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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Pavellius on June 27, 2017, 12:31:21 pm

Title: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on June 27, 2017, 12:31:21 pm
Search for the Gizmo of Ultimate Goodness:
an adventure in Science Fantasy


Spoiler: Opening Crawl (click to show/hide)
Spoiler: Rules and Mechanics (click to show/hide)
Spoiler: Character Creation (click to show/hide)

Player List
-- OceanSoul
-- Smoke Mirrors
-- Glass
-- Legendary Marksdorf

Waitlist
1) Dustan Hache
2) PaPaj
3) Failbird105
4) endlessblaze (maybe)
5) ATHATH

Spoiler: Original OP (click to show/hide)
Title: Re: custom RTD
Post by: Glass on June 27, 2017, 12:34:58 pm
A dungeon crawler would be nice. I've enjoyed the ones I've been a part of, but the updates don't happen very often, and one of them got abandoned. It might work better to have a defined time limit; for example, if we don't escape the dungeon within the (real-time) month, we die.
Title: Re: custom RTD
Post by: PaPaj on June 27, 2017, 12:43:31 pm
maybe a post apocalyptic game in a setting of surviving and making or joining a settlement or just becoming a bandit?
Title: Re: custom RTD
Post by: FallacyofUrist on June 27, 2017, 12:47:37 pm
A dungeon crawler would be nice. I've enjoyed the ones I've been a part of, but the updates don't happen very often, and one of them got abandoned. It might work better to have a defined time limit; for example, if we don't escape the dungeon within the (real-time) month, we die.
+1.

Bonus points if:
The dungeon is randomly generated, structure, enemies, loot, and all.
I can give you some pointers for this via PM, based off my own loot generator, if you like.
~~~
Idea: the players create characters for each other.
Title: Re: custom RTD
Post by: endlessblaze on June 27, 2017, 12:53:28 pm
I would be up for a dungeon crawler minus the real life time limit thing.

Maybe a sizotech world.
With magic, modern tech, Syfi tech, and magitech all present.
Title: Re: custom RTD
Post by: Glass on June 27, 2017, 12:55:26 pm
I would be up for a dungeon crawler minus the real life time limit thing.

Maybe a sizotech world.
With magic, modern tech, Syfi tech, and magitech all present.
+1 to schizotech.

The time limit was hard-wired in with the OP, though. Sorry.
Title: Re: custom RTD
Post by: Pavellius on June 27, 2017, 01:03:05 pm
I can give you some pointers for this via PM, based off my own loot generator, if you like.
Sounds good. Even if this doesn't get implemented, I could use your pointers in a future game. I am a fan of random generation, too. :)
Title: Re: custom RTD
Post by: endlessblaze on June 27, 2017, 01:15:54 pm
Oh right.
Well instead of dieing how about we have to leave the dungeon with our loot and skills and stuff.
Then we get a score compiled. Or at least an ending based on how well we did.
Title: Re: custom RTD
Post by: Glass on June 27, 2017, 01:20:09 pm
Oh right.
Well instead of dieing how about we have to leave the dungeon with our loot and skills and stuff.
Then we get a score compiled. Or at least an ending based on how well we did.
Sure, that makes sense.
It would allow for continuing it later...
Title: Re: custom RTD
Post by: endlessblaze on June 27, 2017, 01:22:01 pm
Or for a new run. We could see how a new character compares to an old one.

Kinda like doing a bunch of nethack runs
Title: Re: custom RTD
Post by: Pavellius on June 27, 2017, 01:45:52 pm
Or for a new run. We could see how a new character compares to an old one.

Kinda like doing a bunch of nethack runs

I can't guarantee that I would have the time for additional runs, but it's an interesting possibility.
Title: Re: custom RTD
Post by: OceanSoul on June 27, 2017, 08:39:13 pm
A dungeon crawler would be nice. I've enjoyed the ones I've been a part of, but the updates don't happen very often, and one of them got abandoned. It might work better to have a defined time limit; for example, if we don't escape the dungeon within the (real-time) month, we die.
+1.

Bonus points if:
The dungeon is randomly generated, structure, enemies, loot, and all.
I can give you some pointers for this via PM, based off my own loot generator, if you like.
EXTRA bonus points if the characters are randomly generates...ish. I'm thinking generating a few crucial points that the player would have to build their character around. As example, I just got (Excitement, traumatic, underground), which I would turn into an exhilarated Moleman with an array of weapons to inflict unforgettable pain, physical and emotional, with.  Good damage, and some solid debuffs, but he has low accuracy, being a mole and all. Someone else might get a cheerleader that was held captive by Dwarves for years on end, leading to a  scrawny moral support that's learned metalworking and mining. Anyone want to try it out? Here's two samples; (Silver, Zombie, Fantasy) and (Nazi, Bull, Sand).
Title: Re: custom RTD
Post by: Smoke Mirrors on June 27, 2017, 10:01:02 pm
+1 to dungeon crawler sizotech
Title: Re: custom RTD
Post by: Glass on June 27, 2017, 10:12:31 pm
Hmm... "Silver, Zombie, Fantasy"? Ok.

Sendar was a corpse that was recently revived by a necromancer, and who promptly slaughtered that necromancy and absorbed his powers. He is kept undead by the runes made of silver that were melted into his skin during the resurrection ritual. He has high magic and physical resistances, as well as a strong physical attack, but his accuracy is terrible, and he gets debuffs if he doesn't consume either living or recently-living flesh once a day (getting worse the more days he goes without). In addition, he cannot heal without doing as such, and is harmed by healing spells.
Title: Re: custom RTD
Post by: Ultimuh on June 27, 2017, 10:35:57 pm
How about make it illustrative? With stickmen if you don't feel very artistic enough.
Just a suggestion though.
Title: Re: custom RTD
Post by: OceanSoul on June 28, 2017, 08:44:51 am
Hmm... "Silver, Zombie, Fantasy"? Ok.

Sendar was a corpse that was recently revived by a necromancer, and who promptly slaughtered that necromancy and absorbed his powers. He is kept undead by the runes made of silver that were melted into his skin during the resurrection ritual. He has high magic and physical resistances, as well as a strong physical attack, but his accuracy is terrible, and he gets debuffs if he doesn't consume either living or recently-living flesh once a day (getting worse the more days he goes without). In addition, he cannot heal without doing as such, and is harmed by healing spells.
Good work. Considering that Pavellus would've wanted a short-term dungeon crawl, days may not be the best measurement for the debuffs. As GM, I would've nerfed it down to being based on ability usage and/or absorbing hits. You would be able to eat flesh well in advance to give yourself a buffer, but the more hits you take, the sooner you'd have to feast.
Title: Re: custom RTD
Post by: Glass on June 28, 2017, 09:00:23 am
When I said day, I meant in-game. But glad to see I had the right idea. :D
Title: Re: custom RTD
Post by: Pavellius on June 28, 2017, 09:42:03 am
A dungeon crawler would be nice. I've enjoyed the ones I've been a part of, but the updates don't happen very often, and one of them got abandoned. It might work better to have a defined time limit; for example, if we don't escape the dungeon within the (real-time) month, we die.
+1.

Bonus points if:
The dungeon is randomly generated, structure, enemies, loot, and all.
I can give you some pointers for this via PM, based off my own loot generator, if you like.
EXTRA bonus points if the characters are randomly generates...ish. I'm thinking generating a few crucial points that the player would have to build their character around. As example, I just got (Excitement, traumatic, underground), which I would turn into an exhilarated Moleman with an array of weapons to inflict unforgettable pain, physical and emotional, with.  Good damage, and some solid debuffs, but he has low accuracy, being a mole and all. Someone else might get a cheerleader that was held captive by Dwarves for years on end, leading to a  scrawny moral support that's learned metalworking and mining. Anyone want to try it out? Here's two samples; (Silver, Zombie, Fantasy) and (Nazi, Bull, Sand).
Sounds good, but if this is the character creation that gets implemented (which it probably will be, as I see no contenders so far), you all need to decide on its limitations.
For example:
Must it be a humanoid?
Must it be mortal (non-robot/zombie/construct)?
Must it speak a common language?

I am glad you are all showing this much interest.  8) 8) 8)
Title: Re: custom RTD
Post by: OceanSoul on June 28, 2017, 11:25:53 am
A dungeon crawler would be nice. I've enjoyed the ones I've been a part of, but the updates don't happen very often, and one of them got abandoned. It might work better to have a defined time limit; for example, if we don't escape the dungeon within the (real-time) month, we die.
+1.

Bonus points if:
The dungeon is randomly generated, structure, enemies, loot, and all.
I can give you some pointers for this via PM, based off my own loot generator, if you like.
EXTRA bonus points if the characters are randomly generates...ish. I'm thinking generating a few crucial points that the player would have to build their character around. As example, I just got (Excitement, traumatic, underground), which I would turn into an exhilarated Moleman with an array of weapons to inflict unforgettable pain, physical and emotional, with.  Good damage, and some solid debuffs, but he has low accuracy, being a mole and all. Someone else might get a cheerleader that was held captive by Dwarves for years on end, leading to a  scrawny moral support that's learned metalworking and mining. Anyone want to try it out? Here's two samples; (Silver, Zombie, Fantasy) and (Nazi, Bull, Sand).
Sounds good, but if this is the character creation that gets implemented (which it probably will be, as I see no contenders so far), you all need to decide on its limitations.
For example:
Must it be a humanoid?
Must it be mortal (non-robot/zombie/construct)?
Must it speak a common language?

I am glad you are all showing this much interest.  8) 8) 8)
I would say that they should all be able to communicate (whether through a common language or personal Babel fish device), have a size limited to 6 or so feet, MORTAL, are able to die via wounds, and, while having a humanoid form isn't necessary, there may be trouble with doors, equipment, etc. otherwise.
Title: Re: custom RTD
Post by: Pavellius on June 29, 2017, 03:12:13 pm
Bump.
Title: Re: custom RTD
Post by: Pavellius on June 30, 2017, 12:31:31 pm
So 3 days have passed, and I've begun work on the dungeon and stuff, but I don't think I'll have the time to effectively run the game until maybe Tuesday. But I'll have the OP up sometime tomorrow, so the sign ups and character creation can be done ahead of time.
Title: Re: custom RTD
Post by: Glass on June 30, 2017, 03:38:41 pm
Alright, sounds good.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Pavellius on July 01, 2017, 04:21:21 pm
Well, the OP is not finished, but I got most of char creation up there.

Let's get sign ups going. I'm thinking this will be a 4 player game with replacements. I'm going to sleep rn, so I will pm the aspects in the morning.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: OceanSoul on July 01, 2017, 04:23:52 pm
I'm in.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Dustan Hache on July 01, 2017, 04:55:05 pm
in. Send me aspects.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Glass on July 01, 2017, 04:55:20 pm
In.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Legendary Marksdorf on July 01, 2017, 06:56:15 pm
Hey, this looks interesting, can I play ?
In.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Smoke Mirrors on July 01, 2017, 07:32:53 pm
In
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Pavellius on July 02, 2017, 02:41:59 am
I know that RTDs are usually first come first serve, but in this case I would like to give priority to the peeps who made this game what it is. I see OceanSoul and Glass are in, and I know Fallacy is unfortunately too busy, so I'd like to give a chance to endlessblaze. If endlessblaze joins, that would bump Marksdorf to the replacement list.

Sorry, Marksdorf.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: PaPaj on July 02, 2017, 04:15:02 am
In
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Legendary Marksdorf on July 02, 2017, 06:20:40 am
Ay, no problem, I understand ^^
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Pavellius on July 02, 2017, 02:45:15 pm
I just finished sending the aspects. Sorry for the wait. Even those on the waitlist got aspects, so they are ready when theor time comes. Just a friendly reminder: I might not be running another game of this anytime soon, so those on waitlist are only there to replace adventurers who die.

The character creation tab is finished, but not all of it may make sense until I add the other tabs.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Glass on July 02, 2017, 03:03:30 pm
Armor-piercing, Galactic, Sadistic
Ok.

Sacrin is an intergalactic warlord, renowned for the terrible fates of his enemies: the leaders of all who opposed him meet any manner of cruel, sadistic fates. His own psychic powers also make it so that any weapon he holds can go through his opponents' armor and shields like they aren't there, though they also make any armor he chooses to wear, any shield he chooses to wield, all are equally useless.
However, now, after his first ever defeat, he has been sent to find the "gizmo of ultimate goodness"... or die as painful a death as those he has inflicted.

He looks like Ganondorf, because I'm not creative enough right now to think of anything else.

1 spell: Sadistic
Evasion: 5
Melee: 3
Ranged: 3
Stealth: 2
Will: 2
I'm a power gamer, deal with it :P
Underwater title weaving!: 1

Headlamp
Steel-toed boots
Cape (red dragon on night-sky background)
Silk "armor" (it's more comfortable than leather, and just as useful)
Shortsword
Dagger (no shield)
Blaster pistol (enriched, galactic)
Lockpicking kit
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Pavellius on July 02, 2017, 04:42:34 pm
Looking good, Glass. However, the aspect you choose for your spell and enrichment has to be one of the three from your set.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Glass on July 02, 2017, 04:55:11 pm
Oh, ok. Didn't realize that. I'll fix it.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Failbird105 on July 03, 2017, 01:36:01 pm
in, because even if I don't wind up getting into it, it should still be interesting
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Glass on July 03, 2017, 08:01:42 pm
C'mon, everyone else, make your characters. I want to start the game.
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Smoke Mirrors on July 03, 2017, 09:12:38 pm
If some of the people in the game don't make a character by a certain time, can I join?
Title: Re: custom RTD (schizo tech dungeon crawler) (sign ups open!)
Post by: Pavellius on July 04, 2017, 02:58:07 am
If some of the people in the game don't make a character by a certain time, can I join?
I am not in any hurry to start.
Title: Re: custom RTD (schizo tech dungeon crawler)
Post by: Pavellius on July 04, 2017, 03:56:49 pm
I finally finished the OP. The only thing I changed in the character creation tab:
-Unarmed Combat is no longer a skill. Athletics is now the skill used if you want to punch, wrestle, etc. (The rules about unarmed fighting are now in the OP
-The kite shield used to be light. Now it is heavy, and so is the rifle.

Also, anyone who can think of a better name than "schizo tech dungeon crawler" gets a free point in underwater basket weaving.

Also, sign ups are now closed.

Also, happy 4th of July!
Title: Re: custom RTD (schizo tech dungeon crawler)
Post by: Glass on July 04, 2017, 04:40:10 pm
Search for the Gizmo of Goodness: an adventure in Science Fantasy
Title: Re: custom RTD (schizo tech dungeon crawler)
Post by: FallacyofUrist on July 04, 2017, 04:52:02 pm
Conglomerate: The Dungeon Crawler
Title: Re: custom RTD (schizo tech dungeon crawler)
Post by: Glass on July 04, 2017, 05:02:16 pm
I've made a couple modifications: schizo tech crawler
Title: Re: custom RTD (schizo tech dungeon crawler)
Post by: endlessblaze on July 05, 2017, 05:31:58 pm
I don't really wana play at the moment. yu guys start without me. I might waitlist later
Title: Re: custom RTD (schizo tech dungeon crawler)
Post by: Pavellius on July 06, 2017, 01:35:35 am
In that case, this is the starting player list:
-- OceanSoul
-- Dustan Hache
-- Glass
-- Legendary Marksdorf

And this is the waitlist:
1) Smoke Mirrors
2) PaPaj
3) Failbird105
4) endlessblaze (maybe)

Search for the Gizmo of Goodness: an adventure in Science Fantasy
Sure, why not.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Legendary Marksdorf on July 06, 2017, 06:40:57 am
Quote from: 'Pavellius'
Savior, Buddhist, Crow
Let's see what I can do with this :p


Maruko was once a young man like any other, living in a peaceful village somewhere in the japanese countryside. However, he was far from innocent, often taking part in thievery, vandalism and other violent acts. Because of his actions, he was cursed by the village elder to forever walk the world in a form that reflects his tainted soul. Thus, he was transformed into a crow man and exiled from the village. Shortly after being cast away, Maruko found himself lost and alone in the wilderness, and began pondering his life. Realizing that his bad deeds had led him to this tragic fate, he decided to take the path of redemption, turning to buddhism and vowing to help all these in need. Hence, he travelled from village to village, working hard to help others. Because of his pure intentions, he soon unlocked the secrets to healing magic, and through good deeds, his soul was purified and his once black feathers whitened. He thus took the name of Shirokarasu "The White Crow" (shortened to Shiroka for friends), and continues to go from village to village, never accepting to stay in one place as a dhutanga (abbhokāsik'aṅga, to be more precise), staying true to his monk path. However, because of the elder's curse, he is condemned to never age and endlessly walk the earth, forever locked out of Nirvana. Because of this, he decided to take on the quest of the Gizmo of Ultimate Goodness, hoping to die a righteous death during the journey, or that the Gizmo may undo his curse.

Spells : (1) Savior
Magic : 4
Evade : 2
Athletics : 3
Medicine : 3
Will : 3

Equipment :
Electric Headlamp
Steel-Toed Boots
No armor (Discarded because of paṃsukūlik'aṅga, a dhutanga that obligates buddhist monks to wear robes made of old rags as their sole clothing), instead Monk robe (light armor, DR 0) (Enriched, Buddhism)
No weapon (Discarded because buddhists are non-violent)
Medicine kit


There it is, a purely support character, this'll be interesting :)
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Dustan Hache on July 06, 2017, 06:52:10 am
I am working on making a post, but have been set back multiple times due to page errors while I was still writing it up. Feel free to switch me with one of the people on the waitlist for taking too long.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 06, 2017, 10:36:06 am
I am working on making a post, but have been set back multiple times due to page errors while I was still writing it up. Feel free to switch me with one of the people on the waitlist for taking too long.
Don't worry, you aren't the only one still without a sheet. Try writing it up in notepad, and copy pasting it into the reply window so you don't lose the original. To save time, you only have to fill out the basic stuff, and then update it with your character details later.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on July 06, 2017, 10:44:29 am
Hey, Marksdorf, you can probably still use a shield.

EDIT: Oh, hey, free point in basket weaving. :D
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 06, 2017, 10:47:50 am
EDIT: Oh, hey, free point in basket weaving. :D
:D
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: ATHATH on July 06, 2017, 12:34:51 pm
EDIT: Oh, hey, free point in basket weaving. :D
:D
Pfft. Real men have points in underwater basket weaving.

May I join? If not, may I be added to the waitlist?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 06, 2017, 12:50:14 pm
EDIT: Oh, hey, free point in basket weaving. :D
:D
Pfft. Real men have points in underwater basket weaving.

May I join? If not, may I be added to the waitlist?
Sign ups are technically closed, but you seem pretty chill. I'll put you on the waitlist.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on July 06, 2017, 01:13:04 pm
EDIT: Oh, hey, free point in basket weaving. :D
:D
Pfft. Real men have points in underwater basket weaving.

May I join? If not, may I be added to the waitlist?
It is U.B.W., but writing it all out takes too long.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Legendary Marksdorf on July 06, 2017, 03:54:45 pm
Hey, Marksdorf, you can probably still use a shield.

Meh, I prefer dodging :p
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 08, 2017, 06:13:17 am
Changed a couple things in the OP:
-you can attack with up to 3 throwing weapons per turn
-removed "arcing" weapon type
-added "burst" weapon type (for grenades and such)

I have PMed OceanSoul and Dustan Hache about submitting their sheets. It looks like some of the waitlisters might be bumped up to the player list.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: OceanSoul on July 08, 2017, 08:42:03 pm
Name: Hana S. Neuntra
Aspects: Silent, Television, Fabric
Appearance: Wearing a fine red dress with marks of white, as if paint splatter. An orangey red scarf covers their neck and mouth. Vibrant yellow eyes, long orangey hair (slightly brown), vibrant skin tone, slender body.
Description: Half-elf physically in her late 20s. Used to be a hostess on one of those telemarketing shows.
Backstory: Having lived a healthy, rich lifestyle in her early years, Hana decided to find work of her own. With their gorgeous appearance and graceful movements, they quickly got hired for the Fabric Distribution Network, a TV (or equivalent) channel that mainly sells clothing, though other fabric goods are sold. They gestured toward and around the objects for sale, and, at other times, wear it and pose. Hana even became just a little well-known over the past three years, and might have been much more, until...something...cut the career short. No one else in the party knows why, and it will likely stay that way, since, well Hana's MUTE. For the same reason, chances are no-one else will know what drove them to seek the GUG, either.
Skills: Ranged Weapons; 1
Magic: 3
Evade: 2
Stealth: 1
Pick Locks: 2
Athletics: 1
Spells: Silence, Television
Equipment:Electric Headlamp, Steel-toed boots, Brown Cape (carried as a bag), Leather Armor (light armor, DR 1), 2 Daggers (light melee, 5 sharp dmg), Blaster Pistol (light shooting, 6 plasma dmg) (Enriched w/ Television), Lockpicking Kit.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on July 08, 2017, 08:46:11 pm
Ok, so you have silence and television... what's your third keyword?
Also, enrich something.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: OceanSoul on July 08, 2017, 08:53:31 pm
Fix'd, glass. Thanks.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 10, 2017, 05:13:18 pm
I made two changes to the OP:
-described the effect of being staggered under "Shield" type
-defense rolls against attacks/spells now get -5 if you have little time to react.

More importantly, I wrote up all your spells and enrichments. Check 'em out:

Glass
Fate worse than death:
[sadistic, traumatic] You psychically force a sentient creature into believing it is undergoing a terrible torture (the specifics of the torture are up to you). The creature must meet or exceed 20 on a Will roll or be staggered. It also takes psychic damage equal to 20 minus its Will roll. Warning: If used on a psychic creature, they can reverse the spell onto you (with a successful Will roll).

Sacrin's signature blaster pistol:
[galactic, suicide] The ability of this weapon can only be used by Sacrin. Whenever Sacrin enters a new room with sapient monsters, there is up to a 50% chance that one of them will recognize him. (He don't actually need to have the pistol for this to be true.) Whenever Sacrin fires at a monster that recognized him with this weapon, whether or not it hits, the monster commits suicide unless they meet or exceed 15 with a Will roll. Why? Because as that shot flies towards them, their life flashes before their eyes and they are reminded of all the terrible things Sacron did to his prisoners, and thus are compelled to put themselves out of their future misery. I hope you're happy, Glass.

OceanSoul
Moment of silence:
[silence, priest] From the moment this spell is cast until the end of next turn, all other spells that are cast are automatically countered. Spells which are associated with holiness, religion, or goodness bypass this effect. (Ex: Moment of silence, Christmas giveaway, Divine touch)

Christmas giveaway:
[television, Santa] Can only be cast during combat. A television appears in target empty square, its screen pointing straight up (it blocks movement but not line-of-sight). At the end of this turn, a random enriched item appears in the television. It can be taken and equipped by you or an ally as a free action. (The taker must be adjacent to the TV.) Monsters cannot do this. At the end of combat, the item and TV disappear.

Trigger-happy blaster pistol:
[television, excitement] While this weapon is equipped during combat, it will automatically fire at a random enemy (within line-of-sight) at the end of each turn, unless you made an attack with it that turn. It makes its own Shooting Weapon rolls at a +5 (penalties for partial cover and adjacent enemies still apply).

Legendary Marksdorf
Divine touch:
[savior, outdated] One of the oldest spells in existence, from back when casting spells at things further than arm's reach was unheard of. Target adjacent ally heals 15 HP or is freed from a curse of your choice.

Monk robes of the Unyielding Tower:
[Buddhism, tower] At the end of each turn, unless you moved your feet, attacked, or cast an offensive spell, you gain the following bonuses (unless you have them already): +2 DR, +2 Will, -5 to attempts to forcefully move you. These bonuses disappear immediately if you break one of the conditions. (Note: not moving your feet gives you a -2 penalty to dodge.)
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on July 10, 2017, 05:49:36 pm
:D
Sounds like Sacrin.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Legendary Marksdorf on July 11, 2017, 06:25:28 am
Nice, I like it !
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Failbird105 on July 11, 2017, 07:22:46 am
So I was wondering, can we put enrichments on ANYTHING in our inventory? Because I have a great urge to put one on the foam glove.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 11, 2017, 08:22:03 am
So I was wondering, can we put enrichments on ANYTHING in our inventory? Because I have a great urge to put one on the foam glove.
Yep. Just keep in mind that you will probably have to have it equipped to work, and you can't be wielding another item in that hand. (The glove is pretty much a 0 dmg weapon.)
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Failbird105 on July 11, 2017, 08:46:58 am
BAM

Amnesia, Parasite, Teleporting

Name: Chunk
Appearance: large, bulky humanoid, built like a caricature of a dumb brute. Large underbite, hippopotamus like teeth. No hair.
Description:
Age - Chunk is old, but not very
race - Chunk is chunk!
occupation - Chunk fight things no people else want fight.
Backstory: Chunk no remember past. Chunk no remember family. Chunk remember nothing! Chunk not even remember how Chunk get places, Chunk just be one place, and then Chunk stop remembering, and Chunk is in other place. People say Chunk head empty, but that not true, Chunk feel a thingy in there sometimes, when it moves. Chunk join because Chunk no remember good, Chunk forget all the time. So Chunk want Gizmo, because Gizmo so good, it help Chunk remember everything!

Special skill: "Where am I?" - Chunk undergoes another memory lapse as the parasite on his brain drains from it to teleport him somewhere nearby, this moves him to somewhere random, but not directly dangerous, in the room. Due to the parasites constant growth however, his head is unevenly shaped, preventing him from wearing some forms of headwear.

Skills:
Melee Weapons: +5
Athletics: +5
Shield: +1
Will: +4(Chunks brain is so foggy and clogged with stupidity even mental powers have trouble getting in)
Underwater Basket-Weaving: +3

Spells: none

Equipment:
Headlamp
Steel-Toed Boots
Chainmail
Mallet(nunchucks are far too advanced for Chunk to wield successfully)
Semi-Auto Rifle
Kite Shield
Oversized Foam Glove[teleporting]
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: OceanSoul on July 11, 2017, 09:47:24 am
Failbird, three things: One, you can only enrich 1 of your pieces of equipment. Second, how could someone with such a low...mental aptitude...remember, or even learn, how to weave baskets underwater? Third, while the "Paracitic" aspect does provide an explanation for the amnesia, there's no hints in the backstory that it's actually the case. Maybe if it said "Only thing in head of Chunk is occasional itching and rattling".
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 11, 2017, 10:14:27 am
BAM

Amnesia, Parasite, Teleporting

Name: Chunk
Appearance: Bulky humanoid, built like a characature of a dumb brute. Large underbite, hippopotomous like teeth. No hair.
Description:
Age - Chunk is old, but not very
race - Chunk is chunk!
occupation - Chunk fight things no people else want fight.
Backstory: Chunk no remember past. Chunk no remember family. Chunk remember nothing! Chunk join because Chunk no remember good, Chunk forget all the time. So Chunk want Gizmo, because Gizmo so good, it help Chunk remember everything!

Skills:
Melee Weapons: +5
Athletics: +5
Shield: +1
Will: +4(Chunks brain is so foggy and clogged with stupidity even mental powers have trouble getting in)
Underwater Basket-Weaving: +3

Spells: none

Equipment:
Headlamp
Steel-Toed Boots
Chainmail
Brass Knuckles[Parasitic](nunchucks are far too advanced for Chunk to wield succesfully)
Semi-Auto Rifle
Kite Shield
Oversized Foam Glove[Teleporting]
Quite the warrior. You still need to incorporate parasite and teleporting into your character. Also, you can only enrich one of your items. Brass knuckles won't do much damage. Are you sure you don't want a blunt mace or mallet instead?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Failbird105 on July 11, 2017, 11:34:15 am
Failbird, three things: One, you can only enrich 1 of your pieces of equipment. Second, how could someone with such a low...mental aptitude...remember, or even learn, how to weave baskets underwater? Third, while the "Paracitic" aspect does provide an explanation for the amnesia, there's no hints in the backstory that it's actually the case. Maybe if it said "Only thing in head of Chunk is occasional itching and rattling".
Ahh, I thought you only had to include one of the aspects into the character itself(I had assumed incorporate them into your character meant character SHEET), since the others could go to enrichments or spells(I only skimmed through the other characters backstories because I had assumed such.) Not even sure HOW I managed to forget that it said "One" item, I just saw somebody with two spells and my brain went "If they can have two spells, I can have two enrichments!"

Also, the reason he could learn that is BECAUSE it's completely out of place, and that makes it funny to me.
Quite the warrior. You still need to incorporate parasite and teleporting into your character. Also, you can only enrich one of your items. Brass knuckles won't do much damage. Are you sure you don't want a blunt mace or mallet instead?
To be fair, with chunks physique they'd do a good bit more than you'd think, but yeah, I think something like a mallet would maybe be better.



Sadly this kind of mistake in character creation isn't entirely uncommon with me, I struggle through creating a character within the restrictions present, and then I get a really good idea and I just GO. This tends to end up with me missing parts of said restrictions without even realizing it. Once I managed to miss the words "NO LONGER OPEN FOR APPLICATIONS" in big bold red letters at the bottom of the OP on a game at least FIVE TIMES.
I'll get back to work then.


Edit: Okay, how would I go about adding a special ability like it mentions in the OP, I have a few ideas that would mesh in with his backstory, and some drawbacks as well.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on July 11, 2017, 01:22:22 pm
Take a look at Sacrin. He intrinsically pierces all armor, but enemies have the same ability against him, meaning that armor is useless to him unless it has other enchantments.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 11, 2017, 01:44:57 pm
Edit: Okay, how would I go about adding a special ability like it mentions in the OP, I have a few ideas that would mesh in with his backstory, and some drawbacks as well.
If you are unsure whether your special ability + drawback are balanced, leave the numbers of it up to me, and just write what it does.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 11, 2017, 02:28:14 pm
Dustan Hache has been replaced by Smoke Mirrors. Also, non-sentient creatures now automatically fail their Will rolls. And now for something completely different.

Smoke Mirrors
3rd Word of Blasphemy:
[cancer, tentacle] One of the 13 Words of Blasphemy. A tentacle erupts from you and attacks an enemy up to two spaces away (of your choice). If it hits, it deals 10 unholy damage and the enemy must make a Will roll. If the Will roll does not meet or exceed 15, they take 5 unholy damage at the beginning of each turn until they die (this effect is considered a curse).

Bloodthirsty shortsword
[draining, tribal] This shortsword was your rightful inheritance once you killed the warlord who used to lead your tribe. For every 3 damage this weapon deals you heal 1 HP. (So every swing will heal 2, unless the damage is modified in some way.)
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Failbird105 on July 11, 2017, 02:36:02 pm
Edit: Okay, how would I go about adding a special ability like it mentions in the OP, I have a few ideas that would mesh in with his backstory, and some drawbacks as well.
If you are unsure whether your special ability + drawback are balanced, leave the numbers of it up to me, and just write what it does.
It's not that, I just don't know how to implement them into the sheet.

My first idea was that he can teleport somewhere random(but not directly dangerous) in the room, but forfeits his entire turn due to a memory lapse that comes with it.

The second was that his brain parasite can(without my control) force an enemy to succeed a will roll or have a memory lapse and forget what they were doing/going to do on that turn, then they have to take time remembering. The downside would be that Chunk would suffer from these memory lapses as well, with an even harder will roll(or possibly none)
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 11, 2017, 02:59:14 pm
Edit: Okay, how would I go about adding a special ability like it mentions in the OP, I have a few ideas that would mesh in with his backstory, and some drawbacks as well.
If you are unsure whether your special ability + drawback are balanced, leave the numbers of it up to me, and just write what it does.
It's not that, I just don't know how to implement them into the sheet.

My first idea was that he can teleport somewhere random(but not directly dangerous) in the room, but forfeits his entire turn due to a memory lapse that comes with it.

The second was that his brain parasite can(without my control) force an enemy to succeed a will roll or have a memory lapse and forget what they were doing/going to do on that turn, then they have to take time remembering. The downside would be that Chunk would suffer from these memory lapses as well, with an even harder will roll(or possibly none)
The first one is balanced, and would only require a small downside to your character.

The second one is more powerful than it seems, because it functions as a shield bash (w/o the dmg) that's much easier to pull off. Having this happen randomly nerfs it, bit also makes combat a little less strategic. Also, you losing your turn is going to be more annoying than you think, since I expect battles to last around three turns. (Enemies have around 15 health each.)
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Failbird105 on July 11, 2017, 03:02:28 pm
The first one is balanced, and would only require a small downside to your character.
So wait, does that mean a small downside in addition to what's already there, or that I can lessen the one he already has?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on July 11, 2017, 03:44:57 pm
Hello everyone, I already sent my character sheet to the GM so I figured I should put it in the thread as well.

Attributes Passion, Drain, Cancer.

Name: Avair Marksedo

Appearance: Tall, with short chestnut hair, pail skin, red eyes and fangs, Avair looked to be in his 20's but has lived many millennia immortal. He has a red scar striking through his right eye, but the eye itself is still there, along with many more scars along his body from countless battles.

Description: A 1000s of years old Vampire warlord, Male.

Backstory: I am a great vampire warlord from time immemorial, and as such, I do not suck such things as blood from my enemies, I drain their very emotions, their fighting spirit, their memories and will, and I make it my own. I have fought in countless battles, won countless wars, but one thing has always vexed me, my inability to walk in the daylight. After reading through ancient texts I found the Gizmo of Ultimate Goodness could grant vampire the ability to walk in sunlight, so of course, I found a party that was searching for it and convinced them to let him join.

Skills:
Melee Weapons: 4
Ranged Weapons: 1
Magic: 1
Shield: 3
Athletics: 3
Medicine: 1
Will: 2

Spells: 1 spell (Cancer)

Equipment:
Electric Headlamp
Steel-Toed Boots
Cape with Custom Design
Chainmail
Shortsword (enriched, draining)
Semi-Auto Rifle
Kite Shield
Medicine kit

Special Skill: The ability to drain emotions, fighting spirit, memories and will from my enemies and I make it my own. (Adjacent enemies receive -2 to all attack, offensive magic, and will rolls)

Weakness: Weakness to holy power (Take x2 damage from holy attacks and can not receive aid from holy effects, no damage from symbols)
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 11, 2017, 03:53:31 pm
The first one is balanced, and would only require a small downside to your character.
So wait, does that mean a small downside in addition to what's already there, or that I can lessen the one he already has?
The memory lapse that occurs is a "payment" for using the ability, not a downside. The downside can be something very small, because of how situational an "expensive" the ability is. Ex: Head is too lumpy to wear certain headwear. (Headwear is quite rare, and has to do with mental ability, anyway.)
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Failbird105 on July 11, 2017, 04:05:23 pm
The first one is balanced, and would only require a small downside to your character.
So wait, does that mean a small downside in addition to what's already there, or that I can lessen the one he already has?
The memory lapse that occurs is a "payment" for using the ability, not a downside. The downside can be something very small, because of how situational an "expensive" the ability is. Ex: Head is too lumpy to wear certain headwear. (Headwear is quite rare, and has to do with mental ability, anyway.)
done, and with that my sheet is finished. I worked the Parasite and teleporting into his backstory, and removed his parasitic brass knuckles to give him a mallet.

I'm still not sure if I would rather put the teleport enrichment on his foam finger or a weapon though
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Dustan Hache on July 11, 2017, 05:05:20 pm
Spoiler (click to show/hide)
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on July 11, 2017, 05:14:36 pm
What are your attributes?

EDIT: Just looked back. Cool, I'm in.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on July 13, 2017, 12:04:07 pm
Sorry to double post, but any ideas on when we cam expect turn 1?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 13, 2017, 12:31:08 pm
Sorry to double post, but any ideas on when we cam expect turn 1?
I'm going to work on it right now, actually.

OceanSoul: You will start with no upside or downside, but we can still negotiate something and add it later.

And another small addition to the OP: You cannot move into enemies' spaces. You CAN move into allies' spaces, but you can't end your turn in them.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on July 13, 2017, 01:09:00 pm
Ok, thanks.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Tomasque on July 13, 2017, 03:10:36 pm
Sorry, I got wrapped up in stuff and I don't have the time to finish the turn. I'm going to bed rn, but here's a little tease of what you'll see tomorrow:

http://imgur.com/a/ynBRf
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: OceanSoul on July 13, 2017, 04:11:19 pm
So..you're working with Pavellius on the game?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 13, 2017, 04:13:14 pm
So..you're working with Pavellius on the game?
oops...
Tomasque is my brother, and I forgot to log out of his account before posting. My bad.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 14, 2017, 02:09:31 pm
Game Start!

Ready Player One
Ready Player Two
Ready Player Three
Ready Player Four


It has been a long journey, but the worst isn't over yet. You had to trudge through the Swamps of Sickness to reach the Uncharted Badlands. You had to chart your own path the mythical Valley of Despair and hike through the Forest of Whimpers for days to find the Entrance. But none of this can compare to what you'll find inside the Dungeon! Yet nothing can divert you now, for certainly if you had any doubts, you would have turned back long ago. In silence, you begin the long march down the slippery stone steps. Over the course of your descent, you all feel stagnant air grow warmer and warmer. You turn a corner, and suddenly the heat is sweltering! You push your way through a door and find the source of the heat.

Spoiler: Picture (click to show/hide)

Against the north wall, an open furnace is blazing next to an empty bookshelf. In the center, playing poker on an outdated HoloTable 4K, are four winged imps heckling and cackling. At least they were heckling and cackling a second ago, but now they've gone silent as they turn to face you. They reach for their weapons and fly up into the air. Some dramatic music might be appropriate right now, but some broke all the discs for the gramophone! (Now they're really gonna pay!)

A quick description of the rest of the objects in the room:
-Next to the gramophone (south wall) sits a closed wooden chest.
-In the southeast corner is wedged a tastelessly-green yet comfortable arm chair.
-Mounted to the west wall is a row of closed wooden cabinets.
-Next to the north wall, in between the two doors, hangs a dead potted plant from three chains attached to the ceiling.

As for the four unopened doors:
-The west door is locked and untrapped.
-The door to the left of the potted plant is unlocked and trapped.
-The door to the right of it is unlocked and untrapped.
-The east door is locked, but you do not know whether or not it is trapped.
-All of the doors are made of wood but vary in quality. (Unless otherwise noted, all doors in the dungeon are made of wood.)

All of the imps are wearing spiked leather armor and spiked bowler hats, and most are wielding a spiked club and a spiked shield. Imp 1 seems to have upgraded to semi-transparent energy shield, and Imp 2 has swapped his club and shield for an unusual blaster rifle. It glows a pulsing red, and a constant stream of smoke pours from the end of its barrel.

Turn 1: Fight!!

Spoiler: Combat Grid (click to show/hide)

Imps 1, 3, and 4 grin maniacally as they fly towards you (just a foot off the ground). Imp 2 flies in the other direction (above melee reach) but keeps his rifle trained on you. "Give 'em hell, boys!" he shouts. The other imps, being mere unpaid extras, have no lines to reply with.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on July 14, 2017, 02:17:33 pm
Get to the chair and shoot Imp 2.
Does anyone recognize me?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on July 14, 2017, 02:26:08 pm
Go forward and run imp 3 through.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 14, 2017, 02:27:21 pm
Get to the chair and shoot Imp 2.
Does anyone recognize me?
None of the monsters in this room recognize you. There is no residual aether here, either.

I presume you mean to stand on the chair?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on July 14, 2017, 02:41:15 pm
Get to the chair and shoot Imp 2.
Does anyone recognize me?
None of the monsters in this room recognize you. There is no residual aether here, either.

I presume you mean to stand on the chair?
Behind it, actually, if possible. It looks like there should be room.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 14, 2017, 02:44:02 pm
Get to the chair and shoot Imp 2.
Does anyone recognize me?
None of the monsters in this room recognize you. There is no residual aether here, either.

I presume you mean to stand on the chair?
Behind it, actually, if possible. It looks like there should be room.
There is.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Legendary Marksdorf on July 14, 2017, 03:55:58 pm
I attempt to convince the imps that violence is futile, and tell them that if they go back to their poker game we won't do them harm.
If they respond negatively, stand back and be ready to heal my allies.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on July 14, 2017, 03:57:15 pm
I attempt to convince the imps that violence is futile, and tell them that if they go back to their poker game we won't do them harm.
If you can convince them to not attack, then yeah, I'm good with not attacking them.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on July 14, 2017, 04:05:40 pm
I attempt to convince the imps that violence is futile, and tell them that if they go back to their poker game we won't do them harm.
If you can convince them to not attack, then yeah, I'm good with not attacking them.
Seconded, I'll only attack people who aren't fighting back if I need a heal.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: OceanSoul on July 14, 2017, 07:15:39 pm
Shoot at imp with smoking barrel if I would not be attacked, or dodge if I myself am attacked.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 15, 2017, 03:39:01 am
I will try to update within 2 hours.

Shoot at imp with smoking barrel if I would not be attacked, or dodge if I myself am attacked.
The dodge happens automatically when you are attacked. If you yourself attacked/casted (or will attack/cast) that turn, you get a -5 to dodge that turn. Is this why you don't want to attack if you were going to be attacked?

I attempt to convince the imps that violence is futile, and tell them that if they go back to their poker game we won't do them harm.
If you can convince them to not attack, then yeah, I'm good with not attacking them.
Seconded, I'll only attack people who aren't fighting back if I need a heal.
So if you need a heal, you're going to attack an enemy who isn't attacking. Otherwise, you're going to attack an enemy who is attacking. Did I get that right?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on July 15, 2017, 08:25:24 am
Yeah, damage is the only way for me to heal, such is the curse of the vampire.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: OceanSoul on July 15, 2017, 08:40:07 am
Shoot at imp with smoking barrel if I would not be attacked, or dodge if I myself am attacked.
The dodge happens automatically when you are attacked. If you yourself attacked/casted (or will attack/cast) that turn, you get a -5 to dodge that turn. Is this why you don't want to attack if you were going to be attacked?
Pretty much.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on July 15, 2017, 08:42:32 am
Shoot at imp with smoking barrel if I would not be attacked, or dodge if I myself am attacked.
The dodge happens automatically when you are attacked. If you yourself attacked/casted (or will attack/cast) that turn, you get a -5 to dodge that turn. Is this why you don't want to attack if you were going to be attacked?
Pretty much.
Please, if we get them to not attack, please don't attack. That'll just make them attack.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 15, 2017, 03:15:23 pm
Sorry for the lack of an update. It's going to take longer than expected. G'night.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 16, 2017, 09:56:16 am
I am going to be taking a long plane trip soon, probably followed by long jet lag. Two days later, I will be taking another plane trip. Updates will probably be very infrequent. I might even do a short hiatus. This period is not going to count against your time limit.

Also, I removed the rule about missed shots and thrown weapons having a chance of hitting someone else because it's one more thing I don't want to keep track of.

Oh, and on your character sheets you'll see most of your items have been *starred. This means you have them equipped. Kits are considered always equipped. Now let's get on with it!

Turn 2

I attempt to convince the imps that violence is futile, and tell them that if they go back to their poker game we won't do them harm.
If they respond negatively, stand back and be ready to heal my allies.
Maruko quickly discovers that pleas for pacifism are a form of humor to the violent impkind. They decide to save Maruko for last, hoping he'll provide some more entertainment before they kill him. It was worth a try.

The four of you quickly move into position before the imps can get in between you. Imp#2 lands atop the cabinets, far above melee range. Because of his distance and high position, he gets no partial cover from his comrades.

Spoiler: Combat Grid (click to show/hide)

Shoot at imp with smoking barrel if I would not be attacked, or dodge if I myself am attacked.
Hana sees imp #1 going in for a swing with his spiked club, so she assumes a defensive stance. However, before the blow can connect, her trigger-happy pistol aims at imp#1 and fires!
Quote from: trigger-happy blaster pistol vs imp #1
[9]+5-5 vs [20]+2-5
It's difficult to hit anything in these close quarters, so even with the imps attack penalty he still blocks the shot.

Imp #1 goes through with his attack.
Quote from: Imp #1 vs Hana
[14]+3-2 vs [4]+2
Hana can see the imp's fighting spirit being drained by her vampire ally, but it's not enough to stop his blow. Hana takes 4 sharp damage.

Imp #2 aims his blaster rifle at Hana, steadies his shot, and fires.
Quote from: Imp #2 vs Hana
[18]+1 vs [14]+2
He hits his mark.Hana takes 10 fire damage.

Sacrin shoots back at Imp #2.
Quote from: Sacrin vs Imp#2
[14]+3-5 vs [3]+1-5
The shot burns a hole straight through its armor. Imp #2 takes 6 plasma damage, and is kinda pissed.

Imp #3 winds up for a swing at Avair, but falters when the vampire bites a chunk out of his courage. He seizes this opportunity and strikes!
Quote from: Avair vs Imp #3
[CRIT] vs doesn't matter
The imps fear turns to blood-curdling horror when he sees the hilt of a shortsword sticking out of his chest. Imp #3 takes 15 sharp damage and dies!
However, instead of collapsing to the ground like most dead bodies, the corpse of Imp #3 stays rigidly standing and suddenly lights aflame! His flesh turns black and melts as the fire grows hotter and hotter.

Imp #4 doesn't seem to care, and takes a swing at Avair.
Quote from: Imp #4 vs Avair
[11]+3-2 vs [6]+3-5
The spikes pierce into Avair's pale flesh. Avair takes 3 sharp damage.

Spoiler: Combat Grid (click to show/hide)

Imp #1 (DR 1) HP:12/12
Imp #2 (DR 1) HP:6/12
Imp #3 (DR 1) HP:0/12
Imp #4 (DR 1) HP:12/12


Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on July 16, 2017, 10:18:43 am
Turn to imp 4 with my scariest slasher smile (said happily with some laughter)"How dare you, your blood will heal my wounds." Run imp 4 through. If imp 3 is still on my blade fling his corpse at imp 1.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 16, 2017, 10:22:25 am
Turn to imp 4 with my scariest slasher smile (said happily with some laughter)"How dare you, your blood will heal my wounds." Run imp 4 through. If imp 3 is still on my blade fling his corpse at imp 1.
Sp00ky... but those are both attacks and you can only make one attack per turn. The flinging would be based off Athletics because it's a feat of strength.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on July 16, 2017, 10:56:25 am
Turn to imp 4 with my scariest slasher smile (said happily with some laughter)"How dare you, your blood will heal my wounds." Run imp 4 through. If imp 3 is still on my blade fling his corpse at imp 1.
Sp00ky... but those are both attacks and you can only make one attack per turn. The flinging would be based off Athletics because it's a feat of strength.
I'll decide which one I'll do in a bit.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on July 16, 2017, 10:57:43 am
Once again, fire upon Imp 2.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: OceanSoul on July 16, 2017, 01:26:17 pm
Reposition toward the top-right corner of the room, then fire at imp 2!
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Legendary Marksdorf on July 16, 2017, 01:27:44 pm
Heal Hana with Divine Touch, then stand in front of the Imps and get ready to block their attacks to protect your mates.

"Poor lost souls... I hope you'll reincarnate into good spirits."
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 16, 2017, 01:37:01 pm
Heal Hana with Divine Touch, then stand in front of the Imps and get ready to block their attacks to protect your mates.

"Poor lost souls... I hope you'll reincarnate into good spirits."
You do not have a shield, so you cannot block attacks aimed at your allies (unless you intend to stand in the way and take full damage). If you had a shield, you could do this at a -2, unless the attack was coming from a direction that would make it impossible.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Legendary Marksdorf on July 16, 2017, 01:38:05 pm
I do intend to stand in the way and take the damage.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on July 16, 2017, 01:40:24 pm
I'll fling 3 at 1, its a more tactically sound approach.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on July 16, 2017, 02:14:19 pm
I do intend to stand in the way and take the damage.
OK. You're going to have to pick one ally for who you're going to take the damage.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Legendary Marksdorf on July 16, 2017, 02:33:44 pm
I'll choose Hana then, since she's the frailest.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on August 01, 2017, 08:27:40 am
So... any news on a turn?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on August 01, 2017, 10:35:55 am
So... any news on a turn?
This game is not dead. Soon, I will have the time to update on a regular schedule. Expect an update within a couple days.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Smoke Mirrors on August 06, 2017, 07:48:25 am
So... any news on a turn?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on August 15, 2017, 05:30:44 pm
Well, sorry for killing this game. Even this early in the school year, I have too many assignments to have the time to update this. I just no longer have the huge amount of time I had over the summer, and that sucks, but that's just the way it is. I hope you guys found it fun, despite the very little progress.
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Glass on August 15, 2017, 05:39:21 pm
Ah well. Thanks for letting us know, anyway, rather than letting it just rot away silently. If you ever plan on getting this going again, shoot me off a PM, alright?
Title: Re: Search for the Gizmo of Ultimate Goodness
Post by: Pavellius on August 15, 2017, 10:30:55 pm
Ah well. Thanks for letting us know, anyway, rather than letting it just rot away silently. If you ever plan on getting this going again, shoot me off a PM, alright?
Sure thing.