I'm first player? ought i summon forth a mighty embark with my supernatural powers? or are you going to provide one?
how about this one?
(http://i.imgur.com/yH6rN3k.png)
(http://i.imgur.com/zsrp5HT.png)
(https://cdn.meme.am/instances/500x/51352336/i-choose-life-no-thanks-i-choose-life.jpg)
15th Granite 250.
(http://i.imgur.com/DgtZTNM.png)
We have decided that, for the greater glory of all things dwarf, that we should dig forth a mighty stronghold here in the Brave Hills. It’s a nice place, with a river, and a brave hill, some trees… And apparently elephants. Long has there been a blood feud between we dwarves and those bloodyminded four legged death machines. I guess we’ll burn that elephant when we cross it.
Sent on this expedition are:
Zaz Q, a carpenter woodcutter.
Iton, a farmer tanner.
Imic, a mason.
Snow, a mechanic.
Thob, a miner.
Udil, a gemcutter architect.
Urvad, a brewer cook butcher.
I note the lack of an appraiser, and having only 1 miner is troublesome, but we do have 2 picks, so it looks like Udil gets to be a miner as well.
28th Felsite, 250.
(http://i.imgur.com/pTCBxze.png)
A small outdoor area has been walled off with claystone blocks. This should provide some scarce protection against the long-nosed menace. A dormitory and depot have been constructed.
1st Hematite, 250. (2 days later)
THE DEAD WALK! HIDE WHILE YOU STILL CAN! An undead siege has come! Oh wait, then it just left. Suspicious. I think it contained 1 undead goblin.
17th Hematite, 250
INTRUDERS! Espu Abonla, Tick Man Necromancer has arrived, apparently looking for his undead that wandered by half a month ago. He also immediately left.
17th Malachite, 250
5 migrants have arrived. Outdoor farms have been designated to grow all sorts of random things. farms have been designated. Dedicated farmers Jane and Bon have been elected.
15th Limestone, 250
Caravan has arrived from Moldath Am. Nestboxes have been created, and the eggs forbidden. Hopefully we’ll get some baby turkey. Working on some bedrooms. Traded some random crap for 2 more picks. We now have 4 miners named Rock, Stone, Dirt and Gravel.
(http://i.imgur.com/9eSPkfK.png)
2nd Sandstone, 250
AT LAST THE STONE STOCKPILE IS CONSTRUCTED! YESSSSS!
28th Sandstone, 250.
Mason Imic has created an artifact limonite floodgate.
Spent the rest of the year gettings the farms to work, the turkey to hatch, and the stone stockpile to accept wheelbarrows. Things look ok, but SUDDENLY...
01st Granite, 251.
Undead siege!, looks like a real one this time. Lots of dwarves are still out getting wood, but the gates work, so you might not die. Goodluck! Also keep an eye on that guy with a mood claiming the craftshop in the woodworking area, don’t know if he’s got all he needs…
(http://i.imgur.com/ye1IhHf.png)
SAVE http://dffd.bay12games.com/file.php?id=12807
zombies climb 1z tall walls? I played it forward a few days, and the siege is real and coming our way. However, they are slow and ought to have no problems getting everyone inside and sealing the gates. We might need to use a burrow to get everyone inside the gates. If the zombies climb the walls, which i don't think they do, the inner gate will still keep them out, but we'll lose all the turkey, wood and farms. Plus that refuse stockpile right there will provide a horde of baby turkey zombies. that ought to be fun. I'm really excited to see how this pans out.
and here i thought 'normal fortress' was going to be normal... That necromancer that just showed up is a different necromancer than the one that wandered by earlier.
She's a female dwarf necromancer and was the second king of the Avalanche of Yawning (our dwarf civilization) 200 years ago. She began life as an Axeman in Whipwalked. Kadol won a competition and became King of the Avalanche of Yawning. After 25 years of that, she became obsessed with her own mortality and sought out Espu Tameround, the Tick Man Necromancer (seen earlier this year). He taught her the secrets of life and death. She quit being king, and went to be his apprentice in the tower Workedglaze. She stayed there, writing books and chugging out apprentices for 200 years, and then decided to come knock on our door.
Tick Man Necromancer learned the trade from human Tuma Tubebowels, who learned it from dwarf Tosid Sanctumgates, who got it from the dwarf deity Bufut, god of fortresses, war, death and rebirth, and apparently the creation of necromancers, night creatures and werebeasts. All of these necromancers, as well as most of their random apprentices, are all still alive. Immortality works i guess.
Kadol left behind a daughter, Astesh Friendlydoor, when she left the Avalanche of Yawning, who became the second king of a different dwarf civilization, The Cradled Page. She also abandoned the crown to become a necromancer, and learned from her mom. Her lineage still leads the Cradled Page.
However, down the necromancer apprentice tree, we also find Zulban Jumpedgate, a former king of a third dwarf civilization, the Fountain of Aces. Looks like the dwarves went through a goth stage between 20 and 30, and all the nobility became necromancers.
Here's a map of the entire necromancer lineage. Notice the badass wolf man necromancer down there.
(http://i.imgur.com/GJbtOr0.png)
Chapter 1 - The Berserker
Only two undead jumped over the walls, but it was enough. We ran into the fortress and I shouted to close the gate, but that's when he came. Rage could be seen in his eyes. The dwarf with a strange mood went berserk. He started beating everyone trying to get into the fortress. I was inside the fortress already when this happened so I decided to pull the lever to the gate. I run around all the corpses and fighting dwarfs and finally reached it. It wasn't however before the two undead got into the fort and slaughtered most of our population. We are down to 8 dwarfs: Zazq, Imic, a miner, two farmers, me and a child.
Chapter 2 - Last Dwarf alive
I'm alone, everyone is dead. I managed to build a wall that secures the part of fortress with food for me, while the single goblin corpse killed everything. I'm alone...
Dwarf Fortress - Simple Fort 2
(http://i.imgur.com/trnVyHk.png)
Here we are on a flat snow covered willow tree peatmoss place with a frozen river. Nobody knows how we got here or what supplies we have available. An assumption is made that we ought to dig a hole, so we got to work.
Autumn 125
Accidently breached the caves, also revealing a downward passage. Not being ready for that nonsense, i just walled it off.
So it was a very uneventful year. No moods, no strange things. Now its spring, and here’s your undead siege right on schedule. The turkey eggs are all forbidden, and if they don’t hatch by summer than we have a problem. The bees are all set to not harvest, and should stay that way until all hives are occupied. The top gate is sealed, so you can probably just ignore the siege. The lever is on layer 1. If you want to fight it, there’s some bone armor. We need only about a million more bags.
(http://i.imgur.com/muKcyU7.png)
(http://i.imgur.com/eGDrMHS.png)
(http://i.imgur.com/1Hg1atf.png)
SAVE: http://dffd.bay12games.com/file.php?id=12854
Teyo Vutheni 127, the Simple Fort 2.
Spring… Yawn, another great day to be a dwarf! It sure is great to work for months and then drink for months and then sleep for months; WHAT ITS BEEN 2 YEARS!? Sleep is amazing! Like time travel! Let’s explore this place and see what’s happened!
(http://i.imgur.com/5uQnjvr.png)
Looks like a second pasture was dug next to the turkeys. The bees are all full up and ready for production too! The farms look like they haven’t been used all season… Well we’ll fix that!
(http://i.imgur.com/3vbhC2x.png)
Looks like the dining room got expanded and then sealed off due to werebears. No wonder nobody uses the dining room anymore, what with the roaring and savaging of instant death 1 block away… Food and drink piles look in good shape, and there’s a mystery room dug just to the east of the still and kitchen. I wonder what that’s for…
(http://i.imgur.com/4i38Wx2.png)
The dormitory has been expanded, and there’s a finished goods stockpile next to the everything stockpile that also accepts finished goods… that’s useful. The quantum stone stockpile seems to still be functioning. AND LO, new rooms have been added beneath!
(http://i.imgur.com/RPciQHJ.png)
There’s a barracks with nothing in it on the left, a wastefully wood powered forge to the right, and yet another dormitory to the south. Below that is some undesignated beds. WHAT A BARRACKS?! We have a military? We do! 10 strapping young dwarves with a variety of weapons. They aren’t training though, and i don’t think they have armor, but hey that’s something right?
(http://i.imgur.com/LJKcjzs.png)
Next layer (-13) has a tavern and workshop area, and a hallway into the dreaded and terrible caverns. There’s some unused rooms under this, and the central stair just keeps going down and down, breeching probably the second and third cavern layers. There doesn’t look like there’s anything stopping big nasties from just waltzing in from the caverns other than our unarmored, untrained military.
I’ve got my work cut out for me.
First task is to get everyone therapist’d. I mean there’s dwarves with hunting and fishing enabled for crying out loud. What are we, barbarians? I’ve nicknamed many of our important dwarves as to not lose them. We have Werebears 1 and 2, Chef Cookie, Carpenter Snow, Miners Bebop and Rockstead, Smith Dworkin, Farmers John and Jane, Leader Bonesaw, Mason Knob, and our military leader Commander Junk. Our military now all has the custom job profession ‘2 Military’, and most of the other labors have been slapped onto our pile of 21 mooks. (we also have 8 useless children)
I noticed a traction bench in the undesignated bed area layer -12, and decided that it’s trying to be a hospital. We have some dwarves who’ve been wounded from their dreaded and terrible cavern escapades, so we need a medical bay. It has been designated. It looks like a bridge was being placed to close off the upper cavern entrance, but it turned out to be a retracting bridge of uselessness instead of a raising bridge of unbreachable tenacity. It has been rebuilt and attached to a nearby lever.
An underground refuse and corpse stockpile has been set up in layer -1, with an atom smasher right there too incase thing gets to stinky. Our first mead has been brewed! OH YEAH MEAD!
OH NO FORGOTTEN BEAST NGOPEX!
(http://i.imgur.com/Grp9L3G.png)
(http://i.imgur.com/mF0XC93.png)
Turns out there’s more than one entrance to the caverns, and he just charged right in and started eating dwarves. Luckly, however, he was a pushover. Our untrained unarmed military got him. More effort will be put into sealing off the caverns. 3 mooks were killed in the attack. Now there’s a troll in the fortress too… I’ll seal off these dreaded and terrible caverns if it kills me.
On the first day of summer a human siege arrived. Well, so long as they can’t get into the caverns, i can just ignore them. So i will. A bridge and lever have been installed on layer -83 to seal off the entrance the forgotten beast used. There seems to be another way in just to the north though. That one now has a bridge and lever on layer -80. Everything in the caverns and surface has been forbidden. Finally, i might have a chance to focus on what’s really important…
BEHOLD THE LIBRARY OF YELLING! HOLDER OF ALL KNOWLEDGE AND DOMINATED BY THE MAD AND VINDICTIVE ZAZ QUELL, COMBAT EPISTEMOLOGIST!
(http://i.imgur.com/pATw27M.png)
The human siege left at some point when i wasn’t paying attention, and now the dwarven caravan has arrived. In their esteem for our great fortress, they desire to elevate us to an official land of the realm. I nominated one of the wearbears for promotion. The dwarven outpost liaison appears to be a goblin named Iton Iridmeng. I wonder what’s up with that. Anyway, i bought the entire caravan for a handful of electrum scepters someone was kind enough to forge for me. The junk stockpile will need to be expanded to hold it all. Also, the dormitory has been expanded and Derpy Dev’ified.
We now have a werebear for a baron. He’s a bearon. Get it? GET IT?! BWAHAHAHAHHAHAHAHAHAAHAHAHAHHAHAHAHAHAHA! Anyway… it took the rest of the winter to get all those trade goods back inside. Dwarf Me hasn’t written any books yet, so we have nothing in our library except 100 blank quires. I have high hopes for him. The surface is sealed off, the caverns are sealed off, the food and drink supplies are ok, and we’re producing masterwork electrum goblets.
GOOD LUCK!
SAVE: http://dffd.bay12games.com/file.php?id=12893
(http://i.imgur.com/3nGtYdj.jpg)
This is the new forgotten beast, it's too late now to view the combat logs sorry.
(http://i.imgur.com/j4CBaeT.jpg)
It's currently laying around injured in the caverns.
Uploaded the new save :D
http://dffd.bay12games.com/file.php?id=12948 (http://dffd.bay12games.com/file.php?id=12948)
The things I have done in my time as the overseer.
At first I was trying to familiarise myself with the (for me) unusual layout.
As soon as I began, the mayor was about to have someone arrested for his unmet mandate of the construction of 2 traction benches which I was able to fulfil just in time,
placed those in the hospital.
After 10 minutes of searching I was unable to find the craftsdwarf workshop (which turns out was in library) so built one in layer 10.
Saw 2 ghosts floating around so had some blank slabs engraved and set up in the cemetery to appease them.
Expanded the stair case a bit as it was just a one tile stair case all the way from the highest layer down to the lowest,
could cause problems down the line when we get more dwarves as it's already a bit of a bottle neck.
Increased the size of the animal pen to allow for more moss to grow and to stop some of the animals from attacking each other.
Built some proper bedrooms above the library in layer 8, the dwarves deserve to live in their own rooms instead of just one big dormitory.
Said dormitory has officially been turned into a dormitory (removed the room designations from the beds and turned it all into one dormitory).
Some migrants arrived, assigned them some professions and a few have been put in a new squad as they had some previous military experience.
Have built a hatch for the top of the main staircase.
Built a couple watch towers and a small wall outside near the entrance so we don't get any nasty surprises.
Turned off Auto loom and Auto collect webs.
A forgotten beast made of clear tourmaline came and killed the previous forgotten beast.
More migrants arrived. Assigned them some jobs.
So there you go :) I don't use DFhack or therapist so you might have to change some things on the new migrants to "mook" or whatever else therapist calls them haha.
1st of Hematite: Some random dwarf who arrived in the last migrant wave has spent 2 months having a tantrum, bellowing that he be known as "Zefermcdwarfpants". Just to get him out of my hair for a little while I granted his request and enlisted him in the militia below our captain of the guard, what with him being a self proclaimed "mighty warrior".
18th of Hematite: Migrants, thankfully we weren't interrupted again:
1 x Cook
1 x Carpenter
1 x Child
1 x Leatherworker
2 x Traders
1 x Furnace operator
1 x Miner
25th of Hematite:
(http://i.imgur.com/mqc24xq.jpg)
This guy arrived. After we killed 3 Megabeasts in this year alone, i'd thought Nature would take the hint to leave us alone. Apparently not. I'm leaving it trapped in the cavern, any dwarf worth their salt knows what horrible things deadly dust does to you. Zaz quell can write a poem about it or something.
1st of Malachite: I think I was right to not fight that FB. It's been stomping around bursting on a herd of Rutherers and every one that was hit with its dust has died in seconds. Commander Snow, our leader has identified it as an extreme paralytic toxic. I think we dodged a bullet on this one fam.
Although it would have been fun to see Zefer prove his worth in battle against it...
2nd of Malachite: Note to self, never piss off a Rutherer. After massacring its friends, a lone Rutherer attacked Spusngedlu (FB) and managed to send him fleeing, breaking its ribs and left foot. Of course it died afterwards but still.
(http://i.imgur.com/xKEn4Qm.jpg)
24th of Malachite: The FB has been massacring everything that appears in the cavern layer. It's almost impressive, it's body is literally covered in scars and it's limbs are mangled but it keeps bulldozing everything that moves down there.
(http://i.imgur.com/Pbj9Ju0.jpg)
27th of Malachite: Our beautiful soap production is going great. Now everyone can be clean and fresh in this fort. Now that there's a dust spewing tortoise down below, I want everyone having daily baths. NO EXEPTIONS!
1st of Galena: I've been hearing whispers around the fort about me being obsessed with the Forgotten beast on the cavern layer. You're all wrong, I'm not obsessed. Just because this thing massacred a whole crundle group and my sword hand is dying to kill such a worthy opponent doesn't mean I'm obsessed with it. It's just that you lot aren't doing anything interesting! just for that, we're Building a fantastic room made entirely from soap, That'll clean up everyone! THIS IS WHAT YOU GET!!!!
2nd of Galena: ok, maybe I was joking about the soap room guys... guys... please listen to me....
5th of Galena: Holy hell, Turns out that a random skinny crundle called "Omosmuksmum" managed to kill Spusngedlu. It sliced open it's throat and survived until it finally asphyxiated. Good job crundle! Now maybe the guys won't think i'm insane anymore!
10th of Galena: I've decided to take up an apprentice in a fellow swordsdwarf. I've nicknamed him "beta". While he's already very good at killing, I feel like some dwarven interaction may take my mind off of the FB I should have killed. It doesn't help that Omosmuksmum also rotted away after slicing open his throat.
27th of Galena: well guys, I've decided, tomorrow I'll be stepping down as overseer for the third time. Nothing personal but this job isn't for me. I'm far better suited to stalking weird monsters and crying over elves. Here's some sketches of the improved rooms:
(http://i.imgur.com/hWxSso1.jpg)
(http://i.imgur.com/pcurINJ.jpg)
And here's our end of year stats:
(http://i.imgur.com/ip06D1T.jpg)
And the Download: http://dffd.bay12games.com/file.php?id=12956
Thanks for letting me play guys, give me a shout when I can play again :D
The feet of the colossus are finished and we had to deconstruct a part of the road so that we can build a staircase for the construction of the body. We've still got 600 electrum bars, but I'm also gonna use some copper. Our wardwarfs have started naming their weapons. We had an artifact crundle bone earring happen.
Edit:
One of the dwarfs who named their weapon is actually Alpha. You called it Taxedtrite.
(http://i.imgur.com/odtFimU.png)
A snow storm came, but we are still building the statue. Hopefully, we can at least get started on the construction of the torso this year.
Another artifact happened
(http://i.imgur.com/IRFukOL.png)
It's almost spring and we managed to clean up the current part of the statue for simple building next time I'm the overseer.
A weretortoise came and managed to bite a mook, but I can't find them. We will have a problem sometime soon.
That's some amazing roast right there:
(http://i.imgur.com/1tNQT4F.png)
I found a colony of bumblebees in the middle of a lake. As a beekeeper, I have to say that I wish that there was a way to save those poor creatures.
(http://i.imgur.com/YsWjzfX.png)
We've been creating quires for future books and there are quite a few talented dwarfs out there.
(http://i.imgur.com/MbOi0L3.png)
The infected dwarf has been struck down, I think without infecting anyone, but be careful.
Spring is here! My reign is over.
Sorry that I forgot to give you a look at the half finished !!Colossus of Silverbrushes!!
Final season :(
5th of Granite:
(http://i.imgur.com/6zq8qWF.jpg)
This pretty thing was made. I guess it's pretty cool
17th of Granite: We captured a bunch of Crundles, so I set them free outside the fortress for the lulz. Turns out they don't last long against woodcutter dwarves.
26th of Granite:
(http://i.imgur.com/WdHjhE4.jpg)
:o
20th of Slate: Our monarch has arrived, lets properly indroduce them and then our work on the fortress is done.
(http://i.imgur.com/xhBiYMW.jpg)
And with that, our fortress comes to an end. I have to say fam, I am feeling pretty emotional about retiring this place, It was the first succession fort I ever played and it's taught me a lot. I wish we could have kept it going but we were running out of things to do and all good things must come to an end. I hope you all enjoyed it as much as I did and it'd be really fun to play with you all again.
For the final time, here's our stats:
(http://i.imgur.com/FX5bT8E.jpg)
Thanks for the ride guys, it's been really fun :)
Year 134
Late winter - Spring
28th Of Obsidian : I have arrived to this fortress in the hope I can improve it's conditions. There does not seem to be any sort of easy food source, be it wildlife, fish or even trees to further our farming. There seems to be only one option though I hate to state it : Above ground farming. My tongue protests at such a undwarfy prospect. Perhaps we could find an underground lake instead though. We also need to build beds for our poor dwarves, look how that child sleeps on the ground.
(http://i.imgur.com/EclCF1O.png)
Does he look happy to you?
Right, so it begins. We must dig deep if we are to flourish, the caverns are the only way to do this in such a location. We shall give each citizen a bed!
9th Of Granite : We still haven't hit a cavern with the much needed trees or water. We have our drinks and plumps helmets for now. The long term longevity of this fortress hinges on our work here though. I have learned you cannot keep a fort together if everyone is complaining about the lack of beds. Hopefully though either the caverns that are surely somewhere below or a trade caravan we shall have wood for our beds.
10th Of Granite : I have noticed there is not much work to go around here. Many dwarves are standing idle where there could be glorious work being done. The many workshops that are already built shall be put into work. We are making stone blocks to build a floor on the farming level near the surface. When you breech a cavern it is known that spores are released and loam is prime for underground trees to grow. To avoid a tree coming through that level and poking up into the higher ones we must floor off the loam level.
13th Of Granite : Success! We have found a cavern beneath us!
(http://i.imgur.com/s0DjcL4.png)
We cannot reach the trees however... We shall have to find another route to them.
16th Of Granite : Some elven traders have arrived. This is a great boon, they should have some wood for our beds. We will begin moving statues to the trade depot.
22nd Of Granite : All the trading is done we have much more wood than we did before. We only needed to trade two expensive statues for all of their wood plus a few barrels and buckets. On another note we are very close to getting a path to these fungal trees in the caverns.
25th Of Granite : A giant cave toad was among the trees, it was quickly slain by a "Mook" named "corset"... A strange profession, I can only guess this is what they call a warrior around here.
(http://i.imgur.com/JkINkEU.png)
27th Of Granite : After some examination of the location of our bedrooms I have decided to place them further from our workshops. I have begun to plan a grand complex for our workers to both dig out and smooth. This should get rid of all complaints of noise and provide each dwarf with a bedroom. Add to that the fact we are building a bunch of beds and this shall be an all around good first step to making sure the dwarves are content in their new life in the fortress.
(http://i.imgur.com/4xmjnkT.png)
7th Of Slate : We have run out of drinks. One of the original settlers is not looking good. He keeps asking for water we do not have. I have sent the some of the dwarves deep underground to forage for plants we can brew drinks from. Hopefully we can get that together in time to save him from dying of thirst. This is a bad situation. We may run out of food and drink.
10th Of Slate : A cave crocodile was moving towards the stairs, I could not allow it to enter the fortress and kill anyone. It lays dead now, killed by Onul.
17th Of Slate : Some migrants have arrived. We can only hope these new mouths to feed don't eat too much. We clearly need some kind of food source. I wish there was a river here so we could bring forth many fish to feed the hungry.
20th Of Slate : I've decided to get rid of this "Mook" nonsense in my military unit. Everyone in the military shall be refered to as either a Guard or Ranger (depending on preffered style of attack) They shall train full time to prepare themselves for when battle is needed. The barracks are already built for it, to my surprise.
11th Of Felsite : So far an uneventful month, I changed the production a bit to accomodate the mayor with luxurious furniture. Should be ready this month.
Summer
6th Of Hematite : I have smoothed out most of the rooms in the new living area. The mayor still requires a better office, bedroom and dining room. Hopefully once everything is engraved he will be satisfied. We still have to find a water source. I have begun digging down in the hope I will hit a cavern with some water in it. Curse whoever decided to come to this place knowing there wasn't much plant life and there was no water source. We have run out of plants to brew and our sweet pods are not fully grown yet.
9th Of Hematite : We have struck another cavern. There does not seem to be any water around. However there are plants and that should be enough to sustain our needs for drinks. There are also many fungal trees.
14th Of Hematite : I ordered a cave crocodile killed, I wasn't taking any chances that it might kill one of the dwarves now scouring the underground for plants. We can only hope nothing too dangerous sets upon us through the caverns.
22nd Of Hematite : A baby has died of thirst. I would say this is a tragedy but we are doing our best to provide liquor for the whole fort, babies included. I don't know how drinking wine keeps us more hydrated but it just works.
Good night sweet prince....
(http://i.imgur.com/8tp5j9a.png)
26th Of Hematite : Praise the gods! We have found an underground cavern full of water. None shall go thirsty now. The strange thing is we found lava just beneath it. This be a large, natural hot spring. Absolutely amazing!
10th Of Malachite : Plump helmet men came up through the caverns. One even made it to the surface. Just makes it a strange day, not an important one. Plump helmet men killed.
17th Of Malachite : A werebeast has come! We must fight for our very souls!
(http://i.imgur.com/wyhAKPO.png)
18th Of Malachite : Some migrants have arrived just as the werebeast was attacking. They charged into the fray with none of the proper equipment, how dwarfy!
19th Of Malachite : We have three infected patients in the hospital, I'm locking it down until further notice.
27th Of Malachite : We have begun construction of a special room far below. In my experience it can take a long time for a werebeast to die of starvation. This shall be a special execution room specifically designed to drown any werebeasts. We cannot hold them in the hospital forever. A floodgate shall activate when a lever is pulled beside the room.
15th Of Galena : The werebeasts have regenerated and cease to starve, what unnatural endurance. All of them were caught in the room it seems, no trouble outside. The death chamber is nearly complete, we must add a lever and a floodgate.
19th Of Galena : I hope we can rely on the werebeasts to come quitely.
28th Of Galena : The room is complete, we will however wait next month to minimize the chance one of them gets loose in werebeast form and tears some dwarves apart. I have told them that they will be guarding a special room with a treasure behind a flood gate. I will station them so that when it opens there is no escape. It is a better fate for them to die then to live as a werebeast.
Fall
2nd Of Limestone : The rooms below are nearly complete. We just have to place the furniture within and they should be finished. After chopping down some trees in the caverns I have decided to start up our metalsmithing with the discovery of magma. We will need to create a pump stack to draw it up from the depths.
10th Of Limestone : Just outside the execution room was flooded. It seems we will be delayed in our execution of the were beasts. I have another idea though now that we plan on building a magma pit...
13th Of Limestone : Somehow some guards got into the hospital and now may be infected... sigh...
14th Of Limestone : I can't believe they sent a goblin diplomat to us. What strange ideas these nobles have. I hope he's civil. The accompanying trade caravan is a nice change of pace. We can finally offload all these extra statues.
22nd Of Limestone : The trading is done and we got quite a few good items including some steel bars. We should be able to craft very deadly weapons now.
23rd Of Limestone : hmmm.... Time for some coffins.
(http://i.imgur.com/5QKTXL0.png)
Lest we get haunted by babies.
Ah yes, he's finally complete his mysterious construction. What an industrious child.
(http://i.imgur.com/3hUnjy2.png)
24th Of Limestone : Digging in and building a hall of the dead. It will be a simple yet adequate affair with enough room for a coffin on each side and room to walk between them.
7th Of Sandstone : Some migrants have arrived. Hopefully I can put them to good use and replace the infected guards. Still don't know who is infected among the two, hopefully if it's just one he can defeat the werebeast one without coming to harm from it.
14th Of Sandstone : One of the guards was indeed not infected. However "BuePheonix" was and ripped him apart easily. I waited until he transformed back into a dwarf and ordered him to lock himself in near the mayors office. Hopefully that will prevent any stray guards from entering the hospital. The infection ends with him it seems, he shall be executed by magma when the time is at hand.
3rd Of Timber : Work is still underway to pump magma from the bottom. I don't think I will be done by the time the next year rolls around. I'm still undecided on placing everything in the pump stack. Hopefully I can figure out how to make this work.
12th Of Timber : Seems we are further delayed, we have run out of the glass the merchants traded us. It is not easy finding materials to use here that will withstand the heat of the magma. Project delayed.
13th Of Timber : So many crundles! They keep interrupting my dwarves and attacking them. looks like crundle is on the menu. Time to make myself a crundle bone dining set.
(http://i.imgur.com/2lw9rQx.png)
28th Of Timber : Expanding the rooms, hopefully we can get a room for every dwarf. Turned the previous rooms into rooms for the tavern. We still are getting no guests so I guess I will assign a tavern keeper in the hope he can do a good job of attracting guests. Perhaps he'll become a legendary barkeep?
This is the state of the rooms so far.
(http://i.imgur.com/Z4Sh4dH.png)
Winter
10th Of Moonstone : The infected one has broken the door to his cell. I can't keep him there forever, an execution is to take place.
20th of Moonstone : It seems I cannot wait until we have magma available. I will build another drowning room and set the infected in it.
5th Of Opal : His last transformation has occured. He will be dead soon, drowned in the only water we have. Let's hope that's the end of our werebeast problem.
8th Of Opal : A woodworker has become very strange. He whispers to himself and has claimed a carpenter's shop, demanding various things. What the bloody hell is he doing? I think he spent far too long in the tavern, he's lost his marbles from drink. The eventual fate of all dwarves.
9th Of Opal : Everything is finally in place, the infected former guard is in the drowning room. We've told him he will guard some grand treasure that lies beyond the floodgate. He bought it in his depraved state, we no longer feed him but he doesn't die. Goodbye loyal one. Here comes Ineth to pull the lever, best he is killed by one of the original seven.
It almost looks like he has a smile on his face, even in his last moments.
(http://i.imgur.com/KYqHXkF.png)
...and he escaped! He made his way to some stairs that were underwater. I shall remedy the situation and try again.
19th Of Opal : Well we finally know what all that weird behavior was about. The woodworker has produced a floodgate of the finst quality.
(http://i.imgur.com/10GcBmr.png)
26th Of Opal : He is finally drowned. Though I would have prefered if he had died in the room, he attempted to escape.
2nd Of Obsidian : A werebeast has come yet again. How I tire of this.
(http://i.imgur.com/NswbJvH.png)
3rd of Obsidian : The mayor is now infected... We shall miss him. He must be executed like the rest.
25th Of Obsidian : The year is nearly complete. We are well off now, our food stockpiles are high. This should make it easier for the next overseer. We even have some fishing in the caverns.
End Of Year : Well my work here is done. Time to catch the first wagon out of here and take a barrel of wine for the road.
Notes : Former Mayor is locked in the hospital. I suggest you move him to the area across from the mayors office because the guards sometimes go strait through the walls of the barracks while sparring. the drowning room is on the bottom level just before the magma. Use with caution, if you remove the door at the wrong time it will flood the level. Perhaps you should set up some sort of drainage that works via a lever. Oh the lever for the flood gate is above the room next to the fishery.
Here's the save : http://dffd.bay12games.com/file.php?id=13022
Just a small thing before I begin:
Town Oddomezar - Overseer Log of Scarf, 6th Overseer of Cloisteredsoldiers
20th Timber 137
So, I got up today, got dressed in my quarters, went out into the street passageway to start hauling a plump helmet to the food stock-pile, only to be stopped in my tracks by a tall, skinny, moustached, long-braided, sparse-haired person. This person, whose name I learnt to be that of Pikachu17 Keskalostar, our Overseer; and the moment he laid his eyes upon me, he declared that I was the new Overseer, that all I needed was to look over the notes and papers he'd left behind, and that I'm was not allowed a change from my usual hauling activities. Bummer. He then ran off, leaving me bewildered in my early-morning sleepiness. Still, after a while, I set out to do my job, feeling rather merry that I had received such an honor.
I made a short inspection of the fort. Firstly, while the fort entrance is comprised of a series of long passageways, leading to a stockpile and then on to the rest of the fort, giving us sufficient time to rouse and raise our armed forces, I haven't failed to notice the partial route down to our Fort from the outside, with a stair missing, happily stopping any invaders from taking that route down to our Fort... Unless they fly or fall in.
Our food stocks are good, and more alcohol is being brewed as I write. I notice that we only have a single Engineer to make mechanisms, making it difficult to produce siege weaponry, unless I pause the production of mechanisms. Our tombs are handsome. I note with concern that we seem to have very few blank scrolls and sheets for our philosophers and scribes to work with. We have six written works, as well two artifact quires, still unbound into books. I took a look at the notes left behind by the previous overseer on the execution. It chills me to my bones that we should have need of such a function; what's worse is that we not only lose the corpses, but also any apparel upon them. A waste. I also cannot comprehend the previous overseer's decision to starve children to death in their rooms. I released them immediately.
I checked the lower levels and found that our cavern entrances are all connected to a single, 1-by-3 shaft going straight through the fort to the main entrance. After the last main area, the bedrooms, the shaft continues, and there is an increasing amount of corpses, blood, body parts and dropped clothing as the shaft goes deeper. The first cavern layer (at level 37) has almost no remains. At level 32, there is what may be an unimaginable amount of wealth locked into stone. An entire vein of gold, more than thirty units long! This also the only part of the shaft that has any form of defense; ten doors to prevent any visit from the caverns. The second cavern layer (at layer -9) is a blood-bath, corpses, blood and bolts everywhere. It is also even less defended than the upper levels. Finally, the final cavern layer (at layer -18). Water; and we will have difficulty going forward. Most of our efforts have been flooded, and below is the magma sea. We will have to exercise caution in furthering our excavations. And I chill in the realization that we, despite our military prowess, are a sitting duck without a bottom to stand on nor a helmet. We need to fix this, fast. And now I have just realized there is no problem, the shaft is blocked anyway.
Not much is happening in terms of industry and production, but that isn't a priority for now. Our hospital seems to doubling as a place of worship, and we have no traction beds. We are missing gypsum powder for casts for broken bodies and bones, as well as traction benches.
I have decided that the first priority is to put in place a rock-block stockade, a few levels high, with the view that expansion will be necessary. Then, a new temple (or temples) shall be carved out, smoothed and decorated, and the hospital freed from the gaggle of earnest worshippers that could flood and distract our doctor. The two artifact quires will be bound and placed into the Library, more sheets, scroll rollers, scrolls, thread and blank quires will be produced for the Library's consumption. I shall also make sure to purchase any written works that come with the wares of the traders. I will pick another dwarf as an engineer in charge of making traction benches, siege engines, vast, complex construction etc. I also agree with the previous overseer's suggestion of culling some of our large animal population. We should either hunt for gypsum to make gypsum powder from it, or purchase some from the traders. The fort also needs a clean.
Perhaps if I manage all this, we can commence operations to haul our industry up to a suitable level of activity, and perhaps even prepare to reopen the caverns below.
OC: Sorry it's short, I just wanted to outline what I was planning to do. I'll post some spoilers of fort a bit later.
22nd Timber 137
Turns out I was wrong about the state of our shaft. We can reach the caverns. I've set up orders to make some magma-proof blocks for the stockade, and stone-fall traps are being constructed in the passageways to the entrance. More trap components are being forged. I've designated an enlargement of our farms, in part to increase our alcohol production with plump helmets and cave wheat, and in part to start growing more pig tail plants, sweet pods, dimple cups and quarry bushes. We are also milling pretty much anything that is millable, in the hopes of regaining some of the quarry bush and pig tail seeds.
23rd Timber 137
'ABBA' Kolekur, Wardwar has grown attached to a bronze buckler!
Also, we've slaughtered a couple of animals.
24th Timber 137
Going through our Dead and Missing Log, I have discovered that we have over 31 missing dwarves. I wonder where they all went, and whether there is something upon their dissappearance written in the previous Overseers' logs. Well, just in case, I'll have some slabs put up to them.
'Mûthkat Zithiserush, Swordmaster has grown attached to a steel shield!'
Ok. I am sorry I've taken this long for virtually no result. I got distracted by preparing for the end of summer. I really do most sincerely apologize to everyone who waited.
I will try to get the save uploaded as soon as I can. My wifi-network is very flaky at the moment.
[EDIT]
Here is the save-file: http://dffd.bay12games.com/file.php?id=13083
P.S. I couldn't get the animals butchered.