Original Thread (http://www.bay12forums.com/smf/index.php?topic=160220.0)
Grunts
Second wave
War. It's what we do. We were bred for it. Grown for it. Trained for it. We fight and die for it. For the Empire. For Mankind.
Platoon: Most battles will have the Grunts in separate platoons with separate objectives, so I can easily keep track of everyone.
Designation: use a portion of your forum username, followed by a numeric designation. the numeric designation should be the number of your clone. that is, your first clone should be 001. when that one dies, the next is 002. example: Ozarck is on clone number four. his designation would be Oz004.
Class: what kind of soldier are you?
Status: First, your health (healthy, minor wound, serious wound, maimed) second, any status effects such as bleeding, dizzy, poisoned, energized, etc.
inventory: grunts start with helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. other classes will have additional inventory, and inventory may be acquired during gameplay.
Kill Tally: Record normal kills by your grunts if you so desire. additionally, there will be categories for minor kills and major kills, explained below.
Each round, you get an A)ction roll, and a D)eath roll.
1: A)backfire or damage to equipment, D)death
2: A)miss or simple failure, D)Maiming
3: A)minor success, you cause your enemy to miss a turn, D)Serious Wound
4: A)standard success, wound an enemy, achieve a goal. D)Minor Wound
5: A)perfect success, kill an enemy. D) no damage taken
6: A)overshoot or perfect success with complications Kill an enemy, but attract attention or have to reload. D)no damage taken. sometimes complications may arise.
typical injuries are tracked on a simple scale: minor, serious, maiming, and death. You may have up to one of each of these kinds of injuries.
Two minor injuries become a serious injury. Two serious injuries become a maiming. two maimings cause you to die.
additionally, there are various status effects that are tracked separately from wounds. Examples include suffocating/drowning, poisoned, confused, bleeding.
These status effects usually get a counter, such as 0/3 or 0/5
Most of these counters will automatically advance each round. However, sometimes, teh counter will only advance on a failed die roll (though this type is less likely due to being too much work for the GM to track). Other counters may advance or recede on given triggers. For example, if the group is fighting a swarm of poisonous bees, each successful sting may increment a poison counter. Or, flashbangs may increment a disorientation counter.
Kill Count. Most kills will be considered standard, so if you want to keep a kill tally, each enemy counts as 1
Minor Kills. Certain Creatures (like the giant bugs from the last game) are not enough of a threat to count as a normal kill. as such, should you wish to track them, count them under a separate heading. often, these kills will happen in groups, so you might rack up a dozen Minor Kills in one round. These do not convert to standard kills
Major Kills. some creatures (or certain other things) will be considered Major kills, due ot the difficulty of bringing them down. usually, more than one Grunt will have to participate in taking one down. In this case, the kill will count as an objective. But if a single Grunt is solely responsible for the takedown, I may award it as a Major kill.
Space Jesus, raptor Jesus, Space Raptor Jesus, The Empire. Grunts may pray to The Officers, Who Are Like Unto God to You. Lizard Christ is considered heresy, and RNGesus is a metacharacter. As such, Grunts are unaware of his existence, but players may appeal to him all they want. It is typically accepted that prayers to RNGesus fall on deaf ears, as RNGesus don't give a fuck.
Dart 1: All gear secured and ready for drop, Sergeant!
(Stow weapon on rack, backpack in compartment, sit, buckle restraints, all that fun stuff)
((And don't forget to kiss your ass goodbye.))
Platoon: 1
Designation: MC001
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Get into dart 1 strap myself in and kiss my ass goodbye
Platoon 1:
Designation: KH001
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types:
Dart 2. Secure shit thoroughly. Attach grunt-issue ear distractors to ears and prepare for distraction in flight.
Platoon: 2
Designation: OcE007
Class: Grunt
Status: Healthy!
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
0 deaths
Dart 2, buckle up and assume securing my stuff means holding it tightly
Platoon : ?
Designation: Fel001
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Platoon: 3
Designation: Zii001
Class: Grunt
Status: Healthy.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks and the Empire's Military Handbook), Imitation Artificial Chewing Resin Substitute.
Dart 3. Buckle up, secure stuff enjoy last sandwich.
Dart 2, try to strap myself in right the first time. Make sure my stuff stays mine.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Healthy
inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
Oh, dear, it looks like we're out of space. This is launch bay gamma, right?
Probably get shouted at a bit.
Platoon: ?
Designation: Hat001
Class: Grunt
Status: Healthy
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Dart 1?: All gear secured and ready for second wave drop, Sergeant!
(Stow weapon on rack, backpack in compartment, sit, buckle restraints. Again.)
Platoon: 1
Designation: MC002
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Jump out and sprint forward, while resisting the urge to let out a war cry since I don't really have a lot of air at my disposal.
Platoon: 2
Designation: Fel001
Class: Grunt
Status: Healthy, suffocating (0/3)
Inventory: Helmet
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Healthy.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks and the Empire's Military Handbook), Imitation Artificial Chewing Resin Substitute.
Dart 3. Buckle up, secure stuff enjoy last sandwich. Wonder about your feeling of Deja Vu.
Join platoon 1; buckle in and secure my stuff. Looks like I dodged a bullet there.
Platoon: 1
Designation: Hat001
Class: Grunt
Status: Healthy
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
((Here's the rest of Platoon 1 so far.))
Dart 1?: All gear secured and ready for second wave drop, Sergeant!
(Stow weapon on rack, backpack in compartment, sit, buckle restraints. Again.)
Platoon: 1
Designation: MC002
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Into dart 4, or the next available dart, whichever is more applicable. Fasten my belongings, fasten belongings of others in dart that haven't fastened their belongings, then buckle up! Wish for safe passage of the Darts, for the Officers' sake.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Kills: Minor 0/0
Standard 0/0
Major 0/0 (First is current grunt, second is all OS grunts)
Into The next dart, secure gear, buckle up, continue singing, ignore the fact that I died in the least-heroic way possible.
Platoon: 1
Name: Pork002 Deaths: 1
Status: Frosty Healthy (Can I use Frosty as a substitute for Healthy?)
Inventory: Laser Carbine, Backpack, Helmet, Ham Sandwhich in lunchbox. "Gum"
Into next Dart! Secure my arms and grin maniacally, hoping to kill some shit soon!
Platoon: 1
Designation: Rak002 (Death: 1) (Minor Heretic)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
Don't fly into space.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Serious Wound, Suffocating(0/3)
inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
Learn from my last clones death and secure my shit in the new dart 1
Platoon 1:
Designation: KH002
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Major/normal/minor 0/0/0
Death types:SPACE BATTLE,
Join platoon 1; buckle in and secure my stuff. Looks like I dodged a bullet there.
Platoon: 1
Designation: Hat001
Class: Grunt
Status: Healthy
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
((Here's the rest of Platoon 1 so far.))
Dart 1?: All gear secured and ready for second wave drop, Sergeant!
(Stow weapon on rack, backpack in compartment, sit, buckle restraints. Again.)
Platoon: 1
Designation: MC002
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Into dart 4, or the next available dart, whichever is more applicable. Fasten my belongings, fasten belongings of others in dart that haven't fastened their belongings, then buckle up! Wish for safe passage of the Darts, for the Officers' sake.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Kills: Minor 0/0
Standard 0/0
Major 0/0 (First is current grunt, second is all OS grunts)
Into The next dart, secure gear, buckle up, continue singing, ignore the fact that I died in the least-heroic way possible.
Platoon: 1
Name: Pork002 Deaths: 1
Status: Frosty Healthy (Can I use Frosty as a substitute for Healthy?)
Inventory: Laser Carbine, Backpack, Helmet, Ham Sandwhich in lunchbox. "Gum"
Into next Dart! Secure my arms and grin maniacally, hoping to kill some shit soon!
Platoon: 1
Designation: Rak002 (Death: 1) (Minor Heretic)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
With the rest of the squad
Grab my stuff, then get to safety, stopping to help anyone who is having obvious issues.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Serious Wound, Suffocating (0/0)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Healthy.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Put the rebreathers and googles. Get out of the Dart and search for a door or way to the target
Go through into the room first shooting at any hostiles inside. If there are no hostiles turn around and help the others through
Lets do this!
(we are going to get renamed to the teamwork platoon if this keeps up)
Platoon 1:
Designation: KH002
Class: Grunt
Status: Minor injury
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle
Can I join? is this sheet ok?
Platoon: ? ? ?
Designation: Rand001
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/0/0
Stay out of OcE007's blast zone.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Serious Wound, Suffocating(0/3)
inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
Silently scream about my leg, whst desperately trying to get out of here. Don't forget my carbine.
Platoon: 1
Designation: Hat001
Class: Grunt
Status: Maimed (L. Leg); Suffocating (0/3)
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Grab my stuff, then get to safety, stopping to help anyone who is having obvious issues.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Serious Wound, Suffocating (0/0)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Make sure the way into the pierced ship is clear, then motion for others to go in ahead of me. Don't go in until everyone else has gone. If something would prevent them from going in, other than the presence of others in the way or their own death, pull them in with me.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Suffocation 0/3
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
So...what do counters do, again?
Standard 0/0
Major 0/0 (First is current grunt, second is all OS grunts)
Platoon: 1
Name: Pork002 Deaths: 1
Status: "Frosty" (for now.)
Inventory: Laser Carbine, Backpack, Helmet, Ham Sandwhich in lunchbox. "Gum"
Pop my piece of gum, grab my stuff, kick down the door into the enemy ship.
Go through into the room first shooting at any hostiles inside. If there are no hostiles turn around and help the others through
Lets do this!
(we are going to get renamed to the teamwork platoon if this keeps up)
Platoon 1:
Designation: KH002
Class: Grunt
Status: Minor injury
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle
Air is nothing! But I need to get to the enemies ASAP!
Platoon: 1
Designation: Rak003 (Death: 2) (Minor Heretic)
Class: Grunt
Status: Healthy, Suffocating (0/3)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
Shoot them all!
Platoon: 1
Designation: Rak003 (Deaths: 2) (Minor Heretic)
Class: Grunt
Status: Bruised, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
Get to cover and start shooting the other guys
Platoon 1:
Designation: KH002
Class: Grunt
Status: Minor injury, bruised fist
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle
Proceed to nearest cover in a military manner, shoot Other Guystm
Platoon: 1
Designation: MC002
Class: Grunt
Status: Serious Wound
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Get to cover and start shooting the other guys
Platoon 1:
Designation: KH002
Class: Grunt
Status: Minor injury, bruised fist
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle
Shoot them all!
Platoon: 1
Designation: Rak003 (Deaths: 2) (Minor Heretic)
Class: Grunt
Status: Bruised, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
Shoot the massive tanks? We were supposed to destroy these weren't we? Shoot them anyway.
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Healthy.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Put on goggles and rebreather and head out and search for a door
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
Put on googles and rebreather,
exit the dart and follow the group, assist on any task they are currently doing, like finding an exit. Also, chew my Artificial Chewing Resin Substitute.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/0/0
Chew resin and go shoot The Other Guystm.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Serious Wound, Suffocating(1/3)
inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
((Isn't platoon 2 supposed to get a suffocation roll instead of automatically ticking up, or am I just misreading the previous turn?))
Hit the deck and help OS002 providing covering fire for the rest of the platoon.
Platoon: 1
Designation: Hat001
Class: Grunt
Status: Maimed (L. Leg)
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Proceed to nearest cover in a military manner, shoot Other Guystm
Platoon: 1
Designation: MC002
Class: Grunt
Status: Serious Wound
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Get to cover and start shooting the other guys
Platoon 1:
Designation: KH002
Class: Grunt
Status: Minor injury, bruised fist
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle
Shoot them all!
Platoon: 1
Designation: Rak003 (Deaths: 2) (Minor Heretic)
Class: Grunt
Status: Bruised, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
Provide covering fire as my squadmates head to cover, then follow them. If we can simply attack The Other GuysTM from a different angle than the main forces, The Other GuysTM will have to split some of their fire toward us, giving the main forces less fire, and thus, higher survivability...you know what? Tell this to allies after reaching cover.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Suffocation 0/3, Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 0/0
Major 0/0
We can remove the suffocation counters now, right? Also, someone should try and chew their IACRS several turns in a row. There's bound to be an achievement for that. Possibly.
Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "FROSTY!" (Healthy)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox
"LETS RUMBLE!"
Proceed to fire at full automatic into the clump of Other Guys
Shoot the other guys maybe you can use their blood to wash away your Shame.
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Healthy.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Shoot Other Guystm at the fastest rate consistent with accuracy.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
((The first post is missing info on wounds, does two major wounds equal a maim?))
((Good thing I don't need recharge now!))
Sharpshoot enemy from around the corner!
Platoon: 1
Designation: Rak004 (Deaths: 3) (Minor Heretic)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (Damn)
Get down on the floor and start shooting at the other guysPlatoon 1:
Designation: KH003
Class: Grunt
Status:
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle, Blasted
If I am in the room that is flooding, get out of there, find an exit and go back with the others if their room is not flooding. If I see The Other GuysTM, punch them to death or bash them with a heavy object on the head. Laser weapons are unreliable.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/0/0
Stay behind cover and reload!
Platoon:2
Designation: Zr001
Class: Grunt
Status: Serious Wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(1/?)
If there is anything resembling greater cover that is not the Other Guys' Corner (the airlock frame, perhaps?) by all means help OS drag me into it. Failing that, just shake head, thank him for the offer, and keep shooting.
Platoon: 1
Designation: Hat001
Class: Grunt
Status: Maimed (L. Leg), Serious Wound; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "TIS ONLY A FLESH WOUND!" (Minor Wound)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox
"EAT IT!"
Take cover behind something large and/or the nearest squadmate, take this time to eat my Ham Sandwhich.
Pull HAT into greater cover, then give him my IACRS to chew in his final moments. If he dies this turn, pray that he makes a good assistant to the Officers in the...sky? Do we believe there to be life after death? And if so, where is it?
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
Shoot Other Guystm at the fastest rate consistent with accuracy.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
((The first post is missing info on wounds, does two major wounds equal a maim?))
((Good thing I don't need recharge now!))
Sharpshoot enemy from around the corner!
Platoon: 1
Designation: Rak004 (Deaths: 3) (Minor Heretic)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (Damn)
Get down on the floor and start shooting at the other guysPlatoon 1:
Designation: KH003
Class: Grunt
Status:
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle, Blasted
Take out some enemies with precise shots!
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/1/0 (Better)
Keep firing remain on the ground
Platoon 1:
Designation: KH003
Class: Grunt
Status: On the ground
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle, Blasted
Shoot Other Guystm, and try to kick the coward hiding behind me into the open.
"Get out there and shoot you worthless grunt!"
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Keep bashing the dazed guy in the head
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/0/0
[/quote]
Sit and clean the gunk off the carbine. In your shame you decide that you don't deserve cover.
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Serious Wound.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Wander out of the sewage tank after my friends, if I encounter any of The Other Guys TM Throw stuff at them before rushing them and punching the shit out of them.
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
Keep bashing the dazed guy in the head
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/0/0
[/quote]
This shooting isn't getting us anywhere. CHARGE!
... In low gravity. This can only end well.
Platoon: 1
Designation: Hat002
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Was I able to give him an IACRS in his final moments, or not? Anyway, give ol' Hat001 as much/little of a funeral/service or moment of silence or whichever as suggested by whatever "holy" scriptures our Space Religion has, if any, and if it's even not heretical to call it Space Religion. Then, take his possessions, if it is allowed in the religion.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
Firstly, I think OcE007 (how did he even reach 7?) should get a CP either called Lucky ******* (or whatever an acceptable space swear is) at either 2/5 or 1/3, due to how unlikely it already is. Maybe, instead, Distraction! (1/5), for diverting so much fire. Second, I'm rather surprised at where my character's going, with all the faith stuff. Third, do CP remain after death?
Take out some enemies with precise shots!
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/1/0 (Better)
Keep firing remain on the ground
Platoon 1:
Designation: KH003
Class: Grunt
Status: On the ground
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:Zero
Death types: Space battle, Blasted
Shoot Other Guystm, and try to kick the coward hiding behind me into the open.
"Get out there and shoot you worthless grunt!"
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Blast them! I get a +1 to to attack and death rolls this turn.Platoon:2
Designation: Zr001
Class: Grunt
Status: Serious Wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(1/?)
Well, damn. Who has the demo? Kick the door, then see if it has a emergency manual override as per standard safety code.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Find another guy to punch in the face and punch him in the face.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
Well, damn. Who has the demo? Kick the door, then see if it has a emergency manual override as per standard safety code.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
"Since when does anything have a safety switch?" Search the enermy bodies and our own fallen for any explosives or gum
Platoon 1:
Designation: KH003
Class: Grunt
Status: Minor injury
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Looting time! Search weapons, armor, explosives and chewing resin substitutes.
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/1/0 (Better)
Walk towards the enemy while shooting, don't feel fear only the desire to prove your worth.
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Serious Wound.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
"RAPTOR JESUS HAS CHOSEN ME!!!"
leap in front of anyone whos gonna get hit by enemy fire. Afterward, open fire at my stub, cauterizing it with the laser.
(Was the infection supposed to tick upwards every turn?)
Platoon: 3
Designation: BLD002
Class: Grunt
Status: Maimed [1] Hand, 0/3 Suffocation(Drowning), 1/3 Infection(Sewage caused.) utterly rumbled.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.
Find another guy to punch in the face and punch him in the face.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
Chew gum and fire at any Other Guystm not in front of OCE007
Platoon:2
Designation: Zr001
Class: Grunt
Status: Serious Wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(1/?)
"Hahaha! Ahahahahaaaaa!"
Retrieve knife. Coat knife in heretical chewing substitute. Activate BLOODLUST.
Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Minor Wound
Inventory: helmet, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
CP: Honey Badger (1/3)
Attemlt to find some alternate route around the blast door.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
"Fellow men, on my signal, shoot at THIS carbine on the door! Enough concentrated fire, and we may be able to blast a hole through this thing! Place looted Carbine so that it's tip is resting on the door. Then, at the beginning of the next turn/end of this turn, say "Ready, aim...FIRE!" and shoot at the carbine with any agreeing grunt, including NPCs.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine x2, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
Looting time! Search weapons, armor, explosives and chewing resin substitutes.
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/1/0 (Better)
Well, damn. Who has the demo? Kick the door, then see if it has a emergency manual override as per standard safety code.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
"Since when does anything have a safety switch?" Search the enermy bodies and our own fallen for any explosives or gum
Platoon 1:
Designation: KH003
Class: Grunt
Status: Minor injury
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Back down the hall, and go as far along the alternate route as possible.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
"Continue walking towards the enemy while shooting and remember fear is for civilians a cloned soldier like you has no need of it.
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Serious Wound.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 1/7
Join Platoon 2 (I'll bail you out! I'm an expert at getting shot, getting clobbered, getting stabbed, and getting killed by objects normally thought to be completely not dangerous!)
Shoot any Other Guys. In the head. Because that's the only worthwhile place to shoot them.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Attemp to punch more guys again.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Minor Wound
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
"I've found another way through! Everyone follow me!"
Lead the way! Bask in the limelight! Hope more than one person follows, or this'll be embarrassing! Also thank heavens officers for the low gravity, which should make this trek easier.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Back down the hall, and go as far along the alternate route as possible.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
"I've found another way through! Everyone follow me!"
Lead the way! Bask in the limelight! Hope more than one person follows, or this'll be embarrassing! Also thank heavens officers for the low gravity, which should make this trek easier.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Back down the hall, and go as far along the alternate route as possible.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Follow along cursing OS002 ready to shoot any Other Guystm that get in our way
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
So...nothing happened to the door on a 5. At least find out what did happen to the door, and how close I was to a hole, in case I ever have the, err, opportunity, to do it again. Then follow Hat003 along the alternate route, being ready to fire upon any Other GuysTM that find and attack us. Oh yeah, apologize to squad mated, mainly Rak and KHH, but still to the whole squad here.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
"I've found another way through! Everyone follow me!"
Lead the way! Bask in the limelight! Hope more than one person follows, or this'll be embarrassing! Also thank heavens officers for the low gravity, which should make this trek easier.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Follow along cursing OS002 ready to shoot any Other Guystm that get in our way
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Back down the hall, and go as far along the alternate route as possible.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Continue firing! Pray for Space Raptor Jesus to guide my blasts.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Maimed,Serious wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(2/?)
Quickly rejoin the rest of Platoon 2, blast any of the Other Guys I see.
Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
Shoot a guy.
Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Join Platoon 2 (I'll bail you out! I'm an expert at getting shot, getting clobbered, getting stabbed, and getting killed by objects normally thought to be completely not dangerous!)
Shoot any Other Guys. In the head. Because that's the only worthwhile place to shoot them.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Get several looted carbines. Strap them into one entity using resin and follow Hat003, ready to shoot my weapon of wonder at any enemy foolish enough to show up.
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Minor wound, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/1/0 (Better)
So...nothing happened to the door on a 5. At least find out what did happen to the door, and how close I was to a hole, in case I ever have the, err, opportunity, to do it again. Then follow Hat003 along the alternate route, being ready to fire upon any Other GuysTM that find and attack us. Oh yeah, apologize to squad mated, mainly Rak and KHH, but still to the whole squad here.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
"I've found another way through! Everyone follow me!"
Lead the way! Bask in the limelight! Hope more than one person follows, or this'll be embarrassing! Also thank heavens officers for the low gravity, which should make this trek easier.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Follow along cursing OS002 ready to shoot any Other Guystm that get in our way
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Back down the hall, and go as far along the alternate route as possible.
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Charge! Fire my carbine at the Other Guystm, then dive into cover as near to the center of the room as possible
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
wounds + anger = RAEG
berserk and punch a guy in the fucking face already.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Minor Wound
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
ignore the pain, keep shooting one-harmed if needed.
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Maimed
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 1/7
wounds + anger = RAEG
berserk and punch a guy in the fucking face already.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Minor Wound
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
We don't have time for these losers, we have a mission to get done.
Find something near The Other GuysTM, something that looks like it will explode violently, and shoot that.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
((I'm still alive?! Nooo! Seriously, I want to get new class))
Rush and kill all of them in glorious melee!
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Minor wound, Maimed (Arm), -
Inventory: Helmet, Laser Carbine, Backpack
Kills: 0/1/0 (Not Enough)
((I'm still alive?! Nooo! Seriously, I want to get new class))
Rush and kill all of them in glorious melee!
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Minor wound, Maimed (Arm), -
Inventory: Helmet, Laser Carbine, Backpack
Kills: 0/1/0 (Not Enough)
Get to any cover that doesnt expose me to the other guys and shoot them
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Find and/or create cover with chairs and/or tables found in the briefing room, then bring the nearest teammate into the cover after they have committed their action.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
So, I was wondering...the first classes get upgraded into their second class versions if one survives the mission as them. Would the same apply for grunts, letting them access first classes before 5 deaths?Charge! Fire my carbine at the Other Guystm, then dive into cover as near to the center of the room as possible
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
((I'm still alive?! Nooo! Seriously, I want to get new class))
Rush and kill all of them in glorious melee!
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Minor wound, Maimed (Arm), -
Inventoy: Helmet, Laser Carbine, Backpack
Kills: 0/1/0 (Not Enough)
Get to any cover that doesnt expose me to the other guys and shoot them
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Join Rak005 in his attack, no grunt should charge alone! Scream a battlecry as I do so. Also make a mental note to thank the guys providing cover fire if I survive this.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
CPs: I'm dah leader 1/5
Find and/or create cover with chairs and/or tables found in the briefing room, then bring the nearest teammate into the cover after they have committed their action.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
So, I was wondering...the first classes get upgraded into their second class versions if one survives the mission as them. Would the same apply for grunts, letting them access first classes before 5 deaths?
Charge! Fire my carbine at the Other Guystm, then dive into cover as near to the center of the room as possible
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
((I'm still alive?! Nooo! Seriously, I want to get new class))
Rush and kill all of them in glorious melee!
Platoon: 1
Designation: Rak005 (Deaths: 4) (Minor Heretic, Redshirt)
Class: Grunt
Status: Minor wound, Maimed (Arm), -
Inventoy: Helmet, Laser Carbine, Backpack
Kills: 0/1/0 (Not Enough)
Get to any cover that doesnt expose me to the other guys and shoot them
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Try aiming and then shooting.Platoon:2
Designation: Zr001
Class: Grunt
Status: Maimed,Serious wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(3/?)
We don't have time for these losers, we have a mission to get done.
Find something near The Other GuysTM, something that looks like it will explode violently, and shoot that.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Hold down the overload button and jam my gun into a mook's face. Hey, it worked for my clone-father (brother? uncle?)
Intentionally place myself in a spot that gives me lots of death rolls. I tank, take aggro.
Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Continue firing, if my Carbine continues to overheat, chuck it at the enemy before it explodes.
Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
Fire my carbine at the Other Guystm, hey I don't need cover after all!
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Aim Shoot Kill, Aim Shoot Kill
Platoon: 3
Designation: Zii002
Class: Grunt
Status: Maimed
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 2/7
Head to the objective, pick up a spare carbine on my way past The Other Guys' corpses. Don't let the laser-carbine-destroying lunatic kill me.
NRDL, you *might* want to not shoot at the dead guys. It'll probably just attract more attention.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Slightly Annoyed (Serious Wound x1)
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Try and pick up a weapon of one of the Other Guys, continue fighting them off.
Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Kick a guy in the face, because punching is not working.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Serious Wound
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
Man up, they'll never be able to see me past that paper-screen. Speaking of which, new plan!
Chuck a paperweight or something in the direction of the Other Guys whilst shouting 'Fire in the hole!'. Then move up whilst they're distracted.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
CPs: I'm dah leader 1/5
Fire my carbine at the Other Guystm, hey I don't need cover after all!
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Go for the objective! Put a maximum safe distance between myself and any soon to be occurring explosions.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Maimed,Serious wound,Minor wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(3/?)
Frikkin killstealers... Disconnect the battery from my carbine and throw it down an empty hall. And flip the shutdown switch. And screw the barrel off, just in case.
Don't loot an enemy weapon, that's dumb, but do grab a battery from one of their guns that I can hopefully hotwire to my own.
And head to the objective.
Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Head to the objective, pick up a spare carbine on my way past The Other Guys' corpses.
NRDL, you *might* want to not shoot at the dead guys. It'll probably just attract more attention.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Slightly Annoyed (Serious Wound x1)
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Try and pick up a weapon of one of the Other Guys, continue fighting them off. Avoid imminent nasty explosion.
Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Pound them into fine red mist paste with my trusty warhammer! Simultaneously!
Platoon: 1
Designation: Rak006 (Deaths: 5) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Warhammer, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/1/0 (Blood for the BG!)
Man up, they'll never be able to see me past that paper-screen. Speaking of which, new plan!
Chuck a paperweight or something in the direction of the Other Guys whilst shouting 'Fire in the hole!'. Then move up whilst they're distracted.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
CPs: I'm dah leader 1/5
Fire my carbine at the Other Guystm, hey I don't need cover after all!
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Grab a few papers, to read or provide as intel to our Glorious Officers if I survive, and be gun down an Other Guytm I see through gaps in the paper when the paper is down.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0
Pound them into fine red mist paste with my trusty warhammer! Simultaneously!
Platoon: 1
Designation: Rak006 (Deaths: 5) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Warhammer, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/1/0 (Blood for the BG!)
Man up, they'll never be able to see me past that paper-screen. Speaking of which, new plan!
Chuck a paperweight or something in the direction of the Other Guys whilst shouting 'Fire in the hole!'. Then move up whilst they're distracted.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
CPs: I'm dah leader 1/5
Fire my carbine at the Other Guystm, hey I don't need cover after all!
Platoon: 1
Designation: MC002
Class: Grunt
Status: Maimed(arm)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(0), Minor(0)
Run forward with the rest of the platoon, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Try to kill the guy I was fighting. Don't boil alive, leave the area with the boiling stuff and kick anyone in my way to get out of there.
Platoon: 3
Designation: Rand001
Class: Grunt
Status: Maimed
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
Move to the entrance of the receptionist's office, grab some cover, and start blasting Other GuysTM.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Maimed,Serious wound,Minor wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(3/?)
Try to identify an exit and guide the squad towards it.
Platoon: 3
Designation: Zii003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 2/7
Do I lose the points for Eye of the Storm or I can keep them?
Gather more intel, read it (if literate) to sorta understand if it's particularly important, and store it in the backpacks, preferably with some sort of organization, but not necessary. If bags fill up with intel and there is still intel to be taken, put it in the bags of nearby, willing, living ally Grunts. Team, hey, want to store some intel for me?
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute, Intel Papers
Markers: Faith 2/5, Squad 1/5, Intel 1/?
Kills: Minor 0/0
Standard 1/1
Major 0/0
Run forward with the rest of the platoon, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Join in the Fight with Platoon 1.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
For Honor and Glory! Rush to enemy commander, pound him!
Platoon: 1
Designation: Rak006 (Deaths: 5) (Minor Heretic, Redshirt)
Class: Brute
Status: Maimed, -
Inventory: Warhammer, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Gather more intel, read it (if literate) to sorta understand if it's particularly important, and store it in the backpacks, preferably with some sort of organization, but not necessary. If bags fill up with intel and there is still intel to be taken, put it in the bags of nearby, willing, living ally Grunts. Team, hey, want to store some intel for me?
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute, Intel Papers
Markers: Faith 2/5, Squad 1/5, Intel 1/?
Kills: Minor 0/0
Standard 1/1
Major 0/0
Run forward with the rest of the platoon, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Join in the Fight with Platoon 1.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Let OCE use my backpack and guard the room whilst he gathers up intel.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute. Paperweight.
CPs: I'm dah leader 1/5
For Honor and Glory! Rush to enemy commander, pound him!
Platoon: 1
Designation: Rak006 (Deaths: 5) (Minor Heretic, Redshirt)
Class: Brute
Status: Maimed, -
Inventory: Warhammer, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Gather more intel, read it (if literate) to sorta understand if it's particularly important, and store it in the backpacks, preferably with some sort of organization, but not necessary. If bags fill up with intel and there is still intel to be taken, put it in the bags of nearby, willing, living ally Grunts. Team, hey, want to store some intel for me?
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute, Intel Papers
Markers: Faith 2/5, Squad 1/5, Intel 1/?
Kills: Minor 0/0
Standard 1/1
Major 0/0
Run forward with the rest of the platoon, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Join in the Fight with Platoon 1.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Hang out with the other grunts.
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Go prone, roll out into the middle of the hallway, and take out one of The Other GuysTM.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Slightly Annoyed (Serious Wound x1)
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Engineering? That's perfect! Grab a wrench or miscellaneous tool and go whack an engineer with it. I don't even care if it's a friendly engineer, somehow.
Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Move to the entrance of the receptionist's office, grab some cover, and start blasting Other GuysTM.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Maimed,Serious wound,Minor wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(3/?)
Open fire with my Laser Pistol on the Other GuysTM
Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Laser Pistol, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Keep on twords the command center, looking for Other Guys™ to shoot. If I spot anything that looks explody then turn around and get to a safe distance, I don't want to run into those demo guy's handy work...
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Secure stuff, maintain composure while waiting for dart to reach next objective.
Platoon: 3
Designation: Zii004
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 2/7
Five [1]s in a row for the same platoon? TPK
Secure my stuff, scream internally and externally.
Platoon: 3
Designation: Rand002
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
You there: you look like you'll fit. Listen carefully. We've placed some shaped charges in the maintenance crawlspace here. The goal is to blow a small hole in the floor of the command post and get someone inside to open the main doors, while The Other Guys are distracted. We've got just enough time to get you into this demolitions vest and get you in there. Here, quick, put this on, and at my signal, crawl in! See the charges in there? They'll blow just as the distraction is going off. You ready?
Follow these instructions to the letter.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Use my glorious stability due to firing prone and pin down those engineers. Let my teammates get up there.TM.
Platoon: 2
Designation: MAD001
Class: Grunt
Status: Pushing through anyway (Maimed x1)
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
I've taken aim, so it must be time to fire! Try not to hit that madman OcE.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Maimed,Serious wound,Minor wound
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute(3/?)
Hang out with the other grunts.
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Keep on twords the command center, looking for Other Guys™ to shoot. If I spot anything that looks explody then turn around and get to a safe distance, I don't want to run into those demo guy's handy work...
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Quickly search the highest-ranking-looking dead Other Guy for intel and loot, then bring up the rear with OCE.
"You done there? We should probably be rejoining the rest of the unit soon."
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute. Paperweight.
CPs: I'm dah leader 1/5
Hang out with the other grunts.
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Keep on twords the command center, looking for Other Guys™ to shoot. If I spot anything that looks explody then turn around and get to a safe distance, I don't want to run into those demo guy's handy work...
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
I've been shown a way! Charge! For glory!!!
Platoon: 1
Designation: Rak006 (Deaths: 5) (Minor Heretic, Redshirt)
Class: Brute
Status: Maimed, -
Inventory: Warhammer, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Quickly search the highest-ranking-looking dead Other Guy for intel and loot, then bring up the rear with OCE.
"You done there? We should probably be rejoining the rest of the unit soon."
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute. Paperweight.
CPs: I'm dah leader 1/5
Hang out with the other grunts.
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Keep on twords the command center, looking for Other Guys™ to shoot. If I spot anything that looks explody then turn around and get to a safe distance, I don't want to run into those demo guy's handy work...
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Follow these instructions to the letter.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Take Imitation Artificial Chewing Resin Substitute and backpack from the dead guy, leave my gun so I have less stuff on me and use both backpacks to loot and carry as much as possible. Search the cargo and take as much as I can carry using 2 backpacks. Focus on better armor and melee weapons.
Platoon: 3
Designation: Rand002
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/1/0
Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury, minor injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury, minor injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Head twords whatever looks most likely to have lots of Other Guys™ to shoot.
Platoon: 1
Designation: MC004
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury, minor injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
try to be professional get out of the dart and check for the others guys looting can happen once the area is secure.
Platoon: 3
Designation: Zii004
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 2/7
Start crawling to wherever I am suppose to go.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Head twords whatever looks most likely to have lots of Other Guys™ to shoot.
Platoon: 1
Designation: MC004
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury, minor injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Respawn, and get to a place where I can shoot The Other Guystm without the floor deciding it'd rather not carry me.
Platoon:2
Designation: Zr002
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
Whatever happened to "Using my awesome stability from firing prone"? Anyway, catch up and set up for stable shooting next turn.
Platoon: 2
Designation: MAD002
Class: Grunt
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Zone back in, and be ready to protect the intel. Find/have solid cover, and shoot whatever enemies he'll get closest. Pray that my soul can carry the intel to the Officers Above (us in rank), if that's allowable in our beliefs.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute, Intel Papers
Markers: Faith 2/5, Squad 1/5, Intel 1/?
Kills: Minor 0/0
Standard 1/1
Major 0/0
Start crawling to wherever I am suppose to go.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Head twords whatever looks most likely to have lots of Other Guys™ to shoot.
Platoon: 1
Designation: MC004
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury, minor injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Stick with the Soldiers and Demo guys and provide them with any assistance they need.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Deaf (5/5), Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute. Paperweight.
CPs: I'm dah leader 1/5
Zone back in, and be ready to protect the intel. Find/have solid cover, and shoot whatever enemies he'll get closest. Pray that my soul can carry the intel to the Officers Above (us in rank), if that's allowable in our beliefs.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute, Intel Papers
Markers: Faith 2/5, Squad 1/5, Intel 1/?
Kills: Minor 0/0
Standard 1/1
Major 0/0
Start crawling to wherever I am suppose to go.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Head twords whatever looks most likely to have lots of Other Guys™ to shoot.
Platoon: 1
Designation: MC004
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.
Platoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury, minor injury
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Follow squad gamma, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Take biscuits, search for something sharp or blunt to use as a weapon.
Chew both Imitation Artificial Chewing Resin Substitutes AT THE SAME TIME!
Platoon: 3
Designation: Rand002
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Backpack, Imitation Artificial Chewing Resin Substitute, Imitation Artificial Chewing Resin Substitute
Kill Tally: 0/1/0
Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Deaf (4/5), Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute. Paperweight.
CPs: I'm dah leader 1/5
Follow squad gamma, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Open fire!Platoon:2
Designation: Zr002
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
the guys who sent you in gave you directions for use: smash glass, turn handle counterclockwise. You must cover about ten feet of open room to get to that panel. there is a similar one on the opposite side of the room, much further away.
Head to the closest panel and do as told.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Deaf (4/5), Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute. Paperweight.
CPs: I'm dah leader 1/5
Follow squad gamma, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Now that you are sure there aren't other guys nearby start searching for the good loot.
Platoon: 3
Designation: Zii004
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 2/7
Mayhem and slaughter!
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Head to the closest panel and do as told.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Deaf (4/5), Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute. Paperweight.
CPs: I'm dah leader 1/5
Follow squad gamma, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Do I have any sort of light available to me? If so, find a way out. If not, use the carbine to create some light and see what's going on. Find a lightswitch, an exit, or some loot if possible.
Platoon: 2
Designation: MAD002
Class: Grunt
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Combat Knife, and Backpack (Contains IACRS, standard rations, clothing, blanket, spare socks, small sewing kit, small cup and bowl, spork, and spoon)
Kill Tally (Normal):
Major:
Who Cares? (Minor):
get back to the squad lay down suppressing fire on the other guysPlatoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury, minor injury, shampooed
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Mayhem and slaughter!
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Head to the closest panel and do as told.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Deaf (4/5), Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute. Paperweight.
CPs: I'm dah leader 1/5
Follow squad gamma, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Reapproach front lines, and read the containers of snacks and drinks. They, too, may bear intel on shipping routes or economic state of the Other Empire. Is that even a good name for them?
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute, Intel Papers, Snack Stack, Civilian Grade Beverages.
Markers: Faith 2/5, Squad 1/5, Intel 1/?
Kills: Minor 0/0
Standard 1/1
Major 0/0
get back to the squad lay down suppressing fire on the other guysPlatoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury, minor injury, shampooed
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Mayhem and slaughter!
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Head to the closest panel and do as told.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Deaf (4/5), Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute. Paperweight.
CPs: I'm dah leader 1/5
Follow squad gamma, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Far away on a distant planet, in the midst of a thick swamp, an old grunt steps out of his makeshift grunt hut. He is old, by grunt standards. Without regular injections of growth inhibitors, he has been aging as his standard raid growth genetics dictate. His chin holds a thick salt and pepper beard, and his face is worn with lines. He stares into the sun, at a sight he thought he'd never see again. An imperial drop ship, setting down on his lawn. By the time he had found his way out of the ziggorat, the empire had already left. He had been stranded there, but they came back for him. He always knew they would.
The ships ramp opens, and an officer looks extremely surprised to see a grunt standing there. Probably because the beard. Yea... That's probably why.
After a moment the NCO seems to decide something in his head and lets out that old familiar scream.
"Hey fuckwad! I don't know why the hell your here, but your gonna help me out. We're taking fresh mud for the ships hydroponics. Grab a shovel grunt!"
"So they came back for the mud I guess" he thought. "Not me"
He smiled. It was good to be back.
Didn't realize a new thread got made. Joining now, if possible.
Platoon:
Designation: HC007
Unit type:Shocktrooper
Health:Factory Conditions
Status:Factory Conditions
Inventory:Gun, gum, backpack, spiked armor
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt. Shock trooper
Character Sheet
Platoon:?
Designation: Her001
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Headcanon appearance take with a grain of salt wearing standard equipment of course not stuff in picture. (https://i.pinimg.com/736x/ca/15/e2/ca15e21e2eb5263a9b8dcf3337185419--navy-seals-anime-girls.jpg)
Picture Will not appear in other posts.
Hmm. I'm not gonna quote everygrunt,and this is a bit of a mini-update.
The surviving Grunts, after handing the station over to other squads, finding their asses with a map and both hands, and being carefully herded into larger troop carriers (that still manage to feel more cramped and crowded than the darts, by virtue of having a shit ton of Grunts shoved into each one), all return to the Mothership.
Hey! we have a mother ship. None of you grunts ever wonder what she's called? Eh, mostly, the grunts call her 'Mom,' seeing as how she is the living machine that powers the vats you are grown in. But she has both an official designation, and a name. Probably. Ah well, let the Officers worry about that stuff. For now, some of you have loot for the Grunt Market, Contraband to hide, stories to share with fellow Grunts, paperwork to put your mark on, (well, really it's all digital. No point wasting valuable physical resources on information that's probably gonna be condensed, archived, or purged within the month.) and other 'coming home' activities.
hmm, for Platoon 1's reward for keeping their posts so nicely arranged I have suggestions including: a sidearm, autoassignment to vital missions, a call sign, the ability to control two grunts together, and immunity to friendly fire (accidental). Also a cookie, nothing, and laughably: respect from the officers.
I'm leaning toward sidearm and the friendly fire thing. Running two grunts is probably out, as that would be more work for me, and kinda falls under the rank-up system anyway (in the original thread, corporals could order two additional grunts around - but their actions were ultimately determined by myself and RNGesus.)
note: the Grunt Market is roll based, due to the nature of the barter based system. that is, each trade is rolled for, to determine the value one can receive, or if something is available, or so forth. A base value might be tdetermined beforehand, if the requested item is standard or common, and the roll will modify that base value. for uncommon items, the modification will be larger, and for rare or unique items, the roll table below will typically be used. The gambling games are even more roll based.
Roll for rare items:
1) you are caught in a sting. All contraband is confiscated. Heavier penalties applied if the contraband is dangerous, or for other reasons
2) the item is unavailable
3) a less special item of a similar nature is available
4) the item can be gotten, but either with modifications, or a delay (due to shipping and secrecy and so forth). The delay may be counted in Battles, Lives, or Turns, depending on the item.
5) The item is available and ready for the current mission.
6) the item is available and ready. It may have unexpected 'features,' a higher risk of being confiscated, or come with other risks or drawbacks.
Loot:
kitchen utensils: you can turn these in to the kitchen for ration credits: you can have one Special Ration which grants a +1 on action or death roll for 3 turns.
alternatively, you can keep them and use them as counters in the usual grunt gambling games.
alternatively, you can stuff them in your pack (a reasonable number of them) and use them in combat. they are not particularly effective though - your standard gear is better)
Alcoholyou can turn this in for: 1 medkit and 3 Special Rations (as above). alternatively, it will go for high amounts (of Grunt accessible contraband) on the Grunt Market. Sell by bottle, cup(8 4oz cups per bottle), or ounce (32 per bottle). Alternatively, it can be drunk (and so can you!). Alternatively: well, I'll let you figure that one out.
Chewing Resin: Grunt market, or chew. Traded for less chewed.
Engineering tools: Turn in to Engineering for rewards. Take to Engineering (or someplace else) for identification. Sell on the Grunt Market. Attempt to determine their function yourself (for .. he he he ... fun).
miscellaneous: other minor loot will be handled the same as above: turn it, trade, keep, or get creative.
madman: tactics? what? Like I'd remember what that means
Oce: his 'concern for his teammates' will be taken into consideration. also his reckless frontline assaulting. He's well on the way to unlocking Berserker class, with that attitude.
Mar: I might allow you to choose, once per mission (or per life?), a special task to attempt to accomplish, for points toward unlocking a 'spec op' class. Actually, that gives me an idea ...
Hat: bump your CP up by one tick.
These are "Mission end" unlocks.
these are in addition to any unlocks by death count
Platoon 1: two tier one unlocks of your choice
Platoon 2: One tier 1 unlock of your choice
Platoon 3: Count mission end as one death toward your next unlock. You may keep track of that by skipping a designation number, or by some other means (CP, ading a (+1) to yuor designation, whatever)
Far away on a distant planet, in the midst of a thick swamp, an old grunt steps out of his makeshift grunt hut. He is old, by grunt standards. Without regular injections of growth inhibitors, he has been aging as his standard raid growth genetics dictate. His chin holds a thick salt and pepper beard, and his face is worn with lines. He stares into the sun, at a sight he thought he'd never see again. An imperial drop ship, setting down on his lawn. By the time he had found his way out of the ziggorat, the empire had already left. He had been stranded there, but they came back for him. He always knew they would.
The ships ramp opens, and an officer looks extremely surprised to see a grunt standing there. Probably because the beard. Yea... That's probably why.
After a moment the NCO seems to decide something in his head and lets out that old familiar scream.
"Hey fuckwad! I don't know why the hell your here, but your gonna help me out. We're taking fresh mud for the ships hydroponics. Grab a shovel grunt!"
"So they came back for the mud I guess" he thought. "Not me"
He smiled. It was good to be back.
Didn't realize a new thread got made. Joining now, if possible.
Platoon:
Designation: HC007
Unit type:Shocktrooper
Health:Factory Conditions
Status:Factory Conditions
Inventory:Gun, gum, backpack, spiked armor
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt. Shock trooper
This is beautiful. I laughed. I cried. It moved me, Bob.
After many sweaty hours of hard labor, being shouted at, more labor, , more shouting, some hard napping, and more shouting, HC007 is hosed down, stripped, given some standard issue clothing, and packed onto the tansport. He returns to the Mothership, where he undergoes countless medical exams, physical and mental tests, and a few painful aging inhibitor injections. He is then dumped unceremoniously back in Grunt Land, free to mingle with the newer generation, and some familiar faces. Well, they are all familiar faces, really, being clones and all. But whatever, HC007 is the center of attention for a short while due to his weathered appearance, and gains some significant reputation for his veteran status.
(I better put shock trooper in the op)
1: Brute
2: Some blood covering my pike.
3: Honey Badger (0/3), for surviving three death rolls in one turn.
4: I'm totally the one who won the engineering fight. Totally.
5: Meh.
6: Don't give them shit.
Honey Badger 0/3? I started you with a 0 counter?
Character Sheet
Platoon:?
Designation: Her001
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Headcanon appearance take with a grain of salt wearing standard equipment of course not stuff in picture. (https://i.pinimg.com/736x/ca/15/e2/ca15e21e2eb5263a9b8dcf3337185419--navy-seals-anime-girls.jpg)
Picture Will not appear in other posts.
After emerging from your vat, you are cleaned, examined, processed, tested, and fed in the cafeteria/ Then you are dumped in the barracks with all the noisy combat experienced grunts who have just returned from Glorious Battle against a Threat to the Citizens of the Empire. hHve fun, and die trying!
Silently the Grunt designated as Her-001 took in the surroundings of the barracks. Looking over the other grunts with a clinical eye thinking of what they should be doing and maybe how they should be doing it. This one appeared to have let those officers speak soak into their mind.
Go and claim some random bed.
Platoon:?
Designation: Her-001
Class: Grunt
Status: Healthy, Praising the officers silently in their mind as always.
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
What do my "Tools (Engineering)" look like?
Anyway, I'll take them to Engineering (The department, of course) to see what they are.
Also, the "tactics" thing was when I rolled out into the hallway instead of stepping out. I got a +1 to a death roll. I dunno, you mentioned it, so I figured I would re-mention it.
I'll unlock Medic. Don't worry guys, I'm a qualified first-aid responder, capable of telling you that you're dead in the most professional way possible.
Platoon: 2
Designation: MAD002
Class: Medic
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Combat Knife, and Backpack (Contains IACRS, standard rations, clothing, blanket, spare socks, small sewing kit, small cup and bowl, spork, and spoon)
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
Proud member of squad 1, posting my unlocks and other notes:
I am now an Assault Gunner by choice, but I may try out Technician once and a while for a change of pace... Anyway, my sheet should now be properly updated (including the new? standard gear).
Damn, I only got one kill? Also, for some reason I though I had four deaths, but looking back it seems it was only three.
Platoon: 1
Designation: MC003
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
Trade the barbecue sauce and spatula in the kitchen.
Gift the alcohol to a random member of platoon 1 they deserve it more than you.
If they still exist try to become a lab rat for the experimental serums.
Then do the proper 'paperwork'
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 2/7
Try trading the dried biscuits, kitchen knives and the chewed Imitation Artificial Chewing Resin Substitute for 3 unchewed Imitation Artificial Chewing Resin Substitute and something useful, maybe a medkit or rations, I don't know.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Backpack, Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Chewed), 1 midsized bottle of Real AlcoholTM, many kitchen knives and dried biscuits, butcher's cleaver,
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
Unlock Shooter, and go lay in bed or something.
Platoon:2
Designation: Zr002
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
Become assigned to a platoon. Also, use my veteran status and senior command to acquire information on the next deployment, and prepare myself accordingly.
If I have time left, relocate old friends that are still alive.
Platoon:
Designation: HC007
Unit type:Shocktrooper
Health:Factory Conditions
Status:Factory Conditions
Inventory:Gun, gum, backpack, spiked armor
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt. Shock trooper
In that case trade the gum for some better rations
Platoon 1:
Designation: KH003
Class: Grenadier
Status: healthy
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Kill tally:0/1/0
Death types: Space battle, Blasted
Trade gun and helmet for unchewed gum. Do I still have any dried rations and the bunch of knives? God damn I have so much stuff thanks space raptor jesus I have 2 backpacks.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, some dried rations and kitchen knives??? butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
Accept the injection.
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns).
Character points: Eye of the Storm 2/7
Damn, I don't remember my death count for sure. I thought three, but that would mean I failed to update my name at least once...
Lets see:
* Once in the dart.
* Once after spending quite a while maimed
* Once when the bulkhead went boom
Ahh, I forgot to update my number at some point. Oops.
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower
- >>> Heavy Shot
- Autofire (5/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
I think that Grenadier and Technician are the two classes that would fit my character. So I will switch between them as I see fit. Unless I can be a Grenadier/technician than that would be awesome.
Platoon: 1
Designation: Mar001
Class: Grenadier/technician
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
I'll unlock Soldier and Driver. I doubt the paperweight will be worth anything so just keep it as a souvenir.
Platoon: 1
Designation: Hat003
Class: Soldier (former Grunt)
Status: Healthy.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute, Armour (1). Paperweight.
CPs: I'm dah leader 2/5
Unlocks: T1: Soldier, Driver.
Platoon:
Designation: HC007
Unit type:Shocktrooper
Health:Factory Conditions
Status:Factory Conditions
Inventory:Gun, gum, backpack, spiked armor
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt. Shock trooper
Have a nice big meal in the mess hall. Then, create baubles, trinkets, and sculptures out of silverware and chewed resin. Also use anything else I can find.
Ask for some pills for battlefield testing I will recover my Mutant trait. Then go to do the correct paperwork.
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Attributes: Sharp Vision, Lowlight Vision, Empathic awareness. (last 3 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns).
Character points: Eye of the Storm 2/7
Find something to draw with and draw a flag onto a torn bed sheet
Infact I shall show you the flag of Fort FKDworth:
(http://i.imgur.com/FSkTkBd.png)
F is for fuck I'm dead again
K is for killing, which happens a lot
D ...well what that stands for should be obvious at this point. DEATH!
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Huddled in fort FKDworth
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine backpack, a knife
Kills: Heh
(1 CP torwards level up)
Sorry I'm a little late to reply.
1) Engineer (I'm OS) and Chaplain.
2) Intel papers, extra helmet and backpack, snacks and beverages.
3) Faith 2/5, for thinking about the dart's safety for the officers' sake, and for pondering life after death while giving Hat001 IACRS for his last moments (apparently, he was only maimed down a leg). Squad 1/5, for fastening the other grunts' belongings for them in the Dart. Intel 1/?, for obtaining those papers.
4) Not really, other than maybe me surviving the entire mission after that first successful deployment.
Look for where I can hand things to officers, and hand in the intel papers and snacks. Also, get remaining intel papers from Hat. The intel means nothing if those Officers cannot recognize them as existing.
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Normal Gravity
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute, Intel Papers, Snack Stack, Civilian Grade Beverages.
Markers: Faith 2/5, Squad 1/5, Intel 1/?
Kills: Minor 0/0
Standard 1/1
Major 0/0
Find a place where to train hand to hand or melee weapon combat.
Try to understand how to progress in my CP.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
(5) You create amusing sculptures, Gruntship Bracelets, and an Eight Foot Balancing Tower of Food Related Items. It spans three tables, and elicits a standing ovation from the other Grunts in the Mess Hall. An officer pauses in the doorway momentarily, head turned your way, face unreadable.
hehe
Platoon:
Designation: HC007
Unit type:Shocktrooper
Health:Factory Conditions
Status: Wizened, with a cool beard.
Inventory:Gun, gum, backpack, spiked armor, a platoon's worth of Gruntship bracelets.
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt, Shock trooper
Keep enough Gruntship bracelets to hand out to my new platoon on the next mission.
Being a corporal means I have the privilege of praying to even higher ranking officers than the average grunt. Do so. Include a Gruntship bracelet with the paperwork. I'm sure he would appreciate it.
I'll keep the circuitboard, and get instructions on what it can be used for.
There is a Technician class in the OP, but what does the Engineer class do?
And how many points in that CP do I need?
Platoon: 2
Designation: MAD002
Class: Medic
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard, clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
1/? Technician or 1/? of Engineer
Attention On Deck! Attention on Deck! Attention on Deck!
You know the drill by heart. It's in your blood. It's in your soul. It's literally encoded into your DNA. You rush, almost automatically, to deployment briefing stations and await, as the sirens wail, the alarms blare, and the Sergeants shout.You move like a well oiled machine. A loud, colicky , well oiled machine of mass murder and chaos.
As you settle into place and the noise dies down, The Voice addresses you once more, and you feel the familiar thrill run through your being: the thrill of imminent battlke, imminent risk, imminent death, imminent rebirth. If only you knew what the word 'immanent' meant. You bet an officer could tell you.
"Today, Grunts, you will be taksed with teh Glorious Task of securing the Asteroidal Outposts within this star system. Your enemy has fortified heavily and is entrenched deeply. Destroying every weapon installation, conquering every military bunker, and liberating every godless rock is a monumental task indeed. It would involve countless deaths, innumerable rounds of ammunition, and destruction on a scale noteworthy in the Annals of History. However,though we are more than up for the task, Wiser Heads have determined that another strategy will win this day, a strategy old as space itself! You will not be engaging every enemy! No! Fortune has favored us with sufficient range, and wide enough avenues, to 'hop' from one asteroid to another, bypassing the more entrenched, that we might get to juicier meat further in. With less time wasted on small victories, we shall more quickly attain Honorable Combat in the very heart of the enemy's stronghold! Leapfrog past the weaker defenses, ignore the hordes, hunkered down in their bunkers, unable to reach out to us, and strike, deep and sure, into the depths of the offenders' power! Now, Go forth, and return victorious!"
https://imgur.com/a/8MQXN (https://imgur.com/a/8MQXN)
The three little wagon things at the bottom of the map are you guys in your Space Grunt Transports. Your primary goal is the big temple looking thing in the upper right. The idea is to choose your route, skip some battles, while still maintaining a clear line between yourself and the homeship (I'll add that in if you need, but assume it is off the map to the lower left), and take several Strategic Targets on your way in. The map may be incomplete, and may be mission things like enemy spaceships and the like.
Ah, and the edges of the map are simply the ends of your particular sector - more of the same awaits beyond the boundaries. This sector is deemed to be the clearest path to the objective, so if you wander beyond it, expect heavier resistance.
A Driver will be ... driving the SpGTs, so if you've unlocked that class (Egan), here's your ride.
I'm probably forgetting stuff, but remembering is fun! And will add an element of Surprise Death to the mission.
Select your platoons and get ready to launch. You have a turn or two before launch if you have any last minute things to do. Post "Ready" when you are ready to ride.
I'll keep the circuitboard, and get instructions on what it can be used for.
There is a Technician class in the OP, but what does the Engineer class do?
And how many points in that CP do I need?
Platoon: 2
Designation: MAD002
Class: Medic
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard, clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
1/? Technician or 1/? of Engineer
Engineer is a higher tier class. Might be a prestige, I'm not entirely sure. I'll look. anyway, technician will be what you are unlocking. The question mark means the number of points you need to unlock that class is variable. This is mostly because of the variable nature of technical activities. assume five to seven points.
You are drilled in the use of the ciruitboard repeatedly in your down time. You never come close to unlocking it's main capabilities, but you are able to use it to hack an occasional door, or weld a couple pieces of TransAlloy together, or take them apart. Think of it as a versatile construction/deconstruction device.
yay
EDIT: Also, I want to lock in Brute please
Brute locked in. Note it in your charsheet or I will forget. You could have waited. You read the instructions, sure, but did you follow the instructions? Hmm? HMMM?
WELCOME BACK TO PLATOON 2!
Get in the second SGT, securely stow my gear, and get strapped in.
Platoon: 2
Designation: MAD002
Class: Medic
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard (Hacking device, can weld metal plates together), clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
Join platoon 3, secure my stuff and get into the vehicle.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
also locked into brute or something as next class unlock so each time i punch someone in the face i get points in Brute x/? dont know if this is a CP
"Platoon 1 Lets give them Hell"
Get into Platoon 1's Vehicle and secure my stuff slap anyone who doesn't secure there own gear and secure it for them
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
Platoon:
Designation: HC007
Unit type:Shocktrooper
Health:Factory Conditions
Status: Wizened, with a cool beard.
Inventory:Gun, gum, backpack, spiked armor, a platoon's worth of Gruntship bracelets.
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt, Shock trooper
Get into Egans space APC. Distribute gruntship bracelets across platoon. Secure stuff
health: fine
Status: fine
Class: shock trooper
Recive gruntship bracelet. Stow Gear.
health: fine
Status: fine
Class: shock trooper
Use gruntship bracelet as an anklet. Stow gear.
Back to platoon 3.
Sit in ship secure stuff eat sandwich with experimental pill.
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Attributes: Sharp Vision, Lowlight Vision, Empathic awareness. (last 3 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 3 experimental pills.
Character points: Eye of the Storm 2/7
Also the old character sheet for the Mutant trait.
Zii009, platoon 3 "Gunbane"
Unit Type: Soldier
Inventory: gun, helmet, military backpack, military headset, Body armor, experimental serum, armor piercing rifle.
Status: Serious Wound.
Character Trait: Mutant, fear of heights, Jumping legs (jump straight up about twenty feet, or forward about fifty)
Achievements: Friendly Fire: Victim
WOO! Go Squad 1! Get into the designated SpGT, stow gear, and strap in.
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower
- >>> Heavy Shot
- Autofire (5/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
"Platoon 1 Lets give them Hell"
Get into Platoon 1's Vehicle and secure my stuff slap anyone who doesn't secure there own gear and secure it for them
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
Get in platoon 2 and check my gear. Keep all items and bodyparts inside vehicle while transport is in progress.
Platoon:2
Designation: Zr002
Class: Shooter
Ability: Take Aim
Status: Healthy
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
WELCOME BACK TO PLATOON 2!
Get in the second SGT, securely stow my gear, and get strapped in.
Platoon: 2
Designation: MAD002
Class: Medic
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard (Hacking device, can weld metal plates together), clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
"Alright boyos! Y'all ready for the ride of your lives? Maybe you noticed that my spaghetti doesn't have a turret mounted on top like the others. Meet the SpGT-M, mellow class! This thing has FRIKKIN SWEET-ASS SPACE JESUS-BLESSED POWER CLAWS ON THE FRONT!"
Platoon 2, baby! I want the platoon with a medic in it...
Platoon: 2
Designation: OcE009
Class: Driver
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Have a relaxing yelling argument while waiting for the rest of the squad
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
Wait for everyone else.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
also locked into brute or something as next class unlock so each time i punch someone in the face i get points in Brute x/? dont know if this is a CP
While waiting see if I can start a group song.
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Attributes:Mutant (Higher effect from experimental serums and pills), Sharp Vision, Lowlight Vision, Empathic awareness. (last 3 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 2 experimental pills.
Character points: Eye of the Storm 2/7
I will take back the mutant trait but not the mutations or the class these new grunts have to gain it themselves.
Bicker with my buddies. Where are the other guys?
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower
- >>> Heavy Shot
- Autofire (5/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
Have a relaxing yelling argument while waiting for the rest of the squad
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
Fiddle with some backpack stuff until we're on the move. Oh, and I'm ready.
Platoon:2
Designation: Zr002
Class: Shooter
Ability: Take Aim
Status: Healthy
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
"Eh? Where am I?"
After some incident involving a card game and raging, Rak found himself back in their ship, strapped securely. What are they, flying?
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
"Where the bloody hell did you come from?oh well cunts lets head to the nearby large island with two circles I want to blow something up."
(I am now randomly British)
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
"Eh? Where am I?"
After some incident involving a card game and raging, Rak found himself back in their ship, strapped securely. What are they, flying?
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
I vote we go fully to the right of the sector then take the straight and direct path to the objecteroid. While I am in here look for any emergency breathing gear And yes, oz, I expected us to die immediately
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine backpack, a knife, flag of fort fkdworth
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Can we get to the closest one with the blue square? if not to one of the small asteroids that would be an easy onquest from where we can jump to an important target.
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Attributes:Mutant (Higher effect from experimental serums and pills), Sharp Vision, Lowlight Vision, Empathic awareness. (last 3 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 2 experimental pills.
Character points: Eye of the Storm 2/7
I vote we go fully to the right of the sector then take the straight and direct path to the objecteroid. While I am in here look for any emergency breathing gear And yes, oz, I expected us to die immediately
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine backpack, a knife, flag of fort fkdworth
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
I'll just put on that bracelet.
Platoon:2
Designation: Zr002
Class: Shooter
Ability: Take Aim
Status: Healthy
Inventory: Helmet, laser carbine, backpack, gruntship bracelet, and Imitation Artificial Chewing Resin Substitute
Large island sounds good.
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower
- >>> Heavy Shot
- Autofire (5/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
"Where the bloody hell did you come from?oh well cunts lets head to the nearby large island with two circles I want to blow something up."
(I am now randomly British)
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
"Eh? Where am I?"
After some incident involving a card game and raging, Rak found himself back in their ship, strapped securely. What are they, flying?
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
To the asteroid with the blue square.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
Also locked into brute as next class unlock so each time I punch someone in the face I get points in Brute x/? (dont know if this is a CP)
Platoon:
Designation: HC007
Unit type:Shocktrooper
Health:Factory Conditions
Status: Wizened, with a cool beard.
Inventory:Gun, gum, backpack, spiked armor, a platoon's worth of Gruntship bracelets.
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt, Shock trooper
Order my grunts to open fire on our clearly insane driver.
Seize the wheel once he is either dead or incapacitated
health: fine
Status: fine
Class: shock trooper
body check the driver with spiked armor
health: fine
Status: fine
Class: shock trooper
open fire with fists
Hoping I can get a Commissar CP for this...
Her-001 seems to finally break outta their stupor of sorts an alarmed look coming across the grunts eyes. The officers were going to be so damn pissed that they nodded off! How could they let something like this happen! Shame filled their mind and they rushed forth to look for a platoon to join that looked low on numbers.
Join Platoon that is most in need of Grunts! Feel ashamed. Make sure to buckle up in my pod and be a good grunt like the officers would want.
Platoon:?
Designation: Her-001
Class: Grunt
Status: Healthy, Praising the officers silently in their mind as always. Embarrassed. CP: Prayer(officer), 1/7
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Joining Platoon 1, sorry I was away from my Computer for 1.5 weeks
I good to go to large island and blow stuff up.
Platoon: 1
Designation: Mar001
Class: Grenadier (not locking yet still don't know if want to keep)
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
Large island sounds good.
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower
- >>> Heavy Shot
- Autofire (5/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
"Where the bloody hell did you come from?oh well cunts lets head to the nearby large island with two circles I want to blow something up."
(I am now randomly British)
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
"Eh? Where am I?"
After some incident involving a card game and raging, Rak found himself back in their ship, strapped securely. What are they, flying?
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Twelve of you. Yay!
Before I start, a note: you are all in Space Suits. Because There's No Air Out There. Be aware that this grants you a couple of bonuses and a couple of maluses.
The most notable positive is the RCS thrusters for ease of mobility.
Teh most obvious negative is: get a hole, lose your air. suffocation, explosive decompression, and the like are more possible and likely, except whe nyou manage to get inside where there is pressurized air.
Platoon One
Once again, you guys pull through flawlessly on the quote pyramid. Did I grant you guys that bonus from doing this yet?
Alright, lookslike there is a general consensus: off to the large island.
"This island is an entrenched position. Prepare to face large numbers of enemies in compact quarters. First, however, you must get past the small caliber antispacecrat weaponry. Hang on for a bumpy ride!"
Joining Platoon 1, sorry I was away from my Computer for 1.5 weeks
I good to go to large island and blow stuff up.
Platoon: 1
Designation: Mar001
Class: Grenadier (not locking yet still don't know if want to keep)
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
no worries, Welcome back.
Large island sounds good.
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower
- >>> Heavy Shot
- Autofire (5/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
"Where the bloody hell did you come from?oh well cunts lets head to the nearby large island with two circles I want to blow something up."
(I am now randomly British)
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
"Eh? Where am I?"
After some incident involving a card game and raging, Rak found himself back in their ship, strapped securely. What are they, flying?
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
fallingthrough space at a target in the near distance, more like. War never changes. It started with rocks being thrown at people, and has evolved to the point that people are being thrown at rocks.
Platoon One Death Rolls
(2) You all clench up and assume the crashed position. Which irs rather prophetic, as your shuttle is struck several times by antishuittle weaponry, disabling it in the process. You land in a heap on the near side of the large island, with all the defenses between yourself and the entrenched enemy. Your shuttle is wrecked and void of air. Because this was a 2, I gotta roll individual death rolls as well.
(5)(3)(5)(4)
Everyone but MC avoids injury. MC recieves a Serious wound (2) and his suit is leaking. You have 6/7 air remaining.
Platoon Two suicide by stupidity
Shouldn't a roll of 4 qualify for Serious Injury, rather than a maiming?
Also, shouldn't any half-brain-dead grunt know that you don't shoot your friends on purpose? That seems extremely foolish. Not to mention suicidal.
Please use platoon colors, as a favor to your rather obnoxious GM.
to answer your question: PvP works slightly differently than PvE. The damage is based on the attacker's roll, not the defender's here's the list:
1: attack fails. misfire or other side effect
2: attack misses
3: partial success, serious wound
4: normal success, maim
5: kill
6: kill and side effect
minor wound counts as no success, so it is absorbed into the 2 result.
as for the other question: I won't presume to answer it.
I would have liked to see you extend an olive branch (aka a symbol of peace) to Egan, so that the two of you could get past this with less harm, but that's out for this round.
you receive a serious wound.
I'll just put on that bracelet.
Platoon:2
Designation: Zr002
Class: Shooter
Ability: Take Aim
Status: Healthy
Inventory: Helmet, laser carbine, backpack, gruntship bracelet, and Imitation Artificial Chewing Resin Substitute
bracelet worn, chaos ignored. You whistel a happy tune as the world around you descends into hell. Home sure is lovely, eh?
Well, can't change course in vacuum, so may as well shoot at mad again. He insulted Space Melee Jesus with his heretical talk of guns being better than claws.
Platoon: 2
Designation: OcE009
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
-sigh-
(3) you give him a serious wound in addition to his maim.
Platoon:
Designation: HC007
Unit type:Shocktrooper
Health:Factory Conditions
Status: Wizened, with a cool beard.
Inventory:Gun, gum, backpack, spiked armor, a platoon's worth of Gruntship bracelets.
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt, Shock trooper
Order my grunts to open fire on our clearly insane driver.
Seize the wheel once he is either dead or incapacitated
health: fine
Status: fine
Class: shock trooper
body check the driver with spiked armor
health: fine
Status: fine
Class: shock trooper
open fire with fists
Hoping I can get a Commissar CP for this...
Please use the platooon color as a favor to your friendly neighborhood asshole GM. That way I can easily sort you lot into insane, suicidal, and hopelessly incompetent. You now, pick your poison, :P
Anyway, you order your fire squad to take down the nutcase. (6) (2)
The first punctures OCe's helmet, his brain, and the neural SpGTi Drive Interface which has, naturally, been surgically implanted there. Oce has been struck down.
Platoon Two Death Rolls
(1) I ... I can't tell if this is a lucky roll or an unlucky one. your SpGTi drifts unceremoniously into range of an anticraft weapon, and is summarily obliterated. all hands lost.
Egan, your death does not count toward your character advancement. you are now on Oce009b.
Helmacon, your kill does not count toward your kill count.
Respawn in the SpGti Bowl, standing at the foot of another clawed SpGTi.
And cooperate, eh? Don't make me hand out "Get-Along Shirts."
Platoon Three
Can we get to the closest one with the blue square? if not to one of the small asteroids that would be an easy onquest from where we can jump to an important target.
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Attributes:Mutant (Higher effect from experimental serums and pills), Sharp Vision, Lowlight Vision, Empathic awareness. (last 3 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 2 experimental pills.
Character points: Eye of the Storm 2/7
The blue square is a two hop job, so we'll send you to one of the smaller islands this round.
I vote we go fully to the right of the sector then take the straight and direct path to the objecteroid. While I am in here look for any emergency breathing gear And yes, oz, I expected us to die immediately
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine backpack, a knife, flag of fort fkdworth
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
spaz, you are sometimes my absolute favorite player. (1) you fool around with your helmet, and attempt to attach it to some hose in teh spacecraft for emergency air. You turn the wrong valve and lose a chunk of your air. you are at 6/7 air before you get the valve closed.
Note that these spacecraft are capable of only short hops, so simply flying immediately to the edge won't work. you'd end up drifting in space, and then being obliterated in the next sector.
To the asteroid with the blue square.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
Also locked into brute as next class unlock so each time I punch someone in the face I get points in Brute x/? (dont know if this is a CP)
yeah, that's a cp. I think? I don't remember assigning it, but it sounds like me. It's a reasonable advancement method anyway, probabaly.
Her-001 seems to finally break outta their stupor of sorts an alarmed look coming across the grunts eyes. The officers were going to be so damn pissed that they nodded off! How could they let something like this happen! Shame filled their mind and they rushed forth to look for a platoon to join that looked low on numbers.
Join Platoon that is most in need of Grunts! Feel ashamed. Make sure to buckle up in my pod and be a good grunt like the officers would want.
Platoon:?
Designation: Her-001
Class: Grunt
Status: Healthy, Praising the officers silently in their mind as always. Embarrassed. CP: Prayer(officer), 1/7
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Your shame quickly evaporates under the thrill of immanent death and battle. Usually in that order, mind you. Anyway you join Platoon Three. Please color your action posts so that I can easily sort you all.
Platoon Three Death Rolls
You hop toward the small asteroid to the right, below the blue square thing. (3) You end up landing on the very first small asteroid instead. You have incoming attack drones! Better hop off quickly and hope they miss, or get out and shoot them down. There are (4) four of them.
MAP (https://imgur.com/a/8MQXN)
(https://i.imgur.com/0lsI5rc.png)
Get out of broken vessel. Activate thrusters. And fall onto the enemy like an axe-wielding Angel of Death! Kill every enemy guy I possibly can.
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Get out the vessel and give Rak007 covering fire so he can do his thing with only a change of instant death
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy Air 7/7
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
Get out of broken vessel. Activate thrusters. And fall onto the enemy like an axe-wielding Angel of Death! Kill every enemy guy I possibly can.
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Suggest ramming into the attack drones at high speed.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP?: Brute (x/?) [Should this start at 1? and how many points should I need? You didnt specify how the locking into brute worked so im a bit confused]
Jump out, switch to auto-fire, and mow down any Other Guys™ I see.
"Rock an Roll baby! Rock an Roll! Eat hot smoking space-lead thinly coated with space-copper!"
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Serious Wound, Suit Leak (6/7)
Inventory:
* Helmet
* Slug Thrower
- Heavy Shot
- >>>Autofire (5/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
Get out the vessel and give Rak007 covering fire so he can do his thing with only a change of instant death
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy Air 7/7
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
Get out of broken vessel. Activate thrusters. And fall onto the enemy like an axe-wielding Angel of Death! Kill every enemy guy I possibly can.
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Just sit tight and don't act or shoot at the attack drones unless ordered to, in which case shoot the drones
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine backpack, a knife, flag of fort fkdworth, air 6/7
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Suggest ramming into the attack drones at high speed.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP?: Brute (x/?) [Should this start at 1? and how many points should I need? You didnt specify how the locking into brute worked so im a bit confused]
If ramming is not possible jump out and shoot at drones
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Attributes:Mutant (Higher effect from experimental serums and pills), Sharp Vision, Lowlight Vision, Empathic awareness. (last 3 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 2 experimental pills, space suit.
Character points: Eye of the Storm 2/7
Just sit tight and don't act or shoot at the attack drones unless ordered to, in which case shoot the drones
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine backpack, a knife, flag of fort fkdworth, air 6/7
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Suggest ramming into the attack drones at high speed.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP?: Brute (x/?) [Should this start at 1? and how many points should I need? You didnt specify how the locking into brute worked so im a bit confused]
Suggest ramming into the attack drones at high speed.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP?: Brute (x/?) [Should this start at 1? and how many points should I need? You didnt specify how the locking into brute worked so im a bit confused]
Platoon:
Designation: HC008
Unit type:Shocktrooper
Health:Factory Conditions
Status: no more beard...
Inventory:Gun, gum, backpack, spiked armor, a platoon's worth of Gruntship bracelets.
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt, Shock trooper
If possible, load into a different transport than the one driven by an oblivious, suicidal, traitoris grunt.
If not possible, keep guns trained on him and order him as a superior officer to jump to Platoons one position and use the claws to open a breach in the enemy fortifications.
health: fine
Status: fine
Class: shock trooper
Keep guns trained on the heretical driver, or load the other transport.
health: fine
Status: fine
Class: shock trooper
Load the other transport, or be ready to burst out of transport on landing.
Praise Space Melee Jesus and jump to something. Your map doesn't make sense, so I'm not gonna use it.
Preemptively not letting HC on my SpGC, if he's just gonna point guns at me. He can go elsewhere.
Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
((I didn't include a platoon color because that wasn't an action---it was a question for you I was hoping to get answered before the next turn. Doesn't actually matter, seeing as how all I was going to do is hang on. And, I suppose, squirm really far when he fired at me, in proper dodging-while-in-crash-harness procedure dictates.))
Follow HC008 into whatever transport he finds, stow gear and buckle up.
Platoon: 2
Designation: MAD003
Class: Medic
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard (Hacking device, can weld metal plates together), clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
Platoon:
Designation: HC008
Unit type:Shocktrooper
Health:Factory Conditions
Status: no more beard...
Inventory:Gun, gum, backpack, spiked armor, a platoon's worth of Gruntship bracelets.
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt, Shock trooper
If possible, load into a different transport than the one driven by an oblivious, suicidal, traitoris grunt.
If not possible, keep guns trained on him and order him as a superior officer to jump to Platoons one position and use the claws to open a breach in the enemy fortifications.
health: fine
Status: fine
Class: shock trooper
Keep guns trained on the heretical driver, or load the other transport.
health: fine
Status: fine
Class: shock trooper
Load the other transport, or be ready to burst out of transport on landing.
Praise Space Melee Jesus and jump to something. Your map doesn't make sense, so I'm not gonna use it.
Preemptively not letting HC on my SpGC, if he's just gonna point guns at me. He can go elsewhere.
Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Get in SpGti and wait.
Platoon:2
Designation: Zr003
Class: Shooter
Ability: Take Aim
Status: Healthy
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
((I didn't include a platoon color because that wasn't an action---it was a question for you I was hoping to get answered before the next turn. Doesn't actually matter, seeing as how all I was going to do is hang on. And, I suppose, squirm really far when he fired at me, in proper dodging-while-in-crash-harness procedure dictates.))
Follow HC008 into whatever transport he finds, stow gear and buckle up.
Platoon: 2
Designation: MAD003
Class: Medic
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard (Hacking device, can weld metal plates together), clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
Platoon:
Designation: HC008
Unit type:Shocktrooper
Health:Factory Conditions
Status: no more beard...
Inventory:Gun, gum, backpack, spiked armor, a platoon's worth of Gruntship bracelets.
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt, Shock trooper
If possible, load into a different transport than the one driven by an oblivious, suicidal, traitoris grunt.
If not possible, keep guns trained on him and order him as a superior officer to jump to Platoons one position and use the claws to open a breach in the enemy fortifications.
health: fine
Status: fine
Class: shock trooper
Keep guns trained on the heretical driver, or load the other transport.
health: fine
Status: fine
Class: shock trooper
Load the other transport, or be ready to burst out of transport on landing.
Praise Space Melee Jesus and jump to something. Your map doesn't make sense, so I'm not gonna use it.
Preemptively not letting HC on my SpGC, if he's just gonna point guns at me. He can go elsewhere.
Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
HOLD ON TIGHT! FOR THE OFFICER'S!
"Officer's guide us."
Platoon:?
Designation: Her-001
Class: Grunt
Status: Healthy, Praising the officers silently in their mind as always. Stoic. CP: Prayer(officer), 1/7
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
If ramming is not possible jump out and shoot at drones
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Attributes:Mutant (Higher effect from experimental serums and pills), Sharp Vision, Lowlight Vision, Empathic awareness. (last 3 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 2 experimental pills, space suit.
Character points: Eye of the Storm 2/7
Just sit tight and don't act or shoot at the attack drones unless ordered to, in which case shoot the drones
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine backpack, a knife, flag of fort fkdworth, air 6/7
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Suggest ramming into the attack drones at high speed.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP?: Brute (x/?) [Should this start at 1? and how many points should I need? You didnt specify how the locking into brute worked so im a bit confused]
Suggest ramming into the attack drones at high speed.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP?: Brute (x/?) [Should this start at 1? and how many points should I need? You didnt specify how the locking into brute worked so im a bit confused]
Platoon 3 should be renamed to Platoon failure
Get on yet another vehicle, secure stuff and buckle in. And chew my gum with intense anger.
Platoon: 3
Designation: Rand004
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP: Brute (1/?)
Do I keep my stuff? Or is it lost in space forever?
Forward to the place of death of our predecesors
Platoon: 3
Designation: Zii005 (+1)
Class: Grunt
Status: Healthy
Attributes:Mutant (Higher effect from experimental serums and pills), Sharp Vision, Lowlight Vision, Empathic awareness. (last 2 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 2 experimental pills, space suit.
Character points: Eye of the Storm 2/7
Platoon 3 should be renamed to Platoon failure
Get on yet another vehicle, secure stuff and buckle in. And chew my gum with intense anger.
Platoon: 3
Designation: Rand004
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP: Brute (1/?)
Do I keep my stuff? Or is it lost in space forever?
Do i have enough deaths and cps to lvl up into patriot or assault gunner? Also respawn, strap in, stow stuff away and find a way to kiss my ass or elbow.
Platoon: platoon 3
Designation: FKD004 (SPZ004)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, laser carbine, backpack, strawberry chewing resin
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Forward to the place of death of our predecesors
Platoon: 3
Designation: Zii005 (+1)
Class: Grunt
Status: Healthy
Attributes:Mutant (Higher effect from experimental serums and pills), Sharp Vision, Lowlight Vision, Empathic awareness. (last 2 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 2 experimental pills, space suit.
Character points: Eye of the Storm 2/7
Platoon 3 should be renamed to Platoon failure
Get on yet another vehicle, secure stuff and buckle in. And chew my gum with intense anger.
Platoon: 3
Designation: Rand004
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP: Brute (1/?)
Do I keep my stuff? Or is it lost in space forever?
Switch back to heavy shot, and start methodically plugging any Other Guys™ or turrets I see.
((Do I count that turret as a kill? Remember, I was on auto-fire, so I should have had multiple attacks))
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Serious Wound, Suit Leak (5/7)
Inventory:
* Helmet
* Slug Thrower
- >>>Heavy Shot
- Autofire (4/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
"Bloody bugger's shot me. Take a potato wankers"
Throw a frag grenade in one of the bunkers if out of range throw a smoke toward them and get into range under cover of smoke
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: Wounded on left arm air 4/5
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
Can I shoot at enemies from the comfort of my seat? Let's find out! Aim at the bunker while the SPGTI gets all over those turrets.
Platoon:2
Designation: Zr003
Class: Shooter
Ability: Take Aim
Status: Healthy, Gruntship Bracelet 1/1
Inventory: Helmet, laser carbine, backpack, Gruntship Bracelet, and Imitation Artificial Chewing Resin Substitute
"Flanking maneuver completed."
Turn around and rip apart the two autoturrets bearing down on platoon 1 from behind.
Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Compose a Grunt Combat Song based off of "Vode An", with appropriate references to the Officers and the Empire.
Platoon: 2
Designation: MAD003 (One death this mission)
Class: Medic (Locked in, 1 death as Medic)
Status: All Papers in Order
Gruntship Bracelet 1/1
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard (Hacking device, can weld metal plates together), clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
Can I shoot at enemies from the comfort of my seat? Let's find out! Aim at the bunker while the SPGTI gets all over those turrets.
Platoon:2
Designation: Zr003
Class: Shooter
Ability: Take Aim
Status: Healthy, Gruntship Bracelet 1/1
Inventory: Helmet, laser carbine, backpack, Gruntship Bracelet, and Imitation Artificial Chewing Resin Substitute
"Flanking maneuver completed."
Turn around and rip apart the two autoturrets bearing down on platoon 1 from behind.
Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Attempt operation 'Angel Descend' once more!
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Switch back to heavy shot, and start methodically plugging any Other Guys™ or turrets I see.
((Do I count that turret as a kill? Remember, I was on auto-fire, so I should have had multiple attacks))
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Serious Wound, Suit Leak (5/7)
Inventory:
* Helmet
* Slug Thrower
- >>>Heavy Shot
- Autofire (4/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
"Bloody bugger's shot me. Take a potato wankers"
Throw a frag grenade in one of the bunkers if out of range throw a smoke toward them and get into range under cover of smoke
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: Wounded on left arm air 4/5
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
Join the fray and race forwards towards the turrets, under the cover of KH's smoke grenade if he throws it.
Platoon: 1
Designation: Hat003
Class: Soldier (former Grunt)
Status: Healthy.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute, Armour (1). Paperweight.
CPs: I'm dah leader 2/5
Unlocks: T1: Soldier, Driver.
((Sorry about that, was away for a week and forgot to say.
On a completely unrelated note, do we have comm. links with the other platoons or just within our own unit?))
Attempt operation 'Angel Descend' once more!
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Switch back to heavy shot, and start methodically plugging any Other Guys™ or turrets I see.
((Do I count that turret as a kill? Remember, I was on auto-fire, so I should have had multiple attacks))
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Serious Wound, Suit Leak (5/7)
Inventory:
* Helmet
* Slug Thrower
- >>>Heavy Shot
- Autofire (4/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
"Bloody bugger's shot me. Take a potato wankers"
Throw a frag grenade in one of the bunkers if out of range throw a smoke toward them and get into range under cover of smoke
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: Wounded on left arm air 4/5
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
A grunt suddenly wakes up from inside a closet where he has been taking a nap
Hop into the nearest drop pod. FOR VALHALLA!
Platoon:1
Designation: Pork 004
Class: Grunt
Status: HEALTHY
Inventory: Helmet, Backpack, Ham Sandwhich, Standard Rifle
CPs: Teamates are MEatshields 1/5
Kill Tally: 2
Death Tally: 3
Unlocks: SOON
P.s. I RETURN!
Spawn on the SpGT? If so jump out and murderize the Other Guys'™ turrets in autofire mode.
((I looked back at the given rules:
Alright. the slug thrower has two modes: heavy slug rounds, and autofire. The first is for powerful shots, capable of more damage than your average Grunt weapon. The second is for, you know, shooting a lot of bullets all over the place all at once. Autofire starts at (5/5) and each use drops the counter by one tick or more (default is 1 tick). Also, it takes one action to switch between modes. Remind me to put this in the OP.
Updated my sheet with the important bits so we don't forget. (I forgot the "takes one action to switch modes" bit...)
))
Platoon: 1
Designation: MC005
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower (Current mode indicated by ">>>", takes one action to switch between modes.)
- Heavy Shot (single high damage shot)
- >>>Autofire (5/5) (multiple normal damage shots)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
Prepare to shoot any drones through a window or something, I dunno, just make sure I don't lose myself to the vacume first
((also I just realized our craft is the spahgeti or how ever you spell it I am not italian))
Platoon: platoon 3
Designation: FKD004 (SPZ004)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, laser carbine, backpack, strawberry chewing resin,flag of fort fkdworth
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Get out of the ship and use me improved vision to shoot the drones with higher accuracy than the average grunt.
Platoon: 3
Designation: Zii005 (+1)
Class: Grunt
Status: Healthy
Attributes:Mutant (Higher effect from experimental serums and pills), Sharp Vision, Lowlight Vision, Empathic awareness. (last 2 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 2 experimental pills, space suit.
Character points: Eye of the Storm 2/7
Prepare to shoot any drones through a window or something, I dunno, just make sure I don't lose myself to the vacume first
((also I just realized our craft is the spahgeti or how ever you spell it I am not italian))
Platoon: platoon 3
Designation: FKD004 (SPZ004)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, laser carbine, backpack, strawberry chewing resin
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Undo my restraints, patch up Zr003's ribs. Then get myself strapped back into my seat.
Platoon: 2
Designation: MAD003 (One death this mission)
Class: Medic (Locked in, 1 death as Medic)
Status: All Papers in Order
Gruntship Bracelet 1/1
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard (Hacking device, can weld metal plates together), clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
Faith 1/7
Drink my midsized bottle of Real AlcoholTM, eat my Special Ration, chew my Imitation Artificial Chewing Resin Substitute and prepare to ram the ship into the drones once the rations take effect on me. If it didn't work before, it's going to work now.
Platoon: 3
Designation: Rand004
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP: Brute (1/?)
((I'm a dwarf and I'm digging a hole!))
Entrench MORE. Shoot at the enemies if I have time.
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Spawn on the SpGT? If so jump out and murderize the Other Guys'™ turrets in autofire mode.
((I looked back at the given rules:
Alright. the slug thrower has two modes: heavy slug rounds, and autofire. The first is for powerful shots, capable of more damage than your average Grunt weapon. The second is for, you know, shooting a lot of bullets all over the place all at once. Autofire starts at (5/5) and each use drops the counter by one tick or more (default is 1 tick). Also, it takes one action to switch between modes. Remind me to put this in the OP.
Updated my sheet with the important bits so we don't forget. (I forgot the "takes one action to switch modes" bit...)
))
Platoon: 1
Designation: MC005
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower (Current mode indicated by ">>>", takes one action to switch between modes.)
- Heavy Shot (single high damage shot)
- >>>Autofire (5/5) (multiple normal damage shots)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
Close the hatch and wait for those turrets to go down.
Platoon:2
Designation: Zr003
Class: Shooter
Ability: Take Aim(5 turns for recharge)
Status: Serious Wound(Fractured Rib), Gruntship Bracelet 1/1
Inventory: Helmet, laser carbine, backpack, Gruntship Bracelet, and Imitation Artificial Chewing Resin Substitute
"Glory to space jesus! Die, evil contraption!"
Engage the turret in glorious mechnical melee combat with such proficiency that I gain a point of Mech!
Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Undo my restraints, patch up Zr003's ribs. Then get myself strapped back into my seat.
Platoon: 2
Designation: MAD003 (One death this mission)
Class: Medic (Locked in, 1 death as Medic)
Status: All Papers in Order
Gruntship Bracelet 1/1
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard (Hacking device, can weld metal plates together), clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
Faith 1/7
Dip Duck Dodge Dop Dive Doop Dip. Also Hide behind nearby teamates, then try to line up a decent shot on a turret while using a nearby teammate's corpse as a Shooting Rest/Shield. Pop some Gum too while im at it. Search Friendlies corpses for leftover Gum if i've got spare time.
Platoon:1
Designation: Pork 004
Class: Grunt
Status: HEALTHY
Inventory: Helmet, Backpack, Ham Sandwhich, Carbine
CPs: Teamates are MEatshields 1/5
Kill Tally: 2
Death Tally: 3
Unlocks: SOON
Roll into a ball and brace for landing.
Platoon: 1
Designation: Hat003
Class: Soldier (former Grunt)
Status: Healthy.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute, Armour (1). Paperweight.
CPs: I'm dah leader 2/5
Unlocks: T1: Soldier, Driver.
Spawn on the SpGT? If so jump out and murderize the Other Guys'™ turrets in autofire mode.
((I looked back at the given rules:
Alright. the slug thrower has two modes: heavy slug rounds, and autofire. The first is for powerful shots, capable of more damage than your average Grunt weapon. The second is for, you know, shooting a lot of bullets all over the place all at once. Autofire starts at (5/5) and each use drops the counter by one tick or more (default is 1 tick). Also, it takes one action to switch between modes. Remind me to put this in the OP.
Updated my sheet with the important bits so we don't forget. (I forgot the "takes one action to switch modes" bit...)
))
Platoon: 1
Designation: MC005
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower (Current mode indicated by ">>>", takes one action to switch between modes.)
- Heavy Shot (single high damage shot)
- >>>Autofire (5/5) (multiple normal damage shots)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
((I'm a dwarf and I'm digging a hole!))
Entrench MORE. Shoot at the enemies if I have time.
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Dip Duck Dodge Dop Dive Doop Dip. Also Hide behind nearby teamates, then try to line up a decent shot on a turret while using a nearby teammate's corpse as a Shooting Rest/Shield. Pop some Gum too while im at it. Search Friendlies corpses for leftover Gum if i've got spare time.
Platoon:1
Designation: Pork 004
Class: Grunt
Status: HEALTHY
Inventory: Helmet, Backpack, Ham Sandwhich, Carbine
CPs: Teamates are MEatshields 1/5
Kill Tally: 2
Death Tally: 3
Unlocks: SOON
"Damn"
Charge and hurl a frag grenade into the bunker
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status:maimed lost left arm air 1/5
Inventory: Helmet, laser carbine, backpack, Special ration, 3/3 Frag grenades, 1/1 EMP grenade, 1/2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)