how's singleplayer? this seems at it's core a collaborative game.
We've been having a bit of trouble getting it to work. The ports seem to be open on my end. I'll look more into it.Yeah I'm unable to connect
I see you on the log, but you're the only one.I tried a few times to connect. It sat at 'entering world' for a while then dropped me back to main menu
Sounds good to me. What's your internet like?Ridiculuously fast.
If yall get a server rolling and you seem to be having fun I'll buy the game and join most likely.I'll look into setting one up today.
Well my Internet has been down for the last 12+ hours...sorry to hear that. We got a lot done on day one. I just logged out to go to bed actually
Someone tried to start up a new currency to surpass Shooer Coins. I now control the majority of this currency as well. You can call me the Coaletariat.I minted some more this morning for continued circulation.
Forsaken you need to get back on and mint more money if you want other people to use it.
Version 7.2.0 is going to be coming out ~March 6. We'll probably have blown the meteor out of the sky by then. Looks like it brings a lot of neat things, though.neat! For the new server I'll probably up the collaboration setting so its much more difficult to be a jack of all trades. For this server I wasn't sure what our population would look like so I didn't want to over do it on difficulty. If we have a core of 3-5 people who play often we can set it to low/medium collaboration and still cover most things between us, though it will take longer.
- Massive worlds. Ours is ~.5km2. The new version should support close to 16km2.
- Stat collection, meaning we can bog things down with bureaucracy.
- Mods, though it'll probably be a while before they start coming out.
This game is on my radar, and would love to join the bay12 gang once I've purchased!I'm on the same boat. I may be able to get it by next week, if not the week after.
Thats literally two weeks, I'd personally like to see such a server to bridge the gap in the mean time, if anyone else is up for hosting such a thing.We're essentially done at this point anyway. Is there any objection to my resetting the current server? I'll set it to medium collaboration for us to try that and mess around with until next version
I would be fine with resetting it. Medium or even high collaboration. Also, is it possible to turn up the effects of pollution? It seems pretty ignorable right now, like it's hard to have it affect much more than just your property.I will take a look at the settings and see.
Is there any downside to not having calories besides not getting skillpoints? I'm mainly thinking you could run around for a few hours with a broken axe and no calories then once everything is set for a while, eat then go offline.Once your calories hit zero you cannot work at all. Swinging the axe will just give the message "You are too hungry to work"
On that note, is there a trick to proposing laws? I've been trying to propose a law on the current server which designates a district just to try it out, but it keeps telling me the form isn't completely filled and I can't tell why.It's broke, that's why.
Honestly, that sounds pretty realistic to me...On that note, is there a trick to proposing laws? I've been trying to propose a law on the current server which designates a district just to try it out, but it keeps telling me the form isn't completely filled and I can't tell why.It's broke, that's why.
We may consider, for the next server, making the password publicly available at the top of the thread or something. That will get more people in without complete randos who just saw the game on the server browser. Then we can have more people to participate in the economy and such.Agreed, I will post the info and discord publically here next time. With all of the protections the game has for property, it would be difficult for someone to mess it up for everyone or troll intentionally.
Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)Thats going to take a bit longer, lol.
Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)
If the new server is going up soon, it looks like the server side is still in beta and requires opting in.I'm working on it now. Are you joining us in the new server? You're welcome to, I wasn't sure why you left
I'm working on it now. Are you joining us in the new server? You're welcome to, I wasn't sure why you left
No worries. You're welcome back later if you decide to rejoin.I'm working on it now. Are you joining us in the new server? You're welcome to, I wasn't sure why you left
No, I've kind of gotten sucked into other things. Thanks.
it is back up now.Or is it?
It was! It crashed at some point last night but is back up for now.it is back up now.Or is it?
The Tomato Commune shall continue on in this new smaller world. It can not be stopped.
But if Bay12 gets populated and active it would be great too.They just completed killing the meteor on the bay12 server. :P
Oh really? For some reason I had the impression it was not very active, sorry. :-XWe didn't have any mods running but the host is pretty high spec. I'll give you the discord info.
Can you send me the Discord so I can keep informed? Is it Low Spec/High Spec and runs any mods? :P
I'm 3 days into the game so I'm kind of a noob, but I did manage to get settled and find my way around a crazy high pop server.
Oh sorry to mislead you forsaken, for some reason I picked up the silly server slang. Was asking about in-game High Specialization or Low Specialization, basically is skill gained slowly, normally or fast?The server that is up now uses the medium collaboration setting so the skill gain is I guess moderate. I didn't customize the skill numbers beyond the preset except to add a very low (0.001 or so) skill point gain on craft time to reward people for making stuff.
And thanks for the invite!
After I spent over 250 USD [which is about 700+ BRL] on this, and if you ever seen my post about sandbox early access games, aand if you trust the opinon of unknown people from the internet...you may have a glimpse that it's worth it. :P
Definitively not for everyone, by the simple fact its not a PvE or PvP game. But those who like Minecraft and Wurm are bound to like it, if you like both probably bound to like it a lot.
Will also stop posting since no one here seems interested in poor Eco. :P
Wiping and launching my first server ever, with my own modpack of sorts.
Server info here (https://ecoservers.io/server/3457).
Server Discord here (https://discord.gg/9UWRBBH).
Will also stop posting since no one here seems interested in poor Eco. :P
FWIW I plan to start an Eco server up on the new version using the discord I created previously for coordination, but I won't be doing that until I finish my final class around the end of this month. If you're okay with waiting until then you're welcome to join
FWIW I plan to start an Eco server up on the new version using the discord I created previously for coordination, but I won't be doing that until I finish my final class around the end of this month. If you're okay with waiting until then you're welcome to join
I've set up a public server, anyone is welcome.
New as of yesterday evening. Feel free to drop in if you like. I wasn't sure how many people would join so I have skill gain quite high. I think everything at my camp is public right now so grab anything you need.I've set up a public server, anyone is welcome.
How far along is it? New as of 9?
No promises but I might join up a bit if my current diminished gameplay experience can handle it.