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Finally... => Forum Games and Roleplaying => Topic started by: Kadzar on October 18, 2020, 06:43:47 pm

Title: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 18, 2020, 06:43:47 pm
Who here has played IGYNPADCA (http://www.bay12forums.com/smf/index.php?topic=104495.0) or its single-player spin-off (http://www.bay12forums.com/smf/index.php?topic=153244.0)? Or maybe you played the MOBA version (http://www.bay12forums.com/smf/index.php?topic=131766.0)? And also there was a remastered version (http://www.bay12forums.com/smf/index.php?topic=169855.0) of the original that had a few changes.

Anyway, some years back they made a tabletop rpg (http://www.bay12forums.com/smf/index.php?topic=124833.0) for it that I previously ran, and recently they released a 2nd edition of that, which we'll be playing.

So what I'll need from you is to follow the character creation rules in the book and tell me your character's name, any classes or races they may have, their primary weapon (or other item if they don't use weapons), their most relevant skills and/or abilities, and any other character info that seems relevant. I'll allow up to 7 players at a time.

Character Template for convenience:

Name:
Class(es):
Race(s):
Primary Weapon or Item:
Skills:
Abilities:
Anything Else:

So I'll ask that each player has no more than 2 or 3 permanent followers at a time. You know, things like: henchmen, familiars, animal companions, manimal companions, hirelings, mercenaries, guards, squires, apprentices, minstrels, backup singers, attorneys, accountants, etc. Note that this limit doesn't apply to swarms, herds, flocks, parliments, etc. of low intelligence creatures, so classes like Shepherds, Swineherds, and Dustherds are still fine. Also, any Petmancer-type classes are good, as long as they can't control more than three creatures at a time. And any hivemind followers are okay as long as the hivemind doesn't collectively have more power than a single creature. Also note that the swarm exception also allows for entourages, yes-men, admiring fans, and other possibly intelligent-seeming but mostly useless hangers-on.

Also, let me know where you think we should start out. Last time I had everyone begin in Lesser Dirtstick, but you can suggest another starting location if you want.

Spoiler: OOC (click to show/hide)

Spoiler: Current Players (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: VoidSlayer on October 18, 2020, 08:02:48 pm
Are you going to be using the lost continent expansion book?

I would really like to play a Tigris Acrobat but the troop construction rules might add a lot of extra NPCs for you to deal with and might mess with your story line.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 18, 2020, 08:29:21 pm
I'm fine with most expansions and am cool with pretty much any direction the players want to take things, but, just to keep things manageable, I'll ask that players not take anything that adds in a lot of extra NPCs.

So I'll ask that each player has no more than 2 or 3 permanent followers at a time. You know, things like: henchmen, familiars, animal companions, manimal companions, hirelings, mercenaries, guards, squires, apprentices, minstrels, backup singers, attorneys, accountants, etc.

Also, I'm going to limit any ownership or use of a spaceship until you find and/or acquire a spaceship. Astral sea ships are still fine, though.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 19, 2020, 07:37:12 am
Will the Pebblemancer be allowed in this game?

I would love for someone to play it, but I think it's kinda overpowered.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 19, 2020, 08:28:51 am
Are we going to allow the gimmicky joke weapons like the assault pancake and condom cannon, I'm hoping not as they take away from the serous tone of the game.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 19, 2020, 10:10:20 am
So I'll ask that each player has no more than 2 or 3 permanent followers at a time. You know, things like: henchmen, familiars, animal companions, manimal companions, hirelings, mercenaries, guards, squires, apprentices, minstrels, backup singers, attorneys, accountants, etc.
Note that this limit doesn't apply to swarms, herds, flocks, parliments, etc. of low intelligence creatures, so classes like Shepherds, Swineherds, and Dustherds are still fine. Also, any Petmancer-type classes are good, as long as they can't control more than three creatures at a time. And any hivemind followers are okay as long as the hivemind doesn't collectively have more power than a single creature.

Also, I'm willing to convert just about any 1st edition material to 2nd, except for the stuff that drives one insane upon merely glancing at its text. I'll leave that stuff to the players.

And I'm willing to allow some 3rd party material on a case-by-case basis, but, for example, if you want to play a Naughty Nun of Narcissa, while I'll consider consenting to contending with such conceited convent concubines, you'll have to confront the consequences which concur because of this counterfeit content.

Will the Pebblemancer be allowed in this game?

I would love for someone to play it, but I think it's kinda overpowered.
Oh, no way. Of course not. It's way too overpowered. I didn't think anyone would even try to play it, and, if they did, I'd just ban them immediately, since why would you even want someone who would consider playing a Pebblemancer in your game?

Also, I'm disallowing the Godnuker class, since it's way too underpowered, so I don't think such a character could contribute in any meaningful way.

Are we going to allow the gimmicky joke weapons like the assault pancake and condom cannon, I'm hoping not as they take away from the serous tone of the game.
Oh, definitely not. This is a very serious game, and we can't have anyone not taking it serious.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 19, 2020, 07:15:42 pm
Do you have a character sheet I can fill out?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 19, 2020, 08:54:41 pm
Do you have a character sheet I can fill out?
Well, if you look in the Igynpadca RPG 2nd Edition Players Treatise (https://tvtropes.org/pmwiki/pmwiki.php/Main/Calvinball), it has a race/class matrix to help you figure out which of the different character sheets is most useful for your character, but mostly what I need is:

Name:
Class(es):
Race(s):
Primary Weapon or Item:
Skills:
Abilities:
Anything Else:
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: VoidSlayer on October 19, 2020, 09:51:06 pm
Name:Zacharias "Silver Star" Hazz
Class(es): Acrobat (Elementalist side-class)
Race(s): Ice Tiger Half-Orc
Primary Weapon or Item: Projector type Holo Gauntlet: Level 6 (Beginner Rank)
                                   Complexity: rank B
                                   Range: rank C
                                   Duration: rank B
                                   Damage: rank C
Skills: Mace Mastery 36% 
           Arctic Survival 54%
           Jumping (windows) 77%
           Jumping (rooftops) 35%
           Jumping (chandeliers) 47%
           Jumping (giant monsters) 21%
           Computer Surgery 14%
           Go 56%
           Small Aircraft 40%
           Social Manipulation 32%
             
Abilities: Memetic Sorcery - Can choose 15 Kants worth of spells at each rest period.
            Wind Walker Parkour - Get access to all the elemental air movement powers.
             
Anything Else: Deputized sheriff in "Alliance of Four" cities

Troop followers:

Name:Sanztacked the Bard
Class(es): Prison
Race(s): Human
Primary Weapon or Item: Moth Eaten Scarf
Skills: Frog Taming <tagged>
              Tree Law
              Running Forum Games
Abilities: Red Speech
              Prison Space

Name: Miss Chief the Amazing Four Legged Horse (Real name: Run-Green Vazak)
Class(es): Illusionist
Race(s): Horse
Primary Weapon or Item: Remington Adaptive Combat Rifle
Skills: Juggling <tagged>
              Trick Shooting
              Scouting (wilderness)
              Scouting (K-Pop Stars)
Abilities: Equine Telekinesis
             


              Will roll my acrobat troop up randomly later on and choose 3 of them as companions.  The troops can get up to 45 characters so ill probably just post the three I choose lol.
              Arctic survival is the base skill for the Ice Wolf and it seemed to fit well enough.  I can swap it out for a golem piloting or brewer skill if it will fit the group better.  Half orcs NEED to have small aircraft skill of course so at least I have a vehicle option for later.
               
              Life path went kind of weird, maybe I don't know how it works well?  Basically I wanted Acrobat but rolled Elementalist so I went with something similar then upgraded to acrobat in the third semester and gene spliced into orc.

Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 19, 2020, 09:56:42 pm
Are you going to put an upper (or lower) limit on player character size and multiclassing?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 19, 2020, 10:08:10 pm
I used a random character generator which I found online, but I'm not sure if it worked right... can I use this anyways?

Name: NOSTRING
Class(es): NONE
Race(s): NONE
Primary Weapon or Item: [EMPTY]
Skills: NONE, NONE, NONE
Abilities: NONE, NONE
Anything Else: -
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 19, 2020, 10:19:24 pm
              Will roll my acrobat troop up randomly later on and choose 3 of them as companions.  The troops can get up to 45 characters so ill probably just post the three I choose lol.
              Arctic survival is the base skill for the Ice Wolf and it seemed to fit well enough.  I can swap it out for a golem piloting or brewer skill if it will fit the group better.  Half orcs NEED to have small aircraft skill of course so at least I have a vehicle option for later.
Yeah, the rest of your troop can just hang out in the nearest town or city, and just be generally too busy performing for you too call them up for help until you need replacements.

And, if you don't swap for golem piloting or brewer, I'm sure someone else will. I can't imagine how you play a game without someone in the party having at least one of them. I mean, I guess some groups manage, but I don't see how.

Are you going to put an upper (or lower) limit on player character size and multiclassing?
I figure size on the upper and lower limits are pretty well balanced by how hard it makes it to interact with most buildings and objects (though you might do better in giant or pixie cities), and the different multiclassing options are limited by different penalties and drawbacks and curses you can pick up for having too much of them.

I used a random character generator which I found online, but I'm not sure if it worked right... can I use this anyways?

Name: NOSTRING
Class(es): NONE
Race(s): NONE
Primary Weapon or Item: [EMPTY]
Skills: NONE, NONE, NONE
Abilities: NONE, NONE
Anything Else: -
Oh, no, I think you're going to have to roll it again. The NONE class/NONE race combo is by far considered one of the most OP in the game, and when you combine it with the NONE, NONE, and NONE skills while wielding [EMPTY] and using the NONE and NONE abilities in combination, it's like, I don't even know why the developers allowed such a thing, and it's really up to GMs to ban stuff like this on sight, just to be safe.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 19, 2020, 10:32:38 pm
Well, now you've done it. I tried rerolling my results and this is what I got.

Name: ---not
Class(es): ---
Race(s): unsort
Primary Weapon or Item: [emp_TY]
Skills: ---
Abilities: ---
Anything Else: ---

Since this is clearly too broken to actually play, could we please just houserule the NONE class/race a little bit?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 19, 2020, 10:37:12 pm
Have you tried clearing out the part of the url after the ? on that character generator site? I suspect that you may have followed a link that sets the default to an inappropriate point total setting or something. Or maybe use a different sheet variant?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 19, 2020, 10:41:16 pm
Nevermind, it's just haunted. Think I'll have to dig up my old books and do this the old fashioned way.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: VoidSlayer on October 19, 2020, 10:43:52 pm
Also Kadzar said we are not starting with a spaceship for the group so you can add 4 Red Karma to the standard point buy that the generator uses.

Edit: Nevermind, that makes more sense.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 19, 2020, 10:47:07 pm
Also Kadzar said we are not starting with a spaceship for the group so you can add 4 Red Karma to the standard point buy that the generator uses.
Oh, yeah. Good call on that. Anyone who's already made a character, feel free to adjust for this if you already haven't.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 19, 2020, 10:55:34 pm
Name: Aya-Vary-Jury Hay-Gorn-Tried-Only
Class(es): Thinker, Cheater
Race(s): Human, Modified, Kin
Primary Weapon or Item: Liquid Nothing
Skills: Cheating 101%, Thinking 27%, Tea-Brewing 1%, HIT 50%, RESIST 50.1%
Abilities: THINKHARDER, Steal, Taste, CHEATBREAK(consequences level 4 (aka judgement))
Anything Else: "Can build knives out of tea products, provided that the tea is of a higher value than 1 Gleaming per liter."

There we are, a nice vanilla character. Not sure how I ended up with an extra 0.1% RESIST, though.

Since Liquid Nothingness is technically a type of tea, this build can actually be a bit of a damage monster, counterintuitively.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 20, 2020, 12:16:07 am
Spoiler: Character Status (click to show/hide)


I got some help from a friend to get my sheet generated. He warned me that I might not be allowed to start with squirrel, but it might be allowed if we don't have access to a spaceship and that it was nerfed a bit in 2nd Edition.

I recall there being precedent for an Ettin's second head being considered as part of a player character and thus not classified as a permanent follower, but I can't seem to find the page where its mentioned.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 20, 2020, 12:22:43 am
The game's creator told me in an email that the second head of an ettin only counts as a part of your player character if it's severed, and if it's still attached it has to take up a minion slot.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 20, 2020, 01:00:11 am
Ah. I see. So I have to allocate the Lone Wolf modifier to the second head specifically in order for my character to not invalidate its own modifier.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 20, 2020, 07:57:14 am
Name: Bubba Jobob
Class(es): Wagonmancer
Race(s): Zebra / Wagon kin
Primary Weapon or Item: MP40 (30/30)
Skills:
 Wagon summoning: 43%
 Wagon language: 14%
 Brick throwing: 20%
 Egg detection: 50%
 Dodging: 05%
 Firearm use: 24%
 Small creature kicking: 30%
Abilities:
 Polymorph other into wagon
 Raise wagon from dead
 Friend to all wagons
Anything Else: Is an enemy of the state Road Island

Does anyone know why the MP40 is listed 6 times in Modern Weapons Table 38: Firearms from 1980-2000, is this a misprint or what?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: VoidSlayer on October 20, 2020, 12:58:16 pm
Does anyone know why the MP40 is listed 6 times in Modern Weapons Table 38: Firearms from 1980-2000, is this a misprint or what?

Yeah it is a misprint.  Every modern weapon should also be printed 6 times to account for the 5 alternate reality strings.  If you look in column K and F you can see the differences between them.  The ones printed are from Purple strand.  The modifiers from table 34-A can be applied in order to get the actual values for the other strands except for the P-96 pistol and any smoke launchers.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 20, 2020, 03:13:56 pm
He warned me that I might not be allowed to start with squirrel, but it might be allowed if we don't have access to a spaceship and that it was nerfed a bit in 2nd Edition.
Man, does anyone else remember what it was like playing with the squirrel skill in 1st Edition? You could basically bury anything you wanted for the winter, and I think you could store extra items in your cheeks (or am I thinking of chipmunk?)

So I'll ask that each player has no more than 2 or 3 permanent followers at a time. You know, things like: henchmen, familiars, animal companions, manimal companions, hirelings, mercenaries, guards, squires, apprentices, minstrels, backup singers, attorneys, accountants, etc.
Note that this limit doesn't apply to swarms, herds, flocks, parliments, etc. of low intelligence creatures, so classes like Shepherds, Swineherds, and Dustherds are still fine. Also, any Petmancer-type classes are good, as long as they can't control more than three creatures at a time. And any hivemind followers are okay as long as the hivemind doesn't collectively have more power than a single creature.
Also note that the swarm exception also allows for entourages, yes-men, admiring fans, and other possibly intelligent-seeming but mostly useless hangers-on.

Also also,
Also, let me know where you think we should start out. Last time I had everyone begin in Lesser Dirtstick, but you can suggest another starting location if you want.
does anyone have any opinions on a starting location?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 20, 2020, 03:18:12 pm
I'm fond of The Claw Machine, personally.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 20, 2020, 04:43:43 pm
First edition squirrel gave tree acrobatics basically for free in addition to the other stuff. Squirrel also let you do the cheek thing, but chipmunk was better for that particular trick.

I don't have a strong preference for starting locations. Lesser Dirtstick is fine. I'll admit a certain fondness for Duckwater though.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 21, 2020, 05:29:36 am
Yeah it is a misprint.  Every modern weapon should also be printed 6 times to account for the 5 alternate reality strings.  If you look in column K and F you can see the differences between them.  The ones printed are from Purple strand.  The modifiers from table 34-A can be applied in order to get the actual values for the other strands except for the P-96 pistol and any smoke launchers.
Well that makes since, still not sure why its with guns from 1980 though and not in the section with all the other WWII guns.


As for starting location I never tried truck stop bathroom so that might be interesting, but if no one likes that I've always enjoyed starting in Dumpster Fire.   
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: VoidSlayer on October 21, 2020, 01:40:49 pm
Yeah it is a misprint.  Every modern weapon should also be printed 6 times to account for the 5 alternate reality strings.  If you look in column K and F you can see the differences between them.  The ones printed are from Purple strand.  The modifiers from table 34-A can be applied in order to get the actual values for the other strands except for the P-96 pistol and any smoke launchers.
Well that makes since, still not sure why its with guns from 1980 though and not in the section with all the other WWII guns.


As for starting location I never tried truck stop bathroom so that might be interesting, but if no one likes that I've always enjoyed starting in Dumpster Fire.

Dumpster Fire has some problematic elements though, honestly it seems like Ian Robscotcker didn't even write that part of the setting.  I don't want to go into any spoiler details though if you want to play through it.

Claw Machine or truck stop would be would be good choices though.

Added my followers to the original post, I rolled up 17 but most are rivals or hostile to each other so I just grabbed the two I think could work for now.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 21, 2020, 03:22:01 pm
Alright, well, if there isn't an absolute consensus on the starting location, I will take all the votes everyone's made, put them in a table, and roll randomly for the starting location, as per the rules.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 21, 2020, 05:43:48 pm
Name: Smarv

Class(es): Hippie

Race(s): Ganja Gremlin

Primary Weapon or Item: Banjo

Skills:
Acoustics 77%
Chill 40%
Knows Stuff 36%
LSD Summoning 82%
Substance Tolerance 400000%
Weedomancy 67%
Cooking 20%
Spirituality 45%

Abilities:
 Calming Smoke
 Make others see trippy visuals
 Play any song
 Drink any poison without getting injured(Passive)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 21, 2020, 07:07:27 pm
While its true that the Hippie class has no upper limit on Substance Tolerance, having that much of it will make you immune to a lot of the trademark hippie consumable items. You may want to consider lowering it so that it is no more than three or maybe four times as high as your Weedomancy skill.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 22, 2020, 11:30:09 am
Alright, well, if there isn't an absolute consensus on the starting location, I will take all the votes everyone's made, put them in a table, and roll randomly for the starting location, as per the rules.

Okay, so I tallied up the votes, and then I added in Beachhaven at the end to make it a convenient d7 roll

Spoiler: Diceroll (click to show/hide)

Okay, looks like we'll be starting in Beachhaven.

Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 22, 2020, 11:34:51 am
I just checked the table and apparently beachhaven is lovely this time of eon, so I'm fine with that. It'll be nice to start an adventure with some nice relaxation for once. Just remember to buy megalodon repellent.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: VoidSlayer on October 22, 2020, 01:44:59 pm
Well I am certainly going Bison surfing for my downtime.  Looks like a good starting location.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 22, 2020, 05:48:11 pm
Which Water Manual will we be using for wet mechanics?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 22, 2020, 05:54:07 pm
I uh, hope we won't be needing those.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 22, 2020, 07:14:57 pm
Which Water Manual will we be using for wet mechanics?
I was thinking of using the Moisture Manual with a few bits and pieces from the Dampness Dissertation.

I uh, hope we won't be needing those.
Yeah, probably not, but it doesn't hurt to be prepared.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 22, 2020, 07:18:25 pm
So when are we starting this?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 22, 2020, 07:32:56 pm
I'm planning to have the initial write-up tomorrow, assuming I don't get around to it tonight.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 22, 2020, 09:21:47 pm
Turn 1

Beachhaven. The Big Sandy. The Ol' Dryness Next To The Wetness. This town has many names, but those who call it home know it only as Beachhaven.

As the sun rises this morning, it slowly makes its way across the rippling waves of Lake Beach, spreads across the sands of Beachhaven Beach, dotted with countless lounge chairs and umbrellas and shop stands, and eventually the rays make their way to the main commercial district, with its tall sand skyscrapers stretching to the clouds.

You all start at an icecream stand known as the Rippled Fudge Pickle. The bartender ice cream standtender is idly wiping clean some mugs ice-cream cones. He asks for you order.

Out of the corner of your eye, you notice a shady-looking cloaked figure hanging out in the shadowy corner of the ice cream stand.

What do you do?

Also, I went ahead and rolled up everyone's Star Signs:
Spoiler: chaotick21/Smarv (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 22, 2020, 09:36:41 pm
"Wallnut. Icecream. And a hot tea. Now now now! I'll pay double!"
The Modified Kin Human waves their vestigial wings dramatically. Today is his day off and she's not about to waste time they could be spending eating icecream and drinking tea and carefully observing attractive people for scientific reasons.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 22, 2020, 09:40:48 pm
"Wallnut. Icecream. And a hot tea. Now now now! I'll pay double!"
The Modified Kin Human waves their vestigial wings dramatically. Today is his day off and she's not about to waste time they could be spending eating icecream and drinking tea and carefully observing attractive people for scientific reasons.
"Of course."

The standtender quickly and methodically puts a whole walnut, a scoop of unflavored ice cream, and hot tea into an ice cream cone and hands it to you.

"That'll be 40 Sand Dollars."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 22, 2020, 09:50:22 pm
Bartholomew comes close to putting in an order, but Al interjects to point out that whatever currency they own is decidedly non-sand based. Al/Bartholomew approaches teh shady-looking cloaked figure and inquires if they have any jobs available.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 22, 2020, 10:01:11 pm
"AHAHAHAHAHAHAAA! PERFECT!"
Grinning, Aya-Vary-Jury produces a gleaming, resplendent sand-coin-o-twenty from somewhere (certainly not their inventory) and slaps it on the counter.

Begin the enjoyment phase! My first roll is a... 8.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 22, 2020, 10:15:58 pm
Bartholomew comes close to putting in an order, but Al interjects to point out that whatever currency they own is decidedly non-sand based. Al/Bartholomew approaches teh shady-looking cloaked figure and inquires if they have any jobs available.
The shady-looking figure greets you and waves enthusiastically. "Hello there! My name is Denry Diggles. I'm looking for capable adventurers to travel to the Mountain of Dusk in search of the Misfortune Elixir. Might you be able to help me?"

"AHAHAHAHAHAHAAA! PERFECT!"
Grinning, Aya-Vary-Jury produces a gleaming, resplendent sand-coin-o-twenty from somewhere (certainly not their inventory) and slaps it on the counter.

Begin the enjoyment phase! My first roll is a... 8.
You have succeeded the enjoyment phase. You may now proceed to the post-enjoyment phase.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 22, 2020, 10:19:13 pm
I reap a bounty of 15 satisfaction tokens!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 22, 2020, 10:23:27 pm
Al responds. "That depends. We are going to need some more information first. Does this job necessitate finding and bringing back the elixir, or just partaking in the action of searching for it? And how much does it pay?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 22, 2020, 10:30:56 pm
Al responds. "That depends. We are going to need some more information first. Does this job necessitate finding and bringing back the elixir, or just partaking in the action of searching for it? And how much does it pay?"
"A reasonable question! Ordinarily, I might pay adventures to simply spend some time looking for an object and pay them for having completed such an act, but, in this case, I actually do need the item in question brought to me. For this task, I am willing to pay 500 Gembricks to each participant."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 22, 2020, 10:35:37 pm
Aya-Vary-Jury pops a satisfaction token into their mouth, descending upon the quest-giver.

"Hey you work out?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 22, 2020, 10:36:46 pm
Al replies. "Each participant? So if two thousand people participated in bringing you the elixir you would pay out a million Gembricks?"

Bartholomew chimes in. "Does this elixir bring misfortune just to who quaffs it, or to the person who carried it?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 22, 2020, 10:48:34 pm
Aya-Vary-Jury pops a satisfaction token into their mouth, descending upon the quest-giver.

"Hey you work out?"
"No, but thank you for noticing!"

Al replies. "Each participant? So if two thousand people participated in bringing you the elixir you would pay out a million Gembricks?"

Bartholomew chimes in. "Does this elixir bring misfortune just to who quaffs it, or to the person who carried it?"
"Well, I can only afford to pay up to seven participants, but I'm hoping there are enough people involved to properly complete the task.

"Like most elixirs, it only has effect if you quaff it. Please don't do that, because I actually need it."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 22, 2020, 10:54:06 pm
"Money! Hire me I've got a big brain!" Aya-Vary-Jury screams, at this point quite high on the fumes of wholesome freetime enjoyment.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 22, 2020, 10:55:34 pm
"Money! Hire me I've got a big brain!" Aya-Vary-Jury screams, at this point quite high on the fumes of wholesome freetime enjoyment.
"That does sound like the sort of thing a very smart person would say. Very, well, you're hired!"

He looks between Al and Bartholomew and Aya-Vary-Jury. "Now, this adventure will likely take quite a few to accomplish it, so, if you find any other adventurers to accompany, let them know that I will pay them well. And don't try to murder them to take a cut of their pay, because you'll have to report back to me, and I'll pay everyone individually. Or course, nothing's stopping you from murdering them for their Gembricks after I pay you all."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 22, 2020, 11:02:53 pm
Go into town and gather intel on the location in question!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 22, 2020, 11:12:01 pm
Al starts by asking where the mountain is, and what kind of architecture to look for. If an elixir was going to be unshattered and unquaffed on a mountain for an extended period of time it would presumably need to be kept indoors somewhere.

Bartholomew asks if there's going to be violence involved.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 23, 2020, 06:31:35 am
Bubba Jobob like most Wagonmancers is poor and can't have nice things such as ice cream, so he sets out to do the thing a Wagonmancer traditionally does when at Beachhaven he must tame a dolphin, but an MP40 is not the item needed to tame one, for he must do it the traditional way and that requires a crowbar!

So he sets forth to search alleyways and abandoned warehouses for the crowbar.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 23, 2020, 02:12:10 pm
Go into town and gather intel on the location in question!
Your search for information brings you to the Beachhaven Central Library. Its high sand roof is supported by tall, strong sand pillars, and, as you walk up its sand steps and enter its sand interior, you are greeted by the Shadow Minotaur librarian sitting at the front sand desk.

"Hello, I'm the librarian, Blinze Tamtin. Can I help you find anything?"

Al starts by asking where the mountain is, and what kind of architecture to look for. If an elixir was going to be unshattered and unquaffed on a mountain for an extended period of time it would presumably need to be kept indoors somewhere.

Bartholomew asks if there's going to be violence involved.
"The Mountain of Dusk lies past the Welcoming Hills, which are 133° Southeast of here. I don't know precisely where in the mountain the elixir lies, all I know is that it was last in the possession of the Sad Dwarf Everleigh Chenwere."

"Violence may not be a necessary outcome, you may be able to avert violence if it comes up, but it is a strong possibility."

Bubba Jobob like most Wagonmancers is poor and can't have nice things such as ice cream, so he sets out to do the thing a Wagonmancer traditionally does when at Beachhaven he must tame a dolphin, but an MP40 is not the item needed to tame one, for he must do it the traditional way and that requires a crowbar!

So he sets forth to search alleyways and abandoned warehouses for the crowbar.
(secret Star Sign ability roll)
You are in luck! You manage to find a nearby abandoned crowbar warehouse. However, all the crowbars are packed into crates, with no visible nearby means of opening them. What do you do?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 23, 2020, 02:21:01 pm
Al asks if the shady character or anyone they know has even been in contact with the elixir in the past. If so, then it might be possible to scry for it using blood magic with a bit of the person's blood.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 23, 2020, 02:30:41 pm
Al asks if the shady character or anyone they know has even been in contact with the elixir in the past. If so, then it might be possible to scry for it using blood magic with a bit of the person's blood.
"Heavens, no. I only know of it from legends, when it was lost in the Enmity Aeon. Possibly if you could somehow find a sample of Everleigh Chenwere's blood somewhere, that might help, but I don't personally know how you might procure such a thing."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 23, 2020, 07:22:34 pm
Smarv tries to make a new drug. (As stated in Advanced Chemistry Vol.5: Unlikely Experimentation, you need to roll for effects, potency, and danger)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 23, 2020, 07:24:44 pm
Smarv tries to make a new drug. (As stated in Advanced Chemistry Vol.5: Unlikely Experimentation, you need to roll for effects, potency, and danger)
Alright, what are using as reagents?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 23, 2020, 07:33:46 pm
Some powdered manbearpig tooth and the blood of an almond.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 23, 2020, 07:39:13 pm
Al and Bartholomew go to spend a bit of time exploring Beachhaven; keeping an eye out for spirit palm trees, or anything else of interest.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 23, 2020, 09:05:58 pm
Some powdered manbearpig tooth and the blood of an almond.
(Effects: d9=5, Potency: d11=5, Danger: d13=9)
You create something. It will take experimentation to figure out what it does.

Al and Bartholomew go to spend a bit of time exploring Beachhaven; keeping an eye out for spirit palm trees, or anything else of interest.
Opening your eyes to the spirit world (does that take a use of your Shamanism ability?) you see numerous spirit palm trees covering the beach, lingering in place from when the place was much more forested. There are also some still-living palm trees dotted here and there.

Besides palm trees, there's various beachgoers covering the place. In addition the usual crowd, there's quite a substantial amount of university teens on autumn break. You see a group nearby playing beach basketball. Several frat dudes seem to be attempting to consume more alcohol than a humanoid body can contain purely by a volumetric standard. And you notice several people hauling bison down to the water to go surfing.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 23, 2020, 09:29:12 pm
If I am not explicitly casting a spell, then I can look into the spirit world without the need to expend a spell slot if I roll a d100 beneath my introspection skill... Rolled a 72.

So... Yes. It does. That brings me to 9 shaman spells for the day.

Al and Bartholomew go to talk to the frat dudes to see if I can get them to share some alcohol.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 23, 2020, 09:47:26 pm
If I am not explicitly casting a spell, then I can look into the spirit world without the need to expend a spell slot if I roll a d100 beneath my introspection skill... Rolled a 72.

So... Yes. It does. That brings me to 9 shaman spells for the day.

Al and Bartholomew go to talk to the frat dudes to see if I can get them to share some alcohol.
As you approach the frat dudes, they seem to get excited.
"Hey, guys, check out the big two-headed dude over here!"
"Hey, two-headed dude, can you chug?"
A couple of them come up to you, offering you two tubes that are each connected to kegs held upside-down.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 23, 2020, 10:42:28 pm
Okay... Lets see here...

That's easily going to be enough alcohol to restore my druid spell slot and then some, so Al will cast the druid spell <Purify Food and Drink> to remove any poison or disease from the alcohol. Doesn't do anything about it being alcoholic, but it will avoid the worst case scenario as frat dudes are known to put strange stuff in people's drinks sometimes.

Then I'll have Al accept the offer. If I can pass a charisma roll against myself then I can do this with just Al, but a failure will have Bartholomew drink as well.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 23, 2020, 11:13:13 pm
Okay... Lets see here...

That's easily going to be enough alcohol to restore my druid spell slot and then some, so Al will cast the druid spell <Purify Food and Drink> to remove any poison or disease from the alcohol. Doesn't do anything about it being alcoholic, but it will avoid the worst case scenario as frat dudes are known to put strange stuff in people's drinks sometimes.

Then I'll have Al accept the offer. If I can pass a charisma roll against myself then I can do this with just Al, but a failure will have Bartholomew drink as well.
Okay, are you doing anything to disguise the fact that you're casting? Because if the frat dudes catch on to what you're doing, they'll think you're a wuss.

Also, what's your charisma rating?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 23, 2020, 11:30:38 pm
"Need the shiny deets on a place called the mountain of dusk, my fine person. And may I just say that you look particularly handsome today?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 24, 2020, 12:18:28 am
My charisma modifier is just at base value, but I can also add my Politician modifier to it; and since politician can ignore inconvenient facts I can turn off its charisma defense effect for this roll.

And I think I got a plan that will adequately disguise the spell. I'll use Squirrel to store some (but not all) of the alcohol in my cheeks, and cast the spell on that (My large character size also passively affects cheek capacity too). This will prevent the keg from glowing if it is made of mythril or something.

If I fail the charisma modifier, then I can use Batholomew's Chef class to detect subtleties of taste; which would pick up something if the remaining liquid in the keg is tainted.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 24, 2020, 01:49:06 am
"Need the shiny deets on a place called the mountain of dusk, my fine person. And may I just say that you look particularly handsome today?"
Blinze blushes and strokes their horns. "Oh, thanks for noticing, I just had them polished!
"Now, you said you're looking for information on the Mountain of Dusk? I believe that would be somewhere in the 910 section. Let me show you."

Blinze takes you past many rows of sand shelves until they arrive at one, at which point they start pulling several books off the shelf and lay them down on a nearby sand table.

Mountains Of The Past
The Secrets of The Mountain of Dusk
Mountains of the World
18 Facts About the Mountain of Dusk Everyone Thinks are True
Why No One Talks About The Mountain of Dusk Anymore
Basic Geomantic Experimentation
A Foolproof Guide to the Mountain of Dusk

"There, that should get you started."
My charisma modifier is just at base value, but I can also add my Politician modifier to it; and since politician can ignore inconvenient facts I can turn off its charisma defense effect for this roll.

And I think I got a plan that will adequately disguise the spell. I'll use Squirrel to store some (but not all) of the alcohol in my cheeks, and cast the spell on that (My large character size also passively affects cheek capacity too). This will prevent the keg from glowing if it is made of mythril or something.

If I fail the charisma modifier, then I can use Batholomew's Chef class to detect subtleties of taste; which would pick up something if the remaining liquid in the keg is tainted.
((Al Charisma(Politician) 13%)vs(Bartholomew Charisma(Politician) 13%)=(55 vs 38). Al Wins)
Al is able to convince Bartholomew that, since they both share the same stomach, Al drinking will get them both drunk.

(Squirrel 2%=21 failure)
(Frat dudes' Notice 10%=94 failure)
Your limited training in Squirrel is not adequate to store alcohol while trying to surreptitiously cast a spell, but luckily the frat dudes are so heavily buzzed that they don't even notice and are impressed by your drinking ability.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 24, 2020, 01:52:57 am
Begin research phase!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 24, 2020, 01:53:32 am
Is it safe to assume that I received enough alcohol to restore my Druid spell slots from that?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 24, 2020, 02:26:49 am
Begin research phase!
Which book do you check first?

Is it safe to assume that I received enough alcohol to restore my Druid spell slots from that?
Oh, yeah.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 24, 2020, 03:40:32 am
In order to get the crowbars I use my wagon summoning powers to summon a station wagon (I should be a bonus as station wagons naturally roam beaches) then once the station wagon arrives I use my zebra strength to pick it up and smash the crates with it.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 24, 2020, 06:01:53 am
Test the drug on myself.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 24, 2020, 06:27:52 am
Place all the books into queue in random order.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 24, 2020, 11:59:25 am
Turn 2
In order to get the crowbars I use my wagon summoning powers to summon a station wagon (I should be a bonus as station wagons naturally roam beaches) then once the station wagon arrives I use my zebra strength to pick it up and smash the crates with it.
(Wagon summoning 43%=32-10 Natural Habitat Bonus=22. Success!)
You use you summoning powers to successfully call forth a wandering station wagon.
(Zebra Strength 45%=82. Failure)
Unfortunately, you seem to have summoned a particular hefty specimen, and the strain of lifting it does (9d6=25) 25 hernia damage to you.

Test the drug on myself.
(Mishap roll d13=10. No Mishap this time)
A slippery, wet green leafy blanket seems to envelope you. Your skin becomes warty and green, and it feels kind of numb. And your face is now just a skull. Also, there seems to be something weird happening with your digestive system.

Otherwise, you feel fine.

Place all the books into queue in random order.
You start with A Foolproof Guide to the Mountain of Dusk, and read about (Reading roll=69% NICE) sixty-nine percent of it. You also gain (d4=2) two Niceness tokens.

From the book, you learn that the Mountain of Dusk is a mountain that is in a perpetual state of dusk. The mountain is home to numerous caves and temples, such as the Grimdes Cave, Manilisle Hideout, and Godelow Cavity for the former, and the Pantheon Of Devotion, the Shrine Of Perception, and the The Oracle Basin for the latter. There are a few small villages scattered over The mountain, but the only major city is known as Earthshore.

Many of the caves and caverns of the Mountain of Dusk are home to formations of a highly magical type of crystal called fusnalt. There are also numerous magical springs, healing, harming, and otherwise.

The mountain is home to the kalissesh, a creature with a gazelle head, doglike snout and long canines, five octopus-like eyes, and short antennae. It walks on two birdlike legs and has two useless arms that end in three-toed hooves and has a skunk-like tail and the torso of a camel. Its skin is mostly delicate, but its legs are covered in bristles, and it is completely vividly green. It preys on livestock, blood, animal skin, and other kalissesh.

Other creatures known to inhabit the mountain are the Phantasm Snail, the Necrotic Wombat, and the Nolxiks, a being formed from the souls of people who died feeling despair that reminds one of a sparrow with five faces, and has chalk-white scales covering its body.

And that's what you're able to learn from that book in a single turn.

You still have queued up Mountains Of The Past, The Secrets of The Mountain of Dusk, Mountains of the World, Why No One Talks About The Mountain of Dusk Anymore, Basic Geomantic Experimentation, and 18 Facts About the Mountain of Dusk Everyone Thinks are True.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 24, 2020, 01:02:55 pm
Continue research phase!

By the way, are we using standardized or randomized crafting mishap rules? If they're standardized I might have to buy some tea recipes and put that 1% brewing skill to work...
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 24, 2020, 01:17:46 pm
Continue research phase!

By the way, are we using standardized or randomized crafting mishap rules? If they're standardized I might have to buy some tea recipes and put that 1% brewing skill to work...
They're randomized unless you have a recipe, in which case they're standardized.

And are you going to try to continue to learn more from the same book or move on to the next one?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 24, 2020, 03:41:24 pm
Al and Bartholomew will go to where a palm tree was previously detected, and look for coconuts.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 24, 2020, 03:55:32 pm
Read each book till it's done, of course.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 24, 2020, 05:52:02 pm
Is it too late to join? If it isn't, here's my sheet

Name: Lord Screech XIII
Class(es): Sniper, h4x0r
Race: Skittlemorph (Green)
Primary Weapon or Item: Silenced AWP (10/10 FMJ)
Other items: 5x 10-round sniper mags (FMJ)
Skills:
-Firearms (56%)
-Hacking (26%)
-Long-range combat (72%)
-Stealth (38%)
Abilities:
-Class:
 -Sniper:
  -Steady weapon: Active - Requires standing still, guarantees a hit with a ranged weapon if you're not interrupted before your next action. Uses Long-range combat and Firearms skill, depending on which one rolls higher.
 -H4x0r:
  -Basic Automation Control Override: Active - Allows rolling to control an enemy mechanical unit (robots, drones, etc) for 1d6 turns. Uses Hacking skill.
-Racial:
 -Natural Camouflage (Green): Passive - Gets a 20% bonus to blending in near green objects and environments, like forests, jungles, and grasslands.
Anything Else: N/A
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 24, 2020, 07:49:38 pm
Al and Bartholomew will go to where a palm tree was previously detected, and look for coconuts.
As you scan over the location where a palm tree once stood and look at the ghost coconut beneath it, the ghost coconut looks back at you, and realizes that you can actually perceive it.

"Hey, buddy, or buddies I guess. You can actually see me, can't you? Look, you gotta help me bring my wife's killer to justice. It's been so long since I met any living person who could see me, but then that guy got murdered immediately, so I'm hoping maybe you can help me finally bring my soul to rest."

Read each book till it's done, of course.
(Reading roll=90%. Complete first book, 59% of next one.)

As you continue reading A Foolproof Guide to the Mountain of Dusk, the book covers the subject of many local holidays and festivals celebrated all over the mountain, the various demographics that make up its inhabitants, an overview of the many hostels, inn, taverns, and brothels it recommends visiting, and then ends by thanking you for reading it.

After that, you move on to Mountains of the Past. It starts out by talking about Esterkasing Highland, the mythical first mountain, then goes over various famous mountains throughout history, such as Growick Summit, the first mountain ever climbed (which later was found out to be just a hill); The Unscaled Mountain, a mountain known for never having been climbed, although it was actually named that because it possesses no scales; and there was a mountain that ran for president and was assassinated.

You learn many such facts like this until you reach an entry for the Mountain of Dusk, which says that it was the last known location of the Sad Dwarf Everleigh Chenwere, who carried the Misfortune Elixir and that it was believed to be the current location of said elixir, but no one knows precisely where.

That's as much as you learn before you hear the unmistakable sound of someone suddenly stepping out of a life-like painting nearby.

Is it too late to join? If it isn't, here's my sheet

Spoiler: Lord Screech XIII (click to show/hide)
Sure, we have room.

Nearby to Aya-Vary-Jury on the wall of the library is a lifelike painting, which Lord Screech XIII suddenly steps out of.

Also, your Star Sign:
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 24, 2020, 08:00:01 pm
Spoiler: ooc (click to show/hide)

Anyways, my action will be to find a book that will tell me what I should be doing in a world where the concept of rules is a suggestion at best.

Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 24, 2020, 08:07:14 pm
That person has a fancy modern firearm! Quick, swipe it without them noticing!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 24, 2020, 08:27:35 pm
Al and Bartholomew immediately prepare to defend themselves and ready their weapons; just in case someone tries to kill them immediately!

If that does not happen, Al will request additional details from the Ghost Coconut.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 25, 2020, 07:25:37 am
Damn my zebra strength failed me, time for plan B!
Use my knowledge of the wagon language to get the station wagon to break the crate open so I can obtain the crowbar.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 25, 2020, 09:36:38 am
(I'll roll for the drug name. 82+56=Leechglory)
Examine the effects more in depth.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 25, 2020, 01:25:38 pm
That's as much as you learn before you hear the unmistakable sound of someone suddenly stepping out of a life-like painting nearby.

I'm concerned that this happens regularly enough for people to recognise the sound.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 25, 2020, 06:33:26 pm
Turn 3
Spoiler: ooc (click to show/hide)

Anyways, my action will be to find a book that will tell me what I should be doing in a world where the concept of rules is a suggestion at best.
The world makes perfect sense if you have a good enough understanding of the lore and rules.

But, anyway, (Search Roll d20=6. Failure) you have no such luck finding such a book. You get the feeling you're in the wrong section for that sort of thing.

That person has a fancy modern firearm! Quick, swipe it without them noticing!
(Steal Roll=99% vs (Notice Roll=78%+ 20% Natural Camouflage (Green)=98%))
Lord Screech is a little hard to see since he's standing next to some green books, but you manage to spot him well enough and just narrowly escape detection as you swipe his Silenced AWP (10/10 FMJ).

Al and Bartholomew immediately prepare to defend themselves and ready their weapons; just in case someone tries to kill them immediately!

If that does not happen, Al will request additional details from the Ghost Coconut.
(half-thunderbird Assassinate Roll=14%+14% bonus=(28%) vs. Bartholomew Outrospection Roll=81%+22% bonus=(103%) Bartholomew wins)
Bartholomew's keen sense of the outside world allows him to notice a half-thunderbird woman appearing out of nowhere and attempting to fire a crossbow at him and Al. With this foreknowledge, he is able to easily duck out of path of the shot, allowing the bolt to harmlessly land in a nearby beachgoer (who immediately dies). Seeing that you have readied weapons, the assassin quickly flees after this.

"It's her!" the ghost coconut says. "She's with the people who killed my wife."

Damn my zebra strength failed me, time for plan B!
Use my knowledge of the wagon language to get the station wagon to break the crate open so I can obtain the crowbar.
(Wagon Language 14%=63% Failure)
Your knowledge of the station wagon dialect is a little rusty. You think you may have accidentally told it to break itself open, which is probably why it now seems to be repeatedly ramming itself into the side of the warehouse. (2d6 ram damage=2) It takes 2 ram damage, as it seems its heart isn't quite into this.

(I'll roll for the drug name. 82+56=Leechglory)
Examine the effects more in depth.
(Spirituality 45%=24% Success!)
Examining yourself more fully, really getting in touch with your inner self, man!, you get the feeling that the numbness of your skin is because the drug turned off your pain receptors, and the weird feeling in your stomach is because it killed off all foreign organisms present in your digestive system, including the good kind that help you break down food as part of the digestive process. You realize that drug regenerates wounds you have upon first taking the drug, and also that you were very lucky to avoid any sort of mishap when you first took the drug, though you don't know exactly what sort of mishaps you might have experienced. Also, the effect of the drug will last 3 more turns.

That's as much as you learn before you hear the unmistakable sound of someone suddenly stepping out of a life-like painting nearby.

I'm concerned that this happens regularly enough for people to recognise the sound.
It doesn't necessarily happen that often, but it is a memorable sound.

Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 25, 2020, 08:14:08 pm
>Laugh at the idiot who stole my sniper rifle without having any spare ammo, before going to the nearest gun store to see what's in stock.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 25, 2020, 08:14:26 pm
Lick the gun to determine its value. Also scram before anyone sees me holding it. Try to find a place to sell it.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 25, 2020, 09:28:14 pm
While Al is normally inclined to try talking to people before turning to violence, this does not extend to total strangers who attempt to murder him. Thus, no charisma roll against myself is needed for Bartholomew to attack!

Batholomew unleashes a battlecry (Shouting) and activates Barbarian Rage and gives chase!

The Barbarian Rage concentration negation effect does not extend to Al, so I can also cast a spell. IF the assassin gets too close to a palm tree in their attempt to flee, Al will cast entangling roots on them!

(I'm pretty sure that having introspection that is higher than the shout amplitude can even let me cast it without disadvantage, provided of course that there isn't a band or something that left an amplifier or microphone turned on nearby or something, which is a possibility in this locale.)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 25, 2020, 09:49:03 pm
>Laugh at the idiot who stole my sniper rifle without any spare ammo on him, before going to the nearest gun store to see what's in stock.
(Firearms 56%=27% Success!)
You exit the library and wander around town, looking for a gun store, and, due to your proficiency with firearms, you're able to find one relatively easily.

Like most buildings in this area, the shop is made of sand, and there's a wooden sign hanging above the door with a handgun symbol and the words "The Happy Joker". When you step inside, you notice the shop is being run by a very well-dress High Orc. Various weapons line the store, with their prices listed next to them:

Adjustable Sonic Bazooka - 117 Intergalactic Gold
High-speed Blazer Pistol - 144 Nova Dimes
Megapistol - 50 Credits
Adjustable Pyromortar - 97 Constellation Gold
Dissolver Cannon - 74 Constellation Coins
Assault Snarer - 76 Phantom Gold
Long-range Electron Executioner - 148 Feathers
Sniper Megaflayer - 96 Air Coins
Telemusket - 51 Raven Claws
Psychic Disintegrator - 107 Space Doubloons

Lick the gun to determine its value. Also scram before anyone sees me holding it. Try to find a place to sell it.
(Taste ability)
Licking the gun, you determine it to be worth 68 Chrono Rupees, with the ammo being worth 5 Golden Pennies.

(Base Luck 10%=81% Failure)
(Library Patron Notice 18%=68% Failure)
You don't do a very good job of hiding your ill-gotten weapon, but luckily no one manages to notice you carrying a gun without a permit.

(Secret Star Sign ability roll)
You call up your mischievous nature to find someone to buy your stolen rifle, but you seem unable find anyone in town who's willing to partake in the illicit purchase.

While Al is normally inclined to try talking to people before turning to violence, this does not extend to total strangers who attempt to murder him. Thus, no charisma roll against myself is needed for Bartholomew to attack!

Batholomew unleashes a battlecry (Shouting) and activates Barbarian Rage and gives chase!

The Barbarian Rage concentration negation effect does not extend to Al, so I can also cast a spell. IF the assassin gets too close to a palm tree in their attempt to flee, Al will cast entangling roots on them!

(I'm pretty sure that having introspection that is higher than the shout amplitude can even let me cast it without disadvantage, provided of course that there isn't a band or something that left an amplifier or microphone turned on nearby or something, which is a possibility in this locale.)
(Half-thunderbird assassin Scram roll=89%+18% skill bonus=(107%) vs Bartholomew Shouting roll=22%+18% skill bonus=(40%) Half-thunderbird assassin wins)
Bartholomew unleashes a fearful battlecry, but its not enough to stop the assassin in her tracks.

(Base Luck 10%=89%-20% Natural Habitat Bonus=69% Failure, but still NICE)
Despite the large amount of palm trees in the area, the half-thunderbird assassin doesn't happen to get too close to any of them, so Al isn't able to enact his plan. However, he does happen to receive (d4=1) one Niceness token just as the assassin ducks behind a building.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 25, 2020, 09:55:20 pm
Oh well, just sacrifice the gun to the Gun Godz, then.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 25, 2020, 10:08:15 pm
With Barbarian Rage still active, Al and Batholomew follow behind the building! If the assassin's location is not immediately obvious at the time they arrive, both heads will search for hiding spots in the immediate vicinity. (Bartholomew has disadvantage on this from Barbarian Rage, but Al does not) as it seems likely that the assassin has an established presence nearby.

If the assassin is clearly noticed, the chase continues. If they make the mistake of trying to climb a building to escape, I'll trigger my daily Lizard ability choosing the Cling Pads ability to climb and keep following.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 26, 2020, 02:15:10 am
First lets talk to the station wagon again and get it to stop trying to kill itself with a wall, then realize that crates are small so there for my small creature kicking skill and my zebra strength should allow me to kick the crate open and retrieve the crowbar!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 26, 2020, 08:38:07 am
>Charge Aya as a punishment for stealing my AWP, hoping to steal his AWP that he stole from me (aka unstealing it). Considering that he has no firearms-related skills, and I have a huge racial bonus to health and armor, I should hopefully be able to tank a few sniper rounds at the minimum.

Also, if I'm not mistaken, rule 6 in the rulebook states that all actions that were only possible because the player intentionally griefed their team in one way or another (such as larceny) have a 50% lower chance to succeed.
nice gm errors, n00b
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 26, 2020, 05:29:06 pm
Oh well, just sacrifice the gun to the Gun Godz, then.
(Religiosity Attribute Roll 9%=82% Failure)
Try as you might, you just can't seem to manage to figure out the proper ritual to make a sacrifice to the Gun Godz.

With Barbarian Rage still active, Al and Batholomew follow behind the building! If the assassin's location is not immediately obvious at the time they arrive, both heads will search for hiding spots in the immediate vicinity. (Bartholomew has disadvantage on this from Barbarian Rage, but Al does not) as it seems likely that the assassin has an established presence nearby.

If the assassin is clearly noticed, the chase continues. If they make the mistake of trying to climb a building to escape, I'll trigger my daily Lizard ability choosing the Cling Pads ability to climb and keep following.
(Al Perceptification Attribute Roll 19%=19% Success!)
(Bartholomew Outrospection Roll 22% at Dis=55%/66% Failure)
(Assassin Hide Roll 6%=34% Failure)

Running around the corner, Al immediately spots the half-thunderbird assassin, but Bartholomew does not, so distracted as he is by his rage (and he's not really even looking in the right direction.

Automatically noticing the pair because Bartholomew is being so loud, she starts trying to climb up a nearby building to lose them (Climb Roll 22%=37% Failure), but fails to do so. Al and Bartholomew could possibly activate their Lizard ability now, but it might not be necessary, since the assassin really didn't make any progress up the wall and was slowed down by the attempt, so they could probably just catch up to her now.

First lets talk to the station wagon again and get it to stop trying to kill itself with a wall, then realize that crates are small so there for my small creature kicking skill and my zebra strength should allow me to kick the crate open and retrieve the crowbar!
(Wagon language roll 14%=43% failure)
You're still not making much headway with communicating with this station wagon, but it seems now that it may have interpreted your last command as you wanting it to kill the wall with itself, as it has now stopped ramming its vital areas into the wall so much as it seems to be aiming for the wall's structural weak points, doing (6d6 structural damage=18) 18 points of structural damage to the wall.

(Small Creature Kicking roll 30%=5% Success!)
Do to what is most likely a typo in the rules, crates are technically considered creatures, and therefore your Small Creature Kicking skill works on it. With your Zebra Strength (Zebra Strength Roll 45%=63% failure) you are not quite able to kick the crate open, but you do manage to put some pretty nasty dents in it.

>Charge Aya as a punishment for stealing my AWP, hoping to steal his AWP that he stole from me (aka unstealing it). Considering that he has no firearms-related skills, and I have a huge racial bonus to health and armor, I should hopefully be able to tank a few sniper rounds at the minimum.
(Lord Screech XIII Stealth Roll 38%=44%-20% Natural Camouflage (Green) bonus=24% Success!)
(Aya-Vary-Jury Spotifying Attribute Roll 16%=19% Failure)

Slightly hidden by the green cobblestones that are present in this area for some reason, Lord Screech XIII is able to sneak up on Aya-Vary-Jury as he is occupied with trying to figure out just how to perform a sacrifice to the Gun Godz, and he manages to take back his AWP before Aya-Vary-Jury can possibly manage to actually do the sacrifice (assuming that ever actually happened.

Spoiler: Big Text (click to show/hide)
I think I might have misremembered the 1st Edition rule, where such actions don't receive any bonus, rather than the 50% penalty.
Spoiler: OOC (click to show/hide)



Hey, would it be possible for everyone to post their character's attribute scores? I can kind of guess what they are by referencing your races and classes, but there might be some abilities or whatever that you have that might change things up, so it would be helpful for me to know that.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 26, 2020, 05:34:39 pm
"Hey, that's my... SVD? You can't just go around stealing people's guns, sir!"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 26, 2020, 06:30:45 pm
Instead of using the lizard ability, I'll just have Al cast the Shaman spell "Jump"... On the assassin to make them jump of the wall!

Al will then point out the assassin to Bartholomew and Bartholomew will make an attack!

Oh, and here are my stats.
Spoiler: Stats (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 26, 2020, 06:54:28 pm
"That's an awp, skrub. Also, that's mine; it was always mine. You should know better than stealing military-grade firearms from people walking out of paintings."

>Carry my awp and prepare to quickscope any suckers who try stealing my gun.

I'll also post my sheet again; since it has all the relevant stats.

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 27, 2020, 04:47:57 am
As long as the station wagon isn't trying to kill me or itself I'm fine with it trying to kill the wall, I should really try to raise my wagon language skill.

Before I finally give up with trying to talk with the station wagon I try to convince it to join me in my adventure, then keep kicking the crate it should hopefully be getting near breaking.

Spoiler: Stats (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 27, 2020, 03:27:11 pm
Journal the effects.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 27, 2020, 03:47:05 pm
Resume research.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 27, 2020, 09:09:55 pm
Turn 4
Instead of using the lizard ability, I'll just have Al cast the Shaman spell "Jump"... On the assassin to make them jump of the wall!

Al will then point out the assassin to Bartholomew and Bartholomew will make an attack!

Oh, and here are my stats.
Spoiler: Stats (click to show/hide)
(Assassin's Jump Spell Save 9. d20=7. Failure.)
Having finally caught up with the half-thunderbird assassin, Al seeks to take advantage of her momentary distraction to cast Jump on her. She fails her save, and is propelled against the wall and into the direction of Bartholomew, who (Bartholomew Attack roll= 61%+50% Strength Bonus+1% Rage Bonus=(112%) vs Assassin Dodge roll= 40%=22% Skill Bonus=(62%) Bartholomew wins) easily manages to hit her despite her attempts to dodge out of the way, doing (4d6 cut damage=10) 10 cut damage to the assassin with his dual wielded giant knives.

These wounds (10 Cut=92%-52% Unvitality Bonus=(40%) Still conscious), however, are not enough to bring her down quite yet.

"Hey, that's my... SVD? You can't just go around stealing people's guns, sir!"
"That's an awp, skrub. Also, that's mine; it was always mine. You should know better than stealing military-grade firearms from people walking out of paintings."

>Carry my awp and prepare to quickscope any suckers who try stealing my gun.

I'll also post my sheet again; since it has all the relevant stats.

Spoiler: Sheet (click to show/hide)
Resume research.
(Base Unluck 10%=19% Failure)
Aya-Vary-Jury seems to have taken the hint, and has gone back to his research, and no one else around seems interested in taking your rifle from you.
Spoiler: OOC (click to show/hide)

As long as the station wagon isn't trying to kill me or itself I'm fine with it trying to kill the wall, I should really try to raise my wagon language skill.

Before I finally give up with trying to talk with the station wagon I try to convince it to join me in my adventure, then keep kicking the crate it should hopefully be getting near breaking.

Spoiler: Stats (click to show/hide)
This turn, the station wagon does (7d6 Structural damage=24) 24 more points of structural damage to the wall (42 Structural=8%-23% Unstability bonus=(-15%) Critical Instability!), causing it to collapse completely. (Base Unluck 10%=46%+Secret Star Sign Bonus=Don't worry about it. Failure) Fortunately, this wall wasn't load-bearing.

(Wagon language 14%=35%)
You don't seem to get through to the station wagon, probably because it is now too busy enjoying its kill (the wall).

(Small Creature Kicking roll 30%=30% Success!)
You give the crate another kick, doing (Zebra Strength Roll 45%=85% Failure) more negligible damage to it.

Journal the effects.
You note down your condition and symptoms, the green warty skin, the lack of feeling in said skin, sanitized metabolism, the skull for a face. Also the regenerative effect, which you have yet to experience, but you know it's part of the whole thing.

The effect of the drug will last 2 more turns.

Resume research.
Your thievery attempt having been largely unproductive, you return to your research.

(Reading Roll=43%. Complete first book, 2% of next one.)
You finish up Mountains of the Past, which doesn't really say anything more about the Mountain of Dusk, the Misfortune Elixir, or Everleigh Chunwere, but you do learn a lot about various other mountains, including The Voiceless Pinnacle, the mountain where wind makes no noise; Oakmagne Summit, the gathering place for the Triannual Worldwide Wizardly Convocation; The Homeless Peaks, a mountain that has no permanent location and constantly wanders around the world; and The Faraway Summit, a fabled mountain whose location is lost to the records of time, and is said to contain untold riches from a former age.

You then get started on The Secrets of The Mountain of Dusk, making it through the title page, the copyright page, the table of contents, the forward, the dedication, the introduction, the 23rd edition retrospective, and finally the first chapter, which defines what a secret is and what the Mountain of dusk is, and mentions that the Mountain of Dusk has some secrets, and, in this book, you will learn some of them.

Still left in your reading queue are Mountains of the World, Why No One Talks About The Mountain of Dusk Anymore, Basic Geomantic Experimentation, and 18 Facts About the Mountain of Dusk Everyone Thinks are True.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 27, 2020, 10:17:49 pm
Bartholomew continues attacking, letting Bartholomew control the entire Komodo Ettin body for this turn in inflict optimal melee damage.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 28, 2020, 05:10:00 am
"This stupid crate shall not defeat me!"
Grab some bricks from the newly defeated wall and throw as many of them as possible at the crate using my brick throwing skills.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 28, 2020, 10:40:20 am
Oh, I thought you meant my skills and not actual stats.
(first number is a general summary on a 1-5 scale, second number is roll)

Fortitude IV (82)
Prudence V (88)
Temperance II (30)
Justice IV (73)

Stats aside, my action will be to enter the gun store again (after I had to exit to deal with a shitter taking my awp) and ask if there's any firearm accessories or ammo available.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 28, 2020, 05:08:46 pm
Bartholomew continues attacking, letting Bartholomew control the entire Komodo Ettin body for this turn in inflict optimal melee damage.
(Bartholomew Swiftness: Sick vs Assassin Celerity: Outstanding. Bartholomew wins)
Seizing the initiative, Bartholomew makes another attack before the half-thunderbird assassin can attack back, and (Bartholomew Attack roll= 71%+50% Strength Bonus+1% Rage Bonus=(122%) vs Assassin Dodge roll= 17%=22% Skill Bonus=(39%) Bartholomew wins) hits, doing (4d6 cut damage=14) 14 cut damage to the assassin.

These wounds (14+10=14 Cut=25%-52% Unvitality bonus=(-27%) Critical Unvitality!) cause her to bleed to death almost instantaneously.

"This stupid crate shall not defeat me!"
Grab some bricks from the newly defeated wall and throw as many of them as possible at the crate using my brick throwing skills.
(brick throwing skill roll 20%=40% Failure)
Grabbing up some bricks from the newly-broken wall, you heft a few at the crate. But, try as you might, you are unable to pierce the crate's thick wooden shell.

Spoiler: Stats (click to show/hide)
Stats aside, my action will be to enter the gun store again (after I had to exit to deal with a shitter taking my awp) and ask if there's any firearm accessories or ammo available.
You walk back into The Happy Joker and ask the High Orc shopkeeper about firearm accessories and ammunition.

"Sure, we got all kinds. For accessories, we have barrel extenders, barrel shorteners, suppressors, loudeners, flashlights, dark lights, laser points, laser vague direction gesturers, magazine extenders, newspaper extenders, grenade launchers, grenade hold-in-placers, bayonets, marionettes, scopes, loupes (for when you're trying to shoot at jewels very close up), stocks, and socks (good for keeping your barrel clean when traveling in dirty conditions or keeping your feet warm).

"For ammo, we've got incendiary ammo, electrifying ammo, freezing ammo, ghost-killing ammo, silver bullets, exploding ammo, healing ammo, grappling ammo, scent-seeking ammo, teleporting ammo, mind-control ammo, knockout ammo, snare ammo, bread-baking ammo, bubble-making ammo. And if, you bring me a sample of someone's blood or whatever, I can make a special bullet that's guaranteed to kill them in a single hit.

"Also, I have grenade versions of most of the above (minus the guaranteed-kill one), along with silencing grenades, air bubble grenades, shield generator grenades, ghost-revealer grenades, invisibility-canceling grenades, sunlight grenades, water grenades, soil grenades, plant grenades, wind grenades, smoke grenades, and bat grenades.

"And there might be some stuff I might be forgetting, or, if I don't have something in stock, I could probably order it for you."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 28, 2020, 05:38:41 pm
Alright, my statfabulator comes up with the following stats, as derived from my skills and classes:

Luck: Variable (rolls 1d100 at the dawn of each day or whenever relevant)
Power: Low (20%)
Kinesthetics: Fair (50%)
Perspective: Great (85%)
Cuteness: fuckin adorable

Aya-Vary-Jury doesn't have a Toughness stat because of the Cheater class. They just take average damage unless she would die from the damage, in which case he automatically uses CHEATBREAK, with whatever consequences that entails.

Research!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 28, 2020, 05:45:56 pm
Al will remain in the area until Bartholomew cools down from raging; which isn't strictly necessary but Bartholomew is too susceptible to taunts while raged for Al's liking. In the meantime, Al and Bartholomew will do a quick check for any objects on the assassin that appear to be of importance or value.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 28, 2020, 06:26:33 pm
"Well, my AWP already came with a silencer, so you won't need to sell one to me. What are the prices per sniper round for each type?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 28, 2020, 06:43:27 pm
Spoiler: Stats (click to show/hide)

Research!
(Reading roll=73%+2% from previous)
You continue reading The Secrets of The Mountain of Dusk. After waffling on a bit more about the nature of secrets and their definition, the book starts in on the actual good stuff, mentioning a secret treasure left in a cave in the mountain called The Angry Abyss, a secret affair a politician had on the mountain, all the secret menu items at all the restaurants on the mountain, the secret True Name of the mountain, the secret underground tunnel system and harbor inside the mountain, and the secret location of Everleigh Chunwere's remains in The Lost Temple.

You're 3/4 of the way through this book and your remaining reading queue is Mountains of the World, Why No One Talks About The Mountain of Dusk Anymore, Basic Geomantic Experimentation, and 18 Facts About the Mountain of Dusk Everyone Thinks are True.

Al will remain in the area until Bartholomew cools down from raging; which isn't strictly necessary but Bartholomew is too susceptible to taunts while raged for Al's liking. In the meantime, Al and Bartholomew will do a quick check for any objects on the assassin that appear to be of importance or value.
Giving Bartholomew a moment to calm down, Al picks through the assassin's belongings. In addition to her Wicked Oak Piercer Crossbow, he finds a dozen Scorpion Bolts, 1,741 Spectral Doubloons, A leather key chain with no keys, a blue crystal, a small telescope, and a set of false teeth.

"Well, my AWP already came with a silencer, so you won't need to sell one to me. What are the prices per sniper round for each type?"
"Hold on, I think I got a list. This is per magazine."

incendiary ammo - 37 Golden Pennies
electrifying ammo - 47 Golden Pennies
freezing ammo 32 - Golden Pennies
ghost-killing ammo - 42 Golden Pennies
silver bullets - 68 Golden Pennies
exploding ammo - 56 Golden Pennies
healing ammo - 22 Golden Pennies
grappling ammo - 39 Golden Pennies
scent-seeking ammo - 68 Golden Pennies
teleporting ammo - 53 Golden Pennies
mind-control ammo - 90 Golden Pennies
knockout ammo - 40 Golden Pennies
snare ammo - 32 Golden Pennies
bread-baking ammo - 34 Golden Pennies
bubble-making ammo - 37 Golden Pennies
Guaranteed-kill ammo - 138 Golden Pennies and a blood sample of the target or other token of significance
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 28, 2020, 06:49:31 pm
Research!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 28, 2020, 08:16:22 pm
"Where do I get golden pennies? Also, how much does conventional ammo cost?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 28, 2020, 09:24:06 pm
Al casts the druid spell Detect Magic to see if any of the items are magical. (Bringing druid spell slots down to 8). Al will take any items that are NOT magical. If magic is detected, Al will remain longer to decide what should and should not be messed with.

If none of the items are magical, Al and Bartholomew will return to the spirit coconut with the items in tow.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 28, 2020, 09:45:48 pm
Research!
(Reading roll=6%+75% from previous)

You keep reading The Secrets of The Mountain of Dusk, and the book has started to turn especially cryptic. There seems to be some implications of a political assassination that happened on the mountain, that may or may not be tied to secret alien invaders that visit the mountain and have secret meetings with world government officials. Or maybe secret government officials. Or is the government itself secret? It's a little hard to parse.

You're still making your way through this book and you have Mountains of the World, Why No One Talks About The Mountain of Dusk Anymore, Basic Geomantic Experimentation, and 18 Facts About the Mountain of Dusk Everyone Thinks are True left in your reading queue.

"Where do I get golden pennies? Also, how much does conventional ammo cost?"
"Golden pennies can be obtained in exchange for goods and services. Or you can loot them off of the Rain Turtles that are found on the Beachhaven Beach."

Al casts the druid spell Detect Magic to see if any of the items are magical. (Bringing druid spell slots down to 8). Al will take any items that are NOT magical. If magic is detected, Al will remain longer to decide what should and should not be messed with.

If none of the items are magical, Al and Bartholomew will return to the spirit coconut with the items in tow.
Casting Detect Magic, you see that the Wicked Oak Piercer Crossbow is magical, the Scorpion Bolts aren't, the Spectral Doubloons aren't (or at least don't have any enchantments on them), the leather key chain with no keys isn't magical, the blue crystal is magical, the small telescope isn't magical, and the set of false teeth aren't magical.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 28, 2020, 10:04:53 pm
REDESRCJ
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 29, 2020, 08:21:03 am
"This stupid crate why won't it just DIE!"
Just go berserk on this thing and hit it with item, stat, skill, and ability I have available to me until the damned thing opens.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 29, 2020, 08:25:21 am
>Go rain turtle hunting, so I can get some golden pennies.

Also, where's the golden nickels, golden dimes, and golden quarters?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 29, 2020, 04:11:24 pm
It seems that the assassin was successful enough to have magic junk. This requires additional attention.
Al will use some of the assassin's blood to create a Bloody Mary (Hold the Mary) then use it as a regent to cast Blood Memory; the primary goal of this would be to identify the magic junk and figure out why she tried to kill me.

As this is a blood magic spell and not a druid spell, it doesn't take a druid spell slot to use. (Does require blood regents, but barring a downright embarrassing amount of brewing failures that won't be a problem)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 29, 2020, 06:44:29 pm
REDESRCJ
(Reading roll=16%+81% from previous)
You continue trying to read The Secrets of The Mountain of Dusk. It talks about various alleged secret societies and cabals that have a presence or have met upon the mountain, such as The Order of the Knowing Suits, The Order of the Mad Path, The Society of the Hidden Rebirth, The Guild of the Boundless Lotus, The Society of the Jade Court, The Order of the Dead Rose, and The Order of the Timeless Fox.

Supposedly these secret societies are performing blood sacrifices, trying to summon demons or elder gods, or capture leylines that are present on the mountain, including the Grand Leyline of Dusk.

You don't quite make it to the end of the book, there's about three percent left, but it's been difficult trying to follow the weird conspiratorial tone it's taken on.

After this, you still have Mountains of the World, Why No One Talks About The Mountain of Dusk Anymore, Basic Geomantic Experimentation, and 18 Facts About the Mountain of Dusk Everyone Thinks are True left to read.

"This stupid crate why won't it just DIE!"
Just go berserk on this thing and hit it with item, stat, skill, and ability I have available to me until the damned thing opens.
(Small creature kicking roll 30%=17% Success!)(Zebra Strength roll 45%=15% Success!)
You get ready to throw everything you've got at this stupid crate, first kicking it, and finally managing to do some appreciable damage (5d6 Kick damage=13), about thirteen points of kick, which (13 Kick=93%-60% Unstructurability bonus=33% Still structurable) doesn't quite break it, but you're not done yet.

You throw another couple bricks at it (Brick throwing roll 20%=*3%), which don't seem to dent it.

Then you once again ask the station wagon for help (Wagon language roll 14%=96% Failure), which seems to cause it to try and fail to toss bricks at the crate.

Finally, you whip out your MP40 (firearm use roll 24%= 93% Failure), somehow managing to completely miss the crate.

(Secret Star Sign ability roll)
Even your celestial luck is not able to overcome this crate. It is, perhaps, beyond your power to open.

>Go rain turtle hunting, so I can get some golden pennies.

Also, where's the golden nickels, golden dimes, and golden quarters?
Finding your way to the beach, you easily spot some of the many rain turtles that inhabit it, and take aim (Long-range combat roll 72%=10% Success!), hit one for (6d6 bullet damage=20) 20 bullet damage. The rain turtle (20 Bullet=49%-23% Unvitality bonus=26% Still Concious) is nearly one-shot by this, but manages to still remain standing.

The rain turtle is now gathering up rain energy to perform a retaliatory strike, and beachgoers around you are giving you strange looks.

It seems that the assassin was successful enough to have magic junk. This requires additional attention.
Al will use some of the assassin's blood to create a Bloody Mary (Hold the Mary) then use it as a regent to cast Blood Memory; the primary goal of this would be to identify the magic junk and figure out why she tried to kill me.

As this is a blood magic spell and not a druid spell, it doesn't take a druid spell slot to use. (Does require blood regents, but barring a downright embarrassing amount of brewing failures that won't be a problem)
(Al Brewer skill 40%=28% Success!)
Al successfully makes a Bloody Mary, (d8=3) Reasonably Bloody, with three uses worth of blood regent.

(-1 Blood Regent)
Using your blood regent to act in place of blood because the blood is a minor, absent, or incapacitated, you cast Blood Memory and learn that the Wicked Oak Piercer Crossbow has the ability to perform a psychic attack at close quarters and can also transform into a scarf, and the blue crystal transports the user to a specific location but requires some time to activate and will also transport those around them.

And you can tell she was trying to kill you because you were getting too close to the truth.

Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 29, 2020, 06:50:23 pm
Research.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 29, 2020, 06:55:28 pm
Al and Bartholomew swag the items, with the exception of the False Teeth. Looting someone's False Teeth is just, extremely rude and Al isn't inclined to do that. I mean, killing her in this circumstance was justified but taking her false teeth? That's just downright monstrous.

Al and Bartholomew then return to where the Coconut was to report their success.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 29, 2020, 07:07:16 pm
Either the turtles here have strong shells, or there's something off about my 7.62x51mm NATO FMJ bullets that I'm shooting.

>Shoot the turtle in the head after cycling my rifle's bolt in a dramatic fashion.

Since it's relevant again, I'm going to post my inventory every time it updates.

Spoiler: Inventory (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 29, 2020, 11:32:53 pm
Research.
(Reading roll=73%. Completed book, 70% of next one)
You finally finish up The Secrets of the Mountain of Dusk. It talks about how all the previously mentioned secret societies are opposed by an organization called The Truth Revolters, of which the author is apparently a member (possibly the only one). Then the book closes by thanking you for reading the book and encouraging you to fight the power.

Moving onto Mountains of the World, the book seems to be mostly just describing different mountains. Besides the mountains (http://www.bay12forums.com/smf/index.php?topic=177414.msg8204233#msg8204233) already described in Mountains of the Past (http://www.bay12forums.com/smf/index.php?topic=177414.msg8205223#msg8205223), (the Esterkasing Highland, Growick Summit, The Unscaled Mountain, The Voiceless Pinnacle, Oakmagne Summit, The Homeless Peaks, The Faraway Summit, and, of course, The Mountain of Dusk), it also features The Immense Mountain, a mountain known for being very big; The Infernal Rise, a mountain known for its demonic influence; The Bellowing Mountain, known for being full of air; The Overhanging Rise, a mountain that floats high over the rest of the landscape; The Haunted Heights, a mountain full of ghosts; The Cursed Mountains, known for being cursed (duh); The Huge Bluff, a mountain that might just be a very elaborate lie; The Desolated Volcano, a volcano that had an asteroid land in it; and many others.

All the mountains are noted with various bits of information such as their height, average rain/snowfall, location (if it's known), population, etc.

You still have Why No One Talks About The Mountain of Dusk Anymore, Basic Geomantic Experimentation, and 18 Facts About the Mountain of Dusk Everyone Thinks are True left in your reading queue.

Al and Bartholomew swag the items, with the exception of the False Teeth. Looting someone's False Teeth is just, extremely rude and Al isn't inclined to do that. I mean, killing her in this circumstance was justified but taking her false teeth? That's just downright monstrous.

Al and Bartholomew then return to where the Coconut was to report their success.
You grab up the items and return to the ghost coconut.

"Ah, you killed that lady. She's not really the one who killed my wife, just with the people who did it, but she is the one who seems to be sent to kill people I try to talk to, so that's good.

"Hey, listen. I know I'm asking a lot of you with this whole vengeance thing, so, if you have anything else going on, you don't have to make this a top priority. I'm not in a huge hurry, it's not like I'm gonna get anymore dead."

Either the turtles here have strong shells, or there's something off about my 7.62x51mm NATO FMJ bullets that I'm shooting.

>Shoot the turtle in the head after cycling my rifle's bolt in a dramatic fashion.

Since it's relevant again, I'm going to post my inventory every time it updates.

Spoiler: Inventory (click to show/hide)
(Lord Screech XIII Justice IV (73) vs. Rain Turtle Speediness (Poor). Lord Screech Wins.)
Taking aim before the Rain Turtle can get a shot off at him, (Long-range combat roll 72%=73% Failure), you just narrowly miss it.

The rain turtle gets off its attack (Rain Magic roll 17%=36% Failure), missing you with its water blast.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 29, 2020, 11:39:23 pm
Research!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 30, 2020, 07:17:52 am
Fuck it

>Bludgeon the turtle to death
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 30, 2020, 07:52:55 am
"I will end you, you shit crate!"
Push the crate out of the warehouse and over to the tallest pier at this beach and shove it off, then see if it broke and I can finally get my crowbar.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 30, 2020, 10:31:08 am
then see if it broke

SPOILER ALERT: it's just going to contain health and/or ammo if you're lucky, and a disproportionately high empty volume to volume taken up by contents ratio
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 30, 2020, 02:24:26 pm
Al asks the Coconut to explain more about what the situation is, especially the part involving the assassins.
Al will also take a look around for the spirit of the guy who was harmlessly shot to death by the assassin. (Ghost vision roll was 87... So I think that brings me down to 7 Druid Spell Slots)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 30, 2020, 04:41:13 pm
Draw a picture
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 30, 2020, 05:58:45 pm
Turn 5
Research!
(Reading roll=64%. Completed book, 34% of next one.)
You keep reading Mountains of the World. It describes The Decayed Rise, The Fabled Volcano, Waternear Highlands, The Burning Summit, Yarwell Peaks, and The Prickly Tops, all in the same amount of detail of the others.

Moving on to Why No One Talks About The Mountain of Dusk Anymore, it talks about how the mountain has a storied past, but no one seems to talk about it much anymore, as many authors on the subject have experienced mysterious deaths.

After this, you still have Basic Geomantic Experimentation and 18 Facts About the Mountain of Dusk Everyone Thinks are True left.

Fuck it

>Bludgeon the turtle to death
You run up the turtle and just start bashing it with your rifle stock as hard as you can (Justice IV (73)=96% Failure), but the rifle can't seem to pierce through the turtle's hard shell. Maybe bullets would have worked better for this?

The rain turtle begins charging up another rain spell.

"I will end you, you shit crate!"
Push the crate out of the warehouse and over to the tallest pier at this beach and shove it off, then see if it broke and I can finally get my crowbar.
(Zebra Strength roll 45%=80% Failure)
You try and heave this crate out of the warehouse, but it's just too heavy for you. Must be full of crowbars.

Al asks the Coconut to explain more about what the situation is, especially the part involving the assassins.
Al will also take a look around for the spirit of the guy who was harmlessly shot to death by the assassin. (Ghost vision roll was 87... So I think that brings me down to 7 Druid Spell Slots)
"I don't know much about the guys. All I know is, before my wife died, she was involved with this group called The Crystal Rose Syndicate. That's what she called them. But I don't know who they are or where they are."

Try as you might, you can't find the guy who was shot to death by the assassin. Looks like he didn't have any unfinished business.

Draw a picture
(Base Luck roll 10%=34% Failure)
You never really had much skill with drawing. You were always a lot more musical.

But you try drawing a picture in the sand. You capture the beauty and wonder of the universe. Life, death, love, all transcribed upon these sands. You marvel at its majesty.

And then a group of frat dudes playing beach football come and trample all over your drawing.

You have one round left of the drug's effect.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 30, 2020, 06:25:24 pm
Check out the remaining books in the queue. Use the information I've found already to look for books which might pertain to Everleigh Chenwere or the Misfortune Elixir. If found, check them out as well.

Take my loaned books and go to Alier's Cafe, overlooking the Evermost Coast. Find a table with a good view, and order the special. After I'm done eating order a Reinforce Focus Tea and resume reading books at the table.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 30, 2020, 08:29:13 pm
Try to write a song before the drugs wear off.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 30, 2020, 08:33:59 pm
Al and Bartholomew figure they got just about all they were going to get out of that particular coconut; at least for right now.

Though it occurs to them that they now have some manner of local currency. They check the ice cream stalls to see if any of them can take Spectral Doubloons as payment.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 30, 2020, 08:41:22 pm
>Shoot the turtle again I'm tired of this fucking shit just let it die for fucks sake

Spoiler: Inventory (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 30, 2020, 10:55:50 pm
Turn 6
Check out the remaining books in the queue. Use the information I've found already to look for books which might pertain to Everleigh Chenwere or the Misfortune Elixir. If found, check them out as well.

Take my loaned books and go to Alier's Cafe, overlooking the Evermost Coast. Find a table with a good view, and order the special. After I'm done eating order a Reinforce Focus Tea and resume reading books at the table.

You check out Why No One Talks About The Mountain of Dusk Anymore, Basic Geomantic Experimentation, and 18 Facts About the Mountain of Dusk Everyone Thinks, and also take the other books the librarian recommended for you: Everleigh Chenwere Around The World, Amphibians And Everleigh Chenwere, The Legend Of Everleigh Chenwere, Mages And Hobgoblins: The Everleigh Chenwere Story, The Secrets of The Misfortune Elixir, and The Myth of The Misfortune Elixir.

You go to Alier's and order the special, which turns out to be Fire-Grilled Phase Poodle, and, after finishing your mean and having a sip of your Reinforce Focus Tea, you dig back into Why No One Talks About The Mountain of Dusk Anymore.

(Reading roll=9%+34% from previous.)
It seems you forgot to put in a bookmark and lost your place, so it takes you a bit to find where you left off, and don't make much progress from last time. Maybe once your focus tea kicks in?

What you managed to glean more since last time is that the book has moved on to describing the various deaths of previous authors who wrote about the Mountain of Dusk. All of them are gruesome and awful demises. That's about all you learn so far.

Try to write a song before the drugs wear off.
(Acoustics roll 77%=88% Failure)
Try as you might, you can't manage to conjure up any kind music to commemorate this experience.

And, suddenly, your skin turns back to normal, the numbness goes away, your skull skin grows back, and you can tell the drugs have worn off.

Al and Bartholomew figure they got just about all they were going to get out of that particular coconut; at least for right now.

Though it occurs to them that they now have some manner of local currency. They check the ice cream stalls to see if any of them can take Spectral Doubloons as payment.
Al and Bartholomew go up to the ice cream stand and try to make payment with the Spectral Doubloons.

"Are you trying to be funny with me?" the standtender asks. "These are Spectral Doubloons; they only come off of corpses. No legitimate merchant would take these as payment."

>Shoot the turtle again I'm tired of this fucking shit just let it die for fucks sake

Spoiler: Inventory (click to show/hide)
(Justice IV (73)=13% Success!)
You flip your AWP back around and shoot the turtle at point-blank range, hitting it for (6d6 bullet damage=25) twenty-five bullet damage. The rain turtle (20+25 Bullet=22%-23% Unvitality bonus=-1% Critical Unvitality!) explodes into gore, showering you with rain turtle shell bits and meat and 50 Golden Pennies.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on October 31, 2020, 07:15:27 am
"This fucking crate!"
Use my wagon summoning powers to summon a small exploding doom wagon and place it next to the crate, then get me and the station wagon out of the warehouse and get behind some cover, then explode the small exploding doom wagon and hope my friend to all wagons ability protects me from its explosion.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 31, 2020, 08:42:22 am
Read.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 31, 2020, 09:36:53 am
Fucking finally

>Collect the meat and shell bits. Someone's going to need 20 bear asses anyways. Continue hunting turtles until I get 300 golden pennies

Spoiler: Inventory (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 31, 2020, 11:53:51 am
Al and Bartholomew went to go look for the other people inclined to search for the elixir. Apparently they needed some non-corpse related currency as they were not inclined to go into some shady back-alley ice cream stand at this particular moment.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on October 31, 2020, 03:54:32 pm
"This fucking crate!"
Use my wagon summoning powers to summon a small exploding doom wagon and place it next to the crate, then get me and the station wagon out of the warehouse and get behind some cover, then explode the small exploding doom wagon and hope my friend to all wagons ability protects me from its explosion.
(Wagon summoning roll 43%=68%)
You summon as hard as you can, but it seems like exploding doom wagons aren't particularly populous in this area, and none come a-calling.

Read.
(Reading roll=47%+10% Focus Tea Bonus=57%+43% from previous. Book Complete!)
Your focus bolstered by the Reinforce Focus Tea, you continue reading Why No One Talks About The Mountain of Dusk Anymore.

The book continues on, saying that some, of a more conspiratorial bent, contribute the death of these authors to supposed secret societies such as The Society of the Hidden Rebirth or The Guild of the Boundless Lotus. Most of these allegations come from an organization called the Truth Revolters, which was believed to have only had one member, as no one has heard anything from them ever since Slass Spintbog, author of The Secrets of the Mountain of Dusk and the Truth Revolters' only known member, died.

Since all those authors of Mountain of Dusk literature died, most universities have expressly forbid their members from writing anything on the subject. Some believe this is simply to avoid having to arrange funeral services and replacement for their staff, but others posit that this could be due to sinister influence by the supposed secret societies.

Also, most publishers have refused to publish anything about the subject, likely for similar reasons to the universities.

Of, some have suggested a much less gruesome, more mundane reason why no one talks about the Mountain of Dusk anymore, and that is simply that, nothing new or interesting really happens on the mountain these days. Outside of a few local festivals, it's actually kind of boring.

You complete the book, and, for the first time in a while, then don't immediately start on a new one.

Fucking finally

>Collect the meat and shell bits. Someone's going to need 20 bear asses anyways. Continue hunting turtles until I get 300 golden pennies

Spoiler: Inventory (click to show/hide)
(Long-range combat roll 72%=46% Success!)
Beachgoers look on in horror as a skittlemorph covered in rain turtle viscera scoops up bits of its freshly-killed corpse, then takes aim at another one, hitting it for (6d6 Bullet damage=17) seventeen bullet damage (17 Bullet=45%-23% Unvitality bonus=22% Still Conscious), wounding it.

The rain turtle, for its part, starts gathering up rain magic in retaliation.

Al and Bartholomew went to go look for the other people inclined to search for the elixir. Apparently they needed some non-corpse related currency as they were not inclined to go into some shady back-alley ice cream stand at this particular moment.
The standtender continues, "Yeah, it's all part of a ritual a bunch of city governments started having done a while back. Supposed to help cut down on murder. Really just on cuts down on the type of murder that has intent toward robbery, and doesn't really do much for any other kind of thievery.

"Also, I hear that some criminal types still take it and use it in the Black Market, then launder it somehow, so it really only cuts down on petty robbery-involved murder. But the point is that I have no use for the stuff."

You wander off, as this man clearly has no intention to take your money, and are so preoccupied with getting away from this man that you don't notice yourself accidentally bumping into a Smoke Cyclops.

"Sorry about that," he says. "Hey, you wouldn't happen to be able to get me away from here, would you? I got mixed up in an arranged marriage that I'd really like to avoid.

The name's Sponcy, by the way. Sponcy Bronsmire."

Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on October 31, 2020, 04:12:07 pm
Al and Batholomew take a moment to think about if they are familiar with the name "Bronsmire"; specifically if that is the name of a foreign noble or something along those lines (This gets a bonus from Politician, and possibly squirrel too if it is a family of squirrels. If the politician bonus was required for a success and it succeeds, then it only confirms that they are not politically active if they aren't).

While thinking, Al responds. "Why do you need help getting away from Beachhaven? I'm pretty sure its not exactly known for border walls. Are you being hunted or something?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on October 31, 2020, 04:23:57 pm
Reeeeeaaaaad!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on October 31, 2020, 07:30:35 pm
SELL! SELL! SELL!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on October 31, 2020, 08:24:02 pm
>Shoot it again. If it dies, pick up its corpse as well as its golden pennies. Repeat the rain turtle shooting + looting cycle until I have 300 golden pennies, or if I have to reload.

Spoiler: Inventory (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 01, 2020, 12:02:48 am
Turn 7
Al and Batholomew take a moment to think about if they are familiar with the name "Bronsmire"; specifically if that is the name of a foreign noble or something along those lines (This gets a bonus from Politician, and possibly squirrel too if it is a family of squirrels. If the politician bonus was required for a success and it succeeds, then it only confirms that they are not politically active if they aren't).

While thinking, Al responds. "Why do you need help getting away from Beachhaven? I'm pretty sure its not exactly known for border walls. Are you being hunted or something?"
(Politician roll 13%=16% Failure)
You don't think Bronsmire is the name of a politically important family, but you're not absolutely sure.

"My fiancé is a blight elf, Vorcious Myander, and her father is Challeer Myander, head of The Royal Shark Riders."

You try to recall if those names sound familiar. (Politician roll 13%=35% Failure) Nope and (Politician roll 13%=48% Failure) nope.

"So, anyway, I agreed to marry his daughter to settle a debt, but, from what I've heard, she's killed her last four husbands. But, if I'm in the middle of some business, he'll understand and won't make me marry her right away. So, do you happen to have a job that will take me away from here?"

Reeeeeaaaaad!
(Reading roll=10%+10% Focus Tea Bonus=20% of book finished)
After taking a short break from your last book, you dig into Basic Geomantic Experimentation.

Geomantic magic, the book says, is the practice of tapping into the latent magic of the earth. The foundations of modern geomantics were first discovered by the Steam Sasquatch, Chelm Spibblix, as when they were studying leylines on The Mountain of Dusk (all such leylines have now either decayed or are safely under government control, the book says).

It then talks about the nature of geomantic experimentation. There exist large-scale geomantic experimentation devices in places such as Yusterflun Arcane University, which try to study geomantics on an elemental level, but, on a basic level geomantic experimentation can be done with just a simple arcane level or mystic plum bob or occult gyroscope, if you can afford it. Barring any of those, very, very basic geomantics can be done by simply observing the general terrain of the area.

After learning about the basics of geomantic experimentation, it recommends a coupe of geomantic spells to practice.

The first spell focuses on both healing and earth. It requires chants, a parchment bearing special symbols, and total concentration. This style draws power from various astrological phenomena.

The second spell focuses on lava, specifically using it to attack enemies and create structures. It requires intense concentration.

SELL! SELL! SELL!
(Base Luck roll 10%=16% Failure)
As a hippie, you're not quite exactly sure how the whole business thing works. Also, what are you even selling?

>Shoot it again. If it dies, pick up its corpse as well as its golden pennies. Repeat the rain turtle shooting + looting cycle until I have 300 golden pennies, or if I have to reload.

Spoiler: Inventory (click to show/hide)
(Long-range combat 72%=9% Success!)
You shoot the turtle, hitting it for (6d6 bullet damage=18) eighteen bullet damage, (17+18=35 Bullet=63%-23% Unvitality bonus=40% Still conscious) which wounds it pretty badly, but doesn't kill it.

It counter-attacks with rain magic (Rain Magic roll 17%=9% Success!), casting (1d4=2) Thundering Shell Hammer!

Suddenly, the rain turtle launches itself at you with force, and you (Justice IV (73)=4% Success!) manage to duck out of the way with ease, leaving you still at long range from the turtle.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 01, 2020, 08:42:23 am
Repeat previous action.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 01, 2020, 09:47:15 am
Make more Leechglory
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 01, 2020, 12:20:01 pm
Bartholomew comments. "Well there is this one job at the Mountain of Dusk, but I'm not so sure that you would be of much help for that if you're scared of an elf!"

Al comments. "Maybe if you were like a mech pilot or something... I think you'll need to demonstrate that you can be useful if you want to come along."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 01, 2020, 12:26:08 pm
Leave the crate for now and go find some kind of place that sells bombs so I can blow the damn crate up!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 01, 2020, 12:58:22 pm
Read.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 01, 2020, 04:15:23 pm
Turn 8
Repeat previous action.
(Long-range combat 72%=94% Failure)
You shoot at the turtle, but fail to hit.

The rain turtle begins gathering up rain magic again.

Make more Leechglory
(Cooking 20%=28% Failure)
You try to remember exactly how you made the Leechglory, but can't seem to duplicate the recipe. Instead, you make some other kind of substance.

Bartholomew comments. "Well there is this one job at the Mountain of Dusk, but I'm not so sure that you would be of much help for that if you're scared of an elf!"

Al comments. "Maybe if you were like a mech pilot or something... I think you'll need to demonstrate that you can be useful if you want to come along."
"No, but I do have a few skills: Identifying creatures, Mining, Leatherworking, Digging, Lockpicking, Palming Objects, Astrology, Juggling, Fleeing, Listening. Any of that seem helpful? Also, I have training as a Sword Acrobat"

He tries demonstrating his sword acrobatics skills (Sponcy Sword Acrobatics roll 18%=17% Success!) and puts on an impressive display, flipping over his sword and swishing it about impressively.

Leave the crate for now and go find some kind of place that sells bombs so I can blow the damn crate up!
(Secret Star Sign ability roll=Success!)
You wander about town and immediately find what you're looking for, a shop with a sign hanging above the door with a picture of a bomb and the words, "Bombs 4 Dayz!"

Walking in, you're greeted by a Water Gnome. "Hi, I'm Spuddles Matumly. Welcome to Bombs 4 Dayz! What can I get you?"

You see several bombs laid out on the counter with prices next to them.

Attuned Anti-Matter Wave Bomb - 116 Republic Units
Eternal Proton Grenade - 104 Emeralds
Whispering Bouncing Launcher - 155 Sea Copper
Judgement Pulse Device - 230 Electrum Shillings
Dragonstrike Bomb - 153 Chronos
Guardian's Gravity Device Bomb - 114 Triton Pounds
Dark Cobalt Satchel Charge - 127 Presidential Pieces
Malice Proton Sphere Bomb - 135 Embossed Dollars
Purifier, Last Stand of Grieving Widows - 329 Federal Cash

Read.
(Reading roll=39%+10% Focus Tea Bonus=49% of book finished +20% from last time)
The book continues, and goes over four more spells:

The first magical spell focuses on vibration, specifically using it to attack enemies and create traps. It requires songs of power, highly specific hand-signs, and clearing the mind.

The second magical spell focuses on rock, specifically using it to create various items and disguise oneself or others. It requires specially-prepared components.

The third magical spell focuses on both magnetism and gravity. It requires gestures and various gemstones. This style of magic requires one to make bargains with supernatural creatures.

The fourth magical spell focuses on both conjuring and life-force. It requires complex magical calculations.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 01, 2020, 04:31:51 pm
Read.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 01, 2020, 05:02:48 pm
Al comments. "Alright, that sounds like something that might be useful. You can follow us for the time being. We are going to need to find our other cohorts before actually heading out though."

Al and Bartholomew continue to look for the other people from the ice cream stand. (Aside from the owner and shady questgiver)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 01, 2020, 06:13:12 pm
Honestly? Fuck this shit. I have better things to do than constantly missing shots against stationary targets.

>Go back to the gun store and buy a magazine of incendiary sniper rounds.

Spoiler: Inventory (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 01, 2020, 06:24:08 pm
I think you can get advantage on your gun attacks if you are really far away due to the long range skill. (Barring any inherent weapon range penalties and whatnot)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 01, 2020, 07:02:01 pm
I think you can get advantage on your gun attacks if you are really far away due to the long range skill. (Barring any inherent weapon range penalties and whatnot)

Well, the rolls have been using my long-range combat skill and not my justice stat, so it's safe to assume that I was at long range while turtle hunting.

As far as I'm concerned, ranged weapons don't have innate bonuses/maluses for fighting at different distances, unless common sense would apply.

Either way, I'm considering the possibilities of finding a shotgun of some kind, and using it as a secondary, with it being attached to the underbarrel part of my AWP if possible. Hell, I might as well modify my AWP as needed, considering I had to do some minmaxing with my character sheet to get it; so it must be good.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 01, 2020, 07:59:55 pm
Read.
(Reading Roll=59%+10% Focus Tea=69% NICE +69% from last time. Book Completed and 38% of next one.)
You continue reading Basic Geomantic Experimentation and learn about four more spells:

The first magical spell focuses on sand, specifically using it to create weapons and deceive others. It requires chants, gestures, a series of statuettes, and guiding magical forces with the mind itself. This style of magic requires one to make bargains with supernatural creatures.

The second magical spell focuses on both divination and enchantment. It requires invocations, specific bodily postures, a wand, and guiding magical forces with the mind itself.

The third magical spell focuses on temperature. It requires highly specific hand-signs, various material components, and emotional calm.

The last magical spell focuses on both spirit and gravity. It requires songs of power, holding a specific pose for the duration of a spell, and special clothes. Only certain bloodlines can use this form of magic.

You think you might be able to learn to use these spells with some experimentation.

Then you move on to 18 Facts About the Mountain of Dusk Everyone Thinks Are True.
#1 is that the Mountain of Dusk is a Mountain. The book says this one's true.
#2 is that the mountain is in a perpetual state of dusk. Book says this one's also true, and is actually very pretty.
#3 is that no one lives on the mountain. Book says this isn't true, there's a bunch of villages and at least one major city on the mountain.
#4 is that the mountain has many caves. Book says true.
#5 is that the Grand Pontiff of the Cult of the Two Gods was born on the mountain. Book says true.
#6 The sport of Dogsurfing was invented on the mountain. False, it was actually invented in the city of Ironside in the Earl Barony.

Al comments. "Alright, that sounds like something that might be useful. You can follow us for the time being. We are going to need to find our other cohorts before actually heading out though."

Al and Bartholomew continue to look for the other people from the ice cream stand. (Aside from the owner and shady questgiver)
(1d6=2)
Wandering around, you find Aya-Vary-Jury hanging out in Alier's Cafe, drinking tea and reading through a stack of books.

Honestly? Fuck this shit. I have better things to do than constantly missing shots against stationary targets.

>Go back to the gun store and buy a magazine of incendiary sniper rounds.

Spoiler: Inventory (click to show/hide)
You return to the Happy Joker.

"Looks like you just came from the beach," the shopkeeper says, looking at your rain turtle covered visage.

You buy the incendiary ammo
(-37 Golden Pennies) (+1 Incendiary Sniper Ammo Magazine)
and get 13 Golden Pennies as change.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 01, 2020, 08:10:30 pm
Al and Batholomew go to introduce Sponcy Bronsmire to Aya-Vary-Jury.
Unfortunately, Shouting does NOT give a bonus to introductions in a library setting, so I'm not going to even try that.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 01, 2020, 08:20:30 pm
>Return to the rest of the group and wait until we finally do stuff as a group instead of collectively derailing the game by going on separate one man damn fool crusades.

Spoiler: Inventory (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 01, 2020, 09:06:03 pm
Using quill and paper from my inventory, begin devising a plan to train myself in applicable geomantic experimentations. Activate THINKHARDER to gain a +70 bonus.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 01, 2020, 09:31:14 pm
Al and Batholomew go to introduce Sponcy Bronsmire to Aya-Vary-Jury.
Unfortunately, Shouting does NOT give a bonus to introductions in a library setting, so I'm not going to even try that.
This isn't quite a library, but it has a similar vibe.

You go up to Aya-Vary-Jury and introduce Sponcy, saying he might be helpful to your quest.

>Return to the rest of the group and wait until we finally do stuff as a group instead of collectively derailing the game by going on separate one man damn fool crusades.

Spoiler: Inventory (click to show/hide)
You wander around and make your way to Alier's Cafe and see the guy who stole your AWP earlier next to an ettin and a cyclops, and you make your way toward the group.

Using quill and paper from my inventory, begin devising a plan to train myself in applicable geomantic experimentations. Activate THINKHARDER to gain a +70 bonus.
(Thinking roll 27%=76%-70% THINKHARDER bonus=6% Success!)
You think about it, and you think even harder, and you're pretty sure you have a pretty good plan for how to train yourself to do these geomantic experimentations.

Just as you've noted this down, the ettin you met earlier at the ice cream stand appears and introduces a smoke cyclops to you. Also, the skittlemorph whose gun you stole earlier just showed up, and he's headed your way.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 01, 2020, 09:36:35 pm
"Hello there. What is it that you're here to tell me which is important enough to interrupt my vital work?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 01, 2020, 09:51:57 pm
Al takes note of the selection of books that Aya-Vary-Jury is reading, and responds accordingly. "This is actually related to the Dusk Mountain job."
Bartholomew interjects. "You mean the Mountain of Dusk job"
To which Al responds. "Ah, yes. That one. I get the two confused sometimes. Anyway, Sponcy here has expressed a willingness to come along with us, and from what I have seen he possesses at least the minimum amount of competency to be included. I've come to get your opinion on the matter."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 01, 2020, 09:56:58 pm
"Hmph. I suppose that works."

ai takes a sheet of paper in hand and thrusts to towards the smoke cyclops.

"Write down your character sheet here. The more data I have when I'm planning this thing, the better."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 01, 2020, 10:45:44 pm
"Hmph. I suppose that works."

ai takes a sheet of paper in hand and thrusts to towards the smoke cyclops.

"Write down your character sheet here. The more data I have when I'm planning this thing, the better."
Sponcy things for a bit, then writes down:

Sponcy Bronsmire
Race:Smoke Cyclops
Class: Sword Acrobat
Main Weapon: Acrobat’s Sword
Skills:
Sword Acrobatics 18%
Identify creature 76%
Mining 45%
Leatherworking 35%
Digging 26%
Lockpicking 67%
Palm Object 47%
Astrology 70%
Juggling 23%
Fleeing 59%
Listen 34%
Stats:
Intellect: (Low) 11%
Alacrity: (Decent) 26%
Brawn: (Admirable) 44%
Sturdiness: (Robust) 32%
Mood Regulation: (Poor) 15%
Morale: (Phenomenal) 67%
Abilities:
Rage Dance
Distracting Blade
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 01, 2020, 11:20:07 pm
"Hmm. Well, I think you could be useful, and you won't cut into our payment."

Do some geomantic experimentation, using the plan I made. Sponcy should be able to help with the astrology parts, if he likes.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 02, 2020, 06:39:10 am
"Hello I'm wondering if you have a non bouncing version of the Whispering Launcher, and where can I get Sea Copper?"
Also look at how much the whispering grenades cost.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 02, 2020, 08:05:15 am
"Here's my sheet."

Spoiler: My complete sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 02, 2020, 04:28:48 pm
"Hmm. Well, I think you could be useful, and you won't cut into our payment."

Do some geomantic experimentation, using the plan I made. Sponcy should be able to help with the astrology parts, if he likes.
You start performing the geomantic experiments with the help of your plan.
(1st spell learn roll 28%=57%-10 Plan bonus=(47%) Failure)
(2nd spell learn roll 19%=97%-10% Plan bonus=(87%) Failure)
(3rd spell learn roll 27%=78%-10% Plan bonus=(68%) Failure)
(4th spell learn roll 22%=58%-10% Plan bonus=(48%) Failure)
(5th spell learn roll 27%=35%-10% Plan bonus=(25%) Success!) Learned: Jewel Pact of Attraction and Repulsion
(6th spell learn roll 14%=53%-10% Plan bonus=(43%) Failure)
(7th spell learn roll 43%=61%-10% Plan bonus=(53%) Failure)
(8th spell learn roll 25%=15%-10% Plan bonus=(5%) Success!) Learned: Earthborn Psychic Sensor
(9th spell learn roll 17%=91%-10% Plan bonus=(81%) Failure)
(10th spell learn roll 36%=19%-10% Plan bonus=(9%) Success!) Learned: Hymn of the Stoneheld Ghost

You do your best to perform these experiments without the aid of specialized geomantic tools, and do pretty well considering, managing to learn three of the ten. However, you realize you won't be able to learn the rest until you significantly alter your approach, such as by acquiring proper tools, journeying to a location with high geomantic energy, and/or receiving tutelage from an experienced geomancer. Simply coming up with a new training plan will not be enough to do this.

Also, Hymn of the Stoneheld Ghost requires you to be of a specific bloodline, which (Base Luck roll 10%=1% Success!), thankfully, you happen to be, though you'll still need to obtain the special clothes to use it.

You'll also need gemstones to use Jewel Pact of Attraction and Repulsion and a wand to use Earthborn Psychic Sensor.

"Hello I'm wondering if you have a non bouncing version of the Whispering Launcher, and where can I get Sea Copper?"
Also look at how much the whispering grenades cost.
"Yeah, it looks like I have one non-bouncing Whispering Launcher in stock for 80 Sea Copper. Not much call for such a thing, but it's yours if you want it.
"And sea copper comes from undersea copper mines, of course.
"Whispering grenades? Oh, they're 27 Perfect Farthings for a three-pack.
"And, in case you're about to ask where you can get Perfect Farthings, you can get them from Perfect Nearlings, a type of bird found in the Welcoming Hills, 133° Southeast of here."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 02, 2020, 04:36:10 pm
(I actually gave my luck stat earlier. It's 1d100 rerolled each day. I just rolled a 1 for special bloodline though so I guess that's a success no matter what. Must be the Kin blood. ;P )

Consider if I could afford buying the material components for my geomantic spells. Also, remind me what they do, specifically? >.>
And read!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 02, 2020, 04:52:35 pm
(I actually gave my luck stat earlier. It's 1d100 rerolled each day. I just rolled a 1 for special bloodline though so I guess that's a success no matter what. Must be the Kin blood. ;P )

Consider if I could afford buying the material components for my geomantic spells. Also, remind me what they do, specifically? >.>
And read!

(Luck %=65%) (Luck roll 65%=54% Success!)
Looking over your money, it seems you happen to have enough to buy the needed geomantic spell components.

(Thinking roll 27%=88%+10% Focus bonus=78% Failure)
However, you've done a lot of reading so far without much a break, and then you learned three spells at once, so your brain is going to need a little bit of time off before you can absorb any more knowledge.

Also, here are your spell descriptions, sorry for forgetting to include them in the previous post:
Spoiler: Geomantic Spells (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 02, 2020, 04:58:39 pm
As long as I'm in the area, Al takes a look around to see if there are any books of interest.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 02, 2020, 05:03:43 pm
"It appears that my brain has reached capacity for today. I'll be staying in beachhaven for as long as it takes to formulate a comprehensive plan to proceed with an acceptable level of risk and chance of success. If any of you would prefer to be unprepared, feel free to leave without me. I'm going home."

Take my books, buy the stuff needed for my spells, and then go back to my hotel room for the evening.
Before going to bed, see if I can't casually attract a spirit which can help me with the Jewel Pact.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 02, 2020, 05:05:52 pm
As long as I'm in the area, Al takes a look around to see if there are any books of interest.

(We're currently at Alier's Cafe, not the library. The only books you'll find here are the ones I've checked out and Alier's famous book-shaped donuts.)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 02, 2020, 06:34:15 pm
>Find any books related to combat with ranged weapons, and weapon modification, and read them.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 03, 2020, 06:19:01 am
Quick dig through all the trash cans I can find as people in places like this always throw useful stuff and money away.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 03, 2020, 09:21:06 am
Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 03, 2020, 07:25:55 pm
Sell the other substance, and name it leechglory.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 03, 2020, 11:49:46 pm
Turn 9
It seems like this might be a good idea to abstract things at this point and go from turn-by-turn mode to downtime mode until the next day. So I'll process these actions as downtime, and you can all tell me anything else you want to do besides this, and then we can skip to the next morning.
Spoiler: OOC (click to show/hide)
As long as I'm in the area, Al takes a look around to see if there are any books of interest.
You look around for books, but this is a café, so there aren't too many present, and Aya-Vary-Jury is leaving with most of them, so you head to the library.

Not having any specific idea about what sort of books you're looking for, you just wander around the shelves, picking up and reading through any that seem interesting to you. (10d2=16xd100=880%) You read through eight books and eighty percent of a ninth one.

The first book is Unexpected Similarities in the Social Organization of the Basilisk and the Cyclops. The book is hard to understand, and mostly seems to come down to the fact that both sorts of creatures tend to be solitary and mostly get along better with other species than their own. This is all derived from the author's extensive personal research.

The next book is Temples of the Wind Goddess, about Idona, Goddess Of Wind, and the construction and locations of her various temples. Among the locations, there's one in the Welcoming Hills and one on the Mountain of Dusk.

The third book is The Travel Goddesses' Churches, about Nihnera, Goddess Of Commerce (you seem to be in that particular section).Most of the churches aren't that big, more accurately described as shrines, but there are many of them located along most major roads and railways situated in the various towns and stops along the way. Besides being a place of worship, they're often a good source of information, rest, and provisions for travelers. There are many along the routes between here and the Mountain of Dusk, especially in the Welcoming Hills.

The fourth book, A Guide to the Empire's Forgotten Chronicle, seems to be about the now fallen Prasan Empire, and the attempts of a few schemers among the empire's government officials who tried to overthrow the Zezaeteron Dynasty. They did this by creating the Misfortune Elixir, which seemed to do its job, and, in fact, may have done it too well, as some believe this is what led to the fall of the empire.

The fifth book is Practice Transfigurations, which seems to go over the basics of transfiguration magic. You see someone has left several bookmarks in pages with similar information. It goes over four spells:

Spoiler: Spells (click to show/hide)

The sixth book is The Secret Temples Serving the All-Wise Sky God, about Ysdum, God Of The Sky, whose worship is only permitted to a special priesthood in hidden temples. The book offers some ideas of where some temples might be, including one on the Mountain of Dusk. There are various pages that are dog-eared and have notes written on them that are hard to make out, but seem to imply errors in the text.

The seventh book that catches your interest is The Common Areas of Habitation of Ettins: New Theories. This book goes over the demographics of ettins and why they tend to settle in certain areas, such as economics, climate, and politics. It seems to have a lot of useful information about where other ettins can be found and the socioeconomic factors of why that is. It likely matches up with what you know about your family and other ettins you've known.

The eighth book you read is A Study of the Earl Barony's Military Chronicle, which is about the various wars and other such conflicts undertaken by the Earl Barony, including the capture of the city of Ironside, during which the sport of dogsurfing was invented. The book is well-organized and very informative about the subject. You gain (5d6=10) +10% Military Tactics skill.

The last book you read through, though don't quite finish, is A Guide To the Origins of Daggers and Shortbows. It's very well-organized, but you can tell it basically has no information, or at least nothing you don't already know.

"It appears that my brain has reached capacity for today. I'll be staying in beachhaven for as long as it takes to formulate a comprehensive plan to proceed with an acceptable level of risk and chance of success. If any of you would prefer to be unprepared, feel free to leave without me. I'm going home."

Take my books, buy the stuff needed for my spells, and then go back to my hotel room for the evening.
Before going to bed, see if I can't casually attract a spirit which can help me with the Jewel Pact.

You gather up your books, head to the shops and get the stuff you need, then hole up in your hotel for the night.

(Luck score 1d100=79%. Luck roll 79%=14% Success!)
Before you go to bed, put into your mind the desire to attract a useful spirit. You close your eyes and start drifting off to sleep, then suddenly awake as you hear a voice in your mind.

"GREETINGS, MORTAL. I AM KNOWN AS ZIZGOLITH THE RED DANCER. WHY HAVE YOU SUMMONED ME?"

At the foot of your bed sits what looks like a red panda, surrounded by glowing dust.

>Find any books related to combat with ranged weapons, and weapon modification, and read them.
After Aya-Vary-Jury leaves, you head to the library with Al and Bartholomew (and I guess Sponcy would be there too) and look through some books. (10d2=16x1d100=589%) You read through five books and eight-nine percent of a sixth.

(5d100>72%=45,42,59,89,74. 2 Successes!)(d89>72%=15 No success.)
Reading through the books, only two of them seem to have any information about long-range combat that you didn't already know. But the ones that do bring you (2d6=4) four percent more long-range combat skill (+4% long-range combat skill)

Quick dig through all the trash cans I can find as people in places like this always throw useful stuff and money away.
(Secret Star Sign ability roll=77%) Searching through all the trash cans in town, you can't find anything you'd find useful.

Sell the other substance, and name it leechglory.
(Base luck roll 10%=88%)
You have a product that you believe in, but nobody seems interested in buying.



So, like I said, we're now in downtime mode, so, if you want to do a bunch of things before the next morning, let me know and we'll resolve them.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 04, 2020, 06:52:59 am
Search everywhere and try to find as many Sea Copper and Perfect Farthings as I can.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 04, 2020, 12:46:08 pm
>Find more books regarding weapon usage/modification in general so I can become slightly less prone to bad RNG with my only weapon.

Spoiler: Updated sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 04, 2020, 05:14:32 pm
Bartholomew is probably near his limit for book tolerance for now, so I'll have Al and Bartholomew spend their next downtime mode turn doing different kinds of martial training.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 04, 2020, 05:25:52 pm
"Yo, I'm browsing my options as for pact-based magic. Think you could shoot me a deal?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 05, 2020, 02:50:54 am
Turn 10: Downtime Part 2
Search everywhere and try to find as many Sea Copper and Perfect Farthings as I can.
(10d2=13xd100<Secret Star Sign Ability=8 Successes!)

Searching everywhere, you manage to  find (Sea Copper 40d10=200) two hundred Sea Copper and (Perfect Farthings 40d6=151) one hundred fifty-one Perfect Farthings.

>Find more books regarding weapon usage/modification in general so I can become slightly less prone to bad RNG with my only weapon.

Spoiler: Updated sheet (click to show/hide)
(10d2=14x1d00=728%)
You finish seven more books plus twenty-eight percent of an eighth. What they generally tell you is that a good sniper needs to know how their equipment will operate in different conditions, getting familiar with how things like weather, wind speed, ambient magical conditions, the rotation of the planet, affects their performance. It helps to use precision-manufactured ammunition to cut down on the variables (Long-range combat knowledge roll d100>76%=4% Failure). But you already knew all this.

Also, steadying your aim with a bipod, monopod, or sling helps immensely to properly line up your shots (Long-range combat knowledge roll d100>76%=74% Failure). This, again, is fairly obvious to you.

One weird thing the books mention is that, apparently, good snipers time their shots too shoot between their heartbeats (Long-range combat knowledge roll d100>76%=93% Success!), which is interesting knowledge you think you could use. Learned ability: Heartbeat Shot: Passive - Gain +1d4-1% skill bonus while sniping.

Many snipers wear ghillie suits made to provide camouflage for a particular environment (Stealth knowledge roll d100>38%=83% Success!) (1d6=6) +6% to Stealth Skill.

One book says that successfully hiding from your opponent will require them to find you to perform a retaliatory attack, and, if you hide well enough, they won't be able to find you well enough even if you've hit them (Stealth knowledge roll d100>44%=61% Failure), which you could have easily guessed.

As for modifications, skilled arcanoweaponsmiths are know to be able to modify guns with particular enchantments, such as being able to set bullets on fire, increase effective shot damage, allow then to teleport through walls and other obstacles, etc. While there are no such skilled arcanoweaponsmiths in Beachhaven, you may be able to find such artisans in the Welcoming Hills or The Mountain of Dusk.

And, while gun parts tend to be pretty interchangeable, and you can still swap out the pieces of an enchanted weapon, the particular enchanted bits of such a weapon will only work for the weapon they were originally attached to, and a gun can't have a different enchantment applied to it without the help of an arcanoweaponsmith. This would probably provide interesting insights into the Ship of Theseus if your character knew anything of philosophy, but you don't (Firearms knowledge roll d100>56%=9% Failure), and you also have a good enough knowledge about weapons that this doesn't provide any new insights about weapon maintenance practices either. Oh well.

Bartholomew is probably near his limit for book tolerance for now, so I'll have Al and Bartholomew spend their next downtime mode turn doing different kinds of martial training.
After doing all that reading, it kind of dawns on you that you kind of have no idea how to use the Giant Knives you wield. So you set yourself to training (Base Luck 10%=27% Failure), though with no sort of instructor or manual, you kind of have to just try out what you can to figure out what works.

(10d2-1=14xd100<10%=2 Successes!)
After much practicing, you think you're on to something. (5d6x2=10d6=34%) You gain +34% Dual-Wielded Giant Knife Fighting skill.

"Yo, I'm browsing my options as for pact-based magic. Think you could shoot me a deal?"
The red panda looks into your eyes, and their eyes briefly flash orange. You hear them speaking again, although their mouth doesn't move at all.

"AH, A PACT! MOST AGREEABLE. WHAT SAY YOU SIMPLY OWE ME A FAVOR, TO BE COLLECTED AT A TIME OF MY CHOOSING? DO THESE TERMS MEET YOUR APPROVAL?"



We might still need to resolve a few things before we properly move on to the next morning, but it's probably a good idea for those heading on the journey to the Mountain of Dusk to decide if you want to take the roads there (and any possible animals or vehicles you want to ride), take the train there (and how you'll arrange passage), or if you want to use some other means of transportation that I can't think of.

And, also, do you want to pick up any last-minute provisions or complete some errands?

Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 05, 2020, 07:43:18 am
"EXCELLENT, I have acquired the money required to complete my quest!"
Go back to the shop and buy the whispering launcher and as many rounds as I can, then return to the warehouse and blow that crate to hell, and obtain my crowbar.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 05, 2020, 09:26:48 am
>Finish reading that book, and then look for any books regarding hacking into mechanical systems, if I have time to do so before we have to leave tomorrow.

Spoiler: Updated sheet - again (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 05, 2020, 10:14:31 am
"Huh. What kind of favor?~"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 05, 2020, 06:45:47 pm
For my second downtime turn, I'm going to see if I can find some part-time work in the culinary industry.
I'll also ask Sponcy if they have any leads on an ideal transportation method.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 05, 2020, 09:13:57 pm
Downtime Part 3: Second Blood
"EXCELLENT, I have acquired the money required to complete my quest!"
Go back to the shop and buy the whispering launcher and as many rounds as I can, then return to the warehouse and blow that crate to hell, and obtain my crowbar.
(-80 Sea Copper)(+1 Whispering Launcher)
(-135 Perfect Farthings)(+5 3-packs of Whispering Grenades)
You perform a transaction and gain a Whispering Launcher and five three-packs of Whispering Grenades (or 15) along with one hundred twenty Sea Copper and sixteen Perfect Farthings as change.

Then you go to the warehouse and blow the hell out of that crate. (Downtime firearm use skill check 15d100<24=Success after 2 rolls) You manage to hit the crate after firing two shots (-2 Whispering Grenades), doing (12d6 Explode Damage=41) fourty-one explode damage to the crate, (41 Explode=19%-89% Unstructurability bonus=-70% Critical Unstructurability!) destroying it in a silent explosion and raining crowbars down all around the warehouse.

You may now obtain as many crowbars as you like.

>Finish reading that book, and then look for any books regarding hacking into mechanical systems, if I have time to do so before we have to leave tomorrow.

Spoiler: Updated sheet - again (click to show/hide)
(10d2=15xd100=845%) You finish reading that book, and eight others.

The book is called Jul and the Art of Sniper Rifle Maintenance, and it actually has very little information about sniper rifle maintenance (long-range combat roll 76%=73% Success!), in fact you notice some inaccuracies, but it does talk a lot about philosophy, including the concept of "Jul", which is a sort of an in the moment mindfulness of one's present situation. You gain (5d6=24%) +24% Philosophy (General) skill and (5d6=20%) +20% Religion (Jul) skill.

Moving on to books about mechanical hacking, (8d100>26%=97,85,28,48,45,23,52,85. 7 Successes!) you find a lot of interesting new information and gain (7d6=22%) +22% Hacking skill.

"Huh. What kind of favor?~"
"OH, LIKELY NOTHING MAJOR. I HAVE NO PRESSING NEEDS RIGHT, AND, WHEN IT COMES UP, IF IT EVER DOES, IT SHOULD PROBABLY TAKE NO MORE THAN FIVE TURNS, POSSIBLY ONLY ONE, IF YOU DO A GOOD ENOUGH JOB. NOTHING TO WORRY ABOUT.

"SO, DO WE HAVE A DEAL?"

For my second downtime turn, I'm going to see if I can find some part-time work in the culinary industry.
I'll also ask Sponcy if they have any leads on an ideal transportation method.
(10d2=14) (14 x Al Ghost Baking 32%<d100=5 Successes!)(14 x Bartholomew Pâtisserie 72%<d100=10 Successes!)
Al and Bartholomew do some culinary work, earning (5+10=15d20=161) one hundred sixty-one Elvish Silver.

Sponcy (Morale roll 67%=51% Success!) tries to find out about transportation (10d2=17)(17 x Sponcy Intellect 11%<100=3 Successes!), and, through mostly sheer persistence, manages to find out that the 133° Southeast Line departing tomorrow afternoon at 1 should take you through the Welcoming Hills to the Mountain of Dusk, and tickets will cost 37 Republic Coins each.

Alternatively, you can take the roads, which is a slower route and will require navigation to find your way. If you acquire some kind of vehicle, it should be faster, though maybe not quite as fast as the train.

Or, if you manage to find a Shadow Gatekeeper, they can open a way for you to the Midnight Highway, a land of darkness and nightmares that connects various points of the universe. If you navigate well, you might get there faster than the train, but, if you do so poorly, you may end up wandering it for the rest of your lives, possibly becoming one of the cursed beings there that prowl on the edges of sight and devour travelers.

Opening a gate to the Midnight Highway will likely cost you 134 Phantom Coins.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 05, 2020, 09:27:42 pm
>Read more books that could contain useful knowledge.

Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 05, 2020, 09:29:20 pm
Next, I'm going to look at a few pawn shops to see if I can sell any of the late Assassin's stuff, especially if I can get paid in republic coins for any of it.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 06, 2020, 09:50:45 am
"YES I killed the crate!"
Grab six crowbars so I have one to use and some spares, now I can do the thing I have been needing to do as it is tradition for a Wagonmancer to do this thing, search Beachhaven for a dolphin but not just any dolphin it needs to be one of the fattest flying land dolphins I can find as is what tradition says I need to find, then once I have found it I shall beat the shit out of it with the crowbar in the traditional manner until it is tamed.

(Added sheet for convenience and so I don't forget stuff.)
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 06, 2020, 10:13:52 am
"If you promise not to purposefully harm me with the favor, you got a deal. Otherwise, I'm not so determined to hoard power as to bring myself to harm."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 06, 2020, 07:48:50 pm
Downtime Part 4: Endgame
>Read more books that could contain useful knowledge.

(10d2=14xd100=736%)
You read seven books and thirty-six percent of an eighth.

The first book is Killshots: The Guide to Making Your Shots Count More. It talks about how, by shooting at more vital or less protected areas of a creature, it's possible to do more damage with your shots.

Learned Ability: Called Shots: (Active) By taking a 50% penalty to your shot, you can deal twice the normal dice worth of damage. Alternatively, you may forgo this extra damage to apply some other effect, such as crippling the enemy's attack, for example.

Whenever you begin hostilities with a creature or type of creature, roll an Anatomy check or other relevant skill or ability (you may also choose to roll before hostilities begin, if you wish). The penalty to your attack is multiplied by an amount equal to 100% minus the margin of success or failure of your Anatomy check. This may decrease the penalty if you roll well or increase if you roll poorly. You make this check with every new hostile encounter with a creature or type of creature, or you may reroll during an encounter if you gain some new insight about your target's anatomy, in which case you may use whichever roll is higher.


The next book is called A Brief Overview on the Subject of Organs, and covers the nature of anatomy in a general sense. It doesn't really speak about any specific creatures, just where they tend to be inside different beings on average, so anything that deviates from what this book considers the platonic ideal of an organism will take some guesswork on your part. You gain (5d6=16) +16% Anatomy (General) skill, which will take a penalty depending on how much a creature differs from the ideal average.

From there, you check out Fantastic Organs and Where to Find Them, hoping to learn a bit more on the subject of vital areas (Anatomy (General) knowledge roll d100>16%=1% Failure!), but it seems like it pretty much covers the same ground as the previous book.

Trying to find something a bit more informative, you read through A Field Guide to Organs, which (Anatomy (General) knowledge roll d100>16%=44% Success!) goes into a lot more detail on the whole general anatomy subject. You gain (d6=5) +5% Anatomy (General) skill.

Seeking to improve your knowledge, you consult The Advanced Organ-Finder's Handbook (Anatomy (General) knowledge roll d100>21%=4%+10% Information Quality Bonus=14% Failure), but it's not as advanced as it advertises.

Giving it another shot, you try Organ Location Probability Calculation, (Anatomy (General) knowledge roll d100>21%=86%+20% Information Quality Bonus=106% Critical Success!), which is incredibly informative (2d6=7), giving you +7% Anatomy (General) skill.

Hoping to build on this, you look at The 10 Best Places to Find Organs (In a Body) (Anatomy (General) knowledge roll d100>28%=46% Success!), which teaches you a few new things (+10), granting you +10% Anatomy (General) skill.

Giving it one last shot, you try to read Advanced Organ Detection before you fall unconscious, (Anatomy (General) knowledge roll d36>38%=23%+20% Information Quality Bonus=43% Success!), which teaches you (2d6=5) +5% Anatomy (General) skill.

After all that reading (Consciousness roll d100<Prudence V (88)=40%+(16+14+15=45) 45% Cumulative Studying Consciousness Penalty=85% Success!), a lesser mind might have fallen right to sleep, but you manage to stay awake a little bit longer.

Next, I'm going to look at a few pawn shops to see if I can sell any of the late Assassin's stuff, especially if I can get paid in republic coins for any of it.
You go to The Fabulous Lemon Pawn Store, manned by a stern-looking Sand Siren.

You show her the items, and she says she's willing to buy them for the following prices:
Wicked Oak Piercer Crossbow - 97 Republic Coins
Scorpion Bolts - 12 Republic Coins Each
A leather key chain with no keys - 41 Republic Coins
Blue Crystal - 182 Republic Coins
Telescope - 38 Republic Coins

"YES I killed the crate!"
Grab six crowbars so I have one to use and some spares, now I can do the thing I have been needing to do as it is tradition for a Wagonmancer to do this thing, search Beachhaven for a dolphin but not just any dolphin it needs to be one of the fattest flying land dolphins I can find as is what tradition says I need to find, then once I have found it I shall beat the shit out of it with the crowbar in the traditional manner until it is tamed.

(Added sheet for convenience and so I don't forget stuff.)
Spoiler: Sheet (click to show/hide)
You grab up six crowbars with no problem (+6 Crowbars).

(Secret Star Sign Ability roll=7% Success!)
Searching Beachhaven, you easily find a monstrously fat flying land dolphin quite suitable to Wagonmancer tradition, and proceed to do what tradition demands (Zebra Strength roll 45%=47% Failure), but fail to connect with your first attack.

The flying land dolphin counterattacks with a flipper slap (Flipper Slapping roll 21%=2% Success!) (Bubba Agility roll 23%=32% Failure), doing (2d6 Slap=4) four Slap damage to you, (4 Slap=13%-55% Unconsciousness Bonus=-42% Critical Unconsciousness!) knocking you unconscious.

"If you promise not to purposefully harm me with the favor, you got a deal. Otherwise, I'm not so determined to hoard power as to bring myself to harm."
"YOU SHOULD NOT BE HARMED THE FAVOR, NO. THAT IS NOT THE INTENT.

"WELL, THEN, IT SEEMS WE HAVE AN ACCORD, DO WE NOT?"

The red panda extends its paw for you to shake it.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 06, 2020, 08:00:49 pm
"You got it, sibling."

Take the deal! And then guess what?
Everybody's doing it, READ

And then sleep. There's no way these non-thinkers got through 20 tomes whilst I was talking to a demon.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 06, 2020, 08:04:04 pm
>Rest until tomorrow morning.

Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 06, 2020, 11:13:58 pm
Alright. I think I got this.

I'll first sell the leather key chain with no keys and blue crystal for 223 Republic Coins to cover travel expenses. I'll also cover Sponcy's fare as they have been reasonably useful so far.

Next I'll use my remaining 7 Druid Spell Slots to cast Nature's Guidance on myself that many times to try to learn some useful information. (Its not actually much more effective at learning skills than reading is, but reading fatigue doesn't affect this spell)

I'll board the train when it is ready, and rest while in transit to restore my druid spell slots!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 07, 2020, 10:25:26 am
Go to the local hippie commune, and ask for them to continue to train me in their ways.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 07, 2020, 02:18:50 pm
I guess I'll just lay on the ground unconscious after getting slapped by a fat dolphin and wake up when ever the unconsciousness wears off.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 07, 2020, 10:12:00 pm
Downtime Part 5: The Last One, For Real This Time
"You got it, sibling."

Take the deal! And then guess what?
Everybody's doing it, READ

And then sleep. There's no way these non-thinkers got through 20 tomes whilst I was talking to a demon.

Negotiating with a demon is just long and complicated like that.

No, I'm kidding.

(10d2=16xd100=873%+38% from last time=911%)
After shaking its paw, Zizgolith disappears when blink, and you do a little light reading before bed.

You continue with 18 Facts About the Mountain of Dusk Everyone Thinks Are True, and learn a few more facts (5d6=20), about +20% Knowledge (Mountain of Dusk) skill worth.

Then you move on to Everleigh Chenwere Around The World, which talks about Everleigh Chenwere's journeys around the world during the Emnity Aeon, such as her voyages in the Shark's Realm, her theft of the Holy Citrus from the Orange Empire, her escaping the treacherous Past Forest, the time she conquered the Chambers of the Vanishing Hound, and many other adventures, up to her death in the Lost Temple on the Mountain of Dusk. (5d6=20) You gain +20% History (Everleigh Chenwere) skill.

The next book, Amphibians And Everleigh Chenwere, talks about her friendship and popularity with various amphibians, including her longtime friend and frequent companion, Cyndrell Falvillex the Ice Axolotl. (History (Everleigh Chenwere) knowledge roll d100>20%=15% Failure) Of course, most of this information was covered in the previous book.

Turning to The Legend Of Everleigh Chenwere, (History (Everleigh Chenwere) knowledge roll d100>20%=3% Failure), it again doesn't really say anything you didn't already learn in the previous two books. Like, you already knew that she was exiled by her Sad Dwarf clan at a young age, because of a prophecy that she would bring about their ruin, which ironically came true later because of her exile.

Mages And Hobgoblins: The Everleigh Chenwere Story (History (Everleigh Chenwere) knowledge roll d100>20%=45% Success!) finally covers some new territory, in how she constantly outwitted and pitted both mages and hobgoblins against each other, often because they were both enemies of hers that got in the way of her goals, but also sometimes just for fun, not to any actually benefit to herself. (d6=4) +4% History (Everleigh Chenwere) skill.

Looking through the pages of The Secrets of The Misfortune Elixir, it talks about how it was originally created in the now fallen Prasan Empire, by alchemists working for scheming government officials looking to overthrow the Zezaeteron Dynasty, and how the elixir apparently seemed to work so well that it took down both the emperor and his family along with the entire empire. With the amount of unluckiness energy believed to be contained in this elixir, the book warns that terrible things could happen if it ended up in the wrong hands. (5d6=16) +16% Knowledge (Misfortune Elixir) skill.

The Myth of The Misfortune Elixir (Knowledge (Misfortune Elixir) knowledge roll d100>16%=4% Failure) then mostly seems to cover the same ground.

You could have sworn that was the last book you checked out, but you seem seem to find a couple more, including one that seems to be bound with skin of some kind that's titled, A GUIDE TO THE EVISCERATION OF MORTALS. It seems to be a rather comprehensive knife-fighting manual. (10d6=37) +37% Knife Fighting Skill.

There's also another book, which seems to be silently screaming in agony, called THE MORTAL TENDANCY TOWARD EXSANGUINATION, which talks about how to make knife wounds bleed more, apparently. (Knife Fighting skill knowledge roll 1d00>37%=35% Failure), which seems to be pretty much covered by the basic concept of stabbing.

Then, there's another one called DANGERS Of ARCANE FAMILIARS, which seems to mention some stuff about how familiars can end up tricking their masters into performing horrifying crimes or leading them down a path that leads to damnation, but you fall asleep before you get too far into it.

Then you wake up the next morning, and the extra books have all disappeared.

>Rest until tomorrow morning.

You dream.

You're on a couch in the middle of the ocean. A glassblower is there. He asks you to make a choice. Do you choose your ex-lover, or do you want your hair to fall out?

Suddenly, a bear appears! It says you've been voted class president.

This lets you see the cemetery nearby that you realize has always been there. Everyone's started boarding the cemetery, but they won't let you in because you don't have your boarding pass. A celebrity pushes you out of the way. He says he's on his way to construct a new animal.

Then everyone starts photographing you with bright flashes, and you ask them to stop, but they won't, and then you wake up.

Alright. I think I got this.

I'll first sell the leather key chain with no keys and blue crystal for 223 Republic Coins to cover travel expenses. I'll also cover Sponcy's fare as they have been reasonably useful so far.

Next I'll use my remaining 7 Druid Spell Slots to cast Nature's Guidance on myself that many times to try to learn some useful information. (Its not actually much more effective at learning skills than reading is, but reading fatigue doesn't affect this spell)

I'll board the train when it is ready, and rest while in transit to restore my druid spell slots!
(-leather key chain with no keys)
(-blue crystal)
(+223 Republic Coins)
You perform the transaction with the pawn broker, and she gives you pawn slips for the items, so that you can buy them back later if you get money together for them later and they haven't been sold by then.
(+pawn slip for leather key chain with no keys)
(+pawn slip for blue crystal)

Then you cast Nature's Guidance on yourself 7 times.
1. You know the blue crystal you just sold would have teleported you into the headquarters of the Crystal Rose Syndicate, the people responsible for killing that one coconut's wife.
2. That leather key chain you sold wasn't important, it was just a nice keychain the assassin found in a store one time, but, after she bought it, she realized she doesn't actually own any keys.
3. The 133° Southeast Line is sometimes attacked by train robbers, so you should be prepared for that. +10% Insight to rolls dealing with train robbers.
4. The Misfortune Elixir is an artifact of powerful unluckiness energy, and you should be careful of anyone seeking it, as they may have ill intentions (or they may be trying to stop someone, who knows).
5. Aya-Vary-Jury has been consorting with a dark spirit.
6. When you get to the Mountain of Dusk, you will likely face many enemies. Several powerful secret societies seek the Misfortune Elixir for their own goals.
7. Just a pretty good pancake recipe that the spirits happen to have (+Pretty Good Pancake Recipe). They thought you might like it.

Then you go to bed and sleep well and wake up the next morning.

Go to the local hippie commune, and ask for them to continue to train me in their ways.
You go to the local hippie commune, and they welcome you, as you are obviously one of their own, though they're pretty chill, and would accept just about anybody as long as they're not cops or something.

Before they will teach you their ways, they first test your ability (Substance Tolerance 400000%>d100=3% Success!). They see you prepared to understand their ways, and, in fact, wonder if there is anything they can actually even teach you.

(10d2=15)
They test your Acoustics ability (Acoustics 77%<d100=32% Failure). It's no good, you're too good! They decide they can't teach you anything about acoustics.

Then they try your Chill, trying to see if they can upset you. (Chill 40%<d100=30% Failure) Try as they might, you're just too chill. They have nothing to help you with here.

After that, they try your Knows Stuff, questioning your knowledge, trying to see if there's some stuff you don't know. (Knows Stuff 36%<d100=73% Success!) It seems there's a few things you could learn, so they teach you (d6=3) +3% Knows Stuff skill.

Then they try your knowledge some more, (Knows Stuff 39%<d100=32% Failure), and, after the first question, they're pretty sure you know all the stuff.

So, from there, they test your LSD Summoning, asking you to summon as much LSD as you can. (LSD Summoning 82%<d100=25% Failure) You summon a whole bunch of LSD, so they're pretty sure you're good on that front.

Since they started off by testing your Substance Tolerance, they ask to see your Weedomancy, and you (Weedomancy 67%<d100=39% Failure) display such proficiency with the craft that they dare not question it again.

Then they wonder about your Cooking, and you (Cooking 20%<d100=91% Success!) show such incompetence that they're certain they can actually teach you a lot about this. (d6=2) +2% Cooking skill.

They test you Cooking some more. (Cooking 22%<8d100=8 Successes!) You are just so generally bad at cooking that they spend the rest of the night teaching you to cook, and you gain (8d6=29) +29% Cooking skill.

Then they give you a beanbag to bed down for the night, and you sleep and then wake up the next morning or so.

I guess I'll just lay on the ground unconscious after getting slapped by a fat dolphin and wake up when ever the unconsciousness wears off.
Spoiler: Sheet (click to show/hide)
As you are unconscious, you dream.

You are ascending into the heavens, and you seem a cat being pet by someone.

The cat gives off a presence of evil. You realize this cat is your ex-lover. As you watch, it grows old before you eyes.

Suddenly, you are flying. As you fly, you bump into your step-sibling, and they are growing larger and larger.

They open their mouth, and inside you see a couple being attacked by someone wielding a chainsaw. Then, all of them get swept up in a swift current, and a gambling den appears in their place.

The gambling den is having people bet on train crashes. Anyone who loses a bet gets their tongue cut out.

You make a bet, and your train doesn't crash, so you anticipate that you're about to get your tongue cut out, but then it turns out that your ex-sweatheart has appeared, and they're killing you.

News of your death reaches a bunch of people gathered in some kind of social event, and it looks like they are about to mourn, but then a tornado appears.

Then you wake up on the beach the next morning.

Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 07, 2020, 10:48:43 pm
Summon Zizgolith.
"I suppose you'll want me to kill some mortals for you? Quite unambitious, and you didn't have to try hiding it from me, but a deal is a deal. I'm about to start planning a trip, so if you'd like to reserve a time to cash in that favor which is maximally effective, you might want to participate. Or not. I really don't care."

Get together with everybody, and create a plan to travel to the Mountain of Dusk and retrive the Misfortune Elixir for some shady dude.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 07, 2020, 11:23:37 pm
Al and Bartholomew will prepare for departure. And since its still in downtime mode for one more turn...

I'll cook some pancakes for the group! I'm pretty sure that I can even make use of the Pâtisserie skill with this action! And counter (furniture) if I can find a decent counter to cook near.

If there's time left over after that, I'll try reading more stuff while I wait! (Pretty sure that resting reduces reading fatigue)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 08, 2020, 10:19:29 am
"What a bunch of weird dreams.'
Now that I'm awake go find that damned fat dolphin that slapped me and beat the shit out of it with the crowbar.(But in the traditional ways of course.)
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 08, 2020, 04:30:27 pm
>Wake up, eat breakfast, stow my gun + its ammo inside a conveniently positioned briefcase that just so happens to be in the room I'm sleeping in, and check the clock.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 08, 2020, 07:40:45 pm
Turn 11: Downtime is Over

It's a sunny new morning in Beachhaven. The birds are chirping, the beachgoers are going beach again, and everyone's getting into a brand new dance craze called The Twiddlefitch.

After last night, one of the planet's moons, Badr, left its waxing phase, meaning a few rules will change, such as the way opposed rolls are determined, automatic learning ends, and the damage model changes.

Meanwhile, several of our intrepid adventurers are getting ready to head off toward the Mountain of Dusk in search of the Misfortune Elixir. What exciting new circumstances await them today? Let's find out!

Summon Zizgolith.
"I suppose you'll want me to kill some mortals for you? Quite unambitious, and you didn't have to try hiding it from me, but a deal is a deal. I'm about to start planning a trip, so if you'd like to reserve a time to cash in that favor which is maximally effective, you might want to participate. Or not. I really don't care."

Get together with everybody, and create a plan to travel to the Mountain of Dusk and retrive the Misfortune Elixir for some shady dude.
You summon Zizgolith, and he doesn't appear right away, but, as soon as you turn around, you see him.

"OH, SO YOU'RE TOTALLY FINE WITH KILLING MORTALS? 'CAUSE MOST OF THE TIME I HAVE TO SORT OF TRICK PEOPLE INTO THE WHOLE THING, AND THEN THEY REALIZE THEY'RE IN TOO DEEP AND CAN'T TURN BACK, AND THAT'S WHEN I HAVE THEM. BUT, IF YOU'RE JUST STRAIGHT UP COOL WITH THE WHOLE CONCEPT, THEN WE CAN JUST SKIP THE WHOLE FAVOR THING, AND I CAN JUST PROMISE TO HELP YOU WHENEVER YOU ASK AND MAYBE GRANT YOU THE OCCASIONAL BOON IF YOU PROMISE TO MURDER MORTALS FOR ME ON A SOMEWHAT REGULAR BASIS.

"AND, JUST TO BE SURE WE'RE ON THE SAME PAGE HERE, YOU'RE FINE OKAY WITH KILLING INNOCENTS, RIGHT? LIKE, PEOPLE NOT EVEN BOTHERING YOU OR ANYONE ELSE IN ANY WAY, JUST RANDOM CIVILIANS?"

He walks next to you as you head out to find the others.

Al and Bartholomew will prepare for departure. And since its still in downtime mode for one more turn...

I'll cook some pancakes for the group! I'm pretty sure that I can even make use of the Pâtisserie skill with this action! And counter (furniture) if I can find a decent counter to cook near.

If there's time left over after that, I'll try reading more stuff while I wait! (Pretty sure that resting reduces reading fatigue)
Spoiler: OOC (click to show/hide)
You try to find a decent counter to cook near (Counter (Furniture) 30%=5% Success!), and manage to do so, granting +10% Environment Bonus to your cooking attempt.

Bartholomew, making use of the Pretty Good Pancake Recipe Al received last night, puts his Pâtisserie skill to use (Pâtisserie 72%=75%-10% Environment Bonus=(65%) Success!), managing to make a Stack of Pretty Good Pancakes. Anyone who eats some of them gains a +10% Yummy Bonus (non-cumulative).

(10d2/2 Downtime Winddown=5d2=8-1=7)
After that, you try some reading. You open up Hydras' Glandular System (Smarts 70%=84%-20% Easy Reading Bonus=64% Success!), and you manage to learn something. You gain (5d6=11) +11% Anatomy (Hydra) skill.

Then you start reading A Statement on the Kingdoms' Legendary Cultural History, which is pretty well-illustrated, so (Smarts 70%=39%-20% Easy Reading Bonus=19%) even if you weren't so smart, you'd easily be able to comprehend it, but you are very smart, so it's even less of a problem for you, though you gain no extra benefit. But you do gain (5d6=16) +16 History (Cultural, General)skill.

Next, you read A Tutorial of Transformations, which is sort of muddled because of its bad illustrations (Smarts 70%=67%+10% Muddled Reading Penalty=77% Failure), so you're not quite able to glean anything useful from it.

After that, you read A Comparison of Cutlasses and Crossbow-pistols. It's impressively clear because of its wonderful organization (Smarts 70%=36%-40% Impressively Clear Reading Bonus=-4% Critical Success!), however, that just lets you very easily see that it contains no actual useful information whatsoever, just a bunch of useless fan speculation. Interesting, though.

Undeterred by the previous two books, you move on to The Theological Chronicles of the Frontier, which is somewhat hard to understand (Smarts 70%=51%+20% Hard Reading Penalty=71% Failure), so while, you almost kind of get the gist of what it's saying, you don't really learn anything from it.

Hoping to catch a break, you crack into Conjuration for Alchemists, which is also sort of hard to understand, thanks to a lack of coherent planning. (Smarts 70%=4%+20% Hard Reading Penalty=24% Success!) Your persistence pays off, however, and you manage to learn a few things about conjuration magic, albeit from an alchemist's perspective, but, nonetheless (7d6=29) you gain +29% Magic (Conjuration) skill.

(Smarts 70%=66% Success!) You also notice a few personal notes unrelated to the book scattered throughout its pages, and, piecing them together, you manage to learn the rules to a board game called "Horse Around". (5d6=17) +17% Board Game (Horse Around) skill.

Moving on to one last book, Examining the Famous Bards of the Frontier, you see that, because of its excellent, well-planned chapters, its very clear, so (Smarts 70%=90%-30% Very Clear Reading Bonus=60% Success!) you make your way through it without too much trouble, and learn a thing or two about famous frontier bards. Gain (5d6=20) +20% Knowledge (Frontier Bards) skill.

And, with that, you notice that downtime has definitively ended.

Oh, but Lord Screech is here, and seems to be enjoying your pancakes, as is Sponcy, of course. You're not quite sure where Aya-Vary-Jury is at the moment, though.

"What a bunch of weird dreams.'
Now that I'm awake go find that damned fat dolphin that slapped me and beat the shit out of it with the crowbar.(But in the traditional ways of course.)
Spoiler: Sheet (click to show/hide)
(Secret Star Sign Ability Roll=73% Failure)
You look around, but you see no sign of the damned fat dolphin that slapped you last night.

>Wake up, eat breakfast, stow my gun + its ammo inside a conveniently positioned briefcase that just so happens to be in the room I'm sleeping in, and check the clock.
You wake up and eat the pancakes Bartholomew made, which are Pretty Good. Gain +10% Yummy Bonus (non-cumulative).

Having stowed your gun and ammo inside a conveniently positioned briefcase, you check the clock. (d12=12) It's noon, an hour before the train departs.



Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 08, 2020, 08:49:25 pm
"Well, I wouldn't just murder someone who's not harming me for no benefit. Sure, I might be able to take some loose change or spirit currency from them, but the costs far outweigh the benefit. It doesn't really have anything to do with innocence. In this case, you're acting as my employer, paying me to assassinate people. Though, I'm afraid I'd only be able to help if the payment exceeds the added cost."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 08, 2020, 10:51:06 pm
Al and Bartholomew have some of the pancakes. Because of course they do!

Both heads can get the Yummy bonus individually, but it doesn't stack with itself for any singular check because only the highest applicable Yummy bonus can be applied at one time.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 08, 2020, 11:34:45 pm
>Get to the train station and wait, with my briefcase in hand.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 08, 2020, 11:42:39 pm
Really though, gather everybody together. Best to have as much information available as possible when planning.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 09, 2020, 12:30:55 am
"Well, I wouldn't just murder someone who's not harming me for no benefit. Sure, I might be able to take some loose change or spirit currency from them, but the costs far outweigh the benefit. It doesn't really have anything to do with innocence. In this case, you're acting as my employer, paying me to assassinate people. Though, I'm afraid I'd only be able to help if the payment exceeds the added cost."
Al and Bartholomew have some of the pancakes. Because of course they do!

Both heads can get the Yummy bonus individually, but it doesn't stack with itself for any singular check because only the highest applicable Yummy bonus can be applied at one time.
>Get to the train station and wait, with my suitcase in hand.
Really though, gather everybody together. Best to have as much information available as possible when planning.
Zizgolith responds to Aya-Vary-Jury as they continue walking toward the location of the others, "WELL, I PREFER INNOCENTS, BUT I'M WILLING TO TAKE THE MURDER OF JUST ABOUT ANY MORTALS. AND I CAN GIVE YOU EXTRA BOONS FOR KILLING INNOCENTS.

"BUT, IN THAT CASE, THE INNOCENTS HAVE TO BE EXTRA INNOCENT. NO CHILDREN; THEY HAVEN'T HAD ENOUGH TIME TO PROPERLY PROVE THEIR INNOCENCE. I WANT FULL-GROWN ADULT INNOCENTS. THE OLDER THE BETTER."

They eventually make their way to the location of the others, though, unless Al happens to be looking into the spirit world, neither he nor anyone else but Aya-Vary-Jury can actually see Zizgolith.

Al and Bartholomew have just finished their Pretty Good Pancakes and received their +10% Yummy Bonus (non-cumulative).

Lord Screech is clearly itching to go, so the rest of the pancakes get packed into a to-go container, which is handed to Aya-Vary-Jury (Aya-Vary-Jury receives To-Go Container of Pretty Good Pancakes), and everyone heads to the train station.

You arrive at the Beachhaven Eastside Train Station and find it packed with crowds, but you all manage to get your boarding passes and make it to your platform easily enough. Soon, you see the 133° Southeast Line pulling into the station, a massive train that looks to be several miles long, or at least seems to stretch all the way back into the horizon.

As you board the train, you get the feeling that the interior might possibly be larger than the exterior as you gaze up at the tall ceilings illuminated by handsome brass lanterns affixed to the walls. You are shown to your individual sleeping compartments, and you now have free reign to roam the train and are told that dinner will be served in the dinning hall at 6.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 09, 2020, 06:48:42 am
"That damned thing left, it's like it hates my peoples traditions, it must be RACIST!'
Head out and search all over Beachhaven for the fattest flying land dolphin I can find (preferably the one I found before) and beat the crap out of it with my crowbar because tradition dictates that I do this, also because I'm pissed that it slapped me!
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 09, 2020, 01:28:44 pm
Spoiler: Semi-OOC (click to show/hide)

>Look around the train, and see if there's anything worth checking.

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 09, 2020, 04:57:06 pm
"That damned thing left, it's like it hates my peoples traditions, it must be RACIST!'
Head out and search all over Beachhaven for the fattest flying land dolphin I can find (preferably the one I found before) and beat the crap out of it with my crowbar because tradition dictates that I do this, also because I'm pissed that it slapped me!
Spoiler: Sheet (click to show/hide)
(Secret Star Sign roll=73% Failure)
Searching all around Beachhaven, you can't seem to find any sign of the fattest flying land dolphin or any flying land dolphin, for that matter. It's almost like they skipped town or something.

Spoiler: Semi-OOC (click to show/hide)

>Look around the train, and see if there's anything worth checking.

Spoiler: Sheet (click to show/hide)
Looking around the train, you're currently in a sleeping carriage. Ahead of you is what looks like some kind of billiards hall, and behind you is what appears to be some kind of forest.

If you want to find what's in all of the compartments, you'll likely need to find some kind of map of the train.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 09, 2020, 04:59:46 pm
To clarify, should I be removing the Republic coins from my inventory? I didn't see anything about actually buying tickets.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 09, 2020, 05:14:40 pm
Alright, activate THINKHARDER and use all the information I've gained to form a comprehensive plan to retrieve the elixir of misfortune, accounting for the uncertainty by forming several backup plans!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 09, 2020, 05:48:39 pm
To clarify, should I be removing the Republic coins from my inventory? I didn't see anything about actually buying tickets.
Oh, yeah. I forgot that you hadn't bought tickets already.

Alright, activate THINKHARDER and use all the information I've gained to form a comprehensive plan to retrieve the elixir of misfortune, accounting for the uncertainty by forming several backup plans!
(Thinking roll 27%=14%-70% THINKHARDER bonus=-56% Critical Thinking Success!)
Piecing together all the information you've collected so far, you've managed to form a +20% Misfortune Elixir Retrieval Plan. This should give a bonus to any component of your plan for retrieving the Misfortune Elixir, which you are keeping hidden from the audience for now, because revealing it ahead of time usually means that it won't work.

You also form several (2d4=5) backup plans (Thinking roll 27%>5d100=96,57,61,33,84 No Successes), none of which will work.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 10, 2020, 06:13:34 am
"Well shit they've all left, it's like they hate my traditions!"
Well since the dolphins are all gone for the moment I'll go see if there's anything interesting going on in town.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 10, 2020, 09:06:43 am
>Find a map of the train, since I apparently need one.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 10, 2020, 02:20:09 pm
Welp, initiate relaxation routines! No need to work too hard, hehe.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 10, 2020, 05:54:52 pm
Use my immense hippie skills to become the (unofficial) leader of the hippies
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 10, 2020, 09:50:26 pm
"Well shit they've all left, it's like they hate my traditions!"
Well since the dolphins are all gone for the moment I'll go see if there's anything interesting going on in town.
Spoiler: Sheet (click to show/hide)
You wander into town, and it looks like the Feast of Fire celebrations have just begun. There are various booths set up with events such as bobbing for fire, fire tasting booths, and fire eating competitions.

>Find a map of the train, since I apparently need one.
(Base Luck roll 10%=16% Failure)
Looking around the sleeping compartment, you try and find a map of the train, but you can't seem to find one here. You'll probably have to explore elsewhere.

Welp, initiate relaxation routines! No need to work too hard, hehe.
((100%-27% Thinking skill=73%)>d100=28% Success!)
You manage to relax, gaining +1 Relaxation Token as you settle in your compartment and chill.

Use my immense hippie skills to become the (unofficial) leader of the hippies
(Smarv Spirituality Skill 45%=80% Failure) vs (Hippies Anti-Hierarchy skill 23%=30%)
You don't make much headway trying to convince the hippies to follow you on the basis of spirituality, even though they don't seem to be resisting it too much.

(Smarv Weedomancy skill 67%=62% Success!) vs (Hippies Anti-Hierarchy skill 23%=18% Success!) (Smarv Success margin=5% vs Hippies Success margin=5%. Tie goes to Hippies for lower roll)
You try to control the hippies with weed, but they counter that weed is what makes everyone free and equal, man.

(Smarv Cooking skill 20%=95% Failure) vs (Hippies Gastrological Sensibilities skill 6%=51% Failure)
Even though the hippies don't have the most sophisticated palette, you poor cooking isn't going to sway them.

(Smarv LSD Summoning skill 82%=73% Success!) vs  (Hippies Anti-Hierarchy skill 23%=18% Success!) (Smarv Success margin=9%)(Hippies Success margin=5%. Smarv Wins!)
Then you try brainwashing them with LSD. Hey, if it works for the CIA, why not you?

And you do it. You now have a commune full of LSD-brainwashed hippies under your command.

Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 10, 2020, 09:58:34 pm
Let's have a little nap.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 10, 2020, 10:15:25 pm
I still didn't get an answer to my question.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 10, 2020, 11:31:17 pm
I still didn't get an answer to my question.
To clarify, should I be removing the Republic coins from my inventory? I didn't see anything about actually buying tickets.
Oh, yeah. I forgot that you hadn't bought tickets already.
Yeah, meaning yes. and, as tickets are 37 Republic Coins each, with Al/Bartholomew, Aya-Vary-Jury, Lord Screech, and Sponcy, that should be -148 Republic Coins for +4 train tickets (ettins are traditionally charged as a single person).

Let's have a little nap.
You have a little nap, (Roll for Coziness=28%) and are moderately cozy.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 11, 2020, 07:52:20 am
((I don't remember if Zebra / Wagon kin can eat fire or not, so why not find out now.))

Go to the fire tasting booth and see if I can eat it, if I can eat the fire join the fire eating contest which I should be able to win because I'm a zebra.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 11, 2020, 09:44:25 am
>Enter the Billiards hall. As there is no uncertainty involved with entering another room, this won't need a roll.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 11, 2020, 11:56:46 am
In that case, I only buy two tickets for 74 Republic Coins. One for me and one for Sponcy. I don't recall agreeing to pay for anyone else's tickets.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 11, 2020, 12:35:54 pm
Snooooore
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 11, 2020, 05:25:44 pm
Turn 12
((I don't remember if Zebra / Wagon kin can eat fire or not, so why not find out now.))

Go to the fire tasting booth and see if I can eat it, if I can eat the fire join the fire eating contest which I should be able to win because I'm a zebra.
Spoiler: Sheet (click to show/hide)
You go to the fire tasting booth and attempt to eat some fire (Secret Star Sign Roll=8% Success!). You do so quite easily, and it even allows you to acclimate yourself to fire damage. You gain (5d6=18) +18% Fire Resistance.

Seeing that you are able to tolerate fire, you join the fire eating contest.

In round one, everyone starts with something simple, a small candle. (Fire Resistance 18%=70%-(3d10%=5%)=65% Failure) It seems like you just got luck the first time around, and you take (d6=4) four fire damage, but your fire resistance gives you -9 to fire damage effects, so it can't really affect you unless it builds up more.

According to the rules of the fire eating contest, contestants only lose by forfeiture or death, so do you wish to continue?

>Enter the Billiards hall. As there is no uncertainty involved with entering another room, this won't need a roll.
You enter the billiards hall, and several posh looking beings are gathered around wearing suits and smoking jackets. The scent of cigar smoke hangs heavy in the air.

A wind giant makes an impressive shot on one of the billiards tables, and a muted cry of "Rather!" goes up from her fellows, and one of them gives her a jovial pat on the back, and other offers her a glass of brandy.

(Base Luck roll 10%=18% Failure)
There seems to be no map in this particular compartment either.

You're in the billiards compartment. Behind your current compartment is the sleeping car you came from, and ahead of you is what looks to be some kind of diner.

In that case, I only buy two tickets for 74 Republic Coins. One for me and one for Sponcy. I don't recall agreeing to pay for anyone else's tickets.
Fine, then. Aya-Vary-Jury got a ticket by cheating (Cheating 101%=66% Success!) and Lord Screech (Hacking 48%=37% Success!) hacked the system to get himself a ticket.

So your current Republic Coin total should be (223-74=149) 149 Republic Coins.

Snooooore
You dream, you're in your childhood home as child, and your mother is there.

Suddenly, her face and voice are replaced with those of Zizgolith.

"SO, I WAS WONDERING, WERE YOU PLANNING TO KILL ANY MORTALS ON THIS TRIP, OR WERE YOU JUST GOING TO NAP THE WHOLE TIME?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 11, 2020, 05:57:12 pm
"Didn't know demons were capable of impatience. Seems like a biological limitation, to me."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 11, 2020, 06:18:33 pm
"Didn't know demons were capable of impatience. Seems like a biological limitation, to me."
"WELL, I FORMED AN AGREEMENT WITH YOU UNDER THE ASSUMPTION THAT YOU WERE PLANNING TO KILL SOME PEOPLE, SO IT FEELS LIKE YOU AREN'T REALLY INTENDING TO KEEP UP YOUR END OF THE BARGAIN.

"BUT, ACTUALLY, THE REASON I CONTACTED YOU WAS TO LET YOU KNOW THAT THE TRAIN IS ABOUT TO BE ROBBED SOON."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 11, 2020, 06:27:17 pm
"Yeah? And what's that got to do with me?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 11, 2020, 06:31:05 pm
>Enter the dining car, and look for anything of interest. Also, make sure I have easy access to my briefcase if shit goes down.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 11, 2020, 08:29:06 pm
Al will see if anyone on the train is interesting enough to talk to.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 12, 2020, 06:50:37 am
(Don't remember where resistance should go so I put under skills as its kind of the same kind of thing.)

Keep eating the fire and only stop if I'm nearly dead or I win, also find out what the prize for winning is.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 12, 2020, 08:21:40 am
Feel bad about controlling the hippies and let them go
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 12, 2020, 09:07:25 pm
Turn 13
"Yeah? And what's that got to do with me?"
"WELL, IT'S A GOOD SOURCE OF MORTALS THAT YOU CAN MURDER WITHOUT PEOPLE GENERALLY CARING TOO MUCH.

"BUT YOU SEEMS TO NOT BE MOTIVATED BY BLOODLUST FOR SOME REASON, SO I'LL SAY THAT YOU MIGHT BE COMPENSATED BY MONEYED PEOPLE FOR STOPPING THE ROBBERY. OR, AT LEAST, YOU COULD POSSIBLY STEAL SOMETHING AND GET AWAY WITH IT DURING THE CONFUSION."

>Enter the dining car, and look for anything of interest. Also, make sure I have easy access to my briefcase if shit goes down.
You enter the diner car. This compartment would appear to the player to be a 1950s-style diner, though that is simply a coincidence, as it is actually decorated in the style of the Flaming Terrors Region during The Battle Age, which just happened to a very similar aesthetic.

At the bar, diner patrons are enjoying some milkshakes being served up the zombie squid waitress, and a couple of people are gathered around the jukebox, jiving to the latest dance craze, the Twiddlefitch.

There are a couple of booths around, including one that seems to be occupied by a bunch of teens on a double date, one that has a bunch of misfits who only have each other, and one that seems to be occupied by two people who were once lovers, but eventually realized they weren't a right fit for each other, but they still hang out together because, even though they know they don't work as a couple, when it comes down it to it, they're still good friends.

(Prudence V (88)=72% Success!)
You also notice, in one of the booths, there seems to be a couple of shady-looking characters, giving each other sharp glances and furtively looking around.

(Base Luck roll 10%=63% Failure)
You do not, however, see a map in this location.

Currently, behind you is the billiards room, and ahead of you is what looks like a bank.

Al will see if anyone on the train is interesting enough to talk to.
(Base Luck roll 10%=6%-(5d10 Location Bonus=24%)=-18% Critical Success!)
By luck, you happen to avoid getting dragged into a conversation with a professor of dullology (the study of very boring things) and manage to strike up a chat with a lynx person named Vondis Volune, who it turns out is actually an acid sea pirate.

They tell you about how they captain a platinum submarine and waylay glass-hulled merchant ships and do battle with reactional ghosts. Apparently they're currently on their way to the Mountain of Dusk to dig up the remains of a former crewmate, Breema Spellminder, who took the key to an important treasure to her grave.

(Don't remember where resistance should go so I put under skills as its kind of the same kind of thing.)

Keep eating the fire and only stop if I'm nearly dead or I win, also find out what the prize for winning is.
Spoiler: Sheet (click to show/hide)
(Fire Resistance 18%=10%-(2d10 Easiness Bonus=20%)=-10% Critical Success!)
The next challenge is swallowing an entire flaming torch, and you do so with great aplomb, so much so that (d10=5) five of the other contestants simply from sheer intimidation. The remaining six (Fire Resistance 21%>6d100=1 Success) mostly fail to resist the fire, and take (2d6=7) seven fire damage each, (-10 Resist) which isn't enough to hurt them yet.

Then you move on to eating a small cooking fire, which you (Fire Resistance 18%=47%-(d10 Easiness bonus=7%)=40%) don't handle as well, taking (3d6=5) five fire damage, bringing you up to a total of nine fire damage, which (-9 Resist) still isn't enough to affect you. The others (Resistance 21%>6d100=1 Success) most fail again, taking (3d6=10) ten fire damage, to a total of seventeen (I'm gonna say the one who succeeded last time did so again). Their resist (-10 Resist) means they have an effective seven fire damage, so (7 Fire damage>6d100=No Successes) all of the ones who took damage before are each consumed by a great conflagration, knocking them out of the competition by death.

You now have only one competitor, and you're at the point where, if you take more damage, there will start to be a chance you could be taken out. And you ask what the prize is, which is a prismatic spear that allows its user to locate whatever they desire once per day.

Spoiler: OOC (click to show/hide)

Feel bad about controlling the hippies and let them go
You tell the hippies to be free, and think for themselves (hippies Free-Thinking skill 18%=50% Failure), but they don't really know how to do that, so they ask you how you want them to think for themselves.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 12, 2020, 09:34:18 pm
I'll talk to Vondis Volune a bit more about reactional ghosts, as my Shaman class grants an advantage on ghost conversations!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 13, 2020, 07:39:35 am
Continue the contest I've got a good feeling about it and I want that spear.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 13, 2020, 08:32:21 pm
>Check the menu
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 13, 2020, 08:34:47 pm
"Tempting. But isn't rest also valuable to me? As long as I'm on this train, I'll have a comfortable place to stay, food to eat, and other people to protect me. That's not a luxury I'll always have, so I should enjoy it while I can, yes?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 13, 2020, 10:52:50 pm
I'll talk to Vondis Volune a bit more about reactional ghosts, as my Shaman class grants an advantage on ghost conversations!
(Outrospection 22%=67%,5% Success!)
You ask Vondis Volune more about reactional ghosts, and you get them to reveal what they know, which is that reactional ghosts are created when a living creature is killed by immersion in acid while also being exposed to the substance known as Viridigen, a somewhat transparent, unreflective sky-blue material that gives off a strong odor of pepper. It's used to line many vessels in the acid sea because it provides some shielding from the onset of madness.

Reactional ghosts often guard the treasures they once transported in life, and making them tricky to plunder. Fortunately, they can generally be killed by ghost-killing weapons or neutralized by sufficient injection of a strong basic solution.

Continue the contest I've got a good feeling about it and I want that spear.
Spoiler: Sheet (click to show/hide)
You continue the contest, feeling pretty good about your odds.

The next round is a small campfire. (Fire Resistance 18%=35%+(d10 Difficulty Penalty=10%)=45% Failure) You don't handle it very well, and take (4d6=16) sixteen fire damage, for total of twenty-five fire damage, which is reduced by your resistance to (-9 Resist) an effective sixteen fire damage, which (16 fire damage<d100=91% Success!) doesn't take you out.

Your remaining opponent, a vine centaur, does their try of the campfire (Fire Resistance 21%=18%+(d10 Difficulty Penalty=4%)=22% Failure), which they also don't handle well, taking (4d6=14) fourteen fire damage, the first damage they've taken so far. Their fire resistance (-10 Resist) reduces this to an effective four fire damage (4 Fire damage<d100=75% Success!), which also doesn't taken them out.

The next round is a bonfire. (Fire Resistance 18%=64%+(2d10 Difficulty Penalty=14%)=78% Failure) You again get a bit burnt (5d6=18), taking eighteen fire damage, for a total of forty-three fire damage, which is reduced by your resistance to an effective 34 fire damage (34 Fire Damage<d100=6% Failure), which burns you up. You struggle to remain conscious, as the pain on your insides feels unbearable.

Your opponent (Fire Resistance 21%=10%+(2d10 Difficulty Penalty=4%)=14% Success!) manages to take no damage this round.

This is the last thing you see as you fall unconscious.

>Check the menu
You check the menu:

FOOD
Grilled Bean Sprouts Squid - 40 Crown Gold
Egg Pasta - 13 Royal Coins
Tempura Smoked Pumpkin Chimichanga with Coconut sauce - 32 Seafarer Cash
Spiced Horseradish Chickpea and Zucchini Fish - 13 Sparkles
Stuffed Rhubarb Trout - 49 Republic Credits
Bean Melt - 14 Free World Dollars
Candied Stuffed Smoky Chipotle and Bean Mushroom on Ravioli - 35 Allied Gold
Smoked Corned Beef Brussel Sprout and Lime Kimchi on Potato Wedges - 39 Galactic Dimes

DESSERTS
Bubblegum ice cream with raisins, crushed gingerbread cookies, walnuts, and white chocolate chips - 45 Orcish Doubloons
Bannana ice cream with dried cranberries, white chocolate chips, vanilla cake, and cinnamon candies - 39 Phoenix Copper
Bowl of sugar - 20 Serpent Gold
Sugar on ice - 21 Space Dollars
Banana Split Milkshake - 32 Gnomish Coins
Spicy Carbonated Milk - Constellation Coins
Glass of Cold Sugary Essence - 54 New Dollars
Chocolate-Covered Ants (Living) - 51 Dragon Credits

"Tempting. But isn't rest also valuable to me? As long as I'm on this train, I'll have a comfortable place to stay, food to eat, and other people to protect me. That's not a luxury I'll always have, so I should enjoy it while I can, yes?"
"YOU'RE FREE TO DO AS YOU WISH. I'M SIMPLY GIVING YOU INFORMATION.

"ALSO, THE NEXT TIME YOU CALL ON ME, I MAY NOT RESPOND IMMEDIATELY. I'VE BEEN CONSORTING WITH ANOTHER MORTAL, AND IT SEEMS LIKE WE'RE GOING TO FORM A PACT SOON. SO, IF YOU ASK FOR MY AID AND I DON'T APPEAR RIGHT AWAY, IT'S PROBABLY BECAUSE I'M BUSY HELPING THEM."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 14, 2020, 04:53:53 am
Well shit guess I don't get a free spear, guess I'll wake up in a dumpster with all the other people that failed or died during the contest.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 14, 2020, 08:16:29 am
>Contemplate why every vendor in this world uses one currency per item they sell. It should clearly be simpler to have a few universal currencies instead of having a currency for every sold item.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 14, 2020, 10:10:08 am
"Who you seeing? Are they cute?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 14, 2020, 11:10:55 am
Next, Al and Bartholomew will spend some time exploring some of the cars on this train.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 14, 2020, 07:26:26 pm
Try to scare them away by killing a butterfly
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 14, 2020, 09:12:02 pm
Turn 14
Well shit guess I don't get a free spear, guess I'll wake up in a dumpster with all the other people that failed or died during the contest.
Spoiler: Sheet (click to show/hide)
(d3=1, d100=59, d8=8, d20=17)
You wake up in a pile of charred corpses just outside town. A wolf looks at you, slobbering.

>Contemplate why every vendor in this world uses one currency per item they sell. It should clearly be simpler to have a few universal currencies instead of having a currency for every sold item.
(Prudence V (88)=36%-(Common knowledge bonus 2d10=9%)=27% Success!)
You recall that, up until The Era of Rubble, the most commonly used currency was acorns. Then, the economy crashed due to critical over-inflation after many people had planted their acorns and used magic to accelerate the acorn trees' growth, oversaturating the market and causing the currency to be basically worthless.

After this, many shopkeepers became warry of relying on a single currency, and so decided to use as many different currencies as possible, just to be safe.

They probably should have learned the lesson that you shouldn't make your money a f*#%ing seed, but at least they learned some kind of lesson.

It occurs to you that it might be possible to exchange your money for other types of currency in some places, such as a bank, or that you might be able to convince a shopkeeper to accept a non-preferred currency if you're persuasive enough.

"Who you seeing? Are they cute?"
"UH, YOU WOULDN'T KNOW THEM. THEY GO TO A DIFFERENT PLANE OF EXISTENCE. BUT THEY ARE DEFINITELY CUTE AND VERY REAL."

Next, Al and Bartholomew will spend some time exploring some of the cars on this train.
(d2=2 Forest)
Looking at the billiards car, it doesn't really seem like your scene, so you instead opt for the forest, which is much more in tune with your shaman side.

Entering the forest compartment, it really does look like a forest in here, with trees seeming to extend as far back as you can see, their leaves crowding out what you would imagine is the sky, and even a stream running parallel to the path. Ahead you see what looks like a library in the next car, and the sleeping compartment is behind you.

Suddenly, from out the trees  is what appears to be some sort of ape-like creature with hooves on all four legs. (Smarts: Supreme 70%=60% Success!) You know this to be a Pelabura, a type of creature that hunts in mated pairs, often seeking other creatures' bones to make its nest. Where there's one, there's often another.

The pelabura simply stares at you.

Try to scare them away by killing a butterfly
(Base Luck roll 10%=84% Failure)
You try to intimidate them by killing a butterfly, but you realize you have no skills or attributes or abilities that in any way aid you in harming another creature.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 14, 2020, 11:01:38 pm
"Hmph. For a demon, you're quite bad at lying. You know that I'm a Thinker, right? I'm not actually that smart, but the techniques taught to me make my mind a formidable force."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 15, 2020, 03:52:35 am
"Oh god a slobber wolf, please don't spit on me."
Point my MP40 at the slobber wolf to deter it from spitting on me while I loot the corpses.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 15, 2020, 10:47:55 am
>Go into the next car.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 15, 2020, 05:53:12 pm
Knowing that the sleeping quarters were beyond here and that there was no other pathway to get there, it was clear that this particular animal was not a danger to the passengers if it remained unprovoked. Otherwise it would just cause too many legal problems. With that in mind, Al would show the Pelabura that he means no harm and continue exploring the forest car.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 15, 2020, 07:55:45 pm
"Hmph. For a demon, you're quite bad at lying. You know that I'm a Thinker, right? I'm not actually that smart, but the techniques taught to me make my mind a formidable force."
"AW FUCK.

"I MEAN, I'M NOT LYING. BUT I CAN'T REVEAL ANY INFORMATION ABOUT THEM BECAUSE OF PACTER/PATRON CONFIDENTIALITY."

You can definitely tell they're lying.

"Oh god a slobber wolf, please don't spit on me."
Point my MP40 at the slobber wolf to deter it from spitting on me while I loot the corpses.
Spoiler: Sheet (click to show/hide)
(Bubba Firearm Use 24%+Charisma 13%=Intimidation 37%>d100=45% Failure) vs (Wolf Nerve 23%+Resove 7%=30%>d100=36% Failure)
The wolf isn't especially intimidated by your MP40, but it also isn't too eager to try to eat you now that it realizes you aren't dead.

Anyway, you loot the corpses while keeping the gun pointed at the wolf, even though it sees kind of pointless, but you don't want to lose face in front of this wolf.

(Secret Star Sign roll=Failure)
It seems like what isn't burnt up to uselessness in this pile of corpses is mostly just junk. You find (d10=8) eight items possibly worth salvaging: a pair of broken glasses, a diving suit, a roulette wheel, some fruit bowls, a gold bracelet, purple ladies gloves, a large pistol known as a QC-3N or "Echo" with no ammo, and a couple of small round stones.

>Go into the next car.
You head into the bank compartment. It's fairly impressive-looking, with marble floors and marble pillars lining the walls. To one side is a row of wooden teller booths with the tellers behind bullet and spell-proof glass. The other side of the compartment is mostly taken up by several lengthy queues. They're each for different services, but the longest queue you see seems to be for the money exchangers.

You look into the next room, and it seems to be what looks like a graveyard. Behind you still is the diner car.

Knowing that the sleeping quarters were beyond here and that there was no other pathway to get there, it was clear that this particular animal was not a danger to the passengers if it remained unprovoked. Otherwise it would just cause too many legal problems. With that in mind, Al would show the Pelabura that he means no harm and continue exploring the forest car.
(Al Serenity: Suspicious 13%=6%)
While the sight of an ettin is not naturally a calming and non-threating one to many creatures, you manage to pacify this beast and make it past it without issue.

Leaving the forest, you enter the library, with books and bookshelves lining the walls from floor to ceiling, some ladders in place to reach the top shelves, and several reading nooks scattered here and there. There are a few people reading in here who immediately shush you as soon as you enter.

Ahead of you is what looks like some kind of shrine to a panther god, and behind you is the forest, of course.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 15, 2020, 08:20:35 pm
Since my action was to explore the forest car, I'll go back and explore the forest car.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 15, 2020, 09:45:23 pm
Since my action was to explore the forest car, I'll go back and explore the forest car.
Oh, dang, whoops. My bad.

Carefully avoiding the pelabura, you explore around the forest car.

While you don't see any walls past the trees, you also don't see anything past the trees either, as they seem to just get thicker and thicker as you get further into them, almost forming a solid wall of tree.

(Bartholomew Outrospection 22%=33%-(2d10 location bonus=13%)=20% Success!)
Bartholomew manages to find some Kutioseed, a plant which (Al Smarts: Supreme 70%=22%) Al realizes can be extracted to make a magical incense that imprisons anyone who inhales it.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 15, 2020, 10:18:15 pm
Hey, that seems useful! Al and Bartholomew collect some Kutioseed!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 15, 2020, 10:26:51 pm
"I can definitely tell you're lying. And that's no lie!
But I suppose there's nothing I can do about it, either way. If you wanted to impress me, you should probably take a... different approach."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 15, 2020, 10:42:38 pm
Hey, that seems useful! Al and Bartholomew collect some Kutioseed!
(Al d10=4) (Bartholomew d10=7)
Both Al and Bartholomew collectively gather eleven doses worth of Kutioseed.

"I can definitely tell you're lying. And that's no lie!
But I suppose there's nothing I can do about it, either way. If you wanted to impress me, you should probably take a... different approach."
"OH? WHAT DOES IMPRESS YOU, THEN?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 15, 2020, 11:10:37 pm
"I don't suppose there's a way for you to project or use a physical body? Something which would allow us to touch each other?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 16, 2020, 12:35:11 am
"I don't suppose there's a way for you to project or use a physical body? Something which would allow us to touch each other?"
"I BELIEVE THE MOST I CAN MANAGE IS MANIFESTING A FORM THAT IS VISIBLE TO THOSE I CHOOSE. ALSO, I HAVE NO WISH TO TOUCH MORTALS UNLESS IT ALLOWS ME TO MURDER THEM."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 16, 2020, 06:33:29 am
"Okay slobber wolf I'm gonna take these things and you can have the rest, I don't need to be dragging around burn corpses anyway."
Grab the diving suit, roulette wheel, gold bracelet, and the QC-3N "Echo", then head towards the library so I can learn more of the wagon language, also find out how many bullets the echo can hold.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 16, 2020, 09:26:01 am
but the longest queue you see seems to be for the money exchangers.

Fairly normal in a world where every currency is used for only a few products each after some idiot made the currency a fucking seed.

>Go through the graveyard and see what's inside, before moving into the next car.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 16, 2020, 11:01:20 am
"Ahh, that's too bad then. Making deals may be one thing, but our relationship can only go so far without the potential for physical intimacy."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 16, 2020, 10:27:29 pm
"Okay slobber wolf I'm gonna take these things and you can have the rest, I don't need to be dragging around burn corpses anyway."
Grab the diving suit, roulette wheel, gold bracelet, and the QC-3N "Echo", then head towards the library so I can learn more of the wagon language, also find out how many bullets the echo can hold.
Spoiler: Sheet (click to show/hide)
(Bubba Firearm Use 24%+Charisma 13%=Intimidation 37%>d100=28% Success!) vs (Wolf Nerve 23%+Resolve 7%=30%>d100=27%% Success!) (Bubba 37%-28%=9% Success margin) vs (Wolf 30%-27%=3%) (Bubba Wins)
You successfully loot the corpses with no issue from the wolf, and you're sufficiently intimidating that it doesn't try to follow you when you leave.

As you head to the library, you try to recall information about the QC-3N "Echo". (Firearm use 24%=20% Success!)
You recall that the QC-3N "Echo" was first developed in the Duchy of the Gray Dutchesses. It was favored by the Dutchesses' assassins for its ability to produce a sound register that seems to originate from elsewhere besides the pistol itself along with its bouncing bullet ammo that let one shoot at targets without a direct line of sight, which together let them take out targets in an obvious way that nonetheless doesn't give away their location. Its magazine holds ten bullets.

Once you get to the library, you spend some time learning about the wagon language. (Non-Downtime Downtime roll 5d2=6)
(Intelligence: High (63%)=12%-(d10 Easy bonus=1%)=11% Success!) You make it through the first book easily enough, though it doesn't have much useful information. (d3=3) Gain +3% Wagon language skill.

(Intelligence: High (63%)=83%+(5d10 Difficulty penalty=21%)=104% Critical Failure) The second book you read is basically impossible to understand, and you misunderstand it so badly that it explodes in your hands (Fire resistance 18%=50%-(3d10 Easiness bonus=14%)=36% Failure), taking (d6=2) two fire damage, though your previous damage was reset from rest, so your fire resistance easily handles it.

(Intelligence: High (63%)=92%+(2d10 Difficulty penalty=16%)=108% Critical Failure) The third book is not as difficult to understand as the previous one, but you again so badly interpret what it says that it also detonates in your hands (Fire resistance 18%=78%-(3d10 Easiness bonus=17%)=61% Failure), and you take a further (d6=5) five fire damage, bringing you to a total of seven fire damage, still not enough to affect you, but getting up there.

(Intelligence: High (63%)=30%-(2d10 Easy bonus=11%)=19% Success!) You have much better luck with the fourth book, and you find it reasonably informative (2d6=7), gaining +7% Wagon language skill.

(Intelligence: High (63%)=80%-(2d10 Easy bonus=16%)=64% Failure) You don't quite understand the fifth book, even though you feel like you could have almost gotten something out of it. You're just glad this one didn't explode on you this time.

(Intelligence: High (63%)=34%+(5d10=26%)=60% Success!) The sixth book is nearly impossible to understand, but somehow you manage to do it, and you learn a pretty good deal. (5d6=15) You gain +15% Wagon language skill.

but the longest queue you see seems to be for the money exchangers.

Fairly normal in a world where every currency is used for only a few products each after some idiot made the currency a fucking seed.

>Go through the graveyard and see what's inside, before moving into the next car.
The floor of this car seems to be made of grass. Tombstones fill most of it, with names like "Jed Buddles" or "Turby Smellver". A creepy-looking half-djinn/half minotaur seems to be digging a fresh grave.

The center of the compartment is dominated by a large mausoleum. (Prudence V (88)=74%+(5d10 Non-skill penalty=23%)=97% Failure) There seems to be some kind of religious iconography adorning it, but you don't recognize it.

The walls of this area seem to be made of moss-covered cobblestones.

You look into the next car, and it looks like some kind of antique shop. Behind you is the bank. From that direction, you suddenly hear the word, "Nobody move! This is a hold up!"

"Ahh, that's too bad then. Making deals may be one thing, but our relationship can only go so far without the potential for physical intimacy."
"FORGIVE ME, BUT THE VERY THOUGHT OF ANY SORT OF 'INTIMACY' WITH A MORTAL MAKES ME NAUSEOUS. YOUR BIOLOGICAL PROCESSES ARE ABHORENT TO ME, WHICH IS PART OF WHY I WISH TO SEE MORTALS KILLED. NO OFFENSE."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 16, 2020, 11:06:52 pm
"How boring."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 16, 2020, 11:31:50 pm
My action appears to have been missed.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 17, 2020, 01:47:54 am
"How boring."
"I FEEL LIKE MURDERING MORTALS IS MORE EXCITING THAN REPRODUCTION, BUT TO EACH THEIR OWN, I GUESS."

My action appears to have been missed.
I believe it was addressed in an update before this previous one. (http://www.bay12forums.com/smf/index.php?topic=177414.msg8212416#msg8212416)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 17, 2020, 05:57:09 am
"Oh shit what's with this library, why do the book explode, what did I do to them for that to happen?"
Cautiously read another book about the wagon language, then any I can about resisting fire since I seem to like to catch fire a lot recently.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 17, 2020, 08:18:09 am
"Now's the time."

>Remove all the contents of my briefcase and put them in my normal inventory, and draw my AWP, before returning to the bank car with my rifle drawn and ready to shoot the robber(s).

Anatomy Roll: 37

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 17, 2020, 07:33:05 pm
(Is the train thing a downtime event? I suspect you are processing book actions as if it was still downtime mode)

Al and Bartholomew check out the other side of the forest car.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 17, 2020, 07:36:13 pm
"Hah, you think this hodgepodge of meat is capable of reproduction? No no, that's not the point of it at all."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 17, 2020, 11:04:26 pm
Turn 15
"Oh shit what's with this library, why do the book explode, what did I do to them for that to happen?"
Cautiously read another book about the wagon language, then any I can about resisting fire since I seem to like to catch fire a lot recently.
Spoiler: Sheet (click to show/hide)
(Non-Downtime Downtime roll 5d2=7)
You first read another book on Wagon language (Intelligence: High (63%)=55%-(d10 Easiness bonus=2%)=53% Success!), which you find easy enough to read, though don't learn too much from. (d3=1) You gain +1% Wagon language skill.

You then start reading books about fire resistance, because clearly that's something that can be improved by knowledge alone. (Intelligence: High (63%)=57%-(d10 Easiness bonus=4%)=53% Success!) You find the first book easy to read, yet extremely informative (3d6=12), gaining +12% Fire Resistance. Also, for some reason, someone has put various pieces of paper throughout the book commenting critically on it.

(Intelligence: High (63%)=42%-(d10 Easiness bonus=6%)=36% Success!) The next fire resistance book you read is pretty clear and gives reasonable information on the subject of resisting fire. (d6=2) You gain +2% Fire Resistance.

The third fire resistance book (Intelligence: High (63%)=95% Failure) is hard to read, at least for you, but at least it doesn't explode on you, so that's good.

(Intelligence: High (63%)=48%+(4d10 Difficulty penalty=22%)=70% Failure) the fourth fire resistance book seems especially hard to read, but, again, still not exploding.

(Intelligence: High (63%)=69%-(2d10 Easiness bonus=15%)=54% Success!) you read the fifth book easily enough, but, unfortunately, it has no useful information.

(Intelligence: High (63%)=78%-(2d10 Easiness bonus=12%)=66% Failure) the last book you read seems almost like it would be possible to read, but just out of your grasp. Alas.

"Now's the time."

>Remove all the contents of my briefcase and put them in my normal inventory, and draw my AWP, before returning to the bank car with my rifle drawn and ready to shoot the robber(s).

Anatomy Roll: 37

Spoiler: Sheet (click to show/hide)
You quickly unpack you AWP and position yourself to get a clear shot into the bank car. (Stealth 44%=43%-(20% Natural Camouflage (Green) bonus)=23%) Standing in the grass of the graveyard, you are essentially unseen.

Looking in, you can see (d6=4) four bank robbers with balaclavas over their faces and bearing weapons. One of them has grabbed a hostage and is demanding the tellers give them money.

(Firearms 56%=98% Failure)(Long-range combat 76%=1% Success!)Assuming you're not interrupted before your next action, you're guaranteed a hit from your Steady Weapon ability.

(Is the train thing a downtime event? I suspect you are processing book actions as if it was still downtime mode)

Al and Bartholomew check out the other side of the forest car.

(Al Savvy: Silly 9%=75% Failure)(Bartholomew Outrospection: 22%=8% Success!)
Al doesn't see anything, but Bartholomew spots some Angel's Weed on the other side. (Al Smarts: Supreme 70%=45% Success!) Al recognizes this as a plant that can be made into an ointment that transfers the odors experienced by the user to someone else.

Spoiler: OOC (click to show/hide)

"Hah, you think this hodgepodge of meat is capable of reproduction? No no, that's not the point of it at all."
"JUST BECAUSE YOU'RE NOT CAPABLE DOESN'T MEAN YOU'RE NOT TRYING. YOU'RE GOING THROUGH ALL THE MOTIONS WITH NONE OF THE PAYOFF."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 18, 2020, 06:32:22 am
"That seems like as much as I can learn right now before more things start to explode."
Look around the town for a gun store or pawn shop and see how much ammo for the MP40 and the QC-3N "Echo" will cost.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 18, 2020, 02:14:37 pm
>Shoot the robber that took a hostage; while aiming for the head.

Hopefully my stealth should, in combination with my silenced weapon, allow me to not alert the other 3 robbers of my presence.

Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 18, 2020, 02:19:24 pm
"Hah. It's hardly my fault that my body came with automatic pleasure buttons. But it's clear that you're far too simple of a creature to understand. Only after one thing, hmm? Why don't you learn to lighten up a little bit, enjoy the little things in life. Existence doesn't last forever, after all."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 18, 2020, 05:00:05 pm
Al swags the Angel's Weed, then Al and Bartholomew head on over to the next car.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 18, 2020, 08:07:48 pm
Give up, and look for an adventure to go on
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 19, 2020, 01:00:39 am
"Oh yeah, I forgot. I'm dreaming. And you're part of it, aren't you?"
Initiate Lucid Dreaming (my Lucid Dreaming skill should be at 90%, as far as I can tell. Kin is a drug.) and show Zizgolath what it is to feel as a living being. We have such sights to show you.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 19, 2020, 08:23:52 pm
Turn 16
"That seems like as much as I can learn right now before more things start to explode."
Look around the town for a gun store or pawn shop and see how much ammo for the MP40 and the QC-3N "Echo" will cost.
Spoiler: Sheet (click to show/hide)
You walk into the Happy Joker, and the High Orc shopkeeper greets you. When you ask about ammo, he tells you about the various types of ammo the shop stocks (http://www.bay12forums.com/smf/index.php?topic=177414.msg8205415#msg8205415) and informs you that basic MP40 ammo will cost 15 Raven Gold per magazine and QC-3N "Echo" ammo will cost 15 Interstellar Credits per magazine.

>Shoot the robber that took a hostage; while aiming for the head.

Hopefully my stealth should, in combination with my silenced weapon, allow me to not alert the other 3 robbers of my presence.

Spoiler: OOC (click to show/hide)

Having previously lined up your shot, you fire at the robber who just took a hostage (Lord Screech Long-range combat 76%>Steady Weapon=0% Success!) vs (Train Robber Bullet Resistance 25%>97% Failure) striking dead-on for (6d6 bullet damage=21) twenty-one bullet damage, which, after accounting for the robber's bullet resistance (-12) is an effective nine bullet damage (9 Bullet>d100=74% Failure), which doesn't kill them. They must have an especially thick skull.

After that shot, you try to stay hidden ((Lord Screech Stealth 44%=25%-(20% Natural Camouflage (Green) bonus)=5% Success!) vs (Train Robbers Notice 18%>4d100=No Successes)), which works, apparently.

Spoiler: OOC (click to show/hide)

"Hah. It's hardly my fault that my body came with automatic pleasure buttons. But it's clear that you're far too simple of a creature to understand. Only after one thing, hmm? Why don't you learn to lighten up a little bit, enjoy the little things in life. Existence doesn't last forever, after all."
"Oh yeah, I forgot. I'm dreaming. And you're part of it, aren't you?"
Initiate Lucid Dreaming (my Lucid Dreaming skill should be at 90%, as far as I can tell. Kin is a drug.) and show Zizgolath what it is to feel as a living being. We have such sights to show you.
"OKAY, I'M GOING TO GO NOW. YOU DON'T SEEM TO GET THAT I'M NOT INTO THIS. MAYBE YOU CAN FIND ANOTHER SPIRIT THAT'S INTO WHAT YOU WANT, OR POSSIBLY ANOTHER MORTAL, BUT I WANT NO PART OF THIS."
Zizgolith leaves your dream.

Al swags the Angel's Weed, then Al and Bartholomew head on over to the next car.
Al grabs (Al d10=9) nine doses of Angel's Weed, then he and Bartholomew head to the next car:
Leaving the forest, you enter the library, with books and bookshelves lining the walls from floor to ceiling, some ladders in place to reach the top shelves, and several reading nooks scattered here and there. There are a few people reading in here who immediately shush you as soon as you enter.

Ahead of you is what looks like some kind of shrine to a panther god, and behind you is the forest, of course.

Give up, and look for an adventure to go on
Leaving your hippie followers behind, you go looking for an adventure.

Very soon, you are approached by a (d6=1) mysterious stranger, who asks you to (2d6=7) retrieve an important item (d2=1), the Misfortune Elixir, located somewhere on the Mountain of Dusk.

Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 19, 2020, 08:29:05 pm
"Hmm. Forgot what we were talking about in that non-lucid dream. Oh well, now we're lucid, may as well get things rolling."

Dream of arriving at the mountain of dusk.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 20, 2020, 05:40:15 am
"I don't have any raven gold or interstellar credits would you take sea copper in exchange?"
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 20, 2020, 11:39:56 am
Since when did the average train robber feel zero pain when getting shot in the head?

>Repeat previous action.

Spoiler: Sheet (click to show/hide)

Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 20, 2020, 06:53:31 pm
"Hmm. Forgot what we were talking about in that non-lucid dream. Oh well, now we're lucid, may as well get things rolling."

Dream of arriving at the mountain of dusk.
Drawing on what you read about in the books, you dream of arriving in the Mountain of Dusk. It's dark when you arrive at Horseheights Station, Horseheights being a town on the Mountain of Dusk known for its ghost stories.

Horseheights doesn't much going on for it, it's kind of known as a one-horse town (but boy is that horse high up). There's a local bar called the Towering Lamb, The Dramatic Snowdrop Pub, the Molten Elderberry Inn for lodging, The Swimming Quill Pawn Store, and The Quiet Kettle Patisserie as far as businesses still open at this time of night.

What do you do?

"I don't have any raven gold or interstellar credits would you take sea copper in exchange?"
Spoiler: Sheet (click to show/hide)
(Charisma: Not very 13%=73%-(2d10 Reasonability Bonus=16%)=57% Failure)
"Yeah, see, the thing is, those are the currencies I paid to get the ammo in the first place, so, if I don't get the right kind of money, I can't buy more stock.

Though, maybe if you have some other kind of gold, I could use it in place of raven gold. I mean, how are they gonna be able tell if it's the right kind of gold or not, right?"

If you show him your gold bracelet, he'll say it's worth about 16 raven gold.

Since when did the average train robber feel zero pain when getting shot in the head?

>Repeat previous action.

Spoiler: Sheet (click to show/hide)

Spoiler: OOC (click to show/hide)
Since you didn't move at all since last turn, Steady Weapon:(Firearms 56%=99% Failure)(Long-range combat 76%=40% Success!)

(Lord Screech Long-range combat 76%>Steady Weapon=0% Success!) vs (Train Robber Bullet Resistance 25%>55% Failure)

You once again shoot at the same robber, hitting for (6d6 Bullet damage=22) a further twenty-two bullet damage, for a total of forty-three, which, when factoring in the robber's (-12) bullet resistance, is an effective thirty-one (31 bullet>d100=64% Failure), which is still not enough to pierce this robber's thick cranium.

Still trying to stay hidden ((Lord Screech Stealth 44%=32%-(20% Natural Camouflage (Green) bonus)=12% Success!) vs (Train Robbers Notice 18%>4d100=26,15,13,69 Two Successes) (Lord Screech 44%-12%=32%) vs (Robbers 18%-15%=3%, 18%-13%=5%) Lord Screech Wins!), you somehow manage it, but one of the robbers who failed to even have a chance to notice you does manage to accrue (d4=3) three Niceness tokens.

"So what's it going to be," says the robber with the hostage, who's taken two headshots from you apparently without notice, "Are you tellers going to give us the money, or am I going to have to blow this poor hostage's brains out?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 20, 2020, 07:55:51 pm
Al and Bartholomew continue their previous action.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 20, 2020, 09:53:43 pm
>Take one more shot at the hostage taker, before breaking stealth to run up to the robber (preferably the one that just took the hostage, but if I kill him, another one will do) and using my sniper rifle as a quarterstaff/club/improvised blunt melee weapon to kill the robber. If need be, use my fists.

Hopefully my race's massive boosts to health and defense will help me shrug off any reaction fire - my Fortitude stat of 82 helps as well. As far as the rulebook goes regarding health of creatures made of metal/stone/other non-flesh substances, I think my race is immune to bleeding if I'm not mistaken. In additon, jade is a considerably denser material than flesh and bone, which should give me an unarmed damage boost; but again I'm not sure if this will break the balance. Use your own judgement.

And yeah, since I'm in proper combat for the first time, I think it will be obvious that my role within the party will be as the tank/ranged single target burst damage guy. Hopefully I don't have to use my high defensive stats as much as I'm expecting - if I did hope to use those high defensive stats, I wouldn't be playing a ranged class.

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 21, 2020, 04:41:32 am
"I've got this gold bracelet that aught to be worth something, and what would you give me for this diving suit and three crowbars?"
Sell the gold bracelet for 16 raven gold and buy one mag for the MP40, then see what I can get for the diving suit and three crowbars.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 21, 2020, 03:08:55 pm
Al and Bartholomew continue their previous action.
You enter the next room, and it's set up as a shrine to some sort of panther god (Al Smarts: Supreme 70%=45% Success!), which you recognize as Rhutysus, God Of Revenge. Many people have put slips of paper on the shrine, which you would know are their intended targets of revenge. There are also many offerings on the altar, such as different currencies and valuable items.

Looking in the next car, it seems to contain a desk with a goblin in a hat and trenchcoat sitting at it, smoking a cigarette and drinking some sort of liquor.

>Take one more shot at the hostage taker, before breaking stealth to run up to the robber (preferably the one that just took the hostage, but if I kill him, another one will do) and using my sniper rifle as a quarterstaff/club/improvised blunt melee weapon to kill the robber. If need be, use my fists.

Hopefully my race's massive boosts to health and defense will help me shrug off any reaction fire - my Fortitude stat of 82 helps as well. As far as the rulebook goes regarding health of creatures made of metal/stone/other non-flesh substances, I think my race is immune to bleeding if I'm not mistaken. In additon, jade is a considerably denser material than flesh and bone, which should give me an unarmed damage boost; but again I'm not sure if this will break the balance. Use your own judgement.

And yeah, since I'm in proper combat for the first time, I think it will be obvious that my role within the party will be as the tank/ranged single target burst damage guy. Hopefully I don't have to use my high defensive stats as much as I'm expecting - if I did hope to use those high defensive stats, I wouldn't be playing a ranged class.

Spoiler: Sheet (click to show/hide)
(Lord Screech Long-range combat 76%>Steady Weapon=0% Success!) vs (Train Robber Bullet Resistance 25%>34% Failure)

You make a third shot into the robber's head for (6d6 bullet=13) thirteen bullet damage, for a total of fifty-six, which is reduced to (-12) an effective forty-four, which (44 Bullet=9% Success!) finally kills them.

You then rush up to one of the other robbers and smack them in the face ((Lord Screech Justice IV (73)=1% Success!) vs (Robber Smack Resistance 15%=10% Success!) (Lord Screech 73%-1%=72%) vs (Robber 15%-10%=5%) Lord Screech Wins!)) with the butt of your rifle, doing (2d6 Smack=10) ten smack damage, which is reduced by the robber's resistance (-7) to an effective three damage (3 smack=16% Failure), which doesn't take them out right away.

The robbers, now finally noticing you since you broke your stealth, start attacking you.

One of them shoots a pair of revolvers at you (Robber Revolvers 23%=43% Failure) but seems to have been so startled by your sudden presence that you don't even have to try to dodge the shots.

The one you just hit lifts up a lyre that bears cat motifs, and begins playing (Robber Musical Instrument 27%=45%), but not very well. It sounds like a cat screeching.

The last one takes out some kind of remote control device, hits a few buttons (Robot Handling 18%=13%) and a robot appears from the next room. It wheels up to you and tries to punch you (Robot Punch 35%=59%), but misses.

"I've got this gold bracelet that aught to be worth something, and what would you give me for this diving suit and three crowbars?"
Sell the gold bracelet for 16 raven gold and buy one mag for the MP40, then see what I can get for the diving suit and three crowbars.
Spoiler: Sheet (click to show/hide)
The shopkeep readily exchanges your gold bracelet for a magazine (-Gold Bracelet) (+1 MP40 Magazine), but has to consider your offers of bartering for the rest.

(Charisma: Not very (13%)=30% Failure) he won't take the diving suit ( Charisma: Not very (13%)=13% Success!), but he will take the three crowbars for 6 Raven Gold or Interstellar Credits each.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 21, 2020, 03:18:09 pm
Al and Bartholomew decide to make an offering to Rhutysus on behalf of the spirit Coconut, along with an offering of 444 Spectral Doubloons and a Blood Regent of The Assassin.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 21, 2020, 05:06:14 pm
Al and Bartholomew decide to make an offering to Rhutysus on behalf of the spirit Coconut, along with an offering of 444 Spectral Doubloons and a Blood Regent of The Assassin.
Who are you targeting?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 21, 2020, 05:29:14 pm
Clearly, the Crystal Rose Syndicate
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 21, 2020, 06:33:28 pm
Clearly, the Crystal Rose Syndicate
A lizardperson approaches from behind you, picks up your slip of paper, and reads it. You notice they are wearing black clothes with a black leather jacket, black fingerless gloves, and carry a large sword on their back. It's hard to tell with lizardfolk, but you think they might be female.

"So you want take down the entire Crystal Rose Syndicate?" they ask.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 21, 2020, 06:54:53 pm
Al responds. "Not necessarily. Rather, what I want is for them to experience a proper retribution for their actions. After all, Rhutysus is a god of revenge and revenge is not merely a synonym for destruction."

Bartholomew adds "That being said, we wouldn't lose sleep if the entire organization were taken down."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 21, 2020, 07:48:55 pm
"ONE DOWN, THREE FUCKERS TO GO!"

Rush to the revolver robber, disarm him, and perhaps use his own guns against him.

Spoiler: Sheet (click to show/hide)

Also, did the hostage-taking robber actually drop anything worth noting?
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 21, 2020, 09:07:36 pm
Sleep the night at the inn. In the morning follow my plan to figure out where the heck I'm actually supposed to go.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 21, 2020, 10:39:47 pm
Attempt to astrally project into the mountain of dusk to scout it out
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 22, 2020, 03:40:34 am
Sell the three crowbars for 18 Interstellar Credits, and buy one Echo mag for 15 Interstellar Credits, then head back to that warehouse I was at earlier and see if that station wagon is still there.


Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 22, 2020, 09:04:15 pm
Turn 17
Al responds. "Not necessarily. Rather, what I want is for them to experience a proper retribution for their actions. After all, Rhutysus is a god of revenge and revenge is not merely a synonym for destruction."

Bartholomew adds "That being said, we wouldn't lose sleep if the entire organization were taken down."
"Well, I'm not sure if you know how this whole thing works, but we followers of Rhutysus regularly check his shrines for petitions of revenge, then seek to carry out that revenge in his name.

"But, beyond that, I happen to have a personal vendetta against the Crystal Rose Syndicate myself."

"ONE DOWN, THREE FUCKERS TO GO!"

Rush to the revolver robber, disarm him, and perhaps use his own guns against him.

Spoiler: Sheet (click to show/hide)

Also, did the hostage-taking robber actually drop anything worth noting?
(Lord Screech Justice IV (73)=28% Success!) vs (Robber Anti-Disarmament 19%=96% Failure) Revolver 1 taken
(Lord Screech Justice IV (73)=87% Failure) vs (Robber Anti-Disarmament 19%=26% Failure) Revolver 2 not taken

You easily disarm the revolvers-wielding of one of their revolvers, but they still manage to hold onto the other. However, you still have one revolver, so you shoot them ((Lord Screech Firearms 56%=34% Success!) vs (Robber Dodge 26%=94% Failure)) and hit for (2d6 Bullet=7) seven bullet damage, which (Bullet Resistance 10%/-2=-5 Resist) is reduced by their bullet resistance to an effective two bullet damage (2 bullet=77% Still Conscious), which isn't enough to take them out.

Still maintaining control of one of the revolvers, the robber tries to get you back for that, ((Robber Revolvers 23%=23% Success!) vs (Lord Screech Justice IV (73)=99% Failure) hitting your for (2d6 Bullet=6) six bullet damage, which is reduced by your Fortitude IV ((82)/-2=-41 Resist) to an effective no damage.

Then the lyre-wielding robber comes after you, (Robber Musical Instrument 27%=61% Failure) again just making a terrible sound that doesn't accomplish anything.

The one with the robot controller flicks some switches, (Robot Handling 18%=91% Failure) this time accomplishing nothing. The robot remains stationary this turn.

Scanning the first robber you killed for any possessions of note, (Prudence V (88)=29% Success!) you notice they were wielding a submachine gunblade.

Sleep the night at the inn. In the morning follow my plan to figure out where the heck I'm actually supposed to go.
You go to sleep at night at the inn, and enter a further level of dream state.

You're in a hallway, with multiple doors on either side.

On your right side, you see a metal door with no visible knob and some kind of control panel next to it. Next, there's a wooden door with an arched frame with runes around its edges. The last door on this side is a solid stone door carved with scenes of dwarves.

On the left side, there's a modern-looking white-painted wooden door. Next, there's a glowing portal that seems to be surrounded by stone carvings that resemble some sort of demon mouth. The last door on the left looks like some kind of beaded curtain.

The hallway beyond the doors is shrouded in darkness, both in front of and behind you, and behind you you hear the approach of footsteps.

What do you do?

Attempt to astrally project into the mountain of dusk to scout it out
(Spirituality 45%=48% Failure)

You try to astrally project into the Mountain of Dusk, but you can't quite manage to get into the right headspace. Maybe if you had some substance or something to aid you, you might have better luck.

Sell the three crowbars for 18 Interstellar Credits, and buy one Echo mag for 15 Interstellar Credits, then head back to that warehouse I was at earlier and see if that station wagon is still there.


Spoiler: Sheet (click to show/hide)
You sell three crowbars for 18 Interstellar Credits (-3 Crowbars) (+18 Interstellar Credits), and buy one QC-3N "Echo" magazine for 15 Interstellar Credits (+1 "Echo" Magazine) (-15 Interstellar Credits, (3 Interstellar Credits in change)).

Then you head back to the warehouse and look to see if that station wagon is still around. (Secret Star Sign Roll=27% Success!) It is!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 22, 2020, 09:08:09 pm
Play a trick on the owner of the approaching footsteps.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 22, 2020, 09:33:06 pm
Al and Bartholomew assume that the lizardperson knows what they are doing based on their words, and goes to see what the Goblin in the Trenchcoat in the next car is up to.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 22, 2020, 09:46:46 pm
>Shoot the revolver robber in the head with the revolver I borrowed from him. Also, pick up the submachine gunblade if possible and slash a robber or two with it.

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 23, 2020, 05:28:05 am
Use my newly raised wagon language skill to try to recruit the station wagon, also see how much of the warehouse is still standing since the station wagon was actively destroying it when I was last here, and look around it and see if it has loot has fallen out of it during its destruction.

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 23, 2020, 08:03:47 pm
Play a trick on the owner of the approaching footsteps.
What kind of trick?

You hear the footsteps continue to approach.

Al and Bartholomew assume that the lizardperson knows what they are doing based on their words, and goes to see what the Goblin in the Trenchcoat in the next car is up to.
You walk into the next car.

So an ettin just walked into my office. No asking to come in, no introductions, no howdy-do, no nothing. These guys might share one body, but I could tell they were gonna be two heaping helpings of trouble.

"The name's Blones Mackenry, Private Eye. What can I do for you?" I asked, but, before they could answer, a lizardperson followed in after them.

I've had mixed dealings with lizardpeople. Sure, a lizardperson saved my ass back in the Battle of Emberfrost, but he sold me out to the Crystal Empire shortly after that.

I guess that's just one interaction with a specific person, and I really shouldn't form a worldview on an entire people based on that, but I really did not enjoy being captured by the Crystal Empire. It was not a great experience.

"Excuse me, did you have any leads on the Crystal Rose Syndicate?" the lizardperson asked, the question seeming to be pointed toward the ettin.


>Shoot the revolver robber in the head with the revolver I borrowed from him. Also, pick up the submachine gunblade if possible and slash a robber or two with it.

Spoiler: Sheet (click to show/hide)
You shoot the revolver robber with their other revolver ((Lord Screech Firearms 56%=17% Success!) vs (Robber Dodge 26%=2% Success!) (56%-17%=39%) vs (26%-2%=24%) Lord Screech Wins!) for (2d6=5) five bullet damage, for a total of twelve bullet damage, which is reduced by their resistance (-5 Reist) to an effective seven bullet damage (7 bullet=14% Still Conscious), which still isn't enough to take them out.

You then try to pick up the submachine gunblade (Justice IV (73)=76% Failure), but can't quite manage it with all these enemies getting in your way.

The revolver robber then tries to shoot you back (Robber Revolvers 23%=64% Failure), missing you completely.

The lyre robber plays again ((Robber Musical Instrument 27%=11% Success!) vs (Lord Screech Prudence V (88)=79% Success!) (27%-11%=16%) vs (88%-79%=9% Robber Wins!), this time playing an enchanting melody that has you transfixed in place. You currently feel like you can't move you body at all.

"All right, looks like the interloper is taken care of. Have the robot break through that glass," says the revolver robber.

The robot controller robber fiddles with their remote control some more (Robot Handling 18%=85% Failure), but can seem to get it to work. "Ah, I'm trying, but these controls are just really hard to handle."

Use my newly raised wagon language skill to try to recruit the station wagon, also see how much of the warehouse is still standing since the station wagon was actively destroying it when I was last here, and look around it and see if it has loot has fallen out of it during its destruction.

Spoiler: Sheet (click to show/hide)
(Wagon language 40%=70% Failure)
Although you've brushed up on your Wagon language, the books didn't really cover much about the station wagon dialect, so you're still having trouble communicating with it.

(Secret Star Sign roll=98% Failure)
Since you've been gone, it looks like the station wagon has done quite the job on this warehouse. There doesn't seem to be a wall still standing.

You look around to see if anything of value is left in the rubble (Perception: Great 76%=46% Success!). You spot some stuff. (d10=9) You see an amulet that seems to be alive, a Bracer of Wind Bolt, a Brew of the Ultimate Witchery of the Hateful Chameleons, a jar of Meteoric Salve, a Forbidden Nomad's Harp, a box of matches, bolt cutters, a portable radio, and a sports trophy.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 23, 2020, 08:09:28 pm
A deadly one, of course!
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 23, 2020, 08:29:42 pm
Al and Bartholomew start talking at the same time to two different people. "Well there's something on the Mountain of d-""Well I have one but I wouldn't rec-"

Talking over eachother is a pretty common Ettin problem, so they had a contingency in place. Al and Bartholomew play a game of rock paper scissors against eachother and both pick scissors. Not inclined to go through a potentially large amount of games over this, Al tells Bartholomew to "Go ahead".

Bartholomew then tells the Lizardperson that "We do have one lead, but its not a very good one. So one of those crystal assassin types tried to kill us because we were too close to something or other. They got too overconfident and tried to off us in the exact same way as the last guy so we saw it coming."

Al interjects. "I've already thought to include a Blood Regent from that Assassin with the previous offering, actually."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 23, 2020, 09:50:02 pm
>Break out of the trance, grab the submachine gunblade, and cut the lyre's strings with it. Also punch and/or slash the revolver guy in the face

Spoiler: Sheet (click to show/hide)

Also, I could use some help with pwning some robbers.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 24, 2020, 03:48:59 am
"Nice, getting all kinds of cool shit."
Grab all of the loot, and closely examine the Amulet that seems to be alive, Bracer of Wind Bolt, Brew of the Ultimate Witchery of the Hateful Chameleons, Jar of Meteoric Salve, and Forbidden Nomad's Harp, then once all that is finished try once more to talk to the station wagon and convince it to join me on my adventures.

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 24, 2020, 09:44:02 pm
A deadly one, of course!
The footsteps get much closer, but you still don't see anyone. However (Perspective: Great 85%=27% Success!), listening to the sounds of them, it seems like someone is very close in front of you, so you form your Liquid Nothing into knives and hurl one in the direction of the footsteps (Knife Fighting 37%=78% Failure), missing them. But you're still pretty sure there's an invisible person right there.

(Invisible Person Punch 18%=37% Failure)
Your suspicions are likely proved correct as you feel something brush past you, likely trying to hit you but being a bit shit at it.

Al and Bartholomew start talking at the same time to two different people. "Well there's something on the Mountain of d-""Well I have one but I wouldn't rec-"

Talking over eachother is a pretty common Ettin problem, so they had a contingency in place. Al and Bartholomew play a game of rock paper scissors against eachother and both pick scissors. Not inclined to go through a potentially large amount of games over this, Al tells Bartholomew to "Go ahead".

Bartholomew then tells the Lizardperson that "We do have one lead, but its not a very good one. So one of those crystal assassin types tried to kill us because we were too close to something or other. They got too overconfident and tried to off us in the exact same way as the last guy so we saw it coming."

Al interjects. "I've already thought to include a Blood Regent from that Assassin with the previous offering, actually."
The ettin started gabbing, but I could hardly make heads or tails of it, on account of the fact that both heads decided to talk at the same time.

Eventually they settled things between them, as I suppose you'd often have to do when you're two dudes living in the same body, and they told the lizard person some yarn about an assassin who tried to "take care of" them because they got too close. Lemme tell ya, been there, done that.

Then the other head said they got some sort of Blood Regent off of the assassin. Not sure what that meant, but it sounded like trouble.

"Well, it's not much," said the lizardperson, "but I suppose I know a blood shaman in Oceanwall who might be able to make something of it. And you're sure there's nothing else you can tell me?"

"Listen, folks," I said, "This is all very interesting, but I prefer to make it my business not to get involved in jobs where I know I'm going to be dealing with deadly assassins. At least, not unless the money's real good. And even then, only when I'm real desperate. Which I am right now, but, I must emphasize, the contingency of the money being real good still stands. So, unless you're prepared to offer me a huge payday, I'm not about to put my neck on the line just on account of some sob story."


>Break out of the trance, grab the submachine gunblade, and cut the lyre's strings with it. Also punch and/or slash the revolver guy in the face

Spoiler: Sheet (click to show/hide)

Also, I could use some help with pwning some robbers.
While the robbers think you've been dispatched by the enchanting music, you (Prudence V (88)=15% Success!) easily break out of the trance, and, (Justice IV (73)=47% Success!) grabbing the submachine gunblade ((Justice IV (73)=53% Success!) vs (Robber Musical Instrument 27%=37% Failure) manage to cut the lyre's strings.

Then you (Justice IV (73)=90% Failure) try to slash the revolver guy's face, but you can't get close enough to hit.

The revolver guy then shoots at you (Robber Revolvers 23%=9% Success!) vs (Lord Screech Justice IV (73)=25% Success!) (23%-9%=16%) vs (73%-25%=48%) Lord Screech wins!), but you successfully dodge out of the way.

The lyre-robber, upset that you broke their instrument, starts trying to bash you with it (Robber Musical Instrument 27%=60% Failure) to little success.

The robot handler, meanwhile, keeps trying to break through the glass (Robot Handling 18%=38% Failure), but can't seem to operate the controls properly.

"Nice, getting all kinds of cool shit."
Grab all of the loot, and closely examine the Amulet that seems to be alive, Bracer of Wind Bolt, Brew of the Ultimate Witchery of the Hateful Chameleons, Jar of Meteoric Salve, and Forbidden Nomad's Harp, then once all that is finished try once more to talk to the station wagon and convince it to join me on my adventures.

Spoiler: Sheet (click to show/hide)
When you grab the amulet, an eye opens and looks at you.

"Who dares lay hands on Kolmath the Knowledgeable?"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 24, 2020, 09:58:28 pm
Poik the invisible person, turning them from invisible to in-alive.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 24, 2020, 10:26:58 pm
Al considered telling the lizardperson more, but considered maybe he should hold a few things back. For all he knew, the lizardperson might be lying about her intentions. Still though, he supposed he could drop an additional minor hint. He would tell something that is technically true. "I do have something else you could take, but it would probably just be a waste of your time. I sold something that belonged to the assassin at a pawn shop back in Beachhaven. It was a keychain, but with no keys attached. Frankly I think the thing is worthless but you can take the pawn slip for it if you really wanted. We won't be missing the thing."

Bartholomew chipped in. "As it turns out, there's a completely different job we have in mind which has a chance to not have deadly assassins involved, but lets be real I'd estimate maybe a 70% chance that there will be sooner or later. We are looking for something in the Mountains of Dusk you see. I'll tell you straight up though, this one's probably going to get a little kooky by the time we are done."

Al comments. "I don't think that number's based on anything."

Bartholomew comments. "Shut up!"

Neither Al nor Bartholomew were inclined to offer a huge payday for the revenge thing, so this one would be on the Lizardperson if they wanted to follow up on this.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 25, 2020, 05:30:32 am
"I am Bubba the zebra Wagonmancer and I found you in some rubble that used to be an abandoned building."
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 25, 2020, 09:42:11 am
>Dual wield my revolver and submachine gunblade and shoot at the revolver robber (the obvious threat) before amputating the lyre robber's head with my submachine gunblade.

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 25, 2020, 10:49:43 am
Buy a substance from the hippies to help me astrally project
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 25, 2020, 05:00:19 pm
Turn 18
Poik the invisible person, turning them from invisible to in-alive.
((Aya-Vary-Jury Knife Fighting 37%=8% Success!) vs (Invisible Person Dodge 15%=2% Success!) (37%-8%=29%) vs (15%-2%=13%) Aya-Vary-Jury Wins))
You slash at the invisible person and manage to connect, doing (5d6 Slash=19) nineteen slash damage with your liquid nothing blade, which is reduced by the invisible person's slash resist (-10 Resist) to an effective nine slash damage (9 slash=27% Still conscious). They're still fighting, but you can see some blood dripping down the side of their invisible body (Bleed effect).

The invisible person tries to get you back for that, (Invisible Person Punch 18%=99% Failure) and just completely whiffs. Thank goodness no one can see them, because that was just super embarrassing.

(Perspective: Great 85%=65% Success!) You realize that you can hear the sound of copious gunfire from outside your dream. Actually, about two dream levels up, at this point.

Al considered telling the lizardperson more, but considered maybe he should hold a few things back. For all he knew, the lizardperson might be lying about her intentions. Still though, he supposed he could drop an additional minor hint. He would tell something that is technically true. "I do have something else you could take, but it would probably just be a waste of your time. I sold something that belonged to the assassin at a pawn shop back in Beachhaven. It was a keychain, but with no keys attached. Frankly I think the thing is worthless but you can take the pawn slip for it if you really wanted. We won't be missing the thing."

Bartholomew chipped in. "As it turns out, there's a completely different job we have in mind which has a chance to not have deadly assassins involved, but lets be real I'd estimate maybe a 70% chance that there will be sooner or later. We are looking for something in the Mountains of Dusk you see. I'll tell you straight up though, this one's probably going to get a little kooky by the time we are done."

Al comments. "I don't think that number's based on anything."

Bartholomew comments. "Shut up!"

Neither Al nor Bartholomew were inclined to offer a huge payday for the revenge thing, so this one would be on the Lizardperson if they wanted to follow up on this.
The ettin mentioned one last clue and handed the lizardperson a pawn slip for a keychain he got off the assassin, which he had sold in Beachhaven. Didn't seem like much, but I've solved cases on less than that.

Still, I was relieved to learn that my services weren't being requested for that particular job. Sure, I was curious about the whole business, but I figure it's better to be curious and alive than well-informed and dead.

Apparently, they wanted me to help them find something in the Mountain of Dusk, which my office was currently headed towards. Also, there was some disagreement about whether or not assassins would be involved in this one, and the likelihood of such a thing happening.

"Well, since you seem to be being straight with me, and no assassins have appeared on this particular job so far, and because I do need the money, I'll take your case," I said.

The lizardperson spoke up, "Alright, well, I should get going now, but I think I'll try to find out what I can with you've given me, and I'll let you know how it went if I see you again."


"I am Bubba the zebra Wagonmancer and I found you in some rubble that used to be an abandoned building."
Spoiler: Sheet (click to show/hide)
"Ah, a wagonmancer. What purpose does a wagonmancer have for consulting Kolmath the Knowledgeable?"

>Dual wield my revolver and submachine gunblade and shoot at the revolver robber (the obvious threat) before amputating the lyre robber's head with my submachine gunblade.

Spoiler: Sheet (click to show/hide)

((Lord Screech Firearms 56%=2% Success!) vs (Robber Dodge 26%=49% Failure))
You shoot the revolver robber for (Revolver 2d6 Bullet=9)(Submachine Gunblade 4d6 Bullet=13) twenty-two bullet damage, for a total of thirty-four bullet damage, which is reduced by their Bullet Resistance to (-5 Resist) and effective twenty-nine bullet damage (29 Bullet=55% Still conscious), which still doesn't bring them down.

Then you slash at the lyre robber (Lord Screech Justice IV (73)=38% Success!) vs (Robber Dodge 26%=1% Success!) (73%-38%=35%) vs (26%-1%=25%) Lord Screech Wins) for (2d6 Slash=10) ten slash damage, which reduced by their slash resistance (-8 Resist) to two slash damage (2 Slash +3 Smack=5 damage=92% Still conscious), so it doesn't really effect them.

Then the revolver robber shoots at you (Robber Revolvers 23%=55% Failure), missing completely.

The lyre robber keeps trying to bash you with their broken lyre (Robber Musical Instrument 27%=84% Failure) and failing.

And the robot controller (Robot Handling 18%=8% Success!) finally manages to get the robot to work properly, commanding it to attack the teller booth's bullet and spell-proof windows, which it (Punch 35%=43% Failure) does not manage to do this round.

Buy a substance from the hippies to help me astrally project
The hippies refuse to take money from you, both because they like you, and because they "don't believe in that sort of thing (money)".

(Hippies Drug Procurement 35%=89% Failure)
The other reason they won't accept your money is that they just don't have the particular substance you need on hand at the moment.

(Hippies Drug Lore 79%=33% Success!)
However, they do know where you could find what you need. The plant is called Daydream Poppy, and it grows under the Ruby Bluff Bridge here in town.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 25, 2020, 05:14:42 pm
Al responds. "Our client is willing to pay out 400 Gembricks for each participant, up to a certain limit after the job is completed. If you wanted payment in advance, I would only be able to do so via Republic Coins or Elvish Silver; and not as much of it; though  it could be in your hands right now."

Bartholomew speaks. "What we need to do is track down the Elixir of Misfortune."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 25, 2020, 06:19:06 pm
Man, this fight is boring. Bring my lucid dreaming one-layer-down and kiss the invisible person.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 25, 2020, 07:17:20 pm
>Use both my revolver and submachine gunblade to shoot at the revolver robber's head until he dies. After that, use my submachine gunblade to sever numerous vital arteries inside the lyre robber's neck.

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 26, 2020, 05:03:19 am
"Um, maybe you could teach me some additional wagonmancer spells or any spells."
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 26, 2020, 11:19:49 pm
Al responds. "Our client is willing to pay out 400 Gembricks for each participant, up to a certain limit after the job is completed. If you wanted payment in advance, I would only be able to do so via Republic Coins or Elvish Silver; and not as much of it; though  it could be in your hands right now."

Bartholomew speaks. "What we need to do is track down the Elixir of Misfortune."
The ettin gave me the lowdown on the payment situation. 400 Gembricks when the job was completed, to be paid my some mysterious client. And also some payment upfront, though not much,  just some Republic Coins or Elvish Silver, but it would be nice to have some money in hand to pay off my bills, by which I mean my various bar tabs.

Then he gave me the skinny on the job. Apparently they were after the Misfortune Elixir. (Blones Mackenry Noodle-Usin’ 23%+Lowdown-Havin’ 16%=39%>d100=95% Failure) Frankly, I never heard of the thing. But (Blones Sleuthin’ 32%+Savvy 30%=62%>d100=60% Success!) I could tell from the look on this guy's mugs that it wasn't gonna be no walk in the park. On the other hand, I really did need the money.

"Alright, I'm gonna be honest with you, fella. Something about this job don't smell too right. But I need the dough, so I'll take the job, so long as you provide money up front. And don't think about trying to double-cross me, or you'll get a taste of this hear heater," I said, flashing my trusty old 8C-XP4 "Serenity" in my shoulder holster.


Man, this fight is boring. Bring my lucid dreaming one-layer-down and kiss the invisible person.
(Power: Low (20%)=25% Failure)
You try to bring yourself down a level of dreaming, but you can't quite manage it.

And the invisible person, seeing no reason not to continue hostilities, keeps attacking you. (Invisible Person Punch 18%=79% Failure) And they still miss. But they're trying.

>Use both my revolver and submachine gunblade to shoot at the revolver robber's head until he dies. After that, use my submachine gunblade to sever numerous vital arteries inside the lyre robber's neck.

Spoiler: Sheet (click to show/hide)

((Lord Screech Firearms 56%=29% Success!) vs (Robber Dodge 26%=41% Failure))

You shoot at the robber some more with the revolver and gunblade, hitting for (Revolver 2d6 Bullet=12)(Submachine Gunblade 4d6 Bullet=18) thirty more bullet damage, for a total of sixty-four bullet damage, which is reduced by resistance (-5 Resist) to an effective fifty-nine bullet damage (59 Bullet=97% Still conscious) which still hasn't killed them.

(Justice IV (73)=74% Failure)
You attempt to cycle the revolver faster to try to kill this robber quicker, but you just can't manage it. (Base Luck roll 10%=25% Failure) Also, try as you might, you are unable to will the submachine gunblade into increasing its firerate.

(Lord Screech Justice IV (73)=9% Success!) vs (Robber Dodge 26%=86% Success!)
However, you're able to slash at the lyre-wielding robber well enough to do some damage, about (2d6 Slash=5) five slash worth, for a total of fifteen slash, which is reduced (-8 Resist) to an effective seven slash (7 slash+3 smack=10 damage=26% still conscious), which doesn't quite sever their neck.

Then the revolver robber shoots at you once more ((Robber Revolvers 23%=9% Success!) vs (Lord Screech Justice IV (73)=72% Success!) (23%-9%=14%) vs (73%-72%) Robber Wins)), hitting you for (2d6 bullet=4) four bullet damage, bringing you up to ten total bullet damage, which (-41 Resist) still doesn't even phase you.

The lyre-wielder tries to bash you again (Robber Musical Instrument 27%=39% Failure), still not having much effect.

The robot handler tries to get the robot to hit the glass again (Robber Robot Handling 18%=26% Failure), although the robot (Robot Command-Following 33%=98% Failure) might have continued its action if it had better subroutines, but, unfortunately for the robbers, it is now just punching at the air.

Spoiler: OOC (click to show/hide)

"Um, maybe you could teach me some additional wagonmancer spells or any spells."
Spoiler: Sheet (click to show/hide)
(Kolmath the Knowledgeable Genius-level intellect (75%)=71% Success!)
"I am familiar with these wagonmancer spells of which you speak," (Bubba Charisma: Not very (13%)=4% Success!) "and will teach you some."

And so Kolmath the Knowledgeable proceeds to teach you (d10=3) three wagonmancer spells, which you will need to master to be able to use.

The first spell uses wagon energy to create armor. It requires the drawing of sigils. This style of magic requires the caster to store and release magical energy.

The second spell, when performed properly, should allow the capture and control of any wagon. It requires special poems, various talismans, and careful visualization. This style of magic draws its power from the unconscious desires of the caster's species.

The third spell allows the alteration of a wagon’s form. It requires touching the target, clay for forming images, and careful visualization.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 26, 2020, 11:22:43 pm
mmh
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 27, 2020, 12:04:38 am
Al will ask Blones Mackenry which form of payment he prefers. He can hand him either 161 Elvish Silver or 149 Republic Coins. It would be possible for Blones to get both, but only if he chooses to attempt and succeed at a bartering check. (He can also make a second roll attempt on the other head, but with disadvantage if he fails the first roll)

If Blones isn't inclined to take the job after all, then Al would be willing to hire him for a lesser job of just checking for rumors around the train until getting to Dusk Mountain. This lesser job doesn't require actually leaving the train, but the pay is just a handful of coins.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 27, 2020, 04:14:36 am
"Thank you for the spells I'll make use of them once I'm able to learn them, now is there anything I can do for you and is there a particular place you would like to go because I'm relatively sure you wouldn't want to live in the rubble I found you in."
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 27, 2020, 08:38:58 am
>End this fucking overly long encounter already with the power of ultraviolence. I refuse to believe that anyone can take that much punishment to the head and still be able to stand up straight.

Spoiler: Sheet (click to show/hide)


Spoiler: OOC (click to show/hide)

Spoiler: OOC (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 27, 2020, 09:08:38 am
Forage for Daydream Poppy
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 27, 2020, 04:07:10 pm
Turn 19

Suddenly, the planet Lliolea stops being aligned with the planet Modroitov, causing the functions of taking damage to change. No longer will people roll for damage. Instead, all applicable resistances will subtract from damage as much as they can, and and if damage builds up past the point that no resistance can hold it back anymore, a person is taken out.

Al will ask Blones Mackenry which form of payment he prefers. He can hand him either 161 Elvish Silver or 149 Republic Coins. It would be possible for Blones to get both, but only if he chooses to attempt and succeed at a bartering check. (He can also make a second roll attempt on the other head, but with disadvantage if he fails the first roll)

If Blones isn't inclined to take the job after all, then Al would be willing to hire him for a lesser job of just checking for rumors around the train until getting to Dusk Mountain. This lesser job doesn't require actually leaving the train, but the pay is just a handful of coins.
(d3=2)
The ettin offered me a choice: a bit more Elvish Silver or a bit less Republic Coins. "I'll take the Republic Coins," I said, (Savvy 30%+Lowdown-Havin’ 16%=46%<d100=16% Success!) knowing that the Republic was expanding these days, and, sure, lots of shops still ask for all kinds of different currencies, but it wouldn't be long before most places switched over. Plus, the barkeep at the The Roaming Lemure hates elves, and wouldn't take their silver, no matter how I acquired it.

"So, anything else you feel like mentioning, or are we done here?"


"Thank you for the spells I'll make use of them once I'm able to learn them, now is there anything I can do for you and is there a particular place you would like to go because I'm relatively sure you wouldn't want to live in the rubble I found you in."
Spoiler: Sheet (click to show/hide)
"I'm fine to go wherever you wish to take me, but I desire blood. Fresh blood, and preferably from a sapient creature."

>End this fucking overly long encounter already with the power of ultraviolence. I refuse to believe that anyone can take that much punishment to the head and still be able to stand up straight.

Spoiler: Sheet (click to show/hide)


Spoiler: OOC (click to show/hide)

Spoiler: OOC (click to show/hide)
Spoiler: OOC (click to show/hide)

Suddenly, the revolver-wielding robber drops dead. (Prudence V (88)=88% Success!) You only just manage to remember that the Lliolea-Modroitov planetary alignment was meant to end right about now, ending the chance for people to stay alive after they've taken lots of damage.

The lyre robber is still alive, likely because they have some other ability to withstand damage, so you slash at them with the submachine gunblade (Justice IV (73)=82% Failure), but don't connect. However, you shoot at them (Firearms (56%)=79% Failure) and still miss.

They respond with violence in kind (Robber Musical Instrument 27%=58% Failure), but are no more successful than you.

The robot handler keeps trying to open the window as best they can (Robber Robot Handling 18%=25% Failure), which isn't very well, and the robot (Robot Command-Following 33%=40% Failure) is still just punching at the empty air.

Overall, no one's looking great in this room right now.

Forage for Daydream Poppy
With the hippies' directions, you easily make it to the Ruby Bluff Bridge where the Daydream Poppy can be found, but you notice it's being guarded by an Echo Leprechaun.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 27, 2020, 04:19:05 pm
Al hands over the Republic Coins. "We have some other people working on this job as well; they're also on this train. I should probably take you to meet them."
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 27, 2020, 07:31:21 pm
Envelop the echo leprechaun in sleep smoke
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 27, 2020, 07:44:38 pm
>Behead the lyre robber with my submachine gunblade, before hacking the robot so that it kills its handler.

Also, I should probably consider raising my Temperance stat.

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 28, 2020, 04:23:04 am
"So how often do you need blood, and how much do you need?"
While I'm talking I'm going to try an experiment, first I must find a rat, then I cast Polymorph other into wagon on the rat and try to turn the rat into a station wagon.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Kadzar on November 28, 2020, 08:06:45 pm
Al hands over the Republic Coins. "We have some other people working on this job as well; they're also on this train. I should probably take you to meet them."
The ettin handed over the coins. All of them looked legit, no tricks so far. Then they took me to go meet their associates. I felt like this was where things could get dicey, this ettin looked like a couple of trustworthy fellas. Not that I've always had the best track record for knowing who to trust.

So you lead Blones out of his office, past the panther god shrine, library, and forest, and finally make it to the sleeping car, where you find Aya-Vary-Jury passed out.

Envelop the echo leprechaun in sleep smoke
(Weedomancy 67%=73% Failure)
You fail to create a cloud large and dank enough to overcome this leprechaun.

"Halt there!" says the echo leprechaun. You hear their voice echo a few times more. "You may not have a single poppy unless you answer my questions three:

"Question the first: What has to be broken before you can use it?"

>Behead the lyre robber with my submachine gunblade, before hacking the robot so that it kills its handler.

Also, I should probably consider raising my Temperance stat.

Spoiler: Sheet (click to show/hide)
((Lord Screech Justice IV (73)=21% Success!) vs (Robber Dodge 26%=30% Failure)
You slice at the robber for (2d6 slash=11) eleven slash damage, for a total of twenty-six slash, which is reduced by their slash resistance (-8 resist) to eighteen remaining, which overcomes their normal resistance (27%/-2=-13 resist), killing them. Their head flies off in an arc.

Then go over and hack the robot ((Lord Screech Hacking 48%=26% Success!) vs (Robber Robot Handling 18%=27% Failure)), causing it to turn on its master. The robot ((Robot Punch 35%=19% Success) vs (Robber Dodge 26%=2% Success!) (35%-19%=16%) vs (26%-2%=24%) Robber Wins)) takes a swing at its master, but they successfully dodge out of the way.

The remain robber then tries to regain control of the robot, but (Basic Automation Control Override) you're locked them out for the next (1d6=2) two turns.

"So how often do you need blood, and how much do you need?"
While I'm talking I'm going to try an experiment, first I must find a rat, then I cast Polymorph other into wagon on the rat and try to turn the rat into a station wagon.
Spoiler: Sheet (click to show/hide)
"Well, I've been without blood for a quite a while, so while I don't need it very regularly, I would like some soon, and preferably as much as you can provide."

(Secret Star Sign Roll=12% Success!)
You manage to find a rat easily enough, and cast Polymorph other into a Wagon (Rat polymorph resistance 17%=14% Success!), but the rat resists, remaining a rat for now.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Egan_BW on November 28, 2020, 08:21:39 pm
I meant actualize my lucid dreaming down onto my current layer, not waking up one layer, which would use my ludic dreaming skill. Perhaps I'm already lucid dreaming, though?

Regardless, this is my dream and the invisible person wants to have an invisible makeout with me rather than fighting. This is the story.


Spoiler: ooc (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Supernerd on November 28, 2020, 08:39:07 pm
Bartholomew comments that this is one of the guys, but it might not be the best time for an introduction.

If this is a car where people to go sleep, Al and Bartholomew will not have any concerns about their team member being unconscious and go see if they can find Sponcy or someone else.

If this is a car that is itself asleep and not where people go to sleep, Al will go to investigate Aya-Vary-Jury to make sure he is okay.
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: King Zultan on November 29, 2020, 05:01:05 am
"Okay after I finish this I'll see if I can't find someone that can "donate" some blood to you."
Keep trying to turn that rat into a station wagon with my spell.
Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on November 29, 2020, 10:46:02 am
>Impale the robot handling robber in the heart with my submachine gunblade. After the final robber is killed, check the bodies for any spare ammunition for my guns.

Robot action: Punch the robot handling robber.

Spoiler: Sheet (click to show/hide)
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: chaotick21 on November 30, 2020, 07:19:01 pm
"Glowstick"
Title: Re: IGYNPADCA RPG 2nd Edition
Post by: Screech9791 on December 03, 2020, 02:46:24 pm
>Bump the thread and remind Kadzar that we're still waiting for the next turn