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Dwarf Fortress => DF Modding => Tilesets and Graphics => Topic started by: Meph on July 09, 2016, 05:24:15 pm

Title: Naga / Snakepeople sprite set - Help wanted
Post by: Meph on July 09, 2016, 05:24:15 pm
I'm trying to fit out a few more civs with full sprite sets, since they should become playable civs in future.

I have a naga civ which uses this atm:
(http://i.imgur.com/9xIzYw5.png)

But it should in the end look like this:
(http://i.imgur.com/v9OWyzB.png)

The graphics_naga.txt is already finished, I'd just need some help with the sprites. Any artists up for it?
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Nopal on July 11, 2016, 07:40:46 pm
<Deleted>
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Meph on July 12, 2016, 06:39:41 am
Thank you.

Yes, its the merman graphics. The snakepeople graphics of phoebus have a snake upper-body too, but I wanted something a little bit more human.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Ganb on July 19, 2016, 08:07:14 pm
I tried prisoner  :-\

(http://i.imgur.com/6ubMxhE.png)
(http://i.imgur.com/r61Oq49.png)

Not sure if there's a palette restriction (I just sampled from the dwarf sheet).
Or why they're facing left or right in particular?
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: jecowa on July 20, 2016, 12:56:31 am
I don't think there's any technical restrictions on palettes. I think the direction a creature is facing is sometimes used to indicate if it's hostile maybe. It seems like the military units will often face a different direction than the civilian units for other races, I think.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Tallcastle on July 25, 2016, 05:08:35 am
Would you mind if I reworked the base image?  Or is your heart set on this color palate?
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Meph on July 25, 2016, 06:43:39 am
No, not at all. Please, go ahead. These are just the Phoebus mer-people, which were the best approximation I found in the existing sprites.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Tallcastle on July 25, 2016, 07:14:10 am
here are 2 potential looks you could go with.
I could do either one.

Spoiler: Example (click to show/hide)
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Meph on July 25, 2016, 08:49:42 am
I know this is a strange request, but could you do both? If they have the same posture you can do them on a different layer than the items/weapon/armor and toggle them. It shouldnt be more work than doing one, I hope.

I'd use one for female and one for males. :)
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Tallcastle on July 25, 2016, 05:24:29 pm
sure! Keep in mind though, i'm a little ADD, and I dont want to flake out on you.
i could start with something simple and provide a base set much like my animal people to start.

like here
Quote from: Mayday's tileset compilation - in the hands of community heroes
creature_large_ocean.png
Spoiler (click to show/hide)
creature_large_riverlake.png
Spoiler (click to show/hide)
that should get you something for all the professions at least, so that if i zone out on you, you will still have something you can work with.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Rydel on July 26, 2016, 08:50:32 am
I'd use one for female and one for males. :)

Unless you've found some clever trick (which I'd love to hear), you can't separate creature graphics by sex or caste.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Meph on July 26, 2016, 11:21:51 am
I found a clever trick, otherwise I wouldnt say so. :P

Create-unit allows to spawn civ-members that do labors. Nagas are snake-people, so they do not give birth, but lay eggs. I gave them "LAYS_UNUSUAL_EGG", which gives a tool item. That is used in a workshop, the spawning pool, to create new units. NAGA_FEMALE and NAGA_MALE. Two different creatures.

Since there is no live birth, they dont need to marry. Civ members will lay eggs even when single. (unfertilized ones, but the reaction does not care)
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Teneb on July 26, 2016, 01:18:24 pm
I found a clever trick, otherwise I wouldnt say so. :P

Create-unit allows to spawn civ-members that do labors. Nagas are snake-people, so they do not give birth, but lay eggs. I gave them "LAYS_UNUSUAL_EGG", which gives a tool item. That is used in a workshop, the spawning pool, to create new units. NAGA_FEMALE and NAGA_MALE. Two different creatures.

Since there is no live birth, they dont need to marry. Civ members will lay eggs even when single. (unfertilized ones, but the reaction does not care)
Wouldn't only one gender appear at embark and migration, however?
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Meph on July 26, 2016, 01:49:07 pm
yes.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: jecowa on July 26, 2016, 02:27:18 pm
Does Dwarf Fortress support gender-specific tiles? I noticed some tilesets declaring a king_consort and a queen_consort, but I wasn't sure if that actually did anything.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Meph on July 26, 2016, 02:40:24 pm
Those are noble sprites, which are unique to each noble position, which can be unique to a gender. So yes, you can give a queen a different sprite than a king.

But that only works with nobles. Otherwise no gender specific sprites. As I said, I use a trick.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Tallcastle on July 31, 2016, 03:58:35 am
well here is an Alpha release of some "Naga" people

Spoiler: "Naga" (click to show/hide)

I still need to clean it up and give all them some unique touch but otherwise...
any thoughts?
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: FantasticDorf on July 31, 2016, 07:28:58 am
I found a clever trick, otherwise I wouldnt say so. :P

Create-unit allows to spawn civ-members that do labors. Nagas are snake-people, so they do not give birth, but lay eggs. I gave them "LAYS_UNUSUAL_EGG", which gives a tool item. That is used in a workshop, the spawning pool, to create new units. NAGA_FEMALE and NAGA_MALE. Two different creatures.

Since there is no live birth, they dont need to marry. Civ members will lay eggs even when single. (unfertilized ones, but the reaction does not care)
Wouldn't only one gender appear at embark and migration, however?

Just set [CREATURE:NAGA_FEMALE] to the entity creature entry and hatch males/new naga with meph's decribed work-around. If males are physically stronger completely different raw creatures it makes no difference because the females are self sufficient (and also can't eat their own eggs to cheat for food, thats actually a very neat way of doing things, maybe you should do a total rework for intelligent species eggs in masterwork)

Take kobolds for instance practically the same solution in spawning new members.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Tallcastle on August 06, 2016, 09:35:36 am
A usable sprite set for Naga and Snakepeople is complete and awaiting your review.

« Last Edit: August 06, 2016, 09:18:17 am by Tallcastle »

Please drop by my thread ~here (http://www.bay12forums.com/smf/index.php?topic=159779.0)~ and leave any comments, suggestions, etc...
I'd like to know what you think of it.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Meph on August 06, 2016, 10:00:10 am
I wrote you in your threat, thanks so much for those, they are great. :) Sorry that I did not see them earlier.
Title: Re: Naga / Snakepeople sprite set - Help wanted
Post by: Tallcastle on August 06, 2016, 08:32:45 pm
no problem.  posted a Key/Legend on my thread to make the sprites easier to use.  also answered a few of your questions.  If you have any further requests, post them there. and I'll answer them.