that becomes the blueprint for the version of the game running on my machine.
I'm interested in this. It sounds really fun. :)
So, we could have districts specialize and create trade agreements then? Like, Maybe one group produces ample amounts of booze and one has excellent craftsdwarves, and they trade.
The issue here is that since we only have 1 district currently, where do we get pickaxes at the moment? Just trading with the Founders District, or?
I do not have time to actually assist in this grand endeavor.
I would love to be dorfed in the centermost tile!
Actually, I was thinking about taking District H. For several reasons. Military may have something to do with it. Maybe.
Also, how do we decide upon releasing HFS upon the world?
I've updated the OP with the save file for the embark. You'll notice that this is the basic save from before the Founder's District really gets started. I'll be updating it with the seven dwarves each District is choosing. I left the Nobles unfilled and retired the embark, so that when I un-retired it, all the Noble slots were chosen at random by the RNG. All the dwarves have been grouped into families, each taking their name from the husband's paternal grandfather. Single dwarfettes and dwarves are also named by their paternal grandfather. I've added "Miss" to the single females and "Mr" to all the males, leaving out the "Mr" from male children, so Players will be able to see who is related to whom at a glance.
Is this so we can choose dwarves, and go ahead and start?
Can we claim fewer founding dwarves, and get to seven later, picking from migrant waves?Good question. I'd say, no. If you want to wait a year before claiming a District to see if there are better choices from the migrants that came in during that time, that would be acceptable, though. The best part of this scheme is that even if there are nineteen different people set up to play a District, that means that there's an empty district waiting to be claimed next turn. For a DF game, that's some huge availability!
I suppose you want above ground buildings? It'd be quite incredible to see roads, skybridges, and eventually minecart skybridges delivering things across the city through the sky!Above-ground buildings would be a fun challenge, but the more usual dwarven delvings also would work. I'll be building/digging the Founder's District on human scale except for the doorways, which means that when digging, I'll be either using the ramp or channel to dig 2 z-levels up or down, and all stairs will be in sets of two z-levels, vaulted ceilings and peaked roofs on little cottages as well. When I render it in Armok Vision, it just looks more impressive like that.
I suppose you want above ground buildings? It'd be quite incredible to see roads, skybridges, and eventually minecart skybridges delivering things across the city through the sky!Above-ground buildings would be a fun challenge, but the more usual dwarven delvings also would work. I'll be building/digging the Founder's District on human scale except for the doorways, which means that when digging, I'll be either using the ramp or channel to dig 2 z-levels up or down, and all stairs will be in sets of two z-levels, vaulted ceilings and peaked roofs on little cottages as well. When I render it in Armok Vision, it just looks more impressive like that.
I'd love to see the city grow up as well as down - that part of the reason I embarked on a mostly flat terrain with a little mountain in one corner - so the sky would be tall enough for some impressive above-ground structures if that's what was wanted by a Player. If both adjacent Districts agree to a joint project, i don't see why they couldn't build something over/under the road that divides the districts. This could be lots of fun. As the updates roll out, I'll be updating the version of DF I'm using for each year.
Actually, I was thinking about taking District H. For several reasons. Military may have something to do with it. Maybe.
Also, how do we decide upon releasing HFS upon the world?
Ok, I'll set you up for District H.
If you decide to release the HFS in your district, you may experience sanctions from the other Districts. Also, you may want to think about the fact that replacements to your District will come from whomever is still surviving from your Founding seven + family. Releasing the HFS too soon could just make the entire embark a haunted and cursed city. I can certainly see "Post-Apocalypse District Management" be a part of the game. However, I hope the City has a chance of becoming a thriving metropolis before it's inevitable doom. It could become the New Atlantis falling below the HFS rather than the waves...
and Urdothor gets District R.
How's about a dorf in district R? This is quite the grand undertaking. Lots of people have talked about doing it, but I don't remember seeing anyone making this kind of organized go at it.
I'm most interested to witness it!
How's about a dorf in district R? This is quite the grand undertaking. Lots of people have talked about doing it, but I don't remember seeing anyone making this kind of organized go at it.
I'm most interested to witness it!
Alright, I'll dorf you once we start. Name/occupation preference? I'm going for a farming industry specialization.
How's about a dorf in district R? This is quite the grand undertaking. Lots of people have talked about doing it, but I don't remember seeing anyone making this kind of organized go at it.
I'm most interested to witness it!
Alright, I'll dorf you once we start. Name/occupation preference? I'm going for a farming industry specialization.
Ahhh no wait I got confused I want to be a military dorf! This is important! I should be in district H. I'm sorry, I'm confused today. Please name him Mr. Beard. He should be an Axedwarf.
My wife, however, DOES request a dorf in district R. She says she should be named Eva, and should be a woodcutter or carpenter. Sorry again.
My preference is either District F or K.
How do I obtain:
2 logs
1 pick
and 1 anvil?
That's a thought... To make inter-district trading easier, we could just smelt a bunch of coins out of different metals and use those. Relative rarity would make the conversion rate a cinch: If there were 3x as many aluminum coins and there are copper ones, then 3 Aluminum coins=1 Copper. Likewise for other metals. Anyway, then Districts could trade stuff by putting a price on them in various coins and people could trade goods with other Districts to get the coins to pay for stuff with other Districts... Each District could have a "treasury" where coins would be stored and we'd have a real economy. Each year, I could update the "Treasury" of each District based on new or continuing Inter-District trade agreements. Of course, various Districts could try to devalue a coin by making more of them, or increase the value of a coin by putting them in the treasury and refusing to use them... Oh, it should be great fun.
could i get 'G'? I'll be able to play next week, so probably in the second year.
Actually, if you load up the save file and go to the stocks screen, you should be able to find out what's available directly. I used the "Play Now" option.
You could also do a quick scan of the food stockpile.
As to the Anvil deal, I'm open to other offers. 3:5 is my high bid, negotiation means that you offer another bid if that price is too high, and we go back and forth until we meet up somewhere in the middle of those bids. It's also called Haggling (http://wikitravel.org/en/How_to_haggle). A thriving economy requires such skills. This is especially true when resources and labor are in limited supply.
I set up a "Trade Deals" post in one of the "reserved" posts on the first page. If everyone could use the color coding in the legends for their posts about trades, (like quoting a trade post then making a counter-offer in orange), I'll update it every year with the new stuff, or changes to old deals. Think of this as an optional mini-game. You can make and respond to deals if you want to affect the economy, or you can "hermit up" and just go it alone. Both are just fine.
I set up a "Trade Deals" post in one of the "reserved" posts on the first page. If everyone could use the color coding in the legends for their posts about trades, (like quoting a trade post then making a counter-offer in orange), I'll update it every year with the new stuff, or changes to old deals. Think of this as an optional mini-game. You can make and respond to deals if you want to affect the economy, or you can "hermit up" and just go it alone. Both are just fine.
Maybe you should do a requests color as well, like a "Looking for:_______"
So how does this work. Mrs Feb is the noble miner. She can't be chosen as a founder, but her husband can?
I just as soon see her loose her position. Now.
Ok, I loaded the save.
Which dorfs are available for the picking?
I kinda like the Ast family
Actually, we have 5 people who want a District right now, and a current population of 33. 7 x 5 = 35, so maybe we make it that the nobles can be chosen as founders, but have the run of the city because they're public servants to the city? That seems more logical. We're still 2-short, in a first-posted, first claimed manner, one District will have to wait to be started until the next wave of migrants.
Yes, and while we're at it we should probably release HFS and put all the alcohol outside for the goblins, just because he left us alone. ;D
suggestion: use http://dffd.bay12games.com/ for saves
dear god i have no idea how this would work at allThe way I understand it is we will all play a year to act as a blueprint for him, and he will follow that blueprint during the actual year.
but it sounds fun
So I guess I'm tentatively IN, as soon as I can figure out exactly what is going on here.
dear god i have no idea how this would work at allThe way I understand it is we will all play a year to act as a blueprint for him, and he will follow that blueprint during the actual year.
but it sounds fun
So I guess I'm tentatively IN, as soon as I can figure out exactly what is going on here.
dear god i have no idea how this would work at allThe way I understand it is we will all play a year to act as a blueprint for him, and he will follow that blueprint during the actual year.
but it sounds fun
So I guess I'm tentatively IN, as soon as I can figure out exactly what is going on here.
Alright, I think I sort of get it now. That's going to interact weirdly with some things, like strange moods or invasions, but it sounds neat.
Alright. I'm claiming District I, the Library District
Dwarf listing will follow, I think. Assuming there's even enough space for me in the first full round, that is.
EDIT: Wait, what tileset is this using? That might be an important fact.
I edited my above post a few times. Also Mrs. Braidedtreason is about to drop, in a week or two, at least from the save posted.Wouldn't that be tragic? (Of course, she might not...)
Offer for pick: Half the value of all stone goods produced for this year.
To purchase the pick.OK,
City Population: 33Spoiler (click to show/hide)
The 7 original founders are the ones Timeless Bob has. So that's 33?
I've only list eight as my top requests so, why are there 16 under my name? Relevant skill set I guess?
I think it's because they have kids, and you did not count them?
I think those without Mr or Miss or Mrs are kids.
Like the Ast family had 1 kid, and I counted it as 3 instead of 2.
We're mostly blind going at this, so it's all good and fun. Just think of you having a large family farm, kids gets to help harvest!
How to play the "Blueprint" game-play, you can just designate excavations and buildings and resources however you want, but know that your blueprint will probably be the ideal of what your District is hoping to achieve, and that you'll probably have to trade with other Districts during the week to get the resources you need to build your District the way you want it. Another way is to burrow your dwarves in your area, and burrow the other dwarves in their areas, and try to get everyone else's Founders to do what they basically said they would do, then put all the other Founder dwarves in a burrow out of the way and let them starve - the pool of other people's Founders that you don't have trade agreements with. (Obviously, the wild card here is the unclaimed dwarves. They'll work or loaf around according to their own whims and either speed the process up or be maddeningly slow.
I think it's because they have kids, and you did not count them?
I think those without Mr or Miss or Mrs are kids.
Like the Ast family had 1 kid, and I counted it as 3 instead of 2.
We're mostly blind going at this, so it's all good and fun. Just think of you having a large family farm, kids gets to help harvest!
I actually checked who was and wasn't a kid when posting. The different titles may signify parents/grandparents as well, I think? Like there was two adult males with the same name, so.
Okay, so, top108 and I'll take something else if someone really wants one of my choices:
1. Miss Sarvesh - Farmer
2. Mr Braidedtreason - Herbalist
3. Mrs Braidedtreason - Woodcutter
4. Mr Mestthos - Herbalist
5. Mr Lorbham - Herbalist
6. Mrs Lorbham - Herbalist
7, Miss Lorbham -Worthless Meat SackDwarven Baby
8. Mr Doren - Herbalist
The 7 original founders are the ones Timeless Bob has. So that's 33?
I've only list eight as my top requests so, why are there 16 under my name? Relevant skill set I guess?
Ok, I think I know where I got confused. Too many names, to pick the remaining.
Based on Urdothor, and comparing to the list in the first page, which are available that I can include in my pick?
First page list.
Miss Sarvesh Fountaingleamed - matches 1 of Urdothor list
Mr Braidedtreason Pickhailed - matches 2
Mrs Braidedtreason Hammerrooms - matches 3
Mr Mestthos Paddleglows - matches 4
Mrs Mestthos Laboredoil - free, estranged if picked?
Mr Lorbam Lancedstirred - matches 5
Mrs Lorbam Blockadetwisted - matches 6
Lorbam Dikeankle (Dwarven Baby) - matches 7?
Miss Lorbam Tonguetin - free, single?
Miss Lorbam Udaredem - free, single?
Mr Doren Inkspear - matches 8
Mrs Doren Wondergilt - free, estranged if picked?
Doren Chamberlashed - free, unwanted child?
Doren Postspread - free, unwanted child?
Miss Doren Holemine - free, single?
edits...
Surnames
Spoiler (click to show/hide)
I expect that eventually, The City will be populated by a combination of Old Dwarven Families, the Artifact Families and Everyone Else. I'm not sure what I'll do with the Dwarves that immigrate who don't have a listed paternal grandfather. Maybe I'll just give them a Title and a personal name and leave their surnames blank. They can be the adult orphans of our little society. They'll be the dwarves unconnected to any Family, who, like the original Founders, will choose a common Family name if they're chosen to be a Founder. Maybe they'll use the name of their District as their family name too.
Spoiler (click to show/hide)
I expect that eventually, The City will be populated by a combination of Old Dwarven Families, the Artifact Families and Everyone Else. I'm not sure what I'll do with the Dwarves that immigrate who don't have a listed paternal grandfather. Maybe I'll just give them a Title and a personal name and leave their surnames blank. They can be the adult orphans of our little society. They'll be the dwarves unconnected to any Family, who, like the original Founders, will choose a common Family name if they're chosen to be a Founder. Maybe they'll use the name of their District as their family name too.
That reminds me, migrants are free to be used by everyone correct? So, the question is, where do they live exactly? Do the just mooch off everyone, do they live within the Founder's District? Could there be a Migrants district where they live till they're called upon?
Edit: So, since we've been divided into Districts, are we going to send a male and a female dwarf every year to fight in the Founder's District? :P
As a common resource, they are available to build and schlep (http://www.urbandictionary.com/define.php?term=schlep&defid=459) for everyone (All other skills including "lever pulling" and "feed/bury injured dwarves" being turned off), but yes, they also mooch off of everyone and freely mingle in all of the various meeting places they're not specifically excluded from. This means, of course, that if no-one decides to set up "worker housing" or even "public emergency bunkers" in one of the Districts, that these guys are liable to be butchered by the first were-creature or goblin/elvish army to attack. However you guys want to play the game is fine with me.
As a common resource, they are available to build and schlep (http://www.urbandictionary.com/define.php?term=schlep&defid=459) for everyone (All other skills including "lever pulling" and "feed/bury injured dwarves" being turned off), but yes, they also mooch off of everyone and freely mingle in all of the various meeting places they're not specifically excluded from. This means, of course, that if no-one decides to set up "worker housing" or even "public emergency bunkers" in one of the Districts, that these guys are liable to be butchered by the first were-creature or goblin/elvish army to attack. However you guys want to play the game is fine with me.
I might set up a big dorm style thing in the lower levels, since I need my soil levels. I should have an abundance of food, so it'll be alright I think.
The edit was a heavy-handed reference to a recent thing
Since nobles and migrants are free range, I predict that the first mayor just may stay mayor since they'll have a lot of exposure to a lot of dwarves.
I believe would like to make an adjustment to my dwarf choices. The Lorbham baby is just a bonus since the child follows family, correct? So I would like to trade out Mr Doren, who would actually be my 7th, for Mrs Mestthos.
So, there was an offer for a free tree to be cut down correct...? Dunno what color to go with for this so, green?
I accept the offer given and would like the north-western most olive tree cut down (Will I do this myself during game-play?)
I would like to counter the offer for the pick, but I would instead like to briefly rent it, and then allow the Lemducim District to purchase it. My offer is 45% off all products produced for a period of 3 years, starting at any point chosen by the Founder's District.
I also recede my previous request for seeds.
A child or spouse will follow family so long as it isn't specifically chosen as a Founder in another District. I can imagine an unscrupulous Player specifically choosing a child of another District's Founder as a Founder, to hold as a hostage. Of course, I might be a little bit of a bastard too, but...
Gwolfski (District G) Name-LakecastleEdit: you know the wood roads? can i deconstruct the one around my district and replace it with a different material?
1. Mr Deduk Beasttrumpet
2. Mrs Deduk Minereleased
3. Miss Deduk Washedpaper
4. Miss Deduk Furnacestern
5. Mr Zasit Knowingwind
6. Mrs Zasit Walledbowel
7. Miss Eral Paddledhigh
extras:
Doren Postspread
Mrs Uzol Wringbust
Uzol Socketpapers
Oh, and i accept graciously the offer of one tree cut down. Any one will do, just make sure it doesn't fall into a pond!.And nobody nicks it!
Oh, the anvil for sale. How about... 500 dwarfbucks worth of goods given in the next 2 years? in addition to the terms stated?
and a question: so, say the anvil offer is accepted, do i go ahead and take the anvil in my save game?
what about artifacts?
A child or spouse will follow family so long as it isn't specifically chosen as a Founder in another District. I can imagine an unscrupulous Player specifically choosing a child of another District's Founder as a Founder, to hold as a hostage. Of course, I might be a little bit of a bastard too, but...
The issue is the child is a baby. I don't believe the baby can be detached from its mother all to easily. Either way, if I trade out then I'm at 7+1, with all my families intact.
Gwolfski (District G) Name-LakecastleEdit: you know the wood roads? can i deconstruct the one around my district and replace it with a different material?
1. Mr Deduk Beasttrumpet
2. Mrs Deduk Minereleased
3. Miss Deduk Washedpaper
4. Miss Deduk Furnacestern
5. Mr Zasit Knowingwind
6. Mrs Zasit Walledbowel
7. Miss Eral Paddledhigh
extras:
Doren Postspread
Mrs Uzol Wringbust
Uzol Socketpapers
Oh, and i accept graciously the offer of one tree cut down. Any one will do, just make sure it doesn't fall into a pond!.And nobody nicks it!
Oh, the anvil for sale. How about... 500 dwarfbucks worth of goods given in the next 2 years? in addition to the terms stated?
and a question: so, say the anvil offer is accepted, do i go ahead and take the anvil in my save game?
what about artifacts?
This is the most complex "megaproject" I have ever seen. I love this.
I'm already getting a vibe from the silence of the military district, "bring me your tribute, war is coming!"
I'm already getting a vibe from the silence of the military district, "bring me your tribute, war is coming!"
If the military district wants to call a small-medium size draft in exchange for protection, I wouldn't be opposed to following it, personally.
Cool, my local militia should be at least have a chance not to get stabbed first. Just need leather armor and helms to start with.
Nah, I've been busy. But yeah, basically the "We're almost, but not quite mercenaries, give us things now" idea is what I was going for. But that comes later :P
Do I get the artifact bow that goes with Mr Braidedtreason, or no?
That's Mr Braidedtreason's bow, so it goes with him. A "family heirloom" kind of thing.
I would like to counter the offer for the pick, but I would instead like to briefly rent it, and then allow the Lemducim District to purchase it. My offer is 45% off all products produced for a period of 3 years, starting at any point chosen by the Founder's District.
That's Mr Braidedtreason's bow, so it goes with him. A "family heirloom" kind of thing.
Too bad he's moving to a farming colony.
Long enough to finish a project.I would like to counter the offer for the pick, but I would instead like to briefly rent it, and then allow the Lemducim District to purchase it. My offer is 45% off all products produced for a period of 3 years, starting at any point chosen by the Founder's District.
Please define "brief" in the above offer. Do you mean "after a certain digging project is completed" or "after year 202 is finished, or something else entirely?
How's about a dorf in district R? This is quite the grand undertaking. Lots of people have talked about doing it, but I don't remember seeing anyone making this kind of organized go at it.
I'm most interested to witness it!
Alright, I'll dorf you once we start. Name/occupation preference? I'm going for a farming industry specialization.
Ahhh no wait I got confused I want to be a military dorf! This is important! I should be in district H. I'm sorry, I'm confused today. Please name him Mr. Beard. He should be an Axedwarf.
My wife, however, DOES request a dorf in district R. She says she should be named Eva, and should be a woodcutter or carpenter. Sorry again.
Considering the naming conventions, you and your wife will have to understand that "Mr Beard" and "Eva" will be forum nicknames for named dwarves, and that since you guys want to be dorfed in different Districts, that the Players playing those Districts will have to be OK with those nicknames as well? My main function for this game is to be the host that ties all the various elements together. (Although, having my little dudes also be doing their thing is fun too.)
TimelessBob, are you going to make a save with the burrows and citizens assigned to them so we know which once we have before building the blue print?I can do that, certainly. I'll also be populating the empty numbered spaces under the District names with the Founder Dwarves, so that I can be reminded who goes where too.
So who has the pick?Looks like the "rental then buy" option is the highest so far for the pick. (So long as Leducim District still wants to buy it after District R is done with it.) In the spirit of good faith, I'll lower the buying price 3% for every day the pick is being used, so that the time left in the year will be pro-rated to cost the same rate as it would have for the full year.
Since I am unsure at this point on who will be my other citizens, I need to hire the services of miners to dig a fewundergroundbasement storage areas.
This should leave behind some extra stones to make onsite mechanisms, blocks and querns, and assortment of furnitures.
Speaking of furnitures, do other districts want wood dining sets (chairs and tables) suited for above-ground housing? I would like to offer chairs, tables, cabinets, and chests of up to +FINE+ quality while District F's Carpenter practice his skills, in exchange for your extra logs that litter your districts.
The hauling of the logs will depend on the availablefree loadershaulers found in the City-Founders District.
I think at this point, I can only guesstimate what I have for trade.
Mining basement may be done later when Caravan Day arrives.
Thinking about how this plays out:
Phase 0. TimelessBob provides a Start Year x save.
Phase 1. We RP, trades, then play, and submit.
1. Screen shot dig layout.
2. List the build order; screen shot for furniture placements.
3. Note zone setup.
4. List citizen and corresponding labor enabled.
5. List build items - but here is where the estimates happen because my game play will differ from TimelessBob's actual play.
Fast forward to end of 1 game year for us Blue Print players.
Phase 2. TimelessBob plays the real game.
1. Following our blue prints, builds, labors, etc.
2. Caravan Day happens, so this depends on whether the liaison starts a meeting or if the game was saved prior to the meeting.
TimelessBob provides a save.
Phase 3. Players peruse the current save.
1. If the game is saved prior to the liaison meeting request for next years items, we players can peruse our district's progress, our needs, and our stocks.
2. We can then request specific items from the liaison for next year.
3. And then we can unpause the game from our end and see what is available for trade and make offers for caravan trades.
4. We will have a better idea on our stock and RP, offer trades to other players.
5. We can even make screen shots for blue prints updated, or shift priorities for our districts.
Phase 4. TimelessBob resumes the game on his end
1. Use input from Phase 3 regarding trades from caravan and players.
2. Update to blue prints, if any.
3. Save at Founder's Day, 1st of Spring, and repeat to Phase 0.
1 anvil to rentis that the samoe one?
Details:Spoiler (click to show/hide)
5000 dwarfbucks worth of goods given in the next 2 years?I'll accept this, given the option that the Founder's District has the option of buying it back from the Lakecastle District for 2500 DB worth of goods if they ever choose to re-sell it.
accepted! btw, how do you measure DB of a single item?5000 dwarfbucks worth of goods given in the next 2 years?I'll accept this, given the option that the Founder's District has the option of buying it back from the Lakecastle District for 2500 DB worth of goods if they ever choose to re-sell it.
accepted! btw, how do you measure DB of a single item?5000 dwarfbucks worth of goods given in the next 2 years?I'll accept this, given the option that the Founder's District has the option of buying it back from the Lakecastle District for 2500 DB worth of goods if they ever choose to re-sell it.
The buy one.
edit: as in this one:3 out of 5 items made with the anvil + the option to buy it back first before its sold to any other District, or to the Caravan.
5,000 dwarfbucks of goods over the next 2 years
Also, I don't have a full roster for Shofet yet - I only have a list of 6 dwarves from him...
1. Mrs. Feb Dabbleclasped - Miner
2. Mr. Feb Wadepaint - Mason/CMD
3. Feb Lulledcopper - Child of the above
4. Mr. Iton Packceilings - Fisherdwarf
5. Mrs. Iton Faintlantern - Miner
6. Mr. Uzol Manorswamp - Weaponsmith
Offer to buy the pick: Half the value of all stone goods produced for this year.
As for what tree I'd like cut, a willow tree. Epecially the one on the west side, in between the road and the pond.
Have we set a value on our currency yet?good old Dorf Bucks
Like a base value for the coins?
Or, are we doing it based on material value?
Have we set a value on our currency yet?good old Dorf Bucks
Like a base value for the coins?
Or, are we doing it based on material value?
incidentally, since there will always be a finite number of "free range" citizens to do the grunt work, having them available to do that work might ITSELF be a resource that can be bartered and traded. For instance, if I wanted to build this big temple to some god this year, I might pay the other Players resources I have stockpiled to not build things this turn, so that the workers will spend more time on my project. Districts with Founding Family members who are unhappy might jump at the chance for them to "take a vacation" one year and get in some much needed socializing and general R&R.could you 'kidnap' them? ie. lock the gates while they are in, have em build something, then release?
could you 'kidnap' them? ie. lock the gates while they are in, have em build something, then release?
incidentally, since there will always be a finite number of "free range" citizens to do the grunt work, having them available to do that work might ITSELF be a resource that can be bartered and traded. For instance, if I wanted to build this big temple to some god this year, I might pay the other Players resources I have stockpiled to not build things this turn, so that the workers will spend more time on my project. Districts with Founding Family members who are unhappy might jump at the chance for them to "take a vacation" one year and get in some much needed socializing and general R&R.could you 'kidnap' them? ie. lock the gates while they are in, have em build something, then release?
Have we set a value on our currency yet?good old Dorf Bucks
Like a base value for the coins?
Or, are we doing it based on material value?
Alright, because there was talk of coin usage before, and coins can be given any value in an economy like this, ya know.
Also, I don't have a full roster for Shofet yet - I only have a list of 6 dwarves from him...The people higher in the que have preference for the chosen dwarves because they posted a list of at least 7 before the others farther down the que.
Actually, Sanctume: you added Mr Mestthos's wife to your roster and she isn't even living in The City right now.
Theseare the dwarves living in The City.Spoiler (click to show/hide)
The posting order for a list of possible Founders is:
Urdothor
Sanctume (Both Braidedtreasons are taken, as well as Mr Mestthos, which means you only have 6 dwarves...)
Gwolfski
Chaotic_skies
Shofet only 6 though: still not complete
Reposting from page 10:Also, I don't have a full roster for Shofet yet - I only have a list of 6 dwarves from him...The people higher in the que have preference for the chosen dwarves because they posted a list of at least 7 before the others farther down the que.
Actually, Sanctume: you added Mr Mestthos's wife to your roster and she isn't even living in The City right now.
Theseare the dwarves living in The City.Spoiler (click to show/hide)
The posting order for a list of possible Founders is:
Urdothor
Sanctume (Both Braidedtreasons are taken, as well as Mr Mestthos, which means you only have 6 dwarves...)
Gwolfski
Chaotic_skies
Shofet only 6 though: still not complete
Fortunately, deadline for picking your dwarves is tomorrow by noon, forum time, so you all have a chance to update your lists.
Reposting from page 10:Also, I don't have a full roster for Shofet yet - I only have a list of 6 dwarves from him...The people higher in the que have preference for the chosen dwarves because they posted a list of at least 7 before the others farther down the que.
Actually, Sanctume: you added Mr Mestthos's wife to your roster and she isn't even living in The City right now.
Theseare the dwarves living in The City.Spoiler (click to show/hide)
The posting order for a list of possible Founders is:
Urdothor
Sanctume (Both Braidedtreasons are taken, as well as Mr Mestthos, which means you only have 6 dwarves...)
Gwolfski
Chaotic_skies
Shofet only 6 though: still not complete
Fortunately, deadline for picking your dwarves is tomorrow by noon, forum time, so you all have a chance to update your lists.
Reposting from page 10:Also, I don't have a full roster for Shofet yet - I only have a list of 6 dwarves from him...The people higher in the que have preference for the chosen dwarves because they posted a list of at least 7 before the others farther down the que.
Actually, Sanctume: you added Mr Mestthos's wife to your roster and she isn't even living in The City right now.
Theseare the dwarves living in The City.Spoiler (click to show/hide)
The posting order for a list of possible Founders is:
Urdothor
Sanctume (Both Braidedtreasons are taken, as well as Mr Mestthos, which means you only have 6 dwarves...)
Gwolfski
Chaotic_skies
Shofet only 6 though: still not complete
Fortunately, deadline for picking your dwarves is tomorrow by noon, forum time, so you all have a chance to update your lists.
Yeah, I'm confused now lol. There's 33 in the list, and so 5 players (5x7) will mean 2 short.
However, do I understand it correctly that the Light family belong in District P already?
So that 33-6 (Light) = 27.
27 citizens left for the picking between 5 districts?
I shall claim these:
20. Mr Ast Graverelic - Sanctume
21. Mrs Ast Dikecradle - Sanctume
22. Ast Blockadebolted (baby) - Sanctume
7. Mr Doren Netwebbed
8. Mr Doren Inkspear
9. Mrs Doren Wondergilt
14. Mr Zasit Flickerracks
and please remove these:
28. Mr Braidedtreason Pickhailed - Urdothor, Sanctume
29. Mrs Braidedtreason Hammerrooms - Urdothor, Sanctume
31. Mr Uzol Manorswamp - Sanctume, Shofet
33. Mr Mestthos Paddleglows - Urdothor, Sanctume
I plan to pursue Carpenter. I am offering up to *SUPERIOR* quality beds in exchange to your extra logs while I use this time to practice my carpenter skills.
In "real game" I can see TimelessBob building my Carpenter Workshop order 30 beds. I'd have a wood stockpile, and the free-loader haulers will mostly like use up the logs nearest my district in the west, and then gather more logs from other districts. I don't know how he will control not sharing logs between all other 20 districts.
Unless Wood hauling is disabled for all, and only enabled to those confined within it's district. But 1 free loader hauler withoutWood Hauling labor will just randomly pick up logs and drop off to nearest wood pile.
I shall claim these:
20. Mr Ast Graverelic - Sanctume
21. Mrs Ast Dikecradle - Sanctume
22. Ast Blockadebolted (baby) - Sanctume
7. Mr Doren Netwebbed
8. Mr Doren Inkspear
9. Mrs Doren Wondergilt
14. Mr Zasit Flickerracks
and please remove these:
28. Mr Braidedtreason Pickhailed - Urdothor, Sanctume
29. Mrs Braidedtreason Hammerrooms - Urdothor, Sanctume
31. Mr Uzol Manorswamp - Sanctume, Shofet
33. Mr Mestthos Paddleglows - Urdothor, Sanctume
Would you have more use for the couple with the artifact bow, the BraidedTreasons?
I plan to pursue Carpenter. I am offering up to *SUPERIOR* quality beds in exchange to your extra logs while I use this time to practice my carpenter skills.
In "real game" I can see TimelessBob building my Carpenter Workshop order 30 beds. I'd have a wood stockpile, and the free-loader haulers will mostly like use up the logs nearest my district in the west, and then gather more logs from other districts. I don't know how he will control not sharing logs between all other 20 districts.
Unless Wood hauling is disabled for all, and only enabled to those confined within it's district. But 1 free loader hauler withoutWood Hauling labor will just randomly pick up logs and drop off to nearest wood pile.
I was just going to keep track of how many logs came from felled trees in each District and limit the log-using jobs based on that. We work with the medium we have.
Well, I could give you the couple and choose another 2 from the list, if you really want the BraidedtreasonsI shall claim these:
20. Mr Ast Graverelic - Sanctume
21. Mrs Ast Dikecradle - Sanctume
22. Ast Blockadebolted (baby) - Sanctume
7. Mr Doren Netwebbed
8. Mr Doren Inkspear
9. Mrs Doren Wondergilt
14. Mr Zasit Flickerracks
and please remove these:
28. Mr Braidedtreason Pickhailed - Urdothor, Sanctume
29. Mrs Braidedtreason Hammerrooms - Urdothor, Sanctume
31. Mr Uzol Manorswamp - Sanctume, Shofet
33. Mr Mestthos Paddleglows - Urdothor, Sanctume
Would you have more use for the couple with the artifact bow, the BraidedTreasons?
Probably, I plan to give my citizens winter breaks for military training. I'd start with wood arrows--can we make those as a civ? It would be interesting to depend on arrow ammo from the elves, or the left over gob sieges using arrows.
I'm open to any starters. Soap making and gathering olive trees would not be that labor intensive in year 1.
Now that I look at it, me and Gwolf asked for the same people at the same time. I'll pass this year, and let Gwolf get started first. It's not like we need a big military yet anyway :PAnd if you wait till people get settled in, you'll have more resources to borrow starting out.
Well, I could give you the couple and choose another 2 from the list, if you really want the BraidedtreasonsI shall claim these:
20. Mr Ast Graverelic - Sanctume
21. Mrs Ast Dikecradle - Sanctume
22. Ast Blockadebolted (baby) - Sanctume
7. Mr Doren Netwebbed
8. Mr Doren Inkspear
9. Mrs Doren Wondergilt
14. Mr Zasit Flickerracks
and please remove these:
28. Mr Braidedtreason Pickhailed - Urdothor, Sanctume
29. Mrs Braidedtreason Hammerrooms - Urdothor, Sanctume
31. Mr Uzol Manorswamp - Sanctume, Shofet
33. Mr Mestthos Paddleglows - Urdothor, Sanctume
Would you have more use for the couple with the artifact bow, the BraidedTreasons?
Probably, I plan to give my citizens winter breaks for military training. I'd start with wood arrows--can we make those as a civ? It would be interesting to depend on arrow ammo from the elves, or the left over gob sieges using arrows.
I'm open to any starters. Soap making and gathering olive trees would not be that labor intensive in year 1.
Ok, I've updated the "citizens" list with a color coded list showing who picked whom, but that means that Gwolfski and Shofet are still each one dwarf short.
It's going to be important we breach the caverns for fungi farming, that will be my first priority.
It's going to be important we breach the caverns for fungi farming, that will be my first priority.
Sanctume, would you be interested in cutting your trees for the year in my plot? I could really use some trees cleared, an I dont want a million logs everywhere.
eh, in the interests of having a good start to the game, I'll let shofet start with six. Frankly, I had no idea that so many people were going to want to crowd in to the first year. Shofet's 7th Founder is "A Disembodied Voice".
Of course, this also means that there won't be any unclaimed dwarves to fetch and carry things, nor to build things, until the next wave of migrants. We may have to look at an extreme labor shortage for some time, if those new migrants get snatched up by new Players in the following years.
Gwolfski, why dont you just contract out my miners? I have two legendary miners, they get there faster. So on your 'blueprint' turn you could use them to mine out what you need, it will go faster, which means ill have more time to dig out my own hole, and anyone else that wants to contract me out. In return I only ask for access to your forges in the future, and a pick when you get the chance. Probably next year i imagine.
Gwolfski, why dont you just contract out my miners? I have two legendary miners, they get there faster. So on your 'blueprint' turn you could use them to mine out what you need, it will go faster, which means ill have more time to dig out my own hole, and anyone else that wants to contract me out. In return I only ask for access to your forges in the future, and a pick when you get the chance. Probably next year i imagine.
Sweet, no citizen burrow restrictions! Let's all make a central tavern and party all the time!
Honestly, putting "Restricted" traffic designations won't do much more then gently guide the dwarves. I think we should give it a shot for the first save/year and if its terribly inconvenient we can switch afterwards.
Sweet, no citizen burrow restrictions! Let's all make a central tavern and party all the time!
OK, that's one vote for "move with impunity".
I would like to build above ground, but I rather not use logs now, then deconstruct later and use obsidian blocks.
I am guesstimating where Shofet will dig for his stone quarry and set mason shops there.
I think I did 2 miners + 3 mason/mechs.
My Mr Doren Netwebbed (Kiborshar) has Noble: Militia Commander now with 0 weapon/discipline, hehe. I think he is resigning that position.
It's going to get weird trying to plan / build the layout design, and building temp facilities for basic beds, dine, food/cook and drink/brew--not just my district, but all other citizens.
Are we ok on Quantum Stockpiles? I'm thinking of a feeder wood pile outside, then up a ramp into a roofed building, with a wood minecart to dump down inside my building 1-tile wood pile.
Good news, we have Kenaf plants which is both oil producing according to the wiki, and above ground cloth plant for either cloth or slurry/paper/sheet.
I played last night but was frustrated with the burrows. I'm going to give it another go without them, from the beginning.
Im probably going to bite the bullet and resort to the tried and true 'wooden shack' approach. I want to dig a quarry pit and put a obsidian ceiling over it, but i think that will just have to wait.
Is there anyway the Light district would let me have access to both picks for this year, if my miners dig for them as well?
Im probably going to bite the bullet and resort to the tried and true 'wooden shack' approach. I want to dig a quarry pit and put a obsidian ceiling over it, but i think that will just have to wait.
Is there anyway the Light district would let me have access to both picks for this year, if my miners dig for them as well?
I can get ya two picks, for the reasonable price of a favor later on!
I'm walling myself off now, so yeah. no problem for me. i starve, my business!Interesting. I'll be interested to see how that works with your miners also accepting jobs from others to dig stuff out in other Districts.
I never hired miners out to anyone...
I never hired miners out to anyone...
question: could you use some of the unclaimed districts to pick plants/ fish?
I have a save I want to upload, but I'm having difficulties with dwarf depot. Do I have to compress the file first?
can i post my save game about 12 hrs later than the deadline? cos i wont have aces to decent internet untill then
and, word of advice, always try to use the .zip format. easier for everyone to open it.
and, word of advice, always try to use the .zip format. easier for everyone to open it.
I just followed TimelessBob's use of 7-zip.
I can upload a regular zip (compressed folder in Windows) too if needed. Please let me know.
there is only one cavern layer, 120 levels below the surface!!!!!!!!
The staircase I dug down to the caverns in Lemducim should be the very last thing dug. I would also consider deactivating hauling when you breach, as their our blowguns and blowdarts littering the place.
There seems to be an excess amount of candy as well! And a road through the caverns on the western side going north to south. The road actually cuts through a candy spire. Pretty neat. I propose a future goal of patching the tunnel road, and establing a trade depot with access to the deep road, as a departure point for merchants and visitors in time of siege or danger. Or because their elves.
Sorry I'm a little behind everyone. Been a really bad week for playing. :-\
Should have my save up before the deadline, completed or not.
I accept the founders districts counter offer on the picks, though I implore the unnamed district to allow my miners to dig out his excavations for expediency.
Yes.
@ Sanctume, if your down for it, you could designate a basement level in the obsidian to be dug out, and I could base myself there for the turn. We could ignore my district for the turn, and in return my dwarves could work and hunker down in your district. This would make it alot easier to secure our dwarves this first year.
Creating 5 settlements with 2 picks is just a little too ridiculous in one year.
http://dffd.bay12games.com/file.php?id=11744 (http://dffd.bay12games.com/file.php?id=11744)
That's my turn.
I gave all my dwarves all the same skills.
~All the Hauling
~All the Wood Using/Crafting skills(carpentry, wood cutting, etc)
~All the Farming skills
~Brewing and Food Skills
~All skills related to the creation and acquirement of plant foods
First thing is to let Shofet carve out the hallway and the first room, and create a stock pile there.
Begin gathering plants on low priority
Carve out the next room, and craft training axes from the wood of the first tree the founders cut down.
Begin chopping down trees starting from the north.
Channel down and create the first farm plot, and build a wood ceiling over it.
Carve out the last 2 rooms, 1 as a stockpile, one as a meeting area.
Build the wall around the entrance
Build a kitchen and a still
Craft barrels from the wood
Start producing meals and alcohol
Plant seeds of passion fruit vine, rice, and fisher berry in the farm.
Edit: I didn't do quite as much as the others did, but I haven't had as much time this week. I only went through into fall. I didn't end up needing anything else yet though, so, this should work, mostly.
@ Sanctume, if your down for it, you could designate a basement level in the obsidian to be dug out, and I could base myself there for the turn. We could ignore my district for the turn, and in return my dwarves could work and hunker down in your district. This would make it alot easier to secure our dwarves this first year.
Creating 5 settlements with 2 picks is just a little too ridiculous in one year.
You're welcome to claim the 4 2x3 bedrooms I designated on the 2nd floor, assuming those first 8 bedrooms are constructed by winter.
Can you make some obsidian swords too? That will be better than training spear/axe/swords
Is there anything else needed for books?
Is there anything else needed for books?
You need either book bindings or scroll rollers made from most any substance and then thread for books only.
Well crap, now I'm having a hard time finding a gimmick for my district since there's already a library in place. Eh, whatever.
Current idea is having a hospital adjoining the library and have my scholars teach students which end of a scalpel is the sharp one and writing medical texts about which organs dwarves don't actually need[All the liver does, for example, is store the soul, and it can get nasty when the soul gets infected and you have to operate]. I don't THINK we have a major medical focused district yet, or even really a hospital set up.
@ Sanctume, if your down for it, you could designate a basement level in the obsidian to be dug out, and I could base myself there for the turn. We could ignore my district for the turn, and in return my dwarves could work and hunker down in your district. This would make it alot easier to secure our dwarves this first year.
Creating 5 settlements with 2 picks is just a little too ridiculous in one year.
You're welcome to claim the 4 2x3 bedrooms I designated on the 2nd floor, assuming those first 8 bedrooms are constructed by winter.
Can you make some obsidian swords too? That will be better than training spear/axe/swords
So, is this the current agreement? Am I disregarding the Lemducim blueprint for this year?
I would also like to request everyone I dig for pledge as few stones in turn, so the dwarves of Lemducim may generate some wealth for themsleves this year. That should pay for the picks as well as leave something over for next year.District R (I should name it eventually), will not be digging into stone this year, but I will pledge food and alcohol for when you start up.
might is suggest workshop [P]rofiles? at least set them for my workshops so only my dwarves can use them
Bartering has several problems, most notably that it requires a "coincidence of wants". For example, if a wheat farmer needs what a fruit farmer produces, a direct swap is impossible as seasonal fruit would spoil before the grain harvest. A solution is to trade fruit for wheat indirectly through a third, "intermediate", commodity: the fruit is exchanged for the intermediate commodity when the fruit ripens. If this intermediate commodity doesn't perish and is reliably in demand throughout the year (e.g. copper, gold, or wine) then it can be exchanged for wheat after the harvest. The function of the intermediate commodity as a store-of-value can be standardized into a widespread commodity money, reducing the coincidence of wants problem. By overcoming the limitations of simple barter, a commodity money makes the market in all other commodities more liquid.
Many cultures around the world eventually developed the use of commodity money. Ancient China, Africa, and India used cowry shells. Trade in Japan's feudal system was based on the koku – a unit of rice. The shekel was an ancient unit of weight and currency. The first usage of the term came from Mesopotamia circa 3000 BC and referred to a specific weight of barley, which related other values in a metric such as silver, bronze, copper etc. A barley/shekel was originally both a unit of currency and a unit of weight.[65]
Wherever trade is common, barter systems usually lead quite rapidly to several key goods being imbued with monetary properties[citation needed]. In the early British colony of New South Wales, rum emerged quite soon after settlement as the most monetary of goods. When a nation is without a currency it commonly adopts a foreign currency. In prisons where conventional money is prohibited, it is quite common for cigarettes to take on a monetary quality. Contrary to popular belief, precious metals have rarely been used outside of large societies. Gold, in particular, is sufficiently scarce that it has only been used as a currency for a few relatively brief periods in history.
~Wikipedia
We could call it "The Booze Standard".So glad I built my still.
We could call it "The Booze Standard".So glad I built my still.
But, I like the idea of making wood, or booze, as our center of trading. It certainly saves the trouble of all a lot of future promises in regards to services and goods and such.
On another note, does anyone take issue with me stealing the bees from their district's hives next year?
The Civ name is "The Merchants of Wood", so that also ties in nicely, which is cool.
Another idea would be to make wooden barrels of booze be the inter-district trade goods instead, with the various quality levels of booze creating the variation of coinage value, based on the happiness of the dwarves who would drink it. This would also work as trade-in value of decorated barrels to the Districts producing booze:
We could call it "The Booze Standard".
Trade with the Mountainhome would still involve gaining other items relative to the "dwarfbuck" value of that item traded, so I think what's needed is that the goods that the Outpost Liason said they need as part of the export agreement is the ONLY trade goods they'll accept when they come around again the next year, (obviously an RP when I play the Combined Game.) Since there is no year 202 export agreement in effect yet, Districts would be free to trade whatever they wanted to the Caravan this year (202).
Trade with the Mountainhome would still involve gaining other items relative to the "dwarfbuck" value of that item traded, so I think what's needed is that the goods that the Outpost Liason said they need as part of the export agreement is the ONLY trade goods they'll accept when they come around again the next year, (obviously an RP when I play the Combined Game.) Since there is no year 202 export agreement in effect yet, Districts would be free to trade whatever they wanted to the Caravan this year (202).
Ooh, I like this. It can circumvent the cheesy strats of trading prepared meals, and other overpriced goods such as mechanisms and weapon traps.
It's actually more legit to make obsidian crafts (mugs) as obsidian is 3x the value of other normal stones.
1 log= 1 barrel.
1 plant = 5booze units.
1 barrel can hold 30 (I think)
We could have "rations of booze" as the currency, and require they be in barrels and not pots. (Because of arbitrary.) There's also the bit where you trade the Mountainhome for barrels of booze, which becomes an influx of currency from outside the City too. Just a knee-jerk thought.
We could have "rations of booze" as the currency, and require they be in barrels and not pots. (Because of arbitrary.) There's also the bit where you trade the Mountainhome for barrels of booze, which becomes an influx of currency from outside the City too. Just a knee-jerk thought.
Should be doable via stock pile (barrels) and (plants) feeding into Still, and (drink) take from Still--then Profile that Still per District/Brewers.
Suppose District F, G, and H have Still on their lot.
District F:
#33 (stockpile) Food: Plant: Plump Helmet give to Still#51
#34 Furniture: Barrels give to Still#51
#35 Food: Drinks take from Still#51
District G and H will have a similar setup.
TimelessBob issues a manager 30 Make Brew jobs, and it should split 10 jobs each on those Still.
This would in theory make barrels of booze and place them in each district.
The citizens drinks 4 to 5 times per season, so only required 20 booze units per year. However, we can't control where Urist will take that booze from.
I can imagine 10 children drinking from the same District's booze pile, lol.
Was there any beehive that spawned? I did not recall. I did saw an ant colony.
Anyway, there still is a bug that it will require exactly 1 dwarf to do beehive labor, otherwise, one or all becomes stuck waiting for the beehive to be ready for collection.
I think it would be "fair" to get RP compensated for 1 jug of honey or 1 barrel of mead for every 2 transferred hives out of a a district. Meaning, 1st spawn cost 1 production item (honey or mead), and 2nd is to the beekeeper's profits.
There's a max of 40 hives, sounds fun!
Unnamed District R is a favorite meeting spot for those few times that citizens have the time to take a rest. The calm loamy dimness is a cool respite from work under the hot sun, and there is anticipation in the air as the District R stills and kitchen begin to prepare their brews and meals.
Yes. Though I believe were at war with the elves, and the humans may never show.
...
If a district makes a tavern and has people petition for citizenship is it up to that district, the Founders district, or a council of districts? Also, will they be considered as migrants or district citizens?
The possiblity of the were-attack was the reason I set up a barracks and set the males in my district: Mr Ast and Mr Zasit.
I was not sure how to obtain Bow ammo, so I left Mr BraidedTreason doing farmwork instead of training for now.
If it's too much trouble, can probably make a weapontrap furniture with the artifact bow as some sort of display furniture; and the practice with a crossbow instead.
Hunting for meat and bone bolts would be a means to sustain training ammo needs; but let's see what we can get from the caravan first.
...
If a district makes a tavern and has people petition for citizenship is it up to that district, the Founders district, or a council of districts? Also, will they be considered as migrants or district citizens?
After weighing the pros and cons, I'm going to say that the District who has the highest ranking Noble as a member will get to approve citizenship requests, and if granted, the new citizen will become a member of any District willing to pay the "application fee", or become a "free range" migrant if no District wants them.
This is how I see this happening:
1. Visitor applies for citizenship at some Inn
2. Game update file posted to the forum along with an announcement of the application
3. Player whose District was applied in takes a look at the applicant in the updated save game (while anyone who wishes to does also by uploading the save file.)
4. Player decides whether or not to sell that application to the District containing the next higher Noble than is in their District (Mayor->Baron->Count->Duke->ect...)
5. Player attempts to sell the application to the Player with the next higher Noble.
6. If sale is accepted, but that Noble is not the highest one in the City, the cycle repeats from step 4. However, if the person who bought the application is the highest ranking Noble in the City, then they decide whether to grant the request or not.
7. The Player who granted citizenship then can decide to auction off the membership of the new citizen to other Districts in order to attempt to recoup their investment, or they can decide to just eat the price and have the new citizen become a member of their District instead.
8. If offered for auction, the price of the new citizen's "application fee" must be met or exceeded. Otherwise, the citizen is deemed not worth their fee, and they become "free range" instead. (Making the granting of the request a bit of a gamble.)
Ok, so suppose you "gate" an applicant, and your District also has the Mayor as a member of it. If the Mayor is the highest ranked noble in the City, you get to choose whether to accept or deny this individual that citizenship. If there's a Baron in some other District, then your Mayor doesn't get to choose, but your District can benefit from "selling" that citizenship application to the District with the Baron in it. Now the Baron gets to choose whether to make this individual a citizen or not, because they're the highest noble....
If a district makes a tavern and has people petition for citizenship is it up to that district, the Founders district, or a council of districts? Also, will they be considered as migrants or district citizens?
After weighing the pros and cons, I'm going to say that the District who has the highest ranking Noble as a member will get to approve citizenship requests, and if granted, the new citizen will become a member of any District willing to pay the "application fee", or become a "free range" migrant if no District wants them.
This is how I see this happening:
1. Visitor applies for citizenship at some Inn
2. Game update file posted to the forum along with an announcement of the application
3. Player whose District was applied in takes a look at the applicant in the updated save game (while anyone who wishes to does also by uploading the save file.)
4. Player decides whether or not to sell that application to the District containing the next higher Noble than is in their District (Mayor->Baron->Count->Duke->ect...)
5. Player attempts to sell the application to the Player with the next higher Noble.
6. If sale is accepted, but that Noble is not the highest one in the City, the cycle repeats from step 4. However, if the person who bought the application is the highest ranking Noble in the City, then they decide whether to grant the request or not.
7. The Player who granted citizenship then can decide to auction off the membership of the new citizen to other Districts in order to attempt to recoup their investment, or they can decide to just eat the price and have the new citizen become a member of their District instead.
8. If offered for auction, the price of the new citizen's "application fee" must be met or exceeded. Otherwise, the citizen is deemed not worth their fee, and they become "free range" instead. (Making the granting of the request a bit of a gamble.)
Me no understand!
So if you gate an applicant, everyone has to agree or what? wouldn't it be easier that just the player who owns the tavern has to beproducing enough food booze for them, if they accept?
but he still lives in the inn, doesnt he?
We have a tunnel road?
I read that you can butcher those accepted citizens. Human biscuits anyone?
Can we move to 42.06? It would solve the no humans most likely.I'm using the LNP so, I'll check if they're up to 42.06 yet.
ok so quick question that i have, what happens if someone releases a little FUN?
would everyone near get wiped out or what?
Can someone please explain how this works in few words?
Each player uploads a yearly save, and then "host" manually copies whatever they did on his own "central" save, with probably different results?
What is the "blueprint" constantly mentioned?
I think this is dead.... I'm feeling ambitious lately, so might take this up, if its dead, @Bob, no hard feelings, i understand this can get pretty time-consuming
This is a super cool idea and I approve mightily.
Hope it continues, even if it is slow.
Ah, it is the formation of the were-lizard cultists! Seal them away and train them all in the military arts, because as were-creatures, they are the answer to any army of darkness or necro invasion that may occur. Oh, The City is blessed indeed! (I wonder which deity created the first were-lizard? They should become the patron of this new military force.)