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Author Topic: Caves of Qud: Now in Open Beta  (Read 543478 times)

Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #1485 on: March 30, 2011, 12:48:56 am »

I just discovered that you can pick up the Joppa chests near the various people, carry em away from the people into a closed hut, and then open them, letting you get the chests from the three chatty folks without killing them.

What is the command to carry them?
g.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Rooster

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Re: Caves of Qud: Now in Open Beta
« Reply #1486 on: March 30, 2011, 07:58:37 am »

Screw it I'm going to play it my way.
First I'll wish for defects, and then for mutations of equal worth, and then it doesn't matter whether multiple defects munchkism was intended or not

Also when did the skill requirments go down by 1 point?
« Last Edit: March 30, 2011, 08:03:16 am by Rooster »
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Deon

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Re: Caves of Qud: Now in Open Beta
« Reply #1487 on: March 30, 2011, 08:03:48 am »

Oh yeah, wish for a narcolepsy and a blinking tic. I did it once... I fell asleep in Joppa and woke up near deathlands :P.
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Niveras

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Re: Caves of Qud: Now in Open Beta
« Reply #1488 on: March 30, 2011, 09:33:26 am »

Screw it I'm going to play it my way.
First I'll wish for defects, and then for mutations of equal worth, and then it doesn't matter whether multiple defects munchkism was intended or not

Also when did the skill requirments go down by 1 point?

Last update, or the update previous. It was pretty hard to meet the highest requirements even with a True Man dumping all his points into a single stat, so he reduced them slightly.
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forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #1489 on: March 30, 2011, 01:47:04 pm »

Oh yeah, wish for a narcolepsy and a blinking tic. I did it once... I fell asleep in Joppa and woke up near deathlands :P.
It's like roleplaying an old person! You wake up with no idea where you are or where you've been.
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MetalSlimeHunt

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Re: Caves of Qud: Now in Open Beta
« Reply #1490 on: March 30, 2011, 02:36:18 pm »

Oh yeah, wish for a narcolepsy and a blinking tic. I did it once... I fell asleep in Joppa and woke up near deathlands :P.
It's like roleplaying an old person! You wake up with no idea where you are or where you've been.
And then horrible reality-warping abominations of flesh and steel try to kill you. That's what being old is like, right?
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FuzzyZergling

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Re: Caves of Qud: Now in Open Beta
« Reply #1491 on: March 30, 2011, 02:44:14 pm »

Oh yeah, wish for a narcolepsy and a blinking tic. I did it once... I fell asleep in Joppa and woke up near deathlands :P.
It's like roleplaying an old person! You wake up with no idea where you are or where you've been.
And then horrible reality-warping abominations of flesh and steel try to kill you. That's what being old is like, right?
Exactly.
All this darned new-fangled technology!
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Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #1492 on: March 30, 2011, 02:44:46 pm »

Oh yeah, wish for a narcolepsy and a blinking tic. I did it once... I fell asleep in Joppa and woke up near deathlands :P.
It's like roleplaying an old person! You wake up with no idea where you are or where you've been.
And then horrible reality-warping abominations of flesh and steel try to kill you. That's what being old is like, right?

Hmmm. A combination of Drugs, Doctors, and strange medical contraptions one finds in hospitals. Yeah, I'd say that's about right.
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Niveras

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Re: Caves of Qud: Now in Open Beta
« Reply #1493 on: March 30, 2011, 02:50:00 pm »

Or the body modifications people get these days, including their piercings.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1494 on: March 30, 2011, 04:23:23 pm »

*1 new item
*Small updates to the quest A Canticle for Barathrum
*Many creatures and creature types now have elemental resistances and vulnerabilities
*Stacks of items will now correctly split when an effect is applied to the top object
*Beguiling will no-longer trigger it's cooldown if you select an empty square
*Flaming and Freezing hands will no-longer trigger adjacent zones to load when used near an edge
*The missile weapon target picker will now correctly take confusion into account
*Fixed an incorrect armor penetration message when NPCs are fighting one-another
*Resistances less than 100 may no-longer reduce damage to 0
*Lowered the render layer of a couple quest corpses to just below creatures
*Moved thawzone exceptions to the message log, so you don't have to click through them to continue
*Shouts and death messages should now only be correctly heard in the active zone
*Fixed a typo in the shamed text
*Fixed issue where waterskins with 0 drams sometimes displayed as "0 drams of fresh water"
1.0.4106.29384
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chaoticag

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Re: Caves of Qud: Now in Open Beta
« Reply #1495 on: March 30, 2011, 04:33:07 pm »

So would there be issues with saves since the quest got updated?
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1496 on: March 30, 2011, 04:34:01 pm »

So would there be issues with saves since the quest got updated?

It's always best to assume updates will break saved games.
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chaoticag

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Re: Caves of Qud: Now in Open Beta
« Reply #1497 on: March 30, 2011, 04:38:39 pm »

Welp, time to get a new character then. I'll miss my floating light globe, but eh, I managed to get far once, I can do it again. And this time I know that helmet exists, so I might be able to go back to 2 handed mauls.
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Ochita

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Re: Caves of Qud: Now in Open Beta
« Reply #1498 on: March 30, 2011, 04:43:51 pm »

BLARG DRILLBOTS DRILLING ME TO DEATH. I even had a freeze grenade...

So what exactly would be a good mutation set?
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Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #1499 on: March 30, 2011, 04:45:45 pm »

I love how often this game updates.

And I hate Evil Twin. Bastard was better at combat that I was. I even stunned him and he killed me with a crit when he came out of stun. Grrr.

Oh, well. New version, so I needed that character to die anyway.

Still working on the spreadsheet. It has a lot more data in it, now. So once I get it organized a bit I'll open it up for everyone to use.
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