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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Ozarck on June 28, 2017, 09:27:10 pm

Title: Grunts!: Second Wave
Post by: Ozarck on June 28, 2017, 09:27:10 pm
Original Thread (http://www.bay12forums.com/smf/index.php?topic=160220.0)

Grunts
Second wave

War. It's what we do. We were bred for it. Grown for it. Trained for it. We fight and die for it. For the Empire. For Mankind.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Dice rolls (click to show/hide)




Title: Re: Grunts!: Second Wave
Post by: Ozarck on June 28, 2017, 09:27:38 pm
Character classes in Grunts: Second Wave

Grunt: your basic cannon fodder. This is the base of the class tree. no special abilities, low survivability rate.

tier one: reached on 5 deaths as a grunt, or on successful accomplishment of a Mission. One class is unlocked per mission or per 5 deaths. One can unlock a second class on 5 deaths within this tier, or on successful completion of a Mission as a tier-1. So, if one were a Soldier, and wanted to unlock shooter, one would either die 5 times as a soldier, or would succeed in a Mission as Shooter.
Soldier: gains one level of armor
Brute: wields a melee weapon in addition to the standard laser. capable of great feats of strength.
Grenadier: carries three fragmentation grenades, one EMP grenade, and one smoke grenade.
shooter: gains a bonus to aimed fire. One must be stationary, and in a stable stance, to gain the bonus. USes Class Action Take Aim, which grants the bonus for as long as the shooter remains stationary.
Assault Gunner:wields a more powerful, slug throwing weapon. capable of multiple shots per round.
driver:can drive standard ground vehicles: jeeps, hoverboats, APCs, tanks
technician:operates machinery, such as radios, electronic doors and surveillance systems
Medic:can stabilize wounded Grunts. Can reduce wounds by one level, except maimings.
chaplain:Grants bonuses to morale and possibly to actions as well through prayer and their Holy Presence on the battlefield. May counteract mental status effects such as disorientation or drunkenness

tier two: Unlocked on 5 deaths as a tier-1 unit. Each tier-2 unit is unlocked after 5 deaths of the corresponding tier-1 unit, or on successful completion of a Mission as the respective tier - 1 unit. thus, to unlock berserker, you either die 5 times as heavy, or you succeed in a mission as a Heavy.
NCO: advancement of the soldier class
Berserker:advancement of the Brute Class
Demolitions:advancement of the grenadier class
Marksman:advancement of shooter class
Heavy Weapons Gunner:advancement of the assault gunner class. Wields a gatling laser or heavy machine gun.
Pilot:advancement of Driver class
Operator:advancement of technician class
Field surgeon:advancement of medic class
Priest:advancement of chaplain class

prestige classes:unique successes or exemplary roleplay as a tier 2 class (or in special cases, as a tier 1) will unlock a prestige class within that branch of the tree. examples of prestige classes (as seen in the original Grunts game) are: kung fu priest, eel rider, wyvern rider, shocktrooper, and cyborg. other prestige classes exist, or will exist.

Kung Fu Priest: (upgrade from chaplain/priest class) gains bonuses to unarmed melee, acrobatics. +1 vs. individual close combat death rolls.
shocktrooper: (upgrade from Brute class) carries Electroshock Melee weapon. +1 to disable struck enemies.
cyborg: varies. upgrades class of Grunt cyborgized.
riders: upgrades driver/cavalry. bonuses based on mount.

Equipment
standard grunt equipment includes: weapon(varies by class), backpack(contains most other equipment) helmet, artrificial imitation chewing resin substitute (or variation thereof), Combat knife, standard rations, clothing, blanket, spare socks, small sewing kit, small cup and bowl, spork, and spoon. (other standard equipment TBD.)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on June 28, 2017, 09:28:32 pm
equipment:

defensive:
Helmet: must be worn at all times. Lose this, and sufer a -1 to all defense rolls. Chaplains and Priests gain Presence bonuses for going unhelmeted on the battlefield
armor: each layer of armor can absorb one unit of damage,reducing or negating the effects of such damage by one level. Minor wounds are completely negated by one layer of armor. Other wounds are reduced, and the armor layer is expended in the process.

offensive:
Laser carbine: the standard arm of the grunt class. somewhat innacurate and prone to malfunction. don't leave home without it
Laser rifle: a longbarrel version of the carbine - not technically a rifle. More accurate and with better range.
Slug thrower: basic weapon for the heavy weapons guy. Two modes: more powerful slugs, or automatic fire.
grenades: you throw them, they explode.

utility:
backpack: standard military containment and carryall unit. contains the basic military items such as lunch, extra socks, and the Empire's Military Handbook
Special Ration: Grants +1 to action or death rolls for three rounds. Which applies must be declared at teh time of the action.
Field medkit: Medic item. Has 5 charges. Can fix minor wounds as an action with no cost. Serious wounds take a charge to heal. the Serious Wound is then tagged as (healed) rather than removed from the sheet. Maimings can be averted, if the medic can address them within one round. A maiming thus treated becomes a Stitched Maim.
Title: Re: Grunts!: Second Wave
Post by: Sarrak on June 28, 2017, 10:30:12 pm
Lets roll!

Platoon: 1
Designation: Rak001
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser carbine, Backpack and Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on June 28, 2017, 10:43:11 pm
Platoon:
Designation: OcE007
Class: Grunt
Status: Healthy!
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on June 28, 2017, 10:44:57 pm
Sure, why not?

Platoon: ?
Designation: MC001
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: LordPorkins on June 28, 2017, 10:45:43 pm
Platoon: 1
Designation: Pork001
Class: Grunt
Status: READY TO ROCK
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance. Ham Sandwhich is in Grunt-Class Lunchbox
Title: Re: Grunts!: Second Wave
Post by: spazyak on June 28, 2017, 11:25:01 pm
Platoon: 1
Designation: FKD001
Class: Grunt
Status: I'm not dead yet
Inventory: helmet, laser carbine, backpack, strawberry flavored ham scraping composite
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on June 28, 2017, 11:47:06 pm
Platoon: 1
Designation: BLD001
Class: Grunt
Status: Aching for the Reunion Round.
Inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute, and a picture of mama vat.
Title: Re: Grunts!: Second Wave
Post by: ziizo on June 29, 2017, 06:47:34 am
Platoon: 2
Designation: Zii001
Class: Grunt
Status: Healthy.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks and the Empire's Military Handbook), Imitation Artificial Chewing Resin Substitute.
Title: Re: Grunts!: Second Wave
Post by: PaPaj on June 29, 2017, 06:57:15 am
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Healthy
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: NRDL on June 29, 2017, 06:59:59 am
Platoon 2:
Designation: NL001
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on June 29, 2017, 08:13:50 am
Platoon 2:
Designation: KH001
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Felissan on June 29, 2017, 01:10:28 pm
Platoon : ?
Designation: Fel001
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Zormod on June 29, 2017, 02:19:29 pm
Platoon:
Designation: Zr001
Class: Grunt
Status: Healthy
inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: TopHat on June 29, 2017, 02:48:54 pm
Platoon:
Designation: Hat001
Class: Grunt
Status: Healthy
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on June 29, 2017, 06:34:31 pm
Platoon: 2
Designation: sev001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute

Title: Re: Grunts!: Second Wave
Post by: OceanSoul on June 29, 2017, 06:56:58 pm
Platoon: 1
Designation: OS001
Class: I'm a Grunt, I have no class.
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute

So...what class would everyone want to be? I'm looking at technician. I mean, my designation initials are OS. I sort of have to.
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on June 29, 2017, 07:44:10 pm
I'd either like to be a soldier or a driver. Don't really know.
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on June 29, 2017, 08:01:33 pm
I'm thinking of going up as a Slug Shooter or as the standard NCO that does not wear a helmet. Perhaps a medic if noone hits it.
Title: Re: Grunts!: Second Wave
Post by: Ozarck on June 29, 2017, 09:24:59 pm
The klaxons sound. the alarm light flashes, a brilliant yellow strobe. The call goes out, and your sergeants begin barking orders.

All Grunts to Launch Decks Alpha through Delta. All Grunts to Launch Decks Alpha through Delta. All Grunts to Launch Decks Alpha through Delta. All Grunts to Launch Decks Alpha through Delta. All Grunts to Lau...

"You lot! Launch bay Gamma, on the hustle movemovemovemovemove!"

the grunt bay is pandemonium as helmets are tightened, backpacks are snatched, gum is pocketed with loving care, and the many, many nearly identical faces and bodies flash back and forth across your vision. You are pushed, yelled at, ordered around, and generally treated like the cannon fodder you are. For the glory of the Empire.

Just another day in the life ... but a good day, as this means a mission is about to begin. They are sending you out, to fight!

"It's a Space battle today, gang. Boarding parties! Gonna raid 'em and raid 'em hard! Take teh objectives. If you can control the ship, they'll be out of the battle. if not, do some damage!"



You arrive in Launch Bay Gamma and are hustled into Darts 1, 2 and 3 - five Grunts to a Dart. Five Grunts to a Dart! Get in! Buckle up! FerFucksake buckle up! It could sav- you there! getcher head outta your ass and pick a Dart! You're holding up the line. This ain't no picnic! We got work to do!"
You have no idea what a picnic is. You have no idea what a dart is, or why they named these ships after them. Must be pointy things, anyway, as the front half of the Darts are long, conical spears that end in a surprisingly sharp spike. Several hatches are outlined in red paint and explosive bolts in that section as well. The back end of the dart is a bulb, with room for exactly five grunts arranged in a circle. The Darts are docked, point end down, along dozens of metal walkways. You climb in the back and sit in one of the five seats, feet dangling toward the outside of the pod and heads resting against  the headrests in the center. There is a compartment below your seat for your backpack, and a rack between the seats for your weapons.

"Sit down, buckle up, and secure your shit! Launch in ten minutes. be ready in two"



A few notes:
as in the original, death by drop pod is normal, so don't get too upset about it.
I'll give instructions at the bottom of turns for the following turn, so Look at the bottom of the turns for instructions

Example: if you die on the drop pod this round, you will respawn in the pod bay, to be dropped in  another pod.
Very Important!post your character sheet with each action so I know what you have, please.
Additionally: secure your shit! this is your 'action before your death roll. If you don't explicitly secure your shit, I will assume you didn't, to hilarious effect!
finally: five grunts per pod, and that will be your platoon for the duration, or until otherwise stated. If one pod is overloaded, the Sergeants will forcibly relocate some of you to balance it out. You'll know which pod you end up on.

one last thing: you jokers who don't take the character sheet seriously - "I'm not dead yet " == maimed, and " Aching for the Reunion Round." ==minor wound. so tidy those up, you jokers :P also, everyone has one unit of artificial imitation chewing resin substitute. all other gum-like substances will be considered contraband! if caught with it, beware the wrath of the Officers!

mmm ... questions?

Good! Get going!
Title: Re: Grunts!: Second Wave
Post by: Sarrak on June 29, 2017, 09:28:49 pm
Dart 1. Sit, buckle up, pray to Khorne. Nothing can go bad, right?

Platoon: 1
Designation: Rak001
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser carbine, Backpack and Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on June 29, 2017, 09:30:03 pm
Dart 1: All gear secured and ready for drop, Sergeant!
(Stow weapon on rack, backpack in compartment, sit, buckle restraints, all that fun stuff)
((And don't forget to kiss your ass goodbye.))

Spoiler: CharSheet (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on June 29, 2017, 09:39:10 pm
Get into dart 1 strap myself in and kiss my ass goodbye


Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on June 29, 2017, 09:41:18 pm
((Should all of dart 1 be platoon 1, dart 2 platoon 2, etc?))
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on June 29, 2017, 09:42:11 pm
Dart 1! Secure my belongings, then secure Sarrak's belongings! Then sit, buckle up, and be ready for launch! Also, remind myself what a klaxon is.

Also, why are you threatening us for inappropriate comments in char sheets with wounds? If anything, some of us want to die off at first, to get tier 1 classes.

Platoon: 1
Designation: OS001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: LordPorkins on June 29, 2017, 09:58:33 pm
Dart 1. Buckle Up, lead the dart in singing a song about beautiful women and soldiers who actually survive battle.

Platoon: 1
Designation: Pork001
Class: Grunt
Status: Healthy
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance. Ham Sandwhich is in Grunt-Class Lunchbox
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on June 29, 2017, 10:01:54 pm
((Dart 1 is now full! Can we launch early? :P))
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on June 29, 2017, 10:17:51 pm
((Dart 1 is now full! Can we launch early? :P))
Please no
I dont want to have all the anti boarders fire hitting us
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on June 29, 2017, 10:33:24 pm
Dart 3. Bucke up, kiss ass good bye.

Platoon: 3
Designation: BLD001
Class: Grunt
Status: Minor Wound(Ached for a reunion Round), Otherwise healthy.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a picture of mama vat.

Question, did my armor absorb that minor wound?
Title: Re: Grunts!: Second Wave
Post by: spazyak on June 29, 2017, 10:35:11 pm
 Strap in dart 3, head between knees kissing ass.

Platoon: Uhhhhh
Designation: FKD001
Class: Grunt
Status: I'm not dead yet
Inventory: helmet, laser carbine, backpack, strawberry flavored ham scraping composite
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on June 29, 2017, 10:45:11 pm
Dart 2. Secure shit thoroughly. Attach grunt-issue ear distractors to ears and prepare for distraction in flight.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: NRDL on June 29, 2017, 11:50:04 pm
Dart 2. Buckle the fuck in.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on June 30, 2017, 12:12:05 am
Attach grunt-issue ear distractors to ears and prepare for distraction in flight.

So fingers then?
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on June 30, 2017, 12:37:18 am
I'm thinking of going up as a Slug Shooter or as the standard NCO that does not wear a helmet. Perhaps a medic if noone hits it.
I want to a pyro or other psychopath with flames and playing cavalry was really fun.
Title: Re: Grunts!: Second Wave
Post by: PaPaj on June 30, 2017, 02:07:28 am
Dark 2,buckle up and hope for the best
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Healthy
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Felissan on June 30, 2017, 04:20:11 am
Dart 2, buckle up and assume securing my stuff means holding it tightly
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Dustan Hache on June 30, 2017, 04:32:25 am
Platoon:1
Designation: Hach-1
Class: Grunt
Status:healthy
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.
Title: Re: Grunts!: Second Wave
Post by: ziizo on June 30, 2017, 05:14:32 am
Spoiler (click to show/hide)
Dart 3. Buckle up, secure stuff enjoy last sandwich.
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on June 30, 2017, 07:53:29 am
Buckle into Dart 3. Put the backpack below me, strap held down with a foot, and weapon secured to the racks, a hand right next to it.

Platoon: 2
Designation: sev001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Zormod on June 30, 2017, 01:02:08 pm
Dart 2, try to strap myself in right the first time. Make sure my stuff stays mine.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on June 30, 2017, 01:10:39 pm
Buckle into Dart 3. Put the backpack below me, strap held down with a foot, and weapon secured to the racks, a hand right next to it.
"Dagnabbit, I should've packed my meat substitute substitute substitute sandwich."

Platoon: 2
Designation: sev001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: TopHat on June 30, 2017, 01:25:14 pm
Oh, dear, it looks like we're out of space. This is launch bay gamma, right?
Probably get shouted at a bit.
Spoiler: Hat001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on June 30, 2017, 05:25:03 pm
Reminder: instructions for the following round will be found at the bottom of the post. please read the bottom of the post for information.
Also, for those who haven't experienced it, sorry I forgot to  put Grunts' dice roll system in the OP. I'll be editing that in a bit. the basics are this: you get an action roll and a Death roll each turn. resolution of action rolls are individually replied to typically, while Death Rolls are lumped together at the bottom of your platoon section.
Oh! I see someone has already made themselves a kill tally. you guys are free to track your kills as well. lump them into three groups if you like: major, standard, and minor. Minor will be for smaller enemies that don't pose a threat individually, standard is for most kills, and major is for, like, if you bring down a dinosaur or something. I'll let you know when a creature is designated minor, or when a kill is noteworthy enough to be major.

Looks like you fellas are about to get a couple of lessons. The first lesson is in paying attention to things your friendly neighborhood GM/officer instructs you to do, and the second lesson is a lesson in physics.

Let me remind you of which I speak:
Additionally: secure your shit! this is your 'action before your death roll. If you don't explicitly secure your shit, I will assume you didn't, to hilarious effect!

Now then.

Dart One (aka platoon 1)
Dart 1. Sit, buckle up, pray to Khorne. Nothing can go bad, right?

Platoon: 1
Designation: Rak001
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser carbine, Backpack and Imitation Artificial Chewing Resin Substitute
pray to Khorne? The acceptable deities of the Empire are Space Jesus, Raptor Jesus, and Space Raptor Jesus. The Holy Empire is a suitable object of worship as well, and naturally, you may pray to the Officers, Who Are Like Unto God Himself to you Grunts. I'll consider appropriate edits to the Pantheon if they fit the theme and are amusing. Anyway, heretic, the chaplain branch is locked for you until you repent of your blasphemy.

Dart 1: All gear secured and ready for drop, Sergeant!
(Stow weapon on rack, backpack in compartment, sit, buckle restraints, all that fun stuff)
((And don't forget to kiss your ass goodbye.))

Spoiler: CharSheet (click to show/hide)

Get into dart 1 strap myself in and kiss my ass goodbye


Spoiler (click to show/hide)

Dart 1! Secure my belongings, then secure Sarrak's belongings! Then sit, buckle up, and be ready for launch! Also, remind myself what a klaxon is.

Also, why are you threatening us for inappropriate comments in char sheets with wounds? If anything, some of us want to die off at first, to get tier 1 classes.

Platoon: 1
Designation: OS001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
feel free to be as reckless with your actions as you like, and die as quickly as you can. But don't self harm. Suicide does not advance your death count in terms of unlocking classes. my comments weren't intended as a threat, but with this many players, there is no way I'll remember who is healthy, wounded, or dead at any given point, so I need your help with record keeping.

Dart 1. Buckle Up, lead the dart in singing a song about beautiful women and soldiers who actually survive battle.

Platoon: 1
Designation: Pork001
Class: Grunt
Status: Healthy
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance. Ham Sandwhich is in Grunt-Class Lunchbox

Platoon 1 Death Rolls
Three Grunts have secured belongings. That leaves two sets of unsecured belongings in this dart. Those now become projectiles, adding two death rolls before you even get shot at by the enemy. The Dart launches violently, as Darts do, flinging you all against your seat restraints as you are hurled into space at 15Gs acceleration
(2)KH001 is maimed by his own backpack while attempting to kiss his buckled ass goodbye.
(1)Pork001 is our first casualty, singing about mythical creatures and being struck in the head by his unsecured laser carbine

Dart under fire:
(1)After these comedic misadventures, the survivors find themselves in apparent free fall for a split second, before their Dart is completely and instantly vaporised by antifighter fire from the enemy.

Dart Two (aka platoon 2)
Dart 2. Secure shit thoroughly. Attach grunt-issue ear distractors to ears and prepare for distraction in flight.

Spoiler (click to show/hide)

Dart 2. Buckle the fuck in.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute

Dark 2,buckle up and hope for the best
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Healthy
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute

Dart 2, buckle up and assume securing my stuff means holding it tightly
Spoiler (click to show/hide)

Dart 2, try to strap myself in right the first time. Make sure my stuff stays mine.

Spoiler (click to show/hide)

Platoon 2 Death Rolls
two of you have managed to properly secure your shit. that means three death rolls on launch. Hilarious, and completely expected. Also you three lose your backpacks and carbines. which means you are weaponless and gumless.
(4)NL001 receives a minor wound when his backpack rockets out of his lap toward the back of the Dart under sudden aceleration
(3)Pz001 receives a Serious Wound in a similar manner.
(6)Fel001 By the grace of Space God and the Empire merely loses his grip on his items, and learns a valuable lesson about listening to his superiors and his training, both of which clearly directed him to secure his items by locking them down in their compartments in the Dart.

Dart Under Fire
(2) "Hey guys? How do you think we're supposed to get back?" someone asks, or attempts to ask, as their brains are forced into their skulls byt the acceleration. No one answers as, a split second later, a hole opens in the back end of the dart, and all those precious unsecured items go flying into the Void. The Dart slams, off center, into a hard object hat you all sincerely hope is the enemy vessel, exposing you to 15 Gs of sudden deceleration. Your harnesses disengage, dropping you, and the two remaining backpacks and laser carbines, into the point of the Dart. The point of the Dart is bent horribly sideways, and only two of the hatches have opened - one of them opens to twisted metal and space, the other onto darkness. You have all taken a Serious Wound, and are Suffocating (0/3) Each round before you get inside will raise the counter. when it hits 3, you die. inside, if the room you are in has air, you will stop suffocating.

Dart Three (aka platoon 3)
Dart 3. Buckle up, kiss ass good bye.

Platoon: 3
Designation: BLD001
Class: Grunt
Status: Minor Wound(Ached for a reunion Round), Otherwise healthy.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a picture of mama vat.

Question, did my armor absorb that minor wound?
what armor? you don't actually have to start the game wounded. if you survive this round, you can consider that minor wound non-existent.

Strap in dart 3, head between knees kissing ass.

Platoon: Uhhhhh
Designation: FKD001
Class: Grunt
Status: I'm not dead yet
Inventory: helmet, laser carbine, backpack, strawberry flavored ham scraping composite

Spoiler (click to show/hide)
Dart 3. Buckle up, secure stuff enjoy last sandwich.

That is one fucking delicious sandwich. You enjoy it three times: once while eating it waiting for drop, a second time when launched, as it comes right back into your mouth, and a third when swallowing it again. It loses a lot of its appeal the second time through.

Buckle into Dart 3. Put the backpack below me, strap held down with a foot, and weapon secured to the racks, a hand right next to it.

Platoon: 2
Designation: sev001
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute

Platoon 3 Death Rolls
two with secured items, two without. as above, this means two death rolls. weeeeee! Upon sudden and violent acceleration, your shit goes flying toward the back of the Dart, striking you in the process and then smaching against hte back hull, destroying your weapons and any breakable gear in your backpacks.
(4)BLD001 takes a minor wound from his unsecured stuff striking him as it hurtles toward the back of the Dart
(3)FKD001 takes a Serious Wound from his own stuff.

Dart Under Fire:
(1) your wounds and lost equipment are rendered irrelevant by the cold calculus of war. Dart 3 joins Dart 1 as so much Space Debris.

Leftovers

Platoon:1
Designation: Hach-1
Class: Grunt
Status:healthy
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute.

Oh, dear, it looks like we're out of space. This is launch bay gamma, right?
Probably get shouted at a bit.
Spoiler: Hat001 (click to show/hide)

you two mill about in the confusion and fail to get a dart in the first wave. You will launch next round. Join Platoon 1 or 3 in the second wave launch.



Instructions for next round
friendly reminders. a) bold your actions. b) one action per turn. c) I won't do actions placed in quotes, with one exception, which I will talk about below

If you guys would post your actions in your platoon color as well as bolded, it will help me organize by sight and would be appreciated. another tactic for organization worked decently last game: if one person from each platoon would quote everyone else' actions for that platoon, then I could simply quote that person's actions and not have to quote seventeen players individually each round. Last game, Egan did this for a squad of three, which was nice. This isn't necessary, but could be tremendously helpful.

Mark your injuries.
If your stuff was unsecured, and you lived to tell the tale, you are now weaponless and withuot backpack or gum. Only your helmets and your wiser teammates are left to you.

Respawn in the Dart Bay. If you were in Dart 1, you are still platoon 1. if you were in Dart 3, you are still Platoon 3. Second wave Darts have room for more Grunts.
Title: Re: Grunts!: Second Wave
Post by: spazyak on June 30, 2017, 05:30:15 pm
Send in the next wave, into the next pod
Platoon: platoon 3
Designation: FKD002
Class: Grunt
Status: Kissing ass good byem preparing for death's sweet embrace
Inventory: helmet, laser carbine, backpack, strawberry flavored ham scraping composite
Title: Re: Grunts!: Second Wave
Post by: NRDL on June 30, 2017, 05:44:40 pm
Try to get out, get to air.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, minor wound
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on June 30, 2017, 05:45:25 pm
Grab backpack and carbine, hurl myself through the hatch into darkness!

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/0/0

Try to get out, get to air.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (0/3)
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute

Jump out and sprint forward, while resisting the urge to let out a war cry since I don't really have a lot of air at my disposal.

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: Helmet
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on June 30, 2017, 05:45:49 pm
Dart 1?: All gear secured and ready for second wave drop, Sergeant!
(Stow weapon on rack, backpack in compartment, sit, buckle restraints. Again.)

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Felissan on June 30, 2017, 06:03:05 pm
Jump out and sprint forward, while resisting the urge to let out a war cry since I don't really have a lot of air at my disposal.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on June 30, 2017, 06:03:51 pm
Respawn. Unknowing of those below, sev002 boards the next platoon-designated pod, presumably Dart 6 (Or Dart 3 again, the Powerful-Generic-Space-Empire™ does it by waves like that) , and secures his equipment properly.

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute

((OOC: Surprise surprise, the first three ones sucked. I mean, nobody likes the prequels. *badum-tss*))
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on June 30, 2017, 06:35:18 pm
Into dart 4, or the next available dart, whichever is more applicable. Fasten my belongings, fasten belongings of others in dart that haven't fastened their belongings, then buckle up! Wish for safe passage of the Darts, for the Officers' sake.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Kills: Minor 0/0
Standard 0/0
Major 0/0 (First is current grunt, second is all OS grunts)
Title: Re: Grunts!: Second Wave
Post by: LordPorkins on June 30, 2017, 06:58:49 pm
Into The next dart, secure gear, buckle up, continue singing, ignore the fact that I died in the least-heroic way possible.


Platoon: 1
Name: Pork002 Deaths: 1
Status: Frosty Healthy (Can I use Frosty as a substitute for Healthy?)
Inventory: Laser Carbine, Backpack, Helmet, Ham Sandwhich in lunchbox. "Gum"
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on June 30, 2017, 07:23:12 pm
((What is the "gum" (sorry, "Imitation Artificial Chewing Resin Substitute") for? It isn't listed in the equipment list.))
Title: Re: Grunts!: Second Wave
Post by: ziizo on June 30, 2017, 07:35:21 pm
Spoiler (click to show/hide)
Dart 3. Buckle up, secure stuff enjoy last sandwich. Wonder about your feeling of Deja Vu.
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on June 30, 2017, 09:00:22 pm
((What is the "gum" (sorry, "Imitation Artificial Chewing Resin Substitute") for? It isn't listed in the equipment list.))
(("What do you want to do with it, maggot? Turn it into an eyepatch? Use it to wax off your inexistent peach fuzz? Chew it? As long as it's productive for your Officers, and you have a chance in Heltoid-8 of doing it, you can do it! Not now, though, cause I Order you to DROP AND GIVE ME 20, MAGGOT!))
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on June 30, 2017, 09:05:53 pm
Run into the Dart 3, and then scream as loud as I can while securing all my shit! aaaaaaaaaaaaaaaaaaahhh!

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Healthy [utterly terrified.]
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.
Title: Re: Grunts!: Second Wave
Post by: Dustan Hache on June 30, 2017, 11:59:47 pm
await and load on to the next available dart for my platoon.
Title: Re: Grunts!: Second Wave
Post by: Sarrak on July 01, 2017, 12:00:09 am
Into next Dart! Secure my arms and grin maniacally, hoping to kill some shit soon!

Platoon: 1
Designation: Rak002 (Death: 1) (Minor Heretic)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
Title: Re: Grunts!: Second Wave
Post by: PaPaj on July 01, 2017, 02:00:41 am
Try to get out,and get to air
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Serious Wounds, Suffocation (0/3)
inventory: helmet,
Title: Re: Grunts!: Second Wave
Post by: TopHat on July 01, 2017, 07:10:00 am
Join platoon 1; buckle in and secure my stuff. Looks like I dodged a bullet there.

Spoiler: Hat001 (click to show/hide)
((Here's the rest of Platoon 1 so far.))

Dart 1?: All gear secured and ready for second wave drop, Sergeant!
(Stow weapon on rack, backpack in compartment, sit, buckle restraints. Again.)

Spoiler: Grunt Vitals (click to show/hide)
Into dart 4, or the next available dart, whichever is more applicable. Fasten my belongings, fasten belongings of others in dart that haven't fastened their belongings, then buckle up! Wish for safe passage of the Darts, for the Officers' sake.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Kills: Minor 0/0
Standard 0/0
Major 0/0 (First is current grunt, second is all OS grunts)
Into The next dart, secure gear, buckle up, continue singing, ignore the fact that I died in the least-heroic way possible.


Platoon: 1
Name: Pork002 Deaths: 1
Status: Frosty Healthy (Can I use Frosty as a substitute for Healthy?)
Inventory: Laser Carbine, Backpack, Helmet, Ham Sandwhich in lunchbox. "Gum"
Into next Dart! Secure my arms and grin maniacally, hoping to kill some shit soon!

Platoon: 1
Designation: Rak002 (Death: 1) (Minor Heretic)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)

Title: Re: Grunts!: Second Wave
Post by: Zormod on July 01, 2017, 01:54:07 pm
Don't fly into space.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Felissan on July 01, 2017, 06:20:55 pm
Grab backpack and carbine, hurl myself through the hatch into darkness!

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/0/0
Try to get out, get to air.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (0/3)
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
Jump out and sprint forward, while resisting the urge to let out a war cry since I don't really have a lot of air at my disposal.

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: Helmet
Try to get out,and get to air
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Serious Wounds, Suffocation (0/3)
inventory: helmet,
Don't fly into space.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on July 02, 2017, 07:04:38 am
Learn from my last clones death and secure my shit in the new dart 1
Spoiler (click to show/hide)


Join platoon 1; buckle in and secure my stuff. Looks like I dodged a bullet there.

Spoiler: Hat001 (click to show/hide)
((Here's the rest of Platoon 1 so far.))

Dart 1?: All gear secured and ready for second wave drop, Sergeant!
(Stow weapon on rack, backpack in compartment, sit, buckle restraints. Again.)

Spoiler: Grunt Vitals (click to show/hide)
Into dart 4, or the next available dart, whichever is more applicable. Fasten my belongings, fasten belongings of others in dart that haven't fastened their belongings, then buckle up! Wish for safe passage of the Darts, for the Officers' sake.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Kills: Minor 0/0
Standard 0/0
Major 0/0 (First is current grunt, second is all OS grunts)
Into The next dart, secure gear, buckle up, continue singing, ignore the fact that I died in the least-heroic way possible.


Platoon: 1
Name: Pork002 Deaths: 1
Status: Frosty Healthy (Can I use Frosty as a substitute for Healthy?)
Inventory: Laser Carbine, Backpack, Helmet, Ham Sandwhich in lunchbox. "Gum"
Into next Dart! Secure my arms and grin maniacally, hoping to kill some shit soon!

Platoon: 1
Designation: Rak002 (Death: 1) (Minor Heretic)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)


With the rest of the squad
Title: Re: Grunts!: Second Wave
Post by: TopHat on July 02, 2017, 03:28:43 pm
((That might be a solution to the organisation thing, come to think of it; simply have each poster quote the last post by someone in their platoon. If we can live with the resultant horrendous quote pyramids, that is.))
Title: Re: Grunts!: Second Wave
Post by: spazyak on July 02, 2017, 03:37:21 pm
((That might be a solution to the organisation thing, come to think of it; simply have each poster quote the last post by someone in their platoon. If we can live with the resultant horrendous quote pyramids, that is.))
((That might work, but we must be cautious not to invoke the wrath of the toad))
Title: Re: Grunts!: Second Wave
Post by: Felissan on July 02, 2017, 04:15:50 pm
((That might work, but we must be cautious not to invoke the wrath of the toad))
((How about we separate the quotes and put them all in a spoiler? It takes a tiny bit more time, but it should still be reasonable.
Title: Re: Grunts!: Second Wave
Post by: LordPorkins on July 02, 2017, 05:07:07 pm
((Cue the spawning of a giant road-enemy for us to fight))
Title: Re: Grunts!: Second Wave
Post by: Ozarck on July 02, 2017, 07:23:04 pm
Reminder: Please bold and put into your platoon color your actions. It helps tremendously.

((What is the "gum" (sorry, "Imitation Artificial Chewing Resin Substitute") for? It isn't listed in the equipment list.))
Imitation Artificial Gum Flavored Chewing Resin Substitute is for chewing and sadness, mostly. It's also a sort of minor currency amongst the Grunts, and as such, an incentive for looting the bodies of your fallen comrades, where possible.

Platoon 1
Excellent quote chain, guys. You all board Dart 1-B (pronounced "Dart Wan Dasch Bee") and ... holy crap, everyone secures their stuff. Neato. Well done. You guys get a +1 against the death roll this round.

Learn from my last clones death and secure my shit in the new dart 1
Spoiler (click to show/hide)

Join platoon 1; buckle in and secure my stuff. Looks like I dodged a bullet there.

Spoiler: Hat001 (click to show/hide)
((Here's the rest of Platoon 1 so far.))

Dart 1?: All gear secured and ready for second wave drop, Sergeant!
(Stow weapon on rack, backpack in compartment, sit, buckle restraints. Again.)

Spoiler: Grunt Vitals (click to show/hide)

Into dart 4, or the next available dart, whichever is more applicable. Fasten my belongings, fasten belongings of others in dart that haven't fastened their belongings, then buckle up! Wish for safe passage of the Darts, for the Officers' sake.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Kills: Minor 0/0
Standard 0/0
Major 0/0 (First is current grunt, second is all OS grunts)
Rememebring the Officers eh? A man of faith! You gain a Prayer 1/5 marker. You also gain a Squad 1/5 marker for attending your compatriots.

Into The next dart, secure gear, buckle up, continue singing, ignore the fact that I died in the least-heroic way possible.


Platoon: 1
Name: Pork002 Deaths: 1
Status: Frosty Healthy (Can I use Frosty as a substitute for Healthy?)
Inventory: Laser Carbine, Backpack, Helmet, Ham Sandwhich in lunchbox. "Gum"
(put frosty in quotes and it's fine. Otherwise I might think you are frozen. Also, (3) you are reminded that there are far less heroic ways to die than being bludgeoned to death by your own equipment.

Into next Dart! Secure my arms and grin maniacally, hoping to kill some shit soon!

Platoon: 1
Designation: Rak002 (Death: 1) (Minor Heretic)
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
A warrior heart! That's the spirit!

Platoon 1 Death roll
The Dart, full of Grunts and fully secured, screams out of the drop bay like and angry hornet. At least, that's what the officers say. You have no idea what a hornet is, but you assume it is badass. It must be, if it causes 15 Gs of acceleration.
(1+1) Your Dart fares little better than the previous one, taking fire in space. You slam into the enemy ship at an angle and are unable to pierce the hull as a result. An iris between the pointy end and the crew compartment slams shut, and you hear a warning siren: "Prepare for magnetic attachment" as your compartment tumbles in space, occasionally banging against something hard. Eventually, suddenly, the Dart is pulled violently downward again and lands, with a massive BANG! The siren goes off again "Prepare for explosive breach prepare for explosive breach, prepare for explosive breach," and then the iris explodes and air rushes up past you into space.

You all are suffocating at 0/3. each round you do not get into air, that number goes up. at 3 you die.

finally, you all get individual death rolls from taking such a beating in space.
(4)(2)(3)(4)(6)(1)
minor wounds: OS002 and KH002.
serious wounds: MC002
maimed: Hat001
And Rak002 is killed by shrapnel. see below for respawn instructions

Platoon 2
Excellent quote chain. Special thanks to Felissan.

Grab backpack and carbine, hurl myself through the hatch into darkness!

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/0/0
Try to get out, get to air.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (0/3)
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
Jump out and sprint forward, while resisting the urge to let out a war cry since I don't really have a lot of air at my disposal.

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: Helmet
Try to get out,and get to air
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Serious Wounds, Suffocation (0/3)
inventory: helmet,
Don't fly into space.

Spoiler (click to show/hide)


Platoon 2 Death rolls
Now, you all are comedically trying to get through one hole at the same time, so I now have to roll for how well that works out.
Here is what will happen per roll:
(1) no one gets through and you guys get an inury roll in the process
(2) no one gets through
(3) one person gets through this turn
(4) three people get through this turn
(5) even Zr001, who's stated action is "Don't fly into space" gets through
(6) three people get through, but everyone rolls for injury.

And the roll is ... (5)! You all get in.
you are now in a darkened room, empty but for yourselves, with the air rapidly thinning. your suffocation counter resets to 0/3 and will be rolled for each turn.
a map appears from your helmet visor with a little orange triangle indicating your location, and a flashing yellow icon indicating your designated target of (2) Sewage Control, two decks down and three bulkheads back. Red Xs indicate known enemy troops. There are (5) None on your route.

Platoon 3
no quote chain for you guys eh? Oh well. I see a couple of you have your squad color going so that's good.

Send in the next wave, into the next pod
Platoon: platoon 3
Designation: FKD002
Class: Grunt
Status: Kissing ass good byem preparing for death's sweet embrace
Inventory: helmet, laser carbine, backpack, strawberry flavored ham scraping composite
please use an identifiable part of your forum username for your designation. I won't remember who goes with what designation otherwise. If you insist on using this designation, I'll roll with it, but if I miss things, well...

Respawn. Unknowing of those below, sev002 boards the next platoon-designated pod, presumably Dart 6 (Or Dart 3 again, the Powerful-Generic-Space-Empire™ does it by waves like that) , and secures his equipment properly.

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute

((OOC: Surprise surprise, the first three ones sucked. I mean, nobody likes the prequels. *badum-tss*))

Spoiler (click to show/hide)
Dart 3. Buckle up, secure stuff enjoy last sandwich. Wonder about your feeling of Deja Vu.

Run into the Dart 3, and then scream as loud as I can while securing all my shit! aaaaaaaaaaaaaaaaaaahhh!

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Healthy [utterly terrified.]
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.

await and load on to the next available dart for my platoon.
please include your character sheet for your actions. And for balance, I'm putting you in platoon 3.

Platoon 3 Death rolls

hmm. three of you have secured your items, so two death rolls in addition to the standard pod death roll.
(4)FKD takes a minor wound from his flying equipment and loses his carbine, which shatters on the back of the Pod during acceleration
(1)DH, or whatever his designation is, dies when his weapon discharges in his lap, spreading his brains across the compartment like a Jackson Pollock painting.

(5)Aside from those minor issues, the flight is uneventful, for the whole two seconds it occurs. The Dart slams into the hull of the enemy ship, piercing through like a hot knife through hard metal, and comes to rest perfectly. The hatches all explode open, and your restrains release and your equipment compartments spring open.
(6) The maps that light up on your helmet visors show you right on top of your target: (1) Sewage Tanks 1-5. the smell and the sound of water rushing into the point end of your Dart confirm this suspicion. Your backpacks contain  rebreathers and goggles.


Instructions for next round:
Respawn: Since there are only two of you dead this round, respawn with your current squad.

Platoon 1like platoon before you, you hit poorly and need to get into air before you die. You'll get more instructions once that happens.

Platoon 2 Your room is leaking air and you need to get out before it gets locked down and get to your objective. You have some electroic override tools for stubborn doors, and one satchel charge each for Really Stubborn Doors. Do try not to blow yourself up in the process

Platoon 3Get out of the Dart and into Sewage Tanks 1-5. Maybe find out which tank you ruptured.

Finally, I have not been posting individual actions much since htey are all pretty similar at the moment, but once you get going I'll be posting more directly on your own actions.
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 02, 2017, 07:31:55 pm
Grab my stuff, then get to safety, stopping to help anyone who is having obvious issues.

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: ziizo on July 02, 2017, 07:38:25 pm
Spoiler (click to show/hide)

Put the rebreathers and googles. Get out of the Dart and search for a door or way to the target
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on July 02, 2017, 08:03:50 pm
"Suffication is bad, time for cut! Don't stand near!"

Set explosive charge to open a way to air!

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/0/0

Head to destination, hopefully there's some more air there.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (0/3)
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
Heads to the destination carefully trying to not be spotted by the enemies if there would be any nearby
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Serious Wounds, Suffocation (0/3)
inventory: helmet,
Title: Re: Grunts!: Second Wave
Post by: spazyak on July 02, 2017, 08:06:54 pm
Put on a rebriever and loot the dead guy's stuff and my stuff (even the ruined gun)
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), backpack, strawberry flavored ham scraping composite
Kills: Heh

Spoiler (click to show/hide)

Put the rebreathers and googles. Get out of the Dart and search for a door or way to the target
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on July 02, 2017, 08:51:14 pm
Make sure the way into the pierced ship is clear, then motion for others to go in ahead of me. Don't go in until everyone else has gone. If something would prevent them from going in, other than the presence of others in the way or their own death, pull them in with me.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Suffocation 0/3
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0

So...what do counters do, again?
Standard 0/0
Major 0/0 (First is current grunt, second is all OS grunts)
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on July 02, 2017, 09:08:28 pm
Put on the goggles and rebreather, along with the backpack, and take my laser carbine. Leave the Dart, and dredge through the slime, examining the area.
"If I die, take my chewing resin!"

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
((OOC: Are we unofficial quote eqyptians?))
Put on a rebriever and loot the dead guy's stuff and my stuff (even the ruined gun)
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), backpack, strawberry flavored ham scraping composite
Kills: Heh

Spoiler (click to show/hide)

Put the rebreathers and googles. Get out of the Dart and search for a door or way to the target

Title: Re: Grunts!: Second Wave
Post by: Egan_BW on July 02, 2017, 09:11:26 pm
Please don't nest quotes inside each other. just put the quotes one on top of each other, it's not hard.
Title: Re: Grunts!: Second Wave
Post by: NRDL on July 02, 2017, 09:35:51 pm
Head to destination, hopefully there's some more air there.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (0/3)
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on July 02, 2017, 09:41:32 pm
Fuck that, rebreathers are for sissies. fire a bolt at the slime/encrouching sewage so it sets on fire and goes away.

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Healthy [utterly terrified.]
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.

Put on the goggles and rebreather, along with the backpack, and take my laser carbine. Leave the Dart, and dredge through the slime, examining the area.
"If I die, take my chewing resin!"

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
((OOC: Are we unofficial quote eqyptians?))

(BLD SAYS NO.))
Put on a rebriever and loot the dead guy's stuff and my stuff (even the ruined gun)
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), backpack, strawberry flavored ham scraping composite
Kills: Heh
Spoiler (click to show/hide)

Put the rebreathers and googles. Get out of the Dart and search for a door or way to the target
Title: Re: Grunts!: Second Wave
Post by: LordPorkins on July 02, 2017, 10:10:48 pm

Platoon: 1
Name: Pork002 Deaths: 1
Status: "Frosty" (for now.)
Inventory: Laser Carbine, Backpack, Helmet, Ham Sandwhich in lunchbox. "Gum"

Pop my piece of gum, grab my stuff, kick down the door into the enemy ship.
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on July 02, 2017, 10:18:10 pm
((Oi you! Bold your action and put it in your team color!))
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on July 02, 2017, 11:37:07 pm
Go through into the room first shooting at any hostiles inside. If there are no hostiles turn around and help the others through
Lets do this!


(we are going to get renamed to the teamwork platoon if this keeps up)

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Sarrak on July 03, 2017, 12:59:03 am
Air is nothing! But I need to get to the enemies ASAP!

Platoon: 1
Designation: Rak003 (Death: 2) (Minor Heretic)
Class: Grunt
Status: Healthy, Suffocating (0/3)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
Title: Re: Grunts!: Second Wave
Post by: PaPaj on July 03, 2017, 01:44:10 am
Heads to the destination carefully trying to not be spotted by the enemies if there would be any nearby
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Serious Wounds, Suffocation (0/3)
inventory: helmet,
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on July 03, 2017, 07:28:42 am
Can I join? is this sheet ok?
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 03, 2017, 09:44:47 am
((AFAIK that sheet is correct. From reading the last game joining protocol seems to be that you will be given orders in the next turn update, so be sure to stick around.))
Title: Re: Grunts!: Second Wave
Post by: Felissan on July 03, 2017, 10:15:21 am
Keep running to the destination, drop-kicking any closed door in my path. Override tools are for losers! (and/or guys who didn't break them in the Dart)

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: Helmet

Spoiler: Quotes (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Zormod on July 03, 2017, 02:29:18 pm
Stay out of OcE007's blast zone.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Felissan on July 03, 2017, 02:54:36 pm
"Suffication is bad, time for cut! Don't stand near!"

Set explosive charge to open a way to air!

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/0/0
Head to destination, hopefully there's some more air there.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (0/3)
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
Heads to the destination carefully trying to not be spotted by the enemies if there would be any nearby
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Serious Wounds, Suffocation (0/3)
inventory: helmet,
Keep running to the destination, drop-kicking any closed door in my path. Override tools are for losers! (and/or guys who didn't break them in the Dart)

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: Helmet
Stay out of OcE007's blast zone.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Serious Wound, Suffocating(0/3)
inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: TopHat on July 03, 2017, 04:18:45 pm
Silently scream about my leg, whst desperately trying to get out of here. Don't forget my carbine.

Spoiler: Hat001 (click to show/hide)

Grab my stuff, then get to safety, stopping to help anyone who is having obvious issues.

Spoiler: MC002 Vitals (click to show/hide)
Make sure the way into the pierced ship is clear, then motion for others to go in ahead of me. Don't go in until everyone else has gone. If something would prevent them from going in, other than the presence of others in the way or their own death, pull them in with me.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Suffocation 0/3
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0

So...what do counters do, again?
Standard 0/0
Major 0/0 (First is current grunt, second is all OS grunts)

Platoon: 1
Name: Pork002 Deaths: 1
Status: "Frosty" (for now.)
Inventory: Laser Carbine, Backpack, Helmet, Ham Sandwhich in lunchbox. "Gum"

Pop my piece of gum, grab my stuff, kick down the door into the enemy ship.

Go through into the room first shooting at any hostiles inside. If there are no hostiles turn around and help the others through
Lets do this!


(we are going to get renamed to the teamwork platoon if this keeps up)

Spoiler (click to show/hide)
Air is nothing! But I need to get to the enemies ASAP!

Platoon: 1
Designation: Rak003 (Death: 2) (Minor Heretic)
Class: Grunt
Status: Healthy, Suffocating (0/3)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on July 06, 2017, 04:16:14 am
Hmm. It occurs to me that I haven't discussed artificial gravity in this game yet. SO I'm going to say, for now, that on your home ship, you have no idea how gravity works. On this particular enemy ship however, it works via rotation. You have all slammed into the sides of a ring (not the outside, like where a tire would meet the road, but the side.) This means that down is toward the outside of the ring, and gravity is higher the lower you are.

Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.

Platoon 1
Silently scream about my leg, whst desperately trying to get out of here. Don't forget my carbine.

Spoiler: Hat001 (click to show/hide)

Grab my stuff, then get to safety, stopping to help anyone who is having obvious issues.

Spoiler: MC002 Vitals (click to show/hide)

Make sure the way into the pierced ship is clear, then motion for others to go in ahead of me. Don't go in until everyone else has gone. If something would prevent them from going in, other than the presence of others in the way or their own death, pull them in with me.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Suffocation 0/3
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0

So...what do counters do, again?
Standard 0/0
Major 0/0 (First is current grunt, second is all OS grunts)
The way is clear, and you motion the others in ahead of you.


Platoon: 1
Name: Pork002 Deaths: 1
Status: "Frosty" (for now.)
Inventory: Laser Carbine, Backpack, Helmet, Ham Sandwhich in lunchbox. "Gum"

Pop my piece of gum, grab my stuff, kick down the door into the enemy ship.
Mark your Chewing resin as chewed 1/x.

Go through into the room first shooting at any hostiles inside. If there are no hostiles turn around and help the others through
Lets do this!


(we are going to get renamed to the teamwork platoon if this keeps up)

Spoiler (click to show/hide)
Air is nothing! But I need to get to the enemies ASAP!

Platoon: 1
Designation: Rak003 (Death: 2) (Minor Heretic)
Class: Grunt
Status: Healthy, Suffocating (0/3)
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
(1) The ship is your enemy. You punch the ship. it clangs. your fist is bruised.


Platoon 1 Death roll
I don't know what to do. A platoon, acting in an orderly and cooperative manner? This ... this doesn't happen. The Oficers on high weep silent tears of joy, knowing, as they do, from across the Void, that you all make it into the room in one piece each, and as a team. You get a +1 on your next collective death roll. Collective, mind you, meaning a death roll that affects the whole platoon, not individual attacks.

Anyway, you all climb through the iris and drop onto the floor a couple feet down. The air is leaving this room, through your broken Dart. Yellow Pressurization lights are flashing. (6) You all rush out into the next corridor and the last one through slams the airlock button, sealing off the depressurized room. Since that was a six, you guys rush into a hall filled with The Other GuysTM. Lucky you, time to kill!

Platoon 2
"Suffication is bad, time for cut! Don't stand near!"

Set explosive charge to open a way to air!

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/0/0
(4) you set the charge with the big red arrows pointing toward the door, as per the instructions. You then step to the side, and pull the cord, and the door makes a coule quick bang sounds, then falls forward into the hall.



Head to destination, hopefully there's some more air there.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (0/3)
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
(3) you run through the recently opened door, and down the hall.

Heads to the destination carefully trying to not be spotted by the enemies if there would be any nearby
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Serious Wounds, Suffocation (0/3)
inventory: helmet,
(5 )you leap out and lead the way, rushing throug hseveral sets of doors, down two flights of stairs, and along another, silent corridor. You come up short at an intersection, and consult your HUD. Left is the destination, just ahead. "Let's go, guys," you say to the thin air beside you.

Keep running to the destination, drop-kicking any closed door in my path. Override tools are for losers! (and/or guys who didn't break them in the Dart)

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: Helmet
(4) you run down the hall, and through two sets of doors. You are nearing the first set of stairs toward the destination.

Stay out of OcE007's blast zone.
Platoon:2
Designation: Zr001
Class: Grunt
Status: Serious Wound, Suffocating(0/3)
inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
You and OCe007 get hte door open and watch your more gung-ho squadmates rush headong into the unknown. well, meatshields are useful too, right?


Platoon 2 Death rolls
(5)(2)(2)(3)(5)
The two of you who remained behind step through the blasted doorway and trigger the emergency airlock, which seals immediately behind you.
NL and Fel are shot at from the stairwell - looks like some enemies came through just after Pzf went through.
NL is maimed, and Fel is seriously wounded (which combines with his other serious wound into a maim).
Meanwhile Pzf is shot from behind and is also maimed. Not to mention, cut off from his allies.


Platoon 3
Fuck that, rebreathers are for sissies. fire a bolt at the slime/encrouching sewage so it sets on fire and goes away.

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Healthy [utterly terrified.]
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.
... Okay, let's do that, then. (2) you miss. Well, I was hoping, for sure.

Put on the goggles and rebreather, along with the backpack, and take my laser carbine. Leave the Dart, and dredge through the slime, examining the area.
"If I die, take my chewing resin!"

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
((OOC: Are we unofficial quote eqyptians?))

(BLD SAYS NO.))
(6) you wade through the gap and fall into the room. Lucky you, you are outside of the sewage tank itself, though the sewage is leaking into this room as well. You look about and see that the room is rather large, and contains six massive tanks arrayed in two lines. The floor is a metal grate, and below that is a rough metal floor, about three feet down. the whole look ofthe place suggests that sewage spills in here are common. Now, you rolled a six, so you get a side effect of your success. I confess I was a bit stumped about that, but your friend one post up yields a perfect effect. You get a friendly fire death roll! yay! (3) chose either a serious wound, or the loss of a piece of equipment (rifle, backpack, helmet.)

Put on a rebriever and loot the dead guy's stuff and my stuff (even the ruined gun)
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), backpack, strawberry flavored ham scraping composite
Kills: Heh
a worthy endeavor. (3) you now have two torn backpacks, and a few broken carbine bits. You have to carry these in hand, so you are somewhat limited in your actions.

Spoiler (click to show/hide)

Put the rebreathers and googles. Get out of the Dart and search for a door or way to the target
(4)you follow sev into the sewage room.

Can I join? is this sheet ok?
Spoiler (click to show/hide)
You can, and it is. Welcome to Space Hell, Grunt!

you are now with platoon 3. you are in a dart rapidly filling with sewage, and rapidly emptying of teammates. Except the crazy guy shooting the shit. That guy is still there. Laughing his ass off. And shooting a laser at the sewage. And missing.

Platoon 3 Death rolls
mhm. We'll have two rolls. First, how much does the Dart fill with sewage this round? (5) not much. Still only knee high or so.
Second, is anyone guarding this place? anyone armed? (5) You see and hear no one besides yourselves.


Instructions for next round:
Respawn: No one died, so no respawn this round.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.

Platoon 1(5) Your HUDs indicate a worthy target indeed! You are heading for Command! (6) In fact, you are just outside one of the major security checkpoints heading into command. Lucky you, you already hear laser fire, shouting, and explosions! Why, that sounds like higher level Grunts! Soldiers, Shooters, Demolitions guys, Heavy Weapons dudes! You are in the thick of it now, fellas! Your objective is to support the Higher level squad. unfortunately, you are in a position directly between said squad and squad's target.

Platoon 2you are spread out between your objective and your starting point. Four of you are on the floor yo ustarted on, and one of you is down below, cut off from the rest of you by a squad of The Other GuysTM. Kill and regroup.

Platoon 3Glub Glub motherfuckers.
Title: Re: Grunts!: Second Wave
Post by: NRDL on July 06, 2017, 04:22:50 am
Try and get some cover, patch up wounds using Resin substitute as best as I can.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (1/3), Maimed
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: spazyak on July 06, 2017, 04:38:42 am
Put on goggles and rebreather and head out and search for a door
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
Title: Re: Grunts!: Second Wave
Post by: Felissan on July 06, 2017, 04:41:04 am
Rush toward the enemy and prepare to unleash the Spinning Galaxy FelKick! Because screw carbines.

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Maimed, Suffocating (1/3)
Inventory: Helmet
Title: Re: Grunts!: Second Wave
Post by: PaPaj on July 06, 2017, 05:21:02 am
Goes to the objective as fast as possible to not get shot again
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Maimed, Suffocation (1/3)
inventory: helmet,
Title: Re: Grunts!: Second Wave
Post by: Sarrak on July 06, 2017, 05:54:45 am
Shoot them all!

Platoon: 1
Designation: Rak003 (Deaths: 2) (Minor Heretic)
Class: Grunt
Status: Bruised, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/0/0 (A Pity)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on July 06, 2017, 06:39:42 am
Spoiler (click to show/hide)
Get to cover and start shooting the other guys

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 06, 2017, 06:44:30 am
Proceed to nearest cover in a military manner, shoot Other Guystm

Spoiler: MC002 Vitals (click to show/hide)

Get to cover and start shooting the other guys

Spoiler (click to show/hide)

Shoot them all!

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: ziizo on July 06, 2017, 07:00:37 am
Shoot the massive tanks? We were supposed to destroy these weren't we? Shoot them anyway.

Spoiler (click to show/hide)

Put on goggles and rebreather and head out and search for a door
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on July 06, 2017, 09:01:26 am
Put on googles and rebreather,
exit the dart and follow the group, assist on any task they are currently doing, like finding an exit. Also, chew my Artificial Chewing Resin Substitute.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on July 06, 2017, 09:51:21 am
Provide covering fire as my squadmates head to cover, then follow them. If we can simply attack The Other GuysTM from a different angle than the main forces, The Other GuysTM will have to split some of their fire toward us, giving the main forces less fire, and thus, higher survivability...you know what? Tell this to allies after reaching cover.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Suffocation 0/3, Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 0/0
Major 0/0

We can remove the suffocation counters now, right? Also, someone should try and chew their IACRS several turns in a row. There's bound to be an achievement for that. Possibly.
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 06, 2017, 09:53:13 am
Proceed to nearest cover in a military manner, shoot Other Guystm

Spoiler: MC002 Vitals (click to show/hide)

Get to cover and start shooting the other guys

Spoiler (click to show/hide)

Shoot them all!

Spoiler (click to show/hide)

Provide covering fire as my squadmates head to cover, then follow them. If we can simply attack The Other GuysTM from a different angle than the main forces, The Other GuysTM will have to split some of their fire toward us, giving the main forces less fire, and thus, higher survivability...you know what? Tell this to allies after reaching cover.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Suffocation 0/3, Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 0/0
Major 0/0

We can remove the suffocation counters now, right? Also, someone should try and chew their IACRS several turns in a row. There's bound to be an achievement for that. Possibly.

2 more members of squad 1 to go!
Title: Re: Grunts!: Second Wave
Post by: LordPorkins on July 06, 2017, 11:22:47 am
Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "FROSTY!" (Healthy)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox


"LETS RUMBLE!"

Proceed to fire at full automatic into the clump of Other Guys

Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on July 06, 2017, 11:55:34 am
Stay slightly behind FKD, carbine drawn, ready to clear the rooms behind any doors out. Curse at the destruction of my backpack,
 and loss of the resin substitute.

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute Destroyed
Title: Re: Grunts!: Second Wave
Post by: Zormod on July 06, 2017, 02:07:00 pm
Chew resin and go shoot The Other Guystm.
Spoiler (click to show/hide)

((Isn't platoon 2 supposed to get a suffocation roll instead of automatically ticking up, or am I just misreading the previous turn?))
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on July 06, 2017, 03:05:25 pm
"Die, Other Guys™!"

Charge forward to the stairway and shoot Another Guy™ point-blank!

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/0/0

Try and get some cover, patch up wounds using Resin substitute as best as I can.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (1/3), Maimed
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute

Rush toward the enemy and prepare to unleash the Spinning Galaxy FelKick! Because screw carbines.

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Maimed, Suffocating (1/3)
Inventory: Helmet

Goes to the objective as fast as possible to not get shot again
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Maimed, Suffocation (1/3)
inventory: helmet,

Chew resin and go shoot The Other Guystm.
Spoiler (click to show/hide)

((Isn't platoon 2 supposed to get a suffocation roll instead of automatically ticking up, or am I just misreading the previous turn?))

((Pretty sure we can remove the suffocation, as we're now behind an airlock.))
Title: Re: Grunts!: Second Wave
Post by: TopHat on July 06, 2017, 04:19:05 pm
Hit the deck and help OS002 providing covering fire for the rest of the platoon.

Spoiler: Hat001 (click to show/hide)

Proceed to nearest cover in a military manner, shoot Other Guystm

Spoiler: MC002 Vitals (click to show/hide)

Get to cover and start shooting the other guys

Spoiler (click to show/hide)

Shoot them all!

Spoiler (click to show/hide)

Provide covering fire as my squadmates head to cover, then follow them. If we can simply attack The Other GuysTM from a different angle than the main forces, The Other GuysTM will have to split some of their fire toward us, giving the main forces less fire, and thus, higher survivability...you know what? Tell this to allies after reaching cover.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Suffocation 0/3, Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 0/0
Major 0/0

We can remove the suffocation counters now, right? Also, someone should try and chew their IACRS several turns in a row. There's bound to be an achievement for that. Possibly.

Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "FROSTY!" (Healthy)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox


"LETS RUMBLE!"

Proceed to fire at full automatic into the clump of Other Guys


Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on July 07, 2017, 07:56:50 pm
pull my re breather out and shoot it with my laser gun, then run like hell out of the Dart and into somewhere with air.

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Healthy [utterly terrified.]
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.
Title: Re: Grunts!: Second Wave
Post by: Ozarck on July 09, 2017, 05:39:58 am
Again, I thank you all for color coding your actions per platoon. It is a tremendous help in finding your actions to quote!


Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.

Platoon 1
Hit the deck and help OS002 providing covering fire for the rest of the platoon.

Spoiler: Hat001 (click to show/hide)
(3) you drop and start shooting, and The Other GuysTM proceed to take cover.

Proceed to nearest cover in a military manner, shoot Other Guystm

Spoiler: MC002 Vitals (click to show/hide)
the nearest cover is the corner around which The Other GuysTM are clustered. So you stride forward, firing.
(4) you wound a guy! he is dragged around the corner by another guy.

Get to cover and start shooting the other guys

Spoiler (click to show/hide)
the nearest cover is the corner around which The Other GuysTM are clustered. So you stride forward, firing.
(4) you wound a guy, too! he is dragged around the corner by another guy.

Shoot them all!

Spoiler (click to show/hide)
you stand still and scream as your squad takes various positions around you, or moving forward. You shoot!
(1) you miss! Your laser carbine emits a "barrel cooldown" tone. You must spend a round rotating to a cool barrel.

Provide covering fire as my squadmates head to cover, then follow them. If we can simply attack The Other GuysTM from a different angle than the main forces, The Other GuysTM will have to split some of their fire toward us, giving the main forces less fire, and thus, higher survivability...you know what? Tell this to allies after reaching cover.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Suffocation 0/3, Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 0/0
Major 0/0

We can remove the suffocation counters now, right? Also, someone should try and chew their IACRS several turns in a row. There's bound to be an achievement for that. Possibly.
the nearest cover is where the current batch of The Other GuysTM are. so you drop down beside Hat001 and fire!
(6) You kill a guy! Your laser carbine emits a "power core redirect" tone, and shuts down for one turn.

yes, you can remove the suffocation counters.

Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "FROSTY!" (Healthy)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox


"LETS RUMBLE!"

Proceed to fire at full automatic into the clump of Other Guys

laser carbines do not have a full automatic setting. you stand still and fire!
(6) you kill a guy! your laser carbine emits a barrel cooldown tone. you must spend a turn rotating your barrel to a cool one.


Platoon 1 Death roll
alright, we have two advancing, two standing, and two on the floor. Naturally, this gives a -1 to the advancing members, and a +1 to teh two on the floor for your "getting shot at" action.
(2+1)Hat is Seriously Wounded by return fire
(4-1)MC is also Seriously wounded
(2-1)KH is killed outright
(1)as is RAk
(3+1)OS takes a minor wound
(4) as does Pork

Two kills, two deaths.

Platoon 2
"Die, Other Guys™!"

Charge forward to the stairway and shoot Another Guy™ point-blank!

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Suffocating (0/3)
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/0/0
hmm. you'll get a +1 to your hit roll, and a -1 t oyour death roll for charging to point blank.
(6+1) you charge forward, squeeze the trigger, and hold down the Overload button. You kill two of The Other GuysTM! Meanwhile, your laser carbine is Overloaded and will require a battery replacement (1 round) and a barrel rotation (1 round). Until then, it is a semiexpensive club.

Try and get some cover, patch up wounds using Resin substitute as best as I can.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Minor Wound, Suffocating (1/3), Maimed
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
(5) against all your training, including three separate Classes telling you specifically not to use Imitation Artificial Chewing Resin Substitute as a medical item, you chew on yours for a moment and jam it into one of your many damaged parts.it sticks, and blood stops oozing around the edges. You may clear your Minor Wound. However, you gain a Toxic Wound (0/5) counter, which will go up every round you have that gum in your wound. At 5, fun things happen. Pulling the gum out of hte wound will reopen the Minor Wound, and give you a Bleeding (0/5)counter.

Your Resin gains the status: chewed 1/?, bloody.

Rush toward the enemy and prepare to unleash the Spinning Galaxy FelKick! Because screw carbines.

Platoon: 2
Designation: Fel001
Class: Grunt
Status: Maimed, Suffocating (1/3)
Inventory: Helmet
you are no Kong Foo Grunt! you get a -1 to your attack roll, and a -1 to your death roll for going point blank.
(5-1)You still manage to get a solid kick in on one of The Other GuysTM, sending him tumbling down the ladder. You also get a counter for unlocking Kung Foo Grunt (1/5)

Goes to the objective as fast as possible to not get shot again
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Maimed, Suffocation (1/3)
inventory: helmet,
You very bravely run away!
(3)You get around the corner and spot The Objective, being guarded by a squad of The Other GuysTM. You duck behind a pillar.

Chew resin and go shoot The Other Guystm.
Spoiler (click to show/hide)

((Isn't platoon 2 supposed to get a suffocation roll instead of automatically ticking up, or am I just misreading the previous turn?))
suffocation counters can be removed, as you are in air now.
your Resin gets the status: chewed 1/?
(1) your Laser Carbine ejects its battery! That's not how you shoot The Other GuysTM! Put your battery back in!

Platoon 2 Death rolls
(6-1)
(6)
(2-1)Fel001 is shot by several of The Other GuysTM and dies midkick, like a true badass.
(4)Pzf001 takes a minor wound when he trips over some engineering equipment running away from trouble.
(5)

Platoon 3
Shoot the massive tanks? We were supposed to destroy these weren't we? Shoot them anyway.

Spoiler (click to show/hide)
(1) you miss the massive sewage tank. Your Laser Carbine emits a disappointed click. It sounds ashamed to be associated with you.

Put on goggles and rebreather and head out and search for a door
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
you drop the junk you looted and affix your goggles and rebreather.
(1) you head out the opposite side of the Dart from the others, and find yourself neck deep in sewage. You also can't see anything. There are no lights in the sewage tank either.

Put on googles and rebreather,
exit the dart and follow the group, assist on any task they are currently doing, like finding an exit. Also, chew my Artificial Chewing Resin Substitute.

Spoiler (click to show/hide)
you can't chew your Resin with the rebreather in. That's just silly.
(2) you start to follow FKD, when you hear him fall into the sewage. You peek inside and see nothing but darkness.

Stay slightly behind FKD, carbine drawn, ready to clear the rooms behind any doors out. Curse at the destruction of my backpack,
 and loss of the resin substitute.

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute Destroyed
(5) you also curse at the awe inspiring stench of human and clone waste. You don't follow FKD, as he is in the sewage tank and you are in the room.

pull my re breather out and shoot it with my laser gun, then run like hell out of the Dart and into somewhere with air.

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Healthy [utterly terrified.]
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.
(1) you have the makings of a true hero. You miss your rebreather and blow off your hand instead. You are maimed. Additionally, laser carbines are two handed weapons, so you will suffer a -1 to all attack rolls with this character until such time as you are given a Replacement Part.

Platoon 3 Death Rolls
Same as last time, a roll for sewage, and a roll for incoming Other GuysTM
(1) The Dart fills completely with sewage this round. FKD and Rand have their rebreathers on, so they are not drowning, but they are Lost.
BLD is drowning 0/3, and infected 1/3, because he has an open wound that is now fully immersed in sewage.
(1) aaaand a full squad of The Other GuysTM have found you!


Instructions for next round:
Respawn:Respawn with your platoons. We'll assume several darts connected with teh ship in  the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.

Platoon 1remove your suffocation counters. Clear the hallway. The Other GuysTM must not live!
Platoon 2remove your suffocation counters. regroup? Get to the Objective!
Platoon 3Try to not drown. The Other GuysTM have found you. The Sewage room is starting to fill with sewage, now that the Dart is full.
Title: Re: Grunts!: Second Wave
Post by: ziizo on July 09, 2017, 05:55:20 am
Shoot the other guys maybe you can use their blood to wash away your Shame.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 09, 2017, 06:08:48 am
Shoot Other Guystm at the fastest rate consistent with accuracy.

Spoiler: MC002 Vitals (click to show/hide)


((The first post is missing info on wounds, does two major wounds equal a maim?))
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on July 09, 2017, 06:27:18 am
"Hahaha! Eat laser, you heretics!"

Run right into the center of the Other Guy™ Cluster so that they risk shooting each other. I got two hands, so replace my battery and barrel at the same time.

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
Title: Re: Grunts!: Second Wave
Post by: NRDL on July 09, 2017, 06:44:57 am
Ambush one of the enemy, see if I can take their weapon.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Toxic Wound ( 0/5 ), Suffocating (1/3), Maimed
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Sarrak on July 09, 2017, 07:08:44 am
((Good thing I don't need recharge now!))

Sharpshoot enemy from around the corner!

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on July 09, 2017, 07:52:51 am
Get down on the floor and start shooting at the other guys
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: PaPaj on July 09, 2017, 08:07:27 am
I stay behind the cover and wait for others
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Maimed,
inventory: helmet,

my bad
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on July 09, 2017, 08:25:06 am
If I am in the room that is flooding, get out of there, find an exit and go back with the others if their room is not flooding. If I see The Other GuysTM, punch them to death or bash them with a heavy object on the head. Laser weapons are unreliable.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on July 09, 2017, 09:54:31 am
Go hide and wait for the others to deal with the other guys after which I can swoop in and grab a gun
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
If I am in the room that is flooding, get out of there, find an exit and go back with the others if their room is not flooding. If I see The Other GuysTM, punch them to death or bash them with a heavy object on the head. Laser weapons are unreliable.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on July 09, 2017, 10:10:56 am
((The first post is missing info on wounds, does two major wounds equal a maim?))
Asking the real questions.
Yes, two of any wound tips you up one level. Therefore, if you have one of each type of wound already, any wound will kill you.
I'll edit that into the OP
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 09, 2017, 10:15:50 am
((So, instead of taking a second major wounds, I lose my choice of limbs... Ouch, I think my arm fell off!))
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on July 09, 2017, 10:19:40 am
Pull HAT into greater cover, then give him my IACRS to chew in his final moments. If he dies this turn, pray that he makes a good assistant to the Officers in the...sky? Do we believe there to be life after death? And if so, where is it?

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

Shoot Other Guystm at the fastest rate consistent with accuracy.

Spoiler: MC002 Vitals (click to show/hide)


((The first post is missing info on wounds, does two major wounds equal a maim?))
((Good thing I don't need recharge now!))

Sharpshoot enemy from around the corner!

Spoiler (click to show/hide)
Get down on the floor and start shooting at the other guys
Spoiler (click to show/hide)

Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on July 09, 2017, 11:34:06 am
Shoot the other guys maybe you can use their blood to wash away your Shame.

Spoiler (click to show/hide)
If I am in the room that is flooding, get out of there, find an exit and go back with the others if their room is not flooding. If I see The Other GuysTM, punch them to death or bash them with a heavy object on the head. Laser weapons are unreliable.
Spoiler (click to show/hide)
Go hide and wait for the others to deal with the other guys after which I can swoop in and grab a gun
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
Take up cover behind a tank, and begin firing at where The Other Guys are entering.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute Destroyed
Title: Re: Grunts!: Second Wave
Post by: Zormod on July 09, 2017, 03:22:24 pm
Stay behind cover and reload!

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on July 09, 2017, 11:30:29 pm
By any means required, get the hell out of the dart and sewage tank while screaming as loud as possible., hopefully scaring the bad guys into not shooting me. Oh, and pick up my lost hand if it didnt turn into ash.


Platoon: 3
Designation: BLD002
Class: Grunt
Status: Maimed [1] Hand, 0/3 Suffocation(Drowning), 1/3 Infection(Sewage caused.) utterly rumbled.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.
Title: Re: Grunts!: Second Wave
Post by: LordPorkins on July 10, 2017, 01:20:26 am

Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "TIS ONLY A FLESH WOUND!" (Minor Wound)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox


"EAT IT!"

Take cover behind something large and/or the nearest squadmate, take this time to eat my Ham Sandwhich.

Title: Re: Grunts!: Second Wave
Post by: TopHat on July 10, 2017, 11:25:53 am
If there is anything resembling greater cover that is not the Other Guys' Corner (the airlock frame, perhaps?) by all means help OS drag me into it. Failing that, just shake head, thank him for the offer, and keep shooting.

Spoiler: Hat001 (click to show/hide)


Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "TIS ONLY A FLESH WOUND!" (Minor Wound)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox


"EAT IT!"

Take cover behind something large and/or the nearest squadmate, take this time to eat my Ham Sandwhich.



Pull HAT into greater cover, then give him my IACRS to chew in his final moments. If he dies this turn, pray that he makes a good assistant to the Officers in the...sky? Do we believe there to be life after death? And if so, where is it?

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

Shoot Other Guystm at the fastest rate consistent with accuracy.

Spoiler: MC002 Vitals (click to show/hide)


((The first post is missing info on wounds, does two major wounds equal a maim?))
((Good thing I don't need recharge now!))

Sharpshoot enemy from around the corner!

Spoiler (click to show/hide)
Get down on the floor and start shooting at the other guys
Spoiler (click to show/hide)

Title: Re: Grunts!: Second Wave
Post by: Ozarck on July 13, 2017, 02:17:33 am
Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.

Platoon 1
If there is anything resembling greater cover that is not the Other Guys' Corner (the airlock frame, perhaps?) by all means help OS drag me into it. Failing that, just shake head, thank him for the offer, and keep shooting.

Spoiler: Hat001 (click to show/hide)
(5) I guess you guys can go backward from The Other GuysTM to the next corner, and hole up there. You're still getting shot at along the way.


Platoon: 1
Designation: Pork002 (1 Death)
Class: Grunt
Status: "TIS ONLY A FLESH WOUND!" (Minor Wound)
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance (Chewed). Ham Sandwhich is in Grunt-Class Lunchbox


"EAT IT!"

Take cover behind something large and/or the nearest squadmate, take this time to eat my Ham Sandwhich.


Nearest squadmate it is. +1 to death roll, -1 to death roll of your teammate, MC002. You get a Character Point (abbreviated CP): Teammates are meatshields (1/5)

Pull HAT into greater cover, then give him my IACRS to chew in his final moments. If he dies this turn, pray that he makes a good assistant to the Officers in the...sky? Do we believe there to be life after death? And if so, where is it?

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

you drag Hat back away from the shooting around a corner and ponder the greater truths. Space Jesus has promised him New Life in the Age to Come, whatever that means. You bet an officer would understand. If he dies, you know he'll be saluting the Officers on the Bridge, or at HQ, or even On Deck. GO ahead and get another faith point.

Shoot Other Guystm at the fastest rate consistent with accuracy.

Spoiler: MC002 Vitals (click to show/hide)


((The first post is missing info on wounds, does two major wounds equal a maim?))
(3) you keep The Other GuysTM pinned at the corner! One fewer shots coming your way this round.

((Good thing I don't need recharge now!))

Sharpshoot enemy from around the corner!

Spoiler (click to show/hide)
Are you really already on 004? wow, I didn't know I had run that many turns yet.
(6) you kill one! your shot also bounces around the corner and you hear a small explosion and the sound of Space Glass breaking. the Amber Warning Lights in the hall turn Crimson. a series of short, sharp tones repeats endlessly.

Get down on the floor and start shooting at the other guys
Spoiler (click to show/hide)
(2) you miss! But at least you make a smaller target now. -1 on death roll.

Platoon 1 Death roll
alright, first, I roll to see who doesn't get shot at this turn: (4), so MC002, Clone Meatshield, is safe.
now for the rest of you.
(3)Hat is seriously wounded, and dies fro mhis multiple wounds
(3+1)Pork takes a minor wound, and this combines with his other wound to put him into Serious condition
(6)
(1)Rak the redshirt goes down again. At least he took one of them with him.
(5)


Platoon 2
"Hahaha! Eat laser, you heretics!"

Run right into the center of the Other Guy™ Cluster so that they risk shooting each other. I got two hands, so replace my battery and barrel at the same time.

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah.
Okay, I -AHAHAHAHAHahahahahahahaAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAhAHahhhhh
So okay, I -heh heh -
(3-2) Trying to juggle your weapon, battery, and barrel while running into the center of the enemy ends exactly as one would expect. You drop everything and trip over your own feet, sliding to s stop mere inches from The Other GuysTM.(1) This ridicuklous display doesn't even faze them, nor distract them from their mission. Bwahahahahahahahahahahahahahahahahahahahahahahaahahahahahahahahahahahahahaha-choke-AhAHahahahahaha-cough cough cough-

Ambush one of the enemy, see if I can take their weapon.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound, Toxic Wound ( 0/5 ), Suffocating (1/3), Maimed
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
How are you gonna ambush them? You are in the hallway in plain sight. They know where you are. They see you and are shooting at you.
increment your toxin counter, remove your suffocation counter.
Let's roll for ambush. (6-3) You follow The Juggling Joker up there down the hallway. When he falls, you snatch up his rifle and fling it at The Other GuysTM One of them ducks.

I stay behind the cover and wait for others
Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Maimed,
inventory: helmet,

my bad
What? what did I miss? Why did you strikethrough? I can't kill you if you don't post.

Stay behind cover and reload!

Spoiler (click to show/hide)
Reloaded. Ready to rock.


Platoon 2 Death rolls
(5)(5)(5) AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
OcE is shot at repeatedly, and missed every time. I'm sure you deserve a CP for that, but for the life of me I can't think of what it should be.
(3)NL is Seriously wounded when he joins hte scuffle on the stairs.
Papaj gets a by this round, for some reason. Call it battle fog or something.
(6)Zr gets a +1 to attack and death roll next round. Looks like his moment of reloading gave him a shining moment of clarity. (remind me or I might forget to add those.)

Platoon 3

Take up cover behind a tank, and begin firing at where The Other Guys are entering.

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute Destroyed
(3) you cause one of The Other GuysTM to duck, slowing up their entrance into the room.

Shoot the other guys maybe you can use their blood to wash away your Shame.

Spoiler (click to show/hide)
(1) Your Laser Carbine emits a weird spray of superheated sewage and noxious gas. You need to take a round to clean the gunk off. Does your Shame know no boundaries?

If I am in the room that is flooding, get out of there, find an exit and go back with the others if their room is not flooding. If I see The Other GuysTM, punch them to death or bash them with a heavy object on the head. Laser weapons are unreliable.
Spoiler (click to show/hide)
(4) Hey, you manage to Shlorp out of the Dart and into the Tank Room. (4) you stagger forward and club a guy in the helmet. He ducks back around one of the Sewage tanks, dazed.

Go hide and wait for the others to deal with the other guys after which I can swoop in and grab a gun
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
I mean, what better place to hide than inside a sewage tank, blind and cut off from your allies? You float in filth, barely aware of your surroundings and busy plotting heroic scavenging and squad betrayal.

By any means required, get the hell out of the dart and sewage tank while screaming as loud as possible., hopefully scaring the bad guys into not shooting me. Oh, and pick up my lost hand if it didnt turn into ash.


Platoon: 3
Designation: BLD002
Class: Grunt
Status: Maimed [1] Hand, 0/3 Suffocation(Drowning), 1/3 Infection(Sewage caused.) utterly rumbled.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.

(3) you let the current wash you int othe Tank Room, where you land on your ass, Shouting Space Obscenities at everything. Your hand is ash, yo. And why would you want that dirty old thing anyway? The Space Surgeons will give you a perfectly usable replacement, in the unlikely event you survive this clusterfuck.

Platoon 3 Death Rolls
(2+1)(3)(6)(6)(5)
Sev and Zii each are shot by the Other GuysTM and are Seriously Wounded.
The rest of you wallow in filth and despair, but are otherwise unmolested this round.


Instructions for next round:
Respawn:Respawn with your platoons. We'll assume several darts connected with teh ship in  the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.

Platoon 1The battle for the hall corner intensifies.
Platoon 2BWAHAHAHAHAHAHAHAHAHAHAHAHAAHA-glomp-mfmfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhffhfhfhfhfhf
Platoon 3Everyone but Spaz is out in the Tank room. Spaz is content to remain blind and deeaf in the sewage tank.
Title: Re: Grunts!: Second Wave
Post by: spazyak on July 13, 2017, 03:10:59 am
Wander out of the sewage tank after my friends, if I encounter any of The Other Guys TM Throw stuff at them before rushing them and punching the shit out of them.
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
Title: Re: Grunts!: Second Wave
Post by: NRDL on July 13, 2017, 03:42:51 am
Seriously, just fling myself my useless body at the enemy, buy time for my comrades to do something.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound x2, Toxic Wound ( 1/5 ), Suffocating (1/3), Maimed
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Sarrak on July 13, 2017, 04:53:48 am
Take out some enemies with precise shots!

Title: Re: Grunts!: Second Wave
Post by: killerhellhound on July 13, 2017, 05:28:14 am
Keep firing remain on the ground
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 13, 2017, 06:16:24 am
Shoot Other Guystm, and try to kick the coward hiding behind me into the open.
"Get out there and shoot you worthless grunt!"

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on July 13, 2017, 07:28:18 am
Keep bashing the dazed guy in the head
Spoiler (click to show/hide)
[/quote]
Title: Re: Grunts!: Second Wave
Post by: ziizo on July 13, 2017, 07:39:23 am
Sit and clean the gunk off the carbine. In your shame you decide that you don't deserve cover.

Spoiler (click to show/hide)

Wander out of the sewage tank after my friends, if I encounter any of The Other Guys TM Throw stuff at them before rushing them and punching the shit out of them.
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh

Keep bashing the dazed guy in the head
Spoiler (click to show/hide)
[/quote]
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on July 13, 2017, 10:34:54 am
Was I able to give him an IACRS in his final moments, or not? Anyway, give ol' Hat001 as much/little of a funeral/service or moment of silence or whichever as suggested by whatever "holy" scriptures our Space Religion has, if any, and if it's even not heretical to call it Space Religion. Then, take his possessions, if it is allowed in the religion.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

Firstly, I think OcE007 (how did he even reach 7?) should get a CP either called Lucky ******* (or whatever an acceptable space swear is) at either 2/5 or 1/3, due to how unlikely it already is. Maybe, instead, Distraction! (1/5), for diverting so much fire. Second, I'm rather surprised at where my character's going, with all the faith stuff. Third, do CP remain after death?
Take out some enemies with precise shots!

Keep firing remain on the ground
Spoiler (click to show/hide)
Shoot Other Guystm, and try to kick the coward hiding behind me into the open.
"Get out there and shoot you worthless grunt!"

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on July 13, 2017, 11:12:16 am
"Idiots! Can't even shoot me! Who trained you how to shoot, a space hippy!? Come on, kill me, I'm right here! Caw! Caw!"

Take the sharpest thing out of my pack, coat it in heretical chewing gum substitute, and shank a dude.

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound
Inventory: helmet, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
CP: "Refuge in Audacity"
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 13, 2017, 11:14:28 am
((Your designation should be OcE001 if you have no deaths. Just saying...))
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on July 13, 2017, 11:31:59 am
((No deaths in this thread. There have, however, been OcEs 1-6 already.))
Title: Re: Grunts!: Second Wave
Post by: TopHat on July 13, 2017, 12:01:23 pm
This shooting isn't getting us anywhere. CHARGE!
... In low gravity. This can only end well.
Spoiler: Hat002 (click to show/hide)

Was I able to give him an IACRS in his final moments, or not? Anyway, give ol' Hat001 as much/little of a funeral/service or moment of silence or whichever as suggested by whatever "holy" scriptures our Space Religion has, if any, and if it's even not heretical to call it Space Religion. Then, take his possessions, if it is allowed in the religion.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

Firstly, I think OcE007 (how did he even reach 7?) should get a CP either called Lucky ******* (or whatever an acceptable space swear is) at either 2/5 or 1/3, due to how unlikely it already is. Maybe, instead, Distraction! (1/5), for diverting so much fire. Second, I'm rather surprised at where my character's going, with all the faith stuff. Third, do CP remain after death?
Take out some enemies with precise shots!

Keep firing remain on the ground
Spoiler (click to show/hide)
Shoot Other Guystm, and try to kick the coward hiding behind me into the open.
"Get out there and shoot you worthless grunt!"

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Zormod on July 13, 2017, 02:19:02 pm
Blast them! I get a +1 to to attack and death rolls this turn.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on July 13, 2017, 07:51:40 pm
Continue shooting at them to slow the advance, not really aiming at anything beyond the hallway.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute Destroyed
Title: Re: Grunts!: Second Wave
Post by: NRDL on July 14, 2017, 01:53:24 am
((Will be away for two days. Just kill me next turn.))
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on July 14, 2017, 05:43:49 pm
Take off the helmet and begin the vaguely heretical ritual of helmet healing onto the stub by removing the helmet from my head and putting it on my stub while muttering prayers to the heretical Raptor Jesus cult with slightly different traditions regarding worship.

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Maimed [1] Hand, 0/3 Suffocation(Drowning), 1/3 Infection(Sewage caused.) utterly rumbled.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.
Title: Re: Grunts!: Second Wave
Post by: Ozarck on July 15, 2017, 10:08:35 pm
Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.

Platoon 1

This shooting isn't getting us anywhere. CHARGE!
... In low gravity. This can only end well.
Spoiler: Hat002 (click to show/hide)
(3) You charge! You start beating on one of The Other GuysTM. He blocks you with his laser carbine.

Was I able to give him an IACRS in his final moments, or not? Anyway, give ol' Hat001 as much/little of a funeral/service or moment of silence or whichever as suggested by whatever "holy" scriptures our Space Religion has, if any, and if it's even not heretical to call it Space Religion. Then, take his possessions, if it is allowed in the religion.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

Firstly, I think OcE007 (how did he even reach 7?) should get a CP either called Lucky ******* (or whatever an acceptable space swear is) at either 2/5 or 1/3, due to how unlikely it already is. Maybe, instead, Distraction! (1/5), for diverting so much fire. Second, I'm rather surprised at where my character's going, with all the faith stuff. Third, do CP remain after death?
You were able to give him and AICRS, yes. You give Hat a moment of silence, close his eyes, give him a hard smack on the helmet for getting dead, and reverently loot the corpse. You now have his helmet, backpack, laser carbine, and AICRS.

OcE is a carry over from the original game. I gave players from that one permission to keep their character advancements if they chose. I htink they all started fresh, except a few of them are keeping the number of their Grunt.

CPs remain after death. They are a mark of character progression and are spent to unlock classes, skills, items, and other interesting bits as I think of them. Or if the player makes a 'convincing' case for something.

Take out some enemies with precise shots!

(4) you wound a guy! TEh Other GuysTM are losing ground.

Keep firing remain on the ground
Spoiler (click to show/hide)
(5) You kill a guy! You guys have almost cleared the hall.

Shoot Other Guystm, and try to kick the coward hiding behind me into the open.
"Get out there and shoot you worthless grunt!"

Spoiler: MC002 Vitals (click to show/hide)
(3) you make one of The Other GuysTM lose a shot. Sadly, you cannot shoot and kick your ally at the same time.


Platoon 1 Death roll
four death rolls. Let's see who doesn't get shot at. 6 will be a double roll. (5) MC gets a pass.
(1)(6)(6)(6)
HAt002 goes down in melee, but he takes the last of the resistance with him. The rest of you swarm the corner and have secured the hall. You look ahead, and see, to your dismay, that a blast door has slammed shut ahead. That's what that warning light must have been. Your way forward is blocked.


Platoon 2

Seriously, just fling myself my useless body at the enemy, buy time for my comrades to do something.

Platoon 2:
Designation: NL001
Class: Grunt
Status: Serious Wound x2, Toxic Wound ( 1/5 ), Suffocating (1/3), Maimed
Inventory: Helmet, Imitation Artificial Chewing Resin Substitute
((Will be away for two days. Just kill me next turn.))
(5) You tackle one of The Other GuysTm and take him tumbling down the stairwell with you. You both die to broken necks in the fall.

"Idiots! Can't even shoot me! Who trained you how to shoot, a space hippy!? Come on, kill me, I'm right here! Caw! Caw!"

Take the sharpest thing out of my pack, coat it in heretical chewing gum substitute, and shank a dude.

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound
Inventory: helmet, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
CP: "Refuge in Audacity"
You do have a Standard Issue Combat Utility Knife. I should probably make that part of the starting equipment. Anyway, (2) you reach for it, but your hand is kicked before you can draw it.

Blast them! I get a +1 to to attack and death rolls this turn.
Spoiler (click to show/hide)
(2+1) You make a guy dodge back around the door. Yo uare about to be the last surviving member of your platoon, maybe.

Platoon 2 Death rolls
(5)(3)(6) These guys can barely get their guns in position with OcE squirming and kicking and tryign to stab them while trying to fish his contraband fake gum out of his pack. OcE gets a minor wound when his hand gets stepped on. Change your CP to "Honey Badger." You'll unlock the melee grunt class (I think it is Heavy Grunt) or you can save up (at 1/3) for unlocking a Martial Artist class.
(5) And Zr remains unharmed as well. Between the two of you, you are holding off five of The Other GuysTm.


Platoon 3

Sit and clean the gunk off the carbine. In your shame you decide that you don't deserve cover.

Spoiler (click to show/hide)
You clean your Carbine and check all the indicators. Looks ready to shoot again.

Wander out of the sewage tank after my friends, if I encounter any of The Other Guys TM Throw stuff at them before rushing them and punching the shit out of them.
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
(2) Sometimes you have the best luck. Not this mission though. this mission, you can't find your way out of a wet paper bag. Or, more accurately, a sixteen foot wide giant composite sewage tank.

Keep bashing the dazed guy in the head
Spoiler (click to show/hide)
(4+1) Since he was dazed, you get the +1 to the attack, and kill the guy, or at least render him completely non-operative for the duration.

Continue shooting at them to slow the advance, not really aiming at anything beyond the hallway.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute Destroyed

(2) you miss. They spread out into the room and take firing positions.

Take off the helmet and begin the vaguely heretical ritual of helmet healing onto the stub by removing the helmet from my head and putting it on my stub while muttering prayers to the heretical Raptor Jesus cult with slightly different traditions regarding worship.

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Maimed [1] Hand, 0/3 Suffocation(Drowning), 1/3 Infection(Sewage caused.) utterly rumbled.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.

Taking your helmet off grants a -1 on death rolls. Putting it on your stump does literally nothing. Let's roll that heresy for you, though. (2) Raptor Jesus is unmoved, and waits to consume your flesh in the aftermath of the carnage.


Platoon 3 Death Rolls
(4)(5)(5)(2)(6)
sev002 is shot and maimed by the advancing enemy. The rest of you, once again, remain unscathed.
The sewage tank that FKD is in begins a transfer cycle. That means sewage is flowing in from one pipe, and out through a tube in the floor. It is starting to create flow. Bettter get out of there fast, unless you wanna end up like that fat kid in Wonka's Chocolate Factory. only far, far more disgusting.


Instructions for next round:
Respawn:Respawn with your platoons. We'll assume several darts connected with the ship in  the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.

Platoon 1You've liberated the hallway, but your path forward is blocked by a blast door.
Platoon 2BWAHAHAHAHAHAHAHAHAHAHAHAHAAHA-glomp-mfmfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhfhffhfhfhfhfhf
Platoon 3The battle continues. your mascot remains lost in a vat.
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 15, 2017, 10:16:11 pm
Well, damn. Who has the demo? Kick the door, then see if it has a emergency manual override as per standard safety code.

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on July 15, 2017, 10:20:33 pm
Find another guy to punch in the face and punch him in the face.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on July 15, 2017, 10:24:50 pm
"Hahaha! Ahahahahaaaaa!"

Retrieve knife. Coat knife in heretical chewing substitute. Activate BLOODLUST.

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Minor Wound
Inventory: helmet, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
CP: Honey Badger (1/3)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on July 15, 2017, 11:36:47 pm
Well, damn. Who has the demo? Kick the door, then see if it has a emergency manual override as per standard safety code.

Spoiler: MC002 Vitals (click to show/hide)
"Since when does anything have a safety switch?" Search the enermy bodies and our own fallen for any explosives or gum

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Sarrak on July 15, 2017, 11:54:29 pm
Looting time! Search weapons, armor, explosives and chewing resin substitutes.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on July 16, 2017, 12:17:17 am
"RAPTOR JESUS HAS CHOSEN ME!!!"

leap in front of anyone whos gonna get hit by enemy fire. Afterward, open fire at my stub, cauterizing it with the laser.
(Was the infection supposed to tick upwards every turn?)

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Maimed [1] Hand, 0/3 Suffocation(Drowning), 1/3 Infection(Sewage caused.) utterly rumbled.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.
Title: Re: Grunts!: Second Wave
Post by: ziizo on July 16, 2017, 05:08:42 am
Walk towards the enemy while shooting, don't feel fear only the desire to prove your worth.
Spoiler (click to show/hide)

"RAPTOR JESUS HAS CHOSEN ME!!!"

leap in front of anyone whos gonna get hit by enemy fire. Afterward, open fire at my stub, cauterizing it with the laser.
(Was the infection supposed to tick upwards every turn?)

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Maimed [1] Hand, 0/3 Suffocation(Drowning), 1/3 Infection(Sewage caused.) utterly rumbled.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.


Find another guy to punch in the face and punch him in the face.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on July 16, 2017, 12:16:01 pm
Does platoon 2 need more players?

I'm considering joining but I'm not sure who to join. Or where.
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 16, 2017, 12:17:55 pm
Go to the last update and count guys in each platoon. Join the one with the fewest guys or whichever one you want if they are more-or-less equal.
Title: Re: Grunts!: Second Wave
Post by: Zormod on July 16, 2017, 02:22:12 pm
Chew gum and fire at any Other Guystm not in front of OCE007

Spoiler (click to show/hide)

"Hahaha! Ahahahahaaaaa!"

Retrieve knife. Coat knife in heretical chewing substitute. Activate BLOODLUST.

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Minor Wound
Inventory: helmet, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
CP: Honey Badger (1/3)
Title: Re: Grunts!: Second Wave
Post by: NRDL on July 16, 2017, 09:37:43 pm
Respawn, deploy down again.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on July 17, 2017, 01:16:57 pm

"Fellow men, on my signal, shoot at THIS carbine on the door! Enough concentrated fire, and we may be able to blast a hole through this thing! Place looted Carbine so that it's tip is resting on the door. Then, at the beginning of the next turn/end of this turn, say "Ready, aim...FIRE!" and shoot at the carbine with any agreeing grunt, including NPCs.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine x2, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

Title: Re: Grunts!: Second Wave
Post by: spazyak on July 17, 2017, 01:19:30 pm
Get out or find something to latch onto
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
Title: Re: Grunts!: Second Wave
Post by: TopHat on July 17, 2017, 03:20:03 pm
Attemlt to find some alternate route around the blast door.

Spoiler: Hat003 (click to show/hide)


"Fellow men, on my signal, shoot at THIS carbine on the door! Enough concentrated fire, and we may be able to blast a hole through this thing! Place looted Carbine so that it's tip is resting on the door. Then, at the beginning of the next turn/end of this turn, say "Ready, aim...FIRE!" and shoot at the carbine with any agreeing grunt, including NPCs.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine x2, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0


Looting time! Search weapons, armor, explosives and chewing resin substitutes.

Spoiler (click to show/hide)

Well, damn. Who has the demo? Kick the door, then see if it has a emergency manual override as per standard safety code.

Spoiler: MC002 Vitals (click to show/hide)
"Since when does anything have a safety switch?" Search the enermy bodies and our own fallen for any explosives or gum

Spoiler (click to show/hide)

Title: Re: Grunts!: Second Wave
Post by: Rethi-Eli on July 17, 2017, 10:16:47 pm
PTW
Title: Re: Grunts!: Second Wave
Post by: spazyak on July 17, 2017, 11:10:47 pm
I swear I will be usefull for once and not being a pile of shit in shit, in a tank of shit.
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on July 18, 2017, 04:01:32 pm
Shoot at the enemies closest to me.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 22, 2017, 01:16:31 pm
So... What are we waiting for?
Title: Re: Grunts!: Second Wave
Post by: Ozarck on July 22, 2017, 08:08:36 pm
So... What are we waiting for?
Just your friendly neighborhood GM to get moving.




Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.

Platoon 1

Attemlt to find some alternate route around the blast door.

Spoiler: Hat003 (click to show/hide)
(4)You're HUD lights up with a possible alternate route - back down the hallway, through three doors, down two flights of stairs, back down the hallway through three doors, and through the bulkhead directly underneath this one, then down one more hallway and up two flights of stairs.


"Fellow men, on my signal, shoot at THIS carbine on the door! Enough concentrated fire, and we may be able to blast a hole through this thing! Place looted Carbine so that it's tip is resting on the door. Then, at the beginning of the next turn/end of this turn, say "Ready, aim...FIRE!" and shoot at the carbine with any agreeing grunt, including NPCs.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine x2, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

Looks like you are the only one. (5) You melt that carbine into slag. Explodey slag. (3) Hmm. everyone in the hall will get a "does the explodey slag wound me?" roll, in addition to our group "do The Other GuysTM send another squad to shoot at us?" roll.

Looting time! Search weapons, armor, explosives and chewing resin substitutes.

Spoiler (click to show/hide)
ah yes! lootin' time! (2) no armor, as these guys are mooks, which is like Grunts, but for The Other GuysTM. You find the usual soldier supplies, three working carbines, and no chewing resin of any kind. It's no wonder the Empire fights. It's to free these mooks from their miserable lack of resin.

Well, damn. Who has the demo? Kick the door, then see if it has a emergency manual override as per standard safety code.

Spoiler: MC002 Vitals (click to show/hide)
I'll assume your asinine action happens before shooty McExplodeyface up there shoots the carbine and explodes it. (3) you manage to avoid serious injury when you kick the blast door. It still hurts though. You. It hurts you. The door has no feelings about the matter. THe corpses nearby look on in shamed exasperation, baffled at their loss to such tactical brilliance.

"Since when does anything have a safety switch?" Search the enermy bodies and our own fallen for any explosives or gum

Spoiler (click to show/hide)

(3) you find 2 pieces of Artificial Imitation Chewing Resin Substitute! You a wealthy Grunt, you is, you is indeed!


Platoon 1 Death roll
"Who gets hit by the explodey shrapnel?" roll: (5)(4)(3)(5)(3)
Rak and KHH each take a minor wound. This upgrades KHHs status from minor wound to serious.
"Have the Other GuysTM[/sup} sent reinforcements yet?" roll: (6) Nope. Looks like you are clear for now. Hmm. Is that another "doors are about to be seal shut, thereby locking us in?" alarm?!


Platoon 2
Chew gum and fire at any Other Guystm not in front of OCE007

Spoiler (click to show/hide)
(3) you make a guy duck behind cover again. You continue chewing ferociously.

"Hahaha! Ahahahahaaaaa!"

Retrieve knife. Coat knife in heretical chewing substitute. Activate BLOODLUST.

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Minor Wound
Inventory: helmet, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
CP: Honey Badger (1/3)
(5) hey, how about that. You grab your knife, stab your wicked contraband and Shove it into one of The Other GuysTM Guts, screaming "CHEW THIS IN HEEEEEEEELLLLLLLLLLLLLLL!" As you do. mmm. If you survive this round, receive another pip on your Honey Badger CP.

Respawn, deploy down again.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
Down you go. You can post an action when you respawn. Otherwise, you come in, stand around, and receive a Death Roll with no action roll.


Platoon 2 Death rolls
Three death rolls for OcE, one each for you others
(6)(1)(6), (2),(6),
Zr is maimed. Oce finally is taken down His laughter, filled with blood, sends shivers down the spines of everyone in earshot.

Platoon 3
Walk towards the enemy while shooting, don't feel fear only the desire to prove your worth.
Spoiler (click to show/hide)
(2)You miss. (5) you enter a zen state of calm. You earn the CP: Eye of the Storm 1/7

"RAPTOR JESUS HAS CHOSEN ME!!!"

leap in front of anyone whos gonna get hit by enemy fire. Afterward, open fire at my stub, cauterizing it with the laser.
(Was the infection supposed to tick upwards every turn?)

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Maimed [1] Hand, 0/3 Suffocation(Drowning), 1/3 Infection(Sewage caused.) utterly rumbled.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.

I don't remember if the infection was supposed to tick up per round. Let's roll it for this round.(2) it does tick up this turn. It does not automatically tick up next turn. Remind me to roll it. If .... if you survive being a meat shield this round, you suicidal waffle.

Find another guy to punch in the face and punch him in the face.
Spoiler (click to show/hide)
"I'll punch you1 I'll punch you all to death!" You scream, turning toward the Other GuysTM. (1) you turn tight into a valve, effectively punching yourself in the face. You fall on your ass and try not to cry.

Get out or find something to latch onto
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
(5) hey, look at that, you found the exit and shlorped your way into combat. You grab a lever and pull it at random. The flow of sewage from the busted tank stops.

Shoot at the enemies closest to me.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine
(3) you make a guy duck! no death roll for you!

Platoon 3 Death Rolls
(4)(5)(4)(6) You guys get away with two minor wounds this round: one for Punchy Mcvalveintheface, and (6)BLD002 finally gets his wish, and dies in combat, defeneding his comrades from enemy fire.


Instructions for next round:
Respawn:Respawn with your platoons. We'll assume several darts connected with the ship in  the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.

Platoon 1In spite of your mightiest kick and comical attempts to blow yourselves up, the blast door remains unimpressed. On the other hand, it sounds like the Door on the other end of your hallway may be sealing off soon. Better get moving!
Platoon 2You are dangerously undermanned. You have 3 turns to clear this hallway, or your Objective will be lost and you'll have to respawn in other platoons. No shame in that. It is the Will of the Officers
Platoon 3Well, at least you aren't drowning in shit anymore.
Title: Re: Grunts!: Second Wave
Post by: NRDL on July 22, 2017, 08:11:20 pm
Quickly rejoin the rest of Platoon 2, blast any of the Other Guys I see.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 22, 2017, 08:13:59 pm
Back down the hall, and go as far along the alternate route as possible.

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: ziizo on July 22, 2017, 08:22:00 pm
"Continue walking towards the enemy while shooting and remember fear is for civilians a cloned soldier like you has no need of it.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on July 22, 2017, 08:27:47 pm
Shoot a guy.

Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on July 22, 2017, 08:28:05 pm
Join Platoon 2 (I'll bail you out! I'm an expert at getting shot, getting clobbered, getting stabbed, and getting killed by objects normally thought to be completely not dangerous!)
Shoot any Other Guys. In the head. Because that's the only worthwhile place to shoot them.


Spoiler: MAD001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on July 22, 2017, 08:30:02 pm
Attemp to punch more guys again.
Spoiler: Rand001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on July 22, 2017, 08:45:26 pm
Try to drag my way to the others and grab BlD002's stuff
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on July 22, 2017, 09:45:34 pm
Scream loudly, and act like I'm throwing a grenade at the enemy troops!

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine
Title: Re: Grunts!: Second Wave
Post by: TopHat on July 23, 2017, 05:19:16 am
"I've found another way through! Everyone follow me!"

Lead the way! Bask in the limelight! Hope more than one person follows, or this'll be embarrassing! Also thank heavens officers for the low gravity, which should make this trek easier.

Spoiler: Hat003 (click to show/hide)

Back down the hall, and go as far along the alternate route as possible.

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on July 23, 2017, 06:11:09 am
"I've found another way through! Everyone follow me!"

Lead the way! Bask in the limelight! Hope more than one person follows, or this'll be embarrassing! Also thank heavens officers for the low gravity, which should make this trek easier.

Spoiler: Hat003 (click to show/hide)

Back down the hall, and go as far along the alternate route as possible.

Spoiler: MC002 Vitals (click to show/hide)
Follow along cursing OS002 ready to shoot any Other Guystm that get in our way

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on July 23, 2017, 09:25:56 am
So...nothing happened to the door on a 5. At least find out what did happen to the door, and how close I was to a hole, in case I ever have the, err, opportunity, to do it again. Then follow Hat003 along the alternate route, being ready to fire upon any Other GuysTM that find and attack us. Oh yeah, apologize to squad mated, mainly Rak and KHH, but still to the whole squad here.
Spoiler (click to show/hide)

"I've found another way through! Everyone follow me!"

Lead the way! Bask in the limelight! Hope more than one person follows, or this'll be embarrassing! Also thank heavens officers for the low gravity, which should make this trek easier.

Spoiler: Hat003 (click to show/hide)

Follow along cursing OS002 ready to shoot any Other Guystm that get in our way

Spoiler (click to show/hide)
Back down the hall, and go as far along the alternate route as possible.

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on July 23, 2017, 10:29:19 am
Enter pod, secure shit, Get in there and put on Rebreather.

Platoon: 3
Designation: BLD003
Class: Grunt
Status: Healthy,  At peace
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Title: Re: Grunts!: Second Wave
Post by: Zormod on July 23, 2017, 02:19:02 pm
Continue firing! Pray for Space Raptor Jesus to guide my blasts.
Spoiler (click to show/hide)
Quickly rejoin the rest of Platoon 2, blast any of the Other Guys I see.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
Shoot a guy.

Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Join Platoon 2 (I'll bail you out! I'm an expert at getting shot, getting clobbered, getting stabbed, and getting killed by objects normally thought to be completely not dangerous!)
Shoot any Other Guys. In the head. Because that's the only worthwhile place to shoot them.


Spoiler: MAD001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Sarrak on July 24, 2017, 12:31:37 am
Get several looted carbines. Strap them into one entity using resin and follow Hat003, ready to shoot my weapon of wonder at any enemy foolish enough to show up.

Spoiler (click to show/hide)

So...nothing happened to the door on a 5. At least find out what did happen to the door, and how close I was to a hole, in case I ever have the, err, opportunity, to do it again. Then follow Hat003 along the alternate route, being ready to fire upon any Other GuysTM that find and attack us. Oh yeah, apologize to squad mated, mainly Rak and KHH, but still to the whole squad here.
Spoiler (click to show/hide)

"I've found another way through! Everyone follow me!"

Lead the way! Bask in the limelight! Hope more than one person follows, or this'll be embarrassing! Also thank heavens officers for the low gravity, which should make this trek easier.

Spoiler: Hat003 (click to show/hide)


Follow along cursing OS002 ready to shoot any Other Guystm that get in our way

Spoiler (click to show/hide)

Back down the hall, and go as far along the alternate route as possible.

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on July 24, 2017, 05:05:16 am
Get several looted carbines. Strap them into one entity using resin and follow Hat003, ready to shoot my weapon of wonder at any enemy foolish enough to show up.

((Quick question do our lazer guns have recoil?))
Title: Re: Grunts!: Second Wave
Post by: Sarrak on July 24, 2017, 05:12:01 am
Get several looted carbines. Strap them into one entity using resin and follow Hat003, ready to shoot my weapon of wonder at any enemy foolish enough to show up.

((Quick question do our lazer guns have recoil?))
Who the hell cares? I think they do, but overheating problem is more important.
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on July 24, 2017, 05:34:26 am
Get several looted carbines. Strap them into one entity using resin and follow Hat003, ready to shoot my weapon of wonder at any enemy foolish enough to show up.

((Quick question do our lazer guns have recoil?))
Who the hell cares? I think they do, but overheating problem is more important.
(Because this is going to be really funny when he fires that if they do)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on July 25, 2017, 05:23:43 pm
((Quick question do our lazer guns have recoil?))
[/quote]lasers fire coherent beams of light. Recoil generally comes from the explosive force of a tiny little bomb that throws some kind of heavy metal thingum in one direction and the gun in the other.

Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.

Platoon 1

Get several looted carbines. Strap them into one entity using resin and follow Hat003, ready to shoot my weapon of wonder at any enemy foolish enough to show up.

Spoiler (click to show/hide)
(2) You manage to jam one of the laser carbines with the artificial imitation chewing resin substitute. You lose one AIRCRS. You lose one Laser Carbine. Seriously, that resin is really stuck in there good.

So...nothing happened to the door on a 5. At least find out what did happen to the door, and how close I was to a hole, in case I ever have the, err, opportunity, to do it again. Then follow Hat003 along the alternate route, being ready to fire upon any Other GuysTM that find and attack us. Oh yeah, apologize to squad mated, mainly Rak and KHH, but still to the whole squad here.
Spoiler (click to show/hide)
Well, you go inspect hte blast door to see how much damage your antipersonnel weapon did to it. None. They are specifically hardened against a) lasers being fired at them, b)explosive blasts (hence the name), and c) the sound of Sergeants facepalming in embarrassment. A really good arc welder could get through, given enough time, but nothing you carry has a chance.

"I've found another way through! Everyone follow me!"

Lead the way! Bask in the limelight! Hope more than one person follows, or this'll be embarrassing! Also thank heavens officers for the low gravity, which should make this trek easier.

Spoiler: Hat003 (click to show/hide)
Hey, looks like people are following you. you get CP: I'm dah leader 1/5


Follow along cursing OS002 ready to shoot any Other Guystm that get in our way

Spoiler (click to show/hide)
off you go

Back down the hall, and go as far along the alternate route as possible.

Spoiler: MC002 Vitals (click to show/hide)
along you go

Platoon 1 Death roll
alright, first, i'm going to roll to see how and when you encounter The Other Guys, or if you encounter some of our very own instead. 5 means you encounter Someone On Our  Side Who Is In Charge. 4, you encounter some of our guys. 3, you find a fire fight, 2 you find a squad of The Other Guys and y'all begin shooting at each other. 1, since you are all prepared to shoot if you find The Other guys just means ... hmm. THey have a tactical advantage, like a barricade of desks or some shit. , well, let's see... ah! I got it. Heh heh.

(2)You head down the hall, down the stairs, along the hall and through the blast door. You enter some kind of briefing room and there are The Other Guys on the other side of it! (3) there are as many of them as there are of you.
Okay, so now I am going to have you all shoot at them (+1 attack for being prepared), and then them shoot at you.
(1)(1)(4)(2)(3) So, one of them goes down in the initial volley, leaving four of them. Credit for the kill goes to Hat!
(6)(6)(2)(5) One of you is Maimed! time to roll to see who: (1)Rak is maimed.

Platoon 2

Continue firing! Pray for Space Raptor Jesus to guide my blasts.
Spoiler (click to show/hide)
(2) Space Raptor Jesus answers your prayer! He says "no." You miss, and are both ecstatic and sad at the same time.

Quickly rejoin the rest of Platoon 2, blast any of the Other Guys I see.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
(6) You kill a guy! Your Laser Carbine makes an ominous overload sound.

Shoot a guy.

Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
(5) You kill a guy! Looks like you guys are gaining ground.

Join Platoon 2 (I'll bail you out! I'm an expert at getting shot, getting clobbered, getting stabbed, and getting killed by objects normally thought to be completely not dangerous!)
Shoot any Other Guys. In the head. Because that's the only worthwhile place to shoot them.


Spoiler: MAD001 (click to show/hide)
(4) You shoot a guy in the shoulder. His arm falls off. He picks it up.


Platoon 2 Death rolls
I'll roll to see if reinforcements come, or if the remaining Other Guys break and retreat, since you've killed two and maimed one this round
(1) reinforcements arrive! There are (3) as many of them as their are of you. No one dies this round though.

Platoon 3

"Continue walking towards the enemy while shooting and remember fear is for civilians a cloned soldier like you has no need of it.

Spoiler (click to show/hide)
(2) you miss, but you keep from passing out in terror or pissing yourself in embarrassment.

Attemp to punch more guys again.
Spoiler: Rand001 (click to show/hide)
(2) no lcuk. Nobody wants to be punched by you. This makes you angry.

Try to drag my way to the others and grab BlD002's stuff
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
(6) alright, you haul ass over to BLD002 and lift his corpse bodily over your head. "Life is Shit!" you scream at The Other Guys.

Scream loudly, and act like I'm throwing a grenade at the enemy troops!

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine

Bluff eh? Nice! (3) it works, a little. One of The other Guys takes cover! No death roll for you.

Enter pod, secure shit, Get in there and put on Rebreather.

Platoon: 3
Designation: BLD003
Class: Grunt
Status: Healthy,  At peace
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.

all rebreathered up and ready to rumble.


Platoon 3 Death Rolls
(3)(6)(6)(2)
Zii is wounded again, changing his serious wound int oa maiming. As a result he does not tick up his eye of the storm CP
BLD003 slips on ... well, let's not dwell on the nasty details, but he bangs his head and is Disoriented for 1 turn. This means your next action will have a -1 to success.


Instructions for next round:
Respawn:Respawn with your platoons. We'll assume several darts connected with the ship in  the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.

Platoon 1Combat is initiated once more! THere's only four of them, so clear them out before reinforcements arrive
Platoon 2You've been reinforced and managed to whittle The Other Guys' platoon down. unfortunately, reinforcements of their own arrive. You've bought some time, though, and your turn counter is removed.
Platoon 3Well, at least you aren't drowning in shit anymore.
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 25, 2017, 05:30:59 pm
Charge! Fire my carbine at the Other Guystm, then dive into cover as near to the center of the room as possible

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on July 25, 2017, 05:39:29 pm
wounds + anger = RAEG
berserk and punch a guy in the fucking face already.

Spoiler: Rand001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: NRDL on July 25, 2017, 05:51:02 pm
Continue firing, if my Carbine continues to overheat, chuck it at the enemy before it explodes.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: ziizo on July 25, 2017, 05:59:17 pm
ignore the pain, keep shooting one-harmed if needed.

Spoiler (click to show/hide)

wounds + anger = RAEG
berserk and punch a guy in the fucking face already.

Spoiler: Rand001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on July 25, 2017, 06:00:36 pm
Toss the body at them and RIP AND TEAR THEM!
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is mildly less shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite, BLD002's body (and stuff)
Kills: Heh

ignore the pain, keep shooting one-harmed if needed.

Spoiler (click to show/hide)

wounds + anger = RAEG
berserk and punch a guy in the fucking face already.

Spoiler: Rand001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on July 25, 2017, 06:10:47 pm
Hold down the overload button and jam my gun into a mook's face. Hey, it worked for my clone-father (brother? uncle?)
Intentionally place myself in a spot that gives me lots of death rolls. I tank, take aggro.


Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on July 25, 2017, 08:43:38 pm
We don't have time for these losers, we have a mission to get done.

Find something near The Other GuysTM, something that looks like it will explode violently, and shoot that.


Spoiler: MAD001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on July 25, 2017, 09:01:44 pm
Duck behind cover, and provide (relatively) unaimed fire directed at the enemy, to surpress and restrict movement. Shout "YOUR MOTHER WAS A DUCK AND YOUR FATHER STANK OF BREADFRUIT!" at the enemy.

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine

T A C T I C A L
Title: Re: Grunts!: Second Wave
Post by: Sarrak on July 26, 2017, 12:31:15 am
((I'm still alive?! Nooo! Seriously, I want to get new class))

Rush and kill all of them in glorious melee!

Spoiler: Redshirt (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on July 26, 2017, 03:35:40 am
((I'm still alive?! Nooo! Seriously, I want to get new class))

Rush and kill all of them in glorious melee!

Spoiler: Redshirt (click to show/hide)

Get to any cover that doesnt expose me to the other guys and shoot them

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on July 26, 2017, 07:43:36 am
Charge! Fire my carbine at the Other Guystm, then dive into cover as near to the center of the room as possible

Spoiler: MC002 Vitals (click to show/hide)

((I'm still alive?! Nooo! Seriously, I want to get new class))

Rush and kill all of them in glorious melee!

Spoiler: Redshirt (click to show/hide)

Get to any cover that doesnt expose me to the other guys and shoot them

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on July 26, 2017, 08:43:54 am
Find and/or create cover with chairs and/or tables found in the briefing room, then bring the nearest teammate into the cover after they have committed their action.
Spoiler (click to show/hide)

So, I was wondering...the first classes get upgraded into their second class versions if one survives the mission as them. Would the same apply for grunts, letting them access first classes before 5 deaths?
Charge! Fire my carbine at the Other Guystm, then dive into cover as near to the center of the room as possible

Spoiler: MC002 Vitals (click to show/hide)

((I'm still alive?! Nooo! Seriously, I want to get new class))

Rush and kill all of them in glorious melee!

Spoiler: Redshirt (click to show/hide)

Get to any cover that doesnt expose me to the other guys and shoot them

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: TopHat on July 26, 2017, 08:45:27 am
Join Rak005 in his attack, no grunt should charge alone! Scream a battlecry as I do so. Also make a mental note to thank the guys providing cover fire if I survive this.

Spoiler (click to show/hide)

Find and/or create cover with chairs and/or tables found in the briefing room, then bring the nearest teammate into the cover after they have committed their action.
Spoiler (click to show/hide)

So, I was wondering...the first classes get upgraded into their second class versions if one survives the mission as them. Would the same apply for grunts, letting them access first classes before 5 deaths?
Charge! Fire my carbine at the Other Guystm, then dive into cover as near to the center of the room as possible

Spoiler: MC002 Vitals (click to show/hide)

((I'm still alive?! Nooo! Seriously, I want to get new class))

Rush and kill all of them in glorious melee!

Spoiler: Redshirt (click to show/hide)

Get to any cover that doesnt expose me to the other guys and shoot them

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on July 26, 2017, 11:10:46 am
Rip a dude in half with my mind.

Platoon: 3
Designation: BLD003
Class: Grunt
Status: Healthy,  At peace
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Title: Re: Grunts!: Second Wave
Post by: Zormod on July 26, 2017, 01:35:34 pm
Try aiming and then shooting.
Spoiler (click to show/hide)
We don't have time for these losers, we have a mission to get done.

Find something near The Other GuysTM, something that looks like it will explode violently, and shoot that.


Spoiler: MAD001 (click to show/hide)
Hold down the overload button and jam my gun into a mook's face. Hey, it worked for my clone-father (brother? uncle?)
Intentionally place myself in a spot that gives me lots of death rolls. I tank, take aggro.


Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Continue firing, if my Carbine continues to overheat, chuck it at the enemy before it explodes.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Ozarck on August 01, 2017, 07:25:23 am
Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.

Platoon 1
Join Rak005 in his attack, no grunt should charge alone! Scream a battlecry as I do so. Also make a mental note to thank the guys providing cover fire if I survive this.

Spoiler (click to show/hide)
(1)"I DON'T WANT TO DIE!!!!!!" Not really the most heroic battle cry. This is not helped much by the fact that you are kinda hunched over and weaving back and forth in the hallway, rather than advancing.

Find and/or create cover with chairs and/or tables found in the briefing room, then bring the nearest teammate into the cover after they have committed their action.
Spoiler (click to show/hide)

So, I was wondering...the first classes get upgraded into their second class versions if one survives the mission as them. Would the same apply for grunts, letting them access first classes before 5 deaths?
Yes. If one survives a mission, usually that person will immediately unlock an upgrade class, even if it is a Grunt.
(3) You duck behind a few of the taller chairs on this side of the room. (4) you grab ... (5) a filing cabinet and hurl it in front of your exposed teammates! The cabinet bursts open, sending a spray of papers everywhere, and creating a visual screen between you and The Other Guys.

Charge! Fire my carbine at the Other Guystm, then dive into cover as near to the center of the room as possible

Spoiler: MC002 Vitals (click to show/hide)
(3) your charge and laser fire keep The Other Guys a little distracted. They take up defensive postures. (2) you dive behind a wheeled chair, which you bump, which causes it to roll along sideways, leaving you exposed.

((I'm still alive?! Nooo! Seriously, I want to get new class))

Rush and kill all of them in glorious melee!

Spoiler: Redshirt (click to show/hide)
(2) you rush forward and swing at one of The Other Guys. He blocks your fist with his laser carbine.

Get to any cover that doesnt expose me to the other guys and shoot them

Spoiler (click to show/hide)
(4)You wound a guy! He drops out of sight just as you drop behind an overturned desk. +1 on your death roll.


Platoon 1 Death roll
(6)(6)(2)(3)(6) Rak is gunned down, as he is in melee with The Other Guys, and not blocked from sight by OS' paper smokescreen. You're welcome.
as for everyone else: looks like the fog of war is with you today.

Platoon 2
Try aiming and then shooting.
Spoiler (click to show/hide)
(6)That works pretty good. You kill a guy! You also set off the sprinklers.

We don't have time for these losers, we have a mission to get done.

Find something near The Other GuysTM, something that looks like it will explode violently, and shoot that.


Spoiler: MAD001 (click to show/hide)
(4)You find a fire extinguisher, and shoot that. Sadly, it doesn't explode violently. It does, however, coat The Other Guys in a a spray of white powder.


Hold down the overload button and jam my gun into a mook's face. Hey, it worked for my clone-father (brother? uncle?)
Intentionally place myself in a spot that gives me lots of death rolls. I tank, take aggro.


Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
(4)You charge in with your gun on overload, screaming and moving about in a way to draw every eye - no easy feat, considering the sprinklers are gong, and THe Other Guys are currently being covered in a fine white powder. Next round, your laser carbine will explode, whether you are alive to see it or not.


Continue firing, if my Carbine continues to overheat, chuck it at the enemy before it explodes.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
(1) well, see, the thing is, when it overheats, it stops firing. It doesn't stop exploding though. (6) Huh. Well, you successfully throw it into the midst of The Other Guys before it explodes, taking (5) ... all four of them out, and giving Oce a -1 on his death roll


Platoon 2 Death rolls
Well, there are lots of hazards this round - melting fire extinguishers, two exploding laser carbines, and ... oh yeah, the Other Guys. Fortunately some of these cancel each other out.
(4)(3)(5=1)(2)
Mad001 is seriously wounded by the concussion from NL002's exploding carbine. NL002, on the other hand, is maimed by return fire just before his weapon ends the conflict. OCE and ZR escape with minor wounds. OCE still has the matter of an expolding carbine of his own to deal with.

Platoon 3
Toss the body at them and RIP AND TEAR THEM!
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is mildly less shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite, BLD002's body (and stuff)
Kills: Heh
(4)you throw the body at one of The Other Guys, knocking him over and giving him a concussion!

ignore the pain, keep shooting one-harmed if needed.

Spoiler (click to show/hide)
(5) You kill a guy! If you survive unwounded this round, uptick your CP.


wounds + anger = RAEG
berserk and punch a guy in the fucking face already.

Spoiler: Rand001 (click to show/hide)
(2)your punch is deflected by a helmet.


Duck behind cover, and provide (relatively) unaimed fire directed at the enemy, to surpress and restrict movement. Shout "YOUR MOTHER WAS A DUCK AND YOUR FATHER STANK OF BREADFRUIT!" at the enemy.

Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine

T A C T I C A L
(5)you surpress the fuck out of them. They look offended at your fowl language and moldy sense of humor. +1 on death rolls this round.


Rip a dude in half with my mind.

Platoon: 3
Designation: BLD003
Class: Grunt
Status: Healthy,  At peace
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Going psionic eh? well, grunts don't have that power, but maybe you can get into Naval Inteeligence. I hear they are always looking for test subjects.
(4) you think angry thoughts at The Other Guys. It provides you a certain clarity of action. You'll get a +1 on your next action roll. remind me in your post.


Platoon 3 Death Rolls
(3)(5)(2)(1)(5)
In spite of their disorientation and suffering morale, The Other Guys manage to seriously wound Rand, and maim Sev.


Instructions for next round:
Respawn:Respawn with your platoons. We'll assume several darts connected with the ship in  the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.

Platoon 1There's still four of them! get 'em!
Platoon 2Get rid of that exploding Carbine and make your way to the objective! It's at teh bottom of these stairs, around a corner with a recewption/security desk, and at teh end of a short hall. Can't miss it, the doors are huge.
Platoon 3Everyone was kung fu fighting~~~ guys tryin' to use psionic lightning~~~~
[/quote]
Title: Re: Grunts!: Second Wave
Post by: NRDL on August 01, 2017, 07:33:04 am
Try and pick up a weapon of one of the Other Guys, continue fighting them off. Avoid imminent nasty explosion

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on August 01, 2017, 07:39:33 am
Fire my carbine at the Other Guystm, hey I don't need cover after all!

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: ziizo on August 01, 2017, 07:52:53 am
Aim Shoot Kill, Aim Shoot Kill

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on August 01, 2017, 07:58:11 am
Head to the objective, pick up a spare carbine on my way past The Other Guys' corpses. Don't let the laser-carbine-destroying lunatic kill me.
NRDL, you *might* want to not shoot at the dead guys. It'll probably just attract more attention.

Spoiler: MAD001 (click to show/hide)

Try and pick up a weapon of one of the Other Guys, continue fighting them off.

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on August 01, 2017, 08:06:52 am
Frikkin killstealers... Disconnect the battery from my carbine and throw it down an empty hall. And flip the shutdown switch. And screw the barrel off, just in case.
Don't loot an enemy weapon, that's dumb, but do grab a battery from one of their guns that I can hopefully hotwire to my own.
And head to the objective.


Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)

Head to the objective, pick up a spare carbine on my way past The Other Guys' corpses.
NRDL, you *might* want to not shoot at the dead guys. It'll probably just attract more attention.

Spoiler: MAD001 (click to show/hide)
Try and pick up a weapon of one of the Other Guys, continue fighting them off.

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: spazyak on August 01, 2017, 08:28:52 am
Kick ass and chew Strawberry flavored Ham Scrapings
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is mildly less shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on August 01, 2017, 08:36:44 am
Kick a guy in the face, because punching is not working.
Spoiler: Rand001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on August 01, 2017, 08:39:44 am
((Oh, worth noting to everyone in platoon 2, you might want to add an explicit action to your posts to avoid the imminent explosion. Otherwise you all might very well get some nasty death rolls.))
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on August 01, 2017, 08:46:03 am
I think we still have some more people left to post, so I won't bother re-collecting everything quite yet.
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on August 01, 2017, 09:01:40 am
Go right up in the dreaded knife fight ranges and broker a peace agreement with the other guys by laser shot to the gut.

Do we have tactical knifes?
Platoon: 3
Designation: BLD003
Class: Grunt
Status: Actually in a cage
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Title: Re: Grunts!: Second Wave
Post by: TopHat on August 01, 2017, 11:06:18 am
Man up, they'll never be able to see me past that paper-screen. Speaking of which, new plan!
Chuck a paperweight or something in the direction of the Other Guys whilst shouting 'Fire in the hole!'. Then move up whilst they're distracted.
Spoiler: Hat003 (click to show/hide)

Fire my carbine at the Other Guystm, hey I don't need cover after all!

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Zormod on August 01, 2017, 01:54:04 pm
Go for the objective! Put a maximum safe distance between myself and any soon to be occurring explosions.
Spoiler (click to show/hide)
Frikkin killstealers... Disconnect the battery from my carbine and throw it down an empty hall. And flip the shutdown switch. And screw the barrel off, just in case.
Don't loot an enemy weapon, that's dumb, but do grab a battery from one of their guns that I can hopefully hotwire to my own.
And head to the objective.


Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Head to the objective, pick up a spare carbine on my way past The Other Guys' corpses.
NRDL, you *might* want to not shoot at the dead guys. It'll probably just attract more attention.

Spoiler: MAD001 (click to show/hide)
Try and pick up a weapon of one of the Other Guys, continue fighting them off. Avoid imminent nasty explosion.

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Sarrak on August 01, 2017, 02:59:16 pm
Pound them into fine red mist paste with my trusty warhammer! Simultaneously!

Man up, they'll never be able to see me past that paper-screen. Speaking of which, new plan!
Chuck a paperweight or something in the direction of the Other Guys whilst shouting 'Fire in the hole!'. Then move up whilst they're distracted.

Spoiler: Hat003 (click to show/hide)
Fire my carbine at the Other Guystm, hey I don't need cover after all!

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on August 01, 2017, 03:57:18 pm
Fire my gun. At whom? The enemy.


Platoon: 3
Designation: sev002
Class: Grunt
Status: Maimed
Inventory: Helmet, Laser Carbine

Edited to avoid killing my squad.
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on August 01, 2017, 04:55:02 pm
Scream due to my bizarre and unexpected maiming, and overload my gun, before chucking it at the enemy. Hopefully, they'll think it's another bluff.


Platoon: 3
Designation: sev002
Class: Grunt
Status: Maimed
Inventory: Helmet, Laser Carbine
whoa no, dont do that please. Some of us are too busy fighting them in melee.
Title: Re: Grunts!: Second Wave
Post by: NRDL on August 01, 2017, 05:05:06 pm
Edited my turn to avoid imminent nasty explosion.
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on August 01, 2017, 06:18:46 pm
Argh, didn't read your actions. Edited my post. Sorry.
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on August 01, 2017, 06:45:00 pm
Grab a few papers, to read or provide as intel to our Glorious Officers if I survive, and be gun down an Other Guytm I see through gaps in the paper when the paper is down.
Spoiler (click to show/hide)

Pound them into fine red mist paste with my trusty warhammer! Simultaneously!

Man up, they'll never be able to see me past that paper-screen. Speaking of which, new plan!
Chuck a paperweight or something in the direction of the Other Guys whilst shouting 'Fire in the hole!'. Then move up whilst they're distracted.

Spoiler: Hat003 (click to show/hide)
Fire my carbine at the Other Guystm, hey I don't need cover after all!

Spoiler: MC002 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on August 06, 2017, 05:22:59 pm
I haven't forggotten you guys. hang tight, it's going to be a day or two yet. Sorry for the delay.
Title: Re: Grunts!: Second Wave
Post by: Ozarck on August 08, 2017, 02:12:28 pm
Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.

Platoon 1

Grab a few papers, to read or provide as intel to our Glorious Officers if I survive, and be gun down an Other Guytm I see through gaps in the paper when the paper is down.
Spoiler (click to show/hide)
(4)you grab a sheaf of IMPORTANT LOOKING DOCUMENTS. You gain the CP: Intel (1/?)
(6) you kill a guy! you also set your paper barrier on fire.

Pound them into fine red mist paste with my trusty warhammer! Simultaneously!

(6)You leap, screaming, through OS' flaming paper barrier and land in the middle of the enemy squad. you swing your Warhammer (Series 40) and revel in the spray of blood and thesatisfying crunching sounds it makes. You kill (2) guys! You are also Very Exposed (to friendly fire).

Man up, they'll never be able to see me past that paper-screen. Speaking of which, new plan!
Chuck a paperweight or something in the direction of the Other Guys whilst shouting 'Fire in the hole!'. Then move up whilst they're distracted.

Spoiler: Hat003 (click to show/hide)
Would a big, angry guy with a hammer do as a distraction? I'm going to say 'yes.' You pocket the paper weight 'for later,' and move up to the side. Tactical advantage: Hat!

Fire my carbine at the Other Guystm, hey I don't need cover after all!

Spoiler: MC002 Vitals (click to show/hide)
(5)You kill a guy! you don't even hit your own teammate in the process.


Platoon 1 Death roll
(5)
(6)
(2)(6)Rak is maimed in Glorious Combat, visions of War Medals pinned ot his bare chest racing through his mind.
(1)MC is killed, presumably by a stray laser shot which was aimed at the the Big Angry Brute.

(5) It's a total rout! You guys clear the room of The Other GuysTM! Your HUD updates with infor mation concerning thefirefight ahead - looks like the main battle has progressed right up to the Command Deck. You are coming in just behind your allies.

Platoon 2

Go for the objective! Put a maximum safe distance between myself and any soon to be occurring explosions.
Spoiler (click to show/hide)
(4) you leap down the stairs and peek around a corner, dodging back as a laser bolt ricochet's off the wall near your head. "Guys! They have a squad of Engineers guarding the Engineering section!"

Frikkin killstealers... Disconnect the battery from my carbine and throw it down an empty hall. And flip the shutdown switch. And screw the barrel off, just in case.
Don't loot an enemy weapon, that's dumb, but do grab a battery from one of their guns that I can hopefully hotwire to my own.
And head to the objective.


Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
(3), you start unscrewing the battery when the gun makes that alarming BEEEEEEEEEEEEEEEE- squeal, so you chuck the whole thing out along the hallway. It explodes a couple dozen feet away. You are now weaponless. Well, specifically, yu are Laser Carbineless. A Grunt is never truly weaponless. Even that legendary Grunt without arms or legs, may he burn them all in hell.



Head to the objective, pick up a spare carbine on my way past The Other Guys' corpses.
NRDL, you *might* want to not shoot at the dead guys. It'll probably just attract more attention.

Spoiler: MAD001 (click to show/hide)
(2) you pick up a Carbine, but it emits a loud CRACK as you do, and the acrid smell of something awful burning inside meets your nostrils. Experience tells you this Carbine is broken. You head down the stairs to meet up with ZR.

Try and pick up a weapon of one of the Other Guys, continue fighting them off. Avoid imminent nasty explosion.

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
(3) You pick up a Laser Pistol. They are inaccurate at range, but work well enough within a few paces. You head down to meet up with ZR and MAD, who are leaning against a wall as a volley of discoordinated laserfire is sent their way from around a corner.


Platoon 2 Death rolls
hmmm. Well, you are now doing battle with a squad of ENgineers. So ... one death roll this round.
(5) nothing happens. You all live, and presumably meet up at the corner just before engineering. There is a receptionist office at the corner, and across the hall (the hall that people are shooting down), there is what looks to be a Head Engineer's office. THe hall ends in double doors. Some kind of chest high barricade is set up in front of the double doors, which are open just wide enough for a body to fit through. Several Engineers are behind the barricade, in front of the doors.

Platoon 3

Aim Shoot Kill, Aim Shoot Kill

Spoiler (click to show/hide)
(6)You kill a Guy! You also trigger some kind of purge in the sewage systems.the room begins to fill with white smoke or steam. An alarm goes off.

Kick ass and chew Strawberry flavored Ham Scrapings
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is mildly less shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
(4) you kick some ass! you have the advantage on your melee opponent.

Kick a guy in the face, because punching is not working.
Spoiler: Rand001 (click to show/hide)
(4) you kick him in the side. He grunts in pain.

Go right up in the dreaded knife fight ranges and broker a peace agreement with the other guys by laser shot to the gut.

Do we have tactical knifes?
Platoon: 3
Designation: BLD003
Class: Grunt
Status: Actually in a cage
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
You do have tactical knives. (2) you do not manage to gut-shot your opponent.

Fire my gun. At whom? The enemy.


Platoon: 3
Designation: sev002
Class: Grunt
Status: Maimed
Inventory: Helmet, Laser Carbine

Edited to avoid killing my squad.
Yo are actively trying not to kill your own squadmates? You gain a rank in Medic. You gain the skill First Aid.
(3) you make a guy duck. I think you are the only one not in melee combat now.


Platoon 3 Death Rolls
(1)(4)(3)(4)(3)
FKD and BLD each recieve minor wounds this round, while rand and sev get serious wounds.
Zii is burnt by the steam coming out of a pipe nearby, and dies. Speaking of which, that steam is pouring into the room. SOmething broke or something. You need to get out of this place, or risk being boiled alive! And then processed like so much Gruntweight of waste.


Instructions for next round:
Respawn:Respawn with your platoons. We'll assume several darts connected with the ship in  the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.

Platoon 1Assist the battle for the COmmand DeckTM
Platoon 2Engineering is guarded by engineers. This is either good news, or it is not good news.
Platoon 3Try not to boil alive. That would be ... messy.
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on August 08, 2017, 02:18:49 pm
Run forward with the rest of the platoon, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on August 08, 2017, 02:20:29 pm
Try to kill the guy I was fighting. Don't boil alive, leave the area with the boiling stuff and kick anyone in my way to get out of there.
Spoiler: Rand001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on August 08, 2017, 02:32:09 pm
Engineering? That's perfect! Grab a wrench or miscellaneous tool and go whack an engineer with it. I don't even care if it's a friendly engineer, somehow.

Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Title: Re: Grunts!: Second Wave
Post by: Zormod on August 08, 2017, 02:45:19 pm
Move to the entrance of the receptionist's office, grab some cover, and start blasting Other GuysTM.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: ziizo on August 08, 2017, 04:01:53 pm
Try to identify an exit and guide the squad towards it.

Spoiler (click to show/hide)

Do I lose the points for Eye of the Storm or I can keep them?
Title: Re: Grunts!: Second Wave
Post by: spazyak on August 08, 2017, 04:33:10 pm
Grab my opponent and sprint out of the room, use him as cover if need be.
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, sauna got too hot.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite (EATEN)
Kills: Heh
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on August 08, 2017, 06:40:36 pm
Gather more intel, read it (if literate) to sorta understand if it's particularly important, and store it in the backpacks, preferably with some sort of organization, but not necessary. If bags fill up with intel and there is still intel to be taken, put it in the bags of nearby, willing, living ally Grunts. Team, hey, want to store some intel for me?
Spoiler (click to show/hide)

Run forward with the rest of the platoon, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on August 08, 2017, 07:25:43 pm


Charge and barge through the enemy line to safety, hopefully bringing a bad guy with me to safety for interrogation/ murder time funtime purposes.


Platoon: 3
Designation: BLD003
Class: Grunt
Status: Having a fun time. MINOR WOUND; HORRIFIC FACIAL DISFIGUREMENT.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Title: Re: Grunts!: Second Wave
Post by: MonkeyMarkMario on August 08, 2017, 08:09:26 pm
Join in the Fight with Platoon 1.

Spoiler: Mar001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Sarrak on August 08, 2017, 11:49:51 pm
For Honor and Glory! Rush to enemy commander, pound him!


Gather more intel, read it (if literate) to sorta understand if it's particularly important, and store it in the backpacks, preferably with some sort of organization, but not necessary. If bags fill up with intel and there is still intel to be taken, put it in the bags of nearby, willing, living ally Grunts. Team, hey, want to store some intel for me?
Spoiler (click to show/hide)

Run forward with the rest of the platoon, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)

Join in the Fight with Platoon 1.

Spoiler: Mar001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: NRDL on August 09, 2017, 04:10:05 am
Open fire with my Laser Pistol on the Other GuysTM

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Laser Pistol, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: TopHat on August 09, 2017, 12:30:40 pm
Let OCE use my backpack and guard the room whilst he gathers up intel.

Spoiler: Hat003 (click to show/hide)

For Honor and Glory! Rush to enemy commander, pound him!


Gather more intel, read it (if literate) to sorta understand if it's particularly important, and store it in the backpacks, preferably with some sort of organization, but not necessary. If bags fill up with intel and there is still intel to be taken, put it in the bags of nearby, willing, living ally Grunts. Team, hey, want to store some intel for me?
Spoiler (click to show/hide)

Run forward with the rest of the platoon, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)

Join in the Fight with Platoon 1.

Spoiler: Mar001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Doubloon-Seven on August 10, 2017, 09:11:23 am
Advance to the enemy, smack 'em with the butt of my gun. Loot enemy soldiers for medical supplies and replacement backpack.
"Ruffians and curs! If I had a white glove, I would SLAP YOU WITH IT! Also, you other grunts. I'm your medic now. Wahoo, and hope that I actually find supplies and don't die."


Platoon: 3
Designation: sev002
Class: Grunt (Medic? I have skill in first aid.)
Status: Maimed, Serious Wound
Inventory: Helmet, Laser Carbine
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on August 11, 2017, 08:51:04 pm
Hang out with the other grunts.

Spoiler (click to show/hide)



Title: Re: Grunts!: Second Wave
Post by: Madman198237 on August 12, 2017, 09:41:33 pm
Go prone, roll out into the middle of the hallway, and take out one of The Other GuysTM.
Spoiler: MAD001 (click to show/hide)

Engineering? That's perfect! Grab a wrench or miscellaneous tool and go whack an engineer with it. I don't even care if it's a friendly engineer, somehow.

Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Move to the entrance of the receptionist's office, grab some cover, and start blasting Other GuysTM.
Spoiler (click to show/hide)
Open fire with my Laser Pistol on the Other GuysTM

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Laser Pistol, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: Ozarck on August 13, 2017, 03:01:51 am
Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.

Platoon 1


Get moving along to the command center and meet up with the other grunts

Spoiler (click to show/hide)
(sorry about disappearing for a few days computer difficulties)
(no problem. I've been a rather slow updater of late anyway.)
(1)you encounter a hallway, completely twisted out of shape and horribly mangled. It's more a "broken and tangled mass of Space Steel, Space Plumbing, Space Wiring, and Space Motivational Posters" than an actual hallway. Maaaaaaybe you could worm your way through without cutting yourself horribly on the sharp bits. You can try. Do you have your Space Tetanus shots up to date?

Let OCE use my backpack and guard the room whilst he gathers up intel.

Spoiler: Hat003 (click to show/hide)
you stand around and make 'pew pew' noises with your finger guns. that's not what lasercarbines sound like, but it's how the Grunts always do it when playing Finger Laser Cowboys. No one knows why. Lasercarbines, for the interested, make a low whir and a series of short, rapid clicks. Except when they are exploding. Then they make explodey sounds.

For Honor and Glory! Rush to enemy commander, pound him!

(3) you take the long way and come out a short distance away from a band of rather surly, rather ominous looking Soldiers. Most of them are chewing gum and standing around. A couple of them are smoking. Those guys - the smokers - look like Demolitions experts, judging by the patches on their arms, the many varied pockets on their vests, and their "shit's about to explode" grins.
"Which way to The Commander of The Other GuysTM, Sirs!" You shout in regulation tone and volume. The demolitions guys look at you in some sort of cross between concern and amusement. One of the Soldiers just points around the corner with his thumb.

Gather more intel, read it (if literate) to sorta understand if it's particularly important, and store it in the backpacks, preferably with some sort of organization, but not necessary. If bags fill up with intel and there is still intel to be taken, put it in the bags of nearby, willing, living ally Grunts. Team, hey, want to store some intel for me?
Spoiler (click to show/hide)
Your eyes cross as you try to read the Militareze. Soooooooo many foooooooorms. You toss some rather recognizable forms to the side: Requisitions for Additional Units of Savory Style Nutrient Paste, Report on KP Detail And The Horrifying Aftermath, Basic Acknowledgement of Standard Safety Training Regarding Dental Floss, and so forth. You stuff some other ... stuff, into your bag and the bags of your fellows. Something about logistics, something about personnel, something about telemetry ... After a while you give up and start stuffing fistfuls of papers into the bags. You wonder why there is so much paperwork in space.

Run forward with the rest of the platoon, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)
Let's see which platoon member you followed: (3) You follow Rak, and encounter a squad of fellow Soldiers and Demolitions guys, sort of standing around doing nothing.

Join in the Fight with Platoon 1.

Spoiler: Mar001 (click to show/hide)
(5)You follow Rak and MC, but just before you catch up, someone waves at you from inside a small room. "You there: you look like you'll fit. Listen carefully. We've placed some shaped charges in the maintenance crawlspace here. The goal is to blow a small hole in the floor of the command post and get someone inside to open the main doors, while The Other Guys are distracted. We've got just enough time to get you into this demolitions vest and get you in there. Here, quick, put this on, and at my signal, crawl in! See the charges in there? They'll blow just as the distraction is going off. You ready?"

Platoon 1 Death roll
*Ominous hum*

Platoon 2

Go prone, roll out into the middle of the hallway, and take out one of The Other GuysTM.
Spoiler: MAD001 (click to show/hide)
Ooh, tactics! You get a +1 on your death roll. (2) you roll out into the hall and fire your lasercarbine. You can tell that you missed though. Not even a ricochet.

Engineering? That's perfect! Grab a wrench or miscellaneous tool and go whack an engineer with it. I don't even care if it's a friendly engineer, somehow.

Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
(2) You find no wrench. Undaunted, you rush out toward the engineers, who, of course, shoot back at you with wild abandon. You'll get ... (5) two death rolls this round, at +1 each, for uncoordinated fire.


Move to the entrance of the receptionist's office, grab some cover, and start blasting Other GuysTM.
Spoiler (click to show/hide)
cover? Another +1 on the death roll for you. (2) aaaaand, like the rest of your squad, your shot goes wide. The hallway is virtually buzzing with missed shots and regret. From both sides.

Open fire with my Laser Pistol on the Other GuysTM

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Laser Pistol, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Why do you have a Laser Pistol? Did I forget something? Ah well, whatever.
(1) you shoot Oce in the back. He is (4) lightly wounded. Well done. Our first case of friendly fire, that i remember.

Platoon 2 Death rolls
(2)+1 Mad's Serious wound is aggravated by his roll, and he is maimed.
(4)+1(2)+1 Oce is Seriously Wounded in his mad charge. He approaches the barricade at a dead run however. A simple matter of vaulting the three foot, spiked, partitioned shield, and he will be amongst the panicked engineers. Oh, and a minor wound from friendly fire. add that to your other minor wound and ...upgrade to serious, upgrade with the other serious - maimed.
(5)+1 Zr settles into position, takes advantage of the chaos around him, and takes careful aim on The engies. You'll get a _1 on your attack next round.
(1)+1 A lucky shot by an engie takes NL down. at least he doesn't have time to feel ashamed of shooting his ally in the back. Or proud, for that matter. Who knows with you grunts?

Platoon 3
Try to kill the guy I was fighting. Don't boil alive, leave the area with the boiling stuff and kick anyone in my way to get out of there.
Spoiler: Rand001 (click to show/hide)
three actions eh? hmm. (1) you are knocked down by The Other Guy, and will face a steamy death roll this round.

Try to identify an exit and guide the squad towards it.

Spoiler (click to show/hide)

Do I lose the points for Eye of the Storm or I can keep them?
you keep the Eye of the Storm Points. Character Points are like genetic code that your successive clones inherit.
(1) "Over here, guys!" You shout. it's only as you start to crawl throug hteh gaping hole that you realize - that's the Dart. oops.

Grab my opponent and sprint out of the room, use him as cover if need be.
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, sauna got too hot.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite (EATEN)
Kills: Heh
(1) your opponent tosses you in the general direction of the spraying steam.



Charge and barge through the enemy line to safety, hopefully bringing a bad guy with me to safety for interrogation/ murder time funtime purposes.


Platoon: 3
Designation: BLD003
Class: Grunt
Status: Having a fun time. MINOR WOUND; HORRIFIC FACIAL DISFIGUREMENT.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
(1) That's four 1's in a row, you guys. Four of them. You guys are in some deeeeeeeeeep shit this round, I gotta say.

Advance to the enemy, smack 'em with the butt of my gun. Loot enemy soldiers for medical supplies and replacement backpack.
"Ruffians and curs! If I had a white glove, I would SLAP YOU WITH IT! Also, you other grunts. I'm your medic now. Wahoo, and hope that I actually find supplies and don't die."


Platoon: 3
Designation: sev002
Class: Grunt (Medic? I have skill in first aid.)
Status: Maimed, Serious Wound
Inventory: Helmet, Laser Carbine

(1) HOLY SHIT! IT'S A TOTAL ROUT! FIVE 1s IN A ROW, IN THE SAME ROUND!

Platoon 3 Death Rolls
You all rolled ones on your actions. All of you. it's a critical failure. The Other Guys clear the Sewage Plant of Grunts. You all die, and this objective is lost. Hoo-eee. That was rough.
We're gonna have to have you respawn in a Dart, and fired at another Objective. Ouch.


Instructions for next round:
Respawn:Platoon 3: respawn in a Dart. I'll roll your trip across space again next round, and if your Dart survives the trip, we'll re-roll another objective.
everyone else can respawn with their platoons.
newbiesw, pick a platoon, spawn in wherever they are, and use that platoon's color for your posts.

Platoon 1Assist the battle for the COmmand DeckTM
Platoon 2Engineering is guarded by engineers. This is either good news, or it is not good news.
Platoon 3You ded. New Dart, new objective.
[/quote]
Title: Re: Grunts!: Second Wave
Post by: NRDL on August 13, 2017, 03:25:48 am
Respawn. Join up with the rest of Platoon 2, keep shooting at engies.

Platoon 2:
Designation: NL003
Class: Grunt
Status: Fine
Inventory: Laser Rifle, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on August 13, 2017, 07:24:17 am
Keep on twords the command center, looking for Other Guys™ to shoot. If I spot anything that looks explody then turn around and get to a safe distance, I don't want to run into those demo guy's handy work...

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on August 13, 2017, 09:36:46 am
((Wow our rolls were horrid))
Respawn, strap into dart, stow away our luggage, cry like a little babby
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:fine
Inventory: helmet, laser carbine,  backpacks, strawberry flavored ham scraping composite
Kills: Heh
Title: Re: Grunts!: Second Wave
Post by: ziizo on August 13, 2017, 09:57:43 am
Secure stuff, maintain composure while waiting for dart to reach next objective.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on August 13, 2017, 10:50:41 am
Five [1]s in a row for the same platoon? TPK
Secure my stuff, scream internally and externally.
Spoiler: Rand002 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: MonkeyMarkMario on August 13, 2017, 12:11:49 pm
Quote
You there: you look like you'll fit. Listen carefully. We've placed some shaped charges in the maintenance crawlspace here. The goal is to blow a small hole in the floor of the command post and get someone inside to open the main doors, while The Other Guys are distracted. We've got just enough time to get you into this demolitions vest and get you in there. Here, quick, put this on, and at my signal, crawl in! See the charges in there? They'll blow just as the distraction is going off. You ready?
Follow these instructions to the letter.

Spoiler: Mar001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on August 13, 2017, 12:47:48 pm
Use my glorious stability due to firing prone and pin down those engineers. Let my teammates get up there.TM.
Spoiler: MAD001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Zormod on August 13, 2017, 02:53:15 pm
I've taken aim, so it must be time to fire! Try not to hit that madman OcE.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on August 14, 2017, 03:14:09 am

Hang out with the other grunts.

Spoiler (click to show/hide)


Keep on twords the command center, looking for Other Guys™ to shoot. If I spot anything that looks explody then turn around and get to a safe distance, I don't want to run into those demo guy's handy work...

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on August 14, 2017, 10:59:32 am
Slide to a stop right outside the barrier. Prone so as to avoid fire. Grab a canteen from backpack and toss it over the barrier while yelling "frag out!"

Platoon: 2
Designation: OcE008
Class: Grunt
Status: maimified (left tibia liquefied)
Inventory: helmet, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Title: Re: Grunts!: Second Wave
Post by: TopHat on August 14, 2017, 04:47:02 pm
Quickly search the highest-ranking-looking dead Other Guy for intel and loot, then bring up the rear with OCE.
"You done there? We should probably be rejoining the rest of the unit soon."

Spoiler: Hat003 (click to show/hide)


Hang out with the other grunts.

Spoiler (click to show/hide)

Keep on twords the command center, looking for Other Guys™ to shoot. If I spot anything that looks explody then turn around and get to a safe distance, I don't want to run into those demo guy's handy work...

Spoiler: MC003 Vitals (click to show/hide)

Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on August 14, 2017, 05:09:46 pm
Stow gear away, but don't buckle in. I wanna see what happens if I hold on with a grip so tight it could shear the handrest off.

"Hey, watch this guys!"


Platoon: 3
Designation: BLD004
Class: Grunt
Status: really smart
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Title: Re: Grunts!: Second Wave
Post by: spazyak on August 14, 2017, 06:00:42 pm
"What ever it is dibs on your atuff"
Title: Re: Grunts!: Second Wave
Post by: Sarrak on August 16, 2017, 07:26:41 am
I've been shown a way! Charge! For glory!!!

Spoiler: Rak006 (click to show/hide)
Quickly search the highest-ranking-looking dead Other Guy for intel and loot, then bring up the rear with OCE.
"You done there? We should probably be rejoining the rest of the unit soon."

Spoiler: Hat003 (click to show/hide)
Hang out with the other grunts.

Spoiler (click to show/hide)
Keep on twords the command center, looking for Other Guys™ to shoot. If I spot anything that looks explody then turn around and get to a safe distance, I don't want to run into those demo guy's handy work...

Spoiler: MC003 Vitals (click to show/hide)
Follow these instructions to the letter.

Spoiler: Mar001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on August 17, 2017, 09:30:02 am
Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3:

Platoon 1

I've been shown a way! Charge! For glory!!!

Spoiler: Rak006 (click to show/hide)
(5) you run around the corner, screaming like a MadGrunt, and shooting your laser carbine as you charge down the long, bloody hall. You get right up to the command Center's LArge Impenetrable Blast Doors and begin firing on full auto, a tinly little point of red appearing under your concerted fire. Two feet to the left of THE REALLY BIG EXPLOSIVETM that someone thoughtlessly left ticking away.


Quickly search the highest-ranking-looking dead Other Guy for intel and loot, then bring up the rear with OCE.
"You done there? We should probably be rejoining the rest of the unit soon."

Spoiler: Hat003 (click to show/hide)
(2) you barely find the guy's head, let alone anything official looking. You head off toward the front (4) ariving where the Soldiers and Demolitions guys are hunkering down, helmeted heads between their knees - in the classic "shit's about to explode, yo" position.


Hang out with the other grunts.

Spoiler (click to show/hide)
You're kinda on your own at the moment, off by twisted metal hallway. (1) surely, that is where the other grunts are, right? since that's where the battle is? And glory? You move into the jagged hall of steel thorns and begin making your way toward Honor, Glory, and Certain Death.


Keep on twords the command center, looking for Other Guys™ to shoot. If I spot anything that looks explody then turn around and get to a safe distance, I don't want to run into those demo guy's handy work...

Spoiler: MC003 Vitals (click to show/hide)
(2) you follow Rak down the hall toward the command deck. Nothing here but your fellow Grunt and a lot of bodies. it's ...eerie.


Follow these instructions to the letter.

Spoiler: Mar001 (click to show/hide)
hyooooooo boy! Alright5, you suit up this round and wait. Next round is your turn to shine! You crouch down and get ready to crawl.


Platoon 1 Death roll
So, the Decoy Bomb planted on the blast doors by the Demolitions Guys goes off, killing Rak and MC without a roll.
As for the guy in the hall of spikes: (6) He miraculously survives with a Minor Wound, and is thrown forward by the shaking and rumbling from the explosion. he ends up falling through a broken floor into a rather spacious toilet.
Mar survives without a roll
Hat (6) is treated to an awesome pyrotechnical display, complete with flying dismembered corpses. His ears ring loudly and he is Deaf for five turns. use a counter (Deaf 5/5) to keep track. If the mission ends before the five turns are up, and Hat lives that long, he will recover his hearing at the end of the mission.

Platoon 2

Respawn. Join up with the rest of Platoon 2, keep shooting at engies.

Platoon 2:
Designation: NL003
Class: Grunt
Status: Fine
Inventory: Laser Rifle, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
(6) you turn the corner into the firefight and take out an engie right away! You get shot in the ass in the process. Enemies to the rear! It's a Minor Wound

Use my glorious stability due to firing prone and pin down those engineers. Let my teammates get up there.TM.
Spoiler: MAD001 (click to show/hide)
(1) You shoot NL003 in the ass.

I've taken aim, so it must be time to fire! Try not to hit that madman OcE.
Spoiler (click to show/hide)
(2) you send a spray of laser down the hallway. It's pretty, it's flashy, it makes the Engies duck and cover.

Slide to a stop right outside the barrier. Prone so as to avoid fire. Grab a canteen from backpack and toss it over the barrier while yelling "frag out!"

Platoon: 2
Designation: OcE008
Class: Grunt
Status: maimified (left tibia liquefied)
Inventory: helmet, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
(2) you duck and roll, clonking your head on the barrier. You fumble with your backpack, trying to pull out anything. a pair of socks gets stuck in the zipper.

Platoon 2 Death rolls
(1) "NOW" Shouts an Engie, and the hallway erupts in noise and flame.
(6)(1)(1)(4)
NL003 and Oce008 escape the ensuing hellstorm by virtue of being right up next to the engies, who really didn't want to die in their own trap.
You other two are paste. Much of the hallway is rubble, and the floor is somewhat uncertain. Good news is, you are pretty sure there was only one of those traps. Pretty sure. Probably.

Platoon 3

((Wow our rolls were horrid))
Respawn, strap into dart, stow away our luggage, cry like a little babby
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:fine
Inventory: helmet, laser carbine,  backpacks, strawberry flavored ham scraping composite
Kills: Heh
Tears falling like rain, sobbing wracks your chest. Snot covers your chin.

Secure stuff, maintain composure while waiting for dart to reach next objective.

Spoiler (click to show/hide)
(2) Well, compared to the guy above you, you are calm. compared to a colicky baby, on the other hand ... well, I'd put money on the baby.

Five [1]s in a row for the same platoon? TPK
Secure my stuff, scream internally and externally.
Spoiler: Rand002 (click to show/hide)
You Join the Squad In Desparate Need of A Nap, adding your voice to the cacophonous chorus.

Stow gear away, but don't buckle in. I wanna see what happens if I hold on with a grip so tight it could shear the handrest off.

"Hey, watch this guys!"


Platoon: 3
Designation: BLD004
Class: Grunt
Status: really smart
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
(1) You can't help but break down in tears, along with your fellow Dartmates, as you prepare to face the inevitable.

Platoon Colicky Baby Death Rolls
First, BLD is a red smear against the back hull of the Dart, as it launches at extreme acceleration into the Void. His gear, on the other hand, is secured and ready for use.
(4) and the Dart itself survives the long seconds between vessels, slamming hard into the hull of The Other ShipTM to deliver its payload of EmoGrunts to the (4) Quartermaster's Section. Your goal is to secure the supply zone, especially the Cargo Office.


Instructions for next round:
Respawn:spawn with your platoon, and good hunting!
newbies, pick a platoon, spawn in wherever they are, and use that platoon's color for your posts.

Platoon 1Assist the battle for the COmmand DeckTM
Platoon 2Engineering is guarded by engineers. This is either good news, or it is not good news.
Platoon 3Welcome to Loot town! the fabled Cargo Holds! a Grunt's utopia.
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on August 17, 2017, 09:41:42 am
Take Imitation Artificial Chewing Resin Substitute and backpack from the dead guy, leave my gun so I have less stuff on me and use both backpacks to loot and carry as much as possible. Search the cargo and take as much as I can carry using 2 backpacks. Focus on better armor and melee weapons.
Spoiler: Rand002 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on August 17, 2017, 09:57:16 am
loot remaining dead guy stuff, Grab his weapon and strap his helmet onto my helmet and duelwield las carbines. like its wolfenstein.
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:fine
Inventory: helmet, laser carbine,  backpacks, strawberry flavored ham scraping composite
Kills: Heh
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on August 17, 2017, 10:00:28 am
Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.



Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Sarrak on August 17, 2017, 10:13:48 am
"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.


Spoiler: Spess Viking (click to show/hide)
Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: NRDL on August 17, 2017, 12:52:19 pm
Keep moving forward, carefully.

Platoon 2:
Designation: NL003
Class: Grunt
Status: Minor wound
Inventory: Laser Rifle, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on August 17, 2017, 12:59:27 pm
Head twords whatever looks most likely to have lots of Other Guys™ to shoot.

Spoiler: MC004 Vitals (click to show/hide)

"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.


Spoiler: Spess Viking (click to show/hide)

Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: ziizo on August 17, 2017, 01:02:30 pm
try to be professional get out of the dart and check for the others guys looting can happen once the area is secure.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: MonkeyMarkMario on August 17, 2017, 02:35:50 pm
Start crawling to wherever I am suppose to go.

Spoiler: Mar001 (click to show/hide)

Head twords whatever looks most likely to have lots of Other Guys™ to shoot.

Spoiler: MC004 Vitals (click to show/hide)

"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.


Spoiler: Spess Viking (click to show/hide)

Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Zormod on August 17, 2017, 02:56:51 pm
Respawn, and get to a place where I can shoot The Other Guystm without the floor deciding it'd rather not carry me.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on August 17, 2017, 04:24:31 pm
Respawn, buckled in and gear stowed, wonder what happens if I wasn't buckled in.

If I get to act immediately or something, saw off my laser Carbine so that it is fit for close quarters combat


Do I get to choose a class or what should I do? I reached 4 deaths, I wanna know what happens when I reach 5 deaths.


Platoon: 3
Designation: BLD005
Class: Grunt
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on August 17, 2017, 05:19:25 pm
Whatever happened to "Using my awesome stability from firing prone"? Anyway, catch up and set up for stable shooting next turn.
Spoiler: MAD002 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on August 17, 2017, 07:27:32 pm
"Haha, you guys are fucked now! You're screwed! What, was that your only trick? Come on guys, prove me wrong!"

Yell at the engineers cause I can't jump the barrier without a leg and I can't shoot them without a gun. Gimme all the death rolls.

Platoon: 2
Designation: OcE008
Class: Grunt
Status: maimified (left tibia liquefied)
Inventory: helmet, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on August 17, 2017, 10:25:43 pm
Zone back in, and be ready to protect the intel. Find/have solid cover, and shoot whatever enemies he'll get closest. Pray that my soul can carry the intel to the Officers Above (us in rank), if that's allowable in our beliefs.
Spoiler (click to show/hide)

Start crawling to wherever I am suppose to go.

Spoiler: Mar001 (click to show/hide)
Head twords whatever looks most likely to have lots of Other Guys™ to shoot.

Spoiler: MC004 Vitals (click to show/hide)
"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.


Spoiler: Spess Viking (click to show/hide)
Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: TopHat on August 18, 2017, 12:06:01 pm
Stick with the Soldiers and Demo guys and provide them with any assistance they need.

Spoiler: Hat003 (click to show/hide)

Zone back in, and be ready to protect the intel. Find/have solid cover, and shoot whatever enemies he'll get closest. Pray that my soul can carry the intel to the Officers Above (us in rank), if that's allowable in our beliefs.
Spoiler (click to show/hide)
Start crawling to wherever I am suppose to go.

Spoiler: Mar001 (click to show/hide)
Head twords whatever looks most likely to have lots of Other Guys™ to shoot.

Spoiler: MC004 Vitals (click to show/hide)
"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.


Spoiler: Spess Viking (click to show/hide)
Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on August 23, 2017, 08:24:55 am
Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: main deck, supply,

Platoon 1

Stick with the Soldiers and Demo guys and provide them with any assistance they need.

Spoiler: Hat003 (click to show/hide)
The Soldiers ("Squad Gamma" one of them informs you) stand, look down teh hallway for a minute to appreciate the carnage, and then turn and walk away. You follow. "Heading to Entry Point Beta." Whatever that is.

Zone back in, and be ready to protect the intel. Find/have solid cover, and shoot whatever enemies he'll get closest. Pray that my soul can carry the intel to the Officers Above (us in rank), if that's allowable in our beliefs.
Spoiler (click to show/hide)
Were you still in the briefing room? I think that's where we left you. You sit down at a desk and place your lasercarbine on it. (5) oh look! Candy! You Loot the Desk, coming up with someone's snack stash, including a few Civilian Grade Beverages. The sweetest contraband!

Start crawling to wherever I am suppose to go.

Spoiler: Mar001 (click to show/hide)
(5) you crawl down the tunnel to the hole and climb up out. The hole was well positioned in cover to the side of the room. You see the Main Blast Doors, pulstating angrily in the red flashing alarm lights, but looking solid and gloriously defiant. To your left is another set of Blast doors, with a manual override panel to the side. hte guys who sent you in gave you directions for use: smash glass, turn handle counterclockwise. You must cover about ten feet of open room to get to that panel. there is a similar one on the opposite side of the room, much further away.

Head twords whatever looks most likely to have lots of Other Guys™ to shoot.

Spoiler: MC004 Vitals (click to show/hide)
you join up with the soldiers and Hat as they head to entry point beta. "Get ready for some shooting. Probably."

"Doors down! Great plunder awaits us, boys!"
Inspire others, then enjoy hack&slash RPG from first person.


Spoiler: Spess Viking (click to show/hide)
(4) you run up to the rather unharmed blast doors. Well, as close as you can get, which is about twenty feet across a big gap. the explosion blew open a chunk of the station about four and a half decks deep - two down and a deck and a half up. the blast doors are part of a larger structure that spans that height, receding back below and above like a blocky sphere. Looking up, you can see some of the same material exposed on the ceiling far above - blast proof ceiling to prevent exposure ot space, probably. anyway, you turn and run back and follow the rest of the group toward mayhem and slaughter.

Stand up amazed by my luck and run to the explosion as there are sure to other guys to fight and make the most of my newfound luck. Shoot any other guys I see.

Spoiler (click to show/hide)
(1) you plant one foot on the toilet floor. That traitorous foot gives way and you end up falling into the shower and banging your head. you groan a bit, and a bottle of shampoo falls on you.


Platoon 1 Death roll
The eye of the storm fellows, this turn is a lot of nothing, following an earth shattering kaboom and followed by ?


Platoon 2

Keep moving forward, carefully.

Platoon 2:
Designation: NL003
Class: Grunt
Status: Minor wound
Inventory: Laser Rifle, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
You press your nose right up against the barrier and check to make sure your helmet is on properly. it is. (seriously though, you are already there, at the barrier behind which are the Enemy Engineers. (4) keeping a low profile, the EE do not notice you yet. teh guy to your left, screaming like a fool, on the other hand ...

Respawn, and get to a place where I can shoot The Other Guystm without the floor deciding it'd rather not carry me.
Spoiler (click to show/hide)
(3) You come up to the corner. Ahead, the hallway is a bit mangled and you cannot quite find a decent sniping spot. Gonna have to carefully navigate the rubble, looks like.

Whatever happened to "Using my awesome stability from firing prone"? Anyway, catch up and set up for stable shooting next turn.
Spoiler: MAD002 (click to show/hide)
It didn't work. ah the vagaries of war.
(1) you run up next toZr002 and stop. "What are you waiting for?" you ask. "Let's go!" and you step out into the hallway and immediately fall through the floor into the rubble below. It's dark down here, lit only from above.

"Haha, you guys are fucked now! You're screwed! What, was that your only trick? Come on guys, prove me wrong!"

Yell at the engineers cause I can't jump the barrier without a leg and I can't shoot them without a gun. Gimme all the death rolls.

Platoon: 2
Designation: OcE008
Class: Grunt
Status: maimified (left tibia liquefied)
Inventory: helmet, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
(2) You yell a bit. It's ... well, it's not really impressive.


Platoon 2 Death rolls
(6)(1)(5)(2)
Oce is shot from behind the barrier, and the guy in the rubble is maimed by some sharp bit of metal or other.
you other two end the round with prime firing positions after all - one at teh corner, and the other right up by the barrier.

Platoon 3

Take Imitation Artificial Chewing Resin Substitute and backpack from the dead guy, leave my gun so I have less stuff on me and use both backpacks to loot and carry as much as possible. Search the cargo and take as much as I can carry using 2 backpacks. Focus on better armor and melee weapons.
Spoiler: Rand002 (click to show/hide)
you take the backpack and the Artificial Imitation Chewing Resin Substitute. A Grunt's Ransom in loot already!
(2) you find dried biscuit rations. Crates and crates of Dried Biscuit Rations. They're hard as a rock and last twice as long!

loot remaining dead guy stuff, Grab his weapon and strap his helmet onto my helmet and duelwield las carbines. like its wolfenstein.
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:fine
Inventory: helmet, laser carbine,  backpacks, strawberry flavored ham scraping composite
Kills: Heh
you get two shots at -2 atack roll for dual weilding. Your dual helmet gives you a -1 against navigating hallways and doorways. If you succede in doing any real damge to the enemy, without shooting your temamates in the process, you'll get a CP for assault gunner.

try to be professional get out of the dart and check for the others guys looting can happen once the area is secure.

Spoiler (click to show/hide)

(2) you manage not to fall on your ace getting out of the Dart, but your teammates are making a lot of noise and in general getting in your way, so you don't really get much scouting done.

Respawn, buckled in and gear stowed, wonder what happens if I wasn't buckled in.

If I get to act immediately or something, saw off my laser Carbine so that it is fit for close quarters combat


Do I get to choose a class or what should I do? I reached 4 deaths, I wanna know what happens when I reach 5 deaths.


Platoon: 3
Designation: BLD005
Class: Grunt
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
you have nothing to use to saw off your laser carbine. Doing so would render it useless anyway. You can have a laser pistol though. When you get ot five deaths, choose one of the tier one classes if you like, and post with that information. That clas will be unlocked for you, and another will unlock at the end of the battle.


Platoon Lootinstein30k Death Rolls
(5) you remain unobserved, surrounded by the blandest field rations ever invented.


Instructions for next round:
Respawn:spawn with your platoon, and good hunting!
newbies, pick a platoon, spawn in wherever they are, and use that platoon's color for your posts.

Platoon 1Assist the battle for the Command DeckTM
Platoon 2I mean, they've kinda shot their wad already, probably. just get in there and kill some stuff. maybe even the Whole Space Station?
Platoon 3Welcome to Loot town! the fabled Cargo Holds! a Grunt's utopia.
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on August 23, 2017, 10:37:16 am
Cut my left hand off, cauterize it with the laser gun, and then sharpen the protruding bone points to a fine point perfect for stabbing.  look around for any arm sized laser cannons as well.

MAKE SURE TO POCKET THE HAND FOR LATER!


Platoon: 3
Designation: BLD005
Class: Grunt
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/0/0
Deaths: 4
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on August 23, 2017, 10:41:38 am
Follow squad gamma, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on August 23, 2017, 10:54:52 am
Take biscuits, search for something sharp or blunt to use as a weapon.
Chew both Imitation Artificial Chewing Resin Substitutes AT THE SAME TIME!

Spoiler: Rand002 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: NRDL on August 23, 2017, 12:23:39 pm
Keep shooting the Engies.

Platoon 2:
Designation: NL003
Class: Grunt
Status: Minor wound
Inventory: Laser Rifle, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: TopHat on August 23, 2017, 12:39:20 pm
Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.
Spoiler: Hat003 (click to show/hide)

Follow squad gamma, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Zormod on August 23, 2017, 01:25:45 pm
Open fire!
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: MonkeyMarkMario on August 23, 2017, 01:37:00 pm
Quote
the guys who sent you in gave you directions for use: smash glass, turn handle counterclockwise. You must cover about ten feet of open room to get to that panel. there is a similar one on the opposite side of the room, much further away.
Head to the closest panel and do as told.
Spoiler: Mar001 (click to show/hide)

Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.
Spoiler: Hat003 (click to show/hide)

Follow squad gamma, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on August 23, 2017, 01:56:00 pm
Find a door way to the room we are in and barricade it with crates, if enemies appear dive for cover while shooting like in an action movie
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Duel wielding like a mad man
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, strawberry flavored ham scraping composite
Kills: Heh
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on August 23, 2017, 02:05:30 pm
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine,, laser carbine  backpacks, strawberry flavored ham scraping composite
Why do you have backpacks?
Title: Re: Grunts!: Second Wave
Post by: spazyak on August 23, 2017, 02:07:44 pm
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine,, laser carbine  backpacks, strawberry flavored ham scraping composite
Why do you have backpacks?
woops my mistake, thank you, that was from fkd002 who had looted another backpack
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on August 23, 2017, 02:18:58 pm
((Hey, it would be nice if you told me whether I got killed or injured, and if I was injured, what type. Rather than just saying I was "shot". That was pretty obviously a 1 on my death roll, so I'll assume that I died, but it's still nice to be told these things.))

Anyway, I'm going to go ahead and cash in my honey badger CP to unlock the "Brute" class per this:

Change your CP to "Honey Badger." You'll unlock the melee grunt class (I think it is Heavy Grunt) or you can save up (at 1/3) for unlocking a Martial Artist class.
I'll redrawn as a Brute. Should I keep my honey badger CP at (1/3) to unlock Martial Artist/Berzerker class or is that reset? Also there is hilariously no heavy grunt or martial artist class. :P

Oh yeah, and stab a dude.


Platoon: 2
Designation: OcE009
Class: Grunt
Status: Healtherly
Inventory: helmet, backpack, carbine, pike
Deaths: 2
Kills: 0/3/0
CP: Honey Badger (1/3)
Title: Re: Grunts!: Second Wave
Post by: ziizo on August 23, 2017, 04:20:48 pm
Now that you are sure there aren't other guys nearby start searching for the good loot.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Sarrak on August 27, 2017, 12:38:00 am
Mayhem and slaughter!

Spoiler: Spess Viking Ahoy! (click to show/hide)
Head to the closest panel and do as told.

Spoiler: Mar001 (click to show/hide)
Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.

Spoiler: Hat003 (click to show/hide)
Follow squad gamma, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on August 27, 2017, 08:47:56 am
Do I have any sort of light available to me? If so, find a way out. If not, use the carbine to create some light and see what's going on. Find a lightswitch, an exit, or some loot if possible.
Spoiler: MAD002 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on August 29, 2017, 03:36:30 am
get back to the squad lay down suppressing fire on the other guys
Spoiler (click to show/hide)
Mayhem and slaughter!

Spoiler: Spess Viking Ahoy! (click to show/hide)
Head to the closest panel and do as told.

Spoiler: Mar001 (click to show/hide)
Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.

Spoiler: Hat003 (click to show/hide)
Follow squad gamma, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on August 29, 2017, 08:06:15 am
Reapproach front lines, and read the containers of snacks and drinks. They, too, may bear intel on shipping routes or economic state of the Other Empire. Is that even a good name for them?
Spoiler (click to show/hide)

get back to the squad lay down suppressing fire on the other guys
Spoiler (click to show/hide)
Mayhem and slaughter!

Spoiler: Spess Viking Ahoy! (click to show/hide)
Head to the closest panel and do as told.

Spoiler: Mar001 (click to show/hide)
Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.

Spoiler: Hat003 (click to show/hide)
Follow squad gamma, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on August 30, 2017, 04:06:38 pm
Once again, I thank Platoon One for consistently gathering your actions like this. I don't remember if i've said it before, but this will be rewarded at teh end of the mission.

Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: main deck, supply,

Platoon 1

Reapproach front lines, and read the containers of snacks and drinks. They, too, may bear intel on shipping routes or economic state of the Other Empire. Is that even a good name for them?
Spoiler (click to show/hide)
The food items bear the standard military logos - though they are not the logos of the Empire, but of the Enemy's ... Empire? No that's not right, There is only THE EMPIRE. The Officers say so. no one said it was a rebellion, though, or a police action. So ... outsiders, surely. SOme kind of degenerate Rogue Nation or something. Anyway, aside form that, the snacks provide nothing of interest in terms of intel. Anyway (6) you arrive at the frontline, and are roughly pushed to the front of the waiting gaggle of Soldiers, Heavies, Heavy Weapons guys, and even a few NCOs. Someone helpfully shoves your weapon into your hands and points it forward, at the ominous looking giant doors, before stepping back into the crowd.

get back to the squad lay down suppressing fire on the other guys
Spoiler (click to show/hide)

Mayhem and slaughter!

Spoiler: Spess Viking Ahoy! (click to show/hide)

Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.

Spoiler: Hat003 (click to show/hide)

Follow squad gamma, looking for Other Guys™ to shoot.

Spoiler: MC003 Vitals (click to show/hide)


Okay, so all of you are together (Except Mar), shoved up to the front line of the raiding party, waiting for the signal to run in and kill! So, let's see how Mar does on his special little project:
Head to the closest panel and do as told.

Spoiler: Mar001 (click to show/hide)
(2) You stand up and walk toward the panel. Just as you reach it, someone in the room shouts, pointing at you. Guns are trained your way.
to keep the action moving, let's resolve that situation, as your fellows are waiting: (1) you are dropped in a flurry of laserfire before you can open the doors.

Not to worry, even in death, your efforts are not in vain. You don't know it, since you are dead and all, but your special combat vest explodes quite forcefully, turning the command center into so much rubble and organic paste.

Everyone outside hears the muffled thump of the explosion (except Hat, of course). A few moments later, a radio in the background buzzes, and a conversation is had. Then cheers go up from the back rows, and you grunts follow suit, cheering for whatever it is your fellow soldiers are cheering.

Platoon 1 Death roll

Ding Ding Ding! Command Center is "under Control." Mission Accomplished.

Platoon 2

Keep shooting the Engies.

Platoon 2:
Designation: NL003
Class: Grunt
Status: Minor wound
Inventory: Laser Rifle, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
(2) They keep their heads low. Good military training, or simple terror? Either way, you can't get a bead on one.

Open fire!
Spoiler (click to show/hide)
(2) The Engies seem to be slippery fucks, that's for sure. Always not quiiiiite where you aim, somehow.

((Hey, it would be nice if you told me whether I got killed or injured, and if I was injured, what type. Rather than just saying I was "shot". That was pretty obviously a 1 on my death roll, so I'll assume that I died, but it's still nice to be told these things.))

Anyway, I'm going to go ahead and cash in my honey badger CP to unlock the "Brute" class per this:

Change your CP to "Honey Badger." You'll unlock the melee grunt class (I think it is Heavy Grunt) or you can save up (at 1/3) for unlocking a Martial Artist class.
I'll redrawn as a Brute. Should I keep my honey badger CP at (1/3) to unlock Martial Artist/Berzerker class or is that reset? Also there is hilariously no heavy grunt or martial artist class. :P

Oh yeah, and stab a dude.


Platoon: 2
Designation: OcE009
Class: Grunt
Status: Healtherly
Inventory: helmet, backpack, carbine, pike
Deaths: 2
Kills: 0/3/0
CP: Honey Badger (1/3)
Brute. I knew it was something like that. Heavy would be heavy weapons, and MArtial artist is a prestige class that I just thought of that turn. You spend your CP, so it resets.
Also, yes, you died. I apologize for the slip there.
(6) Finally, someone succeeds. You come down the hall, see the combat ahead, and your adrenaline rises. You leap across the broken flooring ,seemingly never touching down (though you do, on the good girders). You somersault over the barrier and land feet first on one Engie, grabbing a second by the head and smashing it into the door behind. You kill two engies! Teh other two scream in terror and try to run into the Engineering department.

Do I have any sort of light available to me? If so, find a way out. If not, use the carbine to create some light and see what's going on. Find a lightswitch, an exit, or some loot if possible.
Spoiler: MAD002 (click to show/hide)
Your helmet comes with lights built in standard. So you turn that on. You climb up a fallen walkway grate and rejoin your comrades above. But not before snagging some fancy looking engineering tools and stuffing them in your backpack. You have (3) Unknwn tools (Eng)

Platoon 2 Death rolls
One roll again. (5) the Engies are too preoccupied with the sudden unexpected functioning of their internal systems to have time to activate the doomsday device. You live another round.

Platoon 3

Cut my left hand off, cauterize it with the laser gun, and then sharpen the protruding bone points to a fine point perfect for stabbing.  look around for any arm sized laser cannons as well.

MAKE SURE TO POCKET THE HAND FOR LATER!


Platoon: 3
Designation: BLD005
Class: Grunt
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/0/0
Deaths: 4
A sergeant comes out of nowhere as you point your laser at yourself, slaps you upside the head, and takes your gun from you, shouting about wasting resources and being a worthless meatbag, good only for compost, in the same breath. He asks what the hell you think you are doing, and, in the same breath answers for you. This goes on for a while.At some point during the tirade, he mentions your bayonet, your tactical combat knife, and even your Military Issue Spork, as better alternatives to self surgery for combat effectiveness. Why, he even points at FKD, saying something about him being a far better soldier than you could ever hope to be. I'll leave it up to you and he to decide just how insulting that one was. (just kidding, Spaz.)

Take biscuits, search for something sharp or blunt to use as a weapon.
Chew both Imitation Artificial Chewing Resin Substitutes AT THE SAME TIME!

Spoiler: Rand002 (click to show/hide)
(3) you find a crate of kitchen knives. Not nearly as good as your own combat knife, but they'll do in a pinch, yo uguess. You take your bayonet and attach it to the front of your laser carbine to use to cut open the crate, so that you can get to the knives.

Two Artificial Imitation Chewing Resin Substitutes at once? Now THAT is a Grunt's Grunt, right there. You get a CP: Living on the Edge (1/7). I promise I will forget completely what this CP was from, so put it in your sheet. Anyway, teh resins taste like suffering, and like victory. You chew with pride, a single tear rolling down your cheek as the only hint of the sheer awfulness of the experience.

Find a door way to the room we are in and barricade it with crates, if enemies appear dive for cover while shooting like in an action movie
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Duel wielding like a mad man
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, strawberry flavored ham scraping composite
Kills: Heh
(3) you start shoving crates toward a door. Damn, these things are heavy. There must be a better way to move large pallets of random stuff around!

Now that you are sure there aren't other guys nearby start searching for the good loot.

Spoiler (click to show/hide)
I'm glad you are so confident in your lonely estate here. It will make the enemy's attack that much more entertaining. (3) Barbecue sauce! Score!

Platoon 3 Death Rolls

(3) looks like The Other GuysTM are busy elsewhere.


Instructions for next round:
The battle is over! THe Command Center has been taken!
I'll resolve the situation with platoon 2 now (1) The last two engies sip through the Engineering doors, and it slams shut, locking you out. What a let down. You stand guard until some officer comes to relieve you and accept the surrender of the Engineering department.

Platoon One follows Gamma Squad throgh the demolitions tunnel into the ruined command center and manually pries open the two sets of blast doors that weren't permanently welded shut.
Platoon 3 gets one last loot roll before the QM comes to take charge of the place: 6! You find the alcohol! Each of you squirrels away one midsized bottle of Real AlcoholTM. Yo also get One(1) kitchen themed item of your own choice.

NEXT ROUND: Post like this

Each of you post:
1) all unlocked classes.
2) all loot you personally have acquired, if any
3) any CPs you currently have, and a brief description of what they were from.
optional:
4) any special achievements or noteworthy actions that you or a fellow grunt has done, that you think worthy of special note. (example: Mar exploded, taking out the command deck.)
5) any edits I need to make to the OP, like including classes, updating cps, etc. be specific!  Iwant to be able to copy-paste your suggestions.
6) for Platoon 1: some suggestions as to what reward is suitable for consistently organizing your actions for me.

For this round only, please do not post your character sheet.
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on August 30, 2017, 04:16:01 pm
1. None
2. (3) Unknown tools (Eng)
3. None
4. I used tactics!
5. None
6. They deserve nothing
---But a sidearm might be a nice gift.
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on August 30, 2017, 04:21:35 pm
1. (For compleating the mission) Assault Gunner (unless unlocks are for compleating the mission without dieing, in which case I am 1 death short)
2. Not one thing.
3. Sadly, no.
4. Not really...
5. Nope.
6. Some sort of organization themed bonus...
Title: Re: Grunts!: Second Wave
Post by: ziizo on August 30, 2017, 04:39:20 pm
1. None.
2.Barbecue sauce, one midsized bottle of Real AlcoholTM, one spatula.
3.Eye of the Storm 2/7 (for keeping calm/emotionless/profesional/objective focused during combat)
4. Not sure.
5. Not really.
6. I don't know.
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on August 30, 2017, 04:59:05 pm
1) nothing
2) one midsized bottle of Real AlcoholTM, many kitchen knives, an extra backpack, two Imitation Artificial Chewing Resin (chewed (at the same time!)), many dried biscuit rations and a butcher's cleaver (Kitchen item)
3)CP: Living on the Edge (1/7) (for chewing x2 combo)
4) that time all of platoon 3 was killed simultaneously and instantly. Also that time I punched a guy to death.
5) no idea
Title: Re: Grunts!: Second Wave
Post by: Ozarck on August 30, 2017, 05:39:33 pm
I'll hand out mission unlocks in the next update, so don't include them in your current lists.
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on August 30, 2017, 06:15:22 pm
Don't have much time to work on this, but I will say that, for 6, for being an organized group of Grunts, we unlock the Double Grunt class, which allows control of 2 cooperative classless grunts at once. They must be in close range of each other, or lose control of one of them, even if they reunite afterward.
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on August 30, 2017, 06:16:47 pm
1: Brute
2: Some blood covering my pike.
3: Honey Badger (0/3), for surviving three death rolls in one turn.
4: I'm totally the one who won the engineering fight. Totally.
5: Meh.
6: Don't give them shit.
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on August 30, 2017, 06:25:02 pm
1. Medic
2. 3x gum lookalike
3. None
4. Cooperation! Also survived being in a metal shard explosion without getting injured
5.seems good
6.bonus to working together or some minor respect from officers
Title: Re: Grunts!: Second Wave
Post by: Sarrak on August 30, 2017, 06:52:08 pm
1. Brute
2. -
3. -
4. Redshirt - died most often; Minor Heretic - for trying out Khorne worship; Killed 3
5. -
6. Small cooperative work bonuses (like not being shot in the back by fellow soldiers unless on purpose).
Title: Re: Grunts!: Second Wave
Post by: MonkeyMarkMario on August 30, 2017, 07:04:36 pm
1. none
2. none
3. none
4. I behaved in an unGrunt-like manner and succeeded (abate in death) my mission. (darn that was awesome!)
5. none.
6. what Sarrek said:
6. Small cooperative work bonuses (like not being shot in the back by fellow soldiers unless on purpose).

I really think my Grunt line should get something special for doing a special mission, and actually succeeding.
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on August 30, 2017, 08:24:39 pm
I wanted to cut my hand off with a knife THEN cauterize it with the laser gun...

1.  4/5 deaths, No other class unlocks.
2.1 ALcohol.
3.No CP's.
4.I mean, besides me getting yelled at like a boot, I think I was the most accomplished Grunt on Platoon 3.
5N/A
Title: Re: Grunts!: Second Wave
Post by: spazyak on August 30, 2017, 08:51:41 pm
M1. Nope
2. Extra helmet and las rifle
3. Nada
4.I punched a guy a bunch before getting sauna'ed with the rest of the team
Title: Re: Grunts!: Second Wave
Post by: helmacon on August 31, 2017, 12:32:47 am
Far away on a distant planet, in the midst of a thick swamp, an old grunt steps out of his makeshift grunt hut. He is old, by grunt standards. Without regular injections of growth inhibitors, he has been aging as his standard raid growth genetics dictate. His chin holds a thick salt and pepper beard, and his face is worn with lines. He stares into the sun, at a sight he thought he'd never see again. An imperial drop ship, setting down on his lawn. By the time he had found his way out of the ziggorat, the empire had already left. He had been stranded there, but they came back for him. He always knew they would.

The ships ramp opens, and an officer looks extremely surprised to see a grunt standing there. Probably because the beard. Yea... That's probably why.
After a moment the NCO seems to decide something in his head and lets out that old familiar scream.
"Hey fuckwad! I don't know why the hell your here, but your gonna help me out. We're taking fresh mud for the ships hydroponics. Grab a shovel grunt!"

"So they came back for the mud I guess" he thought. "Not me"
He smiled. It was good to be back.

Didn't realize a new thread got made. Joining now, if possible.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: NRDL on August 31, 2017, 12:57:24 am
1. None
2. Nein
3. Nada
4. Nope
5. Nyet
6. A cookie
Title: Re: Grunts!: Second Wave
Post by: TopHat on August 31, 2017, 11:52:54 am
1) None.
2) One (1) paperweight.
3) I'm Dah Leader (1/5) - for working out an alternative route to the command deck whilst the rest of the platoon were busy trying to shoot their way through a blast door.
optional:
4) OCE's continued concern for the wellbeing of his fellow grunts was nice. As was Rak eating most of the incoming fire for us.
5) Nothing I can think of at the moment.
6) Automatic assignment to the most vital missions? Or a platoon name / call sign.


Title: Re: Grunts!: Second Wave
Post by: Zormod on August 31, 2017, 02:34:07 pm
1.None
2.None
3.None
4.None
5.Unknown.
6.A cookie.
Title: Re: Grunts!: Second Wave
Post by: AbstractTraitorHero on September 02, 2017, 12:30:29 pm
Character Sheet
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 02, 2017, 10:16:43 pm
Hmm. I'm not gonna quote everygrunt,and this is a bit of a mini-update.

The surviving Grunts, after handing the station over to other squads, finding their asses with a map and both hands, and being carefully herded into larger troop carriers (that still manage to feel more cramped and crowded than the darts, by virtue of having a shit ton of Grunts shoved into each one), all return to the Mothership.

Hey! we have a mother ship. None of you grunts ever wonder what she's called? Eh, mostly, the grunts call her 'Mom,' seeing as how she is the living machine that powers the vats you are grown in. But she has both an official designation, and a name. Probably. Ah well, let the Officers worry about that stuff. For now, some of you have loot for the Grunt Market, Contraband to hide, stories to share with fellow Grunts, paperwork to put your mark on, (well, really it's all digital. No point wasting valuable physical resources on information that's probably gonna be condensed, archived, or purged within the month.) and other 'coming home' activities.



hmm, for Platoon 1's reward for keeping their posts so nicely arranged I have suggestions including: a sidearm, autoassignment to vital missions, a call sign, the ability to control two grunts together, and immunity to friendly fire (accidental). Also a cookie, nothing, and laughably: respect from the officers.
I'm leaning toward sidearm and the friendly fire thing. Running two grunts is probably out, as that would be more work for me, and kinda falls under the rank-up system anyway (in the original thread, corporals could order two additional grunts around - but their actions were ultimately determined by myself and RNGesus.)

Spoiler: dealing with the loot (click to show/hide)

Spoiler: individual awards:WIP (click to show/hide)

Spoiler: Class unlocks (click to show/hide)

Far away on a distant planet, in the midst of a thick swamp, an old grunt steps out of his makeshift grunt hut. He is old, by grunt standards. Without regular injections of growth inhibitors, he has been aging as his standard raid growth genetics dictate. His chin holds a thick salt and pepper beard, and his face is worn with lines. He stares into the sun, at a sight he thought he'd never see again. An imperial drop ship, setting down on his lawn. By the time he had found his way out of the ziggorat, the empire had already left. He had been stranded there, but they came back for him. He always knew they would.

The ships ramp opens, and an officer looks extremely surprised to see a grunt standing there. Probably because the beard. Yea... That's probably why.
After a moment the NCO seems to decide something in his head and lets out that old familiar scream.
"Hey fuckwad! I don't know why the hell your here, but your gonna help me out. We're taking fresh mud for the ships hydroponics. Grab a shovel grunt!"

"So they came back for the mud I guess" he thought. "Not me"
He smiled. It was good to be back.

Didn't realize a new thread got made. Joining now, if possible.

Spoiler (click to show/hide)
This is beautiful. I laughed. I cried. It moved me, Bob.
After many sweaty hours of hard labor, being shouted at, more labor, , more shouting, some hard napping, and more shouting, HC007 is hosed down, stripped, given some standard issue clothing, and packed onto the tansport. He returns to the Mothership, where he undergoes countless medical exams, physical and mental tests, and a few painful aging inhibitor injections. He is then dumped unceremoniously back in Grunt Land, free to mingle with the newer generation, and some familiar faces. Well, they are all familiar faces, really, being clones and all. But whatever, HC007 is the center of attention for a short while due to his weathered appearance, and gains some significant reputation for his veteran status.
(I better put shock trooper in the op)

1: Brute
2: Some blood covering my pike.
3: Honey Badger (0/3), for surviving three death rolls in one turn.
4: I'm totally the one who won the engineering fight. Totally.
5: Meh.
6: Don't give them shit.
Honey Badger 0/3? I started you with a 0 counter?

Character Sheet
Spoiler (click to show/hide)
After emerging from your vat, you are cleaned, examined, processed, tested, and fed in the cafeteria/ Then you are dumped in the barracks with all the noisy combat experienced grunts who have just returned from Glorious Battle against a Threat to the Citizens of the Empire. hHve fun, and die trying!
Title: Re: Grunts!: Second Wave
Post by: AbstractTraitorHero on September 02, 2017, 10:37:54 pm
Silently the Grunt designated as Her-001 took in the surroundings of the barracks. Looking over the other grunts with a clinical eye thinking of what they should be doing and maybe how they should be doing it. This one appeared to have let those officers speak soak into their mind.
Go and claim some random bed.

Spoiler: Her-001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 02, 2017, 10:42:12 pm
What do my "Tools (Engineering)" look like?

Anyway, I'll take them to Engineering (The department, of course) to see what they are.


Also, the "tactics" thing was when I rolled out into the hallway instead of stepping out. I got a +1 to a death roll. I dunno, you mentioned it, so I figured I would re-mention it.

I'll unlock Medic. Don't worry guys, I'm a qualified first-aid responder, capable of telling you that you're dead in the most professional way possible.

Spoiler: MAD002 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 02, 2017, 10:42:25 pm
Proud member of squad 1, posting my unlocks and other notes:

I am now an Assault Gunner by choice, but I may try out Technician once and a while for a change of pace... Anyway, my sheet should now be properly updated (including the new? standard gear).

Damn, I only got one kill? Also, for some reason I though I had four deaths, but looking back it seems it was only three.

Spoiler: MC003 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: helmacon on September 02, 2017, 11:58:36 pm
Formal request for clarification on my character status.

The original shock trooper was basically a heavy grunt with spiked armor. My electrolaser heavy grunt carried insulated armor, a lighter than usual gun, and an electric baton thingy.

The shock trooper added to the op is different. Which one should I assume it is?

Also, will my corporal rank retain it's value, and ability to command 2 subordinate grunts? (both subordinates had also unlocked the shock trooper class with me, will they retain that?)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 03, 2017, 12:30:00 am
Formal request for clarification on my character status.

The original shock trooper was basically a heavy grunt with spiked armor. My electrolaser heavy grunt carried insulated armor, a lighter than usual gun, and an electric baton thingy.

The shock trooper added to the op is different. Which one should I assume it is?

Also, will my corporal rank retain it's value, and ability to command 2 subordinate grunts? (both subordinates had also unlocked the shock trooper class with me, will they retain that?)
assume your character is as it was in the original. Keep reminding me to fix the OP until I do. Yes, you can command subordinates. I don't remember the 'shock trooper' class. I thought it was sort of a development from either the flamethrower guy, or someone electrocuting himself or something. I forget.
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on September 03, 2017, 04:44:42 am
Trade my three pieces of gum for some better armor

Also unlock a new class of Grenadier and pick up equipment for my new role


Platoon 1:
Designation: KH003
Class: Grenadier
Status: healthy
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades

Kill tally:0/1/0
Death types: Space battle, Blasted
Title: Re: Grunts!: Second Wave
Post by: ziizo on September 03, 2017, 05:44:14 am
Trade the barbecue sauce and spatula in the kitchen.
Gift the alcohol to a random member of platoon 1 they deserve it more than you.
If they still exist try to become a lab rat for the experimental serums.
Then do the proper 'paperwork'


Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 03, 2017, 07:10:02 am
Try trading the dried biscuits, kitchen knives and the chewed Imitation Artificial Chewing Resin Substitute for 3 unchewed Imitation Artificial Chewing Resin Substitute and something useful, maybe a medkit or rations, I don't know.
Spoiler: Rand003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on September 03, 2017, 10:34:06 am
Try to trade my chew for something like a knife or fork or a sharpened spork
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Duel wielding like a mad man
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, strawberry flavored ham scraping composite
Kills: Heh
(1 CP torwards level up)
Title: Re: Grunts!: Second Wave
Post by: Zormod on September 03, 2017, 01:25:33 pm
Unlock Shooter, and go lay in bed or something.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: NRDL on September 03, 2017, 01:29:59 pm
Unlock Soldier.

Platoon 2:
Designation: NL003
Class: Grunt
Status: Minor wound
Inventory: Laser Rifle, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Title: Re: Grunts!: Second Wave
Post by: helmacon on September 03, 2017, 03:35:59 pm
Become assigned to a platoon. Also, use my veteran status and senior command to acquire information on the next deployment, and prepare myself accordingly.

If I have time left, relocate old friends that are still alive.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 03, 2017, 07:45:14 pm
If I have time left, relocate old friends that are still alive.

Are you playing the same game we are?
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on September 03, 2017, 08:39:07 pm
Become Technician, keep alcohol.

Platoon: 3
Designation: BLD006
Class: Grunt
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, 1 Alcohol
Kill Tally: 0/0/0
Deaths: 4(+1?)

Try to trade my chew for something like a knife or fork or a sharpened spork
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Duel wielding like a mad man
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, strawberry flavored ham scraping composite
Kills: Heh
(1 CP torwards level up)

Try trading the dried biscuits, kitchen knives and the chewed Imitation Artificial Chewing Resin Substitute for 3 unchewed Imitation Artificial Chewing Resin Substitute and something useful, maybe a medkit or rations, I don't know.
Spoiler: Rand002 (click to show/hide)

Trade the barbecue sauce and spatula in the kitchen.
Gift the alcohol to a random member of platoon 1 they deserve it more than you.
If they still exist try to become a lab rat for the experimental serums.
Then do the proper 'paperwork'


Spoiler (click to show/hide)

Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 06, 2017, 08:09:13 am
I should probably mention that you are not bound to your platoons while On-Ship. nor is it necessary to rejoin the same platoons on the next mission, but if you want, we can do it that way.

Also, you can freely switch between unlocked classes upon Grunt death, even on-mission. However, you can also specialize in one of two ways:
1) you can assign each class to a sub-line of your clones. For example Exa001 wishes for his unlocks: shooter and grenadier ot have their own clonelines. He joins next mission under the line Exa001-sh (as shooter) and spends any and all points gotten by that clone toward upgrading the shooter line. If he dies, he can switch to Exa002-Gr, and acquire different CPs, different levelup options and so forth.
2) you can lock in a class, and continue exclusively as that class, unlocking the higher tiers maybe quicker, and having a higher chance of unlocking prestige classes, or getting other perks.
Note! Both of these options are works in progress. I haven't finalized anything with either of them yet.

Silently the Grunt designated as Her-001 took in the surroundings of the barracks. Looking over the other grunts with a clinical eye thinking of what they should be doing and maybe how they should be doing it. This one appeared to have let those officers speak soak into their mind.
Go and claim some random bed.

Spoiler: Her-001 (click to show/hide)
You go and put your meager belongings on your assigned bed.

What do my "Tools (Engineering)" look like?

Anyway, I'll take them to Engineering (The department, of course) to see what they are.


Also, the "tactics" thing was when I rolled out into the hallway instead of stepping out. I got a +1 to a death roll. I dunno, you mentioned it, so I figured I would re-mention it.

I'll unlock Medic. Don't worry guys, I'm a qualified first-aid responder, capable of telling you that you're dead in the most professional way possible.

Spoiler: MAD002 (click to show/hide)
as medic you get a Field Medkit (5/5). Fixing small injuries does not deplete the medkit, but larger wounds and ailments will cost charges. Charges refill on respawn, at mission end, at any supply point (especially if it's a friendly one), and upon scavenging from the corpses of fellow medics.
Your engineering tools are described to you as:
1 micropulse tachometer
1 hyperalloy recombinant circuitboard
1 adjustable wrench.

Proud member of squad 1, posting my unlocks and other notes:

I am now an Assault Gunner by choice, but I may try out Technician once and a while for a change of pace... Anyway, my sheet should now be properly updated (including the new? standard gear).

Damn, I only got one kill? Also, for some reason I though I had four deaths, but looking back it seems it was only three.

Spoiler: MC003 Vitals (click to show/hide)
Alright. the slug thrower has two modes: heavy slug rounds, and autofire. The first is for powerful shots, capable of more damage than your average Grunt weapon. The second is for, you know, shooting a lot of bullets all over the place all at once. Autofire starts at (5/5) and each use drops the counter by one tick or more (default is 1 tick). Also, it takes one action to switch between modes. Remind me to put this in the OP.

Do you have three deaths, or are you on clone three? remember you started at one.

Trade my three pieces of gum for some better armor

Also unlock a new class of Grenadier and pick up equipment for my new role


Platoon 1:
Designation: KH003
Class: Grenadier
Status: healthy
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades

Kill tally:0/1/0
Death types: Space battle, Blasted
You are rather overestimating the worth of your gum. hmm. Pehaps on teh Grunt Market you could get some ...modified armor. But again, don't expect some miracle damage absorption system. It's gum.

Trade the barbecue sauce and spatula in the kitchen.
Gift the alcohol to a random member of platoon 1 they deserve it more than you.
If they still exist try to become a lab rat for the experimental serums.
Then do the proper 'paperwork'


Spoiler (click to show/hide)
Alcohol gifted to: (1)OS002. That was quite a significant gift there. You are granted 1 Favor. Bonus effect if the favor is acted upon by OS.
The kitchen accepts your tradein and grants you 1 Special ration (+1 on action or death rolls for three turns). REmind me to add that item to the OP.

The lab does exist! Let's see. Do you want to be injected with something (high risk, strong effect), be given 3 random pills (low risk, low effect), or be surgically altered (medium to large effect with side effects)?

Try trading the dried biscuits, kitchen knives and the chewed Imitation Artificial Chewing Resin Substitute for 3 unchewed Imitation Artificial Chewing Resin Substitute and something useful, maybe a medkit or rations, I don't know.
Spoiler: Rand003 (click to show/hide)
You get two of those Special Rations (+1 to action or death rolls for 3 turns). You get 1 unchewed artificial imitation Chewing Resin Substitute(from FKD003, in exchange for a knife). You have no luck trading your chewed AICRS for unchewed. You can use them on the Grunt Market for minor items or has counters for betting. Hmm, (4) a Grunt offers you a Pack of Smokes for your three AIRCS. another offers you a Pair of Clean Socks.

Try to trade my chew for something like a knife or fork or a sharpened spork
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Duel wielding like a mad man
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, strawberry flavored ham scraping composite
Kills: Heh
(1 CP torwards level up)
You get a knife from Rand003 in exchange for your unchewed Resin.

Unlock Shooter, and go lay in bed or something.
Spoiler (click to show/hide)
Shooter class grants you better aim. You now have a Class action: Take Aim, which will grant you a permanent +1 to medium and short distance shooting as long as you remain still and undistracted. Take Aim takes a turn to activate, and comes with a cooldown of, say, five turns, after you stop shooting. remind me to add this information to the OP

Become assigned to a platoon. Also, use my veteran status and senior command to acquire information on the next deployment, and prepare myself accordingly.

If I have time left, relocate old friends that are still alive.
Spoiler (click to show/hide)
(2) next deployment is a mystery. ((heck, I had a couple good ideas, but I forget what they were. Dang, it'll come to me. Dang, should have written them down.))

Hey, anyone still alive from the original Grunts that recognizes this guy? Any Clone lines from teh old game that have history with him?

Become Technician, keep alcohol.

Platoon: 3
Designation: BLD006
Class: Grunt
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, 1 Alcohol
Kill Tally: 0/0/0
Deaths: 4(+1?)
Alright. technician ... hmm. utilizes mechanical devices. Comes with a spycam and ... remind me to flesh this out a little. I'm a little bleary at the moment.

Title: Re: Grunts!: Second Wave
Post by: killerhellhound on September 06, 2017, 09:10:09 am
In that case trade the gum for some better rations


Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 06, 2017, 09:18:33 am
1 micropulse tachometer
1 hyperalloy recombinant circuitboard
1 adjustable wrench

Alright, how big is the adjustable wrench? I might keep it around for bashing in skulls.

What are the other two used for?
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 06, 2017, 09:41:35 am
Trade gun and helmet for unchewed gum. Do I still have any dried rations and the bunch of knives? God damn I have so much stuff thanks space raptor jesus I have 2 backpacks.
Spoiler: Rand003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on September 06, 2017, 10:00:21 am
Go wander about and see what other grunts are up to, maybe try and find a corner I can stack crates and debri up to make into a nest while proclaiming my goal to fortify this position.
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Duel wielding like a mad man
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, a knife
Kills: Heh
(1 CP torwards level up)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 06, 2017, 10:05:20 am
Get the Driver class. "Lock in" Driver class. I'm getting my mech someday, I swear to space jesus.

Platoon: 2
Designation: OcE009
Class: Driver
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Title: Re: Grunts!: Second Wave
Post by: ziizo on September 06, 2017, 10:14:33 am
Accept the injection.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on September 06, 2017, 11:18:34 am
Ask for a standard  hacker man tablet and hack software, then go to the medical lab and get some brain implants.


Platoon: 3
Designation: BLD006 (001-TECH)
Class: Technician)
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, 1 Alcohol
Kill Tally: 0/0/0
Deaths: 4(+1?)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 06, 2017, 11:22:00 am
Damn, I don't remember my death count for sure. I thought three, but that would mean I failed to update my name at least once...

Lets see:
* Once in the dart.
* Once after spending quite a while maimed
* Once when the bulkhead went boom

Ahh, I forgot to update my number at some point. Oops.

Spoiler: MC004 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: MonkeyMarkMario on September 06, 2017, 11:31:15 am
I think that Grenadier and Technician are the two classes that would fit my character. So I will switch between them as I see fit. Unless I can be a Grenadier/technician than that would be awesome.

Spoiler: Mar002 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: TopHat on September 06, 2017, 12:52:09 pm
I'll unlock Soldier and Driver. I doubt the paperweight will be worth anything so just keep it as a souvenir.

Spoiler: Hat003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: AbstractTraitorHero on September 06, 2017, 09:48:54 pm
Her-001 gave a small sigh of satisfaction upon claiming a bed their meager belongs layed out as they examined them silently pocketing their..."Gum" Really chewy Resin. Their was just one place to go if it existed?
Is their a place of worship? If so begin praying to the officers for good fortune in my next battle like the maggot I am.
Title: Re: Grunts!: Second Wave
Post by: helmacon on September 07, 2017, 10:46:55 pm
Spoiler: HC007 (click to show/hide)
Have a nice big meal in the mess hall. Then, create baubles, trinkets, and sculptures out of silverware and chewed resin. Also use anything else I can find.
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 09, 2017, 07:27:54 am
By the way, did any of you end the last mission Maimed? If so, you receive an artificial replacement limb/eye, and the CP: Cyber ([limb being replaced])

In that case trade the gum for some better rations


Spoiler (click to show/hide)
(5) a fellow Grunt with one eye is happy to trade off a Special Ration for your three IACRSs.

1 micropulse tachometer
1 hyperalloy recombinant circuitboard
1 adjustable wrench

Alright, how big is the adjustable wrench? I might keep it around for bashing in skulls.

What are the other two used for?
the wrench is (6) 48 inches! Gonna be a two handed weapon, there.
(3) the engineers go into a sort of simplified explanation of what the other two items are used for.
"So, this one measures stuff, and this one glues walls together?"
...
"No. Well, not really, but close enough."

Trade gun and helmet for unchewed gum. Do I still have any dried rations and the bunch of knives? God damn I have so much stuff thanks space raptor jesus I have 2 backpacks.
Spoiler: Rand003 (click to show/hide)
If you try to trade away your weapon, you will face a court-martial. As for your helmet ... (1) Your fellow Grunts laugh in your face at the offer.
No, you traded the biscuits and silverware for the Special Rations, and the thing FKD gave you.

Go wander about and see what other grunts are up to, maybe try and find a corner I can stack crates and debri up to make into a nest while proclaiming my goal to fortify this position.
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Duel wielding like a mad man
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, a knife
Kills: Heh
(1 CP torwards level up)
(5) you make a little fort out of cots and milk crates and stuff. The other Grunts seem to enjoy testing the durability of yor little hidey hole- mostly by throwing empty Beer (like liquid drinking beverage) bottles at it.

Get the Driver class. "Lock in" Driver class. I'm getting my mech someday, I swear to space jesus.

Platoon: 2
Designation: OcE009
Class: Driver
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Shooting for mech eh? You can also take Cyborg class (if Suitably and Honorably Injured in The Course of Noble Battle) without penalty, in order to accelerate the process.
Driver is able to ... well, you know, operate land vehicles. Once I describe the next mission, you may name a type of land vehicle to spawn with. Nothing too fancy or OP. For example, a tank would require the tier 2 class, right? Now, for being locked in: gain the CP Driver (0/5) When this CP fills, you will unlock the second tier of driver class. Since you have a goal of being a Mech, gain the CP Mech (0/9). When that fills, you gain your prestige class: Mech Warrior.

Accept the injection.

Spoiler (click to show/hide)
(5) Neato. your eyesight sharpens. You suddenly gain an acute sense of the positions of living beings around you. Since you are on your Mothership, you feel a warm bond, like you are surrounded by warmth and affection. And also the deep desire to kill and die. Gain the Attributes: Sharp Vision, Lowlight Vision, Empathic awareness. These should fit into your character sheet under your status. Hmm. These attributes will last three lives.

Ask for a standard  hacker man tablet and hack software, then go to the medical lab and get some brain implants.


Platoon: 3
Designation: BLD006 (001-TECH)
Class: Technician)
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, 1 Alcohol
Kill Tally: 0/0/0
Deaths: 4(+1?)
You want brain implants? The medicos will be happy to experiment on you. This is a high risk operation though.

Damn, I don't remember my death count for sure. I thought three, but that would mean I failed to update my name at least once...

Lets see:
* Once in the dart.
* Once after spending quite a while maimed
* Once when the bulkhead went boom

Ahh, I forgot to update my number at some point. Oops.

Spoiler: MC004 Vitals (click to show/hide)
Alright. No biggie. I couldn't keep track of all the dying in this game myself.

I think that Grenadier and Technician are the two classes that would fit my character. So I will switch between them as I see fit. Unless I can be a Grenadier/technician than that would be awesome.

Spoiler: Mar002 (click to show/hide)
Multiclass? you can unlock that when you would otherwise unlock a tier two class. that is, dual class with two tier one classes counts as a tier two class. Beyond two classes, the cost for multiclassing will rise.

I'll unlock Soldier and Driver. I doubt the paperweight will be worth anything so just keep it as a souvenir.

Spoiler: Hat003 (click to show/hide)
Alright, sounds good. (4) Some Grunts you are chilling with are bullshitting about other Grunts, the way Grunts do. Someone mentions something about the outlandish ways in which some Grunts have been known to 'kiss officer ass.'

Her-001 gave a small sigh of satisfaction upon claiming a bed their meager belongs layed out as they examined them silently pocketing their..."Gum" Really chewy Resin. Their was just one place to go if it existed?
Is their a place of worship? If so begin praying to the officers for good fortune in my next battle like the maggot I am.

There are several, regularly spaced chapels. these are usually used for Praying to Space Jesus and the other Accepted Deities. There are also rumored to be some illicit chapels for praying to some more heretical deities. Absurd, no?

Anyway, praying to the Officers involves the Holy And Timeless Rituals of:
Filling Out Standard Forms 10.24.53 through 11.15.12 (no need to fill the mall out. Each session counts as a prayer).
Completing the Mandatory Computer Assisted Training Goals
Volunteering for Extra Duties on The Organizational Roster
and
Proper Inspection and organizing of Your Dress Uniform.
Among others (i.e. If you attempt another type of Pleasing The Officers, and it amuses me ...)

(2) For now, yu look about helplessly, wondering where to find the forms, how to work the computer training program, and if in fact you actually even HAVE a Dress Uniform.

Truly, the Officers Work in Mysterious Ways. (Book of Malibol Volume III Section ii chapter a.1)

Spoiler: HC007 (click to show/hide)
Have a nice big meal in the mess hall. Then, create baubles, trinkets, and sculptures out of silverware and chewed resin. Also use anything else I can find.
(5) You create amusing sculptures, Gruntship Bracelets, and an Eight Foot Balancing Tower of Food Related Items. It spans three tables, and elicits a standing ovation from the other Grunts in the Mess Hall. An officer pauses in the doorway momentarily, head turned your way, face unreadable.
Title: Re: Grunts!: Second Wave
Post by: ziizo on September 09, 2017, 08:10:33 am
Ask for some pills for battlefield testing I will recover my Mutant trait. Then go to do the correct paperwork.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on September 09, 2017, 08:23:19 am
Can I lock in grenadier for my class I want to blow shit up Also visit the altar of space Jesus and pray for him to guide my throwing arm


Platoon 1:
Designation: KH003
Class: Grenadier
Status: healthy
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades

Kill tally:0/1/0
Death types: Space battle, Blasted
Title: Re: Grunts!: Second Wave
Post by: spazyak on September 09, 2017, 08:33:21 am
Find something to draw with and draw a flag onto a torn bed sheet
Infact I shall show you the flag of Fort FKDworth:
Spoiler: flag (click to show/hide)
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Huddled in fort FKDworth
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, a knife
Kills: Heh
(1 CP torwards level up)
Title: Re: Grunts!: Second Wave
Post by: OceanSoul on September 09, 2017, 09:43:18 am
Sorry I'm a little late to reply.
1) Engineer (I'm OS) and Chaplain.
2) Intel papers, extra helmet and backpack, snacks and beverages.
3) Faith 2/5, for thinking about the dart's safety for the officers' sake, and for pondering life after death while giving Hat001 IACRS for his last moments (apparently, he was only maimed down a leg). Squad 1/5, for fastening the other grunts' belongings for them in the Dart. Intel 1/?, for obtaining those papers.
4) Not really, other than maybe me surviving the entire mission after that first successful deployment.

Look for where I can hand things to officers, and hand in the intel papers and snacks. Also, get remaining intel papers from Hat. The intel means nothing if those Officers cannot recognize them as existing.
Spoiler: OS002 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 09, 2017, 12:37:20 pm
Find a place where to train hand to hand or melee weapon combat.
Try to understand how to progress in my CP.

Spoiler: Rand003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: helmacon on September 09, 2017, 03:55:11 pm
Quote
(5) You create amusing sculptures, Gruntship Bracelets, and an Eight Foot Balancing Tower of Food Related Items. It spans three tables, and elicits a standing ovation from the other Grunts in the Mess Hall. An officer pauses in the doorway momentarily, head turned your way, face unreadable.
hehe

Spoiler: HC007 (click to show/hide)

Keep enough Gruntship bracelets to hand out to my new platoon on the next mission.
Being a corporal means I have the privilege of praying to even higher ranking officers than the average grunt. Do so. Include a Gruntship bracelet with the paperwork. I'm sure he would appreciate it.
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 09, 2017, 04:07:49 pm
Go find some engineers and ask them if I get any options for modifying my vehicle. Like different mounted weapons or something?

Platoon: 2
Designation: OcE009
Class: Driver
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: helmacon on September 09, 2017, 04:32:20 pm
hey egan, would you be willing to spawn in an APC? With my shock trooper class (plus 2 subordinate shock troopers) inside, we could really make a strong opening run.

Edit: I found the original descriptions of my class unlocks, so i'm going to leave them here for GM benefit.

Quote
You spawn as an electrolaser Heavy Grunt. You get an electrolaser carbine, an electrolaser bat, a suit of insulated armor: one layer, and are more sturdily built than your acverage grunt. the carbine is for close range work, primarily on living things and sensitive electronic devices. The bat is to royally fuck shit up in melee.
Quote
You two spawn as low level shock troops. You get one armor level each, with spikes which will help in melee combat and prevent unwanted hugs and compliments. HC is still a slightly better version than the grunt.
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 09, 2017, 05:41:26 pm
APC is good, unless it's impossible due to the mission. Like driving through swamps or somesuch.
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 09, 2017, 10:58:11 pm
Get a lecture on the actual uses and value of the micropulse tachometer and hyperally recombinant circuit board.

I will UNDERSTAND, for I am a highly intelligent Grunt, and refuse to be stupid.
Title: Re: Grunts!: Second Wave
Post by: Sarrak on September 10, 2017, 12:22:19 am
Build up my inner RAGE!
Title: Re: Grunts!: Second Wave
Post by: AbstractTraitorHero on September 13, 2017, 02:05:56 am
LOOK FOR THOSE FORMS!
Title: Re: Grunts!: Second Wave
Post by: Blood_Librarian on September 13, 2017, 07:57:27 am
Get the brain implants

Platoon: 3
Designation: BLD006
Class: Technician
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, 1 Alcohol
Kill Tally: 0/0/0
Deaths: 4(+1?)
Title: Re: Grunts!: Second Wave
Post by: Paxiecrunchle on September 14, 2017, 12:48:09 am
Posting to watch, may join in the faaar future.
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 14, 2017, 08:22:48 am
Mission start post following this one. Please do not post between this one and the mission intro. This post is merely to wrap up your last set of actions.
Of course, if there are still loose ends, feel free to post those after the mission intro, along with any actions taken then.

Ask for some pills for battlefield testing I will recover my Mutant trait. Then go to do the correct paperwork.

Spoiler (click to show/hide)
Okay, you get 3 pills. You know, if you had the Mutant Trait at the end of the old game, you can link me your last charsheet from there, and i might just add that back into your clone line.

You then proceed to stamp your mark onto a bunch of files and click on a lot of checkboxes. Your eyes cross and your vision blurs due to the tedium. The things you do for the Empire and for Glory ...

Can I lock in grenadier for my class I want to blow shit up Also visit the altar of space Jesus and pray for him to guide my throwing arm


Platoon 1:
Designation: KH003
Class: Grenadier
Status: healthy
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades

Kill tally:0/1/0
Death types: Space battle, Blasted
Grenadier locked in. Make a note of it in your sheet. If you get to khh8 in this mission, you will unlock the next tier. If you survive the mission with fewer deaths you will tget the next tier, and maybe a perk. You can make a note of that too, because i will forget I said it.

(5) Space Jesus smiles upon you. You have been granted 3 Space Blessings to your throws. Use them by stating "receive Space Blessing for this throw (x/3)." The Space Blessing may be a +1 to the roll, an auto success, additional damage, or some other effect, as determined by Space Jesus at the time of the action. I spuppose you can add Faith 1/7 to your sheet as well.

Find something to draw with and draw a flag onto a torn bed sheet
Infact I shall show you the flag of Fort FKDworth:
Spoiler: flag (click to show/hide)
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Huddled in fort FKDworth
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, a knife
Kills: Heh
(1 CP torwards level up)
The Empire approves. you gain the CP Patriot: 1/5

Sorry I'm a little late to reply.
1) Engineer (I'm OS) and Chaplain.
2) Intel papers, extra helmet and backpack, snacks and beverages.
3) Faith 2/5, for thinking about the dart's safety for the officers' sake, and for pondering life after death while giving Hat001 IACRS for his last moments (apparently, he was only maimed down a leg). Squad 1/5, for fastening the other grunts' belongings for them in the Dart. Intel 1/?, for obtaining those papers.
4) Not really, other than maybe me surviving the entire mission after that first successful deployment.

Look for where I can hand things to officers, and hand in the intel papers and snacks. Also, get remaining intel papers from Hat. The intel means nothing if those Officers cannot recognize them as existing.
Spoiler: OS002 (click to show/hide)
You turn in your intel (and Hat's unless he declines). The Officers take it, bag it, and pass it on to someone to process. +1 to your intel CP. (3) The petty officer t owhom you hand the snacks gives you one Special Ration. Someone remind me what a special ration does, so I can put it in the OP.

Chaplain and Engineer unlocked. You can hang onto your faith CP, or exchange the two pips in it for Faith Actions. These actions will be special directives that you receive by Faith, which, if you attempt to complete, will likely result in something positive for your squad. You'll probably die in the process though.

Find a place where to train hand to hand or melee weapon combat.
Try to understand how to progress in my CP.

Spoiler: Rand003 (click to show/hide)
You can Lock in the Brute Class as your next class unlock, and then, on mission, each time you attack in Melee, gain a point in Brute x/? Once that reaches whatever point I consider appropriate, you will unlock that class, regardless of deaths, mission success, etc. As for advancing in living on the edge, well, hmmm. HAndicapping yurself, within reason, in order to achieve specific goals might help. Or taking optional, risky goals, especially if acting on them involves potentially drawing a lot of attention to yourself, putting yourself in high risk (even for Grunts) situations, or the like. If you note that you are attempting to advance that CP wit han action, I will pay more attention.

A couple examples:
The squad has the goal of capturing a bunker. You take on the added goal of taking the commander alive, personally.
The squad wants to sneak past a gun emplacement. You attempt to hotwire a car and drive of to give the gun something to shoot at.
You attempt to trade with an enemy soldier.
You attempt to befriend the local wildlife.

examples that don't count:
your squad is trying to take a bunker. You rush at it ahead of the others. That's just normal Grunt madness and involves no skill or cunning.
you decide to do the next battle with fisticuffs only. This handicaps you, sure, but there is no end goal of value. Unless you were fighting Space Buddhist Monks or some shit.

Quote
(5) You create amusing sculptures, Gruntship Bracelets, and an Eight Foot Balancing Tower of Food Related Items. It spans three tables, and elicits a standing ovation from the other Grunts in the Mess Hall. An officer pauses in the doorway momentarily, head turned your way, face unreadable.
hehe

Spoiler: HC007 (click to show/hide)

Keep enough Gruntship bracelets to hand out to my new platoon on the next mission.
Being a corporal means I have the privilege of praying to even higher ranking officers than the average grunt. Do so. Include a Gruntship bracelet with the paperwork. I'm sure he would appreciate it.
You hang onto some bracelets. (1) your paperwork comes back stamped "insufficient and incomplete." The Bracelet does not return with it.

Go find some engineers and ask them if I get any options for modifying my vehicle. Like different mounted weapons or something?

Platoon: 2
Designation: OcE009
Class: Driver
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
I believe the next mission will be a space one. So, you'll be operating a sort of cross between a spider crawler and a standard apc. A Space Grunt Transport Vessel. SPG-V. The Spaghetti V. It's use is to latch onto objects with low gravity (asteroids, ships, etc) and to move about on them. Or in them. Transferring from one space object to another involves a single launch roll, rather than flight rolls, as that would involve spaceflight, which I believe i excluded from the tier one class. Make sense? Acceptable, or do you have suggested modifications to that idea? PM me if you have thoughts before the next post, so as not to violate the "don't post here yet" guideline.

also, modifying the standard vehicle will require a roll, and will come with drawbacks, even if the roll succeeds.

Get a lecture on the actual uses and value of the micropulse tachometer and hyperally recombinant circuit board.

I will UNDERSTAND, for I am a highly intelligent Grunt, and refuse to be stupid.

Are you a technician or an Engineer?

The Engineer is willing to explain the use and function of one of them in exchange for the other.
For both, he will enroll you in either a technician or an engineer class, which will grant you a CP toward unlocking those classes.

Build up my inner RAGE!
DO what with the who, now? Did I miss something? (2) you attempt to lose at cards in order to get angry, but end up breaking even.

LOOK FOR THOSE FORMS!
You get some forms and begin filling them out. You get a CP: Prayer(officer), 1/7 record that in your charsheet.

Get the brain implants

Platoon: 3
Designation: BLD006
Class: Technician
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, 1 Alcohol
Kill Tally: 0/0/0
Deaths: 4(+1?)
Alright. I'm rolling first for what the medicos are trying to put into your head, and second for the success. (19) Ultralinguistics. Huh. Well, it could be useful. OR you could end up being C3PO. You monster. Let's roll. (6) You awaken form the surgery. The surgical machines are talking to you.It's hard to understand what they are saying, though, since they are all talking at once, and your new implant is parsing them simultaneously. After a few minutes of this, your still sleepy brain becomes overstimulated, and you have a panic attack.  You are put back to sleep, and awaken later, in a darkened, quiet room. Your new implant is quite powerful - moreswo than yo ucan handle easily. Every time you use it to communicate with something you otehrwise wouldn't be able to communicate with, it hs a chance of overloading your mind in vrious ways. You gain the Attribute: Implant(Ultralinguistics: 6). This attribute will lat this entire mission. If at that point you wish to retain the implant, you may. If you choose, you may opt not to have the implant in a future clone this mission, but you will be unable to receive further implants for 5 lives.

Posting to watch, may join in the faaar future.
Welcome to the madness. I hope it is as entertaining for you as it is for me!
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 14, 2017, 09:52:10 am
I'll keep the circuitboard, and get instructions on what it can be used for.

There is a Technician class in the OP, but what does the Engineer class do?

And how many points in that CP do I need?


Spoiler: MAD002 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on September 14, 2017, 09:54:12 am
I'll keep the circuitboard, and get instructions on what it can be used for.

There is a Technician class in the OP, but what does the Engineer class do?

And how many points in that CP do I need?


Spoiler: MAD002 (click to show/hide)
I believe you need 5
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 14, 2017, 10:37:09 am
Mission start post following this one. Please do not post between this one and the mission intro. This post is merely to wrap up your last set of actions.
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on September 14, 2017, 10:45:52 am
sorry
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 14, 2017, 03:49:19 pm
I'm generating a map. Once I do, I'll post a mission brief and we'll get started. may be today, may be tomorrow.

Mission start post following this one. Please do not post between this one and the mission intro. This post is merely to wrap up your last set of actions.
I post that for my own amusement, really. This is Grunts: nobody listens to the GM unless their heads excplode. Then they are all like "Why did my head explode?"

Anyway, you get a CP: reads the directions (1/3)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 14, 2017, 04:53:10 pm
yay

EDIT: Also, I want to lock in Brute please
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 15, 2017, 07:34:32 am
Attention On Deck! Attention on Deck! Attention on Deck!

You know the drill by heart. It's in your blood. It's in your soul. It's literally encoded into your DNA. You rush, almost automatically, to deployment briefing stations and await, as the sirens wail, the alarms blare, and the Sergeants shout.You move like a well oiled machine. A loud, colicky , well oiled machine of mass murder and chaos.

As you settle into place and the noise dies down, The Voice addresses you once more, and you feel the familiar thrill run through your being: the thrill of imminent battlke, imminent risk, imminent death, imminent rebirth. If only you knew what the word 'immanent' meant. You bet an officer could tell you.
"Today, Grunts, you will be taksed with teh Glorious Task of securing the Asteroidal Outposts within this star system. Your enemy has fortified heavily and is entrenched deeply. Destroying every weapon installation, conquering every military bunker, and liberating every godless rock is a monumental task indeed. It would involve countless deaths, innumerable rounds of ammunition, and destruction on a scale noteworthy in the Annals of History. However,though we are more than up for the task, Wiser Heads have determined that another strategy will win this day, a strategy old as space itself! You will not be engaging every enemy! No! Fortune has favored us with sufficient range, and wide enough avenues, to 'hop' from one asteroid to another, bypassing the more entrenched, that we might get to juicier meat further in. With less time wasted on small victories, we shall more quickly attain Honorable Combat in the very heart of the enemy's stronghold! Leapfrog past the weaker defenses, ignore the hordes, hunkered down in their bunkers, unable to reach out to us, and strike, deep and sure, into the depths of the offenders' power! Now, Go forth, and return victorious!"

Spoiler: map of the sector (click to show/hide)

Select your platoons and get ready to launch. You have a turn or two before launch if you have any last minute things to do. Post "Ready" when you are ready to ride.



I'll keep the circuitboard, and get instructions on what it can be used for.

There is a Technician class in the OP, but what does the Engineer class do?

And how many points in that CP do I need?


Spoiler: MAD002 (click to show/hide)
Engineer is a higher tier class. Might be a prestige, I'm not entirely sure. I'll look. anyway, technician will be what you are unlocking. The question mark means the number of points you need to unlock that class is variable. This is mostly because of the variable nature of technical activities. assume five to seven points.

You are drilled in the use of the ciruitboard repeatedly in your down time. You never come close to unlocking it's main capabilities, but you are able to use it to hack an occasional door, or weld a couple pieces of TransAlloy together, or take them apart. Think of it as a versatile construction/deconstruction device.

yay

EDIT: Also, I want to lock in Brute please
Brute locked in. Note it in your charsheet or I will forget. You could have waited. You read the instructions, sure, but did you follow the instructions? Hmm? HMMM?
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 15, 2017, 08:41:02 am
WELCOME BACK TO PLATOON 2!
Get in the second SGT, securely stow my gear, and get strapped in.

Spoiler: MAD002 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 15, 2017, 08:48:50 am
Ah right. I didn't give you a number because I didn't grant you that CP.
I offered you a choice:
1) exchange one item for information about the other
2) exchange both items for a CP.

Sorry for the confusion.
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 15, 2017, 08:50:23 am
Ah, I see now.
Title: Re: Grunts!: Second Wave
Post by: spazyak on September 15, 2017, 09:13:00 am
Grab the flag of FKD so I may  plant it in the base of the enemy and claim it for the empire! Then stap into a seat and stow away my stuff, if anyone decides to be a team killing fucktard stab them in the eyes violently before looting their stuff.
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, a knife, flag of fort fkdworth
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 15, 2017, 10:03:32 am
Join platoon 3, secure my stuff and get into the vehicle.
Spoiler: Rand003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on September 15, 2017, 10:06:52 am
"Platoon 1 Lets give them Hell"

Get into Platoon 1's Vehicle and secure my stuff slap anyone who doesn't secure there own gear and secure it for them

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: helmacon on September 15, 2017, 10:38:17 am
Spoiler: HC007 (click to show/hide)
Get into Egans space APC. Distribute gruntship bracelets across platoon. Secure stuff

Spoiler: Grunt 102 (click to show/hide)
Recive gruntship bracelet. Stow Gear.

Spoiler: Grunt 201 (click to show/hide)
Use gruntship bracelet as an anklet. Stow gear.
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 15, 2017, 10:55:54 am
"Alright boyos! Y'all ready for the ride of your lives? Maybe you noticed that my spaghetti doesn't have a turret mounted on top like the others. Meet the SpGT-M, mellow class! This thing has FRIKKIN SWEET-ASS SPACE JESUS-BLESSED POWER CLAWS ON THE FRONT!"

Platoon 2, baby! I want the platoon with a medic in it...
Open up the back hatch and have the SpGT rear up so my passenger fall out. If MAD tries to get back in, I'll crush him under my claws. He is not welcome in my SpGT.
Or if he's strapped in already, just shoot him I guess. After telling him to get out, probably.


Platoon: 2
Designation: OcE009
Class: Driver
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 15, 2017, 11:15:57 am
Did you just jump my platoon and remove some of my firepower???

I don't think so! Platoon 2 has GUNS, not these namby-pamby wimpy little claw things.
Title: Re: Grunts!: Second Wave
Post by: ziizo on September 15, 2017, 11:41:09 am
Back to platoon 3.
Sit in ship secure stuff eat sandwich with experimental pill.


Spoiler (click to show/hide)

Also the old character sheet for the Mutant trait.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 15, 2017, 11:49:59 am
WOO! Go Squad 1! Get into the designated SpGT, stow gear, and strap in.

Spoiler: MC004 Vitals (click to show/hide)

"Platoon 1 Lets give them Hell"

Get into Platoon 1's Vehicle and secure my stuff slap anyone who doesn't secure there own gear and secure it for them

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Zormod on September 15, 2017, 12:03:28 pm
Get in platoon 2 and check my gear. Keep all items and bodyparts inside vehicle while transport is in progress.
Spoiler (click to show/hide)
WELCOME BACK TO PLATOON 2!
Get in the second SGT, securely stow my gear, and get strapped in.

Spoiler: MAD002 (click to show/hide)
"Alright boyos! Y'all ready for the ride of your lives? Maybe you noticed that my spaghetti doesn't have a turret mounted on top like the others. Meet the SpGT-M, mellow class! This thing has FRIKKIN SWEET-ASS SPACE JESUS-BLESSED POWER CLAWS ON THE FRONT!"

Platoon 2, baby! I want the platoon with a medic in it...

Platoon: 2
Designation: OcE009
Class: Driver
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 15, 2017, 12:04:33 pm
Did you just jump my platoon and remove some of my firepower???

I don't think so! Platoon 2 has GUNS, not these namby-pamby wimpy little claw things.

Get out of my spaghetti, sir.
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 15, 2017, 12:06:55 pm
Can't, I was here first.

Go take over Platoon 3's Spaghetti-maker or something. Otherwise, I will give the rest of the grunts a demonstration of the proper removal of a beating heart.

I can put you back together, you'd better believe I can tear you apart.
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 15, 2017, 02:58:50 pm
They already painted a 2 on this thing. You're the one who walked into my SpGT, but I'm the one who can remove you.

BTW my reaction to threats of violence in these games tends to just be violence minus the threat, so action edited and don't do it again. If you want to win a PvP against me in a cooperative game, you'll have to be preemptive.
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 17, 2017, 07:11:06 am
JMM. 2, 3, 3. I seem to be short on players. Maybe I posted this turn a little early. Well, we won't launch for a little while yet. Still time to crowd into the crawlers.

Platoon One

WOO! Go Squad 1! Get into the designated SpGT, stow gear, and strap in.

Spoiler: MC004 Vitals (click to show/hide)
in and ready to roll.

"Platoon 1 Lets give them Hell"

Get into Platoon 1's Vehicle and secure my stuff slap anyone who doesn't secure there own gear and secure it for them

Spoiler (click to show/hide)
In and ready to roll. You stat shouting about loose gear sinking ships, and of course, this devolves into a dirty conversation about hips and stuff. Apparently sex jokes transcend the very concept of gender and natural reproduction. Some things never change.


Platoon Two

WELCOME BACK TO PLATOON 2!
Get in the second SGT, securely stow my gear, and get strapped in.

Spoiler: MAD002 (click to show/hide)
In you go, locked and loaded.

Now, I don't like to comment on ooc shit, or RP. I prefer to respond entirely to Bolded actions and things directed specifically at me. But I have to say this: I do not tolerate ooc bullying in my games. at all. Please reconsider your discussion with Egan and edit your posts accordingly. We're all friends here, even though we get on each others nerves at times. Let's remember that, mkay?

"Alright boyos! Y'all ready for the ride of your lives? Maybe you noticed that my spaghetti doesn't have a turret mounted on top like the others. Meet the SpGT-M, mellow class! This thing has FRIKKIN SWEET-ASS SPACE JESUS-BLESSED POWER CLAWS ON THE FRONT!"

Platoon 2, baby! I want the platoon with a medic in it...
Open up the back hatch and have the SpGT rear up so my passenger fall out. If MAD tries to get back in, I'll crush him under my claws. He is not welcome in my SpGT.
Or if he's strapped in already, just shoot him I guess. After telling him to get out, probably.


Platoon: 2
Designation: OcE009
Class: Driver
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Your action is put on hold as the universe experiences a potential Deja error. Please hold. We apologize for the inconvenience.

Get in platoon 2 and check my gear. Keep all items and bodyparts inside vehicle while transport is in progress.
Spoiler (click to show/hide)
You get in and stow your gear, awkwardly avoiding the eyes of your teammates. It's weird: usually Grunts are self destructive. Oh sure, there's often the case of friendly fire, but those are accidents. usually. or at least, they are in service of the mission. usually. Well, anyway point it, Grunts tend to only kill each other throgh incompetence and oversight. Outright murder in the ranks is rather unusual. You sit as far away from the other guy as possible.

Platoon Three

Grab the flag of FKD so I may  plant it in the base of the enemy and claim it for the empire! Then stap into a seat and stow away my stuff, if anyone decides to be a team killing fucktard stab them in the eyes violently before looting their stuff.
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, a knife, flag of fort fkdworth
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
You get in and snarl at your teammates telling them to behave and play nicely. mmm, looks like all the drama is in platoon 2 at the moment. All clear here.

Join platoon 3, secure my stuff and get into the vehicle.
Spoiler: Rand003 (click to show/hide)
In and secured.

Back to platoon 3.
Sit in ship secure stuff eat sandwich with experimental pill.


Spoiler (click to show/hide)

Also the old character sheet for the Mutant trait.
Spoiler (click to show/hide)

Did you want to go ahead and take the soldier class and your mutant traits? Nothing was preventing this before, though I believe I did say some things form the old game might not carry over.
Anyway locked and loaded. (2) the pill ... seems to do nothing at all.

Title: Re: Grunts!: Second Wave
Post by: spazyak on September 17, 2017, 07:29:01 am
yel at everyone else to buckle up and stash their stuff
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, a knife, flag of fort fkdworth
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on September 17, 2017, 07:38:33 am
Have a relaxing yelling argument while waiting for the rest of the squad
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 17, 2017, 09:41:36 am
Wait for everyone else.
Spoiler: Rand003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: ziizo on September 17, 2017, 10:00:21 am
While waiting see if I can start a group song.

Spoiler (click to show/hide)

I will take back the mutant trait but not the mutations or the class these new grunts have to gain it themselves.

Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 17, 2017, 10:33:45 am
Don't you think you overreacted a LOT to joking?

I think the mention of physically disassembling you with medical skills was absurd enough that it clearly wasn't serious.
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 17, 2017, 10:59:43 am
Don't you think you overreacted a LOT to joking?

I think the mention of physically disassembling you with medical skills was absurd enough that it clearly wasn't serious.
It reads like a threat.

Humor of this kind (if indeed that is what it was intended to be) can be pretty difficult to express via text. That's why we have emoticons and the like. Plus some of us are not familiar with your particular sense of humor enough yet to tell. that's all I am going to say on the matter, unless you want to discuss it via pm.
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 17, 2017, 12:40:11 pm
Bicker with my buddies. Where are the other guys?

Spoiler: MC004 Vitals (click to show/hide)

Have a relaxing yelling argument while waiting for the rest of the squad
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 17, 2017, 01:45:12 pm
He insulted my ride and he implied that guns are better than melee, so away he goes. Though I changed my class, my number stayed the same, so OcE009 the Driver is the same as OcE009 the Brute.

Platoon: 2
Designation: OcE009
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 17, 2017, 01:52:16 pm
There is no point to that, seeing as how I'm strapped in the machine and already set to go. You're not shaking me out, and since the joke has apparently been thoroughly missed, let's call it at "Funny aside" and be done, agreed?
Title: Re: Grunts!: Second Wave
Post by: helmacon on September 17, 2017, 02:17:37 pm
Spoiler: HC007 (click to show/hide)
Get into Egans space APC. Distribute gruntship bracelets across platoon. Secure stuff

Spoiler: Grunt 102 (click to show/hide)
Recive gruntship bracelet. Stow Gear.

Spoiler: Grunt 201 (click to show/hide)
Use gruntship bracelet as an anklet. Stow gear.

err.. Did my action happen?
Title: Re: Grunts!: Second Wave
Post by: Zormod on September 17, 2017, 03:10:00 pm
Fiddle with some backpack stuff until we're on the move. Oh, and I'm ready.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 19, 2017, 07:06:20 am
Monkey piss, where is everyone? Ah well.

This is a turn. This is the launch turn. Your ships are launching.
If yu have not yet posted which platoon you are joining, post this round, and we will stuff you into said platoon's crawler, in space, hurtling toward inevitable death and maximum destruction. In other words: spawn in with your platoon, yo!

Your platoons arePlatoon One Platoon Two and Platoon Three As before, two things will help me out tremendously in this thread:
1: Place your actions in bold and in your platoon color. Makes for easy scanning for posts
2: collect your squadmates posts into one by quoting the squaddies who have posted ahead of you. Makes for easy copy/pasting for me. This is optional, but your friendly neighborhood Gm is grateful when it occurs.

Platoon One
Your launch goes well. You all hardly notice as the usual Grunt bickering is taking your attention. "Where to, mates?" asks the autopilot in a noncommital voice. A HUD pops up showing you that map I showed before and will link at the bottom of the turn. Please note that these are short range hoppers, so trying to leap straight to the top of the map will end up hilariously.

Platoon Two
Spoiler: HC007 (click to show/hide)
Get into Egans space APC. Distribute gruntship bracelets across platoon. Secure stuff

Spoiler: Grunt 102 (click to show/hide)
Recive gruntship bracelet. Stow Gear.

Spoiler: Grunt 201 (click to show/hide)
Use gruntship bracelet as an anklet. Stow gear.

err.. Did my action happen?
I must have missed it. I was looking for platoon colors. Sorry. It goes through. Welcome to SpaceShip Frenemy! Where we exchange bracelets, witty barbs, attitude and laser fire! Speaking of which:


(1) the attempt to dislodge passengers goes poorly. The crawler rears up just fine. Unfortunately, the launch bay is not designed for such acrobatics, and the crawler smashes into the ceiling, damaging the sensors and navigational array. This also has the effect of initiating the Emergency Launch sequence, and your crawler gets hurled into space. You hope it's going in the right direction
(3 + 1) Being strapped in makes MAD002 an easy target, and Oce009 maims him with a burst of lascarbine fire.

Now, we haven't really talked much this game about the maiming mechanism. n last game, I required the loss of one limb, or both eyes per maiming. I am reinstituting that mechanic, but not until after this round. So, Mad, while you are maimed, you do not have to declare a limb this time. next time, for everyone, you do.

Platoon 3
A remarkably calm and organized group this round. Did I scar you guys last mission? Gonna need to remember that. Could be useful.

Your launch goes well. You all hardly notice as the usual Grunt bickering is taking your attention. "Where to, mates?" asks the autopilot in a noncommital voice. A HUD pops up showing you that map I showed before and will link at the bottom of the turn. Please note that these are short range hoppers, so trying to leap straight to the top of the map will end up hilariously.


Edit: https://imgur.com/a/8MQXN (https://imgur.com/a/8MQXN)

Oops
Title: Re: Grunts!: Second Wave
Post by: Sarrak on September 19, 2017, 07:34:34 am
"Eh? Where am I?"

After some incident involving a card game and raging, Rak found himself back in their ship, strapped securely. What are they, flying?

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on September 19, 2017, 07:40:25 am
"Where the bloody hell did you come from?oh well cunts lets head to the nearby large island with two circles I want to blow something up."

(I am now randomly British)


Spoiler (click to show/hide)

"Eh? Where am I?"

After some incident involving a card game and raging, Rak found himself back in their ship, strapped securely. What are they, flying?

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 19, 2017, 08:03:16 am
Shouldn't a roll of 4 qualify for Serious Injury, rather than a maiming?

Also, shouldn't any half-brain-dead grunt know that you don't shoot your friends on purpose? That seems extremely foolish. Not to mention suicidal.
Title: Re: Grunts!: Second Wave
Post by: spazyak on September 19, 2017, 10:16:34 am
I vote we go fully to the right of the sector then take the straight and direct path to the objecteroid. While I am in here look for any emergency breathing gear And yes, oz, I expected us to die immediately
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: ziizo on September 19, 2017, 11:56:31 am
Can we get to the closest one with the blue square? if not to one of the small asteroids that would be an easy onquest from where we can jump to an important target.

Spoiler (click to show/hide)

I vote we go fully to the right of the sector then take the straight and direct path to the objecteroid. While I am in here look for any emergency breathing gear And yes, oz, I expected us to die immediately
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Zormod on September 19, 2017, 02:29:45 pm
I'll just put on that bracelet.
Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 19, 2017, 02:58:15 pm
Large island sounds good.

Spoiler: MC004 Vitals (click to show/hide)

"Where the bloody hell did you come from?oh well cunts lets head to the nearby large island with two circles I want to blow something up."

(I am now randomly British)


Spoiler (click to show/hide)

"Eh? Where am I?"

After some incident involving a card game and raging, Rak found himself back in their ship, strapped securely. What are they, flying?

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 19, 2017, 04:29:58 pm
To the asteroid with the blue square.
Spoiler: Rand003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 19, 2017, 05:16:46 pm
Well, can't change course in vacuum, so may as well shoot at mad again. He insulted Space Melee Jesus with his heretical talk of guns being better than claws.

Platoon: 2
Designation: OcE009
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 19, 2017, 05:21:29 pm
Dude, get over yourself, would you?

Honestly, teamkilling?

You're just wasting everyone's time at this point.

GM? Officer intervention? Something similar?
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 19, 2017, 05:25:25 pm
((Just shoot him Madman. With any luck he will roll a 1, and you a 6 and he will splatter so hard the transprt will get its guns back :P))
Title: Re: Grunts!: Second Wave
Post by: helmacon on September 19, 2017, 05:25:38 pm

Spoiler: HC007 (click to show/hide)
Order my grunts to open fire on our clearly insane driver.
Seize the wheel once he is either dead or incapacitated


Spoiler: Grunt 102 (click to show/hide)
body check the driver with spiked armor

Spoiler: Grunt 201 (click to show/hide)
open fire with fists


Hoping I can get a Commissar CP for this...
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 19, 2017, 05:31:43 pm
I've got better things to do than be a hypocrite as well as a victim of foolishness.


I still need a GM ruling on whether I received a Maim or a Serious Wound, for one, since it seems like this should have followed the standard pattern of injury scaling/death roll severity, yet it didn't.
Title: Re: Grunts!: Second Wave
Post by: AbstractTraitorHero on September 21, 2017, 12:53:22 am
Her-001 seems to finally break outta their stupor of sorts an alarmed look coming across the grunts eyes. The officers were going to be so damn pissed that they nodded off! How could they let something like this happen! Shame filled their mind and they rushed forth to look for a platoon to join that looked low on numbers.

Join Platoon that is most in need of Grunts! Feel ashamed. Make sure to buckle up in my pod and be a good grunt like the officers would want.

Spoiler: Her-001 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: MonkeyMarkMario on September 22, 2017, 06:05:53 pm
Joining Platoon 1, sorry I was away from my Computer for 1.5 weeks

I good to go to large island and blow stuff up.

Spoiler:  Mar001 (click to show/hide)

Large island sounds good.

Spoiler: MC004 Vitals (click to show/hide)

"Where the bloody hell did you come from?oh well cunts lets head to the nearby large island with two circles I want to blow something up."

(I am now randomly British)


Spoiler (click to show/hide)

"Eh? Where am I?"

After some incident involving a card game and raging, Rak found himself back in their ship, strapped securely. What are they, flying?

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 23, 2017, 11:14:23 am
Twelve of you. Yay!

Before I start, a note: you are all in Space Suits. Because There's No Air Out There. Be aware that this grants you a couple of bonuses and a couple of maluses.
The most notable positive is the RCS thrusters for ease of mobility.
Teh most obvious negative is: get a hole, lose your air. suffocation, explosive decompression, and the like are more possible and likely, except whe nyou manage to get inside where there is pressurized air.

Platoon One
Once again, you guys pull through flawlessly on the quote pyramid. Did I grant you guys that bonus from doing this yet?
Alright, lookslike there is a general consensus: off to the large island.
"This island is an entrenched position. Prepare to face large numbers of enemies in compact quarters. First, however, you must get past the small caliber antispacecrat weaponry. Hang on for a bumpy ride!"

Joining Platoon 1, sorry I was away from my Computer for 1.5 weeks

I good to go to large island and blow stuff up.

Spoiler:  Mar001 (click to show/hide)
no worries, Welcome back.

Large island sounds good.

Spoiler: MC004 Vitals (click to show/hide)


"Where the bloody hell did you come from?oh well cunts lets head to the nearby large island with two circles I want to blow something up."

(I am now randomly British)


Spoiler (click to show/hide)

"Eh? Where am I?"

After some incident involving a card game and raging, Rak found himself back in their ship, strapped securely. What are they, flying?

Spoiler (click to show/hide)
fallingthrough space at a target in the near distance, more like. War never changes. It started with rocks being thrown at people, and has evolved to the point that people are being thrown at rocks.

Platoon One Death Rolls
(2) You all clench up and assume the crashed position. Which irs rather prophetic, as your shuttle is struck several times by antishuittle weaponry, disabling it in the process. You land in a heap on the near side of the large island, with all the defenses between yourself and the entrenched enemy. Your shuttle is wrecked and void of air. Because this was a 2, I gotta roll individual death rolls as well.

(5)(3)(5)(4)
Everyone but MC avoids injury. MC recieves a Serious wound (2) and his suit is leaking. You have 6/7 air remaining.

Platoon Two suicide by stupidity
Shouldn't a roll of 4 qualify for Serious Injury, rather than a maiming?

Also, shouldn't any half-brain-dead grunt know that you don't shoot your friends on purpose? That seems extremely foolish. Not to mention suicidal.
Please use platoon colors, as a favor to your rather obnoxious GM.
to answer your question: PvP works slightly differently than PvE. The damage is based on the attacker's roll, not the defender's here's the list:
1: attack fails. misfire or other side effect
2: attack misses
3: partial success, serious wound
4: normal success, maim
5: kill
6: kill and side effect
minor wound counts as no success, so it is absorbed into the 2 result.

as for the other question: I won't presume to answer it.
I would have liked to see you extend an olive branch (aka a symbol of peace) to Egan, so that the two of you could get past this with less harm, but that's out for this round.
you receive a serious wound.

I'll just put on that bracelet.
Spoiler (click to show/hide)
bracelet worn, chaos ignored. You whistel a happy tune as the world around you descends into hell. Home sure is lovely, eh?

Well, can't change course in vacuum, so may as well shoot at mad again. He insulted Space Melee Jesus with his heretical talk of guns being better than claws.

Platoon: 2
Designation: OcE009
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
-sigh-
(3) you give him a serious wound in addition to his maim.


Spoiler: HC007 (click to show/hide)
Order my grunts to open fire on our clearly insane driver.
Seize the wheel once he is either dead or incapacitated


Spoiler: Grunt 102 (click to show/hide)
body check the driver with spiked armor

Spoiler: Grunt 201 (click to show/hide)
open fire with fists


Hoping I can get a Commissar CP for this...
Please use the platooon color as a favor to your friendly neighborhood asshole GM. That way I can easily sort you lot into insane, suicidal, and hopelessly incompetent. You now, pick your poison, :P

Anyway, you order your fire squad to take down the nutcase. (6) (2)
The first punctures OCe's helmet, his brain, and the neural SpGTi Drive Interface which has, naturally, been surgically implanted there. Oce has been struck down.


Platoon Two Death Rolls
(1) I ... I can't tell if this is a lucky roll or an unlucky one. your SpGTi drifts unceremoniously into range of an anticraft weapon, and is summarily obliterated. all hands lost.
Egan, your death does not count toward your character advancement. you are now on Oce009b.
Helmacon, your kill does not count toward your kill count.

Respawn in the SpGti Bowl, standing at the foot of another clawed SpGTi.
And cooperate, eh? Don't make me hand out "Get-Along Shirts."

Platoon Three

Can we get to the closest one with the blue square? if not to one of the small asteroids that would be an easy onquest from where we can jump to an important target.

Spoiler (click to show/hide)
The blue square is a two hop job, so we'll send you to one of the smaller islands this round.

I vote we go fully to the right of the sector then take the straight and direct path to the objecteroid. While I am in here look for any emergency breathing gear And yes, oz, I expected us to die immediately
Spoiler (click to show/hide)
spaz, you are sometimes my absolute favorite player. (1) you fool around with your helmet, and attempt to attach it to some hose in teh spacecraft for emergency air. You turn the wrong valve and lose a chunk of your air. you are at 6/7 air before you get the valve closed.

Note that these spacecraft are capable of only short hops, so simply flying immediately to the edge won't work. you'd end up drifting in space, and then being obliterated in the next sector.

To the asteroid with the blue square.
Spoiler: Rand003 (click to show/hide)
yeah, that's a cp. I think? I don't remember assigning it, but it sounds like me. It's a reasonable advancement method anyway, probabaly.

Her-001 seems to finally break outta their stupor of sorts an alarmed look coming across the grunts eyes. The officers were going to be so damn pissed that they nodded off! How could they let something like this happen! Shame filled their mind and they rushed forth to look for a platoon to join that looked low on numbers.

Join Platoon that is most in need of Grunts! Feel ashamed. Make sure to buckle up in my pod and be a good grunt like the officers would want.

Spoiler: Her-001 (click to show/hide)
Your shame quickly evaporates under the thrill of immanent death and battle. Usually in that order, mind you. Anyway you join Platoon Three. Please color your action posts so that I can easily sort you all.


Platoon Three Death Rolls
You hop toward the small asteroid to the right, below the blue square thing. (3) You end up landing on the very first small asteroid instead. You have incoming attack drones! Better hop off quickly and hope they miss, or get out and shoot them down. There are (4) four of them.


MAP (https://imgur.com/a/8MQXN)
Spoiler: also map (large) (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Sarrak on September 23, 2017, 11:39:27 am
Get out of broken vessel. Activate thrusters. And fall onto the enemy like an axe-wielding Angel of Death! Kill every enemy guy I possibly can.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on September 23, 2017, 12:34:46 pm
Get out the vessel and give Rak007 covering fire so he can do his thing with only a change of instant death


Spoiler (click to show/hide)
Get out of broken vessel. Activate thrusters. And fall onto the enemy like an axe-wielding Angel of Death! Kill every enemy guy I possibly can.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 23, 2017, 01:20:32 pm
Suggest ramming into the attack drones at high speed.
Spoiler: Rand003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 23, 2017, 01:24:44 pm
Jump out, switch to auto-fire, and mow down any Other Guys™ I see.

"Rock an Roll baby! Rock an Roll! Eat hot smoking space-lead thinly coated with space-copper!"

Spoiler: MC004 Vitals (click to show/hide)

Get out the vessel and give Rak007 covering fire so he can do his thing with only a change of instant death


Spoiler (click to show/hide)

Get out of broken vessel. Activate thrusters. And fall onto the enemy like an axe-wielding Angel of Death! Kill every enemy guy I possibly can.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on September 23, 2017, 01:49:15 pm
Just sit tight and don't act or shoot at the attack drones unless ordered to, in which case shoot the drones
Spoiler (click to show/hide)

Suggest ramming into the attack drones at high speed.
Spoiler: Rand003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: ziizo on September 23, 2017, 02:11:26 pm
If ramming is not possible jump out and shoot at drones

Spoiler (click to show/hide)

Just sit tight and don't act or shoot at the attack drones unless ordered to, in which case shoot the drones
Spoiler (click to show/hide)

Suggest ramming into the attack drones at high speed.
Spoiler: Rand003 (click to show/hide)

Suggest ramming into the attack drones at high speed.
Spoiler: Rand003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 23, 2017, 02:14:10 pm
Praise Space Melee Jesus and jump to something. Your map doesn't make sense, so I'm not gonna use it.
Preemptively not letting HC on my SpGC, if he's just gonna point guns at me. He can go elsewhere.


Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: helmacon on September 23, 2017, 02:45:15 pm
Spoiler:  HC008 (click to show/hide)
If possible, load into a different transport than the one driven by an oblivious, suicidal, traitoris grunt.
If not possible, keep guns trained on him and order him as a superior officer to jump to Platoons one position and use the claws to open a breach in the enemy fortifications.


Spoiler:  Grunt 103 (click to show/hide)
Keep guns trained on the heretical driver, or load the other transport.
Spoiler:  Grunt 202 (click to show/hide)
Load the other transport, or be ready to burst out of transport on landing.


Praise Space Melee Jesus and jump to something. Your map doesn't make sense, so I'm not gonna use it.
Preemptively not letting HC on my SpGC, if he's just gonna point guns at me. He can go elsewhere.


Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 23, 2017, 03:31:05 pm
((I didn't include a platoon color because that wasn't an action---it was a question for you I was hoping to get answered before the next turn. Doesn't actually matter, seeing as how all I was going to do is hang on. And, I suppose, squirm really far when he fired at me, in proper dodging-while-in-crash-harness procedure dictates.))

Follow HC008 into whatever transport he finds, stow gear and buckle up.

Spoiler: MAD003 (click to show/hide)

Spoiler:  HC008 (click to show/hide)
If possible, load into a different transport than the one driven by an oblivious, suicidal, traitoris grunt.
If not possible, keep guns trained on him and order him as a superior officer to jump to Platoons one position and use the claws to open a breach in the enemy fortifications.


Spoiler:  Grunt 103 (click to show/hide)
Keep guns trained on the heretical driver, or load the other transport.
Spoiler:  Grunt 202 (click to show/hide)
Load the other transport, or be ready to burst out of transport on landing.

Praise Space Melee Jesus and jump to something. Your map doesn't make sense, so I'm not gonna use it.
Preemptively not letting HC on my SpGC, if he's just gonna point guns at me. He can go elsewhere.


Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: Zormod on September 24, 2017, 02:44:24 pm
Get in SpGti and wait.
Spoiler (click to show/hide)
((I didn't include a platoon color because that wasn't an action---it was a question for you I was hoping to get answered before the next turn. Doesn't actually matter, seeing as how all I was going to do is hang on. And, I suppose, squirm really far when he fired at me, in proper dodging-while-in-crash-harness procedure dictates.))

Follow HC008 into whatever transport he finds, stow gear and buckle up.

Spoiler: MAD003 (click to show/hide)

Spoiler:  HC008 (click to show/hide)
If possible, load into a different transport than the one driven by an oblivious, suicidal, traitoris grunt.
If not possible, keep guns trained on him and order him as a superior officer to jump to Platoons one position and use the claws to open a breach in the enemy fortifications.


Spoiler:  Grunt 103 (click to show/hide)
Keep guns trained on the heretical driver, or load the other transport.
Spoiler:  Grunt 202 (click to show/hide)
Load the other transport, or be ready to burst out of transport on landing.

Praise Space Melee Jesus and jump to something. Your map doesn't make sense, so I'm not gonna use it.
Preemptively not letting HC on my SpGC, if he's just gonna point guns at me. He can go elsewhere.


Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: AbstractTraitorHero on September 24, 2017, 07:32:32 pm
HOLD ON TIGHT! FOR THE OFFICER'S!

"Officer's guide us."

Spoiler: Her-001 (click to show/hide)

If ramming is not possible jump out and shoot at drones

Spoiler (click to show/hide)

Just sit tight and don't act or shoot at the attack drones unless ordered to, in which case shoot the drones
Spoiler (click to show/hide)

Suggest ramming into the attack drones at high speed.
Spoiler: Rand003 (click to show/hide)

Suggest ramming into the attack drones at high speed.
Spoiler: Rand003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 26, 2017, 07:42:46 am
Reminder: you are all in Space Suits. Because There's No Air Out There. Be aware that this grants you a couple of bonuses and a couple of maluses.
The most notable positive is the RCS thrusters for ease of mobility.
Teh most obvious negative is: get a hole, lose your air. suffocation, explosive decompression, and the like are more possible and likely, except whe nyou manage to get inside where there is pressurized air.

Platoon One

Jump out, switch to auto-fire, and mow down any Other Guys™ I see.

"Rock an Roll baby! Rock an Roll! Eat hot smoking space-lead thinly coated with space-copper!"

Spoiler: MC004 Vitals (click to show/hide)
(4) you begin firing before you even spot an enemy. You manage to hit an autoturret though, sparks fly and it twitches back and forth as if trying, and failing, to track according to it's programming. Strength roll: (5) you brace yourself against the recoil, using the foot of the SpGTi as a support column.

Get out the vessel and give Rak007 covering fire so he can do his thing with only a change of instant death


Spoiler (click to show/hide)
(2 )you get out and shoot wildly into space. It's not very effective.

Get out of broken vessel. Activate thrusters. And fall onto the enemy like an axe-wielding Angel of Death! Kill every enemy guy I possibly can.

Spoiler (click to show/hide)
(2) you activate thrusters and careen sideways, off into a crater. On the bright side, you have successfully cleared the horizon of enemies, by virtue of a much reduced horizon.


Platoon One Death Rolls
(4)(3)(5) KHH takes some damage from (1) focused laser fire. It puntcured your suit! You are moderately wounded! Choose a location for the wound, around which will seal the suit. You have 4/5 air remaining.

Platoon Two: Now with more "Get along shirts"
A sergeant comes by, looks you each sternly in the eye, and hands out Gruntship Bracelets from our  Dear Departed HC007. He waits for you to put them on, and reminds you that the past is past, and you are the present! you don't know what that means, maybe, but you do know that a deep feeling of shame wells up in your souls. Shame for what? who knows, since the specific events of your last lives are lost to your memory. all you see around you are allies and comrades.
You each gain the status: Gruntship Bracelet: 1/1 Lose this status at your own dire peril.

Get in SpGti and wait.
Spoiler (click to show/hide)
What a solid and implaccable Grunt. You sit in the clawed monstrosity. You wait.

((I didn't include a platoon color because that wasn't an action---it was a question for you I was hoping to get answered before the next turn. Doesn't actually matter, seeing as how all I was going to do is hang on. And, I suppose, squirm really far when he fired at me, in proper dodging-while-in-crash-harness procedure dictates.))

Follow HC008 into whatever transport he finds, stow gear and buckle up.

Spoiler: MAD003 (click to show/hide)
You climb into the calwed SpGTi and stow your gear. You sit across from Zr, a lost, faraway look in your eye. You hope to mend your fellow gGrunts on this mission, but what did you break? what did you break?

Spoiler:  HC008 (click to show/hide)
If possible, load into a different transport than the one driven by an oblivious, suicidal, traitoris grunt.
If not possible, keep guns trained on him and order him as a superior officer to jump to Platoons one position and use the claws to open a breach in the enemy fortifications.



Spoiler:  Grunt 103 (click to show/hide)
Keep guns trained on the heretical driver, or load the other transport.
Spoiler:  Grunt 202 (click to show/hide)
Load the other transport, or be ready to burst out of transport on landing.
There are no obvious suicidal traitors i the vicinity. You have no clue about the last life's events, really. All you see aound you are fresh, eager cones, ready to fight for the cause. You shrug off the weirdly morbid thoughts and climb into the SpGTi. Additionally, note that your authority extends exactly as far as the two grunts in your fire team. I forget how you came to have shock troopers, and do not remember if that was supposed to carry over. For this life, just take Standard Issue Grunts. I'll happily grant you back the shock troopers later if someone reminds me why they were granted.

Praise Space Melee Jesus and jump to something. Your map doesn't make sense, so I'm not gonna use it.
Preemptively not letting HC on my SpGC, if he's just gonna point guns at me. He can go elsewhere.


Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
You can't preemptively what you don't know will happen, which is fine because it doesn't happen.Anyway, you Glorify and Testify, and Drive. And for lack of a better alternative, you take HC's suggestion and aim your vessel toward Platoon One.

Platoon Two Death Rolls
Launch!
(4) you come down ahead of Platoon One, beyond the first line of defenses (the autoturrets.) No one dies. Ahead, you see the entrances to three bunkers. Beyond, you see several buildings extending out from the asteroid. Behind, you see Two autoturrets. Behind those are your comrades in arms: Platoon One. To either side, you see the very top of additional autoturrents on other parts of the asteroid.


Platoon Three
you ... you want to ram the attack drone? ooookay. See your death roll section then.

HOLD ON TIGHT! FOR THE OFFICER'S!

"Officer's guide us."

Spoiler: Her-001 (click to show/hide)

If ramming is not possible jump out and shoot at drones

Spoiler (click to show/hide)

Just sit tight and don't act or shoot at the attack drones unless ordered to, in which case shoot the drones
Spoiler (click to show/hide)


Suggest ramming into the attack drones at high speed.
Spoiler: Rand003 (click to show/hide)
Brute starts at 1/? I haven't decided how many points you need, so I left it vague.



Platoon Three Death Rolls
You launch off the little asteroid, straight at the oncoming onslaught! (1) which promptly slides apart in a diamond formation, allowing you to drift between them.
 And they fire!
(5)(1)(6)(2) One tears open a hole in your ship, putting you on space suit air. You have 4/5 air left each. meanwhile, another blasts your engine, leaving you adrift! (1) But not for long, as you drift into the path of a defense station, which blasts you out of the stars.
 Respawn in the SpGTi hangar in front of your next ride.


https://imgur.com/a/JCpQR
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 26, 2017, 07:58:42 am
Platoon 3 should be renamed to Platoon failure
Get on yet another vehicle, secure stuff and buckle in. And chew my gum with intense anger.
Spoiler: Rand004 (click to show/hide)
Do I keep my stuff? Or is it lost in space forever?
Title: Re: Grunts!: Second Wave
Post by: ziizo on September 26, 2017, 09:28:28 am
Forward to the place of death of our predecesors

Spoiler (click to show/hide)

Platoon 3 should be renamed to Platoon failure
Get on yet another vehicle, secure stuff and buckle in. And chew my gum with intense anger.
Spoiler: Rand004 (click to show/hide)
Do I keep my stuff? Or is it lost in space forever?
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 26, 2017, 09:45:04 am
"Flanking maneuver completed."

Turn around and rip apart the two autoturrets bearing down on platoon 1 from behind.

Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: spazyak on September 26, 2017, 10:19:41 am
Do i have enough deaths and cps to lvl up into patriot or assault gunner? Also respawn, strap in, stow stuff away and find a way to kiss my ass or elbow.
Spoiler: FKD004 (click to show/hide)

Forward to the place of death of our predecesors

Spoiler (click to show/hide)

Platoon 3 should be renamed to Platoon failure
Get on yet another vehicle, secure stuff and buckle in. And chew my gum with intense anger.
Spoiler: Rand004 (click to show/hide)
Do I keep my stuff? Or is it lost in space forever?
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on September 26, 2017, 10:41:19 am
"Bloody bugger's shot me. Take a potato wankers""

Throw a frag grenade in one of the bunkers if out of range throw a smoke toward them and get into range under cover of smoke
[/color]

Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: Wounded on left arm  air 4/5
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 26, 2017, 11:39:35 am
Switch back to heavy shot, and start methodically plugging any Other Guys™ or turrets I see.

((Do I count that turret as a kill? Remember, I was on auto-fire, so I should have had multiple attacks))

Spoiler: MC004 Vitals (click to show/hide)

"Bloody bugger's shot me. Take a potato wankers"

Throw a frag grenade in one of the bunkers if out of range throw a smoke toward them and get into range under cover of smoke

Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: Wounded on left arm  air 4/5
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)

Title: Re: Grunts!: Second Wave
Post by: Zormod on September 26, 2017, 02:13:36 pm
Can I shoot at enemies from the comfort of my seat? Let's find out! Aim at the bunker while the SPGTI gets all over those turrets.
Spoiler (click to show/hide)
"Flanking maneuver completed."

Turn around and rip apart the two autoturrets bearing down on platoon 1 from behind.

Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 26, 2017, 03:13:51 pm
Compose a Grunt Combat Song based off of "Vode An", with appropriate references to the Officers and the Empire.

Spoiler: MAD003 (click to show/hide)

Can I shoot at enemies from the comfort of my seat? Let's find out! Aim at the bunker while the SPGTI gets all over those turrets.
Spoiler (click to show/hide)
"Flanking maneuver completed."

Turn around and rip apart the two autoturrets bearing down on platoon 1 from behind.

Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Title: Re: Grunts!: Second Wave
Post by: Sarrak on September 27, 2017, 03:44:41 am
Attempt operation 'Angel Descend' once more!

Spoiler (click to show/hide)

Switch back to heavy shot, and start methodically plugging any Other Guys™ or turrets I see.

((Do I count that turret as a kill? Remember, I was on auto-fire, so I should have had multiple attacks))

Spoiler: MC004 Vitals (click to show/hide)

"Bloody bugger's shot me. Take a potato wankers"

Throw a frag grenade in one of the bunkers if out of range throw a smoke toward them and get into range under cover of smoke

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: TopHat on September 27, 2017, 06:02:37 pm
Join the fray and race forwards towards the turrets, under the cover of KH's smoke grenade if he throws it.
Spoiler: Hat003 (click to show/hide)
((Sorry about that, was away for a week and forgot to say.
On a completely unrelated note, do we have comm. links with the other platoons or just within our own unit?))

Attempt operation 'Angel Descend' once more!

Spoiler (click to show/hide)
Switch back to heavy shot, and start methodically plugging any Other Guys™ or turrets I see.

((Do I count that turret as a kill? Remember, I was on auto-fire, so I should have had multiple attacks))

Spoiler: MC004 Vitals (click to show/hide)

"Bloody bugger's shot me. Take a potato wankers"

Throw a frag grenade in one of the bunkers if out of range throw a smoke toward them and get into range under cover of smoke

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: LordPorkins on September 28, 2017, 09:09:45 am
A grunt suddenly wakes up from inside a closet where he has been taking a nap

Hop into the nearest drop pod. FOR VALHALLA!

Spoiler (click to show/hide)


P.s. I RETURN!
Title: Re: Grunts!: Second Wave
Post by: Ozarck on September 29, 2017, 04:33:37 pm
Platoon One

A grunt suddenly wakes up from inside a closet where he has been taking a nap

Hop into the nearest drop pod. FOR VALHALLA!

Spoiler (click to show/hide)


P.s. I RETURN!

Welcome back. We'll just drop you into the thick of it, since you used platoon colors and everything. your squad is outside the first ring of defenses on an asteroid. Autoturrets are targeting your position. Best you dodge, yo.

Join the fray and race forwards towards the turrets, under the cover of KH's smoke grenade if he throws it.
Spoiler: Hat003 (click to show/hide)
((Sorry about that, was away for a week and forgot to say.
On a completely unrelated note, do we have comm. links with the other platoons or just within our own unit?))
Hmm. I believe that normal military practice is for soldiers to have squad comms, while commanders have intersquad comms. So, no link to other squads for you! But you can communicate while in range of sight, via commander magic. So yes, you can communicate with Platoon 2. Welcome back.

The smoke is a flop, but you run forward anyway. It's what grunts (and their derivatives) do, after all. (6) A little too much effort on a leap off a small hillock of stone, and you go tumbling past the turret in the low gravity. Next turn, you cannot make any move actions, due to floating. I'll also have to roll a landing for you. remind me to do that.

Attempt operation 'Angel Descend' once more!

Spoiler (click to show/hide)
(1) You plow face first into the deepest part of the crater. (5) at least you have discovered the perfect defensive position on this asteroid.

Switch back to heavy shot, and start methodically plugging any Other Guys™ or turrets I see.

((Do I count that turret as a kill? Remember, I was on auto-fire, so I should have had multiple attacks))

Spoiler: MC004 Vitals (click to show/hide)
You can't count the turret as a kill. You only wounded it. It's still capable of firing, and your SpGTi is within it's arc. Post the effect of autofire for me in your sheet so I have a quick reference for it, and don't have to hunt back to the every round. that's too much effort for your lazy neighborhood GM. (2) you switch to heavy slugs, and fire, but your shot goes wide. that bullet will eventually return to this asteroid, but perhaps not in your lifetime. I don't actually have the math for it, so you'll never know.

"Bloody bugger's shot me. Take a potato wankers"

Throw a frag grenade in one of the bunkers if out of range throw a smoke toward them and get into range under cover of smoke

Spoiler (click to show/hide)
(2) you throw a smoke toward the bunker, which is out opf range of even your mightiest throw, behind that line of turrets I mentioned. The smoke sprays in a single line, straight out. In space, it does not form a cloud, but a jet. weird.  The can dances in an asymmetrical ballet, eventually drifting off toward the rocky horizon.Also, the autoturrets can see you over the smoke stream anyway, so there's that. (5) yo ugrunt your acceptance of the stupidity of fate, and haul ass, making it to the base of the more functional of the local turrets.


Platoon One Death rolls
(4)(4+2)(3)(1)(1+1)
MC is blasted by the functional autoturret and killed. Khh, by virtue of his location, is saved from instant death from the same sweeping beam. He is still maimed, and loses 3 air. Oh my, down to reserves, khh.
meanwhile, your Angel Overlord has dug himself a fine, stationary, low defensive position in his attempt at aggressive, exposed, aerial assault.

Platoon Two

Compose a Grunt Combat Song based off of "Vode An", with appropriate references to the Officers and the Empire.

Spoiler: MAD003 (click to show/hide)
(6) you compose a sweeping ballad that stirs the hearts and minds of those who hear it - fellow grunts are stirred to courage and strength of purpose, while opposing forces are stirred to dismay and terror. It is only after singing the song three times to yourself that you realize that you have composed the Corps Anthem, which wakes every Grunt every day from the time of their de-vatting to the day of their decomposing. A song you've heard countless times before (or maybe, like, twice, new clone) Well, points for patriotism anyway. Feel free to take a CP in Faith (1/7) for it.

Can I shoot at enemies from the comfort of my seat? Let's find out! Aim at the bunker while the SPGTI gets all over those turrets.
Spoiler (click to show/hide)
You need to open the top hatch and stick your head out to aim (And your arms to fire). It is rather uncomfortable. (6) you Take Aim. You are one with the SpGTi, the SpGTi is one with you.

"Flanking maneuver completed."

Turn around and rip apart the two autoturrets bearing down on platoon 1 from behind.

Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
(1) you turn and charge, clamping one autoturret in your mighty claws! The force of the collision jars teh turret part loose from some internal jam, freeing it to point wherever it will. It rotates your way.


Platoon Two Death rolls
(6)(3)(4) Zr takes a serious wound (fractured ribs) from being thrown into the hatch when the SpGTi collides with the AutoTurret. Medic!


Platoon Three

Do i have enough deaths and cps to lvl up into patriot or assault gunner? Also respawn, strap in, stow stuff away and find a way to kiss my ass or elbow.
Spoiler: FKD004 (click to show/hide)
Patriot is not a class, but a perk.No, I believe you need one more death to level to Assault Gunner. Normally you need five, but with your CP, that drops to 4 deaths (putting you on character number 5)
You stow and lock in. Loaded and ready to go!

Forward to the place of death of our predecesors

Spoiler (click to show/hide)
in you go. You lock in your target - the asteroid with the drones nearby

Platoon 3 should be renamed to Platoon failure
Get on yet another vehicle, secure stuff and buckle in. And chew my gum with intense anger.
Spoiler: Rand004 (click to show/hide)
Do I keep my stuff? Or is it lost in space forever?
hmm. It would be kinda cheap for those things to last one life. I'll assume the non-combat things were left home. If you took the cleaver, you lost it. the rations last for ...oh, five lives or one mission, so they are still good.

Platoon Three Death rolls
One roll for you, as your SpGTi launches toward the destination: (3) you come under fire as you land on the asteroid, drones just cresting the horizon. Your SpGTi loses 1 air, leaving it at 6/7


Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 29, 2017, 04:50:02 pm
Spawn on the SpGT? If so jump out and murderize the Other Guys'™ turrets in autofire mode.

((I looked back at the given rules:
Quote
Alright. the slug thrower has two modes: heavy slug rounds, and autofire. The first is for powerful shots, capable of more damage than your average Grunt weapon. The second is for, you know, shooting a lot of bullets all over the place all at once. Autofire starts at (5/5) and each use drops the counter by one tick or more (default is 1 tick). Also, it takes one action to switch between modes. Remind me to put this in the OP.
Updated my sheet with the important bits so we don't forget. (I forgot the "takes one action to switch modes" bit...)
))

Spoiler: MC005 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: spazyak on September 29, 2017, 05:12:22 pm
Prepare to shoot any drones through a window or something, I dunno, just make sure I don't lose myself to the vacume first
((also I just realized our craft is the spahgeti or how ever you spell it I am not italian))

Spoiler: FKD004 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: ziizo on September 29, 2017, 05:32:21 pm
Get out of the ship and use me improved vision to shoot the drones with higher accuracy than the average grunt.

Spoiler (click to show/hide)

Prepare to shoot any drones through a window or something, I dunno, just make sure I don't lose myself to the vacume first
((also I just realized our craft is the spahgeti or how ever you spell it I am not italian))

Spoiler: FKD004 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Madman198237 on September 29, 2017, 06:04:19 pm
Undo my restraints, patch up Zr003's ribs. Then get myself strapped back into my seat.

Spoiler: MAD003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: randomgenericusername on September 29, 2017, 06:53:09 pm
Drink my midsized bottle of Real AlcoholTM, eat my Special Ration, chew my Imitation Artificial Chewing Resin Substitute and prepare to ram the ship into the drones once the rations take effect on me. If it didn't work before, it's going to work now.
Spoiler: Rand004 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Egan_BW on September 29, 2017, 07:41:23 pm
"Glory to space jesus! Die, evil contraption!"

Engage the turret in glorious mechnical melee combat with such proficiency that I gain a point of Mech!

Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)

Undo my restraints, patch up Zr003's ribs. Then get myself strapped back into my seat.

Spoiler: MAD003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Sarrak on September 30, 2017, 02:00:30 am
((I'm a dwarf and I'm digging a hole!))

Entrench MORE. Shoot at the enemies if I have time.

Spoiler (click to show/hide)

Spawn on the SpGT? If so jump out and murderize the Other Guys'™ turrets in autofire mode.

((I looked back at the given rules:
Quote
Alright. the slug thrower has two modes: heavy slug rounds, and autofire. The first is for powerful shots, capable of more damage than your average Grunt weapon. The second is for, you know, shooting a lot of bullets all over the place all at once. Autofire starts at (5/5) and each use drops the counter by one tick or more (default is 1 tick). Also, it takes one action to switch between modes. Remind me to put this in the OP.
Updated my sheet with the important bits so we don't forget. (I forgot the "takes one action to switch modes" bit...)
))

Spoiler: MC005 Vitals (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on September 30, 2017, 02:27:57 am
((Hey, you stripped some rather important information from my post!))
Title: Re: Grunts!: Second Wave
Post by: Sarrak on September 30, 2017, 04:27:09 am
((Hey, you stripped some rather important information from my post!))
((Yep, sorry, was done automatically. Returned back.))
Title: Re: Grunts!: Second Wave
Post by: Zormod on September 30, 2017, 02:29:41 pm
Close the hatch and wait for those turrets to go down.
Spoiler (click to show/hide)
"Glory to space jesus! Die, evil contraption!"

Engage the turret in glorious mechnical melee combat with such proficiency that I gain a point of Mech!

Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
Undo my restraints, patch up Zr003's ribs. Then get myself strapped back into my seat.

Spoiler: MAD003 (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: LordPorkins on October 02, 2017, 08:40:21 am

Dip Duck Dodge Dop Dive Doop Dip. Also Hide behind nearby teamates, then try to line up a decent shot on a turret while using a nearby teammate's corpse as a Shooting Rest/Shield. Pop some Gum too while im at it. Search Friendlies corpses for leftover Gum if i've got spare time.

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: killerhellhound on October 02, 2017, 08:52:24 am
((I'm a dwarf and I'm digging a hole!))

Entrench MORE. Shoot at the enemies if I have time.

Spoiler (click to show/hide)

Spawn on the SpGT? If so jump out and murderize the Other Guys'™ turrets in autofire mode.

((I looked back at the given rules:
Quote
Alright. the slug thrower has two modes: heavy slug rounds, and autofire. The first is for powerful shots, capable of more damage than your average Grunt weapon. The second is for, you know, shooting a lot of bullets all over the place all at once. Autofire starts at (5/5) and each use drops the counter by one tick or more (default is 1 tick). Also, it takes one action to switch between modes. Remind me to put this in the OP.
Updated my sheet with the important bits so we don't forget. (I forgot the "takes one action to switch modes" bit...)
))

Spoiler: MC005 Vitals (click to show/hide)
"Damn"

Charge and hurl a frag grenade into the bunker


Spoiler (click to show/hide)

[/quote][/spoiler]
Title: Re: Grunts!: Second Wave
Post by: milo christiansen on October 02, 2017, 12:36:22 pm
Fixed a bunch of formatting fails:

Spawn on the SpGT? If so jump out and murderize the Other Guys'™ turrets in autofire mode.

((I looked back at the given rules:
Quote
Alright. the slug thrower has two modes: heavy slug rounds, and autofire. The first is for powerful shots, capable of more damage than your average Grunt weapon. The second is for, you know, shooting a lot of bullets all over the place all at once. Autofire starts at (5/5) and each use drops the counter by one tick or more (default is 1 tick). Also, it takes one action to switch between modes. Remind me to put this in the OP.
Updated my sheet with the important bits so we don't forget. (I forgot the "takes one action to switch modes" bit...)
))

Spoiler: MC005 Vitals (click to show/hide)

((I'm a dwarf and I'm digging a hole!))

Entrench MORE. Shoot at the enemies if I have time.

Spoiler (click to show/hide)

Dip Duck Dodge Dop Dive Doop Dip. Also Hide behind nearby teamates, then try to line up a decent shot on a turret while using a nearby teammate's corpse as a Shooting Rest/Shield. Pop some Gum too while im at it. Search Friendlies corpses for leftover Gum if i've got spare time.

Spoiler (click to show/hide)

"Damn"

Charge and hurl a frag grenade into the bunker

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: TopHat on October 02, 2017, 05:02:22 pm
Roll into a ball and brace for landing.

Spoiler: Hat003 (click to show/hide)

Spawn on the SpGT? If so jump out and murderize the Other Guys'™ turrets in autofire mode.

((I looked back at the given rules:
Quote
Alright. the slug thrower has two modes: heavy slug rounds, and autofire. The first is for powerful shots, capable of more damage than your average Grunt weapon. The second is for, you know, shooting a lot of bullets all over the place all at once. Autofire starts at (5/5) and each use drops the counter by one tick or more (default is 1 tick). Also, it takes one action to switch between modes. Remind me to put this in the OP.
Updated my sheet with the important bits so we don't forget. (I forgot the "takes one action to switch modes" bit...)
))

Spoiler: MC005 Vitals (click to show/hide)

((I'm a dwarf and I'm digging a hole!))

Entrench MORE. Shoot at the enemies if I have time.

Spoiler (click to show/hide)

Dip Duck Dodge Dop Dive Doop Dip. Also Hide behind nearby teamates, then try to line up a decent shot on a turret while using a nearby teammate's corpse as a Shooting Rest/Shield. Pop some Gum too while im at it. Search Friendlies corpses for leftover Gum if i've got spare time.

Spoiler (click to show/hide)

"Damn"

Charge and hurl a frag grenade into the bunker

Spoiler (click to show/hide)
Title: Re: Grunts!: Second Wave
Post by: Ozarck on October 07, 2017, 07:02:42 am
I probably won't be updating this for another week.
Title: Re: Grunts!: Second Wave
Post by: Aigre Excalibur on October 07, 2017, 07:12:20 am
Can I rejoin, I think I'm still on AIG001
Title: Re: Grunts!: Second Wave
Post by: Ozarck on October 07, 2017, 07:15:46 am
Of course.