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Messages - Powder Miner

Pages: [1] 2 3 ... 1281
1
:"Hopefully it goes better than it did for me..."
It had felt like he had been hit so hard by that axe that it had physically ejected his brain from his body.

L7, Arcfire the Remnant.

2
Quote from: Mutabox
CMMCS ():
Mag Pulse Drill ():
Storm Mover Array ():
Mutaxol (3): m1895, TricMagic, Powder Miner
Entanglement Engines (wptfCSupoD7) ():
I really do want to get Entangled Orichalcum done, probably next turn, but even though prelim precedent would suggest that it wouldn't be a super big deal, I am pretty tetchy about applying the guaranteed 2 roll to something so potentially critical and potentially finicky. Fucking up cyborgs is both extremely funny and sort of not that big a deal since we have a much wider base of tech for them and can even fix them up in the game proper if we need to.

3
Quote from: BoatBox
Raillock Weaponry (4): Maxim, Andrea, Doomblade, Powder Miner
Voices From Nowhere (0):
Implantation and Prosthesis (1): Rockeater
Woven Metal Band (0):
Cloud Ships v2 (5): DoubloonSeven, TricMagic, Quarque, Jerick, Lightforger
The Lantern of Mimatqui (0):

4
Quote from: BoatBox
Raillock Weaponry (2): Maxim, Andrea
Voices From Nowhere (0):
Implantation and Prosthesis (0):
Woven Metal Band (0):
Cloud Ships v2 (7): DoubloonSeven, TricMagic, Quarque, Jerick, Doomblade, Lightforger, Powder Miner
The Lantern of Mimatqui (0):

a miraculous technology

5
We had the chance to define the world as having multiple peoples, I made a strong effort to define the world as having multiple peoples from the start of the game, and whether or not multiple peoples existed or just one was a major pole of debate at the start of the game - and only one people existing won. At this point this sort of worldbuilding would suffer a lot from being retroactive; it isn't very well-defined and doesn't have a place in what we have been building so far. Instead, what we have is the story we were offered - that both of our sides originate from a single ancestor tribe in the Vale, and that seems to be what we have leaned into so far.

6
Quote from: Zappbox
Tewwibwe cuwse (U)w(U):
medics ():
Implantation and Prosthesis: ():
The Cetrical Revolution (0):
Whalelock Rifle: (4): Maxim, Jerick, NUKE9.13, Quarque
Liesel limbs ():
Whalelock Cannon (2): Doomblade, TricMagic
Whalelock Rifle (supplant gunpowder edition) (1): Powder Miner

7
I feel like I should note that the current status (as of a few days ago) of the Wovenmen design itself is as follows:
Quote
The Wovenmen didn't actually know how to operate the Ziggawatts, or the many aspects of city infrastructure (short of the WhaleSlaying, which they were the ones to reintroduce), so they just had to rely on those who were already around to do it - and that, of course, meant the priesthood stayed around as a class theoretically second in power to the Wovenmen, even if their method of human sacrifice was now technically banned.

I mentioned this off-hand a couple of times, but I had edited this the day after posting it because I felt like it made sense anyway and I had kept human sacrifice unbanned anyway mostly because I had actually thought that people wouldn't want me to undo that part of the design phase immediately. This keeps things a little potentially ambiguous, mind, but I did feel like this was the outcome that made sense for the Wovenmen, given they'd attacked in large part because of the human sacrifice in the first place.

8
Quote from: Votebox
The Wovenmen (1): Powder Miner
Mastering the nightmares (0):
The Towers of Light, and Oslux Code (0):
Ixam's Ladder (0):
Woah, I Can See Through Time (2): TricMagic, Jerick

9
The Wovenmen

Not every surviving human being in the vast forests to the south of Monsoon Point was a member of the Ziggawatt Alliances. After the initial apocalyptic eruptions which cast the northern lands under ash, many of the Monsoon Point peoples had initially sought cover further inland, within the forests - famously, of course, including the first sacrifice of the Thirsting Wars, the Novice. However, while most of them either died or sought shelter in the cities as ecological conditions worsened, not all did - completely unbeknownst to the Ziggawatt Alliances, a minority of the original inland survivors managed to seek survival within the Choladaic Rainforest, within the Evergreen Riverway, and within the Frosthollows.

These inland survivors ultimately engaged in a highly nomadic way of life, traveling to the coast, engaging in extremely occasional WhaleSlaying (able to get away with this thanks to their extremely low population). They would store their gains in Ichor Jars, and then travel back inland. But they didn't slay whales to subsist - WhaleSlaying was still far too rare for that to be remotely possible, and the air would still have killed them. Instead, whereas the Ziggawatt Cities were led by their circumstances and sociopolitical order to sacrifice each other, the much more solitary inland survivors were driven to to become far more radical in the traditional way of self-sacrifice, using the products of the whales they slayed to heavily alter themselves beyond the limits of their human form, a process performed across their whole lives.

The lines of tattoos across the bodies of these rural survivors became incredibly, increasingly complex patterns that covered nearly one's entire skin by the time one was a mature adult, often looking as if they were shrouded in an extremely detailed piece of red fabric - hence the term "Wovenmen" they came to be known by. Further, pieces of organ, pieces of blubber, pieces of flesh from the whales were often implanted into these Wovenmen, seemingly at random, but very much intentionally - the Wovenmen came to understand that they could use whaleblubber to store cetrical charge (usually acquired through Storm Dancing far inland, far from the cities, and find particular ways through their tattoos to have these pieces of charge interact with whaleflesh and whale organs to produce certain effects. Further, through time living inland, some Wovenmen found that they could create implants out of other objects within the other regions of the world they lived in, using strange fruits, seeds, or minerals.

For the most part, given the extreme survival environment, these effects imparted the Wovenmen with a certain vitality, as if they were being driven by the charge itself - making them faster, making them stronger, but usually just making them less hungry, less thirsty, less lethally poisoned by the air (even if Wovenmen didn't usually get incredibly old). Some Wovenmen, using a substance called "xocolatl" produced from the seedpods of the rainforest, are said to have been able to expend this energy in rare bursts of speed and strength when they were not in survival mode. Some Wovenmen, implanting a mixture of pine tar from the Riverway and whale-flesh, are said to have been able to rapidly climb trees through a strange attractive cetric force. Some Wovenmen, implanting crystals from the Frosthollows, were able to quicken their reflexes to practically instant levels.


(I tried to keep all the clearly mechanically relevant pieces above this line.)

For many in the Bay Twelve Confederation, the end of the Thirsting Wars was seen as a clean slate - the rains opening back up to quite literally wash away the blood of the most horrific era that essentially anybody of the Monsoon Point people or their descendants had ever seen. A new time in which to move on towards new beginnings, new constructions, new lives, with the sins of the old days forgotten (or at least forgiven) with the end of the ash and the return of the rain. However, history is full of irony - it was only years after the Thirsting Wars ended at all that eerie strangers showed up at the walls of the Bay Twelve Confederation's cities. Worse, these strangers had skin seemingly entirely the color of whaleblood tattoos, and unrecognizable flesh-colored lumps lodged halfway into the outsides of their bodies - it was usually quite clear to the city guards that these were in fact the vengeful wraiths of their sacrifice victims, wearing their own flayed skins and carved-out hearts. The first response was usually absolute terror and violence.

While the cities had been unaware of the Wovenmen during the Thirsting Wars, the reverse had not been the same - it's pretty hard to miss large cities constantly bringing down lightning onto Ziggawatts, and also very frequently on fire during wars. The Wovenmen had obviously figured something had been wrong, and had kept a distance anyway simply due to the cities leaving very little charge for them to draw from the skies. However, with the end of the ashes and the return of the rains, a renewed optimism filled many Wovenmen - they had had to sacrifice much to survive, out in the harsh wilds, but as much as most Wovenmen venerated strict self-sacrifice, the idea that their brethren had had to sacrifice less was appealing. History is full of many ironies, though. Being met instead with violence was a harsh wake-up - and in the cases where the cities' guards could be calmed down and an explanation could be provided, the realization that the cities had turned to truly horrifically sacrificing OTHER people to survive usually made the Wovenmen, harshly traditionalist, much angrier.

The result rapidly turned into larger-scale violence. Despite the difference in scale between the Wovenmen and the Bay Twelve Confederation, the fighting went in the former's favor for a few reasons. Firstly, the gradually improving conditions allowed Wovenmen to meet and coordinate far more easily than they had previously been able to. Secondly, the Thirsting Wars themselves had so exhausted the Bay Twelve Confederation that even after some years of recovery their size was far smaller than the twelve cities should have supported. Thirdly, the Wovenmen were joined by many defectors from the Bay Twelve Confederation who had grown incredibly embittered with the rule and actions of the priesthood and Ziggawatt Alliances and craved a change in leadership. Fourthly, the electrical weapons left from the Thirsting Wars were completely useless against the Wovenmen, who were almost entirely covered in tattoos. Thankfully, even this "larger-scale" violence was still very small, given how few people... existed, in the North, and ultimately the twelve cities that were only mildly diminished by the fighting.

With the Wovenmen, those who so prized self-sacrifice over the sacrifice of others, victorious over the bloodthirsty priesthood of the Bay Twelve Confederation, those who had so happily opted to tear the skin and hearts off and out of their own kin and subjects, one might think that things changed dramatically. But history is full of ironies. The twelve cities were still, of course, the only populated cities around, and the Wovenmen certainly didn't change that, so they ultimately just set themselves up as the new ruling class within the cities. The Wovenmen didn't actually know how to operate the Ziggawatts, or the many aspects of city infrastructure (short of the WhaleSlaying, which they were the ones to reintroduce), so they just had to rely on those who were already around to do it - and that, of course, meant the priesthood stayed around as a class theoretically second in power to the Wovenmen, even if their method of human sacrifice was now technically banned. And so the Bay Twelve Confederation became the Twelve Bays Confederation - its slight change of name reflecting its nature as essentially the same civilization with a different set of figureheads.

10
Quote from: Botevox
Storm Bottlers ():
Whale Tattoos (1): Powder Miner
Spire of Light ():
Bote (2): TricMagic, Quarque

11
Quote from: PraisetheWhaleBox
Lunar Madness (0):
The Leviathan Fishers (6): UristMcRiley, FallacyofUrist, Jerick, Quarque, Doomblade, Powder Miner
Hydrodruidism ():
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
Fire in the Sky II: Electric Boogaloo (3): Taricus, Doubloon, Lightforger
Lightning Whales (9): m1895, NUKE9.13, Maxim, Rockeater, TricMagic, TFF, Kashyyk, TcK, Kot
Water, Caverns, & Friends ():

what am i gonna do, NOT follow a push back to my own proposal (even if i dont reeeeally foresee it working) lmao
In all seriousness: I don't have an issue with the Lightning Whales proposalwise and I do even like the narrative NUKE wrote a lot, but I admit to missing my own two tribe writeup a little

12
Quote from: Welcome to Another Arms Race of Chaos in a Box
Lunar Madness (0):
The Leviathan Fishers (7): UristMcRiley, TFF, FallacyofUrist, Jerick, TcK, Doomblade, Rockeater
Hydrodruidism ():
Living With the Rain (1): Kashyyk
Stone Shapers ():
Beast Keepers ():
Fire in the Sky II: Electric Boogaloo (7): Kot, Taricus, Maxim, Quarque, TricMagic, Doubloon, Lightforger
Lightning Whales (3): m1895, Powder Miner, NUKE9.13

13
To be clear, my own intention is to use the Leviathans to branch out into more animal mutation based tech, maybe with additional tech on top of it for stuff like guns. The Dishonored whale oil tech stuff seems to mostly be other people joking but of course whatever direction we go from either of these prompts will be something we decide collectively anyway.

14
I haven't actually played Dishonored, so I don't really know what people are talking about with that. When it comes to the actual means of the 'fishing', what I have in mind is mostly that these guys have developed a means of reliably baiting the Leviathans into beaching starting from some of the deeper points along the natural harbors on the coasts, rather than doing open-sea fishing.

As for your design, I have a question since there seems to be sort of a split in how this is being interpreted among the people voting for your design: is it meant to be symbolic and just lead to mundane warfare, or is it meant to be another magic proposal?

15
Think we should've waited a bit on the votebox given the phase lasts at least to Friday, but...
Quote from: Oldbox
Lunar Madness (2): Doomblade, m1895
The Leviathan Fishers (3): TricMagic, Maxim, Powder Miner
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():

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