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Messages - lordnincompoop

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1
I'm getting a number of errors on Windows 7.

The batch template function never works, and the program goes into "not responding" infinitely when I import more than one or two files of size 288x288. When I try to use the output in quickfort, I always get the error "Error in qfconvert: is_out_of_bounds() argument after * must be a sequence, not NoneType", then "Error: ConvertBlueprint() returned false."

Attached in the link below are a sample files demonstrating the error. I have wasted a good 8 hours making templates like this that turned out to be junk. I recommend anyone reading this thread to continue using Chromafort.


http://www.filedropper.com/matchbanner-134-region4formapping-200-3602
http://www.filedropper.com/matchbanner-134-region4formapping-200-3602_1

2
Mafia / Re: Mafia Setup Discussion and Review
« on: May 23, 2015, 06:59:02 am »
Does the Princess know the Protagonist?  Do the Bad Guys know the Princess?

I was thinking either nobody knows who anyone is, or only the Bad Guys know who the Princess is. A problem with the former idea is that everybody would become very reluctant to lynch, because there is no incentive to do so (the Bad Guys want to keep as many people/distractors alive as possible and the Protagonist wants to avoid lynching the Princess). It's probably better to have the Bad Guys know who the Princess is to prevent this.

What happens if the princess is lynched?

The Bad Guys and the Protagonist lose (and so does the Princess, of course). Currently that is equivalent to having everybody lose.

The aim of this setup is partly so that more players than just the Mafia (or their equivalent) need to pretend to be someone they are not -  the Bad Guys need to pretend to be Princesses, and the Protagonist needs to pretend to be a Bad Guy pretending to be a Princess.

At this point the Princess is not pretending to be anyone - that is not such a huge problem, as it is sort of in line with what would happen in the stereotypical video game, but it might be interesting to add the following role, possibly to replace a Bad Guy or as an extra player:

1 Jealous Boyfriend: May kill one player each night. Wins if the player killed is either the Protagonist or the Princess.

That may not solve the problem, though: The Boyfriend may simply claim and team up with the Bad Guys to kill the Protagonist. I'm not sure what the Princess would do in that situation.

3
Mafia / Re: Mafia Setup Discussion and Review
« on: May 21, 2015, 02:21:48 pm »
I've drafted a simple open setup and thought I'd share it here. Some comments and feedback would be interesting.

1 Protagonist: Has a one-shot Rescue action. May use on any player during any Night; if target is Kidnapped Princess the Protagonist & Princess win. If target is Bad Guy then Protagonist dies and Bad Guys win.
7 Bad Guys: Can win by lynching Protagonist during Day or if Protagonist loses during Night. Need to pretend to be Princesses to prevent Protagonist from making right choice.
1 Kidnapped Princess: Must get rescued by Protagonist to win; wins with Protagonist.

4
Mafia / Re: Games Threshold Discussion and List
« on: August 06, 2014, 02:38:26 pm »
Has anyone done BYO-Haiku?

The roles, flavour, rule announcements, deadlines, and most things would be written as haikus, of course.

5
General Discussion / Re: Things that made you sad today thread.
« on: August 05, 2014, 07:12:17 pm »
I was reminded of a baby I saw once in a ward I visit. He couldn't have been older than a year, lying in that pram, but had tubes going from his arms to two bags mounted on an IV pump. Each one was almost as large as he was, with one full of a crimson fluid - presumably blood - and another with a chemotherapy drug.

I don't know the baby's name, and I've never spoken to his parents. I'm going through something similar, and I've met other patients, but I had never seen someone that young. The image stuck with me.

I don't think it's something I'll ever forget.

6
Mafia / Re: The Hidden 1
« on: July 07, 2014, 11:07:06 am »
People have difficulty trusting modders they've never really seen before. I know you made another Mafia game post earlier, but what they said will be much the same as what I will tell you now:

Play a game or two first so people are sure you've got the hang of this. Otherwise, you'll never get a game off the ground. You'll find it's the same in any other Mafia forum - I think we're more lenient, even.

7
DF Modding / Re: Quickfort utility - ChromaFort
« on: May 06, 2014, 11:02:26 am »
Can anyone help me figure out why Chromafort is detecting colours that shouldn't be there? I've tried  making the same image with several programs and tried converting it on two different computers. The same thing happens regardless of what I do or what computer I try.

Spoiler: Screenshot of problem (click to show/hide)



EDIT: Apparently, I missed that images need to have dimensions that are powers of two in most cases - I didn't have this problem with another set of pictures. If anyone in the future has the same problem, check for this first.

8
NQT, I think everyone's fears here about the town being underpowered in Sprint games is too early to call. Besides, this was a game in which the playing IC was also part of the Mafia - I know, I know, that possibility is supposed to be there, but it doesn't happen often and could just as easily have skewed the game in favour of the Mafia. So could a host of other factors.

There's a reason the cop is Macho, and that is because a non-macho cop will break a game also containing sensible players and a doctor. Yes, one could change the roles to something else, but cops and doctors are about as easy and as basic as you can get. I don't think the familiarity and ease-of-use factor is anything to sniff at.

But again, it's too early to call, in my opinion. This is just the first game, and we've managed to show that people can stick to it for a week and play with enthusiasm. That alone seems promising.

9
Mafia / Re: Games Threshold Discussion and List
« on: December 07, 2013, 05:43:13 am »
I found it too short, but that's because I got nightkilled first night. :P

*hugs and comforts*  We're not allowed to talk about games that are not finished yet, but Sprint BM is the shortest, fastest, most 'savage' in timesense sort of game I've ever seen here (I'm new, so I haven't seen a lot yet... but still).

If the first Sprint turns out to be an unpleasant experience, changes will definitely have to be made.

Then again, you're expected to be able to engage yourself slightly more because of the short timespan. I'd think that for people interested in playing Mafia properly, posting a few times a day for just one week seems a reasonable request.

10
Heads up guys, it's officially the weekend. So, at least, in the other BM game, the weekend is optional-play time and the countdown clock is effectively paused. At least I hope so :P

I'm working a solo shift tomorrow at my work so I'll be able to make a post I'm now wanting to, er, post.

No such thing as "optional play-time" in a Sprint game.

In the (not at all long) set of rules, it's written under the "Day Length" heading that game-Days will always include weekends. Remember that this is supposed to last 7 days, and since it's only 7 days, you're expected to be able to stick it out for one weekend.

11
Mafia / Re: Witches' Coven: In the Heart of Darkness [GAME OVER: 4/13]
« on: October 20, 2013, 10:35:34 am »
Dariush- your downfall was being reasonable with everyone but completely ignoring the person that you purported to have a case against. That's lousy playing whatever your alignment. You let your anger cloud your judgement.

LNCP- so I guess I lost? With ZU being able to remain dead for so long and needing to be killed four times how was I even supposed to win?

I'd be willing to call your role a win, even though that's technically what didn't happen. I left the changed wincon in and didn't really think about what would happen. Sorry.

However, I am curious of one thing. What stopped me from being demon possessed?

Solifuge was killed before that could be activated.

12
Mafia / Re: Witches' Coven: In the Heart of Darkness [GAME OVER: 4/13]
« on: October 20, 2013, 05:52:58 am »
Once the Death Shaman uses the one-shot kill, there is no way for him to kill the Life Shaman other than by somehow getting the Dark Child's help.
Wait-wait-wait, what? What about using Grasp the following night (since it will happen before LS's resurrection, and that is even assuming LS correctly decides to resurrect the flipless corpse)? Or resurrecting and lynching him? Shouldn't be too hard faking some believable story about why LS should die.

All the Life Shaman's actions are Day actions, so night action order doesn't matter. Tiruin didn't understand her role, I think.

To give you an example:

D1: Bluh
N1: Death Shaman uses suicide kill on townie. Dies flipless.
D2: LS takes the hint and resurrects DS.
N2: DS spots who the LS is and suicides. Can't suicidekill because that was a one-shot.
D3: LS resurrects DS anyway.

If the DS decides to resurrect and lead a lynch, all the better for him. It might work - but then again, it might not, and just end up exposing him.

13
Mafia / Re: Witches' Coven: In the Heart of Darkness [GAME OVER: 4/13]
« on: October 20, 2013, 05:46:53 am »
Spoiler: Night Action Log (click to show/hide)

14
Mafia / Re: Witches' Coven: In the Heart of Darkness [GAME OVER: 4/13]
« on: October 20, 2013, 05:05:47 am »
JdC's role PM is in Toony's post, so no need to do that again. He was vanilla town.

Background text (may not be up to date):

Spoiler: Colin Fleury (click to show/hide)

Spoiler: Marie Bouvet (click to show/hide)

Spoiler: Martin Brouillart (click to show/hide)

Spoiler: Mathieu Gendre (click to show/hide)

Spoiler: Regnault Coullart (click to show/hide)

Spoiler: Jacques de Crussol (click to show/hide)

15
Mafia / Re: Witches' Coven: In the Heart of Darkness [GAME OVER: 4/13]
« on: October 20, 2013, 05:01:49 am »

Spoiler: Pierre Guiot, mercer (click to show/hide)


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