Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - piecewise

Pages: [1] 2 3 ... 1031
1
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: January 29, 2023, 09:14:01 am »
Fixed the formatting error

2
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: January 28, 2023, 02:31:59 am »
((Is it time for the monthly update?))
We're going for a quarterly release method now!

What has the artisan been doing meanwhile? Is it back in the other territory beginning it's building?
Grab Debbie and hop off the ants. Watch the impending comedy unfold, but try not to be in the thick of it.

"I think we've done all we can for the moment. Perhaps you should go back and report that the fighting has begun, and suggest the others send a small expeditionary force here to support their brave vanguard. Maybe say something about only the bravest and strongest would dare venture forward. You know, so every ant in our territory comes rushing here, leaving the artisan in peace for a while."

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)
"Oh shit our guys are suicide charging and those guys look like they're a little bit better setup compared to our guys, maybe we should head back to our side of the bridge and watch from a afar."
Get off the ant when Genesis does, then send a message to Aaron and tell him the fighting's about to start.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
Genesis and Debby bail off the ants and scamper back away from the incoming brawl. Debby sends a message back to Aaron as the carefully chosen squad of ants charges headlong into battle heedless of their orders. They don't make it all the way back across the bridge but they  do get at least like 75% of the way.

Hugh stands up and raises his wok in front of and above himself like he’s going going to strike someone with it.  “Ho! Ho! Here we go!”, he yells as he eats the distance between himself and the gigantic ant’s left eye while simultaneously swinging the wok down onto it and latching onto the gigantic ant with his free hand (he uses 3 fate points to achieve these goals).[4+1, 6-1]


Spoiler: Hugh (click to show/hide)
Spoiler: Needle Links (click to show/hide)


As Genesis and Debby flee from the action, Hugh dives directly into it. Rather than wait for a giant ant to come to him, he decides its best to go to the ant.  He raises the wok above his head and snaps down hard on the several hundred feet between himself and the ant's left eye. With a sound like a bullwhip cracking he moves instantaneously onto the giant ant's face, specifically a ridge of carapace just above the left eye. He uses his right hand to instantly grasp a jutting bit of crystalline carapace while bashing downward with his cooking dish. [6] The wok strikes the eye with a resounding and somewhat musical Clang that reverberates through Hugh's entire body. The needle's current form means it can't pierce but its blunt impact or perhaps the resonant frequency of the ringing instead results in a huge crack splitting the perfect gem-like eye of the giant ant.  It screeches and rears backwards, raising forelimbs as big as tree trunks and sweeping them across its eye in an attempt to dislodge its attacker. [2+1] (all fate points used) His hands numb from the vibrations, Hugh takes one bump from forelimb and loses his grip. He slides down the eye spread eagle, slowing is descent but not catching hold.


Hearing Debby's announcement, Aaron draws the symbol for immediate conflict on the front for the ant leaders.


Spoiler (click to show/hide)
Aaron signals that the "Scouting party" has run into conflict. The result is immediate: every ant in the chamber, including the upper ranking members, charges out towards the conflict with absolute glee. After only a few moments Aaron is standing alone with the Artisan.  The artisan, who has been quietly observing for the last little while, does the closest equivalent to a shrug that its strange body can muster and floats away to start its work.


Sunny has a lovely conversation with another wall, hopefully.

[2]
The wall is not very talkative right now. How odd. Its usually a regular chatterbox. Something about "all the horrible things its seen" or whatever.








Back out at the bridge, Hugh's teleporting antics have distracted the giant ant long enough to allow the friendly bugs to finish their charge and hit the wall of the fortress. They immediately begin to burrow into it or climb up over it as smaller soldier ants race to the edge of the battlements and start balls of sharpened crystal down on them. The tunnel on the friendly side of the bridge begins to rumble and clinking footsteps of hundreds of feet can be heard surging towards the bridge.

3
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 27, 2022, 04:59:22 pm »
"Remember, let me know of any major events that I can simply convey to the leaders here. It could be a way to distract the ants further."


Aaron stays with the ant leaders, and attempts to know how long the Artisan will need to build its structure.



Spoiler (click to show/hide)
[?]
A while? Few hours?

Hugh continues as before (he’ll go quiet when they’re nearing enemy territory).


Spoiler: Hugh (click to show/hide)

Spoiler: Needle Links (click to show/hide)
Proceed with the plan. Keep our ant escorts in some kind of order, especially if battle happens. Wonder idly if our equipment might have aided us in our diplomatic efforts.

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)
"I guess."
stick with the group

Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
"I guess."
stick with the group

Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
((They don't need arms where they're going.))

"Seems like everything's ready lets get this show on the road."
Head into enemy territory with the rest of the group.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)

The war...Ahem, Diplomacy party moves out with one of the scouts in the lead. The tunnels pass slowly, identical branching shafts of crystal that evidence a clear but incomprehensible plan. The scout never wavers or slows, never seems to show any signs of confusion. With absolute certainty it charges forwards with the other ants in tow. How long this goes on is hard to gauge without sun or any sort of landmarks. However, seemingly with no prompting, the ants begin making strange noises. These chittering, chiming noises get louder and louder as they move further. Debbie says they're chanting some kind of war song across multiple spectrums of sound and light.  They pick up their speed as they chant, to the point that the group has to run to keep up. Debbie and Genesis both try to calm the party down with their preplanned communication system and Debbie's more direct methods, though neither are effective. They're still engaged in trying to calm the stampede when the group charges through an opening and suddenly the claustrophobic tunnels give way to yawning abyss.

They are sprinting across a huge crystalline bridge which connects two sides of a massive underground fissure. Nothing but darkness and jagged teeth of stone extend above and blow the bridge. Wind howls around them from no clear source and the only light is the weird glow of the crystals which fills the chasm with shimmering but weak blue green light. Directly ahead on the other side of the bridge is the territory of the other ants. Both the great walls and battlements as well as the ants that guard them bear a close resemblance to the ones the team is currently running with. However, the structures of the other ant clan seemingly have more angularity to them? More acute angles, longer lines, greater convolution in the matrices of their  crystal. Its subtle, but noticeable and slightly disconcerting. The other ants are likewise different: instead of a cobalt blue these are more purplish and have a heavier appearance, large slabs of crystal instead of the more delicate segments of the friendly ants. 

The structure across the bridge is a fortress of sorts, a wall with 8 towers which juts out to meet the bridge on the other side. Its surface is covered in geode like clusters of spikes and the door itself is made of two huge slabs of solid black stone filled with purple gem veins.  From over the edge of the battlements a colossal head rises, its obsidian carapace glints, its scything mandibles clatter like a landslide, and its glittering jewel eyes stare down with luminance menace. It resembles a soldier ant but one of such enormous scale that it dwarfs any that you've seen up to this point; you can only see its head and part of its thorax, but it looks large enough that a single snap of its jaws could cut the bridge in half and swallow up the whole group.  Your friendly ants don't seem at all bothered by this and are continuing their headlong charge towards the door.

4
Roll To Dodge / Re: MOOK: Such sights to see
« on: November 27, 2022, 02:15:12 pm »
I'm not unconscious, the universe just forgot about me for a second. Now give me my rockets.
[6]
You go from laying on the ground to standing with a rocket launcher in both hands, screaming a battle cry. There's no standing up, no recovering. You are on the ground one moment, the next you are screaming bloody murder while dual wielding rocket launchers. If anyone had been watching you, it would probably be very disconcerting. But luckily not even the universe was keeping tabs on you, so its fine.

Bob now waits to be let out of the pain dimension with his cargo/snack. Or for more food. Either way. Or both. Preferably Both. Bob now waits to be lead out of the pain dimension by offers of more food.

Spoiler: Bob (click to show/hide)
Spoiler: Bob's Business (click to show/hide)
Bob Bobs about, waiting for more food. Might be a minute until more food comes. Unless he makes food.

"Well that sucks, I'm not really good at this whole summoning shit stuff."
See if there was anything interesting inside the car, then see if my robot friends can imagine some way to get us up to that island.
Spoiler: Is no longer dead! (click to show/hide)
Spoiler: Things I've done. (click to show/hide)
[4]
You dig through the wreckage of the car and find...a jetpack?! Damn! That's interesting!

(Can robots imagine?)

Since my destination has just been eaten by a gator, go back to the ground and send a radio message to my teammates and ask them if they're okay. Then try to see if I can convert my Portal gun portal into a portal back into the real world. TEST it with a drone, not my own person!

"Uhh, I don't know if I'm just seeing things, but I think the gator just ate the floating island and possibly Mr Friend. Can anyone who was on the island confirm if they're inside the digestive track of an alligator. Anyone!?"

Spoiler: Baldwin Reborn (click to show/hide)
The island Bob ate isn't the one with all the fighting. [6] The one you're in fact at right now! Right next to Wilfred!

"...Well honestly shouldn't of expected much else. Wait where di- Agh not again!"

Grab my incompetent mind lawyer who is also a bear for some reason and catch up with the current reality where everyone else is at. Also while im at it eat some metaphysical saltine crackers to calm my nerves.


Spoiler:  Jack Blackwater (click to show/hide)
[4]
You appear next to wilfred. How did you get here? Whats going on? Who knows! You eat crackers as wilfred rants. Wow, this garden is pretty nice; except for the parts that are on fire.

Help Bob imagine a portal.  Grab a rocket launcher, on general principles.  Don't go through the portal myself.

Spoiler: Summer (click to show/hide)
Spoiler: Sensory (click to show/hide)
[3]
Uh...well I don't think bob is actually imagining anything. If he is, he's not doing it well since no portal appears. But we'll assume you do land down next to Wilfred and pick up one of those rocket launchers. You know, just because.

Use the Ammunition Transmutation forge to turn some of these carbine mags into a big tranq dart that nicely fits into the ferromagnetic accelerator, filled with strong anesthetics. If a big tranq dart isn't possible, make some big flashbangs instead (still for the ferro accelero). Hell, do both if possible in a turn.

While that is chugging along, help Edward Barnacle Boy with his summoning wizardry.   



Spoiler: Yagyu d'Aubigny (click to show/hide)

[8]
You create 4 big tranq rounds and 2 flashbangs.  This eats all the carbine rounds.

Focus real hard and imagine myself holding a tranquilizer rifle loaded with tranq rounds strong enough to put a particularely large elephant to sleep. Just, like, super strong.
Do this in an attempt to will such a thing into existence.



Spoiler: Edward (click to show/hide)
[3][5]
You get your rifle, materializing it out of thin air, and a few rounds for it, but not a lot. [D4 magazine of rounds]

Be evasive/defensive while ranting to Derp.  An immediate attack isn't needed; rant and build up into a foaming, all consuming rage.

"See this, Derp?!"  Wilfred shouts, holding his arms out wide, the bone golem below him mimicking the motion.  "See ME?"

"I have changed so much since I first heard of you!  I've died, over and over again!  I've shifted forms!  I've become a god!  But there has been one thing I have held at my core since I was told of your existence, Derp!"

Wilfred clenches both of his fists together, his cat ears folding back and his sharp teeth gnashing.  He visibly vibrates with rage as he screams.  "Pain!  YOUR pain!  I know what you are, a monstrous concept, a virus, a filthy infection!  But you know what I am?  I am hatred incarnate!  Every fiber of my being is dedicated to your pain and suffering!  You will scream and writhe!  I brought you here--ME!--so that you would suffer the entirety of the torment this world is made from!"

Reach out to the pain dimension.  Every part of it.  Every mind and sensation in this horrible place.  Send a signal, a single clear and pure emotion:

"FUCK YOU, DERP!  WRITHE AND DIE IN ABSOLUTE AGONY!"


Spoiler: Sheet (click to show/hide)
Spoiler: Mission Achievements (click to show/hide)
[9v4]
This garden is the heart of derp's power, the citadel of his will within the pain dimension. It is his stronghold and the point where his influence is strongest. However, paradoxically, it is also his most vulnerable spot.  Out there in the larger world, any island won would be pruning a single branch on a great tree or one head from a hydra. But here, to challenge him here, is to strike at the root. Wilfred throws his will against Derp's and the two invisible behemoths clash above the garden, unseen waves of mental force which throw impossible rainbow starbursts and shimmering oil spill explosions that warp the world like a magnet on a cathode ray tube. Derp's blue flame doesn't falter here, in fact it grows stronger, larger, more powerful, but out among the scattered islands the blazing blue pinprick stars that filled the red void begin to wink out. His influence on the outer world is beaten back, torn from the minds of the pain elementals in increasing numbers.

In the grounds of the garden pain elementals suddenly bound across smoldering grass towards Wilfred. Their heads are torches of blue flame, their bodies perfect alabaster clad in tunics, togas, or nothing at all. These Olympians carry enormous gilded implements of torture and death; serrated blades, thorny whips, spiked cudgels, mancatchers, impaling spikes, and flaying knives.  A few of these slayers a burst apart or violently torn by the shockwaves and explosions of the mental battle, but the rest continue towards Wilfred heedlessly, intent on tearing him to pieces.

5
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: November 13, 2022, 11:15:58 pm »
*grunt at the shop owner in a way that tells him I want to buy that armour*
Inquire how much the knockoff of a guild battle harness costs and then buy it.
1200 is how much it cost.

"about what I expected"
Jim will sell the info and return to the group
"Hey Anton, you wanna chip in for a place to stay?"
Spoiler: Jim (click to show/hide)
432 credits for the notes.

Spoiler (click to show/hide)

sell my therma-ray and rejoin group.  chip in for quarters.  try to find something cheap, but somewhere our stuff won't get stolen. 
Therma-ray would be...45.

As per Permanent housing, I believe I said earlier that it would be 1000 bucks to buy out a room. Now you could all use that room to store stuff but only one character could be "stored" there at a time.

Though I'm not sure how many others are splitting the bill here.

Snap out of my stupor and go shopping for the following:

- Some armour that covers primarely my torso, but also has some protection for limbs
- See if I can find a merchant that offers Speed-based weapons that aren't in the armoury
- See if I can find a merchant that offers know/wis/per/cha based weapons that aren't in the armoury

Also, have a mental check-in with the parasite. Just to see how it's feeling


Spoiler: Hlaine (click to show/hide)

1. There's lots of armor out there that covers basically any combination of parts.  The most simple is just metal plating. Chestplates, pauldrons, etc. If you're looking for generalized protection, the common go-to is a scav suit. These are rough things made up by the locals out of whatever materials they can get their hands on. They're a full body suit (minus the head) of d4 protection which people usually supplement with d6 armor plating over particularly vital areas. A suit plus a chest and back plate would cost about 400, maybe 350.
2. Pure speed based weapons are somewhat rare but are mostly used by adherents of the Void. The most common one is the mono-razor, which you of course already know about.  [3] You don't find anything but you do learn that the Void temple might have something available.
3.  Weapons of the mind, regardless of its stat, are generally automated things or oddities. They're used and created by nerds, for lack of a better term. Your best bet to get something like that made would be one of two things: 1. seek out nerds. 2. Seek out technology within the Enigma that corresponds with this desire. Automated turrets, soul projectors, ego manifestos, etc. [5] You remember hearing that there's a bunch of weird nerds studying the plasma geyser at the center of the town.

The parasite does not respond but you feel an odd desire when you consider it. The desire...to control. To manipulate the minds of men. To bend them to your will.



Shrug, ask Kandar what stuff we have for trading.

Spoiler: Xeriay (click to show/hide)
Tell the snakes that we're here for exploration and friendly adventure!  Curiousity and learning! 

Offer to trade a biogel, a stimulant, and/or bait (hey, it smells and tastes delicious, right?).  Specifically, for a map and information on the surroundings.  Ideally some place that's interesting, possibly with valuable items thst they don't feel they own.  Also, offer to perhaps do something for them--perhaps they have troubles with some monsters that are down here, or wish to recover something from a dangerous area?

Spoiler: Kander (click to show/hide)
You dig out the biogel, the stimulant, and the bait, holding them all out in front of you. The snakeman man uses one free hand to carefully poke at the objects you hold, eventually picking one up and turning it around in front of him. When you explain that what you're really interested in is information about the area he seems to relax more. Apparently information isn't as big a deal as material trading. He selects the bait and biogel, tucking them into a small sack looped around his body. He then, using the butt of a spear he's carrying in one of his many hands, starts scratching out a map in the dust and sand that has gathered on the metal floor.  He scratches out a box, made of 9 smaller boxes. He then points to the upper left box and explains that this is where you are. Beyond it, off the map to the north west, is the city he guards.  The then goes through each box, counting left to right across the top row before going to the middle and finally the bottom in the same way.

1. Snakeman gate. Leads to larger underground city. They are protecting its entrance from the things which live in the enigma.
2. Bullet men.  Strange metal beings which seek glorious death. Seem to be having some kind of continuous party.
3. Conduit: A damaged pathway for power. Constant discharges of electricity and other odd forces. Inhabited by strange semi-sapient beings that eat these forces.
4. Hole: A big hole in the ship. Haven't explored. Rumors of voices inside. Seen arcs of electricity and strange glowing.
5.  Swamp.
6. Storage. Lots of giant boxes and old machines. Maze like but some good stuff hidden. Sometimes they hunt the robot animals.
7. Trapped ghosts. Bad place.
8. Wise Mold. A protected garden. Safe but toxic for most. Mold within has knowledge and is mother of many."
9. Steeleater hive. Giant insects that eat metal. Have opened a hole into the deeper parts of the Enigma. Ignore organics but will attempt to eat metal.

6
Roll To Dodge / Re: MOOK: Such sights to see
« on: November 13, 2022, 07:30:49 pm »
Jump down to the sundered garden and start gathering up launchers in one place. This is gonna be good.

Spoiler: kora sheet (click to show/hide)
[1]
You leap from the Bonem onto the now rather charred grass and a falling rocket launcher cracks you in the back of the head as you do. You sprawl face first, relatively uninjured but unconscious.

"God damn it."
Have my robot friends help me get out of the hole, then go investigate what's left of the car.
Spoiler: Is no longer dead! (click to show/hide)
Spoiler: Things I've done. (click to show/hide)
After you get pulled free with a resounding *THUNK* you go inspect the remains of the PTV cruiser. As you'd expect for a car dropped from a great height, it doesn't look great. It isn't as bad as if it landed on concrete but you're pretty sure cars should have 4 wheels and that the engine is supposed to be inside them.

Give up on portal shenanigans and take the long way instead. By that, I mean fly over there using jumpsuit rocket packs. Leave a portal behind so any teammates can eventually follow maybe?

Spoiler: Baldwin Reborn (click to show/hide)
[3]
You fly up towards the fun. It seems a long way away.

Bob and the Bats drift over to the palace and eat it.

Spoiler: Bob (click to show/hide)
Spoiler: Bob's Business (click to show/hide)
[8] Bob opens his mouth and eats the floating island. All of it. At once. Turns out it wasn't giant, it was actually really tiny and close to him.

Continue sticking to Yagyu's back like the barnacle boy that I am. Keep my optical camo on, as it has been up until now.

Briefly stick my had up over Yagyu's shoulder and have a look at mister friend and his immediate surroundings with my sensor suite, cycling through the various modes. Just to see if I see anything special/noteworthy that way.
Keep my negotiation enhancer on, just in case Mister Friend speaks. Might be useful to know if/when he's lying.

If I can after the previous, use the OMNI-scient Network observer and do a search for what we're seeing here. Meaning the current state of Mister Friend and specifically the sort of shield he has going on.


Spoiler (click to show/hide)
[2]

Your eyes see all sorts of interesting things. Tons of them really. A whole bunch of information is just laid out in front of you. But you understand fucking none of it. And the damn omni-net won't connect!  Son of a gun!

Try to engage the biorhythm tracker on Friendly to keep track of where he is (hopefully it being only an outline will prevent any mindcontrol, if that is even still relevant).

Then inform teammates of what's going on here over the radio.

Finally, while he is distracted, start sneaking closer. Stop before reaching the edge of where I think the invisible forcefield would be on this side and toss like a single rock or bullet through it to see if it gets stopped. Also try not to be exactly 180° away from Wil and Friendly so I don't get hit by overshooting hatebeams. 



Spoiler: Yagyu d'Aubigny (click to show/hide)

Tracker active

Teammates informed

[10]You slither across the garden, doing so well you actually make it all the way to the edge of the inner gardens around the temple; well inside the invisible field you saw block the conflagration before. You feel no ill effects of passing through it, nor even notice as you do.

7
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 13, 2022, 11:05:40 am »
"Good luck! Let me know any important info that you want passed on to the leaders here."


Aaron, with Debby's help, arranges symbols with the ant general to convey urgent news of fighting, news of victory, and news of defeat.

((Edited to change action.))



Spoiler (click to show/hide)
"Damn these guys really want this thing to happen, and from the sound of it they're gonna start the what no matter what we do, so I guess we take the medium sized ants, continue with the plan, and see what happens."
Bring the mix of ants Ozarck suggested with us into enemy territory, but before we set out for enemy territory talk to that military ant and establish a few simple drawling that Aaron and use to communicate to them what we've got going on be sure to include Aaron in this process so he knows what the images are.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
Aaron and Debby set up a sort of simple communication system with the higherups, so that Aaron, or anyone with the proper info, can communicate with out Debby's intervention. The symbols and their sizes turn out to have to be very specific so that the ants can see them and distinguish their shapes. Apparently their massive compound eyes can distort things if they're too small or made of too complex of shapes. The resulting symbols are large square things made up of fat, straight lines. Not dissimilar to I Ching hexagrams.

"Oh, this is going to be a thing, isn't it? Let's organize teh whole group into units, and take just het one unit with us. Maybe suggest the other units .... scout some side paths? Or guard various areas along the border?"

Arrange the whole mess of ants into groups containing a bombadier, a digger, three soldiers, three regular, and two scouts each, or roughly thereabouts. I recommend we take this mix with us as well. Maybe add a second digger. Additionally, suggest that the enemy ants thing the Artisan's work is stupid and bad and should by no means ever be allowed to happen, especially within our ants' borders. Be sure to comment about the weirdness of the other ants' architectural choices. "Hexagons or Octagons? The choice is obvious, isn't it?"

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)
Genesis stalks through the crowd, grabbing the antennae or pincers of excited ants and leading them over into a small formation. He puts the soldiers and scouts up front, the regulars in the middle, and the digger and bombardier in the back.  With Debby's help he sets up some ground rules of engagement, just to make sure they're not gonna go hog wild and scatter into a useless bloodlusting mob at the first sign of trouble.

[5]
After the mob of ants is set up, Genesis heads back and spreads some rumors. They are not exactly what you could call subtle psyops; he basically just tells everyone that the other ants hate the artisan and his work and then reminds everyone assembled how much they hate those other ants and how they like the things the other ants hate. This sort of reverse psychology would probably be blunt for a toddler but to the ants it seems to actually be pretty effective. They do the ant equivalent of nodding and mumbling.

Ho, then!  Let’s get this started!”, Hugh exclaims as he follows Genesis and the others with his large wok at the ready.


Spoiler: Hugh (click to show/hide)

Spoiler: Needle Links (click to show/hide)
Hugh holds his Wok over his head and shouts a battle cry. Because they are not immediately running into battle he does this roughly once every 5 minutes, just to keep the energy up.










The way forward towards enemy territory is open. The troops are assembled. The men are energized. Communications are established. Psyops have been planted. All thats left is to start the false flag.

8
Roll To Dodge / Re: MOOK: Such sights to see
« on: November 05, 2022, 11:15:25 pm »

Conjure a pile of lock-on rocket launchers and shoot down the enemy screamingbeams.

Also, enhance the Doom.


Spoiler: kora sheet (click to show/hide)

[6]
Rocket launchers begin raining from the sky directly above you. At first glance this is perfect. After one bounces off the top of your head and more keep falling, you begin to see a problem. Even if this wasn't a rather concussive experiance, it makes aiming quite difficult. Not to mention dangerous, considering a rocket might immediately strike a falling launcher.

fire a shot at the Blue flame and another at the fleshy red wall with the hope of creating a passage between the two.

DO NOT WALK THROUGH THE PORTAL! Let a teammate send a camera drone through first.



Try to perform the portal shenanigans again. If I succeed, my teammates should be able to follow me through

((Sorry for taking so long, you posted on Canadian Thanksgiving))

Spoiler: Baldwin Reborn (click to show/hide)
[2]
Maybe hand the gun to someone with better aim, deadeye.

"Maybe an elevator is to complex, probably need to try something easier."
Imagine a car into existence!
Spoiler: Is no longer dead! (click to show/hide)
Spoiler: Things I've done. (click to show/hide)
[1][4]
Good news: You summon a car! Bad news, its a pt Cruiser. Worse news, its 50 feet straight up and now falling towards you. You immediately dodge out of the way and scramble away like a weird lizard as the vehicle smashes into the flesh behind you. The impact sends a ripple out through the tissue and flips you several feet. You land feet first into a giant skin pore and get wedged up to your waist.

Portal!

But no, I still have wings and can fly, so this falling shouldn't be that much of an issue for me. Just hang on to the chain, spread my wings out, and focus!

Spoiler: Summer (click to show/hide)
Spoiler: Sensory (click to show/hide)
[2] NO PORTAL
[6] FLIGHT YES. VERY YES
You rip up off that slope of flesh with the iron maiden like a fleshy rocket. In fact, you fly so fast and so quickly that by the time you open your eyes against the wind you're actually hanging above the blue flame temple. How the heck....

Assuming I saw the bloodlaser shoot past, fly to the other side of the island (while staying underneath it) and peek up to take stock and inspect the blueflame temple in more detail. Hopefully they will be too distracted by the bonem to notice me!

Do all of the frolicking painbois here have the blue flame eyes? 



Spoiler: Yagyu d'Aubigny (click to show/hide)
As your less subtle teammate engages in a reality bending duel of wills with the megasadist on his floating pleasure gardens in the pain dimension -still a bit hard to believe that's an accurate sentence- you scamper round to the other side and peek up over the edge.

The Temple is in the style of the Parthenon, a rectangle of huge pillars holding up a stout triangular roof.  There are no inner walls, just a wide open court that you can only glance through the thin spaces between the huge pillars. You see a marble floor, what might be a bath, more plants in giant planters, and most importantly a throne. The throne is enormous, the sort of thing a brass idol of Zeus should be seated on. Instead, a familiar man is sitting on it. He's something like 10 meters tall now, dressed in the fashion of one of those old gods with a toga and golden crown of laurels, but he is unmistakably Mr. Friend. His head is wreathed in blue fire that flows up  and onto the ceiling like water pouring into a bowl. The flames build and then pour out  between the pillars, flowing across the roof and reforming into a giant pyre at its apex.

Every elemental here, from the rather beautiful women fawning around the great throne in the temple to the butchered adonises in the garden, is blazing with that same fire. Some from just their eyes while others are little more than living torches.


"Hahahaha!  You really expect that to kill me?  Idiot!  I already died!  And soon, you will too!  And then you'll be my pet ghost!  Fuck Derp, Bonem!"

Onwards!  Nothing will stop our advance!  And try to overpower the nature of these pleasure gardens--make them more brutal, lethal, and painful.  Surround the lazy pain elementals with traps and attacks, reminding them that they should be screaming in pain while eternally impaled on perpetually exploding bone spikes!

Spoiler: Sheet (click to show/hide)
Spoiler: Mission Achievements (click to show/hide)

[11]
Another shot of the screaming blood laser begins to congeal in mid air above the gardens, seemingly without a source.  Considering this most people would probably have fled or taken cover, at the very least. But Wilfred drove onward. He had been beyond the veil of death. He had commanded the specters of alien beings that had been dead for countless millennia . He had struggled through blood and self born madness beneath the earth.  He was very much insane but beneath that gibbering mass of chaos was a white hot core of unbending steel. And in this place where Will and conviction are more solid than flesh or stone his unrelenting desire was a weapon unto itself. His lips curled into a twisted snarl and he pointed one finger out towards the building laser and the temple beyond it. 

"FUCK YOU!"

His scream rolled out like the shockwave of a bomb, a rippling wall of force which scoured the gardens, tearing trees, burning grass, and splintering stone.  Several elementals are caught in that blast of concentrated loathing and burst like bloody bubbles, leaving nothing but a bloody vapor. The blood laser clots and scabs, solidifying before crumbling into a powder of gore.  But before that incendiary insult can reach the temple, it slams into something unseen and the lambent wave shatters in a spray of multi-color starbursts. The flame pouring from the temple suddenly erupts to several times its original height, the entire roof of the temple vanishing beneath the blowtorch torrent of flame.  It seems Mr. Friend is giving this his full attention now.

9
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 01, 2022, 08:58:42 pm »
catch back up with the others and re-orient myself


Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
Ho, then!  Let’s get to work!”, Hugh exclaims as he follows Genesis, his large wok at the ready.


Spoiler: Hugh (click to show/hide)

Spoiler: Needle Links (click to show/hide)
"Yes, that could work. And it doesn't matter if the other ants get angry at us. They'll forget about us as soon as they see this ant group. They're hardwired to be hostile to each other. It's their Magi's way of keeping them in balance, or something. Either way, let's get moving"

Genesis follows along with Debby to enact the "false scouting mission" plan to stir up trouble between ant colonies.
Genesis keeps a wary eye out for other insects, especially wasps. Especially those wierd-ass wasps that lay eggs in other insects. Stab those on sight.


Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)
"A fake scouting mission seems like it'd be the one that they'd find the most believable, so lets go for it."
Ask the military ant if we can take some ants and scout out the enemy territory.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
Welcome back piecewise! You might want to alert some of the other players that this is running again. I'll edit this post once I have an action.

Edit:


Aaron offers to stay with the military commander to provide immediate communication, while the others go to see if his information is true.




Spoiler (click to show/hide)

As the group talks, word of their plan spreads. Hundreds of paranoid, hyperactive, xenophobic warhawk ants of all sizes begin to gather. Outwardly the goal of "Scouting" remains constant but its clear within their  actions and innuendo that they know the true intent of this and they are all for it. If they do not find aggression, they will MAKE aggression. Goading, taunting, flase flag attacks, and outright preemtive attacks are planned fleeting wiggles of antennae and scent gland emissions, at least according to your translator.

When asked for volunteers there is no shortage and carapace armored bodies press in around the group in wild silence, their cries for attention held only in smell and sign.  Looking out at the masses there seem to be a few kinds.
1. Very small ants, roughly the size of a dog. They're very quick and long legged for their size, almost spiderlike with tiny pincers. Born scouts and investigators.
2.  Middle sized ants, still as large as a carriage. They are archypical, no different from any ant you might see crawling about on the sidewalk or in the underbrush. Only their size and crystalline appearance set them apart. They are generalized, not really great at anything but not really lacking in anything.
3. Soldiers. Much larger, two or three times the length of the workers and twice the height with pincers large enough  to encircle and bisect several men.  Their carapace is heavy and angular, designed to shed blows and wrench free of pincers.
4. Diggers. These oddities show their crystalline makeup much more then the others. They look more like crystals arranged in the rough shape of an ant than ants carved out of a crystal. Their forms vary between one another, but generally have one large crystal as their abdomen and a single, mouthless crystalline head with several, often an odd number, of gem eyes.  The crystalline make up of the nest seems to shiver and move around them and bits of crystal float and orbit near them. They lack antennae and instead seem to communicate with strange low frequency noises.
5. Bombardier.  Resemble soldiers but instead of giant pincers they have an enormous Abdomen visibly filled with a purple fluid. They have a double pair of pincers, the smaller inner pair is constantly arcing with electricity.

You have your choice between any of these, but  it seems like limiting your overall forces would be prudent. Anything beyond maybe 10 ants would likely become difficult to command effectively, especially with every command having to be filtered through debbie.   

10
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: October 21, 2022, 09:28:46 am »
Spoiler (click to show/hide)

buy a vibrax.  afterwards, head to the void temple and learn that technique.  then follow the team. 
The Void temple is set near the edge of Vernierville, built into some complex of pipes and odd alien metal that you cannot discern the purpose of.  Arcs of strange purple black lightning crawl across the surfaces and peak of this makeshift cathedral like darting snakes. Through the curtained entrance and down the a long hall lies the central chamber. It is half dojo, half worship hall: The first floor is a wide and open square room with small ancillary rooms off to its sides.  Above it, in a conical tower ringed with catwalks turned pews, is a fragment of the void much larger than the one at the little temple near the starship docks. It glimmers with the same lightning that wreathes the building, a diamond shaped hole in reality that laves a black stain on your vision for several seconds after you look away.

The dojo, its sandy floor spattered with blackish lumps of dried blood, is sparsely populated with a handful of students wearing their black gowns. They practice movements on their own or spar with one another in quick and violent bursts that never last more than a few seconds.  Far at the other end of the room is a curtain with the consistency of hospital gauze and a brilliant metallic purple. Through the semi-opaque cloth you can see strange lights and the shaded outlines of machinery as well as what appears to be a throne and a seated figure, though the details are lost.

Without knowing what else to do you announce your intent to learn the Vacuum Cleave, displaying your fragment of the void to all around.  The students,  and the sparse worshipers up in the rafters, glance first at you and then to the curtained room. The light within that room grows brighter and those crawling electric arcs begin to dance behind and around the seated figure. The voice which booms out and shakes the curtain is tinged with an electric hum that makes the inside of your head itch.

"Come."

You hesitate a moment and then step closer to the curtain, walking slowly across the blood stained sand until you are right at the mouth of the room.  Some instinct tells you to offer the fragment of the void and you do so, holding it out to the unseen figure. A hand darts through the curtain, or rather seems to simply appear, its fingers already wrapped around your wrist. Those fingers are withered beyond what age could accomplish and the flesh is an awful blue, like a drowned corpse. But, as fragile as they may seem, they hold your hand with the same cold solidity as an iron manacle. You look at the curtain, squinting to see what has your hand but can only see a shadow wreathed in slow lighting.  Then your hand, still clenching the fragment, is wrenched upwards such that the fragment is held directly before your eyes.

You have looked into that fragment before, just as the worshipers above do. You have tried, like a mystic gazing into a crystal ball, to divine some meaning within the swirling nothing. But, if there was some meaning there, it always eluded you. Until now. From within that shard of the infinity which swallowed the Jovian moons you see something. Something which surpasses the eyes and seems to sing down your nerves like a plucked guitar string. You feel that knowledge hit your brain with palpable force and spread down through your spine. Its there now, as deep and fundamental as instinct, etched into the nerves.

You blink and realize you are free. The room behind the curtain is back to as it was before,  and the figure is seated once again. You feel as though you are a man who has laid in bed his whole life, only to now sit up and take his first steps. Muscles which are stiff with disuse- but which you have always had- are waking up.

[You have learned Vacuum Cleave: User’s next melee attack can hit targets at range. Uses SP when activated. d4 SP]

*grunts in approval of the money I have obtained*
Go look at the shops and see if they have any better armour for sale, be sure to keep tabs on where the team is heading so I can meet back up with them after shopping.
The shops in vernierville have a wide variety of goods but there's somewhat of an upper limit of their craft. The stragglers and vagabonds who have made it here are not exactly high end gun runners or intergalactic military surplus dealers. Their goods are the result of scavenging and low level trading, and reflect those limitations.  The better armors you can find are often modified versions of the lower grade ones. Industrial tunics with added plates of armor or helmets with arc cutter's masks connected.  In terms of greater protection, however, it seems like armoring your extremities might be the biggest enhancement you can manage. After some searching you settle on a knockoff of a guild battle harness: Its a kind of jumpsuit or coverall, the legitimate versions of which the guildsmen wear under their exoskeleton armor, as a last line of defense. Its d6 across the entire body and could, with the addition of plates, provide d8 to the chest.

"Let's rent out a barracks when we're done here"
Jim will see about requirements to publish a survival booklet with the information he has, if the requirements are "No" he'll just sell it. Also chip in to buy sleeping quarters
Spoiler: Jim (click to show/hide)
The man at the counter is not a publisher; he is a clerk to the largest information broker in the known galaxy.  However, he does offer you a bit of advise.
1. Selling your notes would result in the loss of your notes and a use claim on the exact wording there in. But the knowledge you gained is still yours and can be rewritten or reused as you wish.
2.  A survival guide would be a good idea but your information covers only a fraction of a fraction of the ship. It would be more of a pamphlet at the moment.  He recommends you explore at least the entire upper level and expand your info before trying to publish anything.
3. In terms of requirements, if its a digital document then zero aside from type setting and such. For a physical print you'll need to find someone to do it for you. He says there's already a printer in town though, so that wouldn't be an issue.

You chip into the sleeping quarters arrangement. With...uh...whoever.




Give the snakes a friendly wave, and try to remember their language well enough to say hi.  Ask if they'd be willing to trade.

Also, count how many have firearms or other ranged weapons.  And stay close to the filament line, in case we need to retreat.

Spoiler: Kander (click to show/hide)
Look, no talking.

Spoiler: Xeriay (click to show/hide)
You approach the snake men, gesturing in a way you hope is friendly to them. Their reptilian countenances  betray no hint of their thoughts are emotion and you're left trying to decode the meaning of flicking tails and coiling loops.  As you approach you make a mental tally of their weaponry.  There are a dozen or so snakemen, each carries at least a half dozen weapons.  Of those, roughly half seem to be ranged weapons, though some are of a make you can't distinguish. Hmmm roughly 36 ranged weapons, plus or minus 5 maybe. You click your tongue thoughtfully: to say they have the advantage of numbers would be an understatement on several levels. You stop 20 or so paces from the guards and think of how best to announce yourself in what broken serpent tongue you know.  To your surprise the serpent closest to you speaks first; his words are contorted by alien jaws but they are clearly intelligible as your own language.

"Why comest thee to our ophidian kingdom, outland walker of the stars? Dost thou wish plunder and violence or civil discourse? If your intents be malignant then get thee hence on pain of death; but if good your desires be then speak them."

You're completely taken aback by this archaic speech. The words are proto-galactic, something from before mankind made its desperate flight from the solar system, and now generally consigned to ancient literature and those who idolize those primitive times. The snake would have no way of knowing that kind of speech on his own; no ancient astronaut could have made it here to infect the planet with his language centuries ago. Any who even tried would still be hurtling through space on sublight engines even now.

You recover and assure them as best you can - considering you're not exactly a proto-galactic expert either - that you mean no harm and are simply here to trade.  The snake man rocks his head side to side in what seems to be a contemplative gesture and then "Bids thee to wait here"  before returning to his group. They speak in quick bursts of hisses and almost frog-like guttural noises.  After a few moments the guard looks back towards you and asks, in the same laborious and overwrought fashion, what you have to trade.

11
Roll To Dodge / Re: MOOK: Such sights to see
« on: October 10, 2022, 09:19:05 am »
"Well I guess it's time to go do something productive."
Imagine a elevator that'll take me to where Summer was wanting to go.
Spoiler: Is no longer dead! (click to show/hide)
Spoiler: Things I've done. (click to show/hide)
[2]
You consider an elevator....

What IS an elevator, when you really think about it?

The very angry and bloody catgirl standing on top of the bone golem strikes a pose, hands on hips, and grins smugly up at the island.  "Not actually that far away, huh?  It just keeps getting easier and easier to track you down, bastard.  ONWARD, BONEM!"

Command the golem to rise further, see what's atop the island.  Scream at the waterfall of bodies that we're here to fuck up Derp, as well as anyone or anything that helps him.  Fuck Derp!  Fuck Derp!  Fuck Derp!

Spoiler: Sheet (click to show/hide)
Spoiler: Mission Achievements (click to show/hide)
[6]
The bone golem -Bonem- continues to rise towards the island while making no movement or reaction to the strange action it is taking. After another minute or so it has reached the underside of the island and bumped its head into the blood soaked, crumbling earth. It bobs back down a bit and then floats back up and bumps it again, like a helium balloon bouncing against the ceiling. [5] You grab the dirt with your hands and wrap your legs around the golem's neck. You scramble, hand over hand, dragging the golem under you, until you reach the edge of the island. Free from the dirt ceiling you and the golem continue ascending until you drift up to the edge of the upper section of the island.

You get maybe a half second to inspect it: your impression is of a sort of roman hanging garden. A tiered expanse of flowering plants, trees, vines, and bushes, mostly open natural spaces with scattered marble buildings, columns supporting nothing, wide steaming baths, spiraling walkways, and the like. There are people there, lounging, frocking, copulating. They are more intact than most of the other pain elementals but they still bear the telltale mutilations somewhere on them.  It seems a sort of Bacchanalian pleasure garden, with a sadomasochist twist. The blue flame is at the top of those gardens, engulfing a roman style temple up there.   Unfortunately after that half second of observation your attention is distracted by a beam of condensed blood and viscera that lances out at your head from somewhere near the apex of the gardens.

[5] You duck the beam and it flies past with what is very clearly a human scream.

Land the spike in the home dimension, using the curtain of blood as the 'door' part of the portal.  Pick some place with lots of room that I know well, such as a briefing room or hanger.

Or maybe one of the sales pool rooms.  They could only be improved by the addition of a curtain of blood.



Spoiler: Summer (click to show/hide)
Spoiler: Sensory (click to show/hide)
Twisting the nature of the world here is easier than in the more mundane natural world but still, creating a portal back home of your own accord will be something quite difficult. Especially with only the attention and intent of a single mind.
[4]
Not quite good enough I'm afraid. You are now sliding very very fast. The edge of the cheek and the yawning abyss beyond it are coming up very quick.

Grab the allegedly cursed rifle "Cold Comfort" from my pack while imagining a Portal Gun. If the produced gun sufficiently infringes upon copyright, fire a shot at the Blue flame and another at the fleshy red wall with the hope of creating a passage between the two. If that fails, try again with the occult gun.

DO NOT WALK THROUGH THE PORTAL! Let a teammate send a camera drone through first.


"If this works, then we should all have passage to the blue flame"

Spoiler: Baldwin Reborn (click to show/hide)
[5]
You imagine a portal gun into being. One straight from the hit video game [NAME WITHHELD FOR COPYRIGHT REASONS]. Neat!
[2]
You attempt to shoot a portal up at the blue flame  island but...miss? Maybe?  It just never seems to impact and the other portal you place doesn't open, as there's no corresponding portal to connect to.

Well, keep it up eh.


Spoiler: Yagyu d'Aubigny (click to show/hide)
[5]
You bump  into the bottom of the island quite unexpectedly. Huh...Wasn't as far away as you thought.

"Hmm."

Let me try to get creative here so right now this is the mental mindscape version of how we the collective conscious imagines hell to be like now what does hell have a ton of? Thats right lawyers! Try to mentally summon a rule lawyer to help me get out of this situation, and or sue Mr Friend out of existence either or.


Spoiler:  Jack Blackwater (click to show/hide)
"Hmm."

Let me try to get creative here so right now this is the mental mindscape version of how we the collective conscious imagines hell to be like now what does hell have a ton of? Thats right lawyers! Try to mentally summon a rule lawyer to help me get out of this situation, and or sue Mr Friend out of existence either or.

Pop into existence, contemplate lawsuits. And extortion.
Spoiler: Bearnstein (click to show/hide)


A fully formed lawyer pops into existence out of nowhere. Within the first microseconds of his new existence the lawyer considers extorting money out of people via legal means. Considering the nature of lawyers this is not surprising.

[1] The lawyer knows absolutely no legal precedent for this case. He's not even sure what laws are enforced here. Not the law of gravity, thats for sure. HOWEVER, lack of knowledge or illegality of action has never prevented him from suing someone before!  He immediately starts drafting a counterfeit summons on the grounds of...uh...unlicensed transport of human organs. Yeah sure that will work.

12
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: October 03, 2022, 09:33:56 am »
You teleport back to the cave and go check the plaque. The plaque does have something on it...but its not words. It is an engraved image of a hydra; a multi-headed, long necked reptilian creature. Its heads are all fighting, biting each other and the body. One head has been torn free and his held in the teeth of one of the others, but a replacement is already growing from the stump. At its feet, a line of humans in heroic gear are climbing over the hydra's giant talons, moving past it and towards a horde of treasure on the left as the hydra attacks itself.

Ho! Ho! Ho!  Now this is interesting!”, Hugh laughs puzzledly, as he uses his needle to tell the others about what’s on the plaque.  “I’m going to view it through my needle in case anyone else wants to see it.  After that, do you think I should just teleport back to the group?  Or should I do something else?”, he asks.


"Multiheaded hydra? infighting? treasure sought by sneaking past the infighting? That sounds like what we are facing now, metaphorically. I guess inciting these ants to war among themselves is the proper path after all. Treasure to the left? I wonder if that signifies anything, or if it's just placement on the plaque. Debby, feel free to stir the pot. Maybe we'd be willing to 'help' after all, since the order now seems to come from our chain of command.

Hugh, it seems that our command is suggesting we act here, so feel free to come back to the group."


Ho! Ho! Ho!  I was just thinking,  do you suppose that the hydra could be the ants, the head that got bitten off could be that Patriarch ant, the head that bit it off could be the leader of the rival ants, and the new head growing to take it’s place could be the war minister?  What do you think?  Do you think, maybe, we should tell the war minister about what was on the plaque?”, Hugh asks as he teleports to Genesis, making sure to relink afterwards.





Spoiler: Hugh (click to show/hide)

Spoiler: Needle Links (click to show/hide)
You perform all these actions without the need of a roll.

"First off, well remembered Hugh. It had slipped my mind for the moment that we could hide ourselves with our robes. Second off, it doesn't really matter which ant faction wins to us. The hydra sounds like a metaphor for the ant kind in general. We just have to get them distracted killing each other for a while, while the artisan works. Perhaps we should help Lud plan a way to attack his rival so as to seem to win, but be forced to fight for an extended period."

Aaron attempts to know in what way the rival clan of ants is weakest.




Spoiler (click to show/hide)
[?]
Hmmmm...economically, probably. You don't see a very diversified set of exports coming from them. It would likely be easy to undermine their  stability by reducing the value of their primary products.

"Sounds like it's time to enact the plan."
Lets go talk to that high ranking military ant and tell it that Aaron had a vision and saw the enemy ants were preparing to attack this group of ants. Use a fate point on this.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
[4, 4]
The military ant seems at once both skeptical and outright elated. He wants this to be happening. He NEEDS this to be happening. Only his paranoia about outsiders is preventing him from fully believing you. He wants proof, he wants something concrete, not just your words or dreams.  You can tell it doesn't need to be much: he's teetering on the edge as it is.

13
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: July 27, 2022, 09:22:38 am »
My games are going on Hiatus for the moment because of board exams. I'll see you in september.

14
Roll To Dodge / Re: MOOK: Such sights to see
« on: July 27, 2022, 09:22:07 am »
My games are going on Hiatus for the moment because of board exams. I'll see you in september.

15
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: July 27, 2022, 09:21:11 am »
My games are going on Hiatus for the moment because of board exams. I'll see you in september.

Pages: [1] 2 3 ... 1031