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Author Topic: RTD horrors  (Read 217112 times)

Evonix

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1080 on: September 17, 2015, 07:55:18 am »

K see it now
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Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1081 on: September 17, 2015, 08:56:48 am »

The only player who hasn't posted in Adragis... If you can, do so ASAP so we can move the turn forward.

Adragis

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1082 on: September 17, 2015, 09:28:26 am »

Rosabel: Read a self-help book.
Horrific Cultists: Research ways to cure your condition.
500 armed cultists: use your weapons as solid material for the ritual of Stabilise Rift.
175 armed cultists: treat the wounded.
Assassin Cultists: Perform ritual of Stabilise Rift.
All other cultists bar that one who called me ugly: Try and raise general morale. The rift will be dealt with.
Insulting cultist: thou art forgiven.
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thincake

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1083 on: September 17, 2015, 11:41:12 am »

Rosabel: Read a self-help book.
Horrific Cultists: Research ways to cure your condition.
500 armed cultists: use your weapons as solid material for the ritual of Stabilise Rift.
175 armed cultists: treat the wounded.
Assassin Cultists: Perform ritual of Stabilise Rift.
All other cultists bar that one who called me ugly: Try and raise general morale. The rift will be dealt with.
Insulting cultist: thou art forgiven.
Read: [6] The book is so boring you give yourself a migraine reading it. on the other hand, you learned a bit more about human psychology. (Gained migraine, read self help book)
Cure research: [3] They figure out a way to use makeup and oversized clothes to cover the deformities, but fail to find a cure. (Can hide their horrificness)
Stabilize: [5] They manage to prop their weapons exactly along the rift before it spreads any further and affix them with epoxy and pieces of wood nearby. It looks surprisingly sturdy, so hopefully nobody knocks those things over and releases the rift again. (rift stabilized with sturdy frame, lose weapons)
Treat wounded: [5] They work hard to fix more people's broken limbs. Some of whom may have been recently stomped into the ground from trampling. (+350 civilians)
Raise morale: [2] There's too much screaming, the civilians can't hear them.
Be forgiving: [4] You manage to resist the urge to squash him where he stands and forgive him for his transgression. How noble. (depression eased)

Panic: happen
[1] The civilians actually start to calm down a little... well, most of them anyway... (-75 civvies stop panicking)

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1084 on: September 17, 2015, 01:39:31 pm »

End of Turn EIQFDewdfqew
score:
Unescargot (DEAD): summoned, getting old
-cultists: regrets
-Items: veteran memoirs, charm of tunneling ((buried in the gut of an invisible monster))
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings, inquisitors activated and attacking Puff puff.
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual,  very bad PR, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}, knows ritual of temporary possession {req host and possessor horror, charm of channeling}
--Puff Puff (GONE): banished to the 5432545th dimension, plush toy that looks just like him, 50 armed cultists

Tavern wench (DEAD): summoned, sunburn [+1 to damage taken]
-cultists: 175 armed cultists
-Items: base in the desert (breached), has dragon blood, has mercury, access to Orb of Stability 1
-Inquisitors: 70 inquisitors, 25 well trained inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population
--"Wine and beer with Tavern Wench" talk show: mid range ratings
-+"Booze: the magic poison" talk show: lackluster ratings

TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk

Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR

Koshu: Has given up on coming to Earth, has a headache (doesn't really do anything)
-Cultists: Fled for greener pastures
-Items: has a few spaceship components, has extra spikes, watch mirrors set up, has dragon blood
-Inquisitors: Pursued their prey
-Other: loved by humanity, satellite launched, community improved, knows "cascade" ritual,

Rabe (DEAD): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water, experiencing minor hallucinations (1/6 chance of failing to perform personal actions)
-Cultists: 280 cultists, 25 well trained astronauts, 10 recognizable cultists, 150 ghost friends
-Items: has sturdy base with defenses (20 gun turrets), knows location of Lunar Orb of Stalwart, has dragon blood, has grand training center, has hidden bunker, has dragon blood
-Inquisitors: know ritual of ignite mortals {req gasoline, consumes cultists}, have gasoline
-Other: posters put up, campaign for president started, very bad PR,  requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual, knows power swap ritual {no cost}, can access Alterworld via giant robot
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries, shamed by cookie-Cthulhu, discovered Alterworld
--Kitten Industries: 211 cultists, 100 tired cultists 15 recognizable cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), has materials for starfruit jelly, covered in enhance poison wards

DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp
-goal: CARP LIFE
-Cultists: 100 armed cultists, 100 high morale armed cultists
-Items: Delicious sandwiches, a bunch of motorized submarines working properly, a shallow ditch, whiskey
-Inquisitors: 90 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of),  destroyed the focus stone, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly,  found mysterious portal
-Rituals: knows rain dance {req 50 cultists}, knows ritual of sunshine {req whiskey and light}, knows summon to europa {req fruit [fresh], bread, cashews, consumes English cultists}, knows summon horsemen ritual {consumes 7 seals}
--GOEARERKSFLES (DEAD): unending hunger,  mass: 200, physique +2

Rosabel (lightly injured): summoned, has seal rift ability, read self help book, has a migraine
Cultists: 185 armed cultists, 500 cultists, 100 horrific armed cultists, 43 heavily armed cultists, 476 armed mad cultists, 25 assassin cultists
Items: has dragon blood, has gold block, has dynamite, has tallow candles, has Grand cathedral base with brutal defenses, has chalice of healing, injured people in chapel, has surgical tools and first aid kits
Inquisitors: discredited, 717 inquisitors, 80 trained inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2, know ritual of warming {req whiskey}
Rituals:knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}, knows circle of healing ritual {req cultists, wine, and candles}, knows ignite mortal ritual {req gasoline, consumes cultists}, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows hold rift ritual {consumes solid material}
Other: adored by humanity, community improved, excellent PR, has zombie vaccine, buried the dead again, knows how to hide horrific appearances
Temporary: 25 panicking civilians, 425 civilians

Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net, Lunar Orb of Stalwart has a carp in it, Rift stabilized at [9] turns, finally raining in california

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1085 on: September 18, 2015, 02:19:00 pm »

hey can anybody here draw well?
ME: RECROOOOT the thing unseen
all except 25 cultists: split in 4 groups and search for ingredients to summon me to the oceans underneath the ice of Europa (so count each group as an individual action}
the 25 cultists left: look for male southern elephant seals
« Last Edit: September 18, 2015, 02:22:50 pm by carp »
Logged
Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1086 on: September 18, 2015, 03:03:38 pm »

hey can anybody here draw well?
ME: RECROOOOT the thing unseen
all except 25 cultists: split in 4 groups and search for ingredients to summon me to the oceans underneath the ice of Europa (so count each group as an individual action}
the 25 cultists left: look for male southern elephant seals

recruit: [4] Luckily you remembered that he's a horror and send him a message on Psinet. The thing unseen responds telling you that he'll definitely help you and he's absolutely not going to stab you in the back at the earliest opportunity. (TTU assisting)
Split into groups: [5] They divide up into groups and make preparations to seek out the items. Turns out some of the group members are English and are willing to be used as sacrifices. (1 group with 43 people, 3 groups with 44 people each formed, 10 English cultists identified)
Search: [2] They don't find any seals. Maybe they shouldn't be searching in California for them, but that's just your opinion.

wipeout1024

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1087 on: September 18, 2015, 03:17:23 pm »

1/2 of cultists: Continue show, and start fundraising drive through it.
1/2 of cultists: Start cycling and pilates classes.
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Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1088 on: September 18, 2015, 09:37:36 pm »

1/2 of cultists: Continue show, and start fundraising drive through it.
1/2 of cultists: Start cycling and pilates classes.
fundraiser: [2] They aren't able to make any money, unfortunately. Luckily, the set didn't spontaneously combust, so the show continues regardless.
Exercise! [3] They start running some classes but nobody else attends. Oh well, at least the cultists are getting more fit. (87 cultists now fit)

Inquisitors: pull a crazy stunt to get more viewers
[2] Apparently bringing real alcohol onto the set instead of water in vodka bottles wasn't crazy enough for the audience

Evonix

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1089 on: September 20, 2015, 10:45:22 pm »

K.I.: Make protective gear aka space suits, hazmat suits, generic armor, runeicly(how do you spell that) warded armor, and investigators gear(stuff to deal with things like The Thing Unseen.
100 cultists: fill the M.U. ruins with poison(glad T.T.U. works with acid not poison) which due to them being filled with poison enhancing wards should mamae the thing unseen, also pleas do this from far away, preferably thru time delay.
100 cultists: Make rocket safety (escape towers ,Ejector seats, parachutes...) equipment at the too close test range, remember to warn people to stay inside (yourselves included) when you set off anything potentially explosive.
80 cultists + 10 recognisable cultists: recrute tavern wench's cultists away from her, promise and deliver rum.
Me + 150 ghost friends: I apologize to them.
« Last Edit: September 21, 2015, 09:35:10 am by Evonix »
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Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1090 on: September 21, 2015, 10:36:21 am »

K.I.: Make protective gear aka space suits, hazmat suits, generic armor, runeicly(how do you spell that) warded armor, and investigators gear(stuff to deal with things like The Thing Unseen.
100 cultists: fill the M.U. ruins with poison(glad T.T.U. works with acid not poison) which due to them being filled with poison enhancing wards should mamae the thing unseen, also pleas do this from far away, preferably thru time delay.
100 cultists: Make rocket safety (escape towers ,Ejector seats, parachutes...) equipment at the too close test range, remember to warn people to stay inside (yourselves included) when you set off anything potentially explosive.
80 cultists + 10 recognisable cultists: recrute tavern wench's cultists away from her, promise and deliver rum.
Me + 150 ghost friends: I apologize to them.
((Is that supposed to be "maim"? I'm going to assume it is))
KI: [6] They manufacture so much protective gear that they decide to hit the market with it and now everyone has it. (All cultists armored, hazmat suits easily available, space suits easily available)
Make the EPA cry: [2] They are too scared to do that because of the rumors that anyone who goes near the ruins disappears.
Safety first: [1] They not only fail to make anything useful, many quit in frustration after hours of work amount to nothing. (-50 cultists)
Steal cultists: [5] Your cultists use super charisma powers to bring TW's cultists away from her cause. Their overwhelming power isn't enough to take everything from her, but you get over half of her surviving cult. (steal 90 cultists from TW)
Apologize: [1] You accidentally call them a  bunch of incompetent ingrates instead. Apologizing is hard. They respond by saying they are just here to watch the last remnants of your army die off. (depression increased)

Adragis

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1091 on: September 21, 2015, 10:52:47 am »

Rosabel's aura of peace and happiness: Calm civilians.
Rosabel: Recruit.
250 cultists: Go out, do good deeds.
All other cultists: Take a break from the chaos. Go and be with your families, find romance, be happy, do other normal things, but be ready for when I call you again. May I stress this is not an order to leave the cult, just to take a break for now.
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thincake

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1092 on: September 21, 2015, 01:30:31 pm »

Rosabel's aura of peace and happiness: Calm civilians.
Rosabel: Recruit.
250 cultists: Go out, do good deeds.
All other cultists: Take a break from the chaos. Go and be with your families, find romance, be happy, do other normal things, but be ready for when I call you again. May I stress this is not an order to leave the cult, just to take a break for now.
Aura: [5] Your manage to quell their panic with your presence. Astounding considering how you're actually kind of freaking out yourself. In fact, some of the cultists actually fall asleep and are carried out by their friends. (panicking stopped, -100 civilians)
recruit: [5] You convince more people to join you in jolly cooperation. (+200 cultists)
good deeds: [6] They get caught up in their work and miss the call to return. (-100 cultists)
vacation: [1] They can't take time off because they're too obsessed with working. A riot ensues in the base. (-200 cultists)

Civilians: leave in a calm and orderly fashion
[5] They clear out of the chapel in record time, making room for you to start on new projects and heal the last of the injured civilians. (-350 civilians)

carp

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1093 on: September 22, 2015, 10:11:04 am »

AAAUUUUUUUUUUUUUGGGGHHH
WHY IS NOONE GOING
actually wait all four active players have gone so aslandus turn wrap up plz.
« Last Edit: September 22, 2015, 10:15:12 am by carp »
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Aslandus

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Re: RTD horrors: apocalypse now! - game 3 running, waitlist open
« Reply #1094 on: September 22, 2015, 02:23:06 pm »

AAAUUUUUUUUUUUUUGGGGHHH
WHY IS NOONE GOING
actually wait all four active players have gone so aslandus turn wrap up plz.
Whoops, meant to do it right after Rosabel's action, but then forgot

End of Turn Elentysters
score:
Unescargot (DEAD): summoned, getting old
-cultists: regrets
-Items: veteran memoirs, charm of tunneling ((buried in the gut of an invisible monster))
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings, inquisitors activated and attacking Puff puff.
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual,  very bad PR, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}, knows ritual of temporary possession {req host and possessor horror, charm of channeling}
--Puff Puff (GONE): banished to the 5432545th dimension, plush toy that looks just like him, 50 armed cultists

Tavern wench (DEAD): summoned, sunburn [+1 to damage taken]
-cultists: 85 fit armored armed cultists
-Items: base in the desert (breached), has dragon blood, has mercury, access to Orb of Stability 1
-Inquisitors: 70 inquisitors, 25 well trained inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population
--"Wine and beer with Tavern Wench" talk show: mid range ratings
-+"Booze: the magic poison" talk show: lackluster ratings

TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk

Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR

Koshu: Has given up on coming to Earth, has a headache (doesn't really do anything)
-Cultists: Fled for greener pastures
-Items: has a few spaceship components, has extra spikes, watch mirrors set up, has dragon blood
-Inquisitors: Pursued their prey
-Other: loved by humanity, satellite launched, community improved, knows "cascade" ritual,

Rabe (DEAD): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water, depressed
-Cultists: 230 armored cultists, 88 armored armed cultists, 2 fit armored armed cultists, 25 well trained astronauts, 10 recognizable armored cultists, 150 ghost friends
-Items: has sturdy base with defenses (20 gun turrets), knows location of Lunar Orb of Stalwart, has dragon blood, has grand training center, has hidden bunker, has dragon blood, space suits, hazmat suits
-Inquisitors: know ritual of ignite mortals {req gasoline, consumes cultists}, have gasoline
-Other: posters put up, campaign for president started, very bad PR,  requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual, knows power swap ritual {no cost}, can access Alterworld via giant robot
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries, shamed by cookie-Cthulhu, discovered Alterworld
--Kitten Industries: 211 armored cultists, 100 tired armored cultists 15 recognizable armored cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), has materials for starfruit jelly, covered in enhance poison wards

DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp, temporarily allied with TTU
-goal: CARP LIFE
-Cultists: 25 armed cultists
-Items: Delicious sandwiches, a bunch of motorized submarines working properly, a shallow ditch, whiskey
-Inquisitors: 90 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of),  destroyed the focus stone, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly,  found mysterious portal
-Rituals: knows rain dance {req 50 cultists}, knows ritual of sunshine {req whiskey and light}, knows summon to europa {req fruit [fresh], bread, cashews, consumes English cultists}, knows summon horsemen ritual {consumes 7 seals}
--GOEARERKSFLES (DEAD): unending hunger,  mass: 200, physique +2
--Search Group 1: 43 cultists
--Search group 2: 44 cultists
--Search group 3: 44 cultists
--Search group 4: 34 cultists, 10 English cultists

Rosabel (lightly injured): summoned, has seal rift ability, read self help book, has a migraine
Cultists: 185 armed cultists, 400 cultists, 100 horrific armed cultists, 43 heavily armed cultists, 476 armed mad cultists, 25 assassin cultists
Items: has dragon blood, has gold block, has dynamite, has tallow candles, has Grand cathedral base with brutal defenses, has chalice of healing, injured people in chapel, has surgical tools and first aid kits
Inquisitors: discredited, 717 inquisitors, 80 trained inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2, know ritual of warming {req whiskey}
Rituals:knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}, knows circle of healing ritual {req cultists, wine, and candles}, knows ignite mortal ritual {req gasoline, consumes cultists}, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows hold rift ritual {consumes solid material}
Other: adored by humanity, community improved, excellent PR, has zombie vaccine, buried the dead again, knows how to hide horrific appearances
Temporary:

Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net, Lunar Orb of Stalwart has a carp in it, Rift stabilized at [9] turns, finally raining in california
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