Bay 12 Games Forum

Dwarf Fortress => DF General Discussion => Topic started by: Immortal-D on October 18, 2017, 10:09:48 pm

Title: Why do you think Bay12 does not need moderators?
Post by: Immortal-D on October 18, 2017, 10:09:48 pm
To have a forum of this size and complexity completely lacking any kind of administrator oversight is unheard of.  On the one hand, I get that these forums are a very niche corner of the web.  On the other hand, have you actually looked at the master forum index (http://www.bay12forums.com/smf/index.php)?  And that's not counting the dozens of sub-forums.  Besides DF, there are discussions of all other games and life philosophy.  I bet if I searched, I could find a thread dedicated to what you had for dinner this weekend.

I'm sure it is a boon for Toady that he doesn't have to keep tabs on stuff here like you'd expect in any other gaming forum.  Still, I'm curious about just what exactly drives the cohesion and otherwise lack of dickery.  Is a hatred of elves and love of mushrooms really enough?  Could this be the foundation for world peace?  Now if you'll excuse me, the thoughts of food, world peace, and other games makes realize that I have some Slimes to Ranch.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Shonai_Dweller on October 18, 2017, 10:50:01 pm
Toady moderates the forum overall. Along with the people listed as "moderators" under each sub-forum. Check out Toady's posts, most are 'cleaned up several posts, please play nice' kind of remarks.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: StagnantSoul on October 19, 2017, 04:04:39 am
When the forum needs moderating Toady comes in with a masterwork slade hammer, just to wiggle it at us and we'll behave. He's rather rapid too, ten minutes after I made a spelling mistake that made something seem wrong boom pm'd about it and post deleted. Though our love of mushroom wine likely is the reason we're so well behaved.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Bearskie on October 19, 2017, 12:09:52 pm
Eh, I do think we need more moderators. Like you said, its anomalous for a forum this size, and I believe that the quality of moderation suffers when responsibility is stretched thin, irrespective of the moderator's own ability.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Starver on October 19, 2017, 12:29:36 pm
Ultimately, I think the <redacted> <redacted> are just <redacted> their own <redacted>, and surely every <redacted> should <redacted> <redacted> our <redacted> and <redacted> upon <redacted> <redacted> like <redacted> <redacted> <redacted> do.

It's not a popular opinion, I know, but <redacted> <redacted> <redacted> <redacted> <redacted>-<redacted>, <redacted> <redacted> (<redacted> <redacted>!) <redacted> <redacted><redacted> <redacted> cheese on toast. And you can't tell me otherwise! Especially not in DFGeneral...

« Last Edit: a few minutes later by Toady One »
Title: Re: Why do you think Bay12 does not need moderators?
Post by: PlumpHelmetMan on October 19, 2017, 12:30:49 pm
Yeah? Well, you can just take your <redacted> and shove it up your <redacted> you <redacted> <redacted>.

« Last Edit: Today at some point pm by Toady One »
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Urist McVoyager on October 21, 2017, 08:44:36 pm
Part of that is probably because stuff that happens on the forum can affect what goes into the game.

Mermaid farming comes to mind, where even the mere discussion of how to breed merfolk for killing and bonecrafting made Toady nerf the value of merbone in the game. People got the hint fast that if you get out of hand, you might just mess up the game itself in some way. Or even make Toady start rethinking releases and try looking for an outside job. Nobody wants their bad behavior to tank this project.

Other than that, I'd say we as a fandom have mellowed out. There used to be things like raids on other sites, but after a while the fandom grew up and quit that stuff. Heck, there haven't been very many comparison threads trying to elevate us above other games in a while. Last one I saw had negative reactions from the start, culminating in one of us telling Toady and getting it locked. That was overkill, but I think it sent the message that we, as a fandom, don't see ourselves as better than anyone else.

But yeah, Toady's on the ball with what little does crop up.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Eschar on October 21, 2017, 09:02:43 pm
I'm still aggravated that he got rid of merbone value.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: KittyTac on October 21, 2017, 09:20:50 pm
We can still farm mermaids for fun.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Egan_BW on October 21, 2017, 11:52:21 pm
Toady moderates the forum overall. Along with the people listed as "moderators" under each sub-forum. Check out Toady's posts, most are 'cleaned up several posts, please play nice' kind of remarks.
Yes, but it would seem that it's certainly not that bad. A couple to a small handful a month. For a forum of this size, that's really rather impressive. If you go far back enough with his posts, you'll find that a good many years ago he was having to do a whole lot more moderation on the forums.
I'd put that down to the few people who have been banned since then not being around anymore.

I think having just the one admin who drops from orbit like a space marine to dispense justice before returning to his life's work keeps things civil enough. There's no mod drama, because there's no mods. Rather, when drama happens, it ends quickly because a whole section of the thread just disappears without a judgement of who was right or wrong.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: bloop_bleep on October 22, 2017, 02:40:07 am
I think it's because Dwarf Fortress fills a small niche, and so people on these forums are generally very much like one another -- we hardly argue and when we do we keep it civil, even in the politics threads, to a significant extent.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: George_Chickens on October 22, 2017, 04:23:58 am
To be completely honest with you, there are very few people I'd trust to moderate the site. Toady has shown himself to be fair and firm when he needs to be. I remember a moderation election thread in the lower boards where it just seemed like people were trying to get themselves or their friends moderator'd for the sake of it, and I'd honestly rather keep the status quo than risk having someone who will work with a bias.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: dragdeler on October 22, 2017, 07:55:55 am
Yes it's very unusual but I haven't noticed any urgency. Heck, the subforums (subfori?) I visit have like 3 topics with 5 replies daily, unless some elefant shows up in the ceramics shop (not looking at you "luminousalsofeline" :p). Wouldn't designating a moderator force the poor lad to fake activity? Never touch a running system. Unless Toady felt overwhelmed, that's something entirely else...
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Miuramir on October 24, 2017, 07:18:55 pm
In my experience, much of the problems with moderation in other forums has to do with actual or perceived petty power struggles.  If the mods are volunteers, there's a whole power struggle dynamic going on; if the mods are employees, there's a whole "rage against The Man" dynamic going on.  Many forums have both. 

In the case here, Toady is running a forum he personally owns, focused on a game he personally develops, and he's self-employed and answers neither to sponsors nor to publishers.  He has all the power, end of story, no drama. 

Since the game is free and the forum is optional, there's no reason he can't just ban people who are being a problem; it's free of the whole "people who think they are Internet lawyers who are owed something" problem. 

Additionally, with personal moderation, everyone is aware that any time he has to spend moderating the forums is time not spent coding improvements to DF.  The vast majority of folks who are here would consider that a problem. so the sort of "just dicking around to waste the mod's time" stuff you see elsewhere is comparatively rare (thank goodness).  There's some interesting research on social compacts out there; one of the key lessons is that social compacts are more powerful than economic ones, but very fragile.  See this article about day care late fees (http://www.npr.org/2008/03/31/89233955/dan-ariely-takes-on-irrational-economic-impulses) for one take on one famous study.  In short, i have an uncomfortable suspicion that if the DF forums ever got to the point they were too large and complex for Toady to moderate personally, they would fairly rapidly spiral into more problematic behavior requiring even more (and more controversial) moderation. 

Or, to look at it another way, enlightened dictatorship is extremely efficient.  The "enlightened" part is the hard bit. 
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Paxiecrunchle on October 24, 2017, 07:26:15 pm
They might though, only If we can find people who can be trusted not to go on on power trips though.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Egan_BW on October 24, 2017, 08:43:28 pm
Do such people exist?
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Streeter on October 26, 2017, 11:11:53 pm
This thread reminds me of this image:


Spoiler (click to show/hide)


Wrong forum, I know, but often applies.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Paxiecrunchle on October 27, 2017, 03:13:05 am
Do such people exist?
I am sure some do, but who amongst them would volunteer themselves for such a position.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: dragdeler on October 27, 2017, 05:19:11 pm
this article (http://www.npr.org/2008/03/31/89233955/dan-ariely-takes-on-irrational-economic-impulses)


I love it, it's a good explanation angle for a lot of things. This kind of toughts are a sequel to Schoppenhauer's take on free will IMHO. And I've allready experienced perfect democracy (via CONSENSUS!) so I've had my share, I guess...

Code: [Select]
enlightened dictatorship is extremely efficient
...I must agree, eventough I severely dislike putting myself in that drawer. But since it's formulated so perfectly neutral it's hard to disagree really  ;).
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Funk on October 31, 2017, 06:29:56 pm
We don't really get all that much stuff that needs mods, there some spam (any one want a kitchen fitted?) and the odd case of topics that need banning.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: malvado on November 01, 2017, 09:05:55 am
You all forget about one simple detail, the clowns!
If you mess up here then the clowns will be sent for you thanks to the great contract that was signed and made them appear in the game.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Eric Blank on November 01, 2017, 05:00:29 pm
Because a forum revolving around a game where we horribly mutilate things for our amusement allows us to vent our anger before engaging in dangerous conversation topics.

And people get smited pretty quickly for infractions that on other forums are ignored by moderators; often arguments dont have the chance to get out of hand, and from the get-go most people who stick around are reasonably mature and respectful to one-another and capable of conflict resolution on their own. The exception, as ever, is politics. Fucking politics results in more bans than anything else besides actual spambots.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Eschar on November 01, 2017, 08:12:00 pm
Politics results in more bans than anything else besides actual spambots.
And religion...
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Starver on November 01, 2017, 08:25:19 pm
Politics results in more bans than anything else besides actual spambots.
And religion...
Amen to that, comrade. And would you like to buy a rolex?
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Bloax on November 11, 2017, 10:30:50 am
I think it's because Dwarf Fortress fills a small niche, and so people on these forums are generally very much like one another -- we hardly argue and when we do we keep it civil, even in the politics threads, to a significant extent.
That's because most people with any sort of real value to bring have long since gone away from this game which stopped being much of a game while not going anywhere for several years.

So yes, you're stuck with mostly people who don't have any axes to grind. Savour its uninspiring glory, mmh mmh!
Title: Re: Why do you think Bay12 does not need moderators?
Post by: bloop_bleep on November 11, 2017, 12:19:37 pm
I think it's because Dwarf Fortress fills a small niche, and so people on these forums are generally very much like one another -- we hardly argue and when we do we keep it civil, even in the politics threads, to a significant extent.
That's because most people with any sort of real value to bring have long since gone away from this game which stopped being much of a game while not going anywhere for several years.

So yes, you're stuck with mostly people who don't have any axes to grind. Savour its uninspiring glory, mmh mmh!

I'm sorry, but I don't quite understand how that explains what I said...? Honest question.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Cathar on November 12, 2017, 07:57:29 am
That's what I understood :

P1 : People who bring value also cause trouble
P2 : All people who bring value left
C : All people who cause trouble left

P1 and P2 being demonstrably false and C doesn't sequitur very well, so... maybe I misunderstood
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Bearskie on November 12, 2017, 09:27:41 am
Who represents 'people of value' is hugely subjective, so its pointless to argue on that.

Instead, I'll say that even as valued members of the community leave, others will continue to take their place as the playerbase grows. Radical DF changes may alienate some old players, but may appeal to other different players. In addition, many players do return after significant hiatus on major releases, or keep track of the game's progress sporadically. Leaving due to boredom is hardly a permanent exile.

In general, I believe the net playerbase is growing, if only through casual observations of monthly donation numbers. There is plenty of room for axe-wielding posts in the future.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Cathar on November 13, 2017, 02:34:37 am
I think what I disagree with the most is the idea that highly involved playerbase would automatically start infighting. I mean, it seems to happen in most forums I saw, but upon close examination people usually yell at each other for pointless (imho) reasons none of the camps have any significant control over (religion, politics, etc.).

To me, Bay12 is probably the best environment for anything to florish, because it has an active base AND a nice one with that. A look over the age of the average DF player (around 30) is probably the key reason why we don't need moderators. We all have lives, we're all old as stones and have better things to do than throwing punches around and start dramas.

Frankly that's my best shot
Title: Re: Why do you think Bay12 does not need moderators?
Post by: CABL on November 13, 2017, 04:48:51 am
Dwarf Fortress is a niche game for a very, let's say, "nerdy" group of people. In my experiences, all huge communities suck major knackersack due to the appeal to John/Jane Does. Games with niches of their own usually have decent fanbases. The complexity of DF also creates a barrier against any sort of dudebros nor brats, who believe that every game must pander to them. Most people would drop the games such as DF, saying that's 'garbage for nerds'. Only people who are really interested in the game will like it.

TL:DR: DF is too complex for the normies, which created a barrier which keeps normies away and allows true nerds to go through it. The game regulates the community by itself. Just leave the banhammer duty to the creator, and everything will be a-okay.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: NAV on November 13, 2017, 02:16:07 pm
It's because Toady asked us to maintain our chill composures and we listened.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Runaway_char on November 13, 2017, 04:18:17 pm
Dude, its a game, not your super cool special secret club.  The hell is a "true nerd" anyway?  I've honestly seen more people identifying themselves as "true nerds" be bullies and exclusionary assholes than any dudebro or "normie".

I think the main reason the boards don't need moderators is cause Toady is both insanely dedicated to the community and also a really nice person - that rubs off on the people who choose to stick around.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Eschar on November 13, 2017, 05:02:05 pm
Dude, its a game, not your super cool special secret club.  The hell is a "true nerd" anyway?  I've honestly seen more people identifying themselves as "true nerds" be bullies and exclusionary assholes than any dudebro or "normie".

I don't think CaBL is saying that he chooses those 'clubs' himself, as his post is not discussing people who call themselves 'true nerds' but those whom their personality shows to be so. There is certainly a difference between them, and CaBL is arguing that DF's automatically sorts a large portion of people by virtue* of its complexity.

* ...That's a virtue, right?
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Runaway_char on November 13, 2017, 05:23:00 pm
Dude, its a game, not your super cool special secret club.  The hell is a "true nerd" anyway?  I've honestly seen more people identifying themselves as "true nerds" be bullies and exclusionary assholes than any dudebro or "normie".

I don't think CaBL is saying that he chooses those 'clubs' himself, as his post is not discussing people who call themselves 'true nerds' but those whom their personality shows to be so. There is certainly a difference between them, and CaBL is arguing that DF's automatically sorts a large portion of people by virtue* of its complexity.

* ...That's a virtue, right?

While I get that, my disagreement is with the idea that people drawn to difficult or complicated games are inherently nicer and more welcoming - you only have to look as far as the Dark Souls community to see the opposite.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Eschar on November 13, 2017, 05:33:21 pm
Dude, its a game, not your super cool special secret club.  The hell is a "true nerd" anyway?  I've honestly seen more people identifying themselves as "true nerds" be bullies and exclusionary assholes than any dudebro or "normie".

I don't think CaBL is saying that he chooses those 'clubs' himself, as his post is not discussing people who call themselves 'true nerds' but those whom their personality shows to be so. There is certainly a difference between them, and CaBL is arguing that DF's automatically sorts a large portion of people by virtue* of its complexity.

* ...That's a virtue, right?

While I get that, my disagreement is with the idea that people drawn to difficult or complicated games are inherently nicer and more welcoming - you only have to look as far as the Dark Souls community to see the opposite.

That... is a very good point.
Though I have tended to assume the opposite for a while, because of my interaction with Bay12 and with people in general who love exploring complex stuff.

Food for thought.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Runaway_char on November 13, 2017, 10:20:43 pm
After thinking it over more, its possible that the inherent non-competitive nature of dwarf fortress, especially the "Losing is Fun" philosophy, prevents a lot of the dick measuring fights for nerd cred that causes drama and toxicity in other gaming communities.  So maybe it is the nature of the game that keeps the forums asshole free, who knows.  Definitely food for thought!
Title: Re: Why do you think Bay12 does not need moderators?
Post by: CABL on November 14, 2017, 03:59:01 am
I was semi-serious, actually. But yea, DF is a game for dedicated people. Also, despite what "wat r u, casul?" players of Dark Souls say, DkS is a relatively mainstream franchise, if we measure by the audience size and sales.

After thinking it over more, its possible that the inherent non-competitive nature of dwarf fortress, especially the "Losing is Fun" philosophy, prevents a lot of the dick measuring fights for nerd cred that causes drama and toxicity in other gaming communities.
*CABL rubs his temple* That is... That is actually a really good point. Communities of the games with singleplayer-only, or sometimes even just a focus on singleplayer, tend to be polite. Paradox community, while being overzealous about defending some bad practices of PDX, is a really polite and helpful community. ... But then again, Paradox games are pretty damn niche.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: Urlance Woolsbane on November 14, 2017, 04:11:50 am
After thinking it over more, its possible that the inherent non-competitive nature of dwarf fortress, especially the "Losing is Fun" philosophy, prevents a lot of the dick measuring fights for nerd cred that causes drama and toxicity in other gaming communities.  So maybe it is the nature of the game that keeps the forums asshole free, who knows.  Definitely food for thought!
This is definitely part of it. It's also a thinking man's game, which leads to a decidedly more genteel community. Note how infamous someone like Obok Meatgod is, whereas his sort of antics would be a sad fact of life in most other places. Contrast with Space Station 13, which has a playerbase downwards of 3000 and at least two popular ERP servers (one of which is dedicated especially to vore,) and another one full of aspiring Klan members.
Title: Re: Why do you think Bay12 does not need moderators?
Post by: pikachu17 on November 16, 2017, 04:59:14 pm
Dude, its a game, not your super cool special secret club.  The hell is a "true nerd" anyway?  I've honestly seen more people identifying themselves as "true nerds" be bullies and exclusionary assholes than any dudebro or "normie".

I think the main reason the boards don't need moderators is cause Toady is both insanely dedicated to the community and also a really nice person - that rubs off on the people who choose to stick around.
To be fair, he only said "true nerds" in the TL;DR section.