So I'll ask that each player has no more than 2 or 3 permanent followers at a time. You know, things like: henchmen, familiars, animal companions, manimal companions, hirelings, mercenaries, guards, squires, apprentices, minstrels, backup singers, attorneys, accountants, etc.Note that this limit doesn't apply to swarms, herds, flocks, parliments, etc. of low intelligence creatures, so classes like Shepherds, Swineherds, and Dustherds are still fine. Also, any Petmancer-type classes are good, as long as they can't control more than three creatures at a time. And any hivemind followers are okay as long as the hivemind doesn't collectively have more power than a single creature.
Will the Pebblemancer be allowed in this game?Oh, no way. Of course not. It's way too overpowered. I didn't think anyone would even try to play it, and, if they did, I'd just ban them immediately, since why would you even want someone who would consider playing a Pebblemancer in your game?
I would love for someone to play it, but I think it's kinda overpowered.
Are we going to allow the gimmicky joke weapons like the assault pancake and condom cannon, I'm hoping not as they take away from the serous tone of the game.Oh, definitely not. This is a very serious game, and we can't have anyone not taking it serious.
Do you have a character sheet I can fill out?Well, if you look in the Igynpadca RPG 2nd Edition Players Treatise (https://tvtropes.org/pmwiki/pmwiki.php/Main/Calvinball), it has a race/class matrix to help you figure out which of the different character sheets is most useful for your character, but mostly what I need is:
Will roll my acrobat troop up randomly later on and choose 3 of them as companions. The troops can get up to 45 characters so ill probably just post the three I choose lol.Yeah, the rest of your troop can just hang out in the nearest town or city, and just be generally too busy performing for you too call them up for help until you need replacements.
Arctic survival is the base skill for the Ice Wolf and it seemed to fit well enough. I can swap it out for a golem piloting or brewer skill if it will fit the group better. Half orcs NEED to have small aircraft skill of course so at least I have a vehicle option for later.
Are you going to put an upper (or lower) limit on player character size and multiclassing?I figure size on the upper and lower limits are pretty well balanced by how hard it makes it to interact with most buildings and objects (though you might do better in giant or pixie cities), and the different multiclassing options are limited by different penalties and drawbacks and curses you can pick up for having too much of them.
I used a random character generator which I found online, but I'm not sure if it worked right... can I use this anyways?Oh, no, I think you're going to have to roll it again. The NONE class/NONE race combo is by far considered one of the most OP in the game, and when you combine it with the NONE, NONE, and NONE skills while wielding [EMPTY] and using the NONE and NONE abilities in combination, it's like, I don't even know why the developers allowed such a thing, and it's really up to GMs to ban stuff like this on sight, just to be safe.
Name: NOSTRING
Class(es): NONE
Race(s): NONE
Primary Weapon or Item: [EMPTY]
Skills: NONE, NONE, NONE
Abilities: NONE, NONE
Anything Else: -
Also Kadzar said we are not starting with a spaceship for the group so you can add 4 Red Karma to the standard point buy that the generator uses.Oh, yeah. Good call on that. Anyone who's already made a character, feel free to adjust for this if you already haven't.
Does anyone know why the MP40 is listed 6 times in Modern Weapons Table 38: Firearms from 1980-2000, is this a misprint or what?
He warned me that I might not be allowed to start with squirrel, but it might be allowed if we don't have access to a spaceship and that it was nerfed a bit in 2nd Edition.Man, does anyone else remember what it was like playing with the squirrel skill in 1st Edition? You could basically bury anything you wanted for the winter, and I think you could store extra items in your cheeks (or am I thinking of chipmunk?)
Also note that the swarm exception also allows for entourages, yes-men, admiring fans, and other possibly intelligent-seeming but mostly useless hangers-on.So I'll ask that each player has no more than 2 or 3 permanent followers at a time. You know, things like: henchmen, familiars, animal companions, manimal companions, hirelings, mercenaries, guards, squires, apprentices, minstrels, backup singers, attorneys, accountants, etc.Note that this limit doesn't apply to swarms, herds, flocks, parliments, etc. of low intelligence creatures, so classes like Shepherds, Swineherds, and Dustherds are still fine. Also, any Petmancer-type classes are good, as long as they can't control more than three creatures at a time. And any hivemind followers are okay as long as the hivemind doesn't collectively have more power than a single creature.
Also, let me know where you think we should start out. Last time I had everyone begin in Lesser Dirtstick, but you can suggest another starting location if you want.does anyone have any opinions on a starting location?
Yeah it is a misprint. Every modern weapon should also be printed 6 times to account for the 5 alternate reality strings. If you look in column K and F you can see the differences between them. The ones printed are from Purple strand. The modifiers from table 34-A can be applied in order to get the actual values for the other strands except for the P-96 pistol and any smoke launchers.Well that makes since, still not sure why its with guns from 1980 though and not in the section with all the other WWII guns.
Yeah it is a misprint. Every modern weapon should also be printed 6 times to account for the 5 alternate reality strings. If you look in column K and F you can see the differences between them. The ones printed are from Purple strand. The modifiers from table 34-A can be applied in order to get the actual values for the other strands except for the P-96 pistol and any smoke launchers.Well that makes since, still not sure why its with guns from 1980 though and not in the section with all the other WWII guns.
As for starting location I never tried truck stop bathroom so that might be interesting, but if no one likes that I've always enjoyed starting in Dumpster Fire.
Alright, well, if there isn't an absolute consensus on the starting location, I will take all the votes everyone's made, put them in a table, and roll randomly for the starting location, as per the rules.
Which Water Manual will we be using for wet mechanics?I was thinking of using the Moisture Manual with a few bits and pieces from the Dampness Dissertation.
I uh, hope we won't be needing those.Yeah, probably not, but it doesn't hurt to be prepared.
"Wallnut. Icecream. And a hot tea. Now now now! I'll pay double!""Of course."
The Modified Kin Human waves their vestigial wings dramatically. Today is his day off and she's not about to waste time they could be spending eating icecream and drinking tea and carefully observing attractive people for scientific reasons.
Bartholomew comes close to putting in an order, but Al interjects to point out that whatever currency they own is decidedly non-sand based. Al/Bartholomew approaches teh shady-looking cloaked figure and inquires if they have any jobs available.The shady-looking figure greets you and waves enthusiastically. "Hello there! My name is Denry Diggles. I'm looking for capable adventurers to travel to the Mountain of Dusk in search of the Misfortune Elixir. Might you be able to help me?"
"AHAHAHAHAHAHAAA! PERFECT!"You have succeeded the enjoyment phase. You may now proceed to the post-enjoyment phase.
Grinning, Aya-Vary-Jury produces a gleaming, resplendent sand-coin-o-twenty from somewhere (certainly not their inventory) and slaps it on the counter.
Begin the enjoyment phase! My first roll is a... 8.
Al responds. "That depends. We are going to need some more information first. Does this job necessitate finding and bringing back the elixir, or just partaking in the action of searching for it? And how much does it pay?""A reasonable question! Ordinarily, I might pay adventures to simply spend some time looking for an object and pay them for having completed such an act, but, in this case, I actually do need the item in question brought to me. For this task, I am willing to pay 500 Gembricks to each participant."
Aya-Vary-Jury pops a satisfaction token into their mouth, descending upon the quest-giver."No, but thank you for noticing!"
"Hey you work out?"
Al replies. "Each participant? So if two thousand people participated in bringing you the elixir you would pay out a million Gembricks?""Well, I can only afford to pay up to seven participants, but I'm hoping there are enough people involved to properly complete the task.
Bartholomew chimes in. "Does this elixir bring misfortune just to who quaffs it, or to the person who carried it?"
"Money! Hire me I've got a big brain!" Aya-Vary-Jury screams, at this point quite high on the fumes of wholesome freetime enjoyment."That does sound like the sort of thing a very smart person would say. Very, well, you're hired!"
Go into town and gather intel on the location in question!Your search for information brings you to the Beachhaven Central Library. Its high sand roof is supported by tall, strong sand pillars, and, as you walk up its sand steps and enter its sand interior, you are greeted by the Shadow Minotaur librarian sitting at the front sand desk.
Al starts by asking where the mountain is, and what kind of architecture to look for. If an elixir was going to be unshattered and unquaffed on a mountain for an extended period of time it would presumably need to be kept indoors somewhere."The Mountain of Dusk lies past the Welcoming Hills, which are 133° Southeast of here. I don't know precisely where in the mountain the elixir lies, all I know is that it was last in the possession of the Sad Dwarf Everleigh Chenwere."
Bartholomew asks if there's going to be violence involved.
Bubba Jobob like most Wagonmancers is poor and can't have nice things such as ice cream, so he sets out to do the thing a Wagonmancer traditionally does when at Beachhaven he must tame a dolphin, but an MP40 is not the item needed to tame one, for he must do it the traditional way and that requires a crowbar!(secret Star Sign ability roll)
So he sets forth to search alleyways and abandoned warehouses for the crowbar.
Al asks if the shady character or anyone they know has even been in contact with the elixir in the past. If so, then it might be possible to scry for it using blood magic with a bit of the person's blood."Heavens, no. I only know of it from legends, when it was lost in the Enmity Aeon. Possibly if you could somehow find a sample of Everleigh Chenwere's blood somewhere, that might help, but I don't personally know how you might procure such a thing."
Smarv tries to make a new drug. (As stated in Advanced Chemistry Vol.5: Unlikely Experimentation, you need to roll for effects, potency, and danger)Alright, what are using as reagents?
Some powdered manbearpig tooth and the blood of an almond.(Effects: d9=5, Potency: d11=5, Danger: d13=9)
Al and Bartholomew go to spend a bit of time exploring Beachhaven; keeping an eye out for spirit palm trees, or anything else of interest.Opening your eyes to the spirit world (does that take a use of your Shamanism ability?) you see numerous spirit palm trees covering the beach, lingering in place from when the place was much more forested. There are also some still-living palm trees dotted here and there.
If I am not explicitly casting a spell, then I can look into the spirit world without the need to expend a spell slot if I roll a d100 beneath my introspection skill... Rolled a 72.As you approach the frat dudes, they seem to get excited.
So... Yes. It does. That brings me to 9 shaman spells for the day.
Al and Bartholomew go to talk to the frat dudes to see if I can get them to share some alcohol.
Okay... Lets see here...Okay, are you doing anything to disguise the fact that you're casting? Because if the frat dudes catch on to what you're doing, they'll think you're a wuss.
That's easily going to be enough alcohol to restore my druid spell slot and then some, so Al will cast the druid spell <Purify Food and Drink> to remove any poison or disease from the alcohol. Doesn't do anything about it being alcoholic, but it will avoid the worst case scenario as frat dudes are known to put strange stuff in people's drinks sometimes.
Then I'll have Al accept the offer. If I can pass a charisma roll against myself then I can do this with just Al, but a failure will have Bartholomew drink as well.
"Need the shiny deets on a place called the mountain of dusk, my fine person. And may I just say that you look particularly handsome today?"Blinze blushes and strokes their horns. "Oh, thanks for noticing, I just had them polished!
My charisma modifier is just at base value, but I can also add my Politician modifier to it; and since politician can ignore inconvenient facts I can turn off its charisma defense effect for this roll.((Al Charisma(Politician) 13%)vs(Bartholomew Charisma(Politician) 13%)=(55 vs 38). Al Wins)
And I think I got a plan that will adequately disguise the spell. I'll use Squirrel to store some (but not all) of the alcohol in my cheeks, and cast the spell on that (My large character size also passively affects cheek capacity too). This will prevent the keg from glowing if it is made of mythril or something.
If I fail the charisma modifier, then I can use Batholomew's Chef class to detect subtleties of taste; which would pick up something if the remaining liquid in the keg is tainted.
Begin research phase!Which book do you check first?
Is it safe to assume that I received enough alcohol to restore my Druid spell slots from that?Oh, yeah.
In order to get the crowbars I use my wagon summoning powers to summon a station wagon (I should be a bonus as station wagons naturally roam beaches) then once the station wagon arrives I use my zebra strength to pick it up and smash the crates with it.(Wagon summoning 43%=32-10 Natural Habitat Bonus=22. Success!)
Test the drug on myself.(Mishap roll d13=10. No Mishap this time)
Place all the books into queue in random order.You start with A Foolproof Guide to the Mountain of Dusk, and read about (Reading roll=69% NICE) sixty-nine percent of it. You also gain (d4=2) two Niceness tokens.
Continue research phase!They're randomized unless you have a recipe, in which case they're standardized.
By the way, are we using standardized or randomized crafting mishap rules? If they're standardized I might have to buy some tea recipes and put that 1% brewing skill to work...
Al and Bartholomew will go to where a palm tree was previously detected, and look for coconuts.As you scan over the location where a palm tree once stood and look at the ghost coconut beneath it, the ghost coconut looks back at you, and realizes that you can actually perceive it.
Read each book till it's done, of course.(Reading roll=90%. Complete first book, 59% of next one.)
Is it too late to join? If it isn't, here's my sheetSure, we have room.Spoiler: Lord Screech XIII (click to show/hide)
That's as much as you learn before you hear the unmistakable sound of someone suddenly stepping out of a life-like painting nearby.
The world makes perfect sense if you have a good enough understanding of the lore and rules.Spoiler: ooc (click to show/hide)
Anyways, my action will be to find a book that will tell me what I should be doing in a world where the concept of rules is a suggestion at best.
That person has a fancy modern firearm! Quick, swipe it without them noticing!(Steal Roll=99% vs (Notice Roll=78%+ 20% Natural Camouflage (Green)=98%))
Al and Bartholomew immediately prepare to defend themselves and ready their weapons; just in case someone tries to kill them immediately!(half-thunderbird Assassinate Roll=14%+14% bonus=(28%) vs. Bartholomew Outrospection Roll=81%+22% bonus=(103%) Bartholomew wins)
If that does not happen, Al will request additional details from the Ghost Coconut.
Damn my zebra strength failed me, time for plan B!(Wagon Language 14%=63% Failure)
Use my knowledge of the wagon language to get the station wagon to break the crate open so I can obtain the crowbar.
(I'll roll for the drug name. 82+56=Leechglory)(Spirituality 45%=24% Success!)
Examine the effects more in depth.
It doesn't necessarily happen that often, but it is a memorable sound.That's as much as you learn before you hear the unmistakable sound of someone suddenly stepping out of a life-like painting nearby.
I'm concerned that this happens regularly enough for people to recognise the sound.
>Laugh at the idiot who stole my sniper rifle without any spare ammo on him, before going to the nearest gun store to see what's in stock.(Firearms 56%=27% Success!)
Lick the gun to determine its value. Also scram before anyone sees me holding it. Try to find a place to sell it.(Taste ability)
While Al is normally inclined to try talking to people before turning to violence, this does not extend to total strangers who attempt to murder him. Thus, no charisma roll against myself is needed for Bartholomew to attack!(Half-thunderbird assassin Scram roll=89%+18% skill bonus=(107%) vs Bartholomew Shouting roll=22%+18% skill bonus=(40%) Half-thunderbird assassin wins)
Batholomew unleashes a battlecry (Shouting) and activates Barbarian Rage and gives chase!
The Barbarian Rage concentration negation effect does not extend to Al, so I can also cast a spell. IF the assassin gets too close to a palm tree in their attempt to flee, Al will cast entangling roots on them!
(I'm pretty sure that having introspection that is higher than the shout amplitude can even let me cast it without disadvantage, provided of course that there isn't a band or something that left an amplifier or microphone turned on nearby or something, which is a possibility in this locale.)
Oh well, just sacrifice the gun to the Gun Godz, then.(Religiosity Attribute Roll 9%=82% Failure)
With Barbarian Rage still active, Al and Batholomew follow behind the building! If the assassin's location is not immediately obvious at the time they arrive, both heads will search for hiding spots in the immediate vicinity. (Bartholomew has disadvantage on this from Barbarian Rage, but Al does not) as it seems likely that the assassin has an established presence nearby.(Al Perceptification Attribute Roll 19%=19% Success!)
If the assassin is clearly noticed, the chase continues. If they make the mistake of trying to climb a building to escape, I'll trigger my daily Lizard ability choosing the Cling Pads ability to climb and keep following.
First lets talk to the station wagon again and get it to stop trying to kill itself with a wall, then realize that crates are small so there for my small creature kicking skill and my zebra strength should allow me to kick the crate open and retrieve the crowbar!(Wagon language roll 14%=43% failure)
>Charge Aya as a punishment for stealing my AWP, hoping to steal his AWP that he stole from me (aka unstealing it). Considering that he has no firearms-related skills, and I have a huge racial bonus to health and armor, I should hopefully be able to tank a few sniper rounds at the minimum.(Lord Screech XIII Stealth Roll 38%=44%-20% Natural Camouflage (Green) bonus=24% Success!)
I think I might have misremembered the 1st Edition rule, where such actions don't receive any bonus, rather than the 50% penalty.Spoiler: Big Text (click to show/hide)
Instead of using the lizard ability, I'll just have Al cast the Shaman spell "Jump"... On the assassin to make them jump of the wall!(Assassin's Jump Spell Save 9. d20=7. Failure.)
Al will then point out the assassin to Bartholomew and Bartholomew will make an attack!
Oh, and here are my stats.Spoiler: Stats (click to show/hide)
"Hey, that's my... SVD? You can't just go around stealing people's guns, sir!"
"That's an awp, skrub. Also, that's mine; it was always mine. You should know better than stealing military-grade firearms from people walking out of paintings."
>Carry my awp and prepare to quickscope any suckers who try stealing my gun.
I'll also post my sheet again; since it has all the relevant stats.Spoiler: Sheet (click to show/hide)
Resume research.(Base Unluck 10%=19% Failure)
As long as the station wagon isn't trying to kill me or itself I'm fine with it trying to kill the wall, I should really try to raise my wagon language skill.This turn, the station wagon does (7d6 Structural damage=24) 24 more points of structural damage to the wall (42 Structural=8%-23% Unstability bonus=(-15%) Critical Instability!), causing it to collapse completely. (Base Unluck 10%=46%+Secret Star Sign Bonus=Don't worry about it. Failure) Fortunately, this wall wasn't load-bearing.
Before I finally give up with trying to talk with the station wagon I try to convince it to join me in my adventure, then keep kicking the crate it should hopefully be getting near breaking.Spoiler: Stats (click to show/hide)
Journal the effects.You note down your condition and symptoms, the green warty skin, the lack of feeling in said skin, sanitized metabolism, the skull for a face. Also the regenerative effect, which you have yet to experience, but you know it's part of the whole thing.
Resume research.Your thievery attempt having been largely unproductive, you return to your research.
Bartholomew continues attacking, letting Bartholomew control the entire Komodo Ettin body for this turn in inflict optimal melee damage.(Bartholomew Swiftness: Sick vs Assassin Celerity: Outstanding. Bartholomew wins)
"This stupid crate shall not defeat me!"(brick throwing skill roll 20%=40% Failure)
Grab some bricks from the newly defeated wall and throw as many of them as possible at the crate using my brick throwing skills.
You walk back into The Happy Joker and ask the High Orc shopkeeper about firearm accessories and ammunition.Stats aside, my action will be to enter the gun store again (after I had to exit to deal with a shitter taking my awp) and ask if there's any firearm accessories or ammo available.Spoiler: Stats (click to show/hide)
(Reading roll=73%+2% from previous)Spoiler: Stats (click to show/hide)
Research!
Al will remain in the area until Bartholomew cools down from raging; which isn't strictly necessary but Bartholomew is too susceptible to taunts while raged for Al's liking. In the meantime, Al and Bartholomew will do a quick check for any objects on the assassin that appear to be of importance or value.Giving Bartholomew a moment to calm down, Al picks through the assassin's belongings. In addition to her Wicked Oak Piercer Crossbow, he finds a dozen Scorpion Bolts, 1,741 Spectral Doubloons, A leather key chain with no keys, a blue crystal, a small telescope, and a set of false teeth.
"Well, my AWP already came with a silencer, so you won't need to sell one to me. What are the prices per sniper round for each type?""Hold on, I think I got a list. This is per magazine."
Research!(Reading roll=6%+75% from previous)
"Where do I get golden pennies? Also, how much does conventional ammo cost?""Golden pennies can be obtained in exchange for goods and services. Or you can loot them off of the Rain Turtles that are found on the Beachhaven Beach."
Al casts the druid spell Detect Magic to see if any of the items are magical. (Bringing druid spell slots down to 8). Al will take any items that are NOT magical. If magic is detected, Al will remain longer to decide what should and should not be messed with.Casting Detect Magic, you see that the Wicked Oak Piercer Crossbow is magical, the Scorpion Bolts aren't, the Spectral Doubloons aren't (or at least don't have any enchantments on them), the leather key chain with no keys isn't magical, the blue crystal is magical, the small telescope isn't magical, and the set of false teeth aren't magical.
If none of the items are magical, Al and Bartholomew will return to the spirit coconut with the items in tow.
REDESRCJ(Reading roll=16%+81% from previous)
"This stupid crate why won't it just DIE!"(Small creature kicking roll 30%=17% Success!)(Zebra Strength roll 45%=15% Success!)
Just go berserk on this thing and hit it with item, stat, skill, and ability I have available to me until the damned thing opens.
>Go rain turtle hunting, so I can get some golden pennies.Finding your way to the beach, you easily spot some of the many rain turtles that inhabit it, and take aim (Long-range combat roll 72%=10% Success!), hit one for (6d6 bullet damage=20) 20 bullet damage. The rain turtle (20 Bullet=49%-23% Unvitality bonus=26% Still Concious) is nearly one-shot by this, but manages to still remain standing.
Also, where's the golden nickels, golden dimes, and golden quarters?
It seems that the assassin was successful enough to have magic junk. This requires additional attention.(Al Brewer skill 40%=28% Success!)
Al will use some of the assassin's blood to create a Bloody Mary (Hold the Mary) then use it as a regent to cast Blood Memory; the primary goal of this would be to identify the magic junk and figure out why she tried to kill me.
As this is a blood magic spell and not a druid spell, it doesn't take a druid spell slot to use. (Does require blood regents, but barring a downright embarrassing amount of brewing failures that won't be a problem)
Research.(Reading roll=73%. Completed book, 70% of next one)
Al and Bartholomew swag the items, with the exception of the False Teeth. Looting someone's False Teeth is just, extremely rude and Al isn't inclined to do that. I mean, killing her in this circumstance was justified but taking her false teeth? That's just downright monstrous.You grab up the items and return to the ghost coconut.
Al and Bartholomew then return to where the Coconut was to report their success.
Either the turtles here have strong shells, or there's something off about my 7.62x51mm NATO FMJ bullets that I'm shooting.(Lord Screech XIII Justice IV (73) vs. Rain Turtle Speediness (Poor). Lord Screech Wins.)
>Shoot the turtle in the head after cycling my rifle's bolt in a dramatic fashion.
Since it's relevant again, I'm going to post my inventory every time it updates.Spoiler: Inventory (click to show/hide)
then see if it broke
Research!(Reading roll=64%. Completed book, 34% of next one.)
Fuck itYou run up the turtle and just start bashing it with your rifle stock as hard as you can (Justice IV (73)=96% Failure), but the rifle can't seem to pierce through the turtle's hard shell. Maybe bullets would have worked better for this?
>Bludgeon the turtle to death
"I will end you, you shit crate!"(Zebra Strength roll 45%=80% Failure)
Push the crate out of the warehouse and over to the tallest pier at this beach and shove it off, then see if it broke and I can finally get my crowbar.
Al asks the Coconut to explain more about what the situation is, especially the part involving the assassins."I don't know much about the guys. All I know is, before my wife died, she was involved with this group called The Crystal Rose Syndicate. That's what she called them. But I don't know who they are or where they are."
Al will also take a look around for the spirit of the guy who was harmlessly shot to death by the assassin. (Ghost vision roll was 87... So I think that brings me down to 7 Druid Spell Slots)
Draw a picture(Base Luck roll 10%=34% Failure)
Check out the remaining books in the queue. Use the information I've found already to look for books which might pertain to Everleigh Chenwere or the Misfortune Elixir. If found, check them out as well.You check out Why No One Talks About The Mountain of Dusk Anymore, Basic Geomantic Experimentation, and 18 Facts About the Mountain of Dusk Everyone Thinks, and also take the other books the librarian recommended for you: Everleigh Chenwere Around The World, Amphibians And Everleigh Chenwere, The Legend Of Everleigh Chenwere, Mages And Hobgoblins: The Everleigh Chenwere Story, The Secrets of The Misfortune Elixir, and The Myth of The Misfortune Elixir.
Take my loaned books and go to Alier's Cafe, overlooking the Evermost Coast. Find a table with a good view, and order the special. After I'm done eating order a Reinforce Focus Tea and resume reading books at the table.
Try to write a song before the drugs wear off.(Acoustics roll 77%=88% Failure)
Al and Bartholomew figure they got just about all they were going to get out of that particular coconut; at least for right now.Al and Bartholomew go up to the ice cream stand and try to make payment with the Spectral Doubloons.
Though it occurs to them that they now have some manner of local currency. They check the ice cream stalls to see if any of them can take Spectral Doubloons as payment.
>Shoot the turtle again I'm tired of this fucking shit just let it die for fucks sake(Justice IV (73)=13% Success!)Spoiler: Inventory (click to show/hide)
"This fucking crate!"(Wagon summoning roll 43%=68%)
Use my wagon summoning powers to summon a small exploding doom wagon and place it next to the crate, then get me and the station wagon out of the warehouse and get behind some cover, then explode the small exploding doom wagon and hope my friend to all wagons ability protects me from its explosion.
Read.(Reading roll=47%+10% Focus Tea Bonus=57%+43% from previous. Book Complete!)
Fucking finally(Long-range combat roll 72%=46% Success!)
>Collect the meat and shell bits. Someone's going to need 20 bear asses anyways. Continue hunting turtles until I get 300 golden penniesSpoiler: Inventory (click to show/hide)
Al and Bartholomew went to go look for the other people inclined to search for the elixir. Apparently they needed some non-corpse related currency as they were not inclined to go into some shady back-alley ice cream stand at this particular moment.The standtender continues, "Yeah, it's all part of a ritual a bunch of city governments started having done a while back. Supposed to help cut down on murder. Really just on cuts down on the type of murder that has intent toward robbery, and doesn't really do much for any other kind of thievery.
Al and Batholomew take a moment to think about if they are familiar with the name "Bronsmire"; specifically if that is the name of a foreign noble or something along those lines (This gets a bonus from Politician, and possibly squirrel too if it is a family of squirrels. If the politician bonus was required for a success and it succeeds, then it only confirms that they are not politically active if they aren't).(Politician roll 13%=16% Failure)
While thinking, Al responds. "Why do you need help getting away from Beachhaven? I'm pretty sure its not exactly known for border walls. Are you being hunted or something?"
Reeeeeaaaaad!(Reading roll=10%+10% Focus Tea Bonus=20% of book finished)
SELL! SELL! SELL!(Base Luck roll 10%=16% Failure)
>Shoot it again. If it dies, pick up its corpse as well as its golden pennies. Repeat the rain turtle shooting + looting cycle until I have 300 golden pennies, or if I have to reload.(Long-range combat 72%=9% Success!)Spoiler: Inventory (click to show/hide)
Repeat previous action.(Long-range combat 72%=94% Failure)
Make more Leechglory(Cooking 20%=28% Failure)
Bartholomew comments. "Well there is this one job at the Mountain of Dusk, but I'm not so sure that you would be of much help for that if you're scared of an elf!""No, but I do have a few skills: Identifying creatures, Mining, Leatherworking, Digging, Lockpicking, Palming Objects, Astrology, Juggling, Fleeing, Listening. Any of that seem helpful? Also, I have training as a Sword Acrobat"
Al comments. "Maybe if you were like a mech pilot or something... I think you'll need to demonstrate that you can be useful if you want to come along."
Leave the crate for now and go find some kind of place that sells bombs so I can blow the damn crate up!(Secret Star Sign ability roll=Success!)
Read.(Reading roll=39%+10% Focus Tea Bonus=49% of book finished +20% from last time)
I think you can get advantage on your gun attacks if you are really far away due to the long range skill. (Barring any inherent weapon range penalties and whatnot)
Read.(Reading Roll=59%+10% Focus Tea=69% NICE +69% from last time. Book Completed and 38% of next one.)
Al comments. "Alright, that sounds like something that might be useful. You can follow us for the time being. We are going to need to find our other cohorts before actually heading out though."(1d6=2)
Al and Bartholomew continue to look for the other people from the ice cream stand. (Aside from the owner and shady questgiver)
Honestly? Fuck this shit. I have better things to do than constantly missing shots against stationary targets.You return to the Happy Joker.
>Go back to the gun store and buy a magazine of incendiary sniper rounds.Spoiler: Inventory (click to show/hide)
Al and Batholomew go to introduce Sponcy Bronsmire to Aya-Vary-Jury.This isn't quite a library, but it has a similar vibe.
Unfortunately, Shouting does NOT give a bonus to introductions in a library setting, so I'm not going to even try that.
>Return to the rest of the group and wait until we finally do stuff as a group instead of collectively derailing the game by going on separate one man damn fool crusades.You wander around and make your way to Alier's Cafe and see the guy who stole your AWP earlier next to an ettin and a cyclops, and you make your way toward the group.Spoiler: Inventory (click to show/hide)
Using quill and paper from my inventory, begin devising a plan to train myself in applicable geomantic experimentations. Activate THINKHARDER to gain a +70 bonus.(Thinking roll 27%=76%-70% THINKHARDER bonus=6% Success!)
"Hmph. I suppose that works."Sponcy things for a bit, then writes down:
ai takes a sheet of paper in hand and thrusts to towards the smoke cyclops.
"Write down your character sheet here. The more data I have when I'm planning this thing, the better."
"Hmm. Well, I think you could be useful, and you won't cut into our payment."You start performing the geomantic experiments with the help of your plan.
Do some geomantic experimentation, using the plan I made. Sponcy should be able to help with the astrology parts, if he likes.
"Hello I'm wondering if you have a non bouncing version of the Whispering Launcher, and where can I get Sea Copper?""Yeah, it looks like I have one non-bouncing Whispering Launcher in stock for 80 Sea Copper. Not much call for such a thing, but it's yours if you want it.
Also look at how much the whispering grenades cost.
(I actually gave my luck stat earlier. It's 1d100 rerolled each day. I just rolled a 1 for special bloodline though so I guess that's a success no matter what. Must be the Kin blood. ;P )(Luck %=65%) (Luck roll 65%=54% Success!)
Consider if I could afford buying the material components for my geomantic spells. Also, remind me what they do, specifically? >.>
And read!
As long as I'm in the area, Al takes a look around to see if there are any books of interest.
As long as I'm in the area, Al takes a look around to see if there are any books of interest.You look around for books, but this is a café, so there aren't too many present, and Aya-Vary-Jury is leaving with most of them, so you head to the library.
"It appears that my brain has reached capacity for today. I'll be staying in beachhaven for as long as it takes to formulate a comprehensive plan to proceed with an acceptable level of risk and chance of success. If any of you would prefer to be unprepared, feel free to leave without me. I'm going home."You gather up your books, head to the shops and get the stuff you need, then hole up in your hotel for the night.
Take my books, buy the stuff needed for my spells, and then go back to my hotel room for the evening.
Before going to bed, see if I can't casually attract a spirit which can help me with the Jewel Pact.
>Find any books related to combat with ranged weapons, and weapon modification, and read them.After Aya-Vary-Jury leaves, you head to the library with Al and Bartholomew (and I guess Sponcy would be there too) and look through some books. (10d2=16x1d100=589%) You read through five books and eight-nine percent of a sixth.
Quick dig through all the trash cans I can find as people in places like this always throw useful stuff and money away.(Secret Star Sign ability roll=77%) Searching through all the trash cans in town, you can't find anything you'd find useful.
Sell the other substance, and name it leechglory.(Base luck roll 10%=88%)
Search everywhere and try to find as many Sea Copper and Perfect Farthings as I can.(10d2=13xd100<Secret Star Sign Ability=8 Successes!)
>Find more books regarding weapon usage/modification in general so I can become slightly less prone to bad RNG with my only weapon.(10d2=14x1d00=728%)Spoiler: Updated sheet (click to show/hide)
Bartholomew is probably near his limit for book tolerance for now, so I'll have Al and Bartholomew spend their next downtime mode turn doing different kinds of martial training.After doing all that reading, it kind of dawns on you that you kind of have no idea how to use the Giant Knives you wield. So you set yourself to training (Base Luck 10%=27% Failure), though with no sort of instructor or manual, you kind of have to just try out what you can to figure out what works.
"Yo, I'm browsing my options as for pact-based magic. Think you could shoot me a deal?"The red panda looks into your eyes, and their eyes briefly flash orange. You hear them speaking again, although their mouth doesn't move at all.
"EXCELLENT, I have acquired the money required to complete my quest!"(-80 Sea Copper)(+1 Whispering Launcher)
Go back to the shop and buy the whispering launcher and as many rounds as I can, then return to the warehouse and blow that crate to hell, and obtain my crowbar.
>Finish reading that book, and then look for any books regarding hacking into mechanical systems, if I have time to do so before we have to leave tomorrow.(10d2=15xd100=845%) You finish reading that book, and eight others.Spoiler: Updated sheet - again (click to show/hide)
"Huh. What kind of favor?~""OH, LIKELY NOTHING MAJOR. I HAVE NO PRESSING NEEDS RIGHT, AND, WHEN IT COMES UP, IF IT EVER DOES, IT SHOULD PROBABLY TAKE NO MORE THAN FIVE TURNS, POSSIBLY ONLY ONE, IF YOU DO A GOOD ENOUGH JOB. NOTHING TO WORRY ABOUT.
For my second downtime turn, I'm going to see if I can find some part-time work in the culinary industry.(10d2=14) (14 x Al Ghost Baking 32%<d100=5 Successes!)(14 x Bartholomew Pâtisserie 72%<d100=10 Successes!)
I'll also ask Sponcy if they have any leads on an ideal transportation method.
>Read more books that could contain useful knowledge.(10d2=14xd100=736%)Spoiler: Updated sheet - again - again (click to show/hide)
Next, I'm going to look at a few pawn shops to see if I can sell any of the late Assassin's stuff, especially if I can get paid in republic coins for any of it.You go to The Fabulous Lemon Pawn Store, manned by a stern-looking Sand Siren.
"YES I killed the crate!"You grab up six crowbars with no problem (+6 Crowbars).
Grab six crowbars so I have one to use and some spares, now I can do the thing I have been needing to do as it is tradition for a Wagonmancer to do this thing, search Beachhaven for a dolphin but not just any dolphin it needs to be one of the fattest flying land dolphins I can find as is what tradition says I need to find, then once I have found it I shall beat the shit out of it with the crowbar in the traditional manner until it is tamed.
(Added sheet for convenience and so I don't forget stuff.)Spoiler: Sheet (click to show/hide)
"If you promise not to purposefully harm me with the favor, you got a deal. Otherwise, I'm not so determined to hoard power as to bring myself to harm.""YOU SHOULD NOT BE HARMED THE FAVOR, NO. THAT IS NOT THE INTENT.
"You got it, sibling."Negotiating with a demon is just long and complicated like that.
Take the deal! And then guess what?
Everybody's doing it, READ
And then sleep. There's no way these non-thinkers got through 20 tomes whilst I was talking to a demon.
>Rest until tomorrow morning.You dream.Spoiler: Updated sheet - again - again - again (click to show/hide)
Alright. I think I got this.(-leather key chain with no keys)
I'll first sell the leather key chain with no keys and blue crystal for 223 Republic Coins to cover travel expenses. I'll also cover Sponcy's fare as they have been reasonably useful so far.
Next I'll use my remaining 7 Druid Spell Slots to cast Nature's Guidance on myself that many times to try to learn some useful information. (Its not actually much more effective at learning skills than reading is, but reading fatigue doesn't affect this spell)
I'll board the train when it is ready, and rest while in transit to restore my druid spell slots!
Go to the local hippie commune, and ask for them to continue to train me in their ways.You go to the local hippie commune, and they welcome you, as you are obviously one of their own, though they're pretty chill, and would accept just about anybody as long as they're not cops or something.
I guess I'll just lay on the ground unconscious after getting slapped by a fat dolphin and wake up when ever the unconsciousness wears off.As you are unconscious, you dream.Spoiler: Sheet (click to show/hide)
Summon Zizgolith.You summon Zizgolith, and he doesn't appear right away, but, as soon as you turn around, you see him.
"I suppose you'll want me to kill some mortals for you? Quite unambitious, and you didn't have to try hiding it from me, but a deal is a deal. I'm about to start planning a trip, so if you'd like to reserve a time to cash in that favor which is maximally effective, you might want to participate. Or not. I really don't care."
Get together with everybody, and create a plan to travel to the Mountain of Dusk and retrive the Misfortune Elixir for some shady dude.
Al and Bartholomew will prepare for departure. And since its still in downtime mode for one more turn...
I'll cook some pancakes for the group! I'm pretty sure that I can even make use of the Pâtisserie skill with this action! And counter (furniture) if I can find a decent counter to cook near.
If there's time left over after that, I'll try reading more stuff while I wait! (Pretty sure that resting reduces reading fatigue)
"What a bunch of weird dreams.'(Secret Star Sign Ability Roll=73% Failure)
Now that I'm awake go find that damned fat dolphin that slapped me and beat the shit out of it with the crowbar.(But in the traditional ways of course.)Spoiler: Sheet (click to show/hide)
>Wake up, eat breakfast, stow my gun + its ammo inside a conveniently positioned briefcase that just so happens to be in the room I'm sleeping in, and check the clock.You wake up and eat the pancakes Bartholomew made, which are Pretty Good. Gain +10% Yummy Bonus (non-cumulative).
"Well, I wouldn't just murder someone who's not harming me for no benefit. Sure, I might be able to take some loose change or spirit currency from them, but the costs far outweigh the benefit. It doesn't really have anything to do with innocence. In this case, you're acting as my employer, paying me to assassinate people. Though, I'm afraid I'd only be able to help if the payment exceeds the added cost."
Al and Bartholomew have some of the pancakes. Because of course they do!
Both heads can get the Yummy bonus individually, but it doesn't stack with itself for any singular check because only the highest applicable Yummy bonus can be applied at one time.
>Get to the train station and wait, with my suitcase in hand.
Really though, gather everybody together. Best to have as much information available as possible when planning.Zizgolith responds to Aya-Vary-Jury as they continue walking toward the location of the others, "WELL, I PREFER INNOCENTS, BUT I'M WILLING TO TAKE THE MURDER OF JUST ABOUT ANY MORTALS. AND I CAN GIVE YOU EXTRA BOONS FOR KILLING INNOCENTS.
"That damned thing left, it's like it hates my peoples traditions, it must be RACIST!'(Secret Star Sign roll=73% Failure)
Head out and search all over Beachhaven for the fattest flying land dolphin I can find (preferably the one I found before) and beat the crap out of it with my crowbar because tradition dictates that I do this, also because I'm pissed that it slapped me!Spoiler: Sheet (click to show/hide)
Looking around the train, you're currently in a sleeping carriage. Ahead of you is what looks like some kind of billiards hall, and behind you is what appears to be some kind of forest.Spoiler: Semi-OOC (click to show/hide)
>Look around the train, and see if there's anything worth checking.Spoiler: Sheet (click to show/hide)
To clarify, should I be removing the Republic coins from my inventory? I didn't see anything about actually buying tickets.Oh, yeah. I forgot that you hadn't bought tickets already.
Alright, activate THINKHARDER and use all the information I've gained to form a comprehensive plan to retrieve the elixir of misfortune, accounting for the uncertainty by forming several backup plans!(Thinking roll 27%=14%-70% THINKHARDER bonus=-56% Critical Thinking Success!)
"Well shit they've all left, it's like they hate my traditions!"You wander into town, and it looks like the Feast of Fire celebrations have just begun. There are various booths set up with events such as bobbing for fire, fire tasting booths, and fire eating competitions.
Well since the dolphins are all gone for the moment I'll go see if there's anything interesting going on in town.Spoiler: Sheet (click to show/hide)
>Find a map of the train, since I apparently need one.(Base Luck roll 10%=16% Failure)
Welp, initiate relaxation routines! No need to work too hard, hehe.((100%-27% Thinking skill=73%)>d100=28% Success!)
Use my immense hippie skills to become the (unofficial) leader of the hippies(Smarv Spirituality Skill 45%=80% Failure) vs (Hippies Anti-Hierarchy skill 23%=30%)
I still didn't get an answer to my question.
Yeah, meaning yes. and, as tickets are 37 Republic Coins each, with Al/Bartholomew, Aya-Vary-Jury, Lord Screech, and Sponcy, that should be -148 Republic Coins for +4 train tickets (ettins are traditionally charged as a single person).To clarify, should I be removing the Republic coins from my inventory? I didn't see anything about actually buying tickets.Oh, yeah. I forgot that you hadn't bought tickets already.
Let's have a little nap.You have a little nap, (Roll for Coziness=28%) and are moderately cozy.
((I don't remember if Zebra / Wagon kin can eat fire or not, so why not find out now.))You go to the fire tasting booth and attempt to eat some fire (Secret Star Sign Roll=8% Success!). You do so quite easily, and it even allows you to acclimate yourself to fire damage. You gain (5d6=18) +18% Fire Resistance.
Go to the fire tasting booth and see if I can eat it, if I can eat the fire join the fire eating contest which I should be able to win because I'm a zebra.Spoiler: Sheet (click to show/hide)
>Enter the Billiards hall. As there is no uncertainty involved with entering another room, this won't need a roll.You enter the billiards hall, and several posh looking beings are gathered around wearing suits and smoking jackets. The scent of cigar smoke hangs heavy in the air.
In that case, I only buy two tickets for 74 Republic Coins. One for me and one for Sponcy. I don't recall agreeing to pay for anyone else's tickets.Fine, then. Aya-Vary-Jury got a ticket by cheating (Cheating 101%=66% Success!) and Lord Screech (Hacking 48%=37% Success!) hacked the system to get himself a ticket.
SnoooooreYou dream, you're in your childhood home as child, and your mother is there.
"Didn't know demons were capable of impatience. Seems like a biological limitation, to me.""WELL, I FORMED AN AGREEMENT WITH YOU UNDER THE ASSUMPTION THAT YOU WERE PLANNING TO KILL SOME PEOPLE, SO IT FEELS LIKE YOU AREN'T REALLY INTENDING TO KEEP UP YOUR END OF THE BARGAIN.
"Yeah? And what's that got to do with me?""WELL, IT'S A GOOD SOURCE OF MORTALS THAT YOU CAN MURDER WITHOUT PEOPLE GENERALLY CARING TOO MUCH.
>Enter the dining car, and look for anything of interest. Also, make sure I have easy access to my briefcase if shit goes down.You enter the diner car. This compartment would appear to the player to be a 1950s-style diner, though that is simply a coincidence, as it is actually decorated in the style of the Flaming Terrors Region during The Battle Age, which just happened to a very similar aesthetic.
Al will see if anyone on the train is interesting enough to talk to.(Base Luck roll 10%=6%-(5d10 Location Bonus=24%)=-18% Critical Success!)
(Don't remember where resistance should go so I put under skills as its kind of the same kind of thing.)(Fire Resistance 18%=10%-(2d10 Easiness Bonus=20%)=-10% Critical Success!)
Keep eating the fire and only stop if I'm nearly dead or I win, also find out what the prize for winning is.Spoiler: Sheet (click to show/hide)
Feel bad about controlling the hippies and let them goYou tell the hippies to be free, and think for themselves (hippies Free-Thinking skill 18%=50% Failure), but they don't really know how to do that, so they ask you how you want them to think for themselves.
I'll talk to Vondis Volune a bit more about reactional ghosts, as my Shaman class grants an advantage on ghost conversations!(Outrospection 22%=67%,5% Success!)
Continue the contest I've got a good feeling about it and I want that spear.You continue the contest, feeling pretty good about your odds.Spoiler: Sheet (click to show/hide)
>Check the menuYou check the menu:
"Tempting. But isn't rest also valuable to me? As long as I'm on this train, I'll have a comfortable place to stay, food to eat, and other people to protect me. That's not a luxury I'll always have, so I should enjoy it while I can, yes?""YOU'RE FREE TO DO AS YOU WISH. I'M SIMPLY GIVING YOU INFORMATION.
Well shit guess I don't get a free spear, guess I'll wake up in a dumpster with all the other people that failed or died during the contest.(d3=1, d100=59, d8=8, d20=17)Spoiler: Sheet (click to show/hide)
>Contemplate why every vendor in this world uses one currency per item they sell. It should clearly be simpler to have a few universal currencies instead of having a currency for every sold item.(Prudence V (88)=36%-(Common knowledge bonus 2d10=9%)=27% Success!)
"Who you seeing? Are they cute?""UH, YOU WOULDN'T KNOW THEM. THEY GO TO A DIFFERENT PLANE OF EXISTENCE. BUT THEY ARE DEFINITELY CUTE AND VERY REAL."
Next, Al and Bartholomew will spend some time exploring some of the cars on this train.(d2=2 Forest)
Try to scare them away by killing a butterfly(Base Luck roll 10%=84% Failure)
"Hmph. For a demon, you're quite bad at lying. You know that I'm a Thinker, right? I'm not actually that smart, but the techniques taught to me make my mind a formidable force.""AW FUCK.
"Oh god a slobber wolf, please don't spit on me."(Bubba Firearm Use 24%+Charisma 13%=Intimidation 37%>d100=45% Failure) vs (Wolf Nerve 23%+Resove 7%=30%>d100=36% Failure)
Point my MP40 at the slobber wolf to deter it from spitting on me while I loot the corpses.Spoiler: Sheet (click to show/hide)
>Go into the next car.You head into the bank compartment. It's fairly impressive-looking, with marble floors and marble pillars lining the walls. To one side is a row of wooden teller booths with the tellers behind bullet and spell-proof glass. The other side of the compartment is mostly taken up by several lengthy queues. They're each for different services, but the longest queue you see seems to be for the money exchangers.
Knowing that the sleeping quarters were beyond here and that there was no other pathway to get there, it was clear that this particular animal was not a danger to the passengers if it remained unprovoked. Otherwise it would just cause too many legal problems. With that in mind, Al would show the Pelabura that he means no harm and continue exploring the forest car.(Al Serenity: Suspicious 13%=6%)
Since my action was to explore the forest car, I'll go back and explore the forest car.Oh, dang, whoops. My bad.
Hey, that seems useful! Al and Bartholomew collect some Kutioseed!(Al d10=4) (Bartholomew d10=7)
"I can definitely tell you're lying. And that's no lie!"OH? WHAT DOES IMPRESS YOU, THEN?"
But I suppose there's nothing I can do about it, either way. If you wanted to impress me, you should probably take a... different approach."
"I don't suppose there's a way for you to project or use a physical body? Something which would allow us to touch each other?""I BELIEVE THE MOST I CAN MANAGE IS MANIFESTING A FORM THAT IS VISIBLE TO THOSE I CHOOSE. ALSO, I HAVE NO WISH TO TOUCH MORTALS UNLESS IT ALLOWS ME TO MURDER THEM."
but the longest queue you see seems to be for the money exchangers.
"Okay slobber wolf I'm gonna take these things and you can have the rest, I don't need to be dragging around burn corpses anyway."(Bubba Firearm Use 24%+Charisma 13%=Intimidation 37%>d100=28% Success!) vs (Wolf Nerve 23%+Resolve 7%=30%>d100=27%% Success!) (Bubba 37%-28%=9% Success margin) vs (Wolf 30%-27%=3%) (Bubba Wins)
Grab the diving suit, roulette wheel, gold bracelet, and the QC-3N "Echo", then head towards the library so I can learn more of the wagon language, also find out how many bullets the echo can hold.Spoiler: Sheet (click to show/hide)
The floor of this car seems to be made of grass. Tombstones fill most of it, with names like "Jed Buddles" or "Turby Smellver". A creepy-looking half-djinn/half minotaur seems to be digging a fresh grave.but the longest queue you see seems to be for the money exchangers.
Fairly normal in a world where every currency is used for only a few products each after some idiot made the currency a fucking seed.
>Go through the graveyard and see what's inside, before moving into the next car.
"Ahh, that's too bad then. Making deals may be one thing, but our relationship can only go so far without the potential for physical intimacy.""FORGIVE ME, BUT THE VERY THOUGHT OF ANY SORT OF 'INTIMACY' WITH A MORTAL MAKES ME NAUSEOUS. YOUR BIOLOGICAL PROCESSES ARE ABHORENT TO ME, WHICH IS PART OF WHY I WISH TO SEE MORTALS KILLED. NO OFFENSE."
"How boring.""I FEEL LIKE MURDERING MORTALS IS MORE EXCITING THAN REPRODUCTION, BUT TO EACH THEIR OWN, I GUESS."
My action appears to have been missed.I believe it was addressed in an update before this previous one. (http://www.bay12forums.com/smf/index.php?topic=177414.msg8212416#msg8212416)
"Oh shit what's with this library, why do the book explode, what did I do to them for that to happen?"(Non-Downtime Downtime roll 5d2=7)
Cautiously read another book about the wagon language, then any I can about resisting fire since I seem to like to catch fire a lot recently.Spoiler: Sheet (click to show/hide)
"Now's the time."You quickly unpack you AWP and position yourself to get a clear shot into the bank car. (Stealth 44%=43%-(20% Natural Camouflage (Green) bonus)=23%) Standing in the grass of the graveyard, you are essentially unseen.
>Remove all the contents of my briefcase and put them in my normal inventory, and draw my AWP, before returning to the bank car with my rifle drawn and ready to shoot the robber(s).
Anatomy Roll: 37Spoiler: Sheet (click to show/hide)
(Is the train thing a downtime event? I suspect you are processing book actions as if it was still downtime mode)(Al Savvy: Silly 9%=75% Failure)(Bartholomew Outrospection: 22%=8% Success!)
Al and Bartholomew check out the other side of the forest car.
"Hah, you think this hodgepodge of meat is capable of reproduction? No no, that's not the point of it at all.""JUST BECAUSE YOU'RE NOT CAPABLE DOESN'T MEAN YOU'RE NOT TRYING. YOU'RE GOING THROUGH ALL THE MOTIONS WITH NONE OF THE PAYOFF."
"That seems like as much as I can learn right now before more things start to explode."You walk into the Happy Joker, and the High Orc shopkeeper greets you. When you ask about ammo, he tells you about the various types of ammo the shop stocks (http://www.bay12forums.com/smf/index.php?topic=177414.msg8205415#msg8205415) and informs you that basic MP40 ammo will cost 15 Raven Gold per magazine and QC-3N "Echo" ammo will cost 15 Interstellar Credits per magazine.
Look around the town for a gun store or pawn shop and see how much ammo for the MP40 and the QC-3N "Echo" will cost.Spoiler: Sheet (click to show/hide)
>Shoot the robber that took a hostage; while aiming for the head.Having previously lined up your shot, you fire at the robber who just took a hostage (Lord Screech Long-range combat 76%>Steady Weapon=0% Success!) vs (Train Robber Bullet Resistance 25%>97% Failure) striking dead-on for (6d6 bullet damage=21) twenty-one bullet damage, which, after accounting for the robber's bullet resistance (-12) is an effective nine bullet damage (9 Bullet>d100=74% Failure), which doesn't kill them. They must have an especially thick skull.
Hopefully my stealth should, in combination with my silenced weapon, allow me to not alert the other 3 robbers of my presence.Spoiler: OOC (click to show/hide)
"Hah. It's hardly my fault that my body came with automatic pleasure buttons. But it's clear that you're far too simple of a creature to understand. Only after one thing, hmm? Why don't you learn to lighten up a little bit, enjoy the little things in life. Existence doesn't last forever, after all."
"Oh yeah, I forgot. I'm dreaming. And you're part of it, aren't you?""OKAY, I'M GOING TO GO NOW. YOU DON'T SEEM TO GET THAT I'M NOT INTO THIS. MAYBE YOU CAN FIND ANOTHER SPIRIT THAT'S INTO WHAT YOU WANT, OR POSSIBLY ANOTHER MORTAL, BUT I WANT NO PART OF THIS."
Initiate Lucid Dreaming (my Lucid Dreaming skill should be at 90%, as far as I can tell. Kin is a drug.) and show Zizgolath what it is to feel as a living being. We have such sights to show you.
Al swags the Angel's Weed, then Al and Bartholomew head on over to the next car.Al grabs (Al d10=9) nine doses of Angel's Weed, then he and Bartholomew head to the next car:
Leaving the forest, you enter the library, with books and bookshelves lining the walls from floor to ceiling, some ladders in place to reach the top shelves, and several reading nooks scattered here and there. There are a few people reading in here who immediately shush you as soon as you enter.
Ahead of you is what looks like some kind of shrine to a panther god, and behind you is the forest, of course.
Give up, and look for an adventure to go onLeaving your hippie followers behind, you go looking for an adventure.
"Hmm. Forgot what we were talking about in that non-lucid dream. Oh well, now we're lucid, may as well get things rolling."Drawing on what you read about in the books, you dream of arriving in the Mountain of Dusk. It's dark when you arrive at Horseheights Station, Horseheights being a town on the Mountain of Dusk known for its ghost stories.
Dream of arriving at the mountain of dusk.
"I don't have any raven gold or interstellar credits would you take sea copper in exchange?"(Charisma: Not very 13%=73%-(2d10 Reasonability Bonus=16%)=57% Failure)Spoiler: Sheet (click to show/hide)
Since when did the average train robber feel zero pain when getting shot in the head?Since you didn't move at all since last turn, Steady Weapon:(Firearms 56%=99% Failure)(Long-range combat 76%=40% Success!)
>Repeat previous action.Spoiler: Sheet (click to show/hide)Spoiler: OOC (click to show/hide)
Al and Bartholomew continue their previous action.You enter the next room, and it's set up as a shrine to some sort of panther god (Al Smarts: Supreme 70%=45% Success!), which you recognize as Rhutysus, God Of Revenge. Many people have put slips of paper on the shrine, which you would know are their intended targets of revenge. There are also many offerings on the altar, such as different currencies and valuable items.
>Take one more shot at the hostage taker, before breaking stealth to run up to the robber (preferably the one that just took the hostage, but if I kill him, another one will do) and using my sniper rifle as a quarterstaff/club/improvised blunt melee weapon to kill the robber. If need be, use my fists.(Lord Screech Long-range combat 76%>Steady Weapon=0% Success!) vs (Train Robber Bullet Resistance 25%>34% Failure)
Hopefully my race's massive boosts to health and defense will help me shrug off any reaction fire - my Fortitude stat of 82 helps as well. As far as the rulebook goes regarding health of creatures made of metal/stone/other non-flesh substances, I think my race is immune to bleeding if I'm not mistaken. In additon, jade is a considerably denser material than flesh and bone, which should give me an unarmed damage boost; but again I'm not sure if this will break the balance. Use your own judgement.
And yeah, since I'm in proper combat for the first time, I think it will be obvious that my role within the party will be as the tank/ranged single target burst damage guy. Hopefully I don't have to use my high defensive stats as much as I'm expecting - if I did hope to use those high defensive stats, I wouldn't be playing a ranged class.Spoiler: Sheet (click to show/hide)
"I've got this gold bracelet that aught to be worth something, and what would you give me for this diving suit and three crowbars?"The shopkeep readily exchanges your gold bracelet for a magazine (-Gold Bracelet) (+1 MP40 Magazine), but has to consider your offers of bartering for the rest.
Sell the gold bracelet for 16 raven gold and buy one mag for the MP40, then see what I can get for the diving suit and three crowbars.Spoiler: Sheet (click to show/hide)
Al and Bartholomew decide to make an offering to Rhutysus on behalf of the spirit Coconut, along with an offering of 444 Spectral Doubloons and a Blood Regent of The Assassin.Who are you targeting?
Clearly, the Crystal Rose SyndicateA lizardperson approaches from behind you, picks up your slip of paper, and reads it. You notice they are wearing black clothes with a black leather jacket, black fingerless gloves, and carry a large sword on their back. It's hard to tell with lizardfolk, but you think they might be female.
Al responds. "Not necessarily. Rather, what I want is for them to experience a proper retribution for their actions. After all, Rhutysus is a god of revenge and revenge is not merely a synonym for destruction.""Well, I'm not sure if you know how this whole thing works, but we followers of Rhutysus regularly check his shrines for petitions of revenge, then seek to carry out that revenge in his name.
Bartholomew adds "That being said, we wouldn't lose sleep if the entire organization were taken down."
"ONE DOWN, THREE FUCKERS TO GO!"(Lord Screech Justice IV (73)=28% Success!) vs (Robber Anti-Disarmament 19%=96% Failure) Revolver 1 taken
Rush to the revolver robber, disarm him, and perhaps use his own guns against him.Spoiler: Sheet (click to show/hide)
Also, did the hostage-taking robber actually drop anything worth noting?
Sleep the night at the inn. In the morning follow my plan to figure out where the heck I'm actually supposed to go.You go to sleep at night at the inn, and enter a further level of dream state.
Attempt to astrally project into the mountain of dusk to scout it out(Spirituality 45%=48% Failure)
Sell the three crowbars for 18 Interstellar Credits, and buy one Echo mag for 15 Interstellar Credits, then head back to that warehouse I was at earlier and see if that station wagon is still there.You sell three crowbars for 18 Interstellar Credits (-3 Crowbars) (+18 Interstellar Credits), and buy one QC-3N "Echo" magazine for 15 Interstellar Credits (+1 "Echo" Magazine) (-15 Interstellar Credits, (3 Interstellar Credits in change)).Spoiler: Sheet (click to show/hide)
Play a trick on the owner of the approaching footsteps.What kind of trick?
Al and Bartholomew assume that the lizardperson knows what they are doing based on their words, and goes to see what the Goblin in the Trenchcoat in the next car is up to.You walk into the next car.
>Shoot the revolver robber in the head with the revolver I borrowed from him. Also, pick up the submachine gunblade if possible and slash a robber or two with it.You shoot the revolver robber with their other revolver ((Lord Screech Firearms 56%=17% Success!) vs (Robber Dodge 26%=2% Success!) (56%-17%=39%) vs (26%-2%=24%) Lord Screech Wins!) for (2d6=5) five bullet damage, for a total of twelve bullet damage, which is reduced by their resistance (-5 Reist) to an effective seven bullet damage (7 bullet=14% Still Conscious), which still isn't enough to take them out.Spoiler: Sheet (click to show/hide)
Use my newly raised wagon language skill to try to recruit the station wagon, also see how much of the warehouse is still standing since the station wagon was actively destroying it when I was last here, and look around it and see if it has loot has fallen out of it during its destruction.(Wagon language 40%=70% Failure)Spoiler: Sheet (click to show/hide)
A deadly one, of course!The footsteps get much closer, but you still don't see anyone. However (Perspective: Great 85%=27% Success!), listening to the sounds of them, it seems like someone is very close in front of you, so you form your Liquid Nothing into knives and hurl one in the direction of the footsteps (Knife Fighting 37%=78% Failure), missing them. But you're still pretty sure there's an invisible person right there.
Al and Bartholomew start talking at the same time to two different people. "Well there's something on the Mountain of d-""Well I have one but I wouldn't rec-"The ettin started gabbing, but I could hardly make heads or tails of it, on account of the fact that both heads decided to talk at the same time.
Talking over eachother is a pretty common Ettin problem, so they had a contingency in place. Al and Bartholomew play a game of rock paper scissors against eachother and both pick scissors. Not inclined to go through a potentially large amount of games over this, Al tells Bartholomew to "Go ahead".
Bartholomew then tells the Lizardperson that "We do have one lead, but its not a very good one. So one of those crystal assassin types tried to kill us because we were too close to something or other. They got too overconfident and tried to off us in the exact same way as the last guy so we saw it coming."
Al interjects. "I've already thought to include a Blood Regent from that Assassin with the previous offering, actually."
>Break out of the trance, grab the submachine gunblade, and cut the lyre's strings with it. Also punch and/or slash the revolver guy in the faceWhile the robbers think you've been dispatched by the enchanting music, you (Prudence V (88)=15% Success!) easily break out of the trance, and, (Justice IV (73)=47% Success!) grabbing the submachine gunblade ((Justice IV (73)=53% Success!) vs (Robber Musical Instrument 27%=37% Failure) manage to cut the lyre's strings.Spoiler: Sheet (click to show/hide)
Also, I could use some help with pwning some robbers.
"Nice, getting all kinds of cool shit."When you grab the amulet, an eye opens and looks at you.
Grab all of the loot, and closely examine the Amulet that seems to be alive, Bracer of Wind Bolt, Brew of the Ultimate Witchery of the Hateful Chameleons, Jar of Meteoric Salve, and Forbidden Nomad's Harp, then once all that is finished try once more to talk to the station wagon and convince it to join me on my adventures.Spoiler: Sheet (click to show/hide)
Poik the invisible person, turning them from invisible to in-alive.((Aya-Vary-Jury Knife Fighting 37%=8% Success!) vs (Invisible Person Dodge 15%=2% Success!) (37%-8%=29%) vs (15%-2%=13%) Aya-Vary-Jury Wins))
Al considered telling the lizardperson more, but considered maybe he should hold a few things back. For all he knew, the lizardperson might be lying about her intentions. Still though, he supposed he could drop an additional minor hint. He would tell something that is technically true. "I do have something else you could take, but it would probably just be a waste of your time. I sold something that belonged to the assassin at a pawn shop back in Beachhaven. It was a keychain, but with no keys attached. Frankly I think the thing is worthless but you can take the pawn slip for it if you really wanted. We won't be missing the thing."The ettin mentioned one last clue and handed the lizardperson a pawn slip for a keychain he got off the assassin, which he had sold in Beachhaven. Didn't seem like much, but I've solved cases on less than that.
Bartholomew chipped in. "As it turns out, there's a completely different job we have in mind which has a chance to not have deadly assassins involved, but lets be real I'd estimate maybe a 70% chance that there will be sooner or later. We are looking for something in the Mountains of Dusk you see. I'll tell you straight up though, this one's probably going to get a little kooky by the time we are done."
Al comments. "I don't think that number's based on anything."
Bartholomew comments. "Shut up!"
Neither Al nor Bartholomew were inclined to offer a huge payday for the revenge thing, so this one would be on the Lizardperson if they wanted to follow up on this.
"I am Bubba the zebra Wagonmancer and I found you in some rubble that used to be an abandoned building.""Ah, a wagonmancer. What purpose does a wagonmancer have for consulting Kolmath the Knowledgeable?"Spoiler: Sheet (click to show/hide)
>Dual wield my revolver and submachine gunblade and shoot at the revolver robber (the obvious threat) before amputating the lyre robber's head with my submachine gunblade.((Lord Screech Firearms 56%=2% Success!) vs (Robber Dodge 26%=49% Failure))Spoiler: Sheet (click to show/hide)
Buy a substance from the hippies to help me astrally projectThe hippies refuse to take money from you, both because they like you, and because they "don't believe in that sort of thing (money)".
Al responds. "Our client is willing to pay out 400 Gembricks for each participant, up to a certain limit after the job is completed. If you wanted payment in advance, I would only be able to do so via Republic Coins or Elvish Silver; and not as much of it; though it could be in your hands right now."The ettin gave me the lowdown on the payment situation. 400 Gembricks when the job was completed, to be paid my some mysterious client. And also some payment upfront, though not much, just some Republic Coins or Elvish Silver, but it would be nice to have some money in hand to pay off my bills, by which I mean my various bar tabs.
Bartholomew speaks. "What we need to do is track down the Elixir of Misfortune."
Man, this fight is boring. Bring my lucid dreaming one-layer-down and kiss the invisible person.(Power: Low (20%)=25% Failure)
>Use both my revolver and submachine gunblade to shoot at the revolver robber's head until he dies. After that, use my submachine gunblade to sever numerous vital arteries inside the lyre robber's neck.((Lord Screech Firearms 56%=29% Success!) vs (Robber Dodge 26%=41% Failure))Spoiler: Sheet (click to show/hide)
"Um, maybe you could teach me some additional wagonmancer spells or any spells."(Kolmath the Knowledgeable Genius-level intellect (75%)=71% Success!)Spoiler: Sheet (click to show/hide)
Spoiler: OOC (click to show/hide)
Al will ask Blones Mackenry which form of payment he prefers. He can hand him either 161 Elvish Silver or 149 Republic Coins. It would be possible for Blones to get both, but only if he chooses to attempt and succeed at a bartering check. (He can also make a second roll attempt on the other head, but with disadvantage if he fails the first roll)(d3=2)
If Blones isn't inclined to take the job after all, then Al would be willing to hire him for a lesser job of just checking for rumors around the train until getting to Dusk Mountain. This lesser job doesn't require actually leaving the train, but the pay is just a handful of coins.
"Thank you for the spells I'll make use of them once I'm able to learn them, now is there anything I can do for you and is there a particular place you would like to go because I'm relatively sure you wouldn't want to live in the rubble I found you in.""I'm fine to go wherever you wish to take me, but I desire blood. Fresh blood, and preferably from a sapient creature."Spoiler: Sheet (click to show/hide)
>End this fucking overly long encounter already with the power of ultraviolence. I refuse to believe that anyone can take that much punishment to the head and still be able to stand up straight.Spoiler: Sheet (click to show/hide)Spoiler: OOC (click to show/hide)Spoiler: OOC (click to show/hide)
Forage for Daydream PoppyWith the hippies' directions, you easily make it to the Ruby Bluff Bridge where the Daydream Poppy can be found, but you notice it's being guarded by an Echo Leprechaun.
Al hands over the Republic Coins. "We have some other people working on this job as well; they're also on this train. I should probably take you to meet them."The ettin handed over the coins. All of them looked legit, no tricks so far. Then they took me to go meet their associates. I felt like this was where things could get dicey, this ettin looked like a couple of trustworthy fellas. Not that I've always had the best track record for knowing who to trust.
Envelop the echo leprechaun in sleep smoke(Weedomancy 67%=73% Failure)
>Behead the lyre robber with my submachine gunblade, before hacking the robot so that it kills its handler.((Lord Screech Justice IV (73)=21% Success!) vs (Robber Dodge 26%=30% Failure)
Also, I should probably consider raising my Temperance stat.Spoiler: Sheet (click to show/hide)
"So how often do you need blood, and how much do you need?""Well, I've been without blood for a quite a while, so while I don't need it very regularly, I would like some soon, and preferably as much as you can provide."
While I'm talking I'm going to try an experiment, first I must find a rat, then I cast Polymorph other into wagon on the rat and try to turn the rat into a station wagon.Spoiler: Sheet (click to show/hide)