Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Crowley on August 11, 2007, 07:08:00 am

Title: 3d Room Applications
Post by: Crowley on August 11, 2007, 07:08:00 am
Well I scanned the forums and couldn't find a topic, so with 3d fortresses on the horizon, I thought I'd start one.

What designs do you have in mind now that theres a 3d dimension?

Personally, I've a couple;

Valley of Heroes - (sorry Egyptians) Tombs for the distinguished dwarves of my fort. Basically make a stairway down into the countryside that leads to a locked door. Beyond that locked door they're traps, statues, decked out armor stands and finally a sarcophagus down the winding passages. Everything masterfully detailed, the noble/legendary/war hero remembered.

Shooting Gallery - Should the forward defenses fail, and the gates not hold, have an elevated area on both sides overlooking the entrance hallway. Stationing a team of marksdwarves on both sides, have the walls facing the hallway detailed with arrow slits. Good luck shooting back.

The Great Forge - Instead of praying you can squeeze a forge into a wonky cattycorner position near your magma river, you can now channel it to your whims. Magmafalls spewing from arching aquaducts, forges are fueled below by dwarves that need to only decend stairs to be a storage room. Style and efficiency  :cool:

Title: Re: 3d Room Applications
Post by: Dwarmin on August 11, 2007, 08:11:00 am
I want to make a giant cube dungeon of 5x5 rooms,5 room across, 5 rooms wide, and 5 rooms high. Then I add traps, dead ends, bottomless pits, lava and water channels to release into the rooms etc..
Title: Re: 3d Room Applications
Post by: Jusal on August 11, 2007, 08:21:00 am
...And then add the nobles' quarters there!
Title: Re: 3d Room Applications
Post by: otherdwarf on August 11, 2007, 10:43:00 am
With 3d and rewalling in I believe my plan can be summed up in one word:
outdoor fortress (Well, at least in Swedish it's only one word).
Title: Re: 3d Room Applications
Post by: capgamer on August 11, 2007, 10:58:00 am
I'd like to make my dwarves a "relaxation area." Even if they don't use it, I'd like to have a channel from the river heading underground to a pool. There would be pool side chairs, tables, a brewery and a kitchen.
Title: Re: 3d Room Applications
Post by: AlanL on August 11, 2007, 11:39:00 am
quote:
Originally posted by otherdwarf:
<STRONG>With 3d and rewalling in I believe my plan can be summed up in one word:
outdoor fortress (Well, at least in Swedish it's only one word).</STRONG>

I guess you could call it a castle, that's one word.

Hmm, I would probably make a bunch of pits in the ground outside that are deep enough to trap those who fall in and cause them to starve to death. Useful for unwanted visitors, both armed and unarmed.  :) Speaking of pits, i would make a big vertical tunnel over a pit and maybe have any nobles that would happen to arrive have a room with a bridge in it, they would walk on the bridge, someone would pull the lever, theyd get tossed down the shaft, and end up falling right into the pit into hell, right where they belong.   :)

[ August 11, 2007: Message edited by: AlanL ]

Title: Re: 3d Room Applications
Post by: Istrian on August 11, 2007, 03:32:00 pm
I'll carve skyscrapers out of the mountain and link them with bridges to create an Escher-style construction with stairs both outside and inside the towers.

I would also add a hanging garden (sort of) : the whole mountain above my gardens would be mined off and a river would cut the gardens in half and end with a waterfall flowing right in front of my main gate.

Though I'm fairly sure the river would only come in once flows are handled (which, as far as I understand, won't happen anytime soon).

Title: Re: 3d Room Applications
Post by: Bluefire on August 14, 2007, 05:43:00 pm
I thought about rigging a draw bridge system that would fling enemy troops to a U shaped pool by lowering the bridge, blocking that part of the river with another, and see who will make it to the other side.

code:
   
.+++.***
.+++.***
.+++.***
-----
.~~~.

+=blocking bridge, .=dry land, -=wall with water running under, ~=water, *=flinging bridge


I'm pretty sure none of the dumb AI soldiers will ever make it and that I will never get the timing of the draw right, but who knows. Could be interesting.

[ August 14, 2007: Message edited by: Bluefire ]

Title: Re: 3d Room Applications
Post by: Dreamer on August 14, 2007, 07:24:00 pm
I'm definately going to have a 'City of the Dead' below the fortress.  As it is, my nobles' rooms get awefully crowded with all those coffins...

I'd definately have a true fort setup, too, with towers and walls carved out of the mountain.  Something like a defensive fort outside of the underground fort.  Naturally, I'd have several forts like this that lead into my city, all connected by a quick-tunnel only accessable in emergancies (IE, hidden tunnels).  Each exterior fort would have some sort of water-fall moat around it, which would make soldiers happy as they continued their endless patrol duties.

Something like that.

Title: Re: 3d Room Applications
Post by: Jifodus on August 14, 2007, 09:18:00 pm
I'll take advantage of the rewalling to create burrows.  Dwarves who completely wall themselves in.  In Spheres.  Spheres completely surrounded by water and/or magma.  Most likely water so that way I don't have to worry about unwatered dwarves.  Yeah, multiple burrows.  Of 7 dwarves each.  Thinking about it, I might add a magma channel fed at the bottom.  For metal smithing.  But since I probably won't have enough space for more than 3 burrows.  The main fortress will be guarded by a magma waterfall.  If the dwarves accept you as guests, a bridge will come out and let you past the magma waterfall without burning yourself.  If not go ahead and march through that magma waterfall.

code:

-------SIDE RAISED-------
     ~~~~~~~~~~~~~~
     ~############
     ~= <-- drawbridge
     ~=###########
     ~
####===#############
  #~~~#

-------SIDE LOWERED------
     ~~~~~~~~~~~~~~
     ~############
     ~  <-- drawbridge extended
   ====###########

####===#############
  #~~~#

-------FRONT RAISED------
~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
~~~~~#~~~~~#~~~~~~ <- opening hidden behind lava waterfall
######=====#######

-------FRONT LOWERED------
~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
~~~~~=======~~~~~~
~~~~~#     #~~~~~~ <- bridge protecting opening
######=====#######

~ - Magma
= - Bridge
# - Wall/Ground


Of course concessions will have to be made to make sure lava doesn't make it into the fortress.

Edit: This doesn't do justice to the design I will implement.  It's too crude.

[ August 14, 2007: Message edited by: Jifodus ]

Title: Re: 3d Room Applications
Post by: ColonelTEE3 on August 15, 2007, 05:50:00 am
If / when the z axis is made, the first major project will be an immediate chasm at the opening of the fort, many tiles deep down, with a single bridge to close the gap between the outside world and the fort. Surrounding the bridge would be many tall pillars, and the bottom would be channelled and filled with lava from its side on the north or south flowing from beneath the fort to the magma flow. Then the bridge would be connected to a lever, and i would swiftly end all sieges with a pull of a lever, dropping my enemies into a pit of fiery doom.
Title: Re: 3d Room Applications
Post by: Silveron on August 15, 2007, 07:00:00 am
Im planning on making the entrance to my fort a open dragons maw. Complete with magma fire breath and a steam blowing nostrils for smoke effects.
Title: Re: 3d Room Applications
Post by: Dreamer on August 15, 2007, 08:07:00 am
Also, I think that I'd give my siegers a chance to survive by putting obstacles all over the place, like old ruins.  A fortress rising out of the ruins of an abandoned, crumbling city, with a sprawling metropolis beneath, just seems really cool to me.  Even if I made the ruins...

It'd give my miners and engravers (And my masons, if they're needed for rewalling) something to do, at least.

Title: Re: 3d Room Applications
Post by: ColonelTEE3 on August 16, 2007, 04:45:00 am
quote:
Originally posted by Silveron:
<STRONG>Im planning on making the entrance to my fort a open dragons maw. Complete with magma fire breath and a steam blowing nostrils for smoke effects.</STRONG>

Sounds like your taking a recipe straight out of the Colonels book of inventions

[ August 16, 2007: Message edited by: ColonelTEE3 ]

Title: Re: 3d Room Applications
Post by: TheSpaceMan on August 16, 2007, 04:59:00 am
To the ruin around fortress idea.

Didn't toady mention that you can start in a town, not sured if he "fixed" that or not. If you can, why not do that, dig your self down, build your fort, build a army and return outside to kill everyone + destory the city. Automatic ruins.  ;)

Title: Re: 3d Room Applications
Post by: Deathworks on August 16, 2007, 05:08:00 am
Hi!

Inspired by my current construction site, my vision would be comparatively simple:

Create an big underground forest which is 2 stories high and has elevated paths and viewing platforms for recreation. (I assume LOS and such things work even between levels). Thus, it can be enjoyed safely even when it is being flooded.

I can't help but think of garden chairs and tea cups, though (^_^;;

Deathworks

Title: Re: 3d Room Applications
Post by: Markavian on August 16, 2007, 05:22:00 am
I'm definitely queuing up my plans for a 3D castle, perhaps based loosely on this design!: http://www.mkv25.net/dfma/map-3-bodicetempests
Title: Re: 3d Room Applications
Post by: Nilocy on August 17, 2007, 03:07:00 pm
Well, with the new 3d'ness coming up, i had the great idea of stripping away the whole cliff... (somehow) and then building a gigantic wall along the edges of the map. so i can have a ye'olde castle and what not. with barracks built into the walls, large gate houses, moats and ofcourse a hill with an inner castle where all the nobles live  :D
Title: Re: 3d Room Applications
Post by: Alfador on October 24, 2007, 08:51:00 pm
quote:
Originally posted by otherdwarf:
<STRONG>With 3d and rewalling in I believe my plan can be summed up in one word:
outdoor fortress (Well, at least in Swedish it's only one word).</STRONG>

You need stone mined from the mountain to rewall.

"They tore down one mountain and dumped it on another mountain?!"

Title: Re: 3d Room Applications
Post by: Sowelu on October 24, 2007, 09:18:00 pm
Hmmm...  I've got a few ideas, but now I want to try making an iterative fortress.  Send everyone up to the top of the highest hill, dig into it, and set up shop on that level.  When the population gets bigger, set up the second level, make it bigger and better, and completely strip the first level.  Keep proceeding downwards.

When I say "strip", that could either mean 'remove all the valuable things and buildings, leaving doors and walls intact', or it could mean 'dig the whole level out, making the top of the fortress completely flat each time'.  They'd both be fun, but I am partial to the second option; more rock for walls and crafts, plus I can set up some awesome parade grounds on the roof.

Title: Re: 3d Room Applications
Post by: Jonathan S. Fox on October 24, 2007, 09:30:00 pm
quote:
Originally posted by Alfador:
<STRONG>

You need stone mined from the mountain to rewall.

"They tore down one mountain and dumped it on another mountain?!"</STRONG>


That's what quarries are for! Strip mine the mountain of stone so you can build another one!

Title: Re: 3d Room Applications
Post by: Lightning4 on October 24, 2007, 09:46:00 pm
I want to make a "top secret" underground base with various experiments and stuff.

It'll house a laboratory where I conduct all my strange experiments and keep them sealed off in case something hideously wrong happens like a burning elephant escapes.

And the outside will be some innocent looking buildings. The actual fortress entrance is going to be hidden in one of these buildings and very well guarded by top secret experimental traps and highly trained defenders.

I'll call it "Stronghold Fifty-Two"!

Title: Re: 3d Room Applications
Post by: JT on October 24, 2007, 10:54:00 pm
3D Misting Room (side view):

code:

      █████████████████
      █,~~~~~~~~~~~< ┼ <- maintenance
████████|███████████>███
█ ☺ ☺░░▒░▒░░☺ ☺     <9532> to fortress
███████~~~██████████>███
█████████≈≈≈≈≈≈≈≈≈≈≈≈≈██
██████████≈≈≈≈≈≈≈≈≈≈≈███
████████████████████████

The misting room is an ordinary dining room, except clustered around the central pool are the chairs where the dwarves sit.  While they enjoy their meals they are bathed in the refreshing mist.

On the right is a screw pump.  Water is pumped up to the top from the reservoir, where it flows along a channel on the upper level.  It then falls through the hole in the ceiling and lands on the pool in the floor, splashing mist around.  The pool in the floor drains into the next lower level and replenishes the reservoir.

At periodic intervals, dwarves are assigned orders to dump water directly into the maintenance corridor (which runs parallel to the upper channel) in order to replenish any water lost due to misting and evaporation.

Title: Re: 3d Room Applications
Post by: mickel on October 25, 2007, 03:40:00 am
quote:
Originally posted by Alfador:
<STRONG>
"They tore down one mountain and dumped it on another mountain?!"</STRONG>

It's the Dwarven way, son. Don't question it.

Title: Re: 3d Room Applications
Post by: Faces of Mu on October 25, 2007, 04:53:00 am
quote:
Originally posted by JT:
<STRONG>3D Misting Room (side view):

code:

      █████████████████
      █,~~~~~~~~~~~< ┼ <- maintenance
████████|███████████>███
█ ☺ ☺░░▒░▒░░☺ ☺     <9532> to fortress
███████~~~██████████>███
█████████≈≈≈≈≈≈≈≈≈≈≈≈≈██
██████████≈≈≈≈≈≈≈≈≈≈≈███
████████████████████████


</STRONG>

JT, great design! More importantly: How did you draw the picture like that? (DF symbols, etc)

Thanks!

Title: Re: 3d Room Applications
Post by: Poil on October 25, 2007, 05:36:00 am
Maybe steal this design for my magma smelters.

I'm going to fulfill my vision of a huge sewer system and then add my usual gigantic crypt below it. Maybe I'll even hook up all my wells to the sewer too since disease isn't in yet.   :p

I'm going to be using lots and lots of sewer grills all along every corridor and every room that is going to have liquids in it. Such as farms, mills, noble chambers, butcher shops (that's going to be so overly awesome if blood is turned into a true liquid), etc. Would it work to have a small pipe constantly flooding the butcher shop room which drains into the sewer in order to wash down the blood? Maybe add a drop for useless refuse such as anything rotten and chunks of meat to get enough miasma down there. No traps at all so the ratmen will prosper.

[ October 25, 2007: Message edited by: Poil ]

Title: Re: 3d Room Applications
Post by: SnowWhite on October 25, 2007, 12:01:00 pm
I'm envisioning a dining room on the main level with party halls upstairs with balconies overlooking the dining hall.
Title: Re: 3d Room Applications
Post by: Goran on October 26, 2007, 05:53:00 am
I really like the 'misting idea'... how bout using it as the centre axis of a spiral staircase in a tower condo?
Title: Re: 3d Room Applications
Post by: JT on October 27, 2007, 04:53:00 pm
quote:
Originally posted by Faces of Mu:
<STRONG>

JT, great design! More importantly: How did you draw the picture like that? (DF symbols, etc)</STRONG>


I just use a good Unicode reference and the Alt+ character combinations.  Copy-and-paste from codepage 437 also works.

Title: Re: 3d Room Applications
Post by: Faces of Mu on October 28, 2007, 01:43:00 am
Holy-bigolie! *Kisses JT's feet*

Thanking-ye, thanking-ye!

Title: Re: 3d Room Applications
Post by: Blaidd_Drwg on October 29, 2007, 08:01:00 am
quote:
Originally posted by Dwarmin:
<STRONG>I want to make a giant cube dungeon of 5x5 rooms,5 room across, 5 rooms wide, and 5 rooms high. Then I add traps, dead ends, bottomless pits, lava and water channels to release into the rooms etc..</STRONG>

I've seen that movie like 3 times. It's great.

Title: Re: 3d Room Applications
Post by: Jreengus on October 29, 2007, 05:55:00 pm
a big pit with no way of accessing it with trade post inside, just so i can laugh at the elves tryinh to trade