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Author Topic: Caves of Qud: Now in Open Beta  (Read 543476 times)

The Merchant Of Menace

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Re: Caves of Qud: Now in Open Beta
« Reply #2250 on: February 29, 2012, 02:54:47 am »

Those are the components which make up the item. You can disassemble the item for a chance to receive those.
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maki32

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Re: Caves of Qud: Now in Open Beta
« Reply #2251 on: February 29, 2012, 03:00:38 am »

Thank you! At the moment I'm playing with an Artifex, it seems fun, but I don't decide between the stun rod or a sword... What is better? By the way, there's any way to make a random character?
« Last Edit: February 29, 2012, 04:20:25 am by maki32 »
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The Merchant Of Menace

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Re: Caves of Qud: Now in Open Beta
« Reply #2252 on: February 29, 2012, 04:29:18 am »

I personally use swords/axes/whatever weapon I can find in Joppa. Mainly because they don't require fuel.

And there's no way to make a random character that I know of, I always play Artifex too BTW, love me dat crafting.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2253 on: February 29, 2012, 09:44:39 am »

You can press F1 on any character creation screen to make a random selection for that screen. So you can create a random character by just hitting F1 on each screen in turn.
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cerapa

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Re: Caves of Qud: Now in Open Beta
« Reply #2254 on: February 29, 2012, 10:19:48 am »

You can press F1 on any character creation screen to make a random selection for that screen. So you can create a random character by just hitting F1 on each screen in turn.
Fully random mutant gogogo. You dont get to choose what you get in real life.

Got Carapace and Two-hearted, and Confusion and Telepathy. Stats are kinda crap though, 16 toughness. Will take a point of willpower and convert it into toughness. And kinda sad random generation doesnt take defects. Will take Spontaneous Combustion and make into lasers(I dont like carrying torches). And then random rolled a Nomad, who has a suit that is useless to me. I now have a veritable shitton of toughness though.

EDIT: 14 Intelligence, 60 skillpoints per level. Getting kited by baboons, broke an artifact. Not the best of starts.
EDIT2: Aaaaand eaten by a bear.
« Last Edit: February 29, 2012, 10:45:51 am by cerapa »
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Blackray Jack

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Re: Caves of Qud: Now in Open Beta
« Reply #2255 on: February 29, 2012, 01:34:15 pm »

A few questions.

Spoiler (click to show/hide)

Is it possible to run into random merchants like it was in the older versions? I swear having a heavy duty merchant two screens north of Joppa was a godsend.

I have a stun rod loaded with a cell but how can I get it to stun someone? EDIT: I tried that, just whacking dudes with the stun rod with a cell inserted. Used to be back in the old days you could toggle it on and off I think?

EDIT: Literally a minute after I post this I get lucky as all hell and find a wandering dromad merchant. Yes!
« Last Edit: February 29, 2012, 02:27:20 pm by Blackray Jack »
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The Merchant Of Menace

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Re: Caves of Qud: Now in Open Beta
« Reply #2256 on: February 29, 2012, 02:08:14 pm »

You just attack with the stun rod to use it I think.
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Niveras

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Re: Caves of Qud: Now in Open Beta
« Reply #2257 on: February 29, 2012, 06:52:46 pm »

The waterpad merchant still exists, he can be randomly found in one of the eight world tiles surrounding Joppa. Since each world tile consists of 9 "local" tiles, there are 72 possible local tiles in which he can be found.

Personally, I cheat a little to find him. Options -> Indicate overland encounters on the main map will show the world tile in which the merchant resides as a $ (though will also show several other things), then I check the 9 local tiles with ExploreZone enabled (F9 is the default toggle, but you may need to enable debug mode). I think the overland encounters toggle only works after starting a new world/character.

I find it just a matter of tedium to find him manually, though it is not a huge deal if you do or do not seek him out.
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Paul

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Re: Caves of Qud: Now in Open Beta
« Reply #2258 on: February 29, 2012, 07:13:57 pm »

Haha, I just encountered a baetyl that demanded 6 carbide daggers, telling me it would reward me with a "blazing cannon" if I did it.

I thought "Cool, a blazing cannon? I bet it's some kind of high powered heavy energy weapon!" and forked them over (I happened to have 7 in my inventory, using them as currency since they're worth so much at a weight of 1) and it gave me... A pump shotgun.

Really? A pump shotgun qualifies as a blazing cannon?

I melted that baetyl down with a couple of mk III acid gas grenades. Didn't get my daggers back, but I felt better afterwards.
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Valid_Dark

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Re: Caves of Qud: Now in Open Beta
« Reply #2259 on: February 29, 2012, 07:20:13 pm »

Am I the only person that plays with permadeath off?
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lemon10

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Re: Caves of Qud: Now in Open Beta
« Reply #2260 on: February 29, 2012, 08:08:45 pm »

Haha, I just encountered a baetyl that demanded 6 carbide daggers, telling me it would reward me with a "blazing cannon" if I did it.

I thought "Cool, a blazing cannon? I bet it's some kind of high powered heavy energy weapon!" and forked them over (I happened to have 7 in my inventory, using them as currency since they're worth so much at a weight of 1) and it gave me... A pump shotgun.

Really? A pump shotgun qualifies as a blazing cannon?

I melted that baetyl down with a couple of mk III acid gas grenades. Didn't get my daggers back, but I felt better afterwards.
Yeah, the only baetyls which are really worth it are is the one that "gives you enhanced prowess", which gives you either mutation point/points or a attribute points.
All the others have good odds of just giving you junky stuff or stuff thats not very useful by that point in the game.
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Blackray Jack

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Re: Caves of Qud: Now in Open Beta
« Reply #2261 on: February 29, 2012, 08:44:15 pm »

I think I just found one of the most amazing finds.

It's a thing called 'helping hands'. This gives me an extra pair of arms. I am concentrating on a shield build and already have deft block, the one with 75% chance to block and the ability to block one extra attack per round. I can now equip two more shields and two more bucklers. This enables me to have four bucklers equipped and three shields. I have now become the impregnable fortress. CAN NOT BE PREGNATED.
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Valid_Dark

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Re: Caves of Qud: Now in Open Beta
« Reply #2262 on: February 29, 2012, 09:05:25 pm »

I think I just found one of the most amazing finds.

It's a thing called 'helping hands'. This gives me an extra pair of arms. I am concentrating on a shield build and already have deft block, the one with 75% chance to block and the ability to block one extra attack per round. I can now equip two more shields and two more bucklers. This enables me to have four bucklers equipped and three shields. I have now become the impregnable fortress. CAN NOT BE PREGNATED.

Currently there is no benefit of equipping more than one shield at a time,
according to their official forum in 3 or 4 places.
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handofluke

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Re: Caves of Qud: Now in Open Beta
« Reply #2263 on: February 29, 2012, 09:32:52 pm »

Quote
Yeah, the only baetyls which are really worth it are is the one that "gives you enhanced prowess", which gives you either mutation point/points or a attribute points.
All the others have good odds of just giving you junky stuff or stuff thats not very useful by that point in the game.

I'll defend the equipment rewards a little. Unmodified pump shotgun is about as bad as it should get. :) On the other hand, some of the possible items are very nice -- including some out-of-depth stuff, even for that point in the game.
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exoleet

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Re: Caves of Qud: Now in Open Beta
« Reply #2264 on: February 29, 2012, 10:09:24 pm »

I tried this game, but I kept dying. Any advice?
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