Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: snow dwarf on April 01, 2017, 08:40:49 am

Title: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: snow dwarf on April 01, 2017, 08:40:49 am
Like a lot of the other people, I've just read this thread (http://www.bay12forums.com/smf/index.php?topic=163550.0) and I decided to start a simple succession game. No special rules, just a normal fort. Anyone interested?

The second fort starts from here: http://www.bay12forums.com/smf/index.php?topic=163575.msg7437213#msg7437213

The third fort starts here: http://www.bay12forums.com/smf/index.php?topic=163575.msg7512134#msg7512134
Players:
Anyone interested can grab the save.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 01, 2017, 11:01:18 pm
sure
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 02, 2017, 07:01:20 am
sure
Great, any site preferences?
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: Ironfang on April 02, 2017, 07:04:53 am
Wanna use a site I have. I can just do the first year, then you guys can take the rest.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 02, 2017, 07:15:13 am
Wanna use a site I have. I can just do the first year, then you guys can take the rest.
What site is it?
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: Imic on April 02, 2017, 08:23:13 am
I'll take 4th turn.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: TheImmortalRyukan on April 02, 2017, 09:35:09 am
...

Sign me up... I'll take turn two
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 02, 2017, 11:02:26 am
the point is to bring back the crazy, and so it should probably be an embark i don't prefer. 

ya know what this coming fortress needs?  a stone stockpile.  not a quantum stockpile or a dump tile, but many 31x31 rooms filled with stone.  made in a stone layer so that they start half full.  this will be my contribution to the fort.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: Puppyguard on April 02, 2017, 08:40:41 pm
Is there a waitlist for this? (you know, replacement overseer for if anyone wants to stop playing.)
If so, put me on it.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 02, 2017, 09:51:23 pm
Updated OP
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 02, 2017, 10:29:18 pm
I'm first player?  ought i summon forth a mighty embark with my supernatural powers?  or are you going to provide one?

how about this one?
Spoiler (click to show/hide)
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: TheImmortalRyukan on April 03, 2017, 01:05:08 am
Spoiler (click to show/hide)
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: Ironfang on April 03, 2017, 06:03:23 am
Wanna use a site I have. I can just do the first year, then you guys can take the rest.
What site is it?

You know the standing lava tube I keep mentioning over and over again. That one, I am pretty sure it has flux and magma, with an unusual formation that is perfectly suited for shareing. I can just send over the save, as I currently lack the time for a turn.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 03, 2017, 06:14:03 am
Wanna use a site I have. I can just do the first year, then you guys can take the rest.
What site is it?

You know the standing lava tube I keep mentioning over and over again. That one, I am pretty sure it has flux and magma, with an unusual formation that is perfectly suited for shareing. I can just send over the save, as I currently lack the time for a turn.
Could we have a pick?
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: Ironfang on April 03, 2017, 06:20:23 am
Wanna use a site I have. I can just do the first year, then you guys can take the rest.
What site is it?

You know the standing lava tube I keep mentioning over and over again. That one, I am pretty sure it has flux and magma, with an unusual formation that is perfectly suited for shareing. I can just send over the save, as I currently lack the time for a turn.
Could we have a pick?

Of course I brought pickaxes.  ;)
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 03, 2017, 07:59:58 am
Wanna use a site I have. I can just do the first year, then you guys can take the rest.
What site is it?

You know the standing lava tube I keep mentioning over and over again. That one, I am pretty sure it has flux and magma, with an unusual formation that is perfectly suited for shareing. I can just send over the save, as I currently lack the time for a turn.
Could we have a pick?

Of course I brought pickaxes.  ;)
Damn Puns... :P
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 03, 2017, 07:36:59 pm
(http://i.imgur.com/Wuuu25O.png)
Generated a "smaller" world and other than elephants this embark should be totally normal. We also have all the possible neighbors. Should I go with it?
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 03, 2017, 07:42:49 pm
you the boss, boss.  is it 43.05 or 43.03?  GIMME!
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 03, 2017, 07:45:25 pm
you the boss, boss.  is it 43.05 or 43.03?  GIMME!
43.05
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 03, 2017, 08:03:05 pm
Save (http://dffd.bay12games.com/file.php?id=12806)
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 03, 2017, 08:03:33 pm
here i go!
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: TheImmortalRyukan on April 03, 2017, 11:05:27 pm
woot woot, here we go
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 03, 2017, 11:11:12 pm
15th Granite 250.
Spoiler (click to show/hide)
We have decided that, for the greater glory of all things dwarf, that we should dig forth a mighty stronghold here in the Brave Hills.  It’s a nice place, with a river, and a brave hill, some trees…  And apparently elephants.  Long has there been a blood feud between we dwarves and those bloodyminded four legged death machines.  I guess we’ll burn that elephant when we cross it.

Sent on this expedition are:
Zaz Q, a carpenter woodcutter.
Iton, a farmer tanner.
Imic, a mason.
Snow, a mechanic.
Thob, a miner.
Udil, a gemcutter architect.
Urvad, a brewer cook butcher.

I note the lack of an appraiser, and having only 1 miner is troublesome, but we do have 2 picks, so it looks like Udil gets to be a miner as well.

28th Felsite, 250.
Spoiler (click to show/hide)
A small outdoor area has been walled off with claystone blocks.  This should provide some scarce protection against the long-nosed menace.  A dormitory and depot have been constructed.

1st Hematite, 250. (2 days later)
THE DEAD WALK!  HIDE WHILE YOU STILL CAN!  An undead siege has come!  Oh wait, then it just left.  Suspicious.  I think it contained 1 undead goblin.

17th Hematite, 250
INTRUDERS!  Espu Abonla, Tick Man Necromancer has arrived, apparently looking for his undead that wandered by half a month ago.  He also immediately left.

17th Malachite, 250
5 migrants have arrived.  Outdoor farms have been designated to grow all sorts of random things.   farms have been designated.  Dedicated farmers Jane and Bon have been elected.

15th Limestone, 250
Caravan has arrived from Moldath Am.  Nestboxes have been created, and the eggs forbidden.  Hopefully we’ll get some baby turkey.  Working on some bedrooms.  Traded some random crap for 2 more picks.  We now have 4 miners named Rock, Stone, Dirt and Gravel.
Spoiler (click to show/hide)

2nd Sandstone, 250
AT LAST THE STONE STOCKPILE IS CONSTRUCTED!  YESSSSS!

28th Sandstone, 250.
Mason Imic has created an artifact limonite floodgate.

Spent the rest of the year gettings the farms to work, the turkey to hatch, and the stone stockpile to accept wheelbarrows.  Things look ok, but SUDDENLY...

01st Granite, 251.
Undead siege!, looks like a real one this time.  Lots of dwarves are still out getting wood, but the gates work, so you might not die.  Goodluck!  Also keep an eye on that guy with a mood claiming the craftshop in the woodworking area, don’t know if he’s got all he needs…
Spoiler (click to show/hide)

SAVE http://dffd.bay12games.com/file.php?id=12807
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: TheImmortalRyukan on April 03, 2017, 11:16:07 pm
Got the Save, will do write up tomorrow, am gijng to sleep right now, been awhile since I've done a succession turn, this'll be good
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 04, 2017, 01:03:24 am
Awesome, it's actually really fun even though it's just a normal fortress. A design suggestion for the trap hallway is to have it just one block wide. Also, did you put fortifications on top of the wall, because creatures can and will climb walls?
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 04, 2017, 10:36:11 am
zombies climb 1z tall walls?  I played it forward a few days, and the siege is real and coming our way.  However, they are slow and ought to have no problems getting everyone inside and sealing the gates.  We might need to use a burrow to get everyone inside the gates.  If the zombies climb the walls, which i don't think they do, the inner gate will still keep them out, but we'll lose all the turkey, wood and farms.  Plus that refuse stockpile right there will provide a horde of baby turkey zombies.  that ought to be fun.  I'm really excited to see how this pans out. 

and here i thought 'normal fortress' was going to be normal...  That necromancer that just showed up is a different necromancer than the one that wandered by earlier.

Here's a map of the entire necromancer lineage.  Notice the badass wolf man necromancer down there.
Spoiler (click to show/hide)

Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 04, 2017, 10:46:20 pm
zombies climb 1z tall walls?  I played it forward a few days, and the siege is real and coming our way.  However, they are slow and ought to have no problems getting everyone inside and sealing the gates.  We might need to use a burrow to get everyone inside the gates.  If the zombies climb the walls, which i don't think they do, the inner gate will still keep them out, but we'll lose all the turkey, wood and farms.  Plus that refuse stockpile right there will provide a horde of baby turkey zombies.  that ought to be fun.  I'm really excited to see how this pans out. 

and here i thought 'normal fortress' was going to be normal...  That necromancer that just showed up is a different necromancer than the one that wandered by earlier.

Here's a map of the entire necromancer lineage.  Notice the badass wolf man necromancer down there.
Spoiler (click to show/hide)
Damn, this must have taken a shit tone of time.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 06, 2017, 05:51:29 pm
SHUN! SHUN THE NONPLAYER!
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 07, 2017, 05:49:22 am
Lightly bumps TheImmortalRyukan...
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: TheImmortalRyukan on April 07, 2017, 07:21:36 am
Lightly bumps TheImmortalRyukan...

Wacks snow dwarf on the head

"Ay ay ay, I'm on it, I'm on it!"

secretly boots up save for first time
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 09, 2017, 04:19:08 am
Lightly bumps TheImmortalRyukan...

Wacks snow dwarf on the head

"Ay ay ay, I'm on it, I'm on it!"

secretly boots up save for first time
Whacks him back and pulls by his beared. How's it going?
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: TheImmortalRyukan on April 09, 2017, 09:47:51 am
On summer still, work has been tiresome this week. I'll get it done
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 09, 2017, 04:34:49 pm
how'd the zombie siege pan out?
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: TheImmortalRyukan on April 10, 2017, 09:26:24 pm
Okay, gonna level with ya, I have been unbelievably busy this past week, I kept hoping it would lighten up, but with this week's schedule released,I can not see how I would be able to finish, or start, the save. I haven't even opened it yet. Sorry
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 10, 2017, 11:23:49 pm
Okay, gonna level with ya, I have been unbelievably busy this past week, I kept hoping it would lighten up, but with this week's schedule released,I can not see how I would be able to finish, or start, the save. I haven't even opened it yet. Sorry
Sure, I will take the save and play during the weekend, starting Friday.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: nuget102 on April 11, 2017, 08:49:11 pm
My first thoughts: oh this should be a nice playthrough
-undead siege arrives-
Wellp, guess it's candy mountain all over again.

SHUN! SHUN THE NONPLAYER!

I like the reference.

On a side note I'll be watching this thread. And are you guys doing dwarfings? I'm assuming it isn't just a 4 year fort and you'll be cycling the list?
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 11, 2017, 10:34:39 pm
My first thoughts: oh this should be a nice playthrough
-undead siege arrives-
Wellp, guess it's candy mountain all over again.

SHUN! SHUN THE NONPLAYER!

I like the reference.

On a side note I'll be watching this thread. And are you guys doing dwarfings? I'm assuming it isn't just a 4 year fort and you'll be cycling the list?
We will be cycling and are accepting dorfings.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: nuget102 on April 12, 2017, 07:09:52 am
My first thoughts: oh this should be a nice playthrough
-undead siege arrives-
Wellp, guess it's candy mountain all over again.

SHUN! SHUN THE NONPLAYER!

I like the reference.

On a side note I'll be watching this thread. And are you guys doing dwarfings? I'm assuming it isn't just a 4 year fort and you'll be cycling the list?
We will be cycling and are accepting dorfings.

Awesome. In that case I'd like a dwarf named Tazz. Military commander would be preferable, and if when I die just redorf me as another member of the military. Axe is preferred.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 12, 2017, 03:32:05 pm
come on were's the game!  why isn't it my turn again yet?  I DEMAND ZOMBIE BLOOD!

Actually, i demand more lore inducing events so that i can trudge through legends viewer and uncover the long and varied histories of our world.  I mean we have a wolf man necromancer that's totally going to show up at the fortress some day, and i want to see that.  I WANT HIS HEAD!  A TALKING BITING WOLF MAN NECROMANCER ZOMBIE HEAD!
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 14, 2017, 08:47:44 pm
The tale of the mechanic

My name is Snow, I'm a mechanic of the Hamlet ((It says we are actually a hamlet)) Konadurist - Banddaggers.
It's 11th Slate (Mid-spring) 251 that I'm writing this. We are under siege and we might soon die.
We thought the walls would keep them out, but it was the foolish young dwarfs who brought them onto us. They started climbing over the walls to prove their bravery and kill a few of them. They could have helped with making mechanisms for traps that would kill the undead, but no. They had to go kill them themselve. Once they brought the zombies close enough to our defenses, the undead started jumping off the walls into the fort. Arrows started flying and I decided to call everyone inside. In the chaos nobody cared that I'm just a mechanic. In this situation I was declared the overseer.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 14, 2017, 09:04:02 pm
Chapter 1 - The Berserker

Only two undead jumped over the walls, but it was enough. We ran into the fortress and I shouted to close the gate, but that's when he came. Rage could be seen in his eyes. The dwarf with a strange mood went berserk. He started beating everyone trying to get into the fortress. I was inside the fortress already when this happened so I decided to pull the lever to the gate. I run around all the corpses and fighting dwarfs and finally reached it. It wasn't however before the two undead got into the fort and slaughtered most of our population. We are down to 8 dwarfs: Zazq, Imic, a miner, two farmers, me and a child.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 14, 2017, 09:06:32 pm
lol 'normal' fort
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 14, 2017, 09:19:09 pm
Chapter 2 - Last Dwarf alive

I'm alone, everyone is dead. I managed to build a wall that secures the part of fortress with food for me, while the single goblin corpse killed everything. I'm alone...
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 14, 2017, 09:25:14 pm
lol 'normal' fort
How does dwarf fortress manage to go down badly so fast. The dwarf went berserk at the worst time possible...
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 14, 2017, 11:46:35 pm
Chapter 3 - I found them

A few days passed by from the cataclysm until on 16th of Felsite, I found them. Zazq and Imic were walking around the fort. They told me they were looking for me and any other possible survivors. They took me to, what seemed like our new meeting hall. There were two other dwarfs there. One of them is gonna die soon from his wounds. The situation looks grim, but together we can survive.
-End of Spring
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 15, 2017, 01:14:39 am
The end

I can hear it's steps coming and I will join my friends soon. We foolishly opened the doors in hopes of regaining more of the fortress and instead our end came.

The floor is engraved here:
Go tell the dwarfs, thou that passest by,
That here, obedient to their laws, we lie.


And here ends the awesome tale of Banddaggers.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 15, 2017, 12:01:20 pm
welp gg hf gl If you want more succession, come help in Anenu Ewe or sign up for Flamehorses which hasn't started yet.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 15, 2017, 10:11:49 pm
Would anyone be up for another simple fort? Maybe this time somewhere cold...
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: zazq on April 15, 2017, 10:49:14 pm
bring it
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: Puppyguard on April 15, 2017, 11:44:22 pm
Sure.
Only if we can have undead again though.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 16, 2017, 02:09:36 am
Sure.
Only if we can have undead again though.
Not embarking without them
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 17, 2017, 05:36:12 am
I didn't have time to get a save because Easter, but I will do it this weekend.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 20, 2017, 01:48:51 am
http://dffd.bay12games.com/file.php?id=12849
Here it is. It's puppyguards turn. It has all the neighbors and is quite a suprise because it is totally flat and cold. It has less trees than last time as well even though it is a forest.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: Puppyguard on April 20, 2017, 06:49:49 pm
Okay, Starting my turn now.
I figured out how to remove tilesets so when you get the save it will be in ascii.

Can you change the OP whenever someones turn is done?
and I'm still on the waitlist on the OP.

One more thing:

Quote from: Dwarf fortress wiki weapon page bugs section
In version 43.04 and 43.05, the game will crash if a trap component breaks from too much wear.
And we're using 43.05, right? I guess we won't have any weapon traps.

Agh...
Gonna have to drop out of this snow dwarf.
DFhack doesn't support 43.05, so i'm out.
Title: Re: Simple Dwarven Fort (4 player Succession)
Post by: snow dwarf on April 20, 2017, 10:48:35 pm
Agh...
Gonna have to drop out of this snow dwarf.
DFhack doesn't support 43.05, so i'm out.
It does support, I use it myself.
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: zazq on April 21, 2017, 04:01:11 pm
what's going on?  am i part of this game?  is it my turn?  who am i?  WHAT AM I?! OH GOD MY HANDS MY BEAUTIFUL HANDS
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: snow dwarf on April 21, 2017, 07:03:46 pm
what's going on?  am i part of this game?  is it my turn?
Go ahead and claim the save
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: zazq on April 22, 2017, 03:37:40 am
Dwarf Fortress - Simple Fort 2

Spoiler (click to show/hide)
Here we are on a flat snow covered willow tree peatmoss place with a frozen river.  Nobody knows how we got here or what supplies we have available.  An assumption is made that we ought to dig a hole, so we got to work.

Autumn 125
Accidently breached the caves, also revealing a downward passage.  Not being ready for that nonsense, i just walled it off.

So it was a very uneventful year.  No moods, no strange things.  Now its spring, and here’s your undead siege right on schedule.  The turkey eggs are all forbidden, and if they don’t hatch by summer than we have a problem.  The bees are all set to not harvest, and should stay that way until all hives are occupied.  The top gate is sealed, so you can probably just ignore the siege.  The lever is on layer 1.  If you want to fight it, there’s some bone armor.  We need only about a million more bags. 

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

SAVE: http://dffd.bay12games.com/file.php?id=12854
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: snow dwarf on April 22, 2017, 03:47:56 am
Cool, gonna try not to die this time. We still need players though.
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: Alpha Loves You on April 22, 2017, 01:08:32 pm
I'll play.
I haven't played many community forts so this should be good practice for me.
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: snow dwarf on April 23, 2017, 04:18:26 am
I'll play.
I haven't played many community forts so this should be good practice for me.
Grab the save then
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: Alpha Loves You on April 24, 2017, 04:09:21 am
OK, I'll start my year later today
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: Alpha Loves You on April 24, 2017, 01:18:28 pm
I'll play.
I haven't played many community forts so this should be good practice for me.
Grab the save then
Wait, It's an RAR file, I can't use those on windows 10
Unless you can upload it as a file, I may have to leave
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: snow dwarf on April 24, 2017, 05:07:55 pm
Ummm.... We always upload them as RARs in every succession and I'm on Windows10 as well.
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: zazq on April 24, 2017, 05:34:06 pm
i'm on windows 10.  winrar works fine.
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: snow dwarf on April 24, 2017, 05:40:15 pm
i'm on windows 10.  winrar works fine.
Or 7 zip
Title: Re: Simple Dwarven Fort (4 player Succession)(2/4)(Looking for players)
Post by: Alpha Loves You on April 25, 2017, 02:01:33 pm
Its ok guys, my retardation is over, I finally managed to get it working.
I'll start playing tomorrow
I promise this time
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on April 28, 2017, 06:13:24 pm
Ok, lets finally do this
Spring:
5th of Granite: started building a workhops for smelting, seeing as we have plenty of galena to mine. Hopefully we can make some decent things with the metal down below.
11th of Granite: A bunch of troglodytes have spawned, hope they don't cause too much trouble.
26th of Granite: built a lower floor, just for rooms we will need, such as a barracks for out future military.
7th of Slate: No hatched eggs yet, or migrants
16th of Slate: The future Military has become our current military. I've drafted 2 Speardwarfs, 1 macedwarf and an axedwarf to be our guard and to train in their spare time. I've also created some iron weapons with the smeltery I made.
23rd of Slate: Migrants, here's who we got;
1 x Wax worker
1 x Weaver
1 x gem cutter
1 x cheesemaker
1 x Papermaker
1 x Tanner
2 x Traders
1 x Armorer
1 x shearer
1 x Child
1 x Hunter
1 x Glazer
1 x Carpenter
1 x dyer
1 x stone crafter
2 x Mason
1 x Mechanic
so yeah, Our fortress just doubled to a total number of 33. I'm not sure if this is good or not. Probably not because i'm not too optimistic about our food supplies.
8th of Felsite: Building a hospital because we may will need one. Expanded our dormitory too to keep the new migrants.
22nd of Felsite: A warebear arrived. I'm not expecting the best...
24th of Felsite: 1 mason was killed and 4 of our dwarfs were bitten, I've managed to lock them in our hospital for now but this is a pretty terrible outcome.

I'll continue the fortress tomorrow
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: zazq on April 29, 2017, 01:19:33 am
"this is a pretty terrible outcome"
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on April 29, 2017, 06:18:08 am
"this is a pretty terrible outcome"
I say that, it could be worse. That huge migrant wave we got means we have all the replacements we need and all the warebears are trapped in one room. The only things we really lost were some iron weapons (replaceable), 1 dead dwarf (very replaceable) and a room full of beds (also very replaceable)
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on April 29, 2017, 08:21:26 am
Weaponize them!
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on April 29, 2017, 08:08:23 pm
7th of Hematite: Built another hospital, Thankfully, the first one had almost nothing besides beds in it
10th of Hematite: A human caravan has arrived, yay
11th of Hematite: Farmer John is having a strange mood, this probably won't end well
13th of Hematite: John started the construction. It'll probably be a terrible artefact anyway
17th of Hematite: Got a ton of food and cloth and some weapons from the traders. No use buying armour from humans
18th of Hematite: Farmer John finished his Artifact, a wooden sceptre worth 6000. Pretty terrible for an artifact but at least he didn't go insane and try to kill everyone.
20th of Hematite: We have 2 Warebears, if anybody wants to do anything with them, go ahead, but they're staying locked behind a wall for now.
25th of Hematite: As if today wasn't bad enough. A Giant Cave Spider has Spawned
5th of Malachite: GCS has been killed and some migrants arrived:
1 x Beekeeper
2 x Traders
3 x Children
1 x Miller
2 x Gem Setters
1 x Fisherdwarf
1 x baby (born during wave)
Pretty big wave of useless plebs. I'll try drafting them
27th of Malachite: built a memorial room, to mourn our dead.
6th of Gelena: I tested our militia on a group of troglodytes. overall, we did pretty well, only one injury on our part. We may need some iron armour to help with that though
15th of Gelena: Finally made some soap, Now we don't need to worry about infection for now.

Pretty boring season mostly, besides the mad cavern killings. I'll finish off the year tomorrow.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on April 30, 2017, 03:58:43 am
What happened to the were-bears?
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on April 30, 2017, 10:23:05 am
What happened to the were-bears?
They're still locked in the old hospital. If you want to do anything with them, all you need to do is mine out a square. There's 2 of them so if you accidently kill one, its not the end of the world. I am grateful that the other 2 bite victims left the hospital before I blocked it up and didn't turn though.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on April 30, 2017, 06:00:05 pm
Another Season:
15th of Limestone: dwarven traders arrived time to buy stuff
18th of Limestone: turns out electrum crafts are really good. Got a ton of food, weapons, armour and cloth.
19th of Limestone: Migrants:
1 x Fish dissector
1 x Peasant
1 x Metalcrafter
1 x Woodworker
1 x Weaver
1 x Soapmaker
1 x Miller
1 x Potash Maker
1 x Trapper
1 x baby (wtf is babies being born during migrant waves)
total dwarfs up to 49. I think we can make another squad now.
9th of Sandstone: I'm digging out some deeper levels. I've also built some cage traps in the opening to the caverns. Just so a GCS doesn't just wander in and kill everyone
13th of Sandstone: Captured a drathla, we have no room for it to graze so i'm putting it in a slaughter room
26th of Sandstone: Turns out cage traps don't work against giant bats. Time to build a drawbridge
4th of Timber: we desperately need to find an underwater water source. During most of the year we have nothing to use for our patients.
9th of timber: Atrifact time
15th of Timber: (http://i.imgur.com/91pgKOE.png)
20th of Timber: There may or may not be 2 dozen dead troglodytes in the caverns. On a somewhat related note our militia is pretty awesome.

Ok, autumn done. Only winter left. I'l finish that tomorrow


Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on April 30, 2017, 07:01:17 pm
Wow that's a useful artifact and an awesome one as well, though the name....
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on May 01, 2017, 05:11:14 pm
Ok, time to finish this:
12th of Moonstone: Found an underground cavern with plenty of water... And cave swallow people.
15th of Moonstone: Our injured wax worker was saved from dehydration just in time. Yay I guess
25th of Moonstone: I somehow managed to trap a troll. I'll have to fix that with a steel mace.
6th of Opal: We are currently being harassed by a GCS. We break its legs but it keeps coming back. It hasn't hurt or killed anyone yet but it is annoying
23rd of Opal: Built some noble rooms. They should serve for when we get a mayor
2nd of Obsidian: captured a GCS. Should I tame it or butcher it? Up to you guys
11th of Obsidian: More troglodyte killing. I can safely say that we have a pretty awesome squad right now.
15th of Obsidian: A mason has been possessed. Probably won't finish before spring but i'll let her try.
24th of Obsidian: (http://i.imgur.com/uQ8UzvZ.png)

And with that, the year is over, Here's our stats:
(http://i.imgur.com/fDTb3uk.png)
A pretty eventful year. Gained a lot of cool stuff and also a GCS and 2 warebears.
Thanks for letting me play guys. I'm looking forward to my next year.
https://mega.nz/#F!dbJwDLaZ!FMfAg-_Y1OmjPdM2H5XsoA
Uploading via MEGA because I can't get DFFD to work
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on May 02, 2017, 06:04:19 am
Wanna take the save Zazq?
Don't tame the GCS. Use it for a silk farm.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on May 05, 2017, 09:19:13 am
Wanna take the save Zazq?
Don't tame the GCS. Use it for a silk farm.
I think you'd better take it, Zazq is mia
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: zazq on May 05, 2017, 09:33:11 am
grandma came to visit, please take the save and i'll take next turn.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on May 05, 2017, 09:34:56 pm
Gonna try as much as possible but I might not be able to do more than two seasons. We will see.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on May 07, 2017, 12:03:39 am
Work hit me in the face really hard this weekend and I wasn't able to do anything.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: zazq on May 08, 2017, 05:49:26 pm
ALRIGHT READY TO PLAY!  WHOS TURN IS IT?

i guess its my turn?  how the hell do you download this thing from the mega?  why isn't it compressed?  WHAT THE HELL IS WRONG WITH YOU

... i click the download as zip button, and it gets stuck at 75% and just sits there.  I'll give it 10 minutes.  this mega thing is horrible.  i mean dffd has crappy speed limiting, but this mega download hasn't even started yet and its already taken more time than dffd would have.  I HATE EVERYTHING NEW
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on May 08, 2017, 06:20:17 pm
Ok, I think I've managed to get it up on DFFD. Hopefully ::)
Link is: http://dffd.bay12games.com/file.php?id=12892


Also there's nothing wrong with me, sorry :(
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: zazq on May 08, 2017, 07:35:27 pm
Teyo Vutheni 127, the Simple Fort 2.

Spring…  Yawn, another great day to be a dwarf!  It sure is great to work for months and then drink for months and then sleep for months; WHAT ITS BEEN 2 YEARS!?  Sleep is amazing!  Like time travel!  Let’s explore this place and see what’s happened!

Spoiler (click to show/hide)

Looks like a second pasture was dug next to the turkeys.  The bees are all full up and ready for production too!  The farms look like they haven’t been used all season…  Well we’ll fix that!

Spoiler (click to show/hide)

Looks like the dining room got expanded and then sealed off due to werebears.  No wonder nobody uses the dining room anymore, what with the roaring and savaging of instant death 1 block away…  Food and drink piles look in good shape, and there’s a mystery room dug just to the east of the still and kitchen.  I wonder what that’s for…

Spoiler (click to show/hide)

The dormitory has been expanded, and there’s a finished goods stockpile next to the everything stockpile that also accepts finished goods… that’s useful.  The quantum stone stockpile seems to still be functioning.  AND LO, new rooms have been added beneath!

Spoiler (click to show/hide)

There’s a barracks with nothing in it on the left, a wastefully wood powered forge to the right, and yet another dormitory to the south.  Below that is some undesignated beds.  WHAT A BARRACKS?!  We have a military?  We do!  10 strapping young dwarves with a variety of weapons.  They aren’t training though, and i don’t think they have armor, but hey that’s something right?

Spoiler (click to show/hide)

Next layer (-13) has a tavern and workshop area, and a hallway into the dreaded and terrible caverns.  There’s some unused rooms under this, and the central stair just keeps going down and down, breeching probably the second and third cavern layers.  There doesn’t look like there’s anything stopping big nasties from just waltzing in from the caverns other than our unarmored, untrained military. 

I’ve got my work cut out for me.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on May 08, 2017, 09:17:58 pm
The military are kitted out in iron chainmail, not perfect but It'll save them from a few GCS bites. They also really strong, most of them should have a dozen troglodyte kills. And one hammer dwarf is using a steel spear.
Also I deselected the hospital, so if you have an injuries on your hand, the hospital and a ton of soap is all next to the expanded dormitory. The lower rooms are for any new projects or just for the nobles.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: zazq on May 08, 2017, 11:47:59 pm
First task is to get everyone therapist’d.  I mean there’s dwarves with hunting and fishing enabled for crying out loud.  What are we, barbarians?  I’ve nicknamed many of our important dwarves as to not lose them.  We have Werebears 1 and 2, Chef Cookie, Carpenter Snow, Miners Bebop and Rockstead, Smith Dworkin, Farmers John and Jane, Leader Bonesaw, Mason Knob, and our military leader Commander Junk.  Our military now all has the custom job profession ‘2 Military’, and most of the other labors have been slapped onto our pile of 21 mooks.  (we also have 8 useless children)

I noticed a traction bench in the undesignated bed area layer -12, and decided that it’s trying to be a hospital.  We have some dwarves who’ve been wounded from their dreaded and terrible cavern escapades, so we need a medical bay.  It has been designated.  It looks like a bridge was being placed to close off the upper cavern entrance, but it turned out to be a retracting bridge of uselessness instead of a raising bridge of unbreachable tenacity.  It has been rebuilt and attached to a nearby lever.

An underground refuse and corpse stockpile has been set up in layer -1, with an atom smasher right there too incase thing gets to stinky.  Our first mead has been brewed!  OH YEAH MEAD!

OH NO FORGOTTEN BEAST NGOPEX!

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Turns out there’s more than one entrance to the caverns, and he just charged right in and started eating dwarves.  Luckly, however, he was a pushover.  Our untrained unarmed military got him.  More effort will be put into sealing off the caverns.  3 mooks were killed in the attack.  Now there’s a troll in the fortress too…  I’ll seal off these dreaded and terrible caverns if it kills me.

On the first day of summer a human siege arrived.  Well, so long as they can’t get into the caverns, i can just ignore them.  So i will.  A bridge and lever have been installed on layer -83 to seal off the entrance the forgotten beast used.  There seems to be another way in just to the north though.  That one now has a bridge and lever on layer -80.  Everything in the caverns and surface has been forbidden.  Finally, i might have a chance to focus on what’s really important…

BEHOLD THE LIBRARY OF YELLING!  HOLDER OF ALL KNOWLEDGE AND DOMINATED BY THE MAD AND VINDICTIVE ZAZ QUELL, COMBAT EPISTEMOLOGIST!

Spoiler (click to show/hide)

The human siege left at some point when i wasn’t paying attention, and now the dwarven caravan has arrived.  In their esteem for our great fortress, they desire to elevate us to an official land of the realm.  I nominated one of the wearbears for promotion.  The dwarven outpost liaison appears to be a goblin named Iton Iridmeng.  I wonder what’s up with that.  Anyway, i bought the entire caravan for a handful of electrum scepters someone was kind enough to forge for me.  The junk stockpile will need to be expanded to hold it all.  Also, the dormitory has been expanded and Derpy Dev’ified. 

We now have a werebear for a baron.  He’s a bearon.  Get it?  GET IT?! BWAHAHAHAHHAHAHAHAHAAHAHAHAHHAHAHAHAHAHA!  Anyway… it took the rest of the winter to get all those trade goods back inside.  Dwarf Me hasn’t written any books yet, so we have nothing in our library except 100 blank quires.  I have high hopes for him.  The surface is sealed off, the caverns are sealed off, the food and drink supplies are ok, and we’re producing masterwork electrum goblets. 

GOOD LUCK!

SAVE: http://dffd.bay12games.com/file.php?id=12893
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on May 09, 2017, 03:16:56 am
Gonna grab the save if that's ok.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on May 09, 2017, 06:05:36 am
Go for it, I'll take my turn after yours.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: zazq on May 14, 2017, 02:22:43 pm
>_> ---> (snow dwarf)
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on May 14, 2017, 02:47:41 pm
if snow dwarf won't take the save, I will.
I'll give him/her 3 days before I start
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on May 15, 2017, 05:47:28 am
if snow dwarf won't take the save, I will.
I'll give him/her 3 days before I start
Wow! Wow! Don't worry here it is. http://dffd.bay12games.com/file.php?id=12908

 Just don't start yet until I do a writeup (probably tomorrow), because we might have a werebear breach problem and a few holes in the fort. I played only till autumn, but there was a lot happening.

Note to self: Don't try to weaponize werebears while there is a zombie breach outside.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on May 16, 2017, 02:55:49 am
Short update to get you started:
One of the werebears is dead, but there is another guy who might be infected. I named him "maybe werebear". The other werebear is lurking somewhere around the fort. Zombies came and a forgotten beast came. We've got holes going from the werebeast room a few z-levels down because the roof collapsed while I was trying to make a booze dropper for the werebears.
Full update coming later.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on May 16, 2017, 06:47:46 am
Short update to get you started:
One of the werebears is dead, but there is another guy who might be infected. I named him "maybe werebear". The other werebear is lurking somewhere around the fort. Zombies came and a forgotten beast came. We've got holes going from the werebeast room a few z-levels down because the roof collapsed while I was trying to make a booze dropper for the werebears.
Full update coming later.
> tried to build a booze dropper
> warebears can't die of thirst

>booze dropper fails and warebears escape
> -, -
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on May 16, 2017, 08:19:25 am
Short update to get you started:
One of the werebears is dead, but there is another guy who might be infected. I named him "maybe werebear". The other werebear is lurking somewhere around the fort. Zombies came and a forgotten beast came. We've got holes going from the werebeast room a few z-levels down because the roof collapsed while I was trying to make a booze dropper for the werebears.
Full update coming later.
> tried to build a booze dropper
> warebears can't die of thirst

>booze dropper fails and warebears escape
> -, -
Though the dwarfs need booze otherwise they are distracted and won't train properly.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on May 16, 2017, 12:52:44 pm
Short update to get you started:
One of the werebears is dead, but there is another guy who might be infected. I named him "maybe werebear". The other werebear is lurking somewhere around the fort. Zombies came and a forgotten beast came. We've got holes going from the werebeast room a few z-levels down because the roof collapsed while I was trying to make a booze dropper for the werebears.
Full update coming later.
> tried to build a booze dropper
> warebears can't die of thirst

>booze dropper fails and warebears escape
> -, -
Though the dwarfs need booze otherwise they are distracted and won't train properly.
Doesn't matter now anyway.
Am I OK to start tonight or do you need another day to write the report?
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on May 16, 2017, 05:24:37 pm
No, that's all the important stuff.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: Alpha Loves You on May 17, 2017, 04:49:30 pm
Ok, lets try to save this sinking ship:

3rd of Limestone: ok, I've identified the warebear. Now to try and lock it up. Since it has that feature of "REGENERATION AND MURDER EVERYONE IF IT EVER GETS FREE" I can't use the hospital trick that I like to use (and used before) on it so if I can't get a bedroom for it made in time i'll have to kill it.
4th of Limestone: Our last leader told a miner to mine out a chuck of rock floating in mid air for... some reason. It caused a cave in and killed a dwarf. RIP
11th of Limestone: Someone made all the doors forbidden. I undid that
14th of Limestone: none of the "maybe warebears are warebears, the one that was though is dead without harming anyone, told you my militia was awesome. Now time to go kill the FB
16th of Limestone: because someone blocked off both our water sources, another dwarf has died of infection due to the cave in.
17th of Limestone: Because someone also put ALL THE LEVERS ON FORBIDDEN, I can't open the door to the underground to do anything. I'm assuming another 5 dwarfs will die to the infection now as well.
17th of Limestone: production on making a NEW lever has been delayed due to someone making the brilliant decision to create 300 rock doors and assigning everyone on masonry and hauling.
25th of Limestone: The forgotten beast is dead. Harmed and killed no one, total dwarf count is at 41.

I'll have to stop there for today before I tear my hair out in frustration. I don't know what the hell happened between Zazq and snow dwarf but the warebears and the siege are the least of everyone's problems. The fortress is a goddamn maze, useless orders everywhere, lack of any resources due to forbidden bridges and levers, Deliberate cave ins.

I'll come back and finish the year in a couple of days because jesus, it's a nightmare.
Title: Re: Simple Dwarven Fort (4 player Succession)(3/4)(Looking for players)
Post by: snow dwarf on May 18, 2017, 01:15:45 am
When three dwarf fortress players try to have a "normal", "simple" fort:
I'll have to stop there for today before I tear my hair out in frustration. I don't know what the hell happened between Zazq and snow dwarf but the warebears and the siege are the least of everyone's problems. The fortress is a goddamn maze, useless orders everywhere, lack of any resources due to forbidden bridges and levers, Deliberate cave ins.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: Alpha Loves You on May 20, 2017, 12:56:33 pm
Alright guys, I'll get back to playing tomorrow, but one thing first.
How do you guys think I should get rid of that undead seige we have. My own idea is use a ton of cage traps and a long hallway but what do you lot think?
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: zazq on May 20, 2017, 08:29:58 pm
can't the military just slaughter the siege?  goblin and human corpses are chumps. 

So why are you complaining about the forbidden levers?   Each of the 3(?) entrances to the caverns are sealed via drawbridge and each has a lever to open it placed very close by on the same z level, and i'm pretty sure they have (N)otes left of them to indicate.  just mass claim the lever and it should be in good shape to open the bridge and let forgotten beasts into the fortress. 

I could have sworn we had a well somewhere.

do you like the library?

and can we PLEASE weaponize the wearbears?  i really want that.  Flamehorses has weaponized necromancers and this one needs werebears. 
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: Alpha Loves You on May 21, 2017, 04:20:33 am
The warebears got free in the last year, I had to kill them this year. Sorry not sorry, I'd rather have zero warebears then 2 massacring the fort every month. If it's any consolation, they couldn't even touch my military, so I guess we don't really need them anyway.
The forgotten beast is dead too, it went the same way.
I'll try Leroy Jenkins the seige since you suggested it. I was planning to use a long underground walkway with at least 50 cage traps but if you're right, or militia might be op enough to win. We'll see.
Also Zazq I think your dwarf actually wrote something. I was distracted by large parts of the fortress caving in but we have several codex and books now so maybe he got to work.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: Alpha Loves You on May 21, 2017, 12:23:41 pm
28th of Limestone: I can't believe it, our militia destroyed the entire undead siege without a single injury. I'm not kidding. Zazq, i'm giving you full points for that idea.
3rd of Sandstone: MIGRANTS!!!
1 x Weaver
1 x Trader
1 x Fish Dissector
1 x Shearer
1 x Cook
1 x Gem Cutter
only 6 but it's something. total dwarfs now stand at 47.
13th of Sandstone: We have plenty of Steel and Electrum so i'm using them to kit us out with some steel weapons and some electrum crafts.
11th of Timber: I've elected that half of our kittens and puppies are to be slaughtered. Nothing personal, we just have a lot of them.
13th of Timber: A mook has been possessed, can't wait to see how this will get us killed.
19th of Timber: (http://i.imgur.com/TemKQGm.png)

ok, autumn over, most of our issues are fixed. I'll finish winter tomorrow, then we can decide who's turn it will be.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: Alpha Loves You on May 22, 2017, 03:24:57 pm
16th of Moonstone: I've started training a small second militia just in case things go south. They're already kitted out in pure steel and can kill trolls without any injury.
4th of Opal: Just an update to say nothing's really happening.
19th of Opal: I forgot to close the door and I accidently let a Troll inside  :-[
Good news is the new squad proved once again that they can murder trolls without and injury.
6th of Obsidian: I may have let about 50 turkey eggs hatch.... I'm petitioning we rename the fortress "Turkfortress" because there's more turkeys then dwarfs now.
12th of Obsidian: We will now commence the annual tradition of killing a metric ton of Troglodytes. The new squad are doing pretty good at murdering them too.

And that concludes the year
Sorry nothing much happened this season. We do have plenty of food, metal and turkeys so we have plenty o prepare us for whatever comes next year. Here's a picture of our stats:
(http://i.imgur.com/6s3mtmh.png)
And here's the download:http://dffd.bay12games.com/file.php?id=12924

Thanks for letting me play guys, it was fun eventually  :D
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: zazq on May 22, 2017, 04:02:33 pm
who's turn is it?
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: snow dwarf on May 23, 2017, 02:28:15 am
who's turn is it?
You can claim the save.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: zazq on May 23, 2017, 02:59:52 pm
i can't believe you killed the werebaron.

save is claimed.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: Alpha Loves You on May 23, 2017, 03:14:41 pm
If it's any consolation, I tried my hardest to save him, he turned before I could finish his "Bedroom".
I didn't even want to weaponise them, they were permanent trophies :'(
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: zazq on May 23, 2017, 09:19:42 pm
Spring 129
 
Zaz Quell looks up from his book.  What? You need me to run the fortress AGAIN?! I JUST DID THAT!  No, that was 2 years ago wasn’t it… well fine.  How bad could it be?
 
(http://i.imgur.com/7BJy5Ob.png)
 
Corpses.  Corpses everywhere.
 
Reading the overseer logs, i see that our last one had a very hard time understanding the layout of our fine fortress, so allow me to assist.
 
Layer 00: The surface.  It's got trees and a frozen river, the trade depot, and a stairwell with an invisible retracting bridge over it.  The lever for the bridge is on layer -01.  There seems to be a secondary entrance to the south.  Don’t know what’s up with that so i sealed it off with a floor.
 
Layer -01: Soil.  Has the lever that operates the surface bridge.  This seals off the entire fort from above.  Also a corpses/refuse stockpile and atom smasher with nearby lever to smash the trash.  Pretty simple.
 
Layer -04: Fire Clay.  North is 2 farms with seed stockpile. East is a bee area, with honeycomb stockpile and screw presses.  South is wood storage with carpenter workshop.  West is turkey boxes and an animal pasture full of dogs and cats.
 
 Layer -09: The Library of Yelling.  Also querns, presses and a craftdwarf workshop used for making more quires.  We have no written objects.  Probably should do something about that.
 
Layer -10: North is the food only stockpile.  East is the empty barrels stockpile, kitchen and still.  Further east is a room for assorted workshops.  South is a rather unused dining hall.  There appears to be holes in the floor due to some cavein.  I’ll patch those.  West is the drink only stockpile.
 
Layer -11:  North is the quantum stone stockpile, that appears to be broken.  I’ll fix that.  Also mason and mechanic workshops.  South is the Derpytec Bedroom Complex.  West is the mostly everything stockpile. Goods, furniture, leather, cloth, armor weapons ect all go here.
 
Layer -12:  East is an inferior wood powered forge and smelting area which we shouldn’t use.  South is the hospital, which could really use some help.  I’ll fix that.  West is the crappy barracks. 
 
Layer -13: South is the tavern, which is overrun with visiting humans.  We got like 30 in there.  I’m considering having the military slaughter them.  West is a noble room for our leader, followed by a room full of coffins, followed by our first entrance to the caverns.  There’s a bridge and lever right there to open and close cavern access.  We should try to only use this entrance i think, and keep the others almost always sealed off.
 
Layer -32: a walled off former entrance to the caverns.
 
Layer -80: an entrance to the caverns with bridge and lever.
 
Layer -83: the final and lowest entrance to the caverns with bridge and lever.
 
The lakes thawed while a mook was walking over it and he drown. :(
 
It is now summer.
 
Do we have native aluminum deposits here?  The mayor wants an aluminum throne…  The human merchants came and didn’t bring any aluminum.  I bought a few of their books for our great library.  In our refuse stockpile appeared a XX=peach wood bed=XX.  How does that even happen?  You can’t use up a bed!  Spent all summer pretty much sorting stuff into stockpiles and trying to cut down on all the corpses…
 
It is now autumn.
 
The dwarven caravan arrived, complete with their goblin outpost liaison Iton Iridmeng.  Hmm, i accidently ordered every object to the depot. Better fix that.  It involved deconstructing the depot with the traders in it.  They probably didn’t like that.  The sheer amount of junk we got out of this more than makes up for any sorting and stockpiling i did.  We now have more unsorted junk than ever.
 
We now have a well on layer -79.  That’s the perfect place for a well.
 
It is now winter.
 
The forgotten beast Atoz Xug Ostrur has come in the caverns. He can’t get in.  i’m going to ignore him.
 
Oh my god.  The hauling.  It is finished.  The dwarves as socializing and playing music.  There is no more stone to haul, no more bins to fill, no more corpses to throw in the smasher.  It's all done…  everything is… sorted!  I DID IT! 
 
With a whoop and a cheer, i return to my library.  Maybe i’ll write a book some time in the next 2 years…
 
SAVE: http://dffd.bay12games.com/file.php?id=12927

The surface bridge and the uppermost cavern entrance bridge are both open at this time.  We also have a new trade depot made from electrum bars because why not.  Right now everyone's smoothing the tavern, but that shouldn't take more than 1 minute more.  Now that the fortress is sorted and on its feet, we need a mega project.  One probably involving caverns.  Shall we move the entire fortress into wooden buildings in the caverns?  become cave elves?
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: Alpha Loves You on May 24, 2017, 03:02:03 am
+1 to the cave elves idea

And is the forgotten beast difficult to kill? Is it made of iron or does it have a Web attack?
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: bluephoenix on May 24, 2017, 05:21:14 am
Looking at the title, do you need players? In all my years of being a dwarf fortress player I have never done a succession fortress but I'd be happy to give it a shot.
The OP doesn't seem to show how long someones turn is, just wanted to know as I live in Australia and work a lot so might not be able to do a full year (if that is the length of a turn) in a day.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: snow dwarf on May 24, 2017, 06:08:35 am
Looking at the title, do you need players? In all my years of being a dwarf fortress player I have never done a succession fortress but I'd be happy to give it a shot.
The OP doesn't seem to show how long someones turn is, just wanted to know as I live in Australia and work a lot so might not be able to do a full year (if that is the length of a turn) in a day.
The guys have been popping out turns like crazy, but I always take at least a week, so don't worry. And saying this, would you like to claim the save?
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: bluephoenix on May 24, 2017, 06:11:09 am
Looking at the title, do you need players? In all my years of being a dwarf fortress player I have never done a succession fortress but I'd be happy to give it a shot.
The OP doesn't seem to show how long someones turn is, just wanted to know as I live in Australia and work a lot so might not be able to do a full year (if that is the length of a turn) in a day.
The guys have been popping out turns like crazy, but I always take at least a week, so don't worry. And saying this, would you like to claim the save?
I'd love to. I promise to finish the turn within 7 days haha. So should I play for an ingame year? Or how long are turns?
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: bluephoenix on May 24, 2017, 07:54:04 am
Save has been claimed.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: Alpha Loves You on May 24, 2017, 08:12:38 am
An ingame year should be fine.
Should I play afterwards or does snow dwarf want to take it?
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: snow dwarf on May 24, 2017, 10:27:36 am
An ingame year should be fine.
Should I play afterwards or does snow dwarf want to take it?
We'll see when bluephonix finishes cause I will be going for a summer camp as an assistant teacher on the first of June.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: zazq on May 25, 2017, 10:43:22 am
so how the hell did wear get on that bed? how is that even possible?  was is a werebear bed?  i know of no mechanic that wears furniture.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: snow dwarf on May 25, 2017, 10:34:03 pm
so how the hell did wear get on that bed? how is that even possible?  was is a werebear bed?  i know of no mechanic that wears furniture.
I think that it was caused by me deconstructing a bed under a werebear.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: Rethi-Eli on May 25, 2017, 10:47:15 pm
Can I apply to succeed someone even if I'm terrible at DF? I can manage basic Dwarven needs, but my fortresses are all basically holes carved into hills with lots of cage traps, stairs, and stones littering the area.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: Alpha Loves You on May 26, 2017, 03:18:12 am
Well we are currently at our full 4 members.
It's up to snow dwarf if you can join in or not.
Title: Re: "Simple" Dwarven Fort (4 player Succession)(Desperately looking for a player!!!)
Post by: snow dwarf on May 26, 2017, 04:39:38 am
(I will change the OP soon)

I'm actually not sure... Do we keep this a four player succession or get more guys. It's always fun to have more people, but then there is the problem of having more people. Any ideas?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on May 26, 2017, 05:46:00 am
(I will change the OP soon)

I'm actually not sure... Do we keep this a four player succession or get more guys. It's always fun to have more people, but then there is the problem of having more people. Any ideas?
I think 5 peeps should be OK. It's not like it could make the fortress MORE of a mess
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: snow dwarf on May 26, 2017, 07:19:01 am
(I will change the OP soon)

I'm actually not sure... Do we keep this a four player succession or get more guys. It's always fun to have more people, but then there is the problem of having more people. Any ideas?
I think 5 peeps should be OK. It's not like it could make the fortress MORE of a mess
Ok, sure.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Rethi-Eli on May 26, 2017, 09:07:52 am
Oh, okay. I just looked at the title  :P
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Zefermcdwarfpants on May 26, 2017, 12:14:33 pm
Do you need a fifth/sixth/sevent/ etc etc.  person? Also what's the fort like at the current state? I may or may not have skipped ahead.
Last question.
Permission to be dorfed?
Name: Zefer
Profession: Fortress Idiot.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on May 26, 2017, 01:06:08 pm
Name: Zefer
Profession: Fortress Idiot.
Sorry, that profession has already been taken by 3 other people.
But sure, if snow dwarf is OK with this 4 person fort becoming a 6 person fort
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Zefermcdwarfpants on May 26, 2017, 05:27:37 pm
Name: Zefer
Profession: Fortress Idiot.
Sorry, that profession has already been taken by 3 other people.
But sure, if snow dwarf is OK with this 4 person fort becoming a 6 person fort
Hey it's better to make an even number so there's more !!fun!!, if fortress idiots taken them I'll just take the next best thing. Meatshield. Preferably a wrestler in the military
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: zazq on May 26, 2017, 07:41:42 pm
Quote
I think 5 peeps should be OK. It's not like it could make the fortress MORE of a mess

(https://at-cdn-s01.audiotool.com/2014/02/26/documents/fixit_-_challenge_accepted/2/cover256x256-adb5b94f4a6a4017a4933d9c63e696b3.jpg)

At the end of my last turn we only had 2 dwarf'd people, me and snow.  I'm Zaz Quell, Combat Epidemiologist, librarian, and he's Snow, Our Glorious Leader, the carpenter. 

Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Rethi-Eli on May 26, 2017, 10:43:44 pm
Please dorf me as the Fortress Idiot, thanks
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: bluephoenix on May 28, 2017, 03:43:07 am
Currently half way through my turn, fairly uneventful so far, although a forgotten beast made of clear tourmaline has come and killed the previous forgotten beast, the fight has injured it quiet a bit.
I will post a log of what I have done once my turn is done.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on May 28, 2017, 04:03:35 am
Post the combat logs and what the new forgotten beast is, that's a pretty epic story.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: bluephoenix on May 28, 2017, 05:15:32 am
Spoiler (click to show/hide)

This is the new forgotten beast, it's too late now to view the combat logs sorry.

Spoiler (click to show/hide)

It's currently laying around injured in the caverns.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Cathar on May 28, 2017, 05:52:53 am
Can he still fly? Because if he can't, since his trunk is gone, he's probably walking on his two front legs with its head upside down and somewhat the picture doesn't strike me as very threatening
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: bluephoenix on May 28, 2017, 06:04:18 am
I think so, only one of his wings is damaged so he should still be able to fly by DFs logic haha.
I'll try to observe him more but at the moment he is just standing there in that one spot.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on May 28, 2017, 11:22:16 am
On the bright side, this could be your best chance to kill it. At least they're doing something else besides murdering our dwarfs.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: zazq on May 28, 2017, 06:48:59 pm
we demand forgotten beast blood.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on May 31, 2017, 09:09:14 am
So, bluepheonix, have you finished your turn?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Zefermcdwarfpants on May 31, 2017, 10:27:14 am
BuMp for more of this
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: bluephoenix on June 01, 2017, 06:17:41 am
we demand forgotten beast blood.
Sorry I can not satiate your thirst for blood, someone else will have to.

So, bluepheonix, have you finished your turn?

I have, I was only able to play till summer sadly as I was drowning in work these last few days.
I will upload it very soon, post a link and I'll write down everything I have done.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on June 01, 2017, 07:34:33 am
Good job, qho's taking the next turn, because i'm up for it.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: bluephoenix on June 01, 2017, 07:39:22 pm
I've got some problems with my internet at the moment, my house mates used all the internet data and I've reached the data cap.
I will not be able to upload the file just yet. I'll try to top up the data which might take a day so I'll keep you posted.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: bluephoenix on June 03, 2017, 05:10:47 pm
For some reason the internet is still unbearably slow. If it is still like this 24 hours from now I'll go to a friends house and upload the file there.
Thanks for your patience guys.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on June 03, 2017, 07:57:27 pm
For some reason the internet is still unbearably slow. If it is still like this 24 hours from now I'll go to a friends house and upload the file there.
Thanks for your patience guys.
If you can't get it online after that, try messaging me and we'll see how to handle this. MEGA is always an alternative
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: bluephoenix on June 04, 2017, 07:46:54 pm
Uploaded the new save  :D

http://dffd.bay12games.com/file.php?id=12948 (http://dffd.bay12games.com/file.php?id=12948)

The things I have done in my time as the overseer.
Spoiler (click to show/hide)

So there you go :) I don't use DFhack or therapist so you might have to change some things on the new migrants to "mook" or whatever else therapist calls them haha.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: zazq on June 05, 2017, 11:19:44 am
The craftshop in the library was used to make all the quires.  there has to be one on L-10 with all the other workshops.  well i'm assuming thats where you put the new one so no problem.

having up/down stairwells horizontally adjacent to other up/down stairwells is known to cause pathing hiccups (lag is bad).

The DerpyTech Bedroom System is an amazing feat of dwarven science.  It has all of the advantages of a real dorm, with none of the downsides.  DerpyTech Bedroom System: A Better Life, Underground!  That being said, i guess its about time to care about the dwarves owning masterwork engravings, and for that they need walls in their bedrooms.

How did you place the hatch on the main stairwell when there's a retracting bridge on that space?  did the bridge get broken?  That's actually very very bad. 

who turn?  what's the turn order anywayway?  what year is it?  are you my mommy?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on June 05, 2017, 12:24:04 pm
If it's OK with everyone, I'd like to take the next turn, then it can be someone else's.
I'd actually like to play a full year this time without any warebears
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: snow dwarf on June 05, 2017, 07:11:59 pm
If it's OK with everyone, I'd like to take the next turn, then it can be someone else's.
I'd actually like to play a full year this time without any warebears
Sure
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: bluephoenix on June 05, 2017, 07:54:37 pm
How did you place the hatch on the main stairwell when there's a retracting bridge on that space?  did the bridge get broken?  That's actually very very bad. 
I placed it one z level under the bridge, the same level the lever and refuse stockpile are on.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on June 06, 2017, 06:02:16 am
Save has been claimed, I'll try to finish it quickly
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on June 06, 2017, 07:18:46 pm
Breezing through 2 seasons, like a rebel:

2nd of limestone: There is a lot of doggo's. Like, a hundred of them. Let us feast on puppy meat tonight.
6th of limestone: Killed the last forgotten beast for the lulz. It went a bit like this: (http://i.imgur.com/cKKvcaK.jpg)
16th of Limestone: Our... Goblin(?) ambassador for the Dwarven traders has arrived.....
I don't know how to feel about this...
22nd of Limestone: I've started work on the unfinished road that BluePheonix started (The watchtower is awesome btw) and bought some parchments for zazq to write some stuff on.
5th of Sandstone: This was just made by Miner Bebop: (http://i.imgur.com/TP6oiXc.gif)
16th of Sandstone: MIGRANTS!!! we got:
1 x Surgeon
1 x Shearer
1 x Trader
1 x Weaponsmith
1 x Ranger
1 x Gem cutter
1 x Strand Extractor
only 7 Dwarfs. Better then nothing I guess, total number is now 80
22nd of Sandstone: we're digging to the third cavern layer, because i'm making it my sort-of goal to tame some cool underground monsters and make a breeding colony of them. I'm planning on Jabberers but if I happen to make a cave dragon farm...
5th of Timber: Our new Ranger, Dobar, just murdered a rabbit via shooting it's left paw off. In other news, nothing's happening.
26th of timber: Dobar, has now wiped out a herd of horses. We now have plenty of meat as a result.
6th of moonstone: (http://i.imgur.com/30yBJc1.gif)
Those R's are a herd of rutherers that have been trapped in that tree for years. Today, we kill them/capture them.
21st of Moonstone: I may have given our epic squad some cool nicknames. I was bored.
23rd of Moonstone: I guess my goal was finished as I now have all 6 Rutherers from the Rutherer Tree. Our Tree's bare strange fruit.
27th of Moonstone: A jabberer arrived and cut Farmer John to pieces. Thankfully our new squad got there in time to save him but a Jabberer was killed saving him  :'(
1st of Opal: A metalsmith made an artefact iron pick but it's so uninteresting it isn't worth screenshotting
6th of Opal: Just realised Farmer John is a woman. Make of that what you will. In other news the rutherers are all trained and hopefully they will be making babies for us to turn fully tame.
2nd of Obsidian: Does having Forgotten Beast Soap constitute as having won the game? Because we have 4 of them.
15th of Obsidian: Dobar murdered a wild Rutherer. On one hand it was an amazing kill, on the other, a rutherer is dead. RIP

I'll finish the last 2 seasons tomorrow, who's playing after me?

Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on June 07, 2017, 01:31:06 pm
ok, only doing one season today because so much happened and I want to have some fun with this fortress:

4th of Granite: A vile force of darkness has arrived  :o
only 10 of them though, this should be easy
6th of Granite: All 10 are dead, we lost one dwarf killing them though, rest in peace Aban Monomeshtan.
23rd of Granite: Dastot, a wood burner has given birth to a girl
27th of Granite: A traveling performance troupe has arrived... They're goblins and elves... Do not trust!
1st of Slate: Dwarfed Bluepheonix because he/she hasn't been done yet. Is a AxeLord ok?
7th of Slate: MIGRANTS!!! we have:
1 x Dyer
1 x Seige Operator
1 x Presser
2 x Trappers
1 x Clothier
1 x Bone Carver
1 x Woodburner
1 x Woodcrafter
2 x Bowyers
2 x Potash Makers
4 x Goslings (that hatched during the migrant wave)
1 x Papermaker
1 x Furnace operator
WAIT HOLD THE PHONE!
(http://i.imgur.com/PjVZ9BZ.gif)
ENEMY ETTIN HAS ARRIVED 5 FEET AWAY FROM THE MIGRANTS!!!
9th of Slate: Well, the Ettin is dead, murdered by one of the new migrants with an axe (who I nicknamed Corset just because). The ettin did however murder 2 of the migrants and a pig and I have no idea how many arrived with this distraction. Our total dwarf count is 98.
3rd of Felsite: I've just had to order 40 puppy butchers due to our spring births. There's enough to lag my game to hell
4th of Felsite:
(http://i.imgur.com/3WiuIoV.gif)
Bring it on Nature!
5th of Felsite:
(http://i.imgur.com/0gA51Jm.jpg)
Yes thanks Eden, thank you for interrupting an epic battle to remind me Kobolds are awesome.
6th of Felsite: The FB was killed by Our badass Spearmaster "Lead Zeppelin". I think he has earned that name now.
15th of Felsite: The Bedrooms that we built have been expanded for our migrants and every bedroom has a Coffer and a Cabinet inside.
26th of Felsite: Since the road was finished, I've decided to give the outside fort a wooden floor. Mostly to piss off the elves.

Ok, finishing off the final season tomorrow. Whoever wants to play next can pick up the save then.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Zefermcdwarfpants on June 07, 2017, 02:09:40 pm
Have I been dorfed  yet? I'd like someone in the military.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: bluephoenix on June 07, 2017, 04:38:47 pm
Thanks Alpha, AxeLord sounds great.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: Alpha Loves You on June 08, 2017, 07:08:56 pm
1st of Hematite: Some random dwarf who arrived in the last migrant wave has spent 2 months having a tantrum, bellowing that he be known as "Zefermcdwarfpants". Just to get him out of my hair for a little while I granted his request and enlisted him in the militia below our captain of the guard, what with him being a self proclaimed "mighty warrior".
18th of Hematite: Migrants, thankfully we weren't interrupted again:
1 x Cook
1 x Carpenter
1 x Child
1 x Leatherworker
2 x Traders
1 x Furnace operator
1 x Miner
25th of Hematite:
(http://i.imgur.com/mqc24xq.jpg)
This guy arrived. After we killed 3 Megabeasts in this year alone, i'd thought Nature would take the hint to leave us alone. Apparently not. I'm leaving it trapped in the cavern, any dwarf worth their salt knows what horrible things deadly dust does to you. Zaz quell can write a poem about it or something.
1st of Malachite: I think I was right to not fight that FB. It's been stomping around bursting on a herd of Rutherers and every one that was hit with its dust has died in seconds. Commander Snow, our leader has identified it as an extreme paralytic toxic. I think we dodged a bullet on this one fam.
Although it would have been fun to see Zefer prove his worth in battle against it...
2nd of Malachite: Note to self, never piss off a Rutherer. After massacring its friends, a lone Rutherer attacked Spusngedlu (FB) and managed to send him fleeing, breaking its ribs and left foot. Of course it died afterwards but still.
(http://i.imgur.com/xKEn4Qm.jpg)
24th of Malachite: The FB has been massacring everything that appears in the cavern layer. It's almost impressive, it's body is literally covered in scars and it's limbs are mangled but it keeps bulldozing everything that moves down there.
(http://i.imgur.com/Pbj9Ju0.jpg)
27th of Malachite: Our beautiful soap production is going great. Now everyone can be clean and fresh in this fort. Now that there's a dust spewing tortoise down below, I want everyone having daily baths. NO EXEPTIONS!
1st of Galena: I've been hearing whispers around the fort about me being obsessed with the Forgotten beast on the cavern layer. You're all wrong, I'm not obsessed. Just because this thing massacred a whole crundle group and my sword hand is dying to kill such a worthy opponent doesn't mean I'm obsessed with it. It's just that you lot aren't doing anything interesting! just for that, we're Building a fantastic room made entirely from soap, That'll clean up everyone! THIS IS WHAT YOU GET!!!!
2nd of Galena: ok, maybe I was joking about the soap room guys... guys... please listen to me....
5th of Galena: Holy hell, Turns out that a random skinny crundle called "Omosmuksmum" managed to kill Spusngedlu. It sliced open it's throat and survived until it finally asphyxiated. Good job crundle! Now maybe the guys won't think i'm insane anymore!
10th of Galena: I've decided to take up an apprentice in a fellow swordsdwarf. I've nicknamed him "beta". While he's already very good at killing, I feel like some dwarven interaction may take my mind off of the FB I should have killed. It doesn't help that Omosmuksmum also rotted away after slicing open his throat.
27th of Galena: well guys, I've decided, tomorrow I'll be stepping down as overseer for the third time. Nothing personal but this job isn't for me. I'm far better suited to stalking weird monsters and crying over elves. Here's some sketches of the improved rooms:
Spoiler (click to show/hide)

And here's our end of year stats:
(http://i.imgur.com/ip06D1T.jpg)
And the Download: http://dffd.bay12games.com/file.php?id=12956

Thanks for letting me play guys, give me a shout when I can play again  :D


Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: snow dwarf on June 08, 2017, 10:39:14 pm
Is there anyone that didn't play yet, that would like to claim the save?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: kingawsume on June 09, 2017, 12:24:12 pm
I'll join in on that save, been dying to get some action in.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: snow dwarf on June 09, 2017, 11:48:44 pm
I'll join in on that save, been dying to get some action in.
Sure
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (4 player Succession)
Post by: snow dwarf on June 14, 2017, 05:21:16 am
Is Kingawsume still around?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 14, 2017, 05:57:48 am
Is Kingawsume still around?
No idea, if he/she doesn't turn up do you or zazq want to have a go?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 14, 2017, 06:11:18 am
Zazq can have a go. I'm as always busy, but would like to take a turn before I go back to Poland (July 3rd). I'm really excited to see my family, but dwarven blood and vomit always come first. I also don't like to go out, because of a serious case of cave adaptation.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: bluephoenix on June 14, 2017, 07:11:55 am
I'm not sure if you guys would be up for it but once the new version has been released we should try to play the same world for as long as possible.
Once a fortress has been completed/we get bored of it we can retire that fortress and start the next one, that way we would have a rich world with a lot of player fortresses which would be pretty interesting in my opinion.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 14, 2017, 09:46:16 am
I would prefer to create a new world so that we can fully experience the new version.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 14, 2017, 12:35:32 pm
I would prefer to create a new world so that we can fully experience the new version.
Probably won't have to worry about the game being updated for at least a couple of years anyway
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: failedreality on June 14, 2017, 03:36:04 pm
I'm chiming in to say that this was a fun thread to read..  Sounds like you are all having fun!
Can't wait to see more!
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: bluephoenix on June 14, 2017, 04:31:03 pm
I would prefer to create a new world so that we can fully experience the new version.
Yeah the new version will probably break current worlds, I meant a new world of course.

I would prefer to create a new world so that we can fully experience the new version.
Probably won't have to worry about the game being updated for at least a couple of years anyway

Well it seems like Today has the majority of features implemented that he was aiming for in this version and he did mention he sees the finish line a few weeks ago, so shouldn't be much longer until it gets released.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: kingawsume on June 14, 2017, 05:38:28 pm
Yes, I'm still around. Just playing a different succession game right now. I like to sit down with each game individually, so I don't screw anything up that I don't intend to.  :P
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 14, 2017, 07:21:04 pm
Yes, I'm still around. Just playing a different succession game right now. I like to sit down with each game individually, so I don't screw anything up that I don't intend to.  :P
Zazq/snow that's your que to start.
Kingawsume can join in further down the line
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 14, 2017, 11:47:25 pm
I'm chiming in to say that this was a fun thread to read..  Sounds like you are all having fun!
Can't wait to see more!
Thank you. This successionmight  be small, but because there is no true pressure we can just play and enjoy DF.

Yes, I'm still around. Just playing a different succession game right now. I like to sit down with each game individually, so I don't screw anything up that I don't intend to.  :P
Zazq/snow that's your que to start.
Kingawsume can join in further down the line

If zazq doesn't claim the save bluephonix can have a go.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: zazq on June 15, 2017, 10:54:34 am
claimed.

I don't remember what's going on in this fortress at all...  But apparently we have a surface fort.
(http://i.imgur.com/lH0jw5L.png)

No not again!  NO MORE DEAD DAVES!  Ug fine.
 
But really? A fort?  That’s not what a dwarf needs.  A dwarf needs magma furnaces.  A dwarf needs steel battleaxes encrusted with gems.  That’s what i’ll work on.  A magma forging complex has been designated deep down on layer -91.
 
MY LIBRARY FLOURISHES!  I’ve got 28 books!  I’m so happy.
 
Wait, it is now autumn?!  MY HOW TIME FLIES WHEN YOU HAVE 28 BOOKS.  Oops i apparently don’t know how to channel magma.  Miner Bebop took a lavabath.  Yet another cavern forgotten beast has appeared.  We’re ignoring it for now.
 
(http://i.imgur.com/wXySgNC.png)
New magma forging complex is now online.  Ore is automatically vacuumed up by the quantum ore stockpile.  From there the smelters turn it into bars, which are deposited into the quantum bar stockpile.  Finally, the magma forges can turn those bars into needed goods. The wood powered forge area has been removed.
 
Programmed Work Orders for forge area:
Smelt 10 hematite if we have less than 200 iron bars.
Burn 10 wood if we have less than 200 charcoal.
Make 10 pig iron if we have less than 100.
Make 10 steel if we have less than 100.
 
And it works!  We are successfully producing steel bars.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: zazq on June 16, 2017, 04:35:09 pm
apparently i'm going to california for reasons beyond me control or understanding.  I'll be back 3 days from now.  Either move on to the next person using the previous save or expect no content from me for the next 3-4 days. 

sorry.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 16, 2017, 05:51:09 pm
Well, you've made too much progress to be left out and there's nobody else to pick so we'll just wait 3 - 4 days for you to finish the year.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 16, 2017, 06:50:05 pm
Well, you've made too much progress to be left out and there's nobody else to pick so we'll just wait 3 - 4 days for you to finish the year.
Agreed
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: zazq on June 18, 2017, 09:54:26 pm
fell into a freezing river and broke my rib.
trip successful.

DFHack destroyed about 5000 useless objects to reduce lag. Designated about 2/3rd of our useless horses, cats and dogs and stuff for slaughter.  DFHack Exterminated the horde of human poets cluttering up our tavern.
 
I was unhappy with the therapist labors that I’d set up before, so now they are all changed.  We have “Ace” dwarves, usually with a nickname telling you what they do, such as our legendary growers Farmer John and Farmer Jane.  Then there are “Mook” dwarves, who pick up all the million other tasks in the fortress.  Finally there is “Wardwarf”, which also includes are horde of human military mercenaries. 
 
We have 30 wardwarves in 3 squads.  Junk Brigade, lead by Commander Junk, Zefer’s Spindles, led by Zefer McDwarfpants, and Team Beta, lead by Beta.  All of them are using the ‘metal armor’ uniform, and i hope to get them set up and happily training.  We’ll see.  I’ve never been very good at getting dwarves to wear armor.
 
Organized our hotkey locations as well:
F1: Surface (layer 00)
F2: Housing (layer -8)
F3: Barracks (layer -12)
F4: Well (layer -79)
F5: Cavern Access (layer -83)
F6: Smelters (layer -91)
 
It is now spring.
 
When i opened the doors another horde of human bards swarmed in and occupied our tavern.  God damn humans.  One of our Wardwarves, named Lead Zeppelin, was fascinated after learning about biting.
 
The junk stockpile has been quantum’d, but the old one remains so that they can get everything out of it first.  MORE MIGRANTS OH GOD.  Fortress has 168 population.  That’s about 100 too many for my tastes.  Maybe i should kill them all… hmmm
 
The forging has been going nicely.  We have 20 full sets of steel armor, and the the auto-workorders should keep us in supply of steel for whatever else we need.  That’s about it!
 
It is now summer (i got it during the summer, so that's 1 year!)
 
SAVE: http://dffd.bay12games.com/file.php?id=12973
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 19, 2017, 04:10:39 pm
good job zazq, ok Snowdwarf/Blue phoenix/someone else, the ball is in your court
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 19, 2017, 10:40:49 pm
Bluephonix can take it, if I still have time before my trip, I will take it next.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: bluephoenix on June 20, 2017, 06:00:52 pm
Can't take it at the moment, I'm working a lot more than usual lately.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 21, 2017, 12:09:08 am
Can't take it at the moment, I'm working a lot more than usual lately.
I'm gonna take it then.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 23, 2017, 06:03:54 am
Got the Save, the FPS is around 25.

First update:
I managed to kill a forgotten beast stranded in the caverns and I'm making soap for future mega-projects. A bar fight broke out and around 5 dwarfs died including our military. I'm starting work on a !!giant statue!!. Are copper blocks dwarfy enough, or should it be made fully out of bars?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 23, 2017, 06:59:16 am
Got the Save, the FPS is around 25.

First update:
I managed to kill a forgotten beast stranded in the caverns and I'm making soap for future mega-projects. A bar fight broke out and around 5 dwarfs died including our military. I'm starting work on a !!giant statue!!. Are copper blocks dwarfy enough, or should it be made fully out of bars?
Any named dorfs died in the fight?
And sure, but I think we have a ton of electrum if you want to be even dwarfier
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 23, 2017, 12:10:09 pm
Next update:
Had a few forgotten beasts and a roc pop around. Killed them all.
 Started building the statue from electrum. I'm not accepting petitions for citizenship anymore. The biggest update is hell being released by mistake. I managed to block it off though before anything bad happened. Migrants came. Fps is down to 15.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 24, 2017, 01:58:39 am
The feet of the colossus are finished and we had to deconstruct a part of the road so that we can build a staircase for the construction of the body. We've still got 600 electrum bars, but I'm also gonna use some copper. Our wardwarfs have started naming their weapons. We had an artifact crundle bone earring happen.
Edit:
One of the dwarfs who named their weapon is actually Alpha. You called it Taxedtrite.

Spoiler: Dat Face (click to show/hide)
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 24, 2017, 02:21:21 am
A snow storm came, but we are still building the statue. Hopefully, we can at least get started on the construction of the torso this year.
Another artifact happened
Spoiler (click to show/hide)
It's almost spring and we managed to clean up the current part of the statue for simple building next time I'm the overseer.

A weretortoise came and managed to bite a mook, but I can't find them. We will have a problem sometime soon.

That's some amazing roast right there:
Spoiler (click to show/hide)

I found a colony of bumblebees in the middle of a lake. As a beekeeper, I have to say that I wish that there was a way to save those poor creatures.
Spoiler (click to show/hide)

We've been creating quires for future books and there are quite a few talented dwarfs out there.
Spoiler (click to show/hide)


The infected dwarf has been struck down, I think without infecting anyone, but be careful.

Spring is here! My reign is over.
Sorry that I forgot to give you a look at the half finished !!Colossus of Silverbrushes!!
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 24, 2017, 05:57:39 am
I had a lot of fun constructing the colossus, but please do not touch him. I also took care of some other stuffs. There might be a hidden weretortoise among our people so be careful. I took care of some other industries including smelting electrum and brass bars. As I said before, the hell has been released but if you don't mess with them, there won't be a problem. Weaponizing them might be a future goal, but please be careful if you do so.

It's Alpha's turn.
save (http://dffd.bay12games.com/file.php?id=12981)
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 24, 2017, 02:57:31 pm
Thanks snow dwarf, i'll get started on it tomorrow, i'm juggling fortresses and work right now so I can't garentee I can work on it every day.
i'll actually try to get something done this time too.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: zazq on June 24, 2017, 05:26:09 pm
(http://i.imgur.com/EAMAAkd.png)
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 25, 2017, 05:38:57 pm
Spring:

1st of Granite: Jesus there's 181 dorfs and a metric ton of demons. The lag is truly real.
2nd of Granite: Ok fam, I've finally put all these humans we have to good use, I've made merc squads 1 and 2, and when we attack the legions of hell sometime this year, we'll use them as cannon fodder.
(if anyone has any issue with that, please let me know)

well, that was the plan before:
(http://i.imgur.com/AW2QddW.jpg)
these guys rolled in, guess we have bigger problems now.
4th of Granite: VICTORY!
we lost 7 dwarfs in the fight (mostly mercs) but no named dwarfs died. still, at least some of the lag is gone.
14th of Granite: I've decided to build the monarch's quarters. Because I want to make our fortress the mountain homes it deserves to be. Beginning production of electrum furniture.
19th of Granite: Why the hell do we have so little weapons? Seriously fam, why so little? That has to change now because jesus Christ, I only just found out now that most of our army marched out to kill the goblins unarmed because we have so little of anything. No wonder we took so many losses.
25th of Granite: WARETOTRIOSE ALERT
(http://i.imgur.com/bJj5Smv.jpg)
2 of them. I'm preparing for major casualties
26th of Granite: Both waretortoises are dead but 3 dwarfs are dead and a lot are bitten. I've set up a prison spare hospital to "Keep" them in.
Unfortunatly, "snow" was bitten. so I've had to contain him too.
Sorry buddy, you get to be one of our new pets now.
Waretortoises are fun??
14th of Slate: Weapon production is finally coming along, now our militia can fight with stuff that isn't our fists
24th of Slate: I missed a waretortoise....
It turned and murdered a human poet and "Smith the Black".
But wait... There's more...
Out of last months turning, 2 out of the 5 bite victims didn't turn... one being Snow.
He fought bravely (one of the tortoises he fought bled to death after it ripped him apart) but he was overwhelmed. Out of the 3 tortoises, one is still alive and encaved. You can do whatever you want with that one.
Spoiler (click to show/hide)
2 more tortoises have been contained in a separate cell, along with a turkey.
28th of Slate:
(http://i.imgur.com/PtV3FiW.jpg)
This was made by Sting, our new militia captain
6th of Felsite: I'm commencing operation "make a metric ton of adamantine weapons and wreak hell". I'm feeling optimistic  :D
8th of Felsite:
(http://i.imgur.com/QR0Pc5D.jpg)
Finally, some action! If we can't kill this then we stand no chance against the demons
10th of Felsite: The worm died by our axdwarf "tribute" practically blowing on it. Note to all FB's, don't keep your brain hidden in your only targetable body part.

and with that, i'm finishing for today. Sorry, but it's my day off and It took me 8 hours to finish the season due to lag and my terrible computer. I'll try to finish the year but it probably won't be soon.

Also sorry for getting snow killed, he went out like a badass  :'(



Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 27, 2017, 06:16:51 pm
Summer:

15th of Felsite: I read up on some tips for dealing with warebeast invasions, apparently, a bunch of the poets are infected, so I murdered every poet with so much as a scratch on them. Hopefully we'll have no more waretortoises, except the ones that are contained.
21st of Felsite: Horray! No more waretortoises! The only remaining ones are contained within some sealed rooms. Now to get some stuff done.
13th of Hematite:
(http://i.imgur.com/4ftFBc8.jpg)
 :D
15th of Hematite: The humans are here
(http://i.imgur.com/kmpjgwH.gif)
It warms my heart to see them use the road
19th of Hematite: Bought a ton of useful stuff, mostly food and cloth but with electrum good's production back up and running, we should still have plenty of things to sell for next season (and yes, we're still making electrum bars, we have 983 of them in fact)
25th of Hematite:
(http://i.imgur.com/HzWjdBn.jpg)
This guy arrived, whatever though, we can take him.
27th of Hematite: Beast is dead, Killed by "Pretender" our spearmaster.
1st of Malachite:
(http://i.imgur.com/qsaSIGX.jpg)
Oh yea baby
9th of Malachite: migrants, we have:
1 x Stoneworker
1 x woodcrafter
1 x Beekeeper
1 x Mason
1 x Glazer
1 x Engraver
1 x Woodcutter
1 x Bone carver
Total dwarfs are at 169. A dip from when we started but we're beginning to recover at least.

I'll continue with the fortress tomorrow, it's difficult with the lag but i'll get as much done as possible.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: zazq on June 27, 2017, 11:28:50 pm
the lag is primarily resulting from all those demons running around down there right?
we could just dfhack em
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on June 28, 2017, 08:54:29 am
the lag is primarily resulting from all those demons running around down there right?
we could just dfhack em
I actually don't think it is, cause the fps didn't drop at all when I opened hell.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 28, 2017, 07:51:47 pm
Summer and Autumn:

15th of Malachite: I think what we need is a cool room made of glass. I think clear glass is the most dwarfy so i'll be starting our potash industry now, we have enough soap to last us for decades, unless we want a soap room.
22nd of Malachite: I had no idea that every one of my rutherers were gay. We've had no babies for years, rip future rutherers  :'(
24th of Malachite: Our tortoise guard, BEAST and SCARY MONSTER can no longer train due to one of them smashing the weapon rack and breaking the room. Thankfully they're well trained and still contained, so it'll have to do.
2nd of Galena: Captured another Jabberer, unfortunately another female so we won't be having any jabberer chicks soon.
18th of Galena:
(http://i.imgur.com/bVnH1CD.jpg)  :o
GHOST WARETORTOISES!!!
Glass production is doing ok though, I've decided to build greenhouses to make Zazq's outside images a bit more full
26th of Galena:
(http://i.imgur.com/TEiGunF.jpg)
Our mook, Moby Dick made this when he should have been helping with the greenhouses. I'm tempted to feed him to the tortoise guard over it but it is worth £80400, i'll keep him alive for now.
Also Zaz quill wrote a book
(http://i.imgur.com/3wvWJqO.jpg)
Better luck next time?
7th of Limestone: I've added a bunch of wasteful charcoal kilm's and glass furnaces, i'll destroy them soon but for now, I need to step up production.
10th of Limestone:
(http://i.imgur.com/EhRHU7V.jpg)
Oh no....
BLOCK THE TUNNELS!!!
11th of Limestone: Ok, crisis averted, we blocked off Amas oridash in the tunnels. Hopefully he can go and get himself killed down there, no way am I sending my dwarves to kill a gem monster with a web attack.
13th of Limestone: Our dwarven trader friends are here, lets see what they brought.
18th of Limestone: I practically bought out the traders. Electrum is the best.

Ok fam, big things planned for tomorrow, stay tuned
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: zazq on June 29, 2017, 06:32:25 pm
I WROTE A BOOK!
this has never happened before in any community game ever.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on June 29, 2017, 06:53:38 pm
Hi fam, sorry you won't be getting an day to day update on whats been going on. what was supposed to happen was us massacring demons and breaking into hell, and it was almost going ok until my computer crashed from the lag. which is why I've lost all the entries I wrote.  :'(
Thankfully, not much has really happened. The dwarves left with enough tribute to make us the mountain homes, the rooms are already set up for the monarch so that'll be good hopefully.
Chef cookie made this nightmare
(http://i.imgur.com/GmkmGjd.jpg)
The FB underground has been massacring blind cave orge's for months so we might attack him soon and finish him off.
And our greenhouse production is going ok, if a little slow for my liking.
Our adamantine production is going great, we have 2 of each useful weapon (swords, axes and spears) and 17 spare wafers so I've stopped all production so everyone else can get some use in. We have 63 spare boulders if we use up that anyway.
That aside, nothing much has happened, I want to finish off the greenhouse as much as I can, so i'll be busy tomorrow finishing off everything that remains.
I won't be attacking hell again though, besides the risk of destroying the fortress, I don't fancy my computer crashing again and loosing all my progress so if anyone wants to give that a go with a better computer, feel free. I have Dfhacked a few into history just to lessen the lag and that's worked so far, so thanks for the suggestion there zazq.
The last update will come tomorrow, see you then
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on July 01, 2017, 06:30:15 pm
Winter:

11th of Moonstone:
(http://i.imgur.com/wbjbkuo.jpg)
Rutherer respect +1
20th of Moonstone: The FB was killed by this handsome gentleman
(http://i.imgur.com/SbagANg.jpg)
27th of Moonstone: Progress on the greenhouse roof is going ok, i'm just sad that it's nothing compared to the electrum dwarf we have outside. Note to self, glass is annoying to make.
26th of Opal: Running out of gold boulders for electrum, going to have to open the caverns again

also this guy arrived:
(http://i.imgur.com/Gnc0RHt.jpg)
27th of Opal: Cyclops is dead, unfortunately it killed 2 dwarves before we took it out. Thankfully they were 2 nobodies, but still  :'(
3rd of Obsidian:
(http://i.imgur.com/gLbc1Fz.jpg)
Really?
5 days later, really?
5th of Obsidian: Knowing how dangerous poison gas can be, I only sent out 2 humans to kill the FB. Turns out it was enough as they returned with only a scabby elbow between them.
12th of Obsidian: I've had to cut a few corners but only 7 blocks remaining with the greenhouse project. Between this and the swarms of megabeasts this year, I feel like I've actually done something.
18th of Obsidian: The greenhouse is finished, it looks pretty boring now but I intend to improve it when I return to the fortress eventually. Time to pack up and remove the new workshops, they're just taking up space right now.
20th of Obsidian: Ok, everything's cleared up, greenhouse is finished, lye production is back on and everyone is safe. Guess my work here is done and i'll be finishing a few days early.
Here's our stats:
(http://i.imgur.com/qlzaogi.jpg)
And here's the save: http://dffd.bay12games.com/file.php?id=12990

Thanks fam, I can't wait to see where the fort will go from here
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: zazq on July 02, 2017, 02:37:51 pm
who's turn is it?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on July 02, 2017, 07:00:58 pm
who's turn is it?
If you can take it.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on July 02, 2017, 09:42:55 pm
who's turn is it?
If you can take it.
what about bluepheonix or that other person?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on July 03, 2017, 10:25:35 pm
who's turn is it?
If you can take it.
what about bluepheonix or that other person?
Bluephonix will go after zazq and the other person isn't around bay12 anymore (i should probably delete him from the list)
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: zazq on July 03, 2017, 10:27:03 pm
save claimed.

Simple Fort Teyo Vutheni 133
Its late winter.  There are 172 dwarves.  There are at least 2 weretortoises. 11fps is unplayable.
Exterminated 65 animals, 30 demons and 105 humans, some of which were fortress members.
Slew 48 dwarves (the useless ones), destroyed 8483 objects, cleaned everything, did a revflood.
Fortress population: 100.  22fps, and that’s doable. 
 
It is now spring.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on July 04, 2017, 03:53:27 am
Fps is the current problem, but once the new version comes around, we will start a new fort.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: zazq on July 06, 2017, 10:30:03 pm
this fortress isn't fun and laggy as hell.  i regret genning the world the way i did.  I've learned a lot about lag management since then.  we should start a new one.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on July 07, 2017, 12:03:49 am
this fortress isn't fun and laggy as hell.  i regret genning the world the way i did.  I've learned a lot about lag management since then.  we should start a new one.
I would wait for the other guys before we make this decision, but I personally would wait till the update, cause we're gonna need to gen a new world then anyway.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on July 07, 2017, 03:17:37 am
It depends on how long the new update will take. If it's a couple of months then we may as well get a few turns in. If it's next month or something then we maybe should retire the fortress due to lag related reasons.
I'd be lying if I said that playing a full year wasn't pure agony. Should we make another fortress in the same world?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on July 07, 2017, 04:19:12 am
Should we make another fortress in the same world?
Sure
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on July 07, 2017, 04:56:31 am
OK then, I have a plan.
Because I elected us to become the mountain homes, and I'd like that to happen before we retire the fortress, I should play one more season until the monarch arrives, document it and then send the world to snow dwarf so he/she can decide where we settle next.
Good idea?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on July 08, 2017, 12:30:38 am
OK then, I have a plan.
Because I elected us to become the mountain homes, and I'd like that to happen before we retire the fortress, I should play one more season until the monarch arrives, document it and then send the world to snow dwarf so he/she can decide where we settle next.
Good idea?
Great, other than the fact that I'm away from home for another month and won't be able to decide, cause I'm basically to lazy to download df on my super tiny, traveling laptop.
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on July 10, 2017, 04:27:05 pm
Ok fam, i'm ready to finish the final season tomorrow, do you want me or zazq to decide the settlement location and do we want any challenges just so we don't become OP like we have in this one?
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: snow dwarf on July 11, 2017, 01:00:45 am
Ok fam, i'm ready to finish the final season tomorrow, do you want me or zazq to decide the settlement location and do we want any challenges just so we don't become OP like we have in this one?
I would prefer it to have no aquifer but maybe untamed wilds (?). Any not too extreme challenges are always fun. Maybe we should also set a citizen cap or whatever it was called...
Title: Re: "Simple" Dwarven Fort, Werebears are !!fun!! (succession fort)
Post by: Alpha Loves You on July 12, 2017, 05:24:57 pm
Final season :(

5th of Granite:
(http://i.imgur.com/6zq8qWF.jpg)
This pretty thing was made. I guess it's pretty cool
17th of Granite: We captured a bunch of Crundles, so I set them free outside the fortress for the lulz. Turns out they don't last long against woodcutter dwarves.
26th of Granite:
(http://i.imgur.com/WdHjhE4.jpg)
 :o
20th of Slate: Our monarch has arrived, lets properly indroduce them and then our work on the fortress is done.
Spoiler (click to show/hide)

And with that, our fortress comes to an end. I have to say fam, I am feeling pretty emotional about retiring this place, It was the first succession fort I ever played and it's taught me a lot. I wish we could have kept it going but we were running out of things to do and all good things must come to an end. I hope you all enjoyed it as much as I did and it'd be really fun to play with you all again.
For the final time, here's our stats:
(http://i.imgur.com/FX5bT8E.jpg)
Thanks for the ride guys, it's been really fun  :)
Title: Re: "Simple" Dwarven Fort, the end (succession fort)
Post by: Alpha Loves You on July 14, 2017, 05:06:29 am
OK fam, ready to start the new fortress, should it be in a new thread or will this one do, due to "the end" being written in the title
I have some idea's for fortress challenges too but if you lot have any, let me know.
Title: Re: "Simple" Dwarven Fort, the end (succession fort)
Post by: snow dwarf on July 14, 2017, 05:13:32 am
OK fam, ready to start the new fortress, should it be in a new thread or will this one do, due to "the end" being written in the title
I have some idea's for fortress challenges too but if you lot have any, let me know.
I would do something but I'm really not feeling well, so it's all up to you.
Title: Re: "Simple" Dwarven Fort, the end (succession fort)
Post by: 9joseph9 on July 15, 2017, 11:47:29 pm
Hey, just wanted to drop in and say I'd like to take part in the new fortress whenever it starts up. Thanks!
Title: Re: "Simple" Dwarven Fort, the end (succession fort)
Post by: Alpha Loves You on July 16, 2017, 11:01:47 am
Ok fam, settlement time.

Since it was left up to me, i've decided on our new settlement location and the challenges we'll be facing.
I hope you'll all be ok with this location to give us some challenge:
(http://i.imgur.com/m2s0fcU.jpg)
No aquifier, untamed wilds and all the metal and flux we could ever want, with no human Nabors, it's perfect.
Time to settle!

1st of Granite:
we begin our story in the frozen south with no tree's, water source or hope of survival, but here we are, time to get digging.
24th of Hematite: ok, the shell of our fortress is carved out and we have a decent crafting station set up, as well as a farming area.
6th of Malachite: our first migrants and who should arrive first? But our old friend Corset. Here's who else we got:
1 x Child
1 x Engraver
1 x Woodcutter
2 x Farmers
1 x Bowyer
From 7 to 14, a decent expansion
12th of Gelena: I've created an inn, in all but name at least to stop the peots from swarming.
25th of Gelena: Our farms are bearing fruit, which is good for us, more booze.
5th of Limestone:
(http://i.imgur.com/vebbVbL.jpg)
Dear god...
17th of Limestone: The dwarven Caravan is here, lets hope they don't explode...
19th of Limestone: we ordered Food, Animals, Booze, Metal and WOOD, LOTS OF WOOD. I garentee we'll need it.
23rd of Limestone: The merchants were being massive assholes over good but thankfully we were able to get a ton of Booze, meat, weapons and wood, so that's something at least.
17th of Sandstone: I've made our first militia group. They're only 2 dwarves strong right now but... At least they have bronze weapons
28th of Sandstone: I have de-selected the inn because I have set up some sweet honeymoon rooms for our dwarves to hook up in.
(http://i.imgur.com/RpnaCQc.jpg)
1st of Timber: More migrants:
1 x Yesline  :D
2 x Craftdwarfs
4 x Yesline's kids  >:(
1 x Miner
1 x Glazer
2 x Metalcrafters
1 x Mason Knob
1 x Animal Trainer
1 x Azreal
A bunch of familiar faces, 28 dwarves in total
1st of Moonstone: a kid grew up. Finally, 13 years of patience has finally born fruit.
1st of Opal: Zuntir decides that it would be great to build an artefact completely out of wood. We have 3 wood, he wants more then that. He can go screw himself.
7th of Opal:
(http://i.imgur.com/U7emucT.jpg)
Yay
16th of Obsidian: Zuntir finally went insane, good, he deserved it, useless dumbass.
28th of Obsidian: and just like that, the year is over. The map is built on a 2x2 area so hopefully we can cut down on the lag this time. I'm also deciding that we will only have a maximum of 80 dwarves in this fortress, children not included, just to keep the lag down.
here's our Stats:
(http://i.imgur.com/pPBh0BB.jpg)
And here's the save:
http://dffd.bay12games.com/file.php?id=13014

Have fun whoever's next!
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort)
Post by: snow dwarf on July 16, 2017, 01:00:31 pm
I'm not sure who's still in, so whoever grabs the save is gonna be added to the player list.

It's really fun to see this go. Thanks Alpha.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on July 17, 2017, 08:14:59 am
Hey, just wanted to drop in and say I'd like to take part in the new fortress whenever it starts up. Thanks!
Do you want to take the save 9Joseph9?
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: 9joseph9 on July 17, 2017, 11:48:06 pm
Yeah I'll take it as soon as I get home tomorrow. Thanks!
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: 9joseph9 on July 18, 2017, 09:27:14 pm
just got home, ill grab the save now and start my year.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: 9joseph9 on July 19, 2017, 02:16:08 am
I finished the year, and I'm ready to put the save up. However, DFFD hasn't sent me any email to activate my account yet. Are there any hosting sites I could use in the mean time? As I don't want to keep anyone waiting.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: 9joseph9 on July 19, 2017, 02:44:07 am
nevermind, I'll just use mega. Here's the save.


https://mega.nz/#F!oqIkCIpR!cOAI7ilnlMDMSbqIHI5aqg
 (https://mega.nz/#F!oqIkCIpR!cOAI7ilnlMDMSbqIHI5aqg)

Ok, Here we go.

Obsidian 28th: First thing's first, I don't like this face here. It creeps me out. And we can always use more stone. I've noticed we're lacking in plumphelmet spawn, so I think it's time to find the first cavern. Hopefully we'll get plenty of plants and wood, and no uninvited guests.

(http://i.imgur.com/sLTAyV1.png)

Granite 1st: And so starts my year, officially. I've given the military a more rigerous training schedule. They'll train 24/7, 10 months out of the year. They'll have Malachite and Gelena off. I'll have to create a reserve squad to fill in their place on those months at some point. Maybe when the next migrant wave comes.

Granite 8th: The dogs have been trained and are ready for war. I've assigned them each to our two best soldiers to protect.

Granite 14th: I told the dwarves to start smoothing out the floors and walls and make everything look nice.

Granite 17th: The elves have arrived. Let's hope they have some grown logs.

Granite 17th: Wood galore! I also bought a giant snapping turtle.

(http://i.imgur.com/5Qp67S2.png)

Slate 4th: Not enought barrels to hold all our alchohol!

Slate 21st: The crazed dwarf Zuntir has gone missing. A coffin has been built and a crypt is under construction.

Felsite 3rd: So it turns out Zuntir has just been lying dead in a hallway that nobody happens to walk down, as he is still "missing". I've told the military to station there so they can "find" him.

(http://i.imgur.com/B1UMuAl.png)

Felsite 22nd: A cavern has been uncovered. It has trees, now we're cooking with magma, boys!

Malachite 17th: A wererat has arrived. Fortunately I was able to lock the hatch cover before he could enter the fortress. Unfortunately he escaped after I sent the militia to go kill him in his human form. He killed our legendary planter. The food supplies will suffer, I fear.

Galena 17th: So I made a mistake. A dwarf was infected with the werevirus. Luckily, he was alone in the hospital when he transformed. The room has been walled in and a new hospital has been dug out. I'll just leave him in there to draw stuff on the walls.

Galena 27th: Some polarbear women have shown up on the surface, they seem friendly. I've built a cage trap in the hopes that one of them will be captured and can be put on display in the dining hall.

Limestone 16th: The trade caravan from home has arrived. I was able to buy all their wood and metal, along with two dogs who will be trained for war.

Obsidian 7th: Another werebeast came. Moniter lizard this time. He killed three dwarves on the surface before fleeing. The drawbridge was shut in time, though. So nobody else was hurt. One of the dwarves happened to be standing on the bridge when it shut, so he was flung into the air before being immediately destroyed by the werebeast. I feel sorry for him.

Granite 2nd: So the year is over. The fortress is under siege, but I'll let the next guy deal with that. I set up a defense system in the cavern, though. So should anything that the military can't handle come up from below, there is a lever that will shut the hall way leading from the caves to the fort. There is also a ballista down there that can be used to kill whatever is so dangerous.

(http://i.imgur.com/cqR34p0.png)

So in total, nine dwarves died during my stay as overseer, I never did get to capture a polarbear woman, there is no water so anybody who is even slightly injured will be doomed to die of thirst, and the fortress in under siege.

But on the bright side, the militia captain has a cool suit of steel armor, we have a badass ballista, a pet snapping turtle, and we shouldn't be too bad on wood now that a cavern has been uncovered.

I'd say is was a good year overall.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: 9joseph9 on July 19, 2017, 12:26:29 pm
Oh yeah, and here's the status at the end of the year.

(http://i.imgur.com/lKFLeea.png)
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on July 19, 2017, 02:07:18 pm
How come no migrants arrived? we should be getting loads
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: 9joseph9 on July 19, 2017, 04:00:09 pm
Don't know, the outpost liaison didn't bring any news about the mother civ. Maybe it has something to do with the siege that showed up? I'll go into legends and see what I can find.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: 9joseph9 on July 20, 2017, 03:21:08 pm
I figured it out...

So I've been playing a 7 dwarf fortress, and when I took the save I forgot to change my init file so the population cap was back to normal while I played the fortress. My bad.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on July 20, 2017, 07:19:18 pm
I figured it out...

So I've been playing a 7 dwarf fortress, and when I took the save I forgot to change my init file so the population cap was back to normal while I played the fortress. My bad.
Thought so, well, nothing to be done about it now, who's playing next?
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: snow dwarf on July 22, 2017, 04:35:40 pm
If nobody takes the save, go ahead. I'm still not back... Sorry
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on July 24, 2017, 04:32:05 pm
If the fortress isn't picked up by Wednesday, I'll grab it and see if I can salvage it.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Arcturus on July 24, 2017, 06:53:30 pm
Does anyone mind if I swoop in out of the blue and grab it? I haven't played in a while, I always enjoy a fort I can really build up in the time I have.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on July 25, 2017, 02:02:40 am
That's fine, welcoming to the madness.
Start whenever you feel ready.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: AWearerOfScarves on July 25, 2017, 08:28:44 am
May I have a turn afterwards?
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on July 25, 2017, 11:59:17 am
May I have a turn afterwards?
Sure as far as I'm concerned
*looks at Snow_Dwarf*
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Arcturus on July 25, 2017, 01:43:04 pm
Grabbed the save. However dwarf fortress does not recognize it as a region. Is there anything I should know about your setups? What version are we using?

EDIT : Grabbed previous save and it works. I'm going to start with that if no one has a problem with that. I don't know what the problem was, there wasn't much difference between the saves.

ANOTHER EDIT : Should the map be this small? I'm seeing black space off to the right. Anyway starting from there. Hopefully the small size of the fort won't play on my mind too much.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Arcturus on July 25, 2017, 02:55:19 pm
Year 134

Late winter - Spring

Spoiler (click to show/hide)

Summer

Spoiler (click to show/hide)
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on July 25, 2017, 04:11:44 pm
We're playing on a small save to reduce lag, hopefully enough to keep the fortress fully playable until the next update, it's how the last one died after all.
One last thing, are you playing on 9Joseph9's save or mine?
Other then that, Nice start
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: speciesunkn0wn on July 25, 2017, 06:15:50 pm
Mega Project idea. A cannon that fires flaming tame yeti babies.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Arcturus on July 25, 2017, 08:02:21 pm
We're playing on a small save to reduce lag, hopefully enough to keep the fortress fully playable until the next update, it's how the last one died after all.
One last thing, are you playing on 9Joseph9's save or mine?
Other then that, Nice start

Oh Ok. I'm playing your save. 9Joseph9's is corrupt or something. it doesn't register as a region at all. I would modify it if I knew exactly what was causing it to not show up as a proper region folder. Anyway... First half is done continuing tomorrow.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: 9joseph9 on July 25, 2017, 10:58:36 pm
dang, i wonder whats wrong with it. on the bright side, we'll get those migrants that we missed last year.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Arcturus on July 26, 2017, 07:57:04 am
Fall

Spoiler (click to show/hide)

Winter

Spoiler (click to show/hide)

Notes : Former Mayor is locked in the hospital. I suggest you move him to the area across from the mayors office because the guards sometimes go strait through the walls of the barracks while sparring. the drowning room is on the bottom level just before the magma. Use with caution, if you remove the door at the wrong time it will flood the level. Perhaps you should set up some sort of drainage that works via a lever. Oh the lever for the flood gate is above the room next to the fishery.


Here's the save : http://dffd.bay12games.com/file.php?id=13022
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on July 26, 2017, 01:42:07 pm
Besides the tidal waves of warebeasts, good job running the year Arcturus, If awearerofscarves want's to go next, feel free to pick up the save. 9Joseph9 can go again afterwards if he wants.

R.I.P BluePheonix
Though your spirit may have broken
Your Glorious wooden fort still stands strong
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on July 30, 2017, 07:45:03 pm
well, no one's volunteered, i'll take up the fortress sometime this week, hopefully in 2 - 3 days depending on my workload.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: pikachu17 on August 02, 2017, 04:24:49 pm
I would kind of like a turn. I won't be able to take turns except on Tuesdays, and probably would only be able to post on Tuesdays.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on August 02, 2017, 05:46:03 pm
I'll rush through my turn then. Beginning tomorrow
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on August 03, 2017, 04:51:30 pm
ok, here we go

1st of Granite: well, the place looks roughly the same as I left it, our militia is looking a little bear so I've expanded it to 10 Guards, just to give us an edge against the Gobbo's.
14th of Granite: almost instantly, the elves arrived, lets see what they're brought
17th of Granite: turns out our broker has no understanding of economics or trading, so like a pleb we guesstimated a decent trade for Barrels, fruit and splints.
9th of Slate: Expanded our dorm, everyone deserves a bed :(
Also some migrants arrived:
1 x Trocadero :D
1 x Chef Cookie :D :D
1 x Lead zeppelin :D :D :D
8 x Mooks
2 x children
1 x Spinner
1 x Miner
1 x Fish cleaner
1 x Fisherdwarf
1 x Alpha  8)
1 x Glazer

That's right baby, Alpha's here to party, a total of 88 of us now, capping the population so we don't die to lag

3rd of Felsite:
(http://i.imgur.com/O0q7C9R.gif)
Pretty cool
19th of felsite: I've noticed that several of our dwarves have lost the ability to walk and didn't bring a crutch, so they refuse to move on their own and have to be carried, lazy plebs.
1st of Hematite: a vile force of darkness has arrived!!!
4th of Hematite: We won, although not without casualties. A mother and child were killed in the chaos and one of our guards were killed, although they went down fighting. 85 dwarves remain with 10 slain goblins.
19th of Hematite: we constructed a second hospital and nursed our surviving dwarves back to full health. We have survived.

More to come tomorrow, stay tuned
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on August 06, 2017, 04:13:05 pm
Lets finish the year

25th of Hematite: A couple of migrants:
1 x Woodcrafter
2 x Mooks
1 x Train
1 x Miner Leonardo
Population is now at a full 90.
11th of Malachite: Bedrooms have now been finished, unless we get more births or something
20th of Malachite:
(http://i.imgur.com/P2dKbMe.jpg)
 :'(
23rd of Galena: our swordsdwarf has given birth to a girl, lucky them.
27th of Galena:
(http://i.imgur.com/xqzckGH.jpg)
Now we're saving this for a special occasion :)
13th of Limestone: fam.... something happened....
The infected mayor transformed, as it did every month. Somehow Tribute and Lead Zeppelin managed to get through a Forbidden door and massacre it. On one hand, one less warebeast to clean up but on the other, i'm confused as to how they even accomplished this. At least neither of them were bitten.
18th of Limestone: The traders arrived, we bought a ton of Weapons, food, armour, Booze and even a couple of books. Oh, and cloth, lots and lots of cloth.
3rd of Sandstone: our new library is complete!
(http://i.imgur.com/1Gr97AJ.jpg)
It's not much now but we'll write history from that room.
24th of Sandstone: A migrant, singular has arrived. Foo Fighter from our last site.
15th of Timber: Farmer Jane gave birth to a girl, our second this year
28th of Timber:
(http://i.imgur.com/oPfqs5v.jpg)
3rd artefact this year
9th of Moonstone: Our new Scholor is pumping out books like crazy, 2 in a week! They're not very good but I guess it's the thought that counts.
25th of Moonstone:
(http://i.imgur.com/Ae78JVC.jpg)
What we see here is a troll trapped in a flooding room after it broke down the floodgate. Nothing of value is lost.
8th of Opal: And here is where my year ends, it's been a fun year, to whoever comes next. Take care of the fortress as best you can, the Gobbo's will return...

Here's our stats:
(http://i.imgur.com/ulOuslH.jpg)
And the Save: http://dffd.bay12games.com/file.php?id=13040

Sorry for not finishing the whole year, work has been pretty rough lately. Good luck whoever takes it next
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: pikachu17 on August 08, 2017, 09:18:00 am
Okay, I will try the fort. Is there anything I should know now?
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on August 08, 2017, 05:59:04 pm
Besides trying to keep the population at 90 or under, nope have fun
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: pikachu17 on August 09, 2017, 09:06:46 am
2th Opal, 136.
  So, I get this letter, saying I won the "Overseer" sweepstakes. But, thing is, I don't remember entering such a contest. Oh, well. It appears that for my prize, I have won one year of Overseership over some hole-in-the-wall fortress named Cloisteredsoldiers. I see no reason not accept this position. It will take me about one week to get there.

8th Opal, 136.
  So, I finally get to Cloisteredsoldiers, and what is the first thing I see, you ask?
A bloody corpse stockpile just sitting there, waiting for just any necromancer to come and raise the lot.
  What do I see after that? The unguarded, and unfortified stairs to the Fortress.
  And in addition, we have no temples.
Why do we have a freaking library, but no temples? We hardly need access to books, but you can only pray in a temple.
People are probably going mad over the lack of temples.
  There's at least two legendary soldiers who are not in a squad.
It's like someone decided that since the fort itself has a relatively simple design, the rest should be as complicated as possible.
(sorry for my in-character rant, it is not intended as an insult, so please don't take it as one.)

11th Opal, 136.
  Okay, I've started work on a better entrance. First, they walk through a passegeway right next to fortifications that our rangers will fire through, then they walk through a series of tight passages designed to slow them down enough that reinforcements can arrive, then they turn a corner right into our soldiers.
  Admittedly we'll have less access to the surface, but what self-respecting dwarf goes to the surface a lot?

24th Opal, 136.
Happy Birthday, Nish Lolukusan! How does it feel to be a whole years old?

1st Obsidian, 136.
The Wardwarf 'Lead Zeppelin' punched 'Olin Talinkel' in the head, for an unkown reason, instantly killing him.
  Olin was our only scribe, and best smelter. WHERE-EVER OLIN IS, MAY THE BEER BE EVERFLOWING. MAY THERE BE PLENTIFUL SOCKS WITH NO HOLES IN THEM. DRINK, DRINK IN OLIN'S MEMORY! TONIGHT WE CELEBRATE HIS LIFE! TOMORROW WE MOURN HIS DEATH!

12th Obsidian, 136.
A dwarven boy was born on this day.

1st Granite, 136.
A vile force of darkness has arrived.
The first casualities are our rabbits.
I'm regretting taking all the animals outside.

2nd Granite, 136.
  Holy Carp. Because, I forgot an important part of the defensive structure, I thought we were goners. Turns out we are not. Our soldiers, WHILE VOMITING FROM THE SUN EXPOSURE, are routing the goblins.
  Also, the mayor apparently thinks now is a good time to ponder reproductive behaviour.
I mean, granted, the mayor is a scholar, but Seriously?
  Anyway, we killed 32 goblins without a single casualty. Well, dwarven casualty. We lost 3 sheep and 2 rabbits.
  Although the new recruit did take an arrow to the knee.
Good thing he was already a guard, and not an adventurer.


Actually, I think this is the first goblin siege I've ever had.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: AWearerOfScarves on August 10, 2017, 09:36:21 am
Arrrrgghhhhhh..... I missed my turn...  :'(
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on August 10, 2017, 03:46:32 pm
You can always go next if you want Awearerofscarves
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: pikachu17 on August 10, 2017, 05:49:07 pm
8th Granite, 137.
I have built a nice garbage compactor, to get rid of the unnecessary corpses.

9th Granite,137.
I have decided to kill two keas with one bolt by putting the artifact coffin in the mayor's room.
The mayor is happy because he has expensive furniture, and the tomb owner, likewise. If the coffin would be better elsewhere we can just move it.

12th Granite, 137.
WARNING, I have made a minimum skill level of adequate for all workshops I could find, except the forge, as no one has adequate skill in armor or weapon forging.

17th Granite, 137.
  The lookout has informed me that she saw an elven caravan in the distance.
I hope they are carrying useful creatures.
  One of the first 7 has been attacked by a cave crocodile.

18th Granite, 137.
That first 7 I mentioned yesterday?
She beat up the cave crocodile, made it feel terror, then just calmly walked away from it in search of more webs, leaving it to warn the rest of its kind.
She didn't even start the battle with any combat skill, so what is it about our dwarves being badasses?
In any event I'm renaming her "Crocodile Dundee.

21st Granite, 137.
  When I heard Kubuk Adilgoth was a 'legendary' Engraver, I was skeptical, but after I commisioned him/her to make some engravings in the mayor's room.
Later, I went to the mayor's room to see how Kubuk did.
I gasped as I entered the room, for I had never seen a beautiful sight before in all my seventy-eight years. The whole room was like a masterpiece.
  The moment was slightly spoiled by Alpha announcing that he had grown attached to a steel battle axe.

23rd Granite, 137.
I mentioned a few days ago that elves arrived.
Today we traded some things we didn't need for a yak bull, a raven( who, needless to say, quoth Nevermore.), a giant mink, a giant wolf, and a giant loon.

24th Granite, 137.
Sixteen migrants have arrived.
Among them were 'Pretender', 'Yes'( who was injured.), 'Moby Dick', and 'Zas Quell'.

3rd Slate, 137.
A bone raver has withdrawn from society.

9th Slate, 137.
Dakost Abanduthnur has Dingstambukst, a giant rat bone bracelet!
This is wonderful! After all, he may have created something that would actually be used, like a bone weapon, but fortunately he created a bracelet instead.
It bristles with spikes of giant rat bone, and clear tourmaline.

11th Slate, 137.
Today I got a repor from the cavern lookout.
"The Forgotten Beast Dirlu has come! A gigantic blob composed of mud. It has a spiral shell and it squirms and fidgets. Beware its deadly spittle!"
It was easy killing it, although some haulers were injured.

18th Slate, 137.
Some dwarves were secretly working with goblins to undermine my rule. However, they were found out.
Three of them were executed today. Three are in the hospital from injuries sustained when they were arrested. No loyal dwarf was injured, though one of the criminal's pet lambs was accidentally injured in the arrest.

21st Slate, 137.
Two more of the traitors have been executed.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: AWearerOfScarves on August 11, 2017, 08:53:50 am
Besides trying to keep the population at 90 or under, nope have fun
Thanks!

Also, I should've asked this earlier, but may I have a dwarf?

EDIT
You can always go next if you want Awearerofscarves
The writer of the above quote was the one I wanted to thank. I apologize, Pikachu17.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: pikachu17 on August 11, 2017, 02:32:58 pm
Besides trying to keep the population at 90 or under, nope have fun
Thanks!

Also, I should've asked this earlier, but may I have a dwarf?
The quote you have "Thanks!" under was said to me. Did you think it was for you, or else why did you say Thanks under that quote?
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: AWearerOfScarves on August 12, 2017, 04:29:50 am
Er.... sorry. I accidently copied the wrong quote. I'll change it.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: pikachu17 on August 14, 2017, 02:26:48 pm
Er.... sorry. I accidently copied the wrong quote. I'll change it.
It's okay, mistakes happen, and it is not like this was a bad mistake, anyway.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: pikachu17 on August 15, 2017, 10:00:18 am
10th Felsite, 137.
A cave blob and a flesh ball are in mortal combat.

12th Felsite, 137.
  Ineth, First 7, has given birth to a healthy baby boy. When seeking the infant, she canceled a 'Dump Item' job.
 "Stoat Jack"? Is that anything like Samurai Jack?

23rd Felsite, 137.
The mayor is pondering reproductive behaviour again.
At least it is not in the middle of an invasion like last time.

5th Malachite, 137.
"Mosus" has named his steel battle axe "The Reclusive Bowels".
It has killed five named goblins, one gremlin, one giant olm, seven unnamed goblins, two crundles, but no partridge in a pear tree.

2nd Galena, 137.
  Migrants! Oh, and if someone does have a useful skill, but only very small level of skill(say, adequate) in it, I will list his proffession as X Mook, where X is his useful skill.
Anyway, the migrants include: "ABBA", "Radio Star", and five other anonymous migrants.
 
6th Galena, 137.
Some childrens' corpses were found. I don't know what did this, but whatever it was, it shall feel my wrath.

14th Galena, 137.
Zon Kubuksinsot, Miner has created Betannimem, A.K.A: Calmlonely, a galena quern!

15th Galena, 137.
Today I battled a giant olm. It was quite easy. Finally, we knocked it out, then left it, as no one got hurt, and it was not worth our time.

27th Galena, 137.
"Corset" was found dead, crushed by falling rocks. He will be missed. He was rather injured, with no use of his legs, nor one hand, and he had a head infection.
WHERE-EVER CORSET IS, MAY THE BEER BE EVERFLOWING.
MAY THERE BE PLENTIFUL SOCKS WITH NO HOLES IN THEM. DRINK, DRINK IN OLIN'S MEMORY! TONIGHT WE CELEBRATE HIS LIFE! TOMORROW WE MOURN HIS DEATH!

17th Limestone, 137.
The Dwarven Caravan has arrived. Oh, apparently the outpost liason is a goblin.

9th Sandstone, 137.
Migrants have arrived. Just seven anonymous migrants. And... they are all useless. Haulers, the lot of  'em.

23rd Sandstone, 137.
A poor, poor child has stricken by melancholy. Nothing we do seems to improve it's manner.
Not even the most expensive toys.

26th Sandstone, 137.
A child has gone beserk. I cry as I order the military to kill him.


28th Sandstone, 137.
  The Forgotten Beast Ayanu has come!  A towering quadruped composed of vomit.  It has two long, straight tails and it undulates rhythmically.  Beware its poisonous vapors!
  Velvet apparently thinks the time to name your steel short sword is while running to a FB.
 The FB is just sitting near the magma forges. I don't know whether I should risk locking it in, or just rush and attack it. Eh, I'll try attacking it, and if that doesn't work, I'll lock the civilians away from it.

28th Sandstone, 137. (Again. Damn crash.)
(I crashed to the 24th of Sandstone, then the child didn't go beserk, now a different FB has appeared.)
The Forgotten Beast Zabip has come!  A huge one-eyed caddisfly.  It has a spiral shell and it has a bloated body.  Its slate gray exoskeleton is waxy.  Beware its webs!
Thank the gods I got the walls up in time, It's got WEBS.
Oh, and it can fly.

3rd Timber, 137.
Velvet has named her/his sword "Murderpraises"( What a creepy name.), but at least s/he's not running to an FB this time.

12th Timber, 137.
Lead Zeppelin has named his spear "Fountainfrozen", even though it only has two kills, and none were from him.

19th Timber, 137.
Farmer Jane our most bad-ass hunter, has just given birth to a boy. Happy birthday!

Dear Next Overseer,
Okay, this is the end of my turn.
We have 88 citizens, and 60 Livestock. You may wish to butcher some of the livestock.
At level 96 is a suspended down stair. Unsuspend it if goblins or other surface-dwelling invaders are coming, so they will be forced to walk through the long way.
At level 93 are two things of interest. The first is the execution chamber, which is to the southwest of the stairs. Read the note for instructions.
The second thing of interest is the quantum stockpile at the northeast. It has a garbage dump on it, so just select dump on items to get them there, then use d-b-c to unforbid them. There is also a garbage dump on the 95th floor, but that one is of the atom smasher variety. Do not have both garbage dumps active at the same time.
At level 89 are some children locked into rooms. If you want them to die, keep the doors locked. If you want them to live, unlock the doors.
At level 89, there are also up stairs built on natural up/down stairs. If you think you can face the forgotten beast, you may deconstruct the stairs. Otherwise, keep them there. Oh, the FB is dead. so nevermind this particular instruction.
At level 95, many of the buildings have a minimum skill level on them.

SAve http://dffd.bay12games.com/file.php?id=13057

Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: AWearerOfScarves on August 15, 2017, 11:42:18 am
Can I go next? Also:

23rd Felsite, 137.
The mayor is pondering reproductive behaviour again.
At least it is not in the middle of an invasion like last time.

May I sig this?
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on August 15, 2017, 11:44:45 am
R.I.P corset

Only got a name because you murdered an ettin with a copper axe that first time.

Also, awearerofscarves, sure, go crazy
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: AWearerOfScarves on August 15, 2017, 12:00:40 pm
Ok.
By the way, this is the first time I've done this. I may miss a lot. I hope not. But it may happen. Also, could I rename an incoming migrant dwarf or a dwarf not taken by somebody else with my username?
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on August 15, 2017, 02:01:24 pm
sure, name as many as you like. It's why we have so many dwarves named after bands
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: AWearerOfScarves on August 16, 2017, 07:53:09 am
Just a small thing before I begin:

Town Oddomezar - Overseer Log of Scarf, 6th Overseer of Cloisteredsoldiers

20th Timber 137
So, I got up today, got dressed in my quarters, went out into the street passageway to start hauling a plump helmet to the food stock-pile, only to be stopped in my tracks by a tall, skinny, moustached, long-braided, sparse-haired person. This person, whose name I learnt to be that of Pikachu17 Keskalostar, our Overseer; and the moment he laid his eyes upon me, he declared that I was the new Overseer, that all I needed was to look over the notes and papers he'd left behind, and that I'm was not allowed a change from my usual hauling activities. Bummer. He then ran off, leaving me bewildered in my early-morning sleepiness. Still, after a while, I set out to do my job, feeling rather merry that I had received such an honor.

I made a short inspection of the fort. Firstly, while the fort entrance is comprised of a series of long passageways, leading to a stockpile and then on to the rest of the fort, giving us sufficient time to rouse and raise our armed forces, I haven't failed to notice the partial route down to our Fort from the outside, with a stair missing, happily stopping any invaders from taking that route down to our Fort... Unless they fly or fall in.
Our food stocks are good, and more alcohol is being brewed as I write. I notice that we only have a single Engineer to make mechanisms, making it difficult to produce siege weaponry, unless I pause the production of mechanisms. Our tombs are handsome. I note with concern that we seem to have very few blank scrolls and sheets for our philosophers and scribes to work with. We have six written works, as well two artifact quires, still unbound into books. I took a look at the notes left behind by the previous overseer on the execution. It chills me to my bones that we should have need of such a function; what's worse is that we not only lose the corpses, but also any apparel upon them. A waste. I also cannot comprehend the previous overseer's decision to starve children to death in their rooms. I released them immediately.

I checked the lower levels and found that our cavern entrances are all connected to a single, 1-by-3 shaft going straight through the fort to the main entrance. After the last main area, the bedrooms, the shaft continues, and there is an increasing amount of corpses, blood, body parts and dropped clothing as the shaft goes deeper. The first cavern layer (at level 37) has almost no remains. At level 32, there is what may be an unimaginable amount of wealth locked into stone. An entire vein of gold, more than thirty units long! This also the only part of the shaft that has any form of defense; ten doors to prevent any visit from the caverns. The second cavern layer (at layer -9) is a blood-bath, corpses, blood and bolts everywhere. It is also even less defended than the upper levels. Finally, the final cavern layer (at layer -18). Water; and we will have difficulty going forward. Most of our efforts have been flooded, and below is the magma sea. We will have to exercise caution in furthering our excavations. And I chill in the realization that we, despite our military prowess, are a sitting duck without a bottom to stand on nor a helmet. We need to fix this, fast. And now I have just realized there is no problem, the shaft is blocked anyway.

Not much is happening in terms of industry and production, but that isn't a priority for now. Our hospital seems to doubling as a place of worship, and we have no traction beds. We are missing gypsum powder for casts for broken bodies and bones, as well as traction benches.
 
I have decided that the first priority is to put in place a rock-block stockade, a few levels high, with the view that expansion will be necessary. Then, a new temple (or temples) shall be carved out, smoothed and decorated, and the hospital freed from the gaggle of earnest worshippers that could flood and distract our doctor. The two artifact quires will be bound and placed into the Library, more sheets, scroll rollers, scrolls, thread and blank quires will be produced for the Library's consumption. I shall also make sure to purchase any written works that come with the wares of the traders. I will pick another dwarf as an engineer in charge of making traction benches, siege engines, vast, complex construction etc. I also agree with the previous overseer's suggestion of culling some of our large animal population. We should either hunt for gypsum to make gypsum powder from it, or purchase some from the traders. The fort also needs a clean.

Perhaps if I manage all this, we can commence operations to haul our industry up to a suitable level of activity, and perhaps even prepare to reopen the caverns below.

Spoiler (click to show/hide)
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: pikachu17 on August 16, 2017, 09:22:01 am
Can I go next? Also:

23rd Felsite, 137.
The mayor is pondering reproductive behaviour again.
At least it is not in the middle of an invasion like last time.

May I sig this?
Yes. I'm honored to be sigged.
Quote
It chills me to my bones that we should have need of such a function; what's worse is that we not only lose the corpses, but also any apparel upon them.
Actually, the squad "Suicide Squad", whose only purpose is to station dwarves at the execution chamber, has a special condition that they don't wear clothes, so they put them all in stockpile. I suppose they might wear something, but it won't be weapons, armor, or clothing.
Quote
I also cannot comprehend the previous overseer's decision to starve children to death in their rooms. I released them immediately.
You must be new to the game. Children don't do anything useful, they take our food supplies, mess with the FPS a little, and will have no useful skills when they grow up. But it was your decision whether you let them out or not. If I had wanted to ensure their deaths I wouldn't have mentioned them. Anyway, you should probably remove them from the burrow "Good Children", if you want them to live.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on August 16, 2017, 12:25:20 pm
If possible, please let the children live. Chances are they'll be the kids from the first fort and I want our survivors to live.
Also enriching the lore or whatever
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: AWearerOfScarves on August 16, 2017, 12:47:57 pm
I'm not new to DF. I think I've been playing it on-off for the past three years. I know children are essentially useless until they grow up, but I don't want the negative moods from their deaths and corpses. I don't think a tantrum spiral would happen, but then again, it might. Besides, for all their uselessness, we could use them as lures for our traps.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: pikachu17 on August 17, 2017, 04:31:30 pm
Besides, for all their uselessness, we could use them as lures for our traps.
While I appreciate the using of children as bait, how would you do so? You can't command children to sit somewhere, can you?

Oh, and maybe the caverns should have some support-traps.
You know what those are, right? You get a support, put an otherwise unsupported floor on it, and either cage traps around the support, or more floors to crush th FB.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: AWearerOfScarves on August 21, 2017, 03:18:37 am
Hi. I'm going to be without internet access for most of the coming week (up until Sunday) due to travel reasons. I haven't done much. Should I try to play a little bit more and write a quick write-up, or play and write during the rest of the week, and upload as soon as I can, or just upload the save now with a quick apology.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on August 21, 2017, 01:04:38 pm
second option, try to do as much as you can and then the next player can finish off the year
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: snow dwarf on August 23, 2017, 10:36:19 pm
Hey guys sorry that I disappeared but health problems and traveling and stuff. I'm back though and gonna update the OP some time soon.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Looking for players!
Post by: Alpha Loves You on August 24, 2017, 11:11:13 am
Cheers Snow Dwarf, things are going ok, on turn 7 (?) I think.
Don't bother with a turn list, whoever wants to go can go really, as long as we keep things organised.
If you want you can give a few rules on the OP or a few noteworthy quotes/dorfs
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: snow dwarf on August 28, 2017, 08:33:38 am
I think I could grab the save, however I'm making it known that I probably won't do anything useful and will just look at the dwarves and build giant statues.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: Alpha Loves You on September 01, 2017, 08:44:43 am
I hate to be that guy but we do need to hurry the fort along. If awearerofscarves has not finished or uploaded their turn by the 4th of September, the fortress is free for the taking.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: AWearerOfScarves on September 04, 2017, 03:04:00 pm
22nd Timber 137

Turns out I was wrong about the state of our shaft. We can reach the caverns. I've set up orders to make some magma-proof blocks for the stockade, and stone-fall traps are being constructed in the passageways to the entrance. More trap components are being forged. I've designated an enlargement of our farms, in part to increase our alcohol production with plump helmets and cave wheat, and in part to start growing more pig tail plants, sweet pods, dimple cups and quarry bushes. We are also milling pretty much anything that is millable, in the hopes of regaining some of the quarry bush and pig tail seeds.

23rd Timber 137

'ABBA' Kolekur, Wardwar has grown attached to a bronze buckler!
Also, we've slaughtered a couple of animals.

24th Timber 137

Going through our Dead and Missing Log, I have discovered that we have over 31 missing dwarves. I wonder where they all went, and whether there is something upon their dissappearance written in the previous Overseers' logs. Well, just in case, I'll have some slabs put up to them.
'Mûthkat Zithiserush, Swordmaster has grown attached to a steel shield!'

Spoiler (click to show/hide)
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: snow dwarf on September 06, 2017, 05:35:12 am
I won't be taking the fortress and feel like the story of simple Dwarven fort has come to an end... It was great fun and I might start something new some time
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: Alpha Loves You on September 06, 2017, 11:53:43 am
To be fair, the update is almost here (a month away if toady keeps working at his current rate)
Yeah, I think simple fort has run its course

I wasn't the creator of the fortress but I want to thank everyone who worked on it and everyone who enjoyed reading it. It's been a lot if fun (and a good learning experience) working with this succession fort and I'm glad to have shared the experience with all of you.
Snow dwarf, do you want to update the OP and give us a best moments list or something?
If anyone desperately wants to get one last turn in (or finish the year) better take the fortress now.
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: pikachu17 on September 06, 2017, 03:11:57 pm
Are we going to have a new Simple Fortress next update?
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: Alpha Loves You on September 06, 2017, 03:58:31 pm
Sure, if Snow Dwarf doesn't make one, I will
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: AWearerOfScarves on December 17, 2017, 07:58:58 am
Heya! Anybody here?
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: snow dwarf on December 18, 2017, 05:06:24 am
Hey I might make another fortress some time soon
Title: Re: "Simple" Dwarven Fort, It's cold here (succession fort) Grab the save!
Post by: AWearerOfScarves on December 21, 2017, 04:24:34 pm
Yay!