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Messages - sockless

Pages: [1] 2 3 ... 35
1
DF Suggestions / Re: Fortress mode Slavery
« on: January 26, 2013, 04:06:06 am »
Can we just auto-lock any slavery suggestions?
It's the same with discussions about homosexuality and drugs. The same things keep getting discussed, people get angry, and then they get locked.

2
DF Suggestions / Re: Priority Data Structure?
« on: January 21, 2013, 05:11:38 am »
I think this belongs in the suggestions section.
Not particularly, it's not a suggestion. It's a question.

And a suggestion at the same time.

From my observations, dwarves have only one job in mind, and when that's finished, they decide what job to do next. That's why it gets irritating when they get interrupted by animals. I'm not sure what the priority is, but party seems to be right up the top, and clean right down the bottom (I've seen it happen like twice).

3
DF Suggestions / Re: Halfenferfer's Inn Gameplay notes Add Inn mechanic
« on: January 04, 2013, 02:09:45 am »
planned and has been suggested a lot.
You know you are turning into "that guy", right? :D

Also, every time i use the search function i get a 504 Gateway Timeout. So you shouldn't be so fast as to assume people don't search. They might just not be able to.

Hey, at least he's polite. I try to join in when I can.

4
But.... why? If someone wants to use an obvious exploit to train their dwarves extra fast, that's their call.  It's a single player game, who cares if people want to cheat?
If you use legitimate training methods, the experience gain is quite slow.  It's not as if you can accidentally exploit the system as it is now, you really have to go out of your way.

That said, your suggestion doesn't seem entirely unreasonable, it just seems like it wouldn't impact people playing the game normally.  I don't see the point of making a change just to stop training exploits.

This.

If people want to use exploits, then go ahead. That's why we still have Dwarven Atom Smashers. Until we get online leaderboards or something, there's no incentive for Toady to fix exploits when he can use that time to add new features.

5
DF General Discussion / Unofficial Official DF Soundtrack.
« on: December 23, 2012, 06:40:41 am »
I think that we, as a community, should get together and make an unofficial soundtrack for the game.

Anyone here want to join in? Or is this going to be a solo venture for me?

I was thinking it should have a sort of percussion heavy viking sort of theme to it, without being too much like metal.

6
DF Gameplay Questions / Re: how to attack dwarves?
« on: December 22, 2012, 11:31:56 pm »
If you attack the caravan dwarves (you can do that), then it breaks the friendliness mechanics of the game, and all the dwarves in your fortress start attacking each other, it's quite amusing really. That's the closest to attacking a specific dwarf that you can get.

7
DF Suggestions / Re: DF lighting system (I wrote a c++ code)
« on: November 26, 2012, 10:24:15 pm »
Can we have some more details, how it runs, more performance details, and so on?

8
DF General Discussion / Get yer beards 'ere!
« on: October 03, 2012, 05:12:55 am »
So I just read the latest catalog email from Thinkgeek.

Those quality folks have developed the latest improvement in cutting edge fashion, the beard.

http://www.thinkgeek.com/product/f0d0/

Get yours today!

Disclaimer: I am not affiliated with these awesome people, and yes this may break forum rules, but pah! You all need beards!

9
DF Suggestions / Re: Bow effectiveness is affected by material
« on: August 24, 2012, 04:16:20 am »
If we're going to go improving bows and crossbows, I think that we should at the same time improve bolts and arrows. They should at least require wood and (optionally) a head material. Maybe feathers as well (might be a problem for elves, leaves maybe?).

10
My understanding from what Toady wrote re: APIs was that he didn't want to make them because then when he changed the API (as he would be guaranteed to do), people wouldn't use the new version of DF because their cool toys don't work with it. Reading between the lines, Toady doesn't particularly like DF Hack et al. but he tolerates them because there's not much else he can do, plus he's not the sort of person to obfusticate the memory just to stop it.

From that, I can see how it would benefit Toady to add Dwarf Foreman and stuff into the game, but given that we have existing utilities to do it right now, I see no reason why Toady should duplicate effort, especially since I think that the interface of Dwarf Therapist is far better than it could be if it was integrated into Dwarf Fortress. Also, having it separate allows for it to be continually developed alongside all of Toady's work, instead of giving him something else to do on top of everything else.

Right now, in Dwarf Therapist, I can sort by dwarves in several different ways, and then look at a glance what they are assigned to do and what their skills are, as well as if they are idle or not, the windows interface is particularly suited to this.

11
DF Suggestions / Re: Farming Overhaul
« on: August 24, 2012, 04:01:37 am »
Ahem...
Improved Farming

Thanks to the great NW_Kohaku

12
DF Suggestions / Re: A new approach to rooms
« on: August 12, 2012, 12:59:44 am »
It has been suggested multiple times to make rooms more like zones. IIRC Toady has plans to make rooms more like hospitals in future.

The reason that hospitals are zones is that they are a more recent addition, so Toady made them that way, and hasn't retro-coded it in for bedrooms etc.

It has also been suggested to make workshops designated in the same way.

13
DF Suggestions / Re: Procedurally generated image of each Dwarf's face.
« on: August 06, 2012, 12:41:23 am »
How abouts someone gets to the DFhack folks and asks them nicely if they can find the offsets for character descriptions?
Or maybe someone could find it in the savegame file?

If you guys get that far, I'd gladly make a view-a-dorf program.

14
DF Suggestions / Re: Activated Charcoal
« on: August 06, 2012, 12:37:14 am »
It sounds feasible for dwarves to do this, even if it is more modern, so I reckon we should add it in.
Clay was also used as a natural remedy for poison, to stop diarrhea, as an antibacterial, to stop infection, as a cure for heavy metal poisoning, among other things.

15
He's doing it in an immature way that denegrades the Bay12 community in the eyes of outsiders.

Degrades it in the eyes of insiders, too.

Agreed with you completely.

How about instead of bashing elves and suggesting racist child torture, you suggest that Toady adds them with some actually depth and character?

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