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Finally... => Forum Games and Roleplaying => Topic started by: Happerry on August 23, 2018, 10:42:11 pm

Title: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: Happerry on August 23, 2018, 10:42:11 pm
Inkling Research Facility

Core Thread : LINK (http://www.bay12forums.com/smf/index.php?topic=171851)

Welcome, brave engineers, to Inkopolis, the ancient center of Inkling Civilization. Strange tidings arise on the tides, tidings of war and woe, for all that most do not yet hear them. You, on the other hand, do hear them. The long peace between Inkling and Octoling will soon break into pieces, it seems, under the pressure of the rising waves. One side will break, and be forced from the highlands that will be left. You and your peers mean for it to not be your side that is forced from your home by desperate refugees, and you will turn all your artifice into preventing that terrible vision from coming true.

Still, the war is not yet upon us. Even the most grim souls think it still a matter of months, not days, until the public realizes what stands before them and the fighting starts. You have some time yet. Time to spend crafting better tools, better implements of victory for your side before the need becomes a demand for salvation.

Let us use it wisely, eh?

Spoiler: Starter Designs (click to show/hide)
Spoiler: Resources (click to show/hide)

Index
Year 0, Spring : Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7838044#msg7838044), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7838767#msg7838767), Turf War
Year 0, Summer : Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7839755#msg7839755), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7840632#msg7840632), Turf War
Year 0, Fall : Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7841514#msg7841514), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7842420#msg7842420), Turf War
Year 0, Winter: Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7844101#msg7844101), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7844784#msg7844784), Turf War
Year 1, Spring : Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7846069#msg7846069), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7846332#msg7846332), Turf War (http://www.bay12forums.com/smf/index.php?topic=171851.msg7846997#msg7846997)
Year 1, Summer : Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7849250#msg7849250), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7851195#msg7851195), Turf War (http://www.bay12forums.com/smf/index.php?topic=171849.msg7852853#msg7852853)
Year 1, Fall : Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7856013#msg7856013), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7857488#msg7857488), Turf War (http://www.bay12forums.com/smf/index.php?topic=171849.msg7859746#msg7859746)
Year 1, Winter: Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7862597#msg7862597), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7871463#msg7871463), Turf War (http://www.bay12forums.com/smf/index.php?topic=171849.msg7877242#msg7877242)
Year 2, Spring: Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7881458#msg7881458), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7885735#msg7885735), Turf War (http://www.bay12forums.com/smf/index.php?topic=171849.msg7905625#msg7905625)
Year 2, Summer: Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7911460#msg7911460), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7917180#msg7917180), Turf War (http://www.bay12forums.com/smf/index.php?topic=171849.msg7939194#msg7939194)
Year 2, Fall: Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7942088#msg7942088), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7945733#msg7945733), Turf War (http://www.bay12forums.com/smf/index.php?topic=171849.msg7948676#msg7948676)
Year 2, Winter: Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7950263#msg7950263), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7955311#msg7955311), Turf War (http://www.bay12forums.com/smf/index.php?topic=171849.msg7958726#msg7958726)
Year 3, Spring: Design Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg7990303#msg7990303), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=171849.msg8021426#msg8021426), Turf War (http://www.bay12forums.com/smf/index.php?topic=171849.msg8038387#msg8038387)
Year 3, Summer: Design Phase, Revision Phase, Turf War
Year 3, Fall: Design Phase, Revision Phase, Turf War
Year 3, Winter: Design Phase, Revision Phase, Turf War
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year -1)
Post by: Shadowclaw777 on August 23, 2018, 10:54:32 pm
“Splatling” Weapons I’d like to create or a lightweight paint gun that can spurt out paint multiple times in quick succession in first a heavier and more ammo-intensive variant than a lightweight assault PDW
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year -1)
Post by: Emral282 on August 23, 2018, 10:55:54 pm
I'd say go with side stuff first before weapons.
Some sort of Splat Bomb is my first instinct.
edit:
Splat Bomb
A simple subweapon for our troops to use in the field. This device can be thrown by the average Inkling and explodes into ink when it hits something.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year -1)
Post by: Shadowclaw777 on August 23, 2018, 11:14:39 pm
Compact Splatling Gen 1.0: This lightweight for its class ink shooter for a primary weapon has been created the hands up to become a rotary cannon that an individual inkling could wield by themselves, it has a great ability to spurt out ink in rapid succession and it’s shorter barrel allows its to be simpler to create and reduce the amount of time the cannons need to rotate to gain maximum rate of fire, duration of its fire, and it’s range. However the compactness and shortening of the barrels results in a trade-off of ink falloff at greater ranges resulting in it being less effective at longer ranges. A great weapon for the individual soldiers for suppression and support of its fellow inkling comrades. However the greatest downside for such a fast-firing weapon in its initial concept is the cost of its severe recoil when handling it, the ability that heat-up to quickly during its fire duration due to a lack of application in the weapon’s hydraulics and frail plastic it is made of, as well as a the current iteration doesn’t allow for much stopping power against Octolings

.308 Squiffer: A lightweight proto and initial concept of a compression-based weapon platform for a ink-based medium to long-range engagement charger. The ink rifle contains a .308 inch diameter hole where a blast of ink comes from through a very high ink muzzle velocity when charged that severely splat enemies into paste when targeted, the lightweight package means that it allows strafing and mobility when the charger is charging up at the cost of its effectiveness and drop off at maximum ranges.

The Squiffer creation comes from a applying a shoulder-mounted sprayer through a barrel that launches a beam of ink pneumatically with compressed air as the ink charges up in the barrel of the elongated sprayer to prepare to splat the target with deadly ink.

Military Inkline Camp: Through the usage of going through a proper training facility for the Ling recruits that tests the grit and instills discipline onto the militia inklings, this allows the Lings to continue their martial growth and training allows them to work in squads more effectively, supporting others and allowing for basics of tactics. As well as improved quality in the marksmanship and handling of ink-based weapon platforms and technology improving their accuracy and handling of weapons that allows them to handle foundation of combat. The Lings that pass through the Inkline Camp, can consider themselves Inkantry.

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year -1)
Post by: TricMagic on August 24, 2018, 06:35:27 am
Quote
Military Inkline Camp: Through the usage of going through a proper training facility for the Ling recruits that tests the grit and instills discipline onto the militia inklings, this allows the Lings to continue their martial growth and training allows them to work in squads more effectively, supporting others and allowing for basics of tactics. As well as improved quality in the marksmanship and handling of ink-based weapon platforms and technology improving their accuracy and handling of weapons that allows them to handle foundation of combat. The Lings that pass through the Inkline Camp, can consider themselves Inkantry.
+1


Fresh Decals(Social)

A selection of Decals that are painted to denote territory. Moral Boost and general freshness.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year -1)
Post by: Rockeater on August 24, 2018, 08:54:36 am
Just watching
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year -1)
Post by: Emral282 on August 24, 2018, 09:49:09 am
Quote
Splatbombs:
Compact Splatling Gen 1.0:
.308 Squiffer:
Military Inkline Camp: TricMagic, Emral282
Fresh Decals:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year -1)
Post by: Doubloon-Seven on August 24, 2018, 10:23:33 am
Right so I have no idea what the setting of splatoon even is but okay.

Quote from: Pressurised Ink Mister
Splats are all well and good, but a fine mist of ink offers certain undeniable advantages. Wider dispersal, sort of stealth, and hanging around to repaint captured territory. To this, we have created what amounts to a frame with a trigger and a small, multi-hole bore. Firing thus should create a thick cloud of suspended ink painting all in its path.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year -1)
Post by: Draignean on August 24, 2018, 03:31:22 pm
Quote
Splatbombs:
Compact Splatling Gen 1.0:
.308 Squiffer:
Military Inkline Camp: [3] TricMagic, Emral282, Draignean
Fresh Decals:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year -1)
Post by: testmen on August 24, 2018, 03:42:24 pm
Quote
Military Inkline Camp: Through the usage of going through a proper training facility for the Ling recruits that tests the grit and instills discipline onto the militia inklings, this allows the Lings to continue their martial growth and training allows them to work in squads more effectively, supporting others and allowing for basics of tactics. As well as improved quality in the marksmanship and handling of ink-based weapon platforms and technology improving their accuracy and handling of weapons that allows them to handle foundation of combat. The Lings that pass through the Inkline Camp, can consider themselves Inkantry.
My vote.

And for to give a design.
Foam on a stick - Primary Weapon
A block of foam is attached to the end of a stick, which soaks up ink, and allows the user to slash around ink.  An amazing weapon totally not though up of from a designer's daughter splashing her sponge in the bathtub.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Happerry on August 24, 2018, 07:20:16 pm
Design : Military Inkline Camp (Normal Difficulty)
4+1 = 5: Average

Are you a Squid or are you a Kid? That is the question being asked at the new training camps popping up within Inkling controlled territory. So far few Inklings are really taking them seriously, for surely more peaceful ways will prevail, right? ...right? ......right...? But already the first newly trained Inkantry are emerging from the camps as the vanguard into a new, more colorful future for the Inklings. Turf Warriors of later years will take inspiration from their training, for all they are still running around with only the basic Bamboozlers. But they are, when it comes down to it, pretty damn good with said Bamboozlers. Better accuracy, better squad awareness, better terrain awareness, better chosen shot placement, better teamwork... all things that come from actually training your soldiers, and in each of those categories the Inkantry are noticeably superior to the Inkling Militia of old.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Spring, Year 0 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Doubloon-Seven on August 24, 2018, 07:27:05 pm
Mark 1.1 Ink Tank
A standard ink tank modified so that the ink is under pressure from a compressed air intake. The pressurisation means that ink can be fired farther, faster, and with greater force.

Throwing some stuff out here.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 24, 2018, 07:34:48 pm
Cultural Artifacts

Fresh Decals: Paint your turf and show your stuff. We are the Inkantry!

A movement for personal labeling, and pride of race. Also, proof of being better, so to inspire allies, and demotivate the enemy.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: testmen on August 24, 2018, 07:36:03 pm
Military Inkline Camp - Montage Music
Man, basic training can be pretty boring sometimes.  I know!  What if we find some music to play while they are training!
Quote
"The hour's approaching, to give it your best
You've got to reach your prime.
That's when you need to put yourself to the test
And show us a passage of time
We're gonna need a montage (montage!)
Ooh it takes a montage (montage!)"
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 24, 2018, 07:40:29 pm
Quote
Cultural Artifacts
So far, nothing has been invented that makes your side Fresher then the other side. You may feel properly ashamed of that fact now.

Decals are better. That, and Inkantry get to use something as a reward for completing it.

Nice music though.
We are the Inkantry!
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 24, 2018, 08:19:30 pm
Heavy Ink Tank
A simple yet effective modification to the Mark 1 Ink Tank, the Heavy Ink Tank is properly named. Its increased size gives this variant both greater storage space for Ink as well as greater weight. While not as useful to Inkantry on the move, the utility of being able to take more shots before having to refill on the defensive cannot be understated.
Quote
Mark 1.1 Ink Tank:
Fresh Decals:
Montage Music:
Heavy Ink Tank: Emral282
My thought for the Heavy Ink Tank is to make a Heavy Splatling later on to go with it for a defensive loadout
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 25, 2018, 07:14:01 am
That's not much help right now though. Our Movement Speed is higher thanks to the training. Slowing us down isn't a good idea.

Also, Fresh Decal is my vote.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 25, 2018, 11:13:44 am
The Heavy Ink Tank probably isn't going to replace the Mark 1 Ink Tank unless we get a max roll or something. As I said, the Heavy is there for more defensive situations where high mobility isn't as important as well as letting us make more Ink Hungry weapons like a Heavy Splatling. It's not like we're instantly going to war after this turn anyways.
It also gets us experience with Ink storage tech which will be helpful in a lot of ways.
Quote
Mark 1.1 Ink Tank:
Fresh Decals: TricMagic
Montage Music:
Heavy Ink Tank: Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 25, 2018, 11:16:55 am
A strong start is important though'
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Draignean on August 25, 2018, 11:23:15 am
If we wanted to go for the gatling inker, I'd say revise the bamboozler for limited and shitty automatic fire. It gets us the experience toward the gatling and it gives us a momentary edge.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 25, 2018, 11:28:18 am
Why does everyone want to have us make a worse start?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Draignean on August 25, 2018, 11:33:22 am
Why does everyone want to have us make a worse start?

Why do you feel that a rhetorical question will make your point more convincing?


Quote
Mark 1.1 Ink Tank: [1] Draignean
Fresh Decals:
Montage Music:
Heavy Ink Tank: [1] Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 25, 2018, 11:37:35 am
Why does everyone want to have us make a worse start?

Why do you feel that a rhetorical question will make your point more convincing?


Quote
Mark 1.1 Ink Tank: [1] Draignean
Fresh Decals: [1] TricMagic
Montage Music:
Heavy Ink Tank: [1] Emral282

Quote
nkantry : Brave Inklings, run through basic training and drilled repeatedly in weapon use and other skills needed on the modern battlefield. The Inkantry not only know how to use a gun, but also hold a basic understanding of the concepts of planning, crossfires, flanking maneuvers, and actually communicating with each other, and have superior running and swimming speed from all those athletic drills. They're still fairly basic soldiers, but they actually are soldiers now.


Shouldn't need to make my point. This makes it for me.

Reducing us to defending when we can swim up the walls and flank the defenders will net us an advantage. Save the equipment for Design Phase.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Draignean on August 25, 2018, 11:57:06 am
Reducing us to defending when we can swim up the walls and flank the defenders will net us an advantage. Save the equipment for Design Phase.

You're aware that your first statement is contradictory, correct?

Slowing us down is certainly a bad idea. However, to capitalize on our mobility we need more than just really fresh outfits. A better weapon system that enables our inkantry to make the most of their highly trained reflexes, is a good investment. The ink tank 1.1 might be a bit of a reach but it gives weapon experience, doesn't slow us down, and tries for a lot of nice little improvements.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 25, 2018, 12:02:42 pm
I would rather have high morale. That and if you refuse my idea now, you'll never accept it. It will alaws be a waste of time to you. And so we will remain stale. Forever.


Bit Emotional appeal, but since when has freshness ever been anything but.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Draignean on August 25, 2018, 12:11:13 pm
I would rather have high morale. That and if you refuse my idea now, you'll never accept it. It will alaws be a waste of time to you. And so we will remain stale. Forever.

That's barely an emotional appeal, it's more a guilt trip with all the subtlety of a mother grieving over her daughter's first tattoo.

Freshness is an integral part of the game, which has been noted to have an effect at many levels. I do not discount how making our soldier's fresher will make them better- however, it's the kind of thing that I'd prefer to put into design territory due to the fact that its effects are numerous. I don't discount your idea, I just think that actually bringing in an improved piece of equipment will net us greater dividends.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 25, 2018, 12:32:15 pm
hmp.. K then.

Mark 1 Ink Tank : A basic ink tank, invented by the same inventor that invented the Bamboozler, and designed to work with the Bamboozler. A quarter of its mass is taken up with the complicated gearing that connects it to a Lings primary weapon and the generator for the subweapon, limiting how much ink it can store. Still better then having to produce ink manually whenever you need a refill though.


Let's see about increasing capacity by reducing the gearing.

Ink Gear Advancement 1: Gearing change
The connecting gearing is modified to take up less space, boosting the amount of space available. As a bonus, more ink can be held.


Also, either this, or the Mark 1.1 Ink Tank. That's my vote.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: testmen on August 25, 2018, 01:20:22 pm
I have not put in a vote yet, as I wanted to wait until everyone got their designs in, and I wanted to present my ideas on the revisions so far.

Mark 1.1 Ink Tank: Improving weapon performance and getting experience on of our main equipment items is definitely a good idea,  but this does seems like the most complex of the proposed revisions.  There is also the question of it it wouldn't be better to focus on improving the performance of our weapons directly through them instead.

Fresh Decals: It's true that whenever a Inkling would decide to choose between style and function, they would choose style almost all of the time.  However, it's benefits requires we are able to both take and hold territory, otherwise they just get painted over.  Also, I'm not sure we can make this in the revision phase as I'm not sure what this is revisioning from.

Montage Music:  Yeah, what I proposed probably has the least visible benefits, and would probably be minor plus to what the camp already does.  Thinking it over, I should have proposed something that covers working out some of the faults of our starting gear.

Heavy Ink Tank: Like the Mark 1.1, getting more experience in design over one of our main equipment is good, and more ink allows more use of heavier weapons.  However, it would mean we would HAVE to design heavier weapons to make use of these tanks, which would lock our focus for at least one turn.  It also plays against one of our strengths as Inklings, high battlefield mobility, and make it a bit more difficult offensive.

If I had a suggestion of what we should focus on designs on, we should work on fixing the faults of our starter gear while working on gear that allows our to secure as much ground as we can in mobile early assault; things like lightweight equipment or and weapons that help cover ground (in ink).

Edit:  Looks like Tric made a design that falls in line for what I wanted to ask for, and I think instead of making another design I will vote for the one that was posted.

Quote
Mark 1.1 Ink Tank: [1] Draignean
Fresh Decals:
Montage Music:
Heavy Ink Tank: [1] Emral282
Gearing change: [2] TricMagic, Testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 25, 2018, 01:34:36 pm
A thing to note about the slow start talk: We're getting four design turns before the first combat turn.
We should be thinking what our set of designs should be rather than doing them one by one.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Shadowclaw777 on August 25, 2018, 01:36:12 pm
We want a improved primary, a sub weapon, and a special or ability; I think a charger would be great for the long-range engagement and other weapons and gear can be for up close
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 25, 2018, 04:16:56 pm
Changing vote because I'm ok with this
Quote
Mark 1.1 Ink Tank: [1] Draignean
Fresh Decals:
Montage Music:
Heavy Ink Tank:
Gearing change: [3] TricMagic, Testmen, Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Doubloon-Seven on August 25, 2018, 04:17:15 pm
In the interests of moving along, I guess I could vote for the Gearing stuff.
Quote
Mark 1.1 Ink Tank: [1] Draignean
Fresh Decals:
Montage Music:
Heavy Ink Tank: [1] Emral282
Gearing change: [4] TricMagic, Testmen, D7, Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Draignean on August 25, 2018, 04:22:35 pm
In the interests of moving along, I guess I could vote for the Gearing stuff.
Same. Gearing will help with a lot of mechanical stuff down the road too.
Quote
Mark 1.1 Ink Tank:
Fresh Decals:
Montage Music:
Heavy Ink Tank: [1] Emral282
Gearing change: [5] TricMagic, Testmen, D7, Emral282, Draignean

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 25, 2018, 04:59:21 pm

Quote
Mark 1.1 Ink Tank:
Fresh Decals:
Montage Music:
Heavy Ink Tank:
Gearing change: [5] TricMagic, Testmen, D7, Emral282, Draignean
So now we wait a bit.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 0)
Post by: Happerry on August 25, 2018, 05:12:30 pm
Revision : Gearing Change (Normal Difficulty)
3+4 = 7: Superior craftsmanship

We've replaced the Ink Tank's valves with a set of filters made from Super Sea Snail Protein. These filters will reliably let ink through one way and not in the other way until it is time to switch pump directions, whereupon they immediately reverse the allowed flow direction without any visible physical alteration. Beyond the normal weirdness of Super Sea Snails, replacing the heavy valves with simpler, lighter, filters has noticeably increased the space in the Ink Tank that can be dedicated to actually storing ink as the 'non-tank' portion of the tank is reduced to around 15%, counting the heavy pump system. This has had the side effect of making the tank take longer to pump up, as now more ink must be pumped into it to fill it.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Design Phase of Summer, Year 0 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 25, 2018, 05:17:11 pm
Another revision phase.. Not a design phase?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 25, 2018, 05:30:51 pm
Here's my attempt at a new primary weapon, but I'll hold off on voting for now to see what other ideas people have.
Bamboozler Cartridge Type
Representing the next step in Ink Armaments, the Bamboozler Cartridge Type adds multiple Ink storing cartridges that allow their user to both precharge shots and charge multiple shots at the same time, vastly increasing firing speed.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Doubloon-Seven on August 25, 2018, 05:42:18 pm
I'm up for designing something in a more secondary role.

Quote from: Inkdisc Pattern A
A disc shaped plastic shell in which is held a balloon filled with ink. Due to the plastic disc, the Inkdisc can be thrown farther and more accurately than a balloon on its own. Any octoling that steps on top of the device will break the balloon and splat ink all across the area. A small switch on the side of the Inkdisc primes a needle that strikes out to pop the balloon after a sudden shock (for example, the end of a throw), effectively meaning that the Inkdisc can act as both a mine and a grenade.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: testmen on August 25, 2018, 05:43:14 pm
I have a few I would like to toss in.

Paint Roller - Main Weapon
Hey, hey, what if we took a big tube, put it horizontal on a frame, and feed ink from the frame into the tube.  We could, like, roll over the ground with paint, man.

Plinker - Main Weapon
We take a shortbow and arrows, and we put sponges on those arrows so you can ink stuff!

Inflatable Tentacle. - Sub Weapon
You throw it like a water ballon, then it inflates and turns to a big inflated tentacle that waves around and inks stuff!

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 25, 2018, 05:45:00 pm
A moment. Why not a special?

Infinite Ink Barrage
Making full use of the special charge, this stores ink in a separate container that fills over time. Once full, it can be triggered to boost the range, damage, and fire rate of rapid type weapons with pressurized ink. There is no stopping this train of ink, everything in front of you can be hit. The fact it also leaves the Main Ink Tank full once it runs out is also a bonus.


It can be used on non-rapid weapons, but there it doesn't boost the fire rate as much, just keeps the tank full.


Having finished reading the ruleset, I should note that this makes use of those filters we created. We should already have a special slot on our gear.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 25, 2018, 07:54:32 pm
I'm up for designing something in a more secondary role.

Quote from: Inkdisc Pattern A
A disc shaped plastic shell in which is held a balloon filled with ink. Due to the plastic disc, the Inkdisc can be thrown farther and more accurately than a balloon on its own. Any octoling that steps on top of the device will break the balloon and splat ink all across the area. A small switch on the side of the Inkdisc primes a needle that strikes out to pop the balloon after a sudden shock (for example, the end of a throw), effectively meaning that the Inkdisc can act as both a mine and a grenade.
Clever, I like this one
Quote from: Votebox
Bamboozler Cartridge Type: Emral282
Inkdisc Pattern A: Emral282
Paint Roller:
Plinker:
Inflatable Tentacle:
Infinite Ink Barrage:
Ink Armor: Emral282
Voting on multiple things because that's apparently a thing we're doing. If you lot think that people should just vote for one thing I'll go for the Inkdisc.
My attempt for a special:
Ink Armor
This defensive special has two parts to it, firstly it expels all enemy Ink from its users body leaving them in a healthy condition. After that, a protective layer of Ink temporarily covers the user, vastly increasing their toughness and resistance to enemy Ink.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Happerry on August 25, 2018, 10:49:34 pm
Also, for the future, I want to remind people that while you don't need to write a book on it, some fluff and/or description of how you expect things to work will lead to better designs (and have more stuff for me to work off of). Whereas doing one line descriptions along the vein of only 'we make the machine gun shoot faster' or 'we take a stick and put something pointy on the end' is going to lead to more lackluster results even on good rolls, because there's just not much to work off of.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 26, 2018, 05:48:25 am
Is that a dig at mine?

The canister is pressurized, so as to create the force needed to fill it as it shoots out.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Doubloon-Seven on August 26, 2018, 02:21:54 pm
Alright, firing modes are neat and adding a full-automatic function could be useful. Though I just realized that it's probably a bad idea to do this stuff in batches.
Quote from: Votebox
Bamboozler Cartridge Type: Emral282
Inkdisc Pattern A: Emral282, D7
Paint Roller:
Plinker:
Inflatable Tentacle:
Infinite Ink Barrage:
Ink Armor: Emral282

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: testmen on August 26, 2018, 02:23:05 pm
Voting for the Inkdisk, it's both reasonably versatile and fills our sub slot.  I think next design phase we should all pool our ideas for special weapons to fill that slot, and leave the last phase before the war open for a wild-card choice.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 26, 2018, 02:33:18 pm
I kinda want our special set up.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Shadowclaw777 on August 26, 2018, 02:36:15 pm
The Ink Inkilistics Armor would do as a special since it’s a great defensive tool against the threat of Ink, but the main problem is spraying as much ink as possible?

Quote from: Votebox
Bamboozler Cartridge Type: Emral282
Inkdisc Pattern A: Emral282, D7, Testmen
Paint Roller:
Plinker:
Inflatable Tentacle:
Infinite Ink Barrage:
Ink Armor: Emral282, SC
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 26, 2018, 02:38:54 pm
The Ink Inkilistics Armor would do as a special since it’s a great defensive tool against the threat of Ink, but the main problem is spraying as much ink as possible?

Quote from: Votebox
Bamboozler Cartridge Type: Emral282
Inkdisc Pattern A: Emral282, D7, Testmen
Paint Roller:
Plinker:
Inflatable Tentacle:
Infinite Ink Barrage: TricMagic
Ink Armor: Emral282, SC
Yes and no. This Infinite Ink makes use of the valves we already created. Ink Armor is more a Hero Special, not to mention it probably costs more SSS.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 26, 2018, 02:42:19 pm
Alright, firing modes are neat and adding a full-automatic function could be useful. Though I just realized that it's probably a bad idea to do this stuff in batches.
The Ink Cartridges would be more Semi-auto and that would be a function of precharging the shots.
One shot per cartridge but getting in 2-4 shots before needing to recharge vastly ups our burst damage.
And even if we get a bad roll that might just mean our troops have to manually put in the cartridges between shots which is still faster than our current charge times.

Yes and no. This Infinite Ink makes use of the valves we already created. Ink Armor is more a Hero Special, not to mention it probably costs more SSS.
Not really? The Infinite Ink isn't that useful to us because our Rate of Fire is already pretty bad and I don't see any reason that Ink Armor would cost more SSS or not be useful to the rank and file.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 26, 2018, 02:47:01 pm
A moment. Why not a special?

Infinite Ink Barrage
Making full use of the special charge, this stores ink in a separate container that fills over time. Once full, it can be triggered to boost the range, damage, and fire rate of rapid type weapons with pressurized ink. There is no stopping this train of ink, everything in front of you can be hit. The fact it also leaves the Main Ink Tank full once it runs out is also a bonus.


It can be used on non-rapid weapons, but there it doesn't boost the fire rate as much, just keeps the tank full.


Having finished reading the ruleset, I should note that this makes use of those filters we created. We should already have a special slot on our gear.

Checks schematic

?

Not dumb enough to mess with that. Our firerate is low cause we can only fire when full. This removes that issue entirely for the duration of the Special.

Quote
It charges somewhat slowly, is hard to charge on the move, can not store a charge, has limited maximum range, has low ink usage efficiency hampering repeated use before one must refill their ink tank, and can not be fired while uncharged.

Nothing on Fire Rate here, either.


Also, there is difficulty to consider. we already have the SSS Protein Valves ready.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 26, 2018, 02:50:21 pm
That second quote you gave is all about why it doesn't fire quickly.
We only get one shot per charge and pretty much have to be standing still to charge, and not that quickly.

Re: Difficulty
The Ink Armor isn't going to be that complex either though.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 26, 2018, 02:52:34 pm
An always full tank allows us to keep firing, your Ink Armor will only get one burst from the Bamboozler before you have to retreat, otherwise, you'll get painted.

Armor may protect you, but not the ground you walk on, which will get inked. Once it runs out, that's it.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 26, 2018, 02:56:55 pm
And yet Ink Storage isn't our main limiter on how often we can keep firing, especially with our new filters, Charge Time is.
Also, on what grounds do you think the Ink Armor will only protect from one shot? It's just as likely to be that weak as your special is to only give us one extra shot.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 26, 2018, 03:02:29 pm
? Are we talking to or over each other?

The grounds are that you will have to fire a single burst, then recharge your ink back to full before you can fire again.. Even with invincibility, that time will leave you open to retaliation.


It's not for the Ink Storage that my special design is for. It's the limitation of having to recharge the Ink Tank to fire again. This keeps it full, removing the need to recharge. The enemy also has the same weapon doesn't it? This is an advantage, since we can trigger it and push forward, while the other side has to wait.



I'm arguing over Ink Armor in Comparision to Infinite Ink as our special. I do not dispute the Cartridge Type. Speaking of Which..

Quote
Bamboozler Cartridge Type
Representing the next step in Ink Armaments, the Bamboozler Cartridge Type adds multiple Ink storing cartridges that allow their user to both precharge shots and charge multiple shots at the same time, vastly increasing firing speed.

Is this a Sub-weapon, Weapon, or something else? What's it's classification?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 26, 2018, 03:13:46 pm
I think you misunderstand what charge means in this context. The Ink Tank has nothing to do with charge times, that's all in the Bamboozler. To fire it, the Bamboozler needs to charge up itself using Ink in the tanks, which will use some of the tank's Ink.

As written, the Infinite Ink Barrage lets us ignore the "will use some of the tank's Ink" part but doesn't remove charge times.

Quote
Bamboozler Cartridge Type
Representing the next step in Ink Armaments, the Bamboozler Cartridge Type adds multiple Ink storing cartridges that allow their user to both precharge shots and charge multiple shots at the same time, vastly increasing firing speed.

Is this a Sub-weapon, Weapon, or something else? What's it's classification?
It's an improved Bamboozler, which makes it a Primary Weapon.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 26, 2018, 03:15:27 pm
Wouldn't it just fire until it ran out of ink though?

And improvements would be revision, I think.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 26, 2018, 03:24:12 pm
Wouldn't it just fire until it ran out of ink though?
No? The Bamboozler has to charge for every shot. The amount of Ink in the tank only matters insofar that we have enough per shot.
And improvements would be revision, I think.
The reason I have it as a design is because it's doing enough stuff that a revision probably won't cut it.
My thought process designing it was "I want to have a gun that doesn't require us to stand out in the open for way too long for every shot" but when I wrote up a version that only let us store a single charge I felt it was too revision like, which is why I added in the ability to store multiple charges to the design.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 26, 2018, 03:35:08 pm
Hua.. I've rarely got the chance to play Splatoon.

Make more sense to do that then.
Quote from: Votebox
Bamboozler Cartridge Type: Emral282
Inkdisc Pattern A: Emral282, D7, Testmen
Paint Roller: TricMagic
Plinker:
Inflatable Tentacle:
Infinite Ink Barrage:
Ink Armor: Emral282, SC
[/quote]

Paint Roller - Main Weapon
Hey, hey, what if we took a big tube, put it horizontal on a frame, and feed ink from the frame into the tube.  We could, like, roll over the ground with paint, man.

Paint Roller- Main Weapon Schematic
A Plasti-Foam Tube that is connected to a central core tube horizontally. The Core tube pushes out ink into the Plasti-Foam when it is pressed against the ground and rolled, or when a button is pressed, covering everything it rolls over with ink.

The Weapon Shaft is a Single Flow valve and plastic tubing layered in hard Plastic. This is connected to the ink tank itself. The button to charge the Plasti-Foam with ink to sling is located on the haft, opening the valve.

Note: This is the old valve design, since it simply needs to flow a single direction, and lock when not painting.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Happerry on August 26, 2018, 11:08:52 pm
Design : Inkdisc Pattern A (Easy Difficulty)
4+1+1 = 6: Above average

Paint Balloons have a long an honorable history in Splat Warfare, so the idea of taking them and revolutionizing them with new modern Ink Tech isn't a stretch. And neither, really, is the result. A simple and foldable plastic casing containing a balloon inflated by the Inkantry's Ink tank, a secondary smaller vial of ink that forms a hardened needle when a small lever recessed into the casing is flipped, and you have a portable balloon bomb that's much easier to use and less likely to randomly go off before you needed it then the old practice of carrying around filled balloons on your belt.

It still does have certain limitations, mainly in that it is a hand thrown weapon so of limited range compared to a proper ink gun even with the flingable disk shape, and that inflating it into throwing condition does take a few seconds limiting it's rate of fire. As well, attempts to use it as a land mine run into the fact that the disk-like frame is not especially stealthy unless the enemy is being actively distracted enough not to notice a small frisbee sized plastic thingamabob laying on the ground. On the other hand, tests have found that the Inkdisk only needs one good clean hit, between the impact and the ink explosion it unleashes, to Splat the average target, providing a very useful degree of close quarters inkpower. Indirect hits are less splat worthy, but still ink stuff up.

Costs 2 Plastic, making it Cheap.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Summer, Year 0 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: testmen on August 26, 2018, 11:26:24 pm

Bamboozler Plunger Refiting
With some extra attention given to how the internal parts operate together and how it connects to the tank, we can hope to make some changes to reduce charge time and improve the weapon's handling.


It's going to be our main weapon at the start of the war, so I think it good idea to make it make it better for a general use weapon.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 26, 2018, 11:30:05 pm
Spitballing a few ideas
Glitter Ink
What's the point of fighting if you're not fresh? By mixing our existing ink with a Super Sea Snail based powder, it achieves a particular glittering effect that will make us look much cooler and fresher than our Octoling opponents.
Decal Kit
An art kit containing a few paintbrushes as well as a selection of paint colors shall be provided to our soldiers to allow them to customize their equipment's paintjob to increase the Freshness of our forces.
Bamboozler Quickcharge
Based off of existing Ink Tank technology, an Ink Pressure Storage Container is added to the frame of a Bamboozler. The IPSC is effectively a miniature Ink Tank that only holds enough Ink for a single charge, but it also pressurizes the Ink allowing for the Quickcharge to effectively store charges for later use.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 06:52:38 am
Can we fix it?
Why do we need to wait for full ink tanks? lets add a disk on the inside to keep it pressurized no matter the amount of ink we have.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: The_Two_Eternities on August 27, 2018, 10:24:23 am
I'm confused. What happened to the Turf War phase?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 10:27:14 am
We get 4 phases to design and revise.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: testmen on August 27, 2018, 03:01:15 pm
Quote
Bamboozler Plunger Refiting: [1] testmen
Glitter Ink: [1] testmen
Decal Kit:
Bamboozler Quickcharge: [1] testmen
Can we fix it?: [1] testmen

I'm back from collage, so I'm setting up the vote box so we can start voting.
I would rather we have our bamboozler be able to fire faster, though being able to hold a shot is pretty good. [Can we fix it?] also seems like a choice, as it seems like a cheap and easy way to improve the ink tank.  Also Glitter Ink, yay!
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Happerry on August 27, 2018, 03:18:33 pm
I'm confused. What happened to the Turf War phase?
The relevant portion of the opening post is here.
Still, the war is not yet upon us. Even the most grim souls think it still a matter of months, not days, until the public realizes what stands before them and the fighting starts. You have some time yet. Time to spend crafting better tools, better implements of victory for your side before the need becomes a demand for salvation.
This is Year 0, the year before the Great Turf War begins, as both sides begin preparing for the disaster that some few realize lies ahead.

I'm back from collage, so I'm setting up the vote box so we can start voting.
Can I ask, for the purposes of getting a clear frontlining vote so I know what people want, that people not vote for more then two objects at the most?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 27, 2018, 04:03:39 pm
Quote
Bamboozler Plunger Refiting: [1] testmen
Glitter Ink: [2] testmen, Emral282
Decal Kit:
Bamboozler Quickcharge: [2] testmen, Emral282
Can we fix it?: [1] testmen
The Bamboozler Plunger Refiting is a nonstarter in my mind as it skirts too close to the "we make it better" description that the GM has explicitly asked us not to do.
Meanwhile Can we fix it tackles the Bamboozler's problems from the wrong direction. That sort of tank will only be useful when paired with our current Bamboozler and it doesn't give us the experience in making better guns we need to actually get a gun that is worthwhile.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 04:13:22 pm
Well, the main point is we should focus on removing the need for a full tank to fire. How would we go about it?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 27, 2018, 04:15:15 pm
We don't need a full tank to fire though.
The only interaction that the Bamboozler and the Ink Tank has is that the Bamboozler needs a certain amount of Ink in the Tank to fire, and the Tank can already store enough Ink for more than one shot.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 04:50:38 pm
I keep on mixing charge up..

Streamlined Pipes
Sleekness, and no waste. Coolness!

Before the SSS Protein Valves, the piping was a twisting mess. Now, it's still a twisting mess. Let's remove the clutter, and see about upping the pressure! Maybe that will solve the need to charge every time, and increase the efficiency as well!
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 27, 2018, 05:40:14 pm
While that's a lot better, I'm going to stick with the two votes I already put in.
My point about us needing more experience with making guns than making better Ink Tanks still applies here.
Also you might want to vote if only so we have more than two people voting.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 05:42:14 pm
Quote
Bamboozler Plunger Refiting: [1] testmen
Glitter Ink: [2] testmen, Emral282
Decal Kit: [1] TricMagic
Bamboozler Quickcharge: [2] testmen, Emral282
Can we fix it?: [X1X] testmen
Streamlined Pipes: [1] TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 05:43:52 pm
Better gear equals better performance. Basics Kill, or Splat in this case.

In my case, I wonder what prevents us from firing uncharged. I hope the streamlining and higher pressure will fix some of the weapon's problems. And if not, we at least have better understanding of the pipes to go into the Paint Roller weapon..


Should also mention that it's in the pipes, not the tank this time.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 27, 2018, 06:12:43 pm
I highly doubt the piping will fix much of any of the Bamboozler's problems, as the Piping is a part of the Tank, not the Bamboozler.
The Ink Tank is effectively just an ammo pouch and is not part of the Bamboozler. No matter how fancy your ammo pouch is it won't fix your gun's problems.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 06:19:26 pm
Says the IPSC. You won't ever know unless you try, and higher pressure can still help with longer range weapons, and perhaps even their charge rate.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 27, 2018, 06:23:12 pm
The IPSC works because it's a part of the Bamboozler.
The Ink Tank isn't.
We could have the greatest Ink Tank in history and the only flaw of the Bamboozler that would be effected by it is the fact that it's Ink Inefficient, and that's only because it would have more Ink to be inefficient with.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 06:25:51 pm
....Hua.. This is the piping, not the tank. Why do you think it's the tank I'm talking about? Better piping affects everything we have. And will have.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 27, 2018, 06:27:43 pm
The Piping where?
The only complex piping we have is in the Tank.

Look, I'm not disputing that a better Ink Tank could be helpful. But we've already used a design on it and we don't want to specialize it towards the Bamboozler because we want to replace the Bamboozler with something not terrible as soon as we can.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 06:29:31 pm
I'm not arguing to specialize it to the bamboozler. Also, that is the complex piping. Which we don't need so complex with the SSS Protein Filters. So boosting the pressure and flow rate should help with everything we make from here on.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Happerry on August 27, 2018, 06:47:37 pm
Um, given that the only thing using Super Sea Snail filters is the tank, I'm a bit puzzled on how you claim the Streamlined Pipes isn't a tank revision when the only thing it mentions that would tell me what it's supposed to be applied to is a part of the tank.

I mean, yes, a better tank would be better by definition, but going 'let us fix part of the tank' and then a post later 'why do you say I am talking about the tank' makes very little sense when I read it.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 06:51:57 pm
Pipes are used to connect the weapons as well, right? ...


Ink Tank / Valves / Pipes / Weapon / Sub-weapon / Special


Those are the different parts of a load-out, correct? And the Pipes are what connect everything together.


As an edit, I see the Ink Tank as what he was talking about, while I want the pipes streamlined so it takes less energy to move the ink from the tank to the weapon. As I see it, it's still a mess of engineering, with only the valves replaced, but nothing moved to streamline the pipe.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Happerry on August 27, 2018, 06:56:53 pm
I will simply leave it as you are not factually correct, and I do not understand where you got the idea that bits of the Ink Tank do not count as part of the Ink Tank. The Internal Systems of the Ink Tank is a viable thing to upgrade or otherwise adapt, but that would be an Ink Tank upgrade, not a not-Ink Tank Upgrade.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 27, 2018, 06:58:39 pm
...?

Mess of wiring this thing is. All the systems are confusing.


Internal Systems Upgrade it is then. Though I don't get why emral thinks a change to a weapon counts as experience in other weapons.

Bullet list:

Boost the pressure, allow firing without charge, reduce charge time, in that order. Boosted pressure and quicker delivery of ink to the weapon should do something.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Draignean on August 27, 2018, 08:17:02 pm
Internal Systems Upgrade it is then. Though I don't get why emral thinks a change to a weapon counts as experience in other weapons.

Because performing upgrades to internal mechanical components provides us with experience in making better internal mechanical components- and experience with the internal mechanical components of weapons is particularly useful in making better internal mechanical components for weapons.

The quickcharge seems a very conservative design, which isn't exactly a bad thing, but I'd love a revolver style multi-cylinder upgrade for it. Still, the turn is long enough in the tooth that I'll get in bed with it.

Quote
Bamboozler Plunger Refiting: [1] testmen
Glitter Ink: [2] testmen, Emral282
Decal Kit: [1] TricMagic
Bamboozler Quickcharge: [3] testmen, Emral282, Draignean
Can we fix it?: [X1X] testmen
Streamlined Pipes: [1] TricMagic

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Doubloon-Seven on August 27, 2018, 08:19:32 pm
Quote
Bamboozler Plunger Refiting: [1] testmen
Glitter Ink: [2] testmen, Emral282
Decal Kit: [1] TricMagic
Bamboozler Quickcharge: [4] testmen, Emral282, Draignean, D7
Can we fix it?: [X1X] testmen
Streamlined Pipes: [1] TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: Happerry on August 28, 2018, 12:18:09 am
Revision : Bamboozler Quickcharge (Average Difficulty)
4+1 = 5: Average

Inkling Engineers are proud to announce a new 'Cartridge' system for the Bamboozler, adding a socket mount for a Cartridge flooded full of pressurized ink around one third the way down the Bamboozler, while also modifying the Bamboozler to have a simple switch that switches between normal firing and unleashing the ink within the pressurized cartridge. Inkantry have taken to carrying several of the cartridges with them to simplify their use, filling them (via a simple adaption of the sub-weapon feed of the Ink Tank) before combat so that they don't need to mess around with plugging the cartridges into their ink tank while in combat. It does take a few seconds to unscrew the currently mounted cartridge and re-input a new, full, cartridge however, preventing the use of more then one pre-charged shot per fight under normal circumstances. As well, the amount of ink in the cartridge is simply less then the amount of ink in a normal shot, an inescapable side effect of the cartridge being small enough to be usable, and the increased pressure of the cartridge does not completely make up for the lesser supply. Estimates are that a cartridge fed shot is around 85% of the range and power of a normal charged shot. But, on the other tentacle, it's a charged shot available now, when you need it, rather then available in a little bit...

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

In Arowana Castle, high level talks between Inkling and Octoling leaders break down as Daimyo Octavio leaves in protest against what he refers to as 'continual Inkling callousness and mockery'. Tensions are up across the great island, and Inkling and Octoling find their days consumed with worry. Could the war that so many of the experts has claimed shall not come... be coming after all? Rumors abound of secret Inkling mobilizations, while a high level Octoling official, under a strict condition of anonymity, stated that 'no matter what Inkling treachery we face, with our new tools the Octoling people will stand forever supreme. I mean, have you seen what my guards are carrying these days?'. Unfortunately, that was when a bushel of Octoling Elite Agents burst into the room and forcefully ended the interview.

Your leaders estimate that minimal amounts of low level and unofficial skirmishing will have broken out by the end of Fall, and while Winter will put a temporary rest in things due to the, you know, cold and snow and all that dampening down everyone's enthusiasm for violence, they expect open and authorized combat to open up by the end of Spring. You are encouraged to hurry with your preparations, for time is limited. These peaceful days are nigh well over.

The Design Phase of Fall, Year 0 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 28, 2018, 06:46:26 am

Quote from: Votebox
Paint Roller: [1] TricMagic

Paint Roller - Main Weapon
Hey, hey, what if we took a big tube, put it horizontal on a frame, and feed ink from the frame into the tube.  We could, like, roll over the ground with paint, man.

Paint Roller- Main Weapon Schematic
A Plasti-Foam Tube that is connected to a central core tube horizontally. The Core tube pushes out ink into the Plasti-Foam when it is pressed against the ground and rolled, or when a button is pressed, covering everything it rolls over with ink.

The Weapon Shaft is a Single Flow valve and plastic tubing layered in hard Plastic. This is connected to the ink tank itself. The button to charge the Plasti-Foam with ink to sling is located on the haft, opening the valve.

Note: This is the old valve design, since it simply needs to flow a single direction, and lock when not painting.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Emral282 on August 28, 2018, 09:04:59 am
Squizi
The ancestor to the modern shooter, the Squizi is the next step in Ink Weaponry. Its central feature being its Variable Charge System, the Squizi features 3-6 small chambers that can each store a separate charge. These chambers fill one by one while the trigger is pressed down and once the trigger is released the Squizi rapidly fires a shot for every chamber charged. It might be short ranged and Ink hungry, but its rapid charge, high burst ability, and relative ease of charging on the move make it a better weapon for close quarters fighting than the Bamboozler.
Quote from: Votebox
Paint Roller: [1] TricMagic
Squizi: [1] Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: testmen on August 28, 2018, 12:11:43 pm
Rapid Superjump - Special Weapon
By feeding special energy built up in combat into... whatever let's a ling superjump, we can empower it, sharply reducing the charge time of the superjump to near instant and speeding up superjump transit time.  This means while the special is active, the user is massively more mobile and can rapidly move and respond to changes in the battlefield.

I'll wait for other poster to make designs before voting.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: The_Two_Eternities on August 28, 2018, 12:27:24 pm
Quote from: Votebox
Paint Roller: [1] TricMagic
Squizi: [2] Emral282, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Draignean on August 28, 2018, 03:35:47 pm
The Inkspire
The best training in the world isn't the only thing we provide our Inkantry with- we also provide them with the pride to know they're the freshest, the kit to look the freshest, and kickass ensemble pizazz to be the freshest. The Inkspire is where that happens, and it's a cultural monument to the entire Inkling people.

The spire itself is at the heart of Inkopolis, and upon its surface run rivers of Ink to allow it be traversed freely by any Squid. Upon its surface the names of countless Squidlings are written, along with their favorite foods, jokes, stories, and anything they think about. It's the collective diary of every Inkling; a place for reflection, fun, inspiration, and crapload of Woomy. Yet that isn't all it is...

At the base of the Inkspire are rings of ramshackle stands- some have acting classes that teach you to Woomy with authority and pose heroically. Others are tailorshops capable of making any kind of clothing that can reliably be taped together out spare objects. Meditation parlours teach squids to find the true Woomy with themselves, recreational inking studios teach inkantry how to find joy in inking for pleasure and not just for war, and the ensemble studios teach entire teams of inkantry how to march out on to the battlefield as a cohesive group- the freshness of each unique individual supporting a veritable hurricane of group-freshocity*.

*Like ferocity, but way fresher.

Quote from: Votebox
Paint Roller: [1] TricMagic
Squizi: [2] Emral282, TTE
The Inkspire: [1] Draignean


Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: testmen on August 28, 2018, 04:07:46 pm
Quote from: Votebox
Paint Roller: [2] TricMagic, testmen
Squizi: [2] Emral282, TTE
The Inkspire: [2] Draignean, testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Shadowclaw777 on August 28, 2018, 07:22:27 pm
Quote from: Votebox
Paint Roller: [2] TricMagic, testmen
Squizi: [2] Emral282, TTE
The Inkspire: [3] Draignean, testmen, SC

Of course, freshness is the most important design here
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: TricMagic on August 28, 2018, 07:24:08 pm
Quote from: Votebox
Paint Roller: [2] TricMagic, testmen
Squizi: [2] Emral282, TTE
The Inkspire: [4] Draignean, testmen, SC, TricMagic

Of course, freshness is the most important design here
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 0)
Post by: Doubloon-Seven on August 28, 2018, 07:34:49 pm
Quote from: Votebox
Paint Roller: [2] TricMagic, testmen
Squizi: [2] Emral282, TTE
The Inkspire: [5] Draignean, testmen, SC, TricMagic, D7
A motivated army is an effective army.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: Happerry on August 29, 2018, 02:36:25 am
Design : The Inkspire (Hard Difficulty)
2+4-1 = 5: Average

In the last year before the Great Turf War would begin, it can not be denied that Inkling culture underwent a brief and vibrant bloom. Inkopolis Tower, more often known in those days as the Inkspire, was the beating heart and core of this cultural renaissance. Upon the tower itself, Inklings had taken to drawing and writing, both vast murals and smaller more private stories and notes to even one of the great epics of the island in dramatized comic form (lost, sadly, since. In hindsight, they should have used water-resistant ink).

And around the Inkspire, within and about Inkopolis Plaza itself, lie the sinews and muscles of the bloom, inherent and apart of the thousand small shops and stands that flooded the area in those times, a great and vast open air market where one could find anything they desired. Or, at least, so legend and story claims. Many things are recorded to have been possible there, from lessons in a myriad of subjects, both free and for sale, to solid goods from the latest and most fresh item of clothing, the latest and most fresh knock off of the most fresh item of clothing, custom masterworked ink-jet weaponry, custom masterwork old traditional style writing utensils, food of a thousand types and kinds, a great variety of ink additives, even, of all things, a limited supply of paint.

In the grim times of the Great Turf War, until the very end, as long as the Inkspire stood and society and Inkling and Jellyfish and others alike all danced and swung and circled around it in the vast community that grew there, Inklings took solace and heart from the Inkspire and the surrounding market. This, not violence and the breaking of ancient ties, was the heart of Inkling culture. This, not blood and mud, was what they wanted to have remembered from this era. And in the name of their hopes and dreams, they, one and all, fought just that much harder such that the horrors that had come upon them would never touch this glowing dream of what things should be like.

On the other hand, other Inklings were found confused, without any cash, and highly hung over a day or so after entering and couldn't understand what all the fuss was about or why anyone would want to go back. But then, nothing is for everyone.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Fall, Year 0 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: Shadowclaw777 on August 29, 2018, 09:05:08 am
Firink Range: The Military Camp that we beat-hard down on our Inkantry is only necessary to protect our way of life, so therefore we have concluded with the development of a sophisticated firing range and combat simulation unit that accounts for multiple ranges and different forms of cover inside the Inkline Camp. Therefore this has allowed our inkantry to hone in on their aim and precision, allowing their inkuracy and ink handling to go into an even further level. This can allow them to account for ink drop-off due to gravity, aim shots more effectively at moving targets, and hone their eyes at looking at targets hundred of meters away. However at a greater importance, the Inkantry have even developed a sport out of using the firing range and performing mock-up competitions and casual tournaments between the personnel for sport, allowing them to develop dedication to the art of inking and entertaining themselves on the process, you could say the freshness of the Inkspire has shrouded its influence to even here.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: TricMagic on August 29, 2018, 09:34:29 am
Firing InkRange: The Military Camp that we beat-hard down on our Inkantry is only necessary to protect our way of life, so therefore we have concluded with the development of a sophisticated firing range and combat simulation unit that accounts for multiple ranges and different forms of cover inside the Inkline Camp. Therefore this has allowed our inkantry to hone in on their aim and precision, allowing their inkuracy and ink handling to go into an even further level. This can allow them to account for ink drop-off due to gravity, aim shots more effectively at moving targets, and hone their eyes at looking at targets hundred of meters away. However at a greater importance, the Inkantry have even developed a sport out of using the firing range and performing mock-up competitions and casual tournaments between the personnel for sport, allowing them to develop dedication to the art of inking and entertaining themselves on the process, you could say the freshness of the Inkspire has shrouded its influence to even here.
+1

And what shall this sport be called, good Inkling?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: testmen on August 29, 2018, 10:09:31 am
Bamboozler Premature Pressure Chamber
By adding in a disk and spring assembly into the weapon's compressing chamber, we can allow mechanical force to help charge up the weapon, while also adding enough pressure to the chamber to allow it to fire without a full charge.

Bamboozler Combat Stock
It's been too long we have had the Bamboozler shaped like a hammer without it actually having much use as a melee.  But this isn't just reinforcing the stock, we also install the stock with a foam-plastic tube, which lets excess Ink fired from shots that would over-wise be wasted flow into the stock, giving a back-up weapon/ painting tool.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: Emral282 on August 29, 2018, 10:18:43 am
On one hand, the Bamboozler Mark 1 isn't going to be that good no matter how much training we give our guys.
On the other hand, we don't have much stuff to revision and I'd prefer designing a better gun than endlessly trying to revision the Bamboozler out of mediocrity.
Quote
Firing InkRange: [2] TricMagic, Emral282
Bamboozler Premature Pressure Chamber:
Bamboozler Combat Stock:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: Draignean on August 29, 2018, 10:20:13 am
On one hand, the Bamboozler Mark 1 isn't going to be that good no matter how much training we give our guys.
On the other hand, we don't have much stuff to revision and I'd prefer designing a better gun than endlessly trying to revision the Bamboozler out of mediocrity.

Agreed. Next design phase, better primary.

Quote
Firing InkRange: [3] TricMagic, Emral282, Draignean
Bamboozler Premature Pressure Chamber:
Bamboozler Combat Stock:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: TricMagic on August 29, 2018, 10:21:36 am
I'd personally would prefer to have the Paint Roller equipped to our troops for quickly taking free ground and Splatting over any fools who dare to get in close. That, range, and movement speed/agility will certainly help with our tactics training.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: The_Two_Eternities on August 29, 2018, 10:27:27 am
Quote
Firing InkRange: [4] TricMagic, Emral282, Draignean, TTE
Bamboozler Premature Pressure Chamber:
Bamboozler Combat Stock:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: Doubloon-Seven on August 29, 2018, 03:42:57 pm
Quote from: Woomytally
Firing InkRange: [5] TricMagic, Emral282, Draignean, TTE, D7
Bamboozler Premature Pressure Chamber:
Bamboozler Combat Stock:

Quote
Firing InkRange
I, personally, am disgusted.
Quote
Firink Range
FTFY
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 0)
Post by: Shadowclaw777 on August 29, 2018, 05:08:54 pm
I didn’t take much time on thinking of a good pun but the name has been revised anyways
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Happerry on August 30, 2018, 02:33:25 am
Revision : Firink Range (Average Difficulty)
2+4 = 6: Above Average

Construction of additional (as well as greatly expanded) Firink Ranges begins in the Military Inkline Camp, utilizing modern Ink-Technology to form an adaptable field full of surprises for the Inkantry whom find themselves training within them. For starters, some of the targets shoot back, either automatically or in response to pressure sensors that detect when the target has been shot. It's not enough just to have a sharp eye and steady hand in the Firink Range, one must also have a firm grasp of cover, which firing positions are effective, and how long to linger before the enemy has zeroed in on you and it's going to rain paint balloons on your (hopefully) former position.

Some Inkantry enjoy the place so much that they even have some (unofficial) contests within the Firink Range, either of normal shooting contests or even one on one, or two on two, or three on three, or... well, you get the point, verses matches to train in their teamwork and accuracy. While a fair amount of Inkantry have fun with this, the view that the Firink Range is for fun more then training is an unfortunate byproduct of these contests, and few Inkantry really push themselves to the limits of their abilities. Still, some do treat the Firink Range as an actual training field, not just a location for fun games. The best of those become known as Markslings, famed (somewhat) for their accuracy, reaction speed, and refusal to stay on one location and become a fixed target.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

As expected, as Fall wains and the leaves find themselves exiled from the trees, intermittent and unauthorized violence breaks out between Inkling and Octoling hotheads. Random skirmishes mostly, often just a few friends working themselves up into doing something stupid before they have time to think twice about it. Usually meaningless in the larger scale, besides in how it helps accelerate the increase in tensions. 95% of the time, it's just fools with a Bamboozler and a lack of planning.

Except, of course, for that 5% of the time when it's actual Octoling and Inkling agents testing each other, seeing how secure each side's hold on their territory is, and trying to draw out enemy secrets before they are seen on the battlefield. In order to maintain the element of surpris, only basic Bamboozlers are supposed to be deployed in these small spats. Inevitably, however, some real equipment gets dragged into the splatterzone. While the exact details are unclear due to a general lack of successful capturing of said real equipment by the other side, in those fights when modern equipment gets dragged in it is obvious that both sides have upgraded their Ink Tanks in some way, at the very least holding more ink then the basic module. As well, a few times the Inklings have shown of some sort of rapid fire mode, unleashing two shots in rapid succession, and the Octolings in return have demonstrated a firing range that extends farther then a basic Bamboozler is able to ink.

A few, more vaguer reports mention some sort of spinning gun used when an team of Inklings foolishly attempted to penetrate Octo-Valley and escape with samples of the enemy's works, as well as well as some sort of bursting device dropped on the heads of a few Octolings caught trying to sneak through Moray Towers, but the details on those are excessively unclear. Still, it is obvious the other side hasn't been slacking off, and will be unlikely to be surprised by the planned spring offensive. Still, with your superior preparations, confidence is high. Surely victory won't take more then a year or so, right?

The Design Phase of Winter, Year 0 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on August 30, 2018, 06:45:20 am
The Splatter
Range and concentrated Ink.

Taking knowledge of their range into account, we need a weapon for our Markslings. This is that weapon.

A concentrated barrel that can only fire charged, it takes pressurization into account. Boost the pressure to explosive, and release it in a straight line downrange, sniping at it's finest.

We should also see about a modified Quickcharge unit for it, but that is secondary.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Shadowclaw777 on August 30, 2018, 09:12:29 am
.308 Splatter: We needed a weapon that can shoot streams of paint at greater ranges and with deadly efficiency and this is that weapon, with a hyper-compression mechanism in the elongated barrel of the ink-rifle it allows it to have a build-up to store a charge with the pressurization from ink canister to the barrel to unleash a powerful blast that can even take out targets at longer ranges all with a borehole of the ink-rifle of .308 inches wide, with its compression allowing the paint to be able to resist dispersing at long ranges. It is an ideal weapon for Inkantry on guard, with the option to fire uncharged shots for quicker turf coverage. Experimental ink-technology has even allowed us to utilize modified quickcharge cartridges with the .308 Splatter with it to be able to shoot when surprised, but this is of a second priority.

Threatening in the eye of a Inkantry; and even more deadly and scarier at greater distances when a Marksling has hold of it.



I feel like we should name our ink-Weapons based off the “caliber” or the borehole sizes we want, I really want to meme on them with a second ink “pistol”/handcannon called the Dessert Seagull (Desert Eagle), that is charger pistol that shoots .44 or .50 inch wide streams of paint and is extremely powerful that can shoot straight through a refrigerator from another house.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on August 30, 2018, 09:37:05 am
Eh, either works. It's main power comes from it's charged shot though. +1
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: The_Two_Eternities on August 30, 2018, 10:06:55 am
Quote
Votebox:
The Splatter
  • :

.308 Splatter [3]: Shadowclaw, TricMagic, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Draignean on August 30, 2018, 01:24:16 pm
Inkerial Blotter
In the the grimdark future, there is only Octoling. Which is we should totally make sure the future is covered in bright ink so that it doesn't have to be so grim and dark all the time. To better cover the future in bright ink, we've developed the Inkerial Blotter- a design based around an unconventional use of our cartridge system. Instead of being fed directly via a charge line like our Bamboozler, the Inkerial Blotter uses a two stage system of ink launch.

First, a chamber is filled with ink from the back tank. This ink is not under pressure and is pooled in at a constant rate via a rubber hose. This chamber also houses a snail who is especially well prepared with homeopathic powers. The snail then drops a prepared piece of cartridge (very fine, we don't really even need more than a couple molecules for homepathy to work. Honest) into the ink. This causes the ink to immediately ball up and pressurize, assuming the properties of the cartridge.

Second, when the trigger is pulled a small diagram of the solar system is rotated into position behind the not!cartridge, causing the homeopathic cartridge to leave at high velocity- propelled by the natural repellent interaction between science and homeopathy. Destabilized by the notion of its absurdity, the homeopathic not!cartridge will explode in a wave of compressed ink after impacting a surface.

This approach not only provides us with explosive power and strength against formations, but also the ability to hit individuals behind cover using indirect fire.


Quote
Votebox:
The Splatter [ 0 ] :
.308 Splatter [3]: Shadowclaw, TricMagic, TTE
Inkerial Blotter: [1] Draignean
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: evictedSaint on August 30, 2018, 05:15:17 pm
It's okay now!

Why?

Because I am here!

Quote
Votebox:
The Splatter [ 0 ] :
.308 Splatter [3]: Shadowclaw, TricMagic, TTE
Inkerial Blotter: [2] Draignean, eS

Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on August 30, 2018, 05:18:08 pm
It's okay now!

Why?

Because I am here!

Quote
Votebox:
The Splatter [ 0 ] :
.308 Splatter [3]: Shadowclaw, TricMagic, TTE
Inkerial Blotter: [2] Draignean, eS




And voting for the blotter, rather than an advanced weapon for our Marklings.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Taricus on August 30, 2018, 05:25:28 pm
I'm gonna be honest, the inkerial blotter is a cool name for a weapon

Quote
Votebox:
The Splatter [ 0 ] :
.308 Splatter [3]: Shadowclaw, TricMagic, TTE
Inkerial Blotter: [3] Draignean, eS, Taricus
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on August 30, 2018, 05:27:55 pm
Cool name, or massive range advantage on top of our mobility and aim.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: testmen on August 30, 2018, 05:43:22 pm
Quote
Votebox:
The Splatter [ 0 ] :
.308 Splatter [3]: Shadowclaw, TricMagic, TTE
Inkerial Blotter: [4] Draignean, eS, Taricus, testmen
Let's do this.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Emral282 on August 30, 2018, 05:44:47 pm
Quote
Votebox:
The Splatter [ 0 ] :
.308 Splatter [3]: Shadowclaw, TricMagic, TTE
Inkerial Blotter: [5] Draignean, eS, Taricus, testmen, Emral282
Edit: I've been convinced to change my vote
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Doubloon-Seven on August 30, 2018, 06:00:42 pm
Quote
Votebox:
The Splatter [ 0 ] :
.308 Splatter [4]: Shadowclaw, TricMagic, TTE, D7
Inkerial Blotter: [5] Draignean, eS, Taricus, testmen, Emral282
Even in a Splatoon game, I am not going to trust something that runs on homeopathy of all things.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Draignean on August 30, 2018, 06:01:53 pm
Quote
Votebox:
The Splatter [ 0 ] :
.308 Splatter [5]: Shadowclaw, TricMagic, TTE, Emral282, D7
Inkerial Blotter: [4] Draignean, eS, Taricus, testmen
Even in a Splatoon game, I am not going to trust something that runs on homeopathy of all things.

Couldja at least get the votebox right?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: testmen on August 30, 2018, 06:08:12 pm
ayy hold up, Emral changed his vote
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on August 30, 2018, 06:14:35 pm
I don't like going into first combat with what they have. We need range, not something only a few of our units can use. Limited supply, remember?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Emral282 on August 30, 2018, 06:18:00 pm
If you're talking about the shells we have an unlimited number of them as long as the cost stays at 1 or below.
Also the last thing we need right now is a better Sniper Rifle. The Bamboozler is one and I'd rather us get a weapon that can perform another role.
I'd have brought the Squizi back but by this point I'm probably not going to get enough people to switch to it.
Also here's a fixed votebox
Quote
Votebox:
The Splatter [ 0 ] :
.308 Splatter [4]: Shadowclaw, TricMagic, TTE, D7
Inkerial Blotter: [5] Draignean, eS, Taricus, testmen, Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Taricus on August 30, 2018, 06:18:28 pm
And how do we know that the enemy will all have the range advantage instead of just a few of them?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on August 30, 2018, 06:59:28 pm
Revision : Firink Range (Average Difficulty)
2+4 = 6: Above Average

Construction of additional (as well as greatly expanded) Firink Ranges begins in the Military Inkline Camp, utilizing modern Ink-Technology to form an adaptable field full of surprises for the Inkantry whom find themselves training within them. For starters, some of the targets shoot back, either automatically or in response to pressure sensors that detect when the target has been shot. It's not enough just to have a sharp eye and steady hand in the Firink Range, one must also have a firm grasp of cover, which firing positions are effective, and how long to linger before the enemy has zeroed in on you and it's going to rain paint balloons on your (hopefully) former position.

Some Inkantry enjoy the place so much that they even have some (unofficial) contests within the Firink Range, either of normal shooting contests or even one on one, or two on two, or three on three, or... well, you get the point, verses matches to train in their teamwork and accuracy. While a fair amount of Inkantry have fun with this, the view that the Firink Range is for fun more then training is an unfortunate byproduct of these contests, and few Inkantry really push themselves to the limits of their abilities. Still, some do treat the Firink Range as an actual training field, not just a location for fun games. The best of those become known as Markslings, famed (somewhat) for their accuracy, reaction speed, and refusal to stay on one location and become a fixed target.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)


Important parts underlined.

As expected, as Fall wains and the leaves find themselves exiled from the trees, intermittent and unauthorized violence breaks out between Inkling and Octoling hotheads. Random skirmishes mostly, often just a few friends working themselves up into doing something stupid before they have time to think twice about it. Usually meaningless in the larger scale, besides in how it helps accelerate the increase in tensions. 95% of the time, it's just fools with a Bamboozler and a lack of planning.

Except, of course, for that 5% of the time when it's actual Octoling and Inkling agents testing each other, seeing how secure each side's hold on their territory is, and trying to draw out enemy secrets before they are seen on the battlefield. In order to maintain the element of surpris, only basic Bamboozlers are supposed to be deployed in these small spats. Inevitably, however, some real equipment gets dragged into the splatterzone. While the exact details are unclear due to a general lack of successful capturing of said real equipment by the other side, in those fights when modern equipment gets dragged in it is obvious that both sides have upgraded their Ink Tanks in some way, at the very least holding more ink then the basic module. As well, a few times the Inklings have shown of some sort of rapid fire mode, unleashing two shots in rapid succession, and the Octolings in return have demonstrated a firing range that extends farther then a basic Bamboozler is able to ink.

A few, more vaguer reports mention some sort of spinning gun used when an team of Inklings foolishly attempted to penetrate Octo-Valley and escape with samples of the enemy's works, as well as well as some sort of bursting device dropped on the heads of a few Octolings caught trying to sneak through Moray Towers, but the details on those are excessively unclear. Still, it is obvious the other side hasn't been slacking off, and will be unlikely to be surprised by the planned spring offensive. Still, with your superior preparations, confidence is high. Surely victory won't take more then a year or so, right?

The Design Phase of Winter, Year 0 has begun.

Octolings in return have demonstrated a firing range that extends farther then a basic Bamboozler is able to ink.

Case in point. We did get some info, or did you not read the memos?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Draignean on August 30, 2018, 07:03:04 pm
Case in point. We did get some info, or did you not read the memos?

His point stands. We are not sure how many of the new snipers are deployed. Yes, they could be universal, but they could also be some tier of expensive. The Gat is definitely some tier of highly expensive.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Emral282 on August 30, 2018, 07:04:48 pm
And we can snapshot.
I'd rather us get a weapon that can perform another role than just a better Bamboozler.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on August 30, 2018, 07:07:50 pm
Wasn't it about not just relying on the basic version before?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Happerry on September 01, 2018, 03:40:13 am
Design : Inkerial Blotter (Hard Difficulty)
3+2-1 = 4: Below average
It can not be denied that with the recent design work Inkling engineers have gained new understanding of both Super Sea Snails and applied anti-logic. According to some, it's merely a natural extension of the current cartridge system. According to others, it is silly and shouldn't work. But work it does...

The Inkerial Blotter is a large and heavy gun, difficult to carry and use even before the recoil from actually firing it is taken into account. At it's base, it works simply, easily recognizable as an evolution from the Bamboozler's base systems, utilizing an internal ink tank similar, if not as pressurized, to the Bamboozler where ink is mixed in with a Super Sea Snail originated powder (also including a certain percentage of crushed ink cartridges) causing the ink to ball up an pressurize itself, instead of needing a compression chamber. Then, by use of cutting edge anti-logic formulas, the ink is propelled out of the gun towards an enemy or otherwise chosen target. Afterwards, when the ball of ink hits something, it realizes it was never pressurized in the first place and bursts all over the surrounding area.

Sounds all well and good, doesn't it? But the fact is, while the Super Sea Snail powder does cause compression of the ink it does not actually do so as effectively as the Bamboozler's compression chamber. Nor does the launching power of the applied anti-logic propulsion reach the theoretical numbers originally calculated. Some have suggested that math is too intertwined with actual logic to properly calculate anti-logic, but the end result is that the shot's bursting range of effect is fairly minimal, and its firing range is actually below the base Bamboozler's. Theoretically, the Inkerial Blotter's rate of fire is also below the Bamboozler's, but working off the cartridge system the Inkerial Blotter actually has three firing chambers, set in a revolving wheel formation. When a shot is fired, the wheel is revolved to bring a new chamber in line with the nozzle, and the old chamber begins to generate a new ink shell to be fired when needed.

Still, the engineers claim the basic concepts are all sound and just need technology to hurry up and catch up with them.

Costs 3 Plastic and 2 Super Sea Snails, making it Expensive.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Winter, Year 0 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on September 01, 2018, 05:17:21 am
Hah... This is what happens when you try to logic super sea snails.

Revision, The Sky Blot
It is obvious that math is not what is needed here, but silliness. That and Quantum String. Add a swivel and create a turret system, as well as SSS derived Quantum Strings to reduce it's rate and math. The strings pull all the gear into a form of weightlessness{as far as nonexistence implies weightlessness}, and when deployed, the strings pull the ink into a phase-compression state, increasing silliness of the base idea, everything else goes as normal, other than the fired shot absorbing enemy ink shots as it flies. Due to both being in a state of compression, but also being far larger than what should fit in such a small space.


Funny they think logic is supposed to apply to SSS. At the moment, Inkerial just makes it user a walking target.



Also, I thought it was supposed to be a special? Since SSS was used in the base construction.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Emral282 on September 01, 2018, 09:58:59 am
Why would it be a special? Nothing says the shells can only be used for specials. Hell, we've used them for the filters already.
Inkdisc-B Sprayer
Larger than the standard Inkdisc, the Sprayer also holds a lot more Ink. The Ink needle is removed, and numerous small opening are made in the frame that can be opened and closed with a switch. Once opened, these opening spray out a continuous flow of Ink from the enlarged balloon. Although this means the Ink pressure is reduced to the point where a Splatting is almost guaranteed to not happen, these modifications allow the Sprayer to constantly Ink the field around it.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Doubloon-Seven on September 01, 2018, 11:28:03 am
Okay, I can accept homeopathy, but depending on which string you're referring to, strings may not exist, be entirely inobservable, or be manipulable only by Kardashev III civilizations.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on September 01, 2018, 12:08:41 pm
You just don't quite grasp anti-logic then. This makes total SSSense.


Quantum Strings-

Strings comprised of a Quantum Physic made possible through Super Sea Snails. These Strings both Are, and Aren't. It is a String, but it's not a String. It's There, but it also isn't There. They Pull, and do not Pull. They Exist, and they do not Exist.


They are fundamental in a 0-1 binary system of existence, Schrödinger's Cat made real. And they have so many uses. But for this, they render the turret not there, until it's time to set up.  It also pulls the ink tight, and it's Quatum properties make for a good shield.


This idea was thought up for it to be a Special, Limited Time, but oh so powerful. And these will help with special storage in the future.


One last thing.

Anti-Logic! Don't just kick Logic to the Curve, Don't kick it, and make it nonexistent!



Why would it be a special? Nothing says the shells can only be used for specials. Hell, we've used them for the filters already.

Meant the Weapon Schematic itself seems to lend itself to Special Slots. Not something that slows down our highly trained Inkantry.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Emral282 on September 01, 2018, 02:50:21 pm
I don't see much of a reason to revision the Blotter at this point. It might be expensive but it's a specialty weapon anyways so it probably wasn't going to see much more than 1 out of 10 of our troops using it anyways.
Better to just get our weapons tech up to the point where we want to revisit it by filling other niches in our arsenal.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on September 01, 2018, 02:52:29 pm
We don't have any other weapons. Might as well experiment. I want it to be a powerful special. Not the bulky heavy thing it currently is.


Alternatively- Emplacement, Defending & Taking Points: A Military Primer On The Ever Shifting Battlefield

Add a new class based around tactical thinking, knowing how to defend a point, and how to advance, either with covering fire, or other Tactics on the battlefield. Encourages Critical Thinking skills. Those who pass this rigorous class on Battlefield Strategy become Inkansirs, Squad Leaders.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Taricus on September 01, 2018, 02:56:15 pm
Honestly as a squad support weapon it's actually pretty good.

Inkantry Practice Grounds
The Firink range suffers from the 'issue' of it being used more for team on team mucking about than actually practising markslingship. By setting aside a proper area for these team on team fights, and instituting some form of tournament and ranking system, we could use these team on team exercises to our advantage whilst also freeing up the firink range, bolstering the team-level co-ordination and tactics of our inkantry whilst also boosting the number of markslings in our ranks.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Emral282 on September 01, 2018, 02:57:38 pm
It's not a special, TricMagic.
It's a Primary Weapon. Hence it being in the Primary Weapon section of our Armory.

Edit: Re: The Troop Revisions
I'd rather us get better equipment. We've already done a bunch of Troop designs and revisions
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on September 01, 2018, 03:00:14 pm
We don't have any other weapons. Might as well experiment. I want it to be a powerful special. Not the bulky heavy thing it currently is.


Alternatively-
Emplacement, Defending & Taking Points: A Military Primer On The Ever Shifting Battlefield

Add a new class based around tactical thinking, knowing how to defend a point, and how to advance, either with covering fire, or other Tactics on the battlefield. Encourages Critical Thinking skills. Those who pass this rigorous class on Battlefield Strategy become Inkansirs, Squad Leaders.


And, Why not revision a Special out of it? Well, maybe in a design phase. Though Range is going to be a problem for us first combat, I can guarantee it.


What equipment can we improve? Don't we need new equipment rather than using revision on something that did well?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on September 01, 2018, 03:07:16 pm
Quote from: Votebox
The Sky Blot: [1] TricMagic
Inkdisk-B Sprayer: [-] 
Emplacement, Defending & Taking Points: A Military Primer On The Ever Shifting Battlefield: [1] TricMagic
Inkantry Practice Grounds: [1] TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Doubloon-Seven on September 01, 2018, 03:12:57 pm
Tric, that description doesn't actually explain anything so I doubt it'd work. Also, why the three votes?

Critical ThINKing course seems good, but the Inkdisc B is interesting as well.

Quote
Inkantry Practice Grounds:
Quantum Strings:
Emplacement, Defending & Taking Points: A Military Primer On The Ever Shifting Battlefield (AKA Critical ThINKing):
Inkantry Practice Grounds:
Magnetink Propulsion:

If we're in business for an improvement on the Blotter:
Quote from: Magnetink Propulsion
The Blotter has problems as a ranged weapon. Namely, lacking range. What launches things? Magnets, of course! By rediricting some of the power used to rotate the Blotter's barrels, we can power rings of magnets placed over the barrels. Such a thing could normally only fire metal projectiles, but by adding iron filings into the ink mixtures, one can shoot ink farther and faster. The glittery, sparkling ink left behind looks very aesthetically pleasing, too.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on September 01, 2018, 03:18:25 pm
Range and Speed, and Agreed.


Technically, anything that makes us better than them is something I might vote for. Inklings are not a limited resource after all.


Also, it's literally a better class on things they've already studied, only with a focus on Battlefield Awareness, various strategies that can be employed, and Critical Thinking with various tactics that can be used for defending or attacking.


The Inkansir is a play on Officer by the way.


What in the world is Quantum Strings doing there? That's just their explanation that you wondered about. It's part of the Sky Blot Revision.

Quote from: Votebox
The Sky Blot{With Quantom Strings explaination}: [1] TricMagic
Inkdisk-B Sprayer: [-] 
Emplacement, Defending & Taking Points: A Military Primer On The Ever Shifting Battlefield: [1] TricMagic
Inkantry Practice Grounds: [1] TricMagic
Magnetink Propulsion: [-]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Emral282 on September 01, 2018, 03:42:28 pm
If we're talking Blotter revisions I'd prefer better Splash over more Range for it.
High Pressure Inkerial Blotter
The Blotter has the makings of a great weapon, but it needs improvements. By adding in an actual pressure chamber to the internal Ink storage tank of the Blotter in addition to the Super Sea Snail Powder's compressing effect, more Ink can be put into every shot the Blotter makes. This will hopefully increase the Splatting power and splash radius of those shots.

Quote from: Votebox
The Sky Blot{With Quantom Strings explaination}: [1] TricMagic
Inkdisk-B Sprayer: [1] Emral282
Emplacement, Defending & Taking Points: A Military Primer On The Ever Shifting Battlefield: [1] TricMagic
Inkantry Practice Grounds: [1] TricMagic
Magnetink Propulsion: [-]
High Pressure Inkerial Blotter: [1] Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Taricus on September 01, 2018, 03:50:27 pm
Quote from: Votebox
The Sky Blot{With Quantom Strings explaination}: [1] TricMagic
Inkdisk-B Sprayer: [1] Emral282
Emplacement, Defending & Taking Points: A Military Primer On The Ever Shifting Battlefield: [1] TricMagic
Inkantry Practice Grounds: [1] TricMagic
Magnetink Propulsion: [-]
High Pressure Inkerial Blotter: [2] Emral282, Taricus
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on September 01, 2018, 04:11:09 pm
The Sky Blot actually does that.

Speaking of, Speed. It does us no good if enemies can just dodge the shots. And the same issues with being a sitting duck with all that weight, and not being able to deal with recoil either.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: testmen on September 01, 2018, 04:16:03 pm
Quote from: Votebox
The Sky Blot{With Quantom Strings explaination}: [1] TricMagic
Inkdisk-B Sprayer: [1] Emral282
Emplacement, Defending & Taking Points: A Military Primer On The Ever Shifting Battlefield: [2] TricMagic, testmen
Inkantry Practice Grounds: [1] TricMagic
Magnetink Propulsion: [-]
High Pressure Inkerial Blotter: [3] Emral282, Taricus, testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on September 01, 2018, 04:24:36 pm
Right.

The enemy has weapons with greater range than our basic Bamboozlers, and the Inkerial Blotter is a bit worse. And slow. And weighs the user down.

What's to prevent the user of the Blotter from being attacked from out of the Blotter's range? Any answers?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Doubloon-Seven on September 01, 2018, 04:28:39 pm
...going into friendly ink?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Emral282 on September 01, 2018, 04:33:56 pm
The Sky Blot is attempting to invent usable quantum mechanics as a revision.
I would not be surprised if Happerry put the difficulty as impossible there.
Plus, where are you getting the idea that the Blotter makes the user a sitting duck?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on September 01, 2018, 04:39:29 pm
Switch Sky Blot vote to Magneink Propulsion.

Perhaps Emeal.

As to this pressure nonsense, Freindly ink would splat the enemy's attempt, true. But the enemy will either be splatted by friendly Ink, or back off, hide, or escape the slower blotter. Hence rendering that answer pointless.

Any other answers to my question? Pro/con.


It's heavy, slowing our Infantry down. That removes their agility advantage. Not to mention the weapon's recoil.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Emral282 on September 01, 2018, 04:58:51 pm
Explosions aren't things one casually dodges, even if they're made out of Ink. Plus, the Blotter isn't going to be the most useful weapon in large wide open battlefields anyways so it's better off focusing on its strengths for now. The increased splash damage will make it better at holding chokepoints.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Draignean on September 01, 2018, 05:04:19 pm

Quote from: Votebox
The Sky Blot{With Quantom Strings explaination}: [1] TricMagic
Inkdisk-B Sprayer: [1] Emral282
Emplacement, Defending & Taking Points: A Military Primer On The Ever Shifting Battlefield: [2] TricMagic, testmen
Inkantry Practice Grounds: [1] TricMagic
Magnetink Propulsion: [-]
High Pressure Inkerial Blotter: [4] Emral282, Taricus, testmen, Draignean
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: TricMagic on September 01, 2018, 05:11:27 pm
Why do you think I made Emplacement. So our Inklings know that. There is no glory in merely holding a point.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 0)
Post by: Happerry on September 02, 2018, 02:37:22 am
Design : High Pressure Inkerial Blotter (Easy Difficulty)
3+1+1 = 5: Average

The addition of a proper ink-tech pressure chamber to the Inkerial Blotter doesn't solve all its issues... but does effectively solve the issue of the explosions being anemic compared to predictions. There was some issues with the applied anti-logic trying to make the explosions less effective instead of more effective by reversing the effectiveness of upgrades, but this was solved with new stone triggers on the Inkerial Blotter to prove that Inklings weren't taking the anti-logic for granite.

As well, the more concentrated shells turn out to be easier to propel. This causes ranges to rise from 'short' to 'below average' without actually needing to upgrade the part of the gun that launches the shells, from a better and more consistent transfer of force into the shell without causing it to burst in the gun instead of being fired.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Design Phase of Spring, Year 1 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Shadowclaw777 on September 02, 2018, 08:24:15 am
40mm Inkploder: The Inkploder utilizes revolutionary technology from the Ink Bloater to allow ink shells to be hurled at great distances with explosive force. The Inksploder utilizes the technology and development of super sea snail applied homeopathy to create ink shells that can be shot with explosive force allowing indirect fire, and the manipulation of anti-logic and normal rationalism and pragmatic thoughts to have a primary weapon that can shoot out shells with greater force and even be very effective at longer ranges. The Inksploder main manipulation of technology is in hydraulics, as the hydraulics in the ink-weapon allows the weapon to carry 40mm explosive ink-shells in a lightweight manner that is able to fire large globs of ink with an explosion when the shell impacts on the surface. The explosion allows users to attack opponents located behind obstacles or around corners, but the hydraulics to the applied homeopathy allow for an even greater explosive radius that it even cause a concussive force in its explosive area, resulting in Octolings to have slowed movement and delayed reaction times when their in the area of effect of the Inksploder.

Hydraulics still allow the manipulation of its rate of fire and range with applied rationalism, as the hydraulics allows a revolving cartridge system to be implemented in the Inksploder allowing for a a fast burst of shooting multiple of six pre-charged shells in succession, as well as the combination of a two fire chamber array. The range of the shells can even be propelled at greater distances due to the hydraulic-manipulation of the shells, as the liquid compression, heavy-duty nature of the Inksploder, and even addition of Azimuth calculation logic in the super sea snails, allows the shells to be shot with extreme compression force at long ranges, allowing the arc shells to hit targets at surprising ranges. The multitude of allowing so much force and power in the Inksploder comes in the part that it requires a great deal of ink to charge the gun’s revolver cartridges back meaning that consumes a great deal of ink per shot, the ability to account for arcing fire instead of direct that requires more sophisticated accuracy skills, and heavy amounts of recoil when using the weapon. The barrel of this blaster inkarm has to be large and have multiple airless holes around it to account for the amount of inkheat that these shells generate.

The Inksploder is the next step-up of the Ink Bloater in explosive force for our personnel that with the usage of hydraulics and applied rationalism, allows us to have more effective explosive force, a rate of fire due to a cylindrical revolver ink-cartridge, and liquid compression for a great deal of range in this weapon.


Just so you know @Happery, the primary weapon looks like the .96 Cal in function so yes the Milkor MGL as it’s concept
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 02, 2018, 09:07:02 am
Isn't it wartime?

.36 Sonic Inkscope.

A long barrel with a pressurized ink cartridge, it's fired through an application of Sonic force, making it fast, and long ranged as well.
Of course, it can only be fired when charged, but it does have room for a modified Quickcharge unit to fit in. And the shots fly straight as well. Also comes with a simple target reticule for aiming on top of the Inkscope.

This design is to get us used to Sonic Ink weapons, in hopes of developing a way of sending ink along with sonic force through a special weapon.

Also, did we not just revise that weapon? Why revise, if you're just going to throw it out next day?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 02, 2018, 09:32:08 am
We should really get a special before the fighting starts

Ink Armor
This defensive special has two parts to it, firstly it expels all enemy Ink from its users body leaving them in a healthy condition. After that, a protective layer of Ink temporarily covers the user, vastly increasing their toughness and resistance to enemy Ink.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Doubloon-Seven on September 02, 2018, 09:42:42 am
Quote from: An Inkling of what we want
Ink Armor:
.36 Sonic Inkscope: (1) D7
40mm Inkploder:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 02, 2018, 09:49:52 am
Well, at this point, we do have the tools needed to fight under the special. So yeah, that will do.

Ink Armor
This defensive special has two parts to it, firstly it expels all enemy Ink from its users body leaving them in a healthy condition. After that, a protective layer of Ink temporarily covers the user, vastly increasing their toughness and resistance to enemy Ink.


My Revision

Swiftling Ink Armor
This defensive special has two parts to it, firstly it expels all enemy Ink from its users body leaving them in a healthy condition. After that, it fields a protective layer of ink over the users body, completely negating enemy ink while leaving a trail of ink in the user's path. This protection lasts either until enemy ink negates enough of the special's ink, or until a timer runs down, splattering the remaining ink in a wide radius around the user.


How it works-
Homeopathy takes place in the special chamber where the ink fills it. Upon activation, it bursts around and from the user's body before being contracted. in a shell around the user that nonetheless allows light to enter and exit so the user can see. This shell takes the form of the user's shape, so transforming into a squid means the user can run a trail straight through enemy ink as well as transverse walls with it, all the while producing it's own trail. Upon the time hitting zero, it realizes that time is up, and so decompressurizes, creating the same effect that our blotter is known for.

The armor refills so long as you don't take damage and are in your ink, taking from it's own ink production in a cycle, and neutralizes enemy ink on contact, granting tremendous defense and movement speed.

Quote from: An Inkling of what we want
Ink Armor:
Swiftling Ink Armor (1) TricMagic
.36 Sonic Inkscope: (2) D7, TricMagic
40mm Inkploder:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 02, 2018, 01:02:26 pm
Quote from: An Inkling of what we want
Ink Armor: (1) Emral282
Swiftling Ink Armor (2) TricMagic, Emral282
.36 Sonic Inkscope: (2) D7, TricMagic
40mm Inkploder:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: The_Two_Eternities on September 02, 2018, 01:25:37 pm
Quote from: An Inkling of what we want
Ink Armor: (1) Emral282
Swiftling Ink Armor (2) TricMagic, Emral282
.36 Sonic Inkscope: (3) D7, TricMagic, TTE
40mm Inkploder:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Doubloon-Seven on September 02, 2018, 01:40:06 pm
Quote from: An Inkling of what we want
Ink Armor: (2) Emral282, D7
Swiftling Ink Armor (2) TricMagic, Emral282
.36 Sonic Inkscope: (3) D7, TricMagic, TTE
40mm Inkploder:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: testmen on September 02, 2018, 01:55:59 pm
Quote from: An Inkling of what we want
Ink Armor: (2) Emral282, D7
Swiftling Ink Armor (3) TricMagic, Emral282, testmen
.36 Sonic Inkscope: (3) D7, TricMagic, TTE
40mm Inkploder:

I was hoping to write up a hero before the war started, but it looks like we need to get a vote in.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Taricus on September 02, 2018, 05:40:14 pm
Quote from: An Inkling of what we want
Ink Armor: (3) Emral282, D7, Taricus
Swiftling Ink Armor (3) TricMagic, Emral282, testmen
.36 Sonic Inkscope: (3) D7, TricMagic, TTE
40mm Inkploder:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 02, 2018, 05:49:56 pm
You are not helping Taricus, we need a tiebreaker, not another tie.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 02, 2018, 06:27:39 pm
Quote from: An Inkling of what we want
Ink Armor: (3) Emral282, D7, Taricus
Swiftling Ink Armor (2) TricMagic,  testmen
.36 Sonic Inkscope: (3) D7, TricMagic, TTE
40mm Inkploder:
Removing a vote to remove a tie.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: testmen on September 02, 2018, 06:32:15 pm
Quote from: An Inkling of what we want
Ink Armor: (4) Emral282, D7, Taricus, testmen
Swiftling Ink Armor (1) TricMagic
.36 Sonic Inkscope: (3) D7, TricMagic, TTE
40mm Inkploder:
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 02, 2018, 06:34:38 pm
Why? No, really. Will it at least allow movement through enemy ink in squid form?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 02, 2018, 07:40:16 pm
Because it's a lot more likely to cost at least two Super Sea Snails and the point is to try to get all our troops a special.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 02, 2018, 07:59:56 pm
I was kinda hoping either the Swiftling or Sonic.


Sonic for building the knowledge to create the Sonic Wail next design phase.


Just that your Ink Armor appears to be made entirely out of SSS and Anti-logic at it's finest, lowest point. Just an idea, and a bit of hope to make it.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Shadowclaw777 on September 02, 2018, 11:46:00 pm
Quote from: VoteBox
Ink Armor: (4) Emral282, D7, Taricus, testmen
Swiftling Ink Armor (1) TricMagic
.36 Sonic Inkscope: (4) D7, TricMagic, TTE, SC
40mm Inkploder:

Yeah sorry I want range
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: The_Two_Eternities on September 03, 2018, 09:18:45 am
Quote from: VoteBox
Ink Armor: (5) Emral282, D7, Taricus, testmen, TTE
Swiftling Ink Armor (1) TricMagic
.36 Sonic Inkscope: (3) D7, TricMagic, SC
40mm Inkploder:

Tie broken, knot cut.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 03, 2018, 09:39:40 am
Question, what will we do during the revision phase?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Happerry on September 03, 2018, 06:05:08 pm
Design : Ink Armor (Average Difficulty)
1+2 = 3: Buggy mess

The good news is, it works. The coating protects the wearer against enemy ink with great efficiency. The bad news is, you can't move while it's on you. The hardened ink film at the outside edges that does the protecting turned out to be just a tad bit too hard. As in, it turns you into a living statue until the Ink Energy infusion wears off and the whole thing dissolved. Some inklings are strong enough to shatter this outer coating and not be paralyzed, but shattering it means the ink inside runs off and the now broken outer layer just falls off, meaning its useless for actually protecting the user.

So, in short, as long as you don't mind not being able to do anything, you can be very resistant to enemy ink. The bad news is, generally speaking Inkantry do mind not being able to do anything, and often need to be doing something in specific. Still, at least it's a starting point for later work on the subject.

Costs 1 Plastic and 1 Super Sea Snail, making it Cheap.
Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Spring, Year 1 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 03, 2018, 06:11:39 pm
You know, maybe the buggy swiftling armor would have been better, but at least we can revise this. Not the actual design fault here.


Revision: Swiftling Armor

Not being able to do anything is uncool, let's make it fluid.

A change to the energy introduction leaves a fluid mass of ink coming off the user's body, be they kid or squid. Getting too close will cause a splat, but more importantly, it means that inkling can swim anywhere and spread ink everywhere they go. Also has the side effect of reducing incoming ink damage.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Doubloon-Seven on September 03, 2018, 07:05:35 pm
I mean, maybe, but the swiftling armor would probably be more difficult due to having to utilize anti logic, and given the roll without modifiers was a one, it would probably be like a two.

Still, this revision looks pretty good.

Quote from: Votebox
Swiftling Armor: (1) D7
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 03, 2018, 07:47:03 pm
I'd say that in retrospect the Ink Armor was possibly the best design we could of gone for with those rolls.
At least we got something to work with which we probably wouldn't if we did something harder.

Quote from: Votebox
Swiftling Armor: (2) D7, Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: testmen on September 03, 2018, 07:50:41 pm
Quick and painless revision round, let's hope our rolls improve.

Quote from: Votebox
Swiftling Armor: (3) D7, Emral282, testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 03, 2018, 07:54:07 pm
Well, our personnel rolls have been great, and we're fresh too! So there's that.

Quote from: Votebox
Swiftling Armor: (4) D7, Emral282, testmen, TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: The_Two_Eternities on September 03, 2018, 10:30:58 pm
Quote from: Votebox
Swiftling Armor: (5) D7, Emral282, testmen, TricMagic, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Happerry on September 04, 2018, 05:02:20 am
Revision : Swiftling Armor (Average Difficulty)
3+1 = 4: Below average

The solution the designers come up with is simple to say, but not so simple to do. If keeping the ink static and on the user's surfaces results it in stiffening up and becoming unusable, then the thing to do is to keep the ink moving. So the newly named Vortex Armor converts Ink Energy (and a smidge of Super Sea Snail Essence) into actual ink, while causing it to swirl around the user in a vortex. This serves to cause all functions requested of the armor, blocking enemy shots with friendly ink, covering nearby terrain with friendly ink, and striking down nearby foes with, well, more friendly ink. The primary downside is that this is both energy expensive and ink expensive. By its very nature, the Vortex Armor is constantly applying ink to everything around it, and therefor using up its ink. To make up for this, more ink must be produced, and at the same time the ink must be kept moving to prevent it from congealing and going stiff.

These two facts cause the Vortex Armor to use up heinously large amounts of Ink Energy per second, and even more ink energy when it has to replace extra ink lost from running into either enemies or enemy shots. This use of energy causes the special to last for only around four to six seconds at max, and down to half of that if the user is actively being shot at, moving through enemy ink, or ramming into enemies as the ink is used up even faster. As well, the protection provided by the armor isn't perfect. The spinning motion means that some gaps can be found where the ink has spun such to not cover a specific zone, and as well if a shot is individually strong enough to counteract the portion of the armor it hits and still continue it may penetrate the armor to strike the user underneath it. As well, if the user isn't careful to extend the nozzle of their Bamboozler or Blotter beyond the radius of the armor before firing, they may find that they have merely fired into their own ink armor, not into their actual target.

Lastly, while not truly a defect in the function of armor, users have noted that the highly visible vortex of ink makes moving stealthily through friendly ink impossible while the special stays in effect.

On the other tentacle, the designers did manage to keep the Vortex Armor from increasing in expense.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Turf War of Spring, Year 1 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Happerry on September 04, 2018, 11:06:47 pm
The Great Turf War (http://www.bay12forums.com/smf/index.php?topic=171851.msg7846997#msg7846997) of Spring, Year 1, has now Finished.

The Design Phase of Summer, Year 1 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 04, 2018, 11:36:25 pm
Two victories out of three is good. Let's make something to help out at the Lost Outpost!
Inktillery Walker
Bigger and Badder than anything designed by an Inkling before, the Inktillery Walker can be described as a very big gun that happens to be technically mobile. The core of the Inktillery Walker is the eponymous Zapfish powered Inktillery Cannon. Ink heavy and slow to fire, the cannon uses the basic principle of our already designed Inkerial Blotters only upscaled to fire Ink Shells with a blast radius large enough to splat a small battlefield all on its own. However, the walker can only move with the use of four lumbering legs and has only minimal armor, leaving it vulnerable to attack by an elite agent, but what are the odds of that happening?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 05, 2018, 08:53:29 am
Isn't it wartime?

.36 Sonic Inkscope.

A long barrel with a pressurized ink cartridge, it's fired through an application of Sonic force, making it fast, and long ranged as well.
Of course, it can only be fired when charged, but it does have room for a modified Quickcharge unit to fit in. And the shots fly straight as well. Also comes with a simple target reticule for aiming on top of the Inkscope.

This design is to get us used to Sonic Ink weapons, in hopes of developing a way of sending ink along with sonic force through a special weapon.

Also, did we not just revise that weapon? Why revise, if you're just going to throw it out next day?


Keeping Calimari Country is a bit difficult. And we don't have range yet. Taking the Mount however will be easy to do with this weapon along with our other advantages. And it will prove useful on our Markslings.


So Lost Outpost and Mount Nantai are the best choices to push forward this deployment. And I think we should use our revision to increase Ink-Energy Conversion & Use efficiency.


On the Mount, it will simply be a downhill jog for our inkantry. We are better trained than them, and can use what has already worked to take the high ground.



Society For Prevention of Biased Species Interaction


This looks like the result of rolling the worst possible outcome.

Cultural Artifacts
So far, nothing has been invented that makes your side Fresher then the other side. You may feel properly ashamed of that fact now.

And this is sweet to see. They may have tried a social reform and utterly failed. Wonder if they will try to address that issue now? Well, at least we will get range on them instead of the other way round.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Shadowclaw777 on September 05, 2018, 09:29:37 am
Vanguard Leather Jacket (Ability):

The Vanguard jacket is the newest line of clothing that the Inkspire came out with, it first was created by edgy inklings that formed mock gangs that wanted to show off their raw coolness but the development team saw that when you energize super sea snails inside the black leather jacket clothing it allows for it be a very effective gear for our Inkantry soldiers. The Vanguard allows the Inklings during the stress of combat, through the jacket allow the charge speed of any primary weapon or the ink tanks that they be utilizing to effectively allow them to passively consume less ink per the shot of ink munition and allows their ink tanks to recover ink much more quickly. This effective ability allows Inkantry to be less out of the action and be able to further supress and engage in combat with other inklings, as well as cover more ink-ground as they consume less percentage of ink and the ink tanks they utilize will charge less. Also it’s best you don’t ask on how Inkling society acquires leather.


We dont have a ability that we can put on all Inkling personnel and this leather jacket is perfectly great for it, the Inkspire is a great clothing shop so it would be obvious that have respective clothing for individuals who want to be more hard-core and being taken seriously
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 05, 2018, 09:36:05 am
I kinda want to shoot down those damn gunners straight off the cliffs they climb. This weapon will be a huge range advantage for our units. And the personal weapon for long range splats.


Also, multiple abilities on a single cloth may be a bit much right now.


I mostly want to take advantage of our Inkantry to reduce their range advantage to nill. Getting sniped is not going to be fun for them. From above, where they have trouble hitting, or down-range in the open outpost. Good for defense during sieges too. Don't want to be stuck in there, unable to prevent the last point from being taken.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 05, 2018, 10:13:26 am
Inkerial Sky's Heaven
Catagory: Superweapon

Hell on wheels to the Octolings, and hell on us to transport. It is at it's base, an ink machine. Where it's activated it generates an ever widening area of Ink, auto-filling every branch, ground, and bridge with our own colors.

This basically means Octolings are forced to take our ground on the ground. Lanes they create will eventually be eaten by the machine, like a never ending cleaner that turns their ink into our ink. We meanwhile, simply need to defend the territory.  And the Machine itself, planted smack dab in the center of the zone.

Granted, it's size and the fact it must be disassembled means that in order to move it requires an entire season to disassemble it. But that's not a major problem, given that by the time it's used, the area will fall under our control soon. For maximum effect, it needs to be in the center of the area.

It's a pretty delicate machine though, so protecting it from enemy agents is a priority. Granted, by that time, we would have lost the area anyway.



Note, I still want my sonic snipes. But here's a counter superweapon.


Quote from: Votebox
Superweapons-
Inktillery Walker [-]
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [1] TricMagic

Ability clothes-
Vanguard Leather Jacket [-]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 05, 2018, 10:35:54 am
Quote from: Votebox
Superweapons-
Inktillery Walker [1] Emral282
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [1] TricMagic

Ability clothes-
Vanguard Leather Jacket [-]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 05, 2018, 10:59:56 am
Why build a single superweapon anyway? It can only be deployed to one area, and is not an advancement the others will have.


Also, Sonics is essential for a Sonic Special to be named the Stingray. And having Sonics out grants more options.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: birdy51 on September 05, 2018, 11:51:22 am
I am here to be apart of the freshness of this thread.

Firink Range Grand Tournament:

Taking advantage of the Firink Range's natural draws, the Grand Tournament purpose is to draw out the best in our Markslings, with an end goal of discovering the best Marksling in the Inkopolis. Qualified candidates must be fast, slippery, and proficient in leading small squads of fellow Markslings into guerilla combat situations. Naturally, this Inkling will be given the Hero designation.

Quote
Heroes-
Firink Range Grand Tournament [1] Birdy51

Superweapons-
Inktillery Walker [1] Emral282
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [1] TricMagic

Ability clothes-
Vanguard Leather Jacket [-]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 05, 2018, 12:02:10 pm
We're still outranged, and I would like to take the advantage away from them.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Doubloon-Seven on September 05, 2018, 05:27:21 pm
Quote
Heroes-
Firink Range Grand Tournament [1] Birdy51

Superweapons-
Inktillery Walker [1] Emral282
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [2] TricMagic, D7

Ability clothes-
Vanguard Leather Jacket [-]
We have sniper troops.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: testmen on September 05, 2018, 05:36:24 pm
They are going to keep the range advantage for as long as their cheap weapon has longer range than our cheap weapon, and unless we get a really good roll with this sonic gun our sonic snipers are going to get outnumbered 10 to 1.  I would rather we put a superweapon on the lane to shut it down to give us more time to do other things.

Quote
Heroes-
Firink Range Grand Tournament [1] Birdy51

Superweapons-
Inktillery Walker [2] Emral282, testmen
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [2] TricMagic, D7

Ability clothes-
Vanguard Leather Jacket [-]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: The_Two_Eternities on September 05, 2018, 05:40:04 pm
Quote
Heroes-
Firink Range Grand Tournament [1] Birdy51

Superweapons-
Inktillery Walker [3] Emral282, testmen, TTE
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [2] TricMagic, D7

Ability clothes-
Vanguard Leather Jacket [-]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 05, 2018, 05:44:31 pm
We have the superior troops, and we can completely take the Mount as long as we can snipe them. We don't need them in huge numbers, but for defense and covering fire, being able to attack from out of their range is the best we can do.


Their Base Bambozzler only has a 15% range increase, with this weapon, we can see twice, if not three times their own range.


And on the Mount, we're be attacking them downhill. We're at the top, and that means we can fire down at them, something they won't be countering without an arcing weapon.

Add that to the fact that they must transverse long roads with somewhat little cover, and we can snipe them easily.



What advantage does a superweapon give our troops? We're still have issues closing the gap to attack. And their krackenblade only needs to reach the legs of this superweapon and slice right through them to disable it.



To repeat, their Krakenblade can slice right through the back legs. It may be rare, but it will only take one to cripple this superweapon. Do not let the shiny appeal distract you from this fact.


Krakenblade : A average sized blade of raw Ink and Ink Energy, stabilized by an anchoring hilt and internal spine. Takes a moment to form and is only effective at melee range, but does hold the power to splat anything you get a direct hit on. The blades lasts for around fifteen seconds before loosing cohesion, and also allows the user to rechannel the Ink Energy to power a hyperspeed dash forwards three to four yards. This dash can either be done as a blade dash, where the user swings the sword as they dash, striking everything between their starting and stopping point but also burning through the rest of the special's energy. Or it can be utilized as a normal dash that merely uses up most of the energy and allows for up to five seconds of continued use after the dash.
Expensive - Cost : 0 Plastic, 2 Super Sea Snails.

A resource deficit of up to 2 makes a design Expensive, meaning it can only be issued to veterans, or 1 in 10 Lings.


1 in ten of their Octolings Have This Thing! That's equivalent to our massed Vortex Charging of enemy buildings. A concentrated effort will get through, and then you can say goodbye to the superweapon. It's stuck there, and the Octolings can just go around it, or take the area and start cutting it to pieces with a few key stabs.


As another note, our Markslings are uncommon anyway. A design that turns out to be expensive will go to the Markslings, who can use  it to the fullest. And if it's cheap, so much the better. And Calimari Country does have bridges, so they do have key targets to protect from up a tree or something.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 05, 2018, 06:23:34 pm
You say that stuff with the Krakenblade like any non hero Octoling will be anywhere near the Inktillery Walker.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: birdy51 on September 05, 2018, 06:54:27 pm
I think between the two; the ability to blast the enemy to hell or a sniper, the ability to fight at a range will eventually be a bit more effective. Hate tying things up like this but...

Quote
Heroes-
Firink Range Grand Tournament [-]

Superweapons-
Inktillery Walker [3] Emral282, testmen, TTE
Inkerial Sky's Heaven [-]

Weapons-
.36 Sonic Inkscope [3] TricMagic, D7, Birdy51

Ability clothes-
Vanguard Leather Jacket [-]

What sort of worries me the most, is that the Inktillery Walker would be a bit too immobile to be really effective. A good place to start with something like that, would maybe to give instead give it wheels or some kind of Ink lube to let it roll across the ground.

Also, just as a thought, it might be effective to consider some sort of personal shield with all of our work in ink armor. Perhaps something like an armband that fills with shielding ink with a flick of a button. Groups of these sorts of Inkers could form a sort of Phalanx shield to protect them against a sudden attack like the Krakenblade. Our current armor leaves our Inklings too immobile, but with something like this, they could theoretically still attack, and retaliate swiftly with a smaller side arm like a Squiduizi.

Oh hell. Why not give the shield ink spikes! Glorious ink spike shields!
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Shadowclaw777 on September 05, 2018, 07:15:53 pm
Quote
What sort of worries me the most, is that the Inktillery Walker would be a bit too immobile to be really effective. A good place to start with something like that, would maybe to give instead give it wheels or some kind of Ink lube to let it roll across the ground.

The reason that the Inktillery Walker would ill-effective is that its not the mobility of it, do you understand most artillery was drawn by horses and than vehicles and than self-propelled with their own engines. What does this mean?, well where are the Inkire Horses to carry our damn artillery cannons.

Quote
Also, just as a thought, it might be effective to consider some sort of personal shield with all of our work in ink armor. Perhaps something like an armband that fills with shielding ink with a flick of a button. Groups of these sorts of Inkers could form a sort of Phalanx shield to protect them against a sudden attack like the Krakenblade. Our current armor leaves our Inklings too immobile, but with something like this, they could theoretically still attack, and retaliate swiftly with a smaller side arm like a Squiduizi.

Oh hell. Why not give the shield ink spikes! Glorious ink spike shields!

Yes in modern military application we really don't utilize Greek shields and the Tower Shields of the romans, it would be a RIOT shield or a BALLISTIC shield and yes with fancy technlogy you could put damn LEDS and flash your enemies, extendable see-through plastic for more protection, and put a taser on it. So yes Riot Shields are possible, and yes a automatic side inkarm would be nice, maybe the MAC-INK? Or a higher caliber secondary like the Dessert Seagull (Desert Eagle) that shoot .50 cal ink slugs that horrifically tear through inklings
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 05, 2018, 07:25:27 pm
Two victories out of three is good. Let's make something to help out at the Lost Outpost!
Inktillery Walker
Bigger and Badder than anything designed by an Inkling before, the Inktillery Walker can be described as a very big gun that happens to be technically mobile. The core of the Inktillery Walker is the eponymous Zapfish powered Inktillery Cannon. Ink heavy and slow to fire, the cannon uses the basic principle of our already designed Inkerial Blotters only upscaled to fire Ink Shells with a blast radius large enough to splat a small battlefield all on its own. However, the walker can only move with the use of four lumbering legs and has only minimal armor, leaving it vulnerable to attack by an elite agent, but what are the odds of that happening?



From base comes The Spider Walker. Despite the name, it has four legs.


The Spider Walker has four legs, a new Rotation HydroLInk Tank in the back, and a gryo cannon attachment in it's head, just below the cranium.

This is the greatest strength of our superweapon, but also it's greatest weakness. Using fallen gear from the Octoling Tanks, we have come up with a Hydraulic system. A central Shaft is attached hear in a type of bulb, and the Zapfish powers the various motors that spin the turbines. The Ink is pushed down toward the legs, and air pushes against it, giving it movement. That ink then links up with the main reactor, and generates the ink needed for the cannon. The shot charges, is pushed up, charges a bit more, and fires in an arc of sorts.

The Main issue with this is the fact that a few well placed hits to where the base shaft resides in the bulb can shut the whole thing down, and possibly cause it to explode with the ink and air mixing. Needless to say, this issue should be noted, it may be one last hurrah for it in enemy territory.


This is where the magic of the Zapfish and SSS happens. It's short of like the Inkerial Blotter, but packed and jampped up to 11.  Add the energy from the hydraulics and the entire thing is supercompressed until it hits something. At which point, it realizes this and explosively decompresses. A plug is used to push the prepared shell into the cannon itself, located a bit further up.

It should be noted that this is another weak point, though not as much as the other, being capable of being armored. The LInk Reacter is responsible for the converse of Zapfish energy into Ink Energy, the Electricity. And of Course, the same conversion process that turns Ink Energy to more Ink, as noted in the intial Special testing, jsut amped up.

Ammo Generation-
Like the Blotter, but not. Shells are created here. next to the Link Reacter, those shells get the Supercompressed ink put into them to form the shots. It even multiplies SSS essence for the ink thanks to Zapfish SSS anti-logic.


Literally a giant cannon with a spiral release valve, with a Plastiglass cockpit on top. All the controls link to here. It's heavily armored, but it does have issues with enemy ink gumming up the works. Nothing like a bottle of enemy ink down the old throat.

To solve this issue, the hydraulics can cleanse the area with our own ink, though this does prevent movement during the process.

This area can also move up and down due to some secret work to make the head more like a spider. Only with you know, Ink Cannons instead of Venom.



Heavily armored, beside the one spider joint on each leg where the hydraulics are. These legs use experimental Nano-Ink to auto repair itself with a Blast of Zapfish SSS Ink-Energy. Sound silly? That's cause it works, and who are we to question it.

Another note, these things have a number of Hydro-Ink release valves which allow this thing to spin in place, Quickly. It can also slip backwards like this, getting those pesky heroes back in the Firink Line.


You remember the LInk Reactor right? Well, theres a weak point here too. Trying for it may get you splatted however, since it can dump it's ink straight on you from a number of release valves as it spins and moves


[/list]

Needless to say, the entire thing kinda takes after a spider in design, if a spider had a Zapfish infused into it.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: birdy51 on September 05, 2018, 07:54:38 pm
Oh God. Seahorses.. Ride them into battle on a glorious stallion of inky death! Why worried about long-range options when you can just bike in close?!

/me shuffles the idea into a dossier.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 05, 2018, 08:10:37 pm
The Spider Walker looks way too ambitious for a first superweapon.
The reason I had the Inktillery have terrible mobility and armor is to make sure that even with a below average roll the Cannon will still work how we want to.
All that armor on the Spider Walker will only serve to make it harder to design as well as be useless because if your artillery is in a position where they need heavy armor, you're doing something wrong.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 05, 2018, 08:15:39 pm
I want to kill Heroes with this thing. Also, does your weapon just have no armor? Why make the leg distinction then? Just focus on your canno and basic movement/positioning.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 05, 2018, 08:19:31 pm
I don't make a distinction on the leg's armor, the minimally armored part of the description applies to the entire thing.
Also, if you want to splat Heroes superweapons are pretty much the worst possible way to do that. And even if that wasn't the case why do we need a hero splatting superweapon before the Octos have designed any heroes?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 05, 2018, 08:23:46 pm
More the fact this thing can fight back, so less chance of losing our Zapfish. It's main job is artillery. But it does not make it easy for an under-equipped hero to deal with it. So no Krakenblade oneshots IF those heroes actually reach it.

We will take a -2 modifier, or maybe -3 at worst, but my design is doable with our Zapfish.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 05, 2018, 08:27:52 pm
-2 or -3 on the roll is utterly unacceptable.
Averaging out to buggy mess is not where we want our superweapon.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: birdy51 on September 05, 2018, 08:35:08 pm
I wouldn't read too far into it yet; the Spider Walker already seems to be Inktillery Walker's pie in the sky brother. If we ever want to build it, we ought to move through the Inktillery Walker, then upgrade when the infrastructure is there.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Shadowclaw777 on September 06, 2018, 09:41:47 am
Quote from: Designs
Firink Range Grand Tournament [-]
Inktillery Walker [3] Emral282, testmen, TTE
Inkerial Sky's Heaven [-]
.36 Sonic Inkscope [4] TricMagic, D7, Birdy51, SC
Vanguard Leather Jacket [-]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Taricus on September 06, 2018, 08:10:42 pm
Quote from: Designs
Firink Range Grand Tournament [-]
Inktillery Walker [4] Emral282, testmen, TTE, Taricus
Inkerial Sky's Heaven [-]
.36 Sonic Inkscope [4] TricMagic, D7, Birdy51, SC
Vanguard Leather Jacket [-]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: TricMagic on September 06, 2018, 08:18:40 pm
Why have we ended up with another tie? Hua...
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: Emral282 on September 06, 2018, 08:49:20 pm
Adding a vote to the Inkscope just so we can get an update.
Quote from: Designs
Firink Range Grand Tournament [-]
Inktillery Walker [4] Emral282, testmen, TTE, Taricus
Inkerial Sky's Heaven [-]
.36 Sonic Inkscope [5] TricMagic, D7, Birdy51, SC, Emral282
Vanguard Leather Jacket [-]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 1)
Post by: birdy51 on September 06, 2018, 11:22:29 pm
Why have we ended up with another tie? Hua...

It's healthy. Frankly, I think both ideas are good, even if the Inktillery Walker didn't sell to me immediately. I mean, we need to put a Zapfish in something!
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Happerry on September 07, 2018, 07:54:25 pm
Design : .36 Sonic Inkscope (Hard Difficulty)
2+2-1 = 3: Buggy Mess

It has to be admitted that the original prototypes, the modifications of the Bamboozler that were fired by yelling into them, unfortunately seem to have set the general pattern for this project. Without any clear instructions for how this 'sonic force' that is supposed to be the main feature of the Sonic Inkscope is actually supposed to work, designers are forced to get... inventive. Several attempts are made at Boom Box powered guns before someone points out the need for a power cable makes the prototype a tad bit hard to use in the field, the 'Sonic Trumpet' line is disfavored after the tester almost chokes on her own ammo, the Drum series is literally too heavy to carry, it's impossible to actually aim the Triangle Gun, and so on.

Attempts to make the ink fired from the gun break the sound barrier work even worse, with several of the prototypes literally exploding in the tester's hands. Eventually the designers give up on using this 'sonic force' and instead decide to simply brute force the design. Using several sketches of a potential 'revolver' mode for the Quickcharge Cartridges, the new ⑨-Scope works with an arrangement of eight Quickcharge Cartridges arrayed around the central firing chamber (thus the ⑨ name). When fired, each of the Cartridges activate at once, sending large amounts of energy slamming into the central firing chamber just as it itself fires. This suffices as to allow the ⑨-Scope to reach long range with its shots, but the need for high initial pressure in the firing chamber, as well as to replace all eight Quickcharge Cartridges between shots, gives it an extremely slow firing speed... and a very large amount of recoil when fired.

At the very least, with a primary compression chamber and eight compressed cartridges of force behind them, each shot hits pretty hard. Also, the designers ran out of time and never got around to designing a scope for the gun, which hinders its accuracy at its maximum range.

Costs 4 Plastic and is Complex, making it a Very Expensive.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Summer, Year 1 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Doubloon-Seven on September 07, 2018, 08:10:16 pm
Oh damnit. Well, we learned something from it at least. If we want to spend more time on this we should at least add a scope or such.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Emral282 on September 07, 2018, 08:34:37 pm
Let's try to get that complex tag to go away so at least our Markslings can be expected to have one.
NoScope Super Cartridges
The connectors between the ⑨-Scope's eight cartridges and the main pressure chamber is a needlessly complex mess. By instead using a trio of upsized cartridges the same amount of Ink can be pressurized while streamlining the charger's production as well as making reloads a simpler matter.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Doubloon-Seven on September 07, 2018, 08:48:50 pm
So we would be making the 9-Scope a 4-Scope? Neat.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: TricMagic on September 07, 2018, 09:33:19 pm
Inkdisk Revision{Probably a design, now that I wrote it all up.}[Maybe for later]

Sub-weapon: Vortex Spiral Inkdisk
A device that makes use of the Super Sea Snail, Strange things Super Sea Snails.


Casing is Super Sea Snail Treated Plastics, these are designed to never melt under heat, as well as turning heat to energy, cooling the casing, and maintaining the compression of the Ice Gem inside. This central casing is key to hold the ink.

These casings also hold a number of Super Sea Snail Filters, cool and ready to go. 2 to be specific, one on each side. The casing is malleable, to better fit the gem and hold it.

SSS Treated Plastic is made with Super Sea Snail Slime during it's production, leaving it malleable. Easy to place the gem inside through the filters. Super Sea Snails are strange things.


Super-compressed Ink, the Ice Gem- A ground Super Sea Snail Shell is added to a large batch of ink. This crystalizes the ink into an Icy Ink Gemstone, about the size of a fist.

Ice normally forms from cooling, and is expanded. This type of ice however, forms from pure compression, shrinking it. It is important to immediately case the Ice Ink Gem, before it heats up and explodes back to it's liquid ink state.


These two form the core of the VSI. Now that it has been built, the various parts are added on.


Ring around the core
This ring contains the timer and basic circuitry, as well as a button that when pressed, primes the disk to go off. Pressing it twice however stops it from going off. Instead 6 Sticky Anchors are primed. When the Disk is placed flat on a surface, 3 of them go off, sticking it, and the other side of the VSI triggers, splaying ink up and out. This can serve as a shield, temporarily, as well as ink any Octoling silly enough to cross the stream of ink spray.

As for the single button press, you have 2 seconds before it activates, spraying ink from both sides. Be sure to throw it skillfully, though wildly will do as well as the ink flies everywhere along its ark. As an added bonus, it explodes when it hits something solid, the Ice Ink Gem instantly turning back to ink as the casing's fire mechanism is damaged, discharging the remainder.

Needless to say, do not drop, bump, or others smash it against a wall unless you want to fly. There is a lot of ink in such a small package.

Can also just be thrown, but that's not as fresh. Still blows up though.



Sticky Anchors use Super Sticky Sea Snail Slime to stick when they go off. There are 6, 3 on each side in a triangle formation. They are connected to the ring itself, and it's more like there are three than six Sticky Anchors.

Imagine a Triangle, their are 3 points. Noe imagine those points have a ball on them. Now imagine that ball splitting open to form a T stand. Those are the Sticky Anchors.


Button and Sensor
Button on one side, Sensor on the other. The Button is just a button. The Sensor sensing where the flat surface is, and fires that sides Sticky Anchors. And this triggers the other side of the Sub-weapon to fire. Simple system here. Needless to say, the Sensor uses the Eyes of the Super Sea Snail to serve this purpose.



All in all, this design requires the entire Super Sea Snail to make. As well as some Plastic. Looking at this now, this strikes me more as a design than a revision.

Ah well, it's there for later.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: TricMagic on September 08, 2018, 08:03:36 am
Let's try to get that complex tag to go away so at least our Markslings can be expected to have one.
NoScope Super Cartridges + Tripod and Scope
The connectors between the ⑨-Scope's eight cartridges and the main pressure chamber is a needlessly complex mess. By instead using a trio of upsized cartridges the same amount of Ink can be pressurized while streamlining the charger's production as well as making reloads a simpler matter.

Due to increased recoil, a simple stand is also made so it can snipe from on the ground. We also try to get around to adding a scope.

This, but I Add the stand to deal with recoil when sniping. And the scope that was put by the wayside.


More usefully...


Sonics Chamber
Given that they kinda played around with this... Fairy dust. Here is the revision. We can also get rid of all the superfluous cartridges and piping for this single Sonics Chamber.

The added complexities of many pipes are removes for a SSS pipe leading to our SSS Protein Filter placed at the back of the Ink Charging Chamber in the Gun itself, as well as one behind that to trim the waves into it's needed form.

The Sonics Chamber is made up of a carved piece of SSS Shell which connects to the pipe leading to the firing chamber, as well as SSS hardened plastic to form the case of the chamber around it.. The SSS Hardened Plastic is designed to bounce sound waves inward, in this instance. The pipe is also made up of the Plastic, though turned as such that the waves don't bounce back into the Sonics Chamber. And the Shell directs all the sound waves into that pipe like a whirlpool being sucked in.


On the whole, the rest of it is filled with compressed air. The real key is the SSS dust in that air. When the trigger of our weapon is pulled, the Gun charges. When it is released, a signal is sent to this dust. This causes a contained explosion mode up of sound, sending the shockwave into the carved SSS Shell, through the pipe and filters, and into the chamber where it forms pressure waves to surround the fired ink, boosting the shot to long-range and keeping it on target.


As the pressure waves are formed of sound, this does not deplete the compressed air or SSS Dust already in the Sonics Chamber. This means it's the actual gear needed to bring the .36 Sonic Inkscope to it's true form that was envisioned. No need for all those complicated pipes, hopefully.

As the shots also fly straight and true from the Inkscope, they are at least reliable when aiming at any distance.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: birdy51 on September 08, 2018, 11:07:15 am
I think the NoScope Super Cartridges might be the best place to start. Work with what you know, I say. Taking out the extra cartridges should make it at least a little easier to fire and produce. If it is easier, then hopefully then our engineers might be able to take a little extra time to make a scope to go along with it. If not, then we'll probably just have to make do with the old fashioned plastic sights.

Which isn't ideal, but at least we'll have a long ranged option. We don't really need to equip too many Markslings with this weapon. It's only really handy in Long-Range and maybe selectively in the Medium Range after all. I'll go ahead and set-up a quote.

Quote from: Revisions
-.36 Sonic Inkscope Improvements-

NoScope Super Catridges (Adding a scope or a stand if there is extra project time) [2] Emral, Birdy51
Sonics Chamber - [1] TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: TricMagic on September 08, 2018, 02:00:02 pm
The ⑨-Scope seems like it can be turned into an artillery piece later on down the line. At the very least, the amount of ink in the shot should help it at mid-long range.


The Sonics Chamber will render it's huge recoil mute. More than that, we won't need to attach new cartridges to it to charge up another shot. So that does help it fire multiple shots in a single engagement. It's will be great at fire support at the outpost, and can actually be used at mid-range more than once a fight.

As well, the speed of those shots will make dodges a non-issue to our Markslings, the shot will hit the target short of them shifting down to Octo-form right before the shot gets fired. It's just that quick to move. Granted, this is more when in the short-range, where they shouldn't be, but in strongpoint defense, it is a bit mean to take down those weird weapon carriers. Or the rare Krakenblade user.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Doubloon-Seven on September 08, 2018, 02:16:53 pm

Quote from: Revisions
-.36 Sonic Inkscope Improvements-

NoScope Super Catridges (Adding a scope or a stand if there is extra project time) [3] Emral, Birdy51, D7
Sonics Chamber - [1] TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: TricMagic on September 08, 2018, 02:56:20 pm
No discussion, just voting, huh D7?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: The_Two_Eternities on September 08, 2018, 03:16:05 pm
I'm not voting for the 4scope because I think slapping on a "oh we're also going to add a scope", not even in the revision, but in the vote box, is sloppy.

Quote from: Revisions
-.36 Sonic Inkscope Improvements-

NoScope Super Catridges (Adding a scope or a stand if there is extra project time) [3] Emral, Birdy51, D7
Sonics Chamber - [2] TricMagic, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Emral282 on September 08, 2018, 04:01:57 pm
Please don't add stuff to my revision and then assume I'm for those additions.
YesScope Super Cartridges
The connectors between the ⑨-Scope's eight cartridges and the main pressure chamber is a needlessly complex mess. By instead using a trio of upsized cartridges the same amount of Ink can be pressurized while streamlining the charger's production as well as making reloads a simpler matter. If time permits, a scope is added to the gun to make aiming at long range easier.

While I'm ok with adding on a scope as well, the nature of 'Ling combat means that adding a stand to the charger will be of minimal use.
Quote from: Revisions
YesScope Super Catridges - [1] Emral282
NoScope Super Catridges + Stand/Scope - [2] Birdy51, D7
Sonics Chamber - [2] TricMagic, TTE

Also, if nothing else I'd like to not do the Sonics Chamber because that feels much more like a design than a revision.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: birdy51 on September 08, 2018, 04:52:11 pm
Ah sorry, won't happen again then.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: TricMagic on September 08, 2018, 05:07:57 pm
Quote from: Revisions
YesScope Super Catridges - [2] Emral282, TricMagic
NoScope Super Catridges + Stand/Scope - [2] Birdy51, D7
Sonics Chamber - [2] TricMagic, TTE

Yay ties I guess.


Also, attaching that chamber to anything else would end up being next to impossible. Incorporating it in new stuff is not, but still. Hopefully they have some experience from that buggy mess.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Doubloon-Seven on September 08, 2018, 05:11:47 pm
Quote from: Revisions
YesScope Super Catridges - [3] Emral282, TricMagic, D7
NoScope Super Catridges + Stand/Scope - [1] Birdy51,
Sonics Chamber - [2] TricMagic, TTE

No more ties. To explain my votes, I'm of the opinion that that power is more important than accuracy here.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: TricMagic on September 08, 2018, 05:19:38 pm
And I am of the opinion that more shots fired are better than one shot only. Either would work though. I just want the sonic exp out of the way.



Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: birdy51 on September 08, 2018, 05:45:21 pm
Quote from: Revisions
YesScope Super Catridges - [4] Emral282, TricMagic, D7, Birdy51
NoScope Super Catridges + Stand/Scope - [-]
Sonics Chamber - [2] TricMagic, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: TricMagic on September 08, 2018, 05:49:13 pm
Posed a question to Happerry on Discord. Does all that ink actually make it to it's target? If not, the Sonic Chamber wouldn't seem to actually affect the power negatively. It may even equalize it across it's entire range. It is a single charge of propelled ink after all.


Quote from: Discord Happerry
Uh, enough to be more damaging then the Bamboozler, but not as much as is used in total? That ink trail Charger Shots leave behind them doesn't come out of thin air you know. Or, well, it does, but it does because that air gets filled with ink.

So, Power probably isn't something one revision has over the other. Also, retract vote from YesScope.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: The_Two_Eternities on September 08, 2018, 05:58:51 pm
Quote from: Revisions
YesScope Super Catridges - [5] Emral282, TricMagic, D7, Birdy51, TTE
NoScope Super Catridges + Stand/Scope - [-]
Sonics Chamber - [1] TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: TricMagic on September 08, 2018, 06:06:45 pm
Quote from: Happerry
designers are forced to get... inventive. Several attempts are made at Boom Box powered guns before someone points out the need for a power cable makes the prototype a tad bit hard to use in the field, the 'Sonic Trumpet' line is disfavored after the tester almost chokes on her own ammo, the Drum series is literally too heavy to carry, it's impossible to actually aim the Triangle Gun, and so on.

Needless to say, our designers do seem to have some exp in sonic ink applications. And SSS used normally{as normal as those get anyway} should get us a good weapon, with good fire-rate, and good accuracy, as well as good force for splatting octolings. And with out the need to reload those cartridges.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Happerry on September 10, 2018, 03:43:50 pm
Revision : YesScope Super Catridges (Average Difficulty)
4+3 = 7: Superior craftsmanship

The replacement of the old system of just using Quickcharge Cartridges instead of a system specifically designed for chargers works wonders for making a better charger. The new 3D Scope uses three secondary firing chambers placed around the main compression chamber to power and amplify its shots. It has a simple duration system for how many chambers the user would like to use, with a short duration pull of the trigger only causing the compression (and then firing) of the central chamber, while a long pull while see all three secondary chambers as well as the primary chamber made ready for firing. Beyond allowing for finer granularity over the firing process, this also allows the entire gun to be directly networked with the Ink Tank (like normal guns) for the purposes of reloading. Users find this greatly superior to having to manually replace eight individual cartridges. While the ink itself is not technically pumped faster, the removal of the need to physically mess around with the cartridges does effectively increase the firing rate.

A scope was also added, which allows for shots unto the 3D Scope's maximal range to be made with accuracy as long as the user has the time to use said scope to properly aim. It should be noted that the 3D Scope is not more powerful then the ⑨-Scope however, merely easier to use, reload, and build. It also shares its predecessors very high demand for ink, having only limited shots before its time for a refill.

Costs 4 Plastic, making it Expensive.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Summer, Year 1 has begun.
Please vote for which two fronts reinforcements should be actively deployed to in an attempt to push forwards.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: TricMagic on September 10, 2018, 03:48:40 pm
And scratch the 9.

Lost Outpost and the Mount are my votes, let's take full advantage of our new range. That and Hope they haven't built anything long-range to counter it. Unlikely that.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Shadowclaw777 on September 10, 2018, 03:53:26 pm
Quote from: VoteOfWonders
Lost Outpost (Long): (2) SC, TricMagic
Mount Nantai (Medium): (2) SC, TricMagic
Calamari Country (Short):
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: The_Two_Eternities on September 10, 2018, 04:00:35 pm
Quote from: VoteOfWonders
Lost Outpost (Long): (3) SC, TricMagic, TTE
Mount Nantai (Medium): (3) SC, TricMagic, TTE
Calamari Country (Short):
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: birdy51 on September 10, 2018, 05:45:53 pm
I see no problems with the current round of deployments suggested. Onward Inkling soldiers!
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Emral282 on September 10, 2018, 07:16:35 pm
Sweet, a roll that isn't terrible!
Quote from: VoteOfWonders
Lost Outpost (Long): (4) SC, TricMagic, TTE, Emral282
Mount Nantai (Medium): (4) SC, TricMagic, TTE, Emral282
Calamari Country (Short):
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: TricMagic on September 11, 2018, 08:14:37 am
I see no problems with the current round of deployments suggested. Onward Inkling soldiers!
Sweet, a roll that isn't terrible!
Quote from: VoteOfWonders
Lost Outpost (Long): (5) SC, TricMagic, TTE, birdy51, Emral282
Mount Nantai (Medium): (5) SC, TricMagic, TTE, birdy51, Emral282
Calamari Country (Short):


On that Note,
Quote from: High Command
All Scopes are to be assigned to Markslings at the Lost Outpost and Mount Nantai. Calamari Country will get a few assigned for defense, but the Bulk goes to reinforce Lost Outpost and Mount Nantai.

Yay or Nay?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: birdy51 on September 11, 2018, 10:31:14 am
Aye, the fewer scopes that hit Calamari county the better. One or two might not hurt, but in those close quarters, having a scope on these fellas just won't be nearly as handy.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Emral282 on September 11, 2018, 11:13:16 am
I'm assuming that that sort of micromanagement isn't needed.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Summer, Year 1)
Post by: Happerry on September 12, 2018, 10:49:50 pm
The Great Turf War (http://www.bay12forums.com/smf/index.php?topic=171851.msg7852851#msg7852851) of Summer, Year 1, has now Finished.

The Design Phase of Fall, Year 1 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Shadowclaw777 on September 12, 2018, 11:27:25 pm
Game-Hunter Gylelia:: During the skirmishes between the Octolings, there was enough community funding from the Inkantry gun-enthusiasts for a National day community tournament to show which Markslings was truly the best at their craft, and the first Battle Royale was constructed of fifty willing Markslings with varying histories and training. After a grand success, the winner was Gylelia from the Battle Royale tournament. A cunning warrior of a inkling, she honed her craft early on from hunting moderate threats from Ink-Lupines from the forests when she only an adolescence, and slowly through perseverance and working with her friends she was able to beat a Inklion from the savannah in a battles of the wits, though for that encounter she was stranded from her comrades and only had one last ink charge for her archaic rifle. Now being sponsored by the Inkarm-Enthusiast Club and the champion of the Battle Royale competition, she is a patronized survivalist for the Inkling Army

Gylelia utilizes a lightweight form of the 3D-Scope made out of more exotic light polymer that reduce the weight and ability to move with the charger and specialized Vortex Armor that is a faded form resulting in you not being able to eye out when she has it activated and it reducing the energy expense when activated allowing to last for much more significant time when deployed. Her main ability is of her unnatural eyes that can hone into targets like a hawk and her experienced mind allowing to effectively adjust for movements and ink-drop,  allowing for a greater form of precision at range, and can coordinate very well with other members in a squad with her survivalist mind to determine effective strategies with her squad to assault fortifications and locked-off areas, such as determining flanking maneuvers and pressuring opponents and than surprising them in the end, being a great shot caller for a squad.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 12, 2018, 11:33:02 pm
Generally speaking, heavier sniper rifles actually tend to be really nice since they reduce recoil. But I could definitely get behind hiring a sniper hero.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: testmen on September 13, 2018, 12:24:23 am
I going to post alot, so I would like to ask to that you only add them to the vote box if someone votes for it.

Pump Rapid-Shooter - Main Weapon
Spoiler (click to show/hide)

Record Disk - Subweapon
Spoiler (click to show/hide)

Hardballer Singlie - Subweapon
Spoiler (click to show/hide)

All-Inkopian-Hero - Hero
Spoiler (click to show/hide)

Firefly - Hero
Spoiler (click to show/hide)

Action Wagon MKI - Superweapon
Spoiler (click to show/hide)

Paint-Resistant Tarpaulin - Other Gear
Spoiler (click to show/hide)
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 13, 2018, 06:34:38 am
Game-Hunter Gylelia:: During the skirmishes between the Octolings, there was enough community funding from the Inkantry gun-enthusiasts for a National day community tournament to show which Markslings was truly the best at their craft, and the first Battle Royale was constructed of fifty willing Markslings with varying histories and training. After a grand success, the winner was Gylelia from the Battle Royale tournament. A cunning warrior of a inkling, she honed her craft early on from hunting moderate threats from Ink-Lupines from the forests when she only an adolescence, and slowly through perseverance and working with her friends she was able to beat a Inklion from the savannah in a battles of the wits, though for that encounter she was stranded from her comrades and only had one last ink charge for her archaic rifle. Now being sponsored by the Inkarm-Enthusiast Club and the champion of the Battle Royale competition, she is a patronized survivalist for the Inkling Army

Gylelia utilizes a lightweight form of the 3D-Scope made out of more exotic light polymer that reduce the weight and ability to move with the charger and specialized Vortex Armor that is a faded form resulting in you not being able to eye out when she has it activated and it reducing the energy expense when activated allowing to last for much more significant time when deployed. Her main ability is of her unnatural eyes that can hone into targets like a hawk and her experienced mind allowing to effectively adjust for movements and ink-drop,  allowing for a greater form of precision at range, and can coordinate very well with other members in a squad with her survivalist mind to determine effective strategies with her squad to assault fortifications and locked-off areas, such as determining flanking maneuvers and pressuring opponents and than surprising them in the end, being a great shot caller for a squad.
+1 to this, should be helpful-ish. And we can work on an improved special next revision. That and a new area that we need to fight over..

Will have my own stuff a bit later today.
Quote from: Additional: Winner's Gear Series
A few of the researchers have been playing around with abilities of the Super Sea Snails, and have pitched in to create the Winner's Gear for the victor of the tournament. The Winner's Tee boosts the charge rate, reducing the time it takes to fire off a charged shot. They also take the time to create the Winner's Footwear to boost movement Speed. Finally, the Winner's Headband, which boosts ink spread when shots hit something, strangely enough.



Ink Beat Disk
A disk that when thrown onto any surface attaches and sends out quick beats in time to music. These beats carry Ink Energy, and not only splat enemies in their way, but can act as a lingering shield.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 13, 2018, 08:38:54 am
Ah right, that actually reminded me of a Special idea.

Freshbot 2000: Music is a powerful, especially when utilized as a weapon. When the time is right and your body wants to get grooving, who ya gonna call? That's right. You're going to call your boy the Freshbot 2000. Based somewhat on the early 9-shot designs, the Freshbot 2000 disregards any use of ink at all in lieu of pure, ear splatting Sonic Force. It's sweet club music pierces walls and bodies and nobody is safe when the beat gets dropped.

There are some downsides. It's ostensibly a war-beatbox on wheels, which can make it a little difficult to cart around the battlefield. As such, it needs to be powered by at least one zapfish, which are not easy to come by. Further, while the Sonic Force might repel some ink, it is vulnerable to direct attack. But, whenever one is making an indirect attack in the close range, there isn't much better than this!

---

Vortex Shield: The vortex shield is a further modification of Vortex and Ink Armor. Rather than the current, full bodied design, the Vortex Shield is designed to provide focused protection against enemies in direction.

It is designed to be work as an armband with a rigid, pointy looking spike coming out of the wrist. When supplied ink, ink rushes into a diffuser spike and sprays a vortex of ink in a circular pattern around the central spike. Provided the shield is held correctly, this will protect Inklings from attacks in the direction that they are looking until they reach a more permanent form of cover. Using ink is a more efficient barrier than the current model of armor, which sprays ink all around Squidlings in a haphazard manner. Furthermore, while other diffuser designs would be less hefty or cumbersome, the spike is designed as a simple brute force approach to defending against the terrifying Krakenblade. Even without spraying ink, the spike can be jabbed into oncoming attackers as an immediate, on point deterrent. With Krakenbladesmen quite literally jumping at the bits to get at us, I imagine that it would be quite the nasty surprise in our next deployment.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 13, 2018, 08:43:02 am
Vortex Shield sounds like a good revision idea, especially if our heroes can also use it.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Emral282 on September 13, 2018, 09:15:01 am
The Pump Rapid-Shooter is my favorite of what's been said so far, with the Paint-Resistant Tarpaulin a close second.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 13, 2018, 09:55:10 am
We need a hero if we're going to take that strange signal, whatever it is. Gylelia as well as the Vortex Shield revision should be good in a cave system, particularly since her modified weapon let's her move on the charge.

Well, That and the Winner's Series of gear for her.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 13, 2018, 10:08:54 am
I concur! I think I'm ready to vote for Gylelia.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: testmen on September 13, 2018, 10:09:03 am
Gylelia as well as the Vortex Shield revision should be good in a cave system.

Quote
A sniper will be good in a cave.

Not really, Gylelia is pretty clearly going to be a long range fighter, and the caves are likely to be close range.  Even if her 3D ends up being a to charge faster than a normal charger, it still needs to charge, which makes her very poor for any short of close range battle where something can pop out and get right into her face.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Shadowclaw777 on September 13, 2018, 10:10:44 am
Than a Hero with a improved Blotter would be created, the Blotter is our CQC-Medium Range weapon ad we really don’t need a shooter when we already have that weapon. Make the new Blotter utilize liquid compression for improved range, or higher-inkplosion shells for more indirect fire.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 13, 2018, 10:39:12 am
Spoiler: Game-Hunter Gylelia: (click to show/hide)
Gylelia utilizes a lightweight form of the 3D-Scope made out of more exotic light polymer that reduce the weight and ability to move with the charger and specialized Vortex Armor that is a faded form resulting in you not being able to eye out when she has it activated and it reducing the energy expense when activated allowing to last for much more significant time when deployed. Her main ability is of her unnatural eyes that can hone into targets like a hawk and her experienced mind allowing to effectively adjust for movements and ink-drop,  allowing for a greater form of precision at range, and can coordinate very well with other members in a squad with her survivalist mind to determine effective strategies with her squad to assault fortifications and locked-off areas, such as determining flanking maneuvers and pressuring opponents and than surprising them in the end, being a great shot caller for a squad.


Gear Modification for the Hero of the Free-for-all.
3D-Burst Rifle:{3D-Scope Mods}
Lighter weight due to an exotic light polymer An exotic Polymer is used in this weapon's construction. In addition, the sub-chambers can now also be used to dump into the main chamber, creating an instant uncharged short to mid-range shot. This shot also has a lot of force, and can lift her up above Giant Octolings for a shot straight into the head.{How this works is it is pointed at the ground and fired as she bends her knees and jumps, giving a good deal of height to go with the pressure of the ink fired against the ground.} Three chambers mean three such shots. Such shots are meant for close combat, and the sub-chambers need to refill from the ink tank afterward to use a long-range shot. Just as well she is fast..
Also, being able to move while charging shots is also a great thing.


Vortex Special:
Cost is no issue, and the Ink is now clear, making it hard to see. Not only that, but our shots actually go through the stuff. The Energy Efficiency of the SPECIAL Systems is upgraded as well, allowing it to go for longer.
This clear ink is not totally clear though, it has a light tint of the ink color on the surfaces it lands on, and supercharges ink refilling. SSS, what are you gonna do?

Note that this system can be changed for each Vortex type, like the Forward Shield form we have an eye on making. Being able to switch Vortex Specials before deployment is a good thing once upgrades are made to our general forces.




Also, SC, do you care for my revisions to this?

K, ability cloth removed. This is finalized then, I guess.



"As Emeal on discord thinks I need this, how does the ink from the Sub-chambers end up in the main chamber"

This is more dependent on the roll, but off the top of my head is some form of pressurized air forcing the ink into the main chamber for instant charge which then fires the shot. You could also run with SSS if you want, but ideas help, I suppose. Not all that difficult with all our researching.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Shadowclaw777 on September 13, 2018, 01:17:09 pm
The upgraded equipment for the Hero should be moderately but not severely changing items , and fine I agree with the Hero gaining access to a lightweight polymer 3D-Scope that charges faster and allows for more strain speed, and fine the Vortex armor lasting longer and having more subdued tints when activated meaning it doesn’t take away your position. However the Abity Clohting is too much for me, Gylelia is not only a sharpshooter hero but also a good squad leader/shot-caller, being able to work with Markslings and Inkantry to assault fortifications and perform flanking and pincer maneuvers. Not a grand strategist though, only working with a close-knit group as a shot caller.

Anyways the Ability Clothing, the Winner Clothing if you will, I think it just adds to the difficulty and that it’s not really necessary. Also the Winner’s Band, you want as minimum spread for a sniper rifle.

Quote
Commander Cauldo: A master in inspiration and tactics, it was only natural that when the sponsored Battle Royale from the Inkarm-Enthusiast club for Quad-teams to engage each other in the firink tournament rings, that his came out as the victor. Cauldo can apply military theory into practice effectively, and coordinate squad leaders beneath him to perform fancy military maneuvers, allowing multiple squads to perform suppressing from one squad and flanking from another. Cauldo originated from his experience as a Inkling instructor of the Military Inkline Camp, where Cauldo personality and training method wasn’t too authoritarian or permissive, but instead authoritative that allowed him to get the respect from the other inktructors and grunts as the best instructor there and when the skirmishes against the Octolings first started there, his squad was there before even the war officially started and his knowledge and respect from others allowed him to survived the entire year.

Cauldo personnel equipment has been revised with a streamlined polymer variant of the Ink Blotter that comes with a revolving cylindrical cartridge replacing the previous incarnation of the cartridge, allowing for higher rates of fire and up to five-shells in the revolver cartridge to be already charged for a firefight. His Ink Armor has also been modified so that it just lasts generally longer through applying the Super Sea Snails in bulk, in which the muscular framed Cauldo can handle allowing it be used more frequently and last longer during those rough skirmishes. The most valuable asset of Cauldo though is his mind, being able to with authority and calm demeanor instruct military tactics to lesser on the battlefield such as the squad leaders and uncommon specialists to allow them to engage in suppress and flank, pincer movements, and react quicker and more precisely against counterattack skirmishes, he is a capable grand strategist of a military division as his persona is capable of.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: testmen on September 13, 2018, 02:15:25 pm
Than a Hero with a improved Blotter would be created, the Blotter is our CQC-Medium Range weapon ad we really don’t need a shooter when we already have that weapon. Make the new Blotter utilize liquid compression for improved range, or higher-inkplosion shells for more indirect fire.
The Blotter is a great weapon, but it has problems that a shooter wouldn't have.  It's expensive, not every solider can be able to have one when we need it, while the pump shooter is simple enough to keep the costs down, and with enough luck could obsolete the Bamboozler.  The Blotter's rate of fire comes from being able to load multiple barrels, and even then it is just as good as it is stated, 'acceptable,' which isn't the same thing as good.  And last, the Ink Blotter is straight up kind bulky, it's stated to be larger and heavier then the Bamboozler, harder to use in immediate cqc.

Since it seems like we want a hero so we can send someone into the spooky cave.  I got a revision for Firefly and arguments for voting for the heros I suggested.  I didn't make hero gear for them since  I felt it would be better for them to have stronger natural abilities and to be free to use whatever new gear comes out, but for Firefly I felt a Ink Blotter felt fine enough to issue to her as hero weapon.

Firefly - Hero
Spoiler (click to show/hide)
She has been equipped with a modified Ink Blotter, which covers the most likely ranges in caves coming up, but making a hero to just cover one event is inefficient.  Firefly designed as a saboteur, someone we can send on missions to attack superweapons or mess with the Octoling's infrastructure.  While she does have unique equipment, some amount of special gear is fine as long it's the hero's main thing, like with Firefly's incendiary ink, or that you are not asking for something too much, which moving the Ink Blotter ammo generation to

The Inktopian was more made for fun than practicality, a man fueled by action movie cliches ready to star in the next summer blockbuster, but he still works as someone to lead a charge.  It's silly, but Splatoon isn't exactly a completely serious game, and with the snail homo-therapists in our weapons this Arms Race isn't, either.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 13, 2018, 02:57:57 pm
On the other tentacle, we could always give someone a nice Bamboozler.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 13, 2018, 03:06:29 pm
Yeah, no. Their Bamboozlers are quite a bit better than our own.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 13, 2018, 03:22:19 pm
Well, save for the Quickfire cartridges. We will probably want to get another basic weapon for our Inkantry at some later point.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 13, 2018, 03:41:07 pm
Shooter is obvious. No voting this one yet, I want my Hunter Hero first.


Tri-C Shooter

Taking the basis of the specialized Hero gear, this weapon feeds ink into the two chambers surrounding the main firing chamber. When fired, one of the chambers is sent into the main chamber to pressurize the shots, as ink is pushed out. The chamber used switches once that one hits half, and another takes over while the other refills. This allows continuous shooting so long as we have the ink to spare.

You can also override this feature if you just want to use all the ink in the weapon for even more Ink Firepower. Now get out there and splat those slowling giants!



Note, this is based off the 3D Burst Rifle the Hero will get.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 13, 2018, 04:12:36 pm
So we have..

Game-Hunter Gylelia [1] TricMagic{and maybe Birdy}
Winner of a tournament between 50 markslings in free-for-all. Wields the 3D Burst Rifle and a mod to her Vortex Specials.


Commander Cauldo [-]
Master of tactics and Inkantry Insturctor. Has the loyalty of the Inkanty, among others. Wields a Five-shot Blotter. Has his Ink-armor modified with plenty of SSS to increase the time limit, and came out out the Battle Royal on top.

Firefly [-]
Will let Testman write the gear up here, but Firefly is primarily a saboteur first, and direct fighter second. Also, Flammable Ink.


These are the heroes. I happen to think all three would be good, but the Hunter should be this season, and the commander next season. My opinion.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Emral282 on September 13, 2018, 10:46:09 pm
I still don't see a need for a hero and would rather do the Pump Rapid-Shooter or the Paint-Resistant Tarpaulin.
We've pushed far enough that we can spare a deployment for the signal and the all round effectiveness boosts we'd get from those two designs will help more than a hero.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 14, 2018, 07:14:22 am
So we have..

Game-Hunter Gylelia [1] TricMagic{and maybe Birdy}
Winner of a tournament between 50 markslings in free-for-all. Wields the 3D Burst Rifle and a mod to her Vortex Specials.


Commander Cauldo [-]
Master of tactics and Inkantry Insturctor. Has the loyalty of the Inkanty, among others. Wields a Five-shot Blotter. Has his Ink-armor modified with plenty of SSS to increase the time limit, and came out out the Battle Royal on top.

Firefly [-]
Will let Testman write the gear up here, but Firefly is primarily a saboteur first, and direct fighter second. Also, Flammable Ink.


These are the heroes. I happen to think all three would be good, but the Hunter should be this season, and the commander next season. My opinion.

Pump-Rapid Shooter [-]

Paint-Resistant Tarpaulin [-]


The Pump-Rapid isn't the best option right now with their hero sneaking around the underbush. And the Tarp requires us to set it up in defensive positions, not the best option in a new and unknown area such as where the signal comes from.

That same issue is why the Hunter Hero is a good idea. She can coordinate with the people we send, and is good in combat. Probably good enough to beat their hero.

The point is that sending people to that signal is pointless that turn if we can't beat their own, and their Giant Octolings are also something we have to fight, and they will tear us apart in close range combat.

Also, we can't take country in one more turn, so if you go that path, we still need something to turn the tide there next turn. Why not a hero this turn, that will give us a major boost and allow us to beat theirs.


Moreover, the 3D Burst Rifle is a good step-up point for a dedicated shooter design, and since it's a Hero Weapon, we can devote far more to it's construction.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: SamSpeeds on September 14, 2018, 09:59:41 am
Personal Anti Personnel Mines Need ink pun for name?

A vest of smaller devices similar to the Inkdisc spread across its light frame. The wearer possesses a mechanism in a glove that can trigger the ink needles to activate the discs, activating a defensive offensive spray of friendly ink from the users body outward. It's designed to be a way to stop Krakenbladers and close range ambushers with a blast of ink in all directions on detection, and then be smoothly discarded and replaced with a new setup.

Personal Anti Personnel Mines Mod B

A vest of smaller devices similar to the Inkdisc spread across its light frame. The wearer possesses a mechanism in a glove that can trigger the ink needles to activate the discs, activating a defensive offensive spray of friendly ink from the users body outward. It's designed to be a way to stop Krakenbladers and close range ambushers with a blast of ink in all directions on detection, and then be smoothly discarded and replaced with a new setup. The discs are all linked to eachothers trigger mechanisms, allowing the device to be activated even if the user reacts too slow and is struck regardless.

Dumb lil idea to get me in notification gang.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Emral282 on September 14, 2018, 10:57:29 am
The Pump-Rapid isn't the best option right now with their hero sneaking around the underbush. And the Tarp requires us to set it up in defensive positions, not the best option in a new and unknown area such as where the signal comes from.

That same issue is why the Hunter Hero is a good idea. She can coordinate with the people we send, and is good in combat. Probably good enough to beat their hero.

The point is that sending people to that signal is pointless that turn if we can't beat their own, and their Giant Octolings are also something we have to fight, and they will tear us apart in close range combat.

Also, we can't take country in one more turn, so if you go that path, we still need something to turn the tide there next turn. Why not a hero this turn, that will give us a major boost and allow us to beat theirs.


Moreover, the 3D Burst Rifle is a good step-up point for a dedicated shooter design, and since it's a Hero Weapon, we can devote far more to it's construction.
The 3D Burst Rifle is a waste. The point of hero equipment is that we can make stuff better than we can normally get so making similar stuff for our troops later is easier. In that light trying to turn a Sniper Rifle into a Short-Mid range weapon is a waste of action economy.
Also I fail to see how giving all our troops an actual short-mid ranged weapon will help less than a single person with a fancy gun. Word of GM is that heroes aren't lane pushers by themselves.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 14, 2018, 11:35:12 am
....Why do people think it's a short range weapon, it's an additive to the normal 3D Scope. An Option. It still works at it's actual job, just adding the sub-chamber dump to produce a quick option, rather than the usual need to charge. Our QC on the Bamboozlers do the same thing as this. An instant shot.

On most cases of range, the Sub-chambers are full anyway, and these are used for the long range shot, not the lower level shot our 3D Scope can also use without the sub-chambers..


Here, I'll underline the relevant part of the 3D Scope.
Revision : YesScope Super Catridges (Average Difficulty)
4+3 = 7: Superior craftsmanship

The replacement of the old system of just using Quickcharge Cartridges instead of a system specifically designed for chargers works wonders for making a better charger. The new 3D Scope uses three secondary firing chambers placed around the main compression chamber to power and amplify its shots. It has a simple duration system for how many chambers the user would like to use, with a short duration pull of the trigger only causing the compression (and then firing) of the central chamber, while a long pull while see all three secondary chambers as well as the primary chamber made ready for firing. Beyond allowing for finer granularity over the firing process, this also allows the entire gun to be directly networked with the Ink Tank (like normal guns) for the purposes of reloading. Users find this greatly superior to having to manually replace eight individual cartridges. While the ink itself is not technically pumped faster, the removal of the need to physically mess around with the cartridges does effectively increase the firing rate.

A scope was also added, which allows for shots unto the 3D Scope's maximal range to be made with accuracy as long as the user has the time to use said scope to properly aim. It should be noted that the 3D Scope is not more powerful then the ⑨-Scope however, merely easier to use, reload, and build. It also shares its predecessors very high demand for ink, having only limited shots before its time for a refill.

Costs 4 Plastic, making it Expensive.

Italics is the weapon, 3 sub-chambers around the Main Firing Chamber. Followed by the bolding and underline.

In normal use in the first stage, only the main chamber fires. And in long range, all three sub-chambers are used.

The 3D Burst Rifle Hero Weapon adds something else, allowing you to dump a sub-chamber for an instant first-stage shot.

While this does prevent a long range Final-Stage Shot until those chambers refill, it allows the user to get off three quick shots with this method, just like the QR we're used to using. These Sub-chambers were in fact modified to their current state, and still have the ability to dump the charged ink into the Main Chamber for that Long-range shot in the 3D Scope.


To emphasize, the 3D Burst Rifle adds on the ability to dump a single chamber into the Main Chamber for an instant shot, something that's already present. The other aspects are unaffected. It's also a Hero Weapon, so the added complexity isn't all that big a problem, and we can just add those SSS Protein Filters to it anyway, easy job for a single weapon. It's still primarily long range, but adds the QR option directly into the weapon, allowing quick shots. And the fact the Sub-chambers auto-refill already means that you never replace it like the QR we use, since it's built in.


That roll is awesome, and it won't take much work to give our Hunter the weapon she deserves.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Shadowclaw777 on September 14, 2018, 01:06:27 pm
Well, save for the Quickfire cartridges. We will probably want to get another basic weapon for our Inkantry at some later point.

Veteran Inkantry wield the Ink Blotters, you know instead of making a cheap primary how about we do those Happery’s secondary and objectives and increase Plastic production. Maybe even revise the Ink Blotter to reduce the Super Sea Snail production by one, and all Inkantry can wield it. Even add liquid compression and hydraulics for improved range comparable to hone chargers.

Also what’s wrong with a tactical commanding hero?, they provide bonuses in a lane by just not being a single-tanky or military powerhouse, but provide a leadership bonus to everyone allowing us to with lanes hit them harder



Fine here’s a shooter, stop being so mad that we need one, the Ink Blotter already fulfills that role.

Quote
TSTG: (Tinte Sturmgewehr):
The TSTG is a new advancement in polymers and compression technology that allows for the option of the ability of a charger’s range and not requiring to pre-charged shots beforehand. The TSTG new form of hydraulic compression that allows it to continuously fire a stream of small blobs of ink in quick succession and that it doesn’t require to be preemptively charged through a Quickcharge Cartridge or wait before the ink charges enough for a blast of ink. The main advancements is that the polymer trigger on the inkrifle once pressed will instantly with its air-pressurization and circulate through a Ink Tank and procedurally through a stream of ink consume more and more ink until empty as the air-pressurization automatically charges the inkrifle barrel with ink, meaning the stream of ink is always available on the go.

The main weakness without charging ink is at the caveat of effective maximum range that a inkarm can shoot and while being a individual glob stream of ink that the shooter-class inkarm shoots out, it’s projectile is weak at longer ranges as the ink isn’t charged meaning that it more readily dispersed and spreads out due to gravitational and force factors. The weapon being made of entire polymers and not being very large allows its to lightweight and effective on the move and for CQC, and the application of a minor amount of Super Sea Snails for the inkarm allows its automatic compression mechanism allow it to retain a decently of range for its in-projectiles at medium ranges, allowing this weapon to be a effectively shooter for all but the very extreme of long ranges and effective for assaults and engagements.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 15, 2018, 08:17:49 am
Let's Pump It UP!
(https://images-ext-2.discordapp.net/external/VtDEqj9vj7s1poCULxV0M7cAHuRuuQH2cMgWjIWWut0/https/pbs.twimg.com/media/DUu2bNZW0AITkjX.jpg?width=400&height=286)


New to the Social Scene, The Ink Sisters!

A Fresh New Sensation, the Ink Sisters, Inazu & Loki are scheduled to give their first performance soon.

They'll be singing a few remixes of popular songs such as "We Are The Inkantry" and "Marksling Pride", as well as 3 songs they've made themselves!

"Inkling Start"
"Wash Away The Rain"
"Rush n' Step"


Be sure not to miss it!
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Shadowclaw777 on September 16, 2018, 12:30:11 am
As for the people questioning the effectiveness of the Ink Blotter in CQC, it’s directly stated in the battle report that’s the most effective range where it’s at because of its arcing nature. Also again it’s not a Charger, and whenever there is a possibility of gaining extra resources we can make the Ink Blotter made of cheaper plastics or less applied Super Sea Snails and there we have a cheap ink primary, @Emral you questioned action-economy before by saying the Sniper Hero would useless in a CQC place, but couldn’t you just create an ambush and snipe the Hero from afar, no? Anyways it’s action-economy by making redundancy in the Ink-primary designs we already created Two Primaries One for Close-Medium (Ink Blotter) and One for Long (3D-Scope. The largest problems of the Ink Blotter due to it being “expensive” and not all the normal Inkantry can get there hands on one, but instead of utilizing a design point for a cheap primary why first fill in the gaps of Heroes and Ability Items and than just design a Lightweight and Resource-Light Ink Blotter, a Carbine that reduces its plastic and super sea snail applications by reducing maximum effective range and explosive radius to take up less resources and have a smaller barrel, meaning that’s it’s lighter.

It’s time for a VoteBox Anyways

Quote from: VoteBox
Game-Hunter Gylelia
Commander Cauldo: (1) SC
Firefly
TSTG (Ink-Shooter)
Freshbot 2000
Vortex Shield
Personal Anti-Personnel Mines
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 16, 2018, 06:26:11 am
Quote from: VoteBox
Game-Hunter Gylelia [1] TricMagic
Commander Cauldo: (1) SC
Firefly
TSTG (Ink-Shooter)
Freshbot 2000
Vortex Shield
Personal Anti-Personnel Mines
Ink Sisters [1] TricMagic

Why is Vortex Shield in there? Didn't we already have that?


To note, increasing our Freshness means all our troops hit harder, and puts us that much farther ahead of them. It's a genral force boost, and should let us take down their hero.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 16, 2018, 08:28:25 am
To explain some of my hesitations on the Inkerial Blotter, it strikes me as more of a grenade launcher sort of item as opposed to your standard weapon. Which is fine! The Octolings don't have anything like it. It's ripe ground for upgrades at some point to give it more power and maybe a bit more range. But if we're looking for a 'Primary" we'd ideally want something that works in all ranges to some sort of effectiveness and allows for mobility, maybe like a battle rifle(Fewer shots, decent stopping power, accurate at most ranges with some inaccuracy at the long range). Alternatively, a shotgun type weapon is actually pretty good at close to medium range for holding off enemies, though those can naturally be a bit heavier.

Quote from: VoteBox
Game-Hunter Gylelia [2] TricMagic, Birdy51
Commander Cauldo: (1) SC
Firefly
TSTG (Ink-Shooter)
Freshbot 2000
Vortex Shield
Personal Anti-Personnel Mines
Ink Sisters [1] TricMagic

Game-Hunter Gylelia will get my vote, mostly because of her survival skills, which will be handy in a cave. If we go ahead and revision the Vortex Armor into a Vortex Shield, I'm hoping that will be enough to give us an edge in those close quarters.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Emral282 on September 16, 2018, 09:18:09 am
@Emral you questioned action-economy before by saying the Sniper Hero would useless in a CQC place, but couldn’t you just create an ambush and snipe the Hero from afar, no?
No, I'm questioning the sniper hero because the gun for her is flat out useless. It has no improvements for its main role, sniping, and the alternate firing mode it has isn't any better than the quickfire mode the 3D-Scope already has.
There's no point in making a hero if the main thing you give them isn't any better than what you have.
Also if the signal is in a cave, there is no sniping from afar because that's not how caves work.
Quote from: VoteBox
Game-Hunter Gylelia: [2] TricMagic, Birdy51
Commander Cauldo: [2] SC, Emral282
Firefly:
TSTG (Ink-Shooter):
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [1] Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: The_Two_Eternities on September 16, 2018, 09:49:52 am
Quote from: VoteBox
Game-Hunter Gylelia: [2] TricMagic, Birdy51
Commander Cauldo: [3] SC, Emral282, TTE
Firefly:
TSTG (Ink-Shooter):
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [1] Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Taricus on September 16, 2018, 10:40:04 am
Quote from: VoteBox
Game-Hunter Gylelia: [2] TricMagic, Birdy51
Commander Cauldo: [4] SC, Emral282, TTE, Taricus
Firefly:
TSTG (Ink-Shooter):
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [1] Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: testmen on September 16, 2018, 10:46:22 am
Of the heros, I would rather Cauldo than the other two.  We don't really NEED a Saboteur right now (as much as I want to have one of my heros get in), and Gylelia going to be a bad choice to send to a cave or to the county no matter how many quickcharges or whatever we try to put on her long-range weapon.  Survival and game hunting skills as useful as you think, fighting animals is different than fighting something that can take cover and shoot back.  There's only so much tactical skills can help her before she just gets bumrushed by giant octolings with splatlings fighting in their ideal fighting conditions (forest covering their hugeness and forcing people into close ranged fights).

I would still rather we have TRY to get a weapon that isn't something that only one out of ten soldiers can use, and it will be a good base for future weapons since it would help use be able to back our weapons with something other than pure ink pressure or the questionable world of anti-logic.  Since Cauldo is in the lead right now, I'm just going to vote for the Shooter.

Quote from: VoteBox
Game-Hunter Gylelia: [2] TricMagic, Birdy51
Commander Cauldo: [4] SC, Emral282, TTE, Taricus
Firefly:
TSTG (Ink-Shooter):
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [2] Emral282, testmen

Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 16, 2018, 03:08:55 pm
Right... We still don't know the location where the signal is coming from. There is no guarantee here.

Also, that hero just has a five shooter version of the blotter and... What else?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: The_Two_Eternities on September 16, 2018, 03:23:47 pm
Quote from: VoteBox
Game-Hunter Gylelia: [2] TricMagic, Birdy51
Commander Cauldo: [3] SC, Emral282, Taricus
Firefly:
TSTG (Ink-Shooter):
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [3] Emral282, testmen, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 16, 2018, 05:30:22 pm

Tri-C Shooter

Taking the basis of the 3D-scope, this weapon feeds ink into the two chambers surrounding the main firing chamber. When fired, one of the chambers' ink is sent into the main chamber via pressurized air to pressurize the shots, as ink is pushed out. The chamber used switches once that one hits half, and another takes over while the other refills. This allows continuous shooting so long as we have the ink to spare.

You can also override this feature if you just want to use all the ink in the weapon for even more Ink Firepower. Now get out there and splat those slowling giants!



Quote from: VoteBox
Game-Hunter Gylelia: [2] TricMagic, Birdy51
Commander Cauldo: [3] SC, Emral282, Taricus
Firefly:
TSTG (Ink-Shooter): [1] TricMagic
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [3] Emral282, testmen, TTE
Tri-C Shooter [1] TricMagic

I would rather have a weapon that doesn't have pump in it's name..
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Emral282 on September 16, 2018, 09:05:55 pm
Quote from: VoteBox
Game-Hunter Gylelia: [2] TricMagic, Birdy51
Commander Cauldo: [2] SC, Taricus
Firefly:
TSTG (Ink-Shooter): [1] TricMagic
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [3] Emral282, testmen, TTE
Tri-C Shooter [1] TricMagic
Breaking the first place tie.
Also the GM has asked us not to vote for more than two things Tric.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 17, 2018, 05:34:45 am
I would be fine with either of those shooters, or Hunter.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 17, 2018, 07:04:07 am
Quote from: VoteBox
Game-Hunter Gylelia: [1] TricMagic
Commander Cauldo: [3] SC, Taricus, Birdy51
Firefly:
TSTG (Ink-Shooter): [1] TricMagic
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [3] Emral282, testmen, TTE
Tri-C Shooter [1] TricMagic

Sorry for tying things up. I think Cauldo would be a bit more handier than the Pump Rapid at the moment.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 17, 2018, 07:24:55 am
Quote from: VoteBox
Game-Hunter Gylelia: [-]
Commander Cauldo: [4] SC, Taricus, Birdy51, TricMagic
Firefly:
TSTG (Ink-Shooter): [1] TricMagic
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [3] Emral282, testmen, TTE
Tri-C Shooter [1] TricMagic

Sorry for tying things up. I think Cauldo would be a bit more handier than the Pump Rapid at the moment.

Not really sorry, but I don't really like that weapon spec..
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Happerry on September 17, 2018, 04:56:19 pm
Design : Commander Cauldo (Hard Difficulty)
4+4-1 = 7: Superior craftsmanship

Looking for a hero to match Dofley, the Inklings find one very skilled instructor. Brevetted in rank to Commander, Cauldo is equipped with an experimental Inkerial Blotter design that uses lighter materials and a five-chamber arrangement to maintain superior firing rates and usability over the basic model, if one still too maintenance heavy to hand out to the troops. As well, highly experimental (and formerly explosive) ink energy batteries have been added to Cauldo's Ink Tank, allowing him to use his specials longer and more often. Unfortunately, the inventor who figured out how to make non-explosive ink batteries has vanished, and no more can be produced while engineers refuse to try taking the current ones apart to see how they work because that would break them.

Theoretically, Cauldo's greatest asset is his mind, for as a long term and high quality instructor of the Inkantry he possesses a high degree of tactical knowledge and skill, and will hopefully also gain a high degree of actual experience soon. This means that he is actually a pretty good commander, able to use an attached squad of Inkantry as support assets to his own activities. However, attempts to make use of this skill for higher echelon positions, coordinating larger groups, runs into the fact that to command, one has to be far enough away from the fight to have time to think and more importantly keep from getting tunnel vision on the fight in front of you. While Cauldo does have the skills needed to command at that level, attempts to deploy him at that level result in him being unable to personally fight, which is generally viewed as a more valuable contribution to the battle. He's not the only commander after all, but he is the only hero. Still, his attached squad and any other local Inkantry within earshot do benefit from his command skills. Within this smaller scale of command, Cauldo is pretty dang effective and known for his skilled use of specialist troops. Well, Markslings, but that's the only specialist troop the Inklings have right now anyway.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Fall, Year 1 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 17, 2018, 05:17:13 pm
I kinda wish we did get the hit Idol Duo out of that, but this is great too. Now to get another specialist troop under our and his command.



Inkantry Obstacle Course

A bevy of long stretches, twisting curved paths, and jumps. As well as plenty of spots that need an inking to advance. It comes in three stages, as well as a Point-based Ranking System and the Timed Runs. This course will push our Inkantry to their limit to get the best score for their class. As well as the coveted top ranking. Inkantry who complete this course may yet become known as the InkRunners on the fields of battle. Best known for their quick reaction speed, impressive movement capability, as well as their ability to ink any surface quickly and to maximum effect while moving. And at times of CQC, insane dodges, and deadly counterstrikes.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: testmen on September 17, 2018, 05:51:39 pm
Quote from: VoteBox
Obstacle Course: [1] testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 17, 2018, 06:18:18 pm
Quote from: VoteBox
Obstacle Course: [2] testmen, TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 17, 2018, 07:00:19 pm
Vortex Shield: The vortex shield is a further modification of Vortex and Ink Armor. Rather than the current, full bodied design, the Vortex Shield is designed to provide focused protection against enemies in direction.

It is designed to be work as an armband with a rigid, pointy looking spike coming out of the wrist. When supplied ink, ink rushes into a diffuser spike and sprays a vortex of ink in a circular pattern around the central spike. Provided the shield is held correctly, this will protect Inklings from attacks in the direction that they are looking until they reach a more permanent form of cover. Using ink in this manner creates a more efficient barrier than the current model of armor, which sprays ink all around Squidlings in a haphazard manner and potentially in. Furthermore, while other diffuser designs would be less hefty or cumbersome, the spike is designed as a simple brute force approach to defending against the terrifying Krakenblade. Even without spraying ink, the spike can be jabbed into oncoming attackers as an immediate, on point deterrent. With Krakenbladesmen quite literally jumping at the bits to get at us, I imagine that it would be quite the nasty surprise in our next deployment.

As a bit of an addition to this, we now have an on the field commander who may be able to make use of a natural synergy between Vortex Shields and Inkerial Blotters. Shielder blocks shots, while the blotter can be fired indirectly from above. With a later revision to try to increase the blotters range, we might have an interesting style of assault going.

So I think it's worth a shot!

Quote from: Votebox
Obstacle Course: [2] testmen, TricMagic
Vortex Shield: [1] Birdy51
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 17, 2018, 07:29:53 pm
At this point, having another type of specialist will help more than a two-point revision. The signal awaits the well prepared. And InkRunners will serve a multi-purpose on the field, that of laying trails, and serving as a very effective CQC, hopefully. Dodging helps.


Note that I'll be all for this next revision, as we take to the Country with Brush & Shield.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 17, 2018, 07:39:24 pm
That is part of why I would want a shield though; a direct counter to one of their most terrifying aspects, the Krakenblade.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Emral282 on September 17, 2018, 08:04:19 pm
Quote from: Votebox
Obstacle Course: [3] testmen, TricMagic, Emral282
Vortex Shield: [1] Birdy51
Going for the specialist because getting more will help our hero.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: The_Two_Eternities on September 17, 2018, 09:28:54 pm
Quote from: Votebox
Obstacle Course: [4] testmen, TricMagic, Emral282, TTE
Vortex Shield: [1] Birdy51
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Happerry on September 19, 2018, 09:09:57 pm
Revision : Inkantry Obstacle Course (Normal Difficulty)
1+2 = 3: Buggy mess

You know, it turns out that it's actually illegal to make spike covered crevasses that your minions must jump over by way of varied platforms moving up and down and all around. Actually, it can get a lot of people mad at you and maaaybe make some engineers have to go into protective custody and a return to the jail having the function of 'protecting the prisoners from the rest of the population'. No matter how fresh you think it is nor how 'mega' you think it'll make your test subjects. Especially when you've got some fire hoses rigged up to shoot them in the middle of their jumping. Speaking theoretically of course.

In other news, the plans for the Inkantry Obstacle Course need to be completely redrawn because, um, there was a fire hose related spill that ruined all the plans. No need to look into it further, really. Sad that this season's work has gone down the drain, but those things happen, you know?

Also, unrelatedly, our Inkantry are a little bit better at jumping now. But only a little bit.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Fall, Year 1 has begun.
Please vote for which two fronts reinforcements should be actively deployed to in an attempt to push forwards, and where heroes should be sent.

One of these deployments may instead be sent to investigate the Strange Signal, which the scientists have... mostly localized. Further searching is required to lock down the signal, but this searching must be done physically, with closer ranged more powerful and sophisticated sensors. Given the rumors of monsters, and worse, Salmonids down there, the scientists are refusing to head down there with some sort of escort. Preferably a lot of escorts, but if you have an individual who's impressive enough that'd probably get them willing... you know, unless the other side sends an army down there and they have to run away.

The smart people using all the sensors aren't really sure what is making the signal, but they assure everyone that, if located, it'd probably be pretty useful for whomever got it one way or another. But on the other hand, High Command wonders if they can afford to send such a large portion of their forces so far away from the front line. What if the enemy takes advantage? Of course, on the other tentacle, what if the enemy takes advantage of whatever is down there in the dark?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 20, 2018, 08:30:09 am
Quote from: votebox
Deploy Commander Cauldo with one of our Deployments [1] TricMagic
Deploy to Lost Outpost [1] TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: testmen on September 20, 2018, 03:43:09 pm
Quote from: votebox
Deploy Commander Cauldo with one of our Deployments [2] TricMagic, testmen
Deploy to Lost Outpost [2] TricMagic, testmen
Let's get voting, let's get going.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 20, 2018, 05:44:58 pm
I'm a tad on the fence on whether the signal is a good idea. With Cauldo, I feel confident enough we could trump their hero, but in close quarters overall we aren't looking so hot.

What I would prefer to see is sending Cauldo to Calimari County to hold off the inevitable Octoling push, and then a second deployment to the the Lost Outpost to further place pressure on their base.

Otherwise, if we do still want to consider the signal, we will need to double down and send our hero into the caves. Which would still be acceptable I guess. At any rate, we should probably decide where Cauldo is going, lest it's decided by chance or something.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Emral282 on September 20, 2018, 08:18:13 pm
Quote from: votebox
Deploy Commander Cauldo with one of our Deployments [3] TricMagic, testmen, Emral282
Deploy to Lost Outpost [3] TricMagic, testmen, Emral282
The only reason to have made a Hero this turn was to go to the signal. If you didn't want to go to the signal you shouldn't of voted for the Hero.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: birdy51 on September 21, 2018, 04:02:59 am
Aye, but that was before the Revising roll was bunk. Now it's a little less certain that we still hold any advantage.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Happerry on September 25, 2018, 02:56:47 am
The Great Turf War (http://www.bay12forums.com/smf/index.php?topic=171851.msg7859743#msg7859743) of Fall, Year 1, has now Finished.

The Design Phase of Winter, Year 1 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: TricMagic on September 25, 2018, 06:58:38 am
What does this machine do?

Splatling Class Weapon: Air Painter

Ink is pressure fed via an attached air tank into the main barrel, giving it a semi-aerosol property via the SSS shell used as the barrel. Said ink then starts to discharge downrange. Counts as midrange, and may take a second for the ink to start firing, but will continue shooting until the trigger is released, or the Ink Tank runs empty.

The shots themselves are little balls of ink, but there are a lot in the inkstream that is fired. Not compatible with the QC unit, due to being continual, rather than single fire.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: birdy51 on September 25, 2018, 08:34:07 am
Why, it sends faxes! Or at least, it probably just does that. I'm sure we'll find a way to weaponize it at some point.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Emral282 on September 25, 2018, 12:56:49 pm
Can we please make a proper shooter now.

Rapid Chamber Shooter
A new Ink Gun designed for rapid fire shots, the RCS is centered around three central chambers. Using our experience with the 3d-Scope, these chambers rapidly refill between shots, and between the three of them are capable of sustained fire as long as the trigger is being held. While not accurate at longer ranges, the RCS is a deadly weapon at closer quarters and is intended to be cheap enough for general use throughout our entire military.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Taricus on September 25, 2018, 01:08:15 pm
Quote
Rapid Chamber Shooter (2): Emral181, Taricus
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: TricMagic on September 25, 2018, 01:09:25 pm
Nothing on the Air Painter then?


Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (2): Emral181, Taricus
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: testmen on September 25, 2018, 01:38:54 pm
I kinda wanted to wait to see what the fax machine does, but I would like repost a couple of designs i made last round.

Rapid-Shooter - Main Weapon

Quote
A rapid fire shooting weapon comprised of a cartridge that fills with ink, a gas reservoir, and the trigger/firing chamber/nozzle assembly, it is designed to be simple to prevent it from needing much more moving or expensive materials than use than the basic Bamboolzer.  When the trigger is released, the cartridge floods firing chamber with ink, so then when the trigger is pulled the gas from the reservoir is able to fed to the back of the firing chamber, which will cause it to push the ink through the nozzle as tries to escape to level pressure with outside atmosphere.  It is able to keep firing as long as the weapon's chamber is full, and the chamber can be quickly filled through the cartridge, letting it maintain a high rate of fire.
A gun that has multiple chambers it has to fill and swap between is going to be more complicated (and thus more expensive) than something that something that doesn't have to swap chambers.


Paint-Resistant Tarpaulin - Other Gear
Quote
It is fact that while ink can soak into a varity of differnt materials, some materials, like glass and some types of metals and plastics, just have ink slid off.  Starting up production of rolls of poly-tarp to ship to the defensive lines, these sheets of tarp can be used to control where places can be inked, controlling the flow of incoming offensive efforts and forcing foes to wade through areas where they can't quickly move through or refill.  These sheets can also be used for makeshift barriers and roofing, and possibly more depending on what we can come up with.
We have more ground to hold then they do, this forces them to cover more distance slower and without resupply.  Plus, it gives us experience in making defenses, and one of the first things I can think of to put it to use is to make a brella revision from the bamboozler.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Emral282 on September 25, 2018, 03:47:43 pm
Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (2): Emral282, Taricus
Pump Rapid-Shooter (1): Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: TricMagic on September 25, 2018, 03:50:33 pm
Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Pump Rapid-Shooter (1): Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: testmen on September 25, 2018, 04:18:05 pm
Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Pump Rapid-Shooter (2): Emral282, testmen
I would honestly rather have the tarps sooner than the shooter so we can better hold ground, but putting the vote in so it isn't by itself.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: The_Two_Eternities on September 25, 2018, 04:40:33 pm
The Pump Rapid-Shooter has a typo ("on of a weapon")
Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (4): Emral282, Taricus, TricMagic, TTE
Pump Rapid-Shooter (2): Emral282, testmen
I would honestly rather have the tarps sooner than the shooter so we can better hold ground, but putting the vote in so it isn't by itself.
[/quote]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: testmen on September 26, 2018, 10:23:17 am
I got to say, I don't like the Chamber Shooter.  It's design can be described as "We make the 3d charger into the 3d shooter and we make it cheaper", which makes it closer to a revision than a design. 

The major issue I have with it is it said it cheaper without really making a token effort to describe how it is cheaper, which risks it falling for the "It's better because it's better" problem.  It uses the same general set up as the 3d scope, which is a 4 plastics weapon, and doesn't cut out anything to make it less expensive besides saying the range will be shorter.

The other problem is that 3 chambers is inefficient.  The extra chamber cuts the ink coming from the pump between multiple chambers and increases the costs and complexity, while the extra chamber only allows longer firing time from full, and up-front burst power isn't something we lack.  By cutting out the third chamber not only will the chamber get filled you can have the weapon set up for a side-by-side or over-under configuration, which lets you make the weapon symmetrical thus keep the costs down by keeping it simple.

The only fault someone has brought up for the rapid shooter is the whole "pumping" thing, which I guess it doesn't need.  I felt that it needed it since we might not have something to automate it, it would make a fault in the design.  Thinking over the other weapons and the way ink tanks fill, i realized it might not be necessary, so I rewrote the design to cut out the pumping.

Rapid-Shooter - Main Weapon
Quote
A rapid fire shooting weapon comprised of a cartridge that fills with ink, a gas reservoir, and the trigger/firing chamber/nozzle assembly, it is designed to be simple to prevent it from needing much more moving or expensive materials than use than the basic Bamboolzer.  When the trigger is released, the cartridge floods firing chamber with ink, so then when the trigger is pulled the gas from the reservoir is able to fed to the back of the firing chamber, which will cause it to push the ink through the nozzle as tries to escape to level pressure with outside atmosphere.  It is able to keep firing as long as the weapon's chamber is full, and the chamber can be quickly filled through the cartridge, letting it maintain a high rate of fire.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: The_Two_Eternities on September 26, 2018, 10:47:02 am
Alright, you've convinced me.
Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Pump Rapid-Shooter (3): Emral282, testmen, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: birdy51 on September 26, 2018, 10:51:34 am
Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Pump Rapid-Shooter (4): Emral282, testmen, TTE, Birdy51

Count me convinced as well, though we may want to change the Votebox to reflect the design change.

Also, while I am here, an idea for the revision process.

Camp Booyah - Military Inkline Base Addition
Spoiler (click to show/hide)

Idea text might need improvement, but that is the basic idea.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: testmen on September 26, 2018, 10:56:57 am
Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Pump Rapid-Shooter (4): Emral282, testmen, TTE, Birdy51

Count me convinced as well, though we may want to change the Votebox to reflect the design change.

Quote
Air Painter (1) TricMagic
Rapid Chamber Shooter (3): Emral282, Taricus, TricMagic
Rapid-Shooter (4): Emral282, testmen, TTE, Birdy51

Done, I changed the original to the rewrite anyways, so Happey would not end up mixing them up.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 26, 2018, 11:26:15 am
Tri-C Shooter

This weapon feeds ink into the two chambers surrounding the main firing chamber. When fired, one of the chambers is sent into the main chamber to pressurize the shots, as ink is pushed out. The chamber used switches once that one hits half, and another takes over while the other refills. This allows continuous shooting so long as we have the ink to spare.

You can also override this feature if you just want to use all the ink in the weapon for even more Ink Firepower. Now get out there and splat those slowling giants!

Edit: SSS Protein Filters attached, making it a simple design, logistic wise. No complicated gearing to switch between. Just a lever perhaps?



It should be noted that this addresses that. The Rapid seems to be a different form, but this does describe everything. Also a Shooter, obviously.


Quote
Air Painter (1)
Rapid Chamber Shooter (2): Emral282, Taricus
Rapid-Shooter (4): Emral282, testmen, TTE, birdy
Rapid Shooter with SSS Protein Valves (1) TricMagic
Tri-C Shooter (1) TricMagic



Hmm. We do have those filters you can put into the weapon, you know? And we just need them to simplify it, we have the resources.


The SSS Protein used in our ink tanks can also be used to greatly reduce the plastic cost, since they take over for the valving.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Happerry on September 29, 2018, 02:48:32 am
Design: Rapid-Shooter (Normal Difficulty)
4+3 = 7: Superior craftsmanship

The new "Rapid" Shooter is a fairly simple design, when all is said and done. Though the engineers remind high command that simple does not always mean easy. It function with a triple chamber system that has one gas compression tank, one ink compression tank, and the firing tank. When fired, compressed ink is sent from the original compression tank to the firing tank, whereupon it is 'spiked' with gas for extra velocity. A simple spinner prevents continual access between the tanks, chopping the ink from a lower velocity stream to individually launched 'bullets' of ink. While none of the individual shots do all that much damage themselves, a continued shower of them will rapidly put just about any soldier out of commission. The issues with the Rapid Shooter are, however, twofold. First off, is range. The fact is that it simply doesn't fire its shots very far, a sacrifice needed in this early module shooter to allow its rapid firing speed. To sum things up, it doesn't have the time nor energy density to launch its bullets into the medium range bracket. The second issue is accuracy. While the gun itself is finely made and, if held steadily in one place, can deliver a consistently minimal shot deviation, the fact is that a light gun with even moderate amounts of kickback is hard to hold firmly and steady in one position, causing it to be a bit hard to consistently hit a single target at the edges of its range.

When all is said and done though, the Rapid Shooter is a light gun with perfectly acceptable firepower and speed of fire, rendering it far superior to any model of Charger in close ranged firefights. Granted, it can't empty out the entire ink tank in one firing spree, as the ink must be compressed in the compression chamber before it can be fired, but the gun holds reserves sized sufficently large for the average fight, at least once the designers made sure that it could compress ink 'on the go' instead of waiting for an empty compression tank before starting to refill. It can't refill while the gun is actively being shot, granted, but fire control is already a thing Inkantry should know to practice anyway.

Costs only 2 Plastic, making it Cheap.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Winter, Year 1 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on September 29, 2018, 08:56:36 am

Inkantry Obstacle Course, Try 2

A bevy of long stretches, twisting curved paths, and jumps. As well as plenty of spots that need an inking to advance. It comes in three stages, as well as a Point-based Ranking System and the Timed Runs. This course will push our Inkantry to their limit to get the best score for their class. As well as the coveted top ranking. Inkantry who complete this course may yet become known as the InkRunners on the fields of battle. Best known for their quick reaction speed, impressive movement capability, as well as their ability to ink any surface quickly and to maximum effect while moving. And at times of CQC, insane dodges, and deadly counterstrikes.


Given the issues with the last try, it is recommended that ink pools be used instead of deadly spikes. Drop in, and you fail.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: birdy51 on September 29, 2018, 04:13:16 pm
Camp Booyah

The popularity of the Firink Range has been noted by the Inkling High Command, and they are pleased to announce the opening of a sister facility, Camp Booyah.

There is fear among some of the command that the words ‘obstacle course’ have a dreadfully negative opinion amongst recruits, especially those who were drafted to participate in the first round of testing suffered unfortunate, but inevitable puncture wounds. As such, an alternative to producing CQC Specialists is being developed in Camp Booyah.

Made from repurposed materials from the Spike Pit, Camp Booyah is designed as a close combat alternative to the Firink Range. The testing field has an outside loop for running laps and flanking with more traditional hurdles and climbing walls to build speed and endurance, while the middle field is a set of modular buildings that can be moved about to create an ever changing, and ever claustrophobic battlefield that encourages mobility and positioning over accuracy.

Included additions are pop-up stand-ins for Octolings and, of course, every Inklings favorite friend, Dofley. Dofley’s pop-up in particular is smartly armed with an alarm. If he is not shot quick enough, a loud buzz will be set off, signifying, but not actually splatting an Inkling. The hope is to condition Inklings to shoot Dofley the moment they see him, while also providing cathartic therapy to those poor souls scarred by Krakenbladers.

Of course, if the Inkantry aren’t up for shooting pop-ups, then they can always just shoot each other for fun. That’s basically why the Firink Range is there too, right?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: TricMagic on October 01, 2018, 09:23:29 am
Quote from: Votebox
Inkantry Obstacle Course, Try 2 (1) TricMagic
Camp Booyah (-)
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: birdy51 on October 01, 2018, 09:27:27 am
Quote from: Votebox
Inkantry Obstacle Course, Try 2 (1) TricMagic
Camp Booyah (1) Birdy51
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: The_Two_Eternities on October 01, 2018, 09:29:48 am
Quote from: Votebox
Inkantry Obstacle Course, Try 2 (1) TricMagic
Camp Booyah (2) Birdy51, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: TricMagic on October 01, 2018, 09:32:32 am
Quote
Of course, if the Inkantry aren’t up for shooting pop-ups, then they can always just shoot each other for fun. That’s basically why the Firink Range is there too, right?

That is not what the Firink Range was made for.

Also, I still maintain having a specialist revision rather than this booster CQC camp is better. The Inking skill, movement ability, and quick reactions all help in combat, close or otherwise. Don't let the bad roll from before deter this. It wasn't any fault of the design.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: testmen on October 01, 2018, 03:06:56 pm
Oh man, has the weekend gone by fast.

Quote from: Votebox
Inkantry Obstacle Course, Try 2 (1) TricMagic
Camp Booyah (3) Birdy51, TTE, testmen

When we set out to make the Firink Range, we didn't specify we wanted to make a specialist as well, but we got one anyways.  I feel Camp Booyah is better than retrying the obstacle course because  the curriculum for the Camp is more comprehensive than that for the Obstacle Course.  The Obstacle Course aims for quick and reactive reactive troops, but it only describes training for mobility (Stretches and difficult paths), while the Camp describes training for mobility (Laps and hurdles), and reactions (Shoot the target before the buzzer goes off).
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: TricMagic on October 01, 2018, 04:11:12 pm
Inkantry Obstacle Course V1

A bevy of long stretches, twisting curved paths, and jumps. Walls to ink and swim along, half-pipes, full spiral pipes. As well as plenty of spots that need an inking to advance. Pop-ups as well. It comes in three stages, as well as a Point-based Ranking System and the Timed Runs. This course will push our Inkantry to their limit to get the best score for their class, as well as the coveted top ranking. Inkantry who complete this course may yet become known as the InkRunners on the fields of battle. Best known for their quick reaction speed, impressive movement capability, as well as their ability to ink any surface quickly and to maximum effect while moving. And at times of CQC, insane dodges, and deadly counterstrikes.

Given the issues with the last try, it is recommended that ink pools be used instead of deadly spikes. Drop in, and you fail.


Quote from: Votebox
Inkantry Obstacle Course, V1 (1) TricMagic
Camp Booyah (3) Birdy51, TTE, testmen


Edited everyone.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: The_Two_Eternities on October 01, 2018, 04:33:29 pm
General punctuation advice: you use periods where a comma would suffice.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
Post by: Emral282 on October 02, 2018, 06:14:43 pm
Quote from: Votebox
Inkantry Obstacle Course, V1 (1) TricMagic
Camp Booyah (4) Birdy51, TTE, testmen, Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: TricMagic on October 02, 2018, 06:17:54 pm
Quote from: Votebox
Inkantry Obstacle Course, V1 (1) TricMagic
Camp Booyah (4) Birdy51, TTE, testmen, Emral282

I note, not for fun, even if Doof pop-ups are there.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Happerry on October 14, 2018, 06:58:36 pm
Design : Camp Booyah (Average Difficulty)
3+3 = 6: Above average

Hailing from Camp Booyah come the first of the Inkrunners, specialized Inkantry that train less for weapons mastery and more for maneuverability and agility, as well as quick thinking. Inkrunners are light on their feet, fast moving and quick dodging, as well as having learned the strange technique known as the 'dodge role'. No, wait, it's 'Dodge Roll', right? One of the two. Despite their superior mobility and cool looking dodges, however, Inkrunners are not superior to the standard Inkantry in actually using their weapons, just in dodging attempts to use weapons on them.

However, to maximize their superior agility and flashy moves, Inkrunners are unable to use heavy or otherwise awkward to use weapon types, which basically limits them to the Rapid-Shooter for now. Some attempts at using the Inkerial Blotter were made, but the weapon kept catching on things and otherwise getting in the way when the Inkrunners tried to dodge-troll out from incoming fire. Of course, the Rapid-Shooter is a perfectly good weapons, but certain figures at high command pouted for days when told they couldn't have 'turbo snipers'.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Winter, Year 1 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: TricMagic on October 14, 2018, 07:18:14 pm
Been a while.

Quote from: Votes
Lost Outpost (1) TricMagic
The Mount (-)
Calimari Country (1) TricMagic

It's winter, and the mount is bound to be slippery. Good luck to them taking the top. On the other side however, no leaves. No more surprises, and no hero on their side either, it's time to take the Country like a Vortex of Ink.

As for where the Commander goes, should it be close range or long? Given our only problem on the outpost was taking targets, the Inkrunners and Markslings can deal inky splatting there. Which leaves our Commander going to the Country.

Quote from: Hero Deployment
Country Hunting(1) TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: The_Two_Eternities on October 14, 2018, 07:24:14 pm
Quote from: Votes
Lost Outpost (2) TricMagic, TTE
The Mount (-)
Calimari Country (2) TricMagic, TTE
Quote from: Hero Deployment
Country Hunting(2) TricMagic, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: testmen on October 14, 2018, 07:45:09 pm
Quote from: Votes
Lost Outpost (2) : TricMagic, TTE
The Mount (1) : testmen
Calimari Country (3) : TricMagic, TTE, testmen
Quote from: Hero Deployment
Country Hunting(2) TricMagic, TTE
Holding out at the Outpost (1) : testmen

We lost pretty badly the last time we tried to push Lost Outpost, and while the Runners would be more able to close the distance,  they are currently limited to only be able to use the lightweight rapid-shooter, which means they have even more of a distance to run to close the range gap.  I think I would rather push the medium and close range spots while putting Cauldo on defensive at the outpost so if they attack there he can pull them into range.  Cauldo would be helpful with dealing with the Giants in the Country, but hopefully swarming and circle-strafing them with shooters will take care of them as well.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Emral282 on October 14, 2018, 07:57:21 pm
Quote from: Votes
Lost Outpost (2) : TricMagic, TTE
The Mount (2) : testmen, Emral282
Calimari Country (4) : TricMagic, TTE, testmen, Emral282
Quote from: Hero Deployment
Country Hunting(3) : TricMagic, TTE, Emral282
Holding out at the Outpost (1) : testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: TricMagic on October 15, 2018, 08:10:26 am
The same applies on the mount. They still have range, and open areas are not to our benefit.

As well, we have the Vortex Armor, which was key to closing the distance back when we had the blotters there. We lost at the Outpost last time due to their better training regularly hitting us, and having a limited amount of shots. This shooter, if you remember, is the best of it's class, and can reasonably keep firing skirmish to skirmish inside. And we still dominate the long range.

Point being, Point Capture occurs inside the buildings, where shooters shine, and we control long range. They literally had to bunker done last time, and that won't help them now that the Shooter is in production.


Aa, it's also winter, so... Mount is slippery, making defense of the top easy for us. And the spring rains will do the same next season. Also, no leaves in country, so it's open season.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: testmen on October 18, 2018, 03:13:18 pm
Quote from: Votes
Lost Outpost (2) : TricMagic, TTE
The Mount (1) : Emral282
Calimari Country (4) : TricMagic, TTE, testmen, Emral282
Quote from: Hero Deployment
Country Hunting(3) : TricMagic, TTE, Emral282
Holding out at the Outpost (1) : testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Happerry on October 26, 2018, 02:38:53 am
The Great Turf War (http://www.bay12forums.com/smf/index.php?topic=171851.msg7877239#msg7877239) of Winter, Year 1, has now Finished.

The Design Phase of Spring, Year 2 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on October 26, 2018, 07:38:26 am
Superweapon: The Ink-Spider Climbing Cannon, Or, ISCC.

Four hydraulic legs with clamps and suction at the feet, jointed in two spots, connecting to a gyro-sphere.
Pneumatics serve as part of the leg bases for suction.
The Center Sphere has a rotating Cannon, and I do mean Cannon.

An arrangement that allows it to point in any direction, so long as that rotation is vertical, down the middle of the sphere. Thankfully, the legs make it capable of firing in and at any angle.

The Machine is the pinnacle of our Modern Miracle Engineering of Inkling Ingenuity, and the sphere is the size of a two story building.
Awe-inspiring, breathtaking, and of course, Octo-splattering.


The Cannon makes use of the basic idea behind our blotter, with a few additives to it.

For one, the power of Electrolysis. By using the power of the Zapfish, the ink stays separated from everything else. This, and the super sea snail homeopathy and applied Anti-Logic, allows us to form a huge gathering of ink into a fire-able form, which is then launched on a trajectory. Electrolysis normally separates elements out of water, but the addition of the other two powers let us do this. The Result? A Huge Ink Bomb, which splatters when it hits the ground, going everywhere with it's huge blast radius, and splatting everything in the process.

The fire process also makes use of this factor, with electricity from the Zapfish serving as the rail, sending the Ink Bomb flying away from it down the cannon, and out in a trajectory.


Now, to the negatives, of a sort. The necessity for suction to stabilize it renders it vulnerable to ink jamming the parts. This is mostly fixed with a flush system, but enough ink applied directly to the area will cause a leg to break down temporarily. Needless to say, if two of them break down at once, it will be impossible to move at all, and three will break connection the machine has with the ground. If it's on a wall of sorts, this will end badly.

Additionally, the cockpit requires at least 5 Inklings to operate, and said cockpit is connected to it's own Gyroscope.  So it's fire rate is a bit slow, and it can't fire if it's not firmly connected to the ground, with the legs locked in place. And it is slow to move due to 3 of the legs need to be attached for 1 to move on a wall.


Still, this Machine can climb the walls and chasms of Mount Nantai and the Octo Valley, and is suitable to any outside environment. The mechanics of it also render it's Cannon immune to the effect of outside interference, such as water. As well as it's long long range.



Quote from: Votes
ISCC (1) TricMagic

Mostly cause t's a superweapon. We also need to revise our Inkantry academy to put out advanced troops. Still, Superweapon.




Science behind the various Mechanics of the Superweapon codenamed ISCC.

Hydraulics Vs/AND. Pneumatics-
Hydraulics is the use of liquids and machinery for generation, control, and transmission of power by the use of pressurized liquids.

Pneumatics, on the other hand, uses pressurized gasses instead. While Hydraulics is the primary source, our engineers should not forget the power of pressurized air as well..

The Flush system the legs are capable of uses that free-flowing ink to clear obstructions, and pneumatics should be used to generate suction for The ISCC's climbing and movement/lock abilities. A hybrid if you will, the ratio should be 3H/1P, Or 5/6H / 2P. Somewhere in that ratio for the legs.


Gyro-sphere-

A series of rings holding, and being used in concert with a gryoscope, to maintain a stable bearing. In other words, the cockpit doesn't make you sick. It's tied to gravity, and kept in place by the monitors which determine bearing.

More to the point, the Cannon makes use of one which only rotates in one direction, Vertical. This is mostly to keep every gear, moving part, and circuits from dislodging, as well as to make sure the weapons system doesn't break down. More on this part later on in the report.


Ball Joint/Gryo-lock-

The Legs have two joints, connecting to a third. These Joints can be rotated, as well as lock themselves in place. This combined with the suction of the legs keeps the machine stable. As a safety precaution, only one leg can be Unlocked from the ground at a time. This is the time it can rotate.

The joints that connect to the body of the ISCC have a set movement range, and can bend a bit during movement, to better stabilize said movements. Still, safety above all here. The machine is incapable of firing if a certain number of locks are not active to stabilize it. In addition, the center Gryo-sphere is always locked if all legs are not firmly on the ground.


Clamps/Suction~Feet

The legs form a simple three pointed star, with the center circle serving as the suction cup. These outward blades are slightly segmented, so they can curve in to grasp, to a degree. They also have a system to stick, like the center. As well, these segments can be locked, either to keep the foot somewhat flat, or more importantly, for firing.


Now, to the Cannon blueprints.

Electrolysis

In chemistry and manufacturing, Electrolysis is a technique that uses a direct electric current to drive an otherwise non-spontaneous chemical reaction. Electrolysis is commercially important as a stage in the separation of elements from naturally occurring sources such as ores using an electrolytic cell.

More simply, a current of Electricity from our Zapfish affects al of the ink, separating and disturbing it..

On it's own, this is no way to make a shot, as we get some strange reactions out of it. However, if we look deeper at what the charge means..

Positive and Negative Charge. That, is the key, both to keeping it in a fireable form, and to firing it. As well, well, we've had Anti-logic for a while.

Excerpt from the Blotter Prototypes

There was some issues with the applied anti-logic trying to make the explosions less effective instead of more effective by reversing the effectiveness of upgrades,

This bit, as well as what we know of Anti-logic. A reversal. As homeopathic powers, which was never quite explained in the first place, is intertwined with the base design of a gathering of ink with anything to pressure it in the first place... Yeah, might as well add the Homeopathy to this.

Homeopathy

The use of similar to treat similar, the Law of Similars. Anti-logic is a confusing thing, and I see this as more using Allopathy by using Anti-logic to reverse certain points, and emphasize others. Funnily enough, this is how said medicine works, by building up resistance to such things. Anti-logic applied to Resistance, reverses it, so it instead exerts a force which pulls in, instead of keeping out...

On the whole, the fact that the Blotter even works is due to the Concepts being used. That and SSS, which is already a weird thing.


Anti-Logic Use, and Super Sea Snails, add Zapfish-

We're going to need a better Cannon.

Right, So Anti-Logic isn't really applied to Math. More, it's the reversal of usual Concepts, Emphasizing various reactions, and recreating them in a mirror image, like a Squid playing around with Building Blocks without any idea how gravity works. And those blocks are made of Super Sea Snail Shells.. Right,

The two of those things kinda compound off each other, making for ridiculous reactions. And now we're adding Zapfish to the mix.. Here's hoping we don't write our own project into nonexistence by accident.

First, Compound Reactions. Homeopathy already is used in our blotters to trick the ink into compounding, though to a weaker extent than the usual pressure methods. Now we add Electrolysis in, using the same principles. This acts to compound the ink into a single sphere. Ink flows into the cannon, and forms the sphere. And just to add a bit of confusion, the number 3. 3 parts make up the sphere, 3 Concepts are used in each individual process, and the total is 7, a Prime number. 1 is also Prime, and that's what we end up with. And so, our Sphere is Primed to fire.

Homeopathy+AntiLogic+SSS
Electrolysis+AntiLogic+Zapfish
Charged Ink Energy

Complicated Theoretical Math. Perfect for this Combination. Also, Anti-logic is the one common denominator in the two three part processes, so there is that as well. Also, 2 7s make 14, a division of 2 and 7... So 2 parts make up the 1, and we come to 3 again.. 3x7 also makes 3 & 7. Anti-Logic Math.


Skipping the strange combinations of SSS & Anti-logic, we come to the Power of the Zapfish. Electricity.

This adds another part to it. Due to the power of the Zapfish being used, as well as a Direct Application as seen due to Electrolysis, The ink is charged with positive energy. As well, due to the use of Anti-logic, the other half is charged with negative energy. And the two are kept in stasis due to Anti-logic keeping their value somewhat neutral, on account of providing the Opposite Charge to each side in the equation.

Point being, it's a lot of Neutral Math Electricity going around in it. Now we come to the Firing Pin, now that the Sphere is formed.
As to be expected, we're using electricity. By build a charge at the base of the cannon, through the five-pointed SSS Shell Star(with central point) built into it, the power matches the Sphere's Electric Charge. That charge next lines the barrel, through more conventional charged rings and lines, to act as the Electric Barrel, to prevent the shot from bursting inside the barrel. Finally, we reverse the charge in the Firing Pin. This fires the shot, as the two reversed Anti-logics fire the shot out the barrel, both physical, and electrical.

A rail-gun, in other words. As for the flight of the shot, heres the brilliant bit. As soon as th Sphere hits the ground, it does not actually realize it was falsely compressed, like our blotter. Rather, due to all the bits that went into stabilizing it, the Anti-logic doesn't actually let it break like that. Rather, the charge violently discharges into the ground, destabilizing the entire thing. This is what blasts the ink just about everywhere in a huge radius. A triple reversed implosion of ink. Or a pretty explosion, I'm not picky how or which way the sphere decides to blow.


Better/Bigger Cannon Canon-

Well, we come to this bit, the diameter and length of the cannon. Funnily enough, it only need be long enough to form a electrical barrel which length is twice that of it's own diameter. Given the main body is the size of your a two story cube-perfect building, it's not actually that big on the body. The legs are that long, if not more so.

Ah, if you didn't notice, the Prime 5 is in there as well, completing an unbroken Prime count. This also includes the number Zero, and 7 is Lucky.


Anti-Logic is a complete mess to work with, but suitably crazy for what we can get up to with it, with a bit of ingenuity.

As a final note, shots are lobbed, as messing with gravity can wait for another day. Heavy things, ink. Comes from it's base design of the Inkerial Blotter.

I am very glad we're only making one of these things, quite possibly going to take every last expert we have to make sure it works. Even the quacks(quarks?). Oh, it will be glorious on the front though.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on October 26, 2018, 09:40:57 am
"Smoke Out" Smoke Bomb - Subweapon
Our ancient ancestors from the ocean blue once used to use ink as a means to disorient and flee from predators, and with this subweapon, we can now too.  Well, maybe with less of the running away part.
Anyways, it's a canister that starts smoking as soon as it thrown, and steadily produces a thick cloud of aerosolized ink until the canister runs out of "gas".  This cloud cover not only provides concealment and inks turf up, it also has a extra benefit.  Everyone knows it generally not fun to try to walk ON ground covered in the wrong color ink, but imagine trying to walk THROUGH instead.  While it is unlikely to splat anyone by itself, any Octoling that is stuck in a ink cloud is going to have to either get out or suffer through being somewhere they move or BREATHE in effectively, making it a effective area denial (sub-)weapon.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: birdy51 on October 26, 2018, 10:45:49 am
I think this is indeed the round for Superweapons, so until a good alternative is leveraged, I'm going to go ahead and support Tric's suggestion.

Quote from: Votes
ISCC (2) TricMagic, Birdy51



But! In the interest of thinking ahead, I do think that it would be rather easy to revise our Ink-Disk into a more effecient weapon than the Punt Bombs.

Ultimate Ink-Disc

This revision is designed to focus on the advantages of the Ink-Disc as a thrown weapon. Non-Aerodynamic elements, such as the mine lever have been removed in lieu of giving the Ink-Disc quite a bit more 'oomph' and throwability. Our Ink-Runners will find them much easier to use than the Inkerial Blotter, and while they might still take a bit of time to charge, it will all be worth it when the Octolings get dunked on.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: The_Two_Eternities on October 27, 2018, 12:18:30 pm
Quote from: Votes
ISCC (3) TricMagic, Birdy51, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Emral282 on October 27, 2018, 03:12:13 pm
Quote from: Votes
ISCC (3) TricMagic, Birdy51, TTE
"Smoke Out" Smoke Bomb - Subweapon (1) Emral282
Seeing as that superweapon does some stuff that the GM has explicitly asked us not to do in the discord earlier, I'm voting against it until that changes.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on October 27, 2018, 03:19:51 pm
Refresher on that stuff we're not supposed to do?


Also, the rain will render that bomb as is a bit situational. As well, a New Bamboozler design for the Mark 2 would let us get a new cheap weapon. Or something that replaces it- But a total redesign wouldn't hurt.. Or something else... Still would like that refresher though.

On discord, mentioned.


Bamboozler Mark 2- Design Testing & Production

A total rework of our first weapon. We've come a long way since those early days, and made great strides in Pressurization. Not only that, but our Skills with our gear has also seen a noticeable uptick.

However, it has come to our attention that the enemy has a total advantage over us. So let's take it back.

This is a call for our best to participate in testing the Bamboozler Mark 2 Prototypes. Both on the range, and in mock combat. All comers are welcome to apply, as all skill levels are needed to make this the best it can be.


Rework Ideas-

Rework the pressure system to reduce charge time.
See about reshaping the nozzle, to increase the range.
Make sure the Ink Efficiency is to standard, if not higher than before.
As well, see to it that the QC units attach to the gun, and, if we have the time, see about the capability to add 2 or 3 instead of the usual 1 for more instant-shots in a row.
Finally, make sure the Stock is comfortable and sturdy, for better grip, and to handle the pressure exerted upon it.


Quote from: Votes
ISCC (2) Birdy51, TTE
"Smoke Out" Smoke Bomb - Subweapon (1) Emral282
Bamboozler Mark 2- Design Testing & Production (1) TricMagic

I like this one too, for that matter, the Mark 2 will help us retake our advantages.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: birdy51 on October 27, 2018, 05:32:37 pm
Seeing as that superweapon does some stuff that the GM has explicitly asked us not to do in the discord earlier, I'm voting against it until that changes.

Quote
ISCC (1) TTE
"Smoke Out" Smoke Bomb - Subweapon (1) Emral282
Bamboozler Mark 2- Design Testing & Production (1) TricMagic

Oh. That's new information on my end. I don't really use the Discord too much, so I would also like to know. But! Still looking at Superweapons. I guess here's one silly idea.

Beatstation 2000 - Superweapon

The Beatstation 2000 is a work of art- a series of boomboxes and speakers capable of delivering the most freshest Inkling beats across the battlefield at the speed of sound. Inkantry in range of this glorious can't help but fight a little harder, run a little faster, and shoot a little farther and it's capable of raising morale in even the most dire of circumstances. If things get bad enough, there is always the option to turn it up to eleven and blast the Octolings away with a veritable wall of sound.

The only bad thing is that the installation is relatively immobile, but that's worth the price of style, right?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on October 27, 2018, 05:44:07 pm
"Pixie Dust"...

Basically, if you look at our gear, you'll see a crossed out section. This was the result of trying to use Sonic Energy. But we didn't specify it, so they did subpar work. We then revised it to the weapon our Markslings use today.


Emeal is forgetting the fact that anti-logic is something we have a basis in due to the Inkerial Blotters. And confusing it with the whole "Pixie Dust" bit.


The design is sound, mostly because our Blotters do actually work. Anti-Logic, in this case, is used to mess around with Electrolysis, acting to keep the ink together, and Homoepathy acts to keep the ink together. The two work to keep the large ink sphere formed, and the use of these two also keep foreign objects, like rain and water, from messing with it. The Charge that results is also used to launch it, like some kind of demented railgun. The two forces repel each other, which is what fires the finished shot. And this is all do to the bonds which keep the thing together, and the Zapfish.

Honestly, it's a lot of So Crazy It Actually Works, which fits the Anti-Logic that goes into the thing. That and Electricity, lots of Electricity. Bonds galore in that shot..


Also, the Bamboozler upgrade is also a decent design, since it's part of a Step UP of our own. I have a revision in mind to up the Quality of our Inkantry. No matter which of the two gets picked.


Eh, also, we do have a Beat design trapped in a layer of Pixie Dust from back then..  Still, my Superweapon Design was thought through, using the Mythical Power of Electricity.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: birdy51 on October 27, 2018, 06:02:59 pm
That was also using sound energy as a means of firing ink. This is sound energy for the means of using sound energy, a la the Killer Wail (http://splatoon.wikia.com/wiki/Killer_Wail).

Which would make it's own interesting weapon as well perhaps.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Emral282 on October 27, 2018, 07:21:15 pm
The Pixie Dust thing was the GM going "I can replace the use of Sonic Force in that description with Pixie Dust and literally nothing would change"
The problem isn't the use of things like Antilogic or Homeopathy, but throwing them in like they're just magic words that do things just because.
edit:
To quote the GM on the superweapon design:
Quote
you actually explain what you want to use Electrolysis for, so that parts ok, but the other two keywords are just used as magic words, you just drop them in without explaining what or how they're expected to actually do.
As such, considering I can just replace them both with the words 'Pixie Dust' or 'Wizard Stuff' without meaningfully altering the design, it could use a better write up.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on October 29, 2018, 11:56:17 am
No, really, get voting people.


Quote from: Votes
ISCC (2) TTE, TricMagic
"Smoke Out" Smoke Bomb - Subweapon (1) Emral282
Bamboozler Mark 2- Design Testing & Production (1) TricMagic

I've done the science and Anti-logic behind the creation of this Superweapon, and given Happerry hasn't downvoted it,I would assume it works.

Also, replacing the any of the components with this 'Pixie Dust', would simply cause all the reactions to break down into a mass of destructive entropy. It works off it's principles, and those have been defined.


As a side note, despite spending a bunch of time on the ISCC's designs, I like the upgrade to Mark 2 better. Though if we do the superweapon this turn, the idea behind the Mark 2 is certain to be easy next turn.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on October 31, 2018, 04:20:40 pm
Oh yeah, I should probably vote.

"Big Smoke" Smoke Bomb - Subweapon
Our ancient ancestors from the ocean blue once used to use ink as a means to disorient and flee from predators, and with this subweapon, we can now too.  Well, maybe with less of the running away part.
Anyways, it's a cylinder canister that starts smoking as soon as it thrown, and produces a thick cloud of ink until the canister runs out of "gas".  The gas comes out of three emission holes covered by Super Sea Shell Ports that 'sheathes' the smoke with atmospheric gases and loosely binds the gas together, making a thiccer, tougher to dissipate cloud.  This oddly also makes the gas come out in a spiral pattern.
This cloud cover not only provides concealment and inks turf up, it also has a extra benefit.  Everyone knows it generally not fun to try to walk ON ground covered in the wrong color ink, and that gets even worse when you have to walk THROUGH it as well.  While it is unlikely to splat anyone by itself, any Octoling that is stuck in a ink cloud is going to have to either get out or suffer through being somewhere they move or BREATHE in effectively, making it a effective area denial (sub-)weapon.

I don't know how smoke works, but I added sea shell shenanigans to the smoke bomb anyways.

Quote from: Votes
ISCC (2) TTE, TricMagic
"Smoke Out" Smoke Bomb - Subweapon (1) Emral282
Bamboozler Mark 2- Design Testing & Production (1) TricMagic
"Big Smoke" Smoke Bomb - Subweapon (1) testmen

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on October 31, 2018, 05:04:04 pm
Oh yeah, I should probably vote.

"Big Smoke" Smoke Bomb - Subweapon
Our ancient ancestors from the ocean blue once used to use ink as a means to disorient and flee from predators, and with this subweapon, we can now too.  Well, maybe with less of the running away part.
Anyways, it's a cylinder canister that starts smoking as soon as it thrown, and produces a thick cloud of ink until the canister runs out of "gas".  The gas comes out of three emission holes covered by Super Sea Shell Ports that 'sheathes' the smoke with atmospheric gases and loosely binds the gas together, making a thiccer, tougher to dissipate cloud.  This oddly also makes the gas come out in a spiral pattern.
This cloud cover not only provides concealment and inks turf up, it also has a extra benefit.  Everyone knows it generally not fun to try to walk ON ground covered in the wrong color ink, and that gets even worse when you have to walk THROUGH it as well.  While it is unlikely to splat anyone by itself, any Octoling that is stuck in a ink cloud is going to have to either get out or suffer through being somewhere they move or BREATHE in effectively, making it a effective area denial (sub-)weapon.

I don't know how smoke works, but I added sea shell shenanigans to the smoke bomb anyways.

Quote from: Votes
ISCC (1) TTE
"Smoke Out" Smoke Bomb - Subweapon (1) Emral282
Bamboozler Mark 2- Design Testing & Production (1) TricMagic
"Big Smoke" Smoke Bomb - Subweapon (2) testmen, TricMagic

It's ink in smoke form. It kinda acts as a chocking gas, but the SSS ports will sheath it. Point being it has some major advantages over our current sub-weapon. And should end up working in the rain too. Building clearing as well.

SSS is a weird thing. As it uses 1 SSS, it should prove cheap, as long as we get a good roll, and it won't choke us, so we can use it as smokescreen in buildings.

We are thankfully made of ink. Suppose the Superweapon may have to wait till Fall. Since I want the full redesign on our Base weapon.


The ISCC is something that will end up coming up again though, it's a well structured Super Bombardment Weapon. And it doesn't use Pixie Dust.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Happerry on November 03, 2018, 06:50:53 am
Design: "Big Smoke" Smoke Bomb (Hard Difficulty)
2+2-1 = 3: Buggy Mess

It only takes a week or two, a large pile of money, a room full of melted plastic fragments, and one riled up swarm of Salmonids arising from out of the earth only to be defeated by a plucky preteen and her friends (all the actual teens are in the army these days, it seems), before the "Big Smoke" Smoke Bomb is finally ready for production. Unfortunately, their are some limitations. The first working prototypes, using normal vaporized ink, found that with the ink all vaporized and spread throughout the air all those ink eating bacteria that normally clean up battle sites eventually get work... well, a lot faster. Within seconds, really. And a concealing ink cloud that lasts for around five seconds and can't even fully hide a single Inkling isn't very useful, everyone agreed.

So using special tiny coverings made from Super Sea Snail Shells, now all the ink particles are covered up and protected from those mean bacteria, at least until the coverings wear away after a minute or so. Luckily, there's also been a machine invented to do the covering bit, so unlike the first prototypes we don't have to seal up all the ink particles manually any more. Which was really boring and took way to long. However... there is one drawback. The coverings might protect the ink, but it also keeps the ink from, well, doing what ink normally does when it runs over ink of a different color. While the clouds of vaporized ink are still concealing, and will still protect somewhat against enemy shots because the enemy shots break the protective covers allowing ink to meet enemy ink... unlike how it was originally hoped the smoke bombs won't be inking turf for us, nor does it actually harm enemy lings whom find themselves within the cloud. It still is fairly uncomfortable, being described as 'like being in a cloud of itching powder', but doesn't actually deal any damage. (On the other hand, if you are attuned to a friendly ink color, it seems to feel somewhat like a relaxing bath, and some testers have claimed it has minor healing capabilities. But if so, testing didn't bring said healing abilities out enough to properly record.)

Current processes are also using up a lot of Super Sea Snails per smoke bomb, which hampers production. Still, it's a bomb that emits a concealing and protective cloud of ink that lasts for a minute or three and can be armed from any tank with just a handy dandy adapter port to properly treat ink being fed into the subweapon itself, while still being light enough to be thrown a fair distance. The designers assure you that it could be a lot worse. After all, unlike the mid-run prototypes, none of them have exploded and covered their user in boiling ink yet!

...Also, the lawyers say there's another lawsuit coming in for totally unrelated reasons.

Costs 2 Plastic and 3 Super Sea Snails, making it Expensive


Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Spring, Year 2 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on November 03, 2018, 08:26:26 am
Advanced Inkantry Training:

Commander Cauldo, when he's not busy, likes to train others at the Military Inkline Camp.. He and his Squad run a week-long training exercise to make our Inkantry faster over land and in ink, more accurate, and more able to use the turf to their advantage. And when he's not there, the Instructors themselves pass down his teaching to any Inkantry that wants to take the course.

In theory, this ups our own Base Inkanty to the next level of combat. Being able to hide in trees, swim up walls and ceilings on the fly, Dipping into friendly ink to doge an attack and then counter, and generally being faster and better shooting in skirmishes, even if they are still stuck using a bamboozler. Of course, there are rumors that a new version of this weapon will be coming next season.


One more thing that should come of this is better group tactics, something our Inkantry are already known for. Hopefully it will also trickle down to the rest of our specialists.


Quote from: Vote
Advanced Inkantry Training (1) TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: The_Two_Eternities on November 03, 2018, 11:25:05 am
Quote from: Vote
Advanced Inkantry Training (2) TricMagic, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on November 03, 2018, 12:49:27 pm
For a buggy mess I'm happy it turned up well as it did, even if it might need some work.  Anyways, I'm going to post a design and wait to see what comes up before voting.

Bamboozler - SSS Spiral Barrel refit
First off, we take a air compression tank and put it into the 'still sadly not a hammer' stock, giving extra punch to each shot like it does for our shooter.
The second part is to place a spiraled barrel made of Super Sea Shells.  Spirals have been found to be a recurring theme among the cultures of many of the shell-folk that have come to visit Inkopolis and the Inkspire, and after work on projects such as the vortex armor we can maybe see why. 
To test this, we have worked on a method of mathematics know as Spiral Shell Geometry to help shape the barrel and the direction of force and ink in the barrel.  The gas comes in through the back, and together with the ink is spiraled through the barrel out into a choke that tightness the spread of the ink while the SSS prevent the lose of kinetic energy.  The resulting shot comes out tight and spiraling, allowing it to hit harder and from further away.

tl;dr: We invent more pseudoscience to make sea shells into a barrel
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on November 03, 2018, 02:12:14 pm
I'm actually wanting to spend a design on a brand new version of the Bamboozler next phase.

 My revision this season is meant to upgrade our Base Inkantry to be better on par with their own S.T.E.P. Up agents. And that training will apply to every one of our specialists.


I really hope that fax rings next season. Ring Already!


I am also going to keep an eye out on those preteens, might make good heroes in a few years.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on November 04, 2018, 04:44:59 pm
Quote from: Vote
Advanced Inkantry Training (2) TricMagic, TTE
SSS Spiral Barrel refit (1) testmen

I would rather be making something new during design phases instead of using it to make a improved version of something we already have, since the entire point of the revision phase is to make we already have better.   
As far as what I think about giving our troops better training, we could always use better soldiers, I'm not so sure about tying our hero up with the training.  If he's busy training troops chances are he's not also going to be able to be out on the field as well, although on the other hand I do like the idea of being able to use our heroes for things other than leading deployments if it gives us some sort of other benefit.  Still, our troops are still better than most of theirs, and the putting a unit of sea shells into the bamboozler would let it match their bamboozlers for range and hopefully push the damage up so that a quickcharge shot is equal to a previous normal shot and a normal shot takes down giant octolings more effectively.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on November 04, 2018, 04:54:43 pm
Design would let us make something that is better in every way without a penalty. While revision tends to be a simpler change to something to make something else/new, or better.


Point is, an all around increase in one shot, rather than multiple. Our gear is already near advantageous, it's only their mark 2 bamboozler being common that gives them advantage. Using our own design phase to match or exceed theirs is a good idea.


Also, those step up agents are a bit unfair, this evens and hopefully pushes the scale back in our favor.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Happerry on November 12, 2018, 05:25:07 am
Revision: Advanced Inkantry Training (Average Difficulty)
1+1 = 2: Utter failure

Commander Cauldo decided that, if he was to show everyone how to do things better, first he must find out how good his students currently are. Thus he proposed a rousing game of hide and seek. Unfortunately, we now can not find any of the instructors assigned to these classes, and so can not test them on what they learned.

As such, until the potential advanced instructors turn up, this program has been suspended.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Spring, Year 2 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on November 12, 2018, 10:33:06 am
So.. Deployment options?

There really isn't any way to keep Lost Outpost this round.. Had that revision worked, we could, but not now.

We can however, make the push forward on the other fronts.

Quote from: Vote
Mount Nantai (1) TricMagic
Calimari Country (1) TricMagic

Hero Deployment:
Mount Nantai (1) TricMagic

The rains of spring make command imperative in the push. And we can take Country with our variety of Close-range gear.

Here's hoping next season goes better.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on November 12, 2018, 07:16:03 pm
Man, those bad rolls, man.

Quote from: Vote
Mount Nantai (2) TricMagic, testmen
Calimari Country (2) TricMagic

Hero Deployment:
Mount Nantai (2) TricMagic, testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: The_Two_Eternities on November 13, 2018, 01:19:51 pm
Quote from: Vote
Mount Nantai (3) TricMagic, testmen, TTE
Calimari Country (3) TricMagic, testmen, TTE

Hero Deployment:
Mount Nantai (3) TricMagic, testmen, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Emral282 on November 14, 2018, 02:57:47 pm
Quote from: Vote
Mount Nantai (4) TricMagic, testmen, TTE, Emral282
Calimari Country (4) TricMagic, testmen, TTE, Emral282

Hero Deployment:
Mount Nantai (4) TricMagic, testmen, TTE, Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Happerry on December 24, 2018, 08:12:26 pm
The Great Turf War (http://www.bay12forums.com/smf/index.php?topic=171851.msg7905624#msg7905624) of Spring, Year 2, has now Finished.

The Design Phase of Summer, Year 2 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on December 25, 2018, 09:44:29 am
Agent Zephyr

Aoi, cool named Gal/Guard she is, is rather annoyed at Dofley, and the others in general. She decides to undergo fierce training, to be faster, stronger, better.

Command sees her improving at rapid rate, and are creating new gear at a rapid pace to match.


Gear

The Scientists design the Wind Brush. It's essentially a paintbrush, with the handle being made of SSS infused Plastic, capable of blocking Krakenblades. It's brush is fed via a unique system of Ink Symphysis, connecting the brush to the feed not with tubes, but the ink directly connected via the SSS Shell acting as the ferrule for the brush itself.. This Brush can also act to Spray Paint along a line, traveling a short distance in a globlet form when the Wind Brush is swung and activated, via a vector of wind pushing it outward.

While this is quite expensive, our scientists believe a simpler Paintbrush can be created for normal unit use out of regular plastic and feed, acting as a close range weapon. This Wind Brush makes heavy use of SSS Shells though, for the best CR weapon we can make for melee/SR.


Another Design is a new Sub-weapon, the West Field.(So named for true coolness)
Using novel principles, SSS is used to turn Ink, to Light. It's quite pretty, and creates a Hardlight Wall. Our Inklings have no trouble moving through it if they are aligned with the color of the wall, but if they aren't it really serves as a wall. It's transparent, and ink of that color travels through it without issue, and enemy ink slides right off, unable to penetrate. And we can swim along it too.

It may not last more than a minute, but for area denial and cover, it is useful for CR or support. And Agent Zephyr has shown to make good use of it to either approach from any angle, or use it to strike through said wall without penalty. Granted, her own speed and reaction times have been shown to be insane.


We have also designed a Special, The Inkflight.

Ink energy is overcharged, granting enough ink for her weapons. It also allows her to fly.

...

Yeah, fly. It seems that tuning Ink Energy to produce a Wind-Typed effect allows for high speed movement. The SSS cost is prohibitive though, only useful in small amounts normally. We can use it in smaller designs later on. And most testers of the full system end up crashing. Agent Zephyr has shown to have the reaction times to make full use of the complete, and Very Expensive, System herself. A half minute of flight and speed if she's using her Weapons and Subweapon, the sub recharging enough to be used multiple times, rather than the usual limits. Without using them, this time extends to a minute of high speed flight, with no known current height limit.


Conclusions

Agent Zephyr is so named for that cool fax. But her speed and reactions, her ability to close the distance, and her CR skills, make her deadly. She can also use her Special on, in, and around Moray Towers with near impunity, being unbelievably quick to end enemies with a single well placed slash or three, in quick succession. She can also deal with the enemy Superweapon from the inside, or maybe pop the ballon that keeps it up. All in All, her training, both self and supervised, is a major threat to enemies. Dofley has some major competition. Truly, a good tailwind for us, and the headwind of any of her foes.



Quote from: Vote
Agent Zephyr, Hero, Aoi, and Wind Based Equipment for her.: (1) TricMagic

reason for edit: Slight misspelling. No Changes to proposal.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on December 26, 2018, 02:16:00 pm
I think the general concept of a flying hero is okay, but some of the stuff isn't really something that's going to fly.  Making things into hard light is beyond out tech level, I doubt we would be able to get it as a design for a special weapon, let alone as a on-the-side subweapon.  Inkflight has the problem of "tuning Ink Energy to produce a Wind-Typed effect" means absolutely nothing.  What does "Wind-Typed effect" even mean?  I would suggest making the Inkflight into something like the Inkjet and dropping West-Field, maybe swapping it out for a variant of the smoke bombs if you want to keep
 being able to make cover.

Anyways, I made something so we had more than one thing to vote on.

Ink Propelled Grenade - Special Weapon

One of our guys was looking our Vortex armor being used in the field, and when they saw how cool it was spinning, they asked, "What if we could shoot these out of something?"  And so we did.  We could make a weapon that fires off a shell that erupts into a whirlwind of ink when fired, a twister of color that travels on a path of inkstruction.  In other words, it's cool.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: birdy51 on December 26, 2018, 02:22:22 pm
Zephyr Squad:

So ah, turns out we had the whole wrong idea about that squad we lost in the woods. It wasn't that we were bad at seeking, it's more that they were too good at hiding. A season in the woods have left the survivors seasoned experts in the art of infiltration; soldiers capable falling into enemy lines like 'a soft breeze'. Untouchable. Unnoticeable. Undefeatable. By the time our Octoling foes realize they are there, they will already be splatted.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on December 26, 2018, 02:41:49 pm
A lot of wind pushing said inkling around at high speed. Also, SSS. They can already do weird things, so making Hardlight out of ink is not out of the question.

She can also deal with the superweapon, or Dofley. Which is something that is useful.

Also, it's a new hero, with a +1 to her creation. Chances of a Great Hero are high this Design Phase, and she'll turn the tide over and over and over, through floor after floor after floor.

Also, Zephyr Squad sounds like a revision, since we actually need to find them from the previous group.


Quote from: Discord
TricMagicToday at 1:43 PM
How does the new special help us in most combats.
It's a ranged attack which becomes a whirlwind of ink?
I mean, we could do that in revision, and it doesn't seem to actually fit the +1 requirement either..
An extra hero gives us a higher chance of taking down a superweapon, and has a good effect on the theater of battle where they are deployed.
And designs will give us a hero, as well as she being someone with a +1 to her design.
At worst, we will utterly fail on the sub-weapon design, and maybe have a less than great special. But it's still something that Will Work. That can work.
And we still get a hero too.
If we succeed on all counts though? Awesomeness.
Also, the image of her boarding the Airship to not only cut down it's operators single-tentaclely, and steal the Zapfish before making a daring escape before the entire thing crashes without power is amusing and SO COOL to me.

It is though, and just the thing she can do too. So awesome~

edited proposal with the data for her weapons and training. So that should simplify things.

Also, that Zephyr Squad would do far better with silent weapons, so we can do revision for them and equip them with it. Infil with them would prove far easier then. Like that idea a lot, but a new hero gives us a higher chance of dealing with there superweapon, since we can deploy heroes to two out of three theaters.

Cauldro can Take advantage when it's reloading, and Aoi can deal with it just by flying up to it. And none of them have the range to shoot her on the way up.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Emral282 on December 27, 2018, 08:39:38 pm
Creating the vote box because no one else has done it yet:
Quote from: Vote
Agent Zephyr: Emral282 (1)
Ink Propelled Grenade - Special Weapon:
Zephyr Squad: Emral282 (1)
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on December 27, 2018, 09:00:50 pm
Creating the vote box because no one else has done it yet:
Quote from: Vote
Agent Zephyr: TricMagic, Emral282 (2)
Ink Propelled Grenade - Special Weapon:
Zephyr Squad: Emral282 (1)

Actually did put one at the bottom of the post before.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on December 27, 2018, 09:54:56 pm
Quote from: Vote
Agent Zephyr: TricMagic, Emral282, SamSpeeds (3)
Ink Propelled Grenade - Special Weapon:
Zephyr Squad: Emral282 (1)

I've come to this decision after much deliberation and thought. The future has been shown to me and this is the path to glory.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: The_Two_Eternities on December 28, 2018, 03:02:06 am
Quote from: Votebox
Agent Zephyr (4): TricMagic, Emral282, SamSpeeds, TTE
Ink Propelled Grenade - Special Weapon (0):
Zephyr Squad (1): Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on December 28, 2018, 03:26:53 pm
I still object to the whole "Hardlight" thing.   Not only is it ridiculous with our level of tech (do we even have computers?), but it also drags down the rest of the design.  It isn't like this is something that just gets dropped if the roll isn't high enough, it is going to push the difficulty of the design up and negate the bonus of the roll we would have gotten.  There is only so much effort we can put in each design each phrase, and if a part of the design does not end up working, that's basically time and effort wasted.

The worst thing that could happen is that we get a penalty to the roll that drops a average design to a buggy mess and makes it so our flying hero can't fly and can only use her special to just boost around on the ground.

Also, rereading the definition, I am not sure the bonus applies to it unless 'wind in general' is valid enough for the bonus.  The definition of zephyr is 'a gentle breeze', which is the opposite strong wind.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on December 28, 2018, 03:55:59 pm
that sufficently references or is based off the concept of the Zephyr (https://www.merriam-webster.com/dictionary/zephyr).

1a: A breeze from the west.

1b: A gentle breeze.

Zephyrus, the Greek God of the West Wind.

Zephyrus, the personified west wind, eventually evolved into zephyr, a word for a breeze that is westerly or gentle, or both.


Wind Brush, Check.

West Field, Check.

Inkflight, Check.

Agent Zephyr, Check.

Sufficient References, and use of wind in the Wind Brush and Inkflight. And West Field could be considered a Divine token, given such an effort to make use of Light from Ink. It also sounds sufficiently Science-y, which is a little important for it. Much more so for Inklings.


I took the Concept, and ran with it. Those were the results.




Vortex Armor base plus Fax = Wind Aura in the Inkflight Special. Inkflight --> West Field design.

Wind Brush is S-T linking with Spacial Warps. And the SSS Proteins and Wind as a vector for the ink slashes. And of course, using the shell for it's defensive properties in the shaft.

The jump is the use of turning Ink Energy to another form. Be it Wind, Light, or as we currently use, Ink. It isn't beyond us to make that jump. And the +1 makes it likely on what is a hero gear design for our new hero.

She also is the one Dofley Slashed, so she has narrative on her side at least.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Happerry on January 07, 2019, 01:03:35 am
Design : Agent Zephyr (Ludicrous Difficulty)
2+4-3+1 = 4: Below average

High Command really needs to stop reading the propaganda manga and taking it as actual fact. Yes, Aoi was very embarrassed to be taken down so easily, yes, she was taken down by Dofley, and yes, she has been undergoing training. No, she was not training with the desire to take out Dofley in a dramatic duel for vengeance, she does not have 'light speed reflexes', and nor has the wind been so impressed by her oath of vengeance (which she did not make) that it's willing to carry her around and let her fly. She has, on the other hand, mocked up a prototype weapon that uses a capsule of pressurized air to allow what's basically a giant brush to 'puff' bursts of inks off of it, but the thing is so complicated that she's the only one able to maintain and repair it. Mass production is a pipe dream.

On the whole 'West Field' thing, the scientists really have no idea where to start with that. For one thing, if you turned ink into light, how would they get it to hang on the air instead of flying off somewhere at light speed? They did do some experiments with anti-light... but that lab imploded in on itself last week while the scientists were out on their second breakfast break and all work on it was lost. Supposedly it was really spooky anyway. On the other hand, they did figure out how to make glowing ink! No one is really sure what advantage that would be in combat, but Aoi has been using it for facepaint and looks a little more fresh that way.

Anyway, she was willing to sign up as a special agent, but people need to stop thinking she's the same as the Aoi in the manga, who's writers can just make stuff up and cram random words in whenever an invaluable precursor relic goes off and expect that to actually work.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Summer, Year 2 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on January 07, 2019, 01:16:12 am
Well then.

Quote
Ink Blotter - Bloatar Configuration
Long range and indirect fire has been a thing Inkanrty have been requesting since they entered the field, so this design was created in response to those requests.  The two extra firing chambers are replaced with a expanded pressure pump and a bipod, swapping out the bloater's heavy firepower for the ability to shoot at further distances and at indirect targets.
Reposting this design, might be even more effective since smoke can singal targets for it.

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on January 07, 2019, 07:29:33 am
opps. There's an Aoi manga?

Revision: Big Air Ink Bomb
Class: Special/Support


Super Sea Snail homeopathy, and a lot of ink. This special takes the form of a very big cannon that mounts itself to the ground. The Shell is filled with high pressure ink. And a series of high pressure air canisters serve as the launch mechanism, giving the shell a slow spin for accuracy.

The blast radius is very large, and it's range on a full trajectory can easily go into the extra-long range. Oh, and the ink glows in the dark, quite brightly, making any that do survive the edge of the bomb exploding ink everywhere are lit up for our inklings to finish off with a snipe to the head.

This is also good for night operation, since it can be used to light up areas import. Given the speed of the shot, close range isn't a range this special has, but mid, the shell can easily be fired into a window.

One use only, but a very good supporting weapon. And for forests? Find a clearing, a clear arc, and fire away. It will still explode when it hits the branches.

Anything in the open can be splatted, easily, with a taste of their own superweapon's damage, and can be deployed to most inklings near anywhere. Also good to give to our Markslings, given the Vortex Armor does not do them much good at the ranges they fight at.



Night Ops: Zephyr Squad

So ah, turns out we had the whole wrong idea about that squad we lost in the woods. It wasn't that we were bad at seeking, it's more that they were too good at hiding. A season in the dark woods have left the survivors seasoned experts in the art of infiltration and night operation; soldiers capable of passing around through enemy lines like 'a soft breeze'. Untouchable. Unnoticeable. Unstoppable. By the time our Octoling foes realize they are there, it will be too late, as they will have already completed their objectives, if they even notice them at all..


These lings are very capable of fighting in low light conditions, and use darker inks to blend in, as well as special low-intensity Glowink light for when they do need a bit of lighting.. It's basically just some of our new glow ink with a sliding latched shutter to keep the light under wraps. Handheld, and good for signalling if necessary. Their weapons are the standard arsenal too, though paired more for working in a group.. Sniper, Blotter, Shooter. Gear more suited to sabotage and infiltration than prolonged combat. They make the biggest contribution messing with enemy supply and performing behind enemy lines. Diversion also counts among their tactics, if an enemy is stronger than them, they draw them away before letting another part of their group do the rest. This tends to be a last resort though, making their way through stealth is there usual skill....

While this Group does count under personal, they can be directed to deal with an single objective. Such as taking down the Radio Towers, or stealing from the Octolings, and as such, are only deployed to a single battlefield at a time...

This actually makes it a Special Group, similar to heroes in operation... Can a Group like the Zephyr Squad be classed under the Hero class?


Spoiler: Birdy's Idea (click to show/hide)


New Shutterlights are classed under Other Gear, being simple and cheap to produce, made with Glowink and Plastic. {This is not part of the revision, simply an observation. They're so cheap though that they may prove a suitable quality of life improvement, or even a social Design later.}


Quote from: Votebox
Ink Blotter - Bloater Configuration (-)
Big Air Ink Bomb (1) TricMagic
Night Ops: Zephyr Squad (1) TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on January 09, 2019, 11:50:02 am
Voting for my thing, I feel being able to fire off more often might help more than bigger explosions. (And I guess because it's my thing so I'm biased)

Quote from: Votebox
Ink Blotter - Bloatar Configuration (1) testmen
Big Air Ink Bomb (1) TricMagic
Night Ops: Zephyr Squad (1) TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on January 09, 2019, 04:08:26 pm
I have typed a lot in discord, but here are some of the specifics.

Quote
Ink Blotter - Bloatar Configuration
Long range and indirect fire has been a thing Inkanrty have been requesting since they entered the field, so this design was created in response to those requests.  The two extra firing chambers are replaced with a expanded pressure pump and a bipod, swapping out the bloater's heavy firepower for the ability to shoot at further distances and at indirect targets.
Reposting this design, might be even more effective since smoke can singal targets for it.

First, this is off of the Blotter. One chamber means one shot, so it's fire rate is slow.

 Long Range and Indirect Fire. Counter to that is the Enemy's Punt Bombs.

Another thing.. swapping out the bloater's heavy firepower, we have no bloaters..

Disregarding that, it says nothing about increasing it's blast radius, nor any specifics on accuracy. Just, an Arc. Moray Towers is either Windy Roofs, or Enclosed Hallways. Maybe Windy Bridges. Our Markslings are probably the only ones who can fire them LR in such a situation, and that means less 3D-Scopes. And the 3D-Scopes are better all around. In CR, Blotters are better; MR, user is in range of bamboozlers. LR, Punt Bombs, which are a Sub-weapon.

You would be better off designing a Bazooka,

Quote from: design idea
Inkzooka

A long barrel and a some handles make up the stock of this weapon, gravity and air fed through tubes with mini bombs that are launched out by compressed air. Those mini bombs are made in the same way as the Blotter's ammo, with Five Chambers making more and dropping them in the ammo chamber.

It has an Ammo Limit of 30, each rolling down the tube into the barrel each time the cartridge of the weapon is drawn back via handle to let one in.. The Chambers stop producing once the number of Mini Bombs hits 30. 24 in the ammo feed, 5 in the chambers themsleves, and 1 in the barrel. Like the Blotter, the chambers produce as soon as they are empty, so this isn't the amount of shots you can fire in a row..

The Compressed Air comes from three tanks, which are filled via a compressor on the user. The fire rate of this weapon is methodical, based on their own users skill, but on the whole, it can fire once every two seconds with a degree of fluidity. Any faster, and the parts get messed up. It's not mechanically possible.

Range is well into and past mid, and the shots come out in a minor spin due to grooves in the barrel. This is mostly cause you can angle the barrel to get more range. It can technically reach long range if you are firing down from a height, more room for the shots to fall..

 As with any Arc Weapon, you can fire up, though given this weapons max launch speed, it may be wise to add an adjuster to choose how much air is used to fire.

The Numbers for this are 5, 3, & {3} 1s(User, Air Compressor, Cannon.)
Anti-logic was used in the original Blotter design, so we need to be prudent not to mess it up.

There. Now that that's out of the way-

Big Air Ink Bomb
Special; It's a special weapon, meaning the user doesn't need to give up their own. This also renders the One-shot aspect mute, since the user can still attack after firing it. Though it does act as a Trump in fights, so in the open, you can just fire at midrange foes, then DUCK.

LR-MR, ARC; Long Range, Mid Range, and an Arc fire pattern.

Boom; Big boom, gotta boom. Very nice Radius on the blast, good for disrupting encampments sitting in the open, and managing to fire it in a window means a cleared room.

Shiny Light; Ink is Glowink, making it good for night vision. Ruin theirs and paint a target on them. Being a good intensity also helps our snipers.

Bomb; Boom. Can be carried and fired at delicate machinery, making it pretty useful. Can also be fired down halls, but make sure you take cover behind a corner, there is a Reason Close Range is not a place to fire it.

Lotta Ink; More a disadvantage/advantage. Takes a Long time to charge. And all that ink, it acts more like a flood of force, so CR, their is a chance to splat from high speed impact. Of Course, you could just blow up your enemy with you.


I think that's all the bonuses. Disadvantage is also listed. Markslings can't make much use from Vortex Armor, so this complementary Special will be in good hands with them. We can also employ the same tactics those Octolings employed against us last season.

List of specialties needed, Glowink, Air Compression, Homeopathy... That's it? I guess SSS, but still...
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on January 12, 2019, 01:30:08 am
Quote from: Votebox
Ink Blotter - Bloatar Configuration (1) testmen
Big Air Ink Bomb (2) TricMagic, SamSpeeds
Night Ops: Zephyr Squad (1) TricMagic

Wake up boys!!! Wake up!!! WOOO!
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Taricus on January 12, 2019, 01:53:27 am
Quote from: Votebox
Ink Blotter - Bloatar Configuration (1) testmen
Big Air Ink Bomb (2) TricMagic, SamSpeeds
Night Ops: Zephyr Squad (2) TricMagic, Taricus
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on January 12, 2019, 06:01:01 am
Quote from: Votebox
Ink Blotter - Bloatar Configuration (1) testmen
Big Air Ink Bomb (1) SamSpeeds
Night Ops: Zephyr Squad (2) TricMagic, Taricus

I can assume it would be better for either of these to fall in a design phase, but I'll go with something we need right now for battle, an infil squad to turn the tides.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on January 12, 2019, 11:04:07 am
Quote from: Votebox
Ink Blotter - Bloatar Configuration (0)
Big Air Ink Bomb (2) SamSpeeds, testmen
Night Ops: Zephyr Squad (2) TricMagic, Taricus
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on January 12, 2019, 11:17:03 am
k then...

Quote from: Votebox
Ink Blotter - Bloatar Configuration (0)
Big Air Ink Bomb (3) SamSpeeds, testmen, TricMagic
Night Ops: Zephyr Squad (2) TricMagic, Taricus

..Big Air, Big Ink, Big Boom. Mod of the Ink Blotter's mechanics and air into a single arced shot.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Happerry on January 19, 2019, 01:36:35 am
Revision : Big Air Ink Bomb (Average Difficulty)
4+2 = 6: Above average

The Big Air Ink Bomb is fairly simple at the core, once the designers manage to puzzle out the incoherent and badly formatted instructions. It basically just concentrated Ink into a big ball, and then fires it up into the sky to come down somewhere else. And the designers manage that. Users of the Big Air Ink Bomb can indeed focus their ink into a big ball of glowing ink and then fire it into the air. It's pretty guaranteed to splat anyone it directly lands on, has a decent splash radius, leaves everything it touches glowing brightly for the next minute or two (and immediately gets co-opted to serve as signal flares), and is fired in an arc. The designers even managed to use a bit about what they know about aerosolized ink to have its explosion leave a short lasting (IE, five seconds) cloud of glowing ink behind the explosion site.

It's not even that expensive in Super Sea Snails to construct the needed focuses to allow Inklings to use the special in question.

Still, users do complain that it'd be a lot easier to target if they had some sort of targeting gear like guns have, and tactical officers note that while it is a relatively fast charging special it is still a special, and as such isn't actually continual bombardment fire.

On the other hand, nine out of ten Inklings agrees it's more useful then the Vortex Armor.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Summer, Year 2 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on January 19, 2019, 09:18:21 am
Quote from: Plan A
Aoi The Painter deployed to Calamari Country, with Our Inklings also making the push.
Commander Cauldo Secretly Deploys to focus on bringing down the Octo Valley Radio Network.

The rest of our Inklings can deal with Moray Towers Defense, since both inside and outside combat reduces the effectiveness of their greater range common weapons.

Quote from: votes
Plan A (1) TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on January 19, 2019, 12:42:03 pm
Plan "We would like that back, please"


Aoi The Painter sneaks in to Octo Valley to steal the fax machine back.
Cauldo Commands the forces at Moray Towers counter-offensive.
Push into Octo Valley



If a giant octoling can sneak around and steal our stuff, a normal sized squid probably could too.  Pushing in Octo Valley to puts pressure on them to defend their home base, we should not let up because we might lose ground on side routes.

Quote from: votes
Plan A (1) TricMagic
Plan "We would like that back, please" (1) testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on January 19, 2019, 12:53:18 pm
We have been pushed back before in the Canyon, so sending troops on their own isn't going to help much.

Ruining their Social Artifact though will give us the advantage again, as they will have to rebuild. And we still have control of the Mount with our gear.

Next turn is going to be when we get that Zephyr Squad designed, and they can do so for us.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Emral282 on January 21, 2019, 02:09:41 pm
I'm for getting the Fax Machine back myself
Quote from: votes
Plan A (1) TricMagic
Plan "We would like that back, please" (2) testmen, Emral282
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on January 21, 2019, 02:18:47 pm
And taking down one of their Social items?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Happerry on March 06, 2019, 03:52:24 am
The Great Turf War (http://www.bay12forums.com/smf/index.php?topic=171851.msg7939192#msg7939192) of Summer, Year 2, has now Finished.

The Design Phase of Fall, Year 2 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 06, 2019, 11:05:16 am
Main Weapon Upgrade: Bamboozler 2.0

Following the need to deal with the opposition's New Air Support, we focused on increasing the range and accuracy, as well as power, by increasing the pressure of our gear, and refining the nozzle/barrel section so ink is fired straight. The Ink does drop down over a distance, but it's more than enough to hit our opponents. More importantly, this drop is regular, and easy to compensate for.

Includes the standard Quick-charger Setup.


Sub-Weapon: Ink-Missile
Using the latest in Inkling Ink Energy Theology, this sub-weapon fires a self-propelled Ink Shot, tracking enemy ink signatures to blast them. It's basically a propelled ink shot mixed with Super Sea Snail, and it explodes once it hits/is near a target.

The Super Sea Snail is acclimated to an Ink Signature, and tracks down any Signature that does not match it, before exploding with extreme prejudice. Based upon the fact that all Lings give off a certain wavelength type, and Systems/items that use/have a lot of it have more than inked turf.

This effect is slightly limited, in that the shots have to be aimed at a nearby target, but it can go from short to long range, depending on if there are any Lings in the way. Due to it's makeup, it will always go after the closest applicable target, distance wise, in a 90*degree cone ahead of the way the shot faces.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on March 06, 2019, 12:40:07 pm
Dyejutsu Squinjas - Personnel

We were just about to write the letters to families of soldiers who took part in the ill-fated game of Hide-and-Seek, when in the dead of night they returned to HQ to report what has happened to them.  They described how in their efforts to find the best hiding spots, they traveled deep into the woods, where they found a inexplicable Dojo that was home to a alleged master of Dyejutsu known as Master Spaghetti.  The old man lured them into his home, where the squad end up being tricked by the old man into cleaning his dojo in exchange for ninja training!  This gurgling trade has taught them the arts of sneaking really good and not getting caught, along with martial arts training that makes them formidable close quarters combatants. The current squad of Squinjas themselves do not have enough mastery to train students of their own, but on the backs of one of the squad, a post-it note was found he would be willing to train more Squinjas in exchange for them bringing there own cleaning supplies and being willing to help clean. Squads of Squinjas could be a very dangerous force to be reckoned with, but how many Inklings are brave enough to face the horrors of cleaning the house?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Emral282 on March 09, 2019, 01:51:01 am
I'm assuming that people are voting for their own designs
Quote from: votes
Main Weapon Upgrade: Bamboozler 2.0 (1): TricMagic
Sub-Weapon: Ink-Missile (2): TricMagic, Emral282
Dyejutsu Squinjas - Personnel (1): testman
Voting for the Ink Missile to break the tie and because I think it's the best design proposed to counter the new vehicles. The Squinjas are interesting but not what we need right now.
The 2.0 is interesting but I just feel like the Missiles will do more to help our current situation.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on March 09, 2019, 01:51:33 pm
Missile looks p good.

Quote from: Votebox
Main Weapon Upgrade: Bamboozler 2.0 (1): TricMagic
Sub-Weapon: Ink-Missile (3): TricMagic, Emral282, SamSpeeds
Dyejutsu Squinjas - Personnel (1): testman
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: The_Two_Eternities on March 10, 2019, 12:11:07 pm
Quote from: Votebox
Main Weapon Upgrade: Bamboozler 2.0 (1): TricMagic
Sub-Weapon: Ink-Missile (4): TricMagic, Emral282, SamSpeeds, TTE
Dyejutsu Squinjas - Personnel (1): testman
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Happerry on March 12, 2019, 02:59:31 am
Design : Ink-Missile (Hard Difficulty)
2+3-1 = 4: Below Average

Basing the design off of the Big Air Ink Bomb, engineers get to work attempting to convert the high flying special into a design simple, reliable, and cheap enough that it can be used as a sub-weapon while also adding homing capabilities and a sensor able to trigger the explosion when it gets close enough to an enemy instead of just when it runs into something. While those capabilities can be added, generally adding them renders the result overly expensive and hard to manufacture. Eventually success is found by re-using the casing of the Inkdisc and giving up on self-propulsion. Instead a Super Sea Snail based ultra low friction coating is applied to the base of the disk, allowing users to send it sliding across battlefields at velocities as fast as they can sling one. As well, an Ink Signature detecting sensor is successfully prototyped and added to the weapon, causing it to explode whenever it comes 'near enough' to a target that resonates with an enemy signature. This does, however, cause it to suffer false positives when slung into sufficently coated with enemy ink ground. Lastly, an additional sensor is added that will detect when the Ink-Missile stays still for more then three seconds after it is armed, and causes it to explode at that point to prevent it from sitting around long enough for the ink to dissolve if it misses all targets.

Also the part where it was based on the Big Air Ink Bomb means it shares the glowing ink 'feature' with that special, as no one ever got around to changing that during development. This has the minor side effect of causing the weapon itself to glow.

Costs 3 Plastic and 1 Super Sea Snails, making it Expensive.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Fall, Year 2 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 12, 2019, 10:40:46 am
Main Weapon: Splash Cannon

Based slightly upon the Ink Blotter and 3D-Scope, this weapon has long range, and a shot which explodes, raining ink upon an area.

Super Sea Snail Shell built into the weapon is used to generate a cylindrical shell for each shot rather quickly, and a natural instability in the ink itself. Upon firing, the shot is blasted out of the cannon through pressurized air. Once 3 seconds have passed, the shot blows up, raining ink on the area around and below it. Naturally, if the shot hits something, it will also blow up, though that's more due to the instability of the shot itself.

The weapon comes with 4 chambers, where the shot is produced, that the Inkling carries around. 1 is kept in the Main Weapon assembly, and once fired, can either be kept while it is recharged, or detached to load in another chamber that is ready.

As per most, we can change the range of the weapon by altering how much air is used to fire it. Primary analysis leads most to conclude this weapon will be Complex. (3 Plastic, 1 Super Sea Snail, Complex=Expensive) OR (2 Plastic, 2 Super Sea Snails{For Protein Filters}, Complex?=Expensive)

Side Notes: Ink is funneled into each chamber through an attached hose, and the Super Sea Snail Shell built in creates the shell once the chamber is full. This is also when the timer is set up, which will trigger once it's fired. As each chamber is part of the main weapon's chamber, the side with the hose in the bottom can be detached to place the shell in the weapon, while the other side has a connection port built into it for locking the shell in, and passing the compressed air through.

Base Design Idea
(https://i.imgur.com/oACFRzR.png)



Vortex Armor Revision: Vortex Sphere

Quote from: Current
Vortex Armor : A defensive special that generates a vortex of ink around the user. Its immense energy expenses prevent it from lasting beyond four to six seconds, with its time falling to half of that while being heavily used. While the vortex lasts it will cover anything nearby in friendly ink, turf or foe, as well as intercept enemy shots with its own ink. Its defensive coverage isn't perfect though, and well aimed, sufficiently lucky, or singularly powerful enough shots can penetrate its defensive shroud.

Funnily enough, this description is near identical to the revision.

Quote from: Vortex Sphere
A defensive special that generates a vortex of ink around the user.

Rather than focus it around the user, the revision focuses on spreading the Ink Energy into a Vortex around the user in a large Sphere. Any enemy lings in that sphere will take damage extremely fast, often leading to splats. Moreover, the incresee in radius of the special lets it easily block enemy shots, as the barrier is a combination of Shining Ink and Ink Energy, more in line with the failed attempts to solidify Ink into Light.(In that it allows us to not only see through it, but also blocks shots no matter their power. Even a Zapfish Weapon would only destabilize it into breaking apart{By spreading the impact through the Special itself}, not hurt those inside it/behind.)

Once deployed, this Special will create an area in a sphere that completely blocks enemy shots and damages enemies inside. It only lasts 15 seconds, but during that time, we are protected. As this Special deploys on the spot it's is activated, it does not move with the user like the old Vortex Armor, but it's effect also extends through walls in a perfect Vortex Sphere of Ink Energy.

Side Note: It lasting 15 Seconds is more due to it being able to last 30 seconds, we just concentrate the time into a super stable defense. The Special also covering Turf in ink is a side effect rather than a focus, since the spread is not complete, only partial with it's curving lines. Enough to deny movement through it afterward, but not to the point we can swim through the area either.

Final Note: Those who enter it and can survive for more than a few seconds can get close enough to hurt those in it. Mostly the Kakenblade users at this point, though Dofley is likely able to survive multiple. Deploying them with him in the center is likely to work well enough though, that we can take him down through attrition.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on March 12, 2019, 03:00:50 pm
I don't feel like writing something up, but I feel that there should be more then one person submitting stuff so I'll just repost something I suggested a couple of pages ago.  It's probably good anyways, if the cost stays under a shell then it's cheap upgrade that makes our one of cheap gun better at shooting things.
Quote
Bamboozler - SSS Spiral Barrel refit
First off, we take a air compression tank and put it into the 'still sadly not a hammer' stock, giving extra punch to each shot like it does for our shooter.
The second part is to place a spiraled barrel made of Super Sea Shells.  Spirals have been found to be a recurring theme among the cultures of many of the shell-folk that have come to visit Inkopolis and the Inkspire, and after work on projects such as the vortex armor we can maybe see why.
To test this, we have worked on a method of mathematics know as Spiral Shell Geometry to help shape the barrel and the direction of force and ink in the barrel.  The gas comes in through the back, and together with the ink is spiraled through the barrel out into a choke that tightness the spread of the ink while the SSS prevent the lose of kinetic energy.  The resulting shot comes out tight and spiraling, allowing it to hit harder and from further away.

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 12, 2019, 04:44:10 pm
Quote from: Vote
Main Weapon: Splash Cannon (0)
Vortex Armor Revision: Vortex Sphere (1) TricMagic
Bamboozler - SSS Spiral Barrel refit (1) TricMagic

I'm fine with all three so far. The Two I'm voting for edge out a win though.

The Vortex Sphere turns the old Special into something fresh and more useful, keeping defense while nixing offensepainting for stability.

The Refit is meant to give us a simple boost to our range. It does cost a Super Sea Snail, but that still renders it cheap, and gives it the range and accuracy to hit them again. If we do super well, it may turn into a basic upgrade for it as well. The New Gear will remain cheap, and likely end up replacing the standard version.

The Splash Cannon is more a Design Phase item, of which we have a lot. So those two are my votes. Anyone else have something to add?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on March 16, 2019, 04:03:04 pm
Oh, I don't have a vote in yet

Quote from: Vote
Main Weapon: Splash Cannon (0)
Vortex Armor Revision: Vortex Sphere (1) TricMagic
Bamboozler - SSS Spiral Barrel refit (2) TricMagic, testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Draignean on March 16, 2019, 06:17:07 pm
Quote from: Vote
Main Weapon: Splash Cannon (0)
Vortex Armor Revision: Vortex Sphere (1) TricMagic
Bamboozler - SSS Spiral Barrel refit (3) TricMagic, testmen, Draignean
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Happerry on March 19, 2019, 01:41:54 am
Revision : Bamboozler - Spiral Barrel refit (Average Difficulty)
4+3 = 7: Superior craftsmanship

Under the aegis of a new school of mathematics, the new Spiral Barrel refit of the Bamboozler proves to be a great success, combining the new barrel with an air-pressure system to revolutionize the old, and honestly outdated, Bamboozler design. The combination noticeably increases both its range, its ink usage rates (as long as the air chamber remains pressurized, at least), and the amount of damage per shot. However, while this refit remains noticeably superior to the original model, it still remains inferior to the current model Bamboozler Mk.2b weapon system used by the enemy, with less damage and ink efficiency. While the Spiral Barrel's range actually essentially matches the original Bamboozler Mk.2 an upgraded nozzle/barrel system was since put into production, resulting in the enemy having around 15% more range then this model.

...Looking at that list of inferiorities, it's fairly apparent why the troops have been abandoning the normal Bamboozler for all the specialty weapons that Inkling Designers have been putting out these last seasons whenever they have an excuse. Still, hopefully this will be a vital step towards reclaiming equality in generalist weapon quality. Granted, the Quick Charge system does mean you still can fire faster then them, at least in the opening shots of an engagement where that most matters.

There is, however, one bit of better news. The tools, and crafts-lings, needed to properly craft these new barrels were, well, less then common and kinda expensive, almost leading to this Complex upgrade to remain less common then it could have been. However Inkling designers working late into the night have managed to figure out cheaper ways of carving out the barrels (they hired some Urchins), preventing this new weapon generation from not being put into mass distribution.

Costs 2 Plastic and 1 Super Sea Snails, making it Cheap. The high roll prevents a Complex tag.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Fall, Year 2 has begun.
Please vote for which two fronts reinforcements should be actively deployed to in an attempt to push forwards, and where heroes should be sent- Warning, Warning. Anomalous energy signature detected. Scanning... Scanning...

Wild Zap Fish Detected!

Forces may be sent to capture the Wild Zap Fish, adding it to the reserves. Advisory Notice. It is highly likely enemy forces have also made the same detection. Opposition may be encountered in the field.

Sensors now have a lock on the Zap Fish, so if it is not captured this turn, by one side or another, forces can be sent after it next turn.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 19, 2019, 07:02:37 am
Comander Cauldro sent to the Zapfish with a unit of Inklings.

Aoi the Painter deploys to Mount Nantai in anticipation of a Superweapon Push. If she can sneak onto the Superweapon as it's reloading and manage to deal with the issue.. That will go a long way to an advantage.

1 Unit left for deployment. Perhaps Calimari Country, So we don't get pushed out of there too.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on March 19, 2019, 12:23:14 pm
Quote from: Votebox
Plan A/TricMagic (2): TricMagic, SamSpeeds

Here are some ideas. We should probably get a superweapon soon

BIGLING

Inklings enlarged by mutative, enhancing energies of the Super Sea Snails and trained to use their enhanced bulk to absorb ink-attacks and smash enemies with their fists and enlarged weaponry. Intended to contend with them giant octopi and their big octopus hero.

Inkzilla

Massive. Mutated. Bloated. Supercharged. This Zapfish enhanced Inkling superweapon is created when a cabal of eligible inklings decide to forgo their individual lives, bodies, and identities to become something greater together. Standing in a circle they chant and absorb the energies of the Zapfish to merge and grow. They become a towering creature with might, mass, and the brainpower to move it. Inkzilla. It's armed with biological weapons like claws and sharp fins and horrible fangs and is tall enough to rip rising balloons from their ascent and huck them down at the ground for cruel retribution.

Are these enough description, or should I go more in depth? NGL, I don't really get all the made up science (made up?) for this game.

Another thing to consider is that they've beat us into the Superweapon and Hero fields now (I think). Been playing catch up all game and I think we're losing. What if we rushed out an ability next turn? What could that even look like?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 19, 2019, 01:44:59 pm
This thing for Superweapon design, yeah?

Superweapon: The Inkling/Squid Spiral Shell Mecha

Utilizing Spiral Shell Geometry in the plating and mechanics, this machine can transform into an Inkling Mecha-Squid Form to swim through and hide in Ink. It also utilizes the Vortex Armor's properties to spread paint as it swims, now streamlined through Spiral Shell Geometry and powered by the Zapfish.

It has hydraulic jump-boosters in it's feet allowing for jumps in it's Mecha-Inkling Form, and the Leg Design to handle the pressure of the landing, making use of a mix of Hydraulic Pressure and Shell Compression. All the force gets shot out as ink around the Jump-point/Landing sites.

As the Vortex Armor is worked into the Spiral Shell-designed Armor itself, it offers great defense against concentrated enemy fire when active, such as the Kraken-Blade. The Hydraulics allow for movement, and we have the cockpit for our Inkling to pilot it.

For Weapons, we have three. First, the Spiral Bamboozler, docked on the left side of the Mecha.

Spiral Bamboozler X-1.0: Connected to the mains, it's a pretty solid gun, that once charged, fires for a long time. It's got mega range thanks to some additions from the 3-D Scopes designs, and a good splash radius, simply from a larger caliber. Thanks to some work, once the air tank is connected the tank and filled, this weapon can be fired off and on till it's empty, with only minor issues with charge time. Zapfish Power is used to compress new air into this tank once empty.
*If for some reason the connected line is broken, this will cut off this weapon till repaired. That's why we have others though.*


Next up, The Slugsplatter, usually kept in it's holder on the right of the Mecha.

Slugsplatter pX-1.0: A hollow tube carved with spiral shells made from super sea shells, open at one end. Connected to the main by a simply high-pressure hose in the bottom, this weapon is only really exposed when you're using it. Thanks to Spiral Shell Geometry, we can create a bat mad out of ink from this handle, that we can then sling around with great Splats and Fun. Sure, ink flies off everywhere as it spirals around the Core of the weaponized ink-bat, but anyone hit with it is going to have a bad day back at the respawn point. Dizzying.


Bigger Air to Air Ink Bomb is the final weapon, mounted on the back of the Mecha.

Bigger-Air to Air Ink Bomb, X-1.0: A much bigger weapon based off the Big Air Ink Bomb. Our Mecha has arms to stabilize itself so this thing can be fired like normal. It is however possible to fire it with far greater pressure, allowing it to hit airborne targets, within reason. This can also be co-opted to make ridiculously long shots with quite some accuracy. Not much else to say about it, It's designed to be powered by the Zapfish for multiple shots after a charge time, and is easy enough to adapt to this Superweapon, no changes needed.


Two Legs, Two Arms, no Head. Cockpit is in the Torso, and the power source is inserted into where the head would be, along with the Leading Front of the Mecha-Squid's head. For obvious reasons, there is a way to get in through the back/top into the cockpit through a special ink pipe, sized for normal inklings, of course.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on March 19, 2019, 03:02:31 pm
I can't think of anything better.

Quote from: Votebox
Plan A/TricMagic (3): TricMagic, SamSpeeds, testmen

Big, monster squids would be cool and I thought of a design like that, but they wouldn't really be effective right now since their superweapon flies and could just stay out of reach and drop bombs on us.

I do still want to do the ninja plan sooner or later, but if we make a superweapon, I want it to have a better name than 'Inkling/Squid Spiral Shell Mecha,' which is why I'm going google squid terms to try to see what would make a cool sounding superweapon name.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: The_Two_Eternities on March 19, 2019, 03:22:19 pm
Quote from: Votebox
Plan A/TricMagic (3): TricMagic, SamSpeeds, testmen, TTE
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Happerry on March 24, 2019, 09:53:32 pm
The Great Turf War (http://www.bay12forums.com/smf/index.php?topic=171851.msg7948675#msg7948675) of Fall, Year 2, has now Finished.

The Design Phase of Winter, Year 2 has begun.

Gain +1 Zapfish from catching a Wild Zapfish. Gain a +1 bonus to the next Special Ability you create through scavenged human pesudo-science documents. Loose -1 Zapfish to the enemy.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on March 24, 2019, 10:28:50 pm
We're so close. We're this close to being able to turn things around. One more good turn! Come on! Come on! Yeah! Yeah! Yeah! Yeah! Yeah!

Special: Chain Inkstrike

Spark. Spark. Spark. Ain't that like, ain't that like when you got some sorta machine, and it makes them? Those glowing things? Or a fire? What's that? That's like energy, right? Hey, we have that!

The Chain Inkstrike special is a potent technique for defeating multiple opponents or those hidden behind some types of cover. One's Ink Energy is used to generate a blast of ink with offensive properties similar to electricity in some useful regards - it can pass through conducive surfaces to strike, strike multiple targets in succession, is super fast, and hurts a whole lot. It also glows like that other ink we made. First the user chooses a target to focus their energy towards - this would usually be an enemy Octoling or something else useful to target, like their gear. The special ink swirls around them and zips out like a flash towards the enemy, severely inking them and hopping to the nearest similar target real fast-like. If a suitable target isn't in reach, or the blast has expended much of it's momentum, it'll splat down as glowing friendly ink.

Superweapon: Tempest Doomstriker

A big giant device/facility. It takes the form of a bulbous, squat building with glowing ink pipes and dark walls and stuff, crowned with a metal spire that stretches up from four points around the facility and comes together and up over it. It utilizes the power of the Zapfish and a hefty dose of incomprehensible jargon to affect the weather in a chosen region in an electric way. Basically, it exerts massive electromagnetic pressure over great distances to finely warp the high air in the target region to begin to produce more and more chaotic weather as it cycles towards its target anomalic zone. First light thunderstorms will begin, eventually becoming heavier, accompanied by rain. When enough time has passed and enough energy and pressure focused, both phenomena will fundamentally change. The rain will become friendly ink and the lightning will become friendly ink lightning, striking down at sources of enemy ink with fury and splatting the way for our Inkling soldiers. This sweet spot of anomaly induced inkrain is only maintained through careful control of the spire's magnetic exertions and could be disrupted fairly easily, at the least stopping the ink part of the storm for a while. That's why the facility is nestled far in the backlines of whatever front it's assigned to.

(((Would it be possible for us to put it in our home tile and have it still work, or to wheel it to explain how it's moving around (presumably?) between turns? Either that or we could move it like one of them royalty platforms or reassemble/disassemble it every time.)))

I might have a few more ideas, but I gotta finish this project.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on March 25, 2019, 12:34:39 am
Since Happerry said that a back line superweapon would be hard to make since it would be hard to balance, I got some other designs of questionable value.

Ikamechshi IK0: Ganglia - Superweapon
   The IK0 Ganglia is the first of the line of weapon known as Ikamechshi, which harness the power of Zapfishes to create mechanical behemoth superweapons that can match and surpass the power of entire armies. 
The Ganglia is looks like an oversized bug zapper on a couple of coiled legs, with two attached oversized tennis rackets.  It is weapon meant to make use of the most direct form of the Zapfish’s energy, which is kept secured in the zapfish containment inside of the cage, but it’ energy causes the inside of the cage to glow brightly. 
   The springy coiled legs give the Ganglia a surprising amount of mobility, able to bounce around like something with way less mass.  This is achieved through a combination of squirting ink to give propulsion, and the help of a Zapfish’s power to contract and extend the coils similar to a living being’s muscles.  Running electrify through it legs has the side effect of being able to electrify an inked area around itself.
   The Ganglia is armed with a pair of what looks like Tennis rachets, which the springs get ink pumped on them so that the Ganglia can splash ink around.  And of course the strings on the rackets are wires that conduct electricity, so it’s not just ink being tossed around, but ELECTRIC ink.
   A last ability The Ganglia has is nice tricky one.   The Ganglia has the ability to fire rockets that have spoils for wire hanging from them.  When rockets hit a cloud, it causes the cloud to artificially start an aggressive thunderstorm.  The thunderclouds it creates will spew out lightning on anything with the poor luck to be underneath it, likely raining on their parade, ha ha ha

tl:dr It's a boncy boi bugzapper with tennis rackets for hands that fires off rockets that make clouds into thunderclouds.


Firefly - Hero
   One day while a Inkling know as Ms.Pyroteuthidae was cooking herself a meal, she ended up burning it, and it started aflame.  She became so fascinated by the site that she only started to snap out of it just in time to get out of her home before the fire reached the gas line and exploded her house.  After burning away her life savings, she realized that she has to find a less self-destructive way to satisfy herself, lucky finding an opportunity to do so through joining the war effort and becoming a solider. 
   Before joining, she has gone out of her way to study demolition and pyrotechnics, she learned how to take down structures, set up traps and produce inkplosives on the field, which she explains with bit too much enthusiasm.   While it would probably be better if we could get her to sit on the design making things instead of the fighting on the front lines, she seems to be more interested on being able to she her handiwork in person, then hear about it in a after report.
   In her resume she included a few designs for special made, modified equipment she would like to be able to make if she was able to join. While the designs she submitted include a lot that are basically her asking the state to give her the unlimited funds to make a bunch of frivolous and questionably functionable things. However, we were able to sift through her blueprints to find designs that would be workable to make for her, which include a Inktank that can support multiple subweapon and special weapon systems, a few custom subweapons such as remotely denotated bombs and improved variants of existing subweapons, and a custom special which channels special energy to the subweapon systems, massively boosting them to be able to make subweapons until the tank runs out of special juice.

tl:dr It's a hero I made for a previous turn, but made to be more about throwing around subweapons and less about burning things.  Admittedly probably a stretch for the bonus and questionable if we want another hero right now, but I though about sparks setting off explosives and remembered her.

Also remember that for the non-spark bonus that it isn't for special weapons but for special Abilities AKA the clothes that boost your abilities.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 25, 2019, 08:34:26 am
Agent Sparks' and his Spark Gear

Spoiler (click to show/hide)



A Inkling that happens to be a reporter, who saw the various failures and recorded them. She manage to get her hands on the old human science, and made a thing!

Sparks Gear
Spoiler (click to show/hide)



Similar but separate from sprites, blue jets are another recently discovered high-altitude lightning phenomenon. These ephemeral jets of energy are cone-like in structure and can be seen spreading upward from clouds during a thunderstorm. As with ELVES and sprites, blue jets were first confirmed by studying video from space shuttle missions, although aircraft pilots had long reported seeing blue jets. One thing that makes seeing such phenomena from the ground difficult is that associated lightning ground bursts are many times brighter. Also, blue jets usually last only milliseconds. But blue jets might be visible to an observer carefully watching a distant nighttime thunderstorm. Yet they’re so elusive that even if you carefully watch the accompanying video, you might have a hard time spotting a blue jet until the video goes to slow motion around the 1:30 mark.

Ability: Blue Jet Shoes
A special piece of Gear, these shoes contain a unique charge.
They offer the ability to JUMP(Jet Union Master Protocol), boosting you into the air and landing you near your teammates, so long as they have Inked Turf nearby them, and are emitting the same type of Ink Energy.

Perhaps just as important, they allow us to use the Respawn Pads to JUMP to any area where our forces are, allowing for rapid re/deployment. 

Our ability to detect and use Ink Energy improves every day, doesn't it... This solves quite a few issues.

As this is basically a special lining inside the shoes themselves, it can be placed into just about anything, still allowing our forces to choose what they wish to wear. Should be Cheap, as not much should be needed.


Potential +1 for Science in General, attraction, identification of like and dislike, and other stuff. Mainly Blue Jets, for the JUMP aspect, though the ELVES also play a role in lateral distance, maybe..
Potential +1 from Sparks, being the use of Ink Energy Signatures' own properties. We've gotten rather good with this type of Science. Also Blue Jets, for the JUMP aspect, though the ELVES also play a role in lateral distance, maybe..

Point being, old science observations lead to great things. And it's thematically appropriate.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 25, 2019, 12:17:02 pm
Short Recap of Data Below
Spark Fax + Electrical Phenomenon = +2 to the Roll.
Ink Energy, Signatures, and Wavelengths. We've got this.
Charges & Fields, Easy enough with our Bonus. Thank you ancient Humans for leaving this behind for us.(Basic Electrical Stuff, and SSS of Course)
Other Gear- Materia: JUMP Materia(Made of Super Sea Snail.)
(Complete Circuit for JUMP, JUMPing Mechanics)


Hmm.. Time for SCIENCE!

Super Sea Snails, mostly. They are the base of this technological wonder...

We also have this Sparks Fax. And the old human place out in the middle of the Great Blue Beyond has quite a bit of data. Fragmented true, but most of it seems dedicated to Electrical Phenomenon, which is likely why the Zapfish ended up there.

Using our knowledge, we know quite a bit about Ink, Ink Energy, and how horribly it can go wrong. We are also capable of reading and detecting wavelengths, though it can be a bit tricky.


Like attracts Like, but it also the same charge usually repels each other too.  A Positive and Negative Charge are attracted to each other, hmm..

This would end up being an Other Gear, situation actually, would it not?

With this as the Premise, Standard Equip Loadout would include this Materiel.

Materia, that's what it shall be called.

JUMP Materia

The JUMP Materia, a material formed from a Super Sea Snail. It is loaded into our Inklings Gear, and as the Inkling in question has their Ink Signature changed, so too does the Signature of the JUMP Materia change with it.

When Changing to Squid form, the Inkling's Gear also shifts with them. There are plenty of questions why this happens, but I believe it's because that gear is also charged with that Inkling's personal signature, their (Fresh)Soul, if you would. The same applies to their clothing.

The JUMP Materia works off this, the Shift. They can Shift, and while above, the JUMP Materia is merged with the Inkling, and this triggers the ability in the gear. The Inkling can then use this ability to perform a JUMP to their nearby allies.


As for the Science, we use Charged Fields. The Materia has the Same Signature as other Materia, creating a +/+ reaction.
This Charge repels the Inklings when in use, but that is the beauty of it.



The Charged Field completes itself through the ground, pulling the JUMPer to the area of the Ally in question. Moreover, through the use of the Fragmented Data, we can use the very Nature of Charges to help complete this.

Fragmented Data (https://listosaur.com/science-a-technology/5-strange-phenomena-associated-with-lightning/)
The Data of the ELVES, Sprites. The mythical Dark Lightning. Perhaps most important, Blue Jets.

All of these pieces of data are fragmented, but these sparks grant a huge amount of info to test with, and point the way to making this work.

Lightning also looks cool, so there is that.

JUMPing uses the repel of the two and twists it, like calling to like. The Charge travels through the ground, and across open air, from the JUMP Materia of the Ally, all the way to the user's own. The User then uses this JUMP to complete the circle, traveling through the air to the ally's position.

This is the basis of the Charged Field(+/+). But not the only part. We also need to discuss another part, +/-.

The JUMP Materia has 3 Charges, 4 and 5 if we are technical about it.
 A positive electrical charge, a negative electrical charge, and an Ink Energy Charge.(This Ink Energy Charge itself has a Signature, a Positive Form, and a Negative Form.)

We got into +/+, but -/- also acts the same way. In addition, the same effect recurs in reverse, with the negative charge of the user's JUMP Materia, reaching in an arc to other nearby JUMP Materia. This completes a circuit, and the +/- connection, when activated, triggers the JUMP Charge.

This is the final bit, that this occurs on both sides constantly(low-key waves), so that all JUMP Materia are always connected to nearby JUMP Materia of the same Signature. The Ink Energy Signature is what determines what wavelength the JUMP Materia is on, so they don't end up messing up each other in training.



This actually brings us to the next point, that of the Respawn Pads. They are taken once we've shifted the energy to our own, and this offers a huge boost in the Charges and Fields that we are using for this. It basically boosts the Jump to anywhere nearby that Pad, limited only to the next Pad's Area. We can't cross another Pad's Area, but this is the great part. The +/- Interact can also apply to enemy ink signatures here, more specifically, the Pad's own Signature. So long as we have JUMP Materia in that area, we can jump to that Materia's position. The Energy of the Respawn Pads is also why you can't just jump to another Pad past it, but for JUMPing right back to the Frontlines, it's super useful.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on March 25, 2019, 01:37:46 pm
Glamour Hat

These notes have a lot on em', but one thing has caught the eye of our design team. Cosmetics. Glamour. Fashion! Sounds fresh. We've used these principles - eyeliner, eye shadow, blush, etc, to create a useful ability for our inklings. The Glamour Hat utilizes a weave of these chemicals and a healthy helping of super sea snail extract to create a sort of psychic meld with the wearer. This is a subtle and conscious connection between the two, and it is used to control the effect. Basically, when the user is sufficiently focused and intent, they can disguise their face and the area immediately around it as something else. They could disguise themselves as an enemy octoling to perform infiltration or sabotage or disguise themselves as benign foliage or environmental objects to aid in an ambush/snipe.

Hoping to use the human pseudo science here. Have no idea what that really means so I'm probably off the mark again. I'm trying!

Long Range Inkshell Blotta

Utilizing incoherent yet so enlightening human ballistics and physics notes, we've created our first step into real fixed artillery. The Long Range Inkshell Blotta is a long nosed cannon with a bulbous base and cycling shell system mounted on a rotary platform that can raise and lower the cannon to fire shorter or farther. It fires Inkshells, cylindrical pointed shells packed with ink. These shells could crash through an enemy balloon to destroy it, puncture the side of the massive Zephyr, or slam explosively down on enemy positions to cause kinetic damage and spray friendly ink everywhere. It fires by cycling a freshly inked shell into the bulbous base, where ink is flooded in to build explosive pressure until the shell is squeezed out at incredible speed.

I just realized we still can't really compete with their air advantage at all. If we don't try to enter the air ourselves to compete we should at least try something like this (that can actually hit their balloons maybe) soon. Like now. They have an uncontested advantage and keep winning because of it.

Long Range Inkshell Spraygun

A heavy weapon based on the "machine gun" inventions we see in our collected human notes. It is a boxy contraption of hardened plastic with a pair of differently sized inktanks and generators to perform the firing process. It fires thin plastic shells packed dense with ink, using pressurized ink as a propellant to fire many times in mere seconds. These shells serve a number of purposes - they can fly farther and straighter and serve as a ballistic threat on impact as well as delivering ink - they could help take down an enemy balloon, for example. The weapon can be mounted on a tripod or carried in two hands by stronger infantry. The firing process involves filling blank shells from one tank/inkerator and filling the chamber from another, building the pressure. When the weapon reaches a sufficient charge the shells are dropped down into the pressurized chamber and launched out super fast one after another.

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Blue Jet Shoes
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 25, 2019, 01:47:08 pm
Spark, noun, Definition 2. a trace of a specified quality or intense feeling.

Ability: Hyper Intuition-Super Seashell Tentacle Ornaments

A piece of headgear made up of Super Sea Shells with Spiral Shell Geometry, this piece of headgear utilizes Certainty Principle.

Hyper Intuition. The Certainly Principle allows you to be certain, so data is processed instinctively. This is useful for a number of reasons, since it allows quite a few intuitive leaps, be it danger, battle, or events.



**Posting revision idea.

Mark 2 Ink Tank:

Using our new knowledge of Spiral Shell Geometry, we've refitted the gearing to include the Super Sea Snail Filters in harmony with the new Geometries. The Plastic parts are sleeker, with less wasted area, and the pipes can be changed out to better connect to different weapons as needed, boosting pressure and efficiency all round.

This also means we've upgrade the other systems to go along with it. Kinda looks like a seashell.



2.0-Bamboozler Bolt

Integrating recharging Compression Tanks into the weapon, the Bamboozler Bolt makes use of the 3D-Scope's system in a line of 4 tanks filled with compressed ink. The ink is flushed with a blast of compressed air from a separate tank system mounted atop in a rectangular box, where the Spiral Barrel helps to focus the shot, sending the ink downrange with great force and accuracy.

This weapon effectively takes the previous upgrades into one gun, allowing for four shots in a row at the beginning of combat before you have to rely on the charge system.

One Chamber is ready, and when fired, it will close, while opening the next in the sequence. Once the last one is empty, that tank acts as a regular weapon's charge chamber. When combat ends, you need to close all four tanks and reload them for the next engagement, but the attached pump is more than capable of that. Takes about one minute to fill each Tank.

Still sadly not a Hammer. Looks more like a Mace, but you still shouldn't hit people over the head with it.



The Party Barge

A giant balloon powered through wind, hot air, and a Zapfish in the middle, the circular platform underneath has some kick'n music boomboxes, refreshments, and some Ink Energy generators on board for our Inklings. It doesn't actually have any weapons, though it can generate it's own wind for movement. What it does have is a well balanced platform for setting up our 3D-Scopes and Big Air Ink Bombs to go to town on any enemies they wish.

In addition, we have jury-rigged some Respawn Pads and installed a Prototype Launch Pad for re/deploying Inklings as needed.

With the Light of the Zapfish casting lights about like a giant lightbulb in the sky. Let the Music loose below. Let the Party commence!
Spoiler: Image (click to show/hide)
Spoiler: 2, Ion Wind Movement (click to show/hide)

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(1): TricMagic
The Party Barge(1): TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on March 26, 2019, 04:47:08 pm
Quote
Thunderbird:
It's a bird! It's a plane! No, it's- wait, no, you were right, it's a plane.
The Thunderbird is a big ol' hunk of plastic, crammed full of ink, Inklings, and a Zapfish, with four propellers on its great big wings. Said propellers are driven by Zap-powered motors, controlled from the cockpit at the front of the plane, where a daunting array of buttons, levers, and joysticks give the pilot and co-pilot plenty to play with whilst they barrel through the sky. The design was drawn up based on old human blueprints, and we're 95% positive that it will be able to fly.
The Thunderbird comes with a stockpile of balloons with which to drop ink from the sky, but also parachutes with which to drop inklings from the sky. About a dozen Inkantry (or specialists) can fit on board, and can leave through a large door at the rear at any time, though preferably when over their designated drop location.
But that's not all! The Zapfish in the heart of this monstrous aircraft isn't the only thing giving off sparks. The Thunderbird's titular weapons are the 'inverted lightning rods' mounted on the wingtips, which, combined with a capacitor bank that can be charged with Zapfish-energy, allow for the Thunderbird to call down blasts of lightning at will. But no ordinary lightning this- by charging the inverted lightning rods with friendly Ink Energy, the generated electricity will be drawn towards the opposite energy- in other words, Octoling energy. Dropping ink bombs from a fast-moving plane might not be the most accurate, but the lightning can be activated when in the rough vicinity of an Octoling camp, and it will seek it out and make fried calamari of the lot of them.
So, I think we need to work on our air power, but I'd rather not do so with a balloon- that ain't fresh, that's stale. I'm not sure how hard this would be, but with the Spark bonus, I would hope it wouldn't be too difficult. (To be clear, the thing about using human blueprints is fluff, not intended to have a mechanical effect)

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(1): TricMagic
The Party Barge(1): TricMagic
Thunderbird: (1) NUKE9.13
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on March 26, 2019, 09:06:54 pm
Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(1): TricMagic
The Party Barge(1): TricMagic
Thunderbird: (3) NUKE9.13, SamSpeeds, TheFantasticFox

Looks pretty cool, and we could try downsized fighter versions in the future maybe.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 27, 2019, 09:56:10 am
Ability: Inner Spirit
A cool black cape with a silver-grey logo woven into the center, this piece of torso gear grants the wearer Recovery from Enemy Ink. This basically makes the wearer far harder to take out over time, and lesser shots will fade from the body in seconds when not fired upon. Made entirely of SSS infused cloth.

Effect: Recovery Boost

Idea from the Inner Agent fight.

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(0):
The Party Barge(1): TricMagic
Thunderbird: (3) NUKE9.13, SamSpeeds, TheFantasticFox
Ability: Inner Spirit:(1) TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on March 27, 2019, 11:20:40 am
To push for the next phase

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(0):
The Party Barge(1): TricMagic
Thunderbird: (4) NUKE9.13, SamSpeeds, TheFantasticFox, testmen
Ability: Inner Spirit:(1) TricMagic

[/quote]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Happerry on March 27, 2019, 11:07:56 pm
Design : Thunderbird (Average Difficulty)
1+3+1 = 5: Average

The day when the Thunderbird takes its first flight is a bright sunny day, not a cloud in sight. Which makes the sight of the giant lightning-wreathed airplane taking off even more breath-taking. Equipped with hordes upon hordes of Inkdiscs to serve as mass deployed bombs, and new special inka-chutes for the deployment of Inkantry from the sky, it would serve as a perfectly acceptable instrument of war of the designers had just stopped there.

Of course, they did not just stop there.

The greatest, coolest, most superb thing about piloting the Thunderbird, at least according to the pilots, is the plane's ability to call down the thunder. It's almost like commanding the lightning's hand, one pilot enthusiastically explains to anyone who'll stand still long enough for her to rant at them. To make this work, each wingtip, powered by a zapfish within each wing, has a special lightning energy generator, while more accumulators are built into the four propellers. This results in the entire plan soon liking like it is made out of lightning, which everyone considers exceedingly cool. There is some minor issues with Inklings jumping out of the plane being zapped by said lightning as they jump out, but that's solved by giving them surge protectors. You know, to protect them from lightning surges.

There is, however, another more concerning issue. Targeting the lightning. While attempts were made to charge the lightning with friendly ink energy to cause it to seek out unfriendly ink energy... what actually happens is that the lightning seeks to dump the ink energy into un-inked earth, which isn't very useful. But that's why the designers added a lightning rod launching cannon to the ship's nose! Now pilots, or co-pilots, can fire said lightning rods down into the enemy as they fly by, and then the lightning will fall down, hit the rod, and then be re-emitted in all directions frying everyone around it! This does admittedly cause some electronic feedback, but it's nothing too worrying according to the designers. And despite what certain alarmists claim, what are the chances that the enemy will manage to hamper this system? Not much, that's what the theories say. After all, you'd have to be crazy to run up to a just hit lightning rod and turf it with ink in the short amount of time between the lightning rod gets hit and emits the lightning. That's the sort of thing an Inkling would do, not a 'saner' Octoling. Right?

Nothing to worry about, they're sure.

Costs 2 Zapfish to operate.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Winter, Year 2 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on March 27, 2019, 11:46:10 pm
Let's see what people want to vote on.

Pocket Spray –  Subweapon Upgrade

   Looking through the records, the researchers note weird claims about the smoke from the “Big Smoke” bombs have some sort of healing abilities. However, testing hasn’t been rigorous enough to prove these claims… at least not until now.  The smoke is relaxing in relaxing in the state it is in now, but a more ink concentrated formula may be what it needs to fully bring this ability out.  First off, we swapped the old casing for new casing with a flip-up spray can nozzle.  This allows an Inkling with the spray to touch up the wounds of their nearby friends, helping them recover to full faster then on their own.  And since the ink has been made more concentrated, the negative effects on the bad men should be just as boosted as the positive effect on the good boys.  Plus, once the user is done spraying, they can toss the can to have it smoke like the normal smoke bomb, but obviously the less ink left in the can, the weaker it is.


Wanted Posters – Inkspire addition
   
   The never-do-wells of that threaten Inkling society beware, there be a bounty on your heads, and hopefully some of the Inklings will try to claim it.  A bounty board is set in the Inkspire market with the people deemed a threat to society.  Some actual criminals, but mostly Octoling officers and Agents are draw and displayed so that any Inkling solider that comes to the Inkpire on their time off will be able to more easily recognize them and have more of a incentive to try to beat them up.  Or at the very least, notice them on the street and not just let a obvious enemy agent walk by.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on March 28, 2019, 12:10:02 am
My contribution, to increase the survivability of our inkantry.

Umbrella Armor

An alternate, refined version of the Vortex Armor. This version of the special instead focuses the whirling inkshield in one curved circular place near the user, usually above, concentrated and intensified. It spins fast. It can be used to brutally splat enemy inkantry like a buzzsaw, or more practically used to shield heavier fire than before, like from one of them splatling cannon the enemy uses. Properly angled, it could even fling a dropped bomb from an enemy balloon safely away from the user.

I like the Pocket Spray. And the Wanted Posters actually. Both are good. Hm.

Close Air Panic Bomb

Stop slicing us with your Krakenblades and stuff! Using the Big Air Ink Bomb's quick charge up to our advantage, we design a new special technique from it that focuses on basically blasting everything in a few feet of the user with a big bunch of ink. Intended as a possible panic button against dashing Krakenbladers or guys WE sneak up on, haha!
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 28, 2019, 07:16:21 am
Mark 2 Ink Tank:

Using our new knowledge of Spiral Shell Geometry, we've refitted the gearing to include the Super Sea Snail Filters in harmony with the new Geometries. The Plastic parts are sleeker, with less wasted area, and the pipes can be changed out to better connect to different weapons as needed, boosting pressure and efficiency all round.

This also means we've upgrade the other systems to go along with it. Kinda looks like a seashell.


Quote
Inkantry : Brave Inklings, run through basic training and drilled repeatedly in weapon use and other skills needed on the modern battlefield. The Inkantry not only know how to use a gun, but also hold a basic understanding of the concepts of planning, crossfires, flanking maneuvers, and actually communicating with each other, and have superior running and swimming speed from all those athletic drills. They're still fairly basic soldiers, but they actually are soldiers now.
Inkantry Revision: Bravely Inkantry
A revamp of the training program to outperform the solo-ist Octoling Agents, Commander Cauldro is once more seeking to improve the instructors knowledge. Better programs to train new Inkantry and Old beyond their previous abilities. Go Beyond Limits, Bravely Inkantry.


Ink Tank to improve our weapons' charge/effeciency. Or a revision to the Inkantry Training Program to improve the base unit.

Either Way, I vote for both, since they both increase our units abilities to fight, rather than even more specialist gear. Over-specialization is a thing, so we need to keep up.

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Mark 2 Ink tank: (1) TricMagic
Pocket Spray: (0)
Wanted Posters: (0)
Umbrella Armor: (0)
Close Air Panic Bomb (0)

Also, Specials aren't always going to be ready, so something that's not always ready isn't the best.(Just a note)
[/quote]
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on March 28, 2019, 07:26:04 am
I like the idea of the Pocket Spray, or the Close Air Panic Bomb. I think the latter especially might be useful in the port, if I understand its nature correctly. The Wanted Posters are a good idea, but they should probably wait until next turn, when their hero is active again. Regarding the Pocket Spray, I think the question is, how often are we in situations where they injure but do not instantly splat us?
I'm not sure how effective an improved ink tank would be. Like, how much more ink do you imagine we'd be able to carry?
The Bravely Inkantry revision is... not great. If I were the GM, I'd pretty much refuse to roll for a revision that essentially just says "Do better". We need to specify how.

So, I'm going to think about this more, but I'm leaning towards the panic bomb right now.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on March 28, 2019, 07:42:10 am
We actually already tried one before. It kinda bombed with a low roll.

Better programs to train new Inkantry and Old.


We are trying to improve mental and athletics. Hence Commander Cauldro here seeking to improve the quality of instruction.


As for the Ink Tank, most of it is in an improved ink efficiency, and better pressure. That means less ink wasted, meaning more shots. And better pressure means faster charge/range, depending on the weapon.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on March 28, 2019, 10:42:43 am
Alot of their firepower comes from the splatling guns, aka low damage extreme rate of fire.  I think it's unlikely that either of their Bamboozlers kill in one hit, either, so if they manage to pull out of line of sight with either of them that would give them a chance to recover.  The smoke also had a irritating effect on people of the wrong ink color right now, so boosting the strength of the smoke would also let it act as a sort of pepper spray.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on March 28, 2019, 11:09:11 am
Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Mark 2 Ink tank: (1) TricMagic
Pocket Spray (1): SamSpeeds
Wanted Posters: (0)
Umbrella Armor: (0)
Close Air Panic Bomb (1): SamSpeeds

Double voting? Don't mind if I do!

Anyone know how to make this full of links? Haven't quite figured that out.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on March 28, 2019, 11:42:03 am
Is there really a need for double voting? There are some edge cases where it sort of makes sense, but right out the gate?

Anyway, I'm going with the spray. I changed my mind about the Panic Bomb; I'm not sure it'd be practical to have it do enough damage to insta-splat an enemy, and if someone's charging you with their ink sword thing, if you don't get them in one hit, you're outta luck.

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Mark 2 Ink tank: (1) TricMagic
Pocket Spray (2): SamSpeeds, NUKE9.13
Wanted Posters: (0)
Umbrella Armor: (0)
Close Air Panic Bomb: (1) SamSpeeds
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on March 28, 2019, 11:45:36 am
Since it's my thing, I should probably support it

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Mark 2 Ink tank: (1) TricMagic
Pocket Spray (3): SamSpeeds, NUKE9.13, testmen
Wanted Posters: (0)
Umbrella Armor: (0)
Close Air Panic Bomb (1): SamSpeeds
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Happerry on April 08, 2019, 03:16:56 am
Revision : Pocket Spray (Easy Difficulty)
3+4+1 = 8: Unexpected boon

The Pocket Spray works. Granted, Inklings aren't really sure why the effort was put in to make it work, as it doesn't actually heal an Inkling faster then just taking a quick healing break in their own ink already and, unlike a healing bath, needs someone else to do it to you. Oh, sure, it can also be used as a short ranged weapon... but its not really a good weapon. The dilution of the Ink into Ink Fog might make it painful, but it's generally less efficient then just shooting the Octoling in question. Likewise, normal Inkarms are superior at inking up territory, despite its spraycan like appearance.

Granted, it can still be used to create concealing smoke clouds, with more control over the shape and area of the smoke then a normal smokebomb... but a normal smokebomb covers a larger area much faster. All in all the Pocket Spray is easy to use, no more expensive then the item it was based on, and reliable, suffering only from the fact that almost none of the Inkantry see a reason to use it. Commander Cauldo does point out that it could be useful at signals and communication duty if it was loaded with glowing ink instead of normal ink. So the designers add 'glowingness' to the mix and now it glows, so at least it can be used for that?

On the other tentacle, the Ink fog is nice and refreshing to 'bath' in, and some think it might be salable on the open market as a luxury product. Depending on how sales go, perhaps the extra profit could be used to fund additional design studies.

Costs 2 Plastic and 3 Super Sea Snails, making it Expensive. Gain a +1 bonus to next season's Design Roll.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Winter, Year 2 has begun.
Please vote for which two fronts reinforcements should be actively deployed to in an attempt to push forwards, and where heroes and superweapons should be sent.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on April 08, 2019, 03:41:47 am
Okay, so, that was a waste of a revision. Whoops. In fairness, the fact that lings can regenerate by taking a dip in ink isn't mentioned that often. Still, we should've known.

Anyway.

We need to push the Octolings back in the Towers. Air power has consistently been mentioned as a major factor there, so the Thunderbird should go to that front. I think we should also send Commander Cauldo there, to maximise the advantage of the Thunderbird- I'm sure he would love to be able to deploy a squad of paralings behind enemy lines, and now he can.

Aoi, meanwhile, I reckon we send to Port Mackerel- I figure the close confines of the alleyways and buildings will make her close-combat abilities stand out. Alternatively, we could send her to try and nab back a Zapfish.

Quote from: Plan A
Push Moray Towers and Port Mackerel/Calamari Country
Deploy the Thunderbird to Moray Towers
Deploy Commander Cauldo to Moray Towers
Deploy Aoi the Painter to Port Mackerel

Quote from: Votebox
Plan A: (1) NUKE9.13
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on April 08, 2019, 08:52:38 am
Quote from: Plan B
Push Moray Towers and Port Mackerel/Calamari Country
Deploy the Thunderbird to Moray Towers
Deploy Aoi the PainterDeploy  to Moray Towers
Commander Cauldo to Port Mackerel

Port Mackerel will be close range with many alleys between the crates. During the battle for the Fax machine, Commander Cauldro dealt with Dofley with his tactics leading their forces around by his own plan, not theirs. The Superweapon will do well to deny air advantage at the Towers, and Aoi can fight in the close hallways as leader and individual operative as necessary.

Dofley is out for the season, so the Commander can push them back with tactics alone, making use of the battlefield to our advantage.

Quote from: Votebox
Plan A: (1) NUKE9.13
Plan B: (1) TricMagic

I am also disappointed in the Spray, but hopefully it may boost our resources for later. At least it offers us another DESIGN bonus for next season.

Also, NUKE, I did design the Inner Spirit ability to BOOST recovery, all inklings can already heal. At least it was easy, and I hope the sales do go well in the future. Maybe a Social design for next season?

Actually, that healing Exp would go well with the Inner Spirit Ability, wouldn't it? So +2 next season on top of a jumpstart, giving it at least a 4, at worst.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on April 08, 2019, 12:06:43 pm
Quote from: Votebox
Plan A: (2) NUKE9.13, testmen
Plan B: (1) TricMagic

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on April 08, 2019, 12:18:53 pm
Port Mackerel will be close range with many alleys between the crates. During the battle for the Fax machine, Commander Cauldro dealt with Dofley with his tactics leading their forces around by his own plan, not theirs. The Superweapon will do well to deny air advantage at the Towers, and Aoi can fight in the close hallways as leader and individual operative as necessary.

Dofley is out for the season, so the Commander can push them back with tactics alone, making use of the battlefield to our advantage.
I think Cauldo will be better able to make use of the Thunderbird's abilities. Not that it wouldn't be useful alone, but he'd be a force multiplier, where Aoi would be merely a force addition. Yes, Cauldo would also do well in the Port, most likely, but so will Aoi.
I'm not sure where you're getting close hallways in the towers from- from the BRs, it sounds like most of the fighting takes place on rooftops. In fact, I'm pretty sure Aoi would be significantly less effective in the Towers than in the Port.
And it's more important that we push them back in the Towers, as they are much closer to our HQ on that front.

...also, Dofley was stealing a Zapfish last turn when we got pushed back on both fronts. I'm not sure why you think him being absent again will make us invincible.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on April 08, 2019, 12:35:36 pm
Excuse me while I snicker...

snickers

Really? You do realize that we didn't send any forces to Moray Towers last season, right?

Quote
If it wasn't for the superweapon, the Inklings might have managed to push the Octolings back out of the towers through the superiority of having a shooter and a blaster weapon and better, if no longer flatly superior, snipers. But the Typhoon is here, and so the Inklings get forced back once more.

We're sending the Superweapon there this season, with our forces as well. With Air Superiority, we shouldn't have much trouble there this season.

Port Mackerel meanwhile needs a defense. Aoi won't be the greatest of help there. Sure, the place will likely be close range, but Lings can also use the tops of containers, most likely. It's a new area too, so Commander Cauldro's tactics will push them back out before they have a chance to get settled in. Then next season will be Spring in Calimari Country, rather than Spring at the Port if they do manage to get settled in.


Granted, this is all guesswork, really. They could just decide to go for Mount Nantai instead. Which would be interesting, given no battles have been fought their in the winter season.

As a final note, why do people keep thinking that pushing into the Canyon multiple times is a good idea We always got pushed back to the Mount in those times from one thing or another..
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on April 09, 2019, 08:10:50 am
Excuse me whilst I calmly and respectfully point out the flaws in your arguments.

I just went and re-read the BRs. Unless I missed something, there has never been any indication that where we choose to deploy reinforcements has any impact on our defensive ability. So, regardless of whether or not I remembered our exact troop deployment last turn, it doesn't change the fact that we got pushed back on both fronts without Dofley's help.

The deployment of the Thunderbird will help, but we don't know what the enemy has developed this turn. If I were them, it'd be something to help push the Towers, though, as they're very close to our capital on that flank. To cement our victory, we need a hero who has demonstrated their competence in the area already, who can make the best use of the strategic and tactical advantages that the Thunderbird offers.

Port Mackerel doesn't need defending nearly as much as the Towers. For all we know, our current arsenal will be enough to defend the place unaided. And even if it's a complete rout, they've got 4 sections to push there, versus 2 in the Towers.
I am frankly baffled by your argument for why Aoi wouldn't be useful in the Port. You know where else people can stand on top of things, rather than being confined to narrow spaces? The Towers.

As for your final note, I have absolutely no idea what you're talking about. I have literally never advocated pushing into the Canyon.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on April 09, 2019, 08:37:28 am
Really? When they send a Superweapon, we tend to lose. Commander Cauldro can better take advantage of the field at Port Mackrel. And the Towers require the crossing of bridges, there aren't that many ways, if any, to get around them. It's windy, and we battle from floor to floor, and on rooftop, never ground.

In this, we are sending our Superweapon there, which can deploy our Inklings behind enemy lines, as well as give us rooftop and air superiority. As well, their Superweapon only has balloons they must drop. Aoi is a bonus, and I've yet to see us take 2 areas at a time.

At the Port, Aoi can work, but Commander Cauldro will do much better in organizing Defense and Offense. As well, where the Towers are Windy and disrupt their Superweapon's aim, the Port isn't, and Commander Cauldro will have an easier time making a plan to hit the Blimp while it reloads, and taking it.

Where is their Superweapon most effective, that's the question. In this, Towers falls on the short end of the Calculation.

Next question, who's more effective where. Commander Cauldro organizes our Inklings into better formations, and has good group planning. Aoi is a single Agent, good for disruption.

In the end, both are good choices for each area, but I think Commander Cauldro will do better with the Port, and Aoi will be perfectly capable at the Towers.

As for the Canyon bit, people here voted to go in, even after we saw the issue with actually making headway. And there was the time we got bombed. We don't really have cover there, so it's a straight firefight most times. Our current gear, added to our new Superweapon, does give us better odds, but not perfect.

I kinda feel they could just try and attack the Mount too, but that's less of an issue unless they made something gamechanging this turn.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on April 09, 2019, 09:18:25 am
Quote from: Votebox
Plan A: (3) NUKE9.13, testmen, SamSpeeds
Plan B: (1) TricMagic

Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Happerry on April 17, 2019, 04:05:11 am
The Great Turf War (http://www.bay12forums.com/smf/index.php?topic=171851.msg7958724#msg7958724) of Winter, Year 2, has now Finished.

The Design Phase of Spring, Year 3 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on April 17, 2019, 08:48:54 am
Quote
Shellskin - Ability (Clothing):
Check out these new threads! Not only do they look well fresh, but they're infused with a powerful defensive ability that can seriously increase longevity in an inkfight. Using ancient human science and a generous budget, the Shellskin ability causes ink to slide off the user like water off a duck's back. How? We already said ancient human science, didn't we?
Naturally, this means that enemy ink attacks do considerably less damage, although the ink-repelling effect also slows swimming speed and in-ink regeneration. But hey, the effect only repels large concentrations of ink... so if you had some sort of, I dunno, aerosolised ink, that could pass through and heal you easily.
The clothing which is infused with this ability was designed by Nauty Studios, well known for making cephalopod wear that is both stylish and sturdy. See, cos they're named after nautiluses. Who have shells.   
So, I dunno if this is an acceptable design. Like, the description of abilities in the core thread OP specifically mentions that no one knows how they work, and I tried to find actual Splatoon lore on them to no avail. It's also a bit bare-bones. But I think something along these lines would be a good way to go.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on April 17, 2019, 09:43:21 am
Ace Swimmer Shirt-Ability (Clothing)
Check out these threads. They'll made with ancient human sub-marine techniques to reduce drag in ink to near nothing. This means the wearer won't leave a sign of being/swimming in ink, and will be able to swim even faster. They also have ink just slick off of the wearer, thanks to that property. Made by Nautical Productions for the best in Spiral-Shell-Geometry, coming to you this Spring!

Ability: Stealth Swim
Sub-Ability: Swim Speed Up



Quote from: Votebox
Ability (Clothing)
Shellskin: (0)
Ace Swimmer Shirt: (1) TricMagic


Note, the Spiral-Shell-Geometry is mostly fluff, just putting design on them in lines pleasing to the eye.
Slick meanwhile is also marketing, other than maybe reducing Ink-covered to Normal Time.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on April 17, 2019, 10:22:51 am
Dazzle Camouflage – Ability:
On closer inspection of the documents, they may not be precursor military technology, but about military FASHION.  I mean, just look at the fatigues, and how the precursor soldiers have different color uniforms for every situation; ‘Olive drab,’ ‘Woodland,’ ‘Snow,’ and… ‘Banana’?  ‘Rainbow?’  Some of these styles seem weird, but it would be really neat if we could outfit our troopers with something similar.  We even had plans to let them change the color and pattern of their uniforms like they could change their ink color

However, it seems some intern must have mixed up formulas, because upon inspection of the prototype uniforms, a fight broke out because part of the design team said it looked like a ‘eyesore,’ and a fight broke out.  After investigating the matter further, it turned out they meant literal eyesore, and a recreation of the dye showed that it had effected the light that bounced off of it somehow, where those who are a opposing color to the dye note it as being ‘loud and straining on the eyes, like the contrast between colors is more severe than actually thought possible.’  Yet, when looked at by someone of a friendly ink color, it looks perfectly normal.  Must be something to do with the ink that flows through our eyeballs. 

This has led to the development of Dazzle Camouflage, an ability that reduces the enemy’s accuracy by making it difficult and straining to keep a bead on someone wearing this uniform. We can only hope that while making these special Dazzle Camouflage fatigues we still have time to make regular fatigues for the rest of the troops.

tl;dr  Clothing that makes it hard to look at our dude, decreasing accuracy

I feel that the reason nobody has made any abilities yet is because they seems harder to make then weapons and such, and feel like they would have less effect than making other things, but we will see.

Edit:  Oh yeah, votebox

Quote from: Votebox
Ability (Clothing)
Shellskin: (0)
Ace Swimmer Shirt: (1) TricMagic
Dazzle Camouflage: (1) testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on April 17, 2019, 12:33:01 pm
Whilst there is something to be said for dazzling people, I feel like more conventional camouflage might be more effective, if we want to go down that route.
I'm not sure of the value of stealth+faster swimming... I mean, I can see on this here Splatoon wiki that those are real abilities in the game, so presumably they have some use, but I can't really picture them. Can you illustrate what sort of situations they'd be useful in?
I know that defence up is kinda a boring ability, but I also feel like it's guaranteed to be useful in basically all situations. I added a downside in an attempt to make the upside more powerful, but we could do a version without a downside if people'd prefer.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on April 17, 2019, 12:47:48 pm
I would prefer one without. We have Spiral Shell Geometry, so we can use that in your design to better focus the ability, while still looking quite stylish.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on April 17, 2019, 01:03:53 pm
Combat in Splatoon tends to be highly mobile, you are constantly moving from place to place inking turf and trying to flank the other team. 

Slowing down means you end up not covering much ground and probably end up getting hit more. Their weapons tend to either have longer range than us which will make moving slower than them painful.  I don't think would be all that help against defending from either Krakenblades or Splatling Gun, which both are able to quickly splat a inkling multiple time over if they don't avoid it.  We don't really have any dedicated specialist that would value protection over speed, Markslings would need to run if someone gets too close, and Inkrunners need to be fast.

Stealthy swim is good, since normally when a inkling swims through ink they makes ripples through where they swim, but with ninja squid there is only a little visible trail that would be hard for people to track in active combat. 

I thought Dazzling would be good, since natural high mobility combined with being harder to aim at would be a good boon.  We have alot of trouble with long range combat, and their cheap weapon is still a charger with a not great fire rate, so being able to avoid those shots would help alot.  I know it would be less effective against the splatling guns and krakenblades, but the giant octolings still need to keep it aimed at what they want to fire, so Inkrunners dodging around would have just that much more help not getting hit.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on April 17, 2019, 06:10:11 pm
Dazzle Camouflage – Ability:
On closer inspection of the documents, they may not be precursor military technology, but about military FASHION.  I mean, just look at the fatigues, and how the precursor soldiers have different color uniforms for every situation; ‘Olive drab,’ ‘Woodland,’ ‘Snow,’ and… ‘Banana’?  ‘Rainbow?’  Some of these styles seem weird, but it would be really neat if we could outfit our troopers with something similar.  We even had plans to let them change the color and pattern of their uniforms like they could change their ink color

However, it seems some intern must have mixed up formulas, because upon inspection of the prototype uniforms, a fight broke out because part of the design team said it looked like a ‘eyesore,’ and a fight broke out.  After investigating the matter further, it turned out they meant literal eyesore, and a recreation of the dye showed that it had effected the light that bounced off of it somehow, where those who are a opposing color to the dye note it as being ‘loud and straining on the eyes, like the contrast between colors is more severe than actually thought possible.’  Yet, when looked at by someone of a friendly ink color, it looks perfectly normal.  Must be something to do with the ink that flows through our eyeballs. 

This has led to the development of Dazzle Camouflage, an ability that reduces the enemy’s accuracy by making it difficult and straining to keep a bead on someone wearing this uniform. We can only hope that while making these special Dazzle Camouflage fatigues we still have time to make regular fatigues for the rest of the troops.

tl;dr  Clothing that makes it hard to look at our dude, decreasing accuracy



Stellarstar Camo
Taking the Preliminary Ideas, this gear can be adapted to a number of different patterns, as the Enemy Ink Waves in a Ling's Eyes tends to lose sight of it though a combination of annoyance, blinding the eye, and blending in with the native environment. When standing still, eyes slip past it, though they may feel discomfort from the light. And when moving, the Camo blinds them with it's loudness as the fabric shifts. A strange mix between camouflage and attention. It is so called Stellar, because of it's ability to be produced in many fancy ways, and a star design was one of the first things they did. Comes in both Military and (hopefully) Civilian[Not Blinding/irritating, just fresh] designs.

Ability Shortening: Difficult to focus, or too much focus to see easily, blinding.

Quote from: Votebox
Ability (Clothing)
Shellskin: (0)
Ace Swimmer Shirt: (1) TricMagic
Dazzle Camouflage: (1) testmen
Stellarstar Camo: (1) TricMagic
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on April 17, 2019, 07:39:53 pm
Being able to hide in ink and having a low profile while swimming through ink kinda makes camouflage less useful to Inklings.  Camouflage would mostly just be helpful for when one of our guys has to sneak through somewhere without spraying around brightly colored ink, which isn't something any soldiers normally do outside of our heros.

Mixing "Not visible" when standing still with "So visible it hurts" when moving seems like it would be self defeating, specially when Inklings can already become invisible while standing still by submerging into a pool of their own ink.  It would just up the complexity a bit for no real gain, and if we really needed normal camouflage with could just do a revision where we take the Dazzling Dye out of the uniform, since it would still have voluntary color-shifting.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on April 17, 2019, 08:25:31 pm
Quote from: Votebox
Ace Swimmer Shirt: (1) TricMagic
Dazzle Camouflage: (1) testmen
Stellarstar Camo: (0)

Fair enough. I am out of Coke Zero, and that kinda hurts me. Maybe in 12 hours or so..
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: SamSpeeds on April 18, 2019, 12:02:40 pm
Quote from: Votebox
Ace Swimmer Shirt: (2) TricMagic, SamSpeeds
Dazzle Camouflage: (1) testmen
Stellarstar Camo: (0)

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on April 19, 2019, 06:34:01 am
Hmm. It's a fair point that our specialists wouldn't have much use for a defensive boost, although I believe we still deploy a fair amount of regular inkantry who would appreciate it.
However, I did some reading on the actual game, and I now better understand the value of swimming quickly and undetected. So, I'll go with that option- although I'd prefer it if the reference to spiral-shell geometry was removed, as it appears to be totally irrelevant.

Quote from: Votebox
Ace Swimmer Shirt: (3) TricMagic, SamSpeeds, NUKE9.13
Dazzle Camouflage: (1) testmen
Stellarstar Camo: (0)
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on April 19, 2019, 01:35:15 pm
I should note that if a Inkling swims slowly enough they don't make ripples when swimming, and ninja squid slows your swim speed, admitly you can swim stealthy alot faster with ninja squid than without it, and a good enough roll would have the swim up over take ninja squid's slow down.  (Honestly, my biggest problem with the design is that it is a SHIRT that improves swimming ability, even though ninja squid is restricted to shrits in the game.)

I still feel reducing accuracy would be more useful than stealth swimming, considering their main general infantry weapon are still chargers, their long range weapon has a natural weakness of accuracy that we can abuse, and their octo balloons prefer to fire at our guys while trying to stay out the range of most of our weapons.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: Happerry on July 01, 2019, 05:32:17 pm
Design : Ace Swimmer Shirt (Normal Difficulty)
2+3+1+1 = 7: Superior craftsmanship

The new line of military combat shirts are, to quote a notable Inkopolis Idol, 'Totally Rad'. Crafted with specially engineered and very scientific thread technology to minimize interference while swimming, allowing the user to both move faster and to cause less ripples on the surface while they swim, the 'Ace Swimmer' line of shirts is selling like hotcakes, because even the civilians want some. Meanwhile, Inkantry, whom are assigned a set as part of their gear, get to be very smug about how they are in the front of fashion. At least until fashion changes again. In fact, the shirts are so slick enemy ink slicks right off of them! This does not actually prevent enemy attacks from doing damage, but it does mean a portion of the damage 'slicks off' in the moments after it is dealt. It also saves a lot on laundry bills and lets Inklings heal faster when exposed to friendly ink, which has an easier time removing the icky octoling ink.

Costs 1 Plastic and 1 Super Sea Snails, making it Cheap.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Spring, Year 3 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on July 01, 2019, 06:02:02 pm
Quote
Inkantry : Brave Inklings, run through basic training and drilled repeatedly in weapon use and other skills needed on the modern battlefield. The Inkantry not only know how to use a gun, but also hold a basic understanding of the concepts of planning, crossfires, flanking maneuvers, and actually communicating with each other, and have superior running and swimming speed from all those athletic drills. They're still fairly basic soldiers, but they actually are soldiers now.
Inkantry Revision: Bravely Inkantry
A revamp of the training program to outperform the solo-ist Octoling Agents, Commander Cauldro is once more seeking to improve the instructors knowledge. Better programs to train new Inkantry and Old beyond their previous abilities. Go Beyond Limits, Bravely Inkantry.


Special: Rain of Ink
You know that whole healing in a can that proved rather ineffective? This goes the opposite way, creating a deadly cloud of ink up in the sky. Ink coalesces in this cloud, then rains down on the area, dealing great damage to foes within it's area of effect. It also inks the ground as it passes too. The Cloud will head forward from the direction it's fired, and can be considered a mid to short range Special. At the least, it makes fighting us up close a dangerous prospect.

One additional thing I'd like to add is that it can simply be deployed on the ground, which will still damage everything in it. Such a thing doesn't actually move anywhere though, so that's more a point blank deployment for wanting an enemy splatted.


Sub-Weapon: Toxic Mist
Based upon the spray and aerosol, this type of sub-weapon does away with cover, to instead create an area of highly charged ink energy in the form of Ink Vapor. Enemies who breath this in will shortly splat from the inside out. It doesn't spread that far from it's deploy point though. But that's okay, since it doesn't matter what size you are. The Bigger you are, the more area it can target.

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Rain of Ink: ()
Toxic Mist: ()

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on July 01, 2019, 06:49:59 pm
I guess I got a couple of designs to post.


Blowback Bomb – Subweapon
This subweapon makes blobs of ink similar to those produced by the Blotter, expect filled with compressed air.  When it detonates, the compress air explodes with a large amount of concussive force, enough to push any lings that was close to the explosion away a significant distance.  The bomb isn’t planned to be all that durable as it’s designed to blow as soon as hit something, or even when it’s squeezed too hard, which allows skillful inklings to use it to blast themselves around without have to spend time throwing it.[/quote]

Pros: Pushes enemies off cliffs of Mount Nantai/the bridges of Moray Towers/, pushes Krakenblades users back, faster to throw then the Inkdisk.
Cons:  Can probably be shot out of the air, not as lethal as normal subweapons, pushes friendlies around as well.


Beep Seek Missile Launcher - Special Weapon
Being closer to the original intention of the Ink-Missile project, this weapon makes use of more experimental methods of tracking enemy ink signatures in order to track now enemy combatants.  Unfortunately for the time being this comes in the form of having the sensory equipment take more space, which will require the use of special energy to compensate for more expensive and complex set up.  Still, working with the Big Air Ink bomb as a base and using these more advanced Ink-Missiles projectiles, designed to be self-propelling and self-steering.  Someone on the design time also suggested we make the missiles beep as they track their targets.  Yeah sure, they will hear it coming, but it’s funnier when they see it coming and begin to panic to avoid it.

Pro: Anti-Air (For the copters) and anti-slow-and-heavy (for the Giant Octolings), fire and forget, might be able to lower morale.
Cons:  Probably high difficulty roll, more expensive than our other specials, low shot count.


Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on July 04, 2019, 11:07:22 am
Okay, so, I want this:

Quote
Inkternal Combustion Engine:
This is quite possibly the hottest piece of tech we have ever designed. Which is to say, it achieves a high temperature. Not to say that it isn't also pretty snazzy, but it's unlikely to show up on any catfishwalks, if you know what I mean.

The Inkternal Combustion Engine features one main innovation: the imflammatoratorer, a filter made from Super Sea Snail that makes ink that passes through it flammable.
Ink is pumped from a tank, through the imflammatoratorer, into one of several combustion chambers, where it is ignited by a spark. The burning ink drives a piston, connected to a crankshaft, causing it to rotate at high speeds.
To what end? Well, it looks cool. The exhaust consists of brightly coloured clouds of ink-smoke, and it makes a neat put-put-put sound. In terms of military use... we don't have one yet. But we have plans. The Inkternal Combustion Engine will allow us to make vehicles exponentially more powerful than anything ever seen before (without resorting to the use of Zapfish).

To be used next turn in this:

Quote
Mk1 Skywriter:
Ever since the first Inkling set foot on land, there have been those who dreamt of going one step further- into the sky! Following on the heels of the Thunderbird, the Mk1 Skywriter aims to give aerial access to a larger number of brave skylings.
But how can we make a plane that operates without Zap-power? Surely a regular motor isn't powerful enough? Ah, well, that's where the Inkternal Combustion Engine comes in. See, a large portion of the Skywriter's weight at takeoff is in the several large ink tanks situated throughout the craft. This ink is fed into the Inkternal Combustion Engine, which spins the propeller at the front of the plane. This has the totally radical and intentional side effect of creating billowing clouds of multi-coloured ink-smoke that stream from the exhausts, which linger in the air for a while before dispersing, allowing for a brave pilot to 'write' in the 'sky', hence the name.
Of course, that's not the Skywriter's primary purpose, cool as it may be. The ink tanks are also hooked up to two considerably up-sized Rapid Shooters mounted on the lower wings (it being a biplane), with greater power and longer range, their aim calibrated such that their trajectories cross a moderate distance in front of the Skywriter- perfect for shooting down enemy balloons, or performing strafing runs on enemy positions.
This does mean that the fuel supply and ammo supply are the same thing, which clearly has the potential to go poorly. Fortunately, the Skywriter is a fairly slow aircraft, with a very low stall speed, meaning that it should usually be possible to glide to a reasonably safe landing even if ink runs out in the middle of a fight. Nevertheless, pilots are recommended to keep an eye on their ink gauge, and return to base once it starts running low. 

The Skywriter is a small plane, with only a single seat in an open-air cockpit (with a windshield, at least). The pilot gets a totally fresh aviator cap and goggles, a bonus primarily designed to entice Inklings into volunteering to fly in this somewhat experimental aircraft. It is lightly built, so larger weapons may damage it, but it should be able to withstand small-ink fire.

I know, I know. A revision that does nothing by itself seems like a bad idea. But this will allow us to make a much more powerful aircraft next turn, something that can blow the Octolings' balloons out of the sky, and make their infantry fear open terrain.
Also, we could use the same engine in a land-bound vehicle of some sort. A fishtank, sort of thing.

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Rain of Ink: ()
Toxic Mist: ()
Inkternal Combustion Engine: (1) NUK9.13
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on July 04, 2019, 11:56:55 am

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Rain of Ink: ()
Toxic Mist: ()
Inkternal Combustion Engine: (2) NUK9.13, TricMagic

And so comes the first step for advertising. I would note you should edit the Skywrier's weapons to use the Spiral Barrel refit to increase their focus and range. The Shooter is short range to begin with, but the refit adds a pressure tank and boosts the range. Should be useful to do so.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on July 04, 2019, 01:09:25 pm
Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Rain of Ink: ()
Toxic Mist: ()
Inkternal Combustion Engine: (2) NUK9.13, TricMagic
Blowback Bomb: (1) testmen

A plane isn't going to be a completely effective counter for their gyro copters, especially in places like Morey Towers where they will be able to use their superior maneuverability duck around bridges and towers to avoid strafing runs.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on July 04, 2019, 01:12:51 pm
Their super-weapon also doesn't have much of a defense from the air either.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: NUKE9.13 on July 04, 2019, 01:44:18 pm
Gyrocopters? I could've sworn they were balloons.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on July 04, 2019, 01:46:29 pm
Quote
Sky Breeze Octo-Balloon : A floating one octoling balloon ship, with sails and a small engine to power the propeller.

They can also still turn it, but it's propelled. Not a gryocopter.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: testmen on July 04, 2019, 01:54:17 pm
They still have the advantage of being able to more easily maneuver through places such as Morey towers since they are not forced to keep moving in order to stay airborne.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on July 04, 2019, 04:14:51 pm
We have an inktastic shirt. And keep in mind that that's not the only place. There is the port for air support. And the Mount for even more defense. Being able to attack their Superweapon is nice.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
Post by: TricMagic on July 20, 2019, 02:51:27 pm
Idolopolis Studios

A brilliant studio, meant to bring species of all races in Inkopolis to sing to the beat. Running a Audition Campaign to find the best groups that will energize others at home, they do their best to train them into top Idol Groups.

While it may seem merely fresh, these Idols make use of special SSS gear to apply a buff to those listening. Those who listen feel upbeat, and when hearing those beats, will have their Specials begin to fill up on their own. Listen to your Beat!



Thought of this. Though we would need our own way... Do we have music disks?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: Happerry on September 06, 2019, 07:39:14 pm
Revision : Inkternal Combustion Engine (Very Hard)
1+1-2 = 0: Utter failure

In theory, there's nothing preventing the Inkternal Combustion Engine from becoming a success. The science theoretically checks out, as does the math, and the engineers are interested in trying to bring the design to life. In theory, nothing should have gone wrong.

In theory.

Incidentally, there's a giant flaming crater where Lab 13 used to be and the season's budget is going to be used up replacing it, and definitely wasn't wasted trying to make bumper cars with the first prototypes that then caught on fire when the prototype engines backfires which caught the lab on fire which made all the other prototypes explode leaving a giant flaming crater where the lab used to be.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Spring, Year 3 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on September 07, 2019, 08:32:26 am
Quote from: All in Victory Plan

Aoi deploys to Moray Towers
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel

Push Moray Towers and Port Mackrel

With next turn likely being us trying the Inkternal Combustion Engine in a plane for our forces, we should have aerial superiority that turn, giving us full advantage against rooftop combat. For now though, the Thunderbird will be useful at Port Mackrel, and with the new shirts, we can likely stand to be aggressive there.

It is of course possible they can choose to go to Mount Nantai, but that goes the same way for them as it usually does whenever we push the Canyon. Aerial superiority there will prove useful next season for taking back if they do somehow manage it.

With the new shirts, Aoi can play ninja hero in the towers, as can the rest, since they will need to constantly ink the areas to prevent us from moving past them in our own ink.

Of course, the planes won't help that much in the country. But maybe we can use the revision to revist the whole ninja thing we failed at one point.



Revision for Spring.
Ink-fin Sensor Bomb

The Ink-fin Sensor Bomb is a mix of sorts. It uses the "Big Smoke" Smoke Bomb as a base. Instead of spraying a cloud of aerosolized ink however, it instead blasts out a cloud of ink. This ink is far more solid, and sticks to anything hit, dealing a massive amount of damage for those in the blast radius, and inking turf and terrain. It can easily be said anyone in the blast range is going to get splatted, and it could even splat those who aren't since the cloud will keep going till it loses force and falls to the ground due to gravity. It's a pretty simple change.

The fun part is it also uses our sensor. 1 button press primes it to explode as soon as it nears enemy ink energy. 2 presses primes it to go off in three seconds, and 3 primes it for five seconds. It even comes with sticky ink(not included in the bomb, just a spreadable glue which can be applied), allowing this ball of destruction to act as a mine. Done right, it can cover a room in ink. This mode takes five button presses, and has a 1 second delay when the conditions for it to go off are met. It will only go off when a strong enough signal enters it's range, which is either when the whole area around it has hit a high enemy saturation point, or an enemy crosses it's path. For this, it's sensors  don't account for enemy ink energy behind a wall or surface it sticks to.

The ink is under quite a bit of pressure, but remember the can of ink, the healing bath? For maximum efficiency, this model uses that type of healing ink, so inklings in the blast radius get a heal, completely removing any damage from them. Kinda like a waterfall of ink that removes the enemy ink. This can be abused to make seemingly suicidal charges, and being at ground zero brings you to fighting fit shape.

It also comes in glow ink, rather than healing, for signalling purposes.

Kinda squishy and round, so gripping and throwing it is somewhat nice. The button is located on what is the top of it, though they don't collapse, so inklings need to carry a bag of them if they want to have more than three at any one time. The Glow Ink-fin model actually glow in the dark.

Finally, 7 button presses resets the Ink-fin. Kinda needed, given if it's used for it's sensor mode to counter ambushes, or you need to disengage it's mine mode, resetting it will let you use it still. It's about the size of a baseball, and has super sea shell mix used for the shell, so you know there is a lot of pressurized ink power in this thing.



Quote from: Full Port Rout

Aoi guards the Fax Machine
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel

Push Port Mackrel and Moray Towers

Which one to push, is the question. The Mount, I suppose.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: testmen on September 11, 2019, 09:19:40 am
I should probably contribute.

Quote from: Votebox
All in Victory Plan: (0)
Full Port Rout: (1) testmen

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on September 11, 2019, 10:01:22 am
Quote from: All in Victory Plan

Aoi deploys to Moray Towers
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel

Push Moray Towers and Port Mackrel

Quote from: Full Port Rout/Moray

Aoi guards the Fax Machine
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel

Push Port Mackrel and Moray Towers

Quote from: Full Port Rout/Mount

Aoi guards the Fax Machine
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel

Push Port Mackrel and Mount Nantai

3 plans. Though it's really a question of either pushing the Towers or the Mount.

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: NUKE9.13 on September 11, 2019, 11:31:48 am
Quote from: Votebox
All in Victory Plan: (0)
Full Port Rout (Tower): (1) testmen
Full Port Rout (Mount): (2) testmen, NUKE9.13
Not sure which version of the plan testmen is voting for, so I put them down for both. They can remove whichever doesn't apply.

Without air support, and with whatever new things the Octolings bring, I really don't like our odds of advancing in the Towers. Holding ground, maybe, but not advancing. So might as well just clean up the Mountain, where we are (or were, last turn) solidly ahead.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on September 11, 2019, 12:14:59 pm
Quote from: Votebox
All in Victory Plan: (0)
Full Port Rout (Tower): (1) testmen
Full Port Rout (Mount): (2) testmen, NUKE9.13, TricMagic
Not sure which version of the plan testmen is voting for, so I put them down for both. They can remove whichever doesn't apply.

Without air support, and with whatever new things the Octolings bring, I really don't like our odds of advancing in the Towers. Holding ground, maybe, but not advancing. So might as well just clean up the Mountain, where we are (or were, last turn) solidly ahead.

My question is, can we simply choose to hold the Mount rather than try to take space in the Canyon? eh.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: NUKE9.13 on September 11, 2019, 12:37:38 pm
...we're at 2/3. We couldn't take territory in the Canyon if we wanted to.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on September 11, 2019, 12:48:23 pm
? Isn't 3/3 when we push them into the canyon? I'm asking if we can just choose to guard the mount and fight there if we want.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: NUKE9.13 on September 11, 2019, 12:53:41 pm
Ah, I see what you're saying. You're saying that if we win, and we're at 3/3, next turn we'd be fighting in the Canyons. Yes. So? Even if we immediately lose the progress we made, that's still good for us, since it's one less Octo push on the Port/Towers.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
Post by: Happerry on October 12, 2019, 10:16:22 pm
The Great Turf War (http://www.bay12forums.com/smf/index.php?topic=171851.msg8038386#msg8038386) of Spring, Year 3, has now Finished.

The Design Phase of Summer, Year 3 has begun.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on October 13, 2019, 07:30:49 am
I would suggest during the revision this season we sit Commander Cauldro at the Academy for Advanced Tactics and Flanking Strategy. Or something with a name.


Also, Summer is coming. Let's get those planes going NUKE.


Commanding Academy Ultima Line Destruction Railroading Operations Instruction, otherwise know as Commander CAULDRO Instruction to our Inkantry. We've had enough attempts at revising them before that something must have been learned by now, right?

It will focus on teaching them how to spot baiting, turn ambushes against the owner, work together in massive groups, and be able to plan Strategies and Tactics for completing objectives. To do this, War Games will be held once every season between various classes, starting with this season, with each "Army", comprised of 100 Inkantry, will have to devise a plan against both their foes, and eventually Commander Cauldro himself, in a number of set up artificial battlefields. Though Commander Cauldro is very much going to be a back-seat commander during these.

As a side note, the giant spike pit is getting recommissioned as a close quarters battlefield. Extremely close. And the spikes will have their tops shaved off and paths made through them.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: testmen on October 13, 2019, 11:44:48 am
Let's see who shows back up to vote, hopefully more than just the two of us.
Anyways, looks like it's good we pushed out of Port Mackerel, their Inkrollers look like they will be less effective in the forest then they will be in a urban area.  Dropping a new design and reposting a old design I feel could still help.


‘Inkcoms’ Radio Operator training program – Personal
   Communications is becoming an increasingly important part of tactical consideration, the ability to coordinate large groups of people to do the right things at the right times having been proven to win battles time and time again.  Unfortunately, hand signals and extreme booyahs are quickly becoming unreliable on the ever-extending battlefield.  This is why we should take the advances in telecommunications to strap backpack radios to some of our guys and teach how to use them.  The training might be boring and technical for most Inklings, but many will flock to be able to have a radio on the field to play music on the downtime between attacks, and the benefits of being able to keep in touch with command or to call in Ink Bomb/Thunderbird airstrikes might also be appreciated by some.


Quote
Dazzle Camouflage – Ability:
On closer inspection of the documents, they may not be precursor military technology, but about military FASHION.  I mean, just look at the fatigues, and how the precursor soldiers have different color uniforms for every situation; ‘Olive drab,’ ‘Woodland,’ ‘Snow,’ and… ‘Banana’?  ‘Rainbow?’  Some of these styles seem weird, but it would be really neat if we could outfit our troopers with something similar.  We even had plans to let them change the color and pattern of their uniforms like they could change their ink color

However, it seems some intern must have mixed up formulas, because upon inspection of the prototype uniforms, a fight broke out because part of the design team said it looked like a ‘eyesore,’ and a fight broke out.  After investigating the matter further, it turned out they meant literal eyesore, and a recreation of the dye showed that it had effected the light that bounced off of it somehow, where those who are a opposing color to the dye note it as being ‘loud and straining on the eyes, like the contrast between colors is more severe than actually thought possible.’  Yet, when looked at by someone of a friendly ink color, it looks perfectly normal.  Must be something to do with the ink that flows through our eyeballs.

This has led to the development of Dazzle Camouflage, an ability that reduces the enemy’s accuracy by making it difficult and straining to keep a bead on someone wearing this uniform. We can only hope that while making these special Dazzle Camouflage fatigues we still have time to make regular fatigues for the rest of the troops.

tl;dr  Clothing that makes it hard to look at our dude, decreasing accuracy

Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: NUKE9.13 on October 13, 2019, 12:57:30 pm
Well, the ICE experiment went poorly, but we still got a little bit of experience out of it. I figure we could afford to give this a shot- we might need to use our revision to bring it up to spec, but that's a price I'm willing to pay for aerial dominance.

Quote
Mk1 Skywriter:
Ever since the first Inkling set foot on land, there have been those who dreamt of going one step further- into the sky! Following on the heels of the Thunderbird, the Mk1 Skywriter aims to give aerial access to a larger number of brave skylings.
But how can we make a plane that operates without Zap-power? Surely a regular motor isn't powerful enough? Ah, well, that's where the Inkternal Combustion Engine comes in. See, a large portion of the Skywriter's weight at takeoff is in the several large ink tanks situated throughout the craft. This ink is fed into the Inkternal Combustion Engine (as attempted last season, now integrated into this design, hopefully with fewer unintended explosions), which spins the propeller at the front of the plane. This has the totally radical and intentional side effect of creating billowing clouds of multi-coloured ink-smoke that stream from the exhausts, which linger in the air for a while before dispersing, allowing for a brave pilot to 'write' in the 'sky', hence the name.
Of course, that's not the Skywriter's primary purpose, cool as it may be. The ink tanks are also hooked up to two considerably up-sized Rapid Shooters mounted on the lower wings (it being a biplane), with greater power and longer range, their aim calibrated such that their trajectories cross a moderate distance in front of the Skywriter- perfect for shooting down enemy balloons, or performing strafing runs on enemy positions.
This does mean that the fuel supply and ammo supply are the same thing, which clearly has the potential to go poorly. Fortunately, the Skywriter is a fairly slow aeroplane (but faster than a balloon), with a very low stall speed, meaning that it should usually be possible to glide to a reasonably safe landing even if ink runs out in the middle of a fight. Nevertheless, pilots are recommended to keep an eye on their ink gauge, and return to base once it starts running low. 

The Skywriter is a small plane, with only a single seat in an open-air cockpit (with a windshield, at least). The pilot gets a totally fresh aviator cap and goggles, a bonus primarily designed to entice Inklings into volunteering to fly in this somewhat experimental aircraft. It is lightly built, so larger weapons may damage it, but it should be able to withstand small-ink fire.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on October 13, 2019, 01:51:01 pm
snip.

Quote
Mk1 Skywriter- Compress Shooter Version:
Ever since the first Inkling set foot on land, there have been those who dreamt of going one step further- into the sky! Following on the heels of the Thunderbird, the Mk1 Skywriter aims to give aerial access to a larger number of brave skylings.
But how can we make a plane that operates without Zap-power? Surely a regular motor isn't powerful enough? Ah, well, that's where the Inkternal Combustion Engine comes in. See, a large portion of the Skywriter's weight at takeoff is in the several large ink tanks situated throughout the craft. This ink is fed into the Inkternal Combustion Engine (as attempted last season, now integrated into this design, hopefully with fewer unintended explosions), which spins the propeller at the front of the plane. This has the totally radical and intentional side effect of creating billowing clouds of multi-coloured ink-smoke that stream from the exhausts, which linger in the air for a while before dispersing, allowing for a brave pilot to 'write' in the 'sky', hence the name.
Of course, that's not the Skywriter's primary purpose, cool as it may be. The ink tanks are also hooked up to two considerably up-sized Rapid Shooters mounted on the lower wings (it being a biplane), with greater power and longer range, their aim calibrated such that their trajectories cross a moderate distance in front of the Skywriter- perfect for shooting down enemy balloons, or performing strafing runs on enemy positions. It's Ink Tanks are also hooked up to a compressor, which then feeds ink into 2 Spiral Barrels on each of the lower wings (it being a biplane), which are a mix of 3D-scope and Rapid Shooter capable of blasting out ink quickly and with distance, their firing lines crossing some distance out from the plane itself. Perfect for shooting down anything in front of you like enemy balloons, or strafing runs across enemy positions.
This does mean that the fuel supply and ammo supply are the same thing, which clearly has the potential to go poorly. Fortunately, the Skywriter is a fairly slow aeroplane (but faster than a balloon), with a very low stall speed, meaning that it should usually be possible to glide to a reasonably safe landing even if ink runs out in the middle of a fight. Nevertheless, pilots are recommended to keep an eye on their ink gauge, and return to base once it starts running low. 

The Skywriter is a small plane, with only a single seat in an open-air cockpit (with a windshield, at least). The pilot gets a totally fresh aviator cap and goggles, a bonus primarily designed to entice Inklings into volunteering to fly in this somewhat experimental aircraft. It is lightly built, so larger weapons may damage it, but it should be able to withstand small-ink fire. In addition, the supports between the wings means two lings with Parachutes can ride along on them in calmer weather to drop in unannounced, or fling different sub-bombs down on targets during strafing runs.


Spiral Barrel + Compressor = Multi-shot shooter. Shots are spread out a bit, but they also pack plenty of force, and have the range to actually hit stuff.



Headgear- Ability: Shellbeat Sonic Headphones

Made from Super Sea Snail Shells, Super Sea Shell Enzymes, and Concentrated Zapfish Electricity(along with actual plastics), each pair of Shellbeat Sonic Headphones has it's own unique spot pattern. What they do however, is extremely simple. They make use of an Inkling's own freshness to project a cloth-tight Electric/Sonic barrier around the user. This repels enemy ink energy, and can block a number of shots equal to the Inklings ability to take a hit themselves. At the point an attack would break through, that attack is mostly blocked, and the shield dissipates to recharge. This can take anywhere from 30 Seconds to a full 5 Minutes, depending on battlefield conditions and how pumped an Inkling is. But at this point, it's already blocked an entire salvo of enemy attacks that would have splatted them. And that's a fact sure to pump up any users.

As an aside, they also act as short range radio sets for a squad to make use of to communicate, increasing the squad effectiveness of Inkantry even further.


Ability: Hero's Shield
Additional Tech: 4-ling Squad Communications.

Note: A Zapfish must be in Inkling possession.(Further Note for NUKE. This effectively means a Zapfish's Electricity is used in the process for making them. Not that it must constantly be connected to each one, which is rather impossible for headphones in the first place. We can still use the Zapfish for Superweapons during the battle phase. This piece of gear is Elite, but it's also very effective.)

May add this into an actual hero design and hope the other heroes get them.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: NUKE9.13 on October 13, 2019, 02:40:36 pm
You know, it's a fair point that Rapid Shooters- even upsized ones- would not be the most effective armament for such a vehicle. However, making the weapon you describe would definitely add difficulty to an already pretty difficult proposal.

So instead, I propose this:

Quote
Mk1 Machink Gun
Take the high rate of fire of the Rapid Shooter, the range-boosting spiral barrel of the Bamboozler, and the powerful compression of the 3D-Scope. What do you have? A pile of unrelated weapon components, no good to anybody. Okay, yes. But if you combine them, you have yourself a Machink Gun.
A Machink Gun is as described. It has the firing mechanism of the Rapid Shooter, a longer, spiralised barrel, and three powerful compression chambers. Put together, it is a hefty piece of kit indeed. Too hefty, in fact, for most Inklings to haul around. We don't have the sort of brutish ogres that the Octos do, so the Machink Gun will be primarily an emplacement weapon- to which end it comes with a tripod swivel mount, that allows its weight to rest on the ground, whilst the operator can aim it in all directions, including upwards. To make moving it around feasible, a hand cart will be included, although two Inklings working together could also move it manually if need be. Of course, the Machink Gun will chew through ink like nobody's business, so we made it easy for Inklings to swap their ink-connection; a two-ling crew can move the weapon, then swap between firing it and recharging tanks.
The Machink Gun is expected to have a high rate of fire, as well as decent range and power, with the obvious downside of its low mobility.

This would also deal with their balloons to some degree, as it ought to be effective AA. And be useful in most theatres, I think- defending chokepoints in the towers/mountain/port; less useful in the County, but still useful in the more open areas.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on October 13, 2019, 02:51:18 pm
A machine gun is of no real use to us at the moment. The only place we can expect it to be useful is the canyon/mount. It's not really going to help if the Massive Airship decided to bomb us. I'd rather do the difficult airplane with the useful weapon than otherwsie. Even if it doesn't quite work as we want it to, we will be able to make a second one that does.


Inktank
Made using the Inkternal Combustion Engine to power the gears and wheels which move this thing. It uses these wheels and the armor covering the sides and top to protect against aerial attacks. Moreover, it's on a base which can be turned to aim and fire through the windshields on this armor. What does it fire, you ask? Only a massively supersized inkerial blotter shell, which is loaded into the breach, and then inks anything it hits. And everything around it. And the Walls away from it. As well as anything in the general vicinity of it. It can also 'aim' upward, and use an inkerial blotter shell that can be remote detonated to completely destroy any targets in the sky. The power behind the launched shot is most definitely mid to long ranged, though results may vary.



I'll note that depsite writing it, I still want aircraft.. Give me a few days to recover from this flu, would you?
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: testmen on October 13, 2019, 03:07:12 pm
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Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on October 13, 2019, 05:13:10 pm
Hero: Alona "Miles" Sava
Believe in Yourself

The latest song, 'Believe in Yourself' is playing over the speakers as one Inkling works on his plane. This will be the prototype for all planes in the future. Moreover, numeros other gadgets and projects can be seen, along with many half-completed blueprints .

Alona "Miles" Sava. A leading researcher in so many projects both explosive and not, is a survivor of the catastrophes that occurred far too many times, usually by not being there when the stuff blew. He has an almost supernatural luck it seems.


A leading Inkangineer, turned battlefield outfitter, turned designated hero. Though unlike other heroes, he mostly throws his lot behind ambitious projects that need a ton of technical expertise. He'll go through, make a functioning prototype, and then pair it down into something anyone can understand. With Commander Cauldro out of the battlefield, he requested access to the batteries, deconstructed them, and reconstructed new ones, along with the schematics needed for production of a Booster-type SSS battery. This Battery costs 1 SSS to add to a special, but it renders it Fast Charging. More importantly, Miles used this to work with the old designs he still had in his head for the Inkternal Combustion Engine.

It would instead burn aerosolized Ink into Ink Energy, which in turn could power the machinery directly. As the Thunderbird already used Zapfish, adapting it to Ink Energy, while difficult, was doable. Remover the superweapon lightning rods, and then work on it a bit. Size needs to be smaller, and add the Booster-type superchargers to reduce the ink to power ratio.

Result, The Tornado Mark 1. Using a single dual-propeller to achieve high speeds forward, and biplane wings to achieve lift with two supports at the ends of the wings connecting them, along with simple wheels for landing. Other than the single open cockpit with wind shield, it could also carry 2 brave lings on the wings to parachute in.

Though it didn't have any natural weapons, adding on a Vortex shield-based Vortex tornado could hit anything around the plane for a short time through a burst of charged ink energy, as well as anything on the ground as the ink fell. The Key is through an Eye around the plane to allow continued flight forward.

Of course, this would only really work for a prototype, and wouldn't be suited for mass deployment due to the systems being finicky. But the method of using Ink Energy for Weapons was sound... Best to leave the Vortex Tornado Idea alone for now though.

So, the Ink Missiles Idea, deployed beneath the wings and launch-able, along with basic targeting of enemy ink signatures. Not only could they take targets out of the sky with a good blast radius, but would also be suitable for painting turf and splatting them on the ground. 8 would be the perfect number with Ink Energy providing their power. Not quite Sub-weapons, but a mix of gear and special.

Having done so, Miles attaches them to his prototype and prepares to take to the skies of the battlefield to hunt down the enemy airship.

Quote from: additional
Miles also has his prototype bamboozler. It doesn't have the hammerhead. Instead it has an ink tank pointing up from near the handle, and an air pressure chamber to pressurize the ink on release, and a long Spiral Barrel. It is fairly light near the mid to ends of the gun, able to be aimed with one arm+hand.(not hand as you literally need to use your entire single am to aim, or use both arms, with one to hold the barrel) Pulling the trigger sends a shot out to Medium Range. At which point it needs to recharge. In the Plane, this easily reaches any Long Range target from above. It's more a backup weapon that makes use of the quickcharge and barrel to create something any civilian can make use of. Miles has never actually been through the Inkantry Course, so he's mostly using his brain to calculate his shots with as few variables as possible.

It can effectively be described as an Ink Container, Compressor, and long Spiral Barrel. The weight is centered near the hand, rather than the barrel.


TL:DR

"Miles" specializes in experimental technology, and excels in developing working prototypes that can then be revised into general production for regular users. This effectively makes him a GEAR type of hero. He is powerful due to his ability to develop prototypes with designs.

Needless to say, this means his available load-out will most certainly increase over time. For now, a list of equipment.

Booster-type SSS Batteries: Taken from the Prototype Batteries originally used in Commander Cauldro's Vortex Armor. It no longer actually does anything for Commander Cauldro, though the new batteries do let him charge the special faster, so it balances out. He was never a frontliner anyway. Costs 1 SSS to add to any Special loadout. Likely to end up as general issue to anyone who wants one, if they are calculated separately.

What makes this important is this breakthrough allows the creation of the Prototype Superchargers used in the Tornado along with ICE. Significantly less Ink is needed to create a comparative amount of Ink Energy.

Tornado Mark 1: A Biplane. It mounts 4 Ink Missiles under the bottom of each wing. Supercharger and ICE allows for a great amount of power for its propeller. In this form, it is likely the form that will eventually be mass produced.
The Ink Missiles are the old idea of being able to seek enemy ink signatures. They are powered by the Ink Energy the Plane itself produces, and has a simple radio transmitter for each one to fire. This energy is also what let's them fire. Each one has a 'warhead' of supercompressed ink. Once within range(through their sensor), they will blow up, inking the local area with great force of ink ala BAIB, though it's more like an Air Ink Bomb, or AIB.

The Vortex Tornado: Finicky as hell, and never going to enter production without a designated design phase. It is effectively using programming and the Plane's Ink Energy to create an Eye around which a huge stormwall of ink rotates. As the plane flies forward, this wall also moves. It also has a habit of trying to connect to the ground like an actual tornado. The usage of the Supercharger means this can be kept up to 30 seconds before the entire thing collapses down. After that, the Tornado will be completely spent, and have to glide back on reserve power or crashland. It is, effectively, a Superweapon Killer, or a one time kill button for ground forces in an open area. After use, there will be a downtime while Miles has to fix the whole plane and replace parts, regardless of whether or not it was kept up for 30 seconds or 10.
Used against an airship, it can likely tear a hole right into it. Rather Obviously, as Mile's own repertoire expands, he will likely have more prototypes to use if his plane does get downed. It is a major NOPE button though, and includes a plastic covering of the Big Red Button that activates it. Also likely to splat any hero who gets caught in it too and gets unlucky.
{Removed from Plane to make time for the actual plane}

Prototype Bamboozled Gun: Personal Weapon. Made in mind for a single shot from a plane being all you need. Takes 10 seconds to recharge at full tank, with the time needed increasing by how empty the attached ink tank is. Effectively a compressor, and a long spiral shell barrel. Very good range compared to the base version, and quite accurate. Powerful too. Meant to be held and aimed with one arm and hand, though anyone(a wing riding hero for example) could grab a hold of it for a ranged option. A single trigger press when charged fires the shot. Needs a full charge to fire.



Note, heroes with the gear to make them heroes, can effectively be called super-weapons themselves. Though a Hero who is good at creating Prototype Gear is another story.

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Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: NUKE9.13 on October 14, 2019, 01:56:45 am
Well, I'll put my vote down for the Machink Gun. I could be convinced to go for the Skywriter, but I think the Machink Gun would also be very effective, and make a future vehicle design more effective as well.

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Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on October 14, 2019, 07:15:16 am
Right... I'm just going to state some thoughts.

First, a heavy machine gun emplacement is a bit pointless. In the Country, the trees render it less than useless. In the Towers, it is possilbe for it to be flanked, or in the case of being in the open, sniped. Or bombed from above...

On the Mount, it still has the Sniped/Bombed issue, only with Punt Bombs added into the mix. And if it has a clear line of sight, you can bet a sniper also has a clear line of sight.

This issue also plagues the Canyon. The Country and Kelp Dome are a bit different, as they could defend buildings and routes where there are no clear lines across the battlefield to snipe at it.

We kinda want air power.

...Also, that edit on my design name is rude. Do you just not want the superhero to put in the Vortex Tornado option? Would that make it fine with you? The point of a Prototype Hero is that it can be revised into general equipment. And making a single plane is a lot easier than mass producing them.

... Seriously, that name does irk me. Ludicrously ambitious? We've done the Ink Missile idea already, though that failed some. So we have that base. Likewise with the Supercharger coming from the SSS Battery made from Commander Cauldro's stuff, which he can't deploy this turn. The ICE is also stated as him still having knowledge of it, so all that's needed is the plane. I added on the Vortex Tornado to give him a Hero Option for taking something down. Think of it as a Special, it's not too far out there for a one use Special.

That, and having another hero would be nice. Even if it is a Gear making hero. We can at least use the plane to get close to the Airship. And if Aoi also deploys, that means we can board it. And steal the Zapfish.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: NUKE9.13 on October 14, 2019, 01:19:13 pm
Alright, so, the GM helpfully pointed out some aspects of this war I had not fully understood, which make emplacement weapons far less viable. No machink gun, in other words, unless we make it ling-portable.

The same aspects have also made me somewhat less enthusiastic about the Skywriter as well. And I'm not really feeling any of the other suggestions right now, so I'm going to try to think of something else.
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Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on October 14, 2019, 02:13:08 pm
Bamboozler 2.0

Making use of naturally grown Bamboo, which is fast growing, the inside of the bamboo is filled with plastic around a plastic tube, and cooled. We then have sea urchins do their thing to make use of Spiral Shell Geometry to boost the speed and power of the ink that is shot out.

It looks like a very long tube of bamboo, but it's range and power is far greater than the previous model. Not only that, but the gun itself has a place where quick-charges can be screwed on quickly on the back of the gun assembly.

We've also added in the whole Spiral Shell Geometry to achieve maximum pressure for the charged ink, as well as decrease charge times slightly, mostly through pressure equalization. As a bonus, it no longer looks like a hammer. As a minus, it looks like a long piece of bamboo. At least it's cheap and simple to make. And simply better than their hack-job of a version thanks to us knowing how to use and manipulate the pressures properly.


Simple, effective. We've got the stuff, so should have a bonus to it's roll by now.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: NUKE9.13 on October 14, 2019, 02:26:13 pm
I was thinking of doing something like that, actually. Not very flashy, but it could be a big boost.

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Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on October 14, 2019, 02:39:11 pm
D-Splatling Light

Made with the idea that lighter is better. It packs a compressor and one ink container. Ink from the Inktank flows into it, and is compressed. Hold the trigger, and the ink floods through a tube into a central chamber, which then flows through an SSS Filter into the diverging barrel assembly as they spin. The addition of a small fan powers the spin of the Splatling as the ink flows into the central chamber, allowing many shots to be fired rapidly down range.

One thing to talk about is that the central chamber and barrels have proper Spiral Shell Geometry to increase the force of the ink as it spins down, increasing the max range and power per shot that flows through. Which is a lot given it's a lot of ink leaving under high pressure.

It takes a while to fill back up from the main Ink Tank Inklings use. But it has the advantage of being able to come into a fight ready to fire. And it will stop firing once the button is let up, so thanks to the compressor working both ways, it can keep going over time so long as the Inkling Ink Tank can fuel it. Though one weakness is likely that once an Inkling runs out of ink in both the weapon tank and their tank, it's going to take quite a while to use it again, so make sure to carry a good sub-weapon for backup.




Option number two.

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Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: testmen on October 14, 2019, 03:24:46 pm
The mobility problem is a large point against it, but I don't think the Machink gun has to be thrown out in it's entirely.  It's a heavy machinegun analog, so we should either focus on it being a emplaced weapon or make it a special weapon.  Even as a purely defensive weapon that can't move at all, a big powerful gun sitting over a chokepoint is something that would be really useful for a defense, and the number of times the Octos have failed to get into the mountain shows the value of having a good defense.


.50 Gal Machink Gun (Edit as a purely emplaced weapon.)
Take the high rate of fire of the Rapid Shooter, the range-boosting spiral barrel of the Bamboozler, and the powerful compression of the 3D-Scope. What do you have? A pile of unrelated weapon components, no good to anybody. Okay, yes. But if you combine them, you have yourself a Machink Gun.
A Machink Gun is as described. It has the firing mechanism of the Rapid Shooter, a longer, spiralised barrel, and three powerful compression chambers. Put together, it is a hefty piece of kit indeed. Too hefty, in fact, for most Inklings to haul around. We don't have the sort of brutish ogres that the Octos do, so the Machink Gun will be primarily an emplacement weapon- to which end it comes with a tripod swivel mount, that allows its weight to rest on the ground, whilst the operator can aim it in all directions, including upwards. *edit* Of course, the Machink Gun will chew through ink like nobody's business, so the Machink gun tripods are supported over a it's own protected pool of ink from which the weapon's built in ink canister draws ink from.  This set up means it's really unwise to try to set it up in combat, but it's not meant to be a frontline combat weapon anyways. *edit*
The Machink Gun is expected to have a high rate of fire, as well as decent range and power, with the obvious downside of its *edit* no *edit* mobility. *edit* It is a powerful weapon that can place on the chokepoints and effectively repel a attacking force.


.50 Gal Machink Gun (Edit as a special weapon)
ake the high rate of fire of the Rapid Shooter, the range-boosting spiral barrel of the Bamboozler, and the powerful compression of the 3D-Scope. What do you have? A pile of unrelated weapon components, no good to anybody. Okay, yes. But if you combine them, you have yourself a Machink Gun.
A Machink Gun is as described. It has the firing mechanism of the Rapid Shooter, a longer, spiralised barrel, and three powerful compression chambers. Put together, it is a hefty piece of kit indeed. Too hefty, in fact, for most Inklings to haul around. We don't have the sort of brutish ogres that the Octos do, so the Machink Gun will be primarily an *edit* Special heavy weapon.  Special energy can quickly be converted to fill the Machink gun full of the Ink and Gas needed to carry this brutish weapon, and a combination of being pumped up on special energy and the excitement of being able to go to town with such a big gun means that a typical Inkling should be able to carry and fire the weapon for the period of time that it is active.
The Machink Gun is expected to be a rapid firing stream of firepower capable of inking turf and splating foes from a decence range, at a cost of mobility for the duration of when it is active. *edit*


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Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on October 14, 2019, 03:56:07 pm
Our focus is on movement. From Swim speed, to our ability to move in combat. Beyond which Splatwars are ever shifting in the first place. Any type of emplaced weapon won't work. We saw that with the relatively slow splatroller they used. We can just attack from anywhere but the front.


As for the Specila Form, we have that. It's called the Big Air Ink Bomb. A single blast is powerful enough, and something that locks you down to a realtively singlular position isn't good enough.


Assuming the BAIB is possible to aim ahead, but still.

As for the Mount. We have a good defense, and it's names are Height Advantage and Indirect Fire. The Bammboozler 2.0 should see us have a better mid range general weapon for our forces again, which will cut down on their side's advantage of being able to open up outside our range.



Edit. I removed my vote from Miles. So that votebox is a bit off.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: NUKE9.13 on October 15, 2019, 07:24:29 am
I dunno, Happerry explained at length the ways in which emplacement weapons suffer. It wasn't that they'd be totally useless, but they'd have mostly edge-case utility. Now, me, I can imagine ways of making them useful pretty much everywhere (defensively, at least). But if the GM gives you a big hint that things would work a certain way, it is usually wise to pay attention.
As for making it into a Special- how do they carry it when not in overload-mode?

I mean, I'd still like an automatic weapon with decent range and power, cos it would go real well on vehicles- especially aircraft, which though they would probably not be as potent as I thought, would still be useful. But I think we'd either need to take a different route to get there, or accept that it won't be especially effective in its base form.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: testmen on October 15, 2019, 08:42:08 am
As for making it into a Special- how do they carry it when not in overload-mode?

I assume that would be handwaved/shoved into hammerspace the same way Inklings can carry effectively infinite sub weapons.  As far as I am aware the Big Air Ink Bomb does not slow down Inklings when not in use despite it being something that shoots a Big Air Ink Bomb.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on October 15, 2019, 08:47:10 am
(https://i.ytimg.com/vi/5EuAmH-5fYw/maxresdefault.jpg)

Thos probobly says that. But it's still a special that needs to be ready to activate, and still slows the user down. We could try the sonic stingray, since that can go through solid objects..

Right now though, bringing our main weapon up to specs will have an effect. No longer will they have the first shot from that range, rather we will. And that's a pretty big deal.
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: SamSpeeds on October 19, 2019, 08:46:43 pm
I have arrived
Quote from: Votebox
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (0)
Inktank : (0)
Hero: Alona "Miles" Sava: (1) TricMagic
Bamboozler 2.0: (3) NUKE9.13, TricMagic, SamSpeeds
D-Splatling Light : (0)
.50 Gal Machink Gun (Edit as a purely emplaced weapon) : (1) testmen
.50 Gal Machink Gun (Edit as a special weapon) : (1) testmen
Title: Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
Post by: TricMagic on October 20, 2019, 08:07:32 am
I have arrived
Quote from: Votebox
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (0)
Inktank : (0)
Hero: Alona "Miles" Sava: (0)
Bamboozler 2.0: (3) NUKE9.13, TricMagic, SamSpeeds
D-Splatling Light : (0)
.50 Gal Machink Gun (Edit as a purely emplaced weapon) : (1) testmen
.50 Gal Machink Gun (Edit as a special weapon) : (1) testmen

And messed up my own vote, or lack of one on Miles. At least we have a consensus of 3 now.