Bay 12 Games Forum
Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Nyxalinth on November 25, 2013, 10:59:39 pm
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Mine:
I thought 'complained about the draft lately' meant they didn't have a door to their room.
I didn't know you could just assign skills to dwarves and they would do that task even if they had no experience. I abandoned several forts for forgetting to bring along a carpenter or mason.
That you needed a road before caravans and migrants would come. I had roads all over the place my first few forts.
If a forgotten Beast can't fly, and I didn't make a path directly up to my fort, it couldn't get in.
What were yours?
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*See a Kea
"What the hell's a 'kea'? Oh, it's just some harmless parrot."
:Kea has stolen 6 *Goblin-bone bolt*
"...they can steal... things?"
*See a Giant Kea
"Pft, hahahaha, a fucking giant-ass parrot? Everything's inside, yer stupid bastards. Urist McRanger will bag us some nice meat off them"
*30 seconds later
Urist McMason cancels store item: interrupted by Giant Kea
"What?"
Urist McRanger has been struck down
"WHAT? WHY IS THERE BLOOD EVERYWHERE? Where is Urist Mcmason?! Why are there only 5 people I can find?"
:Giant Kea has stolen 1 iron anvil.
"...W-Well I didn't need that anyways."
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I thought a farm actually required water, not just soil. Made my first few fortresses much harder than they should have been.
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"The dwarves are thirsty? Pffft, big deal, I heard that this is a very realistic game, they can just take some empty barrels and set them outside to gather rainwater."
"The dwarves are STILL thirsty? Well, now there's snow on the ground outside, they can just melt that."
"Uhhh . . . why is everyone dying? I told them to eat the snow!"
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To be a part of the world's history! I brought the world out of the Age of the Hydra and Forest Titan once, and it was the best feeling ever!
i thought that this was actually significant and would actually affect things
good thing next version is going a long way in changing that from "misconception" to "clairvoyance"
I thought a farm actually required water, not just soil. Made my first few fortresses much harder than they should have been.
Oh, yeah, and this. It's still a really common misconception, not sure what's up with it.
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I thought 'complained about the draft lately' meant they didn't have a door to their room.
Sig'd
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I thought I was in control.
I thought I was playing the game.
...
The game was playing me.
Also, the misconception about farms requiring water is because in older versions they did. You had to flood an area and farm on the mud left behind.
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I suspect the "roads needed for caravans" and maybe the "farms need water" misconceptions come from people reading LPs from the 2D days.
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I played a lot of 40d and little bit 31.25 and then 3 years of no-play.
I thought that .34 versions needed mudification/irrigation even for soil, too.
Also, I thought that undead hair swarm is a good training material for my axe/hammerdorfs
Also, I thought that cave crocodile caged invader's children after nesting would be friendly & tameable (they somehow stayed around till I noticed that 'cave crocodile child has grown to become a cave crocodile', and then I had 10 cc's maked as 'hostile' to deal with.)
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I thought I would be able to stop playing
Also, I initially thought cave-in would happen if you dig under the ground without support. Just by digging (I didn't even knew what channelling was). So I used a lot of supports everywhere, and planned all my fort with walls in order not to have any 6x6 area without supports
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-snip about farms requiring water-
Oh, yeah, and this. It's still a really common misconception, not sure what's up with it.
Well, every single tutorial and wiki page about farms says that they need mud from water - but maybe 3 of 300 also explain that they need to be watered /once/.
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I used to think you had to have magma flowing into magma forges from the same Z level. Many a miner died :(
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Also, I initially thought cave-in would happen if you dig under the ground without support.
This is another of those things that used to happen in the 2D versions. Hopefully some day we'll get that kind of stuff going on again, regardless of how amusing hollowing out layers of sand is.
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I thought that forgotten beasts were bigger than one tile.
And that a snail titan would be snail slow.
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And that a snail titan would be snail slow.
They might be in the next version!
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I thought that playing without a tileset made me hardcore.
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"Hey, how do I get rid of these ramps? Oh, I'll just dig one tile in because there doesn't seem to a way to do it any other way."
"Pfft! A still? I don't need a still, there's a brook right over there."
"Uh.... how do I scroll between Z levels? Forget it, I'll just go to the units screen and select a dwarf, zoom in, and hope I get lucky."
"How the hell do you farm?"
"Military? I'll do that once I get a few more men, it's not like anyone would send an army to crush a random outpost in the middle of nowhere."
"A possessed mood! Crap I do need a military! He's going to kill everyone- no he's just standing on a hill.... He'll get over it soon."
*Ambush!
"Crap, that doesn't sound good. Thankfully I mined away all the ramps to my fort and figured out how to raise the drawbridge!"
*Miner cancels Mood: gone bezerk
"That sounds bad."
*Miner has struck down Ambushing Goblin *6
"Hot damn I don't even need an army! I'll just lower the bridge so my new one man army doesn't get lonely out in the cold. Now I wonder how my engraver is doing on the other side of the map... oh he's dead."
Urist Farmer Cancels Make Farm Plot: intrupted by Miner.
"Huh? What's going on? Why is there blood everywhere!"
*Your fort has crumbled to its end.
And that is how my first fort went.
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I thought that I'd need to assign each dwarf individually a room. Also I thought I need always to irrigate soil before planting crops.
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I thought iron was plentiful, common and cheap.
I thought coal was even more plentiful, common and cheap.
I thought water was easy to channel and a useful servant, instead of a seething malevolent blue dwarf-destroying distillation of hatred for all life.
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And that a snail titan would be snail slow.
They might be in the next version!
I was like "A titan snail? Meh, it's not very close to my entrance, I'll just get all my dwarves inside and raise the drawbridge. It's a snail so I have pleeenty of time!" Then I unpaused and suddenly it was in my fort.
Also:
I thought that I'd need to assign each dwarf individually a room.
And:
I didn't know you could just assign skills to dwarves and they would do that task even if they had no experience. I abandoned several forts for forgetting to bring along a carpenter or mason.
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-snip about farms requiring water-
Oh, yeah, and this. It's still a really common misconception, not sure what's up with it.
Well, every single tutorial and wiki page about farms says that they need mud from water - but maybe 3 of 300 also explain that they need to be watered /once/.
Really? The farming page on the wiki says this:
Building uses no resources, and can only be done on soil or muddied rock
In fact, every mention of "mud" on the farming page comes with a mention of soil.
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I thought 'complained about the draft lately' meant they didn't have a door to their room.
Haha, that's hilarious.
I used to spend a ridiculous amount of time making multiple z-level rooms by mining out a level and then channeling out the floor line by line, not realizing that I could do the same with a single designation of ramps.
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My newest misconception:
Goblins stop bugging you when they lose their leader. Six sieges after slaughtering their leader (civ screen confirms this) they still hassle me.
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I thought 'complained about the draft lately' meant they didn't have a door to their room.
Oooooh, I get it. I had to google it...
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I thought 'complained about the draft lately' meant they didn't have a door to their room.
THIS.
Also I didn't realise you could actually assign dwarves to squads etc, I thought you had to have a military dwarf migrate in.
For some reason I thought traps were overly complicated to setup so didn't even investigate them.
Same with brewing, so my dwarves chilled with water.
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I initially thought it was 3d as I thought I saw a picture of it in 3d before I played it. Can't really remember the other things I believed.
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I initially thought it was 3d as I thought I saw a picture of it in 3d before I played it. Can't really remember the other things I believed.
It is 3D.
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My first exposure to Dwarf Fortress was Boatmurdered. By the time I played the game, it was already up to the 42d series. As a result, I was expecting it to be limited to one Z-level. Led to a bit of a shock the first time I had a Dwarf seemingly disappear, showing up only in a space that seemed to not actually exist for any other Dwarf. It didn't take long for me after that to figure out Z-levels, fortunately.
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I initially thought it was 3d as I thought I saw a picture of it in 3d before I played it. Can't really remember the other things I believed.
It is 3D.
Aha, I meant rendered in 3d instead of top down 2d.
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No, like, really. It's top-down 3D. The tiles are made of polygons. I'm not joking.
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I used to spend a ridiculous amount of time making multiple z-level rooms by mining out a level and then channeling out the floor line by line, not realizing that I could do the same with a single designation of ramps.
That is a relatively new feature (introduced in mid 2012?), you used to have to do the line-by-line channeling or you'd get dwarves stuck on little islands.
Soil wasn't around before 40d either, so you had no choice but to muddy rock once upon a time too.
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Yes, multi-z-level designation was early 2012, 0.34.01 on 14 February to be exact.
40d has been obsolete for 3 years, so it really shouldn't be still going around. I think there may have been a bug in early 0.31 versions that made mud necessary, though.
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Common misconception- Dwarves don't like to be sacrificed to the magma sea.
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Yes, multi-z-level designation was early 2012, 0.34.01 on 14 February to be exact.
40d has been obsolete for 3 years, so it really shouldn't be still going around. I think there may have been a bug in early 0.31 versions that made mud necessary, though.
40d is still around for nostalgia reasons I guess, maybe historical if you want to put it that way.
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Yes, but it shouldn't be considered in today's help articles anywhere except on the part of the wiki specifically reserved for 40d.
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Is it in any recent help files? Raphite1 may have gotten hold of an old help file, or remembered it from way back. But, if it is in a more recent one, it needs to be fixed.
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I didn't know you could just assign skills to dwarves and they would do that task even if they had no experience. I abandoned several forts for forgetting to bring along a carpenter or mason.
This, except with assigned nobles. "Requires bookkeeping? How the heck am I supposed to train that?" Catch-22 right there.
No, like, really. It's top-down 3D. The tiles are made of polygons. I'm not joking.
Isn't that the case with basically any video game nowadays? (Unless I'm misunderstanding how OpenGl and Direct2d work.)
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I used to spend a ridiculous amount of time making multiple z-level rooms by mining out a level and then channeling out the floor line by line, not realizing that I could do the same with a single designation of ramps.
HOLY HELL THAT MAKES SO MUCH SENSE
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Common misconception- Dwarves don't like to be sacrificed to the magma sea.
Hehe, Sigg'd.
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... Raphite1 may have gotten hold of an old help file, or remembered it from way back. ...
I started playing in 40d, so maybe ramp-carving did indeed work differently back then.
In case there's any confusion, I don't mean being able to do a single designation across z-levels, I mean just carving a level of ramps to create a 2-level room without channeling it from above.
Another misconception: I thought that the clothing industry was impossibly complicated, so I never tried to make even a single mitten in 40d. I think I had this impression because Captain Duck kinda skipped in in his first tutorial, which he probably did because clothing was really only useful as a trade good in that version.
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I figured a strand extractor made thread from plants and animals.
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I thought i could build an archery tower to watch over my territory, and it would give my marksdorfs range advantage. And that i could put a catapult on top of it to fire upon the enemies below.
Also i thought doctors would heal injured dwarves quickly and without hassle.
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I thought by pressing 'S' in the trade screen I could sort the items by size. My first human traders were not amused.
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Exponential Growth and You: I used to think of every domestic animal birth as a good thing instead something that needed to be tightly controlled in order to prevent ecological disasters.
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Exponential Growth and You: I used to think of every domestic animal birth as a good thing instead something that needed to be tightly controlled in order to prevent ecological disasters.
I had reached over a thousand animals before I figured out it might be a good idea to reduce their population a little. Now I have metric tons of meat and other byproducts I'm trying to slowly process.
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When a migrant dwarf brought along his pet drake, I thought he had an awesome little dragon critter. What he actually had was a male duck.
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I thought it was just a game. Some ~1000 hrs later, I recognize that the word 'obsession' barely scratches the surface.
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Exponential Growth and You: I used to think of every domestic animal birth as a good thing instead something that needed to be tightly controlled in order to prevent ecological disasters.
I had reached over a thousand animals before I figured out it might be a good idea to reduce their population a little. Now I have metric tons of meat and other byproducts I'm trying to slowly process.
My suggestion is turn off everything but butchering, tanning, and animal hauling. Use Dwarf Therapist to assign as many dwarves as you can to those tasks, and build about 15-20 of each workshop, have other dwarves crank out barrels and pots, and get to it. Mind, that's the boring, practical solution. The Dwarfy solution starts with M and rhymes with Bagma.
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I thought there was only one way you could weaponize magma. Then I learned there were as many types as there are six-legged quadrupeds.
Seriously though, I thought that magma weapons were a type of building.
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"The most important for armors are breastplates and gauntlets, the other parts are less exposed. Better use the rest of that copper for weapons."
"Ok, none of them is a proffesional and their armor was crafted by a noob, but 20 dwarves in full steel with copper hammer should keep the gobbos away. -Hand-Hammer-Head-. Can't be that hard, right?"
"Uh oh. Forgotten beast in the cavern under the main stair... Oh, he can't path. My fort is saved."
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i thought my dwarves could not move diagonally.
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i thought my dwarves could not move diagonally.
They couldn't, in 2D.
I used to think that magma needed to be 2 z-levels deep in order to not evaporate when pumped out of the magma pipe and under a forge.
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I thought DF was easy.
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I thought DF was easy.
..same here, I thought I could master the entire game in a day. Ooh dear, how wrong was I. Ended up taking an entire month to learn every aspect of it.
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You know, I've been playing for a few years now, and all this time I thought there was a way to extract blood from animals and vermin. Now I find myself with some cages full of squirrels and things--must have killed some elves at some point--and I can't just bleed 'em out to get my cage back.
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I thought DF was easy.
..same here, I thought I could master the entire game in a day. Ooh dear, how wrong was I. Ended up taking an entire month to learn every aspect of it.
Ah, so you've got it down now, do you? ;)
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For my first day playing I thought fertiliser was mandatory for farms to work, so I ignored farm plots completely since an Ashery wouldn't build.
The whole concept of military seemed unreachable till I watched a few videos and read the wiki a lot harder. Seems simple now, but for the first few days I assumed the dwarves would defend themselves. Learnt fast!
To this day, I forget that the word siege is all about sealing an enemy inside and waiting for them to starve/break. When a siege appears I still have the urge to 'get inside, shut the door and wait for them to leave' which is exactly what they WANT you to do :P
I thought food was necessary but booze was a luxury.. only took till day 3 or 4 to realise it's the other way around for dwarves!
And my final misconception: Fortress mode is just a level editor for adventure mode. I nolonger believe that :D
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To this day, I forget that the word siege is all about sealing an enemy inside and waiting for them to starve/break. When a siege appears I still have the urge to 'get inside, shut the door and wait for them to leave' which is exactly what they WANT you to do :P
Unfortunately for them, they forget that the average embark site either has everything needed to survive, or has had time to trade for reserves of things not found on the site.
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when i first saw it i thought it was some boring game from the 80s :o now i see it as the awesome thing i can lead my dwarfs to
extinction glory
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On my first fortress, I got confused with digging vs channeling, so I had a few small areas of constructed floor and some empty space in the second and third levels.
I dug more and used the space, but the nice constructed floors don't go with the sand and rough-hewn cavern floors that exist everywhere else.
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I suppose it is pretty telling that I just learned from this thread that any soil will do and there is no need to create mud from stagnant pools...
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I initially thought it was 3d as I thought I saw a picture of it in 3d before I played it. Can't really remember the other things I believed.
It is 3D.
Aha, I meant rendered in 3d instead of top down 2d.
I haven't seen a game in 3D yet ... i guess it is ok, as it would hardly fit on my screen (i still use 2D screen on my computer)
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When I first started playing, I was under the impression that an aquifer was a good thing for newbs... because there were so many...
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When I first started playing, I had read the wiki a bit too early;
I read the portions on insanity, and its causes, and ended up in a bit of a panic when my first secretive mood happened. Not knowing just how deeply toady had modeled insanity, I was actually worried that he had implemented reclusive serial killer type insanity, and that the withdrawing dwarf was going to start making bodies appear.
I spent a considerable amount of time studiously ensuring every possible form of happiness fun-o-meter stroking I could for my dwarfs, even going so far as to literally give them personally tailored palaces for rooms made of their favorite materials, and furnished with only the finest goods. Naturally, my nobles HATED it.
Eventually I came to know the game and what it actually did, and came to my senses.
But at first? Whoah. Don't underestimate the dangers of noobs over-reading the wiki.
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"Farms need water".
I was originally under the impression that my dwarves would simply equip weapons and armor when it was available, and became highly confused when they spent a fight against a water buffalo (to train them of course) beating it with their little fists. My first goblin attack did not go well.
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I thought farms needed water, too.
I would create irrigation systems from murky pools, and use them to create mud. I didn't realize that I could put plots directly onto soil. There would always be either too much or too little mud, and I would have to use floodgates and ditches to keep mud and water out of the halls and rooms. When mud got into those places, I would try to clean it up.
I also got really nervous about the pools going completely dry because I thought the farms would dry out and that dwarfs needed to drink from them. I would hope for frequent rain to refill the pools, and in winter I had no water.
x3
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It took me a while to work out that labours can be re-assigned. I spent quite a while once hunting through ~50 dwarf profiles until i found one who had wound dressing skill.
My first attempts at military failed because i didn't know they're best directed tactically through the "s"quad command - when i hit that command, it just told me i had no squads ?? So i made squads in the military screen and never got the idea that maybe now the squad command would be a bit more useful. Obviously, the military wasn't too effective, since all i could do was activate them through the alert system and hope some of them accidentally were within earshot of the invading goblins.
Oh, and whenever i bought animals in cages, they never became visible and some time half way to the next caravan, the dwarfs told me the alpacas/goats/cows were "missing". Very mysterious...
Eventually, i realised that i had to assign them to a pasture, but i still slip up from time to time.
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I didn't know there was a manager. I only assigned tasks at the workshops. Yeah. ??? Figured that one out after a few weeks, it was a joyous time.
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When a migrant dwarf brought along his pet drake, I thought he had an awesome little dragon critter. What he actually had was a male duck.
Hah, same thing happened to me.
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I thought it was just a game. Some ~1000 hrs later, I recognize that the word 'obsession' barely scratches the surface.
I'm getting there. Should I stop now or keep going?
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I thought it was just a game. Some ~1000 hrs later, I recognize that the word 'obsession' barely scratches the surface.
I'm getting there. Should I stop now or keep going?
JOIIIIIIIIIIIIIIIIIIIIIIIIIIN UUUUUUUUUUUUSSSSSSSSSSSSSSSSSSSSSSS