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Author Topic: RTD horrors  (Read 216686 times)

Sl4cker

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1515 on: December 29, 2015, 09:30:30 pm »

((Wait, aren't I already summoned?))
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1516 on: December 29, 2015, 10:16:57 pm »

((Wait, aren't I already summoned?))
They were really convincing, feel free to fight them off if you don't want him using your stuff

Sl4cker

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1517 on: December 29, 2015, 10:41:17 pm »

150: Obtain more weapons.
150: Train in use of the above weapons.
120: Destroy Parasite's PR.
Warriors: Beat the snot out of our inquisitors.
Me: Recruiiiiit.
Logged
Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1518 on: December 30, 2015, 12:04:44 am »

150: Obtain more weapons.
150: Train in use of the above weapons.
120: Destroy Parasite's PR.
Warriors: Beat the snot out of our inquisitors.
Me: Recruiiiiit.

Weapons: [1] They seek out weaponry. Turns out some weapons were seeking them as well. (-100 cultists)
Train: [6] Since the other guys got... lost... They train with the weapons you have, and become proficient at beating the snot out of others. They probably should've taken more breaks through, most of them are too tired to work for awhile. (150 cultists become warriors, exhausted for 1 turn)
PR: [6] They march through the streets chanting and holding signs to spread awareness of Parasite's wretched nature. Some people get confused and think they're talking about you. (Parasite's PR down, Fisherman's PR down)
Attack!: [6] They drive themselves into a frenzy and the red mist descends. Not all of them are still alive when their heads clear up. (-2 warriors, -5 inquisitors, inquisitors deactivated)
Recruit: [5] You send out a hook to drag a few more guppies into the ranks. There are more bites than you were expecting (+150 cultists)

Parasite's cultists: summon: [2] They putz up the ritual by spilling a bunch of water all over the blood runes. They'll have to start all over again next turn.

Dustan Hache

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1519 on: December 30, 2015, 09:20:59 pm »

so, when is the next summery?
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1520 on: December 31, 2015, 11:50:57 am »

so, when is the next summery?
Either when Evonix posts his actions or in a day or so, whichever comes first.

Dustan Hache

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1521 on: January 02, 2016, 10:59:15 am »

it's been three days. where's my updop?!
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1522 on: January 02, 2016, 12:15:20 pm »

it's been three days. where's my updop?!
In the middle of writing it when you posted this

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1523 on: January 02, 2016, 12:41:24 pm »

End of turn 7.
Big Ol' Fire: LEROOOOOOYYY JENKIINS!!!
cult: 150 cultists
items: Orbs of Stalwart 3
Diplomacy: good PR
inquisitors: 25 inquisitors, 275 eco inquisitors

Volker-hands: At least I have followers now...
cult: 255 cultists
Diplomacy: Mixed PR
inquisitors: 90 inquisitors

Dar Gold (lightly injured): My tummy's making the rumblies, that only hands can satisfy... [Very hungry]
cult: Forever alone
Items: dragon blood
Rituals: Basic horticulture
Base: area cleared for rituals
Diplomacy: good PR
inquisitors:
-Saragon (moderately injured):
-Seed 1:

Quar-splosion man: Dammit, summon me already!
cult: 100 scholars, 93 cultists
Items: located dragons
Rituals: brew power potion [consumes dragon blood, damages user], Stalwart burning summon [consumes Orb of Stalwart, gives summoned crippling weakness]
Diplomacy: good PR
inquisitors: 25 inquisitors

Leechmaster: C'mon buddy, just help me out...
cult: 50 cultists, 50 lumberjacks, trying to summon with Fisherman's materials
Rituals: Salmoning ritual [req Stagnant orb, dragonblood]
Items: wood
Base: boardwalk, lots of thatch huts
Diplomacy: mixed PR
inquisitors: 25 inquisitors

Crystal queen: Such insolence!
cult: 125 angry housewives, 50 injured economists that hate economics, 100 journalists, 50 medics
Items: dragon blood
Diplomacy: excellent PR, protesting money (Heated)
inquisitors: bad PR, 25 inquisitors

KZ-Jello: Work faster, your god demands it!
cult: 230 cultists, 50 "smart" cultists
items: Dragon blood
Diplomacy: good PR
inquisitors:

Arcing Mist-elf: Ow, my brain hurts... [AFFLICTED BY PSISHOCK, NO ABILITIES FOR [2] TURNS]
cult: 3 cultists, 1 mad cultist, 1 mad weak esper, 440 beasts, 100 large beasts, 30 satyrs, 25 minotaurs, 20 centaurs, 5 centaur scouts, 5 battle commanders (50% chance to reroll negative outcomes in combat they initiate), 2 leaders (50% chance of turning 3 into 4)
Items: dragonblood, discovered Stagnant orb
Rituals: Summon mini-horror [req dragon blood], partially completed salmoning ritual
Diplomacy: good PR
inquisitors: 100 beasts
-Sharkon (uninjured): Mine doesn't!
-Beldroth (uninjured): [5] turns til adulthood

Hon Shadow (uninjured): Now then, where are my little snackles?
cult: 70 cultists, 55 "smart" cultists, 20 marksmen, cult in Washington DC
Items: dragonblood, Orb of Stalwart 1
Diplomacy: good PR, support of president, support of Virginia
inquisitors (ACTIVE): 5 inquisitors
-Unlight: Let the light guide you!

Fisherman (uninjured):
cult: 320 cultists, 150 exhausted warriors, 38 warriors
Items: Orb of Stalwart 2, dragon blood, improvised melee weapons
Base (Warehouse):
Rituals: can summon parasite
Diplomacy: mixed PR
inquisitors:

Speedy Speedoman (heavily injured): These guys won't leave, what the hell?!?!
cult: 150 cultists, 50 marksmen [bad backs], 22 fanatics, 5 skilled leaders (50% chance of 3 becoming 4)
Items: dragonblood, Orb of Stalwart 5, firearms, rough armor
Base: Punji pits and barbed wire defenses, strong community
Diplomacy: mixed PR
inquisitors:
-Leader #2 (m): passively restores morale, lacks confidence [50% chance of 2 becoming 1]
-Leader #4 (f): marksman
-Mr. Banana hammock: 50 cultists

Zomboss with really long name: FREEDO- Wait, shit, I'm still stuck in the dead world...
cult: 60 gravekeepers, 25 cultists
Items: Stagnant orb, dragon blood, Orb of Summering [light], improvised melee weapons
Rituals: Salmoning ritual [req stagnant orb and dragon blood]
Base (Grand Mausoleum): Iron gates
Diplomacy: good PR
inquisitors:
-Count Trout: I vill devour all!

Meme-aster: Zzzzzzzzzzzz....
cult: 376 cultists
Items: dragonblood
Diplomacy: good PR
inquisitors:

---- NPC factions
Heckler's guild: Get rekt, Speedo!
Personnel: 50 hecklers (negate leadership bonuses)
Relations: Created by Speedo

World info:
-Orb of Stalwart 4 stuck in a pit

crazyabe

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1524 on: January 02, 2016, 01:07:13 pm »

Count Trout: Go bother the Fisherman.
Gravekeepers: Repeat the Salmoning ritual.
Cultists: Start digging out a bunker under the Mausoleum.
I: Grab up some Russians, I Require additional Cultists...
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

DAPARROT

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1525 on: January 02, 2016, 01:33:58 pm »

Vol-Kriit:recruit
105 cultists:build a base
75 cultists:find dragons blood,no drinking it
75 cultists:acquire an orb of stalwart,ask nicely if someone already owns it
Logged
I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

LordBrassroast

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1526 on: January 02, 2016, 02:10:36 pm »

Hondrasaan: Make the remaining Inquisitors insane so as to destroy credibility.
10 smart cultists: Research the lantern that hitchhiked with me.
All other cultists: Find weapons, dig in at our base and prepare for battle in case the insanamamizing fails.

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1527 on: January 02, 2016, 02:36:10 pm »

Count Trout: Go bother the Fisherman.
Gravekeepers: Repeat the Salmoning ritual.
Cultists: Start digging out a bunker under the Mausoleum.
I: Grab up some Russians, I Require additional Cultists...
Pester: [2] He wasn't listening, and instead spends the whole turn flopping around and gasping. What's his problem? (Count Trout lightly injured due to suffocation)
Salmoning: [3] Haha! They have summoned several horrors this time! Wait, those are just regular fish... (acquired salmon)
Dig: [4] They dig deeper into the underground under the mausoleum, hopefully deep enough that an explosion aboveground won't reach them. (bunker dug under base)
Recruit: [5] You convince some russian people to help you. They talk about vodka and bears for the whole turn. (gained 100 Russian cultists)

Vol-Kriit:recruit
105 cultists:build a base
75 cultists:find dragons blood,no drinking it
75 cultists:acquire an orb of stalwart,ask nicely if someone already owns it

Recruit: [1] You seem to have a knack for finding those thorns, don't you? (+25 inquisitors)
Base: [6] Good news: they built a sturdy fortress as your base. Bad news: They forgot to put any doors or windows and several of them suffocated (built sturdy fortress base (LOCKED), -25 cultists, 80 cultists locked inside)
Dragon blud: [2] They can't even be bothered to come up with an excuse for not getting the blood
Orb: [5] They spot an orb of Stalwart in a pit and haul it out with no trouble. This takes so much time that they have to leave it in the field for the turn. (gained access to Orb of Stalwart 4)

Hondrasaan: Make the remaining Inquisitors insane so as to destroy credibility.
10 smart cultists: Research the lantern that hitchhiked with me.
All other cultists: Find weapons, dig in at our base and prepare for battle in case the insanamamizing fails.

Insanity: [5] You do such an excellent job at it that they all commit suicide. What a hero. (-5 inquisitors, inquisitors deactivated)
Research: [1] They all mysteriously disappear after being left alone with Unlight. No fair! Those are your cultists to eat! (-10 "smart" cultists)
Weapons: [1] Many get lost in the search. You suspect the other horrors of foul play, but have no proof. (-100 cultists)

Dustan Hache

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1528 on: January 02, 2016, 02:58:51 pm »

Speedoman: Teleport into a ER bed. politely ask for the doctors to patch me up.
Leader 2: Attempt to politely and calmly ask saragon not to bump into our people. We like how shiny it is, but it HURTS when they poke people.
Besides, what did we ever do to them?
Marksmen cultists and leader 4: kill the thing that just attacked our horror/buddy with our guns if talking to it does not work.
Leaders 1 and 3, along with all other cultists: find more dragonsblood, preferably in plant form this time. we can summon other people as a favor!
Leader 5 and banana hammock: Go find other cults who have not summoned their horrors yet. offer to help them in exchange for favors.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

fillipk

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1529 on: January 02, 2016, 02:59:50 pm »

B.O.F.: "At least I still have chicken"  Recruit, lets get some real eco cultists
Logged
Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.
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