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Other Projects => Other Games => Topic started by: wereboar on June 06, 2019, 11:59:44 am

Title: Baldur's Gate 3
Post by: wereboar on June 06, 2019, 11:59:44 am
What? This isn't being discussed yet?

https://www.youtube.com/watch?v=OcP0WdH7rTs (https://www.youtube.com/watch?v=OcP0WdH7rTs)

What we know so far:
Is being created by the team behind Divinity: Original Sin.
Will use D&D 5e rules.
Won't be out this year.
Will be on Steam and GoG but not on EGS.
Title: Re: Baldur's Gate 3
Post by: Iduno on June 06, 2019, 01:11:04 pm
This is try what? 3 or 4 for Bauldur's Gate 3?
Title: Re: Baldur's Gate 3
Post by: Mech#4 on June 06, 2019, 01:34:19 pm
Here's an article from Rock Paper Shotgun. (https://www.rockpapershotgun.com/2019/06/06/baldurs-gate-3-announced-from-the-creators-of-divinity-original-sin/) Just as a note, the reveal trailer is a bit gory.


I am glad that it is Larien working on it, since both Divinity 1 and 2 have been well recieved and I have enjoyed playing Divinity 1 so I do think they have a good amount of experience behind them.

I haven't finished Divinity 1 and don't own Divinity 2 for that reason. I enjoy the gameplay well enough and the characters and writing are humourous. Why haven't I finished Divinity 1? I'm not too sure, not invested in the story much I suppose, also it's difficult to get back into it after a long period of not playing.


I'm also glad this isn't going to be a continuation of the story from Baldur's Gate 1 and 2. That was all finished and tied up so not tacking more onto the already closed story is a nice show of restraint.
I look forward to seeing what they come up with. I don't really have any other feelings aside from curiosity. Calling it "Baldur's Gate" feels like it would be more limiting than anything else because it doesn't really describe anything about their story other than it takes place in Baldur's Gate. I know it works for marketing purposes but, eh whatever.
I'll miss the move away from the Infinity Engine and THAC0 though.

There's been a number of spiritual successors to Baldur's Gate, I believe that mostly meant an epic storied RPG like Pillars of Eternity or Torment: Tides of Numenera. There hasn't been a game with the same title as the originals though, well except for Baldur's Gate: Dark Alliance.
Title: Re: Baldur's Gate 3
Post by: Persus13 on June 06, 2019, 01:43:48 pm
There's been a number of spiritual successors to Baldur's Gate, I believe that mostly meant an epic storied RPG like Pillars of Eternity or Torment: Tides of Numenera. There hasn't been a game with the same title as the originals though, well except for Baldur's Gate: Dark Alliance.
There's been 3 or 4 studios who've attempted to make Baldur's Gate III in the past two decades, but they've never managed to pan out. Hopefully this one will actually get completed.
Title: Re: Baldur's Gate 3
Post by: IWishIWereSarah on June 06, 2019, 02:46:48 pm
I've read a tweet from the studio developing this saying that they've tripled their studio size for this.

So clearly, they're confident about it, but I'm not sure tripling a studio size is a good decision...
Title: Re: Baldur's Gate 3
Post by: ZeroGravitas on June 06, 2019, 06:00:46 pm
I've read a tweet from the studio developing this saying that they've tripled their studio size for this.

So clearly, they're confident about it, but I'm not sure tripling a studio size is a good decision...

It doesn't mean much. Studios regularly hire people for multi-year projects and then release them when the product ships.
Title: Re: Baldur's Gate 3
Post by: itisnotlogical on June 06, 2019, 08:55:56 pm
Inb4 grognards get angry that it's not using the same engine, art style, voice actors and design patterns as BG2 from 20 years ago.
Title: Re: Baldur's Gate 3
Post by: Majestic7 on June 07, 2019, 12:16:43 am
Well, I hope it is good, but the name doesn't mean much. It is just a bought brand. Comparison: how shitty Betheseda's recent Fallouts have been.
Title: Re: Baldur's Gate 3
Post by: Mech#4 on June 07, 2019, 12:55:05 am
It seems like one of the major focuses for Larien is the party interactions which, from what I've seen in Divinity: Original Sin, is a pretty good strength of theirs. Exploration of the surrounding countryside sounds neat though I guess that'll be more like Baldur's Gate's specific locations of interest and less like roaming around in Skyrim. They mention multiplayer which is not something I ever attempted with Baldur's Gate, I suppose that'll take a similar form to what's in Divinity.


@Majestic7: I think that's kind of my thought as well. I don't really know what to expect from a Baldur's Gate 3. Saying an epic plot RPG with party interactions is, like, ok but that comes down to the skill of the writing team at Larien. I think my biggest hope is that they do something more interesting with the plot then "Illithids infiltrate and attack the city of Baldur's Gate. Adventurers go in to solve problem" since to me that's similar to so many past Forgotten Realms RPGs.

Plot speculation:
The main character could be some kind of humanoid looking half-Illithid spawn due to something wrong happening during the ceremorphosis perhaps? That's where some of the writing-style of Chris Avallone could come in; The reason why your party follows your directions so unthinkingly is because you have a latent mind control due to your half-illithid nature and you have to try and figure out what's your own actions and what's suggested to you by the Elder Brain trying to control you.
Title: Re: Baldur's Gate 3
Post by: DG on June 07, 2019, 01:34:54 am
I don't understand the popularity of Original Sin. I disliked the silly tone and bounced off it hard so I didn't get very far and had no interest in it's sequel. I enjoyed BG1&2 and ToB which all had their own bits of silliness but it was just bits, not the theme. I'm not enthusiastic about Larian having a stab at BG3 unless it is actually BG3 and not just a renamed third OS.
Title: Re: Baldur's Gate 3
Post by: Kanil on June 07, 2019, 05:14:26 am
... I'm not enthusiastic about Larian having a stab at BG3...

Yeah. I'm not dismissing this as terrible, but I'm not gonna count the days until release or anything. Which I guess is probably fine, really -- having expectations is the first step to being disappointed.
Title: Re: Baldur's Gate 3
Post by: Arbinire on June 07, 2019, 09:13:29 am
It'll probably be a good game, and probably a great RPG, but it's not going to be a good Baldur's Gate game.  There are plenty of Forgotten Realms video games that don't have the Baldur's Gate title and it's clear that the name is just being slapped on because of brand recognition.  Like Mech stated, the Baldur's Gate story was already wrapped up in the previous games.  At the very least remove the "3" from the title since it's not really the 3rd game in the series, but a "spinoff" in a broad sense.
Title: Re: Baldur's Gate 3
Post by: scriver on June 07, 2019, 01:28:52 pm
To quote myself from the happy thread

Quote
Anyway, I'm happy that one of my first game experiences and favourites are finally getting that second sequel.

I'm not very happy about it being made by Larian. The writing of everything they've ever done that I've played, from the original Divinity to Orignal Sins 1 and 2, have been absolutely atrocious.

[...]

I hope it's more than "elements of [5th edition DnD]". We don't want another Legends of the Sword Coast. Never heard if it? It was a complete flop that came out a few years ago. Awful implementation of the system. Basically just slapping 5th ed terms on it for show. And Larian has not impressed me in the least with their ability to create their own systems.

...Only now in hindsight I feel that maybe "absolutely atrocious" was too harsh. "Not particularly interesting" is more appropriate. I also echo above poster's sentiment about the silliness of the writing.

Anyway, early warning signs about their interpretation of 5th ed abound (https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/):

Quote from: PCGamer article:
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit."
Title: Re: Baldur's Gate 3
Post by: Kanil on June 07, 2019, 07:29:53 pm
Quote from: PCGamer article:
"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit."

God forbid a dice rolling game features random outcomes from rolling dice. The horror of it all.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on June 07, 2019, 08:23:48 pm
Quote from: PCGamer article:
"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit."

God forbid a dice rolling game features random outcomes from rolling dice. The horror of it all.

Yeah man bad reviews, like those other DnD games that stayed true to the system and ended up as the basic foundation for all PC RPG'S everywhere.

Just like that. We don't want to repeat that.

Still look forward to it, but sure as hell am not buying it at launch. Was burned on the last few DnD games.
Title: Re: Baldur's Gate 3
Post by: Exerosp on June 08, 2019, 12:58:56 am
I don't understand the popularity of Original Sin. I disliked the silly tone and bounced off it hard so I didn't get very far and had no interest in it's sequel. I enjoyed BG1&2 and ToB which all had their own bits of silliness but it was just bits, not the theme. I'm not enthusiastic about Larian having a stab at BG3 unless it is actually BG3 and not just a renamed third OS.
Just like I didn't understand the popularity of Skyrim. It was bland, and poorly written. Might as well could've played Dynasty warriors since it was more of a hack 'n' slash than a RPG game.
I'm curious about Larian studios making a BG game since they got me interested in the isometric genre. Div2 was the first isometric game I fell in love with. But I do feel like the story might be too grand a scale/you'll feel like too important a puzzle piece from the teaser trailer I saw, we'll see. (I don't know enough about the BG lore)
Title: Re: Baldur's Gate 3
Post by: Mech#4 on June 08, 2019, 03:27:33 am
Lore of Baldur's Gate is more like the lore of the Forgotten Realms. The big event around the time of Baldur's Gate was the Time of Troubles which was when the gods were forced to walk the realm of Toril in their mortal avatar forms. This occured in 1358DR (Dale Reckoning). Baldur's Gate 1 takes place in the year 1368DR, ten years later.



I suppose Baldur's Gate 3 will feature references to the old PC being a figure of the Flaming Fist. From an article on VentureBeat (https://venturebeat.com/2019/06/06/baldurs-gate-iii-is-coming-for-pc-and-stadia-when-its-ready-takes-place-after-dds-descent-into-avernus/) "“It’s about 100 years after the game. We try to avoid giving specific years, because we have some amount of flexibility in our tabletop campaigns,” Mearls said. “Unless the precise year is really important, we don’t usually refer to it.”

That would place it around 1469DR. From what I'm reading 5th Edition takes place around 1484DR but I know basically nothing about more recent developments in the setting, if someone could fill in anything I've left out that they think is relevent?
Title: Re: Baldur's Gate 3
Post by: Rince Wind on June 08, 2019, 04:34:44 am
Quote from: PCGamer article:
"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit."

God forbid a dice rolling game features random outcomes from rolling dice. The horror of it all.

Yeah man bad reviews, like those other DnD games that stayed true to the system and ended up as the basic foundation for all PC RPG'S everywhere.

Just like that. We don't want to repeat that.

Still look forward to it, but sure as hell am not buying it at launch. Was burned on the last few DnD games.

To be fair: the combat system was not the games strongest suit.  PnP and CRPGs play differently, so I'm happy if they adjust the rules for that.
I wonder how they will implement rules such as only three stronger magical items per character, as you have to attune to them. And the power curve in DnD 5 is more of a gentle rise, which is good for game balance but might not translate very well into a CRPG.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on June 08, 2019, 10:43:06 am
I may have given a wrong impression, I'm not avoiding it because of the dice and RNG thing, they just keep releasing awful games with a DnD logo slapped on them.

Not doin' it again.
Title: Re: Baldur's Gate 3
Post by: Mech#4 on June 08, 2019, 12:42:47 pm
There was a lot of missing in Baldur's Gate. Most of this would be since there's no halfway blocked-by-armour, instead armour/AC makes you miss so you only saw the hits. The enemies missed a lot as well so it balanced out in a way. Early on magic, like magic missile, was a powerful option since it gave guaranteed hits unless the enemy was immune to missiles or resistant to magic.

It did make having front line fighters annoying, since you'd see them swinging away, taking damage which you'd need to heal while they struggled to deal with 1 kobold out of 10. Taking bows and slings helped increase your attack output while spells like bless increased your to-hit chance.

It was frustrating but I did enjoy the difficulty presented. Early battles would sometimes require multiple tries due to bad rolls but there were options like retreating, splitting the attackers up into smaller groups and dealing with them that way, buying blessings from temples or a potion of firebreath.

It is easier than Pool of Radiance which pits your level 2-3 characters against a room of about 5 trolls and an ogre, or random tavern brawls that involve about 15 thieves.
Title: Re: Baldur's Gate 3
Post by: scriver on June 08, 2019, 06:02:22 pm
There was also a lot of "missing" because Bioeare thought one or two attacks per turn looked much too unexciting or undynamuc or whatever and made the characters play extra attack animations even if the characters wasn't actually making any attacks.
Title: Re: Baldur's Gate 3
Post by: Stench Guzman on June 08, 2019, 08:55:08 pm
It's probably going to be a fine game, but it's only loosely related to the original BG games and it's not being made by the same people that made the originals either.  It doesn't look like there are many other epic fantasy games due for release in the near term, so that works in its favor.  Just don't expect a masterpiece out of this.

I may have given a wrong impression, I'm not avoiding it because of the dice and RNG thing, they just keep releasing awful games with a DnD logo slapped on them.

Not doin' it again.

Daggerdale says hello.
Title: Re: Baldur's Gate 3
Post by: sambojin on June 08, 2019, 09:02:23 pm
Should be fun to see how 5e translates (assuming they'll be loosely basing it on that ruleset). Cantrips, cantrips everywhere.....

Oh, and HD for healing, during short/long rests.

Will certainly remove the week-long rests and five-minute work days prevalent in many D&D games. Why wouldn't you go in with all your spells, if it's a matter of 1-2 clicks?

Shooting/blasting lines might be a thing now.

Oh god I hope we can be Moon Druids. Assuming a lvl1-2 start, that is.
Title: Re: Baldur's Gate 3
Post by: DG on June 09, 2019, 11:38:21 pm
BG3 Community Update 3

https://www.youtube.com/watch?v=LI4v6hC_rjM&feature=youtu.be

No wonder their games are silly. They are silly in real life.
Title: Re: Baldur's Gate 3
Post by: Rakonas on June 10, 2019, 05:34:30 pm


That would place it around 1469DR. From what I'm reading 5th Edition takes place around 1484DR but I know basically nothing about more recent developments in the setting, if someone could fill in anything I've left out that they think is relevent?

If Ascent into Avernus is supposed to be a prequel of sorts to Baldur's Gate 3, we're looking at a date around other modules.

Quote from: Sorce
Lost Mines of Phandalin - 1481 DR (Whilst technically not 5e yet, it takes place a number of years after Mt Hotenow erupted)

Hoard of the Dragon Queen - 1489 DR

Rise of Tiamat - 1489 DR and potentially 1490 DR

Prince of the Apocalypse - 1491 DR

Out of the Abyss - 1485/1486 DR is when the Demon incursion starts (from the novel Archmage) - It's been mentioned by Chris Perkins that RoD overlaps with ToD and PotA storylines. However Demons like to plot a lot, so they can have been building up strength for a couple of years.

Curse of Strahd (Ravenloft setting) - This can be slotted in whenever as Ravenloft is it's own Demiplane.

Storm King's Thunder - Takes place after the ToD storyline (as there are references). Personally I'd go with 1492 DR.

Tales from the Yawning Portal (Collection of 7 previous editions adventures, rewritten for 5th edition) - As technically only Dead in Thay takes place in the FR, there isn't any timelines on these - they are just dungeon/adventures, with no over-arching storyline. Dead in Thay takes place directly after Scourge of the Sword coast (which starts in 1485 DR), so would most likely be 1486 DR.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on June 10, 2019, 06:10:00 pm
Daggerdale says hello.

I got a version of that game with no sound.

Not like oh ha ha the sound isn't compatible with your PC because it was released in poor condition, there were no sound files at all.
Title: Re: Baldur's Gate 3
Post by: wierd on June 11, 2019, 05:01:34 am
The ones that got criticism were ones that heavily weighted failure for early characters for simple things, like slashing a dagger. (Yes morrowind, I see you in the corner, Yes you are guilty. Put your hand down.)

One can use a diceroll mechanic, as long as their chance model is not horribly broken.  You can roll and fail, but when you fail 9 out of 10 times, repeatedly, there is a problem.  Baldur's Gate did not have that problem; It used actual D&D mechanics, which are designed to not cause that.
Title: Re: Baldur's Gate 3
Post by: Rince Wind on June 11, 2019, 03:23:14 pm
Try starting as a mage. :D
ThAC0 of 20, so against AC10 opponents it is a 50/50 Chance. And who has AC10?

While not missing 9/10 it is not far off either unless you want to rest after casting your 2 spells.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on June 11, 2019, 03:49:46 pm
Yeah but that's the DnD universe, mages are piddly little apprentices when they start but gain unlimited cosmic power at high levels. Magic users are basically hard mode.
Title: Re: Baldur's Gate 3
Post by: Hanzoku on June 11, 2019, 04:06:26 pm
Well, they convert into easy mode at higher levels when they have enough save-or-suck and save-or-die spells to wipe out small armies at their convenience. Particularly in games like NWN when a five second rest gives them back all their high level spell slots.
Title: Re: Baldur's Gate 3
Post by: Retropunch on June 11, 2019, 04:46:41 pm
I'm so hyped for this - I think they're currently the best people for the job and after the success of D:OS2 I'm sure they can make a very enjoyable game.

My only hope with this is that they don't go too silly with it - I really doubt they will after the creepy trailer, but I'm hoping they won't try and make it all quirky. My real worry though is that they'll try and simplify it down and give it a wider appeal - D:OS2 combat was pretty basic at it's core, and had nowhere near the complexity of the 5e rules with all the spells and stuff. I just can imagine them saying 'buffing a party before combat is sometimes tedious so no buffs' etc.

Still, definitely the best studio for the game.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on June 11, 2019, 05:37:14 pm
I'm pretty optimistic.

D:OS2 might be my favorite of that style of RPG's. The detail in the world was truly impressive.

Proper preparation before a fight was actually something I really enjoyed about DnD, I hope they leave that in.

Title: Re: Baldur's Gate 3
Post by: Stench Guzman on June 11, 2019, 06:27:37 pm
The original Baldur's Gate was on the unforgiving side if you started as one of the magic based classes, especially if you were new to the game and didn't know about some of the big hazards early on.  Way too squishy.
Title: Re: Baldur's Gate 3
Post by: Mech#4 on June 12, 2019, 12:09:07 am
Yah, I remember one time I created a mage with 2 hitpoints. I managed to get through the beginning area only to die during a cutscene where you get hit by a spell. Somehow, even though the spell isn't supposed to deal damage, my character died and the cutscene stalled.

I also enjoyed the pre-battle preperation. Casting buffs, drinking potions and protections in preperation for specific enemies, like buying scrolls of protection against stoning when you know you're going to go up against basilisks or a fire wand for dealing with trolls.

That was something I enjoyed a lot about early DnD. Enemies like basilisks and trolls required specific tactics otherwise you'd either get stoned immediately or be unable to kill them completely or different slimes being immune to piercing/blunt/slashing attacks. That kind of thing worked well as it forced you to consider your items and plan ahead.
Title: Re: Baldur's Gate 3
Post by: sambojin on June 12, 2019, 04:35:17 am
Remember it's 5e. Every magic class can get attack cantrips. Oh, and depending on how mich like 5e it is, it's a closed accuracy system. So even 16 in your main stat can be enough to have a 40-60% chance of something hitting/sticking.
Title: Re: Baldur's Gate 3
Post by: DG on June 12, 2019, 07:16:35 am
Do we know when there will be an announcement on the actual gameplay? The developers are oddly coy on that point. The vacuum has encouraged a lot of speculation, some of which may just be people projecting their fears/hopes. Everything from the same isometric with pause, to turn-based, to something like the Witcher.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on June 12, 2019, 12:44:08 pm
I mean it would almost have to be the whole isometric setup. It's Baldur's Gate.

It would have to either be that or something exceeding the Witcher 3 in order to not be deemed a cash grab on a nostalgic title, whether it was or not.
Title: Re: Baldur's Gate 3
Post by: forsaken1111 on June 12, 2019, 12:52:48 pm
ptw because it's BG3 and I hope they don't fuck it up
Title: Re: Baldur's Gate 3
Post by: DG on June 12, 2019, 11:59:09 pm
I mean it would almost have to be the whole isometric setup. It's Baldur's Gate.

Yeah, that's what I expect, too. But if it's the case, why not say it? Maybe speculation is considered good marketing.
Title: Re: Baldur's Gate 3
Post by: wierd on June 13, 2019, 12:45:26 am
Their team has lots of practice/experience with D:OS 1 and 2, and they essentially use the 75 degree semi-top-down perspective that is the essence of the "isometric" expectation.

Going "Witcher" mechanic would require breaking with that experience. I can't see management doing it.  (Well, if EA or some other big publisher got its poisoned talons in, maybe, but the imeptus would be to leverage what they already know and have, to give fans what they expect and want, because that is how you make a killing at market.)
Title: Re: Baldur's Gate 3
Post by: Retropunch on June 14, 2019, 09:49:01 am
Remember it's 5e. Every magic class can get attack cantrips. Oh, and depending on how mich like 5e it is, it's a closed accuracy system. So even 16 in your main stat can be enough to have a 40-60% chance of something hitting/sticking.

The devs have said they're not going to have accuracy (or at least, hits and misses) in BG:3. I imagine their might be spells/effects that cause a miss x% of the time, or that there might be grazes/hits/criticals or something like that as I imagine otherwise it'd limit a lot of equipment/spells that effect that (take blur for instance).

I get why they're going down that path, as it would see a bit frustrating to many newer gamers to not hit most/a considerable amount of the time ('they're right next to them!') - Xcom gets away with it as it's mostly ranged, but seeing your fighter stand next to something and miss 4 times out of 5 might seem annoying to some.

My only fear is that they'll start chucking out other systems that 'dont seem fun' with that.
Title: Re: Baldur's Gate 3
Post by: Majestic7 on June 14, 2019, 11:59:27 am
You could deal with misses by having block and dodge animations. But if you want to cut on animation costs... Yeah, I don't know, every attack dealing damage sounds bad. It will have an effect on HP economy after all and soon characters are quaffing healing potions like in Diablo.
Title: Re: Baldur's Gate 3
Post by: Biowraith on June 14, 2019, 12:03:07 pm
I don't really understand the bit about accuracy/misses.  Other than the occasional person that doesn't get how RNG works I don't remember seeing much discontent about accuracy and misses for either D&D or the D:OS games.  It certainly doesn't seem to have hurt either's popularity, so I'm not sure why it should be such a concern that it needs removed/changed.
Title: Re: Baldur's Gate 3
Post by: forsaken1111 on June 14, 2019, 12:11:29 pm
You could deal with misses by having block and dodge animations.
I think Star Wars: Knights of the Old Republic did that. A miss would do an animation of dodging or some fencing and maneuvering.
Title: Re: Baldur's Gate 3
Post by: Persus13 on June 14, 2019, 12:22:38 pm
I wouldn't underestimate the power of confirmation bias and lack of knowledge about how RNG works. I haven't seen many complaints about accuracy for Isometric RPGs, but I have seen more folks complain about RNG in stuff like Darkest Dungeon and XCOM.

That being said, the advantage/disadvantage system is partly based around rolling to hit stuff, and that's generally what I think of when I think of 5e, so I'm not sure what's the point of basing things of of 5e if they end up getting rid of that.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on June 14, 2019, 12:23:45 pm
I think the problem with X-COM is most fights end up boiling down to "You missed a single shot, so your soldier is dead now".

RPG's like Baldur's Gate it's just part of the flow.
Title: Re: Baldur's Gate 3
Post by: itisnotlogical on June 14, 2019, 06:09:14 pm
You could deal with misses by having block and dodge animations.
I think Star Wars: Knights of the Old Republic did that. A miss would do an animation of dodging or some fencing and maneuvering.

I found KOTOR a bit obnoxious in melee combat, because all the animations mean each round takes ten seconds when you just want to know if you hit or not.
Title: Re: Baldur's Gate 3
Post by: scriver on June 15, 2019, 07:53:19 am
Six seconds, unless Star Wars d20 changed the turn time.

And yeah, it's kind of the idea behind the RTwP idea. The turns, which in PnP are abstracted six seconds of time, all play out during six seconds, in real time, instead of one player at a time.


You could deal with misses by having block and dodge animations.
I think Star Wars: Knights of the Old Republic did that. A miss would do an animation of dodging or some fencing and maneuvering.

In my opinion the first Neverwinter Nights game did it very well with the combat animations. Looks very much like the characters are "dancing", so to speak. I think the KotOR was made in an updated version of the same engine, weren't they?

Unfortunately the NwN1 dancing thing falls apart on higher levels when there's just too many actions during a turn to fit them all in six seconds, iirc.
Title: Re: Baldur's Gate 3
Post by: Retropunch on June 16, 2019, 12:30:40 pm
I don't really understand the bit about accuracy/misses.  Other than the occasional person that doesn't get how RNG works I don't remember seeing much discontent about accuracy and misses for either D&D or the D:OS games.  It certainly doesn't seem to have hurt either's popularity, so I'm not sure why it should be such a concern that it needs removed/changed.

I think it's just part of opening it up to a wider audience - I can see why some people who aren't familiar with the system might find it confusing or frustrating because 'they should be close enough hit'. However,  whilst I can understand it, it does feel as though it's so integral to combat that it's not really the same system - it's such a big departure and it sounds as though they're changing other bits too.

All in all though, I'm fine with them getting rid of it as long as they still keep the complexity of combat there - it just feels as though they might be losing a lot of the nuance and will move it to the D:OS2 system where every skill/spell is really straight forward and simple and it turns into more puzzle than RPG.
Title: Re: Baldur's Gate 3
Post by: thegoatgod_pan on June 16, 2019, 03:12:06 pm
I am confused how it would expand it to a broader audience given that every single person who plays a table top D&D or has any experience with crpgs is comfortable with systems where you don’t automatically hit.

Eg all the 5th ed players they hope to draw are going to be surprised as hell the game is nothing like 5th. Ditto for all pathfinder:kingmaker and pillars of eternity players.
Title: Re: Baldur's Gate 3
Post by: Retropunch on June 16, 2019, 05:33:17 pm
I am confused how it would expand it to a broader audience given that every single person who plays a table top D&D or has any experience with crpgs is comfortable with systems where you don’t automatically hit.

Eg all the 5th ed players they hope to draw are going to be surprised as hell the game is nothing like 5th. Ditto for all pathfinder:kingmaker and pillars of eternity players.

I think it's because in BG1/2 you didn't hit a lot in some cases - in other CRPGs you don't get automatic hits but in the case of PoE you get grazes and the like, and for many other CRPGs the misses are quite infrequent or don't feel to count. I'm imagining they tested a very strict interpretation of the rules and it didn't play well with the 'completely new to this sort of game' focus group.

It's a big franchise in a way, and I'm imagining they're wanting to open it up as wide as possible so probably are getting rid of a lot of the stuff that might put off casual players. It's something I'm worried about, and can only hope they can make it up with enough interesting systems for each one they take out.


Title: Re: Baldur's Gate 3
Post by: thegoatgod_pan on June 17, 2019, 07:17:22 am
I am confused how it would expand it to a broader audience given that every single person who plays a table top D&D or has any experience with crpgs is comfortable with systems where you don’t automatically hit.

Eg all the 5th ed players they hope to draw are going to be surprised as hell the game is nothing like 5th. Ditto for all pathfinder:kingmaker and pillars of eternity players.

I think it's because in BG1/2 you didn't hit a lot in some cases - in other CRPGs you don't get automatic hits but in the case of PoE you get grazes and the like, and for many other CRPGs the misses are quite infrequent or don't feel to count. I'm imagining they tested a very strict interpretation of the rules and it didn't play well with the 'completely new to this sort of game' focus group.

It's a big franchise in a way, and I'm imagining they're wanting to open it up as wide as possible so probably are getting rid of a lot of the stuff that might put off casual players. It's something I'm worried about, and can only hope they can make it up with enough interesting systems for each one they take out.




cRPGs are not really for mass audiences--even gamer friends of mine are reluctant about diving into one because it is 100+ hour investment. Mass audiences, even gamer audiences like games you can play for a few hours and then a few hours a while later, without needing to remember, say, who Imoen is. Giving BG3 mass appeal via simplicity is weird, given that the target audience is people who like complexity and 100+ hour long games.
Title: Re: Baldur's Gate 3
Post by: Iduno on June 17, 2019, 08:14:30 am
cRPGs are not really for mass audiences--even gamer friends of mine are reluctant about diving into one because it is 100+ hour investment. Mass audiences, even gamer audiences like games you can play for a few hours and then a few hours a while later, without needing to remember, say, who Imoen is. Giving BG3 mass appeal via simplicity is weird, given that the target audience is people who like complexity and 100+ hour long games.

Imoen is the 1 Thief/X Mage, who you keep around because she's not dead weight or tied to a character who is (in the first game). Hope this helped.

Edit: Yes, Sciver. Thank you for asking.
Title: Re: Baldur's Gate 3
Post by: scriver on June 17, 2019, 08:41:26 am
...He wasn't really asking, you know.
Title: Re: Baldur's Gate 3
Post by: Retropunch on June 17, 2019, 02:30:51 pm
cRPGs are not really for mass audiences--even gamer friends of mine are reluctant about diving into one because it is 100+ hour investment. Mass audiences, even gamer audiences like games you can play for a few hours and then a few hours a while later, without needing to remember, say, who Imoen is. Giving BG3 mass appeal via simplicity is weird, given that the target audience is people who like complexity and 100+ hour long games.

I'd usually agree, but D:OS2 got a much wider audience than anything before it - it was consistently on the top of the steam top sellers and it was a lot more accessible than anything before it. I'd say it's the closest that type of game has had to mass appeal, and I think they're hoping that BG3 will build on that more.

We're probably reading too much into the dodge mechanic - it's just my take on why they're cutting stuff out which is pretty core to the mechanics but might be perceived to confuse/annoy new gamers.
Title: Re: Baldur's Gate 3
Post by: Rince Wind on June 17, 2019, 02:50:42 pm
Did they actually say that they eliminate misses alltogether? Maybe they just tone it down.

Judging by the damage dealt by our great weapon master fighter last time, that might be a good idea, actually. :D
I dealt out a lot more with my barbarian. GWM+reckless is pretty great.
Title: Re: Baldur's Gate 3
Post by: Retropunch on June 18, 2019, 07:44:00 am
Did they actually say that they eliminate misses alltogether? Maybe they just tone it down.

Judging by the damage dealt by our great weapon master fighter last time, that might be a good idea, actually. :D
I dealt out a lot more with my barbarian. GWM+reckless is pretty great.

https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/

Quote
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's♥♥♥♥♥♥ Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."

Optimistically, it's possible they might go for a 'graze/hit/critical' system, where you basically hit all the time but sometimes do very little damage. However, I feel it's more likely they'll go for a more simplified combat system which is a bit more rock/paper/scissors like D:OS2. Not quite clear, but that's what I imagine.

As an aside, if anyone has been putting off playing Pathfinder because of it's very unfinished/buggy launch, it's now in a very playable state and is really, really good.
Title: Re: Baldur's Gate 3
Post by: Rince Wind on June 18, 2019, 01:31:01 pm
Thanks.

That could also be interpreted as:  you'll miss less often.
Title: Re: Baldur's Gate 3
Post by: thegoatgod_pan on June 18, 2019, 03:50:59 pm

As an aside, if anyone has been putting off playing Pathfinder because of it's very unfinished/buggy launch, it's now in a very playable state and is really, really good.

+1 to that--it was an excellent game a month or two after a launch, and is only getting better as the mod scene improves.

Similarly, while Pillars of Eternity 2 was OK, Pillars of Eternity 2 with the new turn-based mode is just plain great--the combat was way too confusing before, even with slow-mode, but turn-based makes every action significant and clear, and made me really make use of characters that required way too much micro before.
Title: Re: Baldur's Gate 3
Post by: Inarius on June 19, 2019, 05:12:25 pm
PTW. I agree with what has been said above mostly. I just hope they won't fuck up everything like a lot of studios. And...well. Let's see. Let's say I'm moderately enthousiastic.
Title: Re: Baldur's Gate 3
Post by: Iduno on June 20, 2019, 08:20:08 am
That could also be interpreted as:  you'll miss less often.

I think base to-hit in D:OS II is 90 or 95% instead of 50% in 5e. Both have problems with too many hitpoints, so even minor fights go on forever.
Title: Re: Baldur's Gate 3
Post by: Hanslanda on September 04, 2019, 02:47:38 pm
Ptw
Title: Re: Baldur's Gate 3
Post by: DG on February 28, 2020, 12:37:39 am
Game play videos are out. From the start I suspected that this game wouldn't be for me but there was still a slight chance because of the IP. Now my suspicions have been confirmed and I can move on.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on February 28, 2020, 01:58:51 pm
I quite like the turn-based aspect of it.

Older dnd games eventually turned turn-based for me anyway as I paused and unpaused every 5s anyway to strategize. So this simply feels more fluid to me.
Title: Re: Baldur's Gate 3
Post by: ChairmanPoo on February 28, 2020, 02:41:48 pm
Game play videos are out. From the start I suspected that this game wouldn't be for me but there was still a slight chance because of the IP. Now my suspicions have been confirmed and I can move on.
I demand that you ellaborate

Edit:
I quite like the turn-based aspect of it.

Older dnd games eventually turned turn-based for me anyway as I paused and unpaused every 5s anyway to strategize. So this simply feels more fluid to me.
Tbh if the controversy is regarding turn based vs Real time with pause, IMO either can be good (I slightly favor turn based but I've had good experiences in my replay of Kingmaker, using the slo mo button when necessary).

What I don't believe  too much is that you can do both turn based and RTWP in the same game and keep both equally good. Obsidian did a good try but deadfire turnbased feels clunky (and I really wanted to use turn  based rather than real time)
Title: Re: Baldur's Gate 3
Post by: Aoi on February 28, 2020, 03:38:31 pm
What I don't believe  too much is that you can do both turn based and RTWP in the same game and keep both equally good. Obsidian did a good try but deadfire turnbased feels clunky (and I really wanted to use turn  based rather than real time)

This came up when reading the description of another game (that I suspect I misunderstood) but the idea seemed rather interesting-- it's timeline turn-based so you can do something like throw a grenade, then have somebody else start firing two seconds later right when the grenade goes off... But, if you tripwire (a la XCOM), all your preset actions immediately trigger and the remaining time in your turn gets converted to realtime... Probably to scramble for cover, but it's better than having an entire pod unload in your scout's face.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on February 28, 2020, 03:43:23 pm
It does seem sort of X-Com-ish. Your guys seem to take their turn, then the enemy gets theirs.

I will undoubtedly be playing it duo with a bud, as well.
Title: Re: Baldur's Gate 3
Post by: scriver on February 28, 2020, 06:07:37 pm
That's the worst kind of turnbased

Individual initiative or bust

especially in DnD

Let's all get the EA thing and nag them into changing it

Let's start a DnD campaign
Title: Re: Baldur's Gate 3
Post by: Kanil on February 28, 2020, 06:25:13 pm
Game play videos are out. From the start I suspected that this game wouldn't be for me but there was still a slight chance because of the IP. Now my suspicions have been confirmed and I can move on.

Yeup.

I demand that you ellaborate

Larian's previous offerings have convinced me that I really can't be bothered with the tedium of carving through an entire RPG's worth of monsters one unit, one turn at a time.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on February 28, 2020, 06:32:59 pm
Nothing wrong with not liking turn-based combat.

I enjoy it, but not everyone has to.
Title: Re: Baldur's Gate 3
Post by: delphonso on February 28, 2020, 10:52:58 pm
Something about it doesn't appeal to me either - probably the verticality of the unpassible areas (from the segments I watched. I'm not watching an hour and a half of this...). It made me think of that PSP DnD game where the maps were gigantic which sucked. Normally, that's cool, but visability was poor so strategy was a bit limited. I hope that's not the case here, or if it is, that it makes that an enjoyable experience rather than a frustrating slog.
Title: Re: Baldur's Gate 3
Post by: sambojin on February 29, 2020, 12:39:24 am
There'll probably be an option to zoom out a bit. The videos seen are all at that zoom level so we can see the nice textures, not the overarching tactical gameplay. But there doesn't seem to be any lack of verticality in the scenery, tactical initiative to hold the high ground, or a huge amount of blocking by obstacles. It's not Ultima 8's jumping puzzles, more like a Barb from D2 going "imma gonna jump *there*". Not necessarily the most realistic thing, but it seems that movement is pretty open on this one.

There also seems to be plenty of little bonuses for use of the environment as well, but not totally enforced ones either. Just stuff you can do, if you want, and that's a thing your character would use if given the option.

I'm actually a bit of a fan of the I-go-U-go turn based system for combat. It lets you chain awesomeness together, and works really well for CRPGs. It allows an aspect of forward planning that's unavailable in individual initiative based systems, but works more fluidly than real-time with pause, giving you more planning/tactics/character-building and options of how to deal with things.

I also like the sound of the real-time, but turn-based when you want it, system for exploration. It allows tonnes of decent set pieces, but also a fluid approach on how things play out. As well as a proper stealth system outside of combat. It's not like you'll never use the save/load system, so even just trying out stuff for funsies is worthwhile.

Hell, just having a save/load system removes a game so far from "proper" DnD that you may as well roll with the changes from there, and assume that they were put in to make a better game, not a worse one, for the players of it. And I am a fan of DnD, from 2nd, all the way to 5e, minus 4th. But it's a computer game. Having a strictly 5e system enforced on a game I'm going to buy would just make it a crappy, boring game when it came to combat, when I'm controlling all the characters, so I'd rather the chain-awesomeness of BG3's one. Makes it more fun, for the power fantasy it is. And I'd rather pay for a good computer game, than for a bad one that stuck to the system it's loosely inspired by (or one that stuck rigidly to its predecessor's formula).

Here's Rock, Paper, Shotgun's little review of the very early demo, and it's honestly looking pretty good on the gameplay options front. With a fair amount of replayability with different character classes, party compositions and tactics used as well:
https://youtu.be/IZ0LJ5BqYrk

I'm pretty excited for this one :)
Title: Re: Baldur's Gate 3
Post by: Inarius on February 29, 2020, 07:42:24 am
I like turn-to-turn. Nothing wrong in it, for me.
Title: Re: Baldur's Gate 3
Post by: Teneb on February 29, 2020, 10:31:17 am
I myself prefer turn-based because I utterly suck at real time with pause in isometric rpgs (strangely enough, I'm perfectly ok with that for other genres. I think it's just that I get overwhelmed and my anxieties trigger.).
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on February 29, 2020, 12:09:15 pm
The look of it reminds me of Neverwinter Nights 2, which also used a lot of vertical scenery for blocking paths and such. Maybe it's a nostalgia thing, but i like it immensely.

I want to get a dnd feel, which in dungeons and on maps has barriers. This is nailing it for me right now.
Title: Re: Baldur's Gate 3
Post by: itisnotlogical on February 29, 2020, 03:09:34 pm
One of the biggest downfalls of Infinity and Aurora engine games for me was real-time-with-pause, so turn based is very welcome in my opinion. RTWP is just the worst of all worlds and I never feel like I'm in control of my characters.
Title: Re: Baldur's Gate 3
Post by: scriver on March 01, 2020, 09:19:09 am
So I got around to watching the reveal instead of just reading about it and I have mixed feelings. Some things are great and some things are greatly bad.

As I already mentioned: party initiatives and turns. Awful. Just awful. Makes TB combat a whole lot less interesting and removes a lot of the tactical depth. Makes the combat system and AI less challenging and much easier to cheese. Do not want. Don't understand why this was the part they had to change from their D:OS games. It was, like, the one good part about their system.

D:OS2 pre-made character style characters. Awful. Do not want. Pls remove. Don't make me feel like I have to be playing one of the GM's awful super original charactee do not steal pre-made characters to have any connection to the plot or world instead of being able to freely make my own, like in a real RPG.

Halflings -- just the fuck what even why do people always have to ruin halflings. Why can't they just look good.

Verticality/area design -- absolutely love what was showcased. I hope that's actually a through-going design and not just something made go look good for the initial phase of the game. It's absolutely something that's been missing from RPGs as of the last 10-15 years and I can't stress enough how much I want this kind of design thinking to make a comeback in place of boring flat corridor areas.

Art is just stunningly beautiful. I definitely think it feels more like Dragon Age: Origins than Baldur's Gate, but it looks good as shit. I'm not sure I will be able to run this on my computer, but I sure hope I can.
Title: Re: Baldur's Gate 3
Post by: Exerosp on March 02, 2020, 08:52:04 am
It's confusing that games like the Owlcat's pathfinder people want it turn based, but with Baldur's Gate they want it RTWP or however it's spelled.
I enjoyed Divinity 2 though so i'll enjoy BG3. I understand people feeling the combat is way too different compared to BG1 & 2 though. Valid complaint.
Title: Re: Baldur's Gate 3
Post by: scriver on March 02, 2020, 09:21:35 am
I, as somebody who enjoys both TB and RTwP but prefers TB, think that rpg fan base is pretty fairly divided into these two camps and both have very vocal people. Hence you can't make either without upsetting the fans of the other and they will make a mess.
Title: Re: Baldur's Gate 3
Post by: Iduno on March 02, 2020, 10:01:56 am
Larian's previous offerings have convinced me that I really can't be bothered with the tedium of carving through an entire RPG's worth of monsters one unit, one turn at a time.

Most of the fights don't take more than 1-2 hours. Each.
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on March 03, 2020, 04:27:12 pm
I remember Divinity had pre-made characters and also the ability to make your own. I assume they've done the same thing here? After all,  that's how you accidentally get explicit scenes involving black dwarf on 7-foot tall crimson lizardman gay casual sex.

Not a fan of party initiative either, but it's not a dealbreaker for me. It does seem like it would be really, really easy to just sort of get unavoidably one-rounded.
Title: Re: Baldur's Gate 3
Post by: scriver on March 03, 2020, 04:38:09 pm
I remember Divinity had pre-made characters and also the ability to make your own. I assume they've done the same thing here? After all,  that's how you accidentally get explicit scenes involving black dwarf on 7-foot tall crimson lizardman gay casual sex.

I know, the thing is that their pre-makes get special content and that feels like they're shitting on you for not playing one of their characters. It feels as if you show up to game day with your kewl character you want to play and the GM hands you a bunch of not-your character sheets and say "here, choose one of these instead. I mean, you can still use your character, but they're not going to have any plot relevance or integration whatsoever".


Quote
Not a fan of party initiative either, but it's not a dealbreaker for me. It does seem like it would be really, really easy to just sort of get unavoidably one-rounded.

None of it are dealbreakers for me either ;)
Title: Re: Baldur's Gate 3
Post by: Iduno on March 03, 2020, 04:40:04 pm
Not a fan of party initiative either, but it's not a dealbreaker for me. It does seem like it would be really, really easy to just sort of get unavoidably one-rounded.

I think you're underestimating just how many HP everything has. You're unlikely to one-shot a kobold anymore.
Title: Re: Baldur's Gate 3
Post by: ChairmanPoo on March 03, 2020, 05:29:53 pm
I remember Divinity had pre-made characters and also the ability to make your own. I assume they've done the same thing here? After all,  that's how you accidentally get explicit scenes involving black dwarf on 7-foot tall crimson lizardman gay casual sex.

I know, the thing is that their pre-makes get special content and that feels like they're shitting on you for not playing one of their characters. It feels as if you show up to game day with your kewl character you want to play and the GM hands you a bunch of not-your character sheets and say "here, choose one of these instead. I mean, you can still use your character, but they're not going to have any plot relevance or integration whatsoever".


Quote
Not a fan of party initiative either, but it's not a dealbreaker for me. It does seem like it would be really, really easy to just sort of get unavoidably one-rounded.

None of it are dealbreakers for me either ;)
Isnt Pathfinder Kingmaker kind of the same there?


Tbh: I think the Varnhold Lot approach was better, with a couple of core characters, and other fully customizable ones. I enjoyed a lot doing a "ragtag bunch of misfits"
Title: Re: Baldur's Gate 3
Post by: Dunamisdeos on March 03, 2020, 06:41:41 pm
I mean I watched the gameplay.

The guy doing it died in the first fight of the game.

Also, I don't see the problem with having pre-made characters in there. It's not a competition between their characters and your own custom one. You can either play through the game with those characters because their stories interest you, or not. That's like saying "The other characters in Dragon Age shouldn't have fleshed out backstory because all I get is the main story".

I always made my own character and then brought one along as a companion. Always felt like that's what it was for anyway.
Title: Re: Baldur's Gate 3
Post by: scriver on March 04, 2020, 01:40:31 am
I remember Divinity had pre-made characters and also the ability to make your own. I assume they've done the same thing here? After all,  that's how you accidentally get explicit scenes involving black dwarf on 7-foot tall crimson lizardman gay casual sex.

I know, the thing is that their pre-makes get special content and that feels like they're shitting on you for not playing one of their characters. It feels as if you show up to game day with your kewl character you want to play and the GM hands you a bunch of not-your character sheets and say "here, choose one of these instead. I mean, you can still use your character, but they're not going to have any plot relevance or integration whatsoever".


Quote
Not a fan of party initiative either, but it's not a dealbreaker for me. It does seem like it would be really, really easy to just sort of get unavoidably one-rounded.

None of it are dealbreakers for me either ;)
Isnt Pathfinder Kingmaker kind of the same there?

Not at all. What makes you think that,
Title: Re: Baldur's Gate 3
Post by: birdy51 on March 04, 2020, 09:23:17 am
I'm very much interested in this game, but I have grave doubts about my laptop ever being able to run it. I plan to try to buy a proper PC at some point, but that's not in the cards for at least a few years due to space issues. : (
Title: Re: Baldur's Gate 3
Post by: Nighthawk on March 05, 2020, 06:41:04 pm
As I already mentioned: party initiatives and turns. Awful. Just awful. Makes TB combat a whole lot less interesting and removes a lot of the tactical depth. Makes the combat system and AI less challenging and much easier to cheese. Do not want. Don't understand why this was the part they had to change from their D:OS games. It was, like, the one good part about their system.
It may make the game a little easier and a little messier, but I think it's for the best, mainly because it's a godsend for multiplayer. Instead of DOS(2)'s frankly exhausting "wait your turn to move" setup, you can take an action as soon as you're ready. Four people can theoretically take actions four times quicker, and the emphasis is placed on planning and teamwork.

There are plenty of ways to introduce challenge into a game with a group initiative system, and arguably group initiative makes the game deeper in some ways because you have more options at any given time. I don't see any need to be too worried over this change.
Title: Re: Baldur's Gate 3
Post by: scriver on March 06, 2020, 01:48:54 am
Don't pretend to have friends that you have fun with, friends are a myth
Title: Re: Baldur's Gate 3
Post by: delphonso on March 06, 2020, 05:30:10 am
I guess the point really is, with either style of turn-based, players want some level of complexity that is complimented by that style. DnD is built around mixed turns, so if it's a straight transfer of those rules, some things would work well, and others would be totally useless.
Title: Re: Baldur's Gate 3
Post by: Iduno on March 06, 2020, 09:00:16 am
As I already mentioned: party initiatives and turns. Awful. Just awful. Makes TB combat a whole lot less interesting and removes a lot of the tactical depth. Makes the combat system and AI less challenging and much easier to cheese. Do not want. Don't understand why this was the part they had to change from their D:OS games. It was, like, the one good part about their system.
It may make the game a little easier and a little messier, but I think it's for the best, mainly because it's a godsend for multiplayer. Instead of DOS(2)'s frankly exhausting "wait your turn to move" setup, you can take an action as soon as you're ready. Four people can theoretically take actions four times quicker, and the emphasis is placed on planning and teamwork.

There are plenty of ways to introduce challenge into a game with a group initiative system, and arguably group initiative makes the game deeper in some ways because you have more options at any given time. I don't see any need to be too worried over this change.

That could work, but they would need an included voice client (even a bad one that almost everyone finds an alternative to) to make sure there is a way of keeping everyone going the same direction. That's why the 4 player (I think) Final Fantasy required you all to be in the same room, and also had a bucket that you died if you got too far from. Everyone making choices at the same time means they might not be taking into account what anyone else is doing.

That, or turn down the difficulty and make it so the problems are caused by 4 idiots all trying to do similar things in the same space at the same time. It worked for New Super Mario Brothers.
Title: Re: Baldur's Gate 3
Post by: scriver on March 06, 2020, 09:45:44 am
Let's go full Baldur's Gate Party instead!
Title: Re: Baldur's Gate 3
Post by: Rince Wind on March 06, 2020, 10:26:32 am
Do we know the party size? Is it the classic 6 people?
Title: Re: Baldur's Gate 3
Post by: scriver on March 06, 2020, 01:10:46 pm
I heard it said that they're making the party four people, but one of the pictures seemingly shows five portraits in the party field.
Title: Re: Baldur's Gate 3
Post by: sambojin on March 06, 2020, 06:21:12 pm
There will be NPC escort-duty missions at some point, so that's probably them.

Stupid, suicidal, worthless NPCs, of course, as is the standard tradition in CRPGs. Maybe something like a lvl8 land druid, that *could* just turn into a giant eagle and just fly off and do whatever it is that they need to get done, entirely without you, but would rather turn into a kitten and run headlong into the fray without casting a spell.

This is a D&D CRPG. You've got to respect tradition.... :)
Title: Re: Baldur's Gate 3
Post by: Nighthawk on March 07, 2020, 01:58:37 am
That could work, but they would need an included voice client (even a bad one that almost everyone finds an alternative to) to make sure there is a way of keeping everyone going the same direction. That's why the 4 player (I think) Final Fantasy required you all to be in the same room, and also had a bucket that you died if you got too far from. Everyone making choices at the same time means they might not be taking into account what anyone else is doing.

That, or turn down the difficulty and make it so the problems are caused by 4 idiots all trying to do similar things in the same space at the same time. It worked for New Super Mario Brothers.
I'm looking forward to the inevitable incidents where the mage casts fireball in the same instant that the party's warrior just Leeroy Jenkins'd right into the blast radius. That kind of glorious stupidity is what good co-op is made of.