Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Kilojoule Proton on August 17, 2015, 08:40:47 pm

Title: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 17, 2015, 08:40:47 pm
YG links: New YG IC (http://www.bay12forums.com/smf/index.php?topic=152663.0) | New YG OOC (http://www.bay12forums.com/smf/index.php?topic=152640.0) | Traits list (http://www.bay12forums.com/smf/index.php?topic=152640.msg6508279#msg6508279)
Old: Old YG IC (http://www.bay12forums.com/smf/index.php?topic=144651.0) | Old YG OOC (http://www.bay12forums.com/smf/index.php?topic=144704.0)

To join, simply post a character sheet of the following design:
Code: [Select]
Name: Not something like L33TV0LC4N0F1R3
Sphere(s): Up to two
Primary form/Symbol: Optional but useful
Description/Background: Stuff about the god

Player-made Guides/References/Compilations/Works
(Note: Producing misleading/biased works in-character is perfectly acceptable)
Zenurion's Great Book of Freaks and other Horrors! A.K.A The Bestiary: (http://www.bay12forums.com/smf/index.php?topic=152640.msg6464548#msg6464548) (FArgHalfnr/Zenurion)
The Wonderful and Most Stupendous Literary Descriptions of Organisms, Celestial Objects, Concepts and Other Errata (http://www.bay12forums.com/smf/index.php?topic=152640.msg6464561#msg6464561) (micelus/Sadiq)
Exhaustive Compendium of Magic Schools (http://www.bay12forums.com/smf/index.php?topic=152640.msg6501664#msg6501664) by Anonymous Imprisoned Thannel (Sylvan/Demonic Spoon)
Angelarium (http://www.bay12forums.com/smf/index.php?topic=152640.msg6496235;topicseen#msg6496235) (Lord_lemonpie/Morthan)

Players
Spoiler: micelus (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)
Spoiler: FArgHalfnr (click to show/hide)
Spoiler: DreamerGhost (click to show/hide)
Spoiler: Lord_lemonpie (click to show/hide)
Spoiler: Ama (click to show/hide)
Spoiler: Stirk (click to show/hide)
Spoiler: Rolepgeek (click to show/hide)
Spoiler: Vgray (click to show/hide)
Spoiler: hector13 (click to show/hide)
Spoiler: IcyTea31 (click to show/hide)
Spoiler: ShadowDragon (click to show/hide)
Spoiler: Dutrius (click to show/hide)
Spoiler: Kevak (click to show/hide)
Spoiler: tntey (click to show/hide)
Spoiler: Spiderking50 (click to show/hide)
Spoiler: FallacyofUrist (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: gman8181 (click to show/hide)
Spoiler: Detoxicated (click to show/hide)
Spoiler: Cryxis, Prince of Doom (click to show/hide)
Spoiler: Happy Demon (click to show/hide)
Spoiler: PrivateNomad (click to show/hide)
Spoiler: Demonic Spoon (click to show/hide)
Spoiler: JayJake9 (click to show/hide)
Spoiler: Fr0stByt3 (click to show/hide)
Spoiler: crazyabe (click to show/hide)
Spoiler: Cinder (click to show/hide)
Spoiler: darkwarlock3 (click to show/hide)
Spoiler: AbstractTraitorHero (click to show/hide)

Misc. reference

Spoiler: Schools (unlinked) (click to show/hide)


OOC Hall of Fame/Titles Bestowed:
Master Guide DreamerGhost(/Bohenar)
Title: Re: Ye Gods 2 OOC
Post by: Kilojoule Proton on August 17, 2015, 08:41:20 pm
Big Book o' Information

<Essence> denotes stats of any kind

Generally important sections: 0-cost actions, Diplomacy, Income, Rules + Metas and Munchkins, Pantheons, $$$PRICES, Stats

0-cost actions
For significant actions such as fighting (or other things that at least have the potential to affect others), paying nothing is to your detriment and especially in fights, can turn your actions into flavor actions.
Things you should not use 0-cost actions for if you want success include the following:

Cooperation and its bonuses
Actions shared by...

Actions
Most actions can be performed in secret. There is a 10% cost increase to hiding the actions in question.

Butterfly effect and time travel
There is an abundance of confusion on the bounds of the butterfly effect and when it may be applied.

The butterfly effect refers to proactively arranged actions and only proactively arranged actions, i.e. actions involving the butterfly effect are explicitly defined (not necessarily on IC) beforehand along with expected consequences and contingencies. Uses of the butterfly effect outside this definition will be interpreted as standard 0-cost actions.

The following information is needed to arrange the best possible time travel trip:
Destination Tick/time: When to arrive at (where to modify)
Return Tick/time: When to return at (results in absence until then)

Canceling
The principle of canceling/editing actions is that if KJP doesn't catch you because you edited your action quickly enough (on a thread) or you don't mention or acknowledge the edit if he resolved earlier, you don't pay. Only if you edit by PM or mention a missed edit do you end up paying.
Public non-combat actions can be canceled before they are resolved at 50% of their normal cost.
Private non-combat actions can be resolved before they are canceled at 100% of their normal cost.
Combat actions cannot be canceled or edited, especially the private ones. However, they can be added.

Some minor actions may be canceled at lower prices at the GM's discretion.

Flux actions
Flux has been used to bless mortals. Common blessings and their effects include:
Flux has also been used to harm/curse mortals. Common uses include:

Modifying others' creations without permission
You may not add, change, or remove other creations' traits without permission at this time. In the future, this may be possible with inverse multipliers (beneficial -> cheaper, harmful -> more expensive), but this, too, has much potential for abuse.

Combat
Godly combat (not to be confused with harmless sparring) does not require [Godslaying] creations. Attacks, especially those boosted with Flux, can result in Ichor loss down to 1I, but [Godslaying] items are required to kill/bring down to 0I.

Council
The Council is normally an opt-in Pantheon with minimal rules and a few starting voting rules. The Council does not restrict membership for members of other Pantheons.

The Council provides the free service of managing group projects.

Creations
Post $$$PRICECHECKS here to get estimates for how much things will cost if the (upcoming) pricing table is insufficient. Creations may be named anything that does not include colons, commas, or linebreaks and may not be named Anonycow or Anonyherd.

Affinities indicate which schools of magic a creation is associated with. One affinity is available for free for any creation, and on sapient races, has the effect of granting all normal members of the race an inborn ability to use the specified path on a novice level.

The creation of sapients has now been split to agents and races. Agents use the pre-padding 0.001 template while races use the post-padding 0.0001 template. Which template is used is based solely on intended function and judged on a case-by-case basis.

Magical items/artifacts have a base cost of 1E. This price provides several key features including near-indestructibility, lack of disloyalty, portability, and other things.

Expies
Importing creations from non-generic works adds to the price, and unless described otherwise, will tend to revert to their originals' behavior (or a suitably amusing carricature thereof) regardless of actual ability to get away with their actions. Importing C'thulhu but just using a basic race template will likely result in a narcoleptic lunatic not much scarier than anyone else yelling and running around with a knife.

Wonders
Many powerful, potentially game-breaking creations have been flagged as Wonders. They will be expensive and will now require multiple Ticks to complete. A few sample Wonders found in the old YG are listed here:
They are, of course, customizable and personalizable.

Death and Revivals
If you manage to reach 0 Ichor, you will DIE. You may be revived by helpful gods through a 3:1 Ichor transfer (i.e. donate 3I, bump Ichor up 1) with a minimum total transfer of 6 Ichor (-> 2I). Additional Ichor will be converted 3:1 as well.

Diplomacy
General guidelines to follow:

Inactivity
Inactivity will be counted once a week on a day to be determined. Vacation mode may be requested with a minimum time of 24 hours to reduce the chance of abuse.

Speculation: Inactive players will be auto-sealed by the Council (untouchable by individual players this time) and require a vote to release to another player's custody or some activity to be restored to normal status. Inactivity here is defined as not having sent a YG-related PMs and not having posted on a YG-related thread between checks.

Income
Influence
Influence is a source of income based on how much your sphere affects the world. Affecting it are factors such as integration into the world, display of sphere in the world, and size of sphere. A few sample Influence incomes are listed here:

Worship
Piety is a constantly changing multiplier that affects how much worship gods get from their creations. Each race has an overall piety and a god-specific piety. These two are multiplied by the adjusted population for worship-based income.
Overall piety constantly changes to approach a base piety value like hot objects cooling in cooler rooms or cold objects heating up in warmer rooms. God-specific piety, however, changes relatively little with time without Pantheons or similar arrangements. It can increase for non-primary gods in the same Pantheon (or in close, friendly cooperation) or decrease for gods in conflict with their primary gods.
Base piety changes very slowly with time to reflect long-term changes in the races' societies and cultures. Having a low base piety will likely lead to a slightly increased need or micromanagement.

Law outside the Council
Private agreements made amongst yourselves will be untouched by the GM. It will be up to you to enforce them however much you want. Private agreements made with the GM as a witness, however, will be enforceable by the terms of the agreements. This is important for agreements involving transfers of <Essence>/energy stats. (The most important part, however, is agreeing to the agreement in the first place.)

Magic
Magic schools are defined based on their location in a multidimensional grid. They will frequently be said to be stacked with or mirrored against other schools. Schools that have similar locations (even with wildly different scopes of application and use) are considered stacked. Schools that have opposite locations in three of the dimensions are based on approximately opposite properties and are said to be mirrored. An unlimited number of schools may be stacked onto the same slot, although you are recommended to begin using other points beyond three schools so as to break up the monotony.

Claiming a school allows some measure of control over the use of the selected school and its use in the world.

Affinities grant a combined ability and skill (abiliskill) in the specified schools added. Excessively powerful schools remain difficult to use without dying for most even at high Affinity values. Like actual skills, not everyone will bother to learn them or use them frequently, especially not the youth.

Mortals, Pesky
A few changes have been made to mortals (/other numerous worshipy lessers). The GM will no longer restrain anyone from abusing their own creations, playing with souls is just another entry on the easily ignored ladder of forbidden stuff, and, somewhat importantly, NPCs will be far more autonomous.

Pantheons
Anyone may form Pantheons. Mechanically, they are very flexible and based on whatever terms the founders (and later members) decide on. Their within-group power is limited only by the will of the Pantheon's members. By default, Pantheons will gradually extend the piety of individual members' races to include the other members with a net increase in <Essence> income. Gods may join as many Pantheons as exist hopefully abiding by individual Pantheons' restrictions on membership.

Possibly useful laws/rules for Pantheons to use include the following:

 You may find small external fora such as QuickTopic (http://www.quicktopic.com/) useful especially if you have more than 10 members or find yourselves sending more than 20 total PMs in an hour. (Each additional recipient counts as another one) (Sample forum (http://www.quicktopic.com/51/H/525q73kGMxCja))

Founders may optionally request that the GM track votes, but this is probably unnecessary since self-selected groups will surely not argue with each other ever. ;)

$$$PRICES
(All prices subject to change)
Notes:
Propagation of non-uniques is now equal in price to their creation.

You may elect to bring down the cost of a creation by taking multiple Ticks. Each additional Tick taken multiplies the price by 0.95.

New: There is now an edit tax of 1E or the cost of the edit as calculated previously, whichever is higher.

Similar to YG0, [Divine] creations may be given a portion of their god's Ichor, Essence, or Flux capacity at a conversion rate of 2:1 both ways (i.e. one point of capacity is always lost for each point transferred). Only [Divine] creations can take on caps.

Energy wasted/expended while spending caps is converted 2:1 rounded down (e.g. 7/10E + 0/0E -> 4/4E + 1/3E).

Presets:
Mortal agent, up to one affinity, 1 individual: 0.001E (cannot take race/bulk traits such as Unworshipful or Fruitful)
Mortal race, up to one affinity, 50000 individuals (1E/tick at 100% piety): 5E
One basic realm/plane/afterlife: 0E
Mundane animal of reasonable strength, value, distribution, and maliciousness: 0E
Mundane plant of reasonable strength, value, distribution, and maliciousness: 0E
Magical animal of otherwise reasonable strength, value, distribution, and maliciousness: 3E
Standard angel: 0.5E, Expands to [Divine <x25>] [Loyalty+10 <x2>] [Unique <x10>] * .001
Standard disease template (10000 starting hosts): 2E
Blank magic item template: 1E
Permanent area enchantment base: 1.5E (Covers 10m x 10m x 10m)

Traits:
Moved to here (http://www.bay12forums.com/smf/index.php?topic=152640.msg6508279#msg6508279)

Planes:
Unlike in YG0, there is no longer a fundamental difference between incorporeal and corporeal planes. Prices are as follows:

Plane: 10E base, 2E base if connected to an existing plane (afterlives(/planes of the 0E kind) of any kind do not count)
Plane locking: Setting a plane's locking to a lower value than bought is possible, but the reverse is not (without paying). Locking can also be set separately for entering and not leaving or leaving and not entering.
Spoiler: Plane traits (click to show/hide)

Worlds:
Worlds are now priced by function almost completely independent of form. Form will still affect things down the line, though...
Sun/Double star/Triple star/Evil daystar-type thing of any size/shape: 40E base
Planet/ring/asteroid belts/world-type thing: 20E base
World sizes (costs by equivalent total surface area rather than equivalent total volume)

Rules + Metas and Munchkins
Keep IC in IC and OOC in OOC. Deliberately ior repeatedly (>~5x times) violating this rule will result in receiving a warning. This extends to attempting to extract information from other players on OOC for IC stuff to their detriment.
What you pay is what you get (in general). Repeated attempts to escape having to pay a regular (i.e. defined price for the amount of time spent) amount will result in a warning. This rule extends to attempting to "break the system" by creating overly powerful things cheaply.
No angry disputes on OOC. Angry disputes lead to warnings being given. I tend toward a policy of punishing the instigator rather than all the involved.
No misleading on OOC. While joking around is fine, repeatedly (>~5x times) ior deliberately posting misleading information on OOC will likely result in a warning.

Warnings last for a week and three warnings leads to character suspension for at least three (3) days. I have never had to resort to a 3-day suspension. Let's keep it this way.

Spheres
Spheres refer to concepts your character is aligned to, and you may choose up to two. They provide discounts to actions based on the applicability and specificity of your sphere(s). To avoid widespread munchkinry, descriptions of how useful your sphere is for an action will tend to be vague.
Specificity refers to how often gods would find a sphere useful. Spheres that can be expected to trigger frequently such as Mortals, Creation, Angels, Brains, Being Amazing at YG, Jelly Rolls, Stealing Books from the Library, and similar things will surely be considered Common outside of highly unusual but logical uses. Rare spheres are spheres gods would find only very rarely useful such as Knots, Paper, Red Roses, and Rock Beds. These yield fairly high discounts but would be expected to be useful to only one god in ten once every five YG0-sized Ticks or something like that. Uncommon spheres are those that fall in between, unused most Ticks by most gods but reasonably frequently.

Gods having multiple spheres have their sphere discounts averaged. In this way, the discount ends up being less than if they had only one sphere (=more specialized) but more than if that one sphere was not applicable (=not/less applicable). Sphere discounts are applied only once for each god involved in creation.

Stats
By popular request, we will be using Stirk's Litany of the Void (http://www.bay12forums.com/smf/index.php?topic=151027.0)'s three-stat system with a few renamings. For those unfamiliar with it or the mixing up used here, here is a summary of what the stats do:
Incorporating oneself into the world: Some gods may opt to incorporate themselves into the world and give up some or a lot of freedom in exchange for staying power. This is done by burning off Essence and Flux caps and yields. (This list assumes all caps are at 10)

Flux income for all players is calculated based on remaining Flux capacity (i.e. cap minus amount) and global Ichor, Essence, and Flux loss (i.e. wounded gods increase Flux as well)  where Ichor loss provides a large contribution, Flux loss produces a small contribution, and Essence loss produces a contribution somewhere in between.

Essence income, as is mentioned under the Income section, comes from Worship and Influence and is unaffected by global loss/spending and remaining Essence capacity although a high remaining Essence capacity will increase the chance of increasing the Essence cap.

Ichor income is mostly based on remaining Ichor capacity (i.e. Ichor cap minus Ichor level) and is unaffected by Worship, Influence, and energy spending.

Ticks and time
A frequent question is "how long does a Tick last in-universe?" There is no single right answer, but I'd be open to having players choose an interval each Tick and using the median. A significant problem is that there are trade-offs of believability, plausible development/change, and granularity of mortal mangement between short intervals and long intervals.[/list]
Title: Re: Ye Gods 2 OOC
Post by: FallacyofUrist on August 17, 2015, 08:42:01 pm
I might be here! I might not be here! I expect fun regardless!

How do I sign up?
Title: Re: Ye Gods 2 OOC
Post by: Cryxis, Prince of Doom on August 17, 2015, 08:42:19 pm
Ptw
Title: Re: Ye Gods 2 OOC
Post by: Rolepgeek on August 17, 2015, 08:42:31 pm
Rather than 2?

You mean rather than 0?
Title: Re: Ye Gods 2 OOC
Post by: tntey on August 17, 2015, 08:44:30 pm
Other one looked cool. Im in
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: ~Neri on August 17, 2015, 08:46:35 pm
I think I already made a character.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Stirk on August 17, 2015, 08:49:38 pm
...I just have to post on the first page....
Title: Re: Ye Gods 2 OOC (~24-48h to launch)
Post by: tntey on August 17, 2015, 08:50:39 pm
Name: Isgon
Sphere(s): Knowledge, Memory
Primary form/Symbol: An eye and a pyramid.
Description/Background: Isgon takes the shape of a humanoid eagle. He has the head of an eagle, and the body of a human. He has a fondness of memory and knowledge. He strives to collect memories and spread knowledge.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Kilojoule Proton on August 17, 2015, 08:52:32 pm
To those watching but not signed up, simply fill out this sheet and post it here to join:
Code: [Select]
Name: Not something like L33TV0LC4N0F1R3
Sphere(s): Up to two
Primary form/Symbol: Optional but useful
Description/Background: Stuff about the god

To those signed up and waiting, the current activity seems to be inventing magic schools. Sample (unused but adoptable) schools can be found here:
Original: here (http://www.bay12forums.com/smf/index.php?topic=144704.msg6449630#msg6449630) and here (http://www.bay12forums.com/smf/index.php?topic=144704.msg6449694#msg6449694)
Post renaming: here (http://www.bay12forums.com/smf/index.php?topic=144704.msg6449814#msg6449814)

Instructions are as follows:
For the whole adding schools to the blank slots thing, you have probably at least three options:
  • Make up your own school, give a description of what it does and how it works, and I'll sort out the administrative details (adding it to the spreadsheet and stuff)
  • Mirror an existing school and I'll provide a specification for the constraints for it and you can do #1
  • Adopt something from the whatevermancy starting list (renamed if you want), maybe edit it and extend it, and it'll go on its slot
Running out of slots is not something to be worried about; the samples from the other day were just part of one possible layer in the cube, and stacking schools on the same point is perfectly fine (if a bit counterproductive for individual gods).

Keep in mind that attempting to create overpowered schools with first level stuff like "destroy planet" or "turn all undead (all of them)" will only result in generally inaccessible schools.

tntey: added
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: tntey on August 17, 2015, 08:57:44 pm
The School of thought.

A school that teaches how to do

(https://s-media-cache-ak0.pinimg.com/236x/98/40/82/984082cf288af34b2e36dc8b0a9d8bee.jpg)

((For those arrested development fans))

A school that teaches how to mess with the human mind by using illusions and Comamancy
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Spiderking50 on August 17, 2015, 08:59:00 pm
(Wow I'm just gonna use this character in all the games. If that's ok)

Name: Marrow the Silence of the Depths
Sphere(s): Depth and darkness
Symbol: A white circular outline with a black circular outline within.
Description/Background: A quiet and dark god made of metal and bone and dark flesh. The patron of dark things that slink in the depths of the worlds. He is humanoid, but bares the head of an elephant with many tentacle-like trunks that cover his vicious tusked maw. He has clawed hands, and wears pants made of darkness. His chest is bare. His eyes see through darkness as clearly as a man sees on a clear day.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: FallacyofUrist on August 17, 2015, 08:59:23 pm
Hereeee!!! I!!! COME!!!

Name: Jens
Spheres: Flying/Floating Creatures and Winds
Primary Form/Symbol: A winged woman in robes with strings floating off them. Tends to spin around a bit.
Description/Background: Jens is wispy. Bubbly. A bit chaotic. And protective of those she cares about. And she loves the winds. Let's go with that.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Stirk on August 17, 2015, 09:01:31 pm
Lawmancy (Only fitting  :P. Binding binds would be useful for Criminal Organizations anyway...And KJP needs paranoia.)
Plasmurgy(~Maybe~. I need to make some forbidden magic, after all. Having Plasmurgy Angels would be interesting too, and Black Market Magic is too tempting to resist.)

My choices have been made!

Poor KJP is going to have more characters than litany soon....
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: tntey on August 17, 2015, 09:03:17 pm
How will this differ from the original game?
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: TheBiggerFish on August 17, 2015, 09:10:34 pm
Chaomancy.
Manipulating small events.
May sort of be changing "luck", but when one reaches higher tiers, one can cause larger effects.  For instance, small-level stuff is making projectiles miss you, or some water spontaneously condense.  High-level stuff is making a wormhole manifest in just the right place to drop the enemy's projectiles right back in their lines, and causing suddenly weather.  Or spontaneous material changes.  Etc.  If you're willing to wait for a bit, your potential effects can scale up a LOT.
But basically, manipulating small events.  It's just that over time, you can manipulate more events, which multiplies your effectiveness.

@tntey: New systems, new gods, new mechanics...
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Andres on August 17, 2015, 09:10:41 pm
Spoiler: Eid (click to show/hide)
Credit goes to Stirk for the name.

Plasmamancy: The magical manipulation of all things plasma. Can be used for fire, lightning, and "energy" attacks.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Spiderking50 on August 17, 2015, 09:14:19 pm
Is there a list of the magic schools somewhere?

Darkmancy: the manipulation of darkness and shadow. Low level stuff consists of things like better hiding and dark vision. High level stuff includes making darkness that cannot be pierced by light and teleportation through shadows.

Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Stirk on August 17, 2015, 09:17:13 pm
KJP put up two lists, see his links on the first page. These are only potential and not-currently-existing.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Kilojoule Proton on August 17, 2015, 09:17:49 pm
tntey: School of Thought added, stacks Illusion (1/2 free schools used)

Spiderking50 and FallacyofUrist: Sheets added

Stirk: Lawmancy added, stacks Lawmancy/Nomoturgy (1/2 free schools used)

tntey: The most significant differences are having 30-40 players is viable, lots of little things have been patched up, prices have been simplified a bit to reduce the need to price check, there will likely be more stats, and a few other things

TheBiggerFish: Randomancy added, stacks ?.??, mirrors Dimensional (1/2 free schools used)

Andres: Sheet added, Plasmamancy added, stacks pyromancy (1/2 free schools added)

Spiderking50: Darkmancy added, stacks ??.?, mirrors Alchemy? (1/2 free schools used)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Cryxis, Prince of Doom on August 17, 2015, 09:22:46 pm
Can I make a god later?
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: TheBiggerFish on August 17, 2015, 09:23:27 pm
Also, I don't know if you noticed my price check for a race in the other OOC.

Stacks???
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Stirk on August 17, 2015, 09:25:15 pm
Also, I don't know if you noticed my price check for a race in the other OOC.

You probably shouldn't force the poor guy to price check yet. You could at least wait until we know what Energies we are using...
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: ~Neri on August 17, 2015, 09:25:32 pm
I'll have the schools I wanna use done when I make my first race. They tie into the creation and I want to get it right.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Kilojoule Proton on August 17, 2015, 09:26:14 pm
Cryxis: Prince of Doom: Yes (it won't start in less than about 24-48 hours anyway)
TheBiggerFish: I'll get to it after balancing prices
Kevak: Not a problem
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: TheBiggerFish on August 17, 2015, 09:27:41 pm
Cryxis: Prince of Doom: Yes (it won't start in less than about 24-48 hours anyway)
TheBiggerFish: I'll get to it after balancing prices
Kevak: Not a problem
OFC, I wasn't really expecting it now but I did want to make sure you knew it existed.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Rolepgeek on August 17, 2015, 09:29:28 pm
While I may not have the same pet peeve IcyTea does, it's really damn easy to just find the latin/greek word for it. Umbramancy, rather than Darkmancy. One sounds far nicer, while also sounding somewhat more 'professional'.

Speaking of which.

Exousiurgy: Controlling things. Mostly stuff that's already malleable or moldable, but different levels of skill mean different levels of ability, precision, things to control, and so on. Speed varies; typically proportional to what is attempted to be controlled. Not creation, not destruction(or at least not directly either of those), but essentially it could be called Authority Magic. Exerting one's dominion and willpower onto objects, substances, or beings. Not sure what it would stack with or mirror.

:D
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Andres on August 17, 2015, 09:30:12 pm
If I make an angel that's pretty much human in every way but name, will I still get a discount?
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: hector13 on August 17, 2015, 09:30:48 pm
Posting so that I know where the thread is...

Probably do a magic thing later, since it's late and I'm not sure what I want to do yet heh.

I'd also like to point out to Andres that Eid is the Muslim festival after Ramadan, thus earning (entirely pointless) bonus points for the religious link!
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Stirk on August 17, 2015, 09:32:31 pm
If I make an angel that's pretty much human in every way but name, will I still get a discount?

...Andres is already starting his cheapskateness (https://www.youtube.com/watch?v=gjc0n4MiaUQ).
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: tntey on August 17, 2015, 09:35:31 pm
Wait, can we make our own schools of Magic?
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: TheBiggerFish on August 17, 2015, 09:37:55 pm
Wait, can we make our own schools of Magic?
Yup!
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: hector13 on August 17, 2015, 09:39:59 pm
If I make an angel that's pretty much human in every way but name, will I still get a discount?

...Andres is already starting his cheapskateness (https://www.youtube.com/watch?v=gjc0n4MiaUQ).

I shall not comment until Andres tells KJP how magic is supposed to work.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: FArgHalfnr on August 17, 2015, 09:40:44 pm
Posting before someone take my schools, will edit with more stuff.

Corpomancy: Alteration, mutation or fusion of existing life.
Pact Binding: Binding of two or more beings (including gods, as in a being binds itself to a god and not the other way around) through magical links of various natures.


Edit: Since there's more posts I'll just make a new one.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: tntey on August 17, 2015, 09:42:30 pm
Make a new school called the university of delveolgy.

The school teaches delveolgy, which is the magic of reading someone's thoughts and memories. The school also teaches people how to get rid of memories and thoughts from a willing man or women.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: TheBiggerFish on August 17, 2015, 09:45:28 pm
Make a new school called the university of delveolgy.

The school teaches delveolgy, which is the magic of reading someone's thoughts and memories. The school also teaches people how to get rid of memories and thoughts from a willing man or women.
School:Particular type of magic.
Also, delveology just kind of sounds off for magic, as -ology is, y'know, sciencey.  Biology, physiology, so on and so forth...
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: ~Neri on August 17, 2015, 09:45:40 pm
My view on Andres's attempted powergaming is as follows:

Since the spheres choses are so common, the discount should be effectively nil.

The more specific the thing is, the more discount there should be. Or you should have to use the sphere in a creative way to get a discount.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Stirk on August 17, 2015, 09:47:42 pm
I am just confirming my second choice for Plasmurgy, after thinking it over this is definitely a fun choice~.

Posting before someone take my schools, will edit with more stuff.

Corpomancy: Alteration, mutation or fusion of existing life.
Pact Binding: Binding of two or more beings (including gods, as in a being binds itself to a god and not the other way around) through magical links of various natures.

If someone takes your schools, isn't that a good thing? It just means you get another one  :P. Binding is kinda-sorta Lawmancy, which I chose already.

If I make an angel that's pretty much human in every way but name, will I still get a discount?

...Andres is already starting his cheapskateness (https://www.youtube.com/watch?v=gjc0n4MiaUQ).

I shall not comment until Andres tells KJP how magic is supposed to work.

But that could take two ticks! ...Just kidding Andres....
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Ama on August 17, 2015, 09:51:44 pm
Just adding my schools of magic right here.

Stellarumancy: The art of seeing or influencing the future by watching the heavenly bodies.
Boldmancy: Powerful healing magic involving the cooking of magical foods through very specific rituals.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
Post by: Kilojoule Proton on August 17, 2015, 09:55:10 pm
School overlaps (stacks): There's no problem with breaking up a potential monopoly...

Rolepgeek: Added Exousiurgy/Authority magic, tentatively mirrors Chaomancy and stacks Dimensional (1/2 free schools used)
Andres: If it looks like a duck, swims like a duck, and quacks like a duck, call it a duck!
tntey: Yes (and even withdraw previously submitted ones at this point if you want)
FArgHalfnr: Added Corpomancy, stacks Somamancy/Somaturgy (1/2 free schools used)
FArgHalfnr: Added Pact Binding, tentatively stacks Musical (2/2 free schools used)
tntey: Added Delveolgy, stacks Telepathy (2/2 free schools used)
Stirk: Added Plasmurgy, stacks Plasmurgy (2/2 free schools used)
Ama: Added Stellarumancy (maybe just Astromancy?), stacks Celestial (1/2 free schools used)
Ama: Added Boldmancy, stacks ?.??, mirrors Plasmurgy (2/2 free schools used)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: hector13 on August 17, 2015, 09:55:33 pm
Opsismancy, or performance magic.

Magic used to enhance an acting performance, touching on Illusion (to influence the senses of the audience, taste and smell and such) and Music, being able to project and modify their voice, make sound effects etc.

I might get more detailed later... and add another.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Spiderking50 on August 17, 2015, 09:57:53 pm
Please change darkmancy to umbramancy.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Kilojoule Proton on August 17, 2015, 10:04:15 pm
hector13: Added Opsismancy, stacks Illusion (1/2 free schools used)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Andres on August 17, 2015, 10:13:26 pm
Speaking of mortal races, does anyone have ~2000E I can borrow?
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Vgray on August 17, 2015, 10:14:24 pm
Necromancy, communication with the dead, summoning and commanding the souls of the dead, (either as spirits or as the living dead) extends the lives of it's practicioners, possibly turning them into the living dead. Includes the creation of magically binding contracts that extend beyond death. Possibly a form of Thaumaturgy
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: IcyTea31 on August 17, 2015, 10:24:03 pm
I presume magic schools can be used together for new spells, or whatever we're going to call them?
Is partial affinity to a magic school possible, e.g. specializing in particularly scary illusions from the School of Thought?
Does the one who came up with the school get a bonus of any kind?
Can these 'free schools' be saved up for later?

If I like the answers to these questions, I might not need to bloat the list any worse than it is already; every kind of magic I want is already covered by one or more existing schools.



If I make an angel that's pretty much human in every way but name, will I still get a discount?
The angel template was a bunch of powers with a set cost. If you take those powers away, so you will the cost. Remember, the word 'angel' costs nothing, only any power(s) you give your creation(s).
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Rolepgeek on August 17, 2015, 10:29:29 pm
Akriurgy: Magic relating to precision, efficiency, and improvements. This cannot often be applied to biological systems (keyword 'cannot often be applied), but can be applied to machinery or equipment designed to enhance biological systems. Limitations are of course ever present depending on skill level, and it does more than just 'improve systems'; at low levels it could be thought of as a sort of diagnostics systems, you could say. Checking for errors and malfunctions and the like. Designed for use with machinery or large interconnected systems and supply chains, in large part. Stacks with Enchanting and/or technomancy, most likely, mirrors Wrenchmancy?
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Andres on August 17, 2015, 10:44:43 pm
Where was mirroring and stacking explained? I don't know what the terms mean and I think I missed the post with the information on them.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: FArgHalfnr on August 17, 2015, 10:51:50 pm
I've changed my character sheet a bit, also did a quick drawing of my character:
Spoiler: FArgHalfnr (click to show/hide)

Going to give a proper definition to my schools too:
Spoiler: Corpomancy (click to show/hide)
Spoiler: Pact Binding (click to show/hide)


I am just confirming my second choice for Plasmurgy, after thinking it over this is definitely a fun choice~.

Posting before someone take my schools, will edit with more stuff.

Corpomancy: Alteration, mutation or fusion of existing life.
Pact Binding: Binding of two or more beings (including gods, as in a being binds itself to a god and not the other way around) through magical links of various natures.

If someone takes your schools, isn't that a good thing? It just means you get another one  :P. Binding is kinda-sorta Lawmancy, which I chose already.

If I make an angel that's pretty much human in every way but name, will I still get a discount?

...Andres is already starting his cheapskateness (https://www.youtube.com/watch?v=gjc0n4MiaUQ).

I shall not comment until Andres tells KJP how magic is supposed to work.

But that could take two ticks! ...Just kidding Andres....

I was more afraid of someone making something similar enough to what I want that doing it anyway would be redundant while not being quite what I want. Also Pact Binding is more about binds than pacts, and lawmancy wouldn't quite fit what I want, I'd need to stretch it incredibly thin to have the stuff I want.



Also KJP I'm not sure music would fit with pact binding, since it doesn't really have anything to do with sounds (even though I suppose it would be possible to add some to a pact, but that would be quite a stretch). I blame my too short descriptions on that.

Edit: and sorry for the way too much text. I'll add spoilers in a sec
Edit2: done
Edit3: OCD
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Andres on August 17, 2015, 10:58:43 pm
Spoiler: FArgHalfnr (click to show/hide)
Hmmmm.....
Hmmmmmmmmmmmmmmm...........
Yep, calling a crusade.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: micelus on August 17, 2015, 11:04:25 pm
Free magic schools? Sure, why not.

Whimsy: The manipulation of positive emotions and idealistic thought.
Glummer: The manipulation of negative emotions and cynical thought.

More description when I have time.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: IcyTea31 on August 17, 2015, 11:07:10 pm
Name: ,
He is literally the devil. :P

For those writing out creations or making more gods, please observe the following naming rules until further notice:
  • Keep names free of colons, semicolons, or commas
  • Do not name anything Anonycow or Anonyherd
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Stirk on August 17, 2015, 11:07:47 pm
Spoiler: FArgHalfnr (click to show/hide)
Hmmmm.....
Hmmmmmmmmmmmmmmm...........
Yep, calling a crusade.

Considering how useful both magic systems are for Crime, your going to have a fight on your hands *Cracks knuckles*.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: FArgHalfnr on August 17, 2015, 11:11:38 pm
Name: ,
He is literally the devil. :P
Well he is called the devil in a labcoat.

Edit: Just realized your point, gonna change my sheet

Spoiler: FArgHalfnr (click to show/hide)
Hmmmm.....
Hmmmmmmmmmmmmmmm...........
Yep, calling a crusade.

>:D >:D >:D
:P :P :P
:D :D :D

Spoiler: FArgHalfnr (click to show/hide)
Hmmmm.....
Hmmmmmmmmmmmmmmm...........
Yep, calling a crusade.

Considering how useful both magic systems are for Crime, your going to have a fight on your hands *Cracks knuckles*.

Oh great, I wasn't expecting this :D
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Stirk on August 17, 2015, 11:17:26 pm
Quote
Oh great, I wasn't expecting this :D

Killing Andres's characters is a tradition I am unwilling to give up.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Kilojoule Proton on August 17, 2015, 11:20:20 pm
Spoiler: Survey results so far (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: TheBiggerFish on August 17, 2015, 11:20:21 pm
System add:
Technomancy.
Relies on external media (crystals, for instance, would be a good medium) to construct and cast magical effects.  Does not, on its own, have any inherent spells, as it is really a complex enchantment looked at in a different way and formalized, but does, on its own, have the capability to, well, be a magic-equivalent AI. 

...I just realized that my race is essentially a large application of this, with some extra bits stuck in.  Guess they get a bonus.

...I just realized that the way this is framed, it's not any actual magic branch, just applied (other magics).

So, to actually use my second slot, I shall implement the enchantment/metamagic branch, if it isn't already (and my suggestion said that the metamagic branch should have been already there).

Should the metamagic/enchantment branch be extant without my intervention:

Uh.  I have zero ideas about what to do now.

Wait, no.  I have something.

Mancimancy.  The art of crafting new systems of magic, or making different ways to accomplish the effects of existing ones.  May, perhaps, be the logical extension of metamagic.

Also, add Akriurgical techniques into Randomancy.  Those are very complementary.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Vgray on August 17, 2015, 11:24:03 pm
Looking at the character list again, I fear for the mortals of this game, I really do.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Andres on August 17, 2015, 11:29:56 pm
So, guys, what should I start ripping off first? Space Marines? Gundams? Titans? :P

But seriously, are we allowed to freely take from real world mythology and religion? I think that Mjolnir is kinda open source.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Vgray on August 17, 2015, 11:32:47 pm
When we create dwarves, (of course someone will create dwarves.) we'll be taking from real world mythology won't we?
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Stirk on August 17, 2015, 11:34:53 pm
Spoiler (click to show/hide)

When we create dwarves, (of course someone will create dwarves.) we'll be taking from real world mythology won't we?

Dwarvers are boring. Don't see why people (*Coughyoucough*) make them every game.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Vgray on August 17, 2015, 11:36:32 pm
 ::) You know perfectly well I only created Dwarves once.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Stirk on August 17, 2015, 11:37:20 pm
::) You know perfectly well I only created Dwarves once.

...But you would have created them twice if you had the chance.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Vgray on August 17, 2015, 11:39:00 pm
Dwarves do happen to be a good pick for a god of Kinship yes.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: FArgHalfnr on August 17, 2015, 11:40:20 pm
So, guys, what should I start ripping off first? Space Marines? Gundams? Titans? :P

But seriously, are we allowed to freely take from real world mythology and religion? I think that Mjolnir is kinda open source.

KJP just said mythology and religion stuff are fine in his previous post. Probably a good thing considering how much my character is inspired satanist stuff.

When we create dwarves, (of course someone will create dwarves.) we'll be taking from real world mythology won't we?

I hope whoever makes them choose those from dwarf fortress. Maybe I should do that? Ruling that kind of dwarves would really fit my character >:D
Speaking of which, I vote for an exception to the expy rule when basing stuff on dwarf fortress, because we are on it's forum after all.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Andres on August 17, 2015, 11:45:33 pm
Dwarvers are boring. Don't see why people (*Coughyoucough*) make them every game.
I'm gonna have to go with Stirk here. Dwarves are a really vanilla race. This is a god game, why don't you be more creative?
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Stirk on August 17, 2015, 11:46:25 pm
Dwarvers are boring. Don't see why people (*Coughyoucough*) make them every game.
I'm gonna have to go with Stirk here. Dwarves are a really vanilla race. This is a god game, why don't you be more creative?

....*Karate chops Andres the "Human maker"*
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: TheBiggerFish on August 17, 2015, 11:53:08 pm
1.0 Allow hindering of actions to make them more expensive at a price.  Needs more info.  How does this work, and more importantly how broad would minimum possible application be?
1.1 Keep total Essence/other stat counts lowEh.
3.0. Damp conflicts to allow cold wars and reduce character death while preserving conflict itself.  Having not played YG0, or even Litany, for that long, no particular comment.
3.1. Make conflicts somehow relevant to everyone to increase participation.  If it's big enough it will be relevant to everybody eventually.  Downvote.
3.2. Focus on indirect conflict through proxies and such to reduce character death while preserving conflict itself.  This requires an easy method for proxies, and that we don't just attack eachother normally.  Eh.  I don't think it'll work.
7.0. Spheres govern actions by discounts smaller than, the same as, or greater than 20% (vote with the preferred option, not with "yes")
7.1. Spheres govern actions by bonuses and discounts
7.2. Spheres govern actions through RPing bonuses

7.3. Spheres govern actions by both discounts and penalties
9.0. Expand the equipment system.  What equipment system?
9.1. Emphasize strategy and indirectness (and maybe even diplomacy!) over directly attacking gods.  Make it an option in addition to direct attack, but leave the field open for punching people.
9.2. Reduce the number of possible ways to have revivals
9.3. Increase the number of possible ways to have revivals

9.4. Require visibility to kill.  No, but do leave evidence.
11.0. Describe the smallest thing that counts as unwanted interference in your creations.  Anything that costs essence, OR WOULD REWRITE THE DESCRIPTION.
27.0. Make costs transparent.  Yes.
27.1. Less puzzles.  No basis against which to judge.
27.2. More world interaction.  As an option, sure.  Not as a requirement.
27.3. Disband the Council entirely.  Mmmmmaaaaaaybe.  Do not block pantheons.
27.4. Discuss pantheon changes here
27.5. Provide some juniority compensation.  Enough to get people to an equal playing field.
27.6. Make the policy on metagaming explicit. If your god can't see the meta, yes, but if they can, allow them to meta.  Of course, a small crack in the fourth wall will probably expand rapidly so be careful with that.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Andres on August 17, 2015, 11:55:54 pm
1.1 So we have 10/10 Essence instead of 20/20 Essence or we only have Essence and no Power or Crux?
9.0 What equipment system?
27.4 This doesn't seem like a yes/no question...

Am I allowed to be the god of Arstotzka (http://www.bay12forums.com/smf/index.php?topic=152099.1500)? The country is based on another forum game and I'm not sure if it falls under the expy rule.

TheBiggerFish, please spoiler that.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Vgray on August 17, 2015, 11:59:38 pm
1.1 So we have 10/10 Essence instead of 20/20 Essence or we only have Essence and no Power or Crux?
9.0 What equipment system?
27.4 This doesn't seem like a yes/no question...

Am I allowed to be the god of Arstotzka (http://www.bay12forums.com/smf/index.php?topic=152099.1500)? The country is based on another forum game and I'm not sure if it falls under the expy rule.

TheBiggerFish, please spoiler that.
Disregarding the strangeness of that, you would actually be stealing from a game called Papers Please
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Andres on August 18, 2015, 12:06:41 am
Disregarding the strangeness of that, you would actually be stealing from a game called Papers Please
Actually, I'd be stealing from Arms Race who was stealing from Papers Please. Arms Race's Arstotzka has surprisingly little to do with the one from the game.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Stirk on August 18, 2015, 12:10:12 am
Disregarding the strangeness of that, you would actually be stealing from a game called Papers Please
Actually, I'd be stealing from Arms Race who was stealing from Papers Please. Arms Race's Arstotzka has surprisingly little to do with the one from the game.

Now can I say my expy parade thing?
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: micelus on August 18, 2015, 12:16:32 am
1.0 Allow hindering of actions to make them more expensive at a price (Nay!)
1.1 Keep total Essence/other stat counts low (Abstain!)
3.0. Damp conflicts to allow cold wars and reduce character death while preserving conflict itself (Abstain!)
3.1. Make conflicts somehow relevant to everyone to increase participation (Nay! The God of Comedy shouldn't be artificially forced to take sides with the forces of Plastic and Paper! Aye if you mean worshipers/temples getting hit in the crossfire!)
3.2. Focus on indirect conflict through proxies and such to reduce character death while preserving conflict itself (Abstain! These should emerge naturally regardless!)
7.0. Spheres govern actions by discounts smaller than, the same as, or greater than 20%
7.1. Spheres govern actions by bonuses and discounts
7.2. Spheres govern actions through RPing bonuses (Aye!)
7.3. Spheres govern actions by both discounts and penalties (Aye!)
9.0. Expand the equipment system (Aye!)
9.1. Emphasize strategy and indirectness (and maybe even diplomacy!) over directly attacking gods (Aye! Should occur regardless!)
9.2. Reduce the number of possible ways to have revivals (Aye!)
9.3. Increase the number of possible ways to have revivals (Nay)
9.4. Require visibility to kill (Nay!)
11.0. Describe the smallest thing that counts as unwanted interference in your creations (More info required!)
27.0. Make costs transparent  (Aye!)
27.1. Less puzzles (Nay!)
27.2. More world interaction (Aye!)
27.3. Disband the Council entirely (AYE!)
27.4. Discuss pantheon changes here (Pantheons should evolve naturally!)
27.5. Provide some juniority compensation (Aye; enough to let them do something important but not enough to challenge a well-established deity!)
27.6. Make the policy on metagaming explicit (Aye!)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: FArgHalfnr on August 18, 2015, 12:44:02 am

At first I didn't even plan on making some sort of devil as my character, I was just going to make an evil genius, basically an evil version of my character from litany. I took a pentagram as a symbol at the last second when I realized I forgot to choose one, and then everything went downhill from here :P

Edit: answered a forgotten question.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Kilojoule Proton on August 18, 2015, 12:48:21 am
Vgray: Necromancy added/claimed, contracts considered to be sufficiently similar to Necromancy's current slot (1/2 free schools used)
IcyTea31: Interdisciplinary magic should be possible, yes (likely facilitated by but not dependent on metamagic)
Partial affinity should be possible given the wide scope of some of the schools.
School creators/adopters do get some control over what is and isn't possible with the school and some minor influence over who can and can't use the school.
The two free schools can be claimed later once the game is in progress.

Rolepgeek: Akriurgy added to stack with technomancy (mirrors Geomancy/Geoturgy somehow), would you prefer to stack one of enchanting or tempomancy (mirrors wrenchmancy) instead?

FArgHalfnr: OOC2 players list updated
Pact Binding now seems to stack closer to Creepymancy/Invocation (mirroring Enchanting). Would you like to switch around?
As for it being filed under Musical before, the previous description of contacting and linking to a god matched the properties of Musical magic and the concept of Thaumaturgy more.

micelus: Whimsy/Glummer added, stacks with ??.? and mirrors Telekinesis (1/2 free schools used)

TheBiggerFish: Should I add Technomancy or Mancimancy or switch Chaomancy out for both?

Andres: Provided that you realize that expies do not necessarily resemble their originals in power, technology, or abilities, yes. Importing C'thulhu without applicable investments, for example, will likely end up creating only a vague small-scale fear spirit/thing. (Also, do try to get permission from the current creator if possible.)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: micelus on August 18, 2015, 12:50:40 am
Those schools counted as one? I'm fine with this.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: IcyTea31 on August 18, 2015, 01:03:49 am
Spoiler: Votes (click to show/hide)

I fear
Muahahahaha! >:D
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: FArgHalfnr on August 18, 2015, 01:06:03 am
The change is much closer to what I meant the school to be. I can understand the confusion now (the fact that I didn't read their description didn't help), what I meant for binding to a god was more like "mortal now has to do X for Y god in exchange of Y" or some sort of telepathic/emotional/whatever bond. I suppose it would also be possible for someone to tap into a god's sphere in a way or another, but that would require a great deal of devotion and skill, along with the consent of said god (because there's no way a mortal would be able to overpower a god for this kind of pact). I think I'll go edit the post in which I've described them for more details that just came to my mind. I'll also keep a copy for convenience.


Also would you mind explaining me how does this stacking and mirroring thing work? I think I'm not the only one not understanding this.

I might have forgotten to answer a question, gonna do that right now.
Edit: answering done
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Kilojoule Proton on August 18, 2015, 01:20:10 am
Stacking and mirroring!

The new magic system has many dimensions (which aren't named so much as characterized). Placement on a six-dimensional grid determines which of the sample paths (from this post (http://www.bay12forums.com/smf/index.php?topic=144704.msg6449630#msg6449630) and its vicinity) a school most resembles. Custom schools can also have the same 6-D location. Having the same 6-D location is referred to as stacking, which I consider the strongest comparison as far as path similarity goes. Mirroring refers to the case where two paths/schools (interchangeable at this point) are located opposite each other in one of three dimensions. While it is frequently a reasonably strong comparison as far as anti-similarity/opposites go, it is far weaker than stacking. Other comparisons are present, but I think none of them quite approach the strength of mirroring and stacking.

(For the statistically inclined, a stronger comparison here is roughly analogous to a stronger correlation, positive or negative.)

ADDIT:(http://i.imgur.com/HhgJLWS.png)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: FArgHalfnr on August 18, 2015, 02:04:00 am
Thanks for the info KJP :)

Also, here's the even more complete version of both of my schools:
Spoiler: Corpomancy (click to show/hide)

Spoiler: Pact Binding (click to show/hide)

I might have put way too much thought into this.

Edit: Formatting. Also is there anything I wouldn't be allowed to do (or would be considered impossible for any mortal to do) in theses? I'm not exactly sure what is considered OP and what isn't in this case.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: gman8181 on August 18, 2015, 02:10:02 am
Tentative Sheet

Spoiler: Character Sheet (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Detoxicated on August 18, 2015, 02:11:33 am
Name: Srillian
Sphere(s): Spirals and Intelligence
Primary form/Symbol: A gigantic spiral cloud of red colouration
Description/Background: Srillian is a calm being, prone to enjoy intelligent discussions and observing mortals, it swirls around spirally and flashes red and purple lights when it speaks.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: FArgHalfnr on August 18, 2015, 02:35:26 am
I updated my sheet again, sorry for the hassle :(
Also fixed a few things about the drawing that were really bothering me. Sometimes I really hate being so much of a perfectionist. :/
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Kilojoule Proton on August 18, 2015, 02:48:00 am
Spoiler: Survey explanations: (click to show/hide)

General OOC:
Character sheets in general: Feel free to modify them up until the game starts and include extra information (such as titles).

FArgHalfnr: It seems OK. Magic here is balanced by inexperienced people simply being unable to do advanced/impressive feats, so superficially OP schools will likely have few active mages. (also, sheet updated)

gman8181, Detoxicated: Added to list
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Andres on August 18, 2015, 02:57:29 am
What about my survey questions? I put them right under the survey.

EDIT: Also, for 3.1, I really wouldn't mind NPCs autonomously starting holy wars or losing faith in their god for not joining if it makes sense. My only objection to 3.1 is any artificial creation of relevance.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Kilojoule Proton on August 18, 2015, 02:59:00 am
I put the answers under the survey under the explanations spoiler
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Andres on August 18, 2015, 03:09:42 am
I know, but I wasn't sure if 27.4 meant a suggestion need to be made in the survey or if we should discuss them here until writing this post. Current pantheon mechanics should stay the same.

I've edited my previous post twice regarding my stance on 3.1.

For 11.0, I was downvoting the idea that we should pick a small thing that interferes with our creations so we can ban it. To answer the question, I'd say that veto-ing would be the smallest roadblock.

1.1 Abstain

9.0 Downvote. They shouldn't give any artificial bonuses beyond what bonuses they give naturally.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Kilojoule Proton on August 18, 2015, 03:40:31 am
Spoiler: Survey results so far (click to show/hide)
EDIT: Spoilered the overly long thing and added IcyTea31's votes
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: IcyTea31 on August 18, 2015, 04:08:36 am
7.2: Yea
27.0: Yea
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: DreamerGhost on August 18, 2015, 06:20:10 am
Spoiler: Survey (click to show/hide)


6D magic lathice. KJP, you did it again, I am am impressed as heck.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: micelus on August 18, 2015, 06:27:48 am
Explanations:
11. Reread this: changing their names? I really don't care about unwanted interference since I think it adds to the game.
As for the 7.x questions: I like 7.2 and 7.3.

Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Kilojoule Proton on August 18, 2015, 06:38:48 am
DreamerGhost and micelus: Survey results updated
Spoiler: Survey results now (click to show/hide)
Spoiler: Survey explanations (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Rolepgeek on August 18, 2015, 06:44:22 am
Nah, it sounds like it does prevent use of it's mirror, I'm fine with stacking technomancy.

Spoiler: Survey Issues (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: micelus on August 18, 2015, 06:53:28 am
Made a small edit to my sheet.

Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: DreamerGhost on August 18, 2015, 07:00:28 am
Magics:

I'll be bringing back my ritual magic form Litany
Spoiler: Ritual magic (click to show/hide)

Manifesst Anima - magic that creates and controls arcane constructs that have physical presence. Think Bigbys magic or green lantern.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Kilojoule Proton on August 18, 2015, 07:22:28 am
micelus: Updated

DreamerGhost: Added Ritual magic, stacks ?.??, mirrors Celestial magic (1/2 free schools used)
Added Manifest Anima, stacks Telekinesis, mirrors Whimzy/Glubber (2/2 free schools used)

Rolepgeek: votes counted
Spoiler: survey results so far (click to show/hide)
Spoiler: survey explanations (click to show/hide)
Hmm, the sun is rising!

ADDIT: Added in survey stuff
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: tntey on August 18, 2015, 07:23:22 am
Kilojoule, how you going to manage everybody?
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Kilojoule Proton on August 18, 2015, 07:27:21 am
Mostly everyone manages everyone else and I just crank out price checks, resolve/relay secret actions and their results, and summarize what happened. This should be a bit easier than before with a decent set of helper scripts for automating the repetitive tasks.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Spiderking50 on August 18, 2015, 07:33:38 am
Changing my two schools (I'm still unsure of how this works, but I like these enough).

Putremancy is the magic of decay and slimy creepy things. At low levels it can cause plants to die, mushrooms to grow, summon spiders and other creepy things, and generally upset one's stomach. At higher levels it can cause creatures and objects to age quickly, create abominations, spread diseases, and prevent aging. Some practitioners find that the pillars of this school come easily to them (if they live in caves or have seen much decay) and thus specialization and ingenuity are common.

Umbramancy is the magic of darkness. Even novice users can use it to hide well in the shadows. At low levels it allows for hearing through shadows, moving shadows, hiding in darkness, seeing better in darkness and a lesser shadow companion. At medium levels it allows for complete darkvision, the creation of darkness within an area, and the ability to make objects out of shadow temporarily and a shadow servant. At higher levels it allows individuals to enchant objects with darkness and to summon more powerful shadow servants as well as fast traveling through darkness. Practitioners of this path find the first levels extremely easy and even non-mages can pick up a truck or two. However, the higher levels which create permanent effects are tricky to master.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 07:34:01 am
Scripts?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: IcyTea31 on August 18, 2015, 07:59:11 am
Spoiler: CS update (click to show/hide)
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 08:36:50 am
Spoiler (click to show/hide)

Uh... I was never part of a pantheon in the previous game, can someone explain to me how they were supposed to work, and how they were different from the Council, please?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: TheBiggerFish on August 18, 2015, 09:11:47 am
Uh, KJP, you did notice the "Technomancy (as per my description) is applied+formalized thaumaturgy/metamagic"?
((Because it is.  Other than that:  In order: Metamagic/enchantments, technomancy should it need to be given a slot, whatever-the-heck-it-is-mancy))
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: ~Neri on August 18, 2015, 09:15:17 am
Mörkö is prolly underestimating why people are fearful of clowns. But he'll prolly get along with Meow regardless.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Dutrius on August 18, 2015, 09:16:31 am
Reposting for reference.

Spoiler: Arkford (click to show/hide)

I suppose I'd better define Resonance magic (Echoturgy).
Spoiler: Resonance (click to show/hide)
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Spiderking50 on August 18, 2015, 09:46:53 am
I, like many new comers, are a little confused about how the game itself works. If one of the returning players could write up a short guide/explanation of the main mechanics/gameplay that would be amazing. As such, a person who does so should be rewarded the title "Master Guide" (Even if the title is meaningless, the act itself would be greatly appreciated.) Ultimately it should prevent confusion and undoable actions in the future. It doesn't have to be long either, just a quick what's what so is newcomers have an idea of what's going on.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 09:50:08 am
I, like many new comers, are a little confused about how the game itself works. If one of the returning players could write up a short guide/explanation of the main mechanics/gameplay that would be amazing. As such, a person who does so should be rewarded the title "Master Guide" (Even if the title is meaningless, the act itself would be greatly appreciated.) Ultimately it should prevent confusion and undoable actions in the future. It doesn't have to be long either, just a quick what's what so is newcomers have an idea of what's going on.
+1
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 10:03:02 am
I, like many new comers, are a little confused about how the game itself works. If one of the returning players could write up a short guide/explanation of the main mechanics/gameplay that would be amazing. As such, a person who does so should be rewarded the title "Master Guide" (Even if the title is meaningless, the act itself would be greatly appreciated.) Ultimately it should prevent confusion and undoable actions in the future. It doesn't have to be long either, just a quick what's what so is newcomers have an idea of what's going on.

Have you ever played a God Game before? Basically, you do whatever you want because you are a God. Big actions cost Essence (Or whatever other Energies we have), so if you wanted to do something like create a race you would have to come to the OOC and make a list of its abilities and as for a "Price Check" (by putting $$$ at the top of your post). You regain this energy (at least, Essence) by being worshiped, so you will want to make a race. Actions are only really "Undoable" if they are gamebreakingly against the rules, super-expensive, or otherwise vetoed by the GM.

...That may be *too* simply an explanation. Go ahead and check out the orginal Ye Gods or Litany for examples.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 10:09:08 am
Do we ever fight other gods?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 10:10:27 am
Do we ever fight other gods?

All the time, if past things are anything to go by. We will *probably* have a second stat for hitpoints.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 10:11:19 am
Oh boy! Should we forge weapons for ourselves?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 10:12:57 am
Secret actions are also a big deal (sending the GM a PM of what you want to do) so there's a lot of intrigue involved.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 10:13:39 am
Oh boy! Should we forge weapons for ourselves?

I would suggest doing so. In past games, having God Damaging weapons really makes a difference in fights.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Spiderking50 on August 18, 2015, 10:16:43 am
Does the game take place on one world, or are multiple worlds created by gods? (I know pocket dimensions are a thing, but I'm talking about the main action.)
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: DreamerGhost on August 18, 2015, 10:19:15 am

I, like many new comers, are a little confused about how the game itself works. If one of the returning players could write up a short guide/explanation of the main mechanics/gameplay that would be amazing. As such, a person who does so should be rewarded the title "Master Guide" (Even if the title is meaningless, the act itself would be greatly appreciated.) Ultimately it should prevent confusion and undoable actions in the future. It doesn't have to be long either, just a quick what's what so is newcomers have an idea of what's going on.

Spoiler: Premise (click to show/hide)

Spoiler: How it works (click to show/hide)

Spoiler: Advice (click to show/hide)

Think of this as a 4X game. It will make everything go so much better for you.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 10:19:59 am
Does the game take place on one world, or are multiple worlds created by gods? (I know pocket dimensions are a thing, but I'm talking about the main action.)

It starts out with no worlds. We create it from there. The first game had multiple, starting with Two connected by a reincarnation system. Litany only has one, but they are looking at making a second.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Lord_lemonpie on August 18, 2015, 10:40:00 am
If we can still claim magic schools, here's the one I'm going to claim.

Spoiler: Neuromancy (click to show/hide)
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: TheBiggerFish on August 18, 2015, 10:44:05 am
If we can still claim magic schools, here's the one I'm going to claim.

Spoiler: Neuromancy (click to show/hide)
Cool.

...Sounds sort of like something a Kaomancer would be able to do.
((Spelling change to Kaomancy.  Because Discworld reference.  Except not really.))
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Spiderking50 on August 18, 2015, 10:44:39 am
That's another thing. Can anyone use these schools of magic what? How does that work?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: TheBiggerFish on August 18, 2015, 10:46:11 am
That's another thing. Can anyone use these schools of magic what? How does that work?
Probably.
Anyone with aptitude, at least.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 10:47:04 am
That's another thing. Can anyone use these schools of magic what? How does that work?

Mortals can use Magic, gods rarely due to it having a fraction of a fraction what we are capable of. No doubt someone will try anyway. To recap, it is mainly for Mortal use.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Vgray on August 18, 2015, 10:51:00 am
Speaking of which, I really need a way to control the use of necromancy once it exists.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 10:51:16 am
I think the new system requires mortals to be given an affinity for the magic you want them to use, though you can apply two for free. (KJP may want to correct that if I'm wrong)
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 10:53:46 am
Speaking of which, I really need a way to control the use of necromancy once it exists.

Make laws against it. So I can break all those laws...

I think the new system requires mortals to be given an affinity for the magic you want them to use, though you can apply two for free. (KJP may want to correct that if I'm wrong)

I was assuming it was the same as affinities in the last game, in that it just makes them a bit better with it and makes it more common.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Spiderking50 on August 18, 2015, 10:54:56 am
So could gods make new kinda of magic at any point? Or do we make it now? And can we only make two now?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 10:56:53 am
So could gods make new kinda of magic at any point? Or do we make it now? And can we only make two now?

Kind of, you can, and yes (but you can make more later).

From what I can tell, it is about the same as last game as far as magic goes. You can define new ways of using it (Basically like we are doing now) at any time.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Lord_lemonpie on August 18, 2015, 10:58:24 am
If we can still claim magic schools, here's the one I'm going to claim.

Spoiler: Neuromancy (click to show/hide)
Cool.

...Sounds sort of like something a Kaomancer would be able to do.
((Spelling change to Kaomancy.  Because Discworld reference.  Except not really.))
How so? It appears to me that Kaomancers manipulate small things to cause chain reactions, whilst Neuromancer "trick" the nerves of living creatures.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 11:01:56 am
KJP has edited the second post to be quite massive with information, in case people have not noticed :o
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 11:06:34 am
KJP has edited the second post to be quite massive with information, in case people have not noticed :o

Wow, that creation bonus is kinda absurdly overpowered  :o. Six gods teaming up are literally all powerful.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: TheBiggerFish on August 18, 2015, 11:20:32 am
If we can still claim magic schools, here's the one I'm going to claim.

Spoiler: Neuromancy (click to show/hide)
Cool.

...Sounds sort of like something a Kaomancer would be able to do.
((Spelling change to Kaomancy.  Because Discworld reference.  Except not really.))
How so? It appears to me that Kaomancers manipulate small things to cause chain reactions, whilst Neuromancer "trick" the nerves of living creatures.
They are both small things.  And they both have big effects.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Rolepgeek on August 18, 2015, 11:21:32 am
So, I kinda want to organize the gods by what their personalities and/or spheres seem to indicate they'll do. It's not so much an alignment system as it is 'maybe feasible pantheon groups' and/or friends. Icytea's analysis in Litany of the Void of how everyone would get along was pretty cool and I'd be interested in seeing it for this, but it's also a lot of work, and it may be he's less able to tell, or doesn't want to for reasons.

In any case.

Spoiler: The Dark Gods (click to show/hide)
Spoiler: The Divine Hegemony (click to show/hide)
Spoiler: The Bright-Eyed (click to show/hide)
Spoiler: The Gardeners (click to show/hide)
Spoiler: The Plot Thickeners (click to show/hide)
Spoiler: The Loners (click to show/hide)

Never can be entirely sure on these, especially as no one/no god will fit neatly into any category unless it's filled by them alone. Can't be sure who will and won't ally, after all, and the like. Just ideas for how different gods' playstyles might align.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: TheBiggerFish on August 18, 2015, 11:26:10 am
Gardeners.  Yep, that fits.   :o
Also, if that happens, there's a six-person Pantheon.  ...Yikes.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 11:30:50 am
Umm. My magic leans more to evil. I use illusions to confuse and scare people. I an then use delvolgy to steal thoughts and memories. I think I'm more like an evil spy.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 11:32:35 am
Umm. My magic leans more to evil. I use illusions to confuse and scare people. I an then use delvolgy to steal thoughts and memories. I think I'm more like an evil spy.

You don't use the magic you are outlining now. Mortals do.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 11:37:05 am
Oh okay, still my mortals will pretty much be made to be spies.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: ~Neri on August 18, 2015, 11:58:01 am
My mortals will be Clowns. And everyone knows clowns are nigh unkillable. Just look at Gamzee.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: DreamerGhost on August 18, 2015, 12:17:19 pm
My mortals will be Clowns. And everyone knows clowns are nigh unkillable. Just look at Gamzee.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 12:22:11 pm
My mortals will be Clowns. And everyone knows clowns are nigh unkillable. Just look at Gamzee.

How many clown heads will I need to put in your bead to prove you wrong?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: ~Neri on August 18, 2015, 12:23:13 pm
My mortals will be Clowns. And everyone knows clowns are nigh unkillable. Just look at Gamzee.
Error. Improbability drive activated.

My mortals will be Clowns. And everyone knows clowns are nigh unkillable. Just look at Gamzee.

How many clown heads will I need to put in your bead to prove you wrong?
But are the heads really deads?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 12:25:14 pm

But are the heads really deads?

Most will be.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: ~Neri on August 18, 2015, 12:27:14 pm

But are the heads really deads?

Most will be.
They'll just all be laughing madly like immortal clowns have a tendency to do. The one at the top'll prolly ask you to hit someone with it so it can rend their flesh.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 12:29:50 pm
How many clowns head we talkin?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 12:30:10 pm
They'll just all be laughing madly like immortal clowns have a tendency to do. The one at the top'll prolly ask you to hit someone with it so it can rend their flesh.

So 1000 heads will probably be enough to prove the weakness of your followers then?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 12:33:48 pm
They'll just all be laughing madly like immortal clowns have a tendency to do. The one at the top'll prolly ask you to hit someone with it so it can rend their flesh.

So 1000 heads will probably be enough to prove the weakness of your followers then?

Whoa whoa whoa, hold up. This game has beds? Oh shit so many new mechanics.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 12:57:48 pm
They'll just all be laughing madly like immortal clowns have a tendency to do. The one at the top'll prolly ask you to hit someone with it so it can rend their flesh.

So 1000 heads will probably be enough to prove the weakness of your followers then?

Whoa whoa whoa, hold up. This game has beds? Oh shit so many new mechanics.

Not anymore *The Don steals everyone's beds!*
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 01:05:15 pm
Not anymore *The Don steals everyone's beds!*

I think the god of theft may have something to say about that...
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 01:05:42 pm
Not anymore *The Don steals everyone's beds!*

I think the god of theft may have something to say about that...

"Nice Job"?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 01:09:36 pm
Not anymore *The Don steals everyone's beds!*

I think the god of theft may have something to say about that...

"Nice Job"?

Psh.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: gman8181 on August 18, 2015, 01:49:12 pm
I recall in the last Ye Gods that worshipers seemed to be a far more effective means of gaining essence than spreading the influence of spheres. Is this still the case? It might significantly alter the way I play my character depending on how practical it is for a god to live off the influence of its spheres.

Sorry if this information was touched on somewhere and I just missed seeing it.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: FArgHalfnr on August 18, 2015, 02:28:28 pm
So, I kinda want to organize the gods by what their personalities and/or spheres seem to indicate they'll do. It's not so much an alignment system as it is 'maybe feasible pantheon groups' and/or friends. Icytea's analysis in Litany of the Void of how everyone would get along was pretty cool and I'd be interested in seeing it for this, but it's also a lot of work, and it may be he's less able to tell, or doesn't want to for reasons.

In any case.

Spoiler: The Dark Gods (click to show/hide)
Spoiler: The Divine Hegemony (click to show/hide)
Spoiler: The Bright-Eyed (click to show/hide)
Spoiler: The Gardeners (click to show/hide)
Spoiler: The Plot Thickeners (click to show/hide)
Spoiler: The Loners (click to show/hide)

Never can be entirely sure on these, especially as no one/no god will fit neatly into any category unless it's filled by them alone. Can't be sure who will and won't ally, after all, and the like. Just ideas for how different gods' playstyles might align.

Wait, wouldn't zenurion be a dark god? He's pretty much the devil at this point.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Spiderking50 on August 18, 2015, 02:35:37 pm
Some gods fit into multiple categories. Like Marrow could be classified either as a dark god or a gardener. He isn't necessarily evil, just related to the underworld and creepy things.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 02:38:34 pm
It's also RPG's opinion on where things lie. They won't know how other players are intending to play yet.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Vgray on August 18, 2015, 02:48:06 pm
I'm curious Rolep, where would Talios place based just on his spheres, and not what I've said about him?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 03:04:18 pm
...Almost time to launch...

Time to start thinking about world design and races~. Also time to keep these ideas to yourself!
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Kilojoule Proton on August 18, 2015, 03:40:56 pm
Spiderking50: Putremancy added, stacks with ?.??, mirrors Ecomancy/Ecoturgy/Nature Magic (2/2 free schools used)
Umbramancy is still in the same spot, but changes have been noted

tntey: I'm working on a program for doing the tedious parts that ought to require little human input so I can focus on the softer things. Also, other prospective YG GMs may find it useful in the near future (i.e. hopefully it reduces the free time threshold enough that most anyone can run a similar game with more than 20 players).

IcyTea31: Sheet updated

hector13: Votes counted

TheBiggerFish: Technomancy added, stacks with metamagic, is this OK? (2/2 free schools used)

Dutrius: Resonance magic/Echoturgy added, stacks with Geomancy/Geoturgy, mirrors Akriurgy (1/2 free schools used)

DreamerGhost: DreamerGhost has been awarded the title of Master Guide! Congratulations!

Lord_lemonpie: Neuromancy added, stacks with Corpomancy (1/2 free schools used)

Spiderking50: Confirming what others have said, anyone with enough skill/ability can use magic. I predict gods will rarely use magic with the exception of a few undiscovered slots.

hector13: It's currently one affinity, and it's not strictly required, but it flags all members of the creation as having at least inborn novice ability in the path. Whether novice ability is enough to do anything is left to whoever designed the school.

Stirk: Switching to exponential decay now

gman8181: I've updated the reference post. Influence is now a bit of a bigger thing and can replace worshipers to a much greater extent.

ADDIT:
Spoiler: subsurvey results (click to show/hide)
Spoiler: survey explanations (click to show/hide)
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 04:39:14 pm
Will the IC go up today?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Kilojoule Proton on August 18, 2015, 04:44:46 pm
Maybe in talk-only form until tomorrow, yes.
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: FArgHalfnr on August 18, 2015, 04:48:23 pm
Edited My survey to respond to questions that needed clarification.


Also probably gonna add a bit more to Pact Binding because I forgot something (which I just realized I forgot again, will edit if I remember).
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Dutrius on August 18, 2015, 04:51:19 pm
Why do I have the feeling that I'm going to wake up in the morning and discover that the IC thread will have four or five pages before I get there...
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 04:51:54 pm
Because I am going to immediately write 3-4 pages on the IC the second it goes up.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: FArgHalfnr on August 18, 2015, 04:52:18 pm
Why do I have the feeling that I'm going to wake up in the morning and discover that the IC thread will have four or five pages before I get there...

Exactly what happened to me in this thread today :P
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 04:52:35 pm
Oh boy
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 04:54:45 pm
The exponential-decay comment you made was for 6+ gods working together, correct?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: ~Neri on August 18, 2015, 05:02:18 pm
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: DreamerGhost on August 18, 2015, 05:13:24 pm
DreamerGhost: DreamerGhost has been awarded the title of Master Guide! Congratulations!

I shall make sure to justify this title. As soon as the initial rules are finalised, I shall rework that post into something worth linking to. 
  ___
_|    |_
   ಠ_ರೃ
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Kilojoule Proton on August 18, 2015, 05:21:57 pm
Spoiler: Survey results now (click to show/hide)

Stirk: Yes, and I think I've updated the cooperation discount section now
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 05:25:24 pm
Interestingly, it seems most of the YGO vote for things like keeping the council, while people with more experience with Litany vote for things like disbanding the council. I wonder if New guard VS Old makes any difference?

*Checks*

I don't think it got updated yet  :-\.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Kilojoule Proton on August 18, 2015, 05:33:16 pm
Whoops, now it is!

Now that you mention it, I do see a correlation between newer players tending to want to disband the Council and older players tending to want to keep it (or at least not actively disband it)
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: micelus on August 18, 2015, 05:33:41 pm
Oh just chanelling a little of Mavnon's disdain for artifical cooperation~
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 05:36:43 pm
I think the "established" players just liked using it for their own ends, and the newer players didn't get to experience how stupidly childish fun it was to punish Fusil because Stirk was being a nuisance OOC...

Also, KJP, is the 137 player cap just an arbitrary thing, or is there a reason for it?

Edit: Much happier about the multi-god discount though. Seemed a bit OP initially.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Kilojoule Proton on August 18, 2015, 05:39:43 pm
I just like 137 a lot and tend to doubt there'll be more than 30 players at any given time anyway
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 05:44:58 pm
Whoops, now it is!

Now that you mention it, I do see a correlation between newer players tending to want to disband the Council and older players tending to want to keep it (or at least not actively disband it)

It may have something to do with how only old players really got anything from the Council. It was pretty dead near the end-game. Litany doesn't even have one, meaning newer players never used it.

I also like the discount system better. Nicely done with it!
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Vgray on August 18, 2015, 05:51:38 pm
At least the Don will be honest about being a mob boss...
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 05:57:43 pm
At least the Don will be honest about being a mob boss...

You don't know that. I could always have him deny it  :P.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Kilojoule Proton on August 18, 2015, 06:06:44 pm
hector13 and Stirk: Hopefully this leads to multiple misguided attempts to unite all gods under one Pantheon to go on a creation binge :P

Number of stats poll results:
There should be...

One stat: HP/"money" stat (YG 0)    - 3 (18.8%)
Two stats: an HP stat and a "money" stat    - 4 (25%)
Two stats: a creation stat and a destruction stat    - 0 (0%)
Three stats: (resembles Litany's system)    - 9 (56.3%)
Three stats: a creation stat, a destruction stat, and a "money" stat for both creation and destruction    - 0 (0%)
Another stat system (in thread, send quickly)    - 0 (0%)
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Andres on August 18, 2015, 06:13:17 pm
So why can't gods use magic in this game? In YG1 it was justified because if mortals could do god-like stuff without Essence, so could gods. How does magic work differently here that prevents a god from using magic?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 06:14:45 pm
So why can't gods use magic in this game? In YG1 it was justified because if mortals could do god-like stuff without Essence, so could gods. How does magic work differently here that prevents a god from using magic?

You can use it (And I knew you would try  ::)). It just isn't really useful to gods, especially with magic being weaker.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Andres on August 18, 2015, 06:21:19 pm
How isn't useful to gods, though? Is there some kind of buffer in place or is it just due to magic being inherently too weak for a god to do much with?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: DreamerGhost on August 18, 2015, 06:24:08 pm
So why can't gods use magic in this game? In YG1 it was justified because if mortals could do god-like stuff without Essence, so could gods. How does magic work differently here that prevents a god from using magic?

Immagine this like this (and the comparisson might apeal to Stirk too).
You have a gun and a sword. The gun is a AK-47, reliable and usefull in most combat situations. But you only have so much ammo. The sword is kinda shit in a firefight, although you can ocasionaly cut people by ambushing them in coridoors. You are not going to run out of sword though.

Essence and magic. AK-47 and a sword. One is powerfull enough to make the other irrelevant, but can only be used so many times.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 06:32:02 pm
Uses of magic: Unlike in YG0, magic cannot be used to escape having to pay Essence (or whatever replaces it). Here, magic is largely (but not completely) relegated to use by mortals attempting to copy a tiny fraction of what gods can do...

I think that's the biggest reason for gods not using magic right now.

DG's analogy is spot on, though. Essence doesn't have limits (beyond being finite) like magic, which has rules and can only affect certain things. For example, Telepathy can only read someone's mind, not build a mountain or smite an entire civilisation.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Andres on August 18, 2015, 06:42:03 pm
For example, Telepathy can only read someone's mind, not build a mountain or smite an entire civilisation.
In YG1, I had my god start a kind of tournament where prominent mages could come and show off their magic in exchange for cash or some other prize. The reason was to reward the usage of magic (which was powered by souls and my god was the goddess of Souls). Apparently, it was possible to create a sea of lava without the use of Essence, preparation, tools, assistance, etc.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Stirk on August 18, 2015, 06:47:49 pm
For example, Telepathy can only read someone's mind, not build a mountain or smite an entire civilisation.
In YG1, I had my god start a kind of tournament where prominent mages could come and show off their magic in exchange for cash or some other prize. The reason was to reward the usage of magic (which was powered by souls and my god was the goddess of Souls). Apparently, it was possible to create a sea of lava without the use of Essence, preparation, tools, assistance, etc.

1. Those two thoughts seem completely and utterly unrelated to each other.

2. What makes you think that?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 06:51:33 pm
In YG1, I had my god start a kind of tournament where prominent mages could come and show off their magic in exchange for cash or some other prize. The reason was to reward the usage of magic (which was powered by souls and my god was the goddess of Souls). Apparently, it was possible to create a sea of lava without the use of Essence, preparation, tools, assistance, etc.

That was the previous game, though. We've been discussing what the rules should be for the next one in this thread and the old OOC thread. If we were going to use the old ones, we'd have started already.

Not sure if your sea of lava was in reference to being done by magic or Essence, but in the second post of this thread, KJP made mention of one 0-cost action as flooding an entire region, though failed to specify a liquid... so you can likely still do that.

Gods have Essence, mortals have magic, is basically what I think KJP is trying to establish. A god can claim a school of magic (also in the second post of the thread) and can set rules of its use, though.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: gman8181 on August 18, 2015, 06:59:36 pm
I would generally think that "using magic" for us would essentially just be the equivalent of us performing an action that requires no essence. I might even go as far as to say that our zero essence actions are probably more powerful than most forms of magic.

For example, "Creating relatively mundane animals" and "Creating relatively mundane plants" are all listed as zero essence actions. Don't you think that type of thing could only be accomplished by rather high tier magic if at all? I don't think we'll see many mortals running around using magic to create life.

I tend to think of it this way. Magic is created by essence and thus it would make sense that magic is inferior in all ways to essence use. There is really no reason any god would want or need to use magic because even our base actions are probably more potent than any magic that can be accomplished by a single mortal. The only possible reason a god might want to use magic is if they were posing as a mortal for some reason.

Advanced magic that might be equivalent to say... the use of 1 essence is probably only possible with massive numbers of mages. A single god would need to use 1 essence to do such an action because using that single essence is equivalent to the combined efforts of a massive amount of mortals.

Edit: Ninja'd a bit.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Andres on August 18, 2015, 07:19:48 pm
Not sure if your sea of lava was in reference to being done by magic or Essence
It was done using magic by an ordinary human. He didn't have hours to prepare a ritual, he didn't have a wand or some kind of artifact to help him, he wasn't aided by another mage, and he most certainly didn't have Essence to help him.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: hector13 on August 18, 2015, 07:24:52 pm
Not sure if your sea of lava was in reference to being done by magic or Essence
It was done using magic by an ordinary human. He didn't have hours to prepare a ritual, he didn't have a wand or some kind of artifact to help him, he wasn't aided by another mage, and he most certainly didn't have Essence to help him.

Old rules, then. I seriously doubt KJP would be willing to do that in YG2.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: DreamerGhost on August 18, 2015, 07:36:55 pm
There were some increadibly strong mages in YG. One managed to cause a permanent wound to one of my angels in DB plane.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: tntey on August 18, 2015, 07:37:23 pm
Anyone know when we'll start?
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: FallacyofUrist on August 18, 2015, 07:43:52 pm
"12-36 hours till start".
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Kilojoule Proton on August 18, 2015, 07:51:34 pm
Is there any way to unlock a topic save bringing it to Toady's attention?
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: Dutrius on August 18, 2015, 07:55:40 pm
I'm pretty sure the OP can unlock a topic they locked. You might have to wait a while before you can unlock it after locking it, but that is pure speculation. I have never locked a topic.
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: Andres on August 18, 2015, 07:56:17 pm
You can unlock a topic whenever you want.
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: tntey on August 18, 2015, 07:57:38 pm
Can someone explain the stats?
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: micelus on August 18, 2015, 07:58:35 pm
Check the OP, tntey.
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: hector13 on August 18, 2015, 08:00:28 pm
KJP started the IC thread :o
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: Kilojoule Proton on August 18, 2015, 08:02:03 pm
IC is open!
http://www.bay12forums.com/smf/index.php?reportsent;topic=152663.msg6455965#msg6455965
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: Andres on August 18, 2015, 08:02:23 pm
Can someone explain the stats?
Ichor is HP, Essence is used for creating permanent stuff, and Flux is used for creating temporary stuff.
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: Dutrius on August 18, 2015, 08:03:11 pm
Yep, I see it. Two reserved posts so far.

I'm going to see if I can stay up all night in order to absolutely exhaust myself in a possibly futile attempt to overcome my insomnia.


Pre-edit: Stirk just reserved a post.

Actual Edit: You lot are fast.
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: DreamerGhost on August 18, 2015, 08:06:01 pm
IC is open!
http://www.bay12forums.com/smf/index.php?reportsent;topic=152663.msg6455965#msg6455965

I knew this would happen 5 mins after I go to bed and it did.
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: Dutrius on August 18, 2015, 08:06:45 pm
I'm glad I didn't go to bed.
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: Kilojoule Proton on August 18, 2015, 08:07:38 pm
There's no creation and no real action for another 24 hours, so there probably won't be too much to miss.
Title: Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
Post by: hector13 on August 18, 2015, 08:08:20 pm
Pfft. All this talk and nothing to do will probably start feuds that will last 'til the end of the game :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 18, 2015, 08:25:22 pm
Welp. Waaay to many gods. Time to get whacking.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 18, 2015, 08:35:58 pm
Just to clarify, a close double star costs the same as a single star and a supergiant star, while not recommended in reality, costs the same as little red dwarfs*. Don't forget about cooperation discounts.

*As literal as you want it to be :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 18, 2015, 08:41:17 pm
$$$
Price check on giving an Earth-like planet Earth-like fauna and flora in Earth-like amounts
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 18, 2015, 08:42:15 pm
$$$Response
0E, probably
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FallacyofUrist on August 18, 2015, 08:45:00 pm
((I think I might have accidentally reported a post here or something. Is there a way to undo that?))
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 18, 2015, 08:46:59 pm
You have to hit "Report", then "Submit". If you did both, then no. Toady will check it out, see you did it by accident, then ignore it anyway.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FallacyofUrist on August 18, 2015, 08:48:34 pm
It said "your report has been submitted successfully." Blast it. Ah well, accidents happen and I don't think it will happen again.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: micelus on August 18, 2015, 08:56:12 pm
$$$
The Smokeless Cairn: An altar eternally lit in smokeless flame. If Djinn Population=0: Spawn 500 Djinn. If Djinn Population=50,000: Prevent additional Djinn production.

Djinn: Non-corporeal immortal sapients that must possess objects (usually clothing) to have any sort of agency. While possessing no body, ther 'mass' is capable of speech and sense. Djinn are able to identify each other despite their lack of physical characteristics. Personality-wise, Djinn have a wide range of mental attributes and mental ability. Djinn reproduction may only occur in the base-Djinn form and involves two Djinn returning to the Cairn and throwing themselves in. This produces 2-6 additional Djinn although the parent Djinn are greatly weakened. Djinn may take on a corporeal form by consuming material. Consumed material determines the Djinn's physical characteristics and usually impacts their personality. E.g, a Djinn that consumes Fire acquires reddish flesh and high body temperature, although they become much more dynamic/aggressive. The process may be reversed at any time but few Djinn would willingly do so. Coloured Djinn, in most cases, consider themselves superior to the normal Djinn.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: Rolepgeek on August 18, 2015, 09:03:03 pm
I'm curious Rolep, where would Talios place based just on his spheres, and not what I've said about him?

Just on spheres? Like, not including any background stuff? He would go under either Plot Thickeners or The Dark Gods, since one is more organized evil, and Zhin would go under either Gardeners or Plot Thickeners too.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Ama on August 18, 2015, 09:03:43 pm
$$$
A teeny tiny sapient green star
A large cloud of glowing pink dust that lets off a faint light
A floating golden pyramid that destroys anything that is about to crash into a planet
A small moon made of a black stone that absorbs light
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Cryxis, Prince of Doom on August 18, 2015, 09:07:54 pm
Name: Caxtos
Spheres: The oceans/seas and Ceremony/Prayer (things like funerals and the prayers of those morning, declaration of war and the prayers for peace, weddings and prayers for fertility, opening of establishments and prayers for prosperity, etc)
Primary form/symbol: A humanoid in sleek white plate armor with four arms and two legs, he carrys a golden trident in his upper hands and a book of prayers in his lower hands.
Description/background: Caxtos watches over the oceans and ensures safe travels for those who are faithful. He also oversees all ceremonies and listens to prayers from those ceremonies ensuring that they are related to the proper deity. His followers may say an extra prayer to him while praying to another god to add assurance that the prayer will be heard by who they pray to. Caxtos try's to do what he feels is right and sides with what he feels is good. Prophecy for tells of a race of Caxtos's chosen souls who will be created in his form to do his will in the world.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Dutrius on August 18, 2015, 09:14:00 pm
Well, so much for staying up all night. I've been talked into going to bed. I dread to imagine how many pages will be there when I get up later.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 18, 2015, 09:15:06 pm
Well, so much for staying up all night. I've been talked into going to bed. I dread to imagine how many pages will be there when I get up later.

I went away for about 30 minutes and there were 5 pages.

By that logic, there will be 80 pages by morning.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happerry on August 18, 2015, 09:16:19 pm
I would dearly dearly like to join this game but I really don't think I have the time, energy, and spare attention given how fast this thread is moving. Damn it.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 18, 2015, 09:19:00 pm
I would dearly dearly like to join this game but I really don't think I have the time, energy, and spare attention given how fast this thread is moving. Damn it.

It's kind of turn-based, and if it's anything like the last game, KJP kinda lists what's been new since the previous update (for the most part)

The last game was also the most interesting game I've played on B12 yet, and when KJP PM'd me to inform me of this one, it did also encourage me to come back to the forum after a 4 month absence :o

Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 18, 2015, 09:22:50 pm
$$$Response
micelus: The Smokeless Cairn <- 500 Djinn <- 500 x [Race template] [Incorporeal] [Immortal] [Adaptable]: Average of 1.4E
Ama: A teeny tiny sapient green star: If around 2m wide, around 1E
A large cloud of glowing pink dust that lets off a faint light: Depends on how large
A floating golden pyramid that destroys anything that is about to crash into a planet: Tentatively 10E
A small moon made of a black stone that absorbs light: 8E

Cryxis: Sheet added

Happerry: This time, we'll probably be having 2-day or 3-day Ticks, so it may not require too much player time. Hopefully, the hype and excitement will cool off a bit after T0.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Cryxis, Prince of Doom on August 18, 2015, 09:30:58 pm
$$$
Cost to make a 4'-6' tall sentient humanoid with fleshy chitin plate skin with four arms and two legs in the image of Caxtos. They are of regular strength and inteligence but really civil. It would be rare for any of them to be law breakers and everyone does their part in society. They live by the sea side making their living from fishing and some farming. (Not sure how detailed I should go with this and probably going  to go just as in depth when they show up in game) They are peaceful traders and try to stay out of other's conflicts and politics. They are also good writters/recorders. They should develope traveling related things faster than other tech like farming, infrastructure, or architecture. (Travel related things would be like faster/bigger/more durable ships, wagons, shoes, taming mountable animals, basicaly anything that would help them travel from place to place for trade/adventuring/sending messages/etc)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 18, 2015, 09:46:10 pm
$$$
Crystallum as described.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FallacyofUrist on August 18, 2015, 09:46:25 pm
$$$
Price checks on Wisps, immaterial glowy blue auras clustered around a center point that can float around and communicate telepathically(intelligent, sapient, etc). They reproduce by going into a Union, after which two of them become one of them, which after a few days splits apart into 3 of them with distinct personalities. They can freely shift into a fragile crystal skeleton of sorts that can effect the physical world at the expense of the fast movement, floating/flying, and telepathy. That crystal skeleton can return to a Wisp at any time. Wisps are not immortal, and can die by magical damage or old age(60-110 years of age). The crystal skeleton form can be killed much easier.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 18, 2015, 09:49:29 pm
Might as well start to get the Gang together:

$$$PRICECHECK

Spoiler: Rose (click to show/hide)

Spoiler: Lupin (click to show/hide)

Spoiler: Thorn (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 18, 2015, 10:04:24 pm
$$$Price Check

Cost/effects of giving up direct power/influence to make self into giant cityscape for initial creations.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 18, 2015, 10:13:16 pm
$$$Response
Reminder: Price scales linearly now and so does worship.

Cryxis, Prince of Doom: Caxtos-like humanoids: 5000/1000? x [Size0] [Focus->Discovery->Literacy <free>] [Focus->Exploration <free>]: Average of 5E
TheBiggerFIsh: Crystallum: 5000/1000? x [Size-1] [Focus->Discovery->Logical <free>] [Focus->Build->Creative <free>] [Fruitful-2 <x0.8>]: Average of 4E
FallacyofUrist: Wisps: 5000/1000? x [Incorporeal <x1.3>] [Weaker or equal corporeal form <free>] Average of 6.5E

--more to come--
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Cryxis, Prince of Doom on August 18, 2015, 10:15:57 pm
How much for about 40000?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 18, 2015, 10:16:39 pm
Oh god

I just remembered why I don't usually have my characters talk like this.

I live in constant fear of not misusing programming script language appropriately. Also in constant fear of screwing up the internal consistency I try to make, besides the difficulty in translating normal speech into it.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Spiderking50 on August 18, 2015, 10:20:46 pm
I go offline for what, 2 hours? Now there's an IC with 114 posts! What?!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FallacyofUrist on August 18, 2015, 10:23:54 pm
So is it 6.5 E for 5000 wisps or 1000 wisps?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 18, 2015, 10:24:40 pm
Would making a moon habitable cause complications if we wanted to make it a magical cosmic feature like the constellations?

EDIT:
Oh god

I just remembered why I don't usually have my characters talk like this.

I live in constant fear of not misusing programming script language appropriately. Also in constant fear of screwing up the internal consistency I try to make, besides the difficulty in translating normal speech into it.
Just pretend you're running on your own ever-changing OS. You're a god, after all.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 18, 2015, 10:49:18 pm
$$$ pricecheck

Making my macestaff into a real weapon, made out of a material with an almost impossibly high density, giving it a weight so high that no mortal could ever hope to move it. This material would also be practically indestructible.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Spiderking50 on August 18, 2015, 11:00:56 pm
$$$ Pricecheck

Construction of a cavern/tunnel network that spans and entire planet.
Creation of a race of slug men
Creation of glowing mushrooms of various sizes
Creation of glowing crystals
Creation of metals
Creation of a race of golems
Creation of black still pools which change location and cause those who submerge to emerge from another pool at random.
Creation of a race of crab/lobster men
Creation of giant worms
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 18, 2015, 11:19:44 pm
Also, KJP, those titles are pretty freakin' amazing.

My first city must be named Rule, now. In part because if you weren't familiar with the word it would actually make a pretty good name. A similar effect can be probably be had by saying it enough times. :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ~Neri on August 18, 2015, 11:21:14 pm
Meow's title fits Purrfectly.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 18, 2015, 11:21:47 pm
Oh god

I just remembered why I don't usually have my characters talk like this.

I live in constant fear of not misusing programming script language appropriately. Also in constant fear of screwing up the internal consistency I try to make, besides the difficulty in translating normal speech into it.
This is why I use a sort of hybrid whenever I have a computer talking.  It shows that there is clearly a computer talking, but doesn't require all that.  What language is it, by the way?




Also, $$$PRICECHECK
on a plantlike race that, somewhat, mirror Crystallum.
Their name will literally translate as Growth, although (and this is a reference but that is all I'm intentionally taking from any other source), some might call them Botani.
They will germinate small, but rapidly grow to about 3-4 feet in a couple years.  Growth after that is reasonably linear.
Botani are both herbivorous and photosynthetic.
Certain Botani will become "farmers", and take root to grow food resources for mobile Botani who cannot otherwise produce enough to keep moving at their normal pace.  Others will become homes and shelter which will bioluminesce inside to provide some extra nutriment to the mobile Botani (as they do need such maintenance to function in a reasonable capacity, slowing down function should they get less resources until they are at the speed of normal plants at the very extremes) and storage.  One Botani can cover about 50 m^2, or 25 m^3, before a fusing effort is required.  Botani can fuse, which will, in addition to sharing their consciousness, expand their capacity nonlinearly.  Two Botani can cover 100 m^2, or 50 m^3, three Botani can cover 200 m^2, or 100 m^3, and so on.
Botani value art, and will be grandiose builders.  However, they do understand that the tree requires solid roots, to use their idiom, and build practically first.

Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 18, 2015, 11:25:09 pm
One of them.

I don't actually know how to programs worth a damn.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 18, 2015, 11:26:38 pm
Meow's title fits Purrfectly.
You deserve to die for this pun alone. You know that, right?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 18, 2015, 11:27:22 pm
Looks like one of the C language to me, or maybe java? I don't know enough about them to tell.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ~Neri on August 18, 2015, 11:29:44 pm
Meow's title fits Purrfectly.
You deserve to die for this pun alone. You know that, right?
Yes~
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 18, 2015, 11:39:02 pm
Looks like one of the C language to me, or maybe java? I don't know enough about them to tell.
I can tell you it isn't Java.


Oh, it's pseudolanguage.

Kayden.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 18, 2015, 11:42:50 pm
Cryxis, Prince of Doom: 40E
FallacyofUrist: 6.5E for 5000 wisps
Andres: Assuming constellations are treated realistically, no, the starscape would be much the same but with more visible stars. Making the moon itself a magical sky feature could have interesting implications on those living on the moon depending on how it's designed, though.

$$$Response
Stirk: Rose Thomson: 1/1000 x [Assassin+1 <x1.4>] [Combat+1 <x1.2>] [Unique <x40>] [Speed+1 <x1.3>] [Teleport+4 <x2>] [Undetectable+1 <x10>] [Stealth+6 <x3.7>] [Weaponspace+5 <x3.7>] [Immortal <x1.1>] [Defense+3 <x1.7>] [Loyalty+10 <x2>] = Average of 89.5E
Lupin Lewis: 1/1000 x [Thieving+1 <x1.2>] [Stealth+6 <x3.7>] [Teleport+4 <x2>] [Undetectable+1 <x10>] [Immortal <x1.1>] [Loyalty+10 <x2>] [Invisible <x1.3>] [Ability Theft+1 <x1.7>] [Affinity: Delveology <x1>] [Unique <x40>] = Average of 14.4E
Thorn Browning: .001 x [Bodyguard+3 <4>] [Teleport+4 <x2>] [Immortal <x1.1>] [Loyalty+10 <2>] [Defense+3? <1.7>] [Recoil+50 <50>] [Unique <x40>] = Average of 59.8E

--more to come--
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 18, 2015, 11:50:35 pm
How does non-sentience, sentience, and sapience work out in this new system?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 18, 2015, 11:53:06 pm
I like the new price check system, I hope that me figuring stuff out myself will lower your work load a bit  :P.

How does adding things in the future cost work?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 12:13:12 am
Also:  Crystallum have affinity to Technomancy, Botani have affinity to Kaomancy or a plant magic.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 12:22:02 am
$$$

How much for an Artifact Tattoo that allows its wearer to Blink-teleport? And if tatoo artifacts are impossible, how much for a gold-chainy amulet?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 12:39:59 am
$$$

How much for an Artifact Tattoo that allows its wearer to Blink-teleport? And if tatoo artifacts are impossible, how much for a gold-chainy amulet?
...I'd make a branch of magic for that, actually.


$$$CHECK
on that sort of magic system.
Glyphic Magic.  Sort of as a subset of enchanting, once again.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 12:41:16 am
Andres: Any creature capable of providing worship (YG0 sapient) is based on the basic race template (5E for 5000, yields 1E/tick at 100% piety). Any creature incapable of providing worship (YG0 sentient) is based either on the basic animals template (0E typically) or special animals template (3E typically). Non-sentience probably usually includes artifacts and similar creations.

Stirk: Adding more traits? Manually, I suppose. It's slow but it'll probably save more than a few hours each month later on.

$$$Response
Rolepgeek: Giving up nominal power and independence to be made into a cityscape: Probably consumes 10% of all of Essence and Flux and their caps, may increase Ichor capacity and yields 1-2E/Tick
Giving up significant power and independence to be made into a cityscape: Probably consumes up to 50% of all of Essence and Flux and their caps, may increase Ichor capacity by a significant amount and yields up to 3E/Tick
Giving up most or all power and independence to be made into a cityscape: Consumes all but 1 of Essence and Flux and their caps, probably increases Ichor by a substantial amount and yields around 4-7E/Tick

FArgHalfnr: Probably 4E

Spiderking50: Construction of a cavern/tunnel network that spans and entire planet.: 0E at/around the planet's creation time
Creation of a race of slug men: 5E for 5000 most likely
Creation of glowing mushrooms of various sizes: 0E assuming nothing too unusual
Creation of glowing crystals: 0E assuming nothing too unusual
Creation of metals: 0E assuming nothing too unusual
Creation of a race of golems: 5E for 5000 most likely
Creation of black still pools which change location and cause those who submerge to emerge from another pool at random.: 2E
Creation of a race of crab/lobster men: 5E for 5000 most likely
Creation of giant worms: 0E probably, anything particularly unusual about them?

TheBiggerFIsh: Botani: 5 x [Size+6 <x1.6>] [Focus: Build <free>] [Affinity: Kaomancy <free>]: 8E for 5000
(The name is fine and probably reasonably generic for plant-peoples in general)
Amended Crystallum: 5000/1000? x [Size-1] [Focus->Discovery->Logical <free>] [Focus->Build->Creative <free>] [Fruitful-2 <x0.8>] [Affinity: Technomancy <free>: Average of 4E

--more to come--
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 12:44:56 am
Size +6?
No?
They cap out at about adult human, unless they're not actually being regular Botani.
Meh.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 12:52:29 am
Unrelated:
Tenat official bio.
Name: Tenat
Sphere:  Small actions to accomplish a bigger outcome.  Calculation.  Efficient planning.
Appearance:  A hovering crystalline shape.
Symbol: A crystal expanding out of a geode.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ~Neri on August 19, 2015, 01:01:18 am
$$$

That pmed pricecheck. Would like a response on that.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happerry on August 19, 2015, 01:02:58 am

Happerry: This time, we'll probably be having 2-day or 3-day Ticks, so it may not require too much player time. Hopefully, the hype and excitement will cool off a bit after T0.
Hum, maybe then. I'll have to think on potential gods, I don't just want to copy past Anath and you already have, well, quite a lot of spheres taken up.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 01:13:43 am
Are there gonna be half-Ticks like there were in YG0?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 01:16:11 am
Are there gonna be half-Ticks like there were in YG0?
Those would be nice, ESPECIALLY NOW, due to the fact that we're all not really sure how the votes stand on the planets thing.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 01:19:08 am
Adding Tenat under Yena's entry on the list
Happerry: Alright, then
Andres and TheBiggerFish: Not in the next few days, but I guess I'll be counting votes/support manually after all. (I knew the Council would be necessary! Good thing today is only a testing/talking day!)

$$$Response
Stirk: Tattoo of Teleport+4: 1 x [Teleport+4 <x2>] [Tentative magic item cost <x5>] = 10E for 1 Tattoo of Teleport+4 (right now)

TheBiggerFIsh: Botani: 5 x [Size0 <x1>] [Focus: Build <free>] [Affinity: Kaomancy <free>]: 5E for 5000

Kevak: OK, then
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Vgray on August 19, 2015, 01:47:44 am
Why didn't I think of giving Talios a crook and flail before?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 03:20:34 am
Can we do actions now?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 03:22:07 am
Besides talking, voting, Pantheon business, and price checking, no.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 03:30:09 am
I really don't like this new voting system. I like the old system where you wrote "Abstain", "Support", or "Oppose" followed by what proposal it applied to.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 03:35:09 am
I llke the old one too, but with a half-unused Council and too many proposals with too many weird votes it was getting to be a bit of an emergency. I'll try getting it back to the old format next time. (Normally, I wouldn't resort to throwing out a chain letter filled with proposals and lots of incorrect votes either, but desperate times...)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Dutrius on August 19, 2015, 03:42:15 am
And I'm back. Didn't end up sleeping.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 03:47:05 am
I just hope I didn't accidentally edit anyone else's vote. I almost did at one point but I caught myself.
Title: Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
Post by: IcyTea31 on August 19, 2015, 04:19:26 am
$$$
Extremophile: trait for mortal beings to survive for extended periods under a specific extreme environmental condition, such as freezing cold or no oxygen, while still capable of survival in moderate environments.
+1: long-term survival under any natural extreme environmental conditions
+2: the above plus resistance to supernatural conditions
+3: long-term survival entirely independent of environment

(Parentheses: discount from named sphere?)
5000 Haunts: Affinity: School of Thought (Perception), Umbramancy; Eats Emotions (Fear); Focus: worship Mörkö, scare other mortals; Size0, Speed, Stealth+2 (Perception)
Dark, scary hounds that stalk the night. They stealthily follow lone travellers and scare them with darkness and illusions using their magic. As the target's fear grows, so does the Haunt's power. But that is only how they eat. In the day, they sleep, socialize, laugh, sing, make art and in general have a rich, happy, caring culture in their underground burrows.

1 unnamed Angel: Affinity: Glummer (Fear), School of Though (Perception); Bodyguard+3 (Perception); Combat+1; Defense+2; Divine; Focus: general purpose low-cost angel, to be upgraded and specialized later; Incorporeal; Loyalty+10; Speed+2; Teleport+2; Unique



Icytea's analysis in Litany of the Void of how everyone would get along was pretty cool and I'd be interested in seeing it for this, but it's also a lot of work, and it may be he's less able to tell, or doesn't want to for reasons.
Maybe I'll make such a thing in the coming days. It's not that elaborate to make.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: micelus on August 19, 2015, 04:32:19 am
So I may have misunderstood this, but can the creator of a school ban people from its use?

EDIT: Also, further described my schools.

Whimsy: The way of the Whimgranter is one of many joyous occasions, mostly due to the fact that they grow in power when positive emotions or idealistic ideas are evoked. Through celebration, joke, performance and all forms of art, the initiates of this school are able to tap into the mental subconscious of their fellow mortals and go wild. Though low-power Whimsy is only able to accentuate or reduce emotion or thought, more potent levels of the school allow the user to overload the minds of their target or even conjure from happy minds.

Glummer: The way of the Glumwright is sobering; they are constantly awashed in cynical thought and negative emotions....not that true initiates mind all too much, considering the power they gain in the process. To them, the awkward moments, ghastly funerals, prison cells and torture blocks are sources of power. In nearly all ways, Glummer mirrors the art of Whimsy, only differing in its source of power and the final effect. Where Whimsy would make an army brave with ancestral songs, Glummer would terrify the enemy with images of existential crisis.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 06:07:05 am
micelus: At the moment, no, because that would lead to a whole mess where a bunch of players decide to lock up their schools and stuff and ruin magic for everyone else.

Also, changes acknowledged. School descriptions will be collected together at some point.

$$$Response
(In case it's not clear, <1>s in price checks are equivalent to <free>s because they are multiplicative and will even be left out entirely)

IcyTea31: Extremophile series:
Extremophile+1 <x1.4>: Long-term survival under any natural extreme environmental conditions
Extremophile+2 <x2>: As Extremophile+1 but includes natural extreme supernatural conditions
Extremophile+3 <x2.8>: Long-term survival entirely independent of environment
Haunts: 5000 x .001 [Affinity: School of Thought]  [Affinity: Umbramancy <1.2>] [Eats Emotions <1.5>] [Focus: Conquer: Terrify] [Size0] [Speed0] [Stealth+2 <x1.7>] [^Aligned discount <0.84>] = Average price of 12.9E for 5000 (2.6E per 1000)
Angel: [Angel <0.5>] [Affinity: Glummer] [Affinity: School of Thought <1.2>] [Bodyguard+3 <4>] [Combat+1 <1.4>] [Defense+2 <1.4>] [Incorporeal <1.3>] [Speed+2 <1.6>] [Teleport+2 <1.4>] [^Aligned discount <0.81>] = 11E for one such angel
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: micelus on August 19, 2015, 06:15:27 am
$$$
1. Giving a race late-bronze age technology.
2. Giving a race classical-age technology

EDIT: Do giant tube worms count as mundane?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 06:28:23 am
$$$Response
1. Giving a race late-bronze age technology.
2. Giving a race classical-age technology

For both of these I tend to think, based on the desire for NPC autonomy and automatic progression, that advancements like these can't really be bought so much as negotiated with the rest of the players. Looks like polling time for initial technology level
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 06:29:10 am
Angel: [Angel <0.5>]
The OP says that an angel costs 1E. Did that change?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 06:34:28 am
Yes, now two basic angels cost 1E. I realized 22E for a reasonably competent but not game-breaking angel was far too much.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 06:41:58 am
If you mean these fellows, yes.
(https://upload.wikimedia.org/wikipedia/commons/f/f6/Riftia_tube_worm_colony_Galapagos_2011.jpg)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ShadowDragon on August 19, 2015, 06:43:55 am
The link to the IC thread in the OP of this thread has "reportsent" in it. I think that is causing issues.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 06:47:35 am
Fixed, I think
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 07:24:53 am
Can I join?
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 07:42:22 am
Great, I didn't wake up to a billion pages.

Anyway, $$$PRICECHECK:

I'll make a proper description when I actually make them. This is just the template.
I'd also like to know the income that they'd give from worship/villainy sphere.

Edit: make imps weak.
Edit2: More clarifications
Edit3: Moar clarifications
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 07:47:13 am
Can I join?
Spoiler (click to show/hide)
"Si" means "yes" in Spanish. I just so happen to speak Spanish. I will always think of your god as being called "Yes the Goddess".

Great, I didn't wake up to a billion pages.

Anyway, $$$PRICECHECK:

I'll make a proper description when I actually make them. This is just the template.
I'd also like to know the income that they'd give from worship/villainy sphere.

Well shit, and I'm the god of Angels. I might just have to pay attention to you now.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 07:50:17 am
Can I join?
Spoiler (click to show/hide)
"Si" means "yes" in Spanish. I just so happen to speak Spanish. I will always think of your god as being called "Yes the Goddess".

Great, I didn't wake up to a billion pages.

Anyway, $$$PRICECHECK:

I'll make a proper description when I actually make them. This is just the template.
I'd also like to know the income that they'd give from worship/villainy sphere.

Well shit, and I'm the god of Angels. I might just have to pay attention to you now.

You mean that you weren't already? :P

Edit: also, they're not the opposite of angels (or at least those from the game), just a generic evil species.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 07:51:30 am
Heh, well I just went for a single syllable name, since they're easy to remember.
It's actually "say" in Norwegian.

Edit: "Å si" translates into "To say".
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 07:54:47 am
You mean that you weren't already? :P

Edit: also, they're not the opposite of angels (or at least those from the game), just a generic evil species.
A bonafide war between angels and demons would be kinda cool, to be honest. My guys would have the advantage for sure, though. But yeah, I know they're not the opposite of angels. Something opposite to an angel would have to be un-divine and I'm not sure how that'd work.

Heh, well I just went for a single syllable name, since they're easy to remember.
It's actually "say" in Norwegian.

Edit: "Å si" translates into "To say".
This kinda reminds me of Tykki. In one language it means "cannon" but in another it means "fat".
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 07:59:48 am
PRICECHECK$$$

Spoiler: EAGLES BITCHES (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: IcyTea31 on August 19, 2015, 08:14:27 am
65 km/h is pretty fast, but I'd imagine a race of bird people to be able to fly a bit faster at full dive. Also, unless you specify otherwise, most of them will probably become scholars due to your spheres, which may or may not be what you want. They'll be cheap, though; I had to add so many traits to get what I wanted.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 08:15:32 am
So Tykki=Fat Cannon and Si=Say Yes?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 08:16:24 am
65 km/h is pretty fast, but I'd imagine a race of bird people to be able to fly a bit faster at full dive. Also, unless you specify otherwise, most of them will probably become scholars due to your spheres, which may or may not be what you want.

I thought of them more as skilled hunters and fighters because the school of thought is basically making big illusions. They also will have a high defense.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: IcyTea31 on August 19, 2015, 08:23:37 am
I thought of them more as skilled hunters and fighters
The Focus trait is free, no reason not to give it to them. Otherwise I'd imagine beings of Knowledge and Memory to mostly be historians, archeologists, archivists and other such professions related to the past.

Wait, archeologists...those won't be necessary for hundreds, maybe thousands of years, and paleontologists would be completely useless...

$$$
Adding irrefutable fossil evidence of evolution (in contrast to creation) hidden under the ground of the planet(s).

Yes, it's a very bad idea, but I wonder what would happen if a god got 'disproved' by mortals. Puff of logic or mere income starvation?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 08:28:04 am
You mean that you weren't already? :P

Edit: also, they're not the opposite of angels (or at least those from the game), just a generic evil species.
A bonafide war between angels and demons would be kinda cool, to be honest. My guys would have the advantage for sure, though. But yeah, I know they're not the opposite of angels. Something opposite to an angel would have to be un-divine and I'm not sure how that'd work.

Heh, well I just went for a single syllable name, since they're easy to remember.
It's actually "say" in Norwegian.

Edit: "Å si" translates into "To say".
This kinda reminds me of Tykki. In one language it means "cannon" but in another it means "fat".

You should make an (not like the template, basically humans with wings and good aligned (plus maybe holy magic)) angel species then. Also I'd except Demon lords to have the power level of an angel, so that kind of conflict might still happen.

Edit:
I thought of them more as skilled hunters and fighters
The Focus trait is free, no reason not to give it to them. Otherwise I'd imagine beings of Knowledge and Memory to mostly be historians, archeologists, archivists and other such professions related to the past.

Wait, archeologists...those won't be necessary for hundreds, maybe thousands of years, and paleontologists would be completely useless...

$$$
Adding irrefutable fossil evidence of evolution (in contrast to creation) hidden under the ground of the planet(s).

Yes, it's a very bad idea, but I wonder what would happen if a god got 'disproved' by mortals. Puff of logic or mere income starvation?

I'd expect everyone to jump at your (character's) throat for that, considering that it would pretty much mean the end of the god's era.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 08:38:07 am
Can we add these traits to our creations after they've been created, and upgrade the traits they already have? (Combat +1 to Combat +2 to Combat +3 etc.)

If so, how are the costs calculated in those instances?

How about selective traits, in which only certain members of a race have the trait?

Edit: I think evolution, given my questions, isn't exactly difficult for a god to explain to mortals.

"I was stronger after I initially created these beings, so I changed a few things to my liking"
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 09:04:07 am
Actually, you know what Eid means? It means Owned, either in the PWNED sense or the Property sense.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 09:06:06 am
I thought of them more as skilled hunters and fighters
The Focus trait is free, no reason not to give it to them. Otherwise I'd imagine beings of Knowledge and Memory to mostly be historians, archeologists, archivists and other such professions related to the past.


I just threw in knowledge. But my people also can either read peoples thoughts and memories (Making them suitable spies) or create big nasty illusions to scare groups of people.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: micelus on August 19, 2015, 09:06:48 am
And Sadiq means friend. As you can tell, Sadiq says friend a lot.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: IcyTea31 on August 19, 2015, 09:29:35 am
'Mörkö' actually has a double meaning. First off, it's Finnish for 'boogeyman' (inexact translation), i.e. a vaguely-defined scary, evil monster in the darkness that preys on children and brings nightmares, but is never actually (lived to be) seen. Compare: 'mörökölli', one of the Finnish words for grumpy, ugly, old people who don't like children.

Mörkö is also the name of a Moomin character, known as The Groke in English. Tove Jansson, the author, is fond of symbolism: the Groke is a tragic, lonely being that wanders around, looking for friends, but can't find any because her touch is freezingly cold and she leaves a trail of ice as she goes. Not at all evil, she just needs a hug, but can't have one.

I took inspiration from both meanings, as well as Monster In The Darkness from the webcomic Order of the Stick to create a misunderstood monster, trying my best not to rip too much off and have some material of my own.

Mörkö, by personality, would be quite a benign god, were it not for its spheres. It deems its actions a necessary evil, and will probably come to regret a lot. No, I won't roleplay any Wangst, don't worry.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 09:30:57 am
Isgon is just backwards from one of other gods Nogis. Nogis is taken from the MTG god Mogis
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ~Neri on August 19, 2015, 09:47:18 am
Meow is.. Interesting. I don't quite know how to describe them.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 09:51:27 am
Pricecheck$$$

5 000 creatures who have not been named yet.
Spoiler: Unnamed Creatures (click to show/hide)
Edit: Added another patch missing exoskeleton, and gave them hair.
Edit2: Added eye color.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 09:51:47 am
Zenurion doesn't mean anything (at least as far as I know), it just sounded nice to me.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 10:09:59 am
Zenurion doesn't mean anything (at least as far as I know), it just sounded nice to me.
Same here, although Tenat was intended to be more aligned with the Crystallum, while Yena is more aligned with the Botani.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 10:25:59 am
*Sigh*

Im going to have a lot of catching up to do after my trip, aren't I?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 10:27:46 am
*Sigh*

Im going to have a lot of catching up to do after my trip, aren't I?

Pfft. Dude, I went on a 8 day vaca to chincoteague beach. I stayed connected the entire time. Went to lake anna yesterday, knew everything that was going on.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Vgray on August 19, 2015, 10:44:48 am
Hm. I wonder if the death of gods gives me any influence?  :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 10:50:23 am
Hm. I wonder if the death of gods gives me any influence?  :P

It probably won't (hopefully) go that far.

But honestly I really have no idea why that fight started, was it because of the sparring or just because my character was annoying?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Dutrius on August 19, 2015, 10:51:51 am
Arkford comes from two separate words.

(Richard) Arkwright, who invented a spinning loom and built a textile mill in Derbyshire and helped start the industrial revolution.

The name of the town? Cromford. It's not too far from Derby, where I live.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ~Neri on August 19, 2015, 10:52:12 am
I would think Chaos and emotions would give me some.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 10:55:04 am
I was under the impression spheres only gave you income if lots of people associated you with them.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 10:57:52 am
I was under the impression spheres only gave you income if lots of people associated you with them.
But that means Si would suffer, because she's associated with corruption, not nature or the elements. Which are her spheres.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: IcyTea31 on August 19, 2015, 10:59:25 am
An extremely important matter: is Cim's title of Best Godly Snowball Player in the Bubble still valid, or do I have to re-win it? If the latter, we all know it must happen on, say, Tick 25. 'It' being a huge snowball fight to which every single divine being is challenged to join.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Vgray on August 19, 2015, 11:03:31 am
I need to make a revised list of gods Talios considers to be suitably 'Orderly'.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 11:04:09 am
Can we make monasteries?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 11:04:14 am
I edited my character's drawing to resize the teeth to a less insane size:

Spoiler (click to show/hide)
He looks even creepier that way :/
Not sure if I prefer him like that.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 19, 2015, 11:07:15 am
$$$
Pricecheck time!
Spoiler (click to show/hide)



Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 11:07:39 am
I was under the impression spheres only gave you income if lots of people associated you with them.
But that means Si would suffer, because she's associated with corruption, not nature or the elements. Which are her spheres.

Si's action are more likely to have people associate them with certain things, I would imagine.

Quote from: KJP
Influence is a source of income based on how much your sphere affects the world. Affecting it are factors such as integration into the world, display of sphere in the world, and size of sphere.

that quote from the 2nd post in this thread. Corruption is a natural thing anyway (things like decay and entropy) so it shouldn't be too difficult for it to be RP'd and still be realistic for the character.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 11:08:31 am
$$$
Pricecheck time!
Spoiler (click to show/hide)

Holy shit thats dark
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Vgray on August 19, 2015, 11:11:09 am
I was mostly thinking for the future. I'd be surprised if we don't have at least one godly death.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 19, 2015, 11:12:20 am
$$$
Pricecheck time!
Spoiler (click to show/hide)

Holy shit thats dark
Oh my I misread that as "Holy shit thats dank"
But remember, Morthan's the god of Suffering and Decay, so shit's going to get danrk
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 11:13:49 am
$$$
Pricecheck time!
Spoiler (click to show/hide)

Holy shit thats dark
Oh my I misread that as "Holy shit thats dank"
But remember, Morthan's the god of Suffering and Decay, so shit's going to get danrk

Holy Shit thats Danrk
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 11:16:34 am
$$$
Pricecheck time!
Spoiler (click to show/hide)





$$$PRICECHECK:
-Speaking of diseases, are common ones free (kinda like generic fauna/flora)? Or are they assumed to exist by default with life?
-Also pricecheck on a deep, massive cavern layer (spanning the entire globe) made out of blood red stone and with a large amount of lava rivers, lakes and oceans spread around, just above the mantle. It wouldn't be connected to any cave system leading to the surface (or remotely close to) except for a few rare exceptions. Pricecheck on that made during the creation of the planet.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 11:17:22 am
$$$PriceCheck$$$
How much would it cost to influence my subjects?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 11:18:24 am
*Sigh*

Im going to have a lot of catching up to do after my trip, aren't I?

Pfft. Dude, I went on a 8 day vaca to chincoteague beach. I stayed connected the entire time. Went to lake anna yesterday, knew everything that was going on.

I'm driving a few hundred miles across state. I won't even have an internet connection most the time if I wanted to.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 11:19:08 am
$$$Price check

If I become a cityscape with more Essence/Flux to spend when giving up most of my power/influence, will it affect the amount of essence gain/influence gain, or is the capacity the more important thing that's being given up?

Spoiler: Zhǎngzǐ (click to show/hide)

Spoiler: Púrén (click to show/hide)

The Firstborn and the Servants. The Zhǎngzǐ, over nine feet tall, rule as the far-reaching mouth of their God, The Divine Emperor  Zhìn Réng Jiāng, while the Púrén make up the masses of the congregation they lead. Whether they are slaves or volunteers is a difficult thing to determine; within the Heavenly City of Rule, there is little difference. All serve the King and his allies. What either truly look like is almost entirely unknown to races outside the city, as they wear garments that conceal almost their entire bodies. The Zhǎngzǐ are long and seemingly disproportional, with lanky limbs and thick bodies, whose skin ranges from dark gray to almost unnaturally white. The Púrén, meanwhile, are shorter, somewhat stockier, more similar to those species that are assimilated into The City. Their skin is thick, browned from work and centuries of toil even through the thin cloth they use to shield themselves from the sun. For both, their eyes reflect their origins, bright orbs lacking pupil or iris, of every color of the rainbow.

Does using a point of Ichor specifically (and by that I mean an Ichor Capacity, too) when making a Divine Servant give a bonus/allow for certain traits otherwise unavailable?

Also; depends how you define corruption. Also Chaos, for some of the stuff people have been saying IC.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 11:19:33 am
What state? Also can't you use 3G or something?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 11:20:44 am
I'm driving a few hundred miles across state. I won't even have an internet connection most the time if I wanted to.

I want you to try RP'ing Don Gio while you're driving, it would be so much fun*

*but really don't
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 11:28:18 am
I'm driving a few hundred miles across state. I won't even have an internet connection most the time if I wanted to.

I want you to try RP'ing Don Gio while you're driving, it would be so much fun*

*but really don't
I suppose I could try yelling gangsta-y things into my phone, but I still couldn't read any of yours and would have to be completely random...

What state? Also can't you use 3G or something?

Montana, so no. There are places even in town where I only get 1x or nothing, so it's not like I can 3G I'm the middle of nowhere. Some of the trip doesn't even get radio :p.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 11:28:53 am
*Sigh*

Im going to have a lot of catching up to do after my trip, aren't I?

Pfft. Dude, I went on a 8 day vaca to chincoteague beach. I stayed connected the entire time. Went to lake anna yesterday, knew everything that was going on.

I'm driving a few hundred miles across state. I won't even have an internet connection most the time if I wanted to.
Check in when you stop for lunch or whatever.  ;P  Have fun.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: IcyTea31 on August 19, 2015, 11:38:23 am
I suppose I could try yelling gangsta-y things into my phone, but I still couldn't read any of yours and would have to be completely random...
If only you were still playing Fusil, then that'd be no problem at all.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Dutrius on August 19, 2015, 11:40:17 am
I'm sure that Fusil would have got on splendidly with Zenurion.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 11:40:47 am
For anyone wondering, true=upvote, false=downvote, NaN=abstain, or occasionally 'not applicable'.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Dutrius on August 19, 2015, 11:42:45 am
I've always known Not Applicable as N/A.

NaN means Not a Number to me.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 11:43:49 am
I've always known Not Applicable as N/A.

NaN means Not a Number to me.
^^^
^^^
^^^
Use null, perhaps?
Nice and programmery.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 11:47:54 am
What is the difference between my .001 immortal-guys and full blown angels?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 11:49:08 am
Ah. Didn't realize that was what it stood for. Fixing.

Oh, and by the way, if people are discussing where their gods names came from, mine is the first syllable fragments or whatever of the chinese words for Intelligence, Artificial, and Overseer. He's meant to be essentially a product of a/the Singularity.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 12:00:39 pm
The Don's name is a simple and direct Mozart reference. Do I get extra pretentious points?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 12:02:23 pm
Okay donbot
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 12:03:10 pm
Pfft. My name is from wikipedia. List of trickster gods, it was listed as a Scottish one, though it's Slavic.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 12:09:09 pm
So, for people with knowledge of programming, I'm wondering how pseudo I'm getting at the moment. I've been using :() for things directed from external to internal(like observations), and ); from internal to external(like suggestions). Any suggestions about how to 'speak' would also be welcome. :P

I have been going with Java-like languages mostly because I've 'seen' them the most, and they seem the most recognizable. *shrug*
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 12:19:16 pm
I can tell that there's a syntax, but I can also tell that it's not any language I know.  It doesn't seem really all that Java-like, except for the //es.


output:say:()"I'm saying a thing.".  Or something like that.
Or, you know, do what you have been.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 12:20:53 pm
Oh, no, I meant just in general, the syntax for general talking about various stuff that I might be screwing up particularly badly.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 12:28:15 pm
Oh, nope, not much.
Although I'd generally use () all the times you use a single parenthese.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Dutrius on August 19, 2015, 12:35:04 pm
$$$ Pricecheck time.


Spoiler: Efte (click to show/hide)

I've just realised that I've made them rather British. Now I need to invent a subterranean Tea plant.


$$$ How much for a subterranean Tea plant?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 12:37:50 pm
Hmm.  Either this race will be good with Crystallum, or bad with Crystallum...
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: IcyTea31 on August 19, 2015, 12:41:08 pm
That predicted relations graph that was mentioned is in progress.

Vgray, ShadowDragon, FallacyofUrist, gman8181 and Cryxis, Prince of Doom, could you submit descriptions or pictures of some simpler, more...symbolic?...symbols for your gods? Kevak and Andres doing the same would be nice, though Meow and Eid's forms are just barely simple enough to draw with the limited number of pixels I've assigned to each god.

They don't need to be your gods' religions' official symbols, just something to put in the graph.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 12:46:41 pm
If you need mine, I'd like this:

Spoiler: big-ish image (click to show/hide)

to be my primary symbol thing.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 12:48:38 pm
That predicted relations graph that was mentioned is in progress.

Vgray, ShadowDragon, FallacyofUrist, gman8181 and Cryxis, Prince of Doom, could you submit descriptions or pictures of some simpler, more...symbolic?...symbols for your gods? Kevak and Andres doing the same would be nice, though Meow and Eid's forms are just barely simple enough to draw with the limited number of pixels I've assigned to each god.

They don't need to be your gods' religions' official symbols, just something to put in the graph.

Sweet.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: gman8181 on August 19, 2015, 12:50:39 pm
Sure when I get home later I'll find something suitable.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ShadowDragon on August 19, 2015, 01:01:06 pm
That predicted relations graph that was mentioned is in progress.

Vgray, ShadowDragon, FallacyofUrist, gman8181 and Cryxis, Prince of Doom, could you submit descriptions or pictures of some simpler, more...symbolic?...symbols for your gods? Kevak and Andres doing the same would be nice, though Meow and Eid's forms are just barely simple enough to draw with the limited number of pixels I've assigned to each god.

They don't need to be your gods' religions' official symbols, just something to put in the graph.
Would a spike work?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: IcyTea31 on August 19, 2015, 01:05:26 pm
Would a spike work?
Anything that is simple enough to draw in a relatively small circle.

And yes, others can submit them too, as hector13 did.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 01:10:50 pm
I hope mine wasn't too difficult.

Speaking of which, I need to make a change to a part of it. Inner circle should probably be a third the diameter of the larger one, rather than half. Meh. Whatever.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Vgray on August 19, 2015, 01:11:19 pm
Would a crook and flail work?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 01:15:26 pm
Well I hope you're not drawing mine, as it's kinda complicated (so many veins).
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 01:19:51 pm
Can't wait to see who I'll be put together with!

>inb4 no one
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: IcyTea31 on August 19, 2015, 01:20:51 pm
I hope mine wasn't too difficult.

Speaking of which, I need to make a change to a part of it. Inner circle should probably be a third the diameter of the larger one, rather than half. Meh. Whatever.
I didn't measure it, just went with what looked good. In the current draft, the inner circle is maybe 60% radius of the larger one. Making it much smaller would reduce detail too much and make it ugly. I can still do it if you insist, though.

Would a crook and flail work?
Anything

Well I hope you're not drawing mine, as it's kinda complicated (so many veins).
Carpit, you're not yet in the OP. I'll have to rearrange the graph to make room for another circle. But checking your sheet, the symbol is no problem, don't worry.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 01:25:11 pm
Should I submit one?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 01:28:31 pm
Well I hope you're not drawing mine, as it's kinda complicated (so many veins).
Carpit, you're not yet in the OP. I'll have to rearrange the graph to make room for another circle. But checking your sheet, the symbol is no problem, don't worry.
Sorry.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 01:32:48 pm
I hope mine wasn't too difficult.

Speaking of which, I need to make a change to a part of it. Inner circle should probably be a third the diameter of the larger one, rather than half. Meh. Whatever.
I didn't measure it, just went with what looked good. In the current draft, the inner circle is maybe 60% radius of the larger one. Making it much smaller would reduce detail too much and make it ugly. I can still do it if you insist, though.

Nah. I'm just thinking for if/when I make a full drawing of it. Proportions will look nicer that way. Thank you for making that graph, by the way.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 01:36:04 pm
Where is the graph?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: IcyTea31 on August 19, 2015, 01:43:43 pm
Should I submit one?
If you want to. "An eye and a pyramid" is a bit vague, so if you have something specific in mind, you can describe it or post a picture, but that isn't necessary. The primary concern is, should the eye be 'inside' the pyramid, or separate from it?

Where is the graph?
On my computer, maybe 20% complete. I'll post it when it's done.

The graph will be in the same format as the one I made for Litany (http://i.imgur.com/gMhJCK7.gif).
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 01:45:48 pm
Alright. Search Azouris symbol on Google. I also want the eye in the middle.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Vgray on August 19, 2015, 02:17:45 pm
Hm. I'm torn. I really want to create Nerubians, but I should probably be more original than that.

Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: DreamerGhost on August 19, 2015, 02:27:32 pm
Hm. I'm torn. I really want to create Nerubians, but I should probably be more original than that.

I have an idea. It is scorpions though.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FallacyofUrist on August 19, 2015, 02:30:31 pm
That predicted relations graph that was mentioned is in progress.

Vgray, ShadowDragon, FallacyofUrist, gman8181 and Cryxis, Prince of Doom, could you submit descriptions or pictures of some simpler, more...symbolic?...symbols for your gods? Kevak and Andres doing the same would be nice, though Meow and Eid's forms are just barely simple enough to draw with the limited number of pixels I've assigned to each god.

They don't need to be your gods' religions' official symbols, just something to put in the graph.
A tangled mass of curves.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 02:43:18 pm
That predicted relations graph that was mentioned is in progress.

Vgray, ShadowDragon, FallacyofUrist, gman8181 and Cryxis, Prince of Doom, could you submit descriptions or pictures of some simpler, more...symbolic?...symbols for your gods? Kevak and Andres doing the same would be nice, though Meow and Eid's forms are just barely simple enough to draw with the limited number of pixels I've assigned to each god.

They don't need to be your gods' religions' official symbols, just something to put in the graph.
A tangled mass of curves.
Tentacles?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 02:43:55 pm
A tangled mass of curves.
Tentacles?
I was thinking spaghetti.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ShadowDragon on August 19, 2015, 03:55:39 pm
Does anyone have ideas for a name for a school of magic the manipulates metal?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: DreamerGhost on August 19, 2015, 03:58:02 pm
Does anyone have ideas for a name for a school of magic the manipulates metal?

Feromancy?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 03:58:23 pm
Does anyone have ideas for a name for a school of magic the manipulates metal?

Metal-

*put shades on*

-urgy
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 04:04:30 pm
Does anyone have ideas for a name for a school of magic the manipulates metal?

Metal-

*put shades on*

-urgy

YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 04:30:19 pm
Meow is.. Interesting. I don't quite know how to describe them.
She's an ambiguously gendered weird person with animal traits, isn't she? Maybe I should read her description... :P

That predicted relations graph that was mentioned is in progress.

Vgray, ShadowDragon, FallacyofUrist, gman8181 and Cryxis, Prince of Doom, could you submit descriptions or pictures of some simpler, more...symbolic?...symbols for your gods? Kevak and Andres doing the same would be nice, though Meow and Eid's forms are just barely simple enough to draw with the limited number of pixels I've assigned to each god.

They don't need to be your gods' religions' official symbols, just something to put in the graph.
Apparently, KJP forgot to put my symbol in the OP. I included my symbol in my application sheet.
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 04:42:37 pm
Meow is.. Interesting. I don't quite know how to describe them.
She's an ambiguously gendered weird person with animal traits, isn't she? Maybe I should read her description...

That predicted relations graph that was mentioned is in progress.

Vgray, ShadowDragon, FallacyofUrist, gman8181 and Cryxis, Prince of Doom, could you submit descriptions or pictures of some simpler, more...symbolic?...symbols for your gods? Kevak and Andres doing the same would be nice, though Meow and Eid's forms are just barely simple enough to draw with the limited number of pixels I've assigned to each god.

They don't need to be your gods' religions' official symbols, just something to put in the graph.
Apparently, KJP forgot to put my symbol in the OP. I included my symbol in my application sheet.
Spoiler (click to show/hide)

My character's drawing wasn't included either, so I'd guess he's not adding images.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 05:04:25 pm
Hey KJP, what's the multiplier on a race or being that can't reproduce? For something with only half the birth rate it's x0.8. I'm just asking because I don't want all of my angels reproducing and I might as well make those ones cheaper while I'm at it.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ShadowDragon on August 19, 2015, 05:12:57 pm
Does anyone have ideas for a name for a school of magic the manipulates metal?

Feromancy?
This will work.
Does anyone have ideas for a name for a school of magic the manipulates metal?

Metal-

*put shades on*

-urgy
Good pun. Terrible name for that, but good pun.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 05:26:42 pm
It's always fun to see two evil gods go at each-others' necks.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 05:29:57 pm
It's always fun to see two evil gods go at each-others' necks.

Veles is Chaotic Neutral, at worst.

Zenurion is an evil bastard though. Lets get him!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: gman8181 on August 19, 2015, 05:40:12 pm
That predicted relations graph that was mentioned is in progress.

Vgray, ShadowDragon, FallacyofUrist, gman8181 and Cryxis, Prince of Doom, could you submit descriptions or pictures of some simpler, more...symbolic?...symbols for your gods? Kevak and Andres doing the same would be nice, though Meow and Eid's forms are just barely simple enough to draw with the limited number of pixels I've assigned to each god.

They don't need to be your gods' religions' official symbols, just something to put in the graph.

Here's a few pics I just grabbed off google images. Anything like this would probably be fine. If you draw it yourself, a simplified design is totally acceptable. Maybe just a spiral / coil design.

Might actually draw one myself if I manage to find the time and energy but that's a goal for later. Probably a coiled version of the third image.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 06:09:03 pm
Meow is.. Interesting. I don't quite know how to describe them.
She's an ambiguously gendered weird person with animal traits, isn't she? Maybe I should read her description...

That predicted relations graph that was mentioned is in progress.

Vgray, ShadowDragon, FallacyofUrist, gman8181 and Cryxis, Prince of Doom, could you submit descriptions or pictures of some simpler, more...symbolic?...symbols for your gods? Kevak and Andres doing the same would be nice, though Meow and Eid's forms are just barely simple enough to draw with the limited number of pixels I've assigned to each god.

They don't need to be your gods' religions' official symbols, just something to put in the graph.
Apparently, KJP forgot to put my symbol in the OP. I included my symbol in my application sheet.
Spoiler (click to show/hide)

My character's drawing wasn't included either, so I'd guess he's not adding images.
I'm guessing he's just copying and pasting the text. So bold text, underlines, and hyperlinks wont transfer.

Edit: I've checked, and discovered that my sheet have been added to the OP, but it's got the bold parts intact. Change of process maybe.
Anyway, my sheet isn't among the other players, so I'm unsure if I'm entered fully yet.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ShadowDragon on August 19, 2015, 06:19:19 pm
Here's the writeup for Feromancy.
Spoiler: Feromancy (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 06:21:24 pm
The sphere sizes policy has been added to and clarified:
Spoiler: Spheres (click to show/hide)

Happy Demon: Yes, added

IcyTea31: More likely a reduction of base piety, so income starvation

hector13: Adding traits on post-creation: Yes. The cost will be (cost to create new version) - (cost to create old version) with no editing cost (right now)

Selective traits have been treated by estimating the maximum prevalence of the traits and then setting their populations accordingly.

Vgray: Possibly :P

tntey: Yes

Rolepgeek: The capacity is the most important thing given up, but Essence/Flux can be put into improving the initial result.

Ichor capacity can be spent to grant [Divine] creations some Ichor capacity, and the $$$PRICES section in the Big Book has been updated accordingly.

As for the quirk, everyone knows that a true singularity AI will run on Lisp. Something like (know everyone (run (singularity-AI true) Lisp))? :P

Stirk: Now that I think about it, not much. Upgrade to angels and re-check pricing against the updated multipliers?

$$$Response
FArgHalfnr/Zenurion
Demons: 5000 * .001 [Affinity+1 (Pact Binding) <1.4>] [Eats Souls <2>] [Fireproof <1.2>] [Temperature+2] [Fruitful-100 <0.1>] [Immortal <1.1>] [Size+1] [Evil] [Teleport+1 <1.2>] = Average of 2.2E
   Imps: [1000 Demons <0.44>] [Intelligence-1 <0.8>] [Affinity+1 (?) <1.4>] [Size-3 <0.77>] = Average of 0.4E for 1000
   Incubi/Succubi: [1000 Demons <0.44>] /[Fruitful-100 <0.1>] [Fruitful+2 <1.>] /[Immortal <1.1>] [Charismatic+2 <1.2>] [USB <1.2>] = 6.9E for 1000
   (Assumes ~10% prevalence) Demon Lord: [500 Demons <0.22>] [Strength+2 <1.4>] [Fear+4 <1.8>] [Teleport+1 <1.2>] [Magic resistance+4 <2>] = Average of 1.3E for 500
[Probable alignment discount <0.89>]

Diseases: Mundane common ones are free and treated as something between flora and fauna. Itś only when the diseases start doing magic things or are excessively destructive that they require payment.

Cavern layer: 0E if you participate(/pay) during creation, depends on planet design otherwise

tntey/Isgon
Aven: 5000 * .001 [Affinity (School of Thought)] [Defense+2 <1.4>] [Fruitful-2 <0.8>] [Speed+2 <1.6>] [Size0] [Focus-Discover-Magic] = Average of 9.0E
[Probable alignment discount <0.93>]

Influence subjects: Influence how?

IcyTea31/Mörkö
Fossil evidence prank: 1-2E

Happy Demon
Creatures who have not been named: 5000 * .001 [Size-3 <0.77>] [Protection+1 <1.1>] [Intelligence-2 <0.6>] [Combat-2 <0.5>] [Speed-1 <0.8>] [Fruitful+2 <1.2>] [Unworshipful <0.5>] [Lifespan-4 <0.5>] = 0.061E for 5000 on average

Lord_lemonpie
It would probably be Contagious+1 given that people would probably avoid the fingers, thus requiring some deliberate spreading
Disease: [Standard disease template <2>] [Eats Souls <4>] [Contagious+1 <1.2>] = Average of 9.6Efor 1000 starting hosts
[Probable alignment discount <0.83>]

Thannel: 5000 * .001 [Lifespan-2 <0.7>] [Eats Blood <1.3>] = Average of 4.6E for 5000
[Probable alignment discount <0.87>]

Rolepgeek:
Assumed maximum Zhǎngzǐ:Púrén ratio: 1:20 (~5%-95%)
Zhǎngzǐ: 250 * .001 [Immortal <1.1>] [Fruitful-2 <0.8>] [Pious+2 <2>] [Unique <10>] [Focus-Build-Rule] [Affinity (Exousiurgy)] [Focus-Conquer-Conversion] = 4.4E on average for 250
Púrén: 5000 * .001 [Fruitful+2 <1.2>] [Pious+1 <1.4>] [Size-1] [Focus-Build-Follow] [Affinity (Akriurgy)] [Focus-Discover-Expand] = 8.4E on average for 5000
[Probable alignment discount <0.84>]
--more to come--
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 06:30:04 pm
Andres: It's Fruitful-100 <x0.1> and applies only to races and animals th
at would benefit from having it anyway

$$$Response
Dutrius/Arkford: 5000 * .001 [Language (Visual)] = 5E
Subterranean tea plant: 0E
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Vgray on August 19, 2015, 06:33:18 pm
Hm. I'm torn. I really want to create Nerubians, but I should probably be more original than that.

I have an idea. It is scorpions though.

Scorpions you say? It fits with my vaguely egyptian theme.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: FArgHalfnr on August 19, 2015, 06:36:52 pm
$$$SOMEWHAT PRICECHECK:
Wait, so can we make our creation weaker to get back some essence/can't remember if there's a new name?

Also does my villainy sphere grant me a discount on diseases, especially if they have particularly devastating properties?

Edit: Stuff
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 06:45:28 pm
Specificity refers to how often gods would find a sphere useful.
It's based on what's useful for a god? Despite Trade being more common to mortals than War, Trade would be Uncommon for a god while War would be Common since War is more useful to a god.

EDIT: Also, the only thing I can do with my Angels sphere is create angels. It's not like it has a wide variety of uses like Creation or Life does.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 06:56:24 pm
I'm guessing Alignment Discount is a multiplier, right?

Also, very good to know. Thank you.

What does having Ichor Capacity grant [Divine] Creations? I'm curious now mostly because it looks like it's damn expensive to do so, with 50% efficiency rate, on a non-renewable resource.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 06:58:25 pm
Also, I noticed that creating a dwarf would cost 1.3 times more than it would to create a human due to requiring Size-3.

$$$
Price check on creating a single mundane human
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 07:14:40 pm
FArgHalfNr: Yes and it is Essence (continues the convention of listing prices as something like 64E). Ichor is HP(/Litany Crux) and Flux is for transient things(/Litany Power) only it also fills up a little based on how much Essence has been spent by everyone else.

Villainy does provide some bonus for that. The discount may be increased if you act like a stereotypical villain while dispersing the disease. ;)

Andres: Yes, because a never-useful-for-discounts sphere will get higher discounts on the few occasions when it is useful for balance, while an always-useful-for-discounts sphere will get lower discounts the many occasions when it is useful. Creating angels seems to be a very common thing to do, secret or otherwise. As for dwarves, you'd divide by 1.3 instead of multiplying (I'll get to it later and change it to "<0.77> or <1.3>").

Rolepgeek: Yes, alignment discounts are multipliers. (Though when I mention higher discounts, it'll be in the sense of a higher discount, not a higher discount multiplier)

Having Ichor capacity allows doing godly things and has more than a few sneaky possibilities that could make the loss of capacity worth it. I think I'll add Essence and Flux capacity as other possible things to give [Divine] creations given that they are far more renewable.

$$$Response
A single mundane human: An average of 0.001 for 1
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 07:22:10 pm
So there's 99.9% chance of the creation of a single human costing 0E and a 0.1% chance it would cost 1E, correct? Conversely, there would be a 0.1% chance that creating 999 humans would cost 0E and a 99.9% chance it would cost 1E, right?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 07:24:55 pm
So there's 99.9% chance of the creation of a single human costing 0E and a 0.1% chance it would cost 1E, correct? Conversely, there would be a 0.1% chance that creating 999 humans would cost 0E and a 99.9% chance it would cost 1E, right?

... why do you do that?

It costs 0.001E, as in 1/1000th of 1E. It will cost 1E to make 1,000, 0.5E to make 500, 0.137E to make 137.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 07:26:32 pm
That's not how it worked in Ye Gods. It was always a round number.

EDIT: If I create an angel, I would get a 7.5% discount in creating it due to having a second sphere. If I gave it the sphere of Being an Angel, though, would it get the full 15% discount? This is me not being a cheapskate so much as finding potential faults in the system so they can be fixed.

EDIT: Wow, 7.5% actually seems rather crap. If I made 10E worth of angels I'd only get 0.75E taken off the price.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 07:28:16 pm
That's not how it worked in Ye Gods. It was always a round number.

This is Ye Gods 2. You asked for a very specific number, so KJP gave you a very specific price.

KJP has also been answering price checks with unrounded numbers. Why should this be any different?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 07:29:38 pm
This is Ye Gods 2. You asked for a very specific number, so KJP gave you a very specific price.

KJP has also been answering price checks with unrounded numbers. Why should this be any different?
He said it was an average of 0.001E - not straight up 0.001E.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Happy Demon on August 19, 2015, 07:33:41 pm
I'm guessing he's going to be using round numbers for withdrawing from our gods' Essense pool.
I guess any price >0 would be 1, but at what point does it go to 2?
Is it >1, >1,25, or >1,5?

Also, Si is not a talker, so she wont be doing much in the talking phase.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 07:36:15 pm
This is Ye Gods 2. You asked for a very specific number, so KJP gave you a very specific price.

KJP has also been answering price checks with unrounded numbers. Why should this be any different?
He said it was an average of 0.001E - not straight up 0.001E.
Indeed. How does that suggest to you that he was speaking in percentages?

This would mean that, in creating a number of individuals, each one would average 0.001E, irrespective of how many you created.

Which brings me to my previous point, 500 individuals would average 0.5E, 137 individuals 0.137E etc.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 07:38:52 pm
Yes, 0.001 indicates a 0.1% chance of consuming one Essence. As far as probability goes, it's totally wrong* because you don't add independent probabilities, but on average, it works out. Internally, it's the same system YG0 used, only I'm displaying the decimals this time.

1.2, for example, means a 20% chance of consuming 2E rather than 1E.

Also, I've rounded to two significant figures so far. You can get the full, unrounded values by multiplying the multipliers on your own.

ADDIT: *My system, not you
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 07:41:38 pm
Quote
Stirk: Now that I think about it, not much. Upgrade to angels and re-check pricing against the updated multipliers?

Well I am not sure how much Divine costs (or what it does) which was the main problem.

Adding it normally, just Loyalty+10 (X2) and Unique (40) would only be ~.08E for 1. Divine would have to be worth 12.5X to be worth it over Normal Immortals? Having the Base Angel traits (Loyalty, Unique, Divinity) subtracted from my calculations while starting from base 1 seems to make them a good bit more expensive.

Rose's Redo (-Loyalty and Unique, starting from 1)=112.7E by my calculations.

**DERPEDIT**

I just noticed that Divine is 25X (Hey, I just got to my dorm!), though I still don't know what it does. It would be a better deal, in theory, then just doing it to a normal mortal.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 07:42:10 pm
 :-[

Apologies, Andres and KJP.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 07:46:01 pm
If I create an angel, I would get a 7.5% discount in creating it due to having a second sphere. If I gave it the sphere of Being an Angel, though, would it get the full 15% discount? This is me not being a cheapskate so much as finding potential faults in the system so they can be fixed.

Wow, 7.5% actually seems rather crap. If I made 10E worth of angels I'd only get 0.75E taken off the price.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 07:51:45 pm
hector13: If it's about the totally wrong comment, I meant my system of scaling costs fails basic probability, not anyone in here

Andres: It's a sliding scale with endpoints of 0% and 15% and decided on a per-creation basis. Also, spheres on angels and creations are not supported at this time. Making the angel a spherical creature will probably warrant some discount, though.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 07:53:56 pm
Is it ok if I remove my second sphere, then? I haven't used it yet (nor has it been mentioned) and it doesn't serve any purpose. I only chose it so my angels could perform their specific duties better.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: hector13 on August 19, 2015, 07:54:41 pm
I was apologising because I was short with Andres, and making assumptions about your system.

I was wrong whether or not you think your system was :P that's why I was apologising to you too, 'cause I was telling people erroneous things.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 07:57:01 pm
Andres: Sure, would you like any replacements?

hector13: It didn't seem deliberate, and it's not much of a pattern, so there's no trouble here
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 07:58:37 pm
So what does the "Divine" Trait do?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 08:00:44 pm
Andres: Sure, would you like any replacements?
A few examples of what I wanted to do are giving an angel the Civilisation sphere and have it develop humanity, one with the War sphere as a general warrior angel, and one with the Age sphere to write down the history of the universe. Is there any sphere that'll help me give these bonuses to my angels?

So what does the "Divine" Trait do?
It grants creation resurrective immortality, the ability to perform 0-cost godly actions, some measure of plot armour, and confers some sphere-specific abilities.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 08:02:17 pm
Stirk: Resurrective immortality, 0-cost godly actions (including transport/movement), the ever-unquantifiable plot armor, sphere-specific abilities (of the creator, to be clear), be given some capacity for Ichor (and probably Essence and Flux)

Andres: No, but that doesn't stop you from developing/specializing them accordingly. It just stops you from making other-sphere angels
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: DreamerGhost on August 19, 2015, 08:05:54 pm
Hm. I'm torn. I really want to create Nerubians, but I should probably be more original than that.

I have an idea. It is scorpions though.

Scorpions you say? It fits with my vaguely egyptian theme.

$$$

Spoiler: Racha (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 08:11:13 pm
Andres: No, but that doesn't stop you from developing/specializing them accordingly. It just stops you from making other-sphere angels
I guess I'll just leave it blank until I come up with a decent sphere.

In YG0, you could spend 2E to give an angel 1E capacity. In YG2, you need to spend 1I to give an angel 1I capacity. Which system is used in this game for Essence and Flux?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 08:12:49 pm
So Changing each of them to the Angel Template would be:

 Rose Thomson:.5(Or would it be 1?)* [Assassin+1 <x1.4>] [Combat+1 <x1.2>] [Unique <x40>] [Speed+1 <x1.3>] [Teleport+4 <x2>](Since they can kinda blink anyway?) [Undetectable+1 <x10>] [Stealth+6 <x3.7>] [Weaponspace+5 <x3.7>] [Immortal <x1.1>] [Defense+3 <x1.7>] [Loyalty+10 <x2>] = Average of 89.5E 279.15?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 08:15:23 pm
When making unholy weapons, is there any point to making them melee weapons? If a 5E unholy war hammer hit a 5E holy shield, either they'd both be fine or they'd both be equally damaged. If the war hammer was instead a gun, the shield would be damaged by the gun wouldn't be.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 08:21:34 pm
Your thinkin' with science logic, Andres.

The gun is holy, and if you hit a shield with a gun, the gun's probably not gonna be in great shape.

Most guns (and I say most, not all) as far as I know aren't made for clubbing.

If you make unholy bullets, on the other hand, they'll be used up as soon as they hit the shield.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: micelus on August 19, 2015, 08:22:14 pm
Question: Since Andres' angel sphere doesn't seem to have an effect, I'm assuming my Djinn sphere doesn't help at all when making Djinn or Djinn castes?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 08:23:10 pm
Hmmm, I think i'll create a monastery dwelling race.
$$$Price Check$$$
Spoiler: Jeskia (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 08:29:07 pm
Your thinkin' with science logic, Andres.

The gun is holy, and if you hit a shield with a gun, the gun's probably not gonna be in great shape.

Most guns (and I say most, not all) as far as I know aren't made for clubbing.

If you make unholy bullets, on the other hand, they'll be used up as soon as they hit the shield.
What on earth makes you think the gun is being used as a club in that scenario!? The question that was being asked was whether ranged weapons were better than melee weapons. That the gun was used as a ranged weapon in the scenario should've been obvious.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ~Neri on August 19, 2015, 08:35:37 pm
Meow is.. Interesting. I don't quite know how to describe them.
She's an ambiguously gendered weird person with animal traits, isn't she? Maybe I should read her description... :P

That predicted relations graph that was mentioned is in progress.

Vgray, ShadowDragon, FallacyofUrist, gman8181 and Cryxis, Prince of Doom, could you submit descriptions or pictures of some simpler, more...symbolic?...symbols for your gods? Kevak and Andres doing the same would be nice, though Meow and Eid's forms are just barely simple enough to draw with the limited number of pixels I've assigned to each god.

They don't need to be your gods' religions' official symbols, just something to put in the graph.
Apparently, KJP forgot to put my symbol in the OP. I included my symbol in my application sheet.
Spoiler (click to show/hide)
Nope. Meow is an eldritch cat monstrosity with an affinity for clowns. You should read the sheet~

Spoiler (click to show/hide)

As for symbol Ice. Meow doesn't have a set symbol. However most followers would probably do something either related to cats or clowns and possibly both.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 08:38:48 pm
Nope. Meow is an eldritch cat monstrosity with an affinity for clowns. You should read the sheet~
Reading Meow's sheet, I can see that my description still applies.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: ~Neri on August 19, 2015, 08:39:47 pm
.. It really can't.

Meow is literally a cat. With way too many mouths.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 09:02:27 pm
Damn ninjas!

And Andres, why would an unholy gun firing normal bullets damage a divine shield, then?

Also, for the sake of propriety, I will ask tntey to do a bit more to 'Jeskai' then simply switch a single pair of letters.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 09:03:04 pm
What does sphere inspiration mean?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 09:07:07 pm
What does sphere inspiration mean?

It is just something KJP puts up to give ideas to new players.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 09:24:15 pm
Andres: YG2, I imagine (in the case of Flux, this isn't so bad)

Unholy weapons and holy armor: I have no idea, but I want to find out. (At such close costs, it may be closer to random)

micelus: In the case of Djinn, less than 10% of gods are likely to produce Djinn, and even then, there aren't likely to be many Djinn in total produced. In the case of angels, most every god is going to want some and a few will be made almost continuously.

$$$Response
DreamerGhost:
Racha: 5000 * .001 [Protection+2 <1.2>] = 6

Stirk:
How about a basic unspecified race-based one as follows:
Rose Thomson: 1 * .001 [Assassin+1 <1.4>] [Combat+1 <1.2>] [Speed+1 <1.3>] [Teleport+4 <2> [Undetectable+1 <10>] [Stealth+6 <3.7>] [Weaponspace+5 <3.7>] [Immortal <1.1>] [Defense+3 <1.7>] [Loyalty+10 <2>] = Avg. 2.2E for 1?

tntey: It seems Extremophile may be unnecessary
Jeskia: 5000 * .001 [Combat+1 <1.2>] [Affinity (School of Thought)] [Focus-Conquer-Martial arts?] [Defense+1 <1.2>] [Intelligence+1 <1.2>] [Expy <1.15>] = Avg. 9.9 for 5000
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 09:26:24 pm
What expy?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 09:30:15 pm
While changed slightly to be avian, the Jeskia remain expies of the Jeskai

Reducing the cost: Perhaps make less than 5000? It wouldn't be very monastic to live with too many other monks, after all
Title: Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
Post by: micelus on August 19, 2015, 09:31:32 pm
Andres: YG2, I imagine (in the case of Flux, this isn't so bad)

Unholy weapons and holy armor: I have no idea, but I want to find out. (At such close costs, it may be closer to random)

micelus: In the case of Djinn, less than 10% of gods are likely to produce Djinn, and even then, there aren't likely to be many Djinn in total produced. In the case of angels, most every god is going to want some and a few will be made almost continuously.

$$$Response
DreamerGhost:
Racha: 5000 * .001 [Protection+2 <1.2>] = 6

Stirk:
How about a basic unspecified race-based one as follows:
Rose Thomson: 1 * .001 [Assassin+1 <1.4>] [Combat+1 <1.2>] [Speed+1 <1.3>] [Teleport+4 <2> [Undetectable+1 <10>] [Stealth+6 <3.7>] [Weaponspace+5 <3.7>] [Immortal <1.1>] [Defense+3 <1.7>] [Loyalty+10 <2>] = Avg. 2.2E for 1?

tntey: It seems Extremophile may be unnecessary
Jeskia: 5000 * .001 [Combat+1 <1.2>] [Affinity (School of Thought)] [Focus-Conquer-Martial arts?] [Defense+1 <1.2>] [Intelligence+1 <1.2>] [Expy <1.15>] = Avg. 9.9 for 5000

So I get a minor bonus when making Djinn, yes?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 09:31:56 pm
I had actually just planned on removing the Undetectable ability (X10) bringing it down to a much more reasonable number, but wanted to try squeezing in the Angel tags. Oh well, I guess my Gang is going to be made up of Immortals instead of Angels. Fun concept anyway  :P. I had also been working around with the others' abilities (Lupin is fine (if a little more expensive than the others), I was wrestling what to remove from Thorn and settled on teleportation and Defense (because his reflective ability should make it redundant))

((Don't you like parentheses?(Because I love them)))
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 09:33:25 pm
How much would it cost to make it fruitful -2
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 09:47:15 pm
micelus: Yes

Stirk: OK, then. I assume you'll want to re-work the other two like the Rose re-work?

$$$Response
tntey:
Jeskia: 5000 * .001 [Combat+1 <1.2>] [Affinity (School of Thought)] [Focus-Conquer-Martial arts?] [Defense+1 <1.2>] [Intelligence+1 <1.2>] [Expy <1.15>] [Fruitful-2 <0.8>] = Avg. 7.9E for 5000
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 09:54:46 pm
Also, do Priests come naturally with race creations/temples?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 10:09:59 pm
micelus: Yes

Stirk: OK, then. I assume you'll want to re-work the other two like the Rose re-work?

$$$Response
tntey:
Jeskia: 5000 * .001 [Combat+1 <1.2>] [Affinity (School of Thought)] [Focus-Conquer-Martial arts?] [Defense+1 <1.2>] [Intelligence+1 <1.2>] [Expy <1.15>] [Fruitful-2 <0.8>] = Avg. 7.9E for 5000

I already had, just didn't want to bother you with sharing them. Current Illicets:

Actually, after reading the current Traits list, I think I will rethink some things a bit more. Here is what I had posted, probably will put an update soon after this edit.

Spoiler (click to show/hide)

...They can all breath in a vacuum, right?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Vgray on August 19, 2015, 10:11:34 pm
The Great Afterlife Controversy has begun! An event sure to fuel conflict for eons to come.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 10:12:38 pm
Oh, and the Crystallum CAN survive in a vacuum.  They don't breathe.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 10:16:55 pm
Oh, and the Crystallum CAN survive in a vacuum.  They don't breathe.

Not-breathing isn't the only requirement of surviving in a vacuum....If it was, astronauts could go up with just breathing masks.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 19, 2015, 10:18:10 pm
Oh, and the Crystallum CAN survive in a vacuum.  They don't breathe.

Not-breathing isn't the only requirement of surviving in a vacuum....If it was, astronauts could go up with just breathing masks.
The other bits:  They're made of a solid.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Vgray on August 19, 2015, 10:23:08 pm
So what is a 'basic afterlife' and why would I want an advanced one?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 10:23:49 pm
Oh, and the Crystallum CAN survive in a vacuum.  They don't breathe.

Not-breathing isn't the only requirement of surviving in a vacuum....If it was, astronauts could go up with just breathing masks.
The other bits:  They're made of a solid.

1. Why did this conversation start?

2.
Problems with Living in a Vacuum that are still there with being a non-breathing solid:
Heat (Moving still makes heat, which they have no way to get rid of)
Micrometeroids
Radiation
Mobility/Communications
Actually having to eat/drink.

...I don't know what your race is, or its abilities, but living in a vacuum is hard for things not designed to do so. Not that we have any of those problems but heat/no food/mobility yet, but they are coming up next turn...

So what is a 'basic afterlife' and why would I want an advanced one?

Basic afterlife: You go there when you die and do something forever.
Advanced Afterlife: You go there when you die and your soul is processed into energy/Angels/Energy Angels/ !!SCIENCE!!/Something else the God uses. Also pretty much anything else that effects the game.

That is just a hunch though.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 10:27:32 pm
What if they communicated through light, or glowed to disperse heat through radiation? And would they necessarily produce heat through that? I mean, some changes in their design might be necessary, but...plus, Heatproof could help.

Micrometeroids...do we have those? Or rather, will we? If they're tough enough, shouldn't be too big of an issue. Or they could live within the magnetic sphere of something, perhaps. I believe that does something or other. Or simply within a mostly stable asteroid belt so the asteroids can be ablative protection against such.

Radiation...I dunno. Would they be affected by radiation, considering they're crystal? Heat, of course, but again, Heatproof.

Mobility, they're a crystalline life form, they might have a method of moving through magnetics or light or direct energy transformation.

Eat/drink, I dunno. Space whales?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 19, 2015, 10:29:32 pm
What if they communicated through light, or glowed to disperse heat through radiation? And would they necessarily produce heat through that? I mean, some changes in their design might be necessary, but...plus, Heatproof could help.

Micrometeroids...do we have those? Or rather, will we? If they're tough enough, shouldn't be too big of an issue. Or they could live within the magnetic sphere of something, perhaps. I believe that does something or other. Or simply within a mostly stable asteroid belt so the asteroids can be ablative protection against such.

Radiation...I dunno. Would they be affected by radiation, considering they're crystal? Heat, of course, but again, Heatproof.

Mobility, they're a crystalline life form, they might have a method of moving through magnetics or light or direct energy transformation.

Eat/drink, I dunno. Space whales?

Like I said, for creatures not designed for it. Every Ye Gods game has currently had space-creatures with little trouble. And, also like I said, some of the things are not yet problems in the current game's Void.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 10:31:26 pm
Ah. Didn't notice that at first.

Although, he did say 'survive'. He didn't say 'live sustainably' or 'thrive'. Perhaps he meant in the same way a sailor can 'survive' being thrown overboard if he knows how to swim.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 19, 2015, 10:56:53 pm
Quote
CNCL000.16: Create magically active constellations [IMMINENT PASS, START NAMING THEM!] <1*.75*.2 = 0.15E each constellation>

What have we said about assuming, Andres! :P

You go back and check to see if you actually have to first!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 10:58:51 pm
Quote
CNCL000.16: Create magically active constellations [IMMINENT PASS, START NAMING THEM!] <1*.75*.2 = 0.15E each constellation>

What have we said about assuming, Andres! :P

You go back and check to see if you actually have to first!
I didn't assume anything! I just plain didn't see it!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 19, 2015, 11:00:19 pm
Do we have to make God harminh weapons or do we start with them?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 11:01:55 pm
Quote
CNCL000.16: Create magically active constellations [IMMINENT PASS, START NAMING THEM!] <1*.75*.2 = 0.15E each constellation>

What have we said about assuming, Andres! :P

You go back and check to see if you actually have to first!
I didn't assume anything! I just plain didn't see it!
Didn't mean to sound upset, Rolep. I was just panicking a bit. Totally not upset with you.

EDIT: Hey KJP, I was wondering if you could space out the proposals. It's kinda confusing/difficult to read as is.

EDIT2:
CNCL000.27: Create a Size0 habitable planet with a full biosphere in orbit around whichever sun(s) get(s) created [IMMINENT PASS] <20*1*.35*.75 = 5.3E total>
I know where the 20 and the 1 come from, but where do the .35 and .75 come from? Only 5 people were in support which should've cut it by .5 rather than .35 or .75.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 11:34:43 pm
TheBiggerFish: Priests will spawn naturally with race creations for non-unworshipful (~atheist but not necessarily) races with non-zero piety. YG0 had some gods creating custom prophets to keep worship quality (now piety) at a decent level and it worked reasonably well in general, I think.

Stirk: Breathing in a vacuum: Not by default

Vgray: A basic afterlife just holds its inhabitants and provides basic security, and an advanced one provides such features as absorption (linked to death rate and piety) and enhanced security (mostly from gods willing to pay). For the record, basic ‼SCIENCE‼ is possible in basic afterlives.

TheBiggerFish and Stirk: Perhaps having a lifespan on the order of geological time and being made of rock may help with that

Andres: Good idea, adding spaces on next Proposalog
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 11:35:40 pm
CNCL000.27: Create a Size0 habitable planet with a full biosphere in orbit around whichever sun(s) get(s) created [IMMINENT PASS] <20*1*.35*.75 = 5.3E total>
I know where the 20 and the 1 come from, but where do the .35 and .75 come from? Only 5 people were in support which should've cut it by .5 rather than .35 or .75.

EDIT: Assuming E/P/I wasn't used, can a non-aligned god beat a human in a fist fight? I mentioned this when you were conducting the survey but I'd really like to know what gods are physically capable of doing without divine energy or 0-energy acts.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 19, 2015, 11:44:21 pm
Andres: .35: Cooperative bonus
.75: Total aligned discount multiplier
Itia and Lugen (Ama and gman8181) declared that they would help pay for what was being made

Yes, a god can beat up a human in a fist fight.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 19, 2015, 11:49:22 pm
What else can a god beat to death? A tiger? An elephant? An angel? I'd really like some more concrete information on the physical capabilities of gods.

$$$
Price check on an artifact that can seal a willing god's sphere away and return it to the god when he wants it back
Price check on the above if it's one-use, meaning the artifact is destroyed when the god gets his sphere back

So let's say I chose War as my second sphere, I'd want to seal that sphere away so I don't get a malus when creating generic angels.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: micelus on August 20, 2015, 12:06:29 am
$$$
Sheol as described in IC.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 12:10:36 am
Spoiler: Illicits Current ideas (click to show/hide)

*Sigh* In the end, to keep my OP Gang, It looks like I will have to make sacrifices. Instead of cutting corners, I think I will try making some more Downgrades with hopes of lowering the price.

$$$
Situational: Powers only activate under certain conditions. Example: As long as Thorn is smoking a cigar, he has all of his abilities. If he is not, he is no more powerful then a normal immortal Mortal.

Hydrophobic: If creatures so much as touches a reasonably sized body of water (Larger than a bathtub, with pool-sized being the prefered minimum), they freeze like a stone and are incapable of acting normally until removed from the situation.

Magic-Blocked: Creature is incapable of casting any sort of magic.

Weak to fire: The creature is particularly weak to being set on fire, going up in flames like charcoal.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 12:15:14 am
$$$
Price check on creating an incorporeal dimension
Price check on creating a corporeal dimension
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 20, 2015, 12:24:09 am
$$$PRICECHECK
On a slightly more reasonable system of planet generation that will have number of planets one vote only, and then a list of biospheres, choose any, which will be distributed across however many planets we end up with.
Heck, just do that in general please.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 12:27:33 am
I just realised that there are no defined limits on when a constellation is active. All of them will be active at the same time!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 12:31:17 am
Well, it's not as if the stars are going anywhere. The magic they have isn't defined yet (don't assume, Andres), so they could just as well work only when invoked by mortals. Or something.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 12:33:02 am
Well, it's not as if the stars are going anywhere. The magic they have isn't defined yet (don't assume, Andres), so they could just as well work only when invoked by mortals. Or something.

We could always look to see how KJP did constellations in the past. It is probably the same system as Ye Gods Original.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 12:36:55 am
New game, new rules. It doesn't have to be that way.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 01:53:48 am
(You missed by edit concerning the constellations I made. I replaced the Hammer with the Heart. See here.)
--
If the constellations don't automatically overlap over all the other constellations, do this:
Mörkö might have added the Hammer back in as it was mentioned with the Sickle. Also, by 'overlap', I meant, as a joke, that they literally overlap in the night sky, forming the Soviet symbol. Apparently it wasn't obvious enough.

Also, I'm curious as to how The Cataclysm and The Realist can be drawn with only stars and lines.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 01:57:25 am
Andres: Gods beating up animals: It's not something I thought to make into a proper mechanic. To be fair, humans beat up humans in fistfights a lot too :P

Constellations: I tend to think they're supposed to be similar to our various zodiacs, which were invariably on the ecliptic (basically what you get if you paint in Earth's plane of orbit all the way to infinity and look at it from Earth) at some point, and the reason they have any significance at all is that they are up separately and contain few ideas/things each, but that's up to how the players want to handle it.

Drawing The Cataclysm and The Realist with only stars and lines: Potential art contest? ;D

$$$Response
Andres:
Sphere-sealing: Nope, everyone would start doing it and making it into a big hassle if it costs even a tiny bit less than what they get back.
Incorporeal dimension, corporeal dimension:

micelus:
Sheol as desecribed: Close enough to a basic afterlife only connected to those who allow it (0E)

Stirk:
CIgar of Power <0.7>: Allows access to powers only while smoking a lit cigar without which creation is a normal member of the generic immortal/mortal race
Hydrophobic (/rabid) <0.1>: Leads to death in a fortnight from creation
Aquaphobic+1 <0.9>: Causes petrification while in contact with a continuous volume of water at least one Olympic-size swimming pool large (2500000L/~600000gal)
Aquaphobic+2 <0.8>: Causes petrification while in contact with a continuous volume of water at least one-tenth of a Olympic-size swimming pool large (250000L/~60000gal)
Aquaphobic+3 <0.7>: Causes petrification while in contact with a continuous volume of water at least about TEU (https://en.wikipedia.org/wiki/Twenty-foot_equivalent_unit) large
Aquaphobic+4 <0.6>: Causes petrification while in contact with a continuous volume of water at least one tall refrigerator large
Aquaphobic+5 <0.5>: Causes petrification while in contact with a continuous man-sized volume of water
Aquaphobic+7 <0.4>: Causes petrification while in contact with a continuous gallon/4L-sized volume of water
Unmagical <0.7>: Creature cannot use any magic
Weak to fire <0.6>: Creation takes to fire like a house to a landslide

TheBiggerFish: 0E, Number of planets is on the IC poll now. I'll put the rest in my other threads and link to them on IC. I'll try doing something similar for similar creations.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 02:06:25 am
There is currently a poll to determine the environment of the first planet at the old OOC: http://www.bay12forums.com/smf/index.php?topic=144704
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 02:15:47 am
$$$Response
Andres:
Sphere-sealing: Nope, everyone would start doing it and making it into a big hassle if it costs even a tiny bit less than what they get back.
Incorporeal dimension, corporeal dimension:
Damn. There goes my dream of becoming a Super Saiyan Angel God. :P

You forgot to price check the dimensions.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 03:21:36 am
Quote
Unlike in YG0, there is no longer a fundamental difference between incorporeal and corporeal planes. Prices are as follows:

Plane: 10E base, 2E base if connected to an existing plane (afterlives(/planes of the 0E kind) of any kind do not count)
Spoiler: Plane traits (click to show/hide)
A new planes pricing policy has been introduced

$$$Response
Planes: 10E from scratch, 2E to an existing plane

ADDIT: The current poll has ended
 What technological age should the game start at?

Stone age    - 7 (23.3%)
Bronze age    - 8 (26.7%)
Iron age    - 8 (26.7%)

Middle Ages    - 6 (20%)
Renaissance    - 1 (3.3%)

Civilization will begin somewhere between the late Bronze Age and the early Iron Age

ADDIT: Added Feromancy, stacks ?.??, mirrors Plasmamancy (1/2 free schools used)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: micelus on August 20, 2015, 03:44:10 am
Exactly where I wanted tech to be :D
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 03:46:34 am
10E for a plane that anyone can get into just by trying seems a bit much. I mean come on, getting into another plane of existence should at least require excellent magic.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 03:54:11 am
Only the first ever plane requires 10E
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 04:06:49 am
Only the first ever plane requires 10E
Yes, but we're still talking about entering a separate plane of existence that anyone with a bachelor's degree in dimensionmancy can enter. Seriously, not even someone with a real life PhD in alternate dimensions could even look at another dimension.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 04:12:25 am
Wait what? Where does that information come from?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 04:15:33 am
Locked0 <1>: Locked to mortals without permission or magic (automatically applied)
Locked+1 <x1.1>: Locked to mortals with good magic without permission
Locked+2 <x1.2>: Locked to mortals with excellent magic without permission
I'm guessing that a bachelor's degree is enough to count as "good" magic but even if it's not, it's still a pretty low threshold. Only dimensionmancy apprentices and under are blocked, from the looks of it. With a slightly looser lock, anyone with magic could enter.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 04:22:28 am
Eh, updating
Quote
Locked0 <1>: Locked to mortals without permission or powerful magic (automatically applied)
Locked+1 <x1.1>: Locked to mortals with powerful magic without permission
Locked+2 <x1.2>: Locked to mortals with epic magic without permission
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 20, 2015, 04:45:36 am
Would it be possible to create an afterlife/plane that lets everyone enter but lets no one escape? How much would such a lock cost?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 04:52:39 am
It would just be getting as high a lock as you think you need and then letting anyone and everyone in
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 05:14:54 am
If all 22 gods were in support of it, would a proposal to create a universe's worth of matter pass with a cost of 0E due to participation discount?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 05:22:30 am
Excluding potential discounts, it would be about 0.074E total (when I say total, I mean total cost, not per-player cost). Split 22 ways, the per-player cost drops to 0.0034. It's not exactly 0E, but the chance of someone spending 1E is fairly low.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 05:35:03 am
That low? How much does it cost a single god to do a big bang, then?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 05:36:08 am
You heard it from KJP, folks: 3,4 per mille is a "fairly low" probability. :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 05:46:43 am
Can someone tell me what alignment my god is? He's neutral towards the evil gods but he doesn't do evil himself and is generally good. Neutral with good leanings, maybe?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 06:31:12 am
Andres: 10 Ichor and a day of deliberately angering everyone if you know what I mean ;)

As for alignment, it's highly situational and gets weird when you apply it to, for example, characters who recognize no authority yet live by incredibly strict rules*. If I had to be brutally honest, though, I would probably place Eid somewhere chaotic on account of resorting to dodging possibly having to pay for the extra constellations and then telling another god of having to pay for his own constellations despite having abstained on the relevant proposal. There haven't really been any good opportunities to demonstrate goodness or evilness, so I can't comment on that axis. (At least in YG0, I could have played an evil god by drumming up expensive proposals and then backing out at the last minute because of the whole one-stat CastFromHitPoints thing!)

Hmmm, what about the other gods?

IcyTea31: I do have a bit of a problem with understatement :P

ADDIT: *I was thinking about Rorschach (Watchmen)  here
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: micelus on August 20, 2015, 06:41:10 am
Was afraid that little story wouldn't do Sadiq justice. Sadiq legitimately considers everyone a friend. After all, what are friends for? He backs them up because they asked but since everyone is a friend and everyone wants help, why not get something on the side? Sadiq will gladly give anyone an army of Djinn but those very same Djinn might have a little mission. Friend wants to sack a few enemy (who is also Sadiq's friend) temples? The Djinn will help with that, no problem. Course, those very same Djinn will also ensure that the worshipers don't get killed (they are friends after all) and that that pile of treasure behind the altar ends up somewhere friendly.

But yeah, if we really must use DnD alignment, Sadiq would be...Chaotic Neutral? Maybe?

E: actually from a RL perspective, Sadiq is somewhat dickish.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 06:43:10 am
How does making one angel cost?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: micelus on August 20, 2015, 06:44:45 am
How does making one angel cost?

Quote
Standard angel template: Two angels with one non-exotic affinity: (Divine,Loyalty+10,Unique): 1E

"The front page is very useful friend, yes?"
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 06:45:14 am
If I had to be brutally honest, though, I would probably place Eid somewhere chaotic on account of resorting to dodging possibly having to pay for the extra constellations and then telling another god of having to pay for his own constellations despite having abstained on the relevant proposal.
I don't think that's entirely fair. I'm creating an angel that gets more powerful as it gets older. I have no idea how much Essence that costs. I've gotta be careful. Honest, guvnor. I'm assuming you're talking about cosmic features (planets, stars, moons, etc.) rather than constellations. I'm paying for my constellations. When did I tell another god to pay for his constellations/cosmic features?

How does making one angel cost?
Making a single angel costs 0.5E.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: DreamerGhost on August 20, 2015, 06:46:28 am
Just as a curiocity, how much my old golems would cost?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 06:47:28 am
How much would the Gem Dragons cost? They're very big and they have that natural armour, after all.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 06:58:58 am
$$$
How much would F&N from YG1 cost, if created from scratch? What about if created under the same conditions as back then? Please make no mention of what they actually were. I really only want to know the order of magnitude, and maybe drop a few jaws later on by foreshadowing it now with this price check. If the cost is low enough, I might even consider recreating them, though I have no idea what use they could be to Mörkö.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 07:06:32 am
Andres, the only unique thing about them is their magic. Scandinavians(not to mention various other ethnicities) were/are around two metres tall, and the Speed is the maximum speed. 18-20 mph is around top speed for high-performance athletes.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: DreamerGhost on August 20, 2015, 07:12:10 am
I just noticed that in the current pool you can select as many options as you want, even all of them, rather than two.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 07:14:42 am
Andres, the only unique thing about them is their magic. Scandinavians(not to mention various other ethnicities) were/are around two metres tall, and the Speed is the maximum speed. 18-20 mph is around top speed for high-performance athletes.
There's just no pleasing some people. ::)

What die was used in the Flux training? d10, d12, or d20?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 07:21:36 am
Was just pointing it out, mostly because you said they were bigger and faster. You did do magic, so at least there's that. I didn't say they were bad. To be honest, I had a tough time making my initial race, since the way my character and my eventual playstyle works, I plan to have many within my flock, and was unsure what would fit a god of Civilization and Control.

Oh, and by the way, Vgray, I may end up just turning my souls over to you for initial afterlife creation. What's Talios' opinion on undeath and/or soul-binding?

$$$Price Check

Factories that can produce machines which are possessed by souls/have souls bound to/into them, powered by magic and heat/fire, either directly or via steam-power. Would they count as a separate race? I plan for them to have a variety of traits and the like to work for me, so I'm curious.

An afterlife that preps souls for the task of coming back to the mortal world as part of these machines, or undead, and helps them learn and become more devoted in death through debate and discussion amongst one another.

EDIT: He's basically saying that he doesn't think you should be upset if a constellation breaks since you aren't going to have to pay for them, and is pointing out that you have named 15 and will pay nothing for them, while he might end up having to pay an essence and has only made 3.

DOUBLEDIT: I'm already supporting it, KJP :P Or I thought I was...huh
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 07:32:43 am
micelus: Strange that Sadiq hasn't started a Pantheon of friends, then  ;)

DreamerGhost: I can't seem to change it back to one option now and I'm not sure I should to bother Toady about it

Andres: None of those, want to try guessing? ;D
Spoiler: It was (click to show/hide)

Andres:
"With all the Essence I'm spending, I won't be able to afford even 5E worth of creatures capable of worshipping me if I continue. For that reason I'm gonna have to back out of the creation projects. I'm really sorry about this."
Abstain from all proposals that cost Essence to pass. Continue opposing the proposals I'm currently opposing.

Support CNCL001.01
Oppose CNCL001.02

"Hey Don Giovanni, do you like bread sticks?"
(emphasis not mine)

$$$Response
DreamerGhost:
Old golems: [Protection+2 <1.2>] [Size+1?] [Immortal? <1.1>] [Fireproof <1.2>] [Extremophile+1? <1.4>] [Speed-1 <0.8>] [Strength+1 <1.2>] [Temperature+2?] = Avg. 2.1E for 1000? (tentative, what with the castes and forgotten features)

Andres:
Gem dragons: [Protection+2 <1.2>] [Size+5? <1.5>] [Immortal? <1.1>] [Charismatic+1 <1.1>] [Fireproof <1.2>] [Fruitful-2 <0.8>] [Combat+1? <1.4>] = Avg. 2.9E for 1000? (tentative, what with the forgotten features)

IcyTea31: F&N? Can you PM a vague summary of it?

Rolepgeek: Yes, mostly because of the physical attributes being different.
Factories: Probably 4-5E but recheck when I'm no longer sleepy
Afterlife of preparation: Simple enough for 0E I think
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 07:44:14 am
The object seems to be a jagged chip of some sort. Its surface is flat, almost ideally so.
This is a stupid question, but what does 'jagged chip' mean in this context?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 07:44:55 am
$$$Pricecheck

4 unnamed angels with an endless bag of seeds each.
Spoiler (click to show/hide)

The endless bag of seeds will contain seeds for grapes, olives, trees, grass, berries, fruits, vegetables, and other plants. The seeds are not normal however, and the plant it turns into depends on the environment.
Basically, it adapts on the spot to something suitable for the area (cold resistance in cold areas, drought resistance in deserts, etc.).
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Andres on August 20, 2015, 07:45:21 am
Andres:
"With all the Essence I'm spending, I won't be able to afford even 5E worth of creatures capable of worshipping me if I continue. For that reason I'm gonna have to back out of the creation projects. I'm really sorry about this."
Abstain from all proposals that cost Essence to pass. Continue opposing the proposals I'm currently opposing.

Support CNCL001.01
Oppose CNCL001.02

"Hey Don Giovanni, do you like bread sticks?"
I forgot that I was supporting the constellations and the things I'm opposing have to do with transports between worlds rather than planets themselves.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 07:46:35 am
Jagged chip: A mostly convex-shaped thing with angular edges

G'morning!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 08:13:02 am
Price Check$$$

Spoiler: the recorders of ages (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: ShadowDragon on August 20, 2015, 08:22:53 am
In the OP, credit for feromancy is given to Happy Demon. I'm pretty sure I made it.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 09:10:01 am
In the OP, credit for feromancy is given to Happy Demon. I'm pretty sure I made it.
I have not made any magic yet, so I'll side with you on this.
If anything, I'll just make my own magic.

Create E'lement K'ruppt, and elemental magic based on exchange, trading control over the element, with parts of the body.
If a person dabbles into elemental fire, they'll start becoming more and more fire-like (glowing veins, emitting smoke, and even being on fire) as they gain more and more control, same for the other elements.
They can even trade limbs for elemental control, like giving up your arm, and getting an elemental stone arm instead, which gives control over earth through that arm.
The naming is based on "Element" and "Kropp", the latter meaning "Body".

Edit: The E'lement K'ruppt is irreversible, and is rather insidious, slowly trying to spread to more of your body. The end result being that you inevitably turn into an elemental.
The shape is based on the soul, so you don't even need to have the limb to offer it, it will just generate the elemental limb.
This takes time however, so a severed head can't just gain an elemental body in the time it takes to suffocate, it takes minutes to hours or even days, depending on how much of your body you trade.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 09:44:51 am
Spoiler: Illicits (click to show/hide)

I think that is going to be the final cut, with the goal of each being around 14E. Now I just need a planet so these poor saps don't get stuck in a vacuum...
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 09:46:01 am
Have you named them after machine guns?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 09:46:34 am
((IcyTea totally stole my after-life idea >:( I don't care if it was only ever in my head before sleepy-time, I demand recompense! Back to the drawing board...))
Clearly, I am the better thief. I'll pay for it if you give me your sphere of Thievery as recognition. Not everyone can steal thoughts not voiced, and none but I from people I haven't met. :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 09:47:26 am
How much is a base cost for making NPCs?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 09:50:07 am
((IcyTea totally stole my after-life idea >:( I don't care if it was only ever in my head before sleepy-time, I demand recompense! Back to the drawing board...))
Clearly, I am the better thief. I'll pay for it if you give me your sphere of Thievery as recognition. Not everyone can steal thoughts not voiced, and none but I from people I haven't met. :P
Only if you exhaust your Essence, Ichor and Flux caps and award them to me :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 09:51:59 am
Have you named them after machine guns?

I knew someone would ask  :P.

The first name is a Flower, or part of a flower. Mostly because there isn't a ton of good Manly flower names. The Second is a 1920s/30s era gun, currently two machine guns an a submachine gun. If I come up with another design, I'll probably name her something like "Blossom Walther" after the pistol  :P.

How much is a base cost for making NPCs?

Check the front page. 5E for several thousand.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 09:56:15 am
How much is a base cost for making NPCs?
Well, considering Unique makes x10 (according to the traits list), and an individual costs 0,001, that'd be 0,01 Essence for each NPC that's base human.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 09:56:35 am
I knew someone would ask  :P.

Well I don't know :P I'm from the UK, I don't know anything about guns. I saw Thompson and thought it was quite clever, being strongly associated with the gangsters in the '20s and then saw Browning, which I think is a machine gun. And I know you like guns!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 10:05:30 am
How much is a base cost for making NPCs?
Well, considering Unique makes x10 (according to the traits list), and an individual costs 0,001, that'd be 0,01 Essence for each NPC that's base human.

Only if they are Unique, which basically means Plot Important Forever.

......And KJP lied to me. All my characters have actually  been 4 times as expensive as they should be, assuming that is correct, which would require another rework  >:(.

I knew someone would ask  :P.

Well I don't know :P I'm from the UK, I don't know anything about guns. I saw Thompson and thought it was quite clever, being strongly associated with the gangsters in the '20s and then saw Browning, which I think is a machine gun. And I know you like guns!

The Browning m2, by that Great Gunsmith John Browning (who invented guns a hundred years ago that are still used today) is probably what you are thinking of, though it is also meant to mention the Browning Automatic rifle, the weapon Bonny and Clyde used in their crime spree. The Lewis gun isn't associated with crime at all, but I like it and it has alliteration with Lupin which is, thanks to Arsene Lupin.

Poor European, never being able to shoot things down the range  :-\.

Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 10:08:27 am
Only if you exhaust your Essence, Ichor and Flux caps and award them to me :P
Sure, done! Have fun with my zeroes!

Spoiler: Not Gods (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 10:11:06 am
IcyTea, how close are you to finishing the god relations?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 10:12:12 am
It's not that Europeans can't fire guns, we just have a bit more restrictions and requirements.
I'm speaking as one who has a gun cabinet in my room with pistols in it (and 3 gun cards).

Automatic weapons aren't allowed, .50 magnum or greater pistols aren't allowed, you have to be either an active hunter, recreational shooter, or competition shooter to have the guns, etc.
Oh, and you must keep your weapons in a secure container (>150 kg gun cabinet, or one bolted to the floor or wall).
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 10:15:04 am
IcyTea, how close are you to finishing the god relations?
Still at the same 20%. I haven't had much time to work on it, and I have several things I absolutely must get done by Monday.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 10:15:32 am
Poor European, never being able to shoot things down the range  :-\.

Well I live in the US now... but I'm not all that interested in them, beyond maybe visiting a range once to say I've legally fired one heh.

Sure, done! Have fun with my zeroes!
Spoiler: Not Gods (click to show/hide)

:o that's cheating! They're all full of 10s in KJP's posts!

/me runs to KJP and tugs on the hem of his skirts

KJP! KJP! IcyTea is trying to gain competitive advantage by altering your words!

(further apologies for portraying KJP as a stereotypical mother. Or a cross-dresser, whichever is more offensive :D)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 10:18:03 am
Hey, you asked for my Ichor, Essence and Flux caps, and not, say, Mörkö's. I don't have any, since I'm not a god, so technically I've exhausted them completely and given all I possibly can to you.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 10:22:44 am
Well... by that logic, you asked for my spheres. I'm a lazy, anxiety-ridden depressive. You can totally have those :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 10:24:40 am
It's not that Europeans can't fire guns, we just have a bit more restrictions and requirements.
I'm speaking as one who has a gun cabinet in my room with pistols in it (and 3 gun cards).

Automatic weapons aren't allowed, .50 magnum or greater pistols aren't allowed, you have to be either an active hunter, recreational shooter, or competition shooter to have the guns, etc.
Oh, and you must keep your weapons in a secure container (>150 kg gun cabinet, or one bolted to the floor or wall).

So basically you are living in an oppressive dictatorship. One that needs to be over thrown immediately!

...Joking aside, I know a little bit about Foreign Gun control, and talked about it before with BadLemons (An Australian). We are more-or-less not allowed to have automatic weapons (Well, you can jump through a bunch of hoops to get one, and any that where made before the law was are still fair game. Either way is way out of  an ordinary person's price range.) and the biggest non-exempt gun we can have is a .50 Cal (Some are bigger, like elephant guns for hunting purposes, get exemption. So do shotguns. And guns made before the law was passed...), but we can keep the guns wherever the heck we want and don't need no stinking license to buy. I was just joking about his situation.

Poor European, never being able to shoot things down the range  :-\.

Well I live in the US now... but I'm not all that interested in them, beyond maybe visiting a range once to say I've legally fired one heh.

Sure, done! Have fun with my zeroes!
Spoiler: Not Gods (click to show/hide)

:o that's cheating! They're all full of 10s in KJP's posts!

/me runs to KJP and tugs on the hem of his skirts

KJP! KJP! IcyTea is trying to gain competitive advantage by altering your words!

(further apologies for portraying KJP as a stereotypical mother. Or a cross-dresser, whichever is more offensive :D)

...You...haven't fired a gun yet? And you live in America? You must go outside right now and buy ten. It is your duty as an American citizen/visitor/alien.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 10:34:45 am
Well... by that logic, you asked for my spheres. I'm a lazy, anxiety-ridden depressive. You can totally have those :P
I call dibs on the spheres Theft and Trickery!
Just because you put them to use, doesn't mean they aren't yours.

And yes, by Thievery I meant Theft. And even if that slip of tongue matters at all, I believe I've still earned it with my feat of thought-theft. :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 10:36:38 am
First time I fired a gun was on my 16th birthday. Some of my mom's friends took me out to a outdoors 'shooting range'(legal, as far as they told me, but no building) in a christmas tree farm. Shot at targets shaped like/with pictures of zombies. Assault rifles, less of a kick than I expected. Magnum shell shotgun pistols, painful to fire.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 10:38:24 am
And yes, by Thievery I meant Theft. And even if that slip of tongue matters at all, I believe I've still earned it with my feat of thought-theft. :P

Well you asked for thievery. No backsies.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 10:39:08 am
Shot a shotgun when I was 10. That kickback dough.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 10:40:57 am
Well you asked for thievery. No backsies.
I won't recompense that idea of an afterlife to you, then.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 10:45:17 am
I won't recompense that idea of an afterlife to you, then.
[/quote]

Ah, it's too early in the morning to think of something funny about reneging deals...

Edit: and quote properly
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 10:47:36 am
Price Check$$$

Spoiler: The Helpers (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 10:59:21 am
First time I fired a gun was on my 16th birthday. Some of my mom's friends took me out to a outdoors 'shooting range'(legal, as far as they told me, but no building) in a christmas tree farm. Shot at targets shaped like/with pictures of zombies. Assault rifles, less of a kick than I expected. Magnum shell shotgun pistols, painful to fire.

It was probably legal, assuming they had permission to use the property. Most ranges I have been to are outdoors with a little roof for you to shoot under. Loud rifles cause a lot of noise in enclosed spaces like buildings, and generally are more fun to shoot at 100+ yards, so most indoor ranges are used for pistols or small-caliber rifles. I have been shooting on friend's property before, it isn't illegal to basically make a makeshift shooting range anywhere it is legal to discharge. They really shouldn't have given shotgun-shell pistol to someone who has never fired a pistol before though  :-\.


****
((...I really should have hidden some of these abilities  :-\))

The Traveler

1/1000*[Loyalty + 10](2) * [Recoil + 50] (50)* [unique](10?) * [Affinity for school of thought] (1)* [weapon space +3](2.2) * [Defense +3](1.7) * [Immortal](1.1)=About 4.11 average (assuming Unique is 10 as listed)

The Memoriest
1/1000*[Assassin +3](2.2)*[chrisma + 2](1.2)*[Unique](10?)*[Loyalty +10](2)*[Speed+3](1.9)*[Stealth + 5](3.7)*[Teleport +4](2)*[Thieving + 4](2)*[Immortal](1.1)*[combat +3](2.8)*[Defense +3](3.7)=Average of ~16.92 assuming Unique is 10 as listed.

If unique really is 40, multiply by 4 to get result.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 11:19:18 am
First time I fired a gun was on my 16th birthday. Some of my mom's friends took me out to a outdoors 'shooting range'(legal, as far as they told me, but no building) in a christmas tree farm. Shot at targets shaped like/with pictures of zombies. Assault rifles, less of a kick than I expected. Magnum shell shotgun pistols, painful to fire.
If the assault rifle had those raised sights (the handle-like thing on the M16), then it's recoil is much more centered, rather than kicking the gun upwards.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 11:35:39 am
((Planetary Price check: 20E for Earth Sized. Minimum of 6E for Iapetus-sized.

Angering everyone else who just wanted a one-planet system: Priceless.))
Threatening to smash that planetoid into the main world: Diplomatic!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 11:36:50 am
((Planetary Price check: 20E for Earth Sized. Minimum of 6E for Iapetus-sized.

Angering everyone else who just wanted a one-planet system: Priceless.))
Threatening to smash that planetoid into the main world: Diplomatic!

"Nice planatoid you got here. Would be a shame if somethin' happened to it..."
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: DreamerGhost on August 20, 2015, 11:40:33 am
((Planetary Price check: 20E for Earth Sized. Minimum of 6E for Iapetus-sized.

Angering everyone else who just wanted a one-planet system: Priceless.))
Threatening to smash that planetoid into the main world: Diplomatic!

Then you do it anyways to make those who wanted asteroid belts glad. And then you make a ringworld.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 11:43:59 am
More seriously, couldn't you just make it a moon around the planet if it does turn out to be the case? Its not like you need a lot of room to yourself, and it is kind of annoying that you would pretty much throw out everyone's votes for something like that.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 11:45:20 am
Plus, you could just, you know, support the single planet and thus pitch in like a half of an essence.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 11:52:45 am
That reminds me: is it still possible to pay for creations in upkeep costs? If yes, can they be modified later to be permanent? If yes, how costly is it?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Vgray on August 20, 2015, 12:09:33 pm
Whew, I only missed six pages of the IC thread.
Was just pointing it out, mostly because you said they were bigger and faster. You did do magic, so at least there's that. I didn't say they were bad. To be honest, I had a tough time making my initial race, since the way my character and my eventual playstyle works, I plan to have many within my flock, and was unsure what would fit a god of Civilization and Control.

Oh, and by the way, Vgray, I may end up just turning my souls over to you for initial afterlife creation. What's Talios' opinion on undeath and/or soul-binding?

$$$Price Check

Factories that can produce machines which are possessed by souls/have souls bound to/into them, powered by magic and heat/fire, either directly or via steam-power. Would they count as a separate race? I plan for them to have a variety of traits and the like to work for me, so I'm curious.

An afterlife that preps souls for the task of coming back to the mortal world as part of these machines, or undead, and helps them learn and become more devoted in death through debate and discussion amongst one another.

EDIT: He's basically saying that he doesn't think you should be upset if a constellation breaks since you aren't going to have to pay for them, and is pointing out that you have named 15 and will pay nothing for them, while he might end up having to pay an essence and has only made 3.

DOUBLEDIT: I'm already supporting it, KJP :P Or I thought I was...huh
Talios let the devil make hell to his own specifications. I'll let that speak for itself.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 12:49:32 pm
Eh, i can't have it be a moon, it's too big, and would cause severe tidal effects, or cause a barycentric orbit (point of orbit outside a celestial object).
It would be as if Mars (size -1) is orbiting Earth (size 0).
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 01:31:10 pm
Eh, i can't have it be a moon, it's too big, and would cause severe tidal effects, or cause a barycentric orbit (point of orbit outside a celestial object).
It would be as if Mars (size -1) is orbiting Earth (size 0).

Like I said in the last post, "You don't need that much space". It was a suggestion to both reduce its size and turn it into the moon.

The problem I have with you making another planet is that everyone would have voted on a single planet, and you totally would go against that for no real reason. It would be like me promising to scream "LOLNOP" and transform all three planets into one big planet if the three-planet-model gets passed.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 20, 2015, 02:11:08 pm
Eh, i can't have it be a moon, it's too big, and would cause severe tidal effects, or cause a barycentric orbit (point of orbit outside a celestial object).
It would be as if Mars (size -1) is orbiting Earth (size 0).

Like I said in the last post, "You don't need that much space". It was a suggestion to both reduce its size and turn it into the moon.

The problem I have with you making another planet is that everyone would have voted on a single planet, and you totally would go against that for no real reason. It would be like me promising to scream "LOLNOP" and transform all three planets into one big planet if the three-planet-model gets passed.
Eh.
Not really.
But sort of.
It's not, however, something the council has control over.  Whereas the other gods could react by counteracting that.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 02:15:46 pm
Eh, i can't have it be a moon, it's too big, and would cause severe tidal effects, or cause a barycentric orbit (point of orbit outside a celestial object).
It would be as if Mars (size -1) is orbiting Earth (size 0).

Like I said in the last post, "You don't need that much space". It was a suggestion to both reduce its size and turn it into the moon.

The problem I have with you making another planet is that everyone would have voted on a single planet, and you totally would go against that for no real reason. It would be like me promising to scream "LOLNOP" and transform all three planets into one big planet if the three-planet-model gets passed.
Eh.
Not really.
But sort of.
It's not, however, something the council has control over.  Whereas the other gods could react by counteracting that.

The Council has control over everything, currently, as everyone is a member. If the Council says we are making one planet and no more, that is how it is.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 02:16:48 pm
Eh, i can't have it be a moon, it's too big, and would cause severe tidal effects, or cause a barycentric orbit (point of orbit outside a celestial object).
It would be as if Mars (size -1) is orbiting Earth (size 0).

Like I said in the last post, "You don't need that much space". It was a suggestion to both reduce its size and turn it into the moon.

The problem I have with you making another planet is that everyone would have voted on a single planet, and you totally would go against that for no real reason. It would be like me promising to scream "LOLNOP" and transform all three planets into one big planet if the three-planet-model gets passed.
Eh.
Not really.
But sort of.
It's not, however, something the council has control over.  Whereas the other gods could react by counteracting that.

The Council has control over everything, currently, as everyone is a member. If the Council says we are making one planet and no more, that is how it is.

Three planets has the majority I thought.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 02:18:24 pm
Eh, i can't have it be a moon, it's too big, and would cause severe tidal effects, or cause a barycentric orbit (point of orbit outside a celestial object).
It would be as if Mars (size -1) is orbiting Earth (size 0).

Like I said in the last post, "You don't need that much space". It was a suggestion to both reduce its size and turn it into the moon.

The problem I have with you making another planet is that everyone would have voted on a single planet, and you totally would go against that for no real reason. It would be like me promising to scream "LOLNOP" and transform all three planets into one big planet if the three-planet-model gets passed.
Eh.
Not really.
But sort of.
It's not, however, something the council has control over.  Whereas the other gods could react by counteracting that.

The Council has control over everything, currently, as everyone is a member. If the Council says we are making one planet and no more, that is how it is.

Three planets has the majority I thought.

It is, but that isn't the point.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 02:19:40 pm
Eh, i can't have it be a moon, it's too big, and would cause severe tidal effects, or cause a barycentric orbit (point of orbit outside a celestial object).
It would be as if Mars (size -1) is orbiting Earth (size 0).

Like I said in the last post, "You don't need that much space". It was a suggestion to both reduce its size and turn it into the moon.

The problem I have with you making another planet is that everyone would have voted on a single planet, and you totally would go against that for no real reason. It would be like me promising to scream "LOLNOP" and transform all three planets into one big planet if the three-planet-model gets passed.
Eh.
Not really.
But sort of.
It's not, however, something the council has control over.  Whereas the other gods could react by counteracting that.

The Council has control over everything, currently, as everyone is a member. If the Council says we are making one planet and no more, that is how it is.

Three planets has the majority I thought.

It is, but that isn't the point.

What are you guys arguing about?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Vgray on August 20, 2015, 02:21:31 pm
I wonder, will we run into the Keshan/Slytha problem where plot important stuff only tends to happen on one planet anyway?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 02:22:43 pm
Actually, it's as if people decided they will be only be making 1 pile of rocks, and they all work together, then get angry because someone made another pile of rocks.
The council is about collaborative actions, so it shouldn't even be concerned about what a single god is doing.

But if it's that bad, I can make it a secret action.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 02:24:14 pm
I wonder, will we run into the Keshan/Slytha problem where plot important stuff only tends to happen on one planet anyway?

That makes sense.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 02:29:04 pm
Actually, maybe I should just have Si opt out of the council vote, and just make her own planet, regardless of which choice wins.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 02:30:40 pm
Actually, it's as if people decided they will be only be making 1 pile of rocks, and they all work together, then get angry because someone made another pile of rocks.
The council is about collaborative actions, so it shouldn't even be concerned about what a single god is doing.

But if it's that bad, I can make it a secret action.

Assuming this scenario came to pass:

We all voted on having one planet. He decides "I wanted more planets than this" and makes another one.

That is annoying to me.

If we had all voted on three planets, and we decided "I want less planets then this" and combined all three, it would be equally annoying.

It isn't my character that is annoyed, it is me. The Council really has nothing to do with it. The general thing is that the majority would agree on a setting (Number of planets being a very important part of the game world), and he would go against that as a member of a minority for no real reason.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 02:35:03 pm
Actually, it's as if people decided they will be only be making 1 pile of rocks, and they all work together, then get angry because someone made another pile of rocks.
The council is about collaborative actions, so it shouldn't even be concerned about what a single god is doing.

But if it's that bad, I can make it a secret action.

Assuming this scenario came to pass:

We all voted on having one planet. He decides "I wanted more planets than this" and makes another one.

That is annoying to me.

If we had all voted on three planets, and we decided "I want less planets then this" and combined all three, it would be equally annoying.

It isn't my character that is annoyed, it is me. The Council really has nothing to do with it. The general thing is that the majority would agree on a setting (Number of planets being a very important part of the game world), and he would go against that as a member of a minority for no real reason.

That's true.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 02:36:44 pm
Actually, maybe I should just have Si opt out of the council vote, and just make her own planet, regardless of which choice wins.

Why do you need your own planet?

You realize that unless you make either a shitty race or use up nearly everything you have, you won't actually be able to use it, right?

Or prevent other gods from doing so?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 02:37:35 pm
Actually, maybe I should just have Si opt out of the council vote, and just make her own planet, regardless of which choice wins.

Why do you need your own planet?

You realize that unless you make either a shitty race or use up nearly everything you have, you won't actually be able to use it, right?

Or prevent other gods from doing so?

Yeah, why would you need other planets?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 02:44:00 pm
Actually, maybe I should just have Si opt out of the council vote, and just make her own planet, regardless of which choice wins.

Why do you need your own planet?

You realize that unless you make either a shitty race or use up nearly everything you have, you won't actually be able to use it, right?

Or prevent other gods from doing so?

Yeah, why would you need other planets?
Well... Si isn't very much for sharing. Or talking, or voting, or being part of a council.
She's more of a rogue deity, excluding herself from the council.

But...

Would you trust a god which abandons the council? Would you help a god that abandoned the council, if she were attacked, by a council member?
Would you even trust them to not attack you? Would you attack them before they can attack you?
Basically, Si is an easy target if she leaves the council, one you can easily kill, and nobody would mind.
Heck, you could even smash whatever planet she makes, and nobody would even bat an eye.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Vgray on August 20, 2015, 02:47:23 pm
I fully expect people to start leaving the council as soon as Creation is over.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 02:48:14 pm
Yeah, and when you're using up Ichor like crazy, you're putting yourself in a poor position to be such a rogue god.

So again, why do you need your own planet? Is Si just not willing to share, ever?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 02:48:55 pm
I would like to make some sub councils.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 02:50:48 pm
I fully expect people to start leaving the council as soon as Creation is over.
And I expect some to stay, and hunt down the ones who left.

Yeah, and when you're using up Ichor like crazy, you're putting yourself in a poor position to be such a rogue god.

So again, why do you need your own planet? Is Si just not willing to share, ever?
Well, it's not entirely sure if I will make her create her own planet. But sharing would almost necessitate talking, and Si's not the one to talk.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 02:51:50 pm
Yeah, what's the point of the council after creation?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 02:51:55 pm
Quote
Well... Si isn't very much for sharing. Or talking, or voting, or being part of a council.
She's more of a rogue deity, excluding herself from the council.

But...

Would you trust a god which abandons the council? Would you help a god that abandoned the council, if she were attacked, by a council member?
Would you even trust them to not attack you? Would you attack them before they can attack you?
Basically, Si is an easy target if she leaves the council, one you can easily kill, and nobody would mind.
Heck, you could even smash whatever planet she makes, and nobody would even bat an eye.

That doesn't give you a reason to make your own planet. If everyone makes their own planet, this game isn't any fun. Personally, the Don isn't about to let you have your own planet untouched, he will, at the very least, take some of it for his own turf. You don't expect everyone to just let your planet waddle along, ignored by all Gods, do you?

Like I said, if you really, really want to make your own place, why not just content yourself with a small moon that doesn't annoy everyone?

I fully expect people to start leaving the council as soon as Creation is over.

As do I. Won't be much of it left, it is technically just a Pantheon anyway.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 02:52:12 pm
I fully expect people to start leaving the council as soon as Creation is over.
I won't be. There's no real reason to. You only pay for things you support, after all. Leaving just means you can't vote on what does get passed.

I don't really see why you think the Council members would hunt down everyone who left like bloodthirsty beasts, though. Why would they need to or care to?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 02:56:18 pm
You're putting words in my mouth now, please stop that.
I never said she would be ignored, I never said all the gods should make their own planets.

I fully expect someone to kill her and take her planet, I expect her to be made an example of (if she makes her own planet).
I never expected Si to survive.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: DreamerGhost on August 20, 2015, 02:57:13 pm
Creating an extra planet is not quite the same as combining three. In one scenario, creations of others are left untouched.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 02:57:43 pm
Do we start with God hurting weapons?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 02:57:52 pm
There's no great reason to leave the Council, given the potential for discounts on things you might like. You just need to make a good case for it, and people will support it.

That's all the Council is really good for though. As Stirk said, it's just another Pantheon; everyone just happens to be a member of it.

Also, Happy Demon, why create the character if you don't expect to play with them very long..?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 02:59:17 pm
There's no great reason to leave the Council, given the potential for discounts on things you might like. You just need to make a good case for it, and people will support it.

That's all the Council is really good for though. As Stirk said, it's just another Pantheon; everyone just happens to be a member of it.

Also, Happy Demon, why create the character if you don't expect to play with them very long..?
Because I like the character.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 03:00:26 pm
You're putting words in my mouth now, please stop that.
I never said she would be ignored, I never said all the gods should make their own planets.

I fully expect someone to kill her and take her planet, I expect her to be made an example of (if she makes her own planet).
I never expected Si to survive.

Why would they kill her, though? I mean, really. They don't need to in order to take the planet.

Hell, I'd just spawn a second batch of my race on the planet and have them take over. It'd be fun! No need to kill Si. That sounds expensive, difficult, and liable to have unintended consequences.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 03:01:15 pm
You're putting words in my mouth now, please stop that.
I never said she would be ignored, I never said all the gods should make their own planets.

I fully expect someone to kill her and take her planet, I expect her to be made an example of (if she makes her own planet).
I never expected Si to survive.

I am not. You are putting words in mine. You want to make your own planet, because your character doesn't like to "Share". I am saying that if everyone did that, the game would be no fun, and she will have to "share" anyway (Which if you can figure out, a God should be able to).

Nobody is going to kill someone over a 14E planet. Nobody is going to kill her immediately if she does make the planet. Stirk will just be mildly irritated until he finds something better to direct his anger to.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 03:03:13 pm
Well, either way, it'd not happen this tick (if it happens), as Si can't just make a world that benefits from the existence of a star she didn't have a hand in creating, that would be selfish.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Vgray on August 20, 2015, 03:05:07 pm
All this talk reminds me of Azem's secret world that he made towards the end of YG1.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 03:06:02 pm
Well, if you're so against it, how about I don't do it then?
Actually, I'll do that.

I will not have Si leave the council, and will not have her make her own planet.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 03:12:00 pm
That will end this topic with little cost.
And if Si tries to either leave the council or make any sort of celestial objects, she'll be destroyed and I will be forbidden from making anymore characters in Ye Gods.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 03:14:16 pm
???

What brought that on?

Why would you be forbidden from making a character?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Spiderking50 on August 20, 2015, 03:15:48 pm
So this is kinda chaotic, and I've been off for most of it. Can i get a summary of whats happened so far?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 03:17:13 pm
Arguing. People saying what they'll make once the planets are made.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Vgray on August 20, 2015, 03:18:52 pm
Uh...wow.

This kinda reminds me of HD's insistance that Skold's actually kind of beneficial benedictions be called curses.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Spiderking50 on August 20, 2015, 03:38:00 pm
Can I get a summary of what is happening? There are so many posts.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 03:38:35 pm
Uh...wow.

This kinda reminds me of HD's insistance that Skold's actually kind of beneficial benedictions be called curses.
Hey, it's a simple compromise really, barely any cost.
Also, did you remember the part where I cancelled Skolld's action and made a much less direct blessing which was much harder to utilize?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 03:39:59 pm
Nothing.

Nothing has actually happened, save afterlife creation and a couple of people saying they will do things once the planet(s) are made.

Speaking of which, it's a 10-10 tie at 21 votes. We have 22 gods...Hmmmm...Will they keep the tie? Or break it?

If they keep it, I vote KJP is tiebreaker.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 20, 2015, 03:41:14 pm
*groan*  I got to this whole "create-a-planet" debate MUCH too late.
Guys!
Seriously!
Si is free to make their own planet using their own Essence, it DOESN'T INTERFERE WITH ANYONE ELSE save in the fact that it EXISTS.
And BOTH of you really ought to calm down.
Seriously.
That was overreaction overreaction overreaction.  And then another overreaction.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 03:43:22 pm
Overreactions are fun~.

Besides, I was in a bad mood due to the same personal stuff that distracted me in Litany. Taking it out on random innocents is how you are supposed to deal with stress, right?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 03:47:29 pm
Overreactions are fun~.

Besides, I was in a bad mood due to the same personal stuff that distracted me in Litany. Taking it out on random innocents is how you are supposed to deal with stress, right?

Pfft, no.

You forgot to copiously spread cuss words everywhere, and you didn't even consider caps lock, did you?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 03:51:32 pm
Overreactions are fun~.

Besides, I was in a bad mood due to the same personal stuff that distracted me in Litany. Taking it out on random innocents is how you are supposed to deal with stress, right?

Pfft, no.

You forgot to copiously spread cuss words everywhere, and you didn't even consider caps lock, did you?

I have had this computer since Freshman year of highschool, I have lost the caps lock long ago. And I don't know any good cuss words, I always have to google them and copy-paste, which really ruins the mood.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 03:53:55 pm
I have had this computer since Freshman year of highschool, I have lost the caps lock long ago. And I don't know any good cuss words, I always have to google them and copy-paste, which really ruins the mood.

Therein lie the benefits of a religious education. I was, as my mother would say, "Effin and Seein" by the time I ten years old. It's supremely cathartic.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: ShadowDragon on August 20, 2015, 05:23:34 pm
I made a race.
Spoiler: The Forgeborn (click to show/hide)
Any comments on them?

$$$Pricecheck
Creating one large forgeborn hive.
Creating 5k forgeborn.
Creating 500 trees that make fruit filled with self-oxidizing liquid fuel.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 05:30:38 pm
$$$Price Check$$$

Spoiler: Memory Cleaver (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: DreamerGhost on August 20, 2015, 05:43:45 pm
I made a race.
Spoiler: The Forgeborn (click to show/hide)
Any comments on them?

$$$Pricecheck
Creating one large forgeborn hive.
Creating 5k forgeborn.
Creating 500 trees that make fruit filled with self-oxidizing liquid fuel.

I wrote a guide for very simmilar creatures a while back. (https://docs.google.com/document/d/1gN7NNcoh8WmFOfkrFtDptlLykKROeJdKMHpwKI4IrDo/edit)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: micelus on August 20, 2015, 05:51:24 pm
@KJP ah but if Sadiq made a pantheon, some friends would be left out due to not having similar goals and Sadiq wouldn't be able to help them as much as his pantheon members, yes?

Edit: why would HD be forbidden from making more characters if his current one died?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 20, 2015, 05:56:31 pm
I have had this computer since Freshman year of highschool, I have lost the caps lock long ago. And I don't know any good cuss words, I always have to google them and copy-paste, which really ruins the mood.

Therein lie the benefits of a religious education. I was, as my mother would say, "Effin and Seein" by the time I ten years old. It's supremely cathartic.

Can concur, especially since church words are used for cursing where I'm from.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 05:59:09 pm
@KJP ah but if Sadiq made a pantheon, some friends would be left out due to not having similar goals and Sadiq wouldn't be able to help them as much as his pantheon members, yes?

Edit: why would HD be forbidden from making more characters if his current one died?
It's not when she dies, but when I break the rule.
If it's just my character dying, people would think I'll just do it, get my character killed, then make another character.
If I'm banned from the game when I break the rule, that would not allow such, and therefore you can trust that I'll abide that rule, and if I don't, I wont be around to rule lawyer.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 06:14:15 pm
Assuming I understand what's going on, you don't get banned from the game after breaking Council rules. The Counci is just another Pantheon and will likely crumble after creation. An important part to remember is that you can fight most anything in-game.

ADDIT: Also, making a new character after dying is perfectly fine
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: FallacyofUrist on August 20, 2015, 06:15:07 pm
Heck, I even considered leaving the council when I was thinking about making the Seeds.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 20, 2015, 06:17:50 pm
@KJP ah but if Sadiq made a pantheon, some friends would be left out due to not having similar goals and Sadiq wouldn't be able to help them as much as his pantheon members, yes?

Edit: why would HD be forbidden from making more characters if his current one died?
It's not when she dies, but when I break the rule.
If it's just my character dying, people would think I'll just do it, get my character killed, then make another character.
If I'm banned from the game when I break the rule, that would not allow such, and therefore you can trust that I'll abide that rule, and if I don't, I wont be around to rule lawyer.

We're not out to get you :(, I think stirk was just disagreeing with you (or at least that's how I understood it). Anyways, there's a warning system for that sort of things, but it's pretty obvious now that you won't plan to kill your character by yourself, not that I'd suspect you to do that in the first place (and as others have pointed out while I was typing, I don't thing that's even against the rules). So no one want you out, especially considering that this kind of game is more interesting with tons of people.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 06:26:52 pm
Assuming I understand what's going on, you don't get banned from the game after breaking Council rules. The Counci is just another Pantheon and will likely crumble after creation. An important part to remember is that you can fight most anything in-game.

ADDIT: Also, making a new character after dying is perfectly fine
This isn't about the council rules, it's just that the action is disruptive, and undermines everything. Not to mention incredibly rude.
So it's a self imposed rule, or rather, an oath, and oaths shall never be broken.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 06:29:55 pm
Assuming I understand what's going on, you don't get banned from the game after breaking Council rules. The Counci is just another Pantheon and will likely crumble after creation. An important part to remember is that you can fight most anything in-game.

ADDIT: Also, making a new character after dying is perfectly fine
This isn't about the council rules, it's just that the action is disruptive, and undermines everything. Not to mention incredibly rude.
So it's a self imposed rule, or rather, an oath, and oaths shall never be broken.

Sorry for making such a big deal out of it....Someone close to me had a fairly important court hearing today, so I was super-duper stressed. And I forum when I am super-duper stressed, which is obviously not a great course of action to take  :-\.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 06:41:24 pm
This isn't about the council rules, it's just that the action is disruptive, and undermines everything. Not to mention incredibly rude.
So it's a self imposed rule, or rather, an oath, and oaths shall never be broken.

I'm not sure how it undermines everything, and it's not really rude since you're using your own Essence.

I would consider it a bit silly though, since you don't really have enough Essence to stop other people doing their own thing with it.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 06:46:59 pm
This isn't about the council rules, it's just that the action is disruptive, and undermines everything. Not to mention incredibly rude.
So it's a self imposed rule, or rather, an oath, and oaths shall never be broken.

I'm not sure how it undermines everything, and it's not really rude since you're using your own Essence.

I would consider it a bit silly though, since you don't really have enough Essence to stop other people doing their own thing with it.
Si isn't very smart. Her attempt to create loyal followers will end up making ones who aren't, and her attempt to create sources of pious income will end up in creatures of no piety.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 06:47:50 pm
That doesn't seem like the most entertaining way to play... but to each their own, I s'pose.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 06:48:52 pm
now i'ǘe really seen both sides of the rper-power gamer spectrum
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 06:50:26 pm
So to reask (and make sure I was clear it is a question), is the Unique tag X40 or X10?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 06:50:48 pm
now i'ǘe really seen both sides of the rper-power gamer spectrum
Who would be the Power Gamer and who would be the RP-er?
Since I'm not good at RP-ing.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 06:54:23 pm
Stirk: Unique: x10, less likely to bump around now
Happy Demon: You'd be the RPer and an ever-changing gaggle of gods would at varying times produce the power gamer
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 06:55:03 pm
Stirk: Unique: x10, less likely to bump around now

YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 06:56:04 pm
Did I say something funny or am I supposed to continue with
RIIIIIIIIIIIIIIIIIIIIIGGGGGHHHHHHHHHHT?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 07:03:12 pm
now i'ǘe really seen both sides of the rper-power gamer spectrum
Who would be the Power Gamer and who would be the RP-er?
Since I'm not good at RP-ing.

You are a fine RPer. The fact that you always seem to choose what your character would do over what would be the most effective action proves this~.

Speaking of powergaming

Last and final:

Spoiler: ILLICITS AGAIN! (click to show/hide)

...Now those numbers look to small and I will be forced to add more abilities.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 07:05:56 pm
You could just make Rose Thomson match the other two.

Which ones are masculine and which ones are feminine, might I ask? Female gangsters are a thing(in media).

Also, is there a trait for resistance to disease?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 07:06:24 pm
Oh snap, I need to make a cheap NPC
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: ShadowDragon on August 20, 2015, 07:08:36 pm
I made a race.
Spoiler: The Forgeborn (click to show/hide)
Any comments on them?

$$$Pricecheck
Creating one large forgeborn hive.
Creating 5k forgeborn.
Creating 500 trees that make fruit filled with self-oxidizing liquid fuel.

I wrote a guide for very simmilar creatures a while back. (https://docs.google.com/document/d/1gN7NNcoh8WmFOfkrFtDptlLykKROeJdKMHpwKI4IrDo/edit)
Thank you. This will be useful for developing the society of the forgeborn.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 07:19:47 pm
You could just make Rose Thomson match the other two.

Which ones are masculine and which ones are feminine, might I ask? Female gangsters are a thing(in media).

Also, is there a trait for resistance to disease?

Rose is a female, Thorn and Lupin are male. The fourth will be female again. Female gangsters existed in real life, too, ya know. Most famously, Bonnie (of Bonnie and Clyde). Stephanie St. Clair is pretty famous too. There where, of course, plenty others (Criminals don't exactly have strict entrance laws) such as the bizarre Pretty Pants Bandit. And that is just looking at America's ~20s, not counting Wild West gangs, modern gangs, pirates, illegal doctors, revolutionaries,...Anyway, they are technically mortals, so they would have gender as normal.

Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 07:26:18 pm
Technically, speaking, they're immortals. :P

I guess I just tend to think Mafia when I think 'gangster', rather than just criminal groups in general. *shrug*
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 07:28:09 pm
By the way, dug up a couple of posts.
In the OP, credit for feromancy is given to Happy Demon. I'm pretty sure I made it.
I have not made any magic yet, so I'll side with you on this.
If anything, I'll just make my own magic.

Create E'lement K'ruppt, and elemental magic based on exchange, trading control over the element, with parts of the body.
If a person dabbles into elemental fire, they'll start becoming more and more fire-like (glowing veins, emitting smoke, and even being on fire) as they gain more and more control, same for the other elements.
They can even trade limbs for elemental control, like giving up your arm, and getting an elemental stone arm instead, which gives control over earth through that arm.
The naming is based on "Element" and "Kropp", the latter meaning "Body".

Edit: The E'lement K'ruppt is irreversible, and is rather insidious, slowly trying to spread to more of your body. The end result being that you inevitably turn into an elemental.
The shape is based on the soul, so you don't even need to have the limb to offer it, it will just generate the elemental limb.
This takes time however, so a severed head can't just gain an elemental body in the time it takes to suffocate, it takes minutes to hours or even days, depending on how much of your body you trade.
$$$Pricecheck

4 unnamed angels with an endless bag of seeds each.
Spoiler (click to show/hide)

The endless bag of seeds will contain seeds for grapes, olives, trees, grass, berries, fruits, vegetables, and other plants. The seeds are not normal however, and the plant it turns into depends on the environment.
Basically, it adapts on the spot to something suitable for the area (cold resistance in cold areas, drought resistance in deserts, etc.).
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 07:31:59 pm
Technically, speaking, they're immortals. :P

I guess I just tend to think Mafia when I think 'gangster', rather than just criminal groups in general. *shrug*

Well if there was only one gang, who would they be fighting all those turf wars with  ????
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 07:38:48 pm
The Mafias from other countries, of course. :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 07:47:24 pm
Pricecheck$$$

Spoiler: The Blood Assassin (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 07:48:46 pm
I classify Mafia as more organized gangsters. Is that wrong?

Also, additional info on the E'lement K'ruppt:
The E'lement K'ruppt must be regularly reinvigorated at a source of it's elemental power. If it's not, the body parts will lose power, beginning to dissolve, crumble, burn weaker, etc.
Invigoration is hastened by meditating while it's going on. Water requires presence to running non-stagnant water. Fire requires a living flame, any flame will do (sunlight is the best though).
Earth requires a place with healthy earth (natural and supporting life (flora and/or fauna), caverns is the best). And Air requires basking in free flowing air from the winds (mountaintops are the best).
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 07:51:21 pm
Pricecheck$$$

Spoiler: The Blood Assassin (click to show/hide)

You just multiple all those numbers together, getting ~29.4E and a very hungry guy.

Quote
I classify Mafia as more organized gangsters. Is that wrong?

Eh, its close enough.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 07:53:26 pm
World design so far: I'm surprised everyone seems so averse to trying out unrealistic options that cost the same and provide the same like the sunbelt

Non-voter: Get in here and vote on 1 or 3 already! :P

Andres: Understandable, there were far too many proposals

ShadowDragon: Fixed Feromancy entry

Happy Demon: E'lement K'ruppt added, stacks Echoturgy, mirrors Akriurgy (1/2 free schools used)

Stirk: I think the existing multipliers have reached a decent equilibrium now. Before, they were shifting back and forth to keep the angel template price consistently affordable :P

hector13:

IcyTea31: By custom arrangement, yes. The general rule of thumb I used when designing similar mechanics was one week for break-evens, so probably 3-4x Tickly upkeep -> permanence.

tntey: Sub councils = Pantheons?

Council post-creation: Previously in YG0, (mis?)carriage of justice, megaprojects, and various things involving more than two gods

God-hurting weapons: No, I imagine those will have some requirements to avoid the real rogues knifing random gods with impunity

Spiderking50: Some price checking, stuff about guns, some arguing I think I don't understand, and a few questions about various things here and there

$$$Response
IcyTea31: F&N: ([Base magic item <2>] + [Base magic item <2>]) [Requires research (?)] [Requires research (?)] [Requires research (?)] [Exotic Affinity+1 (redacted) <2.6>] [Exotic Affinity+1 (redacted) <2.6>] [Affinity+1 (redacted) <1.4>] [Affinity+1 (redacted) <1.4>] [Unique <10>] and maybe some more unmade traits along with an upkeep cost or a lengthy creation = 530E
Same conditions: Probably down to 210E or so at full working efficiency?

Happy Demon: Angels: 4 * 0.5 [Combat-3 <0.4>] [Fear+2 <1.2>] [Intelligence-1 <0.8>] [Magic resistance-4 <0.5>] [Protection+1 <1.1>] [Size-1] [Strength-1 <0.8>] = Avg. 0.34E for 4
I must say, mundane non-extraordinary flora and fauna are free to create and distribute, but these angels are quite cheap anyway

tntey: Recorders of ages: 1000 * .001 [Affinity (Delveology)] [Protection+1 <1.1>] [Focus-Explore-Record] = Avg. 1.1E for 1000
I wonder how the people will react to having mind-reading paparazzi running around
NPCs: Regular races: 0.001 each base
Ben, the Traveler: .001 [Loyalty+10 <2>] [Recoil+50 <50>] [Unique <10>] [Affinity (School of Thought)] [Weaponspace+3 <2.2>] [Defense+3 <1.7>] [Immortal <1.1>] = Avg. 4.1E
Jake, the Memoriest: .001 [Assassin+3 <2.2>] [Charisma+2 <1.2>] [Unique <10>] [Loyalty+10 <2>] [Speed+3 <1.9>] [Stealth+5 <3.7>] [Teleport+4 <2>] [Thieving+4 <2>] [Immortal <1.1>] [Combat+3 <2.8>] [Defense+3 <1.7>] = Avg. 7.8E

--more to come--
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: micelus on August 20, 2015, 07:55:05 pm
I chose the wrong sphere >_<.  Should've gone Trade instead of Service.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 07:59:37 pm
To be honest, KJP, I wanted an inside-out world with a 'daystar' or whatever. I just had my doubts as to whether everyone else would go for it, or if they would go 'NO REALISTIC ONLY' like they always do.

Sunbelt just seemed...odd. Again, didn't expect anyone to actually go for it. And Zhin doesn't really care one way or another, really.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 08:02:36 pm
Jake, the Memoriest

Awww...Why was I so off on his calculations?

*Recalculates*

...He must have changed something or something
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 08:12:26 pm
To be honest, KJP, I wanted an inside-out world with a 'daystar' or whatever. I just had my doubts as to whether everyone else would go for it, or if they would go 'NO REALISTIC ONLY' like they always do.

Well we need to be able to understand the stuff that happens, else we can't RP effectively :P

I mean, technically there isn't anything just now and people are all talking about things not working because physics, which I thought was silly...

What did you have in mind for the inside-out world though?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 08:15:36 pm
[Unique] trait: It has interesting implications when you think about timelines.
Changing spheres in general: It's probably not too late right now for most who haven't really created much

micelus: Good point

HD being forbidden: The short of it is that HD wouldn't be banned and I'm not sure where this misconception came from. Disruption and rudeness IC are allowed parts of the game (but maybe remember that retaliation is as well?)

Happy Demon: Acknowledged, no change to E'lement K'ruppt's position

$$$Response
ShadowDragon:
Forgeborn: 5000 * .001 [Protection+2 <1.2>] [Immortal <1.1>] [Affinity (Feromancy)] [Focus-Build-Metalworking] [Strength+1 <1.2>] = Avg. 7.9E for 5000
Forgeborn hive: Included, presumably
Trees with fuel and oxidizer fruits: 2E (not just 500)

tntey:
Memory Cleaver: 2 * [God-harming (Requires 3 total gods working together) <20>] [Affinity (Delveology)] = 40E
Blood Assassin: .001 * [Unique <10>] [Assassin+3 <2.2>] [Combat+3 <2.8>] [Eats Fear <1.5>] [Fear+4 <1.8>] [Eats Blood <1.3>] [Eats Souls <2>] [Loyalty+10 <2>] [Stealth+5 <3.4>] [Undetectable+1 <10>] [Affinity (School of Thought)] = Avg. 29.4E for 1 indeed
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: gman8181 on August 20, 2015, 08:17:12 pm
Non-voter: Get in here and vote on 1 or 3 already! :P

If it were a more heated voting argument, Lugen would probably sell its vote. Don't think anyone would pay for it now but...

Edit:

Actually no, on a thread vote not a council vote, that doesn't work. I voted for one planet on the thread vote. Sorry for the wait, didn't notice it on my mobile.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: FallacyofUrist on August 20, 2015, 08:20:26 pm
One magic system not relevant to my character: G1YPH-L1N35(from not 1337: Glyph-Lines):
The magic system known as G1YPH-L1N35 works via Nodes and Links.
A Node is a built-in program in the OS that has been created at the dawn of time. A Node, once manifested by making a metal sphere with the desired Node Glyphs inscribed on it, triggers one specific function(creating a variable, running a Basic(burn, shock, move, summon), and/or/not/if clauses, the basics, all in all.) Once a Node is triggered, any Lines drawn to the Node will trigger and fire off a pulse along the linked Line to any other Nodes linked. As you might imagine, this is effectively a magic programming language that can be used to do most things the other magic systems can do, but with an increased complexity and metal cost. Notably, there is no "gift" other than intelligence that is required for use of G1YPH-L1N35.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 20, 2015, 08:21:30 pm
Ahem.  I believe technomancy is exactly that.
Oh wait, no magic at all.
*shrug*
Considering that you could, in fact, probably build something to do that anyway with the right theory of magic, eh, still think it's a bit redundant.
Iunno.
Feel free, but I do feel like it's close enough to be virtually indistinguishable.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 08:28:58 pm
Wait, I just realized something.

E'lement K'ruppt is basically the Plasmids from Bioshock.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 20, 2015, 08:30:31 pm
Wait, I just realized something.

E'lement K'ruppt is basically the Plasmids from Bioshock.
It is also incredibly favorable to Crystallum.
I mean seriously.
It's like, they're replacing themself with themself, with earth.
And they LIVE in caves.


Heck, the Star People would get, like, free fire too.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 20, 2015, 08:38:06 pm
Wait, I just realized something.

E'lement K'ruppt is basically the Plasmids from Bioshock.
It is also incredibly favorable to Crystallum.
I mean seriously.
It's like, they're replacing themself with themself, with earth.
And they LIVE in caves.


Heck, the Star People would get, like, free fire too.
It's more of a downgrade, as they're replacing themselves with a lesser compound.
Basically, the Crystallum would be replacing crystal with rock (not rock crystals, just rock).
And the Star People would be replacing their star fire with fire.

Rock crystal and star fire is very high-end elemental materials. So they'll have to focus real hard and intricately to achieve the same quality E'lement K'ruppt.
And they'll have to prevent the spread from reducing it to a lesser material, having to upgrade the material constantly.
Sure, they'd be powerful, but it'd take a lot of concentration and effort for such high-end elementals to utilize it.

Edit: Going to bed, have a terrifying feline hunter.
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 20, 2015, 08:44:28 pm
Can't I change my vote for the planets? There's no way 2 planet will win. I wanted to vote for thee but I don't expect that to be accepted because that would make an unbreakable tie...


I wish I asked earlier.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: FallacyofUrist on August 20, 2015, 08:45:27 pm
Ahem.  I believe technomancy is exactly that.
Oh wait, no magic at all.
*shrug*
Considering that you could, in fact, probably build something to do that anyway with the right theory of magic, eh, still think it's a bit redundant.
Iunno.
Feel free, but I do feel like it's close enough to be virtually indistinguishable.
Technomancy is a programming language? No, I think not.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: gman8181 on August 20, 2015, 08:50:04 pm
Plot Twist

The Null equivalent of last game in this game are the surviving gods from last game!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 08:51:13 pm
Plot Twist

The Null equivalent of last game in this game are the surviving gods from last game!

...You mean this game?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: gman8181 on August 20, 2015, 08:53:06 pm
I think I spoke appropriately.

Last game we had the Null. The equivalent of the Null from last game could be Grauel, Fusil, etc in this game. Instead of the Null, we come into contact with the gods from last game.

Edit:

I guess I could rephrase it,

"The Null equivalent in this game are the gods from last game"

That's a lot simpler sounding.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 08:57:12 pm
I think I spoke appropriately.

Last game we had the Null. The equivalent of the Null from last game could be Grauel, Fusil, etc in this game. Instead of the Null, we come into contact with the gods from last game.

Edit:

I guess I could rephrase it,

"The Null equivalent in this game are the gods from last game"

That's a lot simpler sounding.

Fusil was technically dead the last tick, so he isn't a surviving god  :P.

....Wouldn't that mean the other Null exist too?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 08:58:14 pm
Waaaaait a second. I don't want Fortuna raining on my damn parade :-\

There were other gods worse than that, yeah, but for my own character to do it? Sadness :(

PPE: I would've thought you'd have a contingency in place for that though, Stirk. You weren't exactly fighting for Fusil to get out the sun :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 08:59:37 pm
FArgHalfnr: Sure. In that case, I will resort to flipping a coin and hopefully pick the side with fewer angry people. :P

The coin (aka random.randint(0,1)) speaks! There should be.....3 planets?

Also, the burning god and futility referred not to Fusil but some random god in some random book requested
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: FallacyofUrist on August 20, 2015, 09:01:11 pm
Spoiler (click to show/hide)
Missed this?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 09:01:33 pm
Ah well, that puts a damper on that.

Good and bad. It would've been cool :D
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: gman8181 on August 20, 2015, 09:02:07 pm
The coin (aka random.randint(0,1)) speaks! There should be.....3 planets?

The vote for one planet is winning.

I didn't notice the poll on my small mobile screen and just voted recently.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 09:03:38 pm
FallacyofUrist: Are you adding that as a school or is it a price check or is it just mentioning it?

gman8181: FArgHalfnr asked to switch his vote to 3
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 09:03:48 pm
Waaaaait a second. I don't want Fortuna raining on my damn parade :-\

There were other gods worse than that, yeah, but for my own character to do it? Sadness :(

PPE: I would've thought you'd have a contingency in place for that though, Stirk. You weren't exactly fighting for Fusil to get out the sun :P

I did. They just more then the single turn we had to escape  :-\. Honestly, I had planned on being out of the Bubble at that point and just left a turn too late...

For my part, I was kidding about that God being Fusil  :P. Why do you all think Fusil is related to futility? :-\

The coin (aka random.randint(0,1)) speaks! There should be.....3 planets?

The vote for one planet is winning.

I didn't notice the poll on my small mobile screen and just voted recently.

Falg changed his vote from 2 planets to 3, making them equal again.

...And we where thiiis close to having one planet  :-\.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: FallacyofUrist on August 20, 2015, 09:04:39 pm
FallacyofUrist: Are you adding that as a school or is it a price check or is it just mentioning it?
Adding that as a school.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: hector13 on August 20, 2015, 09:05:09 pm
I thought it was more to do with the futility of being trapped inside a sun...
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: gman8181 on August 20, 2015, 09:06:31 pm
gman8181: FArgHalfnr asked to switch his vote to 3
My apologies. Didn't notice.

...And we where thiiis close to having one planet  :-\.
Destroy all the planets but one? :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 09:07:03 pm
FallacyofUrist: Adding G1YPH-L1N35, stacks Metamagic/Technomancy (1/2 free schools used)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 09:07:43 pm
I wonder if I should re-run the poll and hope it accumulates different, non-tied votes this time
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 09:07:56 pm
I thought it was more to do with the futility of being trapped inside a sun...

If worst came to worst, I was prepared to destroy the sun to get out. All my followers where in completely self-contained domes, and would have survived. No clue if that would have worked or not  :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Vgray on August 20, 2015, 09:08:10 pm
$$$
Price check for
Spoiler: High Elves (click to show/hide)

Spoiler: Deep Elves/Dwarves (click to show/hide)

Standard fantasy elf/dwarf traits otherwise assumed. (Yes, even the Elves versus Dwarves trope.)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: FallacyofUrist on August 20, 2015, 09:09:17 pm
nOOO!!! Someone voted for the single planet!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: gman8181 on August 20, 2015, 09:11:07 pm
I'm willing to submit to the roll of the dice / the flip of the coin. This might just keep dragging on otherwise.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 09:14:06 pm
I'm willing to submit to the roll of the dice / the flip of the coin. This might just keep dragging on otherwise.

So am I, but voting on this would take just as long as redoing the poll  :P. Nobody is going to change their vote but Falg anyway, but it is really your call as the Gm.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 09:16:58 pm
Considering I'm not supporting three planets, I would be okay with it. Mostly. I think. I probably couldn't be physically present on all three though...or could I, KJP?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Vgray on August 20, 2015, 09:20:16 pm
Any ideas as to how we combat Keshan syndrome?

Agreeing on planet names at Creation is probably a start.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 09:22:36 pm
Any ideas as to how we combat Keshan syndrome?

Agreeing on planet names at Creation is probably a start.

Obviously we don't, and just focus on one planet making all others useless.

....Treating them all as one continuous planet might help.
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 09:23:28 pm
Alright three portals each one connected by portals
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 09:24:01 pm
Rolepgeek: You could probably be on all three at once assuming no pressing combat or whatever

Vgray: Good idea, time to announce naming
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 20, 2015, 09:36:23 pm
I meant in terms of when I become a city, where the city is :P
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 09:38:17 pm
Alright three portals planets each one connected by portals

Fixed
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 20, 2015, 10:05:45 pm
I should start writing the description of my species soon considering that planets are about to be made.

Also, for somewhat completely messing the votes
*MUHAHAHAHAHAHAHAHAHAHAHA YOU FOOLS!!*





(Ok sorry no more fourth wall breaking I promise no need to do a warning or anything pls)
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: Spiderking50 on August 20, 2015, 10:16:44 pm
So when are the tics starting?
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: tntey on August 20, 2015, 10:18:35 pm
So when are the tics starting?

Seriously we've spent 3 days arguing over jack shit!Lets get some planets in this peice!!!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 10:32:56 pm
I guess if everyone's really ready, the next Tick could be now
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Cryxis, Prince of Doom on August 20, 2015, 10:33:10 pm
(What have I missed? What page is tick 1 on?)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 20, 2015, 10:35:29 pm
I'm ready, if you don't count the fact that I really need to write my species' description but that's my fault so ignore it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 10:37:01 pm
Personally, I am ready for a planet to show up. About the only thing we can do now is impotently shout and shoot at each other  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Cryxis, Prince of Doom on August 20, 2015, 10:38:47 pm
Oh a planet hasn't even shown up
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Vgray on August 20, 2015, 10:39:11 pm
Personally, I am ready for a planet to show up. About the only thing we can do now is impotently shout and shoot at each other  :P.
Agreed.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Spiderking50 on August 20, 2015, 10:41:58 pm
I think this game (and the screaming) will calm down when we actually have the tics. Is there some way that we could split into groups in different parts of the void? That way one group could get their three planet system and the other could get the one planet? There's enough gods around, I don't see why it couldn't be done.

I am also ready.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 20, 2015, 10:43:36 pm
A new poll will be up on IC for the third planet. Also start naming the planets!

 Poll results:
CNCLxxx.yy How many planets???

0    - 0 (0%)
1    - 11 (50%)
3    - 1 (4.5%)
3    - 10 (45.5%)

Spiderking50: In theory, yes, but convincing them to make more planets may prove to be a challenge
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Spiderking50 on August 20, 2015, 10:46:40 pm
Ok, well maybe someday we can all get what we want.

I'm already so lost as to what exists and doesn't exist. Like this mirror thing. I guess I need to be on more  :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 20, 2015, 10:54:02 pm
How about we name the planets something easy to spell and remember? Under five letters each, optimally...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 20, 2015, 11:03:16 pm
Planet Z "Zed"
Planet Ω "Omega"
Planet lim→∞ (n) "Near"

Because we shouldn't place the planets in any order, and thus no planet can be the first, let's make all of them the last!
Title: Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 20, 2015, 11:08:43 pm
Ahem.  I believe technomancy is exactly that.
Oh wait, no magic at all.
*shrug*
Considering that you could, in fact, probably build something to do that anyway with the right theory of magic, eh, still think it's a bit redundant.
Iunno.
Feel free, but I do feel like it's close enough to be virtually indistinguishable.
Technomancy is a programming language? No, I think not.
Yes, actually, it is.  Sort of.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 20, 2015, 11:36:27 pm
How about:

Kai, Nal, and Van?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 20, 2015, 11:43:19 pm
Ahem, name proposal:
Theron
Guneth
Azen
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 20, 2015, 11:46:56 pm
Wait, so how are the first two planets gonna be? I need to know that before I can vote. Wouldn't want to make two identical ones by mistake.

Also, planet names:

Zelos
Naita
Xyvila
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 21, 2015, 12:31:10 am
Planet 1: Earthlike
Planet 2: Icy and barren?
Planet 3: Too early to tell

(Do not name them these names! :P )
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 21, 2015, 12:34:06 am
Mind changing my planet three vote from icy to temperate?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 12:35:13 am
...I have no clue what everyone expects to do with Barren Ice that could possible take up an entire planet and remain interesting.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 12:40:24 am
...I have no clue what everyone expects to do with Barren Ice that could possible take up an entire planet and remain interesting.
I can think of many, many things to do with it. Just needs a little bit of creativity. Focus on the good things about it, not the bad, and maybe you'll find something too.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 12:43:36 am
...I have no clue what everyone expects to do with Barren Ice that could possible take up an entire planet and remain interesting.
I can think of many, many things to do with it. Just needs a little bit of creativity. Focus on the good things about it, not the bad, and maybe you'll find something too.

I can't wait to see it then. I can't think of anything worth taking over a single continent, let alone an entire setting of cold nothingness. Earthlike Variety forever!

...That may be related to the fact that it is midnight and I should get to sleep.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 21, 2015, 12:46:25 am
Kevak: Done
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 01:40:28 am
Can we have the Tick now?

Planet names:
Yaos
Iliseth
Eid
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 01:54:01 am
"Okay, next I'm going to put this massive oil well on Eid to drill inside and extract all those tasty liquids from within."

"Me or the planet?"

"Yes."
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 01:55:07 am
I should see about creating a demigod (with Essence!) to make the reference complete.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 21, 2015, 02:31:43 am
Can we have the Tick now?

Planet names:
Yaos
Iliseth
Eid
-1.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 02:54:48 am
Can we have the Tick now?

Planet names:
Yaos
Iliseth
Eid
-1.
-1 to the Tick or the names?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 02:56:18 am
Planet Names: Io, Errata, Nuggan.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 21, 2015, 02:57:47 am
Can we have the Tick now?

Planet names:
Yaos
Iliseth
Eid
-1.
-1 to the Tick or the names?
Obviously to the names.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 04:04:18 am
I have suggestions for planet names.

Ku
Pu
Se
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 04:06:07 am
Is it just me or are there too many evil gods this time around?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 04:08:08 am
There are so many evil gods, morality flips around and the evil villains are the good heroes. So no, there aren't too many evil gods.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 21, 2015, 04:56:11 am
Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 05:04:59 am
Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
+1. I'm not a big fan of names that mean nothing. With these names, I won't forget which planet is which. Also, this naming won't work if everyone just suggests their own names and no semblance of a consensus is ever reached.

The names I suggested before were a complete joke, by the way. Please do not name a planet "lim→∞ (n)".
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 05:11:19 am
Oh by names had meaning but I'll upvote

Gaia (earthlike)
Boreas (snowy)
Eden (lush?)

+1

this as well.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 05:19:09 am
Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
If we're gonna do mythology, I got some suggestions.
Midgard (land of men)
Jotunheim (home of the Jotun(frost giants)) or Niflheim (home of mist) (Niflheim is also the coldest of the nine realms)
Alfheim (home of the elves, who are associated with fertility and nature) or Vanaheim (home of the Vanir) (nobody knows how it looks like, but it's lands should be fertile)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 05:26:39 am
Why do the created races only "mostly serve" their creators? Don't races start with max worship towards their creators any more?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 21, 2015, 05:29:01 am
To save time debugging yggdrashell so I can focus on the meaty details like lost soul counts and bestiary print mode and mechanics integration (a very time-consuming part)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 05:42:19 am
Land of too many cooks?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 05:50:58 am
"I am Sadiq, your make and spiritual liege"

The List
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 05:52:46 am
Typos or the Ward reference?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 06:17:31 am
((Damn. I wrote a reply here but I guess it didn't work.))

Typos or the Ward reference?
Ward.

(I Hereby nominate KJP for sainthood for being able to keep up with this so long x_x)
Support.

(Andres: https://en.wikipedia.org/wiki/Hill_people)
My angel is an angel of civilisation. He's in charge of all Humans. All civilisations require at least one city, as per their name. Hill people don't exist.

EDIT: How well am I doing in my attempt to dethrone Yaos as the god of Bad Decisions?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 06:22:20 am
Civilisation and Mountains aren't mutually exclusive. E.g, the Inca.

Edit: Actually that's besides the point; those humies in the mountains might just be loners/gatherers/hikers/etc.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 06:27:15 am
Well, considering you made half the constellations in what seems like an attempt to annoy everyone else who made constellations...

KJP, would I be able to have part of my city on each planet?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 06:29:15 am
By the way, clarification:
The up-to-double life would be the effect of consuming lots of the flora and fauna of the area.
That, or smaller amounts of distilled versions (grape wine) of it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 06:30:06 am
Quote
Well, considering you made half the constellations in what seems like an attempt to annoy everyone else who made constellations...
Me or Andres?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 21, 2015, 06:31:29 am
Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
+1
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 06:32:58 am
Well, considering you made half the constellations in what seems like an attempt to annoy everyone else who made constellations...
Actually, it was to make the activation of the evil constellations rarer. Seriously, I can't just let Humanity be driven into the depths of madness and despair every other Tuesday.

EDIT:
$$$
Price check on creating a constellation
Price check on changing the order of the constellations
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 06:39:43 am
Well, considering you made half the constellations in what seems like an attempt to annoy everyone else who made constellations...
Actually, it was to make the activation of the evil constellations rarer. Seriously, I can't just let Humanity be driven into the depths of madness and despair every other Tuesday.

EDIT:
$$$
Price check on creating a constellation
Price check on changing the order of the constellations
Isn't there a constellation that causes instant death (The Scythe)?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 21, 2015, 06:42:20 am
$$$Price Check
Instantly create a large Monastary for my people to prey and train in.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 06:44:15 am
Well, considering you made half the constellations in what seems like an attempt to annoy everyone else who made constellations...
Actually, it was to make the activation of the evil constellations rarer. Seriously, I can't just let Humanity be driven into the depths of madness and despair every other Tuesday.

EDIT:
$$$
Price check on creating a constellation
Price check on changing the order of the constellations
What I hear: "Waaah Waah my followers are being driven insane waaaaah"

:P Though, honestly, define evil. None of the ones I made, at the least, are evil. Certainly not purely evil, at least.

Andres, Micelus :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 06:53:45 am
:P Though, honestly, define evil. None of the ones I made, at the least, are evil. Certainly not purely evil, at least.
"Hey Zenurion! What stuff do you like?"
"Oh, I like [enter something here]."

The thing that Zenurion said he liked is evil. No need to define it any further.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 06:56:23 am
:P XD

Oh, and Happy, I'd already planned on ripping myself apart to become a city, mostly because it seemed like a good way to show how the drastic change affects the god's form. Was meant to be more of the Capacity spending, really.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 06:59:34 am
Isn't there a constellation that causes instant death (The Scythe)?
It is associated with it, not a cause for it. It would be silly if it only took 0.15E to kill every mortal annually.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 07:23:56 am
$$$
Ivory Caste: Djinn that have consumed ivory. Hardy beings, Silvers have a tough keratin-based body and grow horns of various sizes. Are naturally skilled with Glummer (novice). Naturally stoic. Transform 20 from Djinn population. Ensure some are Consortium members.
Amber Caste: Djinn that have consumed amber. Flexible beings, Golds have a brittle body of translucent amber. Are naturally skilled with Whimsy (novice). Naturally hedonistic. Transform 20 from Djinn population. Ensure some are Consortium members.
Wraith Caste: Djinn that have consumed the soul (usually that of an animal). Incorporeal and only differing in that they are visible to mortals as transparent wispy creatures in the shape of the creature they consumed. Naturally thoughtful. Naturally skilled in Manifest Anima (novice). Create 5 from Djinn population.
Copper Caste: Djinn that have consumed copper. These Djinn are extremely fragile but are able to teleport once a day. Naturally cautious. Everything currently in contact with them (including organisms) are teleported alongside them.
Adding an exception to certain Djinn that allow them to retain memory/knowledge in Sheol and remain there for later use.

Also, what is Manifest Anima?
How does Ritual Magic work? If I wanted a ritual to create a non-permanent portal, would that cost essence or can I just give someone enough Affinity in Ritual Magic and they'd figure it out?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 21, 2015, 07:55:53 am
Has anyone got good ideas for planes that grant benefits to all gods? I'd like to create a personal plane, but I'd prefer something to connect it to for that sweet 80% discount, and I imagine other gods want to get discounts too, so creating a central kind of plane together with other gods would be nice. But I haven't got a single idea of what that plane should be/do.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 07:56:38 am
An angel rec-room. Would be completely in support of this.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Spiderking50 on August 21, 2015, 08:09:06 am
Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
+1
+1
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 08:16:50 am
Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
+1
+1
Eh, they're better than SePuKu and the Norse realms that I suggested.
+1

Anyway, I'd like to know if the Angels have an Ichor now, or if Si simply did it wrong.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 08:17:56 am
Has anyone got good ideas for planes that grant benefits to all gods?
The Death Battle Plane was never a bad idea. A similar plane where most actions don't have consequences would be great for experimentation.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 21, 2015, 08:38:07 am
Hmm, I just got an idea

$$$
Pricecheck on creating the Sandbox:
The Sandbox is a plane of the 10E kind. In the Sandbox, anything may be created with a simple thought, making it an ideal place to test and/or simulate things, such as fights between angels or other real things. Things created in the Sandbox can not interact with things from other planes or the real world, even if the non-sandboxers in the Sandbox, and are also unable to leave the plane. Anyone may connect their plane to the Sandbox.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 09:25:55 am
Aww. So...much..happens....when...I ...Sleep.

I guese I could always make Snow (made)Men....
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 10:12:46 am
Damnit Stirk. How are you so good at doing an accent? Your word choice or something is causing me to read all the Don's dialogue in a mobster voice.

How do I manage such feats?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 10:28:00 am
Damnit Stirk. How are you so good at doing an accent? Your word choice or something is causing me to read all the Don's dialogue in a mobster voice.

How do I manage such feats?

Eh? I actually thought I have been doing a sem-poor job with the accent. Normally I just go with "What would X say in this situation" and write that, with a tab or two open to help with terminology or slang. Practice I guess?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 10:42:09 am
To save time debugging yggdrashell so I can focus on the meaty details like lost soul counts and bestiary print mode and mechanics integration (a very time-consuming part)
I like the name.
:P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 10:52:18 am
They do have immortal, ya know, IcyTea. Halving death rate is, I'm fairly certain, meaning that they don't die of old age. Disease, cold, starvation, wild animals, eating poisonous berries, that's what kills a population of immortals. Not old age.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 10:58:38 am
They do have immortal, ya know, IcyTea. Halving death rate is, I'm fairly certain, meaning that they don't die of old age. Disease, cold, starvation, wild animals, eating poisonous berries, that's what kills a population of immortals. Not old age.

I kind of assumed it worked differently for Individuals than Races, and that granting Immortality to single mortals makes them not-die-all-the-time.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 11:11:41 am
I mean, they're Unique, as well, so I'm guessing they won't die to a random mosquito bite giving them malaria or something.

Probably still die to a giant rock, though. They're very much glass cannons/toolkits, I think, at the moment. Quite good ones, and the bodyguard one probably won't be, but nonetheless.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 11:24:49 am
I mean, they're Unique, as well, so I'm guessing they won't die to a random mosquito bite giving them malaria or something.

Probably still die to a giant rock, though. They're very much glass cannons/toolkits, I think, at the moment. Quite good ones, and the bodyguard one probably won't be, but nonetheless.

Well the only real difference between an Angel and an Illicit is the res immortality, so if they aged/died from aging as normal, so would normal Angels...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 11:26:49 am
Well, and 0-cost Godly actions. Not sure how much you'd be using those, though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 11:29:30 am
Well, and 0-cost Godly actions. Not sure how much you'd be using those, though.

That probably doesn't effect their mortality though...

It is obviose that Icy simply attempted to limit my Illicits to a 200 year lifespan as a secret action, and he is simply warning me of this fact  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 11:36:07 am
I'm not above sabotaging other people's creations. You know that. >:D
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 11:39:41 am
I'm not above sabotaging other people's creations. You know that. >:D

Hmmm....

But you are below telling people that you sabotaging them as you do it. Normally you keep quite about that kind of thing. Not that it has stopped me from finding out anyway  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Vgray on August 21, 2015, 11:59:53 am
They do have immortal, ya know, IcyTea. Halving death rate is, I'm fairly certain, meaning that they don't die of old age. Disease, cold, starvation, wild animals, eating poisonous berries, that's what kills a population of immortals. Not old age.
Isn't immunity to disease usually also included in the immortality package?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 01:06:24 pm
Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
+1
+1
+1
+1
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 01:12:13 pm
Okay, back from the firing range (my fingers smell faintly of oil and gunpowder).
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Ama on August 21, 2015, 01:16:43 pm
Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
+1
+1
+1
+1
+1

Going to be gone later today and wont be back until Sunday.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 01:19:02 pm
Okay, back from the firing range (my fingers smell faintly of oil and gunpowder).

Isn't that great? I'm jealous. My re-application to the local firing range is still in the mail, so my guns are just gathering spiders...

I also like the names. Most are under five letters, all are relevant (thus easy to remember), and none are hard-to-type letter salads.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: DreamerGhost on August 21, 2015, 01:20:19 pm
Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
+1
+1
+1
+1
+1

Going to be gone later today and wont be back until Sunday.
+1
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 01:47:10 pm
Wait, it's tied between lush and aquatic... does that mean it'll be a swamp planet?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 21, 2015, 01:49:27 pm
Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
+1
+1
+1
+1
+1

Going to be gone later today and wont be back until Sunday.
+1
+1. Didn't like it at first but it gave me an idea...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 01:51:58 pm
Wait, it's tied between lush and aquatic... does that mean it'll be a swamp planet?
I thought it would mean like a really verdant ocean, like reefs everywhere and shit, but swamp would be interesting if it's lush first.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 01:52:22 pm
Yes, I already gave these names my support, but I noticed my handle wasn't on the pyramid.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 01:56:59 pm
See, I was nice enough to edit out all the words and just leave the '+1s' in my quote...

You're all a bunch of bastards for not doing that too :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 02:02:53 pm
....Its been like three days and two ticks.

This game already has 1/3 of the posts Litany does.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 02:09:21 pm
Most of that has been us arguing about numbers, though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 02:55:33 pm
Most of that has been us arguing about numbers, though.
Or just arguing.
We've been doing a lot of that too.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 04:32:50 pm
Also, guys, iron age or not, there are about 5000 people in each race at most right now. Nobody's gonna be making books.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 04:48:31 pm
Also, guys, iron age or not, there are about 5000 people in each race at most right now. Nobody's gonna be making books.
Actually, there's 10 000 of that unnamed race that was given a name. But they're kinda stupid.

Edit: The Skizani, that was the name.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 04:50:51 pm
Exactly, 5000 people worth. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Vgray on August 21, 2015, 04:53:42 pm
While I wait for my pricecheck, someone predict which race will be more expensive, the Elves or the Dwarves.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 04:58:09 pm
Without doing the math myself, I'd say the Dwarves.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 04:58:58 pm
While I wait for my pricecheck, someone predict which race will be more expensive, the Elves or the Dwarves.
Depends on which type.

But I'd say the elves just because of how perfect they sometimes are in fiction.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 05:24:47 pm
Hey KJP, I'd like to ask about that time I did that magic stuff on the mountains. Gods can't use magic, instead using 0-energy actions. The magic attacks used 0-energy actions rather than mundane actions, so wouldn't that mean they didn't need rolls?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 05:27:16 pm
Hey KJP, I'd like to ask about that time I did that magic stuff on the mountains. Gods can't use magic, instead using 0-energy actions. The magic attacks used 0-energy actions rather than mundane actions, so wouldn't that mean they didn't need rolls?

Gods
CAN
use
magic.

...We made that clear last time you asked.

It
is
just
weak.

You should probably notice now that the fact you swamped him with 0-cost actions means that they become silly instead of useful.

**EDIT**

Also, so far all actions with nonspecific results have had roles. Like punching an elephant. Or cooking dinner. Are you making assumptions again?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 05:34:02 pm
If I'd known how bloody interested everyone would've been in the Kitsoony, I should've got everyone together to get a discount...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 05:38:13 pm
If I'd known how bloody interested everyone would've been in the Kitsoony, I should've got everyone together to get a discount...
Si is only interested because of the fur, yet doesn't want to steal ideas.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 05:47:52 pm
Hey KJP, I'd like to ask about that time I did that magic stuff on the mountains. Gods can't use magic, instead using 0-energy actions. The magic attacks used 0-energy actions rather than mundane actions, so wouldn't that mean they didn't need rolls?

Gods
CAN
use
magic.

...We made that clear last time you asked.

It
is
just
weak.
I looked up "0-cost energy actions" in the OOC of Ye Gods 1 and 2 and found nothing relating to magic. I looked up "magic" in both and the Ctrl+F searched for "energy" to see if it's possible to use it without energy and found nothing. I've forgotten what the results of our conversation on the topic were and I failed to find them. Could you link me to it?

You should probably notice now that the fact you swamped him with 0-cost actions means that they become silly instead of useful.

**EDIT**

Also, so far all actions with nonspecific results have had roles. Like punching an elephant. Or cooking dinner. Are you making assumptions again?
They were also in-character for my god who wanted to use his god powers to do cool stuff. Cooking dinner wasn't supposed to be one of those actions, incidentally. Rather, my god just didn't want to waste all that elephant meat and leave it to rot where it was. Punching the elephant to death was rather useful as I now have a decent idea of how strong my god is. Might be useful if war breaks out and he wants to physically join a battle. Same thing with the planet drop. I'm doing these actions specifically so I can avoid assuming anything about my god's physical capabilities. I'd rather know what they are.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 21, 2015, 05:48:17 pm
If I'd known how bloody interested everyone would've been in the Kitsoony, I should've got everyone together to get a discount...

I just wanted to teach them how to portray villains properly :(
Didn't expect everyone to get obsessed with them...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 05:53:46 pm
I'm just glad that no one's paying attention to the Glorious Human Master Race for once. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Dutrius on August 21, 2015, 05:54:12 pm
Yet.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 05:55:15 pm
Quote
I looked up "0-cost energy actions" in the OOC of Ye Gods 1 and 2 and found nothing relating to magic. I looked up "magic" in both and the Ctrl+F searched for "energy" to see if it's possible to use it without energy and found nothing. I've forgotten what the results of our conversation on the topic were and I failed to find them. Could you link me to it?

What the heck are you talking about?

KJP said you can use magic.
He also said he didn't predict anyone would use it outside of some Exotic things.

You are choosing really weird word searches for some reason.

Quote
They were also in-character for my god who wanted to use his god powers to do cool stuff. Cooking dinner wasn't supposed to be one of those actions, incidentally. Rather, my god just didn't want to waste all that elephant meat and leave it to rot where it was. Punching the elephant to death was rather useful as I now have a decent idea of how strong my god is. Might be useful if war breaks out and he wants to physically join a battle. Same thing with the planet drop. I'm doing these actions specifically so I can avoid assuming anything about my god's physical capabilities. I'd rather know what they are.

No it doesn't. That test was about as accurate as "Small plants have souls, big ones do not". In an actual fight against a war elephant in an army, the results may be different. Even if not, the fact you killed several of your own guys would mean the results of this test point to you being more dangerous to your own side then the enemy, with an (at least) 1/6 chance of murdering several humans  ::).
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 05:57:23 pm
I'm just glad that no one's paying to the Glorious Human Master Race for once. :P
Is similar features such a bad thing?
Heck, I could list quite a few already in the game.

Gravity.
Heat.
Electricity.
Mass.
Life.
Water.
Rock.
Fusion (stars).
Etc.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 21, 2015, 05:59:55 pm
Yet.

+1 >:D
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 06:02:29 pm
If I'd known how bloody interested everyone would've been in the Kitsoony, I should've got everyone together to get a discount...

I just wanted to teach them how to portray villains properly :(
Didn't expect everyone to get obsessed with them...

Nah I'm just kidding. I was literally not expecting anyone to care all that much until after all the stuff got created and it came down to how the races were interacting with each other.

Kinda cool, I s'pose. The Kitsoony have met quite a few gods, and they've only existed for two minutes!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 06:07:05 pm
KJP said you can use magic.
He also said he didn't predict anyone would use it outside of some Exotic things.
I looked up "predict".
Spiderking50: Confirming what others have said, anyone with enough skill/ability can use magic. I predict gods will rarely use magic with the exception of a few undiscovered slots.
Found it. It was someone else's Q&A question. Probably the reason why I couldn't remember it.

No it doesn't. That test was about as accurate as "Small plants have souls, big ones do not". In an actual fight against a war elephant in an army, the results may be different. Even if not, the fact you killed several of your own guys would mean the results of this test point to you being more dangerous to your own side then the enemy, with an (at least) 1/6 chance of murdering several humans  ::).
I thought he was rolling what my abilities were. For example, I rolled a 1 when I cooked elephant meat so I now have a low Cooking stat, but I killed an elephant in one go so I now have a high Strength stat. Like rolling a character's stats in an RPG.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 21, 2015, 06:08:15 pm
I'm just glad that no one's paying attention to the Glorious Human Master Race for once. :P
honk
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 06:10:57 pm
Quote
I thought he was rolling what my abilities were. For example, I rolled a 1 when I cooked elephant meat so I now have a low Cooking stat, but I killed an elephant in one go so I now have a high Strength stat. Like rolling a character's stats in an RPG.

...Why...would you assume something like that?

He made it clear he was treating it like an RTD. It looks like he rolled 1d6 and assumed the results of each action based on that. If you went out and punched 6 different Elephants in 6 different actions, you would most likely get several different results. And stabbed for annoyingness.

...In fact, he made it pretty clear

Quote
((Since you persist in trying to get numbers for that sort of thing, I counter by just turning it into a basic 1d6 RTD. :P))

Since the normal game isn't 1d6 base, there is no way you would get the same results in actual combat.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 06:24:19 pm
Damn it you're right! I have been assuming! And here I thought I kicked my habit! From now on, I'll make sure to ask more questions!

Questions for KJP
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 06:41:24 pm
....What is that? 28 questions? Are you trying to stall the next update for some reason?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 06:44:22 pm
Those are all questions I have in my head. Leaving them unasked means assuming or guessing their answers. Also, updates are now every 48 hours so they probably wouldn't stall any updates.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 21, 2015, 06:44:54 pm
$$$

Pricecheck to make the ambiant background noise of the universe occasionally shift into creepy circus music.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 06:45:53 pm
$$$

Pricecheck to make the ambiant background noise of the universe occasionally shift into creepy circus music.

... why? :-\

I mean I understand it fits your character but...

It's odd and really funny at the same time.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 21, 2015, 06:47:29 pm
$$$

Pricecheck to make the ambiant background noise of the universe occasionally shift into creepy circus music.

... why? :-\

I mean I understand it fits your character but...

It's odd and really funny at the same time.
Whenever you ask "Why" when it comes to Meow, the answer will usually be "Why not~?"
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 06:47:59 pm
Those are all questions I have in my head. Leaving them unasked means assuming or guessing their answers. Also, updates are now every 48 hours so they probably wouldn't stall any updates.

...A lot of them are just common sense things that you really should be able to figure out yourself (NO, the penguin is just sillyness), or your standard Minmaxing/power gaming, or questions that have already been answered/are displayed prominently (YES HE USES 3d6). Combined, this is a lot of pointless work for the GM that he really shouldn't have to answer.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 06:52:01 pm
(NO, the penguin is just sillyness)
Assuming.

your standard Minmaxing/power gaming
I want to know just what I'm capable of doing as a god. I want to do it all. Limiting myself to only half of that stuff just because it would give me an advantage makes no sense.

(YES HE USES 3d6)
He's only mentioned using 3d6 when it comes to Flux training. I want to know if he uses it for other stuff.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 06:53:31 pm
Ooh, another school of magic, I thought of it while trying to mentally construct just what the E'lement K'ruppt is capable of.

San K'ruppt (Sann Kropp=True Body), a bodily magic, which draws from the body of the user.
Users of San K'ruppt will be able to enhance their bodies, but at the cost of energy, not life energy, just energy, as in stamina or mana.
They can also meditate to more quickly recover said energy, though doing so is not easy, requiring significant mastery.
Healing, curing diseases, curing poison, enhancing strength, and they can do this to others as well, though it's difficult. They can solve many non-magical problems.
It can't stop fire or lift curses, only heal the damage they do.

San K'ruppt can also be used for fighting, enhancing your strength, durability, or shooting (short range) energy blasts out of your hands.
Not to mention it strengthening your instincts, and enhancing your senses.
But it does nothing to help the mind or soul, so users will often become dull minded or revert to bestial behavior, as the body's instincts begin to take precedent over the mind.
The effect is difficult to counteract, and those who begin to become dull-minded will likely not notice this happening before it's too late.
And if you use San K'ruppt too recklessly, it can affect your mind directly, making you start to go insane.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 06:59:24 pm
Penguin: NO! STATED PROMINENTLY ABOVE THE SPOILER!

And common sense.

Quote
I want to know just what I'm capable of doing as a god. I want to do it all. Limiting myself to only half of that stuff just because it would give me an advantage makes no sense.

....What...Do you not know what Min/Maxing and powergaming are?

Quote
He's only mentioned using 3d6 when it comes to Flux training. I want to know if he uses it for other stuff.

Why would he change die for other stuff? As we know he uses that, and we have seen the results, and he blatantly told us that 3 and 18 where crits (Which are the lowest and highest values respectively...)

What I am saying is that you really shouldn't have to ask most of these questions if you just paid attention.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 21, 2015, 06:59:36 pm
Rolepgeek: You can be on all three at once, yes. Hopefully we get to making transport like the gates or the flying space rocks with sparks soon. As of now, the incorporation-into-the-world thing will result in having around:

FArgHalfnr: Thankfully, that's not the kind of IC in OOC I had in mind. (It was IC fighting/arguing taken to OOC) The policy will be updated soon.

micelus: Manfest Anima, I believe, conjures solid things from willpower like Bigby's spells (https://en.wikipedia.org/wiki/Bigby_%28Greyhawk%29#Spells) or Green Lantern powers.

Ritual magic, if I understand the listed description correctly, involves mortals inventing new spells by placing objects in certain large (building-sized and up) arrangements and burning them to produce certain effects. I imagine temporary portals would be well worth the trouble.

TheBiggerFish: Thanks

Vgray: Immunity to disease is not included in [Immortality]

Rolepgeek: Looks like it'll soon be time to add a few zeroes to the print functions and price checks (i.e. 1 000 -> 1 000 000, old price for 1 000 = new price for 1 000 000)

Andres: It was a silly RTD, logic doesn't apply. Also, I just rolled yes and no for the second part and inserted more penguins because it just had to be a penguin that got killed and not one of those pesky, meddling polar bears. I advise that you tone it down on the 0-energy actions thing lest you end up on the receiving end of a "why we can't have nice things quip."
Spoiler: Selected answers (click to show/hide)

Poll results:  The second planet we end up creating (if we do) should be

Icy, frozen, or frosty    - 7 (18.9%)
Temperate, lush, or garden-like    - 7 (18.9%)
Barren, rocky, or dusty    - 7 (18.9%)
Scorching, sizzling, or smoking    - 3 (8.1%)
Mostly oceanic (like at least 90%, not like Earth which is only 70 measly %)    - 4 (10.8%)
Earthlike (all of the above, almost)    - 6 (16.2%)
(Ballast option, pick this if you only want to vote for one)    - 3 (8.1%)

$$$Response
Vgray:
High Elves: [Affinity+1 (Necromancy) <1.4>] [Charismatic+2 <1.2>] [Combat-1 <0.7>] [Fruitful-2 <0.8>] [Immortal <1.1>] [Intelligence+1 <1.2>] [Pious+1 <1.4>] [Size+1] [Speed+2] [Focus-Build-Leading/Clerical] = Avg. 1.7E/1000
Deep Elves/Dwarves: [Affinity (Necromancy)] [Combat+1 <1.4>] [Defense+2 <1.4>] [Fireproof <1.2>] [Fruitful+2 <1.2>] [Size-1] [Strength+2 <1.4>] [Focus-Build-Labor/Crafts] [Focus-Conquer-Warriors] = Avg. 4.0E/1000
Dorfy <0.33>: Doubles death rate, decreases piety during peacetime, increases civilian fearfulness drastically, and provides little or no common sense, replaces Fireproof with Fire-Unresponsive

Andres:
Constellation: 1E now that the proposal's done and passed
Changing the order: I'll get to rebalancing it at some point. As it is now, there'll be entire ages of figurative comically grimdark terror and entire ages of figurative comically fluffy bunnies because of the chunking

tntey:
Monastery: Presumably included in the price of the Jeskia and their development unless you want to go in and do it yourself

micelus: Djinn base price: 2.9E/1000, so
20 Ivory Caste: 2.9*20/1000*([Protection+1 <1.1>] [Affinity (Glummer)] - 1) = Avg. 0.0058E to transform 20
20 Amber Caste: 2.9*20/1000*([Fruitful+1 <1.1>] [Affinity (Whimsy)] - 1) = Avg. 0.0058E to transform 20
5 Wraith Caste: 2.9*5/1000*([Affinity (Manifest Anima)]-1) = 0E
Copper Caste: 2.9*([Protection-1 <0.8>] [Teleport+1 <1.2>] -1) = 0E

Lord_lemonpie: The Sandbox: 10E

Kevak: Background music change: 0F uncontested, 1F for every objection

--more to come--
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 07:08:03 pm
That's Manifest Anima? Thought it was something soul-related.

$$$
Animancy: manipulation of souls.
Fireworks.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 07:32:07 pm
Ooh, another school of magic, I thought of it while trying to mentally construct just what the E'lement K'ruppt is capable of.

San K'ruppt (Sann Kropp=True Body), a bodily magic, which draws from the body of the user.
Users of San K'ruppt will be able to enhance their bodies, but at the cost of energy, not life energy, just energy, as in stamina or mana.
They can also meditate to more quickly recover said energy, though doing so is not easy, requiring significant mastery.
Healing, curing diseases, curing poison, enhancing strength, and they can do this to others as well, though it's difficult. They can solve many non-magical problems.
It can't stop fire or lift curses, only heal the damage they do.

San K'ruppt can also be used for fighting, enhancing your strength, durability, or shooting (short range) energy blasts out of your hands.
Not to mention it strengthening your instincts, and enhancing your senses.
But it does nothing to help the mind or soul, so users will often become dull minded or revert to bestial behavior, as the body's instincts begin to take precedent over the mind.
The effect is difficult to counteract, and those who begin to become dull-minded will likely not notice this happening before it's too late.
And if you use San K'ruppt too recklessly, it can affect your mind directly, making you start to go insane.
Sounds kinda like a cross between a berserker and a cleric.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 21, 2015, 07:35:16 pm
The mind-dulling effect comes from any form of San K'ruppt, so it's risky to use.
That, and be reckless and you'll go insane.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 07:48:54 pm
Am I able to give up 10E and 10F cap? And if I do, am I able to gain F cap back?

More than I expected. Certainly not complaining. :D

Also, I'd suggest adding maybe one or two zeroes at most.

So, uh, can I ask how big I'll be/how much Control I'll have over myself as the City/within the City?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 07:54:51 pm
Ya know, this background music might just stifle the creation of any 'original' music. With preordained 'divine' music being omnipresent, mortals might not realise that music can sound different from what is already available. Any musicians might just do covers of background music with any original music being deemed blasphemous or odd. Eventually this would result in two camps, one who can't stand this modern stuff and refuses to call it music and more tolerant music lovers who think mortal jams are as good or better than what the gods came up with.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 09:11:02 pm
Ok, so I get a 15% discount when creating an angel. That's a thing. Would I instead get a 10% discount if I created a half-angel/half-Human? What traits would such a creature even have?

$$$
Price check on an unrelated god creating 5k half-Human/half angel-creatures
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 09:42:31 pm
Ok, so I get a 15% discount when creating an angel. That's a thing. Would I instead get a 10% discount if I created a half-angel/half-Human? What traits would such a creature even have?

$$$
Price check on an unrelated god creating 5k half-Human/half angel-creatures

... what you would pay, less the discount, perhaps?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 09:48:02 pm
Ok, so I get a 15% discount when creating an angel. That's a thing. Would I instead get a 10% discount if I created a half-angel/half-Human? What traits would such a creature even have?

$$$
Price check on an unrelated god creating 5k half-Human/half angel-creatures

... what you would pay, less the discount, perhaps?
I'd need to know what kind of traits a half angel gets before I can answer that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 10:00:47 pm
...Like KJP said, there isn't much describing an "Angel" aside from taste. What would that even be? A human race with the [Divine] trait?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 10:03:05 pm
I don't know, maybe some loyalty, magic, etc. Maybe the power of an angel without the loyalty. I honestly don't know. It's why I'm asking.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 10:04:11 pm
I don't know, maybe some loyalty, magic, etc. Maybe the power of an angel without the loyalty. I honestly don't know. It's why I'm asking.

Well it is your job to describe what a half-angel is in the first place....
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 10:05:39 pm
I don't know, maybe some loyalty, magic, etc. Maybe the power of an angel without the loyalty. I honestly don't know. It's why I'm asking.

Well it is your job to describe what a half-angel is in the first place....
When an angel and a Human love each-other very much, a half-angel is made. Aside from that, I have no idea what the results would be. It's not like I'd be creating something in that event.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 10:12:14 pm
I don't know, maybe some loyalty, magic, etc. Maybe the power of an angel without the loyalty. I honestly don't know. It's why I'm asking.

Well it is your job to describe what a half-angel is in the first place....
When an angel and a Human love each-other very much, a half-angel is made. Aside from that, I have no idea what the results would be. It's not like I'd be creating something in that event.

But you where asking about creating a half-Angel half human hybrid.

An Angel is technically anything with a [Divine] tag, like I said. And not everything with that tag is an Angel. What you seem to be doing is penny pinching again. Why even bother asking what someone else would pay for it alone?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 10:19:52 pm
But you where asking about creating a half-Angel half human hybrid.

An Angel is technically anything with a [Divine] tag, like I said. And not everything with that tag is an Angel. What you seem to cost doing is penny pinching again. Why even bother asking what someone else would pay for it alone?
I guess I wasn't clear. I don't know what the hybrid's traits would be and so my intention was to ask about it and then price check on how much it would be to recreate that hybrid.

An angel is NOT anything with a [Divine] tag. It also has Loyalty+10, Unique, and unless I'm mistaken, is also a fair bit more powerful than a mortal. A prophet would also have Divine (or something like it) but still be different from an angel. As for penny pinching, how could I even do that? I don't know anything about the current price of a thing I know nothing about. I want to know what it would cost for someone else only so I know how much it costs without discounts. There's no devious motive behind it.

Is it possible to buy traits for gods? For example, if I wanted to counter Lupin's Undetectable trait, could I buy some kind of trait that would let me do so? It would be kind of annoying to have to spend Flux every time I wanted to find Lupin. It's true that I could make an angel to find him but then I wouldn't get the chance to kill him on my own.

Just for the record, I'm only using Lupin as an example. I have no reason to kill any of Don Giovanni's creations.

To avoid assumptions, are angels more powerful than mortals assuming they couldn't use 0-energy actions?

EDIT:
....What...Do you not know what Min/Maxing and powergaming are?
Minmaxing is when you get low stats in one area so you can get really high stats in others. It's also when you give your creations or characters stupid weaknesses so they can get more powerful in worthwhile areas. (Example: Removing the ability to intentionally wink for +1 aim)

Powergaming is when you have your character do stuff to make him more powerful.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 10:30:57 pm
But you where asking about creating a half-Angel half human hybrid.

An Angel is technically anything with a [Divine] tag, like I said. And not everything with that tag is an Angel. What you seem to cost doing is penny pinching again. Why even bother asking what someone else would pay for it alone?
I guess I wasn't clear. I don't know what the hybrid's traits would be and so my intention was to ask about it and then price check on how much it would be to recreate that hybrid.

An angel is NOT anything with a [Divine] tag. It also has Loyalty+10, Unique, and unless I'm mistaken, is also a fair bit more powerful than a mortal. A prophet would also have Divine but still be different from an angel. As for penny pinching, how could I even do that? I don't know anything about the current price of a thing I know nothing about. I want to know what it would cost for someone else only so I know how much it costs without discounts. There's no devious motive behind it.

Is it possible to buy traits for gods? For example, if I wanted to counter Lupin's Undetectable trait, could I buy some kind of trait that would let me do so? It would be kind of annoying to have to spend Flux every time I wanted to find Lupin. It's true I could make an angel to find him but then I wouldn't get the chance to kill him on my own.

Just for the record, I'm only using Lupin as an example. I have no reason to kill any of Don Giovanni's creations.

Loyalty and Unique are part of the Angel template, but things do not have to follow the Template exactly to be considered an Angel by non-sphere things. If somebody made an entire race of Angels exactly the same as yours, loosing the [Unique] tag, would that really not make them "real" Angels? Likewise, if an Angel was made specifically to be disobedient, taking [Loyalty -10], would it really be different enough in form to not be an Angel at all?

Your kind of penny pinching by attempting to put your sphere into everything, while attempting to get the biggest discount possible. If you had to, you could always just ask for the base price.

And like I said before, you are supposed to design things, not KJP.  If you want to make a Half-Angel Template, with [Loyalty +5], [Semi-Devine (Weaker sphere abilities, 50% resurrection chance, reduced-cost Godly actions)], and [Unique] nobody is stopping you. You are allowed to make up traits...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 10:43:10 pm
I don't know how much creating a half-angel would cost, but procreating a theoretically unlimited amount of them would cost 20% of the angel's price, to give it the USB trait. No comment on what their traits or abilities would be.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 10:49:24 pm
If somebody made an entire race of Angels exactly the same as yours, loosing the [Unique] tag, would that really not make them "real" Angels?
Oh sh*t I can actually do that! I can get 20 angels for the price of 2 just by dropping the x10 multiplier that is the Unique trait! If only doing this wouldn't label me a cheapskate and result in me getting banned from Ye Gods.

Loyalty and Unique are part of the Angel template, but things do not have to follow the Template exactly to be considered an Angel by non-sphere things. If somebody made an entire race of Angels exactly the same as yours, loosing the [Unique] tag, would that really not make them "real" Angels? Likewise, if an Angel was made specifically to be disobedient, taking [Loyalty -10], would it really be different enough in form to not be an Angel at all?
Yeah, I guess you have a point there. But still, a prophet would have the Divine trait but it definitely wouldn't be an angel, so simply having the Divine trait doesn't designate a being as an angel. In this case, what separates a prophet from an angel?

Your kind of penny pinching by attempting to put your sphere into everything, while attempting to get the biggest discount possible. If you had to, you could always just ask for the base price.
Labelling Humans as angels just to get a discount is penny pinching (and it was pretty much a joke, anyway). Getting low-level enforcers more powerful and expensive than Humans but less powerful and less expensive than angels is not. It's like saying that trying to get a medium tank is penny pinching because heavy tanks already exist and you should only get either them or light tanks. Please tell me if I'm misunderstanding what you're saying. I really hope I didn't make a strawman there. Also, by asking what it would cost for an unrelated cost I did ask for the base price.

And like I said before, you are supposed to design things, not KJP.  If you want to make a Half-Angel Template, with [Loyalty +5], [Semi-Devine (Weaker sphere abilities, 50% resurrection chance, reduced-cost Godly actions)], and [Unique] nobody is stopping you. You are allowed to make up traits...
I remember someone in Ye Gods 1 was 5/8ths a Weapon or something. Did you design that or did KJP? I could design my own hybrid easily enough but I also want to know what traits a natural hybrid has.

I don't know how much creating a half-angel would cost, but procreating a theoretically unlimited amount of them would cost 20% of the angel's price, to give it the USB trait. No comment on what their traits or abilities would be.
Ah yes, the USB trait. That reminds me...

Do angels require the USB trait to procreate with non-angels? Also, is the USB trait strictly to allow the creation of offspring from two similar species or is it to allow the creation of fertile offspring from two similar species? Humans and High Elves don't have USB, but is it possible for them to procreate an give birth to infertile offspring? It would be similar to how mules are made from horses and donkeys.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 10:54:02 pm
USB?


E: USB, apparently.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 10:54:48 pm
Lets organisms with a similar body plan breed (successfully?) with each other, thus the name.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 10:55:29 pm
Let's organisms with a similar body plan breed (successfully?) with each other, thus the name.
Oh, I get the acronym now.  I think.  Maybe.  Is it even?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 10:58:33 pm
Universal Serial Bus. Nothing lewd unless you really want to think about mortals bussing their serials.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 10:59:43 pm
Universal Serial Bus. Nothing lewd unless you really want to think about mortals bussing their serials.
Ahem.
Eh.
Either way.
MOVING ON!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 10:59:57 pm
Lets organisms with a similar body plan breed (successfully?) with each other, thus the name.
How much would it cost for a mule version of USB, then?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 11:00:08 pm
Quote
Oh sh*t I can actually do that! I can get 20 angels for the price of 2 just by dropping the x10 multiplier that is the Unique trait! If only doing this wouldn't label me a cheapskate and result in me getting banned from Ye Gods.

With just the normal Angel-Template minus the Unique trait, they are basically normal humans with a special form of resurrection and the other abilities Divine gives them. An entire race of them wouldn't be much stronger than a normal race, for most intents and purposes.

Quote
Yeah, I guess you have a point there. But still, a prophet would have the Divine trait but it definitely wouldn't be an angel, so simply having the Divine trait doesn't designate a being as an angel. In this case, what separates a prophet from an angel?

Like I said, Angels are just a label you can slap on everything. If someone gave a Prophet Loyalty+10 and the Unique trait, would he automatically become an Angel, even if nothing else changed?

Quote
Labelling Humans as angels just to get a discount is penny pinching (and it was pretty much a joke, anyway). Getting low-level enforcers more powerful and expensive than Humans but less powerful and less expensive than angels is not. It's like saying that trying to get a medium tank is penny pinching because heavy tanks already exist and you should only get either them or light tanks.

...This is the min/maxing I was talking about earlier, in a form.

Lets look at it this way: What makes an Angel different from a Human? The [Divine] and [Unique] are all that matter in terms of "power". Without those, they are just loyal mortals. With them, they have a bit more power. Not a lot, like you seem to think, but a bit. How would you manage to make halfway between them?

Quote
I remember someone in Ye Gods 1 was 5/8ths a Weapon or something. Did you design that or did KJP? I could design my own hybrid easily enough but I also want to know what traits a natural hybrid has.

Kinda/sorta KJP, but he based it off of the rules of the Lumanee who where able to propagate with any race. That included the Seppo, who where Weapon Spirits. One thing lead to another, and you have part-weapon people.

Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 11:02:28 pm
I will make this ***very clear***
You can't breed with Crystallum unless it works the same way.
Which, kind of oddly, makes half Star Person, half Crystallum hybrids possible.  Weird, but possible, and possibly viable even as there is no particular reason why NOT.


Flamecore Crystallum, Gemcore Star Person, some sort of other method, who knows how it'll end up but it will probably be pretty interesting to see.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Vgray on August 21, 2015, 11:10:30 pm
Sigh. It was inevitable. Will you two both cut it out before the OOC explodes for no reason?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 11:13:37 pm
I thought the OOC existed to explode for no reason.


Unless it's actually going to undergo an exothermic reaction in which case bad.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 11:15:16 pm
I thought the OOC existed to explode for no reason.


Unless it's actually going to undergo an exothermic reaction in which case bad.

Its actually endothermic. We have to keep flaming it or it will die.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 11:15:32 pm
Sigh. It was inevitable. Will you two both cut it out before the OOC explodes for no reason?

It does seem that Stirk and Andres draw out the worst in each other...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 11:19:54 pm
Quote
Labelling Humans as angels just to get a discount is penny pinching (and it was pretty much a joke, anyway). Getting low-level enforcers more powerful and expensive than Humans but less powerful and less expensive than angels is not. It's like saying that trying to get a medium tank is penny pinching because heavy tanks already exist and you should only get either them or light tanks.

...This is the min/maxing I was talking about earlier, in a form.

Lets look at it this way: What makes an Angel different from a Human? The [Divine] and [Unique] are all that matter in terms of "power". Without those, they are just loyal mortals. With them, they have a bit more power. Not a lot, like you seem to think, but a bit. How would you manage to make halfway between them?
Ah, now you understand why you think I'm min-maxing. First of all, I'm not by the definition of the phrase. Min-maxing means decreasing certain stats to increase others. In this case, I'm either decreasing all stats to get a cheaper price or increasing all stats but having to pay more.
Second, I've been thinking of angels as being more than a "bit" more powerful than a Human. Unless I'm mistaken, even a 1E angel in YG1 was more than capable of solo-killing a dragon. They're probably not quite as powerful in this game but I've been guessing them to be a lot more than a minor improvement. In my mind, a hybrid would be an ultra-powerful Human while an angel would be something in a league of its own.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 21, 2015, 11:20:48 pm
Andres. Basically you are trying to munchkin.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 11:21:57 pm
Quote
Labelling Humans as angels just to get a discount is penny pinching (and it was pretty much a joke, anyway). Getting low-level enforcers more powerful and expensive than Humans but less powerful and less expensive than angels is not. It's like saying that trying to get a medium tank is penny pinching because heavy tanks already exist and you should only get either them or light tanks.

...This is the min/maxing I was talking about earlier, in a form.

Lets look at it this way: What makes an Angel different from a Human? The [Divine] and [Unique] are all that matter in terms of "power". Without those, they are just loyal mortals. With them, they have a bit more power. Not a lot, like you seem to think, but a bit. How would you manage to make halfway between them?
Ah, now you understand why you think I'm min-maxing. First of all, I'm not by the definition of the phrase. Min-maxing means decreasing certain stats to increase others. In this case, I'm either decreasing all stats to get a cheaper price or increasing all stats but having to pay more.
Second, I've been thinking of angels as being more than a "bit" more powerful than a Human. Unless I'm mistaken, even a 1E angel in YG1 was more than capable of solo-killing a dragon. They're probably not quite as powerful in this game but I've been guessing them to be a lot more than a minor improvement. A hybrid would be an ultra-powerful Human while an angel would be something in a league of its own.
So, like Nepha-Nephi-WHATEVER-those-guys-from-Diablo???


@Kevak:  It's still a question.  I mean, Angels aren't BOUND to be not-procreative.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 11:23:06 pm
@Kevak:  It's still a question.  I mean, Angels aren't BOUND to be not-procreative.

Surely up to the creator though? They want an angel that can pro-create, they say they want that, KJP prices it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 11:24:17 pm
Andres. Basically you are trying to munchkin.
How? What's munchkiny about wanting a less-powerful creature for less energy?

So, like Nepha-Nephi-WHATEVER-those-guys-from-Diablo???
Nephilim from Diablo, Supernatural, real-world mythology+religion...?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 11:25:23 pm
What is a munchkin anyway, in this context?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 11:27:58 pm
You aren't, though, Andres. You're looking for every possible advantage, in such a way so you can game the system to 'win'.

That, plus the whole 'humans being called angels to get discount' thing.

Also, if anyone's min-maxing, Stirk, it'd be me, but that's partially because I just want a giant city and this is a very convenient way to do so whilst getting a very nice bonus in the meantime as well.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 11:31:12 pm
That might be a better term. I guess there are plenty of negative traits you could add if you really wanted to minmax, I was more stating with your general philosophy of getting the absolute most powerful thing you can for the cheapest you can.

Since everyone seems to be sick of us arguing about that, lets argue about Angel Strength instead!

You also overestimate the strength of Dragons. Remember when one of your Angels was killed by a Golem mob? Boosted and Well equipped Angels can deal a lot of damage (One Strike Team Fusil member was probably a mach for 100 Paladins, at least, even outside of the God Engines. Tykki was able to destroy armies in a single attack, though I only got to try that out on one city....), but default Angels in large numbers where not a one-man army. If the Sandbox gets made, I can probably prove it, but your Default Angels would probably be easily defeated by ~a squad of equally equipped humans.

What is a munchkin anyway, in this context?

TV tropes it (http://tvtropes.org/pmwiki/pmwiki.php/Main/Munchkin).

You aren't, though, Andres. You're looking for every possible advantage, in such a way so you can game the system to 'win'.

That, plus the whole 'humans being called angels to get discount' thing.

Also, if anyone's min-maxing, Stirk, it'd be me, but that's partially because I just want a giant city and this is a very convenient way to do so whilst getting a very nice bonus in the meantime as well.

I got the impression you just wanted to make yourself a giant city, regardless of the actual mechanical benefits.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 11:31:48 pm
Also, if anyone's min-maxing, Stirk, it'd be me, but that's partially because I just want a giant city and this is a very convenient way to do so whilst getting a very nice bonus in the meantime as well.

Any other player can do what you're doing though, and gain the same benefits.

Andres is trying to milk every possible benefit they can from what they're doing, which, technically, any other player can do, but would draw the ire of everyone else.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 11:32:58 pm
Ahem.  Stirk.  Where indicates a place.  Were indicates the past.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 21, 2015, 11:34:08 pm
I'm actually fine with min-maxed creations. The 'min'-part of it almost always leaves exploitable weaknesses, meaning such creations are actually easier to defeat than balanced ones.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 11:34:25 pm
Ahem.  Stirk.  Where indicates a place.  Were indicates the past.

Oh shush, Grammar Hitler :P you knew what was meant, that's the point!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 11:35:29 pm
Ahem.  Stirk.  Where indicates a place.  Were indicates the past.

Incorrect. Were is a wolf, silly.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 11:35:45 pm
What is a munchkin anyway, in this context?
I thought I knew what one was until I looked it up to tell you, but it seems I was wrong. I still disagree with Kevak calling me a munchkin. A munchkin basically someone who only cares about the crunch in a game - the gameplay. He doesn't care about RP or story. Kevak called me one because I wanted to know what traits a half angel would get and how much it would cost.

You aren't, though, Andres. You're looking for every possible advantage, in such a way so you can game the system to 'win'.
I want to know about a thing that's a fair bit relevant to my sphere, that being angel hybrids. It's not exactly "doing anything I can to win". Also, those not 0-energy actions wouldn't have helped at all to win the game. I just did it because both me and my god want to know what gods can do. When even 0-energy actions get involved, mundane actions are nothing.

That, plus the whole 'humans being called angels to get discount' thing.
That was a joke. More specifically, it was a reference to a comic submitted by KJP in YG1.

Ahem.  Stirk.  Where indicates a place.  Were indicates the past.

Incorrect. Were is a wolf, silly.
Were is man, actually. Werewolf translates to manwolf, which makes sense. Wolfwolf doesn't make sense.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 21, 2015, 11:36:51 pm
Ahem.  Stirk.  Where indicates a place.  Were indicates the past.

Oh shush, Grammar Hitler :P you knew what was meant, that's the point!
Godwin's Law.

Also, it's USAGE, not grammar.

*ting*




Right, I have to departate.  See you folks later.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 11:37:58 pm
I got the impression you just wanted to make yourself a giant city, regardless of the actual mechanical benefits.
That is true, but I also didn't realize how much I'd be getting. I'd thought at first that I'd get a total of 18 Ichor Capacity afterwards. So I'm gaining twice as much as I thought I would. If it'll be possible to even have a Flux capacity if it gets reduced to 0, I'll probably do the 30 Ichor Capacity thing, in part because I plan on using it up eventually whilst creating secondary cities/demigods.

EVERY CITY SHALL BE ALIVE AND OVERLY LARGE, AHAHAHAHAHAHA
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 11:38:53 pm
Godwin's Law.

Also, it's USAGE, not grammar.

*ting*

Pedant.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Vgray on August 21, 2015, 11:42:18 pm
I'd say something in regards to wanting to do something that has little mechanical benefit, but that would be telling.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 11:43:13 pm
Well, the difficult part is, that if you're a machine, everything has a mechanical benefit. :D

No? Too far?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 11:44:38 pm
That might be a better term. I guess there are plenty of negative traits you could add if you really wanted to minmax, I was more stating with your general philosophy of getting the absolute most powerful thing you can for the cheapest you can.
I haven't been doing it that much in this game, actually. The only time I can think I did it was when I designed Humans and that was only to make them different enough so you and RPG wouldn't complain. :P Also so I could give one of my creations an affinity to the magic I created.

Tykki was able to destroy armies in a single attack, though I only got to try that out on one city....)
So could my archangels when they fused. Never got to do so either, but they could definitely blow up a city in their fused form.

EDIT: Hey KJP, did my civilisation advancement-boosting aspect count as an affinity or can I still make Lolohe good at something else?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 11:46:02 pm
I think the point is that you've been doing it Andres, not that you've done it less than you did in the last game...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 11:46:49 pm
I think the point is that you've been doing it Andres, not that you've done it less than you did in the last game...
No one complained about how I designed Humans, not even in this discussion.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 21, 2015, 11:47:13 pm
Quote
I thought I knew what one was until I looked it up to tell you, but it seems I was wrong. I still disagree with Kevak calling me a munchkin. A munchkin basically someone who only cares about the crunch in a game - the gameplay. He doesn't care about RP or story. Kevak called me one because I wanted to know what traits a half angel would get and how much it would cost.

A bit closer, but it has more connotations of "Cares about crunch in gameplay to "win" at any cost", with the latter part being more important in the annoyance factor. The TV tropes link (http://tvtropes.org/pmwiki/pmwiki.php/Main/Munchkin) on it is entertaining~.

Quote
I want to know about a thing that's a fair bit relevant to my sphere, that being angel hybrids. It's not exactly "doing anything I can to win". Also, those not 0-energy actions wouldn't have helped at all to win the game. I just did it because both me and my god want to know what gods can do. When even 0-energy actions get involved, mundane actions are nothing.

Your looking for a way to make:
Quote
In my mind, a hybrid would be an ultra-powerful Human while an angel would be something in a league of its own.

to restate, an "Ultra Powerful human" for cheap. Basically looking for the biggest power you can get for the cheapest. I understand that it falls under your sphere, but you should understand that the "Angel" sphere is kinda munchkinny, especially since you believe Angels are in a league of their own. I still don't understand why you just don't define what "Half-Angels" are yourself  :-\.
Quote
Were is man, actually. Werewolf translates to manwolf, which makes sense. Wolfwolf doesn't make sense.

Man is on Earth, silly. Try looking in the mirror.

I got the impression you just wanted to make yourself a giant city, regardless of the actual mechanical benefits.
That is true, but I also didn't realize how much I'd be getting. I'd thought at first that I'd get a total of 18 Ichor Capacity afterwards. So I'm gaining twice as much as I thought I would. If it'll be possible to even have a Flux capacity if it gets reduced to 0, I'll probably do the 30 Ichor Capacity thing, in part because I plan on using it up eventually whilst creating secondary cities/demigods.

EVERY CITY SHALL BE ALIVE AND OVERLY LARGE, AHAHAHAHAHAHA

Getting more than you thought you would is almost the exact opposite of being a min/maxer  :-\. One must wonder what happens to that Ichor if you turn back...

Quote
So could my archangels when they fused. Never got to do so either, but they could definitely blow up a city in their fused form.

I remember murdelating them during the explosion, after they fought a not-too impressive battle. Am I thinking of the wrong ones, or did you make more?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 21, 2015, 11:49:26 pm
I think the point is that you've been doing it Andres, not that you've done it less than you did in the last game...
No one complained about how I designed Humans, not even in this discussion.

That's because you created them for worship-bait, presumably. Anyone could do the same, just replace human with <customracename>.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 11:53:25 pm
Your looking for a way to make:
Quote
In my mind, a hybrid would be an ultra-powerful Human while an angel would be something in a league of its own.

to restate, an "Ultra Powerful human" for cheap. Basically looking for the biggest power you can get for the cheapest. I understand that it falls under your sphere, but you should understand that the "Angel" sphere is kinda munchkinny, especially since you believe Angels are in a league of their own.
I'm not trying to make them for cheap. I'm just trying to make them. My sphere would give me a 10% discount at most. What I'm trying to do is make something cheaper and less powerful than angels but more powerful and expensive than Humans. Price-per-point, angels would be better because I get a full 15% discount when making them. Besides, Humans are better for worship because they provide the same Essence and they're a lot cheaper to make.

I remember murdelating them during the explosion, after they fought a not-too impressive battle. Am I thinking of the wrong ones, or did you make more?
When was this, again? They've been in more than just one battle. They've also died more than once too.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 21, 2015, 11:56:01 pm
Eh, by the technical definition, I'm maxing one stat at the expense of the others (temporarily, I hope, with how high my Essence gain/turn should be). *shrug*

Also, in addition to what Stirk was saying about that, to me it's more that you seem to just kinda dismiss large aspects of the fluff. 'oh, I just need a race who'll give me worship; I'll just make Humans and be done with it'. And you make things and expect them to be very specific in power level, a lot of the time, it seems. You've gotten better, but still.

Also, there's a way to gain permanent Ichor capacity beyond settling down but it takes a long-ass time to make up the investment, and it involves settling down.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 21, 2015, 11:58:16 pm
Sadiq word of the Day:


Chill.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 21, 2015, 11:59:14 pm
$$$
Price check on doing this (https://www.youtube.com/watch?v=qOuk02e5q5s)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 12:01:11 am
$$$
Price check on doing this (https://www.youtube.com/watch?v=qOuk02e5q5s)

I would expect a lot of us trying to hinder such an action...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 12:02:15 am
Quote
When was this, again? They've been in more than just one battle.

The one where everything exploded and a whole bunch of Archangels where never seen again. (Yes, Fish, I know.)

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I'm not trying to make them for cheap. I'm just trying to make them. My sphere would give me a 10% discount at most. What I'm trying to do is make them cheaper than angels. Price-per-point, angels would be better because I get a full 15% discount when making them. Besides, Humans are better for worship because they provide the same Essence and they're a lot cheaper to make.

Price-per-point? In theory, 1E worth of Humans with average weapons and training would be able to take down 1E worth of Angels, making pure Mortals have a higher price-per-point. 1E worth of half-Angels fighting 1E worth of Angels at once would also win. Discount or no.

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Eh, by the technical definition, I'm maxing one stat at the expense of the others (temporarily, I hope, with how high my Essence gain/turn should be). *shrug*

To me, it is less minmaxy, since you are mainly doing it for story reasons. It seems to be more "I want to turn into a city because that is cool, the mechanical effect is jut a bonus!" vs normal minmaxers "I want to turn into a city for all the sweeeet bonus, the story effect is just something I can work around."

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I would expect a lot of us trying to hinder such an action...

That is why he does it in secret. And hindering is rendered pointless  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 22, 2015, 12:02:44 am
$$$

Pricecheck to do this (https://www.youtube.com/watch?v=jX3iLfcMDCw) to an area.

Pricecheck on pmed thing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 22, 2015, 12:14:06 am
Price-per-point? In theory, 1E worth of Humans with average weapons and training would be able to take down 1E worth of Angels, making pure Mortals have a higher price-per-point. 1E worth of half-Angels fighting 1E worth of Angels at once would also win. Discount or no.
The discount changes the situation, though. It would effectively be 1E worth of Humans fighting 1.1E/1.05E worth of half-angels or 1.15E worth of angels. Also, why would 1E Humans be able to take down 1E angels? I understand if it was only 50% of the time but you imply it's all the time. Also, if Humans get access to weapons and training then so do the angels.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 12:18:06 am
Quote
The discount changes the situation, though. It would effectively be 1E worth of Humans fighting 1.1E/1.05E worth of half-angels or 1.15E worth of angels. Also, why would 1E Humans be able to take down 1E angels? I understand if it was only 50% of the time but you imply it's all the time. Also, if Humans get access to weapons and training then so do the angels.

.001=1 human
1000 humans=1E

Do you honestly think two Default Angels could beat a thousand humans coming at them at once? Yes, under perfect circumstances, the Angels would be completely and utterly curb stomped by the Humans. The discount changes nothing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 22, 2015, 12:19:32 am
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I thought I knew what one was until I looked it up to tell you, but it seems I was wrong. I still disagree with Kevak calling me a munchkin. A munchkin basically someone who only cares about the crunch in a game - the gameplay. He doesn't care about RP or story. Kevak called me one because I wanted to know what traits a half angel would get and how much it would cost.

A bit closer, but it has more connotations of "Cares about crunch in gameplay to "win" at any cost", with the latter part being more important in the annoyance factor. The TV tropes link (http://tvtropes.org/pmwiki/pmwiki.php/Main/Munchkin) on it is entertaining~.

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I want to know about a thing that's a fair bit relevant to my sphere, that being angel hybrids. It's not exactly "doing anything I can to win". Also, those not 0-energy actions wouldn't have helped at all to win the game. I just did it because both me and my god want to know what gods can do. When even 0-energy actions get involved, mundane actions are nothing.

Your looking for a way to make:
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In my mind, a hybrid would be an ultra-powerful Human while an angel would be something in a league of its own.

to restate, an "Ultra Powerful human" for cheap. Basically looking for the biggest power you can get for the cheapest. I understand that it falls under your sphere, but you should understand that the "Angel" sphere is kinda munchkinny, especially since you believe Angels are in a league of their own. I still don't understand why you just don't define what "Half-Angels" are yourself  :-\.
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Were is man, actually. Werewolf translates to manwolf, which makes sense. Wolfwolf doesn't make sense.

Man is on Earth, silly. Try looking in the mirror.

I got the impression you just wanted to make yourself a giant city, regardless of the actual mechanical benefits.
That is true, but I also didn't realize how much I'd be getting. I'd thought at first that I'd get a total of 18 Ichor Capacity afterwards. So I'm gaining twice as much as I thought I would. If it'll be possible to even have a Flux capacity if it gets reduced to 0, I'll probably do the 30 Ichor Capacity thing, in part because I plan on using it up eventually whilst creating secondary cities/demigods.

EVERY CITY SHALL BE ALIVE AND OVERLY LARGE, AHAHAHAHAHAHA

Getting more than you thought you would is almost the exact opposite of being a min/maxer  :-\. One must wonder what happens to that Ichor if you turn back...

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So could my archangels when they fused. Never got to do so either, but they could definitely blow up a city in their fused form.

I remember murdelating them during the explosion, after they fought a not-too impressive battle. Am I thinking of the wrong ones, or did you make more?

Why did you link to tvtropes X__X
I already have 5 new tabs opened and that was just in a minute XP
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 22, 2015, 12:21:47 am
Eh, don't forget Stirk, they get 0-cost godly actions. It really just depends on their powers. After all, I'm guessing a lot of them could just float out of reach and shoot arrows or fireballs or death rays at the humans.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 12:23:18 am
Well... I'm going to bed. I hope you all enjoy arguing over munchkins and such.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Vgray on August 22, 2015, 12:24:14 am
Quote
0-cost actions

    Taking a corporeal form and visiting the world
    Discussion with mortals in the absence of things like wards
    Answering prayers not too elaborately (e.g. turning the petitioner into an angel, erasing the petitioner from existence, flooding the entire region)
    Creating relatively mundane animals (i.e. not too powerful/numerous/malicious)
    Creating relatively mundane plants (i.e. not too powerful/numerous/malicious)
    Forward time travel at 1x speed
Quote for relevance.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 12:26:51 am
Eh, don't forget Stirk, they get 0-cost godly actions. It really just depends on their powers. After all, I'm guessing a lot of them could just float out of reach and shoot arrows or fireballs or death rays at the humans.

We have not seen the use of any Angelic 0-cost actions yet, though I doubt they are able to beat an entire regiment with just that. The humans also have access to bows, magics, and other weapons capable of hitting flying opponents relatively easily (1000 arrows fired at once=dead angel).

If zero-E actions where able to kill 1000 men easily, it wouldn't be difficult for one angry guy to kill all life on the planet right now...

Well... I'm going to bed. I hope you all enjoy arguing over munchkins and such.

We will! Want us to sing you a lullaby?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 22, 2015, 12:29:07 am
Oh yeah, I forgot my premier reason why I think angels are super OP powerful.

Locked0 <1>: Locked to mortals without permission or powerful magic (automatically applied)
Locked+1 <x1.1>: Locked to mortals without powerful magic without permission
Locked+2 <x1.2>: Locked to mortals without epic magic (the pinnacle of mortal achievement!) without permission
Locked+3 <x1.4>: Locked to minor divines
So yeah, angels are defined as surpassing "the pinnacle of mortal achievement". This could be taken to mean they're more powerful than even nukes (they're the pinnacle of mortal achievement in destruction) but that's obviously over-reaching. An epic spell capable of killing an army is certainly possible, though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 12:33:23 am
Quote
So yeah, angels are defined as surpassing "the pinnacle of mortal achievement". This could be taken to mean they're more powerful than even nukes (they're the pinnacle of mortal destruction) but that's obviously over-reaching. An epic spell capable of killing an army is certainly possible, though.

........

1. That is an absolutely huge assumption. Absolutely astoundingly huge. Do you know how big an aircraft carrier is? Because that assumption was at least as large as ten of them.

2. If you think Angels are super OP powerful, then chose a Sphere based on that (Thus making it a super OP powerful sphere), and continue to think that, then aren't you a real munchkin after all?

I wish I had some essence to spend on the Sandbox, because this would be fun to test.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 22, 2015, 12:34:41 am
2. If you think Angels are super OP powerful, then chose a Sphere based on that (Thus making it a super OP powerful sphere), and continue to think that, then aren't you a real munchkin after all?
That wasn't my intention at all. My intention was to use my sphere of Spheres to give my angels bonuses in specific tasks (civilisation, warfare, etc.) so they could run my empire for me while I ate tacos on the moon.

EDIT:
1. That is an absolutely huge assumption. Absolutely astoundingly huge. Do you know how big an aircraft carrier is? Because that assumption was at least as large as ten of them.
Are you talking about the nuke thing or the epic spell killing an army? I said the nuke idea was unrealistic and wrong. "Fire Tornado" could be considered an epic spell. A fire tornado could probably kill an army.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 22, 2015, 04:00:11 am
Dumping IC poll here in case the votes don't change much
The third planet we end up creating (since we will) should be
Temperate, lush, or garden-like    - 6 (28.6%)
Icy, frozen, or frosty    - 1 (4.8%)
Barren, rocky, or dusty    - 2 (9.5%)
Scorching, sizzling, or smoking    - 2 (9.5%)
Mostly oceanic (like at least 90%, not like Earth which is only 70 measly %)    - 6 (28.6%)
Earthlike (all of the above, almost)    - 4 (19%)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 22, 2015, 04:04:46 am
Maybe you could remake the poll with only Lush and Oceanic options?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 22, 2015, 06:09:28 am
Maybe you could remake the poll with only Lush and Oceanic options?
Don't forget the swamp option.

Sure, most people would think it's daft to build a castle in the swamp, but someone will do it, just to show them they're wrong.
And then it'll sink into the swamp.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 22, 2015, 06:47:58 am
$$$
Price check on resurrecting the Humans I resurrected and healing the Humans I healed

I just want to know because this is the first time in a Ye Gods/Litany game where resurrection was free.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 22, 2015, 06:50:08 am
Are you gonna show how much stats we have in the IC KJP?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 22, 2015, 06:55:53 am
Not now
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 22, 2015, 07:22:08 am
a literal cult following
Practically free worship for a 0-energy one-liner action? Score!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 22, 2015, 07:24:21 am
Only problem now is turning a god into a sequel of a horror play that doesn't change anything from the original and changes everything from the original for the better simultaneously.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 08:03:45 am
So... just out of curiosity, what's the muse thing about?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 22, 2015, 08:23:12 am
(Note: KJP is a bit grumpy right now)

Happy Demon: San K'ruppt added, stacks Corpomancy and Neuromancy

Rolepgeek: Yes, your F cap will come back with time, one

Andres: Buying traits for gods: No, this is what having Flux and Essence is for
Angels, powerfulness: Power isn't one-dimensional. May this be the last time I find myself saying that.
USB: Produce living offspring with those of similar body plans
Mule USB: 1.2 is already low enough for such a horrifying thing
Civilization-boosting aspect: If you're talking about [Focus], think of that as just an AI rules thing where I am the AI and come alive when least expected

TheBiggerFish: Confirming random carbo humanoids with USB cannot breed with Crystallum

hector13: Not much, I just felt like counting Muses and giving them nifty titles

$$$Response
micelus: Animancy: Second free school, would mirror Musical
Fireworks: 0F+

Andres: Half-Human/half-angels: No, the angel template is specifically defined as [Unique][Divine][Loyalty+10]. There are no halves.
this: Your reputation with the rest of the players and not less than 15E
Resurrecting the Humans: 0-0.1E

Kevak: Depends on area affected and permanence, but a [Kittification (100m/yd radius, 5s persistence)] would probably be <x1.4> or thereabouts

Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 22, 2015, 08:25:25 am
$$$

Pricecheck

Indefinite Kittification or similar reality harming field.

Field that lasts years.

Field that lasts days.

Field that lasts hours
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 22, 2015, 08:32:08 am
Ah k, I'll just consider Glummer/Whimsy the same thing then.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 22, 2015, 08:32:46 am
Can you kill a god? But do it in a way that no one knows you killed them?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 22, 2015, 08:54:43 am
Okay, I'm going by a series of assumptions in this game.

First is divine senses, which allow them to hear from a vacuum, see on the other side of the world, and know what any other deity is doing at the moment.

I also assume most deities speak in divine telepathy, as it'd take minutes for speech to go from out of the atmosphere and to the surface for communication.

Lastly, I assume deities don't move very much unless they explicitly say so.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 22, 2015, 08:57:15 am
$$$
Price check on [Rulership] trait: increases the subject race or being's ability to rule a civilisation/kingdom/etc.
Price check on [Temporary Reactive-Based Power Enhancement (Combat)] trait: increases the subject race or being's power the more they fight until the fight is over
Price check on [Permanent Reactive-Based Power Enhancement (Combat)] trait: increases the subject race or being's power the more they fight, the power increase being permanent
Price check on [Reactive-Based Power Enhancement (Near-Death(Combat))] trait: increases the subject race or being's power every time they nearly die as a result of combat
Price check on [Gravity Tolerance] trait: allows the subject race or being to act in higher levels of gravity without issue. For example, a subject with +9 will suffer no ill effects on 10G planets and actually be more physically able on 1G planets. This isn't [Gravity Adapatation+9] which lets the subject handle 10G planets but be negatively affected by being in lower G environments (like how humans IRL can't grow up/be for a long time in space)
Price check on [Threshold-Based Disease Immunity] trait: the subject race or being is immune to any disease less harmful than the most harmful disease inflicted on them
Price check on [Anti-Evil] trait: the subject race or being is actively harmful to nearby evil beings (works on those with the Evil trait as well as those that are simply evil)

I hope I'm using the terms right...

First is divine senses, which allow them to hear from a vacuum, see on the other side of the world, and know what any other deity is doing at the moment.

I also assume most deities speak in divine telepathy, as it'd take minutes for speech to go from out of the atmosphere and to the surface for communication.

Lastly, I assume deities don't move very much unless they explicitly say so.
This is one of those games where the MST3K Mantra (http://tvtropes.org/pmwiki/pmwiki.php/Main/MST3KMantra) applies.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 22, 2015, 09:08:07 am
Okay, I'm going by a series of assumptions in this game.

First is divine senses, which allow them to hear from a vacuum, see on the other side of the world, and know what any other deity is doing at the moment.

I also assume most deities speak in divine telepathy, as it'd take minutes for speech to go from out of the atmosphere and to the surface for communication.

Lastly, I assume deities don't move very much unless they explicitly say so.
Gods are omnipresent. The only thing that varies is direction of their attention.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FallacyofUrist on August 22, 2015, 09:24:01 am
$$$
Price check on [Plot Bane] trait that makes anything with it break plot armor(given by Unique trait) easier.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 22, 2015, 09:47:37 am
Okay, I'm going by a series of assumptions in this game.

First is divine senses, which allow them to hear from a vacuum, see on the other side of the world, and know what any other deity is doing at the moment.

I also assume most deities speak in divine telepathy, as it'd take minutes for speech to go from out of the atmosphere and to the surface for communication.

Lastly, I assume deities don't move very much unless they explicitly say so.
Gods are omnipresent. The only thing that varies is direction of their attention.
Wrong, that would not work.
How would people be able to keep secrets from gods if they're everywhere?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 22, 2015, 09:51:46 am
Gods are everywhere, but this would cause sensory overload if the unimportant stuff wasn't left out. Secrecy is handled by making sure it filters out as unimportant.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 22, 2015, 09:52:35 am
Gods are not omnipresent, but they can be in multiple places at the same time. Hell, in the Vlad Taltos series that's what's used as the definition of a god.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 09:58:59 am
Gods are everywhere, but this would cause sensory overload if the unimportant stuff wasn't left out. Secrecy is handled by making sure it filters out as unimportant.

The real question is: How does a god that is everywhere hide from/dodge attacks?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 22, 2015, 10:01:42 am
I term gods as the following:

Capable of creating something from nothing.

Sure, they use their own energy to create something, but they didn't use existing matter to create something, they made the matter they used to create something.
And all of the gods are currently capable of creating something from nothing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 22, 2015, 10:02:08 am
How does a god that is everywhere hide from/dodge attacks?
Simple: by being a god.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 22, 2015, 03:22:48 pm
I have a question KJP, is one of our sphere considered "major" or more important than the other one? If yes, can I switch it so that villainy is my primary one?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 22, 2015, 04:31:07 pm
$$$Price check

Price check on portals/gates within The City leading to portals/gates in The City on the other worlds, interconnecting them if they aren't already, with easy but controllable access to them, capable of transporting large amounts of materials when necessary as well.

Price check on a public/mass transit system and/or transportation system within The City(s).

Oh, and I'm hoping/guessing I self-maintain? Like, I can keep myself reasonably clean and not falling apart despite there being nowhere near enough people to do maintenance on me for the time being?

If not, then price check on enough autonomous golems/robots to keep me maintained, please. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 22, 2015, 06:28:33 pm
$$$Pricecheck

2 000 weapon conjuring creatures who are undetectable to deities.
Spoiler: Unnamed Creatures (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 22, 2015, 06:42:29 pm
They have Fear+1 and Charismatic-1. How are they supposed to get all cuddly with a member of another race if they're naturally repulsive to everyone?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 06:44:22 pm
They have Fear+1 and Charismatic-1. How are they supposed to get all cuddly with a member of another race if they're naturally repulsive to everyone?

....Is there a good way to answer this question?

There is no accounting for taste?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 22, 2015, 06:48:51 pm
Well, Si didn't think it quite through.
Though with them being the workers and soldiers... favors for favors.
Well, if it wasn't for them being even more stupid than the people they're supposed to exchange favors with.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 22, 2015, 08:00:54 pm
If Essence is able to make more creatures for the same amount of Essence, doesn't that mean that Essence itself would become more powerful? With 1E, it would be possible to make 10k Humans. As a result empowering an angel with 1E means empowering it with the strength of 10k Humans. That's what it seems like to me, at least.

Also, does the Unique trait make angels more powerful? If I dropped the Unique trait from angels I create, would I be able to increase their numbers without decreasing their quality? Would they even be angels at that point?

If I changed my sphere to Divine Beings, would I still get a 15% discount when creating angels? The Angels sphere seems a bit limited considering I get a x10 multiplier to all things relevant to my sphere assuming the Unique tag is necessary for creating angels.

$$$
Price check on an angel twice as powerful as a normal angel in every way

Could you put the GM-created magic schools in the OP of this thread? Only the player-made ones are currently included and finding the GM ones means searching through the YG1 thread.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 22, 2015, 08:26:53 pm
Dutrius, I just realised but you've more-or-less created crystal AI o.O
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 22, 2015, 08:36:33 pm
Dutrius, I just realised but you've more-or-less created crystal AI o.O
...Hey that's MY job!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 22, 2015, 08:47:35 pm
They have Fear+1 and Charismatic-1. How are they supposed to get all cuddly with a member of another race if they're naturally repulsive to everyone?

Charismatic doesn't necessarily mean pretty, just good at convincing and social stuff, likewise fear inducing doesn't always mean ugly, they might just have a scary personality or something.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 22, 2015, 08:51:00 pm
Also, it says to some people. A few. Not everyone.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 22, 2015, 08:53:56 pm
((For the Beastery))

The Jeskia.

Humonoid Eagle monks. They are skilled in martial arts and the school of thought.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 08:55:30 pm
Kitsoony, for the bestiary:

Spoiler: Kitsoony (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 22, 2015, 08:56:04 pm
They have Fear+1 and Charismatic-1. How are they supposed to get all cuddly with a member of another race if they're naturally repulsive to everyone?

Charismatic doesn't necessarily mean pretty, just good at convincing and social stuff, likewise fear inducing doesn't always mean ugly, they might just have a scary personality or something.
I wasn't thinking Charismatic-1 or Fear+1 translated to ugly. I was thinking that they're unlikeable people who look likely to shank you for your wallet.

Also, it says to some people. A few. Not everyone.
"Fear+1 <1.1>: Terrifying to a few" This could translate to merely scary or creepy for everyone else.
"Charismatic-1 <0.9>: Appalling/unattractive to many" Many people dislike the personalities of the things.

So while it's possible that some of the things will be able to reproduce, they certainly won't be able to do so enough to maintain their numbers.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 22, 2015, 08:57:01 pm
Zenurion's Great Book of Freaks and other Horrors! A.K.A The Bestiary:
A memo is written on the first page:
Be sure to report any missing species so they can be exterminated to correct the book added in for the next edition!
Spoiler: Star-People (click to show/hide)
Spoiler: Wisps (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Djinns (click to show/hide)
Spoiler: Haunts (click to show/hide)
Spoiler: Thannels (click to show/hide)
Spoiler: Efte (click to show/hide)
Spoiler: Forgeborn (click to show/hide)
Spoiler: Crystallum (click to show/hide)
Spoiler: Kitsoony (click to show/hide)
Spoiler: High Elf (click to show/hide)
Spoiler: Deep Elf (click to show/hide)
Spoiler: Spirallions (click to show/hide)
Spoiler: Jeskia (click to show/hide)
Spoiler: Skarati (click to show/hide)
Spoiler: Skizani (click to show/hide)
Spoiler: Jigons (click to show/hide)
Spoiler: Snow Mademen (click to show/hide)
Spoiler: Racha (click to show/hide)
Spoiler: Zhǎngzǐ (click to show/hide)
Spoiler: Púrén (click to show/hide)
Spoiler: Witnesses (click to show/hide)
Spoiler: Evertrees (click to show/hide)
Spoiler: Dryads (click to show/hide)
Spoiler: Tree Kings (click to show/hide)
Spoiler: Naedercynn (click to show/hide)
Spoiler: Lambdent (click to show/hide)
Spoiler: Faceless Treants (click to show/hide)
Spoiler: Noir (click to show/hide)
Spoiler: Chokobos (click to show/hide)
Spoiler: Leg-Godts (click to show/hide)
Spoiler: Asteroi (click to show/hide)
Spoiler: Iaksej (click to show/hide)
Spoiler: The Associates (click to show/hide)
Gospel: Death by cancellation.
Spoiler: Cerbain (click to show/hide)
Spoiler: Lawgiver & Phylactery (click to show/hide)
Spoiler:  Bastaegis (click to show/hide)
Spoiler: Snippers (click to show/hide)
Spoiler: Goberins (click to show/hide)
Spoiler: Cerbhead (click to show/hide)
Spoiler: Tribunal Judge (click to show/hide)
Spoiler: Missionary drones (click to show/hide)
Spoiler: Guardians (click to show/hide)
Spoiler: Prophets (click to show/hide)
Spoiler: Jid (click to show/hide)
no refunds. we are not responsible of any injuries or deaths. certain conditions may apply. children must be accompanied by adults at all time and must be this tall to enter the ride. may cause negative side effects, consult your doctor to ensure that this product is suited for you. this show is addressed at a mature audience only, and may contain scenes of graphic violence, mention of drugs, and nudity. survival, while not strictly prohibited, is highly discouraged. Trespassers will be shot, and survivors will be shot again. those who have read this far have been shown to have a lower iq on average than the general population.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 22, 2015, 08:57:59 pm
The zoo of nightmares!
An introduction can be found at the beginning of this section:
Come! Come and see the divine's twisted mind at play! We are showcasing the most dangerous and menacing of their creations, only at the zoo of nightmares!
Spoiler: Hellhound (click to show/hide)
Spoiler: Hellion (click to show/hide)
Spoiler: Hellbug (click to show/hide)
Spoiler: Lavafly (click to show/hide)
Spoiler: Mimic (click to show/hide)
Spoiler: Draefend (click to show/hide)
no refunds. we are not responsible of any injuries or deaths. certain conditions may apply. children must be accompanied by adults at all time and must be this tall to enter the ride. may cause negative side effects, consult your doctor to ensure that this product is suited for you. this show is addressed at a mature audience only, and may contain scenes of graphic violence, mention of drugs, and nudity. survival, while not strictly prohibited, is highly discouraged. Trespassers will be shot, and survivors will be shot again. those who have read this far have been shown to have a lower iq on average than the general population.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 22, 2015, 08:58:32 pm
Farg, make a Google doc or something that won't get lost in this post.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 09:01:10 pm
KJP can link it to one of the front pages, like I did. Probably on the Big Book.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 22, 2015, 09:03:30 pm
They have Fear+1 and Charismatic-1. How are they supposed to get all cuddly with a member of another race if they're naturally repulsive to everyone?

Charismatic doesn't necessarily mean pretty, just good at convincing and social stuff, likewise fear inducing doesn't always mean ugly, they might just have a scary personality or something.
I wasn't thinking Charismatic-1 or Fear+1 translated to ugly. I was thinking that they're unlikeable people who look likely to shank you for your wallet.

Also, it says to some people. A few. Not everyone.
"Fear+1 <1.1>: Terrifying to a few" This could translate to merely scary or creepy for everyone else.
"Charismatic-1 <0.9>: Appalling/unattractive to many" Many people dislike the personalities of the things.

So while it's possible that some of the things will be able to reproduce, they certainly won't be able to do so enough to maintain their numbers.

Wait, I read that as charismatic +1 and fear +1, and then proceeded to not really read your post before replying. My bad.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 09:04:22 pm
One must wonder at this point what a high-fear high-charisma creature would be...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 22, 2015, 09:04:51 pm
*Beastiary.

Also:
Crystallum and their biosphere:
Crystallum and similar lifeforms are made of a self-organizing crystal that is capable of thought.  Accordingly, they live near minerals, and must consume them to grow.
They tend to live in underground structures that may, to the unknowledgeable, resemble caves, but will contain feats of architecture and art.  Crystallum generally worship Tenat.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 22, 2015, 09:06:17 pm
Spoiler: Bestiary (click to show/hide)

Its missing a lot; will have to track down the rest later.

E: Oh, Farg was already making one. Ah...derp.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 09:07:48 pm
*Beastiary.

Also:
Crystallum and their biosphere:
Crystallum and similar lifeforms are made of a self-organizing crystal that is capable of thought.  Accordingly, they live near minerals, and must consume them to grow.
They tend to live in underground structures that may, to the unknowledgeable, resemble caves, but will contain feats of architecture and art.  Crystallum generally worship Tenat.

....No, actually, I got that one right. It really is bestiary.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 22, 2015, 09:09:24 pm
Okay, so which one of us is going to make it? Yours is a lot more complete but I wouldn't mind doing it if you want.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 22, 2015, 09:10:19 pm
Miceulus you missed the moon my jeskia are on and my library afterlife. But otherwise good job!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 22, 2015, 09:12:34 pm
Okay, so which one of us is going to make it? Yours is a lot more complete but I wouldn't mind doing it if you want.

Dunno. Probably won't have time to update it every day so I guess you can do it.

Miceulus you missed the moon my jeskia are on and my library afterlife. But otherwise good job!

They're on a moon? Link to post as well as that afterlife so I can edit it in. Thanks though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 22, 2015, 09:13:50 pm
I don't know how to link posts, but I'll track it down!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 22, 2015, 09:17:05 pm
*Beastiary.

Also:
Crystallum and their biosphere:
Crystallum and similar lifeforms are made of a self-organizing crystal that is capable of thought.  Accordingly, they live near minerals, and must consume them to grow.
They tend to live in underground structures that may, to the unknowledgeable, resemble caves, but will contain feats of architecture and art.  Crystallum generally worship Tenat.

....No, actually, I got that one right. It really is bestiary.
Dammit autocorrect.
Yeah, bestiary.  Someone said beastery, though.

Also, Crystallum reproduction: a+b=a+b+c.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 09:18:49 pm
*Beastiary.

Also:
Crystallum and their biosphere:
Crystallum and similar lifeforms are made of a self-organizing crystal that is capable of thought.  Accordingly, they live near minerals, and must consume them to grow.
They tend to live in underground structures that may, to the unknowledgeable, resemble caves, but will contain feats of architecture and art.  Crystallum generally worship Tenat.

....No, actually, I got that one right. It really is bestiary.
Dammit autocorrect.
Yeah, bestiary.  Someone said beastery, though.

So auotocorrect made your word wrong then? Suuuuureeeee  :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 22, 2015, 09:19:33 pm
*Beastiary.

Also:
Crystallum and their biosphere:
Crystallum and similar lifeforms are made of a self-organizing crystal that is capable of thought.  Accordingly, they live near minerals, and must consume them to grow.
They tend to live in underground structures that may, to the unknowledgeable, resemble caves, but will contain feats of architecture and art.  Crystallum generally worship Tenat.

....No, actually, I got that one right. It really is bestiary.
Dammit autocorrect.
Yeah, bestiary.  Someone said beastery, though.

So auotocorrect made your word wrong then? Suuuuureeeee  :P
Kindle autocorrect is most stupid autocorrect.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 22, 2015, 09:20:50 pm
Afterlife on page 24, moon on tick 2 (38)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 09:22:21 pm
Kindle autocorrect is most stupid autocorrect.

 ::)

Should the bestiary have a place for the Shard/Other Mystery Things?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Vgray on August 22, 2015, 09:30:54 pm
Just a note for any enterprising beastiary makers who want to hunt down the link before I do, the Elf-kin aren't actually reffered to as such in the price check. Search for 'High Elves' or 'Deep Elves/Dwarves'.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 22, 2015, 09:33:53 pm
Afterlife on page 24, moon on tick 2 (38)

You can 'link' post by clicking the quote button in the post you want to link and then copying the quote box to a post in this thread.

Also, I don't see a moon that hasn't already been put into the bestiary. Query, are all Jeskia actually on the moon? If so, that whole action about the Djinn trading with them is pretty much impossible.

$$$
Magori: Ogori with intermediate affinity for Ritual Magic. The Djinn temporarily possess them/other ogori to communicate with them. 1000 individuals. 4.2E? (3[Magical Plant]x1.4[Affinity+1])
Animancy: soul manipulation. What is the actual E cost of this? Would like to keep Glummer/Whimsy as separate schools.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 22, 2015, 09:38:09 pm
Afterlife on page 24, moon on tick 2 (38)

You can 'link' post by clicking the quote button in the post you want to link and then copying the quote box to a post in this thread.

Also, I don't see a moon that hasn't already been put into the bestiary. Query, are all Jeskia actually on the moon? If so, that whole action about the Djinn trading with them is pretty much impossible.

The trading still happened.

#salt

But yea, all the Jeskia are on that moon
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 09:38:50 pm
Afterlife on page 24, moon on tick 2 (38)

You can 'link' post by clicking the quote button in the post you want to link and then copying the quote box to a post in this thread.

Also, I don't see a moon that hasn't already been put into the bestiary. Query, are all Jeskia actually on the moon? If so, that whole action about the Djinn trading with them is pretty much impossible.

They are most probably not, he designated them to go to the watery planet. They where created in tick two, it looks like.

Isgon has created 5000 Jeskia and the golden angel Leviticus. They have been sent to various islands on a water-rich planet (/moon). (Isgon: -5E)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 22, 2015, 09:40:46 pm
Afterlife on page 24, moon on tick 2 (38)

You can 'link' post by clicking the quote button in the post you want to link and then copying the quote box to a post in this thread.

Also, I don't see a moon that hasn't already been put into the bestiary. Query, are all Jeskia actually on the moon? If so, that whole action about the Djinn trading with them is pretty much impossible.

The trading still happened.

#salt

But yea, all the Jeskia are on that moon

No, I mean its impossible since Djinn can't cross the worlds yet. They're only present on Planet 1 and 2. Well actually they can cross now due to the Wraith Caste but at the time when trading began, they couldn't possible visit the moon.

Afterlife on page 24, moon on tick 2 (38)

You can 'link' post by clicking the quote button in the post you want to link and then copying the quote box to a post in this thread.

Also, I don't see a moon that hasn't already been put into the bestiary. Query, are all Jeskia actually on the moon? If so, that whole action about the Djinn trading with them is pretty much impossible.

They are most probably not, he designated them to go to the watery planet. They where created in tick two, it looks like.

Isgon has created 5000 Jeskia and the golden angel Leviticus. They have been sent to various islands on a water-rich planet (/moon). (Isgon: -5E)

...We might just want to wait for KJP to settle the matter.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 22, 2015, 09:41:30 pm
Read tick 2. KJP said that you guys used catapults or some shit.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 22, 2015, 09:47:13 pm
Wasn't Tick 2, but I did find something:

Quote
he Consortium considers the possible world-traversing technology from the City of Rule to be a worthy reward for such a short diversion and redirects some of their effort to opening up trade routes with the City of Rule.

I wasn't aware Zhìn was a nexus now. Interesting. That said, it doesn't state whether or not the Djinn can actually traverse worlds ; would be very useful if they could.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 22, 2015, 10:00:29 pm
One must wonder at this point what a high-fear high-charisma creature would be...
What I immediately thought of:
Using very feminine and suggestive body language whilst tearing their throat out with your teeth.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 10:01:47 pm
One must wonder at this point what a high-fear high-charisma creature would be...

Something like Dracula?

Or the vampire dude from the anime Vampire Hunter D, whose name I forget...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 22, 2015, 10:03:09 pm
One must wonder at this point what a high-fear high-charisma creature would be...

Randall flagg
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 10:03:52 pm
Donald Trump?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 10:05:25 pm
One must wonder at this point what a high-fear high-charisma creature would be...

Something like Dracula?

Or the vampire dude from the anime Vampire Hunter D, whose name I forget...

Also Dracula. If a powerful vampire in anything has a name, there is a 90% chance it is Dracula.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 10:07:30 pm
One must wonder at this point what a high-fear high-charisma creature would be...

Something like Dracula?

Or the vampire dude from the anime Vampire Hunter D, whose name I forget...

Also Dracula. If a powerful vampire in anything has a name, there is a 90% chance it is Dracula.

Nah, there's a reveal later on that a certain character is descended from Dracula, which surprises everyone, apparently.

(Dude I was referring to is Magnus Lee)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 10:12:14 pm
One must wonder at this point what a high-fear high-charisma creature would be...

Something like Dracula?

Or the vampire dude from the anime Vampire Hunter D, whose name I forget...

Also Dracula. If a powerful vampire in anything has a name, there is a 90% chance it is Dracula.

Nah, there's a reveal later on that a certain character is descended from Dracula, which surprises everyone, apparently.

(Dude I was referring to is Magnus Lee)

Dracula was the Sacred Ancestor, I think he was the first vampire or something. I have never seen it myself  :P. I mean, it came out in the mid-eighties, didn't it? Face it, you are an old man...

It was a decent guess, you have to admit  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 10:14:01 pm
One must wonder at this point what a high-fear high-charisma creature would be...

Something like Dracula?

Or the vampire dude from the anime Vampire Hunter D, whose name I forget...

Also Dracula. If a powerful vampire in anything has a name, there is a 90% chance it is Dracula.

Nah, there's a reveal later on that a certain character is descended from Dracula, which surprises everyone, apparently.

(Dude I was referring to is Magnus Lee)

Dracula was the Sacred Ancestor, I think he was the first vampire or something. I have never seen it myself  :P. I mean, it came out in the mid-eighties, didn't it? Face it, you are an old man...

It was a decent guess, you have to admit  :P.

Fack off, it was released the year before I was born :P

You should watch it though, it's pretty good.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 10:23:30 pm

Fack off, it was released the year before I was born :P

You should watch it though, it's pretty good.

Ill add it to my Birthday Anime Binge list.

...Doesn't that make you old enough to remember the fall of the Soviet Union? To put it in perspective, pretty much everyone else in this game grew up with internet, grandpa  :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 10:26:10 pm
I grew up with the internet.

I even remember the noises!

... what do you mean "what noises"!?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 22, 2015, 10:30:51 pm
Yeah, I remember the noises. I still had dial-up for a while after broadband started getting popular because we were poor. It was so awesome when we finally got our own broadband.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 10:33:35 pm
I grew up with the internet.

I even remember the noises!

... what do you mean "what noises"!?

I vaguely remember those noises! Which is saying something, because most of my childhood is hard to remember.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 10:40:46 pm
Did either of you ever dial the number that accessed the internet?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 10:43:37 pm
Did either of you ever dial the number that accessed the internet?

...The Internet had a number?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 10:50:55 pm
Yeah, there was a phone number. It was basically just the same noises the modem made, just deafeningly loud and more screechy.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 22, 2015, 10:51:43 pm
Yeah, there was a phone number. It was basically just the same noises the modem made, just deafeningly loud and more screechy.

Couldn't you just turn the volume down?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 22, 2015, 10:52:38 pm
Would probably depend on the phone :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 22, 2015, 11:14:29 pm
$$$PRICECHECK

An immortal, or multiple (full rez immortality immortal) being or beings that will serve as fully independent witnesses and arbitrators during contractual negotiations and disputes (i.e. will BE binding arbitration in such clauses), and will be available for as many beings as need services at the time.

Add all needed resistances.

Sort of like the Partnership Collective, only less evil and more immortal, and above all Lawful.

Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 22, 2015, 11:37:42 pm
micelus: Add Animancy?

tntey: Yes, but it will be very difficult and very expensive

Happy Demon: God-god communication is glossed over and not really made into a mechanic, but I suppose it works much like you've said

FArgHalfnr: It was considered major (without really affecting much) in the old YG, but I try to treat them as equally as a left-to-right reader can here.

Andres: As always, there's a trade-off between holding and spending Essence. Spending Essence tends to result in more solid, concrete things (perhaps for dealling with crises), while holding Essence tends to result in having greater flexibility/capacity to react in critical situations where spending Ichor would be inadvisable. Investing Essence on creating agents (defined roughly as single-digit population/named creations that wander the worlds doing your bidding) results in similar flexibility to react, while investing Essence on creating races (defined roughly as worship-capable bulk populations of unnamed creations) can help provide the income required to stay flexible in the future while not doing much of your direct bidding generally. Different players have very different balance points and preferred strategies, but these two, creating agents and creating races for income, seem to be the most significant.

Finally, this is not a game of making the most powerful thing ever for the cheapest price possible. Warnings will be issued if this business of wasting time trying to create a perfect thing continues.

Also, prebuilt magic schools added below player magic schools

FArgHalfnr: Linking your bestiary in the OP. Since it can get quite chaotic hunting down all the races, here's a slightly formatted dump of the local races file (only races with non-zero population included):
Spoiler: races002 (click to show/hide)
micelus: Link to your compendium posted on post 0

$$$Response
Kevak:
Indefinite Kittification/other ways of reality-harming: For relevant areas, 1E for 10m x 10m x 10m areas, 2E for 40m x 40m x 40m areas, and 3E for 90m x 90m x 90m areas. For unknown/irrelevant areas, 0E

(prices generally substitutable with Flux)
Years: 1E for 40m x 40m x 40m 2E for 90x90x90, 3E for 160x160x160
Months: 1E for 90x90x90, 2E for 160x160x160, 3E for 250x250x250
Days: 1E for 160x160x160, 2E for 250x250x250, 3E for 360x360x360
Hours: 1E for 250x250x250, 2E for 360x360x360, 3E for 490x490x490
(I wonder why there isn't a Nekomancy school yet...)

Andres:
Rulership+1 <1.2>: Increases creation's ability to rule, best up to a group size in the hundreds
Rulership+2 <1.4>: Increases creation's ability to rule, best up to a group size in the thousands
Rulership+3 <1.7>: Increases creation's ability to rule, best up to a group size in the tens of thousands
Rulership+4 <2.1>: Increases creation's ability to rule, best up to group size in the hundreds of thousands
Rulership+5 <2.5>: Increases creation's ability to rule, best up to group size in the millions
Temporary Learned Boost+1 (Combat) <1.4>: Increases creation's combat abilities slightly in response to real combat until combat ends
Temporary Learned Boost+2 (Combat) <2>: Increases creation's combat abilities decently in response to real combat until combat ends
Temporary Learned Boost+3 (Combat) <2.8>: Increases creation's combat abilities significantly in response to real combat until combat ends
Temporary Learned Boost+4 (Combat) <4>: Increases creation's combat abilities a lot in response to real combat until combat ends
Permanently Learned Boost+1 (Combat) <2.8>: Increases creation's combat abilities marginally in response to real combat permanently
Permanently Learned Boost+2 (Combat) <7.9>: Increases creation's combat abilities slightly in response to real combat permanently
Permanently Learned Boost+3 (Combat) <23>: Increases creation's combat abilities decently in response to real combat permanently
Permanently Learned Boost+4 (Combat) <64>: Increases creation's combat abilities significantly in response to real combat permanently
Educational Near-Death Experiences+1 <2>: Increases creation's combat abilities marginally in response to a real near-death experience
Educational Near-Death Experiences+2 <4>: Increases creation's combat abilities slightly in response to a real near-death experience
Educational Near-Death Experiences+3 <8>: Increases creation's combat abilities decently in response to a real near-death experience
Gravity Tolerance+1 <3>: Extends creation's range of comfortable/healthy acceleration to 4G
Gravity Tolerance+2 <9>: Extends creation's range of comfortable/healthy acceleration to 8G
Gravity Tolerance+3 <27>: Extends creation's range of comfortable/healthy acceleration to 16G
Gravity Tolerance+4 <81>: Extends creation's range of comfortable/healthy acceleration to 32G
Disease Resistance+1 <1.3>: Reduces chance of catching disease slightly
Disease Resistance+2 <1.7>: Reduces chance of catching disease decently
Disease Resistance+3 <2.2>: Reduces chance of catching disease fairly
Disease Resistance+4 <2.9>: Reduces chance of catching disease a lot
Anti-Evil Field <9>: Passively harms evil and [Evil] beings within 3m/yd slightly

FallacyofUrist:
Plot Bane <50>: Extra bonus for conflict (physical or otherwise) with Unique things but may do an assortment of funny things to the timeline (which mostly doesn't matter anyway)
Optionally, sending another Unique in could also do the trick

Rolepgeek:
Linking the fragments of the city:
2E for a small people-transporter
5E for bulk cargo gates
Mass transit: 0-1E depending on the exact design (moving stuff around in what is essentially your body is quite cheap)
Self-maintaining: Yes, about as much as a normal tree is self-maintaining. You may optionally (for free) detail that crews of centrally controlled or autonomous mindless golems go around patching things up and expanding if it sounds more interesting, though.

Happy Demon:
Unnamed creatures: [Affinity (San K'ruppt)] [Charismatic-1 <0.9>] [Combat-1 <0.7>] [Fear+1 <1.1>] [Fruitful+1 <1.1>] [Intelligence-3 <0.5>] [Lifespan-2 <0.7>] [Magic resistance-4 <0.5>] [Protection+2 <1.2>] [Single gendered <0.6>] [Size-2] [Speed-1 <0.8>] [Undetectable <10>] [Unworshipful <0.5>] [USB <1.2>] [Weaponspace+1 <1.3>] = Avg. 0.6E/1000

TheBiggerFIsh:
Law drones: [Lawful] [Will Be Back <5>] [Affinity (Lawmancy/Nomosurgy/Magical Lawyering)] = 5E/1000
I hope you don't intend to make a band of highly effective roving psychopaths :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 23, 2015, 12:04:06 am
Afterlife on page 24, moon on tick 2 (38)

You can 'link' post by clicking the quote button in the post you want to link and then copying the quote box to a post in this thread.

Also, I don't see a moon that hasn't already been put into the bestiary. Query, are all Jeskia actually on the moon? If so, that whole action about the Djinn trading with them is pretty much impossible.

$$$
Magori: Ogori with intermediate affinity for Ritual Magic. The Djinn temporarily possess them/other ogori to communicate with them. 1000 individuals. 4.2E? (3[Magical Plant]x1.4[Affinity+1])
Animancy: soul manipulation. What is the actual E cost of this? Would like to keep Glummer/Whimsy as separate schools.

You may have missed this.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 12:05:26 am
Educational Near-Death Experiences+1 <2>: Increases creation's combat abilities marginally in response to a real near-death experience
I was actually asking the price for this where the near-death experience is a result of combat. Nearly dying of disease wouldn't increase the being's combat abilities.

Disease Resistance+1 <1.3>: Reduces chance of catching disease slightly
Disease resistance was not what I was asking about. Let me give you an example of what I was asking about: A person has never caught tuberculosis. One day, the same person catches smallpox but eventually survives and no longer has smallpox any more. Because small pox is more deadly than TB, the person is now immune to TB and any other diseases less deadly than smallpox.

Andres:
Rulership+1 <1.2>: Increases creation's ability to rule, best up to a group size in the hundreds
This is actually relevant to the recent poll. Should the numbers of mortals go up, will the effects of this trait go up without increasing cost? The pricing seems balanced for current numbers.

I'd also like to ask about upgrades in general. For an example, let's take Lolohe. Lolohe is an angel worth 0.5E. If I created him with the Rulership+1 trait, his worth would've been 0.6E and my chance of having to pay for him would've increased. I have already created him and he lacks the Rulership trait. If I were to give him the Rulership+1 trait, would I have to pay 0.1E or 0.6E for the upgrade?

$$$
Price check on the ability of a race or being to determine what race another being is
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 23, 2015, 12:17:26 am
Holy crap thanks KJP for that, my job is gonna get infinitely easier with that. And what do you mean by  zero population races, is there such a thing in the game? Or are you talking of races that only exist as a pricecheck yet?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 12:18:45 am
Quote
Disease resistance was not what I was asking about. Let me give you an example of what I was asking about: A person has never caught tuberculosis. One day, the same person catches smallpox but eventually survives and no longer has smallpox any more. Because small pox is more deadly than TB, the person is now immune to TB and any other diseases less deadly than smallpox.

...So you want to give diseases power levels now?

And Andres, if you end up making Saiyan expies, Ill end up reenacting their destruction...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 12:22:08 am
Wooh! Yay! I was thinking what amounts to a magic and/or mechanical subway system and/or train network or the like. But in any case; sweet. I can be a trade hub and be amazo-city. I do like the autonomous/controlled worker golems idea, but at the same time I like the idea of graffiti just being eaten by the wall and/or turned into propaganda...meh. I'll see, I guess.

Anyway. I should probably Price Check my Enforcers at some point, shouldn't I...

Hmmm...what to give them....

$$$Price Check

[Mechanical] Trait: Does more or less what you would think it would do, I think
[Soul-Bound] Trait: Requires externally created/found souls to be bound into them in order to be sapient/functional
[Regenerative] Trait: Creation repairs/heals self quickly if not damaged sufficiently (different levels would change speed and amount of damage threshold before it's truly 'dead', most likely)
[Coordination]/[Teamwork]/[What's Gonna Work] Trait: Works more effectively in teams/groups, able to coordinate effectively
[Team Leader] Trait: What it sounds like
[Perceptive] Trait: Also what it sounds like
[Protection+3/+4]? What types of protection would this essentially be? Magical?
[??] Trait: Multiple souls are bound/make up the mind/soul of this being, effectively giving it multiple minds to process things faster and react more quickly, but also probably making it somewhat mildly insane.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 23, 2015, 12:24:05 am
@KJP:Why do I feel like there's a Terminator expy waiting to happen...

$$$MOREPRICECHECK

Also, no reproduction and no worship on those, along with teleport/limited foresight/Knowledge:Legal+(alltheknowledge) results in...
((Mostly because that was the plan.))
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 12:29:58 am
And Andres, if you end up making Saiyan expies, Ill end up reenacting their destruction...
Trust me, I have no intention of making Saiyan expies. If I was, I'd have also asked about transformations (Great Ape/Super Saiyan) and decreased ageing. Also, I wouldn't try sneaking an Erstatz under KJP. Doing so is wrong and expies aren't that expensive to make anyway.

[??] Trait: Multiple souls are bound/make up the mind/soul of this being, effectively giving it multiple minds to process things faster and react more quickly, but also probably making it somewhat mildly insane.
This shouldn't be its own trait. There are many variations of what you're describing. It could be a kind of hive mind with fast processes but no individuality, it could be insanity as you said, it could be very low levels of intelligence but high levels of power and sanity, it could be one soul being dominant and using the others for power, and it could be one soul being dominant and using the others for processing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 12:33:09 am
So what would you suggest using as Subtraits, Andres? Because the method is probably at least somewhat important. I half plan on just mashing souls together and sticking them in, after all.

There's no way that can end badly, right? Having a mildly insane mechanical death machine police force?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 23, 2015, 12:33:30 am
KJP, edited the Brass Djinn to use the [Rulership] trait instead of [Leadership] since they're the same thing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 23, 2015, 01:11:59 am
Andres: Rulership: I'll make sure to scale it up. Clarifying the poll to make the "cosmetic change only" part clear

As for upgrades, you pay the difference. As often happens in YG, the process breaks how probability should actually work while still providing similar results on average.

FArgHalfnr: No problem. When not managing IC, OOC, PMs, or coding, I occasionally put in price checked but uncreated creations into the data files. Races that have been price checked but not created (or perhaps wiped out or canceled?) show up in the racesNNN files with 0 population.

TheBiggerFish: Saving characters because the Big Book is now at around 33K characters after some generous trimming? :P

$$$Response
micelus:
Magori: Assuming they are magical plants, 4.2E/1000 is correct.
Animancy as separate school: 5E

Andres:
Educational NDEs: "Increases creation's combat abilities marginally in response to a real combat-induced near-death experience," may lower price after consideration on whether the highly risky behavior needed to activate this outweighs the actual benefits
Adaptive disease resistance+1 <6.5>: Reduces the likelihood of catching less lethal (i.e. highly annoying but mostly non-lethal diseases confer little resistance) diseases after surviving a disease decently (Note: This may have the unintended side-effect of starting a disease arms race leading to the creation of increasingly deadly diseases and many, many deaths for the various races)
Ability of a race to identify another race/being: Implicit ability crafted from other things such as language ability, perceptiveness, the races' appearances, &c.

Rolepgeek:
[Mechanical <1>]: Descriptive flavor trait
[Soul-Bound <1?>]: Descriptive trait? May be a disadvantage
[Regenerative+1 <1.4>]: Allows regeneration of, say, limbs, takes around a season or two
[Regenerative+2 <2>]: Allows regeneration of, say, limbs, takes around a month or so
[Regenerative+3 <2.8>]: Allows regeneration of, say, limbs, takes around a week or two
[Regenerative+4 <4>]: Allows regeneration of, say, limbs, takes around a few days
[Regenerative+5 <5.7>]: Allows regeneration of, say, limbs, takes around a day or so
[Coordination <1>]: Mostly descriptive trait? Possible slight advantage
[Team Leader]: Probably merging with [Rulership] (-> [Leadership])
[Perceptive+1 <1.2>]: Notices some small details usually unnoticed
[Protection+x]: Probably exceptional(ly thick) materials extrapolating from Protection+1 and Protection+2
[Am Legion+1 <1.1>]: Is made up of many minds, and it shows
[Coherent+1 <1.3>]: Keeps those made up of many minds from showing it as much

TheBiggerFish:
Law drones: [Lawful] [Will Be Back <5>] [Affinity (Lawmancy/Nomosurgy/Magical Lawyering)] [Unworshipful <0.5>] [Teleport+2 <1.4>] [Foresight+1 <1.5>] [Focus-Discover-All the laws] = 5.3E/1000
Foresight+1 <1.5>: On a success, provides some warning of what will happen. On a failure, provides some false warning of what will happen. May reduce sanity

micelus:
Brass Caste: 100 * .001 [Rulership+2 <1.4>] [Charismatic+1 <1.1>] [Intelligent+2 <1.4>] = Avg. 0.22E/100[/list]
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 23, 2015, 01:17:47 am
Magical animals, but yes.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 23, 2015, 01:26:31 am
Disease arm race? I'm totally up for that :P
Also it might probably be a good idea not to put my pricechecked creations in anything official, since I usually change tons of things on them before actually making them or make pricechecks that are too vague to get anything concrete from. So basically my pricechecks are unreliable for finding out what I'm going to make.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 02:25:12 am
Ability of a race to identify another race/being: Implicit ability crafted from other things such as language ability, perceptiveness, the races' appearances, &c.
Actually, I was thinking it could simply be its own trait. You know how Santa knows when you're sleeping or awake, not because he can sense souls or brain waves, but simply because he knows? I'd like it to be something like that. In YG1 it was possible to have magical creatures with powers outside the pre-determined magical system. I'm hoping it's possible here too, especially since the survey results say that there's less creation restrictions.

It also seems I've missed some kind of announcement. In the OP it says that the prebuilt magic schools aren't in use. Why is that? When was the announcement made that the schools wouldn't be used? I'd just thought the player-made schools were in addition to the prebuilt ones.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 23, 2015, 02:41:37 am
Trait for detecting races: I tend to think it'd be more stifling/more of a restriction if I made it into a separate trait as opposed to letting different players come up with different solutions to the race-identification problem.

Prebuilt magic schools not being in use: Following a poll at some point, it was decided that the basic framework of the new giant magic system would be kept while starting it out empty and having players fill it out however they wanted.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 03:03:31 am
Is the whole rotting away thing that the Thannel have something that "just happens"? If so, it seems unfair that they're able to hide using a "just because" method while we remain unable to find them using the same "just because" method.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 23, 2015, 05:04:23 am
$$$

Pricecheck for slowly expanding Kittification field that grows based off the ambient emotions and energy put off by people.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 23, 2015, 05:17:46 am
Ye Gods no. Meow would probably get murdered for that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: ~Neri on August 23, 2015, 05:27:10 am
I'm just seeing the price~
Title: Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
Post by: Andres on August 23, 2015, 05:46:19 am
Umbramancy is the magic of darkness. Even novice users can use it to hide well in the shadows.
Does this mean we can choose how powerful the magic we create is? Would it have been possible for me to say that novice users of plasmamancy could fire building-destroying energy blasts?

Can angels shapeshift like they could in YG1 or are they stuck in the form they were originally made in?

Could a YG2 angel beat a YG1 Gem Dragon in a fight? Some people think they can kill armies, others think they're equal to high-level mages, and some think that if they didn't have access to 0-energy actions, they'd be equal to ordinary Humans. I kinda need to know how powerful they are if I'm to field them properly.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 05:59:12 am
Umbramancy is the magic of darkness. Even novice users can use it to hide well in the shadows.
Does this mean we can choose how powerful the magic we create is? Would it have been possible for me to say that novice users of plasmamancy could fire building-destroying energy blasts?

Can angels shapeshift like they could in YG1 or are they stuck in the form they were originally made in?

Could a YG2 angel beat a YG1 Gem Dragon in a fight? Some people think they can kill armies, others think they're equal to high-level mages, and some think that if they didn't have access to 0-energy actions, they'd be equal to ordinary Humans. I kinda need a comparison if I want to field my angels appropriately.
How does the magic example sound like anything other than a munchkin question?
Besides, hiding in shadows isn't all that powerful, having the humans all capable of firing building destroying blasts? That's just a recipe for disaster.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 06:13:32 am
Umbramancy is the magic of darkness. Even novice users can use it to hide well in the shadows.
Does this mean we can choose how powerful the magic we create is? Would it have been possible for me to say that novice users of plasmamancy could fire building-destroying energy blasts?
How does the magic example sound like anything other than a munchkin question?
Besides, hiding in shadows isn't all that powerful, having the humans all capable of firing building destroying blasts? That's just a recipe for disaster.
It's not a munchkin question, it's just a normal question. The idea of novices being able to do that isn't something I think should ever happen and if it were possible, I'd be one of the people arguing against it rather than exploiting it. Hiding well in the shadows isn't that OP, now that I think about it. When I first saw the description I thought it meant novices could turn nigh-invisible in the shadows.

EDIT: Now that I think about it, a god putting enough Essence into the magical school might be enough to excuse how powerful the school would be, but it should require a crap-ton of Essence. But still, empowering one of the schools like that for free shouldn't be allowed even if school empowerment as a concept is (not saying umbramancy is OP).
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 23, 2015, 06:17:50 am
Is the whole rotting away thing that the Thannel have something that "just happens"? If so, it seems unfair that they're able to hide using a "just because" method while we remain unable to find them using the same "just because" method.
I don't really understand this question. Thannels rot away because they're Thannels, but until they're 50 they are exact copies of humans. That's it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 06:20:16 am
Is the whole rotting away thing that the Thannel have something that "just happens"? If so, it seems unfair that they're able to hide using a "just because" method while we remain unable to find them using the same "just because" method.
I don't really understand this question. Thannels rot away because they're Thannels, but until they're 50 they are exact copies of humans. That's it.
Exactly. There doesn't seem to be any reason why Thannels rot away other than their being Thannels. No mention of DNA, souls, magic, etc. responsible for the rotting. They do so simply because they do. Therefore, I believe I should be allowed to make a creature that can identify Thannels simply because it can.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 23, 2015, 06:25:24 am
Is the whole rotting away thing that the Thannel have something that "just happens"? If so, it seems unfair that they're able to hide using a "just because" method while we remain unable to find them using the same "just because" method.
I don't really understand this question. Thannels rot away because they're Thannels, but until they're 50 they are exact copies of humans. That's it.
Exactly. There doesn't seem to be any reason why Thannels rot away other than their being Thannels. No mention of DNA, souls, magic, etc. responsible for the rotting. They do so simply because they do. As a result, I believe I should be allowed to make a creature that can identify Thannels simply because it could.
If KJP allows it you could do what you want. Wouldn't make Morthan happy though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 06:31:36 am
If KJP allows it you could do what you want. Wouldn't make Morthan happy though.
Oh I'm sure that Morthan would be positively thrilled! Once we can find them and can gather up enough test subjects, we can start work on a cure for their unfortunate affliction. Morthan would be so grateful that Eid saved its followers from a cruel and otherwise inevitable death. ;D
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 23, 2015, 06:40:16 am
If KJP allows it you could do what you want. Wouldn't make Morthan happy though.
Oh I'm sure that Morthan would be positively thrilled! Once we can find them and can gather up enough test subjects, we can start work on a cure for their unfortunate affliction. Morthan would be so grateful that Eid saved its followers from a cruel and otherwise inevitable death. ;D
Morthan & Eid BFFs 4 Life :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Dutrius on August 23, 2015, 07:06:22 am
Dutrius, I just realised but you've more-or-less created crystal AI o.O
...Hey that's MY job!

That wasn't intentional...

$$$Pricecheck

Water that hates heat. A bit like this. (https://youtu.be/hWANCrR-DKk?t=7m34s)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: DreamerGhost on August 23, 2015, 08:04:52 am
Don't know wwhich bestiary is going to stick and one of them is missing my Racha (http://www.bay12forums.com/smf/index.php?topic=152640.msg6458504;topicseen#msg6458504)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 08:14:20 am
I'm not sure if there was a mistake but I didn't get any Flux this turn. How does Flux regeneration work, again?

$$$
Price check on a soul sight trait
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: DreamerGhost on August 23, 2015, 08:16:19 am
((Reserved))

If I see you asking for essence in exchange for updates, I shall hex all of your angels.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 08:16:53 am
By the way, does anyone else want to have a go at naming the unnamed race, or should we just stick with Skizani?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 08:18:26 am
((Reserved))

If I see you asking for essence in exchange for updates, I shall hex all of your angels.
???
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 08:19:18 am
I might end up naming them if I can find them/where they live and *cough* persuade them that living in and around the City of Rule would be a good idea, as would serving the Heavenly King. Just need to find the Chinese word for slave or perhaps 'lowest class'. Something like that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 23, 2015, 08:19:46 am
Price Check for trait

Spoiler: Enemy To X (click to show/hide)

Spoiler: Archenemy to X (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 08:30:02 am
Well, bear in mind that they cannot provide worship at the moment, maybe someone could go do something about that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 08:46:45 am
Why didn't the Skizani show up in the Tick?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 08:49:58 am
$$$Price Check:

Zhífǎ (Enforcers)
[Mechanical] [Regenerative+3]x2.8 [Combat+3]x2.8 [Factory Standard](must be built by external sources, no innate ability to reproduce) [Affinity(Exousiurgy)] [Affinity(Akriurgy)]x1.2 [Magic Resistance+3]x2.8 [Protection+4]x1.4? [Defense+2]x1.4 [Loyalty+10]x2 [Aligned]x5 [Durable?+2?]? [Skilled+2]? [Am Legion+1]x1.1 [Coherent+1]x1.3 [Size+0]x1 [Speed+2]x1.6 [Strength+2]x2 [Teleport+2]x1.4 [Fireproof]x1.2  [Fear+2]x1.2 [Immortal?]x1.1

They don't necessarily need to. Though I could fix it, probably. They just need to work.

And they did show up in the tick, Andres.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 08:57:35 am
You know, I didn't go into this game expecting to play as a good god. As I said before, I just planned on getting my angels to do all the work while I ate tacos on the moon. I really didn't expect there to be as many evil gods as there are. Even the god that seemed nice and polite before is now trying to get a slave race.

And they did show up in the tick, Andres.
They showed up in Races and Life and Death. There wasn't any paragraph that detailed their creation or anything else about them.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 08:58:40 am
They showed up in Races and Life and Death. There wasn't any paragraph that detailed their creation or anything else about them.

Secret actions, methinks.

Edit: they were created here though: Half-Tick(?) Update (http://www.bay12forums.com/smf/index.php?topic=152663.msg6463482;topicseen#msg6463482).
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 09:01:01 am
You can have slaves and still be nice and polite, particularly to other gods.

Look at the Romans, after all. Or Egypt, or Greece. I mean, I am very much an Imperialist god, but in the City, the difference between slave and volunteer is slim, and can change back and forth rather easily. *shrug*
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 09:10:23 am
Well, just remember to not let Si know. She may not be the sharpest, but if she sees her people suffer, she will act.
Title: Re: Ye Gods 2 OOC
Post by: hector13 on August 23, 2015, 09:20:34 am
KJP: You have slightly conflicting information regarding the Essence cap in the Big Book O' Information, in the Stats section:

Essence: The "money"-type energy, usable for anything and everything. Regenerates from Influence and Worship where Influence represents your sphere's impact on things (adjusted for sphere size and relevance) and Worship represents a composite of how faithful races the races that worship you are. The Essence cap increases more rapidly for those with low caps or those who are low on Essence or those who have have high income and increases more slowly for those with already-high caps or who are high on Essence or who have low incomes.

Whereas the sections below your explanation on how incorporating says something slightly different - at least by my interpretation:

Essence income, as is mentioned under the Income section, comes from Worship and Influence and is unaffected by global loss/spending and remaining Essence capacity although a high remaining Essence capacity will increase the chance of increasing the Essence cap.

The top quote suggests using more Essence will increase the Essence cap quicker, whereas the bottom one suggests saving Essence will increase the cap.

Would you mind clarifying for me?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 09:26:47 am
Heh, the irony.
Si creates a race that's undetectable so gods can't snipe them, but this also makes it next to impossible to know if their numbers are increasing or decreasing.
Meaning they could die out, and she wouldn't even know.

Not to mention, they have flaws, but it's hard to correct them due to people having to manually find them.
Meaning they'll likely remain as such, unless someone puts some sort of virus in all the males of the Skizani to change the offspring if they mate with the unnamed weapon conjurers.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 23, 2015, 09:37:16 am
Are gods aware of the current I/E/F levels of the other gods?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 09:43:17 am
Are gods aware of the current I/E/F levels of the other gods?

((Yep! Guessing what happened by IC totals and using them to know opponents Ichor is probably necessary police work. Don't trust the totals, by any means though...))
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Dutrius on August 23, 2015, 09:51:23 am
$$$ Another pricecheck

Spoiler: Naedercynn (click to show/hide)

You have no idea how long it took me to come up with this race.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: DreamerGhost on August 23, 2015, 09:51:49 am
Quote from: somone
I wonder how fear+5 with charismatic+5 would look like

Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 23, 2015, 09:52:36 am
Fear and Chrismatic..

Hmmm.

Yeah thats randall flagg
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Dutrius on August 23, 2015, 09:53:15 am
Quote from: somone
I wonder how fear+5 with charismatic+5 would look like

I sort of imagined it would be a bit like dragonfear in D&D.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 09:56:43 am
Quote
Would you mind clarifying for me?

@ Hector

What it is saying is that if you have low essence cap, it increases faster. So getting from 10E to 11E is easier than getting from 20E to 21E. However, having higher essence increases it faster. So having 9/10E increases faster than 0/10E.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 09:59:03 am
Well, just remember to not let Si know. She may not be the sharpest, but if she sees her people suffer, she will act.
Suffer? What do you mean, suffer? How could it be suffering to serve the Divine Emperor in his infinite glory?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 10:04:00 am
Well, just remember to not let Si know. She may not be the sharpest, but if she sees her people suffer, she will act.
Suffer? What do you mean, suffer? How could it be suffering to serve the Divine Emperor in his infinite glory?
It all depends on the treatment. She doesn't even know what an Emperor is, and everyone is Divine.
Then again, she's easily fooled.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 10:06:42 am
Well, just remember to not let Si know. She may not be the sharpest, but if she sees her people suffer, she will act.
Suffer? What do you mean, suffer? How could it be suffering to serve the Divine Emperor in his infinite glory?
It all depends on the treatment. She doesn't even know what an Emperor is, and everyone is Divine.
Then again, she's easily fooled.

"Hey, Si. Dat city mook's been beaten yer creations black and blue. You gonna do somethin' 'bout it?"

Then a war was started. Ya manipulation!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 10:10:21 am
Well, just remember to not let Si know. She may not be the sharpest, but if she sees her people suffer, she will act.
Suffer? What do you mean, suffer? How could it be suffering to serve the Divine Emperor in his infinite glory?
It all depends on the treatment. She doesn't even know what an Emperor is, and everyone is Divine.
Then again, she's easily fooled.

"Hey, Si. Dat city mook's been beaten yer creations black and blue. You gonna do somethin' 'bout it?"

Then a war was started. Ya manipulation!
And then the Divine Emperor convinces her that it's better for them to be slaves under him, than free in the cruel nature.

War ended.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 23, 2015, 10:14:26 am
Well, just remember to not let Si know. She may not be the sharpest, but if she sees her people suffer, she will act.
Suffer? What do you mean, suffer? How could it be suffering to serve the Divine Emperor in his infinite glory?
It all depends on the treatment. She doesn't even know what an Emperor is, and everyone is Divine.
Then again, she's easily fooled.

"Hey, Si. Dat city mook's been beaten yer creations black and blue. You gonna do somethin' 'bout it?"

Then a war was started. Ya manipulation!
And then the Divine Emperor convinces her that it's better for them to be slaves under him, than free in the cruel nature.

War ended.
Tenat follows up with a suggestion of jobs-for-board.
Willing volunteers.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 10:53:40 am
Planned Design: Snow Mademen

Large almost Golem-like creatures that appear, at a glance, to be made of snow in a roughly humanoid form. Closure inspection, such as touching the creature, would reveal that they are actually made from a much stronger fleshy material with the color and texture of snow. Their organs, including eyes, are made out of a dark coal-like material that is slightly stronger than the rest of their flesh. They often walk on all fours, using their large square arms to assist with their speed through the snow. They are naturally inclined towards crime, both among themselves and others, but are generally loyal to those close to them. Despite being created for cold climates, they often can move to temperate climates in order to interact with other races, many preferring to live in their cities rather then the races of their own camp.

1000*.001*Combat+2 <x2>*Defense+1 <x1.2>*Disease Resistance+1 <1.3>*Fruitful-2 <x0.8>*Protection+2 <1.2>*Size+6 <x1.6>*Temperature-2 <x1>= ~4.7E for 1000
Title: Re: Ye Gods 2 OOC
Post by: Vgray on August 23, 2015, 11:16:25 am
The Essence cap increases more rapidly for those with low caps or those who are low on Essence or those who have have high income and increases more slowly for those with already-high caps or who are high on Essence or who have low incomes.

Emphasis mine.

EDIT: Nevermind, Hector used almost that exact quote, Stirk just can't read.
Title: Re: Ye Gods 2 OOC
Post by: Stirk on August 23, 2015, 12:25:21 pm
The Essence cap increases more rapidly for those with low caps or those who are low on Essence or those who have have high income and increases more slowly for those with already-high caps or who are high on Essence or who have low incomes.

Emphasis mine.

EDIT: Nevermind, Hector used almost that exact quote, Stirk just can't read.

Hey, you don't know how hard it is to be a functionally illiterate bookworm  >:(.

At least I can write something other than Standard Fantasy Races...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 12:29:10 pm
Calm down children :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: tntey on August 23, 2015, 12:29:47 pm
OKay married man. You are old and wise
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 12:32:17 pm
Calm down children :P

Fine, but you have tell us one of your great depression stories in return.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 12:35:50 pm
Certainly wiser than you young whippersnappers (https://www.youtube.com/watch?v=67OPI3cXAaE).

Perhaps there's some irony in my example of an old man telling off young kids is from a game that was made before you were born...

Golden-era though.

Edit:
Calm down children :P

Fine, but you have tell us one of your great depression stories in return.

Oh, all the politicians are saying the great financial crash of '08 was only a recession.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 23, 2015, 12:55:16 pm
Don't know wwhich bestiary is going to stick and one of them is missing my Racha (http://www.bay12forums.com/smf/index.php?topic=152640.msg6458504;topicseen#msg6458504)

Micelus(may or may not be the right person) said he wasn't updating his, so I guess I'm in charge.
Forgot the Racha, sorry about that. I added them, along with all the new stuff from this tick.

I'd ask anyone making a new race in the IC to include the description so I don't have to hunt for them please. Also, should I add mundane life to the bestiary? Thinking about the woolly rabbits.
Title: Re: Ye Gods 2 OOC
Post by: DreamerGhost on August 23, 2015, 01:06:02 pm
The Essence cap increases more rapidly for those with low caps or those who are low on Essence or those who have have high income and increases more slowly for those with already-high caps or who are high on Essence or who have low incomes.

Emphasis mine.

EDIT: Nevermind, Hector used almost that exact quote, Stirk just can't read.

Hey, you don't know how hard it is to be a functionally illiterate bookworm  >:(.

At least I can write something other than Standard Fantasy Races...

Look up terraria winter invasion. You'll find your mafia snowmen there
Title: Re: Ye Gods 2 OOC
Post by: FArgHalfnr on August 23, 2015, 01:07:30 pm
The Essence cap increases more rapidly for those with low caps or those who are low on Essence or those who have have high income and increases more slowly for those with already-high caps or who are high on Essence or who have low incomes.

Emphasis mine.

EDIT: Nevermind, Hector used almost that exact quote, Stirk just can't read.

Hey, you don't know how hard it is to be a functionally illiterate bookworm  >:(.

At least I can write something other than Standard Fantasy Races...

Look up terraria winter invasion. You'll find your mafia snowmen there

That's exactly what I was thinking of when I read the description.
Title: Re: Ye Gods 2 OOC
Post by: Stirk on August 23, 2015, 01:13:51 pm
The Essence cap increases more rapidly for those with low caps or those who are low on Essence or those who have have high income and increases more slowly for those with already-high caps or who are high on Essence or who have low incomes.

Emphasis mine.

EDIT: Nevermind, Hector used almost that exact quote, Stirk just can't read.

Hey, you don't know how hard it is to be a functionally illiterate bookworm  >:(.

At least I can write something other than Standard Fantasy Races...

Look up terraria winter invasion. You'll find your mafia snowmen there

....
How
is
that
a
thing
already?

In any case, my race is different then them, being almost three stories tall, not made out of round balls, and not made out of snow. And one (...Admittedly odd) case doesn't make it into a standard fantasy race. Unlike Mr. "IMMA MAKIN DWARVES AGAIN!"

(...I thought I was making a clever pun, how is it possible that a gangster snowman is already a thing?)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 01:20:50 pm
Well, I guess I'm rather unoriginal on the creation front. Making generic humanoids.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Vgray on August 23, 2015, 01:23:32 pm
But I made Elves this time.

And Dwarves disguised as Elves.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 01:24:41 pm
But I made Elves this time.

And Dwarves disguised as Elves.

Two words: Elder Scrolls.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 01:40:52 pm
Oh, FArg?

Here ya go. (http://www.bay12forums.com/smf/index.php?topic=152640.msg6457370#msg6457370)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: IcyTea31 on August 23, 2015, 01:43:44 pm
....
How
is
that
a
thing
already?
It happens. I, too, thought my first idea for a race was original. Then I realized they were basically Tyranids. So I came up with the Haunts: not very remarkably creative, but also nothing I've seen in media.

But I made Elves this time.

And Dwarves disguised as Elves.

Two words: Elder Scrolls.
Nope, those the Dwemer are elves disguised as dwarves.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 01:47:09 pm
Quote
Nope, those the Dwemer are elves disguised as dwarves.

Have you red the description of his "Deep Elves"? They are pretty much Dwemer. His "Dwarves" are almost the same as them.

Quote
It happens. I, too, thought my first idea for a race was original. Then I realized they were basically Tyranids. So I came up with the Haunts: not very remarkably creative, but also nothing I've seen in media.

Don't worry about it. Starcraft had the exact same problem.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Vgray on August 23, 2015, 01:56:06 pm
I admit nothing.  :P

It could've been worse. There could've been a third green skinned race of Elf-kin.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 01:58:18 pm
It's just from Norse mythology, in the end, really. Dark Elves, Deep Elves, Dwarves, whatever you want to call them.

The Puren are fairly dwarfish as well, if you think about it. Which is kinda funny since me and Vgray were thinking of being allies or at least we're both eventually gonna be imperialistic, and we ended up making very similar structures for our races. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: DreamerGhost on August 23, 2015, 03:00:19 pm
Quote
It happens. I, too, thought my first idea for a race was original. Then I realized they were basically Tyranids. So I came up with the Haunts: not very remarkably creative, but also nothing I've seen in media.

Don't worry about it. Starcraft had the exact same problem.

But they did it so much better, that GW copied zerg all over their nids 2nd edition. Just do as well and all will work out.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Vgray on August 23, 2015, 03:06:02 pm
It's just from Norse mythology, in the end, really. Dark Elves, Deep Elves, Dwarves, whatever you want to call them.

The Puren are fairly dwarfish as well, if you think about it. Which is kinda funny since me and Vgray were thinking of being allies or at least we're both eventually gonna be imperialistic, and we ended up making very similar structures for our races. :P
I think I must've had them in mind. Them and the Aag from Litany.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FArgHalfnr on August 23, 2015, 03:06:19 pm
Oh, FArg?

Here ya go. (http://www.bay12forums.com/smf/index.php?topic=152640.msg6457370#msg6457370)

Thanks! Gonna add them as soon as I can.

Edit: Done
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 03:45:00 pm
Oh, yeah, and when I actually made them I ended up adding [Intelligence+1] to the Zhǎngzǐ. Forgot about that when I made the link, sorry. Faithful is actually called Pious, apparently, and Exceptional was replaced by Unique. :P

I think I'll probably make my Enforcers somewhat cheaper...they're police forces, not special forces, after all. Maybe not. Maybe super-police is a good idea, since I won't need as many of them, and it's better if they're effective.

What size would you guys say is a good size for soldiers, do you think? Size+2? I mean, my big war machines are probably gonna be like Size+6, but you know.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: micelus on August 23, 2015, 03:49:59 pm
So in that update between Tick 1 and 3, KJP mentioned some teleportation-tech Rule had. Does it actually have that?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 03:50:17 pm
I think the Skarati are a bit ridiculously good.
They can heal the wounded and cure the sick and poisoned.

I don't think their lacking of charisma will hinder them so much, considering they can heal the sick, saving them from a painful death of the diseases being spread around.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 03:52:34 pm
So in that update between Tick 1 and 3, KJP mentioned some teleportation-tech Rule had. Does it actually have that?
I have no idea. I have to spend essence for a gate/portals, and that's how I'd like to have most travel and trade between the worlds go (mmm delicious tariffs), so I didn't think so, but I honestly have no idea. What he might have meant is that since I'm close to all three worlds and can communicate with my followers directly and do so basically all the time, that technology can traverse worlds easily that way.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Rolepgeek on August 23, 2015, 05:01:41 pm
So...Happy Demon...that's how he normally speaks (and if you want to talk about speaking like a civilized person with the god of Civilization...well...:P). I don't want to have him talking 'normally' because it feels like it breaks character. If Si is having trouble understanding him, another god can translate for her, most likely. If she asks Zhin to clarify, he could probably try and answer with a series of explications. If you, the player, are having trouble understanding, I can give you an explanation of what he's saying in the OOC.

But the Rod of Speaking just feels...I don't wanna say rude, but sorta? It feels like it's saying 'I can't be bothered to try and sort out your character's speech quirk, so just stop having them speak that way'. And if you're low on time or whatever, that's a perfectly legitimate thing to not have the time or mental energy to do. I have Zhin speak less often than I might otherwise because translating into his speak can be time consuming, especially since I'm trying to be consistent with syntax so people don't get more confused than they otherwise might. But if that's the case, just ask me OOC, please.

Also, because when I have a character speak normally, I inevitably end up talking just like how I do/would, and when I'm trying to go for a style/manner of speaking befitting their character, I end up getting annoyed. Happened with Darruth in the last game, too. >.> So that's partially selfish on my part, but still.

If you do need an OOC explanation: he's saying that he can protect the Skizani and Skarati and your other creations if they live in Rule, since he has so much power/control within himself, and they would be safer and happier there, and that it's just like with all races being welcome so long as they work for their keep (no slumming/mooching, basically), show respect both in the sense of being respectful to the city and devoting some small portion of time to praise of the city, and tthey behave themselves.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 05:04:08 pm
How about this? The rod doesn't work.
Because he's a machine.

Oh, and it's not because I don't want to sort, but because Si just doesn't understand.

Edit: Oh, and I've written assembly, your syntax is nothing in comparison.
Edit 2: But I will say I didn't know he was speaking to Si at first.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 05:24:53 pm
Wait, I know. The rod causes him to speak in binary or hexadecimal.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Dutrius on August 23, 2015, 05:28:32 pm
4C696B6520746869733F

(Like this?)
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 05:31:44 pm
Because that obviously makes it easier to understand :P

And makes it easier on RPG, should they be willing to follow through with it...
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 05:32:15 pm
4C696B6520746869733F

(Like this?)

4e6f206c696b6520746869732e.

Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 05:32:35 pm
Turn This:
"Subject designate:("Si"); concern:(race); noted[-]proposal:(solution)_
Protection:(race:(creator="Si"))=possible; self=protect:(willing)_
Protect:(conditional:(location:(self))_
Explication}_ //inability to protect creations effectively whilst external of primary self/city/body_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave))_
Race:(creator="Si"); conditions:(location:(self))=improved); space=high); food=plentiful:(trade); purpose:(life)=understandable:(productive[-]devout:("Si"[-]self)); disease=minimal_
Proposal=accepted[?]_[/i]"
Into This:
Quote from: 52 6f 6c 65 70 67 65 65 6b 20 6f 6e 20 32 33 20 41 75 67 75 73 74 20 32 30 31 35 2c 20 32 33 3a 30 33 3a 33 39
22 53 75 62 6a 65 63 74 20 64 65 73 69 67 6e 61 74 65 3a 28 22 53 69 22 29 3b 20 63 6f 6e 63 65 72 6e 3a 28 72 61 63 65 29 3b 20 6e 6f 74 65 64 5b 2d 5d 70 72 6f 70 6f 73 61 6c 3a 28 73 6f 6c 75 74 69 6f 6e 29 5f 0d 0a 50 72 6f 74 65 63 74 69 6f 6e 3a 28 72 61 63 65 3a 28 63 72 65 61 74 6f 72 3d 22 53 69 22 29 29 3d 70 6f 73 73 69 62 6c 65 3b 20 73 65 6c 66 3d 70 72 6f 74 65 63 74 3a 28 77 69 6c 6c 69 6e 67 29 5f 0d 0a 50 72 6f 74 65 63 74 3a 28 63 6f 6e 64 69 74 69 6f 6e 61 6c 3a 28 6c 6f 63 61 74 69 6f 6e 3a 28 73 65 6c 66 29 29 5f 0d 0a 45 78 70 6c 69 63 61 74 69 6f 6e 7d 5f 20 2f 2f 69 6e 61 62 69 6c 69 74 79 20 74 6f 20 70 72 6f 74 65 63 74 20 63 72 65 61 74 69 6f 6e 73 20 65 66 66 65 63 74 69 76 65 6c 79 20 77 68 69 6c 73 74 20 65 78 74 65 72 6e 61 6c 20 6f 66 20 70 72 69 6d 61 72 79 20 73 65 6c 66 2f 63 69 74 79 2f 62 6f 64 79 5f 0d 0a 52 61 63 65 73 3a 28 6f 74 68 65 72 29 3d 77 65 6c 63 6f 6d 65 3a 28 63 6f 6e 64 69 74 69 6f 6e 61 6c 3a 28 77 6f 72 6b 5b 2d 5d 72 65 73 70 65 63 74 5b 2d 5d 62 65 68 61 76 65 29 29 5f 0d 0a 52 61 63 65 3a 28 63 72 65 61 74 6f 72 3d 22 53 69 22 29 3b 20 63 6f 6e 64 69 74 69 6f 6e 73 3a 28 6c 6f 63 61 74 69 6f 6e 3a 28 73 65 6c 66 29 29 3d 69 6d 70 72 6f 76 65 64 29 3b 20 73 70 61 63 65 3d 68 69 67 68 29 3b 20 66 6f 6f 64 3d 70 6c 65 6e 74 69 66 75 6c 3a 28 74 72 61 64 65 29 3b 20 70 75 72 70 6f 73 65 3a 28 6c 69 66 65 29 3d 75 6e 64 65 72 73 74 61 6e 64 61 62 6c 65 3a 28 70 72 6f 64 75 63 74 69 76 65 5b 2d 5d 64 65 76 6f 75 74 3a 28 22 53 69 22 5b 2d 5d 73 65 6c 66 29 29 3b 20 64 69 73 65 61 73 65 3d 6d 69 6e 69 6d 61 6c 5f 0d 0a 50 72 6f 70 6f 73 61 6c 3d 61 63 63 65 70 74 65 64 5b 3f 5d 5f 5b 2f 69 5d 22
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 05:34:24 pm
But that is still saying the exact same thing  :-\.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 05:35:07 pm
So basically translating one form of difficult-to-translate fictional programming talk into legitimate programming talk, which would still be difficult-to-translate when translated? :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 05:35:33 pm
But that is still saying the exact same thing  :-\.
Except not in ASCII, basically it's decoding it even further.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 05:39:06 pm
But that is still saying the exact same thing  :-\.
Except not in ASCII, basically it's decoding it even further.

FTFY
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 05:42:48 pm
But that is still saying the exact same thing  :-\.
Except not in ASCII, basically it's decoding it even further.

FTFY
No, ASCII is basically another layer of coding, it's pretty much more "normal" for a computer to speak such a way...
In fact, for true normal, we need to go simpler.

Turn This:
Quote from: 52 6f 6c 65 70 67 65 65 6b 20 6f 6e 20 32 33 20 41 75 67 75 73 74 20 32 30 31 35 2c 20 32 33 3a 30 33 3a 33 39
22 53 75 62 6a 65 63 74 20 64 65 73 69 67 6e 61 74 65 3a 28 22 53 69 22 29 3b 20 63 6f 6e 63 65 72 6e 3a 28 72 61 63 65 29 3b 20 6e 6f 74 65 64 5b 2d 5d 70 72 6f 70 6f 73 61 6c 3a 28 73 6f 6c 75 74 69 6f 6e 29 5f 0d 0a 50 72 6f 74 65 63 74 69 6f 6e 3a 28 72 61 63 65 3a 28 63 72 65 61 74 6f 72 3d 22 53 69 22 29 29 3d 70 6f 73 73 69 62 6c 65 3b 20 73 65 6c 66 3d 70 72 6f 74 65 63 74 3a 28 77 69 6c 6c 69 6e 67 29 5f 0d 0a 50 72 6f 74 65 63 74 3a 28 63 6f 6e 64 69 74 69 6f 6e 61 6c 3a 28 6c 6f 63 61 74 69 6f 6e 3a 28 73 65 6c 66 29 29 5f 0d 0a 45 78 70 6c 69 63 61 74 69 6f 6e 7d 5f 20 2f 2f 69 6e 61 62 69 6c 69 74 79 20 74 6f 20 70 72 6f 74 65 63 74 20 63 72 65 61 74 69 6f 6e 73 20 65 66 66 65 63 74 69 76 65 6c 79 20 77 68 69 6c 73 74 20 65 78 74 65 72 6e 61 6c 20 6f 66 20 70 72 69 6d 61 72 79 20 73 65 6c 66 2f 63 69 74 79 2f 62 6f 64 79 5f 0d 0a 52 61 63 65 73 3a 28 6f 74 68 65 72 29 3d 77 65 6c 63 6f 6d 65 3a 28 63 6f 6e 64 69 74 69 6f 6e 61 6c 3a 28 77 6f 72 6b 5b 2d 5d 72 65 73 70 65 63 74 5b 2d 5d 62 65 68 61 76 65 29 29 5f 0d 0a 52 61 63 65 3a 28 63 72 65 61 74 6f 72 3d 22 53 69 22 29 3b 20 63 6f 6e 64 69 74 69 6f 6e 73 3a 28 6c 6f 63 61 74 69 6f 6e 3a 28 73 65 6c 66 29 29 3d 69 6d 70 72 6f 76 65 64 29 3b 20 73 70 61 63 65 3d 68 69 67 68 29 3b 20 66 6f 6f 64 3d 70 6c 65 6e 74 69 66 75 6c 3a 28 74 72 61 64 65 29 3b 20 70 75 72 70 6f 73 65 3a 28 6c 69 66 65 29 3d 75 6e 64 65 72 73 74 61 6e 64 61 62 6c 65 3a 28 70 72 6f 64 75 63 74 69 76 65 5b 2d 5d 64 65 76 6f 75 74 3a 28 22 53 69 22 5b 2d 5d 73 65 6c 66 29 29 3b 20 64 69 73 65 61 73 65 3d 6d 69 6e 69 6d 61 6c 5f 0d 0a 50 72 6f 70 6f 73 61 6c 3d 61 63 63 65 70 74 65 64 5b 3f 5d 5f 5b 2f 69 5d 22
Into This:
Quote from: 01010010 01101111 01101100 01100101 01110000 01100111 01100101 01100101 01101011 00100000 01101111 01101110 00100000 00110010 00110011 00100000 01000001 01110101 01100111 01110101 01110011 01110100 00100000 00110010 00110000 00110001 00110101 00101100 00100000 00110010 00110011 00111010 00110000 00110011 00111010 00110011 00111001
00100010 01010011 01110101 01100010 01101010 01100101 01100011 01110100 00100000 01100100 01100101 01110011 01101001 01100111 01101110 01100001 01110100 01100101 00111010 00101000 00100010 01010011 01101001 00100010 00101001 00111011 00100000 01100011 01101111 01101110 01100011 01100101 01110010 01101110 00111010 00101000 01110010 01100001 01100011 01100101 00101001 00111011 00100000 01101110 01101111 01110100 01100101 01100100 01011011 00101101 01011101 01110000 01110010 01101111 01110000 01101111 01110011 01100001 01101100 00111010 00101000 01110011 01101111 01101100 01110101 01110100 01101001 01101111 01101110 00101001 01011111 00001101 00001010 01010000 01110010 01101111 01110100 01100101 01100011 01110100 01101001 01101111 01101110 00111010 00101000 01110010 01100001 01100011 01100101 00111010 00101000 01100011 01110010 01100101 01100001 01110100 01101111 01110010 00111101 00100010 01010011 01101001 00100010 00101001 00101001 00111101 01110000 01101111 01110011 01110011 01101001 01100010 01101100 01100101 00111011 00100000 01110011 01100101 01101100 01100110 00111101 01110000 01110010 01101111 01110100 01100101 01100011 01110100 00111010 00101000 01110111 01101001 01101100 01101100 01101001 01101110 01100111 00101001 01011111 00001101 00001010 01010000 01110010 01101111 01110100 01100101 01100011 01110100 00111010 00101000 01100011 01101111 01101110 01100100 01101001 01110100 01101001 01101111 01101110 01100001 01101100 00111010 00101000 01101100 01101111 01100011 01100001 01110100 01101001 01101111 01101110 00111010 00101000 01110011 01100101 01101100 01100110 00101001 00101001 01011111 00001101 00001010 01000101 01111000 01110000 01101100 01101001 01100011 01100001 01110100 01101001 01101111 01101110 01111101 01011111 00100000 00101111 00101111 01101001 01101110 01100001 01100010 01101001 01101100 01101001 01110100 01111001 00100000 01110100 01101111 00100000 01110000 01110010 01101111 01110100 01100101 01100011 01110100 00100000 01100011 01110010 01100101 01100001 01110100 01101001 01101111 01101110 01110011 00100000 01100101 01100110 01100110 01100101 01100011 01110100 01101001 01110110 01100101 01101100 01111001 00100000 01110111 01101000 01101001 01101100 01110011 01110100 00100000 01100101 01111000 01110100 01100101 01110010 01101110 01100001 01101100 00100000 01101111 01100110 00100000 01110000 01110010 01101001 01101101 01100001 01110010 01111001 00100000 01110011 01100101 01101100 01100110 00101111 01100011 01101001 01110100 01111001 00101111 01100010 01101111 01100100 01111001 01011111 00001101 00001010 01010010 01100001 01100011 01100101 01110011 00111010 00101000 01101111 01110100 01101000 01100101 01110010 00101001 00111101 01110111 01100101 01101100 01100011 01101111 01101101 01100101 00111010 00101000 01100011 01101111 01101110 01100100 01101001 01110100 01101001 01101111 01101110 01100001 01101100 00111010 00101000 01110111 01101111 01110010 01101011 01011011 00101101 01011101 01110010 01100101 01110011 01110000 01100101 01100011 01110100 01011011 00101101 01011101 01100010 01100101 01101000 01100001 01110110 01100101 00101001 00101001 01011111 00001101 00001010 01010010 01100001 01100011 01100101 00111010 00101000 01100011 01110010 01100101 01100001 01110100 01101111 01110010 00111101 00100010 01010011 01101001 00100010 00101001 00111011 00100000 01100011 01101111 01101110 01100100 01101001 01110100 01101001 01101111 01101110 01110011 00111010 00101000 01101100 01101111 01100011 01100001 01110100 01101001 01101111 01101110 00111010 00101000 01110011 01100101 01101100 01100110 00101001 00101001 00111101 01101001 01101101 01110000 01110010 01101111 01110110 01100101 01100100 00101001 00111011 00100000 01110011 01110000 01100001 01100011 01100101 00111101 01101000 01101001 01100111 01101000 00101001 00111011 00100000 01100110 01101111 01101111 01100100 00111101 01110000 01101100 01100101 01101110 01110100 01101001 01100110 01110101 01101100 00111010 00101000 01110100 01110010 01100001 01100100 01100101 00101001 00111011 00100000 01110000 01110101 01110010 01110000 01101111 01110011 01100101 00111010 00101000 01101100 01101001 01100110 01100101 00101001 00111101 01110101 01101110 01100100 01100101 01110010 01110011 01110100 01100001 01101110 01100100 01100001 01100010 01101100 01100101 00111010 00101000 01110000 01110010 01101111 01100100 01110101 01100011 01110100 01101001 01110110 01100101 01011011 00101101 01011101 01100100 01100101 01110110 01101111 01110101 01110100 00111010 00101000 00100010 01010011 01101001 00100010 01011011 00101101 01011101 01110011 01100101 01101100 01100110 00101001 00101001 00111011 00100000 01100100 01101001 01110011 01100101 01100001 01110011 01100101 00111101 01101101 01101001 01101110 01101001 01101101 01100001 01101100 01011111 00001101 00001010 01010000 01110010 01101111 01110000 01101111 01110011 01100001 01101100 00111101 01100001 01100011 01100011 01100101 01110000 01110100 01100101 01100100 01011011 00111111 01011101 01011111 01011011 00101111 01101001 01011101 00100010
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FallacyofUrist on August 23, 2015, 05:43:50 pm
... what have you done?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 05:44:31 pm
I am laughing so hard right now.

Edit: I hope I'm not offending Rolepgeek right now.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 05:44:43 pm
... what have you done?

He's out of control! We have to stop him!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: FallacyofUrist on August 23, 2015, 05:45:55 pm
/download(proper_speech_module)(priority: 100)!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 05:47:08 pm
... what have you done?

He's out of control! We have to stop him!

Quickly! Call the Internet! He will know what to do!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 05:49:50 pm
... what have you done?

He's out of control! We have to stop him!

Quickly! Call the Internet! He will know what to do!
01001001 00100000 01100001 01101101 00100000 01110100 01101000 01100101 00100000 01101001 01101110 01110100 01100101 01110010 01101110 01100101 01110100 00100001
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 05:52:54 pm
01001001011001100010000001111001011011110111010100100000011010000110000101110110011001010010000001101001011101000111001100100000011100110111010001110010011001010110111001100111011101000110100001110011001011000010000001111001011011110111010100100000011000010110110001110011011011110010000001101000011000010111011001100101001000000110100101110100011100110010000001110111011001010110000101101011011011100110010101110011011100110110010101110011001011100010111000101110

QUICKLY! OLD MAN! THIS IS YOUR ONE CHANCE! DEFEAT THE INTERNET!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 05:54:22 pm
spills coffee all over the keyboard, snapping the cup holder tray (https://images-na.ssl-images-amazon.com/images/I/41O4oyAEZJL._SL256_.jpg) in the process

GORRAM STUPID TEKNOLOJY!

Edit for link
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 05:56:38 pm
01001001011001100010000001111001011011110111010100100000011010000110000101110110011001010010000001101001011101000111001100100000011100110111010001110010011001010110111001100111011101000110100001110011001011000010000001111001011011110111010100100000011000010110110001110011011011110010000001101000011000010111011001100101001000000110100101110100011100110010000001110111011001010110000101101011011011100110010101110011011100110110010101110011001011100010111000101110

QUICKLY! OLD MAN! THIS IS YOUR ONE CHANCE! DEFEAT THE INTERNET!
01001110 01101111 00101100 00100000 01101110 01101111 01110100 00100000 01110100 01101000 01100101 00100000 01110000 01101111 01110111 01100101 01110010 00100000 01110011 01110111 01101001 01110100 01100011 01101000 00101110
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 05:58:33 pm
01011001010001010101001100100000010110010100010101010011001000000101010001001000010001010010000001010000010011110101011101000101010100100010000001010011010101110100100101010100010000110100100000100001

Hector! You have to *garbled mess*
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 05:59:50 pm
01011001010001010101001100100000010110010100010101010011001000000101010001001000010001010010000001010000010011110101011101000101010100100010000001010011010101110100100101010100010000110100100000100001

Hector! You have to *garbled mess*
01001000 01100101 01101000 00101100 00100000 01111001 01101111 01110101 00100000 01100001 01101100 01101101 01101111 01110011 01110100 00100000 01101000 01100001 01100100 00100000 01101101 01100101 00101110
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 06:02:25 pm
starts poking at icons on the screen with his finger

I WANT TO USE THE NETWEB, HOW DO I MAKE THE NETWEB WORK?
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 06:04:08 pm
starts poking at icons on the screen with his finger

I WANT TO USE THE NETWEB, HOW DO I MAKE THE NETWEB WORK?
01001000 01100001 00100000 01101000 01100001 00100000 01101000 01100001 00100001 00100000 01010111 01101001 01110100 01101000 01101111 01110101 01110100 00100000 01111001 01101111 01110101 01110010 00100000 01100110 01110010 01101001 01100101 01101110 01100100 00101100 00100000 01111001 01101111 01110101 00100000 01101000 01100001 01110110 01100101 00100000 01101110 01101111 00100000 01100011 01101000 01100001 01101110 01100011 01100101 00100000 01101111 01100110 00100000 01100100 01100101 01100110 01100101 01100001 01110100 01101001 01101110 01100111 00100000 01101101 01100101 00101110
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Dutrius on August 23, 2015, 06:05:32 pm
I don't know, I leave for 5 minutes and everyone 737461727473 164141154153151156147 0110011001110101011011100110111001111001
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 06:07:09 pm
Oh, sorry. Some idiot put a coffee cup in my CD thingy and I had to clean up my keyboard.

As I was saying, Hector! You have to hit the power switch!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 06:08:31 pm
pokes at the button to open and close the disc drive

IT'S NOT DOING ANYTHING!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 06:12:28 pm
Oh, sorry. Some idiot put a coffee cup in my CD thingy and I had to clean up my keyboard.

As I was saying, Hector! You have to hit the power switch!
01001111 01101000 00100000 01101110 01101111 00101100 00100000 01111001 01101111 01110101 00100111 01110010 01100101 00100000 01110011 01110100 01101001 01101100 01101100 00100000 01101000 01100101 01110010 01100101 00101110
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 06:15:17 pm
01011001011011110111010100100000011000110110000101101110001000000110101101101001011011000110110000100000011000010010000001100111011101010110111001101110011101010111010000100000011101000110100001100001011101000010000001100101011000010111001101101001011011000111100100100001!

Not that one Hector! Its the one that looks like...what did you have back in your day...uh, its the one that looks like a Communist!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Happy Demon on August 23, 2015, 06:17:14 pm
01011001011011110111010100100000011000110110000101101110001000000110101101101001011011000110110000100000011000010010000001100111011101010110111001101110011101010111010000100000011101000110100001100001011101000010000001100101011000010111001101101001011011000111100100100001!

Not that one Hector! Its the one that looks like...what did you have back in your day...uh, its the one that looks like a Communist!
01000100 01100001 01110010 01101110 00101100 00100000 01100001 01101110 01100100 00100000 01001001 00100111 01110110 01100101 00100000 01110101 01110011 01100101 01100100 00100000 01110101 01110000 00100000 01100001 01101100 01101100 00100000 01101101 01111001 00100000 01110100 01110010 01101001 01100011 01101011 01110011 00101110 00100000 01000010 01110101 01110100 00100000 01100001 01110100 00100000 01101100 01100101 01100001 01110011 01110100 00100000 01111001 01101111 01110101 01110010 00100000 01100110 01110010 01101001 01100101 01101110 01100100 00100000 01110111 01101001 01101100 01101100 00100000 01101110 01100101 01110110 01100101 01110010 00100000 01100110 01101001 01101110 01100100 00100000 01110100 01101000 01100101 00100000 01100011 01101111 01110010 01110010 01100101 01100011 01110100 00100000 01100010 01110101 01110100 01110100 01101111 01101110 00101110
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 06:19:04 pm
THERE'S COMMIES!?

starts beating the computer up

NO GOOD PINKO! WE DON'T WANT NONE OF YOUR STALIN!
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: TheBiggerFish on August 23, 2015, 07:02:44 pm
0xF4
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 23, 2015, 08:06:33 pm
General reminder: If you think one of your stats is completely wrong, please mention it as soon as possible! (The scripts are still highly experimental and buggy)

Andres:
Thannel rotting away: I don't know, but mechanically, it's treated as Lifespan-2 (?) with Eats Blood which grants limited life extension
Magic powerfulness: Yes, but if you make the novice things too difficult/powerful, there'll be noticeably fewer users in general and fewer masters by extension. In general, if the most basic spells don't sound very basic (e.g. a basic spell causes building destroying by blasting rather than just igniting some mundane oil on the building or lighting dry wooden buildings), the school will basically be locked down. For the Umbramancy example, it's assumed that training includes learning when to use magic effectively, as an unexpectedly dark patch (or unnaturally silent area?) is conspicuous in its own way especially when it's not dark enough to sneak mundanely anyway.
Angels, shapeshifting: Yes if they have [Shapeshifter]
YG2 and YG1 comparisons: Don't know, but I wouldn't bet against the Gem Dragon
Empowering mortal magic through godly subsidies: That sounds like a workable mechanic to look into
No Flux: I've tracked down the bug and it affected everyone as well for Ichor and Flux income. I'll repost the corrected version on IC too later.
Spoiler: Gods (click to show/hide)
Skizani not showing up: It was getting a bit too late to continue working on the update, so I tried focusing on what hadn't been updated yet

hector13: Remaining Essence cap is defined as having empty space for having more Essence, so it's intended to be equivalent to "low on Essence"

$$$Response
Kevak:
Kittification apocalypse: Considered a Wonder with a minimum price of 40E for slow expansion

Dutrius:
Water that hates heat: Probably 2E to invent

Andres:
Soul sight: Needs a more precise definition on what exactly is being seen

tntey:
Enemy+1 (name of enemy) <1.3>: Gets slight bonuses when confronting enemy, will not attack enemy on sight, enemy should probably be [Unique]?
Archenemy (name of enemy) <1.7>: Gets large bonuses when confronting enemy, may attack enemy on sight, enemy should probably be [Unique]?

Rolepgeek:
Zhífǎ: [Regenerative+3]x2.8 [Combat+3]x2.8 [Factory Standard](must be built by external sources, no innate ability to reproduce)x0.5 [Affinity(Exousiurgy)] [Affinity(Akriurgy)]x1.2 [Magic Resistance+3]x1.7 [Protection+4]x1.4 [Defense+2]x1.4 [Loyalty+10]x2 [Aligned]x5 [Durable+2]x [Skilled+2]? [Am Legion+1]x1.1 [Coherent+1]x1.3 [Size+0]x1 [Speed+2]x1.6 [Strength+2]x2 [Teleport+2]x1.4 [Fireproof]x1.2  [Fear+2]x1.2 [Immortal?]x1.1
[Durable+x]: Synonym for [Lifespan+(x-1)]?
Skilled: Needs more precise definition

--more to come--

EDIT: Added missing zero to Caxtos
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: PrivateNomad on August 23, 2015, 08:21:58 pm
love god? love god.

Name: Andrianna
Spheres: Beauty & Love
Primary form/Symbol: Andrianna's Bird (http://i.imgur.com/caKRsYO.png)
Description/Background: She enjoys sprouting love between mortals, she enjoys beautiful things, and she enjoys all life; she is Andrianna, the benevolent goddess of love and beauty. Her name is spoken during marriage rights, babies are blessed under her stars for beauty. Instead of creating  by herself, she seeks to assist others who share her goals.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 23, 2015, 08:34:56 pm
The Essence cap increases section will be clarified/updated now

micelus: Yes. Anything posted on IC is fair game for in-game exploitation

FArgHalfnr: The newest races data file:
Spoiler: races003 (click to show/hide)

Dwarves and Elves, Dwarves vs. Elves: I'm not sure how credible or reliable it is, but I vaguely remember reading something about elves and dwarves not really being distinguished (at least the ones based on Norse mythology) until around Tolkien's time.

micelus: I intended to say something about the Consortium hoping to buy some technology (which may or may not exist) for crossing the oceans quickly from the strange living city for going to the cold lands where penguins live for a favor of some sort, but I guess it came out ambiguous

Hex/binary business: 7878 6420 7275 6c65 7321 0a

PrivateNomad: Added

$$$Response
Dutrius:
Naerdecynn: [Size+3 <1.3>] [Fireproof <1.2>] [Speed-1 <0.8>] [Fruitful-2 <0.8>] [Temperature+2] = Avg. 1.0E/1000

Stirk:
Snow Mademen: The price sounds about right
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Dutrius on August 23, 2015, 08:41:18 pm
love god? love god.

Welcome to the madhouse party!

Naerdecynn: [Size+3 <1.3>] [Fireproof <1.2>] [Speed-1 <0.8>] [Fruitful-2 <0.8>] [Temperature+2] = Avg. 1.0E/1000
Great!

Water that hates heat: Probably 2E to invent
Awesome! I'll need to think of an application now...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: PrivateNomad on August 23, 2015, 08:47:44 pm
dank
now what do i do
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 23, 2015, 08:48:46 pm
Marry Sadiq. You know you want to.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 08:49:12 pm
dank
now what do i do

Whatever you want, you are a God. Introducing yourself IC is probably a good place to start.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 08:49:44 pm
Whatever you want. I would suggest creating a race to worship you, so you get some Essence income, and reading the second post in the OOC thread for a bit more information on everything, including base costs for things.

PPE:

Marry Sadiq. You know you want to.

You moved on fast. Veles will be tremendously upset over this.

Actual Edit:

Whatever you want, you are a God. Introducing yourself IC is probably a good place to start.

god, not God :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 23, 2015, 08:52:06 pm
Sadiq has a bird thing :p
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 08:54:25 pm
No love for foxes?

Sadiq is paying a great deal of attention to the Kitsoonies, after all :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 23, 2015, 08:58:59 pm
Naah, Sadiq is just going through a phase with the fox-peeps.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 09:03:05 pm
Just making sure he's not a vulpesexual?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 23, 2015, 09:03:45 pm
It ain't vulpo if the noses don't touch.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 09:05:04 pm
Pfft, you don't want Veles, so you can't have his people :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 23, 2015, 09:07:35 pm
Oh, Veles jelly?


EDIT: hold on, Veles is a guy. I use the 'my deity is heterosexual' card!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 10:01:06 pm
There's a "you just activated my trap card" joke in there somewhere...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 23, 2015, 10:04:09 pm
Oh, Veles jelly?


EDIT: hold on, Veles is a guy. I use the 'my deity is heterosexual' card!

Veles is a shapeshifter.

"I can be whatever you want me to be, baby..."
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 23, 2015, 10:50:06 pm
I have to say, Stirk is one of the people I least expected to participate in that binary code thing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 23, 2015, 10:51:46 pm
I have to say, Stirk is one of the people I least expected to participate in that binary code thing.

Why? I am always derailing this thread with nonsense.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 23, 2015, 11:04:12 pm
((Alright, at this point, Andres is just asking for his tests to be 110% silly/useless.))
((This reminded me to set up a preventative countermeasure if I end up rolling 1's.))

((...You would probably have much better results if you set up 1 test an update instead of 25.))

Hey KJP, is what Stirk said true? Would I get better science results if I only did one test per Tick?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 12:04:55 am
Durable was basically meant to be the idea that if Protection was higher armor, Durable was higher health. I wasn't really sure how else to reflect that they're magic machines and somewhat sturdier than the typical mortal, armor or no. Also probably immune to most diseases and possibly to catching on fire, I would hope.

Skilled was basically an affinity for using weapons/tools or something. I think. I'm tired now.

$$$Price Check
[Detective] Trait: Able to glean information from after the fact more capably
[On the Hunt] Trait: Somewhat improved capabilities(I'm thinking mostly perception, speed, and response time, or something) while chasing something down.
[Networked] Trait: Able to instantly share information easily with other creations of the same type on a magic/telepathic network, almost like a hive mind.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on August 24, 2015, 03:09:08 am
I should probably come up with an undead trait...

(Preferably you would have to modify/resurrect then modify existing souls, rather than create new ones.)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 07:33:10 am
I have a feeling Zhin isn't going to get along with Eid.

In part because he finds that angel somewhat offensive.

Also, why does everyone automatically assume I'm going to turn around and make them slaves while Si's back is turned? If I can get people to work in the city without making them slaves, why wouldn't I do that instead?

Besides, it's not like being a slave is all that bad. Slaves are treated well in the City. Relatively. :P A beaten slave or a starved slave is not a useful slave. Difficult to lift heavy things if you can't move out of pain.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 07:52:07 am
In part because he finds that angel somewhat offensive.
What angel? Lolohe? Why would Zhin care if he's the ruler of Humanity?

Also, why does everyone automatically assume I'm going to turn around and make them slaves while Si's back is turned? If I can get people to work in the city without making them slaves, why wouldn't I do that instead?
See if I can find the lost soul of the Zhǎngzǐ. And also the lost souls of the Skizani...every good civilization will need at least some unskilled laborers, and even the foolish and weak can be put to use as slaves.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 08:22:00 am
"If they can be taught to be willing, so much the better."

Literally directly after it, in the same paragraph.

Besides which, what, is Eid reading his thoughts?

Finally, those are the lost souls of the Skizani. Not the Skizani themselves.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on August 24, 2015, 08:24:11 am
"If they can be taught to be willing, so much the better."

Literally directly after it, in the same paragraph.

Besides which, what, is Eid reading his thoughts?

Finally, those are the lost souls of the Skizani. Not the Skizani themselves.

Giving slave Stocholm syndrome does not score you good side points.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 08:26:20 am
"If they can be taught to be willing, so much the better."

Literally directly after it, in the same paragraph.

Giving slaves Stockholm syndrome does not score you good side points.
Exactly this.

Besides which, what, is Eid reading his thoughts?
Everything in the IC thread should be treated as publicly viewable by the other gods. Also...
"I didn't say anything. GET OUT OF MY HEAD! GET OUT OF MY HEEEAAAAAD!"
:P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 08:58:03 am
Just because there's black doesn't mean there's white. Only different shades of gray. :P

As long as they're happy and willing, does it really matter? If they feel like they have purpose and meaning in their lives, who are you to take that away from them? They work for their food and their board. Is that slavery?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 09:00:23 am
Just because there's black doesn't mean there's white. Only different shades of gray. :P

As long as they're happy and willing, does it really matter? If they feel like they have purpose and meaning in their lives, who are you to take that away from them? They work for their food and their board. Is that slavery?

Wage slavery, brah. What if they don't want to work for their food and board? What if they want to consider different philosophies about existence?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 09:04:33 am
Well then they're being lazy and unfair to the rest of the population who have to work to produce that food, and they don't get to live in my City. My City, my rules. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 09:06:13 am
As long as they're happy and willing, does it really matter?
Not from a practical point of view, but certainly from a moral point of view.

If they feel like they have purpose and meaning in their lives, who are you to take that away from them?
They should be able to choose to have purpose and meaning in their lives. Also, many would rather be without purpose than to have their purpose be a hated one.

Just because there's black doesn't mean there's white. Only different shades of gray. :P

As long as they're happy and willing, does it really matter? If they feel like they have purpose and meaning in their lives, who are you to take that away from them? They work for their food and their board. Is that slavery?

Wage slavery, brah. What if they don't want to work for their food and board? What if they want to consider different philosophies about existence?
Basically this, but if you force them to work even if they don't want food and board then that's regular slavery.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 09:12:46 am
Why do you think it would be a hated one? Like I said, happy and willing. And I don't know about you, but most people I know find the ability to not starve, have a nice bed to sleep in at night, and a roof over their heads, rather important.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 09:16:12 am
That's because everything costs money, and the only way to get the money (through legal means) is work.

Wage slavery :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 09:16:35 am
I'm not about to continue arguing over whether slavery is morally right. I simply don't need to.

KJP, are gods still able to change physics and morality like they were in YG1? Could Essence be used instead or is that firmly a Council-only thing?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 09:18:41 am
Why do you think it would be a hated one? Like I said, happy and willing. And I don't know about you, but most people I know find the ability to not starve, have a nice bed to sleep in at night, and a roof over their heads, rather important.

Most people I know also find that whole "Not Being A Slave" thing pretty important too. Maybe just because most people I know are on the right  :P

I'm not about to continue arguing over whether slavery is morally right. I simply don't need to.

KJP, are gods still able to change physics and morality like they were in YG1? Could Essence be used instead or is that firmly a Council-only thing?

You couldn't change morality in YG1  ::).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 09:21:06 am
It's not about slavery being morally right.

I'm saying it's not slavery. I don't know why you guys keep saying that it is at this point. If it's willing, it's not slavery.

Actually, in this case, hector, it has nothing to do with money. It's just that you get food and board, via work. Period. I'm not housing people in my City if they aren't going to be willing to work when and if they are physically able, within reason(I don't expect fifteen hours a day...twelve is plenty, and is what farmers tended to work, so that seems a reasonable amount of time. Not like I need to skimp on safety precautions for factories I get set up). My City, my rules.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 09:25:26 am
I was referring to RL (you mentioned most people you know having stuff)

I don't really understand why Andres is getting so up in arms about it, tbh, but you can also have willing slaves, such as indentured servitude. But now I'm just being pedantic for the sake of winning the argument :P

Maybe just because most people I know are on the right  :P

I don't think many on the left like it either :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 09:31:29 am
If you want to be pedantic, it's not slavery because they aren't the legal property, nor do they have to perform grueling backbreaking work(I think(mostly(yet))). You just need to earn your keep, is all. The Citizens of the City aren't the property of the City. They're Citizens. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 09:38:31 am
Oh, bollocks to pedantry. You're totally a slave-master etc. etc.

Should rather consider the irony of Andres arguing against slavery versus commissioning the Djinn to traffic the Skinazi (or whatever they're called) to human settlements to use their blood so the humans don't get eaten, though...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 09:40:42 am
Should rather consider the irony of Andres arguing against slavery versus commissioning the Djinn to traffic the Skinazi (or whatever they're called) to human settlements to use their blood so the humans don't get eaten, though...
What!? No no no! I am absolutely not doing that! My intention is that some Skizani - while still in their own civilisation - might bleed a little bit and sell some of their blood (I wonder if period blood counts...) to Human caravans. The caravans then take the blood back to the city where they're distributed to the Thannels. The Djinn are just there to open the trade route. Everything is done of everyone's free will.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 24, 2015, 09:44:00 am
That's not very advantageous to the Djinn if the traders are human. Not that they care, being micenat the current time.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 09:46:00 am
There are the Witnesses, they should make sure everything is fair for all parties involved.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 09:47:47 am
That's not very advantageous to the Djinn if the traders are human. Not that they care, being micenat the current time.
Why are the Djinn mice, by the way? I remember Sadiq saying something about that.

There are the Witnesses, they should make sure everything is fair for all parties involved.
Yeah, this is a good idea.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 24, 2015, 09:50:18 am
Dunno. Someone probably sent in a secret action. I have...suspicions.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 24, 2015, 09:53:30 am
Who you think did it?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 09:55:31 am
I'm guessing Meow. Cat loves food yeah yeah yeah yeah.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 24, 2015, 09:56:05 am
Actually. Mice was a public action by someone. Read. Meow didn't do it~
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 24, 2015, 09:56:23 am
Really?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 24, 2015, 09:56:42 am
Yep. Scroll through IC.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 24, 2015, 09:57:36 am
KJP just said it happened. I didnt see any actions
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 24, 2015, 10:00:23 am
I already checked a while back; no one wrote an action thus its private. I'm guessing not all secret actions will have a secret result, which seems to be verified by the fact that we know Sheol leads to Hell.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 24, 2015, 10:01:10 am
Just scrolled through. Seems like it got removed cause can't find it again.

Huh.

I can say for a fact though that Meow didn't do it. He has better things to spend his essence on. Like making the elephant in the room.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 24, 2015, 10:03:06 am
Nope I checked immediately after the post; no action. And if there was one, it would have taken place between the tick and that update.

E: not that As Sadiq is someone to take vengeance. He's too...chill.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 24, 2015, 10:04:57 am
Huh.

Regardless. Meow didn't do it. He's been busy with clowns.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 10:05:02 am
Nope I checked immediately after the post; no action. And if there was one, it would have taken place between the tick and that update.

Which was 13 minutes...

Dun-Dun-Duuuuun
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 24, 2015, 10:45:26 am
Hm... there's 50 groups of 200 Skizani, and 20 groups of 200 Skarati, 10 groups are sent to Zhìn City.

Which means that 30-20 groups will have no way to defends against the diseases that are being spread around.
I wonder how long it'll take until we get our first Skizani group death.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 10:52:49 am
I don't think many on the left like it either :P

If that is the case, then why do they HATE OUR FREEDOM so much?  :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 24, 2015, 10:56:53 am
Slavery: this is a bit too edgy to discuss OOC, no? Especially since nobody seems to be changing their opinions anytime soon. At least IC, one can stab anyone who disagrees, so that's a plus.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 10:58:15 am
If that is the case, then why do they HATE OUR FREEDOM so much?  :P

Because the media paint their policies that way :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 10:59:49 am
If that is the case, then why do they HATE OUR FREEDOM so much?  :P

Because the media paint their policies that way :P

So I see. The Liberal media paints Liberal policies to attract other people who HATE AMERICA'S FREEDOMS? Like moths to a burning flag, they gather!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 11:01:44 am
Would you say Fox is liberal media? :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 11:02:57 am
Would you say Fox is liberal media? :P

Yes.

....Now we need to make a Kitsoony media station for this pun alone.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 11:03:47 am
I'm also the god of Trickery.

Oh shit.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 11:08:18 am
I'm also the god of Trickery.

Oh shit.

"This just in: Twenty groups of the Unnamed race have just jumped the boarder to the Imperial City. When questioned about their motives, they simply shouted their purpose was to take our jobs."
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 11:15:11 am
No no no, liberal media, Stirk.

They will be portrayed in a sympathetic light, highlighting what they're running away from and what they are expecting to receive in their exciting new life in Rule.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 11:21:16 am
No no no, liberal media, Stirk.

They will be portrayed in a sympathetic light, highlighting what they're running away from and what they are expecting to receive in their exciting new life in Rule.

All media is Liberal Media!

...Besides, they expect to become slaves.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 11:23:24 am
Then I shall highlight how awesome slavery is.

Unless I don't like RPGs god, in which case I'll portray him as an utter bastard.

Or maybe something else, I'm figuring out how to apply this to the game.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 24, 2015, 11:27:23 am
I wonder how they'll portray Si, who's basically the easiest god to make seem evil, with her glowing red eyes and Ichor stained claws.
Not to mention the active corruption going on near her.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 11:35:20 am
Then I shall highlight how awesome slavery is.

Unless I don't like RPGs god, in which case I'll portray him as an utter bastard.

Or maybe something else, I'm figuring out how to apply this to the game.

...Are you really going through with this  :P?

I wonder how they'll portray Si, who's basically the easiest god to make seem evil, with her glowing red eyes and Ichor stained claws.
Not to mention the active corruption going on near her.

Well, you could say the same thing about Hillary Clinton  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 11:39:06 am
$$$

Price check on a [Creativity] trait, which is the ability to make compelling works of literature and beautiful crafts (and succeed in a playmaking role in sports)

So yes, I am going through with it. Dirty journo bastards would fit nicely into the Trickster sphere :D

I watched the first Republican primary debate thing nonsense. All the candidates could be described as monstrous :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on August 24, 2015, 01:35:43 pm
I already checked a while back; no one wrote an action thus its private. I'm guessing not all secret actions will have a secret result, which seems to be verified by the fact that we know Sheol leads to Hell.
I've done two secret actions, one had a public result, and the other didn't.

I suspect news of a wildly popular Kitsoony play will reach the gods soon though. If it doesn't, I'll help it along.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 02:54:55 pm
I guess I'm looking forward to that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 24, 2015, 02:58:19 pm
Meow has been setting up a carnival in secret. It'll prolly become noticeable in a few ticks. Not actually sure on the timeframe.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 05:01:37 pm
Hey KJP, on Tick 2 I spent 7 Flux on increasing the fertility of Humanity and another god spent 10 Flux increasing the fertility of all mortals, which would include Humanity. Why were there only ~1k births?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 05:10:53 pm
Because that's how much of a difference it made.

Additionally, 'higher fertility' just means 'more likely to get pregnant'. It doesn't help with ensuring the baby survives to term, it doesn't mean they will necessarily have enough food to support more children, he may not be counting miscarriages, mothers may die in childbirth, he may not be counting births that don't survive to reproductive age, since it would probably throw off the way he does the birth/death percentages.

20% births is still pretty good, though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 05:23:46 pm
Is it possible to give other gods energy? Are Flux, Ichor, and Essence all able to be shared with other gods?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on August 24, 2015, 05:27:06 pm
IIRC you could do that in the old Ye Gods. Maybe. I can't remember.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 24, 2015, 06:27:51 pm
Timing of posts and updates: Sometimes, updates don't include everything on the queue because of oversight or confirmation. In these cases, if I end up not wanting to edit the update post, I tend to add the new information in a new post.

Andres: Yes, but hopefully with some allies to back the changes. (Uncontested changes are possible but probably generally too disruptive for others to ignore). As for morality, I probably won't bother defining Good or Evil except for near-extremes of either or near-total absences of both

micelus: Sheol links: Could you (re-)PM the relevant information? I think I may have just witnessed a bizarre case of players jumping over each other in secret actions.

Andres: Births: 10-20% births is considered to be high here. The default is somewhere around 5% or so, I think.

Transferring Ichor, Essence, or Flux: Yes.

$$$Response
Rolepgeek:
Detective <x1.3>: Able to glean information from after the fact more capably
On the Hunt+1 <x1.4>: Somewhat improved capabilities while chasing something down.
Networked <x1.4>: Able to instantly share information easily with other creations of the same type on a magic/telepathic network, almost like a hive mind. (May turn race into rumor mill)

hector13:
Creativity: Maybe just use Focus-Build-Art or Focus-Build-News instead? Creativity up to now has mostly been a free thing to be mentioned in the descriptions and occasionally referenced in updates/actions.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 24, 2015, 07:02:12 pm
Fair enough!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 24, 2015, 07:10:28 pm
If we kill a god, can we hide the body so no one knows? Or do it so no one will no who killed him?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on August 24, 2015, 07:22:46 pm
The death/ressurection of a god is a Big Deal, and is something that is always noticed, at least by YG1 standards.

Figuring out how they died is another matter.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 07:29:16 pm
To make his comment more clear, there is announcement that they died but not what killed them. Andres died dozens of times with nobody (including him) finding out who did it. I don't know if it works the same here, considering the different rules concerning God Death.

((You will never take me down anyway  :P))
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 24, 2015, 07:31:04 pm
To make his comment more clear, there is announcement that they died but not what killed them. Andres died dozens of times with nobody (including him) finding out who did it. I don't know if it works the same here, considering the different rules concerning God Death.

((You will never take me down anyway  :P))

Don't worry stirk, it won't be you.

Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 07:40:30 pm
To make his comment more clear, there is announcement that they died but not what killed them. Andres died dozens of times with nobody (including him) finding out who did it. I don't know if it works the same here, considering the different rules concerning God Death.

((You will never take me down anyway  :P))

Don't worry stirk, it won't be you.

"Hey, Stirk, remember when I said I would kill you last?"

"No, what are you tal-"

"I lied."
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 24, 2015, 07:44:17 pm
To make his comment more clear, there is announcement that they died but not what killed them. Andres died dozens of times with nobody (including him) finding out who did it. I don't know if it works the same here, considering the different rules concerning God Death.

((You will never take me down anyway  :P))

Don't worry stirk, it won't be you.

"Hey, Stirk, remember when I said I would kill you last?"

"No, what are you tal-"

"I lied."

Stirk, Stirk, if I killed you, everyone will know it was me! I am going to wait for a god to die until kill one.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 24, 2015, 07:50:36 pm
I will have to leave now and don't expect to be able to be back for significant things for at least around 24 hours. I may be able to price check and handle small things or finish IC for a few hours in around 18 hours, though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 24, 2015, 08:00:50 pm
Price Check$$$

Spoiler: Fertality (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 08:00:59 pm
I will have to leave now and don't expect to be able to be back for significant things for at least around 24 hours. I may be able to price check and handle small things or finish IC for a few hours in around 18 hours, though.

Have fun! That sentence had me panicking for a second...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 24, 2015, 08:02:14 pm
Have fun! That sentence had me panicking for a second...

Me too
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 08:08:58 pm
We'll never take down the god willing to go down to 1 Ichor. :P

Hmmm.

I wonder what decreased the Puren births so much this tick. Was it a shorter tick in terms of mortal time, KJP? Since the deaths were similarly smaller.

Lost souls are going up pretty fast, which worries me. :/

$$$Price Check
[Public Speaker(+X?)] Trait: More capable of convincing large numbers of people and dealing with a crowd, mob, or assembly.
[Diplomat(+X?)] Trait: More capable of convincing small numbers of people and dealing with individuals or conducting negotations.
[Wanderer] Trait: Overland(or water, or air) speed and ability to find safe and secure lodging during long-distance travel is improved.
Creating Enchanting magic
Creating Alchemy magic

EDIT: Hope you have fun/not too hard a trip, KJP!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 24, 2015, 08:16:57 pm
Can we revive dead gods?

((Where you going KJP? Also, I hope you have fun!))
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ShadowDragon on August 24, 2015, 08:21:22 pm
Can we revive dead gods?

((Where you going KJP? Also, I hope you have fun!))
Yes. It's covered in the second post in this thread, under "Death and Revivals".
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 08:22:24 pm
Price Check$$$

Spoiler: Fertality (click to show/hide)

...That is already covered in the Traits, in a much less...Descriptive way. However, a higher birthrate lowers worship quality.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 24, 2015, 09:11:09 pm
Tick 3: I10/10 E2/10 F5/11
Tick 4: I10/10 E1/11 F7/12

Where did the Essence go? I don't recall spending essence that turn. I can understand having such a small Essence income that I don't have income, but to have negative income is kinda disconcerting.


E: Oh and false alarm on the Sheol-links. Never type before sleep.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 09:25:01 pm
Tick 3: I10/10 E2/10 F5/11
Tick 4: I10/10 E1/11 F7/12

Where did the Essence go? I don't recall spending essence that turn. I can understand having such a small Essence income that I don't have income, but to have negative income is kinda disconcerting.


E: Oh and false alarm on the Sheol-links. Never type before sleep.

He seems to have not done any income yet, while still subtracting essence. Which is why Donny boy has -5E right now.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 09:28:05 pm
He's done income. I went from 13 Ichor to 19 Ichor.

And yes, I am pleased with this.

What he's probably not done is converted everything into 'you have to spend ichor' or 'your cap is something or other'.

I'm guessing, at least, that that's why I have 2/1 Essence.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 24, 2015, 09:31:27 pm
Tick 3: I10/10 E2/10 F5/11
Tick 4: I10/10 E1/11 F7/12

Where did the Essence go? I don't recall spending essence that turn. I can understand having such a small Essence income that I don't have income, but to have negative income is kinda disconcerting.


E: Oh and false alarm on the Sheol-links. Never type before sleep.

He seems to have not done any income yet, while still subtracting essence. Which is why Donny boy has -5E right now.

But I haven't spent E this turn...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 09:38:08 pm
I spent 6 Ichor this turn (when I should've spent 5) but I have 10 Ichor.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 09:41:40 pm
How are you getting 'replace' from what he said?

Goddamn, dude. Eid's supposed to be a Good god yet he's this belligerent?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 10:02:15 pm
How are you getting 'replace' from what he said?
I don't think it was his intention to do so, but covering a world in mundane plants is free so doing a "create plants on a planet" and putting 1E into it would logically lead to replacement.

Goddamn, dude. Eid's supposed to be a Good god yet he's this belligerent?
He's more Neutral with good leaning, but I guess I should cut down on the hostility.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 10:02:51 pm
Eh, maybe he just did what I do and put random numbers in for income calculation? Much faster.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 10:12:55 pm
No, no it would not logically lead to that. It would lead to the idea that it isn't purely mundane life of otherwise reasonable X. Or that he wants to make sure it prospers. Or, you know, that this game doesn't function on pedantics. If an action wouldn't take energy and it's clear what their intent does, KJP has it be that instead. Threatening to annihilate a god if they don't do what you say...

Well, I guess we know who's trying to be the Fusil of this game, don't we?

But without a good Tykki to back them up...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Detoxicated on August 24, 2015, 10:13:15 pm
$$$
Pricecheck:
You see a staff of masterful quality. On its shaft you see adornments depicting the Alpha Pantheon. At the end of the shaft you can see eight different chains with eight chainpieces ending in a blade. This weapon grants its wielder great knowledge of the war as well as knowldedge on geography.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 24, 2015, 10:16:08 pm
Threatening to annihilate a god if they don't do what you say...

Well, I guess we know who's trying to be the Fusil of this game, don't we?

But without a good Tykki to back them up..,
OH! NO NO THAT'S NOT WHAT I'M DOING! When I said "If you don't want total annihilation..." I meant "If you don't want your actions to cause total annihilation..." It wasn't meant to be a threat in the slightest.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 10:17:49 pm
Well, I guess we all fail to communicate our meaning very well sometimes, don't we?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 24, 2015, 10:21:31 pm
Wait, so am I the only one that understood what he wanted to say? WHAT KIND OF MESSED UP ALTERNATIVE DIMENSION IS THIS???
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 24, 2015, 10:23:16 pm
$$$Pricecheck on seeding the worlds, retroactively perhaps, with technomantic prematerials.  That is, crystals that are naturally ready to boot, as was.  This isn't exactly a big change, you don't need anything particularly specific for those purposes.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 24, 2015, 10:24:05 pm
Wait, so am I the only one that understood what he wanted to say? WHAT KIND OF MESSED UP ALTERNATIVE DIMENSION IS THIS???
I think I understood it, but that might be my confirmation bias talking.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FallacyofUrist on August 24, 2015, 10:25:29 pm
$$$
Pricecheck on a magical titanium-tungsten alloy sphere that absorbs Flux by a limitless degree(by growing the space within the sphere(slowly) and compressing the Flux. It will explode upon a key word spoken by the god that made it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 24, 2015, 10:28:01 pm
I've been thinking that Mörkö's speech isn't unique enough. I've been trying be eloquent and to use as few contractions as possible, but it needs something more. From now on, Mörkö speaks in Þe Olde Ængliſc, or at least my best uneducated approximation of it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 24, 2015, 10:40:05 pm
Oh US, that's gonna be ANNOYING.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 24, 2015, 10:47:25 pm
I'd like to remind everyone that every insult I make in the IC is strictly limited to it, and that everyone here will probably have an encyclopedia's worth of them from me by the end of the game.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 24, 2015, 10:56:01 pm
Man, FArg, you and Vgray.

Real interesting fight you got goin' on there, what with the 'I avoid and hit back' going on. :P

I kid, I kid. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 24, 2015, 10:59:48 pm
Don't worry, I don't plan on avoiding every single hit :P, I didn't create a Mary Sue or something.
It just makes sense in context since Zenurion is hidden by shadows, making him very hard to target, and that's about to end anyways.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 24, 2015, 11:08:25 pm
Mmm, okay I think I want to jump into this after skimming the IC thread.

Name: Sylvan
Sphere(s): Trees
Primary form/Symbol: A tree
Description/Background: All trees are Sylvan, and Sylvan is all trees. When one becomes greater so does the other, an inextricable link of oneness. As trees are, so is Sylvan. Content to bask in the sun, growing, fed by the nutrients of the soil, spreading his offspring far and wide. A simple being.

Do I need to wait to get approved or can I jump right in?  ???
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 24, 2015, 11:21:16 pm
Probably jump right in. Just for the record, this is the game Litany was based off of  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 24, 2015, 11:26:54 pm
Probably jump right in. Just for the record, this is the game Litany was based off of  :P.
You mean the previous version of this game is the one Litany was based off.  :P I know.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 25, 2015, 04:32:16 am
Mmm, okay I think I want to jump into this after skimming the IC thread.

Name: Sylvan
Sphere(s): Trees
Primary form/Symbol: A tree
Description/Background: All trees are Sylvan, and Sylvan is all trees. When one becomes greater so does the other, an inextricable link of oneness. As trees are, so is Sylvan. Content to bask in the sun, growing, fed by the nutrients of the soil, spreading his offspring far and wide. A simple being.

Do I need to wait to get approved or can I jump right in?  ???
Well, you might find trees being planted by some rather angelic yet scary looking people.
(4 foot tall winged people with glowing red eyes and sharp claws. There's 4 of them.)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 04:35:37 am
I know, I already noticed them. They're quite cool.  :)

QUESTION:
Would a race be able to maintain positive population growth with both the Lifespan -4 (quadruples death rate) and Fruitful-2 (Halves birth rate) traits? I don't think so but I'm unsure.

Heck, would they be able maintain positive population growth with just Lifespan -4 and no Fruitful traits?

Assume incorporeal or something to limit deaths from other causes. I'm trying to maximize the piety per individual.

EDIT: Second Question: Could I get some idea of what the aligned trait would give if I added it to creatures? Kind risky to use it if I have no idea what it does.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 25, 2015, 05:42:11 am
The Skizani are Fruitful +2 and Lifespan -4.
They birth 1,5x the ones that die.
Decreasing it to Fruitful +1 and Lifespan -4 is likely to cause a stable population.

Thus Lifespan -4 and no fruitful will likely lead to slow decline.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 06:07:16 am
Informative! Thanks! I think I'll probably just go for resurrective immortality for my worshiper race so there's no decrease in numbers at all. (Yes, I'm aware this will decrease piety quality)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on August 25, 2015, 07:31:46 am
Are souls getting lost because they get literaly lost on their way to afterlife or because all races are "Mostly" worshipers of the god that created them?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 25, 2015, 07:40:58 am
Are souls getting lost because they get literaly lost on their way to afterlife or because all races are "Mostly" worshipers of the god that created them?
I suspect someone might be snatching them away. Not sure though, might be something random.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on August 25, 2015, 07:47:17 am
Are souls getting lost because they get literaly lost on their way to afterlife or because all races are "Mostly" worshipers of the god that created them?
I suspect someone might be snatching them away. Not sure though, might be something random.
And now someone WILL start snatching them away.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 07:56:44 am
Lost souls you say? I have been eyeing that "eats souls" trait to be honest.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on August 25, 2015, 07:59:47 am
That's a point. I need to figure out why the Efte are losing souls.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 25, 2015, 08:16:20 am
Wait, isn't Demonic Spoon's character still pending approval?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 25, 2015, 08:21:55 am
Well if KJP says no, which I think is unlikely, they just won't do any of Sylvan's actions :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 25, 2015, 09:15:20 am
Wait, isn't Demonic Spoon's character still pending approval?

KJP said he wouldn't be available for a while, it would be pretty boring to wait. And besides, I don't think I've ever seen him refuse anyone, and the character sheet looks perfectly fine. I'm honestly curious to see how what is essentially a divine sapient tree will work. That kind of variety makes the game much more interesting (not that it's boring to begin with, I wouldn't be playing this if I thought it was the case).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 09:18:53 am
My only other long term plans are making trees on the sun, making dryads, and making angel administrators to ensure optimal increase in tree numbers.

I've been playing around with whether to make a tree hivemind or not. Currently leaning to "no".
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 25, 2015, 09:20:00 am
I've been playing around with whether to make a tree hivemind or not. Currently leaning to "no".

YASSSS TREE HIVE MINDS BITCHESS
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 09:20:06 am
Wait, isn't Demonic Spoon's character still pending approval?

I said he could probably join, KJP usually only makes small fixes to character sheets before accepting them at the most. Ill take the heat if it is wrong  :P.

Also, that race you plan to make would kill you several times over  :-\. The base for a Mortal race is .001 per individual, Ill have to do a recalculation for you (still probably will be inaccurate, of course  :P)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 09:21:41 am
Wait, isn't Demonic Spoon's character still pending approval?

I said he could probably join, KJP usually only makes small fixes to character sheets before accepting them at the most. Ill take the heat if it is wrong  :P.

Also, that race you plan to make would kill you several times over  :-\. The base for a Mortal race is .001 per individual, Ill have to do a recalculation for you (still probably will be inaccurate, of course  :P)
Yeah, I suspected I was doing something horribly wrong with the calculations.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 09:26:00 am
Evertree Math:
.001 +1.2 [Charismatic+2] +2.8 [Extremophile+3] +5 [Earns Experience] +2.9 [Disease Resistance+4] +1.2 [Protection+2]) x2 [Magic resistance+4] x0.6 [Speed-2]  x0.5 [Unworshipful] x0.6 [Intelligence-2] x2 [Fruitful+5] x1.2 [Fireproof] x1.2 [Teleport+1 (1/day)] x1.6 [Size+6] x5 [Will Be Back]) Focus[Propagation]= ~.808E per individual. ~8.1E for 10

(Sphere discount will be ~5 to 15%, if I remember correctly, as a guise.)

Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 25, 2015, 09:26:53 am
Anyone know how mortals with the godslaying trait works? Does that mean they can kill mortals with their bare hands?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 09:27:28 am
So I can make around 45 I guess? Man, that's brutal. I guess I could drop some of the more... unnecessary elements. I wanted them to be silly durable though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 09:36:36 am
Wait, how would you make 45? You only have so much Essence and Ichor. Like, enough for maybe 25 and you die in the process.

You could just switch some stuff around, think about what's really necessary. Extremophile, for example, probably isn't that necessary. Earns Experience, too. Disease Resistance could be lowered a point or two, and you could increase Protection to +3 or +4.

But yes, things get expensive quickly. :P

You could always turn yourself into a giant tree and/or forest.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 09:39:44 am
Anyone know how mortals with the godslaying trait works? Does that mean they can kill mortals with their bare hands?

Don't know, I am interested myself.

So I can make around 45 I guess? Man, that's brutal. I guess I could drop some of the more... unnecessary elements. I wanted them to be silly durable though.

You have 10 essence and 10 Ichor. So no?

Wait, how would you make 45? You only have so much Essence and Ichor. Like, enough for maybe 25 and you die in the process.

You could just switch some stuff around, think about what's really necessary. Extremophile, for example, probably isn't that necessary. Earns Experience, too. Disease Resistance could be lowered a point or two, and you could increase Protection to +3 or +4.

But yes, things get expensive quickly. :P

You could always turn yourself into a giant tree and/or forest.

He is planning on the tree thing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 09:44:44 am
Wait, how would you make 45? You only have so much Essence and Ichor. Like, enough for maybe 25 and you die in the process.

You could just switch some stuff around, think about what's really necessary. Extremophile, for example, probably isn't that necessary. Earns Experience, too. Disease Resistance could be lowered a point or two, and you could increase Protection to +3 or +4.

But yes, things get expensive quickly. :P

You could always turn yourself into a giant tree and/or forest.
I'm already doing that. So I have ~30 ichor to play around with. I've already made several substractions, though my priorities are obviously a little different from yours. Due to resurrective immortality, the stuff like protection and disease resistance was really just window dressing because I didn't want my trees to get hurt. But there's a problem.

Evertree Math:
.001 +1.2 [Charismatic+2] +2.8 [Extremophile+3] +5 [Earns Experience] +2.9 [Disease Resistance+4] +1.2 [Protection+2]) x2 [Magic resistance+4] x0.6 [Speed-2]  x0.5 [Unworshipful] x0.6 [Intelligence-2] x2 [Fruitful+5] x1.2 [Fireproof] x1.2 [Teleport+1 (1/day)] x1.6 [Size+6] x5 [Will Be Back]) Focus[Propagation]= ~.808E per individual. ~8.1E for 10

(Sphere discount will be ~5 to 15%, if I remember correctly, as a guise.)
I have no idea how you're getting the figure 0.808E per individual with the math as shown.

So I can make around 45 I guess? Man, that's brutal. I guess I could drop some of the more... unnecessary elements. I wanted them to be silly durable though.

You have 10 essence and 10 Ichor. So no?
30 ichor if I'm reading how the process of turning into a giant tree works correctly.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 09:49:40 am
Quote
I have no idea how you're getting the figure 0.808E per individual with the math as shown.

I multiply the amounts, the ones you put in front of the brackets. Actual math is:

.001*1.2*2.8*5*2.9*1.2*2*.6*.5*2*1.2*1.2*1.6*5
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 09:51:14 am
So all the numbers get multiplied? Oooh. Why did some numbers on the traits list have multiplication signs and other didn't. Confusing lol, made me think some just added while others multiplied. Brutal.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 10:11:52 am
Oh, Stirk, each constellation is actually worth like 1E, it's the cooperation discount that reduced it to 0.15E.

EDIT: And, IcyTea, I think I basically understand what your character is saying...but I have no real idea what it means, for half of it. It came two tics sun, and it well tesselates?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 25, 2015, 10:22:08 am
Quote
"ſurely gou underſtand gour blocs muſt creat unbroken rows? Gou ſhud ſee the ƿork mæd ƿyÞ Þe aid of Zhìn Réng Jiāng. It cæm tƿo tics ſun and it ƿel teſſelæts, it all ƿorcin to Zhìn Réng Jiāng's ſiti plän...and no, Þis ƿorcs not. I guſt ƿanted to goin Þe referens, but I cannot ſæ gou ar not ƿorcin ƿel, iven compærd to Zhìn Réng Jiāng. And Þe ſiti cæm ƿyÞ mäni træd-offs, ſo it is not ſo gud æÞer."

The Don silently hands the Rod of Speaking Like Normal to this man

((...But I do feel sorry for people who don't speak English as a first language. This is definitely hard to read. Maybe you could back-off to Shakespeare era English? Still recognizable, but old-sounding. I personally gave up half way through the silly letters..Mostly because I have a class coming up and no clue where you where going.))
((I do speak English and I have no clue what half of those words actually are.))
Fine, I'll add transcriptions to the posts. It's just so fun that the speech would be very much intelligible if heard and not read.

EDIT: And, IcyTea, I think I basically understand what your character is saying...but I have no real idea what it means, for half of it. It came two tics sun, and it well tesselates?
Watch this and you'll understand: https://youtu.be/hWTFG3J1CP8
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 10:24:08 am
Oh, Stirk, each constellation is actually worth like 1E, it's the cooperation discount that reduced it to 0.15E.

EDIT: And, IcyTea, I think I basically understand what your character is saying...but I have no real idea what it means, for half of it. It came two tics sun, and it well tesselates?
Is the defense trait similar to the protection trait? If so, what is the difference exactly? The defense trait's description is a bit vague...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 10:25:26 am
I would say don't add transciptions, personally. Post in OOC, maybe, but if you keep with it we'll get used to it and come to be able to read it. I can read it half-decently already, but I just have difficulty understanding what Morko is saying, other than becoming a city being not the way to go for them?

And Demonic Spoon, no, think of it this way.

Protection gives 'armor'. Defense gives 'skill'. Defense allows the creation to actively defend themselves more effectively. Protection gives them a covering.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 25, 2015, 10:26:35 am
Quote
"ſurely gou underſtand gour blocs muſt creat unbroken rows? Gou ſhud ſee the ƿork mæd ƿyÞ Þe aid of Zhìn Réng Jiāng. It cæm tƿo tics ſun and it ƿel teſſelæts, it all ƿorcin to Zhìn Réng Jiāng's ſiti plän...and no, Þis ƿorcs not. I guſt ƿanted to goin Þe referens, but I cannot ſæ gou ar not ƿorcin ƿel, iven compærd to Zhìn Réng Jiāng. And Þe ſiti cæm ƿyÞ mäni træd-offs, ſo it is not ſo gud æÞer."

The Don silently hands the Rod of Speaking Like Normal to this man

((...But I do feel sorry for people who don't speak English as a first language. This is definitely hard to read. Maybe you could back-off to Shakespeare era English? Still recognizable, but old-sounding. I personally gave up half way through the silly letters..Mostly because I have a class coming up and no clue where you where going.))
((I do speak English and I have no clue what half of those words actually are.))
Fine, I'll add transcriptions to the posts. It's just so fun that the speech would be very much intelligible if heard and not read.

But we have to read it to understand it :P

I don't want to tell you how to RP your character, but I would like to be able to understand what your character is trying to communicate...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 11:35:30 am
Oh, Stirk, each constellation is actually worth like 1E, it's the cooperation discount that reduced it to 0.15E.

EDIT: And, IcyTea, I think I basically understand what your character is saying...but I have no real idea what it means, for half of it. It came two tics sun, and it well tesselates?
Is the defense trait similar to the protection trait? If so, what is the difference exactly? The defense trait's description is a bit vague...

To explain more than the other guy, lets say I shot a crossbow at two creatures. The first has high defense, the second has high Protection.

The High Defense person is walking along, when I fire three shots from the bushes! They dodge the first one, stepping to the side to avoid it. The knock the second away with their sword. They catch the third one. (Note: I am definitely overstating their benefits, and am just doing this for coolness.)

Next, I find a high Protection guy and shoot three shots. The first hits him in the head, bouncing off the massive bone plating over his skull! The second ricochets off the stone in his stomach, while the third is deflected by his chiten legs.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 11:53:16 am
Got it, thanks!

Mmm, thought I might want to run these two by you guys. For the Evertrees, I'm afraid I might be minmaxing a tad too much, but on the other hand, all I'm really doing is having the trees conform with how I want them to be, that is mostly inanimate trees.

Quote
Evertree Math:
[Golden Aspen Derivation] 0.001 [Charismatic+2] <1.2> [Combat-3] <x0.4> [Disease Resistance+4] <2.9> [Earns Experience] <5> [Extremophile+3] <2.8> [Fruitful+5] <2> [Intelligence-1] <0.8> [Pious+2] <2> [Protection+3] <1.3> [Size+6] <1.6> [Speed-2] <0.6> [Strength-1] <0.8> [Teleport+1(1/day)] <1.2> [Will Be Back] <5>; [Affinity(Corpomancy)] <1> [Focus(Propagation)] <1> [Language(Vibrations)] <1>

~0.37 per individual - ? [Sphere Discount]

Thoughts? I've been getting the impression from the IC thread that the Devil has been making a lot of plagues, which is why I ended up keeping disease resistance (in contrast, magic seems to be pretty lowkey at the moment). I'm pretty torn on whether or not to make the trees fireproof. On the one hand, resurrecting from the ashes like a phoenix has some thematic coolness, on the other hand, I don't want my trees to be able to burn (even if only to keep the dirty peasants from using them as firewood. Stupid peasants).

Next is my angel, the arboreal administrator. I meant for him to help more trees grow, sort of like the keeper of the forests, but I'm not sure whether he'd even be effective in that role. In addition, when I first saw it, rulership seemed like the perfect fit for what I wanted for some reason, but that's seeming more and more not to make a lick of sense the more I think about it.
Quote
Cost:
[Angel] <0.5> [Charismatic+2] <1.2> [Earns Experience] <5> [Intelligence+2] <1.4> [Rulership+5] <2.5> [Size-4] <0.71> [Speed-1] <0.8> [Affinity(Exousiurgy)] <1>
=~6 Ichor

(I am assuming that Divine allows angels to effectively teleport? Please tell me if this isn't the case)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 11:59:04 am
Hmm...The Evertree looks like it is going to be far too expensive for what you want it to be, assuming you want it to bring in tons of Income (Which you can't use in Giant Tree form anyway), simply due to the fact they have a lot of abilities compared to standard mortals. You are looking at 37E just for a hundred of them.

While we are on the subject of Magic and making your Angel, each God originally got to make two Free magic systems for the game. I am not sure if that is still in place, but if you have an idea you could at least make one IC, probably one to make your Angel more useful in its roll.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 25, 2015, 12:00:38 pm
Got it, thanks!

Mmm, thought I might want to run these two by you guys. For the Evertrees, I'm afraid I might be minmaxing a tad too much, but on the other hand, all I'm really doing is having the trees conform with how I want them to be, that is mostly inanimate trees.

Quote
Evertree Math:
[Golden Aspen Derivation] 0.001 [Charismatic+2] <1.2> [Combat-3] <x0.4> [Disease Resistance+4] <2.9> [Earns Experience] <5> [Extremophile+3] <2.8> [Fruitful+5] <2> [Intelligence-1] <0.8> [Pious+2] <2> [Protection+3] <1.3> [Size+6] <1.6> [Speed-2] <0.6> [Strength-1] <0.8> [Teleport+1(1/day)] <1.2> [Will Be Back] <5>; [Affinity(Corpomancy)] <1> [Focus(Propagation)] <1> [Language(Vibrations)] <1>

~0.37 per individual - ? [Sphere Discount]

Thoughts? I've been getting the impression from the IC thread that the Devil has been making a lot of plagues, which is why I ended up keeping disease resistance (in contrast, magic seems to be pretty lowkey at the moment). I'm pretty torn on whether or not to make the trees fireproof. On the one hand, resurrecting from the ashes like a phoenix has some thematic coolness, on the other hand, I don't want my trees to be able to burn (even if only to keep the dirty peasants from using them as firewood. Stupid peasants).

Next is my angel, the arboreal administrator. I meant for him to help more trees grow, sort of like the keeper of the forests, but I'm not sure whether he'd even be effective in that role. In addition, when I first saw it, rulership seemed like the perfect fit for what I wanted for some reason, but that's seeming more and more not to make a lick of sense the more I think about it.
Quote
Cost:
[Angel] <0.5> [Charismatic+2] <1.2> [Earns Experience] <5> [Intelligence+2] <1.4> [Rulership+5] <2.5> [Size-4] <0.71> [Speed-1] <0.8> [Affinity(Exousiurgy)] <1>
=~6 Ichor

Only normal real life diseases so far. Not saying I don't plan to make more though :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 25, 2015, 12:04:28 pm
I'm not expecting a lot of income from the trees actually, they're piety is probably pretty terrible, even with the piety+2 trait. I am hoping they reproduce pretty fast though. With enough ticks this 50 could turn into a couple thousand (considering there's not death rate at all). Even if they don't, each tree is superhuge, so I don't mind that much if there isn't a lot of them, so I'm cool with it either way. I considered going full goldplated on them and make them divine in fact, so this is very much a case of quality over quantity. In fact, I've nearly managed to convince myself to get that fireproofing and magic resistance anyway. I'll need to sleep on this lol. My Evertrees must be the best!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 25, 2015, 01:33:22 pm
((Okay, no, æther does not pronounce like either. The æ doesn't sound like that. I use æ in my primary language.
For an example of how the æ sounds... "Ever" is pronounced "ævør" (or somewhat close to it).))

Edit: ((Actually, the pronunciation of "either" goes something like either "iiÞør" or "aiÞør".))
The pronunciation of the letter 'Æ' varies a lot by language and dialect. 'æther' (or 'ether', as is the modern spelling) ['iːθə] can in fact be pronounced as 'either' ['aɪθə(ɹ) or 'iːθə(ɹ)]. 'Æ' is also not to be confused with the phonetic marker [æ], which is the 'a' in 'cat' [kæt]. 'Ever' is officially pronounced ['evə], though dialect varies.

Disclaimer: My 'Old Ængliſc' is completely constructed and uneducated, with no similarity to any actual medieval dialect of English, except by coincidence.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 01:35:46 pm
((Okay, no, æther does not pronounce like either. The æ doesn't sound like that. I use æ in my primary language.
For an example of how the æ sounds... "Ever" is pronounced "ævør" (or somewhat close to it).))

Edit: ((Actually, the pronunciation of "either" goes something like either "iiÞør" or "aiÞør".))
The pronunciation of the letter 'Æ' varies a lot by language and dialect. 'æther' (or 'ether', as is the modern spelling) ['iːθə] can in fact be pronounced as 'either' ['aɪθə(ɹ) or 'iːθə(ɹ)]. 'Æ' is also not to be confused with the phonetic marker [æ], which is the 'a' in 'cat' [kæt]. 'Ever' is officially pronounced ['evə], though dialect varies.

Disclaimer: My 'Old Ængliſc' is completely constructed and uneducated, with no similarity to any actual medieval dialect of English, except by coincidence.

Which explains why nobody could read it  :-\.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 25, 2015, 07:45:56 pm
Biblical angels? Biblical angels.

$$$
Price check on an archangel - an angel so powerful as to be like a cosmic force of nature. It would be so powerful that it could rearrange the stars or turn night into day with a thought. It could wipe out all traces of a civilisation in a single night. If it were to fight another archangel, the world they fought on would be burnt to ash in the crossfire
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 07:47:02 pm
Wait, so, basically more powerful than a god?

Cuz' it takes us a bit more than a thought to rearrange the stars or wipe out a civilization.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on August 25, 2015, 07:47:15 pm
$$$
Literaly makinng a God+
I'ts like you are fishing for warnings
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 07:53:07 pm
Next WIP Race: Noir.

At the core of their being, Noir are simply a relatively small cloud of small black shards of different shapes, most commonly hexagons. They rarely take this form permanently, however. They love to live in other Race's territory, naturally shifting their parts into an exact replica of the local people, choosing between the most populous races. This includes the colors, and they generally like mimicking whatever abilities the locals have with magic, often letting them fit in seamlessly in any location. They are capable of coming apart at any time, such as to dodge blows, assuming they have no way to block them. Assuming they are not large enough to fully copy the race they are living with, they usually take the form of a scaled-down version of that race. They are naturally capable of flight in any form, as they are typically floating anyway.

.001*Charismatic+2 <1.2>*Intelligence+2 <x1.4>Magic resistance-2 <x0.7>*Shapeshifter <x1.4>USB <1.2>*Defense+3 <x1.7>*<Exotic Affinity <x1.6>[Plasmurgy]=~5.37 for 1000.

Do I need a trait to allow them to fly?

Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 25, 2015, 07:54:15 pm
Wait, so, basically more powerful than a god?

Cuz' it takes us a bit more than a thought to rearrange the stars or wipe out a civilization.
I'm aiming to make it a living Wonder, kinda like Tykki was.

$$$
Literaly makinng a God+
I'ts like you are fishing for warnings
The rules don't say anything about getting warnings for price checking ultra-powerful angels. If I was somehow trying to make it cheap then yeah I would get a warning, but I'm not.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on August 25, 2015, 07:56:15 pm
Meh, I don't think it's necessarily bad to price check excessively powerful things as long as you don't try to argue down the price. That said, maybe you should start smaller Andres... like angels capable of single handedly destroying cities before angels capable of destroying planets... because the latter is something I didn't even achieve last game when I was probably one of the strongest gods around.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 07:57:32 pm
Eh, there is no reason not to price check super-expensive things. He should be a bit more descriptive about it, though.

I am more surprised he hasn't reacted to the whole "Humans probably getting kidnapped by another God" thing yet. I think he stopped reading everything not involving him a long time ago  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 08:00:38 pm
I believe I already grabbed the lost souls of the Skizani, Andres. Did it when I grabbed the lost soul of my dead Zhangzhi. I believe KJP may have missed it in the jumble of stuff people did last turn. Seems like he was in a hurry, so I don't blame him.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 08:11:45 pm
I believe I already grabbed the lost souls of the Skizani, Andres. Did it when I grabbed the lost soul of my dead Zhangzhi. I believe KJP may have missed it in the jumble of stuff people did last turn. Seems like he was in a hurry, so I don't blame him.

The last tick still isn't over yet. Well its over, just not finished. Well its finished, just not done. Well...You know what I mean. He will get to most the stuff he missed when he gets to it. I pity the guy, my game had half this many posts and there was no way I could keep up...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 25, 2015, 08:15:54 pm
Kilojule is a god among men
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 25, 2015, 08:31:47 pm
Also, Kilojule logged in today, meaning he has the interwebs, meaning we'll get an update sooner!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 25, 2015, 08:32:50 pm
maybe you should start smaller Andres... like angels capable of single handedly destroying cities
In YG1, it was ~16E. It's probably less than that considering 15E is now capable of exploding planets.

I am more surprised he hasn't reacted to the whole "Humans probably getting kidnapped by another God" thing yet. I think he stopped reading everything not involving him a long time ago  :P.
I stopped reading the Litany updates that didn't involve me, but I've been trying to keep up with the YG2 ones. When did Humans start getting kidnapped?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 08:37:44 pm
Quote
I stopped reading the Litany updates that didn't involve me, but I've been trying to keep up with the YG2 ones. When did Humans start getting kidnapped?

Read Don Gio's semi-recent statements  ::).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 25, 2015, 08:44:59 pm
Gio
Gio. Gio Gio. Jo Jo. Your god's name is now Don Jo Jo. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 08:46:45 pm
Gio
Gio. Gio Gio. Jo Jo. Your god's name is now Don Jo Jo. :P

Giovanni is the Italian equivalent to John, so you aren't far off. Don John sounds like someone who sells used cars.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 25, 2015, 08:47:43 pm
If Meow had it his way, Creation would be Cyriak's brain. Sadly, there are other deities. So generic weird shit is what he gets to do.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 25, 2015, 09:11:39 pm
$$$
Killing a god(s) (which may include yourself) to produce a god with higher I/E/F caps. The player conducting the 'ritual' would of course take control of the newly birthed god.
Killing self to produce another god with different spheres; identical I/E/F caps.
Djinnification: Turns everything (everything) into Djinn.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 09:16:45 pm
$$$
Killing a god(s) (which may include yourself) to produce a god with higher I/E/F caps. The player conducting the 'ritual' would of course take control of the newly birthed god.
Killing self to produce another god with different spheres; identical I/E/F caps.

Well, a god can "Retire" and the player can take a new God with all the old one's stuff, at least in one past case. Not sure how KJP wants to handle it now, and how this will be abused...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 25, 2015, 09:17:26 pm
$$$

Pricecheck on rendering an area the size of Europe unsuitable for life, by scorching it until there is only ashes and burnt rocks left.


((Apparently we're all pricechecking doomsday weapons/powers?))
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 09:19:00 pm
Fuck it, fine then

$$$

Price check on taking control over another God. Just period, mind-controlling them, they belong to me now, type of thing.

You know, if we're doing doomsday shit.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 25, 2015, 09:20:24 pm
$$$

Voidcatpocalypse.

Ripping a hole in reality to the plane of cats. Allowing the infinite cats to spill out and slowly crush everything in existence under their fluffy rumps.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 25, 2015, 09:20:55 pm
$$$
Forcibly changing a god's spheres.
Weapon that makes all atoms penguin-shaped.
Weapon that renders protons into tiny Djinn.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 25, 2015, 09:32:15 pm
$$$DoomsdayPricecheck
Making every material suitable for the growth of Crystallum, or rendering the Crystallum able to process all material.  Either way, or both should they have different costs.
Making the Sun a giant Star-Person.
Causing the sun to go nova.
Causing resonance in the planetary surfaces of all three planets/any one planet.
Causing divinium to spontaneously decay in all but one area for enough time to cause all other gods to de-exist.
Causing divinium to decay in one area as a god-killing weapon.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 09:34:35 pm
*Sigh*

Why do you all have to pointlessly pricecheck? Its not like you are really planning on doing all these things, so it is just more work for him.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 09:37:13 pm
O-oh, right, yeah.

I'm certainly not planning on doing any stuff like that.

No, I mean it guys! F-for real!

:P

I fully expect him to just say "All of you: Too much"

Micelus, just to confirm, Sadiq isn't really gonna join any one Pantheon, I'm guessing, right?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 25, 2015, 09:50:52 pm
Oh, by the way, RPGeek, I would have Tenat propose a pantheon with you but it seems out of character to do so.
...It seems out of character for either of us to do so.
Dang it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 09:53:58 pm
Eh, not really.

Zhin knows the importance of allies, and he already noted that there could be further cooperation between the two.

A different issue may arise as to that, but that reminds me...

Oh, and most of the reason I haven't been proposing stuff is because it's hard to tell who's already in the incredibly pretentious sounding Alpha Pantheon.

I say that mostly because Eid, in a single sentence, somehow made me dislike him more than everything else he'd done before or since. Like, as a player. Zhin could probably give less of a shit how you heathens failed to structure your code properly. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 25, 2015, 10:05:22 pm
Well Sadiq did make that pantheon with So and Bohenar but its very loose.

Can't propose pantheon? Sadiq will take care of that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 25, 2015, 10:12:51 pm
Oh, and most of the reason I haven't been proposing stuff is because it's hard to tell who's already in the incredibly pretentious sounding Alpha Pantheon.
Only Detoxicated calls it that. The rest of us call it the First Pantheon because it was the first pantheon to be made. No special meaning behind it or anything.

I say that mostly because Eid, in a single sentence, somehow made me dislike him more than everything else he'd done before or since.
I'm curious. Which sentence did Eid say to piss you off?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 25, 2015, 10:15:03 pm
Oh, and most of the reason I haven't been proposing stuff is because it's hard to tell who's already in the incredibly pretentious sounding Alpha Pantheon.
Only Detoxicated calls it that. The rest of us call it the First Pantheon because it was the first pantheon to be made. No special meaning behind it or anything.

I say that mostly because Eid, in a single sentence, somehow made me dislike him more than everything else he'd done before or since.
I'm curious. Which sentence did Eid say to piss you off?

+1. I want to know too :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on August 25, 2015, 10:16:37 pm
I can see it now... small quarrels between gods at first. One didn't like that city getting burned to ashes, another didn't like the weird portal spewing out cats, another hates the god who keeps torturing people... Before you know it there are bigger issues. One god mind controls another, a different god uses its power to change someone's spheres, there's even one god who sacrifices itself to create some crazy powerful god that makes the other gods feel uneasy...

A bit further down the line and it's just like last game. There's giant abominations destroying cities, demonic monsters and armies of stone men marching across the worlds, creepy angels with too much makeup slaughtering the weak gods with magic guns, militant mermen rising from the seas and void cults cropping up like weeds in your backyard. Not that I'm complaining. I liked last game.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 10:19:28 pm
I can see it now... small quarrels between gods at first. One didn't like that city getting burned to ashes, another didn't like the weird portal spewing out cats, another hates the god who keeps torturing people... Before you know it there are bigger issues. One god mind controls another, a different god uses its power to change someone's spheres, there's even one god who sacrifices itself to create some crazy powerful god that makes the other gods feel uneasy...

A bit further down the line and it's just like last game. There's giant abominations destroying cities, demonic monsters and armies of stone men marching across the worlds, creepy angels with too much makeup slaughtering the weak gods with magic guns, militant mermen rising from the seas and void cults cropping up like weeds in your backyard. Not that I'm complaining. I liked last game.

Literally 99% of those where caused by Fusil  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on August 25, 2015, 10:20:24 pm
Or Grauel. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on August 25, 2015, 10:22:59 pm
Remind me to target your gods first...



( :P Just kidding. Mostly.)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 25, 2015, 10:28:56 pm
When an angel gets its head cut off, it dies. It then resurrects due to its resurrective immortality thing. What happens to the body, in that case? Is the body necessary for resurrection? Will lack of a body increase the time before resurrection happens? Does the angel's soul just hang out while it waits for resurrection to be complete? I'm the god of Angels so I feel I should ask about these things.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on August 25, 2015, 10:34:27 pm
Remind me to target your gods first...



( :P Just kidding. Mostly.)

Don't be so cold! Grauel was pretty nice to Azem. :(
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 10:51:25 pm
Quote from: Andres
I say that mostly because Eid, in a single sentence, somehow made me dislike him more than everything else he'd done before or since.
I'm curious. Which sentence did Eid say to piss you off?

+1. I want to know too :P
In a good way, I mean. Like, developing your character into something that definitely has a personality, it just happens to be one that makes me want to tear my eyeballs out when I read what he says. Or his eyeballs. Not sure.
"Just for the record, the "Alpha Pantheon" is what we in the First Pantheon call the "First Pantheon". He's still with us, though."

IT'S SO GODDAMN PRETENTIOUS

IT'S LIKE THE BOURGEOISIE FORGOT THEY WERE SUPPOSED TO BE OVERTHROWN
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 11:15:05 pm
So to recap: RPG's beliefs

Slaver=OK
Capitalism=THA SOURCE OF ALL EVIIIIIIIIL!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on August 25, 2015, 11:15:46 pm
"Just for the record, the "Alpha Pantheon" is what we in the First Pantheon call the "First Pantheon". He's still with us, though."

IT'S SO GODDAMN PRETENTIOUS

IT'S LIKE THE BOURGEOISIE FORGOT THEY WERE SUPPOSED TO BE OVERTHROWN

I got more of a kick out of what was said before that.

But never forget, my brethren from the Alpha Pantheon are watching closely, and while we share sympathy with the likes of you, we also are wary that you pose a possible threat. If you wish to be a friend, take an offer to your hand. We welcome you amongst our kind, unless you act upon  our minds."

Something about the line "while we share sympathy with the likes of you" really cracked me up. I'm actually still not sure if I misunderstood something there.
I assumed the line about making offerings was more symbolic but if taken literally, that's actually quite hilarious too.

I do like RPing and characterization though, so thumbs up from me! :)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 11:18:39 pm
So to recap: RPG's beliefs

Slaver=OK
Capitalism=THA SOURCE OF ALL EVIIIIIIIIL!

What, so you don't equate serving the glorious Stalin-Fuhrer with slavery already?

Isn't it obvious I'm a lefty? :P

In all honesty, gman, I couldn't tell what Detoxicated was saying after a point and it just sorta washed through my mind until I could understand it. Run-on sentences do that. So I didn't get the humor in it at first, I think.

So, in all, who's in this mystical 'Alpha Pantheon', anyway?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 25, 2015, 11:24:29 pm
So, in all, who's in this mystical 'Alpha Pantheon', anyway?
Just me, Detoxicated, and a couple other gods. Why do you ask?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 25, 2015, 11:34:05 pm
So to recap: RPG's beliefs

Slaver=OK
Capitalism=THA SOURCE OF ALL EVIIIIIIIIL!

What, so you don't equate serving the glorious Stalin-Fuhrer with slavery already?

Isn't it obvious I'm a lefty? :P

In all honesty, gman, I couldn't tell what Detoxicated was saying after a point and it just sorta washed through my mind until I could understand it. Run-on sentences do that. So I didn't get the humor in it at first, I think.

So, in all, who's in this mystical 'Alpha Pantheon', anyway?

Ha! I knew that Obomba was both the reincarnation of Hitler AND Stalin, and now I have proof! Thank God I joined sovereign citizen and stopped paying my taxes thirty years ago.

Well the real sign that you are a lefty is that all the crosses in the building start to melt whenever you post, and my guns whisper "he wants to take us away" when they see your text.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 25, 2015, 11:47:27 pm
Why would I take away your guns?

I mean, unless they were RPGs. Or gold-plated.

I do like my gold-plated RPGs. They remind me of me. MUAHAHAHAHAHAHA!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 25, 2015, 11:55:09 pm
Really? Gold plated guns remind me of Y.V.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 26, 2015, 01:01:14 am
!!!!!!!!Functioncheck
USB on nonstandard reproduction methods.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 26, 2015, 01:06:04 am
$$$
Price check on uplifting current tech level to medieval
Price check on uplifting current tech level to renaissance
Price check on uplifting current tech level to modern
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 26, 2015, 01:27:32 am
"Just for the record, the "Alpha Pantheon" is what we in the First Pantheon call the "First Pantheon". He's still with us, though."

IT'S SO GODDAMN PRETENTIOUS

IT'S LIKE THE BOURGEOISIE FORGOT THEY WERE SUPPOSED TO BE OVERTHROWN

I got more of a kick out of what was said before that.

But never forget, my brethren from the Alpha Pantheon are watching closely, and while we share sympathy with the likes of you, we also are wary that you pose a possible threat. If you wish to be a friend, take an offer to your hand. We welcome you amongst our kind, unless you act upon  our minds."

Something about the line "while we share sympathy with the likes of you" really cracked me up. I'm actually still not sure if I misunderstood something there.
I assumed the line about making offerings was more symbolic but if taken literally, that's actually quite hilarious too.

I do like RPing and characterization though, so thumbs up from me! :)

Oh right, that thing made me laugh too. It looked so arrogant, like they were seeing everyone else as inferior beings and were gifting everyone with their holy presence. :P

That pretty much completely discredited the pantheon, at least to my character's eyes.
But as you said, that kind of stuff that gives character to the game, so keep up with that guys.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 26, 2015, 01:34:10 am
Oh right, that thing made me laugh too. It looked so arrogant, like they were seeing everyone else as inferior beings and were gifting everyone with their holy presence. :P

That pretty much completely discredited the pantheon, at least to my character's eyes.
But as you said, that kind of stuff that gives character to the game, so keep up with that guys.
Only Srillian holds that view. He submitted a general code of conduct for us to vote on and we unanimously couldn't be bothered with it. As far as I can tell, we're mostly in it for the defensive pact and project assistance. We don't think we're anything special, hence our pantheon's name.

This is just what I've gathered from the general talks within the pantheon. I could be completely wrong and unknowingly allied with a bunch of secret elitists. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 26, 2015, 01:55:40 am
Oh right, that thing made me laugh too. It looked so arrogant, like they were seeing everyone else as inferior beings and were gifting everyone with their holy presence. :P

That pretty much completely discredited the pantheon, at least to my character's eyes.
But as you said, that kind of stuff that gives character to the game, so keep up with that guys.
Only Srillian holds that view. He submitted a general code of conduct for us to vote on and we unanimously couldn't be bothered with it. As far as I can tell, we're mostly in it for the defensive pact and project assistance. We don't think we're anything special, hence our pantheon's name.

This is just what I've gathered from the general talks within the pantheon. I could be completely wrong and unknowingly allied with a bunch of secret elitists. :P

Yeah, I'm not saying they're necessarily all elitist, but that's definitively the impression I got from that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 26, 2015, 02:01:56 am
By the way, this video (https://www.youtube.com/watch?v=Zq1aPOunsFA) is what inspired me to create plasmamancy as it exists.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 26, 2015, 03:35:25 am
"Just for the record, the "Alpha Pantheon" is what we in the First Pantheon call the "First Pantheon". He's still with us, though."

IT'S SO GODDAMN PRETENTIOUS

IT'S LIKE THE BOURGEOISIE FORGOT THEY WERE SUPPOSED TO BE OVERTHROWN
Ohhhhh. Now I get why you thought Eid was pretentious! You thought he was calling the First Pantheon the alpha of pantheons! No, he was not doing that. He was saying that only Srillian calls the pantheon we're both in the "Alpha Pantheon" while all the other members call it the "First Pantheon".
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 26, 2015, 07:19:43 am
<snip>
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 26, 2015, 07:22:13 am
So, in all, who's in this mystical 'Alpha Pantheon', anyway?
Just me, Detoxicated, and a couple other gods. Why do you ask?

Jesus it's the first pantheon not the alpha pantheon.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 26, 2015, 07:29:34 am
So, in all, who's in this mystical 'Alpha Pantheon', anyway?
Just me, Detoxicated, and a couple other gods. Why do you ask?

Jesus it's the first pantheon not the alpha pantheon.
+1
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 26, 2015, 02:58:17 pm
Goddamnit guys. Do you even have a reason to fight at this point or is it simply inertia? >:(

I want my United Socialist States of Naziland, damnit.

Also, no, Andres, that was not why I thought he was pretentious.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 26, 2015, 03:00:37 pm
Goddamnit guys. Do you even have a reason to fight at this point or is it simply inertia? >:(

I want my United Socialist States of Naziland, damnit.

Also, no, Andres, that was not why I thought he was pretentious.

...Wait...
Since when do we need a reason to fight?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 26, 2015, 03:04:01 pm
Goddamnit guys. Do you even have a reason to fight at this point or is it simply inertia? >:(

I want my United Socialist States of Naziland, damnit.

Also, no, Andres, that was not why I thought he was pretentious.

I think HD is just RP'ing that way. At least, I'd hope he's not that abrasive in RL :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 26, 2015, 03:06:11 pm
Goddamnit guys. Do you even have a reason to fight at this point or is it simply inertia? >:(

I want my United Socialist States of Naziland, damnit.

Also, no, Andres, that was not why I thought he was pretentious.

I think HD is just RP'ing that way. At least, I'd hope he's not that abrasive in RL :P

...Who is HD?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 26, 2015, 03:06:57 pm
I meant Farg :-[

Evidently my age is affecting my memory.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 26, 2015, 03:08:46 pm
I meant Farg :-[

Evidently my age is affecting my memory.

Don't worry. America has some nice rest homes. You can talk about how you fought in WWI! The other old people will love that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 26, 2015, 03:09:42 pm
Woah, don't quite see how you got that mixed up, considering I pretty much never do anything.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 26, 2015, 03:13:05 pm
You're both new-ish people to me on B12, so got mixed up.

Or it could just be that I'm so old I can't tell the difference between you, one of the two.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 26, 2015, 03:24:41 pm
Nah, I'm really not that much of a jerk IRL, or a jerk at all (maybe). Even if I was I'd still be way too shy to say that kind of things out loud. Honestly I was somewhat expecting people to get used to the fact that my character is always like that at this point. Since the only conflict that was going on stopped before this one started I guess they must really not like rude people? Or maybe they're reacting too late to the previous one? At this point I have no idea why we're all fighting anymore. I'd ask politely for this to stop but it wouldn't fit my character, not that anyone would actually listen to him.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 26, 2015, 03:31:21 pm
... I'm really.... that much of a jerk IRL.

^_^
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 26, 2015, 03:40:48 pm
... I'm really.... that much of a jerk IRL.

^_^

Thank you
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on August 26, 2015, 03:42:10 pm
Ha! I ... both the reincarnation of Hitler AND Stalin, and now ... I joined sovereign citizen and stopped paying my taxes...

Well the real sign ... is that all the crosses in the building start to melt whenever ..., and ... guns whisper "he wants to take us away" when they see ... text.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 26, 2015, 03:44:41 pm
... I'm really.... that much of a jerk IRL.

^_^

Thank you

Np buddy. I will always be here to fix things like that ^_^.

Ha! I ... both the reincarnation of Hitler AND Stalin, and now ... I joined sovereign citizen and stopped paying my taxes...

Well the real sign ... is that all the crosses in the building start to melt whenever ..., and ... guns whisper "he wants to take us away" when they see ... text.
[/quote]

That is a very strange thing to admit Dreamerghost. Are you trying to say you are secretly RPG?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on August 26, 2015, 03:48:39 pm
Screw editing. It is cursed. Here, know that you live with such people in the same continent and despair. (https://youtu.be/bUotpf7-LVM?t=23m32s)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 26, 2015, 04:01:13 pm
Screw editing. It is cursed. Here, know that you live with such people in the same continent and despair. (https://youtu.be/bUotpf7-LVM?t=23m32s)

"We have all the rights of the u.s citizens without having to follow their laws!"

Oh god, I don't know what that was but it was painful to watch.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on August 26, 2015, 04:04:38 pm
Screw editing. It is cursed. Here, know that you live with such people in the same continent and despair. (https://youtu.be/bUotpf7-LVM?t=23m32s)

"We have all the rights of the u.s citizens without having to follow their laws!"

Oh god, I don't know what that was but it was painful to watch.

Many a comment beneath asked that the cop would be given a medal for not laughing once.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 26, 2015, 05:18:21 pm
Looks like someone is just jealous that our Constitution lets you opt-out of The Law!

And probably never heard of the "Freemen on the land (https://en.wikipedia.org/wiki/Freemen_on_the_land)" thing that goes on in Europe.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 26, 2015, 05:22:49 pm
It was using the Articles of Confederation, Stirk. Not the Constitution.

Additionally, I looked up the relevant articles, and that's not even actually how they work.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 26, 2015, 05:26:01 pm
Quote
This document served as the United States' first constitution, and was in force from March 1, 1781, until 1789 when the present day Constitution went into effect.

The AoC where our constitution  ::). Of course it isn't how they work, why in the world would it be?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on August 26, 2015, 05:43:33 pm
Looks like someone is just jealous that our Constitution lets you opt-out of The Law!

And probably never heard of the "Freemen on the land (https://en.wikipedia.org/wiki/Freemen_on_the_land)" thing that goes on in Europe.
"Europe"

Freemen are mainly active in the United States and in other English-speaking countries: Canada, the United Kingdom, Ireland, Australia and New Zealand.

Literaly the third sentence. Three Two countries, not even including Germany within them, do not constitute Europe.

But it is plenty hillarious, thank you for sharing this.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 26, 2015, 05:46:53 pm
Looks like someone is just jealous that our Constitution lets you opt-out of The Law!

And probably never heard of the "Freemen on the land (https://en.wikipedia.org/wiki/Freemen_on_the_land)" thing that goes on in Europe.
"Europe"

Freemen are mainly active in the United States and in other English-speaking countries: Canada, the United Kingdom, Ireland, Australia and New Zealand.

Literaly the third sentence. Three Two countries, not even including Germany within them, do not constitute Europe.

But it is plenty hillarious, thank you for sharing this.

...I was referring to your "Same Continent" comment. So ya, Europe  ::).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 26, 2015, 07:03:36 pm
Quote
This document served as the United States' first constitution, and was in force from March 1, 1781, until 1789 when the present day Constitution went into effect.

The AoC where our constitution  ::). Of course it isn't how they work, why in the world would it be?

A lower-case c constitution, sure. But you said Constitution. :P

Because early Americans were silly buggers?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 26, 2015, 07:05:49 pm
Quote
This document served as the United States' first constitution, and was in force from March 1, 1781, until 1789 when the present day Constitution went into effect.

The AoC where our constitution  ::). Of course it isn't how they work, why in the world would it be?

A lower-case c constitution, sure. But you said Constitution. :P

Because early Americans were silly buggers?

Of course I did. Haven't you noticed I pointlessly Capitalize random words? It makes them look more important. And the Founding Fathers where Gods, insulting them will lead to being smitten by lightning (Who had been tamed by one using nothing bite a kite.))
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 27, 2015, 01:10:08 am
General/Undirected OOC stuff:
Prices list: All listed traits are multipliers
Disease resistance: I try to be somewhat realistic about how diseases spread while still allowing them to have their intended effects. Biological diseases affecting carbos probably won't affect races like the Crystallum or the Star-People because of incompatible biology. Biological diseases affecting the Fhthygorakhs near the distant star of Fhthygotafh will not affect the Haunts of the unnamed star system because of lack of reasonable contact. Memetic diseases affecting Efte will likely not affect visiting Wisps much because of vector incompatibility.
Free magic systems: Still available for new players. Basically, you get to create two magic systems ("schools") for use in-game. They are added onto a nice spreadsheet listing all the types of magic there are and how they relate to/interact with each other.
Talk about lefties: An easier way to spot lefties is to see which hands they use when they write(/make art to discuss politics on OOC)
Trip: Thanks! (My time zone settings may help provide some clues on the question "where on Earth is Kilo Jouleproton?")

tntey: Fertility additions: That would probably overcomplicate things without much reward. Currently, population growth is modeled using a population, births proportion, and a deaths proportion. Ephemeral/1-Tick modifiers through races data file directives may be implemented soon to make Flux fertility blessings easier.

As for litter sizes, I leave that as a matter of description text.

Reviving dead gods: Yes, this is one of the primary methods.

Godslaying mortals: Mortals that can slay/injure gods given the chance even using mundane tools/weapons. This does not guarantee that they will get quite close enough to do so without a smiting thunderbolt or the target running away.

Rolepgeek: Drop in birth rate: It was the sudden lack of super fertility blessings. I must admit, I was caught a bit off-guard by them even though they should have been expected uses of Flux. They will likely be toned down a bit in the near future to keep new races from becoming woefully underpowered. I'm not sure why the death rate went down, though, so there could be a bug lurking around somewhere

Lost souls: These are calculated from the segment of the population that serves no god. Since piety normally decreases from 100% at creation (probably a bit too quickly now that I think about it), their proportion can be expected to increase until they reach (100% - base piety).

micelus: I'll check on it and likely redo the income calculations. I wonder if this is related to a previous bug wherein capacity and current amount were mixed up.

Demonic Spoon: Added
Positive population growth with [Lifespan-4] [Fruitful-2]: Not without constant fertility blessings
Positive population growth with [Lifespan-4] [Fruitful0]: Not reliably/without constant fertility blessings
Aligned abilities for a god of Trees: Make trees grow faster, make trees grow in specific shapes, save trees, make trees bloom? That's all I can imagine up right now.

Defense and Protection: Defense is for avoiding the hit and Protection is for soaking it up as Rolepgeek said

DreamerGhost: "Mostly," although it will still print "Mostly" even if overall piety is at 100%. This may change after I work on above-100% piety

Andres: Resurrective immortality: I leave the method of resurrecting open, but not even the head's necessary. The soul, for the aligned and such, will hang around in your afterlife if you have one.

USB on nonstandard reproduction methods: Depends on how nonstandard

$$$Response
Rolepgeek:
Public speaker+1 <1.1>: Grants minor bonus for speaking to large groups
Public speaker+2 <1.2>: Grants fair bonus for speaking to large groups
Public speaker+3 <1.3>: Grants good bonus for speaking to large groups
Diplomat+1 <1.1>: Grants minor bonus for speaking to small groups
Diplomat+2 <1.2>: Grants fair bonus for speaking to small groups
Diplomat+3 <1.3>: Grants good bonus for speaking to small groups
Wanderer <1.2>: Overland(or water, or air) speed and ability to find safe and secure lodging during long-distance travel is improved

Detoxicated(/Alpha Pantheon?):
Masterful staff of war and geography: 3E? I'm not sure of how powerful the staff is intended to be.

TheBiggerFish:
Retroactively seeding the worlds with technomantic prematerials: 0E

FallacyofUrist:
Sphere of magical metal that absorbs Flux and compresses it and explodes when triggered by its creator(s) created from scratch: 30E

Demonic Spoon:
Evertrees (based on Stirk's post which may have copied it): [Charismatic+2 <1.2>] [Extremophile+3 <2.8>] [Earns Experience <5>] [Disease resistance+4 <2.9>] [Protection+2 <1.2>] [Magic resistance+4 <2>] [Speed-2 <0.6>] [Unworshipful <0.5>] [Intelligence-2 <0.6>] [Fruitful+5 <2>] [Fireproof <1.2>] [Teleport+1 <1.2>] [Size+6 <1.6>] [Will Be Back <5>] [Focus-Discover-Propagate] = 485E/1000
Arboreal administrator: Is indeed 6.0E, but can probably do without the Earns Experience trait (which I will update and clarify)

Andres:
Archangels: No

Stirk:
Avg. 5.4E/1000 sounds about right, and flying is free

micelus:
Killing and absorbing a god(s): Varies by method, probably uses similar numbers to those of settling into the world (but with expending amounts and absorbing caps to get caps)
Changing to another god: Free but do this only once a week at most with all stats at at least 50%
Djinnification apocalypse: 40E with slow expansion and tiny initial effect, 25% off if you can provide a good, insane video (>2 minutes) of the likely results

FArgHalfnr:
Incinerating an area of 10 000 000 m^2: 10F? Assumes no resistance (the final price is likely 10F*(number of opposers + 1)

Rolepgeek:
Taking control of another god: No

Kevak:
Voidcatpocalypse: 10E for a plane of cats and cats (2E connected), >30E for a small, permanent tear of world-ending quality

micelus:
Changing another god's spheres forcibly: No
Make all atoms penguin-shaped: Potentially 0E, varies by how much this actually changes anything and opposition (+2E/opposer assuming no big changes)
Make all protons Djinn-shaped: Potentially 0E, varies by how much this actually changes anything and opposition (+2E/opposer assuming no big changes)

TheBiggerFish:
Make all materials edible to Crystallum: Potentially 0E, varies by how much this actually changes anything and opposition (+2E/opposer assuming no big changes)
Make Crystallum omnomnomnivores: <x10>
Turning a sun into a giant Star-Person: Potentially 0E (+2E/opposer) (Remember that suns are priced by function rather than form)
Causing a sun to go nova: Likely 35E/F
Making resonant the planetary surfaces of all three planets/any one planet: Potentially 0E, varies by how much this actually changes anything and opposition (+2E/opposer assuming no big changes)
Causing divinium to spontaneously decay: Total Ichor affected * 1.5

Andres:
Changing tech level: Poll/proposal
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 27, 2015, 01:24:36 am
General/Undirected OOC stuff:
Prices list: All listed traits are multipliers
Disease resistance: I try to be somewhat realistic about how diseases spread while still allowing them to have their intended effects. Biological diseases affecting carbos probably won't affect races like the Crystallum or the Star-People because of incompatible biology. Biological diseases affecting the Fhthygorakhs near the distant star of Fhthygotafh will not affect the Haunts of the unnamed star system because of lack of reasonable contact. Memetic diseases affecting Efte will likely not affect visiting Wisps much because of vector incompatibility.

Demonic Spoon: Added
Positive population growth with [Lifespan-4] [Fruitful-2]: Not without constant fertility blessings
Positive population growth with [Lifespan-4] [Fruitful0]: Not reliably/without constant fertility blessings
Aligned abilities for a god of Trees: Make trees grow faster, make trees grow in specific shapes, save trees, make trees bloom? That's all I can imagine up right now.

Demonic Spoon:
Arboreal administrator: Is indeed 6.0E, but can probably do without the Earns Experience trait (which I will update and clarify)

Thanks for the answers! Not sure what you mean by the Earns Experience trait, clarification would indeed be appreciated. (Checked the list and the trait doesn't seem to have changed yet.)

Would an angel benefit from the aligned trait, or is that already included in Divine? (Divine mentions they get sphere specific abilities).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 27, 2015, 01:33:45 am
If I made an angel that's twice as powerful as a normal angel in every way, would that double the cost of the angel?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 27, 2015, 01:35:01 am
Demonic Spoon: Divine does indeed expand to [Aligned <5>] [Resurrective Immortality <5>]. The Big Book has now been updated accordingly.

Andres: Twice as powerful: Again, power is not one-dimensional
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 27, 2015, 01:38:46 am
Yeah, I think I understand now. Otherwise an angel that's twice as strong, twice as fast, twice as magical, etc. will only cost twice as much as a normal angel when all the upgrades combined would end up making it cost more than twice that much normally.

$$$
Price check on a [Quick Leaner] trait which increases the subject race or being's ability to learn new things
Price check on the above for a version that only relates to combat
Price check on a [Healing Factor] trait
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 27, 2015, 01:46:00 am
Can the bodyguard trait be assigned to something of larger scope than a single target? I had thoughts of creating "treeguards" with Bodyguard +3 (Trees) and and Teleport +4 and have them pop up behind lumberjacks and stuff.

$$$
Price check on a [Healing Factor] trait
Regeneration was already pricechecked iirc.

EDIT: Would just like to note that due to feedback on "earns experience" trait (thought still unsure why "can probably do without" the trait?), have removed it from the arboreal administrators, and have increased the number of arboreal administrators created to three.

EDIT2: Actually, would appreciate some feedback on how useful the rulership trait would be to arboreal administrators.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 27, 2015, 02:49:22 am
$$$
Price check on a [Healing Factor] trait
Regeneration was already pricechecked iirc.
I'm not seeing it in the list.
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Demonic Spoon on August 27, 2015, 04:03:36 am
Rolepgeek:
[Regenerative+1 <1.4>]: Allows regeneration of, say, limbs, takes around a season or two
[Regenerative+2 <2>]: Allows regeneration of, say, limbs, takes around a month or so
[Regenerative+3 <2.8>]: Allows regeneration of, say, limbs, takes around a week or two
[Regenerative+4 <4>]: Allows regeneration of, say, limbs, takes around a few days
[Regenerative+5 <5.7>]: Allows regeneration of, say, limbs, takes around a day or so
Here it is
Title: Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
Post by: Andres on August 27, 2015, 04:21:58 am
Rolepgeek:
[Regenerative+1 <1.4>]: Allows regeneration of, say, limbs, takes around a season or two
[Regenerative+2 <2>]: Allows regeneration of, say, limbs, takes around a month or so
[Regenerative+3 <2.8>]: Allows regeneration of, say, limbs, takes around a week or two
[Regenerative+4 <4>]: Allows regeneration of, say, limbs, takes around a few days
[Regenerative+5 <5.7>]: Allows regeneration of, say, limbs, takes around a day or so
Here it is
Cool. Thanks.

Are Divine beings capable of worship? It doesn't say anything about it making them incapable.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 27, 2015, 04:39:52 am
Demonic Spoon:
[Bodyguards] not on single targets: Yes, but with compensatorily lower effectiveness
Rulership: Not sure on how unruly the trees you're planning on making are, but they may not need it too much

Andres: Yes, divines can worship. Loyalty+10 things, however, cannot.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 27, 2015, 04:43:51 am
$$$
Legacy Immortality (http://tvtropes.org/pmwiki/pmwiki.php/Main/LegacyImmortality): creation can die/be destroyed, but is always replaced by another, not-quite-identical one...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 27, 2015, 05:31:09 am
$$$
Price check on a trait that increases the race or being's ability to use magic
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 27, 2015, 06:30:09 am
$$$Pricecheck

Making it so every person who gets a hangover gets an incorporeal cat on their head which scratches them.
No wounds will be made by the scratching, only pain and discomfort.

The cat lasts a couple hours, before disappearing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 27, 2015, 06:52:26 am
Oh wow KJP, you pricechecked even the inane stuff. Thanks for your determination :D
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on August 27, 2015, 07:06:02 am
Reading through the IC thread, I'm suddenly reminded of the arguments between gods in the book Crucible: The Trial of Cyric the Mad.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 27, 2015, 07:07:54 am
$$$Pricecheck

Making a pseudo-afterlife, where the souls of the dead remain in the world, to give advice and powers to those who are alive.
This only applies to souls affected by E'lement K'ruppt.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 27, 2015, 07:23:58 am
$$$
Price check on an artifact that can turn people into angels assuming they have 100% piety and are also powerful mages
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 27, 2015, 10:09:24 am
micelus:
Djinnification apocalypse: 40E with slow expansion and tiny initial effect, 25% off if you can provide a good, insane video (>2 minutes) of the likely results
This is the closest I could think of off the top of my head.
 (http://www.mspaintadventures.com/?s=4&p=001678)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 27, 2015, 11:46:51 am
I told a non-Bay12 friend about our game. He asked me to give some advice to Andres on (pro)creating better angels:
Quote
more orgies the better the chance
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 27, 2015, 11:55:05 am
I told a non-Bay12 friend about our game. He asked me to give some advice to Andres on (pro)creating better angels:
Quote
more orgies the better the chance

Tell him "That's your solution to everything!", obviously.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 27, 2015, 11:59:29 am
Angels aren't infertile by default, so there's no reason they can't procreate really. It just messes with their unique trait. It's like the conservation of ninjutsu law, the more angels there are, the less effective they all are.

Oh! Idea! Make my angels infertile! Penny pinching at it's finest!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 27, 2015, 12:04:09 pm
Angels aren't infertile by default, so there's no reason they can't procreate really. It just messes with their unique trait. It's like the conservation of ninjutsu law, the more angels there are, the less effective they all are.

Oh! Idea! Make my angels infertile! Penny pinching at it's finest!

Infertile only counts with races, unfortunately.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 27, 2015, 12:07:21 pm
Angels aren't infertile by default, so there's no reason they can't procreate really. It just messes with their unique trait. It's like the conservation of ninjutsu law, the more angels there are, the less effective they all are.

Oh! Idea! Make my angels infertile! Penny pinching at it's finest!

Infertile only counts with races, unfortunately.
Good catch! That slipped my mind for a moment lol.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 27, 2015, 12:27:45 pm
$$$Pricecheck

-On giving a species a long, prehensile tail, with enough dexterity to be used as an additional arm.
-On giving a species sharp claws able to tear through skin and flesh.
-On giving a species [Phoenix Immortality], meaning that they will age, but once dying will turn to ashes and come back to life as a young adult with every memories and abilities they might've had before. Only works for death from old age. They will not rise from their ashes if killed in any way someone with the immortal trait could be killed.
-On giving a species working wings allowing flight
-On giving a species the ability to spit fireballs (about the size of a head, does not explode on impact, only setting it's target on fire).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 27, 2015, 12:33:47 pm
$$$Pricecheck

-On giving a species a long, prehensile tail, with enough dexterity to be used as an additional arm.
-On giving a species sharp claws able to tear through skin and flesh.
-On giving a species [Phoenix Immortality], meaning that they will age, but once dying will turn to ashes and come back to life as a young adult with every memories and abilities they might've had before. Only works for death from old age. They will not rise from their ashes if killed in any way someone with the immortal trait could be killed.
-On giving a species working wings allowing flight
-On giving a species the ability to spit fireballs (about the size of a head, does not explode on impact, only setting it's target on fire).

Flight is free, according to the last post.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 27, 2015, 02:20:34 pm
Re: The Whole AntiTheft Thing.
Here's my go at it....
.001*Will Be Back, Sniffer 3, Loyalty +10, Fruitful -100, Single-Gendered, Protection -2, Combat -3, Telepathic Link (communicate with creator or other designate) results in .00144 per each without any potential cost for the ability I made up. 
If I can't stack sterility and single gender, which makes some sense in that that's entirely pointless but also doesn't, then it goes up a bit.
If I can Int-2 and still have them be able to tell when someone is taking a thing, then that also lowers cost a bit.
There's no combat abilities because gods are supposed to be good at that.
If I can create Crystallum-type bioforms that will support this, then they can be, well, stuck in a weapon or placed as guards around a storage door.  There are possible Size problems though...


$$$Pricecheck
Did I do the above right for what I'm trying to do, (anti-theft monitor creatures)
and pricecheck for what amounts to a material that will absorb anyone that steps on it and hold them in stasis, if they aren't imprinted to it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 27, 2015, 02:24:22 pm
STOP RUINING THIEVING.

I mean... no, that's what I mean.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 27, 2015, 02:24:38 pm
Re: The Whole AntiTheft Thing.
Here's my go at it....
.001*Will Be Back, Sniffer 3, Loyalty +10, Fruitful -100, Single-Gendered, Protection -2, Combat -3, Telepathic Link (communicate with creator or other designate) results in .00144 per each without any potential cost for the ability I made up. 
If I can't stack sterility and single gender, which makes some sense in that that's entirely pointless but also doesn't, then it goes up a bit.
If I can Int-2 and still have them be able to tell when someone is taking a thing, then that also lowers cost a bit.
There's no combat abilities because gods are supposed to be good at that.
If I can create Crystallum-type bioforms that will support this, then they can be, well, stuck in a weapon or placed as guards around a storage door.  There are possible Size problems though...


$$$Pricecheck
Did I do the above right for what I'm trying to do, (anti-theft monitor creatures)
and pricecheck for what amounts to a material that will absorb anyone that steps on it and hold them in stasis, if they aren't imprinted to it.

Shit yes
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 27, 2015, 02:25:38 pm
I see an exploitable weakness in that design. That's all I'll say about that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 27, 2015, 02:26:45 pm
I see an exploitable weakness in that design. That's all I'll say about that.

Yeah if the thief has no sent it works. It can also work if the thief kills the spy catcher.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 27, 2015, 02:27:54 pm
Step aboard the murder train?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 27, 2015, 02:29:20 pm
Re: The Whole AntiTheft Thing.
Here's my go at it....
.001*Will Be Back, Sniffer 3, Loyalty +10, Fruitful -100, Single-Gendered, Protection -2, Combat -3, Telepathic Link (communicate with creator or other designate) results in .00144 per each without any potential cost for the ability I made up. 
If I can't stack sterility and single gender, which makes some sense in that that's entirely pointless but also doesn't, then it goes up a bit.
If I can Int-2 and still have them be able to tell when someone is taking a thing, then that also lowers cost a bit.
There's no combat abilities because gods are supposed to be good at that.
If I can create Crystallum-type bioforms that will support this, then they can be, well, stuck in a weapon or placed as guards around a storage door.  There are possible Size problems though...


$$$Pricecheck
Did I do the above right for what I'm trying to do, (anti-theft monitor creatures)
and pricecheck for what amounts to a material that will absorb anyone that steps on it and hold them in stasis, if they aren't imprinted to it.

I don't know if he will let you use the Fruitfull-199  trait like that. Kinda abusing it  :-\

Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 27, 2015, 02:34:59 pm
Well, I could just make them general telepaths.  Also, if they're killed, it still allows them to send a ping that something is hurting them, does it not?


Yeah, I dunno, but they are a creature.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 27, 2015, 02:35:18 pm
If you don't want something stolen, make it intelligent and give it teleport so it can just return to you.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 27, 2015, 02:44:16 pm
If you don't want something stolen, make it intelligent and give it teleport so it can just return to you.
True that.


Also, description of Sniffer:
Sniffer+3 <10>: Gives an excellent chance of detecting Undetectables
Does not say anything about scent per se.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 27, 2015, 02:46:29 pm
Undetectable+1 <x10>: Fairly undetectable to gods

That is all it can detect  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 27, 2015, 02:47:50 pm
Undetectable+1 <x10>: Fairly undetectable to gods

That is all it can detect  :P .
...
What.


It's CLEARLY endgame Stealth.
Quote
Stealth+1 <x1.3>: Slightly stealthy to mortals, unstealthy to any divine
Stealth+2 <x1.7>: Stealthy to mortals, unstealthy to any divine
Stealth+3 <x2.2>: Very stealthy to mortals, slightly stealthy to minor divines
Stealth+4 <x2.9>: Stealthy to minor divines
Stealth+5 <x3.7>: Very stealthy to minor divine
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 27, 2015, 02:49:11 pm
Undetectable=One with the Undetectable+1 trait.

Sniffer=Able to detect people with that^ trait.

A normal Mortal can sneak by them with no difficulty, for example.

Quote
It's CLEARLY endgame Stealth.
Quote

    Stealth+1 <x1.3>: Slightly stealthy to mortals, unstealthy to any divine
    Stealth+2 <x1.7>: Stealthy to mortals, unstealthy to any divine
    Stealth+3 <x2.2>: Very stealthy to mortals, slightly stealthy to minor divines
    Stealth+4 <x2.9>: Stealthy to minor divines
    Stealth+5 <x3.7>: Very stealthy to minor divine

What makes you think that? The word Undetectable isn't used in any of them, and there are no hints about Sniffer effecting Stealth at all.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 27, 2015, 02:51:22 pm
Undetectable=One with the Undetectable+1 trait.

Sniffer=Able to detect people with that^ trait.

A normal Mortal can sneak by them with no difficulty, for example.
That makes very little sense and to me at least seems to rely on Exact Words a bit too much.
Because otherwise how do you counter Stealth?
There's no trait to do that, if you take the exact words.  But it seems to me like the intent is that it pierces stealth.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 27, 2015, 02:51:45 pm
I wonder if Si can actually afford to create an artifact.
From what I've seen, artifacts are like creatures, just 2 000 times more expensive (0,001 for one creature, 2 for one artifact).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 27, 2015, 02:53:31 pm
Undetectable=One with the Undetectable+1 trait.

Sniffer=Able to detect people with that^ trait.

A normal Mortal can sneak by them with no difficulty, for example.
That makes very little sense and to me at least seems to rely on Exact Words a bit too much.
Because otherwise how do you counter Stealth?
There's no trait to do that, if you take the exact words.  But it seems to me like the intent is that it pierces stealth.

That doesn't seem to be the case, there are no hints that it is. The trait was put up there after Andres asked for something that could Sniff out creatures with the Undetectable traits ("So I wouldn't have to use flux every time I wanted to see them" I think he said about it.) The description clearly states that it is meant to do just that.

You know you can make traits, correct? If you want a trait that Pierces Stealth, just price check it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on August 27, 2015, 03:02:17 pm
I shudder every time I look at the list of traits. Gone are the times when you could have creations with traits that only you and a few others have thought of.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 27, 2015, 03:04:42 pm
You need to remember the list so you can see if anything has been added to it, though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 27, 2015, 03:07:20 pm
I shudder every time I look at the list of traits. Gone are the times when you could have creations with traits that only you and a few others have thought of.

It is a lot easier to price check though. I have probably done more price checking here then I have on Litany  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 27, 2015, 03:07:52 pm
I shudder every time I look at the list of traits. Gone are the times when you could have creations with traits that only you and a few others have thought of.

Meh. I've been pretty much completely ignoring it so far.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 27, 2015, 03:13:42 pm
((I mean seriously, stopping me from making coffee? Are you guys just trying to be contrarian or what?))

We're not stopping you from creating coffee, we're stopping Zenurion from creating coffee.

Zenurion's an evil bastard :P

Anyway, I've not actually done anything to stop you, I've just registered my distaste for it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on August 27, 2015, 03:17:17 pm
You need to remember the list so you can see if anything has been added to it, though.
Not necessarily. Popular traits will be used and unpopular ones won't be used. I don't think it has much to do with interest in every new trait that comes along. It's just that some traits would never become popular if they weren't public knowledge.

snip
snip
I sometimes use it to refresh myself on the cost of things I've already price checked either this game or last game. I'm planning to make a word document to keep track of all my price checks but I haven't forced myself to get organized yet. Give it a few ticks.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 27, 2015, 03:18:23 pm
((I mean seriously, stopping me from making coffee? Are you guys just trying to be contrarian or what?))

We're not stopping you from creating coffee, we're stopping Zenurion from creating coffee.

Zenurion's an evil bastard :P

Anyway, I've not actually done anything to stop you, I've just registered my distaste for it.
^^^
And that mineralogy won't support biological plant matter ingestion.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 27, 2015, 04:41:55 pm
Heh, I'm kinda tempted to have Si try to make people invent wine with the grapes she had her angels plant.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 27, 2015, 04:47:30 pm
Heh, I'm kinda tempted to have Si try to make people invent wine with the grapes she had her angels plant.

Just be sure not to ask Zenurion because it will be made illegal and demonized before he even lays his eyes on it ::).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on August 27, 2015, 04:48:45 pm
Hey, I'll support it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 27, 2015, 04:48:51 pm
Heh, I'm kinda tempted to have Si try to make people invent wine with the grapes she had her angels plant.

Just be sure not to ask Zenurion because it will be made illegal and demonized before he even lays his eyes on it ::).

Pfft. I said it was addictive, two others said their creations couldn't process it. Hardly demonising :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 27, 2015, 05:53:59 pm
You need to remember the list so you can see if anything has been added to it, though.
Not necessarily. Popular traits will be used and unpopular ones won't be used. I don't think it has much to do with interest in every new trait that comes along. It's just that some traits would never become popular if they weren't public knowledge.

snip
snip
I sometimes use it to refresh myself on the cost of things I've already price checked either this game or last game. I'm planning to make a word document to keep track of all my price checks but I haven't forced myself to get organized yet. Give it a few ticks.
You can always ask in secret.

It's what I do.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 27, 2015, 05:56:27 pm
You can always ask in secret.

It's what I do.

I price check myself, then submit it to KJP to make sure I got it right and demandask for discounts.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 27, 2015, 06:30:29 pm
I mostly meant for new traits.

Still not sure how magic items quite work, yet, but ah well. I probably won't use them much, unless they're mass produced. I am a city, after all.

That's the reason Zhin won't need to use Morko's scheme, I think, most likely. Any significant magic items are going to be inside him, most likely, and/or constantly in use.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 27, 2015, 07:59:20 pm
I think I may have dealt with the assorted issues, but I'm not sure. Here is a list of updated T4 statistics. For this specific Tick, exchanging excess Essence for Ichor is allowed because I don't want to delay T4 any longer.

(New, unaffected gods weren't added to the lists yet if they joined after T2, when most of the glitching happened)
Spoiler: Corrected T3/T4 totals (click to show/hide)

Spoiler: Life and Death (click to show/hide)

Spoiler: Races (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 27, 2015, 08:52:37 pm
Is there a higher cost for constellations with more stars?
If so, I'd like to pricecheck.

$$$Pricecheck
Making a Constellation which looks like this:
Spoiler: The Vampire (click to show/hide)
It shall be called: The Vampire.
It would represent: Za Warudo and Steamrollers. Charisma and Undeath.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 27, 2015, 09:42:48 pm
Constellations with more stars: No, still 1E (I think)



Spoiler: Corrected Races (click to show/hide)

EDIT: Added in races not included through an oversight
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 27, 2015, 10:01:48 pm
Wait, didn't I make 2 races?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 27, 2015, 10:10:23 pm
One of them is undetectable to gods
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 27, 2015, 10:10:43 pm
$$$Price Check

How much for new, non-exotic schools of magic?

Specifically, Enchanting and Alchemy, or at least something similar to Enchanting (I want something specialized in Runes, partly, as it's Simpler and thus allows more Complexity)?

Also, goddamn, you give a race Pious+2 and they all start being unfaithful and getting lost :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 27, 2015, 10:13:44 pm
One of them is undetectable to gods
*Facepalm*
Right, I forgot, stupid me.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 27, 2015, 10:16:25 pm
I managed to finish my drawing in time :D, I'll post it as soon as the species is announced.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 27, 2015, 11:49:54 pm
A. Andres yes he did, go back and look at tick 4, not 4.1; if what you're asking for is a specific desciption of clothing, lifestyles, and culture of the race you gave _without a description_, then use what they're based off of in real life in a similar time period for a comparison.

B. There's an OOC thread damnit! It exists for reason! And there ain't no god of dreams this time to go muckin; about.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 27, 2015, 11:52:06 pm
A. Andres yes he did, go back and look at tick 4, not 4.1; if what you're asking for is a specific desciption of clothing, lifestyles, and culture of the race you gave _without a description_, then use what they're based off of in real life in a similar time period for a comparison.
What are you talking about?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 27, 2015, 11:57:28 pm
Now I'm waiting for somebody to ask why above ground leaf juice is any better :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 27, 2015, 11:58:52 pm
Now I'm waiting for somebody to ask why above ground leaf juice is any better :P
Neither, theoretically, is.
In fact, I see this being a situation where varietals and preparations of tea are important.  And coffee.
Although it's kind of moot for Crystallum because they really can't do anything with it.
...Mineral water!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 27, 2015, 11:59:21 pm
Now I'm waiting for somebody to ask why above ground leaf juice is any better :P
Also make the newly created surface tea bushes slightly inferior to the subterranean tea bushes.
The point is to make sure the above ground stuff is just as good as the underground stuff.

...Mineral water!
HERESY
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 28, 2015, 12:02:42 am
But why? So the underground people have a harder time with one of the few things they can actually have be commercially viable?

I mean, really, Eid, why you gotta hate?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 28, 2015, 12:03:33 am
But why? So the underground people have a harder time with one of the few things they can actually have be commercially viable?

I mean, really, Eid, why you gotta hate?
Tea is a matter of TASTE, guys, there will be markets for all the teas.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 12:04:20 am
The only Tea is Iced Tea! All other Tea is just a Foreign attempt to take over America.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 28, 2015, 12:05:59 am
But why? So the underground people have a harder time with one of the few things they can actually have be commercially viable?

I mean, really, Eid, why you gotta hate?
Tea is a matter of TASTE, guys, there will be markets for all the teas.
Indeed. Besides, if he wanted underground people to corner the tea market, he should've made UG tea artificially better instead of making OG tea artificially worse.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 28, 2015, 12:06:35 am
Iced tea can be made from any tea.  ;P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 28, 2015, 01:46:25 am
Please don't ice me.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 28, 2015, 01:47:32 am
Let's all play ice with each-other.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 28, 2015, 01:49:31 am
Oh yes, it's still unresolved who is the Best Godly Snowball Player in the Universe. Snowball fight when?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 28, 2015, 02:01:06 am
Oh yes, it's still unresolved who is the Best Godly Snowball Player in the Universe. Snowball fight when?
There's snow way in hell you can beat me.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 28, 2015, 02:24:20 am
You could probably only beat Yena/Tenat by freezing Hell over.  And then the rest of the universe.  And then all the afterlives.  Small changes...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 28, 2015, 02:59:15 am
$$$
Price check on a Size+6 angel that can possess a mortal when its size isn't needed (it should still be able to use its angel abilities and stuff when possessing)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 28, 2015, 07:52:57 am
The only Tea is Iced Tea! All other Tea is just a Foreign attempt to take over America.

Pfft, silly American. You don't make good tea by throwing it in the BLOODY OCEAN. >:(

Though it was incredibly funny, from a Scottish perspective.

Edit: I'd also like to be annoying and say my Essence cap should be 11, according to the updated totals on the previous page :)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 28, 2015, 07:32:16 pm
The link to Tick 4.1 leads to Tick 4.0. (http://www.bay12forums.com/smf/index.php?topic=152663.msg6455984#msg6455984)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 07:38:06 pm
The only Tea is Iced Tea! All other Tea is just a Foreign attempt to take over America.

Pfft, silly American. You don't make good tea by throwing it in the BLOODY OCEAN. >:(

Though it was incredibly funny, from a Scottish perspective.

Edit: I'd also like to be annoying and say my Essence cap should be 11, according to the updated totals on the previous page :)

Its the way to make the BEST tea. FREEDOM TEA!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 28, 2015, 07:50:36 pm
Only if the ocean is a fairly unpleasant 88-93 degrees. Celsius.

Though I s'pose it would also depend on the tea.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 07:53:41 pm
Only if the ocean is a fairly unpleasant 88-93 degrees. Celsius.

Though I s'pose it would also depend on the tea.

Its supposed to be iced tea, remember? We just talked about this, old man.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 28, 2015, 07:56:48 pm
A good 20 hours ago :P

My memory can't be that good, you expect to much, sonny.

I don't care if a few presses of 'pg up' would achieve the same result, it's too much effort.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 07:58:39 pm
...You actually use that button? I don't think I have used it for actually paging up in my life.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 28, 2015, 08:00:27 pm
I'm using a laptop with a track pad, no mouse wheel for glorious scrolling.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 08:02:15 pm
The up and down keys are much more natural for me to use  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 28, 2015, 08:03:55 pm
pgup and pgdn are great for quick scrolling.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 28, 2015, 08:04:38 pm
Well that's silly. What if you want to get up or down the page quickly? (the home and end keys are endlessly useful)

PPE: Andres the ninja.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 08:06:52 pm
Well that's silly. What if you want to get up or down the page quickly? (the home and end keys are endlessly useful)

PPE: Andres the ninja.

That little blue thing at the side of the screen. I just pull it down. I don't think I have ever used the home or end keys either :p.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 28, 2015, 08:09:07 pm
Egads, man.

Let's round it out: do you ever use the delete key? (not for scrolling, before you ask...)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 08:12:44 pm
Egads, man.

Let's round it out: do you ever use the delete key? (not for scrolling, before you ask...)

All the time, though I really don't notice using it  :-\. I only realize I use it all the time because the delete key on my laptop keeps falling off whenever I move my computer more then a hundred miles in my truck. Then I try to type without it and I feel myself hitting the nonexistent key, and it weird.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 28, 2015, 08:15:39 pm
Well why do you find it so abhorrent using the keys around that then? :P

The escape key on my laptop disappeared somewhere... the button still works though. I can still play games on it, thankfully.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 28, 2015, 08:17:21 pm
I don't think I use delete except when I'm intentionally setting out to use the delete key for whatever reason.
And I have that greatest of things a wireless mouse/never need to scroll when I don't have a table.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 28, 2015, 08:18:39 pm
Can't deal with wireless meeses.

I don't like my use of the thing to rely on my access to batteries :o a wired optical mouse shall suffice.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 28, 2015, 08:18:54 pm
Hm... I wonder if anyone are planning on making a champion.
Like, a champion for you, basically an empowered mortal. Instead of a created angel.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 28, 2015, 08:19:28 pm
Neeeerh.
Maaaaybe?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 28, 2015, 08:20:07 pm
I think that's what Stirk did with the Illicits.

I'd prefer an angel though. Probably more plot armour...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 08:21:41 pm
Well why do you find it so abhorrent using the keys around that then? :P

The escape key on my laptop disappeared somewhere... the button still works though. I can still play games on it, thankfully.

I'm used to using other things, I guess. I think my really-old keyboard had them near the number pad, so my small hands found it easier to do other thinks. Besides, those keys are an abomination onto Don Giovanni and will be dealt with as soon as possible.

I don't think I use delete except when I'm intentionally setting out to use the delete key for whatever reason.
And I have that greatest of things a wireless mouse/never need to scroll when I don't have a table.

Eh. I always just bring my mouse with my laptop. It works fine on the chair I am sitting on, or even my knee if I really need to.

Can't deal with wireless meeses.

I don't like my use of the thing to rely on my access to batteries :o a wired optical mouse shall suffice.

I thought you just said you used the one on the computer? YOUR STORY DOESN'T ADD UP!

Hm... I wonder if anyone are planning on making a champion.
Like, a champion for you, basically an empowered mortal. Instead of a created angel.

Not really planing on uplifting anyone, unless creating 'Champions' directly counts.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 28, 2015, 08:23:34 pm
I thought you just said you used the one on the computer? YOUR STORY DOESN'T ADD UP!

Only for games!

And this is my wife's laptop that she bought for college, for her first degree. /shameless pride

Not really gaming standard :( so I don't use the mouse much.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 28, 2015, 08:27:45 pm
$$$
Price check on a [Teacher] trait
Price check on a [Blacksmith] trait
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 28, 2015, 08:29:44 pm
I'm talking the uplifted Champion.
Basically, set up a competition to get the best mortal, then make them the champion, giving them some perks and artifacts.
Like that flying armor Si will make.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 28, 2015, 08:30:28 pm
Hm... I wonder if anyone are planning on making a champion.
Like, a champion for you, basically an empowered mortal. Instead of a created angel.
Probably.

Speaking of which, can I get a $$$Price check on a trait for [Mad From The Revelation]? As well as a [Fanatic] trait(though that may be better just as a 'mechanic' made by other traits/circumstances and the individuals involved). Basically looking for a second type of insanity (other than [Am Legion]) that doesn't prevent the creation from performing their duties and the like.

Oh right, and I still need to price check a [Commander+X] trait. Like [Rulership], but higher bonuses for smaller numbers, usually combat though there might be other specializations, and usually over shorter term projects. Commanding/leading, rather than ruling, sort of thing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 28, 2015, 08:32:35 pm
I'm talking the uplifted Champion.
Basically, set up a competition to get the best mortal, then make them the champion, giving them some perks and artifacts.
Like that flying armor Si will make.

I may or may not have planned to do something like that for a while.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Cryxis, Prince of Doom on August 28, 2015, 10:56:42 pm
(Hey sorry guys for being on hiatus again :/ school got really busy and not much time for much anything on here. What have I missed since tick 1?)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 10:59:04 pm
(Hey sorry guys for being on hiatus again :/ school got really busy and not much time for much anything on here. What have I missed since tick 1?)

((...Lots of shouting, mostly. We made three planets (Icey and barren, Earthlike, Lush an watery), named them (Don't remember the names), and made a bunch of races. Nothing else major has happened, and we are 90 pages in  :P. Just reading the 4 tick updates should give you an idea, there is a link for them in the OP.))
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Cryxis, Prince of Doom on August 28, 2015, 11:06:53 pm
(Alright thanks)

$$$
Making a race of amphibious humanoids in the image of me (my god character person thingy) that are of average inteligence and strength with a nack for farming fishing and boat making. Only about 2000-5000 of them
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 28, 2015, 11:28:35 pm
There are also at least 2 pantheons running about although the second one is very very loosely organised.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 11:30:57 pm
(Alright thanks)

$$$
Making a race of amphibious humanoids in the image of me (my god character person thingy) that are of average inteligence and strength with a nack for farming fishing and boat making. Only about 2000-5000 of them

Most races are .001 per individual right now, and assuming Amphibious is not a trait, you are looking at

.001*5000=5E for 5000.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 28, 2015, 11:33:04 pm
That little blue thing at the side of the screen. I just pull it down. I don't think I have ever used the home or end keys either :p.
/me gasps.

Ye Gods, someone actually uses that horribly inefficient thing? If you insist on using the mouse to scroll, the only correct way is to middle click the page and move your mouse to set an appropriate speed.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 28, 2015, 11:34:38 pm
That little blue thing at the side of the screen. I just pull it down. I don't think I have ever used the home or end keys either :p.
/me gasps.

Ye Gods, someone actually uses that horribly inefficient thing? If you insist on using the mouse to scroll, the only correct way is to middle click the page and move your mouse to set an appropriate speed.

That is what I usually do, but we where talking about when we have to use the pad on a laptop.

**EDIT**

Now that I think about it, didn't we have a TV trops page? Someone should get around to updating that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 29, 2015, 01:01:21 am
Visit a public library and read a few books.
Do public libraries even exist?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 29, 2015, 01:17:12 am
Visit a public library and read a few books.
Do public libraries even exist?

I'm pretty sure writing already exist, so maybe? I'm not exactly sure.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 29, 2015, 01:27:30 am
Considering who the Humans are ruled by and how much experience the ruler has (on top of the Rulership trait), it wouldn't surprise me if their city was prosperous enough to support a public library.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on August 29, 2015, 03:52:11 am
Hm... I wonder if anyone are planning on making a champion.
Like, a champion for you, basically an empowered mortal. Instead of a created angel.
Morthan uplifted a mortal a few days ago.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 29, 2015, 08:31:33 am
There are also at least 2 pantheons running about although the second one is very very loosely organised.
You guys are loosely organized?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 29, 2015, 08:36:08 am
Well, considering Si pretty much does nothing in the pantheon, I guess that's right.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 29, 2015, 08:38:15 am
We don't really do anything in our own pantheon either. We haven't even helped each-other on even one project.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 29, 2015, 08:57:55 am
We don't really do anything in our own pantheon either. We haven't even helped each-other on even one project.

Next tick...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 29, 2015, 09:43:00 am
Veles has searched for the lost souls of the Kitsoony and convinced many of them to stop being lost. They seem to become lost if they aren't faithful enough to any god at all.

Set up a Faith Crisis Centre, for the Kitsoonies that feel they are losing their faith, and those who feel they don't need it. Inform them of what happens to those that don't follow any gods when they die.
Uh? Didn't that one god make a semi-decent afterlife for lost souls? I mean, it's not nearly as great as being a tree, but it's no eternal damnation either.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 29, 2015, 09:44:32 am
Indeed. I don't want lost souls though :P this is for before they die.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 29, 2015, 11:40:16 am
Veles has searched for the lost souls of the Kitsoony and convinced many of them to stop being lost. They seem to become lost if they aren't faithful enough to any god at all.

Set up a Faith Crisis Centre, for the Kitsoonies that feel they are losing their faith, and those who feel they don't need it. Inform them of what happens to those that don't follow any gods when they die.
Uh? Didn't that one god make a semi-decent afterlife for lost souls? I mean, it's not nearly as great as being a tree, but it's no eternal damnation either.
Meow set up The Endless Carnival. It's supposed to draw any and all souls that don't end up somewhere else. It also due to the Shoal has connections to that Endless Movie Theater thing, and connections to other afterlives. The Carnival doesn't exclude based on faith. The Party Never ends.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 29, 2015, 12:08:58 pm
Veles has searched for the lost souls of the Kitsoony and convinced many of them to stop being lost. They seem to become lost if they aren't faithful enough to any god at all.

Set up a Faith Crisis Centre, for the Kitsoonies that feel they are losing their faith, and those who feel they don't need it. Inform them of what happens to those that don't follow any gods when they die.
Uh? Didn't that one god make a semi-decent afterlife for lost souls? I mean, it's not nearly as great as being a tree, but it's no eternal damnation either.
Meow set up The Endless Carnival. It's supposed to draw any and all souls that don't end up somewhere else. It also due to the Shoal has connections to that Endless Movie Theater thing, and connections to other afterlives. The Carnival doesn't exclude based on faith. The Party Never ends.
No, I was thinking about the other one, blandville or whatever, that "gently tugs in lost souls" or some such.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 29, 2015, 12:24:26 pm
Veles has searched for the lost souls of the Kitsoony and convinced many of them to stop being lost. They seem to become lost if they aren't faithful enough to any god at all.

Set up a Faith Crisis Centre, for the Kitsoonies that feel they are losing their faith, and those who feel they don't need it. Inform them of what happens to those that don't follow any gods when they die.
Uh? Didn't that one god make a semi-decent afterlife for lost souls? I mean, it's not nearly as great as being a tree, but it's no eternal damnation either.
Meow set up The Endless Carnival. It's supposed to draw any and all souls that don't end up somewhere else. It also due to the Shoal has connections to that Endless Movie Theater thing, and connections to other afterlives. The Carnival doesn't exclude based on faith. The Party Never ends.
No, I was thinking about the other one, blandville or whatever, that "gently tugs in lost souls" or some such.

Eh, so far it looks like Lost Souls go wherever they feel like.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 29, 2015, 12:26:26 pm
That sounds like a ecological niche waiting to be filled. Make incorporeal spiritual predators that hunt stray souls.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 29, 2015, 12:39:37 pm
That sounds like a ecological niche waiting to be filled. Make incorporeal spiritual predators that hunt stray souls.
I guess you can call them dark harvesters, and give them sickles for cutting down souls for harvesting.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on August 29, 2015, 01:02:13 pm
My afterlife doesn't actually have a name yet...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on August 30, 2015, 06:12:59 pm
Huh. Everything's gone quiet suddenly.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 30, 2015, 06:15:19 pm
We're all waiting for KIlojule. While waiting, you should watch this
http://www.funnyordie.com/videos/426608ab8c/bat-fight?playlist=287152&_cc=__d___&_ccid=avlekq.ntvca1 (http://www.funnyordie.com/videos/426608ab8c/bat-fight?playlist=287152&_cc=__d___&_ccid=avlekq.ntvca1)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 30, 2015, 06:44:55 pm
Well he's not been on (last I checked, anyways) since earlyearly on the 28th. Must be busy.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 30, 2015, 06:47:29 pm
Well he's not been on (last I checked, anyways) since earlyearly on the 28th. Must be busy.

Well that is only two days, and he did say he was traveling. Remember how I took weeks to get to updates in Litany? Oh, that's right, you abandoned us to our loneliness...

He will be back. At the very least, to tell us he isn't coming back.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 30, 2015, 06:51:12 pm
Well I s'pose I'm glad that you missed me...

I hope he does come back though, otherwise I'll probably disappear again :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 30, 2015, 06:52:30 pm
Well I s'pose I'm glad that you missed me...

I hope he does come back though, otherwise I'll probably disappear again :P

B-Baka! What makes you think I missed you!? I was just angry you abandoned us.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 30, 2015, 06:59:13 pm
/me pats Stirk's hand

Sorry brah, an unintended consequence of my depressive wallowing :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 30, 2015, 07:18:00 pm
He will be back. At the very least, to tell us he isn't coming back.
He didn't last time.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 30, 2015, 07:28:43 pm
Hope this doesn't die D:
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on August 30, 2015, 07:29:21 pm
He will be back. At the very least, to tell us he isn't coming back.
He didn't last time.
Fairly sure he did, we all shared our secret plans and had as good of a time as we could concerning the circumstances.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 30, 2015, 07:34:33 pm
If it did die, would someone reboot it?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 30, 2015, 08:02:09 pm
He will be back. At the very least, to tell us he isn't coming back.
He didn't last time.
Fairly sure he did, we all shared our secret plans and had as good of a time as we could concerning the circumstances.
He said he was ending the game and starting a new one but he disappeared without warning.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 30, 2015, 08:08:11 pm
/me pats Stirk's hand

Sorry brah, an unintended consequence of my depressive wallowing :P

So, playing with us was so bad it drove you to depression? I shoulda known.

He will be back. At the very least, to tell us he isn't coming back.
He didn't last time.

He most definitely did. He even stayed around for the sequel, playing the red god, remember? That game went down, he lost interest and left. He did explain that the game was dying.

If it did die, would someone reboot it?

If this does die, I will either reboot or redo Litany, which was a reboot of YG1.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 30, 2015, 08:15:47 pm
Perhaps if you reboot Litany, you could jump a few thousand years in the future, all the gods having just fallen asleep. So gods from the last game could be reused and new gods could spawn as normal.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 30, 2015, 08:17:50 pm
So, playing with us was so bad it drove you to depression? I shoulda known.

Nah, I was missing family and friends after I visited home, then couldn't be beggared getting back into the games I was playing here because of that, then the anxiety of dealing with the GMs of those games after I had neglected them for weeks after getting back 'cause of the joy of catastrophic cognition, so I just stayed away :o

But then KJP PM'd me, and I was back like a bleedin' shot.

If this does die, I will either reboot or redo Litany, which was a reboot of YG1.

Well I think we should at least wait for KJP to come back before preparing for YG2s death :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 30, 2015, 08:54:40 pm
If it dies I won't even get to try my wonderful new text color :(
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 30, 2015, 08:55:28 pm
If it dies I won't even get to try my wonderful new text color :(

Too much effort, brah :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 30, 2015, 08:56:47 pm
If it dies I won't even get to try my wonderful new text color :(

Too much effort, brah :P
Too much not knowing about the colorizer?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 30, 2015, 09:05:03 pm
If it dies I won't even get to try my wonderful new text color :(

Too much effort, brah :P
Too much not knowing about the colorizer?
Exactly :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 30, 2015, 09:07:00 pm
As a point to everyone who chose two or more 0s to add(why the hell would you pick 4 you lunatics), with our rates of growth and only one extra zero added, we'll get there soon enough, and we'll actually have room to grow, rather than hitting the millions already. Which, since these are starting populations, and all...

Speaking of which, since I can't undo it in the polls themselves, I'd like to remove my vote from two 0's added with this

Hope everything's okay, KJP! Take as much time as you need for trip stuff.

I'm used to waiting. It's worth it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 30, 2015, 09:22:49 pm
If it dies I won't even get to try my wonderful new text color :(

Too much effort, brah :P
Too much not knowing about the colorizer?
Exactly :P

I'm an old man, you can't expect me to keep up with all the new-fangled nonsense that comes out can you?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 30, 2015, 09:39:23 pm
Perhaps if you reboot Litany, you could jump a few thousand years in the future, all the gods having just fallen asleep. So gods from the last game could be reused and new gods could spawn as normal.

Probably won't. Either full redo or just a restart, doing half of each has both the problems of each.


As a point to everyone who chose two or more 0s to add(why the hell would you pick 4 you lunatics), with our rates of growth and only one extra zero added, we'll get there soon enough, and we'll actually have room to grow, rather than hitting the millions already. Which, since these are starting populations, and all...

Speaking of which, since I can't undo it in the polls themselves, I'd like to remove my vote from two 0's added with this

Hope everything's okay, KJP! Take as much time as you need for trip stuff.

I'm used to waiting. It's worth it.

NO ZEROS! The numbers are fine the way they are! Zero zeros! Zeeerooooo!

((Besides, they are just cosmetic anyway...))

Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 30, 2015, 09:40:31 pm
We don't need any population inflation.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 30, 2015, 09:41:07 pm
Yeah I was silly and chose 0 and 1 extra... it's fine the way it is. It at least gives the game time to mature, assuming KJP was also going to scale up the Essence income from the extra worship.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 30, 2015, 09:46:05 pm
I mean, when I first mentioned it, it was mostly because people seem to think societies create theater troupes and carnivals and cities when they have 10,000 people or less.

Rather than the hundreds of thousands typically necessary for actual specialization of that depth and magnitude to be plausible.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 30, 2015, 09:50:12 pm
Yeah I was silly and chose 0 and 1 extra... it's fine the way it is. It at least gives the game time to mature, assuming KJP was also going to scale up the Essence income from the extra worship.

He isn't, as it says in the top, these numbers are 100% cosmetic.

I mean, when I first mentioned it, it was mostly because people seem to think societies create theater troupes and carnivals and cities when they have 10,000 people or less.

Rather than the hundreds of thousands typically necessary for actual specialization of that depth and magnitude to be plausible.

If their entire race is dedicated to making theater troupes, of course they make theater troops. Their God ordered them to do so, creating them for this specific purpose...So why wouldn't they? Even if it was twelve people and a dog they would still do what they where ordered to.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 30, 2015, 09:57:54 pm
I voted 1 zero as well, mostly because frankly, the numbers feel too small for anything meaningful to actually happen, y'know?  And while really, I think 50K is as bad as 5K and would prefer 25K instead...Eh.  A bit too big is better than way too small.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 30, 2015, 10:00:48 pm
Because they need food.

I also don't see where the Kitsoony were created specifically and only for theater troupes. Made Theater Troupes with them, sure, but not like that's their sole purpose in life. Plus, more autonomy in NPCs, so they ain't always gonna do what you ordered them to just cuz' you said so. Not forever, at least. Not unless you can maintain Control somehow.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 30, 2015, 10:03:25 pm
'Cause that's what I wanted them to do?

They obviously don't need food if they're travelling about too :P or, more specifically, they don't need to have organised farming to any great extent in BroadRoad.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 30, 2015, 10:10:56 pm
Because they need food.

I also don't see where the Kitsoony were created specifically and only for theater troupes. Made Theater Troupes with them, sure, but not like that's their sole purpose in life. Plus, more autonomy in NPCs, so they ain't always gonna do what you ordered them to just cuz' you said so. Not forever, at least. Not unless you can maintain Control somehow.

How much of a day do you think everyone farms? We are in Greek-Roman technology level, there is plenty of room for divisions of labor even among small populations. Even if we assume 90% need to work on the farm and do little else, you still have enough for dozens of theater troops.

Their [Focus] is Perform. So they are drawn to performing, as an inherent part of their nature. Like how Humans are drawn to live in groups, or even to eat and drink certain things. They aren't going to always do what they are ordered to, but they are going to for now. Performing is important to them, an inherent part of being a Kitsoony, it isn't something they would ignore for no real reason.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 30, 2015, 10:17:23 pm
Alright, so, 90% of the population work on farms. Who makes the tools? Who distributes the tools? Who mills the grain? Who deals with disputes? Who makes new houses for the people being born and growing up? Who deals with the dead? Who worships their God(the Theater Troupes, is my guess, there, actually)? Who guards from wild beasts? Who makes the clothes? Who mines the metal? Who cuts the wood? Who has enough leftover crop to sustain these performers?

Plus, singing is also a type of performance, and one you can do while working the fields, at that. :D
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 30, 2015, 10:21:01 pm
Alright, so, 90% of the population work on farms. Who makes the tools? Who distributes the tools? Who mills the grain? Who deals with disputes? Who makes new houses for the people being born and growing up? Who deals with the dead? Who worships their God(the Theater Troupes, is my guess, there, actually)? Who guards from wild beasts? Who makes the clothes? Who mines the metal? Who cuts the wood? Who has enough leftover crop to sustain these performers?

Plus, singing is also a type of performance, and one you can do while working the fields, at that. :D
People make their own tools, or buy them, or barter for them...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 30, 2015, 10:25:18 pm
Alright, so, 90% of the population work on farms. Who makes the tools? Who distributes the tools? Who mills the grain? Who deals with disputes? Who makes new houses for the people being born and growing up? Who deals with the dead? Who worships their God(the Theater Troupes, is my guess, there, actually)? Who guards from wild beasts? Who makes the clothes? Who mines the metal? Who cuts the wood? Who has enough leftover crop to sustain these performers?

Plus, singing is also a type of performance, and one you can do while working the fields, at that. :D

One guy named Gary. Everyone loves Gary.

We are looking at Roman-era. It only takes one guy to make tools for hundreds of farmers, the farmers mill their own grain (Because what else are they going to do after harvest time?), they deal with their own disputes (It isn't like Law was a huge part of many ancient's lives...), they make their own houses (Barn' raising, of course.), the town probably deals with the dead themselves or lets priests do it, priests worship Gods (Which gives plenty of time to do theater stuff that their God asked them to do  ::))), they guard themselves from wild beasts, they make their own cloths, miners mine metal (Not like you need a huge amount of miners to get a bunch of metal), everyone cuts their own wood, everyone else has enough extra crop (~15:1 max Roman era yield, from Wikipedia) so most Farmers.

Basically they are very independent creatures who do everything themselves  ::).

I also forgot to mention Winters, where nobody would have anything to do, and plenty of time for hobbies like theater.

Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 30, 2015, 10:33:28 pm
No, actually, we aren't. Iron Age ends around Roman times. We're early iron age. Which, depending on area, goes back around 1200 B.C. So we're actually around Greek level technology.

Dealing with one's own disputes can often result in fights. Rarely a good idea. Where are these towns coming from? They have time to fight wild beasts while working in the fields? I mean, in Greece, which admittedly had poor soil for farming, 80% of population farmed. And they still only had theaters in the largest cities. Who gets the dyes for the theater clothes? Those aren't just lying everywhere, ya know. Not if you want a variety.

In winters, you tend the animals and you shiver and you hope the firewood and the grain lasts and that nobody gets sick and dies.

Mostly, I'm thinking these travelling theater troupes, though. That needs...a lot. Plus people willing to barter for the performance so the Theater Troupe can practice and actually travel. A Travelling Theater Troupe, with 5,000 people living essentially in the entirety of their society, if they were really motivated? Sure, maybe. Multiple? Not gonna work. Economies of scale. Theaters are a high end cultural phenomenon. They don't exist in every little town for a reason.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 30, 2015, 10:44:58 pm
No, actually, we aren't. Iron Age ends around Roman times. We're early iron age. Which, depending on area, goes back around 1200 B.C. So we're actually around Greek level technology.

Dealing with one's own disputes can often result in fights. Rarely a good idea. Where are these towns coming from? They have time to fight wild beasts while working in the fields? I mean, in Greece, which admittedly had poor soil for farming, 80% of population farmed. And they still only had theaters in the largest cities. Who gets the dyes for the theater clothes? Those aren't just lying everywhere, ya know. Not if you want a variety.

In winters, you tend the animals and you shiver and you hope the firewood and the grain lasts and that nobody gets sick and dies.

Mostly, I'm thinking these travelling theater troupes, though. That needs...a lot. Plus people willing to barter for the performance so the Theater Troupe can practice and actually travel. A Travelling Theater Troupe, with 5,000 people living essentially in the entirety of their society, if they were really motivated? Sure, maybe. Multiple? Not gonna work. Economies of scale. Theaters are a high end cultural phenomenon. They don't exist in every little town for a reason.

Exactly why Kitsoony are being hired for the Carnivale and why the Djinn currently only operate one Carnivale throughout world 1.

Speaking of which, how would Zhin feel towards a foreign quarter in Rule?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 30, 2015, 10:49:11 pm
Alright, so, 90% of the population work on farms. Who makes the tools? Who distributes the tools? Who mills the grain? Who deals with disputes? Who makes new houses for the people being born and growing up? Who deals with the dead? Who worships their God(the Theater Troupes, is my guess, there, actually)? Who guards from wild beasts? Who makes the clothes? Who mines the metal? Who cuts the wood? Who has enough leftover crop to sustain these performers?
Simple: part of the theater play, for both the actors and the audience, is to work. No need to buy a prop smithery when you act out a play in which a character is a smith. No need for prop swords when you go to war following the rules of drama. Besides, the audience makes good reserve troops. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 30, 2015, 10:52:29 pm
...

Are you really asking that, as though it weren't part of the plan originally, what with being somewhat hyper-imperialistic and all? :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 30, 2015, 10:52:52 pm
No, actually, we aren't. Iron Age ends around Roman times. We're early iron age. Which, depending on area, goes back around 1200 B.C. So we're actually around Greek level technology.

Dealing with one's own disputes can often result in fights. Rarely a good idea. Where are these towns coming from? They have time to fight wild beasts while working in the fields? I mean, in Greece, which admittedly had poor soil for farming, 80% of population farmed. And they still only had theaters in the largest cities. Who gets the dyes for the theater clothes? Those aren't just lying everywhere, ya know. Not if you want a variety.

In winters, you tend the animals and you shiver and you hope the firewood and the grain lasts and that nobody gets sick and dies.

Mostly, I'm thinking these travelling theater troupes, though. That needs...a lot. Plus people willing to barter for the performance so the Theater Troupe can practice and actually travel. A Travelling Theater Troupe, with 5,000 people living essentially in the entirety of their society, if they were really motivated? Sure, maybe. Multiple? Not gonna work. Economies of scale. Theaters are a high end cultural phenomenon. They don't exist in every little town for a reason.

Rome started in ~753 BC. The "Early Iron Age" lasted from 1200BC to ~500BC, including Roman times. We don't really need an exact analogue, but we have Iron and Bronze. That is about all we know. We can assume our plowing technology is up to date enough to allow for us to actually do interesting things to happen.

It did often lead to fights. Blood feuds, stabbings, revenge-based "justice", mob hangings, and whatever else. I am not saying it is the bestest system ever, I am saying it is a fairly common ancient system. Do you think that random rural farmers made the long trip to get some law done? Wild beasts attacking is very uncommon, even in this world. Do you think that the Greeks hired beast fighters to track down beasts and kill them? No, its more "I'mm gettin mah pitch fork and huntin' sling and taking these things down. Comone boys lets do this, get da tochers ready!". They had theaters, which is the point you are missing. They basically decided to make something just for fun for the sake of people who enjoyed that. With the majority of a population being drawn to Performing, they would probably have one in each town.

I am starting to think you don't know a lot about farming. Most just move their animals to a better land to let them eat. The species we are talking about has thick fur specifically to keep the cold out. Taking care of animals and cutting wood doesn't take all day anyway, with plenty of time for everything else.

It really doesn't, not in real life or in this world. They can hunt, being fox-based and all. The land they are in is fairly lush and full of life, its not like wandering hunter-gatherers haven't existed before. They are drawn to building theaters. They are not humans. They don't think like humans do. They are compelled to build theaters and perform plays, so they do.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 30, 2015, 10:56:24 pm
I'm starting to imagine BroadRoad as a small temple-settlement staffed by elite thespians and priests with a nomadic population who only come in for rituals/plays/trade every now and then. Like early human settlements, really.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 30, 2015, 11:07:27 pm
Groups that don't need to eat or drink could prolly handle massive wandering tropes.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on August 30, 2015, 11:18:23 pm
Because they need food.

I also don't see where the Kitsoony were created specifically and only for theater troupes. Made Theater Troupes with them, sure, but not like that's their sole purpose in life. Plus, more autonomy in NPCs, so they ain't always gonna do what you ordered them to just cuz' you said so. Not forever, at least. Not unless you can maintain Control somehow.

How much of a day do you think everyone farms? We are in Greek-Roman technology level, there is plenty of room for divisions of labor even among small populations. Even if we assume 90% need to work on the farm and do little else, you still have enough for dozens of theater troops.

Their [Focus] is Perform. So they are drawn to performing, as an inherent part of their nature. Like how Humans are drawn to live in groups, or even to eat and drink certain things. They aren't going to always do what they are ordered to, but they are going to for now. Performing is important to them, an inherent part of being a Kitsoony, it isn't something they would ignore for no real reason.

I take this to mean High Elves are freeloaders. And the Deep Elves somehow grow/forage/hunt enough food to feed all Elf-Kin.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 30, 2015, 11:29:51 pm
Hey Stirk, about Litany: the current game with its current gods and creations is completely and utterly dead, yes?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 30, 2015, 11:34:10 pm
Nah, it's on hiatus, i.e. "I won't be working on it for a while or possibly ever, but it's not done yet."
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 30, 2015, 11:35:59 pm
Hey Stirk, about Litany: the current game with its current gods and creations iscompletely and utterly dead. yes?

No: I am waiting to see what will happen. I promised an End Game and there will be one. Even if I am the only one playing  :P. Basically I am still deciding if (Fusil Forbid) KJP stops GMing this game again (such as next summer) if I should do a Complete Reboot or continue on as if nothing had happened. I might end up putting up a pole. If we decide this really is The End, we will go through a series of miniticks deciding what happens for the rest of time (Such as everything exploding).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 30, 2015, 11:40:18 pm
Honestly what I think should happen if you decide reboot is all the gods go to sleep for a few thousand years and wake up around modern times tech level. I can't think of a godgame involving modern tech levels. They all die before then. Could have a pseudocreation phase allowing for more planets and stars to be added easily.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 30, 2015, 11:43:17 pm
Honestly what I think should happen if you decide reboot is all the gods go to sleep for a few thousand years and wake up around modern times tech level. I can't think of a godgame involving modern tech levels. They all die before then. Could have a pseudocreation phase allowing for more planets and stars to be added easily.

Mavnon would be utterly ecstatic to see modern technology. Probably kill herself a few ticks in though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 30, 2015, 11:51:21 pm
Honestly what I think should happen if you decide reboot is all the gods go to sleep for a few thousand years and wake up around modern times tech level. I can't think of a godgame involving modern tech levels. They all die before then. Could have a pseudocreation phase allowing for more planets and stars to be added easily.

Don't they have one on this forum? "Age of Fire: A Modern Godgame" or something.

I suppose it is a possibility, but then I would have to play out and design a timeline of what happened, following general development. The things that have happened already are far from the real world, there really is no way I could make everyone happy with this. "What? The ants have discovered everything the Maag have? How is this even possible?"

If you really want, you have my permission to start one yourself  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 31, 2015, 12:01:45 am
I could help with timeline building, I have experience with that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 12:11:08 am
That would give you a pretty big advantage  :P. Everyone overestimates their own creations, intentionally or otherwise. I do it too, mostly for fun. Everyone would assume that their race should be better at X or developed Y technology that the other's don't have, or complain about how society changed/didn't change. And I would have to do that for each race...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 31, 2015, 12:12:16 am
Rome started in ~753 BC.
A popular myth but very incorrect. From the sources I've read (physical books so no links), the date was closer to ~1250BC and was formed from a conglomeration of nearby villages rather than two brothers descended from Anatolians. Wikipedia (https://en.wikipedia.org/wiki/History_of_Rome) says that the area of Rome has been inhabited for at least 5k years.

The "Early Iron Age" lasted from 1200BC to ~500BC, including Roman times.
According to Wikipedia (https://en.wikipedia.org/wiki/Iron_Age), it actually lasted until around ~700AD. Sorry, didn't see the word "Early" in your sentence.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 12:18:32 am
Rome started in ~753 BC.
A popular myth but very incorrect. From the sources I've read (physical books so no links), the date was closer to ~1250BC and was formed from a conglomeration of nearby villages rather than two brothers descended from Anatolians. Wikipedia (https://en.wikipedia.org/wiki/History_of_Rome) says that the area of Rome has been inhabited for at least 5k years.

The "Early Iron Age" lasted from 1200BC to ~500BC, including Roman times.
According to Wikipedia (https://en.wikipedia.org/wiki/Iron_Age), it actually lasted until around ~700AD.

Being inhabited doesn't make the city the city. It would be a little like saying New York City existed in the BCs because the area was a city back then. In fact, the link you just sent me clearly states "The city of Rome originates as a village of the Latini in the 8th century BC.", which is the 700 BC area which I had stated.

The Early Iron Age lasts until around 500BC. There is a period of time in your link known as the EARLY Iron Age. The actual Iron Age lasted much longer.

And you should notice when I am just trollin' RPG.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 31, 2015, 12:27:39 am
In fact, the link you just sent me clearly states "The city of Rome originates as a village of the Latini in the 8th century BC.", which is the 700 BC area which I had stated.
Actually, this statement seems a bit odd to me because further down the page (https://en.wikipedia.org/wiki/History_of_Rome#City.27s_formation) it says there were two settlements where Rome was during the 8th century: Rumi and Titientes. The sentence at the top only mentions a village.

The Early Iron Age lasts until around 500BC. There is a period of time in your link known as the EARLY Iron Age. The actual Iron Age lasted much longer.
You should know by now to give me time to edit my posts. ::)

Don't they have one on this forum? "Age of Fire: A Modern Godgame" or something.
That game is heavily narrative (requires the players to write a lot) and updates even less than Litany. Also, he gods are more like superheroes than they are gods.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 31, 2015, 01:02:07 am
Non-wikipedia sources.

Bam.

Here (http://www.bu.edu/anep/Ir.html), and here (http://www.ancient.eu/Iron_Age/). Both .edu sites. Literally thirty seconds of googling, mostly from managing to bungle up the typing of 'Iron Age'.

Iron age actually tends to go much earlier. Sure, 550 BC, technically, Rome exists. But it's not Rome. Not with what that actually implies. It's still the age of Greece dominating the world.

Non-Wikipedia+legitimate>wikipedia+legitimate
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on August 31, 2015, 02:25:45 am
That would give you a pretty big advantage  :P. Everyone overestimates their own creations, intentionally or otherwise. I do it too, mostly for fun. Everyone would assume that their race should be better at X or developed Y technology that the other's don't have, or complain about how society changed/didn't change. And I would have to do that for each race...
Technically it wouldn't. Several thousand years is more then long enough for almost everyone to lose faith in deities. Only "immortal" creations would actually remember, and several thousand years is a pretty damn long time, faith would likely wane. The only reason I'd have a slight advantage in the regaining faith department is due to a certain trait of them. And it still wouldn't really do much at first.

Also I can't really see them actually wanting to make a standalone civ. Maybe they'd settle a few heavily forested areas after tech advanced to a point that the nomadic lifestyle is less fun then sitting around is.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 31, 2015, 06:04:03 am
General announcements: The internet connection and electrical supply here are rather spotty. Sorry for the complete silence over the last few days.

Andres: Link to T4.1 fixed

Rolepgeek: Counting one less 2 (not sure if I understood the instruction completely)

$$$Response
Rolepgeek:
New, non-exotic schools: 5E, I think (@@@)
[Mad From The Revelation]: Not sure if necessary, mostly decorative?
[Fanatic]: Alias to Loyalty+10?
Commander+X: Maybe just fold under Rulership (-> Leadership)?

Andres:
Size+6 angel that can possess a mortal when its size isn't needed: Avg. 1.0E/1
[Teacher]: Not sure if necessary, mostly decorative?
[Blacksmith]: Not sure if necessary, mostly decorative?

Cryxis:
Race of amphibious humanoids in the image of Caxtos: 1000 * .001 [Amphibious] [Focus-Build-Fishing] [Focus-Build-Aquaculture] = 1E per 1000
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 31, 2015, 06:15:57 am
[Teacher]: Not sure if necessary, mostly decorative?
Very necessary. I want to create an angel with Master Affinity to Plasmamancy and the Teacher trait with the intention that it'll teach my Angels master-level Plasmamancy. Learned magical ability instead of innate magical ability.

[Blacksmith]: Not sure if necessary, mostly decorative?
Similarly, I want to create an angel that can make awesome angel-level artifacts for my forces. They obviously won't be as powerful as 2E god-made artifacts but at least it's something.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on August 31, 2015, 06:43:02 am
Something I've had on the brain for a while:

$$$ A metal, that when drawn into a wire and stretched taut, can transmit vibrations with very little energy loss. The vibrations can continue even if the wire is attached to an anchor point in the middle. I'm probably not explaining it very well, so here's a diagram:
Spoiler: diagram (click to show/hide)


$$$ An artifact that does different things depending on the sphere of the user. So a follower of Arkford, for example, will get one effect from it, while a follower of Zenurion, for example, would get a different one, and Eid's followers would get a different effect again. I'll make a list of possible effects later, when I think of some.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 31, 2015, 06:54:58 am
Yaay KJP is not dead :D

As you can see we were just busy going crazy and panicking at the idea that you might stop the game, the usual stuff really :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 31, 2015, 06:55:28 am
$$$ A metal, that when drawn into a wire and stretched taut, can transmit vibrations with very little energy loss. The vibrations can continue even if the wire is attached to an anchor point in the middle.
You want to invent the telegraph. In the iron age. I'm not sure if you're insane or a genius.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 31, 2015, 06:56:45 am
$$$ A metal, that when drawn into a wire and stretched taut, can transmit vibrations with very little energy loss. The vibrations can continue even if the wire is attached to an anchor point in the middle.
You want to invent the telegraph. In the iron age. I'm not sure if you're insane or a genius.

The two aren't mutually exclusive you know :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 31, 2015, 07:07:02 am
No need to stick to civ-ish tech trees after all.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 31, 2015, 07:09:02 am
Yeah, I mean, you could knock up some Palantir knockoffs to create a modern videophone system if you wanted.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 31, 2015, 07:12:30 am
I'm just waiting for Humanity to turn into the Fire Nation, though that wasn't my intention when I invented plasmamancy. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 31, 2015, 07:14:17 am
I'm just waiting for Humanity to turn into the Fire Nation, though that wasn't my intention when I invented plasmamancy. :P
I'm actually kind in the mood for a sun god. May make one if my current god dies for some reason and make the humans my favoured Aztec slash Fire Nation worshipers.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 31, 2015, 07:14:27 am
$$$
Railways. No trains, just railways.
Anima Manifest-powered turbine. Primitive and not the most efficient, but it works.

Would novice level Whimsy be able to make someone happy to do something fatal?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 31, 2015, 07:17:14 am
$$$
Railways. No trains, just railways.
Anima Manifest-powered turbine. Primitive and not the most efficient, but it works.

Would novice level Whimsy be able to make someone happy to do something fatal?
*sees edit*

And here I was considering plasmancy powered steam turbines instead.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 31, 2015, 07:18:14 am
You could probably use half the magic schools for a workable engine (or engine equivalent!).

Chaosmancy: manipulate luck to such a degree that this wheel moves just so and that gear does this at this moment.
Echoturgy: Mechanical orchestra produces heat, which is used to power an engine.
Exousiurgy: Move the vehicle/engine. With your mind.
Whimsy: Force someone to turn a wheel really really fast.
Feromancy: Move metal components. With your mind.
Necromancy: Create undead constructs to turn a wheel really really fast. With their bodies.
Ritual Magic: Sacrifice a chicken and dance around the vehicle until it goes really really fast.
Technomancy: Build an engine that runs on crystal fuel.

Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 31, 2015, 07:20:49 am
And here I was considering plasmancy powered steam turbines instead.
Steam turbines? Why would you use plasmamancy for steam turbines? Plasmamancy can be used to make lightning. Way better source of electricity than steam turbines. (Coincidentally, this is also a thing from Avatar, but this time it's from Korra.)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 31, 2015, 07:22:17 am
You could probably use half the magic schools for a workable engine.
A lot of them are conceptual or have to do with the mind/emotions.

Future sight isn't going to be moving any trains, neither is reading minds, magically healing food and I have no idea what lawmancy actually does.

Looking through the list of magic schools again though, feromancy is probably the best magic for moving trains, all things considered.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 31, 2015, 07:32:39 am
Future sight isn't going to be moving any trains
True, but it would probably make them run on time.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 31, 2015, 07:36:56 am
Why not make a train that runs on lawyers and their school of magic? Not powered by them, just runs over them.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on August 31, 2015, 07:38:44 am
$$$ A metal, that when drawn into a wire and stretched taut, can transmit vibrations with very little energy loss. The vibrations can continue even if the wire is attached to an anchor point in the middle.
You want to invent the telegraph. In the iron age. I'm not sure if you're insane or a genius.

The two aren't mutually exclusive you know :P
There's a fine line between insanity and genius. Sometimes it's hard to tell which side of the line you're on.

Any way, I wasn't going to invent the telegraph myself. i was going to give the Efte the metal and the thermophobic water and see what they came up with by themselves.


Why not make a train that runs on lawyers and their school of magic? Not powered by them, just runs over them.
Or we could gather them (and politicians) all in one place and use all the hot air they produce to drive a turbine.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on August 31, 2015, 07:42:17 am
That process could probably be improved with some Glummer. Ya know, make em rage a bit more.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 31, 2015, 08:21:10 am
$$$
Adding "Am Legion +2" to all mundane trees.
Adding "Am Legion +2" to each specific species of mundane trees.

Quote
Earns Experience <x5>: Receives significant bonuses to bonuses on rolls based on number of Ticks since creation
Trait description seems to be missing a word or something
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 09:10:29 am
You could probably use half the magic schools for a workable engine (or engine equivalent!).

Chaosmancy: manipulate luck to such a degree that this wheel moves just so and that gear does this at this moment.
Echoturgy: Mechanical orchestra produces heat, which is used to power an engine.
Exousiurgy: Move the vehicle/engine. With your mind.
Whimsy: Force someone to turn a wheel really really fast.
Feromancy: Move metal components. With your mind.
Necromancy: Create undead constructs to turn a wheel really really fast. With their bodies.
Ritual Magic: Sacrifice a chicken and dance around the vehicle until it goes really really fast.
Technomancy: Build an engine that runs on crystal fuel.



But you have to know how to make the Engine first in pretty much all cases, making it kinda useless. Most of those cases don't really have an advantage over steam anyway  :-\.

And here I was considering plasmancy powered steam turbines instead.
Steam turbines? Why would you use plasmamancy for steam turbines? Plasmamancy can be used to make lightning. Way better source of electricity than steam turbines. (Coincidentally, this is also a thing from Avatar, but this time it's from Korra.)

The Steam Engine doesn't produce electricity, it produces mechanical energy. Plus you are looking to substitute something we have known for hundreds of years with something we haven't been able to invent yet  ::). You might as well suggest replacing everything with Cold Fission.

Yaay KJP is not dead :D

As you can see we were just busy going crazy and panicking at the idea that you might stop the game, the usual stuff really :P

I told ya you are all paranoid and that this is probably related to him traveling!

[Teacher]: Not sure if necessary, mostly decorative?
Very necessary. I want to create an angel with Master Affinity to Plasmamancy and the Teacher trait with the intention that it'll teach my Angels master-level Plasmamancy. Learned magical ability instead of innate magical ability.

[Blacksmith]: Not sure if necessary, mostly decorative?
Similarly, I want to create an angel that can make awesome angel-level artifacts for my forces. They obviously won't be as powerful as 2E god-made artifacts but at least it's something.

So basically you want to get things without paying for them  :P. Your cheapness shines through concrete!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 31, 2015, 09:30:51 am
Mmm, making a divine smith to forge weapons of power isn't "cheap" as such, it's pretty cool I think. I've been considering making someone similar, or a race of someones similar, to arm the protectors of the forests.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on August 31, 2015, 09:32:14 am
You might as well suggest replacing everything with Cold Fission.

I'm not sure if that was intentional, or you meant "cold fusion".
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 09:39:40 am
Mmm, making a divine smith to forge weapons of power isn't "cheap" as such, it's pretty cool I think. I've been considering making someone similar, or a race of someones similar, arm the protectors of the forests.

It wouldn't be if anyone but Andres made it  :-\. He mostly wants all his guys to have powerful weapons without paying for them, which is kinda cheap.

You might as well suggest replacing everything with Cold Fission.

I'm not sure if that was intentional, or you meant "cold fusion".

Intentional.  (https://en.wikipedia.org/wiki/Cold_fission)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on August 31, 2015, 09:41:28 am
I didn't realize that cold fission's a thing. Now I do.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 09:41:36 am
In the context of what you were saying, though, it doesn't make sense :P

Cold fusion hasn't been invented yet, while cold fission is just ridiculously rare.

Though you do indulge in malapropisms, so I'll forgive you.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 11:02:06 am
In the context of what you were saying, though, it doesn't make sense :P

Cold fusion hasn't been invented yet, while cold fission is just ridiculously rare.

Though you do indulge in malapropisms, so I'll forgive you.

You see, Hector, I am saying that it is impractical power source, much like Cold Fission, because you can use simpler things that we already have. Yep, that is what I am going with. I demand a written apology.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 11:06:17 am
Uh...

I want doesn't get. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 11:24:28 am
Uh...

I want doesn't get. :P

That sentence made no since, so I shal assume it was an apology so we can move on.

So for my guess of "WHERE IN THE WORLD IS KJP!?", assuming you changed your time zone correctly you are somewhere in the +9 area. Narrowing it down a bit more, we can assume it is either Russia, Korea,Japan, or Australia. Japan would probably have an internet connection and electricity available 24/7, even in most boonies, being a small but rich country, so we can knock that out. The parts of Russia he would have to be in are currently around 40F, so he would have to be crazy to go there voluntarily. Its possible that he is in the deserty parts of Australia, but presumably they either have electricity or moved somewhere with AC. South Korea also has enough infrastructure to support internet and electricity everywhere. So this can only mean...

KJP HAS BEEN KIDNAPPED BY NORTH KOREA AND IS TRYING TO SEND US MESSAGES VIA YE GODS TO SAVE HIM! How could we have not seen this sooner? We are on our way, don't worry!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 31, 2015, 11:28:59 am
So what, one of the players is the Great Leader and he is forcing KJP to run the game for his own amusement?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 31, 2015, 11:31:06 am
Shit I've been found out

Don't be ridiculous, Stirk. North Korea would never do such a thing; it's obviously the wretched illegitimate South Korean infrastructure failing to allow any actual connection by KJP. Everyone knows they are the worse of the two.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 11:32:03 am
So what, one of the players is the Great Leader and he is forcing KJP to run the game for his own amusement?

I wouldn't rule it out...considering a Certain Commy plays this game *Glares at RPG*.

SPEAK OF THE COMMIE AND HE SHALT APPEAR!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 11:33:19 am
My guess is China or Hong Kong.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 11:35:27 am
My guess is China or Hong Kong.

All of China is at least an hour off, if we are assuming that our random guess is correct. Assuming KJP isn't at least trilingual, we would probably have to put him in an English friendly country. My real guess would have to be Australia  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 11:37:50 am
I think they speak English in Hong Kong.

Mostly because I've never been there, but they were a British territory for like, ever.

But he might just be touristy, and China might be interesting. So China.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 31, 2015, 11:40:25 am
Curses! The Dartboard of Destinations is filling up!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 11:41:25 am
Wait... we should patent this.

Where in The World is Kilojoule Proton.

We'd make millions.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 11:57:24 am
And he just changed his time, making me way off :0.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 12:15:39 pm
Eastern Europe someplace?

It's too big, I don't know :(

Unless it's someplace in Africa, which seems unlikely.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 31, 2015, 12:39:23 pm
Eh, I'd say Australia, considering the bad internet connection.

It shouldn't be so bad in the south, it's the north which is an arid wasteland.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 31, 2015, 12:57:43 pm
Right now it's the same time zone as I am in.

Likely countries, north to south:

Possible, but unlikely countries:
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 01:00:00 pm
Isn't a bit of South Africa in that time zone?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 31, 2015, 01:04:32 pm
Likely countries:
  • South Africa
All of it is.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 01:05:38 pm
Was that already part of the list and I just didn't see it? :-\
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 31, 2015, 01:07:57 pm
Maybe you expected it to be in the "unlikely" list. South Africa is actually one of the most prosperous countries in Africa, relatively stable both politically and economically, and a beautiful country for a tourist to visit. It's also English-speaking, though I didn't take that into account in the lists.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 01:26:30 pm
Or maybe he just changed the time stamp to mess with us  :P...Especially probably when you realized he switched to UTC  :-\.

IcyTea, it looks like he either changed it or I am off somehow  :-\. The time zone you are looking at is 2 hours off the one currently listed. Aside from that, places like Israel and South Africa aren't even in the same time zone to begin with.

**EDIT**

Changed again :0. Messing with us confirmed. We can't use the time zone as a meaningful hint now...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 31, 2015, 02:03:01 pm
Right now it's the same time zone as I am in.

Likely countries, north to south:
  • Finland
  • Estonia
  • Latvia
  • Lithuania
  • Romania
  • Bulgaria
  • Turkey
  • Greece
  • Cyprus
  • Israel
  • Egypt
  • Zimbabwe
  • South Africa

Possible, but unlikely countries:
  • Russia (detached territory by the Baltic Sea)
  • Ukraine
  • Moldova
  • Syria
  • Lebanon
  • Jordan
  • Libya
  • Democratic Republic of the Congo
  • Rwanda
  • Burundi
  • Zambia
  • Malawi
  • Mozambique
  • Botswana
  • Swaziland
  • Lesotho
Suomi mainittu torilla tavatan.
I know I'm Scandinavian, but I'm in the Nordic, so it's close enough.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 31, 2015, 02:24:52 pm
All I know is he was just in Australia.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on August 31, 2015, 02:27:28 pm
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on August 31, 2015, 02:36:24 pm
Yeah, pad those figures!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on August 31, 2015, 02:43:11 pm
What does it mean to pad population numbers?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on August 31, 2015, 02:44:12 pm
My only vote was for "I only want to pick one option" because I had absolutely no idea what to pick :P

Sorry if it messed up the results :-\
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on August 31, 2015, 02:57:03 pm
What does it mean to pad population numbers?
The population numbers are brought up orders of magnitude according to the poll. If '1' would win, a population of 2500 would become 25 000. With '3', 2500 would become 2500 000. This has no real effect, as costs, piety etc. are given similar changes.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on August 31, 2015, 04:41:45 pm
Wait, that new poll, kittify the narration...

Kevak!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 31, 2015, 05:18:08 pm
Wait, that new poll, kittify the narration...

Kevak!
For those of you that Homestuck:

:whatdidyoudo:
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 31, 2015, 06:14:16 pm
Mmm, making a divine smith to forge weapons of power isn't "cheap" as such, it's pretty cool I think. I've been considering making someone similar, or a race of someones similar, arm the protectors of the forests.

It wouldn't be if anyone but Andres made it  :-\. He mostly wants all his guys to have powerful weapons without paying for them, which is kinda cheap.
On a 3d6, I'm hoping it'll give my angels a +1 advantage or something similarly minor. This reason is secondary, however. The primary reason Eid wants them is (http://img2.goodfon.su/original/2480x1748/6/ef/fantastika-art-devushka-angel-7217.jpg) because (http://wallpaperbeta.com/wallpaper_2560x1440/angel_weapon_wings_fantasy_2560x1440_hd-wallpaper-418006.jpg) angel (http://img3.goodfon.su/original/1920x1200/d/b2/krylya-angel-mech-oruzhie.jpg) weapons (http://img2.goodfon.su/original/3500x2804/7/a5/fantastika-art-angel-bronya-2162.jpg) look (http://cache.desktopnexus.com/thumbseg/1640/1640474-bigthumbnail.jpg) freaking (http://flyff-wiki.webzen.com/images/8/8d/Angels_Ambidextrous_Axe.png) cool (http://s22.photobucket.com/user/Khoo81/media/20100324_weapon_angel_bayonet.jpg.html).

The Teacher thing is definitely to make things cheaper, however. Why would I spend crap-tons of Essence implanting magical knowledge in my angels when they can just learn that stuff on their own? It's not like they're short on time or anything.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 31, 2015, 06:17:07 pm
The Teacher thing is definitely to make things cheaper, however. Why would I spend crap-tons of Essence implanting magical knowledge in my angels when they can just learn that stuff on their own? It's not like they're short on time or anything.
+1 to this.
It makes no sense to duplicate efforts save in cases of dire need (i.e. WAR!!!!! or disaster relief) that require hasteful acquisition of capacity to perform.
End of discussion.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 06:35:03 pm
The Teacher thing is definitely to make things cheaper, however. Why would I spend crap-tons of Essence implanting magical knowledge in my angels when they can just learn that stuff on their own? It's not like they're short on time or anything.
+1 to this.
It makes no sense to duplicate efforts save in cases of dire need (i.e. WAR!!!!! or disaster relief) that require hasteful acquisition of capacity to perform.
End of discussion.

I disagree. A being with more knowledge of something is always going to be able to teach a being with lesser knowledge. They don't need a trait to do that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 31, 2015, 06:46:37 pm
The Teacher thing is definitely to make things cheaper, however. Why would I spend crap-tons of Essence implanting magical knowledge in my angels when they can just learn that stuff on their own? It's not like they're short on time or anything.
+1 to this.
It makes no sense to duplicate efforts save in cases of dire need (i.e. WAR!!!!! or disaster relief) that require hasteful acquisition of capacity to perform.
End of discussion.

I disagree. A being with more knowledge of something is always going to be able to teach a being with lesser knowledge. They don't need a trait to do that.
True, but giving them an actual Teacher trait should speed up the time it takes to teach a student significantly.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 06:52:05 pm
Not really. A student is going to learn at their own pace, regardless of the quality of the teacher.

A good teacher merely keeps the attention of a student better than a bad one.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 31, 2015, 06:53:58 pm
Not really. A student is going to learn at their own pace, regardless of the quality of the teacher.

A good teacher merely keeps the attention of a student better than a bad one.
Yes but you see we're gods so it'll work.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 06:55:05 pm
Not really. A student is going to learn at their own pace, regardless of the quality of the teacher.

A good teacher merely keeps the attention of a student better than a bad one.
Yes but you see we're gods so it'll work.
I don't think that'll convince KJP to add it :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on August 31, 2015, 07:11:53 pm
Not really. A student is going to learn at their own pace, regardless of the quality of the teacher.

A good teacher merely keeps the attention of a student better than a bad one.
Yes but you see we're gods so it'll work.
I don't think that'll convince KJP to add it :P
While I think that a teacher trait makes some sense in the bit where it's more easily worked with...

Not really. A student is going to learn at their own pace, regardless of the quality of the teacher.

A good teacher merely keeps the attention of a student better than a bad one.
...As hector kind of implies, we need a student trait instead with an additional [Focus:Teach] on the first generated.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on August 31, 2015, 07:18:47 pm
You could have good students with a focus on learning though, which negates the necessity for another trait :P

The Kitsoony Focus is Explore-Perform, which was an unintended consequence of me wanting them to travel and learn about other cultures to provide performances tailored for different races.

Even then, you could just influence a creation to be inclined toward learning, and it'll happen.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on August 31, 2015, 07:24:58 pm
If he is just doing it to abuse plasmancy he might as well just give them the [Focus: Become plasmansy master] trait  ::).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on August 31, 2015, 08:03:36 pm
Even then, you could just influence a creation to be inclined toward learning, and it'll happen.
So instead of paying for large multipliers for master-level plasmamancy, I'd be paying for large multipliers for Learner traits. For obvious reasons, I'd rather just have one creation with the Teacher trait than multiple with the Learner trait.

Learner would be good for actual races but not for angels who are made in small numbers.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on August 31, 2015, 08:03:57 pm
Not really. A student is going to learn at their own pace, regardless of the quality of the teacher.

A good teacher merely keeps the attention of a student better than a bad one.
I really disagree with that. Although a good teacher also is able to teach their students more thoroughly and ensure the knowledge/habits are properly engrained. A Teacher trait would be interesting, but I really doubt it would work as Andres was describing, necessarily. You can only be taught so far, with powerful magic, is my guess, for balance reasons.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 01, 2015, 04:23:21 am
Is there an estimate on when tick 5 is going to happen?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 01, 2015, 06:13:28 am
Morthan's gonna get some revenge this tick  :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 01, 2015, 07:08:15 am
1-2h, I think
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 01, 2015, 07:10:28 am
Morthan's gonna get some revenge this tick  :P

Did I miss something? ???
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 01, 2015, 12:14:57 pm
Quote
Traits with population numbers specified have not been corrected to have one extra zero.
I'm not sure what this means?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 12:20:52 pm
Quote
Traits with population numbers specified have not been corrected to have one extra zero.
I'm not sure what this means?
I'm guessing that this is the Traits list.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 01, 2015, 12:21:37 pm
Well, that estimate turned out to be a bad one, not to mention getting uncomfortably close to the character limit (36k/40k) for just an update. (To be fair, there's been a week of content piled up which will hopefully not happen again.)

Andres: Teacher trait: Then hopefully, you'll be fine with a compensatory time requirement of not less than 5 Ticks (the rule-of-thumb break-even ratio used here is 5:1). Given that it took over a week to get to Tick 5....
Angel-level artifacts: Currently under development

Demonic Spoon: Part of the point of settling down is not dying, although I could see retirement as an active, independent force as an option if you wanted to reroll.

Missing a word: They just get bigger bonuses, correcting now

Traits with population numbers specified have not been corrected to have one extra zero: I haven't updated the traits list with new numbers yet

micelus: Novice Whimsy happifying people for great deaths: Probably situationally through distractions, analagous to a mundane driver in real life crashing as a result of excessive distraction



$$$Response
Dutrius:
Inventing a wire that conducts with little loss as described: 1-2E
Artifact with different effects by user sphere: Varies depending on effects, may be better designed via PM

micelus:
Railways: 0E+, varies by implementation and role played in effecting their existence
Manifest Anima-powered turbine: 1-2E to invent

Demonic Spoon:
Adding [Am Legion+2] to mundane trees: Fails because mundane trees can't think, perhaps? (Unless I forgot a change)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 01, 2015, 12:25:23 pm
Demonic Spoon: Part of the point of settling down is not dying, although I could see retirement as an active, independent force as an option if you wanted to reroll.
Yeah, but I've burned through my ichor quite a bit so I might end up dying, planning for the future and all that.

Quote
Demonic Spoon:
Adding [Am Legion+2] to mundane trees: Fails because mundane trees can't think, perhaps? (Unless I forgot a change)
A derp on my part there.

$$$
Make all mundane trees [Intelligent -3] (int 4)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 01, 2015, 01:11:23 pm
Magic schools!  :D

Are these fine?

Dryadism:
The art of linking your life to that of a tree, by feeding it with your lifesblood. The earlier the linking happens in both the lives of the tree and the practitioner (hereafter referred to as "dryad"), the more effective the bonding is, like how you can easily twist the stems of two seedlings around each other, but not do the same with full grown trees. Typically, maximum effectiveness is gained by using the blood of a newborn baby to quicken a tree seed.

After the initial linkage, the bond strengthens over time, and with the amount of care, attention and love the dryad gives to its tree and how well the tree flourishes (meaning that incompetent care is potentially worse than no care at all).

The bond gives both advantages and disadvantages to its participants and is divided into several stages, as tree and dryad slowly fuse into a single entity. The dryad can only perform certain special magical actions known as twistings, depending on the level of the bond, improving its tree over the course of years and decades as it has branches grow in certain patterns and forms runes from the whorls of bark and wood, both inside and outside the tree.

One Life (novice):
The tree and dryad share a single life. Their lifespan is the average of the two's lifespans, so usually the lifespan of the tree would be decreased, while the lifespan of the dryad would be increased. If one dies, so does the other, if one is revived (e.g. resurrective immortality), so is the other. Due to their linked life, the dryad cannot move further than a 500 metres from the tree. If it does, both it and the tree immediately die, and cannot be resurrected.
Example Twistings:
Lesser Improved Growth: The tree grows faster, stronger, better.
Fire-Resistant: The tree is harder to catch on fire

One Body (intermediate):
The tree's body is the dryad's body, allowing the dryad to move into the tree like he'd sink into a bathtub, allowing the creation of more potent Twistings by manipulating the tree from the inside, and allowing the Dryad to hide from potential dangers. Any wounds one of the two suffer is shared by the other, but this does make it somewhat harder to kill them as they pool their collective lifeforce to stay alive.
Example Twistings:
Fireproof: The tree cannot burn from anything but the most intense heat
Improved Growth: Like the lesser version, but better
Longevity: The lifespan is the maximum of the tree or the dryad, not the average.
Bronzewood: Makes the wood of the tree tougher than bronze.

One Soul (Advanced):
The dryad and the tree have a single, shared soul. The tree effectively acts like a phylactery for the dryad, allowing it to be reborn inside the tree in the event that it dies. This still doesn't overcome the distance kill and resurrection limit of the One Life stage however. Magical effects that effect one of the two bonded ones, such teleportation, or hostile magic, effect both, however the dryad and the tree pool their ability to resist such magic, if desired, and the effect is somewhat weakened by having an extra target.
Example Twistings:
Greater Improved Growth: Even better than the other two
Treant: The tree becomes a treant, able to move around and stuff (does not work on Evertrees)
Immortal: Makes the dryad and tree immune to the ravages of old age (redundant for Evertrees)
Steelwood: Makes the wood of the tree tougher than steel.

Tree-Jutsu:
The magic of making trees grows faster, better, and more adaptablely. A novice might grow a single tree from seed to adult over the course of a week, and have it enjoy good tree health for the rest of it's life, a journeyman, might be able to make a small copse of trees over a month, with the trees being adapted to taste bad to herbivores, a master could potentially cover a desert in thick forest, that somehow survives in the harsh environment in the future. It's also at the master level that it becomes practical to use Tree-Jutsu in combat, growing trees inside the lungs/flesh of your opponent and so on.

To be able to practise Tree-Jutsu, you must first be in good standing with tree kind (so no lumberjacks basically), and then have a deep understanding and knowledge of trees, as well as make your own body more treelike. Corpomancy is popular to achieve the latter, replacing the skeleton with a wood-equivalent, making your nails into leaves instead etc.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 01, 2015, 01:25:02 pm
I feel like clarifying the Wand of Sis K'ruppt.

Those who use it, even once, will be female, if they're not, they'll be made female. This includes changing gender-less creatures into female humanoid versions.
Those who use it regularly (at least once a month) have an increased lifespan.
The transformation tuns them into a Si-like creature, and due to this body taking the K'ruppt, the normal body will be free.
If the Si-like body is fully K'ruppt, it'll revert to no K'ruppt when the transformation expires. Also it has far greater affinity for K'ruppt, meaning it'll attain K'ruppt much faster.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 01:28:19 pm
...HD, you do realize that this will eventually cause Problems with single-gendering races that don't have a partner type or a different means of reproduction?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 01, 2015, 01:33:05 pm
...HD, you do realize that this will eventually cause Problems with single-gendering races that don't have a partner type or a different means of reproduction?
You do realize the first one who gets it, asked about how to become more like Si?
Besides, it's a drawback, not every artifact has to have only benefits.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 01:35:13 pm
...HD, you do realize that this will eventually cause Problems with single-gendering races that don't have a partner type or a different means of reproduction?

As it seems to make them more humanoid, they shouldn't have too much problem finding a USB race to fit in with. Besides, artifacts don't usually switch hands too often.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 01:35:49 pm
...HD, you do realize that this will eventually cause Problems with single-gendering races that don't have a partner type or a different means of reproduction?
You do realize the first one who gets it, asked about how to become more like Si?
Besides, it's a drawback, not every artifact has to have only benefits.
If it's supposed to make the rounds of every single person to remove Unworshipful, that would pose a problem.  Eh.
And that is true.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 01, 2015, 01:39:44 pm
...HD, you do realize that this will eventually cause Problems with single-gendering races that don't have a partner type or a different means of reproduction?
You do realize the first one who gets it, asked about how to become more like Si?
Besides, it's a drawback, not every artifact has to have only benefits.
If it's supposed to make the rounds of every single person to remove Unworshipful, that would pose a problem.  Eh.
And that is true.
Every person it Heals, not every person that uses it.
A single person can go around on a quest to make people able to worship again, without letting go of the wand once.
San K'ruppt allows healing of others.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 01:40:29 pm
...HD, you do realize that this will eventually cause Problems with single-gendering races that don't have a partner type or a different means of reproduction?
You do realize the first one who gets it, asked about how to become more like Si?
Besides, it's a drawback, not every artifact has to have only benefits.
If it's supposed to make the rounds of every single person to remove Unworshipful, that would pose a problem.  Eh.
And that is true.
Every person it Heals, not every person that uses it.
A single person can go around on a quest to make people able to worship again, without letting go of the wand once.
San K'ruppt allows healing of others.
Ooooooh.  I get it now.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 01, 2015, 01:41:59 pm
...HD, you do realize that this will eventually cause Problems with single-gendering races that don't have a partner type or a different means of reproduction?
You do realize the first one who gets it, asked about how to become more like Si?
Besides, it's a drawback, not every artifact has to have only benefits.
If it's supposed to make the rounds of every single person to remove Unworshipful, that would pose a problem.  Eh.
And that is true.
Every person it Heals, not every person that uses it.
A single person can go around on a quest to make people able to worship again, without letting go of the wand once.
San K'ruppt allows healing of others.
Ooooooh.  I get it now.
Sorry, I see now how it could be misinterpreted, I'm going to edit the post.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 01, 2015, 01:43:44 pm
Morthan's gonna get some revenge this tick  :P

Did I miss something? ???
Yes, though Zenurion noticed some of it.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 01:44:01 pm
So place your bets here! Who will win-Don Giovanni or that Aspect? Gangster or Grower? Only time will tell....
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 01:49:38 pm
So place your bets here! Who will win-Don Giovanni or that Aspect? Gangster or Grower? Only time will tell....
Pfheh.
If you don't react, I kind of win by default.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 01:51:55 pm
So place your bets here! Who will win-Don Giovanni or that Aspect? Gangster or Grower? Only time will tell....
Pfheh.
If you don't react, I kind of win by default.

Or I just wait for you to use all your flux this turn, and hit you hard next turn when you are out and I am full  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 01, 2015, 01:53:33 pm
I don't care who wins, as long as the fight is spectacular. Apropos, has anyone counted how many times, in all YG games, have gods reacted to a conflict by simply cheering on and pulling out snacks?

Thank KI'Tork "prop" items such as popcorn or small red bouncy balls don't cost any resources to summon. Roleplaying becomes so much easier when one can show, not tell.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 01:55:42 pm
So place your bets here! Who will win-Don Giovanni or that Aspect? Gangster or Grower? Only time will tell....
Pfheh.
If you don't react, I kind of win by default.

Or I just wait for you to use all your flux this turn, and hit you hard next turn when you are out and I am full  :P .
Note that I am not in fact USING Flux.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 01:57:10 pm
So place your bets here! Who will win-Don Giovanni or that Aspect? Gangster or Grower? Only time will tell....
Pfheh.
If you don't react, I kind of win by default.

Or I just wait for you to use all your flux this turn, and hit you hard next turn when you are out and I am full  :P .
Note that I am not in fact USING Flux.

You are. Magic isn't strong enough to hold Gods if they struggle, let alone my Unique troops. If you don't use Flux, it doesn't have any noticeable effect on me.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 01:59:32 pm
So place your bets here! Who will win-Don Giovanni or that Aspect? Gangster or Grower? Only time will tell....
Pfheh.
If you don't react, I kind of win by default.

Or I just wait for you to use all your flux this turn, and hit you hard next turn when you are out and I am full  :P .
Note that I am not in fact USING Flux.

You are. Magic isn't strong enough to hold Gods if they struggle, let alone my Unique troops. If you don't use Flux, it doesn't have any noticeable effect on me.
Oh really.
*looks at Zenurion*
Worked on him.
Also, the spell will iterate until it's actually capable of holding you properly or until you stop trying.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on September 01, 2015, 02:00:54 pm
I don't think a 0-cost action would cause your equal to, you know, stop. That would be utterly silly.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on September 01, 2015, 02:02:17 pm
Argh! I've forgotten the name of the third planet. Is it Gaia or Eden?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 02:03:41 pm
I don't think a 0-cost action would cause your equal to, you know, stop. That would be utterly silly.
]

^This.

It would make fights rocket tag with free rockets. "I MAKE HIM STOP!" "Oh no! I am stopped!"

Besides, important things cost more then unimportant things by nature. If, for example, the Perception God had summoned the popcorn in order to feed thousands in a famine, it would actually cost something.

Argh! I've forgotten the name of the third planet. Is it Gaia or Eden?

Those are both planet names. Gaia is Earth Like, Eden is watery lush.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 02:04:17 pm
I don't think a 0-cost action would cause your equal to, you know, stop. That would be utterly silly.
Eh.  It's all up to KJP.
Also I get a sphere bonus on this stuff.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on September 01, 2015, 02:06:14 pm
I don't think a 0-cost action would cause your equal to, you know, stop. That would be utterly silly.
Eh.  It's all up to KJP.
Also I get a sphere bonus on this stuff.

Sphere bonuses only help with cost :P (as far as I'm aware...)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 02:07:49 pm
I don't think a 0-cost action would cause your equal to, you know, stop. That would be utterly silly.
Eh.  It's all up to KJP.
Also I get a sphere bonus on this stuff.

As it is only *kinda-sorta* related to your sphere, any bonus you get would be small.

Besides, the Don probably gets a bonus from escaping things due to his sphere  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on September 01, 2015, 02:08:25 pm
Argh! I've forgotten the name of the third planet. Is it Gaia or Eden?

Those are both planet names. Gaia is Earth Like, Eden is watery lush.

Thanks! I couldn't remember which one was which.


Oh, to KJP:
If it's not too much to ask, please could you tell me when new guilds are founded? I'm starting a list.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 02:10:07 pm
I don't think a 0-cost action would cause your equal to, you know, stop. That would be utterly silly.
Eh.  It's all up to KJP.
Also I get a sphere bonus on this stuff.

As it is only *kinda-sorta* related to your sphere, any bonus you get would be small.

Besides, the Don probably gets a bonus from escaping things due to his sphere  :P .
Really.  Kinda-sorta.
Heh.
Small iterations in spell effectiveness (repeated over a series of very short timeframes).  Small actions.  God immobilization.  Big result. 
Small actions to achieve bigger results, anyone?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 02:11:10 pm
I don't think a 0-cost action would cause your equal to, you know, stop. That would be utterly silly.
Eh.  It's all up to KJP.
Also I get a sphere bonus on this stuff.

As it is only *kinda-sorta* related to your sphere, any bonus you get would be small.

Besides, the Don probably gets a bonus from escaping things due to his sphere  :P .
Really.  Kinda-sorta.
Heh.
Small iterations in spell effectiveness (repeated over a series of very short timeframes).  Small actions.  God immobilization.  Big result. 
Small actions to achieve bigger results, anyone?

Yeah. Kinda-sorta.

Imma enjoy beating your character into a bloody pulp  :D.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 02:12:07 pm
I don't think a 0-cost action would cause your equal to, you know, stop. That would be utterly silly.
Eh.  It's all up to KJP.
Also I get a sphere bonus on this stuff.

As it is only *kinda-sorta* related to your sphere, any bonus you get would be small.

Besides, the Don probably gets a bonus from escaping things due to his sphere  :P .
Really.  Kinda-sorta.
Heh.
Small iterations in spell effectiveness (repeated over a series of very short timeframes).  Small actions.  God immobilization.  Big result. 
Small actions to achieve bigger results, anyone?

Yeah. Kinda-sorta.

Imma enjoy beating your character into a bloody pulp  :D .
Hah.  GL.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 02:17:01 pm
Hah.  GL.

The most fun victories are the ones where your enemy overestimates himself, so that you can show him what level he is actually on~.

Anyone else wanna bet?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 01, 2015, 02:18:11 pm
"I MAKE HIM STOP!" "Oh no! I am stopped!"
The next time I get into a fight IC, I'm going to use this. And there's nothing you can do to stop me.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on September 01, 2015, 02:19:16 pm
Well... other than the feeling that this is IC going into OOC going back into IC... Stirk can be a really cunning bastard sometimes, so I think he'll win.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 01, 2015, 02:26:23 pm
So place your bets here! Who will win-Don Giovanni or that Aspect? Gangster or Grower? Only time will tell....
Pfheh.
If you don't react, I kind of win by default.

Or I just wait for you to use all your flux this turn, and hit you hard next turn when you are out and I am full  :P .
Note that I am not in fact USING Flux.

You are. Magic isn't strong enough to hold Gods if they struggle, let alone my Unique troops. If you don't use Flux, it doesn't have any noticeable effect on me.
Oh really.
*looks at Zenurion*
Worked on him.
Also, the spell will iterate until it's actually capable of holding you properly or until you stop trying.

Actually wrong. Zenurion asked that you stop trying. I don't think it said in the tick that you had any success here.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 02:30:44 pm
Well... other than the feeling that this is IC going into OOC going back into IC... Stirk can be a really cunning bastard sometimes, so I think he'll win.

Aww. That is nice of you to say! Added to the list.

[Alright, better. Stirk, you are a glorious bastard and I respect that.]

Stirk  can be a really cunning bastard sometimes, so I think he'll win.


Though I honestly fully expect The Don to be either sealed away or killed at some point, and am hoping for it. Its a lot harder to play a darker-character when nobody likes you messing with their stuff  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 01, 2015, 02:38:54 pm
Meow is a fun character to play, not necessarily bad but not necessarily good. On a morality scale, Meow is Chaotic Elephant with a side of Blue Whale.

He has a method to the madness, and that method is best summed up as "Flamingos"
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 01, 2015, 02:53:26 pm
It feels good to play a chaotic evil character again. Alicia and gods from other games were fun too, but evil ones are the best. The sphere of decay also allows me to be completely disgusting, which is pretty fun.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 01, 2015, 03:18:39 pm
I wonder if Wine made from the K'ruppt grapes would suffice for blood for the Thannels.
They have the faint presence of Ichor, the blood of the gods, but I'm unsure how much a small amount of Ichor translates in human blood.

Oh, and there's also the fact it extends your lifespan if you drink enough.
Too bad about it being pitch black though, not very much of a Wine color.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 03:20:53 pm
I wonder if Wine made from the K'ruppt grapes would suffice for blood for the Thannels.
They have the faint presence of Ichor, the blood of the gods, but I'm unsure how much a small amount of Ichor translates in human blood.

Oh, and there's also the fact it extends your lifespan if you drink enough.
Too bad about it being pitch black though, not very much of a Wine color.

Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 01, 2015, 03:22:28 pm
I wonder if Wine made from the K'ruppt grapes would suffice for blood for the Thannels.
They have the faint presence of Ichor, the blood of the gods, but I'm unsure how much a small amount of Ichor translates in human blood.

Oh, and there's also the fact it extends your lifespan if you drink enough.
Too bad about it being pitch black though, not very much of a Wine color.

Spoiler (click to show/hide)
Well, I'll be damned.
Pitch black wine.

Now there just needs to be someone to make it, and find someone who likes it's... unique, taste.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 03:24:36 pm
Thannels?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 01, 2015, 03:39:22 pm
Thannels?
I think it was Thannels, those guys who look like humans.
But after like 50 years, they start falling apart, and drink blood to keep the pain away.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 01, 2015, 03:52:51 pm
Thannels?
Thannels are creatures identical to humans until they are 50. Then, they start to rot away while living. The only way to slow this painful process is drinking the blood of sapients.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 01, 2015, 04:51:04 pm
KJP: So do I have a 1E/tick income or is it 0.5E/tick?

EDIT: Damn, Thannels are dying like flies.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on September 01, 2015, 05:52:50 pm
Would phenix type immortality (Respawning after death) be compatible with a mortal race?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 06:02:11 pm
Would phenix type immortality (Respawning after death) be compatible with a mortal race?

Well the Ever Trees have that trait, if I remember correctly, so Yes.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 01, 2015, 08:09:39 pm
Uh, so, uh, KJP, I have a question.

If, with the scale change to populations, since I tried to create the 6,000 Puren and 150 Zhangzhi before the change, and prices were supposed to fall to compensate, and it seems to have gone into effect...how come they cost the full amount from before the change, but weren't multiplied with it?

Also, TheBiggerFish, any time you want to accomplish something involving another god with a spell or whatever, it's going to require Flux, and most likely a lot of it, at that.

Also, for a crystal, Tenat sure is volatile.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 08:18:59 pm
Also, TheBiggerFish, any time you want to accomplish something involving another god with a spell or whatever, it's going to require Flux, and most likely a lot of it, at that.

Also, for a crystal, Tenat sure is volatile.
Ahem.  That is not NECESSARILY true.
The latter?  Maaaybe.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 01, 2015, 08:26:16 pm
You're not gonna be able to prevent somebody attacking you with Flux, without something that cost some sort of godly resource.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 01, 2015, 08:29:11 pm
You're not gonna be able to prevent somebody attacking you with Flux, without something that cost some sort of godly resource.
Possibly.
It all depends on KJP's decision.  And I haven't even tried Chaomancy.
...Daaaaang that would be a very effective defensive style too...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 08:51:07 pm
So in the end...BIGGER FISH WAS ANDRE'S EVIL TWIN THE WHOLE TIME!

I should have known1

((...Only minor offense meant to either of you  :P. It was mostly a comment on your super similar play styles. ))
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on September 01, 2015, 08:58:55 pm
Well I s'pose it would be nice to see what would happen to one god trying 0-cost actions to defend/attack while another god pays to do the same.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 01, 2015, 09:52:38 pm
Zenurion and Eid were shooting plasmancy lasers at each other earlier, and neither of us got harmed in any way. I'd guess from that that magic is useless against a god.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on September 01, 2015, 10:03:44 pm
Well in the Rules section of the BBo'I, KJP says that you get what you pay for. If you don't pay anything, you won't get anything :P

I also remember seeing something about magic not being as good as divine powers, but I can't remember where I saw it...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 01, 2015, 10:06:18 pm
There is obviously one one way he will learn: ULTRA VIOLENCE!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on September 01, 2015, 10:40:00 pm
Perhaps there will be learnin' beforehand.

Otherwise, I'll enjoy the show, and have an umbrella handy to avoid the gibs.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 02, 2015, 01:36:36 am
EDIT: Damn, Thannels are dying like flies.
Yeah that was some collateral damage this turn
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 02, 2015, 01:57:22 am
Kind of curious about the Expiration cult, but not enough to actually investigate.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 02, 2015, 06:11:28 am
Andres: Teacher trait: Then hopefully, you'll be fine with a compensatory time requirement of not less than 5 Ticks (the rule-of-thumb break-even ratio used here is 5:1). Given that it took over a week to get to Tick 5....
I'm fine with it. So how much will it cost?

There were a few things wrong with the Tick. One of them is actually pretty important.

Eid's afterlife is also open to the Skizani and Skarati if they cannot worship (which they can't). (Eid: -2F)
The Skizani can worship. I removed their Unworshipful trait as a Tick 3 action. This is the pretty important problem I mentioned earlier.
So long as it costs 1E or less, remove the Unworshipful trait from the Skizani. Use Ichor if necessary.
Eid has removed the Skizani's unworshipfulness. A few of them have begun worship. (Eid: -0E)

Following a challenge from Eid, Zenurion has shot plasmamancy lasers at Eid repeatedly, at least after he finishes talking... Eid responds by firing one shot at Zenurion. The two then fire concentrated single beams at each other, but they mostly just seem to pass through each other.
The problem here is that the beams should not have passed through each-other. They're not laser beams which have no mass - they're plasma beams which do. Skipping to the part of the video where it's relevant, see here (https://www.youtube.com/watch?v=Zq1aPOunsFA&feature=youtu.be&t=690) why they would've started pushing against each-other.

EDIT: Better link. (https://www.youtube.com/watch?v=Zq1aPOunsFA&feature=youtu.be&t=744)

Plagues of mosquitoes have erupted in Spirallion, Human, and Djinn areas.
Why would a plague of mosquitoes be a problem for Humans? They all have affinity towards Plasmamancy, meaning they can all just create a bit of fire to scare off the mosquitoes.

So I've been thinking of a few ways technological advancement can go what with the introduction of magic.

First of all, the existence of plasmamancy itself means that the general populace would know of plasma and what it is. They'll know how its electrons are separate from its atoms which means they'll also know about atoms, atomic structure, and matter in general. With their knowledge on electrons and plasmamancy-created lightning, they'll know about electricity which they'll test out on various materials. Finally, this will in turn grant them significantly easier access towards electronics and electricity.

Since Humans are technically able to make lightning with enough magical study, power plants could definitely be a thing relatively early on.

Large amounts of heat can be produced by plasmamancy, meaning that certain metals will be easier to produce.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 02, 2015, 06:30:11 am
Plagues of mosquitoes have erupted in Spirallion, Human, and Djinn areas.
Why would a plague of mosquitoes be a problem for Humans? They all have affinity towards Plasmamancy, meaning they can all just create a bit of fire to scare off the mosquitoes.
Mosquitoes quite often prey on humans when they're asleep you know. And some of them don't even make that annoying noise when they fly, so you often don't notice when they suck your blood even when you're awake. And unless they can cover their entire body in fire, it's often difficult to target and take out a single, difficult to spot, flying target without large enough blasts of fire that they might damage their surroundings (like the house they're sleeping in maybe)

In fact, as things stand, I wouldn't be surprised if human cities regularly burn down due to children playing with plasmamancy.
Quote
First of all, the existence of plasmamancy itself means that the general populace would know of plasma and what it is. They'll know how its electrons are separate from its atoms which means they'll also know about atoms, atomic structure, and matter in general. With their knowledge on electrons and plasmamancy-created lightning, they'll know about electricity which they'll test out on various materials. Finally, this will in turn grant them significantly easier access towards electronics and electricity.
What? No. Magic does not automatically grant you knowledge of scientific principles related to the magic.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 02, 2015, 06:35:35 am
Of course, if those humans practiced Chaomancy...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 02, 2015, 06:49:14 am
General announcements: Fighting fellow gods with only magic/0-cost in general is not recommended. Unless there wouldn't be much consequence one way or the other (as during the talk-only Tick in which godslaying/sealing away/Ichor damaging wouldn't have been possible), what you pay is what you will get. Note that sufficient cleverness through, for example, baiting the victims into damaging themselves can count as payment.

Demonic Spoon: They're fine
Dryadism added, mirrors Corpomancy, Neuromancy, and San K'ruppt (1/2 free schools used)
Tree-Jutsu added, stacks Ecomancy (unused) and mirrors Putremancy (2/2 free schools used)

Dutrius: I'm already tracking organizations (so many PC-started organizations already!), so yes.

Happy Demon and Lord_lemonpie: Ichor should count as sapient's blood, I think

DreamerGhost: Resurrective immortality does apply for races too

Rolepgeek: Fixing now, new populations are 133810 Púrén and 4240 Zhāngzī (adding the intended population increase on top rather than 90% of it as might be expected approximates usual population growth)

Andres: I'd intended for the "(which they can't)" part to refer to the Skarati, but your explanation of the events is correct. Also, watching videos is a bit on the inadvisable side right now what with having very limited bandwidth...

As for mosquitoes, I didn't say it was a problem, just that it happened. (Seeing as "plague" can be used for disease outbreaks, pest outbreaks, and horrifyingly lethal  combinations thereof, I see why this may be ambiguous)

Also, magic doesn't provide knowledge of its principles automatically. Depending on the availability and forms of magic, it can also end up hindering closer examination of mundane phenomena through the excuse "it's just magic" or provide tools to make interesting discoveries (or just flat out make them magical discoveries and be done with the intractable magic-science split). Part of it depends on how closely the magic follows natural law. Off the top of my head, I think the following concepts will take a fair bit longer to discover in the YG2verse than in real life:

$$$Response
Demonic Spoon:
Grant all mundane trees rudimentary intelligence ([Intelligence-3]): 1E uncontested, 2E/opposer or 2:1 supporter:opposer ratio otherwise

Andres:
[Teacher+1 (Non-exotic affinity)]: <x4>
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 02, 2015, 07:05:44 am
Also, watching videos is a bit on the inadvisable side right now what with having very limited bandwidth...
Let me just quote what the guy said, then. It's by Film Theory, same guy who makes Game Theory.

Link 1:
"...and at high temperatures, plasma becomes thicker, more viscous, to the level that it can physically be pushed. That's why everyone from Frieza to Buu can try to stop these things [(Kamehameha and other energy attacks)] with their hands. It's also how in that earlier example, Gohan's wave [(the wave being the Kamehameha)] can push Cell's back into the sky; it's a denser plasma beam able to overcome the momentum of his attack. It's also how Goku is able to form a ki shield; it's the same plasma shield technology that the company Boeing has just patented."

Link 2:
"Would one plasma beam be able to push against another? Well, yes! In real life it's difficult to find examples that are nearly that spectacular or focused but putting two plasma balls together and watching their beams strike each-other, you see them pushing against one-another..."

Also, as the creator of the school, shouldn't I get a say on how it functions?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 02, 2015, 07:57:48 am
Hmm, interesting. I'll keep that in mind for future uses of plasmamancy. (Updated understanding: Their plasma blasts/lasers follow not natural law but another work's laws, resulting in fights closer in principle to arm wrestling.)

You do get a say, but producing expected results on my end depends on my having understood what ought to happen. I can't be informed on everything instantly and need time to work on other things as well, so explaining player-made stuff is best done by players.

What the whole "what you pay is what you get" deal is intended to do is protect the players from other players stomping on each other or disrupting the setting excessively through lazy/cheap methods. It leaves something to be desired that I, as the GM, assume absolute control over this, but a Council proposal for every little thing's cost/possibility would slow down everything, likely reducing the overall enjoyment (not to mention many dislike the Council as a hard-coded all-powerful thing in the first place). This is my explanation for why making novice-marked stuff excessively disruptive/powerful will reduce novice use of magic even for those with affinities (access vs. ability), why 0-energy actions will almost invariably provide less benefit than paid actions, and why certain things go past being marked as Wonders and straight into fiat "no"s.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 02, 2015, 08:15:05 am
Does "The power of love/friendship/trust" actually do anything? I mean, is it basically what it says on the tin, deus ex machina where the power of "x" conquers all obstacles?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 02, 2015, 08:22:00 am
Hmm, interesting. I'll keep that in mind for future uses of plasmamancy. (Updated understanding: Their plasma blasts/lasers follow not natural law but another work's laws, resulting in fights closer in principle to arm wrestling.)
Actually, it is based on natural laws. The video I linked to is explaining how Dragon Ball Z works in terms of real world physics. In DBZ, those energy attacks aren't mentioned as being plasma - they're only known as "energy" attacks. The video guy simply explained how the attacks would work from an RL standpoint. Plasmamancy follows natural law. If it followed DBZ law, it would have nothing to do with plasma.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 02, 2015, 08:31:03 am
Does "The power of love/friendship/trust" actually do anything? I mean, is it basically what it says on the tin, deus ex machina where the power of "x" conquers all obstacles?
I price-checked them via PM on purpose. Considering all other traits have honest descriptions, it's admittedly a bit weird only they have been kept secret. But trust me, they truly are the greatest treasures of all!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 02, 2015, 09:32:11 am
--

Edit: Damn, wrong thread.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 02, 2015, 09:36:05 am
Demonic Spoon and IcyTea31: Power of friendship/love/trust: I thought I was being perfectly (yet unhelpfully) honest with the description. :P

Andres: The same natural laws that would presumably knock the participants back, incinerate them or their surroundings, blind them, or perhaps even irradiate them lethally? :P

While I don't particularly care about violating natural law in YG2 (else there wouldn't be any magic or it would be more expensive), I think you may be overestimating the real life developmental state/utility of weaponized plasma a bit.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 02, 2015, 09:58:53 am
STIRK CRANKY MORNING POST GOOOOOO!

Am I the only one a bit annoyed that
1. Andres carbon-copied a magic school.
2. Andres is assuming things about that magic school to make it over powered again?

The fact that he is basing all his things around it just makes it even more irritating.

Quote
Plasmamancy: The magical manipulation of all things plasma. Can be used for fire, lightning, and "energy" attacks.

This is the description of "Plasma" given, which means it fits in with what KJP said happens.

Quote
The problem here is that the beams should not have passed through each-other. They're not laser beams which have no mass - they're plasma beams which do. Skipping to the part of the video where it's relevant, see here why they would've started pushing against each-other.

What? Gas has mass. If you where throwing balls of gas at each other, they would mostly just pass through each other. Assuming there aren't "Steller-Core" density plasma (Which would kill the user, as humans ain't fireproof) we are looking at 10^7m^-3 particles per cubic meter. In fact, plasma is basically ionized gas, two plasma balls would just pass through each other in the same way gas does, if you ignore field interactions.

I looked at the video, and it isn't exactly a scholarly source. The balls aren't pushing against each other, the suns aren't pushing against each other, he never gave a single plausible example of plasma pushing plasma. From what I can tell Plasma still follows the same kinetic molecular theory that gas does. The links (http://dawn.jpl.nasa.gov/dawnclassrooms/2_ion_prop/exploration/5_sr_plasma.pdf) suggest that there there isn't a lot different from gasses about their makeup. (Nasa text link on a Dawn-project thing).

Basically, the fact that Plasma has mass is irrelevant. The only interactions they could have with each other would involve their various non-contact forces, which would not just hit against each other like it does in DBZ, especially if they are traveling at any decent speed.

Quote
Why would a plague of mosquitoes be a problem for Humans? They all have affinity towards Plasmamancy, meaning they can all just create a bit of fire to scare off the mosquitoes.

1. Overestimating magic's power
2. Human's don't notice every mosquito
3. As these aren't Earth's mosquitos, they would instead learn that fire means food instead of fear. If anything, they would be attracted to it rather than running away.

Quote
First of all, the existence of plasmamancy itself means that the general populace would know of plasma and what it is. They'll know how its electrons are separate from its atoms which means they'll also know about atoms, atomic structure, and matter in general. With their knowledge on electrons and plasmamancy-created lightning, they'll know about electricity which they'll test out on various materials. Finally, this will in turn grant them significantly easier access towards electronics and electricity.

There is ABSOLUTELY NO BASES for that. From their perspective, its "I'm shooting a fireball!". Nothing more. They do not understand the smaller things about it. They don't understand how it works yet. They don't understand how plasma works. They don't even understand how magic works. And neither does their God, apparently.

Why would they know how all these things work?

Quote
Since Humans are technically able to make lightning with enough magical study, power plants could definitely be a thing relatively early on.

Like I said before:
1. Modern humans don't have this technology yet, to turn lightning directly into electricity, so there is no reason these humans would be able to.
2. Human's aren't fireproof. Or electric proof.

Quote
Large amounts of heat can be produced by plasmamancy, meaning that certain metals will be easier to produce.

Humans. Aren't. Fireproof. If they get something hot enough to produce any metal that requirs intense heat, it will kill them if they try to make it in an iron forge.

Quote
"...and at high temperatures, plasma becomes thicker, more viscous, to the level that it can physically be pushed. That's why everyone from Frieza to Buu can try to stop these things [(Kamehameha and other energy attacks)] with their hands. It's also how in that earlier example, Gohan's wave [(the wave being the Kamehameha)] can push Cell's back into the sky; it's a denser plasma beam able to overcome the momentum of his attack. It's also how Goku is able to form a ki shield; it's the same plasma shield technology that the company Boeing has just patented."


Nope, just no. Boeing's "plasma shield" is a way to make the air around the plane denser to prevent explosion's shock wave. Not other plasma. Basically, shock waves are a bit like sound waves, in that they are energy quickly traveling through air. By making that air more dense, they hope to block or divert most of the force. It will not protect against other plasma, if we tried using it. To put it this way, imagine that the air is a keyboard and the force is a pianist. The pianist can only hit a certain number of keys before getting tired. If the keyboard only has 10 keys, he can play them all easily. If you put 100 keys on the keyboard, the piano player has trouble hitting them all without getting tired.

It has nothing to do with plasma being able to be thrown, and while it is a bit more dense then air, it isn't to the point it can physically hit into other particles reliably.

Quote
"Would one plasma beam be able to push against another? Well, yes! In real life it's difficult to find examples that are nearly that spectacular or focused but putting two plasma balls together and watching their beams strike each-other, you see them pushing against one-another..."

They aren't pushing on each other. Certainly not in the way Andres is describing. In the second one, he is putting two tesla coils next to each other and watching them interact. If you pay attention, they are actually pulling on each other.

Quote
Actually, it is based on natural laws. The video I linked to is explaining how Dragon Ball Z works in terms of real world physics. In DBZ, those energy attacks aren't mentioned as being plasma - they're only known as "energy" attacks. The video guy simply explained how the attacks would work from an RL standpoint. Plasmamancy follows natural law. If it followed DBZ law, it would have nothing to do with plasma.

No, no he didn't. He just tossed around a bunch of terms and pretended that they did. It really isn't worth your time, KJP.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 02, 2015, 10:08:14 am
Human's aren't fireproof
All I'm getting from this is that humans should have the fireproof trait added sometime.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 02, 2015, 10:13:31 am
Human's aren't fireproof
All I'm getting from this is that humans should have the fireproof trait added sometime.

They really should, if they are going to have their culture based entirely off of plasmancy.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 02, 2015, 10:20:38 am
$$$PRICECHECK
Foresight +2: Both its cost and effects
Fill large areas of non-temperate Boreal with mundane trees adapted for its environment

Throwing this up here before I make them for error-checking, feedback, consideration.

Dryads
[Affinity(Tree-Jutsu) Free?][Affinity+1(Dryadism) <x1.4>][Charismatic+1 <x1.1>][Fruitful+4 <x1.4>][Lifespan-4 <x0.5>][Magic resistance-1 <x0.8>][Pious+2 <x2>][Protection-1 <x0.8>][Single-gendered <x0.6>][Size-3 <x0.77>][Speed-1 <x0.8>][USB <x1.2>]
~0.00061 Essence per ten

Tree Kings
[Am Legion+1 <x1.1>][Charismatic+2 <x1.2>][Divine <x25>][Fruitful+2 <x1.2>][Intelligence+1 <x1.2>][Loyalty+10 <x2>][Perceptive+1 <x1.2>][Public speaking+3 <x1.3>][Rulership+5 <x2.5>][Single-gendered <x0.6>][Size-3 <x0.77>][Speed-1 <x0.8>]
~0,137 Essence per ten

Trait Questions! :
Does Recoil work against divine attacks? (With that price tag, I'd sort of hope so.)
Does the bonus from Earns Experience apply to Foresight?
Could deleting unwanted memories, like Delveology can do, help with the potential sanity hits from foresight?

EDIT: Think I forgot some zeroes in the final price. Should be fixed?
EDIT2: Added tree kings and additional pricecheck
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 02, 2015, 12:48:46 pm
No, no he didn't. He just tossed around a bunch of terms and pretended that they did. It really isn't worth your time, KJP.

I completely agree with that. As his channels' name implies, everything he does is theories. He shouldn't be relied on for anything serious. I remember when Five nights at Freddy's games were being released that he would constantly make theories about the games which always ended up being wrong. So basically that guy is entertainment, not answers.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 02, 2015, 01:04:24 pm
Oh my I thought plasmamancy was the manipulation of blood plasma. I think I might be retarded.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 02, 2015, 01:07:24 pm
Oh my I thought plasmamancy was the manipulation of blood plasma. I think I might be retarded.
Not stupid at all really, I believe that was the base concept for plasmaurgy after all.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 02, 2015, 01:20:03 pm
Oh my I thought plasmamancy was the manipulation of blood plasma. I think I might be retarded.
Not stupid at all really, I believe that was the base concept for plasmaurgy after all.

That is also incorrect. Plasmurgy (Spelling is a sin) is Divine/Godly magic, which gives them "Godly creation" type powers.

All magics are currently in the OP ('cept maybe the newer ones.)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 02, 2015, 01:23:16 pm
Oh my I thought plasmamancy was the manipulation of blood plasma. I think I might be retarded.
Not stupid at all really, I believe that was the base concept for plasmaurgy after all.

That is also incorrect. Plasmurgy (Spelling is a sin) is Divine/Godly magic, which gives them "Godly creation" type powers.

All magics are currently in the OP ('cept maybe the newer ones.)
I know, I just thought the base idea it was developed from was manipulating blood (divine blood maybe?) though, but after digging the name is actually based on the greek word.

Also, in light some recent discussions, posting this seems relevant:
Uses of magic: Unlike in YG0, magic cannot be used to escape having to pay Essence (or whatever replaces it). Here, magic is largely (but not completely) relegated to use by mortals attempting to copy a tiny fraction of what gods can do. However, minor actions now start at a base cost of 0 for the fairly uninfluential things (e.g. miraculous food for some random starving petitioner's family, knocking a random expensive vase over, teleporting a peasant child to a local ball by veggie carriage, &c.).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 02, 2015, 01:25:47 pm
Oh my I thought plasmamancy was the manipulation of blood plasma. I think I might be retarded.
Not stupid at all really, I believe that was the base concept for plasmaurgy after all.

That is also incorrect. Plasmurgy (Spelling is a sin) is Divine/Godly magic, which gives them "Godly creation" type powers.

All magics are currently in the OP ('cept maybe the newer ones.)
But what could I do to nerf my current ones?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 02, 2015, 01:28:17 pm
Oh my I thought plasmamancy was the manipulation of blood plasma. I think I might be retarded.
Not stupid at all really, I believe that was the base concept for plasmaurgy after all.

That is also incorrect. Plasmurgy (Spelling is a sin) is Divine/Godly magic, which gives them "Godly creation" type powers.

All magics are currently in the OP ('cept maybe the newer ones.)
But what could I do to nerf my current ones?
What? That seems a bit of a non-sequitur.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 02, 2015, 01:29:33 pm
But what could I do to nerf my current ones?

What are they, again? You don't have links to the OP and it would be easier just to ask  :P.

Oh my I thought plasmamancy was the manipulation of blood plasma. I think I might be retarded.
Not stupid at all really, I believe that was the base concept for plasmaurgy after all.

That is also incorrect. Plasmurgy (Spelling is a sin) is Divine/Godly magic, which gives them "Godly creation" type powers.

All magics are currently in the OP ('cept maybe the newer ones.)
I know, I just thought the base idea it was developed from was manipulating blood (divine blood maybe?) though, but after digging it's actually based on the greek word.

Also, in light some recent discussions, posting this seems relevant:
Uses of magic: Unlike in YG0, magic cannot be used to escape having to pay Essence (or whatever replaces it). Here, magic is largely (but not completely) relegated to use by mortals attempting to copy a tiny fraction of what gods can do. However, minor actions now start at a base cost of 0 for the fairly uninfluential things (e.g. miraculous food for some random starving petitioner's family, knocking a random expensive vase over, teleporting a peasant child to a local ball by veggie carriage, &c.).

Like I said, you where incorrect  :P. I don't see how that is relevant to the current conversation?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 02, 2015, 01:31:57 pm
I don't see how that is relevant to the current conversation?
I said recent, not current, was referring to the whole "try and trap a god with mortal magic" thing.

Quote
What do you guys think about using that to warn you that a broadcast is about to begin? I can't hear any of you, so there's no point in answering.
Lol
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 02, 2015, 01:49:40 pm
Alright, found em! took me forever though, might want to get them linked:

Ooh, another school of magic, I thought of it while trying to mentally construct just what the E'lement K'ruppt is capable of.

San K'ruppt (Sann Kropp=True Body), a bodily magic, which draws from the body of the user.
Users of San K'ruppt will be able to enhance their bodies, but at the cost of energy, not life energy, just energy, as in stamina or mana.
They can also meditate to more quickly recover said energy, though doing so is not easy, requiring significant mastery.
Healing, curing diseases, curing poison, enhancing strength, and they can do this to others as well, though it's difficult. They can solve many non-magical problems.
It can't stop fire or lift curses, only heal the damage they do.

San K'ruppt can also be used for fighting, enhancing your strength, durability, or shooting (short range) energy blasts out of your hands.
Not to mention it strengthening your instincts, and enhancing your senses.
But it does nothing to help the mind or soul, so users will often become dull minded or revert to bestial behavior, as the body's instincts begin to take precedent over the mind.
The effect is difficult to counteract, and those who begin to become dull-minded will likely not notice this happening before it's too late.
And if you use San K'ruppt too recklessly, it can affect your mind directly, making you start to go insane.

In the OP, credit for feromancy is given to Happy Demon. I'm pretty sure I made it.
I have not made any magic yet, so I'll side with you on this.
If anything, I'll just make my own magic.

Create E'lement K'ruppt, and elemental magic based on exchange, trading control over the element, with parts of the body.
If a person dabbles into elemental fire, they'll start becoming more and more fire-like (glowing veins, emitting smoke, and even being on fire) as they gain more and more control, same for the other elements.
They can even trade limbs for elemental control, like giving up your arm, and getting an elemental stone arm instead, which gives control over earth through that arm.
The naming is based on "Element" and "Kropp", the latter meaning "Body".

Edit: The E'lement K'ruppt is irreversible, and is rather insidious, slowly trying to spread to more of your body. The end result being that you inevitably turn into an elemental.
The shape is based on the soul, so you don't even need to have the limb to offer it, it will just generate the elemental limb.
This takes time however, so a severed head can't just gain an elemental body in the time it takes to suffocate, it takes minutes to hours or even days, depending on how much of your body you trade.

I just realized he may have read it as "All Magic is currently OP", which would explain that comment a bit more  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 02, 2015, 02:05:19 pm
Oh, I thought you mean as in, magic is currently in the OP, as in overpowered, as in, in the overpowered category.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 02, 2015, 02:06:40 pm
original post, meaning the first post is what Stirk meant.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 02, 2015, 02:07:29 pm
Oh, I thought you mean as in, magic is currently in the OP, as in overpowered, as in, in the overpowered category.

Ya, I realized that after I found your magics. I think they are plenty balanced already.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 02, 2015, 06:18:47 pm
Wait, so the spirralions are bugged by mosquitoes?

Why not invent the mosquito repellent spirals?
I mean, this can't just simply be a coincidence, I think KJP is directing us.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 02, 2015, 07:19:01 pm
No, no he didn't. He just tossed around a bunch of terms and pretended that they did. It really isn't worth your time, KJP.

I completely agree with that. As his channels' name implies, everything he does is theories. He shouldn't be relied on for anything serious. I remember when Five nights at Freddy's games were being released that he would constantly make theories about the games which always ended up being wrong. So basically that guy is entertainment, not answers.
I'd suggest asking xkcd.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 02, 2015, 07:54:52 pm
Andres: The same natural laws that would presumably knock the participants back, incinerate them or their surroundings, blind them, or perhaps even irradiate them lethally? :P
Well, there are two ways this problem can be answered. The first is that it's magic so it won't do this stuff to the user. The second is that the user needs to have mastered plasmamancy enough to protect themselves from these effects. For simplicity's sake, I'm gonna go with the first way of answering.

While I don't particularly care about violating natural law in YG2 (else there wouldn't be any magic or it would be more expensive), I think you may be overestimating the real life developmental state/utility of weaponized plasma a bit.
It's less about the utility of RL weaponised plasma and more about the physics of plasma themselves. I just wanted to point out that it's not 100% law-breaking and that it does adhere to at least a few natural laws.

From their perspective, its "I'm shooting a fireball!". Nothing more. They do not understand the smaller things about it. They don't understand how it works yet. They don't understand how plasma works. They don't even understand how magic works.

Why would they know how all these things work?
The gods know that magic is sourced from ambient energy (presumably from their experience with creating schools) and they could've just told mortals how they worked. As for the paragraph before that, I was just suggesting ways that magiteknology could go in the future. Sure the average Joe wouldn't figure it out but a master who's studied it for long enough to understand what it is would. As for how they'd figure it out: magic. Either plasmamancy on its own or with some libromancy to assist.

Human's aren't fireproof
By that logic, the only way anyone can be a proper pyromancer or electromancer is if they have the Fireproof trait. I highly doubt that the trait is necessary to use fire magic.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 02, 2015, 08:24:57 pm
Quote
Well, there are two ways this problem can be answered. The first is that it's magic so it won't do this stuff to the user. The second is that the user needs to have mastered plasmamancy enough to protect themselves from these effects. For simplicity's sake, I'm gonna go with the first way of answering.

He is saying in DBZ. Your pretending DBZ is possible in real life. He is saying all those effects would happen to the fighters in a realistic setting  ::).

Quote
It's less about the utility of RL weaponised plasma and more about the physics of plasma themselves. I just wanted to point out that it's not 100% law-breaking and that it does adhere to at least a few natural laws.

It is 100% physics breaking and doesn't adhere to any natural laws....

Quote
The gods know that magic is sourced from ambient energy (presumably from their experience with creating schools) and they could've just told mortals how they worked. As for the paragraph before that, I was just suggesting ways that magiteknology could go in the future. Sure the average Joe wouldn't figure it out but a master who's studied it for long enough to understand what it is would. As for how they'd figure it out: magic. Either plasmamancy on its own or with some libromancy to assist.

Maybe, but do you know what magic really is? What is this ambient energy? Where does it come from? Why does it work the way it does? What are the hidden schools? Your God doesn't know much about it in the end. And neither would they. No, you where not. You literally said "Semi-soon", like "Oh, maybe a couple of ticks!". That isn't in the future. They don't know how it works now (And you implied they did), and as KJP said they are more likely to not look into it any more, actively hindering rather than helping.

Quote
By that logic, the only way anyone can be a proper pyromancer or electromancer is if they have the Fireproof trait. I highly doubt that the trait is necessary to use fire magic.

How so? You can shoot a fireball without getting near it. If you sustain a flame for long enough to melt metal in a controlled way, while staying whiten several feet of that burning plasma the entire time, you are gonna burn to death if you don't resist heat. Plus, if you can resist heat, you can just dip it in magma or something. A fire-mage setting himself on fire isn't going to walk around like nothing is happening.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on September 02, 2015, 08:28:17 pm
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 02, 2015, 08:30:08 pm
Theoretically, a pyromancer or plasmurgist could manipulate the emission direction of the resulting heat away from them.
That's at least middling-level though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 02, 2015, 08:35:23 pm
Theoretically, a pyromancer or plasmurgist could manipulate the emission direction of the resulting heat away from them.
That's at least middling-level though.

Then they would have to keep up an advanced spell for days to get the work done. And the risk of accidents would be absurdly high.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 02, 2015, 08:36:08 pm
Theoretically, a pyromancer or plasmurgist could manipulate the emission direction of the resulting heat away from them.
That's at least middling-level though.

Then they would have to keep up an advanced spell for days to get the work done. And the risk of accidents would be absurdly high.
I'm sorry, what are we trying to do with this magic?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 02, 2015, 08:37:41 pm
Theoretically, a pyromancer or plasmurgist could manipulate the emission direction of the resulting heat away from them.
That's at least middling-level though.

Then they would have to keep up an advanced spell for days to get the work done. And the risk of accidents would be absurdly high.
I'm sorry, what are we trying to do with this magic?

Smith hard-to-smith metal.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 02, 2015, 08:40:19 pm
You literally said "Semi-soon", like "Oh, maybe a couple of ticks!". That isn't in the future. They don't know how it works now (And you implied they did)
They were suggestions. Sorry if it seemed like anything else.

as KJP said they are more likely to not look into it any more, actively hindering rather than helping.
KJP said that the theory of conservation of mass and energy would take longer to develop as a result of plasmamancy's existence. He said nothing about the application and mechanics of plasmamancy being hindered as a result of plasmamancy's existence.

Theoretically, a pyromancer or plasmurgist could manipulate the emission direction of the resulting heat away from them.
That's at least middling-level though.
A plasmamancer is someone who does stuff with plasma. A plasmurgist is someone that does divine magic. But yeah, I'm guessing a plasmamancer could probably do that. Actually, this gives me an idea of how a hadouken could be done, though this is purely fluff and I'm not sure if that's how plasmamancers actually do it or if it even physically makes sense.

First, cup the hands together. Then start forming a plasma ball in the middle. Redirect the resulting heat away from the hands and back into the ball, making it even more powerful. Once it's done, just point and release. For a kamehameha, continue creating plasma after firing, focusing on quantity rather than control because the ionised air provides a good, stable conduit and will control it for you.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 02, 2015, 08:46:17 pm
Theoretically, a pyromancer or plasmurgist could manipulate the emission direction of the resulting heat away from them.
That's at least middling-level though.

Then they would have to keep up an advanced spell for days to get the work done. And the risk of accidents would be absurdly high.
I'm sorry, what are we trying to do with this magic?

Smith hard-to-smith metal.
Weeeeellll.  If you have containment, you could just avoid having the caster be in the same area as the spell.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 02, 2015, 08:49:34 pm
Theoretically, a pyromancer or plasmurgist could manipulate the emission direction of the resulting heat away from them.
That's at least middling-level though.

Then they would have to keep up an advanced spell for days to get the work done. And the risk of accidents would be absurdly high.
I'm sorry, what are we trying to do with this magic?

Smith hard-to-smith metal.
Weeeeellll.  If you have containment, you could just avoid having the caster be in the same area as the spell.

Speaking of which, does this school have a specified range? That might be a solution, having the caster summon plasma away from himself.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 02, 2015, 09:05:33 pm


Quote
KJP said that the theory of conservation of mass and energy would take longer to develop as a result of plasmamancy's existence. He said nothing about the application and mechanics of plasmamancy being hindered as a result of plasmamancy's existence.

Quote
Also, magic doesn't provide knowledge of its principles automatically. Depending on the availability and forms of magic, it can also end up hindering closer examination of mundane phenomena through the excuse "it's just magic"....:

^ Yeah, he did. Pretty much. That wasn't an all inclusive list, it was a set of examples. They probably won't figure out anything about plasma because they associate plasma with magic. Why bother looking into the particle makeup of a magic missile?

Quote
A plasmamancer is someone who does stuff with plasma. A plasmurgist is someone that does divine magic. But yeah, I'm guessing a plasmamancer could probably do that. Actually, this gives me an idea of how a hadouken could be done, though this is purely fluff and I'm not sure if that's how plasmamancers actually do it or if it even physically makes sense.

*Sigh* Can't you make things that aren't expies? Plasmancy is already expiliciose enough.

Quote
Weeeeellll.  If you have containment, you could just avoid having the caster be in the same area as the spell.

But then you couldn't shape the metal, and could only melt it. A pile of melted metal isn't any better than metal filled rocks.

Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on September 02, 2015, 09:07:23 pm
All this debating about magic stuff reminded me why I never created any type of magic in YG1 and why I only encouraged my race to work with Universal, Divine and Cosmic magic... It was simple. Universal could do pretty much anything that any other magic school could do with enough practice. Cosmic could attempt to do what gods did on a smaller scale and Divine seemed to attempt to do what gods could do on a smaller scale with the help of a god.

Now I look at the current magics and just go bleh. I guess some of those original magics sort of got transferred over with the current Metamagic/Thaumaturgy/Plasmurgy/Creation/Divine Magic but it seriously feels like magic became over complicated suddenly.

I didn't join this game to think so hard or to ponder the application of real natural laws, hypothetically real natural laws, half real - half gamey natural laws and completely gamey natural laws.

Seriously, I've been left with no choice. I'm just recreating Universal Magic and Divine Magic and keeping my life simple! :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on September 02, 2015, 09:27:14 pm
The one magic school I've created is essentially to be a backstage team, as well as master-users being able to amplify their natural acting abilities.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on September 02, 2015, 09:29:49 pm
The one magic school I've created is essentially to be a backstage team, as well as master-users being able to amplify their natural acting abilities.

I appreciate the creativity and I'm understanding of the fact that players who create all these schools of magic do use their own schools in great and unique ways.
That said, I can't be bothered to figure out the uses of them all for when I want my creations to be able to use a little magic.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 02, 2015, 11:17:31 pm
((Who else is tempted to empower the Efte to the point it can easily beat up Eid?  :P))
I know I am.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 02, 2015, 11:20:43 pm
((Who else is tempted to empower the Efte to the point it can easily beat up Eid?  :P))
I know I am.
Oh damnit, that's what I should have spent my Flux on.

Ah well.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 03, 2015, 12:12:00 am
Why you guys gotta be so mean? :'(
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 03, 2015, 12:17:12 am
If you think that's mean, you might want to sit Mörkö's next spectacle out.

But to answer your question: because it'd be funny for a god to be beat up by a mortal, especially after some serious bragging.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 12:20:18 am
If you think that's mean, you might want to sit Mörkö's next spectacle out.

But to answer your question: because it'd be funny for a god to be beat up by a mortal, especially after some serious bragging.

Psh, you think we haven't noticed your plan? Its plastered all over everywhere. Its not like we don't know you operate mostly in secret actions by this point  :P. Nobody else would have noticed that anyway.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 03, 2015, 12:30:22 am
Of course it's plastered all over everywhere, because I want you to notice it! This isn't some cloak-and-dagger sneaky scheme, but a carpin' spectacle!

Besides, it's queued to become public next Tick.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 12:33:23 am
Of course it's plastered all over everywhere, because I want you to notice it! This isn't some cloak-and-dagger sneaky scheme, but a carpin' spectacle!

Besides, it's queued to become public next Tick.

Can't wait. I am sure it will be an overall eventful Tick, I wonder who will get all the attention between Your Action, the Circus thing, and whatever else happens?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 03, 2015, 12:37:42 am
What are you guys talking about? What's Morko gunna do?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 03, 2015, 12:38:20 am
/me lets out an evil laugh.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 12:39:35 am
What are you guys talking about? What's Morko gunna do?

*Sigh* You really aren't good with subtle things. This will be a good learning experience for you.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on September 03, 2015, 01:42:03 am
Great. We're already on track for most the game being Stirk and IcyTea doing sneaky underhanded things in the backround.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 03, 2015, 02:12:42 am
The circus won't be ready for at least another two ticks. Missing a few performers. Although, depending on how active NPCs are, the first show may begin shortly.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 03, 2015, 06:38:41 am
Dammit, I'm supposed to be the evil one! Looks like I'll have to hurry my plans, with so much competition around :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 03, 2015, 06:47:31 am
You are the evil one. Meow is the Patron Cat of Clowns.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 03, 2015, 06:49:45 am
I'm actually planning on making Si's claws god killer weapons.
I'm not entirely sure when I'll start though.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 03, 2015, 06:52:19 am
Um, that's the sort of thing that's best handled in private. Now everyone knows to kill you before you get to that point in time.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 03, 2015, 06:56:52 am
Gods can't be upgraded. KJP said so himself. Moreover, Si wouldn't find any gods willing to help upgrade her to godslayer status, even among her own pantheon.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 03, 2015, 06:57:17 am
Um, that's the sort of thing that's best handled in private. Now everyone knows to kill you before you get to that point in time.
Naww man if you play like that you're a complete douche. That's Metagaming to the max.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 03, 2015, 07:24:47 am
Well, you see, she's actually justified.
Since clawing yourself open is painful as hell. So she'll get the godslayer claws to make Ichor spending less painful.

I'm not actually planning on using them, it's more supposed to be a shock realization that she suddenly have claws capable of hurting other gods.

Edit: Besides, I can't really gank other gods (kill them just because they're vulnerable), that would be so not-fun.
It'd also not be satisfying at all, if I'll have Si kill someone, they must have it coming, and they need to know in advance.

If someone is to be killed by Si, they're already dead, ticks in advance. With inevitability looming over them.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: DreamerGhost on September 03, 2015, 11:42:46 am
Um, that's the sort of thing that's best handled in private. Now everyone knows to kill you before you get to that point in time.
Naww man if you play like that you're a complete douche. That's Metagaming to the max.

There is a way in which this harms you that is not metagaming. Somone might get (rightfully) paranoid and invest a ton into defence and detection, noticing you when you sneak attack and telling evryone since their armor is too padded for your weapon.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 03, 2015, 12:02:47 pm
Yeah, I like to make people paranoid by bragging in the broadest of terms, in half-truths, and with sentences that can be misparsed, but if you see me outright say in OOC what Mörkö is about to do, I'm probably lying. Or I'm not, and I'm just saying that to make you paranoid. You'll never know.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 03, 2015, 12:33:26 pm
"Alpha Pantheon, it has come to my attention that some of your followers are committing genocide on some of mine. Tell them to cease this at once."
Stirk, remember when Cim's followers were committing genocide on Fusil's? Want to bet on what will be the next repetition of history?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 12:34:53 pm
Yeah, I like to make people paranoid by bragging in the broadest of terms, in half-truths, and with sentences that can be misparsed, but if you see me outright say in OOC what Mörkö is about to do, I'm probably lying. Or I'm not, and I'm just saying that to make you paranoid. You'll never know.

Yet you fail to notice how HD is doing the same thing, throwing you a thousand miles off the real target. Now while you are looking for Si's godkilling weapon, you will be blind sided by the true threat!

Gods can't be upgraded. KJP said so himself. Moreover, Si wouldn't find any gods willing to help upgrade her to godslayer status, even among her own pantheon.

This would basically be transforming her claws into independent weapons rather than giving Si herself the trait, which would work.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 03, 2015, 12:38:49 pm
Independent weapons count as artifacts, and thus can be stolen. Still, it might be a little silly that someone cou

/me can't type further because someone stole his hands while he wasn't looking.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 12:40:15 pm
Independent weapons count as artifacts, and thus can be stolen. Still, it might be a little silly that someone cou

/me can't type further because someone stole his hands while he wasn't looking.

*Stirk Takes Ice's hands from Lupin*

These will make lovely windchimes!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 03, 2015, 12:59:25 pm
??.?Response
Demonic Spoon:
Recoil: Recoil does work against divine attacks, but whatever is normally required to kill mortals will probably not affect gods all that much
Earns Experience and Foresight: Yes
Delveol(o)gy and Foresight insanity: It potentially can, but self-surgery of this kind is not recommended

Happy Demon and Andres: But vhat about godslaying vax fangs (https://en.wikipedia.org/wiki/Wax_lips) [Magic item <2>] [Godslaying <20>] [Charisma-2 <0.8>] [Fear-4]? :P
(or claws/nails, really)

$$$Response
Demonic Spoon:
Foresight+2 <2.3>: On a success, provides warning of what will happen. On a failure, provides false warning of what will happen. May reduce sanity. Receives decent bonus on Foresight rolls
Dryads: Price looks right, 0.61E/10000
Tree Kings: Price looks right, 0.14/10
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 03, 2015, 02:13:30 pm
$$$Pricecheck
Spoiler: Artifact (click to show/hide)
Wait, can I make the defense bonus from the cuirass be a set bonus for Si's artifacts?

Like:
1 Artifact = +1 Protection (cap: 2)
3 Artifacts = +2 Protection (cap: 3)
5 Artifacts = +3 Protection (cap: 3)
7 Artifacts = +4 Protection (cap: 5) +1 Magic Resistance (cap: 3)
The set cannot bring your protection over the cap, no matter the creature's natural protection, other artifacts, or how high protection the individual pieces may give.

Since I have planned it to be a full set of armor if you collect all the pieces.
Basically, I'm planning one piece for the torso, one for the neck, one for the head, one for each arm (2 in total), one for the thighs, knees, and pelvis, and one for both legs (shins and feet).
Of course, I'm planning to modify parts later, so I can have full coverage of the right arm, rather than just a gauntlet.

Then again, Si may be killed and all the effort would be for nothing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 02:20:37 pm
So...whats with that poll up there^? Three of the answers need some explaining. Unless I missed something.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Jayjake9 on September 03, 2015, 02:27:14 pm
Name: Aedif
Sphere(s): Building and Artistry
Primary form/Symbol: Hammer and Brush
Description/Background: I look like a Brick with arms, legs, a mouth, 2 eyes and 2 ears. He has no blood.

This RP looks interesting, Tntey suggested it to me...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on September 03, 2015, 02:28:09 pm
Welcome!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on September 03, 2015, 02:28:52 pm
Name: Aedif
Sphere(s): Building and Artistry
Primary form/Symbol: Hammer and Brush
Description/Background: I look like a Brick with arms, legs, a mouth, 2 eyes and 2 ears. He has no blood.

This RP looks interesting, Tntey suggested it to me...

Hey jake! Glad you could make it!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 03, 2015, 02:41:08 pm
I just remembered that I was in charge of the bestiary and updated it. If anyone notice something missing make sure to tell me and I'll add it.
Also hi jake, always nice to see new players joining.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 03, 2015, 02:45:18 pm
Name: Aedif
Sphere(s): Building and Artistry
Primary form/Symbol: Hammer and Brush
Description/Background: I look like a Brick with arms, legs, a mouth, 2 eyes and 2 ears. He has no blood.

This RP looks interesting, Tntey suggested it to me...

Hey jake! Glad you could make it!
Hey new person.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 03, 2015, 03:45:17 pm
Name: Aedif
Sphere(s): Building and Artistry
Primary form/Symbol: Hammer and Brush
Description/Background: I look like a Brick with arms, legs, a mouth, 2 eyes and 2 ears. He has no blood.

This RP looks interesting, Tntey suggested it to me...
Welcome dude!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 03, 2015, 03:52:56 pm
??.?Response
Demonic Spoon:
Recoil: Recoil does work against divine attacks, but whatever is normally required to kill mortals will probably not affect gods all that much
The intent wasn't so much to do damage to the divines as have a means to block divine attacks. As an example, I was thinking shield trees with foresight, teleporting, bodyguard and recoil who teleport in front of any attack directed at me. If you have multiple layers, even if some recoils fail it should be a pretty reliable defence.

EDIT: Not sure if this could be considered powergaming or just clever use of traits, so feel free to shut it down if needed.
Quote
Earns Experience and Foresight: Yes
Thanks!
Quote
Delveol(o)gy and Foresight insanity: It potentially can, but self-surgery of this kind is not recommended
Pfft, what's the worst that could happen (https://www.youtube.com/watch?v=EogbfdrGt-k)? (Remembered you don't have the bandwith to watch videos, so it's about a tech genius becoming a crazy old man due to abusing memory removal, under two minutes in length if that's within acceptable bounds.)
Quote
Demonic Spoon:

Dryads: Price looks right, 0.61E/10000
Tree Kings: Price looks right, 0.14/10
Ah, please note that I have edited the final builds in the IC thread slightly, though I forget the exact changes. IIRC I just bumped up the Dryads' charisma to +2?

Thanks for the hard work Kilojoule! It's appreciated, and I'm enjoying the game. :)

EDIT:
$$$Pricecheck
Give all mundane trees the Amlegion+2 trait.
As above, but separate hiveminds along species lines.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 03, 2015, 04:30:40 pm
I'd like to join!
Name: Jixiu
Spheres: Technology and Experimentation
Appearance: Jixiu normally appears as a normal Human with bright green eyes and a lab coat that has seen better days. When he gets to work, however, hundreds of mechanical limbs sprout from his back and begin to perform various tasks.
Background: Jixiu can be described as eccentric on the best of days. Most days, he'll be sequestered in his lab, performing and refining his next great experiment.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on September 03, 2015, 04:49:40 pm
Another new one! Welcome!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 03, 2015, 05:05:17 pm
I'd like to join!
Name: Jixiu
Spheres: Technology and Experimentation
Appearance: Jixiu normally appears as a normal Human with bright green eyes and a lab coat that has seen better days. When he gets to work, however, hundreds of mechanical limbs sprout from his back and begin to perform various tasks.
Background: Jixiu can be described as eccentric on the best of days. Most days, he'll be sequestered in his lab, performing and refining his next great experiment.
You sound like Zenurion but not evil.

Oh, and
Quote
Prominent this Tick is the constellation known as The Fulcrum, emphasizing engineering and mechanics.
sounds like a perfect time for you to join too.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 03, 2015, 05:34:28 pm
I'd like to join!
Name: Jixiu
Spheres: Technology and Experimentation
Appearance: Jixiu normally appears as a normal Human with bright green eyes and a lab coat that has seen better days. When he gets to work, however, hundreds of mechanical limbs sprout from his back and begin to perform various tasks.
Background: Jixiu can be described as eccentric on the best of days. Most days, he'll be sequestered in his lab, performing and refining his next great experiment.
You sound like Zenurion but not evil.

Oh, and
Quote
Prominent this Tick is the constellation known as The Fulcrum, emphasizing engineering and mechanics.
sounds like a perfect time for you to join too.

Can't wait to see how that will work out :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 03, 2015, 06:26:01 pm
Thank you all for your warm welcomes! I can't wait to get started!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 06:27:28 pm
Thank you all for your warm welcomes! I can't wait to get started!

I would suggest going ahead and starting now! KJP won't be on until tomorrow, and has never rejected an application to date outright. The most he would do is suggest some changes or point out issues, which can be worked out even after you have played.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 03, 2015, 06:41:56 pm
Aw.

Maybe KJP's waiting to process my actions until the full tick?

I feel like I should price check stuff or something but I mostly just want to do it in secret. :/

I can never tell if I'm doing a lot of sneaky stuff or very little. I tend not to be all that secretive in OOC, most of the time, because I trust (most of) you guys not to meta-game. But apparently IcyTea uses that to his advantage(which makes me squint my eyes at him furiously)...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 03, 2015, 06:48:45 pm
I like how both pantheons are called ALPHA and ARCENT in the OP :3. Just like the sound of them.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 06:51:50 pm
Aw.

Maybe KJP's waiting to process my actions until the full tick?

I feel like I should price check stuff or something but I mostly just want to do it in secret. :/

I can never tell if I'm doing a lot of sneaky stuff or very little. I tend not to be all that secretive in OOC, most of the time, because I trust (most of) you guys not to meta-game. But apparently IcyTea uses that to his advantage(which makes me squint my eyes at him furiously)...

*Stirk remembers the Spoiler Incident*
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 03, 2015, 06:55:36 pm
That was in the IC thread :P

So new guy

Feel like being part of a Pantheon dedicated to those of us with more mechanical tendencies? Sorta? Or at least less biological ones.

Living organic biology, at any rate.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 07:00:59 pm
That was in the IC thread :P

So new guy

Feel like being part of a Pantheon dedicated to those of us with more mechanical tendencies? Sorta? Or at least less biological ones.

Living organic biology, at any rate.

*Stirk  ::) s*

You should probably keep your attempts to recruit him IC, the poor new RPers will end up getting confused otherwise.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 03, 2015, 07:01:58 pm
That was in the IC thread :P

So new guy

Feel like being part of a Pantheon dedicated to those of us with more mechanical tendencies? Sorta? Or at least less biological ones.

Living organic biology, at any rate.

Sure thing!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 03, 2015, 07:03:45 pm
That was in the IC thread :P

So new guy

Feel like being part of a Pantheon dedicated to those of us with more mechanical tendencies? Sorta? Or at least less biological ones.

Living organic biology, at any rate.

So the third pantheon thing worked out eh?

That was in the IC thread :P

So new guy

Feel like being part of a Pantheon dedicated to those of us with more mechanical tendencies? Sorta? Or at least less biological ones.

Living organic biology, at any rate.

Sure thing!

So can gods be part of more than one pantheon? I kinda took the initiative and recruited him already. If not, it makes more sense for him to join the Third than the Second.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 07:05:02 pm
They can, the Council is technically a pantheon anyway. There is no limits on pantheons, though I would hate to be the one doing the math if multiple are worshiper-sharing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 03, 2015, 07:09:21 pm
I'd already been trying to make one when you made the suggestion, actually. It did give us Arkford, and since neither the Don nor The Devil joined, as was predicted(had to try, at least), our name doesn't fit as well as it could have (STIRK COME ON IT WAS GONNA BE DOUBLE UNDERWORLD DAMNIT AND THE NAME WOULD HAVE FIT ALL THREE OF US ARRRGHHH). Still fits, still a pretty good name for a Pantheon, I'd say.

Ah well. Now maybe we won't be considered entirely evil, and we still have a scientist, at least.

Now we're just Orwellian Rome, rather than Orwellian USSN(United Soviet States of Naziland), what with the experiments and control over the gangs and all. Ah well.

If you can't get 'em to join you, beat 'em. That's how it goes, right?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 03, 2015, 07:15:11 pm
So, could somebody give the the layman's version of how to create a race with the special characteristics?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 07:17:40 pm
So, could somebody give the the layman's version of how to create a race with the special characteristics?

Sure! Basically, come up with an idea of an interesting Race. You can price check it here, giving as many details as you want. Each "Trait" multiplies the base (.001 for "ten") by a certain amount. There is a list of traits on the first page here, to give you an idea, and you can basically make up any traits you want (to be price checked by KJP).

You start out with 10E and 10I, meaning you can use up to 19E/I to make a starting race without dying.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 03, 2015, 07:19:15 pm
Thanks!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Ama on September 03, 2015, 07:43:37 pm
$$$
Teaching the Star-People and Asteroi how to make fireworks.

Spoiler: Asteroi (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on September 03, 2015, 07:52:24 pm
Anew being pops into existence on the surface of Gaia, looking around with wide, sparkling eyes. "Oh, my! What a beautiful world! So full of life, too! Now where am I?"
"AWW HOW CUTE"
"A GOD THAT IS NOT INSANE"
"OR EVIL"
"WHAT A RARE SIGHT"

Begin patting Anew`s head vigorously.

(I would suggest a different text color)
This makes me wonder, does Talios qualify as an evil god yet?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 03, 2015, 08:05:50 pm
$$$
Teaching the Star-People and Asteroi how to make fireworks.

Spoiler: Asteroi (click to show/hide)

Fireworks are 0E; already asked it awhile ago.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Jayjake9 on September 03, 2015, 08:24:12 pm
<snip!>
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on September 03, 2015, 08:26:02 pm
<snip!>
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on September 03, 2015, 08:28:09 pm
Talios guards the crack in the fourth wall and uses his scythe to collect the two wayward gods.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 08:28:09 pm
Aedif has come into existence. Aedif says hi and creates mortals to worship him as the god of Building and Artistry. The mortals are called Leg-Godts. They look like stone golems but smaller, faster, more flexible and smarter.

Wrong thread, this is the OOC. This is something you would put in the IC. You should also specify the traits to add, if you want more control over it (For example, +1 Speed, -2 Size, +2 Intelligence). You should also put down the number you want to make (standard is .001E for 10).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on September 03, 2015, 08:29:25 pm
Oops, my fault. I was showing Jake how to make post. My bad!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Ama on September 03, 2015, 08:35:54 pm
Anew being pops into existence on the surface of Gaia, looking around with wide, sparkling eyes. "Oh, my! What a beautiful world! So full of life, too! Now where am I?"
"AWW HOW CUTE"
"A GOD THAT IS NOT INSANE"
"OR EVIL"
"WHAT A RARE SIGHT"

Begin patting Anew`s head vigorously.

(I would suggest a different text color)
This makes me wonder, does Talios qualify as an evil god yet?
Depends, Itia considers anyone friends with Zenurion evil. So if Talios has been friendly with Zenurion then yes, Itia would consider Talios evil.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on September 03, 2015, 08:44:19 pm
Aedif has come into existence. Aedif says hi and creates mortals to worship him as the god of Building and Artistry. The mortals are called Leg-Godts. They look like stone golems but smaller, faster, more flexible and smarter.

Wrong thread, this is the OOC. This is something you would put in the IC. You should also specify the traits to add, if you want more control over it (For example, +1 Speed, -2 Size, +2 Intelligence). You should also put down the number you want to make (standard is .001E for 10).
Oops, my fault. I was showing Jake how to make post. My bad!

In addition to what Stirk said, you should probably bold your actions. Coloring text is usually used for a character speaking so your actions are more likely to get glossed over.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 03, 2015, 08:55:25 pm
So, I want to create a race that has Combat -2, Speed +2, and Intelligence +2. I think 1,000 of them would be a good number to start with, right?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 09:03:40 pm
So, I want to create a race that has Combat -2, Speed +2, and Intelligence +2. I think 1,000 of them would be a good number to start with, right?

Post-population inflation maybe. Right now, they only *technically* have 10% of their total value. So 1000 mortals would only be worth 100 actual mortals. If you want 1000 mortals worth of mortals, you have to make 10k. (Because some people have razor-thin suspensions of belief or really like big numbers  >:(.)

.001*Combat-2 <x0.5>*Speed-2 <x0.6>:*Intelligence+2 <x1.4>=~.0042 for 10, .42E for 10,000, and only 4.2E for 100,000.

 You have 10E to start with, that regenerates (partially) based on how many followers you have. You also have 10I, which can act as Essence, but regenerates slower and also is your HP.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 03, 2015, 09:17:40 pm
Nah, 1000 mortals are worth 1000 actual mortals. It's just that instead of 5000 actual mortals giving +1E/tick at max piety, it's 50,000 actual mortals. Or immortals, as the case may be.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 03, 2015, 09:18:21 pm
...Huhwha?
KJP, EXPLANIFICAMATE.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 03, 2015, 09:21:08 pm
We had a scale-up, BiggerFish. Since 5,000-15,000 mortals wasn't really enough to have big societies with all the fancy whosamawhutsits, we just scaled it by ten.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 09:23:51 pm
Nah, 1000 mortals are worth 1000 actual mortals. It's just that instead of 5000 actual mortals giving +1E/tick at max piety, it's 50,000 actual mortals. Or immortals, as the case may be.

Not really. 10000 mortals is worth 1000 per-inflation mortals in every single way. If I don't miss my guess, we are basically using the same calculations from before but slapping an extra, cosmetic, and superfluous zero on population numbers. As in, a 1000 mortal race has 100 *actual* mortals, who's lives and deaths are calculated. Then it gets an extra zero added on. 1000 mortals are only worth 100 mortals from any game-mechanics perspective.

...Huhwha?
KJP, EXPLANIFICAMATE.

Remember that vote? The one saying "How many extra zeros should we add?"? You all answered "One". Now everything is confusing for no reason.

We had a scale-up, BiggerFish. Since 5,000-15,000 mortals wasn't really enough to have big societies with all the fancy whosamawhutsits, we just scaled it by ten.

It is, but *some people* don't realize that, or ignore that this is a fictional place where Gods control everything.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 03, 2015, 09:24:36 pm
We had a scale-up, BiggerFish. Since 5,000-15,000 mortals wasn't really enough to have big societies with all the fancy whosamawhutsits, we just scaled it by ten.
Yeah I got THAT, but eh.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 03, 2015, 09:28:24 pm
Ah, but Stirk

10 post scale mortals would beat the crap out of a single pre scale mortal.

Game mechanics wise, they're worth what they're worth. We're not simply slapping an extra zero on, as if we were the population numbers would all end with a zero. So we have slightly more precision to the statistics. Mortals are worth what they're worth. Increasing the scale at which the game takes place at doesn't change that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 09:35:36 pm
We had a scale-up, BiggerFish. Since 5,000-15,000 mortals wasn't really enough to have big societies with all the fancy whosamawhutsits, we just scaled it by ten.
Yeah I got THAT, but eh.

Eh?

When we had the scale up, the number inflation was artificial. The extra 90% might as well not exist.

As in, lets say you had 1000 mortals before. If Eid got bored and used some flux to kill 100 of them, then one hundred would die. On the tick, these remaning 900 would die/breed like normal. If this had happened post-inflation, Eid would have killed 1000 and left the population at 9000 with the same attack, while the population counts would pretty much stay the same.

So what you new players should get from this: The number of mortals is smaller than it looks, so build more mortals to compensate.

Ah, but Stirk

10 post scale mortals would beat the crap out of a single pre scale mortal.

Game mechanics wise, they're worth what they're worth. We're not simply slapping an extra zero on, as if we were the population numbers would all end with a zero. So we have slightly more precision to the statistics. Mortals are worth what they're worth. Increasing the scale at which the game takes place at doesn't change that.

The thing is, no they would not. 10 post-scale mortals would be on equal footing with a single post-scale. A 10,000 man post army would be only able to fight off a 1,000 man army pre. This is what I am saying: The extra 9,000 or 9 are for all intents and purposes imaginary. KJP didn't do anything to the "game engine", they are still reading the "Base" numbers. 10 post mortals are only *really* 1 pre mortal as far as mechanics care.

We are just slapping an extra zero on. KJP just keeps track of decimals. Basically just multiplying everything by 10 (which is adding an extra zero...) The decimals where, presumably, being kept track of before this and simply not shown (Because nobody cares about a decimal of a mortal.)

Mortals aren't worth what they are worth though. KJP made it clear that it was a completely cosmetic change. 10k are only worth 1k. They are just pretending that they are actually 10k people to keep the Gods happy.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 03, 2015, 09:36:55 pm
Nope.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 03, 2015, 09:38:46 pm
This is incredibly confusing. Do carry on, as it is also amusing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 09:41:35 pm
Nope.


Quote
cosmetic/immersion change only,
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on September 03, 2015, 09:44:13 pm
What's with this poll? And why do so many of you want option 1? We might as well line all the creations and gods in bubble wrap and change this from "Ye Gods" to "Ye Gardeners: Stay Away From Me and My Stuff Edition".
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 09:45:30 pm
What's with this poll? And why do so many of you want option 1? We might as well line all the creations and gods in bubble wrap and change this from "Ye Gods" to "Ye Gardeners: Stay Away From Me and My Stuff Edition".

I never read what option one was, but I picked it anyway 'cuz.

...Where are these options again?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on September 03, 2015, 09:48:06 pm
Option 1 is saying you don't want anyone to be able to modify others creations at all. I honestly don't know what the others mean...

Anyway, it should be somewhat expensive or difficult for sure but impossible? Really?

Edit: Or am I confused here?

What I said might have been misleading with
"Something else (1)" also being potentially interpreted as option 1.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 09:49:58 pm
Oh. I thought you meant (Something else in thread (1)), since it had a 1 in it.

...Yeah, we should probably reset the poll once we actually know what we are voting on  :P. Its not like a lot of people mess with other's creations on an annoyingly large scale anyway.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 03, 2015, 09:52:11 pm
I would just like to state that this is one of the most enjoyable forum games I've participated in.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 03, 2015, 09:55:52 pm
Oh just wait till everyone reveals their custom doomsday weapon that they've been working on since Tick 1. Sadiq's involves a great deal of paper, portals and ensuring all targets have lungs.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 10:00:05 pm
Oh just wait till everyone reveals their custom doomsday weapon that they've been working on since Tick 1. Sadiq's involves a great deal of paper, portals and ensuring all targets have lungs.

Psh. My experience DMing Litany means I know ALL OF YOUR PLANS before you even make them! After all the portal stuff there, did you think nobody would design countermeasures?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 03, 2015, 10:01:52 pm
Shh...no one needs to know about the direct portals to the Void under most of the Aag/Human/Dwarf/Rilem cities. /s

Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 10:09:55 pm
Shh...no one needs to know about the direct portals to the Void under most of the Aag/Human/Dwarf/Rilem cities. /s

Ha. Those really exist, and you weren't the one to make them  :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 03, 2015, 10:13:44 pm
Feckin' <we both know who this is; secret dialogue is great>.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on September 03, 2015, 10:15:25 pm
I'm a tad disappointed my character never got to really do much in Litany. I had some nice plans but there didn't seem to be enough time. Stirk could probably guess where I was going to take things though. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 10:15:55 pm
Feckin' <we both know who this is; secret dialogue is great>.

*Shakes head sadly* after all that effort they put into stopping them, you still distrust them so?

I'm a tad disappointed my character never got to really do much in Litany. I had some nice plans but there didn't seem to be enough time. Stirk could probably guess where I was going to take things though. :P

Hey, I'm only human. I got pretty far, for a mortal. You need a KJP to run a game like this without breaking down. Besides yada yada personal stuff, so I have an excuse!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 03, 2015, 10:17:38 pm
Considering their goals, hell yeah.

EDIT: If Litany is ever coming back, people are going to metagame that fact so much.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 03, 2015, 10:18:54 pm
My goals would probably have upset many people. Hehehe.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 03, 2015, 10:20:04 pm
Did it involve trees? Maybe some tree-assimilation? If so, probably.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 03, 2015, 10:20:42 pm
Considering their goals, hell yeah.

EDIT: If Litany is ever coming back, people are going to metagame that fact so much.

It wasn't a fact, I was lying for fun  :P.

OR WHAS I?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on September 03, 2015, 10:22:44 pm
Hey, I'm only human. I got pretty far, for a mortal. You need a KJP to run a game like this without breaking down. Besides yada yada personal stuff, so I have an excuse!
Don't take that the wrong way. I probably wouldn't last much longer. Was just saying I had some good ideas and it would have been interesting to see how they would have worked out. Guess I could try to carry some of those ideas over to this game but I don't exactly have the appropriate spheres with Lugen. Evolution Orbs could have been brilliant if they reached their full potential.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 03, 2015, 10:24:41 pm
Considering their goals, hell yeah.

EDIT: If Litany is ever coming back, people are going to metagame that fact so much.

It wasn't a fact, I was lying for fun  :P.

OR WHAS I?

D:
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 03, 2015, 11:58:19 pm
Hey KJP, could you remove the poll from the IC thread or decrease the amount of poll options? It's a minor nuisance having to scroll past it every time.

EDIT: ADMIN CNCL004.01 passed with 6 votes in favour when only 5 votes are needed to pass a proposal.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 04, 2015, 12:21:07 am
(I realised and I snipped.)
I noticed, and snipped my post as well. Now Eid is responding to a nonexistent response to a nonexistent phrase. You broke causality, well done.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 04, 2015, 12:27:15 am
General announcements:
Pantheon membership: "Gods may join as many Pantheons as exist hopefully abiding by individual Pantheons' restrictions on membership."
Pantheon worship-sharing: It's not that much of a problem because Pantheon worship-sharing only adds individual pieties rather than reducing them as they did
PMs, management of: I suggest setting PM view settings as conversations (Preferences->Change settings->Display personal messages: As a Conversation). I tend to assume players won't be receiving and sending PMs like Bay12's servers on a .01 release day, so I tend not to quote/provide much context when dealing with 20+ PM threads. Do try to provide something in the subject line; it doesn't affect much for me, but it can help you a lot if you prefer the default view.
Post-inflation populations: 50K -> 1E/Tick at 100% piety.
Poll: I goofed up on that poll in retrospect. I should have fished for ideas before putting it up (and maybe posted it on IC because of the one-vote-only). The current ruling is no editing of other creations without permission, but this, I think, is unnecessarily limiting. Post some replacement rules about editing other creations without permission!

Spoiler: Jayjake9 (click to show/hide)
Added
Spoiler: Fr0stByt3 (click to show/hide)
Added.

Demonic Spoon: There's nothing wrong with making powerful things within the rules. The wrong part is mostly in trying to do it for free/with questionable discounts. The traits system is multiplicative to allow powerful but suitably expensive things (like the Foresight+Recoil+Teleport combination posted). Also, it's more consistent than 0ld YG where I'm pretty sure some things were additive rather than multiplicative and order of operations became a significant problem ( (1+2)*1.5 < 1+2*1.5 ).

As for the price changes, it looks like a 1.1x overall difference (0.61 -> 0.68)

Thanks!

Rolepgeek: I tend to think you're probably a bit on the insufficient side as far as secret stuff goes unless you're going for an actually-incorruptible-ruler thing

Andres: 04.01

$$$Response
Demonic Spoon: Give all/some mundane trees Am Legion+2: 1E assuming no challenge (+2E/opposer or 2:1 support:oppose otherwise)

Ama:
Teaching the Star-People and Asteroi (and races in general) to use fireworks: 0F/E (fireworks in space? :P)
Asteroi: 10000 * .0001 [Fireproof <1.2>] [Lifespan-2 <0.7>] = Avg. 0.84E/10000
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 12:34:20 am
How about a penalty scale like the Expy one, with a larger base? Such as (X) for a small intrusion (like changing the color of some member of a race's hair), (X) for "Medium" (Changing a large amount of a race in a fairly significant way), to (X) for "Large" (Such as turning a majority of a population from peaceful pacifist to blood-drinking murder warriors).


Yay for half asleep suggestion~ Numbers will be filled in later.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 04, 2015, 12:47:40 am
How about direct secret action changes of large portions of races are automatically considered "Opposed," resulting in a much larger cost. Public stuff, unless directly opposed, has no price increase.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 04, 2015, 12:55:59 am
Changing other's creations can only be done with ichor seems like it'd be the simplest, changes in both directions (good or bad) cost ichor, meaning they're greater than 1 multiplier or however you're going to work the pricing. So making if Zenurion wanted to make the dryads immortal, or make them sterile, both would increase price and cost ichor.

Oh yeah, is it possible to start a creature you created with a Affinity +2 trait?

EDIT: The weaponspace trait, how does it work for exactly? Could I create the "chest of infinite weapons" artifact with weaponspace +5, arm my entire army with the excellent weapons it produces them maybe crash the weapons market for lols?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 04, 2015, 01:15:06 am
How about direct secret action changes of large portions of races are automatically considered "Opposed," resulting in a much larger cost. Public stuff, unless directly opposed, has no price increase.

This.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 04, 2015, 01:17:58 am
Andres: 04.01 has been marked as PASSED, trimming proposalog

Editing others' creations poll added on IC
Suggestions added so far: Stirk, Kevak, and Demonic Spoon

Demonic Spoon: Added Affinity+2 <2>: Grants all members of creation advanced-level access to non-exotic schools.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 04, 2015, 01:24:16 am
Edited my suggestion somewhat to make my intent clearer as a fyi.

Also, repeating weaponspace question since I think you missed it since I edited it in later.
EDIT: The weaponspace trait, how does it work for exactly? Could I create the "chest of infinite weapons" artifact with weaponspace +5, arm my entire army with the excellent weapons it produces them maybe crash the weapons market for lols?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 04, 2015, 01:54:31 am
I'm curious but are spirallions supposed to be human-like spiders or spider-like humans?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 04, 2015, 02:44:05 am
Fun fact: Mörkö is handling the murders in the same way as is done in real life when diplomatic immunity is abused.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 04, 2015, 02:48:58 am
The way I see it is as long as the gods continue to act like supreme leaders of their races (ultra-high fantasy style), Morko is completely in the right seeing as the Haunts don't actually do anything worse than pranks. Speaking of which...actually nevermind, that proposal would never fly.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 04, 2015, 02:55:48 am
Morko is completely in the right seeing as the Haunts don't actually do anything worse than pranks.
Even better, they need to do said pranks to live. Don Giovanni's laws notwithstanding, vital body functions shouldn't be persecuted.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on September 04, 2015, 02:58:35 am
That reminds me, I need to check the Efte and Naedercynn laws for rogue additions.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 04, 2015, 03:06:07 am
Morko is completely in the right seeing as the Haunts don't actually do anything worse than pranks.
Even better, they need to do said pranks to live. Don Giovanni's laws notwithstanding, vital body functions shouldn't be persecuted.

Ya know, I could easily imagine some communities just hiring Haunts to serve as local boogiemen for children or in any halloween-equivalent....
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 04, 2015, 05:36:48 am
$$$Pricecheck
Spoiler: Artifact (click to show/hide)
Wait, can I make the defense bonus from the cuirass be a set bonus for Si's artifacts?

Like:
1 Artifact = +1 Protection (cap: 2)
3 Artifacts = +2 Protection (cap: 3)
5 Artifacts = +3 Protection (cap: 3)
7 Artifacts = +4 Protection (cap: 5) +1 Magic Resistance (cap: 3)
The set cannot bring your protection over the cap, no matter the creature's natural protection, other artifacts, or how high protection the individual pieces may give.

Since I have planned it to be a full set of armor if you collect all the pieces.
Basically, I'm planning one piece for the torso, one for the neck, one for the head, one for each arm (2 in total), one for the thighs, knees, and pelvis, and one for both legs (shins and feet).
Of course, I'm planning to modify parts later, so I can have full coverage of the right arm, rather than just a gauntlet.

Then again, Si may be killed and all the effort would be for nothing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 04, 2015, 06:34:30 am
Quote
Angel template <x0.5>: Expands to [Divine <x25>] [Loyalty+10 <x2>] [Unique <x20>] * .001
Angel template in trait list is misleading. Angel Template is a base cost of 0.5, not a multiplier of 0.5, otherwise there'd be a lot more angels.

$$$PRICECHECK
A unique, immortal tree with a humanoid face in its trunk that teaches mortals the arts of Tree-Jutsu. It branches have seeds of every type of mundane tree seed, so that apprentices can grow a wide variety of trees under it's tutelage. Cannot move, can speak, is not divine, a good teacher, does not resurrect if killed, reasonably intelligent, is a master of both Tree-Jutsu and Corpomancy. Hungers for brains
Would it be free to increase the size of all mundane trees to Size+2?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on September 04, 2015, 08:32:23 am
Icy tea, whatever happened to the alliance thing?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 04, 2015, 08:38:29 am
Mörkö politely refused, in case you've forgot that PM conversation. There's no alliance between it and Isgon.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on September 04, 2015, 08:41:12 am
No, I meant the graphic you were making that showed potential alliances.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: hector13 on September 04, 2015, 08:44:58 am
I think it was just relations between gods.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 04, 2015, 08:46:45 am
Oh, that one. I haven't really got into the mood to work on it. I'm having some really hard times in real life, you see. Beyond that, more gods keep joining, adding to the amount of work it needs.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on September 04, 2015, 08:47:36 am
Oh, that one. I haven't really got into the mood to work on it. I'm having some really hard times in real life, you see. Beyond that, more gods keep joining, adding to the amount of work it needs.
That makes sense
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 04, 2015, 09:06:56 am
Kilojoule Proton, I'd like to change my poll vote for changing other's creations from voting for my option (use ichor) to voting for Stirk's (sliding scale). Though I'd prefer if the final solution is actually a combination of Kevak's (automatic secret opposal) and Stirk's (Sliding Scale)

Kind of sucks that polls don't allow you to change your mind later.



There's some pretty similar gods in the lineup atm actually so I think I might be able to throw something together, if we assume similarity=friendship.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 09:17:37 am
I'm tempted to make dorfs just to piss off Sylvan. :P

Kind of sucks that polls don't allow you to change your mind later.
They do, but KJP didn't enable that option.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 09:28:49 am
Eh. Not crazy about the "Private editing is only opposed" thing. That is just a 2E penalty in most cases, chump change even here at the beginning of the game.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on September 04, 2015, 10:06:13 am
Price Check on a doomsday egg hidden in a sun that destroys planets.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 04, 2015, 10:09:23 am
Price Check on a doomsday egg hidden in a sun that destroys planets.

Oy! I'm pretty sure that counts as metagaming.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on September 04, 2015, 10:15:46 am
In addition to whatever option passes in the poll,

If someone creates "Mortal A" and "Mortal A" then later goes and worships a different god, I don't think it should cost extra for the god they worship to modify them.

Anyone else think that's reasonable?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 04, 2015, 10:16:33 am
In addition to whatever option passes in the poll,

If someone creates "Mortal A" and "Mortal A" then later goes and worships a different god, I don't think it should cost extra for the god they worship to modify them.

Anyone else think that's reasonable?
Purrfectly reasonable.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 04, 2015, 11:07:44 am
In addition to whatever option passes in the poll,

If someone creates "Mortal A" and "Mortal A" then later goes and worships a different god, I don't think it should cost extra for the god they worship to modify them.

Anyone else think that's reasonable?
Yeah.  But anything involving modifying others' creations that are loyal to them (or were created to be unmodifiable) should be automatically opposed, and probably the person who's auto-opposing should be alerted that there is an action.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 04, 2015, 11:21:59 am
I don't think people should be notified that a mod attempt was made.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 11:22:42 am
In addition to whatever option passes in the poll,

If someone creates "Mortal A" and "Mortal A" then later goes and worships a different god, I don't think it should cost extra for the god they worship to modify them.

Anyone else think that's reasonable?
Yeah.  But anything involving modifying others' creations that are loyal to them (or were created to be unmodifiable) should be automatically opposed, and probably the person who's auto-opposing should be alerted that there is an action.

An opposition only adds a 2E penalty  :-\.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 04, 2015, 11:47:45 am
And done:

(http://s29.postimg.org/59u7a3klz/profoundness.png)

Made it based off of character description and sphere similarity, and slightly influenced by what I recall of the current relationships ingame. Green if friendly, Red is hostile, no line is neutral. Think I may have left out one or two gods (or even three), but they're probably not important anyway.  ;)

The two most chaotic gods are playing around outside because I don't want them messing up the council friendship braiding circle with their chaos.

Spoiler: Clean Version (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 04, 2015, 11:50:17 am
Who's who?
((Is there a version with names?))
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 04, 2015, 11:53:04 am
Who's who?
((Is there a version with names?))
I started at sadiq, the first person in the list of gods in the first post, at the top, then went clockwise from there. Except for three wildcards that aren't in the circle. No names, but if my "art" isn't too horribad you should be able to match most of the symbols to their gods.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 04, 2015, 11:57:06 am
Who is the large quantity of H's?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 04, 2015, 11:58:42 am
Who is the large quantity of H's?
Supposed to be a entropy centipede, so Lugen
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 04, 2015, 12:01:20 pm
Morthan feels left out :'(
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 04, 2015, 12:01:39 pm
Who is the large quantity of H's?
Lugen, probably.

Here's what I've done so far. Y'all are free to finish it, though I'll probably do it myself once I find the motivation.
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 04, 2015, 12:03:57 pm
Shiny! The only one of mine that I like better is Zenurion's and Ama's. You seem to better at this "art" thing than me.

Morthan feels left out :'(
You're plenty evil, just not quite far enough into the chaotic axis for me to kick you out of the circle  ;)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 04, 2015, 12:05:00 pm
Oh my fucking god I thought my symbol was Morthan's scythe. My apologies for being this dumb.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 04, 2015, 12:07:52 pm
Oh my fucking god I thought my symbol was Morthan's scythe. My apologies for being this dumb.

For a second I thought mine was the red spiral because of litany :P. We all make that kind of mistake from time to time, even thought I have a feeling I tend to do them more often than the average :-\.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Dutrius on September 04, 2015, 12:23:58 pm
My symbol is pretty much exactly what I had in mind when creating my character.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 04, 2015, 12:40:09 pm
I can totally see people using "Cat" as a symbol.

Meow's symbol is whatever a given purrson thinks it should be.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 04, 2015, 02:25:56 pm
I think it would be simpler to deal with prayers if KJP used Litany's naming system.
Where they give the race and role of the person praying.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 04, 2015, 02:30:12 pm
Yeah, on a good third or so of prayers, I have to first ask "Who is praying?" just so I can choose which of my numerous options to resolve it is the best.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 04, 2015, 02:33:42 pm
But answering prayers blind is half the fun!
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: gman8181 on September 04, 2015, 02:54:46 pm
The two most chaotic gods are playing around outside because I don't want them messing up the council friendship braiding circle with their chaos.

Lol.

Edit:

Has anyone else noticed that my characters in these games tend to have some of the most "evil" spheres while simultaneously being some of the most cordial characters around.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on September 04, 2015, 03:22:47 pm
The two most chaotic gods are playing around outside because I don't want them messing up the council friendship braiding circle with their chaos.

Lol.

Edit:

Has anyone else noticed that my characters in these games tend to have some of the most "evil" spheres while simultaneously being some of the most cordial characters around.

Unless that person is Zenurion, yeah.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 04, 2015, 03:43:21 pm
$$$Pricecheck
Spoiler: Lesser God (click to show/hide)
Can't just leave the Si's creations to fend for themselves, against gods.

Edit: Doesn't the inflation of people mean the Unique trait is 10 times as expensive?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: tntey on September 04, 2015, 04:05:48 pm
Pricecheck$$$

Spoiler: Conquer (click to show/hide)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 06:01:14 pm
Eid's symbol is actually this (http://i.imgur.com/cZGYwvR.png). I put it in my character sheet but I guess KJP didn't copy it for some reason.

Hey KJP, why am I on 2E? I had 5E last Tick and spent 4E, leaving me with 1E. My income is either 4E or 5E so I should've gotten more Essence, about 5E or 6E.

EDIT:
Locked-2 <x0.8>: Leaks with the mortal realm sometimes (e.g. years)
Locked-1 <x0.9>: Leaks with the mortal realm rarely (e.g. centuries)
Locked0 <x1>: Locked to mortals without permission or powerful magic (automatically applied)
Locked+1 <x1.1>: Locked to mortals without powerful magic without permission
Locked+2 <x1.2>: Locked to mortals without epic magic (the pinnacle of mortal achievement!) without permission
Locked+3 <x1.4>: Locked to minor divines
Locked+4 <x1.8>: Locked to gods working alone
Locked+5 <x2.6>: Locked to groups of at most two gods working in concert
Locked+6 <x4.2>: Locked to groups of at most four gods working in concert
Locked0 and Locked +1 do the exact same things but Locked+1 costs more.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 06:06:01 pm
Eid's symbol is actually this (http://i.imgur.com/cZGYwvR.png). I put it in my character sheet but I guess KJP didn't copy it for some reason.

Hey KJP, why am I on 2E? I had 5E last Tick and spent 4E, leaving me with 1E. My income is either 4E or 5E so I should've gotten more Essence, about 5E or 6E.

...What!? Your income is nowhere near there, judging from past ticks and current statistics.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on September 04, 2015, 06:17:35 pm
Is "skeleton pimp" supposed to be Talios?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 06:23:23 pm
Is "skeleton pimp" supposed to be Talios?

....
*Writes down idea for new Gagsta Illicit*
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 06:35:27 pm
Hold on, how did my clergy's children burn to death? Humans have affinity to plasmamancy, so couldn't the children just put out the fires themselves? What about the more experienced adults that were likely near them? Considering that every Human is at least a Novice plasmamancer, couldn't they just combine their efforts and extinguish them?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 04, 2015, 06:41:09 pm
Humans.

Are.

Not.

Fireproof.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Vgray on September 04, 2015, 06:42:11 pm
Andres: 04.01 has been marked as PASSED, trimming proposalog

Editing others' creations poll added on IC
Suggestions added so far: Stirk, Kevak, and Demonic Spoon

Demonic Spoon: Added Affinity+2 <2>: Grants all members of creation advanced-level access to non-exotic schools.
With this in mind,

$$$
Price check for giving High Elves Affinity+2 in Necromancy.

Price check for giving Deep Elves Affinity+1 in Necromancy.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: TheBiggerFish on September 04, 2015, 06:42:44 pm
The two most chaotic gods are playing around outside because I don't want them messing up the council friendship braiding circle with their chaos.

Lol.

Edit:

Has anyone else noticed that my characters in these games tend to have some of the most "evil" spheres while simultaneously being some of the most cordial characters around.

Unless that person is Zenurion, yeah.
+1.


And yeah, humans are not fireproof.  Nor do they have superhuman reaction capabilities to extinguish people at the drop of a hat.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 06:43:33 pm
Humans.

Are.

Not.

Fireproof.

^

Andres, as I told you before, YOU ARE WRONG ABOUT MAGIC! I literally told you the "You are not fireproof" thing before. In those exact words. You would think a bunch of humans getting set on fire would actually be a pretty good clue about that....
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 04, 2015, 06:44:43 pm
Nor are children going to go "Oh. I'm on fire. I'll just put it out."

They're gonna go "OHGAWDIMONFIREAAAAAAUGH!"

Also Plasmancy is control of plasma according to the description. Not fire.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 06:45:57 pm
Also Plasmancy is control of plasma according to the description. Not fire.
Plasmamancy: The magical manipulation of all things plasma. Can be used for fire, lightning, and "energy" attacks.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 06:46:31 pm
Nor are children going to go "Oh. I'm on fire. I'll just put it out."

They're gonna go "OHGAWDIMONFIREAAAAAAUGH!"

Also Plasmancy is control of plasma according to the description. Not fire.

Yeah. Andres seems to think that he can solve literally any problem with plasmancy, from mosquitos to being set on fire. He is really overestimating its effects.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 04, 2015, 06:47:22 pm
Plasma is not = to fire.

It is not part of "all things plasma"

Same goes for lightning and energy actually. Purrhaps you should call it something else.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 04, 2015, 06:50:00 pm
Humans can heat their bodies up, there's a swimmer that does so whenever he's to swim in very cold water.
But that requires either training or having a clear mind.

A random person being lit on fire is unlikely to have either.

Edit: I mean this as in: Just because they can, doesn't mean they will.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 06:53:24 pm
Yeah. Andres seems to think that he can solve literally any problem with plasmancy, from mosquitos to being set on fire. He is really overestimating its effects.
KJP actually confirmed that the mosquito plague was ineffective against Humans due to their plasmamancy affinity. I guess this means that mosquitoes in YG2 are scared of fire just like they are IRL.

Same goes for lightning and energy actually. Purrhaps you should call it something else.
I know energy isn't plasma. It's why I referred to it as "energy". It was supposed to refer to DBZ type stuff. As for calling it something else, I'd rather not.

Humans can heat their bodies up, there's a swimmer that does so whenever he's to swim in very cold water.
But that requires either training or having a clear mind.

A random person being lit on fire is unlikely to have either.
It actually depends on what it means to have an affinity. Does having an affinity mean they simply know how to do it or is it kind of second nature? If the latter, then plasmamancy could theoretically be ingrained into instinctual habits and Humans could thus use it even in a panic (or ESPECIALLY in a panic). I honestly have no idea.

KJP, does having an affinity in plasmamancy only grant the being knowledge in plasmamancy or does it become second nature to them, similar to running?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 06:59:07 pm
Quote
KJP actually confirmed that the mosquito plague was ineffective against Humans due to their plasmamancy affinity. I guess this means that mosquitoes in YG2 are scared of fire just like they are IRL.

I don't remember that. Link or it didn't happen.

Quote
I know energy isn't plasma. It's why I referred to it as "energy". It was supposed to refer to DBZ type stuff. As for calling it something else, I'd rather not.

Lets just call it "Expymancy", its suitable enough.

Quote
It actually depends on what it means to have an affinity. Does having an affinity mean they simply know how to do it or is it kind of second nature? If the latter, then plasmamancy could theoretically be ingrained into instinctual habits and Humans could thus use it even in a panic (or ESPECIALLY in a panic). I honestly have no idea.

It pretty clearly only gives them "Novice Level Access". Anything else is just your normal wild and unbased assumptions  ::). Last I checked, novices aren't great at doing anything under anything that isn't perfect circumstances, let along having it second nature or ingrained.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 07:04:51 pm
Quote
KJP actually confirmed that the mosquito plague was ineffective against Humans due to their plasmamancy affinity. I guess this means that mosquitoes in YG2 are scared of fire just like they are IRL.

I don't remember that. Link or it didn't happen.
Andres: As for mosquitoes, I didn't say it was a problem, just that it happened. (Seeing as "plague" can be used for disease outbreaks, pest outbreaks, and horrifyingly lethal  combinations thereof, I see why this may be ambiguous)

It pretty clearly only gives them "Novice Level Access". Anything else is just your normal wild and unbased assumptions  ::). Last I checked, novices aren't great at doing anything under anything that isn't perfect circumstances, let along having it second nature or ingrained.
I'm not assuming. I said I had no idea if it was true and I'm asking KJP about it. That's not assuming. You're saying that something is true when KJP said nothing on the subject. That's assuming.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 07:09:59 pm
Quote
Andres: As for mosquitoes, I didn't say it was a problem, just that it happened. (Seeing as "plague" can be used for disease outbreaks, pest outbreaks, and horrifyingly lethal  combinations thereof, I see why this may be ambiguous)

.....Are we reading the same sentence? That is not saying "BUT YOR EPIK MAGIK MADE ALL TEH BUGZ BURN AWY!", its saying that it isn't as big a problem as everyone thought it was. It is literally saying nothing about expymancy's usefulness in fighting it off.

Quote
I'm not assuming. I said I had no idea if it was true and I'm asking KJP about it. That's not assuming. You're saying that something is true when KJP said nothing on the subject. That's assuming.

Then you are making up weird interpretations for no reason? If you where not assuming, then you would know that the burning deaths happened in the way that they should. Fireproof isn't even very expensive....
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 07:22:36 pm
This argument is going nowhere. I'm done.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 07:32:45 pm
WIP Race:

The Associates

Clothlike and lanky, these creatures resemble a sheet of thin, dark (eh, maybe add more color in final design), fabric in the vague shape of a humanoid. It has two legs, gently floating above the ground, ending in a ragged cut off, like someone cut them with scissors. Its arms have a similar structure, with "fingers" at the edge of their arms, allowing them to manipulate things as a normal race would. They lack any sort of head. They are capable of communicating and eating normally, just don't ask the Don how. They generally group together, even more so then the other Races the Don has created, and can only be rarely found without another Associate nearby, usually a Friend or Relative. Typically, they form even larger groups, using their numbers for an advantage in all things, hoping to make up for their relative weakness with their main strengths.

.001*Fruitful+5 <x2>*Protection-1 <x0.8>*Strength-1 <x0.8>*Aquaphobic+2 <0.8>*Unmagical <0.7>*Magic resistance-4 <x0.5>*Safety In Numbers+1 <1.9>*Extremophile-1? <0.7>*Disease Resistance-1 <0.77>=~1.83 for 50k.


$$$PRICECHECK

Safety In Numbers Trait: Creatures with this trait gain a bonus to Strength, Speed, Combat, Defense, And Protection depending on how many allies they have assisting the fight. (I may have made that list of boosted traits too long  :P. Might need to cut it down to "Strength and Combat")

This argument is going nowhere. I'm done.

What argument?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 08:04:24 pm
$$$
Price check on an artifact that can turn people into angels assuming they have at least 90% piety
Price check on the above if the requirements were the target having 100% piety and also being a powerful mage
Price check on an artifact that can turn any mortal into an angel
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 04, 2015, 08:31:35 pm
Who is the large quantity of H's?
Lugen, probably.

Here's what I've done so far. Y'all are free to finish it, though I'll probably do it myself once I find the motivation.
Spoiler (click to show/hide)
Holy shit my symbol looks amazing

That's fucking awesome, thank you IcyTea. Damn!

Also: Don-Zhin rivalry will come. God of Control, God of Crime. Not gonna end well for nobody.

Oh yeah and what were the protests about, can I ask?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 08:36:15 pm
Oh yeah and what were the protests about, can I ask?
Good question. I'm gonna go ask. Considering they only started when Don JoJo submitted an action to instigate riots, I think it has something to do with him.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 08:39:10 pm
Oh yeah and what were the protests about, can I ask?
Good question. I'm gonna go ask. Considering they only started when Don JoJo submitted an action to instigate riots, I think it has something to do with him.

Eh. Someone has been causing a lot of riots since the first tick. Not really a chat to be had OOC anyway.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 04, 2015, 08:49:19 pm
I was just asking cuz' I figured KJP might respond and it didn't seem to be something that truly necessitated an IC action. Ah well, I have some other things to investigate anyway. I was hoping my railcars system of mass transit would be used for it but that didn't seem to work. Ah well.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 04, 2015, 08:53:20 pm
I've a feeling that thannel god (can't remember the name) meant to burn Sadiq's guys. Don't see what Eid did anyway.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 04, 2015, 09:52:40 pm
...For the record, Micelus, I'm with you on this, in terms of the way you've been RPing. Probably one of the best of us at it, really.

*facepalms at Eid*

He is supposed to act like a mortal with god-powers, I suppose...and if the first Ye Gods game is anything to go by, he certainly does that.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 09:54:38 pm
$$$
Price check on creating Achilles
Price check on creating Alexander the Great
Price check on creating Archimedes
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 04, 2015, 09:55:41 pm
$$$
Price check on killing them
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 09:58:10 pm
...For the record, Micelus, I'm with you on this, in terms of the way you've been RPing. Probably one of the best of us at it, really.

*facepalms at Eid*

He is supposed to act like a mortal with god-powers, I suppose...and if the first Ye Gods game is anything to go by, he certainly does that.

???

He is saying he doesn't know why the Sadist god killed the Humans, and that he was assuming they meant to target him instead, because he does not know what Eid did to the sadist God to deserve the assault.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 09:59:36 pm
...For the record, Micelus, I'm with you on this, in terms of the way you've been RPing. Probably one of the best of us at it, really.

*facepalms at Eid*

He is supposed to act like a mortal with god-powers, I suppose...and if the first Ye Gods game is anything to go by, he certainly does that.

???

He is saying he doesn't know why the Sadist god killed the Humans, and that he was assuming they meant to target him instead, because he does not know what Eid did to the sadist God to deserve the assault.
Eid doesn't know either. He asked Morthan why he did what he did but he's gotten no response.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 04, 2015, 10:07:49 pm
I'm talking about the way you decide to make an action very obviously meant to be flavor text and make it into something KJP has to process *facepalm*
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 04, 2015, 10:09:57 pm
If we're pricechecking (semi)historical figures...

$$$
Pricecheck on making Hitler
Pricecheck on making Stalin
Pricecheck on making Gengis Khan
Pricecheck on making Sauron


Edit: Actually let's not overburden KJP with even more useless stuff.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 04, 2015, 10:10:45 pm
$$$
Price check on making Jesus
Price check on making Super Saiyan Jesus


EDIT:
If we're pricechecking (semi)historical figures...

$$$
Pricecheck on making Hitler
Pricecheck on making Stalin
Pricecheck on making Gengis Khan
Pricecheck on making Sauron


Edit: Actually let's not overburden KJP with even more useless stuff.
You're right.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 10:17:26 pm
I'm talking about the way you decide to make an action very obviously meant to be flavor text and make it into something KJP has to process *facepalm*

I was referring to your first comment  ::).
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 04, 2015, 10:35:23 pm
They were about the same thing, though, more or less? So I don't really get why you're confused.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 10:36:13 pm
I've a feeling that thannel god (can't remember the name) meant to burn Sadiq's guys. Don't see what Eid did anyway.

You appear to have been responding to this post above yours?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 04, 2015, 10:40:43 pm
No? I was talking about the IC. I did say RPing.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Stirk on September 04, 2015, 10:41:54 pm
No? I was talking about the IC. I did say RPing.

Which is why its confusing. If you talk about Ic stuff on the OOC thread, you should quote it. Especially when the guy you are talking about just posted above you.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 04, 2015, 10:46:38 pm
...For the record, Micelus, I'm with you on this, in terms of the way you've been RPing. Probably one of the best of us at it, really.

*facepalms at Eid*

He is supposed to act like a mortal with god-powers, I suppose...and if the first Ye Gods game is anything to go by, he certainly does that.

I'm a bit confused too be honest. Are you referring to how Sadiq is acting like an actual god-king (I'm somewhat inclined to give Sadiq the title 'Best Friend') and still considering everyone a friend?
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 04, 2015, 10:47:53 pm
I'm talkin' partly in general about how you RP, so yeah, there's that, and in part about the discussion he's been having with Eid, particularly the bit about worship and influence.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: micelus on September 04, 2015, 10:53:49 pm
Well...would you believe me if Sadiq was somewhat related to Mavnon? As in, actually related? It kinda assumes that the gods have a past before creation, but it makes sense in my head. They even share a few motifs, here and there.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 04, 2015, 11:01:01 pm
Well...would you believe me if Sadiq was somewhat related to Mavnon? As in, actually related? It kinda assumes that the gods have a past before creation, but it makes sense in my head. They even share a few motifs, here and there.
Meow is either a stuffed animal or an adolescent horrorterror in the form of a cat.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: FArgHalfnr on September 05, 2015, 12:29:34 am
Well...would you believe me if Sadiq was somewhat related to Mavnon? As in, actually related? It kinda assumes that the gods have a past before creation, but it makes sense in my head. They even share a few motifs, here and there.
Meow is either a stuffed animal or an adolescent horrorterror in the form of a cat.

Zenurion is an horrifically twisted version of Lithus/Luthus. Honestly I was planning to use that idea in litany if my character died. I was also planning a bigger focus on science than villainy back then though. All that satanic stuff came when I decided my emblem at the last second :P.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 12:32:51 am
I think the Don is a mob boss who got rich enough and successful enough to buy his way into godhood, somehow.

Morko is obviously just the embodiment of all things clown. Surprisingly nice and yet simultaneously somehow terrifying.

Zhin is pretty obvious, considering I've said it before. I think. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 05, 2015, 12:53:40 am
Sadiq has created Whagori, ogori of the sea. The Consortium has gathered to hear of Sadiq's deep-sea plans and has started a program paying adventurous youths to explore the deep ocean and bring back samples for Consortium research. After a few months, they conclude
The last sentence cuts off suddenly.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 05, 2015, 12:55:57 am
Well obviously they brought back something they shouldn't have and died while reporting.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 05, 2015, 12:58:03 am
They found the Ark of the Covenant and opened it. :P
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 05, 2015, 01:14:09 am
Is "skeleton pimp" supposed to be Talios?
It's your guy yes

Quote
THEME CNCL004.04: Make pizza the official food of the gods
+4 from Eid, Isgon, Sylvan
-2 from Sadiq. Mörkö
Sylvan opposed this proposal, not supported it.

Quote
Evertrees: 1105 births, 16 deaths, 7 lost souls
Tree Kings: 13 births, 3 deaths, 1 lost souls
What did they die from? Curious because both have Resurrective Immortality. It'll help me understand the limits of the resurrective immortality trait I guess.

God:(wisdom)=high:(theory); low:(practice)_"
What a sick burn lol
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 05, 2015, 03:31:54 am
Hold on, how did my clergy's children burn to death? Humans have affinity to plasmamancy, so couldn't the children just put out the fires themselves? What about the more experienced adults that were likely near them? Considering that every Human is at least a Novice plasmamancer, couldn't they just combine their efforts and extinguish them?
Oh I thought it was clear Morthan did it to take revenge. Sorry for not being clear enough.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 03:37:40 am
Hold on, how did my clergy's children burn to death? Humans have affinity to plasmamancy, so couldn't the children just put out the fires themselves? What about the more experienced adults that were likely near them? Considering that every Human is at least a Novice plasmamancer, couldn't they just combine their efforts and extinguish them?
Oh I thought it was clear Morthan did it to take revenge. Sorry for not being clear enough.
No, that was clear. My argument is that his method of revenge wouldn't have worked.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: ~Neri on September 05, 2015, 03:48:45 am
Said argument is invalid. Humans are not fireproof and you are overestimating the capacity of novices.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 06:36:17 am
I've just did some calculations and 4E seems too little.

I'm supposed to get 3E from Humans, 1E from Jeskia, 1E from Spirallions, 1E from Leg-Godts, and 1E from Star-People for a total of 7E. The other pantheon members should've gotten 7E too.

$$$
Price check on a [Soul Binder] trait that lets a being bind an item to its soul, ensuring that the item can only be used by that being
Price check on a [Weapon Form] trait that lets a being turn fully or partially into a weapon and back (credit for this trait goes to the Soul Eater manga/anime)
Price check on giving a being I/E/F capacity (I'm asking if you can put it in the traits list)
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 05, 2015, 06:51:55 am
Quote
Sylvan (Trees) I4/30 E0/0 F0/0
My essence cap is back to 0 again? Aw.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 06:52:46 am
Quote
Sylvan (Trees) I4/30 E0/0 F0/0
My essence cap is back to 0 again? Aw.
That's because you gave up your Essence and Flux caps to turn into a giant tree or forest or something.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Demonic Spoon on September 05, 2015, 06:53:51 am
Quote
Sylvan (Trees) I4/30 E0/0 F0/0
My essence cap is back to 0 again? Aw.
That's because you gave up your Essence and Flux caps to turn into a giant tree or forest or something.
...that wasn't what I was talking about. My essence cap had recovered to one this tick before Kilojoule "fixed" things.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 06:55:37 am
Quote
Sylvan (Trees) I4/30 E0/0 F0/0
My essence cap is back to 0 again? Aw.
That's because you gave up your Essence and Flux caps to turn into a giant tree or forest or something.
...that wasn't what I was talking about. My essence cap had recovered to one this tick before Kilojoule "fixed" things.
Oh. I didn't know you could increase your Essence cap if it hits 0. My bad. :-[
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 05, 2015, 07:07:09 am
???
Possibility check on shattering Morthan in thousands of fragments, and making these fragment become the evil part of all mortal souls. If one mortal kills another, the Morthanshard of the dead one will join the Morthanshard of the living one, making the living one more evil. If someone with a Morthanshard does a natural dead, the Morthanshard will inhabit the closest mortal. Once a mortal has all Morthanshards in them, Morthan will ascend to godhood again.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 07:17:20 am
???
Possibility check on shattering Morthan in thousands of fragments, and making these fragment become the evil part of all mortal souls. If one mortal kills another, the Morthanshard of the dead one will join the Morthanshard of the living one, making the living one more evil. If someone with a Morthanshard does a natural dead, the Morthanshard will inhabit the closest mortal. Once a mortal has all Morthanshards in them, Morthan will ascend to godhood again.
I wonder if this can be used to create a super-powered evil side...
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Happy Demon on September 05, 2015, 08:47:30 am
???
Possibility check on shattering Morthan in thousands of fragments, and making these fragment become the evil part of all mortal souls. If one mortal kills another, the Morthanshard of the dead one will join the Morthanshard of the living one, making the living one more evil. If someone with a Morthanshard does a natural dead, the Morthanshard will inhabit the closest mortal. Once a mortal has all Morthanshards in them, Morthan will ascend to godhood again.
I wonder if this can be used to create a super-powered evil side...
But then Se comes and kills all the Morthanshard bearers. And becomes a full god, just evil and bloodthirsty.
Though that's dependent on Si being able to make Se.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 08:56:54 am
Or just loophole the system and get a god or an angel to kill the shardbearers.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 05, 2015, 09:18:09 am
General announcements: Trait+X pricing is generally exponential, and higher X values generally involve only repeated multiplication of the +1 price. Thus, artifacts that add or remove traits simply multiply or divide by the multiplier, simplifying calculation for boosty equipment. (Summary: [Trait+2] [Trait+3] costs about as much as [Trait+5])
Prayers with race/role: OK, then. Adding races/roles where appropriate for future prayers.

Demonic Spoon: The [Weaponspace] trait provides weapons only for the creations bearing the trait. Most likely, only things with [Weaponspace] and things fighting against the one with [Weaponspace] can interact with said weapons.

Increase the size of all mundane trees to Size+2: Wouldn't that end up being a decrease for most of them?

Poll: -1 vote for Ichor, +0.5 vote both sliding scale and auto-oppose?

Cut off sentence: Whoops! I'll fix that in a few minutes, hopefully

Deaths: There was a half-finished "wandering death" generator at some point which has now mostly been scrapped. Most deaths in [Will Be Back] [Immortal] races now will likely be from the various diseases going around, some of which have interesting secret features. (Disease resistance provides resistance, not immunity. Immunity right now is mostly based on having a compatible biology, but having rare/exotic biologies can still lead to player-made targeted diseases)

Lost recovered caps: The system's been refined to speed up recovery by a factor of 2 or so for those who've lost substantial E/F caps. To increase Flux cap regeneration, I suggest encouraging everyone to go crazy spending Flux (or maybe Essence, but that doesn't regenerate based on global usage).

Andres, Demonic Spoon: Where is the option that allows vote-changing (aside from resetting it and having everyone vote again or switching around 1-vote-only choices)?

gman8181: Do you mean main gods worshiped as listed on the tickly reports? (These will tend to be Pantheon-shared races, and for the less dysfunctional ones, suggests implicit editing permission)

Happy Demon: Unique trait should be 10x more expensive: I'm not sure I understand

Andres: The amount of worship received at 100% piety for 170k Humans would likely be around 3E/T, not around 30E/T as it would have been previously. 4E is already high.

Locked: They say they do the same, but internally, they're distinct. Correcting now regardless.

Clergy's children burning to death: Short answer: No, not that easily because Flux beats novice magic in similar uses. Also, they're not fireproof.

As a rule of thumb, given the general attitude of the players, do not attribute to GM stupidity what can be attributed to malice

Mosquito plague: It was ineffective in general, not because of any traits any of the races had. I leave the wild speculation on why this might be up to whoever wants to speculate.

Rolepgeek and Andres: Rioting: Taxes from projects and aggravating influences (This one's free because I failed to communicate some things that I thought I wrote to have obvious connections on IC.)

?.??
Lord_lemonpie: Morthanshards: I'd highly recommend not doing that, but if you must, it'll probably end up being something like a sacrifice of I/E caps for the F cap.

I strongly suggest not using divines, angels[,] or gods to collect Morthanshards. Angels would make fine vessels (regardless of Loyalty+10 which operates on the concept of change rather than death), and gods generally shouldn't just eat/absorb everything they see.

$$$Response
Happy Demon:
Clawed Right Gauntlet: [Magic item <2>] [Lifespan+1 <1.1>] [One size fits all] = Avg. 2.2E
Clawed Right Gauntlet: [Magic item <2>] [Lifespan+1 <1.1>] [Strength+1 <1.2>] [One size fits all] = Avg. 2.6E
Set bonuses: I guess you could add [Protection+4 (cap 5)] and [Magic resistance+1 (cap 3)] to the cuirass for a [discount <0.5 or so>] and put the set bonus details in the description? I could also develop a set bonuses mechanic, but this will take longer.

Se: 0.5 [4 Ichor cap <8 Ichor cap>] [4 Essence cap <8 Essence cap>] [4 Flux cap <8 Flux cap>] [Focus-Conquer-Combat] = 0.5E + 8I cap, 8E cap, 8F cap
(Cross-sphere adding is not possible)

Demonic Spoon:
*Treeducator: [Immortal <1.1>] [Unique <10>] [Teacher (Tree-Jutsu) <5>] [Speed-2 <0.6>] [Intelligence+1 <1.2>] [Affinity+2 (Tree-Jutsu) <2>] [Affinity+2 (Corpomancy) <2>] = Avg. 0.016E

tntey:
Doomsday egg hidden in the sun that destroys the planets: 50E+? Seems a bit too disruptive

Focus-Conquer-Conquer: <1>

Vgray:
All High Elves [^Affinity+1 (Necromancy)] [Affinity+2 (Necromancy)]: Avg. 1.4E
All Deep Elves [^Affinity (Necromancy)] [Affinity+1 (Necromancy)]: Avg. 2.1E

Stirk:
Associates: The price sounds right
Safety In Numbers+1 <1.9>: Boosts Strength, Speed, Combat, Defense, and Protection slightly based on number of present nearby active allies

Andres:
Artifact that can turn 1 person of at least 90% piety into an angel every Tick: Under consideration, 30-50E+ most likely
Artifact that can turn 1 person of at 100% piety and powerful magic into an angel every Tick: Under consideration, 10-30E+ most likely
Artifact that can turn 1 person into an angel into an angel every Tick: Under consideration, 70-90E+ most likely
Achilles, Alexander the Great, Archimedes: Stats or it doesn't happen? :P
Soul Binder: <2.5> Greatly reduces the chance of a different soul not being able to use an item, with or without permission
Weapon form (specified weapon): <2> Allows owner to turn into a (specified weapon) and back, applies only to agents and angels
I/E/F caps for creations: 2x the amount intended (8E cap -> /4E creation)

Rolepgeek:
Killing 3 Humans: 0-1F
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 05, 2015, 09:23:10 am
Quote
Deaths: There was a half-finished "wandering death" generator at some point which has now mostly been scrapped. Most deaths in [Will Be Back] [Immortal] races now will likely be from the various diseases going around, some of which have interesting secret features. (Disease resistance provides resistance, not immunity. Immunity right now is mostly based on having a compatible biology, but having rare/exotic biologies can still lead to player-made targeted diseases)
Sure, but wouldn't the [will be back] races ressurect after death by disease? Or do these diseases cause permadeath?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 05, 2015, 09:25:54 am
I mean, if the population is padded by x10, that would make the price of making people 1/10th the price.
So if we're to prevent people from churning out angels 10 times as fast as before, a trait needs to be more expensive, so I suggest making the unique trait more expensive.

Unless it's just temporary and lasts only a tick.

Also, you sound annoyed, have a husky.
Spoiler: The Husky (click to show/hide)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 05, 2015, 09:29:53 am
Quote
Increase the size of all mundane trees to Size+2: Wouldn't that end up being a decrease for most of them?
Ah, seems I misunderstood, I thought the size trait was a modifier to the base size of the creature with it, so a blue whale with size+6 would be much bigger than a blue whale without it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 05, 2015, 10:07:00 am
gman8181: Do you mean main gods worshiped as listed on the tickly reports? (These will tend to be Pantheon-shared races, and for the less dysfunctional ones, suggests implicit editing permission)

Yeah, regarding large scale modifications (such as to a whole race) I think that really should require a very high piety to a god that didn't initially create them. For example, god A can only modify a race he didn't create without penalty if their piety towards him outweighs their piety to their original creator. Otherwise, I can see how it would complicate things for you as the GM if a species closely followed two gods and one just wanted to modify a huge chunk of the race while the other didn't.

I meant this more directed towards the option "Sliding scale of Small, Medium, and Large changes" though and it doesn't seem like it will be chosen. Don't think it matters as much for option 2.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 10:08:30 am
I mean, if the population is padded by x10, that would make the price of making people 1/10th the price.
So if we're to prevent people from churning out angels 10 times as fast as before, a trait needs to be more expensive, so I suggest making the unique trait more expensive.

Unless it's just temporary and lasts only a tick.

Also, you sound annoyed, have a husky.
Spoiler: The Husky (click to show/hide)

Presumably, making an Angel using the Angel template (which is still .5 base each) or a Powerful, single Immortal using the Mortal template has not changed its price.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 05, 2015, 11:39:38 am
gman8181: Do you mean main gods worshiped as listed on the tickly reports? (These will tend to be Pantheon-shared races, and for the less dysfunctional ones, suggests implicit editing permission)

Yeah, regarding large scale modifications (such as to a whole race) I think that really should require a very high piety to a god that didn't initially create them. For example, god A can only modify a race he didn't create without penalty if their piety towards him outweighs their piety to their original creator. Otherwise, I can see how it would complicate things for you as the GM if a species closely followed two gods and one just wanted to modify a huge chunk of the race while the other didn't.

I meant this more directed towards the option "Sliding scale of Small, Medium, and Large changes" though and it doesn't seem like it will be chosen. Don't think it matters as much for option 2.
Yeah, the cost of modifying a race should be directly proportional to the piety of that race to the god in question.  However, modifying the fraction of that race that is pious to you should be treated as if they were your race.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 11:43:49 am
He did say traits specifying a population number have not had their pop number or cost changed.

Aka modifying an individual in the first place costs more now. Presumably so does modifying a mere few dozen.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 05, 2015, 11:44:18 am
gman8181: Do you mean main gods worshiped as listed on the tickly reports? (These will tend to be Pantheon-shared races, and for the less dysfunctional ones, suggests implicit editing permission)

Yeah, regarding large scale modifications (such as to a whole race) I think that really should require a very high piety to a god that didn't initially create them. For example, god A can only modify a race he didn't create without penalty if their piety towards him outweighs their piety to their original creator. Otherwise, I can see how it would complicate things for you as the GM if a species closely followed two gods and one just wanted to modify a huge chunk of the race while the other didn't.

I meant this more directed towards the option "Sliding scale of Small, Medium, and Large changes" though and it doesn't seem like it will be chosen. Don't think it matters as much for option 2.
Yeah, the cost of modifying a race should be directly proportional to the piety of that race to the god in question.  However, modifying the fraction of that race that is pious to you should be treated as if they were your race.
I agree with this.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 05, 2015, 01:35:17 pm
$$$

Price check on an Eidetic Memory (https://en.wikipedia.org/wiki/Eidetic_memory) trait.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 02:24:59 pm
$$$PRICECHECK

What is the base price for inventing things?

Extremaphobe traits: Only able to tolerate a limited set of environments.
Weak Immune System: Especially weak to disease.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 05, 2015, 02:34:13 pm
What is the base price for inventing things?
So far, it's been nothing, as long as the invention/innovation doesn't need any new creations to work. Resources are used to create new things and change them in ways they couldn't otherwise. Plain innovation doesn't necessarily require anything more than creative repurposing of old things. Then again, some innovations require others to work optimally, which in turn require more innovations...and you might eventually need to create something new to tie every loose end.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 02:54:22 pm
What is the base price for inventing things?
So far, it's been nothing, as long as the invention/innovation doesn't need any new creations to work. Resources are used to create new things and change them in ways they couldn't otherwise. Plain innovation doesn't necessarily require anything more than creative repurposing of old things. Then again, some innovations require others to work optimally, which in turn require more innovations...and you might eventually need to create something new to tie every loose end.

I was more looking for practical, not-exactly-mortal level innovations. For example, in the last game I had the beltbows and other automatic crossbows that work beyond realistic levels. Generally, I am talking about "Inventing" as giving mortals the ability on a large scale to create a certain object with a certain ability, in a way.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 06:43:55 pm
I'm still a bit confused on what affinity is good for. If affinity only means access, then does that mean the higher levels of magic are impossible for those without enough affinity? What's the point of getting higher levels of affinity if novices are already able to access the higher level spells?

$$$
Price check on magical ability (plasmamancy)

Andres: The amount of worship received at 100% piety for 170k Humans would likely be around 3E/T, not around 30E/T as it would have been previously. 4E is already high.
I'm fully aware that the cosmetic mortal booster wouldn't have affected Essence income. I'm not saying I should've gotten more Essence from Humans, I'm saying I should've gotten Essence from the races of my pantheon members. My explanation was right under my statement that 4E was too little. Am I misunderstanding how pantheon worship-sharing works? Found out that worship-sharing acts slowly.

Clergy's children burning to death: Short answer: No, not that easily because Flux beats novice magic in similar uses. Also, they're not fireproof.
Ah, Flux. That makes sense.

I/E/F caps for creations: 2x the amount intended (8E cap -> /4E creation)
Just to be certain, does actual Essence need to be spent? If I wanted to create a being with 1E capacity, I'd need to give up 2E capacity, but would I also need to give up 2E?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 06:46:03 pm
...It's been like two or three ticks, Andres.

It's very slow, the worship sharing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 06:51:16 pm
...It's been like two or three ticks, Andres.

It's very slow, the worship sharing.
Oh. I wasn't aware that worship-sharing takes time before it takes effect. Thanks for the info.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 06:58:05 pm
Quote
I'm still a bit confused on what affinity is good for. If affinity only means access, then does that mean the higher levels of magic are impossible for those without enough affinity? What's the point of getting higher levels of affinity if novices are already able to access the higher level spells?

.....What? Is there some kind of language barrier that keeps getting you confused over things like this?

No, the Affinity trait only means that everyone has access to the lowest rung. A race without any special affinity still has some mages, including high-level ones. Novices are not able to access higher level spells (safely). In fact, his example was to illustrate that fact.

Quote
By default, Pantheons will gradually extend the piety of individual members' races to include the other members with a net increase in <Essence> income.

((From BBoI, bold added)).

Quote
Ah, Flux. That makes sense.

...Did...you think they used their hands or something?

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 07:05:31 pm
Novices are not able to access higher level spells (safely).
But when you say that, are you talking about novices or those with novice affinity? Of course novices can't access higher level spells. Those with novice affinity, however, might be able to access those higher level spells safely after a few decades of study and practice.

Quote
By default, Pantheons will gradually extend the piety of individual members' races to include the other members with a net increase in <Essence> income.

((From BBoI, bold added)).
I didn't get my knowledge of worship-sharing from the BBoI. Since I already knew (or thought I knew) about worship-sharing, I didn't have a reason to look it up in the BBoI.

Quote
Ah, Flux. That makes sense.

...Did...you think they used their hands or something?
It honestly just slipped my mind.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 07:08:53 pm
From what I understand (which is to say, complete assumption, I just don't really care enough to make it a major part of my plans) given the way KJP runs things and what seems most likely, Affinity basically sets a baseline, from which individuals can vary. It is likely Humans, for example, have more intermediate or advanced level Plasmurgy users than other races for two reasons; one, they're already novices so it's a bit easier to 'level up', as it were, and they might have more interest in it (since it's already there so why not?). It doesn't, on the other hand, mean that the best Plasmurgy user is a human necessarily, or that there aren't quite a few Plasmurgy users of other races, unless you restricted access to it when you made the magic.

But yes every race can learn any type of magic as far as I know, it's just that you don't have auto-access to it unless there's an affinity.

Speaking of teaching and learning and all, I need to test some stuff concerning that actually. Want to figure out if magic can be taught to just anyone(presuming they have the discipline/focus/yadda yadda yadda), or if it has to be partially a trait you're born with.

Hmmm...I want to price check the Thunderguns, but I know Andres would use the idea himself, earlier than I could, and it makes me sad. Maybe I'll wait until I find a way to make Runesmithing/Enchanting or whatever. Or just go Alchemy and make Helldust.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 07:10:37 pm
Quote
But when you say that, are you talking about novices or those with novice affinity? Of course novices can't access higher level spells. Those with novice affinity, however, might be able to access those higher level spells safely after a few decades of study and practice.

Yes, but so can anyone else?

How about I put it this way. Lets compare magic to a real-life skill, such as Math. Novice math would be counting. Anyone in the world can learn to count, if they put the effort into it. If you gave a race novice Math-affinity, that would mean they can all count from birth. Someone else can learn to count, if they have a different affinity or no affinity at all. The only difference is that one group is born being Novice math users.

Do you understand this simple concept now?

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 07:23:51 pm
From what I understand (which is to say, complete assumption, I just don't really care enough to make it a major part of my plans) given the way KJP runs things and what seems most likely, Affinity basically sets a baseline, from which individuals can vary. It is likely Humans, for example, have more intermediate or advanced level Plasmurgy users than other races for two reasons; one, they're already novices so it's a bit easier to 'level up', as it were, and they might have more interest in it (since it's already there so why not?). It doesn't, on the other hand, mean that the best Plasmurgy user is a human necessarily, or that there aren't quite a few Plasmurgy users of other races, unless you restricted access to it when you made the magic.

But yes every race can learn any type of magic as far as I know, it's just that you don't have auto-access to it unless there's an affinity.
But KJP said that novice affinity doesn't actually make people novices in that type of magic. If you made a type of magic where novice spells were world-shattering spells (doing so is technically possible), giving a race novice affinity won't automatically let the race perform those world-shattering spells.

How about I put it this way. Lets compare magic to a real-life skill, such as Math. Novice math would be counting. Anyone in the world can learn to count, if they put the effort into it. If you gave a race novice Math-affinity, that would mean they can all count from birth. Someone else can learn to count, if they have a different affinity or no affinity at all. The only difference is that one group is born being Novice math users.
Except those with novice affinity to math aren't able to count in the first place. That's what KJP explained. He said that affinity only gives them access to the ability to count, not actual ability. Since everyone - regardless of affinity - is able to gain the ability to count, affinity just seems kinda useless.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 07:29:27 pm
Quote
But KJP said that novice affinity doesn't actually make people novices in that type of magic. If you made a type of magic where novice spells were world-shattering spells (doing so is technically possible), giving a race novice affinity won't automatically let the race perform those world-shattering spells.

As none of our current magics are world-ending spells, it is safe to assume that it gives the majority of a race with a non-exotic affinity the ability to use Novice magic. This is just KJPs simple way to keep magic from being overpowered.

Quote
Except those with novice affinity to math aren't able to count in the first place. That's what KJP explained. He said that affinity only gives them access to the ability to count, not actual ability. Since everyone - regardless of affinity - is able to gain the ability to count, affinity just seems kinda useless.

No, it pretty much does give them all the ability to count in this example. I am saying knowledge of math=knowledge of magic. The ability to count is what it gives them, using the knowledge of Math. Anyway, Novice level non-exocting affinities are free anyway, so what did you expect them to do? You get what you pay for, remember?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 07:29:48 pm
I think I figured it out! I've managed to decipher this mass of letters, spaces, and colons...
access : ability :: CON : STR
...and determined that it means:
Access = Constitution
Ability = Strength

So while someone with novice affinity in Supermancy will have great difficulty in casting a novice spell and won't get a bonus when trying to cast it, doing so won't burn them out.

EDIT:
The ability to count is what it gives them, using the knowledge of Math.
It doesn't. KJP stated that it doesn't give ability.
Affinities: It provides access, not ability.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 07:34:48 pm
Well I think that's more along the lines of 'there is no magic with earth-shattering novice spells; it's not novice at that point, period'. As well as being probably exotic.

Being able to do so, and having the knowledge of how to, are different things. It's like if you had Science as an affinity, or Weapon Design, and decided Weapon Design had the ability to make nukes as a novice level thing. Sure, they'll know how. But do they have the tools with which to do so? Anyone can learn how, after all, if they try hard enough. Affinity means the race knows how to automatically.

Also, Andres, it literally said that if an Angel tried to use it it would burn them out. So I think that in fact they would burn out.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 05, 2015, 07:46:32 pm
$$$PRICECHECK
on innate sorcerous ability in a school of magic on the same scale as Affinity.  ((Quite literally.  D&D sorcerer.))
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 05, 2015, 08:15:00 pm
I think affinity works for magic as autism works for math.
It doesn't make them start with knowledge, but makes it easier for them to learn.

Though I'm mostly just guessing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 05, 2015, 08:17:13 pm
I think affinity works for magic as autism works for math.
It doesn't make them start with knowledge, but makes it easier for them to learn.

Though I'm mostly just guessing.

Autism doesn't have anything to do with math you dumbass.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 08:20:47 pm
Oi. Unnecessary tntey.

Also, Happy Demon, not a topic to be brought up lightly. Unnecessary comparison there, leaving aside anything to do with relevance.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 05, 2015, 08:21:41 pm
Oi. Unnecessary tntey.

Also, Happy Demon, not a topic to be brought up lightly. Unnecessary comparison there, leaving aside anything to do with relevance.
Yeah...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 05, 2015, 08:22:21 pm
Oi. Unnecessary tntey.

Also, Happy Demon, not a topic to be brought up lightly. Unnecessary comparison there, leaving aside anything to do with relevance.

Sorry, have a brother with special needs. So, stuff like that makes me a little angry.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 05, 2015, 08:27:52 pm
Really? I thought it was one of the most direct correlations.
Is it limited to certain types? Since I thought mine was the reason I was better at math than most others.

Eh, anyway, I did wrong, I'm sorry.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 05, 2015, 08:28:43 pm
Really? I thought it was one of the most direct correlations.
Is it limited to certain types? Since I thought mine was the reason I was better at math than most others.

Eh, anyway, I did wrong, I'm sorry.

You have autism huh, okay. But no, no type of autism is better at math. At all.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 05, 2015, 08:29:50 pm
Eh, if it pisses you off that much, I'll leave the forum for a week.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 05, 2015, 08:33:20 pm
Why? Dude, it's fine.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 05, 2015, 08:37:31 pm
Really? I thought it was one of the most direct correlations.
Is it limited to certain types? Since I thought mine was the reason I was better at math than most others.

Eh, anyway, I did wrong, I'm sorry.

You have autism huh, okay. But no, no type of autism is better at math. At all.
Err, technically yes, some types are. Some types of High Functioning Autism tends to work along the lines of Savants. They are really good at one thing (such as math) or they can focus extremely well on one subject (an example would be astronomy) but have troubles elsewhere, often in the social category. Yes, there are some types of HFA that don't do that, but those are the minority. Low Functioning Autism tends to not have a Savantism associated with it. LFA is a disability. HFA is arguably both a positive and negative at the same time. Autism is really a massive glob of different things lumped under one label, so often it's a case by case basis. Yes there are trends, such as issues with social skills, and HFA tending towards savantism, but in the end, each case is different.

/me has done a considerable amount of research on this.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 05, 2015, 08:45:34 pm
There is a reason it's an autism spectrum.

...All of this is making me wonder how many forumgoers are on said spectrum.

But mostly I have to concur with Kevak's statement.

@Kevak:  What about the mild cases?  Aspergers, specifically.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 05, 2015, 09:11:17 pm
Mild stuff is HFA and normally should be reviewed annually to determine if misdiagnoses. It's anything not significantly impaired by it. Although technically LFA can overcome the impairments through determination and learning, they often do not. Compared to HFA which should the impairments be overcome, they end up with a net advantage over the average person. There's a reason so many HFA people are in scientific and creative fields.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 09:36:59 pm
In my opinion, the price for creating artifacts is much too high. Let me explain.

If I wanted to make a shield that deflected half of all attacks, it would cost me 2 * 50 = 100E.
Alternatively, I could make an angel whose physical form was that of a shield and I'd give it the Recoil trait. It would cost me 0.5 * 50 = 25E. A quarter of the price for functionally the same thing, except it can also do magic and can never be used against me.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 05, 2015, 09:43:07 pm
Andres, look at the poll...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 09:43:47 pm
Really, Andres?

How durable do you think that Angel is, in comparison to that shield? Moreover, how often do you think they'd be able to intercept the attack? You say you'd give them the physical form of a shield. Are you going to walk around carrying an Angel on your arm all of the time?

Mostly it's the durability thing, though; that artifact shield can tank a good few hits. That angel? Nope. Not of the magnitude we're considering here. Sure, it'll eventually resurrect, that's what [Will Be Back] is all about. But it really is about the versatility of the angel, versus the endurance of the shield. I asked KJP about magic items/artifacts. They're nigh indestructable. Angels aren't. Sure, maybe they're tough, they do have plot armor and all, but so do artifacts, if I'm interpreting what he'd said correctly. The shield, on the other hand, can't cast magic, move around on it's own, or come back to life if it ever does break. The Angel is one-use(and almost cruel, but that's beside the point) for each fight. The Shield might only work for one fight, if it's a hard one...but if it's a hard fight, you'll need the shield far more than you will the Angel.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 05, 2015, 09:45:38 pm
Regarding artifacts being essentially indestructible: Can confirm, am artifact
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 05, 2015, 09:47:24 pm
Aya... I voted for 0.5 twice, just take those votes out.

PPE: You're meant to be sleeping, KJP :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 09:51:36 pm
Really, Andres?

How durable do you think that Angel is, in comparison to that shield? Moreover, how often do you think they'd be able to intercept the attack? You say you'd give them the physical form of a shield. Are you going to walk around carrying an Angel on your arm all of the time?

Mostly it's the durability thing, though; that artifact shield can tank a good few hits. That angel? Nope. Not of the magnitude we're considering here. Sure, it'll eventually resurrect, that's what [Will Be Back] is all about. But it really is about the versatility of the angel, versus the endurance of the shield. I asked KJP about magic items/artifacts. They're nigh indestructable. Angels aren't. Sure, maybe they're tough, they do have plot armor and all, but so do artifacts, if I'm interpreting what he'd said correctly. The shield, on the other hand, can't cast magic, move around on it's own, or come back to life if it ever does break. The Angel is one-use(and almost cruel, but that's beside the point) for each fight. The Shield might only work for one fight, if it's a hard one...but if it's a hard fight, you'll need the shield far more than you will the Angel.

I actually agree with Andres on this one. 2E base is absurdidly expensive for almost any case. The increase in price might be worth it for some things, like shields, but in most things they are more expensive than a will-built mortal for the task. For example, just to increase the user's combat ability to +2 would take 4E, enough just to grant whoever you want it to grant it to the ability directly. Artifacts have their own weaknesses too, such as not having the same loyalty as Angels, meaning it is much easier to steal them and use them against their creator. And once you go away form combat, where the indestructibility really matters, the expense becomes even more clear.

It really is fairly expensive, for what you get.

Aya... I voted for 0.5 twice, just take those votes out.

PPE: You're meant to be sleeping, KJP :P

Shh. You will wake him up. He has been slumbering for days, getting up the energy to deal with us.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 10:09:55 pm
Andres, look at the poll...
I think that poll came up after I asked my question.

How durable do you think that Angel is, in comparison to that shield?
I don't know. By my guess, an angel with the form of a wooden shield would be just as durable as a wooden shield with the Artifact title slapped onto it.

Moreover, how often do you think they'd be able to intercept the attack?
As much as a wooden shield would be able to.

You say you'd give them the physical form of a shield. Are you going to walk around carrying an Angel on your arm all of the time?
Shinjo users went around doing practically the same thing. I see absolutely no reason why I wouldn't.

I asked KJP about magic items/artifacts. They're nigh indestructable.
The thing about that is that there was absolutely no indication of this anywhere up until KJP confirmed this in the post after yours. The only info that was publicly available on artifacts was that they cost a minimum of 2E. The only difference between a wooden shield and an Artifact wooden shield was that the latter cost 2E, as far as we knew based on the information given to us.

$$$
Price check on a [Reflect Attack] trait which gives a being the ability to reflect an enemy's attack
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 10:15:18 pm
That's true.

I think I mentioned how much they cost when I asked him about it. I think he said you can give them some abilities in the base template, stuff that's not expensive enough to justify a big multiplier. So in that sense it might be better, unlike with mortals/angels in which every little thing puts the price up that little bit higher.

Not sure about Loyalty, though. Most of my artifacts will be building sized and held inside my body within the City of Rule or deep underground, so being stolen from isn't really a concern for me, anyway. And if you can't steal something, you'd wanna break it. *shrug* It probably is pretty freakin' expensive for what it is, but I'm guessing it can also fill the role of the form it takes; a suit of armor, for example, would probably protect ya pretty well before you add on other stuff.

I think the Recoil trait might just be a bad one for artifacts, too; absurdly expensive, and they're already nigh-indestructable, so you could probably just have an artifact shield and tack on other stuff if you wanted for it to be an effective god-to-god-combat shield.

My guess is their base ability as an artifact will reflect whatever their new price becomes, too, so meh. I kinda like the idea of there being but a few supremely powerful divine artifacts, all of truly immense power. Stealing them would be beyond merely an extraordinary feat, as you are, in the vast majority of cases, stealing from the gods themselves.

Oh yeah, and I think you could make multiple lesser artifacts just by specifying you were. Or something. Meh.

Actually, I think I'll ($$$) price check on the Thunder Guns if they're made using only Plasmancy.

Thunder Guns are basically artillery pieces that are powered in large part (in my current idea of them) by the magical power/energy of the crew using it, which helps explain part of why it has a large crew, around 10-12, to spread the drain around. They use plasmancy mostly because they typically shoot lightning(for long range), which I would think explodes what it hits, and can probably leap from Gun to Gun to get a bigger bolt; plasma, for medium range, in the form of a condensed ball, which expands upon impacting, splattering molten death over all it hits; and fire(short range, of course(relatively speaking)), which does much as you would expect. Doesn't need a whole lot of training, though it does need some. Knowing Plasmancy doesn't make the operation itself easier, though it would probably help aiming if you manipulated what came out, as would several other magics. The Gun itself looks like a long 4-sided obelisk of black metal, around half a foot around at the front end(not perfectly square, somewhat rectangular/tall trapezoidal), around a foot and a half at the back; it would quite often be bent down to be set into the ground there, for stationary emplacements. Set up usually has it set at an angle between 70° and 15° with the ground, depending on the expected range of engagement(higher is better for longer ranges), usually elevated (either with the bottom part of it being perpendicular with the ground, with the sudden bend and all, or on a carriage of some sort) between 2 to 4 feet above the ground at the lower end.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 05, 2015, 10:24:33 pm
Perhaps this can work for making less powerful artifacts cheaper?
Destructible <x0.25?>: Item is as destructible as a mundane replica made from real materials behaving realistically (i.e. no neutronium outside neutron stars)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 10:25:56 pm
Quote
Not sure about Loyalty, though. Most of my artifacts will be building sized and held inside my body within the City of Rule or deep underground, so being stolen from isn't really a concern for me, anyway. And if you can't steal something, you'd wanna break it. *shrug* It probably is pretty freakin' expensive for what it is, but I'm guessing it can also fill the role of the form it takes; a suit of armor, for example, would probably protect ya pretty well before you add on other stuff.

Maybe, but its mostly the other stuff you are after anyway, right? Besides, we will find a way to steal the things inside your body. And besides that, most people aren't going to keep artifacts inside them, and many would probably like to grant them to Champions or Angels.

Perhaps this can work for making less powerful artifacts cheaper?
Destructible <x0.25?>: Item is as destructible as a mundane replica made from real materials behaving realistically (i.e. no neutronium outside neutron stars)

I personally think that would work perfectly! It would leave the base price at .5, which is what everyone wanted. This would have my vote if you put it in the poll~.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 10:26:59 pm
Perhaps this can work for making less powerful artifacts cheaper?
Destructible <x0.25?>: Item is as destructible as a mundane replica made from real materials behaving realistically (i.e. no neutronium outside neutron stars)
That's not making it cheap enough, to be honest. It will only make an artifact as cheap as an angel and the angel will still have mechanical advantages.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 10:27:46 pm

Maybe, but its mostly the other stuff you are after anyway, right? Besides, we will find a way to steal the things inside your body. And besides that, most people aren't going to keep artifacts inside them, and many would probably like to grant them to Champions or Angels.
Are you saying you want inside me, Stirk?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 10:30:54 pm
Perhaps this can work for making less powerful artifacts cheaper?
Destructible <x0.25?>: Item is as destructible as a mundane replica made from real materials behaving realistically (i.e. no neutronium outside neutron stars)
That's not making it cheap enough, to be honest. It will only make an artifact as cheap as an angel and the angel will still have mechanical advantages.

Isn't that what you voted in the pole? Its about as cheap as it needs to be. If you don't think so, don't make any. You can add some item-only downsides if you really want to make it cheaper.


Maybe, but its mostly the other stuff you are after anyway, right? Besides, we will find a way to steal the things inside your body. And besides that, most people aren't going to keep artifacts inside them, and many would probably like to grant them to Champions or Angels.
Are you saying you want inside me, Stirk?

I am saying I want to rip your insides out.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 10:32:46 pm
But how deep would you need to go to find them, Stirk?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 10:39:30 pm
I think it should be 1E for an indestructible artifact so that a destructible artifact is 0.25E, making it inferior but cheaper than an angel item.

But how deep would you need to go to find them, Stirk?
I think he'd need to venture deep into the bowels of the city to find them. :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 10:41:57 pm
But how deep would you need to go to find them, Stirk?

About two miles away. Artifacts aren't exactly easy to hide.

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 10:45:21 pm
Allowing poll users to change their vote. (http://i.imgur.com/VngOpE9.png)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 10:51:29 pm
I think it should be 1E for an indestructible artifact so that a destructible artifact is 0.25E, making it inferior but cheaper than an angel item.
I disagree entirely.

I feel artifacts should be 'better' than Angels, comparing base to base. Angels have more agency on their own, after all, and aren't really designed to be used as an item, after all.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 05, 2015, 10:52:54 pm
We really should get that Sandbox done, just so we can test stuff like this  :-\.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 05, 2015, 11:04:33 pm
Just announcing for KJP that the Bestiary now have a name, if you want to edit it in the OP of this thread.

And on a completely unrelated note I've watched a disaster movie today. Don't wonder why if there's suddenly earthquakes everywhere :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 05, 2015, 11:31:41 pm
I think it should be 1E for an indestructible artifact so that a destructible artifact is 0.25E, making it inferior but cheaper than an angel item.
I disagree entirely.

I feel artifacts should be 'better' than Angels, comparing base to base. Angels have more agency on their own, after all, and aren't really designed to be used as an item, after all.
Many Shinjo would think you racist, you thinking that you can't be an item while still having agency. :P But in all seriousness, we're gods. If we want to design angels to be used as items, then by God we'll do it. Besides, destructible artifacts are inherently and mechanically worse than angel items and it wouldn't make sense if they weren't cheaper.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 11:37:49 pm
See, that's part of where I disagree with you, I think.

For one thing the 'because GODS' argument gets tiresome when one applies it to everything up to and including game mechanics.

For another, an item which you make via Angel to be better than an item on it's own should be more expensive, as a result of the cost-increasing traits you would have to give it that you wouldn't have to give the equivalent item.

Aka; those angels should be more expensive, items shouldn't be cheaper.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 05, 2015, 11:50:24 pm
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 05, 2015, 11:53:47 pm
Maybe it's only for a limited number of options? Or it doesn't work with multiple choice polls?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 05, 2015, 11:54:03 pm
That's a lot of PM tabs. Out of curiosity, how many PMs about YG do you receive daily?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 06, 2015, 12:01:24 am
Rolepgeek: Editing polls seems to be much more limited than creating them. Maybe I should start a (locked to posting) poll thread with changeable options and one-vote-only and just announce and link polls here and on my signature? (It seems a bit like spamming to me, but it'd end up getting buried in a few hours, thus probably not cluttering the first page much)

IcyTea31: 10-20 threads of PMs update per day, I think. Some players maintain single/few threads of PMs and some send one-shot replies, so it's harder to say how many PMs I receive in a day in the current view (which the screenshot provides) without switching to the default view and counting pages of PMs.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 12:05:23 am
$$$
Price check on making adamantine (http://dwarffortresswiki.org/index.php/DF2014:Metal#Weapon_and_armor_quality)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 06, 2015, 12:11:54 am
Ouch, sorry. :(
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 12:35:02 am
Question, would it be permissable to make an elected Angel? As in, I make an angelic position (let's say a blank 0.5E template) that is occupied by a mortal for a set amount of time and when the 'term' is ended, someone else becomes an angel? I don't think would have any gameplay repercussions.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: IcyTea31 on September 06, 2015, 12:37:54 am
That would probably go together with this, that was never responded to:
$$$
Legacy Immortality (http://tvtropes.org/pmwiki/pmwiki.php/Main/LegacyImmortality): creation can die/be destroyed, but is always replaced by another, not-quite-identical one...
  • ...in 50 years? (2 mortal generations)
  • ...in 25 years? (1 mortal generation)
  • ...in 5 years?
  • ...in 1 year?
  • ...in 1 month?
  • ...immediately?
  • ...similar time intervals in Ticks?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 06, 2015, 12:39:59 am
I feel like that falls under [Will Be Back].
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 12:42:34 am
Also clarification on this trait:

The Power of Love/The Power of Friendship/The Power of Trust <x1.3>
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 06, 2015, 12:57:56 am
micelus: I suppose so. It seems mostly equivalent to a single angel with a changing identity/personality.

The Power of Love/The Power of Friendship/The Power of Trust: It's a cheap expensive-looking trait that everyone wants to steal. Excellent for trickster good gods' creations.

$$$Response
Creating adamantine: Not sure, but probably around 3-4E or so? I'm not sure how to handle something that isn't quite extraordinary except through having extraordinary material properties. It's definitely more expensive than the heat-fearing water or the perfect sound conducting metal but probably not quite as expensive as [cheese].

Legacy immortality (50 years) <x3>: Returns as a different individual after 50 years
Legacy Immortality (25 years) <x3.5>: Returns as a different individual after 25 years
Legacy Immortality (5 years) <x4>: Returns as a different individual after 5 years
Legacy immortality (1 year) <x4.5>: Returns as a different individual after 1 year
Legacy immortality (1 month) <x4.8>: Returns as a different individual after 1 month
Legacy immortality (0) <x5>: Alias to Will Be Back with changing identity?
Legacy immortality (1T) <x4>: Returns as a different individual after 1T
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 06, 2015, 01:03:55 am
The Power Of _____: Okay, but what does it actually DO?  Anything gameplay-wise?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 06, 2015, 01:08:10 am
It's cheap and looks expensive
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 01:09:53 am
The Power Of _____: Okay, but what does it actually DO?  Anything gameplay-wise?
My guess is it'll distract villains by making them try to obtain it for themselves, only for them to realise it was inside them all along and then they'll be good guys.

$$$
Price check on [Enhancement via Good] which increases the abilities of a creature proportional to the amount of goodness in the surrounding environment and, to a lesser degree, the world
Price check on a [Heal] trait which lets a being or race magically heal other of wounds and disease
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 06, 2015, 01:10:32 am
It's cheap and looks expensive
What.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 06, 2015, 01:11:31 am
It's a cheap trait that looks expensive to everyone else.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 01:13:25 am
It's cheap and looks expensive
What.

Its a decoy.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 06, 2015, 02:19:09 am
Quote
Deaths: There was a half-finished "wandering death" generator at some point which has now mostly been scrapped. Most deaths in [Will Be Back] [Immortal] races now will likely be from the various diseases going around, some of which have interesting secret features. (Disease resistance provides resistance, not immunity. Immunity right now is mostly based on having a compatible biology, but having rare/exotic biologies can still lead to player-made targeted diseases)
Sure, but wouldn't the [will be back] races ressurect after death by disease? Or do these diseases cause permadeath?
Would kind of like an answer on the [will be back] thing. Diseases permakilling them is kind of confusing me.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 02:21:46 am
So do Don Giovanni's law changes actually affect Humanity's laws? Their ruler is an angel and would thus know what Don is doing, plus he's a lawmancer.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 06, 2015, 02:25:49 am
Just so we're clear, an IC conversation as meta as this 'Mördinger' one isn't against the rules? Everything makes sense in-universe, but the easiest way to portray it is to just briefly glance at the fourth wall.

So do Don Giovanni's law changes actually affect Humanity's laws? Their ruler is an angel and would thus know what Don is doing, plus he's a lawmancer.
Most of them are actually unenforceable. For example, as the police need to breathe in order to catch someone breathing illegally, and couldn't otherwise do so, no court can collect enough admissible evidence for a guilty verdict.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 06, 2015, 02:31:04 am
Just so we're clear, an IC conversation as meta as this 'Mördinger' one isn't against the rules? Everything makes sense in-universe, but the easiest way to portray it is to just briefly glance at the fourth wall.

So do Don Giovanni's law changes actually affect Humanity's laws? Their ruler is an angel and would thus know what Don is doing, plus he's a lawmancer.
Most of them are actually unenforceable. For example, as the police need to breathe in order to catch someone breathing illegally, and couldn't otherwise do so, no court can collect enough admissible evidence for a guilty verdict.
Unless we make the police unbreathing automatons!  :D Or undead abominations

We have the magic science!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 06, 2015, 02:39:15 am
Demonic Spoon: There is a disease/are diseases going around engineered to cause permadeath bypassing Will Be Back.

The IC-OOC separation rule was intended to keep IC events from leaking and causing flame wars on OOC (as often happened in YG1) and prevent OOC things from being exploited IC (as also often happened in YG1). Keeping the fourth wall in reasonable condition is something of a bonus.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 03:01:06 am
Just for the record, these (http://www.bay12forums.com/smf/index.php?topic=152663.msg6488839#msg6488839) are actual actions and I actually do want to do my circus/bread actions.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 06, 2015, 03:07:24 am
Huh. Disease resistance suddenly became a priority.

I'm guessing those diseases have the [Eats Souls] trait. Clever.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 06, 2015, 04:42:12 am
I'm not entirely sure if I should vote on the artifact cost. On one hand, I want to make more artifacts, as it's cheaper to make golems than artifacts.
On the other, artifacts would lose some of their impact if they cost less.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 06, 2015, 02:18:36 pm
General announcements: Looks like another 24h to T7 after a wasted day trying to get a few lousy combat scripts to work.

Happy Demon: The base prices for agents (=empowered races before padding) and angels are still the same

Poll: Maybe put two votes for [Destructible]? It seems like a good way to make actual cheap artifacts that don't see much use in battle.

gman8181: That seems to be a reasonable system possible to combine with a variant of option 2 replacing creator with primary gods

Rolepgeek: The traits with population numbers have been updated, I think

Andres: Now I'm confused, too. I wonder if just switching access and ability would work. (I really need to revise the terminology too. At least I successfully conveyed what I had in mind with the CON and STR analogy, but a buried OOC anecdote about Whatevermancy and Supermancy doesn't count.)

Paying E when donating caps: No, but said creation will start out with half of whatever it gets. (May be corrected to full value if I see no problems with it)

[Destructible]: <0.1> will likely be an option

Law changes: Not frequently, I'd imagine. Given the history of inserting silly laws, they've probably wised up to ignorable nonsense laws appearing iin places where it matters. (No one's created an ultra-Lawful race yet, I think. How interesting it would be to have the laws change on them!)

tntey: 1 warning for being overly harsh

hector13 and Andres: The poll did indeed come up right after the question

FArgHalfnr: Ah, the bestiary! (This one doesn't include caste listings)
Spoiler: Bestiary (click to show/hide)
The listing has also been renamed to reflect the new name.

Demonic Spoon: It's probably not the cleverest of ideas, but it's a simple way of killing off WBB creations.

$$$Response
hector13:
Eidetic memory: At the moment, memories are generally handled in a never-forget-anything way. Maybe just use Perceptive?

Stirk:
Inventing: It depends on function and godly investment required, but I try to keep it in 0-4E
Extremophobe+1(/Extremophile-1?) <0.7>: Reduces capacity for long-term survival in extreme conditions
Extremophobe+2(/Extremophile-2?) <0.5>: Reduces capacity for long-term survival in mildly extreme conditions
Disease Resistance-1 <0.77>: Increases chance of catching disease slightly
Disease Resistance-2 <0.6>: Increases chance of catching disease decently

Andres and TheBiggerFish:
Magical ability (non-exotic): Treat as sister trait to Access(/Affinity)? (choose either access or ability in a non-exotic for free and then start paying for more?)
or maybe Magical ability+1 <free or x1.3>: Improves ability to use magic in general without providing automatic access?

Andres:
Recoil+50 <50>: Reflects half of atacks back? It's definitely more useful for personal protective equipment rather than artifact safekeeping (given they're mostly indestructible to non-creators)
Enhancement via Good: Seems a bit vague on range, effect strength, and maybe even goodness itself,
Heal+1 <x1.4>: Heal minor mundane diseases monthly
Heal+2 <x2.0>: Heal weak mundane diseases monthly and minor mundane diseases daily
Heal+3 <x2.8>: Heal strong mundane diseases monthly and weak mundane diseases daily
Heal+4 <x4.0>: Heal strong mundane diseases monthly and weak mundane diseases daily

Rolepgeek:
Thunder Guns: 2-3E

EDIT:Fake edit?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 06, 2015, 02:25:07 pm
Heal +3 And Heal +4 are identical?

Am unsure what magical ability trait does? Are we going to have to be adding this to our races now if we actually want them to be capable of using their affinities?  ??? That'd be annoying to say the least. Even just specifying the free ability trait is annoying additional work. Having it all in one trait with affinity is better, even if affinity ends up with a higher price modifier to compensate.

EDIT: Would heal work on the souleating diseases? Either way:

$$$PRICECHECK
Trait that specializes in healing souleating/souldestroying diseases and only those types of diseases, no other wounds or illnesses can be healed by this trait
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 06, 2015, 02:41:16 pm
Would Science and Engineering be acceptable schools of magic?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 06, 2015, 02:42:25 pm
Would Science and Engineering be acceptable schools of magic?
That depends entirely on the specifics, if you mean literally Science and Engineering, then probably not no.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 02:47:55 pm
Would Science and Engineering be acceptable schools of magic?

Probably not :p. You can align a race to be good with Science and Engineering, if you wanted to, either as a Focus or a new trait you would have to make.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 06, 2015, 03:18:12 pm
You could make Runesmithing/Enchantment and Alchemy if you wanted. Those are probably some of the more 'sciencey' magic schools already made, and the custom-made ones tend to be more magical than not. Although Runesmithing would probably be fairly similar to Glyph Lines(I'm not doing the l33t 5p34k), though not so much a programming language as a method of doing magic precisely, when you wanted to. Might work well with Glyph Lines, though, and would almost certainly work well with Technomancy or just technology in general.

@KJP: 2-3E per gun, or for the ability to make them?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 06, 2015, 03:38:46 pm
Sorry KJP, I will be nice.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 06, 2015, 03:44:34 pm
Dammit. I have reached the maximum amount of messages per hour. People who were expecting a response from me will have to wait for a bit.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 06, 2015, 03:47:08 pm
I have reached it as well.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 03:51:36 pm
The obviose solution is to make Alt accounts for your characters, and use these to bypass the limit! RULES ARE MADE TO BE BROKEN!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 06, 2015, 03:58:28 pm
Nevermind, I was able to post just now.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 06:33:27 pm
Does it count as an expy if you need an explanation as to why it's an expy?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 06:48:04 pm
Does it count as an expy if you need an explanation as to why it's an expy?

Prolly a small penalty expy.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 07:24:16 pm
Let's say a being has no affinity or ability trait for plasmamancy. If they practice plasmamancy their whole life, will they eventually be able to cast intermediate or higher spells without burning out? I'm asking if affinity is strictly necessary to bypass burn out or if it can be circumvented with time and diligence.

Speaking of burn out, what is it? Does it affect the mind? Does it affect the body? Does it affect the soul? (Questions asked in this way to prevent mathematician's answers. ;))

$$$
Price check on a [Healing Hands] trait that gives a race the ability to cure disease or repair injury by putting their hands in the affected area, at which point the hands start glowing and the body starts healing. Limited by healer fatigue and strength of magic (a healer gets better with experience and thus age). I've seen this in multiple works so I'm not sure if it can be classified as an expy or not.
Price check on an [Eats Evil Souls] trait that gives a race or being the ability to eat souls, but they only benefit from eating evil souls and eating neutral/good souls harms them (dependent on the soul's morality, rather than the soul having a Good/Neutral/Evil trait). Inspired by Soul Eater, but still has unique stuff.
Price check on a [Strong Soul] trait

For definitions of good/neutral/evil, I suggest looking at a D&D manual or something like that if you really need to. I'm talking about generic defend the weak, be nice to people, respect life, etc. stuff.

As for affinity/ability, I suggest you simply combine them. Having them separate is unnecessarily obstructive and complex.

EDIT: I found this in the OP:
Affinities indicate which schools of magic a creation is associated with. One affinity is available for free for any creation, and on sapient races, has the effect of granting all normal members of the race an inborn ability to use the specified path on a novice level.
See, this is pretty simple. It's basically "what magic a race uses." Nothing about constitution or strength or any of that stuff, just simply what magic they use. It even says specifically that it gives members of the race ability to use magic.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 06, 2015, 07:40:19 pm
$$$PRICECHECK
Inoculating a race against soul-eating diseases.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 06, 2015, 07:41:52 pm
I wonder if eating souls can be considered good at all, even if it's only evil ones. Soul eating is something I would think of as Irrevocably evil, considering you prevent them from having an afterlife and kill them with no chance of revival or anything else. I'd maybe put that in the he who fight monsters (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeWhoFightsMonsters) category at best.

Anyways, speaking of expies, where do we draw the line between taking inspiration from a work and copying it?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 07:49:10 pm
Andres, what would [Strong Soul] do?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 07:50:02 pm
Quote
See, this is pretty simple. It's basically "what magic a race uses." Nothing about constitution or strength or any of that stuff, just simply what magic they use. It even says specifically that it gives members of the race ability to use magic.

...Did...

......Did.


.....Did you JUST read it now?

Quote
Price check on an [Eats Evil Souls] trait that gives a race or being the ability to eat souls, but they only benefit from eating evil souls and eating neutral/good souls harms them (dependent on the soul's morality, rather than the soul having a Good/Neutral/Evil trait). Inspired by Soul Eater, but still has unique stuff.

Who's turn is it to explain Objective Morality to Andres? Please don't be mine.

Quote
Price check on a [Strong Soul] trait

...You should explain what you want it to do before price checking.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 07:51:33 pm
I wonder if eating souls can be considered good at all, even if it's only evil ones. Soul eating is something I would think of as Irrevocably evil, considering you prevent them from having an afterlife and kill them with no chance of revival or anything else. I'd maybe put that in the he who fight monsters (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeWhoFightsMonsters) category at best.
Imagine an atheist IRL. He's legally killing someone in self-defence. The atheist believes that the person he's killing will have no afterlife and will have no chance of revival or anything else. Is the atheist evil, even in spirit?

Now imagine someone in YG2. He can either permanently kill an evil person or let ten thousand innocent people be non-permanently killed. What choice makes him good and what choice makes him evil?

In my opinion, permanently killing someone is alone not something that would drive someone over the moral event horizon. It is simply to truly kill someone. It's the context around the action that marks the killer as evil or something else.

Andres, what would [Strong Soul] do?
I dunno, I guess it makes it less likely to be destroyed and makes it better with soul-based magic and stuff.

Quote
See, this is pretty simple. It's basically "what magic a race uses." Nothing about constitution or strength or any of that stuff, just simply what magic they use. It even says specifically that it gives members of the race ability to use magic.

...Did...

......Did.


.....Did you JUST read it now?
I forget many things. It also seems that KJP forgot he wrote that. Either that or the rules have changed without the OP being updated.

Quote
Price check on an [Eats Evil Souls] trait that gives a race or being the ability to eat souls, but they only benefit from eating evil souls and eating neutral/good souls harms them (dependent on the soul's morality, rather than the soul having a Good/Neutral/Evil trait). Inspired by Soul Eater, but still has unique stuff.

Who's turn is it to explain Objective Morality to Andres? Please don't be mine.
Oh come on, I even explained what I meant by good, evil, and neutral this time. It's right under the price check. Also, it's "whose" not "who's". "Who's" is used for "who is".
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 06, 2015, 07:52:30 pm
I'm guessing it confers immunity to soul-eating?
Which is also what I pricechecked.
...Well, actually:
$$$PRICECHECK
Trait to prevent the consumption of a being's soul IN GENERAL as opposed to just against diseases.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 07:57:21 pm
Ooh question: Would making 1.1E microbial organisms with lets say immortality result in 10,000 microbes? If so, that's ridiculously small for a microbial organism. Take note that these theoretical microbe are not sapient.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 07:58:14 pm
Ooh question: Would making 1.1E microbial organisms with lets say immortality result in 10,000 microbes? If so, that's ridiculously small for a microbial organism. Take note that these theoretical microbe are not sapient.
Their price would drop due to having the [Size-99999999999] trait.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 08:01:49 pm
Quote
I dunno, I guess it makes it less likely to be destroyed and makes it better with soul-based magic and stuff.

You. Can't. Price. Check. Something. You. Don't. Know.

Quote
Oh come on, I even explained what I meant by good, evil, and neutral this time. It's right under the price check. Also, it's "whose" not "who's". "Who's" is used for "who is".

No, you didn't. You said "LIK DND LOL!" and pretty much left it at that. You see Andres, morality in this universe (Outside dubious choices of Gods choosing sphere like "Goodness" and "Villainry") isn't on a scale. It isn't objective. Action A isn't evil all the time from the perspective of everyone. It is subjective, like in real life. 
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 08:04:39 pm
Isn't moral objectiveness exactly what Andres is saying? I thought moral subjectivity was the one where 'it depends'.

EDIT: Misread. Coffee good.
EDIT: Nope. I am completely justified in my confusion :D.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 08:06:02 pm
Isn't moral objectiveness exactly what Andres is saying? I thought moral subjectivity was the one where 'it depends'.

Yeah, I meant to right "Is" instead of "isn't" :0.

I think I did something wrong, then fixed it. I am confused and tired now, and I hate the taste of coffee, and it is like 7 at night.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 08:07:27 pm
You see Andres, morality in this universe (Outside dubious choices of Gods choosing sphere like "Goodness" and "Villainry") isn't on a scale. It isn't subjective. Action A isn't evil all the time from the perspective of everyone. It is objective, like in real life.
I think you may be confusing subjective with objective. Objective morality means something is good or evil every time. Subjective morality means something is good or evil depending on someone's point of view.

Look, if you don't want me to use the word "Good" to describe what I'm describing, what word should I use instead? What word can be used to describe the generic lessons that Disney has been teaching us? What word can I use to describe the protagonists in untold numbers of stories? You might disagree with "good" being assigned to a specific set of moral values but there really isn't any other  practical way to label them.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 06, 2015, 08:09:16 pm
I think you broke Stirk so bad he confused his message, Andres.

He edited it for clarity.

Edit: rather, they edited for clarity.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 06, 2015, 08:10:27 pm
I think I may have accidentally-intentionally put a big dent in the Fourth Wall.
:(
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 06, 2015, 08:11:13 pm
What did you do!?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 08:12:17 pm
You see Andres, morality in this universe (Outside dubious choices of Gods choosing sphere like "Goodness" and "Villainry") isn't on a scale. It isn't subjective. Action A isn't evil all the time from the perspective of everyone. It is objective, like in real life.
I think you may be confusing subjective with objective. Objective morality means something is good or evil every time. Subjective morality means something is good or evil depending on someone's point of view.

Look, if you don't want me to use the word "Good" to describe what I'm describing, what word should I use instead? What word can be used to describe the generic lessons that Disney has been teaching us? What word can I use to describe the protagonists in untold numbers of stories? You might disagree with "good" being assigned to a specific set of moral values but there really isn't any other  practical way to label them.

For the sake of brevity, [Alignment: Deity] would probably solve this problem. If a sapient had [Alignment: Eid] it would have a morality as desired by Eid. Conversely, [Alignment: Sadiq] would be completely different but still good from their point of view.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 08:12:53 pm
You see Andres, morality in this universe (Outside dubious choices of Gods choosing sphere like "Goodness" and "Villainry") isn't on a scale. It isn't subjective. Action A isn't evil all the time from the perspective of everyone. It is objective, like in real life.
I think you may be confusing subjective with objective. Objective morality means something is good or evil every time. Subjective morality means something is good or evil depending on someone's point of view.

Look, if you don't want me to use the word "Good" to describe what I'm describing, what word should I use instead? What word can be used to describe the generic lessons that Disney has been teaching us? What word can I use to describe the protagonists in untold numbers of stories? You might disagree with "good" being assigned to a specific set of moral values but there really isn't any other  practical way to label them.

The Protagonist? I noticed the flub up and fixed it.

It isn't the world "Good" I am complaining about. It is the entire concept of you wanting to put objective morality in a setting with obviose subjective morality (*Checks to make sure the right ones are used*). Like I just said, Good and Evil are completly subjective. For example, I am reading through Ovid's Metamorphoses for a class. And 90% of the "heroes" in that book are awful people. But they where considered good at the time. What you are asking is for the Universe Itself to have a defined morality, that there is no way anyone of us would agree with you upon, for no real reason.

I think you broke Stirk so bad he confused his message, Andres.

He edited it for clarity.

Edit: rather, they edited for clarity.

....
I am most definitely a manly man. Did you ever think I was something else? Or is there someone helping me? YOUR EDIT IS CONFUSING ME EVEN MORE THAN ANDRES IS!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 06, 2015, 08:17:53 pm
For the sake of brevity, [Alignment: Deity] would probably solve this problem. If a sapient had [Alignment: Eid] it would have a morality as desired by Eid. Conversely, [Alignment: Sadiq] would be completely different but still good from their point of view.

You are on the ball, sunshine.

Though this presents the problem of folk having to tell KJP what their moral systems might be...

....
I am most definitely a manly man. Did you ever think I was something else? Or is there someone helping me? YOUR EDIT IS CONFUSING ME EVEN MORE THAN ANDRES IS!

Internets, brah. You could just be a woman pretending to be a man, all I know is your words and demeanour :P but yeah, I always thought of you as a dude, I've just recently grown distasteful of gender-specific pronouns. :-\

I could refer you to a research paper that devised a method of how to determine a person's gender by the way they typed, but I can't be bothered looking for it :))
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 08:19:34 pm
For the sake of brevity, [Alignment: Deity] would probably solve this problem. If a sapient had [Alignment: Eid] it would have a morality as desired by Eid. Conversely, [Alignment: Sadiq] would be completely different but still good from their point of view.
Not really good enough. If Eid wanted to give a race strict moral values, then alignment simply wouldn't cut it. If he eventually strayed from what he perceived to be at the time the path of righteousness, he'll want his race to call him out, but since they're aligned to him they won't.

It isn't the world "Good" I am complaining about. It is the entire concept of you wanting to put objective morality in a setting with obviose subjective morality (*Checks to make sure the right ones are used*). Like I just said, Good and Evil are completly subjective. For example, I am reading through Ovid's Metamorphoses for a class. And 90% of the "heroes" in that book are awful people. But they where considered good at the time. What you are asking is for the Universe Itself to have a defined morality, that there is no way anyone of us would agree with you upon, for no real reason.
But I'm not asking for Ovid's morality, I'm specifically asking for modern-day cartoon morality. You know, the kind of morality that ties together the heroes from Avatar, Disney, DBZ, etc. I'm only labelling that set of morality as "good" for convenience. That set of subjective morality is what I want. I'm not saying it's be be-all and end-all of good, but it's what I want and it's what I'll call "good" simply because it would be tedious to call it anything else. It's also what plenty of people (including KJP) would recognise when I say "good".
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 08:22:40 pm
I may not be reading that correctly, but you are stating that if Eid changed his views, his worshipers wouldn't argue with him, yes? OK make it it <Alignment: Code> then where code is whatever holy book/proverbs/whale songs/etc. that the culture considers their values.

E.g, <Alignment: Al-Zhaw>. Sadiq then orders a Djinn to kill another innocent Djinn. From the point of view of the other Djinn, Sadiq is breaking the laws placed upon them.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 08:24:30 pm
At this point, I'm tempted to create an angel with Flux and Essence caps and call him "Jesus" for the specific purpose of physically creating objective good. Either that or I'll create the Tree of the Knowledge of Good and Evil.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 08:26:58 pm
Ehh, well I'm already full-on Islam-Djinn with Yazidi here and there so go ahead.

EDIT: I will oppose the creation of objective morality on all accounts, just so ya know.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 08:29:40 pm
Internets, brah. You could just be a woman pretending to be a man, all I know is your words and demeanour :P but yeah, I always thought of you as a dude, I've just recently grown distasteful of gender-specific pronouns. :-\

I could refer you to a research paper that devised a method of how to determine a person's gender by the way they typed, but I can't be bothered looking for it :))

Fool, there are no Women on the internet! Besides, I love pronouns, gender-specific or otherwise. They are a wonderful way to shorten a reference to anyone or anything into two or three letters. The "Large Hadron Colder" is simply "It", saving a lot of typing. Even short-words like KJP can be shortened into the wonderful "He", shaving a letter off an already short word. "They" is alright, but fairly long for normal use, and referring to everyone as they would make any writing/speaking sound funny, as repeating any word too much would. The English language is buetiful, don't know why so many people have problems with it  :-\.

Quote
Not really good enough. If Eid wanted to give a race strict moral values, then alignment simply wouldn't cut it. If he eventually strayed from what he perceived to be at the time the path of righteousness, he'll want his race to call him out, but since they're aligned to him they won't.

So you are saying that KJP should know your character better than you, to the point they can predict what he would have thought the "Moral Thing" was?

Quote
But I'm not asking for Ovid's morality, I'm specifically asking for modern-day cartoon morality. You know, the kind of morality that ties together the heroes from Avatar, Disney, DBZ, etc. I'm only labelling that set of morality as "good" for convenience. That set of subjective morality is what I want. I'm not saying it's be be-all and end-all of good, but it's what I want and it's what I'll call "good" simply because it would be tedious to call it anything else. It's also what plenty of people (including KJP) would recognise when I say "good".

This. Game. Isn't. A. Cartoon. Please get that into your scull.

You aren't labeling a morality though. You are saying "HEY KJP! IMMA PUT SOME GENERIC MORALITY STUFF IN!112313!"

The Heroes from Avatar, Disney, and DBZ all have different moralities. Vastly different. Heck, even the characters have different moralities. Who is morally right, Goku or Vegita? Aang or the supporting characters? There is not a set list of morality. Going back to what someone called you out on, it is fair to say that most of us believe "Eating Souls is an Evil Action", because it is destroying someones soul. Goku, Aang, and Mickey Mouse would find something like that unthinkable. But here you are pretending it falls under your interpretation of "Good". You haven't even explained what is "Good" yet!

At this point, I'm tempted to create an angel with Flux and Essence caps and call him "Jesus" for the specific purpose of physically creating objective good. Either that or I'll create the Tree of the Knowledge of Good and Evil.

I will personally kill them if you do this. Not the Don. I will break through the fourth wall and destroy them personally.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 08:31:19 pm
Normally I'd be against cartoon morality but considering the current silliness of the current gods and some of their spheres, I can't really justify any move against it.

Also, chill down. Remember, its just a game.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 06, 2015, 08:32:43 pm
Internets, brah. You could just be a woman pretending to be a man, all I know is your words and demeanour :P but yeah, I always thought of you as a dude, I've just recently grown distasteful of gender-specific pronouns. :-\

I could refer you to a research paper that devised a method of how to determine a person's gender by the way they typed, but I can't be bothered looking for it :))

Fool, there are no Women on the internet! Besides, I love pronouns, gender-specific or otherwise. They are a wonderful way to shorten a reference to anyone or anything into two or three letters. The "Large Hadron Colder" is simply "It", saving a lot of typing. Even short-words like KJP can be shortened into the wonderful "He", shaving a letter off an already short word. "They" is alright, but fairly long for normal use, and referring to everyone as they would make any writing/speaking sound funny, as repeating any word too much would. The English language is buetiful, don't know why so many people have problems with it  :-\.

Quote
Not really good enough. If Eid wanted to give a race strict moral values, then alignment simply wouldn't cut it. If he eventually strayed from what he perceived to be at the time the path of righteousness, he'll want his race to call him out, but since they're aligned to him they won't.

So you are saying that KJP should know your character better than you, to the point they can predict what he would have thought the "Moral Thing" was?

Quote
But I'm not asking for Ovid's morality, I'm specifically asking for modern-day cartoon morality. You know, the kind of morality that ties together the heroes from Avatar, Disney, DBZ, etc. I'm only labelling that set of morality as "good" for convenience. That set of subjective morality is what I want. I'm not saying it's be be-all and end-all of good, but it's what I want and it's what I'll call "good" simply because it would be tedious to call it anything else. It's also what plenty of people (including KJP) would recognise when I say "good".

This. Game. Isn't. A. Cartoon. Please get that into your scull.

You aren't labeling a morality though. You are saying "HEY KJP! IMMA PUT SOME GENERIC MORALITY STUFF IN!112313!"

The Heroes from Avatar, Disney, and DBZ all have different moralities. Vastly different. Heck, even the characters have different moralities. Who is morally right, Goku or Vegita? Aang or the supporting characters? There is not a set list of morality. Going back to what someone called you out on, it is fair to say that most of us believe "Eating Souls is an Evil Action", because it is destroying someones soul. Goku, Aang, and Mickey Mouse would find something like that unthinkable. But here you are pretending it falls under your interpretation of "Good". You haven't even explained what is "Good" yet!

At this point, I'm tempted to create an angel with Flux and Essence caps and call him "Jesus" for the specific purpose of physically creating objective good. Either that or I'll create the Tree of the Knowledge of Good and Evil.

I will personally kill them if you do this. Not the Don. I will break through the fourth wall and destroy them personally.
I have to agree with Stirk. Why are you trying so hard to force your own personal morality into this game? I don't understand.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 06, 2015, 08:33:31 pm
At this point, I'm tempted to create an angel with Flux and Essence caps and call him "Jesus" for the specific purpose of physically creating objective good. Either that or I'll create the Tree of the Knowledge of Good and Evil.

To which it's answer to every question of "is this good/evil?" would be "it depends"?

I don't think you'll be able to force objective morality on us, I don't think anybody would accept it.

PPE: I was going to say that I (as Veles) would destroy it, but Stirk beat me to it with a much more amusing image.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 08:39:01 pm
Can someone explain to me the Evil trait, then? If objective morality isn't in YG2 yet, then how can the Evil trait exist? What exactly is it referring to? If Zenurion can create an Evil trait without defining it, why can't I create a Good trait without defining it?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 08:41:01 pm
Wait, that exists? That shouldn't either then. This might have the inverse effect of reducing Zenurion's Influence but ehh.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 06, 2015, 08:43:25 pm
I'm sure Farg did explain what he meant by it somewhere... I just can't find it :(
Title: Re: Ye Gods 2 OOC
Post by: Andres on September 06, 2015, 08:43:35 pm
Evil <x1>: Muahahahaha! (exactly what it sounds like)
Maybe the Good trait would be "Good <x1>: Peace, justice, and freedom! (exactly what it sounds like)"
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 08:43:43 pm
Can someone explain to me the Evil trait, then? If objective morality isn't in YG2 yet, then how can the Evil trait exist? What exactly is it referring to? If Zenurion can create an Evil trait, why can't I create a Good trait?

It makes people MUHAHAHAHAHH!

You can create a Good trait. You specifically said in your plan "This does not include the Good/Evil/Whatever" traits. If you wanted to make it count on the Good traits, nobody would have a problem with it. But you specifically said that it counts by "DnD" type morality instead.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 06, 2015, 08:43:58 pm
Stirk is going to kill Andres' character an uncountable number of names again isn't he?

I believe the evil trait has been in the BBI from the beginning.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 06, 2015, 08:45:15 pm
Can someone explain to me the Evil trait, then? If objective morality isn't in YG2 yet, then how can the Evil trait exist? What exactly is it referring to? If Zenurion can create an Evil trait, why can't I create a Good trait?

It makes people MUHAHAHAHAHH!

You can create a Good trait. You specifically said in your plan "This does not include the Good/Evil/Whatever" traits. If you wanted to make it count on the Good traits, nobody would have a problem with it. But you specifically said that it counts by "DnD" type morality instead.

This might be more due to my ignorance, but is there a difference?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 06, 2015, 08:46:58 pm
Andres, why do you feel the need to ignore adjectives?

You're saying 'it gives them the ability'.

NO. Goddamnit this is pissing me off by this point because it's such a stupid thing to be getting confused about. NO.

It gives them the inborn ability. I do not currently have the ability to run a 10 second 100 yard dash. Most people are not born with the ability to do that. They may however obtain that ability. It's really not goddamn complicated.

On a note related to morality; some traits that will be confusing because they have nothing to do with morality.
$$$Price check?
[Heroic]: Bonuses to thwarting convoluted plans
[Villainous]: Bonuses to making convoluted plans

No not really
[Heroic] or [Rise to the Challenge]: The more the odds are stacked against them, the more deftly they take the challenges associated with them.
[Villainous] or [Schemer]: Surprisingly adept at getting convoluted plans to work.
[Slayer]: Good at defeating larger foes; cannot be smaller than Size-2; effectiveness improves the larger the size difference(though massive foes with lots of abilities are still gonna be tough). Countered by and partially counters [Monstrous].
[Monstrous]: Good at defeating smaller foes; effectiveness improves the larger the size difference(though well organized groups of tiny opponents can still present a threat, conceivably) Countered by and partially counters [Slayer].
[Duelist]: Good at taking on singular opponents. If other opponents are present that present a much lesser threat, it can still work, though with reduced effectiveness. Precludes [Never Outnumbered]
[Never Outnumbered]: Good at taking on multiple opponents. The more, the better(though if they're all fairly strong, still dangerous), capping out around two dozen (mostly because that's the most you can really be near at one time, unless you're huge in comparison, in which case that's what ). Precludes [Duelist]
[Magically Attuned]: Naturally better with magic of all types, though no inborn ability. Precludes [Magic Resistance] and learning Antimancy.

Also, Good/Evil are relative. Eid's gonna have to deal with it. There is no morally objective right thing to do in many situations. For example: You have magical foreknowledge, and there is a 0% chance that you are wrong in this, that the person you are walking next to in an alleyway will screw up in a few days, end up crashing a plane, and kill half a dozen people in the process. They don't do it intentionally, but the only way to prevent this (the only way) is to stab them, right here, right now, so that they die. You cannot convince people of your magical vision, you cannot get them not to fly the plane any other way. You have to murder them. If you don't, other people will die, as the result of an accident. What, in this situation, is the morally, objectively right answer? Kill, or allow to die?

Now, that same scenario, except you might be wrong. They might not crash. But you're pretty sure they will. You think so. There's about a 60% chance of it. If you're wrong, though, you just committed murder without even the excuse of saving someone. Now what's the morally, objectively right answer?

Is it better to pull the plug on someone in terminal care, who can't experience anything right now and is a drain on their family's resources and causing them suffering, or hope they get that tiny chance of recovery and keep them on life support?

Is the boy who steals from the struggling baker to feed his ailing mother evil? Is the baker? Is he Good?

Is the man who commits genocide on an endangered non-sapient species in order to save those he knows and loves good or evil?

There is no black and white, Andres. There are only shades of Gray. My character is an example of that. If (hypothetically speaking) his goal was to take over literally everything, universal domination...because he honestly believed it would make it a better place, and that people would be happier and society would advance at a faster rate...is he evil?

Are the little kids who beat the shit out of another kid because he repeated a phrase about someone's mother they heard when they were walking by a bar on the way back to the car after going to beach evil? Or do they not know any better? What about the way lil' kids (all lil' kids) will find any excuse(be it shirt color or number of baby teeth) they can to ostracize, shun, and exclude someone unless and until they're taught better?

If a bully is 'evil' for taking out the pain and suffering they're going through on others as a badly adjusted mean of coping, is it acceptable to eat their soul, then?

What I'm getting at here, you see, is that kids are assholes.








And also, morality isn't easily defined.

Can someone explain to me the Evil trait, then? If objective morality isn't in YG2 yet, then how can the Evil trait exist? What exactly is it referring to? If Zenurion can create an Evil trait without defining it, why can't I create a Good trait without defining it?
You can. You just can't say 'based on objective morality, not on traits' when you try and have something determine good/evil for the purpose of souls.

Also, I mean, hell, Justice alone is a debate in and of itself. Does it refer to law or what's 'right'? Who determines what's 'right'? Different cultures have completely different standards for what's acceptable and what's not. Hell, the PRC has an 80+% approval rate, according to one study by an American guy. Yet most Americans think communism is literally Satan, as Stirk will attest.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 08:47:51 pm
Can someone explain to me the Evil trait, then? If objective morality isn't in YG2 yet, then how can the Evil trait exist? What exactly is it referring to? If Zenurion can create an Evil trait, why can't I create a Good trait?

It makes people MUHAHAHAHAHH!

You can create a Good trait. You specifically said in your plan "This does not include the Good/Evil/Whatever" traits. If you wanted to make it count on the Good traits, nobody would have a problem with it. But you specifically said that it counts by "DnD" type morality instead.
I included the "DnD" stuff partly to appease people who'd complain about morality and partly to specify that the being isn't limited to eating those with the Evil trait.

Those with the Evil trait are evil people. Those without the Evil trait can also be evil people. The race or being would be able to eat evil people regardless of whether they have an in-built trait making them evil or not.

*sees Rolep's monster post*
I'm gonna post this and then read your thing so I don't get ninja'd more.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 06, 2015, 08:48:56 pm
I got ninjaed about 30 times, typing that, just so you know.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 08:50:18 pm
Can someone explain to me the Evil trait, then? If objective morality isn't in YG2 yet, then how can the Evil trait exist? What exactly is it referring to? If Zenurion can create an Evil trait, why can't I create a Good trait?

It makes people MUHAHAHAHAHH!

You can create a Good trait. You specifically said in your plan "This does not include the Good/Evil/Whatever" traits. If you wanted to make it count on the Good traits, nobody would have a problem with it. But you specifically said that it counts by "DnD" type morality instead.

This might be more due to my ignorance, but is there a difference?

Yes. If he bases it off of races/individuals having the [Evil] trait, then there is a logical in-game bases for the mechanic to work. People gave that trait to their followers. If it works off of DnD style morality, then it is the individual who has to be judged based on a bendable, unset, criteria. Basically, one is asking you to attack all "Convicted Felons" (An Objective Description) while the other is asking you to attack all "Bad People" (Subjective Description).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 06, 2015, 08:55:30 pm
I got ninjaed about 30 times, typing that, just so you know.

That's what happens when you build a WALL OF TEXT :P

At least everything that was said was consolidated in your post, so it's alright. We can just call it the highlights.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 06, 2015, 08:58:33 pm
Can we please keep the silly antics in the IC?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 08:59:43 pm
There is no black and white, Andres. There are only shades of Gray.
See, here's where we reach a major disagreement, and possibly also a misunderstanding. To my knowledge, everyone here thinks that I don't believe in subjective morality. The truth is that I do, but I also believe in objective morality.

Those who only see things in shades of grey are just as misguided as those who only think in terms of black and white. In truth, there's black, there's white, and there's shades of grey.

If a boy steals bread from a poor man to feed his poorer mother, that's grey.
If the poor man gives his bread to the boy's poorer mother, that's white.
If the mother is instead rich and confiscates the poor man's bread because she likes watching people suffer, that's black.

Basically, one is asking you to attack all "Convicted Felons" (An Objective Description) while the other is asking you to attack all "Bad People" (Subjective Description).
Actually what I'm asking is to attack all "Convicted Felons" and also "People Who Would be Convicted as Felons If They Were Tried In Court".
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 06, 2015, 09:00:55 pm
Oh yeah, also, Reverse Triage.

That's a thing. Is that Objectively Good or Objectively Bad? Because if those things are Objective, everything needs to be one or the other. Otherwise, everything will be Objectively Sorta-Good-But-Not-Quite or Objectively Evil-ish-But-With-Some-Good-Intentions.

People aren't evil. They're fucked up, but they aren't evil. That's literally a five year old's way of thinking. Specifically, the writer of Axe Cop. Where people are either 'good' or 'evil'. Is someone evil because they're incredibly racist but volunteer for charity work all the time? What about a guy whose work has inspired thousands of people for the better, and makes it his life's goal to reduce the discrepancy between rich and poor and help those in need...and also harbors an irrational hatred of women? Is a surgeon whose skill with the knife has saved thousands of lives, and never skips out on work, never refuses to take a call in the middle of the night or change their plans to help someone good, if they also flay small animals in their free time for entertainment?







...Apparently I have strong feelings on this subject that I wasn't quite aware of earlier, despite my also believing there is a way to be objectively a better person, morally speaking, than someone else, mostly defined by selflessness and goodwill towards others.

EDIT: Ah, but what about the poor man's family, who is now bereft of that bread, and of a strong worker who can continue to bring in the meager pay so they may continue their struggling life?
What of the rich woman whose life is stressed by dealing with nobles, and despite her sadism makes the land as a whole more prosperous, including the poor, through her work that may only continue if she has some form of stress relief, in this case unfortunately dealt with by making others suffer?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 06, 2015, 09:02:29 pm
I'd love it if we could have these deep philisopical conversations IC. It would be a hell of alot more interesting than whatever shenanigans Talios is facepalming at this tick.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 06, 2015, 09:03:02 pm
See, this is what makes people so complicated. We all think that we're right in what we do, and our personal worldview is the only one that can be acceptable.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 06, 2015, 09:04:44 pm
I'd love it if we could have these deep philisopical conversations IC. It would be a hell of alot more interesting than whatever shenanigans Talios is facepalming at this tick.
I would too.

Sucks that my character probably has completely different opinions on the subject(those mostly being 'morality is a social construct of civilization and I am it's god so shut up').

Also that I am in no way willing to translate all that shit into Zhinspeak. Goddamn that would be frustrating.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 06, 2015, 09:05:43 pm
Oh, I'm sure. That looks like a bitch to do sometimes.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 06, 2015, 09:05:54 pm
I'd love it if we could have these deep philisopical conversations IC. It would be a hell of alot more interesting than whatever shenanigans Talios is facepalming at this tick.

I think the accents would kill most of the meaning. Oh well, I am bored of this conversation anyway.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 09:12:39 pm
EDIT: Ah, but what about the poor man's family, who is now bereft of that bread, and of a strong worker who can continue to bring in the meager pay so they may continue their struggling life?
What of the rich woman whose life is stressed by dealing with nobles, and despite her sadism makes the land as a whole more prosperous, including the poor, through her work that may only continue if she has some form of stress relief, in this case unfortunately dealt with by making others suffer?
This is all morally grey. It also proves that context is key to understanding the morality behind a person and their actions.

Simply because contexts can exist to justify someone's actions, it doesn't mean that those contexts are always there. You can't say that everything is morally grey because every motive or consequence is morally grey.  This is because not all motives or consequences are morally grey. Moral grey exists, but it's not omnipresent. Black and white exists too.

I'd love it if we could have these deep philisopical conversations IC. It would be a hell of alot more interesting than whatever shenanigans Talios is facepalming at this tick.
We're discussing this in OOC because it has applications towards game mechanics.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 06, 2015, 09:23:11 pm
No, they don't, because black and white situations do not exist in reality. Reality isn't as simple as 'hurr durr because evil' or 'gyarr nyarr because good'. There will always be mitigating factors, one way or another. Someone takes time out of their day to do charity work because it's the right thing to do don't do it purely because of that. They like the warm fuzzy feeling. It makes their deed no less beneficial to the world, but it isn't purely selfless; they get something out of it. It's an extremely creamy shade of grey, I'll agree on that. As I will agree that Stalin was an extremely dark shade of gray.

Black and white situations exist in black and white cartoons. In reality, there is always something. Even if it's "I like to torture people to death for the funsies". The mitigating factor there is probably something along the lines of 'my childhood is a dark and terrifying place of which no one wishes to speak'. Does that make it okay? No. But something doesn't have to be black for it not to be okay. That's a large part of why laws exist, as far as I know. It's so these debates are merely philosophical, rather than legal. And also to prevent anarchy but you know whatever.

EDIT: It's not about justification. It's about cause and effect. Somebody had a shitty childhood which fucks them up, they take it out on someone else because they don't know how else to deal with it and don't have the strength of will or ability to admit the problem in order to get it fixed. Why not? Because they got fucked up by a shitty childhood.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 09:29:53 pm
It's an extremely creamy shade of grey, I'll agree on that. As I will agree that Stalin was an extremely dark shade of gray.
Cool, I guess we're in agreement.

In reality, there is always something. Even if it's "I like to torture people to death for the funsies". The mitigating factor there is probably something along the lines of 'my childhood is a dark and terrifying place of which no one wishes to speak'.
But what if the dude's childhood was fine? What if there is no mitigating factor? In real life, there may always be a tiny mitigating factor at play, but at some point you've just gotta call someone evil and be done with it. Evil doesn't have to describe pure black, honestly. It can simply describe dark shades of grey.

EDIT: I just realised you weren't saying that evil people can only be morally black people and since moral black didn't exist neither did evil. My bad.

I'm just curious, but what do you think of people born with the Evil trait? In your eyes, are they evil?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 06, 2015, 09:39:09 pm
On a note unrelated to the morality discussion, I'm half wondering if I should just bite the bullet, admit I'm unoriginal, create a soul eating sword, and trick a human whose name begins with A into wielding it.  :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 09:40:45 pm
On a note unrelated to the morality discussion, I'm half wondering if I should just bite the bullet, admit I'm unoriginal, create a soul eating sword, and trick a human whose name begins with A into wielding it.  :P
Where's that from? Also feel free. No one here's gonna hold it against you. It's not against the rules, after all.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 06, 2015, 09:44:20 pm
I included the "DnD" stuff partly to appease people who'd complain about morality and partly to specify that the being isn't limited to eating those with the Evil trait.

Those with the Evil trait are evil people. Those without the Evil trait can also be evil people. The race or being would be able to eat evil people regardless of whether they have an in-built trait making them evil or not.

Hmm, how about the trait you want affects people with the "Evil" trait as well as those who act in a manner embodying the "Evil" trait, despite potentially not having it?

Honestly, it probably will only come up in certain "fluff" situations.

Otherwise, you could just specify other traits yours would affect, such as traits that promote aggressiveness, cruelty, etc. Just give your creation a lot of fluff to explain the way it operates.
Like,
Evil Eaters: Humanoids of medium size (Size 0) that have the Eats Evil Souls trait. They target all beings that have the Evil trait or exhibit and derive pleasure from excessive and unnecessary cruelty, violence, warmongering, etc.

You might also want to further define what constitutes "excessive and unnecessary" in the above situations to prevent too many ambiguous situations from cropping up.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 06, 2015, 09:45:40 pm
On a note unrelated to the morality discussion, I'm half wondering if I should just bite the bullet, admit I'm unoriginal, create a soul eating sword, and trick a human whose name begins with A into wielding it.  :P
Where's that from? Also feel free. No one here's gonna hold it against you. It's not against the rules, after all.
Ever play Warcraft III? Know who Arthas Menethil is?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 06, 2015, 09:49:11 pm
The Evil trait describes someone who is cartoonishly, mustache-twirlingly Eeeeeeeviiiiil!

The mitigating factor is the trait. So yes, they're 'evil', as a result of factors even more out of their control than someone with a fucked up childhood. Doesn't mean you can let 'em do the shit they want to, but it does mean that blaming them for it or trying to berate them for it, or even say they're bad people, is pointless. The first two would accomplish nothing, and the third is redundant.

And no, I don't call people evil. That isn't, in fact, necessary. Usually, I work on a scale of 'asshole' versus 'nice guy'. At the extremes, 'would and/or does commit genocide/ethnic cleansing', up to 'jumps on a grenade to save civilian lives'. I describe what they do that is good or bad, or both. Because that's what I have access to. I'm not omniscient, so I don't call people evil. If I was, I wouldn't call them evil. Suicide bombers believe they're martyrs, as do their comrades.

And this is leaving aside the fact that there's multiple ways to interpret morality, the most common two as far as I'm aware being Deontologism and Consequentialism. I'm somewhere between the two, like I'm guessing a lot of people are. Some people have morality given to them by their religion and/or imprinted philosophy. That's how they were taught, how they grew up, how they were indoctrinated, whatever you wanna say. Morality is very rarely objective, and when it is, it's mostly shit like 'punching people in the face for no reason'.

Objective quandaries don't show up in real life precisely because they're objective, so no one does them. If it seems like someone does, it's probably because of other issues, like being very impulsive. We all have that tiny part of the brain that says "I wonder what would happen if I just grabbed the wheel out of their hands and pulled really hard" or "What if I smashed the window on this plane out, right now?". We also have the much larger part that says "Well, people could easily die, so we ain't doin' that."
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 09:59:32 pm
On a note unrelated to the morality discussion, I'm half wondering if I should just bite the bullet, admit I'm unoriginal, create a soul eating sword, and trick a human whose name begins with A into wielding it.  :P
Where's that from? Also feel free. No one here's gonna hold it against you. It's not against the rules, after all.
Ever play Warcraft III? Know who Arthas Menethil is?
I'm gonna guess the Lich King. To be honest, soul-stealing swords and other items are pretty common in their own right. I thought you were talking about a Japanese myth, for instance.

Hmm, how about the trait you want affects people with the "Evil" trait as well as those who act in a manner embodying the "Evil" trait, despite potentially not having it?
Yeah, this works pretty much perfectly. Thank you.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 06, 2015, 10:06:11 pm
On a note unrelated to the morality discussion, I'm half wondering if I should just bite the bullet, admit I'm unoriginal, create a soul eating sword, and trick a human whose name begins with A into wielding it.  :P
Where's that from? Also feel free. No one here's gonna hold it against you. It's not against the rules, after all.
Ever play Warcraft III? Know who Arthas Menethil is?
I'm gonna guess the Lich King. To be honest, soul-stealing swords and other items are pretty common in their own right. I thought you were talking about a Japanese myth, for instance.

Hmm, how about the trait you want affects people with the "Evil" trait as well as those who act in a manner embodying the "Evil" trait, despite potentially not having it?
Yeah, this works pretty much perfectly. Thank you.
I was not aware of that.

And, sort of. Arthas ultimately puts on the crown that contains the soul of the Lich King and fuses with him.

Wait, why am I telling you what my evil scheme for the downfall of humanity is?  :P

PS. I am currently taking suggestions for an undead trait/template.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 06, 2015, 11:35:36 pm
Damn, I came late to the debate. I always love morality debates, shame I couldn't join :-\

Since there's apparently some confusion on the [evil] trait, I described it as "Is a sadistic psychopath" when I first used it. I know that doesn't includes the entire spectrum that is evil, but then again I didn't want it to do so when I made it (if KJP didn't make it before). For other villainous things people could always make other, more specific traits like [greedy] or [aggressive] or whatever (just what came into my mind first, there's probably better examples). Trying to fit something as broad as good or evil in a single trait doesn't seems to be such a good idea now that I think of it, considering how hard it could be to represent every single shade of them, especially when used on a single individual.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 06, 2015, 11:46:38 pm
[Soul-Bound] is a good one to start with, Vgray. Add on [Immortal], [Deathless], [Sterile(Magic)] and sprinkle with assorted traits for the various flavors of undead, and ta-da!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 06, 2015, 11:56:44 pm
I see now that we already have an Existing soul trait,


Existing soul <0.6>: Is made from the Lost Souls count (and creation is thus limited to it)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 06, 2015, 11:59:53 pm
Trying to fit something as broad as good or evil in a single trait doesn't seems to be such a good idea now that I think of it, considering how hard it could be to represent every single shade of them, especially when used on a single individual.
Well what if the Evil trait merely makes a being evil in some way. Some can be ultra-violent psychopaths, others can be manipulative bastards, and some can even be affably evil, to give some examples, but in the end they're still evil in some way. This way, you have a race of evil people but still leave room for personalities and variations.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 07, 2015, 12:41:17 am
Trying to fit something as broad as good or evil in a single trait doesn't seems to be such a good idea now that I think of it, considering how hard it could be to represent every single shade of them, especially when used on a single individual.
Well what if the Evil trait merely makes a being evil in some way. Some can be ultra-violent psychopaths, others can be manipulative bastards, and some can even be affably evil, to give some examples, but in the end they're still evil in some way. This way, you have a race of evil people but still leave room for personalities and variations.

I guess we could do that, but it would need to be specified when making the trait. It also still leaves the problem of trying to apply the trait on a single person. I suppose the nature of the evilness could be rolled randomly by KJP, but I'd doubt anyone would want to leave that kind of thing to randomness when making an important npc/angel.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 07, 2015, 12:47:30 am
Trying to fit something as broad as good or evil in a single trait doesn't seems to be such a good idea now that I think of it, considering how hard it could be to represent every single shade of them, especially when used on a single individual.
Well what if the Evil trait merely makes a being evil in some way. Some can be ultra-violent psychopaths, others can be manipulative bastards, and some can even be affably evil, to give some examples, but in the end they're still evil in some way. This way, you have a race of evil people but still leave room for personalities and variations.

I guess we could do that, but it would need to be specified when making the trait. It also still leaves the problem of trying to apply the trait on a single person. I suppose the nature of the evilness could be rolled randomly by KJP, but I'd doubt anyone would want to leave that kind of thing to randomness when making an important npc/angel.
In that case, the creator can simply tell KJP what kind of evil the agent is.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 07, 2015, 01:03:38 am
Sounds good to me then. We might need to rename the current [evil] trait or find another name for what you just described. Maybe [Broad Evil] or [Generic Evil]? I'm not good at coming up with names for that kind of things, partially because of an annoying language barrier.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 07, 2015, 01:06:25 am
Or we could be very specific with what traits do.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 07, 2015, 04:14:17 am
When we create races, do they automatically have 100% piety towards all gods of the creator's pantheon or does the creator have to specify that?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 07, 2015, 05:24:20 am
General announcements
Evil trait: As the description describes, stereotypical silly villainy "Send me one million gold bars or I erupt this volcano (on this private island where I'd probably suffer a lot more from it than the rest of the world anyway)! Now sit tight as I ramble for an hour on why I'm better than you, giving you enough time to foil my overly complicated plan!" Now that I think of it, the listed trait description may have drifted from the intended trait.
A Good trait would probably describe stereotypical silly heroism. "You'll never get away with this!"
Neither of them will probably do much in practice, hence why [Evil] is <x1> rather than <x0.5>. They're mostly for-GM behavior/personality flags so I don't have to memorize all the descriptions (yet).

Behavior/morality/personality traits, current and otherwise, will probably always be GM behavior/personality guidelnes.

Demonic Spoon: Amended Heal:
Heal+1 <x1.4>: Heal minor mundane diseases monthly
Heal+2 <x2.0>: Heal weak mundane diseases monthly and minor mundane diseases daily
Heal+3 <x2.8>: Heal strong mundane diseases monthly and weak mundane diseases daily
Heal+4 <x4.0>: Heal super strong but mundane diseases monthly and strong mundane diseases daily

Demonic Spoon and Andres: Ability trait: Not yet, I think I'll just simplify it to an abiliskill thing using [Affinity] to reduce the headache from handling so much magic business. Note that for me, I consider magic to be a fairly minor part of the game and typically just go with what makes sense and is sufficiently balanced. Just lumping magical skill and ability into affinity seems like the logical option given how many changes separating the two would produce.

Fr0stbyt3: Probably, but I think it'd be a waste of your free magic schools. May as well use them for something normally impossible, no?

Rolepgeek: 2-3E to invent Thunder Guns

micelus: Probably not (have to explain why it's an expy = original enough, have to explain why it's not an expy ~ expy)

Microbes: Since they're not sapient, they'd probably be treated as flora/fauna/somethingbiota. If they mostly just sit around secreting dyes, food, or something not too significant, they'd end up 0E. If they caused sufficiently weak real diseases, they'd still be 0E. Even immortality probably wouldn't change much given how often bacterial growth is limited by nutrition, infections, and antibiotic compounds other things secrete.

Andres: Yes, a motivated individual can master a cross-school. It probably doesn't happen too often for much the same reason not everyone wants to work towards mastering a single field of study in particular.

If the person casting magic is a wire, burnout is when said wire melts from carrying too much current for too long. If there isn't a thematically appropriate injury/death, I just roll for one (which can affect not just the body too). Angels and agents tend to be thicker wires in this analogy, but gods don't exactly fit properly in it.

Creating with intent to inflame: No

Creating races and pantheons: Everyone who contributes to the race gets 100% god-specific piety unless otherwise specified. For agents, loyalty will be to the pantheon's decisions/consensus rather than individuals unless otherwise specified. (How the pantheon reaches a decision is left up to individual pantheons to decide)

FArgHalfnr: Expies are those things clearly lazily copied from some source other than mythology and public domain works. The minimum required to get flagged as an expy is probably lifting something with no significant changes beyond renaming/recoloring (if at all). Things from public domain works and mythology are less likely to get marked as expies because they tend to be far less avoidable. Taking inspiration from a work, in which you take concepts from any work at all and reshape them to better fit your character and the setting will not cause things to be marked as expies.

$$$Response
Demonic Spoon:
Heal (only soul-eating/rending diseases) <x2.0>: Heals from soul-eating/soul-rending diseases (does not resurrect)

Andres:
Healing Hands: Probably a decorative version of Heal? (Not likely to differ much in price given closely related function)
Eats Evil Souls: x1.4, does not actually give the ability to identify which souls are evil before eating, maybe inherently an evil act?
Strong Soul: What does this do?

TheBiggerFish:
Inoculations against soul-eating diseases: Probably 1F/14000
Trait to prevent soul-eating: Soulless (race) <0.5>: Race lacks a soul and provides no worship
Soulless (agent) <2>: Agent lacks a soul

Rolepgeek: Are you sure those traits wouldn't be better as bits of description text?
Magically Attuned+1 <x1.3>: Grants improved attunement to magic of all types, blocks learning Antimancy and [Magic Resistance]
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 07, 2015, 06:30:26 am
Ok, lets go with the ridiculous examples.

Two million microbes with <Will Be Back> <Fruitful+4> <Assassin+3> <Extremophile+3>.

48 billion microbes with <Fruitful+2><Will Be Back><Eats Entropy><Eats Souls>.

 At this point the microbes are actually useful. Surely there must be a cost.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 07, 2015, 08:23:26 am
Eh, I use a very simple system of good and evil

Good: All
Neutral: Us
Evil: Me

Alignment isn't whether they're sent to heaven or hell, it's an easy way to tell how they think.
A person out for revenge is evil, as he does so for himself, and any task done with the intention of getting to that goal, is evil.
A person who wants to kill someone to prevent him from harming him and his friends, is neutral. It's done for a group which the person is part of.
A person who conquers a country for the sake of running it better than the last ruler, to make people happier, is good.

It's not to determine if they're good or bad, it's just an easy way to roleplay.
Good can be bad (someone thinks Orcs are the problem and decides to exterminate them), and evil can be good (revenge on the person who's exterminating the Orcs).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 07, 2015, 10:01:29 am
I personally tend to equate evil/good with harmful/beneficial most of the time, mostly because of the fact that both of them are approximately just as subjective as the other, and that the latter is better defined. I say most of the time because I always keep the right to not use that system should there be some exception that can't fit in or something similar.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 07, 2015, 03:52:33 pm
Sorry to bother you, KJP, since the turns are getting more and more complicated, but I believe the Lost Souls count may be shifted a row. The Zhangzhi had more Lost Souls than they did Deaths. I think the Lost Souls were accidentally shifted a row/column down, as  the Puren had 4 Lost Souls, which would be more in keeping with typical Zhangzhi loss rates.

And also it seems to fit for the rest of the races but you know whatevs.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 07, 2015, 03:58:44 pm
It may be the other way 'round, the Witnesses did not suddenly get 11115 people.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 07, 2015, 04:05:08 pm
I don't think it is, but...the Zhangzhi did have 1800 births somehow. Which is...a lot, to say the least. And the humans had a crapton of deaths. Maybe secret actions did that stuff?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 07, 2015, 04:05:57 pm
I don't think it is, but...the Zhangzhi did have 1800 births somehow. Which is...a lot, to say the least. And the humans had a crapton of deaths. Maybe secret actions did that stuff?

He isn't even done the tick yet, you guys should be more patient....
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 07, 2015, 08:13:10 pm
Can anyone explain to me what the inherent difference is between an angel and a mortal?

What's the difference between a mortal with lots of powerful traits and an angel with lots of powerful traits?

I kind of assumed angels don't count as a race and can't breed but I'm not quite sure what else there is to it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 07, 2015, 08:25:51 pm
Angel is just a template you apply to a mortal.

Mortal with lots of powerful traits dies a lot more easily, due to a lack of plot armor and a lack of not-being-mortal.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 07, 2015, 08:30:24 pm
Angel is just a template you apply to a mortal.

Mortal with lots of powerful traits dies a lot more easily, due to a lack of plot armor and a lack of not-being-mortal.

Unique Gives the Angel most of its plot armor, with the other two providing a little extra. A mortal without them isn't that vulnerable, for example Rose and Lupin are tougher than many of Eids generic Angels, despite technically not being part of the Angel template.

Really, there is no difference. "Angel" is just a template we use for a type of Servant.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 07, 2015, 08:38:45 pm
In one manner of speaking, yeah, but if I remember right they don't have [Will Be Back]. I mean, you might have given them it, and there are a couple ways around it I'm sure, but once they're dead, they're dead.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 07, 2015, 08:45:32 pm
In one manner of speaking, yeah, but if I remember right they don't have [Will Be Back]. I mean, you might have given them it, and there are a couple ways around it I'm sure, but once they're dead, they're dead.

Eh. Even if I didn't secretly give it to them, it isn't like it is all that hard to revive Mortals.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 07, 2015, 08:51:02 pm
Hmm, maybe I'll experiment with it a bit.

Create similar groups of mortals and angels to see how well they both function. Maybe one group of mortals with better traits than the test angels and another group with the same traits as the test angels.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 07, 2015, 08:53:09 pm
Hmm, maybe I'll experiment with it a bit.

Create similar groups of mortals and angels to see how well they both function. Maybe one group of mortals with better traits than the test angels and another group with the same traits as the test angels.

That is one of those things you would be better off using the Sandbox for :p. Much cheaper that way.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 07, 2015, 08:54:58 pm
Well, I'll give them practical too. Not like I'm just planning to throw away the essence on worthless creations. Essentially, I'll be solving two problems at once.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 07, 2015, 09:06:25 pm
In one manner of speaking, yeah, but if I remember right they don't have [Will Be Back]. I mean, you might have given them it, and there are a couple ways around it I'm sure, but once they're dead, they're dead.

Eh. Even if I didn't secretly give it to them, it isn't like it is all that hard to revive Mortals.
Somehow I get the impression it might be different for 7E mortals. :P

I also get the impression you didn't spend upwards of 20E in the ticks since you made them, each, to give them [Will Be Back]. :p
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 07, 2015, 10:05:59 pm
$$$PRIECHECK!

Sorry for adding to your Burden, KJP. If ya want to ignore this and/or the Don's prayers (and whatever other useless thing I did  :P) until you have more time/are cought up that is fine.

More disadvantages!

Sunspite: Harmed and weakened by direct sunlight.

A Trait that gives the trait barrier a weakness to certain objects or materials (Like Wood, Cold Iron, Silver, or Garlic for common myths like the Fea).

Weak Point: A spot on the body that is much easier to damage than the rest of the creature, allowing for an easy killing blow.

Just wanted to get these ideas down before forgetting them. Generally, I am starting to design my next line of Illicits (...I am hoping the Associates will bring in enough income for me to finally get Thorn done) and maybe a new race of Powerful creatures with exploitable weaknesses.

Somehow I get the impression it might be different for 7E mortals. :P

I also get the impression you didn't spend upwards of 20E in the ticks since you made them, each, to give them [Will Be Back]. :p

Obviously, I just gave them both the "Ability Thief" trait and had them steal it from a random Tree  ::). Trees are easy to steal from because they are trees.

Besides, it probably isn't going to be free to revive them, but it isn't going to be hard, impossible, or even particularly expensive to bring them back. They will go to my afterlife, after all. And if they get intercepted, it isn't like the Ill Be Back trait would help in the first place.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 07, 2015, 10:34:28 pm
Quick question(s)

What's the difference between Aligned and Divine? Is Divine just more powerful?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 07, 2015, 10:41:00 pm
Quick question(s)

What's the difference between Aligned and Divine? Is Divine just more powerful?

Divine <x25>: Grants creation resurrective immortality, ability to perform 0-cost godly actions, and some measure of plot armor, confers some sphere-specific abilities (expands to [Aligned] [Resurrective Immortality])

Divine=Aligned+Res
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 07, 2015, 11:20:03 pm
What traits would be good for a tax collector?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 07, 2015, 11:22:37 pm
What traits would be good for a tax collector?

[Evil]
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 08, 2015, 01:41:20 am
Obviously, I just gave them both the "Ability Thief" trait and had them steal it from a random Tree  ::). Trees are easy to steal from because they are trees.
>:(
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 08, 2015, 01:43:23 am
What traits would be good for a tax collector?
[Eats souls][Eats blood]
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 08, 2015, 01:47:57 am
What traits would be good for a tax collector?
[Soulless]

Quote
6939 Evertrees (Mostly serve Sylvan)
139 Tree Kings (Mostly serve Sylvan)

Evertrees: 18960 births, 56 deaths, 36 lost souls
Tree Kings: 6364 births, 1060 deaths, 302 lost souls
Tree Kings Life and Death is almost certainly wrong. Evertree Life and death does not correspond with their pop numbers
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 08, 2015, 02:03:39 am
So how does Ability Thief work? Does the victim lose their abilities? Is it permanent?

$$$
Price check on an [Ability Granter] trait, which is the opposite of the Ability Thief trait in that a person can give their abilities to others
Price check on a [Fusion Capable] trait which allows a single other being to fuse their mind, body, soul, etc. with the fusion-capable one. Both beings must consent. The two beings must be of the same size class and sapience. Compatible traits such as strength, skills, intelligence, magic power, etc. will be added together. Incompatible traits such as appearance, sanity, and personality will be averaged. If two beings of different genders fuse, one of those genders is randomly chosen unless pre-chosen. The being can defuse back into two separate people when it wants to.
Price check on [Fear-1]
Price check on a [Sanity+3] trait which increases a being's base sanity, decreases the rate at which it drops, and increases the rate at which it recovers
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 08, 2015, 03:16:22 am
What traits would be good for a tax collector?
[Soulless]

Quote
6939 Evertrees (Mostly serve Sylvan)
139 Tree Kings (Mostly serve Sylvan)

Evertrees: 18960 births, 56 deaths, 36 lost souls
Tree Kings: 6364 births, 1060 deaths, 302 lost souls
Tree Kings Life and Death is almost certainly wrong. Evertree Life and death does not correspond with their pop numbers

Same for my race.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 08, 2015, 06:34:14 am
What traits would be good for a tax collector?

[Greedy]. I don't think we have that one yet though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 08, 2015, 06:35:28 am
[No_Empathy] would be a good trait also.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 08, 2015, 07:38:42 am
I think we need a [Tax-Collector] trait that expands into all of those.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 08, 2015, 07:48:58 am
I think we need a [Tax-Collector] trait that expands into all of those.
+1
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 08, 2015, 03:22:54 pm
Did we clear the (race editing) poll, by the way?  Since the voting options changed.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 08, 2015, 05:36:12 pm
Crap. It's gonna be hell finding those quotes what with all the undocumented half-Ticks.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 08, 2015, 05:37:32 pm
God dammit Itia. Well, I guess it be harder to execute my master plan.

 ;)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 08, 2015, 06:39:44 pm
You know, I did not forsee Talios becoming friends with Zenurion.

But here we are, and Talios considers him to the most sensible god in existence. Next to himself of course.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 08, 2015, 06:47:38 pm
Things have certainly gotten interesting.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 08, 2015, 06:48:46 pm
Yup. I was just waiting to regain Essence and Flux, and then Ama tells me I might get murdered.

It certainly made my day more entertaining...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 08, 2015, 06:52:28 pm
Hector we werent going to kill you! I am kind of glad though. My masterplan will happen! Their is a reason I am god of memory and thought btw
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 08, 2015, 06:55:39 pm
I'm just saying that's what happened :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 06:57:37 pm
Hector we werent going to kill you! I am kind of glad though. My masterplan will happen! Their is a reason I am god of memory and thought btw

Ya know if you scream and shout about your plan to people who can do anything, they are going to stop you right? Especially when you reveal what it can do.

...This tick is going to give poor KJP nightmares, ya know. I would have no clue how I would handle all these events that are supposed to happen/not happening.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 08, 2015, 07:00:14 pm
Hector we werent going to kill you! I am kind of glad though. My masterplan will happen! Their is a reason I am god of memory and thought btw

Ya know if you scream and shout about your plan to people who can do anything, they are going to stop you right? Especially when you reveal what it can do.

...This tick is going to give poor KJP nightmares, ya know. I would have no clue how I would handle all these events that are supposed to happen/not happening.

I do know that Stirk. What do you think, I am dumb?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Ama on September 08, 2015, 07:50:12 pm
I would just like to take this time to apologize to KJP for what I have done.  :-[
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 08, 2015, 07:56:23 pm
Well... you can't really meta-game like that. Yeah KJP has a lot of work to do, but if you reasonably think that Itia would have warned Veles that he was going to be attacked, and then announce publicly what was happening after he urged you to do so, I don't think KJP will mind too much.

KJP knew what he was getting in to, though, 'cause the last game ended up a bit like this.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 08, 2015, 08:30:41 pm
I wonder why it's always the 'Good' gods who get caught?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 08, 2015, 08:32:11 pm
*shrug*
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 08, 2015, 08:33:58 pm
I wonder why it's always the 'Good' gods who get caught?

They're not very good at evil actions?

It was a crisis of conscience that lead to this all being revealed... maybe that's the problem,
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 08:36:15 pm
I wonder why it's always the 'Good' gods who get caught?

Good? They did try to murder someone just because they didn't like him. LETS START THE DEBATE BACK UP AGAIN! YAAAAAY!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 08, 2015, 08:38:28 pm
Let's NOT debate this in OOC, shall we?
And on that note, I'm off.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 08:39:31 pm
I would just like to take this time to apologize to KJP for what I have done.  :-[

It actually worked out poorly for all involved. Z had actually gotten some backup and was about to wipe the floor with the two Gods assaulting him in a sneak attack, which you had ruined by exposing them  :P. If you didn't say anything, a group of 5+ Gods would have smacked down those two without all of this happening. Everything would have been much simpler. Thats why he didn't go public with it when it happened  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 08, 2015, 08:39:51 pm
I think Stirk meant the whole morality debate.

But lets not start that again, either :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 08, 2015, 08:40:54 pm
I wonder why it's always the 'Good' gods who get caught?

Good? They did try to murder someone just because they didn't like him. LETS START THE DEBATE BACK UP AGAIN! YAAAAAY!

I used quotation marks didn't I you silly flamer.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 08:42:08 pm
I wonder why it's always the 'Good' gods who get caught?

Good? They did try to murder someone just because they didn't like him. LETS START THE DEBATE BACK UP AGAIN! YAAAAAY!

I used quotation marks didn't I you silly flamer.

Nope. "This Is a quotation mark. ' This is an apostrophe.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 08, 2015, 08:43:28 pm
You know, I did not forsee Talios becoming friends with Zenurion.

But here we are, and Talios considers him to the most sensible god in existence. Next to himself of course.

D:

Also, Quotation Marks are just doubled apostrophes. That's all. :P

Also it's because the 'Evil" gods know to be careful, where the "good' gods think everyone will agree with them if they get caught.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 08, 2015, 08:46:15 pm
Nope. "This Is a quotation mark. ' This is an apostrophe.

Pedantry does not suit you :P :))
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 08, 2015, 08:49:33 pm
You know, I did not forsee Talios becoming friends with Zenurion.

But here we are, and Talios considers him to the most sensible god in existence. Next to himself of course.

D:

Also, Quotation Marks are just doubled apostrophes. That's all. :P

Also it's because the 'Evil" gods know to be careful, where the "good' gods think everyone will agree with them if they get caught.
Your god doesn't count. Your god is a bloody text parser.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 08:50:22 pm
Nope. "This Is a quotation mark. ' This is an apostrophe.

Pedantry does not suit you :P :))

Pedantry fits Silly Flamers perfectly! I am still trying to figure out what he means by this.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 08, 2015, 09:08:55 pm
There's no way all of those were silly answers.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 09:10:59 pm
There's no way all of those were silly answers.

What, like finding that Nothing is everywhere? OH MY GODS THERE IS NOTHING IN THE SUN! WE ARE HAVING AN EMERGENCY! Or that finding out that chips where non-living, living, and undead? They are all silly! 
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 08, 2015, 09:13:04 pm
Your god doesn't count. Your god is a bloody text parser.

:P

If Talios likes Zenurion, my plan wouldn't have worked anyway...too bad. I was hoping to conspire with Alpha Pantheon at some point to kill 2 or 3 gods with a godslaying weapong built between all of us, and then when the deed was done, since we'd give a trait like 'limited charges' or something, I'd secretly recharge and hide it for future use.

You guys beat me to the punch, though. :-[
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 08, 2015, 09:13:49 pm
There's no way all of those were silly answers.

What, like finding that Nothing is everywhere? OH MY GODS THERE IS NOTHING IN THE SUN! WE ARE HAVING AN EMERGENCY!
I put 1F into that search, unlike the previous ones.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 09:15:09 pm
There's no way all of those were silly answers.

What, like finding that Nothing is everywhere? OH MY GODS THERE IS NOTHING IN THE SUN! WE ARE HAVING AN EMERGENCY!
I put 1F into that search, unlike the previous ones.

And you succeeded. At finding Nothing. How silly. Silly doesn't mean false, of course.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 08, 2015, 09:16:08 pm
There's no way all of those were silly answers.

What, like finding that Nothing is everywhere? OH MY GODS THERE IS NOTHING IN THE SUN! WE ARE HAVING AN EMERGENCY! Or that finding out that chips where non-living, living, and undead? They are all silly!

He found Zen's blood marks in Sheol; that means something.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 08, 2015, 09:17:05 pm
There's no way all of those were silly answers.

What, like finding that Nothing is everywhere? OH MY GODS THERE IS NOTHING IN THE SUN! WE ARE HAVING AN EMERGENCY! Or that finding out that chips where non-living, living, and undead? They are all silly!

He found Zen's blood marks in Sheol; that means something.
And I found Nothing on some and nothing on others. I don't believe any silly question has been answered like that, not even the other Nothing questions.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 09:22:20 pm

He found Zen's blood marks in Sheol; that means something.

No it doesn't. Sheol and Hell are connected. Why wouldn't their be his mark there?

There's no way all of those were silly answers.

What, like finding that Nothing is everywhere? OH MY GODS THERE IS NOTHING IN THE SUN! WE ARE HAVING AN EMERGENCY! Or that finding out that chips where non-living, living, and undead? They are all silly!

He found Zen's blood marks in Sheol; that means something.
And I found Nothing on some and nothing on others. I don't believe any silly question has been answered like that, not even the other Nothing questions.

What make you think there is a difference between Nothing and nothing? You would suspect the Void would have Nothing if Nothing meant Something.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 08, 2015, 09:24:12 pm
By the same token, there would be stinky microbial growths growing all over Hell. Actually, there would be microbes in every afterlife connected to Sheol.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 08, 2015, 09:38:02 pm
I just stepped on a shard of glass. Not fun.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 09:47:06 pm
I just stepped on a shard of glass. Not fun.

Ouch! Hope your foot gets better! I still have a scar from a shard of glass from when I was a kid. Those cuts can be nasty.

By the same token, there would be stinky microbial growths growing all over Hell. Actually, there would be microbes in every afterlife connected to Sheol.

Not really. Its just his symbol, not like there was hellfire everywhere. Its more like you would find the symbols of other God's connected to it somewhere in there. And even if it was there, it wouldn't necessarily be him who made it.

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 08, 2015, 09:50:24 pm
I just stepped on a shard of glass. Not fun.

Ouch! Hope your foot gets better! I still have a scar from a shard of glass from when I was a kid. Those cuts can be nasty.

By the same token, there would be stinky microbial growths growing all over Hell. Actually, there would be microbes in every afterlife connected to Sheol.

Not really. Its just his symbol, not like there was hellfire everywhere. Its more like you would find the symbols of other God's connected to it somewhere in there. And even if it was there, it wouldn't necessarily be him who made it.


Would be a good idea to check, eh?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 09:51:29 pm
I just stepped on a shard of glass. Not fun.

Ouch! Hope your foot gets better! I still have a scar from a shard of glass from when I was a kid. Those cuts can be nasty.

By the same token, there would be stinky microbial growths growing all over Hell. Actually, there would be microbes in every afterlife connected to Sheol.

Not really. Its just his symbol, not like there was hellfire everywhere. Its more like you would find the symbols of other God's connected to it somewhere in there. And even if it was there, it wouldn't necessarily be him who made it.


Would be a good idea to check, eh?

Maybe when there are no more pressing matters/We haven't overloaded KJP to the point he is forced to tear his hair out.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 08, 2015, 09:54:47 pm
Query: If Hell is the place of sinners, wouldn't Morthan's afterlife be near-empty?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 09:57:30 pm
Query: If Hell is the place of sinners, wouldn't Morthan's afterlife be near-empty?

No: Followers go to the afterlife of their God's. Lost souls would probably be the main comers and goers to the Tribunal, I think.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 08, 2015, 10:06:31 pm
There should be a rule against cancelling actions so late. :-\
Poor KJP might get a headache from all that.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 08, 2015, 10:10:54 pm
I think there's a 1E editing tax, though that might just be for creations.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 10:13:56 pm
I think there's a 1E editing tax, though that might just be for creations.

Personally, for the next Litany, I was thinking of doing something like "Cancelling actions cost 50/75/100% of what the action would have cost", because its seriously annoying to have dozens of pages of actions getting canceled, especially if it is due to something someone else does.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 08, 2015, 10:15:35 pm
Also if anyone has an idea for how I can translate "Seriously though stop fucking with the Crystallum or I'll find a way to punt you", that'd be cool.

Mostly because while Tenat did kinda(emphasis on kinda; just enough that Zhin isn't willing to make a fuss about it if it ends soon) deserve it for going overboard all the time, especially with the Cofe, his followers have suffered enough with that, and anymore and the Pantheon will need to respond.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 08, 2015, 10:18:45 pm
I just stepped on a shard of glass. Not fun.

Ouch! Hope your foot gets better! I still have a scar from a shard of glass from when I was a kid. Those cuts can be nasty.

By the same token, there would be stinky microbial growths growing all over Hell. Actually, there would be microbes in every afterlife connected to Sheol.

Not really. Its just his symbol, not like there was hellfire everywhere. Its more like you would find the symbols of other God's connected to it somewhere in there. And even if it was there, it wouldn't necessarily be him who made it.


Would be a good idea to check, eh?

Actually I wouldn't mind that, I'd like to know what this is about ???, along with pretty much every secret PMs that Eid revealed.

But let's just focus on one thing at the time though, we already have way too much going on already.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 08, 2015, 10:22:59 pm
I think there's a 1E editing tax, though that might just be for creations.

Personally, for the next Litany, I was thinking of doing something like "Cancelling actions cost 50/75/100% of what the action would have cost", because its seriously annoying to have dozens of pages of actions getting canceled, especially if it is due to something someone else does.

Or just ban action cancellations altogether :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 08, 2015, 10:24:29 pm
I think there's a 1E editing tax, though that might just be for creations.

Personally, for the next Litany, I was thinking of doing something like "Cancelling actions cost 50/75/100% of what the action would have cost", because its seriously annoying to have dozens of pages of actions getting canceled, especially if it is due to something someone else does.

Or just ban action cancellations altogether :P.

I considered it, but there are still some legitimate reasons to cancel actions, so I decided against it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 08, 2015, 10:26:14 pm
It would have made that battle between Luthus/Mavnon/Void Dude/Iliseth hilarious though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 08, 2015, 11:01:18 pm
It would have made that battle between Luthus/Mavnon/Void Dude/Iliseth hilarious though.
Wait what? What battle was Iliseth joining?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 08, 2015, 11:06:00 pm
I feel bad for KJP, with all this.

Particularly since there was more PM stuff I was wanting to do...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 08, 2015, 11:07:27 pm
I feel bad for KJP, with all this.

Particularly since there was more PM stuff I was wanting to do...

I think we pretty much all feel the same here :P :-\
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 08, 2015, 11:07:39 pm
Spoiler: Poll results (click to show/hide)

Check these new numbers for sanity and stuff?


--some more to come, and then none for around 48h or so--
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 08, 2015, 11:11:13 pm
There. Now we have an opportunity to bury the hatchet and move on.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 09, 2015, 02:05:01 am
Also if anyone has an idea for how I can translate "Seriously though stop fucking with the Crystallum or I'll find a way to punt you", that'd be cool.
Something like this, maybe?

Quote from: Rolepgeek, hypothetically
"Frustration:("Gods":other)_
Command:("Gods":other): ((cease:(abuse:("Crystallum"))):priority=high)_
Effect:(injury:("Gods":other))=false_
Else:self:(research:((punt:("Gods":other))):priority:high)_"

E: Made it better.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 09, 2015, 02:16:59 am
From a quick glance those numbers seem fine KJP
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 09, 2015, 04:21:27 am
I find it funny that people ignore that there's 2 artifact swords.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 09, 2015, 06:08:53 am
Ah, but are they Godslaying?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 09, 2015, 03:10:02 pm
Also if anyone has an idea for how I can translate "Seriously though stop fucking with the Crystallum or I'll find a way to punt you", that'd be cool.

Mostly because while Tenat did kinda(emphasis on kinda; just enough that Zhin isn't willing to make a fuss about it if it ends soon) deserve it for going overboard all the time, especially with the Cofe, his followers have suffered enough with that, and anymore and the Pantheon will need to respond.
Request:cease:action_detrimental:harm:race_Crystallum
Else:this:counteraction:"punt"
Format that how you would, I guess.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 09, 2015, 03:25:56 pm
New God same plan!
Nogsi
Spheres: Control and thoughts
I guess I'm excepted but I don't know
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 09, 2015, 03:28:23 pm
New God same plan!
Nogsi
Spheres: Control and thoughts
I guess I'm excepted but I don't know
Eh, I'm gonna drop it on you. You're already imprisoned (kinda had an action, but never bothered to cancel it).

Besides, it's not that bad, you'll get to toy around with the lost souls on a much more personal level.
I would do it myself, but people just keep on bothering me.

I'm jealous actually, not having to bother with pantheon stuff.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 09, 2015, 03:29:11 pm
This doesn't prevent him from suiciding?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 03:37:43 pm
Welp. Nobody knows WTHeck is going on. KJPs job sure didn't get any easier today....
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 09, 2015, 03:40:06 pm
He could, you know, have us go back in time.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 09, 2015, 03:54:08 pm
Price check
Influence mind
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 09, 2015, 05:41:31 pm
You know, I want to play as a god of War but there's just so many evil gods that the game would be woefully unbalanced if I did. I guess I'll play as the god of Good and just be a knight templar.

$$$
Price check on a [Environmental-Dependent Regeneration/Healing] which lets a race or being heal completely while being in a certain environment but completely unable to do so outside of it
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 09, 2015, 05:56:59 pm
You could play as a good god of war. Enjoys conflict but prefers there to be reason and cause, not just mindless slaughter.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 06:09:22 pm
You know, I want to play as a god of War but there's just so many evil gods that the game would be woefully unbalanced if I did. I guess I'll play as the god of Good and just be a knight templar.

$$$
Price check on a [Environmental-Dependent Regeneration/Healing] which lets a race or being heal completely while being in a certain environment but completely unable to do so outside of it

You can have both spheres, ya know  ::). Of course there is about a zero percent chance you being the God of War would not lead to an expy flood of biblical proportions.

You could play as a good god of war. Enjoys conflict but prefers there to be reason and cause, not just mindless slaughter.

GOOD FOR THE GOOD GOD PEACE FOR THE PEACE THROWN!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 09, 2015, 06:41:44 pm
Now that I think about it, I could totally be a good god while only having the sphere of War. It's not like there's any rules stating my god's personality must match their sphere or anything, after all.

Of course there is about a zero percent chance you being the God of War would not lead to an expy flood of biblical proportions.
Why would I make expies just because my sphere is War? I might make Forenia just so I can have fast weapon development but besides that, I'm not sure what I'd copy.

Glory to Arstotzka.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 09, 2015, 06:43:39 pm
I hate my new God, I'm making a new one

Nogis
Spheres are Music and Writing
Symbol is a treble clef
Looks like a Human with a large white beard.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 09, 2015, 06:49:12 pm
Now that I think about it, I could totally be a good god while only having the sphere of War. It's not like there's any rules stating my god's personality must match their sphere or anything, after all.
Yeah. I mean, look at Jixiu. Not exactly a model scientist. He just makes stuff because he can.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 06:52:41 pm
Why would a God of War be evil anyway  ????
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 09, 2015, 07:33:23 pm
By the way, I should have said this long ago. Jixiu's symbol is a mechanical Phoenix made of bronze. Also, tntey, that's the same color Hector is using.  Might want to add a glow or something.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 08:01:36 pm
...So why does Big Fish's character keep using "This Aspect"? The other aspect is gone, isn't it? So he is the only Aspect, making it redundant  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 09, 2015, 08:52:10 pm
Why are you using the same text and colour as me, tntey? It's not as though I haven't been using it for the entire game or anything... oh wait!

Edit for assholenss
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 09, 2015, 08:54:06 pm
Sorry. I was mad that I had to kill my charcter. I'll do light blue or maybe maroon.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 08:55:08 pm
Sorry. I was mad that I had to kill my charcter. I'll do light blue or maybe maroon.

Your character's suicide was completely and utterly unnecessary  :-\ ???. Really no reason you had to kill him. 
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 09, 2015, 09:00:10 pm
It's not at all obvious that tntey is just being a petulant man-child is it?

((Oh hector I'm sorry. Also, would you be fine if my mortals joined your Kitsoonies troupes?))

It's Veles' you should be asking. Evidently you seem to be having issues separating IC and OOC.

Edit for assholeness
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 09, 2015, 09:01:16 pm
Sorry. I was mad that I had to kill my charcter. I'll do light blue or maybe maroon.
I can't blame you on that, I don't know what I'd do if my character was perma-killed.

...Maybe something more silly, now that I think of it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 09, 2015, 09:02:36 pm
Sorry. I was mad that I had to kill my charcter. I'll do light blue or maybe maroon.
I can't blame you on that, I don't know what I'd do if my character was perma-killed.

...Maybe something more silly, now that I think of it.

You don't blame him for suiciding unnecessarily?

Edit for assholeness
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 09:03:47 pm
It's not at all obvious that tntey is just being a petulant man-child is it?

((Oh hector I'm sorry. Also, would you be fine if my mortals joined your Kitsoonies troupes?))

It's Veles' you should be asking. Evidently you seem to be having issues separating IC and OOC.

Someone is in a dark mood today. Have a bad day?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 09, 2015, 09:07:26 pm
There's far worse fates when you think about it. Having your character stripped of power and imprisoned. You end up playing as a god that can't do anything for who knows how long. By the time you become powerful again, you'd have probably been further ahead if you just created a new character.

That said, RP wise, I think I'd be far more hesitant to have my character commit suicide.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 09:11:35 pm
There's far worse fates when you think about it. Having your character stripped of power and imprisoned. You end up playing as a god that can't do anything for who knows how long. By the time you become powerful again, you'd have probably been further ahead if you just created a new character.

That said, RP wise, I think I'd be far more hesitant to have my character commit suicide.

You can always retire, whenever you want. Besides, so far pretty much all sealings have allowed the sealed to do something (As the Most Sealed, I would know  :P) anyway. At the very least, he could have left the Council (Thus freeing himself from their rulings) and ran away. Having the character off itself was just unnecessary  :-\.

Even then, if I remember correctly, offing himself means that he gets a penalty to his new character. If he really wanted to make a full powered one, he shoulda made someone else kill him.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 09, 2015, 09:13:28 pm
Someone is in a dark mood today. Have a bad day?

Tiring. Parents are visiting for 18 days, lots of touristy things, which I'm not keen on.

So to have tntey get caught and then go "NO I'M NOT GOING TO BE PUNISHED BECAUSE I CAN'T TAKE THE FACT I FUCKED UP" so they can create a new character, apparently with the sole intention of fucking my shit up does not make me pleased.

I just hope tntey is more sensible than he seems.

Edit: mostly in a bad mood about that because if tntey does decide to play out the petulant man-child thing, I'll probably just quit, which I don't want to do.

True Edit removing assholeness
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 09, 2015, 09:25:00 pm
Sorry. I was mad that I had to kill my charcter. I'll do light blue or maybe maroon.
I can't blame you on that, I don't know what I'd do if my character was perma-killed.

...Maybe something more silly, now that I think of it.

You don't blame him for suiciding unnecessarily?

Shush, I was talking about him not being happy about loosing his character, you silly... Erhm I'm pretty sure there's something that should go there but I can't seem to find the word :-\.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 09, 2015, 09:27:42 pm
I personally have no sympathy, there was no need for it. I think he only did it to avoid Isgon being punished by the other gods.

At least Eid is making the attempt to worm his way out of it.

And silly *expletive* will do. I'm Scottish, we take it as a compliment. Indeed, anything non-offensive is generally considered insulting* :o

*Don't actually say anything bad to a Scottish person, especially if you're not Scottish, but with a shit-eating grin on your face you might get away with it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 09:32:59 pm
Someone is in a dark mood today. Have a bad day?

Tiring. Parents are visiting for 18 days, lots of touristy things, which I'm not keen on.

So to have tntey get caught and then go "NO I'M NOT GOING TO BE PUNISHED BECAUSE I CAN'T TAKE THE FACT I FUCKED UP" so they can create a new character, apparently with the sole intention of fucking my shit up does not make me pleased.

I just hope tntey is more sensible than he seems.

Edit: mostly in a bad mood about that because if tntey does decide to play out the petulant man-child thing, I'll probably just quit, which I don't want to do.

Lot of time to spend with your parents, especially if your spending most of the day with them  :-\. I pity you.

Why would he even target you? You had literally nothing to do with this event.

Tntey is kinda an early teenager, I think. Petulant teen-child? Anyway, you really don't have to leave just because on person is doing something you don't like. KJP is a reasonable guy, complaining to him should get it fixed. If you are really enjoying the game, aside from Tntey's actions, then it would be a shame to leave because of them.

I understand that him killing off his character the second things don't go his way was a really annoying move, especially with the intentions of just popping in a new character right after. But it is just a game, and nothing to get super-upset over. Technically, that *didn't* even happen yet, considering KJP is several hours of shifting through all this to decide WHAT THE HECK happened. I am aware of several actions that could have prevented it, or killed him before he killed himself, or whatever. His character was not accepted yet.

Back to the Complaint thing-Do you have any suggestions on how KJP should handle this? As I said, he is a reasonable person, and I do believe the majority agree that, at least, his new character should not be at full power.

And, of course, there is always the option to talk over the issues you have with someone's playing with them, like you would in a physical RPG.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 09, 2015, 09:39:51 pm
I always have one of those on my face :P.

Anyway, I wouldn't sweat your stuff being messed with for OOC reasons. We're all mature adults here after all...
*Looks around*
Right?... Right?

Anyway people who can't separate OOC and IC tend to get called out on it... and they also tend to do poorly at these games. Pretty sure KJP said it himself.

And everything Stirk said. ;D
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 09, 2015, 09:43:10 pm
I personally have no sympathy, there was no need for it. I think he only did it to avoid Isgon being punished by the other gods.

At least Eid is making the attempt to worm his way out of it.

And silly *expletive* will do. I'm Scottish, we take it as a compliment. Indeed, anything non-offensive is generally considered insulting* :o

*Don't actually say anything bad to a Scottish person, especially if you're not Scottish, but with a shit-eating grin on your face you might get away with it.

AHAH! I found the word I was looking for, it was "bugger". I'm not sure an insult would've fit the tone I intended.

Someone is in a dark mood today. Have a bad day?

Tiring. Parents are visiting for 18 days, lots of touristy things, which I'm not keen on.

So to have tntey get caught and then go "NO I'M NOT GOING TO BE PUNISHED BECAUSE I CAN'T TAKE THE FACT I FUCKED UP" so they can create a new character, apparently with the sole intention of fucking my shit up does not make me pleased.

I just hope tntey is more sensible than he seems.

Edit: mostly in a bad mood about that because if tntey does decide to play out the petulant man-child thing, I'll probably just quit, which I don't want to do.

Lot of time to spend with your parents, especially if your spending most of the day with them  :-\. I pity you.

Why would he even target you? You had literally nothing to do with this event.

Tntey is kinda an early teenager, I think. Petulant teen-child? Anyway, you really don't have to leave just because on person is doing something you don't like. KJP is a reasonable guy, complaining to him should get it fixed. If you are really enjoying the game, aside from Tntey's actions, then it would be a shame to leave because of them.

I understand that him killing off his character the second things don't go his way was a really annoying move, especially with the intentions of just popping in a new character right after. But it is just a game, and nothing to get super-upset over. Technically, that *didn't* even happen yet, considering KJP is several hours of shifting through all this to decide WHAT THE HECK happened. I am aware of several actions that could have prevented it, or killed him before he killed himself, or whatever. His character was not accepted yet.

Back to the Complaint thing-Do you have any suggestions on how KJP should handle this? As I said, he is a reasonable person, and I do believe the majority agree that, at least, his new character should not be at full power.

And, of course, there is always the option to talk over the issues you have with someone's playing with them, like you would in a physical RPG.

Honestly as long as his new character doesn't literally becomes the reincarnation first one I'm fine, mostly because I don't really care much about game mechanics and probably won't really be affected by the end result (maybe a bit selfish? Probably very selfish actually).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 09, 2015, 09:45:55 pm
I know, all these things. And the fact I know and am still upset is making me more upset :)) evidently tiredness does not improve cognition.

I was going to wait until later before dealing with it. Or rather dealing with it in a non-passive-aggressive, sensible adult manner in which I don't just type long strings of swear words around the points I want to make.

So with that, I'm sorry for taking my bad mood out on you, tntey, though I would appreciate you changing the colour of the text your new god speaks in :P

And with that, I shall escape the world of the internet, and have some cheese before bed.

And perhaps a thank you to you three for not encouraging my asshole mood :))
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 09, 2015, 09:58:36 pm
I really wonder how KJP is going to name the next tick(s), I mean you can only use so many synonyms of insanity before starting to sound repetitive, and yet every new tick ends up deserving a name like that more than the last one :-\.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 09, 2015, 10:17:50 pm
I vote he names it "Goddamnit Guys Not Again"

I've noticed a trend with Andres' characters, by the way. Supposedly good god who goes for a pre-emptive strike on the gods they view as evil/opposed to them, usually with the aid of others, which inevitably goes awry, one way or another, and they get caught, whether in, before, or after the act, and then no other god really likes them from that point on, while the 'evil' gods look like perfectly reasonable individuals.

A lot of it comes, I think, from his characters always viewing mortals as on a level with gods, when basically no one else does that. :P

EDIT: Oh yeah, and The Don, Zenurion, and Morthan are more than likely in a (SEEECRET) pantheon together. Possibly with Meow.

The Sworn might be dedicated to world domination a glorious regime of peace and love, but those spheres, man...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 09, 2015, 10:36:34 pm
Eid actually has a reason for his views on mortals and besides only thinks of them as having equal sapience and autonomy, at least in theory. Malakath was clean of conflict while Iliseth reacted due to a defensive alliance. Iliseth only cared about mortals who worshipped her, if my memory's correct. Yaos tried to kill Fusil because he was an obstacle to his ambitions. I can't even remember what the casus belli was. Eid only became "good" from his opposition to Zenurion. He probably would've stayed neutral without him.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 10:36:49 pm
I vote he names it "Goddamnit Guys Not Again"

I've noticed a trend with Andres' characters, by the way. Supposedly good god who goes for a pre-emptive strike on the gods they view as evil/opposed to them, usually with the aid of others, which inevitably goes awry, one way or another, and they get caught, whether in, before, or after the act, and then no other god really likes them from that point on, while the 'evil' gods look like perfectly reasonable individuals.

A lot of it comes, I think, from his characters always viewing mortals as on a level with gods, when basically no one else does that. :P

EDIT: Oh yeah, and The Don, Zenurion, and Morthan are more than likely in a (SEEECRET) pantheon together. Possibly with Meow.

The Sworn might be dedicated to world domination a glorious regime of peace and love, but those spheres, man...

I'm pretty sure Andres just plays the characters as himself  :P. Would explain a lot, really.

There is no Secret Pantheon. Let alone with those people.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 09, 2015, 10:38:56 pm
I vote he names it "Goddamnit Guys Not Again"

I've noticed a trend with Andres' characters, by the way. Supposedly good god who goes for a pre-emptive strike on the gods they view as evil/opposed to them, usually with the aid of others, which inevitably goes awry, one way or another, and they get caught, whether in, before, or after the act, and then no other god really likes them from that point on, while the 'evil' gods look like perfectly reasonable individuals.

A lot of it comes, I think, from his characters always viewing mortals as on a level with gods, when basically no one else does that. :P

EDIT: Oh yeah, and The Don, Zenurion, and Morthan are more than likely in a (SEEECRET) pantheon together. Possibly with Meow.

The Sworn might be dedicated to world domination a glorious regime of peace and love, but those spheres, man...

I'm pretty sure Andres just plays the characters as himself  :P. Would explain a lot, really.

There is no Secret Pantheon. Let alone with those people.
Honk~
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 09, 2015, 10:39:38 pm
What do old-timey mafiosos think of corpse-desecration, even if it's that of an enemy?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 09, 2015, 10:40:12 pm
Meow is the kind of cat that would roll in it. Sooo~
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 09, 2015, 10:41:22 pm
Riiiight.

That totally explains the joint attack by Lambdent and Snowmade-Men on a Crystallum town. After the Don said that he'd make Tenat pay for disrespectin' him 'bout the Cofe. And why you two wouldn't join my club

They probably think it sends a message, Andres. They invited their enemies to dinner and gunned 'em down; that's around the same level of taboo (aka not incredibly but most 'Civilized' people won't do it).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 09, 2015, 10:42:39 pm
What do old-timey mafiosos think of corpse-desecration, even if it's that of an enemy?
I find your line of questioning disturbing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 09, 2015, 10:47:38 pm
I've laughed too hard at the OOC of the last hours. So many insane posts, surprisingly correct posts, posts that get one on an FBI watchlist, plain wrong posts, posts technically correct but missing the point...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 09, 2015, 10:48:54 pm
surprisingly correct posts, posts that get one on an FBI watchlist, posts technically correct but missing the point...
I want to know what posts these are.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 10:55:45 pm
What do old-timey mafiosos think of corpse-desecration, even if it's that of an enemy?

Interesting question. It would very from man to man, and depend on the purpose, and depend on if we are talking real or fictional. Plus, it is hard to tell if some things happened before or after the people where killed. For example, Dominick Napolitano had his hands cut off after he was killed in a symbolism thing (more modern, but you get the idea  :P). I would imagine they tried to keep from getting too messy, but if they had a reason to they would go for it.

Riiiight.

That totally explains the joint attack by Lambdent and Snowmade-Men on a Crystallum town. After the Don said that he'd make Tenat pay for disrespectin' him 'bout the Cofe. And why you two wouldn't join my club

They probably think it sends a message, Andres. They invited their enemies to dinner and gunned 'em down; that's around the same level of taboo (aka not incredibly but most 'Civilized' people won't do it).

Wait, when did that happen? Because I don't remember him responding to that.

I've laughed too hard at the OOC of the last hours. So many insane posts, surprisingly correct posts, posts that get one on an FBI watchlist, plain wrong posts, posts technically correct but missing the point...

We are all on FBI watch lists. KJP is actually working for the KJB, in a joint effort with the FBI to keep us distracted.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 09, 2015, 10:57:34 pm
Interesting question. It would very from man to man, and depend on the purpose, and depend on if we are talking real or fictional. Plus, it is hard to tell if some things happened before or after the people where killed. For example, Dominick Napolitano had his hands cut off after he was killed in a symbolism thing (more modern, but you get the idea  :P). I would imagine they tried to keep from getting too messy, but if they had a reason to they would go for it.
I'm asking because this:
Zenurion quickly begins to work on a painting of Isgon's corpse while standing in front of it, using it as a reference.
It's not desecration strictly speaking but it might as well be.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 11:01:28 pm
Interesting question. It would very from man to man, and depend on the purpose, and depend on if we are talking real or fictional. Plus, it is hard to tell if some things happened before or after the people where killed. For example, Dominick Napolitano had his hands cut off after he was killed in a symbolism thing (more modern, but you get the idea  :P). I would imagine they tried to keep from getting too messy, but if they had a reason to they would go for it.
I'm asking because this:
Zenurion quickly begins to work on a painting of Isgon's corpse while standing in front of it, using it as a reference.
It's not desecration strictly speaking but it might as well be.

Eh. They probably desecrated plenty of things to hide bodies. The Don has no problem with people essentially taking pictures of corpses. Besides, he is more of the "What Morn People Think of the Old Timy Crime Syndicates"
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 09, 2015, 11:05:00 pm
It happened like this last tick or the tick before that.

I might be off on my order of events. *shrug* There's a reason it's called mania. Wishy-washy timey-wimey, anyhow.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 11:06:58 pm
It happened like this last tick or the tick before that.

I might be off on my order of events. *shrug* There's a reason it's called mania. Wishy-washy timey-wimey, anyhow.

Well, its not like this would be the first time someone hired Organized Criminals to off someone...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 09, 2015, 11:07:36 pm
In case none of you haven't noticed yet, I don't do that whole planning thing. I think of something, and I do it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 09, 2015, 11:09:03 pm
It happened like this last tick or the tick before that.

I might be off on my order of events. *shrug* There's a reason it's called mania. Wishy-washy timey-wimey, anyhow.

Well, its not like this would be the first time someone hired Organized Criminals to off someone...

To 'off' a city, though?

They don't usually go for the 'literal takeover' thing, as far as I knew. That usually gets the Feds riled up.

Yeah, 'bout that, Fr0st...that's gonna need to be...adjusted...heheheheheh...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 09, 2015, 11:11:12 pm
It happened like this last tick or the tick before that.

I might be off on my order of events. *shrug* There's a reason it's called mania. Wishy-washy timey-wimey, anyhow.

Well, its not like this would be the first time someone hired Organized Criminals to off someone...

To 'off' a city, though?

They don't usually go for the 'literal takeover' thing, as far as I knew. That usually gets the Feds riled up.

Yeah, 'bout that, Fr0st...that's gonna need to be...adjusted...heheheheheh...

Why not? Not like the Moon has Feds. Maybe they where Unlicensed Breathing Mercenaries or something.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 10, 2015, 05:03:01 am
I vote he names it "Goddamnit Guys Not Again"
+1 MILLION
The Sworn might be dedicated to world domination a glorious regime of peace and love, but those spheres, man...
Wait, when did we...?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 10, 2015, 05:05:58 am
...So why does Big Fish's character keep using "This Aspect"? The other aspect is gone, isn't it? So he is the only Aspect, making it redundant  :P.
Well, we can either go and be complicated about this, or we can just say I'm too lazy to come up with a new quirk.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 10, 2015, 05:08:16 am
General announcements:
Population growth problems: I think it was a shifting following the Wisps getting put into stasis along with Jens/FallacyofUrist. I've switched to a better data structure now, thankfully.
Editing actions: I may end up putting an action-editing/canceling cost at some point rather than arbitrarily permitting edits/cancels within reason on IC and forbidding edits/cancels for combat (for those who've already received combat PMs with rules listed).
Affinities: Updated under Magic section.

gman8181: The angel template provides an assortment of useful traits for frequently used/at-risk creations (but at a rather high cost). Angels are derived from the agent template (0.001 base) rather than the race template (0.0001 base) to avoid having to mess around with numbers too much.

Andres: Ability Thief does result in losing traits. In theory, it would be expected to be useful for making cheap godslayers, but the chance of success decreases with trait price.

Fabricating GM PMs isn't very sporting, now, is it? I like the detail, though. :P (And it's not like there's a rule against it anyway if it's done IC however confusing it makes things. Just don't do it OOC.)

Ama: What have you done? (through PM, if necessary) If it's something to do with the unconventional attempts to defuse hostilities, it's already built into the game anyway. (In this case, apologizing IC to those affected may be a more productive option)

tntey:
Spoiler: tntey (click to show/hide)
Added
Also, traveling back in time and changing up events without reasonably careful planning is fairly close to the definition of Paradox here.

$$$Response
micelus:
Two million microbes with <Will Be Back> <Fruitful+4> <Assassin+3> <Extremophile+3>.
48 billion microbes with <Fruitful+2><Will Be Back><Eats Entropy><Eats Souls>.
Note: At even Fruitful+10, they don't behave entirely realistically. If a Tick lasts a day (always longer so far), they double less than once which is much slower than many realistic microbes given plenty of food and space in the absence of death-causing things.

Stirk:
Sunspite <0.5>: Harmed and weakened by direct sunlight
Various weaknesses:
Weakness (something) <0.4-0.8>: Weakened by something, varies by rarity of said somethinig
Weak Point: Weakness (hits to X)?
Ability Granter <1.7>: Can give their abilities to others
Fusion Capable (stack-additive, nonstack-averages) <3>: A single other being to fuse their mind, body, soul, etc. with the fusion-capable one. May have side effects if done to excess
Fear-1 <1.1>: Makes creation less terrifying than average (good for alley wanderers). Incompatible with tax collectors and probably lowercase-c clowns.
Sanity+3: Is this in response to Fusion Capable or something else? PM if necessary
Environmental-Dependent Regeneration/Healing+X: Use Regenerative+(X-1) with a minimum of Regenerative+1

tntey:
Influence mind: Maybe use Affinity (Delveology) or something else that also stacks telepathy?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 10, 2015, 05:27:57 am
It's not at all obvious that tntey is just being a petulant man-child is it?

((Oh hector I'm sorry. Also, would you be fine if my mortals joined your Kitsoonies troupes?))

It's Veles' you should be asking. Evidently you seem to be having issues separating IC and OOC.

Edit for assholeness
Nah, not old enough to be a man.  :)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 10, 2015, 05:31:59 am
Someone is in a dark mood today. Have a bad day?

Tiring. Parents are visiting for 18 days, lots of touristy things, which I'm not keen on.

So to have tntey get caught and then go "NO I'M NOT GOING TO BE PUNISHED BECAUSE I CAN'T TAKE THE FACT I FUCKED UP" so they can create a new character, apparently with the sole intention of fucking my shit up does not make me pleased.

I just hope tntey is more sensible than he seems.

Edit: mostly in a bad mood about that because if tntey does decide to play out the petulant man-child thing, I'll probably just quit, which I don't want to do.

True Edit removing assholeness

I'm not as sensible as you think. I killed off Isgon because I wasn't going to be able to do anything with him.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 10, 2015, 05:53:37 am
Fusion Capable (stack-additive, nonstack-averages) <3>: A single other being to fuse their mind, body, soul, etc. with the fusion-capable one. May have side effects if done to excess
$$$
Price check on Fusion Capable without side effects

Sanity+3: Is this in response to Fusion Capable or something else? PM if necessary
It's more to counter any madness-inducing magic and general incidence of insanity.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 10, 2015, 07:49:33 am
I'm not as sensible as you think. I killed off Isgon because I wasn't going to be able to do anything with him.

Well I just reacted like a child having a tantrum because I had a long day and got paranoid :P

When I said sensible it was basically just that you not meta-game with a new character.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 10, 2015, 08:44:05 am
Speaking of sanity traits:

$$$

Pricecheck on Sanity -1 to Sanity -5, along with the resulting effects.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 10, 2015, 10:39:55 am
Should I make an Angelarium? Basically just a list of angels and other special NPC's
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 10, 2015, 10:43:41 am
Should I make an Angelarium? Basically just a list of angels and other special NPC's
Sure.

Actually, considering Eid was the one who named Si's creations (including 5/6 Angels, one is still unnamed as far as I know)... Would anyone else want a go?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 10, 2015, 10:48:32 am
--Reserved for Ye Olde Angelarium--
Please PM me the angels you made, what traits they have and any other fluff. I'll try to do a quick scan of the IC and OOC.


Angels:
Spoiler: Torqal (click to show/hide)

Spoiler: Neoclastis (click to show/hide)

Spoiler: Leviticus (click to show/hide)



Spoiler: Lolohe (click to show/hide)

Spoiler: Telfaam (click to show/hide)

Spoiler: Cerberus (click to show/hide)


Other Important Figures

Spoiler: Rose Thomson (click to show/hide)

Spoiler: Lupin Lewis (click to show/hide)

Spoiler: Thorn Browning (click to show/hide)
Information might be lacking. If you have any angels/figures not in here, or wrong/lacking descriptions, PM me
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 10, 2015, 11:17:59 am
Eh, I'll just put them here.

[Si]
The Earth-like Planet

Too little life, needs rectifying.
Si will create 4 nameless angels, each with an endless bag of seeds.
Spoiler: The Angels (click to show/hide)
You need power.
Si grows claws on her hands, and thrust them into her flesh, before moving them, tearing big wounds in her body. Which bleeds black Ichor.
She puts 1 Ichor into each angel, totaling 4 Ichor.


"Y-your... task. Spread, seeds... s-spread... l... life."
Her black Ichor stains the land.
Si's wounds seal, but not before bleeding an additional Ichor onto the land, changing part of the land much more than normally.
All life (flora and fauna) born or grown up in this land will be grey-fleshed, red eyed (not glowing), black blooded, and have a unique taste and composition.

Eating of this life will temporarily make you suffer the effect of Si's presence, but it will extend your life up to twice of what it would be.
These were eventually sent to the other 2 worlds, 2 to each.
Here's the post for that, including the creation of the fifth.
[Si]
Unpolluted Lands

These plants are pretty, but this should be special because it has this many plants.
"A-agents... I, need... you, elsewhere. Another, world."
Spend flux to teleport the Unnamed Angels to the second and third worlds (2 to each), to plant seeds.

Need a little more plants.
Create another Unnamed Angel, but only 1, and give her a bottomless bag of seeds as well.
"Plant, life, plant... few. P-plant in... difficult, areas. Areas, with... little, life. These plants, rare, plant few, plant good plants."
The seed bag will contain rather strange seeds, some are better, some are just different. The plants will be unique, while being hard to get to.
These plants shall however spread slower.


Spoiler: The Angels (click to show/hide)
Then there's the 6th angel, but due to Isgon's death, and the possibility of gods trying to kill his angels, she might die soon (one of his angels were sent to protect her).
[Si]
Gaia, Unpolluted Lands

Si creates another Angel, then puts her in a pod (so they don't die in the void), and gives it to Isgon
"B-be... kind, to her."
And then there's the post with the naming of the Angels.
"Hey Morthan, are we enemies? We dealt with the Thannel situation fairly well, so I don't think we have a problem with that. For some reason, however, I get the feeling something happened afterwards that made us dislike each-other. I hope it's just my brain screwing with me."

Si will create 4 nameless angels, each with an endless bag of seeds.
I name these angels No, Meparese, Desconocido, and Cierto.

[Si]
Gaia, Unpolluted Lands

Si, while looking for the prayers, decides to make something.
I want, wings, like my agents.
Si creates a Winged Cuirass, an adaptive artifact (fits all, changes size and shape if necessary), it grants or increases Protection by +1.
Those who wear them can fly at Speed 0, or increase speed by +1 if they already have wings.
Mortals who wear this, will have their Lifespan increased by +1.

Si will wear this artifact armor.
"That's a pretty cool cuirass you have there, Yes. I approve."

Create another Unnamed Angel, but only 1, and give her a bottomless bag of seeds as well.
I name this angel Basicamente.

On the topic of tea and coffee
I create coffee and tea for mortals to enjoy, giving credit to the gods who originally thought of them (Zenurion and that other guy, respectively). (0 energy action.)
"There, now mortals can suffer the poison that is coffee and enjoy a tea not made sub-standard for the purposes of pushing subterranean leaf juice."

Prayers
"Why do you torment the followers of the Kindly One?"
"Torment them? They're only in quarantine. They're in quarantine so they don't attack Humans for their blood. Lolohe's working on it so the Thannels should be fed soon enough, possibly with donations and a trade agreement with the Skizani."

"Bless this Winged Shrine, and accept my sacrifice."
I bless the shrine (0 energy) and accept the sacrifice.

Sorry for the wall of text.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 10, 2015, 11:22:41 am
Rose and Lupin where created publicly, though they aren't *technically* angels  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 10, 2015, 11:26:42 am
Ugh, I'll probably be tired tomorrow, as I have to get up early, to buy a couple pistols.
A Coonan, and the other is a 9mm single stack metal pistol (I'm selling my Walther P99, I don't like plastic pistols).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 10, 2015, 11:30:51 am
Actually I don't even remember if Cerberus was an angel. I'll have to verify.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 10, 2015, 11:46:23 am
Actually, might as well include which angel was sent to do the protecting of Si's 6th.
Isgon teleports the angel to his world, and sends his angel leviticus to protect her. Isgon tasks the seed angel to plant seeds all over the world.
Eh, I can't find the angels he made though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 10, 2015, 11:48:51 am
Actually, might as well include which angel was sent to do the protecting of Si's 6th.
Isgon teleports the angel to his world, and sends his angel leviticus to protect her. Isgon tasks the seed angel to plant seeds all over the world.
Eh, I can't find the angels he made though.
Do you mean Leviticus? He's already included. Your 6th is also included, assuming it is a similar one to your first five.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 10, 2015, 11:49:56 am
Ugh, I'll probably be tired tomorrow, as I have to get up early, to buy a couple pistols.
A Coonan, and the other is a 9mm single stack metal pistol (I'm selling my Walther P99, I don't like plastic pistols).

One of those .357 mag autoloaders? Pretty rare, outside that company. Pretty pricey compared to the Walther, too  :P. At least its a powerful round. I am still almost exactly a year away from being able to purchase handguns myself  :-\ (20th Birthday on the 13~). Honestly, my first pistol is probably going to be a lil' rimfire .22, until I can get the money (and muscle  :P) to handle something bigger.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 10, 2015, 11:59:47 am
Found Cerberus' description:
A tribunal, ruled by an immortal called Cerberus will determine the place attributed to every souls, and reject those that have nothing to do with this place.

Cerberus is an ethereal Immortal/soul capable to bend time to process tons of souls in a very short amount of time. This timewarp ability is only functional when he is within his tribunal. Each of his three menacing canine head adorned with fiery eyes are granted their own sapient mind. This being is towering, thrice the size of an human. He is covered in black fur that appear to turn to flames at a few locations. He also possess the skills and knowledge to judge each soul with a perfect accuracy and never tire or get bored from his task.[/spoiler]
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 10, 2015, 12:03:50 pm
Ugh, I'll probably be tired tomorrow, as I have to get up early, to buy a couple pistols.
A Coonan, and the other is a 9mm single stack metal pistol (I'm selling my Walther P99, I don't like plastic pistols).

One of those .357 mag autoloaders? Pretty rare, outside that company. Pretty pricey compared to the Walther, too  :P. At least its a powerful round. I am still almost exactly a year away from being able to purchase handguns myself  :-\ (20th Birthday on the 13~). Honestly, my first pistol is probably going to be a lil' rimfire .22, until I can get the money (and muscle  :P) to handle something bigger.
Yeah, it does cost quite a bit, even the ammo. Though I got 1 000 of each .357 and .38 Special cartridges cheaply, thanks to a discount.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 10, 2015, 12:51:18 pm
Ugh, I'll probably be tired tomorrow, as I have to get up early, to buy a couple pistols.
A Coonan, and the other is a 9mm single stack metal pistol (I'm selling my Walther P99, I don't like plastic pistols).

One of those .357 mag autoloaders? Pretty rare, outside that company. Pretty pricey compared to the Walther, too  :P. At least its a powerful round. I am still almost exactly a year away from being able to purchase handguns myself  :-\ (20th Birthday on the 13~). Honestly, my first pistol is probably going to be a lil' rimfire .22, until I can get the money (and muscle  :P) to handle something bigger.
Yeah, it does cost quite a bit, even the ammo. Though I got 1 000 of each .357 and .38 Special cartridges cheaply, thanks to a discount.

Discounts are always fun~. Not something you can count on consistently though  :-\.




$$$PRICHECK!

What is the formula for calculating higher + values on a trait?
Combat+5
Protection +5 (Maybe Magical?)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 10, 2015, 01:25:37 pm
What is the formula for calculating higher + values on a trait?
Trait+X pricing is generally exponential, and higher X values generally involve only repeated multiplication of the +1 price. Thus, artifacts that add or remove traits simply multiply or divide by the multiplier, simplifying calculation for boosty equipment. (Summary: [Trait+2] [Trait+3] costs about as much as [Trait+5])
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 10, 2015, 01:37:22 pm
What is the formula for calculating higher + values on a trait?
Trait+X pricing is generally exponential, and higher X values generally involve only repeated multiplication of the +1 price. Thus, artifacts that add or remove traits simply multiply or divide by the multiplier, simplifying calculation for boosty equipment. (Summary: [Trait+2] [Trait+3] costs about as much as [Trait+5])

I remember him saying something like that, but it doesn't seem to be completely accurate (at least not to the degree I can predict future results), if I am understanding it correctly. For example, multiplying Contagious+2: <x1.4> and Contagious+3 <x1.7> together would get me 2.38, 10% less of a modifier then the actual result (2.5).

I could *try* to calculate the results myself, but they get increasingly inaccurate the higher I go as my errors add up. For example, combat +5*would* be 5.6, which seems fairly accurate, as I would just have to multiply +2 and +3 traits together. But for Protection, where I only have two to work with, I would have to get protection 3 first (1.32, probably rounds up to 1.4 like all the others), then multiply that by the two (1.68, which seems rather cheap, considering Defense 3 is about that much).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 10, 2015, 01:55:45 pm
I remember him saying something like that, but it doesn't seem to be completely accurate (at least not to the degree I can predict future results), if I am understanding it correctly. For example, multiplying Contagious+2: <x1.4> and Contagious+3 <x1.7> together would get me 2.38, 10% less of a modifier then the actual result (2.5).
You're multiplying rounded totals, not the exponents themselves. Don't do that and you'll get the correct answers.

Contagious+1: 1.2
Contagious+2: 1.2 * 1.2 = (1.2)2 = 1.44 ≈ 1.4
Contagious+3: (1.2)3 = 1.728 ≈ 1.7
Contagious+5: (1.2)5 = 2.48832 ≈ 2.5
Contagious+2 * Contagious+3: (1.2)2 * (1.2)3 = 1.44 * 1.728 = 2.48832 ≈ 2.5
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 10, 2015, 02:00:10 pm
I remember him saying something like that, but it doesn't seem to be completely accurate (at least not to the degree I can predict future results), if I am understanding it correctly. For example, multiplying Contagious+2: <x1.4> and Contagious+3 <x1.7> together would get me 2.38, 10% less of a modifier then the actual result (2.5).
You're multiplying rounded totals, not the exponents themselves. Don't do that and you'll get the correct answers.

Contagious+1: 1.2
Contagious+2: 1.2 * 1.2 = (1.2)2 = 1.44 ≈ 1.4
Contagious+3: (1.2)3 = 1.728 ≈ 1.7
Contagious+5: (1.2)5 = 2.48832 ≈ 2.5
Contagious+2 * Contagious+3: (1.2)2 * (1.2)3 = 1.44 * 1.728 = 2.48832 ≈ 2.5

That does seem to work better in testing.

....Uh, math kidnapped all my puppies and kittens years ago, so I have held a grudge against it ever sense. That is my excuse. And I misunderstood. And was distracted. By my math exam tonight. ....I should get back to studying it....
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 10, 2015, 03:25:51 pm
Create a school of magic called Notemancy. Notemancy is the ability to create illusions by playing music. (Think holo phones from futurama)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 10, 2015, 05:59:51 pm
Do we not already...That was a default school/something someone did in Litany wasn't it.
Uuugh.
These games run together in my heaaaad.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 10, 2015, 07:09:15 pm
I know, all these things. And the fact I know and am still upset is making me more upset :)) evidently tiredness does not improve cognition.

I was going to wait until later before dealing with it. Or rather dealing with it in a non-passive-aggressive, sensible adult manner in which I don't just type long strings of swear words around the points I want to make.

So with that, I'm sorry for taking my bad mood out on you, tntey, though I would appreciate you changing the colour of the text your new god speaks in :P

And with that, I shall escape the world of the internet, and have some cheese before bed.

And perhaps a thank you to you three for not encouraging my asshole mood :))

Nah, it's fine Hector. You are a cool guy.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 10, 2015, 08:25:09 pm
Well I appreciate that and you accepting my apology, but I like to expect better of myself.

I also find it slightly bizarre you've sigged me being an ass :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 10, 2015, 08:26:13 pm
Well I appreciate that and you accepting my apology, but I like to expect better of myself.

I also find it slightly bizarre you've sigged me being an ass :P

I thought it was funny
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 11, 2015, 12:51:33 am
Do we not already...That was a default school/something someone did in Litany wasn't it.
Uuugh.
These games run together in my heaaaad.
Instrumentalism also worked by playing music, but it worked completely different. First, only instruments enchanted by Alicia can be used to permorm it. Second, there's three tiers: invisible buffs, physical interaction and physical objects. Tntey's is just illusions.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 11, 2015, 01:57:07 am
$$$
Price check on an [Authority Equals Asskicking (http://tvtropes.org/pmwiki/pmwiki.php/Main/AuthorityEqualsAsskicking)] trait that gives a being greater physical and magical ability the greater authority over others they have. For example, a captain will get a bigger power boost than a soldier due to his rank but a general will get an even bigger power boost
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 11, 2015, 08:11:20 am
Detoxiccated, I didn't get you into this scanario so chill.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 11, 2015, 12:37:21 pm
$$$
Price check on an [Authority Equals Asskicking (http://tvtropes.org/pmwiki/pmwiki.php/Main/AuthorityEqualsAsskicking)] trait that gives a being greater physical and magical ability the greater authority over others they have. For example, a captain will get a bigger power boost than a soldier due to his rank but a general will get an even bigger power boost

inb4 Orks
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Detoxicated on September 11, 2015, 12:42:27 pm
So anyway, if I am thrown in that black box, could you pm me any details what will happen to my char`? I still want to play, even if I have to act out of the box.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 11, 2015, 12:44:41 pm
$$$
Price check on an [Authority Equals Asskicking (http://tvtropes.org/pmwiki/pmwiki.php/Main/AuthorityEqualsAsskicking)] trait that gives a being greater physical and magical ability the greater authority over others they have. For example, a captain will get a bigger power boost than a soldier due to his rank but a general will get an even bigger power boost

inb4 Orks
Honk.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Detoxicated on September 11, 2015, 01:14:11 pm
Detoxiccated, I didn't get you into this scanario so chill.
So it wasn't you who continually pushed to kill that character and to build a godslaying weapon?  ::) hmm, must have understood something wrong then...
Oh well, I knew getting a "defensive" weapon was a mistake so it was my mistake to aid constructing it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 11, 2015, 01:16:40 pm
Meow's giving your character points for just accepting it. So he'll prolly push for getting the spiral released early due to that.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 11, 2015, 01:26:14 pm
You could maybe play as one of your angel/npc like I did with Cerberus. Speaking of which, I kinda forgot that he's probably still at the assembly.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 11, 2015, 01:42:25 pm
Detoxiccated, I didn't get you into this scenario so chill.
So it wasn't you who continually pushed to kill that character and to build a godslaying weapon?  ::) hmm, must have understood something wrong then...
Oh well, I knew getting a "defensive" weapon was a mistake so it was my mistake to aid constructing it.

I didn't force you to help at all. I didn't force you to join at all. I didn't force you to stay at all. Stop laying the blame on me. Also, I did suicide, it was crappy and toddler behavior, but guess what, I hated that god. I didn't like the idea and I didn't like how I roleplayed him. I am not trying to make excuses, I am trying to give answers to the questions you asked me.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 11, 2015, 01:43:22 pm
Detoxiccated, I didn't get you into this scenario so chill.
So it wasn't you who continually pushed to kill that character and to build a godslaying weapon?  ::) hmm, must have understood something wrong then...
Oh well, I knew getting a "defensive" weapon was a mistake so it was my mistake to aid constructing it.

I didn't force you to help at all. I didn't force you to join at all. I didn't force you to stay at all. Stop laying the blame on me. Also, I did suicide, it was crappy and toddler behavior, but guess what, I hated that god. I didn't like the idea and I didn't like how I roleplayed him. I am not trying to make excuses, I am trying to give answers to the questions you asked me.
Technically you could die prior to suiciding, that was never confirmed.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 11, 2015, 01:45:10 pm
Detoxiccated, I didn't get you into this scenario so chill.
So it wasn't you who continually pushed to kill that character and to build a godslaying weapon?  ::) hmm, must have understood something wrong then...
Oh well, I knew getting a "defensive" weapon was a mistake so it was my mistake to aid constructing it.

I didn't force you to help at all. I didn't force you to join at all. I didn't force you to stay at all. Stop laying the blame on me. Also, I did suicide, it was crappy and toddler behavior, but guess what, I hated that god. I didn't like the idea and I didn't like how I roleplayed him. I am not trying to make excuses, I am trying to give answers to the questions you asked me.
Technically you could die prior to suiciding, that was never confirmed.

I could off, but that would have taken wayyy to long.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 11, 2015, 01:48:27 pm
Detoxiccated, I didn't get you into this scenario so chill.
So it wasn't you who continually pushed to kill that character and to build a godslaying weapon?  ::) hmm, must have understood something wrong then...
Oh well, I knew getting a "defensive" weapon was a mistake so it was my mistake to aid constructing it.

I didn't force you to help at all. I didn't force you to join at all. I didn't force you to stay at all. Stop laying the blame on me. Also, I did suicide, it was crappy and toddler behavior, but guess what, I hated that god. I didn't like the idea and I didn't like how I roleplayed him. I am not trying to make excuses, I am trying to give answers to the questions you asked me.
Technically you could die prior to suiciding, that was never confirmed.

I could off, but that would have taken wayyy to long.
I mean. There are several actions prior to your suicide that could have killed you.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 11, 2015, 01:50:37 pm
Detoxiccated, I didn't get you into this scenario so chill.
So it wasn't you who continually pushed to kill that character and to build a godslaying weapon?  ::) hmm, must have understood something wrong then...
Oh well, I knew getting a "defensive" weapon was a mistake so it was my mistake to aid constructing it.

I didn't force you to help at all. I didn't force you to join at all. I didn't force you to stay at all. Stop laying the blame on me. Also, I did suicide, it was crappy and toddler behavior, but guess what, I hated that god. I didn't like the idea and I didn't like how I roleplayed him. I am not trying to make excuses, I am trying to give answers to the questions you asked me.
Technically you could die prior to suiciding, that was never confirmed.

I could off, but that would have taken wayyy to long.
I mean. There are several actions prior to your suicide that could have killed you.
What?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 11, 2015, 01:54:46 pm
You'll see~
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 11, 2015, 02:01:13 pm
You'll see~
You mean like how Meow can deal 4 damage in a single turn?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 11, 2015, 02:08:27 pm
I think that was from flux.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 11, 2015, 03:42:03 pm
What?


...Did you think people would stop trying to kill your character the instant they stopped fighting?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 11, 2015, 06:20:15 pm
But seriously, either give us a time limit or say we're being imprisoned forever. I really don't want to wait an indefinite period of time before playing. If I at least know that it's forever, I can start playing as a new god.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 11, 2015, 06:24:30 pm
But seriously, either give us a time limit or say we're being imprisoned forever. I really don't want to wait an indefinite period of time before playing. If I at least know that it's forever, I can start playing as a new god.

*Sigh*

Be more clever than that. Quit the Alpha pantheon at the last second, and encourage the others to do the same. Now you don't get imprisoned. Or at least have one of you do it and break the others out or something  ::).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 11, 2015, 07:31:34 pm
Name: THE OVER BRAIN
Sphere(s): Evolution, Psychic,
Primary form: A Small Planet sized ball of Flesh.
Primary Symbol: An eye/brain surrounded by fire,
Optional but usefulDescription/Background: "feeds on the thoughts of all that think of him."
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 11, 2015, 08:28:12 pm
But seriously, either give us a time limit or say we're being imprisoned forever. I really don't want to wait an indefinite period of time before playing. If I at least know that it's forever, I can start playing as a new god.
Why would we do that, IC? the very fact you don't like it makes it a good punishment.

Personally, I think a system should be set in place that any Flux or Essence income they get above 1 is given to everyone else,and that their caps be set at 6 for Flux and Essence. Sure, they can do a few things, but very little of value or danger, and it recomenses the injured, without putting them into an actual system of advantage over everyone who wasn't in the fight.

Zhin would just favor execution, himself, though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 11, 2015, 08:44:51 pm
Suggestion for future Pantheon plotting/secret actions: Agree on what you'll say in public before saying it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 11, 2015, 09:15:05 pm
Suggestion for future Pantheon plotting/secret actions: Agree on what you'll say in public before saying it.
...You know, I used to think updates for DTG 2 were bad.
Well they still are, but this is proooobably worse.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 11, 2015, 09:19:38 pm
What's DTG 2?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 11, 2015, 09:35:13 pm
Suggestion for future Pantheon plotting/secret actions: Agree on what you'll say in public before saying it.
...You know, I used to think updates for DTG 2 were bad.
Well they still are, but this is proooobably worse.
Yeah, but this game is worth it. And he has a crapton to do, after all.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 11, 2015, 09:52:11 pm
If a proposal gets enough support votes in the Tick that it's proposed that it'll pass, will it automatically pass when the next Tick starts?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 11, 2015, 10:03:21 pm
What's DTG 2?
It's a game on Minecraft Forums.  Well, was, it's done now.  There's a prequel.
Ran for 1,333+ pages over two years, updating daily, had ART and a proper plot(!), spawned multiple other sessions across multiple fora (TVTropes has gone into a sequel it's been that long, one recently started on the MSPA game affiliate forum whatever, there's a noncanon spinoff in the Terraria forums...), has its own TVTropes page, has its own wiki (for the original and the sequel, and possibly the TVTropes), has a number of participants that most likely has three digits summing EVERYBODY up, references just about everything including DF... aaaand it probably didn't help the GM's mental state.  Like, at all.
Four hours a day, every single day almost.  During the school year, even. 
If I could, I would get the GM a nice vacation.
Yeah, but this game is worth it. And he has a crapton to do, after all.
Did I mention the GM was spending four hours on updating?  40, 50, I think we hit 70-80 posts on our bad days/when updates were skipped...All or most of those were actions, too.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 11, 2015, 10:54:50 pm
I'm just looking at it now and why don't the links work?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 12, 2015, 06:15:01 am

Spoiler: crazyabe (click to show/hide)
Added
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 12, 2015, 08:16:22 am
Sphere suggestions this Tick for new players: Depravity and Silence.
As I said in YG1, I don't think it's wise to be suggesting this specific sphere to players.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 12, 2015, 08:17:55 am
Whoops, switching to a more innocuous one (and deleting that one)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 08:57:05 am
Quote
THEME CNCL004.04: Make pizza the official food of the gods
+4 from Eid, Isgon, Sylvan
-3 from Sadiq. Mörkö, Morthan

Once again, I, Sylvan, opposed this, not supported it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 12, 2015, 08:59:55 am
It's not a big deal, though, surely?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 10:25:53 am
KJP, question!

Does [Soulless] + [Will be Back] = True Unkillability against just about everything except direct intervention from full deities and [Ability Theft]?

Quote
Dryad Lady: "I forced all the competitors in my town to fight each other! Am I the most beautiful now?"
"You have one of the most beautiful souls in existence, if you are willing to do that for something as little as a compliment. What is your name miss?"

Morthan grants the woman an Angel Template, Affinity: Neuromancy, Public Speaking+3, Puppeteer+3, USB, Leadership+5 and Shapeshifter. (0.5*1*1.3*2.8*1.2*2.5*1.4=~7.644E If I calculated it right)
Dryads already have USB
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 12, 2015, 10:28:18 am
KJP, question!

Does [Soulless] + [Will be Back] = True Unkillability against just about everything except direct intervention from full deities and [Ability Theft]?

Quote
Dryad Lady: "I forced all the competitors in my town to fight each other! Am I the most beautiful now?"
"You have one of the most beautiful souls in existence, if you are willing to do that for something as little as a compliment. What is your name miss?"

Morthan grants the woman an Angel Template, Affinity: Neuromancy, Public Speaking+3, Puppeteer+3, USB, Leadership+5 and Shapeshifter. (0.5*1*1.3*2.8*1.2*2.5*1.4=~7.644E If I calculated it right)
Dryads already have USB
Ah, okay, thanks for saying! Dryads are not separately listed in the bestiary, so I was quite confused at first.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 12, 2015, 10:33:51 am
KJP, question!

Does [Soulless] + [Will be Back] = True Unkillability against just about everything except direct intervention from full deities and [Ability Theft]?

Quote
Dryad Lady: "I forced all the competitors in my town to fight each other! Am I the most beautiful now?"
"You have one of the most beautiful souls in existence, if you are willing to do that for something as little as a compliment. What is your name miss?"

Morthan grants the woman an Angel Template, Affinity: Neuromancy, Public Speaking+3, Puppeteer+3, USB, Leadership+5 and Shapeshifter. (0.5*1*1.3*2.8*1.2*2.5*1.4=~7.644E If I calculated it right)
Dryads already have USB
Ah, okay, thanks for saying! Dryads are not separately listed in the bestiary, so I was quite confused at first.

Wait, something needs fixing? I'll see about taking care of that.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 12, 2015, 10:55:08 am
Wait, something needs fixing? I'll see about taking care of that.
The Naedercrynn are missing too.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 10:56:10 am
FArgHalfnr: Ah, the bestiary! (This one doesn't include caste listings)
Spoiler: Bestiary (click to show/hide)
The listing has also been renamed to reflect the new name.
*cough*
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 12, 2015, 10:58:34 am
FArgHalfnr: Ah, the bestiary! (This one doesn't include caste listings)
Spoiler: Bestiary (click to show/hide)
The listing has also been renamed to reflect the new name.
*cough*
Oh, I didn't know KJP made a bestiary too. I've been using Farg's bestiary the whole time.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 11:00:03 am
KJP has been posting an updated bestiary in his OOC posts every now and then, this is the latest one, which includes all my races created so far I think.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 12, 2015, 11:04:21 am
FArgHalfnr: Ah, the bestiary! (This one doesn't include caste listings)
Spoiler: Bestiary (click to show/hide)
The listing has also been renamed to reflect the new name.
*cough*
Oh, I didn't know KJP made a bestiary too. I've been using Farg's bestiary the whole time.

Yeah, he gave me his notes for my bestiary. It seems I forgot to add a few in. Also the Lambdent's description seems to have been cut halfway. I'll put my own copy in.

Edit: But I'm not sure of what is known and what is a secret, so I'll probably just include the main subspecies for now.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 11:45:36 am
PRICE HELP (I am horrible with math)
Several creatures with: Ability Theft+1,Am Legion+2,Divine,Eats Emotions,Eats Souls,Extremophile+3,Fear+3,Fruitful-100,Protection-2,Regenerative+5,Size+6,Speed-2,Undetectable+1,Unique?
<x1.7> <x0.9> <x25> <x1.5> <x2> <x2.8> <x1.4> <x0.1> <x0.6> <x5.7> <1.6> <0.6> <x10> <x10>
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 12, 2015, 11:56:28 am
Crazyabe:Calculator, and why do you want Unique on...
Well, hmm.
Do you want a really small population race, or a couple individuals (in which case I'd stick the Angel template on)?
E: You should just make an angel or three out of these.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 12:02:16 pm
PRICE HELP (I am horrible with math)
Several creatures with: Ability Theft+1,Am Legion+2,Divine,Eats Emotions,Eats Souls,Extremophile+3,Fear+3,Fruitful-100,Protection-2,Regenerative+5,Size+6,Speed-2,Undetectable+1,Unique?

<x1.7><x0.9><x25><x1.5><x2><x2.8><x1.4><x0.1><x0.6><x5.7><1.6><0.6><x10><x10>

With the numbers given: 2.68E for 10 individuals if it is a race, or one if it is an individual, with the numbers provided.

Just plug the numbers into here (https://www.wolframalpha.com/) and multiply by .001 to get the result.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 12:04:58 pm
Woopsies, ninjad myself.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 12:05:08 pm
I am planing to put these up to run large area mind-control operations to convert any religiously weak beings to worship me, they will be bound to a single location and work from there. Hmm i may need to "Evolve" them so as to have all this... 14768.49024 sounds a bit beyond me...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 12, 2015, 12:09:59 pm
From the massive amount of powerful traits I suppose you are making a single angel? Because making an entire race like that is practically impossible.

Cost if it's a species: 404065.89 Essence for 50000 individuals (a.k.a literally impossible)
Cost per angel with these traits: 7384.24 Essence (also completely impossible)

I might have got things wrong, so anyone who spot something wrong please tell me. Even with the ridiculous amount of powerful traits it seems really high.

Edit: looking at the ninjas I'm almost certain to be horribly wrong.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 12:16:01 pm
From the massive amount of powerful traits I suppose you are making a single angel? Because making an entire race like that is practically impossible.

Cost if it's a species: 404065.89 Essence for 50000 individuals (a.k.a literally impossible)
Cost per angel with these traits: 7384.24 Essence (also completely impossible)

I might have got things wrong, so anyone who spot something wrong please tell me. Even with the ridiculous amount of powerful traits it seems really high.

Edit: looking at the ninjas I'm almost certain to be horribly wrong.

That is very wrong 0_0 *Points to my post*. Like I said, it is 2.68 for 10. Trying to make 50k would be too expensive to muster, but the Angel wouldn't be nearly as much as you record (Angel Cost: 32.38 for 1. Includes Divine and Unique already). If you remove Undetectable, they become an affordable 3.23E each.

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 12:21:48 pm

From the massive amount of powerful traits I suppose you are making a single angel? Because making an entire race like that is practically impossible.
Cost if it's a species: 404065.89 Essence for 50000 individuals (a.k.a literally impossible)
Cost per angel with these traits: 7384.24 Essence (also completely impossible)
I might have got things wrong, so anyone who spot something wrong please tell me. Even with the ridiculous amount of powerful traits it seems really high.



I am planing to put these up to run large area mind-control operations to convert any religiously weak beings to worship me


Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 12, 2015, 12:28:36 pm
From the massive amount of powerful traits I suppose you are making a single angel? Because making an entire race like that is practically impossible.

Cost if it's a species: 404065.89 Essence for 50000 individuals (a.k.a literally impossible)
Cost per angel with these traits: 7384.24 Essence (also completely impossible)

I might have got things wrong, so anyone who spot something wrong please tell me. Even with the ridiculous amount of powerful traits it seems really high.

Edit: looking at the ninjas I'm almost certain to be horribly wrong.

That is very wrong 0_0 *Points to my post*. Like I said, it is 2.68 for 10. Trying to make 50k would be too expensive to muster, but the Angel wouldn't be nearly as much as you record (Angel Cost: 32.38 for 1. Includes Divine and Unique already). If you remove Undetectable, they become an affordable 3.23E each.

Wait, so how am I supposed to do it then? Don't I just multiply the multiplier to each other with the base cost? This is the first time I actually try to calculate the cost of something .__.


From the massive amount of powerful traits I suppose you are making a single angel? Because making an entire race like that is practically impossible.
Cost if it's a species: 404065.89 Essence for 50000 individuals (a.k.a literally impossible)
Cost per angel with these traits: 7384.24 Essence (also completely impossible)
I might have got things wrong, so anyone who spot something wrong please tell me. Even with the ridiculous amount of powerful traits it seems really high.



I am planing to put these up to run large area mind-control operations to convert any religiously weak beings to worship me




Sorry, that was posted while I was making the calculations so I didn't see it. A large chunk of the traits you put in are probably unnecessary though, like the extremophile one if they are going to operate in inhabited lands.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 12:34:00 pm
PRICE HELP (I am horrible with math)
Several creatures with: Ability Theft+1,Am Legion+2,Divine,Eats Emotions,Eats Souls,Extremophile+3,Fear+3,Fruitful-100,Protection-2,Regenerative+5,Size+6,Speed-2,Undetectable+1,Unique?

<x1.7><x0.9><x25><x1.5><x2><x2.8><x1.4><x0.1><x0.6><x5.7><1.6><0.6><x10><x10>
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 12:41:56 pm
From the massive amount of powerful traits I suppose you are making a single angel? Because making an entire race like that is practically impossible.

Cost if it's a species: 404065.89 Essence for 50000 individuals (a.k.a literally impossible)
Cost per angel with these traits: 7384.24 Essence (also completely impossible)

I might have got things wrong, so anyone who spot something wrong please tell me. Even with the ridiculous amount of powerful traits it seems really high.

Edit: looking at the ninjas I'm almost certain to be horribly wrong.

That is very wrong 0_0 *Points to my post*. Like I said, it is 2.68 for 10. Trying to make 50k would be too expensive to muster, but the Angel wouldn't be nearly as much as you record (Angel Cost: 32.38 for 1. Includes Divine and Unique already). If you remove Undetectable, they become an affordable 3.23E each.

Wait, so how am I supposed to do it then? Don't I just multiply the multiplier to each other with the base cost? This is the first time I actually try to calculate the cost of something .__.


From the massive amount of powerful traits I suppose you are making a single angel? Because making an entire race like that is practically impossible.
Cost if it's a species: 404065.89 Essence for 50000 individuals (a.k.a literally impossible)
Cost per angel with these traits: 7384.24 Essence (also completely impossible)
I might have got things wrong, so anyone who spot something wrong please tell me. Even with the ridiculous amount of powerful traits it seems really high.



I am planing to put these up to run large area mind-control operations to convert any religiously weak beings to worship me




Sorry, that was posted while I was making the calculations so I didn't see it. A large chunk of the traits you put in are probably unnecessary though, like the extremophile one if they are going to operate in inhabited lands.

Yes, that is how it is done. Not sure what happened there, maybe you just multiplied the actual result by the unnecessary 250?

I would also like to point out that your design isn't immortal in any way, meaning they would die out pretty fast  :P.

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 12, 2015, 12:47:11 pm
large area mind-control operations to convert any religiously weak beings to worship me
Won't work. Worship has to be voluntary, otherwise there is no room for piety.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 12:47:36 pm

I would also like to point out that your design isn't immortal in any way, meaning they would die out pretty fast  :P .
Divine <x25>: Grants creation resurrective immortality, ability to perform 0-cost godly actions, and some measure of plot armor, confers some sphere-specific abilities (expands to [Aligned] [Resurrective Immortality])
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 12:48:48 pm

I would also like to point out that your design isn't immortal in any way, meaning they would die out pretty fast  :P .
Divine <x25>: Grants creation resurrective immortality, ability to perform 0-cost godly actions, and some measure of plot armor, confers some sphere-specific abilities (expands to [Aligned] [Resurrective Immortality])

Yeah, that was a derp on my part  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 12, 2015, 12:54:00 pm
There's also a lack of mind control trait, and the eat soul, eat emotions and ability theft might be unnecessary unless you specifically need them for your goal.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 01:01:54 pm
Well considering what i am the god of...

Sphere(s): Evolution, Psychic,

 :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 01:03:37 pm

Well considering what i am the god of...
Sphere(s): Evolution, Psychic,
:P

They would probably be able to in limited, but not to the extent you want to  :-\.

While we are on the subject, every God gets to make two magic schools. Now would probably be a good time for you to make yours!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 01:09:08 pm
The School of Manipulation & The School of Change perhaps?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 02:07:44 pm
Evolution is probably covered by Corpomancy and I think there's two mind magic schools. Might want to give your "convertors" the charisma, public speaking and/or diplomacy traits if you just want to assimilate hapless mortal into the religious hivemind. Perhaps they will even learn the ultimate technique (https://www.youtube.com/watch?v=nq__sCfpqvA) of the evangelist.

For mind-controllers, I think there's the puppeteer trait?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 02:09:54 pm
nope, no puppeteer.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 02:15:11 pm
Guess Lemonpie pricechecked it secretly then? A quick search isn't turning it up either. Speaking of traits I'm searching for, I remember KJP pricing some traits based around size, so bigger creatures can use their size more effectively against smaller creatures, and smaller creatures are more effective against bigger creatures, with the two traits cancelling out, but I can't find it for some reason. A little help maybe?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 02:21:49 pm
Ok this is what i am at so far:
Several creatures with: Am Legion+2,Divine,Fruitful-100,Protection-2,Regenerative+5,Size+6,Speed-2,Undetectable+1,Unique,Puppeteer+1,Charismatic+3,Combat-3,Intelligence+2
<x0.9> <x25> <x0.1> <x0.6> <x5.7> <1.6> <0.6> <x10> <x10> <x1.4> <x1.4> <x0.4> <1.4>
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 02:24:43 pm
What do you want them to actually do? Besides be annoying because we can't see them.

...and then steal all the abilities from my precious trees that I spent all my ichor on. Man, screw these guys, they suck.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 02:27:49 pm

I am planing to put these up to run large area mind-control operations to convert any religiously weak beings to worship me, they will be bound to a single location and work from there.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 12, 2015, 02:34:47 pm
Guess Lemonpie pricechecked it secretly then? A quick search isn't turning it up either. Speaking of traits I'm searching for, I remember KJP pricing some traits based around size, so bigger creatures can use their size more effectively against smaller creatures, and smaller creatures are more effective against bigger creatures, with the two traits cancelling out, but I can't find it for some reason. A little help maybe?
Yep, got checked privately. Sorry for causing any confusion. Here's KJP's reply:

Puppeteer+1 <1.4>: Can often turn insignificant mortals into puppets
Puppeteer+2 <2.0>: Can often turn somewhat significant mortals and occasionally agents/minor divines into puppets
Puppeteer+3 <2.8>: Can often turn significant mortals and sometimes agents/minor divines into puppets
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 02:36:49 pm

I am planing to put these up to run large area mind-control operations to convert any religiously weak beings to worship me, they will be bound to a single location and work from there.

The traits as are aren't specced for that at all though, more specops guys who steal high quality abilities from my precious trees.

Puppeteer+2 <2.0>: Can often turn somewhat significant mortals and occasionally agents/minor divines into puppets
Puppeteer+3 <2.8>: Can often turn significant mortals and sometimes agents/minor divines into puppets
Well that isn't at all disturbing.  :-\
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 12, 2015, 02:48:32 pm
Several creatures with: Unique
Contradiction.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 02:50:26 pm
Several creatures with: Unique
Contradiction.
Several creatures that look the same, seven to rule the fools.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 02:51:29 pm
Several creatures with: Unique
Contradiction.
Not really, pretty sure you can have a unique race, meaning the race will be more relevant and other gods will have a harder time copying them. A case where this would applies comes to mind, from Litany of the Void where, iirc Micelus copied the dwarves. Presumably <unique> would help block those sorts of shenanigans.

And while looking for those fighting traits I still haven't managed to find, I noticed something.

Demonic Spoon:
*Treeducator: [Immortal <1.1>] [Unique <10>] [Teacher (Tree-Jutsu) <5>] [Speed-2 <0.6>] [Intelligence+1 <1.2>] [Affinity+2 (Tree-Jutsu) <2>] [Affinity+2 (Corpomancy) <2>] = Avg. 0.016E
I notice that the [Teacher] trait's price has jumped up from the <4> you gave Andres earlier to <5>. Is this intentional KJP?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 03:11:29 pm
Ok this is what i am at so far:
Several creatures with: Am Legion+2,Divine,Fruitful-100,Protection-2,Regenerative+5,Size+6,Speed-2,Undetectable+1,Unique,Puppeteer+1,Charismatic+3,Combat-3,Intelligence+2
<x0.9> <x25> <x0.1> <x0.6> <x5.7> <1.6> <0.6> <x10> <x10> <x1.4> <x1.4> <x0.4> <1.4> So the total is ?????
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 12, 2015, 03:20:51 pm
....
$$$PRICECHECK on anti-Puppeteer.
$$$PRICECHECK on Inhuman Thought Patterns
Oh and does Undetectable resolve into any level of normal stealth?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 03:22:10 pm
Undetectable+1 <x10>: Fairly undetectable to gods
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 12, 2015, 03:23:07 pm
Undetectable+1 <x10>: Fairly undetectable to gods
Yes but does that equate to anything in the other stealth traits, whatever it is?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 03:23:47 pm
Only against gods it would appear
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 12, 2015, 03:26:13 pm
We can create puppeteers? yes.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 12, 2015, 03:31:28 pm
Spoiler: Bestiary dump (click to show/hide)


Demonic Spoon: Vote fixed
[Soulless] + [Will Be Back] basically unkillable: Yes (but here, it's still true that if it exists and has stats, it's not really ever completely unkillable, just more difficult to kill)

crazyabe: Confirming that forced worship is low-quality worship
School of Manipulation and School of Change: Care to elaborate? (haven't added yet in case they resemble an existing school and you want something new)

Demonic Spoon, crazyabe, and Lord_lemonpie: Puppeteer trait added to public

$$$Response
crazyabe:
Several creatures: Avg. 1.8E/1
Several creatures: Avg. 0.81E/1
Several creatures: Avg. 0.81E/1

Demonic Spoon:
Teacher costing 5 rather than 4: Fixing to 4, adding to public

TheBiggerFish:
Anti-Puppeteer: Mostly significance? Unless you'd like a trait to make it explicit and somewhat less fuzzy
Inhuman Thought Patterns: Probably similar to [Language], so <x1>
Undetectable: It only affects gods, hence why Si's [Undetectable] race can co-exist with the Skizani but not show up under the Races dumps at every Tick. [Stealth] is separate
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 03:38:22 pm
Now i just have to find out how i would make this race...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 03:39:40 pm
KJP, do you remember making the "more effective against smaller/bigger creatures in combat" traits, or did I imagine them? Because I've looked through every one of your YG2 posts and haven't been able to find them again.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 03:51:29 pm
KJP, do you remember making the "more effective against smaller/bigger creatures in combat" traits, or did I imagine them? Because I've looked through every one of your YG2 posts and haven't been able to find them again.

He said they where basically cosmetic and free.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ShadowDragon on September 12, 2015, 03:56:09 pm
$$$Pricecheck
[Invulnerable Mind]: Creation is immune to all non-mundane attempts to manipulate its mind.
[Ability Ward]: Creation cannot lose one specific ability for each level of this. This ability also protects itself.
[Untouchable Abilities]: Creation cannot lose any of its abilities.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 12, 2015, 03:57:01 pm
Okay, back from the firing range, the Coonan was fun to use.
I like that .357 semi-auto pistol.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 04:03:06 pm
So we have a couple hundred mind-controllers running around now. Time for Sylvan to fix things! Don't worry, absolutely nothing can go wrong!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 04:03:30 pm
$$$Pricecheck
[Parasite]: Creation lives in/on another being
[Self-Modifying]: Creation can edit itself NONMAGICALY
[Volatile]: Creation detonates/bursts into flame
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 04:03:58 pm
So we have a couple hundred mind-controllers running around now. Time for Sylvan to fix things! Don't worry, absolutely nothing can go wrong!
Only seven you cant see...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 04:04:18 pm
$$$Pricecheck
[Self-Modifying]: Creation can edit itself
Once again, I think Corpomancy covers this pretty well.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 12, 2015, 04:05:16 pm
Okay, can I retroactively apply Inhuman Thought Patterns to Crystallum then?
$$$PRICECHECK on Stringcutter (breaks Puppeteer, may be able to cut off the ability entirely?) and Strong Mind (Renders creation incapable of being puppeted) (ninja)
$$$PRICECHECK on giving any otherwise mundane creature a single exotic tag (magic, stuff like that).
$$$PRICECHECK on Worldshaper (Self-Modifying on a larger scale, like 5-10 feet)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 12, 2015, 04:05:42 pm
$$$Pricecheck
[Self-Modifying]: Creation can edit itself
Once again, I think Corpomancy covers this pretty well.
Not an inherent ability, doesn't count.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 04:06:29 pm
$$$Pricecheck
[Self-Modifying]: Creation can edit itself
Once again, I think Corpomancy covers this pretty well.
As in Non magical changes, Evolution if you will
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 04:10:39 pm
$$$Pricecheck
[Self-Modifying]: Creation can edit itself
Once again, I think Corpomancy covers this pretty well.
Not an inherent ability, doesn't count.
Affinity is inherent though? *shrugs*
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 12, 2015, 04:18:38 pm
PriceCheck$$$

Detect Puppeteer
Spoiler (click to show/hide)

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 04:22:50 pm
$$$Quick Pricecheck
The race is weak to pure gold laced with the tears of the innocent
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 04:56:18 pm
$$$Pricecheak
[God dissolving] Consumes a gods essence when it attacks one, can reduce a god out of its corporal form
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 12, 2015, 05:03:18 pm
$$$Pricecheck

Sealing something inside the Pillar of Physicality, and turning it into the Grand Pillar of Physicality.
The Grand Pillar of Physicality is linked with the K'ruppt Land, if it's destroyed, so shall the land, and if the land is destroyed, so shall the pillar.
It's nearly indestructible, it's easier to destroy the land than the pillar.
It also has the Black Core, deep inside, which is linked to the Black Chamber, in the same manner. But not even divine power can scratch it, only destruction of the Black Chamber can break it.
Inside the Black Core, lies the item to be sealed.

The Grand Pillar of Physicality will be a furlong (660 ft/201 m) wide, and it shall be tall enough to go above the clouds, even in normal weather.
The sides will have openings, which can be grabbed, they're spaced by a foot each, for those who want to try and climb it. For those lost souls that manage to climb it, will be able to speak to Si.
Those who climb this pillar, will likely be blessed by her, as climbing this pillar is no easy task, as it'll take days.
The openings have an inch thick openings, but going 1 inch inside, it's 3 inches thick openings which goes another 3 inches before the opening is closed.
One could perhaps fashion some sort of climbing equipment to use these openings, or even make structures attached to the pillars.

Edit: The physicality effect will start to wane as they climb the pillar, making them get more and more tired, wearing them out as they progress.
Near the top, they're barely held corporeal, but on the top, it's much stronger than in the rest of the K'ruppt Land.
Those who reach the top, from the physicality effect alone, will become immortal and permanently corporeal.

Edit 2: Actually, let's make it an imperial unit, and wider. Switched 50 m width, with 1 furlong (660 ft/201 m).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 12, 2015, 05:26:38 pm
Demonic Spoon: I remember seeing it at some point but forget my final resolution. Right now, I just put it in as smaller creatures getting lower attack modifiers and higher defense modifiers and larger creatures getting higher attack modifiers and lower defense modifiers for combat stuff (but not really in prices).

$$$Response
ShadowDragon:
Invulnerable Mind: Perhaps [Soulless]? Traits tend to expand a bit beyond their original functions (the most recent example of which is seveeral questions spaced over several days on whether [Undetectable] overlaps with [Stealth])
Ability Ward: [The Power of Friendship/Love/Trust] [The Power of Love/Friendship/Trust]
Untouchable Abilities: Impossible?

crazyabe:
Parasite: Probably <x1> or one of the [Eats X] traits
Self-editing: Extent of editing? As mentioned, Corpomancy would work reasonably well for this
Volatile: How much does it affect? How useful is it? (The Star-People may be this, but for them, it's more description stuff than trait stuff)
God-dissolving: [Godslaying <40>]

TheBiggerFish:
Stringcutter <3.2>: Breaks Puppeteer, reduces base piety for races, increases relevance for agents
Exotic tag: Do you mean giving animals natural exotic magic?
Worldshaper: Who/what gets modified?

tntey:
Stringcutter + Detect Puppeteer <5>: Detects and breaks Puppeteer, reduces base piety for races, increases relevance for agents

Demonic Spoon:
Weakness (99.95% gold laced (rare) with the tears of the innocent (common-uncommon?)): 0.63

Happy Demon:
Sealing something in the Pillar of Physicality and linking the Pillar to the life of the K'ruppt land: Depends on what the something is (probably 1E for artifacts/random mortals, 5E for agents, 20E for gods (requires collaboration))
Black Core: Depends on what is being sealed, 0-1E for artifacts/random mortals, 3-4E for agents, 15E for gods (requires collaboration). The way it's phrased right now implies that sealing may well be irreversible even for Si without destruction of the Black Chamber.

Also, there's no need to switch to either Imperial or metric units (even if Imperial units sound more fitting in non-recent/modern/futuristic settings) :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 12, 2015, 05:34:05 pm
Eh, I think it sounds more Grand when it's in imperial units.
As for what's being sealed, well, I'm sure you can guess.
The goal is sealing it away so nobody can take it, not without doing untold damage to the world. As you need to break both the Black Chamber and the K'ruppt Land.
In other words, nobody can steal it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 12, 2015, 05:38:43 pm
Unless they don't care about breaking the world.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 12, 2015, 05:41:31 pm

God-dissolving: [Godslaying <40>]
Well i didnt mean killing gods just reducing them out of the physical spectrum violently...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 12, 2015, 05:45:55 pm
Unless they don't care about breaking the world.
But then there's the problem, we'll know. Since having a chunk of the world start breaking, attracts all sorts of attention.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 12, 2015, 05:57:55 pm
Question: Which afterlife (of the ones in this RP) do you think is the best?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 12, 2015, 06:08:51 pm
Unless they don't care about breaking the world.
But then there's the problem, we'll know. Since having a chunk of the world start breaking, attracts all sorts of attention.
You'll know that the world broke and you lost all your worshipers.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 06:11:50 pm
Question: Which afterlife (of the ones in this RP) do you think is the best?
The eternal forest ofc.  :P

Morthan's afterlife is pretty cool though.

Or do you mean best for the worshippers?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 12, 2015, 06:15:42 pm
Unless they don't care about breaking the world.
But then there's the problem, we'll know. Since having a chunk of the world start breaking, attracts all sorts of attention.
You'll know that the world broke and you lost all your worshipers.
So you're going to destroy the world to get your hands on something? Yeah, good luck surviving the wrath of the gods you just killed the followers of.
If you mean Si would lose her followers, then you're wrong. Si would lose no followers, as she made them in the Unpolluted Lands.

Question: Which afterlife (of the ones in this RP) do you think is the best?
The eternal forest ofc.  :P

Morthan's afterlife is pretty cool though.

Or do you mean best for the worshippers?
Well, more on what you think of it. If it's best for the worshiper, then you can just put them in eternal bliss, and that's boring.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 06:31:54 pm
Okay, back from the firing range, the Coonan was fun to use.
I like that .357 semi-auto pistol.


I just went to the range myself~ Great day for shooting! Besides that, tomorrow is my two year anniversary with the first gun purchased in my name~. Only right to put a few hundred rounds in paper.

Demonic spoon should probably stop trying to make completely invincible things. Only encourages people to try and kill them~. I kinda wanna try doing it myself, and my god has no reason to try :/.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 12, 2015, 06:32:17 pm
That Puppeteer trait looks really OP to me. You could get an agent the with Puppeteer+5 (.001 * 6.4 = 0.0064E) and it would be able to control angels. That seems rather unfair.

What's the mutliplier for the Piety+1 trait? x1.5?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 06:34:46 pm
That Puppeteer trait looks really OP to me. You could get an agent the with Puppeteer+5 (.001 * 6.4 = 0.0064E) and it would be able to control angels. That seems rather unfair.

*Eyeroll* He specifically said it pretty much doesn't work on important things. The unique trait makes anything practically immune.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 06:38:29 pm
Demonic spoon should probably stop trying to make completely invincible things. Only encourages people to try and kill them~. I kinda wanna try doing it myself, and my god has no reason to try :/.
*shrugs* I enjoy doing it. Won't be too bothered if someone manages to kill them.

I didn't even give them the Power of Love to protect against ability theft though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 12, 2015, 06:48:05 pm
That Puppeteer trait looks really OP to me. You could get an agent the with Puppeteer+5 (.001 * 6.4 = 0.0064E) and it would be able to control angels. That seems rather unfair.

*Eyeroll* He specifically said it pretty much doesn't work on important things. The unique trait makes anything practically immune.
I can't find the post where KJP said that. All I can find is the trait description...
Puppeteer+1 <1.4>: Can often turn insignificant mortals into puppets
Puppeteer+2 <2.0>: Can often turn somewhat significant mortals and occasionally agents/minor divines into puppets
Puppeteer+3 <2.8>: Can often turn significant mortals and sometimes agents/minor divines into puppets
...which states that minor divines (angels) can be made puppets.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 12, 2015, 06:50:10 pm
Unless they don't care about breaking the world.
But then there's the problem, we'll know. Since having a chunk of the world start breaking, attracts all sorts of attention.
You'll know that the world broke and you lost all your worshipers.
So you're going to destroy the world to get your hands on something? Yeah, good luck surviving the wrath of the gods you just killed the followers of.
If you mean Si would lose her followers, then you're wrong. Si would lose no followers, as she made them in the Unpolluted Lands.

Question: Which afterlife (of the ones in this RP) do you think is the best?
The eternal forest ofc.  :P

Morthan's afterlife is pretty cool though.

Or do you mean best for the worshippers?
Well, more on what you think of it. If it's best for the worshiper, then you can just put them in eternal bliss, and that's boring.
Iiii don't think there are polluted lands? Not sure how unpolluted lands really defines anywhere.

As for godly wraith, I doubt that a deity who does that is gonna do it publicly. However you're basically setting up a doomsday bomb for anybody who thinks they can get away with it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 06:54:45 pm
That Puppeteer trait looks really OP to me. You could get an agent the with Puppeteer+5 (.001 * 6.4 = 0.0064E) and it would be able to control angels. That seems rather unfair.

*Eyeroll* He specifically said it pretty much doesn't work on important things. The unique trait makes anything practically immune.
I can't find the post where KJP said that. All I can find is the trait description...
Puppeteer+1 <1.4>: Can often turn insignificant mortals into puppets
Puppeteer+2 <2.0>: Can often turn somewhat significant mortals and occasionally agents/minor divines into puppets
Puppeteer+3 <2.8>: Can often turn significant mortals and sometimes agents/minor divines into puppets
...which states that minor divines (angels) can be made puppets.
Actually, minor divines are any creature with the divine trait slapped on. Angels are a step up, since they're also unique, and loyalty may also play a role.

TheBiggerFish:
Anti-Puppeteer: Mostly significance? Unless you'd like a trait to make it explicit and somewhat less fuzzy

For ultimate security, you could add [soulless] to your angels as well.

$$$Response
ShadowDragon:
Invulnerable Mind: Perhaps [Soulless]? Traits tend to expand a bit beyond their original functions (the most recent example of which is seveeral questions spaced over several days on whether [Undetectable] overlaps with [Stealth])
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 12, 2015, 06:57:38 pm
Unless they don't care about breaking the world.
But then there's the problem, we'll know. Since having a chunk of the world start breaking, attracts all sorts of attention.
You'll know that the world broke and you lost all your worshipers.
So you're going to destroy the world to get your hands on something? Yeah, good luck surviving the wrath of the gods you just killed the followers of.
If you mean Si would lose her followers, then you're wrong. Si would lose no followers, as she made them in the Unpolluted Lands.

Question: Which afterlife (of the ones in this RP) do you think is the best?
The eternal forest ofc.  :P

Morthan's afterlife is pretty cool though.

Or do you mean best for the worshippers?
Well, more on what you think of it. If it's best for the worshiper, then you can just put them in eternal bliss, and that's boring.
Iiii don't think there are polluted lands? Not sure how unpolluted lands really defines anywhere.

As for godly wraith, I doubt that a deity who does that is gonna do it publicly. However you're basically setting up a doomsday bomb for anybody who thinks they can get away with it.
Not really, the energy needed to destroy the pillar is more than needed to destroy the land. I pretty much said that.
As for Unpolluted Lands, that's everywhere that isn't the K'ruppt Land. Which is pretty much everywhere.

If someone were to destroy the world, it'd be easier to just blow it up or drill a massive hole in it.

Edit: The Unpolluted Lands is pretty much everywhere, there's only 1 K'ruppt Land.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 12, 2015, 07:05:51 pm
I have a feeling that that pillar is gonna be ridiculously expensive.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 12, 2015, 07:09:03 pm
I have a feeling that that pillar is gonna be ridiculously expensive.
Eh, from the pricecheck, it'll only be expensive if I put a god in there.
Though I could just ask the other gods for help, making a deal with them to seal away The Mc Guffin of Doom.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 12, 2015, 07:11:26 pm
I mean, it would be ridiculous to make. In the first place. You are afterall, trying to make a pillar as dense as a planet.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 12, 2015, 07:13:23 pm
I mean, it would be ridiculous to make. In the first place. You are afterall, trying to make a pillar as dense as a planet.
Does skyscrapers damage the earth's crust?
Does cities of skyscrapers damage the earth's crust?

You'd be surprised how sturdy a planet is.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 12, 2015, 07:19:19 pm
Tenat shall make a small change to the targeting and have references to Lawgivers and Phylacteries save for their creation be replaced with references to Cebrains and (possibly) Gospels.
I'm not sure what this means, or is referring to? Clarification please?

Realized that [existing souls] trait does not make sense if added to a [soulless] creation, so dropped that trait from the phylacteries.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 07:20:49 pm
That Puppeteer trait looks really OP to me. You could get an agent the with Puppeteer+5 (.001 * 6.4 = 0.0064E) and it would be able to control angels. That seems rather unfair.

*Eyeroll* He specifically said it pretty much doesn't work on impo
rtant things. The unique trait makes anything practically immune.
I can't find the post where KJP said that. All I can find is the trait description...
Puppeteer+1 <1.4>: Can often turn insignificant mortals into puppets
Puppeteer+2 <2.0>: Can often turn somewhat significant mortals and occasionally agents/minor divines into puppets
Puppeteer+3 <2.8>: Can often turn significant mortals and sometimes agents/minor divines into puppets
...which states that minor divines (angels) can be made puppets.

I am on my phone now. Just look at everything he said about it in the last few pages, especially resisting it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 12, 2015, 07:33:12 pm
I wonder what title Si would get, based on her actions.

God of Laziness? (she does very little)
God of Broken Dreams? (she's such a downer)
God of Failure? (because nothing she makes is right)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 12, 2015, 07:37:08 pm
I mean, it would be ridiculous to make. In the first place. You are afterall, trying to make a pillar as dense as a planet.
Does skyscrapers damage the earth's crust?
Does cities of skyscrapers damage the earth's crust?

You'd be surprised how sturdy a planet is.
No, what I mean, is you are trying to make a physical pillar as dense as a planet. That's an obscene density and is pretty much certainly gonna cost a lot to make. It's functionally artifact invulnerability across a skyscraper sized object.
I wonder what title Si would get, based on her actions.

God of Laziness? (she does very little)
God of Broken Dreams? (she's such a downer)
God of Failure? (because nothing she makes is right)
There are lazier gods.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 12, 2015, 07:44:22 pm
Tenat shall make a small change to the targeting and have references to Lawgivers and Phylacteries save for their creation be replaced with references to Cebrains and (possibly) Gospels.
I'm not sure what this means, or is referring to? Clarification please?

Realized that [existing souls] trait does not make sense if added to a [soulless] creation, so dropped that trait from the phylacteries.
Tenat is re-aiming the attacks on the Lawgivers to Cebrains.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 12, 2015, 07:46:49 pm
I wonder what title Si would get, based on her actions.

God of Laziness? (she does very little)
God of Broken Dreams? (she's such a downer)
God of Failure? (because nothing she makes is right)

I'd say the lone god. The most defining character attributes I've seen so far from her are her loneliness and lack of confidence. And yeah, Eid is probably lazier considering his stated goal is to chill on the moon while his angels take care of everything for him :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 12, 2015, 07:48:50 pm
Si, the Hesitant.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 12, 2015, 09:02:14 pm
Si, the Hesitant.

Si the Hesistant, Master of Puns.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 12, 2015, 09:03:18 pm
Si is a master of puns? Thats punderful. I can si her getting the role.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 12, 2015, 09:03:51 pm
Si is a master of puns? Thats punderful. I can si him getting the role.
Ruined by the fact that Si is female.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 12, 2015, 10:17:12 pm
I'm half-sunburned (the left half, if anyone is curious) and sore and had to endure almost four hours of browsing, the worst type of shopping imaginable.

At least it's football season tomorrow. I get to watch the Packers embarrass the Bears in Chicago, and then get fed.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 12, 2015, 10:23:35 pm
I'm half-sunburned (the left half, if anyone is curious) and sore and had to endure almost four hours of browsing, the worst type of shopping imaginable.

At least it's football season tomorrow. I get to watch the Packers embarrass the Bears in Chicago, and then get fed.

....How do you get half sunburned?

And ya know, you are old enough to tell your parents when you don't want to do something  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 02:16:54 am
Tenat shall make a small change to the targeting and have references to Lawgivers and Phylacteries save for their creation be replaced with references to Cebrains and (possibly) Gospels.
I'm not sure what this means, or is referring to? Clarification please?

Realized that [existing souls] trait does not make sense if added to a [soulless] creation, so dropped that trait from the phylacteries.
Tenat is re-aiming the attacks on the Lawgivers to Cebrains.
What attacks? You never targeted the Lawgivers with attacks that I noticed. Not sure why you would either.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 13, 2015, 04:44:19 am
I wonder what title Si would get, based on her actions.

God of Laziness? (she does very little)
God of Broken Dreams? (she's such a downer)
God of Failure? (because nothing she makes is right)
There are lazier gods.

Yeah, I'm not as active as I'd like to be.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 04:46:48 am
I wonder what title Si would get, based on her actions.

God of Laziness? (she does very little)
God of Broken Dreams? (she's such a downer)
God of Failure? (because nothing she makes is right)
There are lazier gods.

Yeah, I'm not as active as I'd like to be.
The tree god is surprisingly active, all things considered.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 13, 2015, 04:49:49 am
I wonder what title Si would get, based on her actions.

God of Laziness? (she does very little)
God of Broken Dreams? (she's such a downer)
God of Failure? (because nothing she makes is right)
There are lazier gods.

Yeah, I'm not as active as I'd like to be.
There's two gods whom I haven't seen doing anything (Andrianna and Caxtos), so you're definitely active enough.

$$$
Price check on making a civilization decay
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 04:52:17 am
I wonder what title Si would get, based on her actions.

God of Laziness? (she does very little)
God of Broken Dreams? (she's such a downer)
God of Failure? (because nothing she makes is right)
There are lazier gods.

Yeah, I'm not as active as I'd like to be.
There's two gods whom I haven't seen doing anything (Andrianna and Caxtos), so you're definitely active enough.

$$$
Price check on making a civilization decay
I think you should be more specific with that. Like, is it moral decay? Physical decay of their clothes, tools and buildings? Mental decay, their very minds slowly withering away day by day until they are no more intelligent than the common sandalwood?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 13, 2015, 04:53:56 am
$$$
Price check on making a civilization decay
I think you should be more specific with that. Like, is it moral decay? Physical decay of their clothes, tools and buildings? Mental decay, their very minds slowly withering away day by day until they are no more intelligent than the common sandalwood?
Just a slow, societal collapse of the entire civilization.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 05:20:24 am
$$$
Price check on making a civilization decay
I think you should be more specific with that. Like, is it moral decay? Physical decay of their clothes, tools and buildings? Mental decay, their very minds slowly withering away day by day until they are no more intelligent than the common sandalwood?
Just a slow, societal collapse of the entire civilization.
But wouldn't it be less effective the less developed the civilization is?
Since the Skizani civilization isn't very developed. At least from what I can tell.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 13, 2015, 05:25:38 am
What level of Heal is required to turn Thannels into Humans?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 05:27:59 am
$$$Pricecheck
Weapontrees: Trees that grow weapons instead of fruit, equivalent to the excellent quality weapons of [weaponspace +5], but usable by anyone who picks a weapon from the tree. Can grow a near unlimited variety of weapons. The weapons have plant aesthetics (e.g. grass blade sword), but are just as effective as normal weapons

KJP, you seem to have missed Notemancy?
Create a school of magic called Notemancy. Notemancy is the ability to create illusions by playing music. (Think holo phones from futurama)

What level of Heal is required to turn Thannels into Humans?
That seems less something for heal, and more that'd require complete bodily modification.  Thannels aren't humans, they're very good imitations of humans, with the disguise only being broken once they hit the age limit.

Once again Corpomancy springs to mind as a solution to the problem. I really like that school of magic, it's pretty versatile.

EDIT: Fixed a important typo.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 05:48:56 am
Okay, gonna say something...

I plan to turn the K'ruppt Land into a training ground.
Where lost souls can train to become immortals, those who ascend all 3 pillars (still haven't decided what the other 2 will do/keep sealed inside) will become very powerful.
Also, the Skarati could become a ridiculously powerful force, as all of them becomes lost souls.
Not to mention, the criteria is lost Sisska souls, so that includes the Skarati.
Heck, maybe it'll turn into some sort of Spirit Realm, where Spirit Warriors fight Zenurion's lost soul retrievers, forming some sort of power dynamic.

I haven't really planned it all the way through, it kinda just falls into place as I do stuff (I never planned for the Skarati to be such a good candidate for warriors).
There's also the point where I can seal powerful artifacts inside each pillar, so if anyone destroys the K'ruppt Land, I can grab the weapons and retaliate.

Then again, now that I've said it, it's likely you would either deliberately avoid destroying the K'ruppt Land, or you'll forget and get a nasty surprise.

Edit: Actually, it allows all souls now, it's just that there's more Skarati lost souls than anyone else.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 05:51:08 am
I've been thinking of making soul predators, incorporeal creatures with the [eat souls] trait and have them eat Lost Souls, because random souls hanging around is displeasing to my aesthetic sense.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 05:56:25 am
I've been thinking of making soul predators, incorporeal creatures with the [eat souls] trait and have them eat Lost Souls, because random souls hanging around is displeasing to my aesthetic sense.
Good, more competition. Who says afterlife has to be boring?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 06:10:30 am
Also, clarification.

The Physicality effect only makes people visible in the K'ruppt Land. They can't just greet their family in that form.
Not to mention, it'd be weird to see them talking to thin air (lost souls), or fighting thin air (whatever soul predator they encounter).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 13, 2015, 06:12:40 am
Is it possible for me to lock up my free afterlife something with the Locked trait?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 07:04:03 am
Exhaustive Compendium of Magic Schools, by Anonymous Imprisoned Thannel

Alchemy (Jixiu/Fr0stByt3) (http://www.bay12forums.com/smf/index.php?topic=152663.msg6506992#msg6506992)
Runecrafting (Jixiu/Fr0stByt3) (http://www.bay12forums.com/smf/index.php?topic=152663.msg6506992#msg6506992)

Spoiler: Exotics (click to show/hide)

((Debated on whether or not to include stackings and mirrorings, eventually decided not to.))
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 13, 2015, 08:00:32 am
I'm half-sunburned (the left half, if anyone is curious) and sore and had to endure almost four hours of browsing, the worst type of shopping imaginable.

At least it's football season tomorrow. I get to watch the Packers embarrass the Bears in Chicago, and then get fed.

....How do you get half sunburned?

And ya know, you are old enough to tell your parents when you don't want to do something  :P.

I'm quite talented like that. I am so fair-skinned that I just go from milky white to red.

I would've said I wasn't going had I known it was just lots of shopping, with a little bit of learning. It was a Native American festival thing in Milwaukee. They also flew hunners and hunners of miles to come see me :P so it would be rude not to go...

I've been learning quite a bit about the area I live in though. Made subs during WWII, and one of the 28 built actually had the second best record (though it failed to say in what regard it was second best...) out of the 288 used during the war.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 08:10:57 am
Hm... I'm considering making the pillars taller, and go into realms separate to each other.
So the Grand Pillar of Physicality will go through 10 realms of physicality, each more demanding than the last.
At the end, is being indestructible.

I'm planning to make the other 2 pillars Mentality and Spirituality.
I'm not sure what kind of hindrance those would have.
Maybe a confusing and complicated pattern on the Mentality Pillar, and a soul-crushing kind of design on the Spirituality Pillar.

When going through the realms, if you fail, you lose.
Fail Physicality, and your form is eradicated, so you can't be reformed no matter what. Your soul remaining in the realm you failed, where you'll work to hinder the next who try.
Fail Mentality, and your mind is eradicated, you turn into a feral beast. Your soul remains as your body does whatever it's instincts tell it to, while you'll work to cause hindrance, and even modify the pillar as others try to scale it. The higher the plane, the more you can modify, so the climber has to predict you.
Fail Spirituality, and you turn into a mindless automaton. Your soul remains, and you're fated to hinder the next for the rest of time.

Succeed all 3, and you'll become A God of Mind, Body, and Soul.

Of course this would have to be a very long term goal.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 13, 2015, 08:33:15 am
Tenat shall make a small change to the targeting and have references to Lawgivers and Phylacteries save for their creation be replaced with references to Cebrains and (possibly) Gospels.
I'm not sure what this means, or is referring to? Clarification please?

Realized that [existing souls] trait does not make sense if added to a [soulless] creation, so dropped that trait from the phylacteries.
Tenat is re-aiming the attacks on the Lawgivers to Cebrains.
What attacks? You never targeted the Lawgivers with attacks that I noticed. Not sure why you would either.
Exactly.  I moved the attacks that other people made.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 09:04:36 am
Wait, I just thought of something.
Each pillar is locked. In order to get permission, you have to stand at the base, and then climb (no flying or teleporting).
The Locks start at Locked 0 at the pillar in the material realm, and go up for each realm. Until it reaches Locked +10 at the 10th realm, so not even gods can teleport to the top and gain power.
Not unless they're like... 64, working together.
If they don't have stepped on the base of the pillar, they can't even grip inside the grooves, and can't ascend through the clouds and into the realms.
There's also no power there, absolute zero, as the rest is in the other realms.

Gonna be pricey though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 09:39:12 am
Considering there aren't even 32 gods, 64 is probably superfluous.

Also, cheating the system by creating a race of super-climbers and sending them up the pillars en masse.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 13, 2015, 10:43:13 am
Okay, gonna say something...

I plan to turn the K'ruppt Land into a training ground.
Where lost souls can train to become immortals, those who ascend all 3 pillars (still haven't decided what the other 2 will do/keep sealed inside) will become very powerful.
Also, the Skarati could become a ridiculously powerful force, as all of them becomes lost souls.
Not to mention, the criteria is lost Sisska souls, so that includes the Skarati.
Heck, maybe it'll turn into some sort of Spirit Realm, where Spirit Warriors fight Zenurion's lost soul retrievers, forming some sort of power dynamic.

I haven't really planned it all the way through, it kinda just falls into place as I do stuff (I never planned for the Skarati to be such a good candidate for warriors).
There's also the point where I can seal powerful artifacts inside each pillar, so if anyone destroys the K'ruppt Land, I can grab the weapons and retaliate.

Then again, now that I've said it, it's likely you would either deliberately avoid destroying the K'ruppt Land, or you'll forget and get a nasty surprise.

Edit: Actually, it allows all souls now, it's just that there's more Skarati lost souls than anyone else.

Wait, what? Soul retrievers? Where do you get that? I'm afraid you'll be sending your warriors to fight thin air :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 11:41:21 am
Considering there aren't even 32 gods, 64 is probably superfluous.

Also, cheating the system by creating a race of super-climbers and sending them up the pillars en masse.
Yeah, about that.
It gets more physically demanding the farther up you get.
At the higher levels, the grab-able places are sharpened and there's amplified gravity and murderous spirits trying to tear them apart (the higher up, the more power).

You'd have better luck zerg rushing it.

Not to mention, what makes you think they'll obey you afterwards?
Each pillar grants immense power, not to mention, the spirituality pillar would be the worst, but also one of the most powerful ones.
As it's the opposite of automation, aka. freedom, even from loyalty.

Wait, what? Soul retrievers? Where do you get that? I'm afraid you'll be sending your warriors to fight thin air :P.
Hey, don't act as if I don't know. Hell is the kind of place apostates are sent, so of course you have people doing that sort of thing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 13, 2015, 11:45:26 am
so any large number of my race?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 12:04:30 pm
so any large number of my race?
Um... care to clarify what you're talking about?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 13, 2015, 12:07:57 pm
Spoiler: Bastaegis (click to show/hide)

They are basically too stupid to realize that they should be dead again by the time they reach the top Of your tower, besides how fast they breed & die...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 13, 2015, 12:10:16 pm
Considering there aren't even 32 gods, 64 is probably superfluous.

Also, cheating the system by creating a race of super-climbers and sending them up the pillars en masse.
Yeah, about that.
It gets more physically demanding the farther up you get.
At the higher levels, the grab-able places are sharpened and there's amplified gravity and murderous spirits trying to tear them apart (the higher up, the more power).

You'd have better luck zerg rushing it.

Not to mention, what makes you think they'll obey you afterwards?
Each pillar grants immense power, not to mention, the spirituality pillar would be the worst, but also one of the most powerful ones.
As it's the opposite of automation, aka. freedom, even from loyalty.

Wait, what? Soul retrievers? Where do you get that? I'm afraid you'll be sending your warriors to fight thin air :P.
Hey, don't act as if I don't know. Hell is the kind of place apostates are sent, so of course you have people doing that sort of thing.
As far as I know I'm not allowed to intentionally mislead people in the OOC, but sure, keep on doing that. Any resources you spend on fighting nonexistent stuff are resources you won't have to fight what I'm actually making! >:D
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 12:51:52 pm
I see no rule saying it's not allowed to mislead in OOC. Where do you get that from?

Besides, I have no reason to target you. I'll just have them start training once they start dying.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 13, 2015, 12:52:41 pm
I see no rule saying it's not allowed to mislead in OOC. Where do you get that from?

Besides, I have no reason to target you. I'll just have them start training once they start dying.

It's in the rules section of the Big Book, 2nd post of the thread.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 01:27:18 pm
Rules + Metas and Munchkins
No misleading on OOC. While joking around is fine, repeatedly (>~5x times) ior deliberately posting misleading information on OOC will likely result in a warning.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 01:34:05 pm
Rules + Metas and Munchkins
No misleading on OOC. While joking around is fine, repeatedly (>~5x times) ior deliberately posting misleading information on OOC will likely result in a warning.
Eh, doesn't really matter, if Zenurion has harvesters of sorts, then they might clash with my harvesters.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 01:41:51 pm
Rules + Metas and Munchkins
No misleading on OOC. While joking around is fine, repeatedly (>~5x times) ior deliberately posting misleading information on OOC will likely result in a warning.
Eh, doesn't really matter, if Zenurion has harvesters of sorts, then they might clash with my harvesters.
You seem to be missing the point. Farga is not allowed to mislead in OOC. He has said in OOC that he does not have soul harvesters. Therefore, he probably does not in fact have soul harvesters. Why are you so hung up on him having soul harvesters?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 01:52:20 pm
Rules + Metas and Munchkins
No misleading on OOC. While joking around is fine, repeatedly (>~5x times) ior deliberately posting misleading information on OOC will likely result in a warning.
Eh, doesn't really matter, if Zenurion has harvesters of sorts, then they might clash with my harvesters.
You seem to be missing the point. Farga is not allowed to mislead in OOC. He has said in OOC that he does not have soul harvesters. Therefore, he probably does not in fact have soul harvesters. Why are you so hung up on him having soul harvesters?
Eh, I'm just being an idiot. I just thought one of the clans or whatever in Hell were tasked with catching and torturing lost souls.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 13, 2015, 01:55:03 pm
Rules + Metas and Munchkins
No misleading on OOC. While joking around is fine, repeatedly (>~5x times) ior deliberately posting misleading information on OOC will likely result in a warning.
Eh, doesn't really matter, if Zenurion has harvesters of sorts, then they might clash with my harvesters.
You seem to be missing the point. Farga is not allowed to mislead in OOC. He has said in OOC that he does not have soul harvesters. Therefore, he probably does not in fact have soul harvesters. Why are you so hung up on him having soul harvesters?
Eh, I'm just being an idiot. I just thought one of the clans or whatever in Hell were tasked with catching and torturing lost souls.

Closest I can think of would be the sovereign souls, which is basically every soul bound to hell.

Edit: Or maybe the Tormentors, who are tasked to torture souls. Haven't told them or gave them the ability to gather lost souls though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 13, 2015, 03:32:50 pm
$$$
Pricecheck on Goberins (totally not Goblins)
Spoiler: Goberins (click to show/hide)

I also think Evil and Good traits should include tending to worship evil gods (such as Zenurion or Morthan) or good (such as Sylvan or Andrianna)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 03:43:08 pm
Traits not in the list:
Pack animal: being in a group will benefit the creature
Strength In Numbers was priced somewhere iirc.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 13, 2015, 03:53:59 pm
Safety In Numbers+1 <1.9>

The other two look like flavor traits to me.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 13, 2015, 04:06:35 pm
I also think Evil and Good traits should include tending to worship evil gods (such as Zenurion or Morthan) or good (such as Sylvan or Andrianna)

That would necessitate a Neutral trait, also, so the neutral gods aren't put at a disadvantage.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 13, 2015, 04:14:15 pm
I also think Evil and Good traits should include tending to worship evil gods (such as Zenurion or Morthan) or good (such as Sylvan or Andrianna)

That would necessitate a Neutral trait, also, so the neutral gods aren't put at a disadvantage.

And probably Lawful/Chaotic as well, because if you are ripping off someone else's morality system you might as well go all the way  ::). Which would lead to the question: Is the Don lawful of Chaotic?

I am finally getting around to Vampire Hunter D, by the way! Watching it right now. So far the art is super-80s but the atmosphere is interesting  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 04:23:03 pm
I also think Evil and Good traits should include tending to worship evil gods (such as Zenurion or Morthan) or good (such as Sylvan or Andrianna)

That would necessitate a Neutral trait, also, so the neutral gods aren't put at a disadvantage.
Aren't all creatures neutral by default?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 13, 2015, 04:23:52 pm
I also think Evil and Good traits should include tending to worship evil gods (such as Zenurion or Morthan) or good (such as Sylvan or Andrianna)

That would necessitate a Neutral trait, also, so the neutral gods aren't put at a disadvantage.
Aren't all creatures neutral by default?
Most likly
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 04:24:52 pm
I also think Evil and Good traits should include tending to worship evil gods (such as Zenurion or Morthan) or good (such as Sylvan or Andrianna)

That would necessitate a Neutral trait, also, so the neutral gods aren't put at a disadvantage.

And probably Lawful/Chaotic as well, because if you are ripping off someone else's morality system you might as well go all the way  ::). Which would lead to the question: Is the Don lawful of Chaotic?

I am finally getting around to Vampire Hunter D, by the way! Watching it right now. So far the art is super-80s but the atmosphere is interesting  :P.
Actually, I'd consider him Chaotic, as he's pretty much tearing down the entire law system. By making the law impossible to uphold.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 04:27:15 pm
Wait, I'm good? I thought I'd be neutral at best, what with ruthlessly murdering lumberjacks and all.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 13, 2015, 04:28:12 pm
Wait, I'm good? I thought I'd be neutral at best, what with ruthlessly murdering lumberjacks and all.
I wonder where Si would stand then.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 13, 2015, 04:31:54 pm
Wait, I'm good? I thought I'd be neutral at best, what with ruthlessly murdering lumberjacks and all.
I wonder where Si would stand then.
My impression is that your on the "good but kind of awkward" side of things.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 13, 2015, 04:33:48 pm
Would anyone be up for a ye gods style image game?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 13, 2015, 04:35:35 pm
And probably Lawful/Chaotic as well, because if you are ripping off someone else's morality system you might as well go all the way  ::). Which would lead to the question: Is the Don lawful of Chaotic?

Nah, Good/Neutral/Evil would cover all bases :P Chaotic and Lawful I think are modifiers on how exactly they fulfill their particular leaning. I was just iffy on it because I think a lot of the gods fall into the neutral category, so it would be unfair if the Good/Evil gods get bonuses to worship with a free trait.

I am finally getting around to Vampire Hunter D, by the way! Watching it right now. So far the art is super-80s but the atmosphere is interesting  :P.

Well hopefully you enjoy it, I thought it was a pretty good movie. Not seen it for a while though :(
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 13, 2015, 04:40:12 pm
Would anyone be up for a ye gods style image game?

Image game?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 13, 2015, 04:44:53 pm
Would anyone be up for a ye gods style image game?

Image game?

Image game!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 13, 2015, 04:45:41 pm
Trying to do that alignment thing might be hard with some of the gods who claim to be of one alignment but act like another, but otherwise that sounds like a fun thing. I'll probably do something like that at some point. Maybe we could make it as another trait? [morally aligned] maybe? That would cover both traits, only needing a specification when using it to determine the alignment.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 13, 2015, 04:47:20 pm
Personally I'd prefer not to have alignment traits like that, unless it's for a specific god, but not for worship.

I think Good and Evil traits should govern behaviour and morality, rather than who to worship.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 13, 2015, 04:47:47 pm
Personally I'd prefer not to have alignment traits like that, unless it's for a specific god, but not for worship.

I think Good and Evil traits should govern behaviour and morality, rather than who to worship.
+1
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 13, 2015, 04:51:54 pm
Personally I'd prefer not to have alignment traits like that, unless it's for a specific god, but not for worship.

I think Good and Evil traits should govern behaviour and morality, rather than who to worship.

Yeah, hence why I proposed to make it a separate trait than [Good]/[Evil]. Having a species favoring a specific alignment for worship is something I'd still want to see.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 13, 2015, 05:37:53 pm
MOVED
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 13, 2015, 10:38:26 pm
Which would lead to the question: Is the Don lawful of Chaotic?
Definitely lawful. While he is out to destroy legal systems, he is doing it in an organized way, and to replace it with his own...lack of a system. In fact, the mob boss is one of the classic examples of a lawful evil character.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 13, 2015, 10:56:29 pm
I would say Lawful and Chaotic are at least as fitting as Good and Evil. Far easier to define, as well. Not perfectly definable, of course, but still. Also seems more in keeping with the way magic works in general; something being organized or something being random are fairly simple ideas, but also decently concrete ones, that can thus be extrapolated on.

Wait, I'm good? I thought I'd be neutral at best, what with ruthlessly murdering lumberjacks and all.
Also speaking of that Zhin is gonna have to start taking action about that at some point soon, I think.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 13, 2015, 11:38:41 pm
I think Jixiu would fall under Chaotic Good.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 14, 2015, 12:42:57 am
So what do the constellations even do? They were designated as magic constellations when they were made but what are their effects? As someone who contributed to their creation, I feel this is information I should have without having to do experiments.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 14, 2015, 12:44:11 am
Barely anything from the looks of it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 14, 2015, 07:46:27 am
I have a question here. So the Gospels were canceled, right? Does that mean I can remove them from the bestiary or should I keep them in?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 14, 2015, 07:47:13 am
I have a question here. So the Gospels were canceled, right? Does that mean I can remove them from the bestiary or should I keep them in?
Eh, remove them, but keep the link in a personal notepad. In case someone copies them.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 14, 2015, 11:15:17 am
I have a question here. So the Gospels were canceled, right? Does that mean I can remove them from the bestiary or should I keep them in?
Generally, I'd recommend not adding anything to the bestiary until their creation has been confirmed in a tick.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 14, 2015, 11:31:51 am
I have a question here. So the Gospels were canceled, right? Does that mean I can remove them from the bestiary or should I keep them in?
Generally, I'd recommend not adding anything to the bestiary until their creation has been confirmed in a tick.

That's what I used to do, but then I'd constantly forget to add species. So basically I prefer adding species early and removing them if necessary than adding them when they are confirmed and missing half of them. Speaking of the bestiary, I've been thinking about putting the species in categories. I think I'll split them based on their creator. Might take some time before I get around to do it though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 14, 2015, 12:09:43 pm
I'm probably going to be even less active for a while. University started for me today.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 14, 2015, 09:26:33 pm
Standard angel: 0.5E, Expands to [Divine <x25>] [Loyalty+10 <x2>] [Unique <x20>] * .001
This math is wrong. .001 * 25 * 2 * 20 is equal to 1, not 0.5.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 14, 2015, 09:34:34 pm
Unique used to be x10.

I suppose the increase in scale increased the cost (and presumably effects) of Uniqueness.

I am fine with this. >:D
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 14, 2015, 09:45:33 pm
Unique used to be x10.

I suppose the increase in scale increased the cost (and presumably effects) of Uniqueness.

I am fine with this. >:D

It is ten. It started at 40, then moved around to 20, finally ending up at 10 as KJP messed with the Angel template numbers to make them both useful and not-overly-expensive. The 20 stayed in as a typo, as it shows on the traits list the Unique trait has been 10X for a while now. The listed cost of an Angel is currently correct.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 15, 2015, 12:51:57 am
Unique used to be x10.

I suppose the increase in scale increased the cost (and presumably effects) of Uniqueness.

I am fine with this. >:D
Angels fall under agents, not races, so they have the original base cost, not the inflated lower one.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 15, 2015, 07:12:52 am
The update will be delayed by about 12-24h for PM resolution.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 15, 2015, 11:16:13 am
$$$Pricecheck

Making the Heart of Physicality.
The Heart of Physicality will be linked to the plants of the K'ruppt Land, extending the physicality effect to everywhere the plants are.
While the Pillar only deals with the physicality of those nearby (I'm thinking of modifying the pillar effect when I make it the Grand Pillar of Physicality).

This makes any lost souls in the area of the pillar more powerful.
Which basically means it's harder to attack the Black Chamber, because the spirits defending will be twice as strong.

The heart will be beating in a chamber underground, making the land one big organism.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 15, 2015, 01:33:38 pm
$$$Pricecheck
[Eats Magic]What  it says on the tin
[telepathic] Can speak over distances mentally
[No shadow] This being lacks a Shadow
[No Reflection] This being lacks a Reflection
[No mind] This being is lacks a Mind
[Quick evolution 1] This beings descendants will be more adapted to the environment
[Quick evolution 2] This beings descendants will be severely adapted to the environment
[Quick evolution 3] This being will adapt to survive in its environment
[Quick evolution 4] This being can change its self to fit its situation
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 15, 2015, 01:36:12 pm
Should I make monsters so people can make stories and music about the monsters, and the people who slayed them
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 15, 2015, 01:37:31 pm
Theoretically some of us ARE monsters, and so are some races, Lumberjack murdering trees for example.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 15, 2015, 01:38:40 pm
$$$Pricecheck
[Eats Magic]What  it says on the tin
[telepathic] Can speak over distances mentally
[No shadow] This being lacks a Shadow
[No Reflection] This being lacks a Reflection
[No mind] This being is lacks a Mind
[Quick evolution 1] This beings descendants will be more adapted to the environment
[Quick evolution 2] This beings descendants will be severely adapted to the environment
[Quick evolution 3] This being will adapt to survive in its environment
[Quick evolution 4] This being can change its self to fit its situation


You already posted this. You don't have to keep posting, he will get to them eventually. Spamming things just means it takes more work, thus takes longer to get to them.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 15, 2015, 01:40:00 pm
$$$Pricecheck
[Eats Magic]What  it says on the tin
[telepathic] Can speak over distances mentally
[No shadow] This being lacks a Shadow
[No Reflection] This being lacks a Reflection
[No mind] This being is lacks a Mind
[Quick evolution 1] This beings descendants will be more adapted to the environment
[Quick evolution 2] This beings descendants will be severely adapted to the environment
[Quick evolution 3] This being will adapt to survive in its environment
[Quick evolution 4] This being can change its self to fit its situation


You already posted this. You don't have to keep posting, he will get to them eventually. Spamming things just means it takes more work, thus takes longer to get to them.
I moved the Previous one
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 15, 2015, 02:31:27 pm
Should I make monsters so people can make stories and music about the monsters, and the people who slayed them
Considering the Haunts already go bump in the night, that might be unnecessary. On the other hand, after that bandit incident, people know better than to try and 'slay' them.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 15, 2015, 02:38:41 pm
Should I make monsters so people can make stories and music about the monsters, and the people who slayed them
Considering the Haunts already go bump in the night, that might be unnecessary. On the other hand, after that bandit incident, people know better than to try and 'slay' them.
okay. I want to do something interesting. This is a boring tick ) :
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 15, 2015, 05:08:57 pm
Making monster is definitively a good idea. In fact I was thinking of doing it at some point.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 15, 2015, 05:13:10 pm
Same
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 15, 2015, 07:48:45 pm
Depends what the monsters do.

Some gods may not take kindly to their races being targeted :P

Also, we're meant to make the game interesting, not KJP. If you want something to happen, make something happen :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 15, 2015, 07:49:28 pm
They touch my city

Watch as agony fills them

Filthy neo-barbs
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 15, 2015, 07:50:23 pm
I might make some dragons.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 15, 2015, 07:55:58 pm
One Word: Beholders
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 15, 2015, 07:57:50 pm
One Word: Beholders
You should do that. Oh oh oh! We do a zoo of monsters we have created!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 15, 2015, 08:02:20 pm
Yes why dont we try to "Start" a zoo in game each person picks a monster & we all contribute to creating them?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 15, 2015, 08:03:47 pm
Well it won't cost that much, you can do it yourself.

Veles isn't really into monsters...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 15, 2015, 08:14:12 pm

Well it won't cost that much, you can do it yourself.
yes some people could, but why NOT create a few races of Mercenary? besides it would help keep the peasants in order, why do they need godly defense, when there is almost nothing to fear but fear itself.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 15, 2015, 08:20:45 pm

Well it won't cost that much, you can do it yourself.
yes some people could, but why NOT create a few races of Mercenary? besides it would help keep the peasants in order, why do they need godly defense, when there is almost nothing to fear but fear itself.
They don't need godly defense, but considering the gods need their races for Essence income, they'll likely receive it :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 15, 2015, 08:24:43 pm
Considering how some people will use monsters in battle...
Might it be a good idea to have some of your own?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Ama on September 15, 2015, 09:33:27 pm
$$$
Spoiler: Soleame (click to show/hide)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 01:15:43 am
So how come Zenurion hasn't created a guy called Dr. Evil with Intelligence+5 and Evil?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 16, 2015, 02:18:04 am
So how come Zenurion hasn't created a guy called Dr. Evil with Intelligence+5 and Evil?
Because he is Dr. Evil.
He seems more like a demon guy to me.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 04:02:59 am
Is it possible to create a plane that's also an angel for 10.5E? If not, what would be the price?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 16, 2015, 04:58:22 am
Question: Pantheons may share worship and thus the resources gained from it, but what about sphere influence? Is it shared along with worship, separate from it, or personal only?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 06:00:41 am
Is it possible to create people who are good at magic that doesn't exist? For example, could I create a guy who was really good at manipulating water with magic without creating hydromancy first? nvm I reasoned it out.

$$$
Price check on a [Lethal to Behold] trait which kills anyone who looks upon the being's true physical form
Price check on a [Lethal to Hear] trait which kills anyone who hears the being's true voice
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 16, 2015, 08:15:47 am
This talk of monsters has given me ideas...

$$$
Price check on a [Displacement] trait, which gives the being the illusion of being in a different place. Higher levels of the trait allows the illusion to appear further away from the being.
Price check on a [Phasing] trait, which gives the being the ability to temporarily phase through objects at will.
Items with the [Phasing] trait will allow the user to phase through objects, but must devote most of their concentration to it. If they lose concentration, the item may phase through the user, or the user may get stuck in something. The user must constantly concentrate to not phase downwards through the ground.

I can imagine a number of people accidentally ending up in hell after losing control of a [Phasing] item.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 16, 2015, 08:36:12 am
$$$
The Point of View Gun (https://youtu.be/TPZK5kx0c_c)?
With alignment discount?
Without the drawback of not affecting women?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 16, 2015, 08:44:17 am
$$$
Creating a Null Zone, a small region where magic does not work.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 08:56:47 am
Tick 9.0: Toil and Turmoil (Expected Tick duration: 48-72 hours)

Dryad Lady: "Telfaam."
Telfaam? Is that nativespeak?

Quote
The leaf litter built up provides a lovely bed for tired forest-dwellers and something else.
The innuendo wasn't quite clear enough, so I'd just like to confirm, the something else is sexy funtimes? Because otherwise my paranoia is going to gnaw at me that "something else" might be void rituals.

Quote
3 Lawgivers (Mostly serve Tenat)
3 Phylacteries (Mostly serve Tenat)
That should be Sylvan instead of Tenat probably. And what's with the "mostly", there's only six of them. Is one of them serving someone else?

They touch my city

Watch as agony fills them

Filthy neo-barbs
Haiku?

$$$
Creating a Null Zone, a small region where magic does not work.
If you want that on a large scope, probably easier to just make a dedicated anti-magic magic school. IIRC the prebuilt schools includes abjuration, which is basically this.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 09:07:46 am
Is it possible to create a plane that's also an angel for 10.5E? If not, what would be the price?

If it was possible, you would still have to multiply the traits together  ::).


10 base *everything you wanted to put into an Angel. Far to expensive to matter.

Quote
Didn't he also create alchemy?

Read it again. That list has Alchemy in it.

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 09:10:40 am
Doh, thanks Stirk. I had actually read that a second time after misreading another part of the update, but somehow still missed that.

Quote
Itia has created Cieux, the heavenly cyan cities of light. It is linked to the skies of each planet, and there is constant celebration within the cities, which continuously launch fireworks and produce audible slaughter and music.
Best typo?

Quote
Eid, Srillian, Aedif, Jens have been sealed in the Black Chamber until the Council agrees on a proper punishment which it should probably do in one (1) Tick.
Permitted actions while sealed away probably include the following (to be clarified by Si):

-snip-
    Playing the harmonica
I demand that harmonica privileges be removed immediately!  :P

Quote
Rioting has occurred in Shikagoh following the introduction of a law against rioting! Visitors are turned away by the excessive discord.
Lol
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Ama on September 16, 2015, 09:14:12 am
Doh, thanks Stirk. I had actually read that a second time after misreading a another part of the update, but somehow still missed that.

Quote
Itia has created Cieux, the heavenly cyan cities of light. It is linked to the skies of each planet, and there is constant celebration within the cities, which continuously launch fireworks and produce audible slaughter and music.
Best typo?

I was just about to bring that up. :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 09:27:18 am
Quote
Children everywhere have begun burning extra coal in winter. The ones who don't don't continue not-burning coal.
So wait, if I'm reading this correctly (it is rather confusingly worded) all children now burn coal in winter? This is a fire-hazard and probably mental manipulation! We must investigate!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Ama on September 16, 2015, 10:20:04 am
Quote
Children everywhere have begun burning extra coal in winter. The ones who don't don't continue not-burning coal.
So wait, if I'm reading this correctly (it is rather confusingly worded) all children now burn coal in winter? This is a fire-hazard and probably mental manipulation! We must investigate!
Or it could just be a very cold winter.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 16, 2015, 10:20:38 am
That's odd. The 8.0 tick update says Si had 7 Essence.

Si (Nature, The Elements) I10/10 E7/12 F10/12
And I didn't use any in the sword fight.

So I should have enough to spend 6 Essence.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 10:22:03 am
Quote
Children everywhere have begun burning extra coal in winter. The ones who don't don't continue not-burning coal.
So wait, if I'm reading this correctly (it is rather confusingly worded) all children now burn coal in winter? This is a fire-hazard and probably mental manipulation! We must investigate!

No, not all children, just children in all locations. Like if I said "Children everywhere love Santa Clause", it means that children all over the world love him, not that every individual child does. The others continue to not burn coal.

And the fact they can't use firewood because of a certain someone leaves them little choice.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 10:39:24 am
Quote
Children everywhere have begun burning extra coal in winter. The ones who don't don't continue not-burning coal.
So wait, if I'm reading this correctly (it is rather confusingly worded) all children now burn coal in winter? This is a fire-hazard and probably mental manipulation! We must investigate!

No, not all children, just children in all locations. Like if I said "Children everywhere love Santa Clause", it means that children all over the world love him, not that every individual child does. The others continue to not burn coal.

And the fact they can't use firewood because of a certain someone leaves them little choice.
Unintended consequences are the best kinds of consequences!  :D There's deadwood and tree litter still though, and dung can also be burnt.

I might create warmth-trees or something later to make up for that. I will at least block the Fuel-Tree petition from the Tree-Kings.

$$$
Add [Safety In Numbers+1 <1.9>] to Faceless Treants
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 16, 2015, 10:40:28 am
Just out of curiousity, how far does Sylvan's environmentalism extent? Is it just trees, or non-woody plants as well?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 10:45:10 am
Just out of curiousity, how far does Sylvan's environmentalism extent? Is it just trees, or non-woody plants as well?
Just trees, Sylvan has a mono-focus/obsession on trees.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 16, 2015, 10:48:39 am
That's good. I was trying to figure out a way for mundanes to make paper without much divine intervention, and didn't want Veles to upset Sylvan by chopping down vast swathes of forests, then wasn't sure if cultivating plants would really be any better in that respect...

Anyway, thank you for clarifying. ;D
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 10:52:49 am
Quote
Children everywhere have begun burning extra coal in winter. The ones who don't don't continue not-burning coal.
So wait, if I'm reading this correctly (it is rather confusingly worded) all children now burn coal in winter? This is a fire-hazard and probably mental manipulation! We must investigate!

No, not all children, just children in all locations. Like if I said "Children everywhere love Santa Clause", it means that children all over the world love him, not that every individual child does. The others continue to not burn coal.

And the fact they can't use firewood because of a certain someone leaves them little choice.
Unintended consequences are the best kinds of consequences!  :D There's deadwood and tree litter still though, and dung can also be burnt.

I might create warmth-trees or something later to make up for that. I will at least block the Fuel-Tree petition from the Tree-Kings.

$$$
Make all trees fireproof (probably wont do this as it would mess up all kinds of tree ecosystems, just wanted to check)

There isn't enough to, realistically, last everyone through winter. And burning dung isn't sanitary or fun (....They still use fires for cooking, you know...). Besides, would you want to go into a forest looking for firewood when you know that there are guardians who really, really hate people taking wood from them? Its not like you could prove the tree was dead before you took the wood...

Also, complete tangent: I just read in the news that the "Eid" holiday is on the 24 of September this year. Interesting to see what happens here that day  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 11:00:23 am
That's good. I was trying to figure out a way for mundanes to make paper without much divine intervention, and didn't want Veles to upset Sylvan by chopping down vast swathes of forests, then wasn't sure if cultivating plants would really be any better in that respect...

Anyway, thank you for clarifying. ;D
Yeah, papyrus is cool. :D Alternatively, you could create custom animals that shed high-quality vellum hides once a week/day? Shouldn't be too expensive, might even be a 0 essence action.

Besides, would you want to go into a forest looking for firewood when you know that there are guardians who really, really hate people taking wood from them? Its not like you could prove the tree was dead before you took the wood...
Eh, there's usually a noticeable difference between wood freshly chopped from a tree and still bleeding sap and stuff that fell off a few days/weeks ago in my experience. Either way, not gonna change policy over this, so they'll just have to burn coal I guess.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 16, 2015, 11:42:44 am
Create recordmancy. The ability to burn songs into metal discs. These discs can be play with a musix, a magic tablet made with recordmancy.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 16, 2015, 11:44:33 am
That's...awfully specific. Also, this is the OOC thread.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 16, 2015, 11:45:13 am
Schools of magic go here. I'm pretty sure.
Title: Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
Post by: Ama on September 16, 2015, 11:53:29 am
Spoiler: Asteroi (click to show/hide)
Noticed some people could not find the description for the Asteroi.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 11:58:20 am
Schools of magic go here. I'm pretty sure.
They can go in either thread.

Spoiler: Asteroi (click to show/hide)
Noticed some people could not find the description for the Asteroi.
Thanks

Spoiler: Stats (click to show/hide)
I hope this means you have to pay the 10% increased cost for secrecy.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 16, 2015, 12:17:09 pm
So how come Zenurion hasn't created a guy called Dr. Evil with Intelligence+5 and Evil?
Because he is Dr. Evil.
He seems more like a demon guy to me.

That's because I've been focusing almost exclusively on the evil aspect so far. Don't worry, I have plenty of mad scientists related plans for as soon as I'm done with hell and other stuff going on at the same time.

Speaking of which, I have more flux and essence than I thought (most likely due to the fact that I haven't really been keeping track of my resources and what I do with them much instead of it being a mistake from KJP), so I'll probably finally make an ecosystem for hell this tick.

Spoiler: Asteroi (click to show/hide)
Noticed some people could not find the description for the Asteroi.

Thanks! Added to the bestiary.

Also speaking of which, If everyone decide to populate the worlds with monsters I think I'll devote my reserved post to them. So anyone up for doing that zoo thing mentioned earlier? I'd make the proposal myself but I doubt anyone would want to support it if it came from Zenurion.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 01:12:38 pm
Quote from: Stirk
((Due to how magic works in this system, you probably can't use magic without a soul.))
I didn't notice anything to that effect in what I've noticed in KJP's various posts concerning the magic system. Can you give a reasoning and/or citation please?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 16, 2015, 01:28:18 pm
? ? ? Question time!

Can the aligned trait be used to align something to an angel or a being with the divine trait or does it only work with gods, also would the effects be diminished if the alignment is towards a non-god?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Ama on September 16, 2015, 01:37:05 pm
$$$
100,000,000 Cyan gems the size of the palm of a Humans hand that when held grant a aura of fire resistance

Griffins to act as pets to followers of Itia. They are fire resistant, large enough to carry a full grown Human, and as loyal as dogs.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 01:39:17 pm
Quote from: Stirk
((Due to how magic works in this system, you probably can't use magic without a soul.))
I didn't notice anything to that effect in what I've noticed in KJP's various posts concerning the magic system. Can you give a reasoning and/or citation please?

Sure. I knew how magic worked in the last game, and it was all soul based. Here, it is less important, but still necessary. That is why we have souls 'Burning out' when they attempt magic too powerful for them. The main problem with your searches are that they where probably on this thread, when the Magic System of the game was birthed in YG1's OOC.

I'll get to the OOC stuff (honest!), but for now, here's a little ramble on the possible starting magic system (which reveals just under half of it):

The tentative starting magic system, for those interested, is as follows:

Alchemy: Alchemy as it would have been had chemistry been a mundane misinterpretation of things (elixirs, philosopher's stones, turning gold into less gold, explosions)
Antimancy (exotic): Magic that is against magic and excludes all other paths, deals with the paradoxical as well
Biomancy: Modifying life itself for great good or for great ill(ness)
Celestial: Stars, planets, luck, werewolf cures, and little things like that probably
Dimensional: Playing with space because what could possibly g
Ecomancy: Manipulating nature, terraforming
Enchanting: Imbuing stuff with magic
Geomancy: Probably offensive use of rocks and some measure of ambient magic stuff
Illusion: Changing others' perceptions of things
Lawmancy: Making a silly person running an overly ambitious game paranoid, creating bound contracts
Metamagic (exotic): Manipulating magic itself, understanding its foundations
Musical: Various speech/communication-related abilities (compelling speeches, hideous laughter, useful evil laughter, &c.)
Necromancy: Raising the dead
Plasmurgy (exotic): Meddling with godly creation abilities (forbidden to mortals to study? You decide!)
Pyromancy: Fire and lightning production
Somamancy: Bodily enhancements
Storymancy: Tinkering with the plot with the hope of shifting it favorably
Telekinetics: Moving things with minds and its implications
Telepathy: Messing with minds directly (but still does not affect belief)
Tempomancy: Time stuff, tick stuff, advancement, and more
Thaumaturgy: Miracle working, mostly aligned with gods and approximating other paths through gods' spheres and affinities

Incorporating magic: Save exotic magic paths, there is no cost for up to two affinities on creations.
Affinities: Provide access to a path at a novice level for the recipient
Source of magic: Varies by path, but typically from ambient magic or artifacts (souls only conducts the magic, burnouts are analogous to electrical fuses breaking in high current)
Uses of magic: Unlike in YG0, magic cannot be used to escape having to pay Essence (or whatever replaces it). Here, magic is largely (but not completely) relegated to use by mortals attempting to copy a tiny fraction of what gods can do. However, minor actions now start at a base cost of 0 for the fairly uninfluential things (e.g. miraculous food for some random starving petitioner's family, knocking a random expensive vase over, teleporting a peasant child to a local ball by veggie carriage, &c.).
Skill in magic: At the very least, there should be novice, intermediate, advanced, and master mages, and skill will restrict access to more powerful stuff. A novice geomancer should not, for example, be able to induce massive earthquakes randomly.

For one example.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 01:39:25 pm
Quote from: Quote

THE OVER BRAIN has created 50 Cebrains and spread them around cities but is opposed by Mörkö and with 3F (2E+3F minimum to force creation). (Mörkö: -3F) Tenat warns the Crystallum for the presence of Cebrains, and Quelor and Sylvan warn their kind similarly. THE OVER BRAIN has created 700 Bastaeges, assigning 14 to each non-existent Cebrain. (THE OVER BRAIN: -2E)

What? I made several Cebrains... when did it turn into 50?
???
And yes this is a question.
:(
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 01:44:27 pm
Quote from: Quote

THE OVER BRAIN has created 50 Cebrains and spread them around cities but is opposed by Mörkö and with 3F (2E+3F minimum to force creation). (Mörkö: -3F) Tenat warns the Crystallum for the presence of Cebrains, and Quelor and Sylvan warn their kind similarly. THE OVER BRAIN has created 700 Bastaeges, assigning 14 to each non-existent Cebrain. (THE OVER BRAIN: -2E)

What? I made several Cebrains... when did it turn into 50?
???
And yes this is a question.
:(
Several is nonspecific. You have to create a specific number of Cebrains, so KJP pegged at it at 50, which is a reasonable number for several. You don't really have a right to complain when you were the one that didn't specify.

You can choose to create less, which KJP would probably be fine with, since they apparently haven't been created yet (you have to decide whether you're going to try and force through the opposition or not)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 01:49:34 pm

Quote from: Quote

THE OVER BRAIN has created 50 Cebrains and spread them around cities but is opposed by Mörkö and with 3F (2E+3F minimum to force creation). (Mörkö: -3F) Tenat warns the Crystallum for the presence of Cebrains, and Quelor and Sylvan warn their kind similarly. THE OVER BRAIN has created 700 Bastaeges, assigning 14 to each non-existent Cebrain. (THE OVER BRAIN: -2E)

What? I made several Cebrains... when did it turn into 50?
???
And yes this is a question.
:(
Several is nonspecific. You have to create a specific number of Cebrains, so KJP pegged at it at 50, which is a reasonable number for several. You don't really have a right to complain when you were the one that didn't specify.

You can choose to create less, which KJP would probably be fine with, since they apparently haven't been created yet (you have to decide whether you're going to try and force through the opposition or not)
I was thinking along the lines of Several creatures = 7 = creatures
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 01:50:14 pm

Quote from: Quote

THE OVER BRAIN has created 50 Cebrains and spread them around cities but is opposed by Mörkö and with 3F (2E+3F minimum to force creation). (Mörkö: -3F) Tenat warns the Crystallum for the presence of Cebrains, and Quelor and Sylvan warn their kind similarly. THE OVER BRAIN has created 700 Bastaeges, assigning 14 to each non-existent Cebrain. (THE OVER BRAIN: -2E)

What? I made several Cebrains... when did it turn into 50?
???
And yes this is a question.
:(
Several is nonspecific. You have to create a specific number of Cebrains, so KJP pegged at it at 50, which is a reasonable number for several. You don't really have a right to complain when you were the one that didn't specify.

You can choose to create less, which KJP would probably be fine with, since they apparently haven't been created yet (you have to decide whether you're going to try and force through the opposition or not)
I was thinking along the lines of Several creatures = 7 = creatures

...Then why not just say Seven?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 01:52:45 pm

Quote from: Quote

THE OVER BRAIN has created 50 Cebrains and spread them around cities but is opposed by Mörkö and with 3F (2E+3F minimum to force creation). (Mörkö: -3F) Tenat warns the Crystallum for the presence of Cebrains, and Quelor and Sylvan warn their kind similarly. THE OVER BRAIN has created 700 Bastaeges, assigning 14 to each non-existent Cebrain. (THE OVER BRAIN: -2E)

What? I made several Cebrains... when did it turn into 50?
???
And yes this is a question.
:(
Several is nonspecific. You have to create a specific number of Cebrains, so KJP pegged at it at 50, which is a reasonable number for several. You don't really have a right to complain when you were the one that didn't specify.

You can choose to create less, which KJP would probably be fine with, since they apparently haven't been created yet (you have to decide whether you're going to try and force through the opposition or not)
I was thinking along the lines of Several creatures = 7 = creatures

...Then why not just say Seven?
Because: I create seven [creatures]
dosnt have the same ring as: I create Several [creatures]
Besides Seven or Several creatures CANT equal fifty thats a difference of forty three
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 01:56:41 pm
Quote
Source of magic: Varies by path, but typically from ambient magic or artifacts (souls only conducts the magic, burnouts are analogous to electrical fuses breaking in high current)

For one example.
Thanks! That doesn't seem definitive though, since soulless creatures could still have a magic conducting analogue (perhaps burnouts cause their brains to explode?). Nothing from the description of the soulless trait indicates that it restricts magic use so I'd like to wait for a ruling from KJP before changing up the build.

If what you say is corroborated, I'll probably end up dropping the affinities from the build, which will means more Prophets all round, and without Dryadism locking them to their trees they're going to be all over the place, so I won't be too upset by it.


Quote from: Quote

THE OVER BRAIN has created 50 Cebrains and spread them around cities but is opposed by Mörkö and with 3F (2E+3F minimum to force creation). (Mörkö: -3F) Tenat warns the Crystallum for the presence of Cebrains, and Quelor and Sylvan warn their kind similarly. THE OVER BRAIN has created 700 Bastaeges, assigning 14 to each non-existent Cebrain. (THE OVER BRAIN: -2E)

What? I made several Cebrains... when did it turn into 50?
???
And yes this is a question.
:(
Several is nonspecific. You have to create a specific number of Cebrains, so KJP pegged at it at 50, which is a reasonable number for several. You don't really have a right to complain when you were the one that didn't specify.

You can choose to create less, which KJP would probably be fine with, since they apparently haven't been created yet (you have to decide whether you're going to try and force through the opposition or not)
I was thinking along the lines of Several creatures = 7 = creatures

...Then why not just say Seven?
Because: I create seven [creatures]
dosnt have the same ring as: I create Several [creatures]
Besides Seven or Several creatures CANT equal fifty thats a difference of forty three
Then have fluff where you say "i create several creatures" and in the crunch part where you list the traits etc you say "7 cebrains". KJP is not a mindreader, he couldn't have known you meant seven. Several can be any number greater than two, so "several" very well can be equal to fifty, depending on context where 50 is less than the "many" of a hundred thousand some of the other races are at.

Of course seven is not equal to fifty, but you did not specify seven.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 16, 2015, 02:03:46 pm
$$$
Grows as long as it lives with no upper limit (Immunity to square-cube law included)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 02:04:16 pm
REMOVED
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 02:08:34 pm
Well now i Know to be Vary Vary specific, Our genie cant read minds (http://www.jokes4us.com/dirtyjokes/10inchbicjokes.html) and may be hard of hearing.
Look abe, KJP had only what you posted to work with. Nowhere was there any mention of "seven cebrains". All he had to work with was "several", there's no "KJP has poor reading comphresion, which is why he didn't read between the lines and magically know that I wanted to create 7 cebrains", there's just "crazyabe was too vague with his post and is unhappy that everything is not exactly as he wanted it to be as a result".
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 02:31:22 pm
Quote
Thanks! That doesn't seem definitive though, since soulless creatures could still have a magic conducting analogue (perhaps burnouts cause their brains to explode?). Nothing from the description of the soulless trait indicates that it restricts magic use so I'd like to wait for a ruling from KJP before changing up the build.

If what you say is corroborated, I'll probably end up dropping the affinities from the build, which will means more Prophets all round, and without Dryadism locking them to their trees they're going to be all over the place, so I won't be too upset by it.

Possibly, but I wouldn't hold my breath. Souls and brains aren't exactly an equivalent, and Soul Burnout is a serious permadeath that bypasses things like [Will be Back], and I expect it would be the same way for soulless creatures if they where capable of it in the first place. Still best to ask KJP though  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 02:34:45 pm
I actually didn't include Will be Back in my creation this time for change so that's fine lol.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 04:58:22 pm
I CREATE SEVERAL HUNDRED BASTAEGIS
Spoiler: Bastaegis (click to show/hide)
AND GIVE A HUNDRED TO EACH CEBRAIN


Does
this make any more sense to what i was saying
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 16, 2015, 05:00:02 pm
I CREATE SEVERAL HUNDRED BASTAEGIS
Spoiler: Bastaegis (click to show/hide)
AND GIVE A HUNDRED TO EACH CEBRAIN


Does
this make any more sense to what i was saying
Not sure what you're trying to communicate. Any further response from me will have to wait as it is now sleep time. Gnight y'all.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 05:03:35 pm
I CREATE SEVERAL HUNDRED BASTAEGIS
Spoiler: Bastaegis (click to show/hide)
AND GIVE A HUNDRED TO EACH CEBRAIN


Does
this make any more sense to what i was saying
Did he look at the numbers?
Because this is his biggest clue as to how many Cebrains I made.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 05:12:18 pm
I CREATE SEVERAL HUNDRED BASTAEGIS
Spoiler: Bastaegis (click to show/hide)
AND GIVE A HUNDRED TO EACH CEBRAIN


Does
this make any more sense to what i was saying
Did he look at the numbers?
Because this is his biggest clue as to how many Cebrains I made.

 ::). You made 50. Says so right there.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 16, 2015, 05:14:16 pm
He would've looked at the numbers, but you still didn't say how many of either thing you wanted. You gave the price you calculated for 700, but you didn't actually ask for 700...

What we're saying is, be more specific to avoid being upset in future.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 16, 2015, 05:15:32 pm
What is  YGgdrashell? It is in the poll.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 05:16:27 pm
And who would be running it? Attempting to handle two of these games at once can not be good for your health, KJP.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 05:17:17 pm

I CREATE SEVERAL HUNDRED BASTAEGIS
Spoiler: Bastaegis (click to show/hide)
AND GIVE A HUNDRED TO EACH CEBRAIN

Does
this make any more sense to what i was saying
Did he look at the numbers?
Because this is his biggest clue as to how many Cebrains I made.

 ::) . You made 50. Says so right there.
700 - 100 = 600 #1
600 - 100 = 500 #2
500 - 100 = 400 #3
400 - 100 = 300 #4
300 - 100 = 200 #5
200 - 100 = 100 #6
100 - 100 = 0     #7
So haw many Hundreds did i remove?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 16, 2015, 05:17:55 pm
How many did you ask for?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 16, 2015, 05:18:07 pm
Oh! I know! KJP is is a python or java devolper. ((Seen from one of his screenshots)) and he mentions scripts that help him run the game. So, he probably has a program to run the game.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 05:19:24 pm
How many did you ask for?

50*100. So 50,000.

Oh! I know! KJP is is a python or java devolper. ((Seen from one of his screenshots)) and he mentions scripts that help him run the game. So, he probably has a program to run the game.

He said he was developing python for it. And he does, but it only takes care of the numbers.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 16, 2015, 05:20:55 pm
Well he's written a program in python to help with running the game because it involves a great deal of maths for the Influnce and Worship and Races births/deaths.

I assume he's asking someone to help him test it...

PPE: Dammit Stirk
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 05:21:37 pm
I CREATE SEVERAL HUNDRED BASTAEGIS
Spoiler: Bastaegis (click to show/hide)
AND GIVE A HUNDRED TO EACH CEBRAIN

Does
this make any more sense to what i was saying
Did he look at the numbers?
Because this is his biggest clue as to how many Cebrains I made.
::) . You made 50. Says so right there.
700 - 100 = 600 #1
600 - 100 = 500 #2
500 - 100 = 400 #3
400 - 100 = 300 #4
300 - 100 = 200 #5
200 - 100 = 100 #6
100 - 100 = 0     #7
So haw many Hundreds did i remove?
Can ya tell now?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 16, 2015, 05:26:05 pm
I can, after you posted several times to explain that that's what you wanted.

Again, we're telling you to be more specific. KJP has 26 players all performing actions in public and private, you cannot expect him to figure out how many creatures you want to create when you say "several".
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 05:27:19 pm
I can, after you posted several times to explain that that's what you wanted.

Again, we're telling you to be more specific. KJP has 26 players all performing actions in public and private, you cannot expect him to figure out how many creatures you want to create when you say "several".

Especially when you consider that 7 are pretty much completely worthless for the task he asks of them...

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 16, 2015, 05:32:18 pm
I CREATE SEVEN CEBRAINS NAME THEM: ZERO, ZIXAR, ZANTH, DRAGGOTH, ZASZ, GORM,  AND ZINTH, I THEN DIVIDE MY BASTAEGIS AMONG THEM, THERE ORDERS ARE TO RUN THE ZETH HORDE, AND CONVERT ANY WHO DON'T BELIEVE IN GODS

When do the zerg come in?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 16, 2015, 05:35:03 pm
$$$Pricecheck

Inventing the Vuvuzela, because why not. (https://www.youtube.com/watch?v=7B2LPxggvqY)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 05:36:08 pm
To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 05:36:36 pm
To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...
Mind control negates worship.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 16, 2015, 05:36:44 pm
$$$Pricecheck

Inventing the Vuvuzela, because why not. (https://www.youtube.com/watch?v=7B2LPxggvqY)

Oppose.

Yes, I know this is the OOC thread.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 05:36:52 pm
I CREATE SEVEN CEBRAINS NAME THEM: ZERO, ZIXAR, ZANTH, DRAGGOTH, ZASZ, GORM,  AND ZINTH, I THEN DIVIDE MY BASTAEGIS AMONG THEM, THERE ORDERS ARE TO RUN THE ZETH HORDE, AND CONVERT ANY WHO DON'T BELIEVE IN GODS

When do the zerg come in?
My Zerglings Are already in
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 16, 2015, 05:40:26 pm
 :P

This isn't a game of Clue. Just be a bit more specific with your later actions if you want more specific results. The definition of "several" doesn't actually have anything to do "seven". It's a vague term and I'm not in the least bit surprised that KJP didn't manage to piece together the "clues" that were left behind about how many of the species you actually wanted.

If you want seven of something, say you want "seven" of something. Or say you want "7" of something. Saying you want "several" of something only serves to indicate that you want multiple but not too many of something. That is, again, a very vague term to describe the numbers you wanted.

Keep in mind, KJP is running this game with... 26(?) of us now. Every tick, he has to go through the public actions of 26 players. Some of those players write their actions across multiple posts. Some of them change their actions hours or days after they initially posted them (and potentially after KJP had already processed them). That's not even including the fact that some people bold their actions, some people "quote their actions", some people color their actions and some people probably post their actions in a completely different way. That means, not only does KJP have to go around looking for a specific indicator that someone has posted an action, but that he has to read through every single post looking for anything that might potentially be an action. The thread has about 18 pages of posts per every tick for him to go through... in just the IC thread. It's closer to 36 pages of posts if you include the OOC thread which he needs to go through for price checks and questions... and then he also gets tons of PMs from people performing private actions or questions.

Doing all that, writing up the ticks, trying to keep game balance and doing whatever he does in real life is clearly a lot of work for anyone who actually considers it. It's pretty unfair to KJP for anyone to expect him to have the time to guess at what actions you want to take based off an unclear post.

Sooo... not to rant but I think it's a lot more reasonable to just write your actions as clearly as possible and then if there is a problem, calmly let KJP know that something happened that you didn't intend. Ideally, there will be a balanced and fair way to remedy the situation that doesn't affect everyone and everything too much. If not, then just take steps to avoid further misunderstandings next time and realize that this is a time consuming game being run by someone for free for all of our enjoyment. :)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 16, 2015, 05:41:26 pm
I CREATE SEVEN CEBRAINS NAME THEM: ZERO, ZIXAR, ZANTH, DRAGGOTH, ZASZ, GORM,  AND ZINTH, I THEN DIVIDE MY BASTAEGIS AMONG THEM, THERE ORDERS ARE TO RUN THE ZETH HORDE, AND CONVERT ANY WHO DON'T BELIEVE IN GODS

When do the zerg come in?
My Zerglings Are already in

Next task: Create the Protoss.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 05:42:52 pm

I CREATE SEVEN CEBRAINS NAME THEM: ZERO, ZIXAR, ZANTH, DRAGGOTH, ZASZ, GORM,  AND ZINTH, I THEN DIVIDE MY BASTAEGIS AMONG THEM, THERE ORDERS ARE TO RUN THE ZETH HORDE, AND CONVERT ANY WHO DON'T BELIEVE IN GODS

When do the zerg come in?
My Zerglings Are already in

Next task: Create the Protoss.
I could do that, they ARE psychic
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 05:45:29 pm

I CREATE SEVEN CEBRAINS NAME THEM: ZERO, ZIXAR, ZANTH, DRAGGOTH, ZASZ, GORM,  AND ZINTH, I THEN DIVIDE MY BASTAEGIS AMONG THEM, THERE ORDERS ARE TO RUN THE ZETH HORDE, AND CONVERT ANY WHO DON'T BELIEVE IN GODS

When do the zerg come in?
My Zerglings Are already in

Next task: Create the Protoss.
I could do that, they ARE psychic
Expies cost x1.3 times more than normal stuff.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 05:51:15 pm
They are not direct Expies, they are "Custom Made"
This: Expy <x1.15 or x1.3>:
Quote
Marks the creation as an expy of something outside. 1.3 is used if there is little sign of good faith innovation.

AND this:
Quote
Importing creations from non-generic works adds to the price, and unless described otherwise, will tend to revert to their originals' behavior (or a suitably amusing carricature thereof) regardless of actual ability to get away with their actions. Importing C'thulhu but just using a basic race template will likely result in a narcoleptic lunatic not much scarier than anyone else yelling and running around with a knife.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 16, 2015, 05:53:55 pm
Based off the Zerg, which are based off the Tyranids, which are based off the Xenomorphs.
And there's a possibility Starship Troopers is there somewhere.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 05:54:39 pm
To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...

Nope. The Puppeteer really can't do what you want it to, and whatever mind control abilities Aligned gives you isn't enough to take over more then a handful of people combined, each. Even if they attempted to take over the entire city, you would bring in almost no followers with this plan.

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 05:57:57 pm

To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...


Nope. The Puppeteer really can't do what you want it to, and whatever mind control abilities Aligned gives you isn't enough to take over more then a handful of people combined, each. Even if they attempted to take over the entire city, you would bring in almost no followers with this plan.

it has
Quote
Am Legion+2 <x0.9>: Is made up of many, many minds, and it shows
and I am guessing puppeteer relies on HOW MANY minds, a creature has.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 16, 2015, 05:59:20 pm

To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...


Nope. The Puppeteer really can't do what you want it to, and whatever mind control abilities Aligned gives you isn't enough to take over more then a handful of people combined, each. Even if they attempted to take over the entire city, you would bring in almost no followers with this plan.

it has
Quote
Am Legion+2 <x0.9>: Is made up of many, many minds, and it shows
and I am guessing puppeteer relies on HOW MANY minds, a creature has.
The most vulnerable ones are the Skizani, and if you mess with them, Si will notice... eventually.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 06:01:20 pm

To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...


Nope. The Puppeteer really can't do what you want it to, and whatever mind control abilities Aligned gives you isn't enough to take over more then a handful of people combined, each. Even if they attempted to take over the entire city, you would bring in almost no followers with this plan.

it has
Quote
Am Legion+2 <x0.9>: Is made up of many, many minds, and it shows
and I am guessing puppeteer relies on HOW MANY minds, a creature has.

...What? Puppeteer doesn't control minds, and it doesn't cause those effected by it to join any hive mind, and it doesn't even make anything effected by it worship other things. It specifically controls things like a puppet. Imagine it this way, if you put your hand into a sock puppet, it does whatever it wants not because it wants to, but because you have your hand in it. The second you take your hand out, the sock puppet goes back to doing what it wants (read:nothing). If you have the sock puppet bow down and worship a god, the puppet isn't doing the worship, you are.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 06:02:54 pm

To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...


Nope. The Puppeteer really can't do what you want it to, and whatever mind control abilities Aligned gives you isn't enough to take over more then a handful of people combined, each. Even if they attempted to take over the entire city, you would bring in almost no followers with this plan.

it has
Quote
Am Legion+2 <x0.9>: Is made up of many, many minds, and it shows
and I am guessing puppeteer relies on HOW MANY minds, a creature has.
The most vulnerable ones are the Skizani, and if you mess with them, Si will notice... eventually.
Not quite, because My Cebrains have Divine they cant find the Skizani.(theoretically)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 16, 2015, 06:07:24 pm

To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...


Nope. The Puppeteer really can't do what you want it to, and whatever mind control abilities Aligned gives you isn't enough to take over more then a handful of people combined, each. Even if they attempted to take over the entire city, you would bring in almost no followers with this plan.

it has
Quote
Am Legion+2 <x0.9>: Is made up of many, many minds, and it shows
and I am guessing puppeteer relies on HOW MANY minds, a creature has.
The most vulnerable ones are the Skizani, and if you mess with them, Si will notice... eventually.
Not quite, because My Cebrains have Divine they cant find the Skizani.
Wrong.

The Skizani is the 2nd Sisska, they were originally incapable of worship.
The Skarati is the 3rd Sisska, they're still incapable of worship, and they're invisible to divines.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 06:12:25 pm

To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...


Nope. The Puppeteer really can't do what you want it to, and whatever mind control abilities Aligned gives you isn't enough to take over more then a handful of people combined, each. Even if they attempted to take over the entire city, you would bring in almost no followers with this plan.

it has
Quote
Am Legion+2 <x0.9>: Is made up of many, many minds, and it shows
and I am guessing puppeteer relies on HOW MANY minds, a creature has.

The most vulnerable ones are the Skizani, and if you mess with them, Si will notice... eventually.

Not quite, because My Cebrains have Divine they cant find the Skizani.

Wrong.

The Skizani is the 2nd Sisska, they were originally incapable of worship.
The Skarati is the 3rd Sisska, they're still incapable of worship, and they're invisible to divines.

Than you Might want to fix that with FArgHalfnr, because the Bestiary says that they are one and the same basically
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 16, 2015, 06:15:14 pm
Whoops, my bad. I probably got confused by the similar names.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 16, 2015, 06:20:37 pm


To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...


Nope. The Puppeteer really can't do what you want it to, and whatever mind control abilities Aligned gives you isn't enough to take over more then a handful of people combined, each. Even if they attempted to take over the entire city, you would bring in almost no followers with this plan.

it has
Quote
Am Legion+2 <x0.9>: Is made up of many, many minds, and it shows
and I am guessing puppeteer relies on HOW MANY minds, a creature has.

...What? Puppeteer doesn't control minds, and it doesn't cause those effected by it to join any hive mind, and it doesn't even make anything effected by it worship other things. It specifically controls things like a puppet. Imagine it this way, if you put your hand into a sock puppet, it does whatever it wants not because it wants to, but because you have your hand in it. The second you take your hand out, the sock puppet goes back to doing what it wants (read:nothing). If you have the sock puppet bow down and worship a god, the puppet isn't doing the worship, you are.
crazyabe: Confirming that forced worship is low-quality worship
That point it out?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 06:20:53 pm
So how physically big is the Black Chamber? 10x10x10 or bigger?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 06:23:04 pm
So how physically big is the Black Chamber? 10x10x10 or bigger?

...No reaction to me pointing a gun at your Angel's head and attempting to take humanity for myself?

Quote
That point it out?

 ::). Ya know, at this point, it is going to be more fun watching you mess up horribly.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 06:29:32 pm
So how physically big is the Black Chamber? 10x10x10 or bigger?

...No reaction to me pointing a gun at your Angel's head and attempting to take humanity for myself?
Lolohe can resurrect himself so his death would be an inconvenience. You could hold onto a portion of Humanity until the Flux bonus runs out, after which you'd have a bunch of people revolting against you. Besides, if they're willing to abandon me and join you I wouldn't want their worship anyway.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 16, 2015, 06:31:00 pm

To control some people to worship me? seven in highly populated areas sounds about right to me, besides i was mostly going to use them to direct the Zeth horde...


Nope. The Puppeteer really can't do what you want it to, and whatever mind control abilities Aligned gives you isn't enough to take over more then a handful of people combined, each. Even if they attempted to take over the entire city, you would bring in almost no followers with this plan.

it has
Quote
Am Legion+2 <x0.9>: Is made up of many, many minds, and it shows
and I am guessing puppeteer relies on HOW MANY minds, a creature has.
The most vulnerable ones are the Skizani, and if you mess with them, Si will notice... eventually.
Not quite, because My Cebrains have Divine they cant find the Skizani.
Wrong.

The Skizani is the 2nd Sisska, they were originally incapable of worship.
The Skarati is the 3rd Sisska, they're still incapable of worship, and they're invisible to divines.

I've added the Skarati, what's the other species name? You're saying there are three in total.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 06:36:59 pm
So how physically big is the Black Chamber? 10x10x10 or bigger?

...No reaction to me pointing a gun at your Angel's head and attempting to take humanity for myself?
Lolohe can resurrect himself so his death would be an inconvenience. You could hold onto a portion of Humanity until the Flux bonus runs out, after which you'd have a bunch of people revolting against you. Besides, if they're willing to abandon me and join you I wouldn't want their worship anyway.

You realize it only costs 1.3E to make a soulkilling weapon right? And you do remember that I just won a sword which I siphoned publicly? Aside from that, the Flux Bonus wasn't mind controlling them or anything like that, it was simply controlling the situation in a way that makes it easier for my boys to take over. The bonus running out won't cause them to leave in droves, it will simply slow expansion (and I can renew it every turn.) Aside from that, the guys I am sending to take over are more competent then the current administration anyway  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 06:58:46 pm
Aside from that, the guys I am sending to take over are more competent then the current administration anyway  :P.
The current administration made life so good that laziness and decadence became widespread, even outside of the upper classes. This is back in Roman times without the aid of slaves. That's better than any real life historical figure could get.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 16, 2015, 07:01:31 pm
Aside from that, the guys I am sending to take over are more competent then the current administration anyway  :P.
The current administration made life so good that laziness and decadence became widespread, even outside of the upper classes. This is back in Roman times without the aid of slaves. That's better than any real life historical figure could get.

Urge to become Slaanesh increasing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 07:02:22 pm
Aside from that, the guys I am sending to take over are more competent then the current administration anyway  :P.
The current administration made life so good that laziness and decadence became widespread, even outside of the upper classes. This is back in Roman times without the aid of slaves. That's better than any real life historical figure could get.

....I don't think you know what "Good administration" means....
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 07:03:13 pm
Aside from that, the guys I am sending to take over are more competent then the current administration anyway  :P.
The current administration made life so good that laziness and decadence became widespread, even outside of the upper classes. This is back in Roman times without the aid of slaves. That's better than any real life historical figure could get.

....I don't think you know what "Good administration" means....
A good administration means a happy populace in my book. What does good administration mean to you?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 16, 2015, 07:04:11 pm
Well it arguably it is a good administration; its so good that even peasants can spend their days lazing around and still function efficiently.

EDIT: Human armies must suck though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 07:07:46 pm
A good administration means a happy populace in my book. What does good administration mean to you?

Its complicated, and as a right-leaning American, probably a heck lot different then what you think it is.

First, what decadence means:

the act or process of falling into an inferior condition or state; deterioration; decay:

moral degeneration or decay; turpitude.

Notice the word "Decay", its the base for decadence. It isn't a good thing by any stretch.

Second, laziness is a horrible thing, especially to have widespread. How does anything get done in the Kingdom of Man? Obviously, these poor fools need to get saved by a viscose criminal overlord.

Plus, that isn't even getting into the ghettos, which just got busted open....
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 16, 2015, 07:08:17 pm
Trait prices list
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 07:19:32 pm
First, what decadence means:

the act or process of falling into an inferior condition or state; deterioration; decay:

moral degeneration or decay; turpitude.

Notice the word "Decay", its the base for decadence. It isn't a good thing by any stretch.
3. unrestrained or excessive self-indulgence.
Synonym of debauchery: excessive indulgence in sensual pleasures; intemperance

I'd say life is pretty good when you can party all day without going broke.

Second, laziness is a horrible thing, especially to have widespread. How does anything get done in the Kingdom of Man? Obviously, these poor fools need to get saved by a viscose criminal overlord.
If you want to know how things get done in the KoM, just ask Lolohe because everything is awesome and no one has to work for it. I highly doubt the populace would appreciate going from "I'm really happy and I didn't even need to work for my happiness!" to "I have to work all day to pay Don JoJo's protection money." Heck, I'd probably get even more worship from everyone praying to me for salvation.

Plus, that isn't even getting into the ghettos, which just got busted open....
That's a quarantine for old people and vampires. Money went into it to support it. Now that there's no more "ghetto", Humanity will be even more prosperous.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 07:25:53 pm
Quote
I'd say life is pretty good when you can party all day without going broke.

It is very possible that is not what it means, considering it was paired with laziness.

Did you ever read Brave New World in your class, or is that just an American thing? Because you are making Humanity sound like the civilization in that book...

Quote
That's a quarantine for old people and vampires. Money went into it to support it. Now that there's no more "ghetto", Humanity will be even more prosperous.

What? You put old people in a ghetto, tax people excessively to make these ghettos, and pretend like this is a good thing? I am talking old-style Ghettos, like the ones in Rome and Venice, and pretty much every other major European city until Napoleon. It doesn't matter how 'nice' they are, they are still ghettos by definition. And the fact that 85% just escaped probably means they where not as nice as you believe they where.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 07:31:13 pm
Quote
I'd say life is pretty good when you can party all day without going broke.

It is very possible that is not what it means, considering it was paired with laziness.

Did you ever read Brave New World in your class, or is that just an American thing? Because you are making Humanity sound like the civilization in that book...
The actual word used in the Tick was "complacence".

Isn't that the expansion to Civilization 5?

Quote
That's a quarantine for old people and vampires. Money went into it to support it. Now that there's no more "ghetto", Humanity will be even more prosperous.

What? You put old people in a ghetto, tax people excessively to make these ghettos, and pretend like this is a good thing? I am talking old-style Ghettos, like the ones in Rome and Venice, and pretty much every other major European city until Napoleon. It doesn't matter how 'nice' they are, they are still ghettos by definition. And the fact that 85% just escaped probably means they where not as nice as you believe they where.
I never said the ghettos were nice. It was a shithole, actually. I'm just saying that they had an expenditure attached to them and now that the expenditure is gone more money can be spent on the people.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 16, 2015, 07:32:51 pm
Its also a good science fiction novel with what we would call a 'dystopian' society!

Of course, Humanity is no where near BNW yet.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 07:33:55 pm
But anyway, I'm not saying it's a utopia or anything, just that it's good enough to compare itself to one.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 07:40:27 pm
Complacency:

a feeling of quiet pleasure or security, often while unaware of some potential danger, defect, or the like; self-satisfaction or smug satisfaction with an existing situation, condition, etc.

Not a good thing...And inadvertently super accurate  :P.

The words are a Shakespeare quote, thus are used in a lot of things. I am talking specifically about a dystopian Sci-Fi novel. Basically, it is like 1984, except with techniques more like what you are using instead of fear and torture. Well, in the book the use "soma", a drug that makes people feel happy, and everything revolves around forum-unfreandly things.

But anyway, I'm not saying it's a utopia or anything, just that it's good enough to compare itself to one.

A dystopia is the opposite of a utopia. I am currently comparing it to one of these.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 07:44:11 pm
Humanity is happy and he's getting Worship. That's enough for Eid.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 16, 2015, 07:51:12 pm
Question: can I give a race Magic Resistance -4, and then create an artifact or something in order to increase their Magic Resistance?

Do artifacts with Magic Resistance stack? (2 +4 artifacts give +8 magic resistance?)

Edit:

$$$

Price check on [Weakness to <insert element here>]
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 16, 2015, 09:43:39 pm
Not having to work doesn't necessarily make you happy. Nor does just having lots of stuff and partying all the time. Very basic view of happiness, that.

Speaking of which, KJP, how much to set up a system/item/race that obliterates the Snow and renders it into a poison that only affects criminals?

Oh, and Frostbyte, if you could announce you're joining The Sworn, or just say you aren't, please...I have a feeling we'll be rather busy soon, and I'd like to know if I have your support or if you'll keep teasing me :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 09:48:30 pm
Not having to work doesn't necessarily make you happy. Nor does just having lots of stuff and partying all the time. Very basic view of happiness, that.

Speaking of which, KJP, how much to set up a system/item/race that obliterates the Snow and renders it into a poison that only affects criminals?

Oh, and Frostbyte, if you could announce you're joining The Sworn, or just say you aren't, please...I have a feeling we'll be rather busy soon, and I'd like to know if I have your support or if you'll keep teasing me :P

That kinda sums up a bunch of Andre's, doesn't it? "Very basic"  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 09:51:17 pm
Actually, -I- think it's a disaster waiting to happen. Either they'll collapse at the first sign of trouble or they'll get into some nasty shit if their lifestyle is properly threatened. Eid doesn't think so, or at least it won't be so bad that Lolohe couldn't fix it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 09:58:33 pm
Actually, -I- think it's a disaster waiting to happen. Either they'll collapse at the first sign of trouble or they'll get into some nasty shit if their lifestyle is properly threatened. Eid doesn't think so, or at least it won't be so bad that Lolohe couldn't fix it.

Do you still trust your Angels? They seem to have a bad habit of ending up in shallow graves while an actor/shapeshifter takes their place  :P. ...Come to think of it, you have had the exact same strategy in all your games, haven't you....

1. Make humans (borin')
2. Make an Angel to rule over them (double borin')
3. Try to murder someone (Interesting)
4. Get trashed/imprisoned/eventually killed (Inevitable)

....One day, maybe you will break the cycle.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 16, 2015, 10:09:30 pm
Actually, -I- think it's a disaster waiting to happen. Either they'll collapse at the first sign of trouble or they'll get into some nasty shit if their lifestyle is properly threatened. Eid doesn't think so, or at least it won't be so bad that Lolohe couldn't fix it.
Exactly why Teburshe was trying to wean his creations off of him a bit more.

What's my strategy tend towards, Stirk? :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 10:16:17 pm
Actually, -I- think it's a disaster waiting to happen. Either they'll collapse at the first sign of trouble or they'll get into some nasty shit if their lifestyle is properly threatened. Eid doesn't think so, or at least it won't be so bad that Lolohe couldn't fix it.
Exactly why Teburshe was trying to wean his creations off of him a bit more.

What's my strategy tend towards, Stirk? :P

A bit more varied. Generally, the common themes are you picking up numerous not-particularly active or powerful allies, creating relatively grouped up/ crowded races who you proceed to baby (with the stated intent of removing yourself from their lives in increments), and generally defensive mindset (Choosing armor over weapons, or Ichor over Flux).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 16, 2015, 10:23:25 pm
Eh, yeah, that seems to fit. I turtle a lot, I notice. I prefer to build up as massive a powerbase as I can before steamrolling. Unfortunately(for me), that's not actually how things work...

Ah well, this game should still be fairly interesting. Heheheh...

I would try to think of how you go, but you've only been in two games thus far, what with running Litany.
I notice you usually seem to like having agents and extremely creative/interesting races (I think the Saplings and perhaps the Nephilim which I never quite made were kinda the peak of my creativity in that regard), and secrecy with a tendency towards screwing with things.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 16, 2015, 10:27:18 pm
I do find it interesting how different characters (and players) behave and interact with their followers.

I really did enjoy some of Grauel's interactions with his followers last game.

I think my favorite was when one of them asked to stay at home instead of going to war and Grauel turned him into a house. Turning that hummingbird into a giant pterodactyl like monster was kind of funny too.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 10:32:10 pm
Actually, -I- think it's a disaster waiting to happen. Either they'll collapse at the first sign of trouble or they'll get into some nasty shit if their lifestyle is properly threatened. Eid doesn't think so, or at least it won't be so bad that Lolohe couldn't fix it.

Do you still trust your Angels? They seem to have a bad habit of ending up in shallow graves while an actor/shapeshifter takes their place  :P. ...Come to think of it, you have had the exact same strategy in all your games, haven't you....

1. Make humans (borin')
2. Make an Angel to rule over them (double borin')
3. Try to murder someone (Interesting)
4. Get trashed/imprisoned/eventually killed (Inevitable)

....One day, maybe you will break the cycle.
I didn't make Humans as Malakath and I made no angel to rule over them as both Malakath and Iliseth. I got my clergy to rule them instead. In any case, making an angel to rule them seems to have been the smart move, all things considering. Besides, why wouldn't the god of Angels create an angel to rule his race?

Malakath was peaceful and Iliseth almost tried murdering someone, which she wasn't punished for. In the end, the pattern you thought up only applies to Yaos and Eid. There are some pretty important differences between all the gods but I kept them in the background and will continue to do so until Tick 50 of this game.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 10:39:50 pm
Eh, yeah, that seems to fit. I turtle a lot, I notice. I prefer to build up as massive a powerbase as I can before steamrolling. Unfortunately(for me), that's not actually how things work...

Ah well, this game should still be fairly interesting. Heheheh...

I would try to think of how you go, but you've only been in two games thus far, what with running Litany.
I notice you usually seem to like having agents and extremely creative/interesting races (I think the Saplings and perhaps the Nephilim which I never quite made were kinda the peak of my creativity in that regard), and secrecy with a tendency towards screwing with things.

Eh, I changed strategies between the games. It was only several unexpected flooks that made them similar  :-\. Don Giovanni's character design was focused on making Agents, something I found fun in YG1, even if Tykki was the one who got all the attention and power. Making interesting races is, what I feel, the point of a God game. The actual strategies with the races are much different. And I have totally done nothing in secret yet!...Yep, nothing at all.

Quote
I didn't make Humans as Malakath and I made no angel to rule over them as both Malakath and Iliseth. I got my clergy to rule them instead. In any case, making an angel to rule them seems to have been the smart move, all things considering. Besides, why wouldn't the god of Angels create an angel to rule his race?

You didn't make humans as Malakath, because you had already made them as Yaos  ::). And you proceeded to take over the humans anyway. Why is having an Angel rule over them a smart move? Last game, it allowed me to take over the entire Kingdom fairly easily (I really did kill and replace the Emperor before you even assaulted me. That is why the Emperor didn't participate in the fight, just a hologram. Tykki even participated in some of the tests you did before hand, which is why your wimpy emperor was able to beat multiple angels at once. And she was holding back  :P)). I don't see any advantage so far in having your Angel Ruler as opposed to anyone else's nation yet...

By that logic, why wouldn't the God of Blood make a drop of blood to rule the race?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 10:46:29 pm
I don't see any advantage so far in having your Angel Ruler as opposed to anyone else's nation yet...
One of the Ticks literally said he was ruling too well. I'd say that's a pretty significant advantage.

By that logic, why wouldn't the God of Blood make a drop of blood to rule the race?
Drops of blood are inherently shitty rulers. Always staining clothes and shit. Gets the royal regalia all messy. Can't respect someone who isn't well-dressed.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 16, 2015, 10:46:47 pm

crazyabe:
Trait: That sounds a lot like incomplete godslaying to me
50 Cebrains instead of 7: I didn't know how many "several" was intended to be, but 50 now was 5 pre-population-inflation (which is drifting away from being purely cosmetic with time). Would you like to specify what you'd like to change the numbers to?
Puppeteer controlling minds: It still doesn't induce any worship
As a minor tip that I occasionally offer to players I think to be unaware of how heavy opposition to their actions is, I suggest that you make your actions/creations a bit less controversial unless you 1.) think your character (not you as a player) would do the actions anyway and 2.) are fine with the potentially severe reactions/revenges, one of which is character death. I should remind you there is at least one publicly known/revealed godslaying weapon lying around even if it's slated for destruction. (I won't stop you or anything, though)

Andres:
Puppeteers: Insignificance is key to Puppeteer working
Turn Thannels into Humans through Heal: None of them, presumably
Lock up free afterlives: No, else they wouldn't be free
Constellations: They push stuff with somewhere in the Low 0-1F range
Angel: Fixing now, it's still 0.5E/angel

tntey and Demonic Spoon: Added Notemancy, stacks School of Thought and Opsismancy

Demonic Spoon: Added link to magic compendium
Telfaam: A randomly generated name for the Dryad
Innuendo: My text came out... wrong. I'd say it was supposed to refer to the leaf litter being the perfect fuel for fiery forests, but that still doesn't help much with the previous interpretation
Serve Tenat instead of Sylvan: It's fixed now, but I'm not quite sure why it picked Tenat rather than Anonycow when unspecified :-\
laughter->slaughter: A definite symptom of too much YG on the brain. I wonder if I should correct the text :P

Happy Demon:
Further Black complex designs: Nice detail
Si's Essence counts and not being able to complete a 6E action: Incomes and expenditures are calculated after actions have been processed. Retrying after the update or queuing for after(~during) the update are possible ways to make use of the next Tick's energy sums

FArgHalfnr:
Gospels: It's up to you, but they don't exist outside of collectible woodcuts
Aligned to non-gods: At the moment, it only aligns to the creator(s) of the creation

tntey:
Making monsters: If you want tons of randomly generated ones, look no further (http://www.bay12games.com/dwarves/)!
Recordmancy: That doesn't really sound like magic...
YGgdrashell: A collection of scripts for calculating incomes and population growth and printing out information nicely.

IcyTea31: Pantheons share only worship, so influence remains an individual thing

Ama: Asteroi description updated

Demonic Spoon and Stirk: Magic and souls: Since backlash can transfer to bodily effects, I imagine entirely soulless things can still use magic (artifacts/items at the can, at the very least). The effects' mechanisms just get changed around a little to suit the form of the thing and its ability to handle the effects (e.g. rather than soul burnout, something similar to time travel's Paradox happens to outright erase the thing using magic along with stuff near it)

As a note, the potential for magical (nonsapient) computers that automate magic does imply that souls aren't the only way to magic.

hector13:
MR-4 + having an artifact that provides magic resistance: Yes
Artifacts with magic resistance stack where it would make sense for them to stack. In general, stacking artifacts will be inferior to more powerful artifacts in combat mode and similar things because of how cost directly affects power

$$$Response
Lord_lemonpie:
Making a civilization decay: Any further details on methods?
Goberins: [Safety in Numbers <1.9>] [Focus-Explore-Mischief] [Nomadic] [Fruitful+5 <2>] [Size+1? or Size0?] = Avg. 3.8E/10000

Demonic Spoon: Weapontrees: 4E to create/invent/prototype and distribute as usual
Keep in mind that Weaponspace grants weapons only for personal use to prevent people flooding the lands or markets with terrible or terribly effective weapons cheaply.
Adding Safety In Numbers+1 to Faceless Treants: max(1, (1.9 - 1) * [Faceless Treant <0.79>] [Race (29409) <2.9409>]) = Avg. 2.1E

crazyabe:
Bastaegis: Price looks about right
Eats Magic <1.3>: Derives some benefit from eating magic
Telepathic: Probably just [Affinity+x (School of Mental Manipulation)]
No Shadow: Mostly flavor
No Reflection: Mostly flavor
No Mind: Depends on usage
Quick Evolution+x: Probably flavor for Extremophle+x

Happy Demon:
Heart of Physicality: 4E
Vuvuzelas: 0E unopposed, not sure if opposition is really plausible (Aerophones are fairly simple to construct and reasonably widespread)

Ama:
Soleame: [Fireproof <1.2>] [The Power of Trust <1.3>] [Existing soul <0.6>] [Bodyguard+2 <2.6>] [Regenerative+1 <1.4>] = Avg. 3.4E/10000

Andres:
Plane that is also an angel: Yes. I suspect 5E (Angel 0.5 [Plane <10>])would suffice for the less active/independent ones (but do try to keep the angel safe from attacks; dead planes would probably be too FUN for their inhabitants) and 10.5E (Angel 0.5E + Plane 10E) for the ones merely tied to planes.
Lethal to Behold+1 <x2.6>: Usually kills insignificants that look upon the creation's true form (probably radius 50m) (Covers Medusa/basilisk/cockatrice-style petrification most likely)
Lethal to Hear+1 <x2>: Usually kills insignificants that hear the creation's true voice (probably radius 50m)

Dutrius:
Displacement+1 <x1.3>: Displaces creation's image for a nearest-to-nearest separation of between 0 and 2 meters
Phasing <x1.1>: Allows phasing through materials but requires high concentration to remain incorporeal
Small Null Zone: Probably 1E/F? A lot depends on how small

IcyTea31:
Point of View Gun: Inventing will probably be 3E
With alignment discount: ~2.6E or so
Without the drawback of not affecting women: 3E, probably

Ama:
100 000 000 Cyan gems providing fire resistance: 4E, most likely
Griffins: 0E

DreamerGhost:
Keeps Growing <1.7>: Creation grows as long as it lives with no upper limit and avoids the typical square-cube effects

hector13:
Weakness to <insert element here> <0.4-0.8>: Varies by rarity of weakness

Rolepgeek:
Remove all Snow: 4E
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 16, 2015, 10:48:28 pm
KJP, I think [Soul-Killing] or whatever the trait is called is too cheap, assuming Stirk was correct in saying it's multiplier is 1.3. For something that can beat Resurrective Immortality (which is x5), it should be more expensive.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 16, 2015, 10:55:31 pm
KJP, I think [Soul-Killing] or whatever the trait is called is too cheap, assuming Stirk was correct in saying it's multiplier is 1.3. For something that can beat Resurrective Immortality (which is x5), it should be more expensive.

Its Eats Souls <x2>, not 1.3. I think I misremembered that twice  :-\. I guess I got it confused with Eats Blood.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 17, 2015, 12:36:32 am
Actually, I've thought that the Cult of Expiration was Zenurion's ever since it started. The timing made it seem perfect, and the 'look back at conversation log' just made me think he was looking at the turn.

But, hey, you know, if you wanna start a war with the dude who's just trying to figure what everyone's races look like after he donated Ichor to you, and who has a Pantheon backing him up, after several other people decided to try and kill you, that works too. >:D :P

I wonder how difficult collapsing an uninhabitated part of the world into Hell would be...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 17, 2015, 12:43:46 am
I wonder how difficult collapsing an uninhabitated part of the world into Hell would be...
Collapsing a whole section of the planet isn't necessary. Just leak in some magma from above and let it do the rest. Magma that's that deep underground would be more than 1500C and would thus get past their Fireproof trait.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 17, 2015, 12:51:50 am
Actually, I've thought that the Cult of Expiration was Zenurion's ever since it started. The timing made it seem perfect, and the 'look back at conversation log' just made me think he was looking at the turn.

But, hey, you know, if you wanna start a war with the dude who's just trying to figure what everyone's races look like after he donated Ichor to you, and who has a Pantheon backing him up, after several other people decided to try and kill you, that works too. >:D :P

I wonder how difficult collapsing an uninhabitated part of the world into Hell would be...
I wasn't expecting things to escalate so quickly honestly. :P
Zenurion is easy to anger, so seeing Zhin performing research in hell right after he was asked not to do so, and accusing him of something he didn't do was enough for him to take revenge. His gratitude extend only to him not targeting those who help him, it's not a free pass to do anything.

I didn't think you'd go as far as an open war for that honestly... Oh well, I won't lie by saying that I haven't been looking for an excuse to invade the surface since the beginning. :P

I wonder how difficult collapsing an uninhabitated part of the world into Hell would be...
Collapsing a whole section of the planet isn't necessary. Just leak in some magma from above and let it do the rest. Magma that's that deep underground would be more than 1200C and would thus get past their Fireproof trait.

I'm pretty sure I specified that they were lavaproof too when making them.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 17, 2015, 12:57:34 am
Over Zenurion personally injuring me? Since it said use it to harm Zhin if necessary?

You do remember the Haiku, right? And the fact that I am the City? Attacking it is a declaration of war.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 17, 2015, 12:58:49 am
I'm pretty sure I specified that they were lavaproof too when making them.
Lambdent (By Zenurion on Tick 4.0)
Traits: Size+1, Protection+1, Affinity+1, Fruitful-100, Temperature+X, Eats Souls, Teleport+1, Evil
According to the Fireproof trait, it protects up to magma temperatures (1500C), allowing the race to handle the heat but not necessarily be comfortable with it. Since magma temperature would be higher than 1500C and the Lambdents have no Lavaproof trait, I'm guessing they're Temperature+6. Anything higher than 2600C or lower than 1300C would kill or at least harm them. How exactly do they survive on the surface, again?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 17, 2015, 01:04:56 am
Over Zenurion personally injuring me? Since it said use it to harm Zhin if necessary?

You do remember the Haiku, right? And the fact that I am the City? Attacking it is a declaration of war.

the "if necessary" is probably the most important part. The idea was that it would only happen if Zhin was to continue despite this. Honestly it was intended to be more of a deterrent than an actual threat or attempt at harming.

I'm pretty sure I specified that they were lavaproof too when making them.
Lambdent (By Zenurion on Tick 4.0)
Traits: Size+1, Protection+1, Affinity+1, Fruitful-100, Temperature+X, Eats Souls, Teleport+1, Evil
According to the Fireproof trait, it protects up to magma temperatures (1500C), allowing the race to handle the heat but not necessarily be comfortable with it. Since magma temperature would be higher than 1500C and the Lambdents have no Lavaproof trait, I'm guessing they're Temperature+6. Anything higher than 2600C or lower than 1300C would kill or at least harm them. How exactly do they survive on the surface, again?

I haven't specified the traits when making them, KJP selected them by reading the description so I don't even know the exact value myself. Now that I think of it it would've made sense for them to have the extremophile trait, considering that they can handle such a big range of temperature.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 17, 2015, 01:20:03 am
Quote
Demonic Spoon: Weapontrees: 4E to create/invent/prototype and distribute as usual
Keep in mind that Weaponspace grants weapons only for personal use to prevent people flooding the lands or markets with terrible or terribly effective weapons cheaply.
I'm well aware of the effects on the weapon markets these trees could have, I'm only planning on making one. What would making just one, immortal weapontree cost? Preferreably as a agent/unique so I can increase it's relavence. Basically, I want excellent weaponry for my lawgivers.

$$$
Add [Keeps Growing <1.7>] to all trees.
Add Extremophile +1 to all trees.
Add Immortal to all trees.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 17, 2015, 02:49:00 am
Plane that is also an angel: Yes. I suspect 5E (Angel 0.5 [Plane <10>])would suffice for the less active/independent ones (but do try to keep the angel safe from attacks; dead planes would probably be too FUN for their inhabitants) and 10.5E (Angel 0.5E + Plane 10E) for the ones merely tied to planes.
Wait, what do you mean I should keep the angel safe? Plane angels can be killed? Does that mean normal planes can also be killed? How?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 17, 2015, 02:57:42 am
Probably 'killed' in the Resurrective Immortality way. And yeah, I'm pretty sure normal planes can be destroyed too with enough creativity.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 17, 2015, 02:59:06 am
Probably 'killed' in the Resurrective Immortality way.
Well yes they wouldn't be permanently killed but how do they get killed at all in the first place?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 17, 2015, 03:19:49 am
Probably 'killed' in the Resurrective Immortality way.
Well yes they wouldn't be permanently killed but how do they get killed at all in the first place?
Off the top of my head:

Create a disease that effects only planes, give it the [eats souls] traits. Unleash it on the plane-angel. Bam. Bonus: One of the symptons of the disease is snakes, so that there are snakes on your plane.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 17, 2015, 03:41:26 am
So how physically big is the Black Chamber? 10x10x10 or bigger?
I never really decided... so let's use imperial units... again.
a chain tall and a chain wide, but it's more cylindrical than cubic, and it's roof is lower at the edges, and higher at the middle (going vertical to form the tunnel out).
A chain is ca. 20 meters.

I've added the Skarati, what's the other species name? You're saying there are three in total.
The 1st Sisska is not actually a race, it's the first creation. The Unnamed Angels. There are 7 of them.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 17, 2015, 03:42:21 am
Well yes they wouldn't be permanently killed but how do they get killed at all in the first place?
As I said, enough creativity and one can do anything in this game. And depending on the angel-plane form factors, just stabbing it a lot might be enough.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 17, 2015, 03:59:25 am
Well yes they wouldn't be permanently killed but how do they get killed at all in the first place?
As I said, enough creativity and one can do anything in this game. And depending on the angel-plane form factors, just stabbing it a lot might be enough.
I'm pretty sure you can't stab a plane of existence to death.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 17, 2015, 04:12:49 am
Yes I can. I just need a really, really big knife. :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 17, 2015, 04:19:06 am
Yes I can. I just need a really, really big knife. :P
Stabbitus Maximus?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 17, 2015, 04:33:54 am
$$$
Price check on a knife that can stab planes of existence to death
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 17, 2015, 09:09:00 am
Well yes they wouldn't be permanently killed but how do they get killed at all in the first place?
As I said, enough creativity and one can do anything in this game. And depending on the angel-plane form factors, just stabbing it a lot might be enough.
I'm pretty sure you can't stab a plane of existence to death.

You can if you make it alive first ::).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 17, 2015, 09:12:38 am
$$$

Builder/Engineer: Trait that allow an individual or race to be more innately talented at creating buildings and other construction projects (ships, bridges, siege weapons, etc)
Crafter/Smith:Trait that allows an individual or race to be more innately talented at creating various items (weapons, tools, armor, clothing, etc)

Not sure if you might want to separate the traits a bit more for builder/engineer and crafter/smith to make what each one can create a bit more distinct.

Fortifier Trait: Talented at building defensive structures / hard for enemies to invade lands they have fortified
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 17, 2015, 01:36:09 pm
No Mind: Depends on usage
I was planing to use it to create a form of "Drone" for the Zeth swarm.

Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 17, 2015, 03:50:26 pm
Demonic Spoon: Weaponspace provides weapons that interact only with targets and those bearing the trait. Clarifying now.

Andres: Anything that exists and has stats can be killed. No exceptions. :P
If I wanted to kill a plane angel, I'd probably look into researching space, planes, and their properties or maybe send in a bunch of soul-eating artifacts and wait for a long time or maybe get a bunch of murderous god-buddies to outright kill the plane. A disease that affects planes would be strange but probably possible by using the disease template as a trait for a plane (in which case [Locked+x] would function similarly to [Disease Resistance+x]).

$$$Response
Demonic Spoon:
Add [Keeps Growing] to all trees: 3E
Add Extremophile+1 to all trees: 4E
Add Immortal to all trees: 3E They're not really mundane trees any more, are they?

Andres:
Knife that can stab planes of existence to death: Depends on plane size, type, access, and ownership

gman8181:
Maybe use Focus?
Builder/Engineer: Focus-Build-Build
Crafter/Smith: Focus-Build-Craft
Fortifier: Focus-Conquer-Fortifications

crazyabe:
No Mind: Maybe just make them animals then?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 17, 2015, 04:20:06 pm
Andres:
Knife that can stab planes of existence to death: Depends on plane size, type, access, and ownership
Size: Normal (infinite, I guess?)
Type: Normal 10E plane
Access: Only me allowed
Ownership: Owned only by me

$$$
Price check on creating a knife that can stab the above plane to death
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 17, 2015, 04:25:36 pm
0E
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 17, 2015, 04:28:46 pm
What? How? Why isn't that more expensive?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 17, 2015, 04:30:29 pm
Because you're destroying your own plane, mostly

For anyone else, it would be above 10E

ADDIT: Come to think of it, it would probably be 1E because deleting a plane is a bit like editing one
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Detoxicated on September 17, 2015, 07:16:50 pm
$$$
Price check on Intelligent, Immortal Angels that are apt at protecting, healing, and caretaking
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 17, 2015, 08:01:47 pm
So, if Protection+10 is x2, which I'm fairly sure it is, whatever secret trait Browning has is worth x1.3. Good to know. Guessing something related to the Divine, or possibly magic. Not sure.

Second, I see you haven't canceled your action to torture my followers in Hell to death, FArg. Zenurion can, of course, go through with this action. I'm curious, though, are the Lambdent completely self-sufficient within each hell? Do they have their own means of travelling between the worlds? Because you understand, of course, that my response will have to be to restrict or deny interplanetary travel privileges via the City to your followers should you go through with it. I can't have it appear that I don't care when my followers are killed, after all. Particularly not in such a gruesome manner.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 17, 2015, 08:10:44 pm
So, if Protection+10 is x2, which I'm fairly sure it is, whatever secret trait Browning has is worth x1.3. Good to know. Guessing something related to the Divine, or possibly magic. Not sure.

Second, I see you haven't canceled your action to torture my followers in Hell to death, FArg. Zenurion can, of course, go through with this action. I'm curious, though, are the Lambdent completely self-sufficient within each hell? Do they have their own means of travelling between the worlds? Because you understand, of course, that my response will have to be to restrict or deny interplanetary travel privileges via the City to your followers should you go through with it. I can't have it appear that I don't care when my followers are killed, after all. Particularly not in such a gruesome manner.

Hm. That isn't even getting into all the secret weaknesses I gave him, is it? Considering he is Unmagical, you might want to rethink my conspiracy on this part. I am sure the fact I thought Eats Souls was 1.3 at the time is completely irrelevant and I am just saying this as a red herring to get you to attack my most well defended character in the case of a fight between us.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 17, 2015, 08:15:48 pm
I'm still fairly sure gods don't have a soul. And, don't forget, if I were really worried about your false lead, there's always the 'Soulless' trait for agents. :P

I need to look at what Unmagical does, again.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 17, 2015, 08:16:19 pm
Second, I see you haven't canceled your action to torture my followers in Hell to death, FArg. Zenurion can, of course, go through with this action. I'm curious, though, are the Lambdent completely self-sufficient within each hell? Do they have their own means of travelling between the worlds? Because you understand, of course, that my response will have to be to restrict or deny interplanetary travel privileges via the City to your followers should you go through with it. I can't have it appear that I don't care when my followers are killed, after all. Particularly not in such a gruesome manner.

IC in OOC! :o :o :o :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 17, 2015, 08:17:41 pm
I'm still fairly sure gods don't have a soul. And, don't forget, if I were really worried about your false lead, there's always the 'Soulless' trait for agents. :P

I need to look at what Unmagical does, again.

Your Angels do, don't they? Competent ones, at least. As do your followers. Forcing you to fight me with only things that lack souls would put me at an advantage.

Unmagical=Can't use magic.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 17, 2015, 08:23:28 pm
Pshhh. As if I would send my followers to kill your bodyguard. :P

Although I'm not sure how [Eats Souls] works. Somehow I doubt it's as simple as touching them and eating their soul. Would be good info to have, I think.

I plan to have more than Angels, Stirk. Heheheheheheheheheh...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 17, 2015, 08:26:41 pm
Pshhh. As if I would send my followers to kill your bodyguard. :P

Although I'm not sure how [Eats Souls] works. Somehow I doubt it's as simple as touching them and eating their soul. Would be good info to have, I think.

I plan to have more than Angels, Stirk. Heheheheheheheheheh...

They can eat the souls of things they killed, presumably. Or things killed near them. Permakilled.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 17, 2015, 09:04:24 pm
So, if Protection+10 is x2, which I'm fairly sure it is, whatever secret trait Browning has is worth x1.3. Good to know. Guessing something related to the Divine, or possibly magic. Not sure.

Second, I see you haven't canceled your action to torture my followers in Hell to death, FArg. Zenurion can, of course, go through with this action. I'm curious, though, are the Lambdent completely self-sufficient within each hell? Do they have their own means of travelling between the worlds? Because you understand, of course, that my response will have to be to restrict or deny interplanetary travel privileges via the City to your followers should you go through with it. I can't have it appear that I don't care when my followers are killed, after all. Particularly not in such a gruesome manner.

Honestly I'd be surprised if there were more than a handful of Lambdent worshiping someone else than Zenurion, considering that everyone who wasn't loyal to him have been brutally eradicated twice already, which in both cases only resulted in deaths in the two digits (if I remember properly). As for travel, I specified when making hell that every underworld would be connected by portals scattered around. Honestly I'd be extremely surprised if any Lambdent ever used your portal system, let alone put a foot in one of your cities. They barely even get out of hell, and when they do it's usually only to perform a pact or collect something they can't find in hell (and I wouldn't be surprised if it was also done through pacts, reducing the list to one activity).

Pshhh. As if I would send my followers to kill your bodyguard. :P

Although I'm not sure how [Eats Souls] works. Somehow I doubt it's as simple as touching them and eating their soul. Would be good info to have, I think.

I plan to have more than Angels, Stirk. Heheheheheheheheheh...

They can eat the souls of things they killed, presumably. Or things killed near them. Permakilled.

When I first used (or made, if it wasn't already in the list before) this trait I specified it would only work on the recently or near dead, if that can help in any way.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 17, 2015, 10:51:04 pm
[REDACTED]
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 17, 2015, 10:52:52 pm
[REDACTED]

~Not quite fast enough~

Stirk saw. Wonder why you retracted it~.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 17, 2015, 10:53:57 pm
Because I realized I was being dumb. Ignore that post.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 17, 2015, 10:55:09 pm
Because I realized I was being dumb. Ignore that post.

Aww. I was gonna make fun of it.

After all, with all those 1X secret traits I put on Thorn, I needed somebody to notice  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 17, 2015, 11:57:17 pm
Public Pantheons
Council [CNCL] (21 members)
  • Voting rules:
    • Resolutions at every Tick unless extension requested by 5 (Extensions requested by fewer will only prevent autokills)
Extensions are supposed to be for gods to delay the death of their proposal so they can hopefully get some more supporters. If there are 5 gods willing to extend a proposal, there are 5 gods willing to support it. If there's 5 gods supporting it, an extension isn't needed. Maybe drop the requirement down to 4 or 3 gods?

Also, the rule states that there's a resolution every Tick. Shouldn't that mean that any proposal that doesn't pass by the Tick's end will fail? Isn't preventing that the point of extensions in the first place? If so, why are there so many proposals stuck on the board?[/list]

EDIT: The [ /list] thing isn't going away! I keep editing it out but it just keeps coming back!

EDIT2: If the problem is that you don't have the time to remove unpassed proposals, I can clean it up and send you the code like I did with the magic schools.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 18, 2015, 01:24:39 am
Demonic Spoon: Weaponspace provides weapons that interact only with targets and those bearing the trait. Clarifying now.
Yeah? I know that, I specifically mentioned that weapontree weapons are not to function like that when I pricechecked.

Send some emissaries to ask the dryads to stop killing lumberjacks. Nicely, at first. Replanting of trees, maintaining the forest, harvesting mercifully (if such applies to trees), these are all possibilities. Alternatively, if this activity continues, so are wide-spread wildfires in the heart of dryad living areas. It's their choice, really.
So, just noticed this. Ugh, not sure if I'm ready for a war yet. Oh well. You're tempting me to just add [fireproof] to all trees mate. Many dryad trees should be fireproof already thanks to Dryadism twistings.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 18, 2015, 03:22:59 am
$$$
Price check on a trait where if a creature who has it dies, they permanently die
Price check on a [Sense Evil] trait that allows a creature to sense evil people
Price check on a trait where a race can only has access to a single specific magic school
Price check on Affinity+3, 4, and 5
Price check on a plane that slows the passage of time so 1 year outside is 5 years inside (idea is from Dragon Ball Z with the Hyperbolic Time Chamber)
Price check on a Weaponspace trait where you can only take the same weapons out that you put in
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 18, 2015, 03:31:18 am
$$$
Price check on a trait where if a creature who has it dies, they permanently die
Probably already covered by soulless?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 18, 2015, 03:43:08 am
$$$
Price check on a trait where if a creature who has it dies, they permanently die
Probably already covered by soulless?
Except I'm asking for a trait that can be applied to those with souls. So basically people who can worship but when they die, they die.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 18, 2015, 05:01:49 pm
$$$Pricecheck

A hammer which bestows any metal weapon made with it a +1 to strength/damage.
Basically an Artifact maker, but it can only make a select artifact, it can't be modified to provide another effect or become more powerful.

Though it can be used to stack with other tools.
Basically, having an anvil, a hammer, a forge, and a material (glorious nippon steel, folded 10 000 times, much better than baka gaijin metals) to grant +1, could stack to +4.
Though I will add it's rather foolish to do so, as anyone can steal all of them, to gain all the benefits, at none of the cost.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 18, 2015, 08:51:58 pm
    When it comes to making intelligent (i.e. sapient) creatures, what's the applicability of Srillian's Intelligence sphere?

Public Pantheons
Council [CNCL] (21 members)
  • Voting rules:
    • Resolutions at every Tick unless extension requested by 5 (Extensions requested by fewer will only prevent autokills)
Extensions are supposed to be for gods to delay the death of their proposal so they can hopefully get some more supporters. If there are 5 gods willing to extend a proposal, there are 5 gods willing to support it. If there's 5 gods supporting it, an extension isn't needed. Maybe drop the requirement down to 4 or 3 gods?
There can be opposals, in case you've forgotten, Andres. Say five gods support and six gods oppose, but two people have been inactive who would probably vote yes haven't yet voted, and might not until the next tick.[/list]

Also, DemonicSpoon, that would just encourage blights among the trees, as fire wouldn't clear out old growth and keep forests from suffocating themselves. Like he said, there can be compromise. Have trees drop branches for firewood, perhaps, or help me set up a system of heating that can extend past the City of Rule. Make some space for Bamboo, have trees move to make room for roads and the like where necessary. Have woods or forests move or spread out to less used area(particularly steep hillsides since that benefits everyone) if farmland is needed, so clear-cutting isn't necessary. But if they continue to murder, there will be sap spilled this day.
Title: Re: Ye Gods 2 OOC
Post by: Andres on September 18, 2015, 09:25:25 pm
Traits:
Moved to url=http://www.bay12forums.com/smf/index.php?topic=152640.msg6508279#msg6508279]here[/url]
Bracket missing behind "url".
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 18, 2015, 09:26:23 pm
And the spoiler for the traits list itself is missing a bracket. KJP will get to it when he has time, it isn't all that important an error.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 18, 2015, 09:27:05 pm
KJP has been misspelling my character's name from the start :P it literally doesn't matter.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 19, 2015, 12:08:59 am
Any idea of when KJP will have our next update?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 19, 2015, 12:12:24 am
(Expected Tick duration: 48-72 hours)

Posted on the 16. He is right on schedule, don't rush him.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 19, 2015, 06:41:46 am
Small edit to my actions KJP: now willing to use ichor for the essence bounty/angels.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 19, 2015, 07:38:34 am
(Expected Tick duration: 48-72 hours)

Posted on the 16. He is right on schedule, don't rush him.

Even if it takes longer, another thing that literally doesn't matter...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 08:01:08 am
Also, DemonicSpoon, that would just encourage blights among the trees, as fire wouldn't clear out old growth and keep forests from suffocating themselves. Like he said, there can be compromise. Have trees drop branches for firewood, perhaps, or help me set up a system of heating that can extend past the City of Rule. Make some space for Bamboo, have trees move to make room for roads and the like where necessary. Have woods or forests move or spread out to less used area(particularly steep hillsides since that benefits everyone) if farmland is needed, so clear-cutting isn't necessary. But if they continue to murder, there will be sap spilled this day.
Urgh, not in the mood to try and compromise on this, but don't want war with another god either atm.

Vis a vis "blights". Presumably you don't specifically need forestfires to fix some of these problems, and the forest people I create masses of are doing this best to maintain forest health. Also magic. (I even made a couple thousand guys this turn who could heal the majority of tree illnesses if needed). Also planning on giving all trees the extremophile trait which should fix any other problems maybe.

Vis a vis heating, the Fuel Trees are basically tailor made for this iirc, and I blocked the knuckleheads of that one tree king council from pushing for their eradication.

Also, lumberjacks will be murdered, no ifs or buts. This is like one of the central tenets/ideas I built my god around, sorry.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 19, 2015, 08:04:42 am
It's not exactly difficult for a god to create another material for fuel...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 19, 2015, 08:15:50 am
Like charcoal?  :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 08:28:12 am
Like charcoal?  :P
Considering charcoal can be made from animal materials (mostly bones) ...  :D

Instead having the children burn coal, turn the children into charcoal?  :P Sylvan Approved Fuel!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 19, 2015, 08:46:30 am
You know, since you didn't create trees, we can turn them all back with a little bit of effort~.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 08:47:28 am
You know, since you didn't create trees, we can turn them all back with a little bit of effort~.
Okay? I can just create new ones.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 19, 2015, 08:51:31 am
Technically, most trees belong to Si, because she was the one who sent out the seeding angels.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 09:00:39 am
Technically, most trees belong to Si, because she was the one who sent out the seeding angels.
I did also create 1 essence worth of normal trees myself.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 19, 2015, 09:09:56 am
Technically, most trees belong to Si, because she was the one who sent out the seeding angels.
I did also create 1 essence worth of normal trees myself.
Si made 4 angels with the goal of distributing seeds all over the world, and they did so for several ticks.
So I still think Si holds most of the domain over nature, as for trees, well, that's not so sure.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 19, 2015, 09:12:00 am
Doesn't matter who made it though. If the mortals link Sylvan with trees, he'll gain influence.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 09:14:22 am
Yeah I think you're gonna be at war then. Murder isn't cool unless I'm the one doing it, yo.

Paul Bunyan seems like a good source of inspiration.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 19, 2015, 09:15:32 am
Don't really understand why it's so difficult for you to find another source of fuel :P but it won't affect Veles, so oh well, enjoy your war.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 09:16:53 am
Technically, most trees belong to Si, because she was the one who sent out the seeding angels.
I did also create 1 essence worth of normal trees myself.
Si made 4 angels with the goal of distributing seeds all over the world, and they did so for several ticks.
So I still think Si holds most of the domain over nature, as for trees, well, that's not so sure.
Well either way, I hope Si would not agree to destroying trees?

Doesn't matter who made it though. If the mortals link Sylvan with trees, he'll gain influence.
I believe how it actually works is you directly gain influence from stuff of your sphere having well, influence on the world, regardless of whether the mortals link them to you. As an example, there might be a god of secrets that no one actually knows exists, but due to secrets being a vital part of local geopolitics for some reason (it's a secret that all the governments are actually controlled by the tree people maybe?  :P ) the God of Secrets gains a lot of influence.

Similarly, if trees are an important part of someone's everyday life, like with dryads, I'd gain influence from that, even if they do not specifically connect trees with Sylvan.

Yeah I think you're gonna be at war then. Murder isn't cool unless I'm the one doing it, yo.

Paul Bunyan seems like a good source of inspiration.
Well I say murder, but it's more like execution of criminals for breaking Tree Law.  :P *sighs* A war will be inconvenient, as I can't just recklessly spend my ichor anymore.  :(
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 09:18:16 am
Right, and I'm executing trees for breaking My law.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 09:19:22 am
Right, and I'm executing trees for breaking My law.
Which is "no murder"? How do you feel about "indefinite imprisonment"?

What would you do if I upped tree intelligence to actual sapient levels so murdering trees is murder too, thus making any future lumberjacks murderers?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 19, 2015, 09:20:31 am
Doesn't matter who made it though. If the mortals link Sylvan with trees, he'll gain influence.

The conversation started when I said that, as he didn't make them, any edits he does to Trees can by undone by anyone else. The same way that Veles can change livestock animals that nobody in particular created.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 09:22:08 am
Doesn't matter who made it though. If the mortals link Sylvan with trees, he'll gain influence.

The conversation started when I said that, as he didn't make them, any edits he does to Trees can by undone by anyone else. The same way that Veles can change livestock animals that nobody in particular created.
Ah. Well okay that is admittedly a weakpoint to "add traits to all trees".
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 09:23:43 am
Right, and I'm executing trees for breaking My law.
Which is "no murder"? How do you feel about "indefinite imprisonment"?

What would you do if I upped tree intelligence to actual sapient levels so murdering trees is murder too, thus making any future lumberjacks murderers?
How much do you think that would cost?

Moreover, how much do you think Zhin would care, at that point?

It's a matter of 'my people need wood for heat during winter, building things, particularly boats, barrels, and structures, as well as space for farmland. The trees are killing the people who help provide this things. Thus, I offer ultimatum.'
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 19, 2015, 09:25:13 am
At which point I will simply make some other fuel plant.  I mean, it doesn't have to be trees.  Or, in fact, plants.
In fact, generating heat for a city should be pretty easy to do.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 09:26:50 am
Right, and I'm executing trees for breaking My law.
Which is "no murder"? How do you feel about "indefinite imprisonment"?

What would you do if I upped tree intelligence to actual sapient levels so murdering trees is murder too, thus making any future lumberjacks murderers?
How much do you think that would cost?
2-5 Essence probably

Quote
Moreover, how much do you think Zhin would care, at that point?
I don't know, that's why I asked?

Quote
It's a matter of 'my people need wood for heat during winter, building things, particularly boats, barrels, and structures, as well as space for farmland. The trees are killing the people who help provide this things. Thus, I offer ultimatum.'
Okay, now that helps me understand where your coming from better. War it is I guess?

At which point I will simply make some other fuel plant.  I mean, it doesn't have to be trees.  Or, in fact, plants.
As I've noted before, there are trees which have fuel as their fruit which I'm completely fine with.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 19, 2015, 09:28:08 am
Then, an alternate crafting plant it is.
Title: Re: Ye Gods 2 OOC
Post by: hector13 on September 19, 2015, 09:30:06 am
Influence
Influence is a source of income based on how much your sphere affects the world. Affecting it are factors such as integration into the world, display of sphere in the world, and size of sphere. A few sample Influence incomes are listed here:
  • A goddess of Earth giving up much power to be made into a planet: ~4E/Tick
  • A god of Storms who induces storms sporadically and is known for it: ~2E/Tick
  • A Nature goddess whose domain in the mortal realm is widely known and whose subjects(/spies?) are (in)famous: ~3E/Tick
  • A god of Stars who gives up much independence and direct power to be made into stars with astrological significance: ~3E/Tick

Influence!

But I see both sides now, and think you're both being silly :))
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 19, 2015, 09:30:28 am
This is kinda what The Don was talking about.

Now that nobody can use trees, we are making alternatives instead of more trees. Thus decreasing the potential amount of trees in the world for little reason...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 09:33:39 am
How many trees do you think there are? You're making every single one sentient. That costs at least as much as creating mortals, since you'd almost certainly make them worship you. In fact, it would probably make Zhin more likely to kill them since he wouldn't want your follower base to be larger than his permanently.

Also I find it hilarious that it's a giant living god-city going to war with a giant living god-tree. Industrialism versus the extremist green movement.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 19, 2015, 09:36:32 am
It would be entertaining to watch, to say the least.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 09:36:58 am
This is kinda what The Don was talking about.

Now that nobody can use trees, we are making alternatives instead of more trees. Thus decreasing the potential amount of trees in the world for little reason...
I don't care if the entire planet isn't literally covered entirely in trees as long as no one is cutting down trees. Maximum proliferation is not the highest priority for me. Otherwise I wouldn't have done anything except make more trees with all my essence, and just boost their fruitfulness to the max.

Influence
Influence is a source of income based on how much your sphere affects the world. Affecting it are factors such as integration into the world, display of sphere in the world, and size of sphere. A few sample Influence incomes are listed here:
  • A goddess of Earth giving up much power to be made into a planet: ~4E/Tick
  • A god of Storms who induces storms sporadically and is known for it: ~2E/Tick
  • A Nature goddess whose domain in the mortal realm is widely known and whose subjects(/spies?) are (in)famous: ~3E/Tick
  • A god of Stars who gives up much independence and direct power to be made into stars with astrological significance: ~3E/Tick

Influence!

But I see both sides now, and think you're both being silly :))
Fair enough, I forgot some of the nuance of influence's functioning. But it seems to me more that we're both right, linking a god to their sphere helps with influence, and having your sphere be influential, even if it is not necessarily linked to you, also helps with influence.

How many trees do you think there are? You're making every single one sentient. That costs at least as much as creating mortals, since you'd almost certainly make them worship you. In fact, it would probably make Zhin more likely to kill them since he wouldn't want your follower base to be larger than his permanently.

Also I find it hilarious that it's a giant living god-city going to war with a giant living god-tree. Industrialism versus the extremist green movement.
I did not actually expect the trees to worship me by default. I was going by the pricing of the intelligence trait, and how much treewide augmentations pricechecks have come up at previously. I'm almost certainly not going to do it though (unless suddenly tree hivemind?), so I suggest we just drop it as it's fast becoming a pointless hypothetical that'll cause a long argument.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 19, 2015, 09:43:59 am
Si is a goddess of nature, not life. She wont put them on life-support, she'll just have them make new ones and die.
Unlike Sylvan, and the life extension.
If anything, she dislikes the extension of life.
There's no harmony in stagnation.

So if people start cutting down trees, she'll try to find a way to keep the trees getting planted to support the demand.
If the demand is too high (squandering), she'll just kill the people demanding.
Which is why the tributes is a good solution for her.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 09:46:22 am
Hey man I offered compromise. She's the one to refuse it.

Also it obviously transforms into a giant Mecha Mecca.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 09:48:21 am
Hey man I offered compromise. She's the one to refuse it.

Also it obviously transforms into a giant Mecha Mecca.
I have been trying to compromise (very) slightly by pointing out stuff like the fuel trees, but I'll agree we're both being pretty stubborn.

Si is a goddess of nature, not life. She wont put them on life-support, she'll just have them make new ones and die.
Unlike Sylvan, and the life extension.
If anything, she dislikes the extension of life.
There's no harmony in stagnation.

So if people start cutting down trees, she'll try to find a way to keep the trees getting planted to support the demand.
If the demand is too high (squandering), she'll just kill the people demanding.
Which is why the tributes is a good solution for her.
Sure, but I was referring to the gods destroying all trees to piss me off or somethinhg.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 19, 2015, 09:49:15 am
You may want to visit this thread (http://www.bay12forums.com/smf/index.php?topic=119347.msg6510882#msg6510882) RPG...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 10:47:57 am
Quote from: Zenurion
Set a single, random lonely tree on fire.
Unsure if I want to escalate with Zenurion when Zhen is already threatening war...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 19, 2015, 11:05:30 am
Quote from: Zenurion
Set a single, random lonely tree on fire.
Unsure if I want to escalate with Zenurion when Zhen is already threatening war...
Do it.  ;P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 11:06:51 am
>This Aspect shall simply have to take this matter into their own hands, this Aspect thinks.
Tenat shall create an otherwise mundane plant that is suitable for wood crafts, but is not a tree and is a regrowing source.  Tenat shall create varieties of this plant stacking existing trees and distribute them across the planets, in similar climates as their tree-y ?cousins? but not interfering with said.  Tenat shall alert the lumberjacks to this change.

Zenurion shall oppose this, on the ground of being a lacking workaround that fails to address more than half of the issues, and also because he still remembers the coffee incident.
This is so much bullshit going on, I mean is that tree really trying to stop civilization from growing by starving them of wood? That's so ***** hilarious! Go back to your grove, you dirty hippy and let the real gods take care of the science!
Set a single, random lonely tree on fire.


((I'm assuming this is all happening after the show?))
((Exactly how does it fail to be a workaround?))
>This Aspect queries your problem.
The only thing that it wouldn't solve that I can think of is space for farmland and roads.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 19, 2015, 11:09:43 am
>This Aspect shall simply have to take this matter into their own hands, this Aspect thinks.
Tenat shall create an otherwise mundane plant that is suitable for wood crafts, but is not a tree and is a regrowing source.  Tenat shall create varieties of this plant stacking existing trees and distribute them across the planets, in similar climates as their tree-y ?cousins? but not interfering with said.  Tenat shall alert the lumberjacks to this change.

Zenurion shall oppose this, on the ground of being a lacking workaround that fails to address more than half of the issues, and also because he still remembers the coffee incident.
This is so much bullshit going on, I mean is that tree really trying to stop civilization from growing by starving them of wood? That's so ***** hilarious! Go back to your grove, you dirty hippy and let the real gods take care of the science!
Set a single, random lonely tree on fire.


((I'm assuming this is all happening after the show?))
((Exactly how does it fail to be a workaround?))
>This Aspect queries your problem.
The only thing that it wouldn't solve that I can think of is space for farmland and roads.
Which can be solved by moving the trees.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 11:10:33 am
I'd be willing to move trees out of the way of stuff like roads and farmlands in the interests of maintaining peaceful relations.

EDIT: KJP, could creatures with the [Aligned (Sylvan)] trait move trees?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 19, 2015, 11:16:02 am
I'd be willing to move trees out of the way of stuff like roads and farmlands in the interests of maintaining peaceful relations.
Yay!  Problem solved!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 11:27:49 am
I'd like to note that it'd have to be within reason. Zhen shouldn't be allowed to ask an entire dryadic community of a tens of thousands who'd been living in the area for a couple of centuries to move just because he wants a new highway for example. We'd need to work out specifics. Maybe define national borders or something? I have no idea.

EDIT: And because quite honestly this feels like quite a concession on my part, I'd like some sort of compensation if at all possible, since otherwise it'd seem like I'm giving in to threats of war. I'm just not in the mood for a war atm.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 19, 2015, 11:39:16 am
Can I ask why we're discussing this OOC? 'Cause it seems like this is an IC thing...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 11:45:04 am
Inertia of replying to stuff in the thread you read them in. Also why there are often several ((OOC)) posts responding to each other in IC threads.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 19, 2015, 11:51:20 am
Inertia of replying to stuff in the thread you read them in. Also why there are often several ((OOC)) posts responding to each other in IC threads.
^^^^^
Also:
$$$PRICECHECK on hiding Pantheons.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 11:52:53 am
BiggerFish, considering there is no cost attached to creating a pantheon to the best of my knowledge, it's probably free. It's like an alliance made in secret.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 12:22:03 pm
I'd like to note that it'd have to be within reason. Zhen shouldn't be allowed to ask an entire dryadic community of a tens of thousands who'd been living in the area for a couple of centuries to move just because he wants a new highway for example. We'd need to work out specifics. Maybe define national borders or something? I have no idea.

EDIT: And because quite honestly this feels like quite a concession on my part, I'd like some sort of compensation if at all possible, since otherwise it'd seem like I'm giving in to threats of war. I'm just not in the mood for a war atm.
Nothing like that. Not moving an entire forest. It's more like just letting a pathway through the forest. For farmland, that's a bit different. And you say it feels like a concession on your part, but letting you slaughter lumberjacks for trying to feed their families feels like inaction on mine. You are the one killing people. I'm offering compromise, but it's not gonna be me creating new sources of construction material or fuel(bamboo and fuel trees would probably work, though I'm probably forgetting quite a few things as to what needs types of wood other than bamboo), purely out of my own pocket. You'd need to chip in quite a bit too.

Although, aquaculture might help. Who, I'm not sure, but underwater trees, or underwater cities/farms, would be an interesting idea to optimize space.

As for a translation, he's asking if you are going to refuse, or get your people to refuse to compromise, reminding you that he's part of a pantheon(and the unspoken implication is he feels like he can overpower you without undue risk), and asking that if we are going to go to war, we set up rules of engagement to prevent a similar scenario with god-killing weapons and shit like with Zenurion that got people locked up. Basically, a war so the war doesn't go on forever and a day, but also doesn't result in one of our deaths or unnecessary collateral damage(which would mean, incidentally, I wouldn't be committing tree genocide in a bid to ruin your Influence, and would probably focus instead on those Dryads and shit that are murdering people).

Also, BiggerFish, there is no inherent pantheon bonus. It comes from cooperation discounts and shit on this stuff. And considering that Zhin, at least, is probably gonna be pretty stubborn about making Sylvan work with him/us/people to fund the creation of alternate sources of stuff, well...he's not gonna want to fund something unless she's gonna help. Partially a matter of principle, partially a matter of power dynamics.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 12:26:17 pm
Would something like a duel between champions interest you?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 12:54:27 pm
Possibly. :P Zhin likes the idea, certainly; it's a much more...civilized way of resolving disputes via force/power, without requiring war with all the waste it implies.

That said, she only said Zhin couldn't interfere with her killing lumberjacks. Someone else probably will at some point or another.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 01:05:39 pm
Possibly. :P Zhin likes the idea, certainly; it's a much more...civilized way of resolving disputes via force/power, without requiring war with all the waste it implies.

That said, she only said Zhin couldn't interfere with her killing lumberjacks. Someone else probably will at some point or another.
You mean someone Zhin incited to do so?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 01:10:22 pm
No I mean like Eid (or maybe Itia/Jens, given the way they respond to mortals dying) eventually realizing humans are getting killed for lumberjacking and throwing a fit about it.

Don't get angry at me, Andres, that's the sort of thing your character would do. He hates his people being murdered for no apparent reason.

Zhin wouldn't incite his pantheon members to. He probably wouldn't discourage them, either, and while Qytesis would probably be a bit annoyed about that, it would be well within the (current) wording of the agreement... But he's mostly better than that. Or thinks he is, at any rate.

If he did lose, he would probably get Bamboo and wood farms going(she didn't say he can't cut down trees, and wood farmers aren't lumberjacks, they're farmers :P though somewhat less likely result for that bit), set up fuel tree farms, encourage fruit tree growth in places where he's trying to expand to to provide food, move trees out of vast swathes of potential farmland he wants via Flux or the like...or find ways to incorporate forests and woods into the expansion, build farms in natural groves, have them fish and hunt and the like more often, use deadwood for fuel and the like when possible, etc. He does like efficiency, after all, and sometimes it's easier to work with nature than pave over it.

EDIT: Also I was thinking for the three battles more something along the lines of each world being a separate thing for whether lumberjacks are being murdered or not. Which would probably lead to somewhat more deforesting on the ones that aren't killing lumberjacks since they'd want to move there, but also to more trade through the City of Rule, which he's always in favor of.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 01:13:51 pm
No I mean like Eid (or maybe Itia/Jens, given the way they respond to mortals dying) eventually realizing humans are getting killed for lumberjacking and throwing a fit about it.

Don't get angry at me, Andres, that's the sort of thing your character would do. He hates his people being murdered for no apparent reason.

Zhin wouldn't incite his pantheon members to. He probably wouldn't discourage them, either, and while Qytesis would probably be a bit annoyed about that, it would be well within the (current) wording of the agreement... But he's mostly better than that. Or thinks he is, at any rate.
I will admit I'm surprised it took this long for someone to raise a ruckus about me killing lumberjacks.  :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 01:16:24 pm
((Also I made edits :P))

Zhin's been annoyed about it for a while, but there hasn't been much reason to bother with it as he hasn't received many reports of wood shortages or the like, but he figured he may as well attempt to compromise now rather than after it's become a problem. Things just sorta went from there.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 19, 2015, 01:20:33 pm
three battles one on each world (To make it more interesting) win two and you get what you wanted, besides its more fair if you have three one champion could get lucky and insta-kill the other champion.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 01:26:52 pm
What limit are you proposing for Essence? Because Zhin has been spending quite a bit lately, and my guess is Sylvan has a bunch saved up, since she hasn't made anything recently, so he's not gonna agree to something that would cost him ludicrous amounts.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 01:29:59 pm
What limit are you proposing for Essence? Because Zhin has been spending quite a bit lately, and my guess is Sylvan has a bunch saved up, since she hasn't made anything recently, so he's not gonna agree to something that would cost him ludicrous amounts.
Uh what? I've been using up all my ichor and essence near every tick, including this one (One nice thing is that my ichor regeneration is higher if I'm on one ichor)

The question is moot though because I've settled on compromising if that's okay?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 19, 2015, 01:30:51 pm
Meow thinks this whole debate is silly and that we should use penguins as fuel.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 01:31:31 pm
Meow thinks this whole debate is silly and that we should use penguins as fuel.
That's probably spark Sadic to violence though.  :(
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 19, 2015, 01:32:28 pm
According to The tick 9 gods list, Zhin has Three essence Total, But Sylvan has two essence total So within two essence would sound like a good idea.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 01:37:52 pm
We'd be using Ichor, Crazyabe, almost certainly.

Though if Sylvan's gonna compromise, say so in the thread.

I mean, the way it is now, it's kindof a win-win scenario no matter what. :P either compromise, and lumberjacks aren't getting murdered anymore and civilization can continue expanding, have a duel, and get a presumably pretty good champion out of it, win or lose, or go to war, work with my pantheon to build up military infrastructure with a good excuse, and get the chance both to flex some muscle and see what my stuff can do.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 01:55:30 pm
Though if Sylvan's gonna compromise, say so in the thread.
That was just sort of a declaration of intent while I was busy making the IC post.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 07:52:54 pm
Crazyabe, you do realize you're not in Zenurion's head, right? That this game doesn't work like that? And that gods minds aren't feeble matters of flesh and neurons?

Also that you aren't a planet, since you didn't become a planet?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 19, 2015, 07:55:09 pm

Crazyabe, you do realize you're not in Zenurion's head, right? That this game doesn't work like that? And that gods minds aren't feeble matters of flesh and neurons?

Also that you aren't a planet, since you didn't become a planet?
Spoiler: crazyabe (click to show/hide)
Since i started playing
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 08:55:21 pm
No, I mean, you might look like a planet, but it doesn't make you a physical planet. I'm a city and a robot at the same time, because I gave up a bunch of Capacity to become one. Sylvan did the same to be a tree. You can do that to be a planet, but until then, you're just a mostly incorporeal large lump of flesh. Specific size doesn't matter, because we're Gods. We aren't physical, most of the time. Thus how the Don can narrow his eyes atcha without havin' no eyes, see?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 19, 2015, 08:57:06 pm
No, I mean, you might look like a planet, but it doesn't make you a physical planet. I'm a city and a robot at the same time, because I gave up a bunch of Capacity to become one. Sylvan did the same to be a tree. You can do that to be a planet, but until then, you're just a mostly incorporeal large lump of flesh. Specific size doesn't matter, because we're Gods. We aren't physical, most of the time. Thus how the Don can narrow his eyes atcha without havin' no eyes, see?

Roleplaygeek, would you be opposed to me being a huge oprea house in your city?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 19, 2015, 08:58:15 pm
No, I mean, you might look like a planet, but it doesn't make you a physical planet. I'm a city and a robot at the same time, because I gave up a bunch of Capacity to become one. Sylvan did the same to be a tree. You can do that to be a planet, but until then, you're just a mostly incorporeal large lump of flesh. Specific size doesn't matter, because we're Gods. We aren't physical, most of the time. Thus how the Don can narrow his eyes atcha without havin' no eyes, see?
...Pretty good impression of the accent there.
Also, what he said.

@tntey: One, you mean opera house, two, what even.
Further, I think it is actually Rolepgeek.  You know, because that is his name.  Till further notice at least.  Eh.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 09:00:41 pm
Physically?

Probably.

Bit intrusive, that.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 19, 2015, 09:01:10 pm
@tntey: One, you mean opera house, two, what even.
Further, I think it is actually Rolepgeek.  You know, because that is his name.  Till further notice at least.  Eh.

What.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 19, 2015, 09:10:52 pm
@tntey: One, you mean opera house, two, what even.
Further, I think it is actually Rolepgeek.  You know, because that is his name.  Till further notice at least.  Eh.

What.
You kind of de-abbreviated the p in Rolepgeek.
Also you spelled opera wrong.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 19, 2015, 09:12:49 pm
@tntey: One, you mean opera house, two, what even.
Further, I think it is actually Rolepgeek.  You know, because that is his name.  Till further notice at least.  Eh.

What.
You kind of de-abbreviated the p in Rolepgeek.
Also you spelled opera wrong.
Oh okay
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 19, 2015, 10:25:00 pm
Since Iǘe run out of PMs, here are some of the less revealing answers to PMs:

Kevak:
Yes but not exactly
Unlikely

Rolepgeek:
The former, yes
Close to that, yes

Andres &al.
Yes
The former; no
‼TOOMUCHFUN‼
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 19, 2015, 10:29:47 pm
Andres et al.?

Evidently it's all systems go in the Black Chamber...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 19, 2015, 10:34:30 pm
Andres et al.?

Evidently it's all systems go in the Black Chamber...

*Tsktsk* No meta, Hector! Probably shouldn't have even read it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 19, 2015, 10:35:40 pm
Since Iǘe run out of PMs
Ouchies.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 19, 2015, 11:28:05 pm
$$$
Price check on a race with the traits
Am Legion +2
Combat -1
Defense +2
Fruitful -2
Regenerative +2
Hive Mind
Speed
Single Gender
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 19, 2015, 11:31:11 pm
$$$
Price check on a race with the traits
Am Legion +2
Combat -1
Defense +2
Fruitful -2
Regenerative +2
Hive Mind
Speed
Single Gender
What level of Hive Mind do you want? What level of Speed do you want?

Ok, so the god of Civilisations incarnated as a city and Itia can incarnate as a planet. Is it possible for me to incarnate as an angel? Could a god of Humans incarnate as the God-Emperor of Mankind?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 19, 2015, 11:33:17 pm
Stirk and Rolepgeek: Eats Souls does indeed allow eating the souls of the recently dead, not random soul-taking

Andres:
Srillianś sphere: Not terribly much so. A god of Ichor, Essence, Flux, or Secret Actions wouldn't get much in the way of discounts either.
True extension requirement: Dropeed to 3
Resolution every Tick: There's no autokill set up (just a one-shot kill at some point around T4 or so), so the only resolutions possible are PASS or FAIL despite a mistake causing multiple proposals to be flagged as IMMINENT DEATH last Tick. PASS requires that there are at least 5 more supports than opposes and a 2/3rds majority. FAIL requires a 2/3rds majority. I think no one's bothered to drum up support for an autokill proposal because in the grand scheme of things, the Council may be powerful but isn't terribly important anyway outside of when large fractions get angry.
Fixing typos/script now
An angel isn't a terribly stable/survivable form in general, but there's nothing really stopping you

Demonic Spoon:
Weaponspace: Looking back at the first post, it seems I misunderstood the question. Apologies.
Moving trees with Aligned (Sylvan): Yes, but so can the unaligned

crazyabe: A functional planet requires a cost, else everyone would just become planets and stars and call it a day. They are listed somewhere in the prices section on the Big Book.

$$$Response
Detoxicated: Any more specific descriptions?

Demonic Spoon:
Factory+1 (weapons: common, high quality: uncommon) <x6>: Produces uncommonly good weapons

Andres:
Permadie on death: Probably [Soulless] would work, yes
Sense Evil: Probably no for now, seeing as there seems to be negative demand for an alignment system
Unmagical (except one school) <0.9>: Can only use school specified (says nothing of ability/skill in said school)
[Affinity+3 <x3.2>]: Grants all members of creation accomplished-level access to non-exotic schools
[Affinity+4 <x5.8>]: Grants all members of creation master-level access to non-exotic schools
[Affinity+5 <x12.0>]: Grants all members of creation legendary-level access to non-exotic magic schools, triggers announcement
Plane messing with time with speedup factor of 5x: Wonder, 115E

Happy Demon:
Hammer granting [Strength++1] to made items: 6E

TheBiggerFish:
Hiding Pantheons: You mean they can't be hidden? (Sweet, sweet, delicious paranoia! :P)

Fr0stByt3: ~0.847 / 10000
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 19, 2015, 11:37:01 pm
Cool. Cool cool cool.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 19, 2015, 11:41:04 pm
Could I have a creation with [Will Be Back] in addition to [Soulless]?

Or one with [Won't Stay Down], which is like [Will Be Back], except the body keeps coming back together/getting back up, rather than just reforming somewhere else(though annihilating the body might make it take significantly longer, of course)?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 19, 2015, 11:42:03 pm
Could I have a creation with [Will Be Back] in addition to [Soulless]?

Or one with [Won't Stay Down], which is like [Will Be Back], except the body keeps coming back together/getting back up, rather than just reforming somewhere else(though annihilating the body might make it take significantly longer, of course)?

Demonic Spoon already did that, and asked that, for the first question. And the Answer was Yes.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 19, 2015, 11:44:53 pm
Could I have a creation with [Will Be Back] in addition to [Soulless]?
KJP confirmed this is possible, along with confirmation that such a being would be extremely difficult to perma-kill.

$$$
Price check on a trait where a being with a soul who has the trait permanently dies when it dies
Price check on an [Ability Copier] trait - a lesser version of the Ability Thief trait where the target does not lose their abilities
Price check on an [Ability Sharer] trait - a greater version of the Ability Giver trait where the one who gives the abilities does not lose them
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 11:49:05 pm
Could I have a creation with [Will Be Back] in addition to [Soulless]?

Or one with [Won't Stay Down], which is like [Will Be Back], except the body keeps coming back together/getting back up, rather than just reforming somewhere else(though annihilating the body might make it take significantly longer, of course)?
Could I have a creation with [Will Be Back] in addition to [Soulless]?

Or one with [Won't Stay Down], which is like [Will Be Back], except the body keeps coming back together/getting back up, rather than just reforming somewhere else(though annihilating the body might make it take significantly longer, of course)?

Demonic Spoon already did that, and asked that, for the first question. And the Answer was Yes.
Yeah, my Phylacteries already do this.

Could I have a creation with [Will Be Back] in addition to [Soulless]?
KJP confirmed this is possible, along with confirmation that such a being would be extremely difficult to perma-kill.

$$$
Price check on a trait where a being with a soul who has the trait permanently dies when it dies
It's probably easier to just give each of them a "parasite" that consumes their soul upon death. Sort of like Eldar Soulstones except devoured instead of captured I guess.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 19, 2015, 11:53:34 pm

It's probably easier to just give each of them a "parasite" that consumes their soul upon death. Sort of like Eldar Soulstones except devoured except of captured I guess.

Andres just wants something cheap that doesn't hinder his creations much, not something more expensive  :P. He is probably grasping for a discount, I mean.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 11:56:06 pm

It's probably easier to just give each of them a "parasite" that consumes their soul upon death. Sort of like Eldar Soulstones except devoured except of captured I guess.

Andres just wants something cheap that doesn't hinder his creations much, not something more expensive  :P. He is probably grasping for a discount, I mean.
Yeah that's not gonna fly most likely, and just having their souls spontaneously blow up on death is kind of weird.

[Edited out]
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 19, 2015, 11:57:22 pm
If normal factory is 6, the plus one would be 6^2 or 36, if I am doing this correctly.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 19, 2015, 11:59:04 pm
If normal factory is 6, the plus one would be 6^2 or 36, if I am doing this correctly.
Nevermind, I was reading the trait incorrectly, please ignore the question.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 20, 2015, 12:01:38 am

It's probably easier to just give each of them a "parasite" that consumes their soul upon death. Sort of like Eldar Soulstones except devoured except of captured I guess.

Andres just wants something cheap that doesn't hinder his creations much, not something more expensive  :P. He is probably grasping for a discount, I mean.
Yeah that's not gonna fly most likely, and just having their souls spontaneously blow up on death is kind of weird.
Why would the souls blow up? They'd just flicker out as their bodies die, I'd imagine.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 20, 2015, 12:02:49 am
If normal factory is 6, the plus one would be 6^2 or 36, if I am doing this correctly.
It's not~
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 12:04:14 am
If normal factory is 6, the plus one would be 6^2 or 36, if I am doing this correctly.
It's not~

Factory+1= *6
Factory+2=6^2=36

I know it is late, but I can handle math that simple in my head.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 20, 2015, 12:05:16 am
factory's price is mostly based on its (parenthesized special stuff)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 12:06:14 am
factory's price is mostly based on its (parenthesized special stuff)
Yeah, I realized that (and that I was misunderstanding what was going on), which is why I withdrew my question.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 20, 2015, 12:10:40 am
I have plans with factories, Stirk. Trust me on this. >:D
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 20, 2015, 12:12:42 am
My mum figured out the first half of the affinity equation. Now I just have to figure out the other half.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 12:15:34 am
I have plans with factories, Stirk. Trust me on this. >:D

That is good. Nobody has made anything interesting enough to steal yet, it will be nice to have whole factories for a change.

My mum figured out the first half of the affinity equation. Now I just have to figure out the other half.

 ???
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 12:16:49 am
I have plans with factories, Stirk. Trust me on this. >:D

That is good. Nobody has made anything interesting enough to steal yet, it will be nice to have whole factories for a change.
...what if I made a treasure chest filled with [The power of love]?  :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 12:18:46 am
...what if I made a treasure chest filled with [The power of love]? Lol.

*The Don group hugs the Illicits*

"Dat treasa ches'...was down deep 'n our hearts dah whole time! It was insida us since da beginin'!"
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 20, 2015, 12:27:30 am
My mum figured out the first half of the affinity equation. Now I just have to figure out the other half.

 ???
You fool! Once I figure out the equation, I can find out how much Affinity+6 will cost...WITHOUT price checking! I will become powerful beyond measure! Mwahahahaha!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 12:29:08 am
...what if I made a treasure chest filled with [The power of love]? Lol.

*The Don group hugs the Illicits*

"Dat treasa ches'...was down deep 'n our hearts dah whole time! It was insida us since da beginin'!"
Hahaha-

My mum figured out the first half of the affinity equation. Now I just have to figure out the other half.

 ???
You fool! Once I figure out the equation, I can find out how much Affinity+6 will cost...WITHOUT price checking! I will become powerful beyond measure! Mwahahahaha!
*Continues laughing*
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 20, 2015, 03:27:58 am
Ran out of PMs, so posting this cryptic bit here:
Sheol is treated as a daughter plane to all afterlives that permit access to it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 20, 2015, 05:06:18 am
Rolepgeek:
[Will Be Back] [Soulless]: Yes

$$$Response
Andres
At this point, I'd like to halt further meta-ability traits. They have excessive potential for abuse even beyond the now-patched attempted trick of creating an agent with [Godslayer] and a cheap [Ability.Theft] weapon and having the agent commif suicide. Only [Ability Theft] is considered to be a valid meta-ability trait as of nwo.
Affinity+6 <x25>: Something something Legendary+
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 20, 2015, 05:12:17 am
Damn. I even thought of a name for the trait: [Dies When Killed (http://i3.kym-cdn.com/photos/images/original/000/070/976/PEOPLE_DIE_IF_THEY_ARE_KILLED.jpg)]  :P
Argh! No! My plans! Ruined! Curse you, KJP! CURSE YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 05:12:40 am
Rolepgeek:
[Will Be Back] [Soulless]: Yes

$$$Response
Andres
At this point, I'd like to halt further meta-ability traits. They have excessive potential for abuse even beyond the now-patched attempted trick of creating an agent with [Godslayer] and a cheap [Ability.Theft] weapon and having the agent commif suicide. Only [Ability Theft] is considered to be a valid meta-ability trait as of nwo.
Affinity+6 <x25>: Something something Legendary+
I thought Legendary was already epic magic, which plane traits state is the highest mortals can get KJP?

Quote
Zhìn Réng Jiāng and Sylvan have begun preparing for a duel of champions which Zenurion opposes
Actually we called off the whole duel thing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 05:17:50 am
Quote
Sylvan (Trees) I7/30 E3/3 F0/0
KJP, wtf? Why did I lose my F cap?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 20, 2015, 05:23:09 am
I'm not quite sure, but it may have had something to do with the history of 0s. I'll just manually set it to 2/2 and hope this fixes it until I can track down the bug.

Sylvan (Trees) I7/30 E3/3 F2/2
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 05:25:03 am
Thanks!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 20, 2015, 06:49:53 am
The Angelarium has been updated, but I've got the feeling I'm still missing a lot of angels. PM if this is the case!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 20, 2015, 07:03:29 am
My PMS may have been missed; completely understandable given the huge amount coming through.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 20, 2015, 07:33:51 am
My PMS may have been missed; completely understandable given the huge amount coming through.
...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 20, 2015, 07:38:48 am
<Insert reaction to unintended meaning>

$$$
Soul Configuration machine.: mundanely powered machine that combines/shreds/divides souls via magical means.
Soul Cartridge: small containers that can contain souls or parts of a soul.
Soul-Energy Reactor: Converts souls into energy.
Worship Reactor: Converts worship into energy.
Idol: objet that may store worship.
Twin Soul Trait: creature has two souls.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 20, 2015, 08:11:35 am
I am not sure about my levels of I/E/F

Veles (Theft, Trickery) I9/10 E12/12 F10/11

I think I exhausted my Essence last Tick, being the stat I'm most concerned with.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 20, 2015, 08:23:32 am
The Angelarium has been updated, but I've got the feeling I'm still missing a lot of angels. PM if this is the case!

I don't think it was linked to the op, you might want to ask KJP for that. Also you can move Cerberus to the angel category, that was the other reward I briefly mentioned in the IC thread.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 20, 2015, 12:46:27 pm
Jixiu's current policy is protecting others, whether they want it or not.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 12:50:43 pm
Jixiu's current policy is protecting others, whether they want it or not.
I'm protecting trees! What's the problem?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 20, 2015, 12:54:11 pm
Don't worry. They won't do anything to the trees. They'll stop the Lumberjacks. Peacefully. They will stop the Lawgivers. PEACEFULLY.  Unless they're insistent on killing trees/lumberjacks.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 12:56:52 pm
Don't worry. They won't do anything to the trees. They'll stop the Lumberjacks. Peacefully. They will stop the Lawgivers. PEACEFULLY.  Unless they're insistent on killing trees/lumberjacks.
Informative! So basically they'll help stop getting trees killed, but are against to the harsher punishments I've instated. Maybe clarify that in the IC posrt?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 20, 2015, 12:59:33 pm
Well, with Combat -1 and Defense +3, their strategy should be clear, but I'll clarify it in a post. I was honestly inspired by the Geth in regards to their Hive Mind/Am Legion combo.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 01:01:17 pm
Don't worry. They won't do anything to the trees. They'll stop the Lumberjacks. Peacefully. They will stop the Lawgivers. PEACEFULLY.  Unless they're insistent on killing trees/lumberjacks.

Seeing how bad they are at combat, they probably won't be very good at stopping them violently  :P. And you should give a description of how they behave at creation, so KJP knows. Simply saying they are guardians who guard things doesn't give him a lot to work with.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 01:09:45 pm
Maybe make them diplomats?  ???
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 20, 2015, 01:14:00 pm
I was thinking more of walking tanks. They don't hit very hard, but they don't have to. They can outlast you.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 20, 2015, 01:15:47 pm
$$$
2/3 of the base matter in a Size-1 Planet.

1/3 of the base matter in a size-1 Planet in flesh.
5 diamond circles With a circumference of 31 meters.
A stone that produces an unlimited amount of extremely bright light, and heat (NOT A STAR).
300 pounds of ruby tainted with silver.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 20, 2015, 01:20:29 pm
A stone that produces an unlimited amount of extremely bright light, and heat (NOT A STAR).
Do you have any idea just how much an unlimited amount of energy is? This thing would liquefy the universe just by existing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 20, 2015, 01:24:01 pm
A stone that produces an unlimited amount of extremely bright light, and heat (NOT A STAR).
Do you have any idea just how much an unlimited amount of energy is? This thing would liquefy the universe just by existing.
well i could weaken that somewhat, perhaps it needs a source of power first? magic (or essence) is pumped in, light and heat come out.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 01:30:51 pm
I was thinking more of walking tanks. They don't hit very hard, but they don't have to. They can outlast you.

Defense doesn't give tankyness, it is more like giving dodgyness. A tank would have Protection instead  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 01:32:25 pm
If you're willing to reduce the numbers, recoil seems like an ideal trait. Attackers get half the damage they dish out coming right back at them. Should put a damper on violence.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 20, 2015, 01:32:45 pm
Defense gives skill at parrying and blocking, too, I would think.

IcyTea, maybe he means unlimited as in it never stops producing? Unlike a star which eventually fizzles out?

Speaking of which, I need to get working on that central heating system in The City...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 01:33:41 pm
Defense gives skill at parrying and blocking, too, I would think.

IcyTea, maybe he means unlimited as in it never stops producing? Unlike a star which eventually fizzles out?

Speaking of which, I need to get working on that central heating system in The City...
Magma?  :D
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 20, 2015, 01:39:40 pm
besides my "light" stone wouldent be on any of our planets.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 01:41:49 pm
besides my "light" stone wouldent be on any of our planets.
That tends not to matter much when talking about infinite energy. It gets all over the place, like dog hair.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 20, 2015, 01:45:22 pm
besides my "light" stone wouldent be on any of our planets.
That tends not to matter much when talking about infinite energy. It gets all over the place, like dog hair.
Its a stone that makes blinding light and small amounts of heat until, VVV
A) it's unmade
B) it's broken
c) it's turned off
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 20, 2015, 01:57:32 pm
besides my "light" stone wouldent be on any of our planets.
That tends not to matter much when talking about infinite energy. It gets all over the place, like dog hair.
Its a stone that makes blinding light and small amounts of heat until, VVV
A) it's unmade
B) it's broken
c) it's turned off
So..The point of this is...?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 20, 2015, 01:58:09 pm
IcyTea, maybe he means unlimited as in it never stops producing? Unlike a star which eventually fizzles out?
The problem with anything that produces energy is that energy cannot be destroyed under normal circumstances. As the amount of energy in the universe rises, so does average temperature. Depending on the flow (i.e. how fast it produces), it would eventually destroy all matter, whether it be in milliseconds or milliards of years.

well i could weaken that somewhat, perhaps it needs a source of power first? magic (or essence) is pumped in, light and heat come out.
If it needs an external power source, it's hardly unlimited.

c) it's turned off
That'd work, but the amount of control required would probably increase the already high Essence cost. Can The Overbrain afford it? KJP only knows.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 20, 2015, 02:01:09 pm
We have [Eats Entropy].  We can just, you know, use it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 20, 2015, 02:03:47 pm

We have [Eats Entropy].  We can just, you know, use it.
hmm if i applied that to my stone it would eat any excess energy it created after it is activated...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 20, 2015, 02:05:18 pm
Wouldn't that just make the destruction simultaneous, instead of expanding in a globe of doom centered on the stone?

Entropy = uneven distribution of energy =/= energy.

Reducing/eating entropy = moving heat around from hot things to cold things, and likewise other types of energy from things with lots of it to things with little.


(False; see below.)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 20, 2015, 02:07:44 pm
this is getting confusing... but didn't the god create more than existed at the beginning of time?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 20, 2015, 02:09:45 pm
Secret stuff from YG1, but I'll tell you that no, gods did not actually create something from nothing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 20, 2015, 02:14:01 pm
well i could send the light into an empty one-way plane of existence until i require it
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 20, 2015, 02:14:22 pm
well i could send the light into an empty one way plane of existence until i require it
What?
What does that even...
*shrug*  Massive laser?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 20, 2015, 02:15:47 pm
That'd work, but it would be pretty inefficient resource-wise. What do you need all that energy for, anyway?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 20, 2015, 02:16:32 pm
I create a plane that can easily be entered, and make it impossible to escape, when i need the light i redirect the light away form the portal in and send it elsewhere
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 20, 2015, 02:17:13 pm
That'd work, but it would be pretty inefficient resource-wise. What do you need all that energy for, anyway?
The disco star
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 20, 2015, 02:18:29 pm
Wouldn't that just make the destruction simultaneous, instead of expanding in a globe of doom centered on the stone?

Entropy = uneven distribution of energy =/= energy.

Reducing/eating entropy = moving heat around from hot things to cold things, and likewise other types of energy from things with lots of it to things with little.
Eh...I don't think that's how it works.
Moving heat from cold things to hot things would reduce entropy, as far as I know.
Equilibrium is the state with the most entropy in.


((From Wikipedia))
Quote
https://en.wikipedia.org/wiki/Entropy_(order_and_disorder) (https://en.wikipedia.org/wiki/Entropy_(order_and_disorder))
E: AUGH WHAT THE HECK HAPPENED TO THIS AAAA
E2:You know what, nope.  Not dealing with this.  Linky.
E3:How does the formatting keep getting copypastaed anyway?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 20, 2015, 02:24:26 pm
One Wikipedia article later... (https://simple.wikipedia.org/wiki/Thermodynamic_entropy)

Okay, the entropy-eater would temporarily contain the energy in an area. In time, the area becomes too hot to handle and has to expand for the eater to avoid burning to death. It'd be a slightly slower, more unstable process, but with the same end result.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 20, 2015, 02:25:33 pm
What?
No.
We're gods.
We can make a perfect energy sink if we want.
Looking at you, nether cap.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 20, 2015, 02:29:38 pm
But what's the point of creating an unstoppable force if you're going to put it inside an immovable object?

Apparently, the answer is "The disco star".

I have a feeling everyone is confused by this conversation. What is even anymore?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 02:31:55 pm
But what's the point of creating an unstoppable force if you're going to put it inside an immovable object?

Apparently, the answer is "The disco star".

I have a feeling everyone is confused by this conversation. What is even anymore?
It seems kind of silly. But fun! I like it!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 20, 2015, 02:32:51 pm
But what's the point of creating an unstoppable force if you're going to put it inside an immovable object?

Apparently, the answer is "The disco star".

I have a feeling everyone is confused by this conversation. What is even anymore?
The point is, the immovable object can be moved to unleash the unstoppable force at pin-point precision.
Also disco.


Even is even even anymore than even was even even then.


$$$PRICECHECK on making a constantly radiant light source and containing it within a perfectly reflective surface that can be made perfectly refractive to emit a coherent beam at any given location on its surface.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 20, 2015, 02:34:51 pm
But I even thought that even though even was even even then, even would even be even even now.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 20, 2015, 02:36:15 pm
But I even thought that even that even was even even then would even be even even now.
I even thought you'd even get that even was even when even was even even though you even couldn't even what even was even when even was even.


...I have a feeling this will end up in the out of context quotes thread or the WTF thread.  It's pretty even so far.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 20, 2015, 02:44:10 pm
I even thought you'd even get that even was even when even was even even though you even couldn't even what even was even when even was even.
What is that even doing before that what or even before that couldn't? That even couldn't even be there even by uncommon grammar rules or that is what I thought. What even is the sentence's action? Sorry, I just couldn't even parse what, and now I must ask you: what couldn't I even understand from your post? I thought I would understand what but I couldn't.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 20, 2015, 02:57:21 pm
What??? ???
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 20, 2015, 03:17:31 pm
Thank you for giving me an interesting read during my search for a KJP answer :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 20, 2015, 04:12:26 pm
the over brain uses the word CHANGE and bends his will on the Sisska who are joining battle against the Don's forces, forcing there forms into something less lethal, It then uses the word LEAVE and bends his will on the Sisska forcing them to return from whence they came.
Magic is not on the level of the gods generally, so it's not wise to try and use it to do stuff you'd usually use godly power for. In short, don't rely on magic to do everything.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 20, 2015, 04:23:53 pm
Its a stone that makes blinding light and small amounts of heat until, VVV
A) it's unmade
B) it's broken
c) it's turned off

My first thought when I saw this was that this is essentially a brighter type of D'ni fire marble. I've got the Myst series on the brain, it seems.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 05:02:54 pm
And poor KJP gets another confusing and battle-filled tick  :-\. Obviously, we are being effected by something causing us all to be in constant states of war.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 20, 2015, 05:07:10 pm
And poor KJP gets another confusing and battle-filled tick  :-\. Obviously, we are being effected by something causing us all to be in constant states of war.

For me it is a mix of middle school and the hatred of accents! Hooray!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 20, 2015, 05:20:07 pm
Meow just wants to fieldtest something.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 20, 2015, 05:22:51 pm
...Wow. And I thought I had a good idea of what was going on behind the scene. Let's just say that was unexpected, and will probably force me to hurry a few plans and delay others.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 20, 2015, 05:25:04 pm
...Wow. And I thought I had a good idea of what was going on behind the scene. Let's just say that was unexpected, and will probably force me to hurry a few plans and delay others.
Made me cancel some plans too. Know I'm just making essence foutains.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 20, 2015, 05:25:13 pm
Entropy is what causes the heat death of the universe while enthalpy is the opposite of that. From what I can tell, Eats Entropy would consume the universe's stagnation and produce unstagnation while Eats Enthalpy will do the opposite, bringing the universe closer to doom.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 20, 2015, 05:35:42 pm
Meow's plans are completely unaffected by this, gives him the option to fieldtest some things however.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 20, 2015, 05:58:44 pm
I've decided make like Switzerland and stay neutral in this war.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 20, 2015, 05:59:24 pm
I've decided make like Switzerland and stay neutral in this war.
Smart.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 20, 2015, 06:05:18 pm
I've decided make like Switzerland and stay neutral in this war.
+1
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 20, 2015, 06:08:08 pm
I wonder what Si's punishment will be once she loses.
I mean, I see extermination of the Sisska as the most likely result.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 20, 2015, 06:09:20 pm
I wonder what Si's punishment will be once she loses.
I mean, I see extermination of the Sisska as the most likely result.

No punishment. No one supports mortal killing except the brain and stirk
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 06:10:35 pm
I wonder what Si's punishment will be once she loses.
I mean, I see extermination of the Sisska as the most likely result.

That seems like a lot of work. You will probably just be robbed blind of all your essence, flux, and ichor.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 20, 2015, 06:13:17 pm
I wonder what Si's punishment will be once she loses.
I mean, I see extermination of the Sisska as the most likely result.

That seems like a lot of work. You will probably just be robbed blind of all your essence, flux, and ichor.
Well, it's dependent on whether Zenurion helps you or not. Since he's pretty much the unofficial leader of the council.
Also, if the past punishment proposals are anything to go by, she's probably going to lose most of her caps for either a bunch of ticks, or the rest of time.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 20, 2015, 06:19:59 pm
I wonder what Si's punishment will be once she loses.
I mean, I see extermination of the Sisska as the most likely result.

That seems like a lot of work. You will probably just be robbed blind of all your essence, flux, and ichor.
Well, it's dependent on whether Zenurion helps you or not. Since he's pretty much the unofficial leader of the council.
Also, if the past punishment proposals are anything to go by, she's probably going to lose most of her caps for either a bunch of ticks, or the rest of time.

He is?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 06:21:27 pm
I wonder what Si's punishment will be once she loses.
I mean, I see extermination of the Sisska as the most likely result.

That seems like a lot of work. You will probably just be robbed blind of all your essence, flux, and ichor.
Well, it's dependent on whether Zenurion helps you or not. Since he's pretty much the unofficial leader of the council.
Also, if the past punishment proposals are anything to go by, she's probably going to lose most of her caps for either a bunch of ticks, or the rest of time.

I don't think the Don has enough sway to get that passed  :P. Best 'punishment' you will get is in the terms of your surrender.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 20, 2015, 06:28:32 pm
When I read the aftermath of the assassination attempt, I saw how Zenurion always had the last word. Not to mention, there was a certain sway in the crowd to his opinion.
Most of those who didn't sway to it, was members of the Alpha Pantheon.

As for surrender, never. Si isn't the kind of god that surrenders. Not to mention, there's no surrender in nature.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 20, 2015, 06:29:42 pm
When I read the aftermath of the assassination attempt, I saw how Zenurion always had the last word. Not to mention, there was a certain sway in the crowd to his opinion.
Most of those who didn't sway to it, was members of the Alpha Pantheon.

As for surrender, never. Si isn't the kind of god that surrenders. Not to mention, there's no surrender in nature.

YEAH! I feel like Nogis and Si will be brothers in war for a while.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 20, 2015, 06:32:29 pm
When I read the aftermath of the assassination attempt, I saw how Zenurion always had the last word. Not to mention, there was a certain sway in the crowd to his opinion.
Most of those who didn't sway to it, was members of the Alpha Pantheon.

As for surrender, never. Si isn't the kind of god that surrenders. Not to mention, there's no surrender in nature.

YEAH! I feel like Nogis and Si will be brothers in war for a while.
I feel they're the least fitting pair of them all. As Si is not one for writing or music. In fact, the nature sphere kinda indicates being uncivilized. No civilization, no music or writing.
Though she is the one who made her race all become able to read (or at least tried), with the runestones.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 20, 2015, 06:34:07 pm
When I read the aftermath of the assassination attempt, I saw how Zenurion always had the last word. Not to mention, there was a certain sway in the crowd to his opinion.
Most of those who didn't sway to it, was members of the Alpha Pantheon.

As for surrender, never. Si isn't the kind of god that surrenders. Not to mention, there's no surrender in nature.

YEAH! I feel like Nogis and Si will be brothers in war for a while.
I feel they're the least fitting pair of them all. As Si is not one for writing or music. In fact, the nature sphere kinda indicates being uncivilized. No civilization, no music or writing.
Though she is the one who made her race all become able to read (or at least tried), with the runestones.
Even though you don't like music (which is weird, there are a ton of songs in nature) we still hold the same morals and values.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 20, 2015, 06:43:48 pm
When I read the aftermath of the assassination attempt, I saw how Zenurion always had the last word. Not to mention, there was a certain sway in the crowd to his opinion.
Most of those who didn't sway to it, was members of the Alpha Pantheon.

As for surrender, never. Si isn't the kind of god that surrenders. Not to mention, there's no surrender in nature.
Didn't think like of it like that. I was pretty surprised so see almost everyone joining in, even though a few were probably in because the alpha pantheon apparently had plans for quite a few gods.

I didn't really thought anyone took Zenurion seriously, or at least with pantheon matters. ???
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 06:49:54 pm
When I read the aftermath of the assassination attempt, I saw how Zenurion always had the last word. Not to mention, there was a certain sway in the crowd to his opinion.
Most of those who didn't sway to it, was members of the Alpha Pantheon.

As for surrender, never. Si isn't the kind of god that surrenders. Not to mention, there's no surrender in nature.

There is surrender in nature all the time. Submission is incredibly common among any animal that groups together, and even many who don't. Such as dogs rolling over, showing their stomach, and licking things. It would be annoying to go to war forever  :-\.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 20, 2015, 06:51:53 pm
When I read the aftermath of the assassination attempt, I saw how Zenurion always had the last word. Not to mention, there was a certain sway in the crowd to his opinion.
Most of those who didn't sway to it, was members of the Alpha Pantheon.

As for surrender, never. Si isn't the kind of god that surrenders. Not to mention, there's no surrender in nature.

There is surrender in nature all the time. Submission is incredibly common among any animal that groups together, and even many who don't. Such as dogs rolling over, showing their stomach, and licking things. It would be annoying to go to war forever  :-\.
But isn't that among the group? I don't see wolves submitting to bears.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 06:54:13 pm
But isn't that among the group? I don't see wolves submitting to bears.

"Wolves" submit to humans, and aside from that we are the same species.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 20, 2015, 06:58:31 pm
But isn't that among the group? I don't see wolves submitting to bears.

"Wolves" submit to humans, and aside from that we are the same species.
Gods is not a species. It's more of a Kingdom really, with the vast differences going on.
Actually, even that may be wrong, it may even be higher. Domain? Life?

Also, I've seen no wild wolves submit to humans.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 20, 2015, 07:00:00 pm
But isn't that among the group? I don't see wolves submitting to bears.

"Wolves" submit to humans, and aside from that we are the same species.
Gods is not a species. It's more of a Kingdom really, with the vast differences going on.
Actually, even that may be wrong, it may even be higher. Domain? Life?

Also, I've seen no wild wolves submit to humans.
It took hundreds if not thousands of years for wolves to be domesticated.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 07:00:45 pm
Gods is not a species. It's more of a Kingdom really, with the vast differences going on.
Actually, even that may be wrong, it may even be higher. Domain? Life?

Also, I've seen no wild wolves submit to humans.

They are all, "biologically" for lack of a more appropriate word, the same.

And it had to have happened at one point, or we wouldn't have dogs today.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 20, 2015, 07:05:53 pm
I don't think the Russians started the domestication program for silver foxes hundreds of years ago.
Sure it may be faster now-a-days, but I don't think it took that long when it was first done.

Besides, I think that's more it being imposed on them, and they just went with it, because food (om-nom-nom).
I'm not even sure if they actually submitted, or just did the easiest thing (either not bite, and get fed, or bite, get hit, and fed less).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 20, 2015, 07:11:31 pm
Oh, f***. I just realized something.

Hey, Arcane Entente. Don't assist Si, no matter what, just don't.
The entire pantheon would either be sealed away, or have their caps distributed.

In fact, their image may get a negative impact because of this.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 20, 2015, 07:14:07 pm
Oh, f***. I just realized something.

Hey, Arcane Entente. Don't assist Si, no matter what, just don't.
The entire pantheon would either be sealed away, or have their caps distributed.

In fact, their image may get a negative impact because of this.
Si. No one dissapoves of this fight. Don't worry. Most people are on our side anyone I'm pretty sure
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 07:18:42 pm
Oh, f***. I just realized something.

Hey, Arcane Entente. Don't assist Si, no matter what, just don't.
The entire pantheon would either be sealed away, or have their caps distributed.

In fact, their image may get a negative impact because of this.

I think you would have to actually attack The Don directly to get that sort of punishment  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 20, 2015, 08:42:42 pm
...sigh.

See now, tntey, this is what I had been talking about.

I mean, I was planning to deal with the Don here anyway, but making a show about it so we can't deal with it in an organized, coordinated manner...*sigh*
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 20, 2015, 09:49:00 pm
It is at this point, with a few remaining PMs in an hour, that I suggest that Pantheons look into crypto and posting directly on IC/OOC or QuickTopic (http://www.quicktopic.com/).

Search terms I tried that turned up crypto webtools:
XOR cipher web
encipher decipher text
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 09:53:45 pm
It is at this point, with a few remaining PMs in an hour, that I suggest that Pantheons look into crypto and posting directly on IC/OOC or .

Search terms I tried that turned up crypto webtools:
XOR cipher web
encipher decipher text
 (http://www.quicktopic.com/QuickTopic[/url)

You only have one link in that thread, and it is broken  :-\.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 20, 2015, 10:00:09 pm
Heh.

Heh.

Heh.

So, did the creation of Hellions and Hellhounds cost Zenurion anything? From what I can tell, it doesn't look like it...which makes one wonder what I might be able to make...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 10:01:45 pm
Heh.

Heh.

Heh.

So, did the creation of Hellions and Hellhounds cost Zenurion anything? From what I can tell, it doesn't look like it...which makes one wonder what I might be able to make...

Animals are only free if they are generic and not too hostile, as stated in the Big Book of Information. Making a super cute fluffy pet for your race is free. Making the super cute fluffy pet appear in a battlefield and start slaughtering your enemies will cost you.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 20, 2015, 10:02:31 pm
They seemed pretty hostile to me, which is why I'm wondering.

They seemed like the sort that would cost something. Maybe I'm just missing it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 10:05:26 pm
You know very well that you aren't going to be able to make something for free that will start slaughtering my guys  ::).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 20, 2015, 10:07:13 pm
Not to start slaughtering. Actually I'm mostly thinking of things like massive pack animals or beasts of labor, or interesting messenger beasts, or sentry ones and the like. Support, basically.

I'm gonna use warmachines to slaughter your guys. Not feral beasts.

I'm not a savage. :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 20, 2015, 10:13:16 pm
Happy Demon, will you kill me if I talk to my angel?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 20, 2015, 10:19:32 pm
@Farg: No, he's saying "No, it looks like I'm not doing anything. But the first rule of warfare is that all warfare is based on deception. Also, I'm unconcerned with your potential ability to reach and/or harm the City which is me. Sorry about this, by the way..."

Implied is the 'touch the City and die' that applies since you'd basically be attacking him personally, in a way, and also that 'who knows, maybe I'm really not doing anything so two of my potential foes can weaken each other, who knows'.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 20, 2015, 10:28:45 pm
@Farg: No, he's saying "No, it looks like I'm not doing anything. But the first rule of warfare is that all warfare is based on deception. Also, I'm unconcerned with your potential ability to reach and/or harm the City which is me. Sorry about this, by the way..."

Implied is the 'touch the City and die' that applies since you'd basically be attacking him personally, in a way, and also that 'who knows, maybe I'm really not doing anything so two of my potential foes can weaken each other, who knows'.

Okay, thanks for the clarification
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 20, 2015, 10:56:02 pm
Well, it's dependent on whether Zenurion helps you or not. Since he's pretty much the unofficial leader of the council.
He is?
He is?

When I read the aftermath of the assassination attempt, I saw how Zenurion always had the last word. Not to mention, there was a certain sway in the crowd to his opinion.
Most of those who didn't sway to it, was members of the Alpha Pantheon.
That's really because Zenurion was the target of the assassination attempt. You know, they tend to listen to the plaintiff in real life court proceedings.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 20, 2015, 11:46:39 pm
Stirk, made slight edits to my action since I realised KJP might've not taken it into account; dunno if that impacts your actions.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 20, 2015, 11:48:39 pm
Stirk, made slight edits to my action since I realised KJP might've not taken it into account; dunno if that impacts your actions.

Nope, it is still fine  :P. Each side knowing the other is attacking stealthily and ambushing the other will be interesting.

Besides, that phone isn't even plugged in. He is just spinning it for show!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 01:47:19 am
Well this happened.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 21, 2015, 01:48:08 am
Yyyyep
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: micelus on September 21, 2015, 02:49:32 am
What is a goberine anyway?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 02:56:34 am
What is a goberine anyway?
Nomadic goblins.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hops on September 21, 2015, 02:58:03 am
Name: Flue
Sphere(s): Secrets and Records
Primary form/Symbol: A white cat (Turkish Angora) with black tattoos on their body of seemingly gibberish letters that constantly shift, and ink or blood staining and dripping from their tail. A straw rope string is tied around their neck, looping through a hole on the top of a piece of plain white paper. Their symbol is a circle representing the string, with an irregular pentagon within representing the paper. "FLUE" is sometimes written on the symbol's paper.
Description/Background: A mysterious and contradictory god, no one knows where they originated, and it was said that all records of their origins were annihilated from existence. Flue is enigmatic and vague, to the point that they may be deliberately acting so in order to annoy people. They promote the storing of ideas, but discourage the sharing of them to the unworthy. However, Flue still gives a blessing to those who record knowledge, or those who keep secrets.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 21, 2015, 02:58:54 am
Welcome!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 21, 2015, 03:00:36 am
Oh dear, another insane cat. This is going to be fun, Fun and !!FUN!!.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 21, 2015, 03:24:47 am
Happy Demon, will you kill me if I talk to my angel?
If Si kills you, it wouldn't be because you talked to the angels.

Just don't use them to talk to the gods, like you tries with... whatever his name was, that's what counts as bypassing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hops on September 21, 2015, 03:26:53 am
Oh dear, another insane cat. This is going to be fun, Fun and !!FUN!!.
Well, Flue is more of a posh cat than an insane cat, though they may or may not laugh maniacally while watching public libraries burn down.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 03:31:50 am
Oh dear, another insane cat. This is going to be fun, Fun and !!FUN!!.
Well, Flue is more of a posh cat than an insane cat, though they may or may not laugh maniacally while watching public libraries burn down.
You. I like you.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 21, 2015, 06:03:25 am
I wonder what the town or whatever the First Great Battlefield takes place near, is going to be called.
Since depending on the outcome, it might become quite a significant place.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 21, 2015, 08:17:47 am
Well... holy shit, I go to Lambeau to watch the Packers one time and everything explodes without me :P that escalated so fast...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 09:29:44 am
I wonder what the town or whatever the First Great Battlefield takes place near, is going to be called.
Since depending on the outcome, it might become quite a significant place.

"Relatively large pile of rubble"?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 21, 2015, 11:22:10 am
Meow has a kitty friend now!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 21, 2015, 11:31:37 am
I wonder what the town or whatever the First Great Battlefield takes place near, is going to be called.
Since depending on the outcome, it might become quite a significant place.

"Relatively large pile of rubble"?
Well, it would be, if it wasn't for your deflection actions being directed.
Since meteors tend to do a lot of damage.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 21, 2015, 11:38:11 am

I wonder what the town or whatever the First Great Battlefield takes place near, is going to be called.
Since depending on the outcome, it might become quite a significant place.

"Relatively large pile of rubble"?
Well, it would be, if it wasn't for your deflection actions being directed.
Since meteors tend to do a lot of damage.
it's still raining flux filled bricks and cows, so it may still be a large pile of rubble in the end
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 11:41:15 am
I wonder what the town or whatever the First Great Battlefield takes place near, is going to be called.
Since depending on the outcome, it might become quite a significant place.

"Relatively large pile of rubble"?
Well, it would be, if it wasn't for your deflection actions being directed.
Since meteors tend to do a lot of damage.

Your attack is worth 3X my diversion attempt  :-\. I am not going to be able to starve off most the damage unless you roll really really bad and I roll really really good and get a bonus from all these people attacking me at once  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 11:55:30 am
... Mind-Lacerator?

How much does it cost to create new schools of magic beyond your free 2 again?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 21, 2015, 12:40:22 pm
5E
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 21, 2015, 12:43:48 pm
5E

A lot more expensive than I thought :-\. Looks like I'll have to delay my next one.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 12:49:21 pm
5E

A lot more expensive than I thought :-\. Looks like I'll have to delay my next one.
Farga, is there any reason you didn't add Prophets and Missionary Drones to the bestiary?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 21, 2015, 01:01:20 pm
Support stirk going to jail
Oppose. Stirk hasn't actually committed any crime (we know of). Roleplaying a hypocritical motherlover isn't illegal. We can't really get him van'd for it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 01:02:36 pm
Support stirk going to jail
Oppose. Stirk hasn't actually committed any crime (we know of). Roleplaying a hypocritical motherlover isn't illegal.
It'd probably be illegal if he had any say in it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 21, 2015, 01:11:00 pm
Petition your politicians today! Make roleplaying nice characters required by law!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 21, 2015, 01:13:45 pm
$$$
Pricecheck on creating Sage Skulls

Spoiler: Sage Skulls (click to show/hide)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 21, 2015, 01:14:07 pm
5E

A lot more expensive than I thought :-\. Looks like I'll have to delay my next one.
Farga, is there any reason you didn't add Prophets and Missionary Drones to the bestiary?

Yes, because I forgot to add them, sorry. I'll put them in right away.

Edit: I can't seem to find the prophets, would you mind linking it here if you can?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 21, 2015, 01:17:04 pm
I seem to remember that when I pricechecked the Deep Elves, KJP added a Dwarfy trait or something, that did things like reduce intelligence, and negate fireproof. If they seriously have that trait, then they're probably just worshipping Armok or something.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 01:19:43 pm
5E

A lot more expensive than I thought :-\. Looks like I'll have to delay my next one.
Farga, is there any reason you didn't add Prophets and Missionary Drones to the bestiary?

Yes, because I forgot to add them, sorry. I'll put them in right away.

Edit: I can't seem to find the prophets, would you mind linking it here if you can?
Here (http://www.bay12forums.com/smf/index.php?topic=152663.msg6507471#msg6507471)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 21, 2015, 01:21:39 pm
5E

A lot more expensive than I thought :-\. Looks like I'll have to delay my next one.
Farga, is there any reason you didn't add Prophets and Missionary Drones to the bestiary?

Yes, because I forgot to add them, sorry. I'll put them in right away.

Edit: I can't seem to find the prophets, would you mind linking it here if you can?
Here (http://www.bay12forums.com/smf/index.php?topic=152663.msg6507471#msg6507471)
Thank you, if any of you notice that something else is missing make sure to tell me and I'll add it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 01:24:33 pm
$$$
Pricecheck on creating Sage Skulls

Spoiler: Sage Skulls (click to show/hide)
The only trait that hasn't been pricechecked yet seems to be the "know who love most" one, and large parts of the rest are just fluff.

So let's see. [Size-4 or so] [Incorporeal] [Evil] [Weakness (Sunlight)] [Networked] (Or alternatively [Am Legion]) and Reproduction sounds like a combination of [Existing Souls] and [Eats Souls].

Probably want to give them [Intelligence +2] as well.

EDIT: That moment of panic when KJP changes the layout of the first post and you can't find something anymore.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 21, 2015, 01:29:03 pm
PriceCheck
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 01:30:05 pm
Support stirk going to jail
Oppose. Stirk hasn't actually committed any crime (we know of). Roleplaying a hypocritical motherlover isn't illegal. We can't really get him van'd for it.

Sure. MUHAHAHAHHAHAH!

I mean, right. Stirk never commits crime. Its my first amendment right to play fake criminals!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 01:30:36 pm
PriceCheck
Spoiler (click to show/hide)


Why a gun clip?  ???
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 01:31:36 pm
PriceCheck
Spoiler (click to show/hide)


Why a gun clip?  ???

He is right. A magazine would make more sense.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 21, 2015, 01:32:41 pm
PriceCheck
Spoiler (click to show/hide)

That should be obvious, i am planing on creating a bio weapon
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 01:34:26 pm
PriceCheck
Spoiler (click to show/hide)

That should be obvious, i am planing on creating a bio weapon
So the gun's bullets are parasites that eat your brain? Well that isn't at all horrifying.  :-\
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 21, 2015, 01:54:07 pm
Wait, isint Si the one defending here?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 21, 2015, 01:56:15 pm
Wait, isint Si the one defending here?

Not as far as I know. The Don was raiding human settlements and Si decided to try to stop him.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 21, 2015, 01:57:10 pm
Wait, isint Si the one defending here?

Not as far as I know. The Don was raiding human settlements and Si decided to try to stop him.
How the hell does that translate into Si and anyone who helps being worth sealing? Also, Don was atacking crystalum.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 21, 2015, 01:57:27 pm
Wait, isint Si the one defending here?

Not as far as I know. The Don was raiding human settlements and Si decided to try to stop him.
How the hell does that translate into Si and anyone who helps being worth sealing? Also, Don was atacking crystalum.
No. No he was not.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 01:58:22 pm
Wait, isint Si the one defending here?
What do you mean? No one is defending, because the Human god is imprisoned.

Stirk is attacking the humans. Si is attacking Stirk (with meteors).

Meow is doing... something, apparently hoping that she'll get a participation award or something despite not actually fighting. Zenurion is attacking everyone. Micelus is... organizing a dance rehearsal?

The Overbrain is attempting to assist the Don in his own bumbling way.

IcyTea is healing all wounded combatants for some reason (doesn't seem to fit with him)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 21, 2015, 01:58:39 pm
$$$ Just out of curiosity...
How much would it cost to create a bunch of blades with monoatomic edges?
To make create a bunch of "blades" out of vibration metal wire, which can be made to replicate the effects of a monoatomic edge, but can be turned on and off?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 01:59:18 pm
Wait, isint Si the one defending here?

Not as far as I know. The Don was raiding human settlements and Si decided to try to stop him.
How the hell does that translate into Si and anyone who helps being worth sealing? Also, Don was atacking crystalum.

Trying to stop Th Don is a crime  >:(.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 02:00:04 pm
Wait, isint Si the one defending here?

Not as far as I know. The Don was raiding human settlements and Si decided to try to stop him.
How the hell does that translate into Si and anyone who helps being worth sealing? Also, Don was atacking crystalum.

Trying to stop Th Don is a crime  >:(.
So you'd approve of it then? Being pro-crime and all.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 21, 2015, 02:00:46 pm
Wait, isint Si the one defending here?

Not as far as I know. The Don was raiding human settlements and Si decided to try to stop him.
How the hell does that translate into Si and anyone who helps being worth sealing? Also, Don was atacking crystalum.

Trying to stop Th Don is a crime  >:(.
So you'd approve of it then? Being pro-crime and all.
WHOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 02:01:43 pm
So you'd approve of it then? Being pro-crime and all.

Of course. Everything is going according to plan.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 02:03:03 pm
I will admit the bit with the Breather Gang in the latest tick made me laugh.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 21, 2015, 02:03:28 pm
I love how everyone says everything is going according to plan.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 02:04:15 pm
I love how everyone says everything is going according to plan.
They're all aspects of Tzeentch obviously. Especially Micelus.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 02:05:13 pm
I love how everyone says everything is going according to plan.

It is. You are just the only one not in on the plan.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 21, 2015, 02:05:40 pm
Not me! I don't have a plan!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 21, 2015, 02:07:03 pm
Not me! I don't have a plan!
The best kind of plans are secret ones. Yours is so secret not even you know a thing about it, so it should be a good one.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 21, 2015, 02:07:27 pm
IcyTea is healing all wounded combatants for some reason (doesn't seem to fit with him)
That's not what humanitarian aid means. Mörkö is helping civilians of both sides to cope with the war. And believe it or not, there is a completely in-character reason for it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 02:14:10 pm
IcyTea is healing all wounded combatants for some reason (doesn't seem to fit with him)
That's not what humanitarian aid means. Mörkö is helping civilians of both sides to cope with the war. And believe it or not, there is a completely in-character reason for it.
I admit I've been skimming heavily, so it seems I missed some nuance there, but the god of fear healing people seems odd. I'll have to take your word for it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 21, 2015, 02:15:28 pm
Wait, isint Si the one defending here?
What do you mean? No one is defending, because the Human god is imprisoned.

Stirk is attacking the humans. Si is attacking Stirk (with meteors).

Meow is doing... something, apparently hoping that she'll get a participation award or something despite not actually fighting. Zenurion is attacking everyone. Micelus is... organizing a dance rehearsal?

The Overbrain is attempting to assist the Don in his own bumbling way.

IcyTea is healing all wounded combatants for some reason (doesn't seem to fit with him)
I like how everyone always forgets my gods. Which is probably a good thing. You won't expect it when I actually start doing things for a change.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 02:16:01 pm
Wait, isint Si the one defending here?
What do you mean? No one is defending, because the Human god is imprisoned.

Stirk is attacking the humans. Si is attacking Stirk (with meteors).

Meow is doing... something, apparently hoping that she'll get a participation award or something despite not actually fighting. Zenurion is attacking everyone. Micelus is... organizing a dance rehearsal?

The Overbrain is attempting to assist the Don in his own bumbling way.

IcyTea is healing all wounded combatants for some reason (doesn't seem to fit with him)
I like how everyone always forgets my gods. Which is probably a good thing. You won't expect it when I actually start doing things for a change.
Oh yeah, Reaper god is lurking around killing people off like a mofo.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 21, 2015, 02:17:01 pm
You forgot me.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 21, 2015, 02:17:46 pm
Wait, isint Si the one defending here?
What do you mean? No one is defending, because the Human god is imprisoned.

Stirk is attacking the humans. Si is attacking Stirk (with meteors).

Meow is doing... something, apparently hoping that she'll get a participation award or something despite not actually fighting. Zenurion is attacking everyone. Micelus is... organizing a dance rehearsal?

The Overbrain is attempting to assist the Don in his own bumbling way.

IcyTea is healing all wounded combatants for some reason (doesn't seem to fit with him)
I like how everyone always forgets my gods. Which is probably a good thing. You won't expect it when I actually start doing things for a change.
Oh yeah, Reaper god is lurking around killing people off like a mofo.

That's actually a bit annoying because I'd rather keep them as food for the Lambdent. Not that much of a problem though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 21, 2015, 02:18:30 pm
You forgot me.
I forgot a alot of people, that was a very cliffnotes summary of anything that left an impression on me of the current battle. Anything not mentioned very clearly did not leave an impression (looks at reaper god)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 21, 2015, 02:38:40 pm
Wait, isint Si the one defending here?
What do you mean? No one is defending, because the Human god is imprisoned.

Stirk is attacking the humans. Si is attacking Stirk (with meteors).

Meow is doing... something, apparently hoping that she'll get a participation award or something despite not actually fighting. Zenurion is attacking everyone. Micelus is... organizing a dance rehearsal?

The Overbrain is attempting to assist the Don in his own bumbling way.

IcyTea is healing all wounded combatants for some reason (doesn't seem to fit with him)
I like how everyone always forgets my gods. Which is probably a good thing. You won't expect it when I actually start doing things for a change.
Oh yeah, Reaper god is lurking around killing people off like a mofo.
Reaper angel technically. And only the mortally wounded.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: tntey on September 21, 2015, 02:40:21 pm
If we create 2 divines, can we make a godslaying weapon with their help?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 21, 2015, 02:41:21 pm
Perpetually behind and playing catch up with what's going on... I only have a basic understanding of what's currently happening from skimming.

Not that it's a big deal considering no one seems to be bothering my character.

Being an isolationist isn't just a part of my character's personality, it's also a result of my schedule. :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 21, 2015, 03:10:29 pm
If we create 2 divines, can we make a godslaying weapon with their help?

I just noticed you took what I said earlier as your signature :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 21, 2015, 06:52:31 pm
You know what the best counter to a giant worm is?

Either a giant blackbird or a giant mole.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 06:54:19 pm
You know what the best counter to a giant worm is?

Either a giant blackbird or a giant mole.

Psh, haven't you read classic literature? It is water.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 21, 2015, 06:55:45 pm
You know what the best counter to a giant worm is?

Either a giant blackbird or a giant mole.

Psh, haven't you read classic literature? It is water.
Nah, the best counter is hijacking them and pointing them at your enemy, who will then be forced to spend valuable time and units countering said.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 21, 2015, 06:56:12 pm
You know what the best counter to a giant worm is?

Either a giant blackbird or a giant mole.

Psh, haven't you read classic literature? It is water.

Oh yeah...

How could I forget? I live in England.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 21, 2015, 06:59:38 pm
How could I forget? I live in England.

I knew there was some reason I didn't like you.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 07:03:10 pm
How could I forget? I live in England.

I knew there was some reason I didn't like you.

[Heheh (https://wiki.teamfortress.com/w/images/7/7a/Soldier_DominationDemoman05.wav?t=20100625232215)]
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 21, 2015, 07:19:03 pm
The most offensive part of that is being called an Englishman.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hops on September 21, 2015, 07:50:14 pm
Name: Flue
Sphere(s): Secrets and Records
Primary form/Symbol: A white cat (Turkish Angora) with black tattoos on their body of seemingly gibberish letters that constantly shift, and ink or blood staining and dripping from their tail. A straw rope string is tied around their neck, looping through a hole on the top of a piece of plain white paper. Their symbol is a circle representing the string, with an irregular pentagon within representing the paper. "FLUE" is sometimes written on the symbol's paper.
Description/Background: A mysterious and contradictory god, no one knows where they originated, and it was said that all records of their origins were annihilated from existence. Flue is enigmatic and vague, to the point that they may be deliberately acting so in order to annoy people. They promote the storing of ideas, but discourage the sharing of them to the unworthy. However, Flue still gives a blessing to those who record knowledge, or those who keep secrets.
Reposting in case this drowned under the OOC.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 07:51:46 pm
You can *probably* start now, KJP has never outright rejected any to date, the most he would do is state small problems to be fixed.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 21, 2015, 08:05:07 pm
Yea, you wouldn't be the first to do so, and KJP haven't said anything about this so far so I'd assume it's alright. Your sheet also looks fine to me.



And now for something completely unrelated, I drew Zenurion's (hopefully) final appearance, if anyone's really interested. It's not really as good as what I'd usually do, mostly since I couldn't add any shading due to the fact that he's made out of pure darkness now.
Spoiler (click to show/hide)

I'm wondering whenever I should draw the current war, Cerberus and the Tribunal Judges or the Hellion and Hellhounds next. Also I'd like to say that I'm sorry for anyone who asked me to draw something for litany, I'm entirely to blame for this because of my tendency to procrastinate so much. :-\
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 21, 2015, 08:14:46 pm
Nice! Do you think you could maybe do Jixiu for me at some point?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 21, 2015, 08:20:30 pm
Yea, you wouldn't be the first to do so, and KJP haven't said anything about this so far so I'd assume it alright. Your sheet also looks fine to me.



And now for something completely unrelated, I drew Zenurion's (hopefully) final appearance, if anyone's really interested. It's not really as good as what I'd usually do, mostly since I couldn't add any shading due to the fact that he's made out of pure darkness now.
Spoiler (click to show/hide)

I'm wondering whenever I should draw the current war, Cerberus and the Tribunal Judges or the Hellion and Hellhounds next. Also I'd like to say that I'm sorry for anyone who asked me to draw something for litany, I'm entirely to blame for this because of my tendency to procrastinate so much. :-\
Add Talios to the queue oh resident artist.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 21, 2015, 08:21:57 pm
I should be easy for you to do so could you?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 21, 2015, 08:22:29 pm
*Shakes head sadly*

Look upon what you have released upon yourself.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 21, 2015, 08:28:40 pm
Okay for everyone, but there's no guarantee I'll be able to make them.

*Shakes head sadly*

Look upon what you have released upon yourself.

I really wasn't expecting this, especially not right after apologizing because I was too lazy to do what the others asked me. :o

Oh well, I guess I'll give it a try. No promises I'll be able to finish any of them though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 21, 2015, 08:55:26 pm
Do the war scene first.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 21, 2015, 09:25:20 pm
Note to all: As has been said before, pricing is by function, not form. The maximum impact of your actions where it matters (e.g., fights) is directly affected by how much you invest in them. Not paying anything on significant actions will most likely render them flavor actions with no lasting effect beyond a mention (if at all). The Big Book has been updated accordingly.

Also, if you intend to make more than four creations or so in a Tick, please select traits on your own.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 21, 2015, 09:43:06 pm
If I'm gonna do the war scene first I'd need to know if the battle would be happening in the middle of the city or near it. Also I've decided that it will be happening at night because it looks more dramatic that way. So far I have the ground and the sky done, and started drawing Zenurion and his portal to hell.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 21, 2015, 09:51:03 pm
Purrsonally I want you to draw the cast of Litany in a big group.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 21, 2015, 10:22:05 pm
I'd ask you to draw Zhin but's it not all that hard to picture him, in either form.

A city or a very smooth-surfaced robot with glowing blue eyes and a mask for a face. *shrug*

Kinda pointless to draw him. Although I do eventually want to create a giant tower that can be him, specifically, or something.

I have several reasons to build giant towers, now that I think about it. Maybe one per world, that'd be cool...

Oh, and Farg, if you're gonna draw the battle, you might want to wait for the results. Zhin did, in fact, do something.

Speaking of which, guys, while I'm unsure as to the Goberions or the numbers of things coming through the portal, or their secret actions and the like, I think we may have gone overkill. Ah well. Better to overkill than underkill, right? Speaking of which(again), we might need more...hmmmm...how much do I even have left to play with, though...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 21, 2015, 10:37:14 pm
I'd ask you to draw Zhin but's it not all that hard to picture him, in either form.

A city or a very smooth-surfaced robot with glowing blue eyes and a mask for a face. *shrug*

Kinda pointless to draw him. Although I do eventually want to create a giant tower that can be him, specifically, or something.

I have several reasons to build giant towers, now that I think about it. Maybe one per world, that'd be cool...

Oh, and Farg, if you're gonna draw the battle, you might want to wait for the results. Zhin did, in fact, do something.

Speaking of which, guys, while I'm unsure as to the Goberions or the numbers of things coming through the portal, or their secret actions and the like, I think we may have gone overkill. Ah well. Better to overkill than underkill, right? Speaking of which(again), we might need more...hmmmm...how much do I even have left to play with, though...

Oh, don't worry, I know everyone is making something in secret. The drawing will show the battle roughly in the state it is in right now, before all of the secret stuff happens and everything is turned to dust or the moon crash or something. :P


Also both requests are noted. I can't guarantee any of them will be done either. I think I have a good idea for Zhin. The cast might be hard to do though, I've already tried and failed to draw a few of the gods already. Doesn't mean I give up, they might be easier to draw if they are all smaller to fit in, which would reduce the amount of details needed for everyone.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 21, 2015, 10:45:00 pm
Also, in case anyone didn't get what Zhin was saying;

"That's because I don't speak like a filthy savage."

(yes, he believes speaking 'normally' constitutes a low-born/low-brow/barbaric method/form of speech. Doesn't necessarily mean the person using it is barbaric; he uses it with mortals, after all)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 21, 2015, 11:51:45 pm
It's not really as good as what I'd usually do, mostly since I couldn't add any shading due to the fact that he's made out of pure darkness now.
Darkness and shadows can be shaded around the edges, especially when there are multiple light sources. You can also fray the edges a bit to make the darkness seem more fluid, making it look like an actual substance.

E: example, the Council Spokesman from XCOM:
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 22, 2015, 03:43:00 am
Hey guys I'm back from my Grandma's! So, what did I mi-

...

Oh god damn it not again.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 22, 2015, 03:45:56 am
Hey guys I'm back from my Grandma's! So, what did I mi-

...

Oh god damn it not again.
Well, people are trying to disband the council.
Though it seems Zenurion started it in some sort of temper tantrum. Because he didn't get his way this time.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 22, 2015, 04:03:33 am
What could an angel with 10 Essence, Flux, and Ichor capacity do that a god couldn't? Also, would creating such an angel result in an announcement?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 22, 2015, 07:42:40 am
Hey guys I'm back from my Grandma's! So, what did I mi-

...

Oh god damn it not again.
Well, people are trying to disband the council.
Though it seems Zenurion started it in some sort of temper tantrum. Because he didn't get his way this time.

Actually that's a thing I've been thinking of for a while.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 22, 2015, 07:59:10 am
It's a good idea, stop you proposing nonsense all the time :P

But too soon for Veles... Two more Ticks, it would probably be fine.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 22, 2015, 11:57:24 am
when is the update?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 22, 2015, 12:21:52 pm
when is the update?
When KJP writes it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 22, 2015, 01:57:40 pm
Name: arcanis
Sphere(s): dragons, mercenarys
Primary form/Symbol: black hell dragon
Description/Background: was born out of the portal to hell during the first human war soon after Zenurion released his forces
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 22, 2015, 02:00:31 pm
Name: arcanis
Sphere(s): dragons, mercenarys
Primary form/Symbol: black hell dragon
Description/Background: was born out of the portal to hell during the first human war soon after Zenurion released his forces
This looks fine to me, KJP may have problems with him, i wouldn't know...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 22, 2015, 02:10:37 pm
Name: arcanis
Sphere(s): dragons, mercenarys
Primary form/Symbol: black hell dragon
Description/Background: was born out of the portal to hell during the first human war soon after Zenurion released his forces
Welcome to the forums! Seems like you registered to participate in this game, the best of luck!
I hope you're not someone's alt
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 02:15:56 pm
Name: arcanis
Sphere(s): dragons, mercenarys
Primary form/Symbol: black hell dragon
Description/Background: was born out of the portal to hell during the first human war soon after Zenurion released his forces
Welcome to the forums! Seems like you registered to participate in this game, the best of luck!
I hope you're not someone's alt

Don't be paranoid! I have friends in the NSA watching everyone who plays this game, and they all say he isn't one of you!

Anyway, you can probably start playing (Along with Cinder's new character) whenever. He still hasn't forbidden any characters yet, and it will take him a good while to officially "Accept" this.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 22, 2015, 02:23:34 pm
black hell dragon
That's...not very specific. I'm having a hard time picturing it; could you describe it in more detail?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 22, 2015, 02:28:10 pm
Name: arcanis
Sphere(s): dragons, mercenarys
Primary form/Symbol: black hell dragon
Description/Background: was born out of the portal to hell during the first human war soon after Zenurion released his forces

Ohh, that looks fun :D. I call dibs on that one as an ally :P.


And on an unrelated note, here's how the drawing of the battle currently looks like:
I could add the dragon god leaving the portal if he appears this tick. Otherwise the next thing I plan to do is the meteors and their craters.


black hell dragon
That's...not very specific. I'm having a hard time picturing it; could you describe it in more detail?
I'd imagine him covered in flames at many different places and generally menacing with glowing red eyes, at least that's how I'd draw him. If I have it wrong be sure to tell me so I don't make the mistake in the drawing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 22, 2015, 02:30:16 pm
black hell dragon
That's...not very specific. I'm having a hard time picturing it; could you describe it in more detail?
Deathwing, but with more skulls, fire and burning skulls.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 02:31:28 pm
...I honestly just kind of imagined a shadowy dragon figure  :-\.

Shadows seem to be popular this game.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 22, 2015, 02:33:53 pm
Deathwing, but with more skulls, fire and burning skulls.
That's one thing it could be, but it could also be what Stirk said, or anything between or parallel to them, really. Unless you have some...insider knowledge, hm?

/me looks at DreamerGhost with accusing eyes.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 22, 2015, 02:43:29 pm
black hell dragon
That's...not very specific. I'm having a hard time picturing it; could you describe it in more detail?
Deathwing, but with more skulls, fire and burning skulls.
The Warcraft fan in me wants it to look like this.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 22, 2015, 02:47:57 pm
There's also the question of scale. I'd imagine he would be smaller than the gate, but that's not exactly precise for measurement. I'd imagine he'd be at least bigger than Skyrim's dragons. These guys weren't too menacing honestly, they felt more like generic enemies than menacing beasts to me.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 22, 2015, 02:49:46 pm
There's also the question of scale. I'd imagine he would be smaller than the gate, but that's not exactly precise for measurement. I'd imagine he'd be at least bigger than Skyrim's dragons. These guys weren't too menacing honestly, they felt more like generic enemies than menacing beasts to me.

Giants were more dangerous anyways.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 02:49:53 pm
He might not come back anyway  :-\. It wouldn't be the first time someone signed up for this game then mysteriously vanished

*Stirk looks at IcyTea31 with accusing eyes.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 22, 2015, 02:54:18 pm
I hope he does come back, seeing that character suddenly appearing in the middle of the battle would be pretty awesome.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 22, 2015, 03:17:40 pm
Like Cim and Fusil ever did anything signifigant in public...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 22, 2015, 03:26:51 pm
It wouldn't be the first time someone signed up for this game then mysteriously
FTFY.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 22, 2015, 04:43:18 pm
I hope he does come back, seeing that character suddenly appearing in the middle of the battle would be pretty awesome.
I'm still here
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 22, 2015, 05:03:02 pm
I hope he does come back, seeing that character suddenly appearing in the middle of the battle would be pretty awesome.
I'm still here
Yes i know this person in real life, I can vouch for them, because i set them up on the form
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hops on September 22, 2015, 05:34:34 pm
Welp, last night I had a dream that I made a forum game that is the love child of Ye Gods and Arms Race. It sounds feasible, too. Instead of gods, you play as supervillains hired by the US military to develop world-shattering superweapons under their "strict" guidance, and you get to use those weapons in simulations to compete with each other.

/me retires to his secret labs to prepare.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 06:00:10 pm
Welp, last night I had a dream that I made a forum game that is the love child of Ye Gods and Arms Race. It sounds feasible, too. Instead of gods, you play as supervillains hired by the US military to develop world-shattering superweapons under their "strict" guidance, and you get to use those weapons in simulations to compete with each other.

/me retires to his secret labs to prepare.

Ye Death:Destroyers of Worlds?

And you know you can totally start playing at any time now  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hops on September 22, 2015, 06:04:47 pm
Yeah, I'm just thinking of what to do.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 06:06:26 pm
Yeah, I'm just thinking of what to do.

Getting a worshiper base is always a good way to start, I would personally suggest making your own race as a fairly early game move.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hops on September 22, 2015, 06:08:02 pm
Yeah, I'm plotting to create some form of brain parasite right now.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 22, 2015, 06:08:20 pm
Dammit! My program crashed, and now all the craters are gone. :(

I hope he does come back, seeing that character suddenly appearing in the middle of the battle would be pretty awesome.
I'm still here

Nice to hear. :D

Yeah, I'm just thinking of what to do.

Getting a worshiper base is always a good way to start, I would personally suggest making your own race as a fairly early game move.

Or just introducing yourself, you could always do that to start.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 22, 2015, 06:22:34 pm
Introducing will definitely work.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 22, 2015, 06:22:46 pm
Or just introducing yourself, you could always do that to start.

What better way to do that than informing everyone their races have brain parasites?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 06:23:35 pm
Eh. I have never been one for introductions, and considering all the events going on, a "Hello!" seems outa place. Not the move I would have made, but it is definitely one that will get you started.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 22, 2015, 09:01:43 pm
Actually, you know what, I think Zhin will make a physical appearance, of one sort. Something to create a contrast to Zenurion's hulking form would be kinda nice, I think. Of course to make it look nice, Farg might have to widen the perspective a bit :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 09:07:25 pm
....This entire battle is just asking for another giant explosion to ruin everything, isn't it?

I feel sorry for the headaches KJP is going to have figuring out what is going on in this fight  :-\.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 22, 2015, 10:12:14 pm
you wanted some  description of Arcanis. he is way bigger than the skyrim pests problems. his height and length is 80 ft. his weight is over 125 tons. his scales are the darkest void in color. yes flames emit from certain places on his body.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 22, 2015, 10:17:36 pm
So, uh...does anyone know why my Flux says -20? Was it an overflow error or, uh....like a reminder for needing to convert stuff from Ichor?

Because that's gonna play a major role in whether I can respond to Zenurion's challenge as I would like.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 22, 2015, 10:24:12 pm
you wanted some  description of Arcanis. he is way bigger than the skyrim pests problems. his height and length is 80 ft. his weight is over 125 tons. his scales are the darkest void in color. yes flames emit from certain places on his body.

That is definitively bigger than I thought. :o
I'd (extremely) vaguely estimate that he'd be around 1/3 to 1/2 of the total height of the gate, according to me comparing the perspective of a few things to the scale I'm using for the drawing (because I can't into the imperial system. I was taught metric at school). Also now would be the best time to join in, if you want him to be added to the drawing.

Edit:
So, uh...does anyone know why my Flux says -20? Was it an overflow error or, uh....like a reminder for needing to convert stuff from Ichor?

Because that's gonna play a major role in whether I can respond to Zenurion's challenge as I would like.

KJP did say at some point that his thing was buggy, so that's most likely it.

Edit2: Apparently my program did an autosave of my drawing. The craters are back!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 22, 2015, 10:31:06 pm
20 meters isn't all that tall, for a god.

I imagine the Pillars of Rule to be several hundred meters tall, at the least. The walls would probably stand nearly a dozen high.

Also, KJP, the Stuff we Made will come out of the Gates, I would think, as would the People I Got. (yeah everyone knows but I think you probably get what I'm talking about and this way it'll be a little more of a surprise, at least)

Assuming that you're right, FArg, then I can do stuff. If not, then I can't do much, lacking Flux.

Perhaps I should make the Juggernauts now...or rather, the War Engines. Juggernauts wouldn't be big enough.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 10:35:06 pm
People I Got=Pigs.

Possibly, given your liberal nature, these are meant to be your cities' police officers, given insulting names in order to demean our fine protectors. 
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 22, 2015, 10:49:19 pm
Pffffbbbbbbbttttt-

You think Zhin is liberal? Please. He's just authoritarian, period.

Also, you admire his police officers? :P Why would you insinuate that there's crime in a city where I can literally see everything?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 10:54:48 pm
Pffffbbbbbbbttttt-

You think Zhin is liberal? Please. He's just authoritarian, period.

Also, you admire his police officers? :P Why would you insinuate that there's crime in a city where I can literally see everything?

Liberals hate Freedom. And love Big Government. Authoritarians love big government. And hate Freedom. Litterally teh same thing.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 22, 2015, 11:04:17 pm
I don't think you realize what liberal means. Liberate? Liberation from tyranny? Think of the term libertarian.

Literally the opposite. Well, no, anarchy is the opposite, I suppose. absolute authority or absolute lack of authority.

Moral Freedom versus Economic Freedom, is what a bunch of the charts(I believe create by libertarians) showed.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 22, 2015, 11:08:00 pm
I don't think you realize what liberal means. Liberate? Liberation from tyranny? Think of the term libertarian.

Literally the opposite. Well, no, anarchy is the opposite, I suppose. absolute authority or absolute lack of authority.

Moral Freedom versus Economic Freedom, is what a bunch of the charts(I believe create by libertarians) showed.

That's how I interpreted it too at first. I thought he was being sarcastic by using the term, especially with the italicizing and changing the color which I thought were to put emphasis on the fact that it's the opposite.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 11:13:41 pm
I don't think you realize what liberal means. Liberate? Liberation from tyranny? Think of the term libertarian.

Literally the opposite. Well, no, anarchy is the opposite, I suppose. absolute authority or absolute lack of authority.

Moral Freedom versus Economic Freedom, is what a bunch of the charts(I believe create by libertarians) showed.

Pff, you got the entomology of that word all wrong! You see, "Liberal" is a word that can be used to mean "Satan Himself" or "All that is Dark and Evil in the world". That is why witches are burned for practicing "Liberal Arts", the evilist of magics created by modern demonologists. Liberation is a mixture of "Liberal" and "Termination", meaning to "Destroy Liberal (evil) things", which is why the USA liberates things from the Tyranny of Liberals. Libertarians are just spies for the Liberals, attempting to subvert the Conservatives.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 22, 2015, 11:17:46 pm
....This entire battle is just asking for another giant explosion to ruin everything, isn't it?
/me grins mischievously.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 22, 2015, 11:20:43 pm
I really kinda hope KJP doesn't post the tick tonight/the battle doesn't end in a tick, as I will be unable to post my response to the challenge tonight(and it oughta be quite the response...), but on the other hand I'm decently confident as is.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 11:22:19 pm
I really kinda hope KJP doesn't post the tick tonight/the battle doesn't end in a tick, as I will be unable to post my response to the challenge tonight(and it oughta be quite the response...), but on the other hand I'm decently confident as is.

Just post your action with a condition modifier  ::). "If I have X<Flux, perform this action"
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 22, 2015, 11:24:48 pm
No I mean I don't have the time to finish writing it up.

Or the energy, to be honest...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 22, 2015, 11:27:15 pm
unlike any other dragon he can use each types breath weapon fire, lighting, acid, frost and he isn't even done growing by the time he fully grown he will be at least 100 meters which takes time like maybe in a century or two? yes he will make appearance in the middle of this war.
sorry about using imperial system i was basing his height and length on a 3.5 D&D book
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 22, 2015, 11:29:35 pm
unlike any other dragon he can use each types breath weapon fire, lighting, acid, frost and he isn't even done growing by the time he fully grown he will be at least 100 meters which takes time like maybe in a century or two? yes he will make appearance in the middle of this war.
sorry about using imperial system i was basing his height and length on a 3.5 D&D book

You are a God, you can breath whatever you want or grow at any point  :P. My character could breath fire if I wanted him to, and your size isn't relevant.

Of course, there aren't any other Dragons right now anyway. Do you have the design for one? I could probably help you price check it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 22, 2015, 11:48:40 pm
I'm sort of wondering how essence and flux caps are calculated. From what I understand, big spenders tend to increase more. However although Meow has definitely spent quite a lot. He has had absolutely no gains, definitely not compared to the others. Is that a calculation error or something?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 23, 2015, 12:15:04 am
Income also factors into it. Larger essence income, lower essence capacity and lower essence reserves are all the things that would affect increasing essence caps I think.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 23, 2015, 01:27:54 am
So I just finished Shadow of Mordor...

$$$
Price check on a One Ring of Power which increases a god's Flux capacity by 5 and Flux generation by 1 but drops their Ichor capacity by 5 if it's destroyed
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 23, 2015, 01:46:12 am
Income also factors into it. Larger essence income, lower essence capacity and lower essence reserves are all the things that would affect increasing essence caps I think.
I have quite a large income.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 23, 2015, 02:31:17 am
So I just finished Shadow of Mordor...

$$$
Price check on a One Ring of Power which increases a god's Flux capacity by 5 and Flux generation by 1 but drops their Ichor capacity by 5 if it's destroyed
I have an important question to ask you.


Torvin or Ratbag?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hops on September 23, 2015, 02:47:39 am
Ah yes, that is the sound of a thousand thesauruses screaming in pain.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 23, 2015, 02:53:29 am
A beautiful sound, no~?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 23, 2015, 02:58:20 am
ponderation tetherhooks mendacious inutile ossifying
Yep, I'm going to need Wiktionary for this.

Fakedit: Wiktionary doesn't know what "be on tetherhooks" means. What does it?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 23, 2015, 03:00:22 am
Think of applying a hook to a tender area.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hops on September 23, 2015, 03:01:04 am
I made a typo, it's "be on tenterhooks" which basically means to be anxious.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 23, 2015, 03:16:30 am
Ah yes, that is the sound of a thousand thesauruses screaming in pain.
Hah! The only word I didn't know was inutile, which seems to be based on the root word of utile (utility, utilize etc.)

ponderation tetherhooks mendacious inutile ossifying
Yep, I'm going to need Wiktionary for this.

Fakedit: Wiktionary doesn't know what "be on tetherhooks" means. What does it?
In a state of uneasiness, suspense, or anxiety.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 23, 2015, 04:14:15 am
So I just finished Shadow of Mordor...

$$$
Price check on a One Ring of Power which increases a god's Flux capacity by 5 and Flux generation by 1 but drops their Ichor capacity by 5 if it's destroyed
I have an important question to ask you.


Torvin or Ratbag?
Torvin.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 23, 2015, 04:26:33 am
So I just finished Shadow of Mordor...

$$$
Price check on a One Ring of Power which increases a god's Flux capacity by 5 and Flux generation by 1 but drops their Ichor capacity by 5 if it's destroyed
I have an important question to ask you.


Torvin or Ratbag?
Torvin
I figured as much.

But since Torvin being the best is a given, who are your two next favorite characters?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 23, 2015, 04:53:57 am
So I just finished Shadow of Mordor...

$$$
Price check on a One Ring of Power which increases a god's Flux capacity by 5 and Flux generation by 1 but drops their Ichor capacity by 5 if it's destroyed
I have an important question to ask you.


Torvin or Ratbag?
Torvin
I figured as much.

But since Torvin being the best is a given, who are your two next favorite characters?
Flashback Celebrimbor (not SoM or TBL Celebrimbor) for being a freaking badass and Sauron.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 23, 2015, 07:35:52 am
Awful game, stop talking about it :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 23, 2015, 07:45:30 am
Awful game, stop talking about it :P
What, Shadow of Mordor?
It's good, not great, but definitely something to occupy your time with.
I didn't really like the branding system, it made the game way too easy.
And the rune system made the game easy enough (recover health on brands, drains, and kills).

I would've preferred if you either made new equipment from orc equipment (reforge it), or just steal the orc equipment.
That would have it make sense why the more powerful bosses gave you better loot, since more power = better gear.
I mean, Celebrimbor is supposed to be a blacksmith, yet here he never uses his blacksmith skills to make better weapons.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 23, 2015, 08:04:52 am
It occupied about 25 hours of my time - though this time was invested mostly because I paid $60 for it - after which I had finished it. As in, platinum trophy. I thought Ubisoft had made it, it was that simple...

Last game I shall actively try to get a platinum trophy in for a long while, though. Probably the only good thing I can say about it :))
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 23, 2015, 11:19:41 am
horrible evil breaks through Zenurion's portal to hell
Wait, is it breaking through into Hell or out of it? In the former case, well, that's pretty redundant as it was going there anyway, and in the latter case, wasn't that already happening? Or did it maybe break through parallel to the portal and break it? I am confuse.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 11:21:17 am
Think of it like "An Evil broke through the door", he is saying he is breaking out of the portal (as his character bio would suggest).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 23, 2015, 11:27:42 am
But how can one break through a portal if it's already wide open?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 11:28:23 am
But how can one break through a portal if it's already wide open?

Dramatically.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 23, 2015, 12:42:26 pm
But how can one break through a portal if it's already wide open?

Dramatically.


By shattering the portal into large chunks of portal perhaps, or by redirecting it behind closed glass doors and destroying them, and occasionally by Exploding out in a ball of death.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 23, 2015, 01:19:49 pm
But how can one break through a portal if it's already wide open?

Dramatically.


By shattering the portal into large chunks of portal perhaps, or by redirecting it behind closed glass doors and destroying them, and occasionally by Exploding out in a ball of death.

I'd imagine appearing from a massive fireball. Hopefully not killing my portal, I'd be upset if that happened.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 02:15:31 pm
Since nobody has mentioned it yet, this is a good time to bring up the fact that every new player gets 2 Free Magic schools! If you have trouble coming up with one, there are a list of unused prebuilt ones in the OP, and you can "sell" them to others if you really want.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 23, 2015, 02:16:56 pm
Need help, is the price for the dragons accurate? Because it seems off to me. Might be the fact that I'm really bad at this though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 23, 2015, 02:18:39 pm
I look at the newly created dragons and laugh. This allready fun clusterfuck is about to take an extra turn to battle for an extra goal, not out of malice but because of a funny coincidence.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 23, 2015, 02:22:23 pm
Need help, is the price for the dragons accurate? Because it seems off to me. Might be the fact that I'm really bad at this though.
Quick calcing, creating nine of them should take around 5 essence, depending on what their discount ends up being.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 23, 2015, 02:23:40 pm
Need help, is the price for the dragons accurate? Because it seems off to me. Might be the fact that I'm really bad at this though.
Quick calcing, creating nine of them should take around 5 essence, depending on what their discount ends up being.
Yeah, 5.3E for 9 with no discount.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 02:25:04 pm
Need help, is the price for the dragons accurate? Because it seems off to me. Might be the fact that I'm really bad at this though.

I just did my calculations in the IC, if everyone is interested  :P.

Also: WHY DO WE ALL HAVE DIFFERENT NUMBERS? This is seriously basic plug-into-the-calculator math here. How are all our numbers so far off each others?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 23, 2015, 02:30:49 pm
0,001*1,6*1,43*1,23*1,34*1,1*1,24*64*1,6*1,12 = 6,123845... for 1.

3 groups of 9 = 27

6,123845... * 27 = 165,3438...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ShadowDragon on September 23, 2015, 02:31:32 pm
Need help, is the price for the dragons accurate? Because it seems off to me. Might be the fact that I'm really bad at this though.
Assuming "P L B Combat" corresponds to [Permanently Learned Boost (Combat)], and assuming use of the race template, the price is about 16.12 per 27 before sphere discount, if I didn't make a mistake somewhere. Assuming agent template, they're ten times as expensive.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 02:33:33 pm
0,001*1,6*1,43*1,23*1,34*1,1*1,24*64*1,6*1,12 = 6,123845... for 1.

3 groups of 9 = 27

6,123845... * 27 = 165,3438...

No, that would be pre-boosted. Remember when we inflated all the numbers? The price dropped, so now that is the price for ten. Secondly, the actual numbers are apparently rounded, and shown directly on the Trait list (meaning it is unnecessary to calculate the results ourselves)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 23, 2015, 02:34:40 pm
27 individuals is not a race. 0,001 is right by me.

Ninjaedit: Actually, 3 'races' of 9 individuals. Too little genetic diversity for survival as a race.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 23, 2015, 02:36:14 pm
Need help, is the price for the dragons accurate? Because it seems off to me. Might be the fact that I'm really bad at this though.

I just did my calculations in the IC, if everyone is interested  :P.

Also: WHY DO WE ALL HAVE DIFFERENT NUMBERS? This is seriously basic plug-into-the-calculator math here. How are all our numbers so far off each others?
Yours differs because you worked on groups of ten. Mine differs because I rounded down to 5. Icytea differs because he's doing crazy void math or something.

27 individuals is not a race. 0,001 is right by me.

Ninjaedit: Actually, 3 'races' of 9 individuals. Too little genetic diversity for survival as a race.
KJP let my race of 6 individuals fly, so *shrugs*

You apparently get zero population growth at that level though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 02:40:57 pm
27 individuals is not a race. 0,001 is right by me.

Ninjaedit: Actually, 3 'races' of 9 individuals. Too little genetic diversity for survival as a race.

30 individuals, presumably able to reproduce with each other (Maybe counting the things as casts?), means 10 breeding pairs. As they are immortal, those ten pairs could viably make as many children as they want, without the need for their children to make children. Its obviously intended to be a race, it makes little sense to calculate it as something else.

And, as Demonic Spoon said, there are currently races with less then 30 individuals who used the race template to be created.

Why use base five though? Base ten is what the system is based on?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 23, 2015, 02:43:00 pm
27 individuals is not a race. 0,001 is right by me.

Ninjaedit: Actually, 3 'races' of 9 individuals. Too little genetic diversity for survival as a race.

30 individuals, presumably able to reproduce with each other (Maybe counting the things as casts?), means 10 breeding pairs. As they are immortal, those ten pairs could viably make as many children as they want, without the need for their children to make children. Its obviously intended to be a race, it makes little sense to calculate it as something else.

And, as Demonic Spoon said, there are currently races with less then 30 individuals who used the race template to be created.

Why use base five though? Base ten is what the system is based on?
No, I worked out the price for nine, and then rounded the answer down to 5 essence.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 23, 2015, 02:48:49 pm
I've figured out the problem: I read their number as nine, not three groups of nine. That's probably where the confusion started.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 23, 2015, 02:50:26 pm
I've figured out the problem: I read their number as nine, not three groups of nine. That's probably where the confusion started.
Their price is still way off though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 02:53:41 pm
I've figured out the problem: I read their number as nine, not three groups of nine. That's probably where the confusion started.
Their price is still way off though.

I like how in his original one he calculated a 15% discount as an 85% discount  :P. Due to his secondary sphere (and half remembered conversations), he would only get a ~10% discount, or *.9 (Not .1).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 23, 2015, 02:56:16 pm
I've figured out the problem: I read their number as nine, not three groups of nine. That's probably where the confusion started.
Their price is still way off though.

I like how in his original one he calculated a 15% discount as an 85% discount  :P. Due to his secondary sphere (and half remembered conversations), he would only get a ~10% discount, or *.9 (Not .1).
Assuming he was using his computer calculator I know what mistake he did, I almost did it myself. He needed to press the equal button after pressing the % one to apply the thing to the price.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 23, 2015, 03:03:38 pm
My number is different because a) I used the exact multipliers instead of the approximations in the trait list, b) used the agent base cost and c) multiplied it by 27 to get the total cost.

I think we can still agree that this is an ill-advised creation to make right away, as Arcanis would be left at 2-4I and 0E, with only sources of income being 3-27 worshipers and minor Influence from pre-existing mercenaries.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 23, 2015, 03:05:28 pm
I believe I did something similar in my first turn with the Evertrees, so I'm not really one to judge. But using up most of your ichor in the middle of a battlefield might not be the smartest idea.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 03:08:20 pm
My number is different because a) I used the exact multipliers instead of the approximations in the trait list, b) used the agent base cost and c) multiplied it by 27 to get the total cost.

I think we can still agree that this is an ill-advised creation to make right away, as Arcanis would be left at 2-4I and 0E, with only sources of income being 3-27 worshipers and minor Influence from pre-existing mercenaries.

Possibly, but its something he thinks is cool and he wants to make, who cares about the benefit? I spent my first Ichor on my Illicits, so it isn't in me to judge. If he insists on the uber expensive Learning Trait, he might as well make them start learning now to get the full benefit from it. He could always make a variety of free Dragon-based creatures later. 
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 23, 2015, 03:13:19 pm
Okay, okay, I'll shut up for now. But I'll leave you with this thought: whose side are the dragons joining the battle on?

Three dragons of each type join the battle
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 23, 2015, 03:13:54 pm
Okay, okay, I'll shut up for now. But I'll leave you with this thought: whose side are the dragons joining the battle on?

Three dragons of each type join the battle
Considering their creator's spheres, whoever is willing to pay the most.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 23, 2015, 03:15:13 pm
/me resists the urge to point out a problem in that, since he promised to shut up.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 23, 2015, 03:17:15 pm
/me resists the urge to point out something with that, considering he promised to shut up.
I don't mind you pointing things out. You usually bring up at least somewhat interesting points. Like the fact that he didn't designate a side to join up on. If you were wanting to comment on "what happens if none of the sides is willing to pay them", I'll respond with "then they'll rampage until someone starts paying protection money, duh".

Basically, I'm picturing them as sort of like dragon mafia bosses.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 03:17:33 pm
Okay, okay, I'll shut up for now. But I'll leave you with this thought: whose side are the dragons joining the battle on?

Three dragons of each type join the battle

Doesn't matter, either way it is JUST AS PLANNED!

It will matter even less once I get my hands on the Mind Lacerator....

Okay, okay, I'll shut up for now. But I'll leave you with this thought: whose side are the dragons joining the battle on?

Three dragons of each type join the battle
Considering their creator's spheres, whoever is willing to pay the most.

Most likely? OOC, he is THE BRAIN's friend and came out of a portal Mr.Z made. He will likely end up attacking their opponents.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 23, 2015, 04:40:03 pm
Well, considering I just threw an oppose at the dragons...I don't think they're going to be doing anything in the immediate future.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 23, 2015, 04:45:26 pm
Welp, last night I had a dream that I made a forum game that is the love child of Ye Gods and Arms Race. It sounds feasible, too. Instead of gods, you play as supervillains hired by the US military to develop world-shattering superweapons under their "strict" guidance, and you get to use those weapons in simulations to compete with each other.

/me retires to his secret labs to prepare.

Ye Death:Destroyers of Worlds?
KJP: If this gig ever falls through...I'd totally want to play that.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 23, 2015, 04:49:34 pm
Why are you opposing the dragons exactly?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 23, 2015, 04:54:31 pm
yea, why? Is it only because you're afraid you'll lose the war? ::)
Another reason to disband the council. Also not sure how you'd get an aspect bonus for opposing something in the council.


Edit: What I'm saying is that there's no reason to oppose beyond trying to abuse the council to get an advantage, they're not like THE OVER BRAIN's creation that menaced to take over people's creation.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 23, 2015, 04:58:32 pm
Okay, okay, I'll shut up for now. But I'll leave you with this thought: whose side are the dragons joining the battle on?

Three dragons of each type join the battle

Doesn't matter, either way it is JUST AS PLANNED!

It will matter even less once I get my hands on the Mind Lacerator....

Okay, okay, I'll shut up for now. But I'll leave you with this thought: whose side are the dragons joining the battle on?

Three dragons of each type join the battle
Considering their creator's spheres, whoever is willing to pay the most.

Most likely? OOC, he is THE BRAIN's friend and came out of a portal Mr.Z made. He will likely end up attacking their opponents.


THE BRAIN is on the dons side in the end if his forces last that long, and the agreement with mr Z only lasts until either A) all others have been disabled/destroyed OR B) The Don The Brain and Mr Z are all that's left of the armies.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 05:11:29 pm
An opposition simply increases the price by 2E, which just pushes it into "Unaffordable" unless he wants to slightly lower the amount.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 23, 2015, 05:13:36 pm
An opposition simply increases the price by 2E, which just pushes it into "Unaffordable" unless he wants to slightly lower the amount.
And if i invest in this new god and "Support" the creation of dragons...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 05:14:34 pm
An opposition simply increases the price by 2E, which just pushes it into "Unaffordable" unless he wants to slightly lower the amount.
And if i invest in this new god and "Support" the creation of dragons...

Then there is no price penalty.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 23, 2015, 05:16:00 pm
yea, why? Is it only because you're afraid you'll lose the war? ::)
Another reason to disband the council. Also not sure how you'd get an aspect bonus for opposing something in the council.


Edit: What I'm saying is that there's no reason to oppose beyond trying to abuse the council to get an advantage, they're not like THE OVER BRAIN's creation that menaced to take over people's creation.
No, the opposing MECHANIC is separate from the oppose VOTE.
Also, considering likely allegiances, it's sound tactics.
As for crazyabe: Good for you, you still lose more than I.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 06:07:57 pm
Just for the record, when Meow inevitably destroys reality, I hope this (https://www.youtube.com/watch?v=hdss-U0H7fA) plays.

HONK!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 23, 2015, 06:34:45 pm
Here is a sign up from a new bay12 member
Name:Vir
Spheres: dungeons and dragons
Symbol:1 member of each sentient race inside  a blue and purple striped dragon background is a shattered stone wall
God Description:a 3ft 4 foot little girl wearing a cloak purple and red cloak has symbol on it she is also wearing black dress pants along with a longcoat under the cloak. Which underneath That is a small shirt that has the symbol of vir can turn into dragon on symbol which is a dragon that contains a dungeon within
Background: a disciple of an old god she was blessed and given her old gods power but she took a little too much and murdered her god and striken with horror at what she has done she fled to this realm to start again
Cheery and kind...mostly



Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 23, 2015, 06:35:59 pm
Here is a sign up from a new bay12 member
Name:Vir
Spheres: dungeons and dragons
Symbol:1 member of each sentient race inside  a blue and purple striped dragon background is a shattered stone wall
God Description:a 3ft 4 foot little girl wearing a cloak purple and red cloak has symbol on it she is also wearing black dress pants along with a longcoat under the cloak. Which underneath That is a small shirt that has the symbol of vir can turn into dragon on symbol which is a dragon that contains a dungeon within
Background: a disciple of an old god she was blessed and given her old gods power but she took a little too much and murdered her god and striken with horror at what she has done she fled to this realm to start again
Cheery and kind...mostly
What  ???
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 23, 2015, 06:37:43 pm
Uh...sorry for the wall of text had an idea had to apply i hope i can do some cool things new here like 10th maybe 12th post ever new to posting
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 23, 2015, 06:40:49 pm
You can prolly just introduce yourself inthread.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 06:43:49 pm
Yeah, I don't see a problem with it. You can probably start whenever.

You get two free magic schools, which the last three newbies still haven't used. If you need any creation price-checked, or for someone to explain what is going on right now, we can always help.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 23, 2015, 06:45:36 pm
Any Idea What having Three new players start while he's on break will have him do?
(KJP i mean)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 23, 2015, 06:46:48 pm
Okay gonna try and catch up with in character thread post intro at 6pm
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 06:48:05 pm
Any Idea What having Three new players start while he's on break will have him do?

No clue! But KJP loves SCIENCE, and there is only one way to find out something like this.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 23, 2015, 07:50:17 pm
does the fact that five gods are supporting the creation of dragons count as them Cooperating, reducing the cost to 50%?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 07:59:33 pm
does the fact that five gods are supporting the creation of dragons count as them Cooperating, reducing the cost to 50%?

Nope, I don't think so. They would end up paying if it did.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 23, 2015, 08:40:34 pm
Support lowers cost even without funding.  But no, you'd actually have to mutual support.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 23, 2015, 09:06:17 pm
I've decided to delay the drawing to next tick because I can't add all of the stuff going on without making the whole thing an incoherent mess, which means I'll probably have to restart from scratch. It seems I overestimated my abilities a bit here.

Just for the record, when Meow inevitably destroys reality, I hope this (https://www.youtube.com/watch?v=hdss-U0H7fA) plays.

HONK!

Also that reminds me that I totally need to watch that series.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 23, 2015, 09:15:07 pm
HOW DO I BOLD LETTERS!?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 23, 2015, 09:18:28 pm
HOW DO I BOLD LETTERS!?

Code: [Select]
[b]bold text[/b]
Also you may want to add punctuation to your text.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 23, 2015, 09:21:32 pm
I've decided to delay the drawing to next tick because I can't add all of the stuff going on without making the whole thing an incoherent mess, which means I'll probably have to restart from scratch. It seems I overestimated my abilities a bit here.

Just for the record, when Meow inevitably destroys reality, I hope this (https://www.youtube.com/watch?v=hdss-U0H7fA) plays.

HONK!

Also that reminds me that I totally need to watch that series.

Well, it kind of IS an incoherent mess.  Warfare always is.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 23, 2015, 09:22:50 pm
Sorry i have extremly shaky hands so i miss the keys a lot and im just learning how to use my new phone punctuation keys are hidden away.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 23, 2015, 09:31:45 pm
Sorry i have extremly shaky hands so i miss the keys a lot and im just learning how to use my new phone punctuation keys are hidden away.

Oh, your typing on a phone? It's perfectly fine then, you have much more courage than I have. :P

I've decided to delay the drawing to next tick because I can't add all of the stuff going on without making the whole thing an incoherent mess, which means I'll probably have to restart from scratch. It seems I overestimated my abilities a bit here.

Just for the record, when Meow inevitably destroys reality, I hope this (https://www.youtube.com/watch?v=hdss-U0H7fA) plays.

HONK!

Also that reminds me that I totally need to watch that series.

Well, it kind of IS an incoherent mess.  Warfare always is.

Well, it's more of an incoherent mess like "why are these things floating while staring towards absolutely nothing" than "OH MY GOD IT'S BLEEDING EVERYWHERE AND I'M ON FIRE!!"
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 23, 2015, 09:40:13 pm
snip
I feel ya. Well my problem is that my fingers always seem too big for those tiny touch screen letters but yeah... stuff is a pain.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 23, 2015, 09:41:29 pm
So... are two of the new people having dragons as their sphere?

Apostrophe edit.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 23, 2015, 09:45:37 pm
So... are two of the new people having dragon's as their sphere?
I vaguely remember KJP saying at some point that two people having the same spheres is fine, which then degenerated in a discussion about three sun gods trying to murder each other. That was probably during the first game, but I'm not sure why that would change here.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 23, 2015, 09:56:23 pm
The first thing I noticed about that post was the superfluous apostrophe there. That was terrible grammar on my part. Bugger.

I was just curious, in case it was an issue. They'll either try to murder each other or be allies and murder everyone else with dragons. Either would be entertaining :))
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 23, 2015, 10:22:20 pm
I...really hope monster girls don't become the new god's shtick. >.>

Also that took forever to get the pricing and everything, and the better part of an hour to get affinities and set up the table in the PM and everything. Ugh.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 23, 2015, 10:41:12 pm
They aren't. My stick i wanted a race that would be capable of worshipping me and less frightening. Than all the horrible stuff im coming up with also Dungeon dragons. I will not tell you. What. Those are till i make in game though but essentially mimics are the friendlyiest dungeon related thing i can think of their meant to serve as guides and make checkpoint Settlements inside dungeons so adventurers dont have to. Go back outside to get food and water and have a place to sleep
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 23, 2015, 10:51:16 pm
Sorry I haven't been able to put out an update in the last day or two. I thought I'd be settled at college the same day I moved in, but I ended up sleeping for nearly half a day (and it's only about two hours away from home by car with traffic). I'll get to T11 now.

ADDIT: Please try not to be too active in the next few hours/day-or-so. :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 23, 2015, 10:52:14 pm
...Mimics, which in most games lure adventurers to them with false hopes of loot and then attack to rip them apart and consume their corpses, are the friendliest dungeon related creature you could think of? Not, say, a kobold analogue, or The Merchant ("Hey there stranger..."), or merely some friendly slimes?

It's all good KJP.

I'm glad of it, personally, though you're gonna have a !FUN! time dealing with this mess.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 10:52:47 pm
Sorry I haven't been able to put out an update in the last day or two. I thought I'd be settled at college the same day I moved in, but I ended up sleeping for nearly half a day (and it's only about two hours away from home by car with traffic). I'll get to T11 now.

You don't have to apologies, we all understand and appreciate your hard work. Even if that didn't happen, this little mess I made would be enough of a reason to put off the next update  :-[. I hope you are well rested!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 23, 2015, 10:53:59 pm
Oh thebiggerfish are you okay with my god calling your god ASSpect it came into being cus i mispelled so i realized it fit character. And she can't. Probley read your symbols yet she hasent seen anything like that before
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 23, 2015, 11:02:30 pm
Did you receive my PM, darkwarlock3? You pretty much confirmed what I was asking with your last post but there's some other stuff that I'd still need to know.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 23, 2015, 11:04:31 pm
All these new gods.

All joining the enemy >.<

I'm wondering if the pantheon would even be able to support my action at this point, or if it'll flop instead. :/
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 23, 2015, 11:04:57 pm
Rolepgeek i choose mimics. Cause they are a creature i consider originating. From dungeons i will put kobolds but they are not a creature that i consider that they are from dungeons. And i fullly intend to allow merchants. To set up shop in mimic towns. I choose. Mimics becuase i wanted to put a gentler kinder spin on mimics. But i might make some traditional mimics also but i wanted a dungeon born creature. To be a guide and. I have always. Thought mimics could be so useful as guides and would provide protection agasint the nastier creatures so consider. My mimcs as amore human like in emotion and upperbody their friendly. Because. They cannot reproduce. Without another sentient that is not a mimic andtgey are gonna be herbivores. So it's. Definitely. Different. Than the mimics. Most peiple are used to and i enjoy. Making creatures characters. And putting or making a kinder creature so i love these rare kinds of mimics and. By the end of yhis i hope you also like them
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 23, 2015, 11:11:42 pm
don't worry i answered your message and my 27 dragons are ready to go
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 23, 2015, 11:27:10 pm
What exactly does 'expands to' mean?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 23, 2015, 11:28:18 pm
In which context?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 23, 2015, 11:30:20 pm
So who's versing who in this battle? I'm having trouble keeping track.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 11:32:29 pm
So who's versing who in this battle? I'm having trouble keeping track.

The Don
~The Brain?~

Vs
Mr.Z
~The Brain?~
~Dragon Guy?~
~Dungeon Guy?~

Vs
Goblin Expies

VS
Everyone else who is currently fighting.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 23, 2015, 11:33:33 pm
In which context?
In the context of the angel template.


So who's versing who in this battle? I'm having trouble keeping track.
It's shaping up to be something like The Sworn and Si versus The Don-brainguy versus the forces of Hell.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 23, 2015, 11:34:54 pm
It means that it really just means those other traits, and it's a condensed way of saying 'has X, Y, and Z'.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 23, 2015, 11:37:37 pm
I figured it must be that.

Because mortals could expand to all traits just fine if you had enough essence to throw at them.

Am I the only one who thinks 'expand' is a really awkward word to use there? Though I'm not sure what else you'd use. Encompass?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: gman8181 on September 23, 2015, 11:40:04 pm
Sorry I haven't been able to put out an update in the last day or two. I thought I'd be settled at college the same day I moved in, but I ended up sleeping for nearly half a day (and it's only about two hours away from home by car with traffic). I'll get to T11 now.

You don't have to apologies, we all understand and appreciate your hard work. Even if that didn't happen, this little mess I made would be enough of a reason to put off the next update  :-[. I hope you are well rested!

This was almost buried before I saw it but +1. No worries KJP. Good luck with all that and hope you're getting well rested.

Besides, not like the temporary absence of a tick prevented people from being active. ;)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 23, 2015, 11:43:46 pm
Ver kinda just wants everyone to calm down. She is just a child and she is right now gonna try and stop the fight completely through non violent means she might lounge. And try and bite someone since she is the size and width if 3 floors of a dungeon and currently is her symbol dragon
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 23, 2015, 11:47:35 pm
:-X

/me considers breaking his vow of silence in light of these recent posts both IC and OOC, but decides it's not yet time.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 23, 2015, 11:51:26 pm
What, about how Zenurion's trying to escalate the fight to include more mortals, as he probably has some sort of god-slayer bomb that functions off the number of mortals in the area or something he wants to test out? And how the Mind Lacerator is probably a sham to try and pull more gods into the fight for it?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 23, 2015, 11:53:12 pm
:-X

/me considers breaking his vow of silence in light of these recent posts both IC and OOC, but decides it's not yet time.

.....Nobody asked you to take that vow, you know.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 24, 2015, 12:10:44 am
Have to go to bed guys should be able to post around 5 or 6 tomorrow
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 24, 2015, 12:23:19 am
Scratch that ill stick sround till 11:30
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 24, 2015, 12:34:57 am
Who started the war? Because var is attacking that god in the in character thread
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Execute/Dumbo.exe on September 24, 2015, 12:40:20 am
Okay, there's an edit button, please use it.
Second, you don't need to specify when you can post again, this forum's timeframe is pretty slow, and third, which God? There are like 27 of them now.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 24, 2015, 12:40:40 am
Who started the war? Because var is attacking that god in the in character thread
Don Giovanni attacked the Humans while their god was imprisoned and Si (not their god) stepped in to protect them. That's how I understand it, at least.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 24, 2015, 12:41:06 am
Oh boy. I'm glad this one has a rule that you can't misled in the OOC...

Anyway, the Don started this whole mess when he started openly attacking some Humans. The real goal of many may or may not be a mysterious artifact called the "Mind Lacerator".

And I really should be telling you this IC...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 24, 2015, 12:43:55 am
Okay, there's an edit button, please use it.
Second, you don't need to specify when you can post again, this forum's timeframe is pretty slow, and third, which God? There are like 27 of them now.
The thread title currently says 26.

And hello. Do you plan on playing?

EDIT: As you can see, I am versed in the functioning of the edit button.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Execute/Dumbo.exe on September 24, 2015, 12:45:52 am
Nah, I like watching, plus, I'm no good at role playing, or making your own fun, or keeping track of a bunch of stuff, which this game has a lot of.
Also Hngggggg
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 24, 2015, 12:47:53 am
Nah, I like watching, plus, I'm no good at role playing, or making your own fun, or keeping track of a bunch of stuff, which this game has a lot of.
Also Hngggggg
I'm not good at any of those things either...one of these days though, my god will be relevant.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 24, 2015, 12:54:23 am
Eh Var might like yah it really depends. What you do
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hops on September 24, 2015, 12:57:17 am
If I didn't expect the battle to be disrupted, Flue would have tried to find some way to profit from it.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 24, 2015, 02:20:44 am
$$$Pricecheck

Changing the 3rd Sisska (Skarati).
Weaponspace +1 -> Toolspace +1
-> Focus (Crafting)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 24, 2015, 03:09:22 am
If I didn't expect the battle to be disrupted, Flue would have tried to find some way to profit from it.
Some of us are waaaaaay ahead of you in that matter. The trick is to make the profit independent of the battle's result.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 24, 2015, 03:44:20 am
Just for the record, when Meow inevitably destroys reality, I hope this (https://www.youtube.com/watch?v=hdss-U0H7fA) plays.

HONK!
I'll need to edit in random meows to make it suitable~
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 24, 2015, 07:54:42 am
Rolepgeek i choose mimics. Cause they are a creature i consider originating. From dungeons i will put kobolds but they are not a creature that i consider that they are from dungeons. And i fullly intend to allow merchants. To set up shop in mimic towns. I choose. Mimics becuase i wanted to put a gentler kinder spin on mimics. But i might make some traditional mimics also but i wanted a dungeon born creature. To be a guide and. I have always. Thought mimics could be so useful as guides and would provide protection agasint the nastier creatures so consider. My mimcs as amore human like in emotion and upperbody their friendly. Because. They cannot reproduce. Without another sentient that is not a mimic andtgey are gonna be herbivores. So it's. Definitely. Different. Than the mimics. Most peiple are used to and i enjoy. Making creatures characters. And putting or making a kinder creature so i love these rare kinds of mimics and. By the end of yhis i hope you also like them
I sorta already made some traditional mimics, 3 or so should be wondering around the middle of nowhere.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 24, 2015, 07:58:49 am
I think KJP made a mistake on the present IC poll. I assume that fewer Ticks would mean I/E/F isn't updated as often, but actions are?

Or am I just being stupid? (it's not even 8am yet, I'm allowed)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 24, 2015, 11:38:47 am
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
((Nope. Nope Nope Nope Nope Nope... Kill it with balefire.))
Now, now, he never specified that the reproduction would be non-consensual. Maybe the beasts are actually simply very charming, attractive and seductive?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 24, 2015, 11:42:12 am
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
((Nope. Nope Nope Nope Nope Nope... Kill it with balefire.))
Now, now, he never specified that the reproduction would be non-consensual. Maybe the beasts are actually very charming and seductive?
Well, maybe... but with that kind of creature, that's just... no.
Just no.

Those doing bad things will most likely be the rule, not the exception.
Let's be honest here.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 24, 2015, 11:45:12 am
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
((Nope. Nope Nope Nope Nope Nope... Kill it with balefire.))
Now, now, he never specified that the reproduction would be non-consensual. Maybe the beasts are actually very charming and seductive?

I don't care.

$$$ Balefire. A beam of pure light/liquid fire. Anything hit by the beam not only ceases to exist, it never existed in the first place. Only a memory remains. It is restricted to the most powerful mortals, and even then it is difficult to use. It doesn't work against Divines.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 24, 2015, 11:47:11 am
Those doing bad things will most likely be the rule, not the exception.
Let's be honest here.
How would they be any particularly successful in their bad things, anyway? They're not any stronger than the average humanoid. They'd be apprehended and eliminated quickly, leaving only the at least half-decent ones alive, and the good ones to win semi-natural selection.

I do dare say that the evildoers would soon become the exception and minority, especially since the race lacks the [Evil] tag.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 24, 2015, 11:49:18 am
Well KJP did say expies act like a caricature of Thier original design...:p

I am sure they would be popular with the Kitsoony in any case :p.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 24, 2015, 11:57:34 am
Those doing bad things will most likely be the rule, not the exception.
Let's be honest here.
How would they be any particularly successful in their bad things, anyway? They're not any stronger than the average humanoid. They'd be apprehended and eliminated quickly, leaving only the at least half-decent ones alive, and the good ones to win semi-natural selection.

I do dare say that the evildoers would soon become the exception and minority, especially since the race lacks the [Evil] tag.
Evil tag doesn't work that way.
Evil is for like mad scientist evil, or demon evil, or generic bad guy evil.
It doesn't mean those without will be half good half evil, it depends on conditions and circumstances.

The tentacle beasts are dependent on females for reproduction, and their mind is focused on using females for reproduction.
Not to mention, I think all the tentacles are reproductive organs, which would make them piles of d***s.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 24, 2015, 12:02:55 pm
Well KJP did say expies act like a caricature of Thier original design...:p

I am sure they would be popular with the Kitsoony in any case :p.

Why? :o

If I'm thinking what I think it is, the ah... the younger nubile female Humans would be at most risk.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 24, 2015, 12:08:57 pm
Well KJP did say expies act like a caricature of Thier original design...:p

I am sure they would be popular with the Kitsoony in any case :p.

Why? :o

If I'm thinking what I think it is, the ah... the younger nubile female Humans would be at most risk.

Both where inspired by the same countries works, obviously. We both know you are the real expert on tentacles here, Mr. Bible Black.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 24, 2015, 12:11:33 pm
...it depends on conditions and circumstances.

...their mind is focused on using females for reproduction.

...I think all the tentacles are reproductive organs...
Exactly. Which means, assuming they are free-willed individuals, that there are both good and evil ones. The evil ones won't survive long.

Racial foci don't work that way. That may be their ultimate goal, but it's certainly not a slavish fixation. That, and there are multiple ways to get to that goal, some nicer than others.

Never specified in race description.



Look, I'm trying to argue that there is a way for this race to work without being horrible and thus vetoed. The fact that crazyabe wasn't very specific in describing the beasts is actually good in that it allows us to abandon the stereotype and actually be creative. The Tentacle Beasts don't need to be rule-breakingly horrifying monsters.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 24, 2015, 12:14:32 pm
Both where inspired by the same countries works, obviously. We both know you are the real expert on tentacles here, Mr. Bible Black.

I'm rather surprised you remember that.

However, I'm clearly not the only "expert" if you know about Bible Black :P

I'm reasonably sure there are no tentacles in that...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 24, 2015, 12:23:59 pm
...it depends on conditions and circumstances.

...their mind is focused on using females for reproduction.

...I think all the tentacles are reproductive organs...
Exactly. Which means, assuming they are free-willed individuals, that there are both good and evil ones. The evil ones won't survive long.

Racial foci don't work that way. That may be their ultimate goal, but it's certainly not a slavish fixation. That, and there are multiple ways to get to that goal, some nicer than others.

Never specified in race description.



Look, I'm trying to argue that there is a way for this race to work without being horrible and thus vetoed. The fact that crazyabe wasn't very specific in describing the beasts is actually good in that it allows us to abandon the stereotype and actually be creative. The Tentacle Beasts don't need to be rule-breakingly horrifying monsters.

Something with that design and that goal/focus really doesn't need to exist in this game in the first place. You really don't have to fight to get it in.

Both where inspired by the same countries works, obviously. We both know you are the real expert on tentacles here, Mr. Bible Black.

I'm rather surprised you remember that.

However, I'm clearly not the only "expert" if you know about Bible Black :P

I'm reasonably sure there are no tentacles in that...

Stirk has an edictic memory when it comes to completely useless trivia! *Glances down at physics book he should be studying for the exam tonight*.

And it obviously a gateway series. Your depravity is unlikely to stop there....
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 24, 2015, 12:28:15 pm
For the record, I'm not fighting it but I don't like it.

Having said that, I will start obliterating any that get into the caverns.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 24, 2015, 12:39:17 pm
I don't know what's wrong with me but I've been listening to that honking song that was posted here earlier almost nonstop. :o

...I think I need help. :-[
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 24, 2015, 12:45:01 pm
I don't know what's wrong with me but I've been listening to that honking song that was posted here earlier almost nonstop. :o

...I think I need help. :-[

*Stirk Nods*

Probably.

Here (https://www.youtube.com/watch?v=SUamHEvVQy0) is another honking son from the same series. Much more popular. Might be able to detract you for long enough to no longer be obsessed with the old song. 
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 24, 2015, 01:05:39 pm
I decided to watch the series instead. I am not disappointed.


...Let's just hope I won't start copying stuff from it as a result.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 24, 2015, 01:14:33 pm
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
((Nope. Nope Nope Nope Nope Nope... Kill it with balefire.))
Now, now, he never specified that the reproduction would be non-consensual. Maybe the beasts are actually simply very charming, attractive and seductive?
Considering he left it near Ver's monster girls, i dont think that matters, and he could have made A LOT more of them...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 24, 2015, 01:22:56 pm
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
((Nope. Nope Nope Nope Nope Nope... Kill it with balefire.))
Now, now, he never specified that the reproduction would be non-consensual. Maybe the beasts are actually simply very charming, attractive and seductive?
Considering he left it near Ver's monster girls, i dont think that matters, and he could have made A LOT more of them...
Oh right, there's only 1 of them.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 24, 2015, 01:24:44 pm
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
((Nope. Nope Nope Nope Nope Nope... Kill it with balefire.))
Now, now, he never specified that the reproduction would be non-consensual. Maybe the beasts are actually simply very charming, attractive and seductive?
Considering he left it near Ver's monster girls, i dont think that matters, and he could have made A LOT more of them...
Oh right, there's only 1 of them.
He could have dropped a hundred of em on your race...
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 24, 2015, 01:25:59 pm
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
((Nope. Nope Nope Nope Nope Nope... Kill it with balefire.))
Now, now, he never specified that the reproduction would be non-consensual. Maybe the beasts are actually simply very charming, attractive and seductive?
Considering he left it near Ver's monster girls, i dont think that matters, and he could have made A LOT more of them...
Oh right, there's only 1 of them.
He could have dropped a hundred of em on your race...
Maybe he's done so... in secret. Surprise tentacles!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 24, 2015, 01:27:55 pm
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
((Nope. Nope Nope Nope Nope Nope... Kill it with balefire.))
Now, now, he never specified that the reproduction would be non-consensual. Maybe the beasts are actually simply very charming, attractive and seductive?
Considering he left it near Ver's monster girls, i dont think that matters, and he could have made A LOT more of them...
Oh right, there's only 1 of them.
He could have dropped a hundred of em on your race...
Maybe he's done so... in secret. Surprise tentacles!
It would be along the line of MASS POPULATION BOOST to both races
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 24, 2015, 01:29:07 pm
I decided to watch the series instead. I am not disappointed.


...Let's just hope I won't start copying stuff from it as a result.

Not like that would be too horrible, considering some of the themes are related to your character already  :P. A Demon based character could use a few upside-down cross shaped explosions every now and then.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 24, 2015, 01:34:24 pm
A LARGE CREATURE MADE OUT OF TENTACLES HOW CAN THAT NOT BE TAKEN WRONG
Quote
all tentacle Beasts are male, and use there tentacles for reproduction
Disc: A Large Creature made mostly out of tentacles
Traits: [Focus=Females],[Focus=Reproduction],[Focus=Avoid=Males], Single Gender, USB
Whats he going to do next, Make it rain Viagra?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 24, 2015, 01:53:52 pm
A LARGE CREATURE MADE OUT OF TENTACLES HOW CAN THAT NOT BE TAKEN WRONG
Quote
all tentacle Beasts are male, and use there tentacles for reproduction
Disc: A Large Creature made mostly out of tentacles
Traits: [Focus=Females],[Focus=Reproduction],[Focus=Avoid=Males], Single Gender, USB
Whats he going to do next, Make it rain Viagra?
I wanted to say tentacles are just normal but then I read they use tentacles for reproduction.
HOW IS THIS NOT WRONG
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: ~Neri on September 24, 2015, 02:14:48 pm
A LARGE CREATURE MADE OUT OF TENTACLES HOW CAN THAT NOT BE TAKEN WRONG
Quote
all tentacle Beasts are male, and use there tentacles for reproduction
Disc: A Large Creature made mostly out of tentacles
Traits: [Focus=Females],[Focus=Reproduction],[Focus=Avoid=Males], Single Gender, USB
Whats he going to do next, Make it rain Viagra?
No, he's gonna propagate pomegranate.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 24, 2015, 02:43:33 pm
--
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: DreamerGhost on September 24, 2015, 02:58:01 pm
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
I do not see this resulting in anything else than a Warning
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 24, 2015, 03:00:14 pm
...Here we go again...
The over brain forms a Tentacle Beast near Vir's creations as a joke
Spoiler: Tentacle Beast (click to show/hide)
I do not see this resulting in anything else than a Warning
I concur.  But neither of us are KJP.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 24, 2015, 05:01:23 pm
Tentacles. Well...the mimics are probably. Okay with it but i am a bit...meh im pretty accepting. As long as it dosent get graphic and or creepy rapey im fine witha tentacle monster..
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 24, 2015, 07:55:39 pm
The huge mass of darkness grapple the indignant god! It attempt to crush it with it's strength, which it successfully do, preventing the god from interfering with the battle! The hand will simply not move despite Tenat's best efforts...
((If you have the right to decide that my attack failed I have the right to decide if I get a guaranteed success, right?)

Well, FArg, given typical freeform RP rules, that's typically not true. And I learned to role-play in such environments (more or less; it was more like succeed-fail actions but I preferred the free-form when it was possible). Golden rule is typically: Attacker describes the action, defender describes the result.

And given neither of you are using Flux...Well. It's rather pointless in the first place, and the whole mess is a bunch of god-moding (pun intended) which is why it's been annoying me this whole time. Not just BiggerFish, but all the 'I do blank and it works!' actions.

Or at least, those that aren't backed by resources...Done right, it just looks good.

((Break as in the way one indoctrinates somebody into a cult. Breaking them down to build them back up. Not "driving utterly insane". Don't see how it's much worse than killing them anyway, since their souls probably get pulled back down to Hell either way.))
((So it's basically brainwashing? A rather sudden, and likely extremely painful brainwashing? Yeah, I don't like the idea of that, at all.
The way you said it, it sounds like they're rearranging the brain in a flash, which doesn't sound very... pleasant.
So basically, Si would still feel it, and still be against it.))

((Well, if it's not broken by the tick, then Si will attack it, because those pillars are just... wrong.))
Painful? Only if that was part of what was necessary. Not rearranging the brain, just...it is said that for every man there is a sentence which will break them. And that for every man, there is a sentence that will build them anew. Think of it like that.

Besides, pain? They'd be killed, probably also painfully, anyway, in the war. This way seemed like a more efficient use of my resources, being a God of Control and all, besides sowing confusion and discord in the enemy ranks and giving them a fear of the roads. If they stay off the roads, they don't get brainwashed. Usually. Honestly, I don't see how it's much different than killing them, when either way they'll probably be sent down to hell and tortured into annihilation and eternal damnation by their god for their failure. Or they aren't, in which case they aren't. It's war, and we've had no Geneva convention.

Yet, anyway. I doubt most gods would agree to or abide by any agreement, as on forum, no one ever does. We simply don't have the actual investment in our characters/followers well-being or the utter isolation a total break of trust with the rest of the gods would bring, that the countries who agree to such do.

Same reason making a peace is rarely a consideration for the winning party in strategy games and the like. They have nothing to lose, much of the time, by continuing. There is only the abstraction of rules. No chance of being assassinated because of the war. And even if your leader is, who cares? You're playing the country, not the leader.

One part that annoys me about games. Same thing with the way battles tend to be all or nothing. Real life, casualties for the loser might be 40%, and that's a fair slaughter. Usually lower. Can be much, much higher, of course. In games? 100%. Or maybe 80%, on average. Winner might lose a third of their troops, or none, in return. Each battle is it's own little war, where there is no grander scheme in which you might want to conserve men or equipment for. Bah.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 24, 2015, 08:17:19 pm
The huge mass of darkness grapple the indignant god! It attempt to crush it with it's strength, which it successfully do, preventing the god from interfering with the battle! The hand will simply not move despite Tenat's best efforts...
((If you have the right to decide that my attack failed I have the right to decide if I get a guaranteed success, right?)

Well, FArg, given typical freeform RP rules, that's typically not true. And I learned to role-play in such environments (more or less; it was more like succeed-fail actions but I preferred the free-form when it was possible). Golden rule is typically: Attacker describes the action, defender describes the result.

And given neither of you are using Flux...Well. It's rather pointless in the first place, and the whole mess is a bunch of god-moding (pun intended) which is why it's been annoying me this whole time. Not just BiggerFish, but all the 'I do blank and it works!' actions.

Or at least, those that aren't backed by resources...Done right, it just looks good.
See my IC reply to Biggerfish for that.

I'd usually be fine with this setup but right now he's abusing it to grant himself guaranteed success at every occasion. I guess I could've just said that his attack on my troops was a complete failure, without the slightest effect on them but that would've been just as (if not more) obnoxious. I don't like it either, but he's not really giving me any choice here.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 24, 2015, 08:21:48 pm
Oh, no, the stuff he pulls annoy me too. I just don't think the proper response is to go 'oh well you did this so that means I can do that so nyah.'

Where's your username originate, by the way, can I ask?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 24, 2015, 08:26:28 pm
Oh, no, the stuff he pulls annoy me too. I just don't think the proper response is to go 'oh well you did this so that means I can do that so nyah.'

Where's your username originate, by the way, can I ask?

The idea is that I don't feel like giving him an advantage for free. If he wants to play like that there's no reason he shouldn't have others do the same to him in return.

And my username is completely random, no origin besides my own mind.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 24, 2015, 08:34:47 pm
Quote
One part that annoys me about games. Same thing with the way battles tend to be all or nothing. Real life, casualties for the loser might be 40%, and that's a fair slaughter. Usually lower. Can be much, much higher, of course. In games? 100%. Or maybe 80%, on average. Winner might lose a third of their troops, or none, in return. Each battle is it's own little war, where there is no grander scheme in which you might want to conserve men or equipment for. Bah.

So you are annoyed that games aren't realistic? Your suspension of disbelief is thin enough to split a molecule, isn't it?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 24, 2015, 09:24:25 pm
@All:
Sorry about blatant abuse of sphere.
Will try to stop that.
It's a bit of a fault of mine that I really need to get under control.  FArg, if you retcon I will?  (At least, the stuff in this Tick.)
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 24, 2015, 09:25:40 pm
@All:
Sorry about blatant abuse of sphere.
Will try to stop that.
It's a bit of a fault of mine that I really need to get under control.  FArg, if you retcon I will?  (At least, the stuff in this Tick.)

Spheres don't work like that  :P. It doesn't give you unlimited power over everything. There is a very good chance your attempts simply fail, Butterfly God.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 24, 2015, 09:26:42 pm
@All:
Sorry about blatant abuse of sphere.
Will try to stop that.
It's a bit of a fault of mine that I really need to get under control.  FArg, if you retcon I will?  (At least, the stuff in this Tick.)

Spheres don't work like that  :P. It doesn't give you unlimited power over everything. There is a very good chance your attempts simply fail, Butterfly God.
Shrug.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 24, 2015, 09:33:09 pm
If they did, Zhin would simply win :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 24, 2015, 09:52:12 pm
@All:
Sorry about blatant abuse of sphere.
Will try to stop that.
It's a bit of a fault of mine that I really need to get under control.  FArg, if you retcon I will?  (At least, the stuff in this Tick.)

Sure, let's do that. Honestly I can somewhat understand, I do tend to get really competitive sometimes.

Edit: Wait, does that mean that we have to edit all of our posts?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 24, 2015, 09:57:09 pm
There is a 1E editing fee now. Maybe you should just "Play off" it?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 24, 2015, 10:20:13 pm
There is a 1E editing fee now. Maybe you should just "Play off" it?

Probably a better idea, considering our actions most likely didn't affect the battle anyways.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 24, 2015, 10:30:33 pm
i don't even know if my dragons were involved in it or not and i can hope that most of them made it and got back but that like a roll of the dice.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 24, 2015, 10:55:11 pm
i don't even know if my dragons were involved in it or not and i can hope that most of them made it and got back but that like a roll of the dice.

Well considering you did order them to fight I don't see why they wouldn't have done so. Resurrecting them probably wouldn't be too hard if they end up dying though.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 24, 2015, 11:13:18 pm
Oh, and I'm not certain what Zenurion thought Zhin was saying, but he was basically just telling Si that a. her morals wouldn't win this war, b. they were going to die anyway, there's not really a particularly moral way to kill people in a war, and so c. him controlling them wasn't much different than just shooting them with more siege equipment, save it being possibly more effective at inducing chaos rather than merely death, so as to allow the war to end quicker, especially as it would mean they would be pre-occupied with their own stuff rather than fighting/killing the main body of troops facing them.

Speaking of which, unless you have an atom bomb or a super-virus or the like that will cause an 'auto-win' in the sense of the battle becoming irrelevant, there's not much chance of an easy win, if the War Engines get built (mostly to deal with the shit like dragons and Quelons or whatever). Even if they don't, (I may as well say it now), we built 50,000 troops. Which is mostly a result of me not realizing what scale the battle was on, (7,000? Associates, rather than the tens of thousands that I'd thought). Almost as many as there exist Lambdents. And they aren't poorly made, either, to put it lightly. How effective they'll be considering all the other shit going on, I dunno. This has become something of a clusterbomb of individual clusterfucks.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 24, 2015, 11:19:48 pm
Oh, and I'm not certain what Zenurion thought Zhin was saying, but he was basically just telling Si that a. her morals wouldn't win this war, b. they were going to die anyway, there's not really a particularly moral way to kill people in a war, and so c. him controlling them wasn't much different than just shooting them with more siege equipment, save it being possibly more effective at inducing chaos rather than merely death, so as to allow the war to end quicker, especially as it would mean they would be pre-occupied with their own stuff rather than fighting/killing the main body of troops facing them.

Speaking of which, unless you have an atom bomb or a super-virus or the like that will cause an 'auto-win' in the sense of the battle becoming irrelevant, there's not much chance of an easy win, if the War Engines get built (mostly to deal with the shit like dragons and Quelons or whatever). Even if they don't, (I may as well say it now), we built 50,000 troops. Which is mostly a result of me not realizing what scale the battle was on, (7,000? Associates, rather than the tens of thousands that I'd thought). Almost as many as there exist Lambdents. And they aren't poorly made, either, to put it lightly. How effective they'll be considering all the other shit going on, I dunno. This has become something of a clusterbomb of individual clusterfucks.

If I thought this battle would be about brute force, don't you think I would have looked a bit more worried about all the Gods fighting me? Fine, whatever, you got more guys then I do. But none of you are openly doing anything more tactical then throwing sticks at me  :P. 50k, 100k, 10000 billion, doesn't matter if you use them like a hammer. Unless someone did something clever behind everyone's back, I think this fight will go just the way I planned it to.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 24, 2015, 11:38:41 pm
Oh, and I'm not certain what Zenurion thought Zhin was saying, but he was basically just telling Si that a. her morals wouldn't win this war, b. they were going to die anyway, there's not really a particularly moral way to kill people in a war, and so c. him controlling them wasn't much different than just shooting them with more siege equipment, save it being possibly more effective at inducing chaos rather than merely death, so as to allow the war to end quicker, especially as it would mean they would be pre-occupied with their own stuff rather than fighting/killing the main body of troops facing them.

Speaking of which, unless you have an atom bomb or a super-virus or the like that will cause an 'auto-win' in the sense of the battle becoming irrelevant, there's not much chance of an easy win, if the War Engines get built (mostly to deal with the shit like dragons and Quelons or whatever). Even if they don't, (I may as well say it now), we built 50,000 troops. Which is mostly a result of me not realizing what scale the battle was on, (7,000? Associates, rather than the tens of thousands that I'd thought). Almost as many as there exist Lambdents. And they aren't poorly made, either, to put it lightly. How effective they'll be considering all the other shit going on, I dunno. This has become something of a clusterbomb of individual clusterfucks.
What I understood was that you wanted her to fight my troops instead of you. That's probably still close enough, considering the goal here is to get her out of the way. And honestly I'm not to worried, even with that number. If my surprise (nope, still not revealing it. You'll have to wait for the tick :P) works as planned then numbers shouldn't be much of a problem.

Also just wondering, what do you expect to win from the war at this point? Things have changed so much since it started that everyone's motivations to stay are getting a bit blurry. Or maybe that stuff would be best to leave for the IC? If that's the case I'll just ask there instead.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 24, 2015, 11:56:19 pm
You know very well what I want  :P.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 25, 2015, 12:02:27 am
You know very well what I want  :P.

I was talking to rolepgeek, but that is true anyways. :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 25, 2015, 12:06:14 am
My motivation was to stop Stirk.

You arrived here and the troops had already been made, really.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 25, 2015, 12:10:34 am
My motivation was to stop Stirk.

You arrived here and the troops had already been made, really.

Stop me from what? There are few things you could successfully stop me from doing if I wanted to.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 25, 2015, 12:14:42 am
Would Tykki count as a minor divine or a major divine?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 25, 2015, 12:24:32 am
Who is Tykki?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 25, 2015, 12:27:13 am
Who is Tykki?

She was My Archangel in the first game, disputably the strongest fighter, undisputedly the most visible Angel. Killed Andres's god off multiple times.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 25, 2015, 12:30:30 am
Who is Tykki?

She was My Archangel in the first game, disputably the strongest fighter, undisputedly the most visible Angel. Killed Andres's god off multiple times.
In other words, it took five attempts and several dozen (hundred?) Essence before I could be permanently permanently put down.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 25, 2015, 12:33:43 am
Who is Tykki?

She was My Archangel in the first game, disputably the strongest fighter, undisputedly the most visible Angel. Killed Andres's god off multiple times.
In other words, it took five attempts and several dozen (hundred?) Essence before I could be permanently permanently put down.

Don't listen to him  ::). What really happened was I kept letting him keep reviving, because I didn't want to kill him OOC. He kept doing stupid stuff so I sent Tykki to kill him in a single hit (again, and again). I got tired of this, sent Tykki to find his soul jar, and wiped him out in a single tick of actually trying.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 25, 2015, 12:35:26 am
Who is Tykki?

She was My Archangel in the first game, disputably the strongest fighter, undisputedly the most visible Angel. Killed Andres's god off multiple times.
In other words, it took five attempts and several dozen (hundred?) Essence before I could be permanently permanently put down.

Don't listen to him  ::). What really happened was I kept letting him keep reviving, because I didn't want to kill him OOC. He kept doing stupid stuff so I sent Tykki to kill him in a single hit (again, and again). I got tired of this, sent Tykki to find his soul jar, and wiped him out in a single tick of actually trying.
Between my last few deaths I only kept to myself, so this is obviously a poor attempt to save face on your behalf. :P
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 25, 2015, 12:52:46 am
There is a 1E editing fee now. Maybe you should just "Play off" it?
The editing fee is for making non-trivial adjustments to one's creations, not one's posts. It'd be silly for there to be a cost to an OOC action, no?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 25, 2015, 02:01:24 am
General announcements:
IC:Now at Reply 2870. Those whom KP wishes to destroy he first indulges
[Focus]: It seems many players take it on themselves to set it for their creations. Internally, they end up getting reformatted anyway for convenience of reference or added based on description text. There is now no need to add it on to creations on the players' part.
Also, quit adding Trait+0 traits such as [Speed], [Size], [Combat], and the like because they just end up purged from the individual trait lists anyway
Spoiler: Finally, (click to show/hide)
1 warning to crazyabe for potentially violating forum guidelines (http://www.bay12forums.com/smf/index.php?topic=38444.0)
Clarifying action editing policy to specify that it only matters if KJP catches/already caught you to allow free early edits on IC stuff.
Clarifying butterfly effect, time travel, and their scopes of application

Andres: If it's any consolation, I'd been planning on extending the meta-ability traits, until an anonymous price check for a cloud of [Destructible] [Gives Trait] [Size-14] [Protection-4] [Defense-4] slime blobs. (I know their enemies would be glad it didn't go through)
What an angel with 10I, 10E, 10F can do that a god can't: Rebel against its creator, get killed without [Godslayer], and a whole host of fun encouragements to play the game as gods rather than creations (excepting the rare cases where someone outright requests playing as a random mortal which is perfectly fine)
I think it would result in an announcement, yes. It's about as significant as a godly death, after all.
Tykki: Probably major judging from the sheer survivability after a while and the (deprecated) villain ball

Demonic Spoon:
Legendary: In trait descriptions with many rungs of progression, I use the descriptions partly as shorthand for "provides <xNN> amount of trait" and partly as "resolve/describe its effects this way" if that makes sense. How realistic the descriptions are from a purely "provides <xNN> amount of trait" varies which is why there's some fudging to get closer to "what it says in the description" outside of previous fightmode instances.

Duel: Added as "Sylvan and Zhìn have canceled their proxy duel."

Rolepgeek:
-20/3F: It looks like the cap updater overreacted to a temporary excess of Flux by deducting too much. I've fixed it now and recalculated it, resulting in 3/3F.
Helllions and hellhounds: This will have to wait until the math portion of writing the Tick update to see properly ;)
SWMs and PIGs: I seem to have forgotten what these are (or can't connect them properly) or maybe haven't even processed the relevant action/creation yet. MInd sending a reminder if I missed it?

micelus:
PMs: If they've still been unanswered since before 2015-09-20 12:03 UTC, could you reply to one of said PMs while sending it to me? This should bump the PM thread up in case it got buried somewhen.

hector13:
Essence total: I only have -3I-3E+4E down for Veles on expenses009; did I miss some actions?

Lord_lemonpie:
Angelarium: The Angelarium is now linked

Spoiler: Obligatory (click to show/hide)

Various: My interpretation of [Eats Entropy] is something similar to Maxwell's demon and very much probability-altering

Cinder: Added

Vgray:
Dorfy <0.33>: Doubles death rate, decreases piety during peacetime, increases civilian fearfulness drastically, and provides little or no common sense, replaces Fireproof with Fire-Unresponsive (not applied to Deep Elves)
Expands to: Confirming that it's an approximate synonym for "contains." I think I got it from macroes or command-line tool options made of other options, but I'm not entirely sure.

tntey:
According to plans: So true, my little puppets, so very true... Muahahahahaha! :P
Create divines, create [Godslaying] thing: No, only players satisfy the collaborator requirement (else it wouldn't be much of a requirement)

darkwarlock3: Added

crazyabe: In light of the possibility of a new player being an alt, vouching for said new player isn't exactly reassuring, no? ;)

Cinder: Fascinating! I do wonder which game's player model will dominate given the high maintenance requirement of the one-player-one-character model YG uses. (O(n2) time is no joke! :P)

Kevak: I'm not sure either, so I've added you to the auditing list.

TheBiggerFish:
Ye Death: Destroyers of Worlds: So will I (probably)!

$$$Response
micelus:
Soul Configuration machine.: 6E to invent
Soul Cartridge: 2E to invent
Soul-Energy Reactor: 3E to invent (to heat)
Worship Reactor: 7E to invent (to heat)
Idol: 5E to invent
Twin Soul Trait: Try something like a modified Lawgiver-Phylactery?

crazyabe:
2/3 of the base matter in a Size-1 Planet: Approx. Size-2 planet, so 8E
1/3 of the base matter in a size-1 Planet in flesh: Approx. Size-3 planet, so 6E
5 diamond circles with a circumference of 31 meters: Circles? Not spheres?
A stone that produces an incredible amount of extremely bright light, and heat (NOT A STAR): 40E
300 pounds of ruby tainted with silver: 0-1E+, varies by context

TheBiggerFish:
Sort-of-laser: Depends on maximum power output, energy output, and charges if applicable

Lord_lemonpie:
KJP's initial check: [Incorporeal <1.3>] [Weakness, partial (Common-Sunlight) <0.7>] [Eats Souls <2>] [Affinity+1? (Delveology) <1.4>] = Avg. 2.6E/10000
Demonic Spoon's check: [Size-4 or so <0.71>] [Incorporeal <1.3>] [Evil] [Weakness (Sunlight) <0.6>] [Networked <1.4>] [Existing Soul <0.6>] [Eats Souls <2>] = Avg. 0.93E/10000

crazyabe:
Bullet-like parasites: [Focus-Conquer-Kill] [Focus-Discover-Reproduce]: 1E/10000

Dutrius:
Monoatomic-edged blades: Behaving realistically, 1E
Vibration wire "blades": 0-2E, varies by method of introduction/artifactness
Balefire: Requires research on time, ? ? ?E to invent

Andres:
One Ring of Power: Causes splintering of creator on destruction, 1E + 5Icap+5Fcap
If destroyed: Lose 10Icap, gain 10Fcap, so overall cost if destroyed is 1E+15Icap-5Fcap

Dragon price? Delayed until further IC processing, repost after this post if necessary

Happy Demon:
Editing 3rd Sisska: 1E
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 25, 2015, 02:08:44 am
You didn't actually give prices for Micelus' stuff?

Quote
$$$Response
micelus:
Soul Configuration machine.: mundanely powered machine that combines/shreds/divides souls via magical means.
Soul Cartridge: small containers that can contain souls or parts of a soul.
Soul-Energy Reactor: Converts souls into energy.
Worship Reactor: Converts worship into energy.
Idol: objet that may store worship.
Twin Soul Trait: creature has two souls.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 25, 2015, 02:09:55 am
Hit post instead of preview, fixed
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 25, 2015, 02:12:45 am
A large part of what makes Lawgiver-Phylactery work is Dryadism iirc, so it might need a custom magic school if you don't want trees. Who wouldn't want trees though?

Alternatively, I remember Corpomancy allowing split consciousness shenanigans.

EDIT: Should I be worried about the fact that KJP seems to be losing his sanity?  ???
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 25, 2015, 02:19:27 am
Sanity? What sanity? Ahahahahaha!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 25, 2015, 02:21:18 am
Andres:
One Ring of Power: Causes splintering of creator on destruction, 1E + 5Icap+5Fcap
If destroyed: Lose 10Icap, gain 10Fcap, so overall cost if destroyed is 1E+15Icap-5Fcap
Hold on, if it gives 5F cap on creation, then that means creating it will give me a net loss of 1E and 5I cap. The only difference is I get +1F per Tick. On that note, why would I get more Flux capacity from having it destroyed? This just doesn't make much sense to me.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 25, 2015, 02:22:41 am
I thought I read something about it increasing Flux capacity when destroyed, but I was probably mistaken

I'll re-evaluate that too tomorrow
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 25, 2015, 02:26:20 am
$$$
Price check on inventing plasmamantic focusing crystals, only producable by plasmamancy masters. Basically trying to invent magic staves, lightsabers, etc.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 25, 2015, 02:29:11 am
$$$
Price check on inventing plasmamantic focusing crystals, only producable by plasmamancy masters. Basically trying to invent magic staves, magic gems, lightsabers, etc.
*stares at Andres with disapproval*
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 25, 2015, 02:31:03 am
$$$
Price check on inventing plasmamantic focusing crystals, only producable by plasmamancy masters. Basically trying to invent magic staves, lightsabers, etc.
*stares at Andres with disapproval*
What? Something wrong with inventing magic crystals?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 25, 2015, 02:34:41 am
$$$
Price check on inventing plasmamantic focusing crystals, only producable by plasmamancy masters. Basically trying to invent magic staves, lightsabers, etc.
*stares at Andres with disapproval*
What? Something wrong with inventing magic crystals?
Making lightsabres is lame. Maybe if you made plasmamancy guns or something.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 25, 2015, 02:37:26 am
$$$
Price check on inventing plasmamantic focusing crystals, only producable by plasmamancy masters. Basically trying to invent magic staves, lightsabers, etc.
*stares at Andres with disapproval*
What? Something wrong with inventing magic crystals?
Making lightsabres is lame. Maybe if you made plasmamancy guns or something.
So you're saying the lightsabers from Star Wars are lame but the blasters aren't? You certainly are a strange one.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 25, 2015, 02:38:12 am
$$$
Price check on inventing plasmamantic focusing crystals, only producable by plasmamancy masters. Basically trying to invent magic staves, lightsabers, etc.
*stares at Andres with disapproval*
What? Something wrong with inventing magic crystals?
Making lightsabres is lame. Maybe if you made plasmamancy guns or something.
So you're saying the lightsabers from Star Wars are lame but the blasters aren't? You certainly are a strange one.
guns that work by magic are cool. directly porting star wars shit isn't.

EDIT: And KJP went offline, so no update until tomorrow I guess.  :(
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 25, 2015, 02:52:50 am
$$$
Price check on inventing plasmamantic focusing crystals, only producable by plasmamancy masters. Basically trying to invent magic staves, lightsabers, etc.
*stares at Andres with disapproval*
What? Something wrong with inventing magic crystals?
Making lightsabres is lame. Maybe if you made plasmamancy guns or something.
So you're saying the lightsabers from Star Wars are lame but the blasters aren't? You certainly are a strange one.
guns that work by magic are cool. directly porting star wars shit isn't.
If it makes you feel better, they could probably also be used to power simple golem-like mechs.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 25, 2015, 04:36:23 am
Quote
Death: Kills off 0.01*(amount spent)*100% of race
So wait. If I'm understanding this correctly, if you in private spend 11 flux, you can kill of an entire race regardless of their numbers, no backsies?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 25, 2015, 05:30:43 am
Nah, by that cost it's 1F per percentage point. Killing 'em all would cost 100F, unless you get creative and perform Exterminatus on the planet or something.

Actually...

$$$
Performing Exterminatus on a planet, reducing it into a completely lifeless ball of rock.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Andres on September 25, 2015, 06:23:59 am
Nah, by that cost it's 1F per percentage point. Killing 'em all would cost 100F, unless you get creative and perform Exterminatus on the planet or something.

Actually...

$$$
Performing Exterminatus on a planet, reducing it into a completely lifeless ball of rock.
Already answered, kind of.

$$$
Price check on doing this (https://www.youtube.com/watch?v=qOuk02e5q5s)
this: Your reputation with the rest of the players and not less than 15E
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: hector13 on September 25, 2015, 07:53:05 am
I think I just can't count :( sorry KJP :-[
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 25, 2015, 08:57:09 am
I think I just can't count :( sorry KJP :-[
It's okay.
*pats Hector on head*
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 25, 2015, 09:05:13 am
Already answered, kind of.

$$$
Price check on doing this (https://www.youtube.com/watch?v=qOuk02e5q5s)
this: Your reputation with the rest of the players and not less than 15E
Makes sense, I suppose. Hm, add a collaborator or three, 10% increase for secrecy, plus some extra to cover tracks... Not actually too hard to achieve.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 25, 2015, 09:17:18 am
Fortunately there are three worlds. Honestly, wiping out two of them would just decrease bookkeeping a bit.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 25, 2015, 11:07:50 am
Between my last few deaths I only kept to myself, so this is obviously a poor attempt to save face on your behalf. :P

Do you want Reality's cell number? You two obviously haven't been in touch in forever  ::).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: darkwarlock3 on September 25, 2015, 11:24:53 am
Rolepgeek how accurate are your war machines because it might be hard to hit dragons and if it can go through their scales considering how big or advance your machines are
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 25, 2015, 12:15:40 pm
I don't think accuracy is an issue to something I suspect being capable of leveling city blocks. Of course, I don't know what exactly they are, so I might be wrong.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 25, 2015, 01:34:29 pm
PriceCheck
[Ammo Space]Creation can produce ammunition for personal use
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 25, 2015, 01:45:45 pm
PriceCheck
[Ammo Space]Creation can produce ammunition for personal use
I would think weaponspace would cover that part, considering it's called bow and arrow.
So I'm sure arrows, throwing daggers, and sling stones would count as weapons on their own.

Edit: Though that would mean you'd require better weaponspace to get better arrows.
Though considering they're arrows, I guess quantity beats quality.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 25, 2015, 04:41:03 pm
PriceCheck
[Ammo Space]Creation can produce ammunition for personal use
I would think weaponspace would cover that part, considering it's called bow and arrow.
So I'm sure arrows, throwing daggers, and sling stones would count as weapons on their own.

Edit: Though that would mean you'd require better weaponspace to get better arrows.
Though considering they're arrows, I guess quantity beats quality.
i was thinking along the lines of Bullets, missiles, grenades, generally uncommon types of ammo, all without a weapon being provided.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 25, 2015, 08:16:00 pm
I don't think accuracy is an issue to something I suspect being capable of leveling city blocks. Of course, I don't know what exactly they are, so I might be wrong.
Hopefully? In terms of accuracy, the dragons aren't that much smaller than them, and they have a lot less Protection. Given their magic (I gave (almost?)all of them different schools so they'd be more special :P), artifact weapons, and size, I'd say one good hit and the dragon's down. Not dead, necessarily, but flying is hard with broken wings.

It really depends on whether they actually get built or not, since my Pantheon didn't support the action before KJP timestamped, which was admittedly a rather short time. And they cost something like 60 Essence all told, if six gods aren't working together to make them(if they are, then it's 24 split six ways, far more affordable). Maybe blunt force isn't the way to go, but hell, it makes a statement. And plus, I don't have Shards to play with (yet). I do have something else, though, that I will eventually get around to using...Argh. so much stuff, not enough cleverness to spend for all of it.

Everyone is certain they'll win, though, sounds like. Brute Force, Secret Weapon, Clever Trick (which probably just amounts to 'send Rose at things til they die' :P)...my bet is on Morko. Somehow.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 25, 2015, 08:20:53 pm
It wouldn't surprise me. Who knows what evils lurk in the hearts of mortals? Mörkö knows! Jixiu has no goals at the moment beyond creating and spreading technology.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 25, 2015, 08:21:25 pm
I don't think accuracy is an issue to something I suspect being capable of leveling city blocks. Of course, I don't know what exactly they are, so I might be wrong.
Hopefully? In terms of accuracy, the dragons aren't that much smaller than them, and they have a lot less Protection. Given their magic (I gave (almost?)all of them different schools so they'd be more special :P ), artifact weapons, and size, I'd say one good hit and the dragon's down. Not dead, necessarily, but flying is hard with broken wings.

It really depends on whether they actually get built or not, since my Pantheon didn't support the action before KJP timestamped, which was admittedly a rather short time. And they cost something like 60 Essence all told, if six gods aren't working together to make them(if they are, then it's 24 split six ways, far more affordable). Maybe blunt force isn't the way to go, but hell, it makes a statement. And plus, I don't have Shards to play with (yet). I do have something else, though, that I will eventually get around to using...Argh. so much stuff, not enough cleverness to spend for all of it.

Everyone is certain they'll win, though, sounds like. Brute Force, Secret Weapon, Clever Trick (which probably just amounts to 'send Rose at things til they die' :P )...my bet is on Morko. Somehow.
The dragons appear to have "Magic Resistance + 4" sort of doubting that magic is vary use full against them
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 25, 2015, 08:24:42 pm
They're also a race, rather than agents. Might be wrong, but my gut feeling is that agents have a 'relevance/plot-armor' boost. Also can't reproduce to create more of themselves, most of the time, but hey. Trade-offs.

Magic might not by useful directly, but it still helps if they use it to help one another. I would think, anyway. Still, artifact weapons.

I based their appearances/themes off all the gods in our Pantheon save Nogis (the biggest reason of which is that I forgot him because he doesn't yet have his own distinct 'theme', so to speak, really), plus Si, Sylvan, Morko, and Quelor, I believe.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 25, 2015, 08:27:58 pm
I don't think accuracy is an issue to something I suspect being capable of leveling city blocks. Of course, I don't know what exactly they are, so I might be wrong.
Hopefully? In terms of accuracy, the dragons aren't that much smaller than them, and they have a lot less Protection. Given their magic (I gave (almost?)all of them different schools so they'd be more special :P), artifact weapons, and size, I'd say one good hit and the dragon's down. Not dead, necessarily, but flying is hard with broken wings.

It really depends on whether they actually get built or not, since my Pantheon didn't support the action before KJP timestamped, which was admittedly a rather short time. And they cost something like 60 Essence all told, if six gods aren't working together to make them(if they are, then it's 24 split six ways, far more affordable). Maybe blunt force isn't the way to go, but hell, it makes a statement. And plus, I don't have Shards to play with (yet). I do have something else, though, that I will eventually get around to using...Argh. so much stuff, not enough cleverness to spend for all of it.

Everyone is certain they'll win, though, sounds like. Brute Force, Secret Weapon, Clever Trick (which probably just amounts to 'send Rose at things til they die' :P)...my bet is on Morko. Somehow.

Psh, you underestimate my Rose Cleverness.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 25, 2015, 08:34:56 pm
Vir is not quite sure what to do right now but she is trying to relax and fully understand. The sutuation at hand and if she can do anything to make things. Better
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 25, 2015, 08:35:56 pm
Probably.

My guess is that the Capos are low-level agents or a high-level race of some sort, similar to how I suspect the Quelons or whatever to be low-level agents or high-level magical beasts that just make stuff into wasteland. I'm actually a lot less sure as to what the Don has up his sleeve, though I suspect it has to do with the Illicits, mostly. Like using them to kill/steal (but never killsteal) all my shit(or trying, at least; not sure if her abilities total up to 'auto-death for anything not purpose-built as a guard' or 'will kill basically anything below a certain threshold of power with the right prep time', and [Bound] should hopefully keep Lupin from stealing the artifact weapons. Also their size and being in active use, but hey you know immortal god-spawned thieves) while Thorn bravely faces a 50% chance of being obliterated or reflecting whatever CthulhuVoiddemontitans Zenurion decides to blow up at us.

Yes, I am perfectly wiling to believe Zenurion made whatever eldritch monstrosities may exist into an explosive device that makes smaller versions of them.

Also, Abstract, I don't mean this as an insult, but if you could use something more suitable than a phone for typing when possible...maybe it's not, I don't know.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 25, 2015, 08:37:20 pm
This war will be intresting to see the final result hopefully Ver can do something to minimize mass slaughter
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 25, 2015, 08:38:19 pm
They're also a race, rather than agents. Might be wrong, but my gut feeling is that agents have a 'relevance/plot-armor' boost. Also can't reproduce to create more of themselves, most of the time, but hey. Trade-offs.

Magic might not by useful directly, but it still helps if they use it to help one another. I would think, anyway. Still, artifact weapons.

I based their appearances/themes off all the gods in our Pantheon save Nogis (the biggest reason of which is that I forgot him because he doesn't yet have his own distinct 'theme', so to speak, really), plus Si, Sylvan, Morko, and Quelor, I believe.
Really? I've been assuming agents were basically the mortal template but for smaller numbers, and that the [unique] trait was for what you described here. I'm very likely to be wrong, though.


And on a side note I've drawn my surprise while waiting for the Tick to do the battle drawing. I think Evangelion has been influencing me because the thing is covered in blood. Meh, that fits what they are supposed to be pretty well I guess. It's kinda creepy now though, which would also be fitting now that I think of it.
I'll post it when the tick happen, to avoid spoiling it.

Notreallyanedit because ninja:
Probably.

My guess is that the Capos are low-level agents or a high-level race of some sort, similar to how I suspect the Quelons or whatever to be low-level agents or high-level magical beasts that just make stuff into wasteland. I'm actually a lot less sure as to what the Don has up his sleeve, though I suspect it has to do with the Illicits, mostly. Like using them to kill/steal (but never killsteal) all my shit(or trying, at least; not sure if her abilities total up to 'auto-death for anything not purpose-built as a guard' or 'will kill basically anything below a certain threshold of power with the right prep time', and [Bound] should hopefully keep Lupin from stealing the artifact weapons. Also their size and being in active use, but hey you know immortal god-spawned thieves) while Thorn bravely faces a 50% chance of being obliterated or reflecting whatever CthulhuVoiddemontitans Zenurion decides to blow up at us.

Yes, I am perfectly wiling to believe Zenurion made whatever eldritch monstrosities may exist into an explosive device that makes smaller versions of them.

Also, Abstract, I don't mean this as an insult, but if you could use something more suitable than a phone for typing when possible...maybe it's not, I don't know.

I will only say one thing: Heh.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 25, 2015, 08:39:30 pm
Sorry it's. Kinda impossible i have a broken computer. And it's. Been broken for years believe. Me i greatly prefer a computer :'(
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 25, 2015, 08:42:58 pm
Probably.

My guess is that the Capos are low-level agents or a high-level race of some sort, similar to how I suspect the Quelons or whatever to be low-level agents or high-level magical beasts that just make stuff into wasteland. I'm actually a lot less sure as to what the Don has up his sleeve, though I suspect it has to do with the Illicits, mostly. Like using them to kill/steal (but never killsteal) all my shit(or trying, at least; not sure if her abilities total up to 'auto-death for anything not purpose-built as a guard' or 'will kill basically anything below a certain threshold of power with the right prep time', and [Bound] should hopefully keep Lupin from stealing the artifact weapons. Also their size and being in active use, but hey you know immortal god-spawned thieves) while Thorn bravely faces a 50% chance of being obliterated or reflecting whatever CthulhuVoiddemontitans Zenurion decides to blow up at us.

Yes, I am perfectly wiling to believe Zenurion made whatever eldritch monstrosities may exist into an explosive device that makes smaller versions of them.

Also, Abstract, I don't mean this as an insult, but if you could use something more suitable than a phone for typing when possible...maybe it's not, I don't know.

Way off base with your assumption  ::). The Illicits have nothing to do with the Trick. Nothing open, anyway. And if you think the Mind Lacerator is fake, why would you assume the Capo are real? Slaughter will certainly be maximized, if everything goes my way. Unlike everyone else, I seem to have realized that this fight isn't worth risking high-valued assets such as my Illicits  ::).
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 25, 2015, 08:45:22 pm
Because the Capos were mentioned in your action, while the Mind Lacerator was only spoken of. You never spoke about the Capos.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 25, 2015, 08:49:45 pm
Because the Capos were mentioned in your action, while the Mind Lacerator was only spoken of. You never spoke about the Capos.

I did too. I was giving orders to them all the time early in the battle. The Mind Lacerator would obviously be something to do in secret, wouldn't it?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 25, 2015, 09:02:20 pm
From the sounds of it, it's something to be fought for, not done, if it does exist.

Hell, maybe Zenurion's been fooled by someone into believing it does. I dunno. We'll find out, I guess.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 25, 2015, 09:18:34 pm
They're also a race, rather than agents. Might be wrong, but my gut feeling is that agents have a 'relevance/plot-armor' boost. Also can't reproduce to create more of themselves, most of the time, but hey. Trade-offs.

Magic might not by useful directly, but it still helps if they use it to help one another. I would think, anyway. Still, artifact weapons.

I based their appearances/themes off all the gods in our Pantheon save Nogis (the biggest reason of which is that I forgot him because he doesn't yet have his own distinct 'theme', so to speak, really), plus Si, Sylvan, Morko, and Quelor, I believe.
I'll have to reread your post again so I know what the heck they are. And more importantly, so I know which one is Talios'.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 25, 2015, 09:26:07 pm
The fourth one, of course.

I am going with chinese symbolism, after all.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 25, 2015, 09:37:32 pm
Oh, and isn't the singing machine Nogis'?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 25, 2015, 09:39:43 pm
Nope, that's Tenat's. Resonance magic. I mean, it has music magic too, and it could be considered his, but in terms of appearance and the like, it'd be more like Tenat.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 25, 2015, 09:42:57 pm
Meh. I am not impressed at all with your little toy's stats. Even the Capo have better ones, and that is without the Mind Lacerator active!
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 25, 2015, 09:43:33 pm
We'll see.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 25, 2015, 09:44:31 pm
posting more info on "THE WILL AND THE WORD"


In each use, a user concentrates its willpower upon an intention, then utters a command. The word itself is immaterial; but the user must have a clear vision of his or her object, wherefore much of the training and education of the user is toward expanding the imagination. The uses of the Will and the Word are almost limitless; but can exhaust the user's strength. Each use projects a 'noise' audible to other users: proportionate to the effect achieved, the amount of time expended, and the proximity and skill of the auditor. Other types of supernatural power are not detectable in this way.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 25, 2015, 09:45:11 pm
We'll see.

Or will we?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 25, 2015, 09:48:22 pm
...so when exactly did the Sworn become a bunch of scientists who outnumber the two authoritarian gods?

I half expect Tenat to lead a revolt at some point in the future.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 25, 2015, 09:55:42 pm
One big question, why hasn't anyone tried to recruit the over brain into a pantheon?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 25, 2015, 09:58:02 pm
That's. A great idea don't. Think Vir will think of that yet though give her a few days
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 25, 2015, 09:59:13 pm
...so when exactly did the Sworn become a bunch of scientists who outnumber the two authoritarian gods?

I half expect Tenat to lead a revolt at some point in the future.
When I wanted to get researchers to make death machines improve the lives of our citizens.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Vgray on September 25, 2015, 10:09:30 pm
Yes, this won't backfire horribly when we, conquer improve all of Creation.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 25, 2015, 10:15:37 pm
One big question, why hasn't anyone tried to recruit the over brain into a pantheon?

From a tactical standpoint? You wouldn't really benefit either of the two unarrested pantheons, and you have alright fought with both of them.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 25, 2015, 10:16:51 pm
Hmm improving creation? I think i quite like our current creation. So i think that probably Won't Be happening you will have to be able to beat tons of us along with our creations
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 25, 2015, 10:26:56 pm
...so when exactly did the Sworn become a bunch of scientists who outnumber the two authoritarian gods?

I half expect Tenat to lead a revolt at some point in the future.
When I wanted to get researchers to make death machines improve the lives of our citizens.
Nah.  Tenat likes ZRJ, although not the mindrip.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: FArgHalfnr on September 25, 2015, 10:39:06 pm
One big question, why hasn't anyone tried to recruit the over brain into a pantheon?

I've been thinking of making an alliance with him, but I'm not sure how Zenurion and the over brain would get along considering their previous conflict. Not sure if he'd even accept, even though the temporary team up might be the start of something.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: crazyabe on September 25, 2015, 10:43:13 pm

One big question, why hasn't anyone tried to recruit the over brain into a pantheon?


I've been thinking of making an alliance with him, but I'm not sure how Zenurion and the over brain would get along considering their previous conflict. Not sure if he'd even accept, even though the temporary team up might be the start of something.

Considering that the over brain is the god of evolution and would get a discount to changing preexisting creatures...


Also did any one notice my new sig, its mostly just slight grammar

Here it is ["Si, don' know nothin"]
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: IcyTea31 on September 26, 2015, 02:01:13 am
I based their appearances/themes off...Morko --
Well, isn't that interesting. I'm guessing either Umbramancy, School of Thought or Glummer?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 26, 2015, 02:14:11 am
They're also a race, rather than agents. Might be wrong, but my gut feeling is that agents have a 'relevance/plot-armor' boost. Also can't reproduce to create more of themselves, most of the time, but hey. Trade-offs.

Magic might not by useful directly, but it still helps if they use it to help one another. I would think, anyway. Still, artifact weapons.

I based their appearances/themes off all the gods in our Pantheon save Nogis (the biggest reason of which is that I forgot him because he doesn't yet have his own distinct 'theme', so to speak, really), plus Si, Sylvan, Morko, and Quelor, I believe.

So, out of curiosity, what does the one based on Jixiu look like and wield as its weapon?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 26, 2015, 02:20:01 am
PMs are now being processed.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Dutrius on September 26, 2015, 07:10:11 am
Nope, that's Tenat's. Resonance magic.

I thought that Resonance magic was Arkford's.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Happy Demon on September 26, 2015, 09:26:08 am
Wait... metal sphere?

Balls Spheres of Steel.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Stirk on September 26, 2015, 09:32:50 am
PMs are now being processed.

That is the part that is going to take a week  :P. And, if my experience is anything to go by, utterly ruin everything you had planned out in the IC  :-\.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Rolepgeek on September 26, 2015, 09:43:05 am
Nope, that's Tenat's. Resonance magic.

I thought that Resonance magic was Arkford's.

Errr. Yeah. Derp.

Which one was Tenat's, again...I need to look at that table I made again, don't I...

Oh, and KJP, the People I Got and things of that nature was just reminders of PM stuff, mostly.

I based their appearances/themes off...Morko --
Well, isn't that interesting. I'm guessing either Umbramancy, School of Thought or Glummer?
If I remember right, Metamagic, actually. Maybe Umbramancy as it's secondary, though.

They're also a race, rather than agents. Might be wrong, but my gut feeling is that agents have a 'relevance/plot-armor' boost. Also can't reproduce to create more of themselves, most of the time, but hey. Trade-offs.

Magic might not by useful directly, but it still helps if they use it to help one another. I would think, anyway. Still, artifact weapons.

I based their appearances/themes off all the gods in our Pantheon save Nogis (the biggest reason of which is that I forgot him because he doesn't yet have his own distinct 'theme', so to speak, really), plus Si, Sylvan, Morko, and Quelor, I believe.

So, out of curiosity, what does the one based on Jixiu look like and wield as its weapon?
Weapon, I'm not certain of. I didn't specify for all of them. Probably a flail or a bunch of chains or the like. Something sweeping. Appearance, probably a lot of much smaller arms, looks like a half-finished construction project that decided to try finishing itself or something.

Still deciding what Talios's looks like. Bunch of Sickles, maybe?
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 26, 2015, 09:45:28 am
Tenat made chaomancy.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: TheBiggerFish on September 26, 2015, 09:51:14 am
Tenat made chaomancy.
And technomancy.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 26, 2015, 03:33:11 pm
T11 progress: Currently working on PMs, finishing the last 10 or so (although since I process fastest-first, this will likely take a few hours).

Poll updated.

Lawmode, for those who didn't participate in 0ld YG, was intended to serve as a framework to organize player-player dispute resolution through argumentation and later voting. It resembled Anglosphere courts only superficially and lacked a true judge, mostly being a form of mob justice.
For:
Against:

ADDIT:
Spoiler: Samples (click to show/hide)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 26, 2015, 04:18:43 pm
I don't like it.
Mostly because it has no actual resemblance to a court and more resembles the current (and ineffective) method of "Voting on everything but taking way too long to get anything done."
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 26, 2015, 04:27:03 pm
I don't/didn't like it because it's easily abused.

Not much else we can do though.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 26, 2015, 04:32:52 pm
I don't/didn't like it because it's easily abused.

Not much else we can do though.
How about an actual court structure?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 26, 2015, 04:35:59 pm
Not sure if saying so is an IC in OOC thing or what, but we'd need the Council or similar for something like that, and it would be silly to make any proposals while it's existence is up in the air.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 26, 2015, 04:37:02 pm
I don't like it.
Mostly because it has no actual resemblance to a court and more resembles the current (and ineffective) method of "Voting on everything but taking way too long to get anything done."
The problem I have with courts in this kind of game, is that they call themselves just and incorruptible.
Though considering the participants has to be made by a god, and can be corrupted by their god, it's like hiring a judge from Sony to judge the Nintendo and Microsoft companies.
There's always someone who can control the judge, heck, anyone can corrupt the judge, they're gods.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 26, 2015, 04:38:10 pm
If all the gods create the judge, to be completely incorruptible...Or at least the majority of the gods...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 26, 2015, 04:39:24 pm
If all the gods create the judge, to be completely incorruptible...Or at least the majority of the gods...

I'd rather not give KJP more work :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 26, 2015, 04:40:57 pm
$$$PRICECHECK
[God-Proof] Creations with this trait can NOT be influenced by the gods outside of seeing and hearing them, Provides no worship
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: ShadowDragon on September 26, 2015, 04:46:03 pm
$$$Pricecheck
Zenurion's dragon design, quoted below for convenience.
Spoiler: Said design (click to show/hide)
((no traits here because half of those it would have probably don't exist yet.))
[Affinity (Random non-exotic school)]
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 26, 2015, 04:47:16 pm
$$$PRICECHECK
[God-Proof] Creations with this trait can NOT be influenced by the gods outside of seeing and hearing them, Provides no worship
Well, that would be "not directly influenced."  We created the planets, after all.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 26, 2015, 04:47:36 pm
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 26, 2015, 04:51:19 pm
In order to make a truly incorruptible judge... oh boy, we're gonna need some perks.

Immortal (because otherwise they could mutate in later generations)
Immune to Fear (intimidation)
Immune to Damage (I'd rather not risk the judge being lobotomized to be biased)
Immune to Gods
Immune to Divine
Immune to Magic
Immune to Cosmic
Immune to Hunger (hunger makes people not think clearly)
Immune to Thirst
Immune to Modification
Immune to Alteration
Immune to Alteration upon Creation

I mean, there's always going to be a loophole, which a god can abuse the hell out of.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 26, 2015, 04:52:48 pm
In order to make a truly incorruptible judge... oh boy, we're gonna need some perks.

Immortal (because otherwise they could mutate in later generations)
Immune to Fear (intimidation)
Immune to Damage (I'd rather not risk the judge being lobotomized to be biased)
Immune to Gods
Immune to Divine
Immune to Magic
Immune to Cosmic
Immune to Hunger (hunger makes people not think clearly)
Immune to Thirst
Immune to Modification
Immune to Alteration
Immune to Alteration upon Creation

I mean, there's always going to be a loophole, which a god can abuse the hell out of.
[Immutable]
Cannot change.
Except then they need to know all the laws.
And then we have to keep the Don from...Ugh.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 26, 2015, 04:57:34 pm
In order to make a truly incorruptible judge... oh boy, we're gonna need some perks.

Immortal (because otherwise they could mutate in later generations)
Immune to Fear (intimidation)
Immune to Damage (I'd rather not risk the judge being lobotomized to be biased)
Immune to Gods
Immune to Divine
Immune to Magic
Immune to Cosmic
Immune to Hunger (hunger makes people not think clearly)
Immune to Thirst
Immune to Modification
Immune to Alteration
Immune to Alteration upon Creation

I mean, there's always going to be a loophole, which a god can abuse the hell out of.

Found one already. :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 26, 2015, 04:59:36 pm
We can't create a judge. It's too easy for someone to influence it, pre- or post-creation.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 26, 2015, 05:07:24 pm
Obviously just make him undetectable and invisible  ::). Make him only able to communicate through a single board, otherwise he is a completely intangible-to-everything ghost.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 26, 2015, 05:08:50 pm
Then someone gets a [Sniffer+3] and [Sees Invisible Things] and SMASH(es) IT WITH A HAMMER :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 26, 2015, 05:09:03 pm
Obviously just make him undetectable and invisible  ::). Make him only able to communicate through a single board, otherwise he is a completely intangible-to-everything ghost.

Sorry, found a loophole for that too. :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 26, 2015, 05:09:23 pm
Obviously just make him undetectable and invisible  ::) . Make him only able to communicate through a single board, otherwise he is a completely intangible-to-everything ghost.
And when someone steals the board and places a rigged one?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 26, 2015, 05:09:36 pm
Obviously just make him undetectable and invisible  ::). Make him only able to communicate through a single board, otherwise he is a completely intangible-to-everything ghost.
Then how would be know if he's corrupted or not?
Maybe someone finds a way to detect him, and corrupts him, and then we don't even know that he's corrupted.

Considering we got gods of chaos, I wouldn't trust any judges in this game.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: ~Neri on September 26, 2015, 05:11:10 pm
"Honk."
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 26, 2015, 05:12:44 pm
What is the type of Honk that Meow does? Is it like a low-pitch honk, like a goose, or a high-pitched one, like a bicycle horn?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 26, 2015, 05:13:20 pm
What is the type of Honk that Meow does? Is it like a low-pitch honk, like a goose, or a high-pitched one, like a bicycle horn?
Foghorn clown horn?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on September 26, 2015, 05:21:50 pm
I notice that there's nothing against bribery in there.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 26, 2015, 05:24:36 pm
I notice that there's nothing against bribery in there.
Always a loophole.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 26, 2015, 05:26:56 pm
[Immutable]
[Loyalty +10: Enforcement of Law]
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: ~Neri on September 26, 2015, 05:27:13 pm
What is the type of Honk that Meow does? Is it like a low-pitch honk, like a goose, or a high-pitched one, like a bicycle horn?
Every honk you could possibly imagine in a discordant symphony. He has a sufficient number of mouths to pull it off. 
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 26, 2015, 05:27:34 pm
Loyalty gives it Loyalty to its creator... not a good thing in an unbiased being :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 26, 2015, 05:28:43 pm
So KJP, what traits do the Lambdent have, exactly? The ones mentioned in the bestiary don't seem like they'd allow them to live on the surface because it would be too cold. Also, the Traits section in the OP is broken again.

Since Zenurion seems to love copyright so much, now I'm wondering if I should make Lambdents with the Good trait. :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on September 26, 2015, 05:30:05 pm
I've just thought of a really big loophole.

Using some way of changing the words that come out of the Judge's mouth. The Judge says one thing, everyone else hears another thing.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 26, 2015, 05:30:56 pm
No seems to be winning the poll, so perhaps discussing a judge is a bit moot.

Edit: nevermind, wrong poll.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 26, 2015, 05:31:32 pm
I've just thought of a really big loophole.

Using some way of changing the words that come out of the Judge's mouth. The Judge says one thing, everyone else hears another thing.
Vs A Magic less God proof plane
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 26, 2015, 05:52:26 pm
I've just thought of a really big loophole.

Using some way of changing the words that come out of the Judge's mouth. The Judge says one thing, everyone else hears another thing.

That's actually one of the loophole I had thought of. Nice to see I wasn't the only one to find it. :P

So KJP, what traits do the Lambdent have, exactly? The ones mentioned in the bestiary don't seem like they'd allow them to live on the surface because it would be too cold.

Since Zenurion seems to love copyright so much, now I'm wondering if I should make Lambdents with the Good trait. :P

Just saying that this would be the first thing that would be bad enough for Zenurion to murder a god to happen. Honestly I haven't even planned to murder any god yet, I guess I'll have to improve if I want Zenurion to stay as the most evil god. :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 26, 2015, 06:05:23 pm
So KJP, what traits do the Lambdent have, exactly? The ones mentioned in the bestiary don't seem like they'd allow them to live on the surface because it would be too cold.

Since Zenurion seems to love copyright so much, now I'm wondering if I should make Lambdents with the Good trait. :P

Its this kind of pointless agitation that got Yaos killed several times~.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 26, 2015, 06:16:48 pm
So KJP, what traits do the Lambdent have, exactly? The ones mentioned in the bestiary don't seem like they'd allow them to live on the surface because it would be too cold.

Since Zenurion seems to love copyright so much, now I'm wondering if I should make Lambdents with the Good trait. :P

Its this kind of pointless agitation that got Yaos killed several times~.
It was a joke. I was joking. I thought the :P would've been enough of a clue. I learned my lesson.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 26, 2015, 08:05:43 pm
PRICECHECK
a Plane with no "real" phisics or substance, that is controled by the over brain's mind
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 26, 2015, 09:05:33 pm
$$$
Price check on a timeline stabiliser
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on September 26, 2015, 09:27:25 pm
Hooray. Someone else might create that this game so I don't have to like last game!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 26, 2015, 09:33:02 pm
Speaking of the last game, what was it like to have your own Bubble?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on September 26, 2015, 09:39:22 pm
Pretty much like having a very tightly locked personal plane. I mainly just used it to create a Gruen Utopia and to work on a couple side projects for my "eventual" war against the Null. Not that I wanted to eliminate all the Null mind you. I just wanted to see if I could break the faction deadlock. Probably would have worked out better if I allied with more players but I kinda wanted it to be my personal achievement.
Title: Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 12:17:52 am
They're also a race, rather than agents. Might be wrong, but my gut feeling is that agents have a 'relevance/plot-armor' boost. Also can't reproduce to create more of themselves, most of the time, but hey. Trade-offs.

Magic might not by useful directly, but it still helps if they use it to help one another. I would think, anyway. Still, artifact weapons.

I based their appearances/themes off all the gods in our Pantheon save Nogis (the biggest reason of which is that I forgot him because he doesn't yet have his own distinct 'theme', so to speak, really), plus Si, Sylvan, Morko, and Quelor, I believe.
Mmm?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 27, 2015, 04:01:05 am
Quote
Mörkö (Perception, Fear) I10/10 E9/11 F11/11
Unless Mörkö's income is waaaaaay higher than I think it is, this can't be right.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 04:36:10 am
Quote
4 Lawgivers (Mostly serve Sylvan)
4 Phylacteries (Mostly serve Sylvan)

Lawgivers: 0 births, 0 deaths, 0 lost souls
Phylacteries: 0 births, 0 deaths, 0 lost souls
Numbers do not match up.
Quote
Tree Kings: 58 births, 9 deaths, 2 lost souls
What are the Tree Kings dying from exactly?

Suggestion: Sort races by the god that created them or alternatively who they primarily serve, makes it easier for each god to check for any weird stuff in their race numbers.

Quote
((They're not indestructible, but they are of uncommonly good quality.))
Okay, but, is there like any benefit from springing the extra essence to make the tree an artifact instead of an agent? I could have made it a [soulless] [will be back] [factory] [agent] and it would still have come out cheaper.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 04:51:52 am
How does Si manage to keep her numbers so high when she spends so much?
I mean, if the numbers are correct, she has a Flux recovery of 7 per tick. Same with Essence.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 04:58:31 am
Flux recovery is dependent on how much flux was spent that tick. Considering the large amounts of flux spent this tick...

Farga: You seem to have missed the Lawgiver's gold weakness in your bestiary. (possibly because I edited in later because it hadn't been pricechecked by KJP yet when I did the original writeup of lawgivers)

BURN THE HERETICS
Yay! Let me get my torches!

Quote
Strikethrough
Aw
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on September 27, 2015, 08:15:00 am
$$$ Lyftfloga þunorradstefn "Thunder dragon"
Traits: [Displacement+2][Exotic Affinity+2 (Echoturgy)][Charismatic+2][Fear+2][Size+3][Speed+3][USB][Protection+2][Intelligence+2][Peaceful Unless Provoked (it won't attack you unless you attack it first or repeatedly annoy it)][Flyer][Strength-1]

This dragon type prefers to not get involved with fights, instead watching from a distance. When it does attack, it's first attack is to create a large sonic boom to dissuade and demoralize the enemy. If they persist, it will use resonance magic from the sky.

Just how expensive is this going to be?

Also:
$$$ [Peaceful Unless Provoked] It won't attack you unless you attack it first or repeatedly annoy it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 08:36:59 am
Quote
Zhìn's followers are afraid to move in, having heard rumors of children living near talking trees disappearing at night.
So wait, I was confused by this at first, but are these my dryads? They're Size-3 which may or may not make them look like children, and I guess they sleep inside their trees at night?

Talking trees could be anything from Evertrees to Faceless Treants.

Quote
Zenurion has organized celebrations across the worlds in honor of the Frowner! Strangely enough, not too many gods join in.
Lol

Quote
The Don has eaten a part of the Big Book.
Wait what? As in the Big Book of Information?!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 09:19:42 am
Hmm.

I still have 21 Ichor left.

I am not displeased by this.

SO GUYS

LET'S FIGURE OUT SOME SECRET STUFF OF OUR OWN MMM'KAY?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 10:05:07 am
Hmm.

I still have 21 Ichor left.

I am not displeased by this.

SO GUYS

LET'S FIGURE OUT SOME SECRET STUFF OF OUR OWN MMM'KAY?
more like your action is still being processed?

EDIT: Has Andrianna and Marrow the Silence of the Depths ever done anything? Should they maybe be marked inactive?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 10:07:14 am
No, I actually didn't do all that much. Near as I can tell, all the actions were processed. But with no support, the War Engines didn't really go through (nor, it seems, did they really need to, from the looks of things).
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 27, 2015, 10:13:47 am
Also, Jens... is gone.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 10:15:33 am
Who?

Oh.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 27, 2015, 11:09:52 am
No, I actually didn't do all that much. Near as I can tell, all the actions were processed. But with no support, the War Engines didn't really go through (nor, it seems, did they really need to, from the looks of things).

My surprise and some other stuff I did hasn't happened either. Hope there's nothing with them that makes them not allowed, I mean I know about stuff that's way more overpowered than them, so I don't see why they wouldn't be accepted. :-\
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Vgray on September 27, 2015, 12:14:38 pm
Quote
Zenurion may have revealed a connection between the Mind Lacerator and the Deep Elven heretical belief in a god of Blood and Iron. Something about this seems remarkably similar to how a Lolohe cult even formed in the first place. In an act of good-will to Loloheresy, Eid has permitted angel worship provided the angels are worshiped as angels. Some of the more moderate Loloheretics interpret this creatively and preach that Lolohe is simply an angelic aspect of Eid, and that there is no need for a schism after all. Violence continues, and 118 Loloheretics and 105 Eid fanatics die. Lolohe publicly denies his godhood and encourages the Loloheretics to go back to worshiping Eid and the rest of the First Pantheon. The people venerate Lolohe further, praising his great humility and worthiness. Lolohe prays to Eid asking for guidance on how to proceed.

Hmm.

Oh and,
Quote
Tenat supports ZRJ in Its creations. http://www.bay12forums.com/smf/index.php?topic=152663.msg6520221#msg6520221 @@@SLOWPROCESSING
Would seem to indicate your action hasn't be proccessed yet Rolep.




Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 12:51:59 pm
Ah I see.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 12:52:49 pm
Yeah, that was what I was referring to.

The Efte inventor reveals what appears to be a wheeled tank filled with the fire-hating water and lights a fire near it. After a few minutes, the wheeled tank flies off!
Very good! What happens if the fire is attached to the side of the tank? Or even underneath it?
Fund further research.

((Why do I get the feeling that a perpetual motion device could be built from this, or a similar device?))
I was more thinking self-propelled carts? For mining carts and trains and such.

Also guns and possibly air- and spacecraft.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 01:00:45 pm
Eh.

KJP, mortals can be taught magic, even up to a fairly decent level, by conventional schools, right? Is there a limit to how much magic mortals can really learn without divine help? Can magic be combined creatively without the use of Metamagic/Technomancy/Enchantment (I'm still not sure which of those actually exist as of now).

Oh, and gman, for that Angelarium, Wángzǐ counts at this point as an Angel, I'm fairly sure.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 01:11:36 pm
Oh, and gman, for that Angelarium, Wángzǐ counts at this point as an Angel, I'm fairly sure.
It's Lord Lemonpie, not gman.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 01:34:05 pm
Price Check
 A Zhin to Normal translator 
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 01:38:52 pm
Price Check
 A Zhin to Normal translator
iirc that's been tried before. And it didn't work?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on September 27, 2015, 02:06:18 pm
Oh, and gman, for that Angelarium, Wángzǐ counts at this point as an Angel, I'm fairly sure.
No idea what you're talking about.

It's Lord Lemonpie, not gman.
Ah, so I'm not losing it.

Tick 11.0: Walls and Walls and Walls and Walls
Of text? :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 02:08:03 pm
Oh, and gman, for that Angelarium, Wángzǐ counts at this point as an Angel, I'm fairly sure.
No idea what you're talking about.

It's Lord Lemonpie, not gman.
Ah, so I'm not losing it.

Tick 11.0: Walls and Walls and Walls and Walls
Of text? :P
Obviously he's referring to social barriers that keep us from connecting to other people. And the entire game is just a metaphor for the conflict of the human condition or something.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 27, 2015, 02:23:48 pm
((ARE YOU TRYING TO BOIL THE WORLD OUT OF EXISTENCE))
((No.  Are you not trying to do math?  One one-way portal.  A couple nanoseconds.  Even at extremely high temperatures, it's not going to boil the world.  Maybe fry a couple hundred feet of it.))
Sol has a surface gravity 28 times higher than that of Earth, and a 1000 times lesser surface atmospheric/photospheric pressure. Assuming similar figures for the in-game star and planet, it's more likely a two-way portal would transfer air from the planet to the star iand not vice versa. Because heat can only move through matter, the planet certainly wouldn't boil. (Though anyone nearby would probably be blinded and die of radiation poisoning, as electromagnetic energy (e.g. light or ionizing radiation) can move by itself.)

A one-way portal wouldn't be much either. A star's surface temperature is 'only' a few thousand degrees Kelvin, and air does not conduct heat too well. Still no boiled planet. Any gases from the star would also stop fusing, meaning they'd either become pretty inert or burn on contact with oxygen.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 02:28:47 pm
((ARE YOU TRYING TO BOIL THE WORLD OUT OF EXISTENCE))
((No.  Are you not trying to do math?  One one-way portal.  A couple nanoseconds.  Even at extremely high temperatures, it's not going to boil the world.  Maybe fry a couple hundred feet of it.))
Sol has a surface gravity 28 times higher than that of Earth, and a 1000 times lesser surface atmospheric/photospheric pressure. Assuming similar figures for the in-game star and planet, it's more likely a two-way portal would transfer air from the planet to the star iand not vice versa. Because heat can only move through matter, the planet certainly wouldn't boil. (Though anyone nearby would probably be blinded and die of radiation poisoning, as electromagnetic energy (e.g. light or ionizing radiation) can move by itself.)

A one-way portal wouldn't be much either. A star's surface temperature is 'only' a few thousand degrees Kelvin, and air does not conduct heat too well. Still no boiled planet. Any gases from the star would also stop fusing, meaning they'd either become pretty inert or burn on contact with oxygen.
The portal lead to the sun, and had a sucking affect on the "Entrence" side, the "Exit" was in the center on the sun...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 02:29:40 pm
((ARE YOU TRYING TO BOIL THE WORLD OUT OF EXISTENCE))
((No.  Are you not trying to do math?  One one-way portal.  A couple nanoseconds.  Even at extremely high temperatures, it's not going to boil the world.  Maybe fry a couple hundred feet of it.))
Sol has a surface gravity 28 times higher than that of Earth, and a 1000 times lesser surface atmospheric/photospheric pressure. Assuming similar figures for the in-game star and planet, it's more likely a two-way portal would transfer air from the planet to the star iand not vice versa. Because heat can only move through matter, the planet certainly wouldn't boil. (Though anyone nearby would probably be blinded and die of radiation poisoning, as electromagnetic energy (e.g. light or ionizing radiation) can move by itself.)

A one-way portal wouldn't be much either. A star's surface temperature is 'only' a few thousand degrees Kelvin, and air does not conduct heat too well. Still no boiled planet. Any gases from the star would also stop fusing, meaning they'd either become pretty inert or burn on contact with oxygen.

The radiation sends heat itself. That is why the Sun can heat up the planet even though they don't share an atmosphere  :-\. Light can transfer heat. And it does. Which is why sunlight makes things warm. Putting the sun right next to the planet for even seconds would cause massive burns.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on September 27, 2015, 02:35:08 pm
The portal is only open for a few nanoseconds.

This is what happens if you teleport something to the sun's surface for a nanosecond. (http://what-if.xkcd.com/115/)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 27, 2015, 02:36:01 pm
Putting the sun right next to the planet for even seconds would cause massive burns.
It still wouldn't instantly liquefy the planet. Sunlight doesn't warm that much, especially when the matter it's warming is being sucked back into the star. Everything in line of sight would be destroyed in seconds (not nanoseconds), I don't deny that, but at a planetary scale, that's really not much.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 02:44:34 pm
Putting the sun right next to the planet for even seconds would cause massive burns.
It still wouldn't instantly liquefy the planet. Sunlight doesn't warm that much, especially when the matter it's warming is being sucked back into the star. Everything in line of sight would be destroyed in seconds (not nanoseconds), I don't deny that, but at a planetary scale, that's really not much.

The light warms whatever it hits. It would actually warm more with the protective atmosphere out of the way. I'm not saying that it would realistically destroy the planet, but it would definitely not be a pleasant experience for the mortal beings near the opening. Or the ground near the opening, for that matter. That is why poor-atmosphere Mercury has a 465C temperature where the sun hits.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 02:49:14 pm
Let me just...Knock that down an order of magnitude...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 02:51:54 pm
Putting the sun right next to the planet for even seconds would cause massive burns.
It still wouldn't instantly liquefy the planet. Sunlight doesn't warm that much, especially when the matter it's warming is being sucked back into the star. Everything in line of sight would be destroyed in seconds (not nanoseconds), I don't deny that, but at a planetary scale, that's really not much.

The light warms whatever it hits. It would actually warm more with the protective atmosphere out of the way. I'm not saying that it would realistically destroy the planet, but it would definitely not be a pleasant experience for the mortal beings near the opening. Or the ground near the opening, for that matter. That is why poor-atmosphere Mercury has a 465C temperature where the sun hits.
I'm gonna have to stop you there. The reason Mercury is so damn hot is because it's so close to the sun, not due to lack of atmosphere.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 02:52:02 pm
The portal is only open for a few nanoseconds.

This is what happens if you teleport something to the sun's surface for a nanosecond. (http://what-if.xkcd.com/115/)
Yeah, but he said the core of the sun.
So let me just...Yeah.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 02:52:37 pm
The article expounds on both surface and core. Which you'd know if you actually read it?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 02:56:24 pm
I'm gonna have to stop you there. The reason Mercury is so damn hot, is because it's so close to the sun, not due to lack of atmosphere.

Atmosphere acts to equalize the temperature over the planet. For example, if what you are saying is true, then the "dark" part of the planet wouldn't be -173C. Half the planet is heated by direct sunlight, making it scorching hot. The part that isn't is freezing cold. With an atmosphere, these would be equalized. If Earth was moved to Mercury's spot, it would still be as hot as heck, but would not be as hot as the hot side of Mercury.

The article expounds on both surface and core. Which you'd know if you actually read it?

He is saying that it would be the "Murder everything" part of the sun rather than the "You would actually be OK" part.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 02:57:21 pm
The article expounds on both surface and core. Which you'd know if you actually read it?
I did, in fact, read it.
So yeah.
He is saying that it would be the "Murder everything" part of the sun rather than the "You would actually be OK" part.
That.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 27, 2015, 03:03:39 pm
I'm not saying that it would realistically destroy the planet, but it would definitely not be a pleasant experience for the mortal beings near the opening.
My point exactly. For once, one of our debates ends up in agreement. I'd bet Hell's freezing over next Tick, too.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 27, 2015, 03:05:31 pm
I wonder how the Lambdent would react to this. It would be a good opportunity to test the limits of the [fireproof] and [temperature] traits.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 03:06:19 pm
It's Lord Lemonpie, not gman.
Ah, so I'm not losing it.
Deeeeeeeerp

Sorry! I don't why I keep confusing you too. >.<
Price Check
 A Zhin to Normal translator 
$$$
A polite request

Also: Relevant to the current discussion (https://what-if.xkcd.com/115/) Ah already linked I see.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 27, 2015, 03:10:11 pm
$$$
Freezing Hell over.
Or: making a change to a plane without permission but through more mundane methods than flat-out modifying the creation itself.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 03:10:51 pm
I'm gonna have to stop you there. The reason Mercury is so damn hot, is because it's so close to the sun, not due to lack of atmosphere.

Atmosphere acts to equalize the temperature over the planet. For example, if what you are saying is true, then the "dark" part of the planet wouldn't be -173C. Half the planet is heated by direct sunlight, making it scorching hot. The part that isn't is freezing cold. With an atmosphere, these would be equalized. If Earth was moved to Mercury's spot, it would still be as hot as heck, but would not be as hot as the hot side of Mercury.
Mercurian days are also much longer than earth days, leaving more time for the sunside to get heated up and the cold side to cool down. I'm not confident enough of my astrophysics to make further assertions, but I'm pretty sure that plays a role.

The article expounds on both surface and core. Which you'd know if you actually read it?
I did, in fact, read it.
So yeah.
He is saying that it would be the "Murder everything" part of the sun rather than the "You would actually be OK" part.
That.
Ah, I misunderstood.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 03:12:40 pm
$$$
Freezing Hell over.
Or: making a change to a plane without permission but through more mundane methods than flat-out modifying the creation itself.
Thats simple, drain all gas out of hell, and drop a cold star into it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 03:14:00 pm
I wonder how the Lambdent would react to this. It would be a good opportunity to test the limits of the [fireproof] and [temperature] traits.
Fireproof is limited to magma temperatures, which is below the sun, so no need to test. Temperature depends on how high the + is quite obviously.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 27, 2015, 03:25:58 pm
Thats simple, drain all gas out of hell, and drop a cold star into it.
Yes (for example), but what would doing that cost? That's the point of a price check.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 27, 2015, 03:32:21 pm
$$$

Pricecheck on exterminating all life that follow or worship a specific god, let's say morko for example.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 03:37:54 pm
$$$Price check on collapsing part of a tectonic plate onto hell

Also, on figuring out who made the Snow. I suspect the Don or Morko, personally. Though Zenurion or Sadiq are possible.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 03:38:22 pm
lol
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 03:40:41 pm
$$$Price check on collapsing part of a tectonic plate onto hell

Also, on figuring out who made the Snow. I suspect the Don or Morko, personally. Though Zenurion or Sadiq are possible.

You don't think I have been a little preoccupied lately?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 03:42:35 pm
$$$

Pricecheck on exterminating all life that follow or worship a specific god, let's say morko for example.
$$$PRICECHECK on auto-opposing that.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 27, 2015, 03:43:52 pm
$$$Price check on collapsing part of a tectonic plate onto hell

Also, on figuring out who made the Snow. I suspect the Don or Morko, personally. Though Zenurion or Sadiq are possible.
$$$

Pricecheck on exterminating all life that follow or worship a specific god, let's say morko for example.
$$$PRICECHECK on auto-opposing that.

What, it's fine if the others do it to me but not the other way around? :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 03:44:29 pm
Can't you guys give poor over-worked KJP a break? There is no reason for pointless price checks....Especially after that headache of a battle.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 03:46:27 pm
What, you think they wouldn't go through with wiping out races/destroying hell Stirk?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 03:49:11 pm
What, you think they wouldn't go through with wiping out races/destroying hell Stirk?

I think prices like that are more fun to keep hidden. If it ends up being too cheap/plausible, then everyone will keep doing it. If it ends up being too expensive, it has its own problems, and is completely pointless to even ask.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 04:00:20 pm
Hey KJP, do you have complete control over every single thing in your afterlife or no?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 04:04:06 pm
PriceCheck
A Bad Garbled To Normal translater
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 04:26:08 pm
$$$Price check on collapsing part of a tectonic plate onto hell

Also, on figuring out who made the Snow. I suspect the Don or Morko, personally. Though Zenurion or Sadiq are possible.
$$$

Pricecheck on exterminating all life that follow or worship a specific god, let's say morko for example.
$$$PRICECHECK on auto-opposing that.

What, it's fine if the others do it to me but not the other way around? :P
Well, my genocide would only be a tiny one, though

Oppositions are free, though. Don't always actually do anything, though. I'm guessing it would cost upwards of hundreds of Flux, though.

Speaking of which...hmmm...if one assumes the discount applies to Flux actions as well...forty Flux, split six ways, that's maybe 7 Flux or so each? Not _that_ hard.

Oh, something I've been meaning to ask. KJP, do my cities still hold several million, or several tens of millions, after the inflation? I'm just wondering. Either way, it'll be a long time before I reach capacity, especially if I'm growing like I think I am(very slowly but nonetheless).
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 27, 2015, 04:38:38 pm
Once again Stirk makes my IC and OOC wants clash.
IC, it would make sense for Bohenar to deal with Don in some way, as Don is a threat, smart kind of threat, which is very willing to dish out harm and lies.

OOC, if I get Don sealed, the game would be left without Stirk, and nobody else does intrigue quite like him.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 04:42:40 pm
Once again Stirk makes my IC and OOC wants clash.
IC, it would make sense for Bohenar to deal with Don in some way, as Don is a threat, smart kind of threat, which is very willing to dish out harm and lies.

OOC, if I get Don sealed, the game would be left without Stirk, and nobody else does intrigue quite like him.

When has Sealing ever stopped Stirk before?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 27, 2015, 04:44:03 pm
[Si]

Si's spheres change, from Nature and The Elements, to Fire, as the E'lement K'ruppt of fire is taking over her body.
"A god who threatens everyone, gets bothered about getting threats.
But here you say you're going to use my blood as a weapon, with the likely intent to actually use it.

I wonder if you'll meet the Alpha Pantheon in my Black Chamber.
Don't worry, I can burn off part of you, so you'll fit."
I don't think we're allowed to change spheres yo. You'd probably need to retire your god and start a new god.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 27, 2015, 04:44:16 pm
Once again Stirk makes my IC and OOC wants clash.
IC, it would make sense for Bohenar to deal with Don in some way, as Don is a threat, smart kind of threat, which is very willing to dish out harm and lies.

OOC, if I get Don sealed, the game would be left without Stirk, and nobody else does intrigue quite like him.

When has Sealing ever stopped Stirk before?

Taking away your servants did. No need to kill you when you have a trio of agents.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 04:45:50 pm
Taking away your servants did. No need to kill you when you have a trio of agents.

Did it? Last I checked, even when Fusil was sealed the plot still revolved around him a significant amount of the time  :P.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 04:51:22 pm
[Si]

Si's spheres change, from Nature and The Elements, to Fire, as the E'lement K'ruppt of fire is taking over her body.
"A god who threatens everyone, gets bothered about getting threats.
But here you say you're going to use my blood as a weapon, with the likely intent to actually use it.

I wonder if you'll meet the Alpha Pantheon in my Black Chamber.
Don't worry, I can burn off part of you, so you'll fit."
I don't think we're allowed to change spheres yo. You'd probably need to retire your god and start a new god.
Eh, it makes sense in RP, besides, it only lasted the tick.
The way I see it, changing spheres would cause major unbalance, which would be one of the reasons she blew up.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 04:54:30 pm
So....What was exploding the Black Chamber supposed to do again?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Vgray on September 27, 2015, 04:55:15 pm
[Si]

Si's spheres change, from Nature and The Elements, to Fire, as the E'lement K'ruppt of fire is taking over her body.
"A god who threatens everyone, gets bothered about getting threats.
But here you say you're going to use my blood as a weapon, with the likely intent to actually use it.

I wonder if you'll meet the Alpha Pantheon in my Black Chamber.
Don't worry, I can burn off part of you, so you'll fit."
I don't think we're allowed to change spheres yo. You'd probably need to retire your god and start a new god.
Really? Then how did my old god Azem become the god of Wealth after he stopped being  demonstrably greedy?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 04:55:56 pm
So....What was exploding the Black Chamber supposed to do again?
Uh...Isn't that sympathy-linked to...Oh FLYING SKELETAL CARP.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 04:57:29 pm
So....What was exploding the Black Chamber supposed to do again?
I don't really know, or rather.
I have no idea! (https://www.youtube.com/watch?v=ZboBJKOXFkA)

Seriously, I'm not even sure anymore. Everything in this game is so confusing.

Edit: Now that I think of it, this might be the first time I've ever dropped a character in an RP.
Seriously, no matter how much I hate the character, I never drop them (and I kinda hate most of them).
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 05:34:03 pm
So looks like The Don won the fight with Si after all  :P.

Any thoughts on a new character?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on September 27, 2015, 05:35:55 pm
Does anyone think KJP would be opposed to me playing as Risen Leviticus?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 05:37:20 pm
So looks like The Don won the fight with Si after all  :P.

Any thoughts on a new character?
What do you mean new character?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 05:38:21 pm
So looks like The Don won the fight with Si after all  :P.

Any thoughts on a new character?
What do you mean new character?

I mean a new God. You know, a God who isn't the old one. A reroll. A different God.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 05:40:04 pm
So looks like The Don won the fight with Si after all  :P.

Any thoughts on a new character?
What do you mean new character?

I mean a new God. You know, a God who isn't the old one. A reroll. A different God.
1. I have to wait until the next tick to make one.
2. I'm not really too keen on making a god in this game at the moment. All the other gods are either evil or insane.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 05:41:21 pm
Why does that matter?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on September 27, 2015, 05:41:26 pm
Si? Wanna make a good guy with me?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 05:43:29 pm
So looks like The Don won the fight with Si after all  :P.

Any thoughts on a new character?
What do you mean new character?

I mean a new God. You know, a God who isn't the old one. A reroll. A different God.
1. I have to wait until the next tick to make one.
2. I'm not really too keen on making a god in this game at the moment. All the other gods are either evil or insane.

You could still start the design now. All the Gods will continue to be insane or evil if people don't make not insane/evil ones.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 05:43:51 pm
Si? Wanna make a good guy with me?
Hmm a god with MPD (Multiple Players Disorder)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 05:45:15 pm
Why does that matter?
I don't like the prospect of playing someone with no power unless they ally with highly morally questionable people.
I get enough of that from reality.
Si? Wanna make a good guy with me?
No, I have to wait until the next tick.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on September 27, 2015, 05:45:41 pm
Name: Thulu
Spheres: Horrors and Insanity
Description: A shifting ball of writhing tentacles and eyes
Symbol: A eye inside of a square
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on September 27, 2015, 05:48:47 pm
Name: Thulu
Spheres: Horrors and Insanity
Description: A shifting ball of writhing tentacles and eyes
Symbol: A eye inside of a square
+1 Thats lame,

you should go for a good god, as I am actually trying to create a nice scene here. Even though I must admit that I'd be wary to work with you again. ;)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 05:51:31 pm
Also a really thin parody of Cthulhu...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 05:52:17 pm
Also a really thin parody of Cthulhu...
x1.3 cost, because of Expy trait.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 05:52:55 pm
Also a really thin parody of Cthulhu...
x1.3 cost, because of Expy trait.
^^^
If your god is an Expy, should that trickle down to all your costs too?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on September 27, 2015, 05:55:06 pm
Also a really thin parody of Cthulhu...

The name. I know. I really like it, but I can change it if need be.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on September 27, 2015, 05:56:39 pm
How about you playing this god
Name:Deloris
Spheres: Craftsmanship and Mountains
Description: Deloris is a big man with strong muscly arms. He wears bright red togas, and carries a set of tools.
Symbol: Hammer and Sickle

Or this:
Name: Sicteclipon
Spheres: Insects and Happyness
Description: Sicteclipon looks like a giant praying mantis that is smiling Broadly
Symbol: Beetle

The reason I chose the spiral is because I wanted to add an element of abstractness to it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on September 27, 2015, 05:57:10 pm
How about you playing this god
Name:Deloris
Spheres: Craftsmanship and Mountains
Description: Deloris is a big man with strong muscly arms. He wears bright red togas, and carries a set of tools.
Symbol: Hammer and Sickle

Or this:
Name: Sicteclipon
Spheres: Insects and Happyness
Description: Sicteclipon looks like a giant praying mantis that is smiling Broadly
Symbol: Beetle

HA HA! No thanks!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on September 27, 2015, 05:58:35 pm
Name: Lord Mushroom
Spheres: Mushrooms and Kingdoms
Description: An old mushroom with beard
Symbol: Mushroom
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 05:59:16 pm
How about you playing this god
Name:Deloris
Spheres: Craftsmanship and Mountains
Description: Deloris is a big man with strongly musclyed arms. He wears a bright red togas, and carries a set of tools.
Symbol: Hammer and Sickle

Or this:
Name: Sicteclipon
Spheres: Insects and Happyiness
Description: Sicteclipon looks like a giant praying mantis that is smiling Bbroadly
Symbol: Beetle
Ahem.
Also, praying mantises don't smile...And why is his symbol a beetle?
Name: Lord Mushroom
Spheres: Mushrooms and Kingdoms
Description: An old mushroom with beard
Symbol: Mushroom
EXPY.  EXPY.  EXPY.  *looks at Toads and the Mario series in general*
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 06:05:53 pm
Why does that matter?
I don't like the prospect of playing someone with no power unless they ally with highly morally questionable people.
I get enough of that from reality.
Define power. What have The Sworn done, that's evil? Not questionable (brainwashing enemy soldiers in the middle of a combat scenario is questionable, not flat-out immoral), but evil, as a group. Or, hell, questionable as a group.

Most of the 'evil' gods are alone. That's how selfishness works, most of the time.

Just gotta get clever about it, be diplomatic. Si wasn't really the best at that; she was a loner god, as you said.

Besides, one can always make use of pawns with less integrity than oneself to further good goals. :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on September 27, 2015, 06:07:30 pm
ok another one tntey
Name: Galvan
Spheres: Heroism and Adventure
Description: A young man with a mustache.
Symbol: Halberd and Sabre
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 06:07:58 pm
What about Vir? Shes good or at least tries to be one
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 06:09:07 pm
The over brain is not "Quite" Evil or Questionable
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 06:09:38 pm
Detoxicated Galven and Vir are certainly gonna be fast friends
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 06:10:44 pm
Yeah overbrain is not that evil its. That reason why Vir likes him also his intelligence reminds her of her dad
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 06:11:03 pm
The over brain is not "Quite" Evil or Questionable
Really.
I can totally believe that.
*coughalliedwithZENURIONANDTHEDONcough*
What about Vir? Shes good or at least tries to be one
Yeah...Frankly, I think her alignment is more Chaotic Naive than Chaotic Good.  But certainly Chaotic.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 06:12:08 pm
Chaotic as in unpredictable?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Ama on September 27, 2015, 06:12:23 pm
The over brain is not "Quite" Evil or Questionable

...The Over Brain is most defiantly evil. I cant even think of one "good" thing he has ever done.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 27, 2015, 06:12:32 pm
Is Bohenar evil or insane?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 06:13:31 pm
The over brain is not "Quite" Evil or Questionable
He's insane. Every god seems to be either evil or insane.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 06:13:36 pm
Hey he was nice to Ver that has to count for something being nice to a child is surely a good deed
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 06:14:25 pm
The over brain is not "Quite" Evil or Questionable

...The Over Brain is most defiantly evil. I cant even think of one "good" thing he has ever done.
The over brain Is looking for a way to power, it could be worse it could be forming weapons for profit
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 06:15:17 pm
You guys are more impulsive than you are any specific alignment, it seems like half the time. Do a lot of stuff without any real impact to what you're doing, so far in the game. Plus, 'nice' and 'good' are not one and the same. It is perfectly possible to be quite kind, and yet diabolical.

Although, really Happy Demon, what can you expect? :P Gods in mythical pantheons in real life are rarely perfectly nice or good(which it seems like that's what you're looking for? I dunno). Plus, these are the bay12 forums.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 06:16:06 pm
Overbrain has  three allies so hes doing Good.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 06:16:43 pm
You guys are more impulsive than you are any specific alignment, it seems like half the time. Do a lot of stuff without any real impact to what you're doing, so far in the game. Plus, 'nice' and 'good' are not one and the same. It is perfectly possible to be quite kind, and yet diabolical.

Although, really Happy Demon, what can you expect? :P Gods in mythical pantheons in real life are rarely perfectly nice or good(which it seems like that's what you're looking for? I dunno). Plus, these are the bay12 forums.
Definition of Bay12: CHILD ABUSE, MLP, MONSTERUS, EVIL PEOPLE
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 06:17:09 pm
The over brain is not "Quite" Evil or Questionable

...The Over Brain is most defiantly evil. I cant even think of one "good" thing he has ever done.
The over brain Is looking for a way to power, it could be worse it could be forming weapons for profit
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HA HA Ha ha ha   ha...
Ha.
Making weapons for profit is probably MORE normal.
Although, really Happy Demon, what can you expect? :P Gods in mythical pantheons in real life are rarely perfectly nice or good(which it seems like that's what you're looking for? I dunno). Plus, these are the bay12 forums.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 27, 2015, 06:17:36 pm
You guys are more impulsive than you are any specific alignment, it seems like half the time. Do a lot of stuff without any real impact to what you're doing, so far in the game. Plus, 'nice' and 'good' are not one and the same. It is perfectly possible to be quite kind, and yet diabolical.

Although, really Happy Demon, what can you expect? :P Gods in mythical pantheons in real life are rarely perfectly nice or good(which it seems like that's what you're looking for? I dunno). Plus, these are the bay12 forums.
Definition of Bay12: CHILD ABUSE, MLP, MONSTERUS, EVIL PEOPLE
Ahem.  No, thank you.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 06:17:58 pm
Eh Vir is fairly rash and quick to panic and has a really really deep softspot for mortals
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 06:22:09 pm

Really.
I can totally believe that.
*coughalliedwithZENURIONANDTHEDONcough
Besides, That is why the Quite is in there, It did try to stop Si's troops nonviolently
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 06:26:17 pm
So how is that supposed to make me want to create a new god?
I mean, sure, mythological gods were jerks, but they had some sort of niceness.

The smug jerk gods tended to get a broken nose or something, they didn't get to insult people at no penalty.

Besides, That is why the Quite is in there, It did try to stop Si's troops nonviolently
You mean the mind altering and body morphing? Since that just felt like you were trying to counter my action without spending anything.
Not to mention, those actions are part of my problem with this RP.

I feel that more and more go for eldritch horror for the sake of eldritch horror.
Or at least tries to.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 06:29:13 pm
So how is that supposed to make me want to create a new god?
I mean, sure, mythological gods were jerks, but they had some sort of niceness.

The smug jerk gods tended to get a broken nose or something, they didn't get to insult people at no penalty.

Besides, That is why the Quite is in there, It did try to stop Si's troops nonviolently
You mean the mind altering and body morphing? Since that just felt like you were trying to counter my action without spending anything.
Not to mention, those actions are part of my problem with this RP.

I feel that more and more go for eldritch horror for the sake of eldritch horror.
Or at least tries to.
It was changing them into things like squirrels and deer, and telling there brains "return to home"
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 06:32:53 pm
So how is that supposed to make me want to create a new god?
I mean, sure, mythological gods were jerks, but they had some sort of niceness.

The smug jerk gods tended to get a broken nose or something, they didn't get to insult people at no penalty.

Besides, That is why the Quite is in there, It did try to stop Si's troops nonviolently
You mean the mind altering and body morphing? Since that just felt like you were trying to counter my action without spending anything.
Not to mention, those actions are part of my problem with this RP.

I feel that more and more go for eldritch horror for the sake of eldritch horror.
Or at least tries to.
It was changing them into things like squirrels and deer, and telling there brains "return to home"
Well it sounded like he was going to turn them into beings that has no mouths, yet they must scream.
Not to mention, with no indication of paying, and the whole mess with poking the tendrils into Zenurion's head previously.
There's also the point where he was supposed to be a planet-sized ball of flesh. Which just makes me think of Azathoth.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on September 27, 2015, 06:34:26 pm
Anyone think KJP would be opposed to my new god?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 06:34:46 pm
So how is that supposed to make me want to create a new god?
I mean, sure, mythological gods were jerks, but they had some sort of niceness.

The smug jerk gods tended to get a broken nose or something, they didn't get to insult people at no penalty.

Besides, That is why the Quite is in there, It did try to stop Si's troops nonviolently
You mean the mind altering and body morphing? Since that just felt like you were trying to counter my action without spending anything.
Not to mention, those actions are part of my problem with this RP.

I feel that more and more go for eldritch horror for the sake of eldritch horror.
Or at least tries to.
It was changing them into things like squirrels and deer, and telling there brains "return to home"
Well it sounded like he was going to turn them into beings that has no mouths, yet they must scream.
Not to mention, with no indication of paying, and the whole mess with poking the tendrils into Zenurion's head previously.
There's also the point where he was supposed to be a planet-sized ball of flesh. Which just makes me think of Azathoth.
Hay my job seems to be at this point in time to confuse the other gods and be confused in turn
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 06:34:58 pm
Eldritch horror i will maybe end up making a few but that depends on how Ver develops right now she is a naive girl who is rash impulsive has morebpower than should be put on a literal 8 year old and was traumatised. By what she saw when sge entered this realm and more than anything she wants to be able to sure that her parents would be proud of her Ver thinks like a mortal still and wants to live up to her name Ver which actually. Means hero she may be able to keep who she is with the god of heroism on the way but she could also fall into despair and easily die from the madness and evil of those around her Vir is simply a girl trapped in a situation where she dosent know what to do and tries to put up a brave face and be the hero she desperately. Wants to be


HOLY GOD DAMN I WROTE THIS MUCH!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 06:37:27 pm
Zenurion is Loki. He hasn't insulted literally everyone yet (I think), which Loki did in a single sitting. Plus, a lot of mythological gods were very proud. Most of the gods here...are less so.

Mostly I think it's that it's hard to do anything that really 'sticks'. There's either 'low on Ichor' or 'dead'. We can't feel pain, and we aren't ourselves being insulted when a god insults someone else. So there's a lot less motivation to try and do something.

As for creating a new god, it's basically me asking 'why not'? It's a multiplayer game. You're not always (or often) going to be in complete control of the situation, and you're never going to be able to be in complete control of what other people do. Can't let fictional mortals dying get to you.

Plus, the smuggest gods were usually the ones considered the best in old timey pantheons...and if you think gods like Eid or Zhin or Sylvan don't have some sort of niceness...Zhin tries to give his followers a good life, for what it is. Yeah, you have to work. Personally, IRL? I like having something to do to keep me busy. 'Working' doesn't mean backbreaking manual labor; you just need to be a productive member of society under him. Eid may have been misguided(and murderous), but he's trying to do right by his people. Sylvan kills lumberjacks, because she views them as murdering trees. To the gods, mortals are on a whole different scale of mental ability. They're pets, servants, or small children at best, crops, livestock, or playthings at worst. We aren't country leaders. We are divine beings who created the planets and stars, and gave birth to life. If it's gods being jerks to one another that bother you...well, that's gonna be how multiplayer games go. Don't see why you should let it stop you, rather than roll off your back. It's all just a story, after all. And what story is complete without a villain?

Or a hero?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 06:39:36 pm
And Vir still sees them as the same thing as her so shes either gonna be a hero or die horribly
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 06:44:10 pm
I guess the RPs have begun to rub me the wrong way lately.
With the bypassing, the countering, the immunity, and the crunch vs fluff actions.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 06:48:54 pm
I guess the RPs have begun to rub me the wrong way lately.
With the bypassing, the countering, the immunity, and the crunch vs fluff actions.
... So you suicide in game, hopefully this docent link to your own life...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 06:49:37 pm
Dude uncalled for
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 06:53:33 pm
I guess the RPs have begun to rub me the wrong way lately.
With the bypassing, the countering, the immunity, and the crunch vs fluff actions.
... So you suicide in game, hopefully this docent link to your own life...
Eh, in real life, I have a system for perpetually telling myself I'm too worthless to deserve death.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 07:01:51 pm
Eh, in real life, I have a system for perpetually telling myself I'm too worthless to deserve death.

Well that got depressing fast. That can't be mentally healthy, you should see a professional about that.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 27, 2015, 07:05:58 pm
Eh, in real life, I have a system for perpetually telling myself I'm too worthless to deserve death.

Well that got depressing fast. That can't be mentally healthy, you should see a professional about that.
Nah, I just get used to it.
It's what happens when you're unemployed in a family where everyone else works hard for their money.
I'm just a leech on society.
But I also really want to get a job, but my mental condition seems to be part of the reason I can't seem to get one.
So I'm constantly wanting a job, but can't get one.

In the end, it turns into a cycle. All I can do is get used to it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on September 27, 2015, 07:07:22 pm
Hmm wrong place to discuss this actually...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 07:08:29 pm
Hmm wrong place to discuss this actually...
Is there a mental help Thread?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on September 27, 2015, 07:10:15 pm
Eh, in real life, I have a system for perpetually telling myself I'm too worthless to deserve death.

Well that got depressing fast. That can't be mentally healthy, you should see a professional about that.
Nah, I just get used to it.
It's what happens when you're unemployed in a family where everyone else works hard for their money.
I'm just a leech on society.
But I also really want to get a job, but my mental condition seems to be part of the reason I can't seem to get one.
So I'm constantly wanting a job, but can't get one.

In the end, it turns into a cycle. All I can do is get used to it.

You have autism right? Look for a special needs work program.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 07:10:32 pm
I don't. Know but someone should make one
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 07:12:49 pm
Eh, in real life, I have a system for perpetually telling myself I'm too worthless to deserve death.

Well that got depressing fast. That can't be mentally healthy, you should see a professional about that.
Nah, I just get used to it.
It's what happens when you're unemployed in a family where everyone else works hard for their money.
I'm just a leech on society.
But I also really want to get a job, but my mental condition seems to be part of the reason I can't seem to get one.
So I'm constantly wanting a job, but can't get one.

In the end, it turns into a cycle. All I can do is get used to it.

I'm sure there is a phone number you could call or something, depending on your country. Its worth a try, at least.

I don't. Know but someone should make one

I don't know if Bay12 is the greatest place to go for mental health advice.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 27, 2015, 07:13:43 pm
Eh, in real life, I have a system for perpetually telling myself I'm too worthless to deserve death.

Well that got depressing fast. That can't be mentally healthy, you should see a professional about that.
Nah, I just get used to it.
It's what happens when you're unemployed in a family where everyone else works hard for their money.
I'm just a leech on society.
But I also really want to get a job, but my mental condition seems to be part of the reason I can't seem to get one.
So I'm constantly wanting a job, but can't get one.

In the end, it turns into a cycle. All I can do is get used to it.

I'm sure there is a phone number you could call or something, depending on your country. Its worth a try, at least.

I don't. Know but someone should make one

I don't know if Bay12 is the greatest place to go for mental health advice.
Considering the mental state of some of the people here...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on September 27, 2015, 07:30:01 pm
I don't know people were generally pretty nice in the life advice forums.

Back on track
$$$
[Has No Manipulators]
[Nightvision]
[Hypnotic]
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on September 27, 2015, 07:38:37 pm
snip
Maybe you're not looking at the right jobs for you? Think about your personality and see what talents you have. Then think about ways to build up on those talents and use them for getting a job that also caters to your personality. I don't really know enough about you to give more solid advice but here's a few out there random examples;
Say you like guitars. You could learn how to repair and make guitars, and then look for a job involving that.
Say you like computers. You could buy a programming book and teach yourself a computer language and then look for a programming job.
Say you like helping other people. You could look into getting a psychology degree and getting a counseling job.
Etc, etc.

Also, in my opinion, the best reason for working (besides taking care of yourself ;)) is so that you can have fun. The end goal for me is always to either make enough money to have fun or to have fun making money.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 27, 2015, 07:58:39 pm
$$$

Price-check

[Dragonslayer]: Bonus fighting dragons
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 27, 2015, 08:10:52 pm
YGgdrashell 0.3 has been publicly released! (Instructions included)

http://kilojouleproton.altervista.org/yggdrashell-0.3.tar.gz (MD5sum 3532b9ccadbe7952bcd6dcb46872315a, report immediately if it differs)

For all its manual, unautomated business (even considering the nonlinear player-workload relationship) 0ld YG was a lot faster to update somehow even near the end. ???
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 08:28:25 pm
YGgdrashell 0.3 has been publicly released! (Instructions included)

http://kilojouleproton.altervista.org/yggdrashell-0.3.tar.gz (MD5sum 3532b9ccadbe7952bcd6dcb46872315a, report immediately if it differs)

For all its manual, unautomated business (even considering the nonlinear player-workload relationship) 0ld YG was a lot faster to update somehow even near the end. ???

Really? I wanted to use it if Litany ever got back up. I was hoping your magical scripts could run everything for me.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 27, 2015, 08:32:22 pm
Did you receive this volume of PM's for YG1, KJP?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 27, 2015, 08:33:41 pm
Eh cant use it but i probably Don't Need it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Vgray on September 27, 2015, 08:40:06 pm
Zenurion is Loki. He hasn't insulted literally everyone yet (I think), which Loki did in a single sitting. Plus, a lot of mythological gods were very proud. Most of the gods here...are less so.

Mostly I think it's that it's hard to do anything that really 'sticks'. There's either 'low on Ichor' or 'dead'. We can't feel pain, and we aren't ourselves being insulted when a god insults someone else. So there's a lot less motivation to try and do something.

As for creating a new god, it's basically me asking 'why not'? It's a multiplayer game. You're not always (or often) going to be in complete control of the situation, and you're never going to be able to be in complete control of what other people do. Can't let fictional mortals dying get to you.

Plus, the smuggest gods were usually the ones considered the best in old timey pantheons...and if you think gods like Eid or Zhin or Sylvan don't have some sort of niceness...Zhin tries to give his followers a good life, for what it is. Yeah, you have to work. Personally, IRL? I like having something to do to keep me busy. 'Working' doesn't mean backbreaking manual labor; you just need to be a productive member of society under him. Eid may have been misguided(and murderous), but he's trying to do right by his people. Sylvan kills lumberjacks, because she views them as murdering trees. To the gods, mortals are on a whole different scale of mental ability. They're pets, servants, or small children at best, crops, livestock, or playthings at worst. We aren't country leaders. We are divine beings who created the planets and stars, and gave birth to life. If it's gods being jerks to one another that bother you...well, that's gonna be how multiplayer games go. Don't see why you should let it stop you, rather than roll off your back. It's all just a story, after all. And what story is complete without a villain?

Or a hero?
Personally, I think things would be more interesting if more gods took risks. Or acted at all really.

This directly ties into my problem with secret actions...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 27, 2015, 08:58:59 pm
Also a really thin parody of Cthulhu...
x1.3 cost, because of Expy trait.
KJP said that Cthulhu and other Lovecraftian terrors were open source and won't result in Expy penalties.

[Has No Manipulators]
What is this?

YGgdrashell 0.3 has been publicly released! (Instructions included)

http://kilojouleproton.altervista.org/yggdrashell-0.3.tar.gz (MD5sum 3532b9ccadbe7952bcd6dcb46872315a, report immediately if it differs)

For all its manual, unautomated business (even considering the nonlinear player-workload relationship) 0ld YG was a lot faster to update somehow even near the end. ???
What's YGgrdashell and why is it called that?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 09:01:24 pm
Quote
What is this?

Probably "No hands or handlike appendages". You know, like a snake. Can't use tools and such.

Quote
What's YGgrdashell and why is it called that?

Its the program that does all the mathy stuff for this game.

And you know you *might* be free?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 27, 2015, 09:25:54 pm
And you know you *might* be free?
Yeah, just read the IC and it seems pretty cool. Not like we'd die since Si doesn't have the Godslayer trait and losing a bit of Ichor isn't that bad.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on September 27, 2015, 09:37:23 pm
Quote
What is this?

Probably "No hands or handlike appendages". You know, like a snake. Can't use tools and such.
And you know you *might* be free?
or like a cat, fox, etc...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 09:42:16 pm
I'mma just say this real fast Happy Demon and if you think it's a bad idea I won't question you on it.

But it seems to me like the best thing to do would be to find something to do. Not a job, necessarily, but something productive. Like volunteering. No, it's not a job, but that means you don't usually have to apply and get passed up because of a condition that people can't just turn off at the drop of a hat. Try it for a few weeks, you might start feeling better about yourself. I know I like having a busy schedule, at least. I like including time for myself/friends in said schedule, but if I don't feel like I've been productive somehow recently I get antsy. Might be a worse version of that for you. You feel like you're a leech on society; so start giving back. Then you might start feeling better about yourself, and volunteering rarely looks bad on an application.

Just an idea.

And you know you *might* be free?
Yeah, just read the IC and it seems pretty cool. Not like we'd die since Si doesn't have the Godslayer trait and losing a bit of Ichor isn't that bad.
Also this is exactly what I was talking about. The fact that only [Godslaying] can kill means nobody cares.

Makes me want to do something evil. Just to make people worry. Only needs to deal 1 Ichor of damage, after all.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 27, 2015, 09:46:47 pm
Eh, in real life, I have a system for perpetually telling myself I'm too worthless to deserve death.

Well that got depressing fast. That can't be mentally healthy, you should see a professional about that.
Nah, I just get used to it.
It's what happens when you're unemployed in a family where everyone else works hard for their money.
I'm just a leech on society.
But I also really want to get a job, but my mental condition seems to be part of the reason I can't seem to get one.
So I'm constantly wanting a job, but can't get one.

In the end, it turns into a cycle. All I can do is get used to it.

Unemployment isn't a thing a thing you should blame yourself for, considering how hard it seems to be to find one these days for anyone. :-\
Sorry if I'm a bit late for this. I know from experience how much of a pain depression is to deal with. :(

YGgdrashell 0.3 has been publicly released! (Instructions included)

http://kilojouleproton.altervista.org/yggdrashell-0.3.tar.gz (MD5sum 3532b9ccadbe7952bcd6dcb46872315a, report immediately if it differs)

For all its manual, unautomated business (even considering the nonlinear player-workload relationship) 0ld YG was a lot faster to update somehow even near the end. ???

Oh nice I think I'll mess around with it to see if I can learn anything about python from it. Also to see if I can figure out how to make it work. :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 27, 2015, 10:49:45 pm

General announcements: Lawmode and making KJP judge have both been declined
1 warning to crazyabe for OOC abrasiveness. (Based on what I've heard, depression and suicide are not light matters) Additionally, the reputation for insanity Bay12 has mostly seems to arise from "in-character" insanity, not actual insanity.

Finally, I'm not really qualified to handle the matter non-awkwardly, so I'll have to leave it untouched for now.

crazyabe: Anchoring info on THE WILL AND THE WORD (http://www.bay12forums.com/smf/index.php?topic=152640.msg6523284#msg6523284) here

Rolepgeek:
SWMs and PIGs: Understood now
Teaching mortals magic: Yes, Affinity just provides a baseline. Magic can, of course, be combined creatively without needing Metamagic/Technomancy.
City sizes: On record, I have just over a hundred thousand Púrén per planet in the City of Rule. However much they held before, it's ten times larger now.

Andres:
Lambdent: This is one way of spotting partially secret races! :P More seriously, this is mostly glossed over, and precedents include the Star People not needing anything too special to continue being flamey in space or not getting squished/melted in/entering atmospheres. I tend to imagine that Fireproof covers re-entry quite nicely (despite probably covering a lower temperature) and that being on the night side of a planet doesn't generally cause freezing to death to them.
Broken traits section: In the original post OP or on the traits post?
YGgdrashell: It's a bunch of scripts that track population growth, kills, godly income, godly cap growth, and similar things so I don't have to edit a spreadsheet and hope it doesn't crash, thus removing the undo history.
Its name: It was a convenient name. Plenty of shells on Unix-likes end in "sh," mythological Yggdrasil is a giant ash (even if ash is already taken by some shell BSDs use), and each YG instance is basically a world, so I judge it to be a nicely fitting name that works on several levels.

Demonic Spoon:
Recalculated specific action again, result is
Spoiler (click to show/hide)
Tree Kings: Godly wrath, mostly
Sorting: OK then, implementing for next update
Making tree artifact instead of agent: Artifacts are effectively indestructible. The price does directly affect effectiveness (so expensive factories will tend to produce better-quality products).
Talking trees: Or the rumors are false or run-of-the-mill kidnappers/cultists are responsible? (I seem to remember relaying at least ten fake rumors in the last three Ticks)
Eaten the Big Book: I briefly added random text around the Combat section, but then I updated it :P
Andrianna and Marrow: No, so probably yes
Sphere changing: I mostly allow it for thematically appropriate reasons/narrowing down where it's not done to excess (e.g. once every Tick especially just to get a discount). The case illustrated seems fine.

Happy Demon: It is indeed the high spending/loss. As for Essence, this may be the result of massive worship-sharing in the pantheon.

Excessive income: Added to list of scheduled audits, results before and after redoing:
Spoiler: Gods (raw) (click to show/hide)
Spoiler: Gods (corrected) (click to show/hide)

FArgHalfnr:
Surprise: Resend? I'm almost sure I took note of it somewhere...
Learning python from my code: I strongly suggest finding actual good code instead. Writing code like mine is probably grounds for firing everywhere. :P Feel free to modify and distribute and stuff.
Quote from: The license
...grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works...

Rolepgeek and TheBiggerFish: Processing now

TheBiggerFish:
Do I have complete control over HellYG2: Sort of, I guess

gman8181 and Demonic Spoon: Yes, of social wossnames and textistential thingies. :P

tntey: Playing as Risen Leviticus: Are you sure? Possible actions will be severely limited, after all. Also, would you like to change the character concept?

Happy Demon and TheBiggerFish: Only if the costs are paid for expies too

Stirk: That was what I'd hoped it'd do, but I think not having to do the calculations manually made me overreach a bit in the complexity department. Also, YG2 started out with around 20 players while YG1 ended up with around 20 players. I suppose it's mostly a matter of GM, hence why I specifically suggest coming up with original rules for prospective users. I know I readily add complexity and very rarely reduce it.

hector13:
YG1: Near the end (but not at the end), it took around 20 players 22 days to receive 300 PMs
YG2: Around now, it takes around 29 players 14 days to receive 300 PMs
It seems almost linear within 10% based only on these numbers, but I didn't count PM size or external discussions, and both are higher/actually exist now.

$$$Response
Andres:
One Ring of Power:
Inventing plasmamantic focusing crystals: 2E
Timeline stabilizer: 40E, requires one collaborator

IcyTea31
Making a planet uninhabitable: Eh, probably 15F + 3F/god-with-a-race-who-opposes
Freezing over Hell: Depends on consequences, cosmetic freezing would be around 2F

crazyabe:
Ammo Space: Use [Weaponspace]
God-Proof: Use [Undetectable]? It overlaps a bit
Plane controlled by THE OVER BRAIN: 10E unlinked, 2E unlinked
Zhin to Normal translator: Yes, it's been tried before. It didn't work very well. :P
Bad Garbled to Normal translator: Skipping

Dutrius:
Lyftfloga þunorradstefn: 65.535 / 10000 (What a strange coincidence that it ended up on 65.535!)

Rolepgeek:
A polite request: 0F/E
Collapsing part of a tectonic plate onto Hell: Depends on plate size, a tectonic dinner plate would be 0F/E
Figuring out who made the Snow this time: Priceless

FArgHalfnr:
Exterminating all life that follows a specific god: 100F/E

TheBiggerFish:
Auto-opposing exterminating all life that follows a specific god: Already done

Detoxicated:
Has No Manipulators: Better off as description?
Nightvision: Use Perceptive+x?
Hypnotic: Use Puppeteer+x?

hector13:
Dragonslayer+1 <x1.5>: Bonus for fighting dragons and suspiciously similar things
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 11:01:28 pm
Quote
Stirk: That was what I'd hoped it'd do, but I think not having to do the calculations manually made me overreach a bit in the complexity department. Also, YG2 started out with around 20 players while YG1 ended up with around 20 players. I suppose it's mostly a matter of GM, hence why I specifically suggest coming up with original rules for prospective users. I know I readily add complexity and very rarely reduce it.

Sorry~ That was probably my fault. Most of Litany's active players jumped over to here, so at your start you had my middle. And since most active players from YG1's end played Litany, it just ended up making more and more....
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 27, 2015, 11:03:04 pm
Broken traits section: In the original post OP or on the traits post?
Original post OP. You forgot a bracket before "url". Strange, considering you fixed it before. Also, I still have no idea how much a One Ring costs.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 27, 2015, 11:17:58 pm
Stirk: The added players are fine, it's mostly me thinking updates would be much, much faster and adding all sorts of content to compensate. Were [basically any other GM] responsible for YG2, the Big Book would probably be much smaller, and running the game would probably actually be much faster.

Andres: It looks like I changed it on the post but not on the local copy, thus reverting it when it got updated

$$$Response
Price check on a One Ring of Power which increases a god's Flux capacity by 5 and Flux generation by 1 but drops their Ichor capacity by 5 if it's destroyed
One RIng of Power:
Increases F cap by 5: Burn off 50% Icap, 50% Ecap
Increase F generation by 1: Let's say 10F for now
Drops I cap by 5 on destruction: Discount Icap spending by, say, <x0.5>
Result: 10F + burn off 25% Icap, 50% Ecap
Expy probably applies...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 27, 2015, 11:18:50 pm
I sent you a PM containing the missing secret actions. Also I have a question about the numbers you put before actions, I suppose it's a dice roll but I'd like to know what kind of dice that would be, only to be able to tell whenever the things I did went well or not. :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 27, 2015, 11:20:19 pm
Just out of curiosity, would everyone (mostly KJP) actually be willing to remove the necessity for a Godslaying weapon to actually kill a god? Edit: nevermind, IC poll.

I mean at this point there's no real worry of character loss, so no real deterrent to being a completely evil bastard.

I sent you a PM containing the missing secret actions. Also I have a question about the numbers you put before actions, I suppose it's a dice roll but I'd like to know what kind of dice that would be, only to be able to tell whenever the things I did went well or not. :P

I remember 3d6 being mentioned... so 3 is crap, whereas 18 is spectacular.

Otherwise I'm talking nonsense, in which case feel free to ignore that.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 11:22:06 pm
Just out of curiosity, would everyone (mostly KJP) actually be willing to remove the necessity for a Godslaying weapon to actually kill a god?

I mean at this point there's no real worry of character loss, so no real deterrent to being a completely evil bastard.

I sent you a PM containing the missing secret actions. Also I have a question about the numbers you put before actions, I suppose it's a dice roll but I'd like to know what kind of dice that would be, only to be able to tell whenever the things I did went well or not. :P

I remember 3d6 being mentioned... so 3 is crap, whereas 18 is spectacular.

Otherwise I'm talking nonsense, in which case feel free to ignore that.

No, its the other way around hector  :P. 3 is crit, 18 is crit fail. Lower is better.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 27, 2015, 11:23:14 pm
Well it would be one extreme or the other :P

Also ignore my question about Godslaying, just noticed the poll in the IC thread :-[
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 27, 2015, 11:25:12 pm
Expy probably applies...
There's no expy penalty for generic dwarves and elves despite the fact that "generic dwarves and elves" come from Tolkien. Before, dwarves were like the ones in Snow White and elves belonged to Santa. Just something to think about. If you really want to apply the expy rule to the One Ring, I won't contest it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 27, 2015, 11:27:04 pm
Expy probably applies...
There's no expy penalty for generic dwarves and elves despite the fact that "generic dwarves and elves" come from Tolkien. Before, dwarves were like the ones in Snow White and elves belonged to Santa. Just something to think about. If you really want to apply the expy rule to the One Ring, I won't contest it.

Andres, look up "Norse Mythology". That is where Elves and Dwarves come from  ::). The One Ring is an expy and you know it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: ShadowDragon on September 27, 2015, 11:27:14 pm
You missed my pricecheck.
$$$Pricecheck
Zenurion's dragon design, quoted below for convenience.
Spoiler: Said design (click to show/hide)
((no traits here because half of those it would have probably don't exist yet.))
[Affinity (Random non-exotic school)]
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 27, 2015, 11:29:04 pm
Expy probably applies...
There's no expy penalty for generic dwarves and elves despite the fact that "generic dwarves and elves" come from Tolkien. Before, dwarves were like the ones in Snow White and elves belonged to Santa. Just something to think about. If you really want to apply the expy rule to the One Ring, I won't contest it.

Would also have to add that, while it may have first appeared in popular media via Tolkien, the high fantasy genre tends to revolve around various types of Dwarves and Elves, while the One Ring only appears in Tolkien.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 27, 2015, 11:31:11 pm
Expy probably applies...
There's no expy penalty for generic dwarves and elves despite the fact that "generic dwarves and elves" come from Tolkien. Before, dwarves were like the ones in Snow White and elves belonged to Santa. Just something to think about. If you really want to apply the expy rule to the One Ring, I won't contest it.

Andres, look up "Norse Mythology". That is where Elves and Dwarves come from  ::). The One Ring is an expy and you know it.
Yeah, and those elves and dwarves mirrored the examples I mentioned a fair bit more than Tolkien's.

Expy probably applies...
There's no expy penalty for generic dwarves and elves despite the fact that "generic dwarves and elves" come from Tolkien. Before, dwarves were like the ones in Snow White and elves belonged to Santa. Just something to think about. If you really want to apply the expy rule to the One Ring, I won't contest it.

Would also have to add that, while it may have first appeared in popular media via Tolkien, the high fantasy genre tends to revolve around various types of Dwarves and Elves, while the One Ring only appears in Tolkien.
I guess you have a point.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on September 27, 2015, 11:33:28 pm
Before I vote on that godslaying poll, I'm a bit curious about something.

In the OOC, it says that burning off E and F caps to increase Ichor makes one more incorporated into the world. What exactly does being more incorporated into the world mean in game terms? Also is it possible to burn off caps to increase Ichor cap without "incorporating" oneself into the world?

Because making gods more easy to kill wouldn't completely sit right with me if there wasn't a readily accessible way to increase Ichor cap without too many weird downsides. Otherwise everyone might be a tad too easy to kill. We technically have a less health than in YG1 and it seems significantly more difficult to get more health. Although, I think these are issues that we'd run into eventually regardless when everyone starts getting more Essence while everyone's health potentially stays more or less static.

Edit:

Oh I'm also curious about this,
"(This list assumes all caps are at 10)"
How would that list vary if the caps were different?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 11:33:45 pm
So I have a question...

Don Giovanni has had his Essence cap raised by five since the start of the game. I've had mine raised by three. Is that a result of mine filling up more quickly, despite the cap being smaller, and so the bonus to Essence cap increase generated by having a lot of capacity left empty is a lot lower for me?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Vgray on September 27, 2015, 11:41:57 pm
Talios will probably incorporate into the world(s) at some point. I'm not sure what as...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 27, 2015, 11:48:27 pm
All this insanity is starting to get really bloody old.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 27, 2015, 11:49:00 pm
A giant cemetary?

Or barracks?

Or Catacombs beneath the City or beneath The Mountains?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 27, 2015, 11:50:21 pm
FArgHalfnr:
PM: OK, then
Numbers: For most Flux actions, I use 3d6 (which mostly doesn't matter when it's not 3 or 18, in which case it crits and does something interesting). For minor 0-cost actions, I just use 1d6 without any modifiers (and crit on 1 or 6). For major 0-cost actions, I use exploding 1d6s also with crits (even on the exploded rolls, so 6+1 can be much worse than 5).

An easy way to remember which numbers are good on 3d6 is is to borrow the In Nomine deal with 111 (3) as representative of the Holy Trinity and 666 (18) as the Number of the Beast.

Andres:
Expy: I can't just pick favorites, else it would start getting closer to Ye LEGOs: A building game at 0.00001FPS made up of 80% time travel and 10% deicides (also there are floating colonies in a Venus-like atmosphere and 20 different minigames every Tick). To be fair, the One Ring itself already has (at least superficial) similarities to the Ring of Gyges and Alberich's ring.

gman8181:
Incorporated into the world: More solid, less volatile, less mutable, less independent, more stable, more lasting. While you can just burn off caps without becoming incorporated, this tends to reduce the large defensive modifier applied to incorporated deities.
List assumes caps are at 10: It's based mostly on percentage of caps burned rather than absolute number of caps burned for most right now

Rolepgeek:
Cap increasing more slowly than the Don's: Probably. Cap growth probability is determined by overfilling or emptying (i.e. distance of current amount from cap in either direction) and cap size (smaller is better). It's generally easier to grow on empty caps than on full caps, I think.

$$$Response
FArgHalfnr: [Am Legion+1 <1.1>] [Protection+3? <1.3>] [Affinity+4? (Plasmamancy) <5.8>] [Regenerative+3 <2.8>] [Soulless <0.5>] [Evil] [Focus-Conquer-Eat] [Focus-Conquer-Destroy] = Avg. 11.6E/10000
ShadowDragon: [Am Legion+1 <1.1>] [Protection+3? <1.3>] [Affinity (Non-exotic)] [Affinity+4? (Plasmamancy) <5.8>] [Regenerative+3 <2.8>] [Soulless <0.5>] [Evil] [Focus-Conquer-Eat] [Focus-Conquer-Destroy] = Avg. 11.6E/10000
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 28, 2015, 12:02:19 am
Would Zenurion then get a positive crit on 666 then?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 28, 2015, 12:04:13 am
Would bringing a god down to 1I knock them out like in previous YG? Not much point in actually atacking if the only consequence is decreased Ichor.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on September 28, 2015, 12:06:48 am
Rolepgeek: For the sake of preventing confusion, no

DreamerGhost: Yes, clarifying in Big Book
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 28, 2015, 12:07:18 am
Considering a god can be taken out for a good while by destroying its every creation and trace of influence, and reducing Ichor to 1 and others to 0, there can be a point to attacking.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 28, 2015, 12:09:29 am
I've been wondering about a trait that causes a weapon to deplete Essence and Flux, and leaves a debt if it overdrains the Essence/Flux, such that any conversion of Ichor to use for it, or any gain in subsequent turns, first goes towards that debt.

Prevents them from acting in an effective capacity, personally, at least, without killing.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 28, 2015, 12:15:41 am
Demonic Spoon:
Recalculated specific action again, result is
Spoiler (click to show/hide)
I was more referring to the lack of births. Now the death is just worrying me. What did that one Lawgiver+Phylacter pair die of?
Quote
Tree Kings: Godly wrath, mostly
This confuses me?

Quote
Excessive income: Added to list of scheduled audits, results before and after redoing:
Spoiler: Gods (raw) (click to show/hide)
Spoiler: Gods (corrected) (click to show/hide)
So my essence cap no longer got bumped to 4? Aw. Why do my essence cap improvements always seem to get chopped when you fix god income?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 28, 2015, 12:19:52 am
Um...my MIMICS and dungeon never got maid i edited the original post to make it easier to understand whoever takes charge of the beast encyclopedia i would update it with that post also
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 28, 2015, 12:28:10 am
Um...my MIMICS and dungeon never got maid i edited the original post to make it easier to understand whoever takes charge of the beast encyclopedia i would update it with that post also

Quote
Vir, goddess of Dragons and Dungeons, bursts also out of Hell, apparently an eldritch hotspot for wayward sparks in the Void. Vir has possibly created a dungeon of some sort with Mimics of somewhat nebulous properties.

^That happened on tick 11. KJP just has no clue what you want mimics to be.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 28, 2015, 12:46:04 am
Sent him a pm telling him i updated original post to make it clearer what exactly they were
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 03:11:13 am
Eh, I think a day is enough time for me to wait until I post the sheet. Then it can be accepted in the next tick (or be rejected).
Spoiler (click to show/hide)
I realize that Rekkr may sound a bit similar to Wrecker, I believe it's just a coincidence, as there's little similarity in the meaning.

Edit: Changed the line before the spoiler, so it doesn't assume I'll automatically be accepted.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 28, 2015, 03:22:01 am
((A side effect that wouldn't have happened if you offed yourself in another manner or location))
((The way Stirk said it, it would indicate that freeing the Alpha Pantheon was one of Si's main goals.))
Yeah? What I (and possibly Stirk) are saying is that you wouldn't have committed suicide in that way if you weren't also trying to free the Alpha Pantheon.

KJP, can I give essence to creations to give them a generic empowerment? Like say, could I throw some free essence at Arboreal Administrators every tick to empower them without granting them any new specific traits?

LAW CNCL010.12: Disband the Council! (why (http://www.bay12forums.com/smf/index.php?topic=152663.msg6516756#msg6516756))
+7 from Zenurion, Qytesis Xyweus Talios, Meow, Quelor, Don Giovanni, Bohenar, Sylvan
0 from Zhìn Réng Jiāng
-1 until start of T12 from Mörkö
-2 from Veles, Jixiu, Arkford
Morthan also supported this proposal, thus I believe it passed? (8-3=5)

Support both the rejoin and the disbanding.
+1
+1
Oppose all proposals regarding sealing gods and the Mind Lacerator
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 05:04:33 am
((A side effect that wouldn't have happened if you offed yourself in another manner or location))
((The way Stirk said it, it would indicate that freeing the Alpha Pantheon was one of Si's main goals.))
Yeah? What I (and possibly Stirk) are saying is that you wouldn't have committed suicide in that way if you weren't also trying to free the Alpha Pantheon.
And you're implying this... in the OOC. And I'm clarifying, that's not the reason she went into the Black Chamber to do so.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 28, 2015, 05:26:01 am
What other reason could she have for blowing up the prison?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 28, 2015, 05:29:32 am
What other reason could she have for blowing up the prison?
This is Bay12.  Duh.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 05:32:29 am
What other reason could she have for blowing up the prison?
This is Bay12.  Duh.
To damage the Alpha Pantheon?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on September 28, 2015, 05:38:40 am
Alright, gonna play as thulu. Here we go.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 28, 2015, 05:58:26 am
What other reason could she have for blowing up the prison?
This is Bay12.  Duh.
To damage the Alpha Pantheon?
Attacking other gods in a suicide move and then immediately rolling up a new god is a pretty dick move. I move that your new god start with a penalty.

Move.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 28, 2015, 06:40:32 am
A shifting mass of tentacles appears in the air
Hëłłö Ëvërÿ önë! Î äm thë göd öf hörrörs änd ïnsäinïty! Mÿ nämë is thülü
((Oh god, the dots. The dots!
The worst part, is that I know how some of the letters would be pronounced.))

(I am the god of hörrörs)
Allow me to point you to the right direction, so you don't have to insult the glorious umlauts: Ź̭̪a̴̭̯̞l͚̳͓̠̲̗͟͡ǵ̪̖͕͕͈̱o̬̖̘̲͕͔͞͞͠ ̭͍͢t̞̜̫͎̠̭ȩ̮̥͖̰̗͚ͅͅx̘̱̹̫̩͚̱͡t̩̩͉̱̗͔͠ (http://www.eeemo.net/). It looks pretty cool and causes comparatively less cringes.

Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 28, 2015, 07:23:16 am
I suggest choosing just middle and mini. Appropriately eldritch while not quite reaching Zhin (or that phase Morko had) levels of illegibility.

EDIT:
Spoiler: Abstract Art? (click to show/hide)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 07:41:19 am
What other reason could she have for blowing up the prison?
This is Bay12.  Duh.
To damage the Alpha Pantheon?
Attacking other gods in a suicide move and then immediately rolling up a new god is a pretty dick move. I move that your new god start with a penalty.

Move.
Well, how about my new god starts with 1/1 Ichor, 1/1 Essence, and 1/1 Flux?
Would that be an okay penalty, or would I have to make an even worse one?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 28, 2015, 08:00:45 am
What other reason could she have for blowing up the prison?
This is Bay12.  Duh.
To damage the Alpha Pantheon?
Attacking other gods in a suicide move and then immediately rolling up a new god is a pretty dick move. I move that your new god start with a penalty.

Move.
Well, how about my new god starts with 1/1 Ichor, 1/1 Essence, and 1/1 Flux?
Would that be an okay penalty, or would I have to make an even worse one?
That's too extreme. I was just thinking there should be some sort of penalty to disincentivise suicide bombings. Like you lose one essence and flux, so you start at 10/10 ichor, 9/9 Essence and 9/9 Flux.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 28, 2015, 08:33:56 am
There might be a surprize penalty to losing/remaking your god. I sent a PM to KJP to figure it out. If it's true, I'm gonna thank all the dead gods.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 08:36:21 am
Well, it makes sense lorewise, so I'll request that Rekkr gets 2 I, 0 E, 0 F, upon creation.
This will make her a god, but also reflect how this is the first time she's ever been a god, rather than a demigod.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 28, 2015, 08:37:35 am
And how will that make playing as not-Si more fun..?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 08:42:09 am
And how will that make playing as not-Si more fun..?
The problem with Si is that she kept committing to things.

Can't do this, because she has a people who look up to her.
Can't do that, because she's part of the Arcane Entente.
Can't do that, because the other gods would be angry and start killing her people.
Can't do this, because the other races would be angry and start killing her people.

With a fresh start, I can make Rekkr just go to Eden, rather than Gaia.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 28, 2015, 08:52:01 am
But without Ichor, Essence, or Flux, you won't be able to do anything.

Dreamer has a point about players suiciding gods then creating a new one needing to be penalised, but that doesn't have to be the complete removal of the ability to do anything.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 08:55:41 am
But without Ichor, Essence, or Flux, you won't be able to do anything.

Dreamer has a point about players suiciding gods then creating a new one needing to be penalised, but that doesn't have to be the complete removal of the ability to do anything.
She would get 2 Ichor, besides, you can do 0-cost actions, she can just do that until she gets some caps.
Not to mention, you can kinda use Ichor for actions.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 28, 2015, 08:58:57 am
Everyone started the game as a new God.

Besides, I thought you were frustrated at a lack of power. Need to be able to take criticism, mang.
Typically the penalty is setback of all your progress.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 09:01:21 am
Everyone started the game as a new God.

Besides, I thought you were frustrated at a lack of power. Need to be able to take criticism, mang.
Typically the penalty is setback of all your progress.
Yeah, but punishment is punishment. If I want to make a god after sacrificing my old one, I need to penalize it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 28, 2015, 09:05:26 am
But without Ichor, Essence, or Flux, you won't be able to do anything.

Dreamer has a point about players suiciding gods then creating a new one needing to be penalised, but that doesn't have to be the complete removal of the ability to do anything.
She would get 2 Ichor, besides, you can do 0-cost actions, she can just do that until she gets some caps.
Not to mention, you can kinda use Ichor for actions.

0-cost actions aren't really all that effective, and you'd only be able to use 1I=1E/2F.

It would be interesting to play, but I'm not sure it would necessarily be fun, you know?

Yeah, but punishment is punishment. If I want to make a god after sacrificing my old one, I need to penalize it.

No you don't. KJP will probably do something to that effect, but not the near-complete-removal of the new character's caps... probably, anyway.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 28, 2015, 10:18:12 am
But without Ichor, Essence, or Flux, you won't be able to do anything.

Dreamer has a point about players suiciding gods then creating a new one needing to be penalised, but that doesn't have to be the complete removal of the ability to do anything.

I said that there might already be a penalty, not that some extra one was needed. Starting a new god loses you all your gained caps and creations. Yeah you can remake them, but while you do so other gods are geting further ahead in power.

Besides, I don't rememmber quite so much hate when other player(s) blew up their god after trying their darnest to kill a god and failing.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 10:38:11 am
I still stand by my request.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 28, 2015, 11:17:17 am
But without Ichor, Essence, or Flux, you won't be able to do anything.

Dreamer has a point about players suiciding gods then creating a new one needing to be penalised, but that doesn't have to be the complete removal of the ability to do anything.

I said that there might already be a penalty, not that some extra one was needed. Starting a new god loses you all your gained caps and creations. Yeah you can remake them, but while you do so other gods are geting further ahead in power.

Besides, I don't rememmber quite so much hate when other player(s) blew up their god after trying their darnest to kill a god and failing.
It isn't hate so much as concern over possible abuse of this tactic. Also I may have skimmed over the whole Isgon suicide thing and missed most of that. >_>
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 28, 2015, 11:47:38 am
But without Ichor, Essence, or Flux, you won't be able to do anything.

Dreamer has a point about players suiciding gods then creating a new one needing to be penalised, but that doesn't have to be the complete removal of the ability to do anything.

I said that there might already be a penalty, not that some extra one was needed. Starting a new god loses you all your gained caps and creations. Yeah you can remake them, but while you do so other gods are geting further ahead in power.

Besides, I don't rememmber quite so much hate when other player(s) blew up their god after trying their darnest to kill a god and failing.
It isn't hate so much as concern over possible abuse of this tactic. Also I may have skimmed over the whole Isgon suicide thing and missed most of that. >_>
"Possible" abuse is kinda not a problem when you have a GM to regulate such stuff. And we do.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 28, 2015, 12:21:08 pm
Updated the mimic description. If anyone notice that one of their creation is missing make sure to tell me so I can add them to the bestiary.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 28, 2015, 12:22:14 pm
A building designed like one would expect such a center to be built, with a unique architecture style.
Um...oxymorons aren't very descriptive.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on September 28, 2015, 12:50:54 pm
Err... How do I execute Yggdrashell?

Also, apparently Visual Studio can open and edit python files. Huh.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 28, 2015, 01:06:16 pm
A building designed like one would expect such a center to be built, with a unique architecture style.
Um...oxymorons aren't very descriptive.

What I meant to say is that it will be built to function like a regular psychology/suicide prevention center but will have a unique decoration/style. Sorry for my bad english. :-\
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 28, 2015, 01:25:50 pm
A building designed like one would expect such a center to be built, with a unique architecture style.
Um...oxymorons aren't very descriptive.

What I meant to say is that it will be built to function like a regular psychology/suicide prevention center but will have a unique decoration/style. Sorry for my bad english. :-\

Fairly certain that what IcyTea wanted was for you to extrapolate upon what you think a suicide prevention center looks like and in what kind of unique decoration it is clad.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 28, 2015, 01:31:34 pm
Nah, I was just confused by 'it looks exactly like you think it should, except it looks like something completely unique', but apparently 'design' meant the facilities and not the architecture.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 28, 2015, 01:36:18 pm
Okay, so I seemed to have missed some stuff. A lot happened, and I'm unable to read everything back since I've got 4 important tests this week and I didn't do jack shit for school the last few weeks. Could someone TL;DR every major thing that's happened since ~page 210? The only thing I seem to have read is that Si died for some reason, and tntey retired their character for a terrible ingame reason again.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 01:42:43 pm
Okay, so I seemed to have missed some stuff. A lot happened, and I'm unable to read everything back since I've got 4 important tests this week and I didn't do jack shit for school the last few weeks. Could someone TL;DR every major thing that's happened since ~page 210? The only thing I seem to have read is that Si died for some reason, and tntey retired their character for a terrible ingame reason again.
Don tricked Si, Si went nuts, and blew herself up.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 28, 2015, 01:56:45 pm
HD should NOT be penalized, as Si's actions were internally consistent and developed character.  However, I really think tntey needs a disincentive to repeatedly rerolling.  Seriously, this is his third god.  It's not even funny.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 28, 2015, 02:00:44 pm
HD should NOT be penalized, as Si's actions were internally consistent and developed character.  However, I really think tntey needs a disincentive to repeatedly rerolling.  Seriously, this is his third god.  It's not even funny.
+1
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on September 28, 2015, 02:09:41 pm
I kinda see where you're all coming from with the reroll penalty but at the same time, as I think someone else said, you're technically already penalized by loosing all cap gains and followers.

Anyone who keeps this up can pretty much expect to be at a significant disadvantage later on. Even those imprisoned gods are probably ahead of any new ones that pop up and they haven't been able to do anything for a while.

Most of the best stuff in these games doesn't really happen until there's a few characters that have substantially built themselves up. At least, that's my perspective.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 28, 2015, 02:35:40 pm
HD should NOT be penalized, as Si's actions were internally consistent and developed character.

In a purely-biased-in-regards-to-mental-illness way, no.

In a meta-game sense, we've had two gods kill themselves because shit didn't go their way; not something I think we should endorse.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 28, 2015, 02:41:39 pm
HD should NOT be penalized, as Si's actions were internally consistent and developed character.

In a purely-biased-in-regards-to-mental-illness way, no.

In a meta-game sense, we've had two gods kill themselves because shit didn't go their way; not something I think we should endorse.
No, Si killed herself because of grief over innocent casualties.
Nogis...Just randomly up and leaves.  That doesn't make much sense.  Eh.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 28, 2015, 02:44:58 pm
Yeah, Si was trying to kill Associates but killed Humans instead. Shit didn't go her way.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 03:20:48 pm
Yeah, Si was trying to kill Associates but killed Humans instead. Shit didn't go her way.
Oh, and remember the whole part about the San K'ruppt and E'lement Kruppt where they can actually affect your mind?
The E'lement K'ruppt is mostly limited to bodily effects, but combines with San K'ruppt... well.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 28, 2015, 04:07:28 pm
I would personally consider that magic is below gods, Flux/Essence even in the smallest amount being significantly more useful than even the most powerful magic, but I'm not going to argue with the way you RP('d) your character, nor about something so wholly subjective.

You, as a player, decided to kill off your character because you didn't want to play as them anymore, for whatever reason. I don't see why that shouldn't be punished penalised, not as a criticism of you but as a counter-argument to Lemonpie and BiggerFish saying it was RP consistent.

Isgon's suicide could be rationalised as RP consistent as a means to avoid being executed by the other gods - an option being mooted at the time - and Nogis retiring because they were tired of all the nonsense politics between the other gods.

Edit: word choice amendment to better reflect what I mean.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 28, 2015, 04:47:23 pm
That is only part of the reason.
The other parts, was that I lost track of pretty much everything.

When the whole E'lement K'ruppt effect started kicking in, she wasn't Si anymore.
Not to mention, the imbalance from sphere changing is the sort of thing that kind of f***s her up really bad.
I play the characters based on the spheres, so changing spheres, is kind of a big deal.

If anything is breaking the character, it's whenever I have Si act somewhat intelligently.

The suicide itself, in IC was motivated by... other, reasons.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 28, 2015, 05:12:45 pm
Well that's getting into RP things... and I don't really like criticising people for that. It's what you wanted/the way it played out, so that's fair enough. The reasons for doing so are your own, share them if you want or not, it doesn't really matter.

I accept that everything Si did was in character, but you could have RP'd it differently as a player, which is why I think your next character should be penalised, though not anywhere near to the extent you suggested :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 28, 2015, 05:33:13 pm
Not sure if that would deserve penalizing honestly. The whole thing was very well roleplayed and made sense in context, and it doesn't seem like you'd do that often, that seemed to be more of a one time thing. Seeing how you want to penalize yourself that certainly doesn't seem to be an attempt at abusing any rule, hence why I'd say punishing would be unnecessary.

In the end I guess it's for KJP to choose, considering he's the one in charge.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 28, 2015, 05:40:29 pm
Not sure if that would deserve penalizing honestly. The whole thing was very well roleplayed and made sense in context, and it doesn't seem like you'd do that often, that seemed to be more of a one time thing. Seeing how you want to penalize yourself that certainly doesn't seem to be an attempt at abusing any rule, hence why I'd say punishing would be unnecessary.

In the end I guess it's for KJP to choose, considering he's the one in charge.
Exactly.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on September 28, 2015, 06:51:53 pm
*Notices alignment poll*

Eh, what alignment is Lugen? When I think of what he'd do, I think how would Lugen spread Lugen's spheres as effectively as possible, yet with as little resistance from others as possible. That's about it.

I usually do the same thing for all my characters in these types of games. Give them a sphere(s) that seems interesting to spread and then try and spread said spheres or do other actions somehow related to said spheres.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 28, 2015, 07:46:53 pm
Zenurion is obviously Chaotic Evil, without even needing to exaggerate him. On a side note I don't play him as 100% evil, the coffee and the clinic were two genuinely non evil actions for example, even thought the clinic was only set up because he found the constant mental breakdowns and frequent suicides more annoying than entertaining. I haven't decided yet how significant that not evil side will be, but it most likely won't be enough to allow any form of redemption or turn to the good side.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 28, 2015, 07:48:14 pm
Don Giovanni is obviously Lawful Good, being the only Pure and Just protector of the Innocent left on this planet. No doubt the world would fall into the Evils of governmental control without him.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 28, 2015, 07:49:03 pm
Zenurion is obviously Chaotic Evil, without even needing to exaggerate him. On a side note I don't play him as 100% evil, the coffee and the clinic were two genuinely non evil actions for example, even thought the clinic was only set up because he found the constant mental breakdowns and frequent suicides more annoying than entertaining. I haven't decided yet how significant that not evil side will be, but it most likely won't be enough to allow any form of redemption or turn to the good side.
I would have thought that was the chaotic part
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 28, 2015, 07:56:12 pm
Zenurion is obviously Chaotic Evil, without even needing to exaggerate him. On a side note I don't play him as 100% evil, the coffee and the clinic were two genuinely non evil actions for example, even thought the clinic was only set up because he found the constant mental breakdowns and frequent suicides more annoying than entertaining. I haven't decided yet how significant that not evil side will be, but it most likely won't be enough to allow any form of redemption or turn to the good side.
I would have thought that was the chaotic part
That could also be a possibility. As I said I haven't decided the importance of the non evil side, so it could always be nonexistent and be instead replaced by chaos. Him only doing good because he feels like doing it would still be plausible, even though most of the time it would be justified by selfish reasons, like opening the clinic because seeing everyone in depression isn't entertaining enough for him.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 28, 2015, 07:57:41 pm
Concerning the IC poll, I suggest an alternative. What if instead of not making Godslayer needed to kill a god, we keep it needed but remove its 3-god requirement? This way, it's still more difficult to kill a god than in YG1 but it's easier than doing it now. It also allows individualist Death gods to properly play their characters.

EDIT:
((Having low E isn't a bad thing, its better than having low I anyway. It helps your E cap increase faster, for example.))
Actually, I wanted to ask about this rule. Why would having low Essence result in a larger cap? This makes no sense to me. Someone with low amounts of Essence wouldn't need an increased cap because what they have isn't even enough to fill their current one. Someone with lots of Essence on the other hand would have more need of a bigger cap so they can have more Essence.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 28, 2015, 08:06:01 pm
Concerning the IC poll, I suggest an alternative. What if instead of not making Godslayer needed to kill a god, we keep it needed but remove its 3-god requirement? This way, it's still more difficult to kill a god than in YG1 but it's easier than doing it now. It also allows individualist Death gods to properly play their characters.

EDIT:
((Having low E isn't a bad thing, its better than having low I anyway. It helps your E cap increase faster, for example.))
Actually, I wanted to ask about this rule. Why would having low Essence result in a larger cap? This makes no sense to me. Someone with low amounts of Essence wouldn't need an increased cap because what they have isn't even enough to fill their current one. Someone with lots of Essence on the other hand would have more need of a bigger cap so they can have more Essence.

It lets them give E-cap to other-things, for one. It also lets them convert it into I cap if they need it. Really, "maximum amount you can store" is basically the only cap function that it doesn't effect.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 28, 2015, 08:08:26 pm
I'm considering integrating into the world. I'm just not sure what I should become.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on September 28, 2015, 08:13:20 pm
Concerning the IC poll, I suggest an alternative. What if instead of not making Godslayer needed to kill a god, we keep it needed but remove its 3-god requirement? This way, it's still more difficult to kill a god than in YG1 but it's easier than doing it now. It also allows individualist Death gods to properly play their characters.

But then whomever is targeted by someone with a godslayer would have less defense against it unless they had a god slayer themselves because they wouldn't be able to land a decisive blow. Kind of like the situation now, they'd be forced to rely on others for help or they would have to have significantly more power than the attackers and be able to lock them away.

Anyway, having godslayers be necessary to kill others does probably help prevent more god deaths for now but that's likely to only last until everyone has more essence. Up until that point, there will probably be less attacks but the attackers are a lot more likely to have a significant advantage in that only they can deal a decisive blow unless the enemy also has a godslayer. Later on, the only thing that this will effect is that everyone will pretty much be obligated to invest in a godslayer if for defense if nothing else. At that point, killing gods will actually be easier than in YG1 because it's harder to increase "health" and to create soul jars.

I mean, I'm sure the creative and cautious will more or less be okay like last game but the unprepared are a lot more likely to be sitting ducks.

Edit: Spelling

Also down with mandatory group projects in general! I'd rather just have prohibitively high costs for things that are intended to be for large groups to do together. I like the idea that anyone can do anything given enough time, planning and effort. Most of us would work in groups for the obvious benefits anyway but still...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 28, 2015, 08:51:29 pm
At that point, killing gods will actually be easier than in YG1 because it's harder to increase "health" and to create soul jars.
Well this is gonna suck. The most annoying part of YG1 is gonna happen more often now than before.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 28, 2015, 08:59:05 pm
I'm considering integrating into the world. I'm just not sure what I should become.
A Clock work Planet, with a Nuclear core?


I am planing to create a Half living planet with a badass lazer core
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 28, 2015, 09:00:00 pm
At that point, killing gods will actually be easier than in YG1 because it's harder to increase "health" and to create soul jars.
Well this is gonna suck. The most annoying part of YG1 is gonna happen more often now than before.

You know, if you quit making powerful gods angry, you would find yourself imprisoned and killed less often.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 28, 2015, 09:10:06 pm
Actually, I wanted to ask about this rule. Why would having low Essence result in a larger cap? This makes no sense to me. Someone with low amounts of Essence wouldn't need an increased cap because what they have isn't even enough to fill their current one. Someone with lots of Essence on the other hand would have more need of a bigger cap so they can have more Essence.

It lets them give E-cap to other-things, for one. It also lets them convert it into I cap if they need it. Really, "maximum amount you can store" is basically the only cap function that it doesn't effect.

It also encourages activity. I found myself not really doing anything in YG1 because everybody had so much more Essence than I did that I didn't feel particularly safe with a low cap, and the only way that it would rise would be if I left it full for an extended period.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 28, 2015, 09:10:32 pm
At that point, killing gods will actually be easier than in YG1 because it's harder to increase "health" and to create soul jars.
Well this is gonna suck. The most annoying part of YG1 is gonna happen more often now than before.

You know, if you quit making powerful gods angry, you would find yourself imprisoned and killed less often.
You know, I could probably say the same, except replace 'powerful' with 'most every'.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 28, 2015, 09:12:36 pm
At that point, killing gods will actually be easier than in YG1 because it's harder to increase "health" and to create soul jars.
Well this is gonna suck. The most annoying part of YG1 is gonna happen more often now than before.

You know, if you quit making powerful gods angry, you would find yourself imprisoned and killed less often.
You know, I could probably say the same, except replace 'powerful' with 'most every'.

The difference is that I have fun doing it~. Andres is complaining about it. And I don't make stupid mistakes that get me killed all the time. Yaos would still be alive if she just stayed inside her plane  ::).
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 28, 2015, 09:18:08 pm
That's true.

Also, I always find it hilarious when gods are like 'You want to do what to a few dozen of my tens of thousands of followers? Give them a survey?! HOW DARE YOU"

Maybe I'm biased by my hundreds of thousands of followers, though. I probably wouldn't want my Zhangzhi being messed with, after all.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 28, 2015, 09:22:23 pm
It's not like I'm doing anything other than watching them, either. Just going, "Hey. Do this." Add watching how they do it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on September 28, 2015, 09:26:57 pm
Yeah, I was really surprised by how many gods were against me using soul sense on them and their races.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 28, 2015, 09:34:10 pm
The difference was, you didn't ask permission, and you were doing it for more or less a pointless reason, without the permission of the individuals in question either. Intrusion of privacy, and you basically tried to look at the entirety of the races. Quite different, actually.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on September 28, 2015, 09:37:47 pm
It also encourages activity. I found myself not really doing anything in YG1 because everybody had so much more Essence than I did that I didn't feel particularly safe with a low cap, and the only way that it would rise would be if I left it full for an extended period.

True, but in YG1, I think it was still a better philosophy to spend as much Essence as possible as often as possible. Well to be more specific, it was beneficial to do so if it involved actions that made you stronger.

Both games rewarded players who spent Essence in ways that empowered them. For example, in YG1, a player who spent lots Essence on their followers could expect significantly higher Essence income and then later on, higher caps. You might not immediately have as much capacity as someone who never did anything but, in effect, you would have more Essence to potentially spend from income and later on your caps would likely catch up to or exceed those who didn't spend anything.

I'd think of it like a person who only saves and a person who invests a lot and saves some. The first person might have more at first but the second potentially gets to spend more overall and if done right could probably surpass the first in time.

YG2 basically kept that system to a degree except it weakened the potential growth of the "saver" even more while further boosting the potential of the "investor". It's like a slightly more slanted version of the first system that's probably designed to push people to invest more while simultaneously being more forgiving of bad investments. By that, I mean capacity growth is more directly correlated to how much you spend regardless of how effectively you spend it. Oh and it's also kinder to newer characters in that they can grow faster than the older characters to catch up a bit.

That's true.

Also, I always find it hilarious when gods are like 'You want to do what to a few dozen of my tens of thousands of followers? Give them a survey?! HOW DARE YOU"

Maybe I'm biased by my hundreds of thousands of followers, though. I probably wouldn't want my Zhangzhi being messed with, after all.
It's not like I'm doing anything other than watching them, either. Just going, "Hey. Do this." Add watching how they do it.

It's likely related to paranoia. You don't know if that person doing the survey is potentially someone who might use the information against you later. It's like in a cold war scenario, if the other party was like, "Hey can we borrow some of your citizens for a quick survey? It's just for research purposes."

The paranoia is likely doubled for any secret creations. After all, they were created secretly for a reason.

Not particularly saying it's a right or wrong way of thinking. That's just my speculation as to the why.



I think I drone on a little too much sometimes. :-\
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 28, 2015, 10:55:04 pm
Vir currently Is a choatic good or a neutral good...she is very easily. Manipulated in morality i think the maximum someone could pull her down to  is a chaotic neutral without severe severe mental trauma a lot worse then the stuff shes already been subjected to
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 28, 2015, 10:59:49 pm
Jixiu is Chaotic Good at worst, Nuetral Good at best. He just wants his followers to grow and become more powerful. He will defend his 'children' with his life. If he has to rig the worlds to blow if he dies in my rider to do so, he will.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 28, 2015, 11:07:06 pm
Veles is Chaotic Neutral.

I seem to have a habit of playing Chaotic Neutral gods, as a few other ideas came into my head are pretty much the same, as was Fortuna in YG1.

Should make a challenge for myself and play a Good character at some point, assuming Veles doesn't survive :o
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 28, 2015, 11:45:43 pm
Mörkö is, of the given alignments, closest to True Neutral, though doesn't quite fit to it. Its actual alignment is probably something like Pragmatic Fey. Mörkö goes with the choices that bring it closest to its goals, which themselves can't really be placed under normal human morals, neither good nor evil. Mörkö only kicks puppies if there's a decent reason to do so, but its definition of 'decent reason' differs from the usual one.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 28, 2015, 11:59:07 pm
I think Sylvan is Lawful Neutral, though viewing itself as Lawful Good?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 29, 2015, 12:08:54 am
Mörkö is, of the given alignments, closest to True Neutral, though doesn't quite fit to it. Its actual alignment is probably something like Pragmatic Fey. Mörkö goes with the choices that bring it closest to its goals, which themselves can't really be placed under normal human morals, neither good nor evil. Mörkö only kicks puppies if there's a decent reason to do so, but its definition of 'decent reason' differs from the usual one.
The same could be said of every god here.

I think you're just giving a cop-out answer :P Where do his goals lie, on the scale?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 29, 2015, 12:17:13 am
As I said, True Neutral, maybe with Evil tendencies, if we only look at spheres. The sphere of Fear is Neutral Evil with Chaotic tendencies, while Perception is Lawful Neutral with Neutral tendencies. (At least how I see them.)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 29, 2015, 12:23:26 am
Perception would be True Neutral in my perception (badumtish)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 29, 2015, 03:43:39 am
Si would be Lawful Neutral or Lawful Evil.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: micelus on September 29, 2015, 04:16:14 am
I don't think anyone would consider Si evil. At worst, you could call her misguided.

As for Sadiq...Friendly Helpful? Well, unless you piss him off I guess.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 29, 2015, 04:19:13 am
I don't think anyone would consider Si evil. At worst, you could call her misguided.

As for Sadiq...Friendly Helpful? Well, unless you piss him off I guess.
She's definitely not good though.

$$$Pricecheck

Delicious +1-4 trait, makes the creature very tasty.
Nutritional +1-4 trait, makes the creature a recommended food in a healthy diet.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 29, 2015, 04:22:56 am
Give them [Exotic Affinity=Boldmancy] and [Focus=Be Food]? That would cost <1,6>.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: ~Neri on September 29, 2015, 04:37:16 am
[Focus=Be Food. Use Force If Necessary.]
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on September 29, 2015, 05:19:41 am
Isgon was chaotic neutral

Nogis was lawful good

Thulu is chaotic evil
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 29, 2015, 05:30:36 am
$$$
Offscreen Teleportation: Creature can freely teleport to any non-sealed area (including by mundane locks), as long as it is not being directly observed.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on September 29, 2015, 09:04:43 am

Srillian is true Neutral to Humans I guess, he can take the law but he can break it too and sometimes he acts to help sometimes to harm, he does what he pleases
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Lord_lemonpie on September 29, 2015, 09:25:25 am
I'm not sure if Morthan is True or Chaotic Evil, but I voted Chaotic anyway
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on September 29, 2015, 11:22:48 am
Speaking of alignment, there's a lot less votes for evil than I thought there would be.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 29, 2015, 11:26:20 am
Speaking of alignment, there's a lot less votes for evil than I thought there would be.
Evil, in terms of D&D alignments, doesn't mean evil.
It just means selfish.

A selfish hero, is still evil.

Wait didn't Si use most of her flux for the physicality effect? Ah well, she could've just converted Ichor when she torched Don's afterlife, as each Ichor does convert to 2 Flux.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 29, 2015, 11:32:23 am
Happy Demon, that's incorrect. Selfish is neutral unless you're committing acts of evil as a result of selfishness.

A neutral wizard could be someone who completely ignores the outside world, only interested in satisfying his own selfish desires in his personal demiplane, neither helping nor harming anyone else.

A average joe labourer who merely walks past a car accident/mugging because its too much bother to get involved and try and help them is neutral, good would be going to help the victims of the accident/mugging, evil would be being the cause of the accident/mugging, going to make sure the people in the accident are dead by stabbing them with a knife, watching and laughing as the cars burn, taking pleasure in their suffering etc.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 29, 2015, 11:38:09 am
Doesn't really matter, the question is asking "What you" consider your character to be. You don't have to use strict D&D interpretations unless you want to.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 29, 2015, 11:39:29 am
Doesn't really matter, the question is asking "What you" consider your character to be. You don't have to use strict D&D interpretations unless you want to.
Yeah, but I was responding to claim of what that alignment in D&D represents. By D&D alignment system Sylvan is quite possibly evil, but I consider Sylvan neutral for example.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on September 29, 2015, 12:03:39 pm
Vir dosent even notice a lot of the evil things you guys do or if she does example overbrain she ignores. It becuase there her friend. She literally tries to dilude her self into thinking everyone is good or netrual she considers don a token evil teammate Zenurion...she see him as netrual becuase you need evil for their to be good and he's. Polite hes just doing his job...Don infuriates her so much though becuase he does have redeeming. Traits but everytime she. Sees him she is reminded of her failure oh by the way me personally i like don he's A fun charcter and. I would happily make him a protagonist of a game
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 29, 2015, 12:36:18 pm
Neutral is helping those close to you, a Chaotic Neutral would be something like a barbarian, who follows no laws, doesn't help everyone in need, but he will help his friends.
Neutral is about "us", the group that he's part of.

It's a very simple system, and beats the whole "only evil people do/is x" thing.
I mean, you could say x is murder, but you could also say x is [insert undesirable trait here].

The Alignment system in D&D is a guide for how to role play, not a judgement of their character.
A Lawful Good Paladin could go on a crusade to exterminate all the Orcs.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 29, 2015, 02:36:01 pm
Tender mortals everywhere,
life's no fun without a good scare!
It's its job but Mörkö's not mean,
a shadow with a hearty grin!

I think I could build an argument for Mörkö being of any alignment, really:
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 29, 2015, 03:00:18 pm
Tender mortals everywhere,
life's no fun without a good scare!
It's its job but Mörkö's not mean,
a shadow with a hearty grin!

I think I could build an argument for Mörkö being of any alignment, really:
Spoiler (click to show/hide)
Eh, I'd say Chaotic Neutral. A bit of a free spirit.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 29, 2015, 03:11:05 pm
I think what IcyTea is saying is that they don't want to pigeon-hole themselves into one set of alignments.

Veles may be Chaotic Neutral, but has acted Good, Evil and Lawful in doing certain things. It's not a label to stick by, just a general sort of guideline as to what you want a character to be.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Fr0stByt3 on September 29, 2015, 03:14:32 pm
In the end, all Jixiu wants is to experiment with his followers. Not on them, mind you, but do experiments with them. Really, all he wants is to have fun. His idea of fun just boils down to 'Imma make a death laser !!FOR SCIENCE!!'
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on September 29, 2015, 03:15:26 pm
Price Check: Devour
Devours the land

Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 29, 2015, 03:16:40 pm
Also be aware that alignment can change in D&D. It bears an XP penalty, but it's doable if roleplayed right.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 29, 2015, 03:39:22 pm
Also be aware that alignment can change in D&D. It bears an XP penalty, but it's doable if roleplayed right.
>_>

Also: Cursed Items and Spells.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 29, 2015, 03:42:32 pm
Also be aware that alignment can change in D&D. It bears an XP penalty, but it's doable if roleplayed right.
It has an XP penalty.

That would mean it's a really big thing, not something to be done regularly.
Like how a righteous protector of the weak can turn into a hateful man out for revenge.
The alignment change isn't a sign of a person going evil or good, it's a change of personality, or how they act, or why they do things.

For example, in A New Hope, aka. Episode 4 of Star Wars (which is the 1st movie, somehow), I see Han Solo as Chaotic Neutral, throughout the movie.
He may seem like he's only out for himself, but by the end, he comes in and helps his friends.
I don't think he changed alignment, I think he was Neutral all along, he just didn't quite think of them as friends before then.
Of course, there could've been an alignment change, I don't know how the character works (I haven't seen Empire Strikes Back or Revenge of the Jedi), it's just how I interpret him.
A Good person can be the worst enemy, and the Evil person can be the best friend.

Also be aware that alignment can change in D&D. It bears an XP penalty, but it's doable if roleplayed right.
>_>

Also: Cursed Items and Spells.
I think of Smite Evil as: Targets either those who are Selfish or those who's every fiber of their being is made of evil in some way (demons, devils, etc.).
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 29, 2015, 06:29:14 pm
It can bear an EXP penalty. In the editions I played, mostly only if they do it for no reason. Yeah, it's a decently significant change and usually needs a cause, but nonetheless, it's not like it never happens.

In my opinion about DnD alignments: Good is someone who does things for others, even if they don't necessarily know them. Neutral is someone who is rationally selfish. Which is to say, their view is egocentric, but it is not purely so. They would rather not harm people they don't know, but they don't really care to help them either. Evil is someone who doesn't care how it affects other people. Whether they care about people they consider their friends (Evil can have friends, they just have fewer) or not can affect how 'deep' their evil is. Noble Demon and all that.

Also undeath is not inherently evil and I get annoyed and stuff that acts like it is. It's a tool. All magic is just a tool. Alignment tags or no.

Smite Evil is, to me: "Are they a heretic in my God's eyes, such that would require smiting?" Or philosophy's eyes, if they don't worship a god.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 29, 2015, 06:55:27 pm
I agree with Rolepgeek.
Alignment should definitely be relative.
Undeath isn't, or SHOULDN'T be auto-evil.  Granted, most necros are crazy and thus the end result is mostly evil zombies, but a good necro is worth the weight of their undead minions in gold.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Vgray on September 29, 2015, 07:22:32 pm
Speaking of undeath, Talios' version of necromancy is supposed to be directly tied to Oaths. Having a living person swear an oath to you is a requirement. I'm not sure how clear I made that.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 29, 2015, 07:23:55 pm
Also be aware that alignment can change in D&D. It bears an XP penalty, but it's doable if roleplayed right.
For example, in A New Hope, aka. Episode 4 of Star Wars (which is the 1st movie, somehow), I see Han Solo as Chaotic Neutral, throughout the movie.
He may seem like he's only out for himself, but by the end, he comes in and helps his friends.
I don't think he changed alignment, I think he was Neutral all along, he just didn't quite think of them as friends before then.
Of course, there could've been an alignment change, I don't know how the character works (I haven't seen Empire Strikes Back or Revenge of the Jedi), it's just how I interpret him.
A Good person can be the worst enemy, and the Evil person can be the best friend.

Return of the Jedi. Revenge of the Sith was another movie...

However, I do agree, Han is Chaotic Neutral for probably the entirety of the first and second movie, and gets into a more Chaotic Good role in RotJ.

I've not seen Empire for a while though, but I'm sure at the start of the movie he's getting ready to leave the Rebels to deal with his own stuff.

I'm with RPG with the relative thing, and good RP'ing for non-alignment actions. For example, a Good character being Evil toward members of a particular race because they were enslaved and tortured by that race at some point.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on September 29, 2015, 08:26:18 pm
Or just cuz' they're racist.

What? Being racist doesn't make you intrinsically evil. Racism covers a wide variety of things, and if you don't think it's wrong, and are generally 'good' in most other aspects, it doesn't mean you're an evil person. Not a good one, maybe, but not an evil one.

Personality is somewhat meaningless anyway (in a manner of thinking); it's just tendencies of actions, which rely on your environment as much as anything else. You might be Good, honestly so, in one environment, Evil in another, and Neutral some other place.

That's before getting into Lawful versus Chaotic.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 29, 2015, 08:58:48 pm
Or just cuz' they're racist.

I was going to say that but thought people might get butthurt over it :))
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 30, 2015, 12:27:12 am
Speaking of undeath, Talios' version of necromancy is supposed to be directly tied to Oaths. Having a living person swear an oath to you is a requirement. I'm not sure how clear I made that.
Not clear at all? And honestly, I'm not sure if I'd like necromancy to function like that.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Vgray on September 30, 2015, 12:51:31 am
Well...it makes the Oaths part of it kind of pointless if necromancers can just raise your corpse anyway.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 30, 2015, 12:53:52 am
Well...it makes the Oaths part of it kind of pointless if necromancers can just raise your corpse anyway.
I was thinking contracts effect souls only. So you'd need it to raise ghosts, create intelligent undead etc.

EDIT: Where can I get some information on the soul jars I saw mentioned that were apparently used in YG1?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Vgray on September 30, 2015, 01:03:19 am
Well...it makes the Oaths part of it kind of pointless if necromancers can just raise your corpse anyway.
I was thinking contracts effect souls only. So you'd need it to raise ghosts, create intelligent undead etc.

EDIT: Where can I get some information on the soul jars I saw mentioned that were apparently used in YG1?
And I was thinking that necromancy required souls.

I never did make that undead template did I...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 30, 2015, 01:06:59 am
Well...it makes the Oaths part of it kind of pointless if necromancers can just raise your corpse anyway.
I was thinking contracts effect souls only. So you'd need it to raise ghosts, create intelligent undead etc.

EDIT: Where can I get some information on the soul jars I saw mentioned that were apparently used in YG1?
And I was thinking that necromancy required souls.

I never did make that undead template did I...
*shrugs* Don't be surprised if people don't know how you necromancy works if you never explain it.  ;)

Would creating something like a lich's phylactery be possible with your version of necromancy?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Vgray on September 30, 2015, 01:15:15 am
Well...it makes the Oaths part of it kind of pointless if necromancers can just raise your corpse anyway.
I was thinking contracts effect souls only. So you'd need it to raise ghosts, create intelligent undead etc.

EDIT: Where can I get some information on the soul jars I saw mentioned that were apparently used in YG1?
And I was thinking that necromancy required souls.

I never did make that undead template did I...
*shrugs* Don't be surprised if people don't know how you necromancy works if you never explain it.  ;)

Would creating something like a lich's phylactery be possible with your version of necromancy?
Yes.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 30, 2015, 02:15:59 am
Or just cuz' they're racist.

What? Being racist doesn't make you intrinsically evil. Racism covers a wide variety of things, and if you don't think it's wrong, and are generally 'good' in most other aspects, it doesn't mean you're an evil person. Not a good one, maybe, but not an evil one.

Personality is somewhat meaningless anyway (in a manner of thinking); it's just tendencies of actions, which rely on your environment as much as anything else. You might be Good, honestly so, in one environment, Evil in another, and Neutral some other place.

That's before getting into Lawful versus Chaotic.
Eh, I feel that racism is an "us vs them" thing, which goes hand in hand with Neutral.
Where you care about the group you're part of, be it friends, family, or even the tribe.
Many would help a friend or a family member, not as many would help a stranger.

But conditions of acting differently in certain situations, that I would term a condition, not a change in alignment.
Alignment is supposed to be the character in general, but everyone has certain conditions, where some situations make them behave differently.

While Lawful vs Chaotic is an even harder topic (does it mean obedience to laws or code of honor, what if someone follows one exclusively), it's not as much fought over.
Mostly it's about Good vs Evil.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 30, 2015, 03:44:08 am
Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 30, 2015, 10:37:20 am
Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

You can't send stuff back in time. Otherwise, I'd create an essence generator, send it back to turn 1, drain the essence from it now. Rinse and repeat.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 30, 2015, 11:00:22 am
Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

You can't send stuff back in time. Otherwise, I'd create an essence generator, send it back to turn 1, drain the essence from it now. Rinse and repeat.
As I understand it, you can't retroactively send stuff back in time, but you can pre-emptively do it. But that may just be my confusion.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 30, 2015, 11:03:31 am
Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

Trying to abuse time travel for free things is bound to get you paradoxed.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Execute/Dumbo.exe on September 30, 2015, 11:18:31 am
Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

Trying to abuse time travel for free things is bound to get you paradoxed.
Well, thing is, you'd still be tied up for the next 100 ticks making said contraption to send back in time, you'd just get it early.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 30, 2015, 11:41:55 am
Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

Trying to abuse time travel for free things is bound to get you paradoxed.
Well, thing is, you'd still be tied up for the next 100 ticks making said contraption to send back in time, you'd just get it early.
Pretty much this yes. It's still extremely gamey though, which is why I'm trying to find out why it wouldn't work.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on September 30, 2015, 01:02:07 pm
Why is time travel even a thing here?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 30, 2015, 01:05:51 pm
Why is time travel even a thing here?
Yeah, I've heavily considered soliciting some other players to help me make a timeline stabilizers, but then I considered that it might disable my foresight stuff and I was like "ehh".
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 30, 2015, 01:29:19 pm
Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

Trying to abuse time travel for free things is bound to get you paradoxed.
Well, thing is, you'd still be tied up for the next 100 ticks making said contraption to send back in time, you'd just get it early.

....Who....are....you?

Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

Trying to abuse time travel for free things is bound to get you paradoxed.
Well, thing is, you'd still be tied up for the next 100 ticks making said contraption to send back in time, you'd just get it early.
Pretty much this yes. It's still extremely gamey though, which is why I'm trying to find out why it wouldn't work.

Because it relies on something happening exactly one way for a hundred ticks. Since that is an unlikely event, this action would fail to work in the first place, since you probably failed in the hundred tick thing, thus any attempts at going into the future would only result in spending (probably a large amount) of essence to find out you failed.

Why is time travel even a thing here?

Its fun~, and the themes usually work well with the Null/Null equivalent.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on September 30, 2015, 01:45:05 pm
....Who....are....you?
He's probably playing the secret god slated to be revealed next Tick and about to murder everyone. :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on September 30, 2015, 01:49:06 pm
....Who....are....you?
He's probably playing the secret god slated to be revealed next Tick and about to murder everyone. :P
Alternatively, some people look at the Recently Updated Topics.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on September 30, 2015, 02:14:42 pm
If things are somewhat similar to last game... and my research about time travel from last game was actually accurate, time travel to the past is possible but the larger the change you try to make, the more expensive things get. Same with moving things further through time, I believe.

In other words, it gets prohibitively more expensive the bigger the change you try to make and the further back or forward you try to make it.

Also, you might get paradoxed... Which, if you didn't know, is an instant death with no chance of revival, assuming the rules haven't changed.

I don't particularly like the whole time manipulation thing personally, which is why I tried secretly blocking it last game. Well, actually that's not strictly true. I didn't like time manipulation involving the past.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 30, 2015, 02:25:26 pm
$$$
Timeline stabilizer that only effects the past.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 30, 2015, 02:41:09 pm
I had a plan in previous Ye Gods.

Create a device that would collect 1E worth of voidstuff, purify it into pure E, and use it to forge a weapon.

I'd send that to the begining of time, and gain a almost 100E weapon. Rinse and repeat for armor and angels.

Pity it ended before that.

Wait, KJP, we can send stuff forward in time without problems, right?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on September 30, 2015, 03:27:25 pm
I had a plan in previous Ye Gods.

Create a device that would collect 1E worth of voidstuff, purify it into pure E, and use it to forge a weapon.

I'd send that to the begining of time, and gain a almost 100E weapon. Rinse and repeat for armor and angels.

Pity it ended before that.

Wait, KJP, we can send stuff forward in time without problems, right?
Yup, in fact I think that's already happened once or twice.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 30, 2015, 04:51:46 pm
The over brain is Lawful Chaotic, because he does things in an insane but ordered method, and because he contemplates what to do with no reason
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on September 30, 2015, 05:38:27 pm
The over brain is Lawful Chaotic, because he does things in an insane but ordered method, and because he contemplates what to do with no reason

Overbrain is not alone in this. We have a serious Tzeench infestation over here.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: micelus on September 30, 2015, 07:28:39 pm
Tzeench? Nope, all good Sigmar-worshipers here.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 30, 2015, 08:03:35 pm
PriceCheck:
 A universal Undo button, that works ONCE every tick
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 30, 2015, 08:06:07 pm
PriceCheck:
 A universal Undo button, that works ONCE every tick

Time travel here has to be stable, you can not change the past for example. Not without Paradox at least. And not cheaply at that...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 30, 2015, 08:26:23 pm
PriceCheck:
 A universal Undo button, that works ONCE every tick

It's called "SMITING".

In seriousness, can't see how this is any different from editing actions, which carries a minimum 1E tax.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 30, 2015, 08:32:20 pm
PriceCheck:
 A universal Undo button, that works ONCE every tick

It's called "SMITING".

In seriousness, can't see how this is any different from editing actions, which carries a minimum 1E tax.
A button that can undo everything i do in one tick, and every thing that is done to me for free
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 30, 2015, 08:45:05 pm
PriceCheck:
 A universal Undo button, that works ONCE every tick

It's called "SMITING".

In seriousness, can't see how this is any different from editing actions, which carries a minimum 1E tax.
A button that can undo everything i do in one tick, and every thing that is done to me for free

Yeah. Like I said. Uber expensive.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 30, 2015, 08:58:56 pm
PriceCheck:
 A universal Undo button, that works ONCE every tick

It's called "SMITING".

In seriousness, can't see how this is any different from editing actions, which carries a minimum 1E tax.
A button that can undo everything i do in one tick, and every thing that is done to me for free

Yeah. Like I said. Uber expensive.

I imagine it would be relative to the action in question too.

It would be easier to undo damages caused to creations, versus damage caused to your god, for example. It's also a bit of a one-shot thing since everyone will know about the "undo button" once it has been used, which means they can act to counter it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on September 30, 2015, 09:10:45 pm
PriceCheck:
 A universal Undo button, that works ONCE every tick

It's called "SMITING".

In seriousness, can't see how this is any different from editing actions, which carries a minimum 1E tax.
A button that can undo everything i do in one tick, and every thing that is done to me for free

Yeah. Like I said. Uber expensive.

I imagine it would be relative to the action in question too.

It would be easier to undo damages caused to creations, versus damage caused to your god, for example. It's also a bit of a one-shot thing since everyone will know about the "undo button" once it has been used, which means they can act to counter it.

He means to literally rewrite time so that it never happened. A once-a-tick (potentially) massive time travel. That would make this game completely insane....
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on September 30, 2015, 09:23:37 pm
He means to literally rewrite time so that it never happened. A once-a-tick (potentially) massive time travel. That would make this game completely insane....

More so than it is now? :P

It would make it a bit pointless to play it, if everything you do doesn't happen. 'Cause if it rewrites everything the OB does, then what does it do to the things that people did because of what the OB did?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on September 30, 2015, 09:25:56 pm
He means to literally rewrite time so that it never happened. A once-a-tick (potentially) massive time travel. That would make this game completely insane....

More so than it is now? :P

It would make it a bit pointless to play it, if everything you do doesn't happen. 'Cause if it rewrites everything the OB does, then what does it do to the things that people did because of what the OB did?
It makes them VARY confusing of corse :P [WRITEING ON XBOX]
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 01, 2015, 12:23:44 am
Happy birthday Kilojoule!  :)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on October 01, 2015, 12:41:16 am
Happy birthday, KJP!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on October 01, 2015, 12:57:36 am
Birthdays are awsome hope you have a good one KJP
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Fr0stByt3 on October 01, 2015, 02:49:55 am
Happy birthday, KJP!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on October 01, 2015, 03:51:44 am
Delicious cakeday to you KJP
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on October 01, 2015, 03:55:33 am
Spoiler: Obligatory (click to show/hide)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on October 01, 2015, 05:15:48 am
Happy day of lovely childbirth KJP! We couldn't do this without you!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 01, 2015, 05:20:08 am
+1 To the Above statement

I think I can speak for all of the members of this beloved game when I say,
"Thank you for being such a great GM, keep up the good work and enjoy your life.
With best Regards,
Bay 12"
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 01, 2015, 07:50:57 am
I'm starting up my own godgame on another forum, Sufficient Velocity. Cribbed a bit from Ye Gods for some terminology and various minor rules/systems things. The rest of the similarities are mostly from my pre-existing system that happened to resemble Ye Gods in some aspects. I have space for around another 3 or so players from here currently as the playerlist stands probably (reserving one or two spots for other players over there that can't make sheets immediately due to rl stuff.)

Linky (https://forums.sufficientvelocity.com/threads/nascent-genesis-reboot-refugees-god-game.22728/)

Not sure how many people would actually be interested but I thought I'd throw that out there
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 01, 2015, 07:55:57 am
Happy Bday KJP
 
I'm starting up my own godgame on another forum, Sufficient Velocity. Cribbed a bit from Ye Gods for some terminology and various minor rules/systems things. The rest of the similarities are mostly from my pre-existing system that happened to resemble Ye Gods in some aspects. I have space for around another 3 or so players from here probably (reserving one or two spots for other players over there that can't make sheets immediately due to rl stuff.)

Linky (https://forums.sufficientvelocity.com/threads/nascent-genesis-reboot-refugees-god-game.22728/)

Not sure how many people would actually be interested but I thought I'd throw that out there
Link broken
 
 
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 01, 2015, 07:57:50 am
No it isn't?  ???
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 01, 2015, 08:02:23 am
I click on it and get the message that the site is down or i cant connect to the internet
((this may just be my Xboxes fault))
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on October 01, 2015, 08:03:06 am
While normally i would join that kinda thing i don't have time for 5 games to be playing at once i have a ton of freetime but not enough were if i did another game the qualitie of my posts would stay good so i can't join that game when i finish a game i might consider it
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: ~Neri on October 01, 2015, 08:47:23 am
Happy cakeday KJP~
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on October 01, 2015, 09:27:14 am
I'm starting up my own godgame on another forum, Sufficient Velocity. Cribbed a bit from Ye Gods for some terminology and various minor rules/systems things. The rest of the similarities are mostly from my pre-existing system that happened to resemble Ye Gods in some aspects. I have space for around another 3 or so players from here currently as the playerlist stands probably (reserving one or two spots for other players over there that can't make sheets immediately due to rl stuff.)

Linky (https://forums.sufficientvelocity.com/threads/nascent-genesis-reboot-refugees-god-game.22728/)

Not sure how many people would actually be interested but I thought I'd throw that out there

Ehh... I'd like to, but I can barely keep up with just this one.

University is getting in the way, and its only going to get worse when I start getting large assignments.


In other news, Happy Birthday KJP!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on October 01, 2015, 09:33:10 am
I'm starting up my own godgame on another forum, Sufficient Velocity. Cribbed a bit from Ye Gods for some terminology and various minor rules/systems things. The rest of the similarities are mostly from my pre-existing system that happened to resemble Ye Gods in some aspects. I have space for around another 3 or so players from here currently as the playerlist stands probably (reserving one or two spots for other players over there that can't make sheets immediately due to rl stuff.)

Linky (https://forums.sufficientvelocity.com/threads/nascent-genesis-reboot-refugees-god-game.22728/)

Not sure how many people would actually be interested but I thought I'd throw that out there

Milion hunans would cost ten ichor and would provide 70 per turn. Seems silly.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 01, 2015, 09:36:20 am
I'm starting up my own godgame on another forum, Sufficient Velocity. Cribbed a bit from Ye Gods for some terminology and various minor rules/systems things. The rest of the similarities are mostly from my pre-existing system that happened to resemble Ye Gods in some aspects. I have space for around another 3 or so players from here currently as the playerlist stands probably (reserving one or two spots for other players over there that can't make sheets immediately due to rl stuff.)

Linky (https://forums.sufficientvelocity.com/threads/nascent-genesis-reboot-refugees-god-game.22728/)

Not sure how many people would actually be interested but I thought I'd throw that out there

Milion hunans would cost ten ichor and would provide 70 per turn. Seems silly.
Ah, I think I lost a digit somewhere, thanks for pointing that out, let me fix that.

EDIT: Ah, you forgot to give them souls. Million humans capable of worship would cost 100 Ichor.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 01, 2015, 10:07:35 am
Happy birthday KJP! Good timing too, since Happy Birthday just kinda became public domain! We can now sing it loud enough for you to hear wherever you are without fear of Lawmancers breaking down our doors!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 01, 2015, 10:13:08 am
Happy birthday KJP! Good timing too, since Happy Birthday just kinda became public domain! We can now sing it loud enough for you to hear wherever you are without fear of Lawmancers breaking down our doors!
And you don't have to call the police to arrest your friends and family for breaking copyright anymore!  ;)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on October 01, 2015, 11:56:31 am
It's KJP's birthday? Well happy birthday then!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Lord_lemonpie on October 01, 2015, 12:26:08 pm
Happy Birthday!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on October 01, 2015, 12:46:23 pm
I'm starting up my own godgame on another forum, Sufficient Velocity. Cribbed a bit from Ye Gods for some terminology and various minor rules/systems things. The rest of the similarities are mostly from my pre-existing system that happened to resemble Ye Gods in some aspects. I have space for around another 3 or so players from here currently as the playerlist stands probably (reserving one or two spots for other players over there that can't make sheets immediately due to rl stuff.)

Linky (https://forums.sufficientvelocity.com/threads/nascent-genesis-reboot-refugees-god-game.22728/)

Not sure how many people would actually be interested but I thought I'd throw that out there

Milion hunans would cost ten ichor and would provide 70 per turn. Seems silly.
Ah, I think I lost a digit somewhere, thanks for pointing that out, let me fix that.

EDIT: Ah, you forgot to give them souls. Million humans capable of worship would cost 100 Ichor.

That is 70% return in a single turn. You get back what you've spent in two turns. At max devotion, you get ten times what you spent per turn. That said, I'd rather enjoy a galaxy sized god game.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 01, 2015, 12:46:55 pm
Happy... Birthday..?

Too much MGS.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 01, 2015, 12:57:57 pm
I'm starting up my own godgame on another forum, Sufficient Velocity. Cribbed a bit from Ye Gods for some terminology and various minor rules/systems things. The rest of the similarities are mostly from my pre-existing system that happened to resemble Ye Gods in some aspects. I have space for around another 3 or so players from here currently as the playerlist stands probably (reserving one or two spots for other players over there that can't make sheets immediately due to rl stuff.)

Linky (https://forums.sufficientvelocity.com/threads/nascent-genesis-reboot-refugees-god-game.22728/)

Not sure how many people would actually be interested but I thought I'd throw that out there

Milion hunans would cost ten ichor and would provide 70 per turn. Seems silly.
Ah, I think I lost a digit somewhere, thanks for pointing that out, let me fix that.

EDIT: Ah, you forgot to give them souls. Million humans capable of worship would cost 100 Ichor.

That is 70% return in a single turn. You get back what you've spent in two turns. At max devotion, you get ten times what you spent per turn. That said, I'd rather enjoy a galaxy sized god game.
Working as intended. Whether working as intended means an enjoyable game or not is yet to be seen. I may tweak the values somewhat before gamestart though.

Also, too much Metal Gear Solid? Not sure how that fits into the conversation.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 01, 2015, 01:21:11 pm
It had nothing to do with the conversation. It was mostly for my personal amusement.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: darkwarlock3 on October 01, 2015, 01:31:32 pm
Arcanis is lawful that is his entire alignment
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 01, 2015, 01:33:07 pm
Arcanis is lawful that is his entire alignment
That's Lawful Neutral
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: darkwarlock3 on October 01, 2015, 01:35:23 pm
Arcanis is lawful that is his entire alignment
That's Lawful Neutral
He is not lawful neutral, because that implys that he could go against someone who has paid him to do something, or oppose that which he is not directly involved with him
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 01, 2015, 01:36:15 pm
Arcanis is lawful that is his entire alignment
That's Lawful Neutral
He is not lawful neutral, because that implys that he could go against someone who has paid him to do something, or oppose that which he is not directly involved with him
Sure whatever you say. Not gonna get into another alignment debate.

EDIT: @Dreamerghost, nerfed starting worship income somewhat in my game.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on October 01, 2015, 02:15:38 pm
Arcanis is lawful that is his entire alignment
That's Lawful Neutral
He is not lawful neutral, because that implys that he could go against someone who has paid him to do something, or oppose that which he is not directly involved with him
Sure whatever you say. Not gonna get into another alignment debate.

EDIT: @Dreamerghost, nerfed starting worship income somewhat in my game.
-wild miscalculations, ignore-
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on October 01, 2015, 02:39:00 pm
Happy birthday KJP! Good timing too, since Happy Birthday just kinda became public domain! We can now sing it loud enough for you to hear wherever you are without fear of Lawmancers breaking down our doors!
And you don't have to call the police to arrest your friends and family for breaking copyright anymore!  ;)
</xkcd>
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on October 01, 2015, 03:37:57 pm
Happy cakeday KJP~

^^^ This. I would happily present you a cake if I could. Assuming you like cake... if not then we could have pie together. Pie is much better than cake anyway. Especially with ice cream. :P

Steak is even better but trying to stick a candle in cake is too much of a hassle.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on October 01, 2015, 03:59:15 pm
Happy cakeday KJP~

^^^ This. I would happily present you a cake if I could. Assuming you like cake... if not then we could have pie together. Pie is much better than cake anyway. Especially with ice cream. :P

Steak is even better but trying to stick a candle in cake is too much of a hassle.

Which is why I personally use a watermellon or some other fruit. Cake is a bit too sweet for my tastes.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on October 01, 2015, 04:01:26 pm
CAEK.  Also musics. (http://homestuck.bandcamp.com/album/one-year-older)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on October 01, 2015, 09:36:43 pm
Happy Birthday, KJP!

Hope you have/had fun!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 02, 2015, 11:39:14 am

$$$
[Genetic Memory][Focus:Infiltration][Focus:Knowledge Seeking]
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on October 02, 2015, 12:22:02 pm
[Focus] traits are free, and [Genetic Memory] is probably cheaper than <1,4x> as that's what the more powerful [Networked] would cost.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 02, 2015, 12:23:35 pm

$$$
[Genetic Memory][Focus:Infiltration][Focus:Knowledge Seeking]
Why does this remind me of assassins creed?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 02, 2015, 05:57:39 pm
KJP pm responses confuse me. Is asking for clarification of every second sentence bad form?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on October 02, 2015, 06:59:43 pm
I wonder how many mortals are going to spontaneously combust from divine power overload after a god dies and leasves their power to them.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 02, 2015, 07:00:19 pm
I wonder how many mortals are going to spontaneously combust from divine power overload after a god dies and leasves their power to them.
most of them :D  My cebrains arnt a part of that count because they are DIVINE.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on October 03, 2015, 12:37:47 am
I wonder how many mortals are going to spontaneously combust from divine power overload after a god dies and leasves their power to them.
Heh, this gives me the idea to set all the planets to explode on a Dead Man's Switch. Expensive, sure, but it certainly would discourage deicide, especially if done partially in secret so the would-be-murderer would have no idea whose death would trigger it.

E: $$$
[Dead Man's Switch]: Creation activates an effect upon either its own or chosen target's death or destruction.

E2: Oh my, it's actually free, not counting the effect's own price? Only works for itself and not a target, but could be fun.
[Activation <x1.0>]: Activates magic item automatically when destroyed
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on October 03, 2015, 02:16:07 am
$$$
Price check on an ecosystem with the Immortal trait
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 03, 2015, 02:21:24 am
The undying food chain?  ???
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on October 03, 2015, 02:25:45 am
Probably means that nothing in the ecosystem would die of age. Which would be a Bad Thing in a normal ecosystem, but in this case, it conveniently solves all the problems it causes.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on October 05, 2015, 07:23:06 pm
General announcements:
Lack of activity: This quarter doesn't seem to be too conducive to running YG2, I'm afraid. I'll try to do at least weekly updates.  :(

Rolepgeek:
Deplete Essence+Flux, drain from Ichor if necessary, produce debts: Maybe use something like [Godslayer (partial, E+F) <30>]?

Demonic Spoon:
Godly wrath: Secret actions from the annoyed/insane
Fixing income: Not sure, but it hopefully doesn't become a pattern
Generic Essence upgrades: I suppose it's possible, but it's probably better to use traits instead (much easier to track)
Disbanding the Council: Added a vote for Morthan, thus tentatively putting it at IMMINENT PASS absent further opposition
PM: I'll resend it when I get to the PMs again

Spoiler: Happy Demon (click to show/hide)
Added

Happy Demon:
New character: It's fine here and reasonably consistent, so no penalty for now. As long as the dying isn't done repeatedly or done in a way that suggests abuse of dying, it's probably fine.

Dutrius:
Yggdrashell: If you're on Windows, I think installing Python 3 and running yggdrashell.py on it should do the trick.

Andres:
Essence cap growth: It's intended to encourage activity by rewarding Essence spending. In hindsight, this was probably not the best idea given the current slowness of the game.

Demonic Spoon:
Time travel: Yes in theory, but so many things can go wrong in 100 Ticks, potentially leading to multiple timeline checks in a Tick (and Paradoxing)
Godgame: Congratulations! ;)

DreamerGhost:
Sending stuff forward in time: Yes, it's possible

Various:
Birthday: Thanks :)

$$$Response
Happy Demon:
Delicious+x: Probably just put in description
Nutritional+x: Probably just put in description

IcyTea31:
Offscreen Teleportation: [Teleport+5 <2.5>]?
Dead hand switch: Just use [Activation+1 <1.3>], then


tntey:
Devour: Specifics?

Demonic Spoon:
Timeline stabilizer that stabilizes the past: 25E

crazyabe:
Universal UNDO button: Not less than 100E, probably
Editing/canceling actions after they have been resolved: 50% of the original cost

Detoxicated:
[Genetic Memory/Networked (partial) <1.2>], focus traits are GM-assigned based on descriptions

Andres:
Immortal Ecosystem: Probably depends on impact; if it doesn't affect too much, it's the same price as a regular ecosystem (i.e. 0E)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on October 06, 2015, 12:40:00 am
Personally, I think Offscreen Teleportation should be cheaper than basic teleportation, as it only works conditionally. My plans for it are basically the convenient "assume he's already there" or "he's no longer there since you let him get away", which could be done with even Teleport+2, which would also have additional boons.

E: Also, removing collaborator requirements would be stupid. I think we should actually have more things that require collaborators.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 06, 2015, 01:44:38 am
KJP, looking at the pattern of size pricing in the traits list, size 10 would be x2 price? (each increase adds 0.1 to price)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on October 06, 2015, 02:16:41 am
IcyTea31: Ah, I see. In that case, just use the next lowest [Teleport]

Demonic Spoon: [Size+x] pricing linear: I think so, yes.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on October 06, 2015, 03:17:09 am
Personally, I think Offscreen Teleportation should be cheaper than basic teleportation, as it only works conditionally. My plans for it are basically the convenient "assume he's already there" or "he's no longer there since you let him get away", which could be done with even Teleport+2, which would also have additional boons.

E: Also, removing collaborator requirements would be stupid. I think we should actually have more things that require collaborators.
I don't think that's a good idea.
Collaboration bonus is already so powerful you only gain by doing so, and with a few gods, big things aren't just manageable, they start getting cheap.
Let's say the Arcane Entente wanted to make a warrior race, to protect their followers.
That's 5 gods, halving the price, and up to... well much above 50 Essence to spend (cap increase).
If a pantheon wants to, they can beat any single god's master plan in an instant.

Collaboration requirement is pretty much forcing people to team up, rather than letting them team up.
I also don't see anything which should be forced cooperation, except the mega-projects.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on October 06, 2015, 03:38:46 am
I don't see how forcing players to mingle is a bad thing. The game becomes boring if everyone just holes up in their own nook with only occasional interaction.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 06, 2015, 11:24:40 am
I don't see how forcing players to mingle is a bad thing. The game becomes boring if everyone just holes up in their own nook with only occasional interaction.

Forcing everyone to need five gods to get anything done isn't any fun either. It makes since to remove or limit the collaboration requirement, now that Gods can be killed by slightly-more mundane means the Godslayer trait itself has hit a massive nerf. It doesn't make sense to have it the same price now that it no longer has the same function.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on October 06, 2015, 01:37:13 pm
I don't see how forcing players to mingle is a bad thing. The game becomes boring if everyone just holes up in their own nook with only occasional interaction.
That's the problem, it's forcing them to mingle.
Not everyone plays MMORPGs to join a guild. Not everyone joins an RP to group up.

Sometimes you want your character to go lone wolf, but in a world with other people. Since that means if you want to talk to someone, you can.

This is also why I'm not so comfortable with gods knowing everything in the IC thread despite not having been there.
I don't want the characters, god or no, to know everything about each other despite never having met.
Hence why, when I have my god walk the land, they don't receive any of the messages unless targeted, or people shout so hard the entire world can hear it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on October 06, 2015, 06:46:13 pm
Vir...is probably actually talking that loud without realizing it
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on October 06, 2015, 08:44:01 pm
Why play a multiplayer game if not to play with other people? For the opportunity every once in a while to maybe do so?

Seems...I dunno. I don't really get it, and honestly, the stuff where you have to work together isn't that big of a deal anyway. Plenty of MMORPGs have raids you can't do alone effectively.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 06, 2015, 08:50:26 pm
Why play a multiplayer game if not to play with other people? For the opportunity every once in a while to maybe do so?

Seems...I dunno. I don't really get it, and honestly, the stuff where you have to work together isn't that big of a deal anyway. Plenty of MMORPGs have raids you can't do alone effectively.

To play against other people? Not every character interaction has to be friendly.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 06, 2015, 08:53:26 pm
Why play a multiplayer game if not to play with other people? For the opportunity every once in a while to maybe do so?

Seems...I dunno. I don't really get it, and honestly, the stuff where you have to work together isn't that big of a deal anyway. Plenty of MMORPGs have raids you can't do alone effectively.

You don't have to play with other people to play with them. If that makes sense :-\ (PPE: Ninja Stirk strikes again!)

I'm just taking this from a personality POV, I'm quite a massive introvert so I prefer messing about on my own. Playing with other people is cool and all, but it's usually secondary to the stuff I want to do on my own.

In saying that, I'm kind of on the fence about collaboration. Some powerful things can be made with collaboration (all the discounts and the essence pool being bigger) but there is massive potential for abuse.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on October 06, 2015, 08:54:22 pm
Why play a multiplayer game if not to play with other people? For the opportunity every once in a while to maybe do so?

Seems...I dunno. I don't really get it, and honestly, the stuff where you have to work together isn't that big of a deal anyway. Plenty of MMORPGs have raids you can't do alone effectively.

You don't have to play with other people to play with them. If that makes sense :-\ (PPE: Ninja Stirk strikes again!)

I'm just taking this from a personality POV, I'm quite a massive introvert so I prefer messing about on my own. Playing with other people is cool and all, but it's usually secondary to the stuff I want to do on my own.

In saying that, I'm kind of on the fence about collaboration. Some powerful things can be made with collaboration (all the discounts and the essence pool being bigger) but there is massive potential for abuse.
This is incredibly true, although I am much more gregarious on the Internet.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 06, 2015, 11:22:55 pm
Also, happy demon, I just realized something. It is technically next tick and KJP accepted your character, both by your own rules and the rules of the game you are free to introduce yourself at any time.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on October 07, 2015, 04:47:44 am
Also, happy demon, I just realized something. It is technically next tick and KJP accepted your character, both by your own rules and the rules of the game you are free to introduce yourself at any time.
Well, Rekkr would then see a lot for the first time in this world. So I kinda need the next tick to be up completely to know how she'll react.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 07, 2015, 08:25:47 am
Question (perhaps of the silly variety): can a 2E plane, added to an existing 10E plane, be locked with the same rules as a 10E plane?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 07, 2015, 08:49:17 am
Question, would it be possible to create demigods by mating with a fine specimen of a humanoid race?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on October 07, 2015, 08:54:59 am
Question, would it be possible to create demigods by mating with a fine specimen of a humanoid race?

No.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on October 07, 2015, 08:59:49 am
It would technically result in a demigod. How powerful the demigod is depends on how much you would like to pay for this fairly plot-significant action. (Were it free, anyone would be able to raise an army of demigods, which is frankly quite unbalanced.)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 07, 2015, 09:46:30 am
So how does a demigod differ to a humanoid and/or an angel
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 07, 2015, 09:50:25 am
So how does a demigod differ to a humanoid and/or an angel

Age-Old studies Fusil performed with cloning vats suggests they start out as babies, taking at least several ticks to grow to full strength. They never got past that stage though....
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 09, 2015, 06:36:18 am
So why is everyone, but me, playing a maniac?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on October 09, 2015, 06:42:58 am
Because the alternative is to be sane, and that'd be boring.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on October 09, 2015, 10:51:25 am
Im not playing a maniac?at least she's not trying to be insane just incredibly naive
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 09, 2015, 11:04:01 am
So why is everyone, but me, playing a maniac?

Hey, you are the one in prison for attempted murder, not us  :P. Maybe you are the only one playing a manic, while we are all sane?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 09, 2015, 11:06:44 am
So why is everyone, but me, playing a maniac?

Hey, you are the one in prison for attempted murder, not us  :P . Maybe you are the only one playing a manic, while we are all sane?
Yes YEs YES that makes a lot of sense.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Ama on October 09, 2015, 11:27:13 am
So why is everyone, but me, playing a maniac?
What about me and Andres?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 09, 2015, 12:52:37 pm
I don't think Veles is particularly insane...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 09, 2015, 12:57:22 pm
Two words
O V E R
B R A I N
When you need someone insane. . .
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on October 09, 2015, 03:56:34 pm
Arkford seems reasonably sane to me.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Fr0stByt3 on October 09, 2015, 04:51:54 pm
Jixiu is benignly insane.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 10, 2015, 10:46:23 am
There is some exceptions to the rule.
I would like to see a new faction of benign gods to rise though
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 10, 2015, 10:47:51 am
Pfft, what fun would that be?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 10, 2015, 10:48:45 am
I dont know, I would like to see creations unfold and interact rather than having to fight over every ridiculous detail that happens.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on October 10, 2015, 10:52:50 am
I agree...watching how the creations react to each other would be fun
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 10, 2015, 10:53:14 am
I dont know, I would like to see creations unfold and interact rather than having to fight over every ridiculous detail that happens.

So far, the "Benign" gods seem most likely to fight  :P.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 10, 2015, 10:59:47 am
Depends how you look at it.

The AP trying to murder Zenurion kinda made it so all their stuff was fair game, and Don Gio bull-rushed the Humans in order to do one of two (perhaps both) things, but Si took issue with it and fought back. Then it seemed everyone started choosing sides, Zenurion got involved and there was a little bit of fighting.

So it was a big thing that triggered all this, and then the potential for another big thing (Mind Lacerator) that fueled it further.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 10, 2015, 11:06:33 am
Depends how you look at it.

The AP trying to murder Zenurion kinda made it so all their stuff was fair game, and Don Gio bull-rushed the Humans in order to do one of two (perhaps both) things, but Si took issue with it and fought back. Then it seemed everyone started choosing sides, Zenurion got involved and there was a little bit of fighting.

So it was a big thing that triggered all this, and then the potential for another big thing (Mind Lacerator) that fueled it further.

There wasn't a fight until Si made it one. The battle wouldn't have been any more then the last one if she didn't get involved.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 10, 2015, 11:07:29 am
What the hell is the Mind Lacerator.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on October 10, 2015, 12:38:54 pm
What the hell is the Mind Lacerator.
I'm not even sure that's a thing.
Since at the time it came up, it seems to be some attempt to make it seem like Si wants to take it and use it for herself.

It's probably a red herring, to try and distract from the whole "Don attacking humans" thing.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 10, 2015, 12:39:49 pm
any idea how much Hydra style regeneration would cost?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 10, 2015, 12:46:37 pm
What the hell is the Mind Lacerator.

*Stirk thinks of what to say without actually revealing what it is*

1. It is the world's STRONGEST alcoholic drink! Truly, something the Don would do anything for.
2. They actually misunderstood, and it was the "Mime Larcerator", which controls the Mimes of the world to assault whatever the user desires.
3. It was actually the Mime Lacerator, which forces colors onto the normally colorless mimes, robbing them of their great powers.
4. A weapon that focuses on the Mind part of the Mind/Body/Soul problem, allowing it to 'kill' things that can revive and don't have souls by leaving them worthless husks, and doing the same for other creations.
5. It was actually the Mid Lacerator, which cuts out the middle of things.
6.
Spoiler (click to show/hide)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 10, 2015, 12:48:10 pm
What the hell is the Mind Lacerator.

*Stirk thinks of what to say without actually revealing what it is*

1. It is the world's STRONGEST alcoholic drink! Truly, something the Don would do anything for.
2. They actually misunderstood, and it was the "Mime Larcerator", which controls the Mimes of the world to assault whatever the user desires.
3. It was actually the Mime Lacerator, which forces colors onto the normally colorless mimes, robbing them of their great powers.
4. A weapon that focuses on the Mind part of the Mind/Body/Soul problem, allowing it to 'kill' things that can revive and don't have souls by leaving them worthless husks, and doing the same for other creations.
5. It was actually the Mid Lacerator, which cuts out the middle of things.
6.
Spoiler (click to show/hide)


Would No5 include Ticks?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 10, 2015, 12:50:10 pm
The bugs? Probably.

The time unit? Probably not.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 11, 2015, 04:29:58 pm
Any one have any Idea If halfnr is still working on the battle scene?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on October 11, 2015, 04:32:06 pm
Better yet, KJP last connected on tuesday. I'm kinda getting a bit worried here.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 11, 2015, 04:33:25 pm
Better yet, KJP last connected on tuesday. I'm kinda getting a bit worried here.

He made it explicit he would make one update a week. You are just paranoid.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 11, 2015, 05:35:46 pm
Better yet, KJP last connected on tuesday. I'm kinda getting a bit worried here.

He made it explicit he would make one update a week. You are just paranoid.
KJP has been kidnapped by the LHC! Black Holes are imminent!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on October 11, 2015, 05:47:55 pm
Any one have any Idea If halfnr is still working on the battle scene?

Oh right, almost forgot about that. I'll work on it whenever I have the chance.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 13, 2015, 10:29:47 pm
Did the game die?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 13, 2015, 10:32:31 pm
Its only been a week. You are too paranoid.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 13, 2015, 10:37:10 pm
I am Srillian god of Spirals and Intelligence, I ought to be paranoid
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on October 13, 2015, 10:39:45 pm
Heh don't be if he truly never returns we can ask another player to become gm though that would be extremely sad :(
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 13, 2015, 10:43:18 pm
I am Srillian god of Spirals and Intelligence, I ought to be paranoid

You never really demonstrated the "Intelligence" part  :P.

Heh don't be if he truly never returns we can ask another player to become gm though that would be extremely sad :(

He will be back, but in the unlikely event that he is not, I'll have to start Litany back up.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 14, 2015, 07:46:16 am
I recall KJP having spotty internets, though that could be before he went back to college.

Dude's probably just busy, he hasn't been on B12 since last week.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 14, 2015, 08:22:42 am
Sorry, didn't mean to hurry the guy.  I am only eager for the next turn.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 16, 2015, 09:33:18 pm
It's been ten days, Should some one some form of forum side game, set in the same universe, while we wait for him to return?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on October 16, 2015, 09:48:50 pm
It's been ten days.

Have a modicum of patience. It may be over a month, due to RL issues. It will be fine if we don't have one specific game for a few weeks. We'll live.

Hope everything's going alright with you, though, KJP.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 16, 2015, 09:57:51 pm
It's been ten days, Should some one some form of forum side game, set in the same universe, while we wait for him to return?

Ten days really isn't that long.

Its barely over a week, really.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 16, 2015, 10:15:53 pm
Not that long!? It's 864,000 seconds!
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 16, 2015, 10:17:44 pm
See, See, It IS to long a period of time  :o
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 16, 2015, 10:26:36 pm
Not that long!? It's 864,000 seconds!

But its only 2.73973*10^-5 millennia, which is a very very small amount.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 16, 2015, 10:37:13 pm
Seriously though: patience is a virtue. KJP has a life outside of GM'ing for us, I think the least we can do is let him live it ;)

Assuming nothing is wrong, anyways. +1 on RPG's sentiments.

Not that long!? It's 864,000 seconds!

But its only 2.73973*10^-5 millennia, which is a very very small amount.

It's too late to think of a come back, so I shall leave you with this:

Spoiler (click to show/hide)

Also a good idea for the game.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: DreamerGhost on October 17, 2015, 07:06:17 pm
Honestly, we have waited longer for Stirk to update Litany, and I'm fairly certain Litany had less players.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 18, 2015, 03:09:20 am
So Srillian would be most enticed by other gods to be working on spirals.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on October 18, 2015, 03:11:44 am
Note to self: make that planet-destroying Gauss Gun's barrel spiral-shaped. :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 18, 2015, 03:46:43 am
Note to self: make that planet-destroying Gauss Gun's barrel spiral-shaped. :P
Epic, do it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on October 18, 2015, 04:13:37 am
So Srillian would be most enticed by other gods to be working on spirals.
Does helices (had to google to make sure it was the right word) count?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 18, 2015, 12:02:11 pm
Yes it does.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on October 18, 2015, 12:03:33 pm
Helices are plural.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 18, 2015, 01:10:04 pm
Naggers are rather unpopular.  ;D
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on October 18, 2015, 01:26:12 pm
...all hail helix...........
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 18, 2015, 03:25:40 pm
Naggers are rather unpopular.  ;D

I... I'm glad I misread that.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Detoxicated on October 19, 2015, 11:00:35 am
...all hail helix...........
Indeed
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: crazyabe on October 20, 2015, 12:54:11 pm
Its the twentieth, he hasn't been on since the sixth should we start a temporary game?
Or should we wait for the 30th?
Or Should we start some form of minor game?
Or should we force Stirk to take over temporarily?
Or should we abandon all hope, Because he did say weekly (or so) updates?
Or should I just Shut up and wait three or four Months/Years?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 20, 2015, 01:57:31 pm
Patience is a virtue, mang.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 20, 2015, 02:20:46 pm
Its the twentieth, he hasn't been on since the sixth should we start a temporary game?
Or should we wait for the 30th?
Or Should we start some form of minor game?
Or should we force Stirk to take over temporarily?
Or should we abandon all hope, Because he did say weekly (or so) updates?
Or should I just Shut up and wait three or four Months/Years?

If you really wanna start another game so badly, go ahead. A seven nation army couldn't force Stirk to do anything with that much work right now, Stirk has two exams Thursday...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on October 20, 2015, 03:13:04 pm
Lol.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on October 20, 2015, 04:47:04 pm
I wonder how the Winged Cuirass is doing.

On one hand, it's an artifact made before they got destructible.
On the other, divine explosion.

Broken (needs repair) maybe?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on October 20, 2015, 04:55:03 pm
Good luck with your exams Stirk.

I have to write an academic paper relating to AI and space exploration. I've only been at University for two months...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on October 20, 2015, 04:56:36 pm
Good luck with your exams Stirk.

I have to write an academic paper relating to AI and space exploration. I've only been at University for two months...
Good luck.  And use that as an excuse to play games to study current AI?
If you're talking about merits, something about precoding scenarios, but then neural nets like the USPS letter sorter.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on October 20, 2015, 04:59:09 pm
Only KSP. (Or Orbiter, neither of which have any proper AI to speak of, outside of autopilots.)

I'm mainly focused on autonomous docking and various approaches to it.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on October 20, 2015, 05:03:44 pm
Wtf. Wrong thread buddy?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on October 20, 2015, 05:07:54 pm
Nah, just responding to the previous page.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on October 20, 2015, 05:10:16 pm
Only KSP. (Or Orbiter, neither of which have any proper AI to speak of, outside of autopilots.)

I'm mainly focused on autonomous docking and various approaches to it.
In that case, I have no clue where to start, but why specifically AI and space docking?  Do you need it and why? 
E:Reread question, what I just said was extremely off-topic.  Uuugh.  Brain.  Y u no worky.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 20, 2015, 05:19:10 pm
Only KSP. (Or Orbiter, neither of which have any proper AI to speak of, outside of autopilots.)

I'm mainly focused on autonomous docking and various approaches to it.

Missed opportunity to reveal to the world that the Moon Landings (And all other space exploration) was faked by the AI overlords of America and the USSR. Especially now that the USSR has somehow been restored partially....

Anyway, papers like that are usually pretty easy  :P. What class is that for?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Happy Demon on October 20, 2015, 06:37:41 pm
Maybe I'll have to have Rekkr fix the armor...
I'm kinda not liking that I called her Helgi, I mean sure it fits, but it sounds rather... pretentious.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hops on October 20, 2015, 08:20:18 pm
Oh, oops, I think I forgot to keep up again.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Andres on October 20, 2015, 08:21:25 pm
Consider this game on hiatus at best. The GM hasn't been on Bay12 in more than two weeks.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 20, 2015, 08:22:00 pm
Consider this game on hiatus at best. The GM hasn't been on Bay12 in more than two weeks.

Two weeks isn't a long time in the middle of the school year...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on October 20, 2015, 08:22:49 pm
Consider this game on hiatus at best. The GM hasn't been on Bay12 in more than two weeks.

Two weeks isn't a long time in the middle of the school year...
Two weeks without a busy post kind of is, though.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on October 21, 2015, 05:53:08 am
It's for a Computer Science class. I'm technically doing Computer Games Programming, but we don't do much specific to games in the first year.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on October 26, 2015, 05:02:36 pm
I don't think I can continue running this game in the near future. Writing updates already takes over half a day, and this quarter (and probably year) are much busier than last year. Following the next update, YG2 is on indefinite hiatus. :(

At this point, I think I'll only be able to continue if I instead run a very, very rules-light system (optionally but probably importing everything from YG2).
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Stirk on October 26, 2015, 05:08:31 pm
*The sound of a million lost souls screaming fills the air*

We understand, KJP. I'm sure we would all be fine with less-than-no rules if it meant the game could continue. Worst comes to worst, Stirk has enough free time to run Litany even with his moderately busier schedule, so you could always stick around for that. 
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 26, 2015, 05:09:42 pm
Ah well, school is a bit more important than GM'ing, so try not to worry about it ;)

Did you have any thoughts on the YG-lite thing, or are you not ready for thinking about that yet? :))
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: TheBiggerFish on October 26, 2015, 05:11:06 pm
*The sound of a million lost souls screaming fills the air*

We understand, KJP. I'm sure we would all be fine with less-than-no rules if it meant the game could continue. Worst comes to worst, Stirk has enough free time to run Litany even with his moderately busier schedule, so you could always stick around for that.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on October 26, 2015, 05:28:26 pm
No problem. It's a perfectly understandable situation.

Anyway, on a personal note, I wouldn't particularly mind if the game was on a "holidays only" schedule. Maybe update whenever you have a long break? That way it might feel more like a relaxed off time activity for when you actually have off time instead of some type of obligation. That might be even easier on you than continuing it with simplified rules while you're already busy with other stuff.

Not sure how anyone else would feel about that though.

All that aside, glad you at least had enough time to go on the forum. I always feel a little sad when someone I'm familiar with disappears completely. :-\
Not that it was really that long but still. :P
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on October 26, 2015, 05:40:30 pm
Would anyone be up for a Wikipedia arena style God game? Your gods spheres would be based off random Wikipedia articles. Your goal will to be to reach certain mile stones to get more spheres. The end game would be to kill all other gods.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on October 26, 2015, 06:44:10 pm

hector13 (and most everyone): YG-lite will likely emphasize sphere stuff a lot and de-emphasize the numbers parts in YG2. Combat will likely borrow from some simple free system (probably Savage Worlds? The free test drive version (https://www.peginc.com/freebies/SWcore/TD06.pdf) is comprehensive enough, and exploding dice allow for reasonably frequent exciting outcomes) to avoid the utterly unimmersive rock-paper-scissors variant used at one point to handle complicated messes in which >5 players swarmed on one thing. Actually, here's a little preliminary design document to be expanded bit by bit:
Spoiler: YG-lite thoughts (click to show/hide)

gman8181:
Holiday-only schedule: The main problem with that is that taken together, the stuff that can be done during holidays has a very high distraction factor (distractionation? distractivity?) compared to YG stuff. When there are things with lower distraction factors such as schoolwork, updating YG becomes favorable assuming there's enough time.

Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Dutrius on October 26, 2015, 06:50:32 pm
Fair enough.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on October 26, 2015, 08:06:45 pm
Would anyone be up for a Wikipedia arena style God game? Your gods spheres would be based off random Wikipedia articles. Your goal will to be to reach certain mile stones to get more spheres. The end game would be to kill all other gods.

I just used
https://en.wikipedia.org/wiki/Wikipedia:Random
for the hell of seeing how that could go.

I'm now struggling to think of how I might RP a god with the sphere of
"1938 European Athletics Championships – Women's 4 × 100 metres relay".

Jokes aside, I think that might be a little too subject to chance for my personal tastes.

hector13 (and most everyone): YG-lite will likely emphasize sphere stuff a lot and de-emphasize the numbers parts in YG2. Combat will likely borrow from some simple free system (probably Savage Worlds? The free test drive version (https://www.peginc.com/freebies/SWcore/TD06.pdf) is comprehensive enough, and exploding dice allow for reasonably frequent exciting outcomes) to avoid the utterly unimmersive rock-paper-scissors variant used at one point to handle complicated messes in which >5 players swarmed on one thing. Actually, here's a little preliminary design document to be expanded bit by bit:
Spoiler: YG-lite thoughts (click to show/hide)

gman8181:
Holiday-only schedule: The main problem with that is that taken together, the stuff that can be done during holidays has a very high distraction factor (distractionation? distractivity?) compared to YG stuff. When there are things with lower distraction factors such as schoolwork, updating YG becomes favorable assuming there's enough time.

Gotcha regarding the holiday stuff. Just thought I'd throw it out there.

Regarding your ideas for the lite version... Whatever works best for you? Being unfamiliar with to what extent exactly you're comfortable running the game and how much time each of those feature changes would save or cost you... I'm not entirely sure what input I should provide.

As far as how much each change would effect my enjoyment of the game... Let's see...


Spoiler: Balance (click to show/hide)

Spoiler: Sandbox (click to show/hide)

Spoiler: Theme (click to show/hide)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: AbstractTraitorHero on October 26, 2015, 10:47:20 pm
Anthromorphic that's gods that look like humans?

...would a human who became a god be anthropomorphic?
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 27, 2015, 12:03:37 pm
Quote
Use actions/Tick system instead of allowing essentially unlimited actions? Likely makes updates of O(n) complexity rather than the current O(n2) (Leaning toward 4-8 action points/Tick with major actions costing at least 2)
I recommend one major action and two minor per turn. Though care may need to be taken to satisfactorily define what fall under minor and major actions
Quote
Update only on holidays and off times? Updating YG is a lower priority when there's more time and media of entertainment...
No
Quote
Limit player count? I really dislike this option, this is only a last-resort thing
Do this. If it bothers you, have high player turnover.
Quote
Downgrade to 2-stat system (health/Ichor and money/Essence)
The one stat only system that I believe was used in YG1 seems fine.
Quote
Remove cap growth? Players become more powerful over time simply through having more creations anyway (and this adds emphasis to artifacts)
This one can go either way for me. One possibility is to remove the cap entirely.
Quote
Keep collaborator requirements for many of the more typical projects? Probably not if sphere effects are expanded
Probably not needed.
Quote
Keep collaborator requirements for many-sphere megaprojects? Probably, regardless of changes in sphere effect
May be wise.
Quote
Change break-even factor? Currently 5, but 3 may simplify things
I'd prefer a smaller number yes.
Quote
Should there be sphere restrictions? A god with a sphere of "gods" or "game rules" would be absurd, but where is the line between acceptable and unacceptable?
The only real defining line should be "too meta". Anything else should be fair game, but more broad spheres giving less effect or whatever.
Quote
Should I patch overpowered things more slowly and with input?
I kind of want to see overpowered things wreck the game a bit. Makes for interesting play instead of just sandbox empire building.
Quote
How many gods working how hard should be allowed to incapacitate another? I probably erred on the side of caution for YG2
One
Quote
What proportion of players is needed to create player content enforced on the remainder? (e.g. ashtray factory afterlife that grabs from all races and turns them into ashtrays)
One-three, but enforcement can be overturned.
Quote
Should acting be more emphasized or should reacting be more emphasized?
Both
Quote
Should I place a delay on allowing combats to be revealed publicly if we manage to return to a 24h schedule (or some close approximation like 48h)?
Clarify please
Quote
Switch from Ticks to an explicit time unit?
This one can go either way. I'd like either one.
Quote
Is it still a god game at this point? Why not just a mage game? (I seem to sense lots of vocal support for magic stuff :P)
Godly Mages is a game I'd be down for, but a way to emphasize the god part is A) Acts on a cosmic scale, creation of worlds, creation of people, creation of rips in reality from which cosmic horrors pour forth etc and B) More focus on worship.
Quote
How much technological advancement stuff does everyone like anyway? Advancing from single-celledness to many-celledness is not a priority for YG players, but developing (magi)tech seems to be one
It is a priority yes. Make sure to include stuff for that.
Quote
How can I make worldbuilding an ongoing thing? It's a high-value thing but tends to slow down or stop after the first few ticks
Instead of creating entire worlds, people can only create a continent or so at a time. Make overpopulation an actual issue.
Quote
Who wants one world to build on and who wants many worlds to build on?
I'd prefer a lot of floating continents
Quote
Do we need antagonists explicitly marked as such like in Demonic Spoon's game?
Not really necessary, it's something gimmicky I came up with.
Quote
Should gods be more anthropomorphic or less? (Currently, they are very, very anthropomorphic)
Both less and more.
Quote
Demigods and godchildren: Is there any hope of allowing this that has little chance of causing the game to be shut down? I'd bet six jars of peanut butter there's more than one game somewhere here somewhen that involves bloodlines/dynasties anyway
Including this simply dilutes game focus, don't.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 27, 2015, 12:13:33 pm
Anthromorphic that's gods that look like humans?

...would a human who became a god be anthropomorphic?
He means the gods are very like humans on the inside, their personality and motivations etc. if not necessarily appearance or origin.

Quote
Acting vs Reacting... Could you elaborate? I like acting but I do think it tends to clutter up the thread if done excessively, which seems to kind of happen sometimes. I'm guessing you probably have to sort through all that, which makes more work for you. Also, I'm pretty sure I've noticed quite a few players who aren't very good at bolding actions to make them easily distinguishable from the rest of the fluff they write. Bolding might make it easier for you to skim things if you want, so maybe acting with stricter enforcement of bolding? Not entirely sure if I understand the question though.
Acting: More clearly labelled Pro-active, doing stuff instead of waiting for other people to do stuff and reacting to that, he's not talking about roleplaying here.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: hector13 on October 27, 2015, 03:07:55 pm
Spoiler: Balance (click to show/hide)
Spoiler: Sandbox (click to show/hide)
Spoiler: Theme (click to show/hide)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: gman8181 on October 27, 2015, 07:12:44 pm
Ahh pro-active. Gotcha. I'd like to make the weak argument that I'd probably pick up on the context clues there if I hadn't written that at such a late hour. :P

In that case both, I'll edit the original post later for better coherency and keeping my ideas a little more organized.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: IcyTea31 on October 28, 2015, 01:07:24 am
My thoughts/comments in orange:
Spoiler: YG-lite thoughts (click to show/hide)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 28, 2015, 02:59:19 am
Quote
        Change break-even factor? Currently 5, but 3 may simplify things What does this mean?
How long it takes you to recoup the essence invested into something. Mostly applicable to creating worshipers.
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        Do we need antagonists explicitly marked as such like in Demonic Spoon's game? Which game? No, it makes no sense to add black-and-white morality to beings that live and breathe blue-and-orange.
This one (https://forums.sufficientvelocity.com/threads/nascent-genesis-reboot-refugees-god-game.22728/). It isn't so much a question of morality as of ensuring conflict for a more interesting game.

Honestly I could have set up my system better, but it's good enough for now.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Kilojoule Proton on October 28, 2015, 06:27:45 pm
AbstractTraitorHero: Anthropomorphic as used refers to behavior. As it is, most aren't terribly different from something along the lines of humans with physics cheat codes. (I'm fine with however this goes, but I just thought it a bit odd that acting as a thinking embodiment of one's sphere(s) wasn't the norm. Although the exaggerated maybe-not-entirely-IC craziness does get old rather quickly.)

Humans who become gods would likely demonstrate anthropomorphic behavior regardless of what form they ended up taking.

Spoiler: Balance: (click to show/hide)
Spoiler: Sandbox: (click to show/hide)
Spoiler: Theme: (click to show/hide)
(Slow) work is in progress on both a new Lesser Book of Information and T12. I hope to post T12 by the end of the week and begin converting the YG2 materials since it seems like even the holiday option may not be enough (i.e. Tick updates monthly or so).
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Rolepgeek on October 28, 2015, 08:38:13 pm
On the subject of demigods and children of gods, I think you're worrying a bit much. Sex is not a banned idea from the boards; just don't get into explicit detail. "And the Wind Goddess lay with the man, and thusly from such union were the clouds formed in the sky and the great blowing of the eastern wind echoes her speech in their courtship."

I mean, hell, look at all the stuff PrivateNomad and Co. run...
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: Demonic Spoon on October 30, 2015, 08:22:21 am
Regarding the latest poll, I'd like if at least some element of the current game is preserved as I did put quite some time into it.

I'm hoping I can still make the tree idea I had. Basically phoenix trees that burst into massive firestorms periodically. They also play music because I thought that'd be cool. Then I place them at the poles of the various planets.
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: FArgHalfnr on November 01, 2015, 11:06:28 am
I haven't been on these forums in a while, I just finished reading everything I missed and everything seems fine to me in regards of the YG-lite suggestions. There's just two points I'd rather not have, the option of having no cap regrowth would completely ruin about 2/3 of my current plans, and I'd rather have a simpler game than having it only updated on holidays.

Regarding the latest poll, I'd like if at least some element of the current game is preserved as I did put quite some time into it.

I'm hoping I can still make the tree idea I had. Basically phoenix trees that burst into massive firestorms periodically. They also play music because I thought that'd be cool. Then I place them at the poles of the various planets.

I'm hoping the same, it would be pretty awesome, and make the poles a prime target for my hordes of demons to colonize :P. That and I still have at least one more Lambdent subspecies to make and two or three different species to make before I'm done making my basic stuff (I just realized that I've been incredibly slow at doing it. I blame my involvement in all kind of drama for that)
Title: Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
Post by: tntey on December 01, 2015, 07:01:15 pm
What ever happened to YG gods lite?