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Author Topic: Future of the Fortress  (Read 2942375 times)

Rumrusher

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Re: Future of the Fortress
« Reply #5880 on: May 05, 2024, 02:06:05 pm »

There are, yeah. Including also tunneling and sapping, ladders and siege towers to go over the walls, and siege weapons to destroy them. But it's all a long ways off.

I found a neat way to circumvent it and annoy the player into coming outside; interactions that don't require line of sight to target, and thus can apply effects to your dwarves from anywhere on the map as long as the source creature lives! You can make the dwarves slowly go insane or become progressively sicker! Diabolical!
figured one way the game already does that was just cause the fps to deplete with the ever growing number of pathfinding checks and invaders just showing up? like what the cavern dwellers do.
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