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Finally... => Forum Games and Roleplaying => Topic started by: TricMagic on August 18, 2018, 09:01:26 am

Title: Gridhood: Aspects of Time
Post by: TricMagic on August 18, 2018, 09:01:26 am
Given everything, I'm starting one up.

Rules go here, over time.


Gridhood: Aspects of Time


Spoiler: Playing as a God (click to show/hide)
Spoiler: Basic Tile structure (click to show/hide)

Spoiler: Playing as a Civ (click to show/hide)

We start in the Stone Age.

Credit goes to ZazimoSupernerd for the Imgur.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 18, 2018, 09:01:42 am
Gods-
Blarg, God of Wetlands
Sagan, God of Science
Trasym, God of Magic
Ooo, God of Divination
Maut, God of Death
Gilbert, God of Ice


Civilizations
Ice-reach, Aspect of Magic, G6
Pusillanimous Summation, Aspect of Madness, G8
Iron Claws, Aspect of Metal, J2
The Stonejaws, Aspect of Geophagia, F5
Shashame Tribe, Aspect of Agility, C1
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 18, 2018, 09:02:00 am
Turn 0- The Void
(https://i.imgur.com/7U1oBxr.png)

The World is Formless.

Turn 1 (http://www.bay12forums.com/smf/index.php?topic=171791.msg7834597#msg7834597)
Turn 2 (http://www.bay12forums.com/smf/index.php?topic=171791.msg7835295#msg7835295)
Turn 3 (http://www.bay12forums.com/smf/index.php?topic=171791.msg7837196#msg7837196)
Turn 4 (http://www.bay12forums.com/smf/index.php?topic=171791.msg7838531#msg7838531)
Turn 5 (http://www.bay12forums.com/smf/index.php?topic=171791.msg7839174#msg7839174)
Turn 6 (http://www.bay12forums.com/smf/index.php?topic=171791.msg7842826#msg7842826)
Turn 7 (http://www.bay12forums.com/smf/index.php?topic=171791.msg7845213#msg7845213)
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on August 18, 2018, 10:42:02 am
Name: Blarg
Color: Green
Aspect: Wetlands

Blarg places a swamp at A1 and B1, and then he places a Mangrove forest at C1.

Braking away from tradition here by going with wetlands instead of swamps.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 18, 2018, 05:03:13 pm
First turn is in 12 or so hours. Typical 24 hour update schedule.
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on August 18, 2018, 05:08:47 pm
Sagan, God of Science, arises and places rich metal deposits at J2, D8, and F5!
Title: Re: Gridhood: Aspects of Time
Post by: ATHATH on August 18, 2018, 05:39:07 pm
Name: Trasym
Color: Blue
Aspect: Magic

Trasym amasses power (aka skips a turn).

Title: Re: Gridhood: Aspects of Time
Post by: Zazmio on August 18, 2018, 06:28:34 pm
Hey, this looks kind of familiar.  Will keep an eye on this one.  Might join if I have the time for another game.

By the way, I borrowed the grid image from Supernerd, so he should get the credit for that.
Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on August 18, 2018, 06:33:06 pm
Name: Iron Claws
Colour: Silver
Aspect: Metal
Starting Location: J2

3 Forage Food at J2
2 Reaserch Mining
Title: Re: Gridhood: Aspects of Time
Post by: Zazmio on August 18, 2018, 06:35:19 pm
Name: Iron Claws
Colour: Silver
Aspect: Metal
Starting Location: J2

3 Forage Food at J2
2 Reaserch Mining

It's not my game, but I'm pretty sure no civs can start on the first turn, since there are not yet any land tiles created.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 18, 2018, 06:45:13 pm
You would also be correct.
Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on August 19, 2018, 04:52:42 am
Alright, i guess i will just go ahead and repost it later
Title: Re: Gridhood: Aspects of Time
Post by: Prismatic on August 19, 2018, 06:04:30 am
Ooo, god of Divination, dreams of a vast plane, desolate and intangible at the eve of Creation.

It looks upon the void and brings glaciers into existence at F6, G5 and G6.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 19, 2018, 08:47:06 am
Turn 1- Dawn of the Islands Amidst Stars(https://i.imgur.com/2Wia41c.png)

Spoiler: Tileset (click to show/hide)

Godly Actions

Blarg, the God of Wetlands, appears amidst the stars and creates Swamps at A-1 and B-1. He then creates a Mangrove Tile at C-1. Blarg gains 1 GP.

Sagan, God of Science arises, then tries to create Ore Deposits at J-2, F-5, & G-8, despite there not being land there. The stars twist the actions.
A Mountainous Ore Deposit appears at J-2, and a Rocky Ore Deposit appears at F-5. The Red Sands appear at G-8. It's a Desert variant.

Trasym, God of Magic rests amidst the stars.

Ooo, God of Divination appears to ponder, then leaves the mist to create Glaciers at F-6, G-5, & G-6. Ooo gains 1 GP.

All Gods gain 1 FP.

Spoiler: Gods (click to show/hide)

Spoiler: GP (click to show/hide)

Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on August 19, 2018, 09:47:22 am
Blarg creates a Mangrove forest on D1.
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on August 19, 2018, 10:04:04 am
Name:Ice-reach
Color:Teal
Aspect:Magic.
Starting Location:G6

3 workers forage at G6
2 workers research primitive tools making.
Title: Re: Gridhood: Aspects of Time
Post by: Talion on August 19, 2018, 10:28:35 am
Name: Pusillanimous Summation
Colour: Orange
Aspect: Madness
Starting Location: G8

3 workers forage at G8
2 workers research Pottery
Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on August 19, 2018, 10:28:43 am
Name: Iron Claws
Color: Silver
Aspect: Metal
Starting Location: J2

2 workers forage at J2
2 workers reaserch primitive tool making
1 workers pray to Sagan
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on August 19, 2018, 10:50:55 am
Name: The Stonejaws
Aspect: Geophagia
Color: Red
Starting Tile: F5

Action:
5 workers forage for food at F5
Title: Re: Gridhood: Aspects of Time
Post by: Prismatic on August 19, 2018, 01:56:18 pm
I'm not sure I understood what GP is meant to be used for. Could you give an example?

Ooo creates an oasis at G9.

Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 19, 2018, 02:03:19 pm
Mostly in boosting an action. Creating a basic tile, then using that GP to add a modifier to it. So you only pay the FP for the tile creation, not the modifier.

Also, eventually you can use it to pay for some of an artifact's cost, to the term of 5FP. So 5 FP + 1 GP creates a 10 FP Artifact.

 You can't make artifacts right now though.


Basically, GP boosts the tier of the FP cost by 1. Though their are a few other uses. For example, you can protect a tile with 1 GP. That will add an 5 FP cost towards it's change by others, unless you agree to that change.
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on August 19, 2018, 02:11:13 pm
Name: Shashame Tribe

Aspect: Agility

Color: Black
Starting Location: A3

5 Workers forage for food at A3
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 19, 2018, 05:17:00 pm
12 to 18 hours before update.
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on August 19, 2018, 09:30:49 pm
Name: Maut
Color: Yellow
Aspect: Death

As civilizations begin to form, Maut blinks into existence. Patiently, they decide to watch for one turn.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 20, 2018, 11:41:25 am
Turn 2- The Difficulties of Islands(https://i.imgur.com/PXIJgxp.png)

Spoiler: Tileset (click to show/hide)

Godly Actions

Blarg, the God of Wetlands, creates another Mangrove Forest at D-1.

Sagan, God of Science rests, watching.

Trasym, God of Magic continues to rest amidst the stars.

Ooo, God of Divination creates an Oasis at G-9. It's a Desert Oasis.

As Life, so Death. Maut, the God of Death, blinks into existence, along with new life rising on the Islands. Death watches patiently.

All Gods gain 1 FP.


The Ice-reach arises on the Glaciers at G-6.
3 workers forage for food at G-6, and collect 4 food.
2 workers research primitive tools making.

The Pusillanimous Summation appears amidst Red Sands at G-8.
3 workers forage at G-8, and collect 2 food.
2 workers research.. Pottery?

The Metal Claws rise amidst metallic cliffs on J-2.
2 workers forage at J-2. They collect 4 food.
2 workers research primitive tool making.
1 worker prays to Sagan. Sagan is intrigued, but also a bit dismissive. They generate 1 FP for Sagan.

The Stonejaws appear at F-5.
5 workers forage at F-5. They collect 7 food.
The Stonejaws note that using more than 3 workers in a single tile yields less gathered. Sagan finds this bit of insight interesting. +1 FP

The Shashame Tribe arise within the Mangroves at C-1. Blarg finds this nice.
5 workers forage at C-1. They collect 8 food. Blarg is Happy to see such success in the Wetlands. +3 FP.
The Shashame Tribe note that using more than 3 workers in a single tile yields less gathered.Sagan finds this confirmation interesting. +1 FP


Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)
Title: Re: Gridhood: Aspects of Time
Post by: Talion on August 20, 2018, 03:10:06 pm
Pusillanimous Summation
1 worker pray to Ooo (in thanks for the food they will soon receive)
3 workers forage at G-9
1 worker research Pottery
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 20, 2018, 03:20:25 pm
Pusillanimous Summation
1 worker pray to Ooo (in thanks for the food they will soon receive)
3 workers forage food at G-9
1 worker research Pottery

1 question. Why pottery?
Title: Re: Gridhood: Aspects of Time
Post by: Talion on August 20, 2018, 03:23:53 pm
1 question. Why pottery?
Kilns are an ancient technology that can also be used to melt sand into glass.
Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on August 20, 2018, 03:24:31 pm
Metal Claws
create 2 pop
3 workers forage at J2
2 workers research primitive tool making
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on August 20, 2018, 03:29:55 pm
Ice-reach

3 workers forage at G6.

2 workers research primitive tool making.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 20, 2018, 03:31:13 pm
1 question. Why pottery?
Kilns are an ancient technology that can also be used to melt sand into glass.

Luck to you then, you might need divine assistance on that one. That and some better tiles near you.

Will be interesting to see.
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on August 20, 2018, 03:34:33 pm
The Shashame tribe gathers for the next phase.
Create 1 Pop
2 Workers forage for food at C1
2 Workers forage for food at B1
1 pop researches Wetland Survival

Gm and player error my civ is at C1 not a3
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 20, 2018, 03:39:05 pm
Triple Error. I messed up on Turn 1 too. That should be the last bit of that error. Thanks for pointing that out.
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on August 20, 2018, 03:51:39 pm
Sagan is thrilled with all this science, and uses 5FP to make B1 rich in bog iron!
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on August 20, 2018, 04:09:35 pm
The Stonejaws

2 workers forage on tile F5
3 workers research Geophagia
Title: Re: Gridhood: Aspects of Time
Post by: Prismatic on August 20, 2018, 04:18:19 pm
Ooo is pleased to witness the spontaneous development of sapient organic life amidst the freshly-created matter. Such creatures generated far more elaborate and entertaining tangles of potential timelines than did the rocks from which they were borne.

Ooo expends 1GP to bless G9 with Manna Showers! Edible manna will fall from the heavens every night, scattering small deposits of food throughout the tile.

It also creates Plains at C9.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on August 20, 2018, 06:06:48 pm
Name: Luis Fonsi
Color: Yellow with red glow
Aspect: Cursed Roblox Images

you never said we can't make silly god concepts or multi word aspects
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 20, 2018, 06:20:15 pm
Problems I see with that is I have no idea what it is, and the fact it will likely never trigger.


"Hua..." Please keep it simple for my sanity.

Also, GM Rules. amendment. Singular Words, not crazy multiple.



Note, silly is alright. And if you care to keep an aspect that never triggers, don't complain later down the line.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on August 20, 2018, 07:00:17 pm
Problems I see with that is I have no idea what it is, and the fact it will likely never trigger.


"Hua..." Please keep it simple for my sanity.

Also, GM Rules. amendment. Singular Words, not crazy multiple.



Note, silly is alright. And if you care to keep an aspect that never triggers, don't complain later down the line.

This is what my character is meant to be about. (https://rgocommitdie-l-o-r-e.wikia.com/wiki//r/GoCommitDie_L_O_R_E_Wiki)

Side note, if anything ends up happening that would somehow replicate anything that could appear in the GoCommitDie subreddit (https://www.reddit.com/r/GoCommitDie), a subreddit about cursed roblox images, exists, or something from there suddenly appears in the world, like Despacito Spiders, then that could be a possible trigger.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 20, 2018, 07:04:32 pm
Still the issue of having to read it.. I'm just going to stick to the single word rule.

It's night for me.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on August 20, 2018, 07:07:04 pm
Still the issue of having to read it.. I'm just going to stick to the single word rule.

It's night for me.

Cmon, can I please have an exception for my aspect length? There is no potential way I can get a god based around cursed roblox images with only a single aspect word.

Sure, I could just reuse my ice cat god concept I've been incredibly unoriginal with, but there's no way anyone will still find that original if they've played a gridhood here before.
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on August 20, 2018, 07:12:05 pm
If you absolutely must be completely fucking horrible, I recommend picking "Floccinaucinihilipilification" as your aspect. It is a single word that has a obnoxious combination of being both extremely long, and actually being a relevant thing that will likely happen which means that it can't be completely ignored.

Its definition is "the action or habit of estimating something as worthless". This means that "Cursed Roblox Images" would probably fall under this aspect anyway, as the GM pretty much said it would be worthless.
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on August 20, 2018, 08:28:20 pm
Maut watches the workers of the tribes slave away, gathering food for their people. A shame, they think to themselves, to spend ones life performing arduous tasks, only to meet the same end as all the others.
Maut lurks in the background, avoiding the limelight the other gods crave.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 21, 2018, 07:05:10 am
2 gods still need to post.

Also, one word aspects. I am not dealing with a subreddit meme.
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on August 21, 2018, 07:17:25 am
Blarg creates a swamp on A2 and B2 then he creates a mangrove forest on C2 and D2.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 22, 2018, 06:59:28 am
Internet outage means a delayed turn. Still no sign of one god.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 23, 2018, 04:22:32 pm
Turn 3: GP Event~ It's Raining Manna! But some tribes are still struggling.(https://i.imgur.com/ngmFaLk.png)

Ooo looked upon the land, and called developments good. Still, he did wish to help out.
And so, Ooo shaped his power, and sent starlight raining down.

It's Raining Manna! All Civs gain 1 addition food when foraging this turn.
In addition, G-9 now has the Manna Shower effect until Turn 10.(+1 food for each worker foraging at the tile, small chances of additional food gathered through this effect.)



God Actions:

Sagan infuses B-1 with Bog Iron, turning it into a special tile. Despite this, it still looks fairly normal right now.

Ooo, spends 1 FP to create Plains at C-9.

Blarg creates more Swamps and Mangroves at A, B, C, and D 2.

The God of Magic Slumbers Still.

All Gods gain 1 FP.


Civ Actions:

Pusillanimous Summation

1 worker prays to Ooo. Ooo is intrigued by this offering.  +3 FP.
3 workers forage at G-9. It's Raining Manna! 12 Food Collected. Praise  Ooo!
1 worker researches Pottery


Metal Claws

2 workers are born.
3 workers forage at J2. they manage to find 3 food. 1 worker nearly falls to their death.
It's Raining Manna! 3 food was found back near camp.
2 workers research primitive tool making


Ice-reach

3 workers forage for food at G-6, and collect 2 food.
It's Raining Manna! 3 food collected.
2 workers research primitive tool making.


Shashame Tribe

2 Workers forage for food at C1. 4 food gathered.
2 Workers forage for food at B1. 3 food gathered.
It's Raining Manna! 4 food collected.
1 Worker researches Wetland Survival. He nearly gets sucked in by Swampland!
 Apparently, there is a difference between the different Wetlands. Blarg is amused, as is Sagan. +1 FP each.
1 worker is born.


The Stonejaws

2 workers forage on tile F5. They gathered 4 food.
It's Raining Manna! 2 food collected.
3 workers research Geophagia.

Blarg watches the Shashame with interest. +1 FP to Blarg

Sagan notes that the amount of Food the can be gathered is reduced from foraging in the same tile twice in a row. +1 FP to Sagan

Maut watches the struggle of the Iron Claws. +1 FP.

Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)

Spoiler: Tileset (click to show/hide)
Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on August 23, 2018, 04:32:21 pm
 Iron Claws
4 Workers forage at J2
2 Workers Reaserch primitive tool making
1 Worker prays to Maut
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on August 23, 2018, 04:39:54 pm
The Stonejaws

Knowing that they will almost definitely die in approximately four turns due to the multiple turn foraging penalty and already having low quality tiles, the Stonejaws attempt to pray random gods in the hopes of getting the right one by sheer chance.

1 worker prays to Blarg
1 worker prays to Trasym
1 worker prays to Maut
2 workers research Geophagia
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on August 23, 2018, 05:13:33 pm
Shashame tribe
I should have wetland survival research not primitive toolmaking...


3Workers forage at C1.

2 Workers research Mangrove Survival
1 Worker research Agile Movement
1 pop  is born
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 23, 2018, 05:28:47 pm
Fixed the tool error, but Wetland Survival is not something you can research right now. You need 3 Survival techs for that. All of them Wetland variants.

So Swamp Survival and Mangrove Survival are two of them.

Skipping research is not a thing, and Wetlands are a category. At least you aren't likely to run out of food.
Title: Re: Gridhood: Aspects of Time
Post by: Talion on August 23, 2018, 05:38:30 pm
Pusillanimous Summation
3 workers research Pottery
2 workers research Herbalism
Create 1 pop
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on August 23, 2018, 06:39:44 pm
Thx i fix it now...
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on August 23, 2018, 06:51:27 pm
Ice-reach

"Soon, this frigid lands will be primal no more. Soon, the Ice-reach will place their mark on the world for all to see."

3 workers forage at G6

2 workers research primitive tool making.
Title: Re: Gridhood: Aspects of Time
Post by: Prismatic on August 24, 2018, 02:22:36 am
Satisfied with the fruits of its labour, Ooo momentarily shifts its gaze away from the Gridhood plane, and dreams of many a thing beyond mortal comprehension. {Rest for a turn.}
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on August 24, 2018, 03:31:50 am
The Stonejaws
1 worker prays to Blarg
"Hay look someone acknowledged my existence, so that means I'm gonna give you stuff."
Blarg creates a forest on A11, a mangrove forest on E4, and a plain with a lake on F4.

I changed my action slightly for Maut.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 24, 2018, 07:04:05 am
As the GM, I can say that things do not look good for the Iron Claws. That and Maut might be receiving an influx of FP next turn..
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on August 24, 2018, 07:10:08 am
Maut is intrigued by these prayers. Do the Ironclaws and Stonejaws hope to avoid death by seeking favor from Muat? Impossible....although Maut is willing to help delay the inevitable.

Maut place a seasonal savannah tile on I3, with a special tile foraging bonus during the wet season, and a foraging penalty during the dry season. It will be a wet season for a few turns, allowing the Stone Claws to Metal Claws to regain their numbers after the next...donation.

Maut requests Blarg resist the urge to modify all those tiles.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 24, 2018, 09:03:32 am
Quote from: Topic Post rules for Civs
At the Start, you can only forage for food on your tiles, and tiles 1 tile away from you.

So if you settle at B-2, you can only forage at B-1, A-2, B-3, and C-2. As well as your home tile, B-2.

Foraging Diagonally is not yet a thing. The rest is correct though.
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on August 24, 2018, 09:19:11 am
Quote from: Topic Post rules for Civs
At the Start, you can only forage for food on your tiles, and tiles 1 tile away from you.

So if you settle at B-2, you can only forage at B-1, A-2, B-3, and C-2. As well as your home tile, B-2.

Foraging Diagonally is not yet a thing. The rest is correct though.
Good point. Made an edit.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on August 24, 2018, 09:52:23 am
fuck it i'm going to be incredibly unoriginal and reuse my ice cat god concept because i can't think of a creative god name to save my own life

Name: Gilbert
Color: Cyan
Aspect: Ice
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 24, 2018, 11:37:44 am
Update will be tomorrow Gods. The God of Magic is in danger of falling.
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on August 24, 2018, 11:42:48 am
Can I have their remains?
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on August 24, 2018, 02:03:17 pm
Maut requests Blarg resist the urge to modify all those tiles.
Which tile are you interested in or do you want a random one to be left alone?
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 24, 2018, 03:17:20 pm
Can I have their remains?

Nope. He just seems to be offline for some reason. And if he's still gone by turn 10, Maut is going to be receiving quite a bit.

We'll see once we reach that point.


I also hope for more gridhood hosts.
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on August 24, 2018, 04:55:10 pm
Sagan places an ordinary ocean at G7.
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on August 25, 2018, 03:54:05 am
Maut requests Blarg resist the urge to modify all those tiles.
Which tile are you interested in or do you want a random one to be left alone?
Sense I didn't get a reply to this I'm gonna pick a random tile, so I'm gonna change my action.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 25, 2018, 07:01:55 am
Eh, I still remember Maut's so I'll add it in. Update is today.
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on August 25, 2018, 08:50:35 am
Eh, I still remember Maut's so I'll add it in. Update is today.

Just in case:

Quote
Maut creates a shallow lagoon on tile E5, granting beach access to the bounty of the sea. No need to worry about sharks though! At least, not until they have a deep ocean to grow up in...
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 25, 2018, 09:23:52 am
Maut, They still can't reach the I3 tile you know?

Also, is that Lagoon still a special coral tile?
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 25, 2018, 11:13:30 am
Should mention that I forgot a roll. Rolled it, and Iron Claws have 1 more food. editing in.

This is why I keep notes. So they might actually survive this turn since they dedicated another. Still unlikely.


All actions are locked. Though if Maut wants to move her creation to I-2, the Iron claw can actually reach it.



Numbers have been rolled. Posting in 5-6 hours. Or when Maut says something about creating a field that can't be used. No Diagonal foraging yet.
Also wondering if you still are making the lagoon a coral tile?
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on August 25, 2018, 11:40:15 am
Shoot. Yes. I2, please. Thank you for catching it.

And yes, it's a 3 FP special tile, bonus to foraging for the reef.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 25, 2018, 11:59:00 am
Turn 4- Frozen Wastes, and Research. Oh, and Oceans too.(https://i.imgur.com/pNhd719.png)

God Actions

Blarg acknowledges The Stonejaw's prayer, and creates a Plain with a lake at F4. He then creates a Mangrove at E4, and spends some time creating a Forest at A-11.

Maut is intrigued by the Prayers, and deems to answer them. She creates a Seasonal Savannah at I2, and a Coral Lagoon at E5.
The Seasonal Savannah will have a switching +- effect, depending on the season. It is currently the wet season.
The Coral Lagoon is a warm sea Lagoon, filled with Coral and Fish. Grab a spear, and dive in. Just don't damage the coral.

Ooo rests, dreaming of things unknown to mortal kin.

Sagan creates an Ocean at G7. The Stars twist and turn.
An Oceanic Valley has been created. Water separates G6 and G8, and two shores have formed, one of ice, and the other sand.

Gilbert, God of Ice, has appeared from amidst the Stars.

The God of Magic Drifts, flecks of FP coming off of it.

All Gods Gain 1 FP.


Civ Actions

Iron Claws
4 workers forage at J2, miraculously finding 6 food.
2 workers research primitive tool making, and the tech is complete.
1 worker Prays to Maut. Maut is intrigued +2FP

The Stonejaws
1 worker prays to Blarg. +1FP
1 worker prays to Trasym. +1FP
1 worker prays to Maut. Maut is intrigued +2FP
2 workers research Geophagia.

Pusillanimous Summation
3 workers research Pottery.
2 workers research Herbalism.
1 worker is born.
This tribe is well off. Well, they'll die eventually. Ooo gains 1 FP

Shashame Tribe
3 workers forage at C1. 3 food was found. Apparently, foraging can get even worse when foraging at the same tile thrice in a row. Sagan notes this observation +1FP
2 Workers research Mangrove Survival.
1 worker researches Agile Movement.
1 worker is born.

Ice-reach
3 workers forage at G-6. They search and search, but fail to collect any food. Foraging thrice at a tile seems to be a bad thing. Sagan sees this confirmation. +1 FP
2 workers research primitive tool making, and the tech is complete.
Maut watches the frozen wastes, and their struggle. +1FP
Gilbert takes a peak at these Ice-farers +2FP


The God of Science is delighted to see finished Research. +2FP

Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on August 25, 2018, 01:35:26 pm
Ice-reach

2 Workers forage at G6
2 Workers make primitive tools
1 Worker researches Simple Magic
Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on August 25, 2018, 01:37:40 pm
 Iron Claws
4 Workers forage at I2
2 Workers make primitive tools
1 Worker prays to Maut
Title: Re: Gridhood: Aspects of Time
Post by: Talion on August 25, 2018, 01:42:12 pm
Pusillanimous Summation
1 worker prays to Ooo ("Thanks for the food")
3 workers forage at G9
2 workers research Mad Strain
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on August 25, 2018, 01:54:21 pm
Gilbert creates boreal forests at E6, E7, and F7.
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on August 25, 2018, 02:23:26 pm
The Stonejaws

The stonejaws decide that since they have a full five logistics slots, then they might as well split the actions so that they can get a better feel for the food yield of the tiles.

1 worker forages at F4
1 worker forages at F4
1 worker forages at E5
1 worker forages at E5
1 workers researches Geophagia
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 25, 2018, 02:33:42 pm
Quote from: Topic Post rules for Civs
At the Start, you can only forage for food on your tiles, and tiles 1 tile away from you.

So if you settle at B-2, you can only forage at B-1, A-2, B-3, and C-2. As well as your home tile, B-2.

Foraging Diagonally is not yet a thing. The rest is correct though.

Can't forage diagonally yet. You actually need research to do so.
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on August 25, 2018, 02:42:39 pm
Shashame tribe
2 Workers forage for food at D1
2 workers forage for food at b1
2 workers research Mangrove Survival
2 workers research agile movement
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on August 25, 2018, 10:07:06 pm
Pleased with their work, Maut creates an additional seasonal savannah tile on J3, to help the Iron Claws avoid the same tile forage penalty.
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on August 25, 2018, 10:15:03 pm
Sagan puts a 5FP loess-rich (thus highly fertile) plains tile at H9, to encourage the development of agriculture.

"Could really use some worship so I have direction on whom to favour and how."

BTW, would you mind either marking the habited tiles on the map or noting them in the civ list? It's already getting hard to keep track of where I can put tiles to make them accessible to civs.
Title: Re: Gridhood: Aspects of Time
Post by: Prismatic on August 26, 2018, 03:49:47 am
Blessed of Ooo are the red sands of the desert! The streams of time are distorted in this region, and the boundaries between them have grown hazy, facilitating divination even in those not gifted with Sight. They who wander here are prone to perceive, amidst the shifting dunes, glimpses of things that were, things that are, and things that will be.

Ooo spends 5 FP to add the Visions modifier to G8. Workers in this tile occasionally have revelatory visions about events from the past, present or future of this Gridhood. These visions can be clear portrayals or cryptic dream-like scenarios, simple or detailed, and may revolve around any object, creature, landform, god, civilisation, etc from around the world, as determined by GM discretion.
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on August 26, 2018, 05:02:28 am
Blarg creates a peat bog on E1 and E2.

Is there going to be a point in the game where we can create random animals and stuff like that?
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 26, 2018, 07:28:59 am
That will be added later on, yeah.

Though if you want to add an animal to a tile right now, that's 5FP flat. 3FP later on.

Also, Ooo, what you described either needs 25 FP, or 10FP and 1 GP.


Sagan, http://www.bay12forums.com/smf/index.php?topic=171791.msg7834009#msg7834009

This is at the beginning of tis thread. Aspects and locations have been added.

Turn list is below the turn 0 post.


I am also assuming you want it accessible to the Summation?
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 26, 2018, 11:30:32 am
Turn 5- Event: And the Heavens Rain Down.
(https://i.imgur.com/FM0r7zr.png)

The Stars and Ice Shatter, sending torrential rains across the Land.


God Actions

Gilbert creates Boreal Forests at E-6, E-7, & F-7.

Maut, fickle as it seems, creates an additional Seasonal Savanna at J-3.

Sagan looks to create interest in agriculture, creating loess-rich Plains at H-8.

Ooo looks to change the world, but lacks the power to do so.{25 FP or 10FP 1GP}

Blarg Creates Peat Bogs at E-1 & E-2.

The God of Magic is lost amidst the chaos! All Gods Gain 1 FP.{Assuming it's still gone in five turns, this god will die.}

All Gods Gain 1 FP.


Civ Actions

Torrential Rains Sweep Across the Glaciers.
Ice-reach
2 Workers forage at G6. They find 0 food. 1 worker contracts mild hypothermia and cannot work next turn.
2 Workers make primitive tools
1 Worker researches Simple Magic
3 Primitive Houses Collapse from the fierce winds and heavy Ice! Gilbert gains 1 FP.
1 worker starves to death! Maut Gains 1 FP.


Torrential Rains Sweep Down the Mountains.
Iron Claws
4 Workers forage at I2, collecting 9 food. A monsson is sweeping across the savanna. Thankfully, the workers are uninjured. they even got 1 more food blown into one unlucky worker.
2 Workers make primitive tools
1 Worker prays to Maut +1FP
3 Primitive Houses collapse from the run-waters!


Torrential Rains Sweep across the Sands. It's quite pretty, in a primordial sort of way.
Pusillanimous Summation
1 worker prays to Ooo ("Thanks for the food") +1FP
3 workers forage at G9. They collect 12 food. The rain is fierce, but beutiful.
2 workers research Mad Strain, and 1 worker snaps! 1 worker has become a Mad Genius!
2 Primitive Houses collapse from the Rain!

Torrential Rains Sweep Across the Land
The Stonejaws
2 workers forage separately at F4. 1 worker finds 1 food and gets lost in the heavy rains. The other finds 2 food. They manage to regroup and head home with 3 found.
The lost worker learned about some sort of hard shelled thing in the tidepools.

1 worker forages at E5, and is lost in the Storm!
1 worker forages at E5, and is lost in the Storm!
1 workers researches Geophagia, and the tech is complete.
Heavy Rains and Wind utterly destroy your campgrounds. Thankfully, the worker at home managed to save all your food. The Central Basin has flooded!


Torrential Rains Sweep through the Wetlands
Shashame Tribe
2 Workers forage for food at D1, finding 5 food. They note the water level has risen.
2 workers forage for food at B1, and find 3 food. Your workers also lug back some kind of rock, for some reason, along with a fish.{+2food}
2 workers research Mangrove Survival
1 worker researches Agile Movement{you have 7 workers, not 8}
Heavy Rains, Wind and Flooding has destroyed most of your campground! You also lost 3 food in the flooding. 1 worker saves the rest. Agile Movement has increased by 1.


Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)


Primitive houses can be built for 1 labor and no resources.
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on August 26, 2018, 11:36:51 am
The Stonejaws

The Stonejaw tribe is probably not going to be around much longer.

3 workers construct Primitive Houses.
Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on August 26, 2018, 11:37:35 am
 Iron Claws
3 Workers using 2 primitive tools forage at J3
4 Workers reaserch Metal Ingenuity
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on August 26, 2018, 12:08:57 pm
Sagan expends 5FP to upgrade G5 with many comfortable ice caves suitable for habitation!

Oh, and H8 is what I wanted, yes.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on August 26, 2018, 12:29:44 pm
Gilbert creates arctic catnip plains at D5,D6,D7,D8,E8, and F8.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 26, 2018, 12:31:34 pm
Stonejaws aren't that bad off compared to the Ice-reach. Why do they keep foraging at the same tile? They have 3 others, and one of them borders an ocean.


edit: Mana that's alot of catnip.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on August 26, 2018, 12:32:13 pm
Stonejaws aren't that bad off compared to the Ice-reach. Why do they keep foraging at the same tile? They have 3 others, and one of them borders an ocean.


edit: Mana that's alot of catnip.

I did say that I couldn't be bothered to think of something other than an ice cat god.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 26, 2018, 12:36:48 pm
You do know that that's a modified tile right.

I also seem to have forgotten to update the god's FP. Either way, Modified tiles from void cost 3FP each. Arctic Plains would cost one, and would actually be helpful to a certain reach.

Right, fixed that.
Title: Re: Gridhood: Aspects of Time
Post by: Talion on August 26, 2018, 12:41:01 pm
Pusillanimous Summation
1 worker prays to Sagan
3 workers forage at H8
1 Mad Genius, 1 worker research Herbalism


Edit: Looks like I should be on 8 houses.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on August 26, 2018, 06:32:23 pm
You do know that that's a modified tile right.

I also seem to have forgotten to update the god's FP. Either way, Modified tiles from void cost 3FP each. Arctic Plains would cost one, and would actually be helpful to a certain reach.

Right, fixed that.

I'm interpreting my arctic catnip plains as just regular arctic plains with arctic catnip growing in place of grass.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 26, 2018, 06:45:09 pm
Still counts as a mod to an otherwise normal tile.

Also, Arctic-reach is in need of a tile next to them. So if a god wants to help out.
Title: Re: Gridhood: Aspects of Time
Post by: Prismatic on August 27, 2018, 03:40:59 am
Also, Ooo, what you described either needs 25 FP, or 10FP and 1 GP.

Huh, that's way more expensive than I expected it to be. How do we approximate tile modifier costs? Also, I was under the impression that 1 GP is equal to 5 FP? How much would single tile Manna Showers have cost in terms of FP alone?

Rests for another turn.
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on August 27, 2018, 04:03:35 am
Also, I was under the impression that 1 GP is equal to 5 FP?
It is my understanding that GP does not equal any amount of FP, but just pushes the price "up a level".
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 27, 2018, 06:45:38 am
Well.. It is a bit confusing.

GP allow you to do some impressive stuff. Manna Showers would probably cost 10 right now.

God Points are tenchnichniclly divine in nature. So if you use them to do something divine, I'll allow it.


Also, 5+10+15.{Vision is part of your aspect, so -5 cost to this action.}

About the worst you can do with GP is me saying no. And that GP use did effect everyone that turn.
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on August 27, 2018, 07:11:29 am
Maut rests, watching the storm do its work.
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on August 27, 2018, 07:26:12 am
Blarg crawls under a desk and falls asleep.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 27, 2018, 07:35:45 am
No Ice-reach yet.

Shashame either.
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on August 27, 2018, 08:49:06 am
I posted right after the turn.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 27, 2018, 08:53:30 am
It's a new turn you know? And why do you keep foraging at G6?
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on August 27, 2018, 09:06:55 am
sorry.

Ice-reach
2 workers forage at G7 with primitive tools
1 worker prays to Gilbert, God Of Ice.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 27, 2018, 09:17:30 am
It's fine.

Still wait for 0cra_t0oper to see if he's interested in helping you.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on August 27, 2018, 09:42:53 am
who the hell is 0cra_t0oper
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 27, 2018, 10:11:24 am
0cra_tr0per

even when I try, I mess up the name,
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on August 27, 2018, 11:20:08 am
Shashame Tribe
3 workers forage for food at C1
2 Workers forage for food at b1
2 workers research mangrove survival.
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on August 30, 2018, 05:41:46 am
Are we still waiting for someone?
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 30, 2018, 06:36:32 am
No, just been a tough few days.

Update should be today.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 30, 2018, 12:31:39 pm
Turn 6- And so come an end.
(https://i.imgur.com/FM0r7zr.png)

It is intermittently raining


God Actions

Gilbert dreams of fields of Catnip, but doesn't have enough FP to pull it off.

Maut watches.

Sagan looks to help the Ice-reach, but takes a bit too long?{One tile north, and right next to the Stonejaws as well?}

Ooo rests.

Blarg tries to sleep under a desk, only to realize their are no desks.

All Gods Gain 1 FP.


Civ Actions

The Stonejaws
3 workers construct 3 primitive houses.
2 workers return from F4. They had collected 4 food, but ate it all to get back/survive.{Note 3f and 1f} Sagan gains 1 FP.

Iron Claws
3 workers, 2 with primitive tools, forage at J3, and gather 10 food.
4 workers start to work on Metal Ingenuity, but rename it Metallic Ingenuity.{Is Metal Ingenuity what you want to research?} Sagan is delighted. + 1 FP.

Pusillanimous Summation
1 worker prays to Sagan. +1FP
3 workers forage at H8, and find 9 food!
1 Mad Genius and 1 worker research Herbalism.{Is it mad, no it is not}

Ice-reach
1 worker prays to Gilbert. +1FP
2 workers forage at G7 with primitive tools, and barely find enough to feed themselves.

End- Returning to camp, they find that the other two have passed into Maut's domain. Disheartened, they confer with each other on what to do now.


The Ice-reach has suffered a terrible fate. With only two left of their fledgling tribe, they must make a decision. Stay, or move.
The Ice-reach can move to either E6, F7, or G7 during the next turn.


Shashame Tribe
3 workers forage at C1 and gather 6 food.
2 workers forage at B1, and gather 2 food.
2 workers research Mangrove Survival, and the tech is complete. Blarg is ecstatic! +3FP. Sagan is intrigued, +1FP.


The Ice-reach ends, as all eventually does. +1GP.

Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)


Primitive houses can be built for 1 labor and no resources.
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on August 30, 2018, 12:37:57 pm
Sagan, who was aiming to help the Stonejaws instead of the Ice-reach anyway, decides to repay the received prayer by placing a thick forest teeming with honeybees at F8 for five three FP!

He also asks if anybody else is looking for anything in particular.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 30, 2018, 12:42:25 pm
Well, not like they would want to move there, and more than one location isn't the allowed at the moment. Research is required. Alot of it.

Some people got very lucky this turn, and then there's the Ice-reach, who got rngscrewed.


Also, Special tiles from Void still cost 3FP.
Title: Re: Gridhood: Aspects of Time
Post by: Talion on August 30, 2018, 01:02:25 pm
Pusillanimous Summation
3 workers forage at G9
1 Mad Genius, 2 workers research Herbalism
Create 2 pop
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on August 30, 2018, 01:08:09 pm
Also, Special tiles from Void still cost 3FP.
Okay, that's convenient.
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on August 30, 2018, 01:10:43 pm
Shashame Tribe
3 workers forage for food at D1
2 Workers research building materials
1 workers research swampland survival
1 worker researches agile movement
Title: Re: Gridhood: Aspects of Time
Post by: Prismatic on August 30, 2018, 02:56:59 pm
Ooo looks upon its glacial creations, and takes note of the mortals who are struggling to survive there; an inevitable outcome for creatures ill-equipped to such an inhospitable environment. It follows the remnants of the tribe across the branching streams of time, observing as they repeatedly perish and thrive in uncountable possible scenarios, and perceiving the effect this has on the world around them. Ooo ultimately concludes that this fledgling civilisation has the potential to colour the future in vibrant tones, and that to permit it to die off prematurely would dull the story of this universe by a significant fraction. It thus decides to grant them access to one of their more fortuitous fates.

Ooo spends 10 FP to sprinkle Manna Showers over F6!
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on August 30, 2018, 03:10:54 pm
Maut welcomes the newcomers into their embrace. Here they will no longer want for food or warmth, and will be able to rest for all eternity.

((What are the rules regarding artifacts and their cost?))
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on August 30, 2018, 03:22:13 pm
Artifacts cannot be created right now, but it's variable, usually in increments of 5fp. You'll be able to create them after Turn 10.

As for what they can do, use your own digression.
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on August 30, 2018, 04:39:52 pm
The Stonejaws

The Stonejaw tribe cannot advance as they are too busy repairing damage.

1 worker forages at F5
1 worker forages at F5
1 worker forages at F5
2 workers construct Primitive Houses.
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on August 30, 2018, 06:33:18 pm
If I survive this, may I have these two workers become legendary?

Ice-reach

"Our fate rests in the hands of the gods now."

We shall stay.
The remains of our civilization shall forage with our tools at F6

Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on August 30, 2018, 06:42:30 pm
Iron Claws
2 workers using 2 primitive tools forage at I2
4 workers reaserch Metallic Ingenuity
1 worker prays to Maut
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on August 31, 2018, 06:39:49 am
"If I can't find a desk to sleep under I'll make one!"
Blarg creates a empty field with a wooden desk in it on J10, then he creates a river on E3 and D3.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 02, 2018, 05:49:06 pm
Turn 7- Event- Advent of The Desk
(https://i.imgur.com/0CvNVpb.png)

Blarg wants to sleep under a desk, and by the Stars, he's going to sleep under a desk!

He creates a Field with a Desk at J10 using his power.
The stars coalesce into a Field of shiny dark fog sparkles, as well as an island of land with a nice big desk in the middle. -1 GP

The moral of the story is, be careful, and precise, in what you wish for.

It is intermittently raining


God Actions

Gilbert continues to dream of Catnip.

Maut welcomes the fallen into the embrace of death..

Sagan creates a thick forest teaming with honeybees for 3FP at F-8. Flowers abound in this lush, peaceful forest.

Ooo looks among vast possibilities, and decides the path that is most interesting, creating Manna Showers to fall over the Ice-reach on F6. Being an expansion of a previous event, this will last until the other Manna Showers stop on turn 10.

Blarg creates river-lands at D3 and E3, then goes to sleep under The Desk.

All Gods Gain 1 FP.


Civ Actions

Pusillanimous Summation
3 workers forage at G9, and find 9 food.
1 Mad Genius and 2 workers research Herbalism
2 workers are born.


Shashame Tribe
3 workers forage for food at D1, and find 8 food.
2 Workers research building materials
1 workers research swampland survival
1 worker researches agile movement


The Stonejaws
1 worker forages at F5, finding 1 food.
1 worker forages at F5, finding no food.
1 worker forages at F5 finding 2 food.
2 workers construct Primitive Houses.


Ice-reach

"Our fate rests in the hands of the gods now."

We shall stay.
The remains of our civilization shall forage with our tools at F6
The remains of the tribe find 8 food. The workers can now be named, so long as one is a girl, and the other a boy. Gilbert gains 1 FP.


Iron Claws
2 workers using 2 primitive tools forage at I2, finding 10 food.
4 workers reaserch Metallic Ingenuity. The Tech is almost complete, and Sagan is salvating at the idea. +1FP
1 worker prays to Maut. +1FP


Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)



Check the Unrest report for information. Someone's hit 10/100.
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on September 02, 2018, 06:01:58 pm
The Stonejaws

The Stonejaw tribe civilization cannot advance: they can barely collect enough food to survive. Needless to say, they are having very little fun.

1 worker forages at E5
1 worker forages at E5
1 worker forages at F4
1 worker forages at F4
1 worker forages at F4
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 02, 2018, 06:15:09 pm
It should be noted that your starting tile has the exact same problem as the Iron Claws. You just had better luck than them. Until the storm anyways.

Well, Plains are a good place for food collection. And Lagoon beaches are... Not very.
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on September 02, 2018, 06:18:20 pm
Sagan upgrades E5 with plentiful edible turtles for 5FP, that seems like a thing that should help! Also I like turtles.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 02, 2018, 06:22:47 pm
Technically, that already has a coral reef with fish. Might help if they actually swam. You're either need Maut to agree to that, or spend 10FP. That, and the turtles may be needing an actual place to swim.
Title: Re: Gridhood: Aspects of Time
Post by: Talion on September 02, 2018, 06:24:53 pm
Pusillanimous Summation
3 workers forage at H8
1 worker research Herbalism
1 Mad Genius, 3 workers research Pottery
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on September 02, 2018, 06:29:57 pm
Gilbert wakes up from his nap, and creates an artifact known as the 'Shardstorm' Ice SMG, a powerful divine firearm made of permanently cold divine metal, which shoots high velocity ice shards which can cause bleeding, out of a solid ice block "magazine" which is used as feedstock to create the ice shards. It can shoot in rapid and accurate three round bursts or semi automatic. Appearance wise, it looks somewhat like a Kriss Vector, but icey.

The artifact is placed at F6, where the Ice Reach will have it easily available for usage in case of raiders/animal attacks, and for some good ol' hunting.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 02, 2018, 06:33:31 pm
Artifacts cannot yet be made.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on September 02, 2018, 06:43:32 pm
Artifacts cannot yet be made.

aw

Workaround action:

Gilbert makes H6 a tundra.
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on September 02, 2018, 06:55:29 pm
Technically, that already has a coral reef with fish. Might help if they actually swam. You're either need Maut to agree to that, or spend 10FP. That, and the turtles may be needing an actual place to swim.
I'll wait to hear what Maut thinks, but if I don't get permission just put them on F4 and call them tortoises :P
Title: Re: Gridhood: Aspects of Time
Post by: dgr11897 on September 02, 2018, 07:03:06 pm
The garrison Aspect of clockwork, arise at E3.
3 workers forage E3
2 workers research rivarian farming.
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on September 02, 2018, 07:27:25 pm
Ice-reach

Named Workers:

Karya
She was one of the main foragers, along with Nis. She used to hold gatherings to celebrate their previous successes.

Nis
He was the warrior of the tribe, if you could say that. While he wasn't out gathering food, he brought the researchers the materials they needed.


We have enough food for a short while.

Karya and Nis research simple magic.
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on September 03, 2018, 03:43:35 am
Shashame Tribe
3 workers forage for food at C1
2 Workers research building materials
1 workers research swampland survival
1 worker researches agile movement
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on September 03, 2018, 05:03:59 am
"I should have made a chair to, oh well it can come later."
Blarg creates a river on A3, B3, and C3.
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on September 03, 2018, 07:17:18 pm
Hmm, no fish in the Lagoon? Or lack of the technology to swim? Either way, Maut is complacent and doesn't care if other gods mess with their things. Unless stated otherwise, Maut allows any changes to the things they create.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 03, 2018, 07:39:31 pm
The fish are definitely there, but they aren't leaving the water anytime soon.
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on September 04, 2018, 07:31:42 am
((Can I influence tile E5 on the same turn as Sagan is making a creation on it, as long as it doesn't disrupt their turtles?))
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 04, 2018, 07:34:48 am
That you can.
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on September 04, 2018, 08:28:13 am
Maut spends 5FP to influence the tides on E5, beaching a bunch of fish. They will be easy to harvest on the next turn, but will die on the following turn, decaying away.
Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on September 05, 2018, 03:11:46 pm
Iron Claws
2 Workers forage at J3 with 2 primitive tools
1 Worker reaserches Metallic Ingenuity
4 Workers reaserch Mining
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 09, 2018, 11:44:08 am
Turn 8- Stars stir amidst the void
(https://i.imgur.com/xWrKypf.png)


It is intermittently raining


Godly Statement
Maut allows any changes to the things they create, unless they state otherwise.

God Actions

Sagan tries to create sea turtles at E5. Maut declares that she doesn't mind if others make her Special Tiles more Special. 5FP is expended to create them.

Gilbert takes note of the current state of the stars. He then creates a Tundra at H6.

Blarg creates more River-Lands at A3, B3, and C3. These are a darker color, but are mostly the same as before.

Maut seeks the creation of tides to beach some of the fish. She expends 5 FP to do so. A guaranteed bonus to foraging will occur next turn on that tile, with no overforage penalty.

Ooo dreams.


All Gods Gain 1 FP.


Civ Actions

The Stonejaws
1 worker forages at E5, as does another. they find 1 food apiece amidst the sand and stone.
1 worker, as well as two others forage at F4. 1 finds 2 food, and another 1, while the third finds 3 food. Sagan sees this methodical search. +2 FP


Pusillanimous Summation
3 workers forage at H8, and find 7 food.
1 worker researches Herbalism, and the research is complete. Sagan gains 1 FP.
1 Mad Genius and 2 workers research Pottery. It is very wet and vary warm, but the Mad Genius makes a breakthrough! Now if only the sun would stay out for more than a few minutes. Sagan gains 1 FP. It's unconventional, but it works.


Ice-reach
Karya & Nis go over the old research they know, and unlock Simple Magic. They also manage to unlock the Simple Spell, Spark.
The Stars begin to stir.


Shashame Tribe
3 workers forage for food at C1, and find 5 food.

The workers at home begin arguing! Eventually they all go their way, and the one who was ordered to research building materials drags 1 of the others to build a Primitive House. Another is out of time to research Swamplands.
1 of them just goes to research Agile Movement by hunting for some fish.

You have lost control over 1 of your workers, and cannot research Agile Movement next turn.


Iron Claws
2 workers using 2 primitive tools forage at J3, finding 8 food.
1 worker researches Metallic Ingenuity. The Tech is complete, and Sagan is ecstatic! +3FP
4 workers begin research on mining, but have little idea on where to start. Is this stone something? Maybe. The Gods are amused. +1 FP to all.

The Garrison, with the Aspect of Clockwork sets up shop at E3.
3 workers forage at E3.
2 workers try to research Riverian Farming, but wonder how to do so. {Requires Stone Age Farming to Research} Blarg is amused. +1 FP


Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)



Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on September 09, 2018, 11:57:23 am
The Stonejaws

1 worker forages at E5
1 worker forages at E5
1 worker forages at E5
1 worker forages at E5
1 worker forages at E5
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 09, 2018, 12:02:54 pm
You do know that their are going to be a lot of beached fish at E5 Turn 9 right? And with no penalties either.
Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on September 09, 2018, 12:23:22 pm
Metal Claws
2 Worker reaserches Stone
2 Workers reaserch Mining
1 Worker prays to Maut
(Thanks again for saving me)
2 Workers using 2 primitive tools forage at I2
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on September 09, 2018, 12:26:33 pm
Shashame Tribe
All workers construct primitive houses.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 09, 2018, 12:30:12 pm
Iron claws, may want to revise those numbers to 2/2 Stone/Mining research. Mining is only at 1 because of Ingenuity, and stone doesn't actually get that bonus normally. The Garrison didn't even get anything from their research.
Title: Re: Gridhood: Aspects of Time
Post by: Talion on September 09, 2018, 12:33:49 pm
Pusillanimous Summation
3 workers forage food at G9
3 workers forage regents at F8
1 Mad Genius, 1 worker research Pottery


Error: Only 2 workers listed as researching pottery.
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on September 09, 2018, 12:53:21 pm
You do know that their are going to be a lot of beached fish at E5 Turn 9 right? And with no penalties either.

How could I possibly know that?
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on September 09, 2018, 12:56:37 pm
You do know that their are going to be a lot of beached fish at E5 Turn 9 right? And with no penalties either.

How could I possibly know that?
Beeecause it says so under god actions. Maut and I have both been trying to help you out.
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on September 09, 2018, 12:59:04 pm
Oh. Apparently I am an imbecile.
Title: Re: Gridhood: Aspects of Time
Post by: dgr11897 on September 09, 2018, 01:49:10 pm
The garrison acts
3 workers research the passing of seasons
2 workers forage E3
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on September 09, 2018, 01:58:27 pm
Ice-reach

"The magic of the world... so beautiful, isn't it, Nis?"

Nis and Karya research simple spell Zap

Zap: A spell that fires a tiny bolt of lightning. Made for starting fires and making light, but technically could be used for combat.
Title: Re: Gridhood: Aspects of Time
Post by: Elvish Miner on September 10, 2018, 07:42:18 am
As grateful as they are for the prayers, Maut must rest, building up their reserves. They do not forget those who pray however.
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on September 10, 2018, 07:44:17 am
Blarg creates an ocean on C4, C5, D4, and D5.
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on September 10, 2018, 09:47:45 am
Oh may I compliment on your tile art style. There is something about it that intrigues me
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 11, 2018, 11:19:42 am
Assuming no other gods post, I'll update sometime this week. Granted I'll update anyway.
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on September 11, 2018, 01:04:45 pm
Sagan still hasn't thought of anything interesting to do this turn, and rests.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 11, 2018, 02:45:43 pm
That leaves Ooo and Gilbert. If one of you wants an action this turn, best submit it. Got the rest of the turn done.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on September 11, 2018, 03:09:08 pm
I don't really have any plans for this turn, I guess I'll just wait until gods can create special items for civilization usage.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 11, 2018, 03:27:19 pm
Well, 1 more turn after this and you can.
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 11, 2018, 05:25:28 pm
Turn 9- Event: Starry Flooding
(https://i.imgur.com/mJYmyTy.png)

The Rain... Stopped?



God Actions

Blarg, continuing his water theming, tries to create oceans..

The others all rest, and have a front row view to what is occurring.

Water blasts out from the confines, filling spaces one after another. The Void is filling up.

All Gods Gain 2 FP this turn.


Civ Actions

The Stonejaws, hearing the gods, go to the Lagoon at E5. Miraculously, Seafood is everywhere. Time to collect!
2, 2, 1, 3, & 1 food are gathered up for storage. In addition, they manage to capture 2 Sea Turtles, as well as 5 more food.
The Turtles are worth about 2 food apiece, though you can dump them in your lake if you wished.


Iron Claws
2 Worker reaserches Stone, and the tech is complete.
2 Workers reaserch Mining, and Sagan is very Happy. +2FP
1 Worker prays to Maut  +1FP
2 Workers using 2 primitive tools forage at I2, and collect 5 food.


Shashame Tribe
The entire tribe builds the Housing back up, giving them ten housing once more. That worker is still missing though.
Agile Movement still can't be researched. Maut is watching though.


Pusillanimous Summation
3 workers forage food at G9, collecting 6 food.
3 workers forage regents at F8, gathering 4 regents.
1 Mad Genius and 1 worker research Pottery. The Mad Genius makes a breakthrough, but madly enough, the tech only required one last bit to complete.
"Now will that Damn Sun come out. We need Heat!", the Mad Genius screams to the clouded heavens.
The other worker just decides to make the base for the Pottery this turn, shaking his head.


The Garrison
3 workers study the Passing of Seasons. Ooo gains 1 FP from this strange event..
2 Workers forage E3, gathering 6 food.


Ice-reach
Karya & Nis decide to build on the basics, creating the Zap Spell.



Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)





Assuming nothing is done, there are going to be a lot of water tiles next turn.

Also, check the Tiles next to Blarg's Desk. Those are fog tiles, and Blarg can shape them into a basic tile with a foggy modifier for 0 FP. What, did you think GP wouldn't do anything?
Of course, Civs can't actually settle on those tiles, but that's still something.
Title: Re: Gridhood: Aspects of Time
Post by: Maximum Spin on September 11, 2018, 05:37:17 pm
Sagan invents Deserts of Permanently On Fire at H9 and I9 for 5FP each, to help arrest the spread of the ocean. "That seems reasonable enough, right?"
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on September 11, 2018, 05:41:57 pm
By unlocking magic, I may have done something great, or terrible.

Ice-reach

"The water is rising to the south... did we do this, Karya?"

Karya and Nis go hunting with their magic and their spears.

Location: H6, on the side away from the oceans.
Title: Re: Gridhood: Aspects of Time
Post by: Talion on September 11, 2018, 06:14:15 pm
Pusillanimous Summation
3 workers forage food at H8.
3 workers form base clay.
1 Mad Genius, 1 worker research Alchemy.
Title: Re: Gridhood: Aspects of Time
Post by: Supernerd on September 11, 2018, 06:41:13 pm
The Stonejaws

The Stonejaw tribe decides to release the turtles at the new lake at their home tile of F5. While they had food temporarily under control, they would attempt to research ways to ensure that they could collect food in the future.

1 worker prays to Sagan
1 worker prays to Maut
3 workers research animal husbandry

1 new worker is made at the cost of 3 food
Title: Re: Gridhood: Aspects of Time
Post by: Detoxicated on September 11, 2018, 07:51:59 pm
Shashame Tribe
3pop forage at C1
2pop forage at C2
1 pop searches for the missing worker
Title: Re: Gridhood: Aspects of Time
Post by: dgr11897 on September 11, 2018, 08:09:56 pm
The Garrison
2 Workers forage E3
3 workers study the passing of seasons.
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on September 12, 2018, 05:16:56 am
"I don't think I made those oceans right, there supposed to stay where there placed not expand."
Blarg creates a beach on B4, cliff on B5, another cliff on B6, and a forest with fog on J9.
Title: Re: Gridhood: Aspects of Time
Post by: PaPaj on September 12, 2018, 07:49:50 am
Iron Claws
1 Worker forages for stone at J2
2 Workers reaserch Mining
2 Workers forage for food at J3 using primitive tools
2 Workers reaserch Fire
Title: Re: Gridhood: Aspects of Time
Post by: Ragnar the Råsh of Emal on September 17, 2018, 08:49:10 pm
Is this still being worked on?
Title: Re: Gridhood: Aspects of Time
Post by: TricMagic on September 18, 2018, 07:49:35 am
Been wondering if any other gods would post. In between Torna of course.
Title: Re: Gridhood: Aspects of Time
Post by: Screech9791 on September 18, 2018, 08:51:39 am
Gilbert creates ice sheets at B4, B5, B6, C6, and D6, to stop the flooding. He also makes K11 a blue boreal forest, and designates it as a place where gods can freely create stuff as long as it's blue, cyan is fine too.
Title: Re: Gridhood: Aspects of Time
Post by: King Zultan on September 18, 2018, 09:02:43 am
You don't have to worry about B4, B5, and B6 I've already got those covered.