, but don't make it shortcomings.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 13, 2012, 03:33:27 am
What?

I'm barely saying that I'm losing interest quickly because no one from the guild show up. Dunno what's bothering you about that  ???

Unless it's the mention of buggy client and lag that bothers you? But it's true, client is far from stable and lag has been bad in the past 2 months or so.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 13, 2012, 08:18:27 am
I'm coming back today because rebirth and my dog. I think Bari gets one today also so we can be a family again at last.
Title: Re: Mabinogi-Guild Stone up! Touch the stone.-Blessed rain event.
Post by: Seriyu on October 13, 2012, 05:01:08 pm
OKAY so it's time to have a chat about the guild as a whole and what we're gonna be doin with it.

First of all, THANK YOU to everyone that's been posting in the thread and keeping it active, this is the RIGHT THING TO DO. Lookin atchu Ibid and Alexwazer. Good on the both of ya.

Now plans for the future, Inviting randoms. I think this is probably the best idea, but I'm not giving up on the B12 audience or anything either. We need to get new people and as much as several (most really) people in the guild seem to dislike randoms, I honestly think most of them aren't terrible, even if they're not always very good at the game. We can always fix that last part anyway. We need to get on doing this if we're gonna do it. It was like a week ago when people brought it up and no one has invited anybody new. I realize we're looking for higher quality folks, just a heads up. Dunno if anyone is working on this. If they are then okay we're good.

Getting B12 into this, three things need to happen. One, the topic needs to be fairly active. You've been doing this, so good work, first step done. Two, we need to have people posting stuff that is happening in game. This is what I mean when posting in the thread about pretty much anything you can't solo. Got a G quest that you need help on? Post in the thread! Set a date, etc. Don't worry so much about allowing EVERYONE to go along, and timing it as such, because again if we do this enough then we won't need to treat this stuff as such a rare occurance. And three, probably the hardest one, we need to set some long term goals for the guild as a whole. They don't have to be super mega epic or anything, just something to set eyes on. The second point will largely help with this, but setting goals for newer people will help too. If they manage it in a week or something, they get a fancy thing. It keeps people interested (doubly so in B12, where a lot of folks seem to be very goal oriented), and it adds guild activity.

Sooo that's that. I realize we've got like five people active in the guild right now, if that, but if we're gonna get new people we've gotta offer somethin, and there's my thoughts on the matter, feel free to chip in ideas and your own two cents and so on and so forth.   

Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 13, 2012, 05:43:32 pm
Wait, we were starting recruiting last week?
ALSO I'm going to take some pictures of Peaca Less-than-normal/Easymode. Coming soon. I'll probably double-post it up and write it like one of those guides we used to have. Or we still have but we don't make anymore.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: TwilightWalker on October 13, 2012, 05:47:48 pm
Eh, sorry guys, School has got me in it's grips which is why I haven't been showing up. That, and I've been dabbling around in other games when I've had free time. But mostly college.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Sonlirain on October 13, 2012, 06:00:51 pm
Well i might just take a look at the new destiny system.


It's the loss of all PT job progress and having a 50% chance of the game crashing my entire PC every time i Login or logoff  that turns me off this game.
Not to mention that damned G3 quest i want to complete  but nothing seems to fix the damn book bug.

I might be buying a new PC next month or so so chancess are the game won't derp out on it.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 13, 2012, 06:08:43 pm
I wanna clarify, I'm not like, targeting anyone with this, although do note (myself included) that it's probably good to let the thread know why you're absent and about how long you will be. I haven't been doing it, and that's my fault, and I think that's what set off the whole thing. :P

So yeah you're both fine, ain't no thang. I wish I could help with the crashing but I really dunno what'd be causing it. If you're on windows 7, Vista, or XP, you should run it with admin privledges, that supposedly helps.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 13, 2012, 06:36:45 pm
ALRIGHT WELCOME TO PEACA EASY 101!!!! Go to your Mabinogi folder, into the mp3 folder, and turn on some dungeon_10.mp3. This is the ominous-as-something-really-ominous music that plays inside. Very nerve wracking. Also this guide thing will have a ton of large pictures. You have been warned, "bwahah".
So first we have a ghoul. These are not your regular zombies. For one thing, they can run. I just threw firebolts at it over and over and over until it died. It looks like their main deal is smashing at you, and if you knock them back, they'll try to windmill. Not very hard if you throw magic  at their heads over and over and over.
Spoiler (click to show/hide)
Next room, switches to open doors blah blah blah OH NO VAMPIRE BATS... wait... vampire bats........... those guys are super weak and no problem if you're in Peaca already. They're bats, except red. No need to get a picture. Next room over: suddenly Cloakers. They do not take any damage from that magic (maybe ranged also I don't know) crap, so melee is necessary to kill them. Seeing as I was throwing firebolts, this does not bode well for me. Cloakers have chaincasting aka ALL 5 BOLTS AT ONCE OH NO, but actually that wasn't what did me in. It just clubbed my face while I was trying to swing a sword at it.
Spoiler (click to show/hide)
Next room, a couple cloakers in different waves, and then a white. Or wight. Pick one. Anyway, their deal is..... not taking any damage from that melee (maybe ranged also I don't know) crap, so magic is necessary to kill them. Seeing as I was just swinging a sword to take out the cloakers hrghrghrghgrhg. Also the more observant may notice that I have transformed, and am also half dead. That's kind of a given because Peaca mobs hit really hard.. hard enough to do that to a white knight. Then again, white knight isn't exactly the highest rank possible. ANYWAY NEXT ROOM GOTTA GET OUT OF HERE
Spoiler (click to show/hide)
Heeyyyyy herbs. Have a picture of me gathering herbs because it's a welcome change from pictures of me getting killed. Also pictured, Bari about to run Rundal Basic Hardmode, a special kinda dungeon for people levels 250+ that REALLY BUFFS EVERYTHING INSIDE A LOT. This time, he's going to Rundal with a basic pass. This will likely lead to similar results to what I'm going through right now, namely getting grievously injured.
Spoiler (click to show/hide)
Another room, another ghoul. This one is blue. He's different from the other ghoul from before. Also, check out this sweet firebolt glitch herp herp herp
Spoiler (click to show/hide)
Another room. This one has coffin mimics, which are like mimics, but coffins also. Easier than most mobs here. A good windmill kills... one, and sends the other into deadly, and it charges at me, and I take an absurd 1 damage. Yup, easier.
Spoiler (click to show/hide)
THE BOSS ROOM DOOR?! and also what goes down in guild chat............ yeah
Spoiler (click to show/hide)
Inside, we have a most vile foe. Really, it's terrible. Don't open this spoiler, really. It's really plot related too don't do it seriously
Spoiler: g11 spoilers (click to show/hide)
WHOAAAAAAAAAA .....now I feel like a tabloid photographer
Spoiler: still g11 spoilers (click to show/hide)
Sweet loot from finishing: like 9k and a useless enchant. There should be an enchant for anything called "I finished Peaca [difficulty] and All I got was this". Suffix, rF. Perfect idea right guys?
Spoiler (click to show/hide)

...this should probably be linked in the OP as an example of what NOT to do when writing dungeon guides.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Skyrunner on October 13, 2012, 08:18:10 pm
Here:

http://www.bay12forums.com/smf/index.php?topic=98571.msg3497887#msg3497887

The above is a link to Peaca Basic xD Cloakers are no-magic. No-one cares about ranged, because everyone knows it's stupid :P


(at least, before the archery system was buffed with bow/crossbow mastery, Crash Shot, and extended upgrades...)
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 13, 2012, 09:03:04 pm
Nononono see, this is Peaca Abbreviated. Or Peaca G11. Or whatever. Very helpful guide, though. It will presumably save more than one of our asses in the event we are forced to run Peaca at gunpoint... maybe. No, really, though, good guide.

Also, I'm looking for them Mystic Pearls. You can find them by fishing at Abb Neagh. I'll pay 1k for each pearl, but I'll only take them in groups of 5. So.. 5k for 5 pearls. Only accepting a certain amount of pearls. This offer only applicable to US citizens 18 years or older. No purchase required to win. Other fine printy stuff here.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 13, 2012, 09:12:11 pm
Ey, sorry I had to leave so soon but I'm prolly not gettin on for the rest of the night. I will be back tomorrow though, I assure you. Hardmode Hardmode Hardmode Hardmode Hardmode

Also steam chat still appears to be exploded for me, for all that it concerns.

EDIT: Dir the steam chat is exploded I can't respond to you seriously

EDIT: Seriously when I hit enter it just says "acrticbat is offline, message could not be sent" because steam is a dumb; also you have a typo in your name

EDIT: Okay, as long as you're sure the typo is there
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 13, 2012, 09:30:18 pm
Yes, that's been there. I think.

Anyway that Python Knight is goin' down today whether he likes it or not. Then... G11 semifinale! Who's up?! I know Don/Kyu is, most likely, because he needs to do it too and screw advanced missions seriously.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 13, 2012, 09:31:46 pm
I will probably not be far enough along by that point to help but good luck to the both of you all the same. Also please feel free to chat at my steam self but do not expect responses.  :P

EDIT: I think you use the shadow stone thing to block shadow death. Also random bystanders yes I'm using this to chat at SirAaron with. Please bear with me. If it gets too long I'll spoiler tag it, do not worry.

EDIT: I can't change my status dir

EDIT: Okay, I will play terraria when you ask later

EDIT: Yes I am. teehee

EDIT: Oh, I see.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: majikero on October 13, 2012, 09:35:52 pm
I took a look at the wiki entries of the talent system and there will be a separate skill for mining, milking, plant harvesting, egg gathering and other skills.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 13, 2012, 09:38:29 pm
There will indeed, there's a destiny for about every skill, they're just broken up more. So no matter what you probably can't get 2x training on all life skills even if you take say, blacksmithing and tailoring.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: majikero on October 13, 2012, 09:42:16 pm
Oh yeah. I checked out what G17 will bring. Season 2 will bring marionette skills and season 3 will add a daily quest that gives AP.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 13, 2012, 09:45:18 pm
WOAHOO WHAT DAILY AP I NEED TO KNOW MORE

I seriously didn't even know about that, wooooow I cannot wait for that.

Also yeah, new combat tree after this coming patch, also awesome.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: majikero on October 13, 2012, 09:47:55 pm
I FORESEE BUGS AND THE GAME BREAKING. Again. :-[
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 13, 2012, 09:54:31 pm
We're all used to it by now.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 13, 2012, 09:56:35 pm

Anyway G11 semifinale is now what I'm on but I want to play something else now. Tomorrow.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Ibid Straydrink on October 14, 2012, 02:45:02 am
WOAHOO WHAT DAILY AP I NEED TO KNOW MORE

I seriously didn't even know about that, wooooow I cannot wait for that.

Also yeah, new combat tree after this coming patch, also awesome.

I am excited, sounds like there is quite  a bit in store. As for the AP quest, an Outsider I met had mentioned that. I'll ask her for details. :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 14, 2012, 03:05:56 am
I was curious about that so I went to check the wiki page for future content, which of course might not be completely accurate. Lots of changes.

S3 would also change the G9-16 so that quests reward AP and allowing players who already completed them to receive the AP too. It would also change how the missions level are determined, based on talents rank instead of total level. I'll probably put on hold the G9+ missions on my characters, except for Kyu because I do want the alchemy skills.

I'm a lot more excited about this update then the first and second season of G17.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 14, 2012, 08:22:56 am
AP is good stuff. But I don't wanna do all the quests again, if it's going to be like Genesis and they let you do the things over.

Also, did you see me shouting about Python Knight killing me yesterday, Ibid? Said you were online on channel 3 but you didn't answer. Then Aco appeared and I cheapo'd out of the battle.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 14, 2012, 07:56:14 pm
The wiki isn't very specific about how old players who completed G9+ can get the AP. Hopefully won't have to reo everything because I understand onyl too well why you wouldn't want to do all the quests again.

Also, I'm up for G11 pre-finale tonight if you feel like it. Just the 2 of us could probably manage to do it easily enough. No rush however, although I might give it another try solo for the lulz if we aren't going to do it tonight :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 14, 2012, 10:40:04 pm
Spoiler: How to win G11 (click to show/hide)
:P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 14, 2012, 11:00:15 pm
Alternatively

Spoiler (click to show/hide)

Edit: Since it's nice to know what other people are talking about and those last 2 messages are somewhat lacking in that regard, this is what you're facing during G11 finale

Spoiler (click to show/hide)

You need to first hit the body part to bring a head down, then to hit the head itself. There is a fourth head in the background, but because my computer is horrible I have to cut view distance which made this mission a lot more Fun than it should have been. Each of the four head must be defeat, but they will continue attacking even after being individually "killed" until all four are down.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: JimDale on October 14, 2012, 11:11:12 pm
Sorry about not being active in-game and here for the past couple of weeks, recent tests have been keeping me pretty busy.
Also poor internet for (2 weeks now?) a while has led to me giving up after about five minutes of playing whenever I do have time to actually do anything extraneous.

EDIT: All this talk about G11 is making me feel rather lame.  :P
I've been on G1 for 7-8 weeks and haven't done anything story-line related for four of those.

EDIT II: This was posted at 11:11:12 PM. One second away from mathematically insignificant time, but whatever.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 14, 2012, 11:38:22 pm
Ain't no thang, and while I won't tell you to rush generation quests it's generally a good idea to get at least G2 done as soon as possible, as the transformation you get uses levels as skill exp. :P

Even so, still not a huge deal what with rebirthing and all.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 15, 2012, 12:26:08 am
Also because transforming is waaay rad.

Anyway I tried catching some mystic pearls myself and after 128 bait, I've caught about 3. I'll bump up my offer to 4k a pearl, but only in stacks of at least 5, and up to a certain degree.

e: Also, who wants a bunch of fish? Ask me (Direzie) in-game about what I have. Mostly sweetfish. Somebody cook all this fish, I'm not even kidding.
ee: Maybe we could even work out a deal. I give you fish, you give me pearls. Though if you have pearls, you probably don't want any more fish because you got fish getting the pearls. So.. never mind, unless somebody really wants fish for whatever reason.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 15, 2012, 06:30:01 am
I spend the night doing AFK fishing for pearls. After about 6 hours, all 300 bait used, I got 10. Honestly, with such a low rate, it simply isn't worth getting them. You actually need to make the crystals too which, at low skill rank, have a low success chance. With my life drain skill at rD, I'm getting 40% success rate making crystals. Using arat crystals to attempt duplication, I get 37% chance with a rC synthesis skill. Each success with synthesis gives me 10 crystals instead of 1. So, in my opinion, learning and ranking synthesis is much better. It can be used to duplicate other crystals too and, if you are still interested in blacksmithing with your giant, ingots. While arat crystals are somewhat expensive, you can reliably acquire them doing commerce.

Anyway, I've been planning to rank up synthesis for a while. I want it to duplicate crystals and ingots mostly, but could also be used in an attempt to make money from creating rare equipment. Once I get the skill at a decent rank, I'll be happy to duplicate anything for others, as long as they can provide material.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: krisslanza on October 15, 2012, 08:59:58 am
Man I should REALLY start playing Mabi again but it's really time consuming to level up Blacksmithing. Especially as I have to REDO all 100 PTs... and then I have like, a bazillion games to play... and DF!
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: alexwazer on October 15, 2012, 09:40:44 am
Assuming you already ranked blacksmith, an easier way to get PTG count up is to do them with Ferghus. His PTJs only take a few minutes: starts at noon in-game and allows you to report at 13:00 (1 PM). Surely you can find 3 minutes or so every few days to do a ptj :P
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: majikero on October 15, 2012, 09:51:28 am
You can also use that time to farm Holy water to exploit Ibid sell on the side.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 15, 2012, 04:54:07 pm
C'moooon do it.

And yeah, blacksmithing, I've been working on metal conversion, which helps a ton, and we have a few other prospective alchemists which speeds it up a lot. Like breaking down certain equips to get the ingots back and have another go at it, breaking down ingots back into ore, if you wanna rank refining, etc. Metal conversion is the big one. All(See: about half) that copper is suddenly silver! Or those unknown ore fragments are suddenly iron! It's pretty rad.

Also, with the next patch coming up, there is litterally no better time to get back into it, as the next patch not only adds a mining mastery skill (increases mining success rate), but it also increases the ore stack size to 50, which would make actually clearing out an entire dungeon of one type of ore possible, among other fairly awesome things. 

So yeah, to reiterate, c'moooon do it c'moooon. Bahaha.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 16, 2012, 12:29:07 am
Tomorrow G12 spam. Let's do this. Soon I will have a Wave Sweeper (380k ducats ow ow ow) and run faster.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: Seriyu on October 16, 2012, 06:02:23 pm
You can get them from quests too, you don't have to spend ducats. In fact I even think you can get a better one then what's in the shop from the quest. Or they may be selling unrestored wave sweepers which could be anything from 2% to 8% movement speed increase.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: SirAaronIII on October 16, 2012, 06:11:00 pm
Yeah the ones sold by the imp are unrestored. Isn't the quest incredibly hard? It sounds like the nightmare event, except with dog things instead of zombies.
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 16, 2012, 08:22:28 pm
I'm not sure, but you can bring several people, so if this picks up sooner or later we should be able to put some runs together. Might drum up interest even.

Also the torrent of events is over, and my stash of blessed cloud crystals is now only good for synthesis. The title of the thread has been updated accordingly.
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 16, 2012, 08:46:28 pm
If that event's over, so is the potion fishing one. NOOOOooooooo good thing I hoarded a bit of bait

It might be nice to give it a shot. Apparently they are like swarms and swarms of dog things, so we are apparently required to blast them with huge magicks. Then put a windmiller on the altar to take out the ones that can get past. I'm not sure how well this will work until we actually try.

But G12 rush first.
Title: Re: Mabinogi-Guild Stone up! Touch the stone-Blessed rain event.
Post by: krisslanza on October 16, 2012, 09:17:38 pm
Assuming you already ranked blacksmith, an easier way to get PTG count up is to do them with Ferghus. His PTJs only take a few minutes: starts at noon in-game and allows you to report at 13:00 (1 PM). Surely you can find 3 minutes or so every few days to do a ptj :P

I didn't think about that. Only REAL problem is, even doing that, it's about 30 minutes per day, and if I used all my freetime (5-7 hours, maybe) that's only about 10-14 PTJs so it'd take about 2 weeks... of course, not counting time dumped into a weekend. Also Ferghus is creepy yo.

I'll consider it, but I also wanna get back into Vindictus too. TOO MANY GAMES, NOT ENOUGH TIME AAAH. Oh also Loren Amazon Princess is fun stuff too (not an MMO)...
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 16, 2012, 11:33:56 pm
Alright, temporary page shifting to Shock. Unfortunately and unlike Ice Spear/Exploration Journal pages, Shock pages are timed and expire.

Let's do this anyway! First couple pages come from high difficulty shadow missions, so we're out of luck there. Instead, pages 1 2 and 10 come from ancient monsters. If anyone finds any, it would be greatly appreciated if you handed them to either me or Kyunoko because he needs em too.

Also: Heat Buster is so awesome. Water cannon psh Heat Buster is where it's at. Fire alchemy forever right Bari?!?1/1/ Fire magic too, for that matter. Dang, I sure love firebolts.
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 17, 2012, 01:03:07 am
I completely forgot about heat buster, you just convinced me to carry on with G11.
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 17, 2012, 04:30:45 pm
Okay, I lied, the event is ending today. But it's over by now anyway so eh.

Patch in seven days. It'd be an awesome way to start off the game, as it alters a pretty big part of it, for anyone who's still on the fence.
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 17, 2012, 06:08:22 pm
TRIPLE COMBO

For a good reason. One, the mabinogi website has a new layout. It looks pretty nice! And the "hot time" event is on. I'll just link the wikipedia page as it's kind've complicated. THE QUICKENING (http://wiki.mabinogiworld.com/view/Hot_Time_Event).

So enjoy that ya'll.
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: Graknorke on October 17, 2012, 06:18:14 pm
I like the new layout!
Has the old one ever changed? I'm pretty sure it was that last design for about 2 years.
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 17, 2012, 06:32:20 pm
I don't think so, I'm pretty sure that was the layout during the open beta, at least.

And apparently the quickening event isn't on quiiite yet, as the meter hasn't appeared. But it's on the little image ticker thing, so I'd imagine it'll eventually show up.

EDIT: Oh "Hot Time events, coming soon!" hurf.

EDIT2: Oh, here's the news on the hot time event and free items. Here. (http://mabinogi.nexon.net/News/Events/1/00FN7)

Two of the free items are a fine reforging tool and a whoppin 50 AP potion.
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 17, 2012, 09:21:46 pm
Yes guys, be on this Saturday, before 3 PM PST. That's 5 PM Seriyu time (ask him what his time zone is I don't know). Seriously be there, it's important.

Also I'M ABOUT TO FINISH G12 EEEEEE
e: Just kidding. Who would have thought, The Golden Apple shadow mission is INCREDIBLY DIFFICULT. Seriously they roflstomped white-knight-demigod Bari. So I'm calling for aid because alone, or even Bari and I, are not good enough for this. The boss kind of shadow wizards, a dark commander (probably also the strong kind), and a couple shadow archers who didn't even aggro us because we were too busy dying... and that's one wave.

Sounds like FUN right guys?!!?!
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 18, 2012, 12:33:11 am
The boss involves offering. It's just Arat Deer and Boars and Crag Cows though so not the crazy men above.

This will take all the help we can get, yessir...
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 18, 2012, 04:53:45 pm
Just a reminder, SirAaron is looking for people to at least try to help on a G12 quest that is hard as balls. We're going today I think because he's an impatient something or another.

Check the two posts above for more specific info!
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 18, 2012, 10:50:31 pm
We actually did not go today. Need more prep and people and whatnot.

SO tomorrow's plan for me involves doing Golden Apple, which we could still use plenty of help for. Then I'll attach myself to Iria on my giant to get some exploration levels in and also slaughter ancients by the ton. The reason I am not slaughtering ancients is because I am experiencing lag on my side from somebody undoubtedly downloading something. It will be over by tomorrow though so that is when excitement is gonna happen.
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: Ibid Straydrink on October 19, 2012, 01:06:22 am
I reckon that I will be taking a hiatus from my hiatus and happen to have the day off tomorrow, is if you would like to designate an approximate time for these antics, I will probably be game.

I am experiencing lag on my side from somebody undoubtedly downloading something.

You need to borrow my Mossberg, bro?  8)
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 19, 2012, 06:04:00 pm
Post post for ensuring this thread is still active. Buchanan in the shadow realm is an enormous pain in the junk.
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 19, 2012, 06:18:37 pm
I am experiencing lag on my side from somebody undoubtedly downloading something.

You need to borrow my Mossberg, bro?  8)
Nah, it's cool now, we threw down and did some good old-fashioned wrasslin'.

The one with the 2 stooges, right? Heal them every room and rush up to defend them. Kill wizards and archers first because they are the hurtiest. That's... all I really have to say other than "stooges".
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: majikero on October 19, 2012, 06:53:07 pm
There is apparently an event this Saturday and the next that gives free items. Tomorrow gives a fin reforge tool. Next week gives 50AP and a costume. The problem is that you have to be on at 3PM sharp. I won't be home till 7 at Saturday.  :'(
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 19, 2012, 07:08:10 pm
LEAVE THE COMPUTER ON MABINOGI ALL NIGHT AND DAY LONG DO IT DO IT DO IT
e: Also suddenly Double Rainbow?!
Title: Re: Mabinogi-Guild! Touch the stone. - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 19, 2012, 07:20:05 pm
WOAH SUDDEN DOUBLE RAINBOW EVENT. For serious.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 19, 2012, 10:42:39 pm
Aaaand we pulled through on the Golden Apple! With 6 people (including a surprise appearance from Nocneah hooray) it was still dangerous but it was much easier to keep everything suppressed. Nobody even died on the sulfur spiders part!

The offering to the tree was still an asshole though. Eventually we pulled through though and that's what counts!!!
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 19, 2012, 11:56:24 pm
Double posting because I beat Generation 12 and thus Chapter 3. Now I am obliged to help any following people. For what I'm worth, anyway, haha.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 20, 2012, 01:05:43 am
Quick go mine all of the iron ore chop chop
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 20, 2012, 01:36:14 am
So I remembered that Ibid still has that glowing imp statue for Karu and page goddamn 3 of the exploration journal.

Probably we'll do it soon. Couple days, maybe less. We're actually really strong so we don't have to extensively plan everything other than maybe practice taming the gold mask ghosts. If we actually end up doing it soon, I have about 50 shrimp baits for the dungeon. Any chefs out there can make some pretty easily, with the recipe on the wiki.

Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 20, 2012, 05:00:07 pm
Note, it looks like the double rainbow is going to last until the 22nd, so it's a fairly long one. Enjoy ya'll. Also a reminder that just above me, dir's organizing a karu run, so get on that if you wanna get on that. I highly reccommend it.

Also in the next thread there will be a more elegent system for event "personals" then just me popping in every now and then and reminding people that they're happening.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 20, 2012, 05:09:08 pm
Man I log in, start remembering the game, and ask myself: "Wait, was I in the B12 Guild?"
Then I remember it's mostly not on Mari, I think...
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 20, 2012, 05:18:13 pm
Sometimes on the new thread people besides Seriyu will say that things are happening! Can you imagine that?!

Also tell us your name when you come to Alexina do it do it do it
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 20, 2012, 05:23:37 pm
Sometimes on the new thread people besides Seriyu will say that things are happening! Can you imagine that?!

Also tell us your name when you come to Alexina do it do it do it

I checked I DO have a Giant on Alexina, probably when they had the Destiny card discount. The problem is really giving up nearly 500 levels. And all the cool stuff I have on Atropos, my Human character.

Like my lovely Nao coin.
Mmmm. Nao... *drools*
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: majikero on October 20, 2012, 05:33:55 pm
Don't worry. You can always get more Nao. One can never have enough Nao.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 20, 2012, 05:35:13 pm
Okay 500 levels is kind of a lot of levels. Losing that will suck. As the Seriyu says, "DXXX"


Also I still need Shock page. If any of you habitual ancient wipers get one, please mail it my way.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 20, 2012, 05:39:47 pm
Don't worry. You can always get more Nao. One can never have enough Nao.

But a Nao Coin costs like. Millions. At least. It used too anyway.

I NEED ALL THE NAO THINGS. NAAAAAAAAO.

Really the bigger problem is just losing all those premium costumes and levels and skills.
I mean, Giant isn't... bad. But I miss going through G1~G3, and having Paladin.

EDIT:
Oh and like $100's worth of pets...
B12 WHY DO YOU STILL TEMPT ME.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 20, 2012, 06:09:34 pm
I can't make ya but I will say that Alexina is far more hospitable then Mari, so if you're tired of regularly getting into fistfights over minor piddling things (at least according to ibid, Mari was like this), I can assure you alexina is a lot less hostile. :P

But yeah as far as I know the only B12 guild has been on Alexina. I don't think there was a mabinogi thread before this one.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 20, 2012, 07:24:18 pm
I can't make ya but I will say that Alexina is far more hospitable then alexina, so if you're tired of regularly getting into fistfights over minor piddling things (at least according to ibid, mari was like this), I can assure you alexina is a lot less hostile. :P

But yeah as far as I know the only B12 guild has been on alexina. I don't think there was a mabinogi thread before this one.

So Alexina is far more hospitable then Alexina huh? :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 20, 2012, 07:30:37 pm
I dunno what you're talking about I totally didn't just edit my post ahem

(Mah bad :P)
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 20, 2012, 08:13:35 pm
I dunno what you're talking about I totally didn't just edit my post ahem

(Mah bad :P)

Don't worry about it, we all make mistakes.

It also occurs to me that if I do join Alexina, I can't get the 50AP and the SPECIAL COSTUME on both servers... without two accounts and running Mabi on two computers...
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 20, 2012, 09:36:18 pm
So the server is throwing a fit and giving me the old "Cannot log in (3)" error, so I guess I'm off for now. Seems like it might be crashing. Who can say.

And I know ibid at least just moved permenantly to alexina, dunno if that's an option to you.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: TwilightWalker on October 20, 2012, 09:38:45 pm
Mabi-World showed the servers down for a bit, which might be the reason why. It's back up now though.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 20, 2012, 09:41:35 pm
So the server is throwing a fit and giving me the old "Cannot log in (3)" error, so I guess I'm off for now. Seems like it might be crashing. Who can say.

And I know ibid at least just moved permenantly to alexina, dunno if that's an option to you.

I'm not sure I know an Ibid.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Ibid Straydrink on October 20, 2012, 09:50:06 pm
So the server is throwing a fit and giving me the old "Cannot log in (3)" error, so I guess I'm off for now. Seems like it might be crashing. Who can say.

Likewise, I went to log off and got stuck in limbo until I force-terminated the client, and now I am getting the same error. Probably a runtime overlap on the server, I'll wait a bit for it to time-out.

It also occurs to me that if I do join Alexina, I can't get the 50AP and the SPECIAL COSTUME on both servers... without two accounts and running Mabi on two computers...

Why not make a second account, since none of the benefits of your Mari character(s) will carry over anyways?

Speaking of Alexina and having made the trip from Mari myself, I can say that it really is both more friendly and affordable. The players here are generally less callous and the market comparatively moderate in pricing (a regular dye, for instance, will usually go for about 95k, rather than the Mari-tried 150-300). As for the B12 guild, I would like to think that we are pretty darn accommodating and tend help pull each other along, but I can understand completely if you don't want all of your progress to go to waste.

That said, you could always pay an extended visit and see if you chance to change your mind. :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 20, 2012, 09:53:40 pm
Huh, I'll get on in a bit then.

Also that's the Ibid I was referring to.  :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 20, 2012, 10:08:50 pm
I imagine Alexina's better economy is simply because it wasn't allowed to get hit as bad by gold bots. Hrm. I did think of making a second account, so I could just log in to both at that event and claim my prize twice. I forget if you can charge NX right away on new accounts and all that... I know Nexon has some really strict charging policies.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Ibid Straydrink on October 21, 2012, 12:04:08 am
I forget if you can charge NX right away on new accounts and all that... I know Nexon has some really strict charging policies.

If I recall correctly, NX cash can't be charged until after 30 days. NX prepaid, however, can be redeemed regardless of account (I am about 95% sure of this).
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 21, 2012, 12:04:31 am
Not sure on NX policies, but yeah, no doubt on alexina. I mean tarlach's is horrid due to that gold duping bug that got resolved entirely too late, but the others while better aren't in great shape.

And yeah, do that. Hop into the guild, we'll getcha in. Soon we'll have a whopping 250 member capacity so don't worry about being inactive.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 21, 2012, 12:13:53 am
I forget if you can charge NX right away on new accounts and all that... I know Nexon has some really strict charging policies.

If I recall correctly, NX cash can't be charged until after 30 days. NX prepaid, however, can be redeemed regardless of account (I am about 95% sure of this).

Hrm, I did have a second account but it needs to get reactivated... on an e-mail I don't have anymore. Hrm. How to fix that... then to charge enough NX to get a Destiny card, because seriously I don't feel like doing the low-level/low AP... stuff...

Hypothetically.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 21, 2012, 02:08:38 am
Wow, Incan gold....


only 2 people will understand
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Ibid Straydrink on October 21, 2012, 02:12:40 am
 8)
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Skyrunner on October 21, 2012, 04:52:21 am
All those in jokes Dx

I feel excluded.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 21, 2012, 09:38:34 am
Wow, Incan gold....


only 2 people will understand

Darn in-jokes!
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Graknorke on October 21, 2012, 10:16:48 am
I'm kind of stumped as what to do in game.
I'm out of quests that are worth completing, and I'm not really leveled enough to take on any proper dungeons. I can't continue the G quests, and the normal quests are all out of my ability/desire to do, so I've pretty much just been running aroun doing some part-time jobs, and stabbing bears.
What do?
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 21, 2012, 10:32:03 am
You could go to Port Cobh, west of Dunbarton, head down the hill, make a left, and talk to the Fjallheim guild stone and leave an application saying you're Graknorke. Or you could post your name here so we can hunt you down find you and get you added to THE GUILD.

Also it's a dumb joke and I am going to pay for making it.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Graknorke on October 21, 2012, 10:51:57 am
You could go to Port Cobh, west of Dunbarton, head down the hill, make a left, and talk to the Fjallheim guild stone and leave an application saying you're Graknorke. Or you could post your name here so we can hunt you down find you and get you added to THE GUILD.

Also it's a dumb joke and I am going to pay for making it.
I'm already in.
I just don't know what to do. Because of timezones, nobody's ever really on when I am. Sometimes I could be on when others are if I stay up quite late, but I've kind of resolved to fall asleep and wake up on different days. So eh.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 21, 2012, 01:41:22 pm
Ah, I didn't know. Well, if I ever see you I'm dragging you to a dungeon. Or a shadow mission. Something involving combat.

Also anyone use two-handers? I got a Violent (http://wiki.mabinogiworld.com/view/Rank_A_Enchants#Violent) (rA) enchant and it's for two-handers. If so, better get on and ask me for within the next 7 hours before I stick it on a trinity staff for the lulz. I'll even enchant it for you if you want.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 21, 2012, 02:49:48 pm
To be fair, in Mabinogi, spending days doing PTJs is totally normal and within the realm of normal gameplay.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 21, 2012, 04:31:42 pm
yeah unfortunatly a lot of the content in this game is based around parties (a lot is soloable but often much easier to just get a couple of people), and if you can't be on around other people then it quickly gets old. For all it's worth the playerbase typically isn't terrible. if a bit giddy.  :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: dezan on October 21, 2012, 06:57:02 pm
Was playing some today, how bad is playing free? >.>
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 21, 2012, 07:38:49 pm
It's entirely doable. See: Bariaus and me.

Of course, it's easier to get ridiculously strong in a short amount of time if you pay. See: Ibid.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Ibid Straydrink on October 21, 2012, 07:59:22 pm
It's entirely doable. See: Bariaus and me.

Of course, it's easier to get ridiculously strong in a short amount of time if you pay. See: Ibid.

I RESENT THAT!

But it's true. Of course, being that Mabinogi is a pay-per-feature rather than flat rate pay to play, one has a variety of options and degrees of financial commitment. The VIP pack (more inventory and bank space, daily gifts, slight exp bonuses, and miscellaneous perks) will run you 15 USD (about the standard for most MMOs) a month, and rebirthing (the real means of getting stronger rapidly) rounds out to about 8 USD for one time, and can be done at most once a week, or as infrequently as you like.

That said, there is never a shortage of things to do or fun to be had for a completely free player- working up to it just tends to be a much longer process- but having an proactive guild (see: us) works wonders in that regard. :)

If you give Mabi a try, my advice to you is to pursue things that appeal to you as they come, and forgo worrying about how you size up in comparison to other players. The game is rarely directly competitive, so what it comes down to liking what you choose to do!

Sometimes I log in solely for the purpose of excellent company and a good laugh. :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: alexwazer on October 21, 2012, 08:27:59 pm
Yeah, Mabi is one of the few games out there that remains enjoyable for free players. Nexon also made several changes over the years to support free players. Some changes that were pretty much required (free rebirths), but others that simply made things more enjoyable and weren't required (free pets).

The only major issue, in my opinion, for free players is the limited inventory space, especially for alchemists. So if you ever have the possibility to get a few NX, pets are a solid investment. Also, keep an eye on free offers for free NX, that could be enough to get a pet every once in a while depending on your location (offers vary accordingly).
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: dezan on October 21, 2012, 08:36:24 pm
My main problem is I'm a vanity whore D: haha I just care about appearances :x
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Ibid Straydrink on October 21, 2012, 08:48:18 pm
My main problem is I'm a vanity whore D: haha I just care about appearances :x

If you think you will be compelled to own a dozen different outfits (like me), you may want to consider springing for a Fashion Slot Key and maybe even Inventory Plus, both of which can be purchased in separate monthly packages. Neither of these are necessary to be a fashionista, but the key will you to wear your favorite outfits over your down-and-dirty work gear without wearing the former out, whereas Inventory Plus will offer a little extra room for storing it.


Alternatively, if you're the sort to be satisfied with one good set of snazzy threads, you could simply wear, tear, and repair them. Most gear has the same range of stats depending on armor type (heavy, light, or clothing) and upgrades. Clothing and light armor will be less effective in close combat, but those who wear it can still excel (See: twilightwalker).

Furthermore, while it is true that some (but by no means all) neat-looking outfits may only be available through paid-for "gachapon" (random item boxes), the vast majority of these can be found in player shops at steep but attainable, and getting the coin for them won't be so hard once you get situated and start doing activities with the guild.

On the other
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 21, 2012, 08:50:14 pm
My main problem is I'm a vanity whore D: haha I just care about appearances :x

If you think you will be compelled to own a dozen different outfits (like me), you may want to consider springing for a Fashion Slot Key and maybe even Inventory Plus, both of which can be purchased in separate monthly packages. Neither of these are necessary to be a fashionista, but the key will you to wear your favorite outfits over your down-and-dirty work gear without wearing the former out, whereas Inventory Plus will offer a little extra room for storing it.

While it is true that some (but by no means all) neat-looking outfits may only be available through paid-for "gachapon" (random item boxes), the vast majority of these can be found in player shops at steep but attainable, and getting the coin for them won't be so hard once you get situated and start doing activities with the guild.

I have to admit, I love armor, but Mabinogi has a lot of cute, and sometimes (in a crude way) kind of... hot outfits.
Some.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 21, 2012, 09:11:48 pm
When in doubt, robes. Always robes. You can't go wrong with robes.
They don't look too good, but they don't look bad, either.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 21, 2012, 09:30:40 pm
What everyone else said, namely, there are three classes of armor, clothing, light armor, heavy armor. Anything in that category minus maybe some set bonuses (which are helpful but not really MEGA POWER PLAYER material in most cases) has the same def and prot. (def lowers damage by 1, prot lowers by 1%, and reduces crit rate, for damage reduction in most situations they are one in the same)

So basically if you're wearing X clothes and find other clothes you like more, you can switch, and besides giving up some upgrades (temporarily, all members of a same armor class have the same upgrades.) you'll be in the same situation you were before. Obviously light armor is better then clothing, and heavy better then light, but the combat largely relies on not getting hit to begin with, so taking clothing over heavy for instance isn't as bad a thing as you'd think. To boot, weaker classes of armor tend to cost less to repair, so that's a thing.

So basically yeah, equipping what you like, as long as you take well to the combat system (you'll prolly need some starter lessons, but I don't think anyone DOESN'T, and me or ibid would be happy to give you the lowdown), should be fine.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 22, 2012, 09:26:44 am
Man I think of like, rollin' up on Alexina to use the Double Rainbow and then I just totally forget about it and instead try to think if I want too or not... :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Ibid Straydrink on October 22, 2012, 12:41:34 pm
DR may be over, but it's been months since we've gone more than a couple weeks without one. With the Holidays coming up, I would say the chances of us seeing it again are pretty good.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 22, 2012, 04:21:22 pm
Very true. C'mooooon, jump in.

Also patch in two days. It's gonna be aweeesooooome.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 22, 2012, 05:50:51 pm
Very true. C'mooooon, jump in.

Also patch in two days. It's gonna be aweeesooooome.

What is even IN this upcoming patch anyway?
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Sonlirain on October 22, 2012, 06:03:10 pm
Very true. C'mooooon, jump in.

Also patch in two days. It's gonna be aweeesooooome.

What is even IN this upcoming patch anyway?

From what i think i know:

New destiny system.
Revisioned Barri mining.
Some new skills (along with mining mastery for barri).
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 22, 2012, 06:24:46 pm
Very true. C'mooooon, jump in.

Also patch in two days. It's gonna be aweeesooooome.

What is even IN this upcoming patch anyway?

From what i think i know:

New destiny system.
Revisioned Barri mining.
Some new skills (along with mining mastery for barri).

Sounds interesting.
Also hell yeah, page 100 get.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 22, 2012, 07:55:40 pm
Yeah, I'll be writing up a comprehensive guide to the new patch when it comes out. (because not everything in the patch notes on the wiki always gets in, for instance the revised tir chonaill NPC models are already in)

But sonli gave a pretty good short version yep.  :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 23, 2012, 01:08:08 am
Man, you can add me to the list of farmy people. It is so great. Maybe I'll write a guide, who knows.

It'll probably suck though, seeing as my farm strategy is basically "do the lowest action until it is 100".
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: TwilightWalker on October 23, 2012, 05:39:49 am
Man, you can add me to the list of farmy people. It is so great. Maybe I'll write a guide, who knows.

It'll probably suck though, seeing as my farm strategy is basically "do the lowest action until it is 100".

Unless things have changed, just use this (http://nyo.110mb.com/mabicropadv.htm)
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Carcanken on October 23, 2012, 06:30:49 am
Patch in two days?

I might come back to Mabi.
 :o
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Skyrunner on October 23, 2012, 07:00:40 am
I keep feeling that I'm falling behind on the times and people xD

This path. THIS PATCH D:
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 23, 2012, 04:25:34 pm
Man, you can add me to the list of farmy people. It is so great. Maybe I'll write a guide, who knows.

It'll probably suck though, seeing as my farm strategy is basically "do the lowest action until it is 100".

Unless things have changed, just use this (http://nyo.110mb.com/mabicropadv.htm)
What is this dark wizardry? :P

Thanks, though.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 23, 2012, 04:49:42 pm
Yeah, honestly the destiny system seems pretty awesome in that it provides more flexibility (I like the ability to get skill training bonuses on both a life skill and melee skills for instance) but it does have some minor disadvantages for crafty types. If you focus on one particular life skill at a time it's not too bad (and you can switch your destiny daily(Real time) anyway).

But more on that tomorrow when the patch hits, just in case Nexon America does something stupid like remove half of the skills going in or something (they won't seriously I'm just using it as an excuse).

Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: SirAaronIII on October 24, 2012, 12:58:05 am
Patch tomorrow. Yaaaay.

I'm thinking about returning to Karu. Now that I am not a weak little novice with a mere bastard sword, getting bits should be a lot easier now. I'll probably only need help on the venom sacs because of the miniboss horse guy.

Also, note to self: flame burst, heat buster, shock if book done/water cannon, chain cylinder through the whole thing. It'll be 1315 AP which is a lot of levels, but that's ignoring the ranks I already have in these things (granted, not many), the possibility of more double rainbows, and the free AP events that may take place. Comes up to about 1228 if current ranks are taken into account and my subtracting is right. Daunting, but doable. Maybe.

...I'd make a shitty Royal Alchemist. None of the crafting skills? Get out of here, self!
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 24, 2012, 02:03:13 am
I'm thinking of plopping down the cash for a Melee Destiny card. Again. Just a Human one. I mean, I have Loxarien or something like that as a Giant but... Savage Beast isn't as cool as Paladin... also all the less Generations to do...

And not as many clothes. And armor. Though female Giants ARE pretty buxom... *rubs chin*
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 24, 2012, 04:13:43 am
Giants now have G1-3 to do, so that's not a factor anymore, if that's what you were referring to.  :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 24, 2012, 08:43:49 am
Giants now have G1-3 to do, so that's not a factor anymore, if that's what you were referring to.  :P

Oh?
Hrm. Well... still they do have less armor and stuff... and less of the cute/sexy clothes... hrrmmm.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: Seriyu on October 24, 2012, 03:58:56 pm
So it looks like the patch was delayed a day, and to boot it'll be happening on 11 PM the 25th. So chances are it'll be out the 26th.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 24th, The Classic.
Post by: krisslanza on October 24, 2012, 04:06:17 pm
So it looks like the patch was delayed a day, and to boot it'll be happening on 11 PM the 25th. So chances are it'll be out the 26th.

Darn. Kind of a bummer there.
How many armors for Giants again? I totally can't remember. Though, honestly, Paladin looks cooler then Savage Giant in my humble opinion...
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: SirAaronIII on October 24, 2012, 04:29:47 pm
Let's see... there are 2 easily accessible sets for both genders, Kirsten Leather and Pirta Leather. I think there's another kind of Pirta for females only. They can also wear most of the special heavy armors like Thames, Colin, Birnam, and their own variety of Valencia too.

I'd have to say most human stuff definitely looks better, though.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: Seriyu on October 24, 2012, 04:34:42 pm
Colin is a giant exclusive plate to boot. Drops from random hardmdoe dungeons, like turban shell which is an elf exclusive armor that looks totally rad.

Colin ain't so bad itself. (http://wiki.mabinogiworld.com/view/Colin_Plate_Set)
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: alexwazer on October 24, 2012, 04:43:06 pm
From what I've read from Sabina (http://forum2.nexon.net/showthread.php?595393-When-and-how-long-is-our-upcoming-maintenance&p=4973991#post4973991&nxid=10) (scroll down to the middle of the page), the maintenance will be late in the evening today. Sabina is the main (only I think) official link between the Nexon crew and forum users. So, should still be done for tomorrow and Nexon still managed to stick to their planned schedule, kinda, by starting the maintenance while it is still the 24th.

Edit: *scratch head* Oh wait, it's wednesday today, not thursday. So... didn't say a thing.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 25th, The Classic.
Post by: Seriyu on October 24, 2012, 04:50:40 pm
Yeah she pretty much is the only one doing any kind of moderator that isn't a member of the community. Not to say they do a bad job, just that they are understaffed and also the nexon forums are perhaps the angriest forums I have ever seen.

But yeah actually coming out the 25th until further notice.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: krisslanza on October 24, 2012, 05:42:26 pm
Let's see... there are 2 easily accessible sets for both genders, Kirsten Leather and Pirta Leather. I think there's another kind of Pirta for females only. They can also wear most of the special heavy armors like Thames, Colin, Birnam, and their own variety of Valencia too.

I'd have to say most human stuff definitely looks better, though.

Yeah true. Not sure if I should "main" her or make a human. Because humans get FAR more. Giants don't get much love...
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: Seriyu on October 24, 2012, 06:30:15 pm
Yeah if you care about looks at all I'd say human. A lot of the giant stuff looks good but there's just so little of it that variety is an issue.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: krisslanza on October 24, 2012, 06:49:53 pm
Yeah if you care about looks at all I'd say human. A lot of the giant stuff looks good but there's just so little of it that variety is an issue.

Yeah true, the Giant stuff there is looks nice. There's just very little of it. Humans have far more variety... like Kushina's... *drool* Or Dustin... *more drool*
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: SirAaronIII on October 24, 2012, 07:21:00 pm
Yeah, my main issue with human stuff is the old things sold at Malcolm and Ferghus and the like that's been in for nearly the entire lifespan of the game (like, let's say.. Drandos Leather Mail).. it's so low-res. Giant and elf stuff doesn't have this issue.

Also upgrading sickles and hoes is very much worth it. Cutting stuff in one stroke? Yeeee
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: krisslanza on October 24, 2012, 07:51:05 pm
Yeah, my main issue with human stuff is the old things sold at Malcolm and Ferghus and the like that's been in for nearly the entire lifespan of the game (like, let's say.. Drandos Leather Mail).. it's so low-res. Giant and elf stuff doesn't have this issue.

Also upgrading sickles and hoes is very much worth it. Cutting stuff in one stroke? Yeeee

Yeah a lot of the later player-made stuff looks WAY better.
And wait, upgrading harvesting tools actually does stuff now?
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: Seriyu on October 24, 2012, 08:21:54 pm
Yep, most gathering tools have upgrades that increase gathering speed (and repair rate). It's pretty nice. Picks work a little different, they have gathering speed upgrades and then can get a final upgrade that increases the chance of an ore pile dropping a specific ore. Or increases gathering speed by a huge amount.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: Alkhemia on October 24, 2012, 08:40:14 pm
Downloading now time to try this game out maybe it will go better then every other MMO I've played and it seems Alexina is the server to play on.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: SirAaronIII on October 24, 2012, 10:09:10 pm
Alexina is indeed the server to play on. We are all on it except krisslanza and he/she's coming over anyway.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: Seriyu on October 24, 2012, 10:12:24 pm
Yep, alexina. Be sure to head to port cobh near dunbarton to find our guildstone, and post in the thread when you apply and we'll getcha in.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: SirAaronIII on October 24, 2012, 10:13:10 pm
Or you could go the traditional method and friend everybody in the OP. EVERYBODY... in the OP.

That doesn't work as well as the stone though.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: Seriyu on October 24, 2012, 10:23:37 pm
yeah don't do that, most of them aren't active anymore. Also it's not up to date at all. We're looking to improve that though and by joining you will help.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: Alkhemia on October 24, 2012, 10:35:41 pm
Should I wait for the patch or should I just jump in now?
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: SirAaronIII on October 24, 2012, 10:56:03 pm
Jump in now. Get a feel, and then suddenly get the rug pulled out from under your feet. :P

No but really, at least give a shot now, I'd say.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: krisslanza on October 24, 2012, 10:58:34 pm
As if you've con- okay, well you have me THINKING really hard about it...
Just... time... money... time... did I mention money? And having to start from basically scratch... argh!

Oh I also like Elves. But no heavy armor kinda bites.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: Seriyu on October 25, 2012, 12:28:45 am
Actually there's a maint for the patch in half an hour that'll be 7 hours, so maybe wait for it.

Ends up she made all those statements yesterday so it was all still accurate.

I HAVE NO IDEA WHAT'S GOING ON SEND HELP


No it's the 25th hop on, we got a few people on.

EDIT: No heavy armor does bite but light armor is usually good enough, so it's not too bad. Also they get turban shell armor which looks AMAZING. Also see high dex growth, the best of stats for pretty much everyone.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: SirAaronIII on October 25, 2012, 12:36:46 am
Well it IS going to be 11PM PST in half an hour, so this may well be it. Hmmm.

Also, I'm up to Shock page 3! Up next is killing crag cows, then killing basilisks (ugh), then killing dullahans (more ugh), and then Defeat the Shadow Wizard, then.. I think it's reward of Ghost of Partholon, then Their Method, and finally ancients. Only things I really see trouble with are Basilisks, Dullahans, and Ghost of Partholon. Mainly because of blinkers and advanced heavy stander.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Seriyu on October 25, 2012, 12:40:23 am
Yeah but it won't be 11PM the 25th, it'll be 11 PM the 24th agh what's happening my sense of time
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: TwilightWalker on October 25, 2012, 12:42:36 am
Tee hee~
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: krisslanza on October 25, 2012, 12:56:29 am
Actually there's a maint for the patch in half an hour that'll be 7 hours, so maybe wait for it.

Ends up she made all those statements yesterday so it was all still accurate.

I HAVE NO IDEA WHAT'S GOING ON SEND HELP


No it's the 25th hop on, we got a few people on.

EDIT: No heavy armor does bite but light armor is usually good enough, so it's not too bad. Also they get turban shell armor which looks AMAZING. Also see high dex growth, the best of stats for pretty much everyone.

Yeah but chicks in heavy armor and a sword or something is awesome. Also, no two-handers and I don't particularly think shields look cool or very heroic...
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: SirAaronIII on October 25, 2012, 01:09:41 am
The Shield of Avon does, but it's the Shield of Avon. On twohanders, there's Brionac hurrhurrhurrhurr :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming Oct 26th, The Classic.
Post by: Ibid Straydrink on October 25, 2012, 01:18:55 am
Actually there's a maint for the patch in half an hour that'll be 7 hours, so maybe wait for it.

Ends up she made all those statements yesterday so it was all still accurate.

I HAVE NO IDEA WHAT'S GOING ON SEND HELP


No it's the 25th hop on, we got a few people on.

EDIT: No heavy armor does bite but light armor is usually good enough, so it's not too bad. Also they get turban shell armor which looks AMAZING. Also see high dex growth, the best of stats for pretty much everyone.

Yeah but chicks in heavy armor and a sword or something is awesome. Also, no two-handers and I don't particularly think shields look cool or very heroic...

I also suggest rolling a human. You have much more variety, not only pertaining to gear, but also character cosmetics! The melee Destiny Card is definitely worthwhile in my opinion, and as far as money goes... just tell yourself you can quit anytime you want to! :D
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Seriyu on October 25, 2012, 01:37:55 am
Ibid is the resident NX-aholic by the way, he's not giving you sass.  :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: TwilightWalker on October 25, 2012, 01:38:01 am
Psst~ Look at the news on the Mabi Wiki.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Alkhemia on October 25, 2012, 01:42:16 am
Runs like ass which is odd because I can run Dota 2 on this laptop fine, fun game though I'll just have to wait tell I get my new computer. Have like 15-20 fps in the starter town.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: krisslanza on October 25, 2012, 01:42:46 am
You are telling me about a NX-holic when I have Fiona with like a half dozen sets of inner armors, scars, tattoos, some hair styles, the succubus set... then there's the Evie I just got with some stuff...

And the like, dozen pets on Mari...

*shifty eyes*

EDIT:
I just check Mabi wiki.
SAME-SEX MARRIAGE!? IT'S LIKE. WHOA. HOLY. Idonothavewords.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Skyrunner on October 25, 2012, 02:03:30 am
Ibid has those dozen pets and more. xD
I mean... last count, two or three maids >>
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Seriyu on October 25, 2012, 03:45:30 am
Runs like ass which is odd because I can run Dota 2 on this laptop fine, fun game though I'll just have to wait tell I get my new computer. Have like 15-20 fps in the starter town.

Yeah, mabinogi isn't well optimized. If you haven't turned off the nagle algorithm, do so (it shouldn't effect anything else, no worries, never heard of it doing anything like that, instructions are in the OP), then try again. Might improve but I wouldn't expect butter smooth FPS in any even vaguely crowded area. More then about 10 people and FPS starts to chug.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Alkhemia on October 25, 2012, 03:53:19 am
Runs like ass which is odd because I can run Dota 2 on this laptop fine, fun game though I'll just have to wait tell I get my new computer. Have like 15-20 fps in the starter town.

Yeah, mabinogi isn't well optimized. If you haven't turned off the nagle algorithm, do so (it shouldn't effect anything else, no worries, never heard of it doing anything like that, instructions are in the OP), then try again. Might improve but I wouldn't expect butter smooth FPS in any even vaguely crowded area. More then about 10 people and FPS starts to chug.
Edit: Helped the fps mostly playable now I'm Alkhemia23 btw just Alkhemia was taken   >:(
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: krisslanza on October 25, 2012, 08:59:35 am
Ibid has those dozen pets and more. xD
I mean... last count, two or three maids >>

I alas have no maids or commerce things because they were limited time only... I just have a ton of pets all carrying around various junk, because I packrat too much.
At least on Alexina I won't... for a while... <.<
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: majikero on October 25, 2012, 09:36:00 am
Wiki says Same-sex marriage will be in.

What are you trying to say Nexon? :P
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: krisslanza on October 25, 2012, 10:02:02 am
Wiki says Same-sex marriage will be in.

What are you trying to say Nexon? :P

That they know that since... well, maybe the first week, people were using mods to have girl/girl marriages anyway? :P
At least I recall someone modding their client for all the men to show up as girls, and changing the "Husband" title to "Wife"...
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Seriyu on October 25, 2012, 04:52:25 pm
Runs like ass which is odd because I can run Dota 2 on this laptop fine, fun game though I'll just have to wait tell I get my new computer. Have like 15-20 fps in the starter town.

Yeah, mabinogi isn't well optimized. If you haven't turned off the nagle algorithm, do so (it shouldn't effect anything else, no worries, never heard of it doing anything like that, instructions are in the OP), then try again. Might improve but I wouldn't expect butter smooth FPS in any even vaguely crowded area. More then about 10 people and FPS starts to chug.

Edit: Helped the fps mostly playable now I'm Alkhemia23 btw just Alkhemia was taken   >:(

Heyyyy, awesome. Head to Port Cobh (wiki has maps if you can't find it, it's near dunbarton, which is near tir. Check signs, they'll show you the way), and find the Fjallheim guildstone and apply there, and we'll getcha in.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: SirAaronIII on October 25, 2012, 11:07:46 pm
I have non-glowing spider pieces of all kinds except legs, and Don already has a glowing leg. Methinks it'll be Karu time again in a few days to a week. Kind of soon. There's also that imp statue Ibid got for really cheap that is still unused.

Also soon: THE PATCH IT'S IN LESS THAN 2 HOURS AAAAAAAAA
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Seriyu on October 26, 2012, 12:49:00 am
Protip for the upcoming patch (info from mabidata, so while it is accurate, if NA removes this little neat thing (they probably won't) it is only a little bit my fault)

When you log in to mabi the first time with every character after the patch goes up with the talents, there's a little like "pick your initial talent" quest, and it'll give you rank F's in all of it's skills after you complete it, AP FREE. For stuff like alchemy this saves a ton of AP, also it's a good way to get knuckle skills if you don't want to sit through that damn quest. Also of note, pupeeteering is coming out this patch, so if you've got everything else you want you may as well get that. 

For the record you can change your talent afterwords, it's just that, like destiny, your first talent determines what skills you get for free.

EDIT: If you have nothing better to do until the patch finishes I highly reccomend you just watch this (http://www.youtube.com/watch?v=d0fPhZkUZbE) for about seven hours straight. (not really)
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: SirAaronIII on October 26, 2012, 01:22:30 am
I suppose DOG or that one flying lawnmower video might work. I have another suggestion but I don't want it to get as ingrained to others as it is to me. You know exactly what I'm talking about, Seriyu.

Also where's that skaet video it was pretty great
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Seriyu on October 26, 2012, 01:53:01 am
Your suggestion has been duly noted and applied.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: krisslanza on October 26, 2012, 02:09:52 am
Hey with Puppeteering, you can try to be Alice from Touhou now!
Sorta.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Seriyu on October 26, 2012, 03:08:36 am
Yeah, I can't want to take a look around that, it looks like a neat system.

(Yes I'm one of those guys that has about a hundred AP at least in every tree because I JUST CAN'T CHOOSE)
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: krisslanza on October 26, 2012, 03:13:13 am
I like to semi-RP my characters and try to limit them.

It doesn't usually work too well for me... I dunno what kind of warrior gal I wanna play on Alexina. Suggestions?
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: majikero on October 26, 2012, 01:10:19 pm
Starting at October 31 and end in November 30, there will be a Triple AP event.

Also bone dragons if you want.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: krisslanza on October 26, 2012, 02:00:12 pm
Starting at October 31 and end in November 30, there will be a Triple AP event.

Also bone dragons if you want.

TRIPLE AP!?  :o
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: majikero on October 26, 2012, 02:09:46 pm
Yeeeessssss......

Now is the best time to jump in the game.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: alexwazer on October 26, 2012, 02:46:39 pm
Also, for the next 30 days, everyone has free VIP benefit. Do take advantage of that! Extra inventory space, free gifts every RL day, another daily SM in Tail or Tara and more.

Anyway, the patch introduced not only G17 season 1, but also season 2. So puppets are in if you're into that kind of stuff.

I don't feel like going over every changes, but I do want to insist on one thing. You can only change talent when you rebirth. You can change title every game day, but those don't affect anything. If you want double skill training in a skill, choose the appropriate talent.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: TwilightWalker on October 26, 2012, 03:14:47 pm
For some reason, my launcher won't patch...

Edit: There it goes...
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: alexwazer on October 26, 2012, 04:15:02 pm
Few more thing to mention about the changes after playing some.

Mining in Barri has been improved even more than I expected. Not only do ore stack up to 50 instead of 10 and mining spot have 7 ores instead of 5, but it seems that the mining skill, or something else, gives a chance to get double ore when mining. This is on top of normal lucky gather. So if you get this double ore and lucky gather, you can end up getting 4 ores at once. Silver and gold ore also appear to be much more frequent than they used to be.

For those that bought a commerce partner, you'll be happy (I was) to know that dual wielding or using shield now works properly.


Concerning talents, let me try to explain as clearly as possible how it works.

Everyone basically has every talents, although if you have none of the skill related to a talent, it doesn't show up in your talent list.

When you create a new character, rebirth or first log in after the patch, you'll have the chance to choose an active talent. This active talent is what determine which skills gets double training. It also provide small bonus, but those are limited.

When you rank up skills, you also get training in the respective(s) talent(s). Talents are leveled no matter whether they are active or not. Existing characters will already start will several talents at various level based on skills ranks. Each new level in a talent gives you some permanent bonus, again these bonus remain even for inactive talents.

You can also use a talent related title, which are currently messed up on my side (might be just me or a game bug), and its corresponding icon. Those can be changed daily, but do not provide any bonus whatsoever. They are merely show off things.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Ibid Straydrink on October 26, 2012, 05:17:31 pm
So, I don't know if it was the fact that I was on last night until the forced D/C (I never saw a warning) or that I tried to log in and wound up downloading the patch before maintenance was finished this morning, but every time I attempt to log in I receive an error message and the client terminates... hopefully this doesn't indicate a corrupt account. :/

I am about to submit a ticket (but I won't hold my breath) and will try reinstalling the client in meantime. Hopefully I won't be AWOL terribly long/forever. :P


Working fine now. Wow, Classic seems neat! Though, I can't say I like the new interface or the angle of the talent system yet... it'll probably grow on me. Maybe.
Title: Re: Mabinogi-ROYAL (double) RAINBOOOOOOW - New patch coming ??? ??th, The Classic.
Post by: Seriyu on October 26, 2012, 05:25:22 pm
I like to semi-RP my characters and try to limit them.

It doesn't usually work too well for me... I dunno what kind of warrior gal I wanna play on Alexina. Suggestions?
If it's "Cannot log in (3)" then it'll only take a little bit, even as little as ten minutes.

If it's some other one, you might google it.  :P

I like to semi-RP my characters and try to limit them.

It doesn't usually work too well for me... I dunno what kind of warrior gal I wanna play on Alexina. Suggestions?

I've been messing with knuckles and they're honestly really fun to play with if you know how (IE never let the enemy get an attack off)

But do note you will need support on most multi heavy dungeons. And FORGET archers. You might bring a normal weapon along if you aren't a huge party player.

Also patch overview coming up.
Title: Re: Mabinogi-Triple AP/Free VIP event soon - Patch released. Notes in thread.
Post by: Ibid Straydrink on October 26, 2012, 05:41:36 pm
Is there, uh, is there anyway to get rid of the all the... blue? I can't stand bright or faded interface. I need bold, Italic font and dark grey. ;_;
Title: Re: Mabinogi-Triple AP/Free VIP event soon - Patch released. Notes in thread.
Post by: Seriyu on October 26, 2012, 05:53:22 pm
Okay first off, the talent system. It's basically a more "focused" destiny system. They can also level and gain even better leveling/aging stats out of it. I don't think base stats increase however. I believe all talents will also apply their stat growths (but not bases) whether or not they're active, but don't hold me to that.

For a more in depth overview look here. (http://mabinogi.nexon.net/News/Announcements/1/00FPi) There's a lot of stuff! Alexwazer also posted a more abreviated overview above this post. Go look at him.

New skills, all masteries. Boring right? WRONG. These skills cost very little AP to level up and on top of that give you stats. If you are interested in crafting or gathering at all, get the ones that are relevant. If you are not, get ranks whenever you're happy with how your combat is progressing. You won't regret it.

Max stats were increased from 999 to 1500, shadow mission/theater mission monster HP was readjusted, Wine making is now more difficult to rank. A variety of gathering items are having their stack size increased, such as wheat, barely, potatoes, wool, cobwebs, corn, from five to ten, and the big one, ore from 10 to 50. One ore pile also produces seven ores instead of five.

Will's rank up bonuses now no longer have negative will values. Rest is now actually a pretty nice skill to rank if you hate potions.

Same sex marriage has been added. I'd just like to get it out now, discussing this in guild chat is okay but please keep it classy and try not to be a jerk. I'd rather not have to defend my personal interests on same sex marriage whenever I log in and I'm sure I'm not the only one. Thank you in advance.

And that was s1. But we also got s2, so...

Puppeteer skills. Puppeteer is basically where you use a puppet as a weapon. It walks around and attacks for you, but, unike golems you have to be fairly nearby. Long story short it has a lot of non standard skills, and your damage gets added to it's damage. It also gets boosts. Basically you have "chaff" in the sense that the enemy will attack the puppet if it aggros onto it (I think), and the puppet attacks very fast and does decent damage, but you can't use a weapon to boost it's damage. Also damage is based on strength AND dex. Dex is kinda hard to get. Another potential "Crafting combat" skill. Also maybe the skills raise dex? Iunno I didn't look. But any extra source of dex is good.

Note you can purchase marionettes from the item shop, but you can buy normal ones in game. The ones in the item shop ONLY EFFECT THE LOOK OF THEM. At least as of now.

Emain Macha now has a new section of the map that has the pupetteer stuff in it, along with some alchemy ovens which is very nice. No more will you have to haul ass to tara or taill whenever you want to do a bit of synthesis. Also less lag. also a new PTJ for metal conversion. Very nice.

New enchants, msotly relating to puppets I bet, and new potion making recipes that let you heal marionette HP.

Now all we have to wait for is the next patch which introduces a bunch of other stuff. Mabi patches are pretty great (aside from the bugs) and don't let anyone tell you otherwise.

Oh. Speaking of the bugs.

EMain macha's map is untranslated

New ptj's are untranslated

Hoeing ranks 1 and 2 have untranslated training requirements (check the wiki)

Rank F's first aid's training requirement is untranslated (Classic nexon "completely unrelated thing breaks on patch for no reason"), the requirements are "Read the book "Quick & Effective First Aid"."

Fishing chairs are not currently usable, I don't even know what these are, but I'm sure they're expensive.

the UI cuts off some text with the talent system, again check wiki.

Several (presumably new, but who knows) quests are untranslated

The hotkey image for bone dragon displays an ice dragon

Updating music files is a work in progress, there may be some eerily silent areas of the game while they get that sorted out.

And if a party member uses "control marionette" while someone else uses an umbrella action, the skill cancels. Probably the only actual bug on this list.

As a note those were only known issues, so speak up if you find any others.

EDIT: HOLY CRAP THEY UPDATED THE PATCHER DAYUMMM
Title: Re: Mabinogi-Triple AP/Free VIP event soon - Patch released. Notes in thread.
Post by: TwilightWalker on October 26, 2012, 05:56:31 pm
Puppeteer skills. Puppeteer is basically where you use a puppet as a weapon. It walks around and attacks for you, but, unike golems you have to be fairly nearby. Long story short it has a lot of non standard skills, and your damage gets added to it's damage. It also gets boosts. Basically you have "chaff" in the sense that the enemy will attack the puppet if it aggros onto it (I think), and the puppet attacks very fast and does decent damage, but you can't use a weapon to boost it's damage. Also damage is based on strength AND dex. Dex is kinda hard to get. Another potential "Crafting combat" skill. Also maybe the skills raise dex? Iunno I didn't look. But any extra source of dex is good.

I guess puppetry will be good for me to get into then~
 Also, slow patching is slow, 44% and going. Snooooooore.
Title: Re: Mabinogi-Triple AP/Free VIP event soon - Patch released. Notes in thread.
Post by: Seriyu on October 26, 2012, 06:05:41 pm
Mine's already done, but internet and all that.

And yeah, it looks nice. Nexon skill trees have a tendency to look horrible initially and then look great once you learn how to use them, though.

EDIT: Also Ibid.

Options, first tab you start on, (System -> video), Interface color. Electric grey is pretty nice.
Title: Re: Mabinogi-Triple AP/Free VIP event soon - Patch released. Notes in thread.
Post by: Seriyu on October 26, 2012, 06:38:03 pm
Also, note. With the free VIP event, be sure to get your VIP tab cleaned out before the end of it, because stuff CAN get stuck in it.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Skyrunner on October 26, 2012, 07:45:20 pm
Should I log in? o_O
Triple AP sounds good, but I'm not in the situation to take advantage of it. Dang you rebirth age ;_;
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: majikero on October 26, 2012, 07:50:28 pm
I left this to patch 3 hours ago and it's still not done. :'(
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 26, 2012, 08:12:13 pm
So talents do accumulate base stat,s but not growths. So if you're ADD like me you'll get like 30 extra points in every stat and other random stuff. If you're like art or don and focused, you'll get like 70 extra stat and 50 of another. IRREGARDLESS OF WHAT TITLE YOU PICK. The title you pick only effects the skill and stat growth rate boost.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Ibid Straydrink on October 26, 2012, 08:22:05 pm
Went to bed with ~224 strength. Woke up with 305 a God!~

Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Girlinhat on October 26, 2012, 08:48:58 pm
Patching now...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 26, 2012, 11:56:02 pm
For the record the title is kind've lying, triple AP starts october 31st.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 27, 2012, 02:40:50 am
Ah 4 days to triple AP. Still.

Hrm. Knuckles... I'm not sure. It looks kinda neat, but a martial artist character doesn't fit with me usually liking to wear light and heavy armors...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: TwilightWalker on October 27, 2012, 03:10:15 am
You can still wear light armor with no penalty, and once your Chain Mastery hits a certain point, you can wear heavy with a penalty, lessening with each rank.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 27, 2012, 03:23:16 am
You can still wear light armor with no penalty, and once your Chain Mastery hits a certain point, you can wear heavy with a penalty, lessening with each rank.

It's not a gameplay mechanic thing I was talking about, it just seems weird that a "monk" or "martial artist" wears armor at all. I mean, how many armored martial artists do you see in stuff? They always wear gis and clothes... MAYBE light armor.

As I said, I always kind of RP stuff. Usually with myself...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 27, 2012, 03:38:44 am
There is a Gi-ish thing, oriental warrior clothes or something. Sold for about 300k from NPCs, check wiki for which ones.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 27, 2012, 09:11:51 am
There is a Gi-ish thing, oriental warrior clothes or something. Sold for about 300k from NPCs, check wiki for which ones.

Yeah I remember it, I'm just saying I like armors more then clothes for actually fighting. Though there is a lot of just plain nice looking clothes to wear...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Sonlirain on October 27, 2012, 10:16:20 am
And as usual there are no easy to obtain light armor for giants.

I'm starting to regret having a giant main.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 27, 2012, 10:19:50 am
I'm so tempted to just TRY Fighter. Even though, in hindsight, that made buying that Melee Memorial card kind of pointless as it won't give you any Fighter skills... but I guess some of the Combat skills are useful still...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 27, 2012, 10:41:27 am
And as usual there are no easy to obtain light armor for giants.

I'm starting to regret having a giant main.
All the store-buyable giant armors are light, with 4 defense and 1 protection. Actually, the only heavy armor giants can get is all special stuff like Thames, Colin (giant only), Birnam, which are all tough to get, and I think Spaika/Rose Plate, which are expensive as heck, 700k from NPCs.

So yeah light armor is the only giant store armor.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 27, 2012, 11:16:55 am
Oh god everything is NEW.

Fighter is... different. Keep getting random lag moments though, which I'm not sure if it's the server or me.

EDIT:
In hindsight, I should've picked Puppeteer Talent. I didn't realize the event had a special item for that...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 27, 2012, 02:28:11 pm
The lag is likely the server, it's pretty bad today. It'll prolly lighten up when the hot time event finishes off in about 2 and a half hours.

EDIT: Also invited Argot(riccoto) and another guy with a name I forget. Presumably Krisslanza's charecter.

Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Gabeux on October 27, 2012, 03:08:05 pm
Hey guys, so is this game really cool to play and not another boring MMO? :P

I've being wanting to play a MMO for a while, casually (not a great idea, but anyways), so I guess I'll try to join you.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 27, 2012, 03:43:39 pm
The lag is likely the server, it's pretty bad today. It'll prolly lighten up when the hot time event finishes off in about 2 and a half hours.

EDIT: Also invited Argot(riccoto) and another guy with a name I forget. Presumably Krisslanza's charecter.

If the app was STRIKE THE EARTH or something like that, totally me.
I should actually work on Puppeetering, just for the event and such. ALTHOUGH, BREAKING CHARACTER. Hrm.
Also I can't learn stuff for Fighter without doing G16 stuff, and I kind of hate skipping *rubs chin*
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 27, 2012, 04:00:12 pm
Hey guys, so is this game really cool to play and not another boring MMO? :P

I've being wanting to play a MMO for a while, casually (not a great idea, but anyways), so I guess I'll try to join you.

It's honestly prolly one of the better MMOs to play casually due to the rebirth mechanic, on top of being more skill based then numbers based. (Although for later game stuff you will want to level a bit, there's plenty of stuff to cut your teeth on)

The lag is likely the server, it's pretty bad today. It'll prolly lighten up when the hot time event finishes off in about 2 and a half hours.

EDIT: Also invited Argot(riccoto) and another guy with a name I forget. Presumably Krisslanza's charecter.

If the app was STRIKE THE EARTH or something like that, totally me.
I should actually work on Puppeetering, just for the event and such. ALTHOUGH, BREAKING CHARACTER. Hrm.
Also I can't learn stuff for Fighter without doing G16 stuff, and I kind of hate skipping *rubs chin*

It was probably your application then. And rush of love is only hiding in the G16 tab since it counts as a theater mission, it's not anything plot related with G16. 

Also with only an hour until the event the lag has reached a fever pitch and I have litterally been frozen in place for several minutes. It's gonna be a bumpy ride.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 27, 2012, 04:19:00 pm
For anyone that got disconnected, I just managed to get back on, so try again.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 27, 2012, 04:35:01 pm
Nothing plot related true, but still... it's probably not very easy either.
EDIT:
Alexina is actually completely full.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 27, 2012, 04:55:30 pm
Yep! Keep trying. You've got five minutes.

And it's honestly not that hard. At least not until you get the skills. (6 offensive skills, chain mastery, knuckle mastery, respite, and tumble)
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 27, 2012, 04:58:15 pm
Yep! Keep trying. You've got five minutes.

And it's honestly not that hard. At least not until you get the skills. (6 offensive skills, chain mastery, knuckle mastery, respite, and tumble)

If I knew the servers actually had a cap, I would've just logged in hours ago. NOW I find out there's actually a limit!
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 27, 2012, 04:59:03 pm
Yeah, it's unfortunate, still people will sometimes crash/DC, so keep scanning. Might be able to make it in time.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 27, 2012, 05:06:03 pm
Yeah, it's unfortunate, still people will sometimes crash/DC, so keep scanning. Might be able to make it in time.

Nah not a chance. Shame. I could've used 100AP.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: HailFire on October 27, 2012, 05:15:47 pm
Just got the potion, plus a Style Suit and Style Sunglasses.

Spoiler (click to show/hide)
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 27, 2012, 05:16:23 pm
Just got the potion, plus a Style Suit and Style Sunglasses.

Spoiler (click to show/hide)

Wait, really? I knew the glasses looked familiar...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 27, 2012, 06:03:35 pm
Yo so I'm at this wedding and I just wanted to know: have I been booted? Somebody who's actually at a computer and playing, please tell me.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 27, 2012, 06:13:47 pm
Nope you're good. Your sister is fine too, along with ibid.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 27, 2012, 06:15:19 pm
Okay, we're home free. Also, this is as boring if not more boring than I thought.

Help too many pictures oh god 6 hours left
e: The "people getting married" part is much more exciting. Now there's the incredibly long dinner on some random table with strangers from the other family. I don't even eat food so this promises to be thrilling.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: TwilightWalker on October 27, 2012, 06:48:57 pm
e: The "people getting married" part is much more exciting. Now there's the incredibly long dinner on some random table with strangers from the other family. I don't even eat food so this promises to be thrilling.

Wat. What are you, some sort of plant man?
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 27, 2012, 07:07:06 pm
No, it's like in the game. I just let the sporit of order into my body every day at 5:30 AM every day and I don't get hungry.
Really, though, it's just food that I don't want to be eating. Then again my culinary taste is slightly better than "Buddhist hermit", with all the plain white rice and water.
e: Okay, I'm seated at my table. Yup. Probably not going to eat anything much. Please, keep posting updates. It makes me un-bored.
ee: Guys where did you all gooo
eee: Guys...? It's so cold.... only 3 more hours..... nearly there...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 27, 2012, 09:55:12 pm
Spider statue almost done, only missing the leg I think?
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 27, 2012, 10:12:59 pm
Don has a glowing leg. See, I can be useful too.
Cake's getting cut, I think I might be able to escape early.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 27, 2012, 10:22:06 pm
I was talkin with don, I don't think he has one but Iunno.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 27, 2012, 10:26:28 pm
Really? Huh, he was telling me he had one the other day.
"All you single guys get to the dance floor" brb guys life ending
Then Gangnam Style.
e: Looks like I'll be able to escape in an hour or so.
ee: Leaving... kinda soon. Then an hour drive to get home. Then you will no longer have to suffer through me talking about dumb stuff. Sorry for pretty much jacking the thread.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 27, 2012, 11:11:31 pm
Ain't no thang. Also part of that previous post is slightly prophetic.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 27, 2012, 11:46:43 pm
Oh boy it's not over yet guess whose departure got delayed by an hour for no reason??? I think it's me! Just a hunch!

Sleep? Who needs sleep? I am seriously considering not sleeping at all to make up for lost time today. Not like I can, seeing as my ears and eyes have been assaulted on all fronts by colors and intense beets. Then I'll have to waste another Sunday like usual, then things have to start happening again. Siiiiiigh.

All there is to do is dance (no way) and drink, and I think I've drunk enough. Enough Sprite. Oh man that's gonna impede a good mental rest isn't it?? Oh boy so much fun.
I am preeeetty ticked right now.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: TwilightWalker on October 28, 2012, 04:48:51 am
So, who wants to run Red Dragon of the Shadow Realm (Adv.)? Me and Ibid did a run of puppeteer gacha, much to our wallet's dismay. Many good items, some bad. And some, like this pass, that make me whimper in fear.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Skyrunner on October 28, 2012, 05:06:43 am
Oh, you two. xD
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Ibid Straydrink on October 28, 2012, 12:25:48 pm
Two Liberty Sabers and an Avon Shield? Totally worth it.  8)
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 28, 2012, 12:35:25 pm
Dang, now I want a Shield of Avon, but then I also want to keep my money.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 28, 2012, 01:47:22 pm
I forget how laggy Mabinogi can get. And in Mabinogi, any lag at all is baaaaaad.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Ibid Straydrink on October 28, 2012, 06:01:33 pm
I forget how laggy Mabinogi can get. And in Mabinogi, any lag at all is baaaaaad.

From what I've gleaned, it mostly seems to be the server or the game itself. Unfortunately, the Mabinogi just wasn't made with low-grade North American ISP infrastructure in mind. That said, come the middle of the week things will probably shape up quickly enough.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 28, 2012, 06:17:19 pm
All true, but it's not low grade so much as made for americans. Namely in korea and japan where the population is tightly packed, the internet doesn't have to worry about packets dropping quite as much because it takes like another millisecond to just resend the packet, whereas in here that dropped packet might take another three seconds.

The netcode is as a result worse because they typically just don't need to worry about stuff like that. Reasonable.

Also daaaammmnnnnn is there any way I could persuade you to give me one of those liberty sabers. If I recall they're like a hojillion dollars so Iunno if there is.

EDIT: Wait I'm using knuckles now. I'm not sure if I want one now. Hold off.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 28, 2012, 06:30:16 pm
I forget how laggy Mabinogi can get. And in Mabinogi, any lag at all is baaaaaad.

From what I've gleaned, it mostly seems to be the server or the game itself. Unfortunately, the Mabinogi just wasn't made with low-grade North American ISP infrastructure in mind. That said, come the middle of the week things will probably shape up quickly enough.

Yeah the lag is mostly just on Friday nights and the whole weekend. 'Tis generally fine during the work week.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 28, 2012, 10:55:25 pm
Logged off because god damn lagi s bad. However you can lessen it by checking "show quest info" (or unchecking it I forget) in the options menu. Not entirely gone but it helps a bit.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Ibid Straydrink on October 29, 2012, 01:56:17 am
For the night owls among us, I just logged back in and things seem to be running smoothly. :)
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 29, 2012, 02:06:19 am
For the night owls among us, I just logged back in and things seem to be running smoothly. :)

While I usually am, I think I will just play in the morning some before work... shouldn't be too bad then either.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 29, 2012, 04:15:33 pm
I can vouch, it's a good deal better and by and large actually reasonable. Still the occasional lag spike but they're far less frequent.

EDIT: Also, until the 3x AP event kicks in I'll prolly be on alts, including a mystery one that I made for puppetteering long ago. If you need me for something and I'm not on, ask dir and he'll ask me.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 29, 2012, 04:52:44 pm
Yeah alts!!! I love asking Seriyu things!!!

Also I made a spider statue. Well, I made it, but all the parts came from Bariaus and Donryu. I'm thinking maybe run it sometime tomorrow because of that increased dungeon drop rate on Tuesday thing, and also because it is terrible exp so it'll probably be able to be squeezed in before the extreme AP fest.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 29, 2012, 04:56:55 pm
eyyy I can bring my archer. Even though gold mask ghosts are kind've a joke now with taming.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 30, 2012, 12:44:03 am
Wait, the patch had something to do with adjusting shadow/theater mission enemy HP, right? Was it for the better or did it make things harder? I couldn't really tell in Enemy Behind advanced.

Also do all dailies on advanced, if you can. It's great exp, enough to go from 0 to 60% at level 61. Gooood stuff, there. Also the mobs drop swords! Lots of em!

Just look out for those dirty snow golems though. They're way stronger than they should be. /whine
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 30, 2012, 02:05:56 am
Yeah they supposedly did but it's not very noticible. Maybe it nerfed hard and elite.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 30, 2012, 02:39:02 am
Man Animist looks crazy in S3. And Vindictus has some good updates coming up...

NEXON. WHY DO YOU KEEP DRAWING ME BACK.
The Double Rainbow ends tomorrow, right?
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 30, 2012, 03:07:09 am
It's already over actually. October 31st, the 3x AP event begins.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Ibid Straydrink on October 30, 2012, 05:50:41 am
*yawns and stretches* The GM of the Dragoons and her posse came to by tent this morning and dragged me away to Alby Advanced Hardmode (AAH! for short), and let me tell you- yikes! Some of you folks will remember that Peaca Normal run we did last week; this made that seem like child's play, though the fact that we had 7 people along helped a great deal. Luckily, we had but one minor causality.  8)

I wouldn't say it was worth the 1k and 100 MP pot at the end, but good for the experience on all counts.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Skyrunner on October 30, 2012, 06:02:18 am
Who's that? :-0
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 30, 2012, 04:48:11 pm
Remember, karu today, no specific time. Be there promptly, even if you're a new guy. We're bringing like four people and I think two if one had animal taming could run it without a huge issue, so don't worry about strength.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 30, 2012, 08:09:16 pm
I think the servers exploded or something. I was running a nice little Their Method advanced (it's the daily go do it) and suddenly I loaded Smash and then started running into a wall. Then I couldn't move for a good 5 minutes, so I just forcequit the application. Now it's not letting me back in, so I suppose Karu is postponed. Lag was pretty bad, too, which probably would have slain us.

e: I got back in, but channels 4-7 are all missing. I don't want to play on a busy channel, it'll kill us extra hard.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on October 30, 2012, 09:52:08 pm
Double posting for emergency maintenance (http://mabinogi.nexon.net/News/Maintenances/1/00FQY) to "address latency issues".


Lag should be better after this!
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Ibid Straydrink on October 31, 2012, 03:10:51 am
Attention! The Following is a Guild Update...
Spoiler (click to show/hide)
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Skyrunner on October 31, 2012, 04:14:31 am
Pooooootiiiiooonmakkiiiiing

More seriously, I'm not sure who has the highest rank. So... maybe me if no-one else comes along. I can make potions as long as herbs are provided. O_o
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: TwilightWalker on October 31, 2012, 04:25:15 am
I guess I could be the guild cook, rA cooking and ludicrous Dex to make the bar less bouncy might make me the best we have. Which reminds me, need to do Shena's PTJ for the cooking contest ticket...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on October 31, 2012, 08:50:14 am
I remember really liking to do Cooking in this game... but I would have to actually like, rank it up... from scratch...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 31, 2012, 05:02:08 pm
No reason there can't be two, cooking is a fairly inventory intensive job.

And I am not taking up the position of guild potionmaker, as I don't want to put the AP into herbalism (or potionmaking honestly, beyond a certain point).
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: majikero on October 31, 2012, 05:09:15 pm
I can make a decent amount of 100 MP or HP or SP pots. I'll take up the potion maker role if some one takes metal conversion. I need tin, zinc and nickel ore for marionette potions.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on October 31, 2012, 05:40:28 pm
I could do some of that. If I get any I'll mail em atcha.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 01, 2012, 02:37:50 am
There's tin, zinc and nickel now!?

I can try to work up to Cook. We'll see. I find it somewhat fun, but I may need some pets... and also, the only thing I dislike is how FAT YOU END UP GETTING. ARGH!
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Ibid Straydrink on November 01, 2012, 05:03:06 am
FAT YOU END UP GETTING. ARGH!

Hot springs!

I like that a number of people are considering taking up the above mentioned craft- the whole idea is to give folks more incentive to make things that benefit everyone in the guild. :)


Posting here before I head off to bed to let everyone know to expect a new face in the guild. I had meant to run her(?) by some of yourselves before admitting her in, but somehow overlooked the option of taking her to the guildstone beforehand, and besides that, wanted to make sure that we snatched her up before anyone else. :P Abben is a level ~100 returning to the game on a new character after a year-long hiatus. She's very friendly and mild-mannered, and handles herself very well in combat. If for whatever reason any issues arise, just speak to Seriyu or myself and it will be handled in a dwarven manner.

Please join me in welcoming Abben into our little niche the next time you log in!
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 01, 2012, 08:40:22 am
I've always liked crafting in MMOs. Probably because I find it more fun to make something to use, instead of simply buying it or being given it.

Not sure if I want to pick up Blacksmithing again. It's kinda fun, but it's also a huge pain in the butt to grind up.

EDIT:
Dangit I've wasted two whole days of triple AP! Darn maintenance/work.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on November 01, 2012, 04:58:21 pm
FAT YOU END UP GETTING. ARGH!

Hot springs!

I like that a number of people are considering taking up the above mentioned craft- the whole idea is to give folks more incentive to make things that benefit everyone in the guild. :)


Posting here before I head off to bed to let everyone know to expect a new face in the guild. I had meant to run her(?) by some of yourselves before admitting her in, but somehow overlooked the option of taking her to the guildstone beforehand, and besides that, wanted to make sure that we snatched her up before anyone else. :P Abben is a level ~100 returning to the game on a new character after a year-long hiatus. She's very friendly and mild-mannered, and handles herself very well in combat. If for whatever reason any issues arise, just speak to Seriyu or myself and it will be handled in a dwarven manner.

Please join me in welcoming Abben into our little niche the next time you log in!


Eyyyy good to hear. I've unfortunatly been sucked into oblivion as it's magically decided to work on my windows 7 compter suddenly (Yes I'm just now getting to playing it what of it), so I guess this is an unintentional hiatus. How long it will last who can say. I might pop on to talk at the new guy at least, sometime.

EDIT: Also, a kind reminder, if you're doing something online (dailies, a dungeon run, crafting, if you're doing a lot of it to an extent (remember a crafting party will raise your crafting success as well as the other guy) etc.) don't forget to try to get current guildies online involved if you can. It's double important now that we've got a new random. Don't feel the need to wait around for them for hours if they're afk, but at least ask.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on November 01, 2012, 06:07:47 pm
I'm sorry guys, I did this to him with my "Ghetto Oblivion on Steam". It's all my fault. :'(
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Ibid Straydrink on November 01, 2012, 10:36:27 pm
I'm sorry guys, I did this to him with my "Ghetto Oblivion on Steam". It's all my fault. :'(

...Not only has your incessant insolence cost the guild it's fine officer, but Oblivion?! He could be playing Morrowind-- HE COULD BE PLAYING SKYRIM!

...I will neither forgive, nor forget this on either of your parts... =_=


Looking to you see again soon, Bari ^o^
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on November 01, 2012, 10:52:23 pm
Hey, it's not my fault he OWNS Oblivion, just that he was inspired to try playing it again.

e: Okay tomorrow I'll switch with Bari, go on for all the easy daily missions and my farm and then play Oblivion all day herp herp
I will really be a major presence on Saturday, though. Rebirth and triple AP eeeeeeee
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 02, 2012, 02:10:52 am
I feel inspired to play Oblivion sometimes too.

Then I forget it's not fun unless I mod the crap out of it, and then I lose interest.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Ibid Straydrink on November 02, 2012, 02:29:36 am
EDIT: Also, a kind reminder, if you're doing something online (dailies, a dungeon run, crafting, if you're doing a lot of it to an extent (remember a crafting party will raise your crafting success as well as the other guy) etc.) don't forget to try to get current guildies online involved if you can. It's double important now that we've got a new random. Don't feel the need to wait around for them for hours if they're afk, but at least ask.

You'll be pleased to know that Art and I took him-her rafting until we were too tuckered to raft anymore.

Time to take up thunder, I think :P
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 02, 2012, 03:02:36 am
So, should I start the Cooking grind sometime? I know it's a pretty quick one, but I will need to find the gold to buy those expensive books at least... I don't think I wanna 'waste' my rebirth to swap to Cooking Talent over it. Will probably just rebirth to Puppets this time to try and finish up the event...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on November 02, 2012, 05:01:40 am
EDIT: Also, a kind reminder, if you're doing something online (dailies, a dungeon run, crafting, if you're doing a lot of it to an extent (remember a crafting party will raise your crafting success as well as the other guy) etc.) don't forget to try to get current guildies online involved if you can. It's double important now that we've got a new random. Don't feel the need to wait around for them for hours if they're afk, but at least ask.

You'll be pleased to know that Art and I took him-her rafting until we were too tuckered to raft anymore.

Time to take up thunder, I think :P

EXCELLENT

So, should I start the Cooking grind sometime? I know it's a pretty quick one, but I will need to find the gold to buy those expensive books at least... I don't think I wanna 'waste' my rebirth to swap to Cooking Talent over it. Will probably just rebirth to Puppets this time to try and finish up the event...

Don't feel compelled if you don't want to, feel free to do it whenever. There's no "solid time" when you need to do it. So if you feel like it, then go nuts.

And I'm enjoying oblivion so far but I have to say the "leveling problem" is kind've making me paranoid. I know I can just lower the difficulty but eeeeeehhhh.

Anyway.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 02, 2012, 04:10:05 pm
Yay finished the Fighter stuff. I think I ended up with Cecilia... and that wasted Master enchant /sigh
I kind of wanted Mina or Ysolte though but...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on November 02, 2012, 04:55:58 pm
It doesn't really have an effect. Wasted master enchant isssss kinda bad. The max damage is nice. 
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Ibid Straydrink on November 02, 2012, 05:22:35 pm
So, while rafting with a random this morning I overheard an interesting bit of information regarding quick gold, and decided to put it to the test...

As it turns out, the teeth-patterned boots exchanged by the Natives at the docks for 11 stars, can be immediately re-sold for 4k gold. Thus, 11 stars = 4k, and one run about 20k. It's not exactly a miracle technique, and I don't know how it stacks up next to wyvern hunting,  but it's certainly better gold-per-minute and less risk than most commerce runs.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: TwilightWalker on November 02, 2012, 06:44:55 pm
So, while rafting with a random this morning I overheard an interesting bit of information regarding quick gold, and decided to put it to the test...

As it turns out, the teeth-patterned boots exchanged by the Natives at the docks for 11 stars, can be immediately re-sold for 4k gold. Thus, 11 stars = 4k, and one run about 20k. It's not exactly a miracle technique, and I don't know how it stacks up next to wyvern hunting,  but it's certainly better gold-per-minute and less risk than most commerce runs.

You mean that isn't common knowledge? I knew it...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 03, 2012, 02:08:40 am
It doesn't really have an effect. Wasted master enchant isssss kinda bad. The max damage is nice.

Yeah, I got that enchant and was like: " :( This is why I shouldn't do side quests BEFORE work..." because enchants... they should just make those not expire or something.

And my Milletian needs to start amassing a harem!
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on November 03, 2012, 02:23:11 am
Speaking of wasted enchants, my Stiff is going to expire in a couple hours. Aw man, it's a Stiff. Oh well, better get to collecting stiff fire cylinders.

As Don said: the moral of the story is you hate the enchanting system.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: TwilightWalker on November 03, 2012, 02:47:48 am
Is the OP ever going to be updated with the Roster? I don't see myself on there, and I have no idea who krisslanza is in game...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on November 03, 2012, 03:18:56 am
Nope. It'll be dumped come the new thread because it's usually just much easier to ask in game, and it's a huge pain to keep up to date. Also I need the space for secret plans. (Krisslanza is Estus by the way)
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on November 03, 2012, 10:31:26 am
Emain Macha minimap is translated now. The water looks nicer too.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 03, 2012, 11:31:37 am
People look at the water?
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Sonlirain on November 03, 2012, 11:38:53 am
There is water in this game?
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: SirAaronIII on November 03, 2012, 11:40:05 am
I mean the water lines on the minimap. The water just looks watery still.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 03, 2012, 01:18:51 pm
Is Mabinogi laggy today or just me? I just had to use like, 6 Nao revives in Normal Ciar because my skills kept not going through or the enemies kept jumping around -_-
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on November 03, 2012, 06:42:33 pm
Yeah it's pretty bad. It seems like they're going through latency issues, they'll likely be resolved, hopefully sooner rather then later.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 03, 2012, 06:48:08 pm
Yeah it's pretty bad. It seems like they're going through latency issues, they'll likely be resolved, hopefully sooner rather then later.

Well, at least it's not just me... still, means I can't play Mabi right now. :(
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on November 03, 2012, 07:24:54 pm
Yeah, just gotta wait for it. They've been fairly on top of lag lately, even if it sometimes takes a little bit of time to resolve, so best to just wait it out.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 03, 2012, 09:56:25 pm
Yeah, just gotta wait for it. They've been fairly on top of lag lately, even if it sometimes takes a little bit of time to resolve, so best to just wait it out.
Maybe post in here when you think it's gone so I'll know :P
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on November 04, 2012, 12:16:57 am
Ibid usually does that but I'll keep it in mind. I'd give it a few days/after the maint coming up tomorrow (I think).
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 04, 2012, 12:37:56 am
Ibid usually does that but I'll keep it in mind. I'd give it a few days/after the maint coming up tomorrow (I think).

Darn such a long wait. I was gonna rebirth like... tomorrow maybe. I don't think I wanna grind out to 50.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on November 04, 2012, 02:09:18 am
Yeah, hopefully they'll slip in a latency fix to tomorrow's maintenance. No guarentees, and rebooting the server always seems to help a tad, if only for a little bit.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 04, 2012, 02:13:32 am
Yeah, hopefully they'll slip in a latency fix to tomorrow's maintenance. No guarentees, and rebooting the server always seems to help a tad, if only for a little bit.

I hope so, gotta get 'dat triple AP! Fighter is AP expensive.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Patchy on November 04, 2012, 02:22:49 am
I keep seeing the thread title... double rainbow this and triple ap that. I've been considering popping back on mabi from time to time, but I still remember the last time I was on running alby advanced with Don and Mobz or I think it was his human, and I was getting some pretty bad lag spikes in there. Granted lag goes hand'n'hand with mabi, but how has it been lately?
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 04, 2012, 02:55:01 am
I keep seeing the thread title... double rainbow this and triple ap that. I've been considering popping back on mabi from time to time, but I still remember the last time I was on running alby advanced with Don and Mobz or I think it was his human, and I was getting some pretty bad lag spikes in there. Granted lag goes hand'n'hand with mabi, but how has it been lately?

Right now it's pretty bad. The event makes the weekends pretty rough.

Also I keep forgetting to work on Koas. Bad me.
I should totally put in a Glas Ghaibhleann megabeast.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: Seriyu on November 04, 2012, 03:02:19 am
I keep seeing the thread title... double rainbow this and triple ap that. I've been considering popping back on mabi from time to time, but I still remember the last time I was on running alby advanced with Don and Mobz or I think it was his human, and I was getting some pretty bad lag spikes in there. Granted lag goes hand'n'hand with mabi, but how has it been lately?

Yeah it's pretty bad currently. Playable, but not good. You might try tomorrow after the maintenance finishes, but I make no promises. I might change the title when it lightens up. (in fact I think I'll go add a lag indicator right now that's a great idea)
Title: Re: Mabinogi-Triple AP/Free VIP event! - Patch released. Notes in thread.
Post by: krisslanza on November 04, 2012, 03:06:51 am
I keep seeing the thread title... double rainbow this and triple ap that. I've been considering popping back on mabi from time to time, but I still remember the last time I was on running alby advanced with Don and Mobz or I think it was his human, and I was getting some pretty bad lag spikes in there. Granted lag goes hand'n'hand with mabi, but how has it been lately?

Yeah it's pretty bad currently. Playable, but not good. You might try tomorrow after the maintenance finishes, but I make no promises. I might change the title when it lightens up. (in fact I think I'll go add a lag indicator right now that's a great idea)

Actually you mean when the maintenance finishes TODAY because past midnight = next day! /nitpick
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Ibid Straydrink on November 04, 2012, 09:58:45 am
Figured I would log in and hunt some enchant scroll before maintenance this morning... I figured wrong. :P

The game has gotten so choppy since yesterday afternoon, I would no longer dub it "playable" at all. Despite that, I'm glad to see them performing another in what has seemed like a series of routine maintenances, and imagine things will be fine until the next after this morning. :D
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: alexwazer on November 04, 2012, 11:23:38 am
Lag is still rather bad after maintenance, but the game is still somewhat playable.

During week days, it tends to get much better, so Patchy, if you have time to hop on then, I wouldn't let the lag talks stop you. Besides, there's a lot of stuff that can be done even when the lag is out of hand: part-time jobs (you'll restart that from scratch, so the earlier you get back on the better :P ), crafting material gathering, low-tier dungeons, weapon proffing even commerce is manageable if you can accept a certain level of risk.

Also, the current triple AP event will last the whole month, unlike previous double rainbows which were only during week-ends, so this is a very good time to get back into Mabi. Even using only free rebirths, you could get 2 of those during the event, so that's an easy 300+ AP. Especially if you haven't done the Genesis G1-3 since they provide lots of AP too and tons of easy experience. You also have free VIP for the next 3 weeks, which is really nice if you want to work on crafting skills thanks to the extra inventory space.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Patchy on November 04, 2012, 12:31:09 pm
The lag is a little disapointing considering I got a dino for a pc and already have a good bit of lag that I just can't get rid of. But the ap boosts are very tempting, I might just have to give up trying to do g9-12 before my lvl hits 300. I'm 260ish or so, and 1 rb would shoot me way over 300, and I'm definately old enough to rb by now, probably even got my old title by now.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: alexwazer on November 04, 2012, 12:59:54 pm
Wouldn't worry too much about doing G9-12 with level above 300. I did it with Don and Kyu, except for a few missions that I did on intermediate level with either Seriyu (Bariaus) or Aaron (Direzie). Some missions are pretty rough, but for the most part those are also the ones that allow party. There's also more people that are 300+ or getting there soon and thus that would be able to help. I think G9 finale would be one of the worse, but IIRC that's where you are at now, so it would be possible to finish this before rebirthing.

I know what you mean about having issues on your side. It isn't much better here.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Patchy on November 04, 2012, 02:27:10 pm
Yeah, I'm at g9 finale now. I'll probably hop on later tonight or maybe tomorrow night. Got some things I need to get done today.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Ibid Straydrink on November 04, 2012, 02:51:56 pm
Hrm... the lag is still pretty much as bad as it was this morning. I'm not sure they ever completed the maintenance- the game was online all morning, from what I could tell.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Seriyu on November 04, 2012, 04:59:20 pm
It looks like they didn't for some reason, and it's also only a daylight saving times maintenance. That's very odd. I can't seem to find any commentary on the forums about it because naturally everyone is flipping out about the lag as per usual. I guess it's so short we may have all missed it, and they just never updated the news post for some reason? Very odd.

EDIT: Yeah someone mentioned the maint today, it happened, it just doesn't help. Which rules out that the servers are overheating I guess. Maybe something in one of the servers is goin bad.

EDIT2: Wow yeah, if these lag reports are accurate nexon basically can't ignore this if they want to have any semblence of maintaining their servers. So they'll prolly get it here fairly soon. They've been getting better about it. And Tasket, the presumably one tech guy on the forums (or perhaps one tech guy period) has flat out stopped posting since the first. I'd bet money on them working on what the issue is, now that it's clear it's not just a memory leak or server overload.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Ibid Straydrink on November 04, 2012, 09:11:30 pm
On the bright side, the crushing latency has given me some time to do some Mabinogi-related things outside of Mabinogi, which is nice, since I am so single-minded once I get sucked in.

One of the things that I am working on tonight, is list of dungeons rewards (both dropped and chest-bound) with a few notes. For instance, most people wouldn't think much of the low-resolution teeth-patterned boots obtained from Ciar beginner, but their 4k resell value would more than cover a newbie's repairs, never mind the chance for a rank A suffix scroll!

After that, I intend to compile information for a sort of flowchart on enchantment progression that will hopefully be a bit more optimal than consulting the wiki on the fly. :P
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: majikero on November 04, 2012, 09:40:44 pm
The lag is horrible. All I manage to do is the daily puppet event. Even then, I had to force myself to endure that for the 30 AP pots I'll get.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Patchy on November 04, 2012, 09:43:06 pm
Those teeth patterned boots can also be found as random drops through rabbie normal and basic if I recall. Usually walk out of basic with 3 or 4 of them in addition to all the fomor scrolls.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Ibid Straydrink on November 04, 2012, 10:40:31 pm
The lag is horrible. All I manage to do is the daily puppet event. Even then, I had to force myself to endure that for the 30 AP pots I'll get.

Well, in the meantime, why not brush up on your Irish Mythology? (http://en.wikipedia.org/wiki/Fomorians)

Those teeth patterned boots can also be found as random drops through rabbie normal and basic if I recall. Usually walk out of basic with 3 or 4 of them in addition to all the fomor scrolls.

I know where I'm going the next time DR rolls around. ^^
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: majikero on November 04, 2012, 10:43:10 pm
It's rabbie normal and basic huh?

Well, I should go look for more thunder page 4 in normal while looking for a pass for advance to get ice spear pages.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Patchy on November 04, 2012, 10:51:52 pm
I know for sure they are in rabbie basic. I think rabbie normal has them too, but not sure on it.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: krisslanza on November 04, 2012, 10:55:13 pm
Gotta make 'dat gold! Though, you earn a good amount doing Commerce...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Patchy on November 04, 2012, 11:03:27 pm
Hehe, back during g1 and 2 (early 08 maybe... darn memory is going on me), rabbie basic was the gold dungeon. Also only had access to tir dun and bangor, and tir was the main town. Geeze and I miss the 5k dyes back then.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: SirAaronIII on November 04, 2012, 11:14:58 pm
Gotta make 'dat gold! Though, you earn a good amount doing Commerce...
Nobody likes commerce except Ibid and there's something wrong with him. :P
Hehe, back during g1 and 2 (early 08 maybe... darn memory is going on me), rabbie basic was the gold dungeon. Also only had access to tir dun and bangor, and tir was the main town.
Dark days indeed. I remember seeing shields and thinking "geez who the hell is ever going to have 60k i better save up for a claymore those are waaay cooler".
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: krisslanza on November 04, 2012, 11:57:34 pm
Hehe, back during g1 and 2 (early 08 maybe... darn memory is going on me), rabbie basic was the gold dungeon. Also only had access to tir dun and bangor, and tir was the main town. Geeze and I miss the 5k dyes back then.

I thought the money maker back then was "whichever dungeon had the most Mimics" :P
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: SirAaronIII on November 05, 2012, 12:39:55 am
Rabbie has many mimics... kinda.... but the real money's in the armored skeletons. Drop scrolls like crazy.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: krisslanza on November 05, 2012, 12:47:47 am
Rabbie has many mimics... kinda.... but the real money's in the armored skeletons. Drop scrolls like crazy.

True, but the Armored Skeletons are also vastly harder to take down then Mimics.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Seriyu on November 05, 2012, 01:56:50 am
Nah, they're fairly predictable, barring a sudden bow brandishing.  :P
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: krisslanza on November 05, 2012, 02:09:00 am
Nah, they're fairly predictable, barring a sudden bow brandishing.  :P

And they're multiaggro I think, and oneshot you. :P
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Patchy on November 05, 2012, 02:26:04 am
The skeles in normal and basic are single aggro. Though they can and will multi if you hit one while another one jus aggroed you. That usually happens after finishing one and you run to the next one, but another sees and aggros you before you hit the one you were going for. Best strat there is simply to wait after you kill one. Once you see the !!, then rush it, the skeles will usually run around for a bit before they load a skill, or decide to attack. And in multi skele aggro situation, best bet is to mill or play dead. And 1-shotting is nothin new in mabi, lots of mobs will do that, mabi has always been geared toward not taking the hits at all if you can help it.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: krisslanza on November 05, 2012, 02:33:01 am
The skeles in normal and basic are single aggro. Though they can and will multi if you hit one while another one jus aggroed you. That usually happens after finishing one and you run to the next one, but another sees and aggros you before you hit the one you were going for. Best strat there is simply to wait after you kill one. Once you see the !!, then rush it, the skeles will usually run around for a bit before they load a skill, or decide to attack. And in multi skele aggro situation, best bet is to mill or play dead. And 1-shotting is nothin new in mabi, lots of mobs will do that, mabi has always been geared toward not taking the hits at all if you can help it.

That's the worst. When you go attack and JUST then one randomly aggros you...
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: TwilightWalker on November 05, 2012, 04:21:05 am
Yaaaaaay, got myself the Pierott, Colossus, and Huw titles. God what a grind.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Ibid Straydrink on November 05, 2012, 07:13:47 am
Interesting fact- it seems that the omni-present lag is actually only awful on channels 4 and up. Abben and I went rafting this morning, and found that while channel 5's session choked it's way down the river, channel 1 was almost completely smooth.

If you're still experiencing latency, try logging into channel 2 or 3 and doing your thing. :)
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: SirAaronIII on November 05, 2012, 05:51:00 pm
It is true! Channel 2 is a ton better than 5 was yesterday. This is a truth.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Seriyu on November 05, 2012, 05:55:06 pm
Huh. Dunno if I'll be getting on just because of that, but maybe it's lightening up.

EDIT: Also, fact, channel 1 and 2 ARE hosted on different servers, so it's apparently just one of the servers acting up. Who knew. I think 7 might be on a different server too, but I'm not sure.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Patchy on November 05, 2012, 05:59:20 pm
Patching up now. Though I've also been looking through the wiki, while waiting for the patcher. I see they made a lot of new life skills out of the old skillless tasks before. I could have already been a master at some of those too, had they been around sooner. Oh well, some do have some nice stat boosts on them.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Seriyu on November 05, 2012, 06:00:55 pm
Yep, there's also a talent system now that replaces destinies. It's neat and will give you a whole load of stats relevant to whatever skills you have. It's semi complicated but there is a fairly up to date wiki article on them.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Patchy on November 05, 2012, 06:15:51 pm
So I see. It definately looks interesting, and if I'm understanding it right, looks like I'll have close-combat, smithing, and archery as my highest talents.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: SirAaronIII on November 06, 2012, 01:53:03 am
So the lag's good on channels 2 and 3 so far as I can tell. However, I have found anguish in my heart (seriously I don't feel too good) so I'll be taking a small break. I'll probably just come on a bit every day and run a Their Method on int with my puppet or something.

Seriously, puppets are really good there if you have up to act 7. Use act 6, use act 4 for a bit of extra damage, then act 7 at them to finish them zombies off.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: krisslanza on November 06, 2012, 03:18:31 am
Puppet storyline was weird.

Also lacked sexy Mabinogion women.
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Ibid Straydrink on November 06, 2012, 06:45:07 am
Patching up now.

I get it, I get it!  8)

With blatant disregard for Bari's mini-hiatus and Dir's life-threatening condition, I managed to purchase 6 Ciar dungeon boxes at a bargain price, and would like to see who and what we can muster for some hardmode fun. If an advanced pass pops out, we could always bring some of the lower-leveled folks along for, or even brave the worst that dungeon has to offer. :D

Addendum: I cannot overstate just how much I am enjoying the new talent system, especially in regard to the simple cosmetics, and I'm awestruck with the apparent number and variety of titles. Just a moment ago I passed someone on the side of the road wearing "Master Philosopher," which was interesting, since I'd never seen that before. Currently, I'm running around as a "Great Slayer," and have yet to bump into anyone else of the same "class."

It's really quite nice, and makes me a little nostalgic on the count of its similarity to the old FF Tactics games. ^^
Title: Re: Mabinogi-Triple AP/Free VIP event! - Currently lagging to hell and back.
Post by: Seriyu on November 06, 2012, 05:51:07 pm
Yeah it's really really awesome. How's the lag doin? Still confined to specific channels, gotten better, what? You know what I think I'll just get on and see for myself.

EDIT: Also hey, maint tomorrow, scheduled. Is it for the lag? Who can say? At any rate the restart should help a tad.

EDIT2: Hey yeah channels 1-3 are great.
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Skyrunner on November 06, 2012, 09:44:14 pm
The only title I have is Seasoned Potionmaker :/ What variety? ;_;
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Seriyu on November 06, 2012, 10:03:39 pm
there are a bunch of combination titles, like there's one for a rank 3 talent of puppets and music, rank 6 talent for lance and close combat, rank 6 talent for close combat and martial arts etcetc.

There's a list on the wiki if you're interested.
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Skyrunner on November 06, 2012, 10:14:05 pm
Hmm... I only need to gain two levels to get a gold background for Potionmaking! xD

Also, I think they scored the skills wrong. Herbalism, which is much easier to learn than Potionmaking, gives great hunks of XP, while Potionmaking (thousands of herbs a rank!) gives so little...
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: alexwazer on November 06, 2012, 10:23:31 pm
Herbalism also requires a lot more AP however. Ranking potion making might make you go insane, but it requires very little AP.

That being said, life skills talents are insanely easier to rank up than combat ones, but also provide much lower bonus (still very good).
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: SirAaronIII on November 06, 2012, 11:50:30 pm
So guys, how about the statue? Since 1-3 aren't actually that bad, it should be doable sometime soon.
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Seriyu on November 07, 2012, 05:45:08 pm
I assume you want to do it on a tuesday?
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: SirAaronIII on November 07, 2012, 05:49:10 pm
Yes, the most likely date is next week. Most likely.
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Seriyu on November 07, 2012, 06:01:04 pm
I will likely be in on it then.
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Ibid Straydrink on November 07, 2012, 07:38:59 pm
I will likely be in on it then.

Next week is a busy week for me; I probably won't be around more than a few hours a day, except on Sunday and Monday...

And a brief update:

- Please welcome Catiana, our second non-B12er,  to the guild if you see her when you log in. She's quite friendly, conversational, and has a sharp sense of humor. :)

- We still need a guild logo. Seriyu, you mentioned a dwarf sprite- throw me a link, would you? :P Everyone else, feel free to post your ideas (as well as those for the guild robe color scheme) here or pitch them in-game.

- Until further notice, I will now be paying 3k per cm for regular gems, and 20k per stack of holy water. Do not be afraid to take advantage of this!

- With any luck, I intend to have the guild felafel stand cooking by this weekend. For those of you who don't remember/forgot due to the effects of computer screen-induced tumors, the food kiosk will be up will be kept up while I am away on a certain channel, so that you can buy all the buff-gibing food and beverages you like at an affordable price!

- Commerce, Karu runs, hardmode, and some arena fun need to go down, soon!

Also, no to intimidate anyone, but I would like to suggest a *gulp* Peaca Normal run sometime early next month, after the triple AP business has passed. Last time we got a few rooms into the second floor, and as Donryu pointed out, the baddies we were butting heads with were almost as bad as they get in that dungeon. With our two premier archers, myself and another mage (Dir), and a few warriors/support people, I'd feel pretty confident.

Classifieds:

[] I'm looking for someone to prof a Lion Claw Lance. It's dirty work, but I promise it will pay well.
[] Buying mana herbs! Speak to me in-game, we'll talk.
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Seriyu on November 07, 2012, 09:26:39 pm
Oh I meant the little smily face the normal ascii DF tileset uses.
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Skyrunner on November 08, 2012, 03:02:05 am
Mana harbs~ D:

It's official, everyone else is ahead of me :x
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: krisslanza on November 08, 2012, 03:41:21 am
Mana harbs~ D:

It's official, everyone else is ahead of me :x

I'm sure I'm behind you!
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Seriyu on November 08, 2012, 05:06:10 am
Also I'd be up for proffing that lance, it'll be an excuse to get the lance skills.
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Patchy on November 08, 2012, 12:09:01 pm
Eh... you're probably ahead of me. Then again that tends to happen when I don't play regularly for over half a year. *shrugs* Barius, Don, Direzie, and Ibid apparently mince generation bosses now, and have plans for a peaca run soon, and have been semi-successful with one in the past. Yeah I feel a bit underpowered now, but it's all good. I just got a lot of catch-up to do. Though dunno if my dinosaur of a comp can play the catch-up game with mabi's resource requirements, the lag was pretty horrible for me last night. Though I suspect a lot of that came from having the entire alexina population condensed into only 3 working channels. Hopefully when Nexon fixes 4-7 my lag situation will even back out.
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: JimDale on November 08, 2012, 12:30:34 pm
Any of you know how often the 'Marketplace Modification Coupon' drops from the Smell of Wine shadow mission?
I'd really like to maximize the power on my Highlander, but the durability on it is really starting to suffer due to bad rolls with repairs, and I'd rather not *waste* two upgrade slots just to do gem repairs.
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: alexwazer on November 08, 2012, 01:01:42 pm
@Patchy

Yeah, good part of the lag was coming from that. I was also lagging pretty badly around the Stonehenge and so did Direzie apparently, based on his Eagle refusal to land at some point. I'm also often getting some lag spikes after entering a new map, especially shadow missions. This is however my craputer's fault.

As for "catching up", you don't have all the much to do, well you probably will never catch up with Ibid unless he stops playing and might not be able to with Don either. However, you'll be able to catch up in overall possibilities faster than you think, especially with the triple AP going on.

However, you might want to rethink your skill growth plans. Since the Genesis update, smash is much much more useful, windmill isn't as much (awesome+1 instead of +3), ranking refining/life skill for Dex isn't as important since you get a lot more Dex from talents; production mastery by itself can rank several talents which almost always gives permanent Dex. A few of the new life skills are very cheap AP-wise while also providing decent or above decent stats.

@Jim

No idea about that, but it's usually possible to find one on housing board or in shops. If the cost is bit too high for you, we might be able to arrange something ("we" would probably include Ibid here :P).
Title: Re: Mabinogi-Triple AP/Free VIP event! - LAG = Ch1-3:Good Ch4-7: Bad
Post by: Seriyu on November 08, 2012, 05:58:16 pm
Eh... you're probably ahead of me. Then again that tends to happen when I don't play regularly for over half a year. *shrugs* Barius, Don, Direzie, and Ibid apparently mince generation bosses now, and have plans for a peaca run soon, and have been semi-successful with one in the past. Yeah I feel a bit underpowered now, but it's all good. I just got a lot of catch-up to do. Though dunno if my dinosaur of a comp can play the catch-up game with mabi's resource requirements, the lag was pretty horrible for me last night. Though I suspect a lot of that came from having the entire alexina population condensed into only 3 working channels. Hopefully when Nexon fixes 4-7 my lag situation will even back out.

Yeahhhh I don't really mince generation bosses, and am only around cumulative 400. :p

Dir is around 200 I think? You've got a point with don and ibid though. The triple AP is a wonderful chance as alexwazer said, too

EDIT: Also, settings that have a particular effect on framerate.

Turn Hide Quest Info on.
Hide talent icons
Flip the V-Synch options around until you find out what works best, there may not be a noticible difference but it can be a huge thing
Water Reflections/shadows off, as your computer is old and probably not good at dealing with that sorta thing.
Title: Re: Mabinogi-Triple AP/Free VIP event! Hot Time Nov. 10th, 50 AP pot+suit!-LAG=Good.
Post by: Seriyu on November 09, 2012, 05:51:28 pm
Hot time event tomorrow, works like last time. A reminder.
Title: Re: Mabinogi-Triple AP/Free VIP event! Hot Time Nov. 10th, 50 AP pot+suit!-LAG=Good.
Post by: majikero on November 09, 2012, 06:22:00 pm
Not gonna make it to the event.

On the bright side, I got the new bell fox card.
Title: Re: Mabinogi-Triple AP/Free VIP event! Hot Time Nov. 10th, 50 AP pot+suit!-LAG=Good.
Post by: Seriyu on November 09, 2012, 06:25:56 pm
I did like how those clothes looked.

EDIT: As a note 4-7 is starting to lag again. I'd just start the exodus to 1-3 now.

EDIT2: Bellfox prefix title, +8 max damage, +10 HP, so it's really nice.
Title: Re: Mabinogi-Triple AP/Free VIP event! Hot Time Nov. 10th, 50 AP pot+suit!
Post by: krisslanza on November 10, 2012, 03:15:25 am
Now for a VERY important question.

Triple AP + Double Rainbow = x6 AP?
Title: Re: Mabinogi-Triple AP/Free VIP event! Hot Time Nov. 10th, 50 AP pot+suit!
Post by: SirAaronIII on November 10, 2012, 03:50:04 am
I don't know if there's a DR. Maybe, but probably not.

Also, I will be futilely attempting Ghost of Partholon tomorrow. Stay tuned.
Title: Re: Mabinogi-Triple AP/Free VIP event! Hot Time Nov. 10th, 50 AP pot+suit!
Post by: SirAaronIII on November 10, 2012, 03:01:17 pm
Double post for I found midis of Dwarf Fortress music (http://www.bay12forums.com/smf/index.php?topic=54611.0). The bad news is, the game song (when optimized by 3MLE) is still ~2300 characters, or nearly double the maximum number r1 composing can write.

Goldurnit.
Title: Re: Mabinogi-Triple AP/Free VIP event! Hot Time Nov. 10th, 50 AP pot+suit!
Post by: krisslanza on November 10, 2012, 03:30:02 pm
My bad about the DR. I saw the new Hot Time thing and didn't see the DR stuff was from October...
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 10, 2012, 06:58:45 pm
And hot time is over, last one for real this time guys.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 11, 2012, 02:34:41 pm
Attention Fjallheimers: our first Guilde Robe is now available from Eavan in Dunbarton under the corresponding tag- be wanred, it is quite dwarfy! :P
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: krisslanza on November 11, 2012, 02:48:29 pm
Attention Fjallheimers: our first Guilde Robe is now available from Eavan in Dunbarton under the corresponding tag- be wanred, it is quite dwarfy! :P

So it's on fire and made from the skin of cats?
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 11, 2012, 05:11:37 pm
Attention Fjallheimers: our first Guilde Robe is now available from Eavan in Dunbarton under the corresponding tag- be wanred, it is quite dwarfy! :P

So it's on fire and made from the skin of cats?

Metaphorically speaking, yes!
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Patchy on November 11, 2012, 06:42:02 pm
Going to be busy this week. So I'll be rather scarce in mabi, but should be back on Friday.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 11, 2012, 06:46:58 pm
Hullo, I prolly won't be on today, as I'm dealin with stuff (nothing bad don't worry). Also haircut. Tomorrow I will likely return. But if not prolly just a hiatus. And if ibid would like to discuss THE PLANS please feel free to PM me.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 11, 2012, 11:03:00 pm
Darn if Life Drain crystals aren't really hard to make. Out of 13 mystic pearls (which are really rare for some reason), I made 2 successfully at 31% success.

I think it may just be faster to run lots and lots of missions and hoping they appear in the end chests.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on November 11, 2012, 11:16:38 pm
Is it just me or do enchants not follow prefix/suffix anymore?

I put the catastrophic enchant on my hat expecting it to replace the mana magician suffix but it went into the prefix slot.

Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 11, 2012, 11:28:28 pm
I think that's because Catastrophic is actually a prefix. For srs.

Also Bari what kind of upgrade stones were you looking for? I got a blue one hunting cows.
e: In other news, I succeeded at cloning Life Drain crystals at a 24% success rate with my crappy rE synthesis oh god it feels so good

and I have a Crag Cow elite pass, on my giant unfortunately, but we can probably make things work.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 12, 2012, 05:11:19 pm
I use blue personally, I think abben or pretty much any archer will be using red. Don't forget you can clone those life drain crystals too.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 12, 2012, 05:38:07 pm
Taking the day off in late observation of Veteran's Day. Need to make a visit to the local cemetary, then spend the rest of the day watching WWII documentaries and browsing and old history textbook. :P

 I work 50 hours this week, so I will probably be scarce. Message me if anything explodes.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 12, 2012, 06:12:08 pm
EDIT: NEVERMIND I'M DUMB also ignore the next few posts

FALSE ALARM YA'LL

For serious.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on November 12, 2012, 07:55:23 pm
I'm on for the AP and daily stuff. It's November and there's NaNoWrimo and I'm behind that as well.

Anyways. Alot of people seems to go on and off and a few are there all the time. I think November is the busiest month for alot of people.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 12, 2012, 08:17:30 pm
Yeah that's a good point it's the holiday season and that's fine if that's the case, but if there is or isn't an issue I want it out, so I can have some peace of mind. It is entirely possible this is self inflicted because I THINK TOO DAMN MUCH a lot of the time. Also good luck on the NaNoWriMo.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: alexwazer on November 12, 2012, 09:17:46 pm
STOP THINKING! It's bad for your health and much worse on the mental side.

Seriously, I was a bit dumbfounded by that previous message. I haven't been on as much lately, because College and MOAR College, but whenever I've been on, I've seen more activity within the last week than in the previous 2 or 3 weeks. So I had the impression things looked brighter and... wait, you've got a migraine don't you?

I don't think there's any reason to worry. If anyone's bored because there's no one else, they either need to find something to do on their own or post here to suggest something to do. I'm usually glad (too much in fact) to drop college stuff for an hour or two to do something else, but I'm too mentally exhausted (and just generally lazy) to take any initiative.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 12, 2012, 10:13:02 pm
Thinking is bad for you, this is very very true. I guess I was imagining it, haw haw haw. And yeah don't feel compelled to jump in if ya don't want, like I said. :P

FALSE ALARM YA'LL

EDIT: Went ahead and edited the post because it's clear I've been too worried about this stuff, hawhaw. No sense in causing undue duress.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 14, 2012, 05:42:10 pm
Bumpin. I do not have much to say as I haven't been on (I might start getting on for dailies at least), but I don't want to have to dig through the topic list when I do get back so.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 15, 2012, 04:36:16 am
Bumpin. I do not have much to say as I haven't been on (I might start getting on for dailies at least), but I don't want to have to dig through the topic list when I do get back so.

Take as long as you need. ^_^

It's fairly ironic, finding how much more I can enjoy a good Mabinogi binge after taking a few days off.

And for what it's worth, both of the new recruits seem quite content with the guild as far as I can tell, and adding a handful more in due time will probably work in favor of Fjallheim's survival when the rest of us take our breaks to recuperate. :P
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 15, 2012, 05:16:51 am
Yeah definitely, I just dunno if they're quiiiiite self sufficient yet.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 17, 2012, 03:13:54 am
Yeah definitely, I just dunno if they're quiiiiite self sufficient yet.

They're certainly getting there. It's nice to see folks like Abben and Catiana relaly getting into the game, and taking the reins on guildchat. Future B12ers, those ones. :P On that note, Catiana has expressed an interest in combat, but is having trouble, even with the basics. Unfortunately, I haven't had the chance to take her along on a good dungeon run, so if anyone here crosses her path, you might just do that.

And to close the day, I'd like to welcome our newest guildie, Nanaho. This was the one I was really hoping would join us about a week and a half ago, but who wound up going with Academia instead. It turned out that they weren't all they were cracked up to be, so we've gone ahead and taken her in. :D
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 17, 2012, 03:31:16 am
Eyyyy, that's awesome. I might log on soon (maybe tomorrow), I'd be happy to show Caitana the ropes.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: krisslanza on November 17, 2012, 05:22:00 am
Just as a FYI, kind of trying to play more Vindictus. Also probably Guild Wars 2 this weekend due to the event. Not sure when I should squeeze in some Mabinogi time for 'dat AP still.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Singularity125 on November 18, 2012, 02:27:52 pm
Daaayuum. You guys have had near constant AP events since I ditched the game. And Triple AP. And I missed half the month.

But I have so many other games to play and things to do! And a full-time job! Must... resist... >.<

...Well, I'm not going home for thanksgiving, but I have two days off. I probably won't be resisting that well. xD
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: alexwazer on November 18, 2012, 06:07:30 pm
I haven't been on much lately, mostly because I've been getting the urge for some space gaming. Mabinogi needs more spaceship and... erm, nevermind DevCat already added some space cat stuff and lightsabers, don't want more of THAT.

I'll still be logging on here and there, but until I've got my fill of space related fun, don't expect to see me often :P

Oh and also, exams coming up.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Patchy on November 19, 2012, 06:59:47 pm
I know I told a few of you if I ever figured out the account and pw for my first mabi account, I'd take a screenie of my char. So earlier today I had a bit of spare time, and decided to rack my brain for all my old possible account names/emails and passwords I might have used for it. Well I finally got it, my first mabi account I had created over 4 years ago.

Spoiler (click to show/hide)

Well I had a fun little bout of nostalgia, finding her again and even running her around the world of mabi for a bit. Also found a few other of my forgotten about accounts though none near as old as this one.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: krisslanza on November 20, 2012, 11:56:58 am
Man, she OLD Patchy.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 20, 2012, 10:24:17 pm
Yeah, that's neat, pretty sure it's older then the oldest account I found of my own, it was only like 80 something I think.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 20, 2012, 10:47:11 pm
Yeah, my account was like.. 218... but this was a couple months ago and I don't wanna figure out how it stacks up til' now.

Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 21, 2012, 11:18:02 am
I'll size up my first character as soon as maintenance finishes up, provided I'm not distracted and lured into selling my very soul to whatever Black Friday goodness awaits!

In other news, I'm feeling a lot better this morning, so if anyone has anything planned for latter in the day (I know that Xandak wanted to steamroll his-her G1 finale) I'll more than likely be game.

Aside from that, I've had a bit of an urge to raft and hot air balloon lately, and some our our newer Fjallheimers are there with me... so a nice clean-up of Suytu river might be overdue. :P
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 21, 2012, 12:14:36 pm
I thought you sold your soul a long time ago. :P
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 21, 2012, 04:02:36 pm
I thought you sold your soul a long time ago. :P

Nope, that was yours!  ;D

Speaking of soul-selling-- THE RETURN OF THE PHOENIX IS NIGH! 8)
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 21, 2012, 04:07:03 pm
Yeah, I logged on and got some quests about Quiz Shows or something. This is important, I think.


EEEEEEEEE!!!
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 21, 2012, 05:50:13 pm
If I recall the quiz show lets you win a free pet if you do it well enough. How well is well enough, I forget.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 22, 2012, 05:35:59 am
Posting here for good measure!

First and foremost, let's welcome our newest guildie, Deadcygnus (I know I butchered his name to the guild), a.k.a. Diclonii's brother! From what I can tell, he's well-armed and armoring, but still getting started, and will probably be happy to join up in on our many excursions.

Second, for you Seriyu- I managed to rustle up Liberty Saber for 450k, grey metal hilt and a gold blade. They don't get much cheaper or cleaner than that! Unfortunately, it's missing 4 points of durability, which I would gladly have had repaired.. if it didn't cost 42k. :P On the bright side, the proficiency is already at 90. For your bank's sake, I hope you intend to ego that thing. :P
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 22, 2012, 03:47:21 pm
I saw one for 435k but then I was too poor and I already bought him something, so I decided not to.

Also please tell me you are really going through with "A Very Fjallheim Thanksgiving" :P
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 22, 2012, 06:03:27 pm
Posting here for good measure!

First and foremost, let's welcome our newest guildie, Deadcygnus (I know I butchered his name to the guild), a.k.a. Diclonii's brother! From what I can tell, he's well-armed and armoring, but still getting started, and will probably be happy to join up in on our many excursions.

Second, for you Seriyu- I managed to rustle up Liberty Saber for 450k, grey metal hilt and a gold blade. They don't get much cheaper or cleaner than that! Unfortunately, it's missing 4 points of durability, which I would gladly have had repaired.. if it didn't cost 42k. :P On the bright side, the proficiency is already at 90. For your bank's sake, I hope you intend to ego that thing. :P

Pff, like buying a sabre for 400k every few months would be any better.  :P

I think I can manage, thank yah! I appreciate it.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 22, 2012, 08:21:25 pm
I saw one for 435k but then I was too poor and I already bought him something, so I decided not to.

Also please tell me you are really going through with "A Very Fjallheim Thanksgiving" :P

I think I slept through it. DX
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on November 23, 2012, 09:08:31 pm
I just realize there's a maid/butler package and commerce partner on sale.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: krisslanza on November 23, 2012, 09:21:19 pm
I just realize there's a maid/butler package and commerce partner on sale.

Yeah I bought some myself. I so want more maids, but I don't need Butlers so... bleh.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 23, 2012, 10:35:28 pm
Huh, there are also pajama and Winter Wolf character cards. I was going to wait for a special card but I ended up just getting a regular one and now I'm a bit angry because they didn't announce those and I spent a teeny bit more nx than I could have arghargaararharargr
RAGE OVER ENTIRELY INSIGNIFICANT THINGS


e: Apparently it was actually announced, but it was added as an edit to the other sale announcement. Darn.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on November 23, 2012, 10:52:04 pm
HAPPY DAY! I finally found exploration page 4!  :D

Time to grind for glowing parts then or is getting 2mil easier?
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 23, 2012, 11:25:09 pm
HAPPY DAY! I finally found exploration page 4!  :D

Time to grind for glowing parts then or is getting 2mil easier?

For the number of times we've actually run a glowing dungeon, I would say that the drop rate has been very good. Right now, I have two statues (gnu and imp) and I imagine you could find more at less than 2 mil if those aren't enough.

I myself won't have enough time for a good Karu run until Sunday afternoon PST, but you're welcome to these. Alternatively, myself and others (if they wanted to come along) could run it for you. :)
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on November 23, 2012, 11:27:56 pm
I do have issues with getting disconnected from very long dungeons. I'll pay you back for it.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 23, 2012, 11:33:02 pm
I'm coming! I will never get enough of Karu because god dammit it's Karu.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: krisslanza on November 24, 2012, 12:06:18 am
Huh, there are also pajama and Winter Wolf character cards. I was going to wait for a special card but I ended up just getting a regular one and now I'm a bit angry because they didn't announce those and I spent a teeny bit more nx than I could have arghargaararharargr
RAGE OVER ENTIRELY INSIGNIFICANT THINGS


e: Apparently it was actually announced, but it was added as an edit to the other sale announcement. Darn.

I have like 8 and something k in Credit. Then like 5k in Prepay. Not enough for the Bell :(
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 24, 2012, 12:16:43 am
Personally, I like the Winter Wolf one more. Bonus: it's cheaper. :P

Doesn't come with a title, though. Oh well.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 24, 2012, 12:57:55 am
Huh, there are also pajama and Winter Wolf character cards. I was going to wait for a special card but I ended up just getting a regular one and now I'm a bit angry because they didn't announce those and I spent a teeny bit more nx than I could have arghargaararharargr
RAGE OVER ENTIRELY INSIGNIFICANT THINGS


e: Apparently it was actually announced, but it was added as an edit to the other sale announcement. Darn.

I have like 8 and something k in Credit. Then like 5k in Prepay. Not enough for the Bell :(

I have a pretty good-looking Bell Fox outfit (F). Next time we log in together, we could talk about a trade. :)

Oh, and sorry for the D/C last night. Yet another wonderful power outage. >_> I don't think I will be on much until Sunday, as I am currently developing an addiction to FTL and Mount and Blade: Warband (Female mercenaries during medieval times for the win! :D)

Curse you, indie-game goodness!
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 24, 2012, 01:04:41 am
Hey, the guildmaster is not allowed to play games outside of Mabinogi! Somebody oust this man! :P
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: krisslanza on November 24, 2012, 01:27:12 am
Huh, there are also pajama and Winter Wolf character cards. I was going to wait for a special card but I ended up just getting a regular one and now I'm a bit angry because they didn't announce those and I spent a teeny bit more nx than I could have arghargaararharargr
RAGE OVER ENTIRELY INSIGNIFICANT THINGS


e: Apparently it was actually announced, but it was added as an edit to the other sale announcement. Darn.

I have like 8 and something k in Credit. Then like 5k in Prepay. Not enough for the Bell :(

I have a pretty good-looking Bell Fox outfit (F). Next time we log in together, we could talk about a trade. :)

Oh, and sorry for the D/C last night. Yet another wonderful power outage. >_> I don't think I will be on much until Sunday, as I am currently developing an addiction to FTL and Mount and Blade: Warband (Female mercenaries during medieval times for the win! :D)

Curse you, indie-game goodness!

As if I could afford trading :P
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 24, 2012, 03:25:44 am
Well, my sister found another Exploration Journal page 4. Those things are kinda valuable, right?
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 25, 2012, 01:36:51 am
Double posting because I have a ton of Rabbie Adv. passes but nobody to go with :'( :'( :'(
They're all gonna expire, oh nooooo


Anyway so Aco, my sister, and I were running it and it wasn't actually as bad as Bariaus kept trying to tell me. I am definitely up to do more of this.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 25, 2012, 05:28:12 pm
So Ibid's prophecy has come true and I've gotten skyrim. I'll try to be on anyway but I'll prolly be on less until the madness wears off.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: alexwazer on November 25, 2012, 06:57:44 pm
Logged in today after a 2 weeks hiatus. I didn't really play, I cleared all bags and VIP inventory and rebirthed my characters to 10 years old, using the bell-fox cards I got for Don and Kyu before I left (d'aww, so cute).

So, 2 things to note from that: I'll be off for longer than expected (RB at 10) and I'm expecting to get back in eventually (future frustration avoided from having stuff inaccessible in VIP).


I've realized that with the multiple double rainbows and events, I've been mostly working on achieving... whatever, instead of simply enjoying the game with the character as they are. I cannot enjoy a game by focusing only on the destination, I also need to enjoy the journey. Bwahaha, this sounds so silly, but true. So I'll be back when I actually feel like playing, rather than getting stuff done.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 25, 2012, 08:09:21 pm
Oh yeah, that reminds me:
THE FREE VIP ENDS TOMORROW CLEAR OUT YOUR JUNKS BEFORE YOU LOSE IT FOREVER!!!
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Singularity125 on November 25, 2012, 09:02:40 pm
I'm in a similar boat to alexwazer, except that I'll be back when the crippling lag is gone. :P

Seriously, every time this game gets a wave of attention, it gets a wave of lag to go with it. Unfortunate, that.  :-\
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: krisslanza on November 25, 2012, 09:55:15 pm
I'm in a similar boat to alexwazer, except that I'll be back when the crippling lag is gone. :P

Seriously, every time this game gets a wave of attention, it gets a wave of lag to go with it. Unfortunate, that.  :-\

The Nexon hamsters are always a bit out of shape.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 26, 2012, 05:38:09 pm
Iunno, lag's been pretty okay lately I feel. It's never really lagless unfortunately.

Then again maybe I'm just comparing it to the previous god awful lag, that was litterally so bad you couldn't move.

Logged in today after a 2 weeks hiatus. I didn't really play, I cleared all bags and VIP inventory and rebirthed my characters to 10 years old, using the bell-fox cards I got for Don and Kyu before I left (d'aww, so cute).

So, 2 things to note from that: I'll be off for longer than expected (RB at 10) and I'm expecting to get back in eventually (future frustration avoided from having stuff inaccessible in VIP).


I've realized that with the multiple double rainbows and events, I've been mostly working on achieving... whatever, instead of simply enjoying the game with the character as they are. I cannot enjoy a game by focusing only on the destination, I also need to enjoy the journey. Bwahaha, this sounds so silly, but true. So I'll be back when I actually feel like playing, rather than getting stuff done.

Yeah, it's fine, no worries. :p
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 27, 2012, 10:30:35 pm
Okay, sort of a bump for not-very-important news:
- The quiz show is a thing, and will continue being a thing until December 12th. So get your flamemare before then, if you want one.

- I saw some people petitioning about farming requiring VIP now because of bots. So... if you farm........ which I think like 2 people do... be aware. Oh well.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: krisslanza on November 28, 2012, 03:02:20 am
Okay, sort of a bump for not-very-important news:
- The quiz show is a thing, and will continue being a thing until December 12th. So get your flamemare before then, if you want one.

- I saw some people petitioning about farming requiring VIP now because of bots. So... if you farm........ which I think like 2 people do... be aware. Oh well.

I would totally farm if I could actually remember to take care of the crops...
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 28, 2012, 06:49:07 pm
I overheard a pro tip: Start your quizzes on channel 5 (it's early by 10 minutes or so), then go to channel 3 and do it, then go to channel 4 (it's late 10 minutes or so). Boom, 90 tickets for the price of 3... or so I heard. I'm about to test it out.


Also we're all hiatusing at once. I just hit a million gold (not much but OMFG 1 MIL!!!) which has been like a lifetime goal for me so I think I'll follow suit. Maybe.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 28, 2012, 06:50:56 pm
I overheard a pro tip: Start your quizzes on channel 5 (it's early by 10 minutes or so), then go to channel 3 and do it, then go to channel 4 (it's late 10 minutes or so). Boom, 90 tickets for the price of 3... or so I heard. I'm about to test it out.


Also we're all hiatusing at once. I just hit a million gold (not much but OMFG 1 MIL!!!) which has been like a lifetime goal for me so I think I'll follow suit. Maybe.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on November 28, 2012, 08:12:23 pm
I've been on and off for a while and I never see anyone online most of the time.

I got the last 30AP pot from the puppet event. Don't really care about the quiz event. I suck at those.

I'm trying to earn 5mil to buy the mabinogi school uniform set remaining ice spear pages

Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 28, 2012, 09:11:59 pm
We can totally get page 2, I know because we did a few Rabbie Advs before. We could totally do it again if we had some passes. If you get one, say so in thread.
Page 1 and 5 can be gotten from Coill Elemental, which I still need to do. I'll keep an eye out for any pages from there.
Page 4... Kitty Wizards.... Rundal Siren...... You're on your own there, except pass hunting. You can probably just buy a suspicious pass and then get it changed into a siren pass, and I think you are way strong enough to do that alone. Stop being modest it's true you are super powerful Aco.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on November 28, 2012, 09:25:38 pm
I did upgrade my crystal lightning wand for mp reduction. I can spam thunder to my hearts content.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 28, 2012, 09:27:52 pm
Yeah A lot of people are probably preoccupied with the steam sales, at least on the B12 side. Dunno about the randoms.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 29, 2012, 01:43:57 am
Dunno about the randoms.

See: College finals.

I'll be back, soon enough, at least to chat with some of my favorite peoples (you folks!) and goof around. I think that Donkyuseilex hit the nail on the head for me as well- too much time spent trying to hit nails, and not enough put toward just roaming around. Which is inevitable when you binge-play MMOs, but still, not good.

So, for now I reckon I'll just binge on indie games, relax before the holiday rush, and bide my time until I'm feeling more enthusiastic. :P

On that note, I need to unearth some more careerist roguelikes...
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on November 29, 2012, 02:28:37 am
Actually, I was sort of thinking that too: we mostly played because we wanted to get better. Now that all of us on hiatus are decently strong, we have nothing to really work for. We have good equipment, good skills (mostly), and have done the main important G quests. All that's really left is some frippery like pages, most of which are sort of easy (but boring) to get.



Except Shock 6. Dang dullahans.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on November 29, 2012, 02:55:19 am
My main issue is that I feel as though there are a lack of ways to apply our strength/skill/affluence. It would be wonderful if there were a sprawling guild homestead to piece together or some sort of balanced competitive element to the game (jousting, wine-making, and the fashion contest scratch this itch somewhat), but for the moment, I feel like I'm roaming a vast graphical chatroom with an near omnipotent avatar...  :-\
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on November 29, 2012, 06:05:04 am
Yeah, that's kinda the issue at the end of the day, it's an issue in all MMOs of course but with mabi it's exacerbated as not only is there no level cap, but a total level of 200 is tiny, and realistically done content with a good group ends at about 300-400 unless you want to do advanced peaca dungeon runs or something.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on November 29, 2012, 09:42:37 am
We rarely do anything as a group though, mostly because it's hard to organize anything over the internet.

Anyways, I've manage to make a decent combat style with my puppet/magic combo. I'm looking forward to test it out in a party.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on November 30, 2012, 09:48:00 am
I'm kinda bored so here's a puppetry overview!

Control Bar skills:

Wire Pull - use wires to pull enemies towards you. Useful for separating a single target from a group. You can even use it to save someone from a combo by pulling enemies away from them. Needs testing on group settings.

Puppet's Snare - holds enemies for 3-6 seconds depending on rank. Deals damage per second and one last big damage on release. Useful for holding things down. Needs testing on group settings.

Marionette skills:

Colossus/Pierrot marionette - summons a giant or a little girl for you to control. Actually two separate skills with no difference in stats. Rank whichever you like best in appearance. Marionette appearance changes at rank 9 and rank 5. Ranking this increases marionette stats.

Control Marionette - the actual skill needed to use the puppet. Ranking this increases marionette attack. 70% of player attack stats is transferred to marionette under control. Higher ranks unlocks more puppet skills.

Act 1: Inciting Incident - weak smash like attack with stun. Below rank 9, the stun is almost as long as the recovery from knockback. At rank 9 stun is 2 seconds and 3 seconds at rank 1.

Act 2: Threshold Cutter - a 3-hit combo skill. Gives bonus crit chance and each hit can crit. At rank 1, can cause more damage than smash with 700% total plus 35% crit bonus on each hit.

Act 4: Rising action - AoE skill around the user. Has bigger range and damage than windmill but longer cooldown and fewer stats at the same rank.

Act 6: Crisis - AoE skill around the marionette. Pulls enemies within range towards the puppet and has a provoke effect for a few seconds. Also gives the marionette a defense bonus slightly longer than provoke duration. Nice skill remove aggro and bunch up enemies for other AoE skills. Needs Control skill at rank B to learn.

Act 7: Climatic Crash - room clearing AoE skill. Marionette charges forward with a wide attack and disconnects from the user. Can hit multiple times if enemies are still in the attack path. Skill button needs to be held down till the screen flashes white to use. Needs Control skill at rank 9 to learn.

Act 9: Invigorating Encore - bring the marionette to life. It will have it's own Ai when not controlled and attack anything within range. Activation causes a weak AoE burst and boost marionette attack. Bonus will stack with Control skill. To activate, you need to build up a spirit gauge by using other Act skills. Needs rank 5 in Control skill to learn.

Marionette maintenance:

Your marionette has it's own HP and increases with each rank of it's summon skill. It does not have any self-recovery. Only Huw can heal your marionette for a price but Marionette potions can be bought from any healers. When your marionette "die", either bring it to Huw or use a repair kit bought from healers. Overusing marionette potions can reduce the total health similar to injuries. This can be fix by Huw or use of repair kits.

Potions can be crafted.

Marionette 50 potion
-bloody herb
-base potion
-tin ore

100 potion
-sunlight herb
-base potion
-tin ore
-zinc ore
-10 mana

300 potion
-mana herb
-base potion
-tin ore
-zinc ore
-nickel ore
-10 mana

500 potion
-golden herb
-base potion
-tin ore
-zinc ore
-nickel ore
-20 mana

You can also craft 30 potion but why the hell would you want to?

Tin, zinc and nickel ore can only be made with metal conversion.
Copper->Tin
Silver->Zinc
Gold->Nickel

You can also craft the repair kit but it easier to just buy them.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: TwilightWalker on December 07, 2012, 11:22:48 am
Mabi on Steaaaaaaaaam~
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: krisslanza on December 07, 2012, 02:47:26 pm
Was surprised to see it on Steam, but I was wondering when it would happen.

Also seems Mabinogi 2 now has a name and has some trailers. Mabinogi 2: Arena.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on December 07, 2012, 02:48:20 pm
Sooo PvP mabi?
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Aklyon on December 07, 2012, 03:14:35 pm
Sounds like its either that, or its obtained elements of the elder scrolls.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: krisslanza on December 07, 2012, 03:34:41 pm
Doesn't look like PVP at all in that trailer, lots of Fomors. And a mecha.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Ibid Straydrink on December 07, 2012, 03:45:17 pm
And a mecha.

Sounds like its either that, or its obtained elements of the elder scrolls.

 8)
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on December 07, 2012, 05:21:29 pm
Just to let everyone know that the active randoms are leaving the guild now. Also, if no one is on for next week, I'll be doing G3 final, Rabbie Adv, Karu glowing, and Peaca Normal in that order and I'll be doing them all solo.

I'll post pictures of my terrible deaths success at the end.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on December 07, 2012, 05:24:31 pm
Can you make it?! Evidently not because Peaca Normal needs 4 people to enter. :P

I've really just been not playing because suddenly my internet speeds are down the chute. They are terrible.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on December 07, 2012, 05:28:27 pm
There's plenty of solo videos so I assume that limit has been removed.

Check the wiki. G17 season 3 imminent. Monster transformation will be added to adventure talent. Also delicious daily AP quest.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: SirAaronIII on December 07, 2012, 05:31:14 pm
Well, there's always getting 3 randoms just to go in and leave right after. Maybe that's how. I don't know if the limit's been removed, you'll have to see for yourself.

Also doesn't G17S3 reduce EXP requirements to level up? I remember reading somewhere that it'd be a lot easier to get to level 100 in a single rebirth. And it adds AP to the Chapter 3 quests (G9-12), too.

Mabi on Steaaaaaaaaam~
Where was this? I must see for my own eyes.
e: Whoa, it is. It's just kinda there in the Steam Store, with no announcement on the Mabinogi site. Though considering that they've only recently announced the quiz event, despite it starting a couple weeks ago or so....
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: majikero on December 07, 2012, 05:35:10 pm
Cheack the Mabi steam forum. People are already complaining and bashing the game. Oh, the lower exp thing is there on the wiki so maybe we'll see some level 200 around.
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Aklyon on December 07, 2012, 05:40:53 pm
Its on the frontpage of steam, just scroll through enough of the scrolly thing on there and you'll see it.

Tis what reminded me of this thread, actually >.>
Title: Re: Mabinogi-Triple AP/Free VIP event!
Post by: Seriyu on December 07, 2012, 06:24:04 pm
THE TIME HAS COME, there might be a new thread in a few days. To hopefully catch some new folks. I'll change the title now though.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 07, 2012, 06:41:37 pm
I just want to point out that I made about 1mil in 2 days.

I sold all my gems in a kiosk. I tried selling potions but it seems that potion prices still hasn't recovered from the potion fishing event. 100 potions sell for 15k on MP and 10k for HP and SP. My best seller is fine leather that sells for 7k each and holy water.

Man I love that little cart. Too bad I didn't take advantage of it during the free VIP. I got VIP till Christmas. I think I'm addicted to VIP service. I'm still not doing gatcha like some people here.  :P

Also, I somehow got a pure white maid uniform for 15k. I think that was a typo. I traded my only white dye for a black one but I think I was scammed. It looks like dark purple to me.
Title: Re: Mabinogi-Now on Steam!
Post by: alexwazer on December 07, 2012, 08:52:08 pm
Well damn, forum ate my previous message apparently...

So short version of it coming on...

It's nice to see Mabi showing up on Steam. I might hop in once in a while. It would not be for any specific reason, but I kinda miss smashing stuff already, so random wandering and smashing.

Besides, while I haven't played at all lately and might not be on much still in the near future, I always check here for updates and stuff. So if anyone plans something, like karu/peaca/G3 finale run, and want some extra help, I would gladly join if I can.

I might be over my head in college stuff right now, but it never (sadly) stopped me from spending some too much time in games.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 07, 2012, 10:21:29 pm
Double rainbow this weekend for them steam users.

I knew it.   :D
Title: Re: Mabinogi-Now on Steam!
Post by: Skyrunner on December 07, 2012, 10:36:58 pm
Mabinogi 2 ... is frankly, a let-down.

The two videos that have been revealed are, respectively, a trailer and a combat technical demo. But the trailer looks exactly like Vindictus (slash slash flash flash monsters flying everywhere), and the backstory indicates that we'll have no freedom except in the "Arena", where we fight for the gods and perhaps against the gods. The Arena is probably a synonym for instanced dungeon.

The tech demo says that Z,X,C are the three keys used to fight, harkening back to the four-button arcade brawler games, where there are three attack buttons and one 'jump' button. It also reminds me of DFO, where Z and X are attack buttons, while C is 'jump'. How it will translate to 3D is hard to tell, but I suppose they've had done a good job.

The main reason the videos seem to be a let-down is because, being a player of Mabinogi, I expected more of that goodness, a 3D overworld, crafting as a more serious part of Mabinogi (unlike now, cough cough >.>), maybe a new combat system, and of course, lots of clothes. :D
What the video tells me is that, in accordance with the idea that having a big overworld like WOW does only serves to drive up costs for little benefit, they will restrict the game area to a couple towns and have no field combat, just instanced dungeons, like Vindictus. And while that might appeal to some people, I liked the systems like grinding so much crafting, or wandering around, or just hanging around the wild. What I would have liked is a game that — against the general flow of things, where combat is the alpha and omega of game dev in MMORPGs — actually expanded on those elements. Perhaps a more interactive crafting system with less grinding, or perhaps a wilderness exploration that worked like an instanced dungeon. Perhaps, even with high levels, having monsters that actually challenged you (and not in the ARGH WHY DOESN'T MY DAMAGE GET IN kind of cheap, false difficulty). Dx

So TLDR: I probably think Mabi 2 is going to be more like Vindictus than Mabinogi, but we should wait to see.

Also, sad that the party's over and everyone's going home now xD Everything's been done and there's nothing left .
Title: Re: Mabinogi-Now on Steam!
Post by: Aklyon on December 08, 2012, 12:15:03 am
I know Vindictus has a (not so) simple keyboard-only controls mode, but its not the default and last time I checked the skill descriptions were a wee bit broke for it (the mouse/keyboard controls were fine) so it wouldn't be exactly the same, controls-wise. If it has more than two towns then that already beats vindictus.
Title: Re: Mabinogi-Now on Steam!
Post by: Skyrunner on December 08, 2012, 12:18:44 am
Still, the part I'm focusing on is that, if it follows in Vindictus's steps like it seems to have so far, it probably won't have an overworld. It's actually one of the new fads, to reduce unneeded development costs in MMORPGs, I think. It also seems combat oriented, and not at all about a fantasy life. The name itself says "Arena"...
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 08, 2012, 12:24:09 am
Good God, puppetry made infiltration easier. Without it, I'll never be able to finish this. Stupid place won't allow me my main attack, which is magic.
Title: Re: Mabinogi-Now on Steam!
Post by: krisslanza on December 08, 2012, 05:06:25 am
Still, the part I'm focusing on is that, if it follows in Vindictus's steps like it seems to have so far, it probably won't have an overworld. It's actually one of the new fads, to reduce unneeded development costs in MMORPGs, I think. It also seems combat oriented, and not at all about a fantasy life. The name itself says "Arena"...

I believe Mabinogi 2 was always going to be a "upgraded" Vindictus in a sense. As Mabinogi Heroes has shown the "darker" side to the Mabinogi world, and people seem to like it. Mabinogi 2 is basically continuing this, as it's not longer a light-hearted romp through the world, as even in Mabinogi, you're seeing all the shadows creeping around.

Also Mabinogi 2's earliest tech demos consisted of little more then showing off the physics engine, which even modeled individual plates of armor moving. Also the rippling or a horse's muscles, so possibly there might be SOME overworld. Oh, and also breasts that actually seem kind of realistic. That's important. Clearly.
Title: Re: Mabinogi-Now on Steam!
Post by: Skyrunner on December 08, 2012, 05:29:10 am
Well, I think they could have kept it dark, but with things to do, like Mabinogi 1. Another Vindictus would probably just divide their own fanbase...
Title: Re: Mabinogi-Now on Steam!
Post by: krisslanza on December 08, 2012, 12:13:08 pm
Well, I think they could have kept it dark, but with things to do, like Mabinogi 1. Another Vindictus would probably just divide their own fanbase...

Looking at it, it still seems a bit different from Vindictus. Although it currently does look like an 'upgraded' Vindictus.
Title: Re: Mabinogi-Now on Steam!
Post by: Aklyon on December 08, 2012, 01:07:46 pm
Is there any info on what engine it has? Because as far as the options screen looks, Vindictus uses source.
Title: Re: Mabinogi-Now on Steam!
Post by: krisslanza on December 08, 2012, 01:21:22 pm
Is there any info on what engine it has? Because as far as the options screen looks, Vindictus uses source.

I think it was being made on a brand new engine due to the completely different physics in, like, everything. But don't quote me.
Title: Re: Mabinogi-Now on Steam!
Post by: Ibid Straydrink on December 08, 2012, 06:24:56 pm
Oh, and also breasts that actually seem kind of realistic. That's important. Clearly.

I prefer two protruding rectangles for bewbs.
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 08, 2012, 08:00:45 pm
To stop this before it happens (seriously no boobchat please), we'll be waiting until the next patch for a new mabinogi thread. We of course, being the high council of elders.
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 08, 2012, 08:57:45 pm
I think i'll check this game out.
I'll download it tonight.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 08, 2012, 10:37:25 pm
Dooo iiiitttt.

I think I can recruit people in the guild but I''m not sure. I think the guild stone isn't there anymore.

Anyways, send me a note or friend request or mail, whatever.

IGN: Acolyte0

Also post your game name here.
Title: Re: Mabinogi-Now on Steam!
Post by: Ibid Straydrink on December 08, 2012, 11:20:22 pm
I think the guild stone isn't there anymore.

Whaa? We should be up under premium until December 24th... and I'll gladly spot another month or two before that. :P
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 08, 2012, 11:29:30 pm
I never go to Cobh anymore so I never notice.

Anyways, since it's Saturday, I tried synthesizing a war sword using 1 kite shield and 2 gathering knives. I got a slightly stronger fluted short sword. Anyone wants it?
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 09, 2012, 10:59:51 am
So, from the 10 minutes i've played so far, I kinda like this game.

Just got finished getting owned by an armadillo, though.

My IGN is Kathias.
I'll throw you a friend request, majikero, if I can figure out how.
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 09, 2012, 06:42:58 pm
Yep, for now Acolyte0 is for all intents and purposes the big guild man, although direzie is around sometimes too. If you've got any questions about stuff that people in chat can't answer feel free to hit up the thread with questions! It can be a pretty steep learning curve, but when you get the hang of it it's pretty easy.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 09, 2012, 07:34:07 pm
Ibid still needs to log in and accept the people I invite though.
Title: Re: Mabinogi-Now on Steam!
Post by: Ibid Straydrink on December 09, 2012, 08:12:23 pm
Ibid still needs to log in and accept the people I invite though.

Unless you've invited more into the fold since the two I accepted this morning, we should be up to date. ;)

As an alternative, Seriyu is going to be away a while yet and is willing, I could always pass Officer privileges to you. I don't want to push the idea, however, since he is essentially the guild's B12 founder. I'd pass mine on if I could, but alas...
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 09, 2012, 11:31:06 pm
I am 100% okay with this.
Title: Re: Mabinogi-Now on Steam!
Post by: Rose on December 09, 2012, 11:58:24 pm
Funny thing, while I can play mabinogi just fine, I'm region-locked out of the steam version.
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 10, 2012, 06:30:09 am
Is the friends list and guild stuff account based or character based, I.E. When I make a new character on Tuesday, will I need another guild invite/track down my friends?

EDIT: Anyway, you guys wont see me until tomorrow or the day after, I'm deleting my character and trying out a new one.
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 10, 2012, 05:40:20 pm
Okay, new plan, I'll just make another account, screw waiting.
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 10, 2012, 05:55:44 pm
They are character based, the guild invite honestly isn't a huge issue, just tell someone in the guild as you hop onto the new guy and then throw a friend request at the inviter.
Title: Re: Mabinogi-Now on Steam!
Post by: Ultimuh on December 12, 2012, 07:37:04 pm
So.. what are the limits of it being F2P?
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 12, 2012, 07:54:08 pm
F2P limits.... lesse, most of it is that you will have very little inventory space. If you're not too interested in crafting it's not sooooooooo bad, but crafting can clog up your inventory right quick, and if you want to carry around more then one set of clothing/armor to switch up on you'll basically need pets to hold stuff (pets are a one time payment and mostly function as pack animals).

Since they give mounts to F2P players during the tutorial now I Honestly think that's about the only thing. There's a lot of P2P only clothing/armor, but due to how armor works it's mostly for show.

(namely all armor of a certain category, clothing,light,heavy all have the same stats and upgrades barring some end game armor sets that aren't P2P, and some that are, although all the big name stuff is F2P, so basically all clothing is statistically the same, all light is the same, all heavy is the same, etc. Wear whatcha want.) 

So basically there's a lot of F2P content, pretty much as much as there is P2P content, and you'll mostly just have to travel light if you go F2P, which again, if you're interested in combat is easy. If you wanna craft, it's doable, but be prepare to do some inventory tetris/inventory juggling.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 12, 2012, 07:55:48 pm
You're stuck with 3 characters if you start human.

You're stuck with a small inventory.

You get an experience penalty from killing monsters in one spot.(Anti-bot feature)

You can only get cash shop items from players.

Extra inventory comes from cash pets.
Title: Re: Mabinogi-Now on Steam!
Post by: Ultimuh on December 12, 2012, 07:56:40 pm
About crafting.. how.. interesting is it?
Most MMO-type crafting are quite boring in my opinion, especially that of WoW's system.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 12, 2012, 07:57:47 pm
You pick raw materials. Refine said materials. Make items.

Basically.
Title: Re: Mabinogi-Now on Steam!
Post by: alexwazer on December 12, 2012, 08:05:42 pm
You pick raw materials. Refine said materials. Make items.

Basically.

+ mini game

Mini games aren't too thrilling, but at least they allow you to do something that can affect the crafting results. Yay!
Title: Re: Mabinogi-Now on Steam!
Post by: Ultimuh on December 12, 2012, 08:08:01 pm
At any rate, I am trying to get the game via steam, but nothing seem to be happening?
Why is this thing not downloading yet?
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 12, 2012, 08:14:13 pm
you can only do that in north america apparently.
Title: Re: Mabinogi-Now on Steam!
Post by: Ultimuh on December 12, 2012, 08:15:55 pm
Then why is it on a European version of steam?  ???
 
edit: Wait.. I seem to have it in steam's folder, then why didn't I see it download on steam itself?
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 12, 2012, 08:19:28 pm
its trying to reach the non-existing EU servers apparently.
Title: Re: Mabinogi-Now on Steam!
Post by: Ultimuh on December 12, 2012, 08:22:46 pm
Ny how.. it does mean I DO have it.

So.. what server are you guys on?
And what was the name of the guild again?
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 12, 2012, 08:25:22 pm
we're in Alexina.

The guild is Fjallheim. Stone is in port Cobh, turn left before before the path down.

have a wiki

http://wiki.mabinogiworld.com/
Title: Re: Mabinogi-Now on Steam!
Post by: Ultimuh on December 12, 2012, 08:26:19 pm
Just discovered why It refused to do anything on steam: http://mabinogi.nexoneu.com/ (http://mabinogi.nexoneu.com/)
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 12, 2012, 08:29:31 pm
You have to play the NA servers.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 12, 2012, 08:40:17 pm
Okay, I told Dir that I'll be doing G3 final solo with magic.

Died on the first floor. I underestimated this place. Gonna need more MP pots.
Title: Re: Mabinogi-Now on Steam!
Post by: alexwazer on December 12, 2012, 10:19:48 pm
Hehe, G3 final is no walk in the park, well maybe it is, but it's in a post-apocalyptic zombies filled park and you're wounded, unharmed and blind... nvm, not a walk in the park it is. First floor is a walk in the park compared to others however :P

Unless you are overly determined in doing it solo, you might want to wait until this week-end. I won't have time to do a run until friday evening, but would gladly join if you go during the week-end. Oh and you would have to mention it here as otherwise I easily not even log in.
Title: Re: Mabinogi-Now on Steam!
Post by: Ultimuh on December 13, 2012, 09:55:57 am
Combat training is really weird.. o_O
Title: Re: Mabinogi-Now on Steam!
Post by: adwarf on December 15, 2012, 04:14:58 pm
*poke* Its nearing holiday time, people should play this more :D On another note I finally reached Rank 9 in Sword mastery, woot!!!!!
Title: Re: Mabinogi-Now on Steam!
Post by: krisslanza on December 15, 2012, 04:41:20 pm
I would be playing more, but Vindictus just had Vella come out.  :o
I'll have to make time at some point though...
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 15, 2012, 05:26:15 pm
Combat training is really weird.. o_O

Combat in general is hard to get the hang of, don't be afraid to ask for pointers from other people in guild, or in thread!
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 15, 2012, 08:40:13 pm
My best advice for melee is this:
Open up with a normal attack combo, assault slash when the enemy is knocked down.
Switch to counter attack,
Switch defense, block attack,
hit them with normals until knocked down, assault slash,
counter attack,
defense, hit with combo,
assault slash...
Rinse and repeat.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 15, 2012, 08:56:28 pm
What, other people are online? Why do I only see 2 people online for the past week then?

Also, why is there double rainbow?
Title: Re: Mabinogi-Now on Steam!
Post by: adwarf on December 15, 2012, 09:00:17 pm
What, other people are online? Why do I only see 2 people online for the past week then?

Also, why is there double rainbow?
I just started to get on today, but yeah there is a double rainbow woot!
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 15, 2012, 09:01:06 pm
Too bad its already ending then. Why won't they go non-stop rainbow for the weekend?
Title: Re: Mabinogi-Now on Steam!
Post by: adwarf on December 15, 2012, 09:01:57 pm
Too bad its already ending then. Why won't they go non-stop rainbow for the weekend?
I'd prefer if they did non-stop rainbow for a week over Christmas time :p Then I haz all the free-times
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 15, 2012, 09:02:57 pm
Something to look forward to next update.

Quote
What's in store for Shamala:

-Transformation mastery
-Lord Missions
-Demon Weapons
-Snowball fight event
-Winter character cards
-Cheetah Pet
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 15, 2012, 10:23:51 pm
Like, 3 minutes after I logged in earlier, the Double Rainbow was over.
Title: Re: Mabinogi-Now on Steam!
Post by: krisslanza on December 15, 2012, 11:36:33 pm
They'll probably do another Double Rainbow for Christmas-ish time. They seem to be doing them a lot lately.
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 16, 2012, 12:12:54 am
Yeah, it's a great way to let people get caught up.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 16, 2012, 12:39:41 am
but they're only doing it at peak hours.

I wish they do 24hour rainbow like before.

Also, how much do thunder pg4 sell for?
Title: Re: Mabinogi-Now on Steam!
Post by: SirAaronIII on December 16, 2012, 01:05:04 am
It can go anywhere between 1mil and 200k. Go high, I think. Them there things are sorta rare.
Title: Re: Mabinogi-Now on Steam!
Post by: krisslanza on December 16, 2012, 11:12:24 am
Darn, I was going to get that Bell Fox card thing, but seems they stopped selling them... recently. Darn.
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 16, 2012, 05:27:38 pm
Yeah, if they're announcing a particular character card then it's usually only up for a limited time. Sometimes it even tells you how long it'll be up, although Iunno if it was for this one.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 16, 2012, 06:00:26 pm
I'm waiting for their Christmas character card. There will also be a snowball fight event.
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 16, 2012, 08:26:30 pm
If I got the free giant card from whats-his-face in Vales, can I rebirth with the character I make with it?
Title: Re: Mabinogi-Now on Steam!
Post by: SirAaronIII on December 16, 2012, 08:30:41 pm
Yes, you can. You can't rebirth to a different race though. But rest assured, assistant characters are rebirthable.
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 16, 2012, 08:31:46 pm
Thats awesome, thanks.
Think i'll make this one my dedicated blacksmith.
Because a Grand Master Blacksmith title would look awesome on a giant swinging around a huge hammer.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 16, 2012, 09:35:26 pm
Well, better buy a pet with large inventory then. You can't transfer via bank between races unless you got premium.
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 16, 2012, 09:41:34 pm
Yep, blacksmithing is inventory intensive. It should be fine if he's not carrying around weapons though. or at least only one weapon.
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 16, 2012, 09:42:44 pm
I can always mail stuff between chars, haven't had problems with that yet.
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 16, 2012, 11:07:54 pm
Also good!
Title: Re: Mabinogi-Now on Steam!
Post by: Sergius on December 17, 2012, 09:30:08 pm
Ok, posting to follow, and to let y'all know that I just started playing and applied for the Guild.

EDIT: I'm trying to "rescue the villager" in some dungeon, but after I kill the spider nothing happens, the villager just sort of roams around the screen and I can't talk to it!

EDIT2: NVM, I had to click on the statue at the end and leave :P
Title: Re: Mabinogi-Now on Steam!
Post by: adwarf on December 19, 2012, 02:30:53 pm
Its the Christmas update! Woot~
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 19, 2012, 02:42:46 pm
Still tomorrow, can't wait though.

I hope the other guildies comes back.
Title: Re: Mabinogi-Now on Steam!
Post by: adwarf on December 19, 2012, 03:37:18 pm
Still tomorrow, can't wait though.

I hope the other guildies comes back.
I do to, if only so I can find a way to throw snowballs at people >: D
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 19, 2012, 07:57:34 pm
I find this to slowly be losing it's magic for me.
I feel like i've done everything already.
That being said, I haven't come close.
Plus, Christmas is coming up, and with that, comes new games.
*Cough* Call of Duty
Anyway, don't know how much more you guys will see me, it was a pretty fun game while it lasted though.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 19, 2012, 08:17:44 pm
Don't worry about it. Mabi is fun in short burst. You don't need to force yourself to play.

Still, you might miss the Christmas update tomorrow.
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 19, 2012, 08:49:35 pm
Whats the update going to add?
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 19, 2012, 08:56:19 pm
Shamala, Christmas event and character cards. Pets.
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 19, 2012, 08:59:29 pm
Shamala?
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 19, 2012, 09:01:37 pm
It's adds transformation skill to adventure talent. Expect people messing with transformation for the next few weeks.
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 19, 2012, 09:04:07 pm
K, thanks.
So, really, nothing in this update means a thing to me.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 19, 2012, 09:12:57 pm
So you don't like to snowball fight?
Title: Re: Mabinogi-Now on Steam!
Post by: Facekillz058 on December 19, 2012, 09:23:55 pm
I like to bring handcarts full of baby food and rocks back and forth between towns.
Depends on how much fun the snowball fight is.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 19, 2012, 09:26:37 pm
That's what I wanna find out as well.

I give Nexon 50/50 odds that something will break. Just a warning.
Title: Re: Mabinogi-Now on Steam!
Post by: SirAaronIII on December 19, 2012, 09:36:07 pm
This is G17S3, right? The one with lowered EXP requirements? Or was that another thing?
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 19, 2012, 09:38:58 pm
From Wiki.

Spoiler (click to show/hide)

So yes, AP quest and lower exp requirements. (hopefully)
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 20, 2012, 06:04:58 pm
Update almost done. Yay!

NPC transformation is cash shop gatcha. Boo!

Snowball fight. Yay!

Monster summoning urn gatcha. Boo!

Character card based on The Nutcracker. Yay!

Join us this Christmas season.

Edit. Holy cow transformation is fun! 15AP everday!

Edit2. It's not 15 AP. Its 15 AP coupon and 10coupon = 1AP.
Title: Re: Mabinogi-Now on Steam!
Post by: Ibid Straydrink on December 20, 2012, 09:36:03 pm

Edit2. It's not 15 AP. Its 15 AP coupon and 10coupon = 1AP.

Reiterate?
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 20, 2012, 10:09:02 pm
snowball fight is sooo much fun.
Title: Re: Mabinogi-Now on Steam!
Post by: krisslanza on December 21, 2012, 05:11:09 am
I can feel my wallet loosening already... *shakes fist at Nexon*
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 21, 2012, 05:47:47 am

Edit2. It's not 15 AP. Its 15 AP coupon and 10coupon = 1AP.

Reiterate?

Yeah, asking myself. PArtially for title update.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 21, 2012, 09:38:23 am
Ok I'll explain the daily AP quest. You get quest to do shadow mission that gives you 15 coupons. 10 coupons = 1 AP. You get one for Tailltean and Tara I think.
Title: Re: Mabinogi-Now on Steam!
Post by: Singularity125 on December 21, 2012, 12:18:16 pm
So, if you did both every day, that would equate to 3 AP? Not amazing, but I guess it beats using paid rebirth cards.

That being said, I won't be playing for a while. I'm flying home for Christmas and I won't have a computer that can play Mabinogi. Or most of my games, really. Oh well...
Title: Re: Mabinogi-Now on Steam!
Post by: TwilightWalker on December 21, 2012, 12:20:17 pm
Shamala tsundere moe~
Title: Re: Mabinogi-Now on Steam!
Post by: krisslanza on December 21, 2012, 12:32:35 pm
I'll see about making some time for Mabinogi in the coming days, though I will admit my schedule is pretty full it feels like...

Shamala looks pretty nice, by the way. That character art~
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 21, 2012, 03:42:07 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Yeah I'm enjoying transformation. Too bad it cost almost 400 AP to rank 1.
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 21, 2012, 05:32:41 pm
OH MAN RABBITS.

The daily AP quest isn't too bad, 3 instead of 5. Still a raank a day for many skills until they get into higher ranks.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 21, 2012, 05:43:46 pm
Yes but good GOD, Shadow Wizard is a pain to solo even on basic.
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 21, 2012, 05:54:11 pm
The AP quest is shadow wizard of all things? Lame.
Title: Re: Mabinogi-Now on Steam!
Post by: majikero on December 21, 2012, 05:55:20 pm
Thats the one I got. That was yesterday.

I think I understand now. AP quest is daily shadow mission. The non-VIP one.

Try a round of snowball. It's either an even match or a one sided stomp.
Title: Re: Mabinogi-Now on Steam!
Post by: Seriyu on December 21, 2012, 09:03:27 pm
Ooooh, I see. Interesting.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Sergius on January 01, 2013, 01:09:42 pm
D'oh... I was told that at level 30 I was going to lose half my bank and I read somewhere I had to put all my items in the RIGHT half, and I did.

So, now all my bank items are locked.

Seriously, that's a very dickish way to get people to pay.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: krisslanza on January 01, 2013, 04:54:02 pm
D'oh... I was told that at level 30 I was going to lose half my bank and I read somewhere I had to put all my items in the RIGHT half, and I did.

So, now all my bank items are locked.

Seriously, that's a very dickish way to get people to pay.

Ouch. The VIP stuff is so really good though! Although, yeah it does take people by surprise like that, which kind of sucks.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: majikero on January 01, 2013, 05:29:43 pm
My VIP ended a few days ago. Not sure if I should renew it completely of just for a day to transfer my locked stuff. Or maybe use that money to get Tera online.

Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Seriyu on January 01, 2013, 06:02:09 pm
D'oh... I was told that at level 30 I was going to lose half my bank and I read somewhere I had to put all my items in the RIGHT half, and I did.

So, now all my bank items are locked.

Seriously, that's a very dickish way to get people to pay.

Hahah, I checked the OP because I thought it might've been me that told you, but it's good.

But yeah, road to hell is paved with good intentions and all that. If there was anything particularly expensive I'm sure someone could replace it, don't be afraid to ask.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Sergius on January 01, 2013, 06:28:05 pm
Any of you do actually play this game? I never found anyone online. I ended up quitting the Guild since it's expired anyways...

And no, Seriyu, it wasn't you, it was the automatic notification I got when I got level 20, then I went to level 28 or something after a single quest (killed a Kiwi for tens of thousands XP :D). The "keep everything in the right side of the bank" I Googled it. Unless... I ended up reading your post after that? I forgot :P
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: krisslanza on January 01, 2013, 06:37:54 pm
I don't think many people are playing right now. Mabinogi is usually played in bursts, I think. I was playing the last few days and from some Commercing, Partner quests... I got to like level 40+... insane. I haven't done Maid quests, because sometimes she asks for Cooked food, and well. Rank F...
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: majikero on January 01, 2013, 06:51:02 pm
Holidays man. Got familial responsibilities and parties to go to. Won't be around for a while.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Seriyu on January 01, 2013, 09:42:23 pm
ooh, I see. Well as long as the guild is down, anyone playing can do it the old fashioned way, namely make a party, give it a password (that you give out in this thread), and post it on the party board. Name it DF or something and maybe post a notification in the thread and people will perhaps join.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Patchy on January 02, 2013, 03:49:58 pm
I've been playing a bit the last couple of days. Mainly playing my elf at the moment. Haven't really seen anyone in the guild online, unless yall are all outside the guild.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Sergius on January 02, 2013, 04:01:57 pm
Just in case, my In-Game Nickname is "Neutromancer".

Feel free to add me, I'll be playing tonight.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: kenpoaj on January 02, 2013, 07:44:09 pm
Downloaded and started today. Steam name is KenpoAj, character name is Syzygysm.
Somehow I got 10 levels by collecting chicken eggs?

I don't even know what I'm doing but apparently its either really awesome or horribly horribly wrong.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: majikero on January 02, 2013, 08:04:49 pm
They lowered the max exp you need to level so you level faster and get more AP per rebirth.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: SirAaronIII on January 02, 2013, 08:11:49 pm
Only in this game can you get a title for mastering the fine art of pulling eggs out of chickens.

...whoa, +35 Dex? That's pretty good, actually.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: krisslanza on January 03, 2013, 11:17:57 am
To be fair it is entirely possible to play a character that never fights and you'd gain levels from all your Life actions.

Slowly, of course. But possible.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: krisslanza on January 05, 2013, 08:59:35 am
Surprise Double Rainbow today from 2-6PM PST.

Right when I'm at weekend hours, SIGH.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Skyrunner on January 05, 2013, 09:09:58 am
Are the 'original' members still around? I mean people like Biddy, or SirAaronIII... Last time I checked, there was no-one even at about 1 AM there.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: SirAaronIII on January 05, 2013, 06:32:15 pm
Well yeah, that's the early morning, when people sleep.

Also I am deeply honored that you called Ibid and me original members.. but actually the real original members are people like Vaettfang, who also haven't logged in for 15+ weeks according to the ingame thing, WHICH IS EXACTLY what is kinda happening to the next wave of people (I think this is where Ibid and I appear, we're relatively newcomers). The issue here is nobody plays because they're doing other things/they're busy/they just don't want to (these are all okay don't feel bad) and then when somebody does get on, they immediately get off because there's nobody else. It's a downward spiral leading into death.

It's dead. For real. Moment of silence, please. :'(
For real, I think everybody quit at once. Maybe we'll come back one day.

Someday.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: majikero on January 05, 2013, 06:43:26 pm
I guess this will be another dead season for the guild. I think it's the third time it's happened.

It'll come back to life someday.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: SirAaronIII on January 05, 2013, 06:49:39 pm
Yeah, I'm betting we will be back in the summer. Around there is when people start freeing up again.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Skyrunner on February 16, 2013, 03:30:57 am
Deadness... Dx
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: ollobrains on February 16, 2013, 03:33:02 am
all quite on that front at the moment
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Ibid Straydrink on February 16, 2013, 01:29:57 pm
Truth be told, I'd be playing if my living situation allowed it- and I weren't so busy these days! -_-;

Maybe over summer... I'm tempted to put in a couple of hours here and there, but then remind myself that Mabinogi is not "that kind of game" and pull myself away. One day, though, when I have fully attained enlightenment and ascended to my place as Chakravartan, I will return to rule the world! Oh, and play in moderation. :P
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Seriyu on February 22, 2013, 05:46:27 pm
Yep, gotta say, haven't been feeling it quite yet. Although if it makes you feel better the guild may (and likely will, I seem to come back to mabi every now and then like clockwork, and will post a notice in the thread when I do.) revive eventually. It does that.

(Also wow It took me forever to notice this, I need to check my e-mail more often.)

(Also Also I'm sorry if people thought this was a revival post)

(Also Also Also Ibid I sent you a PM ((unrelated to mabi) actually two because I'm a doof))

(Also Also Also Also Butts)
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: krisslanza on February 24, 2013, 03:02:28 am
Also also! Triple AP until next Friday, I believe.
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Seriyu on February 24, 2013, 04:33:04 am
I will be sure to edit that into the title!
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: Sergius on February 24, 2013, 11:20:10 am
Also also! Triple AP until next Friday, I believe.

YAY! And I JUST NOW became eligible for rebirth!
Title: Re: Mabinogi-On Steam! New daily AP quest and transformation skill!
Post by: krisslanza on February 24, 2013, 12:27:12 pm
Also also! Triple AP until next Friday, I believe.

YAY! And I JUST NOW became eligible for rebirth!

Now you can get ALL OF THE AP! ALL OF IT! Muhahahahahahahah, ahahahahahhaha!
Title: Re: Mabinogi-On Steam! Triple AP until next friday! GO GO GO GO
Post by: Skyrunner on March 25, 2013, 09:23:25 am
Machiavellian Bach. (http://www.youtube.com/watch?v=nrnmgMdvI6U) It reminded me of the fun summer break I had, playing with all of you guys in the guild. Especially Ibid and Seriyu, I think. :D
I played it on the lute, then the mandolin. >_<

/me lets the thread rest again.
Title: Re: Mabinogi-On Steam! Triple AP until next friday! GO GO GO GO
Post by: Seriyu on March 25, 2013, 05:19:10 pm
It will return one day. :P

Are people still playing this, even if not me and ibid and dir and all the old folk?

I'm thinking it's about time to give it another shot eventually. 
Title: Re: Mabinogi-On Steam! Triple AP until next friday! GO GO GO GO
Post by: adwarf on March 25, 2013, 05:25:49 pm
I'm planning on doing a little bit over the next few days, finally got past letter ranks for my sword mastery sometime last week I think it was and need more AP D:< MOAR AP
Title: Re: Mabinogi-On Steam!
Post by: SirAaronIII on March 25, 2013, 08:42:02 pm
It's almost time, I think. Yes, it's almost time.

Also I did a bit of snooping about, and look! Free VIP March 28 to April 23! (http://mabinogi.nexon.net/news/all/1/00Fn6/)

I guess it really is almost time!
Title: Re: Mabinogi-On Steam!
Post by: Skyrunner on March 25, 2013, 08:44:44 pm
Not for me, sadly >.> Break isn't for a long long while.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on March 25, 2013, 09:42:17 pm
I've been playing a bit here and there for the past 2 months or so. Haven't seen many people around... well I saw Patchy once in a while and that's about it. I'm, for the most part, done with college classes, so I do have more free time during evenings.

One thing worth noting is that for a while now, lag has been much much better. Nexon did some Hot-Time event recently and, even at those time, the game was entirely playable.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on March 25, 2013, 10:13:05 pm
Oh man, I was worried about the lag myself. Been patching for a bit now, should be on soon!
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on March 26, 2013, 08:35:44 pm
Alright so let's get caught up with all the new shit for any newer folk/potential interested people.

Notable stuff mostly, demonic weapons. We'd need a max talent blacksmith to make these things, and you need a max relevant talent to be able to wield them (Two handed swords need max close combat, Cylinders need max battle alchemy etc). They also need people capable of running lord missions, the highest difficulty past elite, and probably something that makes peaca wither up and die, as monsters apparently have upwards of 60-70 prot in them. Big deal. You also need about a hojillion materials from those missions per weapon soooo yes. End game content woooaoaooaoaoaoaoaaoaoaoaoao

Daily AP missions! Basically do both the daily shadow missions and you get 3 AP a day. Do one and you get 1.5 AP a day. Note you keep the .5 in your inventory as 5 "mini 1 AP potions" in a sense. This is a huge deal. Daily AP really speeds up skill progression and they're usually not terrible to do to boot.

Lower exp amounts for levels! You can now get up to 30 and maybe even 40 in a day no sweat. Another instance of speeding up skill progression, this is great as some of the new lord missions are absolutely rediculous and not having to grind for fifteen years to stand a chance does a lot to make them more viable.

Future content? New questline involving iria, called "nightmare". It would appear shit is going down. That's about all I know. Also hybrid talent skills! You can only get them if you're up to an apprentice in a hybrid talent, like, for instance slayer. New skill and it raises both of the talents that are involved in that hybrid talent. Here (http://wiki.mabinogiworld.com/view/Berserk) is (http://wiki.mabinogiworld.com/view/Counter_Punch) all (http://wiki.mabinogiworld.com/view/Potion_Enhancement) of (http://wiki.mabinogiworld.com/view/Shadow_Bunshin) them. (http://wiki.mabinogiworld.com/view/Shockwave) Also one here. (http://wiki.mabinogiworld.com/view/Spider_Shot) Presumably more hybrid talent skills will follow with time.

The patch after that adds a few new life skills that are all in korean so I know nothing about them. If anyone would like to take a shot at translating them, the links to the skills are here. (http://wiki.mabinogiworld.com/view/Patches#Generation_18.2C_Episode_1) Adds some new stuff to iria which is much appreciated.

The patches after that, while listed, are shrouded in the mists of mystery and dreams.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: adwarf on March 26, 2013, 09:19:54 pm
NUUUUUUUUUU!!!! WHY IS SHADOW BUNSHIN JAPAN AND TAIWAN ONLY D: !?
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Aklyon on March 26, 2013, 09:49:15 pm
NUUUUUUUUUU!!!! WHY IS SHADOW BUNSHIN JAPAN AND TAIWAN ONLY D: !?
Because lolnexon.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on March 26, 2013, 09:52:34 pm
Well it might not be come the next patch! Of course they might skip it again.

Also I think japan nexon made the skill on their own and as a result implementing it on unfiddled with files might break a thing or ten.

Also I forgot, TRANSFORMATION! You can turn into animals. It's good for a bit of fun and some of the high rank transformations look like they get a rather hefty stat bonus for being them. Go talk to Shamala in Cor to get started, it's easy to start, hard to finish.

Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Skyrunner on March 27, 2013, 08:57:39 am
Silien Ecology: A skill used to collect samples from flora and fauna that live in the Silien Protected Ecology area. A "Thunderstruck Oak Staff" is required to do so.

Rare Mineralogy: A skill to collect and research rare minerals in the Hilwen Mines. A "Mining Drill" is required.

Magic Craft: A skill that creates magic weapons or magic accessories by refining Silien. It is based on the magical knowledge of ancient Elves discovered in the Silien Protected Ecology area, and allows one to use magical materials like magic bolts, which use Silien energy. A magical cauldron is required to use this skill. Magical cauldrons can easily be found in the Silien Protected Ecology area east of Filia.

Heruin Engineering: (just generic stuff about making mechanical stuff from Hilwen/Heruin ore.)

I.. don't really think this update was any good. :/ Again, Mabinogi is adding random stuff that simultaneously devalues everything before it, while not fixing the inherent problems in the system ;-;
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: krisslanza on March 27, 2013, 09:35:40 am
I have to say when I saw some posting in here, and checked Mabinogi, I was... not expecting to see Miku.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: adwarf on March 27, 2013, 04:05:51 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=134596422

This ... this I don't understand .... I'm using English server why you give me Korean Mabinogi?
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: krisslanza on March 27, 2013, 04:11:52 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=134596422

This ... this I don't understand .... I'm using English server why you give me Korean Mabinogi?

Some dialogue isn't translated, or improperly added...
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on March 27, 2013, 04:30:16 pm
I can't say I'm surprised by this but I can't believe it took them this long to add some vocaloid character cards. I'll be in for the free VIP next month if anyone's gonna play.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on March 27, 2013, 04:37:04 pm
Silien Ecology: A skill used to collect samples from flora and fauna that live in the Silien Protected Ecology area. A "Thunderstruck Oak Staff" is required to do so.

Rare Mineralogy: A skill to collect and research rare minerals in the Hilwen Mines. A "Mining Drill" is required.

Magic Craft: A skill that creates magic weapons or magic accessories by refining Silien. It is based on the magical knowledge of ancient Elves discovered in the Silien Protected Ecology area, and allows one to use magical materials like magic bolts, which use Silien energy. A magical cauldron is required to use this skill. Magical cauldrons can easily be found in the Silien Protected Ecology area east of Filia.

Heruin Engineering: (just generic stuff about making mechanical stuff from Hilwen/Heruin ore.)

I.. don't really think this update was any good. :/ Again, Mabinogi is adding random stuff that simultaneously devalues everything before it, while not fixing the inherent problems in the system ;-;

It won't stop me from being excited and finding some kind of use for it! Thank you for the translation also. :D

And me, dir, and don have been on so errybody get in on this.

http://steamcommunity.com/sharedfiles/filedetails/?id=134596422

This ... this I don't understand .... I'm using English server why you give me Korean Mabinogi?

What krisslanza said. There's some korean quest floating around and eaven in dunbarton also appears to have suddenly forgotten how to speak english. Welcome to nexon! :P
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Aoi on March 27, 2013, 08:55:12 pm
So I finally switched to a system that doesn't overheat at the mere mention of Mabinogi and tried logging on via Steam-- Woo! First thing I do is associate Steam to my original account, which dates back to when Mabinogi was in beta. Still haven't rebirthed yet, either.

The downside, I cannot, for the life of me, seem to figure out how in with my more recent account, that we here are familiar with. Guess I'll go kick around my previous system when I get my hands back on it over the weekend. ><
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Patchy on March 27, 2013, 09:53:57 pm
I've played a bit over the past couple months, though I've gotten bored of mabi again. But I can show a lil pic of what I was working on.

Spoiler (click to show/hide)

The touhou fans should instantly recognise her. But for those of you who aren't familiar with Touhou, look up Koishi Komeiji.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: SirAaronIII on March 28, 2013, 12:33:52 am
In other news, here's a fun thing you can do with those Easter event baskets. (http://www.youtube.com/watch?v=jSu1JzW4v00)

picture
Wow! That's like.. a near-perfect likeness. Very impressive, but perhaps a touch too yellow.
The downside, I cannot, for the life of me, seem to figure out how in with my more recent account, that we here are familiar with. Guess I'll go kick around my previous system when I get my hands back on it over the weekend. ><
For what it's worth, when you launch DFO from Steam, it makes you log in every time. If Mabinogi's like that, then you should be able to just log on to your usual account if you launch again. I think.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on March 28, 2013, 01:18:23 am
In other news, here's a fun thing you can do with those Easter event baskets. (http://www.youtube.com/watch?v=jSu1JzW4v00)

You should all look at this, it's magical.

So I finally switched to a system that doesn't overheat at the mere mention of Mabinogi and tried logging on via Steam-- Woo! First thing I do is associate Steam to my original account, which dates back to when Mabinogi was in beta. Still haven't rebirthed yet, either.

The downside, I cannot, for the life of me, seem to figure out how in with my more recent account, that we here are familiar with. Guess I'll go kick around my previous system when I get my hands back on it over the weekend. ><

You miiiight have to detatch your current account from steam (not sure how you'd do that, I can look into it if you like), and re attach the new account. Alternately you can just try logging in with the new account and see what happens. If you haven't done that already, anyway.

image

Wouldn't you know it, I recently read through an LP of a touhou themed turn based strategy game, and while it had a ton of various characters, this one isn't in it.

Still, looks good for sure! Mabi's character customization is pretty great, thinking about it.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: ductape on March 28, 2013, 10:24:09 am
I've played a bit over the past couple months, though I've gotten bored of mabi again. But I can show a lil pic of what I was working on.

Spoiler (click to show/hide)

The touhou fans should instantly recognise her. But for those of you who aren't familiar with Touhou, look up Koishi Komeiji.

SO this is like a dress-up doll MMO? Do you go on dates and stuff?
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Patchy on March 28, 2013, 12:55:10 pm
It's pretty much your standard-fare mmo, in that you play it mainly to just get your char ever stronger, while hanging out with friends. It does have an above average main storyline, you can do as well. And it does heap a lot of extra powers on you if you do it. But yes you can treat it as a dress-up mmo if you like, as there are plenty of different outfits, for you to mix and match and dye to your hearts content. And yeah I suppose you could roleplay dating to go with the marriage system. But then again most mmos have marriage in them already, so that is hardly unique to mabi.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on March 28, 2013, 02:22:48 pm
Well i played Mabi for some time but i got tired of the low FPS and frequent crashes i keep getting on my PC so i decided to stop playing it untill i upgrade it.

Anyway Mabi IS fun but at the same time actually getting somewhere is tedious and amazingly slow.
I mean hell. I got to grade A (or was it 9?) blacksmith and getting anything past that is HELL incarnate since you have to make hundreds of items to progress.

Anyway if you can stomach the chibi anime look and horrible horrible grind it's an awesome game.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on March 28, 2013, 05:28:30 pm
Yeah I know it's easy to poke fun at this, but the combat system is pretty damn good for such a cutesy looking thing. And thankfully the combat mostly relies on skill more then skill ranks (although those certainly help). It probably won't last you very long if you're just trying out the combat, admittantly, but luckily it's free!

With that said, yes, the crafting skills are a rediculous grind. At least there's a (substantial) reason for them now, with the demonic weapons! Seriously, they are rediculous.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on March 28, 2013, 06:13:16 pm
Hmm... i tired reinstalling mabi so that i can play it via steam (just to check on the guild ETC) but steam seems to be less than interested in downloading the game
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on March 28, 2013, 06:52:07 pm
Nexon games and steam have rarely gotten along well. Just gotta keep at it I'm afraid!
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Aoi on March 28, 2013, 10:21:51 pm
Also, if you associate a Nexon ID with Steam, you can't unassociate them. Darn it.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on March 28, 2013, 11:45:20 pm
Yeah it looks like you have to contact nexon with that, and good luck with that. Alternately, you can go to your steamapps folder and start the .exe from there. I dunno if it'll still have the steam overlay but it'll let you log in with whatever account you like that way.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on March 29, 2013, 08:24:40 am
Yeah it looks like you have to contact nexon with that, and good luck with that. Alternately, you can go to your steamapps folder and start the .exe from there. I dunno if it'll still have the steam overlay but it'll let you log in with whatever account you like that way.

Yeah i noticed it yesterday and was online for a bit.
Rebirthed
Got mauled a little by ogres.
Became a Senior Warrior.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on March 29, 2013, 04:52:13 pm
All in all a very productive day.  :P
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on March 30, 2013, 03:19:16 pm
I'm getting tired of the inventory juggling needed to stockpile all the silk I've been producing. So if anyone is interested in doing tailoring, let me know. I'll send it all your way. I have no interest whatsoever myself. I've got mostly cheap silk, but a bit of other type too.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on March 30, 2013, 09:04:33 pm
I thiiiink Belereth is working on tailoring, so you might toss it at her. Also not gonna be on tonight.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on March 30, 2013, 11:45:30 pm
I'll wait until I get a confirmation in-game before spending half an hour sending mails  :P

Also...

Also not gonna be on tonight.

There lies the path to the dark side of MMO gaming: when you feel the need to mention you won't be online, or when people need to be warned when someone else won't be online.

Be there when you're there and let's stick with that ;)

Edit: Oh and, ironically, I was AFK when majikero logged on earlier... so I wasn't there despite being there :P

Edit 2: I decided to try and entice people toward the dark side (of the moon, cause why not) and recorded a video. It is relatively short, but long enough to show you all the excitement you've missed by not logging on tonight. Too bad for you. Linky (http://youtube.com/watch?v=P3AwI2gNMKE).

Spoiler (click to show/hide)
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on March 31, 2013, 06:52:12 am
OK quick question.

I've been buying out all the common leather from the market lately and along with donations i got form the guild i appear to have over 50 units of common leather.

Now since my weaving is only rank E and i'm not really interesten in losing 75% of it i'd love to know someone who could take it turn into straps and send it back for me to turn it into some cheap armor when i get back to my blacksmith destiny (in 2 weeks no less).
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on March 31, 2013, 10:50:27 am
I would gladly do it... once I get my next weaving rank. I'll finally be able to get training out of that. I'm hoping to finish my current rank during the next week.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 02, 2013, 09:15:38 pm
There's an event, it involves vocaloid, and while I've heard a bit of music made using the software I've never quite bought into the whole fandom thing so I'll let someone else explain it. I think it more or less requires cash shop usage sooooo yes.

Go for it someone else!
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 02, 2013, 10:32:10 pm
Close, so close. I manage to buy exploration page 3 at 1.25mil. I only need ice spear page 2 to complete it. Muhahaha.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: SirAaronIII on April 03, 2013, 01:41:23 am
I thought you had one already. But if you can scrounge up any passes, I'm willing to come along.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on April 03, 2013, 05:42:44 am
Dropped my broad axe in the bank and bought a Francisca + Vales shield.

Now i need 2 more ranks of charge to get the full benefits from the shields enchants...

I also ranked my merchant rep in Tor and Tali to get access to their "limited" goods (mostly the reason i could afford buying the enchanted vales shield).
Sadly those goods are limited to the point of being pretty much totally unavailble whenever i checked...
BOTH love potions AND alchemy stones.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 03, 2013, 05:54:58 pm
I believe the highset ranked goods are usually sold out within minutes of the server restarting yes.  :P
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Ibid Straydrink on April 05, 2013, 03:52:15 pm
Oi! What're you folks going on about, with the Mabbies and Nogies and the skillsetseses?

Sorry, I've been extremely somewhat busy and more than that preoccupied of late, not to mention my lack of an environment with space for me to play without constant, nagging interruptions. Also: work and school. Luckily, the latter will probably be calming down soon, giving me a little time to play Mount and Blade the Prophesy of Pendor Mod my level 43 spellsword on Skyrim a new character on Skyrim New Vegas Dragon's Dogma XCOM the flute Mabinogi. :)
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 05, 2013, 06:21:29 pm
Next week on Tuesday, 8 PM EST, I'm sponsoring some Rabbie Adv runs. If by some miracle, we get extra Ice Spear pg 2, I'm paying everyone involved 150k each if I manage to sell it.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 05, 2013, 06:26:09 pm
Hoohoo, I'll be sure to let dir know, as he has Birnam. I would drop by but I mostly just explode.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: SirAaronIII on April 05, 2013, 06:27:50 pm
Wow, a whole 150k! This is how fortunes are made! Amazing! Sign me up right now!

Kidding on the fortunes part (though 150k is still a hefty sum) but I am coming and you cannot stop me.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 05, 2013, 06:43:42 pm
Only if we somehow get extra.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: SirAaronIII on April 05, 2013, 06:45:28 pm
Never dismiss the possibility. :P

(now that I've said that we're not gonna get any at all)
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on April 05, 2013, 06:50:25 pm
Never dismiss the possibility. :P

(now that I've said that we're not gonna get any at all)

Nah

we're not gonna get any at all

Now that you said THAT we're not gonna get any at all :P

Also count me in.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 06, 2013, 01:42:36 am
If you still need one more I'll go but if don has made it doable then count me out. It's a fairly easy dungeon but I also spend most of my time running in circles with mana shield on.  :P
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on April 06, 2013, 11:30:06 am
Double Rainbow announced for Sunday. You might want to take advantage of that for the Rabbie runs. I would join sunday, but only for 2 or 3 runs at most.

Also, I'll be doing a few karu runs in the morning and, hopefully, get a glowing statue. I already have 2 parts.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on April 06, 2013, 12:36:28 pm
Innn other news.

I decided to aquire a spirit weapon.
It's a giant 2h warrior axe named Urist.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Ibid Straydrink on April 06, 2013, 02:00:00 pm
Innn other news.

I decided to aquire a spirit weapon.
It's a giant 2h warrior axe named Urist.

So true!  :-*
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 06, 2013, 05:14:37 pm
As much as I want to move up the timetable to Sunday, I won't. It's still Tuesday. I'm using double rainbow for AP. Dammit, shouldn't have rebirth yesterday.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 06, 2013, 05:35:45 pm
Yeah prolly good to keep it on tuesday. Dir vanished yesterday while fiddling with his router (In an attempt to get touhou fighting game longname here working online) and he has yet to return. So hopefully he'll actually be back by tuesday. :P

Also don, Sunday morning? Depending on how early it is I might come along. Don't wait up for me but announce in the thread (or just check to see if I'm on steam and message me) when you're going and I'll pop on if I'm around.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 07, 2013, 11:49:09 pm
Dir is back so the rabbie run is saved, and don asking again sunday morni- well I guess it's past that now so uhhh If there's time I'll come along.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: SirAaronIII on April 07, 2013, 11:51:14 pm
He's lying to you; the Otherland is great and I don't want to come back ever. Not that I can.



for serious though I will go yeah let's do this
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on April 08, 2013, 04:43:36 am
Ok since i weren't playing mabi or quite some time... QUESTION TIME!

1 - Are rebirths availble every time your character dings 20 years or was it 21 years?

2 - How much a spirit weapon repair actually repairs assuming i use a 100 prof weapon for repairing it?

Also coming from my blacksmithing front.

During the double rainbow i blew through my iron stockpile AND common leather straps i got from Don.
Managed to advance 20 points or so in BS and made 2 somewhat nice Light melkas (2 extra Protection and 3 Durability) so if anyone is interested i can give them away.
Also i'm going to need a LOT of common leather straps... and i don't do dungeons too much (and i'm already nearly broke from byuing leather from the market).

I looked at the item costs for advancing BS... now i'm unsure wheather i want to spend my next rebirth grinding weaving on a tailor destiny or going nuts with BS and bugging everyone for leather/cloth.
Since being a freemium player somewhat limits my options for hogging resources for later i'd rather dedicate myself fully to one thing (I have excess Copper Ingots ATM so i can give those away if anyone wants them).

ld;dr

What should i do?

1 - Keep doing BS providing others with ingots/ores/gems while whining for the remaining BS materials from a weaver.
2 - Shut up and start weaving yourself throwing most of what you make away because i most of my bank is already full.
3 - Shut up do commerce and buy the damn mats yourself.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: TwilightWalker on April 08, 2013, 09:36:13 am
Ok since i weren't playing mabi or quite some time... QUESTION TIME!

1 - Are rebirths availble every time your character dings 20 years or was it 21 years?

2 - How much a spirit weapon repair actually repairs assuming i use a 100 prof weapon for repairing it?

Also coming from my blacksmithing front.

During the double rainbow i blew through my iron stockpile AND common leather straps i got from Don.
Managed to advance 20 points or so in BS and made 2 somewhat nice Light melkas (2 extra Protection and 3 Durability) so if anyone is interested i can give them away.
Also i'm going to need a LOT of common leather straps... and i don't do dungeons too much (and i'm already nearly broke from byuing leather from the market).

I looked at the item costs for advancing BS... now i'm unsure wheather i want to spend my next rebirth grinding weaving on a tailor destiny or going nuts with BS and bugging everyone for leather/cloth.
Since being a freemium player somewhat limits my options for hogging resources for later i'd rather dedicate myself fully to one thing (I have excess Copper Ingots ATM so i can give those away if anyone wants them).

ld;dr

What should i do?

1 - Keep doing BS providing others with ingots/ores/gems while whining for the remaining BS materials from a weaver.
2 - Shut up and start weaving yourself throwing most of what you make away because i most of my bank is already full.
3 - Shut up do commerce and buy the damn mats yourself.

All three. You're going to want those advanced from working through weaving, but some of us will be happy to help you on getting the mats, and commerce is all the better in a group...

PS: I'm Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaack.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 08, 2013, 10:08:08 am
If you need common leather, I can get you some. I'm farming some fine leather to sell off but I sometimes get common. I'll mail it to you when I can get a full stack.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on April 08, 2013, 11:34:00 am
All three. You're going to want those advanced from working through weaving, but some of us will be happy to help you on getting the mats, and commerce is all the better in a group...

PS: I'm Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaack.

Well there is the problem with me living in the EU so i rarely see anyone online unless i stay till ike 2-3 AM.

If you need common leather, I can get you some. I'm farming some fine leather to sell off but I sometimes get common. I'll mail it to you when I can get a full stack.

I need straps but i'll molest alex till he turns them into straps.
Also do you have a house/stand by chance?
I'd need someone who could sell ores/ingots i can't yet use and items (like the 2 decent quality melkas i made yesterday).
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 08, 2013, 11:48:23 am
I have a stand but iron is the only worthwhile ingot to sell.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 08, 2013, 04:23:22 pm
I thought silver was good to sell? It's a rare ingot that's used in a lot of high end blacksmithing. Besides that not really much to sell I think.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on April 08, 2013, 04:37:45 pm
Molestation should not be required, but I have not been in-game much lately, so you might want to ask here or in PM. If you ever need some other material from weaving, I could also do that; I could even go as far as gathering cobweb/wool if needed (to some extend... being lazy and all).

Also, concerning your yet unanswered questions:

1. Rebirth become available as soon as you reach 20 years.

2. I do not know the exact numbers. From what I have seen doing repairs, it seems to be about 2X the max durability of the weapon used. I think prof doesn't actually increase that, only the success chance; 100 prof giving you 100%.


Majikero, how much do you sell that fine leather for? Depending on the price I might be interested. I still want to train weaving, but currently can't be bothered farming for the leather.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 08, 2013, 04:45:46 pm
I'm not sure yet. The Torchlight bazaar event last month crashed material prices. I'm still checking material prices but rest assured, guildmates get a discount.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 08, 2013, 08:20:52 pm
Just a friendly reminder!

I'm hosting some rabbie advance runs. It starts at 8PM EST to midnight EST. We can probably do 3 or 4 runs if we're quick about it and get a pass along the way. I'm paying everyone involved 150k if we get a second ice spear page 2. I'm using the first for myself. No payout if someone want the second one to use.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Ibid Straydrink on April 09, 2013, 01:07:42 am
Dokay, it looks like there is sufficient interest to justify a little playtime for me. Hopefully I will be able to squeeze some in between buying a new car and attending a job interview on Wednesday. Don't s'pose you folks would be up for a dungeon run, or some fiddlin' around?

Shakespeare/Shadow Missions are actually sounding very good...

Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on April 09, 2013, 02:54:02 am
Well i'd love to go but the time is bonkers for me since it's between 2 AM and 6 AM for me.
Does noone really ever log in before 8 PM?
Because honestly i don't remember seeing anyone even during DR.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 09, 2013, 04:22:28 pm
Wahahaha! I can't believe I never notice this sooner. I don't know when but the requirements for refining changed. It's now possible to finish it with only success.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: SirAaronIII on April 09, 2013, 04:28:16 pm
Those runs are today right? In about 3 hours if I'm not being befuddled by the time zone witchery.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: freeformschooler on April 09, 2013, 04:29:59 pm
I keep wanting to start up with this. As I understand it, most people play a female character for the wider variety of customization? :P
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 09, 2013, 04:42:04 pm
Everything but giants have a wide variety of customization. Female stuff, while cute, are a hell lot more expensive than the male counterparts.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 09, 2013, 04:50:02 pm
Wahahaha! I can't believe I never notice this sooner. I don't know when but the requirements for refining changed. It's now possible to finish it with only success.

oh my god yes yes yes yes yes yes

I keep wanting to start up with this. As I understand it, most people play a female character for the wider variety of customization? :P

Not untrue! The male characters have a decent amount of stuff though too, so don't let that sway your decision. The difference is really pretty minor, if there's a female option there's usually a male equivelent. Usually. And while what majikero said about prices is also true, you're probably gonna be spending a lot of money on anything not in an NPC shop anyway, with female options you'll just be gathering it up a bit longer.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 09, 2013, 07:34:36 pm
Sorry to doublepost but Ibid if you can see this PM me, I want to discuss something!
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: freeformschooler on April 09, 2013, 08:02:51 pm
Haha, oh God, I haven't played an MMO in soooo long. The sheer amount of stuff that looks cool that I don't have for 80 more hours of playtime is gargantuan.

I'm "Antimoney" on Alexina.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 09, 2013, 08:06:14 pm
It might be a bit before we can get you a guild invite so just hang tight, I'll see if I can't get a party board thing set up. Until then feel free to ask in the topic for help on stuff! The combat will likely catch you off guard, it kinda does that. :P

EDIT: Wait, it might work actually, I'll see about getting you in right now. Look for "Bariaus" friending you.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on April 09, 2013, 08:25:43 pm
Haha, oh God, I haven't played an MMO in soooo long. The sheer amount of stuff that looks cool that I don't have for 80 more hours of playtime is gargantuan.

I'm "Antimoney" on Alexina.

If you're playing a human non fighter i'll send you a heavy light armor (Light Melka that by some reason counts as a heavy armour).
You even get to choose if you want it silver of gold colored!
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: freeformschooler on April 09, 2013, 08:27:15 pm
Haha, oh God, I haven't played an MMO in soooo long. The sheer amount of stuff that looks cool that I don't have for 80 more hours of playtime is gargantuan.

I'm "Antimoney" on Alexina.

If you're playing a human non fighter i'll send you a heavy light armor (Light Melka that by some reason counts as a heavy armour).
You even get to choose if you want it silver of gold colored!

Thank you for the generous offer but I'm playing a Human fighter I think :P close combat.

I'll get around to adding some people from the thread later tonight.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 09, 2013, 08:33:05 pm
Okay, be sure to add Bariaus so I can get you invited while this free VIP lasts (so we can take advantage of it to get people in).

Also some notes, the VIP tab will close up after april 23rd so don't put anything important in there, the right side of your bank will close up after a while so again keep important stuff out of there. Also read the OP if you haven't, all the bolded stuff is important.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: SirAaronIII on April 09, 2013, 10:28:44 pm
So we just did like 5 Rabbie Advanced runs. No pages. I jinxed it. :-[

Actually, I kinda like doing them; it's probably the most fun dungeon for me. I've definitely had enough for today though. Rest assured though, one day I'll return.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 09, 2013, 10:32:14 pm
No Ice spear for me. It's pretty fun but tiring.

Also, we somehow stripped the succubus. According to the wiki, it needs a crit smash followed by crit thunder.

Edit. Oh, wait, that's for the red one. The black one only needs a crit counter.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 09, 2013, 10:32:48 pm
Huh, I thought it was just a crit smash.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 09, 2013, 10:41:02 pm
Next week again same time?

Anyone's welcome but I highly recommend mana shield and explosion resistance. It was fun and had lots of explosions.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Sonlirain on April 10, 2013, 08:51:22 am
Haha, oh God, I haven't played an MMO in soooo long. The sheer amount of stuff that looks cool that I don't have for 80 more hours of playtime is gargantuan.

I'm "Antimoney" on Alexina.

If you're playing a human non fighter i'll send you a heavy light armor (Light Melka that by some reason counts as a heavy armour).
You even get to choose if you want it silver of gold colored!

Thank you for the generous offer but I'm playing a Human fighter I think :P close combat.

I'll get around to adding some people from the thread later tonight.

If you're bashing things with a mace/sword/axe like a proper warrior then you're eligable for a free set of heavy armor crafted by me.
If you're going all Jackie Chan on mobs with your fists then my heavy armor i can give you would be of little use.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 11, 2013, 02:05:52 pm
I cost me 900k(+tax) but I finally got it!

Spoiler (click to show/hide)
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: SirAaronIII on April 11, 2013, 02:59:59 pm
So we're never going to touch Rabbie Advanced ever again? :P

Also, that reminds me, I still need to do some more Coill Elementals.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 11, 2013, 03:13:55 pm
Are you kidding me? We're still going. I'm not gonna walk away from that in defeat.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 11, 2013, 04:45:01 pm
Why not switch to a bunch of Coill Elemental runs?
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 11, 2013, 06:35:25 pm
I couldn't resist. I JUST CAN'T!  :'(

Spoiler (click to show/hide)

CURSE YOU NEXON! >:(

Spoiler (click to show/hide)
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Ibid Straydrink on April 12, 2013, 12:13:36 am
H-how are you keeping three of those critters outside of their balls?  :o
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 12, 2013, 03:42:42 am
Yeah I initially thought they were puppets but there are no strings and you can't have 4 puppets out at once either.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 14, 2013, 01:56:57 pm
I got bored and I somehow got 1mil. Here's the result.

Spoiler (click to show/hide)

Too bad I can't use skills with it.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Ibid Straydrink on April 14, 2013, 03:24:24 pm
 :o

Guys... Aco's a zombie!
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 14, 2013, 04:56:22 pm
OH MY GOD AAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH

Seriously though is that a cash shop item or what?

I'm very behind on cash shop things clearly.

Also I need to get on here sometime.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 14, 2013, 05:33:56 pm
Its a Shamala transformation coin. I got it for 1 mil because why not. I can't use any skills besides basic attack so it mostly useless waste of 1mil.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 14, 2013, 05:44:18 pm
Oh, I see, transformation can also be used to turn into the puppets, that's neat actually.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on April 20, 2013, 03:13:58 pm
Just a small reminder to people who have been playing or played during the last month, free VIP ends soon (tuesday I think). So you should at least log in once to check that nothing important is in VIP inventory or soon-to-be-locked part of bank. Avoid yourselves some useless frustration later.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 20, 2013, 07:22:13 pm
Oho, thank you for the note.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on April 25, 2013, 05:00:10 pm
Here's another note for people following the thread.

1 - Apparently the free VIP was extended at some point for another week, at least on my account (I haven't seen any announcement concerning the end or extension of it), but I assume it is the same for everyone. It will last until may 1st.

2 - There is currently a small event going on to encourage people to finish the Shamala's quests. Any character that has completed the quests before may 15th will receive 3 dye ampoules. *Shrugs* I'm not really into the dressing stuff so couldn't care less, but that's just me. The quests are relatively short and quick, if rather nasty in the last few missions.

3 - If you are into the dressing stuff, you might also be interested to know there's a new bag available in the webshop. It can be used even without Inv+, is pretty large (10x14) and can store any type of gear (weapon, armor, clothing). Price seems pretty decent at 4900 Nx IIRC. It's is however character exclusive, so that could be an annoyance (or not... I'm almost the only one playing multiple characters).

4 - And finally, the serious stuff! Update!!

Some changes and new stuff has been released. Chapter 3 and 4 (gen 9-16) have been renewed, difficulty level of missions is no longer based on total level. Although I have no idea what it's based on... That being said, I got G11 pre-final/final missions on Don at Int level (used to be under 500 levels IIRC) instead of Hard (1000+). Even Cai could not manage to prevent me from succeeding at that difficulty level, even if he did try really hard to. Edit: after not being lazy for 2 minutes, I've found out that difficulty level of missions is supposed to be based on current exp. I was about level 50 when I did G11 on Don, so I guess anything below that is good.

You can also get reward quests for previously completed gen. 40 AP for having completed G3, same for Hamlet (G13) and some permanent stats for G14. Dunno about others, but apparently nothing for G9-11 (might require to complete the whole chapter).

Finally, new hybrid skills have been added. Those require apprentice or above in some hybrid talent, like warrior + fighter, warrior + lancer, mage + cleric or Archer + Carpenter + Handicraft. The new skills range from "possibly OP if used right" to "meh, did I really just spent 5 AP on that?". I didn't test them much and still haven't unlocked 2 of them.


So... hum... yeah.

Also, just cause why not... Finally got Final Hit R1 8)
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: SirAaronIII on April 25, 2013, 05:56:17 pm
Everything I love is coming back to life now it's like a dream come true :'(

I suppose I ought to go get that AP stuff. Ayup.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: majikero on April 25, 2013, 08:08:42 pm
The only thing I got out of that update is MORE BAGS.

I guess potion lore is ok but i gotta get my transmutation up.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Seriyu on April 25, 2013, 08:32:35 pm
I am all about hybrid skills so I'll have to pop on at some point!
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: krisslanza on April 26, 2013, 02:35:48 am
The hybrid skills, if you can get them, are completely worth it - the event gives you a 5AP potion, so you basically get that AP back anyway! Hahaha.

Also the bag is amazing. If you have the NX, I can see no real reason to not buy it. You don't even need VIP service to use it, 4900NX and you permanently have a 8x10 bag to hold all your weapons, clothes, instruments, tool, armor, etc.

And I dunno about you, but those tend to be the biggest inventory hoggers of them all!

I've been keeping the guild warm for the past few weeks all by my lonesome...
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Ibid Straydrink on April 26, 2013, 04:35:22 am
The hybrid skills, if you can get them, are completely worth it - the event gives you a 5AP potion, so you basically get that AP back anyway! Hahaha.

Also the bag is amazing. If you have the NX, I can see no real reason to not buy it. You don't even need VIP service to use it, 4900NX and you permanently have a 8x10 bag to hold all your weapons, clothes, instruments, tool, armor, etc.

And I dunno about you, but those tend to be the biggest inventory hoggers of them all!

I've been keeping the guild warm for the past few weeks all by my lonesome...

I just might log in just to gnab one o' those bags. C-can you have more than one? :D
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: krisslanza on April 26, 2013, 09:34:55 am
The hybrid skills, if you can get them, are completely worth it - the event gives you a 5AP potion, so you basically get that AP back anyway! Hahaha.

Also the bag is amazing. If you have the NX, I can see no real reason to not buy it. You don't even need VIP service to use it, 4900NX and you permanently have a 8x10 bag to hold all your weapons, clothes, instruments, tool, armor, etc.

And I dunno about you, but those tend to be the biggest inventory hoggers of them all!

I've been keeping the guild warm for the past few weeks all by my lonesome...

I just might log in just to gnab one o' those bags. C-can you have more than one? :D

That's... a good question actually. Not sure.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on April 26, 2013, 04:30:35 pm
According to the wiki, you can only have 1 bag per character or, to be exact, use one per character... which pretty much leads to the same. Still, a single bag is a lot of inventory space

Spoiler (click to show/hide)
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: Ibid Straydrink on April 26, 2013, 10:18:57 pm
Who's guitar is that, and where can I rob him?  :o
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: alexwazer on April 26, 2013, 10:52:06 pm
Dunno, the image was taken from the wiki page. I am still debating whether to grab a bag or not.

Anyway, some other news. There will be a Hot Time event this Saturday and Sunday (also Friday, but guess it is too late for that). Be online by 7 PM pacific time (10 PM Est) and you will get a 30 AP potion each day.
Title: Re: Mabinogi-On Steam! Free VIP from March 28th to April 23rd!
Post by: krisslanza on April 27, 2013, 02:20:47 am
You have until April 30th, and honestly thinking about it, if you have 4900NX I can't think of a reason to not get the bag. It takes up 2x2 space, and doesn't even need VIP. And 8x10 for storing equipment is pretty incredible.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: SirAaronIII on April 27, 2013, 12:49:34 pm
So I did the Shamala quests. I thought they'd be easy, even at advanced level. I was super wrong.
For real though, that Ascended Python was pretty tough. All in all, that questline was pretty fun.

Also, I remembered my swashing blows, Sampson; I'm a Master of Smash now! Not that I'll ever use that title since the story ones are so good.

Also also, the bags are completely worth it, I think. Now I have so much free space in my pets now that my clothes and weapons are in a bag.

And to make this post actually somewhat meaningful, I'm planning on taking on Coill Elemental later near the hot time (will the lag kill us? maybe). If I don't get page 1, should I just buy it? I saw one for 300k but that feels kind of expensive, but also I hate Coill of all kinds so I'm not sure if it'd be worth it.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: alexwazer on April 27, 2013, 01:22:59 pm
Did the Shamala quests on Hard difficulty. Sure was pretty intense. Worst part was that lycanthropes, or rather the most annoying part. Edit: Har har, I tried to do the quests with Seikyu... not very successful. Can't figure out a way to beat the king panther with what I've got on Sei. Suddenly I understand much better how hard some missions can be for mages/archers. I'll stick to warrior stuff :P

Finally decided to get a bag for Don. I figured it would free up space on pets and make tools more easily accessible. The main reason I was hesitant to get one is that I almost only play Don, but both Sei and Kyu could use a bag too... carrying tons of wands for the former and cylinder for the latter.

As for IS pg 1, do not buy it. Coil elemental isn't that bad and can easily be done repeatedly. The drop is, I think, not that rare. Also, the lag should not be too bad during hot time event if the last few times Nexon did those is any reference. Must give Nexon some credits, they really improved the servers' stability. I'll be around for hot time, so I would gladly join for coil. I could use a break from doing G12 missions.

I got blaze last night on Don, because why not? I'll rank it up until I reach apprentice mage for the shockwave skill.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: majikero on April 27, 2013, 08:39:15 pm
Hot time event in like 20 minutes. It's 30 free ap for doing nothing.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Seriyu on April 27, 2013, 08:39:51 pm
I am patching as we speak!
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: alexwazer on April 30, 2013, 09:31:08 pm
Some good news:

Free Inventory Plus coming soon (http://mabinogi.nexon.net/News/Announcements/1/00FyZ)
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: majikero on April 30, 2013, 09:35:03 pm
I guess all those free bags they keep giving finally is worthwhile.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: SirAaronIII on April 30, 2013, 09:42:41 pm
This sort of concerns me. Are they giving us free stuff because the game's dying? Are they going to do to Mabinogi what they did to Dungeon Fighter???


Probably not, but I'm a bit paranoid with Nexon. :P
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: majikero on April 30, 2013, 09:47:46 pm
I dunno. It survived all these years only on those gatcha addicts. New patch always brings new gatcha.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: alexwazer on April 30, 2013, 09:48:25 pm
I doubt so. Inv + has been offered for free on some other servers, I think in Japan and Korea, for some time now. Because of that, many people were asking Nexon to do that same for NA servers. Besides, tons of people will still get Premium/VIP for housing, farming, guild, etc.

Maybe there weren't that many people using Inv+ on a regular basis compared to the higher tier services.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Sergius on April 30, 2013, 10:08:12 pm
I think locking up your existing items in the bank when "trial" extended bank expired was a bit of a dick move :P

When I use the cash shop I prefer to buy pets with large inventories rather than rent bank space. Good thing I don't need to pay inventory plus now :D
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: alexwazer on April 30, 2013, 10:21:59 pm
Yeah, that was indeed a dick move :P Although it is possible to get premium/VIP for a single day (don't remember how much), so it wasn't so bad, unless you outright refused to spend money on the game (or couldn't, as was my case for the first year or so). Also, same here, I prefer permanent summonable bags pets than temporary inventory which I might not even use the whole month.

Anyway, I finally got the goddamn AR pg 8 tonight after running alby twice solo using unlimited dungeon passes. So freaking happy... now start the hunt for page 9.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: krisslanza on May 01, 2013, 10:27:18 am
Today's update has a key thing - permanent Inventory Plus! Now everyone can have bags!

I think this also unlocks the other half of your bank. I do not think it includes the VIP tab in your inventory.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: alexwazer on May 01, 2013, 12:04:13 pm
Inventory plus unlocks the second half of the bank, gives you direct access to any of your character's bank account (useful for transferring a few things that otherwise can't be traded or placed in pet inventory), allows you to use bags of course and set up a personal shop.

It does not open the VIP tab or the style equipment tab; it does not allow you to create a guild, buy a house or use farming fields outside Tail and it does not provide any of the bonus like reduced durability loss, free birthday gifts, unlimited continental warps, etc.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: krisslanza on May 01, 2013, 12:52:26 pm
Inventory plus unlocks the second half of the bank, gives you direct access to any of your character's bank account (useful for transferring a few things that otherwise can't be traded or placed in pet inventory), allows you to use bags of course and set up a personal shop.

It does not open the VIP tab or the style equipment tab; it does not allow you to create a guild, buy a house or use farming fields outside Tail and it does not provide any of the bonus like reduced durability loss, free birthday gifts, unlimited continental warps, etc.

Still, Inventory Plus is a pretty huge boon. Especially for pack rats! *Pack rats everything*

Also Mabinogi x MapleStory Event on now, in addition to a 100% repair event! REPAIR EVERYTHING!
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Sergius on May 01, 2013, 01:02:22 pm
Grr, I just emptied the right side of my bank in anticipation of the Temporary Extra Bank coming to an end.

(Ok, I did it right before the news that they were planning to do this, so still)
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: majikero on May 01, 2013, 01:08:06 pm
Ferghus! It's your time to shine. You are the Chosen One.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Ibid Straydrink on May 01, 2013, 01:49:13 pm
Ferghus! It's your time to shine. You are the Chosen One.

Chance of successful repair: 100%

"...Oops, my hand sliiped."

Chance of successful repair: 100%

"I know, but my hand slipped. It happens. I'm only human."
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Seriyu on May 01, 2013, 03:52:56 pm
Unlimited inventory plus ey? That's actually really awesome.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Girlinhat on June 16, 2013, 06:17:03 pm
Lol Necro.

Anyone still playing?
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Aklyon on June 16, 2013, 07:21:57 pm
Not right now, GiH. Might be others though. Also, since the thread returned:

Ferghus! It's your time to shine. You are the Chosen One.

Chance of successful repair: 100%

"...Oops, my hand sliiped."

Chance of successful repair: 100%

"I know, but my hand slipped. It happens. I'm not in Vindictus right now."
Because seriously, I never saw him break anything with just plain repairs in that game.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Seriyu on June 16, 2013, 07:58:15 pm
I think SirAaronIII is playing on and off, and if I know Aco they're still around. I think a couple more are too.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Facekillz058 on June 17, 2013, 02:03:28 pm
I've been considering playing again, still thinking about it though.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Girlinhat on June 17, 2013, 02:54:34 pm
I've been considering playing again, still thinking about it though.
Get some ducats to buy the special item bags and it's pretty decent to play free.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: krisslanza on June 17, 2013, 04:27:52 pm
I've been considering playing again, still thinking about it though.
Get some ducats to buy the special item bags and it's pretty decent to play free.
Given inventory Plus is free now, the Item Bags are good. There's also another bag from the Romeo and Juliet stuff as well.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Seriyu on June 17, 2013, 04:53:35 pm
Free bags eh. That's actually a pretty big deal. IfI wasn't so packed with other games to play I'd probably hop in. Someday soon.
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Girlinhat on June 17, 2013, 05:24:33 pm
Free bags eh. That's actually a pretty big deal. IfI wasn't so packed with other games to play I'd probably hop in. Someday soon.
In the meantime, you could update thread name slightly :P
Title: Re: Mabinogi-On Steam! New amazing duffle bags in cash shop.
Post by: Seriyu on June 17, 2013, 06:01:23 pm
An excellent idea! :D
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: Ibid Straydrink on June 17, 2013, 10:29:39 pm
I have some loose NX lying around... if there is enough interest, I wouldn't mind logging in, if only to reactivate the guild for a while. :)
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: alexwazer on June 17, 2013, 10:42:12 pm
I haven't played in while and I can't honestly say I have much interest. I still kept an eye on the updates and events, but haven't found all that much interesting stuff for a while. The only thing that could make me hop back in is if others are planning/doing something that is more interesting than the day-to-day grinding. Not that I have any time to play right now... but in a month or so, possibly.
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: krisslanza on June 17, 2013, 10:52:53 pm
The current events aren't too bad. The Fashion one is a great source of potions, and the Homestead one really will help you get your Homestead going. And maybe get some Pons.
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: Girlinhat on June 17, 2013, 11:10:13 pm
I haven't played in while and I can't honestly say I have much interest. I still kept an eye on the updates and events, but haven't found all that much interesting stuff for a while. The only thing that could make me hop back in is if others are planning/doing something that is more interesting than the day-to-day grinding. Not that I have any time to play right now... but in a month or so, possibly.
Well, not much else to do except grind up.  The grind isn't terrible though.  I've got a goal for dungeon runs, would be nice to make guild parties to wade through the dungeons in pursuit of epic loot (compared to mundane loot).

In particular, there's demon weapons out, which take max rank crafting and max level boss loot to construct and wield.  Fun stuff.
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: majikero on June 17, 2013, 11:16:49 pm
Those things are so far out of our reach I think they're only there to bring the old hats back. That, or give people something to do.
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: SirAaronIII on June 17, 2013, 11:22:40 pm
No way we can reach those within any decent amount of time. Give us a couple years and force us to play and we might, though.


Wait, I probably shouldn't be handing out ideas like that.
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: Girlinhat on June 17, 2013, 11:27:55 pm
Those things are so far out of our reach I think they're only there to bring the old hats back. That, or give people something to do.
...there are always people playing.  They're raising the bar a little, giving higher tier options.  It's something to strive for.

I mean, yes, it's 'giving people something to do' but that's how games work.  If you're not doing something you're not playing :P
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: majikero on June 17, 2013, 11:29:23 pm
If your interested, the event clothes are dirt cheap right now. I need to dump all the umbrellas though.
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: MadMalkavian on June 20, 2013, 05:55:28 pm
I play on Alexina but whenever I play there is a one in two chance that when I close out the game my computer will crash because my video card is not up to par with Mabinogi. I'll keep an eye out for you guys if I see you but I might not be on until I manage to get a better video card or a new computer.
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: SirAaronIII on June 27, 2013, 11:11:53 pm
Bump for extreme dragon raid.
Spoiler (click to show/hide)
There was an update today that laid the groundwork for the new generation (Shamala part 3, aka G18). Reportedly, every Friday at 6:00 PM PST they'll be adding a full-length Generation quest series. If you've been not playing because of the lack of story, now's a pretty decent time to start. There will also be a Hot Time every Friday to celebrate the episode release, including one tomorrow at.. 6:00 PM PST. Though they aren't saying what they'll give, based off precedent it's probably a generous amount of AP and/or a Gangnam Style dance action. Details can be found here. (http://mabinogi.nexon.net/News/Announcements/1/00G9k)

About the dragon picture, that's part of the new Field Quest system in which a Black Dragon (it'll probably be more than just Black Dragons later on but for now) spawns every day realtime and sticks around for 50 minutes, and it's up to us lame Milletians to destroy it. It looks like you get 10 AP the first time, so it's a good idea to go at least once for the experience. Nobody's killed either of the 2 that have spawned so far, but if you strong men come back maybe we'll get lower than 56% of its HP. The rewards (that we'll never see without more help) can be found here. (http://mabinogi.nexon.net/News/Announcements/1/00G9J)

For people who haven't made a Mabinogi character before, now's a good time to do so because Nexon's offering a New Players package that includes an item bag (everybody has inventory+ so it's good), a dye ampoule, a magic carpet, and some clothes. Details can be found here. (http://mabinogi.nexon.net/News/Announcements/1/00G9x)

And lastly, there's a Rock Paper Scissors event in which you get a ticket every 5/10 (I'm not sure) minutes and can receive various bonuses for winning 3, 6, and 12 times. Winning 3 times will get you 1.3x life skill EXP for the rest of the day, 6 will get you double combat exp for the day, and 12 will allow you to do a daily Shadow Mission again for maximum EXP. The real prize is a perfect skill reset at 150 wins, which is easy to get if you have friends willing to let you win (like me!!!). The only downside is they just pop into your inventory without you asking, so have 3 open squares. Nexon's exact words can be found here. (http://mabinogi.nexon.net/News/Events/1/00G9N)

There have also been a bunch of new places added in various Iria regions. There were also a bunch of field boss changes that aren't really important other than that they have even more HP than they used to because people were totally hunting them too much and it had to be harder. Exploration levels have also been uncapped from 25 to 30.
Spoiler (click to show/hide)
This is but a taste of the things to come with the new Gs. These place will probably most assuredly be important later. Details can be found here. (http://wiki.mabinogiworld.com/view/Patches#Generation_18.2C_Episode_1)
Title: Re: Mabinogi-On Steam! Inv+ now free + People doing things again! GOGOGO
Post by: Seriyu on June 27, 2013, 11:16:06 pm
Also worth mentioning is a new moveset; guns, are coming along. As far as I can tell from mabidata screenshots you harvest the materials for making guns from purple plants and also giant purple rabbits with a magic wand. I'm normally one to not call things out as "not fitting" especially in a game as casual as mabinogi, but that is REALLY WIERD. I'll still do it and probably like it though.

EDIT: Oh, also, for those that don't know the EXP curve has been shallowed (is that a word) GREATLY so AP comes a lot faster. You'll still totally hit a grindy slump before the week is up but it's more then 20 AP a week without heavy grinding. Up to like, 50 I'd say, even.

Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 27, 2013, 11:47:24 pm
Ah yes, field boss hunting!  I remember the few times I tried to hunt the dragon...  The basic goal to getting it done was massive HP potions.  If you've got more than 50% health, and a single hit takes you down to negatives, you will never K.O. but instead go Deadly.  Thus you can tank any hit if you have low maximum HP and chug a potion immediately!  Hope you like potion sickness!

On that note, my homestead still has enormous herb gardens and I have a Clover Gnu.  Being able to pump out ~20 HP potions per day from homestead alone can get prepared for field bosses pretty quickly...

Also looking forward to guns.  I'll DEFINITELY be taking the 'single massive rifle' route - but I know I'll be outdone by giants being able to equip hand cannons.  I haven't heard this from anywhere, but mark my words they'll have one!  And all the elves will cry as they lose their spot as 'topped ranged dps'.

We have a Steam group:
http://steamcommunity.com/groups/Dwarfnogi

It's open to the public and as needed we can post announcements to alert people when we've got enough people to make a decent party.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on June 27, 2013, 11:53:58 pm
Pretty sure Guns scale to your INT, as they use Mana Bullets. And are guns akimbo, from what I've seen. Revolvers, I think.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 27, 2013, 11:58:07 pm
Pretty sure Guns scale to your INT, as they use Mana Bullets. And are guns akimbo, from what I've seen. Revolvers, I think.
The only ones listed on the wiki are.  But I'll be betting they come out with rifles and maybe single-hands.  Be interesting to see players with a gun and shield...

INT scaling would certainly be interesting!  I can do that too, being an archer+mage.

Of course, this also sounds pretty similar to Cylinders, when you think about what things they might be able to do...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: majikero on June 27, 2013, 11:58:19 pm
REALLY?! Finally! More INT for me.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 28, 2013, 12:01:49 am
Also gonna remind people, I've still got high-ranked Crash Shot.  Gaining levels off rafting is a breeze for anyone who wants to leech!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on June 28, 2013, 12:06:24 am
Yeah, the dark dragon field boss thing is more like a very simple raid, tough monsters called raptors spawn around him, and regen pretty heavily. Archers have a use, you HAVE to injure them to kill them, basically. The dragon himself is a basic field boss "toss yourself at it until you die, revive, repeat" affair, but the raptors will multi onto anyone attacking it I think, so you need several people to hold off the raptors too. Luckily at any given time there are about 100 people around.

EDIT: Also I'm in the steam chat if anyone has questions to ask/wants to just yak. My steam name is now "A shrieking cloud of bats" so.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 28, 2013, 12:13:11 am
Luckily I also have incredible wound potential!  I need to start working on an overpowered shortbow - they have more Wound than longbows.

Ideally I'd LOVE to have that demon bow.  It's literally got better stats than any other bows combined.  More wound and crit than shortbows, more range than the wing bow, and more damage than longbows.  However, you need perfect carpentry and a bit of refining to actually make the thing, as well as perfect archery to be able to use it!  My carpentry's pretty high, and archery is my main damage so it's always raising, but still...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on June 28, 2013, 12:19:01 am
Pretty sure Guns scale to your INT, as they use Mana Bullets. And are guns akimbo, from what I've seen. Revolvers, I think.
The only ones listed on the wiki are.  But I'll be betting they come out with rifles and maybe single-hands.  Be interesting to see players with a gun and shield...

INT scaling would certainly be interesting!  I can do that too, being an archer+mage.

Of course, this also sounds pretty similar to Cylinders, when you think about what things they might be able to do...

Maybe, who knows! The only problem I see is they'd have to completely re-do the animations for every weapon... the animations I saw seem pretty specific to guns akimbo.

It DOES look pretty cool though. I'm planning to make an elf just to use it (though I didn't know at the time, that it was based on INT)
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: SirAaronIII on June 28, 2013, 12:21:42 am
I did it. I helped kill a dragon! Unfortunately at the end I mistakenly hit Fullscreen and started lagging to hell, but I have the gold bag and Bariaus' word to prove it. Got 1835 contribution points out of 7500 so I probably didn't get anything good.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on June 28, 2013, 12:25:56 am
Yeah I can back it up, he helped, along with the noble sacrifice of "life drain guy" which as far as I could gather, since life drain does percentile based damage, would take a huge chunk out of the dragon with every shot, but he had to be fairly damaged to use it, and he eventually pushed his luck too far. RIP.

And the "more contribution points = more rewards" is only a theory, but I'd be surprised if it didn't work like that. So there's still a reason to travel in a group/be buff enough to wrassle with raptors on your own.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 28, 2013, 12:35:05 am
Knowing Mabi, it's probably tiered.  "Score X contribution, qualify for Y reward pool."

I'm gonna have to start powering into Archery.  We should get a demon weapon on SOMEONE, and masterful archery can go a great deal into ripping down enemies.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: SirAaronIII on June 28, 2013, 12:36:53 am
Life Drain guy survived. I think. Pretty sure, he survived long enough to life drain the dragon a few times.

So here's the complete story:
Spoiler (click to show/hide)

Knowing Mabi, it's probably tiered.  "Score X contribution, qualify for Y reward pool."

I'm gonna have to start powering into Archery.  We should get a demon weapon on SOMEONE, and masterful archery can go a great deal into ripping down enemies.
Yeah, I believe that's how it works. A demon weapon is considerably harder than a dragon, though the dragon supposedly drops dragon parts a la Monster Hunter so a Black Dragon weapon might be in the future.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 28, 2013, 12:38:54 am
...Reinstalling Mabi.


You people suck.  :-\
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 28, 2013, 12:44:45 am
Yeah, I believe that's how it works. A demon weapon is considerably harder than a dragon, though the dragon supposedly drops dragon parts a la Monster Hunter so a Black Dragon weapon might be in the future.
To produce a demon weapon, you have to win (several) Lord Missions.  These are made to be 'ultimate end game' at least for the current level of players.  The entire thing of them is 'bring a max party of incredible level players, AND be careful!'  If anyone remembers the old runs we made to Karu and got roflstomped by glowing spiders?  It's like that for end-game junkies!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: SirAaronIII on June 28, 2013, 12:49:24 am
Yeah, I know what a Lord mission is and I know that demonic weapons involve grinding Lord for materials, not to mention the Master talent blacksmith needed to make them and the Master talent needed to use them. What I meant was that since the official Nexon page about the black dragons has these on them as rewards:
Spoiler (click to show/hide)
that maybe they could be for crafting Demon Weapons Lite, as I can't see any other use for them as of now.

But yeah demon weapons are so rad.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 28, 2013, 01:13:03 am
Bah, download failed... For the best, I'm sure.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: TwilightWalker on June 28, 2013, 02:03:40 am
I should probably start this back up too...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: bluejello on June 28, 2013, 09:24:20 am
I have also decided to start playing mabinogi...  but in my case I played it years ago (pretty close to when it was launched, or at least closer to launch then now)  and decided to try it again.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on June 28, 2013, 01:42:09 pm
Dang I tried the dragon. I can't even do it, even with Optimization I get like 1-5FPS during the entire thing, and even when I Swear I was beating up Raptors and hitting the dragon, I ended up with like 18 contribution.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 28, 2013, 01:44:04 pm
Protip for anyone fighting the dragon:
Go to options -> game -> etc.
Turn OFF talent icons.

Mabi should automatically make low-poly, textureless models for players when the screen gets too busy, but then there's MASSIVE lag in the names of people.  You can improve your FPS drastically by turning off talent icons, and holding 'alt' during the fight, so that all names are reduced to a single world.  This easily brought my FPS from 1 to maybe 15-20.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: SirAaronIII on June 28, 2013, 02:16:34 pm
Yeah, pressing ctrl-n should help as it hides the names and titles of people around you too. You can also manually activate the "minimize other characters" option by pressing / on the numpad.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 28, 2013, 02:29:35 pm
Ctrl-N is amazing...  Ctrl-P also disables party boxes!

Also, we all need to get Transformation Mastery.  Then we all become bears.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: majikero on June 28, 2013, 02:32:26 pm
Checked around. Seems like guns are str/int. Skills are mostly mob control and weak damage.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on June 28, 2013, 03:08:13 pm
Ctrl-N is amazing...  Ctrl-P also disables party boxes!

Also, we all need to get Transformation Mastery.  Then we all become bears.

Oh right THAT was the party boxes. People should be nice enough to turn their's off in a raid but...

I'm considering upgrading my RAM from 4 to 8. OR maybe going all out to 16. But I'm not sure how much of a difference that makes in the grand scheme of things.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 28, 2013, 03:40:13 pm
Ctrl-N is amazing...  Ctrl-P also disables party boxes!

Also, we all need to get Transformation Mastery.  Then we all become bears.

Oh right THAT was the party boxes. People should be nice enough to turn their's off in a raid but...

I'm considering upgrading my RAM from 4 to 8. OR maybe going all out to 16. But I'm not sure how much of a difference that makes in the grand scheme of things.
For Mabi probably not a HUGE deal.  You'd probably get more difference upgrading graphics.

That said, RAM never hurts!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Graknorke on June 28, 2013, 03:56:33 pm
I keep getting in and out of this game. I get into it for a while and then get frustrated at lack of progress then give up then come back a couple of moths later and the whole thing repeats.
So if I'm still on the clan list you should probably take me off. I am not relyuponable at all.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Aklyon on June 28, 2013, 04:23:24 pm
More than 4gb of ram would only be effective if Mabi recognizes it. if the program itself is limited to 32-bit, you won't get much improvement.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on June 28, 2013, 05:34:15 pm
I keep getting in and out of this game. I get into it for a while and then get frustrated at lack of progress then give up then come back a couple of moths later and the whole thing repeats.
So if I'm still on the clan list you should probably take me off. I am not relyuponable at all.

Don't worry about it, we have like 200 slots so nobody needs to be removed really. And to be fair that's basically how mabinogi works.

Work on your character until you get tired of it, leave, come back in a few months, do it again. I'd bet this is largely why they keep adding end game content, gives you something to work towards.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on June 28, 2013, 07:17:25 pm
Ctrl-N is amazing...  Ctrl-P also disables party boxes!

Also, we all need to get Transformation Mastery.  Then we all become bears.

Oh right THAT was the party boxes. People should be nice enough to turn their's off in a raid but...

I'm considering upgrading my RAM from 4 to 8. OR maybe going all out to 16. But I'm not sure how much of a difference that makes in the grand scheme of things.
For Mabi probably not a HUGE deal.  You'd probably get more difference upgrading graphics.

That said, RAM never hurts!

Dang, how do you run a huge raid like that without suffering terrible lag!?

Using Speecy here I have for GFX Card a "1023MB NVIDIA GeForce GTX 550 Ti". That sounds way more then enough to run a 10ish year old game, then again, that dragon raid turns my frames into mush.

Is Mabinogi a 32-bit game? I'm not sure actually. It has been updated a lot over the years, so...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ozyton on June 28, 2013, 07:25:37 pm
Damn I've been really friggen bored recently despite how many games I need to play >_>

If I get desperate enough I might get back into this, just for something to do...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Aklyon on June 28, 2013, 07:53:12 pm
Ctrl-N is amazing...  Ctrl-P also disables party boxes!

Also, we all need to get Transformation Mastery.  Then we all become bears.

Oh right THAT was the party boxes. People should be nice enough to turn their's off in a raid but...

I'm considering upgrading my RAM from 4 to 8. OR maybe going all out to 16. But I'm not sure how much of a difference that makes in the grand scheme of things.
For Mabi probably not a HUGE deal.  You'd probably get more difference upgrading graphics.

That said, RAM never hurts!

Dang, how do you run a huge raid like that without suffering terrible lag!?

Using Speecy here I have for GFX Card a "1023MB NVIDIA GeForce GTX 550 Ti". That sounds way more then enough to run a 10ish year old game, then again, that dragon raid turns my frames into mush.

Is Mabinogi a 32-bit game? I'm not sure actually. It has been updated a lot over the years, so...
It is, but they might've added support for higher amounts of memory in the meantime.

Alternatively, it could just be rubbishly optimized for this sort of thing. Has there ever actually been such a large raid before?
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 28, 2013, 09:56:21 pm
Giving this another try, but have the good old "run as administrator" problem; I don't seem to have administrative privileges on my computers, for whatever reason(s), and I can't seem to recall whether or not their was a work-around.

Is anyone else familiar with getting around this..?
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Aklyon on June 28, 2013, 10:06:31 pm
Easiest way to get them is to log out and login to any admin-level account on the computer. Passwords can be...problematic, if they exist.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: SirAaronIII on June 28, 2013, 10:14:42 pm
Well, Bariaus, Aco, my sister, and I just helped kill another dragon. I got a screenshot this time, as well as a single dragon scale fragment.
Spoiler: proof this time (click to show/hide)
Got rank 26 in contribution as support, Aco got 24 as medic (heheh), Bar got 44 as garrison, and I didn't see my sister.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 28, 2013, 10:19:16 pm
Easiest way to get them is to log out and login to any admin-level account on the computer. Passwords can be...problematic, if they exist.

Not an option, as mine is the only (known) account, other than the engimatic Admin one. Apparently, this issue is relatively new and confined mostly to we XP users, as of post-setup version 145...

Fortunately, I may have discovered a work-around- currently, I am in the process of extracting Mabi via 7-zip... I'll post the results, in case it's helpful to anyone else to encounters this hurdle.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Aklyon on June 28, 2013, 10:20:43 pm
DId you try logging into the Admin one? If no ever did before its likely untouched/unsecured, and from there you can sort your account proper out.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 28, 2013, 10:23:54 pm
DId you try logging into the Admin one? If no ever did before its likely untouched/unsecured, and from there you can sort your account proper out.

I admittedly haven't- I just assumed that the password and account access had been lost over the past five years... if this fails, I'll see if I can't just waltz through the main gate.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: majikero on June 28, 2013, 10:25:55 pm
Channel 1 crashed and everyone who was still there after the dragon lost their prize. Mabi you suck.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 28, 2013, 10:28:20 pm
Channel 1 crashed and everyone who was still there after the dragon lost their prize. Mabi you suck.

You know better than to trust Channel 1!

EDIT: Massive success! The game has been installed (far quicker than what it would have taken by the Nexon setup) and is in the process of patching. For future reference, this fix taken from the Nexon Forums...
Spoiler (click to show/hide)

Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on June 28, 2013, 11:01:55 pm
Hooraaaaaay!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 28, 2013, 11:12:33 pm
Just got back from Pathfinder (it's identical to Dungeons and Dragons, for those unaware) so I can't smite the dragons on Friday night raids, though the weekend has like 6 total.  With FPS help (ctrl-n, ctrl-p, and numpad /) should be able to run them fine.

Does anyone know if an archer using Magnum Shot counts as 'use smash'?  Because there's no way in hell that I'm getting that close to that thing!

Also a tip to others, it's tricky but more useful for ranged fighters.  If you face AWAY, there's no characters to draw and your FPS will skyrocket, but it can be tough to evade fire and to deal damage.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: majikero on June 28, 2013, 11:26:12 pm
Apparently, there's word on the interweb that finishing the saga quest gives a box that could give a super rare chance for demon knuckles and 1H sword, but mostly give AP.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on June 28, 2013, 11:35:42 pm
Yeah, it can give any variety of demon weapons, I hope it's super rare to get em, because those things shouldn't be floating around everywhere even if you can't use them until you hit grandmaster in a talent.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: SirAaronIII on June 28, 2013, 11:37:01 pm
Does anyone know if an archer using Magnum Shot counts as 'use smash'?  Because there's no way in hell that I'm getting that close to that thing!
Unfortunately, I don't believe so, but I'm no archer so don't be too sure of my word.

On the saga quest, I'd hold off on doing them today and maybe tomorrow, as the huge crowds can cause pretty big delays when trying to enter story shadow missions, and the crowds make it a bit tough to find NPCs that you need to talk to. Plus there isn't much info on NPC locations yet so it's harder to just breeze through. It's still perfectly doable, just a bit of a pain.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 29, 2013, 01:02:21 am
Tonight, I remembered that taking an extended break and coming back to something can a dear delight! I think one of the biggest things I am looking forward to is cleaning out my inventory, organzing all of my pets and bank slots, and then setting out into the world... to collect more crap. :P

At any rate, our reunion was not long enough, and I look forward to spending more time with the rest of the guild- so feel free to forcibly pull me along next time you see me.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Shakerag on June 29, 2013, 02:15:37 am
Trying this out >_>
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 29, 2013, 02:21:09 am
Trying this out >_>

The server was down for maintenance last I checked. Tell me what you find!

Also- be sure to hop into Alexina if you're looking for a spot of comradery. The guild hath been restored to working shape, so you can have a community of B12ers to shoot the breeze and tag along with on your adventures.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Aoi on June 29, 2013, 02:26:21 am
Darn it. I just learned that Steam finally fixed the login, so I can actually, well, LOG ON now and... server's down. Go figure.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on June 29, 2013, 03:06:03 am
Yep! THe dragon fight that we won (dir got a scale incidentally so we're one piece closer to the new gear trends when magic crafting comes out) was apparently so intense it brought channel it took place on crashing down around us. Luckily dir changed channels fast enough to save his scale. We've also done some thinking on the dragon raid and I'll talk more about that later in game/perhaps in a later guide.

Trying this out >_>

Welcome aboard! Alexina if you want to get in the guild as Ibid said. How to apply is in the OP. I recommend taking a look through the guides I've written because I've wasted days of my life doing it and some of it is pretty good to know. Especially the aggro guide(s), Managing aggro is key to not dying in Mabinogi. I'd recommend at LEAST reading that.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Skyrunner on June 29, 2013, 04:26:06 am
T_T
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 29, 2013, 12:11:56 pm
T_T

You can come out now. :P
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 29, 2013, 12:23:46 pm
Time to start preparing for today's dragons.  If I need to literally use 'smash' then I might have found a use for my laser sword!

To anyone else: If you're using a bow or a crossbow, you can come to me for Fine Handmade Arrows pretty much any time.  I'm going to be stocking up on these hardcore, we shouldn't be using standard arrows normally if we can use better!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Graknorke on June 29, 2013, 12:26:52 pm
Well, I guess I'm redownloading now. Going to run through some easy dungeons for a while to get re-acclimatised to my setup and the controls and lag and all that. Maybe then I'll ask some of you guys to help me with some of the questline I'm on? One of the early ones, but it requires multiple people.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 29, 2013, 12:43:34 pm
Well, I guess I'm redownloading now. Going to run through some easy dungeons for a while to get re-acclimatised to my setup and the controls and lag and all that. Maybe then I'll ask some of you guys to help me with some of the questline I'm on? One of the early ones, but it requires multiple people.
Honestly most of us who have accounts can roflstomp through the early quest lines.  Not that we wouldn't help, but it might be underwhelming if you're hoping to really 'immerse' in the battle...  But there's ALWAYS plenty of people around who want to help, guildies and strangers alike.  It'd never be a problem to find help.  I think they were also tweaked to let you go solo... but I never did the generation quests, so I don't know :P

Also, if you just want help advancing, I can help you get an easy 20 AP in exploration levels doing rafting.  It's not unusual for me to take down ~70 hobgoblins in a good run, which should take you from level 1 to 8-ish in one successful pass (~2,000 exp).  If you don't mind paying my repairs for the bow (you can earn money off rafting) you can get plenty of experience.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: majikero on June 29, 2013, 12:59:12 pm
Anyone mind helping me tonight at g3 final? I want to get this out of the way.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on June 29, 2013, 01:56:17 pm
Well, I guess I'm redownloading now. Going to run through some easy dungeons for a while to get re-acclimatised to my setup and the controls and lag and all that. Maybe then I'll ask some of you guys to help me with some of the questline I'm on? One of the early ones, but it requires multiple people.
Honestly most of us who have accounts can roflstomp through the early quest lines.  Not that we wouldn't help, but it might be underwhelming if you're hoping to really 'immerse' in the battle...  But there's ALWAYS plenty of people around who want to help, guildies and strangers alike.  It'd never be a problem to find help.  I think they were also tweaked to let you go solo... but I never did the generation quests, so I don't know :P

Also, if you just want help advancing, I can help you get an easy 20 AP in exploration levels doing rafting.  It's not unusual for me to take down ~70 hobgoblins in a good run, which should take you from level 1 to 8-ish in one successful pass (~2,000 exp).  If you don't mind paying my repairs for the bow (you can earn money off rafting) you can get plenty of experience.

I can confirm that G1, at least, has been rebalanced to be solo-able, none of it requires a party anymore.

I'd still recommend a party for Tir Na Nog, as you can't revive in it. I still have to finish G1...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: alexwazer on June 29, 2013, 03:27:01 pm
Anyone mind helping me tonight at g3 final? I want to get this out of the way.

Sure, count me in... in the client stop crashing. I never turn my back to a dragon fight.

Also yeah, early Gen quests are kind of a joke now for high level characters.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on June 29, 2013, 04:23:20 pm
Are the goyles still plentiful in G1 finale? If not it's pretty much been declawed. I mean the difficulty was a huge sudden jump but it was about all it had to be fair, besides the boss fight.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 29, 2013, 05:15:35 pm
I'll be 'round bt 8:30 PM PST tonight, so you can add me to the list of humble bulldozers. In the event that the one doing doesn't want to risk soloing or gets wiped, I'll give priority to G1.

G3... that'll be fun.  ::)
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on June 29, 2013, 06:00:23 pm
I'll be 'round bt 8:30 PM PST tonight, so you can add me to the list of humble bulldozers. In the event that the one doing doesn't want to risk soloing or gets wiped, I'll give priority to G1.

G3... that'll be fun.  ::)

At least they made G3 a LITTLE easier ::)
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Graknorke on June 29, 2013, 06:20:02 pm
Well, I just played for a bit training up my magic skills like I had always been intending too, then got struck by how poor I am. The game just kind of casually expects me to buy things, except they cost 3x all of the gold I have. Well really it's mostly magic things. Magic is expensive.
Guess I'll wallow in my poverty some further while I train up my bolt skills to a point where I can start doing dungeons that aren't Alby Normal.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 29, 2013, 06:28:45 pm
Wand repairs are EXPENSIVE!  What you really want to do, is do the daily shadow missions, and commerce.  Those will literally bury you in money.  Like, you'll be looking for new gold bags.

Rafting isn't bad if you've got the power for it.  I can make ~12,000 gold for myself and one other per good run!  The trick is, you need to be able to one-shot multiple hobs at once, which mostly means crash shot and int magic.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Sonlirain on June 29, 2013, 06:50:55 pm
I can attest. Commerce is the way to go when you need money.

Assuming you have an elephant then marble/topaz is the thing you want to ship.

Otherwise it's seaweed and baby pills.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 29, 2013, 06:53:49 pm
I can attest. Commerce is the way to go when you need money.

Assuming you have an elephant then marble/topaz is the thing you want to ship.

Otherwise it's seaweed and baby pills.
Anything leaving Tara.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on June 29, 2013, 06:57:53 pm
I can attest. Commerce is the way to go when you need money.

Assuming you have an elephant then marble/topaz is the thing you want to ship.

Otherwise it's seaweed and baby pills.

A Wagon is pretty good too. But until you get a Wagon, Commerce is REALLY boring. And slow.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Sonlirain on June 29, 2013, 07:39:49 pm
I can attest. Commerce is the way to go when you need money.

Assuming you have an elephant then marble/topaz is the thing you want to ship.

Otherwise it's seaweed and baby pills.
Anything leaving Tara.

But isn't anything from tara a death sentence?
I had some lucky runs from there but bandits seem to spawn right on top of you like crazy when you carry Tara goods.

And yeah the Wagon is pretty good too... the elephant is a sidegrade in fact since you probably have no reason to carry seaweed or baby pills on a elephant if you can use a wagon.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 29, 2013, 08:22:18 pm
Tara goods are a death sentence simply for how lucrative they are.  Bandit spawns and strength are based on the value of goods, so Tara goods for their incredible profit generate a lot.  But going slow and being at the computer (no minimap navigation) will do wonders.  Also bandits only spawn if you move.  Standing still will actually not spawn any bandits, even right beside you, so channel-hopping actually works.

An elephant full of furniture can net you mad profit!

Also, I've still got a spreadsheet worked up to figure the profit of different goods and if you should take a wagon or elephant.  Very few goods are actually worth taking a wagon on, the vast majority store more in an elephant.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 29, 2013, 10:17:10 pm
I can attest. Commerce is the way to go when you need money.

Assuming you have an elephant then marble/topaz is the thing you want to ship.

Otherwise it's seaweed and baby pills.

A Wagon is pretty good too. But until you get a Wagon, Commerce is REALLY boring. And slow.

LIES! HERSESY! COMMERCE IS THE ONE TRUE... mini-game? Side quest? Feature? Korean gaming appendix?


Well, no matter what it is, if you ever need an escort, you need only ask. I wouldn't mind tagging along on horse back, as long as you promise to trigger to plenty of encounters.  8)


Update! I seem to have accrued a few extra bonus titles from the Strange Cat Gacha, and would prefer to hand them out to guildies rather than sell them for fractions of a peanut in funny-money. Send me a message in-game, first-come-first-served.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on June 29, 2013, 10:27:53 pm
I can attest. Commerce is the way to go when you need money.

Assuming you have an elephant then marble/topaz is the thing you want to ship.

Otherwise it's seaweed and baby pills.

A Wagon is pretty good too. But until you get a Wagon, Commerce is REALLY boring. And slow.

LIES! HERSESY! COMMERCE IS THE ONE TRUE... mini-game? Side quest? Feature? Korean gaming appendix?


Well, no matter what it is, if you ever need an escort, you need only ask. I wouldn't mind tagging along on horse back, as long as you promise to trigger to plenty of encounters.  8)


Update! I seem to have accrued a few extra bonus titles from the Strange Cat Gacha, and would prefer to hand them out to guildies rather than sell them for fractions of a peanut in funny-money. Send me a message in-game, first-come-first-served.

I didn't say it's not fun, but it IS pretty slow until you get that Wagon!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Aoi on June 29, 2013, 10:28:09 pm
Also, I've still got a spreadsheet worked up to figure the profit of different goods and if you should take a wagon or elephant.  Very few goods are actually worth taking a wagon on, the vast majority store more in an elephant.

Did you account for movement speed though?
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 29, 2013, 11:23:07 pm
Also, I've still got a spreadsheet worked up to figure the profit of different goods and if you should take a wagon or elephant.  Very few goods are actually worth taking a wagon on, the vast majority store more in an elephant.

Did you account for movement speed though?
There's a difference in movement speed, but it's not fantastic, and for most items you want the biggest single-load value AND that turns out to be better than "gold per minute" rating.

To really get a handle on the "gold per minute" figure, you'd actually have to figure out how long it takes to reach each location from each other location, and variables to routes (some are faster, but more dangerous and not used) and natural sway to how you click the map compared to others or if you spend time idling briefly.

Even if we don't know the speed, I have the numbers for profit on the last time I was calculating, however many months ago.
Topaz was +163 per unit in profit.  A wagon can carry 36 and an elephant can carry 68.  The profits for each were ~68k and ~128k.  I really doubt the cart moves at 180% speed.
For the most part, items are clearly better on wagon or on elephant - namely, low-tier items (coal) go on wagons, but high-tier items (topaz, ore, etc.) go on elephant.  The nearest questionable items are Ginseng from Tir, Music Boxes from Taillteann, animal products from Emain, and oysters from Cobh.  All of these fit 300 to the wagon and 350 to the elephant, which is 116% - the cart MAY go faster than this, but this is really the closest margin.  The rest are at LEAST 140% with most in the 168-180% range of difference.  (For items that are better on the elephant, at least.  I didn't count items that are better on the wagon because that'd be pointless!)
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Aoi on June 30, 2013, 12:05:45 am
Ugh. Has anybody encountered the problem where you seem to repeatedly get DC'd within seconds of logging on?
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Shoruke on June 30, 2013, 03:03:31 am
Some items can actually fit MORE onto the wagon than the elephant; namely, the limited-stock item from Taillteann, the Alchemy Crystal. I haven't bothered to purchase an elephant solely because of those crystals.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Skyrunner on June 30, 2013, 06:34:43 am
IT'S SHORUKE O_O HI there!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 30, 2013, 07:00:45 am
Recent B12 applications have been approved, along with an outsider but old friend (Abben). Sleep sounds... good...


Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Sonlirain on June 30, 2013, 11:14:02 am
I think i'll get back into mabi but...

How do you link your account with steam?
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: SirAaronIII on June 30, 2013, 12:33:44 pm
If it's like DFO (:'(), you download it through Steam, run it, and it'll ask you for a Nexon ID and password. And then you enter it and that's that.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on June 30, 2013, 12:38:21 pm
But beware! Valve is the Devil- all of history has attested to this!  >:(
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Sonlirain on June 30, 2013, 12:52:07 pm
Yeah but i don't have it in my game library.
Do i have to link it manually or something?
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ozyton on June 30, 2013, 12:53:30 pm
http://store.steampowered.com/app/212200/
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Sonlirain on June 30, 2013, 12:59:33 pm
I already downloaded it through steam... it did it "stealthly" without even showing the download progress.
Now it's in my steamapps folder but still not in the library.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on June 30, 2013, 02:05:56 pm
Restart Steam?
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 01, 2013, 03:15:53 am
So, small news, found out where giant sandworms spawn. And they're pretty easy to kill (for a field raid boss anyway) at 300k HP, and only two attacks (one of which can be dodged by sidestepping).  No minions. Likewise they drop parts which I'm sure will be showing up in future crafting recipes.

To the good stuff. They're north of the muyu in muyu desert on the minimap. The two attacks are swallow (basic attack, does a lot of wound damage, pretty sure it can be blocked and countered but don't hold me to that), and stampede, moves straight at a character, can run to the side and avoid it (he's pretty small for monsters that would normally use it so it's easy to get around).

Field raids that aren't black dragon have one role "(monster name here) hunter". Do damage to him to get contrib. Otherwise works exactly the same.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Sonlirain on July 01, 2013, 06:23:17 am
Restart Steam?

Nope.
But linking mabi as an "outside" game seemed to work.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Shakerag on July 01, 2013, 09:12:45 am
So, I have to say my first impression was not the best one.

Apparently Yugi was schlepping up the shadow realm last night, so I couldn't get in.
I tried to take a part time job, only to have my boss tell me work is done for the day right before I get to the jackass I needed to deliver drugs too.
Wandering outside of town, I suddenly jumped games into Fallout 3.
Also, apparently my character has a deep-seated hatred of statues of faces. 
Also also, EVERYTHING IS DEAD OUTSIDE OF TOWN.  However, there must have been life at some point, because some other jackass discovered a broken-ass bridge somewhere.
Furthermore:  Nazca lines.  PROOF OF UFO COVERUP.
Apparently elves suck at bridges, because the only one I found was in terrible shape, and all other chasms and rivers had no such things.
I found some temples ... except they were down in a chasm and bounded by rivers with no way to them >_<
I now have a flying carpet pet called VD, because carpetmuncher wouldn't fit, and rugmuncher was taken O_o
Also, it is INCREDIBLY FUSSY about where it will let me land.
Even after flying past the waterfall (shoutout to the invisible walls g-dog) THERE WAS STILL NOTHING ALIVE ANYWHERE.
So I finally said screw it and went to play FTL.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 01, 2013, 09:47:08 am
I think you were logged in during the Dragon Raid? The Dragon spawns a bunch of minions, so the monster server probably crashed. It does that sometimes, especially when you get like a 100+ people in one, small spot and monsters spawn...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 01, 2013, 01:09:07 pm
Yeah, you literally came on at exactly the wrong time.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 01, 2013, 01:24:29 pm
Usually, it's best to curb your enthusiasm for exploration and experimentation until you've completed your newbie tutorials. Once you've had a shot at combat and a chance to see what Mabi generally has to offer, the things you stumble upon might have a bit more significance, and then, as subtly as the delusions of Jean-Paul's psyche, you start having fun! :)

Your job mishap gives me idea. How about trying to have a "career day?" If you like, you could try asking each of your guildies what they do for fun, and tagging along. Most of us do dungeon runs regularly, and won't mind showing you the ropes. What's more, even a newbie can be handy in our heated battles simply by playing an instrument or putting in a well-placed kick.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 01, 2013, 01:31:12 pm
Three great things a noob can do in even the heaviest combat situations:

1: Sit outside and play an instrument.
2: Especially elves, remain in Hide and be prepared to throw feathers at people.
3: Get a longbow (more range than shortbow) and aim a Magnum Shot at an enemy.  If this enemy is attacking a friend and it starts dealing damage, fire Magnum to disrupt it and let the friendly get back on the offensive.

Why?
1: Bardic Performances are buffs that don't depend on enemy strength,
2: Good god do we like to die.
3: Magnum will always knock back an enemy, except for Natural Shield with a shield equipped, making it PERFECT for disrupting combos, giving some breathing room, and a brief moment where they have to stand back up.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Shakerag on July 01, 2013, 01:33:46 pm
or putting in a well-placed kick.
Would that be to statues?  Specifically ones with faces?  Because I think I got that part down.

Perhaps if I'm gaming with Mr. Vodka again tonight I'll hop on and see what happens. 
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 01, 2013, 04:57:29 pm
Note, the dragon spawns today at 9:00 PM CST (I think that's the time for weekdays anyway), so be sure to log on.... not then. :P

I had never even considered the monster server might shut down for the field raid, it makes a lot of sense.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 01, 2013, 05:15:42 pm
Note, the dragon spawns today at 9:00 PM CST (I think that's the time for weekdays anyway), so be sure to log on.... not then. :P

I had never even considered the monster server might shut down for the field raid, it makes a lot of sense.
Chances are, the monster server temporarily becomes a game server, as it tries to hold the load of so many players interacting.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: MadMalkavian on July 01, 2013, 05:23:07 pm
Ugh. Has anybody encountered the problem where you seem to repeatedly get DC'd within seconds of logging on?
I'm having that problem myself. I think it's got something to do with either the event or that new piece of software they rolled out as part of the last update. It's making the game impossible for me to play, which is fine as I kind of want to wait until I get a new machine before playing seriously once again. It should be fine once Nexon gets in touch with Devcat and tells them about this issue, and they whip of some kind of fix to stop the whole disconnection process. Just send in a support ticket and that should get the ball rolling.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 01, 2013, 05:45:41 pm
The new Black Cipher thing might be getting blocked by some anti-virus things or something, so make sure you have it allowed or some such.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: MadMalkavian on July 01, 2013, 07:50:27 pm
The new Black Cipher thing might be getting blocked by some anti-virus things or something, so make sure you have it allowed or some such.
I'm not getting any real alerts with Avast when I play Mabinogi but just in case I'll do that. I usually have it disabled but sometimes I get a little paranoid and turn my antivirus back on when I'm on weird parts of the internet. I think I'll do some other stuff to see if that helps, like add an exception or two to my firewall and forward the ports on my router to see if that helps with anything. If it does work I should be able to get back into Mabinogi sooner than later. I'll keep you guys posted perhaps.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 02, 2013, 05:45:45 am
Finally, at long last, I decided to start G8 tonight. Everything was going swimmingly, until I received Dorren's request; "Ibid, can you bring me 7 Ice Spear crystals?"

--> End Game

I do hope that in future installments, the folks at DEVcat have a sharper realization of their strengths and weaknesses. Let's face it: wide-spanning fetch quests worked into a sloppily translated and poorly conveyed plot are not even remotely interesting enough to justify the work. The real purpose of the Mabinogi questline (barring generations 1-3 perhaps) is to showcase new skillsets and features and present players with challenges to overcome and thereby acclimate to and earn them, all the while weaving it together with a touch of soft roleplay.

To be fair, I'm largely just bitter that I'm being asked to do something horribly tedious which I have practically done a hundred-hundred times, just for sake of progressing through the plot and gaining whatever rewards/foundations for future generations it earns, what with having no interest in alchemy whatsoever.

Bah, humbug!  >:(


Oh well. Maybe someone can just help me synthesize the damned things tomorrow night? :P
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: alexwazer on July 02, 2013, 07:07:58 am
You can also just buy them from that same Dorren. Yeah, not much of a fetch quest when you can just "fetch" the good from the NPC asking for them.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 02, 2013, 02:19:46 pm
You can also just buy them from that same Dorren. Yeah, not much of a fetch quest when you can just "fetch" the good from the NPC asking for them.

...

Oh my.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 02, 2013, 02:28:58 pm
You can also just buy them from that same Dorren. Yeah, not much of a fetch quest when you can just "fetch" the good from the NPC asking for them.

...

Oh my.

That weird feeling happening right now? :P
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: bluejello on July 02, 2013, 08:11:28 pm
not much of a fetch quest you say? I say it is the best type of a fetch quest

anyways, new character, what would be the best way to get money early game?
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 02, 2013, 08:26:29 pm
It's a scam to get you to buy the terrible ice spear crystals from the shop is what it is. Also I'm removing the player list from the OP because I never updated it and it's kind've pointless anyway.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: SirAaronIII on July 02, 2013, 10:29:39 pm
Side note: DO NOT DO G13-16! The quests give you a 2x2 piece of paper every quest, which is all well and good. Except that they're supposed to disappear, and apparently they aren't disappearing. If you rush through one of the questlines like I did, pages will surge into your inventory and they'll be there to stay. Dropping won't work and they can't be destroyed, so they'll just sit around and take up precious space. Theoretically they SHOULD be able to go into the personal inventory, but not when the personal inventory is too full of pages.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: MadMalkavian on July 02, 2013, 10:57:15 pm
not much of a fetch quest you say? I say it is the best type of a fetch quest

anyways, new character, what would be the best way to get money early game?
I recommend fomor scroll quests if you want to fight a lot of mobs, especially the mimic fomor scroll quest you can get from Duncan in Tir Chonaill and then complete in both Alby Dungeon and Ciar Dungeon. Otherwise if you want something safer then part-time jobs are always good, especially the Tir Chonaill Inn and Dugald Aisle Lumberjack part-time jobs as those are the easiest paying jobs.

If you want though you could do any of the Church part-time jobs and just sell stacks of holy water to players for 5,000-10,000g a stack. Otherwise there is Commerce but a fresh out-of-the-box character may or may not have a hard time with bandits depending on how high your latency is and whether or not you can avoid them. Those are just what I'd recommend as I'm sure others in this thread might have other ideas.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 03, 2013, 01:24:02 am
not much of a fetch quest you say? I say it is the best type of a fetch quest

anyways, new character, what would be the best way to get money early game?

In addition to this tried and true advice, I would recommend Commerce. It can be tedious, especially when you first get started, but eventually yields very reasonable quick and consistent amounts of gold, while allowing you to farm levels at an absurdly high rate!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 03, 2013, 02:55:40 am
OUR LONG NATIONAL NIGHTMARE IS OVER

And by that I mean I've gotten metal conversion up to rank A. What does this mean for you?! SEND ALL YOUR COPPER TO ME. I will turn it into silver. That's honestly probably the main use of the skill, but if you for some reason want iron turned into copper please tell me and I will make it so. It's a 5:1 ratio, I can upgrade ore or ingots, and most notably, I can turn unknown ore fragments into iron ore or ingots. Send all your unknown ore to me. Please mention if you want it back in the message or I probably won't send it back. I cannot turn silver to gold or gold to mythril yet but I am working on it.

THE TYRANNY OF COPPER IS OVER

an addendum

(http://i.imgur.com/4iyWZ7U.png?1)

(seriously though dir you're the best)
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: alexwazer on July 03, 2013, 07:35:02 am
I guess I failed to mention that Kyu already has decent metal conversion skill. I can turn copper into silver and silver into gold, with a 4:1 ratio. Although I'm limited in my playtime during week, so having alternatives is always good anyway.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 03, 2013, 08:03:17 am
If you want though you could do any of the Church part-time jobs and just sell stacks of holy water to players for 5,000-10,000g a stack.
Holy Water is a hot commodity.  It stacks to 10, and you should be able to make 1,000 each EASY.  If you're selling for 500 each then you must have all your weapons broken and in a panic to get some cash RIGHT NOW.  If you're patient you can even make 2,000 each, depending on channel, how much you have stocked, and how long you want to leave yourself online overnight.

THE TYRANNY OF COPPER IS OVER
GLORY TO OUR ACLEHMICAL SAVIOR!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Shakerag on July 03, 2013, 08:58:13 am
So apparently channel 4 is broken.  And by broken, I mean that the WORLD IS DEVOID OF LIFE.  Largely.

In other news, bear cubs are serious business, but with some aid from the titty fairy I took one down.  Went from 25% lvl1 to 90something% lvl2.  Ice worms, on the other hand, are the stuff of nightmares.

Also!  I finally found my heart of the cards and entered the shadow realm, for some hot elf on mannequin action.  I lost.  Apparently I ran out of arrows, and while punching wood sounds like an amusing metaphor, it really wasn't getting me very far as I was getting knocked on my ass every time I tried. 

I think I'm going to give this game one more try before giving up >_> 
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 03, 2013, 09:06:42 am
So apparently channel 4 is broken.  And by broken, I mean that the WORLD IS DEVOID OF LIFE.  Largely.

In other news, bear cubs are serious business, but with some aid from the titty fairy I took one down.  Went from 25% lvl1 to 90something% lvl2.  Ice worms, on the other hand, are the stuff of nightmares.

Also!  I finally found my heart of the cards and entered the shadow realm, for some hot elf on mannequin action.  I lost.  Apparently I ran out of arrows, and while punching wood sounds like an amusing metaphor, it really wasn't getting me very far as I was getting knocked on my ass every time I tried. 

I think I'm going to give this game one more try before giving up >_>
Bears will kill very experienced players.  Really at your level (exactly 2) you should be doing the basic dungeons or crafting to level up.  Doing part time jobs for holy water, selling for 10k per 10, and then going for crafting tools (splitting axe, sieve, potion kit, etc.) and you can gain some decent experience from crafting.  This only really works up to level ~10, or in massive bulk later levels (like 50 crafting attempts).

Really, there's a LOT of things you can do.  Any you've managed to pick all the wrong ones :P  Finishing G1 is actually designed for low-levels, giving very decent rewards.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 03, 2013, 09:08:02 am
I think the "shadow realm" you entered is the way the game has the instanced tutorials work... it's Tin's combat classes right? You shouldn't have any problems passing them if you do exactly what he says at each part.

At least, I cannot think of any other "shadow realm" any new player would enter. It's not even really the Shadow Realm (it has a red sky), but the game's instances are on the same server as the Shadow Realm I think.

And yes, bears are serious business. They are, after all, bears.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Graknorke on July 03, 2013, 09:18:24 am
Holy water is really that valuable? Damn, I had a few stacks of 10 sat around in my bank and I threw one of them out because I needed space. That sucks.

Also Nao is forever onwards the "titty fairy".
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 03, 2013, 09:21:18 am
I think the "shadow realm" you entered is the way the game has the instanced tutorials work... it's Tin's combat classes right? You shouldn't have any problems passing them if you do exactly what he says at each part.
Fun fact: I ignored the tutorial for a long time.  Now if I want to do it, it's on Hard Mode due to scaling with level, and it's solo.  I can't beat it.

Not sure I'm missing anything though...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Shakerag on July 03, 2013, 09:46:28 am
Bears will kill very experienced players.  Really at your level (exactly 2) you should be doing the basic dungeons or crafting to level up.  Doing part time jobs for holy water, selling for 10k per 10, and then going for crafting tools (splitting axe, sieve, potion kit, etc.) and you can gain some decent experience from crafting.  This only really works up to level ~10, or in massive bulk later levels (like 50 crafting attempts).

Really, there's a LOT of things you can do.  Any you've managed to pick all the wrong ones :P  Finishing G1 is actually designed for low-levels, giving very decent rewards.
Well, it was a bear cub, technically.  But, yeah, I was wandering around the whole damn continent before someone told me to switch channels, and then I'm trying to get back to the starting town and SUDDENLY BEARS, THOUSANDS OF THEM. 

Also, crafting sounds sweatshop-y.


I think the "shadow realm" you entered is the way the game has the instanced tutorials work... it's Tin's combat classes right? You shouldn't have any problems passing them if you do exactly what he says at each part.
Yeah, it was supposed to be an archer tutorial.  I failed it.  I'm apparently the "special" elf.


Also Nao is forever onwards the "titty fairy".
Yeah, that's her name.  I think her chest has serious gravitational pull.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 03, 2013, 10:03:15 am
Fun fact: Some NPCs have a bigger, or as big, chest as Nao. It's just only her model has breast physics.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 03, 2013, 10:28:58 am
Fun fact: Some NPCs have a bigger, or as big, chest as Nao. It's just only her model has breast physics.
That one villager in Cor.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: majikero on July 03, 2013, 11:23:37 am
Great, now I have to get more Nao stones just to see her twirl around in Rua's dress.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 03, 2013, 12:29:27 pm
Great, now I have to get more Nao stones just to see her twirl around in Rua's dress.
All this time I thought Nexon made money on fixed dyes and gatchas...  Now I know the truth!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 03, 2013, 01:18:32 pm
Fun fact: Some NPCs have a bigger, or as big, chest as Nao. It's just only her model has breast physics.
That one villager in Cor.
Kusina, I think. Rua is probably about the same size. Morrighan as well, maybe larger.
Alexina is pretty large as well... actually, quite a lot. Juliet. Portia. The list goes on.

Really all that makes Nao stand out is her model has breast physics, since they never had to model it to actually do anything but that float-in and twirl.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 03, 2013, 01:28:39 pm
Nao's costume helps though, the others generally have unflattering costumes, while Nao rather specifically has the seam down the cleavage.  Nao is also encountered more often, since you rebirth.

Also unfair, Rua is a prostitute.  That's professional cleavage.  You even have to pay to GET IN THE STORE!

Spoiler (click to show/hide)
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 03, 2013, 02:49:41 pm
Speaking of Rua, I dropped in on her last night for.. uhm.. help with the G9 quest! Interestingly enough, she offers a variety of services, from fortune-telling to some pretty in-depth life advice. It's well worth the 1000 gold entry fee.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Neyvn on July 03, 2013, 02:49:55 pm
.....
Just tired it, wow are the controls clunky...
I chose Martial Trait, given Knuckles, First Skills/Active Talents gained....... Knight... WTF?
Graphics and Music are so jaring, the music is constantly loud until you turn it down and the Graphics are just overwhealming in colour and brightness until ONCE AGAIN you turn them down.... WAIT HOW DO I TURN THEM DOWN!?!
Menus are confusingly compiled onto one another and hidden behind another that a simple click on the wrong pixel that looks right will stuff you around...
Inventory, WTF IS WITH THIS CRAP!?
.....

Ok, I am sure I would get used to it after playing a while, but damn is it sadly unsupportive to new players, I wasn't even sure I created my character right and the Randomizer throws in Premium stuff so WHY are they even there as a character creator for a new character/player....
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 03, 2013, 02:53:25 pm
.....
Just tired it, wow are the controls clunky...
I chose Martial Trait, given Knuckles, First Skills/Active Talents gained....... Knight... WTF?
Graphics and Music are so jaring, the music is constantly loud until you turn it down and the Graphics are just overwhealming in colour and brightness until ONCE AGAIN you turn them down.... WAIT HOW DO I TURN THEM DOWN!?!
Menus are confusingly compiled onto one another and hidden behind another that a simple click on the wrong pixel that looks right will stuff you around...
Inventory, WTF IS WITH THIS CRAP!?
.....

Ok, I am sure I would get used to it after playing a while, but damn is it sadly unsupportive to new players, I wasn't even sure I created my character right and the Randomizer throws in Premium stuff so WHY are they even there as a character creator for a new character/player....

Did you read the tutorial on the website before jumping it? It's true that the game can very unintuitive to new players at times, but to be fair, it's fairly complex.

If you'd like some in-game help should you choose to give it another try, you might post your character name here.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 03, 2013, 06:47:24 pm
.....
Just tired it, wow are the controls clunky...
I chose Martial Trait, given Knuckles, First Skills/Active Talents gained....... Knight... WTF?
Graphics and Music are so jaring, the music is constantly loud until you turn it down and the Graphics are just overwhealming in colour and brightness until ONCE AGAIN you turn them down.... WAIT HOW DO I TURN THEM DOWN!?!
Menus are confusingly compiled onto one another and hidden behind another that a simple click on the wrong pixel that looks right will stuff you around...
Inventory, WTF IS WITH THIS CRAP!?
.....

Ok, I am sure I would get used to it after playing a while, but damn is it sadly unsupportive to new players, I wasn't even sure I created my character right and the Randomizer throws in Premium stuff so WHY are they even there as a character creator for a new character/player....

First off, I agree whole heartedly, the combat is a little clunky when you start out, part of that is just the nature of the game, part of that is  almost certainly the fact that a controller would just support this sort've thing better. But there are a lot of skills and not nearly enough controller buttons so that's out. You will get over it in time, and realize things move a little slowly in game to make it possible to avoid dying in horrible circumstances (you'll be glad the goblins are running so slowly when three of them are running at you and oen hit is all it'll take to kill you. You'll probably die the first few times of these, but it makes it seem (and makes it period) much more managable. There's nothing quite like taking out the first goblin with a smash, knocking the second away with counter, and killing the third with a crit windmill. It will seriously make you feel like the king of badasses, it never doesn't.

As for the bright colors, it was made in korea for a younger audience (I think? skyrunner help) and just general has that semi "cutesy" look, bright colors are gonna be all over and it's never really gonna fade besides in dungeons and the shadow realm. Although in it's defense it really does make the cutesy look work without making it saccharine sweet either. It's a good balance.

If you give it another shot don't be afraid to join the guild, we have 200 slots and are using like 50 of them tops. And if we somehow do fill up we have alts to boot and mosto f the guild is inactive at this point. So don't worry about "wasting a slot". We'll be happy to help you come to terms with this assault on your senses! :D
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 03, 2013, 06:57:48 pm
Nao's costume helps though, the others generally have unflattering costumes, while Nao rather specifically has the seam down the cleavage.  Nao is also encountered more often, since you rebirth.

Also unfair, Rua is a prostitute.  That's professional cleavage.  You even have to pay to GET IN THE STORE!

Spoiler (click to show/hide)

If she's a prostitute, I'd never leave Bean Rua  ::)
Though the guy behind the bar there, Lucas I think? Is apparently a complete and total bastard if you go into the backstory of some of the female characters, like Dilys.

@Neyvn:
Well it IS a game that is nearly a decade old by now, I think... the graphics back then were certainly cutting edge. Not so much anymore...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: bluejello on July 03, 2013, 07:36:21 pm
so, mabinogi crashed on me, and when I go to launch it steam is updating it?  I didn't think it updated through steam...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Skyrunner on July 04, 2013, 12:09:52 am
It wasn't aimed at anyone in particular, but it sure didn't have the same audience as the ones for Vindictus.

The chief art designer of Mabinogi (who has now resigned) said in an interview that his goal was to make a world that wasn't scary. That's why even the darkest dungeons aren't scary in terms of aesthetics.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 04, 2013, 12:19:11 am
In a way, Mabinogi's lack of scary says a lot to the game and the setting.  It's interesting that in Errin you cannot die, you simply wake up later.  And you search for Paradise in G1, ending in in Tir Na Nog and realizing it's a wasteland, then Vindictus seems to be a prequel or parallel universe of sorts, where they seek the promised land, either implied or stated to be Errin...

It's a land of plenty, resources are in ridiculous abundance, where you cannot die, cannot starve, and jobs are available at any town at short notice... and yet you still search for something better?
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: majikero on July 04, 2013, 12:42:22 am
Actually, its only Millitians, aka the players, who can't die. The local residents on the other hand still dies like normal.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 04, 2013, 12:54:26 am
In a way, Mabinogi's lack of scary says a lot to the game and the setting.  It's interesting that in Errin you cannot die, you simply wake up later.  And you search for Paradise in G1, ending in in Tir Na Nog and realizing it's a wasteland, then Vindictus seems to be a prequel or parallel universe of sorts, where they seek the promised land, either implied or stated to be Errin...

It's a land of plenty, resources are in ridiculous abundance, where you cannot die, cannot starve, and jobs are available at any town at short notice... and yet you still search for something better?

Vindictus is the prequel. It's in... well, yeah. G1 will let you know. Vindictus is NOT a happy setting. At all.

Milletains are only immortal because their souls are disconnected and float in the Soul Stream, so they just hop into a new body when they die.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 04, 2013, 01:19:45 am
It wasn't aimed at anyone in particular, but it sure didn't have the same audience as the ones for Vindictus.

The chief art designer of Mabinogi (who has now resigned) said in an interview that his goal was to make a world that wasn't scary. That's why even the darkest dungeons aren't scary in terms of aesthetics.

Huh, now that I think about it that makes sense, given it was devcat's first game. Interesting on the art direction note too, I'd say he succeeded very well.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 04, 2013, 01:24:07 am
In a way, Mabinogi's lack of scary says a lot to the game and the setting.  It's interesting that in Errin you cannot die, you simply wake up later.  And you search for Paradise in G1, ending in in Tir Na Nog and realizing it's a wasteland, then Vindictus seems to be a prequel or parallel universe of sorts, where they seek the promised land, either implied or stated to be Errin...

It's a land of plenty, resources are in ridiculous abundance, where you cannot die, cannot starve, and jobs are available at any town at short notice... and yet you still search for something better?

Vindictus is the prequel. It's in... well, yeah. G1 will let you know. Vindictus is NOT a happy setting. At all.

Milletains are only immortal because their souls are disconnected and float in the Soul Stream, so they just hop into a new body when they die.

Unless they earn the ire of a deity, who may as a consequence violently "shuck" them from their husks. :P


One note on offensively bright colors: somewhere under Options (the large button on the bottom left) -> Video, you can chose a something-filter, which gives the game a "movie screen" look. This end result is a rather "grittier" picture.

I am not sure, however, if it is checked or not by default.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Skyrunner on July 04, 2013, 01:51:45 am
Strangely, what you can see of the story until ~lv 36 in Vindictus has little mention of finding a paradise.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 04, 2013, 02:29:43 am
Strangely, what you can see of the story until ~lv 36 in Vindictus has little mention of finding a paradise.

It's not a thing the common people are too focused on. It's mostly the Pontiff's Court, the early story of Vindictus is about the Crimson Blades, after all. They're just concerned with making a living, not looking for some fabled paradise.

Looming war with the Fomors is far more pressing.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 04, 2013, 06:27:50 am
Just finished a wonderfully strenuous, failed attempt at soloing the G9 Shadow Expeditionary Force on Hard. I have to say, the fact that I am cumulative 1200+ and have been this much time and energy into gear and cannot skip through a generation alone is extremely off-putting and painfully counter-intuitive; if the challenge is going to scale according to your abilities, why hone them beyond a certain point at all?

At any rate, I reckon I am going to need some well-equipped health. I've managed to burn through 20 Nao Stones, all of my health potions, and the better part of my temper. At this point I'm almost inclined to skip the whole thing, but the reward is too great to pass up.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Skyrunner on July 04, 2013, 06:34:17 am
Once you are over lv1000, it's near impossible to solo shadow missions.
Mabi's idea of 'scaling' is 'buff HP, defense, crit chance, and protection to rediculous amounts but change nothing else'. I think only some very op builds can solo, like maybe Ice Spear master with a casting time reduction wand and mana elixers. >_>
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 04, 2013, 06:41:37 am
Once you are over lv1000, it's near impossible to solo shadow missions.
Mabi's idea of 'scaling' is 'buff HP, defense, crit chance, and protection to rediculous amounts but change nothing else'. I think only some very op builds can solo, like maybe Ice Spear master with a casting time reduction wand and mana elixers. >_>

Do not worry, and rest assured- when the Regime has triumphed, we will march on Nexon, and then DEVcat- and all of Erinn's history will be rewritten! :D

Until then, I just need a hand finishing the last three quests standing between me and demigodhood.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: alexwazer on July 04, 2013, 08:18:36 am
I will gladly help once I have free time on friday on during the week-end. I remember the Glas fight, even on advanced it was quite painful, so on hard...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: majikero on July 04, 2013, 09:52:17 am
Actually, the new scaling system is talent based. I think the you need Expert level talent to get Hard difficulty.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Skyrunner on July 04, 2013, 10:14:02 am
Incidentally, i wonder how no-one expresses surprise at me suddenly responding to someone calling for me... xD I was disappear for a long time on this thread.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: majikero on July 04, 2013, 10:32:45 am
Mostly everyone disappeared for a long time in this thread.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Sonlirain on July 04, 2013, 11:03:49 am
Yup. It's a game you play... then suddenly stop.
Only to return to it after 6+ months.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 04, 2013, 11:17:29 am
Yup. It's a game you play... then suddenly stop.
Only to return to it after 6+ months.

Yeah that sound about right to be honest. Mabinogi is fun, but I get burnt out of it after a point.
Then I always come crawling back...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 04, 2013, 04:50:53 pm
So, I've cleared G9, and finding that it offered little reward aside from the fanastic privlege to move on to G10, I can't say I'm at all glad or relieved. I think that, having skimmed the small book of content for G10, I'm going to go ahead quit while I'm ahead. Mabinogi's torturous "Generation" quest sequences, especially those involving the Shadow Realm, just aren't worthwhile.

It's all very unfortunate. In certain settings (where the enemies don't lightning aggro, multi-aggro in an imbalanced fashion, or abuse the camera angle) Mabi's combat is quite enjoyable. And the fashion and aesthetics? OH THE FASHION AND AESTHETICS! But inevitably, you want to expand, progress, and explore- and herein is the problem. I feel as though any scrap of advancement in this MMO's central quest line is completely hollow. It doesn't inspire or motivate via plot or dialogue, and it only rarely contributes to the the genuinely fun aspects of game play.

All in all, I must liken Mabinogi to a toybox. There are some real wonders in there somewhere, but it requires lots real digging.

They might as well put Demigod in the cash shop.   :P
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 04, 2013, 04:56:09 pm
I swore I read in the patch notes that shadow missions don't scale anymore but apparently not. Maybe they meant they scale by talent level now rather then cumulative level. Which is only marginally better, namely in the sense that if you spread your AP out things won't nail you quite as hard even if you are at 1k. Still a bad system and they need to scrap it.

EDIT: Well, on the other hand it does promote teaming up in a game where you would initially think impossible (I'll just grind the story away!), and I can understand why they crank up stats rather then write new AI (because people tend to figure out new AI rather quickly if the wiki guides on the Iria saga are any indication, along with the fact that people had "solved" the black dragon about two days into the release, admittantly likely because japanese or korean wikis can just be copied from but still, cranking up stats will last the life of the game and making new AI, while fun and neat to deal with, will last a week tops) and putting people into a position where they can't one shot things is a good way to increase difficulty given the nature of the game.

I suppose at the end of the day the question is, does that sort of thing belong in generation quests. Probably not, even after what I said.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Graknorke on July 04, 2013, 05:02:10 pm
I think that you can select the talent level that you want it to scale to.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 04, 2013, 05:03:19 pm
I think that you can select the talent level that you want it to scale to.

If so, how? Changing your active talent doesn't have an effect, and I've never noticed the option in the Option Menu or on any sort of quest window.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 04, 2013, 05:05:42 pm
I think he may be referring to normal shadow missions and not the generation quests. If you are referring to the gen quests though yeah, spill the beans. (also I re edited my rant on the last page aa)
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Graknorke on July 04, 2013, 05:07:06 pm
I think he may be referring to normal shadow missions and not the generation quests. If you are referring to the gen quests though yeah, spill the beans. (also I re edited my rant on the last page aa)
I had no idea you were referring to gen quests. I have no idea about those.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 04, 2013, 06:14:50 pm
Yeah I think unfortunately gen quests still forcibly scale to your level which is bad for all the same reasons oblivion's scaling was bad. :P
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: bluejello on July 04, 2013, 09:53:50 pm
well, ran into my first black dragon... one hit from one of it minions almost killed me, so I did what any sensible person would do and ran.  this was while I was getting the mirrage missile or whatever it is.

Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 04, 2013, 09:56:55 pm
well, ran into my first black dragon... one hit from one of it minions almost killed me, so I did what any sensible person would do and ran.  this was while I was getting the mirrage missile or whatever it is.
It's a raid boss.  It's meant to be fought by a guild-full of top-tier and still have trouble because it's just beyond the scope of singular players.

That said, if you've got mana shield, low HP, and a lot of healing potions, you can earn some decent gold by getting 1,000 contribution doing smash on the dragon.  If you get behind it, not much hits you, and if anything does, you go Deadly and can heal.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: bluejello on July 04, 2013, 10:19:01 pm
I think it was a player summoned one, as there were not many people there (around 7) and a lot of minions, and I am a very new character.  still trying to figure out the best way to level, commerce appears to be the best right now to me... 

I am a elf archer that probably is not spending his AP that effectivly
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 04, 2013, 10:25:31 pm
I think it was a player summoned one, as there were not many people there (around 7) and a lot of minions, and I am a very new character.  still trying to figure out the best way to level, commerce appears to be the best right now to me... 

I am a elf archer that probably is not spending his AP that effectivly
As a fellow elfbro, let me say - Magnum Shot.  This is the only skill you need.  You really want to max this as far as you feasibly can.  That means your real skills are - Ranged Attack, (Cross)Bow Mastery, Critical Hit, and Magnum Shot.  The way you use it is to spam it.  Just one after another, Magnum Magnum Magnum.  Works best either with an insane range bow (Highlander Longbow, Wing Bow, Elven Longbow) or rapid-fire bows (Elven Short Bow).  You just wait for the enemy to stand, and when they get close you magnum them back.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: alexwazer on July 04, 2013, 10:43:02 pm
Concerning Generation quests difficulty, according to the wiki, gen 9-16 were adjusted and fixed at intermediate difficulty in the Nightmare patch (17-4), but gen 9-12 were reverted to the original level-based setting after the last patch 18-1. This might be a temporary change while Nexon works on a new setting that doesn't make missions stupidly easy for level 1000+ players: remember the golden apple quest, G12 finale, when several of us helped Dir? I did it solo without breaking a sweat on intermediate difficulty when I as around 1000 total level. That's how stupidly easy it was, same with the G11 pre-finale. Although, having to do them on hard difficulty has pretty much the opposite effect, mobs are nearly impossible to crit, have insane HP and hit like trucks, while a level 1000 is just a bit stronger than a level 800.

That being said, I think G10 is the only one that's really worth doing. It gives demigod and Neamhain powers which are pretty nice, especially spear of light. Cichol and Morrighan's aren't all that great in comparison in my opinion. Even the brionac isn't that useful unless you have tons of AP to waste.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 04, 2013, 10:51:20 pm
Yeah Morrighan's god powers suffer from the same issue a lot of things do in the game, they are overtly defensive in a game that is almost entirely about attacking. The only defensive powers that are useful are ones that let you attack while you're using them, IE paladin and mana shield. I'm pretty sure Morrighan's defensive power, while it makes you basically immortal, also only lets you use specific attacks or slows you down or something, and as such a lot of people don't use it.

ALso bluejello, have you applied for the guild? There's enough space, don't worry about eating a slot with a "bad character" or something. :P
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: alexwazer on July 04, 2013, 11:04:42 pm
Actually, Morrighan's Wings of Eclipse is really good. The problem is that since you lose skill exp using it, it see limited use if you don't rebirth every week. Wings of rage is also not terrible, but it has even less uses since very very few mobs are worth using it on. Although, the same could be said about spear of light, but what can I say, I'm biaised :P

However, it's mostly demigod itself that makes runnign G10 worth the trouble. The speed bonus and regen are great. And it looks awesome, which by itself should be enough to get it.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 05, 2013, 04:08:41 am
Actually, Morrighan's Wings of Eclipse is really good. The problem is that since you lose skill exp using it, it see limited use if you don't rebirth every week. Wings of rage is also not terrible, but it has even less uses since very very few mobs are worth using it on. Although, the same could be said about spear of light, but what can I say, I'm biaised :P

However, it's mostly demigod itself that makes runnign G10 worth the trouble. The speed bonus and regen are great. And it looks awesome, which by itself should be enough to get it.

I am afraid I will have to give it a try... after training transformation. :P
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 05, 2013, 06:22:26 am
It's that time again! Guide time. Sort've. There's a large large patch coming in a COUPLE OF MONTHS, NOT TODAY, another rebalencing, I think it's just now being advertised/released in korea (skyrunner as always feel free to clarify/deny this), namely a balance patch! It seems to address a few things, making magic and alchemy a bit more viable (nothing for you archers I'm sorry), and to help the whole no brainer decision between clothing, light, and heavy armor. It does a few things with dex too. And it seems to aim to make the high end shadow missions less of a one sided curbstomp if I'm interpreting the changes correctly. Let's take a look hmm?

First off, armor changes. Heavy armor will now reduce your dex by 50% (35% with armor masteries, 30% if you're a giant, 10% if you're a giant with masteries, we'll get to them later). Just heavy armor will reduce dex despite my words to the contrary earlier. With heavy armor mastery (http://wiki.mabinogiworld.com/view/Heavy_Armor_Mastery), the defense and prot will go up by 20 and 10 respectively at rank 1, magic def and prot will go up by 10 and 5. It'll also raise your auto defenses a bit. Magic defense and prot have been seperated and made an official stat too. It'll also let you use accessories with heavy armor at certain breakpoints. It costs a paltry 23 AP to hit rank 1 with, I have no idea how bad training it is but I'm willing to bet it involves getting beat up so I can't imagine it'll be too terrible.

Light armor and clothing have no dex loss. Light armor now has magic and defense protection built in, and it's mastery (http://wiki.mabinogiworld.com/view/Light_Armor_Mastery) will raise said magic def and prot, along with it's physical def and prot by less then heavy armor, but no dex penalty. It'll also gain an additional accessory slot at some point. Clothing has no mastery, but it is super cheap to repair as always. Unless it's magic or expensive. Look stop wearing clothes into a swordfight it's just a bad idea I'm sorry

Shields also get a mastery (http://wiki.mabinogiworld.com/view/Shield_Mastery), raises your defensive stats and auto defenses. That skill is also absurdly cheap. Get it if you use shields.

So, armor changes, tl;dr: heavy armor lowers dex now, giants get hit less hard, magic def and prot are now stats on your character sheet, there are armor and shield masteries that do what you expect.

Magic changes, magic weapons get a mastery (http://wiki.mabinogiworld.com/view/Magic_Weapon_Mastery), they raise the damage of bolts and casting speed of int magic. There's an instant cast skill (http://wiki.mabinogiworld.com/view/Snap_Cast) that lets you instacast for about 15 seconds if I recall correctly. You cannot instant cast meteor strike (ooh what's that) as it is entirely too mighty to be done. Seriously, that thing's a monster. The cooldown of the skill (3 minutes) can be decreased if you hit enemies with bolts/spells while it's active. 2 seconds are deducated from the cooldown time per bolt. 40 AP in total to get. Note all the low AP skills, I feel these things are new skills to add new "mechanics" without updating the engine. Maybe I'm wrong. One more support magic skill, Spell walk (http://wiki.mabinogiworld.com/view/Spell_Walk). It's a toggle, and it lets you walk with a spell "loading". At rank 1 you move at normal speed, before that you move slower. It only works for int and advanced magic. I do not know if you can still move after the spell is "loaded" and waiting to be fired. While it's active and you're moving, stamina will drain out of you at an alarming rate, so yeah. I believe it must be casted before the spell you want to walk during. Speed enhancement boosts will still apply during the skill, although obviously there's less speed to boost so you'll be moving slower in total. You CAN move during meteor strike. (ooooo) Speaking of which! METEOR STRIKE (http://wiki.mabinogiworld.com/view/Meteor_Strike). The new advanced fire magic. I TOTALLY CALLED IT. It works like this, you cast it, a meteor falls out of the sky (it works indoors, what will those wizards think of next), it kills everything nearby. It's that simple! It has a whopping cooldown of 15 minutes however, so think of it is a second adniel. It causes some physical damage, ignores protection for calculating critical rate, and drains your mana if it's loaded and you haven't casted it yet.

There are new pay only zero talents that mostly boost the new skills blahblah cash shop standards. New cards let you make characters at  a certain cumulative level if you have reached that level before at certain benchmarks.

Some new equipment, we can go over it when the time draws closer, but there are knuckles that act as a wand and knuckles. Int magic with your punching, yes sir.

Some minor stat changes, strength will add defense at 1 every 10 strength, magic attack grows at quadruple the rate, 1 for every 5 int, as opposed to 20 from before, every 20 int raises magic prot by 1, defense is no longer gained through int, balance has changed and you can only gain a maximum of 50% balance through stats, the rest has to come from a weapon. Weapon choice is a thing again. Every 10 will will give you 1 magic def. The formula for chance to go into deadly has changed din some way. I can't think of any way they could make it happen more often, so expect a nerf. The lucky get luckier as luck increases the chance for ranged attacks (also magic maybe Iunno) to passively miss, without use of evasion. I don't know if this effects monsters, so don't freak out yet player archers. Magic damage formula has changed into "Base Skill Damage + (Magic Attack x Skill Bonus)". From what I've read, this is a buff for bolts and a slight nerf for int and advanced. I don't know what the previous formula was, but if any of you can find it and want to do math, go for it. Prot and defense are split into magic prot/prot and magic defense/defense. THE PROTECTION FORMULA HAS BEEN REVISED. Protection gets diminishing returns the higher you go. This will mostly effect min maxers who have 90 prot via hijinx. Expect a slight increase in damage to you. IF THIS EFFECTS MONSTERS IT MIGHT MAKE ADVANCED AND UP MISSIONS MUCH MUCH LESS PAINFUL. Here's hoping. NEW STAT: Defense piercing. It ignores defense by that amount. Every 15 dex raises it by one, and GASP axes get a bonus to it! Could this be the much vaunted differences between weapon types? We can hope. There's... there's a lot of hope here. Several monsters defensive values in general have been altered for all these changes. Hopefully not to retain their rediculous defensiveness even after the patch. Please Nexon, listen to reason. I'm so tired.

tl;dr can't be done due to the nature of it I'm sorry go up and read more it's good stuff.

And now for the big one, ALCHEMY REVAMP. Load times go down across the board, damage goes up, the current HP MP and Stam values will now effect alchemy damage so it scales a little bit. This will make transformations, particularly high rolling dark knights, alchemy monsters. Various skills do more damage with various meters, you can look them up on the patches page of the wiki, the druid update under "Zero", this post is getting too long. But here's the best part: Specialty crystals (life drain, cloudcasting etc) with the exception of int magic crystals are GONE. Entirely. Skills now use various combinations of normal crystals, if you'd like to know specific ammo requirements check the patches page same place. Normal crystals now stack to 1k, specialty crystals in rewards are replaced with normal crystals. Damage of skills goes up across the board, freezing burst gets a whopping 30 second cooldown, the various "overheating" mechanics in place for wind blast and sand burst are now replaced with a generic cooldown. Oh, about sand burst. It got a huge buff. It no longer requires combat power advantage to succeed, it only needs to load once, and WHEN YOU BLIND AN ENEMY IT DROPS AGGRO HOLY SHIT A WAY TO DROP AGGRO THAT ISN'T PLAY DEAD HALLELUJAH. Minor changes to chain cylinder, it works 100% of the time, but has a cooldown. The toggle has a use now. The master title reduces the cooldown by one second instead of increasing the frequency. Monster skill ranks in alchemy have been lowered considerably so they don't gut you with giant balls of water and fire and their enormous bars of HP MP and stamina.

tl;dr: Alchemy damage effected by HP,MP,Stamina, SAND BURST DROPS AGGRO HELL YES, specialty crystals are gone, int magic crystals stay, alchemy all around much better later in the game.

And finally, the misc changes. When you heal someone it shows you exactly how much you heal. Hooray.   Taunt no longer relies on CP for success rate. Nifty. Filia and vales being redeisnged. Pretty awesome.

With all this, thank you if you read all of it, I am going to sleep I have been typing for far too long. Big changes coming, wanted people to know ahead of time, this patch isn't coming for a couple of months AT LEAST so don't freak out yet, but don't be afraid to get ready with a nice good balanced weapon if you intend to keep using heavy armor. I know I am. Be cool like me. There's some more cool stuff after that patch but we can go over it later.

GOOD NIGHT CLEVELAND
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 05, 2013, 08:54:50 am
A note: Max melee or ranged weapon balance is 80%, while maxed magic balance is 100%.  If Dex only takes you up to 50%, then you'll want a weapon with at least 30% balance, depending on your dex - "Laur" currently has enough dex to hit 80% on any weapon, "Barius" has like 3%.

If armor further reduces your balance, you may need a higher balance weapon.  On the other hand, armor may make it more difficult to reach the dex-based 50%.  We'll have to see what changes exactly and rebuild weapons from there.

On that note, I'm still a blacksmith.  Player-made weapons get +balance, which will now count a whole lot more than it used to, and player-made shields and armor can get +prot, which will be a lot more difficult to get and therefor blacksmiths become much more useful.  Expect to see a lot more Barri runs in the future!
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Skyrunner on July 05, 2013, 08:58:31 am
Aww, Chain Cylinder got nerfed.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: SirAaronIII on July 05, 2013, 11:46:48 am
"Laur" currently has enough dex to hit 80% on any weapon, "Barius" has like 3%.
I'm sorry, this was really really funny to me. :P
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 05, 2013, 11:56:53 am
"Laur" currently has enough dex to hit 80% on any weapon, "Barius" has like 3%.
I'm sorry, this was really really funny to me. :P
The sad thing is, I'm not even exaggerating...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 05, 2013, 05:05:25 pm
You know I was initially like HEY I HAVE MORE THEN 3% BALANCE but then I remembered that I usually go for higher balance upgrade paths and recall that, yeah, that's actually probably about right.

I would honestly call the chain cylinder thing more lateral, but it's certainly not a buff, no.

EDIT: OH, on dex chat from earlier, note that the formula is changing, it's possible dex will get less weight for balance, not saying it's GONNA HAPPEN but it's always a possibility.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 06, 2013, 10:39:38 pm
So, I have a crazy idea. Let's start hunting the field bosses, notably, the sandworm for starters. We're kind've barren in info on this, all I know is the sandworm spawns slightly above the muyu in the muyu desert, and if the wiki is right, it spawns very early, and despawns like, 18 hours later. Unlike the dragon and other field bosses that despawn in like, hour and a half tops.

It's got 300k HP, a single smash from my transformed self was doing about 1% of it's HP, so it shouldn't be toooooo bad, 3-4 man party tops, it operates off a contrib system like black dragon so the more contrib you get the more gold and exp you get. Drops include sandworm parts and other random doodads. I think there's a few recipes in there too? Much like black dragon, as long as you contribute you get something.

Attacks are a basic attack that wounds a lot, pretty sure it can be blocked, dunno about countered, annnnd a stampede style attack where it just moves straight at someone. You can sidestep that one. This obviously has no set date, and right now I think we'll start off by making sure this thing really does stay spawned all day, along with some cursory attempts at killing the thing. If anyone is actively looking for it in guild chat, say something so people know and can perhaps join in the hunt! We can move up from here if sandworm goes smoothly.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 06, 2013, 10:54:50 pm
Sounds fun!  Do we know how hot-air balloons interact with field bosses yet?
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 06, 2013, 11:03:00 pm
Not at all! Feel free to experiment. :D
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Skyrunner on July 07, 2013, 02:15:35 am
/me rolls around in the dust, being very much behind other peoples...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: bluejello on July 07, 2013, 08:33:12 am
you are probably far ahead of me, I have yet to do the second G1 content quest... 
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 07, 2013, 09:04:50 am
you are probably far ahead of me, I have yet to do the second G1 content quest...
I haven't finished any G-quests.

Well, I think I did G9... the alchemist one that gives raincasting.  Otherwise none.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: bluejello on July 07, 2013, 09:28:50 am
and am level 30-something, no rebirths, in other news I have manage to get some waxen wings of goddess from fishing though...
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Skyrunner on July 07, 2013, 09:29:10 am
you are probably far ahead of me, I have yet to do the second G1 content quest...
I haven't done anything. :/
I also got duped by the bard update, so yeah.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 07, 2013, 05:19:15 pm
Bards aren't bad! Enduring melody is an instant replacement for stamina potions, more def/prot is very much good for later content, lullaby can instantly shut down a large portion of multiaggro, and increase damage a bit in the process. If nothing else march song can shave off valuble seconds of time in timed shadow missions, should something take too long. The offense songs are significantly less useful but only because lullaby is so good and you can only play one song at once.

Also yeah, you can catch all sorts of wierd stuff with fishing. :P
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 07, 2013, 07:45:50 pm
I swore I read in the patch notes that shadow missions don't scale anymore but apparently not. Maybe they meant they scale by talent level now rather then cumulative level. Which is only marginally better, namely in the sense that if you spread your AP out things won't nail you quite as hard even if you are at 1k. Still a bad system and they need to scrap it.

EDIT: Well, on the other hand it does promote teaming up in a game where you would initially think impossible (I'll just grind the story away!), and I can understand why they crank up stats rather then write new AI (because people tend to figure out new AI rather quickly if the wiki guides on the Iria saga are any indication, along with the fact that people had "solved" the black dragon about two days into the release, admittantly likely because japanese or korean wikis can just be copied from but still, cranking up stats will last the life of the game and making new AI, while fun and neat to deal with, will last a week tops) and putting people into a position where they can't one shot things is a good way to increase difficulty given the nature of the game.

I suppose at the end of the day the question is, does that sort of thing belong in generation quests. Probably not, even after what I said.

From what I recall they changed Romeo's Shadow missions because they scaled to your level, but Romeo seemed to have a fixed level - AKA, if you were high level, Romeo was too weak to actually have any chance of finishing his solo Shadow missions.

I THINK.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 07, 2013, 08:47:14 pm
Yeah, I actually figured out what happened with that, briefly, in the last "nightmare" update, they changed the scaling to be fixed rather then scaled, but then immediately changed it back with the next patch. Current theory is they're making a new difficulty between int/adv to make the jump less painful, but there's no hard proof on that.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Ibid Straydrink on July 08, 2013, 05:18:43 pm
Do we have an ETA on the G12-14(?) fixes yet? A relatively recent convert, I actually enjoy Mabinogi's penchant for insane anachronisms in the case of Avon, and can't wait to get back into the fray.

Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 08, 2013, 05:59:29 pm
Nexon doesn't have release dates for fixes so much as "it'll happen when a sever reboot is happening and we also have the fix ready". So just keep your eyes on the topic, I'm sure dir will say something when it's fixed.

EDIT: IT's also patching now, maybe it's fixed already.

Also, it being a weekday, the giant sandworm has a window to spawn pretty much all day for about an hour. If you see the jerk feel free to yak about it in guild chat.

We are also one dragon claw richer. I don't know how many dragon parts we need for dragon gears when that crafting skill comes out, but more is better. I'm currently saving up AP for heruin engineering, annnnd aco I believe wants to work on magic crafting. If anyone else also has a penchant for these things please feel free to do it too, who knows how far me/aco will get in before we get distracted and go do something else (by me/aco I of course just mean me)
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 10, 2013, 05:47:40 am
Posting because we did a ton of dungeon runs, AND I netted some patron boots (1 blacksmithing enhancing point so probably about as bad as they can be, but STILL), annnnd a confident enchant, which gives +20 str to an accessory. Rank A. It's already been enchanted (Thanks Dir/SirAaronIII), and sitting on my person. If we're feeling particularly ballsy, when magic crafting comes out and someone can make a particular accessory in that tree that gives up to +10 to every stat, we can try to burn it off the current accessory and transplant it to the said stat boosting accessory and make something REALLY nice.

Also to get people a bit more salivating for the new crafting skills, heruin engineering can make a bow. It's a really nice bow, easily top tier, but besides that there's nothing odd about it besides the fact that it's made with dragon parts. Until you get to magic crafting, which can make an arrow for that bow, also made with dragon parts. The hook? that arrow gives the dragon bow, and only the dragon bow infinite ammo. On a top tier bow that puts many lesser bow egos to shame. YEP I believe there's also an ice lance one of the two crafting skills can make that has a chance to freeze enemies when it hits them. This is looking to be "blacksmithing mark 2 also without manuals".

To be fair to blacksmithing I can't see most of these being cheap to repair/maintain, and they're very hard to make. So this isn't something you hand out to random chumps.

It can also make a suit of armor (maybe 2 eventually???) that is heavy armor that elves can wear, so if there were any elves that desperately wanted to be melee fighters, well here you go! Although it's also made of dragon parts. I think.

On top of this it can make guns which is nice but; you know, we don't have those skills yet so who knows how good those are?

Magic crafting makes wands and MAYBE knuckle/wand hybrids. If you've ever wanted to be a fist wizard now is your chance. They also make a few new accessories th at DON'T raise def/prot, notably the stat one from before and I think one other one that I forget.

I will be trying my damnedest to hit rank 1 in heruin engineering, but from what I've heard training it is like blacksmithing but worse so who knows. I WILL DO WHAT I CAN FOR MY PEOPLE
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: krisslanza on July 10, 2013, 08:46:43 am
Heavy armor only for elves!? WHAT IS THIS MADNESS  :o
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: SirAaronIII on July 10, 2013, 11:19:54 am
Pretty sure it's heavy armor that can also be worn by elves.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 10, 2013, 04:56:02 pm
Yeah that. Anyone can wear it, it's just notable that elves can also wear it. :P
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Girlinhat on July 10, 2013, 04:57:29 pm
I've been after some heavy armor... chances are it'll kill my dex though.
Title: Re: Mabinogi-On Steam! HOLY SHIT DRAGON RAID (Page 139)
Post by: Seriyu on July 10, 2013, 08:08:23 pm
You'll still have a little while before the change kicks in!

But yeah with the coming dex changes unless you're a wizard or melee (maybe) elf you should probably avoid it, what with massive dex being elf'ses thing.
Title: Re: Mabinogi-On Steam! Dragonslaying manual up.
Post by: Seriyu on July 11, 2013, 05:32:20 pm
OKAY LET'S TALK DRAGONS

Notably dragons because we haven't managed to find that dang worm yet (not that anyone's been trying very hard but we'll get him god damnit).

Dragon field boss, typically you're there either because you heard me yelling about it in guild chat and came running (and then heard me whine and moan about dying every now and then because dragons make me TENSE) or you managed to stumble on it while it was spawned and probably got chased around by raptors until you died. It's a lot like Jurassic park like that, if Jurassic park's climax involved a dragon smashing through the electric fence and setting the park on fire. But how do you live through this thing with a minimum of death?

Let's talk raptors first. If you have a mission to kill raptors (it is very much worth it to kill raptors, some people think the dragon's defensive stats are tied directly to how many raptors it has nearby, so killing raptors may well bring down it's def and prot. More in depth spading to follow, I'm sure.) it is best to find a group of people, preferably one with a decent level fighter and help them pound the shit out of them. You don't have to join their party, just follow them around. They won't mind the help because it results in dead raptors faster and you won't mind the help because you're not getting killed because you tried to solo one.

Raptors have two tricks, one, they can do an AoE Cone in front of them. If they stop flinching and start kind've like, writhing around a little, you either want to run behind them a short distance and continue beating on them (they're not flinching so it's an opportunity for big damage by smash equivelent spamming), or defend, preferably with a shield, then beat on them. Counter doesn't work, don't bother trying. If you see them jump into the air, just load defense and hope for the best, because as soon as they come down the attack will come out and you'll take a hit and go flying, and if you're unlucky attract the attention of OTHER raptors.

Raptors will also fully heal up to their current max HP whenever the dragon flies/every now and then seemingly at random. Distance from the dragon doesn't matter: they always heal. If you have archery skills you might consider knocking their max HP down a bit with arrows, as it makes killing them a lot easier. That combined with a fighter's def/prot reduction/massive 1v1 damage makes for a good combo.

Now let's talk about the dragon himself. Rule number one, stay away from the front of the dragon. If you are in front of the dragon you will probably die within the minute. He has two attacks, one of which I don't know anything about because I've never stood in front of him, and another, a stomp (NOT BEING STEPPED ON; TAKE NOTE) that will automatically set your HP to deadly even if you have mana shield on. It is possible to get hit by the stomp if you're off to the side a little. If you suddenly get stomped, remember, if your HP is at deadly and your mana shield is on, mana shield cannot protect you. Just run away and find a medic. The fire breath probably just does rediculous damage. Either way, don't be in front of him.

His second, and most useful/frustrating attack, is.... as you'd guess, moving around. You can get stepped on! It will usually take about three steps to kill a non mana shielded human. If you see him move, run away, and remember, the AoE for the step is actually based around which foot is moving. If his left foot is moving, juke to the right, if his right foot is moving, juke to the left. It's not foolproof but you'll dodge a few steps eventually with that knowledge. It's also just really fun to dodge around his feet. My general advice is to run away if he's moving, as he can turn on a time, he's a very dexterous fellow. It's hard to get away from steps without getting mangled unless you run asap, so do that.

His third and a runner up to most useful, is his flight attack! IF you see "attack canceled" flash on your screen, RUN AWAY AND TURN MANA SHIELD ON, he's taken off into the air, even if the animation didn't go off, and if you're lucky some guy with a bow is windmilling his little heart out to bring him back down to the ground in a very janky and poorly represented way. If you're unlucky he'll get the attack off, and if you didn't run soon enough you'll take three hits of up to 100 damage. The only thing that reduces this damage is high rank/int mana shield, and your transformation's mana reflector. I reccomend using mana shield for THIS if you didn't bring a lot of potions to recharge, as it doesn't do an amazing amount of damage, but it's non negligible, and it reduces it by a meaningful amount. If you didn't bring potions turn off mana shield after it's done, as steps will drain your mana shield very quickly, as deadly as they are. Feel free to turn it on if you're low on health too, and hopefully making an escape. Now as I mentioned earlier, if you have a bow, you windmill when he flies. Due to a bug or maybe by intent, bow windmills (bowmills) can hit flying dragons, and when they do, they bring them back down to earth and cancel the attack. If you don't have a bow, don't windmill, or you will make it fly and everyone will be very angry with you. Again, if you windmill the dragon with anything but a bow, it will take off into the air. Just smash spam.

So, you beat the dragon and got goodies for it, notably a huge amount of exp and a less huge but still pretty good amount of gold. Also a random prize! Most of the time it'll be 300 SE potions or something, or maybe leather. Leather is useful for everyone because hey weaving dex yaaay! Ingots should go to a blacksmith, ask in guild chat if anyone wants X ingots and they will send you on their way to either make them useful, or send them to someone that wants them. Cloth/Silk works in a similar way, ask someone, they'll tell you who to throw it at. Obviously if you can use either, use them, this isn't a hard rule, we need more crafters, I would just prefer someone make use of them rather then you selling them for 5k because the crafting economy is deflated because nobody crafts because gachas.

Maybe if you are super lucky and got more then 1k contribution (Contribution also effects the amount of gold and exp you get), you might have gotten a DRAGON PART. They are not useful yet, but they will be. I would reccomend holding on to them until Heruin Engineering comes out in a few weeks, then either selling them or throwing them at me(Bariaus)/acolyte0, as we intend to work on the crafting skills that use the dragon parts. If you want to sell them, wait for the crafting skill to show up. The prices will almost certainly shoot up as everyone scrambles to buy dragon pieces to make new fancy things. A notable dragon part is a dragon heart. It is used in any super good crafting, and it sells for a small fortune. Be particularly careful with these, they're very valuable!

So that's that.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: MadMalkavian on July 11, 2013, 09:26:35 pm
I cannot seem to get this game to run without it taking up to thirty minutes to log-in and load. I might try Mabinogi again when I get a new computer.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 13, 2013, 06:11:12 am
So, another friday, another generation EP. But this one drops an... actually good demonic weapon! (Not that knuckles aren't good, but you'd also have to go through a notably unfarmable quest chain to even get a chance at them) You may be wondering how it stacks up. Let's find out!

First off, we'll be comparing the Demonic death knight sword (http://wiki.mabinogiworld.com/view/Demonic_Death_Knight_Sword) with a War sword (http://wiki.mabinogiworld.com/view/War_Sword).

For damage, just starting out, the damage of both... well the war sword is already suffering. The Demonic blade has a 9 point edge on it, along with a whoppin 15 point edge on base damage! But that doesn't really matter right, with good balance you've only got 9 points down and the demonic blade isn't so far ahead that it'd be worth paying the repair costs...

Except it's first upgrade adds 30 max damage and ten crit. For NO DOWNSIDE, aside from cost and proffing it. I would keep going but know that the only thing the war sword has an edge on with the demonic sword is it's wound rate, which as you should all know is an afterthought for melee. All of it's upgrade chains end with it having a small edge on max damage, and a like, 20-30 point lead on min damage, along with maintaining a decent crit rate and balance. This thing is good. All the demonic weapons besides the cylinder are good. Even the cylinder is technically good, it's just not good enough to be worth going through the hullabaloo for it. These things have easily earned the title of best weapons in the game, and the only thing you need to use them is a relevant grandmaster talent. And now they're available through spamming a daily quest chain, much to my chagrin. Prepare for an era of unrivaled face smashing (unless they remove them after the saga premier or something but that's still like 2-3 months worth of potential demonic shit.)

Go forth and spam!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 13, 2013, 10:42:14 am
What reward was given out at this, and last weeks, reveal anyway? I completely forgot they are also "Hot Time" events. :(
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 13, 2013, 12:26:08 pm
Random cash shop stuff, mostly. The first one I got 5 soul stones, the second one I got a fine reforge, and this one I got 5 waxen wings.

So don't feel too bad for missing them. The reforge was probably the best thing I got so far.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 13, 2013, 01:01:12 pm
All this is just a trick to get you addicted to laziness inducing cash shop items. Don't fall for it, make sure to miss it every time :P

On a completely unrelated note, I wish we would give Peaca a(nother) try soon. This week-end? Or, at least, I hope we could do another siren run. That was fun and one of the most profitable run in a long while.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 13, 2013, 01:21:05 pm
I enjoyed Siren. Barely anybody died which was amazing. I'm just tired of the rats though.

On another completely unrelated note, the Shakespeare Gs are fixed. I replayed them to get rid of the scripts and also grabbed another Romeo and Juliet script. So if I wanted to make a Shield of Avon, I could get a whopping 2 attempts instead of just 1. :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 13, 2013, 01:23:43 pm
On another completely unrelated note, the Shakespeare Gs are fixed.

That's good to know, I've been waiting to continue G15 for months, although only a few days were due to the bug. Can't wait to get rid of another tab in my quest list. I will ignore G16 forever and possibly even longer.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 13, 2013, 10:26:33 pm
On an uncharacteristically related note, Abben had mentioned that, although a GM had came along and fixed the perma-script problem for him, he still wound up stuck with two duplicate copies of TRomeo & Juliet at the end of which ever certain mission you receive them from. Proceed with caution!

On an customarily unrelated note, a certain buyer not on these forums wanted me to mention that he is in the market for the Dark Knight Ruairi Transformation Medal, which is apparently one of the extremely rare potential drops from the latest chapter of G18. If found, he would be will to pay a very pretty penny for it indeed.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 13, 2013, 10:29:46 pm
I keep getting Ruairi and Ruari mixed up.  So I think everyone is after this adorable otter.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 14, 2013, 06:10:55 pm
I keep getting Ruairi and Ruari mixed up.  So I think everyone is after this adorable otter.

In Dark Knight form!

Note: The Elder Council of Erinn has announced a "Draonbreak;" it seems that big black hasn't actually spawned during his regulars hours in at least a day.

To make up for the absence, Abben has organized a spontaneous Peaca run. Log in quick! XD
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 15, 2013, 02:03:19 am
Hi, i just joined mabi as an alchemist and it is hell to get that flame burst (im doing commerce for it).
I was wondering if anyone could offer a few tips on commerce for the thread, you never know when people start doing them.
Cheers
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 15, 2013, 03:53:14 am
Quickly gave up on commerce after i lost goods because of head on bandits. First tip? don't go into commerce if you don't have good combat skills, you will regret it.
Trying my luck with shadow missions to get an Arat Crystal drop. I`m loosing faith pretty fast with this game i have to say, six hours old and the grind+losses feel like a bad joke. Hope this changes with shadows
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 15, 2013, 06:15:18 am
Quickly gave up on commerce after i lost goods because of head on bandits. First tip? don't go into commerce if you don't have good combat skills, you will regret it.
Trying my luck with shadow missions to get an Arat Crystal drop. I`m loosing faith pretty fast with this game i have to say, six hours old and the grind+losses feel like a bad joke. Hope this changes with shadows

While it often isn't exactly self-evident, Mabinogi can be a pretty harsh master in that it demands certain strategies for certain situations. One of these instances is the early game, and this is especially true for first-timers.

Alchemy is not and has never been the ideal starting talent. For starters, it requires a great deal of crafting to be cost efficient, which in turn relies on other abilities and a consistence income of resources for a foundation. What's more, some of the skills rely on progressing through a "Generation" (plot series) that is generally better left until you've reached an intermediate level. On top of that, by their very nature 1.) Alchemy is a support skill meant for use in groups and/or with the Close Combat skillset (which serves as the staple of the game), and 2.) many aspects of the game are meant to be enjoyed with multiple players, more strictly so I think, than is typically the case in your typical western MMO.

Seriyu often refers to Mabinogi as "a slow-burning game" and I think he's absolutely correct. Once you are hooked by all the tiny little features, the clunky but still satisfying smash n' bash combat, and the artistic flair, it holds you fast. The key is first falling in with a pack of comrades who are willing to help you along and share your experiences until you reach that point where you can solo more and more of the activities that await.

I could recommend any number of little things to help get your bearings, but I suggest you log in sometime during the mid-day or early evening PST and speak to someone in person. Seriyu in particular is really knowledge on the ins and outs of the... everything, and would be the man to speak to about alchemy! :)
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 15, 2013, 01:10:32 pm
I only picked alchemy because i saw a lot of alchemist soloing all kinds of stuff and hard dungeons. If a warrior or fighter can solo same dungeons then i will switch to them in no time, but i haven't seen any on youtube.
Later edit: i really need a teacher
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 15, 2013, 01:59:52 pm
I only picked alchemy because i saw a lot of alchemist soloing all kinds of stuff and hard dungeons. If a warrior or fighter can solo same dungeons then i will switch to them in no time, but i haven't seen any on youtube.
Later edit: i really need a teacher
Anyone can solo anything with enough ranks.

Thing is, swords are easy to repair, alchemy has sometimes costly ammo, and magic has EXPENSIVE repair costs.

You really want to start into melee, as it gets a good handle on combat mechanics without weird weapon rules or costly skills.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 15, 2013, 02:15:37 pm
Alchemy is a mid-game skill. At the very least, you should have a rank 1 windmill and/or smash before taking alchemy. Windmill and smash are good fallback options.

Also, alchemy will get a revamp and will scale with HP/MP/SP. Right now its purely equipment based.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 15, 2013, 03:31:10 pm
what is the best way to approach leveling? should i do those godess quests and quests in general? or just grind xp in a dungeon? or some other method maybe?
is there such a thing as too high level?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 15, 2013, 03:37:10 pm
what is the best way to approach leveling? should i do those godess quests and quests in general? or just grind xp in a dungeon? or some other method maybe?
is there such a thing as too high level?
Keep leveling if you can.

Shadow Missions are the best though.  The daily ones that show up in quests give 1.5 AP each and there's 2 per day, as well as offering LOADS of exp and gold for the dailies.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 15, 2013, 03:57:09 pm
For one thing, don't think about levels but think about AP. Do the Rock-Paper-Scissors event. They give 5 AP a day. Do the G1 quest till it gives an armor. You get loads of AP and exp. You should reach level 50 easily.

If that's your first character, you can rebirth everyday till you hit 100 total levels so do some exploration as well.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 15, 2013, 04:31:06 pm
My advice: Get exploration uncapped quickly by doing the special quests.  We have players who can solo rafting with crash shot or thunder, and rack in HUGE exploration exp in one swoop, and don't mind letting a noob leech.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 15, 2013, 04:49:26 pm
exploration? what does that give
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 15, 2013, 05:09:11 pm
Exploration level works more or less the same than normal levels. They are calculated independently however, allowing you to get more AP each rebirth. The max level is 100 and exploration 30, though both are rather time consuming to reach.

If you haven,t done so already, I recommend you join the guild Fjallheim. The stone that allows you to send an application is in Cobh/Cohb (forgot). There are often people around and most would be glad to help whenever you want with pretty much whatever you need help with.

For leveling, commerce would probably be your best bet, assuming you can hook up with some other guildies to handle the baddies (Ibid loves them baddies :P) It's a bit slow early on, but once you get wagon, it speeds up considerably. It's also a good way to make money, so that's two birds with one stone.


Edit: Oh! On a unrelated note, I've experience the joy of cloning ingots last saturday. Starting with 12 arat crystals and HW and a bit of metal conversion, I turned 1 iron ingot into 2 full stacks, 1 stack of copper and about 30 silver. Mabi laughs at the laws of physics. So, I plan to work a bit more on Kyu's synth skill (78% success rate cloning silver on saturday, could be better) and get back into commerce a bit to buy arat here and there. All this and more after I get at least r3 weaving on Don. "More" including going back to Blacksmithing too.

Also, our last attempt in Peaca went relatively well. There's been a few deaths, plenty of role confusion, a bit of Oops and ensuing Fun, but overall it was a good run. It must be repeated in the future.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on July 15, 2013, 05:12:59 pm
I thought the max level was 200. O_o
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 15, 2013, 05:16:53 pm
It is 200 but nobody bothers with getting past 100. Well not that I know anyone. I might hit 100 on potions alone.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 15, 2013, 05:20:36 pm
Getting past 100, or even 50, isn't very practical generally.

Depends on if you buy rebirths or not though really. 90 is the highest I've heard a friend go, personally.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 15, 2013, 05:25:19 pm
For some reasons I always thought 100 was the max. Oh well, we learn new things everyday.

It's relatively easy at higher skill to reach 100 within 3 weeks (while still playing less than 10 hours a day :P) or 60-70 in a week with paid rebirth. With excessive grinding, I could see hitting 100+ in a week, but I hope you either don't like Fun and really really have fun grinding Exp.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 15, 2013, 05:28:59 pm
On a somewhat related note, exploration cap quests reportedly aren't needed anymore. So just feel free to hook onto our rafts and get tons of exploration exp.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 15, 2013, 05:33:43 pm
Getting past 100, or even 50, isn't very practical generally.

Depends on if you buy rebirths or not though really. 90 is the highest I've heard a friend go, personally.
I hit 72-ish playing casually last RB.  Those shadow mission dailies on hardest difficulty give ENORMOUS exp!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 15, 2013, 05:34:53 pm
Everything everyone has said is sound advice! Particularly majikero's advice of "get smash and windmill to rank 1". That's something I would reccomend for... litterally every character, because sometimes you miss an arrow, sometimes chain cylinder doesn't go off as well as you'd like, sometimes an unexpected passive defense gets you, and you need to get physical or get dead. :P

Also yeah, making it up to 70 - 80 is super easy now. I got 30 levels just doing some handicraft.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 15, 2013, 05:36:37 pm
Also, GET MANA SHIELD AS EARLY AS POSSIBLE AND UPGRADE IT AT LEAST ONE LEVEL EVERY REBIRTH!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 15, 2013, 05:38:51 pm
I give out advice I never follow. I was a pure mage till the puppets update. Unless you're a masochist stubborn ass like me, follow my useful advice.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 15, 2013, 05:49:29 pm
BAH MAGIC. Estus uses her FISTS and nothing else!
Okay and pouches of gold because I need a way to deal with counter sometimes.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 15, 2013, 05:51:11 pm
Throwing a rock at counter gets the same effect.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 15, 2013, 10:03:11 pm
So... many... things... to... consider...
Ok, i have a free card and ... when should i rebirth the first time (note that i get the option after one real day passed or something).
I'm seriously thinking about starting over although i don't think i messed the char up, it might help me understand the game better hehe. And possibly i might of messed up my char by skipping on rebirths.
character sum up:
I started playing 3 days ago, age 17, i`m still 17, and level 31. I am not excluding commerce, commerce was nice but it got to a point where mobs spawned right next to me, i couldn't kill them all and lost almost everything (have around 2000 ducats).
The arat stone required for flame burst i traded for 4k money, best deal i ever made.
Cheers
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 15, 2013, 10:05:44 pm
If you're below cumulative level 100 (which you are luckily) you can talk to Chief Duncan to reset your skills and get all your AP back. Use it recklessly while you can, since after 100 you're stuck.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 15, 2013, 10:27:45 pm
So... many... things... to... consider...
Ok, i have a free card and ... when should i rebirth the first time (note that i get the option after one real day passed or something).
I'm seriously thinking about starting over although i don't think i messed the char up, it might help me understand the game better hehe. And possibly i might of messed up my char by skipping on rebirths.
character sum up:
I started playing 3 days ago, age 17, i`m still 17, and level 31. I am not excluding commerce, commerce was nice but it got to a point where mobs spawned right next to me, i couldn't kill them all and lost almost everything (have around 2000 ducats).
The arat stone required for flame burst i traded for 4k money, best deal i ever made.
Cheers
Despite what SO MANY people seem to think, you really don't need to restart, ever.  You really cannot mess up a character, you can only advance further.  Unlike so many MMOs, you have no limit to skill gain.  When you rebirth you can get enough AP to learn all the skills you didn't this time, or boost the ones you did learn.

There is literally nothing to gain by trying to restart.  If you do restart, you just go blank.  If you keep what you've already got, then you keep the skills and stat increases and whatever you WOULD try by restarting, is easier to accomplish with those existing skills.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 15, 2013, 11:19:35 pm
I say rebirth, switch to warrior or fighter talent and reset your skills.

There is literally no way you can mess up a character. Just the occasional, "I wish I spent my AP elsewhere". Unless you don't like your characters look. The first card acts like a premium card so you can choose all the options at the start. This is mostly overlooked. If you started as a human, you can go to the elf or giant towns and get a free elf or giant card. you can even get both. Those cards only acts as a basic card so no premium features.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 15, 2013, 11:22:44 pm
I say rebirth, switch to warrior or fighter talent and reset your skills.

And I'll throw in a gorgeous golden gladius FOR FREE!  Act now and get a round shield at no additional cost!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 16, 2013, 12:11:12 am
What are your ingame names?
I am using 2xshort swords they are very cheap to repair and i have basic melee skills (rank f tops) and alchemy. Should i change my melee setup? :)
Today i feel good.
So, ill stay alchemy just to make you people angry ;)
and use my basic melee skills to do dungeons like ciar beginner for 3k a run :D
Ok about godess quest i had to quit the barri dungeon, its too strong for me right now and i was thinking to start grinding shadow warrior daily since i can solo it. I could also almost finish the stones shadow daily but i think my golem was bugged (stuttered in one place and then countering my every move, not to mention that it started spamming that long range crap hit that i cannot or dont know how to avoid).
All in all?
One of the best games ive played but its really time consuming.
Pretty intense
Later edit: about those rebirths i still don't understand why i should rebirth, i will have to read about it in detail but should i rebirth every chance i get?
Even later edit: applied to join the clan as Demonologist. Oh and i am european so if you guys are NA it would be a bit hard to get on in the same time
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 16, 2013, 12:54:50 am
I'm actually amazed "Demonologist" wasn't taken already!

You want to rebirth as frequently as you can, because when you rebirth it resets your level to zero, but does not reset your skills.  This means that you lose your level and age bonuses, so your str, dex, etc. will drop, but you go back to level 1 so gaining levels is as easy as if you were a brand new player.  You quickly re-gain those stats, and you gain more AP to spend on skills.

There's three kinds of melee.
1: Two-handed sword, for maximum single-strike, slow damage, excellent for use with Smash and Windmill - Windmill especially will gain range when using a large weapon!
2: Single-handed sword and shield, for defensive play where the shield adds more defense than is listed on the item stat, AND gives even more defense when you're using the "Defense" skill.  Using "Defense" without a shield is kind of a waste otherwise.
3: Dual-wielding swords, which is good for chaining up hits one after another and stun-locking an enemy.  Works best with high-crit weapons and investment into the Critical Hit skill.  'Small' blades are a good choice, like daggers, as they cause less knockback and thus you get in more hits before the enemy is sent flying, while war swords will only hit a few times before the enemy is knocked away.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 16, 2013, 01:15:05 am
More specific stats on that, Two handed swords will gain 20% damage and 5% crit when used with smash, usually not enough to push it to being above dual swords in offense, but keep in mind you're also only repairing one weapon! It's an expensive one but I'd be willing to bet it's cheaper to repair 1 2hander over 2 swords, presuming the swords aren't cheapos. I don't think windmill gains range with a 2hander, but I may be wrong. 2handers are in essence the late game economy option.

Single handed sword and shield is oddly enough great for people that play offensively or otherwise get themselves into trouble more often then they probably should, as defense can be loaded while the ending animation of a lot of attack skills is playing, allowing some defense on a whiffed/ineffectual attack. I like it! But it can be as expensive if not moreso then dual wielding, as shields are expensive, and blocking with them lowers durability. A perfectly effective option, but keep that in mind! If you're interested in practicing with it, round shields are pretty good, while still being fairly cheap. Another bonus is being able to block arrows/magic with defense which you will quickly find out is a big deal.

Dual Wielding is the best offense you can get with generic melee (aka close combat). Two swords means double damage on all normal attacks, I dunno if skill damage is doubled, but I think it at least adds to it a bit. Probably the most expensive/second most at least. Notable advantage, humans can only use final hit with dual swords, a very powerful skill that lets you teleport around and permastun an enemy. It's VERY good. If you are not human you can't get this, nor can you dual wield at all (unless you're a giant in whichcase you can dual wield blunt weapons. You however, cannot get final hit. Giants also get super good shields for comparatively low prices, along with the fact that a lot of their one handed weapons have 2 hander damage.)

SO YEAH. Welcome aboard. I'm hopping on now and will get you in if ibid hasn't beat me to it.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 16, 2013, 01:19:10 am
Bit of clarification, Final Hit CAN be used with one weapon.. but it knocks down on every hit making it dangerous and not as effective/cool as with two weapons.

Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: etgfrog on July 16, 2013, 04:49:36 am
On the contrary final hit is great with a 2 handed sword on targets with heavy stance  :P
actually what happens is both you and the enemy keep hitting each other in an almost ankle tied knife fight so unless you have some very nice defence you will go down pretty quick, but besides that if your fast at clicking then its good for large spawns where they all are agroed onto you.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 16, 2013, 05:02:11 am
On the contrary final hit is great with a 2 handed sword on targets with heavy stance  :P
actually what happens is both you and the enemy keep hitting each other in an almost ankle tied knife fight so unless you have some very nice defence you will go down pretty quick, but besides that if your fast at clicking then its good for large spawns where they all are agroed onto you.

It's been tested time and time again, and the general consensus is that, while two-handers/lances deal lump sums of damage, the most efficient DPS for Final Hit comes from "Fast" rated weapons. Even weapons rated "Normal" speed start to fall behind purely due to rate of output.

You're better off with daggers. :P


One of these days, I'm going to stop only musing with the idea of a set of armor with nothing but Final Hit-oriented reforges, to reduce cooldown and prolong the assault (I've seen a reforge that added 30 seconds!), then wield gathering knives into battle!  8)
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: etgfrog on July 16, 2013, 05:10:07 am
but...but...the omnislash... :D
final hit does the most damage with 2 weapons on a single target...however if you have 5 enemies...then a 2 handed sword is more effective as you can chain knockdown all them. the reason why its effective with a 2 handed sword is because you only do a third the animation of the attack before you teleport to another enemy and hit them, biggest problem is getting camera to cooperate with you.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 16, 2013, 07:53:25 am
I don't think windmill gains range with a 2hander, but I may be wrong. 2handers are in essence the late game economy option.
Not so much anymore, but a year and more ago Windmill was THE skill to have, because it would hit every enemy in a room, deal incredible damage, higher crit rate, and (most importantly) would cause you to become invulnerable during the animation.  So there was a lot of min-maxing directly into Windmill, right around the time before the guild began (Windmill got nerfed right around then).  Windmill most certainly increases range depending on weapon reach and hitbox - giants have larger windmill thanks to their larger hitbox (you'll see this especially in Ciar, with the boss golem) and their windmill range varies if they're using fists or super-sized giant cleavers.

In the end, the real point of 2h weapons is for alpha-strike damage, when you're spamming smash, counter, windmill, and assault slash.  Effectively it acts much like a Lance, except it uses sword skill pool so it's easy to swap back to sword-n-board if things are getting dicey.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 16, 2013, 08:27:23 am
I wouldn't recommend rebirthing to Fighter right away, because you won't have any of the Fighter skills until you finish the "Rush of Love" side quest. And I think it has to be solo'd.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 16, 2013, 09:40:19 am
I'm pretty sure the new tutorial gives all the basic skills now if you do it.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 16, 2013, 09:49:13 am
I'm pretty sure the new tutorial gives all the basic skills now if you do it.

Does it? I made Estus some months ago, but I recall you only start with like Knuckle Mastery and maybe one other attack. The rest were all from doing Rush of Love.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 16, 2013, 10:13:59 am
Not sure what skills you get for talent tutorials.

Rush of Love is not even that hard and you get ducats as well.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 16, 2013, 10:23:43 am
Man, you guys and your tutorials...  Back in my day we didn't have talents, they just dropped you in the world with a short sword and a loaf of bread and sent you to consult the crazy fox guard.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 16, 2013, 10:26:17 am
Man, you guys and your tutorials...  Back in my day we didn't have talents, they just dropped you in the world with a short sword and a loaf of bread and sent you to consult the crazy fox guard.

Those were the days.

I'll miss you Eiry. You are better then the actual sword spirit girl, why can't I have you again Eiry? WHY?  :'(

I'm thinking of rebirthing Estus to do Warrior, just so I'll actually use Defense and get that ranked up some. But then it also means all my offense goes down the hole, since all my skills and equipment is used for Fighter...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 16, 2013, 10:29:06 am
I miss Eiry too. Naming the sword spirit girl isn't just the same.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 16, 2013, 10:55:54 am
I'm thinking of rebirthing Estus to do Warrior, just so I'll actually use Defense and get that ranked up some. But then it also means all my offense goes down the hole, since all my skills and equipment is used for Fighter...
As we end up saying in Pathfinder every week to someone: Play what you want to, we'll make it work.  Don't worry as much about playing to fit a role, as playing what you'll have fun with.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 16, 2013, 12:17:40 pm
been reading :D about combat power and i must say that i am amazed.
"The two highest CP-giving skills will be the only skills that affect CP. The skill with the highest CP will contribute all of its CP to the player's total CP rating, and the 2nd highest will only give half of its CP."
That means that the only worry for me as an alchemist when ranking another skill is possible the stat cp that each skill gives because i am already ranking 2 skills. And the total AP`s :D Theoretically i can rank a shit ton of other skills, unlike what i previously thought. Practically i don't have enough AP`s.
So... is this right?
And if it is why is windmill still tough to rank if you rank other skills as well?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 16, 2013, 12:26:15 pm
Windmill is one of the highest CP giving skills. At high levels, you need to hit 3 enemies at the same time. The highest is 5 or 6 I think. Some of those requirements need "Strong", "Awful" and "Boss" rank enemies and those ranks are based on your CP relative to the enemies.

On the plus side, you only need 1 enemy of the appropriate rank when it says to hit multiple enemies.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 16, 2013, 12:29:25 pm
Practically i don't have enough AP`s.
So... is this right?

100 % correct.  :D

Windmill is one of the highest CP giving skills. At high levels, you need to hit 3 enemies at the same time. The highest is 5 or 6 I think. Some of those requirements need "Strong", "Awful" and "Boss" rank enemies and those ranks are based on your CP relative to the enemies.

Generally speak, not all skills are equal when it comes to training requirements. When in doubt, consult a guildie or the wiki.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 16, 2013, 12:33:46 pm
Any skill that demands certain levels of enemies is a tough one to train.  "Hit a Boss level enemy with Magnum Shot" is the most annoying.

You will ALWAYS be short on AP, especially when you get into certain skills.  Crash Shot is the most AP expensive skill in the game, and the Magic Talent is the most expensive - 3 bolt types, 3 intermediate magics, 3 elemental masteries, bolt mastery, magic mastery...  Just a lot of skills to rank.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 16, 2013, 12:39:04 pm
Don't remind me of the AP needed for magic. Getting rank 5- rank 1 needs about 200+AP.

Hell, most of my puppet skills are rank 9 except for the AOE skills. Those are at least rank 5.

Also, the major milestones in ranks are the following: Rank 9, Rank 5 and Rank 1.

You will notice a big jump in improvements and AP requirement in those ranks.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 16, 2013, 01:31:42 pm
Why is magic considered very expensive? is it because of item cost or?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 16, 2013, 01:40:18 pm
Why is magic considered very expensive? is it because of item cost or?
You need wands or staves to use it effectively, and they repair VERY expensive.  Plus tons of AP-expense and MP potions.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 16, 2013, 01:40:50 pm
Wands are like 50k a piece. You need these wands upgraded for it to be worth while. You can buy fomor wands to save gold since those cost less but you need ducats. You still need to upgrade them which means more repairs costs.

There's also the MP cost. If you buy your MP pots then it will cost you 12k-20k per stack of 100 MP pots.
If you make them yourself, you need to rank production, herbalism and potion making.

For the actual magic themselves, you have magic mastery for MP, bolt mastery, fire/lighting/ice bolts plus elemental mastery per element and fusion mastery.

Fusion is actually the best skill but it needs all the bolt spells at rank 1 to be effective. Then there's the quest for higher level magic.

Also mana shield. Its costs both your life and way of attacking. There's also meditation. Free MP but will eat at your wands if you leave it on all the time.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 16, 2013, 02:24:22 pm
I'm thinking of rebirthing Estus to do Warrior, just so I'll actually use Defense and get that ranked up some. But then it also means all my offense goes down the hole, since all my skills and equipment is used for Fighter...
As we end up saying in Pathfinder every week to someone: Play what you want to, we'll make it work.  Don't worry as much about playing to fit a role, as playing what you'll have fun with.

I do have fun with Fighter, but I also like heavy armor and swords. And defense is good to have as well. Just as a Fighter with the Strike, Focus, Counter Punch, and Counterattack? Never a reason to throw up Defense to actually rank it up.

Also I think another reason magic is high AP is because it's REALLY strong once it gets going. Once you play as Mores in a RP dungeon, you'll understand.

I am pondering to make an Elf in preparation for Gunner. I know it's INT-based, but I'm tempted to make her a Warrior for now... I'm not sure though.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 16, 2013, 02:29:51 pm
You can't compare to Mores. He can chaincast fireballs! That's like cheating.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 16, 2013, 02:33:12 pm
You can't compare to Mores. He can chaincast fireballs! That's like cheating.
In a soon update, Instant Casting will let you instantly cast a single spell (including int magic) at no MP cost or charge-up time.  It has a very long cooldown though.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 16, 2013, 02:38:42 pm
I know but Mores can spam it like a BOSS.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 16, 2013, 03:04:04 pm
You can't compare to Mores. He can chaincast fireballs! That's like cheating.

That's true, but on the other hand, even chaincasting Bolts is pretty darn powerful. Mages in Mabinogi are really squishy and weak to start out with. But if they stick with it... boy oh boy.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 16, 2013, 05:05:42 pm
Yep! All of everything everyone said is true.

In the late game, archers are actually handy for dealing with enemies that are heavy stander, mages just kind've hold stuff back and maybe chaincast firebolt, as the Magic attack formula drops off in higher levels (a soon to be update will hopefully be fixing this, the same one that adds instant casting), luckily most int magic does hold enemies in place for a little while, and close combat/fighters/lances kick face. Alchemists, due to how their damage scales are... basically useless. WITH THAT SAID!!!!!!!!!

The much talked about instant casting patch will also adjust a lot of alchemy skills to... actually scale. So when that happens not only will alchemy not be entirely useless late game, but a second type of cylinder, a battle cylinder, will come out. This bad boy is a shield and a cylinder at the same time, it gives magic defense and protection, and most importantly you can wield a sword and a cylinder at the same time. You can smash and flame burst without switching weapons. You can also dual wield cylinders to get super alchemy. That patch will also be removing all the specialty ammo from alchemists along with making a lot of their skills more useful. So yeah, that's something to look forward to. It'll be coming in.... September - October if we're lucky.

In three weeks guns will be coming out along with two new crafting skills on top of it. If you'd like to know more about any of these please let me know in game as I'm the guy that obsesses over future content constantly.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 16, 2013, 05:48:38 pm
The gunner stuff does sound pretty cool. I'm planning to make an Elf for it, but the more I think on it, isn't that a really cliche build? Elves have the best INT growth, and Gunners scale to it.

And I prefer doing quirky/unusual builds usually (it seems even a Giant Warrior is pretty unusual)... I pondered to making Estus do it, but she has a LOT of AP in Fighter which would be totally useless in Gunner.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 16, 2013, 07:21:01 pm
I'll keep saying it, stop being so worried about AP, you can keep a secondary set of knuckles for when things get hairy, and once you get up to speed in close combat you can carry two sets of armor about.

And guns scale off strength and int, elves get the best dex, their only magic buff is that ice spear cost is lowered, I forget if their Int growth is higher. Technically the best gunner out of the gate would be giants but they also get greatly reduced int. Looks like it'd be fine for every race.

EDIT: Oh also, WE KILLED A YETI. The only notable thing that dropped was a snowfield L rod with bold on it, which gives some strength for stomp ranks. Given we have one active giant in the guild well yes. He was kind've a pushover, 4 people took him out, Don, Bariaus, Direzie, and Acolyte0. Guild field boss runs wooooooo (no I didn't think to get any pictures I'm sorry)
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 16, 2013, 07:39:35 pm
Elves get the best int addition with level and age.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 16, 2013, 07:47:14 pm
I'll keep saying it, stop being so worried about AP, you can keep a secondary set of knuckles for when things get hairy, and once you get up to speed in close combat you can carry two sets of armor about.

And guns scale off strength and int, elves get the best dex, their only magic buff is that ice spear cost is lowered, I forget if their Int growth is higher. Technically the best gunner out of the gate would be giants but they also get greatly reduced int. Looks like it'd be fine for every race.

EDIT: Oh also, WE KILLED A YETI. The only notable thing that dropped was a snowfield L rod with bold on it, which gives some strength for stomp ranks. Given we have one active giant in the guild well yes. He was kind've a pushover, 4 people took him out, Don, Bariaus, Direzie, and Acolyte0. Guild field boss runs wooooooo (no I didn't think to get any pictures I'm sorry)

BUT WHEN WOULD I EVER NEED TO USE KNUCKLE IF I BANG BANG BANG EVERYONE FIRST D:
It's less being worried about AP and more I just don't want my character to be too... rounded. I like keeping them themed, and only giving them a limited pool of skills to actually work on

Until I R1 all of them or something and I have literally nothing else to do with it.

In my head, having like two combat skillsets is about the most I can see being a reasonable amount to learn. Maybe three. But by that point, you can't easily switch into it since you'd have to actually change weapon slots around I guess.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 16, 2013, 07:50:28 pm
Magic already requires me to change equipment when I need them. So what's another set of weapons to carry around.  :P

If those magic fists are actually a thing, you can keep your face punching and get magic.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 16, 2013, 08:12:59 pm
Well themed character is okay I suppose, but yeah magic knuckles soon! Hopefully someone will be able to make a set for you!

Also good to know on the elf int growth.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 16, 2013, 09:15:17 pm
Well themed character is okay I suppose, but yeah magic knuckles soon! Hopefully someone will be able to make a set for you!

Also good to know on the elf int growth.

I'm just not sure still. I don't really like playing to type TOO much, because then I feel really same-y. But to be honest, a lot of people will use Gunner at first...

I'm just not sure if I should make Estus into like a Fighter/Gunner, and then make my Elf into something else. I'm tempted to do Warrior anyway, because Elf Warrior is like terrible and can't use cool heavy armor at all. But they look so niiiiiiice.

Elves that is.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 16, 2013, 10:14:34 pm
Elves have some decent looking light armor. One of the things I like about mabi is how the light armor isn't just "clothes that look kinda funny" but there's actually a lot of leather armor that looks genuinely fairly menacing.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 16, 2013, 11:02:51 pm
As I'm training blacksmithing, if you take Human mainly I can pimp your gold plate mail.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 16, 2013, 11:16:00 pm
As I'm training blacksmithing, if you take Human mainly I can pimp your gold plate mail.

Gold is so guady though. Who am, I Gilgamesh!? :P

Not to mention Fighter gets that hefty 40% damage penalty, down to 20%. Not a Giant alas. I DO have a Giant though. I just haven't got her into the Guild...

@Seriyu:
Yeah that's true, some of the Light Armor isn't bad. Though I really love Heavy armor usually.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 16, 2013, 11:55:55 pm
speaking of elves, do they excel in some classes than others?
Asking because frankly i haven't seen an elf since i started
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 17, 2013, 12:01:38 am
Elves are better with bows. They can shoot 2 arrows per shot and have elf only quivers. They also have high int per level and lower mp cost in advance magics. There's also the elf hide ability, cost mp and drop aggro instantly.

The also make awesome fighters because of fast movement speed.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 17, 2013, 12:03:34 am
Haha, that explains why i haven't seen any ;)
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 17, 2013, 12:11:56 am
Elves are better with bows. They can shoot 2 arrows per shot and have elf only quivers. They also have high int per level and lower mp cost in advance magics. There's also the elf hide ability, cost mp and drop aggro instantly.

The also make awesome fighters because of fast movement speed.

However, they also have the WORST Will of all the races, and that determines their damage.

The Elf Ranged Shot is a mixed bag as if you miss, it leaves you vulnerable longer then a Human Ranged Shot, because both arrows will miss. Elves also cannot dual wield, they can't use two-handed weapons, or axes I think? They cannot wear heavy armor or use lances.

From a Meta POV, Elves I think are considered the "worst", they have a lot of negatives and not as many generally useful positives aside from being really fast and having Hide. Giants are generally considered the "best" I think, and they make really stupidly good Fighters who can use Heavy Armor right away, with only a 20% initial penalty I think, that goes down to 0%. They can't use bows, and have crummy magic but...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 17, 2013, 01:43:42 am
Elves are really bossin' in the Glass Cannon division.  Extremely high dex and int scores rank up to high ranged damage and wound rate, as well as near-perfect balance on any weapon.  This lets elves use weapons with high max damage and low balance, while humans and especially giants have to upgrade their weapons for balance to unlock their power, and that means less max damage upgrades!

A few important things that elves can do: Auto-attack with regular ranged attack and keep many enemies at a distance.  Magnum Revolver.  Mirage Missile for DOT effect that can ignore many heavy armor types.  Two arrows at once increases the knockback amount, which can keep enemies stunned and distracted for longer.

Humans are probably 'better' but when it comes down to it, the differences are smaller than your preferences.  Mabinogi isn't a game built around min-maxing, and taking the race/class you think is fun is more important than picking 'the best'.  I personally love elves, they're quick, hit hard with a decent bow, and that Hide option has saved countless dungeons that would have been wipes (looking at you, G-quest end chain dungeon with perma-aggro gargoyles!).  I hate that they can't wield two-handers or dual-wield, it really detracts from any melee options, and it's a bit unfair that humans can wield all the same bows, but when it comes to ranged support, if your party is 2 or more, adding an elf will really help you face dungeons that should be beyond your level.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 17, 2013, 01:59:47 am
Yeah, that's all very true. The primary reason you haven't seen elves probably is because they are almost exactly the same as humans. They're... a little shorter, maybe? And have pointed ears. That's it.

Also, girlinhat, are you still up for doing that gold armor thing? I've got a manual I'd like you to use, was having don do it since I hadn't seen you in a while, but as far as I know he hasn't started it yet. Let me know if you're up for it!

I should probably rep for giants too.

Giants get absolutely AMAZING strength growth. Easily double that of humans. It allows them to put out rediculous damage, even with the technically inferior (to dual wielding) 2handers. When you get to the point you can go to black dragon you'll notice anyone that's killing raptors with any level of ease is a giant. They also get great Will growth, which is used for fighter skill damage. Their windmill range is a touch larger then the other races, since their hitbox is bigger. They can also equip normal two handed weapons with one hand. There are some giant two handers, but they're far and few between, and before you ask, yes, if you're using a two handed weapon with one hand it does get the smash bonuses. On top of all this they can equip a Lance with a shield, removing a lot of the fragility that plagues human lancers. Basically super melee damage all around. On exclusive skills they get windguard and taunt which is probably the easiest and best way to tank in this game, admittantly only for a minute or two at a time. Stomp is a handy skill, almost like a melee magic bolt with a much more limited range. Their ranged attack involves javelins and hits amazingly hard, but lacks flexibility. They can also use charge without a shield which is super handy. Annnd they tend to get better shields then other races.

However, their dex is very low, meaning you'll either have to ignore dex entirely and just focus on hitting hard without worrying about balance, or have a heavily balance leaning weapon, which can detract a bit. Additionally, they don't get a lot of intelligence, so magic attack is an issue. Intermediate magic also takes even more MP then usual to cast. They also don't have any way to drop aggro, which is an issue early on. As you progress you'll find this becomes less of an issue. Much less of an issue. They cannot use bows or crossbows AT ALL PERIOD which is a huge problem. Armor is also very limited, so aesthetics can suffer rather significantly. This was ultimately the reason I dropped my giant, because there were like four heavy armor,s and two were dungeon drops, and I like to switch things up.

So yeah, giants are great fun and a good option if you want to wreck shit, but it can be easy to get bored with them if you like aesthetics. They also tend to have issues with anything that has more then level 2 heavy stander, if you can't bash through it with melee, there is about nothing you can do with it. That sums up the class in general really.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 17, 2013, 04:50:31 am
From a Meta POV, Elves I think are considered the "worst", they have a lot of negatives and not as many generally useful positives aside from being really fast and having Hide. Giants are generally considered the "best" I think, and they make really stupidly good Fighters who can use Heavy Armor right away, with only a 20% initial penalty I think, that goes down to 0%. They can't use bows, and have crummy magic but...

It's humorous, because I hear people making the opposite argument all the time. :P

I personally couldn't adapt to either elves or giants, since I feel that either or is too limited for all the good stuff I'd like to do.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 17, 2013, 08:29:25 am
That's essentially what's going on.  You have ranged elves, melee giants, and then humans faffing about.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 17, 2013, 09:00:45 am
Range giants would have been great since it needs str rather than dex and giants have shit load of str. Well it won't be a main attack since throwing spears are huge and comes in small stacks.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 17, 2013, 09:04:13 am
I really wish elves could use some two-handers, because they have a really limited weapon pool...

I don't really dislike humans, but from an aesthetic POV, I like elves and giants more. The face paintings the giants have I like, and I like the henwa of the elves. I'm just really torn on what I want to do for a future gunner now.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 17, 2013, 09:04:47 am
Not to mention that Jousting Javelins get a MASSIVE +400 or something to min and max attack.

I've wanted to make a giant, equipped in hand-crafted red heavy armor, using Throwing Attack and named RED CANNON.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 17, 2013, 09:07:27 am
Not to mention that Jousting Javelins get a MASSIVE +400 or something to min and max attack.

I've wanted to make a giant, equipped in hand-crafted red heavy armor, using Throwing Attack and named RED CANNON.

But if you make it in red, it has to go AT LEAST three times as fast!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Sonlirain on July 17, 2013, 09:08:45 am
Not to mention that Jousting Javelins get a MASSIVE +400 or something to min and max attack.

I've wanted to make a giant, equipped in hand-crafted red heavy armor, using Throwing Attack and named RED CANNON.

But if you make it in red, it has to go AT LEAST three times as fast!

Better paint it yellow/gold.
This should give them an explosive AoE attack.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Bakuryu on July 17, 2013, 09:57:24 am
  Magnum Revolver.
Summary of elves advantages here. :p

It's the main reason why their range is so powerful, end-game your dex will be ridiculously high be it human or elf, but elves will have that borked Magnum Shot, they barely use their regular attack.

Humans still have advantage on melee of course, but an elf will barely ever need to switch to melee (natural shield), and when he does have to, his melee ability should suffice, or use magic,alchemy,pupp,whatever on those cases.

But in the end, comparing races is just meh, play whatever you enjoy is how it always should be.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Sonlirain on July 17, 2013, 10:13:09 am
Well i'm still kinda sad that i took a giant.

Should have made a human Sword'n'board guy with a venom sword.
I could also wear self made armor without 10 years of BS grinding BS.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 17, 2013, 10:23:06 am
Well i'm still kinda sad that i took a giant.

Should have made a human Sword'n'board guy with a venom sword.
I could also wear self made armor without 10 years of BS grinding BS.

It would take so much Commercing to get a Venom Sword. That's like, what, a million Ducats?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Bakuryu on July 17, 2013, 10:28:50 am
Well i'm still kinda sad that i took a giant.

Why? o:

Giants melee is cray cray powerful, they can be just as good at magic as anyone else. And when gunner releases you'll have amazing range as well.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Sonlirain on July 17, 2013, 10:36:16 am
Well i'm still kinda sad that i took a giant.

Should have made a human Sword'n'board guy with a venom sword.
I could also wear self made armor without 10 years of BS grinding BS.

It would take so much Commercing to get a Venom Sword. That's like, what, a million Ducats?

Six

Why? o:

Giants melee is cray cray powerful, they can be just as good at magic as anyone else. And when gunner releases you'll have amazing range as well.

it's just that i think a human with a shield + 1h sword looks less stupid than a giant with a shield and 1h sword.
I just love how the venom sword looks but know that its junk for a giant since i can just grab a FAR better weapon for less ducats since giants have no problems with using a highlander claymore WITH a shield.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 17, 2013, 01:00:40 pm
I really wish elves could use some two-handers, because they have a really limited weapon pool...

Fun fact: Romeo's Rapier is considered a two-hander, and can be wielded by elves. All of the two-handed enchants work on it, and supposedly it receives the smash bonus as well.

Well i'm still kinda sad that i took a giant.

Should have made a human Sword'n'board guy with a venom sword.
I could also wear self made armor without 10 years of BS grinding BS.

It would take so much Commercing to get a Venom Sword. That's like, what, a million Ducats?
One million duckies isn't that hard to come by- just aim for something like 50-100k ducats a day. With a wagon and/or elephant, it might take two hours or so!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 17, 2013, 01:51:41 pm
Apparently the White Dragon raid has been implemented. There's no info yet (not even a newspost), but.. it just spawned so evidently it exists.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 17, 2013, 03:01:19 pm
Also last chance at some pets. I recall the Russian Cat is a pretty good inventory mule, I think.

This Sand Sculpture event seems interesting, I saw some swimwear in that prize list.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 17, 2013, 10:11:21 pm
Me again, was thinking about a mage build and i came up with the following ranking order, TOTALLY disregarding AP :P, mainly based on damage increase and cp reasons:
all bolts
ice, fire, lightning mastery
ice spear
fusion bolt
fireball
thunder
magic mastery
Why i didnt go thunder, mainly because it adds too much cp from the start making things harder in the long run. Apply same reasoning to every other skill that seems misplaced :D
So what do you guys think?
Later edit: oh i think music should be squeezed there too, i just dont know where :D and so are other skills but excepting music i dont think they are a priority
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 17, 2013, 10:16:04 pm
How to Win Magic:
Firebolt r1
Icebolt rF
Ice Spear r1
Spend infinite money on repairing wands.

Seriously, firebolt and ice spear, or thunder.  Firebolt is a 1-cast high damage spell that causes instant knockdown.  Ice Spear and Thunder are both AOE magic that causes intense damage by stunning enemies for an extended time.

Then get Fireball rF so you can get Meteor when it arrives and just roflstomp the world.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: etgfrog on July 17, 2013, 11:08:01 pm
You forgot fusion magic...fire/ice bolt...but...no it isn't infinite money repairing wands, at least not that I remember, they were expensive at first but you didn't use a wand on trash mobs.

Ah...thats right, its infinite money on repair if you keep meditation on while using it, meditation increase the rate of durability loss.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 17, 2013, 11:55:07 pm
I had my inspiration from this guide http://www.mabinogiworld.com/showthread.php?16064-Steelra-s-Magic-Guide-The-Long-Road-Ahead (http://www.mabinogiworld.com/showthread.php?16064-Steelra-s-Magic-Guide-The-Long-Road-Ahead) but i still don't understand why she took mastery in all 3 bolts. Any reasons?
Later edit: i understand how fusion bolt works now... that explains the reason. Very versatile little spell definately worth it
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 18, 2013, 12:00:38 am
UUhhh, can't sleep so post now.

Fusion bolt takes ALL the damage modifiers for bolts. Bolt strength of each bolt + Bolt Mastery + Elemental Mastery + Fusion Mastery

Those 3 bolts will be your bread and butter as a mage. Well mostly lightning and fire. You only need ice for fusion.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: intense on July 18, 2013, 12:20:31 am
IF i use meditation skill between mobs and unequip wands, will wands still lose durability? Common sense tells me no but i have to be sure :)
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 18, 2013, 12:24:50 am
Meditation increases the loss of EVERYTHING but I never notice much difference on anything but the wands. You lose durability just by holding a weapon out and wearing your equipment.

Just don't attack with meditation on and you'll be fine.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 18, 2013, 03:37:20 am
Note: Natural durability loss is slow. Very slow. Like, you'd never notice it slow. I think if you multiplied it by five you might notice it. Maybe. So don't like, unequip gear while you afk unless you are super mega hard up for cash.

Also, I bring you dragon raid info!

Spoiler: Drops and such here (click to show/hide)

Rumor has it there's a ranged role in the white dragon fight, sniper! I have no idea if this is true. Hopefully it is!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 18, 2013, 04:16:48 am
No one hear seems to have considered the super-cheap, equally combat-efficient alternative: Fomor Wands!

Commerce may take a while to work up to the point of self-sufficiency, but once you get yourself a wagon along with an extra 50k ducats for future expenses, you're practically set- a much lower than what you might face when budgeting yourself gold, frankly. Not only does the expense in funny-money mitigate the drain on gold (which can be put to many a better use), but it comes out of a pool of currency that is relatively useless, barring a few practical accessories for VIP subscribers, the occasional novelty, and a couple of priceless long-term acquisitions if you are completely insane. :P

P.S.

Krisslanza,

If you're worried about looking cliche as an elven gunner, why not invest in a gamyu Robe to help you stand out?  ;D
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on July 18, 2013, 04:18:03 am
How to Win Magic:
Firebolt r1
Icebolt rF
Ice Spear r1
Spend infinite money on repairing wands.

Seriously, firebolt and ice spear, or thunder.  Firebolt is a 1-cast high damage spell that causes instant knockdown.  Ice Spear and Thunder are both AOE magic that causes intense damage by stunning enemies for an extended time.

Then get Fireball rF so you can get Meteor when it arrives and just roflstomp the world.
Better list:

How to win magic:
Ice Spear r1
Spend infinite money on repairing wands.
Spend infinite money on getting potions to fuel your arcane trickery.

Reason: Ice Spear beats every single other spell hands down for all the things except maybe damage and knockdown against Mana Reflector r3 monsters.

Though you still want to pick up the bolt spells for their passive stat increases, and for using against random mobs :D
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 18, 2013, 08:22:16 am
No one hear seems to have considered the super-cheap, equally combat-efficient alternative: Fomor Wands!

Commerce may take a while to work up to the point of self-sufficiency, but once you get yourself a wagon along with an extra 50k ducats for future expenses, you're practically set- a much lower than what you might face when budgeting yourself gold, frankly. Not only does the expense in funny-money mitigate the drain on gold (which can be put to many a better use), but it comes out of a pool of currency that is relatively useless, barring a few practical accessories for VIP subscribers, the occasional novelty, and a couple of priceless long-term acquisitions if you are completely insane. :P

P.S.

Krisslanza,

If you're worried about looking cliche as an elven gunner, why not invest in a gamyu Robe to help you stand out?  ;D

The Armored Wizard one? I have a few of those. They do look kinda spiffy. Or do you mean something else?
And how does a robe make the role seem less cliche!? :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 18, 2013, 08:24:11 am
but it comes out of a pool of currency that is relatively useless, barring a few practical accessories for VIP subscribers, the occasional novelty, and a couple of priceless long-term acquisitions if you are completely insane. :P
The inventory bags only need Inventory Plus, and a few months ago they made Inv+ free for everyone, so anyone can use them!  And everyone should use them!

In particular, the potion bag is incredibly useful.  Anyone into blacksmithing (ie, everyone in B12) will appreciate an ore bag.  Firewood bags are also pretty damned useful for everyone - campfires are supremely underrated in general!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 18, 2013, 08:29:06 am
but it comes out of a pool of currency that is relatively useless, barring a few practical accessories for VIP subscribers, the occasional novelty, and a couple of priceless long-term acquisitions if you are completely insane. :P
The inventory bags only need Inventory Plus, and a few months ago they made Inv+ free for everyone, so anyone can use them!  And everyone should use them!

In particular, the potion bag is incredibly useful.  Anyone into blacksmithing (ie, everyone in B12) will appreciate an ore bag.  Firewood bags are also pretty damned useful for everyone - campfires are supremely underrated in general!

Really all of them are worth it. They will save you a TON of bag space. They take up a 2x2 area but yield a lot more room in return. The Ore bag immediately pays itself off, given a single ore takes up a 2x2 area.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 18, 2013, 08:38:02 am
but it comes out of a pool of currency that is relatively useless, barring a few practical accessories for VIP subscribers, the occasional novelty, and a couple of priceless long-term acquisitions if you are completely insane. :P
The inventory bags only need Inventory Plus, and a few months ago they made Inv+ free for everyone, so anyone can use them!  And everyone should use them!

In particular, the potion bag is incredibly useful.  Anyone into blacksmithing (ie, everyone in B12) will appreciate an ore bag.  Firewood bags are also pretty damned useful for everyone - campfires are supremely underrated in general!

Really all of them are worth it. They will save you a TON of bag space. They take up a 2x2 area but yield a lot more room in return. The Ore bag immediately pays itself off, given a single ore takes up a 2x2 area.
Just be careful of certain quirks.  Like you can't put a merchant licence in any bag, and when handling spirit weapons you need them in your primary inventory.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 18, 2013, 02:24:22 pm
OK, WE GET IT!

But, yeah, Fomor Wands. :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 19, 2013, 10:43:35 pm
So more white dragon info. His minions are Blade wyverns. What's so special about them? Unless they are attacking someone, they cannot be damaged without bow skills. So for all you prospective dragon hunters out there, either stick to old black dragon or get learning that bow. You'll need it! White dragon confirmed for archer dragon.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 20, 2013, 12:14:41 am
So more white dragon info. His minions are Blade wyverns. What's so special about them? Unless they are attacking someone, they cannot be damaged without bow skills. So for all you prospective dragon hunters out there, either stick to old black dragon or get learning that bow. You'll need it! White dragon confirmed for archer dragon.
Sorry what?  Archery where?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 20, 2013, 12:47:28 am
Physis, weekdays 2-3 and 7-8 PM, weekends 1-2 and 10-11 PM. e: PST
Looks like roles might not be related to skill ranks, seeing as I visited the White Dragon and got... Sniper Squad. I mean, my ranged skills are totally higher than rF right?...... right?
But it's not just Blade Wyverns. The white dragon also has snowfield slayers which are like Korsek Raptors but not dragon-shaped. Instead of stomping, they'll lift their axes/swords for a couple seconds, then sweep in a half-circle in front of them and get their weapon stuck in the ground for another couple seconds (during which they can't be knocked back, so smash them then). Basically it's like the raptor stomp but does 100 damage instead of 55.

Also, the Russian blue cats are pretty good for inventory purposes.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 20, 2013, 01:11:17 am
Snowfield slayers = Vikings? :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 20, 2013, 04:32:27 am
Nope, ogre dudes with ice swords wearing leather harnesses for some reason. They honestly are pretty cool looking but they're no viking.

From now on I think we'll be setting up with one set of people to attack black dragon, and one to attack white, as the times for both of them are either close together or directly on top of each other and the parts of both of them will be useful.

As always I will squeal and holler whenever the dragons are up. (Also sonli I got that ore transmuted for you, just a heads up, I've been gone a couple of days and didn't know when you sent it)
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 20, 2013, 10:53:23 am
The white dragon offers generally better rewards than blacky. However, when we went yesterday, lag was horrible. It might be due to the sheer amount of players, but I suspect something else as lag was also rather bad in EP3 missions with the white dragon. So it might be the thing itself distorting space-time or some other witchcraft.

That being said, there was an update late last night and Nexon mentioned maintenance from their ISP leading to potential connectivity issues. So maybe it wasn't the dragon messing with the fabric of reality, but simply issues on the ISP side. I still prefer to blame the dragon because it gives an excuse to try and kill it. I'll be going back today to see if lag is any better.

On a mostly related note, the wiki has a nice chart for raid times (http://wiki.mabinogiworld.com/view/Category:Iria_Raid). We might want to look into other raids that we could join, like sandworm, desert dragon or whatever if there is enough people going on a regular basis on channel 1.

Edit: Another thing, on a completely unrelated note. I just noticed something in the Nexon announcements: The Saga: Final Reward – Battle Pegasus Whistle (http://mabinogi.nexon.net/News/Announcements/1/00GyP). If you know what's good for you, you know that you want this. So anyone who's been slacking with G18 should start looking into it.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 20, 2013, 12:45:59 pm
Lo, the Pegasus Whistle! Long hath I quested for this mythical trinket, which doth with it's worldly hold the spirit to summon the ethereal steed!

But will this reward be a constantly available (though presumably rare) drop, or is it something that is going once, going twice, gone..?

Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 20, 2013, 12:57:47 pm
If it's anything like previous rewards and, if I understand this correctly, it's the regular final reward for G18. So anyone finishing all 10 episodes, at any time, would get the whistle. So no rush to finish this ASAP, although anyone playing Mabi would probably want it ASAP. I don't think it's a drop or anything random, but it could be a limited in time reward (doubt so). Usually whistles are meant to be readily available to as much people as possible in contrast with, say demonic weapons from dragons or daily EP.

I'm not 100% sure either way, but this make doing G18 even more interesting than it was.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 20, 2013, 01:13:47 pm
I wonder if you could get more than one whistle...... Maybe, since you could get more than one of the flame mare whistle from the OX quiz thing. But this might not be the same thing.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 20, 2013, 02:18:10 pm
No one hear seems to have considered the super-cheap, equally combat-efficient alternative: Fomor Wands!

Commerce may take a while to work up to the point of self-sufficiency, but once you get yourself a wagon along with an extra 50k ducats for future expenses, you're practically set- a much lower than what you might face when budgeting yourself gold, frankly. Not only does the expense in funny-money mitigate the drain on gold (which can be put to many a better use), but it comes out of a pool of currency that is relatively useless, barring a few practical accessories for VIP subscribers, the occasional novelty, and a couple of priceless long-term acquisitions if you are completely insane. :P

P.S.

Krisslanza,

If you're worried about looking cliche as an elven gunner, why not invest in a gamyu Robe to help you stand out?  ;D

The Armored Wizard one? I have a few of those. They do look kinda spiffy. Or do you mean something else?
And how does a robe make the role seem less cliche!? :P

It does not. I was being sarcastic.  :-\
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 20, 2013, 02:57:01 pm
Correction on white dragon times: according to the Nexon Announcement™ the white dragon is at the exact same time as the black one.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 20, 2013, 03:54:28 pm
Correction on white dragon times: according to the Nexon Announcement™ the white dragon is at the exact same time as the black one.
That was a bad idea that will only result in neither of them getting killed.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 20, 2013, 04:10:02 pm
Yeah, the windows being the same is bad for fighting, but easier to remember. They're not guaranteed to spawn at the same time, but it's pretty likely.

On the bright side, the white dragon has reportedly less than half as much HP as the black one (2 mil vs 5 mil). So it should be easier to take the white one out if you don't mind getting mauled by blade wyverns.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 20, 2013, 04:54:31 pm
Good thing about blade wyverns is they only maul one person at a time and it MAY be possible to melee it when its eating someone's face.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 20, 2013, 04:58:02 pm
It is impossible to melee the blade wyverns while someone else is getting eaten. With this new development on white dragon HP I may suggest we all blitz the white dragon then try to kill the black dragon. Or maybe just alternate daily.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 20, 2013, 05:08:36 pm
I'd personally just spam White.  Black doesn't give as neat supplies or allow Archer role.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 20, 2013, 09:40:05 pm
THe issue is a lot of stuff requires specifically black dragon parts (black dragon eyes blood nad heart are differentiated from white dragon eyes blood and heart) for some stuff sooooo that's nessecery I'm afraid.

ALSO THE SCIENCE EXPERIMENT OF THE CENTURY, ME AND DIR WILL BE, IN HALF AN HOUR, COMPETING TO SEE WHO CAN MAKE THE MOST MONEY/EXP VIA SPAMMING OUR PREFERRED METHODS

I WILL BE RUNNING SHADOW MISSIONS AND HE WILL BE RUNNING COMMERCE

Show up with pennants or something :D
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 20, 2013, 11:09:05 pm
THe results! Dir doubled me in every possible way. In hindsight a more fair test would be when I could run say, elites or hards at least. I feel commerce has a ceiling that is reached much quicker then shadow missions as you have to be a master to even attempt the hardest mission variety. I also ran a mission that did not give gold because I am a doof.

With that said COMMERCE OP PLZ NERF

(if someone would like to set up a more scientific experiment on this matter please feel free I would be happy to do the shadow mission runs)

Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 20, 2013, 11:12:34 pm
For the record, he started the whole thing...
...and paid dearly for it. (also he is being bitter)
Code: (The Results) [Select]
Shadow missions made:    290459.25 exp   7786 gold
Commerce made:           715833.00 exp  68105 gold
I can already feel Ibid smiling down on me from wherever he is.

I can also feel that I am right and Bar is wrong and that he is foolish for even starting this argument. Ha!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 21, 2013, 01:32:16 am
I'm pretty sure Commerce will always be the best source of EXP/gold. The perk is Shadow Missions give items, Commerce doesn't (okay you can BUY items but that's different).

Also a Shadow Mission might make more in a group, doing Elite or Lord. With a Shadow Crystal. (The Letters of Guarantee...)

And also, what was Dir trading? Because another thing is only really powerful players can solo Master-level Bandits. Otherwise you'll hit a kind of "softcap" by yourself, because bandits have a nasty habit of spawning right in front of you/under you sometimes...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 21, 2013, 01:46:28 am
I helped defeat the white dragon.

My reward was a demonic scale fragment, gold, exp, and a weeding hoe.

Just a weeding hoe.  No enchants, no reforge, no special color.  Just... a weeding hoe.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 21, 2013, 02:04:17 am
Look dragons horde things whether or not they're of particular value. :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 21, 2013, 09:55:35 am
Ahh. Mabinogi. Every time I tried it, I just ended up alone and confused with no clue what I should be doing, and quitting shortly thereafter. Most of it's my fault. I never really feel comfortable joining random groups unless I know what I'm doing/want. And I never knew what I was doing in Mabinogi. And my friends that tried it mostly quit quickly. So I ended up wandering around solo, with no clue about anything.

And yet I kept trying it. Maybe... Maybe this time....
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 21, 2013, 10:07:01 am
Look dragons horde things whether or not they're of particular value. :P

Clearly the Weeding Hoe belong to a great and powerful ruler at one point.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 21, 2013, 12:19:50 pm
For the record, he started the whole thing...
...and paid dearly for it. (also he is being bitter)
Code: (The Results) [Select]
Shadow missions made:    290459.25 exp   7786 gold
Commerce made:           715833.00 exp  68105 gold
I can already feel Ibid smiling down on me from wherever he is.

I can also feel that I am right and Bar is wrong and that he is foolish for even starting this argument. Ha!

I must say, I was quite surprised by these results. I already said in chat that I was expecting Bar to be right, but even after conceding his point about bad mission choice and advanced difficulty instead of hard (elite isn't easily repeatable, so that's out), I simply wasn't expecting that much from commerce. That's probably because when I do commerce, I don't watch time to know if it's been 20 minutes or an hour since I started; and 20 minutes of commerce always feel like an hour to me.

Guess I'll have to spend a bit more time doing commerce now :P


On the subject of dragon, it's worth mentioning that yesterday, the swarm of people ended up, eventually, on channel 5 and managed to kill whity there as well. I suspect they also killed another one or two on channel 2-4 since it took them a while to end up on 5 after killing the one from channel 1. So, multiple white dragon in a day is a possibility. You also get a demonic piece of material whenever you hit 1000+ contribution. So it isn't just an alternative source of material, it also makes any previous source meaningless. I'm quite fine with that :P

@ Kaitol

You should join the guild as soon as possible if you want to give Mabi another go. We are not very active, but there's a few of us showing up every now and then and we are generally willing to spend more time if we have any reason to (like to help someone or whatever). Mabi isn't the typical MMO, there is no clear linear progression. As such, setting your own goals will be essential to really enjoy the game. At least until you get to know other people better. Just spending time doing whatever with them could be enough for you after that.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 21, 2013, 02:59:22 pm
And also, what was Dir trading? Because another thing is only really powerful players can solo Master-level Bandits. Otherwise you'll hit a kind of "softcap" by yourself, because bandits have a nasty habit of spawning right in front of you/under you sometimes...
Topaz and Palala crystals on an elephant. Those are apparently only good enough to spawn Veterans. I got jumped twice and lost 16 crystals at one point (darn bosses), but it wasn't a really major hit.

There are other issues like getting to the elephant, but there are also issues getting to Senior and Expert talent levels to get into advanced and hard missions. Plus this was ignoring any side items he might have found, but for the purposes of this (finding out which gives the most gold/exp in an hour) commerce wins.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 21, 2013, 03:55:19 pm
Another thing that wasn't taken into consideration in this is repair cost. Spamming shadow missions, especially at advanced/hard/elite where you'll want to use some decent gear, involve constant fighting. When doing commerce on the other hand, if you are boring like most people, you tend to avoid most of the fighting. Besides, if you use fomor weapons, the repair cost is already covered by the trading.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 21, 2013, 09:08:06 pm
Dropping in to say I'll be gone all this week and might not be able/willing to play until the middle of the week after.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 21, 2013, 10:02:51 pm
Caved and reinstalled the game. Did some starting missions and applied to the guild. Made an elf archer to try something different. Still readjusting to the combat. Still have to find my groove, flailing around a bit too much.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 21, 2013, 10:19:19 pm
For the record, he started the whole thing...
...and paid dearly for it. (also he is being bitter)
Code: (The Results) [Select]
Shadow missions made:    290459.25 exp   7786 gold
Commerce made:           715833.00 exp  68105 gold
I can already feel Ibid smiling down on me from wherever he is.

(http://t3.gstatic.com/images?q=tbn:ANd9GcQHdvQWnuLL5G1DmiyOIhKMamFq5R01e3CpLxc52wK0imK2rgpK)
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on July 21, 2013, 10:53:16 pm
Ah, nostalgia.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 22, 2013, 12:47:26 am
Man I have done, like, 5 sand sculptures. NOTHING BUT GEMS.

Give me the darn swimsuit. It's the only thing I want from this event!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 22, 2013, 08:24:13 am
Man I have done, like, 5 sand sculptures. NOTHING BUT GEMS.

Give me the darn swimsuit. It's the only thing I want from this event!
I got a swim trunks.

I'm a female elf.

They were untradeable.

http://www.youtube.com/watch?v=gAYL5H46QnQ
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 22, 2013, 04:59:49 pm
Caved and reinstalled the game. Did some starting missions and applied to the guild. Made an elf archer to try something different. Still readjusting to the combat. Still have to find my groove, flailing around a bit too much.

If there's anything you're having particular issue with please feel free to check the giant guide mass at the bottom of the OP (note to self, I still need to condense that thing and rewrite it, maybe I'll do it after this) to see if any of them apply. If not, asking the thread/guild chat is usually a safe bet. Also is your name in game Kaitol or will it be something else? I mean I don't think we've ever gotten a non solicited out of B12 person but you never know. Nevermind, you're in!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 22, 2013, 05:05:43 pm
Reached r3 Mining.  Smelting gets easier at r5 because you get massive exp for making Plates - by this time you have stockpiles of ingots and making plates is easy.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 22, 2013, 05:20:51 pm
OP updated! It's been drastically shortened. Maybe people will read it now. :P

EDIT: DID ANYONE HERE APPLY UNDER THE NAME ISATH? If so post so I know.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 22, 2013, 06:08:47 pm
I stuck le in the middle of my name to make it sound more elvish and feminine.

Still struggling my way through things. Ran the main quest up till the Paradise barri dungeon. Than tried a little commerce. Ran a dungeon or two and picked up a couple craft skills to try and make bandages and arrows.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 22, 2013, 06:11:10 pm
Haha, yeah, just gotcha in in fact. :P

Repeating what I edited in above, Did anyone apply under the name Isath? Just saying this a few times so people see it.

EDIT: The internet has decided I'm done for the day, Aco, I don't need that wood board so do whatever you want with it.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 22, 2013, 11:15:36 pm
IMPORTANT!
When you turn a weapon into an Ego, it reverts to BASE STATS OF THE WEAPON!  If you ego an r1 crafted or a store-bought common, the ego will be identical.

Save your good weapons for regular upgrades.  Donryu.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 22, 2013, 11:26:59 pm
IMPORTANT!
When you turn a weapon into an Ego, it reverts to BASE STATS OF THE WEAPON!  If you ego an r1 crafted or a store-bought common, the ego will be identical.

Save your good weapons for regular upgrades.  Donryu.

It's less that and more that Ego Weapons have their own base stat, which is irrelevant when compared to the weapon they actually inhabit.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 22, 2013, 11:34:16 pm
Don's got an r1 Smith rS Reforge 3 Highlander Claymore.  It'd be stripped of all these stats if it were made spirit, only the reforge would remain.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 22, 2013, 11:36:15 pm
The problem I'm having with archery is at low levels aiming takes so long and enemies move quite fast, and the larger ones have deceptive range, so you either roll the dice with low odds shots, or stop combat and run away long enough to hide. Anything that takes more than a magnum and a quick normal shot has a decent chance of wrecking me if it can get past my kiting with 50% aim shots.

I've tried using counter, but it doesn't give you enough time to charge a proper shot. Defend is worse. I have a few ideas to overcome this, hopefully, and someone also suggested grabbing some basic magicbolts just to keep stuff back. But still, it's a rough hump to get over.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 22, 2013, 11:37:00 pm
Don's got an r1 Smith rS Reforge 3 Highlander Claymore.  It'd be stripped of all these stats if it were made spirit, only the reforge would remain.

Yeah, because a "Ego Weapon" is it's own weapon. When you turn a weapon into an Ego Weapon, it becomes that Ego Weapon, which doesn't have its stats modified by the base weapon since it's... changing weapons entirely.

This makes total sense in my head.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 23, 2013, 12:01:25 am
The problem I'm having with archery is at low levels aiming takes so long and enemies move quite fast, and the larger ones have deceptive range, so you either roll the dice with low odds shots, or stop combat and run away long enough to hide. Anything that takes more than a magnum and a quick normal shot has a decent chance of wrecking me if it can get past my kiting with 50% aim shots.

I've tried using counter, but it doesn't give you enough time to charge a proper shot. Defend is worse. I have a few ideas to overcome this, hopefully, and someone also suggested grabbing some basic magicbolts just to keep stuff back. But still, it's a rough hump to get over.
Magnum Revolver.

Use magnum repeatedly, every time.  Load magnum, fire, and load again.  The knockdown animation is usually so long you can load and aim, and 90% of time the enemy will hesitate slightly as they load a skill or decide how to attack you, and you can reach 90% aim in the time it takes them to get right next to you.  Archery is a deceptively close-range combat skill!

If you're inexperienced, stick with shortbows, specifically the Elven Shortbow which I can produce with slightly better stats.  Shortbows have a much faster aim time than longbows, though a shorter range, and the Elven Shortbow can be upgraded for range comparable to a longbow.  This helps aim time for regular fire, and for Magnum seems to let you load the skill faster, allowing highly efficient Magnum Revolver, as you can easily fire and begin loading the skill again before the animation has fully ended.

When handling ranged combat, the skills you want are Magnum, Bow Mastery, Ranged Combat, and Critical Hit, roughly in order of importance.  Bow and Ranged both add flat damage boosts, which are multiplied when Magnum is used, so they do improve your Magnum damage by degrees.  While Ranged does increase aim speed, it doesn't seem to change Magnum's aim speed, which is why shortbows are so powerful, having faster aim AND load times.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 23, 2013, 12:20:52 am
I've tried using counter, but it doesn't give you enough time to charge a proper shot. Defend is worse. I have a few ideas to overcome this, hopefully, and someone also suggested grabbing some basic magicbolts just to keep stuff back. But still, it's a rough hump to get over.

I suggested it. The reason is that bows have a delay after counter which makes you waste precious time. Bolt can be charged right after counter (during the animation even), allowing you to slow the enemy or, if you use firebolt, push it back further. And bows can be loaded right after a bolt, without the delay it has with counter. Mabinogi got a lot of things like that where some skill chain together better than others. It's much more efficient than just counter followed by archery.


On the subject of that HLC, I'm still debating. The main reason why I considering using a high grade weapon for ego is that the main bonus provided don't matter all that much. The +2 min/max damage are mostly irrelevant. The max durability isn't really an issue either since you don't constantly use my HLC and when I do, it's usually to smash/defence/smash/repeat which doesn't lower durability all that much. The extra balance is also irrelevant, even when the change to balance comes up, since I'll still have capped balance. So, only the critical rate bonus really makes a difference, but that's only 5% increase.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 23, 2013, 05:09:08 am
The problem I'm having with archery is at low levels aiming takes so long and enemies move quite fast, and the larger ones have deceptive range, so you either roll the dice with low odds shots, or stop combat and run away long enough to hide. Anything that takes more than a magnum and a quick normal shot has a decent chance of wrecking me if it can get past my kiting with 50% aim shots.

I've tried using counter, but it doesn't give you enough time to charge a proper shot. Defend is worse. I have a few ideas to overcome this, hopefully, and someone also suggested grabbing some basic magicbolts just to keep stuff back. But still, it's a rough hump to get over.
Magnum Revolver.

Use magnum repeatedly, every time.  Load magnum, fire, and load again.  The knockdown animation is usually so long you can load and aim, and 90% of time the enemy will hesitate slightly as they load a skill or decide how to attack you, and you can reach 90% aim in the time it takes them to get right next to you.  Archery is a deceptively close-range combat skill!

If you're inexperienced, stick with shortbows, specifically the Elven Shortbow which I can produce with slightly better stats.  Shortbows have a much faster aim time than longbows, though a shorter range, and the Elven Shortbow can be upgraded for range comparable to a longbow.  This helps aim time for regular fire, and for Magnum seems to let you load the skill faster, allowing highly efficient Magnum Revolver, as you can easily fire and begin loading the skill again before the animation has fully ended.

When handling ranged combat, the skills you want are Magnum, Bow Mastery, Ranged Combat, and Critical Hit, roughly in order of importance.  Bow and Ranged both add flat damage boosts, which are multiplied when Magnum is used, so they do improve your Magnum damage by degrees.  While Ranged does increase aim speed, it doesn't seem to change Magnum's aim speed, which is why shortbows are so powerful, having faster aim AND load times.

As someone that's been doing a bit of archery on the side, as you rank up ranged combat it will eventually aim fast enough (at least with a shortbow) to get some extra damage in after they get KBed from your magnum, before your next magnum if you're fairly close, so it's not to say it's useless. But your main skill is definitely magnum, at least in solo situations. Also the counter -> Load firebolt -> continue magnum is very good advice (You'll see it referred to as fire counter in various wiki guides if you ever come across the term).

If you're a human archer, Arrow Revolver is strictly superior to ranged combat (although it's still worth ranking for the general damage boosts, as bows are rather low on damage in general).

And after all this, while I wouldn't put ranks into melee skills yet or anything, having a dagger and round shield around (if you're an elf) or two daggers (if you're a human) for melee combat if things get hairy is never a bad idea. Of course melee is it's own can of worms, but we can help out there too.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 23, 2013, 06:41:35 am
On the subject of that HLC, I'm still debating. The main reason why I considering using a high grade weapon for ego is that the main bonus provided don't matter all that much. The +2 min/max damage are mostly irrelevant. The max durability isn't really an issue either since you don't constantly use my HLC and when I do, it's usually to smash/defence/smash/repeat which doesn't lower durability all that much. The extra balance is also irrelevant, even when the change to balance comes up, since I'll still have capped balance. So, only the critical rate bonus really makes a difference, but that's only 5% increase.
If you make it an ego, that critical bonus disappears.  Ego weapons have their own set of stats, any bonuses provided by crafted or enchanted weapons are LOST.  You're better off using a base stats weapon as your ego.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 23, 2013, 07:18:20 am
The whole point of turning the HLC into a spirit weapon is to take advantage of the reforge, not the improved stats. If I could reasonably expect to get similar reforge bonus on another weapon, without having to spend millions of gold in game or a large amount of RL money, there would be no such dilemma. I can't reasonably expect that.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on July 23, 2013, 07:22:10 am
When you do repair it, it'll probably set you back a ton. (assuming an HLC is a good, expensive sword)

Is that OK? o_O
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 23, 2013, 07:35:20 am
HLC sells for 200k minimum (which is why it's absolutely incredible that he found one so high-quality for 175k, I think it was a typo on 1.7mil).  Or repaired through cash shop.

Still, for the durability of an ego (feed it well and it'll have very nice dura) and the low-drain use of windmill and smash, you can get a LOT of damage output for not much cost.  And if you're using that ego to run Hard Daily Shadow Missions, then it'll pay for itself EASY.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on July 23, 2013, 10:28:20 am
Consensus in Korea seems to be that overall ego weapons aren't worth it, what with all the fancy new balance-breaking swords and special upgrades released and the fact that they suck money up like a starved cookie monster, though.
Especially on high end weapons like HLC.

Think of these:  one, mabinogi hasn't been paying attention to balance that much. Two, ego weapons were released at least five years ago, waaaaay back in G1. Three, an ego weapon matches the performance of a fully upgraded normal weapon, but special upgrades surpass it. Four, ego weapons cost money just by keeping it in the open, and repairing one needs a 100 proficiency HLC. >_>
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 23, 2013, 10:47:25 am
It's why we're putting egos on cheap things like a wooden blade or a stick. Also because its funny.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Sonlirain on July 23, 2013, 11:01:38 am
And it's also why i left poor Urist in my inventory in lieu for a fomor francisca.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 23, 2013, 01:12:43 pm
Consensus in Korea seems to be that overall ego weapons aren't worth it, what with all the fancy new balance-breaking swords and special upgrades released and the fact that they suck money up like a starved cookie monster, though.
Especially on high end weapons like HLC.

Think of these:  one, mabinogi hasn't been paying attention to balance that much. Two, ego weapons were released at least five years ago, waaaaay back in G1. Three, an ego weapon matches the performance of a fully upgraded normal weapon, but special upgrades surpass it. Four, ego weapons cost money just by keeping it in the open, and repairing one needs a 100 proficiency HLC. >_>

Yeah Ego Weapons probably need an update by this point, given they've made normal weapons much more powerful lately.

But you forgot a perk: Ego weapons give you someone to talk to on those long, lonely nights!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 23, 2013, 03:40:15 pm
Egoes are just a convenient place to sink gems into.  Otherwise, gems are just about waste products.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 23, 2013, 04:49:12 pm
I do think if you sink all the time into it, most of them are easily the most powerful weapon you can get but it takes forever to get to that point. Like.... year(s).

Also yeah, ego 2 handers get something like 60 dura, and that was a generic low statted claymore. IF you're gonna pick a rare weapon to use for an ego, a 2hander is the best option.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Sonlirain on July 23, 2013, 05:06:19 pm
What's the point of high durability if a 100 prof weapon only heals a certain ammount of durability anyway?
If you let your durability down to 1/60 you're probably going to need 3 100 prof weapons to fix it...

At least that's what i think with my limited experience on the matter (repaired a spirit weapon only once).
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 23, 2013, 05:33:51 pm
I believe it depends on the repair weapons' max dura when you use it to repair that effects how much dura it repairs. So a single 2hander (which even outside of ego have pretty good dura) would repair a good chunk of dura on the spirit weapon. I dunno if it would take less but you could probably just prof one weapon, use it, and then have a decent amount of dura to play with even without re maxing it out. Although that is a point.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 23, 2013, 06:00:38 pm
Max durability repaired also depends on the durability of the weapon used, so since 2 handers have high max durability, they also repair more. However, this honestly doesn't matter for the most part. Durability is really an issue in only 2 situation: when you have very low max and when you plan to enchant something. Anything with 10, or 15 if you want to be conservative, or more max durability will last long enough that it stops mattering. Even if repairs were only 20 points, that's the same 20 points any other ego would get and would last just as long (or even longer). There is no need and no benefit to keep maxed durability constantly. The higher max durability only allows you to wait longer for repair or to do the repair faster without wasting points. when it comes to enchanting, this simply doesn't apply to spirit weapons.

On the subject of their power, ego weapons still have, even with special upgrades, fomor and demonic weapons, the highest potential. An ego will be better than a fully upgraded weapon, excluding special upgrades, in the high 20s or low 30s levels and easily surpass even fully special upgraded weapons at higher level, unless you go for the red upgrade stones... but those are always inferior to blue with a 2 hander since the extra damage they get from blue will always give better results with crits than even the red upgrade does (not paying attention to balance you said? :P). That is on top of other bonus you can't find from normal/special upgrades; like injury rate, higher balance/crit without any reduction to damage or anything and spirit weapon awakening skill.

The cost and time to get an ego to such a level are the only real issue and pretty much the only reason I still haven't made a decision. Repair costs aren't a huge issue if you don't rely too much on the weapon.



On another note, yesterday was a pretty productive day in term of dragon hunting. I was able to take part in the killing of 3 white dragon on channel 1, 2 and 5; earning about 5k, 3k and 6k contribution respectively. Each of those also gave a single demonic piece plus some random junk, including a rather colorful wizard suit for woman that was thrown Laur's way. Apparently, white dragon is of neutral element, which is what lead to the current consideration into turning my HLC into an ego as it has a level 2 ice reforge granting about 20% extra damage against anything not of the ice element.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Sonlirain on July 23, 2013, 06:21:55 pm
Ok something strange happened.
Mabinogi decided to delete itself for some odd reason.

The mabi folder in my steam directory is 14 MB large and i cant find the exe file anywhere.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 23, 2013, 06:38:25 pm
Yeah, looking at wooden stick ego, it even eventually gets above Demonic death knight sword, and it's one of the weakest egos.

And I'm afraid I'm not sure what the issue is there Solinran, you might look it up on the steam forums. Honestly Nexon seems to bomb steam pretty hard most of the time.

Also I bring you info on guns, some interesting stuff in there...  (http://mabidata.net/forum/viewtopic.php?f=19&t=1582)

Highlights:
Normal attacks do not stun (barely, they flinch a little bit, nothing meaningful)
They attack super fast, 4 attacks or so before the enemy reaches you
Normal attacks fire two shots per attack like elf ranged combat shot
No aim timer
(A correction here, you do actually need bullets to reload, that was a recent change I believe, don't quote me on this)
technically 2 handed
They have a couple of AoE attacks that aren't an "AoE emitting from the center of (x)"
Range is initially a little shorter then a crossbow, but you can bump that up by 200 with upgrades at least
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 23, 2013, 07:01:14 pm
From some hints I read, guns deal no stun on their own, though a critical will rack up some stun and knockdown gauge.  They also do not need ammo, but benefit greatly from it, and skills demand ammo.  They also get incredibly high fire rate, if the info I gleaned is right then you might be able to get 6 shots off in a volley, which will ruin enemies.

Also, with this comes two crafting skills.  "Ancient giant" crafting for steampunk pistols, swords, and mining drill (!), as well as "magic crafting" for a few strange wands and staves.  In particular, the Hermit Staff acts as an omni-wand, allowing you to cast any intermediate magic without building up charge first.

I'll be powering some magic-craft immediately to get some.  Those staves are likely to be the most expensive commodity on the market for a long time.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 23, 2013, 07:09:43 pm
Yeah, I've been saving up AP for heruin engineering, the giant crafting skill so that should be good.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 23, 2013, 07:15:46 pm
Gonna have to go for magic crafting so no AP for gun skills.  :-[
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 23, 2013, 07:27:12 pm
On elemental reforges, I believe there was a list of monsters that aren't going to be affected by them. It's mostly lord mission and G18 mobs but the two dragons were on there so if you wanted to use the ice on the white dragon for the extra damage, it wouldn't be affected. You might be able to find it at mabination and I'll try and find it when I get home.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 23, 2013, 10:09:35 pm
On elemental reforges, I believe there was a list of monsters that aren't going to be affected by them. It's mostly lord mission and G18 mobs but the two dragons were on there so if you wanted to use the ice on the white dragon for the extra damage, it wouldn't be affected. You might be able to find it at mabination and I'll try and find it when I get home.

Found it and I was pretty excited to know that otter are immune to elemental damage :P

I was hoping to use it on the dragon, but not exclusively, so the idea remains. It also have level 5 windmill damage, so that's an extra 15%. I love some windmill. Also, as I mentioned to a few people in-game, I got another HLC with the same stats. So this clears up the dilemma for me. One will be egoed, the other will be upgraded normally and eventually replace my current one.


Finally, just pointing out that commerce partner are back in the shop. If you do any commerce, don't already have one and don't mind spending some money in the game, this is really worth it. They are really really useful, for commerce but even out of it. Also, some doll boxes, but no one plays with dolls around here, right?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 23, 2013, 10:29:41 pm
Yeah, looking at wooden stick ego, it even eventually gets above Demonic death knight sword, and it's one of the weakest egos.

Therein, I think, is the true nature of the Ego- not as a key subject of Freudian analysis, nor just a pretty high-tier weapon substitute- but rather, a nascent God of a weapon that depends on a truly Korean amount of dedication to it's development!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 23, 2013, 10:55:39 pm
On other news, commerce partner is back and the is new doll bags. The best bag is the succubus which gives a ton of stats and 7x7 bag space.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 23, 2013, 11:12:08 pm
On other news, commerce partner is back and the is new doll bags. The best bag is the succubus which gives a ton of stats and 7x7 bag space.

Do I wish to fill my inventory with MORE dolls?
...
Yes. Probably.

Do I want a 2nd Commerce loli? That I do not know.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 23, 2013, 11:12:50 pm
You should get ME a commerce loli.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 23, 2013, 11:13:05 pm
so the latest rank of fragmentation is a doozy, and I'd like to see if I can get some contributions. Notably I need copper ingots, Braids (already asked don about this but if you would like to contribute please feel free, I'll send back any I don't have any use for), Stamina 50 potions, and anything handicraft rank D or above (note it can't be sold in a shop which cuts out pretty much everything. If I recall fine handmade arrows and bolts don't work either. So that may be unfufillable. If you know anything that WOULD work for that please let me know.).

Thank you in advance!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 23, 2013, 11:17:47 pm
Correction. The vocaloid doll combo is superior to the succubus/incubus doll combo. Still, succubus is the only one with 7x7 space. Expect unwanted doll boxes(the tradable form) to circulate as people hunt for that 7x7 bag.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 23, 2013, 11:30:12 pm
You should get ME a commerce loli.

Well what's in it for me!?

Also protip on bags:
You can't put them in VIP.
My inventory can literally only HOLD one more bag so now I need to hunt for that Succubus one...
And actually this means I can't get any of the 'special' bags from Commercing, because you can't put THOSE in VIP either! The hell!?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 24, 2013, 12:01:39 am
Man. Finding that heart for the mirage arrow. I was out there for an hour and I only found three statues and got some fragments.

Ah well, try again tomorrow.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 24, 2013, 12:38:08 am
Yeah, the heart is rediculous don't feel too bad. Next time you do it ask for some help, if multiple people hit the statue it becomes a lot more possible and a lot less mind numbing.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 24, 2013, 05:41:13 am
Dolls! Wait, what sort of dolls..? What do they do? ;o
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 24, 2013, 07:06:54 am
Dolls! Wait, what sort of dolls..? What do they do? ;o
They're item bags, so you can store junk in them, each bag being 2x3 and filling various sizes (some are barely larger than their bag size).  Additionally each can be summoned as a 'minipet' type of creature that can fight and everything.  You can summon multiples at once too, and depending on which you summon they might buff each other and yourself.  They're kind of adorable, too.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 24, 2013, 09:04:33 am
Keep in mind that all bags can only go into your "normal" inventory. And you can only quick use potions from there as well, and feathers, I think. Each bag is 2x3, and they'll eat up your limited inventory space in a hurry.

Then you realize you can't put them inside other bags, or inside your VIP tab and... yeah. I really want that Succubus Doll though.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 24, 2013, 09:06:14 am
Keep in mind that all bags can only go into your "normal" inventory. And you can only quick use potions from there as well, and feathers, I think. Each bag is 2x3, and they'll eat up your limited inventory space in a hurry.
You 100% can use potions from the commerce Recovery Potion Bag though.  Hotkey consuming does draw from that bag, but generally not from any other bag.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 24, 2013, 10:22:38 am
Keep in mind that all bags can only go into your "normal" inventory. And you can only quick use potions from there as well, and feathers, I think. Each bag is 2x3, and they'll eat up your limited inventory space in a hurry.
You 100% can use potions from the commerce Recovery Potion Bag though.  Hotkey consuming does draw from that bag, but generally not from any other bag.
Useful to know. Except that with all 4 Vocaloid bags, a shop bag, the equipment bag, and a herb bag... I can fit like... 3 more 2x3 bags, with a single row left over.
...
I maybe need to just only get the Succubus Bag and ignore the rest, because I have very, VERY little bag space...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 24, 2013, 10:31:57 am
I think you have bigger issues and need to confront your hoarding instincts.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on July 24, 2013, 10:45:39 am
Doll bags don't fight when summoned. They only pick up gold and give summon bonus. Bigger bonus when summoned as a set.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 24, 2013, 02:22:35 pm
O.O

C-can these dolls be stored in infinite pets? :D
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 24, 2013, 02:30:37 pm
O.O

C-can these dolls be stored in infinite pets? :D
They're bags, so no they cannot.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 24, 2013, 04:46:33 pm
I think you have bigger issues and need to confront your hoarding instincts.

BUT WHAT IF I NEED THAT ITEM LATER.

All my pets and partners have nearly full inventories because of clothes, things from gachas, arrows... my entire bank is nothing but Elite Passes.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 24, 2013, 04:48:08 pm
It's time for an intervention.

Think of how much raw gold you could sell that stuff for!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 24, 2013, 06:03:14 pm
It's time for an intervention.

Think of how much raw gold you could sell that stuff for!

The Elite Passes cannot be sold or traded sadly. I need to use them up, but I can't do Elites.
BUT I MIGHT WANT THE GEEAAAAR!

I did manage to sell some of the 2nd titles I had laying around though, so I made a SMALL dent in it...

For Commerce Partners, can someone do another Commerce quest on another character, or is it like one per partner per account per day or what? I'm pondering getting a 2nd while they're still available...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 24, 2013, 08:31:09 pm
I'm not sure if the same character can do the daily quest with two different partners. All characters on an account can do a daily quest however.


I've done another run of Saga's EP4 tonight. I recorded a few low quality videos (my computer can only handle so much) of that.

The first one (http://youtu.be/WY0FO2hPDkE) involves clearing up the 2 unknown men and blade wyvern. It shall be called "I heard you love Final Hit. Let's Final Hit and see who gets the final hit". This video also proves that the AI is a cheating bastard... notice how I am flinching while using Final Hit.

The second video (http://youtu.be/3E1O9M55ECU) is a choreography of death and fury, until lag started getting too bad.

Finally, a short one (http://youtu.be/bJRCj2d4ubU) where a common friend of SirAaronIII and me shows up.

The rest of the battle was spent throwing a smash here and there and shooting a crash shot in the middle of enemy swarm.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 24, 2013, 10:29:28 pm
I went to go get a Destiny card to find out they seem to have been removed. Not sure if it was intentional or not...

But when looking into it, it appears at an anime expo about a week ago, for the Korean version, they announced that everyone gets a weekly rebirth. For free. Unlike Japan which has a free rebirth every 3 weeks, and then our system of a free rebirth at 20.

Related to this announcement is all cards would be removed except Basic and Zero cards. So the removal of Memorial cards perhaps suggests this change in the future, or maybe someone at US Nexon messed something up.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 24, 2013, 10:46:17 pm
LET'S TALK DRAGON PARTS (AKA: we actually need both hearts and I'm a doof)

So with heruin engineering and magic crafting coming around the bend we'll need parts to make fancy things. the dragon armors need a ton of blood, scales, claws, and bones (not bone fragments, bones come from combining 2 fragments). Weapons need hearts and blood. This applies to the pair of the crafting skills. The armors and weapons also need specific armors (bhafel armor needs the plate armor set for instance), and weapons (bhafel slayer needs a 2h sword etc). They also need an entire hodgepodge of stuff from their respective crafting skills.

Good news, guns do not require dragon parts. ANy of them. So you gunners will have your guns sooner or later with little difficulty.

To end this with, the crafting lists are now formatted and like readable now. So here.

Engineering (http://wiki.mabinogiworld.com/view/Hillwen_Engineering_List)

Magic Craft (http://wiki.mabinogiworld.com/view/Magic_Craft_List)

Notable crafts are...

-A lance that freezes enemies when hitting them
-Knuckles that freeze enemies when hitting them
-Bhafel armor set with assault slash enhancement
-A 2handed sword that has innate piercing
-Infiniarrow bow with innate piercing
-White dragon armor set with attack speed enhancement
-"savage" wands which are apparently wands that are not terrible melee weapons
-A staff that doesn't need to be charged up to shoot int magic (IE a better wand that can cast adv magic)
-New accessories that don't just raise def and prot. One gives you 10 in every stat which is great. I forget which one does that. I think the other revives you once? I could be wrong.

So yeah. WEEK AND A HALF LEFT
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 24, 2013, 10:52:17 pm
I now don't know if I should wait and hope that Zero/Hero cards are coming out before gunners, or just take the beating, and start with a completely fresh, level 1 elf and try to get her as leveled up as much as possible for Gunner...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 24, 2013, 10:58:26 pm
They are not. They'll be coming out in the patch after the saga EP patch I believe, along with the huge rebalencing.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 24, 2013, 11:01:10 pm
They are not. They'll be coming out in the patch after the saga EP patch I believe, along with the huge rebalencing.

So basically, I have to take the beating and start with a level 1 elf without anything special, and go through URGH NEWBIE QUESTS.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 24, 2013, 11:14:20 pm
Precisely. :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 24, 2013, 11:16:42 pm
Precisely. :P

Darn. I should've bought a Destiny card months ago in preparation... now I have to be a level 1 NOBODY! And be guild-less for a bit.

The worst part will be doing Commerce with a Backpack again though.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 25, 2013, 12:11:24 am
Maybe I'll keep my total level under 100 for a week. Reset when gunner comes out. I was thinking about rebirthing soon and maybe trying mage or puppeteer. But maybe I'll put it off and level more slowly.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 25, 2013, 01:10:44 am
Mind making me a Hermit Staff right away now tonight, Ser? Hey, thanks, you're great! ^.^
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 25, 2013, 01:58:28 am
Bring it up with Laur/Aco!

I can however make you a freezy lance. Once I hit rank 3. :P

EDIT: Seriously though that staff is gonna change the face of magic forever.

EDIT2: Oh, Kaitol, Magic is by no means useless but you'll either need people to hold stuff down for later magic (IE not bolts) or you'll need to use it as a "big gun" because wands are very expensive to repair and mana regen is one of the more restrictive regenerations in the game (for good reason, chaincast firebolt will wreck so much shit). Note that while elves are by no means meant for melee, they can still hold their own if they know what they're doing. Just don't expect to be a huge bruiser in melee combat and you'll be fine.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 25, 2013, 09:16:26 am
Note that while elves are by no means meant for melee, they can still hold their own if they know what they're doing. Just don't expect to be a huge bruiser in melee combat and you'll be fine.
Get windmill to r1 especially, and if you're feeling generous get counter and smash too.  There's always enemies who come out with natural shield, and they usually come out with solo missions.  When you've got to face a lycanthrope or a golden mask ghost or Their Method, you'll want windmill a lot.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 25, 2013, 09:18:55 am
Note that while elves are by no means meant for melee, they can still hold their own if they know what they're doing. Just don't expect to be a huge bruiser in melee combat and you'll be fine.
Get windmill to r1 especially, and if you're feeling generous get counter and smash too.  There's always enemies who come out with natural shield, and they usually come out with solo missions.  When you've got to face a lycanthrope or a golden mask ghost or Their Method, you'll want windmill a lot.

I still remember fighting the Giant Lycanthrope in Shamala's quests and not knowing they leveled up when knocked down. Took like five minutes to finally kill them with crits. >.>
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 25, 2013, 09:19:40 am
Note that while elves are by no means meant for melee, they can still hold their own if they know what they're doing. Just don't expect to be a huge bruiser in melee combat and you'll be fine.
Get windmill to r1 especially, and if you're feeling generous get counter and smash too.  There's always enemies who come out with natural shield, and they usually come out with solo missions.  When you've got to face a lycanthrope or a golden mask ghost or Their Method, you'll want windmill a lot.

I still remember fighting the Giant Lycanthrope in Shamala's quests and not knowing they leveled up when knocked down. Took like five minutes to finally kill them with crits. >.>
I sat on my ass and let that jungle-wrench do all the heavy lifting.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 25, 2013, 10:14:21 am
Note that while elves are by no means meant for melee, they can still hold their own if they know what they're doing. Just don't expect to be a huge bruiser in melee combat and you'll be fine.
Get windmill to r1 especially, and if you're feeling generous get counter and smash too.  There's always enemies who come out with natural shield, and they usually come out with solo missions.  When you've got to face a lycanthrope or a golden mask ghost or Their Method, you'll want windmill a lot.

I still remember fighting the Giant Lycanthrope in Shamala's quests and not knowing they leveled up when knocked down. Took like five minutes to finally kill them with crits. >.>
I sat on my ass and let that jungle-wrench do all the heavy lifting.
Clever girl...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 25, 2013, 10:10:05 pm
NOTE: we may not be getting dragon related items until the rebalencing patch after Iria: The Saga - the mngmt

NOTE2: The infiiniarrow for the infiniarrow bow gives said bow +15% damage and +30 max damage. The percentile makes it amazing given the nature of leveling forever. Presuming it does not apply only to bow damage and not stat damage.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 26, 2013, 11:40:58 am
Applied my Elf to the guild.

By the way looking at the stone, it seems the guild expires in 2 days.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 26, 2013, 01:37:55 pm
Well that was a thoroughly disheartening few hours.

I thought disabling the Nagle raglfraglnable was supposed to IMPROVE performance. All I noticed today was a distinct DROP in performance.

One full computer crash and three freeze-induced deaths from bandits later, I am thoroughly questioning the intelligence of disabling that.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 26, 2013, 02:18:54 pm
Well that was a thoroughly disheartening few hours.

I thought disabling the Nagle raglfraglnable was supposed to IMPROVE performance. All I noticed today was a distinct DROP in performance.

One full computer crash and three freeze-induced deaths from bandits later, I am thoroughly questioning the intelligence of disabling that.

That is odd, I have never heard of anything like that happening from disabling the Nagle...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 26, 2013, 04:34:33 pm
Hmmm. Considering deleting my elf and making a human so I can get the free giant and elf cards... I've never tried lances and elves just can't use them. Give me something to do for a week, since if I level my elf much more she'd break the free reset caps....

Or I could just make another account. Hmm.

Yeah with the whole day to delete stuff might as well just make a new account. Faster and less destructive.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 26, 2013, 05:06:07 pm
if your performance issues continue from disabling nagle, you can re-enable it by going to the same registry entry and toggling the... toggle you changed back to what it was. Not sure why it's doing that for you!

And I would just use the human to get your free elf/giant and keep your elf. At the very least it's another bank account to hold stuff in.

Annnnd if the guild expires I will let ole ibid know (I am about to PM him about it now) and he'll get it back up. If it does expire, the guild will still work, we just won't be able to invite new people.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 27, 2013, 01:08:39 am
I just found out its normal for bandits to cause a massive drop in FPS. I guess they just choked my computer, possibly combined with the twenty dire wolves packed on that tiny trail.

Can you use a lance with final hit? It says any weapon, but says if you switch to a lance it cancels the skill, than later on says it ignores the minimum distance on lances. Can you use lances, but just not switch to them AFTER using the skill?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 27, 2013, 01:40:43 am
I just found out its normal for bandits to cause a massive drop in FPS. I guess they just choked my computer, possibly combined with the twenty dire wolves packed on that tiny trail.

Can you use a lance with final hit? It says any weapon, but says if you switch to a lance it cancels the skill, than later on says it ignores the minimum distance on lances. Can you use lances, but just not switch to them AFTER using the skill?

Yes, lances can be used for Final Hit, but... anything that is slower than "Fast" and not be duel-wielding will knock the enemy back/down, thus ending the combo, and result in a dismal damage output. Two-handers and lances are, from my experiments, terrible, awful, horrible FH weapons. I'd recommend a couple of swords. :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on July 27, 2013, 01:43:23 am
Final hit sucks for all non-duel-wieldable weapons.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 27, 2013, 01:52:30 am
Final hit sucks for all non-duel-wieldable weapons.

Th-that's what I said! Y-you can't just..! D:
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 27, 2013, 01:58:46 am
There are ways around that. Besides, it does several useful things for a lancer. Namely teleport, and removing the minimum range on lances.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on July 27, 2013, 02:17:42 am
Final hit sucks for all non-duel-wieldable weapons.

Th-that's what I said! Y-you can't just..! D:
It's not just a recommendation! xD It's built for dual wielding.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 27, 2013, 02:42:59 am
It's an interesting take honestly, a 2hander using final hit can provide some sort of.... very odd support by knocking down anything near him at will, so if someone's getting beat on, suddenly having their enemy knocked over can help significantly. In heavy multiaggro it could also be handy, presuming enemies don't tend to hit you out of swings if they're not aggroing you. But if you want DAMAGE out of final hit, yeah, definitely dual wield swords. Specifically Beholder Swords are very good for it, but expect to shell out some pretty serious cash for them. For the economical final hitter, daggers actually do very well with it.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on July 27, 2013, 06:51:36 am
Daggers with full crit uogrades work surprisingly well, but they aren't that economic what with their low durability.
Broad sword is best cheap sword, really. They deal heavy damage even with storebought ones fully upgraded 222-style and cost only 10k each for repairs c:
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 27, 2013, 10:03:32 am
Daggers with full crit uogrades work surprisingly well, but they aren't that economic what with their low durability.
That's where blacksmithing comes in.  Even at low rank I can make +4 dura blades.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 27, 2013, 10:56:46 am
One little problem with Mabinogi is when they designed some skills, devCat was very stingy about making you have to play your race the "Way they designed it". Mainly that Humans are supposed to be dual-wielding sword users, as that's their special ability and it really shows for Final Hit. For Elves, they intended you to use nothing but bows or crossbows as shown by Final Shot and Mirage Missile. For Giants, I'd say they were probably designed to be Fighters.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 27, 2013, 11:05:57 am
Giants weren't designed to be fighters - not if you're referring to knuckles.  Knuckles were released YEARS after giants became available.

And really, only a little.  I find the Final Shot skill actually hurts my performance, namely because the keybindings get weird and skills refuse to load properly.  Final Hit works better, but whatever.

Still, you can argue that humans are better at range because Arrow Revolver.  It's unfair to say that a race can ONLY play their weapon because one or two skills exist.  It's more fair to say that you play your race because of your stats, low str is hard to fight with swords.

Even still, that's all wrong.  Mabi has VERY FEW restrictions on what anyone can do.  Elves can go sword and shield or knuckles just as easily as a human.  Really, it's that most people choose their race to fit their style.  You see so many elven archers because the player likes to be an archer so they chose something to emphasize their playstyle.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on July 27, 2013, 11:40:18 am
iirc knuckles were available since release on Korean servers. Just not with the special skills.

And elves WERE designed to use bows and magic. Problem is it turns out Arrow Revolver and humanity's low AP costs made archery best for humans, not elves. Elves have a high base mana pool and dex and int, though, so that's nice.

I've seen complaints that humans are the do-everything race while elves and giants are pushed off to a side. O-o
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 27, 2013, 02:06:08 pm
Knuckles came out alongside Giants, but yeah there was no Fighter skills then.

And I would just say because Giants get every upside to Fighter, and can even use heavy armor without a single penalty as well. You CAN do anything in Mabi, but devCat still feels like they intended you to play certain things with each race.

I mean, elves really seem to get the worst of it. The Giants don't have to pay increase AP for their Melee skills but they make Elves pay more for their Ranged attacks - their specialty - and magic another specialty. Giants only pay more AP in magic, their weakness, I think?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Sonlirain on July 27, 2013, 02:16:06 pm
Giants only pay more AP in magic, their weakness, I think?

They also can't wear 90% of armors/clothes nor use any rnaged weapon other than javelins.
They will most likely be able to use pistols tho.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 27, 2013, 03:19:20 pm
Giants only pay more AP in magic, their weakness, I think?

They also can't wear 90% of armors/clothes nor use any rnaged weapon other than javelins.
They will most likely be able to use pistols tho.

I'd say the lack of equipment is a mixed bag. It DOES make it more likely for them to have more money given they can't use 90% of the stuff in the game but...
And right they have almost no range. They can't get the Archer talent I think. Or if they can, they can't really level it up given the Throw skill is to Warrior.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Sonlirain on July 27, 2013, 03:24:20 pm
Giants only pay more AP in magic, their weakness, I think?

They also can't wear 90% of armors/clothes nor use any rnaged weapon other than javelins.
They will most likely be able to use pistols tho.

I'd say the lack of equipment is a mixed bag. It DOES make it more likely for them to have more money given they can't use 90% of the stuff in the game but...
And right they have almost no range. They can't get the Archer talent I think. Or if they can, they can't really level it up given the Throw skill is to Warrior.

They have rnage... it's only pretty specialized since some javelins HURT like hell.
Tahy do eat up a ton of space tho...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 27, 2013, 03:25:19 pm
Giants cannot access the Archer talent, and Elves cannot access Lance Combat talent.  They're simply not on the list.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 27, 2013, 05:18:38 pm
As a human that still doesn't have final hit (I don't believe siraaron III or a Ibid have it yet either) I can say that humans are NOT shoehorned into final hit. Is it a huge advantage, yes. But humans have so many advantages it really doesn't hurt them that much. Giants and elves are fine as a concept, but their advantages really need to be exaggerated. Take away the extra AP costs (This is really the big thing), and maybe raise their bar and stat growths a bit more. Maybe give elves the ability to use 2handers/heavy armor, because their melee game, a key component to saving a character from a fuck up in archery or magic, is gimped to the point where it's painful to try, at least early on.

Giants DO make better fighters then humans, the chain mastery thing allows heavy armor much sooner then a human (it really does help keep you up in multi aggro which fighter gets a lot of so this is a pretty amazing advantage), and on top of it they have more will growth then humans, which effects knuckle damage. If you wanted to get nitpicky their hitbox is also larger so their windmill is slightly larger (it's a relative increase so it's not actually an advantage but shhh).

Throwing attack is HIGHLY underrated, rank 1 throwing attack does something like 900% damage on an already physical bruiser, twice the damage of a human smash, AT RANGE, it runs off strength, it has no aim time I don't think (although you can still miss, it's basically set to maximum aim depending on the circumstances, 90% if moving, 95 if standing still), and javelins have very high damage mods (as a note Hillwen engineering can make new javelins that are even better then long javelins! Although not metal javelins, which add a whopping 400 min and max damage.) which generally results in it basically being a huge long range cannon for giants that can only be fired once a minute or so. That's not a downside. That's a lateral upgrade.

Which really results in the issue, for giants, their "disadvantages" are mild issues. Javelins are huge and powerful but only work once in a while, making them impossible to use as a main skillset. There's still a bonus in there, I'd go so far as to say it's almost an advantage. Magic amounts to -2 int (literally nothing) and -24 mana(-1 int spell cast maybe. Minus several full bolt spells, but firebolt will still clear a room in a mana bar anyway.). Spells also cost a little more to cast, which any mage can tell you isn't a huge deal if you're stocked up on MP pots like any good mage is, although it isn't insignificant. Their stat growths are terrible for it, but besides mana, it's not a big deal because Int is pretty bad for damage for magic. Giants might have to avoid using mana shield, which isn't a big deal because they have the HP to take it.

Arguably the issue is that elves have disadvantages in the core skillset that some people would go so far as to say that everyone should max out before anything else, and giants have issues in the auxilary skillsets. -HP and -Str is just naturally a bigger penalty then -MP and -Int because strength is harder to get and when you run out of HP you die, as opposed to just being unable to shoot lightning. I would argue that's not entirely untrue, but I really feel that they were harder on elves with their disadvantages which is the bigger issue.

Of course, despite all this, merely due to the nature of mabinogi, if you want a melee elf, it's still more then possible. Your biggest issue is your strength, so solve that first. Carpentry, mining, combat mastery, you name it. All the gun skills give a decent amount of str too. Keep in mind the will you get will also raise crit, so it's hardly useless. You'll be fighting growths, which is a big deal, but it's still possible. You might have to focus more on damage enchants then crit enchants to make up for your bad strength growth, but some people do that with non elves anyway. You will never match a giant warrior of fairly equivalent strength in stats and enchants, but a giant mage will never match an elf mage under similar circumstances either.

This wall of text brought to you by me not using the quote button ever.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 27, 2013, 05:26:49 pm
What Seriyu is pretty good. The biggest thing about Elves getting a gimped STR growth is STR directly determines your melee damage to a far greater degree then INT does. Not to mention there's dozens of skills that raise INT, but there's a small handful that raise STR, or at least raise STR right away.

I have no idea why devCat thought making Elves cost more AP in their "primary" skillsets was a good idea. It would make sense if Giants had to spend more AP in their melee skills as well, but they only pay more in their "weakness", although Elves DO spend less in their melee so... I guess that's a small thing.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 27, 2013, 09:54:18 pm
One little problem with Mabinogi is when they designed some skills, devCat was very stingy about making you have to play your race the "Way they designed it". Mainly that Humans are supposed to be dual-wielding sword users, as that's their special ability and it really shows for Final Hit. For Elves, they intended you to use nothing but bows or crossbows as shown by Final Shot and Mirage Missile. For Giants, I'd say they were probably designed to be Fighters.

That said, none of those skills are (insofar as I've seen) so essential or overwhelmingly useful as to make "non-optimal" builds too much trouble to enjoy. Abaque(?), for instance, is a Giant who uses advanced magic despite higher costs in general for that race, has more intelligence that my human, and is overall probably more skilled (in the intangible sense!) than I will ever be. :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 27, 2013, 11:14:09 pm
Tales of graphical glitches -

Earlier today me don and irm (krisslanza's elf) were doing G1 finale for Irm's elf. It went fairly uneventfully up to the fifth floor. We get to the boss, open the door, drag ole dark lord out of the room (I get whacked in the process naturally because brash) and kill him. Cutscene plays, when we come out of it, glas has already aggroed on Irm. I ask don if we'll need to demigod rush, or what because it's been a while since glas and I do not recall his relative strength. Don responds by...

Walking into the corner.

Sinking into the floor about halfway.

Riding an invisible horse BELOW the floor.

Spinning wildly.

And vanishing.

Later into the fight it was revealed he was behind glas, so I can only presume Don has secretly honed some kind of powerful teleportation technique involving horses and physical deconstruction.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 27, 2013, 11:22:47 pm
Tales of graphical glitches -

Earlier today me don and irm (krisslanza's elf) were doing G1 finale for Irm's elf. It went fairly uneventfully up to the fifth floor. We get to the boss, open the door, drag ole dark lord out of the room (I get whacked in the process naturally because brash) and kill him. Cutscene plays, when we come out of it, glas has already aggroed on Irm. I ask don if we'll need to demigod rush, or what because it's been a while since glas and I do not recall his relative strength. Don responds by...

Walking into the corner.

Sinking into the floor about halfway.

Riding an invisible horse BELOW the floor.

Spinning wildly.

And vanishing.

Later into the fight it was revealed he was behind glas, so I can only presume Don has secretly honed some kind of powerful teleportation technique involving horses and physical deconstruction.
I like to imagine this as one of those "Candid Video Demonic Possession" movies.  Where you're like "Don we need help!" and Don crawls into the corner, cracks his neck around, and whispers the words of the old tongues that seep their vile sorceries into Glas's bones and wither him from within and without.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on July 28, 2013, 03:54:11 am
The truth is much stranger- Don is an existentialist.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 28, 2013, 12:24:10 pm
I finally got back into training blacksmith. I made 4 light melka chain mail, which got bonus durability and protection. They look horrid, even with copper or gold finish, so I doubt anyone would be interested. Still, if anyone wants some free heavy armor and don't mind looking horrible and/or wear robes, let me know. I already fed one to my spirit weapon and it's starving for more, so this offer ends soon :P

The truth is much stranger- Don is an existentialist.

How did you find out about that? :o
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 28, 2013, 01:40:41 pm
Well knocked out G2 for Irmin now. Not sure if I'll try G3... it does give 40AP at the end, but there's you know Baol to have to do.

I just need to worry on getting  Estus through G1 and G2 now, which I think will go pretty easy. No idea what I'd use her Goddess enchant on though. And then I need to play Aldegund still, but I'll probably wait for Gunner for that.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 28, 2013, 01:52:22 pm
Baol isn't that much of an issue. As an elf, the infiltration mission is literally a walk in the park thanks to hide, a magma filled park, Dwarven style. As for the finale, you just need some good support. And, again as an elf, you can provide a very nice life insurance. As I said yesterday, when it comes to G1-3 I am ALWAYS willing to help, if I have time.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 28, 2013, 05:32:57 pm
Yeah, baol ain't that bad. It's a midboss/boss rush from the previous gen dungeons (minus big things like tabarthas and Glas, stuff like lycans and nightmare humanoids and such)

It's still very possible to die in it but it's not the huge obstacle it once was.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 28, 2013, 10:28:14 pm
So magic craft/ecology/engineering/mineralogy/guns are coming out this Friday (almost guaranteed). Can I see who's planning to do which new skills, if any?

Personally I'm going for magic craft and ecology. I will glue myself to the reserve until they're r1. You gotta raise these things all at once; otherwise you'll get to like rD and never do it again.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 28, 2013, 10:38:03 pm
DON: I misread rare mineralogy, the total AP you need for it is 95, and you get 18 str and 12 int out of it. So it's not super efficient. MAH BAD
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 28, 2013, 11:15:26 pm
Well, I wouldn't mind having a spare suit of heavy armor for free. Save a suit for Sigfrain, please?

For anyone curious about the name, it should actually be spelled Cigfran, pronounced SigfrAn. (I think) But Cigfran looks kinda uncool and confuses some people. Plus they end up calling me Cig, which makes me feel like a tobacco product. I think I made it from norse or welsh or something. Translated ... what was it... sword and queen and smacked them together? I forget, came up with the name a long time ago.

I sperg about names a lot.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 29, 2013, 12:29:33 am
So magic craft/ecology/engineering/mineralogy/guns are coming out this Friday (almost guaranteed). Can I see who's planning to do which new skills, if any?

Personally I'm going for magic craft and ecology. I will glue myself to the reserve until they're r1. You gotta raise these things all at once; otherwise you'll get to like rD and never do it again.

I'll probably do Hillwen Engineering and Magic Craft, I think are the most "Gunner" ones. Even though I know some are already going to max them, it just feels... wrong for a gunner to not know these things. In my head, that's how it works anyway.

I set up Aldegund, my giant, to get invited into the guild as well. I'm going to have her be all heavy armor as knight/warrior, I think. Irmingard my elf will be light armor as a gunner/warrior, and Estus is right now clothing and straight up Fighter. I'm thinking of making her be Fighter/Warrior, just because Fighter really lacks room clearing ability, and even with her great 1 on 1, I'm not sure how she'll handle any large spawns before they mob her.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 29, 2013, 01:12:22 am
I'll probably reset someone for gunner. Maybe look into dabbling in whatever I need to make my own bullets.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 29, 2013, 05:02:42 am
That would be magic crafting! We are unsure if gunners will NEED bullets to shoot, or if it's just a damage boost.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 29, 2013, 08:03:28 am
So can we get (cough-cough Seriyu) a guide to the new crafting skills?  Namely, what do they make, the AP costs, and estimated difficulty of the grind?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 29, 2013, 12:28:27 pm
That cheating golem. Apparently theres a bug when you fight a monster with stomp, if you knock it down repeatedly, it can use stomp instantly.

ALL lancer attacks knock down. No wonder I had trouble getting through the stomps. I thought they were coming out awfully fast.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 29, 2013, 04:09:32 pm
In the absence/slumber of Seriyu, I'll throw down some links:
Spoiler: Linkdrop (click to show/hide)
AP Costs & Stats:
Shyllien Ecology (gives 12 int 25 mana): 88
Magic Crafting (gives 12 int 12 str 15 stamina): 78
Rare Mineralogy (gives 10 int 18 str): 95
Hillwen Engineering (gives 12 int 12 str 15 stamina): 75

Reportedly, the grind is "worse than blacksmith". Oh boy!!!

We are unsure if gunners will NEED bullets to shoot, or if it's just a damage boost.
From what I've heard (which is probably all he's heard too) the bullets are needed to use the skills, but not to regular attack. But I'd assume that bullets are needed for everything.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 29, 2013, 04:24:01 pm
From what I hear, bullets are required for skills, and add attack to regular attacks.  You can use a regular attack without ammo.

So for normal shooting, bullets act as "handmade arrows" in that they buff the normal damage rate.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 29, 2013, 05:25:48 pm
Well, I wouldn't mind having a spare suit of heavy armor for free. Save a suit for Sigfrain, please?

Too late, that offer ended last night and armor were eaten shortly after. Better luck next time.

Next time being today. I'll be making a few more today. So you can even choose how you want it finished, with cooper, silver or gold? Or maybe just let randomization do its thing?

Also, if I recall correctly, Seriyu wanted some other armor crafted. If you still do, feel free to ask. Today is, I think, production bonus day, thus it's the best time to do that.


Looking at those new skills, I don't thing I'll be ranking any anytime soon. Nothing really interest me all that much and I would rather try to work on what's already started; metallurgy, blacksmithing, weaving and carpentry to name just a few.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 29, 2013, 06:07:22 pm
Yes, despite my varied and crazy crafting spectrum, I really want that hermit staff and figure this is the best way to go about it...

Also, rebirthed as a Carpenter this time, and working on skilling up bowmaking and saving AP for magic crafting.  Currently could use Cheap Leather Straps for making longbows.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 29, 2013, 06:14:03 pm
The real best way is to wait a couple weeks (maybe even days!!) for the magic craft gachapon to come out with a variety of savage wands and hermit staves with better stats than even the best player-made ones and reforge rank 1, thereby invalidating everybody's hard work.

Same deal with guns.

:P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 29, 2013, 08:41:05 pm
Reportedly, the grind is "worse than blacksmith". Oh boy!!!

Looking at the list, it can't be as bad as blacksmithing since none of the material needed seems as hard to get as leather. Blacksmithing should be renamed leatherstraping due to the insane amount it requires. Grind might be worse, but probably possible within a much shorter time without ruining yourself (not that there's that much leather available for sale in the first place).

On second thought, I might work on some of those on my alts. But that would only be if I don't see more activity after these are released. Because I honestly don't want to rely on people ranking it up if they aren't even playing :P I would probably start with just the gathering skills to help, but would switch to crafting if I feel it's the only way to see some of these things crafted.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 29, 2013, 09:04:59 pm
I'd suggest to stockpile some AP then, and see what people are doing after a week.  I hope to get into magic crafting heavily, and once I'm staff-level to spill out into different crafting, like Hillwen and more of the blacksmithing and carpentry types.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 29, 2013, 09:42:32 pm
I thought I wrote up a very minor guide on the things but SirAaron got it good anyway. Note the dragon crafts may not be coming out until the patch after the current saga.

Also on my armor, make it that half plate recipe dir should have sent you don, I'd also like a dragon crest helm, greaves, and ulna protector gloves, all finished gold. If that's too much to do let me know and I will have someone else finish this up. The recipes should all be buyable from NPCs, although it does require a lot of common leather. I'll be sure to hunt some when I log on later to help you cope with the terrible leather drought.

Why no leather gacha incidentally, that would sell like hotcakes.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 29, 2013, 09:47:49 pm
I'd suggest to stockpile some AP then, and see what people are doing after a week.  I hope to get into magic crafting heavily, and once I'm staff-level to spill out into different crafting, like Hillwen and more of the blacksmithing and carpentry types.
The great Milletian race to r3 Magic Crafting is on! not really

Also if I didn't actually mail the recipe to you please scream at me and I'll go look for it. I'm not too sure where it is anymore; might even be in your pockets already.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 29, 2013, 10:36:23 pm
No need for me to save AP on my alts, been doing that for a while now :P


I don't have that half plate recipe. I started the other things. Greaves and gloves are done, but neither really look all that goldish. I did the helm, but I need some fine fabric to finish it and after more than 15 minutes I still couldn't get any and only got annoyed. I get easily annoyed and even more so when sleepy. So, from now on, I'll have to ask people to do the material hunting themselves. I'll provide the weaving and smithing, but I'm not hunting sheeps, spiders or anything else to make something for others.

I'll finish that helm tomorrow, can't be bothered further tonight by randomized fabric crafting.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 29, 2013, 11:19:37 pm
Found pattern, mailed pattern.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 30, 2013, 12:38:50 am
Ayeaye! And as long as you gold finished it I'll be fine with it.

Let me know specifically the mats you need and I'll grab them tomorrow! If it's a huge list just PM me or something.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 30, 2013, 01:04:47 am
I have like thirty iron ingots sitting on Kailetol if anyone wants. Also have small amounts of raw silver copper and gold ore.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 30, 2013, 07:20:14 am
I've got everything to make the armor, so all that's missing is that fine fabric for the helm that the RNG refused to give me yesterday.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 30, 2013, 05:00:27 pm
Okay, good to know. Generally Kaitol, it's worth it to ask in guild chat too, but since don doesn't express much interest the iron can probably go to laur unless she hasn't logged on in a bit. Copper and gold send to me as they're both pretty useless generally and I can alchemy them if you have at least 4 pieces of the ore.

Side note, I dunno if I mentioned, but due to a combination of steam badges worming their way into my brain and monster hunter, I may not be on until the next EP so I am not dying off or anything do not worry everything is okay.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 30, 2013, 09:13:15 pm
Well, Fabric-RNG was finally defeated. After an epic struggle filled with sheep shearing, swearing and sweating, I finally got that fine fabric needed for the helm. All has been done, and even blessed, and was mailed earlier (along with a topaz for your upgrade). I'm now almost out of iron ingots, although this is temporary and thus I'm not really interested in having more sent my way. I've restarted working on refining and plan to aim for skill mastery before my next rebirth. I already finished the mythril plates and did about 30% of the rest.

I still have the manuals used, they still have 23-24 uses left, except the armor which has 26. If you want that last one back, or sent back to SirAaaron, let me know.


I do officially accept any common/fine/finest leather donation (keep cheap for people less deserving  :P )
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on July 30, 2013, 11:23:34 pm
Just confirming that yeah, I don't feel like playing until magic craft comes out. Plus, I'm busy until probably next Monday so I won't be able to find the time anyway. Not like I do anything with people besides dailies, anyway. :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on July 31, 2013, 12:00:32 am
Just confirming that yeah, I don't feel like playing until magic craft comes out. Plus, I'm busy until probably next Monday so I won't be able to find the time anyway. Not like I do anything with people besides dailies, anyway. :P

Give us that sweet, sweet AP :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on July 31, 2013, 11:38:18 am
Server is having an update right now.  Here's hoping dragons are fixed!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on July 31, 2013, 12:46:27 pm
Just says server restart and text fixes. Unless the bug is related to text....
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on July 31, 2013, 04:53:27 pm
Did dragons get broken? If it's anything less then "why the dragons not spawnin" then just a server reset will fix it on principle. It just seems like their clocks get missed up somehow.

This may also sneakily be adding guns and crafting and such in for the EP coming up. Of course it's always possible they'll just add guns in the next server maint, so they'll actually be coming out sometime next week as opposed to friday on the dot. I'd imagine they didn't give a solid date for a reason.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on July 31, 2013, 11:16:50 pm
I can confirm that dragons are fixed, until Nexon breaks them again, for the third time. I went and helped fight 3 tonight. Got a few more demonic pieces and some random crap ego food.

In other news, I reached r5 metal conversion on Kyu. So I only need 3 ore/fragment/ingots now for conversion. I also made 76 iron ingots from the stockpiled unknown ore fragments I had, so iron shortage crisis averted.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 01, 2013, 01:54:32 am
ALERT ALERT - The gun skills on the patches page have been moved back a week. So maybe we'll be waiting another week after this one for guns?

Of course the patches page is an educated guess with time at the very least so take this with a grain of salt.

In other news, have a picture of sephiroth (http://i.imgur.com/6ekY67u.jpg).
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 01, 2013, 05:53:51 pm
DOUBLE POST BECAUSE WE'VE GOTTEN AS GOOD CONFIRMATION ON GUN RELEASE DATE AS WE'RE GOING TO GET WITHOUT A DEV TELLING US DIRECTLY

It is suspected to be coming out in the gap between EP6, which is about to come out tomorrow, and EP7. So yeah, my original estimate was correct. GET READY FOR IT
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ozyton on August 01, 2013, 05:58:35 pm
Huh, guns? This is the first time I'm hearing about it. So muchchanges when you neglect the game for a while =p
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on August 01, 2013, 06:17:06 pm
I also hit Intermediate blacksmith job.  Despite currently being a Carpenter, my skill rate is skyrocketing!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 01, 2013, 06:54:01 pm
Huh, guns? This is the first time I'm hearing about it. So muchchanges when you neglect the game for a while =p

Yep! You're still in the guild if you'd like to give mabi another whack.  :P

There have been a wide variety of gun overviews over the last few pages along with the new crafting skills. Long story short, guns are shorter range then bows, they don't cause enemies to flinch besides on crits and with skill usage, and only skills need bullets maybe INCORRECT, all shots need bullets, the no bullets thing was just a KR test server feature. They use strength and int for damage bonuses.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: MadMalkavian on August 01, 2013, 09:11:35 pm
I installed Mabinogi via Steam and now for some reason it won't start because of some "bug catcher" error I haven't bothered to try replicating again yet. I hope I don't have to do some weird registry editing shit to get it to work a second time on this computer because I had to do some just to get it to work the last time.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 01, 2013, 09:21:18 pm
I have no idea what the bug catcher error is and google doesn't seem to either, but by and large I would suggest avoiding using steam for mabi. Nexon is notoriously bad at steam integration in a lot of ways.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on August 01, 2013, 09:44:09 pm
Installing manually and move it to your steam folder if you really want it on steam.


Also, watching the korean videos of things yet to come is depressing. Seriously, look how SMOOTH it plays!

Also, magic knuckles will either be gatcha or part of the hero card set only. So it'll be like 5mil in the least.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on August 01, 2013, 09:46:53 pm
Also, magic knuckles will either be gatcha or part of the hero card set only. So it'll be like 5mil in the least.
Warm up your commerce loli, it's time to spam elephants.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: MadMalkavian on August 01, 2013, 10:07:43 pm
Installing manually and move it to your steam folder if you really want it on steam.


Also, watching the korean videos of things yet to come is depressing. Seriously, look how SMOOTH it plays!

Also, magic knuckles will either be gatcha or part of the hero card set only. So it'll be like 5mil in the least.
It won't install manually on my machine. I had to extract the installer as a ZIP file then edit the registry to get it to work the first time. My machine used to be able to run Mabinogi at recommended settings back before Pioneers of Iria came out and now I'm finding I can't even install the damn thing without risking some kind of damage to said machine's OS. Nexon pls.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 01, 2013, 10:26:44 pm
You should just be able to extract the installer as a folder and then just run it once you move it where you want it to be. I have no idea where that registry editing comes from.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: MadMalkavian on August 01, 2013, 10:39:56 pm
You should just be able to extract the installer as a folder and then just run it once you move it where you want it to be. I have no idea where that registry editing comes from.
Well it's a lot simpler than I made it out to be but it's still kind of annoying having to go into regedit for a game I used to meet the recommended specifications for. I do it because it's one of the few MMOs that keeps me coming back for more, and it has since a little after Open Beta got out.

I wasn't a beta tester but my god I remember when you saw people with "the Beta Tester" title on Mari all the damn time. I keep on making new accounts though since I've got shit memory and as a result I forget my log-in information if I don't write it down somewhere. I'll be back ingame somehow with a new account since it's happened yet again, but at least this time I didn't lose around $200 of virtual goods like I did on at least two or three of my other accounts. I've spent maybe $500 on Mabinogi since I started buying NX in 2009, mostly on pets and rebirth cards.

You people play on Alexina right? I might be able to get set up there again within the next month or two, but don't count on it for sure since my memory is shit and half the time if I don't write it down or ask someone to remind me I forget within about twenty or thirty minutes. Hope to see you guys ingame soon, after I fix the latest fuck-up my computer is having.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 01, 2013, 10:56:38 pm
Dedicated crafting is such a timesink.

Made another account to make a crafter and try out an elven mage. They're both outside the guild though. Also, I'm eyeing everything that wants leather suspiciously. Really need a good way to get leather. Maybe a skinning skill that can be used on enemy corpses before they go poof? Just saying Korea. Get on it.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on August 01, 2013, 11:16:44 pm
There has been talk of a skill that increases leather/ingredient drop rates, far in the future... like way far.... like after the rebalance AND the singing thing AND those new alchemy things AND maybe an updated fashion thing.... so we're talking next spring most likely. Nothing to get hyped over.

Apparently it's only by 5% too but I am not one who works with leather so I don't know if that's a huge amount or if it's just something to look good on your skill list
You people play on Alexina right?
This is true.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ozyton on August 01, 2013, 11:29:27 pm
So does anybody need copper or silver ingots? Or gold or silver ore? I got some that's just sitting here cluttering my bank...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: MadMalkavian on August 02, 2013, 12:40:43 am
I hate the Mabinogi tutorial more than any other tutorial in any game I've ever played. Why the hell did they have to make such a causal thing? What the hell was wrong with interacting with the NPCs and asking them about Skills and what have you? Why the hell do they have to treat you like a retarded moonchild and force you into the tutorial without any option of perhaps skipping it? I like the rest of the game except the god damn tutorial and maybe the frequency of events in the game and how said events make most parts of the game unbearable to be in.

Oh, and look for Malkavmaddie on Alexina I guess. I won't be on too much until I'm more or less taken care of on the computer front and don't have to spend twenty minutes just to get to the login screen, but I might be there I guess.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on August 02, 2013, 01:55:24 am
They thought the players needed more hand-holding...?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 02, 2013, 02:10:14 am
So does anybody need copper or silver ingots? Or gold or silver ore? I got some that's just sitting here cluttering my bank...

Send the copper to me as it's useless and I can convert it. The other stuff comes down to who needs it at the time. Donryu or Laur would be the people to ask. Donryu is alexwazer on the forum and Laur would be girlinhat. If you just want to send it to someone, Laur is usually the one that accepts the most donations.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on August 02, 2013, 02:13:48 am
Those tutorials are especially annoying when you started as one talent, changed to another, and then changed back. They make you do the tutorial for, say, mages every time you choose the mage talent. Even though you have some of the most advanced skills the set has to offer at ridiculously high ranks. I'm pretty sure we've joked about that ingame more than once before.

Also, can someone see if the new skills (engineering and the like) are implemented with this EP? Gotta see if it's time for the biggest grind of the century year month.
(although reaching r1 magic craft might not be worth the trouble, all the current recipes are r3 and below... guess if I really love success %s)

And as a very unrelated side note: I heard thunder isn't worth ranking up past 5. Is this true, and if so, can I get an explanation?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 02, 2013, 02:16:37 am
As far as we know, it's coming out after this coming EP, but before the next EP. soooo probably with the server check.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: MadMalkavian on August 02, 2013, 11:20:54 am
Those tutorials are especially annoying when you started as one talent, changed to another, and then changed back. They make you do the tutorial for, say, mages every time you choose the mage talent. Even though you have some of the most advanced skills the set has to offer at ridiculously high ranks. I'm pretty sure we've joked about that ingame more than once before.
Hence why I'm going to prefer to play Mabinogi while doped up on caffeine, and I say doped up because caffeine makes me feel kind of drunk and sedated after the initial two hours. Otherwise Devcat will be shitting blood when I'm through with them, metaphorically-speaking. Let it be known that I hate tutorials that happen to treat you like you're dumber than a sack of retarded puppies and have nothing but contempt for loathsome fuckers that think every single god damn gamer is a fucking casual.

Also just to clarify Malkavmaddie is on Alexina. For some reason she took Archery as a talent and was forced to sit through the Archery and Melee Combat tutorials last night. At least she's level 12 now.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on August 02, 2013, 11:26:42 am
I've not made a character for -years- but most every quest, you can 'Give Up' if that helps?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on August 02, 2013, 12:32:20 pm
To be fair, it REALLY NEEDS that tutorial. It cuts down alot of the complaints from the steam folks.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on August 02, 2013, 12:44:12 pm
I've not made a character for -years- but most every quest, you can 'Give Up' if that helps?
Nope, not these. It is quite embarrassing.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on August 02, 2013, 03:08:40 pm
They're not bad the first time you actually do them, if you didn't now how to play.

The bad part is even if you have a Memorial character (which you can't anymore) you STILL have to do them.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 03, 2013, 01:37:28 am
New EP best EP. Also the guild has expired so I can't accept anyone into the guild until that happens. I've PMed Ibid about it, we'll see where it goes.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: MadMalkavian on August 03, 2013, 03:07:15 am
To be fair, it REALLY NEEDS that tutorial. It cuts down alot of the complaints from the steam folks.
Further proof that a game's inclusion on Steam leads to a decrease in the overall intelligence of the base stock of said game's population, unless if the game was on Steam already. Same reason why I don't log into my online profile in Tales of Maj'Eyal is the same reason why we have to deal with sadistic tutorials it seems. Or it could just be another reason why I hate being in Generation Y. Either way I'm still cooling off from the whole tutorial thing and I think I'll be ingame sometime when I'm not so miffed with Devcat. It takes a while for me to warm up to something again once the cold seething rage pours through me like beer into a stein.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on August 03, 2013, 11:43:18 am
One thing that's worth mentioning is that Mabi, unlike a lot of other MMORPG, isn't heavily quest driven. So, do not force yourself doing those quest and trying to clear the quests list, it's a lost battle. And a battle that usually isn't worth fighting to begin with. The exception being the generations quests, at least G1-2 that are worth doing as soon as possible.

Edit: Preemptive answer: the first question usually asked when you tell someone Mabi isn't about chaining quests is "Then, how do you level up?" So, I will answer that as well. Mabi isn't typical here either, you usually don't do something for leveling up, but rather level up while doing something. So it is more a matter of what you feel like doing, or what you want to obtain, achieve or train. A few suggestions include doing commerce (http://wiki.mabinogiworld.com/view/Commerce_System) (good exp, gold and ducats), shadow missions (http://wiki.mabinogiworld.com/view/Shadow_Mission) (decent exp and gold and small chance to get some useful drops), crafting, running dungeons (Alby normal (http://wiki.mabinogiworld.com/view/Alby#Normal), Ciar beginner (http://wiki.mabinogiworld.com/view/Ciar#Beginner) are good starting choice, Rabbie normal (http://wiki.mabinogiworld.com/view/Rabbie#Normal) is also good if you want a bit more challenge) or you can just travel around randomly killing random stuff.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on August 03, 2013, 08:28:42 pm
One thing that's worth mentioning is that Mabi, unlike a lot of other MMORPG, isn't heavily quest driven. So, do not force yourself doing those quest and trying to clear the quests list, it's a lost battle. And a battle that usually isn't worth fighting to begin with. The exception being the generations quests, at least G1-2 that are worth doing as soon as possible.

Edit: Preemptive answer: the first question usually asked when you tell someone Mabi isn't about chaining quests is "Then, how do you level up?" So, I will answer that as well. Mabi isn't typical here either, you usually don't do something for leveling up, but rather level up while doing something. So it is more a matter of what you feel like doing, or what you want to obtain, achieve or train. A few suggestions include doing commerce (http://wiki.mabinogiworld.com/view/Commerce_System) (good exp, gold and ducats), shadow missions (http://wiki.mabinogiworld.com/view/Shadow_Mission) (decent exp and gold and small chance to get some useful drops), crafting, running dungeons (Alby normal (http://wiki.mabinogiworld.com/view/Alby#Normal), Ciar beginner (http://wiki.mabinogiworld.com/view/Ciar#Beginner) are good starting choice, Rabbie normal (http://wiki.mabinogiworld.com/view/Rabbie#Normal) is also good if you want a bit more challenge) or you can just travel around randomly killing random stuff.

Problem is the tutorial quests MUST be done. They have higher priority then ANY quest in the game, so you can never speak to Duncan/your race elder about anything else besides the tutorials. And I think every single Generation quest, at least G1-G3, will have you talk to them at some point.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: alexwazer on August 03, 2013, 08:38:59 pm
Yeah, I'm quite aware of that... from having done almost everyone of those tutorial at least once, often twice. I hate those tutorials with a passion, but thankfully they don't take too long. I was not specifically talking about those quest however. You should avoid those NPC like the plague until you have to talk to them for other quests.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 03, 2013, 11:50:42 pm
Got bored trying to beat Black Orb, Decided to go get my giant assistant. He's actually pretty balling. Just comparing early game Warriors and Knights, Knight's only real benefit, at all, is that they pierce defense/prot. Thats it. Take that away and you have a watered down two-handed user with a crappy counter that can't really be used close in unless you have good latency and the reflexes of god, a minimum range that can really trip you up in melee combat, and no Defend. They have a charge that doesn't need a shield with a shorter range thats much easier to whiff with thanks to lag. Same can be done with a reforge. And they have a longer reach. Good luck taking advantage of it without perfect framerate and latency though.

They really need some loving. A couple more lance skills, maybe a Spear type of lance that has less pierce but no minimum range. Maybe a lance uppercut type skill with no minimum range that pops something way up in the air and lets you pull back and regroup.

My suggestion? Don't friggin start as a lancer. Start as a warrior/fighter/whathaveyou, and once you get good and mastered with that, Start earning the lance skills and have it in your aux slot. Maining lancer and only lancer is PAINFUL.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on August 04, 2013, 12:00:23 am
Lances are generally sought for their stat-boosts in terms of skill gain, and maybe some of the more exotic enchantments. Like much of the non-close combat focuses in Mabinogim Lances are, yes- meant more or less for support and/or specialization roles. The extra pierce isn't all that great when you solo, but it helps the party nail down the big-bad. The extra range doesn't mean a great deal in and of itself, but it's let me stun aggro aimed at a party member at a distance while my charge was on cooldown.

I will, however, agree that it is generally less useful than other skillsets, and can do with some boosting.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 04, 2013, 01:24:27 am
I dunno, lances are very powerful, and generally if you know the trick it's pretty easy to do some serious damage with them. With that said, they're basically a one trick pony (smash), and if that doesn't work you're 100% out of luck. When it does work on something, which is a lot of stuff, it can wreck stuff.

Next time I get on (in a few days when ole hillwen comes out) I'll give you a bit of a rundown. For now, all I'll say is they excel at chaining smashes, and the extra range on the lance makes all the difference in that. You can get a smash off after a lance charge, you can get a smash off after an assault slash (if the slash knocks them back), generally if it knocks them over/back you can use it to get a smash. Honestly that's about it. It's easy to chain together charges and slashes and slip a ton of smashes into the string while basically preventing the enemy from doing anything.

If you've gotten to the point where you need to counter/windmill enemies away, you generally want to switch to another melee weapon, because once the enemy has that much pressure on you and is in that close, the lance doesn't really have anything it can do, besides hope to land a smash after a mill or counter, which is very dangerous if the enemy manages to start moving before you reach them.

Enclosed areas are a bad place to be as a lancer, naturally meaning dungeon rooms and some shadow missions are harrowing experiences, and you should basically forget about fighting in a narrow hallway if you can't kill it in one or two shots. With that said against things like dragons they are fantastic, and even in dungeon and shadow mission rooms are servicible, there's just a bit less margin for error. Heavy stander can easily ruin your day, as it will prevent lance charge from KBing I think, which can put a violent end to your smash streak.

Not a main set by any means, but very powerful once you get the hang of it. Is it worth sacrificing a second slot for another melee weapon to cover you if you mess up? Depends on what you're going for! It could certainly be a detriment for the more multi setted folks in the game. And indeed most folks would prefer to carry around a wand/bow. But if you're going strictly melee and care for nothing else, you've got your second slot right there.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 04, 2013, 09:09:09 pm
Blagh. Almost solo'd find the black orb with my giant. Last heavy gargoyle got me. I don't really know how you're supposed to counter smash spam when counter itself has a much longer cooldown then smash. Tried to windmill, but it couldn't intercept it. It knocked me into deadly, then the drat thing IMMEDIATELY loaded frost bolt and popped me for 15 damage. Killed by a 15 damage icebolt.

Why do gargoyles even have magic? It's like someone thought, lets give this enemy with ludicrous attack power magic for no good reason, just to make it MORE annoying and unpredictable.

I did find a party, but after telling ME not to rush the boss room, they proceeded to rush directly into a mixed clump of gargoyles and aggro'd like 4 and got themselves killed. Then I had all of them chasing me around until they killed me. They both even had magic. They could have EASILY pulled one away and then pounded on it. They were in a guild and had much better gear and everything. I did better solo then with them. Christ. If I'm patient and careful enough I can probably solo it tomorrow. Maybe I'll learn the giant skills and charge and mana shield first though. Bring along some javelins too.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on August 04, 2013, 09:10:40 pm
Only bother getting charge for now. Taunt is pretty bad and Wind Guard is incredibly difficult.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Skyrunner on August 04, 2013, 09:45:18 pm
You're supposed to counter smash by just normal attacking. :D

Defense > Normal attack > smash > defense, and counterattack beats all of them, while windmill beats counterattack and with large enough range normal attack.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 04, 2013, 10:10:34 pm
Every time I try normal attacking a Gargoyle it ends badly. They do have heavy stander 2 after all. Latency can also kill you and if its already loaded and charging at you its sometimes dicey.

Maybe if I grab a faster hitting weapon... or maybe I can just pop them with a javelin to delay them while counter is down.

I could just bite the bullet and grab some magic... but.. magic is so hard... and its the domain of those fiendish elves and their tricksy ways...

Real giants beat stuff to death with their fists. Or a log.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 05, 2013, 05:18:09 pm
I would reccomend grabbing at least firebolt. Int and Adv magic is the domain of elves and wizards. Bolt magic is for everyone. :P

Also MAYBE GUNS TOMORROW SINCE THEY'RE REMOVING THE SAND EVENT AAAA
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 06, 2013, 12:20:13 pm
Quick question. Do music buffs apply to puppets in any way? Either through directly boosting your puppet or by boosting your own stats to indirectly improve the puppet?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 06, 2013, 05:21:02 pm
I am unsure if they directly boost the puppet, I'm willing to bet they don't. Take a pinch of salt on that.

But they will indirectly boost your puppet if it boosts your strength or dex. Or damage. I'm fairly sure the control rod damage factors into puppet damage somehow, so the damage boosting one will help. Likewise lullaby extra damage still applies to puppets. And anything else I'm forgetting probably applies too.

Tomorrow guns maybe probably!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on August 06, 2013, 05:39:35 pm
I don't even care about guns anymore.  All I want is a pet that collects spider webs...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on August 06, 2013, 05:56:13 pm
As a puppeteer, control bar damage is insignificant unless you have large amounts of dex and str. You'll probably have better damage output with other skill set if you do have large amounts of str and dex.

The puppet is already strong on its own. Rank 1 puppet and control skill gives a base damage of 245 max. The 70% from you is just icing on the cake.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 06, 2013, 06:48:09 pm
Mmm. I was just wondering if it was worth it making my puppeteer an idol. To be honest I'm still unsure which character I want to main... The giant warrior is probably the easiest, which also somewhat translates into fun. I'm starting to run into Sigfrain's limitations as a lancer as well. Puppeteering is... odd. I honestly have no clue if I love it or hate it. Definitely takes some getting used to. Crafter is fun, and I'll probably keep them around just to play on Mondays and possibly Fridays and whenever I don't really feel up to concentrating on combat.

Gunner of course I still want to try. Still also haven't made a Fighter. Might try an alternate warrior with dual wielding as well. I might try an alchemist when the update comes out that makes them less desperately reliant on specific items. I also might give my pure mage from start another go when that update is live because right now she's kind of tedious and underpowered.

Yes I have a problem. So indecisive. And I always have more ideas for characters. I swear I like thinking them up more than playing them.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 06, 2013, 07:42:07 pm
Hint now, pure anything doesn't work. Even dedicated close combat characters will take bolt magic and mana shield. Fighters use defense/counterattack. You can certainly focus on one skillset but if you're strictly only going to take skills in the magic tab for instance you're in for a world of hurt.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 06, 2013, 08:16:14 pm
I meant pure as in, my mage isn't going to pull out a two-hander and windmill an entire room while trudging around in platemail. Like half the other mages in the game probably would. :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 06, 2013, 09:10:17 pm
Okay, just making sure you follow. :P

While platemail is actually a good choice for mages in mabi, moreso after the big rebalencing coming after the saga, alternate choices are hebona set pieces, which I think are pretty cheap for end game gear, or just whatever you think looks good. A lot of magic set bonuses are on cloth armor, I can't think of anything that isn't hebona. MP usage reduction is always nice as a big part of what makes being a mage so expensive is the no doubt toxic amounts of MP potions you guzzle in dire situations.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Ibid Straydrink on August 06, 2013, 11:12:40 pm
Okay, just making sure you follow. :P

...hebona set pieces, which I think are pretty cheap for end game gear...


...hebona set pieces, which I think are pretty cheap...


...are pretty cheap...

...cheap...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 06, 2013, 11:59:33 pm
Games going down for maintenance tomorrow (today?) Nexon says its for the gunslinger talent. And some events. And a.. scooter pet?

Also, given one of the events seems to be guild related, it gonna be reopened anytime soon?
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 07, 2013, 12:07:17 am
I dunno, that's up to Ibid. I've tossed him a PM and he hasn't responded so we'll just have to wati and see. We might be able to participate even with an inactive guild. Also yes, soon you too can ride around on a rascal scooter in a medeval world.

I am being 100% honest when I say that is wonderful and I look forward to just herds of scooter riders.

CHEAP

I haven't checked okay it's probably pretty cheap compared to where it was it seems like everything's gone down

 :P
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on August 07, 2013, 12:15:17 am
And a.. scooter pet?
Heeeeell yeah. Get a load of this:
Spoiler (click to show/hide)
I dunno, that's up to Ibid. I've tossed him a PM and he hasn't responded so we'll just have to wati and see. We might be able to participate even with an inactive guild.
CHEAP

I haven't checked okay it's probably pretty cheap compared to where it was it seems like everything's gone down
If this guild title event is the same as the other guild title event, it'll be something like "recruit 6 people into your guild and get a CUSTOM TITLE" so.. we will need a refresh if we want a special title. It might also help to have a special title in mind beforehand.

And no, the robes are definitely still as expensive as always. 9999999 gold anyone???????? (or you could offer a trade or try and haggle but that's lame and uncool)
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on August 07, 2013, 12:39:00 am
Tomorrow is THE DAY.
...
I didn't even rebirth my Elf.
...
Dammit Xillia and Dragon's Crown. Damn you!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 07, 2013, 01:02:09 am
Give me a motorcycle that transforms into a dark knight with you, and I might actually spend money. Maybe. If I have money. Ever.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on August 07, 2013, 01:02:31 am
Think of it this way: now you can rebirth into the talent and learn all the skills at once. And play a tutorial, which you might actually need since guns are a brand new thing.


But from what I've read it's all SHOOTING RUSH BULLET STORM SHOOTING RUSH. And if you get into trouble you can use Frenzy I guess.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Seriyu on August 07, 2013, 01:29:22 am
I would like to say from experience that seemingly every new skillset that comes out seems like it's gonna be CRAZY OVERPOWERED and then you actually play it and you're like oh god how do I do this I've died twice in this room what went wrong so expect some difficulties!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on August 07, 2013, 06:50:54 am
Here's hoping that elves can fire while riding scooters.  And hoping that elves can fire guns while riding.  I can finally start doing drive-bys on a Vespa!

This is one pet I might have to get, if only so that I can power-train it massively and watch my little scooter go and auto-attack bears.  I just really hope it doesn't have some on-summon-attack...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: krisslanza on August 07, 2013, 08:25:20 am
I would like to say from experience that seemingly every new skillset that comes out seems like it's gonna be CRAZY OVERPOWERED and then you actually play it and you're like oh god how do I do this I've died twice in this room what went wrong so expect some difficulties!

I dunno, Fighter seemed to perform pretty well right out of the box when I could punch things and kill them in seconds. :P
Okay once I actually had skills anyway...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on August 07, 2013, 12:56:48 pm
Attention duelists: 2X Life Skill EXP, stacking with talents. Get to the forges! :P

Also the guild event involves recruiting 5 people and getting a nice custom title. Sounds about right.

100% repairs, though not sure if that includes things besides blacksmithing.

Some events that involve killing stuff for prizes. There are 2, one in Hillwen mine and one that you talk to a certain Caravan Jimmy to enter. The prizes didn't look SUPER MUST-HAVE GREAT but I wasn't looking too hard.

And a scooter pet. You can use Windmill while riding it. Rad.
E: In other news, I was caught in a gunfight in Bangor. Also Dowra's theme is awesome, and there is a music file called "NPC_Little_Tarlach". How about that.
EE: Filia got revamped, it looks completely different. Sorta. We can assume Vales has too then.
EEE: Wow, there are bags specifically for magic crafting stuff? Amazing! Also there are daily (I assume) quests to kill some mutant bunnies and the reward is 30 bits of shyllien crystals. That could be useful.
EEEE: I am being mauled by rabbits send help
EEEEE: Plants are no pushovers, no sir.
EEEEEE: You might have to finish an EP or something to be able to enter the reserve? Laur can't see the teleport mage to enter, but I can. And I am enjoying every minute of it.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on August 07, 2013, 01:28:26 pm
Slowly coming to the rabbit-mauling.

Vales got overhauled as well, though the Hillwen mine itself seems locked.  Trying to reach Filia to see the magicraft.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 07, 2013, 01:35:13 pm
Initial impression of gunslingers. Not lag friendly. Their range is rather short and any sort of lag will screw you because apparently enemies can hit you from 5 feet away if you try to shoot them. I sometimes couldn't even get a full barrage of normal attacks off because lag ruins your timing and gets you hit because normal attacks don't stagger or stun AT ALL unless they crit. Normal attacks don't chain into each other very elegantly so even if you click like mad you'll probably not immediately start the next attack if you have any lag. Also, the group hitting skills freeze me for a second or two, which could be another problem, given you just pissed off a group. But that may only have been because I was slaughtering foxes wholesale and it needed to load their drops and death animations and crap. Also Tir Chonaill wasn't helping because its lag city thanks to everybody being there for the event. I imagine most gunners will want as much crit rate as they can get so that more attacks will stagger.

This is just first ten minute impressions, so make of them what you will. Going to try it more of course before I make any final decisions.

On another note, we have any good enchanters? A couple of gunslinger newbie quests give you some decent enchant scrolls and I'd like to throw them on my guns before they expire today. Throw.. oh god what was the name I thought up... Just post here with your name and I'll throw you a friend request since the guild is still expired and I rolled a new elf for gunslinger.

Anyone want to get together for the zombie killing event just shout out.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on August 07, 2013, 01:57:21 pm
Does rE count as "good enchanter"? If so, ask Direzie. If not, you could wait for Seikyu/Donryu to get on but he's probably busy. It really only depends on the rank of the enchants. If it's past 9 don't count on having higher than 50% success rates, but rD and stuff are easy enough.

Also regarding the reserve and probably mine, if you can't get in like Laur, then you could hitch a ride on someone who can (like me).

The zombie event is hard as hell if it's the same one as the Lorraine one from a while back. We just gave up on that IIRC.

E: Inexplicably, Laur is locked out of the reserve. Can't see the teleport mage to enter, can't get quests to kill rabbits... it's weird. If you can't do these things either, please say so here and I'll try and figure something out. Maybe.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 07, 2013, 02:43:29 pm
I think the scrolls are rank... A and B? Or C and B? They're pretty decent for starting out freebies at any rate.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on August 07, 2013, 03:16:04 pm
I can only describe Magic Crafting as "Full Contact Crafting".  Think of the Bangor mines, where you enter a dungeon and find some rooms are populated with ore.  Now imagine that these ore piles are at a metallurgy beach instead, and free for anyone to use unlike a sealed dungeon.  Now imagine that these ore piles have MASSIVE respawning clusters of ore-golems.

That's what's going on here.  The good nodes are in the back, surrounded by mutant rabbits, mutant plants, and other players.  These all respawn, so you have to clear out the local area and start harvesting.  Luckily the nodes are fairly large, so it's reasonable for one collector to be supported by a few bodyguards, or for everyone to simply start consuming the node at once.

It's very ACTIVE crafting, and thankfully the crafting station is directly adjacent to the collection nodes.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: majikero on August 07, 2013, 04:08:40 pm
New skills, 3 day rebirth, x2 life skill, 100% weapon repairs. Finally! Useful events!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: SirAaronIII on August 07, 2013, 05:22:04 pm
Not just weapons, EVERYTHING! It's time to throw our money at Ferghus!!!
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Elfeater on August 07, 2013, 05:34:39 pm
Well guys, I cant get on my account again, I am unable to reset my second password...
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Kaitol on August 07, 2013, 06:22:53 pm
Man trying to use guns in actual combat is rough. Really struggling with it. It seems like it goes *shoot gremlin* *Gremlin immediately smacks me before I can load any skills at all* It seems like opening with regular attacks is universally suicidal unless you oneshot it. You don't even have time to load counter or defend or bulletslide. I could try windmilling I guess. I tried the grapple shot flash launcher combo but for one grapple shot doesn't seem to pull you close enough, and most of the time my character regular attacks instead of loading flash launcher, which generally results in my getting immediately hit. Maybe I need more practice. Bullet slide seems useless defensively, because its range is shorter than most enemies melee range so they'll hit me long before it goes off to get my ass out of there. Hmm. Are you even supposed to be using the regular attack at all? Because it seems kinda worthless to use it on anything not knocked down or distracted/casting.

I really wish they had something resembling range because right now I have to be practically in melee range to shoot. It's kinda ridiculous. I guess it synergizes well with fighters because your normal attacks won't knock stuff back at all so you can just shoot stuff the warriors are fighting and not mess them up much?

Wiki SAYS they have 700-800 range. Which is half of crossbows. It seems kinda silly to even call them ranged weapons. They all get a 100 range upgrade, so I suppose you could get the single gun with 800 range thats upgradeable and boost its range twice and have a 1000 range gun. Which is still only 2/3 of a crossbow.

At least they generally wreck magic users. Thats one thing they're good at.
Title: Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
Post by: Girlinhat on August 07, 2013, 07:13:08 pm
Pistols are really meant to be the bridge between knuckles and bolt magic, it seems, with chaining skills that rely on range, or change distances, and a surprising lot of touching the enemy, combined with standard ranged damage.  It's like using Smash and following with a snap-cast chained icebolt, almost, using both very-close and mid-close attacks.
Title: Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
Post by: Seriyu on August 07, 2013, 07:14:12 pm
Like I said, be ready for dissapointment. Keep using them and you'll find they're useful in some situations. I think with every skillset besides close combat i've been like "this is shit and only useful for one thing" and then found out they're actually pretty good once you get it down and rank some stuff. Almost nothing's use is apparent at rank F-A or so. Rank 9 is where skills start to get useful in a wide variety of situations. Rank 5 usually epxands that, and rank 1 does as well. Mabinogi is a slow burn game. In any case I think it's too early to say anything definite about the skillset.

In other news the new crafting is rediculous and I love it. More details when I'm not being mauled by emerald animals.
Title: Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
Post by: SirAaronIII on August 07, 2013, 07:22:33 pm
Note to all hopeful gunners: PLEASE don't stand around town spinning your guns around. They make terrible noises.
Title: Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
Post by: Ibid Straydrink on August 07, 2013, 07:23:00 pm
So with school and/or enlistment quickly approaching, I doubt I will be having time to play Mabinogi any time in the foreseeable future. That said, if there are any willing candidates for GM-ship, send me a message here and speak to Seriyu (sorry, Ser, I'm just assuming that you will volunteer for this responsibility :P) and we'll arrange something.

It has been fun, but I think I am going to have to retire until a distant point. :)
Title: Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
Post by: Seriyu on August 07, 2013, 07:45:58 pm
It is fine! I'd say until then either send the leadership back to laur, despite my PM, as she was the old leader and can presumably at least pay for it once to transfer it to a more good owner until things get sussed out. If it goes to me and it expires then I wouldn't be able to renew it to send it anywhere.
Title: Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
Post by: Girlinhat on August 07, 2013, 08:19:28 pm
I need to buy exactly 1 day of VIP to unlock and unload my VIP Inventory.  So I can hold onto guild leadership until I can hand the guild to someone and buy that 1 day.  Already got the NX for it, just waiting for a convenient time.
Title: Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
Post by: Seriyu on August 07, 2013, 08:24:42 pm
Go ahead and PM ibid about it if you haven't and he'll get it set up!
Title: Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
Post by: Seriyu on August 07, 2013, 09:18:17 pm
OKAY WE GOT A THING IMPORTANT POST LOOK AT THIS

The new crafting is, as laur said, crazy go nuts. Monsters with multiaggro, sly gatherers looking to gank ore nodes, and no teamwork to be seen besides what results in some jerk getting the most ore. We need UNITY. What we need is a plan to get people to work together on this, because otherwise it's gonna go nowhere.

Here's the thing. I would reccomend at least 3 people. Two can work, but it gets hairy. One person gathers, one is a dedicated fighter, and maybe one more that gathers and fights If we have one gatherer and two sole fighters, okay, but if you can gather, and nothing is attacking, gather. We will decide first who is a primary gatherer and who is a primary defender and who's both. For defending gatherers, you just need combat skills, no crafting. You'll get exp and minor gold, and hey it's something to do with other people.

More then three people is fine. More defense is never bad. People will steal our hard earned nodes but there's no preventing that, just leave them be, because one of the many rules of MMOs is don't get pissed off or they'll start doing whatever pissed you off out of spite instead of personal benefit.

If there are multiple gatherers/crafters in one relevant area, we'll split up the mats in such a way that people that need to do x thing, get mats that are relevant to their needs. If everyone needs everything, split evenly. This is flexible.

As far as deciding where to go, I'm thinking we vote, never going to the same area twice in a row unless it is a unanimous vote. Obviously only people that are helping get to vote. ANY OBJECTIONS?

DOES THIS ALL SOUND GOOD?

TELL ME NOW BEFORE WE OFFICIALLY START.

EDIT: Just a note, none of this is 100% required, if we don't have enough for one day we'll probably just push the next crafting back. I don't want otturn this into a "SHOW UP ONCE A WEEK OR YOU'RE OUT" and frankly I don't think we have enough activity for me to pull that anyway. However it would be very nice if people showed up now and then at least.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 07, 2013, 09:48:38 pm
I'd probably hope to see more of 'dedicated gather timeslots' and then we go to one area or the other to support whichever is voted most needed, but not doing the same twice in a row unless it's a unanimous vote.

Materials should probably be sent to low-ranked crafters, as they can get exp by doing the raw material crafting and then giving the finished goods to the experienced crafters who can utilize them to make proper items.  If there's more than one of low-crafter, then give most of the mats to the lower one, and give most finished goods to the lower item-crafter, but set aside enough to produce at least one usable item - ie, produce one staff and donate most of the rest to raising the whole group's collective skills.

Really we've never had trouble handing raw materials over to those who need it, I don't foresee it being a significant problem, but if worse comes to worse then we can simply do even-splits.

Also, an ideal setup seems to be a dedicated gatherer, a dedicated bodyguard, and one shmuck doing both.  There's a moment of "ok kill everything" that needs two people, then a long moment of "gather everything" that needs two people, and about the time the node is depleted, the bunnies are returning and it doesn't hurt to have another person smashing bunnies.  Then move to the next node.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 07, 2013, 09:49:34 pm
Sounds good. I'll edit that in.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: CognitiveDissonance on August 07, 2013, 10:33:14 pm
Okay... so I downloaded the game, setting things up. So uh... what's a complete newb to do?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 07, 2013, 10:51:05 pm
Well first of all, right now? Guild is down, we can't invite you. Add Bariaus, and I will get you hooked p with some people on your friends list. I also intend to start up a party board party like we did in the old days before the guild for wayward non capable of being guilded people. Adding me and other people will be the best way to get in ASAP.

Adding me will also help me explain things more specifically as mabinogi is a very broad game and explaining all of it at once would take me hours. :P

EDIT: For those interested, the plan from above is working in spades and if you are interested in getting in and are not in the guild, again, add Bariaus and I will get you hooked up. Picture forthcoming!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 08, 2013, 12:02:16 am
Yup, as chief ecologist I must say that they were clearing areas out faster than I could grab them. We were just too good, got hundreds of shyllien crystals and an amount of herbs that I didn't want to count.

If we pulled this on the mine as well, we could have high ranking engineers and magic crafters in only a month or so! Server market domination here we come!!!! Ahahahahaa!!!!

(or we could sell raw materials to other people for exorbitant prices, people buy shyllien for 5k a crystal these days, but that's not likely to last so never mind)

e: Since Laur asked, have some pictures of the white dragon (http://mabidata.net/forum/viewtopic.php?f=7&t=1648&start=40) and black dragon armors. (http://mabidata.net/forum/viewtopic.php?f=7&t=1648&sid=fd7eb99029b27094b210e40730aaf738) Only female is shown, unfortunately. I saw a white dragon male armor once but I can't find it again.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: krisslanza on August 08, 2013, 12:32:21 am
Sweet now I can make the guild gather all my materials and then I can just rank up my crafting skills on my own! *Evil laughter*
...
Is this thing on?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 08, 2013, 12:36:14 am
http://cloud-2.steampowered.com/ugc/594759049872840802/7F2510C2173DE665752F496E0EBB8425E9E9264A/

GREETINGS FROM SCENIC 'THE NATURE'
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 08, 2013, 12:48:46 am
Bar made me say how much loot I hauled up, so I will.
410 shyllien fragments (I probably got more from other people)
30~ mutant rabbit feet
30~ mucilages
lots~ herbs (bloody mana poison)

And now I'm rC. Wow! A whole day spent gathering and crafting and this is what I have to show for it. (well I'm like 60% to rB does that count)

Tomorrow we're probably going to the heartland of the engineers.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 08, 2013, 12:57:17 am
Decided to run Ciar a bunch to practice Gunslinging. I think gremlins are uniquely difficult for gunslingers, because I handled goblins mostly fine aside from the normal slip ups.

Mostly I think it was the gremlin's speed. They just move too fast and hit me before my attack animation is even over. Anything that moves slower than an elf I can just kite with normal attacks as long as I have space. I think range, movement speed, and crit rate are going to be things gunners want a lot.

Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 08, 2013, 12:58:57 am
(http://i.imgur.com/99Ni05g.jpg)

I... what?

Also, what's your gunslinger character name Kaitol? I want to add you. In fact if you haven't added Bariaus, ADD HIM! So even if you're out of the guild you can get in on our shenanigans.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 08, 2013, 01:11:33 am
Vaeronika? I think?

Golem kicked my ass. Never normal attacking a golem ever again for any reason. A bit of a problem because the gunslinger has very few Stand there and shoot skills. In fact, don't have any at all. They're all moving around and requiring you to be relatively close to your target and it can be so hard to judge when a golems in range to smack you. Hmm. Only option might just be to dance around and launch him when he defends. Or use Way of the gun and abuse doorways to reload after critting it to oblivion.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 08, 2013, 04:57:58 am
Okay, added you.

After dealing with the reserve I can say the monsters in hillwen, at least the bison, are a lot tankier then the ones in the reserve, even the plants. Shriekers seem to do a ton more damage then plants did, they both use lightning bolt. Haven't dealt with golems, besides the shriekers nothing does too much damage as far as I'm aware. Not sure what PD's everything has, besides the bison, which has heavy stander. The Jackals or whatever are simple and easy to one shot.

So basically what I'm saying is be ready for something a little tougher, but I think it's still within our reach.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: krisslanza on August 08, 2013, 08:36:30 am
From what little I did of Gunslinging on Irmingard, the hardest part about Gunslinging seems to be, if you lag at all, you're kind of screwed.

They seem to take some very quick thinking, and quick reactions. Especially for their normal attacks.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 08, 2013, 09:59:40 am
You don't apparently need the talent to get the quests. Not gonna waste my Rin card then hahaha.

edit. I also seem to hit 120-160 in damage without any skills. I think I'm in love.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 08, 2013, 12:01:57 pm
edit. I also seem to hit 120-160 in damage without any skills. I think I'm in love.

Yeah, dual guns have pretty insane stats modifiers. Kyu's got only Ok Str and crap Int, but was still hitting for almost as much then he does using swords. With trans, damage went up by nearly 100%, which is much better than even swords. So, I'm in love too. I decided to take up dual guns on Don too (and then probably forget Kyu ever existed again).
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 08, 2013, 05:30:26 pm
Guns sound bananas.

For everyone waiting for guns I need rank 9 engineering. THis might be a bit, so there's no shame in buying an NPC gun while waiting for that.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 08, 2013, 08:49:00 pm
Hillwen mines test run - We need at least 3 people. At least. Bison have heavy stander, an archer or mage would help a ton, as they laso have instinctive reaction, so all a melee dude can do is basically defend counter (which does shit damage because they do shit damage) and windmill. These things are terrible to deal with for melee people. Hyena's are trivial.

This is all B2 by the way. B3 is the land of broken dreams and negative everything. An emerald shrieker took me out in two lightning bolts WITH mana shield on. And at any given time like three of them are aggroing. I'd imagine Golems are like Megabison with stomp. On the bright side the ores are almost pure hillwen so that's super great if we can manage. I'd say five, six people at least for B3.

On the bright side during boring idle moments when no one can help B1 has no monsters and late at night I can basically mine ore peacefully with no interruptions while I veg on youtube videos.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 08, 2013, 08:58:29 pm
I cannot log in.  Steam login appears bugged, and because I tried to get on, they've locked my account for a while to prevent unusual login attempts.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 08, 2013, 09:10:50 pm
That is hilariously poor account management.

"Suspicious login attempts, better freeze the account for a week"
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: TwilightWalker on August 08, 2013, 09:24:45 pm
My internet is finally working, so you guys will be seeing me once again.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 08, 2013, 09:34:19 pm
Hurrah. You can help us blow open the mines/reserve. :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 08, 2013, 09:56:42 pm
Ideally, we should also have 2 people at least that can mine/harvest. Otherwise, the mobs respawn before the node is exhausted forcing more fighting than it should be required. Bards are also very welcome, because all the fighting and mining can eat through stamina really fast, so enduring melody is really nice to have. Reserve is a rather more relaxed place, as the enemies are either weak or stationary (in district 1 anyway), which makes this much easier to handle.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 08, 2013, 10:27:57 pm
Yeah, ecology is much easier. It might also help how I'm a couple ranks higher in Ecology than Bar is in Mineralogy so I gathered faster. Multiple gatherers would help everywhere in general though.

Tomorrow when we hopefully return to the reserve I think we'll be able to just sit around in there for a couple hours since I grabbed a few extra wands for gathering. I mean, unless you guys really want to do the new EP immediately.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 08, 2013, 10:45:57 pm
Round two with the gremlins went better. I beat the mission at least and only used 1 Nao stone from gremlin-related demise. You really do need like perfect timing to get the bullet slide off against them though. Alpha Striking them with way of the gun is much safer really. For that matter way of the gun is pretty much I Want Everything In This Room Dead In The Next Twenty Seconds in a can. Also, seeing as big golems have a longer attack range then me (its fists can hit farther than bullets lol), stunlocking them with way of the gun is pretty much all I can do against them. Next time I'll have to try playing dead rather than running away when wotg runs out, because that didn't work (why are golems so damn fast?). I takes my newbie character two wotg to kill the ciar normal golem. A few more levels of critical hit and wotg and I'll breeze them though.

Grapple shot seems worthless though. I mean, it might be good for melee people to move up on archers and mages maybe? In a group supposedly you can use it on team mates but I haven't been in any parties so I have no idea how useful that could be. But it doesn't stun long enough and any sort of lag makes it dicey to chain with flash launcher like the tutorial suggests. Maybe if leveling it up increases the range so you can grapple shot from far away? Dunno.

Edit: Maybe I could chain it with bullet slide... that could work. Might as well use a normal attack though because grapple shot's damage is tiny.

Edit: Then again it does have 1000 range, which is SLIGHTLY longer than the majority of guns regular range. So its slightly better for dealing with ranged attacks if you don't think you can hit them in time to interrupt a spell or arrow.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 08, 2013, 11:06:09 pm
Lag is a huge issue with guns. If you can pull a grapple/launcher combo, it's really a good battle starter, but lag and position bugs make it only somewhat reliable.


I'll put guns on hold on Don. I hate the issues with the lag and stuff and figured that barrier spikes/frozen blast (and possibly sand blast if my rank wasn't horrible) work wonders with guns, so Kyu's gonna be the gunner and the only one for now as far as I'm concerned.

I would be fine going to the reserve tomorrow. I'll go with Seikyu since I want to get started on that too. Although I'll probably mostly fight. I'm not going to touch the next EP until saturday. Finally, I did a bit more mining in the evening and, oddly enough, it went much more smoothly alone. Literally alone, the other people were at other nodes, while I was moving between 3 of them on my own, only having to fight a few bisons/hyenas here and there. I didn't stay long because I forgot to repair my drill (which cost a tons to repair too  :-\ ) I think I'll have to adapt my fighting style with party, more standing and defending and less running around smashing and assaulting. Doesn't help to kill mobs faster if by doing so you aggro 3 more.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 08, 2013, 11:13:28 pm
Worth noting: The 2x skill event lasts UNTIL THE END OF THE MONTH!  This is prime time to rank up the difficult skills, like blacksmithing, hillwen, magic craft, enchant, etc.  If you've got the same talent, you get 4x skill rate (!) and there is NOT a Hillwen or MC talent.

With this in mind, I'll be running raft spams for anyone that needs exploration exp.  We can get to 10 easily, 15 or 20 with patience.  That's fairly valuable AP to spend during this double event.  We should also work to get everyone through the daily shadows for the possible 3 AP per day, and we can work on the Hillwen Zombie Mine dungeon in Tir for extra Fun!

So yes, now is the time to do things!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 09, 2013, 12:02:24 am
I'd like to request a blacksmith to forge me a silver broadsword, please. I'll pay for the manual and provide the ingots for the attempts and 2 fine leathers for finishing. Thick thread balls I can also probably procure, though I don't have any on me.

In other news, I went and killed a mutant sasquatch for a daily quest. The reward was 3 intact shyllien which is a material you can get only at rA. Looks like the different daily quests in the reserve (bunnies, plants, and sasquatches) give the three different tiers of shyllien (crystals, regular, and intact). So.. do those, if you can, please. Free mats for killing stuff? It's not like we don't already slaughter huge amounts of all mobs already.

Regarding Sasquatches they are found in District 2, which is filled with clusters of carnivorous plants (both large and small). The large plants can cast fireball so be very cautious. Sasquatches are found in the way back so you'll need to pull them out if you want to get them. Once they're pulled out, activate mana shield to protect yourself from the errant attacks that it can manage to pull off, hold down the control key to autotarget the sasquatch, and click like mad. Literally. That is ALL I did to kill a sasquatch: spam normal attack. If you attack it while it tries to load skills like windmill or stomp, it'll cancel. You can even keep slashing it after its passive defense activates if you click enough. This is probably because they can't be knocked back, only stunned.

Also regarding District 2, it appears to have a pretty decent amount of blue nodes just lying in the open for the gatherers. I didn't bother getting any this time, but if you're alone and want to do some ecology, go to district 2 and get the safe blue areas.
Spoiler: tl;dr (click to show/hide)
ps: I might order more broadswords in the future (or a hammer) ;D
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 09, 2013, 05:29:59 am
Worth noting: The 2x skill event lasts UNTIL THE END OF THE MONTH!  This is prime time to rank up the difficult skills, like blacksmithing, hillwen, magic craft, enchant, etc.  If you've got the same talent, you get 4x skill rate (!) and there is NOT a Hillwen or MC talent.

With this in mind, I'll be running raft spams for anyone that needs exploration exp.  We can get to 10 easily, 15 or 20 with patience.  That's fairly valuable AP to spend during this double event.  We should also work to get everyone through the daily shadows for the possible 3 AP per day, and we can work on the Hillwen Zombie Mine dungeon in Tir for extra Fun!

So yes, now is the time to do things!

Does this mean the account access issue has already been fixed? Hooray!

Also I will be around for the reserve run(s), but I may stay off for the rest of the time because I went and got myself addicted to spore again. Luckily I'm about to hit space stage, so that shouldn't last too much longer (((ZING) Really though spore you're an okay game once you get over the hype, space stage just lasts way too long) Winged space crab supremecy).
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 09, 2013, 09:51:11 am
Ladies and gentlemen, our guild officer.


I'd also like to note I'm modifying my request: I'll also provide the iron. Basically what this means is I'll throw all my ingots, a manual, and a couple fine leathers at someone and hopefully a sword will be formed.

...a stack of each ingot will be enough right?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 09, 2013, 11:40:56 am
For a broadsword?  I could probably make it with 10 each of silver and iron, plus 2 thread and 2 leather.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Ibid Straydrink on August 09, 2013, 04:03:30 pm
Does this mean the account access issue has already been fixed? Hooray!
 Winged space crab supremecy.

The Holy Imperium of Studio Ghibli mascots will DESTROY YOU!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 09, 2013, 04:35:47 pm
E: I sold AR p8 to a guy for 800k since apparently everyone either already has it (Art) isn't far enough (Ozy) got past it/isn't here (Don) or can't learn it (Laur). Damn, that's almost as much money as I have right now.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Ibid Straydrink on August 09, 2013, 07:05:09 pm
Patching up right now, and preparing to log-in for my last visit in what may be a long while. :P

I never received a message from Laur, so I'm not sure where we're going with this GM-transfer. Presumably, if we can get him on, I will be tossing it over to Bar until everyone can find a suitable long term replacement..?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 09, 2013, 10:29:58 pm
I may not be on. If so pass it to Laur as she's expressed interest in the thread soooooo yeah. :P

EDIT: Wait, do people need to be online to transfer it to them? If so I can wait around.

EDIT2: Also Dir wants the wizard suit you didn't manage to sell back as he would like to use it himself!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 10, 2013, 01:09:08 am
Well, alternating between training skills up and G1, I've slowly but steadily improved my gun skills. Starting to run into the AP wall though. The 20 AP potions from the gunslinger quests are helping. I'll probably rebirth again tomorrow. Maybe I'll look into doing some rafting before and after.

I've also been toying with the idea of how well long range archery and gunslinging might synergize. Ap and a gold is a bit tight to start toying around with that just yet though.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 10, 2013, 01:13:41 am
Gunslinging and archery don't mesh incredibly well.  The issue is, you'll want to use archery to keep enemies at a distance, and when they get too close you swap to guns to push them/yourself back, and then back to bow.  But guns have their own range gap where it's not really too great.  It'd be more convenient to use counter attack (which can be done with a bow) or melee and deal a smash to drive them back.

It could provide "alternative close-range ranged" but then kinda what's the point?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 10, 2013, 02:07:29 am
My thoughts were mostly shoot the crap out of something, then when it got close bullet rush/slide way the freak back, switch back to longbow and pepper them more. Maybe it would be useful against stuff you simply do NOT want to be in melee range of ever, or if you're running from multiple mobs ( assuming you have the space to do so and aren't going to just get cornered and raped). Switch to melee is generally the simplest and most optimal solution for all my class problems.

But you are the resident bow expert.

But then again where's the fun in that? I might still try it out far in the future just for the heck of it. (I'm a closet masochist. I will take the most painful aggravating way just in a futile attempt to be different. It's a character flaw)

On another note, anyone have an idea off the top of their head which... attack... 'tree' Costs the least AP? I would figure it out but it's quite late and I hate doing maths. ( oh god stop thinking up more character ideas me. I already have four accounts!)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 10, 2013, 11:21:50 am
I'll never understand why you even need alts...  The game is specifically built to let you play one character for years.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: krisslanza on August 10, 2013, 11:33:18 am
I'll never understand why you even need alts...  The game is specifically built to let you play one character for years.

Jack of all trade characters are booooring.

Also it just bothers me to have every skill on someone. Unless you're like, Shakespeare or something. Or just ran out of skills to rank up in your initial skills...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 10, 2013, 12:35:35 pm
Well, got of my lazy bum and crunched the numbers myself. In terms of combat skills it works out to (Bear in mind this is for humans, elves and giants milage may vary with magic/combat and their additional/less skills, as well as only being combat skills)

Gunslinger: 1310 AP
Puppetry:1957 AP (including both marionettes)
Archery: 1992 AP (including crossbow and spidershot)
Combat: 2074 AP (only including one mastery and discluding counterpunch, doppleganger, and berserk)
Lancer: 2104 AP
Martial Arts: 2154 AP
Combat Alchemy: 2685 AP (discluding everything from the transmutation talent)
Magic: 3312 AP (discluding the holy arts, blaze, potion lore, and enchant, specializing in only one element would be much cheaper, this is with all elements)

A few surprises. Mainly lancer costing slightly more than combat despite combat being so much more robust. All in all they're fairly balanced more or less, unless you want to be an uber master of all combat magic. Have to pay out the nose for that. And with the upcoming addition of snapcast and mana walk its going to get more pricey.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 10, 2013, 12:54:33 pm
Yes, magic is most certainly NOT the cheapest. Ignoring holy arts, between the 8 attacks and 6 masteries, with the majority of attacks having stupidly high costs (as if getting the book wasn't hard enough)... yeah.

Combat ftw yeah wooo
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 10, 2013, 08:18:50 pm
We're using the steam chat again since it doesn't appear the guild is changing hands for a good while/getting renewed. If you are outside the guild (or in the guild) come to the steam chat! We'll keep you company in the old ways.

EDIT: Also link is in the OP.

Also magic crafting people, when you put in an order for hillwen for magic firewood, please tell me how much you need because making hillwen base is terrible skill exp and I'd rather spend as little time as possible doing it.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 10, 2013, 08:56:02 pm
You should probably also send orders for Magic Firewood to me (Laur) and do so by sending a stack of firewood.

3 Firewood = 1 Average Firewood
3 Average Firewood = 1 Fine Firewood
3 Fine Firewood = 3 Finest Firewood

8 Fine Firewood = 1 Composite Bow
8 Fine Firewood = 72 Firewood

Carpentry is infinitely nested pain.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 10, 2013, 09:08:23 pm
Luckily enchanted firewood only needs average so that should be fairly painless atl east. :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 10, 2013, 09:10:10 pm
I usually do batches of 60 (60 Firewood = 20 Average Firewood = the maximum that you can auto-craft) and in harvesting, can usually get ~12 extra Average straight from the chopping blocks.  Unfortunately at this rank it gets me no skill exp, and no joy...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 10, 2013, 10:58:35 pm
So I made a Human Merchant named KLawrence, and spent all day fishing and doing commerce.

Steam could be a problem seeing as I lag enough as it is without it running in the background occasionally eating up far more resources than it needs...hmmm. Plus the overlay never freaking works.

This guilds needing premium shenanigans is kind of hilariously stupid. Just without the hilarious part. I suppose I could rebirth and reset Sigfrain and work on making her something totally different at least for now. Haven't really tried dual wielding...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 11, 2013, 12:11:53 am
Luckily you don't need to run it through steam, just need you in the steam chat and everything is cool.

Hopefully soon the guild will be renewed but I make no promises.

EDIT: Side note - I HAVE AN ASSLOAD OF UNKNOWN ORE. Who needs what ore/bars?

Please specify the metal type and whether or not it's an ore or ingot please. If it's just iron specify how much. Presume I can meet any order. I'd like to use some of this for training, which is why I added the iron clause. I've got no issue with you ordering excess to hold on to for future stuff however. Also note I can only convert up to silver as of yet.

I've got about 280 or so unknown ore, so I can make up to....

70 iron ore fragments/bars
17 copper ore fragments/bars
4 silver ore/bars

Note I have some spare silver and gold ore from old Ozy, so I can easily pass that on to you if you need either of them.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 11, 2013, 01:01:11 am
Well, could just start producing sword materials.  Broadswords go in equal parts silver and iron, while Gladius is equal parts silver, copper, and iron.  If you seek to maintain a stock of about 10 of each bar type, it should produce weapons easily enough.

Otherwise just train up what you need and put the excess in silver, it being the rarest of the actually useful items...

I could use all sorts of ore though for raising Refining.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 11, 2013, 01:50:52 am
Okay, if we just need all sorts of stuff I'll go ahead and use it to train and just save some ingots/ores of each type and ship them off to you. Don, as always if you need anything inparticular let me know and I'll alter my plans for this.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Skyrunner on August 11, 2013, 10:17:42 am
Copper is useless. Abundant, unused, cheap . ;D
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 11, 2013, 10:59:59 am
Since MP potions is a byproduct now, I can practically throw thunder around as a normal attack especially if I can get the new wand upgraded for cast speed. This is very much true for chaincast firebolt.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 11, 2013, 05:48:57 pm
Copper is useless. Abundant, unused, cheap . ;D

This is very true! It's part of the reason I pushed metal conversion again in the first place. :P

Since MP potions is a byproduct now, I can practically throw thunder around as a normal attack especially if I can get the new wand upgraded for cast speed. This is very much true for chaincast firebolt.

Magic Crafting has truly turned wizards into howitzers.

Reminder, me and laur are still in the steam chat. Get in here if you cannot access the guild for whatever reason. Or if you just want to be in. I suppose.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 11, 2013, 11:53:03 pm
I have reached r9 magic crafting, which means I can make (pretty crappy) lucky rabbit feet accessories. They boost luck!

Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 12, 2013, 12:24:37 pm
Today is monday, so I'll be playing my crafter, Aodhalyn, unless I hop on someone else to mail them supplies or cash.

Since I won't really be in combat guess that means I can turn on steam though.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 12, 2013, 08:18:59 pm
Oh my god there's been a lot of update since I played last. I took a good few minutes to hit 1%.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 13, 2013, 01:56:59 pm
Oh, can Elves use the new guns?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 13, 2013, 02:05:35 pm
Yes.  They're stat-based on Strength and Intelligence.

Additionally, future content will include "Heavy Armor Mastery" as well as equivalents for other armor types.  Elves can learn Heavy, and take a massive 50% penalty to dex even at r1, while humans take something like 20% and giants only take like 15%.  Seems to imply that in future updates, elves will be able to, but discouraged from, equipping heavy armor.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 13, 2013, 10:11:16 pm
Paladin get. Although to be honest that was an embarrassing final fight. Need to stop forgetting bandages.

Now the Choice... paladin or dark knight.. To be perfectly honest I think the final form of dark knight looks silly compared to the earlier forms. (I also kinda feel the same about falcon and beast to be honest. Beasts just come out looking like yetis and falcons get rid of those cool arabian-esque robes for... feathers.) Plus the random stat rolls and lack of additional protection... I mean sure they can control a monster but...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Graknorke on August 13, 2013, 10:15:18 pm
Well.
Mages really are squishy and defenseless aren't they. I do not know how I keep forgetting this. You know it's bad when you can't even do Alby normal without running off to heal and chug potions every couple of hits you get on the boss.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 13, 2013, 10:41:52 pm
transtalk
Control of Darkness shouldn't be a deciding factor in Pally vs DK. It never has a 100% success rate and each stack of dark fomor scroll thingies costs 10k. But Soul of Chaos lasts forever (as long as you have the skill to stay alive at deadly status forever) and while CoD is expensive as heck, it IS useful for the Arc Lich.... which we will pretty much never be strong enough to battle, so it doesn't matter.
Many people agree on the Infra Black weirdness, though. And by "many people" I mean Bar. I think it's supposed to represent the... true evil side of Milletians... which is that we are pretty much eldritch aliens

Well.
Mages really are squishy and defenseless aren't they. I do not know how I keep forgetting this. You know it's bad when you can't even do Alby normal without running off to heal and chug potions every couple of hits you get on the boss.
Mage is a pretty bad start, I'd recommend at least r1-ing Smash and perhaps Windmill for the times that you a) don't want to spend MP/time loading spells or b) things get in your face. Defense also wouldn't hurt for the amount of permanent defense and HP it gives, and of course Combat Mastery is nice because of HP and balance. And of course learn Mana Shield when possible, it is just great for everybody.
This might change in a few weeks to a month when the Zero update comes out, making 5 intelligence equal 1 magic attack instead of the current 20, which should boost bolt damage early on. Maybe. For now if you want to remain a pure mage with no other skills, it'll be suffering. Especially alone.

And also, I don't want to admit it but I'm losing my extreme super magic crafting drive. I blame it on the people in district 2 making it all crowded and impossible to gather (you can gather but it won't last long, I'm just looking for excuses). Plus I'm super busy these days. plus monster hunter
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 13, 2013, 10:48:51 pm
Notes on magic:

Early on, mages are pretty bad, sirAaron is right about that. But as time goes on some pretty amazing stuff happens, namely you're getting a head start on your intelligence which raises mana shield efficiency (a big deal), getting more int for magic attack (which as sirAaron said will be quadrupling here in a month or two, this will not be quadrupling magic damage straight up, keep in mind, but it's a pretty significant boost, especially for int magic), and as soon as you get a chain cast fire wand and the money to maintain it you will have a rather effective "Fuck everything" option for the mid to early late game. It's stil fairly potent in the late game but you can't just bust it out and expect everything to die suddenly. Also see fusion magic.

With that said, SirAaron's advice isn't bad. Getting smash and windmill to a decent rank will give you the capability to defend yourself when your mana runs out and when multiaggro sets in.

The squishy thing is true for everyone early on, although if you are getting hit a lot you need to try to avoid that via defense and counter. You aren't meant to take hits in mabi, at least not until you get heavy armor and a pretty significant amount of levels and health. If you need some help with combat, ask in the thread! I'll give you a rundown.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: krisslanza on August 13, 2013, 10:59:45 pm
Dark Knight has always had the stupidest looking final transformation in my opinion. It looks like you turned your skin inside out, so your muscle is on the outside instead.

Paladin has always looked better, in my opinion. Even if it doesn't have anything to really make it special, beyond I think having the highest HP, Def, and Prot?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 13, 2013, 11:16:16 pm
Paladin is defensive, Dark Knight is offensive.

Or just choose whatever color looks neatest.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 13, 2013, 11:30:09 pm
Another tip for mages. Judicious use of icebolt can result in you just permanently stunlocking an enemy so they never get close. Doesn't work on all enemies and you kinda have to get a feel for it. But pretty much every time you hit something using a skill or knock back something attacking, it resets its ai. So you can get up to some hilarious stuff just smacking it till it defends or counters then refreshing your charges.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 14, 2013, 09:37:49 am
Okay so, Icebolt lets you attack multiple times when charged, Fire Bolt does mega damage to something when charged, what does charging Lightning Bolt do?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 14, 2013, 09:49:25 am
Lighting bolt chains per charge. Each jump makes it weaker. Honestly, you only want lighting bolt for its stun power and fast casting.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: krisslanza on August 14, 2013, 09:52:17 am
Lightningbolt has an extra stun time of a few milliseconds. Which is pretty big. It can also, in theory, do a LOT of damage.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 14, 2013, 10:38:01 am
Alrighty, thanks
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Graknorke on August 14, 2013, 02:45:44 pm
I did go for a couple of rebirths as a swordy person so I have some melee combat and defense skills (inc.windmill) built up. But I don't really want to use them, since every thing that I kill with a weapon is something I'm not killing with magic. And skills ranking up is pretty much the most important thing.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 14, 2013, 02:59:44 pm
I think I screwed myself. I thought the three day rebirth event meant everybody got free rebirths every three days. So I rebirth'd my Sigfrain to age 16 for the extra stats on level up and just for the hell of it and rushed through G1 and 2. Now I'm level 50 and it'll be four weeks before I can rebirth, because the event is only for paid character cards.

I'm stuck at 50+ for a whole month. Fffffffffffff
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 14, 2013, 03:05:07 pm
Granoke: You try that.  It seems everyone has to learn that dedicated mage is VERY difficult to maintain, and impossible for a new player.

Kaitol: Always read the fine print, or simply ask, before you do something that seems odd because of an event or rumor.  We on the forums have the collective knowledge of 'nearly everything' and can tell you how any given point works.

And keep going.  I'm pushing level 90 right now.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 14, 2013, 03:10:43 pm
Yeah but I was plannin to rebirth as a gunslinger and train up the skills real quick... *sigh*

Well... I guess I still could I'd just need a way to get a big chunk of AP quickly... Maybe the next generation does...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 14, 2013, 03:14:23 pm
I'm kinda disappointed by guns so far. It might just be because I don't have any of the skills unlocked yet, but the range is really quite terrible, and most of the time I only have time to get one shot off before I'm being eaten by wolves.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 14, 2013, 03:24:13 pm
The only thing you can do with gun normal attacks is kite things or immediately use a skill. Thats why my gunslinger is an elf, can run away from a lot more stuff while shooting.

Guns need little lag and are very reliant on precise timing and moving around a lot. You can't just stand there and shoot stuff like bows or magic. Unless you turn on way of the gun. Then you can stand there and shoot stuff for half a minute.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 14, 2013, 03:37:35 pm
Doing the gun tutorials give the skills.

I kinda like guns so far. My problem is reloading in high stress situations. If you ran out of bullets in the middle of a clusterfuck, make sure you have a decent alternative on the other weapon slot.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 14, 2013, 06:23:31 pm
And also, I don't want to admit it but I'm losing my extreme super magic crafting drive. I blame it on the people in district 2 making it all crowded and impossible to gather (you can gather but it won't last long, I'm just looking for excuses). Plus I'm super busy these days. plus monster hunter

Kinda expected that, but not from you :P

I just hope people that were planning to rank the new crafting skills will take advantage of the double life skill training. Otherwise it will only be harder to find the will to work on those. I've been doing some dailies here and there in both the reserve and the mine and with various characters. I still plan to help people with that, but not to the point of doing all the job *hints hints* ;)

In other news, I decided to ignore guns on Kyu and instead try fighter skills. I'm liking those so far so I'll probably stick to that and alchemy on this character.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 14, 2013, 06:26:21 pm
Lucky for me, all the other people are also losing their magic crafting drive so it's pretty open except for peak hours.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 14, 2013, 06:56:42 pm
I'm wanting to get really heavily into magic crafting, main limit has been AP but I've stocked some (read: 15) AP so I can rank ecology and crafting a little at least!  If anyone's up for some gathering, I wouldn't mind harvesting massive resources sometime!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Graknorke on August 14, 2013, 06:59:45 pm
Granoke: You try that.  It seems everyone has to learn that dedicated mage is VERY difficult to maintain, and impossible for a new player.
Oh no, I understand it just fine. I'm just stubborn and don't want to accept it.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 14, 2013, 08:10:48 pm
Get an auxilary melee weapon (maybe something cheap like a dagger or short sword) and everything will be fine, I promise! Just expect to pay out the nose, and expect to not be super great early on.

Some hints: You can link an additional hit onto the end of your combo by delaying hits. So if you have a 2 hit weapon, if you hit once, wait a little bit, then attack again, wait a little bit more, you can attack a third time desipte the fact that the weapon is a two hit weapon. If you need to squeeze out as much damage as possible, that extra hit is an extra potential crit that can easily turn the tides. Note you can use smash mid combo too. If smash crits you've pretty much won. This also applies for enemies, so don't let them smash you. You really don't hear a lot about smash over windmill but it's honestly a monster if it hits, it's just really easy to counter, so don't let it happen. This tactic pretty much sums up melee mabinogi combat, it doesn't initially look like it but you can very easily link various skills together until things die. I personally like an extended combo with a smash finisher, assault slash after that, and after they get up if they're in melee range, windmill.

As a mage, this is particularly valuble, if you're up against a rediculous enemy (note, doesn't work on anything with a ranged attack), firebolt it, load counter, load firebolt asap after he runs into your counter, firebolt him after he gets up, counter again, repeat. It takes a load of stamina and MP but it is basically an invincible defensive stance on anything without magic or ranged. This also works with windmill instead of firebolt, but windmill takes a bit more timing, and it can get very dicey before rank 9 of windmill, when the radius increases.

Part of being a mage is finding out when bolts will load specifically, for instance firebolt will not load during the animation of windmill, but it WILL load during the animation of counterattack.

And a pure magic stalling technique from ole sirAaronIII, one of the two wizards in guild, ice revolver. Load five icebolts, shoot an enemy until it falls over. While it is falling over load another icebolt, then shoot it when it gets up. this will perpetually hold it back until it either dies or someone can help you, or you run out of mana. Doesn't work on things with mana deflector.

If you're having issues with any of these feel free to post in the thread or PM me or whatever.

Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 14, 2013, 11:09:01 pm
Plus with magic crafting for mana pots, wands, and staves, along with the upcoming stat patch, being a mage should get less painful.

My main problem right now is that finding groups for what you need without a guild is painful. I tried for like a week to do the G1 finale on like three different characters, and I found one (very incompetent) group (that failed ignobly). Finally I just caved and waited till people were active on the weekend and asked the guild.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 15, 2013, 01:00:39 am
Yeah, you do find some nice guys now and then, have you tried popping up a party to advertise? Just make the party name like "help with G1 finale", make it dungeon type if you need extra space to type it, then just leave it up as you run around on channel 1. It'll broadcast it world wide which will help the helpful folk get wind of you.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 15, 2013, 01:09:32 am
Well I did make some parties on channel one but it was more like [Dungeon]Albey/Green Gem-Black Orb

Maybe I should make it more obvious that I need help....
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 15, 2013, 06:42:01 am
When I try to go into Hillwen Mine I get stopped by the spy dudes. How do I get past them to use the elevator?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 15, 2013, 07:16:40 am
Well I did make some parties on channel one but it was more like [Dungeon]Albey/Green Gem-Black Orb

Maybe I should make it more obvious that I need help....
Just try "Help/G1" and let them know what specific dungeon you're doing when they get on.
When I try to go into Hillwen Mine I get stopped by the spy dudes. How do I get past them to use the elevator?
If you abandon/complete your current EP then the warp helper will appear to let you enter the mine/reserve properly.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 15, 2013, 07:51:24 am
EP?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 15, 2013, 08:04:12 am
G18 "episode comes out every week" deal.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 15, 2013, 08:29:09 am
I still have no idea what you're trying to tell me, :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 15, 2013, 09:16:29 am
It's the new G Quest that's sub-divided into episodes. It's in the interface next to homestead I think and listed as Saga.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 15, 2013, 09:19:41 am
Ahhh, k, I see it now. Thanks
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 15, 2013, 05:08:27 pm
Latest maintenance started the treasure box event. Now till September you and up to 2 others can fight 3 waves of enemies and open some chests after each wave. Prizes include

Spoiler (click to show/hide)

Talk to caravan Joe to start the event. With the life skill x2 potions you could have x6 life skill exp this month... crazy.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 15, 2013, 05:17:25 pm
Well I did make some parties on channel one but it was more like [Dungeon]Albey/Green Gem-Black Orb

Maybe I should make it more obvious that I need help....

I would definitely add a help and see if that brings out the helpful people. :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 15, 2013, 06:49:04 pm
TREASURE BOXES LET'S GUILD-OWN IT!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 15, 2013, 06:50:22 pm
I DEMAND A TRIP REPORT as like dir I am currently entangled in monster hunter (also hexxit)

Go rep the hell out of the guild.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 15, 2013, 07:15:44 pm
Easy as sin.  It's goblins, goblin archers, bandit goblins, and homestead goblins.  Defeat a wave, unlock 3 chests for random rewards.  Includes Fine Reforge Tool, Nao Stones, and the general junk like gems and whatever.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 15, 2013, 08:11:21 pm
How did you not mention double life training potions? Both Dir and Bar are working on some of the new crafting, this could go a long way in speeding up the training.

I did the event with all 3 of my characters and got 4 life potions out of it. So the odds seems really good. I think both Laur and Aco also got at least one. And, as said Girl, it's really easy. I was able to solo it with Kyu without any issue. Also, it's 3 AP per day, for doing something that takes like 10 minutes.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 15, 2013, 08:13:01 pm
Are the fine reforges tradable? Might be worth stockpiling them for really good stuff as opposed to using them on whatever random object we get. Would give a goal for gear to work towards. Make super well statted weapon -> reforge it -> Is reforge good? if so -> fine reforge it up, if not -> get rid of it and try again.

Also if double life training potions are tradable that'd be great too but I somehow doubt they are. I somehow doubt either of them are, but a man can dream. :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 15, 2013, 08:17:22 pm
They can be stored on pet, and thus traded between characters on the same account, but not between different accounts as far as I know (they get the (event) tag). Still worth doing every day even if only for the AP.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 15, 2013, 08:20:18 pm
The Fine Reforges also expire after 24 hours.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 15, 2013, 08:25:18 pm
Damn. They thought of everything. I might have to pop on and do those now and again, if only for the life training potions, especially given I appear to have stalled out on it for the time! :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: UristMcDwarf on August 15, 2013, 08:36:42 pm
Guys! I want in on this! Wait for meee!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: UristMcDwarf on August 15, 2013, 08:53:47 pm
Whoa, this looks complex.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 15, 2013, 10:44:33 pm
Can anyone help me with the Fusion Bolt quest? I need someone with a lightning wand and lightning bolt. I have the Ice portion of the quest.

My IGN is Valarok, if yall's feel like adding me, btw.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 15, 2013, 11:23:55 pm
If its so easy why did I die before I even loaded the event area!

"Congratulations, you have a moderately old computer that runs the game pretty well but takes a minute or two loading in new areas?! Get fucked! Roflroflroflrofl."

Nothing pisses me off more than poor game design. Spawning players within aggro range of archers? Bad game design. Add like a 30 second timer or something before mobs spawn in or SOMETHING guys come on.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 16, 2013, 12:22:40 am
Can anyone help me with the Fusion Bolt quest? I need someone with a lightning wand and lightning bolt. I have the Ice portion of the quest.
I'll add you so I can help... tomorrow. True fact, you don't actually need a lightning wand to fuse the magic with another person. Maybe to get Stewart to give you the quest to unlock it, though. But I have one anyway so whatever.

event info
Whoa, I gotta get in on this...... tomorrow, though. I'd swear it had already started though.

I did the event with all 3 of my characters and got 4 life potions out of it. So the odds seems really good. I think both Laur and Aco also got at least one.
Wow.
I was able to solo it with Kyu without any issue. Also, it's 3 AP per day, for doing something that takes like 10 minutes.
Wow :P
I probably won't be able to do it on my weak cumulative 40 elf though. Shucks.

Also Monster Hunter is enraging me because of fiendishly low drop rates, so I'll probably be playing again so I can enjoy........ fiendishly low drop rates. The craft boat sails on!... that was a terrible metaphor
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 16, 2013, 10:23:52 am
I find Way of the Gun to be an instant win button against almost any single enemy.
Groups, however...
*Shudder*
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 16, 2013, 05:30:53 pm
Gorgons. Killed me three times. Golem boss? Never even hit me.

Fuck gorgons.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 16, 2013, 05:40:18 pm
Gorgons. Killed me three times. Golem boss? Never even hit me.

Fuck gorgons.

Gorgons are terrible and while I wish I could help more I seem to have forgotten the trick to them. I want to say windmill repeatedly worked pretty well? Take that with a grain of salt.

I find Way of the Gun to be an instant win button against almost any single enemy.
Groups, however...
*Shudder*

Yeah that's.... most skills. It's good that you've got single combat down though, now you can move to multi aggro! For multi it's important to note you'll have to take a few hits. If you can't yet either work on your attack power until that's not an issue or work on your HP/def/prot. With guns as a mid range attack with no charge up time it should be fairly easy to deal with once you've gotten to that point. Keep at it! Just remember that no one skill is going to dispatch an entire room of enemies besides maybe windmill if you get a lucky crit.

The combat in this game is basically about windmill.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 16, 2013, 08:23:43 pm
I actually do pretty well without windmill with guns. Shooting Rush makes a very nice longer ranged substitute, even if I'm sacrificing the 360 degrees of foot action.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: UristMcDwarf on August 16, 2013, 08:41:39 pm
so, I don't know exactly what I'm doing. I did a combat tutorial and it's hard
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 16, 2013, 09:10:13 pm
I actually do pretty well without windmill with guns. Shooting Rush makes a very nice longer ranged substitute, even if I'm sacrificing the 360 degrees of foot action.

Oh yeah, totally, I just mean windmill is avery useful skill for pretty much any skillset. Worth ranking for just about everyone! I believe that is possibly the only universal skill in that sense.

so, I don't know exactly what I'm doing. I did a combat tutorial and it's hard

You're going to have to be more specific.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 16, 2013, 10:16:05 pm
Note: the treasure event takes up a lot of inventory space, again. Nearly none of the items are able to be put into pets, aka mobile banks.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Ibid Straydrink on August 17, 2013, 12:33:34 am
Gorgons are terrible and while I wish I could help more I seem to have forgotten the trick to them. I want to say windmill repeatedly worked pretty well? Take that with a grain of salt.

Windmill is for single-gorgon trolling or multi-gorgon panic mode. Throw in assault slash in an attempt gain enough distance to put an extra second between you and the next train headed your way so you can raise counter, then mash defense, and finally, enjoy getting mauled anyways. :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 17, 2013, 07:41:01 am
The Enchant skill's tooltip mentions extracting magic powder and enchant scrolls from weapons. How would I go about doing these things?

EDIT: Also, price check on 10 cm Garnet.

DOUBLE EDIT: Does being fat affect you in any way other than cosmetically?

TRI-TRI-TRI-TRIPLE EDIT: Does anyone have a female character who can help me with the Mana Shield quest?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 17, 2013, 09:11:49 am
The Enchant skill's tooltip mentions extracting magic powder and enchant scrolls from weapons. How would I go about doing these things?

When a piece of equipment has enchant(s) on it, you can drop in on a campfire and try to get enchant scroll and magic powder from it. This is highly unreliable however. You also need a mana herb and holy water for that to work, so it is generally a waste :-\ Higher quality wood and enchanting skill increase the chance to get something.

EDIT: Also, price check on 10 cm Garnet.

No idea about that, but gems, except for diamonds, are usually not that good sellers. They are mostly used to feed spirit weapons.

DOUBLE EDIT: Does being fat affect you in any way other than cosmetically?

It only affects appearance.

TRI-TRI-TRI-TRIPLE EDIT: Does anyone have a female character who can help me with the Mana Shield quest?

A few people in the guild have female characters. I don't however. Try to get in touch with Direzie, Laur or Acolyte0



Also, hot-time event for the week-end. Log in before 7pm PDT (9pm central, 10pm est). Friday's was gold and misc items, tonight, saturday, is ducats or items (*pokes* Seriyu, that could help with getting that bag you want :P), including a rusty hammer of proficiency, apparently a new item that instantly gives 100% proficiency, and so magic powder used to feed ego. Although, knowing Mabi's RNG, we'll all get wounds potions ::) Finally, sunday will give AP. Grand prize, which none of us will get, is 1000 AP and normal is anywhere between 1 and 100 AP.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 17, 2013, 11:02:42 am
10cm common gems are worth about 50,000 if you're patient.  I price my gems at 5k/cm and get slow sales.

Fat does nothing.

Burning enchants is actually extremely valuable.  It's the only practical way to raise enchanting skill and many items come enchanted with things they don't use, like I've got a handicraft kit of +INT but if I burned it and got the enchant off it, I could apply it to magical clothing instead.  There's a lot of daggers and gloves that have good enchants for different items.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 17, 2013, 11:44:01 am
And you totally don't need a chick from the guild. Just make a dungeon party named Need girl for mana shield or something and the babes will be lining up. My giant had the ladies all over him in like five seconds flat. 8)

Also, why is Kusina such a homophobe? I mean, you'd think such a love-smitten girl would be more accepting of people's love but noooope. Gotta be a guy and a girl or you're not really in love.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 17, 2013, 12:34:38 pm
Basically shows the standard homophobe thoughts.  "I know you're here with your true love, but if you come back with a guy - any guy at all, even a stranger you just met - that'd be better than the girl you're with now."

You don't even need to be there I don't think though.  It seems you only need to be the leader in a 2 person party, the other-gendered person can be anywhere else.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 17, 2013, 12:52:27 pm
I am an idiot. That is all.

On another note, something odd happened to me. I started a battle alchemist for the luls and in anticipation of the patch in a few months *Want that free magic carpet pet for storage yo* And did an Alby run. But halfway through the white spiders, and enemies in general suddenly got harder. Before it took two water blast charges to kill a white spider. Then all of a sudden even five wouldn't kill them in one shot. The entire dungeon became tedious.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 17, 2013, 04:35:15 pm
That's.... very odd. The only thing I could think is even possible is they slipped in the "HP/MP/SP effects damage" clause of the coming balance patch early for some reason. Was your MP dropping?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 17, 2013, 04:51:46 pm
I don't... think so? My HP/MP/SP was pretty constant.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 17, 2013, 05:20:02 pm
Huh. Yeah, no idea. Alchemy damage is pretty consistant, it's not effected by any stats. I think water cannon has a pretty high damage range though. It also does more damage if you fire it at point blank. Could it have been the point blank thing?

In other news, the hillwen mine is completely abandoned and the few people that are there I suspect are there for the emerald cores for the most recent EP. So I will pretty much perpetually need a party to roll through anyplace higher then B1, maybe B2 on a good day. Let me know if you're interested if I'm on!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 17, 2013, 08:33:45 pm
Do you still lose one half of your bank after a while? Which half? Right or left?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 17, 2013, 08:37:59 pm
Not anymore. Inventory + is now a free service thus unlocking all the bank slots permanently.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 17, 2013, 09:10:13 pm
In other news, the hotspot or whatever gave me 50 stamina 50 SE potions! As if you ever get potion poisoning from stamina pots.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 17, 2013, 09:18:31 pm
Well, I got wounds remedy potions as expected. Another stack to add to my giant's bank account I guess.

After tomorrow's HT, I'm going to be taking some time off Mabi. Except for a few days after the last patch, there hasn't been a whole lot of activity in the guild lately. As for doing stuff on my own, I kinda got bored. I spend about 90% of my time either getting AP or training skills to use that AP. Doing random stuff can be fun, but doing so alone get old quickly.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 17, 2013, 09:30:07 pm
I got help with Fusion Bolt quest.
DAMN THIS THING IS AMAZING I'M LAUNCHING RAPID FIRE BOLTS OF FIRE THAT DO TONS OF DAMAGE LELELELELELE
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 17, 2013, 09:43:27 pm
Fusion bolt is awesome. The best thing for the mage to have till forever.

The best fusion is fire/ice and ice/lightning. Fire/lightning isn't worth it.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 17, 2013, 09:46:53 pm
Fire and Ice is going to be my baby from now on. Does the fusion bolt damage draw from whatever damage your two spells do?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 17, 2013, 09:48:58 pm
Yes. It draws from each bolt skill, each element, bolt mastery and fusion bolt mastery.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 17, 2013, 09:52:38 pm
You've likely figured it out but it also draws the effects of both bolts. So fire+Ice is high damage multi shot bolts that weaken with each bolt, ice lightning is multi shot chaining bolts, fire lightning is one big chain shot. They're all pretty great in their own right but you'll typically see fire+Ice or Ice+Lightning spam.

Also I missed the hot time AAAGGGHHHH STUPID TIME ZONES
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 17, 2013, 09:53:10 pm
Ahh, k. thanks.
It sucks that you actually have to use the spells in their boring unfused state to rank it up though.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 17, 2013, 09:56:37 pm
One last question.
What are the exact differences between the starter ice wand, the normal ice wand, and the crown ice wand?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 17, 2013, 10:03:13 pm
The starter ice wand is hella cheap to repair, and is basically superior to the regular ice wand because of itm they're identical otherwise I believe. Crown wand doesn't have chaincasting upgrades but has magic damage upgrades instead. Otherwise similar.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 17, 2013, 10:06:05 pm
The starter ice wand is cheap to fix and gets no upgrades i think.

The normal fire/ice/lightning wands can get chaincast. The phoenix fire/crystal lightning/crown ice gets: cast speed to fire, mp reduction+damage reduction to lightning, magic damage up to ice.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 17, 2013, 10:12:31 pm
Starter CAN be upgraded, and is 1g a point of repair at any success rate (doesn't matter now because of the event but it will) which is excellent because wands are really damn expensive (as people have said before). It can't be special upgraded but who cares because who would special upgrade a normal ice wand anyway. Don't worry about special upgrades too hard.

And a side note on fusion bolt, you may have noticed already but if you cast 5 charges of fire-ice, then shoot 3 of those bolts, then try to refill to get back to 5 charges, you'll erase the last 2 unused charges. So always shoot all 5 all the time.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 17, 2013, 10:19:50 pm
So really until I'm richer I should stick with a stock starter ice wand.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 17, 2013, 10:22:26 pm
Always stick with it, there's no reason not to. It doesn't have weaker stats or anything. Plus money is always a problem.

(I'm a cheapskate)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 17, 2013, 10:26:45 pm
Well. It DOES look kind of... dinky. (It totally looks like someone stuck a clear plastic snowflake on the tip of a cheap plastic rod)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 17, 2013, 10:28:14 pm
In other news, the hotspot or whatever gave me 50 stamina 50 SE potions! As if you ever get potion poisoning from stamina pots.
I was wondering why I got a stack of wound potions out of nowhere...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 17, 2013, 10:30:11 pm
Okay, so, I was reading on Chain Casting, and it says that it messes up Fusion Bolt. This is kinda making me wonder if I should just spec this thing for mana efficiency.
EDIT: The artisan upgrade is nice looking...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 17, 2013, 10:35:53 pm
Yes, chaincasting stops you from being able to use fusion bolt. Mana efficiency is fine too.

But don't get the artisan upgrade, it's luck-based and knowing Mabi's RNG you'll probably get only +2 int. Plus it's expensive, both in gold and prof.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 17, 2013, 10:41:28 pm
Mmk, but besides chain casting, which I don't want, artisan is all I can get on the last upgrade. Unless I have absolutely no idea how the upgrade system in this game works.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 17, 2013, 10:45:54 pm
Unless you want to pay real cash for artisan upgrade removal kits. Which are pretty cheap. You can get some nice stats from artisan upgrades.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 17, 2013, 11:16:30 pm
Oh, yeah, got the regular ice wand upgrades confused with the crown ones. In that case go ahead, but be warned that the stats could be bad. It's worth trying.

You COULD just leave it at 4 out of 5 upgrades but I can totally understand not wanting that.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 18, 2013, 12:03:22 am
Just to explain the upgrade system a bit because I enjoy doing these things and someone is actually listening now.

Let's look at the starter ice wand. Wiki page is here (http://wiki.mabinogiworld.com/view/Ice_Wand), open it up, scroll down to the upgrade table.

First some simple facts, you can normally upgrade a weapon five times. For the purposes of remaining consistant with the wiki, these slots are 0 1 2 3 4, so 0 is the first slot, etc. I hate how the wiki numbers these things but hey consistancy. The only way to remove an upgrade is artisan upgrade removal kits, and even then they will only remove artisan upgrades. I'll explain them seperately, as they are VERY SPECIAL!

So, on the table it's mostly self explanatory except for "UG#". That's the upgrade slots that upgrade can take. So the first upgrade on the list, "Ice elemental resonance" can go in the first three slots. You'll need to upgrade it three seperate times if you want it to take up all three, every seperate upgrade only takes up one slot. You go to the respective NPC(s) in the NPC column, click the upgrade button in their dialogue, and then find the upgrade. Sometimes the upgrade names in the wiki aren't consistant with the english names for whatever reason, so just look at the stats if you can't find the name. You pay them some gold, it uses up some proficiency (22 for example with ice elemental resonance), and walla upgraded wand. So despite 100 prof being the maximum prof for gear, you may well need more then that to upgrade it all the way. Upgrades can be done in different sessions obviously. Upgrades DO NOT raise repair cost or change anything that they do not explicitly state they are changing.

Those are basic upgrades. Artisan upgrades are like them BUT there are usually only a few NPCs that can do them, they usually cost an metric ton of gold, they always use 100 prof, they always take up the last normal upgrade slot, and they randomly roll the stats. So for beginner ice wand...

It will first roll to apply any of these stats at all. It's not possible to get an artisan upgrade that applies nothing (I think) but it's entirely possible you could blow all your money on an ice wand artisan upgrade and get +5 int and nothing else. Underwhelming to say the least.

Second, it will roll the stats that did get applied and see what value they end up at. So for instance it's possible for it to roll up to +80 intelligence which is quite a huge amount of intelligence.

So the best possible artisan upgrade for an ice wand is +80 intelligence +5 HP and +5 MP.

Next up, gem upgrades. The gem upgrade table is below the normal upgrade table. You can only apply a gem upgrade after all five normal upgrades are done. Gem upgrades will typically raise max durability or do some other random thing. Some upgrade chains will end with very low max dura so it largely depends on where you want your dura at.

Gem upgrades always use 100 prof, and need 3 gems. In the case of the Ice Wand Gem Upgrade 1 you need a garnet of at least 1 cm, a ruby of at least 2 cm, and an aquamarine of at least 4cm. The gem requirements will change between upgrades and weapons.

After gem upgrades is the final stop, special upgrades. These are universal between weapons, and these are what you're missing out on with your beginner wand. They're not bad, but definitely something you get later on when you're more well established, and a cheap repair wand is always nice to have.

Special upgrades need upgrade stones. They're rare drops from high end dungeons, events, ancients, and generally everything that is hard-ish to do. They come in two varieties, Red, which raises critical rate, and blue which raises min-max damage (it raises your magic attack by a percentage in the case of a wand). You can only apply one color to any given weapon. Both of these do different things to cylinders, if you want to know more about that (or specific numbers) go here (http://wiki.mabinogiworld.com/view/Special_Upgrade), they're in the tables.

That's about it for special upgrades, with one catch. Normally a failed special upgrade will drop it's special upgrade level by one, so ou have to do it again. BUT, if you special upgrade from 5 to 6, it will be destroyed instantly. So.... don't do that.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 18, 2013, 12:59:32 am
To specify a little on the regular upgrades:
If an upgrade is listed as "0~3" that means "while the item is in this range, the upgrade is available to fill the next slot".

Another way to read it is "when the item is listed at this, the upgrade is available."  For instance, if your weapon is at 3/5 upgrades, then any upgrade listed at "3" will fit onto it.

Also worth noting!  Fomor weapons cannot be specially upgraded!  The red/blue stones do not fit onto them.  This makes them "Good to use, but lacking the true end-game power."

The only thing I've not seen really explained, is how your wand/staff damage rating applies to spells you cast...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 18, 2013, 01:04:26 am
Wand/staff damage and spell damage are completely separate. Balance is separate too. Only the wand's critical applies, if the spell is the same element as the wand.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 18, 2013, 04:11:02 pm
Thanks for all the help so far.
Few more questions:
How much is a Gold Ingot worth?

How do I make my trading advertisements appear automatically in chat like other people?

What does NMO mean?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 18, 2013, 04:15:32 pm
NMO is "note me offer" as i understand it.

Opening a party and putting it in the party board will show it to anyone in the channel. Forming it as a dungeon party seems to be standard.

Gold doesn't see much demand so dunno about it.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 18, 2013, 04:28:35 pm
Gold ingots are worthless.  Gold ore is marginally valuable.  Maybe 500 each?  It's needed for high-ranked refining practice, but NOTHING else.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 18, 2013, 06:03:38 pm
NMO is indeed Note me offer as majikero said, and you do that by going to your friend's list, clicking the note button in the row near the top, and composing a note. That little button eluded me for a long time. No I'm not sure why there are two different mail systems and a Private Messaging system. And an IM system.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 18, 2013, 06:42:32 pm
There's the mail(items), notes(PM) and a private chat.


Edit.

ONLY 1 hour till free AP. A chance to get 1000AP but you'll probably get 1-100AP.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 19, 2013, 12:07:02 am
Just a note to everyone: Shylien Nature Reservation has two distinct points to note in the "District 2"

1: Everyone kills the mobs that spawn at the front half, and they respawn near the large rear crystal, causing the front to be totally empty and the rear to be totally packed.  Because of this, Fireball works HILARIOUSLY in the area, easily hitting 50+ enemies at once if you hit the right zone.  This can both clear enemies quickly, and train Fireball and Fire Mastery very quickly!

It doesn't kill all the sasquatch, giant plants, or various ancients, but it'll clear a LOT of enemies, and another ball or two will empty the rest.

2: Fire Elementals applied to clothing and armor give fire resistance.  With clothing, shoes, gloves, left + right weapons (wand and shield), hat, both accessories, and robe set to Fire (that's 9 total) you will take exactly 1 damage from ANY fire attack, including fireball, effectively making you immune to the large plants throwing fireballs at you.  You must be wearing Clothing, and you'll take some extra damage from the lightning bolt, but it's a gain overall.

Unfortunately you still take the knockback, so while you're unhurt, it'll still disrupt any gathering you're doing.

With these two things in mind, I think we might be able to harvest the Large Crystal of Infinite Pure Shylien sooner than we'd previously thought...

Similar tactics may apply to Hillwen.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 19, 2013, 12:14:03 am
It unfortunately doesn't apply to hillwen because bison and golems are still very much all over the place and a party would still be nessacery to deal with their knockback. With that said it does remove shriekers randomly one shotting you. I dunno how bad golems are but they tend to hit pretty hard outside of hillwen so I'm not optimistic.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 19, 2013, 07:50:09 am
Hillwen still has LOADS of giant enemies in the B3 corner at the giant crystal.  A few well-placed fireballs could crack open the flank and open the crystal itself.

ALSO this fireball tomfoolery is great for ranking Ecology - as you kill the giant mass of enemies, a lot of them will drop plant mutagen bits, and that's training for Ecology, so you can get some decent training with minimal effort.

Seriously this is like the holy grail of training everything!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 19, 2013, 12:36:47 pm
If you had a few high-level mages working in unison with Fireball, you could probably get to anything in the game with little effort.

EDIT: Also, am I right when I say that just about any weapon can be used in the late-game, because upgrades? I mean, there are better and worse weapons, but most of them seem to be on the same level.

I say this mostly because I'm thinking of going Scimitar and Shield with my elf.
Looking at the upgrades you can get, I'm also pretty sure you could get the min damage higher than the max, theoretically.

DOUBLEEDIT: Is there a limit to how powerful a spirit weapon can get?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 19, 2013, 01:32:06 pm
Pretty much, even daggers are a very viable weapon. It varies with races though.

Yes min damage can get higher.

Yes. But its really friggin powerful. Wands are a bit of a crapshoot though I hear. You don't really get much but critrate out of a spirit wand I think. And its special attack.

And there really isn't much else you can do with a melee elf, unless you get your hands on a rapier or a scythe or something.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 19, 2013, 01:33:20 pm
What does having a higher min damage even do? Just make you hit for that damage always?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 19, 2013, 01:41:29 pm
Probably. Less useful for elves because their dex means you only really need like 50% balance on a weapon to be hitting for max damage every time. After the dex balance cap thats going to be put in sometime or other. Or unless you want heavy armor mastery when it comes out, which kills elvish dex. If it even lets them wear heavy armor then.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 19, 2013, 04:44:05 pm
Minimum damage can't be higher than max, when you equip the weapon the minimum will be reduced to the max. So you'll go from say 22-17 to just 17-17. So yes, same damage.

And yes, any weapon can do fine in the end. Of course as you said, some are better than others.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 19, 2013, 05:10:09 pm
Yep. As far as scimitars go, they're actually one of the better normal speed 3 hit one handed weapons (Warhammers and maces are technically better in the long run), but their durability does get super low.

 If you intend to do a lot of dungeons or even particularly long shadow missions eventually you might buy two to swap out when the first one breaks. It might last through one or maybe even two runs but you'll definitely be repairing it a lot, so keep that in mind. Luckily repairs seem to be very cheap.

As for an upgrade path, since you're an elf you get positively rediculous dex growth on levels as kaitol mentioned so I'd go for as high of max damage as possible, as outside of those upgrades it doesn't really pack much of a punch which can be an issue. Particularly for elves, because they don't really get a ton of strength growth on levels to boost the damage otherwise.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 19, 2013, 05:23:51 pm
Minimum damage is very important for late-game damage.  It's one important reason, as you gain relevant stats (str for melee, dex for bows, etc) your max damage raises higher than your minimum.  For bows, it's 2.5 and 3.5 for max and min.  For 35 dex, you get 10 minimum and 14 maximum.  Weapon balance is capped at 80%.

Let's take a look at the composite bow!
Spoiler (click to show/hide)
every 35 dex adds an average 13.2 damage (after 80% balance) but because of the way the stats scale, the minimum rank upgrade can end up with greater average damage IF THE WEAPON'S MIN IS GREATER THAN ITS MAX, and even if it's a lower average damage, it'll be a tighter range of damage, resulting in more consistent, reliable hits.  For things like Rafting or Magnum Revolver, reliable hits are the difference between a harvest of stars or leaving the enemy with 10 HP left.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 19, 2013, 05:53:53 pm
Guuuuuuuuhhhh, numbers everywhere...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 19, 2013, 05:57:45 pm
It's important to note that balance is pretty absolute in calculating damage. IE if you're at 80% balance, your damage will be 80% of the way up the damage range the vast majority of the time, in essence setting that point as your "min" damage, and altering it from there. Obviously it can go below that damage, it's just not terribly common from what I hear.

(also don't mind numbers, from what I hear the general "powergaming decision" is to just raise max damage as high as possible. So if you'd rather just get it done and move on that's probably a safe bet in any case. If we come across some huge breakthrough then it'd be easy to just buy another scimitar and reupgrade it. I assure you upgrade costs will not be a big deal at all with time.)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 19, 2013, 06:15:25 pm
I thought balance was just your chance to hit at or near your max damage?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 19, 2013, 06:31:08 pm
Balance is a bell curve (you can google that on your own).  As I understand, the curve has the 'hump' about +/- 10% of the listed, with a lower rate of +/- 20%.  So if your total balance is 55%, then -most- of your shots will deal 55% damage on the variance of the weapon.  ((max - min)*bal) + min.  100-150 example weapon with 80% balance.  ((150-100)*.8)+100.  50*.8 + 100.  40 + 100.  140 is your average damage.  The variance in that is maybe 20%?  So that's ((150-100)*.6)+100 to ((150-100)*1.0)+100 so your REAL damage range is closer to 130-150.  Weapons with exceptionally high Max and exceptionally low Min will get larger rewards from Balance.  Weapons with very little variance don't require as much balance, and therefore don't need as much dex, making them better for pure strength characters, and those wearing heavy armor.

In future patches, armor is going to reduce your dex by a percentage, making it tougher to get balance, so having a weapon with high balance and small variance may matter more than sheer brute-force max damage!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 19, 2013, 06:54:17 pm
Yeah, that basically. As an elf you can't wear most heavy armor, and given dex is your thing, it will likely not be a good idea unless you're a mage, which elves also do passably at, because dex doesn't effect magic at all. Heavy armor mages are a common thing and will become a more common thing with that coming patch. The patch is a ways off, however.

So basically I'd suggest using light armor, which is and will continue to be a nice balance between melee and magic and go from there as you're getting an idea of what you want to do exactly.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 19, 2013, 07:06:27 pm
Elves have the advantage of cheaper mp cost to ice spear and the disadvantage of more AP per bolt. Also the benefit of a large MP pool if you go mage for hide.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 19, 2013, 07:22:08 pm
I need to know urgently.
Can golems be knocked down, and will crits from guns stun them?
BECAUSE STUFF IS GOING DOWN AND I'M QUITE ILL-PREPARED.

EDIT: Okay, everything I said was right, and spamming Ice/Fire bolt fusion is as much a win button as Way of the Gun.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 19, 2013, 07:32:05 pm
In specific:
http://wiki.mabinogiworld.com/view/Heavy_Armor_Mastery
http://wiki.mabinogiworld.com/view/Light_Armor_Mastery
http://wiki.mabinogiworld.com/view/Shield_Mastery

These are things coming in the future.  Notice how Heavy Armor Mastery imposes a dex penalty to all races, implying elves will be able to wear heavy armor regularly.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 19, 2013, 07:41:37 pm
In general you know you've made it once you find a way out of any 1v1 situation. Multiaggro is another thing entirely, so that is your next hurdle. And quite a hurdle it is!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 19, 2013, 07:44:55 pm
The trick to handling multi-aggro, is to not gather multi-aggro.  Be an archer, occupy every corner.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 19, 2013, 07:47:28 pm
I've been practicing multiaggro a bit on the rabbits at the nature reserve. My ability at it is iffy at best. If I can manage not to get at all I can take 2 or 3 down without getting hit if I time my Shooting Rushes and Bulletstorms right, but I end up running out of ammo because I'm not at a point where I'm doing a lot of damage yet.

EDIT: Also, thanks for all the help so far guys. I'm a lot more involved in the game with this character than with my last, and I've gotten into more stuff than I'm accustomed to.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 19, 2013, 11:12:33 pm
Multiaggro is handleable bu yeah you have to take a few knocks which is probably harder for an elf. I'd say the reserve is a good place to practice for sure. Remember to send any mutant rabbit feet you're getting to direzie / acolyte0 / laur (are you working on magic craft yet girlinhat?)! They're our resident magic crafters, and those feet are valuble. Maybe they'll send you back some accessory feet if you request it. :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 19, 2013, 11:34:16 pm
Yes, Laur is rank C, I am rank 9 and a half (yes the half does matter :P) and Aco is undisclosed rank but probably 9 too.

Also does anyone want any of the lucky feet? I have many feet, and they don't sell for anything, so I'd rather give the terrible 1 luck ones to you guys than throw them out. If you bring me feet maybe I'll give you a 5 luck one! :P

(No but seriously ask me for lucky feet I'll give them to you)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 20, 2013, 12:18:52 am
I am dropping a bomb (that dir found)

A big ole consolidated list of all the merlin changes. (http://mabination.com/threads/74288-Mabinogi-Zero-Merlin-Update-(Information-Consolidated-and-Organized))

Now you can go to a single place for all your "fawning over upcoming changes" needs.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 20, 2013, 12:31:30 am
After the rebalance, once I get my skills more or less how I want them, I might just rebirth as a ten year old merchant talent to maximize luck growth. Because passive ranged attack dodging. Wonder if it stacks with evasion as well.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 20, 2013, 01:10:02 am
Probably, and honestly rebirthing as a merchant to get any luck possible is always a good idea, because the end game is very focused around either making your max damage as high as possible or making your crit as high as possible, and any extra crit is obviously very much appreciated in any build.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 20, 2013, 08:05:36 am
- The Balance formula from Dexterity was changed, and you may gain only a maximum of 50% from Dexterity.

Start planning now to get 30% Base Balance on your chosen weapons.  Expect crafted weapons to become more valuable due to their increased balance.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 20, 2013, 05:01:31 pm
Keep in mind, you get another 15% balance from combat mastery, and if you use swords, you'll get another 15% from sword mastery. So sword wielders are still fine with 0% balance weapons, even though there are pretty much no swords with 0% balance. Most weapons have at least 10% balance (all I can think of with lower is warhammers, feel free to correct me), and 75% balance is fine. If for some reason you absolutely must cap balance you can make up for that missing 5% with enchants. This is, of course, assuming you have enough dex to hit 50% balance on its own in the first place, which most people don't, so higher balance weapons are still okay.

tl;dr Max dex is 50%, Combat mastery is 15%, sword mastery is 15%, and many weapons have acceptable amounts of balance.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 20, 2013, 05:37:34 pm
It's important to note that dedicating enchant slots to balance is taking away valuble stiffs/oblivions/colors, and crafted weapons with +5 balance on them aren't super terrible difficult to get, along with them having some nice extra bonuses.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 20, 2013, 06:53:07 pm
I've been comparing the Dowra SE and the Taunes MK3, and I've figured out that they each seem to favor a different playstyle.
I am probably wrong though.

The Dowra seems to favor builds that focus on attacking more than using abilities, due to the higher range, high rate of fire, high crit chance, but low damage.

The Taunes seems to favor builds that focus on using abilities more than attacking, due to the medium range, slow rate of fire, low crit chance, but high damage.

I think the Dowra might be a better weapon as a whole though, because the Range, Speed, Crit, and Magazine size all seem to make up for the lower damage and then some. Plus, mana bullets add a flat amount of damage, which tells me that the Dowra can best use the higher damage bullets.

I haven't actually gotten the chance to use either weapon yet, but I think I have the gist?

EDIT: Also, that awesome moment when you waste half an hour and two Nao Stones on a dungeon and forget to grab the reward chest at the end which had the item you needed.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 20, 2013, 08:01:33 pm
The wiki LISTS the taunes mk3 and... black star? As having stun times, whereas the other guns have ? instead. So their slower attack speed is probably because they stun more than a milisecond. Hopefully.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 20, 2013, 10:21:30 pm
Yeah, your observations on the high end guns sounds about right. I haven't held one personally but the Taunes has stun time. Reportedly.
You can get a good feel for Dowras by playing Episode 7, or by the Nightmare event I think.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Ozyton on August 21, 2013, 04:58:03 pm
Alright I just noticed my character turned 20. I was on vacation so I couldn't check.

I was hoping to get my exploration level up to max before I rebirthed though, for some sweet tasty APs.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 21, 2013, 07:25:01 pm
Now for tonight's round of questions:

How do I leave a Guild? I joined an 'active' guild and ended up with a ghost town.

Where's the guild stone at? I checked the spot in Cobh and didn't see it.

Are the range upgrades on guns really worth it? It seems to me like they would be, considering I always seem to be JUST outside of getting a second shot off before enemies reach me.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 21, 2013, 08:17:08 pm
You talking bout us? We're basically semi-active. We play ,them get burned up till the next big thing or someone does something interesting and post it here and gets other people interested again.

No idea about the stone and guild mechanics.

You can only add 2 range extension for the guns but I prefer the crit upgrades.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 21, 2013, 08:53:32 pm
I wasn't talking about you guys, I joined a guild that just caught my eye from the guild list.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 21, 2013, 09:12:56 pm
More range would give more breathing room for timing skill usage with normal attacks, as well as attracting less attention from nearby mobs. Luck and will? can add crit rate, as can special upgrades and enchants, whereas range is harder to increase (There might be an enchant?)

If it applied to skills I would definitely say always get it but it depends really on taste and how you played.

Guild stone isn't there because the guild expired and nobodies renewed it. So nobody can join. Its really the only massively erroneous feature so far.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Exerosp on August 21, 2013, 09:57:58 pm
Ah fuck it. Bad memory equals bad forum posts 8) Do have my main on Alexina it seems!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 21, 2013, 10:54:09 pm
I'm not sure how you find a guild stone with the guild list, unfortunately.

And Exerosp! Unfortunately our guild is not up. Still, feel free to post in the thread and head to the steam chat (I keep meaning to go in there, I really wish steam had an "auto join X chat" feature.), and just chill until someone shows up. I try to remember to head in there, even if I'm not on for questions.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 22, 2013, 06:58:21 am
I forgot about the Steam group we have... I could probably ask all my mundane question there instead, :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 22, 2013, 09:23:46 pm
Thread is fine, don't worry about it. Helps keep it at the top of the forum, and generally makes it easier for people to see what's going on, thus promoting activity! It's a good thing.

Naturally, since I posted the "get in the chat" thing the other day, I completely forgot about posting it and as a result never got in the chat. Hurf. Rest assured I am litterally in it right now.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 22, 2013, 09:31:59 pm
I really wish Rifles were in the game. I mean, it's only the next logical step after pistols, right?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Ozyton on August 22, 2013, 09:49:54 pm
I love the M14 in reality, though I dunno what kinda place rifles would have in this game XD. I imagine they would be muskets or blunderbuss or something. I wouldn't hold your breath however.

If you're in the steam chat remember to click the little down arrow and select 'beep when users send messages' or you may completely miss a conversation.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 22, 2013, 11:31:07 pm
OH MAN, I didn't know you could do that, that's super great. Thank you for that!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Bel on August 22, 2013, 11:37:20 pm
Hello friends, everyone's favorite Dirsister dropping in with a contribution: half-assed artworks. \o/ Hoorah!

I do know everyone's bro Ibid is Ibsis now, but at the time I could not remember for the life of me what she was wearing, so have ~*old-school Ibid*~ standing sassily against the stars and looking into the light of the future!! or something.

Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 23, 2013, 02:32:08 pm
By the gods. I just got a lucky finish from a Wolf that dropped almost 25k! And this means I get the Lucky title, which will be in use until I get another one that's better.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 23, 2013, 03:35:18 pm
The lucky title is an excellent title early in the game by all respects. Incidentally, if you haven't been raising your critical hit skill, that's something to look into, it works for basically every build and is hugely effective in all of them. More crit damage is great!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 23, 2013, 03:46:25 pm
Oooooh this is VERY good!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 23, 2013, 06:36:19 pm
I was doing my daily GM quests and got, as the third quest, the guardian of Avon theatre mission. Since I remember Ibid and I doing it together on advanced difficulty relatively painlessly, I decided to give it a try. Surely soloing hard difficulty can't be that much harder :P

I made a few passes and got 2 for guardian of Avon. Went in and managed to finish the mission, although not so painlessly this time. I got another pass as a reward. Both will expire in 7-8 hours, so they won't be of any use for further GM mission. However, if anyone, or anytwo, is interested, we could do these runs tonight. Having an extra player really makes the final battle much much easier since anyone not being attacked can easily smash/magnum/whatever the boss while the other run around like an headless chicken. Amongst the potential reward for that mission, there's dragon fang, glory sword, trinity gloves and circlet and random stuff like gems.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 24, 2013, 10:49:32 pm
Went back and tried my puppeteer again. After four weeks away and a lot more combat experience with regular combat, its REALLY clicking in a lot more. Before it was like "HURDUR NO DEFENSES, WAT DO!?" Now its like "HURDUR, Counter with skills or just detach and throw them around."

And someone randomly gave my adorable little Alice elf a yellow frog umbrella for free to match her Yellow frilly nightgown and yellow shoes =3

(I like cute things too much, so sue me. If only it didn't take TEN WEEKS to rebirth from age ten.. urk. Why couldn't they just make it three years older than the age you started the rebirth from. I mean granted, EVERYBODY would be ten then because stat growths, but still.)

Also, when your vanity slots time out, can you leave the last stuff that was in there indefinitely or will it like, delete it at some point? Wonder if I should bother trying to rush a "permanent look" into the slots before they expire.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 25, 2013, 01:00:46 am
When the fashion slot expires. It's locked there and your normal clothes will show even stuff is still in the fashion slot.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 25, 2013, 01:17:19 am
Odd. Because when it expired on Sigfrain, it was still showing all the fashion slot stuff...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Ozyton on August 25, 2013, 01:23:00 am
I seemed to remember that, at least when you rebirth, it takes all your clothes off and puts you in newbie gear, so if you rebirth then your fashion stuff will definitely fall off.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 25, 2013, 01:40:12 am
Riiiight... did that affect fashion slots... I think it did. Ah well. Thats still like an extra free month and a half for my puppeteer. Hmm.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 25, 2013, 11:51:08 am
It might still show while you're logged in, but when you relog it'll remove them from Style slots.  VIP works the same way - if you never log out (and there's never maintenance) you can keep VIP forever...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 25, 2013, 05:18:18 pm
Well.... puppets may click more naturally now.... but they do make aggressive enemies behave very oddly.

I decided to take my puppeteer through Ciar to test out things in an actual combat. It... did not go well. I could kill them easily enough with my puppet, but... the game started doing very strange things. I would hit something with inciting incident, and it would drop my targetting, despite the fact that it wasn't dead. This happened multiple times and with some other skills as well. It didn't happen 100% of the time though. It did get me killed like three times though, because I couldn't retarget quickly enough a few times to prevent goblins from critting me to death.

And then there was aggro. I've run ciar many times training my skill with characters, I use it as a proving grounds of sorts, and I have never had basic goblins aggro like that. I would hit stuff, and it would get up and rush me, but it wouldn't get the !!!. And then another one would get the !!! and attack. Now occasionally I get a second add if it manages to aggro right before I hit my target and aggro it, so I assumed that was what was happening. And then a third and a fourth aggro'd, and I had never even hit them or finished off the first two. I had four normal goblins with aggro on me, when they're single-aggro. You should have two, at MOST. This wasn't a one time thing either, I kept picking up goblins multi-aggroing when they shouldn't.

The only thing I can think of is the puppet messes with aggro rules in some odd way. Along with dropping targeting randomly it just became a lot less viable, because if I can't even make it halfway through floor one of Ciar with six naostones...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Patchy on August 25, 2013, 06:20:35 pm
I never really played with puppeteering when I was playing semi regularly, but I'm guessing some of the goblins were aggroing the puppet itself. The game does treat it as a pet-like entity I think. *Shrugs*
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 25, 2013, 06:33:50 pm
I similarly have never used puppets but yes it does target the puppet seperately. It might be buggy with aggro, and I do recall from my handful of puppet experiences that I would occasionally get randomly smacked up by an enemy with no warning. Acolyte0 (majikero on the forums) would almost certainly know more. I'd imagine they'll be along to the topic soon.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 25, 2013, 06:39:44 pm
I think it has more to do with aggro on the puppet switching to you which ends up with the puppet aggro another. Honestly, if you can't kill with a crisis/rising action combo, your better off using threshold cutter and normal attack. Inciting Incident makes the puppet teleport so its good to hit things on your other side.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 26, 2013, 10:03:50 pm
I think it's time for an ultimatum: I really really need to get rid of these feet. If someone doesn't ask me for some I'll start throwing them away on the ground, since they're nearly worthless to NPC or feed to ego. :P

Also, a reminder: the Rank-up Mania event is ending this Saturday, which means no more 100% repair and no more 2x life skills. I believe the nightmare and treasure box will go on a bit longer, but only by a few days.
And the final episode of the Saga is this Friday for those who care. A while back it was stated to give a Battle Pegasus whistle which sounds rad and also sweet. So be sure to get on that when it's out.

But the most important thing is, I expect the rebalance patch to come out a couple weeks after the last saga episode. Hang on a bit longer!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 26, 2013, 10:32:54 pm
I'll take ten if you have them. I can just distribute them to alternate characters I might use.

Also, what ARE the saga episodes? Are they actual quests in the the storyline so I have to finish earlier generations to get to them? Are they just like movies?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 26, 2013, 10:44:43 pm
I'll get them mailed off now. That brings my total down to about 35 feet accessories. e: to Sigfrain btw since I don't know any of your other characters' names

On sagas, they're kind of a mix of the two: they're storyline quests, but you don't need to finish any other story quests to get to them. You don't even need to do them in order! This can lead to you being more awesome in cutscenes than you actually are. Many quests are somewhat annoying if not outright difficult/frustrating though, so be very prepared. I'm sure Don has a better idea of which parts are harder, as he's done them multiple times for his other characters.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 27, 2013, 12:16:12 am
Which saga/part is harder greatly depends on the character's skills and abilities. I'm not talking about the difference between being Master Warrior and being Novice Archer. Some quests are much easier for elves, because of hide and/or the ability to use archery while riding, others will be a pain for anyone without ranged, or for ranged characters, etc.

So far, out of the 9 episodes released, the 9th is probably the hardest overall, but if you know what to expect, it isn't the one most likely to get you killed.

The first episode the the longest and also one of the the hardest. The last part will have liches spawn right on you, insta aggro and most likely firebolt (chaincast FB of course) you into oblivion. Any elf shall, after this EP, call Hide "My precious" and have discussion and debate with it. Ranged character will have a hard time, giants even worse. A good windmill skill, a quick play dead and/or using a AoE Pet can make this somewhat less painful.

The second episode is quite a bit shorter, but still one of the longest. It also features the dreaded liches (learn to hate and fear them) and thus is a prime candidate for dying. These only show up in a shadow mission after some Argus (*hint* kill the last Argus far from the spawn point to avoid dying). The second part is a relatively easy dungeon which shouldn't be much of an issue for anyone.

The third episode is a marathon of combat missions. I can't really say how easy or hard it would be for others, but I tend to find these more tedious than hard. Have some potions ready if you plan to run the full EP. You'll face a lot of relatively weak enemies, but be mindful of the poets in the final part (that actually apply to every EP where they show up: aka most of them). A single Dischord could get you from full health to deadly. Use WM, Counterattack or ranged, do not use defence, smash, charge or normal attack.

Episode 4 is mostly about running around chatting with NPCs. The final battle however is the largest battle you'll see for a while. This is also where you first meet the Unknown men. Like liches, learn to hate and fear them. They have some weird not quite advanced stander skill. They can use final hit and will happily spam it every now and then. Unknown men laugh at the very notion of cooldown, they use FH whenever they want... and often cancel it or interrupt their attack for the same reason. You don't actually need to fight in this battle, you only need to wait for something to be finished and, ideally, keep enemies away from the NPC involved. Tons of other NPCs will help, if only by getting smashed all over the place instead of you.

The fifth episode can be the hardest or the easiest depending on what you do. Like episode 3, there is a lot of combat missions, but you get help from other milletians in some of those. In this case, "help" can also mean "whatever, just kill them while I sit back there". Not doing so is likely to get you killed.

Episode 6 is where stuff gets real. Where you will have to think how to best use whatever abilities you have. There is only 1 major battle, but it is against your better (or so the quest pretend :P). Surviving this will require to use tactics you wouldn't normally need or even consider. Depending on your skill focus, this can be boring (but easy), hard and stressful or worse. In this mission, you should try to avoid getting hit at all cost, and this includes while using defence.

Episode 7 is... well episode 7 should have been a single cutscene. There is no challenge here unless you try to get it done in less than 6 hours (in-game hours).

Episode 8 should not be much of a challenge either. There is a few RPs and a single mission you fight as yourself. That one should not be too hard, but having some ranged capabilities (note that I said capabilities, not skills... you just want some range) for pulling mobs away from the spawn point. You will however need drops from both shyllien reserve and hillwen mine. Those could be traded, bought or hunted. Hunting for those could take a while, but should not be too hard if you avoid chewing on more than you can handle.

Episode 9 lets you play as several characters in RPs and then one final battle as yourself. This final battle can and probably will be one of the hardest at this point for most people. You'll be facing some unknown men, but this time you are on your own. Dealing with these is half the battle.



TL;DR : The main challenge for most people will come from the black dragon knight, liches, unknown men and poets (seriously, fear the poets!). Each can be dealt with in various fashion, but you will often have to think and react quickly no matter your chosen method. There is a lot of role play mission. Most of them are not too hard, some are stupidly easy, but some can prove challenging. One suggestion for those: whenever there's some dialogue at the beginning of the mission, take advantage of this pause to set your hotkeys in a way you will feel at home in your new body. Also, always check the skills and items available.

I would gladly go into more details over any of those EP, but that would have to be some other day and it is on the condition that you don't mind spoilers. I tried to avoid them here, but I wouldn't bother if anyone ask for details.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 27, 2013, 12:46:19 am
I would just like to reaffirm that he is not kidding about the poets. If you see them load a skill and run towards you, bolt them or shoot them. It is literally the only thing that will save you. If you don't have time for that, run away until it gives up. You COULD trans and tank through the skill, but it slows you down and tends to result in you getting pounded by multiple other demons, ignoring the fact that the skill itself does ridiculous damage on its' own.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 27, 2013, 01:28:45 am
Well, they're mostly a lot beyond me I'd imagine. I like knowing there are easy ones I can do for some quick AP though. Still stuck at level 60.

Beyond that I'm a little at a loss for what to do with Sigfrain. Generation 7 and 8 don't really seem... worth the effort. But I'm still so weak that progressing any further seems. Unwise. But outside of quests I level so slowly, and get AP so slowly...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 27, 2013, 03:41:22 am
Generations past 3 are level scaled (not quite oblivion scaling, but enough to make a difference), so it's actually highly advised to do them early as the late game scaling gets a little brutal. Don't get intimidated by G3, it's honestly probably one of the harder generations specifically because it doesn't scale.

You're right, 6/7 I'm not sure are scaled and are honestly pretty basic and serve mostly as lore vehicles. 6 probably worth skipping as you lose literally nothing from it, no title or anything, and 7 probably worth doing to get the title at the end, along with the privledge to use adniel's horn whenever you damn well feel like it. (adniel's horn is a heavy AoE nuke you can use once a day that can pretty much waste anything, although it does hit you too, so it's best saved for shadow missions where you can nuke the boss and hug the wall. You also can't use it indoors. It is very much worth the effort.)

The current episodes also scale, so again good to do them early, although I'm not sure how much use scaling will be against liches. If it helps, as an elf (I think sigfrein is an elf?) You can litterally toggle hide and walk through the hard part of the first part, and the next lich encounter honestly isn't that bad because you have stuff to use as cover. That + Trans will usually lead to you coming out on top, although thigns are certainly very capable of going terribly wrong. It helps that this gen actually has some pretty dang good plot (there's a bit of a lull in decent plot after gen 3 in my opinion, although it's not super mega bad. The entire alchemy thing really seems tacked on honestly but I'm okay with it because flamethrowers), so you might actually be interested in seeing it.

 
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 27, 2013, 02:42:05 pm
Gens 4-6 don't exist, they were when elves and giants were added. 7 is pointless. 8 gives the Bugle but it's unusable until you also finish 9. 9-12 are scaled and are evil on higher difficulties, though they may have toned it down (I've also heard the weakening was reverted). 9-12 give the most important rewards, including nukes, Demigod, Brionac, and Different Colored Demigod. 13-16 don't have much point I think though 13 is worth starting at the very least for the Avon Feather. 17 is good for not much besides collecting stuff for the transformation diary IIRC.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 27, 2013, 08:44:49 pm
Man. Playing my giant is really so much more satisfying and smoother than Sigfrain. I'm so torn.

If giants got the paladin transformation I might just say fuck it and play him instead. I really do wish all three races got paladin, and then humans got Dark Knight, giants got Beast, and elves got Falcon after gen 3 if they chose. Beast and falcon sort of fit as a bit darker transformation as well. Wild animals and all.

The only things stopping me from just ditching Sigfrain and maining my giant are her mp pool puts his to shame, the fact that I haven't tried final hit yet, giants large lack of apparel options (where the hell can I get a helmet thats not a hairband?), and the fact that Siggy is in the guild. Oh, and that paladin looks much better than Beast.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 27, 2013, 09:20:15 pm
Giants also use double MP with spells, I think.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 27, 2013, 09:34:42 pm
Not quite double, but it's more than humans and especially elves. For example, the base Fireball cost for Giants is 120 while it's 100 for everyone else. On Ice Spear, it's 15 for giants, 12 for humans, and 8 for elves. Each firebolt charge costs 8 for giants at r1, while it's just 6 for other races.

I'm sure most people already know about the upsides of being a giant already though.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 28, 2013, 04:51:09 am
Giants are honestly probably the best race in the game.

Take the fact that melee is easily the biggest part of the game and they wreck face in it, the magic penalty is negligible (although you will run out of steam notably faster, so it's not exactly ignorable), and the fact that the one skillset they're missing is probably the weakest? Along with getting a skill that puts one of the, like, three ranged skills that's worth having around to shame? Yeah. They can also wield lances with one hand, helping defeat their one downside (poor defense). It doesn't help that savage beast as a transformation is pretty amazing statistically (I think all their passive defenses activate all the time? Maybe that's elf.). The three downsides are....

No play dead. When I first started playing as a giant this threw me the HELL off. Early on combat relies A LOT on playing dead when something terrible happens because you don't have the HP to take a few knocks while trying to wrestle it off, even as a giant. This goes away fairly quickly, even quicker because giants get a ton of HP and great shields, although you will SUFFER while it's happening. You do still need it a little bit in late game sometimes so still a factor even then.

No dex. As a giant at like level 50, I had like... 70 dex. That is ABYSMAL. You can sort've get around this by just pumping your damage sky high and ignoring it, but at the end of the day you've lost a lot of dex from losing ranged, and now one of the only other options is crafting which a lot of people have a hard time stomaching. Giant's dex situation is dire to say the least.

And obviously as mentioned, no aesthetic options in a game that, let's face it, has a very VERY large aesthetic element. It's a much larger downside then you'd think and is the primary reason I stopped playing my giant.

With all this said, humans are very close behind, and the aesthetic option + Play dead + not shit dex totally makes up for it. I'd say if you were super enamoured with the idea of lances or knuckles it might be worth it to go giant. As much as I kind've made ranged sound bad, it certainly has it's uses too, it just can't nuke enemies down like other skillsets outside of magnum shot/a high crit rate and a good crash shot rank.

Incidentally while I'm on the subject, if you're interested in range? Get crash shot now! It's crazy good and probably the main reason anyone goes ranged. Although magnum shot certainly makes a decent argument for it too.

So yeah giant description I've written up like fifteen times in this thread woooooooooo
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: krisslanza on August 28, 2013, 09:37:44 am
Man. Playing my giant is really so much more satisfying and smoother than Sigfrain. I'm so torn.

If giants got the paladin transformation I might just say fuck it and play him instead. I really do wish all three races got paladin, and then humans got Dark Knight, giants got Beast, and elves got Falcon after gen 3 if they chose. Beast and falcon sort of fit as a bit darker transformation as well. Wild animals and all.

The only things stopping me from just ditching Sigfrain and maining my giant are her mp pool puts his to shame, the fact that I haven't tried final hit yet, giants large lack of apparel options (where the hell can I get a helmet thats not a hairband?), and the fact that Siggy is in the guild. Oh, and that paladin looks much better than Beast.

Eeeh, it wouldn't fit too much (although Vindictus has Karok the half-giant capable of paladin/dark knight anyway), because the dark knight is less "dark" and more a "Renouncing the Goddess and wanting her dead" kind of thing, I think.

At least in Mabinogi. It means something entirely different in Vindictus.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 28, 2013, 02:29:20 pm
I've been thinking a lot lately. We really should have a designated day or something when everyone tries to get on. Not mandatory or anything like that. Just a day the majority can agree on where as many people get on as can manage and we try to do stuff together. Something to give the guild a shot in the arm and maybe reignite some interest.

Of course I'm not really sure what sorts of group activities we could do. Especially where new people (me) wouldn't be... vastly out of depth.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 28, 2013, 02:50:00 pm
Some popular activities are any crafting, shadow missions, rafting, and harvesting skill pages for the endless number of mages.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 28, 2013, 04:28:04 pm
Here's the thing! It's a lot like MOBAs, there's no such thing as new. Only currently getting your ass kicked. And you will get better by getting your ass kicked.

Unlike MOBAs a few deaths won't sink the team. You can die in every room of the dungeon and as long as you are eating an aggro slot for a little bit you're helpful in some manner. So basically if you're out of your depth, focus on safety first. Yeah some people will be windmilling and clearing the majority of the room in one hti, don't do that, you're nto to that point. Playing defensively, bringing a shield, and generally learning defensive maneuvers like firemill/counter will make you useful.

Incidentally a high rank in defense and a shield will make you infinitely mroe tanky even if you're not using defense. Seriously, it is super underrated.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 28, 2013, 04:42:12 pm
Fall on noob tactics.  Archers never really change tactics, actually...  Magnum spam if you're an archer.  If you're a noob swordsman, then stand beside the archer and keep windmill loaded and ready.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 28, 2013, 06:32:02 pm
I already suggested, some time ago, that we do regular Siren hardmode runs. It's a fun and challenging dungeon with a few not completely worthless rewards and it only requires a pass that has no expiration, can be traded, stored on pets and that drops regularly in the dungeon itself. Of course, people have to be level 250+ to enter, so that would be an issue for a few people.

That being said, I am not going to hold my breath over organized things like that. B12ers aren't the most reliable people for that kind of stuff :P Myself included. Some have other things to do, we tend to get easily distracted by anything shiny and... oh shiny!!!

Knowing myself, I would probably log in and wait for people to do so, then get annoyed when, not if, people stop showing on a regular basis. Either that I would get dragged into another game and forget about Mabinogi completely (looking at you Starbound!)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 28, 2013, 06:36:35 pm
I think starbound is going to at the very least cripple any major organized activity in B12 for at least a month or so.

Also yeah, girlinhat has another good point, it's very easy to be a shield for an archer with absolutely no danger to you via windmill. Archer shoots enemy. Enemy runs at archer. When it gets in range, you windmill it. Windmill does not directly draw aggro, and even if it did the archer could no doubt take a shot at the enemy before it attacked you. Millwall! It's great in pretty much every situation.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Patchy on August 28, 2013, 06:47:43 pm
It is an easy and effective tactic and one we used quite a bit in the early days of the guild. Ah, the memories.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 29, 2013, 12:10:03 am
Well, rushed my giant through G2 today. Fairly simple. Although I will never understand why they gave Tabhartas such a high wound rate. You're supposed to go all transformy on him and own him in an awesome fashion, but he gets one good hit off and your entire HP bar goes black and you can't really recover from that. I'd increase his HP but lower his wound rate. A slightly longer brawl without the wounds crippling you would be much more... dramatic. Esras was laughable this time. I basically just javelin'd her to death.

Rank F of beast looks decent. Same for falcon. But those higher ranks... urk. Abominable Snowman was so ten years ago. Also, for the love of sanity, STOP CALLING ME A PALADIN G2. Making me keep thinking about how I wish I was a 12 foot walking suit of shining white armor. Also, they never really explain why giants can't be paladins. They basically just say the armor won't fit but.... Couldn't the armorer just make a suit big enough to fit? Or do nature spirits only come in size 10's? And what's their excuse for elves?

AND THAT FREAKING BEAR RP. DEAR GOD WHOSE BRIGHT IDEA WAS IT TO PUT BLACK GRIZZLIES IN THERE. ALSO GIVE MORE HP POTS PLOX. The boss just stood there and let me kill it. Never even activated its special heavy stander like the wolf. Never even tried to attack me. Bit of a relief really since I died like 6 times to lack grizzlies and my health bar was 80% wounds. Christ.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: empfan on August 30, 2013, 06:20:55 am
hey, new player of Mabinogi here...

So I decided to give Mabinogi a shot, I like the combat system and the map looks massive, which is always a plus.  However, it still feels a bit on the generic side after playing for about 3 hours.  Any idea when that starts to break up from the "talk to X person" or slaying missions?

Sorry I don't have much to contribute in the tales, being a new player and all  :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 30, 2013, 07:37:08 am
If you follow the generation storyline, then it's pretty much all "Go here, talk to X" type quests, with a few dungeons thrown in.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on August 30, 2013, 03:09:32 pm
Unlike most MMOs though, almost all of the NPCs you have to talk to have something interesting to say.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 30, 2013, 05:22:36 pm
Why in all the blooming ages did no one mention the Three Consecutive 2x AP Weekends! All ap from levelups and exploration levels are doubled.

And my characters are still high level and stuck till NEXT saturday. I will seriously have to try mooching off some rafters though. Maybe I can throw some javelins or something and contribute.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 30, 2013, 05:42:22 pm
hey, new player of Mabinogi here...

So I decided to give Mabinogi a shot, I like the combat system and the map looks massive, which is always a plus.  However, it still feels a bit on the generic side after playing for about 3 hours.  Any idea when that starts to break up from the "talk to X person" or slaying missions?

Sorry I don't have much to contribute in the tales, being a new player and all  :P

Generation quests, especially the first few, are mostly plot. If you're not interested in lore they may be fairly dull to you (the game does have rather expansive lore for an MMO that isn't WoW!), although once you get to the end? Then you realize what the game is about, namely, lulling you into a false sense of security and then busting out something that will tear you apart. You will litterally need help from someone much higher then you for the G1 finale, and even then success is not guarenteed! Is it possible to solo? Yes. But I wouldn't wish it on anyone.

Basically what I'm saying is, THE DIFFICULTY IS COMING, DON'T WORRY! Then you'll start realizing the combat in mabinogi is perhaps significantly more deep then you may have thought. And when that time comes, feel free to ask questions in here, as it is rather difficult to get the swing of initially.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 30, 2013, 05:47:47 pm
Why in all the blooming ages did no one mention the Three Consecutive 2x AP Weekends! All ap from levelups and exploration levels are doubled.

And my characters are still high level and stuck till NEXT saturday. I will seriously have to try mooching off some rafters though. Maybe I can throw some javelins or something and contribute.

When was this and how come I don't know about it?!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 30, 2013, 05:48:57 pm
Wait DOUBLE RAINBOW SINCE WHEN?!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 30, 2013, 05:52:46 pm
This was the next tree weekends saturdays and sundays and it is starting tomorrow and was right up on nexon's website which I saw when I went to make another nexon account (YesIknowIhaveaproblemshutup)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 30, 2013, 05:59:13 pm
GODDAMIT! I just hit level 15 today trying to finish the Saga quests I haven't done yet.

I'll finally use my Rin card next week.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 30, 2013, 06:15:19 pm
I'll probably try and get on early for the event to do rafting spam.  Anyone who needs exp can come leech.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 30, 2013, 06:31:24 pm
It's not a double rainbow, just AP, so skills and exp and stuff aren't getting double training. But AP is the most important anyway so whatever. The reason nobody said anything about it is because it was just announced today.

Also if you beat all 10 episodes you get a battle pegasus, forever. I wonder if you can get more than one per account. Probably not.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 30, 2013, 09:25:03 pm
And so saga's last episode has been released.

This last episode will probably be hard for most people. Again, Unknown Men are a major threat. I also hope you like fireballs... not throwing them, but receiving/dodging them. Although it wasn't as hard as I expected it to be. It's also one of the shortest episode, if not the shortest.


As a reward for completing episode 10, you get the usual 20 AP potion, coupons and stuff. However, for completing all episodes, you get a 100 AP potion (bringing the total from G18 to 300, or 312 to be exact and counting coupons) and a battle pegasus whistle. This allows you to create a battle pegasus pet (colors are randomized). It's a wonderful pet for transport, battle and storage... because yes that free pet comes with inventory, 6x10.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 30, 2013, 10:07:19 pm
Yeah, the first mission of EP10 drops 2 unknown men literally on you. It's a pain, even as a champion. The fireballs don't hurt that much, only doing 20 or so at first. I think they get stronger over time though. One mission he didn't mention is the one where Aonbharrs flood you. They're pretty much Clifford with wings, a bad temper, and big muscles; if you have issues with multiaggro it'll probably be really tough.

But the rewards, as Don says, are super awesome. The pegasus is so awesome. 6x10 is the same size as your own inventory. Plus it's a winged horse wearing armor, with the same capabilities as the regular pegasus (IE on-summon attack and Holy Rush which you may have seen Don break out, it's like a shiny horse wave of death). And the colors are randomized! Personally I got a white horse with pink armor.

e: I also hit cumulative 1000 yesterday, though levels are pretty much meaningless. It's all about the skills and the strategies.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 30, 2013, 10:30:42 pm
We got alchemy revamp info consolidation! (http://mabination.com/threads/74634-Mabinogi-Professor-J-Vates-Update-%28Information-Consolidated-and-Orginized%29?p=1142136#post1142136)

Notably guard cylinders don't look like beyblades like I'd suspected and as always this came through dir as he is my eyes during these periods of inactivity.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: empfan on August 30, 2013, 10:45:35 pm
Is it possible to solo? Yes. But I wouldn't wish it on anyone.

Challenge accepted :P

On another note, I have learned not to mess with coyotes yet
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 30, 2013, 10:48:42 pm
If you can punch out bears with your bear hands, it's a sign of progress.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 30, 2013, 10:53:40 pm
Oh, what I wouldn't give to relive the days of my youth my early days, but with my current strength...

Maybe I'd actually be a bit useful in G3 finale! :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on August 30, 2013, 11:22:21 pm
G3 final boss was an utter disappointment. The getting to the final boss part was the hardest.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 31, 2013, 02:30:38 am
You mean the giant fuckoff
Spoiler (click to show/hide)
that can wipe out massively overpowered players relatively easily? I mean, sure it's no raid boss, but it IS only Generation 3. It was probably a big deal when generation 3 was new. Not like it was designed to withstand all the new stuff that's come out. Plus you can only bring two other players to help.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: krisslanza on August 31, 2013, 03:26:52 pm
Whats this, double AP!?

B-but Final Fantasy... but... DOUBLE AP.

I need a clone.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on August 31, 2013, 04:20:29 pm
You mean the giant fuckoff
Spoiler (click to show/hide)
that can wipe out massively overpowered players relatively easily? I mean, sure it's no raid boss, but it IS only Generation 3. It was probably a big deal when generation 3 was new. Not like it was designed to withstand all the new stuff that's come out. Plus you can only bring two other players to help.

Yeah, I was gonna say. Cromm is pretty much a guarenteed one shot with any of his abilities, I dunno how he got the reputation of being easy. I mean yeah you can hide behind fire places but that's because that's litterally the only way to beat him cleanly that doesn't turn the entire thing into a clusterfuck.

Lore time!

Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on August 31, 2013, 08:58:41 pm
I spent most of the day leveling my battle pegasus. I got it to level 37 so far and I am aiming for 60 before the end of the week.

While messing around with it, I realized that you can use any of its skills while riding. Those include defence, smash, counter, bolts spells and, of course, holy rush (no windmill sadly). Now here's what's interesting... you can also use lance charge while riding, like most other mounts. So it is possible to use defence/counter while using a lance. I'm in love. This pet is my new best friend.

On another note, I'm almost at G9 finale with Seikyu. There's no way I can solo this, so I would like to ask some help to do this either tomorrow or Monday. G9 finale is really bad, so the more people the better.


Edit: It's worth mentioning that the skills used are the pet's, although you add damage of your own, and thus use the pre-genesis mechanic: with loading time instead of cooldown. Still, I can only imagine the damage potential of a smash - holy rush - lance charge combo.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on August 31, 2013, 09:10:59 pm
I can do it. I'll also drag my horse along, because my horse needs the levels too.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on August 31, 2013, 09:17:48 pm
I'm in.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on August 31, 2013, 10:42:30 pm
Man. Why did they make rafting so party unfriendly. No one wants to take anyone with them. Only got two runs. I wonder how well I would do soloing....

Edit: Probably terribly. Not even worth trying past me. Man I must be tired. Worst idea I ever had.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 01, 2013, 09:23:35 am
Man. Why did they make rafting so party unfriendly. No one wants to take anyone with them. Only got two runs. I wonder how well I would do soloing....

Edit: Probably terribly. Not even worth trying past me. Man I must be tired. Worst idea I ever had.
You are repeatedly negative about everything...  I've ALWAYS maintained a very forward 'let's go rafting' stance.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on September 01, 2013, 11:46:39 am
I've ALWAYS maintained a very forward 'let's go rafting' stance.

True and I'll had that you always invited people even if it is only to leech exploration exp.

I'm not too fond of rafting myself, but often agree to go along with whoever goes. Well, not really "often", but still... You, Kaitol that is, need to ask the right people. If some random people asked to go with me, I would probably refuse as well. Randoms are usually not welcome in my activities :P Lots of people think the same way.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 02, 2013, 02:32:03 am
That... doesn't really apply if you're not on when I am? I sent you a friend invite and figured I'd just wait around and try to pick up some runs until you got on. Did that for... 2-3 hours, then I logged off to do things. Got on again around... 7ish, and while you had accepted the invite, you were no longer on.

A case of missed passings and whatnot...

I wasn't talking about guildies when I said that. I was talking about all the people that went rafting solo while I sat there with my empty party. And I wasn't even criticizing them, but rather questioning the design choice to make you get half the reward for every person participating, which leads to the people doing it not wanting to group up unless they have a vested interest in helping you (guildmate) or just take pity on you.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on September 02, 2013, 09:00:42 am
Are you doing it for exploration exp? You can always go hot-air ballooning. You only need rank 5 firebolt, chaincast wand, meditation and all equipment slots enchanted with ice.

If you have the needed firebolt rank, I can get you the ice and lend my wand.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 02, 2013, 10:05:37 am
Rank 5 firebolt is a pretty major investment. Plus even at r1 it's still kinda hard to oneshot the hungry ones. I need to work on my masteries. :'(

If you're really desperate for exploration exp then you could buy an l-rod and run around Cor village. This is slower and less exciting than pretty much everything else but it's very doable alone and at low levels.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on September 02, 2013, 10:38:36 am
Rank 5 firebolt is a pretty major investment. Plus even at r1 it's still kinda hard to oneshot the hungry ones. I need to work on my masteries. :'(

It is a worthy investment however. It's also easier to get than anything that would allow solo rafting. The main issue however is the amount of MP potions needed. Not everyone was there during the last few fishing events and got stockpiles of those.

If you're really desperate for exploration exp then you could buy an l-rod and run around Cor village. This is slower and less exciting than pretty much everything else but it's very doable alone and at low levels.

Honestly, it isn't much slower than rafting. A lot less "exciting" (don't find rafting all that exciting to be fair, and hot-air ballooning even less), but it can be done anytime without help. So, doing that for 20-30 minutes every now and then is good enough each rebirth.

Either way, I wouldn't bother trying to get much higher than exploration level 15, unless you can easily solo either rafting or hot-air ballooning: i.e. 60+ stars per ride for rafting and maximum for balloon.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 02, 2013, 11:35:41 am
It turns out that lucky rabbit feet actually are pretty good for ego feeding. So if you want some of those hit me up. Got too many of these +1 boosting ones, which aren't worth using for anything else. Weird, I thought NPC resell value had to do with the exp your ego got when fed, and feet sell for 0.

And yeah, exploration levels are really slow and annoying to get past 15. Luckily, probably the next big revamp after the alchemy/magic and cooking ones is going to be for exploration, but that'll probably be months from now.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 02, 2013, 11:46:14 am
I'm hoping they touch Archery.  It hasn't been updated at all since the Elves were added...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on September 02, 2013, 12:51:51 pm
Seeing all those dowra guns and staffs for 400k kills my motivation to rank crafting skill and just grind the money.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 02, 2013, 01:09:43 pm
I'm hoping they touch Archery.  It hasn't been updated at all since the Elves were added...
I agree. They've added 3 counters for archery (charge, evade, defend with a shield) while magic is pretty much invulnerable since evasion is so bad. Monster Hunter this ain't.
Seeing all those dowra guns and staffs for 400k kills my motivation to rank crafting skill and just grind the money.
To be honest, it kind of does for me too. You can't even get signatures on your own crafted items so you can't brag about it.

I'm so poor though :'(
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 03, 2013, 04:42:53 pm
I do agree archery needs a buff, but when I played very briefly before the "defense blocks archery" change, let me tell you, against an archer (3 in the cases of dungeons which I'm using as an example), you had two options, move towards it and get half your max HP wounded off if you were lucky, or run into the center of the room and hope windmill crits and kills more then one or two of them before they all aggro. If it didn't you loaded windmill again and prayed to god you killed another before the storm of arrows started.

I do agree it needs a buff, don't get me wrong, I just think that they're being a little careful around archery, because it really does have the significant potential to just ruin any room with more then two or three archers in it for new people. Hopefully that luck = passive range avoidance change doesn't neuter player archers too much.

The most boring solution would just to raise the damage and leave enemy damage alone (have them using the old formula or something), which is probably honestly the best solution, because outside of magnum and crash shot archery really doesn't do reasonable damage, and it loses utility as melee people slowly turn into gods.

Another option that would be kind've neat is make critical damage significantly higher for bows. Like, crit normal shot just takes an enormous chunk out of most things that aren't super tanky, crit magnum just murders everything that doesn't have natural shield. This is honestly something I'd like to see on melee weapons too, I've always thought it was odd that for all the modifiers on weapons there's not a "crit damage" percentage.

Besides this, I'm not really sure what they could do that doesn't involve adding new skills. I'm sure they'll figure something out eventually, because ranged is rapidly looking less and less good compared to every other skillset out there.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 03, 2013, 05:01:59 pm
Bow combat has 3 skills.  Magnum, Crash, and Mirage.  Mirage is barely viable because it doesn't get much damage increase over ranks - the 'shock' damage is VERY slow to rise, and not influenced by your weapon or dex, so it's always very small.  It's only real use is slow killing, where you want to conserve arrows, or against liches.

Crash will MURDER whole rooms, but is ineffective against single enemies.  It also has a fairly high cost to use, in terms of SP and MP, and if you don't trigger the splash damage just right then it totally fails.

Magnum is the REAL ranged skill.  Especially since the change from charge-up to cool-down it's possible to magnum spam, which is highly effective.  The problem is the terribly long aim time and the miss chance.  Most of the time, by the time I'm able to get a shot off, the melee monkies have already done a Smash and knocked the enemy out of range.  Then it's impossible to follow through with anything.  The damage output isn't as high as melee either, though it's close enough that it still works.

What the game REALLY needs, I think, is a large nerf to melee damage, and some skill or buff for archers to be able to aim faster or use luck to turn a missed shot into a hit.  It's just absurd when regular attacks can get over 1k damage, without trans or crit or smash, while a high-ranked critical magnum scores about 1,500.

As for new archery skills, I'd like to see some sort of 'pinning shot' where a magnum shot hits hard enough to impale the enemy to the ground, various poisons like sleep, slowness, or enraging, and some sort of skill that would help to shake aggro or raise defense...  Being able to burn MP to charge arrows with elemental damage would also be sublime.  One thing I'd REALLY love to see, would be Greatbows.  Massive things that need to be braced on the ground to fire spear-sized bolts of raw power, turning archers into balistae.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on September 03, 2013, 09:02:23 pm
Archery is actually really good. It could use a bit more love, but it certainly doesn't need a full revamp.

Sure, it has lower damage output than close combat, but honestly not that much. The main issue is that it draws its damage from completely unrelated skills. Sheep shearing making you a better archer? Weaving? Refining? Ranged skills need to give better dexterity. Increasing the weapon's damage wouldn't help all that much except early on.

What the game REALLY needs, I think, is a large nerf to melee damage, and some skill or buff for archers to be able to aim faster or use luck to turn a missed shot into a hit.  It's just absurd when regular attacks can get over 1k damage, without trans or crit or smash, while a high-ranked critical magnum scores about 1,500.

I have always been against nerfing, unless it's simply a rollback after patching something seriously overpowered. Don't take away from your players the toys they have had for months or even years. They will hate you and rightfully so. Archery could use a buff to aiming speed and I personally wouldn't mind seeing the missing chance completely gone. They could adjust damage, knock back and stun effects so that it is reduced if you don't take time to aim.

No one mentioned spider shot by the way, it's somewhat lackluster due to it's cooldown, but it is still a very useful extra tool in the archers' boxes. The talents required to get it aren't too hard to rank either, although somewhat grindy, and are even useful for archers.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 03, 2013, 09:11:07 pm
Melee damage is simply absurd though...  DevCat is constantly releasing bigger and better two-handed swords, which further divides archery and melee, and further divides humans from elves.  The demonic infinite bow is the first new bow in like years.  Even the almighty highlander longbow was available as a rare reward for Peaca, it just got more available with the ancients.  (Well they added the Masterpiece, but good luck actually getting that one...)

Not that there's too many choices on bows.  It's essentially Composite Bow (which is really freakin' awesome), Leather Longbow, one of the Exotics (HLB, Ring, Wing, etc.), or Demonic.

But yeah, you probably hit it most accurately.  Dex is a difficult stat to obtain.  Str comes from everything combat and carpentry, while dex mainly comes from life skills.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on September 03, 2013, 09:31:15 pm
There is relatively few people that use two handers on a regular basis. Dual wielding tend to be better for humans and a human 2-hander with shield is usually better for giants. Also, most of these new weapons are sidegrades rather than upgrades. HLC remains one of the best 2 handed sword. Although, the mere fact that melees have a choice between using 2 hander, dual wielding or 1 hander with shield is already an advantage (except for inventory issues :P) Each of these combinations comes with it's own perks.

A few bows were released recently, but they were event only and nearly impossible to get. It's even worse than Eweca weapons. A few extra bows would be great. A few elves exclusives would be awesome and a few more differentiation between short and long bows could be good too.

Talents at least made it slightly easier to get dexterity. Archer talent is a huge source of Dex, it gives more Dex than close combat give Str. Most of the life talents also give Dex, so even a few ranks in some of these skills can add up to some decent improvement to your total damage.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 03, 2013, 09:54:02 pm
Don makes a good point with the dex vs strength argument, strength is more centralized which is the real reason close combat seems great initially. Are the damage formulas for melee and ranged the same? I know magic's is gimped but I never looked into ranged.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 03, 2013, 10:08:50 pm
Didn't they release a powerful bow and quiver in magic craft that has pierce 1-2, and the range of a longbow and speed of a shortbow? Plus infinite arrows with big boosts?

Made me consider trying archery again. Then I said fuck it, I'll branch out into archery maybe if/when I get regular combat leveled out.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on September 03, 2013, 10:19:00 pm
Yeah, both Str and Dex adds 1 max damage for every 2.5 point according to the wiki. It's easier to get Str from just doing your thing (ranking the skills you use for fighting), but if you go into crafting, Dex is much more AP efficient to get. The talents are also much better for Dex than Str.

Although I have to give Girl a point concerning weapon damage. I hadn't checked for bows upgrades in a while. Max damage on those is abysmal compared to 2 handers and even at a disadvantage compared to 1 handers. While stats do matter more, some base weapon damage doesn't hurt. Elves should get something better for what is supposedly their main thing. One thing however, is that bows count as 2 handers for special upgrades. Blue special upgrades are really really good for those.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 03, 2013, 10:39:53 pm
It's true, the ring bow, "one of the most powerful bows in the entire game" has at best 53 max. Meanwhile the dragon fang, highest max sword in the game (only using regular upgrades) has double that.

And the Bhafel Hunter/ress combo is absurdly difficult to get considering that nobody goes to black dragon raids anymore because white is so much easier (but also laggier), so I wouldn't count on ever laying hands on one. Just like demon bows.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 04, 2013, 02:36:45 pm
Do they spawn at the same time or something? You'd think with cash, exp, dragon parts and dye up for grabs people'd hit both for the rewards.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 04, 2013, 03:03:04 pm
Black dragon is absurdly difficult, most people don't bother because kills are infrequent.  White dragon spawns 1-60 minutes later (it's in the next 30 minute frame, but spawn times vary wildly) so most people just skip the black and go for the white.  Considering the white gives you a demonic material for scoring a mere 1,000 points, and similar rewards with an easier damage rate, then yeah why bother?

Although I did see ONE person with a Hunter.  He'd recently crafted it and was showing it off in Shylien.  I've never heard a whisper of it again...

Bows in general are absurdly difficult to maintain.  There's usually no Wing Bows on sale period, or else it's a few of the bright green event ones - no one can reliably obtain a regular Wing.  Ring is even more difficult to obtain.  Highlander Longbow is easier simply because it drops from ancients but is still pretty rare, and expensive.  Meanwhile everyone and their mother has a dragon fang or highlander claymore...

So while a scant few new bows are in, they're virtually non-existent due to their rarity and difficulty to find...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 04, 2013, 03:27:48 pm
To be fair, all weapons not a sword are in pretty much the same boat. A weapon update patch seems to be in order. I mean theres boatloads of clothes and swords. A patch with weapons and giant equipment seems necessary. Some giant only two-handed swords that worked with giant full swing would be nice too.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 04, 2013, 03:31:26 pm
This is the exact problem.  Everything is fashion + swords.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on September 04, 2013, 03:58:17 pm
Don't worry Girlinhat, I'll give you a bhafel hunter...... somehow, sometime in the future.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 04, 2013, 04:06:03 pm
Bhafel Hunter is only good when used with the Bahfel Huntress (the arrows) otherwise it's worse than a HLB - quite a bit worse, honestly.  I suspect it has much shorter range as well - HLB is unique in that it has like +300 range on upgrades.  I'm holding out for Demonic Infinite Bow really...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 04, 2013, 07:59:37 pm
After careful comparison, a Good Bhafel with high random stat rolls (why does it even get special random stat rolls?? Great way to make a rare hard to make weapon potentially meh by putting 70% of its stats up to chance devCat!) is the best in the game thanks to piercing, attack speed, and the huntress. With the demonic coming it at a close second with its 400 extra range. It really depends on the rolls.

I'd put it around on par with the highland even at all 0's for rolls if it had a huntress.

Highland is only 200 more range, unless I'm missing something. Which is only slightly more than a lance's range in difference. Fairly minor.

I'd wager most Bhafels would be a toss up between demonics as to taste and particular stats. With the occasional bad one competing with highlanders.

Infinite shots would probably be a big boon in longer stuff though. Save you inventory space too.

It is always faster than the HLB and DIB though, guaranteed, which I forget exactly how good it is for bows.

Its pretty obvious archers are intended for support roles though. Its kinda sad how laughable top tier bows are that are only like, twice as good as a store bought bow.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 04, 2013, 08:23:00 pm
Speaking as an archer - range makes a HUGE difference.  I recently gem-upgraded my HLB and got +100 range and it's EXTREMELY noticeable.  It can shoot from one corner of a dungeon room to about 98% of the room, except the exact opposite corner, and in open field combat it makes a world of difference (read: many shadow missions, raid bosses, certain dungeons due to their size...).  Additionally, aim time is a factor of your maximum range - if you have 2,000 range, and the enemy is at 1,000 distance, then you'll aim twice as fast.

Speed is also a HUGE deal with bows.  I actually love a good Elven Shortbow thanks to its speed and range upgrades, allowing it to fire very quickly and just pin a single enemy DOWN with rapid fire.  Longbows are slower in unclear ways, I can't put my finger on an exact method but using them for years there's a definite difference in how rapidly you can do things.

The DIB having longer range than even a Wing, and the speed of a tweaked out Elven Short, with greater power than a Highlander, makes it a truly terrifying weapon in all regards.  It doesn't get the infinite ammo, but as an Elf who relies on Magnum Revolver, I can assure you that the 2 quivers I hold will last me a solid week or two, and you can pick up a 1,000 arrow pack for like 10k.

A note on bow speed: it's rather like weapon hit rate.  A dagger hits like 5 times while a big sword hits only two.  Think of having a Claymore that has a 5 hit combo.

A note on durability: Bows lose .001-.0015 durability per shot (with blessing), estimating average .00125 per shot, that's 800 shots per point of durability.  HLB has 13 after upgrades, about 10,400 shots.  For an elf with two quivers, that's 10 restocks, give or take.  DIB has 16 dura, and the only gems are for +2 for a total of 18.  Bhafel has 15.  You can also equip Handmade arrows or Jousting Metallic Arrows for extra damage - not as much as Bhafel Huntress, but probably enough to overcome the difference in stats.

TL;DR - Range and speed are important.  Bhafel is a 'casual' bow for those you dislike restocking.  Demonic Infinite Bow is the one you want if you want to really own.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 04, 2013, 09:05:53 pm
But... the demonic is slower than the elven short bow and the hunter?

HLB: 2 normal
DIB: 2 normal
Hunter: 2 Fast
E.Short: 3 Fast
E.Long: 3 Slow

and 100 range stat is literally two feet.  http://wiki.mabinogiworld.com/view/Distance
So it really depends. Which is better, the aim speed boost from 10% longer range on HLB and 20% longer range on DIB, or the one rank faster attack speed on the Hunter? Is there even a way to finitely measure them?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 04, 2013, 09:19:52 pm
Measuring would be difficult at best.  Probably need mods that trigger timers every time you shoot or something...

And the range IS a big deal.  That +2 feet of range may not seem like much, but as you use it you'll see a marked improvement in combat.  Honestly that's a BIG reason to get the DIB.  That range.

As a comparison, my +range HLB can target Boss Bandits beyond their aggro range.  I don't need to even try to use Shot of God to get the infinite range bug, I can already hit stuff that's on the edge of my draw distance!  And the range REALLY helps when you've got melee in the party - every time they use Smash, you're still in range to fire after the enemy lands.  It does make a world of difference.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 04, 2013, 09:42:49 pm
Range is indeed pretty serious. That 2 feet could be what allows you to kill something and not get hit. Here's a sort-of-lame example: Having a wand adds 200 range to bolts. This allows me to blast carnivorous plants without even getting scratched.

But the real purpose behind this post was that I'm idling in the banquet, and I've just come back to some people uselessly arguing over the merits of education and how OP the free pegasi are. It pretty quickly devolved into insults and poor comebacks, and right on cue, good ol' NPC Maike says
Quote
You all look so pathetic.
I think that makes up for everything he's ever done in the story, and more. :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 04, 2013, 10:45:32 pm
My main beef with the pegasi is when 50 people summon them indoors during peaceful events for no raisins and cause massive lag so bad I barely get a ticket despite waiting an hour and a half because I suck at timezone conversion.

There needs to be an option to minimize peoples PETS. Or just make them invisible altogether.

Almost forgot. Randomly found a pair of thames plate gauntlets on the ground while commercing to tir through cuilab. +3 smash. Now I just need to find some other pieces randomly left around! (seriously people pick up your loot. Wait. On second thought, don't pick it up. Leave it allll lying around on the ground. Then message me about how you don't need no highlander claymore silly game, and leave your current position and channel too while you're bragging!)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 05, 2013, 12:13:24 am
If you're referring to the banquet, I'm sorry, I'm guilty of that. I just want the easy 200k exp for my pegasus. Minimizing pets would be great though, seeing as quite a few pets are more detailed than people are.

And if you can find the rest lying around, I have a thames plate armor 3/2 that I need to get rid of.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 05, 2013, 12:50:33 am
Meh. If you get a pet out for a legitimate reason I've got no beef but for people constantly summoning and unsummoning them and riding them around for 30 seconds then dismissing and summoning like ten different pets in a row..... yeah.

Go do that crap on channel 1. No one will notice more lag there.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Skyrunner on September 06, 2013, 12:05:15 am
Did the people on NA Mabinogi get hit by an AP bomb,too?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 06, 2013, 12:19:08 am
3 AP a day for the last events, which lasted a pretty long time. There was also the AP lottery thing a few weeks back in which you could win 2 AP like poor Abaque, or 60-something like Laur. One person on the server won 1k I think.
The next 2 weekends will be double AP per level. On a fresh rebirth that'll easily net 160 or so if you only level up on weekends.
The AP coupons from daily shadow missions and the EP ending boxes combined give you 4.2 AP a day too if you do them all.

So kinda. AP is not as precious a commodity as before, but it's still hard to get after a couple weeks without rebirthing.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Skyrunner on September 06, 2013, 01:07:45 am
Not that. People apparently get AP from journal entries now, and the ap was awarded retroactively. People got like 800 AP overnight.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 06, 2013, 01:08:42 am
Ah, in that case, definitely not.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 06, 2013, 02:23:19 am
I think by and large US mabi has pretty much copy pasted from korea mabi so it's entirely plausible that that'll happen at some point!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 06, 2013, 07:33:13 am
Oh sweet.  For some of us that'll be MASSIVE AP drops.  I look forward to our new AP-heavy overlords!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 06, 2013, 12:08:49 pm
Ho ha, finally the weekend where my characters can rebirth. Now to just wait until noon server time
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 06, 2013, 12:19:02 pm
Same here, but I'm reaching a low point in my cycle of interest.

Also I hope it's 1 AP a journal point.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 06, 2013, 12:43:30 pm
If you can hold in the weekend, then I'm rebirthing tomorrow and will be inviting everyone for rafting spam tomorrow evening!  Hoping to get a few ranks of Fireball in with this bonus...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Singularity125 on September 06, 2013, 08:18:16 pm
That old itch is coming back around, and against my better judgement I may end up getting back into this for a bit. Before I do that though, is it really worth getting the Steam download on this? I don't necessarily want my steam friends to know I'm playing this, but it seems like it'd be easier to keep up with the chat room that way...

Also, what's the status of the guild? Alive/Dead/Zombie? :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 06, 2013, 08:46:54 pm
Guild stone: dead. Guild members: Let's see.... I'd say zombie. :P

I'd recommend not getting the steam version because I totally wouldn't want my friends to know I was playing this Nexon has a famously bad (or so I hear) track record with steam releases, and because the game isn't fullscreen, you can just click out to the chatroom when you have to. Don't worry too hard about the chatroom anyway, we just use it when non-guilded people need to talk, which is pretty much never since these days nobody's online at the same time.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Singularity125 on September 06, 2013, 09:02:33 pm
Hmm... if it's that bad I dunno if it's worth jumping back in then. =/

If we got an active community going again I would probably be willing to support the guild stone endeavor. I certainly have the income to do so but it's a matter of whether it'd be worth it. And me remembering to renew my VIP every month. :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 06, 2013, 09:04:32 pm
Yeah, I'd say to hold off for now. Come back when the rebalance comes, we'll most likely all return to activity then. No ETA as of yet sadly, probably before the year ends is my best guess.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Singularity125 on September 06, 2013, 09:11:10 pm
What rebalance, the stuff under the "Druid" patch notes on the wiki? There's not really enough info there for me to know whether it's awesome or not. Although being able to passively dodge arrows with luck would be awesome for my melee-heavy dude.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 06, 2013, 09:58:13 pm
Yeah, that's the one. I'm quite interested in it as a mage, and I'll let Seriyu give you the main details because he can remember all of them.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 06, 2013, 10:11:56 pm
If you want the (very) long version, it's right here (http://www.bay12forums.com/smf/index.php?topic=98571.msg4376968#msg4376968). It's probably about as in depth as it's gonna get. It's also very long. Just melee stuff?

Protection will now be subject to diminishing returns at high rates. That's litterally all we know, so we dunno when it kicks in and how much. I'd imagine it's supposed to counter the high end shadow mission enemies that have 90 prot and take double digit damage from anything but the burliest men, so likely players won't be effected too much unless you're stacking prot super hard.

Notably armors have masteries now. If you're using heavy armor you get more defense and protection (this kinda works against the protection debuff that will happen, but as long as you're not stacking protection to rediculous heights it probably won't have much of an effect. We don't know how much the diminishing returns will effect high prot.) and accessory slots, if you're light armor, the mastery will give you magic defense (defense/prot and magic defense/magic prot are also being split up, note), and one extra slot. Basically every armor type with enough work gets accessories now. This is great. There are also shield masteries, which raise defensive capabilities of shields (they were already really good), and raises passive defense activations. All these skills are super cheap and all of them are super good. When it comes out get them get them get them.

Axes will be getting a boost to the new defense piercing attribute (defense, not prot), so that might add a bit of damage and make axes unique. A pity we still only have 3 different axes. At least franciscas are easily one of the best one handed weapons out there. Bipennises aren't bad either. Defense piercing goes up 1 point every 15 dex (making dex even better and making bows indirectly more lethal), one defense piercing pierces one defense point as you'd imagine.

ANnnnnd strength will now provide physical defense points, at 10 str -> 1 def. Luck helps passively dodge arrows like you said, although I doubt it will be terribly high a rate unless you're stacking luck (which may well be the case). Will will provide magic defense in a similar fashion.

Some hybrid news, if you're a fighter magic knuckles will be mixing int magic into fighter skills. If you're into alchemy the guard cylinders act as a shield but still cast alchemy, allowing you to sword people and then set them on fire.

I think that's all the melee news, although it's certainly all the big stuff. Let me know if you need clarification on anything.

Also let me say that while the membership is...... low, it's certainly still playable. The guild pops in and out, and by and large the community is okay if you can put up with hyperactive folk. Even so you still find a nice chill fella now and then. So if you can make friends outside the guild it's still entirely worthwhile and by and large you can make do. Even solo it isn't bad, and you'll learn a lot. We're always willing to talk in this thread after all. Get some good screenshots and tales of your adventures and maybe I'll pop them in the OP (make sure they're REALLY good though). We'll be back someday. We always come back.

woooooooshhh
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Singularity125 on September 06, 2013, 10:38:53 pm
...wow. That really does sound awesome. Most of it anyway. Haven't played with alchemy at all.

That being said, maybe I should boot it back up sooner. I'm way, WAAAY behind everyone else, I think (I still haven't finished G1 >_<) so... yeah. Might want to start trying to catch up in whatever way I can. At the very least getting an actual transformation would be sorta nice, heh.

I think I was feverishly trying to rank refine and blacksmith last time I played. Do we still have a need for that?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 06, 2013, 11:11:31 pm
Gonna say this, do what you want. It sounds like a cop out response, but this is really an MMO where you can do whatever you want whenever you want, and diluting that should be a crime. :P

Crafting, while nice, is for the dedicated. If you're not all in on crafting, DON'T TURN IT INTO A RACE. You will burn yourself out quickly. Just poke and jab at it when you feel like it. Refining has been changed so you don't have to rush it anymore, so don't feel compelled to do that either.

Remember, when you need help with something don't be afraid to post in the thread, even if the place seems inactive. You can usually at least get a couple people in to help out which is often more then enough.

I think there are a few newer folk still playing, so they might join you if they're still playing!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 07, 2013, 05:27:04 pm
Rafting spam, beginning fairly immediately!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Singularity125 on September 07, 2013, 08:57:26 pm
Did I miss the rafting spam? :( I had other stuff going on today.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 07, 2013, 09:13:25 pm
Was online fora  few hours. Didn't see anyone on so I just chipped away at G3 until I was stone bored.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Singularity125 on September 07, 2013, 09:18:29 pm
Ah, no worries. I'm just chilling at the banquet for now. Never been to one before. Glad I rebirthed right before, cause the quest to go there gave me a TON of levels. On the downside, I basically have to not play the game for an hour. XD
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on September 07, 2013, 09:58:28 pm
It's rebirth time but I can't work up the gumption to play.

NFKLSMKSLKFM.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 07, 2013, 10:23:22 pm
It's rebirth time but I can't work up the gumption to play.

NFKLSMKSLKFM.
It's not the end of the world. I'm sure each one of us has felt that way at least once. I know I have. :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 07, 2013, 10:34:01 pm
You could have just rebirthed, and parked yourself in the banquet and gone off and done something else. Take advantage of the free extra AP when you do come back. Could still do that tomorrow.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: itisnotlogical on September 09, 2013, 05:00:02 am
I've started playing Mabinogi now, and it's my first MMO since the World of Warcraft trial CD I got in my Diablo battle chest, which was before WoW went free to play. Is there anything special going on with Mabinogi that I really need to know right now so that I don't end up screwing myself later?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on September 09, 2013, 05:27:41 am
Yes. Always rebirth to age 17.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 09, 2013, 07:35:08 am
You really cannot mess up your character.  If you make bad choices in skills, then it only adds to your stats and you can gain just as much AP next rebirth.  It is ALWAYS better to continue your character rather than make a new one.

For a new player, remember that you can rebirth DAILY as long as your the total level of all your characters is below 100.  Also below 100, you can talk to Duncan and reset all your skills to either F or N rank, and get the AP refunded and be able to rank other skills you'd rather have.

Go for shadow missions, the daily quests give you 1.5 AP, and there's 2 per day, and if you can get up to the Hard ranks then you get ~250,000 exp and 25,000+ gold.  This is a great way to earn money, which is extremely useful for repairing equipment and purchasing new gear off players.

Also don't be afraid to ask the guild/forums for help!  We've got crafters and fighters, so we can pretty much just give equipment and help.  And don't say "I couldn't bother you to ask for a crafted sword" because the crafting ranks demand you make THOUSANDS of swords, most of which have nearly no resale value.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 09, 2013, 06:42:26 pm
I apologize if any of that was confusing; reading over it again, I can barely understand what I'm trying to say myself. :P

Seriyu will probably come round later and drop lots of detailed info for you. And as Girlinhat says, we have a pretty nice spread of both crafting and fighting skills, just ask and we'll help.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 09, 2013, 06:47:33 pm
On Armor: The only reason to wear clothing (as opposed to light/heavy armor) is if you're not getting hit and they provide bonuses.  Hebona on an archer is useful, it increases Magnum damage.  Magic School Uniform on a mage is good, it decreases MP usage.  Otherwise if the clothing has no enchants, then wear armor!

And remember you can get weapons, armor, and shields for free from us.  Blacksmithing makes HUGE demands of goods, so there's TONS of stuff extra that's just rotting or getting sold to NPCs or fed to spirit weapons!  Several of us can craft all heavy armor types (gauntlets, boots, heavy armor, helmets, shields, weapons) and can do so pretty cheaply.  Some of us can also produce bows, and accessories are extremely cheap right now.

Just don't be surprised if the smith makes it all using silver finishing color, so your suit shines like a mirror...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on September 09, 2013, 06:51:07 pm
Or you could be that guy and have everything in gold if you want.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: itisnotlogical on September 09, 2013, 06:58:13 pm
So what I'm gathering is that knights are rather difficult? I picked them because I thought it'd be kind of fun to do crazy foe-tossing charges like the description said they could, and so far I've not had any major problems. I only just last night finished the first Human dungeon (the one with all the spiders) though, so I'm guessing I haven't gotten into any really threatening combat yet.

How far is the guildstone from Tir Chronail? I don't really have my bearings as to what the world is shaped like. I saw something about warping to other continents, and I also got a quest from a goddess in a cutscene.

Are there any limits to how much I can change between rebirths? Is every rebirth pretty much a new character, but with all your previous skill advancement?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on September 09, 2013, 07:01:55 pm
When you rebirth you keep pretty much everything but stats gained from levels. That's the first thing people wonder about though.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Facekillz058 on September 09, 2013, 07:18:30 pm
In my experience with knighting, it gets tricky as fuck if the enemies make it close enough that you can't attack them. Other than that, it's a nice high damage talent.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 09, 2013, 07:19:36 pm
HERE I AM ME AND DIR ARE COORDINATING OUR POSTS WE HAVE BECOME ONE

First note: This is a slow burn game. Make it your motto. Ingrain it in your mind. Accept it. If you don't feel like playing for a day or even a few weeks, it's not a big loss. Your levels will still be there and you're gaining AP passively over time. It is not a bad thing. Sure you'll be going up slower then other people, but it's not exactly the most competitive game. Don't stress out about not being able to play x amount of time. This is a happy place.

okay into in depth stuff, facekillz made a simple and very important point, make your character at 17, rebirth at 17. Always. Forevever. Because you can only free rebirth at age 21, and once you get going it really takes no time to get to a "soft cap" where you can't level up very easily with your current strength. If you've already made your character at level 10, well, it won't ruin you, but you'll have to wait a while to rebirth. If you did do that, now would be a good time to focus on some crafting if you have an interest in any of those skills, as before you reach cumulative level 100 you can rebirth once a day regardless of age. It levels you slowly, and gives you valuble dex (usually), so you won't rack up those first 100 levels as fast, but you'll still be getting stats. You can get AP through exploration levels (hop on one of girlinhat (IGN laur) famous river rafting tours) which don't contribute. Rebirth to reset exploration levels.

girlinhat is 100% right. You cannot mess up your character, as long as you take in the mantra of slow burn game. If you mess it up you just need more AP! Which is an infinite resource, and even generates slowly over time. So just chill and play as you feel you want to play. You'll eventually get to where you want to be. Happy place. We're all chill people here.

Dailies exist, if you want to do them, do them. Some quests are surprisingly hard even on basic, you'll learn over time what those are. If you want to know ahead of time I'm sure someone will pop in and say. I can't remember myself. Even non daily shadow missions give pretty good exp/gold. Commerce gives more, but many people find it boring as sin. If you can stomach it, it's great! If not, shadow missions are always there.

Girlinhat also makes a good point, don't be afraid to ask crafters for goodies. They will be pumping out so much shit, you have NO IDEA. LITERAL PILES. HUNDREDS UPON THOUSANDS UPON MILLIONS(maybe) OF THINGS. JUST FOR TRAINING! They would be happy to give you free stuff. Even up to a specific quality level maybe? (crafted gear has variable stats, that can only go up. At max it'll add a few min max damage, about 10 dura, about 5-6 crit, a wide variety of stuff. A nice edge to be sure. I reccomend a broadsword for a starting weapon, nice damage with a relatively cheap repair rate. As you progress you can decide what weapon to go for after you start determining how your stats are playing out. Feel free to ask the thread when the time comes.) Who knows!

On to SirAaronIII (IGN direzie).

I personally go all around with my skills, but if you want to be lethal and fast, pick a skillset and stick with it, that's sound advice. I went all around because I wanted to! And I'm still lethal enough to contribute just about anywhere. It just took me longer to get there. And I'm still not super mega kill everything lethal like donryu.

Defense is a greatly underrated skill, I agree. Two handers are pretty good too, but as you're getting used to the game, that extra defense a shield offers will be great. It also gives max HP for ranking it, which is always nice, and surprisingly scarce.

Windmill basically ties all of the skillsets together. It has uses in every single skill set. All of them. Get it no matter what you do, at least up to rank 9, maybe up to rank 5, rank 1 if you're super hardcore. THose ranks will raise the radius of windmill, thereby increasing it's ability to counterattack under laggy/multiaggro conditions.

I still maintain early on mages are fine. If you wanna be a mage, go for it, but know it will be expensive. Definitely grab a melee weapon to use. Magic in mabinogi is very much a trump card once you get a wand upgraded. Something goes wrong? Out comes the chaincast firebolt wand to level everything in sight. There's not much spamming chaincasted firebolt can't solve. Intermediate magic is.... not bad, but you definitely need time to set it up. More helpful in later dungeons when enemies get rediculously tanky and won't be killed in a single windmill by a sufficiently leveled warrior.

Shields are great even without defense, true. That 15 defense soaks up a lot more damage then you'd think. Round shields are a nice cheap starting shield.

Alchemy..... yeah. As much as I hate to admit it, it's only effective in the very early game. There are some nice support skills like barrier spikes, but as of now it's barely worth picking up. But yeah, the vate update coming out eventually will revamp it to be good. VERY good.

Yeah, I'd agree. Grab some cheap light armor as early on as possible for the extra defense so you have some breathing room to try new stuff in a fight. Clothing is almost useless defensively (although very cheap to repair!).

Yeah that. Watching higher level players do stuff will give you an idea of how to work the combat system. it's surprisingly hard to get down, and kind've teaches you in the wrong direction. (some starting advice, it's all about chaining basic attaks and skills together. Two melee hits and a smash, two melee hits and a windmill, whatever. From there it'll knock the enemy down, assault slash, another windmill once he stands up, etc. There are some wierd frame traps, in the most literal of senses, if you hit them during X time they'll hit you out of it, and you'll learn them over time. Don't get discouraged!) An extra windmill wall for archers or mages or even alchemists helps a lot. You're also eating an aggro slot that is potentially an enemy that can't double up on an experienced person. Multi aggro is always dicey, even late into the game in low level areas. All it takes is one crit to turn an otherwise casual walk through ciar into a terrible nightmare. One guy goes down, other people panic, they go down, then it's terrible and before you know it someone has to run back from the start of the dungeon. Just stalling with an enemy locked on to you can help a ton. That's the absolute least you can do.

Knight specific info: It's all about chaining smashes. You smash an enemy, assault slash it, smash it again (you don't even have to move thanks to lances minor range), lance charge, smash, and if it's not dead, THEN try to counter him (the lance counter is very clumsy, only use it if you're sure the enemy is gonna attack), then do it all over again. You will wreck shit. It's a very wierd skillset but a nice middle ground between survivability  and damage for melee combat. They kinda get a bad rap as being hard to do but I honestly found it very fun! They have a hard time with multi aggro so I'd carry a sword as a sidearm or whatever when things get dicey but if the combat enviroment is stable you can really put the hurt on things.

Unfortunately the guild stone is down. I dunno how long it'll be down. The person that owns it is in school currently and never renewed it before they left, so we're kinda out in the dark. Add Bariaus, Direzie, Donryu, and Laur (post your IGN in here first!) and they can get you set up with other people in or out of the guild. I am Bariaus, Direzie is SirAaron, Laur is Girlinhat, Donryu is alexwazer. I'm personally inactive but most of them log on fairly regularly. Maybe it's time to bust out the old party board thing back before we had a guild to get new people in on the fun. We might also be able to just make a new guild but that seems kind've absurd. We'll get something worked out, I promise. The sudden influx of people exactly when the guildstone is down is terrible (but good because NEW PEOPLE YEAH).

So yeah! Despite how adorable the game is, it's secretly a terrible monster waiting to tear you apart. Don't get discouraged, don't be afraid to log off if you're not feeling it, and certainly don't underestimate anything besides maybe the white spiders and bats and rats in normal alby. Everything else can one shot you with a critical smash early on (and sometimes even later on). Don't be shy about asking stuff in the thread either!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on September 09, 2013, 07:21:58 pm
You get free rebirth at 20 actually so that's every 3 weeks.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 09, 2013, 07:41:37 pm
Yeah, that! I forget things.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: itisnotlogical on September 09, 2013, 07:55:10 pm
I don't remember if I ever tried it, but I think I saw something about not being able to do Windmill because I had a lance equipped.

Do Knights and/or lances actually have a minimum range? I thought the game was just bugging out whenever I wasn't able to attack something. There are plenty of times enemies would just twitch in my direction and not attack me, but I'm sure that's a different story.

I'm glad that Mabinogi is a slow game. Combat Arms, another Nexon game I play, is very much the opposite. Purchased equipment expires over time in CA unless you somehow get enough dough for a permanent pass, so you have to play fairly often and pretty well to earn GP or you'll fall behind in a hurry. It's been somewhat mitigated recently by the addition of "Welcome Back" crates, but you'll still get wrecked unless you have some rather expensive kit or can magically dodge sniper bullets.

My IGN is itisnotlogic because I like to keep things simple :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 09, 2013, 08:01:33 pm
I don't remember if I ever tried it, but I think I saw something about not being able to do Windmill because I had a lance equipped.

Do Knights and/or lances actually have a minimum range? I thought the game was just bugging out whenever I wasn't able to attack something. There are plenty of times enemies would just twitch in my direction and not attack me, but I'm sure that's a different story.
I'm no Knight but yes, lances have minimum range and can't perform defense or counter (only lance counter, not sure on windmill). The twitching enemies seems to be a recent issue, shadow mission mobs will only be able to walk for a little bit before being stuck in place.

I'm glad that Mabinogi is a slow game. Combat Arms, another Nexon game I play, is very much the opposite. Purchased equipment expires over time in CA unless you somehow get enough dough for a permanent pass, so you have to play fairly often and pretty well to earn GP or you'll fall behind in a hurry. It's been somewhat mitigated recently by the addition of "Welcome Back" crates, but you'll still get wrecked unless you have some rather expensive kit or can magically dodge sniper bullets.
Off topic but I know that feel, having played back when the old cool music was still playing in the lobbies. :P There's really no way to earn enough GP the way I played (badly for just a couple rounds). Personally I felt like Blacklight Retribution did the gun rental thing better, as renting the flaming burst rifle thing was just 150 monies which is easily obtained in a match.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 09, 2013, 09:23:06 pm
Lances can indeed do windmill, they have a hilarious animation in that the character goes rail straight and just kind've spins

"help I can't stop momentum"

And yes lances have a min range as SirAaron says. THIS DOESN'T APPLY TO WINDMILL, so if something is up in your face you either counter or windmill. Or run away. Everything else is subject to the minimum range. It takes some getting used to but if you have some kind of magical computer that can run the game laglessy despite the servers it's also possible, with good timing, to knock enemyes out of normal attacks with your normal attacks. That's a pretty tricky, unreliable, and last ditch effort though. I'd just use lance counter.

And thank you for putting up with that mountain of text!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 09, 2013, 11:38:03 pm
As a former knight, it can be a bitch because your options are quite limited. You basically smash and smash and smash and if its not dead whelllllp. It had also been years since I played (for like a week) So I had no clue what I was doing or enemy AI or anything. Starting off as a knight as a fresh player can be... rough. Although not as rough as archer.

Also I cannot count the amount of times I lance countered and than that god drat freaking goblin just stood in front of me with smash loaded and waited till my counter ran out then critted me to death. (Also fuck gargoyles and gremlins)

And oh boyyyyyy are you in for a rude awakening when you get into your first real fights. Halfway through G1 I was all smug and crap thinking I was a hotshot badass lancer. Then things got hard. Then they got painful.

Then I ran crying back to Duncan and switched to a sword.

Also, final hit has no minimum range for lances if you're human. But you need to abuse a game mechanic to make that useful (purposefully fail at a berserk scroll so all your enemies get super heavy stander and aren't blown back in final hit)

Also, I love using atlatl as a giant to knock enemies out of normal attack runs. Why waste counter when I can impale them with a five foot javelin with a foot-long diamond-shaped steel point? Which actually does damn good damage.

Five basic combat tips.
1. LEARN AGGRO AND HOW IT WORKS DEAR GOD.
2. LEARN ENEMY AI AND HOW IT WORKS AND HOW TO ABUSE IT DEAR GOD.
3. ARCHERS ARE DICKS AT ANY LEVEL. MURDER THEM.
4. I REALLY REALLY HATE GARGOYLES. EVEN WHEN YOU UNDERSTAND THEM THEY CAN STILL BE MASSIVE TROLLS.
5. FUCK GARGOYLES. GARGOYYYYYYYYYYYYLLLLLLLLLLLLEEEEEEEEEEEESSSSSSSSSSSSSSS

(Also don't do the sulfur spider daily mission without sizable backup. Oh god. Spiders. So many spiders...)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 09, 2013, 11:56:20 pm
Most of us are leery at Sulfur Spider inside the Shadow Realm, even with all of us online. Hopefully when I rank Ice Spear a few times it'll be easier or at least less "help we're all blowing up at once"-level.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 09, 2013, 11:58:45 pm
I burned through all 16 Naostones on it. Then I realized that I had only killed the first wave. Why did I try to solo it... WHYYYYYYYYYYYYYYYYYYYYYYYY
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 10, 2013, 12:03:41 am
That reminds me: Generally, if a mission allows all 8 possible members of a party, it's probably a huge pain. See: Sulfur Spider and Shadow Wizard.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 10, 2013, 02:13:42 am
Five basic combat tips.
1. LEARN AGGRO AND HOW IT WORKS DEAR GOD.
2. LEARN ENEMY AI AND HOW IT WORKS AND HOW TO ABUSE IT DEAR GOD.
3. ARCHERS ARE DICKS AT ANY LEVEL. MURDER THEM.
4. I REALLY REALLY HATE GARGOYLES. EVEN WHEN YOU UNDERSTAND THEM THEY CAN STILL BE MASSIVE TROLLS.
5. FUCK GARGOYLES. GARGOYYYYYYYYYYYYLLLLLLLLLLLLEEEEEEEEEEEESSSSSSSSSSSSSSS

All of this is relevant for normal combat, to be fair. But you are right, lancing is a one trick pony, and that trick is huge single target damage. It gets better as you progress as lances have natural protection/defense piercing, so those high def and prot enemies later in the game are knocked down a peg or two. Lancing is definitely hard to get the hang of though!
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 10, 2013, 09:13:26 am
Lances are for taking out bosses or one-shotting enemies.  If you can't defeat them in one shot, and there's no archer to hit a normal shot and stagger them so the boss doesn't slam you, well...
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Sonlirain on September 10, 2013, 09:32:22 am
Well i was playing various other games and due to time zones i rarely meet anyone from our guild anyway (usually it's around 1-2 AM when the first guildies log in... sometimes a bit faster) so i rarely meet anyone unless i'm staying late.

Also mabi seems to DELETING ITSELF at random.
I literally do a reset and try to run mabi... file not found.
I check the mabi steam folder... it's 14 MB.

And the best thing... i can download mabi via steam... but it DLs... in... umm... stealth mode?
It kinda downloads but there is no progress bar on steam... mabi doesn't even appear on my steam library.

It's like mabinogi had double RAWs or something.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 10, 2013, 09:41:46 am
Being a free-to-play game, it's not listed in Steam until you've downloaded it, otherwise your library would be FULL of free games.

Try to download it via Steam, then change the file location, and in Steam add a non-steam game.  Steam doesn't seem to ever handle the patching anyways.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Sonlirain on September 10, 2013, 10:32:44 am
Being a free-to-play game, it's not listed in Steam until you've downloaded it, otherwise your library would be FULL of free games.

Try to download it via Steam, then change the file location, and in Steam add a non-steam game.  Steam doesn't seem to ever handle the patching anyways.

I tried adding it as a non steam game.
It appeared in the library untill i reset the system... then it disapeared.
And adding it every reset is kinda counterproductive and pointless.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Singularity125 on September 13, 2013, 02:15:09 pm
So, I found out last weekend that I'm not awesome enough to solo G1's last dungeon by myself just yet... I just can't seem to go 5 floors without making some dumb mistake that gets me killed. I'm wondering if any of you generous souls would be willing to help me out here. Even if all you do is do your own thing but have Advanced Feathers on hand in case I get my butt kicked. (I would supply the feathers, of course).

I just seem, despite my heavy armor, to be built like a glass cannon, and one false move means my immediate demise against the end-of-floor mini-bosses. I haven't even seen Glas yet...  :-\
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 13, 2013, 02:17:31 pm
All characters are made of glass.  Get Mana Shield ASAP and rank it frequently, it's a major investment that pays off in spades.

I can do stuff this evening, we can grab you the skill and some dungeon.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Singularity125 on September 13, 2013, 02:29:21 pm
That was a quick reply.  :o Thanks! Now that you mention it, I remember being partway to getting Mana Shield, but stopped at the "someone you love" step. So I need any random female character to jump in a party with me for 3 seconds. Beyond that, my AP right now is going to training Windmill but I'll try to get Mana Shield to a decent rank too. What rank do you recommend?
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 13, 2013, 02:56:50 pm
As a rule, ranks 9 and 5 are good stopping points.  If you look at the effects of skills, they grow at a larger rate at A->9 and 6->5 and 2->1.  It's worth getting to these rather than stopping short.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on September 13, 2013, 04:22:29 pm
Mana shield is currently capped at rank 6 however. It's worth ranking to its cap sooner or later, but the skill doesn't get all that much more benefit at the usual ranks. So get it to whatever rank you can, but keep training it and getting an extra rank every rebirth or two.

While I haven't been playing lately, I'm always ready to hop in to help. So if you want a hand for G1, just let me know when. I've got plenty of time on hand currently, so whatever time suits you would be fine. Edit: And, by the way, this is the case for whoever might want help or even just company to do something. I have no interest in doing stuff on my own, but I am still interested in doing activities with others, although not just anything (go sheep shearing yourself!)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 13, 2013, 06:13:52 pm
Note: While the "all characters are made of glass" thing is certainly not untrue, and you should at all times strive to avoid being hit by attacks, heavy armor and a shield will greatly improve your durability. You will still not be able to tank by any stretch of the imagination, even with mana shield, but it can give you some breathing room.

Also don't feel bad, G1 is easily in the top three hardest gens, and mabinogi is already a brutal game to start with. Stumbling a bit at the beginning is expected and encouraged!

You don't learn by winning all the time after all. :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on September 13, 2013, 06:20:31 pm
Give your IGN here and I'll mail you potions tomorrow.

Mabi is easier compared to back in the day. We didn't have bags, pets or all these AP. We had to walk through Iria on foot, both ways to all the gates just to get around!  8)
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Singularity125 on September 13, 2013, 06:23:59 pm
Thanks for all the support guys. Glad to see the guild has some life in it yet. :)

I would love to try to tackle G1 later tonight... perhaps in a couple hours or so? I would certainly like to get at least rank F Mana Shield first though. I'm more or less available throughout the weekend, as I don't really have any other plans for now.

My IGN is Xandak. Just lemme know when you guys want to group up and get stuff taken care of, and I'll try to be around.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: alexwazer on September 13, 2013, 07:19:04 pm
Ok, I logged in and will be doing some afk fishing for a while. I still need that skill book for music knowledge.

If you want to run G1, just send me a message and, if I fail to reply in a timely manner, do so on Steam (same name as here and also in the Mabi group).
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Kaitol on September 14, 2013, 11:34:52 am
Seeing as I can finally rebirth my giant today, I'll be on after noon server time. My computer has been wonky lately, with half my bloody system resources being used even when I'm running nothing sometimes, so I definitely can't run steam and the game now.

I'll reiterate his name is... Kraendal... (I think) or.... was it Kraendel? Bloody hell it was one of the two. If anyone wants me for anything.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: itisnotlogical on September 15, 2013, 02:25:00 pm
I just logged in to find that my free horse has expired before I even got a reason to use him. :(

Is anybody's IGN Direzie? They've added me to their friend's list.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on September 15, 2013, 02:59:46 pm
The free 7 day horse card? Ditch it and do the tutorial quests. It gives you an eagle and horse.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: SirAaronIII on September 15, 2013, 03:09:16 pm
Direzie? Sounds like some creepy weirdo. :P (it's me)
The free 7 day horse card? Ditch it and do the tutorial quests. It gives you an eagle and horse.
This is true too.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: itisnotlogical on September 15, 2013, 03:12:25 pm
Direzie? Sounds like some creepy weirdo. :P (it's me)
The free 7 day horse card? Ditch it and do the tutorial quests. It gives you an eagle and horse.
This is true too.

Well crap, I got the horse whistle before deleting the card I already had. Will the horse whistle not work now or anything?

Nice to meet you in-game SirAaron :P
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: majikero on September 15, 2013, 03:38:15 pm
Just be careful not to delete the permanent horse and you should be fine.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: itisnotlogical on September 15, 2013, 07:53:06 pm
So I have both the horse and the eagle now, and they're both confusing me.

1. Is there no such thing as mounted combat? The log says that the animal has started attacking, but it ironically seems impossible to use a lance from atop a large animal.

2. Where can I fly my eagle? As far as I've seen, the answer is "Nowhere in immediate range".
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Girlinhat on September 15, 2013, 09:17:42 pm
Mounted combat works on a few pets, notably elves can use bows from the backs of non-flying mounts (even though an Eagle can walk, you can't bow from it) and a select few allow melee from mount-back.

Flying is permitted in Iria and most of Uladh - when the game was first launched flying didn't exist, and it was only the 'more recent' areas that were zoned for flight.  Notably, this is NOT Tir Chonail, Dugald Isle, Dunbarton, Gairech Hills, Emain Macha, and Osna Sail - other areas such as Sliab Cuillin, Taillteann, Corrib Valley, and ALL of Iria are fine.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 15, 2013, 11:59:43 pm
Yeah the only lance skill you an use on mounts is lance charge, no race limitation. It increases the area of effect (widens it considerably), and obviously lets you gain distance to do it again much easier.

I dunno about any of the new fangled mounts that let you combat normally.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Seriyu on September 17, 2013, 06:26:53 pm
Those patch notes are a doozy (http://mabinogi.nexon.net/News/Announcements/1/00H9d)

Major bug fixes? The Enlightenment? SCHOOL UNIFORMS?!?!? no

Seriously interested in the first two though.

EDIT: Oh also an expanded and improved dunbarton, updated maps, man what is happening I haven't heard anything about this
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 17, 2013, 06:36:16 pm
Just so you know, the Dunbarton patch is under Project Dream in the wiki.

Edit. According to the wiki, there's an even worse version of Peaca called Abyss. Exploration cap will also be increased to 50. I'm not sure when they'll add those.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 17, 2013, 07:07:49 pm
Man, no fair, they keep editing it. There wasn't "Updated maps" on there earlier, and the school uniforms thing is off now.
:P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Kaitol on September 18, 2013, 01:30:45 pm
Wait. Are all of my characters under 300 going to reget beginner titles and daily rebirths?! Or is that only for new characters?

If so my drive to play might be partially restored. Now if only they'd done it before the double ap weekends..
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 18, 2013, 01:50:31 pm
Blah, the Roll Call event will reward a black flamemare if you log in for 30 days out of 35. There goes my hope to take some time off Mabi for a while.

Enlightenment involves a magic and alchemy revamp. I'm not sure if it's The revamp I was waiting for, but it would be worth checking for that too. It also adds the armors and shield masteries, so there,s something to put some AP into.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 18, 2013, 03:00:44 pm
Nothing on the notes about walking-casting or insta-casting or anything.  Alchemy crystals can done though.  Time for Laur to start making heavy armor and getting into the mastery.  Full Metal Mage incoming!
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: HailFire on September 18, 2013, 03:37:57 pm
The patch looks awesome! People having the ability to tank, whod'a thunk?  :P

Unfortunately, I'm on the quickly-growing "I can't log in because I play Mab on XP and the client crashes while loading the Pleione engine since the patch" train.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 18, 2013, 04:11:09 pm
Elves still cannot wear heavy armor...

Also the armor and shield masteries are EASY to rank.  Just bring AP, and stand in front of foxes until you get to like r3 - then you'll need a few ranged attacks to hit 100.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 18, 2013, 05:53:57 pm
Indeed, the masteries are very easy to rank. I already got both heavy armor and shield at rank 1 on Donryu. They are also really good in terms of benefits.

The removal of alchemy crystals also make ranking those skills much easier. If anyone have some leftovers of the old crystals, make sure to exchange them to Eabha in Tail for gold. I haven't played with Kyu much, and not much more in the last few months, so I can't really say anything about alchemy skills revamp so far.


On the topic of the current event, you get increasing rewards the more often you log in. The event lasts 35 days and, for the best reward (black flamemare pet), you need to log in 30 days out of those. Other rewards include AP (10 for 9 logins, 30 for 18 logins and 100 for 27 logins), perfect skill reset capsule (12 logins), skill training seal (15 logins, that item increase training of any skill by 50. Half a rank for free!) and hammer of proficiency (24 logins, gives 100% proficiency instantly). Note that you don't have anything to do, you are not required to stay 30 minutes or whatever. Log in, log out and get some rewards.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Kaitol on September 18, 2013, 06:03:36 pm
On the topic of Heavy Armor Mastery, if anyone has some heavy armor usable by giants just sitting around, Kraendel could use it. The adventurers crux armor they give you counts as light, and I'd really like to get started on Heavy Armor and Shield mastery. The entire idea I built Kraendel around was the tankiest tank that ever did tank so the patch sorta helps that. (although I'm probably going to do terrible against magic. But that's why god invented javelins.)

(Do you need heavy armor in every slot or just the body slot?)
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 18, 2013, 06:05:21 pm
Heavy Armor is specifically the body slot.  The hands, feet, and helmet are just racially restricted, nothing fancy.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 18, 2013, 06:21:46 pm
For the next 35 days, if you log-in for 30 days you get 140 AP, 25 pons, and a black flame mare.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Seriyu on September 18, 2013, 07:11:12 pm
The patch looks awesome! People having the ability to tank, whod'a thunk?  :P

Unfortunately, I'm on the quickly-growing "I can't log in because I play Mab on XP and the client crashes while loading the Pleione engine since the patch" train.

You probably have, but have you tried running it with admin rights? You can also turn off UAC while it's starting. (does XP have UAC? It's been so long. Maybe not.)

On the topic of Heavy Armor Mastery, if anyone has some heavy armor usable by giants just sitting around, Kraendel could use it. The adventurers crux armor they give you counts as light, and I'd really like to get started on Heavy Armor and Shield mastery. The entire idea I built Kraendel around was the tankiest tank that ever did tank so the patch sorta helps that. (although I'm probably going to do terrible against magic. But that's why god invented javelins.)

(Do you need heavy armor in every slot or just the body slot?)

Unfortunately heavy armor that giants can use is both hard to find, make, and buy. With that said there is a suit you can buy from edern which is a pretty penny. Upsizing armor must cost quite the fortune.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 18, 2013, 07:20:08 pm
Any of you wizards out there know if Magic Weapon Mastery is in yet? I guess not since Merlin and the rest aren't in yet.

But yeah armor/shield masteries? Get them all. They're like 79 AP for all 3, with amazing benefits. Extra protection and defense never hurt.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 18, 2013, 07:26:51 pm
Magic weapon mastery isn't in - my wands didn't reveal any new skills.

For giants: I'm willing to try smithing, I'm rA which allows crafting all types of equipment, albeit somewhat poorly.  So we can sink a lot of resources into crafting and eventually get you an armor!
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 18, 2013, 07:38:24 pm
What they haven't mentioned is the new Saga Bonus thing, which gives extra gold and exp for finishing the chosen episodes of the day (pretty much a daily). It also boosts your chances of getting a rare item from the end box, supposedly.

This gives some incentive to not spam episode 7 all the time. :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 18, 2013, 07:43:35 pm
Relevant stuff to me:

Mana shield is nerfed.
5 int = 1 magic attack instead of the old 20=1
Staves and fusion bolt.

Relevant to Girlinhat:

Dex provides pierce.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 18, 2013, 07:45:43 pm
Mana Shield was nerfed!??
NUUUUU, I COULD BARELY USE IT EFFECTIVELY BEFORE.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 18, 2013, 07:54:39 pm
It removes your defense and protection from the damage calculation of mana shield. It's hardly noticeable when I'm running aroud with at least 5 defense bit it's still there.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Singularity125 on September 18, 2013, 08:01:26 pm
Huh, and I was about to get Mana Shield, too... eh. Wonder if it's still worth it? Of course I'm sure it's still better than NOT having it...

I was planning to take a break from Mabi too, but AP/a Flamemare for minimal effort per day is too good to pass up. That is, if I can remember to log in every day, which is doubtful. But I'll try. :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 18, 2013, 08:02:36 pm
I want to log in every day for the next month.
BUT I JUST DON'T FEEL LIKE IT, BLAKRGJAGARG.
This is a new kind of lazy for me.
"Free stuff for minimal effort!"
"EFFORT?!?!"
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Skyrunner on September 18, 2013, 08:16:37 pm
I hate Nexon.

See, I played a different game (League) that most likely has servers in the same place as Mabinogi, which is West Coast/California. I can connect directly to their servers, and get an outstanding ping of only 190~225. That's 0.2 seconds, more than enough to play Mabinogi, too. But I can't connect directly to Mabinogi's servers because they have a stupid policy where they attempt to force Korean IPs to play on Korean servers. This causes exceptional lag and drives me away from playing.

You would think that as long as I play Mabi they won't care where I pay. >_> As a result they lost a customer. Eh.

The dex-gives-pierce sounds awesome. Maybe we can see the revival of archery soon :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 18, 2013, 08:18:45 pm
You can minimize the effort even further. Log in a few minutes before it resets, get credit for logging in, wait a few minutes and change channel or relog if needed and get credit for another day. Repeat every 47.5 or so hours. I'm not sure if this resets at midnight server time or at some other arbitrary time during the day.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 18, 2013, 08:45:36 pm
It's 9AM Central (-9:00) that the server recognizes the day change.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 18, 2013, 08:53:11 pm
I hate Nexon.
Don't we all? :P
Huh, and I was about to get Mana Shield, too... eh. Wonder if it's still worth it? Of course I'm sure it's still better than NOT having it...
It's not bad by any means. If it'll let you survive 2 Peaca hits, for example, instead of 1, it's worth getting. And there's not much else you'll be doing with the MP unless you're magical.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Seriyu on September 18, 2013, 08:54:35 pm
I hate Nexon.

See, I played a different game (League) that most likely has servers in the same place as Mabinogi, which is West Coast/California. I can connect directly to their servers, and get an outstanding ping of only 190~225. That's 0.2 seconds, more than enough to play Mabinogi, too. But I can't connect directly to Mabinogi's servers because they have a stupid policy where they attempt to force Korean IPs to play on Korean servers. This causes exceptional lag and drives me away from playing.

You would think that as long as I play Mabi they won't care where I pay. >_> As a result they lost a customer. Eh.

The dex-gives-pierce sounds awesome. Maybe we can see the revival of archery soon :P

Yeah, nexon has some.... terrible server policies. The "servers by region" thing should've gone the way of the dodo a long time ago.

Huh, and I was about to get Mana Shield, too... eh. Wonder if it's still worth it? Of course I'm sure it's still better than NOT having it...

I was planning to take a break from Mabi too, but AP/a Flamemare for minimal effort per day is too good to pass up. That is, if I can remember to log in every day, which is doubtful. But I'll try. :P

No matter how much mana shield has been nerfed it will always be worth it.

Always. :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 18, 2013, 09:16:57 pm
Alchemy seems to be an odd skill set. It needs high amounts of HP/SP/MP for high damage. They also removed specific skill crystals so it's more accessible now.

I'm contemplating on how much damage will water cannon do with my 600 MP.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Skyrunner on September 18, 2013, 09:21:55 pm
I didn't know alchemy skills scaled off mp.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 18, 2013, 09:25:57 pm
It's a new thing.

From what little I've played with Kyu, the difference is noticeable, but nowhere near worth starting alchemy if you haven't already. Not for the damage skills anyway. Barrier spikes, rain casting, frozen blast, sand burst and life drain could all be worth it (and shock if you can get the damn pages...)
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 18, 2013, 09:49:48 pm
Shock is in fact awesome, as anyone who's played an alchemist in those zombie events can tell you (not me). It's too bad the pages are such a pain in the ass.

Wonder if it'd be worth rebirthing into a Vate when that comes out to avoid getting the pages altogether.... Probably not.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 19, 2013, 04:57:50 am
How to word this...
Are the Bard skills... Viable? I guess is what I'm trying to say.
From what I've seen, it's mostly just support abilities,
But is it possible to get away with using Bard skills without investing in other skills for solo play?
EDIT: And also, what stats do bard abilities scale with, if any?
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Skyrunner on September 19, 2013, 05:40:51 am
No.

Trust me. When I started Mabinogi on the NA servers, Bard was recently released and all hyped. I got swindled and tried it and ended up concluding it's better if I went in and did smash and other melee instead of buffing.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 19, 2013, 07:32:01 am
Bardic skills are great if you're not in the same league as the other party members - too noob to do damage, or too old and don't want to showboat - as it provides very decent buffs very easily.  It's fantastic to go along with your main skillset - a mage with Enduring Melody will be doing better than without.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 19, 2013, 08:02:49 am
The best bard skills are Enduring Melody which increases recovery and defense I think. What you really want from it is the MP recovery increase if you don't have MP pots.

Harvest song is nice if your doing life skills. That reminds me, I should get that one.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 19, 2013, 08:08:42 am
Harvest Song and Raincasting are godsends for anyone who enjoys crafting - raincasting doubly so since it was made easier.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 19, 2013, 04:18:15 pm
I officially love the Bard talent.
Just murdered the fuck out of a wolf with a flute.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 19, 2013, 06:30:32 pm
Remember, if you have the old alchemy crystals (cloud, life drain, etc) you can trade them in to Eabha for precious cash. It's apparently a lot; one guy made nearly 4 mil off just crystals.



(i'm a dumbass for selling them beforehand)
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 19, 2013, 08:14:35 pm
Common crystals are 500 (barrier spikes, lesser golems) while decent crystals are 1,000 (life drain, blizzard).  I pawned off what I'd picked up from all the shadow missions, ended up making ~80k.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 19, 2013, 08:22:11 pm
I guess for alchemists who has thousands of those, it really adds up.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 19, 2013, 08:24:02 pm
It's one reason I always collected them.  I had an alchemy crystal bag, might as well stockpile EVERYTHING.  It certainly helped!  I've also got a TON of intermediate magic crystals.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Skyrunner on September 19, 2013, 08:29:56 pm
Bardic skills are great if you're not in the same league as the other party members - too noob to do damage, or too old and don't want to showboat - as it provides very decent buffs very easily.  It's fantastic to go along with your main skillset - a mage with Enduring Melody will be doing better than without.
I feel that doing a smash, counterattack, then playing dead is better than barding. You soak up aggro for a short while and deal damage. If you're smart you can keep doing delay tactics.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 19, 2013, 08:48:03 pm
A good bard should actually try and use Lullaby or Enthralling Performance.  Lullaby freezes enemies and causes the next attack to deal more damage, and Enthralling causes them to follow you, then aggro.

Of course for pure aggro, fireball is pretty decent as well.  Every enemy hit will aggro.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 19, 2013, 09:00:18 pm
Is there any point to the gun repair kit? 92% is too much risk to fix your gun with especially since most upgrades take durability.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 20, 2013, 07:37:26 am
VERY IMPORTANT!
If you talked to Joe about the roll-call event, talk to him AGAIN to actually get your book and start accruing days!
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Kaitol on September 20, 2013, 11:25:18 am
Yeah. Just figured that out yesterday.... good thing you get a few days leeway.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: krisslanza on September 21, 2013, 09:38:03 am
Man, those Enlightenment patch notes seem pretty sweet.
And of course a rollcall event! Hrmm, seems you have 5 days of leeway, and I only missed 3... still, going to cut it pretty close if I try. Can you only get the rollcall on one character, I guess?
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 21, 2013, 09:40:51 am
One character per account, I think.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 21, 2013, 06:27:18 pm
Yeah, the NPC makes you choose a character to receive all the rewards on before you can start receiving any rewards.

And on a completely unrelated note...
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 21, 2013, 06:48:54 pm
Eh, nice find there.

I did two EP today, one on Don and one on Sei. Got not demonic weapon, but I got 2 transformation medals: black dragon knight and young Tarlach. Good enough for me. The daily EP is kinda worth doing. You get an extra 100k experience and 30k gold (more if you sell the gold bag it comes with) and 25 AP coupons instead of the usual 12.


Something that's worth mentioning if any elf out there want to do those saga EPs. During the last battle of EP 9, do NOT kill the black dragon knight while riding. The mission is bugged and doesn't pick up the fact you killed him if you do so while riding (not just an elf thing, but elves most likely will want to ride around and shoot). I learned it the hard way after restarting the mission 3 times... it's already a pain to do once too.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 21, 2013, 07:29:56 pm
I think episode 9 is bugged for me. The mission where you follow the wagons, well the wagons won't move.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 21, 2013, 07:33:11 pm
That's probably the usual bug you find in any mission every now and then. NPCs and/or monsters just refuse to move. The same happened to me in EP3 in the stealth mission (restart) and in the NPC escort out of Hillwen (waste half an hour, then restart).

Try restarting it. It can sometimes takes a few attempts before getting them to move.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 21, 2013, 07:34:12 pm
Ok, un-equipping my weapons seems to fix it.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 22, 2013, 02:44:02 pm
I did another run of daily saga EP and ZOMG! Demonic sword got and... that battle pegasus? Got another! So it isn't limited to 1 per account.


Edit: Also did a run with Kyu. I must say the changes to alchemy are much more noticeable than I first thought. Especially sand burst which is much more useful now. Blinding the black dragon knight's illusion made fighting him much easier.

On a related note, concerning the change to Chain Cylinder, I know some people (aka Seriyu) were worried about this change. I got to say I rather like how it works now. It's still a toggle on/off skill, but always gives maximum charges for your CC rank and activate every 10-15 seconds depending on your CC rank. Unless you are spamming alchemy skills, that usually mean you get a lot more CC activation. The cooldown also starts right after you load a CC skill, not after using the charges, so loading ahead of time is a good idea.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 22, 2013, 05:53:11 pm
I've been doing the quests where you need to kill the Black Panther, and the entire chain seems to have buggy NPCs that don't move or really do anything at all.
It was nice rolling through the quests, until I got to the hell hounds, D:
They didn't need to move to shoot fire at me.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 25, 2013, 04:52:18 am
"Arise!"
I picked up a pair of knuckles yesterday, and I have only one question.
Does it get better once you actually have the fighter skills? Because with Windmill being useless for counterattacking with knuckles, I need something more than Counterattack to convince me to keep using these.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Sonlirain on September 25, 2013, 06:53:39 am
Yeah knuckles are made for fighter skills not warrior skills.
From what i know windmill is nearly useless with knuckles for anything that's not checking chests for mimics.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 25, 2013, 02:44:29 pm
Bah, it's been 2 RL days and I still haven't gotten the Charging Strike quest.
I have knuckle mastery up to rank E dammit, and I only need the skill trained to F to get the quest.
Do you need to be in Iria or something?
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 25, 2013, 03:09:43 pm
Fighter skills are learned through a chain of G16 side quests starting with "Horrifying" Herbert. If you don't have this quest, try talking to Meru the merchant in Emain. I don't remember if you need to do so before getting the quest or not. The unlearned skill tab is rather misleading for those as there is no "Learn Charging strike" quest.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 25, 2013, 03:12:53 pm
Ahhh, so I've had the quest this whole time.
Thanks
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 25, 2013, 03:13:42 pm
You get fighter skills after "Fighter for a New Century" quest. You start with Horrifying Herbert quest.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 25, 2013, 03:42:17 pm
My god, half way into the quest chain, and I'm already being used for Trivial tasks.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: krisslanza on September 25, 2013, 05:26:12 pm
My god, half way into the quest chain, and I'm already being used for Trivial tasks.

If it's any consolation once you finish it, you get EVERY Fighter skill at once.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 25, 2013, 08:17:32 pm
Well, now that I've charred utterly destroyed the 20,000 gold fish, I am onto the next part of the quest.
Yay for waiting for moon gates.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: krisslanza on September 25, 2013, 08:22:12 pm
Well, now that I've charred utterly destroyed the 20,000 gold fish, I am onto the next part of the quest.
Yay for waiting for moon gates.

Look at it this way:
At least Moon Gates work like Mana Tunnels now, instead of them only going to a set location every night, which then changed every night...
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 25, 2013, 08:59:23 pm
The old rotary moon gates was a good idea when moon gates were added.  When the map got larger, not so much...
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: krisslanza on September 25, 2013, 09:02:26 pm
The old rotary moon gates was a good idea when moon gates were added.  When the map got larger, not so much...

It did kind of make G2 a pain in the butt with Ceo Island, without some advanced preparation.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 25, 2013, 09:43:12 pm
I...
Wow.
I did not see the ending of that quest line coming.
And now I'm going to get depressed because I grew kind of attached to those NPCs and I'll never see them again now.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 25, 2013, 09:46:22 pm
The one you helped shows up in Tir I think. The bank or the healer's.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: krisslanza on September 25, 2013, 10:45:37 pm
The one you helped shows up in Tir I think. The bank or the healer's.

I think it depends on which one you got. I know Shena shows up around the Bank at Tir, yes.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 26, 2013, 08:06:05 am
Wow, Kelpie is horrifically weak in the G8 sidequest you have to RP as him in.
Like, damn, I've died three times to emerald beetles now.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 26, 2013, 08:20:34 am
Wow, Kelpie is horrifically weak in the G8 sidequest you have to RP as him in.
Like, damn, I've died three times to emerald beetles now.
It appears a valid tactic is to level up.  Use the sketch paper on the desert ghosts to gain exp, and spend your AP to rank some basic combat skills.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 26, 2013, 08:37:46 am
I wish I had thought of that.
Meh, I managed to get through the second floor without anymore deaths after that, so I'm content now.
This thread is pretty much where I come now to complain about everything that annoys me, :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Seriyu on September 27, 2013, 04:46:17 am
Don't worry, that's basically what it's for! And yeah, fighter questline is the worst questline. It is almost entirely fetch quest.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 27, 2013, 07:22:40 am
I can't say I didn't enjoy the story, though.
Yay, drama!
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 27, 2013, 04:32:45 pm
Today's daily EPs are 9 and 10, so I proceeded to finish 10 with Kyu. I now got my third battle pegasus. I must say I'm rather happy about the random colors too. My second one is all white, including armor, while the second is white with black mane and armor. They all look great 8) Anyway, I'll have to spend some time leveling them in the next few weeks. The first one I got after the initial release of EP10 is now level 50, the second is already level 31 and the third is still at level 1.

On another note, I got a demonic oculus lance from that last EP. So if anyone seriously consider training lance skills and reaching master talent, let me know. I'll save it for you, if you are interested.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 27, 2013, 04:39:03 pm
I can't figure out a weapon to keep in my secondary slot to go along with my knuckles.
I have a Flute to use Bard Skills with, but I've gotten lazy, and don't bother using it anymore,
but at the same time, Enduring Melody has come in handy more than once,
And I probably won't use any other weapon, given how much damage I do with knuckles.
Yeah this post was useless, :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 27, 2013, 04:53:10 pm
Knuckles are good, but they also have their shortcoming, so you might want to get a secondary weapon that covers those. A simple one-handed weapon with a shield could really be useful in some situation where knuckles fall short; higher defense, better windmill, ability to charge. Otherwise, flute works too, but I would suggest getting some ranks in lullaby to give you an edge in multi aggro situations.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 27, 2013, 05:06:50 pm
I'd go sword'n'board for your secondary, or bow.  The one is defensive, the other is more versatile.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Seriyu on September 27, 2013, 05:08:51 pm
I would also third sword n board. It's a great way to turtle up in a hurry, and things can go wrong fast with knuckles.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 27, 2013, 05:12:44 pm
Chaincast firebolt is best kill everything now weapon. Accept no substitute.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 27, 2013, 05:29:03 pm
Of course, they're around 100k to get and upgrade a fire wand, as well as needing decent amounts of AP and MP, and cost even more to repair.


But Aco's right, CCFB will only get more powerful with the 150% bolt boost with r1 Magic Weapon Mastery.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 27, 2013, 07:07:44 pm
Thanks for all the suggestions, :D
I've been considering Sword and Board, but I've been holding off, given that shields are kind of expensive.
I was thinking Bows would be a nice secondary, but I plan on using Heavy Armor, so the hit to Dexterity would make that less worth while.
Ah well, I'll probably try out everything at least once eventually.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 27, 2013, 07:16:39 pm
We can produce shields.  Send a note to 'Laur' and we'll see what we can't produce for you!
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 27, 2013, 08:36:36 pm
Spoiler (click to show/hide)
Yup, I went and got it. It has lower crit than what I would have liked but it has 23 dura.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Seriyu on September 27, 2013, 09:14:32 pm
Thanks for all the suggestions, :D
I've been considering Sword and Board, but I've been holding off, given that shields are kind of expensive.
I was thinking Bows would be a nice secondary, but I plan on using Heavy Armor, so the hit to Dexterity would make that less worth while.
Ah well, I'll probably try out everything at least once eventually.

As a note, A round shield is a nice economy shield! Fairly cheap, few hundred to repair, and most of the defense and prot will come from your defense skill anyway. I believe it won't get quite as many boosts from shield mastery, since it's a "small shield" though. Should still be perfectly respectable.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 27, 2013, 11:55:08 pm
Sometimes people will sell kite shields they found in shadow missions for cheap, around 10k versus NPCs' 60k. So you can also look out for those.
Title: Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
Post by: Ibid Straydrink on September 28, 2013, 01:20:11 am
Hello friends, everyone's favorite Dirsister dropping in with a contribution: half-assed artworks. \o/ Hoorah!

I do know everyone's bro Ibid is Ibsis now, but at the time I could not remember for the life of me what she was wearing, so have ~*old-school Ibid*~ standing sassily against the stars and looking into the light of the future!! or something.


How AWESOME, Bel! I am truly impressed, and honored.  :'(

Did I every tell you how much more I like you than Dir? It's quite a lot. Enough, in fact, that the next time I log in I will have to show my gratitude in some way that makes him totally jealous. <3


Also, folks, how is the guild doing? :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Seriyu on September 28, 2013, 01:48:03 am
A renewal or leadership shift to laur would be very nice! There's a few people still looking to get into the guild. Otherwise same ole I think. I'm personally on hiatus because warframe is eating all of my time forever.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Ibid Straydrink on September 28, 2013, 01:52:59 am
A renewal or leadership shift to laur would be very nice! There's a few people still looking to get into the guild. Otherwise same ole I think. I'm personally on hiatus because warframe is eating all of my time forever.

Gladly, provided the two of us can get on at the same time and she has premium/VIP/an Elksclub pass.

Oh, I know!














}}}~~~~>>>HEY LAUR, HOW DOES SUNDAY SOUND? WOULD THAT BE GOOD FOR YOU?<<<~~~~{{{
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 28, 2013, 07:16:09 am
It seems the armor I was going to buy makes your hands invisible when you're using Knuckles.
Welp, time to find another armor that doesn't look dumb.
I mean, I won't be able to afford any armor anytime soon anyhow, but still, :P

EDIT: And I had to fight the Small Golem in Fiodh Dungeon.
And I managed to not die horribly.
I was quite tickled, to say the least.
When in doubt, run away and smash the key you have Charging Strike bound to. :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 28, 2013, 11:08:06 am
And now I'm at the part in G1 where you need to go to Another World Tir Chonaill, and quite frankly, I'm afraid, :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Kaitol on September 28, 2013, 11:51:48 am
You should be.

Gargoyles. Gargoyles EVERYWHERE.

ohgodthegargoylessavemenoooooooooooooooo
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on September 28, 2013, 12:22:47 pm
Yeah, gargoyles remain, to this day, some of the most dangerous foes. They have a very good AI, like to fight dirty and hit like trucks.

If you want help for G1, just let me know (Donryu that is).
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Singularity125 on September 28, 2013, 09:50:22 pm
Couple random questions for you guys:

1. Is there still any demand for blacksmithing? I was working on that in the distant past... I'm working on combat skills for now, but could easily go back to smithing after my next rebirth.

2. If there IS demand... can anyone be a tailor for me? I'll pay well. I just hate the tailoring side of things. :P

3. Are the daily shadow missions soloable at a decent level? If I'm logging in for the roll call thingy I may as well attempt them, but I don't know about charging in there head-first and dying horribly.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 28, 2013, 10:15:17 pm
1. We have 2 smiths of decent rank, Donryu and Laur. Of course, more wouldn't hurt, but leading up to the next point...
2. We have no tailors. Don has good weaving ranks but straight-up tailoring? There's nobody but my sister who is inactive at best.
3. Yes. As long as you take it easy. Of course, there are some missions that nobody ever does even on the lowest difficulty: Sulfur Spider (explosions), Defeat the Shadow Wizard (immense number of powerful spawns), Taillteann Defensive Battle (keep NPCs alive? no thanks), Provocation (needs 3, which we can never drum up), and the rest of the castle missions (Ghost of Partholon, The Other Alchemists, Fomor Attack because they're all long).

I mean, you could definitely do them, but it'd be super long and probably not worth your time.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 28, 2013, 10:36:01 pm
1: Play what you want.  Smithing can be fun, so go for it!  It also gives valuable dex and I think str.
2: You're not actually asking for a tailor, you're asking for a weaver - you need string, thread, leather straps, silk...  That'd be Donryu.
3: You can play Shadow Missions on Basic difficulty for the 1.5 AP reward, otherwise just get on Ch1 and do Hard with a random group.  I usually sit at the altar ten minutes before a group of 8 will form, depending on day and time of course.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Seriyu on September 29, 2013, 06:43:49 am
Smithing actually gives Int and Dex. Why int? I DUNNO!

It always struck me as particularly bizzare. But Int certainly isn't a bad stat these days either.

A renewal or leadership shift to laur would be very nice! There's a few people still looking to get into the guild. Otherwise same ole I think. I'm personally on hiatus because warframe is eating all of my time forever.
Gladly, provided the two of us can get on at the same time and she has premium/VIP/an Elksclub pass.

Delightful! I'm sorry if I seem naggy, but there's like... two, maybe three new people? And they've been inactive even out of the guild, soooo it'd be really nice to get them in! Thank you for that again! :D
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Ibid Straydrink on September 29, 2013, 07:01:04 am
1: Play what you want.  Smithing can be fun, so go for it!

She is lying. Crafting is pain. Put all of your AP in combat skills, denounce friendship, and learn to punch things with unparalleled proficiency!

For longevity's sake, though, crafting is a good idea.

Smithing actually gives Int and Dex. Why int? I DUNNO!

It always struck me as particularly bizzare. But Int certainly isn't a bad stat these days either.


A renewal or leadership shift to laur would be very nice! There's a few people still looking to get into the guild. Otherwise same ole I think. I'm personally on hiatus because warframe is eating all of my time forever.
Gladly, provided the two of us can get on at the same time and she has premium/VIP/an Elksclub pass.

Delightful! I'm sorry if I seem naggy, but there's like... two, maybe three new people? And they've been inactive even out of the guild, soooo it'd be really nice to get them in! Thank you for that again! :D

Yeah, I apologize. That's really not ok, being that Mabi has so much to offer, and comrades make the game about tenfold as fulfilling as it is on your lonesome! I'll log on in the afternoon (PST) and idle while I do some homework tomorrow- just message me when you're ready for the transfer, Laur.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 29, 2013, 07:40:39 am
I actually had fun with Smithing when I was doing it.
I decided I would roleplay a Semi-Insane giant blacksmith with one of the two-handed hammers.
I could crit for almost 800 before my cumulative level was 50, :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Kaitol on September 29, 2013, 10:54:53 am
I actually have a tailor. I just haven't been playing them much lately so they're not super high rank. They do have rank 1 production mastery though.

For being a mostly player-run economy its not very nice to low-level crafters. All the stuff I can make without tons of resources is sold by NPC's dirt cheap, so its not even worth the time to try and sell the stuff I make to players. So I sink in a huge amount of time to make like... 3 things I could maybe sell for 1000 gold. Buh. Sort of sapped my will to play a pure crafter.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Seriyu on September 29, 2013, 04:46:47 pm
The ugly truth about crafting is that most of the good stuff also comes out of gacha so most crafters are fairly useless, I believe the weapons even come out at an S+ grade that blacksmiths can't make.

However! Gacha's, being random, tend to not spit out the really good stuff, so it's entirely possible to make some money as, again, a high level crafter with very nice recipes from dungeon drops and such. If you think you're gonna make bank on selling amped up gladiuses to anyone besides new people that desperately need a weapon for cheap then you maaay be out of luck. Of course that big change just swung by, so high balance weapons may also be in more high demand, and that may change the market as well, as I believe a lot of "non craftable" weapons tend to have fairly low balance.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 29, 2013, 08:29:00 pm
Been trying to rank light armor and shield mastery but honestly, I don't see a difference except in the shield. Is it really worth it to lose my 10% mp reduction for about 20 defense?
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 29, 2013, 09:16:23 pm
Defense is a flat reduction.  20 defense reduces every attack by 20 points.

It's also permanent.  Those spell tomes are going to wear out eventually~
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 29, 2013, 09:18:55 pm
That 10% mp reduction is from my magic school uniform set which is clothes. It also counts as a 10% damage reduction to mana shield.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 29, 2013, 09:33:45 pm
Depends on if you get hit, which primarily depends on how many people are in the party.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: teoleo on September 30, 2013, 10:48:40 am
i tried to install it but the download don't start..... ?!?!?
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 30, 2013, 10:51:05 am
If you're in US, Mabi is available via Steam.

Also, if anyone has Thunder pg.4 laying around, please mail it to Laur.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 30, 2013, 09:18:55 pm
Magic crafting is rank 8 now. Whoop whoop!  8)

Also found out you can clear out part of b3 in Hillwen to mine that huge crystal. I'll test it when I need hillwen.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on September 30, 2013, 09:21:55 pm
I have sunk into the 'I am doing nothing more than logging in once a day with my two accounts' phase.
And it's not likely to get any better soon, :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Malt_Hitman on September 30, 2013, 09:43:58 pm
I started up the game and created a character tonight.  I’m hoping to get though all of the basic stuff in a few days and had a few questions for the vets.

1. Does a new character have any hope of interacting with more advanced characters?  With crafting being a pain or crafters being fairly useless is this a game where a new player can provide some benefit to higher level characters or does a new character have to grind for six months before being of any use?

2. Is there any use in trying to play a healer/support caster?  I like playing combat classes but I’ve also found that a dedicated healer seems to get accepted faster in a random group due to rarity.  Bard appears to be the support class and I’ve seen a Party Healing spell on the wiki.

3. I’ve seen people on the official forms knocking the game’s freemium aspect and saying that it went pay-to-win.  Is there any truth to that?

4.  Are there any spots or positions still open in the group?  I couldn’t promise much play time with a full-time job but I have a few hours each weeknight and some extra on the weekends.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Seriyu on September 30, 2013, 09:56:05 pm
1. Anyone can provide help. Anyone. Due to how the combat works, even at a low level, you can stall a monster long enough for a bigger guy to swing in and kill it. And if you weren't around to stall that monster? Entirely possible it could have aggroed onto a guy while he's dealing with a seperate monster, thus initiating a multi aggro situation and turning the entire thing into an enormous clusterfuck. More people is more better, period. Don't worry about dying, although obviously try to prevent it, because if you're alive you're not distracting a monster.

2. Healing and support are more auxilary. If you wanted to you could easily play a combat class with a secondary focus on healing or support, but you should primarily be focusing on combat, due to how the combat works. A monster won't lay off of you just because you're support and fighting more then one monster at once is a risky prospect at best, even for experienced players.

3. There's some truth to it. There are things called reforge tools, and some of them are cash only, and they provide pretty huge usability boosts to reforging in general. With that said, reforges are by and large min-maxing sort've things. I wouldn't call it pay2win, I'd call it "pay2better". You can still easily match a person with said reforges in terms of staying alive and killing things, he'll just have more damage/survivability (the combat revolves around not getting hit, so that isn't as big a deal as you'd think). There aren't any cases of someone plonking a reforge down and SUDDENLY HE'S A TINY GOD AND SOLOS END GAME CONTENT or anything. No matter how you slice it you are working to get to the point where you can clear things.

4. The group is fairly loose, and mostly there to provide background chatter and help if you need it. It's currently in a lull, so yeah, don't be afraid to interact with randoms. Generally pretty well behaved, although it's a F2P game so it can be very hit or miss. Don't worry about "party composition" too much, it's basically all about the combat, support roles just make combat less risky, and healing basically everyone can do to some degree. Not that there's not any benefit to having high rank healing and support skills, of course. It's not like say, WoW where doing a high end dungeon requires this and this and this and this and that.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 30, 2013, 10:05:18 pm
Magic crafting is rank 8 now. Whoop whoop!  8)

Also found out you can clear out part of b3 in Hillwen to mine that huge crystal. I'll test it when I need hillwen.
r7. My level, get on it. 8)
But yeah that hillwen tip's useful. I'll help since I'll need it too. :P
I have sunk into the 'I am doing nothing more than logging in once a day with my two accounts' phase.
And it's not likely to get any better soon, :P
Welcome. There is no escape. Hehehahahaha no just kidding it's fine we'll be back in a couple months anyway
I started up the game and created a character tonight.  I’m hoping to get though all of the basic stuff in a few days and had a few questions for the vets.
I drafted Seriyu to help answer, but I'll type up my own stuff here too.
1. In addition to aggro notes provided above (very important not to have to fight 2+ guys at once), you can also help revive downed players if they make mistakes, and also learn from the big men in action. There are some very helpful fighting tips that the ingame tutorials don't tell you about.

2. I would not recommend focusing purely on supporting moves. In my experience most randoms are willing to take anyone aboard despite skill setup. And combat is more useful in my opinion, especially considering our activity (play actively for a couple months, go dormant for another couple months) you'll have to solo at least a few things.

3. Yeah, reforges are the bulk of the P2W complaints. They do provide a big edge to those willing to shell out for the perfect reforge but this costs a lot of money and time and really isn't worth it to most of us. We mostly just ignore them and we're doing fine. Pets, rebirths, and gachas make advancement a bit easier but aren't 100% needed as you can get free ones or get other equally good (if not as cool looking) stuff outside of gachas.

4. There is always room. However unfortunately it's currently both inactive and closed as we're in the process of transferring leadership (I think). When it reopens you're more than welcome to come in, and actually encouraged since it'll make doing stuff with you a lot easier.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 30, 2013, 10:07:42 pm
1: New characters can always help, particularly Elves can use "hide" and hang out in a dungeon, in case a 'good player' gets killed they can become visible to revive them.  Buffs also reach through walls, magnum and windmill are ALWAYS valuable, and just having another body to accept a dungeon end-chest can increase the rewards.

2: Healer not so much, but caster yes with some effort.  I'm just reaching the point where I can play a dedicated mage, mainly with the aid of the Hermit's Staff.  You just have to realize that to get good at being a mage, you need fusion bolt Fire + Ice, and preferably mana reduction of some kind.  Elemental Masteries can provide up to 20% reduction costing just MP, and providing decent INT, as well as improved damage, hermit staves can be upgraded for MP reduction, and equipment combinations can help as well.  You can get a total of ~50% MP reduction if you play it smart.  Your main goal will be to throw fireball or thunder as soon as a room of enemy's spawn, or to spam fire+ice everywhere.

3: Nah, don't worry about the freemium.  The big 'pay to win' is the Gachapons - you buy a lottery item and get something at random, always valuable.  They can be used as-is, or sold at a profit.  However with few exceptions, these are cosmetic.  You can find a better weapon or armor using game-cash easily.

4: Always, though currently we cannot recruit anyone.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 30, 2013, 10:11:57 pm
Side questions of my own: do hermit staves (staves in general I guess) allow you to fuse bolts? Where'd you get yours (probably off the house board for like 300k magic craft is a dying art sob sob)?
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 30, 2013, 10:17:51 pm
1. You can contribute to a high level group if you have revive feathers, a healing wand and bandages. Hell even having windmill and knock things away from mages and archers is useful. Some groups want "pro" people only but some are pretty chill and let low levels tag along. I'm not really sure, it's been a while and I took the most painful way to start, being a mage.

2. Again, support is basically staying back with revive feathers, a healing wand and bandages. The dedicated healer is basically someone who stays out of the fight and revives people and no one wants that role when they can dish out massive damage.

3. They're just pissed off that things in gatcha makes crafting obsolete. Keep in mind that getting what you want from Gatcha is essentially gambling.

4. We don't really have any need for people to play in a specific way. Just play the way you want and we'll work around it with superior firepower and lots of potions.

And yes, hermit staves can fuse bolts. No wait, ALL staves can fuse now.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on September 30, 2013, 10:34:27 pm
Got mine for 150k in Ch1 Bazaar, it's only +2% damage though (max is +8%).  It for certain can fuse bolts, I don't think other staves can.

And you might be saying "Oh 6% damage difference, hogwash" but let me crunch some numbers!
The full equation for magic damage is:
Code: [Select]
{ [ ( spell_damage * full_charge_multiplier ) + wand_bonus ] * charge_multiplier + ( damage_enchants * spell_constant ) } * ( 1 + magic_attack/100 + elemental_mastery_bonus + bolt_mastery_bonus + staff_elemental_level_bonus + hebona_set_bonus + rosemary_glove_bonus ) * ( 1 + normal_upgrade_bonus + title_bonus ) * ( 1 + special_upgrade_bonus ) * 1.1 * thunder_multiplierOr, if we strip away the irrelevant info...
Code: [Select]
spell_damage * ( 1 + magic_attack/100 + elemental_mastery_bonus ) * ( 1 + normal_upgrade_bonus ) * ( 1 + special_upgrade_bonus ) * 1.1Punching in numbers:
r1 Fireball lists 2,400 damage.  My magic_attack is about 75 (non-trans).  Mastery is at r5 for +11%.  The normal_upgrade_bonus is our variable, from 2% to 8%.  The special_upgrade_bonus is currently 0% because it's not blue/red, but it could be 84% at max - even at one blue up it'd be 12%.
so:
Code: [Select]
1 blue up:
2,400 * (1 + 75/100 + .11) * (1 + .02) * (1 + .12) * 1.1
Max blue up:
2,400 * (1 + 75/100 + .11) * (1 + .02) * (1 + .84) * 1.1
The results here are 5,609.64096 and 9,215.83872.
At 8% staff damage...
5,939.61984 and 9,757.94688
A difference of about 300 damage at r1 Blue, and 500 damage at r6 Blue.  That's NOT including the actual staff's upgrades, which net it +18% damage, future levels of Fire Mastery, or the more Magic Attack I'd get as I progress.

ALSO a note to all the people who use magic.  After consulting the math, it appears that (more or less) every 5 INT gives you +1% damage.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 30, 2013, 10:50:11 pm
Nope. ALL staves can fuse now.

(http://cloud-2.steampowered.com/ugc/1100293184482685619/E1CDA58589B883F3EE86916A547CA75E997491AC/)

Also got tired of renewing my fashion slot so I'm gonna be a mushroom for a while.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Kaitol on September 30, 2013, 11:02:40 pm
I have a mage and now the updates out I should totally play them... but....... ehhhhhh.

Maybe when I get the flame mare I'll be motivated to play to level it up so its not worthless in combat like all the freebie pets.

Which are worthless because I'm too lazy to play them to level them up.

Laziness is a vicious cycle.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: itisnotlogical on September 30, 2013, 11:30:04 pm
I wish I didn't have so much homework, I want to play ;~; I'm assuming AP doesn't regenerate infinitely while you're offline?

And a question about the pets I got for doing the noob quests: Do they ever expire? That free horse card I got when I first made my character expired, and I don't know if the same thing will happen to my new horse and giant eagle friend.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on September 30, 2013, 11:33:20 pm
They don't expire.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on September 30, 2013, 11:34:50 pm
I wish I didn't have so much homework, I want to play ;~; I'm assuming AP doesn't regenerate infinitely while you're offline?
You get a pretty okay amount for aging up but past 25 it stops. I think, anyway.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Ibid Straydrink on October 01, 2013, 01:31:59 am
Folks are going to have to message me and hope that I am around when they want to do the hand-over. I've spent the past couple of days idling, but didn't notice any activity.

Unfortunately, can't spare the fare for a renewal myself right now.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 01, 2013, 05:45:22 am
Is the daily rebirths for under level 300 only going to be for the event?
I need to know if I need to actually play for the next 2 or 3 weeks.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: alexwazer on October 01, 2013, 06:32:28 am
Is the daily rebirths for under level 300 only going to be for the event?
I need to know if I need to actually play for the next 2 or 3 weeks.

This isn't related to any event, it's a permanent change for new players. Same way it was before for level under 100. That's a really nice change considering how fast you can hit 100 now and how little 100 cumulative level actually is. Nexon has been constantly doing changes to make it easier to get into the game, both for new and free players. That's just the latest such of these changes.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 02, 2013, 04:50:48 am
Awesome, I get to be lazy, :D
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 03, 2013, 03:43:12 pm
Bump because question:
How much are Red and Blue Upgrade stones worth?
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on October 03, 2013, 03:46:34 pm
For sure you can buy red for 150k and blue for 100k.  I've seen people buying for cheaper, closer to 90k and 75k, but I don't know if any of them actually managed to buy any at that price.  I'd stick to 100k for either buying or selling and keep it simple.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 03, 2013, 04:31:28 pm
Awesome, because I nabbed a Blue for 50k and a red dropped from an ancient spider, :D
Also, how do I view my Wine after I've started it aging?
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Kaitol on October 03, 2013, 11:27:31 pm
I thought winemaking was horribly bugged?

Did they fix it?
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Seriyu on October 04, 2013, 12:36:30 am
Folks are going to have to message me and hope that I am around when they want to do the hand-over. I've spent the past couple of days idling, but didn't notice any activity.

Unfortunately, can't spare the fare for a renewal myself right now.

I haven't been on so again, I can't vouch for much, but last I'd heard (admittantly a while back) was that GirlInHat was up to renew for the guild.

Is that still the case GirlInHat? If not, is anyone else willing to pay for at least for a month to get the new folks in? If not we'll manage, we have for a while now, but if we could get people in now it'd be nice. If so, hop on for a bit and try to get it worked out with Ibid. I'd pay but yeah, no money I'm afraid. :P

I am also unsure on wine as I haven't done it in forever. Should be able to check it at any merchant imp in any town.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on October 04, 2013, 12:58:55 am
Wine is horribly broken. On logoff it'll vaporize.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 04, 2013, 05:17:58 am
Woo, half way to the black flame mare.
3 weeks to go!
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 05, 2013, 09:53:04 am
I am thoroughly impressed by some of the deals you can get on channel 1 when it comes to personal shops.
I picked up another blue upgrade stone for 60k and a Trinity Staff for 15k.
I assumed the Trinity Staff was a good deal, considering everything else with a half decent model costs a ton. (I have no plan on using magic anytime soon, so meh).

Questions time!
Does the Gem Upgrade for a weapon take all the gem types listed, or just one?
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on October 05, 2013, 09:55:01 am
All gem upgrades require all the gems.

15k for a Trinity Staff is pretty amazing, actually.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Malt_Hitman on October 05, 2013, 12:58:21 pm
Folks are going to have to message me and hope that I am around when they want to do the hand-over. I've spent the past couple of days idling, but didn't notice any activity.

Unfortunately, can't spare the fare for a renewal myself right now.

I haven't been on so again, I can't vouch for much, but last I'd heard (admittantly a while back) was that GirlInHat was up to renew for the guild.

Is that still the case GirlInHat? If not, is anyone else willing to pay for at least for a month to get the new folks in? If not we'll manage, we have for a while now, but if we could get people in now it'd be nice. If so, hop on for a bit and try to get it worked out with Ibid. I'd pay but yeah, no money I'm afraid. :P

If someone has at least 900 NX on their account I can help with the handover.  I went out this morning and picked up a $10 card which should cover the bulk of the cost for a Premium membership if the cost on the Web Shop is current and for 1 month of service.

I can PM the code to whoever is going to get the hand-off when you’re ready for it.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on October 05, 2013, 09:13:22 pm
Spoiler (click to show/hide)

Demonic Control bar. Finally got a reason to master puppetry. While puppetry has a weakest potential in my 3 main damage talents, it's the most useful overall.

Also, 15k for trinity staff is probably because hermits staff replaced it entirely.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on October 05, 2013, 09:39:41 pm
A hermit's staff can cast all intermediate and advanced magic, however an upgraded Trinity gets the most damage potential - +13% from upgrades (including gem) and +15% from charging, for a total of +28%, while a Hermit's can theoretically obtain +29% and a wand +26%, both of these need maxed crafting stats to do so - if the hermit is crafted with an 8% bonus damage, THEN it's better, but if it's a 7% then the total damage scaling is equal.  Trinity also gets the artisan upgrade mandatory, so it can get a lot of Int added on if you're lucky, and 5 int = 1% damage.

Overall this is moot, because casting all magic without charging is just way too great and Hermit's is the very best.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Ibid Straydrink on October 06, 2013, 07:18:49 pm
Thanks to Malt_Hitman's generous contribution, the guild is up and running. Anyone looking to get in should post a request at the stone in Cobh and here, or message me.

Welcome the new folks tot he guild, people!
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 06, 2013, 07:26:54 pm
Woo, if I remember I'll hop on tomorrow and get my characters into the guild.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 07, 2013, 02:35:00 pm
Alrighty, I threw up my alt's request to join the guild, and about to get on my main and throw that request up.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on October 07, 2013, 03:04:29 pm
Remember to add bay12 to your application or even your forum name.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Kaitol on October 07, 2013, 03:07:43 pm
Computer brokeded. Gots a new one. Redownloading Mabi. Expect join requests from...

Kreandel (Kraendal?)
Morhgana
KLawrence

Possibly more, they'll say they're from Kaitol from bay12.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 07, 2013, 03:21:30 pm
Does anyone else get a glitch where they randomly can't click to move or do anything in combat until they restart the game?
It keeps happening to me at the worst possible times.
Also, tomorrow is my last daily rebirth, D:
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Sonlirain on October 07, 2013, 05:11:36 pm
Had it happen to me on some occasions.
Usually a relog solves the problem.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Ibid Straydrink on October 07, 2013, 05:39:19 pm
Added Valorak, Bikari, and... someone else to the guild!

Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 07, 2013, 06:04:34 pm
Thankies, Ibid, you're awesome.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Kaitol on October 07, 2013, 06:51:13 pm
Bloody steam version only letting you sign in on one Nexon accounnnnt!

Should have just got the regular version from the start.

Blah.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on October 07, 2013, 07:22:40 pm
Anyone got the 50 skill exp medal yet? I used mine on magic crafting.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 07, 2013, 07:27:49 pm
Bloody steam version only letting you sign in on one Nexon accounnnnt!

Should have just got the regular version from the start.

Blah.

All is not lost. You can go into the game files in your steam folder and run the game without steam that way.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on October 07, 2013, 07:33:35 pm
Anyone got the 50 skill exp medal yet? I used mine on magic crafting.
Saving mine for Blacksmithing eventually.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 07, 2013, 07:54:23 pm
I kinda said, "Screw waiting to figure out what these two undiscovered training methods for Rank E Windmill is." and used it there, :P
Yay, wastage.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on October 07, 2013, 08:04:03 pm
Jeeze, rE windmill?  That's... jeeze...  JEEZE!
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Facekillz058 on October 07, 2013, 08:13:42 pm
I don't even use windmill for anything other than Mimics and hordes of weak mobs, I'm a fighter, :P
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: majikero on October 07, 2013, 08:21:48 pm
Anyone got the 50 skill exp medal yet? I used mine on magic crafting.
Saving mine for Blacksmithing eventually.

It lasts for 7 days.
Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: Girlinhat on October 07, 2013, 08:22:57 pm
Anyone got the 50 skill exp medal yet? I used mine on magic crafting.
Saving mine for Blacksmithing eventually.

It lasts for 7 days.
...well damn.  Guess I'll be spamming Carpentry hard trying to get a rank up, then using the token.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Seriyu on October 07, 2013, 09:15:08 pm
Title updated for guild being up and also for Malt_Hitman being an overall rad dude! Ibid even confirmed invites without me being on, bless you all.

If you have submitted an invite and nobody's gotten to it after a day or two, post in the thread and I will hop on and get you in!

Title: Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
Post by: SirAaronIII on October 07, 2013, 09:30:02 pm
Anyone got the 50 skill exp medal yet? I used mine on magic crafting.
Yeah, I did too. Got it a few days ago because I haven't missed a day because what is my life
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: alexwazer on October 07, 2013, 10:38:30 pm
Got it too. I used it for blacksmith, so I'm now almost rank 8. It was not really worth using it, but whatever.

Besides that, I barely bother logging once every day.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Keuran on October 07, 2013, 11:37:57 pm
I'm at Cromm Cruaich now and he's become an impassible wall on my quest for 40 AP and storyline resolution. Is there anything I should do about him beyond bringing a full bag of potions and some firewood?
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: SirAaronIII on October 08, 2013, 12:34:29 am
Bring a full party of guildies?

Got it too. I used it for blacksmith, so I'm now almost rank 8. It was not really worth using it, but whatever.

Besides that, I barely bother logging once every day.
Same here, same here.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 08, 2013, 12:36:43 am
...I'd be willing to give ol' Cromm a shot between the eyes, if folks would like to meet up. Just like old times! ^^
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: alexwazer on October 08, 2013, 02:35:17 am
If no one else volunteers, I could also go. But only if no one else feels like helping a fellow guildy :P
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 08, 2013, 02:48:28 am
On that note, I'm on right now, if anyone wants to help a Bid clean its inventory out. ;)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 08, 2013, 04:52:31 am
Bleh, I can't figure out if I want to go with Heavy Armor or Light Armor.
With light armor, and chain mastery at rank 1, my 3rd chain skills will do the full 40% bonus damage.
With heavy armor, that will be brought down to 20%.
But with heavy armor, I would be like, twice as durable.
But light armor is also cheaper and doesn't kill my dexterity...
Meh, I have time to figure it out, I guess.


Also, do special upgrades, (I.E. Blue Upgrade stones) increase the repair cost of the weapon you use them on?
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Girlinhat on October 08, 2013, 07:47:43 am
I'm at Cromm Cruaich now and he's become an impassible wall on my quest for 40 AP and storyline resolution. Is there anything I should do about him beyond bringing a full bag of potions and some firewood?
I don't even know who that is, but I've got r1 Fireball so YOLO let's go for it.
Also, do special upgrades, (I.E. Blue Upgrade stones) increase the repair cost of the weapon you use them on?
No.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 08, 2013, 02:32:27 pm
So now that my Cumulative level is 300 and I'm in the guild, I think it's time I planned on doing the last of the G1 quests and fighting Glas Glabibhleann (Looking at his stats I'm pretty sure I could solo him if he didn't summon gargoyles.)

A few things I need to know before I start planning.

How long will it take to do Tir Na Nog up to Final Dance?

How many people can you bring?
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 08, 2013, 03:31:26 pm
So now that my Cumulative level is 300 and I'm in the guild, I think it's time I planned on doing the last of the G1 quests and fighting Glas Glabibhleann (Looking at his stats I'm pretty sure I could solo him if he didn't summon gargoyles.)

A few things I need to know before I start planning.

How long will it take to do Tir Na Nog up to Final Dance?

How many people can you bring?


It's a mobile suit! It's a spoiler!
Spoiler (click to show/hide)

Up to three people-folk can join you, but rest assured you won't need that many of us. I'd recommend taking at least two, however, to make sure you have enough cover for all the aggro.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Keuran on October 08, 2013, 08:07:24 pm
...I'd be willing to give ol' Cromm a shot between the eyes, if folks would like to meet up. Just like old times! ^^
If no one else volunteers, I could also go. But only if no one else feels like helping a fellow guildy :P
I don't even know who that is, but I've got r1 Fireball so YOLO let's go for it.
I'm not actually in the guild, but thanks for offering to help. This week is too busy to be able to find a large enough block of time for something like Baol, but I should be available next week if anyone still wants to go.
I can also provide free potions if anyone wants them - ever since I bought a potion bag, I've been in the habit of carrying a small party worth of potions and making more faster than I can use them.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 08, 2013, 08:24:43 pm
KLawrence, Morghana, Kraendal, and... the other one have been added to the guildanic compendium. Please welcome them/the single person who owns those four characters. :P


Also, Arahishi, if you're still about, I'm gold for that G1 Finale ;)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Kaitol on October 08, 2013, 08:39:07 pm
Those were all me....  :-[




YesIknowIhaveaproblem,thankyouverymuch.

That wasn't even all of them... just the important ones...
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 09, 2013, 04:52:08 am
Sorry I ended up ditching on you last night Ibid, but despite my barrage of redundant messages you seemed to not be there, :P
And my parents enforce a bed time for me, (Yay smothered) so the times I have to get things done are kinda... limited.
But I ended up having to leave an hour earlier than I expected anyhow so It's probably for the best that we weren't in the middle of something.
Anywho, I MIGHT be able to do it tonight, but if not, sometime during the weekend should work.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 09, 2013, 06:05:34 am
Anywho, I MIGHT be able to do it tonight, but if not, sometime during the weekend should work.

No worries! Any time you're good and ready, and I'm around.

I can hardly wait to test out those guns again. The skillset really is much cooler than I was expecting! Some of the individual skills are less useful than others (lol grappleshot?), but I do love me some somersaulting into the fray and busting caps as everything around me explodes into aetheric residual.  8)

On the one hand, the DPS seems lacking. On the other, the crowd-control and stopping power are pretty satisfying.

Not sure what to make of "Bullet Storm" yet. I've never seen it hit more than two enemies at once. It seems like something with a lot of potential at high levels, but I'm not as impressed as I am with, say, "Way of the Gun," "Bullet Slide," and "There Is No Spoon."
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 09, 2013, 10:56:55 am
Bullet Slide is good for when Counter Attack is on cooldown because it moves you away from your enemy whilst knocking them back. It's also instant. Way of the Gun is dope because crits and stuns. I've killed most bosses with little effort with it.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 10, 2013, 02:17:03 am
Through the course of the day, I learned to love them all.

Gunslinger really is the class for me. Zero traditional defensive capability (those who have seen me fight know it's never done me any good :P) all-out attack to bog the enemy down, evasive maneuvers for handling the aggro, and limited ammo to keep my mind in the game. And the control- the control speaks for itself! The ability to stand in the middle of the room and barrage goblins with high-powered, rapid-fire "bolt-spam" is wonderful, especially when it means you can pull friends out of the fire. I love this skillset. ^.^

For your general dungeon runs and farming errands it's a miracle. For boss fights, master bandits, and soloing tankier enemies, less so. That said, I'm about only rE-B in all skills. Takes ages to level up.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Seriyu on October 10, 2013, 03:08:18 am
Those were all me....  :-[




YesIknowIhaveaproblem,thankyouverymuch.

That wasn't even all of them... just the important ones...


It's okay I have altitis too

...I'd be willing to give ol' Cromm a shot between the eyes, if folks would like to meet up. Just like old times! ^^
If no one else volunteers, I could also go. But only if no one else feels like helping a fellow guildy :P
I don't even know who that is, but I've got r1 Fireball so YOLO let's go for it.
I'm not actually in the guild, but thanks for offering to help. This week is too busy to be able to find a large enough block of time for something like Baol, but I should be available next week if anyone still wants to go.
I can also provide free potions if anyone wants them - ever since I bought a potion bag, I've been in the habit of carrying a small party worth of potions and making more faster than I can use them.

While I understand you may not want to get into the guild for whatever reason (and that's fine, don't take this as me trying to get you in), I do suggest that if you want to be in, in the slightest, to get in ASAP, because the continued existence of the guild stone is perpetually in question. :P

Also good luck with Cromm Facekillz! This will be the hardest gen for a while. Unless you skip the iria gens and move on to alchemist gens right away. Then it honestly scales up at about the same rate. Thankfully the non solo bosses are all perfectly vulnerable to a guild based hit squad.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 10, 2013, 04:34:50 am
I'm not the one doing Cromm,  :P

Glas, however, that fucker's going down.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 10, 2013, 03:27:43 pm
I have a bunch of Clay, Water, and Fire Crystals from doing Shadow Missions, how much are they worth?

EDIT: Also, woo, got the first special upgrade done on my knuckles.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Seriyu on October 10, 2013, 10:12:38 pm
They're basic ammo so not very much. Also good luck to whoever is doing whatever. :P
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 11, 2013, 05:57:18 am
To all the folks with free time and the interest, Haru Arahishi's G1 run light post-dinner jog and Arahishi Keuran's G3 luncheon tricycle derby are hereby tentatively scheduled for Sunday-Monday. If Xandak is struck by lightning and discovers he no longer needs to eat or sleep, he might be able to join in on the latter. If not, no worries, at the least I for one can run it twice.

Anyone else with anything planned, or suggestions, should post! I'm quite up for commerce, dungeoneering, and just generally goofing around.

Don't duel Arahishi, he's a fellbeast.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 11, 2013, 09:28:08 am
Why do people keep thinking I'm the one doing G3, D:

btw, I'm Arahishi, if the confusion has been nobody knowing my IGN.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 11, 2013, 02:51:25 pm
Fixed!
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 11, 2013, 06:06:52 pm
I'm so awesome I don't run through content, but jog through them lightly after meals, :P
You are hilarious, Ibid, never change.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Malt_Hitman on October 13, 2013, 12:35:18 pm
I’m going to be trying to tackle the Barri Dungeon in G1 tonight but not likely until late.  If anyone else is still on G1 we could try grouping up.  I wouldn’t want to slow anyone down though.  I figured I’d try a daily rebirth, level exploration a little more for some extra AP, and then go after the rest of G1 as far as I can manage.

Again, some more questions:

Exploration: Is there a sweet spot for raising exploration early on?  Right now I don’t have much in ranged capability so I’d guess rafting would be out.  I’ve just been grinding the vanished bird statue exploration quest for some easy levels.  I can usually get to 10 or 11 before I get too bored with it.

Pets: Are pets worth it for soloing dungeons and early combat?  I know there are some tricks with pet rebirth that you can go from one pet to another and carry over higher level skills.  I’ve seen some people say Imp -> Something for magic and Bear -> Something for healing and crits.  Apparently you can also play as a pet.

Free skill resets under 300: Is this a big deal?  With all of the grinding you’d have to put in to level a second skill set it would seem not worth it but since AP is harder to get at higher levels does this provide a large advantage?
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Girlinhat on October 13, 2013, 12:50:02 pm
Exploration: If you can alert me, I can take you rafting.  r5 Crash Shot harvests plenty of rafting.  Otherwise, being elf-aligned or whatever can let you go into the desert and find Lost Elves - some of them are worth 1,000 exploration exp each.

Pets: Some are very decent, such as anything with a summon attack (dragons, Pegasus, scooter...) or anything particularly strong, like the griffon or Pegasus... you can see how these are mostly limited edition pets.  Others will help in other ways, such as Herb Gnu and Cobra - poison attacks are based off the enemy's HP, so a properly placed poison strike can deal WAY more DPS than you'd ever be capable of achieving.

The main purpose for pets is storage though.  You can rebirth pets into different animals, which will keep the skills they've gained but allow them to gain new skills - the Thunder Spaniel rebirthed into a pig, would still be a pig able to cast Thunder.  Otherwise, rebirthing is RARELY useful for pets.  They don't gain anything really.

Skill Resets: Only really useful if you play as a mage or alchemist and then realize this is a terrible start, and want to go melee or something.  The skill training time isn't a big deal, especially with talents you gain skill exp faster than you gain AP, so don't even worry about that.  You might also do some small trickery with this, like maxing Production Mastery, resetting it, then working on Refining, then getting Production back up - Refining is a unique skill because you're required to fail to level up.  Otherwise, the reset is just in case you've started a skill path you don't like and want to try a different option.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: alexwazer on October 13, 2013, 02:24:10 pm
Skill reset can also be useful for ranking up some of the most CP dependent skills. Some skills, like windmill, will be a pain to rank once your CP raise, so ranking those early could be a good idea. Resetting after ranking them would allow to keep the training without having to invest large amount of AP into a skill that might not be essential to your main build, allowing you to rank it slowly as you later get extra AP.

I'll be on later tonight and could help with G1, or whatever else.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 13, 2013, 05:41:48 pm
I'm going to be on  tonight as well and depending on if I'm doing other stuff, I can probably help you with Barri.
The entire thing is really a faceroll, until the Shadow Wizard.
Then, dem wisps be hatin'
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Seriyu on October 13, 2013, 06:36:05 pm
Everything in that boss fight is a caster, so don't forget to rush something if you manage to grab it's attention! Caster AI really cannot deal with you running up and hitting them in the face, and if they do remember to attack they usually don't do a whole lot of melee damage, at least that early on.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Keuran on October 13, 2013, 08:13:38 pm
If anyone still wants backup for barri or albey, I'm up for catching some lightning bolts and picking fights with gargoyles later tonight.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 14, 2013, 06:44:04 pm
Trying to wind my way up G10 today, but I a find myself stuck on the first RP missions. I don't know what planet the people who thought that being handed a dated character who was terribly underpowered even in his heyday would be fun are from, but I hope they've long since returned and left future plot developments to folks less interested in gimmicks. >_>

Anyhow, it looks like I'll be needing a partner for the next bit, if anyone happens to feel like joining me for a masochistic Karu run.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Singularity125 on October 14, 2013, 07:25:37 pm
Alas, Ibid, I didn't get struck by lightning, I was struck by pokemon. :P

I'm up to the final dungeon of G2 now, but don't feel like trekking through it tonight. Probably next weekend is when I'll actually be going through content again. I have so many games and so little time... but, if there is somebody going through G3 at that time, let me know. I'll try to work around it. :)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 14, 2013, 07:54:09 pm
Alas, Ibid, I didn't get struck by lightning, I was struck by pokemon. :P

I'm up to the final dungeon of G2 now, but don't feel like trekking through it tonight. Probably next weekend is when I'll actually be going through content again. I have so many games and so little time... but, if there is somebody going through G3 at that time, let me know. I'll try to work around it. :)

Take your time, and post here if things seem dead when you're ready. :P

Aeviternus added to the guild!
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 15, 2013, 04:17:36 am
I'm doing G3 at the moment so if you need help with anything and I'm on, lemme know.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 16, 2013, 05:38:26 am
oh my god. According to the Wiki, the third AP potion from the attendance check is worth 100 AP!
I would have been happy with 50, but DAYUM.


ANNND the potion lasted all of 3 minutes, :P
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 16, 2013, 04:50:51 pm
oh my god. According to the Wiki, the third AP potion from the attendance check is worth 100 AP!
I would have been happy with 50, but DAYUM.


ANNND the potion lasted all of 3 minutes, :P

Lucky ducat! I went and spoke to Caravan Joe about a week and a half ago and thought that everything was fine and well. Then when Aco pointed it out a couple of days ago, I learned I'd been going about my business with the attendance sheet and thus gotten zero credit for it.  ::)

Oh well. If I'm lucky, I can still get the dye set, which will make for an excellent excuse to buy another outfit! Er, unless it's pink.

Speaking of excellence, last night I started my first Saga episode, and it's actually been quite good. The plot is what you would expect from Mabinogi, but better than most of its others, with some interesting, likeable characters, and even some recognizable humor! Logging in to wrap that up, and hopefully earn a fabulous prize! :D


....And we're Offline. Adding some fresh tasties to webshop, perhaps?! :D
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 16, 2013, 04:55:14 pm
Wait until you fight your first Unknown Men, :P
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 16, 2013, 05:07:36 pm
Wait until you fight your first Unknown Men, :P

Lucky for me, my Shadow Mission instances seem to be game-breakingly bugged awestruck by my divine power; NPCs insolent mortals and pretentious lesser spirits attempting anything but ranged attack cowardly resistance at from a distance just stand there and glitch-walk tremble with fear, completely vulnerable to holy windmill and righteous ranged attacks of my own. 8)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: SirAaronIII on October 16, 2013, 05:15:41 pm
Man, that's the worst. Just wait til you have to lead some enemies away from an entrance and all they can do is twitch at you.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 16, 2013, 05:46:47 pm
Man, that's the worst. Just wait til you have to lead some enemies away from an entrance and all they can do is twitch at you.

Elaborate, and be quick! =.=

Maybe... I could just unequip and windmill them away? :P
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: SirAaronIII on October 16, 2013, 05:52:05 pm
On this mission, (http://wiki.mabinogiworld.com/view/G18EP3#To_Hillwen_Mine) you get forced into a sneaking sequence in which you can't attack and have to slowly walk over to the entrance of the mine, where the enemies are. They're supposed to follow you back around the corner where you will brutally murder them, but thanks to the bug they'll just stand in place and occasionally spasm in your direction.
Naturally, this is super annoying.

You can probably fix it if you exit/re-enter the mission, but it could take a few tries.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 17, 2013, 01:34:41 pm
I'll probably be on slight Hiatus to mess around with the new KSP update. I'll only be logging in to do Attendance at the most for a few days.

EDIT: Wow, logged on to do my attendance and bam, a suit of heavy of heavy armor right there on the ground next to me.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Seriyu on October 17, 2013, 08:50:36 pm
It'll be there for the next like, year. I recall seeing a suit of armor I desperately wanted lying in front of an NPC in Iria for like, months it seemed like. It may still be there. I couldn't pick it up because rules.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 17, 2013, 09:01:42 pm
Actually, it'll be sitting in my inventory until I feel like doing something with it, :P
I was lucky enough to be able to pick it up.
And it was either made by someone, or already upgraded, because it had 4 prot instead of 2. I didn't look.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Girlinhat on October 17, 2013, 09:12:07 pm
Armor becomes personalized when upgraded, so it was definitely a craft or drop stat increase - tailor/blacksmith, or a lucky mob drop that had higher stats.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Seriyu on October 17, 2013, 09:39:58 pm
or some guy bought heavy armor, then immediately dropped it for some reason. You never know with MMOs!
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Girlinhat on October 17, 2013, 09:40:24 pm
In that case it wouldn't have increased stats.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: SirAaronIII on October 17, 2013, 09:52:54 pm
Out of curiosity, what kind is it? It might also be a gacha, since those can have the best crafting grade and could have been thrown ouut because it wasn't the item somebody wanted.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 18, 2013, 12:55:39 am
or some guy bought heavy armor, then immediately dropped it for some reason. You never know with MMOs!

Elfdude11teen: "This armor looks neat!" *ching*

Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 18, 2013, 05:48:20 am
It was Light Melka Chain Mail, IIRC.
Can't be arsed to log on and check atm, :P
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Girlinhat on October 18, 2013, 07:30:45 am
It was Light Melka Chain Mail, IIRC.
Can't be arsed to log on and check atm, :P
Light Melka Chain is a COMMON item for blacksmiths to mass produce for skilling up, due to its low resource requirements.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 19, 2013, 10:32:16 pm
Welp, I went from 200k to 50 in one night.
I REGRET NOTHING!
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Seriyu on October 20, 2013, 06:39:45 am
This is the best way to spend money. (just be sure to save some for repairs)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 20, 2013, 12:47:30 pm
Last night during one of my final Saga runs, I got my hands on one of these (http://wiki.mabinogiworld.com/view/Demonic_Death_Penalty_Sword). Since I'm already well-equipped with my rapier et al (and still have my heart set on Tethra!), I'm not looking to keep it. If anyone is interested and has or intends to Master the warrior talent, just message me and we'll work something out. ^.^
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: itisnotlogical on October 20, 2013, 11:47:56 pm
Finally have some time to play again now that I'm done with assignments for this week. Aaaand of course I need to wait for an update.

In the meantime, what's the best way to get to where the Guildstone is? And I might need to rebirth for the first time ever, it's been at least a week since I've last had the opportunity to play.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: SirAaronIII on October 21, 2013, 12:13:19 am
The best way to get to the guild stone is to walk due east from Dunbarton. Actually, that's the only way since Port Cobh doesn't have a moongate and you probably don't want to be taking the ships from Belvast/Iria.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Kaitol on October 21, 2013, 01:19:51 am
Why do people even use guildstones? just go into your friendslist thing, and click the guilds button at the lower right of it, then type in Fjallheim in the searchbox and boom join from anywhere. Easy peasy.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: SirAaronIII on October 21, 2013, 01:28:11 am
To turn in guild points and donate gold if they're already in, as I assumed he was (and just remembered he wasn't)? Plus, just saying "go to Cobh and look for our name" is easier than explaining the location of the button on the friendslist. Though both are pretty easy, we've traditionally done the first.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 23, 2013, 12:24:15 pm
To turn in guild points and donate gold if they're already in, as I assumed he was (and just remembered he wasn't)? Plus, just saying "go to Cobh and look for our name" is easier than explaining the location of the button on the friendslist. Though both are pretty easy, we've traditionally done the first.

Just going to touch up on this, what with all the fresh blood! Guild Points are used in upgrading guild size and the guild stone (purely cosmetic) and creating robes (which are available from Eavan in Dunbarton- take a look, and tell me what you think!). At this point, converting points isn't essential, since we've already upgraded ourselves to the highest capacity of a thronging 250 members. That said, the whole feature is due for an overhaul, and it would be nice to have the resources if it ever comes. Also, we can always strive for that grand Guild Stone. :P

It is also possible to donate gold. While this serves little to no purpose as the moment, what with there being nothing substantial to spend it on, I've been thinking of putting it to use. How would folks feel about a weekly guild lottery, with a reasonable entry fee (5-10k) and a limit of 1-3 entries per person? To make it worthwhile, I'd be willing to add a sizable amount to the pot!


At any rate, the servers are currently down for maintenance and will be until around 2:30 PST this afternoon, pending the release of this. (http://www.youtube.com/watch?v=_LwpwQ3xf-U) Hopefully it is chocked full of AP. :P

As a last note, I'm looking for new ways to make a little gold on the side and spread the wealth with the guild. This being the case, it's looking like I will be reestablishing the Fjallheim Reserve, buying Holy Water, HS seeds, and crafting essentials at a flat rate to undercut the market. If you're interested or you have some interesting ideas, please speak to me!

Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 23, 2013, 12:40:42 pm
That's a creepy ass event.

Anyway, I would totally be willing to participate in a guild lottery! That'd be fun.

An idea: What if we started a sort of... Holy Water Salvation Army type thing?
I know personally that having an inventory slot taken up by a measily one holy water annoys the crap out of me, so what if we donate extra holy water to the guild, and sell it for like, 500 gold a pop to guild mates who need it to supplement the lottery? I don't see it as too inhibitive, and nobody likes having to do tons of church jobs after they get unlucky on a death and EVERYTHING they have is unblessed.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 23, 2013, 03:13:40 pm
That's a creepy ass event.

Anyway, I would totally be willing to participate in a guild lottery! That'd be fun.

An idea: What if we started a sort of... Holy Water Salvation Army type thing?
I know personally that having an inventory slot taken up by a measily one holy water annoys the crap out of me, so what if we donate extra holy water to the guild, and sell it for like, 500 gold a pop to guild mates who need it to supplement the lottery? I don't see it as too inhibitive, and nobody likes having to do tons of church jobs after they get unlucky on a death and EVERYTHING they have is unblessed.

That's essentially what the my original little "Fjallheim Reserve" play was, and I'm sorry to say it didn't work out. For one, people were rarely interested in selling their HW at all, and seemed very modest and reserved when it came to receiving any. As I result, it was usually just me with a couple contributions lugging around a bag of HW until it became a burden, selling some of it, then rinsing to repeat. The whole thing probably would have gone over well if Mabinogi had some sort of guild inventory or controlled perma-shop system, but alas!

As for the lottery, I like the idea- we can add HS seeds, HW, and other generally useful goodies to the pot. Heck, these could even been counted as "tickets" for admission, that way no one has to spend their precious gold. :)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: alexwazer on October 24, 2013, 04:37:21 am
So, Nexon announced another hot time event for saturday 7PM (that's 9PM Central, 10PM East and... makes you own calculations for other timezones). This time the reward is 5 Halloween Campfire Kits. Can you believe that? 5 campfire kits!! Insanity... oh and also a 20AP potion, but who cares about that when you can get campfire kits? And not just some boring regular ones either, it's Halloween campfire kits there. Don't miss that.

Joking aside, the excessive amount of campfire kits being thrown around lately really starts to make me believe Nexon has some plans about campfire.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Girlinhat on October 24, 2013, 08:18:39 am
The event looks fun.  Notice the notable rewards:
Fashion Clothing (Girl's Dress, etc.)
Items that sit in your inventory and provide randomly occurring buffs (inventory hogs that encourage VIP)
Some AP along the way
Possibly more thorough completion rewards?

Of particular note:
Ghost Bride Tiara (2w1h) provides 1-5 more crit when it randomly activates.
Talking Skull (2w2h) +stats, like everything.
Witch's Ring (1w1h) 5-60 more MP - this one will be VERY important.  If experience in buffs is any indication, it will not simply raise your max limit, but will actually provide fresh MP.
Vampire Fang (1w1h) 5-60 more HP - this will likely cure wound as well, if it raises your max HP, then it will cure wounds to small degrees.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: alexwazer on October 24, 2013, 10:08:48 am
I forgot to mention that earlier, but this update also added a new daily quest system (mostly gathering quests) and 2 new seals merchant. Now every daily quest (including SM and saga EP) gives 1 adventurer seal. These seals can be traded for various items.

Some people showed up yesterday and saw what these merchants were offering, but apparently they sell different things every day of the week. Wednesday they were selling weapons, Thursday they are selling ES and Enchant Expiration Removal Scroll (yes, it does exactly what you think it does!). I can't wait to see what else they are offering.



On a completely unrelated note, I have been playing a lot lately with Kyu. I am quite happy about how alchemy works now and how it scales. Alchemy can now be seriously considered as a viable end-game skills set. It will still be lower overall damage, but it more than make up for that with its, now much improved, utility. Flame burst, sand burst and life drain are my new best friends.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Girlinhat on October 24, 2013, 10:13:48 am
I forgot to mention that earlier, but this update also added a new daily quest system (mostly gathering quests) and 2 new seals merchant. Now every daily quest (including SM and saga EP) gives 1 adventurer seal. These seals can be traded for various items.

Some people showed up yesterday and saw what these merchants were offering, but apparently they sell different things every day of the week. Wednesday they were selling weapons, Thursday they are selling ES and Enchant Expiration Removal Scroll (yes, it does exactly what you think it does!). I can't wait to see what else they are offering.
This is a big deal.  Where are these merchants?
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: alexwazer on October 24, 2013, 10:29:28 am
One is in Dunby, near Eavan. The other is in Belvast, facing the general shop NPC which could be nameless for all I care.

I guess I might as well link to the wiki page (http://wiki.mabinogiworld.com/view/Seal_Merchant) too.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Malt_Hitman on October 24, 2013, 10:42:39 am
A larger link to the Halloween Cursed Labyrinth event for those who haven’t checked the wiki yet. (http://wiki.mabinogiworld.com/view/Cursed_Labyrinth)

The Labyrinth event is interesting.  I’d say that it’s pretty good but I guess that would depend on your expectation to be rewarded with good items instead of just receiving Halloween campfire kits.  At a full 8 members in a party 4 of the reward chests will Fine, 2 will be Average, and 2 Poor.  Still, all of the rewards I’ve gotten and most of what people say they get have been campfire kits with a few skulls and lanterns thrown in.  One person may have scored a wig or dress in the 6 that I ran last night, if everyone was being truthful.

You get 3 tickets per character per day so there should be plenty of time to grind the event in a full party and get something decent.  You’ll also get a character medal for each character you RP as during the event.  My following experiences on the characters I’ve played:

Don Quixote: A pretty powerful lancer.  You have a strong regular attack, strong windmill, and good lance charge.  No real magic but you may be able to heal.  A strong melee and you could be much worse off.

Halloween Imp: Melee with basic bolt spells.  Not a very good character but it’s better than the Mabinogi Manager.  You’re very short and that threw me off a bit with the change in camera.

Halloween Millia: I’m guess she’s a better character but I’m not used to playing advanced characters and I ran her on my second go so I still had no clue what was going on.  Melee and magic with some advanced spells if I remember correctly.

Halloween Mabinogi Manager: A joke character.  There may be some hidden potential here if you’re an experienced player but otherwise you’re a complete joke.  You have only melee skills, a weapon that seems to do little damage, and little or no practical magic.  I think you get healing but no offensive spells.

Halloween Talarch: Some melee and a descent bolt mage.  With fully charged bolts you can likely do descent damage but you won’t be very fast to clear rooms of enemies.  You wear the Halloween premium skeleton pajama outfit so not much to be excited about.

Vamprire Hunter Female: A gunner, which this was my first time playing.  You get those upgraded mana bullets which do better damage so that’s a plus.  I’d say the skills are good but I have no real clue.  I managed to be in the first pair to reach the chests so that was nice.

I know organization is hard with differing schedules, timezones, and levels of activity but it would be nice to try and get a few 8 member parties going this weekend.  Even if we can only fill a partial group we could always pickup spares at the event coach.  You’re better off running the event with 8 people in the hopes of getting the best rewards even if they’re few and far between.  From what I’ve heard you can’t trade passes or medals earned so that leaves out having a few active members collecting for everyone else.

For the lottery, I’d be willing to contribute.  Seeds and holy water are pretty much free with minimal effort at the right time so item contributions may have to be capped if they start becoming the norm.  I can’t think of a winner receiving 5 stacks of holy water and 10 bags of seeds being very happy about the space required to store their winnings.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 24, 2013, 02:57:19 pm
So, ever since the patch yesterday I have been lagging half to death. The probably seems less related to latency and more to my computers specs- just walking around in Uladh is choppy, and while Iria and homesteads are fine, attempting a Saga with numerous NPCs quickly makes things worse.

With any luck, I will be able to go out and buy a new GPU and/or CPU late this weekend or early next week. Until then, I'm on hiatus.  :'(
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: SirAaronIII on October 24, 2013, 07:55:26 pm
I forgot to mention that earlier, but this update also added a new daily quest system (mostly gathering quests) and 2 new seals merchant. Now every daily quest (including SM and saga EP) gives 1 adventurer seal. These seals can be traded for various items.

Some people showed up yesterday and saw what these merchants were offering, but apparently they sell different things every day of the week. Wednesday they were selling weapons, Thursday they are selling ES and Enchant Expiration Removal Scroll (yes, it does exactly what you think it does!). I can't wait to see what else they are offering.
These seal merchants are officially the best. The BEST. They offer...
Mondays: life skill materials (leather worries are somewhat alleviated)
Tuesdays: exploration exp items (give a ton of exp, 450k on the cheapest, but also cost a lot of seals)
Fridays: marionettes/associated items/potions (not really as important but cool because it offers another way of getting those minis besides gachas)
Saturdays: armor/clothes on Saturdays (looks like fashion items, could change from the current doctor/nurse stuff, as well as "Royal Knight" stuff which IIRC has better stats than normal heavy armor and also looks okay IMO here have some people talking about it (http://mabination.com/threads/75419-Royal-Knight-Armor))
...and most importantly of all...
Sundays: Skill Training Seals (come in 5% and 15% varieties, for 25/70 each). This could be just what we need to get ourselves a little boost in our life skills, combined with Monday's mats. And by little, I mean "get past rE enchant/other stuff".

e: Next we should look into seeing which dailies give out these wondrous seals.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: majikero on October 24, 2013, 08:29:15 pm
Farmable beam swords? What blasphemy is this?! I thought they would let those die already.

Puppet minis Yayification! But the real prize is that 15 skill exp.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Girlinhat on October 24, 2013, 09:39:22 pm
Skill seals are a thing now?  Fuck yeah time to master me some shit!  I could also go for a mega beam sword, because elven melee.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: SirAaronIII on October 24, 2013, 09:40:31 pm
Sadly, I don't think training seals can be used on r1 skills. But they'll be a huge help getting there.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: majikero on October 24, 2013, 09:45:35 pm
You can probably rake in 20 seals a day if your dedicated enough but I'll be pretty content with 5 a day. It's a nice break from doing the same thing over and over and over and over and over and over......... and over again for ranking those life skills.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 25, 2013, 12:53:17 am
Skill seals are a thing now?  Fuck yeah time to master me some shit!  I could also go for a mega beam sword, because elven melee.

I've got some lying around. You're welcome to them- you can barely sell the things anymore.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: alexwazer on October 25, 2013, 06:19:35 am
With the new seals introduced, I've decided to go hunt daily quests. The first one I went for was the dungeon run from Eavan. Of course, Mabi RNG being the jerk that it is, it gave me Peaca dungeon... I hate you too RNG.

Call me crazy, but I refused to let that silly RNG have the last laugh, so I went and tried a solo Peaca run. There's nothing to lose in trying, except my life (multiple times), my sanity and a few hours. And thus, so started my journey with my own one man party.

Spoiler: clicky for full size (click to show/hide)

Surprisingly enough, I survived through the first floor. Well, if you don't count the three deaths that is.

Spoiler (click to show/hide)

But after this painful first hour, I started to reconsider. What's the point of even going through with this? 2 adventurer seals? I can get more than that doing other dailies. Experience or gold? That probably won't even cover the lost experience from dying or the repair cost. Bragging right? Well, now that's something to consider... bragging rights are the most important thing in gaming (just kidding, it comes second to seeing increasingly bigger numbers). With such an important reward awaiting me, I had to push forward and so I did.

Finally, after exactly 4h30 (based on screenshots creation time) I met the demi lich and helped him find peace at last. This is another case of a boss being a pushover compared to the dungeon in which it resides.

Spoiler (click to show/hide)

In the end, victory was mine. I died a total of 7 times, used 6 nao stones (revived at statue once), used almost 1000 arrows and wasted a night. I can now rightfully brag about soloing Peaca! Was it worth it? It terms of reward, obviously not. However, the thrill and excitement I got out of this more than makes up for everything. I haven't been so thrilled running a dungeon since I was a naive 30 total level inept warrior.



This wouldn't be a proper post unless I bring something that's completely unrelated to the previous part, so here it is. Following the Fjallheim Reserve idea from Ibid, I thought it would be nice to organize weekly guild funding activities. This could be just about anything: running some shadow missions, dungeons or simply making a commerce convoy for a while. The gold earned during these activities would go into a guild bank/reserve that could be used to help members. For example, it could be used to buy a skill book page for someone that can afford it, to buy a glowing statue to do a Karu run or to buy manuals or patterns so that crafters can make gear for people who need them.

Personally, I'm too lazy to spend time making money. I always get distracted by other things. So I never really reach a point where I feel like I can donate to the guild. This would allow me to help without having to get bored doing stuff on my own.


Also, Nexon release a FAQ (http://mabinogi.nexon.net/News/Announcements/1/00HGB) for the daily quest system including every opportunities available to collect seals and all items available for trade. This also confirm that it was a mistake on Wiki concerning finest silk/firewood; they come in stack of 10 like others.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Girlinhat on October 25, 2013, 07:35:51 am
About gold: If you run daily shadow missions on Hard, you can EASILY make more money than you burn durability.  I haven't touched my bank in a long while, as I do SM and use the funding to repair my hermit's and get upgrades.  I'm also burning some gold on armor upgrades, which are about 25,000 right now, and the hermit's staff still needs a few dozen thousand.  After that, I just toss gold to the bank 50k at a time and save up to buy something fun, like the next new staff or a fashion dress.

And, the guild actually has a bank.  You can deposit gold into the guild stone, and once you hit a certain amount of gold the leader can make a budgeting request to withdraw gold, minimum 1mil withdrawn.  This may actually be a problem for us, as I believe you need something like 50% player vote to pass a withdraw request, and many of our players are permanently inactive.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: alexwazer on October 25, 2013, 06:32:32 pm
Yeah, but the point isn't to get more gold for myself, it's exactly the opposite. I haven't run into gold problem for quite a while, but I never have "too much". So, helping guildies with gold issues isn't really an option I normally consider. That's why I'm suggesting organizing guild funding activities. I could just as well do that on my own, but it would get boring and feel rather pointless when most of the hard to get items that are worth buying usually cost over a million. That's not something I can achieve within a few days on my own without boring myself out to death.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Singularity125 on October 25, 2013, 07:45:47 pm
I would be up to throwing in 100k gold or so, but I am concerned about it being difficult to pull the money back out. Perhaps I can help someone on a personal basis if they need a bit of cash, though. Also, I plan to be on for the "Hot Time" event tomorrow night. Maybe we can organize an 8-man group then? :)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Malt_Hitman on October 25, 2013, 08:55:20 pm
Reading up on the Guild budget on the wiki makes me think it doesn’t seem like it would be proper for a reserve.  If most of the membership is currently inactive, and not likely to return, then any money in the guild bank is likely stuck there.  If we had a Guild Treasurer, someone who could be trusted to hold the money without risk of spending it, it would be easier to get things done for a raffle or reserve.  I’m guessing that would be Ibid but activity seems like it could be a problem in the near future if performance/lag are hindering our glorious leader.  It would seem just helping individual members to the best of your ability would be the best thing to do right now.

As for the Halloween event, grouping up after the hot-time event would be nice.  It gives everyone a concrete time to shoot for and any latecomers may be able to pickup a group with other stragglers or those willing to do multiple runs.  It seems like the Event Quest for the Labyrinth refreshes every day and one of the rewards is a 5 AP potion.  Even if you hate the event or Halloween getting 5 AP isn’t too bad for one run though. 
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: alexwazer on October 26, 2013, 04:45:55 am
I would like to point out that the new daily exploration quests are really worth doing. Along with the usual seal, they reward you with 9000 (rafting and hot-air ballooning) and 7000 (ruins discovery) exploration experiences. For reference, a 50+ stars hot-air ballooning ride only gives 4200, which you can still get on top of the daily quest bonus. I'll be doing runs of both on a relatively frequent basis, so anyone is free to come along. I would appreciate if someone could give a ride once in a while to my alchemist since he wouldn't be getting anywhere with rafting on his own (firebolt r1, so should be fine for wyverns).

Today is rebirth day for a few people, so this would be a good time to do that.

Edit: Also, it's Saturday and thus clothing day in the seal shop. I was able to get my first glimpse at the royal knight armor and it's... awesome. Can be worn by elves, has insanely good stats (even before upgrades) and looks great. So there goes my life for the next 60 or so day while I work on getting that on all three of my characters.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 26, 2013, 08:07:23 am
Well, the game managed to kill me for the first times in a while, today.
The first time: The game decided to throw hardened bandits with a boss at me out of nowhere.
The second time: Giant wolves have heavy stander, apparently.
EDIT: But on a brighter note, as soon as I do my fourth church job for the day, I can buy my commerce wagon, :D
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Singularity125 on October 26, 2013, 10:56:38 am
I'm tempted to get the vampire character card... I was going to do a paid rebirth anyway, as I'm finally aging up to 17, so that I can rebirth back to 17 and pick a mage talent or something. Still undecided on that one. Maybe it'll have some OP title like the "in Wonderland" one I've been using forever. :P
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Girlinhat on October 26, 2013, 12:37:33 pm
For a guild treasurer, I'd suggest an alt account.  I've got one, Purlane the Transgender ShopBot, who wears glorious pinks and yellows and is totally adorable - this was before Inv+ was free, so Purlane was kept under level 100 to keep a shop open.  I've not touched him in years, but accounts never expire.  I could change the password and share it with select guild individuals (Seriyu, Malt, Ibid...) and we could go with that.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: alexwazer on October 26, 2013, 02:31:27 pm
Short update to let people know of something new in the guild

Spoiler (click to show/hide)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: SirAaronIII on October 26, 2013, 02:52:36 pm
Congratulations! IIRC it's a lot easier to maintain your RA status than it is to earn it at first, but it requires doing an SM daily or something like that.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Facekillz058 on October 26, 2013, 05:03:53 pm
Basically, from what I remember, staying a Royal alchemist is done by earning 'points' by doing some things. There are only 100 RAs per server, IIRC, so you need to earn enough to stay in the top 100.
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: SirAaronIII on October 27, 2013, 12:49:12 am
Did some event runs with a full party. It was good fun. Nothing else much happened besides adventurer seals are awesome.

Also, mind keeping an eye out for page 10 of Fireball for me? It's the last thing between me and being an elemental master. 8)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 27, 2013, 01:46:56 am
So, I'm back, and this time I'm packing enough heat that I won't go down without a high resolution fight.  8)

Just now now reading up on some of these posts, I see some nifty ideas floating around, which we'll have to chat on in-game! In particular, the treasury account sounds like a good idea, provided it isn't against the terms of service (Seriously folks, Nexon is notorious for permabans. I wouldn't risk violating their ToA or even doing something that might remotely appear to do so.)

Unfortunately, I am currently without sound- the very thing that got me into the game for the first time. From what I've read , the problem actually has to do with Nexon's downloader or download file. No surprise there.

Hopefully they will update this soon. If not, I am thinking about compressing and uploading the files from my own computer and then downloading them onto the new, but I'm not sure what sort of file-sharing service would accommodate that...

Anyhow, see ya in-games! (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1007489-No-Game-sound-what-so-ever</a)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: itisnotlogical on October 27, 2013, 03:30:32 am
Just popping in to let you guys know I haven't dropped off the face of the Earth or anything; I've just been really laid out with assignments at school lately. Every time I think I'm going to have an opportunity to play, something else major comes up. I guess it's good that Mabinogi's so forgiving on slackers :P
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Seriyu on October 27, 2013, 04:57:48 am
Short update to let people know of something new in the guild

Spoiler (click to show/hide)

WOAAAHHHH Congratulations, seriously! It's not an easy thing to do. (http://www.youtube.com/watch?v=SfrThZcz7G0)
Title: Re: Mabinogi-On Steam! THE GUILD IS UP GO TO COBH ALSO MALT_HITMAN IS AWESOME
Post by: Ibid Straydrink on October 27, 2013, 11:37:43 pm
I am utterly delightitized to announce that, all thanks to Harukaori (Mr. Malt here), your guild will be up and running well into the end of January. If you have any alts you would like to shuffle in, or are well-acquainted with a friendly and likeable Random you believe the guild would do well by, now is the time to send them our way. Not that there is any rush, of course. :P

In addition to this, we once again have a guild shop as well! This means that any particularly valuable equipment and novelties you might be hoarding can be sold on the housing board, at your price, without any extra effort or expense on your part. As usual, I will be charging sellers the standard 15% sales tax to cover banking expenses. Space is at a premium, so quantities may be limited. PM me on these forums, or note/speak to me in-game!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: Seriyu on October 27, 2013, 11:55:01 pm
Hooray Malt_Hitman! Also guild shop. This is a great way to get huge dolla, as someone that made heavy use of it back in the day. TAKE ADVANTAGE OF IT!

Also Ibid, what is your avatar from? I've seen it somewhere and it's driving me crazy.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: Ibid Straydrink on October 27, 2013, 11:58:33 pm
Hooray Malt_Hitman! Also guild shop. This is a great way to get huge dolla, as someone that made heavy use of it back in the day. TAKE ADVANTAGE OF IT!

Also Ibid, what is your avatar from? I've seen it somewhere and it's driving me crazy.

Bah, why should I tell you? Oh, go Eat Poop, You Cat! (http://www.eatpoopucat.com/)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: Seriyu on October 28, 2013, 12:24:08 am
YEAHHH, I knew I recognized it from somewhere!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: Malt_Hitman on October 28, 2013, 08:55:21 pm
I’d like to take a moment and say thanks to everyone who’s helped me over the last month.  It can be tough to get used to a new game, doubly so when it’s a MMO and grouping and socialization are key aspects of gameplay.  Everyone I’ve met in-game has been very inviting.   I know dragging me along on quests and events eats up both your time and experience and I’m grateful for the effort.  This was just a little something to say thanks to everyone for the help that the guild has provided.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: Facekillz058 on October 29, 2013, 05:58:12 am
I too, would also like to extend a ton of thanks to the guild for all it's given me. I wouldn't have half the nice things I have now without you guys, and I owe you all a lot.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: Seriyu on October 29, 2013, 06:38:40 am
I haven't been there but I'd like to say having more people is never a bad thing. Battle exp is given in full irregardless of how many people are around, and another person is another potential reviver/aggro slot. Don't feel bad for being low level! Mabi actually accomodates it pretty well.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: Facekillz058 on October 30, 2013, 03:47:19 pm
Pointless post removed because it would have made me look slightly like an idiot if anyone saw it, :D
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: alexwazer on October 30, 2013, 04:02:07 pm
Pointless post removed because it would have made me look slightly like an idiot if anyone saw it, :D

Too late, I saw and read that already :P

Just in case someone wasn't there yesterday or missed my comment about it, I'll repeat here what I pointed out. Adventurer seals obtained from the various dailies can be traded between characters on the same account using the bank. So using alts to get them will get you your royal knight armor (or whatever you are after) that much faster. I'm still usually willing to hop on Don to help anyone with rafting or hot-air ballooning quests (you are responsible for getting your ice elemental however for the latter) and that could also apply to a handful of SM and/or Dungeon, although it might be with Kyu instead. Since we got plenty of free space in the guild, you might also want to get in with whichever alts you plan to play with.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: SirAaronIII on October 30, 2013, 05:37:03 pm
Dang, I already spend pretty much the whole day doing bunches of dailies on one char. How am I supposed to get all seals on all chars?! :P

Serious answer: just do all the easy dailies. Notable ones are rafting/ballooning as mentioned, Madoc's quest for 5 nails, and non-Peaca dungeons/SMs (we usually do basic anyway so anyone can come along, unless you somehow don't have any talent at Green). Slightly more difficult annoying ones are the gathering quests, the commerce quests, Saga episodes, the 20 wandering prison ghost one at Metus (they're actually not obscenely strong), Angelina's "go find some random guy in the desert", and Dr. Lambert's "go to Qilla, Tara, and Calida". That's pretty much my daily routine, nets around ~10 seals a day, meaning at this rate I can get the whole set in a couple of months.

Slightly related, the wiki and Nexon's FAQ mention a daily from a Giant spy where you deliver 5 white herbs. Do you have to gather the herbs (presumably from polar hornets) or is just having 5 and talking to the guy enough? And more importantly, where is he? The listed location is "Unfrozen Lake" which is probably in Physis, but all lakes look frozen, and he's not at the ice fishing area. (I think, anyway)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: alexwazer on October 30, 2013, 06:15:31 pm
A few other easy quest include the handicraft one in Emain (doable with rank F handicraft) and possibly the easiest hunting quests in Hillwen/Reserve, although I'm not quite sure how rabbits and hyenas would be for a brand new character. The crafting quests at these area could also be attempted.

I never did the white herbs quest, but since it only specifically state to deliver them, I don't think you need to gather them, same as nails and marlin. I have no idea where he is however.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: Girlinhat on October 30, 2013, 06:25:58 pm
The hillwen/shylien crafting are supereasy.  If you fail, there's no penalty, and you can get some exp to rank into the lowest levels where you won't fail.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: SirAaronIII on October 30, 2013, 06:47:51 pm
Ah right, forgot about those. Even if you can't/don't want to do the crafting jobs, you can do the hunting ones. Unless they give you Golems/Sasquatches.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: majikero on October 30, 2013, 08:07:46 pm
I find sasquach easier than golems. Mostly becuase the golem hitbox is weird.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: Ibid Straydrink on October 31, 2013, 10:54:17 am
I'm starting to enjoy these new dailies myself, less for the Adventure Seals and more because they encourage me to ever-so-gradually branch out into other crafts. After a couple weeks of this, I might have enough together to actually make something of use to someone somewhere. :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: Facekillz058 on October 31, 2013, 01:12:56 pm
I was too busy doing other stuff yesterday to get my Halloween runs done and this seriously bugs me more than it should. I dunno if I'll be on until a bit later than usual tonight. I've started playing other stuff again and it's ruined my Mabi ethic, D:
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, GUILD SHOP PG. 215
Post by: alexwazer on November 01, 2013, 03:52:09 pm
Nexon has been messing up a bit recently with its updates, so they apparently decided to throw in a double rainbow event has an apology. I haven't seen any mention of that yet on either Wiki or official site, so I can't say how long it will last. Usually, since it's Friday, it would last for the whole week-end. I'm hoping it's the case... RB tomorrow with Don, maybe with Kyu as well.

Edit: Official announcement came up, so this will last until 12AM Sunday (3AM East, etc.)

Post-edit edit: That means, as far as I am concerned, shock pages hunting for Saturday... all 24 hours of it. Unless I get page 6 before that since other pages are from rewards chests which don't care about DR.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 02, 2013, 01:13:34 am
It still blows my mind that they hold an invent titled after a youtube video of a teenager on hallucinogens.    ::)

Good news, though! I'll be sure to sell my soul tomorrow evening and grind myself into oblivion for the duration of the event. ^^

Sometimes it's a good thing when Papa Nexon screws up!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 02, 2013, 02:16:45 am
Ok, so Aeviternus (dunno who that is here) just reminded me that he's at G3 finale. So we agreed on doing this tomorrow. Having another guild member join would be nice, especially if they also need it *looks at Arahishi* :P  But if you don't feel like trying infiltration again yet, or don't want to waste DR doing that, we can always do another run for you some other time, so no rushing.

Also, Kyu kept the RA position for a second week. So last week was not just a "mistake" or one guy getting lazy and not doing the minimum required to be eligible. So that makes me slightly more confident that I might be able to hold on to it for a while.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Facekillz058 on November 02, 2013, 06:56:19 am
I'll see about getting the lead out and getting Infiltration done.
No promises, :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Singularity125 on November 02, 2013, 11:15:17 am
Hm, I should probably get back to this too. Been distracted by all the other awesome games I have. :P I think I'm a ways from being at G3 final, but we'll see.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: TwilightWalker on November 02, 2013, 01:27:58 pm
Hm, I should probably get back to this too. Been distracted by all the other awesome games I have. :P I think I'm a ways from being at G3 final, but we'll see.

Same but...only so much time, and so many games!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Facekillz058 on November 06, 2013, 05:27:58 am
REVENGE OF LE TRICKSTER.
How this works, apparently, is after the maintenance today, a giant version of the Trickster will spawn in northern Dunby every 4 hours. Once a day you'll get a quest to help kill him, which rewards 15,00 gold and experience, along with a Halloween pumpkin basket.
You also get some scroll that adds a pretty huge buff to pretty much everything once a day.
All and all, looks like it's a chance for all the people who don't do the event as it is now to get some shineys.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 06, 2013, 06:01:58 am
Hm, I should probably get back to this too. Been distracted by all the other awesome games I have. :P I think I'm a ways from being at G3 final, but we'll see.

Same but...only so much time, and so many games!

*grabs by ear*

No excuses, Art! =D (Just kidding, take your time.)


A couple of updates!

* Between daily SMs, wyvern-hunting, river rafting, jousting, and fetch quests, we have really been raking in the Adventure Seals. Having set my sights on a Hermit Staff, and then torn them away only to catch a glimpse of that snazzy Royal Knight Armor, I wanted to say that I've really appreciated all the teamwork that facilitates. Hopefully we can stick with it long enough to make these things count for something big! ^^

* A few of us expressed interest in getting ourselves some Hailstorm, and being that we've chased down literally everyone's intermediate magic already (excepting ol' Ice Spear, a work in progress for some of the newer folks), I think we should start planning. To that end, I've begun grinding Par for plenty o' crystals, and raising a giant for the task. With a little luck, we'll have what we need for the those who are ready within the week, and I won't fall in love with my alt. :P

Feel free to follow up or add to this!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Facekillz058 on November 06, 2013, 06:25:29 am
Wait those crystal things from Par are actually useful? Woops.
I've gotten so many over the months and just discarded them because I figured they were useless, :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 06, 2013, 06:33:19 am
Wait those crystal things from Par are actually useful? Woops.
I've gotten so many over the months and just discarded them because I figured they were useless, :P

You're a liar. No one runs par of their own free will.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Facekillz058 on November 06, 2013, 06:43:00 am
Wait those crystal things from Par are actually useful? Woops.
I've gotten so many over the months and just discarded them because I figured they were useless, :P

You're a liar. No one runs par of their own free will.
Why not? It's a fun enough change from normal crap in Uladh. Besides, I got 30k from a penguin there once and I want to be there when it happens again.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Facekillz058 on November 11, 2013, 06:25:00 am
So, do characters made with assistant cards not get daily rebirths before C.level 300?
Or did I mess it up by not rebirthing until I was 20?
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: majikero on November 11, 2013, 07:48:53 am
The 300 level limit for the daily rebirth is the total level of ALL characters in the account.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Facekillz058 on November 11, 2013, 03:25:52 pm
Ohhhhh.
Well. That sucks.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 12, 2013, 08:36:54 am
I think it's worth mentioning that Nexon is currently gifting a new pet, the Holiday Mini Bear, which is kinda cute.
Spoiler (click to show/hide)

You don't even need to log into the game to obtain it since it's "bought" for 0NX from the webshop. So I highly encourage anyone that has not completely given up on Mabi to get it. You have until december 31st to get it.

Also, here's another of those very Nexon-like oopsy moment from the official announcement :P :

Spoiler (click to show/hide)


Finally, I recently completed my Shock book! Finally! I'm happy :D That is all.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: majikero on November 12, 2013, 11:28:17 am
Yay, free pets mean free inventory.

Sorry for not being online when people are probably playing for those seals right now. I am currently busy with my old MMO love, Ragnarok Online. I dunno why but it sooo good for it's age.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Facekillz058 on November 13, 2013, 05:37:14 pm
I'm up to G1 finale with my Giant, so you guys know what that means?
It means I get to drag two of you along on some boring dungeons for 1-2 hours.
Luckily for you guys, though, I won't have time to do this for a while, :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 13, 2013, 09:52:25 pm
Yay, free pets mean free inventory.

Sorry for not being online when people are probably playing for those seals right now. I am currently busy with my old MMO love, Ragnarok Online. I dunno why but it sooo good for it's age.

Return to us someday, and all will be forgiven.


I'm up to G1 finale with my Giant, so you guys know what that means?
It means I get to drag two of you along on some boring dungeons for 1-2 hours.
Luckily for you guys, though, I won't have time to do this for a while, :P

Hrm, I should probably do the same so that we can run it together...
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Tyler6498 on November 13, 2013, 10:21:45 pm
I'm honestly trying my best to find enjoyment in this game. I do like the community and combat at times but. It feels so rigid and clunky. When I click the minimap to move somewhere, the game tends to steer me into an object and not let the path finding complete it's course without player intervention. I can tolerate but dislike the camera the game has going on and have found the world to be pretty empty besides the capital zone.

So I guess I just need to know, gameplay-wise does the game at all get many improvements? Because I truly want to like this game as I am in love with the community, but just can't get pasted this initial feel.

Only lvl. 19 maybe 20 as I type this and hope more is to come.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Facekillz058 on November 13, 2013, 10:30:24 pm
If you are only at the beginning stages of the game, you haven't experienced much yet.
Once you get into the late game and end up fighting multiple stronger opponents at once, combat will either feel much more enjoyable like a horrible trip and fast paced, or you'll die horribly.
If you find the world feeling empty, try to play on Channel 1. That is where most of the people are concentrated, and you'll see many more people than you would on channel 5.
If the talent you are using feels boring, try something new, mix it up! If Close Combat feels slow, try Martial Arts or Puppetry! If you don't like magic, you might like Alchemy! Only weird people like using bows, so try guns or something! The amount of ways to play the game are much more numerous than any other ever, so experiment! Try and find what works for you.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Seriyu on November 13, 2013, 10:43:20 pm
I'm honestly trying my best to find enjoyment in this game. I do like the community and combat at times but. It feels so rigid and clunky. When I click the minimap to move somewhere, the game tends to steer me into an object and not let the path finding complete it's course without player intervention. I can tolerate but dislike the camera the game has going on and have found the world to be pretty empty besides the capital zone.

So I guess I just need to know, gameplay-wise does the game at all get many improvements? Because I truly want to like this game as I am in love with the community, but just can't get pasted this initial feel.

Only lvl. 19 maybe 20 as I type this and hope more is to come.

Part of this is no doubt an unfamiliarity with the combat system, until you get the swing of things it feels very clunky and terrible. In that respect you need to get out of the concept of "hit two/three times, let enemy attack me, hit two/three times again" etc, because it's something that's encouraged by the game and you're never really weaned off it, and it paints a terrible picture of the combat.

Instead you want to do things like one two three, smash, assault slash, windmill after it stands up, defend, windmill because there's someone else attacking you, etc. Part of this is no doubt that a lot of early dungeons without multi aggro are snoozefests once you've got sufficient ranks in defensive skills. Hint: Rank windmill up to 9 at least. All the way to the top if you can.

Facekillz advice also holds true, don't be afraid to branch out, all of the skillsets play fairly differently and are generally fun to find your way around. I'm sure you can find some skillset you enjoy! Although getting some ranks in close combat is never a bad idea.

I will back up Facekillz and say ch1 is where most people are, but ch2 has a reasonable amount of people usually without the client wrenching lag that comes with walking around in dunbarton on ch1.

Don't be afraid to get into the clan while you can, if you haven't by the way. A lot of later content becomes very difficult to solo for quite a while until you have your skills up to snuff, and everyone in there is very nice.

If you have any more specific questions, feel free to ask the thread! SirAaron will probably tell me through steam and summon me to help if you (or anyone else)does.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 12:38:24 am
I don't have much to add to what Seriyu and Facekillz said. However, concerning the clunkiness, make sure that you turned off the nagle algorithm as mentioned in the first post.

Quote
DISABLE THE NAGLE ALGORITHM. It's completely harmless and many have done it with no ill effects. Instructions are here (http://mabination.com/threads/210-Improve-your-Lag-Disable-the-Nagle-Algorithm). I SERIOUSLY CANNOT STRESS THIS ENOUGH, DISABLE THE NAGLE ALGORITHM.

The game uses an old engine and thus can feel clunky, especially when using some of the newest skills, but depending on your computer and latency, the algorithm can make everything feels much clunkier. I actually died a few times after changing my computer before realizing I hadn't turned that off on the new one. The difference can be that important.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Seriyu on November 14, 2013, 12:40:50 am
This is also true! Disabling it will remove the lag you get between pressing a button and a skill loading, along with pretty much all of the other second or two long delays you get.

Another thing on the minimap autopathing, is that if you use shift click, you can set sort've waypoints. So click to an intersection, then shift click up the street you want to go, then shift click down the other street to your destination or whatever.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: SirAaronIII on November 14, 2013, 01:06:47 am
Minimap movement is somewhat clumsy, unfortunately. Not much we can do there, aside from waypoints.

As for the camera, you can allow it to zoom further out on the first options screen. Slide the zoom thingie all the way to the right.

If you mean the world is devoid of other players, then yeah, channels 1/2 are the places to go. If it's actual features and stuff.. yeah, I'd have to agree with that somewhat. For example, take Iria, an entire wondrous continent with open skies and beautiful scenery!..... then realize that there's not much to do there besides wander around lost. It's getting better about that, though, with the new addition of ruins and crud to Muyu Desert in Rano..... but they've taken another step back by disabling (pretty sure, anyway) the ability to find hidden treasure there, thereby removing any reason you might have had to wander through that area.
In short, most of the stuff's on Uladh, centered around Dunbarton, as you've noted (I assume that's what you mean by capital because it's in the middle and because the real in-game capital suffers from the same problem as Iria).

Definitely apply to the guild, though; the people almost always can advise you, answer questions, and run stuff with you. You can do this either by going to Port Cobh (east of Dunbarton) and going down the hill til you see the stone that says Fjallheim like in the OP, or you can apply from anywhere by searching for Fjallheim in the guild button of the friends list (F).
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 14, 2013, 01:21:09 am
If you mean the world is devoid of other players, then yeah, channels 1/2 are the places to go. If it's actual features and stuff.. yeah, I'd have to agree with that somewhat.

It's not so much that there's a shortage of content, as there are reasons to partake in it if it or the rewards does/do not appeal you. Without any substantial form of PvP, the game often lacks the competitive edge that others thrive on. If you're one who likes a generally cooperative atmosphere, fast-paced, real-time combat, customizing the skills and appearance of a potentially godlike anime-style avatar, and just running amuck with friends, Mabinogi has virtually endless content for you. If you're hoping for a grade A story or something more with more state of the art combat or free roam/sandbox mechanics, you're probably better off looking elsewhere between sit downs.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 01:23:18 am
Coming soon in you local Mabinogi server:

Mabinogi Aces: Merlin Update (http://mabinogi.nexon.net/News/All/1/00HIf/scheduled-maintenance-11-14-2013)

I am not sure if this will be the localized version of the Druid, but it very well could be. Coming tomorrow!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 14, 2013, 01:24:33 am
Coming soon in you local Mabinogi server:

Mabinogi Aces: Merlin Update (http://mabinogi.nexon.net/News/All/1/00HIf/scheduled-maintenance-11-14-2013)

I am not sure if this will be the localized version of the Druid, but it very well could be. Coming tomorrow!

How characteristically sudden! Might this entail the highly anticipated... snap casting?!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: SirAaronIII on November 14, 2013, 02:08:43 am
And Magic Weapon Mastery, and Spell Walk or Moving Cast or whatever it was called. You know, the one that lets you walk with int. magic. Sweet!

e: And Meteor Strike. How could I forget Meteor Strike?!
I'm kinda curious about how they'll handle the cards and rebirths, too.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 02:24:28 am
And Meteor! (not that I'm anywhere close to rank 1 fireball and fire mastery, but whatever)

I sure hope this is the update, even if only because it's going to that much closer to the Vate/Whatever it's going to be called one. Besides, it would be a perfect timing for this, since Seikyu, my only character seriously into magic, will be ready to rebirth this Saturday.

Edit: Also yep... confirmed (http://mabinogi.nexon.net/micro-site/aces)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 14, 2013, 03:10:42 am
Did someone say rebirths and/or character cards? What's the news on these..?
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 03:34:56 am
Based on the patches info from the Korean servers, which also seems to be implied by the Merlin's details of that previous link, the new skills come along with a new Ace talent. This new talent is only available with shop bought cards and give double training for the new skills, along with everything in the current mage/cleric/apothecary talents trees. It also instantly gives novice rank of the new skills. Obtaining those skills is possible without buying a card, but require to meet some prerequisite (rank 1 fire mastery and fireball for meteor; rank 9 meditation and rank 1 Magic mastery for Spellwalk; snap cast is obtained in a similar way to chain cylinder).

Along with those new Ace cards, there might be new hero/elite cards as well that work the same, but only for new characters which start at level 1000 or 1200 with some pre-ranked skills and extra AP. If this is the case... I'm in for some huge dilemma.

1) Use free birth for Seikyu and slowly rank the required skills to eventually get Spellwalk and Meteor.

2) Buy an Ace card (probably after the free rebirth because... hey it's free) and get the new skills and stuff right away.

3) Buy an elite card, forget Seikyu ever existed and just start a new human (because elves suck) that will pretty much, from the start, be better than Seikyu ever was...


Edit: I also predict a double rainbow, triple AP or another AP-heavy event this week-end. Nexon does that a lot when they add new skills, especially if it comes with new talents or any other reasons to get people to buy cards. Nexon has learned that to make people buy stuff, you need to "reward" them in some way.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 14, 2013, 06:24:29 am
Logged on a while ago, and as far as I can tell, the event hasn't come into play yet. Halloween is still in effect, and there don't seem to be any special quests or ongoings besides.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Facekillz058 on November 14, 2013, 06:32:41 am
I'm all for new content, but...
Yay, more awesome stuff I can plan on never being able to achieve in my natural born life.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 07:20:44 am
Logged on a while ago, and as far as I can tell, the event hasn't come into play yet. Halloween is still in effect, and there don't seem to be any special quests or ongoings besides.

Yeah well, the update is later today, so of course there's nothing new now :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 14, 2013, 08:46:55 am
This is glorious timing.  I just finished ranking r1 Fire Mastery, to match my r1 Fireball!  The conditions to unlock Meteor Strike are to attack 3 different enemies with 100 firebolts each - and the conditions for Snap Cast are to obtain it randomly while casting magic.  It seems I'll get both fairly quickly.

Walking Casting is trickier.  r9 Meditation and r1 Magic Mastery.  I REALLY need to advance that...
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 11:46:01 am
I can't wait to see space-time continuum shatters under the assault of meteor strikes during dragon raids... aka lagfest.

Also, I found a nice video of meteor strike being used. It shows the potential of the skill at rank 1 and it's beautiful.

Mabinogi: R1 Meteor Strike in NPC mission (http://www.youtube.com/watch?v=dg9_cHxvxEE)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 14, 2013, 11:58:03 am
I'll be maxing Meteor Strike ASAP - hopefully, being a newer skill, it won't have as many CR-dependent ranking requirements!

EDIT: The server is still updating, but the patch is available.  If you start the game, you can patch your game but not yet login.

Also, Merlin is a lot hotter than previous depictions...
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 14, 2013, 02:27:57 pm
PATCH IS LIVE!

Would anyone like to help me harvest fire elementals?
Then throw 100 firebolts each at Fire Sprites, Balrogs, and Dragons (yes dragons).
Then defeat a red dragon...

And then, the OP shall begin!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 14, 2013, 03:38:50 pm
This Merlin character card seems pretty neat, so I might have to partake. I especially like the sound of "access to the Hero Support System, which lets you share some of the Ability Points (AP) you earn on this character with another character on your account."

I wonder if that applies to rebirthing, and not just new characters?
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 03:42:34 pm
The hero support system applies to any character that rebirth using an Ace/Hero/Elite card. Not sure how it works exactly besides that.

Also... decision, decision. Elite cards are up, so do I ditch Seikyu and make a new human mage or... decision.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 14, 2013, 03:42:43 pm
This Merlin character card seems pretty neat, so I might have to partake. I especially like the sound of "access to the Hero Support System, which lets you share some of the Ability Points (AP) you earn on this character with another character on your account."

I wonder if that applies to rebirthing, and not just new characters?

And..! (http://mabinogi.nexon.net/micro-site/aces)

If they come out with something for the lady on the right, I will be hook, line and sinker.


The hero support system applies to any character that rebirth using an Ace/Hero/Elite card. Not sure how it works exactly besides that.

Also... decision, decision. Elite cards are up, so do I ditch Seikyu and make a new human mage or... decision.

The real question, then, is whether or not it is a permanent bonus.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: SirAaronIII on November 14, 2013, 03:44:08 pm
That's the Vate (alchemy/close combat), and... it's a dude.



Sorry. :P
e: Also, free Shyllien Magic Knuckles if you log on ANYTIME on November 16th, this Saturday. Free. Just for logging in. Any time. What a deal!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 14, 2013, 03:46:00 pm
That's the Vate (alchemy/close combat), and... it's a dude.



Sorry. :P
e: Also, free Shyllien Magic Knuckles if you log on ANYTIME on November 16th, this Saturday. Free. Just for logging in. Any time. What a deal!

My, what wide hips and ample thighs you have!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 04:21:14 pm
Well, I just couldn't resists. This is too good an opportunity to get a new decent mage that's no a weakling elf. So I got an elite card and created a new human mage, ditching Seikyu in the process. I can now properly nuke stuff without being a glass cannon.

So, I'll be send an application to join the guild soon, the name's Ryuseijin.

Edit: New character here and... Oh my God!! That quest log!

Spoiler (click to show/hide)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 14, 2013, 06:11:51 pm
One reason I don't want to make a new character...  You'd think with the card having the limit "you must have a character of X level already" they'd have cut a lot of the noob quests for hero cards...

I'm also rather attached to Laur.  Happy to have gotten this far, will be sticking with it for some time.  Besides, buying an existing mage seems too much like regular MMOs - you get a cookiecutter character minmaxed to the same level as every other character.

Besides, you're cheating.  Firebolt spam against dragon is fun!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: majikero on November 14, 2013, 06:33:12 pm
Son I am dissapoint!  >:(

Gimme those knuckles.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 06:49:28 pm
Honestly, if I could have unelvened changed Seikyu's race, that's what I would have done instead. A long time ago. I just hate elves, I hate playing them, I hate their pathetic racial skills and bonus, I hate to be so limited in weapons (giants get hit in clothing/armor instead) I can use, I hate their squishiness, I hate Maike and I hate elves enough to repeat that a second time. And there is no way I'm going throught the trouble of ranking all those magic skills from scratch again, especially not with a character that has already done all the delicious AP rewarding quests, generations and episodes. Plus, a new character means a new battle pegasus :D

On the noob quest thing, I totally agree. This is even worse with druid talent. You know those "tutorials" you get when you rebirth? Well, druids have 3 talent trees... had to do all 3 + close combat. Again. But, being able to watch the Trefor cutscene where he smash a fox made that worth every second of my time :P  Edit: Seriously, I need to find a video on youtube of that... for my everlasting enjoyment.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 14, 2013, 10:22:26 pm
I have harvested sprites.
I have killed balrogs.
I have realized that only the person to FINISH the red dragon gets the quest success.

Let us gather are wits and our weapons and hunt these beasts to extinction!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 10:51:18 pm
Does any red dragon works? Because there's one in the secret mission in Tara. It would be much easier to do, but it does require to have completed G11.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 14, 2013, 10:58:48 pm
Does any red dragon works? Because there's one in the secret mission in Tara. It would be much easier to do, but it does require to have completed G11.
Allegedly it counts.  And if anyone has finished G11, they can bring others, and the pass can be traded.  "Red Dragon inside the Shadow Realm" is the one.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 14, 2013, 11:04:18 pm
Oh, I thought everyone had to have G11 completed.

Well then, we should totally do that this week-end. As often as required. The pass should not be too much trouble to get and a few of us have completed G11. On int difficulty, it's basically the same than Crumena, more or less, and we had no real issues fighting that one the last time with only 3 people.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 14, 2013, 11:15:36 pm
Agreed, should be easy.  Shadow Cast City seems to drop the pass and be the easiest one to run to harvest it - spamming Crash Shot and bringing along leechers should be fine.  More people means more end chests, means more opportunities for profit!

The thing we'll have to be careful about is finishing the dragon.  The general consensus on how to do it, is to put the party to 'anyone finish' and then everyone attack, until it gets to like 10%, then ONLY the one earning the kill should finish it.  If there's an annoying cutscene ending, then we'll have to do trickier rules.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Seriyu on November 15, 2013, 12:05:09 am
I am very impressed that someone has already almost gotten fireball. Good work.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 15, 2013, 05:21:33 am
Agreed, should be easy.  Shadow Cast City seems to drop the pass and be the easiest one to run to harvest it - spamming Crash Shot and bringing along leechers should be fine.  More people means more end chests, means more opportunities for profit!

The thing we'll have to be careful about is finishing the dragon.  The general consensus on how to do it, is to put the party to 'anyone finish' and then everyone attack, until it gets to like 10%, then ONLY the one earning the kill should finish it.  If there's an annoying cutscene ending, then we'll have to do trickier rules.

Like I mentioned before, I already have one pass. It's yours.

I'm not sure what sort of field boss the red dragon stacks up as, but it sounds like we're going to have launch an all-out guild assault either way.

How do folks feel about Sunday?
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 15, 2013, 06:41:56 am
Whenever would be fine for me, so does Sunday. However, I would understand if Girlinhat wants to try to finish her quest earlier so she can spend some time training it (with its 30 minutes cooldown) during the week-end. So I would be willing to go before Sunday and to go hunt passes if needed.

The red dragon is probably the most deadly of the field bosses, outside the black and white because of the massive amount of spawns with them, but the one from the secret SM is much weaker. On intermediate difficulty, it "only" has 50,000 HP, the same as Crumena. Like any red dragon, it remains quite dangerous because mainly of its rain of thunder attack and, for this mission, meteor shower could prove to be a pain if the area where the fight happens isn't very large. So we should expect a few deaths.

That being said, I'll spend most of my time playing my new character in the next few days/weeks. He is still not in the guild so getting in touch and organizing stuff isn't as easy, but feel free to send him a message if I'm online (reminder: Ryuseijin is the name). On a semi-related note, I just reached TNN part of G1, so if/when other people need to finish that, I'll be joining in the fun (despite what I said just 2-3 days ago to... was it Aeviternus?)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Facekillz058 on November 15, 2013, 06:52:19 am
Looks like we might be able to put together a group entirely composed of people who actually need the finale done, instead of getting someone to run us, :D
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 15, 2013, 08:48:33 am
I'm not sure what sort of field boss the red dragon stacks up as, but it sounds like we're going to have launch an all-out guild assault either way.
In terms of sheer damage, the wiki claims it's one of the toughest.  The shadow mission version is toned down, but the field boss can one-shot nearly anyone.  If you plan to survive the fight, bring PLENTY of health potions - as long as you're above 50% HP, any single attack will only send you Deadly.  If you're going for "soft survival" (aka "stand up right here) then don't wear any clothing, you'll just waste the blessings and drop them.  Don't wait for revivals either, it's better to just get back up and keep going.

Smash and Int Magic seem to be the key to successful damage, as well as general demigod skills or things like final hit.  You basically need to bring out ALL your DPS and none of your tank - it's going to ruin you in one hit, don't try to tank it, just try to kill it before you die too often!

We had maybe 15 people defeat it last night, with demigod help and snap cast.  Dropping r1 fireballs and spear of god was productive.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Singularity125 on November 15, 2013, 12:48:17 pm
Hm, interesting... this might pull me back for a bit. Although, I have a very long way to go before I could cast those advanced skills, and I mostly want to use magic for support... spell walk and snap cast would be very nice though. So, I'm a bit confused, is it necessary to have a paid rebirth to use these features, or not? Getting mixed messages from the wiki on this.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: majikero on November 15, 2013, 01:00:03 pm
Using hero/ace card only grants you the talent which doubles the exp training for those skills. You can still get them without paying buy thats a long ways off unless you use the card.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 15, 2013, 01:09:00 pm
Paying will get you the skills immediately and give you 2x training rate.

Free will allow you to go through the prerequisites and quests to obtain them.

ALSO someone has confirmed the saga dragon counts for Meteor.  I've also got TWO (2) Red Dragon Inside Shadow Realm passes, Hard mode.  I can run one with the guild for sure to unlock my meteor, and if anyone else needs a red dragon kill I've got an extra.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 15, 2013, 01:22:45 pm
I'm not quite sure we could handle hard difficulty. Well, we could handle it, but maybe not within the 60 minutes limit. Although I would still be willing to give it a try if we get enough people. I would say 4 or 5 people would be the minimum to stand a chance and we barely have that much active people that can enter hard difficulty SMs.


After playing around some more, I've really started liking playing fighter/mage hybrid, especially with mana knuckles (these things are kinda OP seriously...) It allows for some interesting twists and combos, like charging strike + blaze or using shockwave as an instant multi counter.

I've completed the green gem and black orb dungeons this morning, so I'm now ready for finale anytime. I can and will still help whoever needs gem/orb.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 15, 2013, 02:17:18 pm
I expect I'll be the one pulling most of the mission weight.  Packing enormous MP pots, fireball, and my recently acquired Master of Fire title, I can clear pretty much anything if given time to charge - and back this up with some snap casting!  I'd need others around mainly to provide interference from certain stragglers and cleaning up the few that fireball doesn't destroy.

This is basically a call for people to defend the mage and then collect reward chests!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Singularity125 on November 16, 2013, 11:48:03 am
Hm. I think I'll be playing this some today, especially since I'll be able to free rebirth this afternoon. Provided I don't ragequit on Baol Infiltration (UGH) I should be able to get to G3 Final tonight. Anyone willing to help keep me from hopelessly exploding? :P

Edit: Well, that could have been worse... I'm up to G3 final now. Would be awesome if people were willing to help out either tonight or tomorrow. :) I'll probably be in and out of game, not having much to do until then.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Tyler6498 on November 16, 2013, 02:17:35 pm
What exactly is the guild name? Been meaning to join up.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 16, 2013, 02:45:41 pm
Fjallheim, which means Mountain Home in good old Norse if I remember correctly.

And you can count me in for G3 finale.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 17, 2013, 03:54:19 pm
Double post to bring this back up.

Is the Red Dragon SM still a thing for today? If so, I would prefer not to start too late and, ideally, have an exact time to give more people a chance to join. We can't have too many people running this.

I would also like to do G1 finale tonight, possibly even doing a solo run if I have to. Doing hard difficulty saga without any form of trans is bad for my health and bad for my nao stone supply.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Singularity125 on November 17, 2013, 04:26:23 pm
I can't stay up late tonight, as I have an early meeting tomorrow morning. But, you were super helpful in the G3 finale, so I could try to return the favor and help you with G1. There are probably more qualified people to ask, though, as I'm a bit liable to keel over with the way I play :P But, if the slots are still open, I'll see what I can do to help.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: alexwazer on November 17, 2013, 08:14:00 pm
Eh, I wasn't really mentioning this to ask for help. Someone, Arahishi's alt I think, also needed to finish it. Being impatient when I want something done, I went and did it solo... then rushed through G2. Glas and Tabhartas never saw the meteors coming. I'll still run G1 with whoever needed it, I just wanted to get me paladin transformation as soon as possible.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Malt_Hitman on November 23, 2013, 01:56:03 pm
I’m continuing my slog towards rank 1 windmill very slowly but progress is being made suffering through daily intermediate The Other Alchemists mission runs.  Unfortunately these mission runs burn a lot of my health and stamina potions and I’m hoping that I could grab red and yellow herbs from a guild member’s homestead, if possible.  I’ve been collecting what I can from can from the Shyllien Reserve and rafting but it seems like I’m burning though a stack of health and stamina potions on each run and my production skills are not up to snuff.  If anyone is looking for blue herbs to make mana potions out of I have a surplus of those to offer in trade.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Seriyu on November 23, 2013, 09:08:14 pm
For the record, in the future, a nice sunshine/bloody herb stockpile in your homestead if you're working on it is a very useful fixture for any aspiring melee dude. Stamina gets really really valuble.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: majikero on November 23, 2013, 11:05:01 pm
Not really. MP is where its at. Mana shield is basically a 2nd health bar.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 23, 2013, 11:09:47 pm
I have plenty of all herbs.  Please contact Laur in-game.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Malt_Hitman on November 26, 2013, 03:24:49 am
Thank you to everyone for the herb and potion support!  I’m working on expanding the patches on my homestead to I’ll eventually be able to supply myself.  I’ll also need to look into getting Mana Shield.  It looks like it would quite useful in the long run.

Also, cash shop update.  Black Friday sales have started.  Mabi has a week-long event of daily sales running from November 25th to December 2nd.  Check the main site for more information.  Of note, partner mounts are on sale as well as the Phoenix for today, November 25th.  Other stuff like dungeon passes and other odds and ends are also discounted 25%.  Sales should be changing at 12 PM PST and last 24 hours.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Singularity125 on November 26, 2013, 09:25:15 pm
The Partner Mount thing, from the looks of it, is a weeklong deal.

Today's special is... these ugly as sin "Jumping in the Rain" cards. Seriously, Nexon? And if you read the fine print, they don't even count as Ace cards. You're not doing a good job of making me give you money. I guess I was briefly tempted by the Phoenix but don't play enough to need yet another pet... but this is just silly...  ::)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 27, 2013, 06:47:59 am
They're just advertising to a certain crowd... that may or may not exist.

As these things go, the sales will probably get better by the day, rather than alternate between equally unappealing garbage. The hope is that you decide to buy the gag item early on, then see something else you really like and spend more. They want to have a full-length event without exhausting only of their premium content, so it's only natural they mix some absolute crap in with it. :P

I will be very surprised if we don't see partners and special dyes make a return by the end of the sale, unless they have them in store for December.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 27, 2013, 08:48:52 am
Also keep in mind that some people want these weird items.  It's their choice for their sale, and those umbrellas actually created quite a market for a time.  It's an unusual card that isn't available often, so at the VERY least, Nexon is bringing back uncommon content rather than generating new stuff all over the place.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Seriyu on November 27, 2013, 10:11:26 am
I will say one thing about nexon, with my recent side trek into warframe, a lot of modern MMO companies do really crap out an obscene amount of content, that while competantly put together and good and everything, usually doesn't actually fill any particular purpose. You start to appreciate the slower development pace of mabi after a while! (I'll be back when the alchemy revamp comes out guys sound the alarms)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 27, 2013, 01:28:47 pm
(I'll be back when the alchemy revamp comes out guys sound the alarms)

YES! (No pressure)

*bakes a cake*
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Ibid Straydrink on November 27, 2013, 03:40:22 pm
Double-post for Double AP.

I don't know if anyone mentioned it already, but from now until December 8th, all level-ups will net you twice as much AP- log in and start windmilling gobbos and smashing guapos today! :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW
Post by: Girlinhat on November 27, 2013, 04:25:29 pm
Double-post for Double AP.

I don't know if anyone mentioned it already, but from now until December 8th, all level-ups will net you twice as much AP- log in and start windmilling gobbos and smashing guapos today! :P
*puts out her 'free rafting' sign*
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW ENDS DEC 8
Post by: Facekillz058 on November 27, 2013, 06:48:35 pm
Damn it, now I'm going to feel guilty about not playing for the next week and half.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW ENDS DEC 8
Post by: majikero on November 27, 2013, 07:10:29 pm
Today's sale item is the super rare black sheep.  :o
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW ENDS DEC 8
Post by: alexwazer on November 27, 2013, 07:18:54 pm
Today's sale item is the super rare black sheep.  :o

super rare black sheep.  :o

black sheep.

I must buy one and name it Nap!

Or not.

Also, this title is misleading, it's only double AP, not double everything like double rainbow is (aka mostly double AP anyway).
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW ENDS DEC 8
Post by: Ibid Straydrink on November 27, 2013, 07:57:23 pm
I would name mine Pot.

Does anyone have any idea when Diva will be popping up? I have this inkling that we will see her by the end of this AP business.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE RAINBOW ENDS DEC 8
Post by: SirAaronIII on November 27, 2013, 08:02:54 pm
Yup, I think it'll be after the 2x magic exp event ends.

Also I'm getting a rebirth this Saturday!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Seriyu on November 27, 2013, 10:14:13 pm
Today's sale item is the super rare black sheep.  :o

super rare black sheep.  :o

black sheep.

I must buy one and name it Nap!

Or not.

Also, this title is misleading, it's only double AP, not double everything like double rainbow is (aka mostly double AP anyway).

Fixed!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Malt_Hitman on November 27, 2013, 10:41:46 pm
Black sheep seems nice.  Rare is good but useful is better.  If nothing else, it will help you get that wool collection daily easier.  You’d need to get it to level 35 or 36 to offset the MP loss from aging but easy wool collection is a nice bonus even if you need to drown the thing in MP potions.
 
The raincoat character card seemed to be a flop on the Mabi forums and there’s a split on the black sheep.  People keep calling out for dragons and partners so hopefully both of those will be coming at some point during this sale.  Here’s to holding out hope that Nexon isn’t throwing up those partner mounts for sale without also offering up the partners later on!  Though, I could see them doing it and then waiting until the Christmas sale.

I know there was brief mention of this yesterday or Monday between Ibid and I in-game but would anyone be up for a pet leveling day sometime this weekend?  Preferably after the age-up on Saturday when we’d drag out any of the new pets we’d have from the sale and work on getting them to a decent level.  If enough people are going in on black sheep we could get a whole herd just following our fighters around!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Girlinhat on November 27, 2013, 11:08:46 pm
If you name a place, I'll gladly throw my magic at enemies until sheep are leveled!

Also, got meteor.  Dragons are cheaters I hate them forever.

ALSO http://mabidata.net/forum/viewtopic.php?f=7&t=1771
New cooking update EVENTUALLY.  Of particular note - more moon/sun gates, including at dungeons, cooking gets ingredient % listed during minigame, and (probably) the Festival Food skill added:
http://wiki.mabinogiworld.com/view/Festival_Food

Note: Add any 10 food items to make a picnic, taking their combined value for stats and adding them to your character, with no increase in food bar or weight.  There are SEVERAL kinds of alcohol drinks.  We could just open a wet bar and improve everyone's strength before turning into bears and rolling through Peaca.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Seriyu on November 27, 2013, 11:13:33 pm
woah that master title is interesting.

I wonder if that increases health regen if you sit around the master or if it's just sharing food.

Festival food masters radiate heat.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Malt_Hitman on November 28, 2013, 06:36:25 pm
Thursday’s item is out and it’s…a Maid and Butler package!  For 30,000 NX you can have both a maid and a butler!  Going by the official forums, people who own neither and want both are happy and everyone else believes that Nexon is trolling hard or deliberately being greedy.

After checking the wiki it does appear that the commerce partner is likely far more useful in combat with better base stats, leveling up to 200, and at least knowing Thunder.  Well, there’s still hope Commerce Partners will come back at the end of this week or at Christmas.

Also, sorry I disappeared on everyone earlier.  I intended to come back right away but got roped into Thanksgiving cooking and eating.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Seriyu on November 28, 2013, 07:31:11 pm
"YOU RELEASED SOMETHING I DIDN'T WANT NEXON YOU GREEDY FUCKERS"

nexon game forums.txt
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Ibid Straydrink on November 28, 2013, 07:50:54 pm
"YOU RELEASED SOMETHING I DIDN'T WANT $5 UNDER REGULAR MARKET VALUE NEXON YOU GREEDY FUCKERS"

nexon game forums.txt

Fixed.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: alexwazer on November 28, 2013, 08:01:16 pm
"YOU RELEASED SOMETHING I DIDN'T WANT NEXON YOU GREEDY FUCKERS"

nexon game forums.txt

Well, I can understand them this time. Nexon could have released maid and butler separately and in a double package, allowing anyone interested in either or both to get whatever they want... and still pay for it. Now, anyone whose already got one or just want one of them for one reason or another has to either pass or buy a 30$ package. A lot of people would have been willing to put 20$ into one partner, so chances are that quite a few will just throw an extra 10$ for an extra partner they have no interest in. Nexon probably expected that much too.

But yeah, Nexon's forum is all about people whining about Nexon not caring about their own overly important selves. Read an message following an announced double rainbow or double AP.


Anyway, I've had my share of annoyances with the game lately, so I'll be taking a break for a while. I might hop back on when the Vate update is released, if I didn't get too distracted but other things in the meantime. Bleh, scratch that. I just cannot get myself to give up on Royal Alchemist, so I'll stick around with Kyu at least
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Facekillz058 on November 28, 2013, 08:58:02 pm
I have to announce that I probably won't be back till Diva or Vate, whichever comes first, so, cya guys then.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Singularity125 on November 28, 2013, 10:28:45 pm
30 bucks is a ton of money to justify spending on Mabi right now... are the Maid and Butler really worth that? What do they actually do, anyway? I guess the Maid can cook, but that's all I've gathered from Nexon's description.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: alexwazer on November 28, 2013, 10:58:49 pm
30 bucks is a ton of money to justify spending on Mabi right now... are the Maid and Butler really worth that? What do they actually do, anyway? I guess the Maid can cook, but that's all I've gathered from Nexon's description.

I would say no. The main selling point is the fact you can choose their appearance and equip them with various gear. They also provide daily quests, but IIRC the maid and butler's are pretty bad and often hard to complete. As Malt pointed out, the commerce partner is by far better as it can be used during commerce, increase the amount of goods you can carry (number of stacks and maximum weight), has better combat stats and also have easy daily quests rewarding tons of experience. With enough disposition (raised from gifting and doing daily quests), she can also help gathering herbs, eggs and such. I think that's also true for the maid and butler, but I am not sure. They have a few others gimmicks, but since I only have a commerce partner, I can't really say much about those.

The partner page (http://wiki.mabinogiworld.com/view/Partners#Partner_Special_Abilities) on the wiki has more details about them. I haven't gone through all the details myself, but I consider 30,000 NX to be a bit excessive. The commerce partner was slightly under 15,000 NX and is, in my opinion, a better choice. So I would hold up and hope that those comes up either later during this sale or later during Holiday sales.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: SirAaronIII on November 29, 2013, 01:52:10 am
I'm trying to dial back my playing so that I won't get burned out. like our 6-month absent guild officer

I'm afraid the daily rush might be eroding my soul, though.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Ibid Straydrink on November 29, 2013, 04:02:14 am
I'm trying to dial back my playing so that I won't get burned out. like our 6-month absent guild officer

I'm afraid the daily rush might be eroding my soul, though.

If that's how you feel, quit dailies. No, you will not get your royal armor by New Year's Eve, but you will probably enjoy your time in-game at least three-fold.

Abandoning the pursuit of anything productive and imposing myself on random people has worked wonders for me.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Malt_Hitman on November 29, 2013, 07:37:56 pm
Dailies will burn you out if you’re not carefully dedicated.  If you really do want that Royal Knight Armor you could try using alts to farm the easier seals.  With three characters (Human, free Giant, free Elf) you could collect 9 to 12 seals easy by doing Shyllien, Hillwen, Gathering, and Puppets.  You may need to channel hop for a bit to get an easy gathering daily as it’s based on successful gathering over just turning in the items.  Eggs are the easiest but firewood and wool aren’t too bad either.  The main time spent will be on the gathering daily and travel time for the Shyl/Hill.  Puppets may require time investment for paper crane folding to level up your skills enough to satisfy rank C and B jobs.  All told, I’d say you could do 3 characters at ~20 minutes each depending on gathering and mana gate activation.

If the guild could get a dedicated chef there are also two cooking dailies that appear to be just drop-off quests.  But then I’ve heard that cooking is a major grind so that may not happen easily.

But the better choice to avoid burnout would be to listen to Ibid and just play the game for fun.

Also, bone dragon for Black Friday sale.  Fourms seem split between “Thank you Nexon!” and general meh.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Seriyu on November 29, 2013, 09:45:08 pm
Part of the issue with cooking is that, one, like ou said, it's a major grind, like most crafting skills. BUT!

Like much fewer crafting skills it takes an amazingly huge amount of inventory space.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Ibid Straydrink on December 02, 2013, 10:26:35 pm
Cyber Monday Special update!

The long-awaited, highly-sought after, fiercely coveted and jealously guarded Luxury Item Bags have returned until noon tomorrow at the neat price of 4,400 NX! I initially missed out on these, much to my regret until a great friend who managed to get his hands a couple shared one with me. With 10x14 inventory space for equipment (weapons and armor), I now practically live out of the thing!

If there is anything I could recommend from the cashshop selection at any time, this is it!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Seriyu on December 03, 2013, 01:34:00 am
Is it too late to put that in the title? Or is the sale almost over already?
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Ibid Straydrink on December 03, 2013, 02:04:57 am
Is it too late to put that in the title? Or is the sale almost over already?

You have one hour to do so, and disappoint everyone who sees it afterwards. :P

I barely realized the sale was going on myself. Relying on pets isn't the end of the world, anyhow, and if we're lucky we'll see them again come spring.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Facekillz058 on December 11, 2013, 09:47:09 pm
GUESS WHO JUST GOT THE LAST PIECE OF HIS THAMES PLATE SET!
Yeah, the guy who just made this post.
I can now smash for over 2200 on crits, and it's GLORIOUS.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: SirAaronIII on December 11, 2013, 10:34:13 pm
Nice! The boots are pretty hard to get since they only come from ballooning, so that's quite an accomplishment. Did you get both enhancements or just smash?
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Ibid Straydrink on December 12, 2013, 02:14:00 am
GUESS WHO JUST GOT THE LAST PIECE OF HIS THAMES PLATE SET!
Yeah, the guy who just made this post.
I can now smash for over 2200 on crits, and it's GLORIOUS.

Congratulations, apprentice. You have succeeded where I failed!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Facekillz058 on December 12, 2013, 07:09:51 am
Oh, but I'm horribly broke again. The boots ran me 400k and my Dragon Fang, :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: alexwazer on December 19, 2013, 01:05:34 pm
For anyone interested, the Diva/Starlet update is up. Along with it, a few new events I will gladly ignore have started and also a long awaited change to the gate system. Tons of new mana tunnels/moon gates have been added and they now work all day/night. The days of going AFK while waiting for gate are over.

I'll be playing a bit here and there, but not really going to get back into Mabi until Vate is released, which might be another month.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Ibid Straydrink on December 19, 2013, 02:03:26 pm
Wooohooo! :D

*uninstalls freshly installed Skyrim*

Gameward!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: majikero on December 19, 2013, 02:31:01 pm
Dammit! Between Starbound, Ragnarok Online, TvTropes, being the family errand monkey for the holidays till the overnight grocery job I applied goes through, I need to squeeze Mabi back into it somehow.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Ibid Straydrink on December 19, 2013, 04:46:45 pm
...On second thought...

I think I will just kill myself instead.  :D

I knew music wasn't going to be as clean, polished, or accessible as I would like it, but never mind the mess in Dunbarton- try finding a score, if you're the musical type, that when sung, sounds even remotely appealing or just doesn't wrench your ears. It can't be done.

That said, pianos and cellos are out! The latter are a mere 100k... the former are 5 mil ducats, as predicted. Neither seem too impressive from what I have heard thus far, but it's a little hard to hear right now, so...
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: majikero on December 19, 2013, 05:16:37 pm
Maybe the Vocaloid experts will make something decent when they get their hands on it.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: SirAaronIII on December 19, 2013, 05:58:20 pm
How thrilling! Wiki page says there are pretty large AP potions on this event (17-25? wao) and..

potions... that give you permanent stats...... forever..........
(e: False alarm they're only 3 times per stat I think?? Maybe?)
Dammit! Between Starbound, Ragnarok Online, TvTropes, being the family errand monkey for the holidays till the overnight grocery job I applied goes through, I need to squeeze Mabi back into it somehow.
I know this feel all too well. I'm sorry, I'm just not feeling the Mabi yet.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Seriyu on December 29, 2013, 10:34:13 pm
DOES ANYONE FEEL LIKE READING A GUIDE

BECAUSE I DO

Notably a raiding guide I found on reddit (look at the links in the post, and then read the long post chain below it for maximum helpfulness)

I dunno if we'll ever get to the point where we can pull it off, but it's good to know anyway! (http://www.reddit.com/r/Mabinogi/comments/1tyfju/mabinogi_raiding_guides_with_video_instructions/)

Soon the shield cylinders will be out and I'll be tromping about again.

EDIT: hahaha you can basically dig a foxhole to avoid meteors, that's pretty great
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Facekillz058 on December 31, 2013, 08:15:56 am
I said I would be back when Diva came out.
And here I am, not being back, and Divas been out for a couple weeks.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Malt_Hitman on January 01, 2014, 08:46:07 pm
Unfortunately, you’re not missing very much.

The Holiday Hide-and-Seek event is pretty underwhelming.  Singing doesn’t sound all that great.  The Winter Ace gatcha seems to be a disappointment.  Also some other stuff I can’t remember right now because the servers went down when I was on the tail end of Other Alchemist and I have to do the entire thing all over again.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Ibid Straydrink on January 02, 2014, 01:56:12 am
What we need, is a guild Peaca Run.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Facekillz058 on January 02, 2014, 07:08:34 am
I'm up for that. Hishi is getting pretty Stronk.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Seriyu on January 02, 2014, 09:36:00 am
YOU WILL SOON KNOW FEAR ONCE MORE (maybe it's been a while)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: SirAaronIII on January 02, 2014, 02:02:23 pm
YOU WILL SOON KNOW FEAR ONCE MORE (maybe it's been a while)
If you say so, Mr. "oh guildmates beat Peaca? there's nothing left for us it's over i quit".

The Holiday Hide-and-Seek event is pretty underwhelming.  Singing doesn’t sound all that great.  The Winter Ace gatcha seems to be a disappointment.  Also some other stuff I can’t remember right now because the servers went down when I was on the tail end of Other Alchemist and I have to do the entire thing all over again.
I heard the AP rewards were okay. Singing will probably get better if ranked, but from what I heard it does sound not all that great.

Also, looks like everyone's getting a free violin this Saturday. Will the free stuff ever end? :P
 
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: alexwazer on January 02, 2014, 02:33:53 pm
I heard the AP rewards were okay. Singing will probably get better if ranked, but from what I heard it does sound not all that great.

Also, looks like everyone's getting a free violin this Saturday. Will the free stuff ever end? :P

Singing is really nice useful once it reaches rank 5 since it allows you to use bard's buff while wielding anything. Being able to lullaby stuff or EM yourself without changing equipment is awesome. But it does sounds horrible. I bet that violin giveaway is Nexon's way to say they are sorry about that.


What we need, is a guild Peaca Run.

I've been trying to coerce people into doing some peaca runs since forever and, now that I mostly lost interest in Mabi (again, until next time... usual stuff), you come and suggest that? That's mean :( Peaca isn't what it used to be, or rather it is exactly as it used to be, but characters have been constantly improved. So now we could probably easily clear it without too many death. That is if people actually try to avoid getting themselves into situations that will inevitably get them killed: like rushing in the middle of a room full of multi aggro enemies.

I might get back in if you decide to do such a run. Besides that, I'm probably just going to log in once in a while to RB my characters when they can and get them a few levels. Screw RA for Kyu, he could probably get it back easily enough anyway.


I said I would be back when Diva came out.
And here I am, not being back, and Divas been out for a couple weeks.

I said pretty much the same about Vate, but I somewhat doubt I'll be getting back in Mabi for a few months, probably not until the release of Saga season 2.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Malt_Hitman on January 04, 2014, 08:35:55 pm
A few small updates, there's a double AP Snow Day event running until the end of the weekend (Jan 5).  There are also Rainbow Nimbus' available for sale in the shop for $11.90.

The Hide-and-Seek event is really hit or miss with rewards.  You either get good stuff or you just get junk.  I haven't seen a single AP reward and only 2 stat increase potions on my alt characters.  You also can't trade the stat increase items so if you don't get lucky with the character you want you'll just miss out.  At least you can run it 5 times per day but if someone in the event disconnects then no one wins anything.

As for a guild Peaca run, I'm not sure how much use I'd be but I would consider it.  I doubt we could muster more than 3 or 4 people at the moment so I don't know how that would work out.  I do have a bunch of healing items to blow any real fighters if people want to go.  I also have a large stash of holy water I could bring as well.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Girlinhat on January 04, 2014, 08:48:50 pm
As usual, I'm currently in off-mode but if someone taps me on Steam or whatever I can join a run.  Just let me know when!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, DOUBLE AP ENDS DEC 8
Post by: Malt_Hitman on January 07, 2014, 02:27:09 am
Another small update, there's a new AP event in the form of a Where's Waldo for Caravan Joe clone party.  The Hide and Seek event has been extended as well.

Find Caravan Joe: http://wiki.mabinogiworld.com/view/Find_Caravan_Joe (http://wiki.mabinogiworld.com/view/Find_Caravan_Joe)

You can quit and restart this event as many times as you'd like until you can find the real Joe in under 1 minute to get the full 15 AP, at least prior to the unscheduled patch going up right now.  We'll see if that's still valid after the patching is done.  There's also a 25 point skill seal if you collect 7 of the event coupons.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 07, 2014, 09:49:36 pm
Added to the topic title!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Malt_Hitman on January 10, 2014, 01:39:47 pm
So, another small update.  2x life skills for the weekend.

Wintery Surprise: http://wiki.mabinogiworld.com/view/Wintery_Surprise (http://wiki.mabinogiworld.com/view/Wintery_Surprise)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Facekillz058 on January 11, 2014, 01:36:54 pm
Singing is the most atrocious thing I have ever heard.
What the hell, this isn't singing.
This is the sound an elastic band makes when you strum it.


EDIT: Mabi decided it didn't want me playing, because now I can't even log into my character.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: TwilightWalker on January 13, 2014, 03:44:39 pm
I'll probably be back. Soonish. Neat reading about all of the cooking updates coming, especially since the only ranks Art is missing are the ones where you have to do the cooking dungeons. Those are my biggest regret in going Archer-build.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Facekillz058 on January 13, 2014, 07:38:45 pm
ME AND IBID DECIDED TO RUN PEACA BASIC.
You guys can have pictures as soon as the album is up on Imgur.

DELIVERING:
Death and Depression in a box! (http://imgur.com/a/qhA95)
All of the images have stupidly large file sizes because FRAPS is mean and won't let me save anything other than Bitmap images for free.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 14, 2014, 10:21:51 pm
You're in the OP! Also maybe I'll be back sooner then expected, I'm getting back into .hack which naturally leads into mabinogi as mabinogi has always reminded me of .hack (although thankfully with less comas and internet destroying viruses)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Facekillz058 on January 14, 2014, 10:28:43 pm
Fame at last!
I probably should clean up those hotbars, :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 14, 2014, 11:18:50 pm
pff nonsense, I never did :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Aklyon on January 14, 2014, 11:50:29 pm
All of the images have stupidly large file sizes because FRAPS is mean and won't let me save anything other than Bitmap images for free.
Open the files in some reasonable image editor and resave them as pngs instead?
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: alexwazer on January 15, 2014, 12:03:27 am
All of the images have stupidly large file sizes because FRAPS is mean and won't let me save anything other than Bitmap images for free.
Open the files in some reasonable image editor and resave them as pngs instead?

Alternatively, get another software for screenshot. I've been using Greenshot (http://getgreenshot.org/) for a while and have been quite pleased with it. It's free, open source, easy to use and... stuff.


On topic, that Peaca run has drawn me back into Mabi, at least for now. I've been feeling like shit lately and wasn't in the mood for gaming any any kind, so I'm not sure if this return will last. I expect the Vate update to come up soon however, so that might very well keep me playing for a while.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: alexwazer on January 17, 2014, 12:01:51 am
Double post because it's teaser time. Professor J (http://mabinogi.nexon.net/micro-site/aces/professor) is coming soon. Also, Professor J? Really Nexon, that's the best you could come with? ::)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: SirAaronIII on January 17, 2014, 12:23:37 am
Radical. Although don't blame Nexon for the odd name choice, he was called that in Korea too I believe.

It's almost the time.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Ibid Straydrink on January 17, 2014, 01:47:44 am
That militartistic outfit  8)

...Which everyone else will be wearing.


You know, I've been thinking of ranking shields, and using it as an excuse to take up blunt weapons or axes. Maybe I should go with the Guard Cylinder (excuse for an ego?) and also add some highly practical battle alchemy to my repertoire, to compliment my melee/musical/magical style. Mmm!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Facekillz058 on January 17, 2014, 07:12:22 am
Bleh, crap, I was hoping to give up Mabi again after tonight, :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: FireCrazy on January 17, 2014, 08:18:15 am
I have absolutely no idea what I'm doing, dammit. I'm an elven archer, and I think something broke in my quests.

Edit: ..so, spent all my money on a lute, because why not.

Spoiler (click to show/hide)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 17, 2014, 08:45:14 am
Tell us what happened that you think broke! It's not impossible, but it's far more likely that the game has just failed to explain itself at all. :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: FireCrazy on January 17, 2014, 08:50:08 am
I vaguely remember something about seeing the healer but not receiving the quest for it, so whatever. I just went and teleported to the continent on the left (the human island, i don't even remember the name) And finally, a lot of people. I was getting lonely in that desert town. So yeah.

Edit: Still no idea what im doing, durrr.

Edit Okay, headed to port cobh


Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 17, 2014, 09:28:19 am
That would be it! I wish more people mentioned they were signing up in the thread.

If you have any more questions about anything, feel free to ask the thread; it's a deceptively complex game initially.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: FireCrazy on January 17, 2014, 09:52:36 am
I need money to buy stuff :x and I have none. I'm not sure what to do to get money though, do i just attack a monster or something? I need it for this Introduction to Music Composition book (found it out through the wiki)

Edit: Hey, i fixed my quests by doing the melee school training quest. Durrrr.

Edit: hahaha, i picked up 950 gold on a road. Free moneyy!
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Facekillz058 on January 17, 2014, 07:07:41 pm
Dang it, I was going to buy a Rainbow Nimbus today, but I just read that it went off of the store yesterday.
ALBLKSAJDF:LJF
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 17, 2014, 07:38:27 pm
I need money to buy stuff :x and I have none. I'm not sure what to do to get money though, do i just attack a monster or something? I need it for this Introduction to Music Composition book (found it out through the wiki)

Edit: Hey, i fixed my quests by doing the melee school training quest. Durrrr.

Edit: hahaha, i picked up 950 gold on a road. Free moneyy!

Money early on is typically gotten from part time jobs, go around and ask people in town about that and you'll quickly find a routine! As your combat skills go up you can run higher end dungeons and get some okay money too. Honestly, PTJs still aren't bad money at that point, even.

Eventually if you take on a crafting profession you can make some coin off that too.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: TwilightWalker on January 17, 2014, 07:45:04 pm
Yeaaaaaah. Don't ask me. Months since I've played and I forgot completely how the heck I earned money. I think most of it was from using Ibid as a personal broker for gacha stuff I got.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Sonlirain on January 17, 2014, 07:53:45 pm
I need money to buy stuff :x and I have none. I'm not sure what to do to get money though, do i just attack a monster or something? I need it for this Introduction to Music Composition book (found it out through the wiki)

Edit: Hey, i fixed my quests by doing the melee school training quest. Durrrr.

Edit: hahaha, i picked up 950 gold on a road. Free moneyy!

It's been months since i last played Mabi but you cna earn quite a bit of money by commerce.
Just talk to the Imps at the trading post and they will give you a quick tutorial.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 17, 2014, 07:56:48 pm
Oh, that too yes! It's my opinion commerce is boring as a pile of rocks but if you can handle it it's great money and exp.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: FireCrazy on January 18, 2014, 02:47:28 am
Hey, it's the Rohan:

Spoiler (click to show/hide)

Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Ibid Straydrink on January 18, 2014, 03:38:03 pm
Three long words that are excruciating to pronounce together.

Hardmode Advanced Dungeons.


Don and I recently ran Ciar Adv HM, and one of us even managed to finish it after the other disconnected. The reward (if I recall) was a Dependable ES and some elf armor that usually sells for at least 200k, and the potential for even greater rewards (see: Birnam armor, hebona, and more) is there!

Thus, as things start to get back in swing, I'd like to see if we can't rustle up a party of 8 300+s for some dungeon wrangling. It is not necessary to be a lumbering overpowered titan- even at level 300, with eh right setup you can help hold down aggro while the rest of the party does their part and prevent casualties! The same is true for Peaca Basic, and I wouldn't mind seeing some of the newcomers join us and share of the rewards. :)
 
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Facekillz058 on January 18, 2014, 04:38:38 pm
Dang it, gotta hurry up and get Irillia to 300 total, I guess.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: alexwazer on January 18, 2014, 08:17:21 pm
Three long words that are excruciating to pronounce together.

Hardmode Advanced Dungeons.

I probably don't need to mention it, but I'm up for that anytime I'm online. Not only advanced really, I'd be up for any HM run of basic or above difficulty; normal if anyone is looking for a specific reward. For most of these, a solid team of 4 people or anything with 7-8 people should be more than enough. There would be deaths, probably lots of them. So anyone should try to have a set of crap/random armor ready for those (or just stick to clothing, won't make that much difference) and enough HW to rebless weapons.

HM dungeons, especially the Int/Adv difficulty ones are mostly marathon style dungeons. You can't rely on one-shotting everything or finishing one target quickly before a second and a third join, so people would probably have to adapt their playstyle if they want to avoid dying every room. *Hints: rushing in the middle of a room full of multi-aggro enemies isn't what you are looking for. Rooms corners should be your closest friends.*
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Kaitol on January 19, 2014, 12:43:28 am
"Ok guys, we're going into a super hard dungeon so... strip naked or go get some junk to wear!" Terrible game design =/
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Ibid Straydrink on January 19, 2014, 01:57:08 am
"Ok guys, we're going into a super hard dungeon so... strip naked or go get some junk to wear!" Terrible game design =/

Holy water, friend. Lots and lots of holy water. As for game design, we have to remember that before Mabinogi was an Americanized Korean MMO, it was hardcore, and certain risks like that were part of the intended list of features.

But as per my preferences, I do agree. :P
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: alexwazer on January 19, 2014, 02:05:35 am
"Ok guys, we're going into a super hard dungeon so... strip naked or go get some junk to wear!" Terrible game design =/

It sounds terrible, but the alternative is to make high end gear so much better than the rest, that it quickly becomes the only viable option. Gear in Mabi is, even now with armor masteries, mostly cosmetic. Free to play games, and especially Mabi, has taught online gamers that Style comes at a price. It's up to you whether you are willing to pay that price. Don has been wearing clothes almost exclusively for the past 6-7 months :P

Seriously, one of the problem is that a lot of people simply cannot afford to use their main armor in extreme situations. What constitute an "extreme situation" depends on playstyle, skills, who you are playing with and what you are doing. I stopped using Dustin set when I was doing regular dragon raids.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 19, 2014, 11:17:46 pm
Yeah, that pretty much.

I do agree that there needs to be SOME benefit to running dungeons (and enchant scrolls, while nice, are hard enough to make use of even at high enchant ranks that they're kind've irrelevant in most cases), but I don't think gear upgrades are the way to do it. At least not armor/weapon style gear, that charm thing they put into the halloween event I think it was, has a lot of potential for this sort've thing I feel.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Facekillz058 on January 20, 2014, 01:01:12 pm
Got G2 done on my new elf this morning. (Esras is a bitch when your total level is 50.)
Water Cannon.
Holy shit.
Water Cannon + Trans level Mana = 500 damage at one charge at Rank 7.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Facekillz058 on January 21, 2014, 02:29:19 pm
I'm up to Cromm with my Elf.
So yeah.
I'm gonna need some help with that.
- Done

EDIT: Also, I'm looking for a Witch's Ring or whatever the totem that increases MP Is called. Preferably with at least +30 MP.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Facekillz058 on January 23, 2014, 05:55:07 pm
GUARD CYLINDERS:
PROS:
Can use alchemy with an actual weapon in your main hand.
Boost Magic Defense and Protection, while still giving the physical defense boosts of a normal shield.
Gives Summon Golem it's own AI.
Boosts critical and damage of alchemy used while using a normal cylinder.
Damage penalty for using alchemy with a GC alone isn't all that major, and is lowered by ranking up Guard Cylinder Mastery.


CONS:
Model is kind of ugly.
Loading animation is something special, for sure.
Summon Golem AI likes to pop Defense and sit and not contribute to the fight at all, virtually requiring you to micromanage it's every movement.
When using a normal cylinder with a Guard Cylinder, you use the GC animation anyway.
No sound effects when loading skills unlike a normal cylinder.
PRETTY SURE you need to have one equipped with a normal cylinder to use Elemental Wave and Golden Time.
If you use only a GC, the durability goes down VERY quickly.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: SirAaronIII on January 23, 2014, 08:51:36 pm
In case you couldn't tell, the Vate update is out, and with it comes the outfit card, double Alchemy skill exp event, and those fancy skills. There's also some event that lets you have a dragon at your homestead. It's pretty cute, but doesn't do much else as far as I can tell.

The main thing is the update, skills, and of course, guard cylinders.
Piggybacking on Facekillz's post:
GUARD CYLINDERS:
PROS:
Boosts critical and damage of alchemy used while using a normal cylinder. up to 10% crit, can't remember damage
Damage penalty for using alchemy with a GC alone isn't all that major, and is lowered by ranking up Guard Cylinder Mastery. -25% at without any mastery, -10% at r1


CONS:
PRETTY SURE you need to have one equipped with a normal cylinder to use Elemental Wave and Golden Time. these, and Hydra Transmutation are guard+regular cylinder only

Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 23, 2014, 08:54:29 pm
I will arrive on saturday, let it be known!

Have something without context.

Spoiler (click to show/hide)

(melee + alchemy here I come)
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: SirAaronIII on January 26, 2014, 01:24:03 am
I'm looking for an Imp enchant scroll and a Stiff Vintage Tail Cap. If anyone finds any, I'll gladly buy them off of you for 50k each. Just putting that out there.

Also, I have a Glowing Imp Statue, which we're hoping to run this Tuesday for Hishi's exploration journal page. Be on the lookout for more information.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 26, 2014, 01:47:11 am
Shield Cylinders are awesome.

So far as I can tell you primarily use them as a starter (if you want), or use them after counterattacks.

With double cylinders you use them as you always use cylinders but better! Be sure to invest in defense and shield mastery because they have no physical defense.

It's a pretty nice way to allow yourself some flexibility if you're going mostly melee, as alchemy skills by their nature pack some heavy crowd control on them. Sand burst is particularly good now, and a wind blast can be just what someone needs if they're gettin clubbed.
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Kaitol on January 26, 2014, 03:00:31 am
I might have a stiff vintage tail cap. Been so long I don't remember. I'll check tomorrow/later today
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Facekillz058 on January 26, 2014, 07:27:51 am
Guard Cylinders could also be interesting if used with a wand.
Sand Burst + Blaze
Freezing Blast + Blaze
Title: Re: Mabinogi-On Steam! GUILD UP MALT HITMAN STILL AWESOME, FIND CARAVAN JOE EVENT!
Post by: Seriyu on January 26, 2014, 08:39:55 am
Yeah, there's definitely a lot of potential for them! If only there was a one handed bowgun or something for ranged combat+alchemy, that'd be terrifying. The lack of big easy AoE is one of alchemy's bigger blind spots, and crash shot covers that nicely.

I've changed the title and removed Malt Hitman's generosity, may he live on in our hearts always

I've rewritten the OP also. Combat section explaining it in a bit more detail. Minor touching up.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Kaitol on January 26, 2014, 11:53:59 am
My apologies, It was a Life Vintage Tail Cap, not a Stiff one... although I swear I've seen one...
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on January 28, 2014, 06:54:48 am
Very brief update heads up, next update will bring the cooking patch. New recipes, recipes are altered, new skills (including one that adds a second drop table to enemies, increasing the chances to get, among other things, leather/special cooking ingredients), a cooking mastery that slows the bar wiggle down without dex, annnnd the thing that will take cooking from "sort've good if you're low level" to "well why NOT do it", an ability that turns a group of food into a like, picnic basket that you can sit down on a map. It'll sit there for a while and while it's there anyone that clicks on it gets a mixture of all the foods buffs, no nutrition is added (you will not swell up like a balloon for daring to use the cooking system when you're full; IE all the time), no "eating time" I don't think.

It basically turns anyone that has one (they can be traded) into a buff dispenser.

This also means you can bring the mabinogi equivalent of box wine into a dungeon for the boss. Cooking will be.... passable soon! Maybe even more then that.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: TwilightWalker on January 28, 2014, 08:20:33 am
Very brief update heads up, next update will bring the cooking patch. New recipes, recipes are altered, new skills (including one that adds a second drop table to enemies, increasing the chances to get, among other things, leather/special cooking ingredients), a cooking mastery that slows the bar wiggle down without dex, annnnd the thing that will take cooking from "sort've good if you're low level" to "well why NOT do it", an ability that turns a group of food into a like, picnic basket that you can sit down on a map. It'll sit there for a while and while it's there anyone that clicks on it gets a mixture of all the foods buffs, no nutrition is added (you will not swell up like a balloon for daring to use the cooking system when you're full; IE all the time), no "eating time" I don't think.

It basically turns anyone that has one (they can be traded) into a buff dispenser.

This also means you can bring the mabinogi equivalent of box wine into a dungeon for the boss. Cooking will be.... passable soon! Maybe even more then that.

WTB Kitchen Dungeon tokens.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Skyrunner on January 28, 2014, 08:46:29 am
Very brief update heads up, next update will bring the cooking patch. New recipes, recipes are altered, new skills (including one that adds a second drop table to enemies, increasing the chances to get, among other things, leather/special cooking ingredients), a cooking mastery that slows the bar wiggle down without dex, annnnd the thing that will take cooking from "sort've good if you're low level" to "well why NOT do it", an ability that turns a group of food into a like, picnic basket that you can sit down on a map. It'll sit there for a while and while it's there anyone that clicks on it gets a mixture of all the foods buffs, no nutrition is added (you will not swell up like a balloon for daring to use the cooking system when you're full; IE all the time), no "eating time" I don't think.

It basically turns anyone that has one (they can be traded) into a buff dispenser.

This also means you can bring the mabinogi equivalent of box wine into a dungeon for the boss. Cooking will be.... passable soon! Maybe even more then that.

I'm of the opinion "too little too late"...
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on January 28, 2014, 07:51:41 pm
I'd rather have it late then never!

Besides, the alchemy revamp did a lot for alch.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: alexwazer on January 30, 2014, 01:05:02 pm

This is an interesting new dungeon to say the least. There are a few things worth noting about this, that would also apply to Peaca Abyss. Firstly, it acts like a wild area and/or shadow mission rather than a dungeon. You can revive on the spot, like for Crumena's fight, so death is not a game over here even if you don't have Nao stones. As in other shadow missions, there is a chance that mobs will be stuck unable to move. Enemies are much tankier versions of mobs found in other parts of the world, but are generally weaker than most HM enemies.

Concerning Coil specifically, it only has three rooms, much larger than normal ones, with a few waves each (3 or 4 I am not sure). Each wave is randomized, so you might have an easy going or a terrible time depending on the type of enemies number of giants sprites you have to face. Most enemies here multi aggro and do so faster and further than usual. In terms of damage, they are not much more dangerous than normal mobs, but that is not an excuse for taking a chaincasted ice spear or thunder in the face. Overall, the rooms can prove a decent challenge, but are quite manageable.

The boss on the other hand... it is a nightmare. It is extremely tanky, hits like a wooden log loaded truck and summon nasty stuff. Based on the damage and time it took me to kill it, I estimate its HP to something between 80,000 and 100,000 with about 35-40% protection. It only has three different attacks; a normal attack it mostly never uses that can hit for about 250-400 damage, a stomp-like attack that comes in three different version with varying range (yellow < green < red) that can do between 1-9999 damage (higher damage being more likely to happen the closer you are) and a very annoying attack that first roots you into place, doing 50 damage per second, and then draws you in doing another 150-300 damage. The third attack is the one most likely to get you killed and has an incredibly long range, about the same as a longbow. While rooted, you cannot move or uses skill, but you can (and should) drink potions. It has no passive defence, but does have advanced heavy stander, so no interruption of its skill is possible (except possible with sand burst).

Beating the dungeon give you a new title and, based on what is currently on the wiki, no good item whatsoever.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: SirAaronIII on January 30, 2014, 07:25:17 pm
Damn. I was going to give it a shot myself, but now that someone else has done it there's no point. :P

Shame about the lack of rewards. I read there was some new kind of crossbow, but not sure what the deal is there. Note that Coill Abyss is solo only, while Peaca Abyss is 1-8 and has a lot better rewards, like some clothes (whatever) and a super powerful rapier (more interesting). I'm talking 103-198 damage and 50% crit. It's seriously powerful.

Do the passes to get into Abyss dungeons expire?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on January 30, 2014, 08:06:46 pm
Added to OP!

And yeah, Peaca abyss has a rediculous rapier in it, it's fantastic. Also vampire clothes if you're into that.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Kaitol on January 30, 2014, 08:57:00 pm
Elves can use rapiers right?

Drat, I'm suddenly finding myself tempted to make a melee elf again... must.. resist... urge... to make.. another... account... urk.

(Maybe I'll just cave and buy an elf card.)
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on January 30, 2014, 11:37:19 pm
Rapiers can be used by elves, yep! There's also some heavy armor for elves out now, although I'm nowhere near making it, I'm sorry I'm sorry I'm a terrible person.

Although to be fair one of the major bonuses to elves is their dex, which that armor would take from you, and quite an amount. Still!

Annnd there's a royal pumpkin rapier available from the seal merchant too, at a whoppin 240 seals. It's not bad either. Although it's no peaca abyss rapier. It doesn't look sickeningly halloween-ey either, to boot.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Skyrunner on January 31, 2014, 12:11:55 am
Ugh. I wish Nexon would lift the dumb IP ban from Mabinogi -_- I only have 200 ping to the US average, but having to go through AOL makes the connection habe a huge latency.

Knowing Nexon, they won't. Welp, looks like my money has to go to a different game *cough*LeagueOfLegends*cough*
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Sirian on January 31, 2014, 05:46:45 am
Ugh. I wish Nexon would lift the dumb IP ban from Mabinogi -_- I only have 200 ping to the US average, but having to go through AOL makes the connection habe a huge latency.

Knowing Nexon, they won't. Welp, looks like my money has to go to a different game *cough*LeagueOfLegends*cough*

I managed to play with the steam version even though I shouldn't be able to (by launching it directly from the folder), but the lag was quite annoying, to be honest (I'm in the EU). It's a shame really, the game mechanics are pretty interesting (if grindy).
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on January 31, 2014, 06:08:27 am
Yeah even people in the US are getting lag on the US servers. Nexon being Nexon, the servers are not well maintained. At the very least it comes in spikes rather then a constant delay, which has a lesser chance of destroying you.

But yeah, IP blocks are dumb and bad.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: alexwazer on January 31, 2014, 07:36:55 pm
Shame about the lack of rewards. I read there was some new kind of crossbow, but not sure what the deal is there. Note that Coill Abyss is solo only, while Peaca Abyss is 1-8 and has a lot better rewards, like some clothes (whatever) and a super powerful rapier (more interesting). I'm talking 103-198 damage and 50% crit. It's seriously powerful.

Do the passes to get into Abyss dungeons expire?

The passes do not expire and can be obtained both from Shadow missions and dungeon reward chests (not sure if any of those or just some).

I didn't knew about this new crossbow. It seems actually pretty decent. There's a good chance it comes from Coill Abyss, but wasn't found or added yet to the reward list. It's actually good enough to be worth hunting for.

Peaca abyss is likely way out of our league as of now. Considering the increased aggro range of the enemies I've found in Coill, if the same applies to Peaca we would be in for a painful experience. I checked a few videos on Youtube before the Prof J update and, in most, people used high rank raincasting to keep multiaggro under control.

That being said, if enough people feel like committing suicide and give it a try, I would be up for it anyway.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on January 31, 2014, 08:21:46 pm
What's the name of the crossbow? Do we know? I can keep an eye out for it on my internet browsings.

Wouldn't be surprised if it was in coill abyss though, yeah.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: alexwazer on January 31, 2014, 08:28:17 pm
Sephirot Crossbow

It has a page on the wiki already, but only with stats. No image, no information on where to obtain it or on the upgrades available, etc. It most likely comes from Coill, but is it as a reward from the chest (my guess), crafted using something dropped or something from the reward chest? But either way, I plan to get my hand on one of those eventually.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on January 31, 2014, 09:04:46 pm
Almost certainly drops directly like the rapier, good to see crossbows getting some love though
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Kaitol on February 01, 2014, 01:07:03 am
Holy shit. There's more than two crossbows now.... *brain explodes*
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on February 01, 2014, 03:12:44 am
And if it's anything like it's rapier friend in the other abyss dungeon it will be absolutely bonkers.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: UltraValican on February 02, 2014, 12:12:45 am
This is going to sound like an incridibly stupid fucking question, but how the fuck do I turn the camera. I am stuck in the king/chief/ whatever giants house. I tried right clicking and turning but it doesn't work. I just get an X

Edit-I managed to close the game and log back in and suddenly the entire place isn't zoomed in, so I can leave.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on February 02, 2014, 01:15:29 am
You inexplicibly cannot rotate the camera in houses. Generally it's not a huge issue, but I do agree the king's house is notably busy and hard to navigate sometimes.

Luckily you don't need to go in there very often.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: alexwazer on February 02, 2014, 11:41:36 pm
Alexwazer / Donryu is, once again, coming to offer you some new, Fun and exciting ways to die.


I will be spending some time in the next few days to see how much of these raids are actually fought on a regular basis. The wiki page (http://wiki.mabinogiworld.com/view/Category:Iria_Raid) makes it easy to keep a schedule of upcoming raids. So I might have found my new favourite activity.

Edit: Figured I would visit other dragons to see if other people hunt them.

Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on February 02, 2014, 11:52:21 pm
I will be showing up whenever possible but I'm terrible at keeping time, muchless across different time zones.

I also never noticed how chicken-ish the prairie dragon looks.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Skyrunner on February 03, 2014, 03:11:49 am
So many grand masters...
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Ibid Straydrink on February 03, 2014, 03:13:39 am
Grandmaster Knights and Warriors are a dime a dozen. It's the Vagabonds and Bards and Philosophers that really impress me.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on February 03, 2014, 08:04:30 am
Truth. There's a new grandmaster warrior every other day. If not more. Knights are a touch less common, but they're there.

Even stuff like mages is fairly uncommon, although I expect that'll go up with the recent buffs to magic.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: alexwazer on February 03, 2014, 06:32:05 pm
Grandmaster Knights and Warriors are a dime a dozen. It's the Vagabonds and Bards and Philosophers that really impress me.

Can't be Grandmaster vagabond or philosopher :P  Anyone can only have 1 talent at grandmaster rank and both vagabond and philosopher are hybrid titles. That being said, master vagabonds and philosophers still don't show up often, but that might just be because people prefer other titles. None of the talents trees for those are very hard or require tons of AP, although they do require tons of grinding. Nitpicking aside, I'm currently working on reaching master vagabond, mostly need a few more fishing ranks to get it.

To make up for my failure to provide a screenshot yesterday, here is one taken earlier today.

Spoiler (click to show/hide)

This was at 2 PM ESt, so it seems relatively safe to assume that dragons are hunted on a regular basis even during week days. This was shortly after a successfully defeat white dragon which was after black dragon got completely ignored again (poor Bhafel).

Red will be up around 9 PM ESt (6PM Pacific, 8PM Central... etc.) if anyone feels like showing up. BTW Seriyu, time zones was the main reason I posted a link to the wiki page as it lists the time for various time zones.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: Seriyu on February 03, 2014, 06:50:30 pm
I found out that yeah, weekends are the time to go to the black dragon raid. If it gets killed on it's designated time, it gets killed then.

Also hanging around ch1 helps that too. Luckily most of the parts you need for dragon armor/weapons are uni-color dragon parts. I will need a lot of blood though. Which is inexplicably different between colors.

Now if only white dragon didn't make my framerate tank!
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
Post by: alexwazer on February 03, 2014, 10:31:40 pm
Here's some news that might interest a few people: starting tomorrow, there will be a new Costume Fishing Event (http://mabinogi.nexon.net/News/All/1/00Ha8/costume-fishing-event) going on for the next 3 weeks. A unique chance to get... bleh, stupid looking costumes again, but I'm sure some of you will find something to their liking (like, maybe some potions too?)

Also, the dragon thingy event has been extended.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: SirAaronIII on February 05, 2014, 12:32:12 am
So I got a Coill Abyss pass earlier and I had nothing better to do, so I decided to give it a spin. Didn't take any pictures because you don't mess around in an Abyss dungeon. Here are my thoughts:
Bottom line: if you're not stronger than me (total 1397), DO NOT EVEN CONTEMPLATE ENTERING THIS HELLHOLE. YOU WILL PERISH A THOUSAND TIMES AND YOUR SOUL WILL BE TREE FOOD. I WAS A FOOL FOR EVEN THINKING THAT I STOOD ANY CHANCE AT ALL. In the words of Don, it's meant for "level 5000+ guys with reforges and shittons of potions", which 100% definitely doesn't include any of us and probably never will.

Yeah, I'm more than a little angry and/or frustrated. ::) / >:( / :'(
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Skyrunner on February 05, 2014, 03:33:34 am
I think the problem is Nexon forgot that they nerfed windmill an age ago, so a single person can't get any rest by windmilling :P

Also, instant 5-charge-fireballs are just BS. Fireball is pretty much a monster-only spell (outside of raids, I guess) due to its huge cast time...
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 05, 2014, 07:12:50 am
I was looking at the boss for Peaca Abyss...
He only has about 538,000k health, I bet we could take him.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Seriyu on February 05, 2014, 10:08:34 am
Keep in mind he'll be spending most of his time teleporting around and probably one shotting most of us. He doesn't really let you beat on him like Sephirot.

Peaca abyss is still drastically easier then coill abyss though I think.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: alexwazer on February 06, 2014, 08:35:08 pm
We obviously could take on peaca abyss and anything it throws at us up to and including the Duke. However, the amount of suffering and death we would have to endure to get through it would be pretty high I think. I would still be willing to go and give it a try if others are interested.

If there are people interested, I would suggest we take advantage of the current fishing event to stockpile lots of potion and start making plan for running this ideally on friday (next week maybe?) for the reduced loss of experience from dying and extra potion potency.


On the subject of Sephirot, the person in this video (http://www.youtube.com/watch?v=3PcicAjTuHw) got the right idea (after some fumbling around, messing up and Fun times). Basically, the boss isn't really much more dangerous at melee range than it is at magic/alchemy range if you can move out of the way quickly when he prepare a stomp attack. That is not to say it is easy as it can still screw people that don't have 800+ HP (any and all of us) very quickly. And you have to draw it away from the mobs it summon without killing too many of those.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 06, 2014, 10:17:43 pm
Oh, quick note, you need a gold talent to go into Peaca Abyss, so that excludes a couple of us atleast, I bet.
Least, it excludes me, D:

Anywho, continuing my life long quest filled with questionable decisions, I've got every Ice Spear page but 2 now, which means ill need some help doing some Rabbie Advanced.
Planning on running atleast one time on Tuesday, if anyone wants to come. I'm not sure how many I can bring to fight the succubus, but I am currently too lazy to check.
So yeah.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Skyrunner on February 06, 2014, 11:25:58 pm
Ice Spear is the best magic you could get though o.o
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 07, 2014, 07:11:54 am
It's what I plan on doing with it that's questionable  ;D
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 07, 2014, 03:58:42 pm
Posting to let you guys know I think I'm gonna take a break from Mabi for atleast a few days. I've been playing way too much and it's starting to not be as fun anymore and I'm seriously starting to neglect other things.

That being said, I'll probably be able to keep myself away for not much more than that because Mabi is an addiction.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: SirAaronIII on February 07, 2014, 08:07:45 pm
The daily crush is ruining your life. We tried to warn you. You didn't listen. And now the Seal Merchant owns your soooouuuulllllll

Not really. Breaks are okay. I've been trying to limit my obsessive sessions so that my interest doesn't crash and burn like before. Everyone takes breaks... often at inopportune times and in direct contradiction to previous statements, but still breaks nonetheless. Totally not implying anything about a certain person here. :P

As for Rabbie Adv., I know I usually say "oh yeah sure i'm up for any ole thing" and when the time comes to do any ole thing I say "uhh no thanks i can't i'm busy/i don't want to go there". But I'm up for Rabbie Advanced, if only because Rabbie Advanced runs are usually emptier because a certain person fears explosions way too much. :P Anyway, the bosses are on the wiki page, along with how many you need to see each boss, so if you have doubts, just check it out.

Ice Spear is pretty great. I really need to rank it more. Then I look at Fireball and think "I really need to rank FB more" and see the various masteries and think "I should rank these more" and see this skill and that skill and eventually I forget what I needed to rank the most. I hit Wise Warrior from... something recently. I think it was r1 Defense. While I'm talking about defense, I should really work on getting some more HP in. Looks like the easiest and best to spring for are Rest and First Aid, but I'm a little leery of getting skill books. Any other recommendations or should I just suck it up?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 14, 2014, 03:27:36 pm
I appear to have made a horrible mistake.
My Ice Spear book is missing.
;.;

EDIT: Submitted a support ticket to Nexon so maybe they'll be cool and help me out with this.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Seriyu on February 14, 2014, 06:51:30 pm
I'm afraid you're about to learn a terrible lesson about nexon support.

To be fair I've only heard horror stories (it's been six months since I sent it in and I haven't heard a peep out of it), from technical issues rather then in game issues, so maybe they're really good at the latter.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 14, 2014, 07:01:13 pm
Already got my book back, with pages and all.
Nexon support is fucking awesome.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Seriyu on February 14, 2014, 07:13:33 pm
Maybe they've drastically improved then! Or maybe the official forums are an overreacting bunch of children.

Probably both!
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 15, 2014, 06:27:13 pm
Made this happen today, :D
Spear of Cold Water Suspended in Air with Mana (http://i.imgur.com/LG1Awcx.jpg)
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Seriyu on February 15, 2014, 06:47:58 pm
eyyyy congratulations!
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 15, 2014, 08:09:03 pm
Thank you. It was made possible by a sudden thought process along the lines of 'Fuck the police' which lead to me selling all the RK pieces I had accrued.
Anywho, I think I'm going to go for Hailstorm, which means I will need some help with Snow Crystal Par Ruins in the future.
First things first though... gotta kill 20 ice wyverns.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: majikero on February 15, 2014, 08:20:42 pm
That's the easy part. The hard part is finding a giant to whack the wendigos. I think it was wendigos.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 16, 2014, 07:08:26 am
It is wendigos.
Honestly, I think that will be the easy part of my adventure.
I've heard bad things about hot-air ballooning.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: majikero on February 16, 2014, 07:58:35 am
You just need all ice enchanted equipment(all equipment slots) and a bolt upgraded fire wand.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 16, 2014, 08:40:30 am
Actually I just did it with a lightning wand and no ice equipment whatsoever, :P
Needless to say, potions were chugged and transformation was used.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Skyrunner on February 16, 2014, 10:37:33 am
Looks like Mabinogi 2 became vaporware -- there has been no news of it for nearly a year.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 18, 2014, 07:00:41 am
I was derping around on the wiki today and if you guys are interested:
War Swords can be synthesized from two cat's eyes and any sword.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Seriyu on February 18, 2014, 10:27:13 am
Correct! One of the few ways to get one. What they're not telling you is that it has about a one in a billion chance to actually make a war sword and not some random junk. :P
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: majikero on February 18, 2014, 10:41:12 am
Oh right, we have the Doki Doki Island event now for the cat's eye.

By the way, is anyone doing the soulmate event? I want that flying skill but too much hassle.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: alexwazer on February 18, 2014, 11:27:14 am
Oh right, we have the Doki Doki Island event now for the cat's eye.

By the way, is anyone doing the soulmate event? I want that flying skill but too much hassle.

Haru (Malt_Hitman) and I did it. There is quite a few ways to reach 100% that involves either grinding dancing, frequent survey taking or standing (afking) together for hours. Dancing and survey can get you to 100% within maybe 10-12 hours. However, the event last until March 25th, so it is quite easy to get the progress needed just with taking surveys here and there. I still have alts available to do it if anyone is interested in a strictly professional meta-gaming relationship :P Flying is quite nice and worth the time investment I would say. It can be used to avoid those nasty fireballs during dragon raids!

Also of note is the possibility to get pets by trading in Cat's eyes obtained through grinding daily quests on the island. There's also some, IMO, horrible looking armor and more totems available to waste your ever precious inventory space.



On an unrelated note, I am still interested in giving a try to Peaca abyss if we can get enough people around. Think of all the excitement you could find in this deadly adventure and, more importantly, the possible rewards... Who isn't dreaming of obtaining some highly sought after clay crystals? No one! Don't miss a chance to get your very own crystals.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Kaitol on February 18, 2014, 12:39:03 pm
Hey, if that armor comes in giant size, I'm not gonna bitch about it looking a little off in the helmet area.

I might try to get flight, although I've got so many alts there's no way I'll be able to get it on them all. Maybe just a couple of characters on my main account.

Also, I finally caved and bought a character card rather than making a tenth account. (why the frick do ace cards not come with premium character options?) Maybe since I spent money on them I'll be more motivated to get off my bum and play.

(Also, I didn't get my flamemare from the attendance event way back when. I think my attendance card just vanished before I bothered to log in for the last day. I wish I'd been told that that did eventually expire! >_<)
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: SirAaronIII on February 18, 2014, 02:07:10 pm
The armor's light, and can be worn by giants. I didn't think it was bad, but Royal Knight is better in stats and in looks, in my opinion. Maybe if you really wanted some light armor and didn't want to use Gamyu or other alternatives to Gamyu if you don't like that for some reason.

But free pets? Sign me up!
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: alexwazer on February 18, 2014, 04:20:56 pm
Checked the armor again on the wiki, which now has a few more pictures of it. I admit that with the full set on and decent colors, it doesn't actually look that bad at all. I still prefer Gamyu for light armor, which also looks good on giants (my potatoes delivery giant is now wearing one).

The pets look kinda silly however as far as I am concerned, but they all come with 7x8 inventory space, which is quite decent for this price. More bags is fine with me, even when they come with legs.

Spoiler: Lovely? I think not (click to show/hide)

I just got a traveling boombox, so if anyone want to do so dancing with someone else for the soulmate thingy, I could let you borrow it.



P.S. Seriously unrelated, but WTF is wrong with the English language? Can you all just sit together and decide whether it's armor or armour, color or colour, traveling or travelling, etc. That's kind of a pain for non English people that end up mix and matching randomly between US and British versions. Daily rant off.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Kaitol on February 18, 2014, 05:13:26 pm
Spell it however you want, no ones ever going to bitch about either version. I don't think even English majors really care, except maybe the hardcore British language snobs.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: alexwazer on February 18, 2014, 05:40:10 pm
Well, that's fine when you know that either spelling is acceptable. However, if you are unsure and actually care about trying to spell correctly, this forces you to double check whenever word processor or browser is set to a specific language. Word does not like the word colour, but Firefox (as set on my computer) insists that color isn't spelled right. Having to spend 10 seconds to check if I just misspelled the word or if it's simply because US/UK use different ones is annoying. Yes, I'm easily annoyed :P Although I probably shouldn't complain because here we've got a bunch of french lunatics that decided to change completely the spelling of hundreds of words because people are dumb and can't spell, so we now have the "old" spelling with the "new" spelling. Easier to make new words than to teach people to spell right I guess. What's next? 1337 spelling? That's what happens when you give too much power to technocrats... and there goes another rant.


Just so this is isn't completely off topic, I would like to know seriously if anyone would be willing to give peaca abyss a try in the near future? I would gladly spam church part-time jobs to feed people with Holy Water and grind seals/daily EP for Guardian/Nao stones if there's any chance to get a run going.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 18, 2014, 05:46:15 pm
I'm up for one!
Honestly can't wait to do one.
I want a rapier so bad.
SOOOOO BAD.
And we could totally take the boss with enough of us and maybe a pubby or two to fill empty party slots.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Kaitol on February 18, 2014, 06:34:18 pm
I guess I could bring along my ace. If nothing else she started out with meteor strike :P

Also, if I went the fighter-mage path... what do I do when my Shyllien knuckles break down? Is there a different kind of knuckle that lets you cast and can be gotten ingame? Or are they just gonna force us to swap weapons like before...
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 18, 2014, 06:58:18 pm
The only other way would be to buy mana knucks off of someone else.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Kaitol on February 18, 2014, 10:06:19 pm
I'd be much obliged if any guild officers that check the thread could pop in for a second and let my new ace in? If it isn't too much trouble that is...
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Seriyu on February 19, 2014, 12:00:10 am
Okay, added your ace, added someone named Berklai I think? Started with a B anyway. And there's a third guy named Kruki that I have no idea who it is. So if you're kruki, do speak up!

EDIT: Also I'm in for that peaca abyss run but I'd need a day to go on it!
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: SirAaronIII on February 19, 2014, 12:59:04 am
I would go but I feel like I'd start whining after the first wave of deaths. I also somewhat doubt we can handle it.

But clay crystals? Sign me up!
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Kaitol on February 19, 2014, 03:52:41 pm
Also, I'm pretty much available to afk all day. So if anyone wants flight on a character they didn't think they'd bother going to the trouble you can just park them next to me. Gonna be doing a lot of fashion fishing and cats eye fishing.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Kaitol on February 21, 2014, 05:49:57 pm
Man. I really need to knuckle down and find a soulmate. I figured I'd get one just by hanging around and somebody else needing one but everybody is already paired up or done.

Maybe I should just register with a matchmaker. But the pubbies... oh god the pubbies.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: alexwazer on February 21, 2014, 07:00:53 pm
I still have alts available, but it would require more than just afking. They are alts and so I don't want to end up AFKing for days on them. If you are fine with doing surveys every hour or so, that should be enough to get flight in a reasonable amount of time while allowing me to spend most of my time on Don.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 22, 2014, 08:11:52 pm
Two awesome things happened tonight.
A) I can fly wherever I damn well please.
B) Hailstorm.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: SirAaronIII on February 22, 2014, 09:13:47 pm
How much did you pay? :P

Really need to get on both of those. But... eh.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 22, 2014, 09:42:16 pm
For A, I paid dearly in the form of roughly 8-12 hours of my free time.
For B? Not that much, after Ice Spear.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 23, 2014, 02:12:41 pm
Friends, I would like to propose a bad/good/okay I guess Idea!
A Peaca Abyss run.
A lot of us are pretty decent at not dying, and I reckon we could totes handle it with 8 people.
So, opinions? Idea?
I figure we could do it either tonight, or some other night this week if nobody has any objections. Perhaps if we could update the OP with a poll for a night that works best with everyone?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Keuran on February 23, 2014, 03:26:53 pm
I finally worked up the nerve to delete all my characters and pets yesterday. Mabinogi was an unhealthy hobby, and I don't want to waste any more time on it.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Ibid Straydrink on February 23, 2014, 03:45:41 pm
I finally worked up the nerve to delete all my characters and pets yesterday. Mabinogi was an unhealthy hobby, and I don't want to waste any more time on it.

Wow. That's great. Afghanistan, you say?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: FireCrazy on February 24, 2014, 03:09:04 am
A system error has occurred. Please try again later. (Error 1520)
(When I press log in)

Oh well, that's a good enough reason to create a new account.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Facekillz058 on February 24, 2014, 07:39:37 am
I finally worked up the nerve to delete all my characters and pets yesterday. Mabinogi was an unhealthy hobby, and I don't want to waste any more time on it.

Wow. That's great. Afghanistan, you say?
Ibid, you're alive!

I finally worked up the nerve to delete all my characters and pets yesterday. Mabinogi was an unhealthy hobby, and I don't want to waste any more time on it.

Please say you weren't someone I knew, D:
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: alexwazer on February 24, 2014, 01:22:24 pm
I finally worked up the nerve to delete all my characters and pets yesterday. Mabinogi was an unhealthy hobby, and I don't want to waste any more time on it.

While I'm sad to see someone leaving, I can totally understand where you come from. I almost envy you for doing that... almost because knowing myself, I would be back with a new account a few weeks or months later and just restart from scratch. I hope you make good use of your free time in a more healthy, creative, enjoyable and/or productive way.

I will take some distance with Mabi as well, although I probably won't stop playing completely. I got most of what I wanted from the current events, so this is an ideal time to cut on my playing time. I will however remain available for any specific activity that is planned (Peaca, Peaca or Peaca :P ).
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Kaitol on February 28, 2014, 12:12:00 pm
Due to reasons nearly beyond my control, I've been sinking my time in something else instead of spending all day fishing in Mabi. So barring some new awesome event I probably won't be on much for a little while until I bored.

Unless someone needs a soulmate for someone. Then I'll hop on to get that wrapped up.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Costume fishing event!
Post by: Malt_Hitman on March 05, 2014, 09:59:13 pm
There are now two new-ish events going on:

Seize the Skies
Fly around tracks at various locations in Iria to get a prize after running all 7 courses in a day.  Shadow crystals and commerce letters may be obtained and some other stuff like crafting supplies and fashion items.

Buckets of Color
Get an event well homestead item which will give out one glittering dye bottle per day which can be used/redeemed for a fixed color dye amp.  The glittering dye bottle, and possibly the amp, may only last for seven days.

On Peaca Abyss:

If someone is willing to throw down a pass for Peaca Abyss it may be best to set a time and see if anyone else is willing to opt in.  I'd be happy to attend but I don't think I'd be doing much besides buffing and healing.  I know life can suck with school/work/other stuff.  Activity is down right now so there's no rush.  Just something to consider.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Seriyu on March 05, 2014, 11:07:51 pm
Added events to the title!
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 08, 2014, 11:24:48 am
I'm finally at the G3 final.  If anyone is up for a run at Captain Crunch this weekend it would be greatly appreciated.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Facekillz058 on March 08, 2014, 11:29:26 am
Hm, looks like Ill have to get my giant to the finale then.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Ibid Straydrink on March 09, 2014, 01:42:54 am
I can log in tomorrow evening, pacific time, if need be! Just get back to me>
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Facekillz058 on March 09, 2014, 08:08:43 am
Well double crap, now I REALLY need to get my giant to the finale so that I can actually do something with Ibid again, D:

EDIT: At the finale, ready to slay a dragon when you guys are.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 09, 2014, 10:52:49 am
I can be on tonight for a G3 final.  I have to cut open some drain pipes today so I may not be on until after 6 PM CDT (4 PM PDT and 7 PM EDT).  I’m hoping that it won’t take that long but things like this never go as planned.  If I haven’t logged on by 7 PM (5 PM PDT and 8 PM EDT) feel free to go without and find someone else to fill the 3rd slot, if needed.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Facekillz058 on March 09, 2014, 09:15:15 pm
My availability for tomorrow night for G3 finale is as follows:
8:00 PM to 10:30 PM EST.

Infact, that's my availability almost every weekday.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 09, 2014, 09:35:24 pm
Ibid, if you were talking about Monday night I should be available around 8:00 PM CDT (6 PM PDT to 9 PM EDT).  That may shift an hour or so depending on when I can get off of work but I'll try and get done as soon as possible.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: RexMundi on March 09, 2014, 09:35:43 pm
question unrelated to what's going on in thread but to game.
I signed up more then a year ago, and now my low level character is liek 100+, and I want to start over. is there any way to start fresh without making a new nexon account?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Girlinhat on March 09, 2014, 09:41:35 pm
question unrelated to what's going on in thread but to game.
I signed up more then a year ago, and now my low level character is liek 100+, and I want to start over. is there any way to start fresh without making a new nexon account?
...rebirth, as every character does?  Just click the 'rebirth' button in character selection, and go to age 17.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 09, 2014, 09:44:40 pm
There's not much reason to start a brand new character unless you're looking to play on a different server or have a main character of a different race.

You can rebirth and change your age/sex/look.  On every rebirth your level will be set back to 1 and you'll be able to gain AP faster.  Mabi has a point build system so you can just advance and put your AP into what you'd prefer to be doing now.  I think that if you're under level 300 you can go see Duncan in Tir Chonaill and have your skills reset if you're human.  If you're an elf or giant you may need to see the leader of your race but you can try Duncan first.

What specific goal did you have in mind for starting your character over?

Edit.

My bad.  You can't change your race on a character.  My mistake.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: RexMundi on March 09, 2014, 09:46:33 pm
Mostly, I just wanted to start over, as so much is new since last playing, and I really did nothing of note way back when anyway.
On another note, there are new races now?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Girlinhat on March 09, 2014, 09:50:30 pm
Mostly, I just wanted to start over, as so much is new since last playing, and I really did nothing of note way back when anyway.
On another note, there are new races now?
A lot of people want to do this.  There is NO reason to start over.  You can regain more AP by rebirthing and gain it FASTER than if you'd started a brand new character.  The only limiter is your race, and that's not a huge deal, and can be done through support cards gained for free.

Plus, they've changed level scaling.  You can free rebirth and skill reset at Duncan if your account's cumulative level is 300 or less.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 09, 2014, 09:52:06 pm
There are humans, elves, and giants.  If you're human you should be able to get a free elf and free giant card by allying with the elf/giant leader.  You can ally with one group to get a free card, break the alliance, then ally with the other group to get the second free card.  You may have to wait a full real day or longer between each alliance though.  The cards are basic cards and can't be used to rebirth but they'll give a fully functioning character of each race.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: RexMundi on March 09, 2014, 09:56:40 pm
ok, cool. I'll see about logging in after dling it once my brother's dota games are over
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Seriyu on March 09, 2014, 10:35:04 pm
Yep! If you have any questions, any at all, ask the thread. There are a lot of old folk that don't log in much anymore but still frequent the thread (myself included), and the game doesn't really explain itself very well. Likewise once you've applied, say so in the thread so I can log on and getcha.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: RexMundi on March 09, 2014, 10:40:35 pm
Likewise once you've applied, say so in the thread so I can log on and getcha.
huh?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 09, 2014, 11:17:27 pm
I think Seriyu means to add you to the guild if you're not already a member.  The more the merrier.  Also, with enough assistance you might just stick around and keep playing.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Seriyu on March 10, 2014, 12:04:47 am
Ah, yes, I meant applied to the guild. I have to accept applications manually, you see! :P

And the game really is a lot more fun when you've got a posse to roll around with.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Kaitol on March 10, 2014, 12:28:12 pm
13 days left in the event... I should stop being lazy and finish off what I want. Nrrrgh.

So much fishing....


Edit: And its getting to the point where I should just suck it up and ask someone to be my soulmate on an alt, despite my hesitancy to trouble anyone. Was really hoping someone would pop up that needed one for themselves anyway... bah.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Kaitol on March 12, 2014, 12:01:57 pm
This weekend is a 2x life skills event, due to Mabinogi barely beating lord of he rings online in the poll.

They promised a bigger event if it beats pirates 101 in the next round, which it's going to by a country mile.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: alexwazer on March 12, 2014, 12:22:50 pm
This weekend is a 2x life skills event, due to Mabinogi barely beating lord of he rings online in the poll.

They promised a bigger event if it beats pirates 101 in the next round, which it's going to by a country mile.

That almost sounds good enough for me to find the willpower to log in for some AFK fishing :P

Although, I wouldn't grant Mabinogi a victory just yet for this next round. Never underestimate the voting enthusiasm of kids that otherwise never get to vote on anything (and Pirates too!!)
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Kaitol on March 12, 2014, 12:43:33 pm
Nah, I voted today, and today is the last day and Mabinogi was Waaaaaaaaay ahead.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: SirAaronIII on March 12, 2014, 02:48:15 pm
Darn, I'll be out this weekend. No super Shyllien grindfest for me, it seems. :'(
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 12, 2014, 08:05:41 pm
It looks like Mabinogi won vs. Pirates 101.  So, what do you think the event will be for next weekend?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Kaitol on March 12, 2014, 09:08:39 pm
Double all skills? and the prize after that 2x AP.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Facekillz058 on March 13, 2014, 05:46:08 am
How do you guys reckon Mabi will fare against Ragnarok Online?
I would guess we're gonna stomp it.

However, I have a feeling we're going to end up against Planetside 2 in the final round, which could get interesting.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Seriyu on March 13, 2014, 05:58:31 am
It's..... hard to say. RO has a rather fervent fanbase buuuut at the same time, it is the decaying mummy of the MMO world. It just depends on how many people have hung onto RO. I'd put em about even honestly.

Planetside 2 will stomp mabi for sure though, no question.

Alternately Warframe might end up against mabi and I'll have to witness my two MMO obsessions battle to the death.

I kinda doubt warframe will get past Planetside 2, but I'd be willing to bet it has a better chance at least.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Kaitol on March 13, 2014, 01:48:41 pm
Is this new ballonathon event worth it?

If so are we all gonna join the same club?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: alexwazer on March 13, 2014, 03:14:38 pm
From what I've read/seen so far, this event doesn't seem really worth it. There might be some cool stuff available randomly through the reward boxes, but I'm getting tired of random rewards.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Kaitol on March 14, 2014, 12:31:17 am
Eh, it might be worth it just joining a club and being online when gifts are given out. You get free potions and spirit food if your team loses I think?

I have no idea what you do to qualify for a prize. The information is kind of... vague?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Kaitol on March 14, 2014, 12:32:25 pm
They extended the doki doki event to the end of april.

Holy crap this is lasting a long time for a valentines event.

Also I can slowly feel my will to continue fishing slipping away...
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Skyrunner on March 15, 2014, 07:59:32 am
nostalgiaaa ;_;
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Skyrunner on March 16, 2014, 02:18:10 am
I logged on for the first time in forever, and apparently I can reset all of my 147 cumulative levels for skill points! I did that and put as many points as I could in the herbalism-related ones, and then I just logged off again because there was no-one. I've always known that mabinogi is not a fun game without people to play with, but it really hit me then. :c

I hope another game that's as fun as Mabinogi comes out in a few years. One that has social aspects, fun combat, non-combat skills and things to do (production minigames!), and preferably no IP block so I can play with people in NA.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Kaitol on March 16, 2014, 12:13:49 pm
Yeah. We really seem to have a problem. People keep trickling back in one at a time, than leaving again because no one else is there.

For me it's just... the combat in the game is so unwieldy. Its jerky, buggy, reliant on good timing, and has really weird hitboxes and lag. Plus the fact that the difficulty, rather than being a curve, is more like a series of massive peaks and valleys. Everything in this game is either piss easy, or will one shot you. Plus the fact that dungeons are nothing more than an identical series of square room.

The game is just too rough to hold my attention for long.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Skyrunner on March 18, 2014, 05:56:00 am
It's because the makers of the game never focused on balancing patches. They always wanted to fancy things like new combat systems, new dungeons, new areas to explore, and of course the infamous gachas. Nobody will praise them for doing the very difficult thing known as "balancing," but they can write about the new stuff they implemented on their resume for their next project inside the studio. At least, that's what I think is happening. New stuff + things to buy >>>> balance.

Eg, the XP on skill ranking is totally useless, part-time jobs are pretty useless gold and xp-wise (everyone does it for the goodies, I think), inflation means that it's way too hard to collect money to buy fancy stuff, dungeon difficulty is uneven as heck (Alby normal -> Ciar normal is a huge jump, then Ciar -> Rabbi is also a huge jump. Ciar normal is roughly equal to Math normal, and the outside dungeons are usually pretty hard. Then comes the ticket dungeons...), life skills are ten times as grindy as they should be (I'm looking at you, Potion Making/Refining/Clothmaking).

every time I look at Mabinogi, I feel so sad because it had great concepts but poor execution. No classes? Sure! Fun, non-combat things? Great! Weapons that are viable depending on their upgrades, not your character level? Wow o.O
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Seriyu on March 18, 2014, 07:55:57 am
Yeah, mabinogi is great if you actually want to play it, but it's steadily getting more and more out of whack the more content they add. If they did a big overhaul and put things back where they needed to be in the grand scheme of things it'd be in a better position, I think, but they've mostly been focusing on mechanics, which really, compared to bows being useless past a certain point and magic going from iffy to crazy good with snap cast, is small potatoes.

They've at least shown they're willing to go back with stuff like combat renewal and the stat reworks, so I've not lost hope, they just need to do it to the right thing.

With that said, as long as the guild is up, and people are joining, I'm more then happy to ferry them in, so don't be shy! The guild has always been in a sort've "half on" state anyway.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 19, 2014, 02:41:12 am
The coming rewards for the weekend are 3x Monster Experience and 100% repair rate for anyone interested in logging on.

Speaking of problems, I’m still looking to get through the G3 final.  I haven’t been able to find any friendly strangers to slug it out but that could have been due to the double life skill weekend event.  I know that Hishi is interested in getting an alt through so if someone could coordinate we could try and get away with two back-to-back runs.

I’m also looking for recommendations on boosting my combat ability if anyone has any suggestions.  I can run hard missions but as a warrior/bard my damage is severely lacking as is my survivability.  I figure I should move away from close combat and possibly push for either puppets or guns.  I’ve seen both doing significant damage by people in hard missions but I can’t be sure why they’re quite so powerful.  If it’s the character, skills, reforges/enchants or what.  Any suggestions/opinions on this?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Facekillz058 on March 19, 2014, 05:52:00 am
As a puppeteer, I can tell you exactly why they are so stronk.
Let me just copy paste a rank 1 puppet's stats:
Damage: 80-190
Critical: 60%
Balance: 50%
HP: 1200
Defense: 50
Prot: 25
Mdef: 20
Mprot: 10

And then the bonus from Control Marionette:
Min/Max Damage: +30/55
Critical: +20%
Balance: +15%
15% Act Skill Cooldown Reduction
AND AFTER ALL THAT
You get +70% of your own Damage, Crit, and Balance added to the marionette.

So, assuming you have pretty average stats, 50-100 damage, 40 crit, and 50 or so balance,
this leaves your puppet doing 145-315 damage, with a crit of really freaking high, and the cap of 80% balance.
Note that at r1, Threshold Cutter, the puppet equivalent of smash, does 700% damage, AND has a bonus 35% critical chance, so assuming every attack hits, and you have r1 critical hit, you've just done up to a bit over 5500 damage to something, and this is BEFORE special upgrades, reforges, and without taking what control bars you're using into account at all.
So I guess it's pretty strong.



Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: SirAaronIII on March 19, 2014, 04:56:39 pm
(Warning: I'm not one of those super DPS number crunching mega-top-tier pros)

Puppets also have great AoE options. I can't remember the names, but I'm talking about the windmill-like, the one that pulls all monsters into the center, and of course the tornado attack. Not only are these good for you, they're even better for teams. For example, you could pull all the mobs into one area and have someone else drop a fireball on them or something like that. (it also makes offering missions easy as heck)

On guns, I know less about them, but I do know they have some pretty crazy skill modifiers. For example, take Flash Launcher at r1 with 800% damage, compared to r1 Smash's 500% and r1 Threshold Cutter's 700%, but also including bullet damage.

And on top of this, there's probably some ignoring-prot-for-crit-chance going on here or something. I don't know, I'm just a mage.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Facekillz058 on March 20, 2014, 06:15:09 am
Also, another thing on puppets, nearly every ability has some sort of CC.
Knockbacks, stunlocks, pulls, taunts, charges that brutally murder and knockback entire rooms, etc.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Skyrunner on March 20, 2014, 09:14:21 am
And this brings me back to the point of balancing: they should have made every other fighting type similar in OPness to puppetry, but nope! newer system is always better system :v

(Except bards. Screw bards.)
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 21, 2014, 02:36:17 am
(Except bards. Screw bards.)

As a mostly bard character I feel I should be offended by this statement but only because I don’t see what’s so great about being a bard.  Aside from Discord it’s mostly just buffing skills and even there Battlefield Overture and Enduring Melody are the cream of the crop.  Lullaby has its uses but it doesn’t do direct damage.  Magic music may be OP but I haven’t used that.  Other than that you’ve got a bunch of buff skills people don’t really use.  Am I missing some hidden potential here I should be tapping into?

Also, Nexon has put a hit out on Ragnarok Online for the MMO Bomb division finals.  If Mabi wins it’s a 3x AP weekend.  If you have any interest in AP anymore please vote for Mabi when the poll goes back up on Friday.  I guess new precautions are being put into place to prevent voting more than once as bots were being used to rack up votes on both sides.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Skyrunner on March 21, 2014, 04:48:44 am
By which I mean bards are useless and a trap in the earlier levels precisely because it's mostly buffs. 99 times out of 100, having one more person to beat monsters up is better than having a non-combatant buffer.

My paragraph was about how new systems always seem to be better than old ones... except bards. I know because I started as a bard and rapidly became useless.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Seriyu on March 23, 2014, 04:29:40 pm
naaaah bards are good, you're very much underrating them.

Lullaby is AMAZING for multiaggro, a hell of a lot better then an extra low level combatant, the buffs are handy and even as a high level warrior almost entirely negate the need for stamina potions, which is very nice (admittedly the buffs can be played by anyone). A percentage boost of damage is great too.

The real issue is a lot of this balance stuff breaks down at high levels, because there's nothing stopping anyone from just grabbing every skill they can work into their rotation, and bard buffs are prime "use before someone opens a chest" material.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: alexwazer on March 23, 2014, 06:30:48 pm
I'm with Seriyu here. Bards are great.

Sure they can't compare to other "classes" in combat, but honestly anyone taking bard and expecting to be using that as primary skills in combat just missed the point. Music skills aren't hiding their near complete uselessness in combat, there's no misleading anywhere about the skill tree: it's for support and only decent at it most of the time. There is a reason we can equip 2 sets of weapon in the game  :P  But whatever, that extra support can make a huge difference in some circonstances.

The only problem now is with singing rank 5+ turning the bard "class" into nothing more than a handful of secondary hotkeys available to anyone at anytime.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 24, 2014, 01:25:06 am
I apologize if I’ve offended you, Skyrunner.  When I made that post I’d just gotten off of work after a 13.5 hour day and it wasn’t the best day at that.  I’ve seen people refer to bards as “hax” and “OP” and never quite got it.  I took your comment in a similar tone, that bards were already OP and I was missing out on something.  I apologize again for any confusion that I’ve caused.

I started as close combat and moved into bard so the buff skills really helped complement my fighter skills.  Being able to buff myself on a solo mission turned into a great boon but that drops off.  I don’t have trouble with advanced missions anymore but moving into hard mode I know that I’m way out of my league.  Everyone running hard mode with me seems to have maxed bard skills and can buff better than I can which makes me mostly redundant.  No one gives me any grief as I mostly stand around and stick to lullaby and discording the occasional straggler but I know I’m a definite leach on XP.  On average it takes me 5 ~ 8 attacks to down one enemy unless I get some good crits which is why I’m trying to look into puppets or guns.

With this being the situation does anyone have any other suggestions?  If Mabi wins the next poll for 3x AP that should go a long way to developing a new skill set.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Facekillz058 on March 24, 2014, 06:17:52 am
The best damage right now comes from Fighter, Puppets, and Magic.
Among those, Fighter is the master of 1v1, Puppets can take down groups of enemies easily, and Magic is just wrong and can do anything you want it to.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Malt_Hitman on March 24, 2014, 08:29:33 pm
Update for MMO Bomb voting:

Mabi wins over Ragnarok Online and we’ll be having 3x AP this weekend, 3/29 and 3/30 if Nexon holds up their end.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: SirAaronIII on March 24, 2014, 08:41:49 pm
Wow, wasn't expecting to pull that one. When I looked, RO was winning by 9% or so. Great work, everyone. AP TIME!!!

The best damage right now comes from Fighter, Puppets, and Magic.
Among those, Fighter is the master of 1v1, Puppets can take down groups of enemies easily, and Magic is just wrong and can do anything you want it to.
While Fighter does great damage, it does that great damage to one thing. I'd much prefer at least some AoE capabilities. Puppets can cover that, I don't think we have a puppeteer main, and IIRC Haru has a lot of dex, so that'd be a good thing to go for IMO. Magic is also quite powerful but it does take a pretty significant investment of AP and money, and time to a lesser extent. Seriously, bolts are like 300, intermediates are like 400, and masteries are like 200 more each. Not to mention repairs and page costs (if you don't want to rely on us).

I'd also like to throw in Battle Alchemy and back melee up. With the rebalance, alchemy takes much less effort and can do pretty great damage with ranks and full HP/MP/SP bars. It also has good support skills too, like Sand Burst and Frozen Blast. Inventory space is also less of an issue because of free Inv+ and those bags.

Melee is still a nice choice because even if it's not as powerful or flashy as the others, it's easy to use and probably one of the most balanced. Keep at it, and maybe try a different weapon. It has the side benefit of having most of us know how to use it, so you can just ask us about stuff.

And Seriyu reminded me about lances. They ignore some prot and defense, have great damage values, and get a smash boost for being two-handed. Lance Charge is also pretty nice. The only issue lancing has is their total lack of defense; sooner or later, some mob will lag-teleport into your minimum range, forcing you to struggle for your life. They also lack AoE so you'll be kind of screwed in multiaggro.

Of course, this is just my opinion on things, and I'm far from being the greatest pro who ever lived.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Facekillz058 on March 25, 2014, 02:21:51 pm
Woo, triple AP.
Hopefully this weekend is when I can RB on Hishi, :D
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: Seriyu on March 25, 2014, 03:03:38 pm
Wow, Mabi beat RO? Damn. I'm impressed.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Facekillz058 on March 25, 2014, 03:18:17 pm
(removed)
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: alexwazer on March 25, 2014, 04:29:07 pm
I was not expecting Mabi to win this round, but apparently there was a lot cheating on RO side. A lot more than Mabi, which is very good for Mabi. Good and free marketing campaign for both the game and the community.

I'll most likely log in for some of that tasty AP. I haven't rebirthed any characters lately because I was waiting to see where this tournament would go and what potential rewards we would get. Yeah, even if I haven't been playing I have been voting constantly and thus shall enjoy the reward :P And then stop playing again ::)
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: SirAaronIII on March 25, 2014, 05:33:02 pm
While it would be an impressive feat worth celebrating, that is kind of gross.

I'll most likely log in for some of that tasty AP. I haven't rebirthed any characters lately because I was waiting to see where this tournament would go and what potential rewards we would get. Yeah, even if I haven't been playing I have been voting constantly and thus shall enjoy the reward :P And then stop playing again ::)
I'll probably follow suit, though substitute "I was waiting to see where this tournament . . . " with "I wasn't playing".

AP though! That's a great reason to come back, and not a moment too soon. Just went on, and my seals had only a few days left before expiring. That would have been a disaster.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Malt_Hitman on March 25, 2014, 10:49:10 pm
If we beat Planetside 2, I will get ribs removed and suck my own *HISHI*, free of charge.

People are already talking about the Planetside match-up on the forums.  Last round they put in about 3,000 votes.  It's very likely that not all Planetside players voted against a game like Star Trek Online and active players will likely do more mobilization against an active community like Mabi.  Also, Mabi will have to face off against Planetside, LOTROL holdovers, RO vengeance seekers, and anyone else looking to take down Mabi before the divisional breakout.  Expect more bot-tainted results on one side or the other.  I'm sure someone at MMOBomb has a headache and really wishes they'd never included Mabi on their list.  :P

Divisional finals should begin tomorrow, Wednesday, March 26.  Your vote is greatly appreciated and we could have “something even better than an event!!”Source=Post 365 (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1136009-Divisional-Semi-finals-Mabinogi-vs-Ragnarok-Online-Results%26p%3D9612912%26viewfull%3D1%23post9612912%26nxid%3D10) if we win against Planetside.

For AP:

I'd like to point out that I haven't seen any official announcement yet that 3x AP is going to be this weekend but it should be. I expected an announcement by Sabina (Mabinogi Community Manager) in the victory/results thread but there hasn't been one yet.  Everyone on the forums is under that assumption right now so I'm going with the flow.  I'm just putting this here so no one takes it out on me if Nexon decided to mess with everyone on this.

I gambled on a paid rebirth on Sunday night betting on Mabi to win so I can snag around 24 hours for level grinding on Saturday before another rebirth for more on Sunday.  If you're looking to get the most out of exploration levels I'd suggest you log on today (Tuesday) and pickup a golden elephant statue from the seal shop.  It's 200 seals but it will get you to level 29 exploration with 450k exploration XP.  (Unless you have gacha statues squirrled away somewhere.)  Other than that, SM grind with shadow crystals.  I'll be more then happy to tag along and buff everyone for some HM spam.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Seriyu on March 25, 2014, 11:26:27 pm
Yeah, there are just too many F2P titans waiting in the wings. I love mabi, and I daresay it was probably the best F2P MMO back when it came out, and even in the years after that, but stuff like path of exile, warframe, planetside 2 are all like, almost triple A titles for free.

Mabi should be very proud of itself, but I think planetside 2 will be the one to end it. If not, well, I don't even know.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: SirAaronIII on March 26, 2014, 07:37:15 pm
Surprisingly, so far Mabi's winning 72%-28%. It has to hold this position for the next two days, but seems pretty good for us so far.

There's also some Cosmic Stallion pet (same stuff as a flame mare, but blue and glowy) and a Wishing Tree event. You have to search for hidden wishes with an L-rod, get 10, and post them on the tree (near Qilla) for some.... less than outstanding rewards. Wow! Brown Pine Mushrooms!
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: alexwazer on March 26, 2014, 09:10:07 pm
There's also some Cosmic Stallion pet (same stuff as a flame mare, but blue and glowy) and a Wishing Tree event. You have to search for hidden wishes with an L-rod, get 10, and post them on the tree (near Qilla) for some.... less than outstanding rewards. Wow! Brown Pine Mushrooms!

Wow! Brown Pine Mushrooms!

Must log in, must spend all my free time to do exploration. Must get brown pine mushrrom, all of them. Or maybe not.

Does anyone know what kind of numbers of votes Planetside managed to obtain in previous rounds? Because Mabi had to really work on getting the votes it got. I know a lot of players nagged their guildmates over this, or randomly telling random people to go vote and that kind of things. I somewhat doubt most games' fans did as much. Voting in those meaningless tournaments is like voting in an election, doesn't matter how much people love you or hate the other party if they feel their vote doesn't make any difference, whether because they feel they already won or because they feel they can't win anyway.

Edit: Kinda had to post about this. As I posted this message, the top two threads were the one about Mabi and the one about Planetside. Searched quickly the other thread and could not find any mention of this tournament :P
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Malt_Hitman on March 26, 2014, 10:07:47 pm
Mabi should be very proud of itself, but I think *PS2* will be the one to end it. If not, well, I don't even know.

I wouldn’t count Mabi out.  Voting in online polls isn’t about quality gameplay or money spent on development.  It’s about how motivated and vicious the user base of the game in question is.  Mabi may not compare to other games now but it has the following of a rabid pack of wolves.  And when those wolves smell blood, or 3x AP, they’ll attack without hesitation.

Surprisingly, so far Mabi's winning 72%-28%.

It’s not very surprising for Mabi to be winning right out of the gate.  The community is psyched about the next vote since the rematch just ended on Monday.  Also, since 3x AP was on the line for the last vote people are likely expecting bigger and better even if Nexon is keeping the next brib… err…. encouragement under wraps until after the voting is done. :P  It will be interesting if Mabi players can keep bringing in the votes at a steady rate until the end of the poll on Friday at 1 PM EDT.  Some players active in voting earlier may just not be logging onto Mabi to save for the 3x AP event and not know the poll is up so soon since the Mabi v. RO rematch ran during a different bracket.

Someone on the forums said the last poll for PS2 had about 4k in total votes.  There may have even been a screenshot but there are now a few different threads going on about the current voting.  I don’t think I’d have any luck finding it without some dedicated searching.

There is now an official announcement about the 3x AP event here (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1138004-Ragnarok-Online-KO-Weekend-Rewards%26nxid%3D10).
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Singularity125 on March 27, 2014, 09:49:54 am
...th-three times AP? Damnit, I've been doing so well at avoiding this game!  :P

*shrug* I always end up burning out on this game in just a week or two and leaving it for several months. I might try to come back, but I'm not sure what all has changed since I last played.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! Events! (seize skies, color bucket)
Post by: alexwazer on March 29, 2014, 12:30:41 am
Planetside 2 will stomp mabi for sure though, no question.

Alternately Warframe might end up against mabi and I'll have to witness my two MMO obsessions battle to the death.

Well, there we are. This is where you must take a stand because...

Spoiler (click to show/hide)

The most interesting part is that Warframe barely won the first round against Vindictus. So expect some support coming from them. Especially since, as we all know, Mabinogi is superior in almost every way to Vindictus (aww, there goes their support :P)
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Seriyu on March 29, 2014, 01:38:17 am
YEP

Time to make a decision. Mabi's done really well so far.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Malt_Hitman on March 29, 2014, 04:51:16 am
Unless Warframe is giving out good rewards for the contest I’d say just vote for Mabi.  After all, there’s 3x AP going on right now and if the rewards continue to escalate then there could be some nice stuff ahead.  Mabi only has 2 more rounds to go before a possible total victory and the reward for the Planetside victory hasn’t been announced yet.  I doubt it will be out before voting resumes on Monday but Nexon must know that a strong reward announcement for next weekend will certainly motivate people to vote.

Also, I can confirm that 3x AP is online and working.  I’m at 451 AP and counting.  There will be a lot of commerce and hard mission spam in the near future for me.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Facekillz058 on March 29, 2014, 05:35:17 am
Looks like my brain picked a good night for me to get 5 hours of sleep. Hurray.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: SirAaronIII on March 29, 2014, 08:29:26 am
You too, huh? I didn't sleep very well either for some reason.

I have some stuff to do first, so I'll try to get on in 3 hours or so.
e: I lied I'm getting on now
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: TwilightWalker on March 29, 2014, 09:38:38 am
Time to get some AP~ Also, if anyone can make the Savage wands, I could use a set. Or one. <.<
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: alexwazer on March 29, 2014, 12:23:09 pm
Blah, even with a triple AP event and every character ready to rebirth, I just can't find any motivation to even log into the game. Maybe because skilling up is the main issue I have with the game at this point? Guess my Mabiing days might have come to an end, unless they change the systems in place, which would be quite unlikely.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: SirAaronIII on March 29, 2014, 01:47:43 pm
That's really a shame. It does start to feel kind of futile when you get an amazing 200 AP or so... then lose it all on two ranks each of Fireball and Ice Spear.

In other news, I have Ice Spear r6 and Fireball r7 now. Hooray. :P Managed to get to levels 50/17, but I dunno if I still have the heart to get any more exp since I was struggling to finish Lingering Darkness HM earlier.

Aaaand I finally have a Stiff Vintage Tail Cap. All I need now is a Burning ES, so if anyone's doing The Other Alchemists Int or up, I'll be somewhat happy to come along.
Time to get some AP~ Also, if anyone can make the Savage wands, I could use a set. Or one. <.<
I can, but it'd have to wait until Monday for the production boost. I also need to get more materials, notably Sasquatch Hearts and Mysterious Herb Powders. I'll take either, or Poison Herbs. If you want just one, then what kind? I have spare (very bad quality) ice and lightning wands.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: TwilightWalker on March 29, 2014, 03:59:05 pm
That's really a shame. It does start to feel kind of futile when you get an amazing 200 AP or so... then lose it all on two ranks each of Fireball and Ice Spear.

In other news, I have Ice Spear r6 and Fireball r7 now. Hooray. :P Managed to get to levels 50/17, but I dunno if I still have the heart to get any more exp since I was struggling to finish Lingering Darkness HM earlier.

Aaaand I finally have a Stiff Vintage Tail Cap. All I need now is a Burning ES, so if anyone's doing The Other Alchemists Int or up, I'll be somewhat happy to come along.
Time to get some AP~ Also, if anyone can make the Savage wands, I could use a set. Or one. <.<
I can, but it'd have to wait until Monday for the production boost. I also need to get more materials, notably Sasquatch Hearts and Mysterious Herb Powders. I'll take either, or Poison Herbs. If you want just one, then what kind? I have spare (very bad quality) ice and lightning wands.

Fire, if getting just one. What exactly does 'bad quality' entail? And where does one get the bits for the makings?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: SirAaronIII on March 30, 2014, 02:35:41 am
Sorry for the somewhat slow response. Bad quality means 0 magic attack boost, which is... pretty bad compared to some of my better works, like Hishi's +6 IIRC. Their physical stats might be better than average, but I couldn't tell you without looking at them.

All materials are from Shyllien Nature Reserve, northwest of Filia in Connous. It requires completion of a certain Saga/G18 episode, but again, I can't tell you off the top of my head (I think it's 5). The materials are:
Spoiler (click to show/hide)
tl;dr Carefully shoot sasquatches, get poison herbs/powder
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Malt_Hitman on March 31, 2014, 10:20:44 pm
The 3x AP has come to a close and to those who leveled, I salute you.  To those who didn’t, I salute you as well.  You likely did far more productive stuff with your time then I did. :P  My results on leveling will be down in the spoiler.

Spoiler (click to show/hide)

There’s a new event going on tomorrow according to this post (http://mabinogi.nexon.net/News/Events/1/00Hin).  If this is serious there will be 10x Monster XP and a 100% repair rate going on tomorrow, April 1st, for 24 hours only.  If you didn’t take advantage of the last 100% you could try popping in game and fix up that expensive gear that you’ll never use again. :P

On voting, Mabi is now locked in a pitch battle with Warframe at, currently, very close results.  If you’d take the time and cast a vote for Mabi it would be appreciated. Of course, I understand if you don’t.  Just please don’t vote for Warframe.  Mabi will need every vote for the shot at getting something better then 3x AP if Mabi can come out in 1st place on the poll.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: alexwazer on March 31, 2014, 10:37:23 pm
No kidding when Malt mention close results. Here's the situation just before I posted this:

Mabinogi 49%
Warframe 51%
Total votes: 19869

Edit: Even better, you can now follow the exact numbers in real-time (if you are really really bored :P) here (http://home.comcast.net/~1twonky/poll2.html?nxid=10).

Voting is going until Wednesday (only a few hours in now). This is quickly heading toward becoming the single match up getting the most votes since the beginning.


Also, did log in a bit during the week-end. Did some daily saga EP for some quick levels. So Don got a bit over 150 AP as back up if I ever decide to get back into this.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Kaitol on April 01, 2014, 01:06:26 am
They are tied at 50% each. Lolol.

What happens if they tie exactly?
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Malt_Hitman on April 01, 2014, 02:16:20 am
I can confirm that the 100% repair and 10x Monster XP events are real.  Again, today (April 1st) only according to the announcement.

I don’t know what tie breaker MMOBomb would use but the traditional system is to flip a coin for it.  In the event of a direct tie they may also just count unique IP addresses and give the victory to the game that has more unique votes but I doubt this will come right down to an exact tie.

Please do support Mabi with votes, if possible.  This is going to be the slugfest that people were expecting out of Planetside.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Seriyu on April 01, 2014, 03:17:33 am
For everyone that was curious, I voted for the loser at the time, which was mabinogi!
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Malt_Hitman on April 02, 2014, 03:00:54 am
Thank you for the vote, Seriyu.  I was going to say that it means a lot to me but apparently it means even more to someone over at Nexon.  I guess there’s a major update on the voting and rewards (http://mabinogi.nexon.net/News/Announcements/1/00HjG) and…

Sh*t (http://vindictus.nexon.net/News/Content.aspx?boardNo=200&contentNo=00HjE)…just (http://maplestory.nexon.net/news/news/current/00HjB/you-win-if-we-win)…got (http://combatarms.nexon.net/home/newsdetail/?contentNo=00HjC)…real (http://dragonnest.nexon.net/news/news/00HjD/you-win-if-we-win).

Someone at Nexon is deciding to go all-in on this poll in an attempt to rally the troops and push Mabi forward.

I understand seeking solidarity among the Nexon games was asked for by Mabi players and forum regulars but I didn’t think that it would go this far.  I guess someone at Nexon is taking this poll as serious business.  3x AP as a reward struck me as excessive but I just figured someone at Nexon/Mabi had a grudge against RO or would stand to get a bonus if they could credit extra publicity due to the poll.  I can see extra AP events in the final rounds as they encourage players to pay for rebirthing to take full advantage of the rewards but I never expected this is far more than I expected.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: Facekillz058 on April 02, 2014, 05:22:51 am
I'm just surprised that Mabi bribing all of us hardcore like this isn't breaking rules.
I mean, I would have voted for Mabi anyway, but still, :P
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: majikero on April 02, 2014, 09:58:21 am
Goddammit. I just swore off online games for the next 3 months as well. I have some life goals to achieve dammit!
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: alexwazer on April 02, 2014, 03:54:44 pm
Well, it was a heated competition for Mabinogi/Warframe (or Nexon/Warframe + Airmech) semi-finale. However, the sheer size of Warframe community ended up winning.

Spoiler:  Final results (click to show/hide)

So, no double rainbow coming. However, Nexon announced free VIP for the next month as a way to thank the community for its support. Also, there is a new gachapon available that include hebona robe and... other stuff, like hebona robe and hebona robe. Probably some useless potions too.
Title: Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE! 3x AP this weekend!
Post by: alexwazer on April 09, 2014, 02:28:45 pm
Double post because new event. The treasure box event is back. It seems to be pretty much the same one than last time, which means, relatively short, easy and with random but potentially decent rewards.

I actually liked this event the last time it was on since that was when I got most of the decent reforges I currently have, so probably going to be back on for a bit during this one.
Title: Re: Mabinogi-On Steam! Treasure box event!
Post by: AngelXDv on April 16, 2014, 02:28:31 pm
This might have been asked before, so please excuse me if I ask this one more time: does Bay12 have a Mabinogi guild? Do we have a guild? And also, are players which aren't always active welcome? (in the sense that I play this game in bursts of about 2-4 weeks continuously and then I don't play it for about 1-2 months [kind of the same as with Dwarf Fortress])

Also: PTW
Title: Re: Mabinogi-On Steam! Treasure box event!
Post by: Facekillz058 on April 16, 2014, 02:57:16 pm
We have a guild, I don't know if it's still able to accept new members though. Look for the 'Fjallheim' guild stone in Port Cobh, just past the Trading Post.
Title: Re: Mabinogi-On Steam! Treasure box event!
Post by: SirAaronIII on April 16, 2014, 04:32:32 pm
This might have been asked before, so please excuse me if I ask this one more time: does Bay12 have a Mabinogi guild? Do we have a guild? And also, are players which aren't always active welcome? (in the sense that I play this game in bursts of about 2-4 weeks continuously and then I don't play it for about 1-2 months [kind of the same as with Dwarf Fortress])

Also: PTW
Yes, yes, and yes. In fact, I think you've just described most of us. We play super-actively whenever new interesting stuff is out (we'll probably be back for Saga Season 2 for example) but most of the time, we're barely active.

As Facekillz says, though, the guild stone may be inactive now.
Title: Re: Mabinogi-On Steam! Treasure box event!
Post by: Malt_Hitman on April 16, 2014, 07:43:49 pm
The stone is inactive.  Right now the free VIP service is going on so we'd just need Ibid to log in and get his free VIP going to get the stone back up.

Speaking of new stuff: Aces - Chef Sneak Peak (http://mabinogi.nexon.net/micro-site/culinary_artist?nxid=10).  Also, pet dungeon (http://mabinogi.nexon.net/News/Events/1/00HkC/pets-only-animal-dungeon) and pet sale (http://mabinogi.nexon.net/News/Announcements/1/00Hjc/save-50-on-select-pets).
Title: Re: Mabinogi-On Steam! Treasure box event!
Post by: Malt_Hitman on April 30, 2014, 07:20:28 pm
The Chef Ace update is out along with a dressing room stuffer event.

Also, I’m in the middle of running though G7 and I need a giant to kill a Wendigo.  If anyone has a combat ready giant and wouldn’t mind slogging through a 2 floor dungeon with me that would be greatly appreciated.  Otherwise, enjoy the update.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Seriyu on May 03, 2014, 05:47:51 am
Updated!

This might have been asked before, so please excuse me if I ask this one more time: does Bay12 have a Mabinogi guild? Do we have a guild? And also, are players which aren't always active welcome? (in the sense that I play this game in bursts of about 2-4 weeks continuously and then I don't play it for about 1-2 months [kind of the same as with Dwarf Fortress])

Also: PTW

Dir has basically answered most of your questions, but yes to all those. It's going to be rather difficult to get in right now as the guild is inactive, as dir said, and ibid I believe is mostly off somewhere else. I can try pestering him about it, but it may not occur right away. Similarly, if there's interest in transferring the guild to someone else that can maintain it (this requires real life money so please make sure you are okay with spending money on VIP service monthly before you agree to this!), I can see about getting ibid to do that.

I've unfortunately forgotten the names of active people currently, so you can at least be in touch with guildies, but I know malt hitman at the very least is. I'm unsure of his username in game, despite this.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Malt_Hitman on May 03, 2014, 03:44:46 pm
In the time since my last post it seems Nexon has announced a Double Rainbow for May 10th (http://mabinogi.nexon.net/News/Events/1/00HmV), released a 99 NX ($0.099) Gatchapon (http://mabinogi.nexon.net/News/Announcements/1/00HmS), and there’s also a chef knife hot time event (http://mabinogi.nexon.net/News/Events/1/00Hm6) today.

Sorry if this means you have to update the thread title again, Seriyu.  I was planning on making a triple post about it but I thought I’d better not.

For activity, I’m the only one with regular activity at the moment.  I could take guild leader but that would be up to Ibid.

If anyone would like some help in the game until the guild is going again my in-game name is Harukaori.  We’re all on Alexina as Seriyu mentioned in the first post.  Feel free to add me in the game and let me know you’re from Bay 12 by sending me a note in-game or a PM on the forums.  I can help you out with the first generation, shadow missions, and other stuff.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Seriyu on May 03, 2014, 08:16:55 pm
I'll try to remember to update it on the 10th, not a huge deal! I'll see if I can't get something lined up with ibid, might take a little bit.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Malt_Hitman on May 10, 2014, 10:57:17 am
Just a reminder that the Double Rainbow is going on, today only.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Facekillz058 on May 10, 2014, 11:24:11 pm
Do you still need a giant for your G7 or whatever it was?
I'm trying to get back into Mabi and clubbing stuff to death with Ice is a good enough way to do that.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Sinlessmoon on May 11, 2014, 07:53:24 pm
So uh... Is it still good for a newcomer to join? And if so, can someone give me a quick rundown of the game and whether it would be worth playing?
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: SirAaronIII on May 12, 2014, 01:10:54 am
It's almost always good, though you won't be officially Part Of The Guild unless Ibid happens to reactivate the guild stone and either Ibid or the layabout officer accept your application to it. You can still play and talk to us over Steam/1:1 chat and do pretty much anything the guild allows you to do since there's no guild bank or anything. If you need to communicate and you're not in the guild, just friend any of us: Ibid the guildmaster, Bariaus the officer, Harukaori who's one of the few active players left, or Direzie who's me, though I don't play much.

That said, many (read: almost all) of us are on extended hiatus from playing. The guild has sort of a tide; one month there will be a whole bunch of people all playing super actively 2+ hours a day, and the next month it'll be a deserted wasteland. If I were joining up for the first time, I'd most likely wait until one of those periods of hyperactivity. Our manpower is pretty low even when active, with a number of members I could probably count on one hand. Don't worry too much if you can't get in, you aren't missing much except for my dumb jokes and other peoples' actual knowledge. There are always randoms in-game, if you're willing to hang out with them; I feel like this game has a more helpful community than the average MMO, though it might get a little weird at times.

The next active period is most likely going to be late May or early summer, since I know plenty of us have more important academic callings than playing MMOs. We're a bit weaker now that probably our two strongest members are on leave for an indefinite period of time. Can't speak for others, but I'm personally feeling a bit of the urge, though I think I'll let it sit and stew a bit so that I can enjoy it more when I do come back.

As for a rundown of the game, I'll let the layabout officer handle it since I'm not really that good at describing gameplay.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Seriyu on May 12, 2014, 01:29:39 am
Here I am!

Summary

First off, Mabinogi does things rather different then a lot of MMOs. Chief among them, and indeed what most of the mechanics revolve around, is rebirthing. For your first 100 cumulative levels, you can do it once your character has aged more then a year. Week in real time.

After that it's more then three years I believe. Three weeks in real time. Age happens every sunday, so this isn't a solid thing, but it's close enough, you'll get the hang of it. Rebirthing returns you to level 1, and makes leveling easier. Levels get you AP, which you use for skills. AP and skill ranks are retained through rebirths. In your first rebirth you probably won't be able to solo ciar (easiest non tutorial dungeon) without issues, but you will slowly gain power.

But that's not all there is to it. You'll always be rather fragile, and combat revolves around avoiding damage rather then facetanking it. For instance, countering an attack results in no damage to you, defense (the skill) greatly lowers damage, etc. Generally if you're taking triple digit damage for more then a single hit, you're probably dead. Maybe less then that early on!

Combat as a result has a rather high personal skill entry point. You'll need to learn the ropes (the topic can help with that, as well as people in game), and get windmill (an offensive skill) to rank 9 asap. Windmill is important because it functions both as a powerful AoE attack, and a defensive skill, as it knocks back enemies. At any rate, onward to more technical aspects of combat.

First off. I highly reccomend taking melee combat skills on some level. If you want to be an archer or a mage, that's fine, but have a plan for when enemies manage to close in, because they will. These plans usually involve counter/windmill. Hence, ranking melee skills. Notably windmill, again. Melee is also the easiest to learn, which is a huge help. Feel free to branch out once you've got the ropes, again, although you'll be quite a bit more deadly if you focus on a specific skill until it's capped, then moving on to another, etc. On to practical combat explanations.

An example scenario: You're in a smallish room, two goblins. One of the goblins attacks, you counter, it's almost dead! You run in to finish it... And then get punked. Rule one: Never engage an enemy on it's own terms. You want to hit them after they've hit a defensive skill, or just flat out kill them via counterattacks. Killing them before they notice you is very good too. Leading me to part two...

Another: Same situation. You manage to outright kill the first goblin before it notices you. Hooray! The second goblin however, notices you, and you fail to realize the severity of the situation one way or another and again, get whomped. Rule two: Always assume the enemy will completely maul you if you get attacked. Have defense/counter/windmill or at the very least an escape plan when an enemy comes at you. This becomes less universally true as time goes on, but it's very very true early on, which is naturally when it matters most.

And finally: Same situation, but one goblin is an archer. The first goblin attacks you and then the second goblin also aggros onto you and starts aiming a shot. You're in trouble now! This is the situation that kills a lot of people after they've got the basics down. It's called multi aggro and there's no real easy answer for it, as it is a very VERY broad problem that can occur in any number of situations. You will need to learn how to handle it, one way or the other. In the case of archers (ranged enemies tend to multiaggro the most early on), nailing them with magic, or just flat out bumrushing them is the easiest way. Once all the archers are dead, you're back to basic combat and the situation is no longer dangerous. Having friends along has obvious benefits for it, but it's still possible for everything to suddenly go to hell, so it's important to learn how to deal with it in a solo situation. This is going to be your first combat wall, and as a result I'll leave it there. You've been warned! Don't lose heart just because it kills you, because it will.

A lot.

Crafting is rather basic. Simple put in objects, recieve crafts, BUT crafted items have various statistical bonuses that make them slightly more valuble then normal gear. Not typically worth a whole lot, but if you are of a crafting persuasion, the game just has a certain magic about it that makes crafting very satisfying. I can't fully explain it. You will have to kill stuff to get some crafting items. Take note. Leather is the most notable thing. 
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: SirAaronIII on May 12, 2014, 01:38:31 am
Couple minor corrections, aging up is on Saturday at noon PST, and the cutoff for rebirths anytime may be up to 300 now. Can't remember, might be mixing KR and NA up. Stick with the conservative 100 though. Better to get there and find out you can keep rebirthing anytime than to go past the limit and be stuck.

Other than that, trust this guy. He's given quite a few speeches about starting off and game mechanics. If you have any questions, just ask us here and we'll get back to you.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Sinlessmoon on May 12, 2014, 01:42:30 am
Looks pretty interesting! I've started playing but I'm about to get off tonight, I'll try and play some tomorrow though.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Seriyu on May 12, 2014, 04:44:18 am
Right! Don't be shy about asking questions and generally using the topic, it's nice to see it kicking around, and mabi, despite it's candy coated exterior will throw you through a wall if you don't know exactly what you're doing with it.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Malt_Hitman on May 12, 2014, 08:06:59 pm
Do you still need a giant for your G7 or whatever it was?
I'm trying to get back into Mabi and clubbing stuff to death with Ice is a good enough way to do that.

Indeed I do.  Let me know when you’d have time.  I think I’m up to the G9 final battle where I’ll need to use the dragon support skill so once I can get the G7 Mirror Witch battle done I can finish G7, get though G8, and then finish G9.  If you’re available on weekdays then after 8 or 9 PM CDT (6 or 7 PDT) should work for me.  Otherwise we can try for something on the weekend.

Sinlessmoon, if you’d like to post your character’s name here, or PM to me, I can add to my friends list and help you out with some of the beginner stuff if you’d like.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Facekillz058 on May 12, 2014, 09:17:10 pm
Looks like we might need to do it on the weekend, or perhaps Friday night.
Probs about 8:00 PM EST.
You don't actually need to go through all that to use the dragon support skill on the finale, it lets you use it no matter what.
But yeah, Ill hop on this weekend and help you with that.
Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Sinlessmoon on May 12, 2014, 09:43:56 pm
My IGN is just Sinlessmoon.

Title: Re: Mabinogi-On Steam! Ace chef released! New life skill related hijinx!
Post by: Malt_Hitman on May 18, 2014, 04:37:15 pm
Currently a new Torchlight Bazaar event is going on: Official link. (http://mabinogi.nexon.net/News/Events/1/00Hn7)  Wiki link. (http://wiki.mabinogiworld.com/view/Torchlight_Bazaar_Event_(May_2014))

If anyone has any requests I can try and sang a stack or two of certain materials and send them by mail.  There are no wood boards but there are various leathers and tough string/thread.

There is also a sale on a few zoo themed pets if anyone is interested: Official Link. (http://mabinogi.nexon.net/News/Announcements/1/00HnA)

Sinlessmoon, I’ve added you and sent you a few items by mail.  Just a couple of stacks of potions but it should help you early on if you’re still interested.

Hishi, I took your advice and managed to push into G11 now.  I still have the G7 mission, and G8, to do so whenever you feel like getting back to Mabi that would be great.  Also, if you’d like puppet potions I could make plenty of 500’s for you.  Just let me know and I’ll send them by mail.
Title: Re: Mabinogi-On Steam! Torchlight Bazaar! Malt hitman is taking requests, page 239.
Post by: Seriyu on May 18, 2014, 10:28:02 pm
Updated! Malt, if you'd like me to remove your request thing from the topic title for any reason, let me know.
Title: Re: Mabinogi-On Steam! Torchlight Bazaar! Malt hitman is taking requests, page 239.
Post by: alexwazer on May 22, 2014, 10:03:59 pm
Nexon announced (http://mabinogi.nexon.net/News/Events/1/00Hon) there will be triple AP going on every week-ends until June 15th. That's 4 week-ends of the thing, enough for 2 rebirth for anyone. Furthemore, there is a new event, Lorraine's Strange Dreams (http://mabinogi.nexon.net/News/All/1/00Hnx/lorraines-strange-dreams) going on for the next three weeks, with daily quests rewarding some seemingly very good experience and gold, some skill seals and AP. Another event is running for the next 2 weeks, but shall remain ignored as it is simply the usual WTF-were-you-thinking type of event with crappy random junk reward.

I've stayed away from Mabinogi for a few months, but might get back in soonish. I'm hoping to see a few more people active every now and then during the summer time.
Title: Re: Mabinogi-On Steam! Triple AP for 4 weekends, ending June 15th! Events!
Post by: Seriyu on May 22, 2014, 10:15:27 pm
Updated!
Title: Re: Mabinogi-On Steam! Torchlight Bazaar! Malt hitman is taking requests, page 239.
Post by: SirAaronIII on May 22, 2014, 10:19:59 pm
When I first saw it, I was immediately reminded of the nightmare event where you buy skills and items for points and then have to fend off almost unstoppable waves of zombies. Man, that was pretty tough. This one sounds very, very interesting. I want to see the excuse behind this one. :P

The rewards seem quite nice too. Skill training seals are always great.

And triple AP is very very sweet. I think I'll try to hop on this weekend, and maybe Friday and Monday too.
Title: Re: Mabinogi-On Steam! Triple AP for 4 weekends, ending June 15th! Events!
Post by: FireCrazy on May 25, 2014, 04:35:29 am
Bored, so I'm thinking of playing Mabinogi again. And craft TLoZ songs while I'm at it.

Edit: haa.. forgotten secondary password.. so I'll just create a new account.
Title: Re: Mabinogi-On Steam! Triple AP for 4 weekends, ending June 15th! Events!
Post by: Malt_Hitman on May 26, 2014, 11:34:55 am
Just a reminder, the 3x AP event (http://mabinogi.nexon.net/News/Events/1/00Hon) has been extended this weekend until the end of Monday due to a mistake on Nexon's part.
Title: Re: Mabinogi-On Steam! Triple AP for 4 weekends, ending June 15th! Events!
Post by: Ibid Straydrink on May 28, 2014, 02:21:18 pm
Hello reploids and girls!

Sorry for the late drop-in, I've been a tad bit preoccupied. Give me until the weekend to recover my password and login, and I'll transfer leadership to Malt here.
Title: Re: Mabinogi-On Steam! Triple AP for 4 weekends, ending June 15th! Events!
Post by: FireCrazy on June 01, 2014, 10:52:59 pm
Finally able to log on to my main account, Sephfire. Woohoo~
Title: Re: Mabinogi-On Steam! Triple AP for 4 weekends, ending June 15th! Events!
Post by: Malt_Hitman on June 01, 2014, 11:41:06 pm
Ibid, I noticed you logged on today.  Let me know a good time for you and we can try and coordinate for the switch.  I'm usually on evenings, 8~9 PM CDT and onward which would be 6~7 PM PDT.

Great to see you back in-game, Sephfire/FireCrazy!
Title: Re: Mabinogi-On Steam! Triple AP for 4 weekends, ending June 15th! Events!
Post by: Malt_Hitman on June 08, 2014, 01:20:09 pm
The guild stone is back up now with some help from Ibid.  It is located in Port Cobh at the top of a ridge visible from the rise after entering Port Cobh and also from the Port Cobh trade post.  If it should be moved elsewhere let me know and I can destroy the current one and make a new one.

I also approved the one member that was waiting for approval.  Sorry, but your name currently slips my mind.  Your entry said something about being a B12 watcher if that helps remind you of who you are.

Also, just a reminder that the final 3x weekend will be happening next weekend, June 14th and June 15th, and it should stack with the +1 AP from the Battle School set/Battle School event that starts up on June 15th.
Title: Re: Mabinogi-On Steam Guild is back up,Accepting apps again!Triple AP this weekend!
Post by: Seriyu on June 08, 2014, 03:46:28 pm
Title updated! Rather running out of space in it, so forgive any minor inaccuracies.
Title: Re: Mabinogi-On Steam!Guild is back up,Accepting apps again!Triple AP this weekend!
Post by: UristMcDwarf on June 09, 2014, 03:02:14 pm
So. what is this game about?
Title: Re: Mabinogi-On Steam!Guild is back up,Accepting apps again!Triple AP this weekend!
Post by: Ibid Straydrink on June 09, 2014, 03:11:48 pm
So. what is this game about?

Powerful yet delicate, gluttonous immortal midgets ascending to godhood and dressing fashionably.
Title: Re: Mabinogi-On Steam!Guild is back up,Accepting apps again!Triple AP this weekend!
Post by: Sonlirain on June 09, 2014, 03:12:15 pm
So. what is this game about?

Fantasy MMO.
No pre detrmined classes.
Petty damn grindy if you want something specific (have fun with crafting once you reach rank A!).
Ferrying goods between towns trying to dodge bandit ambushes.
Somewhat original leveling system.
Mostly PvE but can be PvP if you want that.
Title: Re: Mabinogi-On Steam!Guild is back up,Accepting apps again!Triple AP this weekend!
Post by: Malt_Hitman on June 12, 2014, 03:39:46 am
The Battle School event (http://mabinogi.nexon.net/News/All/1/00HpG/sale-extended-rebels-battle-bag-available-battle-school-on-the-way) is underway with a problem.  You only get the bonus AP when you level up your character level, not exploration level, if you are wearing the correct parts of the uniform that *you yourself* purchased from the cash shop with NX.  According to this thread (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1194122-The-bonus-ap-from-rebel-bag%26nxid%3D10) it doesn’t work if you purchased the items from other players with gold.  Also, there is some evidence that you can't move items between characters and get the benefits so it may be locked to the character that was assigned the bag through the cash shop.

With activity the way it is I figured this wasn’t worth posting about but if someone did think they could jump on Friday or Saturday and buy the items with gold or trade around between guildmates/friends that may not work out.

Seriyu, if you're up for collaboration on the title just let me know and I can try and write up a passable title that you can tweak to your liking.
Title: Re: Mabinogi-On Steam!Guild is back up!Battle school event bugged, see pg 240!
Post by: Seriyu on June 12, 2014, 03:45:22 am
Updated! I think it's fine for now. I'm wondering if making a new thread wouldn't be a course of action to take, however.
Title: Re: Mabinogi-On Steam!Guild is back up!Battle school event bugged, see pg 240!
Post by: Sonlirain on June 12, 2014, 04:00:41 am
Speaking of thread... is the game off steam? Wanted to try it again not long ago and all i see on steam is 2 trailers. The normal mabi trailer and Shamala trailer.
Title: Re: Mabinogi-On Steam!Guild is back up!Battle school event bugged, see pg 240!
Post by: Seriyu on June 12, 2014, 04:37:12 am
On there for me.
Title: Re: Mabinogi-On Steam!Guild is back up!Battle school event bugged, see pg 240!
Post by: Sonlirain on June 12, 2014, 05:07:28 am
I checked it and apparently its "Not availble in your region".
Title: Re: Mabinogi-On Steam!Guild is back up!Battle school event bugged, see pg 240!
Post by: Malt_Hitman on June 20, 2014, 03:47:51 pm
Nexon has announced a  2x AP event this weekend (June 21st and June 22nd) (http://mabinogi.nexon.net/News/Events/1/00HpG) as compensation for the battle school bag issue, which is working as intended and was poorly communicated by Nexon.

There has also been a cryptic posting on the official forums about this being the Ultimate Anime Summer (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1199222-Mabinogi-Summer-2014%26nxid%3D10) which has led to much speculation about the vagueness and what it could mean.

Also, I’ve finally managed to hit both Master Puppeteer and Master Bard and now I’m really not quite sure what to do from here.  I have close to 350 AP from last weekend and the daily grind and I’m not sure where I should be putting it.  I can now commerce full loads of the highest priced goods and handle a few master bandits with commerce penalty up to bandit bosses without a massive gang-up or instant death, as in not getting one-shot crit killed, but I need something extra to kill those bosses.  Any ideas here about what I could invest in to help?  I’m currently between boosting Alchemy in hopes of that helping or trying to pick up Gunner skills and maybe switch off between puppets and guns during a commerce ambush.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on June 20, 2014, 04:16:17 pm
I dunno a lot about new alchemy but if the numbers I saw are anywhere near true it can put out some ridiculous burst damage. That might do the trick. dunno much about guns.

Title updated also.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: SirAaronIII on June 20, 2014, 07:43:19 pm
Alchemy is indeed really good burst, especially with the new Chain Cylinder change and if you have high HP/MP/stamina which I'm 99% sure you do. Think I got something like 5k at r1 with 5 charges, so 10 of those should be able to take out a master boss.

...Reading that again, that sounds pretty bad.

But there's also Hydra Transmutation which is really handy for keeping bandits off your goods.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: krisslanza on June 24, 2014, 11:39:15 am
Ultimate Anime Summer has started. Log-in events on the weekend for an "ultimate" prize at the end. Also if you log in 30 days (out of 35) you can get a Green Onion pet.

Also seems during the event, if your Total Level is under 1000 you get free daily rebirths. Amongst other things.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: SirAaronIII on June 24, 2014, 12:05:11 pm
Of course you have to log on EVERY Saturday AND Sunday to get the final reward. And of course I'm out this weekend, so no "ultimate prize" for me. Could the timing be any worse? :P

2x  most fighting skill exp (notably no alchemy or life skills so it's basically useless) and monster exp all weekend, 2x close combat skill exp 5-10 PM Pacific next week. Logging in 8-9 PM Pacific time gives you a name color change potion on Saturday and a Free Rebirth Potion on Sunday. You should know what a name color change potion does and why it's such an amazing reward. On the other hand, the Free Rebirth Potion instantly gives you a free rebirth on use, which is actually pretty nice.

Oh yeah, you have to be cumulative 30+ to get any of this stuff, but I'm sure that's not an issue with any of you.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: krisslanza on June 24, 2014, 12:12:06 pm
Of course you have to log on EVERY Saturday AND Sunday to get the final reward. And of course I'm out this weekend, so no "ultimate prize" for me. Could the timing be any worse? :P

2x  most fighting skill exp (notably no alchemy or life skills so it's basically useless) and monster exp all weekend, 2x close combat skill exp 5-10 PM Pacific next week. Logging in 8-9 PM Pacific time gives you a name color change potion on Saturday and a Free Rebirth Potion on Sunday. You should know what a name color change potion does and why it's such an amazing reward. On the other hand, the Free Rebirth Potion instantly gives you a free rebirth on use, which is actually pretty nice.

Oh yeah, you have to be cumulative 30+ to get any of this stuff, but I'm sure that's not an issue with any of you.

I know that login feeling. I might be getting slammed with designated weekends, and my shift is from 2-11PM... I gotta think of something...!
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Kaitol on June 24, 2014, 01:34:32 pm
Bribe someone you trust to log on to your account.

Of course don't be surprised when you log back in to find yourself standing on top of the Orzimmar auction house in a wedding dress holding a bottle of wine and with your hearthstone gone.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: alexwazer on June 24, 2014, 07:11:09 pm
Also seems during the event, if your Total Level is under 1000 you get free daily rebirths. Amongst other things.

When I read that I was mostly "Meh, whatever!", but I decided to go check details. The change to rebirth is completely unrelated to the event, except for timing. Nexon completely revamped the rebirth system (Wiki link for details (http://wiki.mabinogiworld.com/view/Patches#New_Beginnings))


This might actually be enough for me to get back into Mabi again... for a while anyway.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Malt_Hitman on June 24, 2014, 08:57:33 pm
Here’s the teaser site for Ultimate Anime Summer (http://mabinogi.nexon.net/micro-site/ultimate-anime-summer).  It looks like it is being broken down into three chunks over 10 weeks.  New Beginnings has just been released.  That will be followed with From The Shadows and Anime Life.  No clue what those other two entailed but if there were actually anime crossover content that has been released overseas you’d think it would get a little more hype.

Nexon has also released their own version of the patch notes (http://mabinogi.nexon.net/News/Announcements/1/00HsI).  Among other things it looks like new accounts are given 6 character cards, Ace Talents will require 39 pons, and currently existing character cards can’t be used to rebirth anymore. (Only select character cards can be disenchanted and receive pons and an item bag.  Estus, I think your Miku card just became worthless.)  Oh, and elves can have black hair if anyone here was longing for that change.

On the other hand, it also looks like the update broke some things related to certain hairs.  People have been saying there are some losses related to free rebirthing and losing certain hairstyles or hair colors: link (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1204348-Warning!!!-Special-Hair-styles-are-removed-when-freebirthing!%26nxid%3D10)

It will be interesting to see what the coming weeks bring.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: alexwazer on June 24, 2014, 09:03:44 pm
From what I've seen, the issue is specifically for special cards related hair styles; anything you can't normally get even using premium/pons. I just rebirthed Don and the game kept complaining about premium hair and stuff that required pons, but I was still able to get a free rebirth without changing/losing anything and without spending pons. Expect a few more patches down the road to fix things.

Also, next weeks will includes:

Spoiler (click to show/hide)

Don't miss your chance to get a unique... blessed magic powder ???
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: SirAaronIII on June 24, 2014, 10:45:56 pm
Man, that'd save me a whole 1k gold! I can't miss a Blessed Magic Powder!!! Also yeah, the premium errors are a known issue.

Seems pons can be used to buy ace talents, 39 a pop. Might consider loading up now. I feel like Nexon is putting a lot more into Mabi now.(dunno if that's the right phrase...) Could just be that I'm relieved to see these changes, or overwhelmed by the events.

Saga 2 might be coming out after this, since it was approximately this time last year and about the same time period of 10 weeks. Pure speculation though.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: krisslanza on June 25, 2014, 03:15:35 am
Here’s the teaser site for Ultimate Anime Summer (http://mabinogi.nexon.net/micro-site/ultimate-anime-summer).  It looks like it is being broken down into three chunks over 10 weeks.  New Beginnings has just been released.  That will be followed with From The Shadows and Anime Life.  No clue what those other two entailed but if there were actually anime crossover content that has been released overseas you’d think it would get a little more hype.

Nexon has also released their own version of the patch notes (http://mabinogi.nexon.net/News/Announcements/1/00HsI).  Among other things it looks like new accounts are given 6 character cards, Ace Talents will require 39 pons, and currently existing character cards can’t be used to rebirth anymore. (Only select character cards can be disenchanted and receive pons and an item bag.  Estus, I think your Miku card just became worthless.)  Oh, and elves can have black hair if anyone here was longing for that change.

On the other hand, it also looks like the update broke some things related to certain hairs.  People have been saying there are some losses related to free rebirthing and losing certain hairstyles or hair colors: link (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1204348-Warning!!!-Special-Hair-styles-are-removed-when-freebirthing!%26nxid%3D10)

It will be interesting to see what the coming weeks bring.

The Miku Card and one Ace Chef card of every race have become useless, yes. I think aside from using them to make a brand new character. So that's... a thing.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on June 25, 2014, 03:55:38 am
Consider me interested! Might have to drop in as this progresses and see what else crops up.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: majikero on June 25, 2014, 11:08:11 am
Can we turn in the cards for the costumes? That's the important part.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: AngelXDv on June 25, 2014, 02:47:59 pm
I am thinking about starting to play Mabinogi again, but the difficulty of G3 turns me away every time. I applied to join the guild. My question is: is there somebody that doesn't have anything better to do than to help me finish G3 (I am, from what I remember, somewhere at the beginning)? I am in East European Summer Time (UTC/GMT +3h) [I live in Romania]. Probably more than just one person, since I understand from the wiki that the last quest is extremely difficult. I am melee and would like to hybrid with magic, so at the end I will choose Dark Knight. Anybody from the guild that would like to help?
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: alexwazer on June 25, 2014, 02:54:26 pm
I'm pretty much always ready and willing to help. So just let me (ign Donryu) whenever you reach the finale. I think everything up to that point is easy enough. I can also log in pretty much whenever, so timezone isn't a problem.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Facekillz058 on June 25, 2014, 02:55:40 pm
Same goes for me, IGN is Arahishi, though I'm somewhat less reliable than Don, I'd be happy to come along as a third person.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: AngelXDv on June 25, 2014, 03:34:53 pm
Also, I tried the method on the wiki to befriend Agnes, but I couldn't. Does anybody have Quick and Effective First Aid (http://wiki.mabinogiworld.com/view/Quick_and_Effective_First_Aid) so I can train my First Aid to Rank E? Thanks a lot!
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Facekillz058 on June 25, 2014, 03:44:40 pm
You know, why does Mabi getting more accessible and less Pay-to-Advance Quickly actually pissing me off?'
Weekly Rebirths?
Daily Rebirths up to level 1000?
Like, what the hell, this is getting ridiculous.
It's like casuals took over the department in charge of these decisions.
I worked for MONTHS getting to level 1000, and it was worth it, made me happy, and now you're telling me someone can do it in 15 days?
Fucking retarded, I say.
Everyone is going to get so stupidly powerful in a couple weeks and the game isn't even going to be fun anymore.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: alexwazer on June 25, 2014, 04:48:25 pm
I could understand how you feel if Mabinogi was like most MMO, with maximum level after which there is little progression possible. However, it isn't like most MMO. 1000 total levels isn't the end of the road, not even close. For many people, this is about where it starts being interesting. Can't blame Nexon for trying to keep things interesting for new players, can we? Besides, you aren't losing anything from that. You still get to benefit from weekly rebirths, and most likely will until you grow bored of the game and quit, like most people.

I hope you realize that when you started (whenever that is exactly), you already had it much easy and smoother than people before you. If it was fine to smooth the road for people like you, which wouldn't it not be fine to do the same for people coming after?
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: SirAaronIII on June 25, 2014, 04:54:08 pm
Also, I tried the method on the wiki to befriend Agnes, but I couldn't. Does anybody have Quick and Effective First Aid (http://wiki.mabinogiworld.com/view/Quick_and_Effective_First_Aid) so I can train my First Aid to Rank E? Thanks a lot!
Unfortunately, it's untradable, so that means you need to keep at it or use friendship potions (obtainable from rafting).
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on June 25, 2014, 05:29:50 pm
Yeah, NPC friendship stuff is a huge pain in the junk. Just gotta keep at it, sometimes for quite a while.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on June 25, 2014, 06:51:36 pm
Ninja talent has been unveiled in japan as of a couple of months ago. (http://mabidata.net/forum/viewtopic.php?f=7&t=1915&sid=eb1d23c7abda3b8f78e6b2cf95781fca) Seems to be a mid range/melee combo, and in case any elves are thinking they might have something they can do that isn't archery, it runs off strength and will for no good reason.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Kaitol on June 25, 2014, 06:58:15 pm
WHY ARE GIANTS BETTER SUITED TO BE NINJA THAN ELVES TT_TT

And lookit all that crowd control too.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Malt_Hitman on June 25, 2014, 08:04:32 pm
The Miku Card and one Ace Chef card of every race have become useless, yes. I think aside from using them to make a brand new character. So that's... a thing.

I either missed this completely yesterday or Nexon added it after I posted. link (http://mabinogi.nexon.net/News/Announcements/1/00HsI)

Quote
    Only select character cards can be disenchanted.
    The following cards cannot be disenchanted:
    • Assistant Card (Elf/Giant)
    • Warrior's Destiny Card (Human/Elf /Giant)
    • Ranger's Destiny Card (Human/Elf /Giant)
    • Mage's Destiny Card (Human/Elf /Giant)
    • Alchemist's Destiny Card (Human/Elf /Giant)
    • Hero Card (Human/Elf /Giant)
    • Elite Hero Card (Human/Elf /Giant)

So it looks like your Miku card should tradeable for pons and hopefully an outfit bag with Miku wear.  Ace cards should also be good unless they're the generic Ace rebirth card.

Also, I tried the method on the wiki to befriend Agnes, but I couldn't. Does anybody have Quick and Effective First Aid (http://wiki.mabinogiworld.com/view/Quick_and_Effective_First_Aid) so I can train my First Aid to Rank E? Thanks a lot!

Befrending NPCs is tricky.  You have to give them their chosen item and then talk to them with Personal Story and Rumors (whatever the small talk option is under Personal Story).  If the greeting text tells you they don't like you right now then you have to bribe them with 4 or 5 gold coins *without* talking to them about story and rumors until they like you again.  Then keep going until they don't like you and repeat the bribery.  It's best to fill as much of your inventory with liked items and some pet space too to save time on trips. Likeability potions can speed up the process a little but if you're using their liked item from the wiki you may have to give some NPCs dozens of items and gold bribes.  NPCs know your a walking wallet and can't do a thing to hurt them so they'll milk you for all they can.

WHY ARE GIANTS BETTER SUITED TO BE NINJA THAN ELVES TT_TT

And lookit all that crowd control too.

Some think it's Nexon filling out the STR + X roles.  Puppets have STR + DEX.  Gunners have STR + INT.  That leaves WILL and LUCK.  Others think "Giant Master Race" and "more for elves to QQ about".  On the bright side, you can be a underpowered elf ninja...with black hair!
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on June 25, 2014, 08:17:13 pm
That's a fine point! Let's go over all the classes in that respect.

Close combat - Str (yes it uses dex but no more then any other class besides maybe mage)
Mage - Int
Fighter - Will
Archer - dex
Puppets - Str+dex
Guns - Str+Int
Ninja - Str+Will

Bard - I... forget. I think int/dex? It's kind've a wierd class so I'm not sure it counts.
Alch - doesn't run off stats traditionally so it's not really a thing.
Lances - Also pure str. These were introduced early on and really come across more as a new weapon then a new class, so it's possible they're just meant to be "close combat extended".

Any I'm missing? I feel like I'm missing something.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Kaitol on June 25, 2014, 09:14:55 pm
Not unless you count the ace talents.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on June 25, 2014, 09:22:38 pm
Ace talents are, I believe, mostly extensions ala lances. Also they don't have exclusive skills I don't think? They just get them easier. So yeah, should be fine.

It's notable that dual stat talents only came about releatively recently, so that's interesting. The filling out the stat tables thing might have some relevance.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Kaitol on June 25, 2014, 10:11:46 pm
Still. I wish rather than tacking on tons of combat talents, they just FIXED THE HORRIBLY BROKEN UNDERLYING COMBAT SYSTEM.

SERIOUSLY.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: SirAaronIII on June 25, 2014, 10:45:01 pm
There's quite a bit that needs fixing. From the CP matter that I'm sure has been discussed numerous times in guild chat, to the older armor and clothing models/textures, to the questionable usefulness of crafting, to the reforge question... there's a lot to complain about and it doesn't really feel like they're doing anything. [/whine]

I'm sure there's a phrase for that out there somewhere but I don't know it.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on June 26, 2014, 01:16:27 am
I have to say I have a lot of problems with mabi but the combat isn't really one of them.

If I have one issue with it it's that everything boils down to smash and windmill, but it's still possible to use other skillsets at the very least.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: AngelXDv on June 26, 2014, 03:47:40 am
Also, I tried the method on the wiki to befriend Agnes, but I couldn't. Does anybody have Quick and Effective First Aid (http://wiki.mabinogiworld.com/view/Quick_and_Effective_First_Aid) so I can train my First Aid to Rank E? Thanks a lot!
Unfortunately, it's untradable, so that means you need to keep at it or use friendship potions (obtainable from rafting).

Thanks a lot! Will try to get friendship potions after I finish G3 then.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Malt_Hitman on June 26, 2014, 11:40:46 am
I have to say I have a lot of problems with mabi but the combat isn't really one of them.

If I have one issue with it it's that everything boils down to smash and windmill, but it's still possible to use other skillsets at the very least.

My experience with moving from melee to puppets is that a generalized form of that would be high damage single-target and high damage AOE.  It’s all about who you’re killing and how fast you can do it.  You also have crowd control and utility skills but those really just support either single-target (Sand Burst, wire skills, Life Drain, ect.) or AOE (Crisis if you don’t consider it AOE on its own, Frozen Blast, Rain Casting, Lullaby, most pet summons/skills/debuffs, ect.)

Also, I now have a house.  If anyone is looking to sell off anything let me know in-game or through the forums and I can get your item and list it for you through the housing board.  I just won the auction yesterday and didn’t get a chance to fully read though everything associated with selling so I’ll have to look into that later but the offer is open.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: krisslanza on June 26, 2014, 12:28:46 pm
Man, I think I'm going to change Irmingard - my Elf - from doing Dual Guns primary to... something else. Just not really sure what. Estus has Fighter and Aldegund is doing Warrior stuff...
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on June 30, 2014, 02:59:33 am
Peaca Int is a dark and terrible place and we shall never speak of it again.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: krisslanza on June 30, 2014, 12:22:53 pm
Peaca Int is a dark and terrible place and we shall never speak of it again.

I have blocked out that horror from my mind, lest it drive me crazy.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Facekillz058 on June 30, 2014, 12:32:32 pm
Did you guys ever win?
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on June 30, 2014, 04:44:05 pm
Ghasts IE Oni. Because they're totally oni. Or some mythological beast in japanese/asian myth, at the very least. They're on the last half of the fourth floor and all the fifth floor I'd say, not that we got off the fourth floor.

They all have advanced heavy stander, they insta aggro, and their aggro range is the size of the room. They run faster then you. You don't have time to revive anything.

Normal oni have level 2 of all passive defenses and a paltry 20 prot, so they're not too bad, even if they have a lot of health. Red oni similarly aren't too bad, they have level 3 heavy stander and 2 of other ones. The solution to these is to blast them to hell with adv magic. 

Blue oni! They have level 3 mana deflector and come in full rooms. The only solution we can think of is either cheese them by standing outside the door and drawing aggro and letting people pick them off one at a time, or barrier spikes fort/frantic magnum shots until they die. The last one didn't really work, don valiantly tried to play dead one magnum shot at a time but eventually got caught. Hydra transmutation through the door works, if even very slowly. They also hit 1.2k through paladin.

Now you will know why you fear the night.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: SirAaronIII on June 30, 2014, 05:16:55 pm
By the way, does anyone want any Arat Crystals? I have quite a few and I'm no crafter of things that can be cloned. Plus I was a dumb idiot and got rid of all my special alchemy ammo before they were phased out so I can't make money with them
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: alexwazer on June 30, 2014, 10:27:04 pm
New event starting July 2nd, Shadowy Thingy (http://mabinogi.nexon.net/News/Announcements/1/00Ht9) or something like that. Rewards stuff, don't miss the chance to get stuff that you won't know where to stuff in you stuff-filled inventory.

Also Shadowy Talents.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: krisslanza on July 01, 2014, 09:38:02 am
Ghasts IE Oni. Because they're totally oni. Or some mythological beast in japanese/asian myth, at the very least. They're on the last half of the fourth floor and all the fifth floor I'd say, not that we got off the fourth floor.

They all have advanced heavy stander, they insta aggro, and their aggro range is the size of the room. They run faster then you. You don't have time to revive anything.

Normal oni have level 2 of all passive defenses and a paltry 20 prot, so they're not too bad, even if they have a lot of health. Red oni similarly aren't too bad, they have level 3 heavy stander and 2 of other ones. The solution to these is to blast them to hell with adv magic. 

Blue oni! They have level 3 mana deflector and come in full rooms. The only solution we can think of is either cheese them by standing outside the door and drawing aggro and letting people pick them off one at a time, or barrier spikes fort/frantic magnum shots until they die. The last one didn't really work, don valiantly tried to play dead one magnum shot at a time but eventually got caught. Hydra transmutation through the door works, if even very slowly. They also hit 1.2k through paladin.

Now you will know why you fear the night.

Its worth nothing they have like 800-1000 defense, so if you're a melee attacker (like me), you basically won't even hurt them.
And with advanced heavy stander, Fighter can't even use Pummel on them!

I fear the night guys. I fear it hard.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on July 01, 2014, 04:46:18 pm
Well, they do only have 20 prot, so it's not really a huge deal usually.

But! Fighters do do a lot of small hits a lot of the time. So that is definitely dulling your particular fighting style quite a bit, along with the advanced heavy stander.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on July 01, 2014, 05:28:27 pm
double post, but, raid system updates! (http://mabiofficial.tumblr.com/post/90491212463/raid-system-improvements-discounted-summoning-scrolls)

It's on tumblr but you shouldn't have any issues viewing it, and it's mabi's official tumblr so there won't be any tumblr bullshit unless you leave that page like a big stupid. I say this because I'm following it on tumblr and I like the format more then the official website's format so I'll probably be linking it rather then the main page from here on.

Also don't derail the thread into a discussion about tumblr bullshit or I will be intensely upset.

While I'm here I'm also looking for colin plate set pieces as my ancient giant that was my initial character in the guild has rerisen and colin plate is really good and giant only. So if you find any pieces of that, particularly the helmet, please let me know. do note you shouldn't buy it even if you want to until I give you the go ahead because I am going for set bonuses.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Malt_Hitman on July 01, 2014, 07:03:55 pm
By the way, does anyone want any Arat Crystals? I have quite a few and I'm no crafter of things that can be cloned. Plus I was a dumb idiot and got rid of all my special alchemy ammo before they were phased out so I can't make money with them

I can take any Arat Crystals you have.  I can use those to synth stacks of ingots for anyone working on blacksmithing.  Any ingots I synth can likely be broken down by dry oven and turned into ores for refining as well, if anyone is working on that.  If you’re giving them away free I’ll happily take them but I could also pay you 10k in gold for a full stack.

On Peaca Int:  I was hoping we could have a discussion about what went right and wrong during that run.  I know I have a habit of being in my own little world sometimes using puppets and for that I apologize.  Also, more apologies in the spoiler.

Spoiler (click to show/hide)

On crafting, if anyone has characters that they’re not doing the Hillwen or Shyllien part-time jobs each day I would politely request the materials from those jobs.  Just take the PTJ, get the materials, and cancel the quest.  The materials are tradeable/droppable and taking the quest each day would give access to 50 more units each day for every character you’d be willing to take the job on.  If you’d rather give the Shyllien materials to Direzie for training that would be fine also.  The higher ranks of Shyl/Hill go up by 500 each rank for basic crafting requirements and every little bit will help.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: SirAaronIII on July 01, 2014, 07:28:20 pm
Sweet, I'll just give them to you for free since I'm 99% sure I don't have a full stack (12-13 IIRC?).

Don't worry about repairs, at least for me. I forgot how much I spent anyway. Also you got my name right so it's all good. :P

Right: I think we were doing really really well, aside from sudden ghost rooms. After a bit I think I got the message that I should use magic against anyone I could. Unfortunately, probably our biggest issue was ghosts which have level 3 Mana Deflector, so not much I could do there. Also, keep the pet spam up everyone :P I personally don't think there was too big an issue with puppets, I liked the thing going on where you'd Crisis (the one that gathers them in) > the big spinning attack > the WM-like move (especially since I can't do much melee damage). Bard buffs were kept up pretty much all the time, which is great.

Wrong: If possible, we should try to keep mobs closer together for maximum AoE destruction. I think this was most visible in the ghost rooms where they'd be all around the room and we weren't able to stop them from charging Fireball, leading to extreme super death. We should also try to get a full party (do we even have 8 different people playing...) and all be stronger. We also need more archers; I'm considering picking it up after I master magic (fairly soon, I'm Wise right now with most masteries and attacks r1). Would it be possible to get more Phantasmal Chorus? Dunno how much it'd help, but I'm sure it'd give us at least a tiny boost. More party feathers would certainly be a big help, as would having an emergency advanced feather user outside the run, though not needed. Resource use (bandaids and feathers) was a bit high but not much we can do there besides get hit less.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on July 02, 2014, 05:30:53 am
I think the real issue with the ghost roms is that the team would get down to 3 people and it'd suddenly be neck and neck because 3 people can just barely cover the entire room. The issue was we had 3 people that could hold up well enough and 3 that would go down pretty often.

So, for ghost rooms, regular reviving is very handy, if not always possible, so people can intercept fireballs better. Once the first fireball goes off things get hairy fast.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: krisslanza on July 02, 2014, 11:19:01 am
Ah don't need to apologize. It was horrible, painful failure, but it was still fun because it was !!FUN!! with friends!
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: alexwazer on July 02, 2014, 11:51:53 am
Others pretty much said it all about That dungeon run. The only thing I would add, which is related to what Seriyu said, is that we need to be more careful about staying alive. Dead people do not draw aggro, cannot interrupt fireballs and can't spam pet summons. Staying alive is more important than doing damage in such circonstances. On the other hand, I realize we were seriously outclassed, so I don't have unrealistic expectations here. Another very minor thing would to be careful about using AoE when/if someone uses lullaby or cloud. Sleeping mobs offer us a break, so being careful about not waking them all right after would be advised.


For future run, if that was ever to happen, having 2 people with high rank raincasting would be a blessing. For the record, when a RC cloud is up, it prevents mobs under it from aggroing, unless they are attacked. 2 people can keep a cloud up constantly, which can covers most of a room. This would give us the breathing room needed to fight ghasts, but could also be useful for ghosts and for some absurd puppet abuse against anything else. Hydra transmutation and high rank barrier spikes would also be useful.

With that said, I realize I might want to get back on Kyu to rank up some of his skills and have him ready for such activities.
Title: Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
Post by: Seriyu on July 02, 2014, 05:34:19 pm
Wow, raincasting would even solve ghasts to a degree, assuming the alchemists can stay alive.

Also; new event is totally related to ninja talent. the book thing they have you do will get you a shuriken for ninja class ala jewelled control bar/rebes guard cylinder.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 03, 2014, 12:50:19 am
Well, I'm picking up archery after I master magic SoonTM. Please keep an eye out for any special dungeon passes for potential Arrow Revolver page drops. I'll also have to start pumping more dex from refining, weaving, and handicraft in that order so expect a lot of whining about grinding and gathering

Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 03, 2014, 01:05:28 am
Ninja effortpost.

Ninjas, first off, equip a two handed ranged/melee combo weapon, a giant shuriken in one hand and a kunai in another. The current shadowy talents event is having you build one of those, for the record. It's compatible with smash/whirlwind/etc. They use str/will also, as we already know.

Skills!

Shuriken Mastery. does what it says on the tin.

Rasenzan - Basically, shuriken smash. Presumably. No idea if it breaks defense or what.

Kage Shibari (Shadow Bind) - Immobilizes an enemy. Maybe multiple, almost certainly at a range.

daichi Jin (Ground trap) - Reduces enemy movement speed, proably via a trap on the ground. Go fig.

Yamiuchi Sen (Spinning Sneak attack) - Can be used while hidden, no idea what that means, maybe play dead/hide, and can act as a counter, presumably in a way similar to how windmill acts as a counter.

Oboro Enmaku (Smokescreen) - Lowers enemy defense. No idea how many targets or what.

Midari Kunai (Chaotic Kunai Throw) - Area of effect attack, presumably not unlike windmill.

Ougi Sakura Shigure (Arcane art Sakura rain) - Strong area of effect attack, with a huge cast time. Presumably something similar to int magic.

Annnd reforges.

Shuriken Mastery: Min, Max Increase
Rasenzan: Distance Increase
Midari Kunai: Dmg% Increase, Distance Increase
Kageshibari: Bind Duration Increase
Yamiuchi Sen: Skill Duration Increase, Dmg% Increase
Daiji Gen: Dmg% Increase, Trap Number Increase, Cooldown Decrease
Oboro Enmaku: Dmg% Increase, Distnace Increase
Ougi-Sakura Shigure: Range Increase

That's unfortunately about all I've got, because mabinogi wiki has decided to not post any in depth info about skills that aren't in english mabi for some reason. So it's kinda hard to say exactly what it can do.

Info obtained from here (http://mabidata.net/forum/viewtopic.php?f=7&t=1915) if you want to poke around. Also features an admin doing their job and moving a big stupid argument to another topic, wowee.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: krisslanza on July 03, 2014, 01:44:24 am
Ninja effortpost.

Ninjas, first off, equip a two handed ranged/melee combo weapon, a giant shuriken in one hand and a kunai in another. The current shadowy talents event is having you build one of those, for the record. It's compatible with smash/whirlwind/etc. They use str/will also, as we already know.

Skills!

Shuriken Mastery. does what it says on the tin.

Rasenzan - Basically, shuriken smash. Presumably. No idea if it breaks defense or what.

Kage Shibari (Shadow Bind) - Immobilizes an enemy. Maybe multiple, almost certainly at a range.

daichi Jin (Ground trap) - Reduces enemy movement speed, proably via a trap on the ground. Go fig.

Yamiuchi Sen (Spinning Sneak attack) - Can be used while hidden, no idea what that means, maybe play dead/hide, and can act as a counter, presumably in a way similar to how windmill acts as a counter.

Oboro Enmaku (Smokescreen) - Lowers enemy defense. No idea how many targets or what.

Midari Kunai (Chaotic Kunai Throw) - Area of effect attack, presumably not unlike windmill.

Ougi Sakura Shigure (Arcane art Sakura rain) - Strong area of effect attack, with a huge cast time. Presumably something similar to int magic.

Annnd reforges.

Shuriken Mastery: Min, Max Increase
Rasenzan: Distance Increase
Midari Kunai: Dmg% Increase, Distance Increase
Kageshibari: Bind Duration Increase
Yamiuchi Sen: Skill Duration Increase, Dmg% Increase
Daiji Gen: Dmg% Increase, Trap Number Increase, Cooldown Decrease
Oboro Enmaku: Dmg% Increase, Distnace Increase
Ougi-Sakura Shigure: Range Increase

That's unfortunately about all I've got, because mabinogi wiki has decided to not post any in depth info about skills that aren't in english mabi for some reason. So it's kinda hard to say exactly what it can do.

Info obtained from here (http://mabidata.net/forum/viewtopic.php?f=7&t=1915) if you want to poke around. Also features an admin doing their job and moving a big stupid argument to another topic, wowee.

Man whenever I read a topic like that offtopic one, I have to wonder if we play the same games sometimes.
Or maybe my expectations aren't high enough. Or maybe their own are too unrealistic. Who knows by this point!

They don't know the !!FUN!! of being destroyed mercilessly in Peaca.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 03, 2014, 01:51:19 am
I'm willing to bet it's more that they've been playing the game for a full decade and don't want to admit they're getting tired of it. :P

---

Annd another thing I just saw. Treasure hunter! From what I hear it's coming sooner then ninja, and it's not an entire class so much as a few touchups to the exploration system that involve some skills. Notably it also improves iria dungeons.

Luckily this is easy.

Exploration Mastery (Life skill)
Total AP needed 111
Total added stats 15 mana, 47 HP, 62 Will and 16 luck
Effect: Boosts the exp gained for: Fighting monsters while exploring, Finding ruins with L-rods, Sketching ruins, Doing exploration quests.

Artifact Restoration (Life skill)
Total AP needed 141
Total added stat 16 MP and 25 Luck
Effect: Allows the restoration of artifacts, Increases the value of artifacts, Increases the chance of successfully restoring an artifact, decreases the cost of restoring an artifact and decreases cooldown of the skill.

Emergency Escape (Combat skill)
Total AP needed 112
Total added stats 15 Dex and 25 Will
Effect: Turns the user into a transformation that allows them to not be attacked by monsters, Increases the time the user can stay hidden, decreases skill cool down.

New dungeons are only accessible to people with rank 6 or above of exploration mastery. You can find artifacts in them, and they have puzzle elements. Seems interesting! New gun too, which is in the thread I am linking here (http://mabidata.net/forum/viewtopic.php?f=7&t=1785).
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 03, 2014, 02:02:56 am
Mabinogi forum people are on a separate level from the likes of us. They're all cumulative 10k+ and masters of like every skill ever. Not to mention the apparent majority that has perfect reforges and enchants on everything, and used to rebirth once a week no matter the cost. It's not really possible for their kind to be destroyed by anything anymore. Like Seriyu says though, they're probably still playing because of the huge time/money/emotional investment.

Pretty cool sounding skills. At least it doesn't seem to be Close Combat But Better In Every Way. I might give it a shot to try it out a little. I'd like to see some videos at least, but you can't get everything. I'll see what I can dig up when I get up.

Re: Treasure Hunter, does this mean we can get our own junk appraised? The two life skills sound too good to pass up, but they'll probably be a huge pain to train like Commerce Mastery. Still, the effects and luck make them worth it. Emergency Escape I remember seeing footage of. I don't remember if it's any good. Probably is. More discussion when I get up.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 03, 2014, 02:50:08 am
I do believe it means we can appraise our own artifacts! I mostly just like that I can level exploration without rafting.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: alexwazer on July 03, 2014, 03:09:11 am
The post linked by Seriyu includes a video of the skills in action. Here, have a Youtube direct link (http://youtube.com/watch?v=ryetcAK3_l0). It is worth watching the part where shadow bind is used to bind 3 ghasts... oh the irony.

I don't really like the animations, but the skills seems really nice. I very well might pick this up the moment it comes out. And exploration mastery if nothing else.


As for the whiners it the other topic, they only have themselves to blame. Most of these people would get through any new content, system or talent released within days or weeks at most. If they expect DevCat to release a new playground every month for them, they can only be deceived. New areas, quests, story or challenges come at relatively regular intervals. Most people playing Mabi never got close to an elite mission, fewer did any lord mission, a small number only do abyss runs or martial arts. There is plenty of content left to explore for the vast majority of players.

While I would concede the point made by some people about pets/wings/gachas constantly outdoing whatever was available before, this is how Nexon make their money. I prefer a game that is friendly to free players and make its money from powergamers and fashion fanatics.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Ibid Straydrink on July 04, 2014, 01:14:26 am
Speaking of getting tired... hm, how to say? Oh, right!

I've decided that I will be returning to Mabinogi. These past couple of years have been a blast, and I often reminisce on some of our antics in the good old days before I became a God, when Hee-shee wore that stupid hat and Dir could beat me in battle. :P

For better or worse, my recent experiences with other MMOs (*cough cough* come play *cough* Wildstar) have had a rather severe effect on my expectations as to what I am willing to pay and what that should be worth. While I might still drop in from time to time to say "Ello," and hope to run into the lot of you on these forums and maybe even play a game of this or that together, I do not foresee myself ever playing again. Thus, being that there are many of you for who Mabi is still a world enshrouded in mystery, entertainment, and a tolerable level of bugs, I'd like to bequeath my small fortune to my friends.

If anyone has any inventory space whatsoever to spare, tell me, and I will shower you with golden gifts. ^^
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 04, 2014, 01:55:38 am
words
Bless you. Bless you right in the face. Whether we meet again or not, know that we had great times, and that Bel and I will sorely miss you.

This sudden announcement really took me by surprise, so I'm not sure I can muster up any space or even say if I want anything of yours in particular. I'm also not really sure if I can call dibs on anything without looking like a jerk either. Bar/Mob/Lit/Seriyu/He With Many Names saw it first, but he doesn't want anything specific. He says if you want to bequeath him anything, leave it with Don, Hishi, or whoever.

Best of luck in all your games, great and small, and I hope we'll see each other again sometime!

On a completely unrelated note, I think we should do more theater missions. While I realize not everyone may be enamored with the sudden Shakespeare interludes, they do have pretty sweet rewards at the higher difficulties and don't seem extremely difficult, either. Specifically on hard mode, most of the stuff is only as strong as enemies from HM shadow missions and our Rundal HM runs, and most mobs drop upgrade stones and nice things (okay, probably at minimal rates... but still). I remember that one with the crystals and the NPCs you have to save was really brutal, but the other 3 (New King's Request, Guardian of Avon, and maaaaybe Warden of the Gods) appear quite manageable. If you need a ride to Avon, you can just sit on peoples' horses and hitch a ride that way.

...as I was typing this an, I was accosted by a mob of eagles, reminding me of my patriotic obligations to blow things up tomorrow. Sorry, won't be around much for the 4th. Have fun, peeps.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Facekillz058 on July 04, 2014, 08:18:39 am
Ibid, the structure of your post confuses me and I'm not sure if I should be filled with joy or melancholy.
Are you coming back to Mabi, or coming back to Mabi to leave us all your stuff and then never play again?
Because I've already borrowed half of your stuff long enough for it to become mine. I call the piano...

EDIT: WAIT A MINUTE, WHEN DID I WEAR A STUPID HAT?
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Malt_Hitman on July 04, 2014, 10:40:07 am
*snip*

I've decided that I will <not?> be returning to Mabinogi. *snip*, when Hee-shee wore that stupid hat *snip*

*snip* While I might still drop in from time to time to say "Ello," and hope to run into the lot of you on these forums and maybe even play a game of this or that together, I do not foresee myself ever playing again. *snip*

 If anyone has any inventory space whatsoever to spare, tell me, and I will shower you with golden gifts. ^^

Ibid, it was wonderful playing with you in Mabi and I hope you do come back to run a dungeon or theater mission with us every now and then.  If it wasn’t for your help I don’t think that I’d be playing Mabi today or have reached the heights that I have.  I do have two personal requests that are Mabi related.  One, I’d suggest you keep a good set of armor and a decent weapon on your character in case you decide to pop on for a group activity or just to pal around with us.  The second is to get a portrait made of your character for me to throw up on the wall of my house.  Hishi suggested I turn it into a sort-of wall of fame featuring other members of the guild.  I’d be honored if you’d submit one showing everyone how drunk you look. ;)  As a side note, I first misread your name as Ibid Staydrunk on the forums. :P

On to the gravy train. :P  I’ll defer to your judgment about who you give what to since I’m most likely the newest active member to the guild so if anyone else calls dibs on something I’d want they can “call seniority” on it if they’d wish.  If you have any large space items anyone else wants but they don’t have space for they can use my house for temp storage until they make room.  Right now I have at least 14 open slots to store items of any size.  You can always dump stuff there too and I can dish it out to people as they show interest in it or if you think it would be helpful to the guild in the long run.  My house is paid up until around 7/23 so there will be time to work through everything.

Well, since Hishi already called the piano I would like to place dibs on any crafting supplies you have for the upcoming 2x life skill weekend/week.  I can make a couple more alts on Saturday from the cards that are no longer useful for rebirthing and get a few trade imp bags to hold the stuff if you have any significant quantities.  If no guild members have use of any crafting stuff I’ll try and sell it at my house and use the proceeds for recovery items for any future guild endeavors.  Other than that, you can throw any gatcha “too valuable to toss but I can’t sell this stuff” goods my way and I can see what I can do about fencing it or distributing it.  As others have said, I can’t really think of anything you have that I’ve been longing to take away from you. :P

 
On a completely unrelated note, I think we should do more theater missions.

I can help feather people to Avon.  After age-up on Saturday I’ll create a new pet that will be able to take three other players along for the ride.  Actually this just gives me another reason to get that card out of the way and gives more inv space for me.  I’ve only done one random theater mission way back when with Ibid, Hishi and…Don, I think?  It was fighting some giant monster that wanted to catch Shakespeare if I remember right.  I can work on shearing play pages for us and hold them until we’re ready to make scripts unless someone has/is going to have that covered.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 05, 2014, 12:50:14 am
Goodbye Ibid! You'll be back. I know it.

Maybe not. Irregardless we will protect your bits and bobs when and if you return. Or maybe break them.

---

On to one of my less harebrained schemes. So. As we all know there are various more powerful items that are helpful for dungeon runs. Handmade bandages, handmade arrows/bolts, potions (For people that weren't around/didn't abuse the potion fishing event) and food now are all fairly helpful. Bandages are really more of an inventory economy issue but hey, that's a few thousand more gold you can stuff into your pockets in case your bag explodes.

So, here's the thing. Ever since we started this game I kinda wanted to get a sort've supply line thing going, but up until now we never really had someone that would/could keep all that straight. I've noticed haru has gone out of their way to supply holy water during heavier dungeons. So, here's the thing.

Haru/Someone else, would you be willing to be a sort've "storage house" for these supplies, denoting how much you'd think is worth hanging onto (so like, we may not even need any arrows, since we only have a few archers, and elves tend to use their 500 quivers rather then HQ arrows) and pass them out for high end SMs and dungeons where even the big men aren't one shotting junk easily? Maybe even stocking people that prefer to have their own stock of bandages/arrows.

If that's the case I might look into putting some errant, slow going, high level points into potion making/handicraft for those bits.

I always ran handicraft because I felt like the bandages would be usefulish, if in combat first aid is required (rarely, but I feel like it might come up more in high end content, some of those SM mobs have ridiculous wound rate and an errant crit magnum always pretty much puts people down for the count until they're first aided) but we never really found a way to streamline it and people would typically just use the stuff they had because I rarely had enough, but with a middleman to keep another set of eyes on things/be a central point to get this stuff, I think it might roll a little better.

Obviously if anyone else has their 2 cents to weigh in with, please let me know. If nobody's gonna accept the crafted stuff then there's not much point, although obviously I don't think anyone is going to argue with free bandages, not that they're terribly expensive.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 05, 2014, 02:06:39 am
You ran handicraft for the dex and you know it. :P

When I get around to ranking handicraft/potionmaking myself SoonTM, I'd also be willing to make stuff. I already have plenty of mana/bloody/sunlight herbs from Shyllien Ecology that could be turned into pots. I think the real issue with handmade arrows is how they can't stack to 1k. I mean, even in just a few minutes of screwing around shooting bears and spiders for the Fire Arrow title, I used 19 out of 100. That's nearly 20% of my arrows. :P The damage boost (especially from those Neid bone arrows at the high end) is wonderful, but the inconvenience of carrying and equipping stacks somewhat reduces that benefit at least for me. Hopefully this idea can help alleviate that. (Speaking of Neid, anyone know if it drops anything nice? Might be worth adding to the "hunt these" list of field bosses/raids, along with dragons/sandworms.)

On a side note, I don't think I've ever bought bandages now that you mention it.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 05, 2014, 03:29:12 am
shhhh

Also neid actually drops a colin piece, I forget which one. Maybe helmet?
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Facekillz058 on July 05, 2014, 08:06:36 am
We could, perhaps, create a list of the supplies we go through the most, and then decide who can provide what?

Health Pots: Nobody really used these, as people were always really prompt about healing teammates
Bandages: Definitely need these.
Feathers: These run out fast too.
Spare Weapons?: I have a black flamemare filled with a pretty large variety of, albeit semi-weak, weapons. (Daggers, bastard swords, instruments, crossbow, knuckles, a staff that I swear to god if anyone steals I'm cutting off your nipples)
Mana Pots: I usually just switch to melee when I'm out of mana, so I've never had a huge problem in this department, not sure how it is for more dedicated mages.
Stamina Pots: We have this thing called... Enduring Melody. Unless you're Bar, then you don't even use stamina pots so I don't think we really need these.

Alternatively, looking at the things we actually need, It wouldn't be very hard for everyone to provide their own supplies. I think the only reason that THE DUNGEON NOT TO BE NAMED was so tricky is because none of us bothered to do any large scale stocking up. And ghost/ghasts, but still, everyone ran out of feathers on like, floor 3, :P
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 05, 2014, 02:21:55 pm
Health pots are very useful when things aren't destroying you instantly. Gotta watch out for the poisoning, though.
Spare weapons aren't required, I think, but nice to have just in case someone mysteriously loses their sword or something. And don't worry about your staff, anyone who does magic and plays regularly already has one. (i.e. me)
Mana pots are also nice, though I don't really drink them on account of the poisoning. Stuff takes forever and a half to wear off.
Stamina pots aren't really needed, though they can speed things up a little rather than resting/waiting. Like you said, Bar is too proud to use pots, and IIRC he's the only one who complains.

And my running out of feathers/bandages was purely because I wasn't expecting so many deaths. How wrong I was.

IMPORTANT NOTICE: For the Green Onion check-in event, MAKE SURE YOU ACTUALLY GOT AN ATTENDANCE SCROLL INSTEAD OF WAITING 10 DAYS AFTER THE EVENT STARTED.... Don't be like me and end up kicking yourself because you're dumb and were like "golly thanks Caravan Joe" when he never actually gave me the scroll. :'( :'( :'(
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Facekillz058 on July 06, 2014, 09:53:11 pm
COILL ABYSS.
I think Don already did a pretty comprehensive thingy on this dungeon, but I have my own tale to weave now.

IT isn't really that horrible, honestly.
It's a challenge, but not unfair. Unless you get Giant Sprites.
Anywho, the first 3 rooms have 3 waves of mobs that attack you.

Lynx/Dingo is probably the easiest one, with Larva being second, and Plants being third.

The hardest two are Ghosts, like, 8 ghosts, "Not Peaca ghosts, though" that insta-aggro with decent range. You really need to abuse the corners for this one* and Giant Sprites, the most BS thing ever according to others. With Play Dead and Snap Int magic, I only had a moderate amount of trouble with the hard waves.

Now, the boss. Giant walking tree, actually really easy if you have any idea what you're doing.

Now, he has ass tons of HP, so you need to be careful, but his attacks are really easy to dodge.
He has 3 basic attacks:
Snare, he raises his arms and slams them into the ground, roots you in place for a few seconds and does 150 damage over a few seconds, then hits you again and pulls you to him. Completely nullified by using defense before he uses it.
Stomp, He does a thing with his arms, jumps into the air, and messes you up bad if you're in the radius, which is random per stomp (Comes in small, medium, and huge sizes)
360 degree fuck you mode claw swipe: Not a horrible attack, but it does a lot of damage, and stuns you for a few seconds. Shortish range.

Now, how to fight him. I did it by kiting him around a tree in the corner, and hitting him with bolt magic. And Spear of God. Spear of God does a couple percents of damage to him.
The tree WILL block his stomp attacks if you can get it between you and him, but it will NOT block the snare, gotta use defense on that.
But yeah, that's it. The dude has 230k health, so be prepared to beat on him for a while, but he's easy to deal with otherwise. Have fun, kiddies.


*Each corner has a tree that blocks line of sight, so use the fuck out of these.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: rumpel on July 07, 2014, 03:41:04 pm
Hello. I am going to try out this game now because I really want to play some MMO.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 07, 2014, 04:10:55 pm
Well welcome aboard! If you decide to join the guild, post your username in the thread, and if you're having trouble with anything, feel free to ask for help. I stress the second inparticular, because as I've said many times over the years this guild has been up, the game will club you to death until you figure out the system/get some levels under your belt.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: rumpel on July 07, 2014, 04:39:57 pm
Thanks, dude! I'm still downloading the game (crappy internet :<) and going to test it and if I get caught I'll tell you. :)
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 07, 2014, 07:48:37 pm
Excellent!
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 08, 2014, 12:51:13 am
Yup, just hit us up with questions or if you need help/starting gear/MLG tips. We were all new once, and it can be pretty rough. My advice is to join the guild ASAP because that's the easiest channel of communication with us. There IS a Steam chat but nobody uses it anymore because we have a functioning guild with plenty of space.

e: Forgot to put the location of the guild stone so that you can join. It's very close to the entrance at the top of a cliff in Port Cobh, which is the town to the east of Dunbarton, which is the town to the south of Tir Chonaill, which is the human starting village. Just click on it and apply, mention you're from B12, yadda yadda, and either our very respectable guildmaster Harukaori or our layabout officer Bariaus will get you in.

Somewhat related, I'll be going back, reviewing, and rewriting some of the guides listed in the OP. It goes without saying that 75%+ of them are out of date with the recent patches, and I want people to have the best info possible. Plus I have nothing much else to do while I stress out about life skills and dex. Might even do those dungeon runs again, with more (and hopefully better) screenshots because I'm not afraid of most dungeon mobs anymore.

Also, Haru, I have some things to ask you relating to some stuff I'm looking to buy. I'll note you tomorrow if it's still for sale.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 08, 2014, 02:24:56 am
Yeah, I finally deleted the steam chat link from the OP, nobody uses it. It sinks into the sands of time.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: alexwazer on July 08, 2014, 12:55:00 pm
According to some post (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1212775-Ninja-Talent-Information-Potential-Spoilers%26nxid%3D10) on the official forum, which contains lots of detailed information on the new ninja talent (Japanese/Korean version anyway), the weapon fragments we are currently getting now will be turned into what is essentially a buffed but non upgradeable ninja weapon. No surprise there for most people I would assume.

However, the post also give details about other weapons. Two of those can be crafted with a rank 6 blacksmith manual sold by Fleta (might change). The materials needed for those are anything outlandish: iron, silver and mythril with some leather and weaving stuff for finishing. Rank 6 means that Don could already craft them, albeit with a somewhat low success rate, but could do much better with just 1 or 2 extra rank in blacksmithing. You probably what that means as far as my goal for the next few weeks. If you've guessed that I'm going to do blacksmithing, you guessed wrong, but I will hunt seals and grind metallurgy. I plan to get up to rank 6 blacksmithing before the ninja release, and I will do so... mostly because 50 training seal coming from attendance event soon and I already have some from the previous event left.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 08, 2014, 01:53:15 pm
Quote
If you've guessed that I'm going to do blacksmithing, you guessed wrong
Haha, darn. Those craftable shuriken do look really nice, and the skills (https://www.youtube.com/watch?v=feehwpfCvDc) are pretty interesting. General question for everyone: who's planning to go ninja? I know Litteh/Seriyu's elf was, and maybe Haru was going to try it, but beyond that I got nothing.

Gotta say, the Mabi title theme remixed to an over-the-top "Japanese"-style track is pretty great. Definitely brought at least a smirk to my face. Link for the lazy. (https://www.youtube.com/watch?v=64okm-e_erI)

Another side note, in the process of rewriting guides, reading all the old guides and dungeon runs is very nostalgic and quite entertaining in itself. Remember wiping like 5 times in Coill Normal while getting Evasion? (http://www.bay12forums.com/smf/index.php?topic=98571.msg3517026#msg3517026) Remember when the Genesis patch totally altered combat? (http://www.bay12forums.com/smf/index.php?topic=98571.msg3429505#msg3429505) Remember Mobliz as Savage Beast only having 565 HP? And probably the funniest, remember Elves being deadly and probably "the best race"? (http://www.bay12forums.com/smf/index.php?topic=98571.msg3449237#msg3449237) :))
What a blast from the past. Sorry for the cliche, there's really no better way to describe that feeling.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: alexwazer on July 08, 2014, 02:23:10 pm
I will most likely do ninja stuff too with Kyu, if only for the possibility to use hydra followed by that stealth/hide skill for fun and profit. Mostly for fun. And it seems to fit well with the rather supportive nature of alchemy. Might do some on Ryu too, but I'm not really doing anything on him, so just ignore that for now.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Facekillz058 on July 08, 2014, 07:44:31 pm
I will be going Ninja on Hishi because I feel the fact that it operates off of Will would synergize with Fighter well and give me two awesome methods of killing puppies and fish people for the price of one and a half.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: rumpel on July 09, 2014, 04:42:00 pm
I can't really play it because it doesn't detect my dedicated graphics card. And with the onboard card it's only playable in a really bad resolution (doesn't even use the whole screen) which is really annoying. Google didn't help at all. Many people have the same problem but no fix. :|
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: majikero on July 09, 2014, 04:57:17 pm
I play it using windows mode and just resize the window. You know, click the edge and drag it.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 09, 2014, 05:01:33 pm
Yeah, mabinogi is a very old game (About a decade, now!) and has some pretty notable issues detecting newer graphics cards. I dunno if there's a ton you can do about it at this point, besides manually resizing it like majikero said.

Just to clarify, can you go fullscreen and the resolution is just bad? Or does it error out or something when you do that?

Edit: While I'm here, for everyone else, dragon pets are back and everyone that wants one better grab one while they're there.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: rumpel on July 09, 2014, 06:39:00 pm
It's fullscreen but it only uses a third of the screen.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: rumpel on July 09, 2014, 06:39:50 pm
It's fullscreen but it only uses a third of the screen.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 09, 2014, 06:53:17 pm
Yeah, the fullscreen resolutions are sorely lacking. I think the only options are 800x600 and 1024x768? I'd recommend just using windowed.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Malt_Hitman on July 09, 2014, 07:11:04 pm
So, I know I miss replying to the thread when I get busy so here are a slew of short replies all rolled up into one:

Supplies:  It’s generally best for people to carry around supplies they’ll use on their own as inventory space is the big killer in Mabi.  Saving arrows or bolts or weapons for other people will chew up a lot of inventory space and I really don’t have the use for that stuff right now.  Making potions and handing them off to guildmates would be a simpler matter through the mail and by using alt accounts then having to carry around stacks and stacks of what people need.  It’s pretty easy to create potions with a little work as picking the herbs is the biggest part.  That’s not to saying keeping some spares of important items, or the ability to buy them, is a bad thing. 

Ninja:  I’m planning on trying to do everything eventually and I will at least try and pickup all of the Ninja skills even if I don’t try to go for Master Ninja right away.  I’m sure a few of the skills will be useful in harder dungeons and possibly bandit fights due to utility to freeze/delay attackers.  Right now I’m still on the intro Fighter quest and trying to pound out some life skills this week to get some extra Dex and Int.  Hopefully I’ll have the time/AP get the get the skills even if I won’t have the stats for major damage.

Dragons:  I’ve seen the Ice and Thunder being quite useful in MA and 60 more inv slots is always a nice thing.  Right now I’m teetering between “I’d be stupid to spend $16 on these.” and “Shut up and take my money.”  At least I’ll have about 2 weeks to make my mind up.
Title: Overview of Combat Talents
Post by: SirAaronIII on July 09, 2014, 11:02:09 pm
Re: Dragons, the inventory is pretty sizable and the AOE summon is always a plus. Of course, $16... it really is a tough choice. My favorite personally is the bone dragon, but I'm biased because I got one a long time ago.

To make this post a little more useful, here's the promised "class"/talent overview, now up to date. I might go back here and update this post as new talents are released, or I could just make new posts as they come out. I'll start on combat talents first because crafting ones are a little more involved and aren't really the best choice for a beginner. Note that I haven't yet used every single talent out there, so I might not be 100% familiar with how they all work. These little descriptions are based off what experience I have and observations of other members using them. Talents that have vastly different names from the title that appears over your head will have the talent name first and the title second. Also note that I'll be making liberal use of the [abbr] tag to describe skills and clean up all my parentheses. The tag lets you mouse over things and see a little description like alt-text. Try it on this whole paragraph!

Close Combat/Warrior, obviously a close range combat talent, is likely the easiest and cheapest to get started. Basically, you just run up to enemies and attack them at close range. This does some good damage early on and isn't that hard to pick up, but also has a high potential for you to get hurt because you're right in enemies' faces. 1 on 1 combat is simple enough especially with the instaload alterations from the Genesis patch back in 2012, but it quickly gets dangerous when you have to fend off more than one enemy. It gets especially ugly when an enemy archer/mage is also shooting you. Basically, if more than one thing targets you, close combat will get a lot tougher. There are three different weapon types: swords, axes, and maces/blunts. Swords are by far the most common with higher balance, while axes and maces have little diversity but come packing high crit and damage, respectively. I'd recommend at least learning some skills and how they interact before moving onto other talents. Windmill, Counterattack, and Defense are essentials, while Smash is kind of nice. Damage is based on strength.

Archery is a long range attacking talent. It's rather unique for archery in an MMO: to attack, you have to click on your target once, wait for an aiming gauge over your head to reach 100%, and then click again to fire. You can shoot before it hits 100%, but there's a chance you'll miss, wasting an arrow, stamina, and time. Bows and crossbows have high wound rate in general, meaning that any damage you do is going to stay there and not be healed. Archery can get frustrating when things rush at you, you aim at them (aim goes up faster the closer the target is!), fail to hit, and you end up getting wrecked. The talent as a whole is a little weaker than most, but is by no means bad. There are two weapon types: the diverse bows and the sorely-lacking-variety crossbows with differing stats and some small gameplay effects. For example, humans are forced to walk with ranged attacks loaded using a bow, but can run using a crossbow. Based on dexterity.

Magic is my chosen field of expertise, a mid-long range attack talent. Magic is notable in that it uses mana (MP), unlike pretty much everything else which uses Stamina. Mana regenerates very slowly during the day, so unless you use Meditation, drink potions, or wait until Eweca rises, that blue bar isn't going anywhere. Divided into tiers: bolt magic, intermediate, and advanced. Note that intermediate and advanced magic require wands and staves respectively, which are pretty expensive to get and repair. You also have to go on lengthy quests to unlock intermediate magic and above, which can be difficult. The vast majority of these quests come from one NPC, Stewart the magic teacher in Dunbarton. Bolt magic is fairly weak at first but fast, whereas intermediate and advanced magic do extreme damage but are time and mana consuming to cast. All magic skills eat up a lot of AP, so beware! Based on intelligence.

Alchemy is an all-range attack and support talent. Well, there are actually two talents, Battle Alchemy for battling and Construct Alchemy for more out of combat support stuff. Alchemists use cylinders and various elemental alchemy crystals for all their skills. There are several diverse skills, such as the AoE multihit Flame Burst, the single target powerful Water Cannon, the defensive barricade Barrier Spikes, the AoE crowd control Shock, and the almighty Hydra Transmutation. The main alchemy weapon is the cylinder, which can be buffed by an offhand guard cylinder to boost effects. Alchemists don't use stats in the way other talents do; instead, the alchemy skills' damage is increased by the skill rank and your bars (HP, MP, and Stamina) depending on the skill.

Fighter/Martial Arts is a single-target melee talent. With some cool knuckles, you punch and kick enemies with Chain Skills to make combos. It's very good at locking down single enemies and can do amazing damage . However, its weaknesses start to show up when Heavy Stander and multiaggro come into play, though it's still workable. Knuckles have shorter range than even Close Combat/Warrior, which can be dangerous. Most Close Combat/Warrior skills can still be used, like Smash, Counter, and Windmill (note that Windmill's radius is reduced greatly so it's basically unusable). There are only a few types of knuckles. Based on will.

Music/Bard is a melee/support talent. You can play music and give your party buffs. Notable in that you can write your own music onto score scrolls using Music Markup Language (MML). You'll hear anime openings, anime endings, plenty of Vocaloid music, and video game songs. Programs such as 3ML Editor are very helpful and can convert midi files to MML for score scroll use. Bards have only one direct damage skill, and instruments do rather weak damage. Skills range from boosting recovery speed to putting enemies to sleep to buffing damage and crit. There are plenty of instruments with a variety of sound ranges. Damage is based on strength, but playing music without making mistakes is based on dexterity.

Lance Combat/Knight is a close-midrange attacking talent. Lances play like an extension to Close Combat/Warrior, using some of the same skills like Smash but having others disabled like Counterattack and Defense. Lances have a unique Piercing Level stat that ignores a set amount of defense and protection on the enemy. However, they have a minimum range unlike all other weapons, meaning if an enemy gets too close there's not much you can do. They also attack slowly and have terrible balance. There are very few lances. Based on strength.

Puppetry is a close to mid-range attacking talent. The unique gimmick that puppets bring is.. well, the puppet. It acts like a summon that you control using control bars. When Control Marionette is active, you control the puppet and your character follows it around. However, puppets can't be healed or revived like players and pets can, needing special recovery potions and repair kits. Puppetry has some very powerful AoE and positioning attacks, like Act 6: Crisis' suction effect and Act 7: Climactic Crash's huge whirlwind area. There are very few control bar choices. Based on strength and dexterity.

Dual Guns/Gunslinger is another mid-range attack talent. First off, all guns in this game to date are dual handguns. Sorry, no rifles or shotguns or anything. Dual guns use mana bullets, but unlike archery and alchemy, each mana bullet acts as a cartridge or magazine. The different guns have different clip sizes, and each mana bullet item fills it up entirely, so if your gun can load 64 shots and you have 100 mana bullets, that's the equivalent of 6400 shots (but all attacks use more than 1). Dual guns can do both high AoE and single target damage, with skills like Shooting Rush and Bullet Storm covering huge areas and Flash Launcher and even normal attacks being able to dish out damage to one enemy. Single-target normal attacks have NO knockback except on critical hits so if you shoot someone running at you, they won't be dissuaded much. There are 4 kinds of normal guns, which I'll talk about later. Based on strength and intelligence.

Then there's the upcoming mid-range Ninja, as described by Seriyu. Looks like many crowd control and misdirection-style attacks just like a real ninja, such as smokescreens and traps. Since it's not out at the time of this writing and I don't want to research it I'll leave it at that for now.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: krisslanza on July 10, 2014, 11:32:12 am
To latch onto Gunslinger, its HIGHLY dependent on a stable latency - more so then most other sets. The lack of a stun time on basically any of your moves, and the incredibly short range of Dual Guns, means latency will get you destroyed.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Evaris on July 11, 2014, 02:49:17 am
Figured I'd pop in to say hi and PTW.  I'm a long time player since early G1 on the North American servers; 1 week after open beta ended.  (sadly didn't hear about it till then, but hopped on the game right away.)  I play on the Tarlach server so.. yeah. 
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 11, 2014, 02:56:52 am
dang! Well, if you have any feedback on whatever schemes we've got going, please feel free to chime in nontheless!
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Malt_Hitman on July 11, 2014, 06:45:00 pm
Nice to have you in the thread, Evaris!  I notice your avatar around threads here and there and recognized it as a Mabi character.  I wasn’t sure if you grabbed it from somewhere or you played the game as I never saw you in the thread before.

If you have any interesting news about Tarlach or want to chat us up on what you’re doing with your character I’d be quite interested.  From what I’ve seen/heard on the official forums the other servers are less populated and that can make either a ghost town or a tight-knit community.

Say, is it possible to chat with people across servers?  I thought I remembered seeing an option for server selection when adding someone to the friends list.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Facekillz058 on July 11, 2014, 07:42:17 pm
I'm not entirely sure, but I think you can even have people on other servers in the same guild.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 11, 2014, 07:46:19 pm
I really doubt that, but if anyone finds out for sure that'd be a nice compromise.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Evaris on July 11, 2014, 07:48:18 pm
Tarlach is more tight-knit than a ghost town.  Ch 2 is tradersville, and the other servers tend to be their own communities.  (most people will know each other) 

As far as chat across servers, you can add people as friends across servers and speak through them through the friendlist messenger I know.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Malt_Hitman on July 16, 2014, 03:29:31 pm
No Ninja update yet but Nexon is bringing back the Luxury Equipment Bag (http://mabinogi.nexon.net/News/Announcements/1/00Hur) from now until July 29th.  Load your character down with worthless junk awesome stuff for just $4.90 each!
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: alexwazer on July 16, 2014, 08:12:39 pm
I finally decided to turn my back on Mabi for good. I did not have the will to do like Aevi and delete every character and pet, but I transfered the account to someone else, who hopefully with change the password soon *coughs*Do it !*coughs*.

Hopefully some of the stuff will be useful to others.

It's been fun for a while and it has been a pleasure playing with everyone here.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Seriyu on July 16, 2014, 08:46:08 pm
Good havin ya! don't be shy on steam! :P
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 16, 2014, 09:26:08 pm
Bless you. Bless you right in the face. We'll all miss you a ton. Of course I'd like you to reconsider, but it's entirely your decision and there's probably not much left that people like me can do that will sway your stance.

It's been a long and fun trip with plenty of ups and downs alike. Hope we'll see each other again in some game out there sometime.

Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Facekillz058 on July 17, 2014, 05:24:54 am
Well, it sucks a lot to see another long term player saying good bye, I like to think we were pretty decent friends, and it was a lot of fun bragging about your own exploits for you.
Hopefully you reconsider, but also hopefully you go on to do something awesome without this disease of a timesink on your plate, :P
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 17, 2014, 06:30:36 pm
The UAS week 4 boost has been announced, along with the weekend free stuff.
Saturday has a Commerce Reforge Tool and Sunday has "Pan's Special Gold Coin Box", a 1x1 gold pouch storing up to 50k. These are quite a step up from blessed magic powder.
The weekend's buff will be 2x everything commerce. Exp, gold, ducats, and also 100% repair rate on everything. Wow, pretty cool.
The weekdays after will be 2x puppetry. Nothing much here. Just puppetry. Literally only puppetry.

ARQuest 2014 has hit a major setback since getting into 4-people dungeons just got a lot harder (do we even have 4 semi-active people...). At least newfound cooking skills means pass boxes (and obviously passes) will be a lot easier to get, if not use.

E: Also check out this sweet boss timer (http://xerodox.com/mbt/) by Yai on Mabination. It's not like we want anything from raids, or can score any good contribution on raids, or even have enough desire to show up to raids, or anything.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: alexwazer on July 17, 2014, 07:22:20 pm
ARQuest 2014 has hit a major setback since getting into 4-people dungeons just got a lot harder (do we even have 4 semi-active people...). At least newfound cooking skills means pass boxes (and obviously passes) will be a lot easier to get, if not use.

You have the wrong analysis of the situation there, it just got much simpler. I left my account accessible exactly for that kind of situation; to be used, raided, exploited and eventually emptied. Contact Heshe, have Himher log in into my account and buy one of those AR 7 page on housing board, then use some the seals I had left for expiration removal if needed. Or have Heshe give you the account info. Btw, forgot to mention that, but feel free to share it with other guild members, that's why I changed all the account infos.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: SirAaronIII on July 18, 2014, 04:56:15 pm
I really appreciate the offer and the sentiment behind it, but I'd like to avoid using your account as much as possible because I'm fairly sure it can be interpreted as being against the rules. Sorry, but I'd prefer us all to not be banned. No worries though, a valiant effort by Haru scored pages 7 and 10 for cheap so now all I have to cry about is Fiodh Int for 1 passes for 9.

Meanwhile, the UAS microsite (http://mabinogi.nexon.net/micro-site/ultimate-anime-summer) was updated recently. It has all the upcoming weekend/weekday boosts and hot time rewards for the next month. Of note, Saturday 7/26 has 1 fine and 1 Credne's reforging tool, Saturday 8/9 has a Permanent Stat Increase Potion (!!!!), and Sunday 8/10 has another Credne's. Looks like the Blessed Magic Powder wasn't typical of all the rewards. Maybe the final reward will be something worth kicking ourselves for missing a single hot time over. Pretty cool, though, now I won't have to post new stuff every week. I probably will anyway as a reminder, but.

Also, it's not entirely clear just from the microsite, but Ninja is apparently coming out very VERY soon! Probably after next week's maintenance (7/23-24?), if I had to make a guess based on the site. Plus you can see the ninja trainer NPCs, if you haven't already seen them from the other forum posts with previews and stuff. Very animesque. Dunno how I feel about that. Almost definitely going to be another gacha based on them. I hope it has some nice stuff in it that we can snatch up for cheap.
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Malt_Hitman on July 18, 2014, 08:14:12 pm
So, the micro teaser site (http://mabinogi.nexon.net/micro-site/ultimate-anime-summer) has been updated with the next 4 coming weekend hot time rewards and benefits.  Since my connection crapped out while I was trying to post this I’ll just write up the entire thing.

Week 4: 7/19 is a Commerce Reforge Tool, 7/20 is a 1x1 special gold box.
Weekend: 2x Commerce rewards (XP, Gold, other stuff maybe), 100% repair rate.
Weekly: Puppetry 2x Training

Week 5: 7/26 is 1 Fine and 1 Credne’s Reforge tools, 7/27 is 1 Enchant Expiration Removal Scroll.
Weekend: 3x Monster XP, 2x Combat-type buffs, 2x Drop Rate
Weekly: 2x Fighter Skill Training

Week 6: 8/2 is 1-10 point training seal, 8/3 is 1 Special Tendering Potion.
Weekend:  3x Monster XP
Weekly: 2x Magic Skill Training

Week 7: 8/9 is 1 Permanent Stat Increase Potion, 8/10 is 1 Credne’s Reforge tool.
Weekend: 3x Monster XP, 2x PTJ rewards, 2x Crafting-type buffs
Weekly: 2x Alchemy Skill Training

Dir, it may be better off holding onto those Fiodh boxes we get until 7/26 and 7/27 to make use of the 2x drop rate for AR 9 if you can wait for 2 weekends.  I’ll keep working on the food regardless of how often you’re going to run.  If you’re on a mission and determined to keep running please don’t burn yourself out. :P

Also, glowing statue pots.  I’ve been getting them from cooking up vegetable soup for the hot spring glutton monkeys.  If anyone has any interest in getting together to run/spam Karu glowing ruins for Exploration page 3 for Ice Spear or profit 7/26 and 7/27 would be the time to do it.  So far I have 4 pots total and if I can keep up at least 20 foods per day that should likely increase significantly by the time 7/26 and 7/27 roll around.

Edit-ish: I see Dir already informed everyone about it but since my stupid connection was out for 6 stupid hours I'm going to post it anyway.  No sense in having it go to waste.

 * * * * * * * * * * *

Actual Edit: It seems the Commerce Partner is back (http://mabinogi.nexon.net/News/Announcements/1/00Hvo) at 50% off and costing ~$9.00 for one week running from tomorrow, July 19th to July 25th.  Well, I guess Nexon is really trying to catch new players up to speed on P2W. :P
Title: Re: Mabinogi-On Steam! Ninja talent approaches!
Post by: Malt_Hitman on July 20, 2014, 11:02:46 am
Since this is new information I’m guessing it’s worth a double post to at least inform Hishi.

So, it seems Nexon dropped the ball (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1229249-Hot-Time-Issues%26nxid%3D10) on Saturday’s hot time event.  A second reply about it can be found here at post #114 (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1229249-Hot-Time-Issues%26p%3D10371998%26viewfull%3D1%23post10371998%26nxid%3D10).  Both Don and Hishi did properly log in during the hot time event and should be receiving items when Nexon gets this garbage sorted out.
Title: Re: Mabinogi-On Steam! Ninja talent approaches! Hot time!
Post by: Facekillz058 on July 20, 2014, 07:07:31 pm
Oh, thank you for still managing my hot times, I'm sorry I haven't been on lately, and appreciate it.
If my inventory gets full, feel free to throw stuff on pets.
Again, thanks for doing this for me still.
Title: Re: Mabinogi-On Steam! Ninja talent approaches! Hot time!
Post by: krisslanza on July 21, 2014, 09:40:19 am
That feel when I was commercing, as planned, on Sunday and... forgot to relog during the Hot Time window to actually get the item...

I Guess at least I DID get my alts Wagons so... partial success...?
Title: Re: Mabinogi-On Steam! Ninja talent approaches! Hot time!
Post by: krisslanza on July 23, 2014, 01:34:35 am
DOUBLE POST.
But Ninja update tomorrow.

Have some copy/pasta patch notes.

New Talent – Ninja

    As your active Talent, you’ll gain Strength and Will more quickly.
    Earn 2x EXP when training Ninja skills.
    New Characters receive the “Shadow in the Darkness” beginner title.
    Entering Combat Mode allows you to run swiftly.


New Weapon Type - Shuriken

    Equipping Shuriken-type weapons will allow you to utilize special Ninja skills.
    The Spiral Shuriken can be obtained through the Ninja beginner's tutorial quest or from an NPC that sells weapons.
    Blacksmiths can now learn how to create Hagi's and Anju's Shuriken from Blacksmith Manuals.
    Operates as a melee and range weapon.


New Skills

    Shuriken Mastery (Passive)
        Must have a Shuriken equipped to train the skill
        Transitions normal attacks into shuriken attacks
        Swiftly strikes a single target in range
    Shuriken Charge
        Charge up the skill and target an enemy to strike
        Charge up your Shuriken to strike multiple enemies in range
    Shadow Cloak
        Vanish into the night, avoiding harm (increases running speed while active)
        If you manually cancel the skill, you'll reappear from the shadows and generate a tornado
        Enemies hit with the tornado will receive damage and be knocked back
        Once the tornado dissipates, it will stun the enemy
    Explosive Kunai
        Deploy an explosive trap on the ground
        Damages enemies that run over it
        Higher ranks will increase the number of explosives deployed
    Kunai Storm
        Target an enemy and rain a storm of Kunai blades upon its head
        Any enemies in range will also be damaged
    Shadow Bind
        Select the ground near an enemy to call upon the shadows
        Shadow beings will rise from the ground to stun nearby foes
    Sakura Abyss
        Hold and charge your magic to blast monsters with nature’s fury
        As you continue the charge, the range and damage increases
        Enemies in range will be damaged
        Charging the skill will leave you vulnerable to attacks
    Smokescreen
        Select the ground near an enemy to cast a thick fog
        The fog will cloud the enemy’s vision and lower their defense


Misc.

    Players will no longer drop items when knocked unconscious.
    Players who have at least 10 Weapon Fragments from the Shadowy Talents Event will receive a Starblade Shuriken in exchange.
    Players who received a Shadowy Coupon from the Shadowy Talents Event will receive a Ninja Skill Potion in exchange.


Resolved Issues

    Trading one of the following character cards will now grant an Appearance Coupon:
        Rin-Len Giant Premium Character Card
        Rin-Len Elf Premium Character Card
        Rin-Len Human Premium Character Card
        Miku-Kaito Giant Premium Character Card
        Miku-Kaito Elf Premium Character Card
        Miku-Kaito Human Premium Character Card
    The Rich-Blonde hair color from the Rin-Len Giant Premium Character Card is now available if you have the Rin-Len hairstyle equipped.
    The Maid and Butler hairstyles previously purchased in the Beauty Shop is no longer available. All players who had the hairstyle on 6/24/14 and after will be compensated with 25 Pon.
    Players can now turn in their Fleta's Heavy Armor Upgrade Coupon (Event) with NPC, Fleta.
    Players who logged in on Saturday, July 19, between 8PM - 9PM PDT will receive the Commerce Reforging Tool upon log in.
    The mouth styles for Square Mouth, Triangle Mouth, and Laughing Mouth will now appear properly for Giants in the Dressing Room.
    Players can no longer equip two inner tubes at once.
    Graphics for the charge counter on skill icons can now be seen.


Known Issues

    In the "First Encounter" quest for Ninja, the first criteria may not complete if you speak to Endelyon too quickly. Re-logging or changing channels will resolve this issue.
    When running the Ninja skill tutorials (in Shadow Missions) for the Ninja, Anju or Hagi may become unresponsive.
    Any items rented from NPC Rena can be enchanted, upgraded, repaired, dyed, blessed, purified, hammered, and reforge. We strongly recommend that you do not since it has an expiration date.
Title: Re: Mabinogi-On Steam! Ninja talent approaches! Hot time!
Post by: SirAaronIII on July 23, 2014, 02:33:56 am
Of note: Ninja is billed as a beginner-friendly talent (along with... fighter and warrior I think), BUT it's extremely time-consuming to rank the skills because nearly all of them have cooldowns and super low training points. I've heard them described as "2x worse than gunslinger", but the info is out there if you want to see for yourself. I think Sakura Abyss had like a 20 minute CD, but I'm probably remembering wrong. I've also heard of complaints from the JP version about them so they might get nerfed to be easier. The 2x release event and those "Ninja Skill Potions" will be a big help. On the other hand, they give a total of around 160 strength and cost about 1.6k AP total. Not bad who am I kidding that's awful don't rank this solely for stats

Anju's and Hagi's Shuriken are the high quality endgame special-upgradable weapons and so far can only be smithed, so we'll have to turn to our favorite blacksmith for them. Or his lifeless husk controlled by heshe, I guess. I can provide some mats if you need them; just ask.

Of course a new update means a new gachapon, probably. This is most likely where the outfits and wigs of Anju and Hagi will come from. Dunno what else they might put in, though I'm hoping for some more Japan-themed items or preforged HLCs/HLBs. (not that i'll be able to get fine reforges to become a real p2w-er) Keep your eyes open.

ARquest 2014/Dir's personal status report: Still just need p9. Fiodh passes feel so rare all of a sudden, compared to Ciar and Alby. Right now I'm ranking weaving and maaaaybe tailoring so that I'm not a weakling archer. Once I get that pesky p9 and acceptable ranks in the tailoring skills, I'll go full archer mode. After that probably carpentry talent to make some sweet bows squeeze out a bit of str/dex. And after THAT I might do some blacksmithing so that we don't have to keep using the lifeless husk of a smith. Very very longterm goals woo. More pressing: I'm going cross country for a week, so expect me to be scarce.

And a couple general requests/notes to self: If you somehow spot a Dexterity (rA suffix for headgear) for 400-500k please get it for me. I could also use a smithed warhammer and battle sword, preferably with copper finish if anyone does any smithing soon. I'll pay you for your mats and time. Thanks a bunch!
Title: Re: Mabinogi-On Steam! Ninja talent approaches! Hot time!
Post by: Malt_Hitman on July 24, 2014, 12:02:48 am
So, Ninja is now live and AP is available to be earned and skills de-ranked.  Ninja comes with a little quest line with Anju and Hagi who hang around like bums around back of Caitin’s grocery store.   If you want to save yourself a bit of time come with 5 eggs and 5 bacon already in your inventory, they’ll be needed for those homeless wretches slacking NPCs.  The little quest line will provide 20 AP through 2 AP-5 potions and 1 AP-10 potion by the time you finish everything.  It may take about an hour to run through and it’s mostly the standard skill training shadow missions for new talents and two romps through Alby.  There are also a few items to fetch and a few NPCs to talk to so a little running around there as well.  Ninja also comes with 4 event quests for leveling a certain skill to Rank A and rewards a perfect skill reset capsule and an AP-20 potion.  That means you can do those quests, get that 20 AP, and de-rank to save that sweet, sweet AP for something else.

Ninja isn’t without a few faults.  There are  reports that Mabi is CTDing on players around those using Ninja skills (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1233280-Random-Client-Closing%26nxid%3D10).  Also, the sound is messed up on skills and if someone in the loaded area is using a Ninja skill it will…PLAY AT 150% VOLUME LIKE THEY’RE STANDING RIGHT NEXT TO YOU REGARDLESS OF YOUR SOUND SETTINGS.  (All caps added for emphasis as to how annoying this is.)  I’m sure there are others but I haven’t gotten that far yet.  I guess there’s something about mobs spinning when hit by a skill.  Most people on the official forums seem to think Ninja is underwhelming but your mileage is likely to vary.  The basic Ninja attack does have the same downfall as guns as it doesn’t really stun the enemy you’re hitting until the 3rd strike so it plays up the ranged angle.

Also, Nexon’s re-released Week 5 Rewards (http://mabinogi.nexon.net/News/Announcements/1/00Hrz) and made a small addition of 100% Full Repair which means they either messed up and are correcting their error or acquiesced to general outrage that the previous 100% repair was for blacksmithing only.  So if you’re going to play next weekend you can, hopefully, look forward to a full 100% repair from all NPCs.  2x for pretty much all combat-related training will be coming as well as 2x Drop Rate and 3x Monster XP.

Dir, I know you may be off Mabi for the weekend so I’ll keep cooking and try my best to spam Fiodh Int for 1 to get AR 9 for you with what time I’ll have available on the weekend.  In doing this I may not mail off any Fiodh pass boxes to you but I’ll likely send everything else unless you request them on the forums or by mail/note.  I’ll also keep an eye open for Dex Enchant < 500k and any “cheap” AR 9 pages on housing.

In other news, I have a new cable modem so that should stop my connection/modem from rebooting on me every 5~60 minutes or whatever was going on.  Testing it out tonight and nothing bad happening so far but I’m typing this up now since Mabi CTDed on me.  I guess I’ll know in a few days if I’ll be good to grind for hours on end again and if Nexon will patch out the potential problems with Ninja.
Title: Re: Mabinogi-On Steam! Ninja released! Hot time!
Post by: Malt_Hitman on July 25, 2014, 02:20:14 am
Double post for Dir/SirAaronIII and some Ninja stuff:

Dir, I found a pre-expiration removed page of AR 9.  If you still need it then you can put AR Quest 2014 to rest.  Let me know if you still need it sent to you or if you found one of your own.

On Ninja:

I'm considering using some of the perfect reset capsules from the event to de-rank some of the skills that I've invested AP in but don't really use all that much or that would be sort-of covered by Ninja skills.  The prime one for me to de-rank would be Combat Mastery, Rank 1, as it would give me about 198 AP to move around and trim some CP as well.  Some of the STR and HP would come back with Ninja skills so it shouldn't end up being that major of a loss.  I've also considered de-ranking lesser used skills like Assault Slash, Sword Mastery, Gold Strike, Sand Burst, or Life Drain.  Most of those skills aren't really used outside of special situations.  Puppets/Gunner/maybe Ninja seem to be covering everything so I don't have major use of certain close combat or alchemy skills outside of dedicated use.  Any thoughts on this?
Title: Re: Mabinogi-On Steam! Ninja released! Hot time!
Post by: Seriyu on July 25, 2014, 03:01:17 am
From what I've understood ninja really is close combat+, there's a lot of overlap. Consider deranking some stuff that overlaps with ninja, should it exist.
Title: Re: Mabinogi-On Steam! Ninja released! Hot time!
Post by: SirAaronIII on July 25, 2014, 10:29:03 am
I have never seen you equipping a sword. Sword Mastery does give a bit of dex which is in turn a boost for puppetry. Keep Gold Strike for luck from both itself and the merchant talent. You can safely derank alchemy, I think.

About the AR page, you did get it, right? If not, please do when you see this.
Title: Re: Mabinogi-On Steam! Ninja released! Hot time!
Post by: alexwazer on July 25, 2014, 01:15:44 pm
You never really go wrong using reset capsules in these situations. You don't lose the training you've done, so it would only require AP to get the skill back up later if you want the stats. Using capsules would allow you to use that AP for ninja skills which, I assume, receive double training right now. See it as an AP reinvestement to optimize training. Lately, AP has been plentiful, so if you ever want to get those ranks back up, it wouldn't be too long.

Ranking skills you use is always better than ranking skills for stats, so if you use the new skills, go for it.
Title: Re: Mabinogi-On Steam! Ninja released! Hot time!
Post by: Malt_Hitman on July 28, 2014, 11:52:22 am
From what I've understood ninja really is close combat+, there's a lot of overlap. Consider deranking some stuff that overlaps with ninja, should it exist.

Calling Ninja close combat+ seems a bit off.  It really feels more like a ranged add-on for Fighter with most of its skills being such short range and mostly AoE-ish.  That’s likely what it was designed as with Str/Will being the main stats.  It also seems to throw out a lot of HP/Str compared to similar skills in Close Combat and that’s likely what gets it the beginner talent treatment.

You never really go wrong using reset capsules in these situations. You don't lose the training you've done, so it would only require AP to get the skill back up later if you want the stats. Using capsules would allow you to use that AP for ninja skills which, I assume, receive double training right now. See it as an AP reinvestement to optimize training. Lately, AP has been plentiful, so if you ever want to get those ranks back up, it wouldn't be too long.

Ranking skills you use is always better than ranking skills for stats, so if you use the new skills, go for it.

Well, use is the real issue I guess.  I’m ranking Ninja skills since they’re new and fancy but there’s also a lot of potential there.  With rank 1 Shadow Bind and master title you can keep 6 enemies frozen indefinitely.  Kunai Storm is short range AoE that can be used on adjacent enemies and does up to 400% damage with 4 separate 100% hits at rank 1.  I had the pleasure of being in an elite Sulfur Spider mission where people were just spamming Shadow Bind and Kunai Storm and keeping enemies locked down during the wave room/main hall.  With a group of 5 or 6 people using Ninja skills they were able to keep enemies pushed back on a non-bugged mission quite easily.  Sakura Abyss, aka flower-petal-explosion-no-jutsu, doesn’t draw enemy aggro either and people have claimed quick finishes in MA using R1 Rain Casting + Sakura Abyss + AoE pet spam.

What I’m really looking for with Ninja is a good compliment to puppets as I haven’t really found something that meshes well and does good damage.  Mainly I need this for Master Ogre Bandit Boss fights as I still struggle there using puppets.  Alchemy would likely be very useful but not until I’ve sunk in a lot of AP and time into training up skills.  So far damage with alchemy has been underwhelming.

In other news, I now have Ice Spear.  I spammed Karu Glowing on Sunday and came out with a couple of Exploration Journal Page 3’s and likely made up around 80 ~ 100 monkey foods for statues but only scored one more glowing pot.  Plenty of pass boxes though.  I managed to get IS 1 and IS 4 as drops, had IS 3 and 5 on hand, and purchased IS 2 for a non-insane price.  Next will be a short quest killing worms and Ice Wyverns and I’ll eventually need the help of a giant to get a Mirror Witch kill but that will be a week or two away.
Title: Re: Mabinogi-On Steam! Ninja released! Hot time!
Post by: SirAaronIII on July 28, 2014, 11:40:59 pm
Calling Ninja close combat+ seems a bit off.  It really feels more like a ranged add-on for Fighter with most of its skills being such short range and mostly AoE-ish.  That’s likely what it was designed as with Str/Will being the main stats.  It also seems to throw out a lot of HP/Str compared to similar skills in Close Combat and that’s likely what gets it the beginner talent treatment.
Yeah, I've heard it's very good with other skillsets, fighter and guns especially. Though I've also heard complaints about the cooldown/loading times making them less useful than they could be. People complain that Shadow Bind is just "lullaby but bad" but it's actually infinite if you use the master title or reforges because you can rebind mobs, unlike Lullaby. Sounds like a mix between Frozen Blast (no knockback, can be done multiple times) and Lullaby. BEWARE OF CRASHES THOUGH FOR REAL

What I’m really looking for with Ninja is a good compliment to puppets as I haven’t really found something that meshes well and does good damage.  Mainly I need this for Master Ogre Bandit Boss fights as I still struggle there using puppets.  Alchemy would likely be very useful but not until I’ve sunk in a lot of AP and time into training up skills.  So far damage with alchemy has been underwhelming.
I think you need ranks and bars to do good damage. I already do things like 2k (last time I checked around Enlightenment) but only with the full 5 charges, r1, and like 600 MP. So.... use ninja I guess.

In other news, I now have Ice Spear.  I spammed Karu Glowing on Sunday and came out with a couple of Exploration Journal Page 3’s and likely made up around 80 ~ 100 monkey foods for statues but only scored one more glowing pot.  Plenty of pass boxes though.  I managed to get IS 1 and IS 4 as drops, had IS 3 and 5 on hand, and purchased IS 2 for a non-insane price.  Next will be a short quest killing worms and Ice Wyverns and I’ll eventually need the help of a giant to get a Mirror Witch kill but that will be a week or two away.
Good work. When you go for Hailstorm drag me with you, I also need it still.

Coming back to town tomorrow, yay. I'll probably just get back to weaving. I need those stats, yo. I'm also a little short on AP so I can't get to maxing all my ranged skills yet.
Title: Re: Mabinogi-On Steam! Ninja released! Hot time!
Post by: Malt_Hitman on August 07, 2014, 03:51:26 pm
Well, it’s finally happened.  SAO content was announced for Mabi. (http://mabinogi.nexon.net/News/All/1/00HuE/)  It looks like there will be dungeon events, a free Yui puppet giveaway on August 23rd, some type of crystal collecting, and a fishing event.  The first part of SAO should be kicking off in about a week.  I guess I’ll have to rush metallurgy this weekend and fishing as well during AFK time.

The anime life weekly bonuses haven’t been announced yet so that might happen next week leading into week 8’s weekend.

In Hailstorm news, I’m finally to the point where I need to kill a Mirror Witch so if Dir has a giant and is up for a double run then we can both get Hailstorm in one night.  I may need to call on Don’s giant though.  I don’t think my giant has Stomp yet.  I might want to get that skill. :P
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: Seriyu on August 07, 2014, 06:03:04 pm
Updated!
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: SirAaronIII on August 07, 2014, 10:56:16 pm
Well, SAO made it to NA... it's definitely time to quit. :P (just kidding i will not quit just because of SAO)

For real though, I don't think I'll be doing much of those events. Not much reason to so far without a few fancy rewards. Think there'll be another gacha with all this SAO stuff or will it be event exclusive? My money (metaphorically) is on gacha because Nexon.

I... have been seriously slacking off on Hailstorm. I should be able to quickly murder all ice worms and wyverns though. I do have a giant character but it is somewhat disappointingly weak.

Sorry I haven't been on at the same time as you much recently, I've been getting into other games been slowly losing interest been slowly being ground to dust by dailies been busy these days and it doesn't appear to be getting any less crazy anytime soon.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: krisslanza on August 08, 2014, 01:18:45 am
I haven't heard much good about SAO, but I'm impressed we're actually getting it. Crossover things are pretty rare...
I still dream of the day we get a localized SRW, sigh...
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: krisslanza on August 13, 2014, 02:43:37 pm
Double post.

The event is up now for dungeons - Alby, Math, Fiodh, and PEACA. Looking at some of the prizes, the neatest so far seems to be a special bag that holds recovery potions in a 7x4 or something...
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: FireCrazy on August 15, 2014, 09:39:24 am
Got an email saying about SAO stuff in Mabinogi, so definitely logging on in a few days.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: SirAaronIII on August 15, 2014, 05:09:06 pm
Let's talk about the SAO event (even though I haven't even been in it).

So the way it works is you talk to the informant NPC in Fiodh and Peaca lobbies/just outside Math and Alby to get a pass to enter a Zone. At first you can only access zone 1 (easy and super short), but as more and more people from across the server do these dungeons, you'll eventually be able to go to 2 through 5. For reference, I think we're up to 2 and almost 3 right now.

When you clear a dungeon, you'll get a map piece for the specific dungeon and zone you just cleared (Alby 1, Math 3, etc). You can trade these in with the informant to get a general dungeon ticket (only has the zone number, can be traded). These are what you'll be further trading in with the sysadmin for Cool Rewards. There are also System Administrator Access Codes that can rarely drop from monsters that you can trade for anything.

Rewards include various crystals (basically free potions that also are antidotes, apparently), the Divine Stone of Returning Soul (7x4 potion bag), and the especially cool 2nd title coupons. Here are the bonuses and costs, with (!)s noting how amazing some of these unique boosts look.
Wow!! Those are all pretty nice, except Klein! Of particular note are Lisbeth, ALO Asuna, and Silica. Free smithing success rates are always welcome, ALO Asuna's magic attack boost rivals Scathach (a notably super awesome title from the last sale), and Silica is basically ALO Asuna but weak. I would strongly recommend stockpiling multiples of all the titles to sell in a few months when the costs skyrocket. At least, that's what I'd do.

But wait, there's more. Each of the dungeons drops combo card fragments that you can stick together to make ACTUALLY USEFUL COMBO CARDS. What a novel concept!!! You can just stick 5 Firebolts in one card or something. It's pretty great. This is also a reason to do other dungeons besides Alby all day every day, because they give different skills. See the wiki page to know exactly where you can get what you want.

At this point I don't even care it's a SAO crossover or anything. The rewards are just so nice.

e: I have been deceived, turns out you can only get the sweet Lisbeth smithing title from buying the outfit. Okay.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: krisslanza on August 20, 2014, 02:50:44 pm
As we had talked about in chat, the SAO Gachapon has the weapons. Amongst other things.
Next event begun it seems also. Reminding us that even outside of SAO, Kirito is still OP.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: SirAaronIII on August 20, 2014, 02:56:14 pm
Curse that Kirito's hide!.. looks like there's some really nice stuff in those boxes though, not to mention the free title. Hopefully those snowfield slayers are weaker than the real deal.

Also, I take back what I said about running for multiples of all the titles, it's way too big of a grind. I'll probably only be getting ALO Asuna for myself and then quitting the dungeon event. Seriously though, who thought a hundred of a four-floor dungeon would be a good idea?

E: Gave the Crystallite thing a try. It's VERY easy. The slayers have less than 150 HP, and all you have to do is occasionally smack them when they appear. Crystallite ingots appear randomly around the area and all you have to do is walk over and pick them up. This is more of a timesink than anything else. Also, Kirito is totally useless, only able to use Final Hit and lure the White Dragon over to where you are causing massive annoyance. What I'd probably do with this event is do it once for the title, then split because the box rewards don't seem worth it... well, besides the very slim chance of getting a refining training pot that isn't tradable.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: krisslanza on August 22, 2014, 02:50:02 am
I just noticed the annoucement for Week 9 mentions the rewards if you have logged in every single weekend Hot Time event!

You get a one-of-a-kind 2nd Title, and a Polar Bear Hat Seal Whistle. Whatever that means.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: Malt_Hitman on August 27, 2014, 02:40:24 am
Sorry that I haven’t been on the forums/in-game much lately.  Things haven’t been going as I’ve planned but stuff should be changing soon for the better, I hope.

We have a new member in the guild!  Rirthin is the newest member, just accepted last night/this morning.  If you see Rirthin in-game please welcome Rirthin to the guild!

The fishing event should be popping up after the maintenance tomorrow.  Aside from swimsuits and a fishing boost title I’m not sure what kind of rewards this event is giving out.  It seems to be running the same as the fashion bait fishing event where you just fish with special bait but there also seems to be a turn-in portion.  It will be interesting to see how easy it will be to get good stuff from this event or if the stuff is tradable.  To anyone fishing, best of luck!
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: krisslanza on August 29, 2014, 04:21:57 pm
I guess Week #10 is the end of it all. Saturday's prize isn't anything amazing, but Sunday? Is a bag with 10x10 size.

Also double skill EXP and x5 monster EXP all weekend.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: TwilightWalker on August 30, 2014, 03:26:14 am
So..did anyone get lucky with the Gacha? I was...horribly lucky. A full Nuadha (m) set, Asuna's wig and her rapier, the liberator sword, and a few other bits of junk, but not the thing I was looking for, CP Yui.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: SirAaronIII on August 30, 2014, 10:06:27 am
Got a couple, didn't get anything noteworthy. That CP Yui sounds great but you should keep the 50k per point repair costs. Most things from this event have pretty high repair costs. Yes, I'm just trying to make myself feel better that I don't have any nice stuff.

In other news, I finally got my ALO Asuna title after slaving away for days. It was a fate that I wouldn't wish on anyone else. Seriously, 300+ floors of dungeon and not even a glimpse at one of those sysadmin codes.

And it's 2x skills like krisslanza said and I don't feel like grinding anything. Wooooo
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: SirAaronIII on September 03, 2014, 03:45:07 pm
Double post and bump because maids and butlers are on sale until the 17th. (http://mabinogi.nexon.net/News/Announcements/1/00Hzd) I'm pretty sure at least one person was just waiting for this.

Apparently yesterday there were some severe server issues on all Nexon games because they messed something up over there. I'd wager it was something network-related as opposed to a DDOS or whatever. Everything seems better now and there's almost certainly going to be some compensation.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: etgfrog on September 03, 2014, 05:21:06 pm
It seems to be some widespread problems over the last few days with steam, twich and even some school related websites, I know it wasn't my internet because other sites would work just fine.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: Malt_Hitman on September 04, 2014, 01:57:24 am
Yep.  Compensation is 5x Monster XP and 2x Training for all skills (http://mabinogi.nexon.net/News/Announcements/1/00I1H) from the 5th to the 7th.  Also, Premium/VIP get 3 free days of service.

And not only are maids and butlers on sale but the partner carriage and broom are as well.  However it seems maids and butlers have had a major nerf for hair and eye color as that was revamped and moved to a pons system.  If you're planning on getting a maid or butler you may want to hold off making it if Nexon moves back to the old system for hair and eye colors.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: TwilightWalker on September 11, 2014, 05:32:11 am
So, before the SAO Gacha went poof, I decided to get one more, just to say goodbye to my chances of getting a CP Yui.

I hate (http://i.imgur.com/fglpRfF.jpg) these goddamn things.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: Malt_Hitman on September 11, 2014, 08:33:20 am
I don’t see what the hate is about.  From that screen shot it looks like you won the gatcha lottery.  Besides, if “just one more gatcha” always worked people would only buy a few gatcha at the end of the event and Nexon would shut down everything.  :P

It looks like Treasure Hunter was coming soon (http://mabinogi.nexon.net/news/all/1/00I0s/treasure-hunter-coming-soon), somewhere around last week.    It now looks like Treasure Hunter is coming this weekend with a Dual Colt giveaway this Saturday, September 13th (http://mabinogi.nexon.net/News/Announcements/1/00I1t).  After Tuesday’s maintenance to remove SAO content Nexon’s throwing out another maintenance (http://mabinogi.nexon.net/News/Announcements/1/00I1q) for Treasure Hunter and…the Return of Doki Doki Island! :D  Which likely no one else here cares about since people playing from back then have stopped playing. :P

At least Treasure Hunter seems to be getting rolled out quite quick to minimize the non-event time for all of the new players that were picked up with SAO content.
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: Bel on October 10, 2014, 02:18:56 pm
In the absence of other guild members, I guess I'll carry on the news update torch...

Last year's Halloween event returns! It's the Cursed Labyrinth again, running from Oct. 6th to Nov. 4th!
There's also the Revenge of the Trickster event, a field boss in North Dunbarton who gives a buff on defeat, running from Oct. 20th to Nov. 4th.

For those of you who have completed the Iria Saga episode I, a new episode is coming out! Log in between Oct. 1st and Oct. 15th to claim your Saga I completion box.
For those of us who haven't (i.e. me), fear not! If you complete the Saga between the 1st and 15th, you too can receive a box of goodies.
The prologue and part 1 of episode II are out now, with a preview of part 2 coming out on the 13th.

Happy October all! if anyone still reads this thread ha ha ;_;
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: krisslanza on October 11, 2014, 12:19:55 am
In the absence of other guild members, I guess I'll carry on the news update torch...

Last year's Halloween event returns! It's the Cursed Labyrinth again, running from Oct. 6th to Nov. 4th!
There's also the Revenge of the Trickster event, a field boss in North Dunbarton who gives a buff on defeat, running from Oct. 20th to Nov. 4th.

For those of you who have completed the Iria Saga episode I, a new episode is coming out! Log in between Oct. 1st and Oct. 15th to claim your Saga I completion box.
For those of us who haven't (i.e. me), fear not! If you complete the Saga between the 1st and 15th, you too can receive a box of goodies.
The prologue and part 1 of episode II are out now, with a preview of part 2 coming out on the 13th.

Happy October all! if anyone still reads this thread ha ha ;_;

I think a lot of us are back in the 'downward slump' of Mabinogi. Where you kinda burn out, play something else for a bit, then come back...

That being said, I missed the Labyrinth last year, so I think I should try it this time. I just wish I could stream Mabinogi, but whenever I do this, it seems to play havoc with OBS and drops frames like crazy. I can stream Rome 2 better!
Title: Re: Mabinogi-On Steam! Ninja released! SAO content announced!
Post by: AngelXDv on November 22, 2014, 01:43:24 pm
Umm... keeping the updates? Chapter 6 Prologue Events are live. A daily quest to defeat bears + rent a demonic weapon. Also, free combo card and style tab. So yeah, go for it! :D
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Seriyu on January 25, 2015, 05:00:47 am
Making a post to say a few people (myself included, as well as malthitman I believe is harukaori's B12 name) have started hovering around again.

The cycle repeats! Title updated also. Details on the revamp coming... probably tomorrow when I can make sure I've got all the info right.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Sonlirain on January 25, 2015, 11:50:23 am
Did they region lock this game back to US only again?

I remember it going haywire in the past and uninstalling itself every other time for no reason and now it's not even avaible for me on steam.
As in i can search for mabinogi and i'll just get "no items found."
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Skyrunner on January 25, 2015, 12:53:41 pm
I thought it was always US-only.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Sonlirain on January 25, 2015, 01:19:00 pm
It was for a time. Then after the EU servers got closed they opened up for EU. Now it's apparently closed again for some reason.

Anyway i'm in the B12 guild... it's just that i can't download the client on steam.
Will try downloading it manually but no idea if it will work.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Skyrunner on January 25, 2015, 01:26:37 pm
It probably won't. Mabinogi checks the client IP when you log in.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Sonlirain on January 25, 2015, 01:59:05 pm
It probably won't. Mabinogi checks the client IP when you log in.

Odd considering i used to play it for quite a bit and i never had any problems with IP or region.

Well if it won't work then i just lost some time downloading it then.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Seriyu on January 25, 2015, 06:12:59 pm
Depends on where you are, there may have been a new server region released recently? I feel like an oceania server may have gone up but I have no idea. If you're in EU though yeah I have no idea how you got in, as there's been an EU client lock in place since before B12 has started playing.

I do remember you being on though.

---

Okay, so new content for anyone from the past.

Divine knights, new gen, raid content. Generally a pretty nice "casual" raid model that doesn't take hours nor a long dungeon beforehand. Positioning matters, due to the low mobility of the raid boss along with it's large HP amount, long range stuff and demigod has it's uses, demigod in particular. Teamwork is required! The beasty will generally grab you/lock you up/do all sorts of stuff that requires outside influence to solve. Nothing too crazy right now (hit the locked up dude! Hit the ghost!) but it works.

New skills are a group defense buff, a slow + DoT, and a ranged-ish skill that does an absolutely ridiculous amount of damage. All of them have extra effects against apostles (raid bosses, but not dragons/iria field bosses). There are also like fifteen passive skills that operate on a "skill tree" model (you can reset them at any time), that gives each thing special effects, with points gained from a seperate crusader level. So if you have no healer people might want to grab the shield of trust passive that heals people, to lessen potion consumption, but if you do you're missing out on other stuff. Etc.

New gen is... reasonable. There's one quest in the middle of the gen that absolutely wrecked me, and in my opinion was poorly done (Contextual raid with AI companions! Also you're missing skills.),  but once I got past that it was pretty okay.

A patch after that added a bunch of QoL changes, it's very nice, but nothing exciting. And while we're here, ninja has a lot of AoE, and an AoE root. Meant to be a starter skillset so it doesn't really compete with guns/puppets, but it has it's uses. And is absolutely magnificent if you intended to solo.

Revamp info later!
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Seriyu on January 26, 2015, 12:58:46 am
Revamp info here! This is gonna be a long one.

First one, melee + blacksmithing update. (http://mabination.com/threads/83318-Mabinogi-KR-Renovation-Close-Combat-Updates-%28Consolidated-and-Organized%29)

Short version is a smattering of melee buffs including adding some AoE similar to smash to some skills, some small giant buffs to stomp and trans, and Smash adds a status effect depending on your weapon type. You can now move normally during counterattack and defense, to boot.

Three new skills, Rage impact, which increases any melee damage to enemies effected by it (on top of using a ridiuclous amount of stamina), we're not 100% sure on it, it's an odd skill. Bash, which is basically the skill equivelent of normal attacks, it does increased damage the more times you consecutively hit a monster with it and probably uses more stamina then normals. And dual weapon mastery which is exactly what it sounds like.

New enchants, nobody cares.

New weapons! I reccomend if you look at any thing in that link, you look at the weapons. They look AMAZING and humans finally have their long awaited two handed hammers and axes, on top of some more one hander blunt/axe options. All blacksmith only, and they're looking to be top tier ish. Good news for blacksmiths! I'm working on the skill right now with the bountiful iron supply of harukaori, and help from belereth. If you would like to contribute to the war effort, please let me know. The basic 2 handers should be easy enough, we'll see how getting to rank 5 for the higher end stuff goes. New mats are in dungeons (!!) and shadow missions.

Magic update! Much smaller amount of changes as mages weren't in that bad a place to begin with. (http://mabination.com/threads/83744-Mabinogi-KR-Renovation-Magic-Update-%28Consolidated-and-Organized%29)

Mostly makes pages less of a pain in the ass in a variety of ways, some new weapons in magic craft.

Bolts now have special effects, ice bolts restore mana when they hit, Lightning bolts do extra damage at high bolt counts (they still jump to other monsters), up to 30% if you're using lightning bolt grandmaster titles.

Variety of int and adv magic buffs making them more usable, mostly load and cooldown time reductions.

New skills, lightning rod, lightning advanced magic. Charge your laser, so to speak, for a giant kamehameha of sorts.

Mana recovery, which is a sort've snap mana recovery skill, restores up to 50% max mana I think?

New enchants nobody cares

New staffs/wands, a tri bolt wand which lets you chain cast all three bolts, guardian staff which lets you party heal but also use adv magic, and hermit staff which is just a huge Matk boost.

No news on a ranged combat update, but they would be literal gibbering idiots if they didn't. It will happen, mark my words.

Some good stuff coming! It won't break the tyranny of lances/puppets, but it makes people that don't want to use optimal weapons have a lot easier time, which is always good by me.


 
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Girlinhat on January 26, 2015, 02:04:34 am
Dunno, Ranged attack mechanics were never touched since their introduction and the big combat revamp that affected all skills like 4 years ago.  I have no illusion that they'll tweak it now...
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Seriyu on January 26, 2015, 02:26:20 am
well that combat revamp was mostly just to switch the combat from a load time based system to a cooldown based system. This revamp is specifically to buff old skillsets. Probably should've mentioned that. :P

I admit I may be wrong, but there is more to the revamp for sure, it'll be coming out in patches. So melee patch is first, magic after that, then the long awaited lance buff patch (I kid)

I guess they might not? But I've heard very tenuous rumblings that they're switching ranged to a charge based system, so arrows will never miss, but you do more damage the longer you "aim". These are super unconfirmed however, and should not be taken as a representation of anything.

All we can do is hope.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Girlinhat on January 26, 2015, 11:56:42 am
Well, a while back melee got buffed with new skills like assault slash and the like, and magic go more magic and stuff, while archery remained unchanged...  Just saying that they have a history of not helping archery.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Seriyu on January 26, 2015, 06:38:26 pm
Spider shot did come in with the talent update, but it is a single target root that needs special crafter only ammo. I forget if support shot came out with the assault slash update or if it was along the entire time, but I think it might've. I want to believe!

Oh, and something I forgot to mention in the revamp update post, elves will officially be able to use heavy armor and two handers, at least the new ones, maybe all of them. Maybe dual wield? People seemed unsure on that. Minor consolation buffs, but buffs nontheless. And dual wielding would actually be really nice with the final hit buffs.

And for anyone new looking at this thread, if you're wondering if you can make a living off crafting skills, I just made 250k off a relatively low level carpentry skill. It's not fast money, and 250k isn't really a lot in the scale of buying new gear, but you can definitely support your dungeon runs and repair with money from crafting skills if that's your bag.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Girlinhat on January 26, 2015, 07:23:23 pm
Support shot's been around since launch, I do believe, as it's been an OLD combo for getting through rough dungeons.  Support shot and smash was used in ye olde dayes before single characters were war machines.

Has blacksmith been tweaked any?  Is there still the awful minigam?
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Seriyu on January 26, 2015, 08:54:02 pm
blacksmith has not been tweaked at all, and the awful minigame still exists. All that I can say for it positively is that there are more crafts, more crafts coming, and they're actually good ones (at least for now). The talent system helps make it that extra touch less torturous, as it doubles your gains.

There were also some extra crafts that came with the talent update ages ago, allowing you to make the various "set bonus" sets (colin, birnam, thames, etc) if you're a smith, along with demonic weapons/gear, but they obviously require higher ranks, demonic gear requiring a master rank in the talent, IE all the smithing skills, not just blacksmithing.

Ore (the 2x2 ones, not ore frags) stacks higher, there's a mining skill which helps to improve vanilla mining yield, all this means that full bangor runs are now possible with a couple of picks, and it helps space out the entire thing, but all in all it's still a pretty steep grind. I believe the current director has stated he wants to improve blacksmithing, but for all we know that could just be the celtic weapons adding extra value to it for however long.

As a sort've lateral point however, adventurer seals can be used to buy skill training seals on sunday, allowing you to skip parts of the grind.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Malt_Hitman on January 31, 2015, 03:52:19 am
Small notice, there is currently a 100% Repair Event and 2x Commerce bonus going on this weekend if anyone is interested in running some commerce or repairing expensive items.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: alexwazer on February 01, 2015, 01:36:36 am
Bleh, I'm craving for some MMORPG lately. Nothing in sight that appears noteworthy and would run on my computer, but Mabi... Can't... Must not...

And yeah, ranged need some love... and more weapons. As we all know that more weapons = more love, right? That "charge based system" would go a long way into making archery much better. As for blacksmithing, if they could just make old manuals that were available in the old gachas obtainable in-game, that would make ranking the skill somewhat meaningful/doable at least.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Seriyu on February 02, 2015, 01:56:13 am
Agreed 100%, the issue is almost everything you can make currently can also be bought in a shop, and +2 max damage, +1 min damage, and +4 durability isn't worth the hellish grind that blacksmithing is.

It'd be a way to fill out the dungeon end chest drop tables too.

(Incidentally I am once more incredibly inconsistant and doing other things now. I swear I'll stop making promises I can't keep. I'll be staying on top of update news, and maybe pop in now and again, however!)
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Malt_Hitman on February 08, 2015, 01:42:43 pm
Small, personal update.  I managed to train/seal/pot my way to up rank 1 in both synthesis and fragmentation so anyone working on blacksmithing skills can get a material boost from my synthesis duping of ingots.  I’ll also have a better chance of fragmenting any leather straps for anyone still working on weaving or possibly blacksmith products to get back rarer materials.

I’m also planning on working toward rank 1 rain casting in the hopes of easier MA runs.  If I can manage that I might be able to carry anyone over 1k total levels though parts of MA to get extra AP if anyone is interested in that.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Malt_Hitman on February 15, 2015, 08:11:52 pm
The new event stuff up is the Couple Breaker Event and the Homestead Candy Bonanza.

Couple Breaker Event:  Wiki (http://wiki.mabinogiworld.com/view/Couple_Breaker_Event)

You can either accept a Fed Ex quest and deliver an item to an NPC in Tir to get one reward box or break 5 statues while wearing a balloon accessory.  If you break the statues by throwing rocks it takes about 10 throws per statue.  From what it seems just one hit will count for a kill so you can team up with others to break statues faster.  That may or may not affect your number of rewards but it seems random.  Rewards drop at your feet and seem to be a random amount from 2 to 10.  Potions (including timed 2x training potions and weakness potions), gems, red and blue ups, a special title coupon, and a statue chair item are among the rewards being given out.

Homestead Candy Bonanza:  Wiki (http://wiki.mabinogiworld.com/view/Homestead_Candy_Bonanza_Event_(2015))

Get a candy tree seed from Caravan Joe near Walter in Dunburton.  Plant it on your homestead, harvest it, open the candy jars for various goodies.  If you dye your tree in a day you can complete the quest and get a coupon.  25 coupons should get you a whistle for a penguin pet.  There are also fireworks, a dye set, and a heart sword for fewer coupons.  The candy jars also provide homestead seeds, some crafting materials, special homestead items like dry and steam ovens, cooking ovens, log fences, and those coveted cherry blossom trees.  They also occasionally give out gold and timed dye amps, both regular and metal versions.

Upgrading your tree to the second level is trivial as you just need the basic tree, 5 bottled waters, and 10 homestead stones, but a level 5 homestead.  The third level needs more stones, two special drops from the candy jars (Bonanza Heart Lollipops), and a level 10 homestead.  Anyone doing the event can message or note me.  I should have enough gold that I can buy those from shops if you need them and can’t afford them.  Homestead stones can also be fished up if you need to improve your homestead and Caravan Joe sells 5 nails at 1300 gold if you need them to do the daily Nails for Stones quest.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Malt_Hitman on March 18, 2015, 01:49:00 am
So, new event coming out tomorrow.  The Mabiland 7th Anniversary Celbration (http://mabinogi.nexon.net/News/Announcements/1/00IMV) carnival thing.  Do daily quests to earn coins and buy special items like a 10x10 bag, homestead items that provide stat boosts, and other various stuff.

There are also some special events and activities if you’re feeling social.  You can pickup a couple of titles, play some minigames like back in Doki, and grind monsters to collect pages for a possible 9x6 bag.

I also have 26 unrestricted dungeon passes if anyone would be up for any dungeon runs.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Ibid Straydrink on March 18, 2015, 07:39:28 am
Wish I could drop in for a visit... alas, about 6 months ago, my e-mail was hacked and hijacked, meaning that I am no longer able to change the cryptic passwords I used to log in more than a year ago. The only testament to my whorish legacy, is Tethra, which fate willed I leave in the hands of Haru....

 :'(
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: alexwazer on April 24, 2015, 03:47:13 pm
New update released on April 22nd, Renovation: Close Combat (http://wiki.mabinogiworld.com/view/Patches#Renovation), which, as the name implies bring some changes to close combat. It mostly (only?) affects swords, axes and blunt weapons. 3 new combat skills, some of the older skills got revamped and a few new enchants and weapons. It seems like an interesting update. It doesn't really make swords/axes/blunts much stronger in terms of damage output from the look of it, but it helps reduce the gap with lances and other skill trees like puppets and guns. It also adds a decent support, crowd control, AoE skill which is sure to bring a bit of variety to the good old close combat.

Also, some event starting to go along with the revamp. The Close Combat Renovation Celebration! (http://mabinogi.nexon.net/News/Announcements/1/00ISG) which includes giveaways and bonus proficiency, 100% repair, bonus exp from monsters and stuff.


Again, I've been juggling with the idea of getting back into Mabi lately. I might do so during the coming summer... probably will in fact. I would most likely start a whole new character however, because I'm masochistic like that and always enjoy starting fresh. Really the only reason I haven't done so yet is because I can't decide what skills I would like to work on first... I like close combat, archery, but they lack in damage compared to others. Alchemy is good and I kinda enjoy it, but it is a bit too spammy and also requires to complete like 12 Gen to unlock all skills, which sucks. Could take a look at ninja skills, but I doubt they work that well on their own. The rest, I don't enjoy much, no matter how powerful it is.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: alexwazer on April 25, 2015, 02:49:22 pm
I guess I just could not help myself. I am back into this mess and in for the long run again.

I managed to figure out login details for an old account, so I am not quite starting from scratch, but close enough - total level of 56 when I got back on :P. The main advantage of using that account instead of a new one is that I already have access to G9/G13 without having completed G1-3 since it was created back when you didn't have to do Gens in order and when doing G2 required ideals crap to be done. Pretty sure that was the last time I used this character too.

The character name is Zelthan, if anyone is still playing every now and then, drop a friend request.
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: alexwazer on May 03, 2015, 11:02:10 am
Double Triple posting to give a quick run down on the latest updates and events. I won't cover in details the minor changes, you can find out about those in the wiki page linked above. The update added three new skills for close combat.

Dual Wield Mastery: It works like other masteries and stack with combat and weapon specific skills. It adds damage and, as you get higher in skill, balance, critical, auto-defense and armor pierce. It is a bit costly in AP for what it gives, so it should probably be left for later when most combat skills are already ranked. It is probably better than sword/axe/blunt's respective skills however.

Bash: This is the main addition for close combat. It is a powerful highly spammable skill. Sadly, it is also a very boring skill to use. It could be considered as a bastard child of normal attack and smash. You can chain up bashes for increased damage per hit, up to the fifth hit, and remains at its maximum damage after. It doesn't affect the knockdown gauge much, so for any enemy without heavy stander or AHS, you can easily chain the skill until the poor thing dies. Bash also cause a longer stun than normal, so it might be used in combination with blaze, but I haven't tried it. It requires either a sword, axe or blunt weapon to be used.

Rage impact: This skill allows you to instantly release a shockwave arounds you, similar to the hidden shockwave skill, that stuns everything in a short radius and gives them a debuff that will increase the damage taken from the next melee attack (up to 50% extra damage at rank 1). It doesn't affect knockdown gauge at all, unlike the previously mentioned hidden skill, and doesn't provoke aggro. The skill does a bit of damage, but not enough to even consider. I can't say much about it's usefulness since I haven't used it much, partly due to its high stamina cost and relatively long cooldown at low rank.

One change worth mentioning besides the new skills is Final Hit. It has been improved considerably with higher damage, ability to use items while the skill is active, increased attack speed and the skill no longer cancels if you are knocked back/down. With the addition of dual wield mastery, this makes Final Hit a top class skill for any melee character. Oh, and weapons no longer lose durability when used for FH, making it reasonable to create a highly specialized, enchanted and upgraded sets of weapons for the specific purpose... and not just daggers thanks to the increased attack speed.



On a personal note, I've been enjoying my time back in Mabinogi. It's insane how having access to free skill resets changes the way I've been playing the game. Close combat not the best choice for fighting unknown men? No problem, reset your skill and train water cannon, sand burst and chain cylinder instead of smash or defense. I have really been enjoying the feeling that comes from playing a low level character, that can die quickly if you make a mistake or that barely have the stamina to clear all waves in a room. I haven't used the daily rebirths so that I can enjoy that a bit longer. My character is still under 300 total level, but already finished G1, G2, G13, Saga S1 and reached G9 finale and Saga S2 EP5 (I died repeatedly to Dian before giving up).
Title: Re: Mabinogi-On Steam! Divine Knights! Revamps incoming!
Post by: Bel on May 07, 2015, 02:21:44 pm
Hello friends. It is now the beginning of the summer semester, and with the coming of a new semester return Bel and KKTTYY for their sporadic adventures.
Please come say hi some afternoon!! come back, Haru, Ibid and Don Zelthan!! ;_;
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Skyrunner on May 15, 2015, 08:13:59 am
Can I ask a favor of anyone here?

What I need is the locale files from the Mabinogi client. To get to it, though, you need to use this thing (http://skycoders.no-ip.org:60001/getfile?directory=/home/skyrunner/webserver/files/MabiPacker-1.3.1-2.zip&filename=MabiPacker-1.3.1-2.zip). It's a "unpacker program" that looks at the .pack file you have and decompresses it. Use MabiUnpacker.exe, unless it doesn't work in which case try MabiUnpacker2.exe. The decompressed files are nearly 7GB in size.

The files I need are in data/local!

The reason I'm asking others is because Nexon continues its no Korean ip policy, and this applies to simply downloads as well as actually playing the game. The Korean version I did download has korean locale files, which are in korean :(
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: alexwazer on May 16, 2015, 06:33:36 pm
I tried using the unpacker, but it only gave me an error message. I'm using the Steam installation, so I don't know if that might be the reason. Besides, I'm not quite sure which .pack file would be needed. I have .pack files for each updates and a language.pack file. Again, the Steam installation might be different. Hopefully someone else can help you.



In other news, Nexon has announced the Magic Renovation Celebration (http://mabinogi.nexon.net/News/Announcements/1/00IWL), starting May 20th. There is not much more information about the renovation itself besides that it will include new skills and make changes to some of the existing ones. The Mabinogi Renovation: Magic Preview! (http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1424705-Mabinogi-Renovation-Magic-Preview!%26nxid%3D10) thread gives bit more details and is accompanied by a few images. The celebration event itself is mostly the usual stuff, some items thrown at you for logging it on specific days, double training, double skill training and 100% repairs. I am a bit baffled by the decision to go for magic renovation next when magic already got buffed significantly with the Merlin update very recently, while some skills *coughs*Archery*coughs* have been lacking for so long, but ranged will have it's turn eventually.

I've been playing on and off at seemingly random times lately. I've been trying to take advantage of free skill resets to train as much skills early on to avoid any major CP issue later. I also gave ninja skills a try, but I can't quite make up my mind about them yet. There's some interesting skills in there, but I am not a fan of weapons with little to no stunning capabilities.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: alexwazer on May 21, 2015, 12:03:55 am
Magic renovation update is now up. Things of note:

2 new skills:
 - Lightning Rod (advanced magic) is a charged beam like attack. Relatively easy quest to obtain. Training doesn't seem too terrible compared to some other skills.
 - Inspiration is channeled to allow user to recover MP. The MP recovered is based on your total MP and ranges from 20% at rF to 50% at r1. Only rank E meditation is required to obtain the skill.

Skills changes:
 - Most bolts and intermediate magic have been changed to give them added effects or to make them stronger.
 - Fusion bolt is stronger as well
 - Many skills have shorter cooldown and/or faster loading

Skill acquisition:
 - Int magic are now somewhat easier to obtain. Exploration pages are now available from the seal merchant, fireball pages no longer expire and Thunder/Ice spear pages can be obtained from strange books.
 - The first few ranks of meditation no longer requires access to Aeira/Stewart special shops.

Full patch notes available on the wiki (http://wiki.mabinogiworld.com/view/Patches#Renovation).


There is also a new event going on starting May 20th: Wolf in Sheep's Clothing (http://mabinogi.nexon.net/News/Announcements/1/00IWg). A giant sheep wolf spawns around Dunbarton every 2 hours. Taking part in a battle to defeat it rewards you with 5 AP, some experience, gold and a Magic Supply Box which may contain a variety of goodies for mages and mages-wannabes (training seals, potions, clothing, etc.) The quest can be repeated once a day.


Finally, on a personal note, I have completed G10 yesterday and thus learned rain casting and demi-god. I rebirthed to train rain casting, which is one of the few skills I wanted to rank up fully before I lost the possibility to reset AP. The only other thing I want to do before reaching total level 1000 is to unlock any of the odd skills that require specific ranks in other skills (if those other skills aren't useful to me), like flame burst which requires wind blast or fantastic chorus which requires both playing instrument and song at rank 5. Basically any skill I might be interested in that have requirements in which I have no interest.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Girlinhat on July 26, 2015, 05:38:19 pm
Bada-bumpy.  Started playing a bit.  Anyone about who wants to go dropping through dungeons/rafts?  I'll probably do a bit of solo play, crafting and such, but wouldn't mind some grouping for specific goals.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Seriyu on July 26, 2015, 08:11:17 pm
I've been back a bit, mostly meandering around, for sure.

alban training center is out now too, along with archery revamp (don't get too excited, sorry!)

archery revamp mostly adds urgent shot (hyper fast shot aiming if you miss once), and now 100% aim rate ensures a hit, those were the big ones. Also spider shot ammo can now be bought. There's some other stuff, but that's the big stuff. (http://wiki.mabinogiworld.com/view/Patches#Renovation) Doesn't really deal with the main issue that archery needs a lot of space to work.

LUCKILY ALBAN TRAINING CENTER USES RANDOM MAPS, AND SOME OF THEM ARE QUITE LARGE so archery works pretty well in there for once, as it can use it's range to it's benefit. Not in all rooms. Totally have a backup for mid/short range, but it can work in some rooms. Also it can spawn mobs of advanced heavy stander mobs, so that's HORRID and you basically need int magic to beat them, but archery got a break for once.

More on training center itself, you put in marbles which increase certain parameters, making it easier or harder, and decrease or increase the reward, respectively. It's sort've a return to dungeon style stuff, with less of the key running and more of the monster fighting. Monsters are randomized, you can run it three times a day, rewards are pretty good, even if they're indirectly choking blacksmiths by offering celtic gear as prizes in some specialty rooms. They're rare, at least.

And finally celtic items for making celtic gear are found in hard shadow missions, hard raids, and hard mode advanced dungeons. They're sprinkled around in specific areas, and are not hyper rare, but you don't get one with every completion or anything.

A general recap on stuff!
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: alexwazer on July 27, 2015, 10:06:22 pm
There is also another update which rewards AP for reaching novice, naive, advanced and expert level in any talent. I logged on today to be greeted by around 1800 AP :o


I have been logging about once a week for the past 2-3 months, but without having much motivation to actually play. This Alban training center thingy however does sounds really interesting. I will try to hop into the game a bit more frequently. It will be easier to convince myself now that I have some extra AP allowing me to rank whatever skill I am using instead of saving for some other skill I want to rank up, but cannot be arsed to actually train.

I also got 5 "Classic character cards", but I didn't see anything about that on the update notes. Now I kind of feel like I am obliged to create more characters to complete saga season 1 for more free pets. Kind of.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Girlinhat on July 27, 2015, 10:30:30 pm
I got about 1,400 AP for similar.  More AP than I know what to do with!  Time to raise ONE WHOLE RANK of Crash Shot :D
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Seriyu on July 28, 2015, 02:17:39 am
The five basic character cards are a thing for "veteran players". Worth making if only for the bank space, honestly. I don't think new accounts get them, but I could be wrong.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Girlinhat on July 28, 2015, 09:48:43 am
I'm gonna try to play the game a lot more lightly on inventory space.  I've got a ton of junk, some of it valuable, remember those Super Moon Cakes?  Or the spellbooks that you can equip with a wand?  I've also got like, dowsing rods and useless accessories and bits of leather I'll never use.  I just got a dustin silver knight sword from a shadow mission too.  I think it's time to open shop and clear out everything.  Why do I even have three lumber axes?
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Seriyu on July 28, 2015, 03:15:45 pm
I know I resorted my inventory recently and it made all the difference in the world, I moved all my weapons to a pet and all my crafting mats to other specific pets and it's just a great time. All the stuff I want is where I need it and I'm not having to make space for weapons I don't switch to but once in a blue moon.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: alexwazer on July 28, 2015, 10:28:59 pm
What? Do you try to imply that there is something else to this game than managing inventory? I thought this was a tetrislike game. Related anecdote, yesterday I spent about 15 minutes looking for a dragon shield manual that I was sure I had... somewhere. After going through every character's bank, every pet inventory, I just could not find it and assumed I had dropped it at some point. Since the manual is easier to get from dragon raids than the material for it, that wasn't hard to believe. I later found it sitting along a bunch of skill training potions (also 1x2, so they looked somewhat similar). I will need to clean up that mess eventually.

And I finally got support shot to rank 1 earlier today. Sadly, The Sniper title now also requires rank 1 emergency shot. No title for me :(
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Facekillz058 on July 29, 2015, 05:49:38 am
You guys really should just try being tragically poor sometime.
Haven't had inventory troubles since I started playing.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Malt_Hitman on October 10, 2015, 05:54:30 pm
Small event update.

Currently there's a 2x AP event running until Oct. 12th and a 2x Life Skills event running until Oct. 20th.  The life skill event includes Hillwen and Shyllien skills as well.  There's also a scheduled 100% repair event that should run Oct. 16th to Oct. 18.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: FireCrazy on October 13, 2015, 07:36:01 am
Its so quiet in the guild :c

Spoiler (click to show/hide)
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Malt_Hitman on October 22, 2015, 07:12:27 pm
Halloween events started up yesterday:

The Cursed Labrynth (http://mabinogi.nexon.net/News/Announcements/1/00Ikm):
Same as the last two years with updated rewards.

New Rock/Paper/Scissors event: (http://mabinogi.nexon.net/News/Announcements/1/00Ikj)
Win by losing.  Collect titles.  If you get to 200 “losses” you have the choice of a Halloween themed swing chair or a pumpkin seal pet.

Attendence Event: (http://mabinogi.nexon.net/News/Announcements/1/00Iki)
Some items of note include a 2x Life Skill potion, a 2x All Skills potion, around 140 AP, and a penguin pet for all 28 days.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: LordBucket on January 29, 2016, 02:25:52 am
So I stumbled on this on steam and decided to give it a try.

I'm sorry...I wanted to like this, I tried to like this...but the game tries very hard to make you not like. The interface is HORRIBLE. Text scrollbars sized so that only half a sentence is visible and 80% of the text requires scrolling. Popup notices that pop up on top of other popups, gaudy menu borders that come and go...it's terrible.

The input is almost as bad. No camerea auto-follow? I couldn't find one. No option to instantly display the terribly ...s..............l.............o.........w.............  ...t...e...x...t...  ....s...c...r...o...l...l...i...n...g.......? Couldn't find one. 1990s-era nintendo-style map design elements? Instead of walking up to a shop and interacting with a shopkeeper, or even smoothly transitioning from one area to another, you have to let go of the mouse button you've been holding down to move, and then click again on the exact couple dozen pixels to tell the game you want to go into the area your'e running into, only to then look at a loading screen for a tiny little room with nothing in it except one guy. So you then run up and talk to him, only to once again deal with that ...s...l..o..w... ...t...e...x...t... scrolling which you then frantically spam through lengthy descriptions of how effeminate the shopkeeper is before you then have to click a button to actually buy anything from him.

Even getting the game to run was a chore. After needing to create a third party account that requires setting up two different passwords to log in, the game insisted on crashing, requiring me to go chasing down on google how to get the game to run. Which, to be fair was very easy to find because people have been having the exact same problem for three years and it still hasn't been fixed. And after finally getting it to run, a weirdly long load time and painfully jumpy graphics despite being uglier and more pixelated than some games I played back in the 90s.

Quest givers that require you to manually click on them a second time after completing a quest in order to start the next quest. A "warp to a continent quest" that didn't bother to tell which which continent to warp to, and apparently only worked if you went through a specific one of the two interface methods to activate the warp. Help texts containing no-longer-correct information very obviously dating from previous versions of the game. The combat tutorial bugged out on me and I had to give it up because it kept telling me to use whirlwind, and every time I used whirlwind it insisted that no, that wasn't correct.

Problem after problem and nuisance after agony. I'm sorry, but wow, this game really wants me to not play it.


Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: SirAaronIII on January 29, 2016, 02:29:49 am
Yup. Pretty much. It's clearly aged, and not very well.

There are other underlying problems with critical game systems, but I'll spare you since you've probably seen enough. I've pretty much moved on myself since DFO came back; barring some kind of huge revamp update, that'll likely be the end of my seriously playing this. Sorry.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Skyrunner on January 29, 2016, 02:55:28 am
'tis an ancient, ancient game. I played it since I was in middle school like six or more years ago >_>

I hoped Mabinogi 2 would be a better version of this game's concepts, but it seems like it's not only a Vendictus-clone but also vaporware.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Sonlirain on January 29, 2016, 09:51:55 am
Problem after problem and nuisance after agony. I'm sorry, but wow, this game really wants me to not play it.

Hah. Lucky you. I played it for quite a bit and one day they simply stopped accepting non american IPs.
A character i was building for months suddenly became completely unaccesible for me and the game won't even show on Steam.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Facekillz058 on February 13, 2016, 04:10:34 pm
I've recently gotten back into Mabi, for some reason, and I quite like a lot of the changes that have happened since I last played., mostly the new Close Combat and Magic skills.

That being said, Music has not been updated at all.
Which means getting Music Knowledge ranks SUCKS!
I was wondering if anyone had the necessary bottles for the rank 7 quest?
Got this all sorted out, so nevermind.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Skyrunner on February 13, 2016, 10:12:29 pm
Historically, Mabinogi has never cared about the Life skills. Ever. It's just combat this, combat that.

Most of them remain the same way they were at game open.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Singularity125 on April 16, 2016, 01:53:51 pm
Hm... I didn't think I of all people would come back but I have poked around lately. G20 is out now so that's a thing. Of course I haven't looked into it much, I'm back on G8 as far as quests go. But the other "recent" (past year) changes seem cool and left me with over 1000 AP to play with so... yeah. Still the same mabi at the end of the day but I'll be on here and there for the heck of it. Looks like nobody else has been on in a while though heh.
Title: Re: Mabinogi-On Steam! Close combat revamp!
Post by: Tyler6498 on August 09, 2016, 06:55:50 pm
Hello old dead thread. Recently came back to the game, got my lvl 1000 and actually started doing the Generation quests and god damn, i'm not one for stories in my sandbox game but Generation 1 was actually pretty good.

I do wish they'd stop throwing dungeon spam at me, especially when I had to run through a 5 floor one because I find the dungeon system very boring.

Anyone else still around? I could use some friends.