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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Staalo on April 08, 2015, 04:00:39 pm

Title: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 08, 2015, 04:00:39 pm
On a whim I decided to create a truly terrifying and challenging world, with as many titans, forgotten beasts and megabeasts I could possibly cram into. With this intent I started fiddling with world creation parameters: at first I set titan and megabeast counts to maximum (1000 and 100 000) and my usually capable computer simply blew its brains out. Clearly the maximum values were only theoretical, so I tried several different combinations with smaller values; I tried to keep megabeast counts as high as possible while still managing to complete the worldgen and have at least one civ from all races to survive. I eventually settled to following numbers:

- Pocket world
- Titan count: 1000
- Megabeast count: 5000
- Semi-megabeast count: 5000

I also boosted curses and night troll types somewhat but those were less likely to have any effect on gameplay. On maximum I got the worldgen to advance to year 12 before all civs were dead so I stopped there. Oram Gomath, The World of Legend was created.

So, in year 12 The Square Wheel of The Road of Slaughters founded Nogleshral, "Savagesilver." Strike the earth!

---

The first thing I saw after embarking was an announcement that something had collapsed on the surface. The something was a part of a... structure of sorts; a tangle of walls held up in the air by rock salt pillars:

Spoiler (click to show/hide)

The announcement was preceded by a long list of "You have located X, a lair"/"You have located X, a labyrinth"/"You have located X, a shrine" notifications... 154 of them, to be exact. Clearly this embark location had something odd in it; I decided to check the unit screen.

I think the only time I have been so startled by Dwarf Fortress was the first time I uncorked the fun stuff inside the bright blue metal. This map had 208 megabeasts in it, right from the start. Dragons, giants, ettins, cyclops,hydras, bronze colossi... everything. And they were fighting! Sixteen of them were already dead after few seconds, and a bloody melee continued on surface and in an underground space underneath the alien structure:

Spoiler (click to show/hide)

I quickly ordered everyone into a nearby abandoned lair; this was a time to get out of sight now and to worry about supplies and fortress design later. I had miners expand the lair a bit and when the fight on the surface had subsided somewhat I let the dwarves out to move food and supplies underground. After that I had the slowest and the most careful fortress buildups ever: only a tree felled here, a herb collected there, while being on alert in case a fleeing giant chinchilla drew a train of angry bronze colossi towards the entrance.
 
The bronze colossi were winning the fight; after one and half month the only beings left in the structure were seven colossi who had killed everything else and the lone female dragon Olsmo the Luxurious Heat of Glows who kept melting incoming attackers until the remaining ones seemed demoralized. Luckily the remaining monsters are staying mostly underground and I can get back to building a real fortress, instead of a hole in a ground full of ettin droppings.
 
I think I'm keeping this save; I originally genned this world as an experiment but I think the FUN content of this fort will be too high to not to play it further. I think I have stumbled upon a megabeast fight club or something, a thing to keep them occupied since they already outnumber civilized beings ten to one in this world.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: TheFlame52 on April 08, 2015, 04:04:21 pm
This is the best thing I've ever seen, and I just caught my second forgotten beast.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: BFEL on April 08, 2015, 04:38:55 pm
O.O

Megabeast Fight Club? You are a legend sir!
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Insert_Gnome_Here on April 08, 2015, 04:53:19 pm
Do you have any announcement or combat report screenhots?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: mobucks on April 08, 2015, 05:28:50 pm
This is another one of those prodigious DF moments, at least for me. Well done sir!
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dunamisdeos on April 08, 2015, 06:22:42 pm
That's nuts. Post more :D
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Pwned dwarf on April 08, 2015, 06:25:55 pm
i am making one RIGHT NOW
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 08, 2015, 06:40:33 pm
During my goblin world experiments where I had a brief string of only gob civs surviving I found a cluster of titan shrines up in the northwest corner due to the previously mentioned bug. Upon arriving I found some empty shrines and this:
Spoiler (click to show/hide)

I didn't go for the ridiculous numbers like that, but I'll have to play around with some and see what comes out, I tend to keep the numbers more reasonable, only 10 megabeasts/5 semimegabeasts/3 titans on a 17x17 because I'm trying to get surviving civs out to at least 150~ years, but damn.

I'm curious what the mods I've got in place so dragons have ~steel bones would change in the outcome, I doubt the colossi would rout everything so readily in that situation.

Huh... it genned really fast to 175 years with 1000 megabeasts and then lets me play fortress and adventurer mode with no population?

The hell?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: duckman on April 08, 2015, 07:16:35 pm
During my goblin world experiments where I had a brief string of only gob civs surviving I found a cluster of titan shrines up in the northwest corner due to the previously mentioned bug. Upon arriving I found some empty shrines and this:
Spoiler (click to show/hide)

I didn't go for the ridiculous numbers like that, but I'll have to play around with some and see what comes out, I tend to keep the numbers more reasonable, only 10 megabeasts/5 semimegabeasts/3 titans on a 17x17 because I'm trying to get surviving civs out to at least 150~ years, but damn.

I'm curious what the mods I've got in place so dragons have ~steel bones would change in the outcome, I doubt the colossi would rout everything so readily in that situation.

Huh... it genned really fast to 175 years with 1000 megabeasts and then lets me play fortress and adventurer mode with no population?

The hell?
Well, everyone is dead, so there's no personal history to gen.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 08, 2015, 07:24:01 pm
Yeah but I mean when I exported the pop and sites I got this:
Spoiler (click to show/hide)

No civilized world population, but I was able to play fortress and adventurer mode?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: PDF urist master on April 08, 2015, 08:21:00 pm
could you post the save? this is like arena mode in dwarf mode.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 08, 2015, 09:15:17 pm
They're pretty easy to make actually, if you go over 1k megabeasts though you gotta make sure you tap enter after it says placing civilizations and then you can just step it forward a little bit with c > enter so you can stop it before it runs out of living civs.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 09, 2015, 01:48:14 am
Yes, I have a backup from right after world gen; I'll share it if someone really wants it. However, the generation process itself was actually a large part of the fun. Here are the generation parameters I ended up using:

Spoiler (click to show/hide)

I also took a look at the world with Legends Viewer. It really looks like around twelve years is the longest time before civilizations die out, according to site populations:

Spoiler (click to show/hide)

This truly is a world ruled by monsters. Legends Viewer map mode reveals that every single square  of the world map - except ocean and mountain squares - is filled with megabeast lairs, labyrinths and shrines. Edges of mountain ranges are really, really packed with these; I assume the generation process simply places the lairs on these squares when it can't put them on mountains:

Spoiler (click to show/hide)

I suspect these squares are the ones where the monsters like to organize their Fight Club events; Savagesilver happened to be founded right on top of one.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 09, 2015, 06:09:17 am
This is the first time I've played a fortress that's actually gaining FPS while time goes by. When I embarked the FPS was around 10, now it's hitting the cap of 100.

The colossi started patrolling the surface again so my dwarves have been darting in and out of their hole like nervous little mice, careful not to reveal the existence of the fort. They nearly got busted when one colossus kicked an aardvark for over twenty squares almost directly on top of the entrance. Luckily it died on impact so I didn't have a bronze colossus rugby team running after it and bursting through the door and killing everyone. The colossi went back to cautiously harassing Olsmo the she-dragon who promptly torched the entire neighborhood and caused a wildfire that killed all trees and plants this side of the river. Crikey, what a beauty! I must capture her at some point if she survives the bronze jocks.

The brushfire was bad news because now the foragers have to travel longer distances to get food and wood and increase their risk to get noticed. In addition to colossi there's a roc, Ostath Blossomfog, who seems to have escaped the initial carnage and now spends its time patrolling the skies and biting other birds in half midair. All combat reports seem to end "...slams into an obstacle and explodes!" I'm now officially in awe of the rocs; their beaks could even dent bronze when they were battling the colossi in the Fight Club. Too bad all her mates perished in combat.

Very cautious fort-building continues; the miners have hit rock so I can build some proper defenses and get some real rooms for my dwarves. I'm planning to build the final fort closer to the first cavern layer; the surface might have too much action for a very long time.

I must say I dread the first migration wave; they could ruin everything by simply approaching from wrong direction.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Niddhoger on April 09, 2015, 06:15:58 am
You actually aren't in much danger of being attack by monsters you settle on top of.  I've used legends viewer to settle directly on top of dragon lairs before.  They just chill in there doing nothing until you provoke them.  You can walk right up to the lairs and floor them shut no problem- so long as they don't have line of sight to your dwarf as he's flooring them up.  Other times, I've tunneled into the side of the lair for some shennanigans.  Specifically, I built a sight blocking wall from a side tunnel then looted the dragon's stash of coins+eggs while it was just a few tiles away.  I later spammed the area in cage traps and used a scarficial dorf to channel right on top of the dragon, hoping that when he ran like hell (around a series of trapped corners) the dragon would give chase.  Its always fun to have a tamed dragon on hand when the first goblins show up >D
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 09, 2015, 07:33:12 am
What I meant was that there are still nearly ten thousand megabeasts in the world, just waiting to visit Savagesilver, the popular new tourist destination among monsters. I suspect the surface will see lots of heavy traffic in the future.

Besides, someone forgot to tell the colossi that they're supposed to stay in their lairs and not to run around near my entrance and play football with passing wildlife. And of course Ostath the roc is still roaming around... better to stay underground until the dwarves are better equipped to deal with the big guys.

I suppose things will change once I get some cage traps ready... if the fortress can survive that far.



Title: Re: Two hundred megabeast mass brawl on embark
Post by: Akura on April 09, 2015, 07:51:09 am
Yeah but I mean when I exported the pop and sites I got this:
Spoiler (click to show/hide)

No civilized world population, but I was able to play fortress and adventurer mode?

The third one, all of those, actually, sound incredibly dirty.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: puke on April 09, 2015, 08:07:24 am
Should try a "monster island" world gen with megabeast numbers like this. 

Okay, not exactly like this.  A single world tile is a little small, even Vanod would have a hard time unless you dropped the numbers to the mere hundreds.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 09, 2015, 10:04:59 am
Rocs are the only thing keeping me from adding flight to dragons, it's bad enough when they've got steel bones, but for some reason once a Roc gets airborne you've got like a 90% chance of getting your head snatched off.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 09, 2015, 11:52:15 am
Oh god this is hilarious. Once you hit the megabeast triggers, you're going to be a goner Staalo. Well, probably. I wouldn't be surprised if you got fifty all at once.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf_Fever on April 09, 2015, 02:18:36 pm
Yeah but I mean when I exported the pop and sites I got this:
Spoiler (click to show/hide)

No civilized world population, but I was able to play fortress and adventurer mode?

The third one, all of those, actually, sound incredibly dirty.

Indeed. Also a shout-out to the fortress "Gorgedangle," from the overland screenshot, the lair "The Nuts of Control," and the dark fortress "Squirtmonsters."
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Naryar on April 09, 2015, 02:43:56 pm
 :o Holy shit !

I think i'm gonna embark on pocket worlds with thousands of megabeasts at year 2.

MUST GET 150 MEGABEAST SIEGES. FUCK YEAH. NO NEED FOR FORTRESS DEFENSE.

Title: Re: Two hundred megabeast mass brawl on embark
Post by: Galena on April 09, 2015, 03:20:09 pm
With all civilized population dying after ~13 years, I wonder if a world can hit 100,000 years. It seems there's be few barriers.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: TheFlame52 on April 09, 2015, 04:07:06 pm
I decided to do an adventure after genning a world for a thousand years.

I'm holed up in a night creature's hideout. There's a hydra outside the door. Send help.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf_Fever on April 09, 2015, 04:21:15 pm
I decided to do an adventure after genning a world for a thousand years.

I'm holed up in a night creature's hideout. There's a hydra outside the door. Send help.

What's that you said in there? Send more hydras? Gettin' right on that, good buddy.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 09, 2015, 04:24:43 pm
I decided to do an adventure after genning a world for a thousand years.

I'm holed up in a night creature's hideout. There's a hydra outside the door. Send help.
(http://www.feministe.us/blog/wp-content/uploads/2014/08/its-dangerous-to-go-alone.jpg)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 10, 2015, 01:40:18 am
Savagesilver made it to summer and got its first migrants! All seven even managed to get safely inside despite Ostath the roc hovering in dangerous position after dismembering a pair of eagle men.

It seems that all new dwarves are procedurally generated with no history or relatives. This makes me worry that the mountain hall might already be fallen and all historical dwarves murdered... well, we'll see that by autumn. If there's no outpost liaison it might be clue that Savagesilver is the last outpost of dwarven civilization in this world.

I'd really like to get at all those masterwork bronze statues just lying around the Fight Club arena. Only thing standing in the way of profitable looting is Ngostôz Conflictmessiah the Steamy Diamond, the most vicious of all bronze colossi. While his buddies crawl half melted and crippled underground, he alone keeps prowling around the structure and smearing all passing creatures into scenery. Dwarves can't approach the structure while he's on the surface; I might have to pull a bait dwarf trick to lure him into a cage trap.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: SimRobert2001 on April 10, 2015, 04:34:42 am
So what if you regen it past mass extinction of all dwarven races? Are you able to start at all?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 10, 2015, 05:53:58 am
Somsil, Region 4, let it run the full 175 years:
Spoiler (click to show/hide)

No civilized world population whatsoever.

Yet:
Spoiler (click to show/hide)

There are sites to reclaim so I guess that's all it takes.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 10, 2015, 09:36:35 am
Could be that the last king is still alive somewhere, maybe as a bandit leader or something. He could be old but as long as he lives the civilization exists.

---

Merchants visited Savagesilver and with them came the outpost liaison. So the mountainhome is still there and looks like there is one other site alive as well. So what are the news from the civilization?

"The world is same as ever." Keep saying yourself that if it makes you sleep better, Melbil...

I traded for weapons, of course. Lots of weapons.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Iamblichos on April 10, 2015, 09:59:13 am
"The world is same as ever." Keep saying yourself that if it makes you sleep better, Melbil...

Yes.  The world remains a psychotic hellscape of fighting beasts, fire and the shredded remains of all non-monstrous life.  Same as ever.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Fishanchips on April 10, 2015, 12:03:23 pm
This is the second most awesome thing I have ever seen on this forum in the limited time I have been here.
(The first was the water mine cart cannon because who doesn't like cannons? :P)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 10, 2015, 02:59:47 pm

Yes.  The world remains a psychotic hellscape of fighting beasts, fire and the shredded remains of all non-monstrous life.  Same as ever.

I'd like to imagine that this world was originally a normal Dwarf Fortress world, with only moderate amounts of madness and carnage. Twelve years ago some kind of cataclysm happened and the world was filled with otherworldly monsters; that marks the start of the current calendar.

Anyway, it is month of Moonstone of the year 12, according to whatever calendar. The miners have broken into a huge abandoned labyrinth and  found a blue garnet quern which was gladly added as a part of the kitchen complex. The wheat flour roasts made with it taste great, save some odd flavor that no one can't quite identify.

Olsmo the she-dragon has adopted trapdoor spider tactics, hiding in a hole waiting for passing wildlife to savage. Once I witnessed her shooting flames upwards from her hideout, presumably directed at a giant parakeet flying past. The resulting fire burned half of the map to ashes... again. This might be a recurring problem in the future.

Ostoth the roc has parked herself almost directly above the fortress entrance but it seems she's flying too high to notice little dwarves scuttling about. Instead she's directing her vigilance towards various flying wildlife and brutalizing them midair. Falling and exploding bird carcasses provide welcome addition to fortress food stores.

Savagesilver now has twenty-six citizens, or should I say terrified survivors. Budding military is already drilling with their caravan-bought equiment, aiming to become strong enough to take on the monsters on their own terms.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: TheFlame52 on April 10, 2015, 03:24:13 pm
Ostoth the roc has parked herself almost directly above the fortress entrance but it seems she's flying too high to notice little dwarves scuttling about. Instead she's directing her vigilance towards various flying wildlife and brutalizing them midair. Falling and exploding bird carcasses provide welcome addition to fortress food stores.
I wish my hunting birds were that awesome, but they seem to be content on the ground :'(
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Naryar on April 10, 2015, 03:39:54 pm
Can't wait to see you crossing the megabeast attack lower limit.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Pwned dwarf on April 10, 2015, 05:56:21 pm
I made a adventure mode challenge inspired by this: http://www.bay12forums.com/smf/index.php?topic=150002.0
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 10, 2015, 07:26:25 pm
Could be that the last king is still alive somewhere, maybe as a bandit leader or something. He could be old but as long as he lives the civilization exists.
I can guarantee that is not what is happening here, unless you know of any other dorfs who lived to be 10,000 years old with no necromancers or vampires or whatnot around?
Spoiler (click to show/hide)

Edit: yep, immediately after reclaiming a fort one of my dorfs became King.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Krewl on April 10, 2015, 09:10:24 pm
Ngostôz Conflictmessiah the Steamy Diamond
That has to be one of the most badass and fitting names I've ever seen in DF.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 11, 2015, 03:50:45 am
I can guarantee that is not what is happening here, unless you know of any other dorfs who lived to be 10,000 years old with no necromancers or vampires or whatnot around?

Ok, that was only a guess; one of my forts had a bandit king living somewhere and keeping the civ alive. Too bad he died of old age during the second year; I'd really have liked to invite him over after over a century of camping in the wilderness.

---

At Savagesilver the constant danger has now subsided just a little bit. Monsters may be capable of crushing bones and vaporizing flesh but dwarves' strength is building things. Years of living in the shadow of huge beasts had taught the dwarves of The Road of Slaughters to build especially quickly and quietly, so one night crack teams of mason commandos sneaked out to block all monster lair entrances.

The mission was a huge success. The only monsters remaining on the surface are now Ostoth the roc who mercifully has moved to the far corner of the map and Ngostôz the bronze colossus bully who now seems to be content hanging from one rock salt pillar at the Fight Club structure. I didn't know bronze colossi could climb.

The dwarves are now gleefully looting the map clean of everything valuable, like the masterwork bronze statues left by destroyed colossi and piles and piles of valuable dragon, roc and hydra bones. The inner Fight Club area guarded by Ngostôz is still off limits but almost everywhere else is now safe to travel.

Title: Re: Two hundred megabeast mass brawl on embark
Post by: MonkeyHead on April 11, 2015, 04:07:00 am
Post to watch, in awe... we may have found a new DF challenge mode - can you survive in MonsterWorld?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Naryar on April 11, 2015, 04:29:25 am
Ngostôz Conflictmessiah the Steamy Diamond
That has to be one of the most badass and fitting names I've ever seen in DF.

It totally is.

Also roc/hydra + bronze colossus = bronze colossus covered in blood. Dragon + bronze colossus covered in blood = bronze colossus emitting boiling blood. Also that is pretty fucking metal.

Hence steamy diamond. Although it vaguely reminds me of porn names... so bronze colossus pornstar emitting boiling blood ?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 11, 2015, 05:05:20 am
That's enough internet for you today, Naryar, we don't need that train of thought to go any further.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Naryar on April 11, 2015, 06:00:53 am
That's enough internet for you today, Naryar, we don't need that train of thought to go any further.

Sorry  :P

in my defense i play gurps so i tend to mishmash archetypes until it makes something crazy
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 11, 2015, 06:51:30 am
Ostoth the roc is dead! She was defeated in an aerial battle with a perfectly ordinary giant mantis who earned the name "Twinkledrains" with its deed. Ah well, every random name can't be badass... Now the dwarves can at least go outside a bit more freely, without the fear of decapitation from above.

Meanwhile, Ngostôz the bronze colossus is again on the move, hunting a herd of giant tortoises. I've never seen anyone punch the shell off a tortoise before. I'll have to do something about Ngostôz next.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Naryar on April 11, 2015, 07:07:58 am
Don't kill it !
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 11, 2015, 07:50:21 am
He...punched the shell of a tortoise. He punched something connected to the spine of an animal off.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Naryar on April 11, 2015, 08:36:01 am
He...punched the shell of a tortoise. He punched something connected to the spine of an animal off.

You must be new to the game.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 11, 2015, 10:16:47 am
It's just that this is a whole new level of WTF, even greater than Bacon like a Pro, Mermaid-farming or the entirety of Deathgate.

Is it strange that I didn't realize that WTF is FTW backwards until now?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Akura on April 11, 2015, 11:05:44 am
Ah well, every random name can't be badass...

Twinkledrains, because the mantis made it rain blood that twinkles when it catches the sunlight just right.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 11, 2015, 12:57:42 pm
That's enough internet for you today, Naryar, we don't need that train of thought to go any further.

Sorry  :P

in my defense i play gurps so i tend to mishmash archetypes until it makes something crazy
I hear ya, I fell in love with mutants and masterminds not too long ago after years wasted with palladium, only dabbled in gurps a little back in like... god, the late 80's/early 90's? Man, how old am I?

Incidentally, I don't really recommend the 10k year world-gen thing which reclaimable forts+5k megabeasts allows to anyone else, it's surprisingly boring in adventurer mode once you get over the initial "OH MY GOD THERE'S FOURTY ROCS SITTING THERE" and then realize you have nobody to talk to besides the dorfs from your own fort, who tend not to be useful or very good company, mostly just sitting around in their beds talking about nonsense.

Still trying to find the right balance, when you're all buffed up with speed boosts and such from other megabeasts and the modded heart > balm reactions this:
Spoiler (click to show/hide)
Turns a little too easily into this:
Spoiler (click to show/hide)
Still gotta dodge and watch my positioning so I don't get my head snatched off but they're just too damn delicate!

Maybe upgrading their bones to iron equivalent will work better, but even superbuffed and decked out in artifact toys, the equivalent of steel bones+lair full of dragons=big bucket of nope still:
Spoiler (click to show/hide)
Let's not talk about the zombie dragons sitting outside the lair next door who set everything on fire and chased me as I ran screaming like a little girl... >.> my pride still hurts.

Though, having 10 colossi stomping through a forest punting wildlife as they chase you is fun for longer than I care to admit, especially when I was able to lead them into the middle of a lair full of hydras!

All in all, very amusing twist on the "I wonder what more megabeasts would be like" idea I had when I put the number to 15 on a 17x17 map, bravo Staalo!
Title: Re: Two hundred megabeast mass brawl on embark
Post by: TheFlame52 on April 11, 2015, 01:02:17 pm
1. Make fort
2. Hide, make cage traps
3. Build wealth, wait for megabeasts
4. Catch and megabeasts
5. Use them against other megabeasts
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 11, 2015, 01:03:48 pm
That was the initial plan for Doomforests until the goat and snail killed basically everyone huh?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: WillowLuman on April 11, 2015, 01:25:36 pm
Staalo, I can guarantee that your fort will have some very awesome engravings.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 11, 2015, 01:36:00 pm
O.O

Oh my god I didn't even think of that...
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 11, 2015, 02:21:51 pm
I did some additional testing and managed to get a pocket world with 20 000 megabeasts, 20 000 semimegabeasts and for giggles 1000 night trolls to have a surviving dwarf civilization after 50 years. It seems that by whim of RNG one could end up with some really dramatic worlds.

---

Coming of spring marks the one year anniversary of the founding of Savagesilver. While we look back at year 12 let us pay homage to those who have died so far in the grand melee of the Megabeast Fight Club:

Spoiler (click to show/hide)

200 down, about 9800 to go.

And yes, I'm ordering all spare dwarves to start engraving stuff NOW.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: TheFlame52 on April 11, 2015, 02:24:48 pm
DEAR GOD

YES

GIMME SAVE
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 11, 2015, 03:46:30 pm
That world is an unholy abomination, an eldritch monster unto itself.
...
Best gen ever? Y/N?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 11, 2015, 03:52:04 pm
Here are the parameters and seeds for that particular world:

Spoiler (click to show/hide)

If that doesn't work I can put the save up somewhere but it's a rather hefty package with 41k historical figures and 1,4 MILLION history events.

EDIT: Aw, what the hell, here's the save (http://dffd.bay12games.com/file.php?id=10759) in dffd. Have fun.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: NJW2000 on April 11, 2015, 05:52:01 pm
Show. Us. The. Reports. And. Engravings.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Sarrak on April 11, 2015, 06:30:10 pm
Show. Us. The. Reports. And. Engravings.
I second this!
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 11, 2015, 06:52:01 pm
I need to train my engravers some more before they'll produce anything notable. Right now they're doing no-quality renderings of coffins (symbol of The Square Wheel, the local government.) Very appropriate, though.

There isn't anything remarkable going on in the battle reports either, this being a calm period after sealing all monster lairs and before hitting the megabeast pop limit. Ngostôz mauled one lamb who had strayed too far from its pasture and then climbed back to his pillar, that's all. I trust things will get more interesting after one or two migration waves.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: WillowLuman on April 11, 2015, 07:01:00 pm
As soon as people get proficient with engraving, you'll be getting some good stuff.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: NJW2000 on April 12, 2015, 03:48:19 am
Your local government is called the "Square Wheel", with a symbol of a coffin?
DId you choose this, or is the RNG toying with us?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 12, 2015, 04:46:45 am
The name is sort of half-random; I have a habit of hitting (r)andom name at embark screen few times until I get something that's not completely stupid. Same for the fortress name.

The coffin is completely random, but I have a feeling it will be very appropriate.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 12, 2015, 06:48:18 am
Ngostôz Conflictmessiah the Steamy Diamond is dead! Or should I say destroyed? Broken? I really don't know. Tragedy nearly struck when a fleeing impala drew Ngostôz towards my ill-equipped militia who were trying to stop a pack of vultures harassing the foragers. Half of the militia was killed very quickly but then the newest militia recruit Tirist Steamyrim (curious coincidence with the name there) nearly bisected Ngostôz with her steel battle axe. I'll be watching her career with interest.

Here's the combat report for those who were interested about them:

Spoiler (click to show/hide)

Upon death Ngostôz's remains turned into a masterful bronze statue of a longfin mako shark. These things just happen, I guess.

For now the surface is completely free of monsters. Underground the dragon Olsmo the Luxurious Heat of Glows still keeps her uneasy truce with the six remaining bronze colossi Litast Mostransacked the Rapid Clash, Savot Esteemcoal the Lancer of Domination, Snuko Minefierce the Robustness of Hatchets, Sapa Largeled the Claw of Wars, Inire Combatshock the Fierce Prestige and Whipchucked the Champion of Searching. In addition to them the only monsters alive are Ůst the cyclops and Rino Goalbraved the ettin, asleep in their walled-off lairs.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: BFEL on April 12, 2015, 08:46:37 pm
ALL THE NAMES FIT SO WELL. ALL OF THEM.

But seriously, throw down some cage traps NAO
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 13, 2015, 02:04:09 am
I already have the entrance surrounded with cage traps and carpenters and mechanics are feverishly producing more parts for traps. At some point I'm planning to breach the underground Fight Club structure again and lead the surviving monsters into a trap corridor. They will have special places in my upcoming megabeast zoo.

However, I'm planning to meet majority of the incoming monsters with military force. It wouldn't be sporting otherwise.

Engravers are slowly learning their trade and are finally starting to come up with something else than coffins. Good timing, the temporary dining room was starting to look a bit grim.

Most historical engravings seem to represent the final confrontation of roc hydra Omsuth Yearlingmange and king Sigun Smoothwhips:

Spoiler (click to show/hide)

Sigun Smoothwhips was the last king of the now extinct dwarven civilization The Steamy Door (what is it with everything being "steamy" in this world?) Omsuth the roc hydra might well be visiting Savagesilver in the future.

Of course there are some references to more recent events:

Spoiler (click to show/hide)

The rest are pictures of mundane things and dwarven deities. The pantheon of The Road of Slaughters seems to be a rather... literal bunch. It must reflect the dwarven psyche when they worship beings like:

- The Gem of Bejeweling, goddess of wealth
- Äs the Sienna Iron, god of metals
- The Crazy-Shock of Clobbering, goddess of fortresses and war
- Fenglel the God-forsaken spiders, goddess of suicide, death and murder

I think I'm one migration wave away from the megabeast population limit. The militia is still badly undertrained and under-equipped. I sense FUN ahead...
Title: Re: Two hundred megabeast mass brawl on embark
Post by: AoshimaMichio on April 13, 2015, 02:51:17 am
You have a fetish world in your hands. Hot steamy action all over the place. Water, sweat and blood evaporating in fires of dragons and conflict.

Does your world contain any released demons?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 13, 2015, 03:51:43 am
Yes, there were four demons who "in time before time thrust a spire of slade up from the underworld... and established a gateway between worlds." Of those two are still alive: Remzu Demonshoves the Larval Cancer and Subtledream the Jewel of Seducers, both commanding goblin civilizations in the lowlands.

Oh, and one of the dead demons, Nala Sinfloods, was killed by a hydra named... Droolpusses the Yell of Lust. I'm starting to agree with you about that fetish world.


Title: Re: Two hundred megabeast mass brawl on embark
Post by: Naryar on April 13, 2015, 07:25:35 am
Can't wait for you to reach the megabeast limit. Also, laughing rocs. Caw caw caw caw caw.

ALL THE NAMES FIT SO WELL. ALL OF THEM.

It's the spheres. They influence names, so all of the bronze colossi having names taken from the METAL words, the STRENGTH words and the WAR words ensures that they all have manly names.

Yes, there were four demons who "in time before time thrust a spire of slade up from the underworld... and established a gateway between worlds." Of those two are still alive: Remzu Demonshoves the Larval Cancer and Subtledream the Jewel of Seducers, both commanding goblin civilizations in the lowlands.

Oh, and one of the dead demons, Nala Sinfloods, was killed by a hydra named... Droolpusses the Yell of Lust. I'm starting to agree with you about that fetish world.

I told you all about the pornstar bronze colossus.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 13, 2015, 07:37:43 am
You seem to have mixed up a roc with a hydra. Also, I can't wait to see what happens when you hit the megabeast arrival limit.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 13, 2015, 10:10:21 am
You seem to have mixed up a roc with a hydra. Also, I can't wait to see what happens when you hit the megabeast arrival limit.

So I have! I must have been thinking about the other engraving when I wrote that.

I should break the limit very shortly, if no more dwarves will end up filling "national symbols." I've started using the old abandoned minotaur labyrinth as burial grounds. Let's see how long it takes to fill it up.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Propman on April 13, 2015, 10:53:46 pm
My latest rig is made out of tougher stuff then most, so I have, using your constraints, managed to generate a world with the maximum number of titans, megabeasts, semimegabeasts, and night trolls!

Furthermore, I have manually decreased the size of the land by increasing the amount of ocean so that the whole playable field is but a tiny island, achiving an effect similar to the aclaimed monster island, running an in development version of the mod I've been spending all my time on. After giving myself a 2000 point embark for the maximum bang for my buck, I settled on embarking near a cave, and while I don't think I hit the jackpot that you have in spite of the larger monster density, the two lairs I did find are quite interesting in their own way:

Spoiler (click to show/hide)

An ettin village! The bulk of the children seem to spend their time huddled in a lair that I reckon is two sizes too small for them, while a group of guards stands on the surface. Hope they won't mind the new neighbors.


Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 14, 2015, 02:58:36 am
You mean you have a world with 100 000 megabeasts and 100 000 semimegabeasts?!? I bow to your superior hardware. My older i7 went comatose when I tried to generate a similar world.

I too noticed that similar monsters seem to like each others company; I wonder if that's intended behavior or just a happy accident?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 14, 2015, 03:16:23 am
Huh. That's kinda cute, in a way. I bet Ettin childcare is far nicer than dwarven childcare.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Naryar on April 14, 2015, 03:29:21 am
Babby ettins !
Title: Re: Two hundred megabeast mass brawl on embark
Post by: AoshimaMichio on April 14, 2015, 03:44:11 am
Do migrants obey traffic priorities? If yes, then you can set entire surface as forbidden and set few high priority lanes on safe areas leading to the fortress entrance.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 14, 2015, 04:12:28 am
Yes they do; of course that won't help if the entire surface is patrolled by monsters. Digging tunnels to near map edges for the migrants to enter safely could also be a good idea.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 14, 2015, 10:35:10 am
Finally, after many months of colossus baiting, all monsters are now safely caged. There was only one casualty, an animal dissector who got his head kicked in by a one-legged bronze colossus; his sacrifice will be remembered by those visiting the megabeast zoo for their education and amusement.

At first I was planning to keep the structure as a museum but the dwarves kept sneaking in to clean up all the historical blood, so I gave them permission to loot the place clean. Now the fortress is almost drowning in bronze statues and valuable dragon, hydra and roc bones.

Savagesilver has been over the megabeast population limit for two seasons now and there have been exactly zero monster attacks. There was one goblin siege though, a paltry nine goblins who got quickly their spleen handed on a platter by the now very capable militia squads. How did those guys even manage to get here through all those monsters?

Since things continue to be quiet, digging and carving of the fortress continues. Here's some of the newer engravings for those interested:

Spoiler (click to show/hide)

The fight with Ngostôz the bronze colossus was of course noted by engravers, it being the most dramatic action for the early militia. Demise of Ostath the roc is also immortalized in one carving:

Spoiler (click to show/hide)

These ones are odd:

Spoiler (click to show/hide)

Litast Craftedamber isn't a member of my fort. Apparently he's a clerk in some other settlement in The Road of Slaughters and was laying down the law for some goblins while I was digging out the magma forges. There's the proof that the world really does go on while playing in the fortress mode.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 14, 2015, 01:13:56 pm
Ahh, excellent. Besmar Brassbristled got himself possessed and created The Counsellor of Decay, a raw adamantine bracelet that nearly doubles the fortress value. Maybe this will finally attract the attention of continent's megabeast population.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Drewigi on April 14, 2015, 02:42:34 pm
This is the most awesomee thing I read. Never stop.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: WillowLuman on April 14, 2015, 02:42:56 pm
Ahh, excellent. Besmar Brassbristled got himself possessed and created The Counsellor of Decay, a raw adamantine bracelet that nearly doubles the fortress value. Maybe this will finally attract the attention of continent's megabeast population.
IIRC, 40.X changed the way that thing works.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Propman on April 14, 2015, 07:53:37 pm
It appears I have locaited the proverbial jack-pot.

Spoiler (click to show/hide)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 14, 2015, 08:00:11 pm
That Ettin kid is like "HAY GUIZ, WHAT'S GOIN DOWN?" and about to die.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Propman on April 14, 2015, 08:35:27 pm
I bring more images of the intreguing complex, which has been dubbed Galleykindle.

Spoiler (click to show/hide)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: WillowLuman on April 14, 2015, 09:25:39 pm
Jeez, it's like someone made a termite mound out of masonry. That might be the most twisted and confusing architecture I've seen in DF yet.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 14, 2015, 11:04:50 pm
Looks to be similar than the Savagesilver one. I think the one I've got ended up looking like that when a shrine and several dozens of lairs got mashed together; yours seems to have at least one labyrinth in there as well.

Also, 974 megabeasts?!? Whoa. What's your FPS like?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Drewigi on April 15, 2015, 12:03:51 am
I bring more images of the intreguing complex, which has been dubbed Galleykindle.

Spoiler (click to show/hide)

Give us the world gen. Now.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: slinger342 on April 15, 2015, 12:40:57 am
Ahh, Staalo, I was impressed by your fluency and sentence complexity and structure all until the most recent "These ones...". I love this story so far, and just recently began to read it. I hope your fortress remains strong!
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Propman on April 15, 2015, 01:22:07 am
Looks to be similar than the Savagesilver one. I think the one I've got ended up looking like that when a shrine and several dozens of lairs got mashed together; yours seems to have at least one labyrinth in there as well.

Also, 974 megabeasts?!? Whoa. What's your FPS like?

After repeated testing using multiple saves, about ten minutes of nothing while said beasts kill each other in a bloody slaughter. At around the 400 remaining mark, it reaches 5 fps, and at 200 it reaches a steady 20, before finally peaking around 40 once most of the fighting has died down and around 70 or so beasts remain. I've had four tests by now, and shall try and settle a colony soon.

Give us the world gen. Now.

If you insist; but be warned, this parameters are not for the faint of heart, or PC for the matter! Not sure how it'll work on a vanilla version of Dwarf Fortress: it might not actually generate any Dwarven civs (not many mountains), but it's worth a shot for those who are willing. Whatever the end result is, I shall continue my experimantation both with this structure as well as further world generation, to see if there is some way to cram 1000 megabeasts into the same square while still leaving dwarven civilization intact!

Spoiler (click to show/hide)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Zanzetkuken The Great on April 15, 2015, 01:48:13 am
It appears that we are descending into Eldritch Geometries.  We must see how deep this rabbit hole goes.  Say...make it so most megabeasts prefer the layer types that cause these structures to be generated?  Maybe with a secondary preference of Labyrinths and having caves be tertiary?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 15, 2015, 02:14:41 am
Seriously. What. The. Fuck. Normal profanities fail me, and I need to think up some new ones. That roc aviary is worth at least two new curses. That lone minotaur's labyrinth is worth another three.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Propman on April 15, 2015, 03:57:16 am
I have generated a new world that should be dorf compatable, and found yet another structure within the mountainous region, like the first. I have dubbed these building types "Eldritch Castles", as Zanzet has described them, and this particular structure shares many aspects with the last, but also some oddities.

Spoiler (click to show/hide)

And the parameters themselves. Set the end year to 2 or something if the fort ends up dying, if you can manage to generate it in the first place!

Spoiler (click to show/hide)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: sirvente on April 15, 2015, 04:00:20 am
I like these arena-temples. Clearly the hand of Armok is at work here and these are His holiest of places.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 15, 2015, 04:40:59 am
I did some test embarks and came across more of these "Eldritch Castles", only in smaller format. One of those was smeared across multiple z-levels of mountainside but was still recognizable as one; too bad I didn't take any pictures of that one.

I'm starting to form a theory that the map generator tries to place all these shrines, lairs and labyrinths mostly at the same spot within the embark square. When the embark has hundreds of lairs etc. a mishmash like this is formed from all the features combined. Savagesilver embark had 156 different features of which only five were visible as separate lairs. I suppose the rest (with their residents) were clumped together to form the Fight Club arena.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 15, 2015, 09:51:59 am
Are those floors on the roof of the Camelllacradeled Fight Club made of microcline?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 15, 2015, 12:09:40 pm
"After a polite discussion with local rivals, Rimtar Bridgedmirrors has claimed the position of king of The Road of Slaughters."

Uh oh. Sounds like another king has dueled with rampaging megabeast and lost. I was wondering why it took this long with this one.

The Road of Slaughters has had a new king nearly every year since the beginning; according to legends they all died in a duel against a monster attacking the city. By the way, there is another word for when the citizens push an unpopular monarch out of the door to a certain doom in hopes it saves the others from destruction:

Sacrifice.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Naryar on April 15, 2015, 12:29:48 pm
http://en.wikipedia.org/wiki/Columnar_jointing

best place for an arena, by the way. Giant hexagons of rock
Title: Re: Two hundred megabeast mass brawl on embark
Post by: endlessblaze on April 15, 2015, 01:29:37 pm
Seriously. What. The. Fuck. Normal profanities fail me, and I need to think up some new ones. That roc aviary is worth at least two new curses. That lone minotaur's labyrinth is worth another three.

Since normal profanity fails us perhaps we should make new ones.

Let's invoke  black speech. (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackSpeech)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Insert_Gnome_Here on April 15, 2015, 02:00:44 pm
What do the volcanoes of the world look like? Any !!fight clubs!!?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: endlessblaze on April 15, 2015, 02:48:01 pm
What do the volcanoes of the world look like? Any !!fight clubs!!?

Are you trying to crush our brain with awesome....

This may kill us all......but do it. Find a volcanic fight club

(I hope the toad never removes the lair overlap, this is worthy of ascended glitch status)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 15, 2015, 03:20:54 pm
One of my test embarks was on a volcano; sadly the fight club there wasn't actually located inside the magma pipe but a bit lower on the slopes of the mountain.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 15, 2015, 03:59:27 pm
I'm trying to imagine it from the point of view of a random Bronze Collosus:
*The Dragon throws you by your upper body*
*You are melting!*

Meanwhile, the dragons take a nice refreshing bath in the lava.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 16, 2015, 12:26:28 am
That reminds me I've seen a colossus get so killed they didn't leave a statue.

Lemme see, there's the result from leading twenty or so Rocs to a lair with three Dragons next door:
Spoiler (click to show/hide)

Here's uh... too many Rocs and Colossi to bother counting (they were all blinking in and out multiple times due to how stacked they were):
Spoiler (click to show/hide)

Oh, here we go, I walked in on two Colossi in battle with the dragon in the back, it killed one and produced the statue, the other just got torn apart:
Spoiler (click to show/hide)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 16, 2015, 12:47:20 am
So that's it! I was wondering when the dwarves hauled countless pieces of "X's upper arm bronze' etc. from the arena structure. I have now sixteen bronze statues in addition to six captured colossi but I think there were originally more colossi than that.

BTW, Savagesilver still haven't had any megabeast visitors. Are they too busy attacking other settlements on this continent? Maybe I'll just have to wait few years to get their undivided attention as the other sites get destroyed.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 16, 2015, 01:24:11 am
Killing each other too.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Propman on April 16, 2015, 01:50:22 am
More generation research, and while I could not locate a volcano temple, I have come across a quite ghastly structure, appropriately named Necrowhim, situated on a sinister mountain.

Spoiler (click to show/hide)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Proudnerd on April 16, 2015, 04:42:36 am
This is seriously awesome i need to try this.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Naryar on April 16, 2015, 06:08:17 am
Clearly this is Armok's work. He's bored, so he makes eldritch buildings and creates forgotten beasts inside them so they fight for his pleasure.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 16, 2015, 08:09:30 am
Oh god. Undead dragon army. You must trap these creatures. And preferably unleash them on hell.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 17, 2015, 12:36:42 am
Hit the wrong world parameter set trying to make an interesting first world for the gf to play on since I got her to try out bashing some goblins with Gar Legendbreaker and she was quite disappointed when she ran out, but yeah, I was trying to find a nice interesting little world, lots of stuff going on, a nice amount of history to dig into and so forth.

Well, the parameter set right below the funworlds I like to make is one of the 10k mega/semi worlds inspired by the thread here, I noticed when the histfigs jumped straight to 20k after the long ass loading period. I hit enter and just accepted it at year 6 to see how it turned out, and went on to make a more normal world for her (only 20 mega/10 semi) and then I got curious.

See, while I was sifting through the worlds I made for her to see if I could find some active warfare for her to stumble across I recalled seeing a draconic rampage with 2 dragons involved in one of the normal worlds which was taking place with sieges on before and after on the same site, fun stuff! "Hmmm, wonder what those look like in the stupidhighpop worlds?" I thought.

*Meanwhile in some town on one of these crazymonster worlds.*
"Whew, I'm so glad those hundreds of Rocs got bored and left with their random trinkets, but now the worst is over. We can rebuild, we can show them that none may break the indomitable dwarven spirit!"

*suddenly*
(http://i.imgur.com/1oNjXW8.png)

"Ow fuck, my spirit."
Title: Re: Two hundred megabeast mass brawl on embark
Post by: WillowLuman on April 17, 2015, 12:13:06 pm
Can I see the full screen of that announcement? Somehow I think I'll be able to perceive the look of terror in all the little ☺
Title: Re: Two hundred megabeast mass brawl on embark
Post by: shroobot3000 on April 17, 2015, 02:40:28 pm
*suddenly*
(http://i.imgur.com/1oNjXW8.png)
This makes HFS look like kobolds.
I really need to get around to actually playing DF. I've only genned a world and the fort Boltedgears
Title: Re: Two hundred megabeast mass brawl on embark
Post by: TheFlame52 on April 17, 2015, 02:45:50 pm
Can I see the full screen of that announcement? Somehow I think I'll be able to perceive the look of terror in all the little ☺
That's from legends mode, silly.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 17, 2015, 08:09:48 pm
Yar, go into the "Age of Myth" section (since yanno, you can't get out of that age with 20k powers running around) then check out one of the draconic rampages.

Spoiler (click to show/hide)
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 18, 2015, 04:02:49 am
Now what's a dwarf gotta do to get some attention around here? There's supposed to be nearly ten thousand beasts in this world but not one of them ever visits poor old Savagesilver. I was expecting to have them queuing at the gates by now.

Are captured current residents somehow blocking wandering megabeasts from appearing?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: shroobot3000 on April 18, 2015, 04:37:32 am
Quote
Megabeasts will not attack the player until they have accumulated a minimum wealth of 100,000☼ or a minimum population of 80 dwarves.
Df wiki on megabeasts. Pretty sure you probably have more than 100,000 in loot, maybe you need to sell it first?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 18, 2015, 04:41:28 am
Check legends in a copied save and look for duels between megabeasts.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: kuniqs on April 18, 2015, 12:44:00 pm
Is this RTS battletoads?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 18, 2015, 12:50:15 pm
I checked the Legends and found out what the megabeasts have been doing since my embark:

Nothing.

There are almost no mentions of megabeasts doing anything since 12, not counting the hectic action at the Savagesilver Fight Club of course. Maybe, since they already practically own this world, there's no need to do anything. I can well imagine them growing fat and complacent and not bothering with all this tiresome rampaging business anymore.

BTW, I found out the name of the Fight Club structure: "Beigemosses the Competition of Indignation." Not what I expected.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: AoshimaMichio on April 18, 2015, 12:56:36 pm
Keyword is there: "Competition".
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 18, 2015, 11:34:15 pm
Hmmm, I just had the interesting experience of finding actual bodies impaled on upright wooden spikes in a sacked town which makes me wonder, if that isn't just a description but actually sometime which takes place... does that mean this could be encountered as well:
(http://i.imgur.com/fDUfWxs.png)

Because, uh... some of these megamegabeast worlds get a bit crazy, case in point, that is by no means anywhere unusual:
(http://i.imgur.com/jH3eFpI.png)

(http://i.imgur.com/SlM12aL.png)

(http://i.imgur.com/bLlnLJe.png)

(http://i.imgur.com/QqiHO0B.png)

(http://i.imgur.com/guQ98K4.png)

(http://i.imgur.com/CZb1GOm.png)

...know what's craziest to me?

When I toggled "only important events" off, it revealed all of these "unimportant events":
Spoiler (click to show/hide)

That's in a 6 year old world btw...

I'm loving the idea of how folks would respond to this though:
(http://i.imgur.com/lTgHokT.png)

"Oh god, they left... so many dead, everything on fire... but at least it's over."
'Uh, sir, one of our scouts report more dragons heading this way.'
"WHAT? How many this time? 1300? 1500? Well?"
'No sir, 156.'
"WHAT ONE HUNDRED AND FIFTY SIX THOUSAND?"
'No, just 156.'

(http://i.imgur.com/sr2w72b.png)

"Oh... well, that's not so bad I guess."
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 19, 2015, 05:00:17 am
I kind of want to generate a world like this, add the [CHILD] tag to dragons and see if I can capture and tame an entire draconic invasion force.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 19, 2015, 08:08:44 pm
Who likes Roc and Roll?
Spoiler (click to show/hide)

Title: Re: Two hundred megabeast mass brawl on embark
Post by: Cryxis, Prince of Doom on April 19, 2015, 08:47:18 pm
Ptw
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 20, 2015, 09:31:29 am
I'm surprised that that didn't crash world gen.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Cryxis, Prince of Doom on April 21, 2015, 07:04:40 am
So what's the most common beast that is created through this, Rocs?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dirst on April 21, 2015, 10:05:04 am
I'm surprised that that didn't crash world gen.
Look at the early posts.  Worldgen did crash when trying to make monster worlds.  A lot.  This is the world that squeaked through, and seems to be near the limits of how beastly a world can be without crashing.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 21, 2015, 10:36:50 am
Yeah, but what I'm surprised about is the fact that 4699 Rocs is within those limits.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 21, 2015, 11:24:42 am
Oh heck naw, that was only 50k mega/semimega in that world! Full 100k both is probably worse.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 21, 2015, 01:38:17 pm
So what's the most common beast that is created through this, Rocs?

Looks like it's almost equal amounts of Giant, Dragon, Roc, Colossus, Hydra, Cyclops, Minotaur and Ettin during worldgen. For some reason I'm still seeing a majority of rocs in most embarks.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dirst on April 21, 2015, 02:35:50 pm
So what's the most common beast that is created through this, Rocs?

Looks like it's almost equal amounts of Giant, Dragon, Roc, Colossus, Hydra, Cyclops, Minotaur and Ettin during worldgen. For some reason I'm still seeing a majority of rocs in most embarks.
Maybe flight has something to do with it?  All of the others (including dragons) are land creatures.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on April 21, 2015, 07:12:24 pm
It is easier to get Rocs to swarm and follow you somewhere, more will stick with you since they form a big cloud of death rather than lagging behind trees and such.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Propman on April 22, 2015, 05:34:33 am
Hello folks, just here to report that I think I've established a new record high in Megabeast concentration!

Spoiler (click to show/hide)

Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 22, 2015, 08:12:01 am
This should be good.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Koremu on April 22, 2015, 05:48:41 pm
Quote
Megabeasts will not attack the player until they have accumulated a minimum wealth of 100,000☼ or a minimum population of 80 dwarves.
Df wiki on megabeasts. Pretty sure you probably have more than 100,000 in loot, maybe you need to sell it first?
Don't you need to have a liaison report your wealth to the mountainhome before it counts?

That could be a problem with civilisations in this kind of world.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: sirvente on April 22, 2015, 06:13:26 pm
Now that's just sad. All the monsters living happily together for years and then you show up and Uncle Dragon goes berserk and melts little Dagger's face off.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Propman on April 23, 2015, 01:18:36 am
And now, shifting the focus to one of my other forts: this one was a roughly 1570 megabeast structure: a fair bit less then the peaking building, but still no slouch. It's interesting traits include the fact that it is partially submerged (the lowest laybrinth floor is filled up to 4/7 with water), as well as maintaining a stable population of about 160 or so monsters. What's more, I've managed to survive undeteced long enough for the gestation period to occur:

(http://i.imgur.com/yO23umi.jpg)

Spoiler (click to show/hide)

Edit: A bronze colossus managed to murder the poor creature and its mother shortly after it was born. Such is life, I suppose.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: WillowLuman on April 23, 2015, 01:26:36 am
Is that rising from the floor of a canyon? Because now I'm imagining one of the spires in Bryce Canyon honeycombed and filed with monsters, which is awesome.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Propman on April 23, 2015, 01:30:38 am
Indeed it is, though I had to render a cross section of the canyon in order to get the whole structure. I've decided to start constructing an observation/living tower some fair distance from the building. A couple close calls with the Rocs as well as a run-in with a Cyclops that could have very well ended very badly have slowed down progress, but it continues on steadily as the population stays at 13 members.

Humerously, exactly four outside members of my civilization remain alive: the queen, her assistant, and a liason and a diplomat. All nobles, all of them desperate for what shall clearly be their new capital city to be completed before the monsters decide to attack once again.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on April 30, 2015, 04:00:42 pm
Just a quick mention; I've been experimenting some more with kilo-megabeast worlds and found out that high monster density and evil biomes are an especially FUN combination:

Spoiler (click to show/hide)

Now that was fun. The shortest-lived fortress I've ever had.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on April 30, 2015, 04:28:49 pm
At least it isn't a pack of zombie dragons. They are immune to everything except high-quality weaponry and cave-ins, and due to their fire breath attack, you won't even be able to use the first method.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: MDFification on May 01, 2015, 06:02:24 am
Propman, I challenge you to construct a fortress within one of the Eldritch castles. Use minimal excavation.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on May 01, 2015, 06:32:14 am
"At least it isn't a pack of zombie dragons."

"Well, it's only 3000 or so rocs this time, we'll make do."

"It's kinda pretty, once you get past the eldritch horror and apocalyptic melee, don't you think?"
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on May 01, 2015, 08:33:07 am
At least you can kill rocs with lava. Dragons will consider it a nice bath.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on May 01, 2015, 09:10:43 am
Good lord, adventurer mode is a feat on there, I take for granted all the shit I do to speed up my games.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Propman on May 07, 2015, 01:51:24 am
Propman, I challenge you to construct a fortress within one of the Eldritch castles. Use minimal excavation.

That is something I have attempted a couple of times, but the monsters left behind have always overwhelmed my forces. Nevertheless, I shall consider that challange for the future. But as for now:

Spoiler (click to show/hide)

New record high! Actually closer to 3625, but some of the monsers just couldn't stand to wait for the map to finish loading before they dug their claws into their fellow fiends!

Title: Re: Two hundred megabeast mass brawl on embark
Post by: Dwarf4Explosives on May 07, 2015, 03:56:46 am
Was the stuff in the lair of all those creatures so valuable that it instantaneously caused new monsters to enter the map?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on May 07, 2015, 07:44:21 am
Think part of the trick is having super high megabeast counts without enough unique sites to place them all so it puts them in one location but then the game seems to decide that having a unique structure is ok as long as it is at the same site.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on May 07, 2015, 04:56:24 pm
DAMN AND HELLFIRE AND FARTKNUCKLES!

I got a world generated with capped beasts, I located a spot that has a ton of sites, everytime I get close enough that the mini-map would show up while traveling it crashes, anyone got a save with one of those castles on it I can see if I can clamber around in as an adventurer to make sure it isn't just the spot I'm checking being crap?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: ATHATH on May 08, 2015, 05:16:54 pm
What would happen if you modded the game so that it considered forgotten beasts as megabeasts?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: TheFlame52 on May 08, 2015, 05:21:48 pm
What would happen if you modded the game so that it considered forgotten beasts as megabeasts?
Can't mod FBs m8.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: ATHATH on May 09, 2015, 08:19:51 pm
What would happen if you modded the game so that it considered forgotten beasts as megabeasts?
Can't mod FBs m8.
Aw. Why can't we?
Title: Re: Two hundred megabeast mass brawl on embark
Post by: ATHATH on May 09, 2015, 08:20:39 pm
Oops (double post).
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Max™ on May 10, 2015, 12:48:08 am
They're generated from stuff which isn't in the raws as such. They're basically titans just underground.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: sirvente on May 10, 2015, 03:02:29 am
Because by the time the game has generated their raws it's already too late to change them into megabeast. You can extract the raws of pregenned forgotten beasts and splice them into your raw file as new megabeasts though.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on May 10, 2015, 05:07:00 am
There's a separate worldgen setting for titans/FBs, but it seems that high megabeast settings somehow suppress the birth of FBs. If you want to get a world ruled by procedurally generated monsters try a pocket world with max titan count and low megabeast and semimegabeast lair count. I have seen worlds with hundreds of titans and FBs during my experiments.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: XXXXYYYY on May 10, 2015, 11:44:21 am
Wow. I might have ta join in on this one, if my computer can handle it.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: Staalo on February 11, 2016, 05:57:28 pm
I am very happy to announce that Temples of Armok are still a thing in .42.xx. My dwarves are currently hiding in a lair at the foot of a glorious eighteen levels high structure originally filled with nearly six hundred megabeasts of various types. Looks like about fifty dragons are going to emerge as the rulers this map after the initial carnage; even bronze colossi couldn't withstand draconic crossfire.

One of the dragons torched the wagon and most of the animals upon arrival and the surface is continuously on fire. There are no supplies. Send help.

This going to be so much !!FUN!! And with the new version even the engravings are going to make justice to it all.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: eharper256 on February 16, 2016, 02:41:10 pm
Excellent! I'm happy that the temples of armok still work in the new version. I may try starting a community fort in such a world for shiz and giggles.
Title: Re: Two hundred megabeast mass brawl on embark
Post by: darkflagrance on February 17, 2016, 03:16:20 pm
Is there a way to make megabeasts not kill each other, modded or otherwise? I'm going to find one of these and conquer it with an army, but it's only worth doing if I can fight all the monsters instead of having them kill each other.

Wandering about a place like this might be like exploring a dungeon crawler if not for the friendly monster fire.