Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Tomcost on January 01, 2014, 01:05:12 pm

Title: Tribulations in Magic: The cavalry is... still preparing.
Post by: Tomcost on January 01, 2014, 01:05:12 pm
Tribulations in Magic

Another Perplexicon Game (http://www.bay12forums.com/smf/index.php?topic=119572.0), like this one (http://www.bay12forums.com/smf/index.php?topic=128459.0)

What is Perplexicon?
It is a magic deathmatch with modular magic. Players are thrown in an arena to fight to death to increase their own power. Everything seems normal so far? Well, the twist here is that there are words used to cast the spells, but nobody knows their meanings at the start. So the first time you cast a spell you can end up under a pile of hair or having your soul sucked away. Funny, isn't it?

How do I play?
You just need to make a character (covered below) and post your actions. To cast a spell, just post the words you want to say (including the code, if possible), or PM them to me (if you want to keep the information for yourself).

Can I do something other than casting spells?
Of course! You can attempt other stuff other than dealing with potentially dangerous magic yourself. Curbstomping wizards is funny too!

So, how do I make a character?
Just fill the character sheet:
Spoiler: Character sheet (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Mechanics (click to show/hide)

And here it is! The object where the weird magic stuff comes from, the "book":

Spoiler: Title page (click to show/hide)

Spoiler: First page (click to show/hide)

Spoiler: First section (click to show/hide)

Spoiler: Second section (click to show/hide)

Spoiler: Third section (click to show/hide)

Spoiler: Appendix (click to show/hide)


And, finally, the place where you are supposed to kill each other:
Spoiler: The arena (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 01, 2014, 01:05:31 pm
The players


Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: flabort (click to show/hide)



The Waitlist

Empty!



Permawaitlist
Spoiler: Vakothu (click to show/hide)

Spoiler: Darkpaladin109 (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 01, 2014, 01:06:09 pm
The Fallen

Pariah: got his throat sliced by Zentol.
Mako Man Andy Ravage: choked on his own blood after getting his lung stabbed by Cromwell.
Cromwell: died from hearth paralysis after being attacked by an electrical fire bear he summoned while trying to cast a Hadoken.
Zentol, the Eldritch Psychopath: jumped to his doom after Derm transformed the bridge over the botomless pit into paper.
Romek Durad, the bearded martial artist: after deciding not to kill two people that tried to murder him, he was pushed into the ledge of the bridge by The Outcast Wizard, then Derm made part of the bridge become electricity, making him fall into the abyss.
Eric Jenn: dodged into the bottomless pit, after perfectly evading Thrakor's magma strike.
The Outcast Wizard: barely catched the edge of the bridge after evading Derm's spell, then The Dragon Knight stomped on his hands hard enough to make him fall.
Thrakor, the Space Hobo: abused magma to the point he passed out from pain, trying to melt an iron man. He then was curbstomped by the Flimsy Wizard in said Iron Man form.
Athanasios, He Who Did Not Know Anything (literally): after transforming his arm into a goblin made from air, was catched by Mako rolling and was beaten into unconsciousness, then the Dragon Knight crushed his head in a typical act of kill stealing.
Thrancaole, the shade: The Flimsy Wizard, Derm and the Dragon Knight ganged up on him after he tried to murder the Wizard. Was killed by extreme curbstomping.
Zolond, the monochromatic: bleed to death from a neck injury caused by Bigf01t.
Takua, the Chronicler: Public words enthusiast. Fried himself with lightning.
Miol: died by rotting alive, miasma courtesy of Bigf01t.
Testurr, Thie: was strangled to death by its own creation.
Mako Man Andy Ravage: had his soul sucked away by the Diamond Ork necromancer, Robert.
Igor, the Indestructible: received repeated beatings from Bigf01t, and succeeded in using a corpse as a shield. Was executed by Bigf01t after being really encumbered by his corpse shield (which was Testurr).
Thrancaole, the shade: Died from electrocution from a huge fire and electricity ball which almost ended with its caster, The Flimsy Wizard.
Zolond, the Dark Mage: after a long fight, got his head crushed by Systar's hammer.
Li, the Blue-robed wizard: Bigf01t stole his soul with his demonic morningstar as he was fighting with Magical Trevor.
Magical Trevor, Bad Luck Incarnate: transformed his upper half into a halberd, dying in the process. He got an outcome worse than even the worst outcome possible.
Derm: after leading a bunch of people who mostly died because of RL reasons, and gathering a lot of souls, was cut in half by Systar with his naginata.
Igor Jr, protagonist of a family drama: gave pride to his family after being burned alive by Robert. Don't ask.
Mako Man Andy Ravage: Gutted by Systar as he tried to pull off one of Bigf01t's legs.
Systar, the Derm-Killer: Robert, the diamond Quetzalcoatl, transformed the floor beneath him into a magma lake. He was already crippled from another of his spells.
Ali: summoned a big amount of gasoline in the magma room. He was shoved by the explosion into the magma moat.
Jack Vihmut: failed in magic repeteadly, until he became a vine statue of a man shouting at the air, with two obsidian arms attached to it.
endlessblaze: received a terrible beating from Bigf01t. When he tried to transform his chest into a pair of diamond wings, he couldn't resist the pain and fell unconcious, then Bigf01t finished the job.
Bucky, the mandatory living black hole of this game: after trying to suck all the palyers at the same time, his lack of mass allowed Bigf01t to hurl his morningstar at him, finishing his remaining body.
The Flimsy Wizard, doofus extraordinaire: after being terribly crippled by Bucky, he decided to launch a fire and electricity shark to a diamond hippopotamus. Said hippo proceeded to stomp his diamond face until it exploded into shards. His story marks the origin of the Murderous Hippo.
ATHATH: bled to death after Not Igor used both his dragon teeth and negative matter to eliminate his arm.
Derm: after The keeper of the Grove stomped on his face really hard, Thrakor finished the job by even more stomping.
endlessblaze: killed himself by stabbing his brain with a sharpened chunk of diamond he tried to control with his will.
Thrakor, the Space Wizard: after managing to kill Derm, the Keeper of the Grove shattered him by crushing him with two huge chunks of the floor.
Totally Not Igor: failed so hard that transformed his head into an inert biometal fedora. Don't ask.
The Ghostly Wizard: dealt with inter-dimensional fuckery and got possessed by Entropy. Redz managed to bring him into unconciousness and removed his head with a black hole.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 01, 2014, 01:06:27 pm
SIGN ME UP ONE SEC

Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:1
Pol:5
Status effects:
Transformation status:
Inventory:
Location:
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 01, 2014, 01:07:13 pm
SIGN ME UP ONE SEC
You are already signed up. Removing you from the PM list to send... Done
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 01, 2014, 01:07:49 pm
I AM FAST LIKE THAT.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 01, 2014, 01:09:38 pm
Confirming.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 01, 2014, 01:23:55 pm
P to the T to the W.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on January 01, 2014, 01:27:56 pm
Put me on the waitlist for now.
Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 01, 2014, 01:32:12 pm
Reporting for duty!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 01, 2014, 01:36:26 pm
Put me on the waitlist for now.
Spoiler (click to show/hide)
Waitlisting...
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 01, 2014, 01:44:27 pm
Anybody want to be on a team? I don't really want to die as soon as I enter combat, which I suspect may happen with 0 toughness.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 01, 2014, 01:46:22 pm
Team Wizard?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 01, 2014, 01:49:24 pm
I also have zero endurance, I think we should form a gang of scientists.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 01, 2014, 01:53:24 pm
Well, there is already a muggle alliance going on, or at least it was organized like that on Toaster's thread. Anyway, I expect a high death rate, even if you don't fight each other.


I also have zero endurance, I think we should form a gang of scientists.
As a reminder, endurance won't affect how much you get hurt, but how much you will be able to cope with that.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 01, 2014, 01:56:59 pm
I also have zero endurance, I think we should form a gang of scientists.
Agreed. We will be the wizard lords.

Early-game will be tough with no words, though. I expect the physical characters to run around smashing people.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 01, 2014, 02:01:15 pm
To be met with a withering storm of words picked at random!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 01, 2014, 02:20:15 pm
To be met with a withering storm of words picked at random!
It's the most fitting.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 01, 2014, 05:49:20 pm
Spoiler: Name: The Golden Mage (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 01, 2014, 06:20:10 pm
Spoiler: Name: The Golden Mage (click to show/hide)
I will correct your information once I have access to my PC with all the data. Damn, I have to change some things in the first turn too.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 01, 2014, 06:56:34 pm
Corrections?

Also Team Wizard sounds good.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: piecewise on January 01, 2014, 07:07:04 pm
Yessss Another is born.


Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 01, 2014, 07:09:21 pm
I'm here.  Me and TCM have a wizard punching alliance.

To join, and therefore avoid being punched in the face, either:
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 01, 2014, 07:24:28 pm
Corrections?

Also Team Wizard sounds good.
I had already written turn 0, now I have to change some flavor stuff about your character (you were the Dragon Warrior before, I have to change that character sheet for the new one and some other stuff)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 01, 2014, 07:34:51 pm
I had a previous character? Huh. I'll use that first, I guess.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 01, 2014, 07:51:45 pm
I had a previous character? Huh. I'll use that first, I guess.
I changed the turn to show the new one, stop doing this.

Choose one:
Spoiler: New one (click to show/hide)

Spoiler: Old one (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 01, 2014, 08:11:41 pm
I'll start with the DK.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 01, 2014, 08:19:03 pm
Oh what the hell. You can't be in team wizard without being a wizard!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 01, 2014, 08:21:57 pm
I'll start with the DK.
Allright.  Fortunately I had a backup of everything.


Yessss Another is born.



How could I miss this?

Well, you are free to watch, discuss or participate in the game.


Oh what the hell. You can't be in team wizard without being a wizard!
He was in the muggle alliance actually. I though that he had changed his mind, but now it seems that he participates in too many games to remember these things.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 01, 2014, 08:25:50 pm
Oh you sneak.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on January 01, 2014, 09:10:38 pm
Confirming participation, preparing brain for science.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 01, 2014, 11:11:30 pm
Yessss Another is born.

Father Piecewise loves all his children.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: DarkArtemisFowl on January 01, 2014, 11:39:06 pm
Waitlisting, just give me some time to charsheet in.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 01, 2014, 11:47:55 pm
GWG, the muggle alliance welcomes you with open arms, assuming you wish to join us.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: piecewise on January 02, 2014, 12:19:22 am
Yessss Another is born.

Father Piecewise loves all his children.
Nothing makes me happier then seeing game systems of mine, or at least spin offs of them, in use.

Well, except seeing people getting horribly maimed in said uses. That makes me double happy.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 02, 2014, 07:10:02 am
Yessss Another is born.

Father Piecewise loves all his children.
Nothing makes me happier then seeing game systems of mine, or at least spin offs of them, in use.

Well, except seeing people getting horribly maimed in said uses. That makes me double happy.
Oh, you will love this game.


EDIT: whenever Vakothu confirms his participation, we will begin.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 02, 2014, 06:02:02 pm
Yessss Another is born.

Father Piecewise loves all his children.
Nothing makes me happier then seeing game systems of mine, or at least spin offs of them, in use.

Well, except seeing people getting horribly maimed in said uses. That makes me double happy.
This makes me want to go back to your old rules of steampunk ship combat and try running a game of it myself.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: piecewise on January 02, 2014, 06:27:44 pm
Yessss Another is born.

Father Piecewise loves all his children.
Nothing makes me happier then seeing game systems of mine, or at least spin offs of them, in use.

Well, except seeing people getting horribly maimed in said uses. That makes me double happy.
This makes me want to go back to your old rules of steampunk ship combat and try running a game of it myself.
Feel free
https://www.dropbox.com/sh/e8z5gg16agwirgd/F_ACHjuSVo
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on January 03, 2014, 12:24:12 am
YES I HAVE AWAITED THIS FOREVER

Name: Baldr Sciathan
Appearance: Pale skinned man of Scandanavian-Irish descent, has light hair and blue-green eyes, stands at about 5'11" and 170lbs.
Stats:
Str: 1
Dex: 0
Spd: 3
Wil: 0
End: 1
Pot: 2
Pol: 2
Status effects:
Transformation status:
Inventory:
Location:
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 03, 2014, 12:25:58 am
TWO POT WITH NO POOL.

PURE GENIUS.

THis has been your friendly neighboorhood Derm telling you 'You gon' die'.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on January 03, 2014, 12:32:39 am
My common sense is tingling...
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on January 03, 2014, 12:32:58 am
TWO POT WITH NO POOL.

PURE GENIUS.

THis has been your friendly neighboorhood Derm telling you 'You gon' die'.

I never played the first Perplexicon, only read. I was going to play the "Mega Perplexicon" that was getting started by Mallos, but that never got off the ground ( I don't think it ever even got fueled). So I must do some !!SCIENCE!! and learn the game :D
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 03, 2014, 12:36:25 am
TWO POT WITH NO POOL.

PURE GENIUS.

THis has been your friendly neighboorhood Derm telling you 'You gon' die'.

I never played the first Perplexicon, only read. I was going to play the "Mega Perplexicon" that was getting started by Mallos, but that never got off the ground ( I don't think it ever even got fueled). So I must do some !!SCIENCE!! and learn the game :D
A few tips:

-Pool is necessary for spellcasting.
-Stats other than Pool don't do anything except in multiples of three.
-You gain one point each time you kill another player, plus all their earned-by-killing points.

Spoiler: Pool (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 03, 2014, 12:38:01 am
Well in this game the stats go in percentages in the intervals between 3.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on January 03, 2014, 12:39:51 am
You have no magic capacity and penalties to both dodging and aiming attacks.

You gon' die, quick and painful.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on January 03, 2014, 12:48:40 am
Edited. Look better?

i wonder how having a pool of 9 would be
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 03, 2014, 12:50:11 am
Better.

Also without any pot it would be a hilariously giant self explosive doom.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on January 03, 2014, 12:52:35 am
I do remember reading something about pot 1 spells creating some nice static and ruining people's hair, however. Such is within my capacity. :)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 03, 2014, 01:05:06 am
They also did things like turning your hand into a rock or your lungs into kittens.

That last one was too lethal, grisly, and concealed to get the adorableness it implies.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 03, 2014, 07:06:15 am
I do remember reading something about pot 1 spells creating some nice static and ruining people's hair, however. Such is within my capacity. :)
1 pot spell, like RTD rules, mean something bad. Possibly lethal or at least terribly maiming effects. So, no, you don't want to roll a 1.
EDIT2: the will stat helps to mitigate this effect.

EDIT: Bigf00t will be joining the game instead of Vakothu if he doesn't post.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on January 03, 2014, 02:31:16 pm
They also did things like turning your hand into a rock or your lungs into kittens.

That last one was too lethal, grisly, and concealed to get the adorableness it implies.

Yes, read those too. Kittens have a certain deadliness to them, in both DF and here.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Vakothu on January 03, 2014, 10:00:52 pm
Feel free to throw me into the waitlist, I can't play currently.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 03, 2014, 10:05:43 pm
Bigf00t? Shall you In?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 04, 2014, 01:51:58 am
Yessss Another is born.

Father Piecewise loves all his children.
Nothing makes me happier then seeing game systems of mine, or at least spin offs of them, in use.

Well, except seeing people getting horribly maimed in said uses. That makes me double happy.
Well, you have created JUST THE RIGHT GAME THEN haven't you? ;D
Addictive and undeniably gruesome. I LOVE IT.

BTW, So totally in. I may edit in my Char-sheet, but if I haven't in the next half hour, it isn't likely :P Name is Bigf01t as last time. The number indicates the reincarnation iteration!

Consider me the generic science dude. Again.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 04, 2014, 02:22:13 am
If you retain your current stats, you may qualify for a place in TEAM WIZARD! Apply today!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 04, 2014, 07:05:49 am
I find it hilarious that, in a magic deathmatch game, it has accidentally become a magic VS muggle war, and the game hasn't even started yet!

I should take this time to declare that my main focus shall be science, but needless to say any who should try to attack me shall find themselves vaporized. By a table, or by an associated furniture piece.
Sooner or later.
Probably later.

((@Derm, tempted... tempted...))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 04, 2014, 07:59:13 am
Allright, turn coming!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 04, 2014, 08:08:01 am
Turn 000

Everybody appears in a puff of smoke!

You find yourselves in a big, circular room. There are short pillars equally distributed along its circumference, over which appears to be glowing floating orbs that emit the much needed light in this place.

To the North, there appears to be a hallway tinged with an octariney glow, which appears to be coming from the room it leads to.
To the East, there is annother hallway whose walls seem mossier overall, compared to the dull stone this room is made from.
To the South, the easily distinguished glow of heat is the main feature of the hallway that connects to this room.
To the West there is another glow. This one is the most intriguing one. It appears to be a purplish blue color. That's all that you can tell from what there is on the other side of the hallway coming from that direction.

On the center of the room there is an object. It is a tower shield, but made of a kind of crystal. It is laying on the floor, with leather straps attached to the back of it to provide a rudimentary way to handle the shield without getting your hands in a position where the sharp-looking edge of it would be able to harm the user.

Cromwell and Derm appear near the northern hallway, they both look at each other. Cromwell briefly thinks that he would like a hat like Derm's, but then he realizes that there are more important matters that deserve a higher priority at the moment, namely, What the fuck is going on?
The Flimsy Wizard and Mako Man Andy Ravage appear near the East hallway. They both look at each other, The Flimsy Wizard not liking the looks of Mako, and Mako thinking that this wizard is just a weakling from who knows which geek convention.
Pariah and Bigf01t appear near the southern hallway. They waste almost no time looking at each other, and then direct their eyes to the room in the South. Damn, there seems that some heat is coming from that place.
The Dragon Knight and Zentol Zzeralthonth appear near the West hallway. The Dragon Knight, despite being totally disoriented, attempts to say his iconic phrase, but stops halfway through when he notices Zentol's evil grin, causing a chill to run down his spine. Hell, that guy is weird as fuck.

Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Unholy_Pariah (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

GM comments
So, it begins! As a reminder, everybody can PM their actions to me if you want them to remain secret. If you want to say a word, also state it's code if possible.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on January 04, 2014, 08:30:08 am
perform first action.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 04, 2014, 12:17:20 pm
With the running and the fire and the oh my~~~
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 04, 2014, 12:53:35 pm
Head for the eastern part of the main room. Escort Flimsy to the Portal Room. Drag him there if needed.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 04, 2014, 01:41:00 pm
Zentol grins at The Dragon night, and walks up to him.  He tilts his head a bit to the side, and leans forward until his face is an inch away from Dragon's.

"Halthel Dorbaedal Concoteael Halthel?  Shaazeshelial Bethconthel Concoteael Halthel Worteal!  Halthel Dorbaedal Phal-aeo Concoteael... Shaazeshelial Tealtael!"

After that, he jerks away and runs towards the shield in the center, cackling madly.  If anybody tries to fight him, or otherwise impede him, he grabs it and uses it to slash their throat.

((FYI, GWG, he just said he isn't going to kill you.  I ask again, do you wish to join the muggle alliance?

...Also, I actually only had to look up three of those words.  I think that language is going to stick with me forever. 8())
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 04, 2014, 02:42:26 pm
Head for the main room.
You are all in the main room.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 04, 2014, 03:30:04 pm
Really? It sure sounded like we were in the hallways.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 04, 2014, 03:44:07 pm
Really? It sure sounded like we were in the hallways.

You are near the entrance of the hallways. I distributed the players so that they would appear in pairs on each of the entrances. The character sheets say so too. The key word is near.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 04, 2014, 06:15:04 pm
Fix'd.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 04, 2014, 06:29:33 pm
Grab Flimsy Wizard. Introduce his skull to the nearby wall.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 04, 2014, 07:29:01 pm
PM sent.

Oh dear. I really do hope I manage to survive a turn. I should've started a melee character and murdered mages to gain points in magic.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 04, 2014, 07:31:41 pm
Well, we only need Bigf00t and Mastahcheese to post and I can begin working on the turn.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 04, 2014, 09:19:12 pm
Oh snap!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 04, 2014, 09:22:34 pm
Are you going to always wait for everyone or do partial turns a la Perplexicon and Pit?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 05, 2014, 12:40:13 am
Are you going to always wait for everyone or do partial turns a la Perplexicon and Pit?
If we do partial turns I am going to get SO shafted... You guys all seem to post 4-5 or so in the morning over here.

Ok, does the magma room seem safe to enter? If so, do so. Otherwise skirt around the inevitable bloodbath and duck into the Arcane room and GET CRACKIN' ON DEM MAGIC CODES! (Sent via telepathy to the overlord of the pit. Ooh Ra.)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 05, 2014, 07:09:44 am
Are you going to always wait for everyone or do partial turns a la Perplexicon and Pit?
The first turn is going to be a complete turn. I will manage the rest depending on the amount of players involved. Partial turns are likely to come.

Are you going to always wait for everyone or do partial turns a la Perplexicon and Pit?
If we do partial turns I am going to get SO shafted... You guys all seem to post 4-5 or so in the morning over here.

Ok, does the magma room seem safe to enter? If so, do so. Otherwise skirt around the inevitable bloodbath and duck into the Arcane room and GET CRACKIN' ON DEM MAGIC CODES! (Sent via telepathy to the overlord of the pit. Ooh Ra.)
That telpathy message didn't arrive(you sent me another one on a different subject). But as I want to pump a turn already, I will allow you to do more science in one turn as long as it is actually science.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 05, 2014, 08:43:04 am
Turn 001

[Flimsy spd:3-1=2]
[Mako spd:5]
[Pariah spd:5]
[Derm spd:5]
[DK spd:1]
[Zentol spd:4-1=3]
[Bigf01t spd:2-1=1]
[Cromwell spd:4+1=5]

perform first action.
You head to the Magma room before all the bloodshed begins.
As you get close, the heat increases, but despite making you sweat is tolerable. The Magma room is a circular room like the first one, that would be pretty dull if it weren't for the impressive thick glass pipes transporting magma from the moat in the circumference of it. There is a total of four pipes arranged in a spider-like pattern, converging in a single glass tank on the highest point of the dome. The floor is slightly inclined in the room, where the highest point seems to be the center of it.

You ready yourself to do some science:

[Pot:6+1=7]

Nothing happens. Huh.

[Pot:1+1=2]

A little drop of blood appears in front of your eyes, and evaporates before even touching the floor.

[Pot:2+1=3]

A small blob of water appears in front of you, then falls to the ground and begins to slide towards the magma-filled moat, and evaporates before reaching it.

Oh snap!

You head to the western entrance and practice some of this presumably magic stuff.

[Pot:1+1=2]

A golden line appears and begins twisting, then fades away.

[Pot:5+1=6]

Something barely visible and that can be described as a semitransparent golden mass appears in front of you. You inmediately feel that it is pushing you backards. It then fades away.

[Pot:1+1=2]

Nothing happens.

With the running and the fire and the oh my~~~

You don't like the looks of Mako. And he seems to be trying to harm that flimsy dude! You can't allow that. You point at Mako dude:

[Pot:1]

A golden line appears and begins constructing a knot out of itself, then shakes violently and fades away. You are almost sure that something went wrong there.

With that done, you run for the Portal room. Four obsidian pillars carved with eldritch runes, between which there is a huge blue vortex constantly changing it's color between a diferent spectrum of purple shades are awaiting for you. You wonder if it is safe to go throught that thing, or, you don't know, amybe you will end up travelling in time. Well, this is not science fiction, just fantasy magic, so probably it should be safe, right??

Grab Flimsy Wizard. Introduce his skull to the nearby wall.

PM sent.

Oh dear. I really do hope I manage to survive a turn. I should've started a melee character and

murdered mages to gain points in magic.
Mako looks again at the Flimsy Wizard. Did he just say something about your mother? You think that not but you don't like him anyway.

[Mako Dex:5+1=6]
[Flimsy Dex:3-1=2]

[Mako Str:4+1=5]
[Flimsy Str:2-1=1]

[Mako Str:4+1+1=6]

The Flimsy Wizard just stays still and a chill goes down his spine. He doesn't like fighting, why did he end up near this guy, why?

While The Flymsy Wizard is cursing life in general, Mako kicks the back of Flimsy's knee, then grabs his head and bashes it against the wall in a perfectly syncronized grab, utilizing inertia to his maximum damaging potential. Physicists would be proud of this movement if it wasn't a despicable act of unfounded violence.

The bash is so strong that The Flimsy Wizard instantly goes unconcious.

Zentol grins at The Dragon night, and walks up to him.  He tilts his head a bit to the side, and leans forward until his face is an inch away from Dragon's.

"Halthel Dorbaedal Concoteael Halthel?  Shaazeshelial

Bethconthel Concoteael Halthel Worteal!  Halthel Dorbaedal Phal-aeo Concoteael... Shaazeshelial Tealtael!"


After that, he jerks away and runs towards the shield in the center, cackling madly.  If anybody tries to fight him, or otherwise impede him, he grabs it and uses it to slash their throat.

((FYI, GWG, he just said he isn't going to kill you.  I ask again, do you wish to join the muggle alliance?

...Also, I actually only had to look up three of those words.  I think that language is going to stick with me forever. 8())

You say your weird shit and get to the ceter of the room. It appears that Mako dude is fighting with that weakling. Huh.

You grab the shield. It looks nice and shinny.

Head for the eastern part of the main room. Escort Flimsy to the Portal Room. Drag him there if needed.

You shout you phrase and go to rescue The Flimsy Wizard from the onslaught of the evil Mako dude. It ends up being quite pathetic as you drag him to the Portal room, while Mako tells you that he deserved that because "That dude holla'd dat mah mutha was fat, man".

((I Gizoogled that phrase because I wanted to have a character that speaks that way. I can edit it if you find it offensive))

The guy with the wizard hat is in this room too, staring at the lights show.

Ok, does the magma room seem safe to enter? If so, do so. Otherwise skirt around the inevitable bloodbath and duck into the Arcane room and GET CRACKIN' ON DEM MAGIC CODES! (Sent via telepathy to the overlord of the pit. Ooh Ra.)
You watch the fight then go to the magma room. It would be safer than staying with those psycopaths, right?

You arrive there and say hello to Pariah, then begin doing some magic:

[Pot:4+1=5]

[End:1]

A black fog appears with some cloth and, pieces of chitin?. The dark fog begins twisting around you and enveloping yor head. You feel that your connection with magic fades away, the fog choosing to take that away from you.

[Enveloping Darkness:Blocked Pool.4]


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Unholy_Pariah (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

GM comments
We have the first status effect, and the first combat action.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 05, 2014, 09:28:36 am
"OH GOD DAMMIT!"
*sigh*
"That is... not a good start, is it strange man standing near to me?"



"Yo, Strangeman! This magic thing... awkward. Mind if I use any magic... leftovers, of yours to fashion some gear? I'm going to be a little... bored otherwise. I could make you a, thing, or something too if you'd like!

In exchange for not killing me I could suggest what word to avoid, not like I have the magic in me at the moment to suffer from saying it AGAIN!"


EDIT: I just wanted to say, considering the evolution of Perplexicon is a hot topic atm: Having your magic removed from you, at such a critical but not IMMEDIATELY lethal moment, this might just be one of my best Perplexicon game moments. Why? It made me think "Oh crap, now I've done it. How can I use what little I have to prepare and survive?" This is ENFORCING a chance to build, in a game where enormous freedom is not just allowed, but encouraged, where otherwise I'd just be thinking "What are the next few words I should speak to learn or grow stronger"

I just wanted to share that. An awesome moment all because I funked up my first three words :P

RE-EDIT: Updated turn to put aside something for Unholy to stab people with. Also sketch link in spoiler. My goodness this is a big post.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 05, 2014, 09:35:59 am
"OH GOD DAMMIT!"
*sigh*
"That is... not a good start, is it strange man standing near to me?"



"Yo, Strangeman! This magic thing... awkward. Mind if I use any magic... leftovers, of yours to fashion some gear? I'm going to be a little... bored otherwise. I could make you a, thing, or something too if you'd like!

In exchange for not killing me I could suggest what word to avoid, not like I have the magic in me at the moment to suffer from saying it AGAIN!"

As there is no combat situation with you, I will let you use an entire turn to get rid of the status effect by rolling endurance. You can still spend several turns making armor, though.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 05, 2014, 10:14:46 am
Bigfoot is taking this well.

Word!
Also smack Flimsy in a waking-up kind of way.

Let it be noted that I am not the Gold Knight, so TCM's action is kinda meaningless.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 05, 2014, 10:18:01 am
I might roll on a later turn, make armor at the moment. I'll see if I can sweat this out (without dying that is). If I miss a turn for some reason, just have me do the roll thing for endurance. I rolled a one, it can't get much worse... right?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 05, 2014, 10:22:23 am
You are (http://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate) an idiot (http://tvtropes.org/pmwiki/pmwiki.php/Main/GenreBlind). (http://tvtropes.org/pmwiki/pmwiki.php/Main/PixelHunt)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 05, 2014, 10:44:46 am
Zentol smiles childishly, then runs his index finger along the edge of the shield.  He ignores the blood.  He begins muttering as he watches the blood flow down the shield.

"Haaathiiic....  Ushaal Conshalo Gonteialel, Chall-thel Contallthelthel... Chall-thel Bethconthel Donth Concoteael Halthel, Ushaal Dorbaedal Concoteael Halthel!"

With that, Zentol resumes wearing his manic grin, and runs off to murder people!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on January 05, 2014, 10:57:41 am
"OH GOD DAMMIT!"
*sigh*
"That is... not a good start, is it strange man standing near to me?"

Id say not.

"Yo, Strangeman! This magic thing... awkward. Mind if I use any magic... leftovers, of yours to fashion some gear? I'm going to be a little... bored otherwise. I could make you a, thing, or something too if you'd like!

In exchange for not killing me I could suggest what word to avoid, not like I have the magic in me at the moment to suffer from saying it AGAIN!"

ill take a neckguard or punchknife if you can fashion one, and id like knowing that word.

more words, preferably aimed at hostile trespassers.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 05, 2014, 11:27:37 am
GODDAMMIT GWG, YOU GOT ME TRAPPED IN TVTROPES. AGAIN!

Noteworthy is where I ended up:
http://tvtropes.org/pmwiki/pmwiki.php/Main/NonStandardGameOver
http://tvtropes.org/pmwiki/pmwiki.php/DwarfFortress/Deathgate
Seems appropriate.

ill take a neckguard or punchknife if you can fashion one, and id like knowing that word.

more words, preferably aimed at hostile trespassers.

Editing in: One neckguard and/or small stabby thing. PMing "The Patently Bad Word".
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 05, 2014, 11:34:03 am
Do not post TVtropes here, for I will be lost forever! Nah, just kidding, I'm already inmune. But I think that I will eventually ask for a troper to post the link for a specific trope here, but it will happen later in the game.

GODDAMMIT GWG, YOU GOT ME TRAPPED IN TVTROPES. AGAIN!

Noteworthy is where I ended up:
http://tvtropes.org/pmwiki/pmwiki.php/Main/NonStandardGameOver
http://tvtropes.org/pmwiki/pmwiki.php/DwarfFortress/Deathgate
Seems appropriate.

ill take a neckguard or punchknife if you can fashion one, and id like knowing that word.

more words, preferably aimed at hostile trespassers.

Editing in: One neckguard and/or small stabby thing. PMing "The Patently Bad Word".
Which one first? The neckguard or the pseudo-knife?
EDIT: your other posts seem to be going with the stabby thing, so that's the first in the build order.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 05, 2014, 01:18:27 pm
Well, it seems the Perplexicon dice curse from the tests is still with me.

Wake up.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 05, 2014, 01:24:13 pm
I have to say that the RNG seems to hate magic so far.

Also, we are already 5/8 6/8 (Derm should post in the thread, or I will be likely skip him for not being able to quote him, I count players by their posts, not by their PMs), but I need TCM's action to make the turn, it may be important.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 05, 2014, 01:25:14 pm
DO THINGS YEAH
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 05, 2014, 06:19:30 pm
Run after the Gold Knight. Tackle him and punch him in the kidneys and cerebellum.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 05, 2014, 06:35:25 pm
Now I can start working on a turn.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 05, 2014, 06:42:24 pm
Point my finger at TCM, and say WORDS, then run into the portal room.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 05, 2014, 08:20:21 pm
Turn 002


Zentol smiles childishly, then runs his index finger along the edge of the shield.  He ignores

the blood.  He begins muttering as he watches the blood flow down the shield.

"Haaathiiic....  Ushaal Conshalo Gonteialel, Chall-thel Contallthelthel... Chall-thel Bethconthel Donth Concoteael Halthel, Ushaal Dorbaedal Concoteael Halthel!"

With that, Zentol resumes wearing his manic grin, and runs off to murder people!

more words, preferably aimed at hostile trespassers.

-snip- Because this would likely be longer than the entire turn.

[Pariah spd:6]
[Zentol spd:4-1=3]
[Bigf01t spd:5-1=4]

Pariah immediately decides to begin doing some investigations on these magic words.

[Pot:5+1=6]

A golden line appears and begins making a drawing out of itself. You can see a big animal there. It looks like a big hamster, wait, aren't those things called capybaras? While he was thinking so, the line faded away.

Bigf01t, meanwhile, realizes that there are probably a bunch of psychopaths wanting to sever his head right now, and he has been deprived from his most precious resource: magic!

But luckily this fellow nearby is not one, maybe he could give him something as a peace gift, right?

[Dex:2]

He looks for something sharp between all the dull pieces of chitin, but all seem too big to be used as a knife and will probably need to be broken into smaller pieces.

Meanwhile, Zentol arrives, looks at Pariah, and tilts his head. Yep, Bigf01t's fears weren't wrong after all.

Pariah instantly reacts and begins to shout words at him, hoping for something to happen.

[Pariah pot:3+1=4]

Nothing happens, Zentol stays there looking at Pariah, then tilts his head to the other side.

[Pariah pot:1+1=2]

A drop of ink forms in front of Pariah's face, then falls to the ground. It evaporates, leaving a black mark there.

Zentol's grin widens. It's his time to act.

[Zentol Dex:3+2=5]
[Pariah Dex:1]

[Zentol str:6+1]

Pariah just didn't see it coming. It must have been like a nightmare. Zentol almost disappeared from sight and appeared behind Pariah. His victim felt the cold touch of Zentol's hand pulling his head backwards, only managing to twist his neck enough to see an evil grin before the crystal shield made a wide and jagged cut across his throat. Blood begun to pour through Pariah's internal conduits and he begun to suffocate, his lungs not being able to provide more oxygen to his body, as they were are getting progressively filled with blood.

[Choking on his own blood]

Word!
Also smack Flimsy in a waking-up kind of way.

Let it be noted that I am not the Gold Knight, so TCM's action is kinda meaningless. His

intention was clear, you are Greawyrm GOLD

Well, it seems the Perplexicon dice curse from the tests is still with me.

Wake up.

DO THINGS YEAH

Run after the Gold Knight. Tackle him and punch him in the kidneys and cerebellum.

Point my finger at TCM, and say WORDS, then run into the portal room.

[Mako spd:3]
[Derm spd:1]
[DK spd:4]
[Cromwell spd:4+1=5]

Cromwell, which had seen the wild beating that weakling had just suffered, decided that Mako deserved to be punished. Wow, thinking like that made him feel important. Anyway, let's do magic.

[Cromwell pot:3+1=4]

You point at Mako and then a head made of pure chitin appears in front of you and then flies to your right. That is the weirdest thing you have seen in all your life, but you have the feeling that it may get worse.

Mako doesn't even notice this and runs to the Portal room, ready to finish his job.

There, something interesting was happening:
While slapping the unconscious wizard to make him react, the Dragon Knight thought that it would be better to test some of this magic thing.

[DK pot:3-1=2]

A golden line appears and begins to twist, then fades away.

Well, not so interesting, actually.

Mako, who had arrived to this place by this time, decides to execute a poorly planned vengeance attempt for stealing his victim. He tries to tackle The Dragon Knight!

[Mako Dex:1+1=2]
[DK Dex:4]

This ended up in a somewhat embarrassing situation for Mako. He just jumped for The Dragon Knight's legs and only found the floor, The Dragon Knight easily stepping at a side of it.

[On ground]

Derm, meanwhile, who had been staring at the light of the portal for too long decided to actually do something. That Mako guy was here, he had to throw some random magic at him!

[Derm Pot:3]

A spark of light appears in front of you. More pretty lights!

[Derm Pot:4]

You feel a random set of thoughts go through your head.

[Derm Pot:4]

A golden line appears and rearranges itself to show a book, then fades away.

[Derm Pot:6]

Nothing happens.

[Derm Pot:4]

Nothing happens.

Well, that was a bunch of useless magic right there.

The Flimsy Wizard wakes up, his head covered in blood and with a terrible headache, that makes difficult for him to actually concentrate.

[Heavy pain]


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

GM comments
Well, this was another long turn. And also we will have our first death.

Also, Pariah only had 1 pool, and I just noticed that.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 05, 2014, 08:25:33 pm
Point at Mako again. SCIENCE FOR THE SCIENCE GOD!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 05, 2014, 08:27:16 pm
PM sent.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 05, 2014, 08:39:59 pm
Gentlemen, I want some feedback on the update structure, is it easy to read? Is it intuitive? Etc. etc.


Also, next turn has the potential to be hilarious, if some conditions are met.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 05, 2014, 08:41:46 pm
I'm going to bet it's 'Me rolling a five or higher.'
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on January 05, 2014, 09:28:28 pm
Yeahumm tomcost, remember how i had asked you to update my sheet to have 3 pool?

You done goofed this turn.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 05, 2014, 09:49:08 pm
Smash the attacker's head with my boot! Or just tackle him, if he gets up before I can do anything to him.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 05, 2014, 09:49:32 pm
((Originally, I was just going to kill Pariah and offer protection to Bigf00t in exchange for armor... but really, a stat point would be more useful.  Sorry you two, better luck next lives.))

Zentol smiles serenely at Bigf001t, then simply says "Tealtael".

Throat slashing for the throat slashing god!

((@Tomcost.  Update structure seems fine to me.  I don't really see any difference from the other perplexicons, aside from more information which is always nice.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 05, 2014, 09:52:44 pm
((That is an oddly specific god.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: RathofSTS on January 05, 2014, 09:58:19 pm
Spoiler: Waitlist (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 05, 2014, 11:26:27 pm
((Originally, I was just going to kill Pariah and offer protection to Bigf00t in exchange for armor... but really, a stat point would be more useful.  Sorry you two, better luck next lives.))

You've seen me in the other games have you not? Would I not make a better friend than an enemy?
One measly stat point, yay for your + 50% CHANCE for a +1 on a roll. Not sure how that stacks up against a friend wielding all of science, but whatever, ok. Go ahead. ;D

I'm not going to frown on your... less friendly demeanor. This is a deathmatch after all. I'm not entirely pleased that you chose to murder Unholy, but unless you try to kill me we may still have a chance at a mutually beneficial, if perhaps short-lived, truce.

What do you say?

((That counts as PM turn, you still have time Syvarris. My turn shall hold a conditional for your actions.))

-snip- Because this would likely be longer than the entire turn.
Lol. Amazing.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 05, 2014, 11:38:43 pm
Run over and grab my chitin head, and throw it at Mako!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 06, 2014, 06:55:07 am
Yeahumm tomcost, remember how i had asked you to update my sheet to have 3 pool?

You done goofed this turn.
Oh, so that is what happened. Well, I actually have a backup of the turn with you actually casting those spells. You die even worse without that +1 in dex. Anyway, I will edit it into the turn, and change your data in the character sheet.

Here is the meaninful part of it:

It's the same afterwards.



I'm going to bet it's 'Me rolling a five or higher.'
I have to say that the change of words was unnecessary. I said that the turn was going to be hilarious, not dangerous.

EDIT: Pariah can cast a final word, as pool regenerates at a rate of 1 per turn during combat.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on January 06, 2014, 07:38:21 am
actions and waitlist, if spell fails tackle that jerkwad into the moat.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 06, 2014, 07:39:50 am
actions and waitlist, if all else fails tackle that asshat into the moat.

You havge just ONE final action. You can choose between a word, or a physical action at a -1 penalty. Your call.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on January 06, 2014, 07:42:23 am
Le sigh... ill take the word.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 06, 2014, 03:10:05 pm
What do you say?

Sigh.  I really want to accept, I really do.  I prefer team games.  But I know firsthand how dangerous a teammate can be, and really, how useful are you to me in the next few turns, if you live?  You might make some chitin arm/neck guards?  That's only useful if my enemies get bladed weapons, of which I have the only one.  And another dex point guarantees a +3, which would make it nigh impossible to touch/disarm me.

Sorry, you should have accepted the agreement I gave before the game started.  :\
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 06, 2014, 06:41:02 pm
I need TCM's action to begin the Portal Room part of the turn.

Also, I'm always open to hear theories about the "book".
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 06, 2014, 06:53:27 pm
Stand up, eat the Golden Knight's face, and then kick him in the knees.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 06, 2014, 07:05:53 pm
Stand up, eat the Golden Knight's face, and then kick him in the knees.
Biting mechanics, that's definitely something that not many GMs think of. Sadly, judging by the time it is, the update will arrive tomorrow.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 06, 2014, 08:24:02 pm
Stand up, eat the Golden Knight's face, and then kick him in the knees.
Who is this Golden Knight? Is he someone we can team up against?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 06, 2014, 11:34:45 pm
Stand up, eat the Golden Knight's face, and then kick him in the knees.
Who is this Golden Knight? Is he someone we can team up against?

It's the new title bestowed to you upon your face being eaten and your muscle and bone underneath taking on a yellow hue from the phosphorous.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 06, 2014, 11:40:18 pm
Stand up, eat the Golden Knight's face, and then kick him in the knees.
Who is this Golden Knight? Is he someone we can team up against?
It's the new title bestowed to you upon your face being eaten and your muscle and bone underneath taking on a yellow hue from the phosphorous.
1. Where would you get the phosphorous?
2. So...you're attacking my future self, which only exists after you attack me? I'm fine with that.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 06, 2014, 11:43:24 pm
1. Where would you get the phosphorous?
2. So...you're attacking my future self, which only exists after you attack me? I'm fine with that.

1. Magic.
2. Magic.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 06, 2014, 11:44:34 pm
1: You aren't using magic
1.5: You idiot.
2. Nobody damages MY MEATSHIELD- wait
3. FACE MY ARCANE WRATH!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 06, 2014, 11:51:53 pm
1: You aren't using magic
1.5: You idiot.
2. Nobody damages MY MEATSHIELD- wait
3. FACE MY ARCANE WRATH!

1. So?
1.5. Yo momma.
2. Yeh boi.
3. I fear my doom as you launch balloons and ketchup packets at me during the following turn.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 07, 2014, 12:14:09 am
1: You aren't using magic
1.5: You idiot.
2. Nobody damages MY MEATSHIELD- wait
3. FACE MY ARCANE WRATH!
1. So?
1.5. Yo momma.
2. Yeh boi.
3. I fear my doom as you launch balloons and ketchup packets at me during the following turn.
I find your counterarguments amusing.
I'm still chucking a chitin head at your face, though.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 07, 2014, 01:01:20 am
What do you say?

Sigh.  I really want to accept, I really do.  I prefer team games.  But I know firsthand how dangerous a teammate can be, and really, how useful are you to me in the next few turns, if you live?  You might make some chitin arm/neck guards?  That's only useful if my enemies get bladed weapons, of which I have the only one.  And another dex point guarantees a +3, which would make it nigh impossible to touch/disarm me.

Sorry, you should have accepted the agreement I gave before the game started.  :\
I see your foresight is limited to approx 3 turns. Mine is not.

Ok. Your mistake (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByInsanity).

Good luck. :D
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 07, 2014, 07:35:04 am
Turn 003


Zentol smiles serenely at Bigf001t, then simply says "Tealtael".
Throat slashing for the throat slashing god!

Le sigh... ill take the word.

-Snip- Yes, again.

[Zentol Spd:6-1=5]
[Pariah Spd:2-1=1]
[Bigf01t Spd:1-1=0] ((That's just too much bad luck))

Zentol now is calmer. One of his victims is already in agony, the other is likely going to suffer the same fate in an instant.

[Zentol Dex:1+3=4]
[Bigf01t Dex:2]

[Zentol Str:3]

Zentol spins around with his shield and slashes at Bigf01t's throat, managing to cut it a little bit. Some blood begins to pour out from it, but luckily not much like Pariah's one.

[Bleeding I]

Pariah then realizes that he is going to die. But he can take that mother****** with him to hell as well. Yeah. He prepares to unleash the unstoppable forces of magic upon that freak.

[Pariah Pot:5+1=6]

A golden line appears and quickly assembles itself into a huge lion. And it moves towards Zentol.

He is surprised, so surprised that his grin becomes a timid smile. The lion jumps in an attempt to bite him, and it succeeds, if going through him could be called a success, at least it didn't miss. The lion then roars, with no sound coming out of his mouth, then fades away.

Bigf01t uses this opportunity to run to the Portal room, taking with him some pieces of chitin and cloth from his failed crafting attempt. It appears that something is happening here too.


Pariah runs out of oxygen, managing to pronounce some sounds that translated from "Choking" to "English" would be something like "Crap".His body goes limp, the blood coming out of it drying before reaching the moat. A white smoke begins to come out of his chest. It slowly floats towards Zentol, forming a curve line of gas on its way there. It then introduces itself in Zentol's chest, with the eldritch psychopath feeling its power. Yes, he likes it. He wants more.

Pariah is dead. Zentol gains one stat point.

Smash the attacker's head with my boot! Or just tackle him, if he gets up before I can do anything to him.

Run over and grab my chitin head, and throw it at Mako!

Stand up, eat the Golden Knight's face, and then kick him in the knees.

Point at Mako again. SCIENCE FOR THE SCIENCE GOD!

PM sent.

[DK Spd:5]
[Cromwell Spd:6]
[Mako Spd:5-=3]
[Derm Spd:2]
[Flimsy Spd:3-1=2]

Cromwell goes and grabs hit chitin head. It has been cracked a little because of the impact with the floor, but it is usable, Cromwell thinks. He runs to the Portal Room and tries to hurl it at Mako:

[Cromwell Dex:5]
[Mako Dex:2+1-1=2]

Mako was too busy planning how to rip The Dragon Knight's face to shreds with his teeth to be able to predict a tall fellow hurling a human head made of pure chitin to him. The unusual head impacted on his right leg and broke into tiny bits, causing some cuts and a bit of pain.

[Bleeding I]

The Dragon Knight used this opportunity to attempt to introduce his foot to Mako's face.

[DK Dex:1]
[Mako Dex:2+1-1-1=1]

Both of them just stared at each other, instead of doing anything. Mako, because he was in a really bad situation, while the Dragon's Knight motives were unknown. Maybe he showed mercy?

[Flimsy end:3-1=2]

The Flimsy Wizard attempted to cast a spell, but AHHH THE TERRIBLE HEADACHE, he couldn't concentrate enough.

Derm, meanwhile, decided to use Mako as his laboratory rat, he pointed at him and begun his magic experiment:

[Derm Pot:3]
A golden line appeared and made a drawing of a baby seal out of itself. Isn't it cute?

[Derm Pot:5]
Another golden line appeared and begun going around an invisible point in a circular fashion, until the sight of a perfect sphere was created.

[Derm Pot:2]
A bit of dirt apeared and fell to the ground.

[Derm Pot:3]
Nothing happens.

[Derm Pot:5]
Another golden line appeared, this time forming a prism out of itself.

And that was more useless but probably more informative magic there!


The Flimsy Wizard slowly felt that some of the pain was receding.

[Pain II] ((Head-> Magic rolls))

Thrakor appears in the center of the Grand Room! He arrives just in time to see Cromwell running around with his chitin human head before going to the Portal Room. Yep, this is not a conventional place.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 07, 2014, 08:37:58 am
Why.
What in a pit of malevolence could I have possibly done to piss of the RNG thus.
Well, as per my MASTER PLAN... I'm not dead. Yippee. Not bad for a ZERO speed roll.

Begin plan: Continuing to not die despite VERY unhappy gods.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 07, 2014, 08:42:35 am
Oh, forgot to say:

Bleeding effects don't go out on their own, like pain. You have to stop them.

Why.
What in a pit of malevolence could I have possibly done to piss of the RNG thus.
Well, as per my MASTER PLAN... I'm not dead. Yippe. Not bad for a ZERO speed roll.

PM Turn, just in case SOMEONE is listening. Begin plan: Continuing to not die despite VERY unhappy gods.
I actually should have left you in the west hallway, but I figured out that it was not really important, you were going to the portal in the next turn anyway.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on January 07, 2014, 09:07:26 am
Stupid harmless ghost lion...

Spoiler:  new stats (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 07, 2014, 09:16:13 am
Thrakor looked around.  Why did he have a serious case of deja vu, despite having no idea where he was or what he was doing?

He ran for it.



Head east to the green room.  Say some Words.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 07, 2014, 09:21:04 am
Stupid harmless ghost lion...
That was really bad luck with word choices. Anyway, correcting waitlist.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on January 07, 2014, 09:46:12 am
Stupid harmless ghost lion...
That was really bad luck with word choices. Anyway, correcting waitlist.
At least i wont have to wait long with combat this lethal
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 07, 2014, 10:28:37 am
Stupid harmless ghost lion...
That was really bad luck with word choices. Anyway, correcting waitlist.
At least i wont have to wait long with combat this lethal
Working on it.

Bootstomp Mako.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 07, 2014, 12:10:01 pm
TCM you are an excellent magical punching bag.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 07, 2014, 12:23:29 pm
Balance change:

A targeted shot will give a -1 malus to the dexterity roll of the attacker.

Stupid harmless ghost lion...
That was really bad luck with word choices. Anyway, correcting waitlist.
At least i wont have to wait long with combat this lethal
The explanaition for combat:

1)Speed determines initiative.
2)Opposed dex check to determine if something hits.
3)Damage is calculated via a strength roll, The opposed roll adds 1 point for every two points of difference starting from a difference of two. (you have a difference of 4, you get +1 to damage)

Explanation: if something hits you, you are going to get hurt. How do you mitigate damage? You prevent yourself from getting hurt. You have been hurt? Endure the pain.

Damage effects are the status effects:

Damage table:
2> : no damage.
2-3: minor debuff.
4-5: intermediate debuff.
6 or more: fatal wound or similar. Depends heavily on context.

Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 07, 2014, 12:40:16 pm
How does the difference between opposed dex rolls affect the attack?  For example, in Pit, there were four possibilities:

Attacker roll was equal or better:  Full force attack
Defender roll was better by one:  Partial attack
Defender roll was better by two:  Dodge
Defender roll was better by three or more:  Counterattack *I probably forgot this rule a lot
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 07, 2014, 12:44:56 pm
How does the difference between opposed dex rolls affect the attack?  For example, in Pit, there were four possibilities:

Attacker roll was equal or better:  Full force attack
Defender roll was better by one:  Partial attack
Defender roll was better by two:  Dodge
Defender roll was better by three or more:  Counterattack *I probably forgot this rule a lot

3)Damage is calculated via a strength roll, The opposed roll adds 1 point for every two points of difference starting from a difference of two. (you have a difference of 4, you get +1 to damage)

Ties go to the defender as a dodge as well as rolls better by one or two. Counterattacks start from a difference of 3 in favor of the defender.

I considered doing half force attacks with low successes, but that would buff dexterity even more, it is already quite important in melee combat.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 07, 2014, 01:09:46 pm
How about wide-ranging attacks (like shooting a wall at someone) or AoE attacks?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 07, 2014, 02:07:56 pm
Zentol chuckles a little.

"Zoth-hareth Halthel... Chall-thel Zoth-hareth Halthel...".

He looks at Unholy's corpse, and the volume of his chuckle rises.

"Shaazeshelial Chall-thel...?  Haeltheaol Harialtontall?  Haeltheaol Zzers?"

He shakes his head as the volume continues to rise into a maniacal cackle.

+Dex +Murder.

((Really hoping this discussion doesn't lead to you nerfing me after I've made all these enemies.  If you retroactively balance dex, can I at least switch to a mage build?))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 07, 2014, 02:45:14 pm
How about wide-ranging attacks (like shooting a wall at someone) or AoE attacks?
AoE attacks depend on the nature of the attack. Damage is the difference between the pot roll and the dex roll, as well as with non magically aimed attacks (aimed is something more than direction)

Zentol chuckles a little.

"Zoth-hareth Halthel... Chall-thel Zoth-hareth Halthel...".

He looks at Unholy's corpse, and the volume of his chuckle rises.

"Shaazeshelial Chall-thel...?  Haeltheaol Harialtontall?  Haeltheaol Zzers?"

He shakes his head as the volume continues to rise into a maniacal cackle.

+Dex +Murder.

((Really hoping this discussion doesn't lead to you nerfing me after I've made all these enemies.  If you retroactively balance dex, can I at least switch to a mage build?))
I won't nerf you. You can still wound people reliably, or do specifics wounds less reliably. Keep in mind that all that slashing stuff is useless against most kinds of armor. Also, you are particularly weak to some magic stuff, which hasn't been discovered yet. You may have an edge in combat (as would have the super tough guy who can endure a lot of stuff), but you can't allow someone to hit you because you will lose your bonuses.

Also, I won't retroactively nerf, that's just madness.

EDIT: an important, bolded thing.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 07, 2014, 03:37:07 pm
Get up, launch at Derm with tackle, eat his facial features.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 07, 2014, 03:49:29 pm
"Y'all dumb."
Tear off clothing to obtain rags to seal wound with. Also, Chokeslam Derm.
Choose one action. Not allowing both on the same combat turn.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 07, 2014, 04:17:49 pm
"Y'all dumb."
Tear off clothing to obtain rags to seal wound with. Also, Chokeslam Derm.
Choose one action. Not allowing both on the same combat turn.

Duly noted. Action altered.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 07, 2014, 05:35:36 pm
By the way, we only lack mastacheese's action. Turn will probably come tomorrow, though.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 07, 2014, 06:21:37 pm
"Y'all dumb."
Tear off clothing to obtain rags to seal wound with. Also, Chokeslam Derm.
Choose one action. Not allowing both on the same combat turn.
Duly noted. Action altered.
So you obviously chose the one that doesn't stop you from bleeding out.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 07, 2014, 06:22:55 pm
"Y'all dumb."
Tear off clothing to obtain rags to seal wound with. Also, Chokeslam Derm.
Choose one action. Not allowing both on the same combat turn.
Duly noted. Action altered.
So you obviously chose the one that doesn't stop you from bleeding out.

Bleeding out? Maybe in 10 turns or something, it's Level I bleeding.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 07, 2014, 08:58:06 pm
Yep, the effects from low level bleeding are negligible. Take that more as the bunch of effects of slashing damage, more than bleeding: like pain, loss of sensibility if something important has been severed and the like.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 07, 2014, 10:16:13 pm
Run over to TCM, grab some pieces of chitin and stab furiously! (If I can't do that, just tackle him.)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 07, 2014, 10:21:56 pm
((Where's my Fighter brother? I could use some backup!))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 08, 2014, 07:26:42 am
Run over to TCM, grab some pieces of chitin and stab furiously! (If I can't do that, just tackle him.)
You will default to just plain attacking him if he is still on ground.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 08, 2014, 10:20:03 am
Turn 004


Thrakor looked around.  Why did he have a serious case of deja vu, despite having no

idea where he was or what he was doing?

He ran for it.



Head east to the green room.  Say some Words.

You decide that going to where all the weird people is fighting is a bad idea. You wander through the mossy hallway until you reached another circular room filled with plants. On the center of it there was a lake. Vines were creeping through the walls, and some strange bulbs, that seemed to be the most abundant plant, were moving slightly, it appeared that some of them were growing in size. Huh.

You prepare yourself to do some magic.

[Pot:5+1=6]
Nothing happens. What a wonderful way to make you disbelieve in all this magic bullshit.

[Pot:5+1=6]
A huge diamond appears in front of you and falls to the ground, causing a visible crack in it.

You would be rich if there were some way to make it into money.


While you were cursing about all this shit, you notice that some of the bulbs are opening, revealing  absolutely nothing in them. Then they close again and become much smaller.

Why.
What in a pit of malevolence could I have possibly done to piss of the RNG thus.
Well, as per my MASTER PLAN... I'm not dead. Yippee. Not bad for a ZERO speed roll.

Begin plan: Continuing to not die despite VERY unhappy gods.

You run to the other side of the Portal Room, and find yourself devoid of psychopaths pursuers, that's nice.

You attempt then to get that darkness out of your face (metaphorically, of course).

[End:1]

You pester the metaphysical entity of the darkness. It appears to be receding on its own, but somehow, despite your poor efforts, you managed to make it leave you.

Now you have full pool!
((Did you guess the mechanics for this?))

Working on it.

Bootstomp Mako.

TCM you are an excellent magical punching bag.

Zentol chuckles a little.

"Zoth-hareth Halthel... Chall-thel Zoth-hareth Halthel...".

He looks at Unholy's corpse, and the volume of his chuckle rises.

"Shaazeshelial Chall-thel...?  Haeltheaol Harialtontall? 

Haeltheaol Zzers?"


He shakes his head as the volume continues to rise into a maniacal cackle.

+Dex +Murder.

((Really hoping this discussion doesn't lead to you nerfing me after I've made all these

enemies.  If you retroactively balance dex, can I at least switch to a mage build?))

Get up, launch at Derm with tackle, eat his facial features.

Run over to TCM, grab some pieces of chitin and stab furiously! (If I can't do that, just

tackle him.)

Quote from: Elephant Parade
PMed stuff

[DK Spd:2]
[Derm Spd:5]
[Zentol Spd:1-1-1=-1] No action!
[Mako Spd:4-2=2]
[Cromwell Spd:3+1=4]
[Flimsy spd:1-1=0]

Derm decides to keep using Mako for his experiments. He points at him again and unleashes a lot of words:

[Pot:5]
Another golden line appears and forms a pyramid.

[Pot:5]
A golden line appears and forms a star. Wait, star drawings are smoother. That's a starfish!

[Pot:3]
A bit of sand appears in front of you.

[Pot:3]
Yet another golden line appears. It forms a square.

[Pot:6]
Another golden line appears and forms a huge bunny the size of your whole torso. That's a huuuge

bunny.

Meanwhile, Cromwell looks for a piece of chitin he can use to hit Mako. Well, there are some fragments big enough to be used as a kind of stabbity weapon. He grabs one at strikes at Mako:


[Mako Dex:1-1+1=1]
[Cromwell Dex:3]

[Cromwell Str:6-1=5]
[Cromwell Dex:6] ((This is too much luck))

Cromwell aims for Mako's chest and stabs him with his jagged piece of chitin. It goes through it

thanks to the great amount of force Cromwell put through it, and reaches a lung. Mako begins to cough as he suffocates with his own blood.

[Pierced vital organ 3/3]

[Bleeding II] ((Well, you are pretty near from dying from blood loss too. You are pretty much dead))

Cromwell then notices that his hand is also bleeding. Maybe grabbing something whose sharpness can hurt other people can also hurt you. Hmm.

[Bleeding II]

The Dragon Knight decides to end Mako's suffering, he tries to stomp on him again!

[Mako Dex:4-1+1=-1=3]
[DK Dex:3]

But Mako manages to roll away from the danger, despite the terrible pain.

The Flimsy Wizard, who had been observing all this massacre on that fellow, decides to do some magic:

[Pot:5+2-1=6]

Despite his headache, he manages to succeed in the spell:

A golden line appears, then begins making a drawing. It looks like a cat, but it seems a feral one, one which hasn't been domesticated. AFter finishing the drawing, there is a flash and a large cat made from dirt appears in front of you. Its hollow eyes are filled with flames, and it seems that all its inner body is the same, as it emits a bit of heat. It proceeds to look at everyone and show its teeth, in a classic "stay away from me" fashion.


Zentol enjoys a delightful laughter upon his dead victim. He then begins to walk slowly to the Portal Room. As he was still in the Southern hallway, he heard something. Turning around, he saw a macabre spectacle:

There was a sphere floating over Pariah's body. A pitch black sphere that was in turn being orbited by three other spheres the size of a soccer ball. One was white, and the two other were red. The blood still in Pariah's body was being attracted to one of the red spheres. It appears that as the blood touched it, it begun to disappear. Soon the dried blood got pulled from the floor and followed the same fate. Then Pariah's body begun to slowly and lazily fly in the direction of the black sphere. What comes next is something that would make some people faint (except Zentol, of course): the body begun to separate in its internal components, viscera and general muscle flying in the direction of the other red sphere, where bone flew towards the other one. The spheres were now covered in their respective materials around their circumferences. Slowly the external layer of bone and flesh begun to recede, until there was nothing left, just little pieces of cloth that fell to the ground, totally clean from any trace of blood.Zentol thought that he would like to do this to someone alive, but soon the big black sphere floated away, he couldn't see where.

Zentol then shrugged and kept walking to the Portal room. He met there another massacre, although less gory. There was also a dirt cat with eyes made of fire that was not looking at him (or anybody, actually) in a friendly manner.


Character sheets
Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: Toaster (click to show/hide)

GM comments

The combat system is working as intended, if you wonder about that. Ganging up on someone is effective, as with real life.

Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 08, 2014, 10:25:53 am
Wow. That is a cat I don't think we should mess with.

Stomp Mako with my boot!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 08, 2014, 10:40:11 am
Thrakor eyeballs the plant.  Probably not a good thing to mess with.


Back up into the hallway a bit.  Continue magical science.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 08, 2014, 11:30:48 am
((Huzzah! I have returned to my former magical strength!))
*ahem*
"I'm glad me and the sentient darkness could talk out our differences, seemed a nice chap, if a bit gloomy."
*The professor takes note of the not ignorable amount of blood around his neck and nods, gingerly*
"Noted. Might have to do something about that, but first I have some scientific catching up to do!"

Magical turn of RAINBOWS and MOAR POWAR and stuff. Can we make rainbows?

((Prism Light Beam Water? Eh, close enough.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 08, 2014, 12:29:25 pm
Magical turn of RAINBOWS and MOAR POWAR and stuff. Can we make rainbows?
You would have to make it manually, sadly.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 08, 2014, 01:06:35 pm
((At first I thought you had missed my action, but I realized that it was just because I'm slow.  Ah well, sociopathic murder is slow and steady.

Hang in there, TCM))

Zentol tilts his head to the side as he watches the visceral orbs.

"Ralthel Ratheale Bethconthel Karenthar, Szaheeb, Plu-shastaron.  Shaazeshelial Bethconthel Worteal.  Ushaal, Orshaod Bethconthel?  Zarapel?  Garhantel?"

He shrugs as he walks out of the room.

Upon entering the portal room, the first thing he sees is the dirty feline, which causes him to smile widely as he emits a sound similar to a squee. "Rotheliez Zzeralthonth!  Chall-theeeel -Roncal-thol-!".  Zentol then looks around at the other occupants of the room, and his squee rises into a happy scream.

"SHAAZESHELIAL SHAELSHAR, SHAELSHAR, SHAELSHAR!"

KILL.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 08, 2014, 03:26:29 pm
"New target!"

SCIENTIFIC ASSAULT!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 08, 2014, 04:23:08 pm
PM action.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 08, 2014, 04:28:22 pm
Fix self from dying.
Specifically, which wound? (The mortal one can't be fixed by conventional means)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 08, 2014, 04:33:57 pm
Fix self from dying.
Specifically, which wound? (The mortal one can't be fixed by conventional means)

Well then, I'll simply PM my action.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 08, 2014, 05:58:01 pm
Curbstomp. Finish it!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 08, 2014, 06:06:05 pm
So, we have a bunch of people trying to kill steal TCM. That's hilarious.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 08, 2014, 06:14:35 pm
"Why y'all gangbangin' on me? Did you learn that from seeing yo' momma' turnin' tricks?"

Mako Man's friends go nuts in the audience.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 08, 2014, 10:07:14 pm
So, we have a bunch of people trying to kill steal TCM. That's hilarious.
Maybe I should join in, I don't think I've actually done an aggressive action yet :P
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 08, 2014, 10:48:27 pm
PM sent.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 08, 2014, 11:50:01 pm
"Why y'all gangbangin' on me? Did you learn that from seeing yo' momma' turnin' tricks?"

Mako Man's friends go nuts in the audience.
Augment previous action with the adverbs "slowly" and "painfully".
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 09, 2014, 01:51:15 pm
Turn 005


Thrakor eyeballs the plant.  Probably not a good thing to mess with.


Back up into the hallway a bit.  Continue magical science.

You don't like those plants. Yeah, they are releasing a colorless substance. That must be a kind of poisonous gas! And judging by how few of the other plants are here, it is dangerous for living beings!

You back to the middle of the hallway because of your paranoia. Then you test some magic:

[Pot:5+1=6]
A lot of bones plates, broken ribs and long bones belonging to unidentified organisms appear in front of you.

[Pot:6]

A golden line appears, then splits itself into many smaller lines, which in turn also split themselves into little lines that form a damned lot of nails in front of you. Then they fade away.

Looking back into the Greenhouse Room, you can see a weird object floating over your big diamond. It is an inverted pyramid made from a weird material. It appears to be a kind of golden translucent thing. It is filled with another dark semi transparent substance. It slowly descends into the diamond at its lower edge begins to slowly open, beginning to engulf the diamond. As the dark substance touches the diamond, both of them cease to exist. it appears that them just can't coexist. The size of the diamond makes the Pyramid to widen its opening even more, as its "mouth" can't eat the whole thing. Soon it has opened itself into a plane, and has lowered itself into the diamond, but it runs out of the dark substance to engulf it all, so it closes and lazily floats away. You are about to check what the fuck was that, but another one appears and sucks the little chunk of diamond that had not been eaten. It then floats away, much like the other.

Damn, now your possibilities of becoming rich are way lower.

((Huzzah! I have returned to my former magical strength!))
*ahem*
"I'm glad me and the sentient darkness could talk out our differences, seemed a nice chap, if

a bit gloomy."

*The professor takes note of the not ignorable amount of blood around his neck and nods, gingerly*
"Noted. Might have to do something about that, but first I have some scientific catching up to do!"

Magical turn of RAINBOWS and MOAR POWAR and stuff. Can we make rainbows?

((Prism Light Beam Water? Eh, close enough.))

You watch from the other side of the portal how goes the fight. Everything looks stained of blue from that position.

You try to make that wound to stop wasting blood on the outside of your body:

[Dex:5]

And you succeed. Now the bleeding is negligible and you have a nice red scarf around your neck.

You then try some magic:

[Pot:1+1=2]
A faint golden glimmer comes out of your body, but nothing happens.

[Pot:3+1=4]
A golden line appears and makes a drawing of a cow in front of you, then fades away.


Wow. That is a cat I don't think we should mess with.

Stomp Mako with my boot!

KILL.

"New target!"

SCIENTIFIC ASSAULT!

PM action.

Curbstomp. Finish it!

PM sent.

[DK Spd:5]
[Zentol Spd:2-1=1]
[Derm Spd:4]
[Mako Spd:4-1-1=2]
[Cromwell Spd:2]
[Flimsy Spd:2-1=1]

[Mako end:4] ((you don't faint))

The Dragon Knight decides to put an end to Mako's life, in a painful way, to make him pay for his crimes. Or just out of spite, nobody is going to judge him for killing someone who is hated by pretty much anybody.

[DK Dex:4]
[Mako Dex:2-1=1]

[DK Str:1+1=2]

Well he just kicks him more. It doesn't look to be doing much. Mainly because he is pretty much already dying, and kicking a bleeding person doesn't help in the bleeding process most of the time, unless the kick is applied where it must be applied.

Derm, meanwhile, decides that that psychopath who has been saying eldritch bullshit is dangerous too. He walks up to him as he is walking towards The Flimsy Wizard, and pronounces some words:

[Pot:6]
A golden line appears and quickly makes a huge lion out of itself, which then launches in an attack towards Zentol. He is not impressed, and his smile grows even wider as he sees another failure at being a wizard.

[Pot:1]
Another golden line appears, twists itself in a knot and then launches itself towards Zentol. As his smile can't grow wider his eyes do so. He is going to enjoy killing this wizard.

[Pot:3]
A bit of fire appears almost in Zentol's position, but it quickly is sucked by Zentol's crystal shield, which now has an orange tone. Is this guy untouchable by magic too? Damn.

[Pot:1]
[Derm end:4]

A lot of static electricity forms around derm and invades his body. He manages to stand against it, but he feels that his body has suffered it, as is has gone slightly numb.

[Slight paralysis]

[Pot:2]
Another golden line appears and twists a little bit, then fades away.

Spd tie: Cromwell vs Mako:

[Comwell spd:2]
[Mako spd:1] ((didn't even bother to roll for the negative modifiers))

Cromwell wants to end the job too. He tries to curbstomp Mako:

[Cromwell Dex:6]
[Mako Dex:5-1-1=3]

[Cromwell Str:3-1=2]

He also kicks him, not doing much. But it appears that between The Dragon Knight's efforts and Cromwell's kicks they have somehow decreased even more Mako's expected life.

Mako just crawls away to the portal, enduring all the kicks. He just dives into it, and suddenly finds himself in a strange room. He can see octariney beams heading towards the ceiling, and lots of tiny crystal pyramids (which also look pretty sharp) coming out of the walls, except one. That wall has a big skull made of obsidian which is dripping green ooze. So, that's the tunnel to the afterlife? Wait, he hasn't died just yet.

[Pierced vital organ 1/3]


Back in the portal room, Zentol keeps going in his leisure walk towards The Flimsy Wizard.

Spd tie:

[Zentol spd:3] ((Also didn't bother to add the modifiers, they are both the same))
[Flimsy spd:5]

The Flimsy Wizard reacts first and unleashes the words he expected to fire at Mako:

[Pot:2+2-1=3]
A bit of dirt appears in front of you. Zentol is getting closer.

[Pot:3+2-1=4]
A golden line appears and forms the drawing of a cat before fading away. Zentol is in front of you, grinning like the eldritch psychopath he is. Damn magic! Why do you fail me?

[Pot:4+2-1=5]
A sizable burst of flame appears in front of you. You are almost going to smile, but then you see that it is absorbed by Zentol's shield, which becomes stained with an almost red orange color, visibly shaking in the process. As soon as it finishes to absorb the fire, it explodes in a burst of flame.

[Fimsy dex:2-1=1]

Flimsy is caught in the explosion, suffering minor burns in both of his arms and torso.

[Minor burns]

((Torso: speed and dexterity))

Zentol is not lucky, as the exploding object was being held in his hand. He suffered burns in his right arm, and minor burns in his torso and his right leg.

[Burned]



Character sheets

Character sheets
Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: Toaster (click to show/hide)

GM comments
Okay, this was a complicated turn, with many stuff.

I hinted the crystal stuff in the arcane room, but everybody was too focused on murder to explore the arena.

By the way, the damage of the explosion was halved between Zentol and Flimsy. It could have been worse, much worse.
Title: Re: Tribulations in Magic: a Perplexicon Game.'
Post by: GreatWyrmGold on January 09, 2014, 02:24:47 pm
Wow. Zentol really found some awesome words there.

I need to buff my magical abilities to non-sucky levels...

Pursue Mako. Stomp on his head, ending his life in what I hope is a painful way.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 09, 2014, 03:09:15 pm
Wow. Zentol really found some awesome words there.

I need to buff my magical abilities to non-sucky levels...

Pursue Mako. Stomp on his head, ending his life in what I hope is a painful way.
You are not likely to arive in time. And also you don't really know where he is.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 09, 2014, 03:27:01 pm
2. Portal.
1. Aw...alright. Um. I think I have an idea...

Say Word if I find a good one, then charge at and attack Zentol while he is distracted! Also hope not to be caught in collateral damage.
Edit: Just Science. And hopes of not being collateral damage.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 09, 2014, 03:28:30 pm
Focus pool regen.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 09, 2014, 03:36:38 pm
Interesting.

Try Magical Plan Alpha.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 09, 2014, 04:15:54 pm
Apply some pressure to my bleeding hand.

"Anyone got some cloth?"
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 09, 2014, 04:41:44 pm
Apply some pressure to my bleeding hand.

"Anyone got some cloth?"
You can rip off part of your robe. It actually has not gameplay effect.

Focus pool regen.

That doesn't exist. You can spend the turn out of combat to be at full pool, though.

2. Portal.
1. Aw...alright. Um. I think I have an idea...

Say Word if I find a good one, then charge at and attack Zentol while he is distracted! Also hope not to be caught in collateral damage.
You can go through the portal. Mako is not inside the portal, though.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 09, 2014, 04:44:04 pm
Do what you said, yeah. Can I get a dodge bonus or do I have to do nothing?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 09, 2014, 04:54:51 pm
Do what you said, yeah. Can I get a dodge bonus or do I have to do nothing?


Dodge:  Spend a turn dodging incoming attacks instead of attacking back or changing location.  This grants you +1 to dex and speed rolls for the turn.  Does not require initiative roll.

The speed part is unimportant, though, as you won't be moving nor taking any action.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 09, 2014, 04:57:08 pm
Get out of combat but be prepared to dodge anything anyone comes at me with.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 09, 2014, 04:57:45 pm
Do what you said, yeah. Can I get a dodge bonus or do I have to do nothing?

Dodge:  Spend a turn dodging incoming attacks instead of attacking back or changing location.  This grants you +1 to dex and speed rolls for the turn.  Does not require initiative roll.
The speed part is unimportant, though, as you won't be moving nor taking any action.
No, he's asking if the Dodge action counts as being in combat.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 09, 2014, 05:04:08 pm
Do what you said, yeah. Can I get a dodge bonus or do I have to do nothing?

Dodge:  Spend a turn dodging incoming attacks instead of attacking back or changing location.  This grants you +1 to dex and speed rolls for the turn.  Does not require initiative roll.
The speed part is unimportant, though, as you won't be moving nor taking any action.
No, he's asking if the Dodge action counts as being in combat.
Well, then, if he doesn't get attacked, it doesn't count as being on combat.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 09, 2014, 05:06:48 pm
"Bal-shel Gonteialel?!  Roth!"

Zentol grits his teeth, and growls at Elephant Parade.  There is no vestige of his normal manic happiness in his face.

Action.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on January 09, 2014, 05:25:31 pm
How often should I check back to avoid being missed, turnwise or when my character joins? How I mean is how frequently the game is updated; once a day is fine, but if you tend or plan to update more than once a day, that would present problems for me.

Also, I have school during the day, and track right after, I will not usually get back until 5:00 EST(My timezone). I just want to know how this fairs because I don't want to disrupt the game if I'm frequently unavailable during update time. Let me know! :)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 09, 2014, 05:32:55 pm
Honestly?  I'd suggest actually following the game.  Keeping up to date with it.  Simply put, you'll die if you don't know even the "public" wordlist before joining.  Plus these things tend to be enjoyable even without participating.  Cheer against Zentol!

And as far as knowing when to join, if Tomcost is like most GMs he'll just PM you.  So just watch for PMs.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 09, 2014, 05:39:31 pm
"Bal-shel Gonteialel?!  Roth!"

Zentol grits his teeth, and growls at Elephant Parade.  There is no vestige of his normal manic happiness in his face.

Action.
"Unfortunately for you, I know the word for fire, while you do not. I am curious as to why you want to kill me, by the way. You could have just left me alone, and then I wouldn't have had to make your shield explode."
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 09, 2014, 05:50:23 pm
"Bal-shel Gonteialel?!  Roth!"

Zentol grits his teeth, and growls at Elephant Parade.  There is no vestige of his normal manic happiness in his face.

Action.
"Unfortunately for you, I know the word for fire, while you do not. I am curious as to why you want to kill me, by the way. You could have just left me alone, and then I wouldn't have had to make your shield explode."
"You can understand him?"
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 09, 2014, 07:59:13 pm
"Bal-shel Gonteialel?!  Roth!"

Zentol grits his teeth, and growls at Elephant Parade.  There is no vestige of his normal manic happiness in his face.

Action.
"Unfortunately for you, I know the word for fire, while you do not. I am curious as to why you want to kill me, by the way. You could have just left me alone, and then I wouldn't have had to make your shield explode."
"You can understand him?"
"No. However, I can guess at what his next act will be."
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 09, 2014, 11:51:38 pm
Apply some pressure to my bleeding hand.

"Anyone got some cloth?"
If you wish not to tear your clothing, I could part with some cloth scraps/strips of mine, pretty much one of the only good things from my first turn ::)

"Ahh, back to.. well, normal I guess."
"More science is required before detailed analysis of fighting ability can be determined."


Do Science, and other (non-violent) thing hopefully.

((Geez Derm, you're really science-ing this place up! It's nice to have someone with more words than me for a change.))

EDIT: Tomcost, the near-spawning of nails makes me wonder, is this game using the "imbuding" system being developed in the Perpublicon thread? I'm 90% sure it ISN'T (It'd be in the rules otherwise I'd imagine) but just curious and checking.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 10, 2014, 07:02:10 am
Apply some pressure to my bleeding hand.

"Anyone got some cloth?"
If you wish not to tear your clothing, I could part with some cloth scraps/strips of mine, pretty much one of the only good things from my first turn ::)

"Ahh, back to.. well, normal I guess."
"More science is required before detailed analysis of fighting ability can be determined."


Do Science, and other (non-violent) thing hopefully.

((Geez Derm, you're really science-ing this place up! It's nice to have someone with more words than me for a change.))

EDIT: Tomcost, the near-spawning of nails makes me wonder, is this game using the "imbuding" system being developed in the Perpublicon thread? I'm 90% sure it ISN'T (It'd be in the rules otherwise I'd imagine) but just curious and checking.))
It isn't.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: TCM on January 10, 2014, 08:06:15 am
Hobble over to the skull. Grab it and attempt to remove it from the wall.

"Ayyo', could use evil magic to heal me right now."
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 10, 2014, 08:17:16 am
Hobble over to the skull. Grab it and attempt to remove it from the wall.

"Ayyo', could use evil magic to heal me right now."
The skull is huge, you can't remove it from the wall. You can still try to hit it or do other shenanigans.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 10, 2014, 11:50:01 am
-snip- (Again.)
EDIT: Tomcost, the near-spawning of nails makes me wonder, is this game using the "imbuding" system being developed in the Perpublicon thread? I'm 90% sure it ISN'T (It'd be in the rules otherwise I'd imagine) but just curious and checking.))
It isn't.
Ok good, just checking!
No kind of murder quite like the good old fashioned random magic kind!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 10, 2014, 01:29:18 pm
Hobble over to the skull. Grab it and attempt to remove it from the wall.

"Ayyo', could use evil magic to heal me right now."
The skull is huge, you can't remove it from the wall. You can still try to hit it or do other shenanigans.
Or bleed. I'd appreciate that.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 10, 2014, 07:43:31 pm
Turn 006

2. Portal.
1. Aw...alright. Um. I think I have an idea...

Say Word if I find a good one, then charge at and attack Zentol while he is distracted!

Also hope not to be caught in collateral damage.
Edit: Just Science. And hopes of not being collateral damage.

[Pot:1-1=0]
Absolutely nothing happens. Maybe you screwed it so hard that the GM can't even give you a clue about that word.

Interesting.

Try Magical Plan Alpha.

You stop staring at that room where the weird sucky pyramids are and do some science:

[Pot:2+1=3]
A golden line appears and forms a kindergarten-level drawing of an animal. That's really helpful.

[Pot:2+1=3]
Nothing happens.

Now in the room with the plants there is a rocky cylinder over two other rocky cylinders which it uses to roll around the floor. You don't even know how it keeps its parts fastened to each other, as the cylinders do a full rotation. You guess that the answer is just magic. The strange geometrical creature heads towards the place where your diamond used to be. As soon as it goes over the floor, the cracks disappear. It then turns and goes in the same direction that there is a wall. You then lose sight of it.

-snip- I will do this each time you write a wall of text for a turn.

You decide to make something to defend yourself. You grab the pieces of chitin and the cloth rags and try something:

[Dex: 4]

You wrap many pieces of chitin around your right arm, covering from your wrist to your shoulder:

Right armguard:
[Smooth surface]

You then try some magic:

[Pot:2+1=3]
Nothing happens.

[Pot:2+1=3]
A golden line appears and makes a drawing of a pair of irregular things. Yes, your magical drawing kills suck.

[Pot:1+1=2]
A golden line appears, twists uncomfortably and then launches towards you. When you stop cowering and take your hands away from your face you notice that nothing happened.

[Flimsy spd:1-1-1=-1]
[Zentol spd:1-1-1=-1]
[Cromwell spd:3+1=4]

Cromwell tries to unleash a hopefully destructive mass of energy, dubbed Hadoken by him, to Zentol. He walks near him, faces him, and says him words:

[Pot:6+1=7]

A thick golden line appears, then forms the shape of a bear. A sudden flash later, you can see a huge bear made from fire and electricity in front of you. It roars, producing a sound akin to an electric storm during a forest fire. It then looks at you. Yep, he doesn't like you.

[Bear Dex:4]
[Cromwell Dex:1]

[Cromwel end:1-1=0] ((I totally didn't expect your death this way))

It trashes at you, managing to catch your right arm. As soon as it hits you, you feel the pain produced from the electrical discharge, which goes through all your body. It doesn't let you move. You are paralyzed. In fact, all your body is paralyzed. Even your heart.

Cromwell's trashed corpse just drops to the ground slightly burned form the bear's strike.

Cromwell is dead.

The bear, on the other hand, lost his claw after striking Cromwell, as well as all the electricity that made its body. Guess that both fire and electricity are not stable materials.


spd tie: Flimsy vs Zentol:

[Zentol spd:1]
[Flimsy spd:1]

Okay, let's do this again:

[Zentol spd:1]
[Flimsy spd:6] ((Thanks random.org for letting me do the turn!))

As zentol walks up to Derm, The Flimsy Wizard gives chase and fires a spell:

[Pot:4+2-1=5]

[Zentol dex:5]+all his insane dex modifiers. It's a success anyway.
[Flimsy dex:2-1-1=0]

A burst of flame erupts in front of The Flimsy Wizard. While Zentol evades is perfectly, the Flimsy Wizard is caught in the middle of it, suffering more burns.

Arms and torso minor burns "upgraded" to [Burned].

Head and right leg got [Minor burns].

Zentol used this as a warming up to hit Derm:

[Zentol Dex:3+2=5]
[Derm Dex:3+1-1=3]

[Zentol Str:3]

He throws a poorly aimed punch at Derm, which hits in his right leg, causing a bit of pain.

[Pain I]


Hobble over to the skull. Grab it and attempt to remove it from the wall.

"Ayyo', could use evil magic to heal me right now."

[End:2-2=0]

You try to crawl to the huge obsidian skull. Magic is for pussies just when it can't help you, but and that skull. The hidden dark powers that must be within. You creep a little bit, but it is already your time. You just lean against the floor. Death is coming for you. You can see those little drops of green ooze that had fallen from the skull evaporate into green gas. Wait, that is not gas! Those are screaming faces, the souls of the damned! What did you do to deserve this? What? You use all that is left of your strength (which is not much) to look at the skull. It is opening. There is a green light coming from inside of it. It is almost your time, you knew it, but now you are totally sure. It then comes. You can see a shadow coming from inside, at an astonishing speed. It is carrying a scythe, made from bones and a spine, but that's just the handle. Its head appears to be made from pure darkness. It is about to reach you when it raises its arms and just goes through you, flying at an astonishing speed to the Northern hallway. The last thing you can see if your own blood rising from the floor trying to follow it, then dropping to the ground when it gets far enough.

Mako is dead


Eric and Romek appear in the center of the grand room. They look at their surroundings, then at each other, then at their surroundings again. Well, they just don't have any clue about where they are.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)


GM comments

This is the exact moment to ask GWG to link the trope "color coded for your convenience" here.

Also, you guys keep managing to get damage numbers above natural differences. Electricity was never meant to be fatal, but again, the damage was just too much.

I say again, balanced characters are the way to go, mostly.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 10, 2014, 08:00:22 pm
Well then.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 10, 2014, 08:26:01 pm
Zentol's face is a mask of rage as he assaults Derm.  His lips are peeled back from his teeth, as if he were going to bite Derm.  Spittle flies from his mouth as he screams at the man.

"SHAAZESHELIAL CALTAROTHCAL!  ZZERS!  HARIALLTONTAL!  SHAAZESHELIAL KARES SHAELSHAR! DORBAEDAL HALTHEL?!  PHAL-AEO!  PHAL-AEO ZZERS, HARIALLTONTAL, ZOTH-HARETH!  SHAAZESHELIAL BETHCONTHEL DORBAEDAL HALTHEL WORTEAL, BALTAEOL!

RAAAAGE.

((I actually feel somewhat guilty about this character.  I mean, it's designed entirely on killing you guys before you really have a chance.  Oh well, I DID offer you a way out before the game even began at least.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 10, 2014, 08:29:33 pm
Zentol's face is a mask of rage as he assaults Derm.  His lips are peeled back from his teeth, as if he were going to bite Derm.  Spittle flies from his mouth as he screams at the man.

"SHAAZESHELIAL CALTAROTHCAL!  ZZERS!  HARIALLTONTAL!  SHAAZESHELIAL KARES SHAELSHAR! DORBAEDAL HALTHEL?!  PHAL-AEO!  PHAL-AEO ZZERS, HARIALLTONTAL, ZOTH-HARETH!  SHAAZESHELIAL BETHCONTHEL DORBAEDAL HALTHEL WORTEAL, BALTAEOL!

RAAAAGE.

((I actually feel somewhat guilty about this character.  I mean, it's designed entirely on killing you guys before you really have a chance.  Oh well, I DID offer you a way out before the game even began at least.))
From a RTS perspective, you are choosing the scissors path, trying to deny the mages paper (?) path. Being a mage is a long term investment, while physical characters have to deny that and switch to powerful mages before them become powerful.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on January 10, 2014, 08:42:22 pm
"Stranger, would you be interested in an alliance for our mutual benefit?"
Offer Eric an alliance beetwen ourseleves.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 10, 2014, 09:01:42 pm
From a RTS perspective, you are choosing the scissors path, trying to deny the mages paper (?) path. Being a mage is a long term investment, while physical characters have to deny that and switch to powerful mages before them become powerful.

So you're saying you need someone to come over and rock his world?

*ducks rotten vegetables*



Cute animal.  Not really.


Magical Science again.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 10, 2014, 10:06:39 pm
Err...new thread. Okay. Gimme a few minute/hours.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 10, 2014, 10:19:06 pm
That was definitely the coolest way to die ever.

Put me back IN the waitlist, please. Same character.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 11, 2014, 12:41:53 am
This is the exact moment to ask GWG to link the trope "color coded for your convenience" here.
Ask and ye shall receive. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ColorCodedForYourConvenience) Although there are other options...

 (http://lmgtfy.com/?q=Color+Coded+For+Your+Convenience+Trope)
Zentol's face is a mask of rage as he assaults Derm.  His lips are peeled back from his teeth, as if he were going to bite Derm.  Spittle flies from his mouth as he screams at the man.

"SHAAZESHELIAL CALTAROTHCAL!  ZZERS!  HARIALLTONTAL!  SHAAZESHELIAL KARES SHAELSHAR! DORBAEDAL HALTHEL?!  PHAL-AEO!  PHAL-AEO ZZERS, HARIALLTONTAL, ZOTH-HARETH!  SHAAZESHELIAL BETHCONTHEL DORBAEDAL HALTHEL WORTEAL, BALTAEOL!

RAAAAGE.

((I actually feel somewhat guilty about this character.  I mean, it's designed entirely on killing you guys before you really have a chance.  Oh well, I DID offer you a way out before the game even began at least.))
From a RTS perspective, you are choosing the scissors path, trying to deny the mages paper (?) path. Being a mage is a long term investment, while physical characters have to deny that and switch to powerful mages before them become powerful.
What would be the rock, then? Physical characters with magic stuff? They get blasted by mages but smash physical characters easily?

Wonder if Mako died and who gets the credit/points for the kill.

Ah...re-science?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 11, 2014, 12:45:00 am
"Sure. Beats fighting you just because you're there."

Say words in the Name of Genericness!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: mastahcheese on January 11, 2014, 12:45:49 am
The rock would be the muggle who sides with the wizards. They are the meatshields, protecting the mages until they can strike down the scissors, and then share knowledge with the rock.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 11, 2014, 01:21:04 am
Well. My magic sucks.

PM TURN, I DARE YOU TO SNIP THIS
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 11, 2014, 07:35:40 am
"Stranger, would you be interested in an alliance for our mutual benefit?"
Offer Eric an alliance beetwen ourseleves.
Do that via PM with him. Use the thread to either post your actual actions (those that depend on me, not another player) or just to say that you PMed me your action.

That was definitely the coolest way to die ever.

Put me back IN the waitlist, please. Same character.
I'm glad you didn't feel like that was unfair. You really had bad luck. I really didn't expect someone to die from a 7 pot electric bear.

Wonder if Mako died and who gets the credit/points for the kill.
He died from a fatal injury, caused by Cromwell, who is dead. Nobody gets the points.

-Snip-
Mission accomplished.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 11, 2014, 09:18:38 am
-Snip-
Mission accomplished.
I should have known :P
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 11, 2014, 05:20:30 pm
I need Elephant Parade's action and Darkpaladin's (because he can do other things if he wanted to do so)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 11, 2014, 05:22:34 pm
Fire word. I can PM it to you if you want, but I think you know that I know it.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 11, 2014, 05:29:35 pm
The rock would be the muggle who sides with the wizards. They are the meatshields, protecting the mages until they can strike down the scissors, and then share knowledge with the rock.

My next character will be this if I die soon. 3 points in Endurance and Dexterity, 1 point each in Will, Speed, and Pool.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 11, 2014, 05:31:21 pm
Fire word. I can PM it to you if you want, but I think you know that I know it.
No need, you have used it before.

I suppose that you are going to use it in a way that it can hurt Zentol, right?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on January 11, 2014, 05:57:58 pm
Sorry, I didn't post my action sooner because I was waiting for Rolepgeek to respond to my PM.
Follow Rolepgeek if he goes anywhere. Cast some spells at the nearby wall, or if anyone hostile shows up, at them.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 11, 2014, 05:58:17 pm
It would mostly be there to killblock him and wear him down slowly(I think it's tougher than he is strong, though with his kills I might be wrong).

In exchange for my protection, the wizards would give me better shit to protect them as they make it. And I will be getting tougher and stronger, until they can't kill me either(WOOH 9 POINTS IN WILL)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 11, 2014, 06:02:10 pm
Sorry, I didn't post my action sooner because I was waiting for Rolepgeek to respond to my PM.
Follow Rolepgeek if he goes anywhere. Cast some spells at the nearby wall, or if anyone hostile shows up, at them.
You have only one pool. And you have to PM me or just post what spell you want to try.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 11, 2014, 06:22:22 pm
Fire word. I can PM it to you if you want, but I think you know that I know it.
No need, you have used it before.

I suppose that you are going to use it in a way that it can hurt Zentol, right?
No. I am going to use it on myself and go out with style.

Fire. Hit Zentol.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 11, 2014, 07:30:37 pm
Fire word. I can PM it to you if you want, but I think you know that I know it.
No need, you have used it before.

I suppose that you are going to use it in a way that it can hurt Zentol, right?
No. I am going to use it on myself and go out with style.

Fire. Hit Zentol.
I suggest to try a different thing if you expect a different result. Also, the burn damage gets nasty in upper levels (well, as every kind of damage)

Also, I'm going to say that there are some spells that can't be avoided.

Turn coming tomorrow, though.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 12, 2014, 01:40:19 am
Meh. I guess I'll do some science, then.

Word.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 12, 2014, 08:53:57 am
Turn 007


Magical Science again.

You  stop staring at the Greenhouse room. Yeah, stuff is already as it was before you entered, nothing else can appear in that place, right?
You then do some of this physics denying thing that is called magic:

[Pot:3]
A golden line appears and forms the shape of an animal. The only thing you can discern from it is that it has four legs. How helpful.

[Pot:5]
Another golden line appears and forms a stinger. Those are the things that come from the butt of bees that they use to stab you, right? It even looks pretty sharp, but soon it then fades away.

-snip- ((How does it feel to be bullied by the GM?))

That jumping line scared the shit out of you. Yep, you are not going to mess up with that magic again.
You decide to try to (hopefully) inoffensive magic.

[Pot:6+1=7]
A golden line appears and forms a shape of a giant hand, which, if we ignore the fact that it is just a drawing, could crush you. Okay, maybe this magic can be dangerous too, but only if used the right way.

[Pot:3+1=4]
A bunch of paper appears in front of you.

[Pot:6+1=7]
Another golden line appears, then forms a really big foot. The GM then stops describing the situation and abstains from making bad jokes involving your name.

Ah...re-science?
You try that word again:

[Pot:4-1=3]
A faint golden glimmer appears to be coming out from that point in the wall you have been staring at while you pronounced that word.

"Sure. Beats fighting you just because you're there."

Say words in the Name of Genericness!
"Hey, let's read a lot of this bullshit together and see what happens, what's the worst thing that could happen?"

[Pot:5]
A golden line appears, then begins drawing something. It begins as a tongue, but then you notice that it has a mouth on it, showing a lot of teeth. Well, they are more like mini-tongues. There is actually three rows of them. Over the tongue, another tongue comes out, forming a kind of a fin, and over the mouth part, a ramified set of tongues appear, similar to antlers. The strange creature also has four legs, all made from articulated sets of tongues. The golden line then fades away.

An offense to Mother Nature is the worst thing that could happen. You are sure that if she weren't a metaphor for more complicated phenomena, she would be jumping from a tree with a rope made from thorny vines around her neck onto a hungry pack of laser-firing werewolves.

Sorry, I didn't post my action sooner because I was waiting for Rolepgeek to respond to my PM.
Follow Rolepgeek if he goes anywhere. Cast some spells at the nearby wall, or if anyone hostile shows up, at them.

Well, while your friend there is about to cause an epidemic of suicides of biology teachers, you try something too.

[Pot:2+1=3]
A bit of nothing flies to  your right.

Both you and your partner see a shadow fly from the Northern Hallway to the Western one. It was going pretty fast, that's all that you can tell. And it left behind some kind of green glow that is slowly dissipating.

Well then.

RAAAAGE.

Meh. I guess I'll do some science, then.

Word.

[Derm Spd:2]
[Zentol Spd:4-1=3]
[Flimsy Spd:2-1=1]
[Bear Spd:6-1=5]

The Bear, still full of rage, tries to hit The Dragon Knight.

[Bear Dex:5]
[DK Dex:6]

But The Dragon Knight stops staring at that wall and backs away just in time to avoid the fire paw. It seems that the fire of the bear is burning with a bit less heat.

Zentol, meanwhile, goes to hit The Flimsy Wizard.

[Zentol Dex:4+3-1=6]
[Flimsy Dex:2-1=1]

[Zentol Str:3+1=4]

Zentol does a well-placed elbow strike to The Flimsy Wizard's right arm. Damn, it appears that a nerve was hit. It really hurts!

[Pain II]


Then it is Derm's time to act! He walks to the eldritch psychopath and says some words:

[Pot:2]
Some static can be felt in the air.

[Pot:4]

[Zentol dex:5] ((and all his insane modifiers))
[Derm dex:2]

A cloud of fire appears in front of Derm. While Zentol is already getting used to evading these things, it's the first time Derm has to do so. He manages to get out a little, but the clod still catches him. His right arm and torso are caught in the flames, now they are slightly burned.

[Minor burns]

The FLimsy Wizard, still in pain but seeing how Zentol didn't really do much, tries a word:

[Pot:2+2=4]
A lot of thoughts suddenly rush through your head, and those thoughts weren't produced by your own mind.


You can all see a green glow coming through the hallway. As you all stop fighting to watch it, its cause suddenly flies into the room. A dark shadow, that's all that you can see. It flies near the floor directly to the fire cat in an ascending fashion. It just goes through it, but then you notice what happened. The cat is now headless. Its head is now in mid air spinning from whatever had that shadow that cut it. The dark creature turns in mid air and goes through the head again, looking for more, phasing through it but somehow cutting it in half. While the shadow leaves the room from its only exit with the same celerity it had when it entered, each half of the head loses its integrity as they fall, touching the floor as a vague cloud of dirt. The cat's body had collapsed, and its fire dissipated by this time. The only thing that is left is a faint and somewhat green trace of gas, which has been left by the shadow.

That's some thing you don't want to mess with.

Spoiler: Status effects update (click to show/hide)


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)


GM comments
I repeat this: if possibly, PM me both the code and the word. If I happen to type wrong one of them, I have the other alternative.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 12, 2014, 11:40:59 am
-snip-
-snip- ((How does it feel to be bullied by the GM?))
-snippy-
[Pot:6+1=7]
A golden line appears and forms a shape of a giant hand, which, if we ignore the fact that it is just a drawing, could crush you. Okay, maybe this magic can be dangerous too, but only if used the right way.
[Pot:3+1=4]
A bunch of paper appears in front of you.
[Pot:6+1=7]
Another golden line appears, then forms a really big foot. The GM then stops describing the situation and abstains from making bad jokes involving your name.
-MOAR SNIPPY CAPTAIN!-
How do I feel?

Mildly amused! :P Chuckling in fact, and the preceding comma is the only punctuation that makes this seem not sarcastic, so I had to put something after it. Like that. Yup. :-X

Magic does not surprise me. I try "harder" magic and get crappy rolls, try some easy stuff and get what can only be described as ineffective magical overkill.
It seems appropriate that I discover paper, it seems to be an early material for me in any gamI MEAN IN LIFE. YUP. WHAT IS A GAME?

You can clearly see, as I need not worry about uncertainty related to "snipping", I now get to make my posts as long-winded as I like!
(Totally how it works)

*ahem* Sorry. TURN.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 12, 2014, 12:43:21 pm
Attempt to alleviate all these injuries I've got. Robes as bandages?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 12, 2014, 01:32:17 pm
Attempt to alleviate all these injuries I've got. Robes as bandages?
It only works for bleeding. Pain is temporary, lasting 2 turns for each cathergory of pain, as well as the minor burns. The turns are counted from the next turn the status effect has been applied. As I said, the only thing you can do with pain is to endure it (see where endurance becomes something important?)

Also, I forgot Elephant Parade's action. I will edit it soon.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 12, 2014, 01:35:39 pm
Ah.

Focus Potency. The power shall flow.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 12, 2014, 01:42:46 pm
You can clearly see, as I need not worry about uncertainty related to "snipping", I now get to make my posts as long-winded as I like!
(Totally how it works)
Now I repent from everything.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 12, 2014, 03:18:14 pm
Back away. Word, trying to smother the bear's fire. Also look for a source of water.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 12, 2014, 04:28:26 pm
Three twos?

Same word.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 12, 2014, 05:01:17 pm
Better than one 6.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 12, 2014, 05:05:17 pm
Better than one 6.
It certainly would depend on what. It is rare to find a way a six would be something bad with some kind of stuff. A six in that last words would have made a clearer description.

Also, the pain on Elephant Parade's head has been actually improving his survivability when messing with dangerous stuff. Less pot-->less dangerous.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 12, 2014, 05:27:01 pm
Stick with the pre-turn I PMed you!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 12, 2014, 08:39:12 pm
Move to, oh, the arcane room. Take a good look around. Then speak words.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 12, 2014, 10:01:34 pm
((Guh.  I'm in the hospital right now, so no Zentol "RP" for you.))

Bluh
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 13, 2014, 08:07:10 am
((Guh.  I'm in the hospital right now, so no Zentol "RP" for you.))

Bluh
I hope you get better! While I just got to the point in which I don't even read what Zentol says, he is an interesting character nonetheless. I hope you get back soon for more bloodshed.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 13, 2014, 03:21:41 pm
Turn 008


TURN.

You try some magic again. What's the worst that could happen? You are secretly begging for some weird ninja fire bear to not appear in front of you when you try it.

[Pot:5+1=6]
A golden line appears and forms a big cube in front of you, before fading away.

[Pot:2+1=3]
A golden line appears and draws a kind of stick attached to a spiky ball. It then fades away.

[Pot:6+1=7]
A thick golden line appears and quickly makes a drawing of an huge alligator. And it is trying to bite you! a couple minutes after that, when you take your hands away from your face, you notice that nothing has happened to you and that the alligator has disappeared.

Back away. Word, trying to smother the bear's fire. Also look for a source of water.

[DK Spd:2]
[Bear Spd:6-1=5]

Before you can react, the bear tries to hit you again.

[Bear Dex:1]
[DK Dex:1]

But you just barely move away as the bear lazily moved its paw. You could feel the heat of it.

You then try to extinguish the flames somehow. Maybe magic helps, right? You position yourself in front of it and say your word:

[Pot:6-1=5]
[Bear dex:6-1=5]

The bear moves just in time to prevent a pile of dirt from crushing it. It seems that it is burning in a less intense way than before, but its flames are still raging.

You think that the room frm where the moss was growing could have some sort of water. Plants only grow where there is water, right?

Three twos?

Same word. TURN CHANGED

You prepare to dodge the incoming attack of Zentol, but he is more focused now in Derm.

Stick with the pre-turn I PMed you!

You keep doing some investigation on this piece of text more akin to a phone book than to a magic book.

[Pot:6]
A golden line appears and forms the image of belt, one that is more likely to fit a sumo wrestler than you, but a belt nonetheless. It then fades away.

[Pot:6+1=7]
A huge pile of black stuff appears in front of you. Most of the things that are inside of that pile look like containers of some kind, while others look like conduits. The material is flexible in general, but always gets back to its original shape, unlike rubber. Some of the strange pieces appear to have an edge. A sharp edge, actually. It is strange for something as flexible to be able to have such an edge.And now, there is another pile of bullshit to play with the bone pile, nice.

Ah.

Focus Potency. The power shall flow.


Bluh

Zentol is getting tired o everything. Why can't they just die? he tries to choke Derm:

[Zentol Dex:1+3-1=3]
[Derm Dex:4]

But that burn in his arm prevents him from doing much. Derm easily sidesteps without losing concentration.

((The possiblities of Zentol being evaded by Derm were of roughly 1 out of six.))

Move to, oh, the arcane room. Take a good look around. Then speak words.

You take the Northern Hallway to the room with the octariney glow. As you are about to reach the room, you hear a faint noise. You turn back to see what it is, and then you see the shadow from before coming after you. It is carrying a scythe made from a spine which it keeps at its front as it gets closer. You just stand there, frozen by that sight. As it was about to reach you, it raises its arm. You watch motionless the hellish weapon that will bring you doom, and you notice that the shadow is actually wearing something metallic in his hands and forearms. You want to close your eyes, but you can't. It is just too late. You prepare for the worst, but you hope that your death is quick. The shadow just goes through you. The last thing you sow was a pitch dark face, with green, glowing eyes. As you regain your composure, you can pay more attention to the green trail it left behind you. Those are faces, screaming, moaning faces, that slowly fade into the atmosphere. That gives you the creeps. You dare to look at where it went, and turning back your head you see a huge obsidian skull in the room you were heading too, that was closing.

You dare to enter the room anyway. It has four ocariney beams coming out of semi-transparent golden pyramids on the floor, heading towards the ceiling. The beams are somewhat close to the walls, which are all covered by crystal pyramids, which look pretty sharp, excluding that one where the obsidian skull is. Ewww, it is dripping some green ooze that evaporates into more screaming faces!

You decide to do some magic to get your mind away from that sight.

[Pot:6]
A golden line appears, then forms a strange drawing. It is a lion, formed by many sticks fastened by chains, its teeth and legs made by sticks articulated via chains. Those are weapons from the Kung-Fu movies, right? nunchakus they are called, if your memory doesn't fail you. The lion, on the other hand, begins to move and tries to bite you with his nunchaku teeth. Luckily, it just goes through you and disappears.

You are sure that Martial Arts instructors would be joining their biology counterparts in the suicide conga by this time.

[Pot:3]
A golden line appears and forms a drawing of an animal. It has four legs and is bulky. It then fades away.

You could certainly play a game trying to guess what animal it was, but you don't have any idea about how to get the correct answer afterwards.


The apparent calm is interrupted by an octariney spark coming from the beams. It appears that it was absorbed by one of the pyramids, though. It changed to a more octariney color. In fact, many pyramids are somewhat octariney, but the recently hit one is the one whose color is the most intense.
Then you notice something. A pair of semi-transparent pyramids, moving in a parallel fashion with their bases facing at each other horizontally, come floating from a hole in the ceiling that you haven't noticed. they fly downwards, keeping the same distance between themselves. Upon reaching the pyramid that absorbed the spark, starts to float in the direction of the other pyramids, until it is between them. The translucent pyramids then open and engulf the charged one, forming just one entity. Then it floats away from where it came, with the crystal inside of it.

Spoiler: Status effects update (click to show/hide)

Character sheets
Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 13, 2014, 03:32:13 pm
Hmm.  Well, that's gotta be useful, right?  A hat is basically a head container.


Look for a piece of whatever it is that could work as a helmet/hat/head covering.  Also find a nice femur for a bone club.  Suitably attired, say some more WERDS, yo.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 13, 2014, 03:34:44 pm
PM sent. Time for science!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on January 13, 2014, 03:45:57 pm
PM sent.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 13, 2014, 03:49:41 pm
[Pot:6+1=7]
A huge pile of black stuff appears in front of you. Most of the things that are inside of that pile look like containers of some kind, while others look like conduits. The material is flexible in general, but always gets back to its original shape, unlike rubber. Some of the strange pieces appear to have an edge. A sharp edge, actually. It is strange for something as flexible to be able to have such an edge.And now, there is another pile of bullshit to play with the bone pile, nice.
Sounds like black biometal?

Exit stage left, pursued by a bear. Out the entrance I'm by, which seems to be the only way out.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 13, 2014, 03:50:51 pm
"Hey Zentol!"

Derm's face twists into a caricature of pure malevolence.

"Dodge."
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 13, 2014, 03:59:40 pm
[Pot:6+1=7]
A huge pile of black stuff appears in front of you. Most of the things that are inside of that pile look like containers of some kind, while others look like conduits. The material is flexible in general, but always gets back to its original shape, unlike rubber. Some of the strange pieces appear to have an edge. A sharp edge, actually. It is strange for something as flexible to be able to have such an edge.And now, there is another pile of bullshit to play with the bone pile, nice.
Sounds like black biometal?

Quote
Black Biometal
   An organic material with the resiliance greater then steel. This substance can    take on any forms that normal organic substances can, however these forms are    often twisted and strange in comparison, made of a strange mix of jet black    chitin, pipes, cables, and ribbed protuberences. Creatures made of it are    distressingly thin, eyeless, packed with fangs, claws and stingers, and are    extremely violent toward any living creature not made of black biometal. This    substance is a little bit stronger then steel in terms of difficulty to damage, but is    soft and flexable, like normal flesh. On it's own, this substance comes as a lump    of strange proportion and unknown purpose; a bizarre organ with no likeness    anywhere in the known animal kingdom.

Kinda doubt it.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 13, 2014, 04:04:14 pm
((1. I'm not sure what other words could have been used with it.
2. Tomcost could have changed the "on its own" form to screw with us.
3. It's black. It's flexible, but sharp. I can't think of other materials like that.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 13, 2014, 04:08:35 pm
Okay then.


Tomcost:  Is that Black Biometal?  Are you willing to answer that question?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 13, 2014, 04:15:36 pm
[Pot:6+1=7]
A huge pile of black stuff appears in front of you. Most of the things that are inside of that pile look like containers of some kind, while others look like conduits. The material is flexible in general, but always gets back to its original shape, unlike rubber. Some of the strange pieces appear to have an edge. A sharp edge, actually. It is strange for something as flexible to be able to have such an edge.And now, there is another pile of bullshit to play with the bone pile, nice.
Sounds like black biometal?

Exit stage left, pursued by a bear. Where am I, again?
Arena map on the first post. Your position is in your character sheet.

Okay then.


Tomcost:  Is that Black Biometal?  Are you willing to answer that question?
Yes, it is. Nerfed, though. No magical thing resistant to every melee thing without penalties. Consider it more like sharp rubber, but with less metalic properties.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 13, 2014, 04:17:49 pm
Easy enough, then!


GWG:  Were you interested in trading for it?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 13, 2014, 11:33:29 pm
Bluh, take 2
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 13, 2014, 11:33:36 pm
Well then. Time to visit the greenhouse and get out of this creepy ass death-house.

Let's inspire more educated people to kill themselves!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 14, 2014, 03:37:32 am
Do ALL the science!

This is one (reasonably) educated individual that will require greater atrocities yet to join THAT conga!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: RogueArchivist on January 14, 2014, 02:23:32 pm
I would like to be added to the wait list.

Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 14, 2014, 03:12:52 pm
I would like to be added to the wait list.

Spoiler (click to show/hide)
Adding...
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 14, 2014, 03:28:02 pm
Easy enough, then!

GWG:  Were you interested in trading for it?
In exchange for what?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 14, 2014, 03:52:18 pm
Easy enough, then!

GWG:  Were you interested in trading for it?
In exchange for what?

I'd like your "Where I'm looking" word.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 14, 2014, 05:49:18 pm
Sorry guys, but turn coming tomorrow.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 15, 2014, 12:36:50 pm
Turn 009


Do ALL the science!

This is one (reasonably) educated individual that will require greater atrocities yet to join THAT conga!

Ahh the art of saying random words and hoping for something useful to appear, isn't it relaxing? Well, when you don't get your face exploded, of course.

[Pot:3+1=4]
You can see a golden glow coming out of your left foot. Huh.

[Pot:4+1=5]
[Dex:3]
A burst of magma appears and falls to the ground in front of you. You manage to step back a little, but your left foot is caught in it, suffering important burns.

[Burned]

[Pot:1+1=2]
A drop of acid appears in front of you and falls to the ground, tearing a little hole in it.

That was a dangerous magic session.

Well then. Time to visit the greenhouse and get out of this creepy ass death-house.

Let's inspire more educated people to kill themselves!

Woo, more magic! You delight yourself thinking on the logic defying actions you can do with this piece of paper. You are interrupted by another thing, unfortunately. It is another golden semi-transparent form which contains a crystal pyramid totally devoid of octariney shades. It just spits it gently towards the wall and the crystal pyramid slowly floats towards it, and becomes attached to the wall in the exact location the octariney one used to be. The semi-transparent creature then splits on two pyramids and they float to the hole in the ceiling.

Well, let's to this.

[Pot:3]
Some chitin appears in front of you.

[Pot:4]
Some golden lines erupt from a floor inside a determined radius around you and then become drawings of goblins. All the goblins look at you, then smile and charge at you. Luckily they just go through you and disappear.

No people were added to the suicide conga line. It has stopped before anyone could jump from that skyscraper.

You then shrug and go to the room to the East. You go across two weirdos with a lot of garbage lying around and you reach a zone with lots of plants most of them being weird plants that are growing in size.

PM sent. Time for science!

Exit stage left, pursued by a bear. Out the entrance I'm by, which seems to be the only way out.

"Hey Zentol!"

Derm's face twists into a caricature of pure malevolence.

"Dodge."

Bluh, take 2

[Bear Spd:1-1=0]
[Flimsy Spd:2-1-1=0]
[DK Spd:2]
[Derm Spd:1]
[Zentol spd:5-1=4]

Zentol leaves the room and is followed by Derm and The Dragon Knight.

As everybody is crossing the stone bridge over the bottomless pit, Derm, some distance away, shouts his warning at Zentol, who turns back and readies himself for whatever is going to happen.

[Derm pot:2+1=3]
[Derm dex:2]
[Zentol dex:3] ((Plus all of his insane stats))

Derm points at Zentol, who evades both his finger and his sight in the exact moment the spell is fired. A portion of the bridge which was being watched by Derm as he failed to see properly Zentol is then transformed into fire. oddly, it keeps its shape.

[Zentol dex:6] ((plus everything))

Zentol just keeps walking away, not even losing his foot. Not that the gap was under him, but the act of evading someone's sight while standing on a bridge is something that can make you lose the equilibrium, but that definitely won't happen to Zentol. The Dragon Knight goes through the small gap of the bridge that is still stone and goes to the Grand Room.

Derm meanwhile, stays staring at the rest "B-But i was going to throw a fireball at you!"

In the Portal room, the bear was too distracted with things only fire bears know to chase The Dragon Knight. But The Flimsy Wizard is here, though. He, on the other hand is casting some spells:

[Pot:6+2=8]
A pile of wax appears in front of you. That's whole lot of presumably useless stuff.

The bear notices you, and lazily walks towards you.

[Pot:6+2=8]
A thick golden line appears and forms a huge cage. You will need one to contain that bear, it seems.

[Pot:3+2=5]
[Bear dex:4-1=3]

A sizable amount of water appears in front of you, then begins to just flow. The fire bear is too distracted with you to evade it, and stomps on it with its frontal fire paw. Some water is evaporated, and the bear is left with another paw less. It doesn't want to get near you now, mainly because of the water. Also, its fire is now more orange and less red.

Hmm.  Well, that's gotta be useful, right?  A hat is basically a head container.


Look for a piece of whatever it is that could work as a helmet/hat/head covering.  Also find a nice femur for a bone club.  Suitably attired, say some more WERDS, yo.

You grab one of the many bones lying around. Most of them seem useful as clubs, actually, or at least the elongated ones. You grab a femur, whose upper part (the one that is near the joint) makes for a surprisingly good handle.
You also grab one of the many black containers, put a bit of pressure to widen its opening and put it around the top of your head. It actually makes difficult for blood to reach the upper parts of your head, but as you can't see your forehead turning whiter, you don't pay attention to it. The container also has little conduits coming out of it. It seems now that you have murdered a squid and you are using it as a hat. Overall, your current outfit could make tinfoil hat crazy people appear as perfectly normal and sane citizens.

Improvised black bio-metal hat:
[Soft]
Does not work with most aimed attacks.

You also practice some magic, to complete the weirdo look:

[Pot:2]
A golden line appears twists uncomfortably then jumps after you. It disappears afterwards.

[Pot:3]
A bit of obsidian appears in front of you. It is an standard little chuck that could fit your hand, but also looks pretty sharp to handle you your bare hands.

Zentol then appears, looks at you, and decides that he is the Prime crazy dude, here, so he walks to the bone pile and grabs another bone club.

Improvised bone club:
[Blunt weapon]
((For both Thrakor and Zentol))

PM sent.

You shrug and try more magic:

[Pot:3+1=4]
A golden line appears and forms a drawing of a goblin. The goblin then starts to move and grins widely. After making yourself uncomfortable, it jumps after you, his hands aimed at your neck, hoping to choke you. Fortunately, it just goes through you, and disappears afterwards.

Spoiler: Status effect update (click to show/hide)


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)



GM comments

I want to thank Mastahcheese for nominating me for the Christmas Giveaway. Thanks to him I won a game! (Which means less updates for you, so you can all go and break his legs).

Nah, just kidding.

Anyway, I send him a big Waddle-Dee Hug
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 15, 2014, 01:09:24 pm
Thrakor eyeballs Zentol.  "Sure, help yourself."


If Mr. Zentol does not attack, SCIENCE.  If he does attack, AGGRESS.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 15, 2014, 02:22:01 pm
((What game?))

Um...science. Remind me to PM you something when I'm not about to start class.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 15, 2014, 03:08:23 pm
((What game?))

Um...science. Remind me to PM you something when I'm not about to start class.
((I hope, Dead Space. If, not, well, I hope I get that one.))

I will post again in he thread if you don't send me a PM
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 15, 2014, 03:51:16 pm
Well. That's different than I thought it was going to be and also infuriating cause dammit zentol got away.

Back to the entrance to the portal room, but not inside. Stay out of combat.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 15, 2014, 04:01:01 pm
Well. That's different than I thought it was going to be and also infuriating cause dammit zentol got away.

Back to the entrance to the portal room, but not inside. Stay out of combat.
Anything more? You know, there are speciic actions for these situations (namely, dodge, or focus)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 15, 2014, 04:03:21 pm
Well if the bear doesn't get anihilated by water or burn itself out, it's gonna come after me, so dodge it is.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 15, 2014, 07:02:20 pm
Well if the bear doesn't get anihilated by water or burn itself out, it's gonna come after me, so dodge it is.
So, you action is to stand on the bridge over the botomless pit, and try to dodge?

I'm asking because it is a decision that carries actual game effects and I don't want to assume anything.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 15, 2014, 07:08:14 pm
Move into the portal room and dodge then you sinister bastard.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 15, 2014, 08:24:57 pm
DOOOOOOOOOOOODGE
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: killerhellhound on January 15, 2014, 09:30:49 pm
Name Mark Dirk
Appearance:He is a tall human that got stolen from his world and has a scar running down the side of his face.
Stats:
Str:0
Dex:2
Spd:1
Wil:0
End:1
Pot:2
Pol:3
Status effects:
Transformation status:
Inventory:
Location:


Can I join please
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 15, 2014, 10:02:18 pm
((Hmmmm. Hmmmmmmmmmm.
I now know a material.
This means I must actually begin compiling word lists because they'll be useful.
I also think I've mostly figured out what each of the sets do, but...))

Let's be sure about that, though.

Head back to the Grand Room, stick by the greenhouse entrance. Don't need anyone getting no funny ideas or nothin'.

Then Test Words
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 15, 2014, 10:09:59 pm
Temp Post.  Expect Zentol "RP" laterish.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 15, 2014, 10:29:45 pm
Name Mark Dirk
Appearance:He is a tall human that got stolen from his world and has a scar running down the side of his face.
Stats:
Str:0
Dex:2
Spd:1
Wil:0
End:1
Pot:2
Pol:3
Status effects:
Transformation status:
Inventory:
Location:


Can I join please
Of course you can! The worst thing that can happen toa Perplexicon GM is to run out of waitlisters.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 15, 2014, 10:35:30 pm
Of course you can! The worst thing that can happen toa Perplexicon GM is to run out of waitlisters.

I'd argue that running out of time is worse.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 15, 2014, 10:39:08 pm
Of course you can! The worst thing that can happen toa Perplexicon GM is to run out of waitlisters.

I'd argue that running out of time is worse.
Well, updates can be delayed. A lack of players is something far worse.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 15, 2014, 10:50:08 pm
When I ran a game on spacebattles I was running on 6/8 players most of the time.

No waitlisters is a nightmare, I tell you.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 16, 2014, 12:13:22 am
-snips-
Can I join please
Of course you can! The worst thing that can happen to a Perplexicon GM is to run out of waitlisters.
Is this EVEN POSSIBLE? At the moment Perplexicon is quite the popular gametype!

Viva la Perplexicon! And AT Corporation! (A turn you can snip!)

I understand, there will be some day where the novelty wears off, BUT NOT THIS DAY! A day when the hearts of men break and the game looses tread BUT NOT THIS DAY!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 16, 2014, 05:21:54 pm
Sorry again, but no update today either.

EDIT: and probably not at the day this edi was made. I'm really sorry.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 18, 2014, 02:38:17 am
Something up? If you need help moral or otherwise, just remember you have an arena of bloodthirsty magical psychopaths should you need it. Seriously.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on January 18, 2014, 05:05:19 am
PM sent.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 18, 2014, 06:54:35 am
Something up? If you need help moral or otherwise, just remember you have an arena of bloodthirsty magical psychopaths should you need it. Seriously.
Actually, it is a couple of factors that would make writing an unpleasant experience. Nothing bad, though. Turn hopefully coming now.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 18, 2014, 09:03:37 am
Turn 010


Move into the portal room and dodge then you sinister bastard.


Quote from: Elephant Parade's PM
Stuff

Temp Post.  Expect Zentol "RP" laterish.

[Bear Spd:6]
[Flimsy Spd:1]
[Zentol Spd:4]  ((All of you have a -1 penalty to spd))

Back in the Portal Room, the bear was getting nervous. The water kept going forwards, it has lost two paws. It was a really bad situation for it, so it did the most sensible thing to do: run.

Well, it surely hoped it could run, but, with two paws less, it just went past Derm, who was expecting it to attack him, in an awkward crawl with its two paws pushing foewards while its abdomen was over the floor. It just went over the fire bridge like if it were solid, and totally ignored Zentol, who was coming with a mischievous idea involving a club and Derm's head.

[Zentol Dex:3+3-1=5]
[Derm Dex:1+1=2]

[Zentol Str:1]

Zentol went up to him, who was not expecting that, and softly hit him in the head with his bone club. It didn't do much more than making Derm mildly uncomfortable.

The Flimsy Wizard reacted quite slowly and tried to extinguish the flames of the now gone fire bear:

[Pot:4+2=6]
[Pot:3+2=5]
[Pot:6+2=8]

And a lot of water began to fill the room. Some of it was evaporated by the magma some other wizard has summoned, cooling it in the process, but most of it begun flowing towards the only exit to the room: the botomless pit. The force of the water was not something to underestimate, as it could easily sweep some feet:

[Zentol str:5]
[Derm str:1]
[Flimsy str:6-1=5]

Both The Flimsy Wizard and Zentol manage to stand on foot, but Derm is carried by the current to the bottomless pit, but manages to get hold of the bridge before falling. It leaves him in an uncomfortable position, though.

[Cliffhanger]

The flames of the bridge are getting a blue tone.

Thrakor eyeballs Zentol.  "Sure, help yourself."


If Mr. Zentol does not attack, SCIENCE.  If he does attack, AGGRESS.

You watched the Eldritch Psychopath just go back from where he came. Well, that's way better than what you had expected. Now, you want to do more science:

[Pot:1+1=2]
Something , or maybe a bit of nothing, tries to take form. Unfortunately, nothing happens[Pot:5+1=6]
[Wil:5-1=4]
A huge bit of nothing flies to Eric, who is coming from the Greenhouse Room. He just keeps walking without noticing that.

Um...science.

You see the fire bear enter the Grand Room. It lacks its two front paws and appears to be frightened. Or at least as frightened as a being made out of a chemical reaction can be. Its flames are becoming slightly blue, too.

You shrug and do science:

[Pot:2-1=1]
The magic just doesn't listen to you.

-Snip-

You go past a pair of weirdos holding clubs and go to the Grand Room. Hey, it looks like an almost pawless fire bear is here. You shrug and try science.

[Pot:4]
A golden line appears and makes a drawing of a pig in front of you. A sudden flash after, there is a pig made of pure diamond in front of you. It is somewhat cute. In a weird, sophisticated way.

[Pot:5]
A golden line appears and forms the shape of a huge ogre. It tries to punch you, but its hand goes through you and disappears.

The diamond pig is somehow sniffing the ground.

-Snip-
You position yourself in a proper science position and say your words:

[Pot:5+1=6]
A bit of nothing flies out of your hand, towards where you were pointing at.

[Pot:4+1=5]
Your left hand begins to emit a golden glow, but it fades away.

[Pot:1+1=2]
Something tries to happen in your right hand. It doesn't succeed, though.

PM sent.
You watch the fire bear and the diamond pig. Something is wrong here, but you would know what if you had actually payed attention at school.

You forget about that and so some magic:

[Pot:6+1=7]
A bit of nothing flies from your hand to the floor, because it was pointing it, even if you didn't think about pointing. The GM then enters a rattle about how he doesn't like giving so explicit clues and how he hates when numbers get so high.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 18, 2014, 09:18:09 am
"Oh funk yes, I love science!"

MOAR SCIENCEZ!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 18, 2014, 10:02:07 am
Exit stage right, slipping past the bear.
To be clear: Going back to the portal room.

Use Word on Derm
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 18, 2014, 10:26:55 am
Oh god what
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 18, 2014, 11:57:08 pm
Yepyep.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 19, 2014, 01:39:53 pm
I need more players to post actions to make a turn. More importantly, those who are near the cliffhanger.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on January 19, 2014, 01:50:28 pm
PM sent.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 19, 2014, 02:08:54 pm
Thrakor looks at the effects.  "That's weird."


Magical plan gamma!

Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 20, 2014, 12:01:32 am
Speak words, stay away from the bear.

EDIT: Anyone care to trade words?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 20, 2014, 03:19:03 pm
Turn 011


Exit stage right, slipping past the bear.
To be clear: Going back to the portal room.

Use Word on Derm

Thrakor looks at the effects.  "That's weird."


Magical plan gamma!

Speak words, stay away from the bear.

EDIT: Anyone care to trade words?

[Eric spd:5]
[Thrakor spd:1+1=2]
[Dk spd:4]
[Bear spd:5-1=4]

The fire bear turns its attention to the diamond pig. It seems that it is hungry, despite the fact that it chose the wrong carbon based life form to eat. He is not going to get any kind of fuel from that.

Meanwhile, Eric does his magic:

[Pot:6]
A golden line appears and forms a huge shark in front of you. The sharks tries to bite you, but it goes through you, and at the same time the front of its face just shatters, producing little chunks made from more golden lines. It then fades away.

[Pot:5]
A bunch of air near the palm of your hand begins to glow with a golden glimmer, but it then fades away.

The Dragon Knight decides to go to the Portal room.

Thrakor, on the other hand, has a plan in his mind. A devious plan.

[Thrakor pot:2+1=3]
[Thrakor dex:4]
[Eric dex:5]

He points at Eric, and a little bit of obsidian comes out of his hand. Eric just moves away from that flying chunk of obsidian and looks at Thrakor.

PM sent.

[Pot:4+1=5]
Bit of nothing begin to pour outside of the floor in a radius around you.

"Oh funk yes, I love science!"

MOAR SCIENCEZ!

Oh god what

Yepyep.

[Derm spd:4-2=2]
[Zentol spd:4-1=3]
[Flimsy spd:3-1=2]
[Bigf01t spd:6-1=5]

Bigf01t rushes into the fight and tries to get revenge on the eldritch psychopath:

[Bigf01t pot:4+1=5]
[Bigf01t dex:6]
[Zentol dex:2+3=5] ((Oh, god, you hit him.))

A sizable amount of magma comes out of Bigf01t's hand. The stream manages to hit Zentol's burned arm as he jumped backwards to avoid it. As a result, the arm is now even more burned.

Mandatory balance roll for Zentol:

[Dex:2] ((But his modifiers are enough to save him))

[Heavy burned]

((This is a better explanation of the "heavy" status of a wound, but all are the same.))

The amount of magma currently on the bridge is actually blocking the way to the other rooms. It is slowly falling and cooling but it will take time. A brave person could attempt to jump it, though.

The Dragon Knight, who was arriving by this time, finds himself on Zentol's side of the bridge.

It is uncomfortable to even look at that man, imagine having to wait by him.

Bigf01t then tries to help poor Derm from falling into the endless abyss.

[Bigf01t str:3-1=2]
[Derm str:6] ((No need for pool burning))

But Derm can do it on its own, actually. Bigf01t just stands there with a worried face as Derm quickly climbs the bridge.

But the fight hasn't ended yet, as The flimsy Wizard tries to harm Zentol too. He stares at him, and he notices that he should evade that stare:

[Flimsy pot:4+2=6]
[Flimsy dex:2-1=1]
[Zentol dex:4] ((Plus everything))

But he just ends up looking anywhere, Zentol doesn't even needs to move much, a he just feinted a movement and stayed in place, while The Flimsy Wizard was easily cheated and followed the momentum and ended up looking far to the right. The air there begun to emit a golden glimmer and then moved quickly even more to the right. Hmm.


Meanwhile, on the Portal Room, a semitransparent cube with a thin octariney beam in its interior begins to float to the cooled magma. Two opposing faces of the cube rotate in opposing directions, and then the cube opens to the sides of said faces. It then proceeds to float low to the ground, until the semi-transparent matter begins to slowly go up so that it doesn't enter in contact with the floor. Some dust enters movement as the octariney beam goes through the cooled magma, in the exact place it touches the rock floor. Soon the magma has been separated from the floor, but the octariney beam has lost some of its color in the process. Then, the room is invaded by an army of inverted pyramids, composed by a substance much like the ones seen in the cube. They are filled with another translucent substance, but this time it is dark in color. They proceed to open themselves and suck away everything in the room.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 20, 2014, 03:31:18 pm
"Okay, I am now PISSED THE FUCK OFF."

Focus Dex. (So I can use it in the turn after next.)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 20, 2014, 04:16:35 pm
((Turn later, for now I just want to ask why didn't I get an attack?))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 20, 2014, 04:21:18 pm
((Turn later, for now I just want to ask why didn't I get an attack?))
Because you are on the other side of the magma-covered part of the bridge. You have to either jump it or wait until it cools down. It requires an action, even if you are likely going to succeed. In the strange case in which you had really bad luck and I had taken that decision for you, you would be complaining about that.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 20, 2014, 04:43:04 pm
PM Stuff
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 20, 2014, 04:44:43 pm
((Oh.  There is a big bit there about the magma.  Wonder how I missed that.  Woops >.>.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 20, 2014, 05:21:14 pm
Are we allowed to focus pool?

Also, am I considered in combat just because I'm in the same room as the bear?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 20, 2014, 05:58:31 pm
Are we allowed to focus pool?

Also, am I considered in combat just because I'm in the same room as the bear?
You were attacked by Thrakor. You can't focus pool, as it is a fixed stat.


Stuff that I didn't mention in the turn

-Flimsy's pain is gone.
-The flames of the fire bridge are blue and barely visible.
-The bear's flames are now blue.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 20, 2014, 07:46:49 pm
Oh. Well then.

Fuck that guy.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 20, 2014, 08:05:26 pm
I was wondering why I got that result until I checked my list.

I used the wrong word. Oops.

Evasive maneuvers!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 20, 2014, 08:37:24 pm
I was wondering why I got that result until I checked my list.

I used the wrong word. Oops.

Evasive maneuvers!
You mean dodge?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 20, 2014, 08:52:19 pm
Murder a wizard, la-de-da-doo~
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 20, 2014, 08:56:03 pm
I was wondering why I got that result until I checked my list.

I used the wrong word. Oops.

Evasive maneuvers!
You mean dodge?
There is a chance that that is the thing which I mean, yes.

Such doge dodge. Wow.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on January 20, 2014, 10:20:28 pm
I recall someone saying earlier that when I start, I should be aware of the public word list, or something like that, or the words that everyone knows. My only question is, since everyone PM's their words, how does one know anything? :?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 20, 2014, 10:25:47 pm
I think that was the old game, the Pit of Magic, where I assembled a public wordlist.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 20, 2014, 10:39:46 pm
Damn you useless magic rolls!


Enact counter strategy.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 20, 2014, 11:12:49 pm
As bummed out as I am that Magical Plan Magma didn't smack him in the face/torso, at least it co... kill-blocked him.
...
Now that I think of it, if I fired it at him, and only upgraded the burns on his arm, therefore there couldn't have been much magma, how did it block the whole bridge? Exactly how thin is this bridge? I feel nervous standing on it now :P

Syvarris, I DID warn you ;) Turns out going for easy souls that day didn't exactly help you much, did it ;D

EXECUTE MAGICAL PLAN: EXECUTE.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on January 20, 2014, 11:22:15 pm
PM'ed Tomcost, I updated my character sheets.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 21, 2014, 07:56:46 am
As bummed out as I am that Magical Plan Magma didn't smack him in the face/torso, at least it co... kill-blocked him.
...
Now that I think of it, if I fired it at him, and only upgraded the burns on his arm, therefore there couldn't have been much magma, how did it block the whole bridge? Exactly how thin is this bridge? I feel nervous standing on it now :P

Syvarris, I DID warn you ;) Turns out going for easy souls that day didn't exactly help you much, did it ;D

EXECUTE MAGICAL PLAN: EXECUTE.

Stuff that happens right now on the bridge:
-Successful dodging makes the dodger roll for balance, using dex. This is an absolute roll where standard RTD rules apply.

Stuff that I intend to add once the fight is over:
- -1 to most dex rolls over the bridge.

You are over a bridge over an endless abyss, you should feel terrified, actually


Now, some exposition on game mechanics:

How do I calculate damage with these weir elements like fire and magma?
1) The difference between the dodger's dexterity roll and the other appropiate one is calculated. I call this number "exposure"
2) I select the amount of damage based on the exposure value. The damage is higher in relation to physical damage.
3) I apply special effects, considering the dangerous substance*.

*)How do I differentiate between magma and fire, if they both burn? Well, damage is calculated the same way, but the diference is the distribution of it. With fire, the exposure is distributed along the entire body, prioritizing the torso and arms most of the times. With magma, it is almost completely focused on the part it hits, only burning other parts if the exposure is too much and context allows to do so.

Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 21, 2014, 08:09:05 am
With magma, it is almost completely focused on the part it hits, only burning other parts if the exposure is too much and context allows to do so.
Convection schmonvection.

Aren't you glad I didn't tropelink?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 21, 2014, 08:15:26 am
With magma, it is almost completely focused on the part it hits, only burning other parts if the exposure is too much and context allows to do so.
Convection schmonvection.

Aren't you glad I didn't tropelink?
Hey, I have to adapt things so that the game becomes playable. I know that you would get burned by standing near lava, but that takes out some of the fun.

Also:
I don't really care if you do so. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ConvectionSchmonvection) The souls of the players are free to be enslaved by whoever they allow to do so.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 21, 2014, 08:24:52 am
-snip-
Convection schmonvection.

Aren't you glad I didn't tropelink?
-FIXED-
TV TROPES (http://tvtropes.org/pmwiki/pmwiki.php/Main/ConvectionSchmonvection) The souls of the players are free to be enslaved by whoever they allow to do so.
~NoooOOOooOOOooOOOoooo.....~

You have doomed me! Again! WHY TV TROPES WHY! I'mfallingintoalltheopenTAAAaaaabssss....
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 21, 2014, 08:46:00 am
-snip-
Convection schmonvection.

Aren't you glad I didn't tropelink?
-FIXED-
TV TROPES (http://tvtropes.org/pmwiki/pmwiki.php/Main/ConvectionSchmonvection) The souls of the players are free to be enslaved by whoever they allow to do so.
~NoooOOOooOOOooOOOoooo.....~

You have doomed me! Again! WHY TV TROPES WHY! I'mfallingintoalltheopenTAAAaaaabssss....

*Recieves payment from TV Tropes Soul Handling Industries Inc.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 21, 2014, 09:11:42 am
If you want people to be REALLY terrified, you could put a portal to TVTropes under the bridge.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 21, 2014, 09:18:29 am
If you want people to be REALLY terrified, you could put a portal to TVTropes under the bridge.
WHY ARE YOU HELPING HIM!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 21, 2014, 09:22:06 am
Terrible and foul scheming is part of the indoctrination of a Perplexicon GM.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 21, 2014, 09:49:32 am
My god, if he DID put the portal there, "SPARTAAAA" kicking someone into the abyss would seem oddly self-referential (You have just been kicked with a common media meme into a website based on disseminating, recording and linking common media memes. Or something). Or have their browser auto-redirect them there. Taunting them. I'd expect one heck of a Big NOoO!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 21, 2014, 09:52:05 am
Terrible and foul scheming is part of the indoctrination of a Perplexicon GM.
And creating paranoia. But that's more like a PW touch, I think.

My god, if he DID put the portal there, "SPARTAAAA" kicking someone into the abyss would seem oddly self-referential (You have just been kicked with a common media meme into a website based on disseminating, recording and linking common media memes. Or something). Or have their browser auto-redirect them there. Taunting them. I'd expect one heck of a Big NOoO!
I would link a meme here, but that would increase the derail.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 21, 2014, 06:44:05 pm
With magma, it is almost completely focused on the part it hits, only burning other parts if the exposure is too much and context allows to do so.
Convection schmonvection.

Actually, heat from mere proximity to lava isn't all that dangerous.  It's like being near a fire- hot, but just uncomfortably so.  The real danger is the toxic gas that it releases.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 21, 2014, 11:33:56 pm
With magma, it is almost completely focused on the part it hits, only burning other parts if the exposure is too much and context allows to do so.
Convection schmonvection.
Actually, heat from mere proximity to lava isn't all that dangerous.  It's like being near a fire- hot, but just uncomfortably so.  The real danger is the toxic gas that it releases.
It depends on how hot the lava is (of course), how much lava, how close, and what direction (3 feet above is more dangerous than 3 feet to the side, since heated air tends to rise). Other factors, too, but they're a bit harder to pin down in exact numbers.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 22, 2014, 08:13:06 am
Turn 012

"Okay, I am now PISSED THE FUCK OFF."

Focus Dex. (So I can use it in the turn after next.)

I was wondering why I got that result until I checked my list.

I used the wrong word. Oops.

Evasive maneuvers!

As bummed out as I am that Magical Plan Magma didn't smack him in the face/torso, at least it co... kill-blocked him.
...
Now that I think of it, if I fired it at him, and only upgraded the burns on his arm, therefore there couldn't have been much magma, how did it block the whole bridge? Exactly how thin is this bridge? I feel nervous standing on it now :P

Syvarris, I DID warn you ;) Turns out going for easy souls that day didn't exactly help you much, did it ;D

EXECUTE MAGICAL PLAN: EXECUTE.

The wizards that were on the other side of the part of the bridge covered by magma spent time doing different things.
Bigf01t just waited for an attack that wouldn't come.
The Flimsy Wizard tried to dodge attacks that never arrived.
and Derm used his time flexing and generally getting in a better shape to do acrobatic feats more easily.

All in all, they mostly wasted time.

But they could all see that there was something on the Portal Room. This time, it was a rock cylinder over two smaller rock cylinders than it used to move itself by making them roll. It was going back and forth over the place where the magma used to be. After some time, it just goes away, and. Did it just phase through a wall? That's odd.

Oh. Well then.

Fuck that guy.

Damn you useless magic rolls!


Enact counter strategy.

PM Stuff

Murder a wizard, la-de-da-doo~

[Eric spd:2]
[DK spd:1]
[Zentol spd:3-1=2]

In the bridge over the bottomless pit, Zentol looks at The Dragon Knight. He, despite the uncomfortable situation that is to be looked by a psychopath like him, looks at him and nods. Okay, something in happening here.

But, on the Grand Room, a fairly normal guy and a crazy one who has an alien squid as a hat are fighting:

[Eric Dex:2]
[Thrakor Dex:4+1=5]

In a badly executed maneuver, Eric tries to tackle Thrakor, but he just sidesteps as Eric Falls to the floor.

[On ground]

((Hint, because it has happened before: tackling is not exactly the best course of action. And don't get me started on dropkicks))

As this happened, it seemed that both Zentol and the Dragon Knight had an agreement on about what to do.

[DK Dex:2]
[Zentol Dex:1+3-1-1=2]

Or at least it seemed that it was that. The Dragon Knight tried to grab Zentol for some reason, something that he couldn't prevent him from doing, as there was hot magma on his back and an endless abyss on each side. His burned arm didn't help at all too. Luckily, the Dragon knight couldn't grab him in such a way that he could actually do something, he is pretty evasive.

The portion of the bridge that was pure blue fire has now extinguished. The magma over the bridge has cooled now, or at least won't hurt anybody who decides to step over them for a short time.

In the Grand Room, the fight between the bear and the diamond pig has ended, because the bear (which now lacks its front teeth) has entered in a kind of invernation. The blue flames of its body are barely visible.

From the Arcane Room, a green light is slowly growing in potency.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 22, 2014, 08:44:46 am
"Well, THAT happened. Or DIDN'T"

REMEDY MY WOES. MAGIC MY BOY, MAGIC.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 22, 2014, 08:53:31 am
Thrakor laughed as his opponent fell.  "Ah hah!  Now feel the superior power of magic!"


Superior power of magic!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 22, 2014, 09:04:05 am
As last time, PM stuff.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on January 22, 2014, 11:13:36 am
I'll be PMing you some words later today.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on January 22, 2014, 01:46:57 pm
*sigh*
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 22, 2014, 09:25:23 pm
*sigh*

I almost feel sorry for you, but what's done is done, I made my word, now to keep by it and vie for tasty, tasty souls!

((When you tried to kill me, I decided I like having a nemesis! So as far as RP goes, by character is going to take whatever chance he can to omnom on Zentol's soul, particularly if that means freeing Pariah's from Zentol's grasp as well. If you make a different character, I probably won't attack you, same as I treat everyone else.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 22, 2014, 10:31:34 pm
I think I have dibs. I've been faking an alliance with him for a while, and really need the points.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 22, 2014, 10:37:11 pm
I think I have dibs. I've been faking an alliance with him for a while, and really need the points.
He tried. To KILL ME. Right after he killed my only ally. In front of me. Also, I need the points as much as anyone around here. I'll go with whoever gets the jump on him, but don't think I'm not going to try! ;D
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 22, 2014, 10:47:13 pm
He's PM-threatened to kill me!
...Okay, you might have a point there. But I think you're overall more capable of killing people.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 22, 2014, 10:48:03 pm
The fair solution is that one of you kills him, then the other one kills that person.  That way you both get the soul point!


At least for a bit.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on January 22, 2014, 10:52:56 pm
The fair solution is that one of you kills him, then the other one kills that person.  That way you both get the soul point!

At least for a bit.

GWG, I'm in a gentlemanly mood, so you can go first! :P

I'll cut you a deal, we're both probably going to go for the souls, but if I get them I'll make you a Diamond Morningstar, and conjurer some Chitin you can make armor out of. It isn't perfect, but at least if my turn kills poor syvarris dead then at least you get something.

EDIT:
He's PM-threatened to kill me!
...Okay, you might have a point there. But I think you're overall more capable of killing people.

He in-thread near-succeeded in killing me! ;)

I do admit tho, I science'd hard and fast AND got lucky. I do have some good words, my stats however leave something to be desired.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on January 22, 2014, 10:54:43 pm
Yay! Thank you.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on January 22, 2014, 11:05:56 pm
my stats however leave something to be desired.


That's why Piecewise invented murder!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on January 23, 2014, 05:50:05 am
PM sent.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on January 23, 2014, 10:10:26 pm
Roll repeatedly to Dodge!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on January 24, 2014, 10:11:19 am
Roll repeatedly to Dodge!

Ahh, if you had posted earlier...



Sadly, gentlemen, this game will be on hiatus for a week. I intend to continue this afterwards, so don't worry.

Meanwhile, here is more exposition on particular aspects of the mechanics:

-Physical combat:

a)Standard combat
-Attacker attacks with an element that can be a part of his own body, with dexterity.
-Defender tries to dodge, using mainly his legs. Dexterity is rolled.
-If successful there is a strength roll to determine the amount of damage caused.

b)Wrestling:
-Both players roll for dexterity to determine who has the advantage. The arms are the main thing used here.
-Both players roll for strength to determine if the grapple is broken. Mostly arms are used again.
-If the grapple is still successful, the player on top can attempt an action using strength, where standard RTD rules apply (excluding choking).

-Wounds and endurance rolls:

A standard d6 is rolled for most of them, even if there is a 1 out of 3 chance of something happening. This way the modifiers for stats can still be applied. The "x out of z" chance represents the level of difficulty of the wound.

For example, a standard [Pain I]:
If the roll is equal to 1 or 2, the penalty is applied, while it won't happen if more than 2 is rolled. A +1 to endurance rolls will effectively reduce the chances to 1 out of 6.

For heavy wounds, a d6 is rolled, with the following efects:
1: You fall unconcious.
2-3: Action fails, or otherwise the penalty from a missing limb is applied.
4-5: action is attempted at a -1 penalty.
6: action happens normally.

Note that a +1 in endurance would negate the posibility of falling unconcious, making it a really good stat to have if you ever get wounded.


EDIT: we lacked Derm's action anyway, so I couldn't make a turn (because he was focusing, and I can't just ignore him for the turn)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on January 26, 2014, 07:16:51 pm
My notifications stopped coming for some reason.

Demonic Contortion!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 01, 2014, 09:42:25 am
Turn 013


I'll be PMing you some words later today.

Ahh, there is nothing like doing some science while some people try to kill each other some meters away.

[Pot:6+2=8]A lot of thoughts cross your mind. Thoughts of fur, teeth, hungry fangs and horns. Thoughts of howls. The need to chase a prey, the need to kill and consume it. You are pretty sure that all those thoughts are more or less what defines a generic beast.

[Pot:3+2=5]
Nothing rearranges itself in a thin line for a brief period of time.

[Pot:4+2=6]
Your left foot begins to emit a golden glow, which quickly fades away, like if i had no actual purpose and decided that waiting in the feet of some guy was not worth it.

"Well, THAT happened. Or DIDN'T"

REMEDY MY WOES. MAGIC MY BOY, MAGIC.

Thrakor laughed as his opponent fell.  "Ah hah!  Now feel the superior power of magic!"


Superior power of magic!

As last time, PM stuff.

*sigh*

PM sent.

Roll repeatedly to Dodge!

My notifications stopped coming for some reason.

Demonic Contortion!

[Bigf01t spd:5-1=4]
[Thrakor spd:5]
[DK spd:4]
[Zentol spd:3-1=2]
[Romek spd:4-1=3]
[Derm spd:2]

Thrakor decides to go for the kill. He points at Eric and dreams about magma as he whispers some words:

[Thrakor pot:2]

And nothing happens, he just stays there pointing at Eric. Wait! some magma came out of that finger! But it was the size of a water drop. It promptly cooled down before reaching its destination.

Eric used this opportunity to stand up. Incompetence from the bad guys, that's why the good guys are allowed to stand up in films.

Spd tie: Bigf01t and DK:

Bigf01t spd:3-1=2
DK spd:3

For a fraction of a second, the Dragon Knight reacted first, so that he could continue his evil plan:

[DK dex:1]
[Zentol dex:6]  ((Won't bother to add modifiers))

But Zentol just guesses his intention and moves back before The Dragon Knight can even react.
Bigf01t, on the other side, has a plan too:

[Bigf01t dex:3]
[Zentol dex:2+2-1-1=2]

[Bigf01t pot:5+1=6]

Bigf01t just grabs Zentol and says, after casting his spell:
"TEAR HIM A - What the fuck? W-Why the hell are you not- WHAT DID JUST HAPPEN?!?

Bigf01t turns back to see that there is a huge amount of paper behind him. A damned lot of paper which just slides into the abyss. Dammit!

[Bigf01t str:1-1=0]
[Zentol str:6-1=5]

Zentol just grabs one of Bigf01t's flimsy hands and twists them uncomfortably. He reacts by getting them off Zentol and trying unsuccessfully to not scream.

Romek, surprisingly, enters into the fray and shouts a word at the Dragon Knight:

[Pot:5+1=6]
A golden line appears and forms a shape od one of those spiky knight balls. How were they called? Morningstars, right. Haha, it is pretty big, almost wrapping the Dragon knight's head. He notices that and turns around as it fades away. Then he shakes his head and keeps what he was doing, what it was?

spd tie: Derm and Zentol

Derm spd:5
Zentol spd:5-1=4

Oh, yes, he was watching what happened to this psycho. Derm appears to be trying to look at him. That's odd.

[Derm pot:6]
[Derm dex:3+1+1=5]
[Zentol dex:4+3-1=6]

He uses the same tactic that he used with the Flimsy Wizard to trick his sight. This time Derm ends up looking at a portion of the bridge below Zentol, which begins to glow and with a sudden flash turns to paper. A huge bridge of paper that is supporting 3 people.

Jumping and Cliffhanging:

[Bigf01t dex:5]
[Zentol dex:1+3-2-1-1=0]
[DK dex:6]

As the bridge collapses, The Dragon Knight manages to jump to one of the safe rocky parts, landing face first, but safe. Hey, it's the part where that morningstar dude is.

[On ground]

Bigf01t just jumps into the other side of the gap, where most of the wizards are.

Zentol, on the other hand, can't even react. He had done too much in a short space of time. And he was wounded. And he was in the middle of the huge gap. All in all, and considering that he evaded the sight of Derm by jumping, made his situation the worst possible. He literally jumped to his doom, although it wasn't his doom a couple seconds ago.

As Zentol executes his jump, he begins to sneer something back at Derm, but cuts himself off as his feet touch paper.

"Conshael Don-  Celthel?!"

As he falls, Zentol Zzerallthonth tries to look back at his slayer.

"Ushaal Zoth-Hareth..."

Zentol has died, his power goes to Derm. +2 stat points

Zentol just fell for a long time, almost so much that he thought that he was going to fall forever, but suddenly he felt that something besides was pulling him, and then he felt no more, as he had ceased to exist. Some time after his fall, a white line of smoke rose from the abyss, it followed Derm, then suddenly entered through his chest. He could feel the power. Yeah, he liked it. Bigf01t shook Derm's hand, and The Dragon Knight, after checking that his nose was still in his place, gave him a thumbs up from the other side of the gap.

Meanwhile in the Grand Room, a shadowy presence came from the Arcane Room. It flew around the diamond pig, cornering it near a wall. Then the shadow stopped moving in mid-air. Its shape was that of a man, but covered with a pitch dark robe, and holding a scythe made from a spine with an equally dark head. It projected no shadow, excluding his hands, that had some kind of silverish glove.
A sudden glow came from its whole body, followed by a flash, and then gravity remembered about this entity and it fell to the floor, where he used one of his arms and the bottom of the scythe to lessen his fall. It stood up and slowly walked to one of the pillars over which were the glowing, floating orbs that illuminated the place. It just left its scythe leaning against the pillar. Only the spine projected a shadow, the head of the scythe, the pitch black thing that made it, as well as the entity's robe, didn't cast one, as if light willingly ignored it.
Having left its scythe, the entity walked to the pig, while taking off one of its gauntlets. The screams of the pig, akin to glass being constantly crushed, filled the room. The entity just walked slowly and grabbed the pig from its throat. Black tendrils begun to appear in the pig's surface, along his whole body. Its legs begun to shake, until they could hold the pig's weight, and the pig fell to the ground with a loud thud. Its screams, by this time, had almost faded, but it was futilely trying to contort itself, like if it still had some hope of escaping.

Baldr appears in the middle of the Greenhouse Room. There appears to be a lake near the corner, nice.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)


Gm comments
We are back, with an amazing turn!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 01, 2014, 10:11:21 am
Dammit.

Stuff.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on February 01, 2014, 11:58:24 am
(http://i.imgur.com/jE3DIbt.gif)

One point to Str and one to Pot.

"Heh. Okay everyone, back to the portal room! We've got SCIENCE to do!"

Head to the portal room!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 01, 2014, 11:59:35 am
(http://i.imgur.com/jE3DIbt.gif)

One point to Str and one to Pot.

"Heh. Okay everyone, back to the portal room! We've got SCIENCE to do!"

Pull up GWG and head to the portal room!
I'm afraid that he is on the other side of the bridge.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on February 01, 2014, 12:01:40 pm
*Beat*

Shit.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 01, 2014, 12:34:34 pm
Also, I'm obviously not dangling, since I am capable of giving you a thumbs-up.

You gloating kill-thief*.
*In the sense that I needed the kill, not that I had claimed it with some prior action.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 01, 2014, 12:40:30 pm
Also, I'm obviously not dangling, since I am capable of giving you a thumbs-up.

You gloating kill-thief*.
*In the sense that I needed the kill, not that I had claimed it with some prior action.
You are just prone in the other side of the gap, as per typical RTD overshoot.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 01, 2014, 12:43:06 pm
Oh.

Well, I'm in no need of being pulled up by anyone.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on February 01, 2014, 12:44:31 pm
You're on the ground tho.

Also I'm preeeety sure Darkpaladin tried to kill you. I'm out of pool so I can't ranged attack atm so... good luck with that.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 01, 2014, 01:09:36 pm
Also I'm preeeety sure Darkpaladin tried to kill you. I'm out of pool so I can't ranged attack atm so... good luck with that.
Confirmed via PM.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on February 01, 2014, 01:31:47 pm
Well don't I feel like a jerk for not updating Pit!


"Bah, that didn't work!  Have at you!"

Magical Murder!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on February 01, 2014, 01:43:17 pm
Hah, I got so unlucky there.  I've lost a lot of motivation recently, just in general, so I'm not feeling in the mood to write last-words dialogue for Zentol.

For now, just re-waitlist. 3dex 3pot 3pool placeholder stats..
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 01, 2014, 02:28:45 pm
Hah, I got so unlucky there.  I've lost a lot of motivation recently, just in general, so I'm not feeling in the mood to write last-words dialogue for Zentol.
Can I write something?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on February 01, 2014, 02:43:25 pm
...For Zentol's last words?  Eeehh, maaybe just make a suggestion, and I'll use it if I like it.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 01, 2014, 02:57:27 pm
How long do you want? 2-3 last words of rebuke, or a speech that would bring tears to Roy Batty's artificial eyes?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on February 01, 2014, 04:26:23 pm
Whatever the heck you feel like, you're the one who wanted to write something.  Zentol wouldn't really be angry, though.   Maybe confused, or nonplussed, possibly even impressed, but not enraged.  Most of his prior rage was pretty much a deception to goad people into attacking him.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 01, 2014, 05:12:23 pm
"It's done. I've fought monsters, and stared into the abyss staring back at me. I've seen worse, I've seen greater, I've done greater. I've made things, made people you wouldn't believe. I've traveled the worlds, seen ships fire off the shoulders off the Orion. Seen sea beams glitter in the moonlight, dousing the Tannhäuser gates. And all those moments, all that power, will be lost in time, like blood in the rain. And all I have ever made is all I will ever. Even this speech, wrenched from the mouth of an artificial man.
"This life, this power, drains from me as I fall into this abyss, to be rent asunder. My mind lost to eternity, my power...To whom will my power go? To the strongest. The big fish eating the small, in an endless cycle. And why? This is violence! Why are there so many worlds consumed in violence, no purpose but this endless cycle of blood and blade, spell and souls? How many have suffered, for the base amusement of some cruel gods? How many have I killed? Does it matter? I was always cut down to the level of the field.
"Will I return? If I do, will I be the same? Does anything I will do matter? ...Does anything I have done matter?"

"It...it is finished. Applaud, friends; the tragedy is over."

"...Rosebud."

((Okay, I plagiarized a fair number of dying words--and one famed quote which wasn't dying words--but it's not fair to only rip off one guy. Good luck finding them all.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on February 01, 2014, 05:15:42 pm
"...Rosebud."
/me claps.

That was the perfect ending.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 01, 2014, 05:18:02 pm
((If you had a chance to give dying words, wouldn't you do the same?
Also, fixed punctuation.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 01, 2014, 05:25:29 pm
"It's done. I've fought monsters, and stared into the abyss staring back at me. I've seen worse, I've seen greater, I've done greater. I've made things, made people you wouldn't believe. I've traveled the worlds, seen ships fire off the shoulders off the Orion. Seen sea beams glitter in the moonlight, dousing the Tannhäuser gates. And all those moments, all that power, will be lost in time, like blood in the rain. And all I have ever made is all I will ever. Even this speech, wrenched from the mouth of an artificial man.
"This life, this power, drains from me as I fall into this abyss, to be rent asunder. My mind lost to eternity, my power...To whom will my power go? To the strongest. The big fish eating the small, in an endless cycle. And why? This is violence! Why are there so many worlds consumed in violence, no purpose but this endless cycle of blood and blade, spell and souls? How many have suffered, for the base amusement of some cruel gods? How many have I killed? Does it matter? I was always cut down to the level of the field.
"Will I return? If I do, will I be the same? Does anything I will do matter? ...Does anything I have done matter?"

"It...it is finished. Applaud, friends; the tragedy is over."

"...Rosebud."

((Okay, I plagiarized a fair number of dying words--and one famed quote which wasn't dying words--but it's not fair to only rip off one guy. Good luck finding them all.))
Okay, I expected something more in character. And with the original perplexicon words. And way shorter, the rest of the players were supposed to hear that before getting out of sight. Just so that he could have a death a little more awesome.

Anyway, I'm going to miss Zentol's roleplay. We may be in Bay12, but Eldritch psychopats don't grow from mutilated elven remans.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 01, 2014, 05:37:00 pm
I'm not particularly familiar with Zentol's "character"-ness, although I'm 90% sure he was at least in Perplexicon before this.

I don't know how to translate English to Perplexicon.

And if you want something short, sweet, and to the point...

"Fuck you all! Rosebud!"
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on February 01, 2014, 05:43:27 pm
Yeah, I expected similar, especially considering I've given GWG the wordlist he uses.

As far as the actual text, only the second half of the one before last would really be likely for Zentol.  And I'm pretty sure It's impossible to translate that into... Perplese?  Plexish?  Whatever the language should be called.

Heh, if people actually wanted, maybe I could have Zentol be an OOC commentator.   Who speaks in a language nobody's fluent in.


EDIT:Zentol wasn't in the original.  I had a similar character, Faust, but he was more vengeful.  And didn't speak in a different language.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 01, 2014, 05:57:54 pm
Yeah, I expected similar, especially considering I've given GWG the wordlist he uses.

As far as the actual text, only the second half of the one before last would really be likely for Zentol.  And I'm pretty sure It's impossible to translate that into... Perplese?  Plexish?  Whatever the language should be called.

Heh, if people actually wanted, maybe I could have Zentol be an OOC commentator.   Who speaks in a language nobody's fluent in.


EDIT:Zentol wasn't in the original.  I had a similar character, Faust, but he was more vengeful.  And didn't speak in a different language.
I don't know if I would include Zentol's speech into the actual turns, but I like the idea. Like a tribute to PW's job.

I'm not particularly familiar with Zentol's "character"-ness, although I'm 90% sure he was at least in Perplexicon before this.
Considering that Zentol was the word for, well, Zentol, back in the Original Perplexicon, a character named after that word would be unlikely. (Fun fact: my wordlist actually says Zentol as the translation for whatever word is here)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on February 01, 2014, 06:01:32 pm
Ah, heck, you got me interested in it again.  Here's some last words.


As Zentol executes his jump, he begins to sneer something back at Derm, but cuts himself off as his feet touch paper.

"Conshael Don-  Celthel?!"

As he falls, Zentol Zzerallthonth tries to look back at his slayer.

"Ushaal Zoth-Hareth..."
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 01, 2014, 06:07:56 pm
Yeah, I expected similar, especially considering I've given GWG the wordlist he uses.
Huh?

Quote
As far as the actual text, only the second half of the one before last would really be likely for Zentol.
Which part?

Quote
EDIT:Zentol wasn't in the original.  I had a similar character, Faust, but he was more vengeful.  And didn't speak in a different language.
Even if he wasn't in the actual game, the fact that he spoke Perplexicon suggested he was from that world.
And you have to admit, "Poison" would be an awesome name. Especially if people saying it might accidentally poison themselves.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 01, 2014, 07:12:03 pm
Ah, heck, you got me interested in it again.  Here's some last words.


As Zentol executes his jump, he begins to sneer something back at Derm, but cuts himself off as his feet touch paper.

"Conshael Don-  Celthel?!"

As he falls, Zentol Zzerallthonth tries to look back at his slayer.

"Ushaal Zoth-Hareth..."
I will edit this into the turn.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on February 01, 2014, 07:48:22 pm
Shouldn't I have 2 pool now, not 1?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 01, 2014, 07:58:02 pm
Shouldn't I have 2 pool now, not 1?
Yes, sir. It has been corrected.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on February 02, 2014, 06:46:13 am
Damn, I thought that word was obviously something else. How did I mess that up?
@Derm, enjoy your prize!

Magical science, or something. Who knows!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on February 02, 2014, 06:57:28 am
PM sent.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: syvarris on February 03, 2014, 11:22:36 pm
Y'know, my game of Perplexicon pretty much died because half the players went inactive after I took a week long break.  I'd rather that not happen here, so BUMP.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 04, 2014, 06:20:26 am
Y'know, my game of Perplexicon pretty much died because half the players went inactive after I took a week long break.  I'd rather that not happen here, so BUMP.

Thanks, but I was going to do that on my own.

So, we lack the actions from:
-Icefire (he hasn't been active, I will contact anothe player from the waitlist)
-Rolepgeek (I will PM him)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on February 04, 2014, 07:28:57 am
respawn in 3...2...1...

Actions!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on February 04, 2014, 11:13:17 am
Science.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on February 04, 2014, 09:39:57 pm
!!SCIENCE!!

Sorry I took so long, after the hiatus I forgot to keep checking :P. If I'm still in then there's my turn; otherwise just add me back to the waitlist.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 05, 2014, 10:11:29 am
Turn 014

One point to Str and one to Pot.

"Heh. Okay everyone, back to the portal room! We've got SCIENCE to do!"

Head to the portal room!

Damn, I thought that word was obviously something else. How did I mess that up?
@Derm, enjoy your prize!

Magical science, or something. Who knows!

Quote from: Elephant Parade
PM

The group of wizards on one side of the gap moves to the Portal Room, with Derm taking the initiative. As soon as they enter the room, they see one of those cylindrical constructions come out of a wall, just phasing through it, and heading to the bridge.

While Derm just relaxes, hoping for his magical attributes to come back to him, the other two mages begin to do some science.

Bigf01t thinks of a diamond morningstar. He is sure that in medieval times it didn't work like that, but he wants one nonetheless:

[Pot:6+1=7]
A think line appears in front of you and begins drawing what you expected: a morningstar. A huge one, in fact. With a sudden flash of light, it becomes solid and falls to the ground. Damn, it seems to be quite big. You won't be able to use it with only one hand.

Diamond morningstar:
[Blunt weapon]
[Heavy]
[Two-handed]
[Minor piercing]

Elephant Parade got jealous. He wanted one of those cool things too! He tries some magic, to hopefully uncover better secrets:

[Pot:3+2=5]
Nothing happens.

[Pot:1+2=3]
A golden line appears and draws something. It has a handle, and something attached to the handle.

Now you regret not knowing any children in Kindergarten age, they would have been useful here.

[Pot:3+2=5]
A golden line appears and begins drawing. Wait, that has way too many limbs. Oh, it is a squid!

Dammit.

Stuff.

PM sent.

[DK spd:4]
[Romek spd:1-1=0]

The Dragon Knight stands up. He cleans his robe a little bit and looks at Romek. Why did that guy do the morningstar stuff there? Well, the Dragon Knight is not going to wait to guess it.

[DK Dex:4]
[Romek Dex:5]

[Romek dex:5]

But Romek just moves away, somehow not falling in the attempt, and says his word at him. He was  going to do it in another room, but he guesses that shouting it at him will work.

[Pot:4+1=5]
A golden line appears and draws a shark. It tries to bite the Dragon Knight, but just goes

through it. Romek uses the distraction to flee to the Grand room. Hey, something is happening here.

Quote from: Rolepgeek
PM

Well don't I feel like a jerk for not updating Pit!


"Bah, that didn't work!  Have at you!"

Magical Murder!

[Thrakor spd:4]
[Eric spd:4]

Spd tie:

[Thrakor spd:6]
[Eric spd:1]

Thrakor acts slightly quicker than Eric and shouts his word at him:

[Thrakor pot:5]
[Thrakor dex:3]
[Eric dex:4]

A fair amount of magma appears in front of Thrakor. Eric manages to avoid most of it, but a little bit catches his right leg. He begins to shake it violently trying to make the little drops of magma fall to the ground. Thrakor stays there laughing at him, and then he notices that the magma has caught his left leg too. Now we have two people dancing to the magma.

(Eric: [Minor burns])

(Thrakor: [Burned])

Eric stops dancing first and says some words, he wants to have a revenge!

[Pot:1]
A golden line appears and wiggles uncomfortably, before disappearing.

As you got distracted with this, Thrakor's flames had extinguished, and he is charging towards you!

[Thrakor dex:6+1=7]
[Eric dex:1]

[Thrakor str:4-1+2=5]

Eric is too surprised to dodge the strike. Thrakor furiously clubbed Eric's chest. Nothing got broken, but it hurts like hell!

[Pain II]

Now Eric got angry. Nobody should beat the hell out of him like that. Nobody.

[Eric dex:1]
[Thrakor dex:6]

He charges at Thrakor from quite a distance! He is too furious to adjust his direction! Thrakor just sidesteps him! And then the club comes again:

[Thrakor dex:3+1=4]
[Eric dex:2]

[Thrakor str:1-1=0]

But this time he just pokes Eric in the head with it, in a mockery fashion.

The Outcast Wizard appears in the Magma room. He looks really pissed of and tries some magic

[Pot:5+1=6]
A think gonden line appears and forms the shape of a morningstar. A flash of light comes from it and suddenly, after a thud, you notice a chitin morningstar in front of you. A long morningstar, actually. You will need both hands to use it.

Chitin morningstar:
[Blunt weapon]
[Two-handed]
[Minor piercing]

Meanwhile, in the Grand Room, the diamond pig goes limp. The entity calmly puts back his gauntlet and walks to its scythe. After grabbing it, the golden glimmer that previously has come out of his body, now appears to be coming back at him. Another flash of light ensues, and now the entity takes flight to the Greenhouse Room.
Baldr was loitering there. He didn't saw it coming. The entity stopped in mid-air and pointed its scythe at him. Baldr was just lifted from the ground, from his very internal structure. Then the entity moved its scythe to the left, and Baldr flew to the NW hallway, with the entity closely following it. Just before he touched the ground, the scythe was pointed at him, and he stopped falling. Then the scythe was moved, and he rotated until he was almost standing still in mid-air. And that's when it struck. The entity rushed Baldr and sliced his head clean to one side, then struck upwards with it. The blade entered through the severed neck and came off from Baldr's forehead. Or better said from his body's forehead, he had died a couple seconds ago.
The entity proceeded then to spin the scythe around, the abruptly stopping it, causing inertia to make the head be fired forwards. In mid-air, the scythe was pointed again at it, and some milliseconds later the head exploded in a lot of bone shrapnel, leaving quite the mess in the room.
The entity then flew back to its lair.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)


GM comments

This was an unusually long turn.

Icefire is now in first place on the waitlist, because he was active, but he answered late. Somebody will die soon anyway. Or at least fights tend to end in a similar way.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on February 05, 2014, 10:51:58 am
I swear if that thing killed me just like that, no rolling for it or anything, I'm going to be so mad...
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on February 05, 2014, 11:08:08 am
I rather suspect those things are the GM cleanup crew given a form.



Also, magmouch.



Come here, you!  I'm not done with you!


Break him with the club.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 05, 2014, 11:19:45 am
I rather suspect those things are the GM cleanup crew given a form.
That thing is exactly what you think, sir.

Icefire's character will just reappear when someone dies, because I had aldready contacted Unholy to occupy his place.

I swear if that thing killed me just like that, no rolling for it or anything, I'm going to be so mad...
Don't worry, every interaction with a player will require a roll.

That reminds me, I'm going to change the rules, because just one turn is a short space of time, so:

-The decision to terminate a player will be based on the same criteria to decide when a critter gets terminated.

(What? You don't know the criteria? Well, you haven't payed attention)

Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 05, 2014, 11:21:49 am
I swear if that thing killed me just like that, no rolling for it or anything, I'm going to be so mad...
Don't worry, every interaction with a player will require a roll.
...Then what just happened? I'd go back to my plan, modified because what the hell Cado*, but I think my target might be dead.

*There's a joke in the RotMG OOC thread that RangerCado is the god of the RNG. Dunno what's with that.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 05, 2014, 11:22:50 am
Sorry to everyone, I confused Darkpaladin's character with Icefire's one. I will edit it. Baldr is supposed to be dead, not Romek.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 05, 2014, 12:11:25 pm
Whoo!

Follow Romek and PM stuff!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on February 05, 2014, 03:45:22 pm
Time for some SCIENCE!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on February 05, 2014, 06:48:16 pm
Do things
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on February 07, 2014, 05:52:19 am
Someone nearly forgot to post in the thread after PMing a turn. Wouldn't that be tragic.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 07, 2014, 07:18:07 am
I-I still need more player actions to run a turn.

People who hasn't posted any action:
-Elephant Parade
-Darkpaladin. (I say it again, his character didn't die, I got confused with the names)
-Rolepgeek.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on February 07, 2014, 07:42:13 am
Whoops, sorry for not posting earlier. Anyhow, PM sent.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on February 07, 2014, 03:34:28 pm
I-I still need more player actions to run a turn.

People who hasn't posted any action:
-Elephant Parade
-Darkpaladin. (I say it again, his character didn't die, I got confused with the names)
-Rolepgeek.

I doubt this, but I would like to say that because of the snow in my area, tons of people are without power. I don't know where they live, but it's possible they ha a similar problem. (They've been without power here for a couple days now)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on February 07, 2014, 03:37:55 pm
Snowy here too, but still got power. Just didn't check it yesterday.

This guy is an asshole.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 07, 2014, 03:42:18 pm
I-I still need more player actions to run a turn.

People who hasn't posted any action:
-Elephant Parade
-Darkpaladin. (I say it again, his character didn't die, I got confused with the names)
-Rolepgeek.

I doubt this, but I would like to say that because of the snow in my area, tons of people are without power. I don't know where they live, but it's possible they ha a similar problem. (They've been without power here for a couple days now)
Thanks for pointing that out. I realy don't know how much does the snow affect those who live in the USA, but I will take that into account. I know that many people around here are from North America.

Snowy here too, but still got power. Just didn't check it yesterday.

This guy is an asshole.
Action taken into account, now I can do the final part of the turn. It is going to be interesting, I can assure you that.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on February 07, 2014, 03:44:40 pm
If I die this turn, which I likely will, can we make new sheets or edit our existing ones?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 07, 2014, 03:50:47 pm
I realy don't know how much does the snow affect those who live in the USA,
That's like asking how World War I affected people living in Europe. Some did well, some did poorly, some weren't affected.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 07, 2014, 04:32:42 pm
If I die this turn, which I likely will, can we make new sheets or edit our existing ones?

1) You can, waitlist is always open, and already having some magic knowledge will give you an edge.
2) Wait a couple minutes until I finish proofreading the turn, then see, do not assume that you will die, almost nobody dies in one hit, the system is designed to make fighting progressively more and more slowly and painful, but not straightfowardly lethal.

I realy don't know how much does the snow affect those who live in the USA,
That's like asking how World War I affected people living in Europe. Some did well, some did poorly, some weren't affected.
I meant in the areas where is snow a lot.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 07, 2014, 04:44:37 pm
Turn 015


Time for some SCIENCE!

Nice, now your magic mojo is back. This means that it is time for Science:

[Pot:5+1=6]
You are sure that you did everything right, but nothing happens. Damn.

[Pot:4]
A golden line appears and form a cylinder before disappearing.

[Pot:1]
[Wil:5-1=4]
A sudden flash of light comes out from your left foot, and then you find yourself on the floor. Wait, why I'm not feeling my foot? WHY I'M NOT FEELING IT!?!? You almost pass out when you realize that your left foot is no more. It has disappeared, like if it had suddenly became a colorless substance and them had flown away. The magic appears to have cauterized the wound on its own, though.

-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.

[Pot:4]
Now a damned golden line appears and forms a useless cone in front of you. Magic is just screwing with you, you know it.

[Pot:2+1=3]
And nothing happens. Daaaaaaaaaaamn.

Someone nearly forgot to post in the thread after PMing a turn. Wouldn't that be tragic.

You see Derm cursing like there is no hell to go to in case God hears him, and you are sure that if there is a nonsensical omniscient entity out there, even if your scientific instincts says you that there isn't, that entity would have definitely heard him. Well, you are going to do better than him, right? RIGHT?

[Pot:6+1=7]
A thick golden line appears and forms a huge flail in front of you.

[Pot:4+1=5]
This time is an altogether more manageable mace.

[Pot:1+1=2]
A thin stick appears in front of you, and breaks itself when reaching the floor.

Quote from: Elephant Parade
PM

One out of two mages has less limbs now. That is not a good perspective for you. But anyway you try some magic.

[Pot:5+2=7]
Nothing happens.

[Pot:5+2=7]
A golden line appears and forms the shape of a ring. Well, a ring that could fit your neck, actually.

[Pot:4+2=6]
A lot of leather appears in front of you. You guess that it is useful somehow?

Whoo!

Follow Romek and PM stuff!

Whoops, sorry for not posting earlier. Anyhow, PM sent.

The Dragon Knight continues his quest too defeat, um, some guy he doesn't like. He follows him to the Grand Room, and before he can react, a rocky creature made from a cylinder over other two rolls to the bridge.

[DK Spd:6]
[Romek Spd:5-1=4]

The Dragon Knight gets close to Romek and shouts his hopefully dangerous word:

[Pot:3-1=2]
A golden line just appears and wiggles in front of the heads of both combatants before disappearing. Allright, that was embarrassing, time for plan B:

[DK Dex:6]
[Romek Dex:4]

[DK Str:4+1=5]

The Dragon Knight punches Romek, who instinctively puts his arms in front of him. His left arm is hit, and he has to say that it hurts! That guy hits hard!

[Pain II]

But Romek won't just endure hits, he wants to pay him the favor:

[Romek dex:5-1=4]
[DK dex:1]

[Romek str:6]
Romek, in a surprising turn of events realized that he knew martial arts! He jumped, spun in mid-air, and kicked the Dragon Knight's face, rendering him unconscious. (http://www.youtube.com/watch?v=sPNoGhdhKyw)

[Unconscious]

Romek considered looking for a weapon, but everything that could be used as one was already in the hands of another person, and the room was unusually clean. Not that he needed it, though. He is already a killing machine. Well, not a killing, yet.

Snowy here too, but still got power. Just didn't check it yesterday.

This guy is an asshole.

Do things

Break him with the club.

[Eric Spd:3-1=2]
[Outcast Spd:1-1=0]
[Thrakor Spd:4]

The two enemies look at each other. Eric curses because of the pain in his chest, and prepares to grab Thrakor, as he comes down with his club:

[Thrakor dex:6+1=7]
[Eric dex:6-2=4]
[Thrakor str:5-1=4]

And his club finds his objective! He bashes Eric's burnt leg, causing even more pain, like if with the burns it weren't enough.

[Pain II]

Eric retaliates by trying to grab Thrakor's club:

[Eric dex:5-1=4]
[Thrakor dex:4+1=5]

But everything hurts too much for him to actually perform a meaningful grapple. But he has another option: sweet magic. He rushes up to him again and says his word:

[Eric pot:5]
[Eric dex:3-1=2]
[Thrakor dex:4-1=3]

Green acid appears in front of the combatants, who evade it with a similar degree of success.

Eric's left arm is caught in it as he was trying to cover his vital orgarns from it, and gets nasty burns on it, as the acid slowly eats his flesh. It appears that the acid is not "hot", though, as the wound is just not cauterized and some blood pours from it.

Thrakor just jumped backwards trying to evade the burst of acid, but it proved futile as it reached his already burnt leg, making the already uncomfortable burns even deeper, and also drawing some blood.

Both of you have:
[Bleeding I]

Eric has:
[Burned]

Thrakor's burns upgraded to:
[Heavy burned]

And then the Outcast Wizard enters the fray just to aim a spell at Eric:

[Outcast pot:3+1=4]
[Outcast dex:3]
[Beat your pot dex roll:5]
[Eric dex:6-2=4]

Being only a novice wizard, the Outcast almost burned his own hand while pointing at Eirc, but he got his hand off before the fire could touch it. The fireball, on the other hand, was evaded by Eric.

Thrakor looks back at the Outcast Wizard. He better not try to steal the kill from him.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on February 07, 2014, 05:14:55 pm
Whyyyy
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 07, 2014, 08:41:36 pm
I realy don't know how much does the snow affect those who live in the USA,
That's like asking how World War I affected people living in Europe. Some did well, some did poorly, some weren't affected.
I meant in the areas where is snow a lot.
Areas with a lot of snow are affected a lot. What else did you expect?

The Dragon Knight continues his quest too defeat, um, some guy he doesn't like.
He started it! He tried to kill me!

Quote
[Romek str:6]
Romek, in a surprising turn of events realized that he knew martial arts! He jumped, spun in mid-air, and kicked the Dragon Knight's face, rendering him unconscious. (http://www.youtube.com/watch?v=sPNoGhdhKyw)
[Unconscious]
1. What the hell? I don't even get an Endurance roll to resist?
2. What the hell? I'm the guy specced for close-quarters combat!
3dit: Also, isn't 6 an overshot? He should have broken his leg or something.

Wake up.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on February 07, 2014, 10:43:42 pm
RUN AWAY

((GWG, you need to calm down more and just roll with it.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on February 07, 2014, 10:49:12 pm
"Where you going, boy?"

Magical rebuttal
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on February 07, 2014, 10:49:36 pm
things

((Endurance on this game is for resisting pain, not mitigating damage.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 07, 2014, 11:03:25 pm
((GWG, you need to calm down more and just roll with it.))
((Well, it's annoying so I want to vent, it's very odd, and there were at least two potential rules concerns--))

((Endurance on this game is for resisting pain, not mitigating damage.))
((--one potential rules concern involved in the end result of that turn.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on February 08, 2014, 01:56:06 am
My leg isn't going to heal itself is it? Seeing Derm's foot vaporize reminded me :P

At least it's cauterized ;D

NO MATTER! SCIENCE!
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on February 08, 2014, 07:23:09 am
PM sent.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 08, 2014, 12:26:48 pm
Quote
[Romek str:6]
Romek, in a surprising turn of events realized that he knew martial arts! He jumped, spun in mid-air, and kicked the Dragon Knight's face, rendering him unconscious. (http://www.youtube.com/watch?v=sPNoGhdhKyw)
[Unconscious]
1. What the hell? I don't even get an Endurance roll to resist?
2. What the hell? I'm the guy specced for close-quarters combat!
3dit: Also, isn't 6 an overshot? He should have broken his leg or something.

Wake up.
RTD rules only apply to absolute rolls. Combat rolls are not absolute. Also, I'm only doing damage for the attacker in the case of different materials. You can all assume that you have some nondescript kind of footwear that somewhat mitigates your hits.

As I said before, the rules applied for combat damage are as follows:

1) Nothing happens.
2-3) Minor penalty.
4-5) Medium penalty.
6) Maximum penalty.

The maximum penalty varies depending on the weapon:
-Slashing: [Heavy bleeding 3/3]
-Hacking: practically severed limb+heavy bleeding. Has another mechanic involved.
-Blunt: [Broken] limb.
-Unarmed: [Heavy pain] or others, depending on context. A blow to the head naturally causes unconciousness.

Now, I know that suddenly being KOed by someone who you thought you could win is something really unexpected. Well, actually, it is. I was really surprised when he rolled that six.

If you analize his action, you realize that he took a lot of risk for an unlikely reward:
-He aimed the kick to the head, giving him a -1 penalty. This effectively reduced his chances from hitting from a 41.67% to a 27.78%., but also increaing his chances of being counteratacked.
-He attacked a part that wasn't important for your build. Penalties for the head affect pot rolls only.
-The possibilities for rolling a 6 were of 16.66%. This means that the possibilities of that happening were of 4.62%.

So, what happened here? A bad move from a player became an amazing move because of sheer luck. A more sensible option would have been to do an unaimed attack, but again that +1 in endurance you have would have negated any posbilities of you going unconcious.

Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on February 08, 2014, 01:08:04 pm
And I didn't even aim for unconciousness. I aimed for knocking him back to give me time, at least. Worked out better than expected, though.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 08, 2014, 01:09:55 pm
And I didn't even aim for unconciousness. I aimed for knocking him back to give me time, at least. Worked out better than expected, though.
The nearest thing to knocking somebody back is to cause pain in a speed-related area, like the legs or the chest.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on February 08, 2014, 10:04:06 pm
Solar Plexus. Best place to hit basically all of the time.

Unless you've got a weapon or claws.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 08, 2014, 10:20:45 pm
Or if you're not good with aiming.

Or if you're not sure what the solar plexus is.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on February 08, 2014, 11:57:34 pm
Even if you're not good at aiming, it's in the center of mass.

It's a cluster of nerves right below your ribcage, in that little gap. If you get hit there but not directly on the solar plexus, you get winded. If you get hit in the solar plexus, you could suffer terrible things like liver failure and paralysis. Not right away, and I'm a lot foggy on the details, but still. There or the neck are good places to hit hard and fast. Big and strong should aim for head, collarbone, or gut, of course.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 09, 2014, 08:50:53 am
Even if you're not good at aiming, it's in the center of mass.

It's a cluster of nerves right below your ribcage, in that little gap. If you get hit there but not directly on the solar plexus, you get winded. If you get hit in the solar plexus, you could suffer terrible things like liver failure and paralysis. Not right away, and I'm a lot foggy on the details, but still. There or the neck are good places to hit hard and fast. Big and strong should aim for head, collarbone, or gut, of course.
This is true. Actually, a six in the chest would cause you to get winded, but I'm not sure yet about which penalties should carry. Maybe a stright -1 to physical stats and endurance. Maybe.

[This is not an in-game thing:]
But I have to disagree that it is always the best place to hit. If your adversary is, for example, currently trying to kick you, simply kicking his knee would make him fall, giving you an important edge. Or sometimes the groin is also exposed.
The neck has the problem of being most of the time protected by the chin, or at least a competent fighter should be doing so. The fun thing is that when people get cocky they tend to pull up their head and expose it.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on February 09, 2014, 12:36:00 pm
True. I wasn't really considering situational things, just general aiming points.

Groin can be a good place to aim, particularly if they're male. Though to cause enough pain to be useful, you have to use your leg, and if they catch it between theirs while you're kicking...well, both of you will be off-balance.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 09, 2014, 12:47:18 pm
Women also have lots of nerves there, you know. Supposedly, it's not that much different to hit a woman there than a man.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 09, 2014, 01:21:54 pm
Women also have lots of nerves there, you know. Supposedly, it's not that much different to hit a woman there than a man.
Women don't have organs in a sac outside their bodies, though.

Anyway, enough of the derail, I will get to work on the turn.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on February 09, 2014, 02:26:30 pm
As a quick rebuttal, that sort-of agrees with GWG and should finish up nicely;

That is why I said 'particularly if they're male', rather than 'but only if they're male'.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 09, 2014, 02:31:59 pm
Women don't have organs in a sac outside their bodies, though.
Touche.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 09, 2014, 02:40:42 pm
Turn almost done, will wait for EP's action though.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Elephant Parade on February 09, 2014, 03:13:10 pm
Wait, what? I thought I posted one.

Words sent.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 09, 2014, 05:06:23 pm
Non-canon turn (pre turn 016)

Spoiler (click to show/hide)


Character sheets (also non-canon)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Dermonster on February 09, 2014, 05:24:13 pm
(http://i.imgur.com/C0Gq3xA.gif)

CAN ANYTHING GO RIIIIIIIGHT!?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 09, 2014, 05:36:57 pm
What good is a physical-based character if I lose to wizards in a fistfight?!?

reserve spot, making character.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 09, 2014, 05:39:17 pm
Spoiler: Golden Mage (click to show/hide)
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 09, 2014, 05:44:20 pm
What good is a physical-based character if I lose to wizards in a fistfight?!?

reserve spot, making character.
You had horrible luck, just that. That's the most interesting part of a RTD.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 09, 2014, 05:46:36 pm
Horrible luck, yeah. I just wish I actually, you know, did something between my stints of horrible luck instead of swinging between a few kinds of horrible luck.

Or at least that my horrible luck lead to something interesting, and not just me flailing about, missing everything, and sometimes making a squiggly line in the air before dying to a boot to the face.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Icefire2314 on February 09, 2014, 05:48:18 pm
(http://i.imgur.com/C0Gq3xA.gif)

CAN ANYTHING GO RIIIIIIIGHT!?

Preeeeeetttttttty much how I feel right now
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 09, 2014, 05:50:40 pm
The most interesting thing that could happen to a physical character is fighting in a Jackie Chan style. You would need a Mage's help to do cooler stuff.

Or, maybe, if you got creative in some way.

Anyway, I understand your feeling, everybody has streaks of bad luck.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: GreatWyrmGold on February 09, 2014, 05:58:27 pm
The most interesting thing that could happen to a physical character is fighting in a Jackie Chan style.
Yes. However, this is less like The Karate Kid and more like if said Karate kid was slightly less effective than someone in an epileptic seizure and got beaten up by the meek bookworm.

The Dragon Knight will go down in Tribulations annals as being "really kinda pathetic".
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on February 09, 2014, 06:08:24 pm
do things.

((What happened to my dex overdrive?))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on February 09, 2014, 07:18:59 pm
Interesting.  Magic is both more and less dangerous here- in the original, that would have been a killshot... but my leg would probably still be fine.  Hmm.


Beat him to death with my club.  If the kill is stolen, kill the killstealer instead.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on February 09, 2014, 07:45:04 pm
"Yeah, buddy? Suck it!"

Stuff and things.

EDIT: Also;

"Now that you're done with that, can you please help me?!?"
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 09, 2014, 08:39:45 pm
do things.

((What happened to my dex overdrive?))
You overdrived with one pool (I'm sorry if I didn't put that on the character sheet, but you had one pool), and you rolled a 1 in the d2, so the bonus was not applied.

Interesting.  Magic is both more and less dangerous here- in the original, that would have been a killshot... but my leg would probably still be fine.  Hmm.
That would have been almost a killshot if it had hit the chest or face. 6, as always, is the lethal amount. While the expossure was of 6, the pot roll was of only 5. The pot roll defines the maximum damage applied. So, in the end, both pot and dex are necessary to kill someone. And I'm doing 6 as the lethal amout because I don't want 1-shot kills, mainly.

Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on February 09, 2014, 10:45:36 pm
I overdrived 1 pool into dex, i have 2 dex. Shouldnt that equal 3 dex which is a +1?
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Rolepgeek on February 09, 2014, 10:48:48 pm
Even though it's my character they're trying to kill, I have to say he's right.

Though, on the other hand, a lot of the penalties I've been getting to various rolls which end up cascading because then I can't dodge feel arbitrary.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Bigf00t on February 10, 2014, 12:26:35 am
Geez Derm! Stop distracting me with your screaming! Damn man! :P

Science bro.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 10, 2014, 06:18:53 am
I overdrived 1 pool into dex, i have 2 dex. Shouldnt that equal 3 dex which is a +1?
Oh, yes, rolling for stength right now.

Though, on the other hand, a lot of the penalties I've been getting to various rolls which end up cascading because then I can't dodge feel arbitrary.
Which penalties? Two people are ganging up on you, you shouldn't have an edge.

[/quote]
The most interesting thing that could happen to a physical character is fighting in a Jackie Chan style.
Yes. However, this is less like The Karate Kid and more like if said Karate kid was slightly less effective than someone in an epileptic seizure and got beaten up by the meek bookworm.

The Dragon Knight will go down in Tribulations annals as being "really kinda pathetic".

I would say that your character was not pathetic, but Romek was badass. Also, he is not a bookworm. Elephant Parade's character is a bookworm, and while the chances of him being able to knock you out technically exist, it is more probable that the planets will align and Cthulhu will come after us.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Unholy_Pariah on February 10, 2014, 07:00:43 am
((Its official, im a roll:1 magnet.))
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on February 10, 2014, 09:09:06 am
Coool, I managed to get a kill. I'l put the point into Pool, so I can finally use more than one word. I don't believe I targeted the Dragon Knight, though.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 10, 2014, 09:57:23 am
Coool, I managed to get a kill. I'l put the point into Pool, so I can finally use more than one word. I don't believe I targeted the Dragon Knight, though.

OHMYGODSHITIKILLEDANOTHERPLAYERDAMN. That's what I get for not reading th whole action. I assumed that you went for the kill. Just when I thought that I was catching the handle of this game.

If you both players agree, I can go back and fix everything. I know that GWG agrees. I don't know about you.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on February 10, 2014, 11:01:00 am
I agree, as long as I attack the player I originally targeted. Just reread my PM to see who I targeted, I guess.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Toaster on February 10, 2014, 11:01:03 am
Tribulations in Magic: Where the GM is the most dangerous player.
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: darkpaladin109 on February 10, 2014, 11:03:39 am
DAMMIT DOUBLE POST
Title: Re: Tribulations in Magic: a Perplexicon Game.
Post by: Tomcost on February 10, 2014, 11:04:56 am
Tribulations in Magic: Where the GM is the most dangerous player.
This is going directly to my sig.

EDIT: will work on the turn rewrite. Some things will need to be changed. Rolls will remain the same as long as the action is the same. Changed action will be rolled again. Now I have to apologize to GWG.

Also, Icefire will still play, I'm willing to host 9 players until one of you die.
Title: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Tomcost on February 10, 2014, 12:26:11 pm
Turn 016


Whyyyy

Oh, God, I lack a foot I need a crutch despite I can perfectly step on the stump dammit aaaaarhh.

[Pot:2+1=3]
A golden line appears and forms a tiny drawing of a cone attached to a cylinder. With a sudden flash of light, it becomes consistent and made of...wax? Allright, it was not going to be useful anyway.

You hope the rest of the science you do is somewhat more helpful than this.

[Pot:3+1=4]
A golden line appears and forms a, um, genderless torso in front of you.

[Pot:6+1=7]
[End:5]

A powerful flash of light appears in front of you, and AARRRGH MY EYES! I HATE YOU, MAGIC!

[Blinded]

My leg isn't going to heal itself is it? Seeing Derm's foot vaporize reminded me :P

At least it's cauterized ;D

NO MATTER! SCIENCE!

You hear Derm cursing again. This is getting annoying. You hope it doesn't really prevent you from doing science:

[Pot:1+1=2]
A golden line appears and, despite the fact that you failed, becomes a straight line for some reason.

[Pot:2+1=3]
Another golden line appears and forms a pretty flat cone with a cylinder attached to the base of said cone.

[Pot:1+1=2]
Another golden line appears and jumps after you.

Okay, maybe Derm is indeed interfering with your science.

Wait, what? I thought I posted one.

Words sent.

So, both Wizards in this room are doing poorly, are you going to be different? There's just one way to know:

[Pot:1+2=3]
Nothing happens.

[Pot:1+2=3]
A golden line apperas and forms the shape of, an animal. Yeah that's definitely an animal.

[Pot:3+2=5]
A pile of some yellowish material appears in front of you. It doesn't smell good.

PM sent.

RUN AWAY

((GWG, you need to calm down more and just roll with it.))

"Where you going, boy?"

Magical rebuttal

things

((Endurance on this game is for resisting pain, not mitigating damage.))

Only two words crossed Eric's mind :"Oh, shit". So he turned away and begun his escape to the Magma Room:

[Romek spd:5-1=4]
[Eric spd:1-1=0]
[Thrakor spd:3-1=2]
[Outcast spd:1-1=0]

Or at least he tried. After some steps the pain all around his body said a big NOPE and he stood in his place.

Luckily for him, Romek entered the fray and aimed another kick to Thrakor's face!

[Romek dex:4-1=3]
[Thrakor dex:5]
[Hidden Thrakor end roll:1]

Despite the fact that Thrakor succesfully dodged the kick from the martial artist, he bended his ankle in a definitely wrong way that caused him to fall down. His burned leg took most of the blow, his nerves getting impregnated from all the pain coming from his red flesh exposed to the rough rock floor. Thrakor's brain just couldn't handle it and shutted down temporarily.

[Unconcious]

Romek came close and tried to say a word over him:
[Romek pot:1+1=2]
A golden line appears and wiggles, but only that before disapearing.

Meanwhile, the Outcast Wizard was trying to hit Eric with his morningstar:

[Outcast dex:1+1=2]
[Eric dex:3]

But his moves are too predictable for Eric, who just dodges it.

Baldr's good twin appears in the Arcane Room. He doesn't like the look of those beams.

The portal that gives the western room its name is gradually changing its color. The purplish shades are becoming black, and the blue shades are getting red.

The Dragon Knight wakes up and briefly tries to curse, something that he doen't achieve. Because his jaw hurts too much!

[Heavy pain]

Spoiler: status effects update (click to show/hide)


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

GM comments

The title says it all. I can't correct a mistake without getting into another conflictive situation.

Also, I'm going to implement now the default -1 to dodging and acrobatics pentalty over the botomless pit. The penalty will not be aplied to the blance roll though.
In other news, I'm considering to make the Heavy burned penalty degrade into the Burned one after a relatively long amount of turns. Maybe 3. Because having a permanent possibility of going unconscious is not cool. The Burned one will not degrade into minor burns, though.

I honestly though that you guys would eventually find ways to heal yourselves (and I designed a cool and hopefully balanced one), but so far science is still in the one word spell phase, so that's why I'm considering to make Heavy burned something temporary.

Also, everybody should review their recently posted and PMed actions due to these changes. I'm sorry for having screwed up with this.
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: GreatWyrmGold on February 10, 2014, 12:49:28 pm
Try to locate some kind of ally or easy victim.

Stuff.
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Toaster on February 10, 2014, 01:06:06 pm
Well crap on a crap stick.  I liked the other turn better!

Wake up.  Midsleep DOOOOOOOOODGE
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Dermonster on February 10, 2014, 03:38:14 pm
No change.
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Icefire2314 on February 10, 2014, 06:20:36 pm
!!SCIENCE!!
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Unholy_Pariah on February 10, 2014, 07:25:04 pm
other things
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Rolepgeek on February 10, 2014, 10:40:16 pm
What's gonna work? Team-work! (http://www.youtube.com/watch?v=ijsHtY7aV7I)
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Toaster on February 10, 2014, 11:04:50 pm
Poor dumbass Ming-Ming.
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Bigf00t on February 11, 2014, 12:25:06 am
KILL (...ignorance with SCIENCE! Gotcha ;D)
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Tomcost on February 12, 2014, 07:06:30 am
So, let's see player actions:
-Bigf01t
-Toaster
-GWG
-Rolepgeek
-Icefire
-Derm
-Unholy

And people who has older actions:
-Elephant Parade.

Now I lack the actions from:
-Darkpaladin
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: darkpaladin109 on February 12, 2014, 07:11:45 am
PM sent.
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Tomcost on February 12, 2014, 07:45:58 am
PM sent.
That was quick.

I'm going to begin writing the turn, but EP can still change his action if he desires, I'm going to do that at the end if possible.
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Tomcost on February 12, 2014, 08:07:05 am
Fun fact: Derm posted something, but hasn't PMed me anything. Okay, I will wait some time more.
Title: Re: Tribulations in Magic: Where even the GM hates the RNG.
Post by: Dermonster on February 12, 2014, 08:36:06 am
what? Huh. Coulda sworn.
Title: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 12, 2014, 01:01:26 pm
Turn 017


!!SCIENCE!!

The first thing you try to do upon entering a weird magical arena full of dangerous magic is to try something magical too. Maybe blending with the crowd is the best idea, right? You cross your fingers as you say some words:

[Pot:1+1=2]
A bit of dirt appears in front of you.

[Pot:3+1=4]
A golden line appears and begins the drawing of an animal out of itself. It looks like a pig, judging by the tail. It then disappears.

[Pot:6+1=7]
A pile of wood logs, planks and stcks appear in front of you.

[Pot:1+1=2]
Another golden line appears, but this time just wiggles for some time before disappearing.

[Pot:6+1=7]
A golden line appears and begins a huge drawing. Okay, at least it seems huge compared to you. It is humanoid in shape and. Oh, shit, it's an orc! And it is trying to grab you. Luckily it just goes through you before disappearing.

[Pot:4+1=5]
You can feel a bit of nothing appearing to your left.

Six words, and you are fine! Whoooo!

KILL (...ignorance with SCIENCE! Gotcha ;D)

Another probably dangerous magic session for the guy with the lab coat:

[Pot:6+1=7]
A golden line appears and draws a huge, unwieldy halberd. Barring cartoon characters, nobody would find a use in that.

[Pot:3+1=4]
[Dex:1]

A purple mist appears in front of you, which you immediately inhale out of sheer lack of reflexes. That is not something good, not at all.

You keep doing your probably dangerous magic, anyway:

[Pot:3+1=4]
Nothing happens. Wait, NOTHING HAPPENED HELL YEAH I'M ALIVE AND I HAVEN'T LOST ANY LIMB!

You then notice that your throat is bothering you, and suddenly you start coughing, a lot.

[Coughing]

((Have fun!))

Quote from: Derm
PM

You stop cursing now that Bigf01t is sick and begin doing science. That is hopefully more relaxing than looking at your stump. Not that you can actually look at it with your eyes being so wet from that flash of light.

[Pot:1+1=2]
A golden line appears and moves awkwardly in front of you before ceasing to exist.

[Pot:1]
Another golden line appears and twists itself into a knot. Huh.

[Pot:3+1=4]
Yet another golden line appears, but this time draws an arm in front of you. Hurray?

[Pot:5]
This time a hand is drawn.

[Pot:5+1=6]
A huge pile of paper appears in front of you.

Okay, nothing bad happened this time.

PM sent.

other things

PM

Try to locate some kind of ally or easy victim.

Stuff.

Quote from: Elephant Parade
Old PM

[Flimsy spd:6-1=5]
[DK spd:3]
[Outcast spd:1-1=0]
[Eric spd:3]
[Romek spd:3-1=2]

The flimsy Wizard rushes from the Portal room to the Grand Room, going past the cylindrical creatures that have almost finished fixing the bridge, thus allowing even someone like the Flimsy Wizard to jump it. He reaches the room and looks at Romek:

[Flimsy pot:6+2=8]
[Flimsy dex:4-1=3]
[Romek dex:3]

But Romek, despite being distracted, manages to get away from Flimsy's eyes. It is just a portion of the wall what it's seen instead, a big portion, in fact, which begins to emit aglow which is followed by a flash of light as the stone rearranges itself into a huge stone hammer, which falls to the ground making a loud crack.

Meanwhile, the Dragon Knight analyzes the situation: The Flimsy Wizard is here, he is an ally, or at least should be after he saved his life. On the other hand, that Thrakor dude with the alien squid over his head looks like an easy victim, mainly because it is unconscious. Anyway, he doesn’t pay attention to that and does some science:

[End:5+1=6] ((Normal action!))
[DK pot:6-1=5]
Your whole body begins to emit a golden glow, but it fades away on its own.

Hey, what's happening near you?

[Eric dex:6]
[Outcast dex:4+1=5]
[Eric str:5]
[Outcast dex:2]

Oh, yeah, that guy has just kicked the angry wizard dude so hard that he fell. You wonder if you should help someone here, but you suspect that there are no good guys here anyway.

[On ground]

A perspective change later, Romek tries to steal the Outcast Wizard's morningstar:

[Romek dex:4-1=3]
[Outcast dex:1-1=0] ((Your bad luck is impressive))
[Romek str:6-1=5]
[Outcast str:2+1=3] ((and I say it again))

And he manages to do so. He pulls it out of the wizard's hands and toys around with it before striking the wizard back:

[Romek dex:6]
[Outcast dex:6-1=5]
[Romek str:3-1=2]

But he only manages to slightly hit the wizard in the head, causing minor pain and just superficial scratches.

[Pain I]

Thrakor wakes up feeling unusually lucky, until he sees two things: first, his friend is being mauled by two people, and second, that Dragon Knight guy is looking him in a way he doesn't like, at all.

Meanwhile, everybody in the Portal and the Grand room can see from their respective sides one of those cylindrical creatures get back from the bridge, their work seemingly having ended, and phasing through the wall.

In the Portal room the enigmatic swirling mass of lights has finally become completely red and black. The mages were pretty busy with their stuff, until something interrupts them. A tall black stick flies out of the portal and skids along the ground in front of it. As it stands up looking back at the portal, everybody can see how it is indeed a well-defined but wicked looking humanoid. He appears to be so emaciated that his ribs can be seen almost outside of its body. Well, if there is a way to determine what is outside of it, as the monochromatic figure doesn't look to have an anatomy like the living beings everybody is familiar with. There are other important features, though: its eyes are glowing purple and it has a rune in its forehead that is also glowing with the same color. Finally, there is another curious thing about it: it has slightly long ears. It is grasping in its hands (which look like claws) a silverish sword.
Then, as everybody was avidly examining the creature, a silver foot crossed the portal. The body that followed it was of the same color, yet short and sturdy. It had a long beard and eyes that glowed with silver in a a fashion almost indistinguishable from its silver skin. Everybody suspects that another glowing rune lies in its forehead, but nobody can really see the glow. The first thing that it proceeds to do after coming out is shouting in a high pitched tone at the black humanoid. Nobody can understand what did it say. But everybody understands something: the big golden hammer being pounded on the floor, causing visible cracks. The black humanoid's response is another shout, this time in a really lo tone, that is accompanied of the sword being spun around the black humanoid's claws.

Overall, it seems that they don't like each other.

Status effects update:
-Romek's pain II in his arm is now Pain I.
-Eric's pain II in his leg is now Pain I.
-Derm's eyes are now fine.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)
Title: Re: Tribulations in Magic: Opposing forces
Post by: darkpaladin109 on February 12, 2014, 01:20:46 pm
PM sent.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 12, 2014, 03:35:59 pm
Intriguing.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on February 12, 2014, 03:50:40 pm
Your dice are broken, ive rolled 0 for speed every turn since i joined the fight.

stand up and do things that may include fleeing from npc's in sheer terror.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 12, 2014, 03:58:28 pm
1. Elf vs. Dwarf, Perplexicon style!

2. Oh look, a few potential victims.

Grab and start strangling Eric.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 12, 2014, 04:39:34 pm
1. Elf vs. Dwarf, Perplexicon style!
I had to render a tribute to the reason of this forum in some way.

Your dice are broken, ive rolled 0 for speed every turn since i joined the fight.
Fortunately it doesn't matter much (unless you roll negative speed, then if you have to move rooms you won't be able to act then). But it caught my attention too. I hate when the dice always punishes the same player, it makes me feel like if I am cheating. Anyway, I can always blame Random.org
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 12, 2014, 05:34:33 pm
Glance about myself, in awe that I am still intact. Then !!MORE SCIENCE!!

Btw, when you post an action for a character, are the resulting words spoken in the order that I posted them or randomly selected?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 12, 2014, 05:50:13 pm
Glance about myself, in awe that I am still intact. Then !!MORE SCIENCE!!

Btw, when you post an action for a character, are the resulting words spoken in the order that I posted them or randomly selected?
In the same order you sent me. If not, science would become practically impossible.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 12, 2014, 06:56:19 pm
I'm sorry for the double post but this may be somewhat important:

Word "G-267 Etor" should be "G-269 Etor", due to a typo. It may seem something unimportant (and it mostly is), but if someone eventually PMs me the code, I wouldn't be able to understand it, because in my lists it is written as th latter.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 12, 2014, 07:01:52 pm
237 is itapronique.

Also is there anything in the spaces between numbers?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on February 12, 2014, 07:32:40 pm
1. Elf vs. Dwarf, Perplexicon style!
I had to render a tribute to the reason of this forum in some way.

Your dice are broken, ive rolled 0 for speed every turn since i joined the fight.
Fortunately it doesn't matter much (unless you roll negative speed, then if you have to move rooms you won't be able to act then). But it caught my attention too. I hate when the dice always punishes the same player, it makes me feel like if I am cheating. Anyway, I can always blame Random.org
((I like real dice... because tactile sensation.))
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 12, 2014, 08:50:49 pm
I like random.org because effort.


"I'm aliiiiiiiive!"


Celebrate magically.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 13, 2014, 06:08:59 am
237 is itapronique.

Also is there anything in the spaces between numbers?
Thanks for pointing that out, I was talking about G-267 (now G-269), actually.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on February 13, 2014, 08:57:10 am
I suppose I should do some turn things eh?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Vakothu on February 14, 2014, 01:51:53 am
Can you just permawaitlist me? I won't be able to play for some time.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 14, 2014, 06:08:42 am
Can you just permawaitlist me? I won't be able to play for some time.
Until now, I was just cycling you through the waitlist, but I guess that I can make another section for the waitlist
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 14, 2014, 09:54:57 am
Note- I'm going to be limited access this weekend.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 14, 2014, 10:12:56 am
Note- I'm going to be limited access this weekend.
Updates won't be happening fast anyway without actions, anyway. I can't ignore a character who is currently in a fight.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Rolepgeek on February 14, 2014, 07:59:26 pm
Stuff happens. Maybe.

"Finish him quickly, friend; I don't like the way that one is looking at me, and the other has woken up!"
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 14, 2014, 08:04:23 pm
Not we only need Elephant Parade so that I can write the bloodshed.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 15, 2014, 02:09:13 pm
Turn 018


Glance about myself, in awe that I am still intact. Then !!MORE SCIENCE!!

You touch every part of yourself in a typical "I can't believe I did that and I am in one piece" motion. Yeah, you somehow did it. Now let's do that again to tempt fate:

[Pot:5+1=6]
A golden line appears and begins drawing a pig. A pretty big pig, in fact. With a sudden flash of light, it materializes into... wood? Okay, that's unusual. It proceeds to begin sniffing at the ground. It is not cute at all, even if you think that it could be.

[Pot:5+1=6]
The exact same thing happens. Now you have two weird and pretty big wooden pigs sniffing the ground.

[Pot:3+1=4]
A golden line appears and draws a hippo before disappearing.

[Pot:3+1=4]
Another golden line appears and draws this time a. What on Earth? Is that a tongue?

Second magic session and you are still alive, that's something good. Anyway, you grab a sturdy stick from the wooden pile.

-Sturdy stick:
[Blunt weapon]

PM sent.

stand up and do things that may include fleeing from npc's in sheer terror.

Grab and start strangling Eric.

Celebrate magically.

Stuff happens. Maybe.

"Finish him quickly, friend; I don't like the way that one is looking at me, and the other has woken up!"

Quote from: Elephant Parade
PM

[Romek spd:5-1=4]
[Outcast spd:3-1=2]
[DK spd:2]
[Thrakor spd:2]
[Eric spd:6]
[Flimsy spd:6-1=5]

The Flimsy Wizard decides that getting in a 3-way fight is probably not something good, so he starts to run back to the Portal room. He is followed by Romek, on the other hand, who wants to introduce his new pointy friend acquired by illicit means to him. The Outcast Wizard also joins the marathon, but he wants Romek's head this time:

Chase:

[Flimsy spd:4]
[Romek spd:1] ((You three have a stat malus to spd))
[Outcast spd:6]

But Romek proves to be too slow for somebody who doesn't want to be mauled by a weapon made by insect exoskeletons. The Flimsy Wizard arrives fairly quickly to the Portal Room, but Romek is following him, and now is near the center of the bridge. The Flimsy Wizard notices that, other than the portal, there are no means of escape from the aforementioned room.

On the Other hand, The Outcast Wizard manages to catch Romek and fire his spell at him:

[Outcast pot:6+1=7]
[Outcast dex:2]
[Romek dex:2-1=1]
[Romek end:1]
[Outcast end:1-1=0]
[Beat your pot end:2-1=1]

The Outcast Wizard points at Romek, who decides that not moving is a better alternative than risking to fall into the pit. When The Outcast Wizard says his words, a thunderbolt comes out of his hand, or, to say better, appears between his hand and Romek. Both of them recieve the electrical discharge, but the Wizard, who was on the beginning end of it, was the one to be affected the most. Romek, on the other hand, could feel how alll his limbs were getting numb, and how his big bear was getting fuzzy. After the discharge, both combatants end up barely being able to move.

Outcast Wizard:
[Paralysis]
Romek:
[Paralysis]

Meanwhile, in the room of the bloodshed, The Dragon Knight has picked a new victim: Eric.

[DK dex:4]
[Eric dex:4]
[Eric pot:3]
[Eric dex:2-1=1]
[DK dex:1-1=0]

But as both combatants are engaged in wrestling, Eric shouts some words and puts his hand in front of The Dragon knight, almost touching him. The air around it begins to emit a golden glow and becomes a green liquid.

Eric's right hand is caught in it, producing some burns, and drawing some negligible amount of blood:

[Minor burns]

The Dragon Knight, on the other hand, managed to pull his upper body out of the acid range, but the nasty acid thingy caught his left leg, producing some burns that looked overall less good, and drawing an increased amount of blood:

[Burned]
[Bleeding I]

Thrakor used the opportunity to fire his spell at Eric:

[Thrakor pot:5]
[Thrakor dex:5]
[Eric dex:5-1-1

=3]

A burst of magma came out of Thrakor's hand and catched Eric's jaw, producing some badass but painful burns.

[Burned]

Intriguing.

I suppose I should do some turn things eh?

[Derm spd:2]
[Bigf01t spd:6-1=5]
[Dwarf spd:1-1=0]
[Elf spd:1 +1=2]

Bigf01t, not caring at all about the murderous rage from those two strange individuals near him, decided to keep doing science:

[Pot:2+1=3-1=2]
His illness doesn't let him do many things though. He can feel a strange disturbance in the fabrics of reality for some reason. But as a scientist that he is, he doesn't care at all.

[Pot:6+17]
[Wil:4-1=3]
A smooth scar forms in front of you and opens revealing a bright silver light on the other side. A hand clad in silver chainmail (you can't actually see if there is any kind of skin below it) comes out and greets you. Immediately, you begin hearing some high pitched noises in your head, that gradually become stronger and stronger, until your consciousness shuts off momentarily.

Everybody in the same room as you notice the hand entering back through the silver portal. You don't notice it, though. You don't really notice anything now. But your body still acts.

Derm can see a glowing silver rune forming in Bigf01t's forehead, as he walks to the center of the room, where the strange individuals are fighting. The mind-controlled scientist begins speaking in a tone akin to the Dwarf's one. It is even odder that the silverish humanoid answers back, to what Bigf01t nods. The black humanoid emits more low pitched noises while looking at the dwarf, but moving in a laughing fashion.

Bigf01t rushes to the black individual and shouts some words, while pointing at him!

[Bigf01t pot:4+1=5]
[Bigf01t dex:6]
[Bigf01t str:3-1=2]
[Beat your pot str:1-1=0]

[Elf dex:4+1=5]
[Elf str:-1=3]

A mass of a black semi-transparent substance appears in front of Bigf01t's hand and is fired towards the elf, pulling everything that is nearby towards it, including Bif01t, who throws his morningstar to the substance before his hand is engulfed. The morningstar disappears as soon as it touches it. On the other hand, the elf is pulled so hard that he falls to the ground. He also releases his weapon, which flies to the dark mass and disappears after touching it, but also making the same mass cease to exist.

Bigf01t regains consciousness. Why am I here? Why I don't have my diamond morgningstar? What the hell happened?

Meanwhile, the dwarf was pointing at the elf and laughing in his odd tone. The elf shows him his claws and charges forwards:

[Derm pot:3+1=4]

But Derm intercepts the elf with his eyes and makes the ground below him become fire!

[Elf dex:1+1-1=1]

The Elf promptly falls into the pit, dissipating the fire. Now he looks pissed, but continues his charge towards the dwarf:

[Dwarf dex:4-1=3]
[Elf dex:4+1=5]

But the elf's claws slide off the dwarf's metallic surface. But he is ready to counterstrike:

[Dwarf dex:4-1-1=2]
[Elf dex:6+1-1=6]

But his golden hammer probes to be a really slow weapon that allows the elf to strike again:

[Dwarf dex:2-1=1]
[Elf dex:6+1=7]

[Elf str:3-1=2]

He catches the dwarf's left arm joint, doing some scratches on it.

Status effects update:
-Thrakor's heavy burn has downgraded to burned.
-DK's heavy pain is now Pain II
-Eric's pain in his chest is now gone.



Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)
Title: Re: Tribulations in Magic: Opposing forces
Post by: darkpaladin109 on February 15, 2014, 02:22:51 pm
You still need to update the waitlist, since Icefire's character is still on it.
With that said, PM sent.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 15, 2014, 02:32:12 pm
You still need to update the waitlist, since Icefire's character is still on it.
With that said, PM sent.
Noted and done
Title: Re: Tribulations in Magic: Opposing forces
Post by: Elephant Parade on February 15, 2014, 02:33:05 pm
I think now would be a great time for science.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 15, 2014, 02:53:53 pm
So was the elf injured by the fire or...?

Also if he's in a pit how can he charge?

We need some NPC status's.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Rolepgeek on February 15, 2014, 03:47:59 pm
And now?

I flee! To the portal room, and beyond!
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 15, 2014, 04:42:45 pm
Um, didn't I post an actual action? And attempt science? Shouldn't I have gotten an attempt to strangle Eric after he was done getting burned?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on February 15, 2014, 04:43:03 pm
((Umm... why did i fall off of a bridge when im using a spell i know is ranged and i beat the everliving shit out of his speed roll for the chase?
I mean seriously, he rolled a 1 to escape and we both have a -1 speed malus, he shoulda stumbled and fell on his face before even leaving the room.))
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 15, 2014, 04:54:50 pm
!!SCIENCE AGAIN!!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 15, 2014, 04:56:56 pm
So was the elf injured by the fire or...?

Also if he's in a pit how can he charge?

We need some NPC status's.
1) If you read the description of the creature, you will realize which material it is made from, and thus it will answer the first question.

2) He got out of the pit. It wasn't big enough, it was just a pot 4 spell, and your sight doesn't actually penetrate stone.

3) NPC statuses will give far too much information. And would possibly ruin other bosses.

And now?

I flee! To the portal room, and beyond!
The nearest thing to beyond is to jump into the portal. Be careful with what you write.

Um, didn't I post an actual action? And attempt science? Shouldn't I have gotten an attempt to strangle Eric after he was done getting burned?
You both rolled the same number in the wrestling, so your attempt at doing so failed. Ties goes to the defender. Also, you dind't PM me anything.

((Umm... why did i fall off of a bridge when im using a spell i know is ranged and i beat the everliving shit out of his speed roll for the chase?
I mean seriously, he rolled a 1 to escape and we both have a -1 speed malus, he shoulda stumbled and fell on his face before even leaving the room.))
You fell from the bridge because that would be one body less to remember cleaning afterwards, because you got a 7 pot lightning through your whole body. Speed rolls (and thus chases) are not absolute rolls, so RTD mechanics don't apply.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 15, 2014, 05:04:03 pm
You both rolled the same number in the wrestling, so your attempt at doing so failed. Ties goes to the defender. Also, you dind't PM me anything.
Oh.
And then what's this thing in my inbox?

Anyways.
Continue strangling attempts while limping.
Actual science this time. Try to hurt Eric with it.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 15, 2014, 05:16:29 pm
Quote from: a bit ago
In the Portal room the enigmatic swirling mass of lights has finally become completely red and black. The mages were pretty busy with their stuff, until something interrupts them. A tall black stick flies out of the portal and skids along the ground in front of it. As it stands up looking back at the portal, everybody can see how it is indeed a well-defined but wicked looking humanoid. He appears to be so emaciated that his ribs can be seen almost outside of its body. Well, if there is a way to determine what is outside of it, as the monochromatic figure doesn't look to have an anatomy like the living beings everybody is familiar with. There are other important features, though: its eyes are glowing purple and it has a rune in its forehead that is also glowing with the same color. Finally, there is another curious thing about it: it has slightly long ears. It is grasping in its hands (which look like claws) a silverish sword.

As best I can tell it's made of undead flesh. Which should be flammable.

Ah well. Once more!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on February 15, 2014, 05:16:39 pm
((Okay i really expected chases to go off the speed skill because i assumed thats what its for, should tge faster characters be able to chase things and flee faster?

Even without the penalties its still a 6 against a 1, i should have tried shooting him before he even took 3 steps.

If i instagibbed myself with a spell, i can understand that... just clearly state that ive done it, dont leave it to interpretation.))

Back on the waitlist i guess.
3 dex
3 str
2 spd
1 end
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 15, 2014, 05:23:19 pm
((Okay i really expected chases to go off the speed skill because i assumed thats what its for, should tge faster characters be able to chase things and flee faster?

Even without the penalties its still a 6 against a 1, i should have tried shooting him before he even took 3 steps.

If i instagibbed myself with a spell, i can understand that... just clearly state that ive done it, dont leave it to interpretation.))

Back on the waitlist i guess.
3 dex
3 str
2 spd
1 end
I'm utterly sorry then, I thought that with all the convulsioning it was enough.

And, also, the original speed roll was taken into account. He rolled a 4 and you a 2, so he has an initial advantage of 2, then he rolled a 1 and you six, so your advantage was of 6(you roll)-1(his roll)-2(previous advantage)=3

I'm doing a chase roll for every room you have to go through (the room you arrive to doesn't count).

And chases go off the speed stat, but when all of you have a -1, then it doesn't matter that -1, as it is the same for everyone.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Rolepgeek on February 15, 2014, 05:26:35 pm
And now?

I flee! To the portal room, and beyond!
The nearest thing to beyond is to jump into the portal. Be careful with what you write.
Which is why i carefully didn't bold that part of the sentence.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 15, 2014, 05:46:07 pm
As best I can tell it's made of undead flesh. Which should be flammable.
Black biometal, maybe?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 15, 2014, 06:00:35 pm
As best I can tell it's made of undead flesh. Which should be flammable.
Black biometal, maybe?
I'll leave it to the players to make a theory about that.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 15, 2014, 07:26:11 pm
Beat Eric to death with the club!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on February 16, 2014, 12:57:43 am
"...a..?"

Bigf01t looks at the short silver guy, then the tall thin guy, then at his empty hand that once held a morning-star, and finally at his other hand that feels like it had lots of blood drawn to his fingertips.

"What."

He feels as if his magical ability is more drained than it by all rights should be, he only said one word, didn't he? Or did he?

He tries to remember if he said any other words, or if anyone nearby heard them. Other than that there is science that needs to be done. For the people who are still alive. Doing science and still alive. Mostly.

((I like how me and Derm ended up attacking the dark elf... Hilarious!))
((Also, whoever has the humanoid word, wanna trade with the scientist of the pit? PM me.))
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 16, 2014, 10:53:35 am
Change to the turn 018

After checking all the turn to see if I had missed something, I realized that indeed I did: the -1 dex malus for dodging over the bottomless pit. While in most of the situations this would have not changed much, the turn of events made this little -1 be a really important thing. I could have just ignored this, but I decided to go for the most fair path, even if I risk my GM integrity for having to change a turn again. But let's see how the Outcast Wizard's was saved because of it:


On the Other hand, The Outcast Wizard manages to catch Romek and fire his spell at him:

[Outcast pot:6+1=7]
[Outcast dex:2]
[Romek dex:2-1=1]
[Romek end:1]
[Outcast end:1-1=0]
[Beat your pot end:2-1=1]

The Outcast Wizard points at Romek, who decides that not moving is a better alternative than risking to fall into the pit. When The Outcast Wizard says his words, a thunderbolt comes out of his hand, or, to say better, appears between his hand and Romek. Both of them recieve the electrical discharge, but the Wizard, who was on the beginning end of it, was the one to be affected the most. Romek, on the other hand, could feel how alll his limbs were getting numb, and how his big bear was getting fuzzy. After the discharge, both combatants end up barely being able to move.

Outcast Wizard:
[Paralysis]
Romek:
[Paralysis]


So, what happened? Romek's incompetence made him absorb a tiny part of the spell, thus saving Outcast Wizard from frying himself. The Outcast Wizard still got the most of the spell, because he litterally almost touching it and failed in beating his pot roll.

Also, the dex rolls was just to determine if the Outcast Wizard pointed accurately at Romek, because you just don't dodge electricity.

Now I feel the need to eplain certain things to you guys, because you have stated that you don't understand certain things (and now that I read again the turn, I know why). So, let's analyze what happened with all those rolls:

Roll to determine intensity of the spell:
[Outcast pot:6+1=7]

Rolls to determine if the spell hits (in this particular case of electricity)
[Outcast dex:2]
[Romek dex:2-1=1]

Roll to determine Romek's exposure:
[Romek end:1]

Rolls to determine The Outcast Wizard's exposure:
[Outcast end:1-1=0]
[Beat your pot end:2-1=1]

What does the Beat your pot mechanic do? It is a second chance to lower the probabilities of the caster from getting hurt from it's onw spells (when they are targeted).

It works like this:
1) Caster rolls for pot.
2) Caster rolls for appropiate stat to reduce exposure. If the stat is dex, then the same roll used for targeting is used.
a) If 1<2, then no damage is applied.
b) If 1>2, then the difference between 1 and 2 is doubled and 2) is rolled again. If 2) is higher than that number, no damage is applied, if not, the difference is applied as damage.

The system halves the probability of getting hurt for balanced characters, but, on the other hand, can't do much for those who have differences between the pot roll and the other roll.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on February 16, 2014, 03:40:27 pm
be alive, attempt to recover.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on February 17, 2014, 12:23:49 am
Do my turn things, and if opportunity presents itself, help poor old Unholy away from the pit, maybe to the nice, safe, cozy portal room, where he can watch the deathmatch between the ultimate forces of light and dark, in peace.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 17, 2014, 05:20:54 pm
Keeping the same turn as I was planning to use prior to this.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 18, 2014, 02:26:16 pm
Turn 019


!!SCIENCE AGAIN!!

You keep investigating this illogical phenomenon dubbed as magic.

[Pot:6+1=7]
A huge pile of hair appears in front of you.

[Pot:1+1=2]
You think that you just saw a little spark.

[Pot:5+1=6]
A lot of thoughts rush through your mind. Random, unformed thoughts, that can't even be  interpreted, as you suspect that there is no meaning behind them, that they are just acts of a conscience, from a primitive one, or at least one that hasn't been developed.

That was weird.

[Pot:2+1=3]
A golden line appears and forms a shape. It is somewhat squarerish in shape.

[Pot:2+1=3]
Nothing happens

[Pot:4+1=5]
Nothing happens again. Huh.

The wooden pigs are just loitering around. Not that they actually need to eat, anyway.

Anyways.
Continue strangling attempts while limping.
Actual science this time. Try to hurt Eric with it.

And now?

I flee! To the portal room, and beyond!

Beat Eric to death with the club!

He tries to remember if he said any other words, or if anyone nearby heard them. Other than that

there is science that needs to be done. For the people who are still alive. Doing science and still alive. Mostly.


be alive, attempt to recover.

I think now would be a great time for science.

[DK spd:5]
[Eric spd:2-1=1]
[Thrakor spd:2-1=1]
[Bigf01t spd:2-1-1=0]
[Flimsy spd:4-1-1=2]
[Romek spd:2-2-1=-1] Turn lost!
[Outcast spd:6-2-1=3]

The Dragon Knight tries to choke Eric! He tries to flee, but The Dragon Knight is powered by anger now! He catches him before Eric can leave the room.

[DK Dex:4]
[Eric Dex:5-1=4]

But Eric manages to get rid of The Dragon Knight's grapple and tries to leave, but before that, he notices that the Dragon Knight is shouting something at him!

[Pot:1-1-1=-1]
Or at least he tried, as his pain made him mess up pretty badly what he was trying to say. So badly that he bit his own tongue in the process, which unfortunately increased the pain again.

The DK goes back to [Heavy pain]

((I honestly didn't thought that someone would ever get to negative pot rolls))

Meanwhile, Thrakor decides that he wants to kill him too!

Chase:

[Eric spd:4-1=3]
[Thrakor spd:5[/abbr]-1=4]

He catches him past Romek over the bottomless pit and brings him club back at him:

[Thrakor Dex:4]
[Eric Dex:5-1-1-1=3]

[Thrakor str:2-1=1]

But being mostly a weakling, he didn't achieve anything besides bothering Eric, who kept rushing to the Portal room. Whooaa. That blue lights show is amazing.

The Outcast Wizard, meanwhile, could overcome the numbness that he felt and decided to end his fight with Romek: by trying to push him into the abyss.

[Outcast dex:6-1+1=6]
[Romek dex:5-1=4]

[Outcast str:2]
[Romek str:1]

Despite the fact that both of them were really weak due to the numbness on their bodies, The Outcast Wizard managed to push him to the ledge!

[Romek dex:5-1=4]

He managed to hang from the ledge without falling, yet.

[Cliffhanger]

The Flimsy Wizard was calmly looking outside of the Portal Room when he noticed an opportunity to do science. There was some guy with a fuzzy beard that looked pretty unable to move, handging from a cliff, so he decided to do science. Because using humans as lab rats is still science, screw ethics.

[Flimsy pot:1+2=3]
[Flimsy dex:1-1=0]
[Romek dex:4-1-1-2=-1]
[Romek Wil:3]

While Romek was too busy trying not to die, The Flimsy Wizard tried to look at him, but, due to horrible coordination issues he ended up looking almost at the bridge. Luckily, there were Romek's hands. His right hand begun to emit a glow, but it faded away pretty quickly. Huh.

Romek didn't even realize what happened.

Bigf01t, who was getting bored from the fight inside the portal room, mostly because nobody told him what was happened, also poked his head from the Portal room. He saw a guy hanging there. He looked to be in a pretty bad condition, actually. Okay, that's an easy victim nobody cares for.

[Bigf01t dex:4]
[Romek dex:6-2-1-1=2]

[Bigf01t str:2-1=1]

Despite Romek's best efforts, he was in a really bad condition to even attempt to dodge someone. Fortunately for him, Bigf01t's stomps felt like being accosted by a teddy bear. Annoying, but soft.

Bif01t, pretty much in a depressing cause for his wimpy condition, decided to help people instead, so he dragged The Outcast Wizard to the Portal Room.

Let's have a look at what is happening here:

Ah well. Once more!

[Dwarf spd:5-1=4]
[Elf spd:2+1=3]
[Derm spd:6]

Derm, who had joined the fight into the Dwarf's side, decided to try again. Because if someone falls into a pit full of fire and gets out like if nothing has happened, then you have to try again with the exact same thing.

[Derm Pot:6+1=7]
[Elf dex:2+1-1=2]

A huge chunk of rock below the Elf's feet begun to glow for a moment and then transformed into fire. The elf, again, couldn't react and promptly fell into it. He got up a short time after, the only visible change in him was that his left leg was slightly bended. But it didn't look as anything that could prevent him from doing anything, actually.

The Dwarf used the amazing opportunity of having to bludgeon someone at floor-level to bring his hammer onto the Elf:

[Dwarf dex:3-1-1=1]
[Elf dex:5+1[Already attacked!]-1[/abbr]=5]

But the Elf, was tricking him! He was drawing him closer, actually. He quickly jumped out of the pit and rushed the dwarf, who was holding his hammer over his head, a position that allows him to hit pretty strongly, but doesn't allow him to dodge much.

[Elf dex:2+1=3]
[Dwarf dex:2-1-1=1]

But the Elf's claws just slide off the Dwarf's surface.

Status effects update:
-Romek is no longer paralyzed.
-Romek's pain is now gone.
-Eric's Pain in his leg is gone.
-The Outcast Wizard's pain is now gone.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 18, 2014, 02:54:02 pm
It's quite a party now.  The less deadly combat is quite noticeable.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 18, 2014, 03:06:47 pm
It's quite a party now.  The less deadly combat is quite noticeable.

Yes, it is. I didn't expect a lot of people on my game, actually. And I don't really like chunky salsa systems, too.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 18, 2014, 03:07:30 pm
Stupid dragon knight, why are you so useless?
And why does biting my tongue cause me to have a "random chance to...prevent limb usage"? It doesn't make sense!

Kick a wall in frustration. If still alive and conscious, head to the Portal Room and slump against a wall sadly.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 18, 2014, 03:24:03 pm
... I didn't send the fire thing though?

Edit: Oh, you considered my 'Once more' as to repeat the same action. My bad, I think.

Well, lets try another thing then.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 18, 2014, 03:38:52 pm
And why does biting my tongue cause me to have a "random chance to...prevent limb usage"? It doesn't make sense!
I have explained it before, the head penalties apply to pot rolls. If your tongue doesn't work properly, you can't say words effectively, as well as if you have a terrible headache that doesn't let you concentrate.

The [tags] I use are generic ones, so that I don't have to explain every thing again and again.

And, finally, pain is cumulative. You were knocked unconcious and you woke up with a terrible headache because of that. It was fading away, but due to your epic fail in casting a spell (which could be expected with a permanent -1 malus to doing it, although not to such scale), I decided to give you two points of pain more, thus going from Pain II to Heavy pain.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 18, 2014, 04:36:52 pm
I understand from a game perspective, but...still, it's odd.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 18, 2014, 04:58:57 pm
Could you please message my last turn to me? Specifically the words I used, I forgot to save a copy and the list I have stored on my computer for some reason never saved.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 18, 2014, 05:18:09 pm
I understand from a game perspective, but...still, it's odd.
I know. I've been trying to make an equilibrium between playability and realism, so that certain stuff is not overpowered, and at the same time preventing this kind of silly stuff. I considered, for example, making pain a general debuff, so that no matter where you hit, that adds up. But it would be odd to faint from having little bruises all around your body.

Anyway, you got to negative numbers. That's sheer incompetence from your character (You can't get to negative numbers in most circumstances, unless you are terribly crippled).
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 18, 2014, 05:48:13 pm
The Dragon Knight was supposed to be a mighty, powerful warrior, destroying enemies in hand-to-hand combat before people learned enough to make such tactics obsolete.

He has been sucking at this. Significantly.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on February 18, 2014, 06:50:27 pm
((If romek rolls a 1 on his cliffhanger recovery do i get the kill?))

do things.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Elephant Parade on February 18, 2014, 07:09:57 pm
I TRANSMUTE THEE TO A SQUID.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on February 18, 2014, 07:19:45 pm
((Cue retaliatory tentacle rape and/or strangulation.))
Title: Re: Tribulations in Magic: Opposing forces
Post by: Rolepgeek on February 18, 2014, 08:23:14 pm
Why am I still technically in the Grand Room, while Thrakor is on the bridge?

Also, I think I should have two pool.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 18, 2014, 09:18:02 pm
The Dragon Knight was supposed to be a mighty, powerful warrior, destroying enemies in hand-to-hand combat before people learned enough to make such tactics obsolete.

He has been sucking at this. Significantly.
Well, Unholy pretty much suffered the same thing. I'm tied to what the dice say.

Anyway, with your current stats, you weren't so specialized as you may think. if you had one point less in both pool and speed, you could put them into dexterity, effectively making a good use of your +1 in strength. That +1 in strength actually makes 1 out of 3 attacks from you to apply the maximum penalty (for flesh). You already hit hard, but you didn't have the opportunity to do so because you missed.

((If romek rolls a 1 on his cliffhanger recovery do i get the kill?))

do things.
Yes.
Why am I still technically in the Grand Room, while Thrakor is on the bridge?

Also, I think I should have two pool.
I knew that I missed one character sheet. Thanks for pointing out. Yes, you are in the East Entrance of the Portal Room, with two pool.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on February 18, 2014, 10:27:03 pm
*sighsobsob*
"Paralysed *cough*, weake*cough*nd, dangeling from a *cousplutter* CLIFF!"

Bigf01t re-assures himself in his ineptitude, that at least everyone else here sucks just as badly. Sometimes worse. At least he hasn't died, despite giving himself two unique and horrible debuffs by accident.

DEPRESSED WORDS FROM A DEPRESSED SCIENTIST WHO IS THINKING SOULS ARE FOREVER OUTSIDE OF HIS REACH.

Will science after this. Science is nice, at least then I can kill someone. That might be MYSELF, but REGARDLESS!
My GOD, I need more dex and strength to kill people, at LEAST more strength, but I need more pool to have half a chance to science fast enough! I need, something like... 8 souls...

Hmm...

Slightly perkier scientist gets ready to try something ELSE. Hmm. No-one is in danger, yet, bar Romek, he's pretty [CENSORED] right now. But not from me.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 18, 2014, 11:11:46 pm
Well, Unholy pretty much suffered the same thing. I'm tied to what the dice say.
Not saying otherwise. Just because both of us are getting screwed doesn't mean one of us isn't.

Quote
Anyway, with your current stats, you weren't so specialized as you may think. if you had one point less in both pool and speed, you could put them into dexterity, effectively making a good use of your +1 in strength. That +1 in strength actually makes 1 out of 3 attacks from you to apply the maximum penalty (for flesh). You already hit hard, but you didn't have the opportunity to do so because you missed.
What kind of knight is dextrous?
And I wanted to not suck too hard if I survived long enough for magic to be scienced into superiority.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 19, 2014, 06:18:22 am
Quote
Anyway, with your current stats, you weren't so specialized as you may think. if you had one point less in both pool and speed, you could put them into dexterity, effectively making a good use of your +1 in strength. That +1 in strength actually makes 1 out of 3 attacks from you to apply the maximum penalty (for flesh). You already hit hard, but you didn't have the opportunity to do so because you missed.
What kind of knight is dextrous?
And I wanted to not suck too hard if I survived long enough for magic to be scienced into superiority.
A knight not using armor. Because to move normally in armor, you have to be dexterous out of it.

Magic is not scienced into superiority, and, really, I made magic as dangerous in this game to give physical characters a longer edge during the start of the game. Remember, physical characters can't hurt themselves by trying to hit other people. Wizards can.

What I think that I will do at some point is change the targeted pain/bleeding system for something more general. It would, in theory, allow soemone to bleed out from a thousand papercuts and pass out from another thousand of little hits, but it will hopefully make things more interesting (namely, by getting more people killed). Either that or making even a 1 do damage in the strength roll, and thus making both fives and sixes apply the maximmum penalty.

Meanwhile: Get weapons! They are deadly, and they are the main incentive to don't use unarmed combat.
Consider this: if the DK gets hit with a 6, the worst outcome that he could have is not being able to use a limb. How bad is that? A -1, maybe. If he gets hit with a [Blunt weapon], he is going to lose a limb, or die if he gets hit in the head or the chest. Same applied for other weapons, but with consequences that are more deadly.
(I used the example of the DK because he has a +1 to endurance, just because of that)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 19, 2014, 09:10:20 am
"Where you going!"

Magical mystery fun!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 19, 2014, 09:31:23 am
I've been thinking about making this game more deadly (and thus funnier), and I realized that maybe I overreacted after saying that aiming means a -1 malus to dexterity. That, combined with the low time that lasts the pain penalties, makes it unlikely for someone to exploit someone's weakness. That's not fun.

So, I am thinking about removing the -1 penalty for aiming, because it should be possible for someone to hit someone's legs until they fall so that they beat them into unconsciousness while that person is on the floor.
On the other hand, the penalty for aiming for the head will stay, but pain there will cause a general -1 to every action, not just pot. That way aiming for the head is riskier, but with even more reward than before.
And, also, I'm thinking about increasing the time pain takes to go off, from 2 turns per step, to 3 turns.

So, to sum up, the change that I'm proposing is:
-Remove the aiming penalty for every body part, excluding the head.
-Pain in the head causes a general -1 to actions.
-Pain takes 1 turn more to go off.

So, what do you guys think?
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 19, 2014, 10:33:06 am
A knight not using armor. Because to move normally in armor, you have to be dexterous out of it.
Not so much. A well-trained knight in decent armor (which, being nobles, they could sure as hell afford) wouldn't lose dexterity. Speed, perhaps. Endurance, almost certainly. But dexterity? Well, look at people in pretty accurate replicas of medieval armor doing cartwheels, and consider that knights didn't have a day job to go to when they weren't practicing for the next Renaissance Fair.

Quote
Magic is not scienced into superiority,
Correct. Which is why I'm a bit disappointed in my luck so far.

Quote
Either that or making even a 1 do damage in the strength roll, and thus making both fives and sixes apply the maximmum penalty.
That works.

Quote
Meanwhile: Get weapons! They are deadly, and they are the main incentive to don't use unarmed combat.
You say that like it's easy. I can't summon stuff to save my life (although I'm quite good at doing so to endanger it), and my allies are busy sciencing.

...
So, to sum up, the change that I'm proposing is:
-Remove the aiming penalty for every body part, excluding the head.
-Pain in the head causes a general -1 to actions.
-Pain takes 1 turn more to go off.

So, what do you guys think?
That works. Only don't apply that to pain already in place.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 19, 2014, 11:02:11 am
A knight not using armor. Because to move normally in armor, you have to be dexterous out of it.
Not so much. A well-trained knight in decent armor (which, being nobles, they could sure as hell afford) wouldn't lose dexterity. Speed, perhaps. Endurance, almost certainly. But dexterity? Well, look at people in pretty accurate replicas of medieval armor doing cartwheels, and consider that knights didn't have a day job to go to when they weren't practicing for the next Renaissance Fair.
I would argue that plate armor wouldn't let you flex your joints so easily, but maybe you are talking about mail, that would indeed make you slower, but allows more freedom when it goes to manipulating stuff.

Quote
...
So, to sum up, the change that I'm proposing is:
-Remove the aiming penalty for every body part, excluding the head.
-Pain in the head causes a general -1 to actions.
-Pain takes 1 turn more to go off.

So, what do you guys think?
That works. Only don't apply that to pain already in place.
If I get to apply it, then it would be in some turns. Anyway, I would need to hear what the other players hear first, though.
Title: Re: Tribulations in Magic: Opposing forces
Post by: RogueArchivist on February 19, 2014, 01:06:12 pm
It sounds good to me. And not only because it may cause the waitlist to cycle faster.  :P
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 19, 2014, 01:26:06 pm
A knight not using armor. Because to move normally in armor, you have to be dexterous out of it.
Not so much. A well-trained knight in decent armor (which, being nobles, they could sure as hell afford) wouldn't lose dexterity. Speed, perhaps. Endurance, almost certainly. But dexterity? Well, look at people in pretty accurate replicas of medieval armor doing cartwheels, and consider that knights didn't have a day job to go to when they weren't practicing for the next Renaissance Fair.
I would argue that plate armor wouldn't let you flex your joints so easily...
If it's rusty? Sure. If it's well-maintained, not so much as you'd think.
Guess which one knights usually used?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 19, 2014, 04:09:35 pm
Sent my turn. I actually sent two messages; the second one identifies itself as the actual turn that will be used, and I explained why I changed the turn in the message. The first turn should just be disregarded.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 19, 2014, 04:16:20 pm
Mistake, then?
Title: Re: Tribulations in Magic: Opposing forces
Post by: TCM on February 19, 2014, 06:29:36 pm
If it's rusty? Sure. If it's well-maintained, not so much as you'd think.
Guess which one knights usually used?

Headcannon: The Dragon Knight is poor and can only afford old, rusty armor.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 19, 2014, 06:46:49 pm
Sent my turn. I actually sent two messages; the second one identifies itself as the actual turn that will be used, and I explained why I changed the turn in the message. The first turn should just be disregarded.
Neither one arrived.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 19, 2014, 07:24:50 pm
If it's rusty? Sure. If it's well-maintained, not so much as you'd think.
Guess which one knights usually used?
Headcannon: The Dragon Knight is poor and can only afford old, rusty armor.
1. He's named (and text-colored) after the character of the same name in Dota. Which I might consider playing again.
2. He doesn't have armor.
3. The discussion was about if knights were dextrous or not.
Title: Re: Tribulations in Magic: Opposing forces
Post by: killerhellhound on February 19, 2014, 08:06:46 pm
Wait list please
Spoiler: Character sheet (click to show/hide)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Rolepgeek on February 19, 2014, 09:30:19 pm
Eric looks at Thrakor and points at Thrakor's feet. "Oh, did I mention fuck you?"

Help Romek up after saying words.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 20, 2014, 07:32:37 am
Wait list please
Spoiler: Character sheet (click to show/hide)
You had already submitted a character sheet, when you sent me the action for the Pit of Magic, remember? Anyway, which one are you going to use?


I'm giong to clarify something:

While I focused on melee combat to propose that change of mechanics, it won't be tied to physical combat only. The possibility of targeting any body part excluding the head without incurring in a penalty will be possible from aimed spells too. Logically, if some things like Pain increase in duration one turn, multi-turn penalties should also increase in one turn (like minor and heavy burns).

If this happens, another little change will happen to the torso, as there won't be any penalties to targeting a vital part like the torso, I have to make it sturdier, because you can't cut a person in half as easily as it is to cut someone's arm.
So, the torso would have its health increased by 33%, regarding hacking, slashing, and bashing weapons, as well as other focalized debuffs such as burned. In the former place of the Heavy X penalty at six points, there is going to be a Profuse X penalty, which carries a definite -1 to dexterity and speed, as well as an added -1 to endurance (the penalty to endurance will apply to the check to determine if the Profuse penalty is applied).

So, I would like input from the players in the former subject.

Also, independently of if this gets upvoted or not, I'm going to change the rules for wrestling. My original idea was to make it strength-based, but as far as we have seen, it is too dexterity based. So I'm going to increase the chances of someone being able to grab somebody else, by making equal dexterity rolls prompt the strength check for trying to break the grapple, and if the attacker loses by 1 the dexterity check (eg: 4 vs 5), the strength check will be rolled with a -2 malus on his part.
Think of equal rolls as when nobody has the upper hand in the grapple, and as a -1 for the attacker as when he barely manages to grasp a little bit of your clothes. If you are really wimpy, he has the possibility of succeeding, but without a strength difference, those chances are really low.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 20, 2014, 04:11:48 pm
Sent my turn. I actually sent two messages; the second one identifies itself as the actual turn that will be used, and I explained why I changed the turn in the message. The first turn should just be disregarded.
Neither one arrived.

I enabled the option to see messages in conversations rather than individual messages, so I think I accidentally sent them to myself...

In any case, I sent you the turn, should've gotten it this time.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 20, 2014, 04:17:24 pm
Sent my turn. I actually sent two messages; the second one identifies itself as the actual turn that will be used, and I explained why I changed the turn in the message. The first turn should just be disregarded.
Neither one arrived.

I enabled the option to see messages in conversations rather than individual messages, so I think I accidentally sent them to myself...

In any case, I sent you the turn, should've gotten it this time.
It arrived!


Also, I'm still waiing for responses on the balance change about targeting that I'm proposing. I know that nobody wats to die, but also people not dying is detrimental to everybody's chances of character progression, and thus game progression itself.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 20, 2014, 04:18:53 pm
I support any option that lets me live longer and others less so at any given moment, and oppose them immediately when it becomes detrimental to my well being.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on February 20, 2014, 04:29:17 pm
Im for no aiming penalties at the limbs and torso, you should be able to choose where to shank someone as it opens up a lot of strategic options.
Title: Re: Tribulations in Magic: Opposing forces
Post by: syvarris on February 20, 2014, 06:39:53 pm
I really think allowing people to target melee attacks for free makes sense.  As it is, just punching/kicking someone to death is very difficult- you need a weapon.  This is realistic*, but not good for balance; To get a weapon, magic has to advance at least to the point of material knowledge, and form knowledge.  But by the time that happens, mages have an advantage over melee chars, because they have lethal attacks.

Their attacks risk damaging themselves, but they can get lucky and survive to get a point.  Melee chars... really can't.  Unless they bull rush people off the ledge, I guess.  But then mages can easily attack without as much risk of self-damage, so... yeah.


*In reality, it's hard to kill someone without choking/wrestling them.  Also hard on your body.  As a person who has been doing Brazilian Jiu Jitsu for two years now, it is frighteningly easy to break joints and choke someone out, assuming you know what you're doing.

Also, wrestling is way, way more dex based than strength.  Seriously, I'm really small, like 110 pounds, and only somewhat athletic.  I've been training for only two years.  My instructor likes to use me to break the pride of pompous new white belts- he puts me with the really muscular 200 lb men who are just there to show how badass they are.

It never goes well for them.  I usually leave them gasping for breath after just twenty minutes, and am barely winded myself.

But I think wrestling should be str based in-game, just to balance dex a little bit.  It's really OP.  Seriously, my dex char survived being attacked by four different people on a few different occasions.  Honestly, I don't know what you/Toaster were thinking when you moved dodging from spd to dex.  Spd was overpowered in the original, just for the dodging.  And then you effectively buffed it by letting you aim attacks too.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Elephant Parade on February 20, 2014, 06:58:52 pm
I support aimed attacks, though I probably won't be using them.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Rolepgeek on February 20, 2014, 08:08:16 pm
Well, if someone who was really muscular and 200 pounds had been training for two years, do you think you could beat them easily?
Title: Re: Tribulations in Magic: Opposing forces
Post by: syvarris on February 20, 2014, 09:42:23 pm
Nope!  There's people there that fit that descriptor, and I usually can't take them.

But that's sort of an unfair comparison, considering they now have equal training to me and vastly more strength.  I'm smaller, but "dexterity" is less based on size and more training, at least if we're going by the idea that it's dictating how likely stuff is to hit. 

Point is, strength does have an effect.  It's just vastly overshadowed by skill, especially with wrestling where technique can effectively multiply strength.


...Also, reviewing my previous post, that sorta shifted more towards bragging than I intended.  Whoops.  It'd be more prudent to point out a lot of gyms have someone like that- a small, weak person, who they put with the strong newbies both to take them down a notch and demonstrate how much the martial art actually helps.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 20, 2014, 10:02:04 pm
I'll let you be the judge for aimed attacks.  It could go either way.  Maybe if you specify "arms" or "legs" there's no penalty, but "left arm" or "right leg" yeah, because it's less of a target.  Chest is a larger target so aiming for it isn't that hard.  Headshots make sense being hard.

Honestly, I don't know what you/Toaster were thinking when you moved dodging from spd to dex.  Spd was overpowered in the original, just for the dodging.

Funny thing?  I had it written down to be speed for dodging, then completely forgot and did dex.  By the time I realized that, I just ran with it.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on February 21, 2014, 04:46:33 am
I'm cool with whatever, I do get pretty bummed when my str=1 roll's leave me embarrassing myself :P

Last turn, I couldn't loosen the grip of someone who was mostly paralyzed and holding on to a stone bridge, but I could drag someone to safety? I'm cool with more lethality! ;D (Although, how I've even survived up until this point... confuses me. How the *bleep* did I survive Zentol? And all my science? Barely, but I did... somehow.)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 21, 2014, 08:33:36 am
I really think allowing people to target melee attacks for free makes sense.  As it is, just punching/kicking someone to death is very difficult
For that very reason I'm increasing the duration fo the the pain system.

To get a weapon, magic has to advance at least to the point of material knowledge, and form knowledge.  But by the time that happens, mages have an advantage over melee chars, because they have lethal attacks.

The advantage they have is some felxibility in their attacks. Not every mage should be able to cast every spell. For example, Unholy's character is ill-suited to do lightning attacks.
Also, basic melee weapons can be obtained fairly easily.

Quote
Their attacks risk damaging themselves, but they can get lucky and survive to get a point.  Melee chars... really can't.  Unless they bull rush people off the ledge, I guess.  But then mages can easily attack without as much risk of self-damage, so... yeah.
There is the risk of them even dying in the proces if they get a one. Again, Unholy just survived because Romek rolled a 1 and absorbed some of the electricity.
Also, to be a competent mage, you have to have 2 prequisite stats (Pot and Pool) and then some kind of stat that allows you to hit people. It doesn't leave many points to spend on endurance, so you can punch them until they pass out.


Quote
*In reality, it's hard to kill someone without choking/wrestling them.  Also hard on your body.  As a person who has been doing Brazilian Jiu Jitsu for two years now, it is frighteningly easy to break joints and choke someone out, assuming you know what you're doing.
As a person who practices Taekwon-Do, I know that this is true. That's why the unarmed combat is all about making the other people faint from pain, or becom utterly unable to move.

Quote
Also, wrestling is way, way more dex based than strength.
Yes, I just wanted to give the strength based characters a mechanic that suits them better.

Quote
But I think wrestling should be str based in-game, just to balance dex a little bit.  It's really OP.  Seriously, my dex char survived being attacked by four different people on a few different occasions.  Honestly, I don't know what you/Toaster were thinking when you moved dodging from spd to dex.  Spd was overpowered in the original, just for the dodging.  And then you effectively buffed it by letting you aim attacks too.
I actually overreacted a lot when you killed Unholy. I thought that you were going to break the game. It didn't happen because everyone thought the same thing and decided to kill you. But, yes, the reason why dex is more important than strength when it comes to combat is because it increases the chances of hitting and decreases a lot chances of counterattacks. You character was not strong, but he could do constant damage, and had the occassional possibility of applying the highest pnealty/killing. The DK has a 1 out of 3 possibility of applying it, but to do that he has to hit first. I don't know to which extent is it balanced. Yeah, Zetol couldn't afford to get hit, and the DK could endure even the highest pain penalty (unless there was insistence in the limb), but, was it really balanced? So far my tests are saying no, but, what could be done? Making ties go to the attacker? That increases slightly the possibilities of hitting, but for both combatants. Even with unavoidable spells, it may not be enough. Well, if Derm hadn't rolled that one with his electricity spell he would have probably paralyzed you, and that would have made your life really hard, as you needed to constantly increase the pain meter.

On a side note, nobody discovered Will attacks yet. That would have been a real pain for you.

But Zentol also made me realize some things. Dexterity was going to be used to calculate damage from  slashing weapons originally, but I didn't do it because a character would have both damage and hitting almost guaranteed that way.


Nope!  There's people there that fit that descriptor, and I usually can't take them.
On a side note, it happens to me exactly the same thing as you. Once both are trained, the other person reamins with the strenth/wheight advantage, while both of you are equally dexterous.

Last turn, I couldn't loosen the grip of someone who was mostly paralyzed and holding on to a stone bridge, but I could drag someone to safety? I'm cool with more lethality! ;D (Although, how I've even survived up until this point... confuses me. How the *bleep* did I survive Zentol? And all my science? Barely, but I did... somehow.)
Funny thing, strength actually has some uses when it comes to hitting someone hard enought to release the only thing that presumably is the cause of him beign still alive.




Anyway, thanks everybody for your cooperation. The balance change will be applied on turn 21 and will be as follows:

-Increased by 1 turn the duration of most endurance-based debuffs (those who require an endurance check to determine if a malus is applied or not)
-Removed penalty for targeting limbs, excluding the head.
-Increased torso health by 33%. This means that to chop someone in half you will need to roll a strength of 8. [Profuse pain] is going to be applied to strength 6 and 7 attacks, but it is cumulative, as well as its bleeding (and burns) counterpart. This means that repeated attacks will get to the old [Heavy pain], and the -1 end penalty will still apply. Blunt weapons will cause important organ failure if they roll the 8. Otherwise, they cause pain (I hope you to break limbs and crush the head, not the torso, as it a tad complicated to do anything other than breaking ribs).
-Blunt attacks to the head will cause [Dizziness] instead of pain. Dizziness will last for one turn, but will be created when anything other than a 1 or a 6 as damage are applied. Burns still cause a penalty to Pot. 6 strength attacks still cause [Unconcious], and when the player wakes up he will be Dizzy.

EDIT:
-Equal dexterity rolls in wrestling will prompt an opposed strength check annyway.  IF the attacker loses by 1 or two, strength will still be rolled, but at a -1 or -2 penalty for the attacker, respectively.
Title: Re: Tribulations in Magic: Opposing forces
Post by: darkpaladin109 on February 21, 2014, 08:38:23 am
Climb up.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 21, 2014, 01:07:44 pm
Turn 020


Stupid dragon knight, why are you so useless?
And why does biting my tongue cause me to have a "random chance to...prevent limb usage"? It doesn't make sense!

Kick a wall in frustration. If still alive and conscious, head to the Portal Room and slump against a wall sadly.

... I didn't send the fire thing though?

Edit: Oh, you considered my 'Once more' as to repeat the same action. My bad, I think.

Well, lets try another thing then.

((If romek rolls a 1 on his cliffhanger recovery do i get the kill?))

do things.

I TRANSMUTE THEE TO A SQUID.

Slightly perkier scientist gets ready to try something ELSE. Hmm. No-one is in danger, yet, bar Romek, he's pretty [CENSORED] right now. But not from me.

"Where you going!"

Magical mystery fun!

Climb up.

Massive speed rolling!

[DK spd:3]
[Derm spd:3]
[Outcast spd:3-2=1]
[Flimsy spd:1-1=0]
[Bigf01t spd:4-1-1=2]
[Thrakor spd:3-1=2]
[Romek spd:2-2=0]
[Eric spd:3]

Derm pokes his head and sees Romek there, hanging from the cliff. Ha! An easy victim! He prepares to cast his spell, and then he sees the Dragon Knight walking with a sad face there. He feels pity for a moment, and thus he lets him go through the bridge.
The Dragon Knight just proceeds to get into the Portal Room and lean against a wall. The sadness of his face, caused by his rush of bad luck, could make even Zentol feel bad for him. Well, not Zentol, but someone with a little bit of humanity would feel bad for him.

Anyway, what was going to do Derm? Oh, right:

[Derm pot:2+1=3]
[Romek dex:2-2+1=1]

Derm looks a the portion fo the bridge the bearded individual was holding and says his words. The portion of it that was supporting Romek's weight begins to glow, and suddenly turns to electricity. Yeah, electrons in movement and all that stuff. Romek's hands just go through it as gravity begins to carry him to his demise, the electricity managing to make his fingertips go numb.

As he fell, he shouted:

"Zanos lar rash, amur uthgúr stingbol!!

And he fell for a long time indeed. He could think about what he had done wrong. Maybe it was not killing those who were an easy prey, like the Dragon Knight and Thrakor. Maybe. After some time he actually begun to feel curious about what was at the end of his fall, as he could feel like if gravity was growing stronger for some reason.
He never could realize what it was, as he just ceased to exist.

Romek died. Derm gains a point

At exactly the same time, Eric rushed to Thrakor's position and shouted words at him!

[Eric pot:3-1=2]
But just a little line forms in front of him, which jumps after Thrakor. He is not impressed.

Bigf01t, meanwhile, tries to evoke again his diamond morningstar:

[Pot:5+1=6]
And he gets one that is exactly the same as the one he lost!

-Diamond morningstar:
[Blunt weapon]
[Heavy]
[Two-handed]
[Minor piercing]

The Outcast Wizard just concentrates on becoming more agile. He is sure that the numbness on his body should end soon.

Back into the fight over a bridge, Thrakor decides to hit Eric with yet another magma blast:

[Thrakor pot:5]
[Thrakor dex:6+1=7]
[Eric dex:5-1=4]

And so a burst of flame erupted from Thrakor's hand and flew in Eric's direction, who was hit in his left leg, producing even more burns, like if he hadn't enough.

[Burned]

A line of white smoke comes from the abyss and enters Derm's chest. The Flimsy Wizard frowns at him, because he had better plans with that victim!

Quote from: Icefire
PM words

I AM ALIVE. And I have created life, despite the fact that it is just some boring pigs! I need to know more magic. MORE.

[Pot:2+1=3]
A bit of water appears in front of you.

[Pot:5+1=6]
A thick golden line appears and draws a cage out of itself before disappearing.

[Pot:4+1=5]
A pile of wax appears in front of you. Some of it gets wet because of the water.

[Pot:6+1=7]
Another thick golden line appears, this time drawing a chest.

[Pot:6+1=7]
Now a pile of coal appears in front of you. The amount of garbage in this room is getting slightly high.

You try to see if someon is coming. No, nobody. This means even more science!

[Pot:5+1=6]
[End:1-1=0]

AAAAAA, my eyes! What the hell was that flash of light! Dammit!

[Totally blinded]

Your temporary blindness doesn't allow you to see what is happening, but you hear some rock...moving? And you are beginning to hear also some moans. What was that? oh, yes one of the sparks from the beams. And the sound that came afterwards must have been the pigs screaming from it. Either that or someone is breaking your pile of wood. But you didn't hear anybody entering the room. Or maybe you were so focused on your sight that you didn't pay attention. The sorrows are getting joined by sharp screams from time to time. Shit, they are making you get nervous. The frequency of the sharp screams is intensifying, and the moans are getting progressively louder. Oh my God, what the hell is happening here!

Meanwhile, the fight between the elf and the Dwarf continue:

[Dwarf spd:6-1=5]
[Elf spd:3 +1=3]

The dwarf tries to hit the elf with his hammer, like, really hard:

[Dwarf dex:1-1-1=-1]
[Elf dex:3+1=4]

But he is too slow and predictable for the Elf, who strikes back with his claws:

[Elf dex:2+1=3]
[Dwarf dex:6-1=5]

But the Dwarf by this time is used to this thing. He back away before the Elf can do anything, but the tall humanoid still charges anyway:

[Elf dex:1+1=2]
[Dwarf dex:5-1=4]

The dwarf just keeps going backwards, which proves enough to get away from the Elf's reach.

Status effects update:
-Eric's minor burns are gone.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)


GM comments

Happy turn 20!

Also, DK's headache will totaly disappear in the next update, with the balance change (the dizzyness turn should have been this one)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 21, 2014, 01:21:55 pm
Bring dex up to 2. Awww yeah.

Beholdeth!
Title: Re: Tribulations in Magic: Opposing forces
Post by: darkpaladin109 on February 21, 2014, 01:28:05 pm
Screw you Derm and EP, you totally deserved all those times you were screwed over.
Anyway, here's my new sheet.
Spoiler (click to show/hide)
Also, why are all my characters dying now?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 21, 2014, 01:41:35 pm
Screw you Derm and EP, you totally deserved all those times you were screwed over.
Anyway, here's my new sheet.
Spoiler (click to show/hide)
Also, why are all my characters dying now?
A day of bad luck? Sometimes it happens. We al hate when that happens.

Also, adding...
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 21, 2014, 02:10:40 pm
[Thrakor spd:3-1=1]
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 21, 2014, 02:18:41 pm
[Thrakor spd:3-1=1]
Oh, that's because I forgot to roll the d2 to see if the penalty applied (because of two penalties on the same leg), and then did it, but didn't correct the value. It doesn't affect the turn, anyway.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 21, 2014, 02:21:51 pm
Yeah, the original version (which contained something I derped over) mentioned that it didn't change anything.  It's merely humorous.


Also Just beat that Eric dude to death with the club
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 21, 2014, 02:28:10 pm
The dice overwhelm me sometimes. I run this with three diferent tabs of Random.org
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 21, 2014, 04:21:31 pm
Could you PM me the sixth word I scienced? I only have 5 in the PM. :S
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on February 21, 2014, 06:17:08 pm
actions.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Elephant Parade on February 21, 2014, 07:12:57 pm
Aw. I didn't get to use my squid powers.

Squid science will be arriving shortly.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 21, 2014, 09:00:06 pm
The dice overwhelm me sometimes. I run this with three diferent tabs of Random.org
...Why do you need three tabs?

Request that someone who isn't busy try making me a weapon and/or armor so I stop sucking. If this fails, kick another wall.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on February 21, 2014, 09:45:25 pm
I'm guessing I passed the secret roll to not be affected with coughing for that turn?
When will this wear off? -1 to everything gets rather... tiresome.
I have magical plans goshdangnammit!

Stuff. I guess. While I wait to (ironically) magically get better.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 22, 2014, 09:18:44 am
I'm guessing I passed the secret roll to not be affected with coughing for that turn?
When will this wear off? -1 to everything gets rather... tiresome.
I have magical plans goshdangnammit!

Stuff. I guess. While I wait to (ironically) magically get better.
As you have a -1 to endurance, that can technically last forever. But there are chances of it going off in the next turn. On average, it is going to last 2 turns more.

Also, I roll to see if the cough affects you on each roll. It is somewhat a tedious job, but that illness is supposed to be just annoying at low levels.

The dice overwhelm me sometimes. I run this with three diferent tabs of Random.org
...Why do you need three tabs?
Standard d6, then d2 and d3 for stat bonuses and certain status effects. I have also used a d100 for certain special stuff, but that is not something that happens often (I have only used it once so far.)
Title: Re: Tribulations in Magic: Opposing forces
Post by: syvarris on February 22, 2014, 10:46:57 am
You realize you can use d6's for all those, right?  For a d2, 1-3 = 1, and 4-6 =2.  For a d3, 1/2=1, 3/4=2, and 5/6=3.

When I was running my off-forum Perplexicon, I just had two tabs of random.org, and almost never opened them.  One was "roll 500 d6's formatted in a single column" which I would then copy/paste into a notepad++ tab next to the turn, and the other was the single random integer page, which I used for randomly selecting words when people used the "magic" word.

Also, if you don't use notepad++ for this, you really should.  It is a godsend, for the tabs and ability to open two files at the same time if nothing else.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 22, 2014, 10:57:02 am
You realize you can use d6's for all those, right?  For a d2, 1-3 = 1, and 4-6 =2.  For a d3, 1/2=1, 3/4=2, and 5/6=3.

When I was running my off-forum Perplexicon, I just had two tabs of random.org, and almost never opened them.  One was "roll 500 d6's formatted in a single column" which I would then copy/paste into a notepad++ tab next to the turn, and the other was the single random integer page, which I used for randomly selecting words when people used the "magic" word.

Also, if you don't use notepad++ for this, you really should.  It is a godsend, for the tabs and ability to open two files at the same time if nothing else.
Thamks for the advice, but I use different tabs as a was to momentarily save the data (and to remember me of all the rolls that I have to do). I know that I can use a d6, and I planned the system so that if I ever have to use a physical dice I would be able to do so (excluding the scarce special stuff)

I write the stuff in notepad, not notepad ++, but I guess that I could try using it. I'm doing fine with copy pasting pre-made abbr tags and the like, anyway.
Title: Re: Tribulations in Magic: Opposing forces
Post by: syvarris on February 22, 2014, 02:03:51 pm
I guess that's somewhat an advantage, with NP++ I would sometimes get confused and have to hit "undo" to see what the last few rolls were.  And my primary reasoning for doing it like that is because my internet's slow- waiting three seconds every time I want to roll a few more dice is annoying.

And seriously, I recommend NP++ to anyone who ever does any text editing at all.  It just has so many little improvements over notepad across the board, and it isn't any harder to use.  If you do try it, you can drag a tab onto the right side of the window and select "move to other view".  I usually kept the turn in the second view, and stuff like the wordlist, random number list, and other frequently-checked stuff in the first view, as tabs.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 22, 2014, 05:26:56 pm
If you do try it, you can drag a tab onto the right side of the window and select "move to other view".  I usually kept the turn in the second view, and stuff like the wordlist, random number list, and other frequently-checked stuff in the first view, as tabs.
This could definitely help with having other 3 notepad documents open. Yeah, I'm going to try it.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 22, 2014, 08:52:29 pm
And seriously, I recommend NP++ to anyone who ever does any text editing at all.

I will second this recommendation.  That said, I use Google Drive for Pit of Magic for its advantage of saving after pretty much anything you do.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 23, 2014, 02:05:46 pm
Ah well. Despite the misunderstanding, I know now more science at least. Please just use the turn I sent you in my last PM.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 23, 2014, 02:29:07 pm
Ah well. Despite the misunderstanding, I know now more science at least. Please just use the turn I sent you in my last PM.
I'm sorry because of that, but the last word was an overshoot, it wouldn't have had an effect if you hadn't rolled a 6.

Anyway, you haven't sent me any other PMs, and repeating a turn would be a waste of time, so I will be waiting another set of words.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 24, 2014, 08:30:40 pm
Tried sending it again. If you didn't get it again I'll just post it here.

Damned PM system has been giving me a lot of trouble recently.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 25, 2014, 06:12:01 am
Tried sending it again. If you didn't get it again I'll just post it here.

Damned PM system has been giving me a lot of trouble recently.
Don't worry, it arrived!

Now I need to get EP to send em something...
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 25, 2014, 03:26:36 pm
Turn 021


Bring dex up to 2. Awww yeah.

Beholdeth!

Yeah, the original version (which contained something I derped over) mentioned that it didn't

change anything.  It's merely humorous.


Also Just beat that Eric dude to death with the club

actions.

Quote from: Rolepgeek
PM

[Derm spd:3]
[Thrakor spd:3]
[Unholy spd:4-1=3]
[Eric spd:1]

The calm of the bridge is suddenly interrupted as Thrakor walks furiously, his club raised in Eric's direction:

[Thrakor dex:1]
[Eric dex:6-1=5]

And his walk proves to be quite predictable. Eric just moves at a side to avoid the space hobbo's unusually big femur-club.

[Eric dex:1-1=0]

What he doesn't predict, maybe blinded because of his self-perceived awesomeness (related to Thrakor's uselessness when it comes to bashing people with a club), is the fact that the bridge doesn't have any kind of railing. The clumsiness of the situation would be almost comical, if it weren't for the fact that Eric just fell to his doom after trying to lean against a nonexistent piece of wood or metal, whatever Eric thought it would have been made from.

As Eric notice what actually happened, managed to shout something back at Thrakor:
"I'll be back for you, you bastard! You'll never be rid of me! NEVEEEEERRRRR!..."
His voice could still be hear for some time, actually, but it slowly faded away into the silent abyss.

Well, maybe there he is going to feel better. Hell, he knows something for sure: he isn't going to get sprayed with magma from time to time.
After an obscenely lengthy fall, he felt something pulling him. But then he couldn't determine the origin of that force, because to do that, you would need eyes, a brain, and a mind to think about it.

Eric had died. Thrakor gains a stat point.

As Thrakor rejoices with his newly acquired power, The Outcast Wizard is going to attempt murder too, this time hoping to not screw everything up like last time. He walks up to Derm, who decides that it would be better to not do magic and try to not get pushed off from the bridge:

[Outcast dex:3+1=4]
[Derm dex:2]
[Outcast str:5+1=6]
[Derm str:3]

[Derm dex:5-1+1=5]

The Outcast Wizard managed to gather a fairly high amount of strength and pushed him to the edge, so hard that Derm almost fell, but managed to not do so, despite the fact that he is lacking a foot. Maybe his captured souls are powering him?

Aw. I didn't get to use my squid powers.

Squid science will be arriving shortly.

The Flimsy Wizard, who is standing right next to where used to be Derm, in fact, just shrugs. He needs to harness the secret powers of the squid!

[Pot:3+2=5]
A golden line appears to your right, forms a perfect drawing of a squid, and then flies to your right.

[Pot:4+2=6]
You can almost feel like if bits nothing itself arranged itself in an infinitely large and equally thin line.

Request that someone who isn't busy try making me a weapon and/or armor so I stop sucking. If this fails, kick another wall.

I'm guessing I passed the secret roll to not be affected with coughing for that turn?
When will this wear off? -1 to everything gets rather... tiresome.
I have magical plans goshdangnammit!

Stuff. I guess. While I wait to (ironically) magically get better.

Bigf01t gets to do some science as the Dragon Knight watches him.

[Pot:3+1=4]
Nothing happens.

[Pot:6+1-1=6]
A huge glob of a silverish metallic liquid appears in front of you, falling to the floor and creating quite a mess.

[Pot:3+1=4]
Another glob appears, that judging by the smell, is ordinary gasoline. It also makes a mess after falling.

The Dragon Knight then comes and politely asks Bigf01t:
"Excuse me, noble sir, would you be able to make a weapon like the one your are holding, so that my person could bash some skulls? I would appreciate the gesture."

"Um, well, the thing is, I'm out of magic mojo now... Wait, I'm not coughing anymore! Hell yeah!

Quote from: Icefire
PM

You just stand in place, prepared to strike whoever comes in. The screams increase even more in loudness until they reach a point in which you can barely stand them without knowing what is causing them. You try to mentally control the pigs. They answer back by screaming. They sound like tree trunks being broken again and again. As your sight comes back to you, which is helped by plentiful blinks, you begin to see a green, light? And as things become more defined, you see that the source of the light is the huge obsidian skull, which is now closing, thus ending progressively with the green light. And then you notice a dark figure kneeling on the floor. It is holding both pigs, one with each of its dark hands. The pigs' surface is being covered, or maybe drawn, with pitch dark tentacles, as they progressively stop to scream.
You can see two apparently silver gauntlets on the floor, as well as a spine attached to a dark scythe head near the entity.

In a slightly less terrifying scenario, the dwarf and the elf keep fighting:

[Dwarf spd:1-1=0]
[Elf spd:2+1=3]

The elf attempts to slash once again the dwarf:

[Dwarf dex:5-1=4]
[Elf dex:6+1=7]

[Elf str:2-1=1]

The elf attacks the joint again, but if some scratch was produced, it must have been too little.

The dwarf now decides to try another strategy:

[Dwarf dex:5-1-1=3]
[Elf dex:1+1=2]

[Dwarf str:4+1-1=4]
[Elf str:1-1=0]

[Dwarf str:6+1=7]

The sliver humanoid just grabs the Elf's head, who opposes no resistance, maybe because he wasn't really expecting it, and begins to repeatedly bash it against the floor, the head getting really deformed as he does so. The elf's nose is barely recognizable and the black matter that constitutes him is slowly but steadily caving in.

Athanasios appears in the Greenhouse Room. Ahh, what a relaxing place, if it weren't for those weird plants that keep growing bigger and bigger.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

GM comments

Balance changes are in effect.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 25, 2014, 03:31:45 pm
Wait, why am I on the bridge? I shouldn't be near any ledge, I cast my last spell from inside the portal room.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 25, 2014, 03:32:52 pm
Wait, why am I on the bridge?
Because you has to enter the bridge room to cast the spell.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 25, 2014, 03:33:29 pm
I need to enter the bridge room to look into the bridge room?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 25, 2014, 03:35:15 pm
I need to enter the bridge room to look into the bridge room?
To look the part of the bridge itself that someone is grabbing, through a bunch of people fighting and without incurring in any penalty, yes.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 25, 2014, 03:36:29 pm
Seriously roundabout way of finishing that, but it works.

If I add to Pool, can I use that third pool point this turn?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 25, 2014, 03:36:40 pm
I call shenanigans, this was not explained very clearly last turn!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 25, 2014, 03:41:18 pm
Seriously roundabout way of finishing that, but it works.

If I add to Pool, can I use that third pool point this turn?
Nope.

I call shenanigans, this was not explained very clearly last turn!
I'm moving everybody to the room their target is, always. If you wanted to remain in the Portal room, you should have said so.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on February 25, 2014, 03:50:29 pm
Well, dammit. Can you make sure to be clear when I change rooms? It would reduce these incidents.

TREACHERY!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 25, 2014, 03:56:23 pm
Well, dammit. Can you make sure to be clear when I change rooms? It would reduce these incidents.

TREACHERY!
It is player's responsibility to check their charcter sheet for erroneous information. Okay, I will be clearer next time, mostly when the bridge room is involved.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 25, 2014, 04:30:11 pm
Action Now In Convenient PM Format!
Title: Re: Tribulations in Magic: Opposing forces
Post by: RathofSTS on February 25, 2014, 05:13:44 pm
Say words while keeping a keen eye on the plants.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on February 25, 2014, 06:39:54 pm
I TOO CALL SHENANIGANS!

You forgot my overcharge bonus again. It should have been 5+1 str vs 3 str.

BETRAYAL!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 25, 2014, 08:30:40 pm
Pool is tempting, but Pot means I can't 1 myself.


+1 Pot.

Science!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on February 25, 2014, 10:01:50 pm
*bigf01t looks The Dragon Knight up and down*

"Hmm... OK. Well good sir, it seems you will have your wish granted! Never let it be said that politeness doesn't ever help. Plus, I think we could both benefit from this... in some form or another."

"If you wish you could perhaps have this very weapon, and I could make another of my own at a later date? Otherwise it is best you tell me what you desire, so I can most accurately conjure what you want."

*the two begin to talk quietly. I wonder what about?*

Turn stuff to be delayed until I get a response from tDK.

EDIT: To be honest, when I read that our turns had been grouped, and "[DK] watches you"... I thought we were about to be bound in an epic death-match, one for the ages!
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 25, 2014, 10:41:00 pm
Hah, no. Not likely.

"I could be...interested in some kind of deal."

Their voices lower.

(AKA, I'll answer you in PMs.)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 25, 2014, 11:02:26 pm
Turn by PM. Hopefully this eldritch monster will quit fucking with me
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 25, 2014, 11:03:12 pm
It could be worse. Say, if it was doing so literally.

Aaand you're welcome for that image.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 26, 2014, 06:02:56 am
I TOO CALL SHENANIGANS!

You forgot my overcharge bonus again. It should have been 5+1 str vs 3 str.

BETRAYAL!
Oops, correcting. It doesn't change anything anyway (if there had been a difference of 4, Derm would hava had a -1 to his dex roll).

Turn by PM. Hopefully this eldritch monster will quit fucking with me
Just asking: did you read the whole game so far? You wouldn't find the entity so distressing if you had done so.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 26, 2014, 04:29:53 pm
I TOO CALL SHENANIGANS!

You forgot my overcharge bonus again. It should have been 5+1 str vs 3 str.

BETRAYAL!
Oops, correcting. It doesn't change anything anyway (if there had been a difference of 4, Derm would hava had a -1 to his dex roll).

Turn by PM. Hopefully this eldritch monster will quit fucking with me
Just asking: did you read the whole game so far? You wouldn't find the entity so distressing if you had done so.

I've been reading parts of it, mostly up until my character started (for whatever reason??). I really should start reading the other characters turns as well.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on February 27, 2014, 08:17:30 am
Hah, no. Not likely.

"I could be...interested in some kind of deal."

Their voices lower.

(AKA, I'll answer you in PMs.)

"... So... Are you going to say anything?"

((I've received no new PMs. Try again?))
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on February 27, 2014, 09:02:01 am
((Tried.))
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on February 28, 2014, 03:53:27 am
((Tried.))
((Received & Counteroffer))
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 28, 2014, 06:00:36 am
((Tried.))
((Received & Counteroffer))
Ahh, timezones. Anyway, I'm not in a hurry.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on February 28, 2014, 08:44:22 am
I AM

F5 F5 F5 F5 F5
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 28, 2014, 08:56:04 am
I AM

F5 F5 F5 F5 F5
Then I'm afraid that I have to warn you that in a month or so the updates may slow down (I know that now they are already slow, but this is the pace set by the players)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on February 28, 2014, 03:00:31 pm
Who are you still waiting for the update?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on February 28, 2014, 04:54:58 pm
Who are you still waiting for the update?
Bigf00t, who is arranging something with GWG.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on February 28, 2014, 08:17:37 pm
F[Bleep] it. I'm as impatient as anyone else!
Sorry guys!

SCIENCE BRO!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 01, 2014, 08:17:54 am
Expect a turn today, but don't expect it soon.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 01, 2014, 04:03:59 pm
Turn 022


Say words while keeping a keen eye on the plants.

You look at the plants. Yeah, all of them are becoming more bloated each time. A particular one is getting to a point where it appears that it will explode. You go backwards and put your hands in front of your face, just in case they explode. Because if they happened to explode the room would be in perfect condition like it is now. Ok, enough sarcasm from the GM's part. You still cower your face in fear when the plant bursts open revealing... absolutely nothing. That's disappointing, really, no kind of necrotizing purple mist? Oh, well, you guess that you will have to do science yourself to find it.

[Pot:2]
A drop of something dark appears in front of you and falls to the floor. Examining it closely yields that it has no special properties, besides staining a really little part of the floor from black. You just guess that it was ink.

[Pot:4]
Nothing happens.

You notice that the plant that released absolutely nothing closed itself again, its leaves forming a small bulb-like shape, which is beginning to slowly grow in size again, much like the others.

Hey, someone else is coming:

Quote from: Rolepgeek
PM

You slowly begin to walk away from that thing. Unfortunately, to head to the NE hallway you have to go dangerously close to it. You decide to risk it and begin walking. The pigs have stopped screaming, and are just barely breathing. The drawings on their surface, now that you can see them clearer, don't look like tentacles. They look more like black veins, branching out from the place where the entity is grabbing each pig. That got you so distracted that you touched the spine scythe with your foot, producing a sound that is only audible now because the pigs have given up on screaming. The entity instantly notices that and turns back at you. His face has the general shape of that of an ordinary man, but lacking any features. Maybe the fact that it seems to be made from darkness itself is why you can't discern any kind of shadow while looking at it. While its barely human shape is what called your attention at first, the second thing that you saw were its eyes. Jade green eyes, or rather glowing eye sockets, which were staring at you. That was what kicked your subconsciousness into activating your self-preservation instincts, making you to run away. You managed to look back, out of fear, to determine whether or not it was following you. Luckily, it was not. The pigs being seemingly dead by now, the entity was reaching the floor to grab something, and the obsidian skull on the wall was beginning to open again.

You arrive to a room full of plants. Weird ones, considering that their leaves were arranged in a kind of bulb, and that said bulb was growing in size.

You backed away a little bit, but then an old man in green robes that was already in this place told you that they apparently didn't contain anything dangerous in those bulbs. With relief, you decided to try magic:

[Pot:2+1=3]
A small glob of ink forms in front of you, then falls to the ground.

[Pot:5+1=6]
A golden line appears and makes a drawing of a huge chair, before disappearing.

[Pot:1+1=2]
A droplet of something appears, but you can't quite discern what it is. You lean closer to the floor to examine what is left from it. May it be, booze?

[Pot:5+1=6]
Another golden line appears and forms a huge desk in front of you. You guess that if you keep getting things like these you will end up being able to set an office here.

[Pot:5+1=6]
Nothing happens this time.

[Pot:4+1=5]
A sizable glob of blood appears in front of you. You step backwards so that it doesn't ruin your clothes. On the other hand, ig you are covered in blood, maybe people will fear you? Either that or try to kill you for being a psychopath.

TREACHERY!

Action Now In Convenient PM Format!

BETRAYAL!

[Derm and Outcast spd:2+1-1=2/2=1] ((This is to determine if the DK would get in time to help with the wrestling or not))
[DK spd:4]

The Dragon Knight felt that someone was in danger, he suspended his negotiations with Bigf01t and went to defend his poor murderous friend who lacked a foot:

[DK dex:1]
[Outcast dex:6-2=4]

This causes The Outcast Wizard to let Derm go in an attempt to not be pushed by the Knight, who, by the way, was quite predictable.

((This is official, you have worse luck than Unholy. Even with the buff to wrestling.))

Derm, not happy with being prevented from falling into whatever is at the bottom of the chasm, tries to push The Outcast Wizard himself:

[Derm dex:2]
[Outcast dex:5+1-1=5]

But the Outcast Wizard is quicker than him and so bends his knees, achieving an overall more stable position, and thus tries to push Derm again!

[Outcast str:6]
[Derm str:6]

Unfortunately for both, none of them are achieving anything, they are just pushing each other without being displaced.

+1 Pot.

Science!


Quote from: Elephant Parade
PM

[Thrakor spd:5+1=6]
[Flimsy spd:2-1-1=0]

Thrakor aims his hand at The Flimsy Wizard and says some words:

[Thrakor pot:2+1=3]
[Thrakor dex:1+1=2]
[Beat your pot dex roll:6+1=7]
[Flimsy dex:6-1-1-1=3]

Unfortunately for him, the amount of magma produced by his spell is, well, disappointing. What is even worse is that that disappointment caused him to briefly forget that magma burns, and thus he pulled his hand away just in time.

[Flimsy dex: 6-1=5]

The Flimsy Wizard, meanwhile, managed to don't fall into the abyss and tried to unleash his squidifying powers on his assailant:

[Flimsy pot:3+2=5]
[Flimsy dex:1-1=0]

But he ends up looking at the bridge, just between him and Thrakor. A sizable part of the bridge begins to glow, and with a sudden flash of light, everybody can see swirling stone tentacles protuberating from that place, which now has a beak on the center of it. The tentacles occasionally hit the bridge, causing some cracks, but mostly showing that they pack quite a punch. The creature appears to be mindless, or at least scared, because no eyes are seen on it.

Maybe squid magic is dangerous?

F[Bleep] it. I'm as impatient as anyone else!
Sorry guys!

SCIENCE BRO!

Okay, he loses it. If he prefers to go and help a crippled individual, it's his problem. You are fine with your precious science anyway.

[Pot:4+1=5]
You, you begin to glow for a moment, but then the glow subsides. You can still feel the magic, seemingly waiting for you to give it an order. You thought about what you want to be, and magic thinks about that as an order. Suddenly, your body is engulfed by a flash of light and you feel...odd.

You are taller, that's for sure, and you are now totally black. You begin examining your body, without really being able to keep a scientific attitude while doing so. The space between your waist and chest has become thinner, either that or your chest has grown. Speaking of your chest, your ribs are now seemingly showing themselves out of it, and they are black too. You look at your hands: they have become sharp claws. You almost scratch your head, but manage to stop before hurting yourself, and then attempt to do with the back of your hand. Your hair feels like little tubes of plastic. You try to flex your joints a little bit. You notice that you are lighter, and thus you can move faster than most.

Black Bio-Metal body:
[Light]
[Yields]
[Soft]
[Naturally sharp]

You also notice that your burns carried to this form too. Hmm, your leg is not as good as it would be if it had been healthy.

[Slightly mauled]

You then say a final spell:

[Pot:3+1=4]
A bunch of chitin chunks appear in front of you.

Hmm, these are useful:

[Dex:1]
But unfortunately you are not used to your hands, so you end up cutting yourselves with them.

The Elf and the Dwarf keep fighting:

[Dwarf str:4+1=5]
[Elf str:1-1=0]

[Dwarf str:5+1=6]

Actually, the Dwarf just kept bashing the elf, who went limp after the first hits against the rock, as his head caved in completely. The Dwarf kept doing it for good measure as a white smoke came out of the elf's chest and got into the Dwarf's chest.

He then stood up, grabbed his hammer, and begun to analize his surroundings.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Unholy_Pariah. (click to show/hide)

Spoiler: RathofSTS (click to show/hide)


GM comments

Does someone remember the air squid? Well, it never existed. I wrote about it in one of my documents as a failed dex roll from one of the squidification attempts from the Flimsy Wizard, which was finally not a failed attempt, but forgot to change it back.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on March 01, 2014, 04:09:24 pm
Didn't I overcharge?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 01, 2014, 04:27:27 pm
Didn't I overcharge?
No, because Unholy was on top, and thus you couldn't damage him.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on March 01, 2014, 04:29:52 pm
*blink*

Overcharge increases a stat by one turn. That battle of strength at the end there should have been slightly in my favor. I'm not entirely sure what you mean by what you said.

Let's try this, then.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 01, 2014, 04:44:56 pm
Expect a turn today, but don't expect it soon.
Prophetic.

And I'm really glad I didn't charge into the abyss. And sad that I have terrible luck.
...
If I rolled a 1 to not throw Outcast into the abyss, would I succeed?


Wonder if I slept with some vengeful deity's daughter or something.
Remove Derm from Outcast, toss the latter into the abyss.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 01, 2014, 04:58:38 pm
Expect a turn today, but don't expect it soon.
If I rolled a 1 to not throw Outcast into the abyss, would I succeed?
You would have jumped alongside him there.

*blink*

Overcharge increases a stat by one turn. That battle of strength at the end there should have been slightly in my favor. I'm not entirely sure what you mean by what you said.

Let's try this, then.
In the dex roll, you had a 2 against a 6. Even with the wrestling buff, you failed, and a counterattack was allowed. As Outcast's action was to throw you into the abyss anyway, he just counterattacked by trying to push you. An overdrive in that situation wouldn't have any effect, as who was in condition to affect the other person was him, not you.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on March 01, 2014, 05:01:10 pm
Ah, okay.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 01, 2014, 05:02:01 pm
If I rolled a 1 to not throw Outcast into the abyss, would I succeed?
You would have jumped alongside him there.
I was (jokingly) asking if I could game my bad luck by failing to fail at actions.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 01, 2014, 05:05:27 pm
If I rolled a 1 to not throw Outcast into the abyss, would I succeed?
You would have jumped alongside him there.
I was (jokingly) asking if I could game my bad luck by failing to fail at actions.
I caught the joke back there, and if that was possible I would have done that. Because a 1 is always bad for you, even with reverse psychology (because it would become like a 6)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Elephant Parade on March 01, 2014, 05:14:37 pm
Escape to the room behind me!

Hah! You'll never get past my squid!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 01, 2014, 05:19:59 pm
Minor corection without actual effect: Outcast Wizard has a -1 dex penalty in the last dexterity roll because he has already been attacked.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on March 01, 2014, 05:24:12 pm
There's also all the alt text all over the place.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 01, 2014, 05:27:26 pm
There's also all the alt text all over the place.
That happened because it was not a pre-made abbr tag. Anyway, hopefully corrected.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Rolepgeek on March 01, 2014, 06:03:31 pm
Wait what what happened to me???
Title: Re: Tribulations in Magic: Opposing forces
Post by: darkpaladin109 on March 01, 2014, 06:08:43 pm
Rolepgeek's character died the previous turn.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 01, 2014, 06:14:15 pm
Wait what what happened to me???
You died, and you reserved a place in the waitlist, you PMed your last words to me and all. (now that I mention that, I haven't editted the second post)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 01, 2014, 08:25:00 pm
Damn you Squidward!


Head east to the Grand Room.  Rip off a shirt sleeve to bandage my bleeding wound.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on March 02, 2014, 01:04:27 am
:D

"hm... Oh yeeaa"

Bigf01t flexes his new, faster more dexterous limbs as a maniacal grin forms on his new face.

"Today, Science is GOOD!"

TURN PARAMETERS UPLOADING.
((Ahh, Pot=5. Gotta be happy with that! Also, why is rolepgeek's spoilered stats named for Icefire?))
Title: Re: Tribulations in Magic: Opposing forces
Post by: RathofSTS on March 02, 2014, 02:03:16 am
Use science on words.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 02, 2014, 07:47:39 am
Also, why is rolepgeek's spoilered stats named for Icefire?))
Because those are Icefire's stats? Rolepgeek died, and also Eric had a 1 on almost every stat, so those are not Rolepgeek's.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on March 02, 2014, 01:30:07 pm
I HAVE DISCOVERED BOOZE! :D

In any case, I will be sending my turn shortly.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Unholy_Pariah on March 02, 2014, 03:37:30 pm
stuff
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 02, 2014, 05:54:02 pm
I HAVE DISCOVERED BOOZE! :D

In any case, I will be sending my turn shortly.
This is one of the most important moments in every Perplexicon game. Nah, just kidding.

Anyway: Who tried to make a booze tree in the original? I can' remember.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 02, 2014, 06:27:42 pm
Darn near everyone.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on March 02, 2014, 06:35:31 pm
I didn't.

Well.

I did help make the gigantic sub-dimension full of trees and gaseous booze and try to set it on fire though.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Rolepgeek on March 02, 2014, 08:22:03 pm
Oh, I see, I completely missed turn 21.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on March 03, 2014, 02:46:23 am
I didn't.

Well.

I did help make the gigantic sub-dimension full of trees and gaseous booze and try to set it on fire though.

...

Close enough. ;)

It is worth noting that this was the closest attempt in the entire game to making the fabled booze-fruit tree. I don't know what that says.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 03, 2014, 08:38:46 am
"Perplexicon: Magic is Confusing"
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 03, 2014, 08:59:15 am
Corrected more abbr tags in the turn. Damn, why are there so many non-standarized tags left?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 05, 2014, 08:34:55 am
Turn 023


Let's try this, then.

Wonder if I slept with some vengeful deity's daughter or something.
Remove Derm from Outcast, toss the latter into the abyss.

Escape to the room behind me!

Hah! You'll never get past my squid!

:D

"hm... Oh yeeaa"

Bigf01t flexes his new, faster more dexterous limbs as a maniacal grin forms on his new face.

"Today, Science is GOOD!"

TURN PARAMETERS UPLOADING.

stuff

[Derm spd:6]
[DK spd:3-1=2]
[Flimsy spd:1-1-1=-1] ((Just allowing your action because it is to move half a room))
[Bigf01t spd:3-1+1=3]
[Outcast spd:6-1=5]
[Dwarf spd:5-1=4]

Derm decides that there are better ways of getting rid of people, namely, magic:

[Derm pot:1+1=2]

There is a faint glow near Outcast, but he appears to be unharmed. Better to try again:

[Derm pot:5]
[Derm dex:3]
[Unholy dex:6+1-1-0=6]

This time his spell succeeds, but his sight can't quite connect with The Outcast Wizard, who decided to just let him go. Actually, some air over the abyss begun to glow, and then transformed into a mass of paper, which fell into the void.

[Outcast dex:2+1=3]

Sadly, evading the sight of someone who was a few centimeters away from him made him lose the balance. Fortunately, he managed to grab the edge.

[Cliffhanger]

The Dragon Knight saw this opportunity as exactly what he had been looking for: an easy kill, to hopefully make him not seem to incompetent:

[DK dex:1]
[Unholy dex:1+1-1-2=-1]

[DK str:3+1=4]

And so, despite lacking a damned lot of coordination, he stomped on The Wizard's hands hard enough that he couldn't hold to the edge anymore.

The Outcast Wizard is dead. The Dragon Knight gains a stat point.

As The Dragon Knight was in ecstasy because of the soul he had earned, something was happening in the Portal Room. The Dwarf decided that he needed to kill somebody else, and who was here? Yes, Bigf01t. He rushed up to him with his hammer.

The first thing that Bigf01t thought was that the dwarf had confuse him with an elf, so he willed the magic to change him back to normal. And it did, with another flash of light that was preceded by a golden glow coming at him first.

The dwarf didn't seem to care at all, and continued with his attack. Bigf01t then tried to make his form get back, but for some reason it didn't happen, like if magic was slacking around.

Oh, shit:

[Dwarf dex:6[Dwarf dex:-1-1=4]
[Bigf01t dex:4]

((Fun fact, you failed your endurance check but it didn't apply because the d2 saved you. It was really probable for you to end up with a broken limb if he had hit))

And he narrowly evaded the golden hammer of doom. The strike actually managed to make some cracks into the floor, but curiously the hammer was pretty much bended in the process. Now it looked way funnier.

The Dwarf proceeded to shout as Bigf01t as he run to the Portal, in his usual high-pitched voice, then put his hammer over his shoulder and begun to rub a golden ring in his hand against it. Oddly, the hammer begun to slowly regain its original shape as the ring touched it.

Bigf01t didn't care at all about this because he needed a new pair of pants. He just thought about diving into the portal, something that he did head-first, only to fall face-first to the floor in another place.

[Hidden roll:1]

And that other place was the North side of the Portal Room. How nice. The dwarf was at the other side rubbing that hammer and looking at him with rage to spend the time.

Oh, fuck.

The good news were, the magic had seemingly woken up from its nap and now was ready again to transform him, or so it seemed.

The Flimsy Wizard stops loiterin around and enters the Portal Room. Huh, that silver short dude looks angry.

Damn you Squidward!


Head east to the Grand Room.  Rip off a shirt sleeve to bandage my bleeding wound.

[Dex:2+1=3]

You manage to rip part of your robe, that part is neither burned nor anything. Now you still have to use it to bandage the wound.  ((+1 to next bandaging action if it doesn't end in an overshoot))

Use science on words.

I HAVE DISCOVERED BOOZE! :D

In any case, I will be sending my turn shortly.

Baldr greets the old man and decides to keep doing science:

[Pot:6+1=7]
A thick golden line appears and forms the shape of a pig. A huge pig, even bigger than the former ones, and, with a flash of light, materializes into another wooden pig.

It proceeds to get to sniffing and doing other pig stuff.

[Pot:4+1=5]
Another golden line appears and materializes into an smaller pig made of...blood. The crimson pig proceeds to do mostly the same thing as his wooden counterpart, but it heads to the western side of the room, where there is a little lake. It tries to walk over it, and is succeeds for a short time, but soon he begins to slowly sink, akin to the way a human would sink into quicksand. Fortunately for it, its position near the shore allowed it to walk back to the floor. Oddly, the water was not stained of red, like if magic had formed a barrier between the pig and the exogenous water.

[Pot:5+1=6]
Another thick line and all that magic yadda yadda after, you have a big pig made of dirt, that, as usual, goes to do pig stuff.

You are sure that being a pigomancer is not a common specialization in RPGs, but who care about that? You can summon pigs at will!

Athanasios meanwhile, also did magic:

[Pot:6]
A thick golden line appears and forms in front of you the drawing of a... Umm, you are not sure. It's like a tongue, but made from lots of curved needles. It's odd. Luckily, it stopped making you get headaches when it disappeared.

[Pot:5]
Another golden line appears and forms a table. How boring.

Cromwell appears in the Magma Room. It is hot. Like, the kind of hot that makes you sweat


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on March 05, 2014, 08:42:27 am
Yay!

Back into the portal room. Huddle in a corner and try to regen my magic.
Title: Re: Tribulations in Magic: Opposing forces
Post by: RathofSTS on March 05, 2014, 10:25:25 am
Athanasios continues to study the words.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 05, 2014, 10:31:23 am
+1 Potency

Help Derm up, follow him into portal room. Celebrate.
Look meaningfully at Bigf01t.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Elephant Parade on March 05, 2014, 11:18:55 am
Is the squidbridge still active?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 05, 2014, 11:58:58 am
Is the squidbridge still active?
Yes. You are trapped in the Portal Room with a boss that can reliably one-hit kill you if you are not careful. The only exit is the portal.

Look meaningfully at Bigf01t.
He is being accosted by a silver midget currently, so maybe your action won't even me noticed by him.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 05, 2014, 12:25:09 pm
Look meaningfully at Bigf01t.
He is being accosted by a silver midget currently, so maybe your action won't even me noticed by him.
Fine by me. He he he...
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on March 05, 2014, 04:06:53 pm
I AM THE PIGOMANCER. FEAR ME AND MY PORKY CHILDREN.

Turn will be sent shortly.
Title: Re: Tribulations in Magic: Opposing forces
Post by: mastahcheese on March 05, 2014, 05:57:39 pm
Oh man, I'm so going to kill that plasma bear when I find it...
Title: Re: Tribulations in Magic: Opposing forces
Post by: Elephant Parade on March 05, 2014, 08:02:10 pm
Well.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 05, 2014, 08:47:30 pm
Oh man, I'm so going to kill that plasma bear when I find it...
It just went into hibernation mode and then ceased to exist on the following turn. So, no, you can't have a revenge. :P
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on March 06, 2014, 01:20:49 am
Look meaningfully at Bigf01t.
He is being accosted by a silver midget currently, so maybe your action won't even me noticed by him.
Fine by me. He he he...
...
Bigf01t jumps to the ready, eager and willing to take this challenge, he shoots a quick look at [GWG] almost as if [bigf01t] were being... cocky?

Will the Magic to turn me Biometal once again.

Run at the dwarf, try and get in too close for him to be able to effectively use that hammer, in fact, feint (the dodging kind, not the KO kind) and dodge the dwarf's inevitable attack, get past the hammer, grab the dwarf's head with both hands in that moment of weakness and WORDS.
Simply drop the Morning-star if it'd slow me down at all.

I think it's about time someone made this fight a little more even... Don't you think? ;)


((I know what you're thinking GWG, let's see how this pans out... shall we? :D))
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 06, 2014, 10:32:49 am
PIGOMANCER



Damn bandages.


Bandage the wound, damn it!  Also science because SCIENCE.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 06, 2014, 11:25:05 am
((I know what you're thinking GWG, let's see how this pans out... shall we? :D))
((I give it even odds you don't. But maybe.
And yes, let's see. We shall see.))
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on March 06, 2014, 08:44:10 pm
((I know what you're thinking GWG, let's see how this pans out... shall we? :D))
((I give it even odds you don't. But maybe.
And yes, let's see. We shall see.))
It all depends on how the Random Number God is feeling, or Random.org in this case... (Random.God?)
I'm hedging my bets, playing to my strengths (Dex + Pot atm), keeping a point of pool in spare so I can re-cast THE EQUALIZER*cough* again if the dice hate me the first time... and don't just kill me the first time.

I'm being oddly rational in this fight. It's kind of weird. Meh, it's been a weird week.

Oh BTW. The Art of Pig Magics:
Either susomancy, porcumancy or choeromancy, in descending order of likeliness (and in descending order of usage regarding pigs)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 07, 2014, 07:22:13 am
((I know what you're thinking GWG, let's see how this pans out... shall we? :D))
((I give it even odds you don't. But maybe.
And yes, let's see. We shall see.))
It all depends on how the Random Number God is feeling, or Random.org in this case... (Random.God?)
I'm hedging my bets, playing to my strengths (Dex + Pot atm), keeping a point of pool in spare so I can re-cast THE EQUALIZER*cough* again if the dice hate me the first time... and don't just kill me the first time.

I'm being oddly rational in this fight. It's kind of weird. Meh, it's been a weird week.

Oh BTW. The Art of Pig Magics:
Either susomancy, porcumancy or choeromancy, in descending order of likeliness (and in descending order of usage regarding pigs)
I think that I will take porcumancy for the next shenanigans.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 07, 2014, 08:58:33 am
I think Porcumancy is the best word, considering [http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=3646]Ovinomancy[/url] is already a thing.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 08, 2014, 01:48:15 pm
Turn 024


Snip

Yay!

Back into the portal room. Huddle in a corner and try to regen my magic.

+1 Potency

Help Derm up, follow him into portal room. Celebrate.
Look meaningfully at Bigf01t.

Well.

[Bigf01t spd:6-1=5]
[DK spd:2]
[Derm spd:1]
[Flimsy spd:3-1=2]
[Dwarf spd:1-1-1=-1]

As the dwarf keeps rubbing his ring against the hammer, Bigf01t tries to make his magic get back to him. And, with a flash of light, it happens! Sweet.

Now, to kill that son of a bitch:

[Bigf01t dex:4+1-1=4]
[Dwarf dex:1-1=0]

You rush to him, drop your morningstar and grab the Dwarf's head, who was pretty distracted with the rubbing and all that, that he didn't even pay attention to you. You can see that there is a glowing rune in his forehead. It is made from a combination of straight lines, but you can't quite discern what it is exactly.

[Bigf01t pot:2+1=3]
A flash of light ensues, then you are back to your old boring fleshy self. Your right hand then begins to glow, and, with another flash of light, it becomes paper. The dwarf, who is looking you at a pretty close distance, is clearly not impressed.

Right hand is paper:
[Light]
[Yields]
This only applies for weapons, not for wrestling.

[Bigf01t str:2-1=1]
[Dwarf str:4+1=5]

The dwarf pushes you back. You land on your buttocks. That was embarrassing. Fortunately, you didn't try to say that phrase of yours. Maybe it made the thing a little less ridiculous. Maybe.

The Flimsy Wizard is seen then rushing past the combatants and diving into the portal.

And he appears into the Grand Room, where the guy who tried to murder him is. Isn't it nice?

Derm and The Dragon Knight enter the room cheering each other. Yeah, they killed that guy! On a 2v1 fight! They are awesome. The Dragon Knight notices that the science dude who knew how to make weapons in now sitting on the floor, and the short silvery dude is staring at him. He stares at Bigf01t, it proves to be futile.

The Dwarf finishes rubbing the hammer and puts back the golden ring in his silver finger, then examines his surroundings to determine if there is any other people willing to risk getting their heads crushed by challenging him.

A semi-transparent cube with an octariney beam in the middle of it comes out of the bottom of a nearby wall and flats to the bridge. It is followed by one of those cylindrical devices rolling slower towards the same place.

Damn bandages.


Bandage the wound, damn it!  Also science because SCIENCE.

[Dex:6]
You wrap the bandage pretty tightly, the bleeding should stop, not because it helps the cauterization, but because it prevents blood influx to your arm. The best part of this is, the downsides will only be noticed once your arm goes numb!

Bleeding removed!

Now, to do some actual science:

[Pot:1+1=2]
A golden line appears and dances. Whoo, pretty!

[Pot:5+1=6]
Another golden line appears. This time forming a drawing of two giant claws, that look pretty menacing.

A translucent cube with an octariney beam inside phases out of the bottom of a wall near the western entrance, then heads to the bridge. If is followed by one of those rocky rollers.

The Flimsy Wizard then appears in the middle of the room, landing on the floor. Huh, this makes murder pretty easy, you think.

Oh man, I'm so going to kill that plasma bear when I find it...

You ignore the heat for some time so that you can do some magic:

[Pot:2+1=3]
A golden line appears and forms the shape of a little book. With a flash of light, it materializes into existence. The pages of the book are made of paper, that's good, you think, but unfortunately it is engulfed in fire. You can see the paper through the fire, and you can notice two things:
1) The pages are blank.
2) The fire is not damaging the paper it is directly adjacent to, but the pages near the middle of the book, which are getting darker.

Athanasios continues to study the words.

I AM THE PIGOMANCER. FEAR ME AND MY PORKY CHILDREN.

Turn will be sent shortly.

Athanasios just keeps trying to solve the mystery of these papers. There must be a meaning in all this!

[Pot:5]
A golden line appears and draws many tongues. Those tongues form an arm. You lack of sanity reaches critical levels, but the line disappears, allowing you to remain somewhat sane.

[Pot:5]
A golden line pops into existence and draws some shoes.

The only meaning that you can find in all this is that there is no meaning. Unless an arm made of tongues means something. Nah, it's all bullshit.

Some meters away, and with many pigs around, Baldr also does magic:

[Pot:2+1=3]
Nothing happens.

[Pot:3+1=4]
A golden line appears and forms, yeah, that's a nasty looking stinger from the butt of insect.

[Pot:5+1=6]
Another golden line appear and draws some pretty big hooves.

[Pot:3+1=4]
Yet another golden line appears  out of nothing and this time it draws a short and sturdy person.

Yeah, and it has a beard. You know what it is.

[Pot:1+1=2]
A little glass shard appears and falls to the floor, breaking into really small chunks that you wouldn't be able to use to stab someone even if you had been an ant. Aka, you fail.

[Pot:1+1=2]
A golden line appears and, does nothing other than wiggling a little bit.

Well, maybe this wasn't productive, but you are going to be happy as long as you have your pigs.

Yeah. You also consider your specialization and decide that Porcumancer makes your title fancier.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on March 08, 2014, 02:00:00 pm
Oh right. That guy.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Elephant Parade on March 08, 2014, 06:07:49 pm
I hate the dice, and the dice hate me.

Tactics!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 08, 2014, 08:41:34 pm
"Y HELO THAR!"


Magic is my friend
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 08, 2014, 09:07:57 pm
Stuff. Bwa ha ha.
Title: Re: Tribulations in Magic: Opposing forces
Post by: mastahcheese on March 08, 2014, 09:29:55 pm
Well, that's odd. Head to the Grand Room if I can reach it, other wise just get out of the heat. Try something new.
Title: Re: Tribulations in Magic: Opposing forces
Post by: RathofSTS on March 08, 2014, 10:04:18 pm
Ponder the meaning of the absence of meaning while saying more words.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on March 09, 2014, 02:53:08 am
In this order:

*sigh*

Face-palm carefully with paper hand.

Leg it back to my mace and shout words and do other things bro.

((I know... Second time fail with attempting to use that word. Well, giving up is for the weak. TRY AGAIN! BUT DIFFERENT THINGS THIS TIME!))
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 12, 2014, 01:46:22 pm
I need Icefire's action to make a turn...
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on March 12, 2014, 08:00:53 pm
Oh jeez, I got confused. Sorry about that, I'll send it right now  :-[
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 13, 2014, 01:32:57 pm
Turn 025


Oh right. That guy.

Stuff. Bwa ha ha.

In this order:

*sigh*

Face-palm carefully with paper hand.

Leg it back to my mace and shout words and do other things bro.


[Bigf01t spd:3-1=2]
[Dwarf spd:5-1=4]

The dwarf examines the combatants. Yeah, that big guy looks like he will put a good fight. Or at least a better one compared to this wimpy bastard and the guy lacking a foot.

Meanwhile, the Dragon knight was doing science:

[DK pot:5]
A golden line appears and draws a pickaxe. It fades out, and as it does so, you notice the dwarf charging with his hammer raised at you!

[Dwarf dex:1-1-1=-1]
[DK dex:4]

But he is, well, predictable would be a generous word in this situation, it is almost like if he had left you an opportunity to strike. You have doubts about how to kill a humanoid made of metal, but you guess that at least you could put him in a joint-lock or something:

[Dk dex:1]
[Dwarf dex:6-1=5]

But he was actually expecting you to try this! Or so it seems. As the Dragon Knight rushed to grab his arms, the dwarf just dropped the hammer and grabbed him by his waist and tried to knock him down:

[Dwarf str:3] ((Both of you have a +1))
[DK str:5]

But, fortunately for the Knight, he could push him away.

As this happened, Bigf01t was analyzing the texture of his newly acquired anatomy with his face. He could tell that the hand was pretty sturdy, probably because instead of being made from rolled newspapers it was more like paper which had been submerged in water and then compressed, achieving a structure more solid than what he would have expected. On the other hand, it was still weaker than an ordinary hand, mainly due to the lack of a bone structure beneath it.

What was he going to do, anyway? Oh, yes:

[Pot:2+1=3]
A golden glow begins to be absorbed by his paper hand, and two flashes of light (one localized on said hand and another happening from his whole body) ensue, and then Bif01t is like he was some time ago. The odd thing is, the magic didn't ask him anything, just acted, this time.

((Back to old status))

Anyway, time to strike the dwarf:

[Bigf01t dex:5+1-1=5]
[Dwarf dex:1-1-1=-1]

[Bigf01t str:5-1-1+1+2=6]

With a mad rage, maybe caused by his repeated failures, Bigf01t swung his mace across the Dwarf's legs, the diamond morningstar hitting the unexpecting midget in the left knee's joint, bending it in a way that was not likely for hard metals like iron or steel. It was way softer. The force of the blow made the dwarf fall to the floor. He looked at his deformed leg. He was not going to be able to use it again.

Bigf01t's adrenaline levels rose. Who said he was a weakling?

Derm lazily watched all this. Yeah, his friend got it under control. Better do science:

[Pot:6+1=7]
A thick golden line appears and forms the shape of a huge moose you probably wouldn't want to mess with.

[Pot:6+1=7]
Now a huge battle axe is displayed.

[Pot:2]
Some metallic remainders of some construction works appear, like that funny looking metal things that come of out a drilling job. You have the sensation that this is only the tip of the iceberg.

[Pot:2]
Similarly sized chunks of metal appear, this time stained with red. Not blood-red, just red.

[Pot:1]
A golden line appears and begins to twist randomly before ceasing to exist.

I hate the dice, and the dice hate me.

Tactics!

"Y HELO THAR!"


Magic is my friend
Chase:

[Flimsy spd:3-1-1=1]
[Thrakor spd:1+1=2]

The Flimsy Wizard attempts to run, but he slacks a lot and just walks. Thrakor begins to walk too, albeit at a faster pace. This continues until they reach the Easter hallway.

[Flimsy spd:2-1-1=0]
[Thrakor spd:3]

And then The Flimsy Wizard realizes that he is not going to win this, or that it would require much effort, so he just stops. Thrakor just comes closer and fires his spell:

[Thrakor pot:4+1=5]
[Thrakor dex:2]
[Beat your pot dex:4+1=5]
[Flimsy dex:1-1-1=-1]

A burst of magma comes out of Thrakor's hand. Unfortunately for him, he can't quite control it and ends up with some burns on his right hand. Fortunately for him, the Flimsy Wizard has given up on evading his problems and tried to tank the poorly aimed stream of magma. It hits his right leg, producing nasty burns.

Thrakor:
[Minor burns]

Flimsy:
[Burned]

But it is the Wizard's time to react, and so he unleashes his spell:

[Flimsy Pot:3+2=5]
[Flimsy dex:5-1-1=3]
[Thrakor dex:4]

He tries to look at Thrakor, but he is too evasive! The piece of wall that was seen as he said his words ended up glowing, and then becoming fire and electricity with a flash of light. Huh, at least it looks dangerous.

Well, that's odd. Head to the Grand Room if I can reach it, other wise just get out of the heat.

Try something new.


You get out of the searing heat and head to the Grand Room. Before leaving, you notice that the flames from your book have become blue. Hmm. From this new place you can see some guys shooting spells at each other in the Eastern hallway. One has an alien squid as a hat. Ooookay, you hope you don't end up being that weird if you survive.

Anyway, magic:

[Pot:3+1=4]
A golden line appears and draws a small spear. With a flash of light, it becomes material and made of...wax. Well, that's completely useless.

You can see a green light coming from the Arcane room.

Quote from: RathofSTS and Icefire
PMs

The green robed old man tries more words on his own:

[Pot:4]
A golden line appears and forms a human head in front of you.

[Pot:1]
Another golden line appears twists itself into a knot. Oops?

[Pot:1]
Something happened, but you are not aware of what it was, how it was, or if it really happened, in fact.

The Porcumancer also tests some magic:

[Pot:1+1=2]
A little piece of something black akin to rubber appears in front of you.

[Pot:1+1=2]
Nothing happens.

[Pot:4+1=5]
A glob of a silver metal appears in front of you and falls to the ground, making quite a mess.

[Pot:2+1=3]
A bit of gasoline spawns in a similar way to the metal and also falls to the ground. You hope nobody has matches.

[Pot:6+1=7]
A thick golden line appears and forms a huge tower shield.

[Pot:3+1=4]
Some golden semi-transparent matter appears in front of you and begins to push you away. For some reason is fades into nonexistence some moments after.

You can see a familiar and ominous green glow coming from the NW hallway. May your pigs be in danger?


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

GM comments

Chained counter-attacks? Well, I originally didn't thought about that.

Also, if you have a default plan to counterattack, tell me beforehand, because I don't want to guess how would you react in each situation.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 13, 2014, 01:54:50 pm
"Ha ha!  Run away now!"

Beat in his chest with the club.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on March 13, 2014, 02:23:22 pm
Oh, why hello there.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on March 13, 2014, 02:52:47 pm
Worry about my Pigs. Then, cast some more!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 13, 2014, 03:01:46 pm
Oh, why hello there.

You're stealing my line!
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 13, 2014, 04:28:47 pm
Worry about my Pigs. Then, cast some more!
It has been proved that you have no metaphysical control over the pigs, thus worrying is bound to be pretty much useless. Do you still want to try it?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Elephant Parade on March 13, 2014, 06:05:06 pm
Am I ever going to get a decent speed roll?

Flee.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 13, 2014, 06:23:20 pm
Not with a now -2 or -3 penalty to it.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Elephant Parade on March 13, 2014, 06:34:25 pm
Not with a now -2 or -3 penalty to it.
I have a -2 penalty, but that doesn't change the fact that my speed rolls have been mostly terrible. Have I rolled above 4 in the last 3-4 turns?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 13, 2014, 06:39:19 pm
Your chest wound is (as best I can tell) making you throw endurance rolls to save against a further -1 to it, hence the 2-3 penalty.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 13, 2014, 06:56:21 pm
The Flimsy Wizard has a -1 speed malus caused by the stat malus, and 2/3 chance of another one, due to his chest wound, and his -1 malus to endurance.

(If he fails the endurance check at the d6, he gets a -1. as he has a -1 to the d6, he only can pass the roll by rolling either a 5 or a 6.)

Now, regarding the new leg penalty, the chances of it are actually 1 out of 3, because the same issue with the d6 happens, but he has 2 legs, so a d2 is rolled to determine if the penalty applies or not.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 13, 2014, 06:57:46 pm
I think I'm mixing up "burned" and "whatever the step above burned is."
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 13, 2014, 07:04:27 pm
I think I'm mixing up "burned" and "whatever the step above burned is."
There are two steps:

The first one is:
[Heavy burned]

The last one is:
[Charred]
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 13, 2014, 07:18:23 pm
Yeah, that's the one.

Also Profuse Burning/ed on the chest!  What would that look like?
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 13, 2014, 07:52:37 pm
Yeah, that's the one.

Also Profuse Burning/ed on the chest!  What would that look like?
I'm not in my PC currently, but it looks exactly like the pain variant. Burns are just a permanent version of pain.
Title: Re: Tribulations in Magic: Opposing forces
Post by: mastahcheese on March 13, 2014, 09:02:18 pm
Head to the eastern hallway, wave to the dudes that are fighting.

"Hey guys, have you seen any plasma bears around here?"
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on March 13, 2014, 09:08:45 pm
I STAB SMASH AT THEE!

Gee, I wonder what I am doing?

No PM this turn, I have no science that needs immediate doing!

Continue to brutalize the silver midget, see if I can't render him immobile/unable to attack/dead. If he tries to escape, try to steal his ring first.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Toaster on March 13, 2014, 10:42:22 pm
"Can't say that I have!"
Title: Re: Tribulations in Magic: Opposing forces
Post by: RathofSTS on March 13, 2014, 11:03:57 pm
Words...
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 14, 2014, 06:32:51 am
I STAB SMASH AT THEE!

Gee, I wonder what I am doing?

No PM this turn, I have no science that needs immediate doing!

Continue to brutalize the silver midget, see if I can't render him immobile/unable to attack/dead. If he tries to escape, try to steal his ring first.
I can say that he is pretty much unable to escape by now. A slow midget lacking a leg and lying on the floor is not likely going to go anywhere soon.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 14, 2014, 09:17:45 am
"Who dares challenge the Dragon Knight?"

Combat stuff.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Icefire2314 on March 14, 2014, 02:13:00 pm
Worry about my Pigs. Then, cast some more!
It has been proved that you have no metaphysical control over the pigs, thus worrying is bound to be pretty much useless. Do you still want to try it?

So long as it doesn't have some unforeseen consequence, like opening a black hole in my chest. That's unfortunate. And, provided it doesn't cost a pool point.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 14, 2014, 02:55:11 pm
Worry about my Pigs. Then, cast some more!
It has been proved that you have no metaphysical control over the pigs, thus worrying is bound to be pretty much useless. Do you still want to try it?

So long as it doesn't have some unforeseen consequence, like opening a black hole in my chest. That's unfortunate. And, provided it doesn't cost a pool point.
I just pointed out the apparently useless nature of your action. You are free to attempt it, and I can guarantee that it won't have any negative consequences.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 14, 2014, 09:22:58 pm
I dunno, you could probably hurt your neck or jaw if you did that...
Title: Re: Tribulations in Magic: Opposing forces
Post by: Bigf00t on March 15, 2014, 10:46:31 pm
*bigf01t warily looks at the Dragon Knight, and all else around him*

"I suggest you stay back, I'll be having these souls, even if I have to claim them from another. Laugh at you foe from a distance if you must but this one is mine!"

((Plus if you get killed in the crossfire I'm not apologizing! (Gee Bigf01t, why u no casting spells? Wait and find out!) If someone else was to make use of the fact I've now crippled the dude and tries to kill him, I wont be very impressed. I plan to claim his souls and gear. So fair warning! :D))
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 16, 2014, 08:51:38 am
"Never! The Dragon Knight will prevail!"
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 16, 2014, 02:18:56 pm
Turn 026


Oh, why hello there.

I STAB SMASH AT THEE!

Gee, I wonder what I am doing?

No PM this turn, I have no science that needs immediate doing!

Continue to brutalize the silver midget, see if I can't render him immobile/unable to attack/dead.

If he tries to escape, try to steal his ring first.

"Who dares challenge the Dragon Knight?"

Combat stuff.

[Bigf01t spd:2-1+1=2]
[DK spd:5]
[Derm spd:1]

Bigf01t keeps trying to maul the dwarf until it is completely unable to move or is otherwise dead.

And the best way to do so is to bring your diamond morningstar repeatedly to him in a non-specific fashion.

[Bigf01t dex:1+1-1=1]
[Dwarf dex:2-1-1-1+1=0]

[Bigf01t str:3+1-1-1=2]

He bashes the dwarf in his right arm as he futilely tried to evade the blow. His arm is slightly bended.

The Dragon Knight, meanwhile, just waits for Derm to give him something to hit the dwarf with. He can notice that the dwarf has dropped his hammer to cover himself with his arms. But better wait until the footless guy makes a weapon for him.

[Derm pot:2]
A golden line appears and wiggles, but doesn't do anything else before vanishing away.

[Derm pot:1]
[Derm will:5-1=4]
Without asking, his only remaining foot emits a flash of light and becomes a solid iron axe! It has a sharp edge on both sides, which are facing towards the same side his face and his back. In another words, the line between them cuts in an angle of 90º the line that joins the place where his feet would have been.

Oddly enough, he can't really feel it. It's like if it is not a part of his body anymore.

Spoiler: Effects (click to show/hide)

You still do some science anyway. maybe because you are not good for anything else, actually:

[Derm pot:5+1=6]
A thick golden line appears and draws which would have been a fancy rapier if it had been smaller. It is pretty much made to stab, though. Obviously, it disappears.

The Knight looks at him and sighs. Well, maybe he should use the golden hammer instead? He walks to it, grabs it, noticing that it is indeed gold, and, as such, it is pretty heavy. It is still good to bash skulls, anyway.

[DK dex:3-1-1=1]
[Dwarf dex:1-1-1-1+1-1=-2]

[DK pot:5]

[DK str:5+1+1=7]
[DK dex:1-1=0]

The Dragon Knight says his word as he hits the dwarf, and a burst of fire appears in front of him. Being concentrated in hitting the dwarf, he didn't think about the fire, and thus got some burns across his entire body. He didn't care at all and continued with his strike.

But the Dwarf gets his arms on the way, so, despite the terrible efforts of the Dragon Knight to bash the Dwarf's head, the arms take the blunt of the impacts. After some blows, the Dragon knight gets really pissed and opts for bashing one of the arms, which happens to be the left one, into a twisted bunch of metal, making it pretty much useless. The right arm, the one holding the ring, is pretty mauled too, but its joints seem to be still somewhat operable. It also seems to be unaffected by the fire the Knight summoned.

You get:[Minor burns] on your whole body, excluding the already burned leg, whoose bleeding, by the way, has stopped.


Head to the eastern hallway, wave to the dudes that are fighting.

"Hey guys, have you seen any plasma bears around here?"

You head there, and after getting a negative response, you do some magic:

[Pot:6+1=7]

A thick golden line appears, then draws a big spear, almost as long as a pike. With a flash of light, it materializes into iron, with a twist: sparks of electricity can be seen around it, its frequancy being alarmingly high. It is probable that you wouldn't want to wield this weapon with your bare hands.

The combatants, meanwhile, keep battling:

"Ha ha!  Run away now!"

Beat in his chest with the club.

Am I ever going to get a decent speed roll?

Flee.

Chase:

[Flimsy spd:3-1=2]
[Thrakor spd:3+1=4]

As the Flimsy Wizard limps towards the Greenhouse Room, Thrakor begins running! He can almost catch him!

[Flimsy spd:2-1-2=-1]
[Thrakor spd:3+1=4]

And then the Wizard just can't stand it anymore! No, it's too much running for him! And so he is open for an attack from the space hobo:

[Thrakor dex:6]
[Flimsy dex:5-1-1=3]

[Thrakor str:1-1=0]

The Wizard doesn’t manage to dodge the blow, but to put Thrakor in a position in which a weakling like would not be able to inflict much damage, and indeed he doesn't.

The people here (and some weird pigs) look at both of them curiously.

Worry about my Pigs. Then, cast some more!

Words...

The green-robed individual keeps trying to unveil the mysteries of this nonsense. As such, he says gibberish written in a piece of paper that he doesn't understand, to hopefully accomplish something. That's how science works, right?

[Pot:2]
A golden line appears. It moves in and undulating fashion and ceases to exist.

[Pot:3]
You are not sure about what just happened. it seems that to be able to be felt, it must have had something more...

The Porcumancer sees the light. Oh, shit, that thing better not come from that place. It is already too much with the burned guy and the dude with the alien squid in the head here. Oh, well, at least you can do magic:

[Pot:2+1=3]
A golden line appears and draws a little pig. Awwww. It then materializes into a black emaciated alien pig. Ewww. It is somewhat similar to the material that composes the squid the new guy is using as a hat. The pig immediately goes off to a corner of the room. It doesn't seem to like you, or any of the plants, in fact.

[Pot:3+1=4]
Another golden line appears and draws a better sized pig. The odd thing is, it moves! It looks at itself! And then realizes that it is but just an illusion and begins to scream in agony (without emitting any sound) as it vanishes from existence.

Damn, did you just made a self-conscious thing and made it live the few moments of its existence being afraid of its fate? It seems that yes.

[Pot:3+1=4]
A golden line appears and materializes as a shield made of semi-transparent golden matter. It even has a handle made of the same material! It is shoving everything away from it. You can even feel its force. You make a great effort, but you eventually manage to grab the handle and... it dissipates into the air. The thing doesn’t seem very corporeal.

Then everyone in the room begins to hear screams and wails, getting louder as time passes. It then arrives. The black shadow comes flying and carrying its scythe at an alarming speed, rushing towards the dirt pig. In an upwards strike, the head of the pig is neatly severed and flies in the direction of the blood pig. The shadow follows the head and performs another strike, this time in a sideways fashion, releasing the scythe, which catches the head in mid-air, completely destroying it (although it wasn't hit by the head of it) and hitting the blood pig in one of the legs, which is instantly pulverized. The blood pigs screams, emitting a bubbling sound, as the head of the scythe apparently begins to pull it. Both the blood released by the leg and the pig itself are attracted to the head of the scythe for some reason. What is even more weird, is that the upon making contact with it, the bloods seems to disappear.
Not being enough with that, the entity flied towards the wooden pig, letting one of its gauntlets fall, and letting itself fall to the floor with a flash of light. Upon grabbing the pig by the throat and slamming it against the northern wall, the neck of the pig shows black veins seemingly coming out from the point in which the dark figure is touching it. The wooden porcine being also fights with its upper hooves, kicking the hand that is killing it. It somewhat succeeds in loosening the grip, but its hooves then begin to be invaded from those black veins, creeping along its surface, until they joint their counterparts coming from the neck of the animal.

For some reason, the entity is not paying attention to the black alien pig.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on March 16, 2014, 02:23:16 pm
Oh holy fuck why.

Uh. Uuuuuuh.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 16, 2014, 02:25:26 pm
Oh holy fuck why.
Because you are not fully specialized in doing magic and you have a -1 to will rolls?

Actually, you got the worst location for the transformation. Making your own hand into an axe can be somewhat nice. Making your foot, well, not so much.
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 16, 2014, 02:40:13 pm
He can notice that the dwarf has dropped his hammer to cover himself with his arms.
Oh. Huh.

Quote
The Knight looks at him and sighs. Well, maybe he should use the golden hammer instead?
Yup. Pretty much what I would have chosen.

Quote
The Dragon Knight says his word as he hits the dwarf, and a burst of fire appears in front of him. Being concentrated in hitting the dwarf, he didn't think about the fire, and thus got some burns across his entire body. He didn't care at all and continued with his strike.
Worth a shot. Did the fire at least melt the dwarf a little?

Actually, you got the worst location for the transformation. Making your own hand into an axe can be somewhat nice. Making your foot, well, not so much.
Could be his head. Or his torso.



Stuff.
Title: Re: Tribulations in Magic: Opposing forces
Post by: Tomcost on March 16, 2014, 03:06:13 pm
He can notice that the dwarf has dropped his hammer to cover himself with his arms.
Oh. Huh.

Quote
The Knight looks at him and sighs. Well, maybe he should use the golden hammer instead?
Yup. Pretty much what I would have chosen.

Quote
The Dragon Knight says his word as he hits the dwarf, and a burst of fire appears in front of him. Being concentrated in hitting the dwarf, he didn't think about the fire, and thus got some burns across his entire body. He didn't care at all and continued with his strike.
Worth a shot. Did the fire at least melt the dwarf a little?

Actually, you got the worst location for the transformation. Making your own hand into an axe can be somewhat nice. Making your foot, well, not so much.
Could be his head. Or his torso.



Stuff.
1) The dwarf hasn't melted, and I doubt that bursts of flame are actually able to melt metal. Maybe make it easier to bend, but not much more.
2) Derm rolled a 4 in the will roll, so I can't target the head or the torso and leave lifeless materials there, as he would have died. It would happen on really low rolls (I'm still debating if it is better to use a 1 or a 0 for a "you die becase you are incompetent as fuck". I'm leaning for a 0, though, and a 1 for a "you have been so cripped that you are pretty much useless now, but if people like you, you will survive")
Title: Re: Tribulations in Magic: Opposing forces
Post by: darkpaladin109 on March 16, 2014, 03:30:05 pm
Oh holy fuck why.
((About damn time you got what's coming to you.))
Title: Re: Tribulations in Magic: Opposing forces
Post by: Dermonster on March 16, 2014, 03:34:52 pm
((??? Coming to me? So far all I've done is attempt to science and take potshots. People came to me looking for a fight.))
Title: Re: Tribulations in Magic: Opposing forces
Post by: GreatWyrmGold on March 16, 2014, 03:51:30 pm
1) The dwarf hasn't melted, and I doubt that bursts of flame are actually able to melt metal. Maybe make it easier to bend, but not much more.
2) Derm rolled a 4 in the will roll, so I can't target the head or the torso and leave lifeless materials there, as he would have died. It would happen on really low rolls (I'm still debating if it is better to use a 1 or a 0 for a "you die becase you are incompetent as fuck". I'm leaning for a 0, though, and a 1 for a "you have been so cripped that you are pretty much useless now, but if people like you, you will survive")
1. Phooey.
2. However, it is hypothetically possible to happen, and it is worse.

Oh holy fuck why.
((About damn time you got what's coming to you.))
((??? Coming to me? So far all I've done is attempt to science and take potshots. People came to me looking for a fight.))
((What he said. Seriously, comb every turn and find one time which shows that he deserves it.
Although...overall, I suppose it could be "all that science and you survived" that you're getting coming to you.))
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Toaster on March 16, 2014, 07:38:39 pm
The only argument for Derm deserving it I could see is all the science he's done at a 1/12 chance for a Pot:1 and not getting anything really bad- and that's hardly deserving.


"Damn you weak noodly arms!  Also hi pig people- that's really f'ed up with the reaper dude!"

Killem!


I need some gloves or oven mitts or something.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Icefire2314 on March 16, 2014, 09:03:14 pm
HOW DARE YOU ATTACK MY PIGS.
MY PIGS.
FIRE AT WILL MEN.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: mastahcheese on March 16, 2014, 09:12:24 pm
I guess pick up the frelling Zeus Spear and try not to electrify myself.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: RathofSTS on March 16, 2014, 11:09:29 pm
Somehow some senseless science is sure to succeed.
Use words on anyone who approaches aggressively otherwise continue experimentation.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Bigf00t on March 17, 2014, 04:01:07 am
@GWG
...
NO.

DO NOT WANT. WILL NOT HAVE. SO MUCH GRRR.

Kill the midget. Go for the killing strike. Also, PM thing at the midget. Growl @ GWG because he is trying to take pretty much the only souls in this damn arena I have had ANY real success at, or been able to claim without pissing someone off. Bah. *ahem*
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: darkpaladin109 on March 17, 2014, 07:59:53 am
@Derm, GWG
((He deserves it for KILLING ME. I didn't do anything to him at all and he just killed me. And don't saay that I attempted to kill GWG either, well I did, but immideatelly tried to make peace.))
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 17, 2014, 08:02:01 am
@Derm, GWG
((He deserves it for KILLING ME. I didn't do anything to him at all and he just killed me. And don't saay that I attempted to kill GWG either, well I did, but immideatelly tried to make peace.))
This is a PvP game, so you can't really get pissed for taking a cheap shot at someone who was vulnerable
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Toaster on March 17, 2014, 08:27:33 am
@Derm, GWG
((He deserves it for KILLING ME. I didn't do anything to him at all and he just killed me. And don't saay that I attempted to kill GWG either, well I did, but immideatelly tried to make peace.))
This is a PvP game, so you can't really get pissed for taking a cheap shot at someone who was vulnerable

+100 to this.  That's really the only reason I attacked Flimsy- he was standing on the bridge right next to me with his juicy -2 to dodge.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: GreatWyrmGold on March 17, 2014, 10:22:39 am
@GWG
...
NO.

DO NOT WANT. WILL NOT HAVE. SO MUCH GRRR.

Kill the midget. Go for the killing strike. Also, PM thing at the midget. Growl @ GWG because he is trying to take pretty much the only souls in this damn arena I have had ANY real success at, or been able to claim without pissing someone off. Bah. *ahem*
Same to you, mate.
"Ah, the beast is angry at the knight. How adorable."

@Derm, GWG
((He deserves it for KILLING ME. I didn't do anything to him at all and he just killed me. And don't saay that I attempted to kill GWG either, well I did, but immideatelly tried to make peace.))
A bit selfish of you, isn't it? "How dare he kill me in a PvP game! He therefore deserves some kind of unfortunate event to happen to him! Never mind that he's more peaceful than average, he deserves it more because his kill was me!"
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 17, 2014, 10:26:44 am
Gentlemen: should the soul value of the dwarf remain a secret until his death? Or do you want me to spoil it for you?

Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Toaster on March 17, 2014, 10:29:39 am
SECRET!


Not that I have much say in the matter.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 17, 2014, 10:34:54 am
The question was mainly for those who can actually have a possibility of killing the dwarf.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: darkpaladin109 on March 17, 2014, 11:12:53 am
@Derm, GWG
((He deserves it for KILLING ME. I didn't do anything to him at all and he just killed me. And don't saay that I attempted to kill GWG either, well I did, but immideatelly tried to make peace.))
A bit selfish of you, isn't it? "How dare he kill me in a PvP game! He therefore deserves some kind of unfortunate event to happen to him! Never mind that he's more peaceful than average, he deserves it more because his kill was me!"
Fuck it, fine. I was just angry over that. And don't say you're any better, at least as much as I care at this point.
Issue resolved and whatnot, let's just stop talking about this.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Icefire2314 on March 17, 2014, 03:12:53 pm
THE PORCUMANCER HAS DECIDED NOT TO ATTACK THE ELDRITCH ENTITY AND INSTEAD CREATE MORE PIGS OF STRANGE MATERIALS AND DO SCIENCE.
HAVE A NICE DAY
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Toaster on March 17, 2014, 03:15:19 pm
This little piggy went to market; this little piggy stayed home to summon Cthulhu.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Beirus on March 17, 2014, 09:27:36 pm
Add me to the waitlist if it isn't full, please. Wait, can a waitlist be full in any game based on Perplexicon?

Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: GreatWyrmGold on March 17, 2014, 09:38:40 pm
Gentlemen: should the soul value of the dwarf remain a secret until his death? Or do you want me to spoil it for you?
Eh, either way.

And don't say you're any better, at least as much as I care at this point.
Hey! Name one person I've killed!
:P
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: mastahcheese on March 17, 2014, 11:06:35 pm
Name one person I've killed that isn't myself! Beat that!
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Bigf00t on March 17, 2014, 11:35:07 pm
Just saying I get it is PvP, and if GWG gets the souls, well, I'll just have to live with that. Might challenge you to an honorable duel or something depending on my mood but who knows?!
I'm doing something this turn that should make it less brutal on me if I don't get the souls and should open the way to some peaceful business in the future. And at least you now have a sweet-ish weapon. That's cool.
Just angsty I guess from being pretty tired, and suffering from mild bloodlust.
Needless to say, I'm not going to let up, let the best rolls win! I wish us both luck.

Name one person I've killed that isn't myself! Beat that!
All bow to the champion!

EDIT: Oh yea, just keep it secret, we know it has to be AT LEAST two, but could well be more. Still a fine prize. Still, I haven't seen much in the way of bonuses (or absurdly high rolls) on either the Elf or Dwarf besides material factors. Hmm.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: GreatWyrmGold on March 18, 2014, 07:41:19 pm
Needless to say, I'm not going to let up, let the best rolls win! I wish us both luck.
If I wasn't so pragmatic, I'd wish you luck as well.

Quote
Name one person I've killed that isn't myself! Beat that!
All bow to the champion!
He loses to the guys who haven't killed anyone, themselves included.

Quote
Still, I haven't seen much in the way of bonuses (or absurdly high rolls) on either the Elf or Dwarf besides material factors. Hmm.
*shrug* I guess their GMey knowledge or something gives them bonuses?
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Bigf00t on March 18, 2014, 08:53:45 pm
Needless to say, I'm not going to let up, let the best rolls win! I wish us both luck.
If I wasn't so pragmatic, I'd wish you luck as well.
I guess the thought is there. I can appreciate that :P
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: GreatWyrmGold on March 19, 2014, 05:54:34 pm
I'm glad to hear it, because that's what I intended to convey.

EDIT:
Quote from: Anonymous Anteater
Yes, I'm allowing one action and many spells each turn (because there is a pool limit). Thinking and talking are free actions, though.
Hold on. If thinking is a free action, can't I use my infinite time to deduce every single word?
As for talking, I can deafen my foes with infinite yelling, right? Or is this not the sort of thing you meant?
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Bigf00t on March 20, 2014, 11:55:44 pm
Huh, the image of two random slightly wimpy guys wailing on a poor messed up metal midget (one with the same dude's own hammer) enters my mind. As in now I am picturing the situation, and it amuses me in an absurd kind of fashion. Ah, imagery.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: GreatWyrmGold on March 21, 2014, 07:01:17 am
"Who dares call the Dragon Knight a wimp?"
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 21, 2014, 01:44:27 pm
Turn 027


Oh holy fuck why.

Uh. Uuuuuuh.

Stuff.

@GWG
...
NO.

DO NOT WANT. WILL NOT HAVE. SO MUCH GRRR.

Kill the midget. Go for the killing strike. Also, PM thing at the midget. Growl @ GWG because he is trying to take pretty much the only souls in this damn arena I have had ANY real success at, or been able to claim without pissing someone off. Bah. *ahem*

Derm decides that as he is still getting a damned lot of failures, he better get a better body.

[Pot:2]
You body glows slightly, but nothing happens.

At least you can try to do science, right?

[Pot:4]
A golde line appears and draws a tongue. Yeah, a tongue. In line form is less disgusting, fortunately.

[Pot:2]
Nothing happens. Sarcastic woooo!

[Pot:3+1=4]
Another golden line appears and draws a door. How scarcely interesting.

Well at least you can watch the fight:

[DK spd:5]
[Bigf01t spd:6-1+1-1=5]

Both combatants jump after the ring in the dwarf's hand, both managing to grab the arm and trying to pull it out for themselves:

[DK str:6]
[Bigf01t str:1]

((Won't even bother to add modifiers))

But sadly for Bigf01t, he is quite wimpy in his body. The imposing strength of the Dragon Knight is not even needed to get the ring for himself. A quick shove proves to be enough.

Now, to kill this midget:

[Bigf01t spd:2]
[DK spd:5]

The Dragon knight just puts his new ring on his thumb (because dwarf fingers and wider than human ones) and attempts his first strike:

[DK dex:5-1-1=3]
[Dwarf dex:4-1-1+1-1=2]

[DK str:4+1+1=6]

And he bashes the dwarf with all his strength, noticing that the golden hammer packs quite a punch. The dwarf futilely tries to evade him, but uses his not-so mauled arm to cover his face. This proves to be marginally useful, as it dampens some of the strikes, until it is reduced to bunch of twisted metal that can't even be moved anymore. The strikes to the face ended up hitting the mouth, making it cave in and twisting the upper part of the forehead forwards, but for some reason the dwarf has not died yet.

Now it is Bigf01t's turn:

[Bigf01t dex:1+1-1-1=0]
[Dwarf dex:1-1-1+1-1-1-1=-3]

[Bigf01t str:4-1+1-1=3]

But he proves to be smarter than the Knight, aiming for the forehead, that little part that survived. With a well-placed strike, the mauled piece of twisted metal attached to a torso and a bear, also known as the dwarf, stops moving. A white smoke comes of the (surprisingly) unharmed chest and slowly floats into Bigf01t's one.

The dwarf is dead, Bigf01t gains two stat points!

The Dragon Knight poners why couldn't he kill him first, and then discovers that his golden hammer has suffered the repeated mauling. It has become wider and overall less manageable this way.

Further -1 to dex on its strikes unless fixed!

Fortunately, rubbing the ring against it seems to pull the gold in the direction it used to be, but will take an awful long time to do so.

The blue shades of the portal begin progressively changing their color to red, as the purple ones become black.

I guess pick up the frelling Zeus Spear and try not to electrify myself.

Hmm, what to do, hmmm.

Hey, maybe this:

[Pot:6+1=7]
A pile of Cloth appears above of the spear. You can see the electricity forming arcs through the outer parts of the pile, which are thinner. It leaves a burned tone in those places it crosses. You are not sure if it will eventually catch fire. Maybe you should find an insulating non-flammable material.

On the other hand, the frequency of the discharges has decreased, but it is still alarming.

The only argument for Derm deserving it I could see is all the science he's done at a 1/12 chance for a Pot:1 and not getting anything really bad- and that's hardly deserving.

"Damn you weak noodly arms!  Also hi pig people- that's really f'ed up with the reaper dude!"

Killem!


Quote from: Elephant Parade
PM

[Thrakor spd:2+1=3]
[Flimsy spd:5-1=4]

The Flimsy Wizard Thinks that he can save himself with some spell he had no idea of what it did until a few seconds ago:

[Pot:6+2=8]
A glow comes from his whole body and with a flash of light it becomes solid iron. Sweet.

Burned changed for [Slightly mauled]
Gained [Smooth surface]

Thrakor curses and unleashes his spell anyway:

[Thrakor pot:4+1=5]
[Thrakor dex:5]
[Flimsy dex:5-1-1=3]

Another burst of magma comes from Thrakor's hand (the other one, he is not so dumb) and hits the Wizard right in his chest. As the magma flows to the floor, he can feel that his chest is really hot, and that the iron has become weaker.

Double damage received until it cools down

Then Thrakor tries to end this with his bone club, but the Wizard tries to run away!

Chase:

[Thrakor spd:1+1=2]
[Flimsy spd:3-1-1=1]

And he almost gets to him as the Flimsy Wizard gets to the NW hallway!

[Thrakor spd:4+1-1=4]
[Flimsy spd:3] ((and whatever))

And he catches him!

[Thrakor dex:4]
[Flimsy dex:4-1-1=2]

[Thrakor str:1-1=0]

And he pokes the torso of the Wizard. Yeah the metal is softer, but poking doesn't actually bend it.

A shadow holding a scythe goes past you towards the Arcane Room. What the fuck was that?

Somehow some senseless science is sure to succeed.
Use words on anyone who approaches aggressively otherwise continue experimentation.

You totally ignore the slaughter happening around you and continue your research:

[Pot:1]
Nothing happens. You think that you should be grateful for that.

[Pot:4]
A bunch of coal appears in front of you.

[Pot:2]
A scrap of flesh appears in front of you.

Still no meaning in all this bullshit, right?

THE PORCUMANCER HAS DECIDED NOT TO ATTACK THE ELDRITCH ENTITY AND INSTEAD CREATE MORE PIGS OF STRANGE MATERIALS AND DO SCIENCE.
HAVE A NICE DAY


You briefly think about facing the entity, but you soon realize that you will get sliced to shreds, get your soul sucked away, or possibly both at the same time if you try, so better not do so.

Then entity, after the wooden pig dies, just grabs his gauntlet, and with a flash of light, begins to fly towards the scythe, that by this time has finished dealing with the blood pig. After grabbing it, it begins to fly towards the same direction to iron man and the space hobo went. You can see that green light coming from that place.

Then you try to become a friend of the little alien pig. It tries to evade you at first, but soon it stops being so shy, so you grab it and put it over your shoulder. It is almost cute with its sharp teeth, zig-zag tail and emaciated body. Almost.

You then try some magic:

[Pot:1+1=2]
A golden line appears and begins to wiggle, then jumps after you. It's the first time one of these things tries to interact with the outer world.

[Pot:6+1=7]
Nothing happens. You have a feeling that it is better this way.

[Pot:4+1=5]
[Str:6-1=5]

A mass of a dark semi-transparent substance appears in front of you. Suddenly you are getting pulled towards it, but you manage to hold your position and keep the pig safe. As dirt touches it, it ceases to exist, pretty much as the air when it does the same. Fortunately it stops. Phew.

[Pot:2+1=3]
Nothing happens.

[Pot:2+1=3]
A golden line appears and draws another small sized pig. After it materializes, you can see that it is made from a kind of semi transparent golden substance that pushes everything near it away. The pigs just loiters around, with some dirt flying as it moves.

A stone arm covered in vines comes of the water in the East side of the room and points at some plants that were struck by the magma. The arm then shakes its index finger. The plants shake too. The arm then begins to gesticulate again, this time the burned parts of the plant are removed from them and thrown away, seemingly being moved by the arm, which is on the other side of the room. After finishing with that, the arm just gets back to the water.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: GreatWyrmGold on March 21, 2014, 01:49:12 pm
Oh. Bigfoit got the points. Eh.

Science.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Toaster on March 21, 2014, 03:38:03 pm
Iron, eh?  Need some water to rust you.  Except I'm probably about to get facepunched.


React accordingly!
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Elephant Parade on March 21, 2014, 04:06:41 pm
SCIENCE TIME.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: mastahcheese on March 21, 2014, 06:09:30 pm
Marvel at the sudden Iron Man in front of me, and the violent conflict.
Then carefully attempt to pick up the Zeus Spear and see if I can at least hold it for a second before burning my hands off, drop it if it's too dangerous.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: GreatWyrmGold on March 21, 2014, 10:19:11 pm
We have an Iron Man, a sort of Thor-like guy in mastah...do we, by any chance, have a super-soldier or a guy who can shrink or something?
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Dermonster on March 21, 2014, 10:19:52 pm
probably not, or not yet.

I forgot to do the boldey thing! Things will occur!
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: GreatWyrmGold on March 21, 2014, 10:43:46 pm
Alright.

...

I call super-soldier!
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: RathofSTS on March 22, 2014, 11:38:52 am
Words.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Bigf00t on March 22, 2014, 12:13:21 pm
Well, as disappointed as I am to loose the ring, given the taking of souls I think I'll manage. :)

Is the bridge still a bad place to be? If not, I'll just scoot across to the Greenhouse and science.

Else-wise, just science.

+1 Strength +1 Dexterity
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Icefire2314 on March 24, 2014, 03:33:31 pm
Perform strategic science!
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 24, 2014, 07:56:14 pm
I'm back from a short break.

If you are wondering, the bridge is fine, but I missed to have the creatures come back from it. You can assume that it happened when you were distracted trying to reduce a midget to a postmodern sculpture by repeatedly mauling him.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Bigf00t on March 25, 2014, 12:41:05 am
I'm back from a short break.

If you are wondering, the bridge is fine, but I missed to have the creatures come back from it. You can assume that it happened when you were distracted trying to reduce a midget to a postmodern sculpture by repeatedly mauling him.
This. So much this. This is why you make such a fine GM!
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 25, 2014, 08:23:40 am
I'm back from a short break.

If you are wondering, the bridge is fine, but I missed to have the creatures come back from it. You can assume that it happened when you were distracted trying to reduce a midget to a postmodern sculpture by repeatedly mauling him.
This. So much this. This is why you make such a fine GM!
The amount of mistakes I have made clearly say that I'm not, but thanks for the compliment, anyway. Next turn will probably have a RP section for those interested.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: GreatWyrmGold on March 25, 2014, 08:27:51 am
"Imperfect" =/= "Not Fine".
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 25, 2014, 06:22:52 pm
Turn 028

Iron, eh?  Need some water to rust you.  Except I'm probably about to get facepunched.


React accordingly!

SCIENCE TIME.

Marvel at the sudden Iron Man in front of me, and the violent conflict.
Then carefully attempt to pick up the Zeus Spear and see if I can at least hold it for a second before burning my hands off, drop it if it's too dangerous.


[Thrakor spd:6+1-1=6]
[Cromwell spd:4]
[Flimsy spd:2-1=1]

Thrakor runs up to the Iron Man and says his spell:

[Thrakor pot:5+1=6]
[Thrakor dex:5]
[Flimsy dex:5-1=4]

A huge glob of magma appears in front of Thrakor and falls to the ground. Both he and the Wizard jump bacwards, falling to the floor and getting their legs cought in the magma for a brief period of time.

Thrakor's left leg is the unfortunate one of his pair, and as such the magma causes again some painful burns and exposes again his scarred flesh to the painful outside world.

Up to[Heavy burned] again.

The Flimsy's Wizard right leg is caught and so is heated to the point that it becomes more flexible than normal iron. Hmmm.

(Double damage to it too)

Not getting enough with all that, Thrakor attempts to bash the Wizard anyway:

[Thrakor dex:4+1=5]
[Flimsy dex:4-1-1=2]

[Thrakor str:5-1=4]

This time he actually achieves something! He beats the Iron Man's vulnerable torso with his club, hitting downwards, sideways and in any direction you can think, deforming the body of the fellow until it is mostly a bunch of twisted metal holding together the lower parts of the Wizard's body and the head.

[Mauled]

Thrakor also notices that his club has suffered some damage, he may not be able to use it much more against stuff that is so hard as iron.

Meanwhile, Cromwell ponders on if it is safe to grab the spear. He gets his hand close to it, and his hair gets all fuzzy. Yeah, better not to grab it. Anyway, he should save that wizard he saw some time before, he appears to be an OK dude, right?

[Cromwell pot:5+1=6]
[Cromwell dex:3]
[Thrakor dex:6+1=7]

Thrakor sees Cromwell coming and trying to seem him, so he just waits until the last moment and jumps back as a big portion of the floor becomes a swirling mass of fire and electricity. You won't want to fall there.

Then the Flimsy Wizard reacts and carries his mauled body up to him, and shouts a spell:

[Flimsy pot:2+2=4]
[Thrakor end:1]
[Flimsy end:6-1-1=4]

A lot of static appears between the space hobo and the Wizard, which proceeds to go inside the bodies of both of them, messing with their insides.
The electricity goes without issue towards the Iron Man's body, not messing with anything despite the amount of electrons that have been displaced.
Thrakor's limbs go numb, a sensation that is definitely not welcomed now that he has to fight two people at the same time.

Words.

Well, shit didn't show to have any sense so far, but that could be because you are doing things wrong? Or because there is no sense? Only one way to discover it:

[Pot:3]
A golden line appears and draws a four legged animal.

[Pot:2]
An useless rag appears in front of you.

[Pot:1]
Something messes up with the air around you. Huh.

You see some weird space zombie coming from the Grand Room and performing some science.

Well, as disappointed as I am to loose the ring, given the taking of souls I think I'll manage. :)

Is the bridge still a bad place to be? If not, I'll just scoot across to the Greenhouse and science.

Else-wise, just science.

+1 Strength +1 Dexterity


You ignore the ominous red light of the portal and you walk to the Greenhouse Room. Ahh, better do science here.

[Pot:1+1=2]
A golden line appears and moves oddly.

[Pot:5+1=6]
A huge chunk of obsidian appears and falls to the ground with a loud thud.

Just then, your magic decides that has had enough of you and with a flash of light, you return to your human form.

((Back to old stats, won't change them for now because I figure that you would eventually want to get back to the bio-metal form))

Quote from: Icefire
PM

You grab the alien black pig and play with it: who's cute? Who's cute? You are almost that? Yeees, you are almost cuutte.

Then you realize that you have been speaking like a really dumb person for a while. The pig seems to like it, anyway, smiling with its black shark teeth and looking at you with those black spheres it has for eyes.

Anyway, let's do science:

[Pot:2+1=3]
A golden line appears and draws something with five spikes coming from the center of it. Weird.

[Pot:4+1=5]
A pile of sand appears in front of you.

[Pot:2+1=3]
A golden line appears and forms a square in front of you. You feel like if it was lacking something.

[Pot:3+1=4]
A golden line appears and draws a bunny. Awww.

[Pot:6+1=7]
Nothing happens.

[Pot:3+1=4]
Yet another golden line appears and draws a cylinder. This is boooooriiiing.

You are sure that by this time the entity should be coming again for your pig, but it hasn't happened yet. That's odd. Maybe the power of love is saving that pig? Or maybe is that thing a means of getting rid of useless animal that some careless mages create just to ignore afterwards?

probably not, or not yet.

I forgot to do the boldey thing! Things will occur!

Oh. Bigfoit got the points. Eh.

Science.

The Dragon Knight proceeds to try to do something with his ring, some kind of science:

He begins by pointing his thumb at the dwarf and trying to move it with his mind. Nothing happens.
Then he leaves the deformed hammer at the floor and tries to move it. Unfortunately, nothing happens.
Then he tries to create gold out of thin air, not by saying words, but with the ring, that is surely going to be more useful that doing so by speaking. He tries hard and after some time...Nothing happens.

He swallows the rage and then tries some magic:

[Pot:6]
You can feel how nothing moves near your left side.

Derm, on the other hand, also does his thing:

[Pot:5+1=6]
The magic envelopes your body in a golden glow, and without asking transforms your body into solid iron. Wooo!

((Same as Flimsy))
((Pseudoedit: you both also have the [Yields] tag)))

This is good. Better celebrate with more magic:

[Pot:6]
You feel like if the air was pushing you from the place where something should have appeared.

[Pot:3]
A golden line appears and draws a four legged mammal.

[Pot:5]
Another golden line appears and draws a pig.


The portal finalized its colour transition, and a short time afterwards, a human shape came out of it. He was wearing a lab coat and not much else, barring a pair of pens in one of its pockets. His was that of a middle-aged man, with a short beard and light blue eyes whcih were constantly examining the environment.

[?? Pot:6+4=10]

A golden line appeared and began to circle the area around the portal, which soon emitted a flash of light and became more material. It was a semi-transparent golden matter enveloping the portal and the man in a perfectly round and spacious sphere.

Another shape came out of the portal, this time it was human too, but with a slight difference: it was floating with its legs crossed. Her brown hair was relatively short, and she had a non-interesting pony tail. Her green eyes weren't scanning the place: they remained pretty much still, she seeming pretty much absent minded. Her lab coat was just getting pulled by her body as she moved forwards.
The woman floated forwards until she was besides the man. The man lifted an eyebrow. She smirked slightly. The man then nodded. All without even looking at each other, and without saying a single word. They both just kept concentrated in what they were doing. The man paying special attention to those who were in the arena before him. The woman not doing anything.
I NEED BLOOD!
The growling voice interrupted the strange calm of the situation. The man turned around to see him. He didn't show surprise though, and the floating woman smiled. The shape became more defined. It seemed human, tall and well built, being circled by two flaming skulls rotating in opposed directions around his hairy chest. He had a bone helmet in the form of a wolf head, with the fangs showing its teeth and thus creating a gap that made possible to observe the man's mouth.
FOOL MORTALS! -He shouted again, showing that his teeth were as sharp as those of the wolf-helmet- I DEMAND A SACRIFICE TO APPEASE MY THIRST OF BLOOD!- He begun walking, wielding a nasty looking obsidian hatchet on each hand- SO COME HERE YOU oh, shit- the man tripped and fell face-first on the floor making a big thud noise, although the bone helmet made also another crash sound as part of it shattered against the floor. The flaming skulls continued their orbit, bouncing in the opposite direction when they were near the floor.
The man in the lab coat burst in laughter, which was accompanied by the woman, despite the fact that she was not watching him.
Timothy, please, do you remember what I told you about unnecessary spells?
B-But intimidation is an important part of fighting too!-The hairy man answered with his growling voice as he stood up, the flaming skulls returning to their original orbits, but all the former scary effect was already lost.
What do you gain to transform yourself in that way?
A-An imposing voice?
And that increases your survivability in which way exactly?
I can answer by myself, Karen! -The man turned to the floating woman. She just smirked, still facing away from the other people.
If you want us to stop laughing begin by turning off your form.
The hairy man sighed, then golden particles begun to be absorbed by his body, and with a sudden flash of light it became him again, but overall less hairy.
Is this enough?- The man's voice was now more human, but still somewhat low-pitched.
Actually, not. You are using almost useless bone as a helmet, wasting also magic effort in customizing it for no apparent use, then also making a pretty much senseless weapon choice. May I ask you why?
Because dual wielding hatchets is badass!-Timothy replied in an annoyed tone.
So, losing the main advantage of dual wielding, that is to be able to strike faster, by employing two weapons made of a material as heavy as obsidian, that can't really be swung fast enough, even more if they actually hit a target, is acceptable because of the badass potential?
In Karen's face, a slightly evil smile formed.
Can you just speak with your damned mouth, dammit!- Timothy shouted at Karen.
She probably didn't want me to hear what she told you. Be glad that she doesn't want to humiliate you in public.
You are making me seem weaker in front of them!- He said, pointing at the other people in the arena.
They? You don't even know if they will survive to see you again.
What if they do? They will know us beforehand, the element of surprise will be lost!
What would you know about how to engage them! You can't even choose wisely your weapons!-The bearded man came closer to him- Can you even create a sufficiently useful spell?-Then he backed away as a flaming skull flew dangerously close to his face-Well, at least this spell seems to be done properly.
The fire of the skulls then changed from orange to blue, the flames barely coming out of their eyes.
I spoke too soon, right?- The man sighed.-I'm regretting to get you into this.
Oh, just shout up! Not that you earned everything by your own merits!
What did you just say? -The man frowned, clenching his hands.
You heard it! You, mister perfect diction and photographic memory, are not more than a fraud. You little discovery is just that! Don't pretend that you actually understand all this bullshit!
I understand more of this than you, ungrateful bastard! You know what? It is over!-The man said, pointing at Timothy's head with his index finger- Now tell me what do you want to pierce your fucking head and end all this!
NO!-Timothy said, as he parried the finger with one of the hatchets, occasioning a great red explosion that prevented everybody outside from seeing inside of the sphere for a brief amount of time, until the golden substance pushed the blood inwards. After this, the bearded man and Timothy were standing looking at each other, both faces red with rage and blood.
Y-YOU MADE THEM SHOOT OUT BLOOD?- The man screamed. Then regained a bit of composure-You know what? I'm going to make a magical dwarf and only teach him how to transmute the inside of your head into booze so that you can get you innards sucked away as you are being French-kissed by a bearded midget! That's going to teach you!
YOU BOTH SHUT THE FUCK UP!-Karen gently stopped floating and stepped on the floor, then turned around.-NOW CALM THE FUCK DOWN, REMEMBER WHY ARE WE HERE, DAMMIT!
He is not going to get part of the harvest!
Roger, you did agree to let him come, so shut up and stop acting like a baby!
Fine!-After he said that, he briefly gazed at Karen, it seemed that a smile attempted to form in his face, but he contained it. He then looked back at Timothy.
I will help you to get some better equipment next time we come here. Just don't be silly.
Timothy nodded slowly with contempt in his face.
After an uncomfortable silence, Roger spoke again:
So, Karen, what is the situation?
Karen begun to float again, and turned around, facing Derm and The Dragon Knight:

[Karen Will:2+4=6]
[DK Will:2-1=1]

[Karen Will:1+4=5]
[Derm Will:5-1=4]

Both the dwarf and elf have died. Subjects have a minimum understanding of two-word spells. No knowledge in modifier words and some experience in kinetics and transmutation, either acquired by themselves or seen in other subjects. Big guy has the power of an extra soul. Footless dude has the power of two.
So, this is going to be easy, right?
It seems so. Big dude has been trying to bend metal with the repair ring despite the fact that he saw the dwarf use it to repair his hammer, which is now in his possession and is in a sub-optimum state.
Roger smiled- What about the other?
He managed to keep most of the information to himself.
Hmm.
May we finish them now?
It would be a waste of effort for too little gain. It will be far more interesting once the soul potential gets higher here. You can come first if you want, Timothy.
Karen smiled.
Roger then turned to Karen: Could you clean us, please?

[Karen Will:6+4=10]

She moved a finger and all of the blood was sucked into a tiny sphere, which stayed between the two guys, rotating slightly.
You could have been more careful-Roger said, his whole face being much more red than when he was angry.
Yeah, that gave me a headache.
Just stop complaining and make me something to dispose the blood.



Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)


GM comments
Optional roleplaying for those interested.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Toaster on March 25, 2014, 06:39:08 pm
I hate to ask, but does "numb" have a status?
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 25, 2014, 06:42:44 pm
I hate to ask, but does "numb" have a status?
I knew that I missed something!

That's [Paralysis]. I'm editing it into the turn.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Elephant Parade on March 25, 2014, 06:47:11 pm
Does "mauled" wear off?
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 25, 2014, 06:55:10 pm
Does "mauled" wear off?
No, never, actually. That's mostly what is bad about non-alive bodies: cumulative damage. There are ways to aver this, but each carry a certain degree of either danger or cost.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Dermonster on March 25, 2014, 06:56:26 pm
Yeah well the lack of feet doesn't wear off either.
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Dermonster on March 25, 2014, 07:02:38 pm
Derm points off to the exit. "Uh. There's a chasm over there if you need it. Are you gonna attack us, or...?"
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Elephant Parade on March 25, 2014, 07:05:54 pm
Does "mauled" wear off?
No, never, actually. That's mostly what is bad about non-alive bodies: cumulative damage. There are ways to aver this, but each carry a certain degree of either danger or cost.
Well, what if I somehow transform back?
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 25, 2014, 07:18:06 pm
Does "mauled" wear off?
No, never, actually. That's mostly what is bad about non-alive bodies: cumulative damage. There are ways to aver this, but each carry a certain degree of either danger or cost.
Well, what if I somehow transform back?
The amout of damage you suffered gets converted into pain or the initial wounds. This damage is enough to put you into the heavy pain penalty.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: mastahcheese on March 25, 2014, 08:30:07 pm
Cromwell notices that the man he just tried to murder is still alive.
"You wouldn't possibly be able to be convinced that I was aiming for the other guy, would you?"
Action
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: Tomcost on March 25, 2014, 08:36:10 pm
Derm points off to the exit. "Uh. There's a chasm over there if you need it. Are you gonna attack us, or...?"

You can hear Karen's voice in your head:

Not really, you are not worth it. And we are quite comfortable inside or little bubble, or at least Roger is.

Roger also speaks loudly from the sphere:
We are well aware of the pit. But walking to that place is not actually worth the effort. This sphere is not something easy to break.

He then turns to Karen and nods.

[Roger Pot:3+4=7]
He appears to say something at the last moment of the spell, like if something had gone bad, then a golden line then appears and draws a cube. The cube then becomes material with a flash of light. It is made out of glass, and it is empty, with a round opening on the side facing upwards.

Karen then points his index finger (which appears to have a ring with many reddish colors) at the sphere of blood.

[Karen Will:1+4=5]
The glob of blood gently floats to the box and then enters through the opening, filling it all. It can be seen that the blood level is slowly going down.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on March 25, 2014, 08:44:21 pm
Also, I should really keep my mouth shut, but I should be 1/2 on pool.


"zzzsshhhiiitt"

...

"Hey, guy, I saw him first!"



Finish beating the chest in of Iron Man, club damage be damned.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on March 25, 2014, 09:39:31 pm
"Okay. So. you are...?"

Words I say! Words!
Title: Re: Tribulations in Magic: Whack-a-Dwarf
Post by: GreatWyrmGold on March 25, 2014, 10:40:22 pm
((In my defense, I didn't think a Repair word would exist. "Control" is a pretty well-known thing from this kind of game...okay, mostly the original.))

Derm points off to the exit. "Uh. There's a chasm over there if you need it. Are you gonna attack us, or...?"
You can hear Karen's voice in your head:
But the Dragon Knight cannot, and he's rather uncomfortable.

Quote
Roger also speaks loudly from the sphere:
We are well aware of the pit. But walking to that place is not actually worth the effort. This sphere is not something easy to break.
"If walking is not worth the effort, why is coming here? What is your purpose, and what do you want with us?"
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 26, 2014, 06:54:47 am
((Aclaration: Karen doesn't have a +4 to pot. She rolled for will there, but I copied the wrong thing))

"Okay. So. you are...?"

Words I say! Words!

Oh, that's rude from my part, isn't it?
If they aren't going to survive they aren't going to care a fuck about it.
Anyway, I'm Roger, he is my assistant Timothy and
I am Karen Stanford, lead researcher of the Medical Investigations Sub-Division.

"If walking is not worth the effort, why is coming here? What is your purpose, and what do you want with us?"

You hear Karen's voice in your head:
Haven't you been paying attention? We want power, mainly. I can't be surprised for you amazing deducting power, anyway, considering that you burned yourself trying to use a one-word spell to ignite a metal hammer.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on March 26, 2014, 07:59:04 am
"Sub-Division, you say. So, you're part of a company? What's the full name?"
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 26, 2014, 08:34:30 am
"Sub-Division, you say. So, you're part of a company? What's the full name?"

Roger's eyes widen slightly- You just haven't seen it befofre? That's odd. We are from ArcaneTech corporation, pioneers in metaphysics research!
That means things that usually don't have any fucking sense to the naked eye, but we pretend that we know about what we are talking about!
Oh, just shut up.
Don't begin with this again, please.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on March 26, 2014, 08:42:26 am
"Oh, I see. You wouldn't happen to have a less shitty version of this book I have here, would you? It's several types of ruined. Also seems to be missing numbers and, well, any sort of explanation whatsoever."
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 26, 2014, 08:56:34 am
"Oh, I see. You wouldn't happen to have a less shitty version of this book I have here, would you? It's several types of ruined. Also seems to be missing numbers and, well, any sort of explanation whatsoever."
But doing so would ruin all of our joy! Seeing how you maul yourselves while dealing with things you can't quite comprehend is funny. You are making a damned lot of questions to be someone who has lost two feet due to miscasts.
Remember that he has two souls already, maybe he is more intelligent than what he seems. Or horribly lucky. Maybe both.
I'm leaning towards the last explanation.
He is not going to survive much longer if he doesn't fix that, anyway. I wonder about why the others have not killed him already.

((Everybody who wants to roleplay, I'm letting you come to the Portal Room and do so, as long as you are not engaged in combat. the turn will come afterwards))
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 26, 2014, 09:10:31 am
((Aclaration: Karen doesn't have a +4 to pot. She rolled for will there, but I copied the wrong thing))
Interesting.

Quote
You hear Karen's voice in your head:
Haven't you been paying attention? We want power, mainly. I can't be surprised for you amazing deducting power, anyway, considering that you burned yourself trying to use a one-word spell to ignite a metal hammer.
"Silver melts, witch! ...And how do you intend to get this power?"

He is not going to survive much longer if he doesn't fix that, anyway. I wonder about why the others have not killed him already.
"Some of us understand the value of working with others, barbarian."
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 26, 2014, 10:51:57 am
Quote
You hear Karen's voice in your head:
Haven't you been paying attention? We want power, mainly. I can't be surprised for you amazing deducting power, anyway, considering that you burned yourself trying to use a one-word spell to ignite a metal hammer.
"Silver melts, witch! ...And how do you intend to get this power?"
Were you so offensive?
Not much, he just appears to be really proud of himself.
Haha, silly bastard. We are going to kill you once you have killed enough people.
And silver melts at exactly at 1234.93 degrees Kelvin. You are not going to get to that temperature with short-length combustions of low amounts of fuel.
Bragging asshole- Karen frowns, then Timothy rolls his eyes.


Quote
He is not going to survive much longer if he doesn't fix that, anyway. I wonder about why the others have not killed him already.
"Some of us understand the value of working with others, barbarian."
Definitely thinks that he is the good guy, or he is too innocent.
Barbarian? I'm going to rip your head and stuff it through you neck!
Timothy, he is going to have died before you can achieve that, rendering all your little sadistic experiment pretty much useless.
Do you always have to make things so boring?
Guys.
Okay. Dammit.
Getting back to the subject, you all should get the highest amount of souls if you want to survive, you know. Not that you have even a little possibility of beating any of us-You hear Karen inside your head- We mean both Roger and me- But it would at least make things more interesting, right?
And in turn it would allow us to actually increase in power, rather than just ending a life.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 26, 2014, 11:15:33 am
The dragon knight glares at Tim the barbaric man.

"You wear a wolf-headed bone helm like a northern barbarian, come at us with axes, and expect to be considered a knight? You are even more a fool than your...companions have implied.
"But now, for important matters. You say you will kill us if we kill enough people, and that if we want to survive we need to kill many people. So which is it? If I killed everyone here, would I live or die? And if I did not, which would happen? Would I live or die?"
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 26, 2014, 11:40:25 am
The dragon knight glares at Tim the barbaric man.

"You wear a wolf-headed bone helm like a northern barbarian, come at us with axes, and expect to be considered a knight? You are even more a fool than your...companions have implied.
And you are a fool for believing in your ideals. He then turns to Roger: the kind of social scum that you gathered is...odd.
Yes, these are the first ones. I will eventually select better ones, or at least the ones with more psychopathic tendencies.

Quote
"But now, for important matters. You say you will kill us if we kill enough people, and that if we want to survive we need to kill many people. So which is it? If I killed everyone here, would I live or die? And if I did not, which would happen? Would I live or die?"
Let me explain how this happens-Timothy stepped forwards- If you reap many souls, your soul becomes unable to gather those that are weak. Did I say it right?
Mostly. Higher soul densities are apparently unable to absorb lower density ones, thus preventing us from gaining more power. It is the same principle that applies to creatures created by magic: the souls of those creatures have existed for so few instants that they are weak even for a standard human soul.
And that means that there should be technically a little possibility for you to beat us once you get powerful enough, but that's why you are thrown without explanaition here. Also, if you don't kill, somebody will kill you anyway.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 26, 2014, 12:09:01 pm
"Ideals should be followed. I have no issues with ignoring them when need be. By God's grace, the need has not yet been. And call me a fool, but I am not fool enough to fail to see your despicable plot."
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 26, 2014, 01:46:59 pm
"Ideals should be followed. I have no issues with ignoring them when need be. By God's grace, the need has not yet been. And call me a fool, but I am not fool enough to fail to see your despicable plot."
Duh, obvious plot is obvious-He then turned to Karen-Yeah, it would be better that way. Should we tell him that- The man paused for a brief amount of time- Okay.
It seems that we got all the information we wanted from them.
Let's wait for a little more, maybe somebody else will show.
I hope that the rest is in better fighting condition than these two.
Or at least smart enough to fix their weapons.

You can hear again Karen's voice in your head:
Guess what? I'm talking about you.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on March 26, 2014, 02:43:05 pm
"Ah, Darwinist Psychopathic Murder Lords. Great. I'll have you know that my feet are merely a setback. Question, then! What's your end game, here? Say I get like fifty souls and you manage to nab that from me, preferably with significant difficulty. Great. What comes after? Another arena? What's the purpose of all the gathering?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 26, 2014, 02:52:46 pm
Or at least smart enough to fix their weapons.

You can hear again Karen's voice in your head:
Guess what? I'm talking about you.
"I was aware. For your information, I had no idea whether the repairs on the hammer were from direct manipulation or general repair, and given the nature of magic in this...realm, I found the former more likely. I had not a minute to determine the nature of the ring before you began insulting me for not instantly divining the purpose of the ring when I saw the dwarf's actions."
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 26, 2014, 03:16:04 pm
"Ah, Darwinist Psychopathic Murder Lords. Great. I'll have you know that my feet are merely a setback. Question, then! What's your end game, here? Say I get like fifty souls and you manage to nab that from me, preferably with significant difficulty. Great. What comes after? Another arena? What's the purpose of all the gathering?

Umm, what was it guys? World domination was something far too big for a goal, right?
Yes, that's too much, but we are just some steps ahead of what AT will want on the long term. Before the knowledge of all this leaks out and this becomes widespread, we want to be in a better position than the rest. Even better than those of the high executives. I think that they will be the ones that will be in the worst condition, actually. They don't want to get their hands dirty
It is quite an advantage to work with what will be the biggest news in history of mankind, actually.
We have theories, but we think that all this will either end up in either a big faction mind-controlling every person on the world, or just plain anarchy will be what lies in the future.
Economic collapse will be the first thing that will ensue, that's pretty certain. Then the society will rapidly descend into anarchy, people not needing anything other than themselves to survive and get whatever they want, thus not needing somebody to protect them. Either that or someone will just kill everybody by dissolving the fabrics of the universe, we are not sure.
Not to mention the always possible religious fanatics that can just pop out of nowhere.
Hey, they would have a motive to follow a religion, at least. The-He is interrupted by Karen-We are not even sure about what they are, so don't make any conclusions yet.
So, to sum up, we are relieving you from having to endure the collapse of the society and increasing our own probabilities of survival here.

Or at least smart enough to fix their weapons.

You can hear again Karen's voice in your head:
Guess what? I'm talking about you.
"I was aware. For your information, I had no idea whether the repairs on the hammer were from direct manipulation or general repair, and given the nature of magic in this...realm, I found the former more likely. I had not a minute to determine the nature of the ring before you began insulting me for not instantly divining the purpose of the ring when I saw the dwarf's actions."

You rubbed the ring against the hammer and saw how it worked, do you actually need more information?
Both men nodded after a brief time.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 26, 2014, 03:19:40 pm
"It could have been manipulating the form of the gold, or perhaps it could do so with any metal. I had no clue--all I knew is that it could repair bent golden hammers, or at least that one. I have seen people turn their limbs into axes and their selves into paper. I do not expect magic to be simple and sensible without making absolutely sure it is."
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 26, 2014, 08:28:35 pm
Is it too soon to say that three players haven't posted their actions yet?

They are:
-Bigfoot
-RathofSTS
-Icefire2314
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 27, 2014, 05:53:21 am
Technically, I haven't posted an action either.

Are they going to respond to the Dragon Knight?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 27, 2014, 06:26:29 am
Technically, I haven't posted an action either.

Are they going to respond to the Dragon Knight?
((Let's make this in-game))

Both men pretend that they haven't heard you. Karen just stays floating staring at nowhere. It seems that you don't really ahve any informational value for them.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 27, 2014, 09:38:15 am
The Dragon Knight glares at them for a moment, then returns to his work.

I'll show them. Mark my words...

Stuff.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RathofSTS on March 27, 2014, 03:10:01 pm
Action.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Icefire2314 on March 27, 2014, 04:44:38 pm
Continue befriend eldritch pigs!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on March 28, 2014, 07:28:45 am
Sorry guys, I tried to post a turn but the internet derped.

AGAIN!

((How glad I am to have GTFO of the portal room, given my serious nature in this game, might have me be perceived as more of a threat, plus, I have both feet :P))
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on March 28, 2014, 07:29:45 am
(You claim I'm not serious?)
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on March 28, 2014, 11:04:32 pm
(You claim I'm not serious?)
;D
((Joking! I wasn't saying you're not serious, but I was mentioning the lack of feet. The two statements were supposed to be mostly stand-alone. If that makes any sense.))
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 30, 2014, 12:40:28 pm
I'm afraid that I don't have anough free time to sit and pump out a turn. This situatoin is likely to change in the next week. Until then, don't expect another turn.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Icefire2314 on March 30, 2014, 01:20:27 pm
That's fine by me, it's the end of the quarter and all my teachers thought it'd be funny to fit in the rest of their grades now.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 30, 2014, 01:32:47 pm
(You claim I'm not serious?)
;D
((Joking! I wasn't saying you're not serious, but I was mentioning the lack of feet. The two statements were supposed to be mostly stand-alone. If that makes any sense.))
((So, you're saying Derm doesn't look like a threat because he's been...defeeted?))
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on March 30, 2014, 01:48:29 pm
(You claim I'm not serious?)
;D
((Joking! I wasn't saying you're not serious, but I was mentioning the lack of feet. The two statements were supposed to be mostly stand-alone. If that makes any sense.))
((So, you're saying Derm doesn't look like a threat because he's been...defeeted?))

 >:(
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 30, 2014, 01:50:33 pm
(You claim I'm not serious?)
;D
((Joking! I wasn't saying you're not serious, but I was mentioning the lack of feet. The two statements were supposed to be mostly stand-alone. If that makes any sense.))
((So, you're saying Derm doesn't look like a threat because he's been...defeeted?))

 >:(
Okay, that made me laugh.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 30, 2014, 02:05:04 pm
See? The GM likes the joke.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on March 30, 2014, 02:05:11 pm
*rimshot* (http://instantrimshot.com/)
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on March 30, 2014, 07:21:43 pm
(You claim I'm not serious?)
;D
((Joking! I wasn't saying you're not serious, but I was mentioning the lack of feet. The two statements were supposed to be mostly stand-alone. If that makes any sense.))
((So, you're saying Derm doesn't look like a threat because he's been...defeeted?))
>:(
Okay, that made me laugh.
OH *SNAP*
((Sorry Derm. it's just too good of a pun. I just hope you can see the funny side and... stand for it.))
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on March 30, 2014, 07:42:20 pm
*Point* You are not a teammate. You shall pay for this.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: mastahcheese on March 30, 2014, 07:45:00 pm
Derm, Wizard cancels science: Went Insane.
Derm, Wizard has gone Berserk!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 30, 2014, 07:48:56 pm
Derm, Wizard cancels science: Went Insane.
Wouldn't that require him to be sane beforehand?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: mastahcheese on March 30, 2014, 07:51:45 pm
Derm, Wizard cancels science: Went Insane.
Wouldn't that require him to be sane beforehand?
Hmm... You make a fair point.

Derm, Wizard has become enraged!
Derm, Wizard has entered a Martial Trance!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 31, 2014, 09:59:08 am
Turn 029

Words I say! Words!

The Dragon Knight glares at them for a moment, then returns to his work.

I'll show them. Mark my words...

Stuff.

Not having anything more to ask, and not giving a fuck about the sudden revelation about life itself, Derm decided to do more magic:

[Pot:4+1=5]
A golden line apepars and draws a hippo. With a flash of light, it materializes into paper, and doesn't fall to the ground. It stays there, not going down. The hippo seems to notice this and tries to move its legs. It only succeeds in an almost imperceptible movement. It keeps moving, trying to achieve something.

You hear Karen's voice in your head:
We could explain something about this, but it is self-explanatory, don't you think so?

[Pot:6]
Nothing happens.

[Pot:5+1=5]
A thick golden line appears and draws a big Bowie knife,

Roger suddenly speaks:
Hey, I'm not going to stay here watching they say random words.
What can I say? I agree with that!
So, could you break the barrier, please?
Yes... boss

[Tim str:6+2+1-1=8]
He batters the sphere with one of his hatchets, to which it responds by concentrating all the golden matter in the point of impact, then returning to its original state, although being even more translucent than before.

What I like about it is that you can

[Tim str:6+2+1-1=8]
the second strike comes with equal force, but the barrier appears have been weakened enough that by this point the hatchet just goes through it, Timothy almost falling to the floor if he hadn't stopped the momentum.

...hit it anywhere, with anything, and you can still tear it down with enough patience-He looks at Timothy- or lack of it.
Shut up
All right, guys, we should look how the rest are doing.

As they begin walking, the Dragon Knight begins doing his science:

[Pot:1]
[End:4+1=5]

A dark fog suddenly emerged around the Knight, trying to wrap him! He felt like if it had tried to penetrate its skin in some way, but he shrugged it off. The black fog vanished then.

The trio kept walking towards the only exit of the room.
Can I kill the floating hippo? Please?
No, it would be a waste of time. Besides, it will get taken care of in some time.
No, Timothy, he is not boring, he just is worried more about efficiency and important matters than you are.
I hate when you do that.
Speaking about efficiency, that helmet of yours is not doing anything good now that it lacks most of its teeth

Cromwell notices that the man he just tried to murder is still alive.
"You wouldn't possibly be able to be convinced that I was aiming for the other guy, would you?"
Action

Finish beating the chest in of Iron Man, club damage be damned.

Quote from: EP
PM

[Cromwell spd:3]
[Thrakor spd:2-2=0]
[Flimsy spd:3-1-1=1]

Cromwell realizes that the spear of the God of thunder should be used to defeat the paralysed crippled man, so he runs to where he left it, the Eastern Hallway.

Upon reaching the place, it seems that there is a semi-transparent golden pyramid with a black translucent substance trying to suck the spear. You walk near it, and it closes and exits the room through a wall, near the floor. The spear is like you left it, but now all the cloth has burned down to ashes. Better try to insulate the electricity somehow. Fortunately, it seems that the electric power has diminished, both the frequency and the size of the spark having went down to something less ominous.

[Pot:2+1=3]
A bit of wax appears and falls over the spear, it still doesn't look safe, the amount of wax doesn't seem to be enough.

You can hear some voices coming down the Grand Room:
I'll see what I can do, functionality and appearance, as you may have noticed, not always are easy to achieve at the same time.
Just don't make me look silly.
Nah, that generally doesn't end up being straightforwardly silly.

Then you see them. There is a short bearded dude in a lab coat talking with a tall and athletic man carrying two nasty obsidian hatchets, one on each hand. Two skulls engulfed in faint blue flames orbit around its naked chest. It is actually only wearing a loincloth and boots, both made of fur. Both men are accompanied by a floating lady with a pony tail and another lab coat. After noticing you, the muscled fellow tightens the grip of his hatchets and roars, looking menacingly at you.

Too late for that-The bearded guy said.
At least we can probably take some information from him.

[Karen will:3+4=7]
[Cromwell will:3-1=2]

He is a newcomer and is trying to help some iron dude from dying to another guy that wears an alien squid as a hat.
The bearded guy sighs- None of them have advanced much, it seems.

The tall guy looks at you again, then says: Get killing people already! I wanna fight!
Patience, be patient.

They kept walking (or floating) towards the Greenhouse Room.

Insulating the whole arena just to get electric potential to not spontaneously discharge was pretty much a waste of human labour.
But more people would have came here if every thing they enchanted with lightning didn't become discharged half a second after they summoned it.
It was still a niche, not really worthwhile.


Back in the NW hallway, the fight was still going:

[Flimsy pot:2+2=4]
[Flimsy end:6-1-1=4]
[Thrakor end:5]

Some static forms in the air, but both combatants shrug it off. Thrakor, still under the effects of it, tries to keep bashing the wizard:

[Thrakor dex:2+1-1=2]
[Flimsy dex:3-1-1=1]

[Thrakor str:2-1=1]

He attempts to bash the wizard's chest, but he puts his arms on the way. Not that it matters, because nothing happens to his arms. Thrakor's club, on the other hand, doesn't look like it can stand even another hit.

A guy with two skulls floating around him enters through the door, wielding two obsidian hatchets, and almost no clothes.

Don't pay attention to me, just keep fighting.

An ominous green light shines from the Arcane Room.

Action.

Continue befriend eldritch pigs!

Sorry guys, I tried to post a turn but the internet derped.

AGAIN!

((How glad I am to have GTFO of the portal room, given my serious nature in this game, might have me be perceived as more of a threat, plus, I have both feet :P))

As everybody in the room does science, some guys seem to be coming in.

You can't really say that it wasn't worthwhile, this wasn't even tested-said some muscled guy with two floating skulls orbiting his chest.
The whole problem of giving information about this to any customer was actually more important-Said a short-bearded guy in a lab coat.

They were being accompanied by a floating lady in a lab coat. Her expression was just blank.

Bigf01t, meanwhile, tried to recast his form:

[Pot:6+1=7]
His body begun to glow a lot and almost seemed like it exploded in light. And then, he was again

Hey that's biometal! One of the supposed marvels of some years ago. The military thought that would make their soldiers some kind of super-soldiers with that. It was actually quite good in increasing the possibilities of surviving explosions and some bullet hits. Until they realized that it was only good against low-penetration hollow-point bullets, so FMJ rounds became the predetermined choice in every environment and for every group. The hype then went down as it only made war more expensive.
Both the lab coat and the lady turned their head and looked at the muscled guy with wide eyes and a bewildered expression.
What? I like guns.

Bigf01t then did some more science:

[Pot:4+1=5]
His left leg begun the glow for some moment, then the glow slowly went away.

So, what can you tell about these guys?
Let's see.

[Karen will:4+4=8]
[Bigf01t will:3-1=2]

Well, this guy seems to be the one who gave the coup de grace to the dwarf. Not much more, similar levels of understanding than the rest.

The group of scientists the walked to the center of the room:

This is a mess, Ths means that they have been experimenting a lot. That dead wooden pig and the energy one still alive means that someone is obsessed with them.
Like, that guy with the biometal pig on his shoulder.
I was going to point that out if you hadn't interrupted me.

[Karen will:2+4=6]
[Eric Will:6-1=5]

I-I can only tell about him that he calls himself a porcumancer.
Okay, that's the weirdest thing we have met so far.
I told you that this was going to be fun even if you didn't fight.

The porcumancer just ignored this and did more science:

[Pot:1+1=2]
A golden line appears and wiggles.

[Pot:2+1=3]
Another golden line appears and draws something round.

[Pot:2+1=3]
Nothing happens.

[Pot:1+1=2]
Yet another golden line that just wiggles.

[Pot:2+1=3]
A small flash of light ensues.

[Pot:1+1=2]
Another wiggling golden line.

It seems that he is only good at making pigs.
Something that has no sense whatsoever, unless he is somehow mentally unable to concentrate on any thing other than a pig.

They shrug and analyse the next test subject: Athanasios

[Karen will:6+4=10]
[Athan will:4]

Suddenly he lost control of his body as the floating lady smirked and pointed at him with her finger:

"I'm Athanasios and I don't have any idea about what the hell is going one here."

Hey, you could have been more creative!
Well, I just wanted to make some fun out of him, he appears to be really lost.
Should we help him? It would be a pity if the others don't reach higher souls densities at the same time they get horribly mauled while trying to do so.

Athanasios shrugged and did some magic:

[Pot:2]
A bit of cardboard appears in front of him.

That's a word for a material-The bearded guy says in a condescending tone.

[Pot:1]
A golden line appears and twists itself into a knot. Oops.

Well, that's a shape word, just keep trying, you will eventually get better!
Don't lie to the poor guy.

[Pot:4]
A bunch of porcelain, it seems, appears and falls to the ground, breaking itself in the process.

That's yet another material word. You get the idea, right?

An ominous green light comes from the NW hallway. Some electricity is heard there

Ah, it must be because of the energy pig.
Wait, is there a fight? I want to see that! -The muscled fellow then rushes into the hallway.
The bearded man facepalms, the waits for some time and nods, and then giggles. The floating woman smiles.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

GM comments

To quote another GM: I LIED.

As always, optional roleplay. If you don't like to have your turns messed with the comments of the bad news trio, just tell me.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on March 31, 2014, 10:11:21 am
"Well. I'm thinking I want to kill them. You with me on this, man?"

Wordy wordy words!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on March 31, 2014, 10:13:10 am
Don't pay attention to me, just keep fighting.

"Hey man, no problem!  Just trying to finish up here."

Finish up here!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 31, 2014, 10:16:07 am
Go ahead, I like the trio.

The Dragon Knight grits his teeth.
"Killing them would be...most satisfying. I fear we may not be able to do so at the moment. We are too weak, too few."
The Dragon Knight sighs, thinking of creeps and stores and such.
"...Do you believe we could convince the others in the arena to band together with us? Make an alliance against these who wish to eat our souls to gain power, kill those who won't join until the arena is filled with those who want to destroy those monsters, gather knowledge, and prepare for combat?"

((This could destroy the game if it works.
I like it.))

Science.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 31, 2014, 10:19:03 am
Status effects update:
-Thrakor's burns in his arm are gone (should have happened last turn, fortunately had no effect)
-The DK burns (not the permanent ones) are also gone.

Go ahead, I like the trio.

The Dragon Knight grits his teeth.
"Killing them would be...most satisfying. I fear we may not be able to do so at the moment. We are too weak, too few."
The Dragon Knight sighs, thinking of creeps and stores and such.
"...Do you believe we could convince the others in the arena to band together with us? Make an alliance against these who wish to eat our souls to gain power, kill those who won't join until the arena is filled with those who want to destroy those monsters, gather knowledge, and prepare for combat?"

((This could destroy the game if it works.
I like it.))

Science.
Or make the wailesters pretty happy.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on March 31, 2014, 10:19:57 am
Go ahead, I like the trio.

The Dragon Knight grits his teeth.
"Killing them would be...most satisfying. I fear we may not be able to do so at the moment. We are too weak, too few."
The Dragon Knight sighs, thinking of creeps and stores and such.
"...Do you believe we could convince the others in the arena to band together with us? Make an alliance against these who wish to eat our souls to gain power, kill those who won't join until the arena is filled with those who want to destroy those monsters, gather knowledge, and prepare for combat?"

Science.

Haha, dear boy, you've read my mind. Use that ring on my legs, if you would. We have errant members to assist!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 31, 2014, 11:16:56 am
Or make the wailesters pretty happy.
((Well, at first. Once we get everyone in the room to want to work together, they'll be bored.))
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 31, 2014, 11:27:06 am
I was speaking about how you will all die horribly allowing more people to join the game.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: mastahcheese on March 31, 2014, 12:33:32 pm
I guess go and body slam the guy I was attacking earlier.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on March 31, 2014, 12:43:24 pm
I was speaking about how you will all die horribly allowing more people to join the game.
For a while. I don't think anyone likes those three, though. Hell, the threat of being harvested if we get too powerful should make people more interested in getting along together.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on March 31, 2014, 01:15:44 pm
I was speaking about how you will all die horribly allowing more people to join the game.
For a while. I don't think anyone likes those three, though. Hell, the threat of being harvested if we get too powerful should make people more interested in getting along together.
I'm doing well my job, then.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Icefire2314 on March 31, 2014, 03:08:46 pm
SCIENCE FOR THE SCIENCE GOD
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on March 31, 2014, 06:34:57 pm
Ugh. I always seem to roll 3.

Bash him in the face.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RathofSTS on April 04, 2014, 12:14:35 pm
Continue science.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 06, 2014, 10:10:03 am
My action will come within 24 hours i hope. Ive been QUITE busy. Typing from my phone atm.

Also, i would like to apologise about any bad puns i have made, and will inevitably make in the future. I cant help it! It is hardwired into my dna :P (if u had ever met my dad youd understand)
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 06, 2014, 10:12:23 am
Ditto.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 06, 2014, 10:23:41 am
My action will come within 24 hours i hope. Ive been QUITE busy. Typing from my phone atm.

Also, i would like to apologise about any bad puns i have made, and will inevitably make in the future. I cant help it! It is hardwired into my dna :P (if u had ever met my dad youd understand)
No problem! I'm busy too. And some puns are funny, don't worry.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: darkpaladin109 on April 06, 2014, 02:08:34 pm
If possible, I'l change my sheet from
Spoiler: Old Sheet (click to show/hide)
to
Spoiler: New Sheet (click to show/hide)

Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 06, 2014, 03:04:09 pm
If possible, I'l change my sheet from
Spoiler: Old Sheet (click to show/hide)
to
Spoiler: New Sheet (click to show/hide)
Done. It looks, well, oddly specialized. But the amount of pool points is interesting, granting a lot of flexibility, being able to go from a -1 to a straight +1, while also negating another -1 at the same time. Interesting concept. Not sure if that is what you wanted, though.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: darkpaladin109 on April 06, 2014, 03:17:05 pm
If possible, I'l change my sheet from
Spoiler: Old Sheet (click to show/hide)
to
Spoiler: New Sheet (click to show/hide)
Done. It looks, well, oddly specialized. But the amount of pool points is interesting, granting a lot of flexibility, being able to go from a -1 to a straight +1, while also negating another -1 at the same time. Interesting concept. Not sure if that is what you wanted, though.
It is specialized FOR SCIENCE!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 07, 2014, 08:07:05 am
Suddenly wishing I'd put that dex point into pool instead... I was going to, but I didn't. I dunno.

I guess I should science? Eh.

Just putting it out there, anyone interested in a public word-list? Just putting the idea out there, I'm curious about this mythical "pattern" and science is taking a while. Feel free to yay or nay, just metering public opinion.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: darkpaladin109 on April 07, 2014, 10:17:09 am
Just putting it out there, anyone interested in a public word-list? Just putting the idea out there, I'm curious about this mythical "pattern" and science is taking a while. Feel free to yay or nay, just metering public opinion.
Yep. In fact, that's what I'm planning to do with my guy unless something else happens, since I'd basically do science while giving everyone else info on which word does what, while they maybe don't murder me while I'm doing so.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 07, 2014, 10:27:17 am
Just putting it out there, anyone interested in a public word-list? Just putting the idea out there, I'm curious about this mythical "pattern" and science is taking a while. Feel free to yay or nay, just metering public opinion.
Yep. In fact, that's what I'm planning to do with my guy unless something else happens, since I'd basically do science while giving everyone else info on which word does what, while they maybe don't murder me while I'm doing so.
I could do an analisis on what would happen, but I will leave the players to do so.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 07, 2014, 12:01:48 pm
Just putting it out there, anyone interested in a public word-list? Just putting the idea out there, I'm curious about this mythical "pattern" and science is taking a while. Feel free to yay or nay, just metering public opinion.
As a member of the largest team, we're pretty sure that the "pattern" isn't something that'll show up until we've discovered enough of the words that it won't really help.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 07, 2014, 01:12:09 pm
Well, at least the intuitive color-coded pattern was easily figured out.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 10, 2014, 11:32:31 am
Turn 030

Don't pay attention to me, just keep fighting.

"Hey man, no problem!  Just trying to finish up here."

Finish up here!

I guess go and body slam the guy I was attacking earlier.

Ugh. I always seem to roll 3.

Bash him in the face.

[Thrakor spd:4-1=3]
[Flimsy spd:5-1-1=3]
[Cromwell spd:6+1=7]

Cromwell realizes that the spear is no good anymore, and thus rushes at the speed of the now-not-so-lethal lightning and tries to hit Thrakor:

[Cromwell Dex:2]
[Thrakor Dex:5-1+1=5]

And so he rushes pst all the bullshit lying on the floor in the Greenhouse Room, then charges wildly at Thrakor, screaming and flailing around with his arms in what translates to a "Hey, I'm going to hi ya!"

[Thrakor dex:2+1=3]
[Cromwell dex:3]

To which Thrakor just sidesteps, or rather jumps to one side with his still-intact leg, because the other one just hurts so much.

Spd tie:

[Thrakor spd:1-1=0]
[Flimsy spd:3-1-1=1]

And what we were doing again? Oh, yes:

[Flimsy dex:3-1-1=1]
[Thrakor dex:5]
[Hidden endurance roll:1]

As The Flimsy Wizard spins around flying his arm in a, besides clumsy, embarrassing fashion, Thrakor thinks that he can easily sidestep it again. He underestimates the pain in his leg and realizes that stepping on it would be highly uncomfortable. Unfortunately for him, he realizes this by the time where his momentum was already leading his injured leg to the floor, and trying to prevent it from reaching the hard surface with such an impulse only led him to step oddly, his ankle bending painfully and making him fall to the ground, full of little irregularities and dust particles, each of them making their presence known to the hyper-sensitive flesh exposed. He would have found this experience familiar, if it weren't for the fact that he was screaming like there is no tomorrow, an action that quickly subdued as his brain surrendered to the attack of the unforgiving dust.

[Unconcious]

The Flimsy Wizard, after stopping to spin like a malfunctioning carousel and realizing that he hadn't hit his foe, but for some reason he was on the floor. He pondered briefly on whether or not to shoot an spell to him. He decided that not because he had been horribly lucky to not die by this time, and that it would be just tempting fate.

That...was pathetic. On all three accounts.

The big man shrugged and walked back to the Greenhouse Room.

Some time later, a shadow flew from the Arcane room to this room too. You think that you can hear the man who just left saying something like a "Woooo!"

Back in the Portal Room, both the Knight and Derm exchange some words about how the would love to kill the powerful people that are going to harvest them like [Insert farming analogy here], and then head away from that room, leaving all the crap that has been summoned, and the bodies from both the elf and the dwarf, to be cleaned So that the GM's list of bullshit in each room can be made shorter.

After both of them arrive to the Grand Room, Derm instructs the Knight to give him a foot massage, for the good of the group. The Knight takes off his ring and rubs it against Derm's axe-foot. Nothing happens. He then rubs it against Derm's flesh stump. Again nothing happens. Just to be sure, he rubs it again against the hammer. It restores a little bit of its shape. THere is an important and obvious clue here.

Anyway, enough of shenanigans, let's get to the important part: science.

[Derm pot:6]
A golden line appears and begins drawing a bunny. It all goes smoothly until you notice that each of the bunny's body parts extend oddly further that what it should. Upon closer examination, you see how each one extends into little version of itself. The fluffy ears having more fluffy ears coming from the tip of themselves, which also show other smaller ones coming from the tip of these ones, and so one. Upon an even closer examination, you can see the golden lines drawing them, in an intricate dance, decreasing their width upon finishing each of the ears, until it becomes a just little mass of unidentifiable shapes. You think that the lines are taking an awfully lot of time, which it weird, by this time there should be happening the OH SHIT, DAMMIT. The spark of light happened right in front of your face which was uncomfortable. The bunny now is made of paper and hopping on the ground. It looks fairly normal from a distance, but maybe bigger than average.

[Derm pot:4+1=5]
A golden line appears and draws a foot.

[Derm pot:3+1=4]
This time nothing happens.

The Dragon Knight also does his thing, albeit on a lower scale:

[Pot:5]
A chunk of obsidian appears and falls to the ground. It causes a loud thud and then proceeds to cease being interesting.

SCIENCE FOR THE SCIENCE GOD

Continue science.

Action

Everybody just ignores the people who seem to understand what is going on and just keep doing his science, like if they didn't have anything to learn or any kind of existential doubts by this time.
A surreal explosion is heard, maybe because the GM's sarcasm mode just can't cope with such a huge task and overheated.

A rattle after, it's time for science.

The Porcumancer says his words:

[Pot:2+1=3]
You get a bit of glass. It appears to be normal.

[Pot:6+1=7]
[End:1-1=0]

It seems that fate wanted you to get blind, because now the flash of light actually happened (my mistake last time) and so an spark of light appeared in front of you and made your eyes get soaked with tears. it is uncomfortable, and briefly doesn't let you see. Like, at all. Mostly because you are crying like a girl.

[Totally blinded]

The floating lady smirks, while the man looks at her and raises an eyebrow.

Now, it is Athanasios' turn:

[Pot:1]
[Wil:6]
A flash of light comes from your left pinky. Upon careful examination, you notice two things: first, it is now a leg. Second, it is made of rubber.

See, that happens when you screw things badly. It could have been worse. Like, much worse-The beraded man says.

You still keep doing this. Mainly because you don't have anything better to do.

[Pot:4]
Nothing happens.

I think that you hit a modifier word there.

And now it is Bigf01t's time.

[Pot:2+1=3]
[Dex:2+1=3]
A bunch of a floating octariney substance appears in front of you. You can feel it emitting heat as it slowly changes it's shape, concentrating and becoming loose unpredictable. Unfortunately for you, it became pretty concentrated, the octariney color intesifying, until the point in which it exploded, right in front of your marvelled face, which you managed to get off just in time.

Be careful with that-The bearded man turns to you-And you were unlucky enough to have it achieve such high densities. Indeed unstable, but magic at least compensates a lot the effects of raw anti-matter.


[Pot:4+1=5]
A bunch of chitin appears and falls to the ground. It makes an odd sound as it touches the ground. Like if it were vibrating in some way. Odd.

The muscled fellow enters back:

That was pathetic. They can't even hit the floor even if they tried. Some guy will die, or so it seems. Anyway, I have to see the reaper-He says, as he expectantly watches the northern entrance.

And, indeed, the entity arrives again. It rushes past the door and hovers in place and points its scythe at the floor near the translucent pig. The shadows cast by the plants begin to...move, reform themselves as they creep towards the pig, becoming something like tentacles. They reach forward, and manage to overcome the pig from many sides.
Well it is interesting how magic manages to make something from non-existent things.
Who cares? Go reaper! Wooo!

The reaper then cleanly swings its scythe across the pig's body, disintegrating it. As the entity leaves from where it came, the shadowy tentacles going  back to their original shapes.

That was too short!
You helped to make it, I don't know why would you be disappointed by the fact that it worked just as intended.
Do not make it boring. If this project hadn't been thrown to the garbage this would have been one of the most awesome parts.
Despite all the useless things in the concept of the reaper, it is effective.
See what I mean?


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

GM comments

Long story short: busy week became not so busy, but then my internet connection derped due to a storm.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 10, 2014, 12:14:35 pm
WELP.


Don't die.


Cromwell, Flimsy will be distracted!  Now is the time to get him!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 10, 2014, 12:41:50 pm
THere is an important and obvious clue here.
Presumably, that it doesn't work on living things. Carp.
And it wasn't obvious until we tried. It's metal, it's a weapon.



"So. What do we attempt next?"
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 10, 2014, 01:03:34 pm
There is an important and obvious clue here.
Presumably, that it doesn't work on living things. Carp.
And it wasn't obvious until we tried. It's metal, it's a weapon.
I now realize that the clue is not THAT obvious.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 10, 2014, 01:30:08 pm
Gasp.

We were unable to perfectly determine its capabilities from one time that the dwarf used it, now a (very short) string of failures hasn't told us exactly what it can do?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 10, 2014, 01:46:20 pm
I considered the clue of "it has only worked on the hammer so far" to be pretty informative, but I guess that it only was because I already know how it works.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 10, 2014, 01:49:56 pm
I figured it out
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 10, 2014, 02:30:09 pm
I considered the clue of "it has only worked on the hammer so far" to be pretty informative, but I guess that it only was because I already know how it works.
It only repairs hammers? It only repairs weapons? It only repairs gold? There's too many possibilities and no way to test any of them.

I figured it out
Care to share?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 10, 2014, 02:32:45 pm
I think I got it too, perhaps.

"Well, I have Some ideas..."
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 10, 2014, 02:51:21 pm
I figured it out
Care to share?

I'll swap you for your electricity word.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 10, 2014, 06:54:53 pm
Stomp on Toaster's face until he dies.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 10, 2014, 08:02:37 pm
Stomp on Toaster's face until he dies.
I would have made you to do this even if you hadn't stated it some time ago, but then DK's incident came. Doble checking player actions since then.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: mastahcheese on April 10, 2014, 08:28:50 pm
Pick up the Flimsy Wizard, and throw him at the enemy!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 10, 2014, 08:31:19 pm
Pick up the Flimsy Wizard, and throw him at the enemy!
You will incurr in a -1 strength penalty to perform that action. If it is not allowed by EP you will also have to roll for dex to grab him.

Okay, I'm not good with dealing with shenanigans.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: mastahcheese on April 10, 2014, 08:53:45 pm
Pick up the Flimsy Wizard, and throw him at the enemy!
You will incurr in a -1 strength penalty to perform that action. If it is not allowed by EP you will also have to roll for dex to grab him.

Okay, I'm not good with dealing with shenanigans.
I think that what you say is pretty good.
Let's do it!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 10, 2014, 09:15:39 pm
Pick up the Flimsy Wizard, and throw him at the enemy!
You will incurr in a -1 strength penalty to perform that action. If it is not allowed by EP you will also have to roll for dex to grab him.

Okay, I'm not good with dealing with shenanigans.
Wait, you can throw people?
...I'll remember this.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 10, 2014, 09:24:27 pm
Pick up the Flimsy Wizard, and throw him at the enemy!
You will incurr in a -1 strength penalty to perform that action. If it is not allowed by EP you will also have to roll for dex to grab him.

Okay, I'm not good with dealing with shenanigans.
Wait, you can throw people?
...I'll remember this.
As in, tackling, or throwing to the floor, yes. About picking them up and hurling them, that's another different subject that I'm dealing with now.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 10, 2014, 09:50:50 pm
If it's possible, Mr. Strength can do it.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 12, 2014, 10:30:53 am
How the hell was that 20 PM's I swear to god.

Anyway, the answer is that it's changed, and you can do your own thing.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 12, 2014, 11:02:41 am
It was slightly hilarious to watch that.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: TCM on April 12, 2014, 11:27:35 am
Y'all dead yet?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 12, 2014, 11:37:12 am
Y'all dead yet?
Not yey, updates have slowed down. There is probably going to be a death next turn. Porbably.

Also, final bosses have already been introduced.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 12, 2014, 07:21:20 pm
What, those three?

Yeah...we're gonna want to band together to beat them. Everyone willing to work together for that, say aye. Everyone unwilling to, say nay. Everyone undecided, you can either abstain or just ignore this.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 12, 2014, 09:06:05 pm
What, those three?

Yeah...we're gonna want to band together to beat them. Everyone willing to work together for that, say aye. Everyone unwilling to, say nay. Everyone undecided, you can either abstain or just ignore this.
I don't particularly feel like trying to fight them. It seems like something that would go horribly wrong.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 13, 2014, 09:11:26 am
What, those three?

Yeah...we're gonna want to band together to beat them. Everyone willing to work together for that, say aye. Everyone unwilling to, say nay. Everyone undecided, you can either abstain or just ignore this.
I don't particularly feel like trying to fight them. It seems like something that would go horribly wrong.
EP has a good understanding of the situation.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 13, 2014, 10:53:54 am
BTW, Mr GM, you kind of missed my other two words in my turn... the relatively important ones for science...
Alas.

Turn.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RathofSTS on April 13, 2014, 12:25:04 pm
Words.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 13, 2014, 12:43:51 pm
BTW, Mr GM, you kind of missed my other two words in my turn... the relatively important ones for science...
Alas.

Turn.

Oops, edited in.

Anyway, here is the extract from the turn:

[Pot:4+1=5]
A bunch of chitin appears and falls to the ground. It makes an odd sound as it touches the ground. Like if it were vibrating in some way. Odd.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 13, 2014, 02:26:16 pm
What, those three?

Yeah...we're gonna want to band together to beat them. Everyone willing to work together for that, say aye. Everyone unwilling to, say nay. Everyone undecided, you can either abstain or just ignore this.
I don't particularly feel like trying to fight them. It seems like something that would go horribly wrong.
EP has a good understanding of the situation.
Indeed. It would be horrible if the three of them killed us, wouldn't it?
Oh wait, their entire plan is to kill us.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 13, 2014, 02:31:13 pm
What, those three?

Yeah...we're gonna want to band together to beat them. Everyone willing to work together for that, say aye. Everyone unwilling to, say nay. Everyone undecided, you can either abstain or just ignore this.
I don't particularly feel like trying to fight them. It seems like something that would go horribly wrong.
EP has a good understanding of the situation.
Indeed. It would be horrible if the three of them killed us, wouldn't it?
Oh wait, their entire plan is to kill us.
Yes, but they'll only do it once we reach a certain power level.

So we get as many people as possible to just below that power level, and then we attack.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 13, 2014, 02:35:34 pm
What, those three?

Yeah...we're gonna want to band together to beat them. Everyone willing to work together for that, say aye. Everyone unwilling to, say nay. Everyone undecided, you can either abstain or just ignore this.
I don't particularly feel like trying to fight them. It seems like something that would go horribly wrong.
EP has a good understanding of the situation.
Indeed. It would be horrible if the three of them killed us, wouldn't it?
Oh wait, their entire plan is to kill us.
Yes, but they'll only do it once we reach a certain power level.

So we get as many people as possible to just below that power level, and then we attack.
Now this would be a valid, but incredibly lengthy option.

Also, something about the scarce "lore" of this world would make tha incredibly difficult to achieve.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 13, 2014, 02:43:36 pm
Yes, but they'll only do it once we reach a certain power level.

So we get as many people as possible to just below that power level, and then we attack.
1. We don't know what that power level is.
2. I never said we would attack them now, did I?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 13, 2014, 03:01:50 pm
Yes, but they'll only do it once we reach a certain power level.

So we get as many people as possible to just below that power level, and then we attack.
1. We don't know what that power level is.
I can say that you will fight the bosses in roughly the same power level as them, though.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 13, 2014, 03:02:29 pm
Yes, but they'll only do it once we reach a certain power level.

So we get as many people as possible to just below that power level, and then we attack.
1. We don't know what that power level is.
2. I never said we would attack them now, did I?
1. We'll know it once they attack someone. Well, we'll know roughly what it is.
2. No, but you also didn't specify that we would attack them later, and from the phrasing it sounded like you were planning to attack in the near future.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 13, 2014, 07:30:21 pm
Yes, but they'll only do it once we reach a certain power level.

So we get as many people as possible to just below that power level, and then we attack.
1. We don't know what that power level is.
I can say that you will fight the bosses in roughly the same power level as them, though.
Which helps that problem...how?

Yes, but they'll only do it once we reach a certain power level.

So we get as many people as possible to just below that power level, and then we attack.
1. We don't know what that power level is.
2. I never said we would attack them now, did I?
1. We'll know it once they attack someone. Well, we'll know roughly what it is.
2. No, but you also didn't specify that we would attack them later, and from the phrasing it sounded like you were planning to attack in the near future.
1. And at that point we'd lose our strongest guy...unless we buff everyone up enough that, on the whole, we'll be able to deal with them.
2. My bad.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 13, 2014, 10:02:16 pm
Any chance I could add to my turn "investigate the vibrating chitin"? Standard fare, poke it, throw it at nearest wall, that kind of stuff.

My holidays just started (for 2 weeks) so I might just be able to respond that little bit faster :P

And regarding the bad-luck trio, has anyone considered overly elaborate plans and traps ;D
Possibly introducing them to the bottom of the bottomless pit might work, providing they don't know how to fly (obviously we're going to need something else for the psychic chick)
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 13, 2014, 10:06:51 pm
Any chance I could add to my turn "investigate the vibrating chitin"? Standard fare, poke it, throw it at nearest wall, that kind of stuff.

My holidays just started (for 2 weeks) so I might just be able to respond that little bit faster :P

And regarding the bad-luck trio, has anyone considered overly elaborate plans and traps ;D
Possibly introducing them to the bottom of the bottomless pit might work, providing they don't know how to fly (obviously we're going to need something else for the psychic chick)
I'd ask Toaster if you could be placed in limbo until you return. You could drop out, and the top waitlister could switch in.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 13, 2014, 10:17:48 pm
You have my permission!




But it's probably not worth much.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 14, 2014, 06:01:10 am
I'd ask Toaster if you could be placed in limbo until you return. You could drop out, and the top waitlister could switch in.
[/quote]
The GM coughs politely.

Any chance I could add to my turn "investigate the vibrating chitin"? Standard fare, poke it, throw it at nearest wall, that kind of stuff.
I'm afraid that it will have to happen in next turn.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 14, 2014, 07:41:53 am
And regarding the bad-luck trio, has anyone considered overly elaborate plans and traps ;D
Possibly introducing them to the bottom of the bottomless pit might work, providing they don't know how to fly (obviously we're going to need something else for the psychic chick)
I'm all for overly elaborate, but hoping they don't know how to fly seems pretty risky, especially since we know one of them can.
Still, if we knew enough about how she flew to make that work...we might have something.

One thing that's occurring to me is that we should try to find wherever each one is weakest and attack them there. The showy guy seems to be more melee-focused, we should hit him from range. The woman seems focused mainly on magic, we should consider close combat. Stuff like that. Thoughts?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 14, 2014, 10:05:45 am
I'd ask Toaster if you could be placed in limbo until you return. You could drop out, and the top waitlister could switch in.
The GM coughs politely.
Sorry. Your names start with the same two letters.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 14, 2014, 10:11:17 am
And have the same number of letters, and both have the "st" combination...


We're practically brothers!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 14, 2014, 11:13:59 am
And your avatars are orange.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: darkpaladin109 on April 14, 2014, 11:17:55 am
And your avatars are orange.
Nah, Tomcost's avatar is more red than orange.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 14, 2014, 11:32:53 am
Some orangey red, some orangey yellow. It balances out.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 14, 2014, 12:13:32 pm
If we REALLY wanted to screw with you, we'd swap avatars.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: darkpaladin109 on April 14, 2014, 12:15:43 pm
If we REALLY wanted to screw with you, we'd swap avatars.
DO EEET
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 14, 2014, 03:44:12 pm
Gentlemen, we are currently waiting on Icerfire for the turn.

Meanwhile, I have noticed that there are still some things that haven't changed in the game, so I will be applying some balance changes starting on next turn:

Upcoming balance change:

Injuries and such

The current wound and injury system is a bit wordy and confusing.  To simplify matters, I'm making a slight change:

1)  All injuries (short of severing) tick down a level after three turns.  This way, you know exactly how long you have to suffer that burn.
2)  Status effects (paralysis etc) have a Magnitude.  This is their length in turns.

This should simply tracking.

Also, I'm giving everyone Hit Points.  These will be calculated by this simple formula:

Hit Points = 10 + EndModifier * 3 + StrModifier * 2 + WillModifier

Any final decimal places will be truncated.

For example, a character with 1 in the relevant stats will have 10 points (as their modifiers are 0).  A character with:

End 2
Str 3
Will 0

results in 10 + (3*1/2) + (2*1) + (1*-1) = 10 + 1.5 + 2 - 1 = 12 hit points.

This should make damage tracking more obvious, and is an extrapolation of the chest/head health status that already exists.

On Speed

Kind of a boring stat, isn't it?  I'm just going to combine it with Dexterity.  Take your existing stats and add them to get your final.  To make things more fair, I'm now going to use a D20 for initiative.

On the Arena

The Magic room will shortly be replaced by the Monster Room.  Here, a terminal will be placed that teleports you into a separate arena filled with NPCs of various descriptions.  By performing various tasks in the new arena, you will be awarded Capture Balls.  These will allow you to catch these monsters and keep them as pets!  The terminal will allow you to "duel" the pets of other players via a system that's still under development, but it's basically a cross between Battleship and Rock-Paper-Scissors-Lizard-Spock.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 14, 2014, 10:35:34 pm
The Magic room will shortly be replaced by the Monster Room.  Here, a terminal will be placed that teleports you into a separate arena filled with NPCs of various descriptions.  By performing various tasks in the new arena, you will be awarded Capture Balls.  These will allow you to catch these monsters and keep them as pets!  The terminal will allow you to "duel" the pets of other players via a system that's still under development, but it's basically a cross between Battleship and Rock-Paper-Scissors-Lizard-Spock.
GOTTA CATCH 'EM ALL
GOTTA CATCH 'EM ALL
PERPLEXIMON!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 15, 2014, 07:26:47 am
The Magic room will shortly be replaced by the Monster Room.  Here, a terminal will be placed that teleports you into a separate arena filled with NPCs of various descriptions.  By performing various tasks in the new arena, you will be awarded Capture Balls.  These will allow you to catch these monsters and keep them as pets!  The terminal will allow you to "duel" the pets of other players via a system that's still under development, but it's basically a cross between Battleship and Rock-Paper-Scissors-Lizard-Spock.
GOTTA CATCH 'EM ALL
GOTTA CATCH 'EM ALL
PERPLEXIMON!
Indeed.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 15, 2014, 09:02:11 am
The Magic room will shortly be replaced by the Monster Room.  Here, a terminal will be placed that teleports you into a separate arena filled with NPCs of various descriptions.  By performing various tasks in the new arena, you will be awarded Capture Balls.  These will allow you to catch these monsters and keep them as pets!  The terminal will allow you to "duel" the pets of other players via a system that's still under development, but it's basically a cross between Battleship and Rock-Paper-Scissors-Lizard-Spock.
GOTTA CATCH 'EM ALL
GOTTA CATCH 'EM ALL
PERPLEXIMON!
Indeed.
...
I want this, if only to use the "Capture Balls" on the Bad-Luck-Dugtrio.

I'd ask Toaster if you could be placed in limbo until you return. You could drop out, and the top waitlister could switch in.
The GM coughs politely.
Sorry wait-listers, I'm here to stay. Until I die. Of course.

((I'd drop out if I was expecting to be away for a significant amount of time, or have me be NPC'd with a MASSIVE list of pre-planned turns. Hmm, Bigf01t-AI? I am taking an A.I. course at uni right now... Anyway, my delays have just been from unexpected events, and general low internet access. Sorry for that.))

Any chance I could add to my turn "investigate the vibrating chitin"? Standard fare, poke it, throw it at nearest wall, that kind of stuff.
I'm afraid that it will have to happen in next turn.
Oh, that's what I meant, :P just to tack that on the end of my next turn. Oops.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 15, 2014, 09:22:30 am
Could you actually code a Perplexicon-playing AI? (In theory.)
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 15, 2014, 09:26:11 am
new Spell mySpell;
ForEach(PoolAvailable) {
  mySpell.AddToSpell(ChooseRandomWord());
}

Cast(myspell);

Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 15, 2014, 10:31:50 am
Pre-post edit: Wall of text. Fair warning.

Could you actually code a Perplexicon-playing AI? (In theory.)

That depends, to make an NPC-like AI for a melee orientated character would be easier. Have it roam, possibly offer "an alliance" (either no-violence or aid-on-trouble) to the first mage to discover a ("safe") material word and a weapon word, then have it target players based on a perceived "weakness" (injuries/stats/has weapon?) and then either just use the basic "attack random body part" sort of system most of us do anyway or maybe have it develop preferences, maybe based on "of all the battles it has perceived, what attacks ended it the quickest in the attackers favor?" (a sort of weighted database sampling at it's core, but avoids the "local maxima" problem of some learning algorithms. Would have it use the most effective method discovered. Have it occasionally use random moves and it might even develop a better strategy!

Magic on the other hand, requires some more hard-coding behavior. Like "teaching" it how to "science". How to discern material/form/effect/targeting words. It would need to have a hard-coded understanding of what kind of words are "offensive", like fire or black holes. Possibly each with a weight to show what's better than what (fire /= all-consuming-void!). An understanding of what targeting words can be used to target an opponent, and what can be used to augment, or defend one's self. That sort of thing.
We have this knowledge (mostly) by virtue of our education and learning as we grew up, but fortunately the AI only needs a relatively small subset of this to operate effectively, albeit simply.

I'd love the challenge actually. I also would LOVE to put in some form of computer controlled NPC/Ai profile system into my toolkit, and have planned to for a while, just have to put in everything else first :P

new Spell mySpell;
ForEach(PoolAvailable) {
  mySpell.AddToSpell(ChooseRandomWord());
}

Cast(myspell);

*shudders*
...
On first impressions that was... I code in Java so that was immediately painful, but honestly not too bad a way of doing it I guess.
I started to write a function below:
Quote from: Java goes here:
public void randomScience() {
    // Lets code in Java! (This is a comment)
    for (int i = 0 ; i < me.getPool() ; i ++) {
        // This is a for loop, increment a variable called "i" from zero until we have looped over all of our pool points we have to spend.
        Spell spellVariable = new Spell();
        // Make a new "Spell object" of type "Spell" (duh), and lets call it spellVariable.
        ...
Until I realised I was just basicly going to do what you were doing.
Then wanted to add code to check if word was already known, and to only science new ones, but not loop forever if no unknown words exist, and to evaluate the spell result to determine what it was (even if incomplete, as in you know it is a form word, but not which one...

...

Yea.
       
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 15, 2014, 10:42:48 am
Hm.

So, is it an interesting enough challenge that you'd be willing to try? Probably with a human to translate turns into "this happened because of your last action".
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 15, 2014, 10:54:17 am
It is indeed interesting, but I don't know if taking the human element away from the game can be truly achieved. Hmm.

The manager for the game, on the other hand, is going to be an improvement for both GMs and players.

On a side note, I hope you found funny Toaster's joke.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 15, 2014, 11:21:16 am
Hm.

So, is it an interesting enough challenge that you'd be willing to try? Probably with a human to translate turns into "this happened because of your last action".

I'm willing, it just would need the rest of the system of the manager (the underlying code with the information on how the system works) to be particularly effective, and could likely never really compete with the creativity or intuition of a human player. Cold ruthless efficiency however? Maybe :P

I'm going to bed in a minute, but @Tomcost, if I made an AI, could I waitlist it? ;D

It is indeed interesting, but I don't know if taking the human element away from the game can be truly achieved. Hmm.

The manager for the game, on the other hand, is going to be an improvement for both GMs and players.

On a side note, I hope you found funny Toaster's joke.
I wouldn't want to take the human element away, but it would be an interesting thread: "Computers play: Perplexicon" or "Adventures in AI: Crimes against humanity (Perplexicon)".

I'm glad that someone might actually be looking forward to this other than me!

Also, I found Toaster's joke to be good, I may have just taken it literally to begin with, derped, and carried on with the literal interpretation anyway. Unless you mean the bit where he pretended to be you, that fa-shizzle was hilarious!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 15, 2014, 11:23:31 am
It is indeed interesting, but I don't know if taking the human element away from the game can be truly achieved. Hmm.
You'd definitely need someone interpreting the turns. Aside from that...well, you wouldn't need anything else unless you wanted it to work well.

I'm willing, it just would need the rest of the system of the manager (the underlying code with the information on how the system works) to be particularly effective, and could likely never really compete with the creativity or intuition of a human player. Cold ruthless efficiency however? Maybe :P
As to the first, I'm pretty sure it's functioning more or less on the published Perplexicon system.
As to the second, who cares if it works well?

Quote
I wouldn't want to take the human element away, but it would be an interesting thread: "Computers play: Perplexicon" or "Adventures in AI: Crimes against humanity (Perplexicon)".
Hm. Setting up a few AIs, having them, dammit, Perplexicate, and seeing what happens? Sounds like Fun.

Quote
I'm glad that someone might actually be looking forward to this other than me!
I'm interested too!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 15, 2014, 11:31:23 am
I'm willing, it just would need the rest of the system of the manager (the underlying code with the information on how the system works) to be particularly effective, and could likely never really compete with the creativity or intuition of a human player. Cold ruthless efficiency however? Maybe :P
As to the first, I'm pretty sure it's functioning more or less on the published Perplexicon system.
As to the second, who cares if it works well?
Oh, I meant MY system. I'm writing the data structures to store information about the Perplexicon system that the computer can understand and use. Like writing objects to represent items, or players and everything with methods based on what they can do. I just need them first.

-sneeeerp-
Quote
I wouldn't want to take the human element away, but it would be an interesting thread: "Computers play: Perplexicon" or "Adventures in AI: Crimes against humanity (Perplexicon)".
Hm. Setting up a few AIs, having the Perplexicate, and seeing what happens? Sounds like Fun.
"Perplexicate"... Nice. Might have to use that!

Quote
I'm glad that someone might actually be looking forward to this other than me!
I'm interested too!
Yay!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 15, 2014, 11:37:01 am
Oh. Eh, not a programmer, unless someone codes something that's easy to mod.

Yay, I invented a verb that will almost certainly never be used outside this subforum!

Indeed.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 15, 2014, 11:40:59 am
...and the first other person who would use it thought you meant it as a proper noun for the gathering of Perplexicon AI players. Oops.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 15, 2014, 11:47:02 am
To be fair, I typo'd.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 15, 2014, 11:52:53 am
If it makes you feel better, I wasn't aiming for any specific language.  Been not coding too long to be exact to anything without double checking myself.

That said, the point is it's easy to make an AI.  Making a GOOD AI is a whole different story.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 15, 2014, 12:04:34 pm
To be fair, I typo'd.
I guessed :P

That said, the point is it's easy to make an AI.  Making a GOOD AI is a whole different story.
I can only remember Java because I have used it recently.

// Gasp! It goes forever!
while (true) {
     wanderBlindly();
}

Or perhaps:
...
turn.setDefaultTurn("Run around in circles!");
turn.send();
...
Or even (with a chance at winning!):
...
turn.setDefaultTurn("Headbutt nearest player. To Death. Spend soul in Strength. Ignore Dex.");
turn.send();
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 15, 2014, 12:53:48 pm
An AI playing an actual game? I don't know if it would be entertaining. The most interesting part of Perplexicon is doing science yourself, trying to figure out the pattern, or making cool spells. I doubt that any waitlister reads a turn for anythin other than being prepared for whenever he pops into the game. A public wordlist woul change that, though.

So, I wouldn't put an AI as a player. Using it for NPCs would be interesting (I mean, not the bosses), but it sadly goes against my magic NPC system (I hinted how it works at some point).

Also, turn is made, but still waiting for Icefire.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 15, 2014, 02:42:41 pm
Go troll #bay12rtd for suggestions if he doesn't show.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 15, 2014, 03:17:09 pm
An AI playing an actual game? I don't know if it would be entertaining. The most interesting part of Perplexicon is doing science yourself, trying to figure out the pattern, or making cool spells. I doubt that any waitlister reads a turn for anythin other than being prepared for whenever he pops into the game. A public wordlist woul change that, though.
So, I wouldn't put an AI as a player.
Eh. It wasn't ever likely to be more than a dancing bear anyways.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 15, 2014, 10:19:27 pm
An AI playing an actual game? I don't know if it would be entertaining. The most interesting part of Perplexicon is doing science yourself, trying to figure out the pattern, or making cool spells. I doubt that any waitlister reads a turn for anythin other than being prepared for whenever he pops into the game. A public wordlist woul change that, though.
So, I wouldn't put an AI as a player.
Eh. It wasn't ever likely to be more than a dancing bear anyways.
I was mostly joking, although a literal Dancing Bear AI sounds like a good idea! "DanceBear does the Bus Stop! DanceBear starts dancing with Flimsy Wizard! [Strength Roll > 6-0] Flimsy Wizard is caught up in the disco hurricane and can't escape! Dancebear and Flimsy do the Tango!"
:P
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 18, 2014, 01:02:37 pm
Turn 031

Quote from: GWG and Derm
PMs

The Dragon Knight and Derm briefly ponder about what to do with the ring that has only showed to be able to repair the golden hammer. They conclude that any experiment is likely going to fall, so they do the other, more reliable and classic science:

The Knight starts:

[Pot:3]
A faint golden glow comes from your head.

Sadly, his magic mojo is limited, so Derm has to do the bulk of the job:

[Pot:5+1=6]
You feel nothing itself moving near the floor. It is an odd sensation. How can nothing do something? Maybe it has to do with the fact that your hands were directed towards it?

[Pot:2]
Now the same nothing is also moving, but you can't discern where.

[Pot:5]
You can feel like if nothing itself jumped out of your mouth.

[Pot:6]
You axe-foot begins to glow, but is fades away after some time.

[Pot:6+1=7]
Now the floor beneath you is glowing. You were in the exact position as in your first word, so maybe it has something to do with it.

That was, a rather odd magic session.

The Dragon Knight walks to the NW hallway through the Arcane Room and sees Flimsy there. He has seen better days. Better to rub your ring all across him, It will make him feel better!

Five minutes of doing so proves that it was fruitless and embarassing. Not to mention that Flimsy now wants you to explain why the fuck did you rub his chest with a ring during those previous five minutes.

Stomp on Toaster's face until he dies.

Pick up the Flimsy Wizard, and throw him at the enemy!

In the NW hallway, something odd was happening:

[Cromwell spd:4+1=5]
[Flimsy spd:3-1-1=1]

Cromwell decides that the best way to kill an unconscious dude is to throw somebody at him. Because choking, head trauma and neck-stomping are so mainstream.

[Cromwell dex:5]
[Flimsy dex:5-1-1=3]
[Cromwell str:2-1=1]
[Flimsy str:5-1=4]

And, while Cromwell managed to grab the Wizard by his shoulders, the iron man shoved him away, and went for an old boring head-stomp:

[Flimsy str:5-1+1=5]
And after a good amount of stomping, Thrakor's head begun to slowly crack open until the force of the metal foot penetrated it suddenly. Now the Wizard has to find a way to clean his foot. The alien squid now lying in the reddish paste is pretty soaked in it to work.

Thrakor is dead, The Flimsy Wizard gains a point.

As the Wizard absorbs the sweet soul of the recently deceased, the Dragon Knight comes inside the room and begisn rubbing his chest with a golden ring for five minutes or so. it is uncomfortably embarassing, mainly because nothing happens. The scene ends with a bewildered Wizard staring at the Knight.

Turn.

Words.

Bigf01t continues with his science, despite the fact the he just discovered that he can summon antimatter and there is a dude that seems to know more about that. But he is stubborn like that, he has to discover things on his own.

First, lets try to throw that chitin to the wall. You pick it, and it vibrates even more, but calms down as it gets used to your hand. You then throw it.

[Dex:1+1=2]
The chitin explodes, releasing a an expansive wave of energy, that don't even bother to evade. It makes you to fall on your right arm, which seems to have bended slightly, but barely noticeable. The material absorbed most of the force from the blow. All that is left is a slight crack on the wall and some plants that flew around.

Yeah, for what I can tell that spell was incomplete, but it defaults to raw energy when not worded correctly. You should be careful with that, you know.
The man then turns to the floating woman:
Can you call the keeper? I don't like when this gets so disorganized.
The woman doesn't answer, but turn around and faces the pool of water. A big arm made of stone and vines comes out of it, then points at the wall, and the cracks disappear, then begins to move the plants to their former positions with its finger from afar. After completing the task, it goes back into the water.
Ahh, much better.
Why don't you call that energy by its "complete" name?-The big guy interrupts him with a snarky-sounding comment.
Because it has to be renamed, conventional physics doesn't mean anything any more- The bearded man says turning to the muscled fellow
Or maybe because you are embarrassed to do that?
I'm not, it is just that dark energy is a term that just doesn't fit the phenomenon. I don't know how could it be named, actually, but just saying energy is a temporary solution.
You don't want to call it dark just because it glows golden, right?- A smirk is formed in the big dude's face.
I'm going to stop it now, guys, I hope you don't mind- The floating lady interrupts.
Yes, better not to get in silly arguments with people who just doesn't even understand how this works.

Bigf01t shrugs and tries some science. He hopes that it won't explode this time. Or at least not on him.

[Pot:1+1=2]
You think that some dust materialized in front of you, but you are not really sure.

[Pot:1+1=2]
For some reason you just thought of a lillipop. You then internally ask yourself the classic WTF?!?!?

[Pot:1+1=2]
And now a golden line happens to appear and dance for you. Weeeeeeeeeeee... That was pathetic.

Athanasios, meanwhile, kept doing science:

[Pot:1]
[Will:3]
Your right arm bursts with a golden glow, and then it is not there any more! It-it has been replaced by something! It seems like air flowing, but in a very particular way. The dust particles caught within seem to form something. A face and two arms. The face has some nasty looking teeth. It appears that it wants to kill you.

The odd trio burst in laugh. Even the floating lady joins the laughter.
I-I swear that I didn't expect such an epic failure.
Did you dee his face? Oh, I wish I had a camera!

Quote from: Icefire
Previous PM

Baldr rubs his eyes and attempts to do science, even if his eyes hurt a lot:

[Pot:6+1=7]
A golden line appears and forms. Hey, you already now that, a pig! With a flash of light, it becomes material...or sort of. You can't really see it well, because it is too bright. It is emitting a lot of light. You try to hug it, anyway, and find that upon doing so your arms go through it, making it dissolve, and making you feel a slightly dangerous amount of heat. Wait, it dissolved? Did you just kill it? Yes. You are a really bad Porcumancer. Have you ever seen a Porcumancer who killed his own pigs? The GM's answer to this question is negative, but he also hasn't seen any Porcumancer other than you.

The big guy stops laughing to look at you.
Dude, did you just try to hug light?-He is then interrupted by the bearded guy.
You know, light is not actually something that can easily take a shape. Hugging it is like trying to hug air, on a loose comparison so that you can understand.
See, there are some kinds of...

[Pot:2+1=3]
A golden line apepars and forms a short humanoid figure. You ignore the bearded guy and shout to it in a friendly manner: Hey! Can you hear me? The shape doesn't answer and just disappears.

Laughter again fills the Greenhouse Room.
Okay, this is too much. I'm not ven going to explain that- The beaded man says, as he fails to contain the laughs and they burst out of his mouth loudly.
Damn, I was going to suggest you to leave and let them be, but I just can't believe the lack of common sense here- The floating lady adds giggling.

Mako Man Andy Ravage appears in the Magma Room. It is hot, and it is the only interesting thing there.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: TCM (click to show/hide)


GM comments

I automated Baldr's action for this turn, because I had some unused science. The next turn will count towards his termination if Icefire doesn't post an action.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 18, 2014, 01:10:27 pm
Noooooo



Rewaitlist!

Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:
Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:
Transformation status:
Inventory:
Location:
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 18, 2014, 01:15:42 pm
"Ooooooh baby~"


Hell to the fuck yeah.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 18, 2014, 01:19:49 pm
Noooooo



Rewaitlist!

Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:
Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:
Transformation status:
Inventory:
Location:
adding!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 18, 2014, 01:22:56 pm
Umm, guys, apologies for the double post, but I edited the players and waitlist post and erased all the wailister sheets by mistake. Any means of going to the point it was previously?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: darkpaladin109 on April 18, 2014, 01:42:58 pm
If you're using Mozzila Firefox, you could try the Lazarus Plugin, though I don't know for sure if it will work.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 18, 2014, 01:53:08 pm
Using Google Chrome, sadly.

This is not something that can't be fixed, but it takes some time to track all the posts to their respective dates. *Sighs*
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 18, 2014, 02:26:43 pm
Sorry again for the double post:

Slight turn change: the Dragon Knight is now in the NW hallway, and wasted some time rubbing his ring against The Flimsy Wizard's chest

On the waitlist subject, I think that I managed to make it again (please tell me if it is wrong):

1/02
Spoiler: Syvarris (click to show/hide)

19/02
Spoiler: Killehellhound (click to show/hide)

21/02
Spoiler: Darkpaladin109 (click to show/hide)

27/02
Spoiler: Rolepgeek (click to show/hide)

17/04
Spoiler: Beirus (click to show/hide)

Just now.
Spoiler: Toaster (click to show/hide)

Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 18, 2014, 03:04:07 pm
You know, if the secret is that the ring only works for the dwarf I am going to be so angry.

PM Sent
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 18, 2014, 03:14:40 pm
You know, if the secret is that the ring only works for the dwarf I am going to be so angry.

PM Sent
It is unlikely for a modular magic system like Perplexicon, isn't it?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RathofSTS on April 18, 2014, 03:18:08 pm
Say words while attempting to escape/dodge from whatever it is my arm has become.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 18, 2014, 04:15:29 pm
Say words while attempting to escape/dodge from whatever it is my arm has become.
You can't really escape from your arm still attached to you. Any actions you wanna take to battle it?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RogueArchivist on April 18, 2014, 05:16:42 pm
On the subject of the waitlist you missed mine.

I would like to be added to the wait list.

Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 18, 2014, 05:44:38 pm
Pool.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 18, 2014, 05:58:44 pm
Elephant y
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 18, 2014, 06:16:45 pm
Elephant y
Pool has an immediate effect. The other stats do not.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 18, 2014, 06:20:44 pm
The other ones have a 'Not get maimed horribly' effect, I'll have you know.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 18, 2014, 06:38:40 pm
The other ones have a 'Not get maimed horribly' effect, I'll have you know.
Hmm. That's true, but I'd need three points just to offset the penalty.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 18, 2014, 06:40:04 pm
or you could just put in one and not have a -1 to near everything.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 18, 2014, 06:47:57 pm
or you could just put in one and not have a -1 to near everything.
No, I'd need to put in three points to not have a -1 to one stat.

I haven't been using my magic as much, though. I'll put that point into dexterity instead.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 18, 2014, 06:57:08 pm
Clarification: You would have one less -1.

0 in a stat gives it -1. 1 is +-0.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 18, 2014, 07:38:07 pm
You know, if the secret is that the ring only works for the dwarf I am going to be so angry.
It is unlikely for a modular magic system like Perplexicon, isn't it?
One of the many reasons for that anger.
P.S. If it only works on golden hammers I will be annoyed at you. Not angry, but annoyed. Just gold would be a pain, but I wouldn't be annoyed at you so much.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RathofSTS on April 18, 2014, 09:18:52 pm
Say words while attempting to escape/dodge from whatever it is my arm has become.
You can't really escape from your arm still attached to you. Any actions you wanna take to battle it?
If it is attached then drop down and twist to slam former arm into the ground.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 18, 2014, 09:26:45 pm
Say words while attempting to escape/dodge from whatever it is my arm has become.
You can't really escape from your arm still attached to you. Any actions you wanna take to battle it?
If it is attached then drop down and twist to slam former arm into the ground.
Now it will get interesting. Well, it won't, but it will be funny.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 18, 2014, 09:34:57 pm
Clarification: You would have one less -1.

0 in a stat gives it -1. 1 is +-0.
I feel dumb.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 18, 2014, 09:36:41 pm
Clarification: You would have one less -1.

0 in a stat gives it -1. 1 is +-0.
I feel dumb.

Wait, did you really not know that?

Oh wow.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 18, 2014, 09:37:32 pm
Clarification: You would have one less -1.

0 in a stat gives it -1. 1 is +-0.
I feel dumb.

Wait, did you really not know that?

Oh wow.
I thought that only every third point had an effect.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: TCM on April 18, 2014, 09:38:37 pm
Am I in?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 18, 2014, 09:39:36 pm
Clarification: You would have one less -1.

0 in a stat gives it -1. 1 is +-0.
I feel dumb.

Wait, did you really not know that?

Oh wow.
I thought that only every third point had an effect.

2 = 1/2 chance of +1. every point between 3 and 6, 6 and 9, ect gives 1/3 of being an additional +1

like four is certain +1, 1/3 chance of +2.

5 is certain +1, 2/3 chance of +2.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on April 18, 2014, 09:46:22 pm
Clarification: You would have one less -1.

0 in a stat gives it -1. 1 is +-0.
I feel dumb.

Wait, did you really not know that?

Oh wow.
I thought that only every third point had an effect.

2 = 1/2 chance of +1. every point between 3 and 6, 6 and 9, ect gives 1/3 of being an additional +1

like four is certain +1, 1/3 chance of +2.

5 is certain +1, 2/3 chance of +2.
Well yeah, I know that now. I just didn't know that before.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 18, 2014, 10:50:54 pm
My words... *sob* you forgot my words again *sob*

I love the blue-text science guy, but I still need my science!

And soonish I think I might roleplay. Maybe. after words, as your turn-text indicates I might actually be able to ask him questions! (As in such a way to get useful answers, about antimatter or such. Plus, I just got an idea... :D)
Plus, I like him. :)

I will turn later, after I get my words. I PM'd them, they'll be the last turn-related message I sent you.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 19, 2014, 06:57:53 am
Am I in?
Yes, you are.

My words... *sob* you forgot my words again *sob*

I love the blue-text science guy, but I still need my science!

And soonish I think I might roleplay. Maybe. after words, as your turn-text indicates I might actually be able to ask him questions! (As in such a way to get useful answers, about antimatter or such. Plus, I just got an idea... :D)
Plus, I like him. :)

I will turn later, after I get my words. I PM'd them, they'll be the last turn-related message I sent you.
Huge Oooooops from my part. Will add them eventually, and then post again so that it is clarified.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 19, 2014, 01:22:21 pm
Aaand sorry again for the double post.

Now, what happened:

-The waitlist has been corrected. Please tell me if something is not right there.
-The turn got added Bigf01t's science.

Speaking of which, here is the extract:

Bigf01t shrugs and tries some science. He hopes that it won't explode this time. Or at least not on him.

[Pot:1+1=2]
You think that some dust materialized in front of you, but you are not really sure.

[Pot:1+1=2]
For some reason you just thought of a lillipop. You then internally ask yourself the classic WTF?!?!?

[Pot:1+1=2]
And now a golden line happens to appear and dance for you. Weeeeeeeeeeee... That was pathetic.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 19, 2014, 04:22:04 pm
Lillipop?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 19, 2014, 04:47:26 pm
Lillipop?
Allright, I'm on a bad week.

I mean LOLLIPOP
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 19, 2014, 05:50:48 pm
Oh.
So it wasn't supposed to be gibberish. Or a flower on a stick.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 20, 2014, 01:35:09 am
OK.
o_o
New turn:
Repeat words.
That was... sad. On so many levels. But mostly the first one (1... geddit? *sigh*)

Consider this a temp turn while I try and think of something smart to do this turn...


PMing a Smart Turn. Mostly. Also sorry ;D

Were those the results of successfully speaking the words? Just want to know if my words resulting in me thinking of delectable chunks of hard candy adhered to the end of sticks, or if I just failed that hard.
Also, when you say dust, did it look like Dust, or dust? (Physics tomfoolery or finely powdered stone?) Just to check. I'm assuming the garden variety... which I realize around here doesn't mean very much.

"Garden Variety" around here seems to be alien pigs and bursts of flame. Not to mention the unfortunate accidents that keep happening to limbs. I think I'm going to go cry with physics over here in the corner. :P

- EDIT FOR ROLEPLAY! -

Bigf01t decides for no good reason to break his relatively silent scientific introspection and ruminations on the machinations of magic, and looks up.
Hey, a science-y dude! That's the guy who informed me the way I nearly removed my head was Anti-matter!
He seems like a nice enough chap, if understandably after our souls.


"Nice beard, and sweet coat. Although I suppose with the advent of... well..."
*Bigf01t gestures around him*
"Thanks to this... apocalyptic discovery I suppose a bit old fashioned now, but I like it."
...
"Say, you wouldn't be interested in a chat would you? You seem the most reasonable of your compatriots, or at least the most likely to be interested in conversation with us..."
*Bigf01t glances at the mostly silent psychic lady and gives her a polite nod*
"... until we get enough souls to be worth reaping anyway! So how about it? Have any questions for me, or tips? How on earth did you even end up with AT Corporation anyway?"
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 20, 2014, 01:45:43 pm
Were those the results of successfully speaking the words? Just want to know if my words resulting in me thinking of delectable chunks of hard candy adhered to the end of sticks, or if I just failed that hard.
You failed that hard. The near zero-possibilities of getting 3 ones in a row make this something...really odd.

You managed to say the words, though. The only exception that I have made regarding actually attempting to say a word and not saying it is by coughing, because it is supposed to be annoying only.

Quote
Also, when you say dust, did it look like Dust, or dust? (Physics tomfoolery or finely powdered stone?) Just to check. I'm assuming the garden variety... which I realize around here doesn't mean very much.
You saw dust. You didn't saw anything weird about it, but you barely managed to catch a glimpse about it anyway.

Quote
- EDIT FOR ROLEPLAY! -

Bigf01t decides for no good reason to break his relatively silent scientific introspection and ruminations on the machinations of magic, and looks up.
Hey, a science-y dude! That's the guy who informed me the way I nearly removed my head was Anti-matter!
He seems like a nice enough chap, if understandably after our souls.


"Nice beard, and sweet coat. Although I suppose with the advent of... well..."
*Bigf01t gestures around him*
"Thanks to this... apocalyptic discovery I suppose a bit old fashioned now, but I like it."
...
"Say, you wouldn't be interested in a chat would you? You seem the most reasonable of your compatriots, or at least the most likely to be interested in conversation with us..."
*Bigf01t glances at the mostly silent psychic lady and gives her a polite nod*
"... until we get enough souls to be worth reaping anyway! So how about it? Have any questions for me, or tips? How on earth did you even end up with AT Corporation anyway?"
You speak all that you wanted to say. You voice sounds slightly metallic and wet at the same time. Like if you had been rubbing wet sandpaper against iron, with an added touch of that funny sound that is made by things that create a suction effect as your tongue sometimes creates a little vacuum in your mouth. It doesn't hamper you ability to speak, but it is a mix between creepy and funny. You are not sure what is better at this time.

Anyway, the trio seemed to have heard you, but they are busy laughing at the green-robed monk, who appears to be trying to dodge one of the arms from the windy creature that has replaced his arm. After realizing that it wasn't possible, Athanasios decided to just roll and let the floor do the job.

The laughs fade away as the muscled fellow uses his index finger to remove a shed tear from his eye, as the bearded guy adds:
It may be a classic, but physical comedy is always fun!
His eyebrows then were barely frown. He quickly turned to the floating lady and said: I heard him.
And then he steped forwards and finally adressed you:
Flattery won't actually achieve anything for you. I understand that you are trying to be friendly, but it won't help you to prevent your inevitable demise.
Hey, I also heard him! Why do you think that I'm not as reasonable as him?
The bearded man turns and quickly tells him: becase I don't have two skulls orbiting my chest, maybe?
Okay, okay, I can't argue against that.
You are momentarily distracted by the woman's voice in your head: But, for what I can see here, your motives for not trsting me are not really funded in more than superficial first impressions.
As she stops speaking, you can hear the rest more clearly.
But giving you any kind of tips would be counterproductive with the whole idea here. I'm limiting myself to just explain things that you have already seen or experenced, so that you focus more on killing and less on unnecessary experimentation.
As for my place here, I just was hired because of my talents.
And went up in the pyramid because he made false theories about this bullshit.
Wait there, they may not be proved, but that doesn't mean that they are false!
Indeed- The floating lady adds with a stoic face.
Back to the subject, I aquired an important position here.
Don't be modest, Lead Researcher is the most important position someone would ever acquire in a company with these characteristics.
That's just giving a lot of importance to a position in a company financed by the corpse of a latin translator. With what we can do now, we could just do the research on our own. Money stopped being important in the original days.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: TCM on April 20, 2014, 02:10:35 pm
Where am I?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 20, 2014, 02:31:42 pm
Where am I?
Magma Room.

Currently, there is nobody in the Magma Room but you.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: TCM on April 20, 2014, 02:36:41 pm
Action time.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 22, 2014, 05:13:22 am
-snip-
-snippy ship-
You speak all that you wanted to say. You voice sounds slightly metallic and wet at the same time. Like if you had been rubbing wet sandpaper against iron, with an added touch of that funny sound that is made by things that create a suction effect as your tongue sometimes creates a little vacuum in your mouth. It doesn't hamper you ability to speak, but it is a mix between creepy and funny. You are not sure what is better at this time.

Anyway, the trio seemed to have heard you, but they are busy laughing at the green-robed monk, who appears to be trying to dodge one of the arms from the windy creature that has replaced his arm. After realizing that it wasn't possible, Athanasios decided to just roll and let the floor do the job.

The laughs fade away as the muscled fellow uses his index finger to remove a shed tear from his eye, as the bearded guy adds:
It may be a classic, but physical comedy is always fun!
His eyebrows then were barely frown. He quickly turned to the floating lady and said: I heard him.
And then he steped forwards and finally adressed you:
Flattery won't actually achieve anything for you. I understand that you are trying to be friendly, but it won't help you to prevent your inevitable demise.
Hey, I also heard him! Why do you think that I'm not as reasonable as him?
The bearded man turns and quickly tells him: becase I don't have two skulls orbiting my chest, maybe?
Okay, okay, I can't argue against that.
You are momentarily distracted by the woman's voice in your head: But, for what I can see here, your motives for not trsting me are not really funded in more than superficial first impressions.
As she stops speaking, you can hear the rest more clearly.
But giving you any kind of tips would be counterproductive with the whole idea here. I'm limiting myself to just explain things that you have already seen or experenced, so that you focus more on killing and less on unnecessary experimentation.
As for my place here, I just was hired because of my talents.
And went up in the pyramid because he made false theories about this bullshit.
Wait there, they may not be proved, but that doesn't mean that they are false!
Indeed- The floating lady adds with a stoic face.
Back to the subject, I aquired an important position here.
Don't be modest, Lead Researcher is the most important position someone would ever acquire in a company with these characteristics.
That's just giving a lot of importance to a position in a company financed by the corpse of a latin translator. With what we can do now, we could just do the research on our own. Money stopped being important in the original days.
[/quote]

"It seems we have misunderstood each other. Do not mistake my casual conversation and appreciation of scientific apparel for any attempt at flattery. And believe me, I expect no special treatment whatsoever and don't desire such."

"This here... this may be a pit of sacrifice and slaughter, a place to reap souls, but that doesn't dis-allow civility. Honor however is pretty much out!"


*Bigf01t barks with laughter, his wet, squeaky metallic voice creating... quite the sound*

*Frowning*

"Could you give us names? Even if they aren't your own, it's just 'Science dude/Lead Researcher' 'floating lady' and 'the barbarian' are a bit... crude. And probably insulting. If I am going to have to fight for my life against any of you, I'd like something to call you. Either that or I'll just stick to what I have, I can understand not wanting to give your real names to what you see as 'cattle'."

((As my role-play was taken in a completely different way that I was intending, a little clarification. The most I wanted from that would be the science guy and I to be nice acquaintances.. .that would have no shame slaughtering each other at the drop of a hat, but have a damn nice conversation while we do so ;D))
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 22, 2014, 07:54:16 am
-Even more snip-

The muscled fellow jumps as he hear what you said about him:
Barbarian? I just go to the gym regularly, you punny-His eyes are opened widely for a brief moment, then he glances at the floating lady-Okay, okay, dammit.
We are pretty much civil already, don't you think so? Or do you expect something more from us?
Your thoughts are interrupted by the woman's voice again: don't mind the poor sod with rage problems. He is trying to scare you, but he hasn't realized that it only makes him look like a moron.
But I guess that we can perfectly tell them our names. We already did it with the two incompetent fellows back at the portal, so...
I'm Karen Stanford, Lead Researcher of the Medical Sub-division yadda yadda-The muscled fellow interrupts her- I'm Tim, new assistant of this condescending asshole here called Roger-He says, pointing at the guy with the beard.
The condescending asshole that saved your job and allowed you to have a place in a plan that is likely going to prevent you from getting killed or ending up in a cult.-Roger adds after raising an eyebrow.
And who says that a cult would be that bad?-Timothy says stepping towards Roger.

By this points they are definitely not paying attention to you. You keep listening because they may spill secrets. Maybe.

The possibility of losing all your individuality to forces you don't and even won't be able to comprehend? Do you remember what happened to both the elf and the dwarf?-Roger crosses his arms and waits.
Timothy's face loses all the expectations of winning-Y-Yes.
And then how would you expect that engaging in a deal with one of the opposing forces would actually benefit you?
I really hate when you do that.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 26, 2014, 11:49:52 am
Well, I was halfway from finishing the turn when I realized that I lack the actions from mastahcheese and EP. Not to mention Icefire. So, this is a bump, because I almost lack the actions from half the players.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 26, 2014, 12:37:13 pm
Dammit guys. How are you not posting?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: mastahcheese on April 26, 2014, 01:48:53 pm
...I thought I had posted an action.

Hold on, sending PM.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 28, 2014, 10:29:18 am
Turn 032

"Ooooooh baby~"


Hell to the fuck yeah.

May it be the solution? It can be possible. Yes, it must be. Nobody will ever laugh at you because of your axe-foot! no, they will see!
You channel part of your magic mojo and say some words:

[Pot:4+1=5]
Your axe foot begins to glow, and then, with a satisfying flash of light, it becomes a foot! Like, a human foot! Made of iron! One that you can neither feel nor move! Oh, that's the bad part. Still, it is way better than your axe foot.

Spoiler: Effects (click to show/hide)

After that partial success, you try some more magic:

[Pot:4+1=5]
A golden line appears and forms a pair of arm-guards.

[Pot:5+1=6]
A huge chunk of obsidian appears in front of you and falls to the ground, causing some cracks. You feel a deja-vu. Maybe because your team lacks coordination or something.

Well, you feel like you could actually kill somebody now that you are not so incompetent. You walk to the Greenhouse room and watch a fight. The bad news trio is here too. Damn.

If it is attached then drop down and twist to slam former arm into the ground.

Action time.

[Atha spd:2-1=1]
[Mako spd:4]
The weird thing tries to lunge at you, and hits! (because, well, it is attached to you, it would require an unusual level of incompetence to not hit you). Fortunately, you just feel a strong breeze as it goes against you face, and it's arm dissolves! You still drop at the ground and roll like if you were on fire and being bitten by a swarm of waspbee-ants, or another kind of horrible little murderous machine. The creature is also dissolved as it hits the ground! Well, it is made of air after all. The trio of scientists just keeps laughing at you as you roll. But then somebody else comes. YOu are too busy rolling though to see what he attempts to do, though.

[Mako dex:6+1-1=6]
[Atha dex:6-1=5]

[Mako str:6+1=7]

And the guy that came just jumped and aimed an elbow drop at the poor old man as he was on the floor, who, despite managing to turn his head to a side, only succeeded in exposing one of his temples to the penetrating elbow, that fell over it with the force of a body accelerated via gravity, which is, well, a lot for such a small area of contact. The poor old man went unconscious.

Athanasios is now: [Unconcious]

The man with the orbiting skulls turns around just to see the moment of the impact. His face changes and both of his eyes begin to glow with glee as he shouts:
Now, that's fighting!
He then starts to move his raised fist up and down as he repeatedly says:
FIN-ISH-HIM!
FIN-ISH-HIM!
FIN-ISH-HIM!

The bearded man slightly moves his head to each side in a disapproving fashion as he watches the euphoric man.

Quote from: GWG
PM

You move back to the Grand Room without explaining the Wizard what the heck did you intend to do by rubbing his chest repeatedly. You don't give a fuck anyway, time to do science:

[Pot:5]
Your head glows again. For some reason you guys like to repeat actions.

...I thought I had posted an action.

Hold on, sending PM.

You briefly stand disappointed at how you couldn't beat a foe to death with a friend. Anyway, there is science to do!

[Pot:1+1=2]
A green mist forms in front of you as you hear some wails. Creeeeeeeeepy.

[Pot:6+1=7]
A fluctuating mass of a floating octariney substance appears in front of you. It irradiates a lot of heat. Like, a damned lot of heat. The colour of the substance intensifies as it appears  to concentrate in some places, and became more loose in other ones. It slowly dissolves into nothingness.

Quote from: EP
PM

The Knight just leaves after all the strange rubbing. You shrug and do science:

[Pot:3+2=5]
Nothing happens! How interesting!

[Pot:6+2=8]
A damned lot of ink appears and splatters near you. Your feet are covered in the substance, but fortunately it slowly falls into the fire-electric crater created by your friend who tried to hurl you.

[Pot:6+2=8]
A thick golden line appears and draws a huge chair.

And this was mostly boring.

Quote from: Bigf00t
PM

As the trio is ignoring you, you decide to do some science:

[Pot:6+1=7]
A thick golden line appears and begins to draw a lot of spheres connected by lines to each other. They are arranged in a kind of v, with an obtuse but somewhat natural-looking angle, with some of the balls protruding from it in a vertically symmetrical fashion. With a flash of light, it materializes into the already known biometal, but you don't know what the heck they are.

The stone beneath Baldr opens and he falls into the pit. The floor then closes on is own, leaving him trapped at an unknown distance below the ground. He will die in two turn unless he does something.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: TCM (click to show/hide)


GM comments

I'm back! And hopefully updates will speed up!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on April 28, 2014, 10:31:45 am
[Pot:6+1=8]
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 28, 2014, 10:33:52 am
[Pot:6+1=8]
Yeah, yeah, I know. I was doing EP's turn and carried on with the "add 2 to pot rolls". It is corrected now. I thought of it as a 7, though.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on April 29, 2014, 02:59:27 am
[Pot:6+1=8]
Roll to dodge, this is when you know you're gonna die.

Odd that no-one did. Huh.

Well, poke the... thing... I made with my foot, also, did it fall down onto the floor, or is it floating? I'm presuming this is a simple case of physics waiting to be paid attention by my character, but eh.
Can I ascertain ANYTHING else about this... odd contraption of squishy black bio-metal? I think I've got it, but just want to be sure.

MORE COMPLICATED SCIENCEBWAHAHAHAHA!!!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on April 29, 2014, 06:21:29 am
[Pot:6+1=8]
Roll to dodge, this is when you know you're gonna die.

Odd that no-one did. Huh.

Well, poke the... thing... I made with my foot, also, did it fall down onto the floor, or is it floating? I'm presuming this is a simple case of physics waiting to be paid attention by my character, but eh.
Can I ascertain ANYTHING else about this... odd contraption of squishy black bio-metal? I think I've got it, but just want to be sure.

MORE COMPLICATED SCIENCEBWAHAHAHAHA!!!

It fell to the floor. It is a standar black bio-metal stuff, only that you don't know what the heck it is.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on April 29, 2014, 07:36:41 am
Do the thing.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on April 29, 2014, 09:05:02 am
Do the thing.
Do the other thing.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RathofSTS on April 30, 2014, 03:19:36 pm
Wake up.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: TCM on April 30, 2014, 05:40:24 pm
MAKO MAN.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 01, 2014, 10:13:41 am
I need the action from Mastahcheese to finish the turn!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: mastahcheese on May 01, 2014, 09:43:43 pm
Sorry, been busy lately.

Try that first word I said again.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 02, 2014, 10:41:10 am
Turn 033

Do the thing.
Do the other thing.

You guys are less inconspicuous than a bad guy from a Disney movie.

MAKO MAN.

[Derm spd:6-1=5]
[DK spd:4-1-1=2]
[Mako spd:2]

While Mako rejoices in the sound of his lone fan. Derm sees to opportunity to o what he has been doing since the start: killing easy targets.

He tries to cast a spell at both Mako and the sleeping dude:

[Derm pot:2]
He feels some electricity zap his mouth. He briefly thinks that he should be grateful that his spell hasn't worked.

Allright, time to do that the old way:

Derm rushes to the unconscious Athanasios and brings his iron foot over him!

[Derm str:2+1=3]

And he succeeds in breaking Athanasios' nose and causing some blood to pour. Luckily, the old man is still asleep, not knowing that there are a bunch of people trying to kill him.

The Dragon Knight enters the room and sees the now mauled old man lying on the floor, and Derm raising his foot mildly disappointed. Yes, it is time to act, but unfortunately Mako has realized what has been happening by this time:

Spd tie:

[DK spd:1]
[Mako spd:1]

Both engage in a staring contest. They are trying to impose their presence over each other by means of fixing their eyeballs in a way that it appears that you are seeing the other person and concentrating in showing the most badass face in existence. They sorta look like jerks, actually.

Stop that and kill him once and for all!-The big guys says, now not cheering for anybody.

Spd tie v2:
[DK spd:5]
[Mako spd:1]

But, while Mako continues with his strategy to hopefully act as a deterrent for the Knight, the latter simply rushes to the man and swings at his head with his obtuse golden hammer.

[DK str:3+1+1=5]

And, with a clean shot, the hammer goes through the man's skull, spilling some brain matter and typical head stuff through the fissures that formed on the side of the head. Now the Knight owns an obtuse golden hammer covered in viscous unidentifiable flesh matter. Hooray?

KILL STEALER!

Athanasios is dead, The Dragon Knight gains a point

The bearded guy joins the conversation: I'm glad we finally saw some soul gathering. Maybe I chose the right psychopaths after all.
Rather dumb psychopaths, but I guess that it will be enough.
Are you finally willing to go back and let them work now that you have partially satiated your bloodlust?
That was not bloodlust! I just wanted to watch a fight! It was a short one, I didn't like it much, though.
I want to leave, personally- The floating lady says.
Then I think that we are leaving- The bearded man says looking at the muscled fellow and raising an eyebrow.
Fine by me- He answers not totally convinced.

The trio then begin to walk back towards the Grand Room.

MORE COMPLICATED SCIENCEBWAHAHAHAHA!!![/b]

You pay no mind to that bloodshed and do your science:

[Pot:3+1=4]
A femur appears in front of you and falls to the floor. The bone is vibrating more than your former experiment, and not stopping, even while you don't touch it.

Okay, time to do dangerous science:
You grab the bone, the vibration intensifies briefly. You wonder if this could be misinterpreted. You conclude that indeed yes. Then you slap yourself to return to normal. You futilely try to try to control it with your will, and then hurl the bone to the wall. It predictably explodes, now producing a smaller explosion that created some water.

Roger turns back as he leaves and says:
Yes, you discovered the word to make shit explode, now use it to kill someone and stop doing that, because you will commit suicide and your soul will be lost.
He then turns back and keeps walking away with the trio.
I really didn't think I would ever have to babysit these morons.
Did you really expect them to figure stuff on their own without dying?
Well...

Quote from: EP
PM
Okay, time to do more science:

[Pot:2+2=4]
A golden line appears and forms a chair. With a flash of light, it materializes into...ink. But not any kind of ink, no. This ink is gelatinous in appearance, thickness and texture, and is somewhat sticky. Huh.

Sorry, been busy lately.

Try that first word I said again.

That was something interesting, wasn't it? Better to be sure of what eldritch horror is awaiting you with that word:

[Pot:5+1=6]
[Will:4-1=3]

Green smoke appears in front of you, the wails of the damned fill the room as the mass begins to shape into a multitude of long, screaming faces, continuously forming inside each other, overlapping into a tortured mass of spirits yearning for freedom, trying to grasp something they can hold. Mortal souls. Your soul. The aberration envelops you as you find yourself unable to do anything but covering your face. The sound of the wails increases until it is unbearable. But you don't feel the spirits. No, they, they don't seem to be corporeal and, then when you were partially relieved, you feel them. Or better, your soul feels them. Your body begins to go numb as your soul becomes loose, being yanked by ethereal unseen hands. You can feel them as they seem to tear apart the bonds that keep your very essence in place. But they slowly fade away, the metaphysical pain subsiding slowly, and then you can gather enough force to open your eyes again. The green fog is slowly ceasing to exist, but it appears than only a couple seconds was the duration of your torture, judging by how the Flimsy Wizard appears to have just turned around to look at you.

Soul meter:3/6

Zolond the monochromatic appears in the west side of the Portal Room. That red portal looks ominous.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Icefire2314 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on May 02, 2014, 10:54:31 am
Do the thing.
Do the other thing.
You guys are less inconspicuous than a bad guy from a Disney movie.
Three out of the last four Disney movies I've seen had villains who were pretty subtle and good-guy-looking up until they explained their evil plan and motivations to the protagonists, so that doesn't really hurt.

Quote
Spd tie:
[DK spd:1]
[Mako spd:1]
Both engage in a staring contest. They are trying to impose their presence over each other by means of fixing their eyeballs in a way that it appears that you are seeing the other person and concentrating in showing the most badass face in existence. They sorta look like jerks, actually.
Odd.
Also, hey!

Quote
KILL STEALER!
"Kill-theft is not an idea we promote on my world...but we're not on my world, are we? I'm not interested in falling behind in this dog-eat-dog world, and I highly doubt that you were half so honorable before you became one of the alpha wolves."

Quote
Rather dumb psychopaths, but I guess that it will be enough.
"At least we know better than wasting time and energy on decorative flaming skulls, or bone faux-wolf-head helmets."

Quote
Are you finally willing to go back and let them work now that you have partially satiated your bloodlust?
That was not bloodlust! I just wanted to watch a fight! It was a short one, I didn't like it much, though.
I want to leave, personally- The floating lady says.
Then I think that we are leaving- The bearded man says looking at the muscled fellow and raising an eyebrow.
Fine by me- He answers not totally convinced.

The trio then begin to walk back towards the Grand Room.
Interesting.

Anyways. PMing action in a bit.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RathofSTS on May 02, 2014, 08:24:30 pm
Spoiler: Character for waitlist (click to show/hide)
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on May 02, 2014, 09:13:42 pm
Well shit. I wanted that one.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 05, 2014, 03:40:09 pm
The lack of actions from the players is underwhelming. So, how many days should I give you until full a party wipe? Yeah, I'm joking
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on May 05, 2014, 03:59:44 pm
I don't really understand it, myself.

Just why aren't people posting/replying?
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on May 05, 2014, 04:01:16 pm
/me shakes the cage in his Waitlist Cell
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Beirus on May 05, 2014, 04:01:53 pm
I think some of them may have final exams and whatnot, possibly. Speaking as a wait lister though, TPK now, ask questions later.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 05, 2014, 04:29:49 pm
It was a tad frustrating to get rid of a lot of burden to run a game to then notice that no one is posting, but I understand that everybody is busy. I was just joking, no party wipe is going to happen (highlight the hidden text if you don't believe me). Also, I found it weird how some people were active, but didn't actually submit an action.

It was mostly a kind of reminder for those who were actually active.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RogueArchivist on May 05, 2014, 04:38:06 pm
I am working on an action, but I am also waiting on answers to pm's.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: mastahcheese on May 05, 2014, 04:57:36 pm
Head to the Greenhouse.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: TCM on May 05, 2014, 06:29:16 pm
Oh yeah, thought I posted an action.

MAKO MAN.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Elephant Parade on May 05, 2014, 07:14:47 pm
I posted an action, right? I'll check.

Edit: Apparently not. I'll send an action in a bit.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on May 05, 2014, 07:32:56 pm
I'd blame my lack of activity on posting, but it's more based on not really knowing what the heck to do.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on May 05, 2014, 07:50:11 pm
Science, preparation for killing, or killing.

Not so hard.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RogueArchivist on May 06, 2014, 12:34:22 am
Turn pmed.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on May 06, 2014, 03:35:28 am
I'd blame my lack of activity on posting, but it's more based on not really knowing what the heck to do.
Amen to that. Exactly.

Except in my case you can add my Mobile Development Assignment (I made an app!) and working at IBM more days than not to the list.

Speaking of the app, I realized it would be relatively trivial to port my Perplexicon Tool... Thing to android (let's face it, the GUI is two text boxes. Come on ;)), given how I've written it. All I have to do is finish it on PC first :P

Anyway, sorry everyone, I try not to let this slow me down too much, but I'm going to create a backup science turn so things can keep flowing. Essentially I'm going to be making my turns, two at a time.

This can only go well.

First "bitch at NPCs"

I'm honestly surprised they are getting so grumpy we're not that murdery with them looming over us.

They literally told us THAT'S WHAT THEY WANT US TO DO SO THEY CAN KILL US (and have it be worth it)

Also (politely) say bye to Karen, Tim and Roger. I think they'll understand if I don't say I'll miss them.

For some strange reason I didn't expect these raging psychopaths to be so... unlikable. Except for Karen, she seems nice. But quiet. In a murder-y way. Hmm.

Rest of the turn will be PM'ed

Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on May 06, 2014, 06:47:51 am
It sounds awesome. I can't wait to see the end result!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Toaster on May 06, 2014, 08:02:19 am
I'd blame my lack of activity on posting, but it's more based on not really knowing what the heck to do.

I think Piecewise said it best.

MURDER.DRINK THE SOULS OF THE WEAK AND USURP THE POWER OF THE STRONG.

Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on May 06, 2014, 08:12:20 am
Yeah, but most of the people in the arena are not people I want to attack, and I'm not much good at...well...anything, really.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on May 06, 2014, 08:43:13 am
You have more than half of the arena to choose from, possibly with the exception of bigfoot.

Get crackin'.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on May 06, 2014, 08:54:54 am
...and I'm not much good at...well...anything, really.
I'm building my spelling stats towards those of a more typical starting character, I don't have any weapons, and unarmed combat almost never goes well for me.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 06, 2014, 01:02:17 pm
I don't have any weapons.
*A portal opens from the nether and a waddle dee hand sticks out and bitchslaps you, then points at your hammer in bad shape, before returning to another dimension*
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on May 06, 2014, 02:45:25 pm
Oh, right.

I haven't had any weapons for most of the game, and I now have a subpar weapon that I usually forget about. Including when I prepare to kill people.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 07, 2014, 08:29:20 am
Turn 034

Oh yeah, thought I posted an action.

MAKO MAN.

Well shit. I wanted that one.

Anyways. PMing action in a bit.

[DK spd:2-1=1] ((Even if you don't believe it, this is actually good in this context))
[Mako spd:4]
[Derm spd:3-1=2]

Mako is angry. He wanted that kill for no particular reason, but it is still enough to seek revenge, and he has thought of a perfect irony his hand and some heavy object could cause in the head of the soul thief.

[Mako dex:1+1=2]
[DK dex:6]

But he was thinking all this while grinning and extending his hands towards the formerly precious hammer (now a disgusting piece of murder), and the Knight, who wanted to make use of his newly acquired magic powers, guessed his intention and stood prepared:

Tripping:
[DK str:6+1+1=8] ((Sir, you just were saving all your wrestling luck, right?))
[Mako dex:1+1=2]

As Mako charged the Knight, he waited with his arms stretched forwards and caught him, but, instead of stopping him, he used the momentum to toss him to the floor, the poor Mako clearly not expecting this, and thus wasn't able to cover his head, which hit the floor, the bump causing his eyes to momentarily lose coordination with his brain, which ended up showing the symptom of a blurry sight.

Mako is now:
[Dizziness]
[On ground]

The Knight stood there thinking. Hey, maybe he was not as bad as he thought. He also pondered whether to use or not his wretched implement of blunty death.

Derm, just saw the opportunity to do what he has always done best:

[Derm pot:3+1=4]
[Derm dex:2]
[Beat your pot dex:4+1=5]
[Mako dex:4+1-1-1=3]

Derm could feel the power, the heat building in his metallic mouth. Wait, why the hell did he thought it was a good idea? It may just explode on him! Fortunately, only the careful movements from both cheeks and tongue that only the cold-blooded mind of a kill stealer like Derm's could save him mouth from exploding, and so it was saved, expelling the octariney substance to the floor, leaving a hole there.

The Knight looks at Derm. Guess who is the useless one now?

Head to the Greenhouse.

You walk to the Greenhouse room to find your friends beating on that guy lying on the floor who looks pretty similar to the guy you stabbed previously.

MEGA SNIIIIIIIIP

You try to be friendly to the guys that are leaving and thus try to say goodbye. They are too far from you to hear that, so you shrug and do magic:

[Pot:5+1=6]
A thick golden line appears and forms a wristband.

[Pot:4+1=5]
Now a chunk of silver appears and falls to the floor.

[Pot:5+1=6]
A thick golden line appears and forms a huge dragon in front of you. Despite your familiarity with shapes, it is intimidating, even more when it tries to engulf you. You cannot help to close your eyes as it happens, but are relieved as, coincidentally with what you expected, nothing happens.

Turn pmed.

Okay, let's read the magic papers and hope you don't pull your lungs out of your butt or something weird:

[Pot:5+1=6]
A thick golden line appears and draws a, despite being bigger that you expected, cute seal. It banishes away after a brief time.

[Pot:1+1=2]
A golden line appears, but curls into itself into an amorphous mass. Oops, you did something wrong right here.

[Pot:6+1=7]
A pile of dirt rains in front of you.

You can hear some people coming from a distance.

Your are getting too cocky, though.
And, despite how strange this situation is, I actually agree with Timothy here.
Do you really think that those morons will eventually figure out more than a three word spell?
But it is enough to repair themselves.
Karen has a point here. All your plan depends in them getting mauled enough by the time they have to fight us

Now you see them, there is a middle-aged man with a short beard slightly frowning as he seems to argue with a floating lady and a big guy wearing a loincloth with two skulls orbiting his chest. Both the man with the beard and the lady are wearing lab coats, though.

Will you react to them? They seem to be coming from the other side of the room, but hiding behind the portal could make the funny red lights hide your presence.

Quote from: EP
PM

Well, while the chair stays there, you do more magic:

[Pot:2+2=4]
A golden line appears and draws a flail, from the spiky kind.

[Pot:3+2=5]
Now a mace is drawn.

[Pot:3+2=5]
And now a pile of wood appears in front of you.

You guess that this is useful information to have, probably to be killed before it becomes handy, but meh.

Everybody in the Greenhouse Room hears bones cracking beneath the floor, happening at the same time there is a slight movement oon the very substance you are putting your foots over. Bladr has been killed for being inactive.

A shadowy figure appears in the Arcane Room. For some reason it doesn't have neither a name nor appearance yet.



Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)


GM comments

Gently reminder for everybody, please PM me both the word and the code. It makes things really easier.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on May 07, 2014, 08:33:57 am
God dammit why can't me spells ever work.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on May 07, 2014, 08:45:05 am
DO ma backup turn while I think...

With self-transformations, do they require a higher roll than any active transformation to take effect? I think my last one was a pot=7 or maybe 6 so I'd like to clarify this now, before I try something awkward later :P
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 07, 2014, 08:49:58 am
With self-transformations, do they require a higher roll than any active transformation to take effect? I think my last one was a pot=7 or maybe 6 so I'd like to clarify this now, before I try something awkward later :P
Hmmm. You will have to try! Cue evil laugh
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on May 07, 2014, 10:43:26 am
I think I'm gonna be getting me some more points soon.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: RogueArchivist on May 07, 2014, 04:16:14 pm
Pmed turn.

(Rp stuff later, if I can think of something that doesn't sound stupid.)
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 07, 2014, 04:31:35 pm
Pmed turn.

(Rp stuff later, if I can think of something that doesn't sound stupid.)
((Hint: this is the last turn before they leave))
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: syvarris on May 08, 2014, 10:43:56 am
((Gah, sorry for the slightly late reply.  I had actually forgotten that this game existed, and wanted to read through what I'd missed.))

If I'm allowed to change my placeholder stats, I'd like to move two points from pool to dexterity.  Also, this is action text.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 08, 2014, 05:34:04 pm
((Gah, sorry for the slightly late reply.  I had actually forgotten that this game existed, and wanted to read through what I'd missed.))

If I'm allowed to change my placeholder stats, I'd like to move two points from pool to dexterity.  Also, this is action text.
It's allright, but I will also need a name and description, unless you want to be a shady figure, in which case it is OK
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on May 08, 2014, 06:19:21 pm
Can I design his appearance if he doesn't? Please?
Ooh! Ooh! Give the decision to the Delinquent Players Thread!
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 08, 2014, 06:23:19 pm
Can I design his appearance if he doesn't? Please?
Ooh! Ooh! Give the decision to the Delinquent Players Thread!
I'm afraid that I already took the decision. He will be a shadowy character if he doesn't choose.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: TCM on May 08, 2014, 06:27:47 pm
Mako.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: syvarris on May 08, 2014, 06:50:20 pm
I actually had an idea for an appearance, but a shadow is cooler.  Let's go with that.  To fit the theme, a nameless char would be better, but if you really need a name, go with 'Thrancaole'.

Alternatively, 'The Dark Knight', because pun, and because rivalry.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: GreatWyrmGold on May 08, 2014, 07:11:40 pm
We've got enough Knights already.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 08, 2014, 07:52:47 pm
I actually had an idea for an appearance, but a shadow is cooler.  Let's go with that.  To fit the theme, a nameless char would be better, but if you really need a name, go with 'Thrancaole'.
Okey, shadowy it is. And while I like the idea of not having a name, it is way easier to put a name on your char, so I think that I will go for Thrancaole.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Bigf00t on May 09, 2014, 11:01:53 pm
Could go for the name of "Nameless" (if you still wanted that).
It's a good name... ironically.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 10, 2014, 05:15:41 pm
Turn 035

God dammit why can't me spells ever work.

I think I'm gonna be getting me some more points soon.

Mako.

[Derm spd:1-1=0]
[DK spd:6-1=5]
[Mako spd:6-1-1=4]

The battle in the Greenhouse room continues as both The Dragon Knight and Derm try to finish Mako off. Derm politely allows the Knight to attack first:

[DK dex:1-1-1-1=-2]
[Mako dex:4-1-1+1=3]

But Mako manages to stand up before the Knight even decides in which part of Mako's head he would like his hammer to be encrusted.

And it seems that now Mako wants a revenge! He charges up to the knight, with the intent of performing an ol'fashioned dropkick

[Mako dex:2+1-1=2]
[DK dex:3]

But he manages to barely scratch his shoulder with his boots as the Knight dodges at the last moment. Unfortunately, Mako is again on the floor, and it seems that now is Derm's turn!

[Derm dex:5+1-1=5]
[Mako dex:4+1-1-1-1=2]

[Derm str:6]

But he didn't manage to roll around this time. Derm's foot met his face sideways, like a soccer kick, with the difference that the thing being hit was Mako's head this time. Mako's brain was shut down.

Mako is now:
[Unconcious]


DO ma backup turn while I think...

Well, at least the trio is not going to be telling you the most efficient way to get yourself killed. Ahh, you can relax and do science now:

[Pot:4+1=5]
[End:2]

A bunch of static seems to come from in front of you, deciding to reach an equilibrium in the electric potentials through you. As a result, the flow of electrons makes you convulse for a really short timespan which can be specified roughly as less than a second. The convulsion leaves you with a rather uncomfortable feeling of numbness across your body, one that actually prevents you from moving as good as you would be able otherwise.

Now you have: [Paralysis]

Quote from: EP
PM

You keep doing science:

[Pot:2+2=4]
A golden line appears and forms a whip.

[Pot:1+2=3]
Nothing happens.

[Pot:6+2=8]
A thick golden line appears and draws a big ass rhino in front of you. You are glad it is not alive and trying to stomp on you.

You notice that Cromwell is near you trying to assist you, but he doesn't really find anything to assist you with.

this is action text.

The shade seems to decide that it is called Thrancaole. Why did it forget its name? Well, maybe because being shady and mysterious and not actually telling how the heck you are called to people tends to make your name irrelevant, and thus susceptible to being forgotten. Or maybe it just decided to change its name for a more interesting one. Or maybe you are wasting too much time reading about how the GM futilely tries to explain how a player has chosen a name for his character.

The shade tries to do magic, though. It says its first word:

[Pot:6+1=7]
And a pile of dirt was formed in front of the shade.

It is pondering what do next now. The discovery of how to summon a normally readily available material out of thin air must have brought ecstasy to the shade. Well, obviously not.

Pmed turn.

You hide behind the portal as the three people walk (or float, depending which one) to the very portal you are using as a means to hide yourself. You are hoping that the not so pretty lights ranging from bright red to plain black manage to hide your silhouette, but the only thing that you can do to help them is staying behind the obsidian pillars, and just poking your head to see through the lights. They look all blurry from your position, so they aren't likely to see you back if you stay still. You eavesdrop the conversation, though.

And they will. See how one of the guys with more kills is now footless?
Roger, he managed to turn the axe replacing his foot into an actual foot.
And that is going to help him in the long term? No, not at all-One of the human shapes seems to get briefly distracted by eyeing the pile of dirt lying on the other side of the room, but soon snaps back as the woman keeps talking.
But they are making progress. You can't deny that.
I can almost bet that it was a matter of coincidence. Their knowledge is still in the younger stages.
We have a guy who made a bone explode into water, and he.... he actually understands how to do it.
And is it enough proof that they will eventually get into a position in which they would be able to challenge us?
Hell yes, they will. That's why I'm coming first to get my share of the souls.
I am coming second, then. I won't risk them getting knowledge to the point that it can be compared to ours.
It just won't happen!-Trough the blur of the lights you can see how one of the tree human shapes (one that is not floating), shake its arm violently as you heard the last sentence.
The floating shape unfolds its legs and quickly, but softly, descends to the floor.
Then just go back there and forget about all this, because you are clearly invincible-The shape that descended seems to point at the portal, but it is not pointing at the middle, but more towards y-

[Karen will:4+4=8]
[Zolond will:6]

You suddenly hear the feminine voice in your head: Do not think that you can fool me-You instinctively almost jump, but control yourself. Or rather, something controls yourself, you feel like you have been helped somewhat in that aspect. The voice continues as you try to rationalize what is happening-I can sense every heartbeat and every muscle of your body tensing or relaxing, so you can't hide away from me. But I have no interest in speaking to you, so shut up until we finally leave.

The voice is not heard any more in your head, but now seems to be speaking in the actual world. You blink in confusion but remember to not move, but maybe you only achieved a partial success regarding that.

Of course that it was deliberate!-The shape is not pointing any more at you-I briefly wanted to greet your stubbornness by making your frontal and occipital lobes exchange places, so I had to restrain myself. You know how it works.
Like if you could!
Just shut up and leave already! I want to get prepared for whatever comes next!
Fine!
How did this escalate so quickly? Damn, Roger, you need to control your anger-There is a brief pause, and the voice resumes speaking now with a sarcastic tone-Fine Karen, I can't say anything about you because you already know.
Nobody answered, and the shapes just went through the portal, seemingly ceasing to exist as they crossed the ethereal line from where the lights came, and to which your face was perilously near too. After they weren't here any more, the arena returned to its usual silence.

Well, it seems that you have to gather knowledge, and so you will do so:

[Pot:2+1=3]
A golden line appears and draws a circle, but fades away after a brief time.

[Pot:2+1=3]
Nothing happens.

[Pot:3+1=4]
Now a golden line appears and draws a prism, before fading away.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Dermonster on May 10, 2014, 05:19:10 pm
Get me dat point baby. STOMP STOMP.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: TCM on May 10, 2014, 05:21:18 pm
Get me dat point baby. STOMP STOMP.

Kill this Jabroni. Sudden wake up to a spinning heel kick. Make the crowd go wild.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: Tomcost on May 10, 2014, 05:24:06 pm
Get me dat point baby. STOMP STOMP.

Kill this Jabroni. Sudden wake up to a spinning heel kick. Make the crowd go wild.
You know that this won't happen in the next turn. A pity that you had such bad luck.
Title: Re: Tribulations in Magic: Trinity of bad news
Post by: TCM on May 10, 2014, 06:51:41 pm
Get me dat point baby. STOMP STOMP.

Kill this Jabroni. Sudden wake up to a spinning heel kick. Make the crowd go wild.
You know that this won't happen in the next turn. A pity that you had such bad luck.

ANYTHING POSSIBLE. YOU JUST GOTTA' BELIEVE IN YOURSELF DUDE.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Bigf00t on May 10, 2014, 11:42:08 pm
TURN.

OF SAFER SCIENCE.

AND CRAWL BACK TO THE PORTAL ROOM. GINGERLY.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: syvarris on May 11, 2014, 09:01:27 am
Kares zubhaonth halthel tealtael.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: RogueArchivist on May 11, 2014, 04:40:50 pm
Science!

Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 11, 2014, 07:28:19 pm
Science!

Spoiler (click to show/hide)
It arrived
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 13, 2014, 02:44:34 pm
Turn 036

Get me dat point baby. STOMP STOMP.

Kill this Jabroni. Sudden wake up to a spinning heel kick. Make the crowd go wild.

Well, this should be easy, tight? YOu only have to stomp until his head goes crack, right? Just in case, you channel your magic mojo to increase your strength, and some of your finesse, because it is obviously necessary to be coordinated to stomp on an unconscious dude, right?

[Derm str:3+1+1=5]

Well, it wasn't so easy. Turns out that head are round to deflect hits, but you managed to stomp on it until it caved in. You are really glad that your feet is not a part of your body, as the feeling of all the variety of flesh, grey matter and cracked bone would be pretty gross.
A white smoke comes from the torso of the deceased Mako and get inside your own chest. You are pretty familiar with the sensation, but for some reason you can't ever have enough of it.

Mako is dead, Derm gains a point

The Dragon Knight just watches this. He was ready to help, but his help was not needed, so meh.

TURN.

OF SAFER SCIENCE.

AND CRAWL BACK TO THE PORTAL ROOM. GINGERLY.


[Spd:2-1-2+1=0]

The numbness doesn't let you do much, really, but you manage to move to the Grand Room, and try some magic:

[Pot:3+1=4]
A pile of hair appears in front of you.

[Pot:1+1=2]
Nothing happens.

[Pot:1+1=2]
You suddenly got distracted with something, but you realize that nothing has happened.

A shadowy humanoid entity walks from the Arcane Room and sits in front of you, like if it was expecting something.

Kares zubhaonth halthel tealtael.

What does the shadow want? Who knows? But the entity known as Thrancaole seems to be trying to cast a spell:

[Pot:1+1=2]
A golden line appears in front of it and moves trying to curve itself somehow, but banishing before anything happens.

The shadow moves to the Grand Room, and finds that there is someone there. Intrigued, it sits in front of the black and emaciated humanoid.

Science!

As the portal changes its colors to blue and purple, you concentrate in something far more important: science.

[Pot:3+1=4]
Nothing happens.

[Pot:2+1=3]
A golden line appears and forms a triangle.

[Pot:1+1=2]
Another golden line appears, this time wiggling oddly, until it disappears.

That was quite unproductive.

Quote from: EP
PM

There is nothing better than doing science, right? Well, maybe weaponizing it, but that's just one step forwards.

[Pot:6+2=8]
A thick golden line appears and draws huge weapon. It is one of those weird Eastern polearms, the cutting ones. Naganita? Nigagita? Aha! Naginata! And it is really big, more suited to be placed in a decorative statue than a person. As usual, it fades away after a brief time.

[Pot:4+2=6]
Nothing happens.

[Pot:6+2=8]
A thick golden line appears and draws a hell of a rhinoceros. You are not really sure why did you repeat the word, but the GM's humble guess is that you like rhinoceros.

Cromwell, in his idleness, notices something weird. The floor seems to be getting angry, or rather, pissed at him for some reason. Or maybe it is just a bad vibe, who knows.

Mark Hound appears in the Magma Room. He guesses that searing pain is pretty close to explosives, so he smiles


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Killehellhound (click to show/hide)
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Dermonster on May 13, 2014, 02:50:48 pm
Point to pot!

Time to get my regen on. Focus pot.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: GreatWyrmGold on May 13, 2014, 03:29:25 pm
Stuff.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: killerhellhound on May 13, 2014, 07:31:40 pm
Look around and WORDS
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Bigf00t on May 13, 2014, 10:21:44 pm
Why on earth are green page words for me harder to say than red page words?!

Just use my backup turn for now, from my last PM. Backup turns were a good idea! (My internet resets on my phone soon, so if Steam doesn't steal it all again via auto-updates I should be able to update from the comfort of my unit again. Grr.)

No. NEW TURN. Also keep on trekking back to the old haunt. Portal Room, I'm Hooooome!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: GreatWyrmGold on May 13, 2014, 10:40:24 pm
Why on earth are green page words for me harder to say than red page words?!
Possibly luck. Possibly...something deeper.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: killerhellhound on May 14, 2014, 08:40:32 am
Umm I just noticed the link for the map is broken for me is that going to be a problem
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 14, 2014, 10:49:14 am
Umm I just noticed the link for the map is broken for me is that going to be a problem
Odd, well, when I figure out how to fix it, here is a simplified version:

                          Arcane Room
                                |
                                |
Portal Room-------Grand Room-------Greenhouse Room
          (Bottomless pit)   |
                                |
                         Magma Room<---You are here!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: RogueArchivist on May 14, 2014, 12:00:11 pm
I said Science.


(Firefox is apparently going to crash every time I send a pm. Please inform me if they fail to arrive and I will attempt to rectify it and/or just continue to shout at my monitor.)
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 14, 2014, 12:18:33 pm
I said Science.


(Firefox is apparently going to crash every time I send a pm. Please inform me if they fail to arrive and I will attempt to rectify it and/or just continue to shout at my monitor.)
It arrived, but I'm uncertain on what do you mean by a certain expresion you used regarding one of the words. Nothing important, though.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: syvarris on May 14, 2014, 12:40:52 pm
Tealtael, tellthel skizicks.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: mastahcheese on May 15, 2014, 01:21:46 pm
I'm dropping out of this, I can't follow it with my internet the way it is. Sorry.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: TCM on May 15, 2014, 04:08:21 pm
THE LEGEND NEVER DIES.

RELIST AS EVERYTHING THE SAME STATS.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 16, 2014, 03:21:20 pm
Turn 037

Tealtael, tellthel skizicks.

The shade, seemingly having lost interest, goes to the NE hallway to practice more magic.

[Pot:6+1=7]
[Dex:3+2=5]

A huge glob of acid appears in front of the shade and falls to the floor, splattering acid all around, even into the legs of the shade itself. No scream was heard, but a darkish red fluid was seen after some drops of acid dissolved whatever matter the shade is made of. The rest of the acid dissolved the floor into a wide crater.

Gained in both legs: [Minor burns][Bleeding I]

Science!

Hmm, maybe there is meaning in all this, or maybe not at all. Hmmmm again. Well, you will ahve to keep doing science:

[Pot:5+1=6]
Nothing happens. Maybe it has to do with the word itself?

[Pot:6+1=7]
A thick golden line appears and begins drawing a big element, made from five loosely pyramidal irregular appendages coming from the center of the body. Yeah, that's a starfish, but a hell of a one.

[Pot:2+1=3]
Some sand appears and falls to the ground.

Well, that was disappointing.

Someone is coming, a black and emaciated humanoid, with his hair made from plastic cables or so it seems. He seems to be wanting to do magic:

NEW TURN.

You arrive to the portal room to see that the trio is not here any more, the portal has returned to its usual blue and purplish tones, and there is a guy here near a big pile of dirt. Yeah, a newcomer. Anyway, you have science to do, now that the paralysis has subsided.

[Pot:3+1=4]
A golden line appears and draws a shark.

[Pot:2+1=3]
Nothing happens.

[Pot:5+1=6]
[Bigf01t Str:5-1=4]
[Zolond str:4-1=]

You barely manage to stand your ground as a translucent black substance appears in front of you, pulling everything near it. The substance seems to be slowly receding in size, but the force of suction is so hard that you have to let loose your morningstar at the last moment. It is immediately sucked into it, but it seems that a part of the handle survived. The guy that was here was pulled pretty close to yo and now looks you with a "What the fuck do you think you are doing?" expression.

Diamond morningstar lost!

Look around and WORDS

Let's see, we have a bunch of glass tubes arranged like spider legs that seem to be sucking magma from the trench at the borders of the room. You certainly wouldn't want to fall into those pits. The magma is being sucked into the roof through a master tube to which every other one in turn deposit their molten bounty. Yeah, you certainly don't want to fall into the magma filled trench. You don't even know how deep it is, in fact. There are two hallways coming from this room.

Well, now you guess that you could try to read these papers:

[Pot:4+1=5]
A golden line appears and begins to draw something. It is a perfectly deadly knife. Unfortunately, as you try to grab it, you hand goes through it, and the line eventually disappears.

[Pot:5]
Yet another golden line appears, this time drawing a cow. It doesn't move, and disappears much like the other.

You are halfway through knowing how to murder someone. Nice.

Point to pot!

Time to get my regen on. Focus pot.

Would you like it to go around the lines of DBZ power charging or some sort of meditation crap? Choose whichever you like

Stuff.

Oh, well, lets do science here, by the two bodies.

[Pot:4]
A golden line appears and begins to rapidly rotate around a point in space, forming a sphere, but for some reason it is not as definite as you would have expected to be.

Quote from: EP
PM

When there is nothing to do, better do science. Or kill people. There aren't many things to do in this game.

[Pot:4+2=6]
A thick golden line appears and draws a pretty big (but seemingly powerful) crossbow.

[Pot:1+2=3]
A golden line appears and shapes itself into a curve. Hmm.

[Pot:2+2=4]
A chunk of copper appears in front of you and falls to the floor.

The floor opens below Cromwell and he falls inside the new hole, which closes as he enters. Bones being crushed, and some screams, are the only thing that it is heard for a couple seconds. Cromwell has died.

Takua the Chronicler appears in the Grand Room. [Insert flavour phrase here]



Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Spoiler: Darkpaladin109 (click to show/hide)


GM comments

Arena link is fixed.

I feel like I'm running out of waitlisters....
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Dermonster on May 16, 2014, 03:23:50 pm
Armamentalize!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: darkpaladin109 on May 16, 2014, 03:40:58 pm
PUBLIC ANOUNCMENT
So, what I'm gonna do right now is be a Science Machine, basically. I'l just experiment with words and such to make things for you, and you leave me alone in exchange. Capiche?
Words, in that order:
G-101 Anamnteibu
Y-349 Umerata
A-205 Cumlintede
Quopeenis Amen Pepeon Terisli
Y-514 Ritutuan
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: syvarris on May 16, 2014, 03:45:47 pm
Hrm.

Zeusha skizicks.

DP, I pledge allegiance to you as Thrancaole, The Dark Knight.  If you need assistance in any matters of brutality, I would be happy to assist you.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: GreatWyrmGold on May 16, 2014, 05:59:53 pm
That was supposed to be one spell! That's why the spell was one "sentence". Can I take the second roll?

Action will be posted once I learn if and how Tomcost re-analyzes my turn.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: RogueArchivist on May 16, 2014, 08:48:12 pm
With a wary eye on the gaunt figure, Zolond moves to the opposite end of the portal room to continue science.

More science.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Bigf00t on May 17, 2014, 04:44:09 am
PUBLIC ANOUNCMENT
So, what I'm gonna do right now is be a Science Machine, basically. I'l just experiment with words and such to make things for you, and you leave me alone in exchange. Capiche?
Words, in that order:
G-101 Anamnteibu
Y-349 Umerata
A-205 Cumlintede
Quopeenis Amen Pepeon Terisli
Y-514 Ritutuan


I like this guy. Can we keep him!? :P You know what? DarkPaladin, if you'd like a word or two from me I'm glad to contribute to your life expectancy fund ;D

Also:

[Pot:5+1=6]
[Bigf01t Str:5-1=4]
[Zolond str:4-1=]

You barely manage to stand your ground as a translucent black substance appears in front of you, pulling everything near it. The substance seems to be slowly receding in size, but the force of suction is so hard that you have to let loose your morningstar at the last moment. It is immediately sucked into it, but it seems that a part of the handle survived. The guy that was here was pulled pretty close to yo and now looks you with a "What the fuck do you think you are doing?" expression.

Diamond morningstar lost!

AGAAAAIIIN!?

"RAGE! Zolond! I CHALLENGE YOU TO A DUEL!"
*Point what's left of the handle dramatically at Zolond. Then Attack. Discard handle and slashy-slash with my fancy hands.*
Also PM'ed word @ poor Zolond.


((Character le'snap. Sorry to do this, but we all need to get souls somehow. And to keep that waitlist train rolling.))
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 17, 2014, 09:33:51 am
Change to previous turn:

As I misinterpreted a turn, GWG's turn will instead be as follows:

[Pot:4]
A golden line appears and begins to rapidly rotate around a point in space, forming a sphere, but for some reason it is not as definite as you would have expected to be.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: killerhellhound on May 18, 2014, 04:40:58 am
Hmmm DP I will join in the protection racket you have going on

Words
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 20, 2014, 06:38:43 am
Well, yet again I need EP's action to post a turn.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 20, 2014, 02:51:07 pm
Turn 038

PUBLIC ANOUNCMENT
So, what I'm gonna do right now is be a Science Machine, basically. I'l just experiment with words and such to make things for you, and you leave me alone in exchange. Capiche?
Words, in that order:
G-101 Anamnteibu
Y-349 Umerata
A-205 Cumlintede
Quopeenis Amen Pepeon Terisli
Y-514 Ritutuan


Takua begins to shout words, so that all the arena can hear them!

[Pot:4]
A golden line appears and draws a seal, how cute.

[Pot:5]
Another golden line, this time drawing a monkey.

[Pot:6]
Your torso begins to emit a golden glow for some time, but then it fades, like if it hadn't been given anything to do.

[Pot:3]
Nothing happens, but then you realize that actually, a golden line has appeared over your head. It is drawing something with four legs and two pairs of...things. Yeah, things. You better learn how to draw magically.

[Pot:4]
And yet another golden line appears, but this time it perfectly draws some vicious-looking fangs.

Well, you guess that nobody will kill you for this, right?

Armamentalize!

Snip

Derm got an idea: yes, he wants to make a weapon of fear and destruction! Yes! So he prepares to cast say some words:

[Pot:1+1=2]
Something tries to happen, but finally, it doesn't. It produced some creepy wails, and somehow it involved a golden line, but for some reason it didn't last much. Likely because you screwed it up.

Oh, well, there is always old-fashioned science:

[Pot:2+1=3]
A golden line appears and forms something like a prism, but with more lines in its perimeter, each of those parallel to the lines forming the longer sides of said prism.

Well, time for the Dragon Knight to do stuff:

[Pot:4]
You get a gas, that slowly descends to the floor. How do you see the gas? Because it is beige, and somehow you can discern it from the grey stone. It just stays there, the form that it has could be something like a cylinder? You don't know. Its limits are not really very easy to spot.


Then , when you were both not doing anything of importance, Derm's metal foot begun to be the receptacle of a lot of tiny golden particles that appeared out of nowhere, and that created the magical golden glow that everybody is familiar with by his time. A flash of light ensued, and now, Derm's inert iron foot, was again an axe. The amount of curses that came out of the mouth of our footless friend just can't be counted.

Back to old stats.

((GM internally giggles))

SNIP

Do not get killed.

[Zolond spd:1]
[Bigf01t spd:4-1+1=4]

Before Zolond could react, Bigf01t came near him, with the intent of casting a spell right in his face:

[Bigf01t pot:2+1=3]
[Zolond dex:2]

A tiny cloud of a purplish substance appeared in front of Zolond, and he couldn't help but to inhale a little bit before his reflexes kicked in. He immediately begun to cough. Bigf01t, on hte other hand, not needing to breathe, was fine.
 
Zolond gaines: [Coughing]

But now Bigf01t has dropped the handle and is charging him!

[Bigf01t dex:6+1=7]
[Zolond dex:2-1=1]

[Bigf01t str:6-1+2=7]
[Hidden targeting roll:1] (for Zolond)

And the surprise of the strike didn't really gave the monochromatic Zolond the possibility to react, and thus the alien humanoid was free to bring his claws on him! In a mad feat of both savagery and coordination, the claws slashed back and forth, tearing a big hole in Zolond's neck. Blood begun to spurt out of it at an alarming speed.

[Heavy bleeding 3/3]
((Doesn't count for this turn))

And then Zolond realized that besides scared, he was angry:
I don't wanna die! You will pay bastard!

[Zolond pot:2+1=3]
[Zolond dex:6]
[Bigf01t dex:3+1+1=5]

And some sand came out of Zolond expertly aimed hand. Bigf01t, knowing that a finger pointed at him means danger, instinctively dodged, but after seeing that the spell was actually sand, and there was few of it, he stood still and was hit by part of the sand, that only managed to bounce from his odd flesh.

((That involved horrendous amounts of luck))

Hmmm DP I will join in the protection racket you have going on

Words
Well, lets keep saying words until you realize how to finally kill people:

[Pot:6]
A pile of dirt appears in front of you. Meh, not pointy enough. You could shove it through someone's throat, but it is actually easier to just choke them with your hands.

[Pot:5+1=6]
A thick golden line appears and draws out of itself a pyramid the size of yourself. Hmmm, not pointy enough to serve as a weapon, though.

Hrm.

Zeusha skizicks.

DP, I pledge allegiance to you as Thrancaole, The Dark Knight.  If you need assistance in any matters of brutality, I would be happy to assist you.

Quote from: EP
PM

[Thrancaole spd:1-1-1=-1]  ((This was only for initiative purposes, but you both are terribly slow))
[Flimsy spd:2-1-1=0]

Something has caught the eye of the shadow (well, if there are any kind of light sensitive organs behind the mask of darkness anyway). There seems to be a wizard there made from metal, trying to cast a spell:

[Flimsy pot:3+2=5]
A chunk of glass appears and falls to the floor, some of it cracking and leaving little glass needles around, but not really useful for anything other than injuring your own feet.

The shadow comes closer, the Wizard seemingly not having noticed it. It awaits its turn to strike.

[Flimsy pot:2+2=4]
A golden line appears and forms a pair of horns in front of you before disappearing.

And now the shadow rushes to The Flimsy Wizard, with the intent of unleashing a spell:

[Thrancaole pot:4+1=5]
[Thrancaole dex:5+1=6]
[Flimsy dex:4-2=2] ((You rolled badly on your leg))

A glob of acid appears almost above the Wizard, who doesn't manage to evade it completely, while the shade, having perfectly panned this, managed to get out of reach of its own spell. The acid quickly begins to dissolve some of the already badly beaten Wizard's metal chest, and causing some minor burns on the Wizard's face (on the sides of it, as he managed to move his head so that the acid didn't actually splatter on his face).

Flimsy Wizard's chest is now: [Heavily mauled]
He also has some minor burns on his head.

The Wizard looks at himself: the burns have eaten further into his chest, the previously mangled portions now have grown weaker and more fragile. The acid has helped into the destruction of his torso, that now sports some little channels, marks of the flow of the acid, and whose dents are now deeper. It is clear that not only it won't survive more hits, but that special caution has to be taken so that the weight of the Wizards body doesn't finish the job of his assailant.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Spoiler: Darkpaladin109 (click to show/hide)
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Dermonster on May 20, 2014, 03:18:29 pm
What have thou wrought.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: RogueArchivist on May 20, 2014, 04:50:45 pm
((And here I was hoping the sand attack would provide a distraction. Oh well))

Round 2 Fight!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Elephant Parade on May 20, 2014, 06:03:31 pm
Well. This is bad.

Magic time.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: killerhellhound on May 20, 2014, 06:07:36 pm
more words

((I really need a metal of some kind))
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Bigf00t on May 20, 2014, 10:14:12 pm
((And here I was hoping the sand attack would provide a distraction. Oh well))

Round 2 Fight!

Oh my. I don't... Words cannot.

How can I feel so sorry for your horrible luck AND so great for my amazing luck, without conflict, at the same time?

OK. Kill. Stabbity-stab with stabby-hands. Gently Eviscerate Zolond. Also WORD.

I'll say you're handling this horrendous luck pretty well. Kudos. I remember when I had just teamed up with UnholyPariah... only for him to be killed like this the next turn. Owch. It was a short team-up. :P
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: RogueArchivist on May 21, 2014, 12:30:10 am
It's all good. If I die the dark gods Zolond serves will just send him back for revenge.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: syvarris on May 21, 2014, 07:30:13 pm
I remember when I had just teamed up with UnholyPariah... only for him to be killed like this the next turn. Owch. It was a short team-up. :P

((Ehh... Sorry about that. >.>))

Finish the job.  In english this time!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Bigf00t on May 22, 2014, 02:03:31 am
It's all good. If I die the dark gods Zolond serves will just send him back for revenge.
I have always wanted a nemesis...!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: darkpaladin109 on May 22, 2014, 05:18:07 am
Words coming later today.
G-205    Quaremru
Y-109    Iampeur
R-267       RateraiustumHELL NO ((Thanks for the tip off Bigf00t)) R-129       Isqua
A-127    Periamquaes
A-275    Quesiibu
R-179       Antse
Y-635    Issper
G-627    Tusru

Basically two from each section of the book, so we can get a better idea of which section has what.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: GreatWyrmGold on May 26, 2014, 09:33:10 am
I'm Back!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 26, 2014, 09:47:11 am
I'm Back!
Should I pump out the turn or give you time to get in touch with the game again?
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: GreatWyrmGold on May 26, 2014, 09:57:59 am
I submitted an action, didn't I? Or did that only go to my teammates?
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 26, 2014, 10:06:41 am
I submitted an action, didn't I? Or did that only go to my teammates?
It did arrive, but I didn't know if it was an action to don't delay the turn even more, or a properly planned.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: GreatWyrmGold on May 26, 2014, 10:13:35 am
It was my plan, but I have recently been alerted to something I missed.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 26, 2014, 11:35:28 am
Turn 039

Snip

((And here I was hoping the sand attack would provide a distraction. Oh well))

Round 2 Fight!

[Zolond spd:4]
[Bigf01t spd:3+1-1=3]

Zolond has to defend himself! He tries to cast a spell before he drops out unconscious from blood loss:

[Zolond pot:3]
[Zolond end:3-1=2]

But he can't cope with the loss of blood, getting dizzy enough to hamper his diction. Oh, well, at least he can run for the portal:

[Zolond spd:4]
[Bigf01t spd:6]

But Bigf01t suddenly feels like his kill is escaping him, so he rushes forwards with all that he has, his intent firm on getting on the safe end of getting said kill:

[Bigf01t dex:4+1=5]
[Zolond dex:3]

[Bigf01t str:2-1=1]

But he only manages to scratch the monochromatic wizard before he jumps headfirst into the portal.

Bigf01t, with his prey having gone, decided to do some science:

[Pot:5+1=6]
Hey, somebody is glowing. But, wait, he wasn't there some moments ago. Who could he be? The answer requires a change in perspective:

Zolond fell face-first into the floor. Strange, this room has blood on its floor, and it feels familiar somehow. And he noticed that he was also glowing, the golden colour being particularly odd, but he guessed that it would be better than the blood red now covering his robe. It disappeared after some time, odd, indeed.

And then Bigf01t saw Zolond getting up, and smiled, with some wicked teeth. Oh crap.

Zolond's bleeding has turned into: [Heavy bleeding 2/3]

((You also rolled a 0 on your disease removal roll. You have reaaaaally bad luck))

more words

((I really need a metal of some kind))

Dammit, why are deadly things so hidden?

[Pot:2]
A particle of something white and somewhat soft appears in front of you. You can't really tell more than that.

[Pot:6]
A thick golden line appears and draws a huge but relatively thin prism. Had it been material in some way, you could have perfectly used it as a wall. Not that you actually need a wall, you need something to stab people with.

((A reminder: the Color coded for your convenience trope (http://tvtropes.org/pmwiki/pmwiki.php/Main/ColourCodedForYourConvenience) is in effect.))

Words coming later today.
G-205    Quaremru
Y-109    Iampeur
R-267       RateraiustumHELL NO ((Thanks for the tip off Bigf00t)) R-129       Isqua
A-127    Periamquaes
A-275    Quesiibu
R-179       Antse
Y-635    Issper
G-627    Tusru

Basically two from each section of the book, so we can get a better idea of which section has what.

You keep shouting around:

[Pot:5]
Nothing happens.

[Pot:5]
A golden line appears and draws a cat.

[Pot:4]
[Dex:5-1=4]
A burst of fire appears in front of you, which your reflexes managed to evade, but it almost touched your eyebrows. Better be careful with that.

[Pot:4]
A bunch of nothing sitting in front of you goes forwards. Don't ask.

[Pot:6]
Your right leg emits a strong golden glow, that fades after it found out that it had nothing to do here.

[Pot:3]
A golden line appears and thickens itself, then jumps at your face. Fortunately, it just went through you.

[Pot:1]
Nothing happens. You are somewhat relieved by that fact, because you are sure that you screwed it up there.

[Pot:3]
Some drops of blood appears in front of you and drop to the ground.

Well, that was informative, you guess.

Snip

I'm Back!

Well. This is bad.

Magic time.

What have thou wrought.

[Thrancaole spd:1-1=0]
[Flimsy spd:1-1-2=-2] ((Yep, this means no action, but this can't happens 2 turns in a row))
[Derm spd:5-1=4]
[DK spd:5-1=4]

After hearing how someone was getting horribly burned in the NE hallway, The Dragon Knight and Derm went to investigate, only to find that the Flimsy Wizard was there trying to find a way in which his own torso wouldn't strain under its own weight, and a shadowy figure gloating in the sight of such a weakling suffering. Yep, it's time to act:

Spd tie:

[Derm spd:5-1=4]
[DK spd:4]

Spd tie v.2:

[Derm spd:2-1=1]
[DK spd:6]

Both combatants face the shadow, beginning by the Knight, who tries to unleash a spell at it:

[DK pot:6]
[DK dex:2]
[Thrancaole dex:5] ((Plus bonuses))

But the shadow guesses his intention, and ducks behind the Flimsy Wizard. The Dragon Knight, then, instead of risking to damage one of his friends, looks at the wall. A big portion of the wall glows, and with a flash of light,there is now a missing chunk of the wall and some grayish gas flaoting where it used to be, but oddly keeping the form that the wall previously had.

Now Derm accompanies with a spell of his own:

[Derm pot:1+1=2]
But he just feels some heat in his mouth. Time to try again:

[Derm pot:2+1=3]
[Thrancaole dex:4+2+1-1=6]

A portion of the floor beneath Thrancaole begins to glow, and with a flash of light turns to fire. It was too slow and small for the reflexes of the shadow.

And now the Dragon Knight is rushing at him, bringing his hammer down!

[DK dex:2-1-1=0]
[Thrancaole dex:6+1-1=6]

But as he runs, the Knight realizes that he doesn't know how exactly should he handle his twisted weapon of murder and gore. Damn, the handle is too bended to even fight comfortably with it. Oh shi-

[Thrancaole str:3-1+2=4]
[DK dex:6]

The shadow used the Knight's momentum to try to throw him, but he expertly rolled and stood up. Well, that was close.

The shadow, on the other hand, decides to finish what he has begun:

[Thrancaole pot:1+1=2]

But, unfortunately, just a little drop of acid appears this time.

The Flimsy Wizard has managed to move around by this time, and he seems like that he wants to cast a spell.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Spoiler: Darkpaladin109 (click to show/hide)
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Dermonster on May 26, 2014, 11:39:22 am
To the fiery depths with ye!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: darkpaladin109 on May 26, 2014, 11:49:15 am
almost touched your eyebrows.
(http://biosector01.com/wiki/images/thumb/b/bf/McTakua.PNG/150px-McTakua.PNG)
Nope, no eyebrows there.
Ooh, another animal word. This'll be entertaining.
Spoiler: word depository (click to show/hide)
Iampeur Umerata Anamnteibu Tusru Ritutuan
Issper
Quaremru Tusru
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 26, 2014, 11:58:59 am
almost touched your eyebrows.
(http://biosector01.com/wiki/images/thumb/b/bf/McTakua.PNG/150px-McTakua.PNG)
Nope, no eyebrows there.
Ooh, another animal word. This'll be entertaining.
Spoiler: word depository (click to show/hide)
Iampeur Umerata Anamnteibu Tusru Ritutuan
Issper
Quaremru Tusru

That's not your appearance. You are rather a man with his skin painted to look like a robot. Because, you know, I can't give you the power to decide which kind of material you are made of at the start of the game.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: darkpaladin109 on May 26, 2014, 11:59:33 am
almost touched your eyebrows.
(http://biosector01.com/wiki/images/thumb/b/bf/McTakua.PNG/150px-McTakua.PNG)
Nope, no eyebrows there.
Ooh, another animal word. This'll be entertaining.
Spoiler: word depository (click to show/hide)
Iampeur Umerata Anamnteibu Tusru Ritutuan
Issper
Quaremru Tusru

That's not your appearance. You are rather a man with his skin painted to look like a robot. Because, you know, I can't give you the power to decide which kind of material you are made of at the start of the game.
fair enough
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: RogueArchivist on May 26, 2014, 04:34:51 pm
"...That was unhelpful."

Round 3!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Elephant Parade on May 26, 2014, 06:05:00 pm
Speed dice hate me.

Clobber attacker.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: GreatWyrmGold on May 26, 2014, 06:33:01 pm
"You are tangling with the alpha, you insolent whelp! Prepare to die!"

Prepare to kill.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: killerhellhound on May 26, 2014, 07:20:32 pm
more words
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Bigf00t on May 27, 2014, 08:52:35 am
I feel like I'm beating a baby rabbit with a rock. Awkwardly.
Not that it'd be anything other than awkward, or horrific.
...
I'll stop now.
...
With the analogy that is, I'm still going to kill you. Sorry about that.

*ahem*

Try and get Zolond on the ground. Get between him and the portal. Prevent the escape of my soulful quarry. Also science word.

"...That was unhelpful."

Round 3!
I love the Mortal Combat feel!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Toaster on May 27, 2014, 08:59:06 am
Hurry up and die already!
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Tomcost on May 27, 2014, 09:37:56 am
Hurry up and die already!
I dare to say that the waitlist is too short. Anyway, a deth will probably happen in two turns.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: syvarris on May 27, 2014, 11:18:14 am
Shaelshar shanntael.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: darkpaladin109 on May 27, 2014, 11:19:58 am
Shaelshar shanntael.
Thank you for donating words to the depository kind sir.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: syvarris on May 27, 2014, 11:25:52 am
Hahahahaha
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Dermonster on May 27, 2014, 03:33:44 pm
On a side note, Syvarris likes to be clever and type in original Perplexicon grammar or something.

It isn't, but he does it.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: darkpaladin109 on May 27, 2014, 03:34:47 pm
On a side note, Syvarris likes to be clever and type in original Perplexicon grammar or something.

It isn't, but he does it.
I know, he told me in the ER Dj chatroom thing whose name I forget.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: syvarris on May 27, 2014, 07:19:35 pm
Actually, I don't think it's really clever.  I just find it to be more fun than typing in "Murder intensifies!" or whatever.  Plus it's kind of being nice to my enemies, although not as much with actions like my last one.
Title: Re: Tribulations in Magic: Back to old fashioned murder
Post by: Bigf00t on May 28, 2014, 01:14:01 am
As far as I see it it's an interesting form of roleplay which pays homage to the origins of this whole murdery mess. I don't mind it.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 28, 2014, 06:56:47 am
Turn 040

"...That was unhelpful."

Round 3!

Snip

[Zolond spd:2-1=1]
[Bigf01t spd:6-1+1=6]

Bigf01t decides that he can't let his prey escape, even if said prey is going to die anyway, so he goes near him, while Zolond tries to gather enough energy to attempt something of his own:

[Bigf01t pot:6+1=7]
[Bigf01t end:1]
[Zolond end:6-1-1=4]

A whirling mass of electric arcs suddenly appeared around Bigf01t, engulfing both him and Zolond. The electricity cracked through the bodies of both of them, their senses overloading to the point of going numb, the sheer amount of random bits of information being too much for the nerves of the monochromatic mage, and whatever otherworldly means magic uses to transfer information around Bigf01t's body. After the static explosion ended, both of them stood there. Yes, they just stood, because they can't do much, really. It is at this points that Bigf01t realized how close he was to actually dying, because the numbness seems to have made a comfy house out of his body, with the intent of bothering him a lot.

Bigf01t has [Paralysis] (two turns)
Zolond has [Paralysis] (one turn)

But this may be Zolond's chance to distract his assailant! If he can overcome the bleeding and the paralysis, though.

[Zolond end:1-1=0]
Well, no, he couldn't. He succumbed to another kind of numbness: the one caused by oxygen deprivation in his brain.

[Unconcious]

Zolond's bleeding went to: [Heavy bleeding 1/3]

((Pssst, you are technically dead))

more words

More frustrated science:

[Pot:5]
A golden line appears and draws a nunchaku. Sweet.

[Pot:6+1=7]
A thick golden line appears, now drawing a huge morningstar. Hehehe, you could really make some chests cave in with that, and the spikes makes everything fancier.

You still don't know how to make those things actually kill people.

Spoiler: word depository (click to show/hide)
Iampeur Umerata Anamnteibu Tusru Ritutuan
Issper
Quaremru Tusru


Shouting random words all the day, that's the way to prevent murder from happening to you. Or at least you hope so.

[Pot:3]
You get a golden line making a weird shape. You are not even sure what it is, it has too many things coming from the sides, if they can be called sides. Well, it seems like two semi-circles joined from the flat edge, with irregular protrusions coming out of the round parts of the circles, towards the center of it. Said protrusions are really different from each other, some are round, some split in two, some have some sharpness in it. it is odd. The flash of light already happened, though, and you were just examining this odd object now lying on the floor, made from blood that the magic is holding together. It seems that it won't last much if you try to actually grab it.

[Pot:3]
Nothing happens. You are somewhat sure that it is not your fault.

[Pot:5]
A glob of blood appears in front of you and falls to the ground, spilling, wait, that's an odd pattern. You are sure that blood usually doesn't distribute on smooth floor by forming a big square from which other, smaller squares form, in an ever-decreasing fractal pattern. You are not sure if you should consider that artistic or satanic.

Speed dice hate me.

Clobber attacker.

"You are tangling with the alpha, you insolent whelp! Prepare to die!"

Prepare to kill.

Shaelshar shanntael.

To the fiery depths with ye!

[Flimsy spd:3-2-1=0]
[Derm spd:4-1=3]
[DK spd:1]
[Thrancaole spd:4-1-1=2]

((Hell, this looks like a cripple fight))

Derm keeps trying to murder the mysterious murderous shade, so another spell is on the way:

[Derm pot:4+1=5]
[Derm dex:6+1=7]
[Thrancaole dex:2+1-1=2]

And Derm unleashes a huge fireball from his mouth. The shade was not expecting this, an only managed to cower in fear in the most coward of positions: covering his face and lifting the the leg that happened to be in front at that time: his left one. This latter tactic proved to be somewhat useful, as it somewhat blocked the fire from getting to its other leg. His arms didn't achieve the same thing, though, because his head was totally caught in the flames. The shade emerged from the flames somewhat scarred, its surface being somewhat dark red in places, clearly because of the fire. On the other hand, the leg exposed to the fire stopped dripping black fluids, maybe it was cauterized?

All body now has:[Minor burns] (excluding right leg)
Burns in left leg upgraded to:[Burned]
Bleeding in left leg has stopped.

But now the shadow is angry, rushing at Derm with the intent of unleashing its green, deadly fluid:

[Thrancaole pot:4+1=5]
[Thrancaole dex:5+1-2=4]
[Derm dex:4-1-1=2]

And a bunch of acid appears in front of both the shade and Derm, hitting the latter squarely in the chest, creating some nice tattoos carved on his iron chest, but unfortunately it also splashed in the general direction of the place where the face of the shade would be. It screamed as the acid continued and deepened the job that the fire had begun, drawing again some black fluid from the insides of the shade.

Thrancaole's burns in the head are upgraded to [Burned], he also gained [Bleeding I]

And now Derm got pissed, and decided to try his shiny axe foot on the damned shade:

[Derm dex:3+1-1=3]
[Thrancaole dex:3-3-1=-1]

[Derm str:3+1=4]
And so he kicks upwards, his axe getting embedded in the shade's lower torso, drawing even more blood from the creature. It almost makes you feel bad. Almost. Well, that eldritch abomination deserves it. Oh, shit, why can't you pull your foot back! Dammit!

((Your axe-foot got stuck in the shade's flesh. You can try to pull it with a strength roll. Until then, you both have a -2 to dex. Another option, that won't free the foot, will be to twist it, in which case you just roll strength and a third of the damage is applied))

Now the shade has [Bleeding II] on its torso.

And then the Dragon Knight, realizing that he can't cast a spell now, decides to just go and kick the cursed thing:

[DK dex:2]
[Tharncaole dex:1+1-1-3-2=-5] ((And now I decide that good hit bonuses can't go over a +2))

[DK str:5+1+2=8]
[Thrancaole dex:3+2-2-3=0]

Both the shade and Derm appeared to have tacitly agreed that the current resting place of Derm's foot is detrimental to both of them, and thus were acting in tandem in a rare feat of coordination to pull the cursed pseudopodia out of the intentionally nondescript groin of the eldritch entity. And that's when the Dragon Knight arrived and swiped the shade's legs with an amount of strength that can only be achieved by kicking a burned shadowy entity while said entity has an axe (and a whole friend) stuck on its groin. The shade fell quickly, and, having two thirds of the legs that Derm was using to stand, he naturally fell too, with the difference that the shade fell head-first into the floor, which seems to have made it get dizzy somehow.

Both Derm and Thrancaole are:[On ground]

Thrancaole has also: [Dizziness]

And this is when the Flimsy Wizard decided that he had had enough of this madness and, instead of potentially causing genocide with the spell he had prepared, he decided to just go and kick the shade, as it was in the most vulnerable position ever imagined by the GM:

[Flimsy dex:1-2=-1]
[Thrancaole dex:1+2-1-1-3=-2]

[Flimsy str:6-1=5]

And the kick caught the shade in its right arm. Not that it actually matters much now. Maybe the Wizard should have aimed for the head.

Thrancaole has now: [Pain II]

The good thing for the shade is, the burns in its only acid-burned leg have subsided.

((May you be so kind to just use deadly force now? He is practically unable to move.))


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Spoiler: Darkpaladin109 (click to show/hide)


GM comments

Oh, good lord, the madness!
Title: Re: Tribulations in Magic: Cripple fight!
Post by: killerhellhound on May 28, 2014, 07:28:34 am
If there is a fight ponder what words could be used to summon popcorn also MORE WORDS!!
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Bigf00t on May 28, 2014, 08:38:40 am
Oh god wat.

Well, don't need speed rolls to science!

And RogueArchivist?...

...
Title: Re: Tribulations in Magic: Cripple fight!
Post by: GreatWyrmGold on May 28, 2014, 08:53:59 am
Stomp on his head.

...To clarify, Thrancaole's, not Derm's.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 28, 2014, 09:10:22 am
Oh god wat.

Well, don't need speed rolls to science!

And RogueArchivist?...

...
RogueArchivist passed out from blood loss, and will die at the end of next turn. He is basically there so that in the unlikely case someone wanted to steal the kill, that could be actually done.

Also, you have only 2 pool, I forgot to clarify it (it has been edited at the time of this post )
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Elephant Parade on May 28, 2014, 09:33:02 am
Do a head stomp.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 28, 2014, 09:37:21 am
So, how ridiculous do you think that the last turn was? Quite a lot, if I had to answer that question myself.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: GreatWyrmGold on May 28, 2014, 10:25:56 am
It's...well...yeah, that's fairly accurate.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: syvarris on May 28, 2014, 12:03:03 pm
Hahaha, the dodge based character rolled a -5 on a dodge roll.  That's amazing :)

Cast acid at them again.  I'm not even gonna PM the word again, because you know that I know it and I probably won't get the chance anyways.

Rewaitlist as Himself, with dex 7, pot&pool 1


((You made thia game too realistic, TC.))
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 28, 2014, 12:27:32 pm
Hahaha, the dodge based character rolled a -5 on a dodge roll.  That's amazing :)

Cast acid at them again.  I'm not even gonna PM the word again, because you know that I know it and I probably won't get the chance anyways.

Rewaitlist as Himself, with dex 7, pot&pool 1


((You made thia game too realistic, TC.))
((I wanted to make people more conscious about their decisions, actually. The whole chunky salsa system discourages this, and that's why I decided to go for a more predictable one. Unfortunately, I didn't expect this level of penalties to be applied, but in some way they make sense: you have 0 pain tolerance, have been totaly burned, and have someone's foot embedded in your groin, which is being pulled away by its owner, potentially grabbing you to achieve that. Should it be possible for someone to miss a hit at you? Only if they lack a lot of coordination and you manage to ignore all the pain in your body, I think.

I hope that those laughs were indeed some kind of fun in the hilariousness of the turn.

By the way, you had terrible luck. Not only in the shown rolls, but in the d3s and d2s.

And I still think that the waitlist is too short))
Title: Re: Tribulations in Magic: Cripple fight!
Post by: RogueArchivist on May 28, 2014, 12:52:50 pm
Wow, that was a fun turn. Not gonna bother posting an action, just put me back in the waitlist please. Same stats as before. Zolond will be back. Just as soon as his dark gods can put him back together that is.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Dermonster on May 28, 2014, 02:48:25 pm
Hahaha oh my god that's awesome.

Lesson learned here: Don't fuck with team Derm.

On that note, Two people are unconscious, I see!

Stand up and go kick zolonds head in. No use letting perfectly good points go to waste.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: syvarris on May 28, 2014, 02:54:46 pm
Hahaha, the dodge based character rolled a -5 on a dodge roll.  That's amazing :)

Cast acid at them again.  I'm not even gonna PM the word again, because you know that I know it and I probably won't get the chance anyways.

Rewaitlist as Himself, with dex 7, pot&pool 1


((You made thia game too realistic, TC.))
((I wanted to make people more conscious about their decisions, actually. The whole chunky salsa system discourages this, and that's why I decided to go for a more predictable one. Unfortunately, I didn't expect this level of penalties to be applied, but in some way they make sense: you have 0 pain tolerance, have been totaly burned, and have someone's foot embedded in your groin, which is being pulled away by its owner, potentially grabbing you to achieve that. Should it be possible for someone to miss a hit at you? Only if they lack a lot of coordination and you manage to ignore all the pain in your body, I think.

I hope that those laughs were indeed some kind of fun in the hilariousness of the turn.

By the way, you had terrible luck. Not only in the shown rolls, but in the d3s and d2s.

And I still think that the waitlist is too short))

Oh, nonono!  You misunderstand, -really, I think I should be dead now, regardless of enemy action; that axe probably severed a very large artery-  the too realistic part comes in because it was a cripple fight, with only cripples.  Yet two of the players are the highest level people in the arena.  Every fight, even if they win, they come out weaker.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: GreatWyrmGold on May 28, 2014, 03:07:53 pm
The waitlist being short isn't a problem if the dead guys rewaitlist immediately.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 28, 2014, 03:31:23 pm
Well, what can I say about the cripples? This was already happening in Toaster's game. It seems that Roger's theory was correct after all...

Hint: do science and be creative
Title: Re: Tribulations in Magic: Cripple fight!
Post by: darkpaladin109 on May 28, 2014, 03:56:38 pm
Who's Roger? Spells and such coming tommorow.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 28, 2014, 03:57:48 pm
Who's Roger? Spells and such coming tommorow.
Guy with a beard, from the bad news trio.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: NAV on May 28, 2014, 04:36:33 pm
Waitlist me please.
Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 28, 2014, 04:40:44 pm
Waitlist me please.
Spoiler (click to show/hide)
I feared the day someone decided to make a character like this. Well, it is going to be interesting.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Elephant Parade on May 28, 2014, 06:52:11 pm
Waitlist me please.
Spoiler (click to show/hide)
I feared the day someone decided to make a character like this. Well, it is going to be interesting.
This is going to be hilarious.

Good luck getting a kill with your 0 Pol, though. It probably would've been a better idea to take 8 End/1 Pol and spam a single word forever.

Edit: Typo.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Bigf00t on May 28, 2014, 10:34:41 pm
Hahaha oh my god that's awesome.

Lesson learned here: Don't fuck with team Derm.

On that note, Two people are unconscious, I see!

Stand up and go kick zolonds head in. No use letting perfectly good points go to waste.


I really wouldn't if I were you. He is going to die of the blood loss *I* gave him. And the paralysis *I* gave him. Points are only wasted if suicide was the out. Which oddly enough he is incapable of now achieving.

Mr GM? If his death of blood loss would waste the points, have me fall over stabby claws first onto him. Problem solved. Also please clarify how his soul is headed ATM as there seems to be confusion that could cause me and Derm "unnecessary grief"

You steal this kill... well. I wouldn't recommend it.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Dermonster on May 28, 2014, 10:36:54 pm
I will note that if I do steal the kill, you have another turn of unconciousness.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: GreatWyrmGold on May 28, 2014, 10:43:37 pm
I will note that if I do steal the kill, you have another turn of unconciousness.
You know, that's right, isn't it, Mr. Derm? And we don't have any particular interest in keeping Bigf00t around. And we're about done killing our current victim.
You know what? We're freaking supervillains, aren't we?
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Dermonster on May 28, 2014, 10:54:27 pm
Of course.

This is still pending, however.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 29, 2014, 06:27:17 am
Clarifications:

1) The soul of the dead goes to the person that caused the fatal blow. If Zolond bleeds out, Zolond's soul belongs to Bigf00t. It can be stolen by dealing the fatal blow to Zolond, but it is unlikely for team Derm to do so, because of them Being on the NE hallway. Why? Because they more than two rooms away. Two rooms is the maximum distance you can travel and do an action afterwards on the same turn.
2) The only unconcious dude is Zolond here, and he will only be unconscious for 1 turn because he will die at the end of turn 41.
3) Bigf00t is not unconcious, he is paralyzed for two turns. This means that he losing the turn is just a contingency.

And, last one, and my favourite one:

4) Derm's foot is still attached to Thrancaole's groin. He has to roll strength and get 4 or more to free it. The need to make the roll can't be evaded even if Thrancaole dies.

So, the kill being stolen by Derm group seems unlikely.

But now I want to talk about another thing:

Here is something that I have been thinking to prevent situations like the one of the last turn:

Excessively crippled rules!

Basically, this is a way to finish someone (provided you have the means to do so), without getting him into unconciousness.

How this works:

When the defender rolls negative points, and the attacker rolls positive points (in dexterity), if the attacker's roll surpases that of the defender by 5 or more, then the strength roll follows the same rules as the ones to finish unconscious people. This means, 1 is added to the roll, and if the result is 4 or more, the target dies.
This wouldn't apply to finish those beings made of non-fleshy materials, as they follow different rules.


This, of course, is not implemented yet, so I want feedback on the idea.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: NAV on May 29, 2014, 06:44:32 am
I want to use EP's idea and modify Igor's sheet so he can actually cast a spell. Is that okay?
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 29, 2014, 06:51:36 am
I want to use EP's idea and modify Igor's sheet so he can actually cast a spell. Is that okay?
Of course, I haven't even edited the waitlist yet.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Dermonster on May 29, 2014, 07:26:41 am
Oh well.

Get my junk all up out of his. Focus pot.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 29, 2014, 07:28:26 am
Oh well.

Get my junk all up out of his. Focus pot.
Can't do both actions on the same turn. Sorry
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Dermonster on May 29, 2014, 07:30:29 am
Uh.

Get my junk all up out of his. Overcharge strength?
Title: Re: Tribulations in Magic: Cripple fight!
Post by: GreatWyrmGold on May 29, 2014, 07:30:52 am
This means, 1 is added to the roll, and if the result is 4 or more, the target dies.
Why not just "if the result is 3 or more, the target dies"? It's simpler. nd you know what's even simpler? Just say he dies. In order for the conditions to be upheld, the target would need to roll a -2 or worse, which means a -3 penalty on a d6 plus the worst luck possible, or even worse penalties and slightly better luck. (Or worse penalties and the same luck.)
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Bigf00t on May 29, 2014, 07:42:05 am
Clarifications:

1) The soul of the dead goes to the person that caused the fatal blow. If Zolond bleeds out, Zolond's soul belongs to Bigf00t. It can be stolen by dealing the fatal blow to Zolond, but it is unlikely for team Derm to do so, because of them Being on the NE hallway. Why? Because they more than two rooms away. Two rooms is the maximum distance you can travel and do an action afterwards on the same turn.
2) The only unconcious dude is Zolond here, and he will only be unconscious for 1 turn because he will die at the end of turn 41.
3) Bigf00t is not unconcious, he is paralyzed for two turns. This means that he losing the turn is just a contingency.

And, last one, and my favourite one:

4) Derm's foot is still attached to Thrancaole's groin. He has to roll strength and get 4 or more to free it. The need to make the roll can't be evaded even if Thrancaole dies.

So, the kill being stolen by Derm group seems unlikely.

Good. Assuming a turn to finish up there, and at least a turn to get here...
[Paralysis] dealt with and soul gained.
Good!
(Completely discounting the portal jumping contingency plan!)

I think it's worth mentioning I had quite the respect for Derm and his Team Wizard, but I dare say that has... been tested somewhat. And given the events I've dealt with as of the last 12 hours (@ Uni)... testing me is a poor choice.

I will take an incursion into the portal room as a hostile act. Evidently you see no qualms of killing me the moment you see an opportunity, so lets face it, having you stand nearby seems like a bad choice for me.

Keep the proverbial bloodlust in your proverbial pants mate, you've officially been warned ;D

((Are you just a little scorned because I wouldn't "officially" join Team Wizard? I thought a simple non-aggression gentleman's agreement was sufficient. Oh well. Although I do understand that as justification to seek out my soul. 'If not with us, against us.'))
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Dermonster on May 29, 2014, 07:50:37 am
A little bit that, a little bit pragmatism, a rather lot of 'Oh look a shiny' and I probably wouldn't have tried to kill you in specific anyway.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 29, 2014, 07:56:08 am
This means, 1 is added to the roll, and if the result is 4 or more, the target dies.
Why not just "if the result is 3 or more, the target dies"? It's simpler. nd you know what's even simpler? Just say he dies. In order for the conditions to be upheld, the target would need to roll a -2 or worse, which means a -3 penalty on a d6 plus the worst luck possible, or even worse penalties and slightly better luck. (Or worse penalties and the same luck.)
Because if you are horrible at strength, then there should be the possibility of you not killing him, or at least you would have to look for another way to do that (like, looking for a weapon, or using magics). I do not intend to give a good hit bonus in the case of a cripple execution. If you are horrible at strength, you should be able to just stick your hand through the cripple's mouth and unleash acid/fire/a rubber bear that fires boh things mentioned beforehand, etc.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: GreatWyrmGold on May 29, 2014, 08:33:21 am
Keep the proverbial bloodlust in your proverbial pants mate, you've officially been warned ;D
Either you're mixing metaphors or any future girlfriends you have will be rather surprised one date.

Quote
((Are you just a little scorned because I wouldn't "officially" join Team Wizard? I thought a simple non-aggression gentleman's agreement was sufficient.
*shrug* Not my idea.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Bigf00t on May 29, 2014, 09:13:47 am
Keep the proverbial bloodlust in your proverbial pants mate, you've officially been warned ;D
Either you're mixing metaphors or any future girlfriends you have will be rather surprised one date.
((All jokes aside, I have no idea why I felt like choosing that particular... euphemism. It's been a weird day. No, I apologize for that choice of words. My god I need these assignments to be over.
And yes I was most certainly mixing metaphors. I don't even want to know how that line would translate into reality.))

A little bit that, a little bit pragmatism, a rather lot of 'Oh look a shiny' and I probably wouldn't have tried to kill you in specific anyway.

I might have been a bit... Well I think I may have jumped the gun somewhat. Still, it's kind of nice to have the wake-up call. Not all is sunshine and science in this arena (this IS a deathmatch after all!), and certain gentleman's agreements might not have extended as far as I had hoped. Truthfully, I was expecting a kill-steal attempt the turn before you verbalized it. I admit, the lightning was a fair bit overkill (and I kind of expected it to weaken me), on the plus side he cannot escape me now! *ahem*

I'm just going to stop typing now. Yea.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 29, 2014, 09:17:29 am
I was secretly cheering FIGHT!FIGHT!FIGHT! on the inside, as well as the waitlisters.

Well, this keeps being the relative peace of late mid-game.

Title: Re: Tribulations in Magic: Cripple fight!
Post by: Bigf00t on May 29, 2014, 09:31:36 am
I was secretly cheering FIGHT!FIGHT!FIGHT! on the inside, as well as the waitlisters.

Well, this keeps being the relative peace of late mid-game.
Truth be told, I kind of was too :P
It would be nice to keep a low level of combat going on, keep things turning, although I think that will be less of an issue now. there is a public wordlist with effective enough words on it so that the science barrier-of-entry is lowered, and the late-beginning phase of pure science seems to have subsided somewhat.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: GreatWyrmGold on May 29, 2014, 09:50:07 am
And yes I was most certainly mixing metaphors. I don't even want to know how that line would translate into reality.))
Nor do I. If I wanted to, though, there's probably an answer on deviantart.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: killerhellhound on May 29, 2014, 10:00:39 am
I was secretly cheering FIGHT!FIGHT!FIGHT! on the inside, as well as the waitlisters.

Well, this keeps being the relative peace of late mid-game.
Truth be told, I kind of was too :P
It would be nice to keep a low level of combat going on, keep things turning, although I think that will be less of an issue now. there is a public wordlist with effective enough words on it so that the science barrier-of-entry is lowered, and the late-beginning phase of pure science seems to have subsided somewhat.
Can I have a link to that word list please?
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on May 29, 2014, 11:22:54 am
I was secretly cheering FIGHT!FIGHT!FIGHT! on the inside, as well as the waitlisters.

Well, this keeps being the relative peace of late mid-game.
Truth be told, I kind of was too :P
It would be nice to keep a low level of combat going on, keep things turning, although I think that will be less of an issue now. there is a public wordlist with effective enough words on it so that the science barrier-of-entry is lowered, and the late-beginning phase of pure science seems to have subsided somewhat.
Can I have a link to that word list please?
Ask darkpaladin, although he has posted is multiple times and I deliberatedly let the words and the list exist in the turns, so you can search for his quote in the previous turn
Title: Re: Tribulations in Magic: Cripple fight!
Post by: killerhellhound on June 01, 2014, 08:35:59 pm
Sorry for not posting

Turn
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Bigf00t on June 02, 2014, 02:09:09 am
... For the record, if no-one comes to steal poor Zolond's soul from me, I'd like to test the two words I sent you in the first place.
Just thought while we all have time I'd clear that up.

Sorry for not posting

Turn
Woo! Np KhHound, if you've posted a turn, we're one more closer to a nice big turn! And that is a nice gift now my assignments are over. Thank you for your unwitting gift!
Title: Re: Tribulations in Magic: Cripple fight!
Post by: darkpaladin109 on June 02, 2014, 07:00:40 am
...I'l post when I get home.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: killerhellhound on June 02, 2014, 10:40:35 am
... For the record, if no-one comes to steal poor Zolond's soul from me, I'd like to test the two words I sent you in the first place.
Just thought while we all have time I'd clear that up.

Sorry for not posting

Turn
Woo! Np KhHound, if you've posted a turn, we're one more closer to a nice big turn! And that is a nice gift now my assignments are over. Thank you for your unwitting gift!
Well I thought I had till I got a PM.
Title: Re: Tribulations in Magic: Cripple fight!
Post by: darkpaladin109 on June 02, 2014, 03:23:40 pm
Spoiler: List (click to show/hide)
Ererum
Sttat
Itaquaestan
Erante
Entam
Tersse
Diitu
Oruentseat
Title: Re: Tribulations in Magic: Cripple fight!
Post by: Tomcost on June 03, 2014, 09:06:11 am
Turn 041

Stomp on his head.

...To clarify, Thrancaole's, not Derm's.

Do a head stomp.

Uh.

Get my junk all up out of his. Overcharge strength?

Cast acid at them again.  I'm not even gonna PM the word again, because you know that I know it and I probably won't get the chance anyways.

[DK spd:4]
[Flimsy spd:6-2-1=3]
[Derm spd:4-1-1=2]
[Thrancaole spd:3-1-1-1-3=-3] ((My apologies, but no action for you))

While both Derm and the shade are still tangled in a mess of arms, three legs, an axe and a groin, with plenty of blood and not as much acid, The Dragon Knight decides to go for the kill, at least to make it easier for Derm to unstuck his foot from the shade's body.

[DK dex:6]
[Thrancaole dex:1+2-1-1-2-2=-3]

Cripple execution:

[DK str:6+1+1=8]

And with all the hate in the world that someone can put in a single stomp, the Knight delivered his boot to the head of the shade, which didn't offer much resistance, opting for showing the knight how unpleasant it would be for any foot to meet brain matter in a really personal date. In other words, it was disgusting, but the good thing is that the shade is now dead. That is good, because you get to keep its soul.

Thrancaole is dead, The Dragon Knight gains a point.

Now that the body is not wiggling any more, it is Derm's chance to yank his foot free:

[Derm str:2+1=3]

And after twisting a damned lot, the axe-foot is almost free. Or so you think.

((Next attempt is an auto success))

And while this happens, the Flimsy Wizard just sits there, too mauled to throw a party at the corpse of the shade. Well, he didn't throw a party at the corpse of Thrakor either, which is laying some meters away.

And so the NW hallway returns to a relative peace. There are two bodies lying around, a gooey black chair, a big chunk of the wall is gas, there are two craters on the floor, one of them, albeit small, still has some blue flames in it, and maybe more bullshit. But there is a relative peace.

Quote from: Bigf00t
PM

That went really bad, you guess, but at least you have a guaranteed kill!

So, what would be better than doing science?

[Spd:3+1-1-2=1]

[Pot:5+1=6]
Thoughts of laser beams, physics-defying technology and hovering vehicles go across your head. Devices, designed to do things you would have never imagined, all painted by a clean and almost unbelievably smooth white. Hovering vehicles and spacecraft, and otherworldly weapons. And, of course, as you are a geek, you also get this pew pew (http://youtu.be/yArh0VrIjLY?t=3m43s) sound.

Wow, you are not even sure what kind of word that was.

[Pot:2+1=3]
A bit of nothing seeps to shoot away from some part of your face.

That was an intriguing magic session.

A bit of a withe smoke comes away from Zolond's chest and enters Bigf01t's one. Ahh, it almost makes the paralysis be worth it.

Zolond has bled to death, Bigf01t gains a point

Sorry for not posting

Turn

You suddenly get an idea! Let's combine two random words and hope it is deadly!

[Pot:6]
A thick golden line appears and begins to draw a big pair of nunchucks, some big nunchucks. Well, the first part is OK. The, with a sudden flash of light, it materialises into. Nah, it can't be. Could it be? Yes! It is solid diamond! Now you can beat on people with style.

You grab the nunchucks and realize that they are really big for you to comfortably use in one hand, not to mention too heavy. Hmm, you will have to use them like a flail. Not that it matters, as you can crush heads now.

Diamond nunchucks:
[Blunt weapon]
[Two-handed]
[Heavy]

Spoiler: List (click to show/hide)
Ererum
Sttat
Itaquaestan
Erante
Entam
Tersse
Diitu
Oruentseat


And now, the favourite of the crowd! Yes, the shouting guy!

[Pot:4]
A golden line appears and draws a hand.

[Pot:2]
A golden line appears and dances for you! Aka, you fail.

[Pot:3]
You can sort of feel nothing itself getting disturbed around you.

[Pot:4]
You get a mental image of cogs, steam powered stuff and machines working on coal. Huh.

[Pot:5]
A golden line appears and draws an alligator, which proceeds to try to bite you. It doesn't succeed in that task, you as its mouth just passes through your leg.

[Pot:6]
[end:1-1=0]
You catch a glimpse of an electric arc forming in front of you, and then you are attacked by electrical currents, clinging to you from every side, using your body as a conduit and messing with everything they come across in it. A sudden sensation of numbness gets hold of your body as your nerves suffer an overload of information that they just can't handle, opting for the coward's choice of shutting down. You lose the ability to feel, to breathe,and ultimately, your heart stops.

For outsiders, it just looked like the Chronicler convulsing wildly for a couple seconds, then dropping dead, some smoke coming out of him.

Takua the Chronicler fried himself to death

Massive player spawning commencing:

Thie Testurr appears in hte Arcane Room. Robert in the Grand Room, by the corpse of Takua. Systar appears in the SE hallway.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: Cripple fight!
Post by: darkpaladin109 on June 03, 2014, 09:13:27 am
...WELL THEN.
Rewaitlist me with the same sheet as before.
Oh, and I guess have the list of compiled words, I guess.
Spoiler: Word list (click to show/hide)
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Toaster on June 03, 2014, 09:22:26 am
I LIVE... AGAIN.

I'm guessing the SW hallway is the one between the Grand and Magma rooms?


Systar awakens with a start.  He was sleeping in today... hey, where the hell is he?  What's this book?  Bah, magic?  Not in the mood.  He stuffs it in his pants and looks around.

That red heat from the south couldn't be good.  He heads the other way instead and hangs a left.



Head toward the Portal Room (via Greenhouse Room).  Anyone who attacks me gets put in a full nelson.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Tomcost on June 03, 2014, 09:26:05 am
I LIVE... AGAIN.

I'm guessing the SW hallway is the one between the Grand and Magma rooms?


Systar awakens with a start.  He was sleeping in today... hey, where the hell is he?  What's this book?  Bah, magic?  Not in the mood.  He stuffs it in his pants and looks around.

That red heat from the south couldn't be good.  He heads the other way instead and hangs a left.



Head toward the Portal Room.  Anyone who attacks me gets put in a full nelson.
It is the semicircular hallway between greenhouse and magma rooms.

Also, I keep reading your character name as "sista"
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Toaster on June 03, 2014, 09:26:46 am
For a given definition of "west" then?
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Tomcost on June 03, 2014, 09:48:05 am
For a given definition of "west" then?
My bad, I keep writing that as West when it should be East. Correcting it in the post irght now.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Bigf00t on June 03, 2014, 10:33:42 am
Hmm.

+1 Pool I think. Fateful science beckons.

Also, word me.

Condolences to the massacred.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: RogueArchivist on June 03, 2014, 11:11:22 am
Well, that was fun. Returning to lurker mode till Zolond gets back.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Beirus on June 03, 2014, 11:58:25 am
((Well, with Takua dead, I'm tempted to take over the task of a public word list if nobody objects. Although my pool isn't nearly as large. Gimme a bit and I'll edit in an action.))

Spoiler: Public Word List (click to show/hide)

Robert blinks as he materializes in the Grand Room. "What the hell? This ain't my mountaintop home! And I was just in the middle of making some moonshine. Dadgummit." He mutters to himself before looking down and noticing a book in his hands. "A book? Why the hell do I need a book? Oh well, might as well give it a shot. Nothin' else to do at the moment." He says, opening the book and flipping through it.

Tersse Periamquaes, pointing at a wall.

R-509 Etta


Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: GreatWyrmGold on June 03, 2014, 12:18:28 pm
RIP, those three guys. We hardly knew ye and barely cared.

+1 Pool
Clean off my boot.


"Well. It seems that we've slain another knave. Perhaps we should find another area, free of such bodies, until such time as they have been removed by whatever dark forces maintain this strange place?"

Also, repair my hammer with the ring.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Dermonster on June 03, 2014, 02:39:20 pm
"Agreed. Follow me!"

Movement and science.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Rolepgeek on June 03, 2014, 06:33:53 pm
Hmmm. A strange conundrum. Oh well, probably just another cool dream. Hopefully...

Time To Test.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: killerhellhound on June 03, 2014, 07:53:50 pm
Head to the portal room trying out a new word

Erante Entam


((I have no idea if this will work))
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Tomcost on June 03, 2014, 07:56:46 pm
Head to the portal room trying out a new word

Erante Tersse


((I have no idea if this will work))
It depends on what you expect to happen, or at least what you would consider as the word working.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Beirus on June 04, 2014, 02:17:18 am
Head to the portal room trying out a new word

Erante Tersse


((I have no idea if this will work))
It depends on what you expect to happen, or at least what you would consider as the word working.
((It seems like this just may end up with electricity forming the shapes of cogs and gears and stuff. Might need a solid material to get something. Like maybe iron or diamond. I wonder when people will start making steampunk weapons.))
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: killerhellhound on June 04, 2014, 02:43:31 am
((Changed words for what I want. I got the words wrong))
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Bigf00t on June 04, 2014, 08:22:44 am
Head to the portal room trying out a new word

Erante Tersse


((I have no idea if this will work))
It depends on what you expect to happen, or at least what you would consider as the word working.
((It seems like this just may end up with electricity forming the shapes of cogs and gears and stuff. Might need a solid material to get something. Like maybe iron or diamond. I wonder when people will start making steampunk weapons.))
I expect it very soon. I would this turn in fact, but I found that "Futuristic" word, so I figure I'll just be different and have my weapons make pew pew noises. I want to know what devilish devices our good-friend-the-GM can come up with for me to kill people with. If there's something we can trust our almighty overlord with, it's "Fun" ;D
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Tomcost on June 04, 2014, 08:50:10 am
If there's something we can trust our almighty overlord with, it's "Fun" ;D
*The Waddle Dee tips its mage hat at Bigf00t.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: DaveTheGrave on June 04, 2014, 11:58:06 am
Name: lemmiwinks the rat
Appearance: 3 inches long, carrying a toothpick as a sword. For some reason his magic is equally as powerful as others. He is very hard to see.
Stats:
Str: 0
Dex:3
Spd:3
Wil:0
End:0
Pot:0
Pol:3
Status effects:
Transformation status:
Inventory:
Location:
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Tomcost on June 04, 2014, 12:50:46 pm
Name: lemmiwinks the rat
Appearance: 3 inches long, carrying a toothpick as a sword. For some reason his magic is equally as powerful as others. He is very hard to see.
Stats:
Str: 0
Dex:3
Spd:3
Wil:0
End:0
Pot:0
Pol:3
Status effects:
Transformation status:
Inventory:
Location:
You can be shorter, but not so short. That is reserved to magical transformations.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Toaster on June 04, 2014, 01:02:26 pm
Clearly he just thinks he's that tall.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Tomcost on June 04, 2014, 01:12:54 pm
I was about to post the turn, then realized that EP hasn't submitted an action, so we are waiting for him (please leave the hallway, I already wrote how it is going to get cleaned and I don't want to erase that)
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Toaster on June 04, 2014, 01:39:53 pm
IIRC he's got spotty PC/net access right now.

It looks like I'm not going to have internet for a month. Darn.

He might need to get thrown in cold storage.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Dermonster on June 04, 2014, 01:40:43 pm
What.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: DaveTheGrave on June 04, 2014, 03:17:40 pm
I was about to post the turn, then realized that EP hasn't submitted an action, so we are waiting for him (please leave the hallway, I already wrote how it is going to get cleaned and I don't want to erase that)
alright 3ft, but he THINKS he's 3 inches
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Tomcost on June 04, 2014, 03:20:28 pm
Oh, well, then we will wait a little more. No cold storage for anyone. Because inserting randomly in the future a character as wounded and with bigger soul value than normal would just make him an easy target for everybody. And not only getting an easy kill, but two souls out of it, is unfair.

I will wait a little more and then throw the next waitlister in, I suppose.

I was about to post the turn, then realized that EP hasn't submitted an action, so we are waiting for him (please leave the hallway, I already wrote how it is going to get cleaned and I don't want to erase that)
alright 3ft, but he THINKS he's 3 inches
Nah, that's the first size of small. You can be like 1.30 meters or something like that without messing with rules. The same thing that I told DP happens here: you can't decide certain things about your character, because there are actually words for that.
Title: Re: Tribulations in Magic: Three deaths in one turn!
Post by: Tomcost on June 04, 2014, 04:26:06 pm
Turn 042

Head toward the Portal Room (via Greenhouse Room).  Anyone who attacks me gets put in a full nelson.

[Spd:6+1-1=6]
You jog to the Portal Room, going through a room filled with strange bulbs opening and closing, and through a big and mostly empty room with a corpse emitting smoke and another dude here saying some bullshit. You hear him, because there is nothing else to do:

Spoiler: Public Word List (click to show/hide)

Tersse Periamquaes, pointing at a wall.

R-509 Etta


You give that odd book a shot, because, as the universal justification of varied causes says: "Why the hell not?"

[Pot:2+1=3]
A spark suddenly appears, and for some reason, in its brief existence, it seemed to be moving away from you.

[Pot:5+1=6]
A thick golden line appears and quickly draws out of itself a big orc in front of you. It tries to punch you, and you cower in fear, until you notice that its hand just went through you. Then you open your eyes and see it disappear. Nice.

Systar laughs as he saw this, and continued his jog to the Portal Room. The element whose existence is the reason of the name aforementioned room is emitting a pleasantly blue and purple light, as they seem to flicker and revolve through the portal itself. Here is also another guy. Well, thing, maybe. Its claws makes you think that it could be hostile. It seems to be trying to say some words, albeit not shouting them, like the previous scared guy:

Hmm.

+1 Pool I think. Fateful science beckons.

Also, word me.

Condolences to the massacred.



Hey, look, a new guy! Maybe another potential victim? The blood lying on the floor seems to have warned him, so no surprise attacks will be useful this time. Well, better do science:

[Spd:6+1-1-2=4]

[Pot:1+1=2]
Something involving a golden line happened, you are not sure what, though.

Well, that is a wasted turn.

Hmmm. A strange conundrum. Oh well, probably just another cool dream. Hopefully...

Time To Test.

You are not sure if this is a dream, but you don't want to either test the sharpness of the crystal pyramids attached to the wall, or put your hand over the octariney beams going to the ceiling.

Well, you have these papers here, so, why don't you try to read it, so that you die horribly some time after?

[Pot:2]
You can somehow feel a disturbance in nothing itself. Yeah, there is no contradiction in this sentence.

[Pot:1]
Well, you have no idea what happened.

[Pot:3]
The closest pyramid to you begins to emit a faint golden glow.

[Pot:1]
Again, you don't know what did just happen.

[Pot:4]
Your whole body begins to emit a golden glow, but it soon fades away.

[Pot:4]
The wall you have been staring while being concentrated on having your diction not fail you begins to glow, but, as with your body, it faded away.


That was slightly helpful

Head to the portal room trying out a new word

Erante Entam


((I have no idea if this will work))

[Spd:6-1-1=4] ((This is a check to see if you actually manage to do an action after this))

You shout some words:

[Pot:1]
A golden line appears in front of you, shakes frantically and then jumps after you, just phasing through you chest.

Then you jog to the Portal room, to encounter a dead body, blood, and two people, one of them an emaciated and alien humanoid with sharp claws.

RIP, those three guys. We hardly knew ye and barely cared.

+1 Pool
Clean off my boot.


"Well. It seems that we've slain another knave. Perhaps we should find another area, free of such bodies, until such time as they have been removed by whatever dark forces maintain this strange place?"

Also, repair my hammer with the ring.

You clean off both your boot and the hammer with the clothes from Thrakor's body, then head to the Greenhouse Room, alongside Derm. You also rub your ring against your hammer, which is a really tedious task.

As you entered the Greenhouse Room, some of those cylindrical repairers came out, which begun rolling over the two holes in the ground in the hallway. They were joined by two floating pyramidal beings made from a translucent golden substance holding some black substance in their insides. Also, two bigger entities made of spinning balls emerged from the wall, near the floor, just phasing through it. These beings proceeded to float above the two corpses in the room. First, the assorted bits of flesh and bone from both your boot and hammer were pulled to the rotating spheres of them, and the whole bodies were soon totally pulled, until they were touching the central black sphere. Then the most horrific act happened: the components of the bodies were brutally yanked away and pulled towards a different sphere each; bones to the white one, viscera and flesh to a red one, and blood the other red sphere. The components encircled their respective spheres, the bones producing disturbing cracking sounds as they broke to be able to fully embrace the circumference of the white sphere. And then, each mass begun to slowly recede, like if it had been absorbed by the sphere, until the only thing that remained: some bits of cloth that lazily fell to the ground, only to be absorbed by one the pyramids that hovered over them and opened, which then proceeded to begin sucking the gaseous wall, a task in which was helped by the other pyramid, that by this time had absorbed and made disappear the gooey chair, notably reducing the amount of blackish matter on its inside. After the pyramids ended the operation, some short but wide tunnels could be seen leading to the wall, near the floor. The cylindrical creatures begun to roll vertically, defying gravity, to fix the wall, until the tunnels could not be seen. Then all these creatures phased through the walls, one of the pyramids going through a place where you remember one of the tunnels was.

Well, that was a disturbing thing to see to make you forget the tedium you were doing. Fortunately, now you hammer is fine.

You ponder briefly about what happened to The Flimsy Wizard. Could it be possible that he was sucked by the pyramids? Well, he almost couldn't move, actually, and you left him there. Maybe he was seen as another kind of science by-product? You are not sure. Well, not that he could have survived much more anyway.

Meanwhile, Derm seems to be trying to cast a spell:
Movement and science.

[Pot:6+1=7]
A golden line appears, then begins to draw a big spear, bigger than what you would have expected. It is also a bit thicker, and has a crank attached to a cog on one of its sides. With a flash of light, the spear materializes into iron. You can see that there is a little hollow point on the edge of the spear, and that heat is coming out of it. You pick it up, realizing that it is quite heavy, but that you could still use it as a crutch if needed, but you will need to use both arms to use it as such, rather than one. In fact, you would be using it as a kind of vaulting pole to move, doing little jumps, but without needing to drop it. Using the crack until it stops shows that it is able to pull back the head from the edge of the spear, thus making you able to activate or deactivate the searing pain at will. Well, the fire would also cauterize any kind of wound you make on flesh, so maybe this was not the best idea. oh, well, you were doing science anyway.

-Clockwork iron/fire spear:
[Piercing weapon]
[Two-handed]
[Heavy]
[Minor burning. This also cauterizes flesh wounds] (Currently on)
[Energy based:7/7]

And there is still magic mojo to do more science!

[Pot:1+1=2]
A golden line appears and wiggles. Wigglity wigglity.

Miol appears in the Magma Room. Yeah, it is hot, everybody knows that already


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Dermonster on June 04, 2014, 04:48:59 pm
More science is needed.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Beirus on June 04, 2014, 04:58:39 pm
((Huh, I guess the book isn't color-coded for convenience. I thought the red page was elements. That, or it's a different code. Also, I can't wait until I find the full body word. I'm gonna be a clockwork orc hillbilly.))

Spoiler: Public Word List (click to show/hide)

"The hell was that? Oh well, only way to figure it out is to read more. And momma said reading ain't never done nothin' for nobody. Ha!" Robert remarks before looking for more words in the book.

G-836 Copeus
G-845 Aeem
G-895 Tisuiiamri

Or, if attacked and I still have pool, try to Rateraiustum Periamquaes them./b]
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Tomcost on June 04, 2014, 05:01:20 pm
((Huh, I guess the book isn't color-coded for convenience. I thought the red page was elements. That, or it's a different code. Also, I can't wait until I find the full body word. I'm gonna be a clockwork orc hillbilly.))

Spoiler: Public Word List (click to show/hide)

"The hell was that? Oh well, only way to figure it out is to read more. And momma said reading ain't never done nothin' for nobody. Ha!" Robert remarks before looking for more words in the book.

R-597 Riarneest
R-655 Busius
R-741 Antsequeet

Color coded for another kind of convenience. For the survivability kind of convenience, specifically.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Beirus on June 04, 2014, 05:21:24 pm
((Ah. Well then, I might want to change my words for the turn.))


EDIT: ((Words have been changed.))
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: GreatWyrmGold on June 04, 2014, 05:37:56 pm
"Impressive weapon."

Science time!
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: killerhellhound on June 04, 2014, 05:39:20 pm
More words
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: RathofSTS on June 04, 2014, 08:16:17 pm
To escape the heat walk to the North exit of the magma room.
Say words.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Bigf00t on June 04, 2014, 10:39:52 pm
Alas, such disappoint, words don't even.

TRY AGAIN!
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Rolepgeek on June 05, 2014, 04:55:45 pm
Begin Movement. Speak words.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Toaster on June 05, 2014, 08:32:34 pm
Systar strolls a bit into the Portal Room.  Well, he could try a bit of this magic out...


A bit o' the ol' science!
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Tomcost on June 06, 2014, 07:37:52 am
Slight change to previous turn:

Derm's spear also has this tag:
[Energy based:7/7]
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Dermonster on June 06, 2014, 07:42:03 am
Oh what
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Tomcost on June 06, 2014, 01:08:52 pm
Oh what
This means that you don't have fire forever. You know, to avoid perpetual use of magic and maybe overpowered things. Don't worry, eventually you will have enough knowledge so that you don't need to cast it again. If you survive, of course.

The tag only has practical effects when it gets low enough, and only affects the fire component of the weapon.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Tomcost on June 07, 2014, 06:13:33 pm
Turn 043

Alas, such disappoint, words don't even.

TRY AGAIN!

Dangdammit! Why you magic stop working when I haz coll ideaz?

[Pot:4+1=5]
A golden line apepars, and draws a morningstar. This time it is a one-handed weapon, which you find to be slightly better than their previous two-handed counterparts. With a flash of light, it materializes into solid diamond. It is a bit odd, you have to admit; the spiky head is arranged in a rubik-cube patter, that, while lacking the usual colours, clearly has just one square for each of the spikes. Near the handle, which has a comfy ergonomic grip unfortunately made out of diamond, there are two buttons. Hmm.

[Pot:2+1=3]
A golden line appears, splits itself into smaller ones, and draws some arrows.

Now, it should be time to toy with that morningstar of yours.

Spoiler: Public Word List (click to show/hide)

"The hell was that? Oh well, only way to figure it out is to read more. And momma said reading ain't never done nothin' for nobody. Ha!" Robert remarks before looking for more words in the book.

G-836 Copeus
G-845 Aeem
G-895 Tisuiiamri

Or, if attacked and I still have pool, try to Rateraiustum Periamquaes them./b]

Shouting time it is!

[Pot:4+1=5]
A golden line appears and draws a book.

[Pot:4+1=5]
Nothing happens.

[Pot:1+1=2]
Again nothing happens.

Huh, that was a waste of time.

More words
You ignore the fiendish creature which now seems to have some sort of diamond medieval weapon and do science:

[Pot:4+1=5]
Your chest glows emitting golden particles, magic seems to be willing to obey you for some reason.

Hmm.

To escape the heat walk to the North exit of the magma room.
Say words.

You walk a bit North. It doesn't change things much, actually. At least you can do science without anyone bothering you nearby, right?

[Pot:6+1=7]
A pile of styrofoam little pellets appears in front of you and some of it spills around. Now this is a mess, a comfy mess.

[Pot:6+1=7]
A thick golden line apears and draws a cage out of itself, big enough to hold various people in it. It disappears after a brief time.

[Pot:1+1=2]
A golden line appears and dances for you before disappearing.

[Pot:6+1=7]
A thick golden line appears and draws the biggest starfish you have ever seen, like, the size of yourself.

That was, educational?

Begin Movement. Speak words.

[Spd:5-1-1=3]

You take a leisure walk to the Portal ROom as you say some words:

[Pot:5]
You can almost feel like if nothing itself is moving in front of you.

[Pot:5]
Your left foot begins to emit a golden glow, that slowly fades away.

[Pot:1]
You screw everything up, you get nothing.

[Pot:1]
Again, you get nothing.

[Pot:1]
Ditto.

[Pot:6]
The thought of an infernal place invades your head. Demonic servants flying over the ruins of a scorched city, being pillaged by hordes of horned devils carrying dead bodies, while being supervised by humanoid overseer whose features are hidden by black armour featuring various horns protruding from its shoulder pads and helmets. On the horizon, thousands of similarly looking beings march away from you, leaving a scar of seemingly dead earth as the land itself cracked and begun to spit flames where the horde went.

That was, distressing. Yeah, that's the best way to put it.

You arrive to a place with a body, some blood, and various people, one of them being an alien with claws and a diamond morningstar.

Systar strolls a bit into the Portal Room.  Well, he could try a bit of this magic out...


A bit o' the ol' science!

You wander nearer to the alien humanoid, which now has a weapon, besides its claws. Yeah, you are not insane.

[Pot:5-1=4]
The alien's morningstar begins to glow, but it slowly fades away. It looks at you. You now need new underwear.

More science is needed.

Well now you have badass weaponry, so you are free to do whatever you want. Just in case, you lean against a wall and drop the spear away, before saying your first words:

[Pot:1+1=2]
Your axe-foot glows dimly, flickering for a brief time, before the glow disappears completely.

[Pot:2+1=3]
You can somehow feel a disturbance in something, near you. Yeah, as specific as that.

[Pot:1+1=2]
You believe that something emitted a brief glow, but you are not sure.

[Pot:6+1=7]
Something flies out of your hand to the floor.

Well, that was disappointing. Well, maybe not totally.

"Impressive weapon."

Science time!

After that compliment on the gut which holds the best weapon you have seen by this time, you did some science:

[Pot:3]
A golden line appears and draws an ovoid object.

[Pot:4]
A chunk of plastic appears and falls to the ground near you.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Dermonster on June 07, 2014, 06:24:41 pm
Damn. One more time.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Rolepgeek on June 07, 2014, 07:05:53 pm
"Well hello there. We're all not going to kill each other, right?"

Move away from the man holding nunchuks. Maybe the alien is nice. I've already seen hell, after all.

Speaking of which, let's try some of this again. Speaking words is fun. Speaking other words if people try to hurt me is less fun, but necessary.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: killerhellhound on June 07, 2014, 07:13:35 pm
"Well I expect there will be some people that are really powerful so sticking together would make it easier to survive"

Words
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Bigf00t on June 07, 2014, 10:12:51 pm
"Oh look! People! I used to be People! HELLO PEOPLE!"
;D
Swing around the Morningstar, press each button in turn and observe the effects.
Don't practice with The Morningstar on people. Please.

Also words and associated science.

You ignore the fiendish creature which now seems to have some sort of diamond medieval weapon and do science:
-snip-
You arrive to a place with a body, some blood, and various people, one of them being an alien with claws and a diamond morningstar.
-snip-
You wander nearer to the alien humanoid, which now has a weapon, besides its claws. Yeah, you are not insane.
[Pot:5-1=4]
The alien's morningstar begins to glow, but it slowly fades away. It looks at you. You now need new underwear.
((Gratz to the GM for making me seem as terrifying as I regularly forget I look :P))
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Beirus on June 07, 2014, 11:12:39 pm
Spoiler: Public Word List (click to show/hide)

Go to the Portal Room. Portal Room PARTAY!! Say G-895 Tisuiiamri and a couple of other words on the way.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: GreatWyrmGold on June 08, 2014, 10:02:25 am
Words.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: RathofSTS on June 08, 2014, 07:23:19 pm
More words.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Bigf00t on June 10, 2014, 02:36:07 am
Did I send words? I thought I sent words. Having trouble finding them in my "sent" box...
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Tomcost on June 10, 2014, 06:54:27 am
Did I send words? I thought I sent words. Having trouble finding them in my "sent" box...
Yes, you did. We are currently waiting on Toaster.
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Toaster on June 10, 2014, 07:53:09 am
That slow asshole.


Interesting.  One more thing he wanted to try...


One more thing!
Title: Re: Tribulations in Magic: Where a waitlister enters the game every three turns.
Post by: Tomcost on June 10, 2014, 09:16:23 am
Turn 044

Damn. One more time.

[Pot:2+1=3]
Your axe-foot glows and with the predictable flash of light, becomes an inert foot again. Yay!

((Back to old stats))

This means, that you can now do science freely!

[Pot:3+1=4]
You can feel how nothing itself if being disturbed over you.

[Pot:3+1=4]
Your right arm emits a familiar golden glow, then it stops.

[Pot:3+1=4]
Now the same thing happens with your left hand.

Well, at least you have a foot, but you felt that the magic was weak this time.

Words.
You congratulate your partner on his reacquisition of the inert bodypart, then do some science yourself:

[Pot:5]
A golden line appears and draws a book. Yeah, boooooooriiiiiiing.

[Pot:5]
A blob of pitch appears in fronts of you and falls to the ground, slowly but steadily dispersing.

Maybe you can find a use for it?

"Well hello there. We're all not going to kill each other, right?"

Move away from the man holding nunchuks. Maybe the alien is nice. I've already seen hell, after all.

Speaking of which, let's try some of this again. Speaking words is fun. Speaking other words if people try to hurt me is less fun, but necessary.


No person holding diamond two-handed nunchuks is to be trusted, your grandfather said. Or maybe you are just curious about the alien. You are going to die anyway, right? It looks friendly enough (that is, he is not trying to rip you to shreads and instead is toying around with his morningstar)

Well, you have science to do:

[Pot:6]
Your left leg emits a golden glow, but it seems that the magic was expecting something more, so it faded away.

[Pot:6]
Thoughts of feathers, talons and beaks invade your mind this time. Swiftly running through the desert, flying from the sky, identifying prey from afar, but also taking care of nests, exhibiting themselves with beautiful colours, and feeding youngters. A bird's life.

[Pot:2]
Something attempted to happen, but you are not sure what.

[Pot:4]
The floor beneath you begins to glow with those golden particles. Maybe the fact that you had your arm just lying and perpendicular to it had something to do?

[Pot:2]
Again, you are not sure about what happened.

[Pot:1]
And now you got a brief and mild headache for some reason. Yeah, things are only getting better.

More words.

Well, maybe you find something useful this time?

[Pot:5+1=6]
A thick golden line appears and draws a huge leg out of itself.

[Pot:1+1=2]
Nothing happens.

[Pot:1+1=2]
You get a golden line. It moves. Then it disappears. You are not impressed

[Pot:2+1=3]
A golden line appears and draws a short humanoid. Or so you think it is. You are sure that you coudl draw better than that.

Spoiler: Public Word List (click to show/hide)

Go to the Portal Room. Portal Room PARTAY!! Say G-895 Tisuiiamri and a couple of other words on the way.

You begin going to the Portal Room, and shout a word:

[Pot:2+1=3]
Nothing happens! How exiting!

Well, but at least you can do your private science while you cross the infinite abyss through the bridge. Just so that your mind gets distracted muttering bullshit and watching pretty lights.

[Pot:4+1=5]
A golden line appears and draws some bolas. Yeah, those stones joined held together by a string that are used to trip wild animals.

[Pot:4+1=5]
Now one of those polearms that the samurai used to use appears. Those cutting ones, that seem to have a reversed scythe on the end of the stick. Hmm, you think that those are called naginatas.

You arrive to a room in which there is a guy with two-handed diamond nunchucks, an alien with sharp claws and a diamond morningstar, some bearded guy and another dude in a bathrobe sporting an image of Harry Potter. Yeah, you are going to have fun here.

That slow asshole.


Interesting.  One more thing he wanted to try...


One more thing!

[Pot:2-1=1]
You feel like nothing itself has gotten angry for some reason. Maybe you messed with it, or killed its nothinglings, or you raped and killed its whole family. You are not really sure what actually happened there.

"Oh look! People! I used to be People! HELLO PEOPLE!"
;D
Swing around the Morningstar, press each button in turn
Don't practice with The Morningstar on people. Please.

Also words and associated science.

Your odd squeaky voice creeps everybody out, but you pay no mind.

You press a button from your morningstar. The spikes retracts, to the inside of it, producing a glassy sound that is utterly uncomfortable. Pressing the button again, the spikes come back. It is worth mentioning that the holes which were left once the spikes retracted were covered by diamond parts, simulating doors, so that the morningstar doesn't have holes in it. Pressing the other buttons causes the rubik-cube interface to begin moving, the squares interchanging laces, until all the spikes are facing the same side. Well, it gives the morningstar more pokey capacity. You press the button again, and the interface moves the spikes back to their original places.

Swinging the morningstar around brings enough information for you to conclude that it can be swung as a normal morningstar should.


Well now you can do science, having relieved of your mind the curiosity.

[Pot:3+1=4]
A golden line draws a whip.

[Pot:3+1=4]
Nothing happens.

[Pot:2+1=3]
Now a square with a handle appears.

[Pot:5+1=6]
A thick golden line appears and draws the hell of a squid. That would be scary had it been alive. Or probably pathetic as it choked on air, you don't know.

"Well I expect there will be some people that are really powerful so sticking together would make it easier to survive"

Words


Nobody cares about your sayings. You are going to kill them anyway, right? Well, at some point in the future.

[Pot:2+1=3]
A golden line appears and draws a pair of fangs. Well, a small pair of fangs. With a flash of light they materialize into...fire? And they  fall to the ground. You are sure that touching them is a bad idea, and that they have no practical use.

The magic lingering on your chest is still there, doing nothing, and awaiting some orders, apparently.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Dermonster on June 10, 2014, 09:45:22 am
Definitely going to have to fix that later.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: GreatWyrmGold on June 10, 2014, 11:14:48 am
Screw the pitch, for you see, there is science to do. I'll understand everything when with this I am through. There's spellcasting to be done and experiments to run, so enjoy while we're all still alive.

Words.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Bigf00t on June 11, 2014, 03:53:37 am
Uhh...

More words?
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: killerhellhound on June 11, 2014, 08:24:40 am
Time to WORDs my chest
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Toaster on June 11, 2014, 08:44:26 am
Once more with feeling!
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Beirus on June 11, 2014, 11:32:30 am
A-511 Quopeenis, and a couple of other words.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Rolepgeek on June 11, 2014, 08:04:30 pm
Say words.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Toaster on June 12, 2014, 01:01:27 pm
A-511 Quopeenis, and a couple of other words.

Hurr hurr hurr  Can't resist
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Beirus on June 12, 2014, 01:14:28 pm
A-511 Quopeenis, and a couple of other words.

Hurr hurr hurr  Can't resist
I was hoping somebody else would think it was funny.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Rolepgeek on June 12, 2014, 01:19:22 pm
Heheheh, you said 'quop'.

Heheheheheheh.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 12, 2014, 03:38:19 pm
I explicitly blame Bigf00t for that. Because reasons.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: RathofSTS on June 12, 2014, 09:03:52 pm
Continue with words.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Bigf00t on June 14, 2014, 01:54:17 am
I explicitly blame Bigf00t for that. Because reasons.
Wait, wat? I don't even? ;)
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 14, 2014, 08:03:07 am
I explicitly blame Bigf00t for that. Because reasons.
Wait, wat? I don't even? ;)
Hint: word generator.

Turn probably coming tomorrow, I'm sorry for the delay, this has been a busy week.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Bigf00t on June 14, 2014, 08:16:27 am
I explicitly blame Bigf00t for that. Because reasons.
Wait, wat? I don't even? ;)
Hint: word generator.
OOOOoooooooogod I need more sleep.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 15, 2014, 10:44:31 am
Turn 045

Definitely going to have to fix that later.

Hmm, it seems that you are having a lot of time to do science. It would be a bit unfortunate if something happened to interrupt you, don't you think so? Are you paranoid yet? No? Well, maybe I should try harder next time.

[Pot:1+1=2]
A tiny bit of sand falls over your head.

[Pot:1+1=2]
Again, nothing itself is moving, but you can't discern where.

[Pot:4+1=5]
Your right hand emits a golden glow for a brief time.

[Pot:5+1=6]
You get invaded by thoughts: the wind swiftly carrying you, but, at the same time, you are moving on your own too. Below you, your precise eyes are able to see a small mammal: a prey. You quickly use your wings to change the inclination of your body, letting gravity accelerate you towards your target. The prey seems to detect you only at the last moment, just turning around to see your claws, its demise. You carry the dead mammal to where your most recently hatched clutch awaits, their mouths open with hunger.

Well, that was a weird vision.

Screw the pitch, for you see, there is science to do. I'll understand everything when with this I am through. There's spellcasting to be done and experiments to run, so enjoy while we're all still alive.

Words.

Science between two persons is always bound to either get knowledge quicker or end the lives of both of them horribly.

[Pot:6]
A thick golden line appears and draws one of those big rodents also known as capybaras. With a flash of light, it materializes into solid copper and begins to sniff things around.

Uhh...

More words?

Well, everybody still seems to be afraid, so better say gibberish and defy the laws of physics, because nothing could go wrong, right?

[Pot:4+1=5]
A golden line appears and draws a crossbow.

[Pot:4+1=5]
Now it is a bow.

[Pot:2+1=3]
A little chunk of a greenish-orange metal appears and falls in front of you.

[Pot:6+1=7]
Now a thick line appears, drawing a big boomerang, the size of your arm.

Time to WORDs my chest

Before attempting anything, you try to will the spell on your chest to do something. A flash of light ensues, and you find that your chest is now made from solid diamond!

Diamond chest:
[Crystalline structure]

Woooo!

Now, lets do more science:

[Pot:6+1=7]
A thick golden line appears, and draws a pair of huge, feathery wings. With a flash of light, they become diamond again. You surely like bling, right?

Once more with feeling!

You put all the feeling into it! You are not sure if anger or rage fits the situation better, so you use both:

[Pot:1-1=0]
How curious, now you are way angrier than before. Should it be time to discharge that rage at somebody?

A-511 Quopeenis, and a couple of other words.

You shout a word that only foul-minded people would find funny:

[Pot:2+1=3]
You feel a disturbance in the nothing. Yep, maybe you gained a sixth sense, or are become insane. Maybe both, considering the circumstances.

Now time to just say stuff instead of shouting them:

[Pot:6+1=7]
Nothing itself rearranges itself in a wide angle whose origin is more or less the centre of your body, and it seems to encompass a wide area in front of you.

[Pot:3+1=4]
A bit of nothing flies to your left.

Yeah, you are getting insane.

Say words.

More wild gibberish pronunciation!

[Pot:4]
Nothing itself rearranges in front of you, in a width increasing fashion.

[Pot:5]
You get invaded by thoughts of tentacles, suckers, beaks and round funny heads. Huh.

[Pot:3]
You can feel that nothing itself is rearranging somewhere. That was odd.

[Pot:2]
Something tried to glow, you are sure!

[Pot:6]
You can feel how nothing itself got disturbed near that portal that got you so curious about.

[Pot:3]
A bit of nothing flies towards the alien creature. It seems to not have noticed.

Continue with words.

Hmm, are you getting any more knowledge out of this? Or are you just playing with fate? Will you die a horrible death due to your own miscasts? Who knows?

[Pot:6+1=7]
A huge glob of water appears in front of you, falling to the floor and almost sweeping your feet. Some of the water flowed to the magma-filled moats, creating a lot of steam.

[Pot:5+1=6]
A golden line appears and draws a hell of a pig in front of you. Well, maybe not so big, but fatter than average.

[Pot:6+1=7]
You get a thick golden line that draws a big eagle.

[Pot:5+1=6]
Now another thick golden line draws a huge Bowie knife.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Dermonster on June 15, 2014, 11:19:05 am
Hmm, it seems that you are having a lot of time to do science. It would be a bit unfortunate if something happened to interrupt you, don't you think so? Are you paranoid yet? No? Well, maybe I should try harder next time.

SCIENCE WILL HAPPEN UNTIL I SAY IT STOPS

Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Dermonster on June 15, 2014, 11:21:38 am
Wait what in the EVERFUCK.

Greatwyrm got perma banned!?

How the-

What the-

but-

MY ENTIRE TEAM IS DEAD WITHOUT THEM DYING. HOW. WHY.

This just isn't fair.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 15, 2014, 11:30:56 am
Wait what in the EVERFUCK.

Greatwyrm got perma banned!?

How the-

What the-

but-

MY ENTIRE TEAM IS DEAD WITHOUT THEM DYING. HOW. WHY.

This just isn't fair.
What?

Nevermind, I just saw the message from the Big Toad.

Well, a pity that that happened to your team. Now it would be a good time to do diplomacy.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: darkpaladin109 on June 15, 2014, 11:35:56 am
Wait what in the EVERFUCK.

Greatwyrm got perma banned!?

How the-

What the-

but-

MY ENTIRE TEAM IS DEAD WITHOUT THEM DYING. HOW. WHY.

This just isn't fair.
What?

Nevermind, I just saw the message from the Big Toad.

Well, a pity that that happened to your team. Now it would be a good time to do diplomacy.
You know, this is one of those things that I am very conflicted about. On one hand, GWG being gone means that Derm's murderous team is gonna fall into ruin. On the other hand, GWG's gone.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: TCM on June 15, 2014, 11:49:58 am
I'm pretty bummed out that GWG is gone.

Conversely, in game, Derm just got karma-fucked. You dead bro. At least that's something hilarious out of a situation which otherwise makes me sad.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Dermonster on June 15, 2014, 11:54:17 am
How is that karma? The entire point of the game is to do what I've been doing!
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 15, 2014, 11:55:18 am
How is that karma? The entire point of the game is to do what I've been doing!
I support Derm here. It is a PvP game
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: TCM on June 15, 2014, 12:03:01 pm
How is that karma? The entire point of the game is to do what I've been doing!
I support Derm here. It is a PvP game

Oh, that is true indeed. From a game perspective, Derm has been doing great. But from the perspective of his competitors it's almost as if the RNG Goddess has declared, "This Derm fellow is doing much too well for my tastes, and I'm getting bored. Fates, please change his future to make it more interesting." It's all in good fun, besides tragically losing a forum member.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Dermonster on June 15, 2014, 12:05:20 pm
Whats sad is that Tomcost kind of predicted it with that little blurb at the start of my turn.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 15, 2014, 12:08:08 pm
Whats sad is that Tomcost kind of predicted it with that little blurb at the start of my turn.
Spooky, isn't it?
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Beirus on June 15, 2014, 10:56:22 pm
Say a PHRASE.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Elephant Parade on June 16, 2014, 06:25:02 pm
I read over the thread, but I'm not sure what happened to me. I'd like to request indefinite waitlist. I should have regular internet access within the next few days, but I'm not entirely sure.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Dermonster on June 16, 2014, 06:31:38 pm
Oh sweet jesus come and get in here you beautiful bastard I missed you so much
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Bigf00t on June 17, 2014, 04:47:50 am
How is that karma? The entire point of the game is to do what I've been doing!
I support Derm here. It is a PvP game
Amen to that, I have to keep reminding myself sometimes that this is actually a death-match arena.
*my whiny voice* ...but Sciiiieeeence!
Bah, I guess I better start thinking about killing people. *sigh*

I guess WORDS are in order. I have been awaiting these words for some time. It is about time to make them unto reality. Let's see how this goes!

((My obligatory 2 cents: Derm has been doing the whole "hunter-seeker" thing with his team (well, what WAS his team) very well, teaming up and tackling lone individuals. It lead to the highest soul density team in this pit. His diplomacy could have used a bit of work tho, :P. It's all weird in retrospect looking over the progress of the game, as there was our good and violent friend Syvarris who united almost everyone (against him) out of fear, then all the science, then Dermsquad... It's just interesting to look back given the recent turns of events.))
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 17, 2014, 05:44:01 am
I read over the thread, but I'm not sure what happened to me. I'd like to request indefinite waitlist. I should have regular internet access within the next few days, but I'm not entirely sure.
Well, you have spot there, then.

In-game, it was hinted that your character was sucked alive by the vacuum cleaners when the NE hallway was cleaned, because you could barely move.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: killerhellhound on June 17, 2014, 06:07:50 am
Guys I'm going to be out of the fourm's for a long time I've been failing my classes due to the awesomeness of the internet and my parents and I have decided that going cold turkey would be best

so in short So long and thanks for all the !!FUN!!
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 17, 2014, 07:26:21 am
Well, it seems that two people will enter the game next turn.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Bigf00t on June 18, 2014, 12:32:56 am
Well, it seems that two people will enter the game next turn.
...
All of a sudden a massive turnover with very few casualties.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 18, 2014, 07:11:54 am
Fun fact: out of the six people currently playing, only 3 have posten an action
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: RathofSTS on June 18, 2014, 02:00:00 pm
Phrases of words.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Toaster on June 18, 2014, 03:21:47 pm
I'll figure out what that damned word means!
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Elephant Parade on June 18, 2014, 06:41:32 pm
I have daily internet access now. Requesting non-eternal waitlist.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Rolepgeek on June 18, 2014, 07:20:28 pm
Let the phrasing....BEGIN!
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 18, 2014, 09:43:29 pm
I have daily internet access now. Requesting non-eternal waitlist.
Moving...
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Elephant Parade on June 19, 2014, 12:34:17 pm
Could my old character have a spot in the deathlist, please?

Spoiler: Flimsy Wizard (click to show/hide)
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Rolepgeek on June 19, 2014, 12:36:42 pm
My next character is totally gonna be magical trevor.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 19, 2014, 12:58:06 pm
Could my old character have a spot in the deathlist, please?

Spoiler: Flimsy Wizard (click to show/hide)
I do not put characters removed because the player couldn't play at that time, but I guess that I could do a "banished" list, where your character could appear.

Wait, by deathlist you mean the post whose headline is "the fallen" where I write all the characters who have been killed, right?

Anyway, editing your character in the waitlist...
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 19, 2014, 02:55:40 pm
Turn 046

Hmm, it seems that you are having a lot of time to do science. It would be a bit unfortunate if something happened to interrupt you, don't you think so? Are you paranoid yet? No? Well, maybe I should try harder next time.

SCIENCE WILL HAPPEN UNTIL I SAY IT STOPS

You stubbornly keep doing science. Because there aren't many things to do, really.

[Pot:5+1=6]
You can feel a disturbance in the nothingness behind you.

[Pot:5+1=6]
Your spear glows for a brief moment.

[Pot:5+1=6]
Now the nothingness is disturbed in front of you.

[Pot:5+1=6]
The thought of pits raging with fire invades your mind. From its depths, many shadows can be seen coming up, via a spiral staircase, made from black metal, almost as dark as darkness itself. The army marches, and you can clearly seem them better: demons, from all the sizes. Horns and claws are abudant in their anatomy, but there is also some shadowy figures that do not fit totally into that army. Enclosed in dark clothes inscribed with red runes, the thread that made them likely stained with the blood of innocents, are moving along them. They seem to be giving orders, like if they had some position of importance. They may be fallen heroes and wizards, their silhouettes indistinguishable from the rest of the demons due to the multiple horns that decorate their clothes, but their black colours allow the naked human eyes to distinguish them from the rest of the infernal offspring.
The vision fades away, and you begin to wonder about what have you just seen.

[Pot:1+1=2]
You got too distracted to notice what exactly happened.

A hole opens in the floor, and, suddenly, the Dragon Knight is sucked in. You can't do anything to help him, as the floor closed again with unbelievable haste. The sounds of creams and broken bones filled the room for a brief time. And then, you realize that you may not see him again.

Say a PHRASE.

[Pot:5+1=6]
A thick golden line appears, drawing a big naginata. With a flash of light, it materializes into solid diamond. How...original? You grab it, and you notice that it is heavier than what you would have thought.

You notice that there is a little crank near the handle. Moving it seems to pull or release little diamond mechanisms that allow you to adjust the angle of the blade. Not really useful, but it is cool.

-Steampunk diamond naginata:
[Has an edge]
[Heavy]

You notice that that guy with the diamond nunchucks falls to a hole in the floor that opened unexpectedly just below him, which then closed itself trapping him. The amount of screams followed by the crunchy sounds of broken bones just make you think about something: "Sucks to be him, I guess"

-Snip-
More science! And hope that the floor loves you! Do you love me floor? Because I love you! Please don't crush me.

[Pot:1+1=2]
A golden line appears and... Well you fail. That's it.

Phrases of words.

Huh, now let's try many words together!

[Pot:3+1=4]
A golden line appears and draws a pickaxe, it appears to be normal.

[Pot:4+1=5]
A golden line appears and draws a little seal. With a flash of light, it becomes solid...cardboard? Okay, that's not as cute as you thought that it would be.

I'll figure out what that damned word means!

[Pot:6-1=5]
Goddamit, you made the GM waste three valuable seconds to look at the word that you were trying to say. He sincerely hopes you die a horrible death. [/joke]

The piece of wall you have been staring begins to glow for a moment, but said glows fades away some moments after, like if it had nothing to do there and just got bored.

Let the phrasing....BEGIN!
Ahhhhh that guy got swallowed by the floor, I don't wanna die, I need to know more science ahhhhhhhhhhh.

[Pot:5]
A golden line appears and draws a human head. An androgynous head, but a head nevertheless.

[Pot:2]
Nothing happens.

[Pot:5]
Now an androgynous torso is drawn. No sexy things for you.

[Pot:1]
[Will:4]
Your left foot suddenly flashes. it startles you, so you jump back, falling on your buttocks. Observing your foot, you can notice two things: the first one, is that you don't feel it. The second one, is that it is now something that emits light and a little bit of heat, but you can't discern its boundaries. You ponder if it would be wise to actually stand up and use it to walk. It seems to not have any kind of weight now.  Hmm.

Left foot is inert light:
-1 to acrobatics actions and dodging

Mako's third sibling appears in the center of the Grand Room. Igor the Invincible does so in the Arcane Room.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Dermonster on June 19, 2014, 03:14:27 pm
Oh goody.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: TCM on June 19, 2014, 03:42:52 pm
MAKO MAN.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Bigf00t on June 20, 2014, 02:33:12 am
Oh goddamn it, that was a four word sentence of waste!

Alas poor Horatio.

*stroke the floor lovingly*
*stroke the floor seductively*
*stroke the floor in a way worthy of a restraining order*


((Yes, that is turn-text. Distressingly dirty turn-text.))
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 20, 2014, 08:27:15 am
Alas poor Horatio.
He was called Mark.
Quote
*stroke the floor lovingly*
*stroke the floor seductively*
*stroke the floor in a way worthy of a restraining order*

I'm so sigging this.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: RathofSTS on June 20, 2014, 12:07:41 pm
Words.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Beirus on June 20, 2014, 10:42:39 pm
Spoiler: Public Word list (click to show/hide)

Say Quopeenis again and a couple of other words.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: NAV on June 21, 2014, 12:06:57 pm
Bloop.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Toaster on June 21, 2014, 08:12:40 pm
So that's how this magic works...
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 22, 2014, 10:28:35 am
Damn, we still need Rolepgeek's action, I thought I had all of you here. Well, let's wait a little bit more.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Rolepgeek on June 22, 2014, 11:29:26 am
Sorry my bad.

Words make the fun of the times
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Tomcost on June 22, 2014, 12:15:21 pm
Turn 047

Oh goody.

MAKO MAN.

Oh, shit, the Knight is dead, someone has entered the arena. I don't wanna die crippled! Ahhhhhh:

[Derm spd:5-1=4]
[Mako spd:5-1=4]

He, he looks like that murderous bastard of Mako. Oh, please, not again!

[Derm Pot:3+1=4] ((Overdrive failed))
A golden line appears and draws a door. With a flash of light, it materializes into iron, and it stays where it is, hovering 20 cm above the ground. It totally fails to block the entrance.

Upon noticing the door (which, incidentally, appeared just in front of him), Mako touched it, and noticed that he can displace it with a finger. It seems to oppose no resistance whatsoever, allowing Mako to just enter the room and see a crippled Derm in there.

That was the shortest siege ever.

The door probably was so easily moved because of some physics bullshit involving weight, but who cares? Mako saw something shiny!

[Mako dex:5+1=6]
[Derm dex:3+1=4]

[Mako str:1+1=2]
[Derm str:6]

Mako just run at Derm and tried to grab his spear, his dexterous hands placing a somewhat firm hold onto it. Sadly, Derm unleashed all the hidden forces only loot hoarders can harness, yanking it away from the fighter's hands.

And now, like if destiny had spat upon Derm's face while he had his mouth open, his iron foot flashed with light and turned back into an axe.

((Back to old stats))

And, to make things worse, the ominous green light begun to shine through the NE hallway, the copper animal not paying much attention to it.

Oh goddamn it, that was a four word sentence of waste!

Alas poor Horatio.

*stroke the floor lovingly*
*stroke the floor seductively*
*stroke the floor in a way worthy of a restraining order*


((Yes, that is turn-text. Distressingly dirty turn-text.))

You do your stomping. Nothing happens. Maybe it is not your time yet? [Insert creepy foreshadowing music here]

Nah, it is not your time yet, so you do magic:

[Pot:4+1=5]
A golden line appears and draws a bow. With a flash of light, it becomes more of that biometal thing. Hum, it seems that what would be the string it quite flexible, but akin more to a sling than to a bow, but you guess that it will do. The rest of the bow is harder, though.

[Pot:2+1=3]
A golden line appears and splits itself in two. Each of them proceeds to draw an arrow each. With a flash of light, they become solid obsidian.

Well, you know that you could theoretically use these two things as gifts, so that maybe the person that receives them won't use them against you. Well, it is not like you can die of blood loss now, so a puncture or another shouldn't matter much as long as you stay in this form, right?

You get closer to that Systar guy and hand them to him:

So that's how this magic works...

Your thinking is interrupted by the black alien guy handing a bow of that alien stuff and two obsidian arrows. You cautiously take them. The alien smiles, showing a row of sharp teeth. You are not sure if that is a friendly gesture or not, but at least you have a weapon now. The "string" of the bow is quite flexible, but doesn't seem to be tight enough to provide much force to the arrows. On the other hand, this could be compensated by the weight of the arrows, but said weight threatens your aim somewhat, you will have to ponder the effects of gravity a bit more that what you would have hoped.

Black biometal bow:
[Light]
Obsidian arrows(2):
[Heavy]

Anyway, now you do science:

[Pot:2-1=1]
Something... something tried to fly out of you, you are sure! You wholeheartedly hope that it wasn't your liver or pancreas, those are nice things to have inside of you.

Bloop.

You look at everything around you. You are in a circular room, whose walls are equally distributed with some kind of crystal pyramids, each one stained in different degrees of an octariney tone. Four infinitesimally thin beams come from the floor, towards the ceiling, the vault being to high for you to actually discern what is happening at the end of their trail. The point from which the beams are coming are protected with a pyramid-shaped translucent element, somewhat golden in color. You can observe that the tip of said pyramids, which reach your waist in height, is actually open a little bit to allow the beams to escape.

You then suddenly are startled by a tiny explosion coming from one of those beams, which was somehow absorbed by one of the crystalline pyramids on the walls, which in turn increased the density of its octariney tone. A pair of geometrical objects akin to those guarding the lower portions of the beams came floating from the ceiling, stopping in mid-air in front of the colorful pyramid. It the proceeded to just move towards the pair, which opened and encapsulated it, then floated back towards the ceiling.

That was a bunch of bullshit you don't understand. But at least you can read another kind of bullshit, from the static and written one:

[Pot:6-1=5]
A golden line appears in front of you, twisting and flexing itself into a shape. It is that of a star, but with edges that don't match the stereotypical cartoonish star, but it seems more like a starfish. After a brief time, the line faded away.

Your attention is then directed towards a section of the room that you didn't look at before: the northern wall. It is completely devoid of crystalline structures, and, instead, a huge obsidian skull occupies at least one-third of it. Some kind of green goo is dripping from it, evaporating and releasing a kind of green smoke as it falls to the ground.

The skull then begins to open, green light beginning to shine from its mouth, with distressing wails and moans slowly coming to intensities that you can actually hear, then growing stronger.

Oh, fuck.

Words.

Hmmm, interesting. Which is to say, what the freaking hell is this magic thing? Better to keep pronouncing these things.

[Pot:6+1=7]
A thick golden line appears and draws a huge door, as huge to actually bloc the entrance to the room.

[Pot:4+1=5]
A bunch of porcelain appears and falls to the ground, breaking in the process.

[Pot:6+1=7]
Another thick line appears, this time drawing a big dolphin.

[Pot:3+1=4]
A bunch of styrofoam appears and falls to the ground, the slight inclination of the floor directing some pieces to the moat. Upon falling on it, they quickly burn, but the magma suddenly spits them back up, or at least whatever pieces that hadn't disintegrated yet.

That was odd.

Spoiler: Public Word list (click to show/hide)

Say Quopeenis again and a couple of other words.

You scream a word again:

[Pot:1+1=2]
Yet another disturbance in the force nothing.

Well, better whisper the next ones:

[Pot:5+1=6]
Your left arm begins to glow with shimmering golden particles, but it fades away.

[Pot:5+1=6]
The alien guy begins to glow for some time. You hope he doesn't kill you for that.

Sorry my bad.

Words make the fun of the times

Moar words now that everyone is distracted with their own shiny things!

[Pot:6]
A thick golden line appears and draws a big sling.

[Pot:5]
Nothing happens!

[Pot:3]
A golden line appears and draws something humanoid.

[Pot:5]
Now a a pair of bolas is drawn.

[Pot:6]
A big chunk of aluminium appears and falls to the ground, making typical aluminium sound.

[Pot:5]
Now a smaller chunk of lead appears. It looks heavy. Well, lie lead.

Your foot is still light. Yeah, and you still can't feel it. You are still uncertain on whether to stand up and risk losing that foot, or staying on the ground some more and risk somebody deciding to stomp your head. Maybe a crutch would help.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: Dermonster on June 22, 2014, 12:22:42 pm
You done fucked up, boy.
Title: Re: Tribulations in Magic: Now with less murder and more SCIENCE
Post by: TCM on June 22, 2014, 01:07:39 pm
You done fucked up, boy.

LET'S SEE WHAT YOU CAN BRING IN THE RING! OOOOOH YEAH!
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: NAV on June 22, 2014, 01:21:29 pm
Do wizardy things.
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: RathofSTS on June 23, 2014, 12:29:12 am
Magic.
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: Bigf00t on June 23, 2014, 05:27:15 am
Start ambling over to discern the nature of those violent sounds I can hear with my metaalien-ears. Laugh at the fight in my freakish alien voice when I get there. Find a nice comfy spot on the wall to lean on while spectating (and deciding my next move). And science-ing.
(GOTO Greenhouse_room. That'll probably take all the turn.)

Also SCI-ENCE SCI-ENCE MAN (dun dun)! I WANNA BE, A SCI-ENCE MAN.

((Also, WHY DOES EVERYONE KEEP SAYING THE WORDS THAT SPECIFICALLY MAKE ME GLOW! *arglebargle*))
((Also, when is Derm going to use that spear? It has 2 turns left. It saddens me somehow.))
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: Tomcost on June 24, 2014, 09:23:06 am
I need action from Rolepgeek, Beirus and Toaster to finish the turn!
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: Toaster on June 24, 2014, 09:32:28 am
"Uh, thanks dude!  I can dig it."

Head that way too and stuff.


((Can you recover used arrows?))
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: Tomcost on June 24, 2014, 10:10:31 am
"Uh, thanks dude!  I can dig it."

Head that way too and stuff.


((Can you recover used arrows?))
It would depend on the material of the arrow and that of what you hit with them.
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: Toaster on June 24, 2014, 10:57:15 am
So I should only shoot them at soft things that they will nicely stick in, like flesh.  Gotcha.
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: Tomcost on June 24, 2014, 11:03:29 am
So I should only shoot them at soft things that they will nicely stick in, like flesh.  Gotcha.
Its not like they would be useful against something that can't bleed, anyway.
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: Beirus on June 24, 2014, 11:17:02 am
Lets try some WORDS.
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: Toaster on June 24, 2014, 03:53:27 pm
So I should only shoot them at soft things that they will nicely stick in, like flesh.  Gotcha.
Its not like they would be useful against something that can't bleed, anyway.

Psh.  Shoot locks off doors, sever electrical connections, jam a door open- the possibilities are endless!
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: Rolepgeek on June 25, 2014, 07:36:08 pm
Time to test things, be they words or objects
Title: Re: Tribulations in Magic: Shortest siege ever.
Post by: Tomcost on June 26, 2014, 07:16:16 am
Turn 048

You done fucked up, boy.

LET'S SEE WHAT YOU CAN BRING IN THE RING! OOOOOH YEAH!

[Mako dex:6+1-1=6]
[Derm dex:2+1=3]

[Mako str:5+1=6]
[Derm str:1]

[Mako str:3+1=4]

Without even thinking about it, Mako rushes at Derm, reaching a height greater than that of his own chest, and swiftly grabbing Derm's face, which shortly thereafter was introduced with the floor with the help of two good friends: inertia and gravity. This caused a greater inconvenience in Derm, whose jaw is ended somewhat displaced, as well as some of his thoughts.

Derm now has:
[On ground]
[Dizziness]
-Head:
[Mauled]

This caused Mako to also get: [On ground]

Derm used this moment to at least try to get a part of his own plan working, he tried to whisper a spell:

[Derm pot:1+1-1-1=0]
But, no matter how much he watched the floor, nothing happened. Maybe because he only had just a little bit of magic mojo and only a part of the spell was pronounced.

Guess who has the upper hand here?

The wails with which some participants are already familiar begun their ominous crescendo. The thing came from the NE hallway, brandishing its scythe, as always. It flew around its prey, encircling the copper animal until it was so scared to even try to move. Golden particles begun to be absorbed by it, then, with a flash of light, gravity begun to affect it, the entity using that as a means to surprise its prey,dropping over it, at the same time it let go one of its gauntlets and its scythe. The animal was grabbed by the back of its neck, which soon begun to be invaded by black tentacles that seemed like canals from which the entity transmitted its shadowy energy, extending and ramifying across the copper body.. The legs of the animal soon couldn't handle the weight of its owner and thus the animal went from convulsing and emitting metallic screeches to just lie in the floor, moving slightly, with its last forces.

Do wizardy things.

Magic.

[Igor spd:5-1-1=3]
[Miol spd:3-1=2]

Igor realizes that maybe the Arcane room is dangerous. Yeah. Better to go to another place, specially now that the skull has totally opened and a shadow came out of that place. That place looks hot, wonder what may be there? Oh, there is a dude there, better greet him. With lightning:

[Igor pot:2-1=1]
[Igor end:6+2=8]
Lightning makes Igor feel itchy. Lightning funny.

Miol wonders why the hell did that guy wrapped in pillows just stand in front of him and decided to fry himself with lightning. Wait, no, not in the face!

[Igor dex:2-1-1=0]
[Miol dex:4]

Tripping:

[Miol str:2-1=1]
[Igor dex:3-1=2]

Igor's dumb movements allowed Miol to try to pull his leg and make him fall, but the guy proved to be too heavy.

Start ambling over to discern the nature of those violent sounds I can hear with my metaalien-ears. Laugh at the fight in my freakish alien voice when I get there. Find a nice comfy spot on the wall to lean on while spectating (and deciding my next move). And science-ing.
(GOTO Greenhouse_room. That'll probably take all the turn.)

Also SCI-ENCE SCI-ENCE MAN (dun dun)! I WANNA BE, A SCI-ENCE MAN.

((Also, WHY DOES EVERYONE KEEP SAYING THE WORDS THAT SPECIFICALLY MAKE ME GLOW! *arglebargle*))
((Also, when is Derm going to use that spear? It has 2 turns left. It saddens me somehow.))

You are tired of glowing, so you head to the Greenhouse room. Wait, those are wails, right? Better to stay here at the Grand Room. That entity scared the shit out of, well, everyone. But, on the other hand, now you have an idea!

[Pot:3+1=4]
You get a somewhat smooth piece of obsidian, which falls to the ground and explodes in a pile of that purplish fog that you hate so much.

"Uh, thanks dude!  I can dig it."

Head that way too and stuff.

You are a little bit far from the alien guy, just for good measure, just to notice that it is now engulfed in a weird purple mist. Yeah, that was a good measure indeed. Well, at least you can do science:

[Pot:2-1=1]
Again, something happened. You are getting as much information as that.

Lets try some WORDS.
He, why everybody is leaving? Wait. Yeah, leave, you freaks!

Now you are alone with the guy whose foot is now light. This means uninterrupted science:

[Pot:6+1=7]
A swarm of thoughts engulf your mind. You suddenly feel a desire to stalk an unaware prey, just to ambush it and fixate your fangs on its neck, using your claws if it would be necessary.

That was somewhat weird, but you are already used to the weirdness.

[Pot:2+1=3]
You can almost feel like if nothing arranged itself in something held tightly together, but you can't tell out its shape.

[Pot:2+1=3]
Your left foot emits a glow for a brief time. Huh.

Time to test things, be they words or objects

You poke the light. It dissipates in the poked place, but you feel an intense heat in your finger. Realizing how you can't really bleed to death due to the light vanishing, you stand up. Upon making contact with the floor, the rest of the light also dissipates, with some of the energy making your leg feel a little bit warmer for a couple seconds. Now the curiosity invades you, and you drop again to the floor to see how does your stump look like, finding that the magic has cauterized it seamlessly, the pinkish tone of skin staining the now round place where your foot used to be. At least magic cares about you when you fail. You stand up again and prepare to do science:

[Pot:5]
A golden line appears and draws a dog. How cute!

[Pot:1]
A golden line appears and twists itself into a tangled mess. Oops!

[Pot:5]
Some bones appear and scatter to the ground.

[Pot:5]
Another golden line appears, this time drawing a hammer with a long handle. Yeah, that's not a hammer, it is a warhammer!

[Pot:3]
A golden line appears and forms a spiral. You are sure that you messes up with this one, but at least not so hard like the knot from before.

[Pot:5]
Nothing happens! This is truly the most exiting thing- Yeah, let's not exaggerate with the sarcasm.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Bigf00t on June 26, 2014, 10:34:56 am
[from within the purple cloud]
*sigh* "Grenade test, failure."

"Need more power for expeditious science... Perhaps I should get on that."

Murderstroll. It's Reaping time.
Time to Reap the rewards. A Reap of faith. Reap someone a new one.
Also some science.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Tomcost on June 26, 2014, 10:51:16 am
[from within the purple cloud]
*sigh* "Grenade test, failure."

"Need more power for expeditious science... Perhaps I should get on that."

Murderstroll. It's Reaping time.
Time to Reap the rewards. A Reap of faith. Reap someone a new one.
Also some science.

If bad puns could kill, you would have won the game by this time, hehe.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: NAV on June 26, 2014, 12:31:30 pm
I am the best wizard.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Dermonster on June 26, 2014, 03:51:55 pm
How the hell did he punch Iron?  >:(
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: NAV on June 26, 2014, 04:11:03 pm
How the hell did he punch Iron
He didn't. He slammed your head into the ground.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Dermonster on June 26, 2014, 04:12:23 pm
>:(
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Rolepgeek on June 26, 2014, 05:35:11 pm
Whelp back to trying to get appendicitis I suppose.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Bigf00t on June 26, 2014, 09:02:31 pm
-snip-
Time to Reap the rewards. A Reap of faith. Reap someone a new one.
Also some science.

If bad puns could kill, you would have won the game by this time, hehe.
It's my superpower.

How the hell did he punch Iron
He didn't. He slammed your head into the ground.
It's also worth noting the rather large roll differences. And a successful head attack. And noting that you only gained the [mauled] state, you'd be KO if you were flesh methinks. There is no such thing as invincible in Perplexicon... barring maybe Igor the Invincible over there, we're yet to see how that works out!
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Toaster on June 26, 2014, 09:12:21 pm
Do you believe in Magic?
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Dermonster on June 26, 2014, 09:13:41 pm
Do you believe in Magic?

In a young Magi's heart?

How the stabbings will free her

Whenever they start?



It's MAAAAAGIC!

if the chances are groovy,

It makes you feel power like an old poison doozy


I'll tell ya about the magic

 It'll free your soul

 but it's like trying to tell a murder, from a suisooo(i)oode~


 If you believe in magic, don't bother to choose

 If it's lightning or fire, or, swords and spooooons~

 Just make some science~

It'll start with a saying

 It will wipe out their life no matter how hard they try

 Your feet start choppin

 And you can't seem to find

 How it's not there

 So just, blow your mind~



If you believe in magic

 Come along with me

 We'll kill until morning, just you and me

 and maybe, if the Chances is right

 I'll meet ya next turn

our words so briiiight~



We'll go a fightan' baby then you'll see

 all the magic's in the soul and the souls are in me, yeah


Do you belive in magic? Yeah.

 Believe in the magic in a young magi's soul

 believe in the magic of fire and cold

 Believe in the magic that can set me free

 Ohhhh, talkin' bout magic


 
 Do you believe like I believe?

 Do you believe in magic?

Ominous laughter as the music fades out
 
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: TCM on June 26, 2014, 09:17:56 pm
MAKO TIME.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Rolepgeek on June 26, 2014, 09:20:08 pm
MAKO TIME.
Freaky Fish Guy! You came back!
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Dermonster on June 26, 2014, 09:24:42 pm
I MADE A SONG
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Beirus on June 26, 2014, 10:41:01 pm
Movement and some WORDS on the way.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Tomcost on June 27, 2014, 08:09:30 am
I MADE A SONG
I may sig it, but I don't know which melody should it have. I was thinking about something like this (http://www.youtube.com/watch?v=f2Q_fO7fhJI).

Disclaimer: it is my sister who watches Disney Channel.


How the hell did he punch Iron
He didn't. He slammed your head into the ground.
It's also worth noting the rather large roll differences. And a successful head attack. And noting that you only gained the [mauled] state, you'd be KO if you were flesh methinks. There is no such thing as invincible in Perplexicon... barring maybe Igor the Invincible over there, we're yet to see how that works out!
Actually, he would have just [Pain II] if he had been flesh. A "knocked unconcious" is a 6.

And maybe it should be time to say that [Mauled] means that the limb has endured half the damage needed to be severed.

Lack of flexibility is the disadvantage of non-fleshy forms.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Dermonster on June 27, 2014, 02:48:11 pm
That just means I need to get a spongy outer shell over an inner core of hardness.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Tomcost on June 27, 2014, 03:07:29 pm
That just means I need to get a spongy outer shell over an inner core of hardness.
More or less.

A song is not a song unless it has rhythm, melody and armony. Without this what you wrote is poetry. One in which some words have excess letters, but poetry nonetheless.

And I think that now I'm behaving like a snob. Fine, I'm sigging that right now. YOU WIN, THIS TIME.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Dermonster on June 27, 2014, 03:10:23 pm
Did you never hear that song?

Do you believe in magic (https://www.youtube.com/watch?v=mDYNuD4CwlI&feature=kp)
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Rolepgeek on June 27, 2014, 05:35:50 pm
That just means I need to get a spongy outer shell over an inner core of hardness.
More or less.

A song is not a song unless it has rhythm, melody and armony. Without this what you wrote is poetry. One in which some words have excess letters, but poetry nonetheless.

And I think that now I'm behaving like a snob. Fine, I'm sigging that right now. YOU WIN, THIS TIME.

I didn't realize a song had to have armony. Is that like an armory?

In all seriousness, it only really needs one of those things (to be music, at least, which is more or less the same). Otherwise, people wouldn't be able to sing by themselves(since you can't really do harmony by yourself, and it's a choice of either rhythm or melody, in most cases).
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Tomcost on June 27, 2014, 07:04:27 pm
Did you never hear that song?

Do you believe in magic (https://www.youtube.com/watch?v=mDYNuD4CwlI&feature=kp)
I knew it, but I didn't associate the names.

That just means I need to get a spongy outer shell over an inner core of hardness.
More or less.

A song is not a song unless it has rhythm, melody and armony. Without this what you wrote is poetry. One in which some words have excess letters, but poetry nonetheless.

And I think that now I'm behaving like a snob. Fine, I'm sigging that right now. YOU WIN, THIS TIME.

I didn't realize a song had to have armony. Is that like an armory?

In all seriousness, it only really needs one of those things (to be music, at least, which is more or less the same). Otherwise, people wouldn't be able to sing by themselves(since you can't really do harmony by yourself, and it's a choice of either rhythm or melody, in most cases).
I apologize for the typo, I wrote that in a hurry.

Anyway, what I wrote are components of the formal (?) definition of music. It doesn't mean that it has to be accepted as such, anyway. But, as a counterargument, I could say that somebody singing a capella is producing a melody, but not music. It all depends if you consider that a full piece or not.

And I definitely don't want to become the successor of GWG, so I won't continue the argument further.




Actual stuff relevant to the game:

We are still waiting on RathofSTS to post an action, so that I can finish and post the turn.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Rolepgeek on June 27, 2014, 07:30:48 pm
I had no intent on continuing such a debate, as it's silly, and I was just trying to poke fun at you. :P

What if a bunch of mages got together and sang words, though? Could it be music then?
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: RathofSTS on June 27, 2014, 08:49:37 pm
Attack magic.

((Sorry for the delay.))
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Tomcost on June 28, 2014, 10:06:28 am
Turn 049

How the hell did he punch Iron?  >:(

MAKO TIME.

Do you believe in Magic?

[Derm and Mako spd:4+2-1=5/2=3] ((Rounded up))
[Systar spd:1-1=0]

[Derm str:1-1=0]
[Mako str:4+1=5]

Mako decides to change his strategy and go for the shiny thing. He yanked the spear away from Derm's hands and rolled away from him, then stood up. Derm used this time to stand up too.

And now, Mako thinks, it's time to stab some metal heads!

[Mako dex:2+1-1-1=0] ((I'm considering making the penalty for trying to stab a head a -2. You know, its round and all that. Either that or make the smooth surface also affect attempts at stabbing.))
[Derm dex:2+1-1-2=0]

The spear bounces off Derm's shiny head, leaving a mark. If it had been his car he would have been angry. As it is his face he is exploding with rage.

But someone enters into the fray: a bearded guy with a bow. A bow made from the same material as that alien guy from before. Hmm, may there be a connection there? Well, there is no time to think, as he appears to e trying to fire it!

[Systar str:3+1=4] ((-1 for the bow, +1 for the arrows))

[Systar dex:6-1+1=6]
[Mako dex:2+1=3]

He draws the bow and aims... at Mako! He can't react in time, and soon there is an obsidian arrow embedded in his leg, drawing a dangerous yet not lethal amount of blood.

Mako now has:[Bleeding II]

And that was a twist!

[from within the purple cloud]
*sigh* "Grenade test, failure."

"Need more power for expeditious science... Perhaps I should get on that."

Murderstroll. It's Reaping time.
Time to Reap the rewards. A Reap of faith. Reap someone a new one.
Also some science.

You notice how the guy who you gave the bow leaves the room. Bah, you didn't need him anyway. Better do science alone:

[Pot:6+1=7]
You get a huge, floating chunk of chitin. Hmmm. You observe it, it doesn't seem to be moving. You try to touch it... and you can't. Your alien hands go through it. It seems that you can't interact with it in any way. It just stays there, you can't really say that it is floating, because maybe it doesn't even do an action. Well, it exists...or not? How can you know if it actually exists and it is not in your mind? Or how could you think that something exists if it doesn't affect the world in any way? This is giving you a headache.

Fine, lets do more science:

[Pot:2+1=3]
Nothing happens.

[Pot:6+1=7]
You get a golden line which draws a huge knife. For knife standards, that is, as it doesn't reach the short-sword size.

Movement and some WORDS on the way.

First, you say some words:

[Pot:4+1=5] ((You lucky bastard...))
All your body begisn to emit a golden glow, which slowly fades away. You can feel that the magic is still there, though, waiting for you to call upon it.

You go thorough the endless abyss again and reach the Grand Room. There the alien guy is staring at a big piece of chitin, so you keep walking until you reach the East Hallway.

Whelp back to trying to get appendicitis I suppose.

More words, now that you are crippled:

[Pot:1]
You mess up with something, in some way.

[Pot:2]
Again, something is disturbed somewhere. This time you know that it is close to you.

[Pot:2]
Now you catch the glimpse of a glow, but you don't know form where it came.

[Pot:1]
And you fucked up with something again! Magic is distressing!

[Pot:4]
A bunch of nothingness flies to the guy with the diamond eastern weapon thing as he leaves the room.

[Pot:6]
Now your left arm glows strongly, but it fades away, like if magic was bored and without an actual order.

Attack magic.

((Sorry for the delay.))

I am the best wizard.

[Igor spd:4-1=3]
[Miol spd:3-1=2]

Igor launches forward to grab Miol:

[Igor dex:1-1=0]
[Miol dex:6]

But he only walks forward with his arms extended in a zombie-like fashion, a questionable decision. Miol, on the other hand, reacts with a clever plan: he puts himself in range, and casts a spell:

[Miol pot:6+1=7]
A thick golden line appears roughly in Igor's path, and begins drawing a huge cage, with thick bars. As soon as Igor enters it, the line materializes into solid...coal? Well, that's something, at least. And maybe quite good, considering that there is a lava moat nearby.

Igor is disappointed that he now can't get near to cast his spell and, to make things worse, he is caged. Well, at least the bars should be easy to break, or at least they would be for someone with moderate force.
((You have to roll for str to break the cage))
 

Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Dermonster on June 28, 2014, 10:11:55 am
I think you'll find that you now have quite a bit more opposition than you intended, Mako boy. MY TEAM MAY BE DEAD, BUT THE ASHES SHALL SPRING FORTH ANEW!
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Tomcost on June 28, 2014, 10:58:54 am
Forgot to mention it: the entity has finished killing the animal and has left the room with its stuff.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Toaster on June 28, 2014, 11:12:55 am
HE USED TO BE A WRESTLER UNTIL HE TOOK AN ARROW TO THE KNEE
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: NAV on June 28, 2014, 12:15:49 pm
Cage cannot contain Igor.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Beirus on June 28, 2014, 12:31:47 pm
((So I now have the power of D.O.O.D.. Neat.))

TO WAAAAAAGGGHHH!!!!
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: RathofSTS on June 28, 2014, 09:25:29 pm
Go cage!
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Bigf00t on June 29, 2014, 03:21:35 am
HE USED TO BE A WRESTLER UNTIL HE TOOK AN ARROW TO THE KNEE

TCM needs to "TGM"

Also

DO THINGS. WITH BLOOD AND SCIENCE.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: TCM on June 30, 2014, 08:26:56 pm
NO SELL.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Dermonster on June 30, 2014, 08:28:55 pm
MY SALESMANSHIP IS IMPECCABLE. YOU WILL BE SOLD.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: TCM on June 30, 2014, 08:29:51 pm
MY SALESMANSHIP IS IMPECCABLE. YOU WILL BE SOLD.

YOUR LACK OF RINGSIDE VOCABULARY WILL NOT SERVE YOU WELL, JOBBER.
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Dermonster on June 30, 2014, 08:32:20 pm
BEHOLD, MY BOUNTIFUL BOOTY OF BEHOOVEN BESPOKEMANSHIP HAS BESPELLED YOU, BEING BORING, BERYL BONFIRES SHALL BURN AND BANISH YOUR BODY!
Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Rolepgeek on June 30, 2014, 09:31:57 pm
IN MY EXPERIENCE, THE BEST RINGSIDE COMMENTARY CONSISTS OF STATING WHAT JUST HAPPENED AND THEN MAKING A COMMENT ABOUT HOW AMAZING OR CRUEL IT WAS, SOMETIMES ACCOMPANIED BY ASKING WHETHER THEY SAW THAT.

SO I GUESS I'LL SAY SOME NON-RINGSIDE COMMENTARY.

OOOOHHHH YEEEEAAAAAHHH


Title: Re: Tribulations in Magic: Where everything can go wrong!
Post by: Tomcost on July 01, 2014, 11:31:13 am
Turn 050

I think you'll find that you now have quite a bit more opposition than you intended, Mako boy. MY TEAM MAY BE DEAD, BUT THE ASHES SHALL SPRING FORTH ANEW!

HE USED TO BE A WRESTLER UNTIL HE TOOK AN ARROW TO THE KNEE

((So I now have the power of D.O.O.D.. Neat.))

TO WAAAAAAGGGHHH!!!!

NO SELL.

[Derm spd:5-1=4]
[Systar spd:5+1=6]
[Robert spd:6]
[Mako spd:2]

Systar unleashes another of his arrows:

[Systar str:4+1=5] ((-1 for the bow, +1 for the arrows))

[Systar dex:2+1-1=2]
[Mako dex:1+1=2]

This time, though, Mako was expecting it, and was able to evade it, albeit barely.

Meanwhile, in the Eastern hallway, Robert tried to activate the magic, and then transformed with a flash of light into a diamond or, with little tusks coming from his mouth and everything!

-Diamond orc:
[Crystaline structure]

HELL YEAH! TA WAAAAAAAAAAAAAAGGGHHHH!

[Robert pot:4+1=5]
[Mako dex:5+1-1=5]

"What da freaking hell is that?"-Mako's thoughts upon being attacked by a naginata-wielding diamond orc.

While he couldn't evade it, the orc, instead of attacking, made a bunch of fire appear in front of him, But Mako fortunately evaded it.

Now it is Derm's turn, who first says some words:

[Pot:2+1=3]
With the expected flash of light, his axe-foot transformed into a proper foot again!

((Back to old stats))

Now, it is time to recover what belongs to you by right!

[Derm dex:5+1=6]
[Mako dex:4+1=5-1=4]

[Derm str:1]
[Mako str:4+1=5]

Derm managed to grab the spear, but Mako said: You want dis? You'll have to catch it, first!

[Mako dex:6+1=7]
[Systar dex:6+1=7]

The spear almost impaled Systar as he dodged at the last moment. Derm sighed, and went to retrieve his spear, as Mako left through the East hallway.

Mako arrived to a room with an alien guy and a huge floating piece of chitin:

(BAD PUNS)

DO THINGS. WITH BLOOD AND SCIENCE.

[Pot:1+1=2]
A little piece of beetle carapace appears in front of you. You touch it, and it is hotter than room temperature, although not as much as to harm you or boil water. You hurl it at its floating bigger brother, and it just goes though. MORE HEADACHES FOR YOU.

[Pot:6+1=7]
A thick golden line appears in front of you, and draws a really long and somewhat thick prism. The flash of light materializes it into solid diamond. Huh, now you have a huge wall.

Snip

Let's try to see if this works:

[Pot:5]
Disappointingly enough, nothing happened. Maybe because the magic didn't have anything to affect.

You walk towards the Grand Room. The alien guy is there, with a big wall of diamond. Why does everybody like diamond so much?

Anyway, you have more science to do:

[Pot:5]
A bit of nothing flies to that big wall. Damn it, why so much bling?

[Pot:6]
You are filled with thoughts of ancient things. Secrets..."uncovered" by past civlizations. Weird symbols, seemingly alien, fill your head. Strange buildings. Not human. Yet not what you would think of a generic alien. The vision fades away.

[Pot:3]
That wall again! Now it emits a faint golden glow! Dammit, now you surely can't stop thinking about it.

[Pot:4]
You feel that nothing was fired out of your mouth. Yes, you puked a bunch of nothingness. Go figure.


Cage cannot contain Igor.

Go cage!

[Igor spd:1-1=0]
[Miol spd:6-1=5]

As Igor ponders about what to do with the cage, Miol wants to lock him down him even more!

[Miol pot:3+1=4]
A golden line appears and draws a cage over the coal one, which materializes into fire! Hehehe, he won't break this.

[Igor str:6-1+1=6]

IGOR IS ANGRY! IGOR SMASHES! Wait-no, that is grammatically correct. IGOR ANGRY! IGOR SMASH!

Igor body-slams the cage and keeps charging with a piece of the flaming coal cage in his hand!

[Igor dex:4-1=3]
[Miol dex:5]

But he is too clumsy, even for the surprised Miol.

Igor drops the piece of hot coal before it burns his hand, and notices that the fire-cage has left its mark on him: both his arms, as well as his torso and head have minor burns. He doesn't actually care, really.

Igor now has:
Head, arms and torso:
[Minor burns]


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)


GM comments

Happy turn 50 everyone!
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Toaster on July 01, 2014, 11:33:24 am
Retrieve dem arrows.
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: TCM on July 01, 2014, 11:40:25 am
INVINCIBLE MAKO.
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Lost in Nowhere on July 01, 2014, 11:49:25 am
This looks very fun!
Could I be waitlisted?
Spoiler: Stats (click to show/hide)
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Tomcost on July 01, 2014, 11:54:03 am
This looks very fun!
Could I be waitlisted?
Spoiler: Stats (click to show/hide)
Of course! Waitlisters are always welcome!
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Beirus on July 01, 2014, 12:15:40 pm
YOU CANNOT ESCAPE THE WAAAAAAGGHH!!!!
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Dermonster on July 01, 2014, 02:44:07 pm
Stay out of that fight. Focus pot. 420 blaze it
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: RathofSTS on July 01, 2014, 11:27:22 pm
Magic!
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Bigf00t on July 02, 2014, 06:10:30 am
Hey Mr GM, if I fired HOT HAIR HAMSTERS at people, would that count as an attack, or more like forcibly giving people warm plushies, and therefore retain full pool-gen?

Also, Turn Things later. Going to LAN with the best friend. Saints Row IV. Now with vodka and other miscellaneous alcohols. This aught to be interesting, intelligent humor with coherent sophistication.
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Tomcost on July 02, 2014, 07:25:30 am
Change to Turn 050

After an incident that involved a confused GM and what seemed like 20 PMs, a slight change has to be done to the former turn, regarding an action that I didn't execute properly.

So, the extract from the turn that involves Beirus' character is now as follows:

HELL YEAH! TA WAAAAAAAAAAAAAAGGGHHHH!

[Robert pot:4+1=5]
[Mako dex:5+1-1=5]

"What da freaking hell is that?"-Mako's thoughts upon being attacked by a naginata-wielding diamond orc.

While he couldn't evade it, the orc, instead of attacking, made a bunch of fire appear in front of him, But Mako fortunately evaded it.


At the end, now Mako is not bleeding from his neck. Ths extract will be edited into the turn.




Hey Mr GM, if I fired HOT HAIR HAMSTERS at people, would that count as an attack, or more like forcibly giving people warm plushies, and therefore retain full pool-gen?

If you fire something at people, that is an offensive action, it is not important if they are the cutest bunnies in existence or razor-firing dragons. Why? Because said bunnies could exlode, dissolve flesh on touch, shoot magma out of their mouths or be possessed by a lovecraftian horror if you had desired so (with enough science), and that could end up with me having to point out whether something is dangerous or not beforehand (which is something that can spoil many plans). So, no, you can't.

If you want to give them something, you will have to hand it to them, and they will have to accept them willingly. Otherwise, no.
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Rolepgeek on July 02, 2014, 11:28:23 am
"I want to give you...a hug!"
"No fuck off."
"but...hugs!"
"I said no!"
"I WILL HUG YOU DAMNIT"
"AAAAAAAAHHHHHHH"
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Bigf00t on July 03, 2014, 10:45:23 am
...Why? Because said bunnies could exlode, dissolve flesh on touch, shoot magma out of their mouths or be possessed by a lovecraftian horror...
BEST. BUNNIES. EVER.

Also turn in 12 hours or so. Hoping. My internet has been so bad on my phone I've shelled out for the uni res wifi. Bah. But it does mean I'll update a little better. When I'm not so tired. So tomorrow.

TURN EDIT: HERE WE GO! ATTAAAAAAAAAAAACK!
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Rolepgeek on July 06, 2014, 06:15:29 pm
I think I sent in an action but maybe not
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: NAV on July 06, 2014, 06:18:04 pm
Keep fighting.
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Tomcost on July 06, 2014, 06:18:35 pm
I think I sent in an action but maybe not
You didn't, but now that I check the previous PM and the former turn, I notice that I missed four words from you. I will edit it briefly, but I still need an action for this turn (the rest is done)

EDIT: editting done.
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Rolepgeek on July 06, 2014, 06:34:10 pm
Well then words must be said.
Title: Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
Post by: Tomcost on July 06, 2014, 06:44:36 pm
Turn 051

Retrieve dem arrows.

INVINCIBLE MAKO.

YOU CANNOT ESCAPE THE WAAAAAAGGHH!!!!

[Mako spd:4]
[Systar spd:2]
[Robert spd:5-1+1=5] ((You need a difference of 3 to catch the fleeing character mid-chase))

Mako keeps running until he reaches the Arcane Room. Hey, there are many weird lasers here! Wait, no, you are bleeding, you have to focus:

[Dex:6+1=7]
You quickly rip about a whole sleeve from your robe and tie it tightly to your leg, after removing the arrow. The bleeding will subside, or at least it seems so. You wonder what can you do with that obsidian arrow.

Obsidian arrow acquired ((See Toaster's sheet for details))

Wait, is that the ninja ork? Dammit!

[Robert pot:1+1=2]
The ork rushes to Mako and makes some pretty sparks. Mako stares at him, until someone else arrives through the other side of the room:

[Systar str:5+1=6]

[Systar dex:1+1-1=1]
[Mako dex:5+1=6]

And the arrow was fired with incredible speed, only to end up hitting one of the crystal pyramids on the wall.

Stay out of that fight. Focus pot. 420 blaze it

As you didn't answer which kind of focus you wanted, the RNG will decide for you. Yay!

d2:1

You extend your arms to your sides and scream "AAAAAAAAAAAAAAAAAAAAAAAA" as your metal hair begins to rearrange itself until it points upwards.

The badass feel is lost and replaced by an awkward one after five seconds when it turns boring, and you notice that nobody is watching you.

TURN EDIT: HERE WE GO! ATTAAAAAAAAAAAACK!

Magic!

Quote from: NAV
PM

[Bigf01t spd:6-1+1-1=5]
[Miol spd:3-1=2]
[Igor spd:3-1=2]

Bigf01t goes to investigate the sounds from the possible victims people in the Magma Room. Hey, there are two guys here. Hmm, which one do I kill? Oh, I know! SLL OF THEM *Evil laugh*

[Bigf01t pot:2+1=3]

[Bigf01t dex:2+1+1=4]
[Igor dex:5-1=4]
[Miol dex:2]

A thin wall of a green acid liquid forms and shoots forwards, towards the place where the alien guy was pointing. Igor quickly ducked it, but Miol, on the other hand, didn't see it coming. The acid, which was actually not much, at all, hit him in the chest, causing some painful burns and also making some blood to spurt out of Miol's chest.

Miol now has:
[Bleeding I]
[Minor burns]

And now, to finish him!

[Bigf01t dex:2+1+1=4]
[Miol dex:2-1=1]

[Bigf01t str:3-1=2]
And the morningstar catches Miol's chest, like if the burns hadn't been enough. The spikes don't pierce much, though, so it just hurts, from the kind of pain that doesn't involve losing internal fluids, which is way better than the one that does.

Spd tie:

[Igor spd:5]
[Miol spd:5]

((I hate you, random.org!))

Spd tie v.2:

[Igor spd:1]
[Miol spd:3]

As Bigf01t decides to let them maul each other to death, Miol rushes to Igor and shouts a couple words:

[Miol pot:4+1=5]
A golden line appears and draws a stinger.

But Igor doesn't want to wait, IGOR GRAB!

[Igor dex:6-1=5]
[Miol dex:2]

[Igor str:6-1=5]
[Miol str:3-1=2]

Miol was terribly bear hugged by the scarred beast when the stinger materialized into electricity, falling into Igor:

[Igor end:5] ((Plus all his bonuses))

But he didn't pay attention to it, and, instead, said his own spell:

[Igor pot:2-1=1]
[Igor end:5] ((Pus everything again))

And a bunch of static got through Igor's back, for what again he didn't seem to bother, instead opting for plan B:

[Igor dex:1-1-1=-1]
[Miol dex:2-1=1]

Igor's ugly faced tried to kiss Miol's with its teeth, but a fair amount of wiggling (and some spitting) prevented the teeth from tearing a part of his face.

Well, all is progressing normally so far. Except from this romantic couple here.

Well then words must be said.

[Pot:1]
[Will:6]
Your left pinky turns into a purplish fog and flies to that wall you can't get out of your head.

[Pot:6]
[Dex:5+2=7]

A bigger purple fog appears in front of you and flies towards the wall again. Your instincts tell you to not stand in it, and you do so.

[Pot:5]
Now the nothingness is confused. Part of the nothingness in the purple for you have been staring decided to move slightly down. May it have to do with something related to your facial features and their corresponding place in your face?


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Dermonster on July 06, 2014, 06:55:56 pm
Stay out of that fight. Focus pot. 420 blaze it

As you didn't answer which kind of focus you wanted, the RNG will decide for you. Yay!

d2:1

You extend your arms to your sides and scream "AAAAAAAAAAAAAAAAAAAAAAAA" as your metal hair begins to rearrange itself until it points upwards.

The badass feel is lost and replaced by an awkward one after five seconds when it turns boring, and you notice that nobody is watching you.


...what? What do you mean what kind of focus? Isn't there only the one?

I... wasn't asked what I wanted to focus. And I did say what I wanted to focus. Pot. Potency. You know, magic?
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Beirus on July 06, 2014, 07:20:13 pm
Same word, same target. You know which word, right? If that fails, make with the Naginata slashing.
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Toaster on July 06, 2014, 07:22:27 pm
I think he meant what kind of flavor, so you got the DBZ flavor (which is canon.)
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Tomcost on July 06, 2014, 07:32:03 pm
I think he meant what kind of flavor, so you got the DBZ flavor (which is canon.)
This is true. And I asked you in a turn if you wanted the DBZ flavor or the Buddhist one.

Same word, same target. You know which word, right? If that fails, make with the Naginata slashing.
I know the word, no need to PM it again.
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Rolepgeek on July 06, 2014, 07:36:07 pm
Well shit.

Hopefully my pinky isn't bleeding.

Though I have to wonder where my sixth word went...
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Tomcost on July 06, 2014, 07:52:34 pm
Well shit.

Hopefully my pinky isn't bleeding.

Though I have to wonder where my sixth word went...
1) It isn't bleeding, it is pretty much the same as with your foot.
2) They were said in the same spell. I did understand it wrong, sorry.
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Bigf00t on July 06, 2014, 11:00:34 pm
"Hi-ho!"

"It is nice to meet and make meat of you!"

Use mace and WORD
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Dermonster on July 06, 2014, 11:05:22 pm
Oh right. actually doing something.

Stuff it is!
Title: Re: Tribulations in Magic: A lovely couple!
Post by: NAV on July 06, 2014, 11:13:30 pm
Igor's love for you is invincible.
Title: Re: Tribulations in Magic: A lovely couple!
Post by: RathofSTS on July 08, 2014, 10:55:18 pm
Fight.
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Rolepgeek on July 08, 2014, 11:23:41 pm
Actions can be Fun
Title: Re: Tribulations in Magic: A lovely couple!
Post by: TCM on July 08, 2014, 11:35:54 pm
THE RING IS MY TEMPLE.
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Toaster on July 09, 2014, 08:49:05 am
Let's get this party started!
Title: Re: Tribulations in Magic: A lovely couple!
Post by: Tomcost on July 10, 2014, 06:05:55 pm
Turn 052

Oh right. actually doing something.

Stuff it is!

Being a bit confused on what do certain words do, you try to do separate science for some of them:

[Pot:1+1+1-1=2]
You head glows slightly.

[Pot:6+1-1=6]
A thick golden line appears and draws a human head, its size bigger than you would have expected, but its proportions so like a smaller size one that you can make jokes about eggheads or something like that. It banishes after a brief time.

Now, the other science:

[Pot:5+1-1=5]
A big chunk of porcelain materializes in front of you and falls to the ground, breaking in smaller pieces.

[Pot:3+1-1=3]
A golden line appears and draws a dolphin. Hi Flipper!

[Pot:5+1-1=5]
Now a lot of styrofoam appears! Woo, soft pieces of who knows which carbon-based molecules!

THE RING IS MY TEMPLE.

Let's get this party started!

Same word, same target. You know which word, right? If that fails, make with the Naginata slashing.

[Mako spd:4]
[Systar spd:4+1-1=4]
[Robert spd:4]

((Seriously? Well, at least speaking has a priority over physical actions))

Realizing that his previous attempt to make somebody spontaneously combust failed, Robert tried the most sensible thing: to try again.

[Robert pot:3+1=4]
[Mako dex:6+1=7]

And the fire again was evaded by Mako, who made a nice jump backwards and stared at Robert, looking badass. Systar, meanwhile, was collecting his arrow while nobody cared about him.

Spd tie:

[Mako spd:2]
[Systar spd:1]

Before the bowman could fire his arrow, Mako decided to go for the Naginata-wielding diamond orc, with the intent on using that precious material to save his ass from piercing death:

[Mako dex:3+1=4]
[Robert dex:3]

[Mako str:6+1=7]
[Robert str:5]

And despite all the wiggling from the orc, Mako managed to bear-hug him and put him between him and Systar. The latter is not sure whether to fire his arrow or not.

Actions can be Fun

Now, let's make something fun! Yes! Let's say a lot of these words together! I'm sure that there is nothing worse than the purple fog!

[Pot:2]
There is a bit of glow near your hand, and some embers appears there and move away from you. For some reason you are sure that they were evil.

[Pot:5]
The diamond wall, which you have been looking at this whole time, even if you didn't actually try to do so, begins to glow, and then, with a flash of light, the whole thing almost totally becomes blood, still arranged in a wall shape, with some remains of the former material still at the edges of the wall.

Fight.

Igor's love for you is invincible.

"Hi-ho!"

"It is nice to meet and make meat of you!"

Use mace and WORD

[Igor spd:4-1-1=3]
[Bigf01t spd:2-1+1=2]

Igor tries to use his new friend as a shield. Because that is what friends are for right?

[Igor str:1-1=0]
[Miol str:2-1=1]

But, instead of carrying him around, he tells him: YOU STAND IN FRONT OF ALIENG GUY! To which Miol just answers by freeing himself from his grasp, then trying to dodge what the alien guy has prepared for him:

[Bigf01t pot:2+1=3]
[Miol dex:2+1-1=2]

A purple mist appears in between Miol and the alien guy, the former no being able to stop breathing in time, and inhaling some of it. He thinks that this must not be good. Yeah, mainly because Igor wants tell him something:

[Igor Pot:2-1=1]
[Igor end:6] ((Plus all your stuff))

But he gets himself zapped again.

On the other hand, now the alien tries to hit him again with his mace!

[Bigf01t dex:5+1=6]
[Miol dex:3+1-1-1=2]

[Bigf01t str:2-1+1=2]

The morningstar impacted in Miol's leg as he jumped backwards, causing a mild amount of pain:

Miol now has:
[Pain I]

Also, now Miol realizes that he is not feeling so good, and he starts to cough:
[Coughing]



Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

GM comments

Not all actions could be done. As a general rule, only one physical attack can be attempted each comat turn. On the other hand, you are free to burn all the magic mojo you want in one turn, as it is limited in combat.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Beirus on July 10, 2014, 06:15:33 pm
((Aww, I meant the zappy word. So I'm facing Mako in the bearhug, right? Because my clock says it's zappy time if so. Action to come when I get out of work.))
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 10, 2014, 06:21:02 pm
((Aww, I meant the zappy word. So I'm facing Mako in the bearhug, right? Because my clock says it's zappy time if so. Action to come when I get out of work.))
Yes, he is hugging you, which means that you have to either beat him in str or otherwise make him release you (voluntarily or involuntarily)
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Dermonster on July 10, 2014, 06:23:18 pm
Out of general curiosity, can I change back to flesh currently? And what would my injury list be if I were to do so?

Also, what does a mauled head actually do?
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Beirus on July 10, 2014, 06:24:38 pm
((But point blank is the best range!  :P))
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 10, 2014, 06:36:10 pm
Out of general curiosity, can I change back to flesh currently? And what would my injury list be if I were to do so?

Also, what does a mauled head actually do?
1) You rolled a 6, so no without going through another transformation, but you don't actually ahve to activate said transformation.
2) You have to test the injuries. As a general rule, I can say that the kind of damage you received is just transformed from the general all-in-one mauling damage to the different kinds. Blunt becomes pain, for example.
3) Injuries in the head affect pot rolls. And now I realize that I forgot to add that malus to your rolls. My apologies for that, but is doesn't change anything important anyway. I'm editing it in shortly, just to prevent confusions, but the information will remain the same.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Dermonster on July 10, 2014, 06:39:37 pm
Oh, so I would just get a migraine or something. Damn.

Anyway, I guess I'll have to go all out for this possibility of repair.

Focus Pot. GO BEYOND THE BEYOND!
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 10, 2014, 06:47:05 pm
Anyway, I guess I'll have to go all out for this possibility of repair.
So far, and to my knowledge (because perhaps you can come up with more than me), there are four methods of repair. One of them is the repair word, one is just by using words much like how you would do it in the original Perplexicon, the other is via control means, and the last one is secret and si part of the mechanics (currently accesible to most players I believe), and maybe will be discovered, or maybe not.

Now that I think about it, there is a fifth one, but that enters into the domains of "Fun".
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Dermonster on July 10, 2014, 06:50:37 pm
We'll see what happens.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Toaster on July 10, 2014, 09:23:11 pm
I like big butts and I cannot lie
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Beirus on July 10, 2014, 10:49:40 pm
Lemme ask you a question, Mako. Whatcha gonna do, brother, when Orkamania runs wild on you?
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Rolepgeek on July 10, 2014, 11:32:28 pm
Hmmm.

I wonder what happens if I just stack appendix words over and over again.

Also I really want to find the word for 'Left Foot' now. Or 'Foot'. The androgynous foot thing. *Sigh* And I was just about ready to go and turn someone into blood...back to science, I guess...

Sigh...
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Bigf00t on July 11, 2014, 06:38:52 am
Woo! Ineffective violence!

REPEAT UNTIL DEATH DO WE PART

((So purple death and general mauling))
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: RathofSTS on July 12, 2014, 08:58:00 pm
Action!
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: TCM on July 12, 2014, 10:51:06 pm
HOOOOO BROTHER.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 15, 2014, 06:20:09 pm
That moment when you are about to finish the (hilarious) turn and notice that you lack one action.


NAV, please report to the thread and determine the next course of actions of your characters please.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: NAV on July 15, 2014, 06:22:05 pm
Really sorry. I thought I posted.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Beirus on July 15, 2014, 06:32:46 pm
((That moment where the GM says the upcoming turn will be hilarious and you shudder in fear.))
Title: Re: Tribulations in Magic: The GM is the one hated by the dice!
Post by: Tomcost on July 15, 2014, 07:18:29 pm
Turn 053

Focus Pot. GO BEYOND THE BEYOND!

AAAAAAAAAAAAAAAAAAAAAAAAAA-Why am I screaming alone?-AAAAAAAAAAAAAAAAAAAAAAAA

You are pretty much concentrated in that, but unfortunately you foot became an axe again. Yeah, it sucks.

((Back to old stats))

((But point blank is the best range!  :P))

Completely irrelevant comment

HOOOOO BROTHER.

[Robert spd:1]
[Mako spd:1]
[Systar spd:1]

((This may seem weird, but haven't you ever found that the GM is the one hated by the dice? Because I think that I am))

REROLL:

[Robert spd:4]
[Mako spd:6]
[Systar spd:3]

Mako decides to reposition himself so that his ass does not end up being pierced by an arrow. Because, you know, that would be utterly uncomfortable. He tries to put The ork whose attempts at WHAAAAAGGG have recently failed spectacularly:

[Mako str:2+1=3]
[Robert str:3]

But the damned expensive fellow wiggles to the point of being really uncomfortable for Mako and risks getting loose, so he just tightens his grip around the ork.

It is, however, an opportunity for Systar to give that fellow the dark and shiny obsidian death that he deserves!
 
[Systar str:2+1=3]

d2:1: Robert

[Systar dex:1+1-1-1=0]
[Robert dex:1-2=-1]

And he failed at that, unwillingly firing the arrow at the diamond parody of bloodthirsty ork. And Robert, being pretty much unable to move, stopped the arrow with his back, and, while the arrow didn't lodge into him, it caused some cracks in his structure.
 
But the ork has more tricks! Namely, fire!

[Robert pot:6+1=7]
[Mako dex:5+1-2=4]

A huge fire erupted just in front of Mako's face, he managing to evade most of it by means of jumping backwards and pulling his diamond prey with him.

Mako has gained:
-Arms and torso:
[Minor burns]
 
Hmmm.

I wonder what happens if I just stack appendix words over and over again.

Also I really want to find the word for 'Left Foot' now. Or 'Foot'. The androgynous foot thing. *Sigh* And I was just about ready to go and turn someone into blood...back to science, I guess...

Sigh...

Yeah, let's do the craziest stuff!

[Pot:4]
You get two visions of cogs and other stuff, one overlapped over the other, but slightly uncoordinated, like if you are seeing each one with just one eye, and with a little time of difference between them. It makes you get a little dizzy.

[Pot:1]
[Will:4]
Your left leg begins to glow without asking permission, and then with a flash of light it becomes, something? It seems like OH SHI- OH SHI- DON'T KILL ME WHAT THE HELL ARE YOU? The glowing thick and silvery humanoid made of cogs is protruding from your hips, where your leg used to be, and seems to be trying to attack you with its hands, but at the same time you are using it as footing.

((You get no status update because you don't know how will this influence you. Not that you will live much more))
 
Woo! Ineffective violence!

REPEAT UNTIL DEATH DO WE PART

((So purple death and general mauling))

Action!

Really sorry. I thought I posted.

[Bigf01t spd:6+1-1=6]
[Miol spd:3-2-1=0]
[Igor spd:4-1=3]

Miol tries to flee! But the pain is too strong for him to bear!

The alien guy, on the other hand, is quite eager to show his little spiky toy to him again:

[Bigf01t dex:5+1=6]
[Miol dex:1-2=-1]

Cripple execution:
[Bigf01t str:2-1+1=2]

Bigf01t decided to go greedily for the kill, but the blow only managed to mildly make Miol a little more uncomfortable, just that. All that bling, and in the end, in the hands of a weakling it is the same!

Well, at least there is plan B:

[Bigf01t pot:5+1=6]
[Miol dex:4-1-1-1=1]

The mist in now almost totally inhaled by the poor Miol, who by this time thinks that some coughing is not the mos important priority here. He was wrong, really wrong.

But before he can realize that, here comes Igor!

[Igor pot:1-1=0]
[Igor end:3+3=6]
More buzzing at your back, wooo!

Also, time for plan B:

IGOR PUNCHESPUNCH!

[Igor dex:3-1-1=1]
[Miol dex:2-1-1=0]

[Igor str:4-1=3]

He softly punches Miol, who doesn't acknowledge much how all the world is turning all around in front of him, more focused and what will likely be his doom soon.

Miol gained: Head: [Pain I]

Yes, he can feel it. Or, rather, he can feel the lack of it, yes. It is the lack of... WHY IS ALL MY BODY SUDDENLY TINGLING?!?!
Gained:
[Necrosis]

On the other hand, Igor's burns don't hurt anymore. Not that he actually felt them, though.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

GM comments

Suddenly the turn got even more interesting!
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Beirus on July 15, 2014, 07:31:21 pm
Can you smelllllllllll what the Ork is cooking?
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Dermonster on July 15, 2014, 07:32:50 pm
Never eat an energy field bigger than your head.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Rolepgeek on July 15, 2014, 08:52:41 pm
Okay what the fuck.

Another 1, really.

Ughhhhh.

Time to turn my entire left leg into so much dead weight, I suppose...
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Dermonster on July 15, 2014, 08:55:25 pm
Oh hello friend. Welcome to the association of the thaumaturgically removed amputee club. Take a seat, you won't be standing much longer.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Toaster on July 15, 2014, 09:02:54 pm
Oops, my bad Mr. Ork!  I should paint my bow red for MORE DAKKA.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: RathofSTS on July 15, 2014, 09:26:42 pm
Try something new.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: TCM on July 15, 2014, 09:35:14 pm
WARTIME.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: NAV on July 15, 2014, 09:39:51 pm
Maybe electrocuting myself isn't the best strategy?
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Bigf00t on July 16, 2014, 04:09:48 am
Oh hello friend. Welcome to the association of the thaumaturgically removed amputee club. Take a seat, you won't be standing much longer.

This. Much yes.

Also:

MORE NECROSIS MIST! MORE GENTLE PATTING WITH SPIKY THING!

Maybe electrocuting myself isn't the best strategy?
Truth be told, it isn't actually working out all that badly, it's just not very effective.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 16, 2014, 06:42:42 am
Okay what the fuck.

Another 1, really.

Ughhhhh.

Time to turn my entire left leg into so much dead weight, I suppose...
Dead weight? No. It is more like deadly weight. It is actively trying to kill you. Have fun.

Maybe electrocuting myself isn't the best strategy?
You certainly are specialized in lightning magic, but to be effective you should have probably put a point in pot. You know, so that this doesn't happen.

Also, I'm regretting the mechanics of failures in hazardous materials. But the other option could even be somewhat exploity.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Toaster on July 16, 2014, 09:57:14 am
Actually, if you're not hurting yourself, giving someone a bearhug then zapping yourself is a plausible move.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 16, 2014, 10:10:49 am
Actually, if you're not hurting yourself, giving someone a bearhug then zapping yourself is a plausible move.
Yeah, no. The main point of the mechanics I'm trying to use for a failed lightning is "You only zap yourself". Because that could get exploity like that.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: NAV on July 16, 2014, 10:23:47 am
Actually, if you're not hurting yourself, giving someone a bearhug then zapping yourself is a plausible move.
Yeah, no. The main point of the mechanics I'm trying to use for a failed lightning is "You only zap yourself". Because that could get exploity like that.
Yeah, I already tried that and it didn't work.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Rolepgeek on July 16, 2014, 02:14:41 pm
Okay what the fuck.

Another 1, really.

Ughhhhh.

Time to turn my entire left leg into so much dead weight, I suppose...
Dead weight? No. It is more like deadly weight. It is actively trying to kill you. Have fun.
Yes, I got that, i understand it's trying to kill me. Thus why I am going to kill it, making it dead weight.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: NAV on July 16, 2014, 02:22:30 pm
Okay, what if I get spiky metal piercings and stab them into someone, then electrocute myself?
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 16, 2014, 02:26:55 pm
Okay, what if I get spiky metal piercings and stab them into someone, then electrocute myself?
More like if you are totally made of metal. And that is actually detrimental to your own possibilities of resisting electricity. So no, no exploiting game mechanics!
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Toaster on July 16, 2014, 02:42:59 pm
Does this include turning yourself into a vacuum and consuming people?  Or into that purple death stuff and enveloping people?
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 16, 2014, 02:51:19 pm
Does this include turning yourself into a vacuum and consuming people?  Or into that purple death stuff and enveloping people?
The mechanics for those situations are too fun secret to discuss yet.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Rolepgeek on July 16, 2014, 04:20:00 pm
Okay, what if I get spiky metal piercings and stab them into someone, then electrocute myself?
More like if you are totally made of metal. And that is actually detrimental to your own possibilities of resisting electricity. So no, no exploiting game mechanics!
Isn't exploiting game mechanics the entire point of this game, though? :P
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 16, 2014, 04:39:06 pm
Okay, what if I get spiky metal piercings and stab them into someone, then electrocute myself?
More like if you are totally made of metal. And that is actually detrimental to your own possibilities of resisting electricity. So no, no exploiting game mechanics!
Isn't exploiting game mechanics the entire point of this game, though? :P
I wouldn't call it exploiting. Using them efficiently, yes. Using your own weaknesses and cheesy strategies as means of defeating other players, no. When a competitive game allows that kind of things, more often than not that ends up becoming the mandatory way to play, and I do not pretend that. I want players to have their own cool stuff, but that cool stuff has limitations. You are trading one thing from another. Without that, there would be something overpowered. And that's when the game gets broken. Think about will in the original Perplexicon. The turns were "I wanna tear out player B's spine" Rolls: 4v3 You do so, player B dies. How much knowledge did you have than said player? Probably two words. What coudl that player do? Absolutely nothing. That's what I don't like.

For example, Igor. He is not going to fail an endurance check, but he can't do other stuff. He can't do magic right, and, if I allowed the hugging shenanigan, then that strategy would be the most viable of all. Why? Because, with 8 points in endurance and 1 in pool, you could end up killing players with the same ease a wizard character would do, and without any penalties to that. The question here is: is that fair? My answer is no.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Rolepgeek on July 16, 2014, 04:55:37 pm
But it is a strategy of it's own, isn't it? You can die to will-hitting attacks, and why shouldn't being a physical character(he has to reach you to hug you, and succeed on the dex check to hug you,and the str check to keep you from getting away...) be as rewarding as being a mage, especially if you're using magic to accomplish said goals?

But I suppose my real quarrel is this: the mark of a good tactician is the ability to turn weaknesses into strengths,and liabilities into assets. And you seem opposed to this.

I mean,hell, I know a shitton of words, it feels like, with all the testing I've been doing, but I have shitty stats so it's likely it won't matter, especially now that my leg is trying to throttle me.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 16, 2014, 05:36:38 pm
But it is a strategy of it's own, isn't it? You can die to will-hitting attacks, and why shouldn't being a physical character(he has to reach you to hug you, and succeed on the dex check to hug you,and the str check to keep you from getting away...) be as rewarding as being a mage, especially if you're using magic to accomplish said goals?
The point is, the character would be getting too much. Somebody like Igor would not only be good at resisting stuff, but also would be a good mage. It is essentially giving someone the possibility to use ones as sixes. And that is game breaking. Yes, he needs to hug you and all, but if you compare him with a mage character, you will find that the maluses from strength are likely going to be the same. So, you are in about the same position than someone (barring dex, but wrestling is more str based), with the difference that said person is inmune to a kind of magic he uses, which means that the mage can't use that kind of magic against the other one either. So, we have a mage that is invulnerable to a kind of magic (plausible), but from the start (plausible at extreme costs), and that can perform as well as a moderately specialized character. That's is too much.

Quote
But I suppose my real quarrel is this: the mark of a good tactician is the ability to turn weaknesses into strengths,and liabilities into assets. And you seem opposed to this.
The mark of a good tactician is making the best possible use of your strengths, and hiding or otherwise don't allowing your weaknesses to be exploited. What you describe would be a godlike tactician.

Without getting into specifics definitions and all, there is a line that can't be crossed without making the exploit overpowered and transforming it into the general way to play.

Quote
I mean,hell, I know a shitton of words, it feels like, with all the testing I've been doing, but I have shitty stats so it's likely it won't matter, especially now that my leg is trying to throttle me.
The problem you had with magic was a matter of both the RNG and non-RNG luck. The RNG because of your 16.66% of probabilities of failing. Non RNG luck because the effects of a failure depend on the words used, and in certain cases, said failure only means that no information is given. Your charater has a good specialization for doing science with words witohut tangible effects. You are actually more specialized than what you think. The problem is, you can't do many things with them, unless you make an efficient use of the overdrive mechanic and the focus mechanic. In fact, you can instantly gain a +2 in any given stat (and with luck, even more for those in which you have 0). Knowledge is also valuable, allowing trade and diplomacy. The alternatives exist, but it depends on the player to see them.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Toaster on July 16, 2014, 08:29:56 pm
If you're looking for a compromise suggestion, may I suggest exploding dice for handling critical failures?  On a 1->6, you zap yourself and around you, potentially getting an attack (but still having to roll endurance.)  On a 1->1, you'd turn a body part into electricity, with the obviously bad negative repercussions.


But hey, your game.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Bigf00t on July 16, 2014, 09:50:48 pm
My two cents,

As far tas the "becoming a cloud of necrosis mist and enveloping people" as fun as it might seem to begin with, that means that people will be BREATHING you. To hurt people you have to give up chunks of yourself. That seems counterproductive.

Also I am achieving the same result with a two part setup. What Igor has is a one part setup. I made myself immune to the mist (not needing to breathe/not fleshy), and then I started weaponizing the mist effectively (decent pot). Igor has made himself more-or-less immune to lightning, but has yet to assist himself in the weaponizing department (no pot, or more-or-less no pot).

I guess our almighty GM just isn't as fond of making the same things that make you immune to things, let you employ them with lethal abandon.
As soon as he gets some points in pot however. Well.

EDIT: Actually an effective setup for Igor RIGHT NOW would be to serve as a meatshield for a squishy character who CAN deal damage. He can take all of the hits/grapple people to immobilize them and The Damage Dealer could just let Igor get some of the last hits on their victims every now and then. You're welcome.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Rolepgeek on July 16, 2014, 10:56:24 pm
My two cents,

As far tas the "becoming a cloud of necrosis mist and enveloping people" as fun as it might seem to begin with, that means that people will be BREATHING you. To hurt people you have to give up chunks of yourself. That seems counterproductive.
People also have to breathe out, you know.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: NAV on July 17, 2014, 12:31:20 am
Tomcost, I respect a gm that keeps their game balanced. Even when it doesn't work in my favour,
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Tomcost on July 17, 2014, 06:33:33 am
My two cents,

As far tas the "becoming a cloud of necrosis mist and enveloping people" as fun as it might seem to begin with, that means that people will be BREATHING you. To hurt people you have to give up chunks of yourself. That seems counterproductive.
This is interesting. In some interesting ways. [FORESHADOWING INTENSIFIES]

Quote
Also I am achieving the same result with a two part setup. What Igor has is a one part setup. I made myself immune to the mist (not needing to breathe/not fleshy), and then I started weaponizing the mist effectively (decent pot). Igor has made himself more-or-less immune to lightning, but has yet to assist himself in the weaponizing department (no pot, or more-or-less no pot).
But, to do that, you have more knowledge than the average folk, and you had to invest points in pool to do that. Also, the mist was not really supposed to get to the necrosis part quickly. It's main nature is to be that thing that bothers you constantly, rather than something deadly. Even now that it evolved into its final stage, it takes time to kill.

Quote
I guess our almighty GM just isn't as fond of making the same things that make you immune to things, let you employ them with lethal abandon.
As soon as he gets some points in pot however. Well.
You can make yourself inmune to things (relatively speaking, because with some points in pot you could actaully succeed in hurting Igor with lightning), and you can specialize yourself in some kind of means of harming people. But doing both requires extra knowledge and souls.

Quote
EDIT: Actually an effective setup for Igor RIGHT NOW would be to serve as a meatshield for a squishy character who CAN deal damage. He can take all of the hits/grapple people to immobilize them and The Damage Dealer could just let Igor get some of the last hits on their victims every now and then. You're welcome.
He is a meatshield. He is the ideal meatshield. He can't harm poeople reliably, that's what he traded for being imprevious to lightning. Those who doesn't risk anything, won't gain much. He has to hope that he dice roll in his favour at some point. And, given how much he is likely to last, it can happen in the future.

Tomcost, I respect a gm that keeps their game balanced. Even when it doesn't work in my favour,
I'm glad that you respect this. Bear in mind that I'm not saying that your character build is terrible or anything. It is designed to last a lot of punishment, and rely on chance to do actual damage. Or killstealing. Well, everybody killsteals when they get the chance.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Toaster on July 17, 2014, 10:35:37 am
Clearly he just needs to pick up people and walk into dangerous situations with them, relying on his resistance to avoid serious damage while the frailer other dies painfully.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Bigf00t on July 18, 2014, 04:42:30 am
Clearly he just needs to pick up people and walk into dangerous situations with them, relying on his resistance to avoid serious damage while the frailer other dies painfully.
This is a thing of beauty.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Toaster on July 18, 2014, 08:48:31 am
I call it the Donkey Kong Maneuver.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: NAV on July 18, 2014, 01:24:37 pm
Clearly he just needs to pick up people and walk into dangerous situations with them, relying on his resistance to avoid serious damage while the frailer other dies painfully.
I would sig this, except my sig is full and I don't have a sigtext.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Rolepgeek on July 18, 2014, 01:51:14 pm
Clearly he just needs to pick up people and walk into dangerous situations with them, relying on his resistance to avoid serious damage while the frailer other dies painfully.
Alternate use: he carries around a mage like a rifle and shoots people with them.

He is become Tank, destroyer of souls.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: Rolepgeek on July 18, 2014, 06:31:32 pm
Oh, and, uh, Action, I guess.

Hopefully it works, and hopefully I can find a way to make a new leg.
Title: Re: Tribulations in Magic: Naginata-wielding diamond orc shield! Yeah, we overdid it
Post by: darkpaladin109 on July 18, 2014, 06:48:05 pm
Clearly he just needs to pick up people and walk into dangerous situations with them, relying on his resistance to avoid serious damage while the frailer other dies painfully.
Sigging :D
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 19, 2014, 04:00:07 pm
Turn 054

Oh, and, uh, Action, I guess.

Hopefully it works, and hopefully I can find a way to make a new leg.

You are going first, because you are the most interesting character at the moment! (Read: in a lot of trouble)

[Thing spd:1+1=2]
[Testurr spd:5-1=4]

The thing appears to be pretty much lost, even more as you. Maybe because it has just started to exist and whatever influence is controlling it has to process the situation too. Anyway, the following represent how your character lived through the event:

OH MY GOD, TAKE IT OFF MY LEG! DIE TO MAGIC, YOU BASTARD!

[Pot:5]
Nothing happens. Guess why?

AAAAAAA, DON'T KILL ME YOU WEIRD STEAMPUNK RENDITION OF A DIVINE OGRE!

[Pot:4]
A golden line appears and draws a warhammer. With a flash of light, it becomes solid, made from a silvery material. You catch it in mid-air as it was falling to the ground. Your logical desperation at the moment didn't let you know many things from it, but you felt it cold to the touch, and that it is pretty light.

HAHA, FACE MY WRATH!

[Testurr Dex:2+1=3]
[Ogre dex:2+1-2=1]

[Testurr str:2-1-1=0]

DIE TO MY GIRLY STRIKES!

The ogre was definitely unimpressed. Well, if it noticed the strike to begin with. Speaking about that, back to your desperate moment:

[Ogre dex:6+1=7]
[Testurr dex:4]

[Ogre str:2+1-1=2]
[Testurr str:3-1=2]

LEAVE MY LEG YOU ASSHOLE!

The thing tried unsuccessfully to make you fall, being unable to do pretty much anything when you are using it as an impromptu crutch and putting all your weight over it. Well, that's somewhat reassuring, don't you think so? At least now you have more time to think. Speaking aobut that, you realize that both the thing and your hammer are made from the same material: aluminium.

-Cold aluminium warhammer
[Blunt weapon]
[Light]

It also makes you think that, without a crutch, you won't be able to stand, and that even with one, you are going to be slower indeed. But at least you are not being killed, yet.
 ((Updated character sheet))
 
Can you smelllllllllll what the Ork is cooking?

WARTIME.

[Mako str:1+1-1=1]
[Robert str:4-1=3]

The weak ork, due to a miracle, or maybe thanks to Mako getting overconfident, busted out from Mako's hug. Now, time to fight properly:

[Mako spd:5-1=4]
[Robert spd:1]

Which means, standing there while Mako tries to hit you again:

[Mako dex:5+1-1=5]
[Robert dex:3]

[Mako str:3+1=4]
[Robert dex:3]

And a swift sweep at the legs did the trick, now the ork is on the ground, and unfortunately for him, out of range for spells, as long as he doesn't stand up or Mako decides to get closer.

[On ground]

Oops, my bad Mr. Ork!  I should paint my bow red for MORE DAKKA.

Never eat an energy field bigger than your head.

[Systar spd:6-1=5]
[Derm spd:2]

Systar quickly fetches his arrow and goes away. Why? Because he hears some screams coming from the Greenhouse Room. Somebody is... giving birth? No, how that could be happening here? He must be focusing on channelling the metaphysical forces that secretly rule the physical universe. Yeah, that's more plausible. Oh, hey, there you are!

[Systar str:6+1=7]

[Systar dex:1+1-1=1]
[Derm dex:3-2=1]

The arrow barely scratched Derm, his metallic skin deflecting the arrow.

NOW, YOU WILL BEHOLD THE POWER OF MAGIC!

[Derm pot:4+1-1+1+1=6]
All your body (barring the axe, but it is not part of your body) suddenly flash as golden particles are being absorbed by it, and now you are back at your fleshy form. Golden particles start to be emitted by your head, the glow is intense, but it doesn't seem to be under your control. Your chest aches because of the past acid burns caused by that shadow, but who cares? Your jaw is no longer bended, but instead hurts for a little bit, before the magic reacts. With a flash of light, the bruises in your jaw disappear. Hurray!

Gained:
-Chest:
[Burned]
[Bleeding I]

Your head also transitioned through:
[Pain II]

You are not sure if this was something good or bad overall.

Try something new.

Maybe electrocuting myself isn't the best strategy?

MORE NECROSIS MIST! MORE GENTLE PATTING WITH SPIKY THING!

[Bigf01t spd:5+1-1=5]
[Miol spd:3-1=2]
[Igor spd:5-1=4]

The alien guy does what he knows he can do better: spreading the purple thing! Yay!

[Bigf01t pot:6+1=7]
[Miol dex:3-2=1]

Miol doesn't even bother to not breathe into the mist this time. His fate is sealed. The mist enters through his mouth and goe thorugh all his body, the numbness increasing to alarming levels!

Gained
[Numbness:III]

((Note: you can't get even worse that the current level of the illness, so more exposure is simply translated to numbness in a 3 to 1 ratio))

And now comes the spiky thing!

[Bigf01t dex:3+1+1=5]
[Miol dex:5-1-2-1=1]

[Bigf01t str:2-1=1]

And it does no meaningful damage, hooray!

Now it is Igor's turn to get a shot at the soul piñata that Miol currently is:

[Igor dex:6-1-1=4]
[Miol dex:2-1-1=0]

[Igor str:2-1+1=2]
[Miol str:1-1-1=-1]

[Igor str:3-1+1=3]

Igor caught Miol's head and introduced it to his prototype to one. It wasn't as violent as one could imagine, just making the poor piñata-man feel dizzy.

Gained:
[Dizziness]

But it is his time to act now! He shouts his words to the beast currently grabbing him:

[Pot:2+1=3]
[Igor dex:4-1-2=1]
[Miol dex:6-1-2-1=2]
A golden line appears and draws something humanoid, and with a flash of light, it becomes something... octariney?

BOOM!

The explosion caught part of Igor's arm, which was instantly disintegrated. He can still use it, but it lacks a little bit of it. And it bleeds.

[Bleeding I]

The explosion also caught part of Miol's chest, but he didn't really felt much, with all the numbness and such.

Chest bleeding upgraded to:
[Bleeding II]

The only good thing for Miol was that the illness now feels slightly better. Instead of getting each time number now he wants to vomit:

Numbness upgraded to:
[Numbness:IV]

Necrosis now went back to:
[Nausea]


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: NAV on July 19, 2014, 04:19:02 pm
Another scar for Igor's collection.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Beirus on July 19, 2014, 04:42:42 pm
Waaaagh!!!
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Dermonster on July 19, 2014, 05:16:53 pm
What the hell are you doing.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Toaster on July 19, 2014, 05:20:27 pm
Why did I attack Derm?


/me goes back and looks at PM

Wow, I totally put the wrong name there.  Oops?
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Dermonster on July 19, 2014, 05:21:49 pm
ಠ_ಠ
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 19, 2014, 05:43:18 pm
Why did I attack Derm?


/me goes back and looks at PM

Wow, I totally put the wrong name there.  Oops?
So, me, as the GM, should I assume that the players are actually ethical and civilized gentlemen who can not stand any kind of dishonorable treason and/or backstabbing? :P

Yeah, not going to happen. You should better check your PM's twice.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Rolepgeek on July 19, 2014, 06:05:33 pm
Hmmmm.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Bigf00t on July 20, 2014, 12:52:17 am
-snippy-
So, me, as the GM, should I assume that the players are actually ethical and civilized gentlemen who can not stand any kind of dishonorable treason and/or backstabbing? :P

Yeah, not going to happen. You should better check your PM's twice.
Or else GM assumes naughty not nice.

MIST! PATTING WITH MACE FUTILELY!

((This mist is better than I thought! Good fun, if limited to fleshy/breathing victims))
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 20, 2014, 08:12:38 am
((This mist is better than I thought! Good fun, if limited to fleshy/breathing victims))
You were horrendously lucky (or, rather, Miol was unlucky). It is not as efficient as you think. It is designed to be annoying, even at the lethal level. Miol has received a total of 12 exposure points, yet he is not dead (although arguably close to dying), and no permanent damage was made. Remember that generally speaking, 6 exposure points mean death or a really crippling effect. Miol has doubled that number, and he is only termporarily crippled.




Important message by your GM:

I'm going to be out for a week or so, so no updates during that time.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Toaster on July 20, 2014, 06:58:00 pm
"Whoops!  Think I drunk too much there!"

Grab arrow and run back to Mako.  Put it in his chest.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: TCM on July 20, 2014, 07:38:32 pm
"Whoops!  Think I drunk too much there!"

Grab arrow and run back to Mako.  Put it in his chest.

Intercept with a Clothesline.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: RathofSTS on July 21, 2014, 06:34:16 am
Word.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 23, 2014, 02:45:46 pm
Turn 055

What the hell are you doing.

The other guy just answers with the really bad excuse of being drunk in a magical arena. Wai, there must be a word for booze, right? Well, maybe the excuse is not so bad after all. Anyway, he just grabs his arrow and goes away.

That was a wasted turn. Yay!

Waaaagh!!!

"Whoops!  Think I drunk too much there!"

Grab arrow and run back to Mako.  Put it in his chest.

Intercept with a Clothesline.

[Mako spd:1-1=0]
[Systar spd:1+1=2]
[Robert spd:5-2=3]

While Mako rejoices about the take-down to the ork, he notices that somebody is coming. It must be that weird bow-wielding asshole. A pity that while preparing to face gim, he forgot about the diamond Ork, who quickly stood up and went to unleash his power into Mako:

[Robert pot:6+1=7]
[Robert end:5]
[Mako end:1]

A chain of lightning appears and zaps both Mako and the ork, arcs of electricity forming between the two and messing with their nervous systems at whatever speed electrons travel.

Mako now has:
[Paralysis]

Robert now has:
[Paralysis]

Goddammit! Now that asshole is back, and you can barely move!

[Systar str:2+1=3] ((Saved by reduced str requirement of the bow))

[Systar dex:4-1+1=4]
[Mako dex:6-1+1=6]

A fairly weak but precise shot is fired from the strange bow, but Mako manages to overcome the paralysis momentarily to expertly evade the arrow and strike back at Systar!

[Mako dex:3-1+1-1-1=1]
[Systar dex:5]

But the pain from his burns doesn't let he come with enough speed, allowing Systar to trike back!

Tripping:

[Systar dex:3]
[Mako dex:4-1+1-1-1=2]

[Systar str:4+1=5]
[Mako dex:4+1-1-1=3]

And Mako's legs experience a great loss of balance caused by an external object (aka, Systar's foot) which impacted against them with enough force. A loss of balance that the poor paralysed fellow couldn't overcome, which ended in him meeting the floor.

Mako is now:
[On ground]

Well, that ended up badly for him.

Hmmmm.

Hey, you, weird ogre, why can't we stop fighting and be friends?

It answers you in a high pitched and metallic voice, but what he actually said is either non-understandable, or behind your comprehension. You notice why its whole body is glowing. Runes with geometrical designs, carved into the cogs of the mechanical humanoid, are shining a silver light over its surface.

Speaking about that thing, it still wants to kill you:

[Thing dex:5+1=6]
[Testurr dex:4-2=2]

[Thing str:4-1+1=4]
[Testurr str:1-1=0]

The thing, now that your guard is down, pulled your leg and made you fall. It doeSn't really have an advantage over you, considering that it is condemned to be on the floor as well as you. But iT seems that now it wants to go for your throat. But, before that, your reaction:

I CURSE YOU OTHERWORDLY OGRE!

[Testurr dex:6+1=7]
[Thing dex:2+1-2=1]

[Testurr str:1-1-1+2=1]
You, despite being a weakling, manage to slightly bend the cogs that constitute the chest of the thing. It is unamused.

Testurr gained:
[On ground]
((Only in effect when not fighting against the thing))

Word.

MIST! PATTING WITH MACE FUTILELY!

Another scar for Igor's collection.

[Miol spd:5-2-2-1=0]
[Bigf01t spd:3+1-1=3]
[Igor spd:6-1=5]

Igor, possessed by bloodlust, decides that it is time to finish this once and for all!

[Igor pot:3-1=2]
Little sparks of electricity are heard, but none are to be seen. Plan B!

[Igor str:5-1=4]
[Miol str:4-1-2=1]

Miol is unable to grip`the Igor's grasp on his head!

[Igor dex:1-1-1=-1]
[Miol dex:3-2=1]

But Igor is neither able to bite his prey in such a small area as the throat!

Now, it is Bif01t's turn to plan the seeds of necrosis in the unfortunate bodies of these two individuals!

[Bigf01t pot:2+1=3]
[Miol dex:3-2-1-2=-2]
[Igor dex:5-1-2=2]

A little fog appears in front of the fighting couple, none of them being able to evade it, trying to kill or to not get killed, depending on which one of the wrestlers you are thinking about. Miol inhaled most of the fog, and discovered that now the numbness is getting stronger again!

Illness upgraded to [Necrosis] again!

And now comes the mace!

[Bigf01t dex:5+1=6]
[Miol dex:1] ((minus all that he has))

Cripple execution!

[Bigf01t str:1-1+1=1]

And the mace glances off, like if it had been filled with cotton candy or similar. The spikes still manage to scratch slightly the poor Miol, that by this time must be wishing to be already dead, but the good thing is that he doesn't actually feel anything now!

Speaking about that, hopefully disastrous magic!

[Miol pot:4+1-1=4]

A golden line appears and draws a shark, which proceeds to try to bite you, but not getting much in the degree of success, being immaterial and all that.

Speaking about lack of success, now your numbness has upgraded to [Numbness:V]. You will die next turn, unless cured.

On the other hand, you pain is gone! Not that it matters much now.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

GM comments

My week away will start on this friday. Until then, you can ask questions.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Toaster on July 23, 2014, 02:51:09 pm
NO!  I will ask you questions while you are away!


Their Paralysis bonuses are not in their statuses.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Dermonster on July 23, 2014, 02:52:44 pm
"Well then. Maybe this will go better..."
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 23, 2014, 02:54:33 pm
Their Paralysis bonuses are not in their statuses.
Corrected!
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: NAV on July 23, 2014, 03:06:36 pm
IGOR SMASH!
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Rolepgeek on July 23, 2014, 03:52:47 pm
I only have 1 in my pool still, for some reason?

Also, HALP

Yeah I'm just gonna continue to hit it and try to keep it from killing me, though. That's my action for the turn.

The worst part is, even once I kill it, I get nothing except a missing leg.

Goddamnit.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: TCM on July 23, 2014, 04:21:30 pm
JUST KEEP ROLLING ROLLING ROLLING

DODGING WOULD BE GOOD TOO.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 23, 2014, 04:26:20 pm
I only have 1 in my pool still, for some reason?
Correcting it, I forgot to add that point.

Quote
The worst part is, even once I kill it, I get nothing except a missing leg.
But you get a crutch incorporated in that!
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Beirus on July 23, 2014, 04:30:44 pm
((I'm confused. How do a 1 and a 5 both result in the same status condition? I was hoping Mako's heart would have stopped like Takua's did.))
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 23, 2014, 04:34:47 pm
((I'm confused. How do a 1 and a 5 both result in the same status condition? I was hoping Mako's heart would have stopped like Takua's did.))
You die at a six exposure to lightning, which is only achievable if one of you has a malus to end, or the other has a bonus to pot. If you look into the tag, it actually says that Mako stays like that for 2 turns, while you only do so for 1.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Beirus on July 23, 2014, 04:38:53 pm
((Six exposure...Robert POT 7 Mako END 1...))
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 23, 2014, 04:59:35 pm
((Six exposure...Robert POT 7 Mako END 1...))
You also picked some of that exposure (there were a 2 exposure and a 6 exposure, for a total of 8 points to distribute in a maximum damage of 7 due to the pot roll). I calculate the damage for each player over the total points of exposure . Actually, by rolling 1 point above, you would have absorbed less damage and he would have died.

Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: TCM on July 23, 2014, 05:00:30 pm
((Six exposure...Robert POT 7 Mako END 1...))
You also picked some of that exposure (there were a 2 exposure and a 6 exposure, for a total of 8 points to distribute in a maximum damage of 7 due to the pot roll). I calculate the damage for each player over the total points of exposure . Actually, by rolling 1 point above, you would have absorbed less damage and he would have died.

The champ never dies.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 23, 2014, 05:03:10 pm
The champ never dies always repawns.
FTFY
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Dermonster on July 23, 2014, 05:03:55 pm
A serial re-seller, is he?
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Beirus on July 23, 2014, 05:05:41 pm
So there were only 7 points of exposure to distribute due to the POT roll and I got 2 of them? What if I hit him with it again? Is the exposure cumulative?

Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 23, 2014, 05:13:30 pm
So there were only 7 points of exposure to distribute due to the POT roll and I got 2 of them? What if I hit him with it again? Is the exposure cumulative?
Exactly. Electricity is not cumulative. At best, you refresh the paralysis time. At worst, nothing changes.

Electricity is designed a a debuffer, meant to open a way to escape from an anemy, rather than outright killing.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Beirus on July 23, 2014, 06:11:12 pm
Time to take a page from The Art of WAAAGH!
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Rolepgeek on July 23, 2014, 06:13:37 pm
So what is meant to kill?

Acid? Fire seems like a Debuffer meant to allow you to gain the upper hand and kill them, with pain and burn statuses, but I don't really get how you're supposed to kill people, if you can't do it with freaking lightning.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Toaster on July 23, 2014, 07:14:20 pm
Repeated damaging strikes, mostly.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 23, 2014, 08:53:37 pm
So what is meant to kill?

Acid? Fire seems like a Debuffer meant to allow you to gain the upper hand and kill them, with pain and burn statuses, but I don't really get how you're supposed to kill people, if you can't do it with freaking lightning.
Acid, magma, arcane energy, black holes, other fun stuff, a combination of most of them. Repeated exposure to fire is fatal, but the spreading nature of the fire is what makes it more like a debuffer than a killer. It is actually magma with higher spread. If you can focus it into something, it would have the same effect.

There are almost no one-turn kills. And those that exist involve a lot of risk or specific situations.

And, as I stated earlier, I want combat to be more meaningful than you do x, player B dies, I want it to last longer, to be more interesting. That's why there are debuffers, but said debuffers, when exploiting a great weakness, can cause death.

Excluding miasma. That thing was supposed to be just annoying, and Miol just had horrible luck two times in a row. I'm considering making someone die at lower numbness levels, but I don't know to which extent it is fair. Reaching the IV level (-2 to rolls) should probably be enough to kill somebody, I think. Yes, I think that I will be changing that, so that we don't end up with such a ridiculous situation where I am giving someone more than a -2 for repeated exposure and he is still alive.

Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: RathofSTS on July 23, 2014, 09:29:44 pm
Must survive...
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Toaster on July 24, 2014, 08:17:11 am
Extreme numbness could just knock someone out, which is usually fatal.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 24, 2014, 08:26:51 am
Extreme numbness could just knock someone out, which is usually fatal.
Yeah, that's why I originally set that to happen at stage VI, where he would get a -3, and that would be too much to have someone stilla live, but I'm considering doing so with stage IV in the future. After all, it would mean that you would have to spend 4 turns rotting.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Bigf00t on July 25, 2014, 12:12:48 am
Extreme numbness could just knock someone out, which is usually fatal.
Yeah, that's why I originally set that to happen at stage VI, where he would get a -3, and that would be too much to have someone stilla live, but I'm considering doing so with stage IV in the future. After all, it would mean that you would have to spend 4 turns rotting.
He would have died already if I didn't keep rolling so very poorly on strength.
Fortunately Death awaits him next turn. If I get the point it's going straight into strength.

TURN THINGS! (More mist for the both of them, more mace for Miol until he dies, then commence mace testing on Igor)
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Toaster on July 25, 2014, 12:36:38 pm
Stomp Mako's head into a bloody mess.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 25, 2014, 06:25:38 pm
Turn 056

IGOR SMASH!

TURN THINGS! (More mist for the both of them, more mace for Miol until he dies, then commence mace testing on Igor)

Must survive...

[Bigf01t spd:5]
[Igor spd:2-1=1]
[Miol spd:3-3-1=-1]

Alien guy strikes again: incessant mist breathing will surely ensue!

[Bigf01t pot:3+1=4]
[Miol dex:2-3=-1]
[Igor dex:6-1-2=3]

Miol inhales again, this time will be one of the last ones in which he will do so.

He isn't feeling anything, that is good. The calmness. He doesn't not have to feel the hideous hand grasping his hair and part of his forehead, and he even feels lucky to not have to actually watch the alien monster who assaulted him, as he has nothing to lose. The pain is no more. No mundane things are going to bother Miol again. He doesn't even have to bother breathing anymore. Or, rather, he can't even try. His body doesn't work any more, his lungs are static, much like the rest of his muscles. A final bit of desperation was born once his conciousness realized what was happening. That there was no rest, but death. It manifested a last time as a short-lived twitch in Miol's eye, imperceptible to his assailants, who were busy watching how Igor futilely bashed his head against the ground. The damage was already done. His limbs were somewhat hardened, and his body felt heavy once the soul within decided to stop supporting it. His skin was tainted with a dark shadow, a foul smell coming out of him. It was done.

A bit of a white smoke came of of the the chest of the limp body. Igor grinned as it came out, but it was not for him, for that he hadn't earned the kill. The smoke entered Bigf01t's chest, and he rejoiced in it, tasting again the pleasure of reaping a soul.

Miol is dead,Bigf01t gains a stat point

That was disappointing for Igor. And now seems even more due to that alien guy trying to beat him. Dammit!

[Bigf01t dex:1+1+1=3]
[Igor dex:5-1=4]

But he didn't try really hard. You evaded it just fine. Just.

But, Igor then realizes that he feels that something is bothering him, in his chest. He then coughs a little. Oh, no, not you too.

[Coughing]

"Well then. Maybe this will go better..."

Now, things are getting better!

[Pot:4+1+1=6]
Your chest glows, and without asking, it flashes, revealing behind all the light a brand new wizard chest. Woooo!

Lost burns and bleeding.

HALP

[Testurr spd:3-1=2]
[Thing spd:6+1=7]

The thing lunges at your throat, its hands having a murderous intent!

[Thing dex:6+1-1=6]
[Testurr dex:1]

[Thing str:6-1+1=6]
[Testurr str:6-1=5]

The thing grabs you with its coggy hands! They feel really uncomfortable, even more now that they are putting pressure on your windpipe:

[Thing str:6]
[Testurr end:6-1=5]

And the world begins to slowly banish, everything looking more and more diffuse until it becomes black.

Gained:
[Unconcious]

Stomp Mako's head into a bloody mess.

Time to take a page from The Art of WAAAGH!

JUST KEEP ROLLING ROLLING ROLLING

DODGING WOULD BE GOOD TOO.

((I understood that rolling means dodge))

The ork begins to channel his inner power. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
No hair was straightened upwards during this episode of possible copyright infringement, because the GM decided that this is a bald ork.

Meanwhile, the battle continues! Systar forgets about the arrows and wants to finish this once and for all, while Mako definitely doesn't want that to happen!

[Systar dex:5-1=4]
[Mako dex:4-1-1+1+1-1=3]

[Systar str:3+1=4]

But the kick caught one of the temples of the paralysed fighter, pretty much unable to evade it. The world soon begun to spin around. And that means that he is screwed.

[Dizziness]


Zolond appears in the Portal Room. Deja vu?


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)


GM comments

Now I'm definitely away, but I wanted to do this before I left.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Rolepgeek on July 25, 2014, 06:29:09 pm
Well fuck

Goddamnit RNG
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Tomcost on July 25, 2014, 06:31:26 pm
Well fuck

Goddamnit RNG

Indeed, that was terrible luck. The good thing is that it has a -1 to str rolls, required to kill you.

By the way, if it managed to kill you, it would become a sort of mini-boss. because it will be worth 1 soul.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Dermonster on July 25, 2014, 06:39:18 pm
Hahaha! What a time to be alive.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Beirus on July 25, 2014, 07:19:05 pm
Systar, stay out of my way. Time to take another page from the Art of WAAAGH!
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Toaster on July 25, 2014, 09:36:21 pm
Don't get any WAAAGH on me.  That'd just be gross.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Dermonster on July 25, 2014, 09:41:41 pm
Oh this'll be something to see.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Elephant Parade on July 25, 2014, 10:40:21 pm
Only five more corpses until Flimsy Wizard reappears!
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: NAV on July 25, 2014, 10:48:30 pm
Why no lightning?
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Rolepgeek on July 26, 2014, 12:50:58 am
Well fuck

Goddamnit RNG

Indeed, that was terrible luck. The good thing is that it has a -1 to str rolls, required to kill you.

By the way, if it managed to kill you, it would become a sort of mini-boss. because it will be worth 1 soul.

inb4 it becomes a player in and of itself by slaughtering everyone
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: RogueArchivist on July 26, 2014, 12:52:40 am
I live! Mwahahaha! Time for science.
Title: Re: Tribulations in Magic: Derm can now heal himself. RUN FOR YOUR LIVES!
Post by: Bigf00t on July 26, 2014, 01:59:30 am
But, Igor then realizes that he feels that something is bothering him, in his chest. He then coughs a little. Oh, no, not you too.
YES! MWAHAHAHA~! POINT IN STRENGTH. MUST SHOW IGOR HOW SMASH!

As much as I want to Kill-Steal RolePGeek's soul from his own leg right now, I must abstain.

Unless he wants me to of course. (?)
Also worth noting is that his own leg is managing to kill him faster than I am managing to kill other people. Goddamn it RolePGeek!

I suppose it's time to commence ENDURANCE TESTING ON SUBJECT: IGOR.
TEST ONE, INTRODUCE MAGIC AND MACE TO GENERAL FACE-REGION.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Tomcost on August 03, 2014, 11:34:16 am
Turn 057

Hahaha! What a time to be alive.

Why no lightning?

YES! MWAHAHAHA~! POINT IN STRENGTH. MUST SHOW IGOR HOW SMASH!
TEST ONE, INTRODUCE MAGIC AND MACE TO GENERAL FACE-REGION.[/u][/b]

More speed rolling!

[Thing spd:5+1=6]
[Derm spd:3-1-1=1]
[Igor spd:6-1-1-1=3]
[Bigf01t spd:2+1-1-1=1]

Before all the killstealers are able to come as the soul burglars they are, the weird thing manages to begin strangling the poor unconscious Testurr:

[Thing str:3-1+1+1=4]
And it manages to slowly crush the neck of its victim, to the point the windpipe is unable to recover its past form, and thus, unable to carry the precious oxygen to Testurr's body. He gets a slow and painless death. That's something relatively good here, don't you think so?

Testurr is dead, the Thing gains a stat point

And now, everybody arrives and finds the weird thing attached to a dead guy, absorbing the white smoke through its chest. Guess that the only thing to do now is to try to beat it to death.

First, Igor's turn! He snatches the cold hammer from Testurr's immobile hands and tries to beat the thing to death:

[Igor dex:3-1+1-1-1=1]
[Thing dex:5+1-2-1=3]

But the weird glowing humanoid rolls and wiggles, with Igor only managing to hit Testurr's non-alive leg. And his groin. Fortunately for Testurr, he had already died.

Now its Derm's turn!

[Derm dex:4+1-0-1-1=3]
[Thing dex:2+1-2-1-1=-1]

[Derm str:5+1+1=7]

His spear penetrates the weird creature through the forehead, it twitches in response, seemingly not dead yet, then Derm twists it around, bending all the cogs, jamming some, mangling really badly other ones. With a final leverage, some of them jump out of the face and making clanking sounds as they hit the ground. The thing then stops moving, and more white smoke comes from the chest of t, to get into Derm's.

That was the most short-lived player-created miniboss. A pity that it didn't live more, he was going to put that point in pool, and was going to try to kill you all and free himself from the body at the same time, likely succeeding at least in the latter action.

The Thing is dead, Derm gains a stat point

Where were we? oh, yes, now it's Bigf01t's turn, and he didn't want to get that soul in particular, but to get Igor's one! First, the magic:

[Bigf01t pot:5+1=6]
[Bigf01t dex:4+1+1=6]
[Igor dex:5-1=4]

A huge blob of acid appears in front of the alien dude, which was deliberately in front of Igor's face too. He responded by leaning backwards, so that his face couldn't get to horribly melted away, but sadly his right leg caught some of it. It burns, like, badly. Igor doesn't care, but it doesn't mean that his poor leg is invulnerable to the acid either. Big01t just jumped away from it, not wanting to test his theory on himself.

Gained:
[Bleeding II]
[Burned]

And now comes the spiky thing!

[Bigf01t dex:5+1+1-1=6]
[Igor dex:3-1-1=2]

[Bigf01t str:4+1-1+1=5]

The shiny thing hits Igor in one of his sides, the impact severely disorienting him and scratching his face with those cursed spikes.

Gained:
[Dizziness]
[Bleeding I]

((Funny thing, had Bigf01t rolled 1 higher Igor would be dead))

In the middle of this fight, the blood wall flashed with light and it became diamond again. Not that it matters much, anyway.

I live! Mwahahaha! Time for science.

Yes, let's die horribly! I mean, do science!

[Pot:5+1=6]
A golden line appears and draws a huge morningstar, which banishes after a short time.

[Pot:2+1=3]
Now another line appears, drawing something with a handle. Yeah, that is a handle. You are not sure about what is the prism attached to it supposed to be.

[Pot:1+1=2]
Now you get a dancing line. Woo! That's disappointing.

Systar, stay out of my way. Time to take another page from the Art of WAAAGH!

Don't get any WAAAGH on me.  That'd just be gross.

ROLL HARDER.

[Robert spd:5]
[Systar spd:2+1=3]

Robert wants to finish the guy once and for all! With magicky things!

[Robert pot:4+1+1=6]
[Robert dex:4]
[Robert will:4-1=3]
[Bea your pot will:4-1=3]
[Mako dex:4+1+1-1-1-1=3]
[Mako will:1-1=0]

The diamond Ork pointed at the helpless Mako, and said a could words. From his hands, a dark green and formless mass of faces came out, wailing and tormented, seeking the torment of others. Mako, couldn't move much, the spirits encircling him. They were scratching, pulling and yanking wildly at something from him. He felt them, but they didn't seem to go for anything he had ever cared. No, they were going for his soul, his very essence, that thign that he didn't even think it existed. But it did, and was being pulled apart. The spirits left, but leaved Mako's connection to this world quite fragile.
The Ork didn't manage to totally expel all of the spirits, some deciding to bother him. His soul suffered, but not as much.

Mako:
Soul meter:2/6

Robert:
Soul meter:4/6

But Systar also was the kill! He tries, instead, some of that old school curbstomping:

[Systar dex:6]
[Mako dex:3+1+1-1-1-1-1=1]

[Systar str:1+1+1=3]

And now Systar's leg hits Mako right on his forehead. The head refuses to crack, but the world is still spinning around for Mako.

Mako is no longer paralyzed.

Thrancaole appears in the Greenhouse Room. Now to devour the whole world!


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)


GM comments

We are back! While I had internet access while I was out, I lacked the necessary files to run the game properly. Also, the internet connection was too crappy.

Anyway, on my time out, I've thinking about changes that could be applied to the game, but mostly discarded all of them, excluding one:

How about that if when new players spawn, they do so in "The Room". It's basically a place where they can do science for 3 turns without being bothered, and then are sent into the action, so that the gap between new and old players becomes less wide.

Discuss.

Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Dermonster on August 03, 2014, 11:46:13 am
Sounds alright.

But skip this phase and maybe just give them a randomly rolled weapon if they have no pool.

Anyway, Point to Dex. Get that damn thing to a permanent +1 will you. Also other things that don't might involve shanking helpless people.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: TCM on August 03, 2014, 12:01:43 pm
GET OUT. RUN. ANYWHERE ELSE AND JUAT KEEP GOING.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Toaster on August 03, 2014, 12:28:25 pm
Apply smackdown.  If Mako is still down, curbstomp again.  If he's up, tackle and strangle him.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Beirus on August 03, 2014, 12:39:46 pm
WAAAAAGH!
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Rolepgeek on August 03, 2014, 05:37:51 pm
Wait so did I die or what?
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Tomcost on August 03, 2014, 06:14:41 pm
Wait so did I die or what?
Yes, you did. That thing choked you to death. And could have slaughtered everyone if it hadn't been for Derm.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Dermonster on August 03, 2014, 06:18:55 pm
Hurray!
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Tomcost on August 03, 2014, 06:25:54 pm
Hurray!
You ruined a lot of incoming fun. Shame on you.

Well, maybe not so much, it was only going to have 1 point in pool anyway.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Bigf00t on August 03, 2014, 06:44:08 pm
But with perfect knowledge of all the words (GM knowledge) it could have been... uncomfortable for us. all it would have to do would be score one more kill (+another pool point) and Tomcost could have killed us all.

Where was I? Oh yea *ahem*

TESTING INCONCLUSIVE, BUT PROMISING. REPEAT WITH MORE MURDEROUS INTENT (still acid, still aim for head).

Also, only 1 off a perfect kill? Awww*whining noise*
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Tomcost on August 03, 2014, 07:09:36 pm
To be frank, that thing would have known many words due to special reasons, which weren't explained but were shown during some events in the arena.

If it had been a different creature, then I think that I would have made it do science randomly until it found a way to kill people. Even thinking about the possibility of having to simulate science makes me feel uncomfortable, actually.

Meanwhile, I will be waiting until you unlock a boss.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Dermonster on August 03, 2014, 07:11:30 pm
Gettin' there!
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Rolepgeek on August 03, 2014, 07:15:49 pm
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location:
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Tomcost on August 03, 2014, 08:03:56 pm
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location:
Waitlisted!
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: RogueArchivist on August 03, 2014, 09:14:25 pm
More science.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Toaster on August 04, 2014, 12:53:14 pm
If it had been a different creature, then I think that I would have made it do science randomly until it found a way to kill people. Even thinking about the possibility of having to simulate science makes me feel uncomfortable, actually.

Fun fact: That's what the aliens in PoM were doing.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Tomcost on August 04, 2014, 01:23:34 pm
If it had been a different creature, then I think that I would have made it do science randomly until it found a way to kill people. Even thinking about the possibility of having to simulate science makes me feel uncomfortable, actually.

Fun fact: That's what the aliens in PoM were doing.
And they discovered how to throw magma at people from the start, as well as how to multiply themselves? RNG is a bitch.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Toaster on August 04, 2014, 01:40:52 pm
There were two caveats; they knew any word used in a spell to summon them (which included their own word) and I gave them a random semi-useful element, which happened to be magma.  Also, the cow word, because stereotypical aliens.  Everything else they scienced (which wasn't much because I usually forgot to run them.)
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Bigf00t on August 05, 2014, 03:05:16 am
There were two caveats; they knew any word used in a spell to summon them (which included their own word) and I gave them a random semi-useful element, which happened to be magma.  Also, the cow word, because stereotypical aliens.  Everything else they scienced (which wasn't much because I usually forgot to run them.)
Haha! I love that a major limiting factor on their "intelligence" as an enemy was that they were simply forgotten about. Like when GM's suddenly remember to implement GravityTM.
Although I suppose you could have just retroactively scienced them, since they were out of view there would have been no way for us to tell. Drat.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: syvarris on August 05, 2014, 12:39:31 pm
Posting to say that I got the PM.  I haven't been keeping up with this thread, so doing that now.  If the next turn is processed before I'm finished, focus on dodging.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: NAV on August 05, 2014, 12:42:33 pm
PM sent
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Tomcost on August 06, 2014, 09:22:04 pm
Posting to say that I have an action from everybody, but the turn will probably come this friday, due to lack of time from my part. Apologies for the delay.
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Dermonster on August 06, 2014, 09:22:40 pm
*Looks at current day*

*is wednesday*

Noooooooooooooooooo!
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: Tomcost on August 08, 2014, 09:10:07 am
Turn 058

PM sent

TESTING INCONCLUSIVE, BUT PROMISING. REPEAT WITH MORE MURDEROUS INTENT (still acid, still aim for head).

[Bigf01t spd:2-1-1+1=1]
[Igor spd:1-1-1=-1]

The alien guy strikes back! I mean, strikes again!

[Bigf01t pot:1+1=2]
And a droplet of acid appears and falls to the ground in front of the dazed Igor, producing a hissing noise as it melts a really small hole in the ground.

Time for the mace!

[Bigf01t dex:4+1-1=4]
[Igor dex:1-1-1=-1]

Cripple execution:

[Bigf01t str:3-1+1=3]

The mace strikes Igor's head in his maw, he is not impressed, mainly because he barely knows that e got hit. The dizziness persists, though. Also, some blood is drawn again as the spikes from the morningstar scratched his neck, increasing even more the blood flow outside his body. It can get dangerous pretty soon.

Bleeding upgraded to:
[Bleeding II]

Meanwhile, Igor repositions himself near the corpse of the poor bastard that got his leg transformed into a murderous humanoid made of glowing cogs.

More science.

You are not dead yet, let's party! Okay, maybe the GM is being too sarcastic, as you are doing fine, or at least haven't screwed everything up yet. Anyway, you do science:

[Pot:5+1=6]
[End:5-1=4]
You are shocked by a flash of light, which makes your eyes get slightly wet.

[Pot:4+1=5]
You get a ball of rubber the size of your chest. Bouncy!

[Pot:6+1=7]
A thick golden line appears and begins to increase its length in specific directions, until, out of itself, the shape of a hammer, the kind of which you use to hit nails but with a size that would make any normal person use it with two hands, appears. It fades after a brief time.

Posting to say that I got the PM.  I haven't been keeping up with this thread, so doing that now.  If the next turn is processed before I'm finished, focus on dodging.

WAAAAAGH!

GET OUT. RUN. ANYWHERE ELSE AND JUAT KEEP GOING.

Apply smackdown.  If Mako is still down, curbstomp again.  If he's up, tackle and strangle him.

Anyway, Point to Dex. Get that damn thing to a permanent +1 will you. Also other things that don't might involve shanking helpless people.

[Thrancaole spd:6-1-1=4]
[Robert spd:5]
[Mako spd:5-1-1=3]
[Systar spd:3+1=4]
[Derm spd:4-1-1=2]

Robert is ready to unleash his final strike into the downed foes, before he manages to gather enough strength to move:

[Pot:6+1=7]
[Robert dex:6]
[Mako dex:4+1-1-1=2]
[Robert will:6-1=5]
[Beat your pot will:1-1=0]
[Mako will:5-1=4]

A giant head head made of green ectoplasm comes out of the Ork's had, its mouth widely open. The room is filled with a deep, sorrowful moan as the spirit engulfs to body of the poor Mako, and, soon, a set of screams fills the room: Mako's screams. He can't see, just feel an evil presence yanking and pulling from his very essence as his body begins to feel... distant. It seems that his connection with is lessens dramatically with each of the metaphorical pulls the strange entity is doing. He only manages to scream, for that there is not much to do. A brief time, that seemed like an eternity for Mako himself, passes, and the head of the spectre dissipates quickly, allowing to see a kneeling Mako there. But it was not Mako any more for that his soul was not inhabiting that vessel. The kneeling body lost balance and fell to one side, its eyes widely open but motionless, the whole body lying in an awkward position, as a white smoke came of from its chest, slowly drifting through the air in the direction of the Ork, only to finally get into his chest. Robert felt the power flowing through his metaphysical being. It was sheer power what he had gained, yet, he wanted even more.

And everybody would remember the day when Orks discovered necromancy, and they would bow before him.

Mako is dead, Robert gains a point

Robert's soul meter has downgraded to:
Soul meter:2/6

As Robert was engaged in a megalomaniac dream, Systar shrugged and grabbed back his arrows.

Robert, in a brief moment of lucidity, noticed hat his soul was not so weak, and that slowly his connection with his own body was increasing.

Soul meter:3/6

Derm, meanwhile, was going to take a pot shot at the dying Mako, but he found that the poor guy had been already murdered. Well, at least you got magic. Wait, who is that guy? Oh, not again!

[Thrancaole pot:1]
[Thrancaole dex:3+3=6]

And the shadow drops tot he ground and rolls away as acid showers above him. Huh.

Well, where were you? Ahh, right. You try to focus you magic mojo, only to realize that it is not ready. Well you will have to cast the spell anyway:
((According to my information, you used overdrive in turn 56, which means that you can't use it again until turn 60, because 3 turn have to pass with you being unable to use it))

[Pot:2+1=3]
You put the spear against the wall and then say the spell. As usual, you axe becomes a foot.

((Back to those alternative forms))


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)
Title: Re: Tribulations in Magic: Shortest lived player-created miniboss.
Post by: syvarris on August 08, 2014, 09:17:20 am
Bad luck.
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: Dermonster on August 08, 2014, 11:11:36 am
"Oh joy, you again."

gtfo
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: RogueArchivist on August 08, 2014, 04:45:02 pm
Science is so fun.
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: Bigf00t on August 09, 2014, 01:22:36 am
GUESS WHAT?!

Keep doing things to Igor. Despicable things.
...
Like acid and beating.
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: TCM on August 09, 2014, 03:39:24 am
Re-enlist as the fourth incarnation of Mako!

THE LEGEND NEVER DIES
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: Beirus on August 09, 2014, 04:02:13 am
Put that point into Pool.

To the Portal Room to recover my pool and hopefully my soul as well.
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: NAV on August 09, 2014, 12:01:16 pm
Continue to not die.
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: Bigf00t on August 10, 2014, 06:02:38 pm
Continue to not die.
You are doing this thing quite well actually. 'Spect to the Mobile Scar Tissue. Still going to keep at the killing of your face, but respect. ;D
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: Tomcost on August 11, 2014, 05:24:02 am
PM sent again to Darkpaladin. Hope he posts an action this time.
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: Toaster on August 11, 2014, 10:42:11 am
Hm.


Go to the Greenhouse Room.  Look for a sturdy branch or something that could be used as a club/beat stick. Never mind!
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: Tomcost on August 11, 2014, 11:13:48 am
Hm.


Go to the Greenhouse Room.  Look for a sturdy branch or something that could be used as a club/beat stick.
This will autofail. There are only strange bulbs in that room.

If you want rudimentary weapons, you are better off searching from science remains, or being creative.
Title: Re: Tribulations in Magic: Orks discovered necromancy.
Post by: Toaster on August 11, 2014, 11:30:18 am
Okie dokie.


Different plan, then.
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Tomcost on August 13, 2014, 06:52:47 am
Turn 059

Continue to not die.

GUESS WHAT?!

Keep doing things to Igor. Despicable things.
...
Like acid and beating.


[Igor spd:2-1-1=0]
[Bigf01t spd:3+1-1=3]

Firstly, the dizzy Igor does what he thought would be a good idea: covering behind a body. That's gotta help, right?

[Igor str:6-1+1-1=5]

After trying to grab the body and noticing how light the weird humanoid made of cogs was, he decided to go for it. But, after managing to lift it without effort, he said fuck it and lifted the whole body, putting it in front of him , with the arms of the deceased poor devil going across one of his shoulders, somewhat flailing as he moves. That should help, he guesses. It is encumbering, on the other hand.

Effect:
-1 to speed and dex rolls. In dex checks, if something only wins you by 3 or less, the corpse absorbs the damage.
((You are essentially gaining 2 dex, as long as the corpse holds together. Of course, there are attacks that may bypass the corpse, either because they are not strictly physical in nature, or because their physical properties make them spread))

And here comes the test:

[Bigf01t pot:6+1=7]
[Igor dex:1-1-1-1=-2]
[Bigf01t dex:3+1=4]

A huge pool of acid appears above both combatants and falls above the two, Igor not even managing to move, but Bigf01t managed to actually jump away, but some of the acid hit his face. The uncomfortable hissing noise filled the room, as the chest of the body receded unto itself, showing the disgusting(but fortunately not exceedingly so) amorphous dissolved entrails of the body, as some of the acid, due to the sheer amount of it, flowed to the aluminium humanoid, also dissolving part of it.

Bigf01t has gained [Slightly mauled] on his head.

Ironically, this has disproved his theory. Has he just got angry because his face just got partially melted? No, he is angry because he has been proven to be wrong, even when nobody, barring a metaphysical entity related to mastering games, had even heard said theory.

As rage is now the owner of his body, he strikes back, at the guy who hasn't managed to hit him once!

[Bigf01t dex:3+1-1=3]
[Igor dex:2-1-1-1-1=-2]

Cripple execution:

[Bigf01t str:3-1+1+1=4]

The face-melted alien guy assaulted Igor from the front, his mace empowered by rage, but not managing to land a decisive blow to the head of the sod. The strikes were unbalancing him, though, until anger allowed the alien to think for a brief time, and with a fast slide he changed sides, catching Igor off-guard as he tried to turn around, and hitting his head hard enough to knock him to the floor. Then the deed was finished, and Bigf01t ended up simulating an agitated breathing, holding a gory mace.

Igor the invincible has died. Bigf01t gains a stat point

Okie dokie.


Different plan, then.

You have an idea! That guy full of scars probably isn't going to need that hammer, right? You walk to the Grand Room, only to find him dead with his head totally disfigured by the alien guy who was so kind as to give you your bow. He doesn't look kind any more. You reduce distances slowly and you quickly snatch the hammer from the still warm hands of Igor. Bigf01t looks at you, still pretending to be breathing with intensity. It actually makes a tiny chirp at the final moments of each exhalation, which makes him seem kinda funny, if it weren't for his teeth. You back off slowly, just in case he decides to try to hit you. Now you have a hammer!

Bad luck.

"Oh joy, you again."

gtfo

[Thrancaole spd:4-1=3]
[Derm spd:3-1=2]

The shade doesn't listen to you, and instead walks towards you again!

[Thrancaole pot:1]
[Thrancaole dex:5+2=7]
And he dodges his own acid again. This is not funny any more.

Anyway, time to do magic:

[Derm pot:3+1=4]
Your chest and head flash with light, turning back to their exact forms. Immediately afterwards, your whole body begins to glow, and you feel the magic to be under your control. You order it to react, and you flash with light, revealing now that you have a waxy pinkish outside, but you are still hard inside, a few centimetres behind your skin. You feel that the magic is stable, and that still obeys your command, but doesn't seem that the responsiveness will endure repeated orders.

Character sheet updated!

Science is so fun.

...When you don't kill yourself!

[Pot:2+1=3]
You get a golden line which draws a rectangle.

[Pot:4+1=5]
Nothing happens!

[Pot:3+1=4]
Nothing happens, again!

That was disappointing!

You are interrupted by a diamond Ork who enters the room wielding a naginata made of the same material. That is odd.

Put that point into Pool.

To the Portal Room to recover my pool and hopefully my soul as well.

You get there, there is a black guy in black clothes there. He seems to be afraid of you, sorta.

Your soul meter now is at 5/6

The flimsy Wizard crawls out of the wall in the SE hallway. He has been repaired, changed into flesh, and somehow he has messed up with his power.

He doesn't remember anything that happened into that wall. Wait, it wasn't even that wall. Well, that was a crazy night out. He was lucky that the magic equivalent of a vacuum cleaner didn't suck him. Anyway, he has to do science:

[Pot:3+1=4]
A golden line appears and draws a hippo.

[Pot:4+1=5]
A pile of a yellow material, with a bad smell appears in front of you.

[Pot:4+1=5]
You get a chunck of silver to appear in front of you.

[Pot:1+1=2]
You get a little green shard of presumably something.

[Pot:2+1=3]
A golden line appears and draws a small humanoid figure.

[Pot:1+1=2]
You get another shard of something, but this one is transparent.

Well, you are back in business!

Li appears in the NE hallway. There is noise coming from the Arcane Room. Wet noises. You hope that it is not the sound of flesh being ripped from the recently dead


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)


GM comments

This took so long because two waitlisters were either too busy or not active to play the game. Now, there are only two waitlisters left. If my estimations are correct, I will run out of waitlisters by turn 66. This means, I need more people.
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Toaster on August 13, 2014, 08:24:16 am
======[]

HAMMAH
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Tomcost on August 13, 2014, 08:50:54 am
======[]

HAMMAH
HAMMA TIME! (http://www.youtube.com/watch?v=otCpCn0l4Wo)
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Toaster on August 13, 2014, 09:44:48 am
Put on parachute pants and start dancing around the room.
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Dermonster on August 13, 2014, 10:53:34 am
"You're really quite bad at this, aren't you?"

Stuff'n'things
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: RogueArchivist on August 13, 2014, 11:32:49 am
That round of experimentation was less than useful.

Science!
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: syvarris on August 13, 2014, 11:36:05 am
"At least I have failed to injure myself.  If only you were so lucky."

((I have the worst luck.))

RUN AWAY!
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: NAV on August 13, 2014, 12:09:41 pm
((Well, I struck one good blow at least.))

Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Tomcost on August 13, 2014, 12:20:10 pm
((Well, I struck one good blow at least.))
I'd rather say that you endured everything so hard that your enemy hurt himself.

Also, waitlisted.
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Lost in Nowhere on August 13, 2014, 01:46:49 pm
Ooo, yay, I'm in! When I saw the PM, I was wondering what could have caused so many people to die... Needless to say, it was a bit disappointing.

Be confused. Walk to the greenhouse room. Look at book and say Words.
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Beirus on August 13, 2014, 07:46:52 pm
Forgot this room was occupied. Back to the Grand Room, then non-aggressive words.
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Tomcost on August 15, 2014, 10:18:09 am
We are waiting on Bigf01t right now, he usually doesn't take too long to post an action...
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Bigf00t on August 15, 2014, 08:18:27 pm
I'm BaaaAAAAaaack!

Yea sorry about that, internet crapped out on me for a spell, and then I had to go help film a short movie... yea well you probs get the point.
Life happened, but I'm BACK!

God... what to do now? Hmm.
SCIENCE!
Also, I was going to put that point in strength... buuuuuut +1 Pool. Next minute: Magic Happens
((BTW, Thanks Igor! That was valuable testing. Your contribution to Science has been noted! I just have to ask, are we Nemesis' now? That could be fun!  :) ))
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: NAV on August 15, 2014, 08:41:15 pm
((You didn't put Igor's point into endurance :'())
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Bigf00t on August 16, 2014, 10:52:12 pm
((You didn't put Igor's point into endurance :'())
Sorry man, It's just I have an extra special plan in mind. It should be pretty cool! (Plus science reasons)
EDIT:
((Darn, due to pool reasons you'll have to wait one more turn to see my super-special scienc-y plan. Oh well!))
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Tomcost on August 19, 2014, 07:21:15 am
Turn 060

SCIENCE!

[Pot:3+1=4]
You get a golden line that draws a warhammer. MC Hammer jokes are exclusive property of Systar. Any kind of attempt, effective or not, at using MC Hammer's name and/or appearance or gestures will be met with a warning at start, and punishment after several transgressions. Have a nice day- GM's office of silly jokes and references management.

At least science has calmed you down. You get to watch again the Grand Room, the diamond wall in the middle of it, the still floating chunk of chitin that you sincerely don't know what to do about. All being illuminated by the similarly floating round light sources equally distributed along the borders of the room.

And then you get a revelation, and a grin forms back in your melted face. The world will now your name. Soon.

Be confused. Walk to the greenhouse room. Look at book and say Words.

Where the hell am I? What am I supposed to do? Who am I?

You see some moss covering the walls of one of the exits of the hallway you are currently in, and so decide that it would be better to go that way, mainly because from the other room some weird fleshy noise made you sick, and the ominous octariney glow doesn't help either. You get to the room, only to see a small pond in the Eastern corner, and a bunch of plants, as tall as to reach your knees, constantly growing in size, or rather, their bulb constantly growing in size.

You look at the papers. It looks like a manual of some sort. Anyway, you read a couple words:

[Pot:1+1=2]
You get various similarly-sized and terribly small pieces of something red and wet.

Some of the bulbs, formed from leaves, begin to open. And from their interiors, nothing comes! Then the leaves close themselves again and the cycle begins, yet again.

That round of experimentation was less than useful.

Science!

Put on parachute pants and start dancing around the room.

[Zolond spd:3]
[Systar spd:1]

The diamond ork apologises and goes away. Well, time for some experimentation, you guess:

[Pot:4+1=5]
A golden line appears and draws a chair. Huh.

But you hear steps again. Or, rather, some really odd form of walking. Some odd bearded guy comes from the hallway, dances like if he had just got an epilepsy attack and then pulls a bow and aims at you. Damn:

[Systar str:6+1=7]

[Systar dex:1+1-1=1]
[Zolond dex:3]

And he spends so much time pulling from the weird string from the bow that when he was ready to fire the arrow, he couldn't even aim it, due to the sheer tension in his muscles. You just stood there as the arrow went to the other side of the room.

You guess that he counts as a bad neighbour, and so you cast your own spell:

[Zolond pot:2+1=3]

[Zolond dex:4]
[Systar dex:6]

[Zolond end:3-1=2]
[Beat your pot end:6-1=5]

A little spark comes out of Zolond's hand, but Systar went out of the trajectory before it was fired.

U CAN'T TOUCH THIS!

Oh, please, from all the possible villains that could appear, you had to get the worst imitation in the world of that rapper?

"At least I have failed to injure myself.  If only you were so lucky."

((I have the worst luck.))

RUN AWAY!
((You don't know what is bad luck, yet))

"You're really quite bad at this, aren't you?"

Stuff'n'things

Quote from: EP
PM

The shade slowly backs away, as Derm emits a metallic sigh. Guessing that he has run out of possibilities of getting a kill here, the shade goes back to the Grand Room, Derm following behind, but not with any kind of particular chase intention. There he finds his next target. It looks like a weakling, yeah:

[Thrancaole spd:5-1=4]
[Flimsy spd:4-1=3]

The shade rushes at the Wizard, who had just entered the Room, and casts a spell in the Wizard's face:

[Thrancaole pot:4]

[Flimsy dex:5-1=4]
[Thrancaole dex:6] ((Plus all your insane stuff))
And a bunch of acid appears in front of both of them, the shade backflipping to safety, and the Wizard clumsily jumping backwards.

Derm, not noticing that his friend is in danger, points at the wall, eager to do science:

[Pot:1+1=2]
You get a golden line. What a pretty golden line! Whoa, it wiggles away! Aka, you fail.

[Pot:3+1=4]
Nothing happens.

[Pot:3+1=4]
A chunk of diamond appears in front of you. You are rich! Like if it mattered now that you appear to be able to violate the principles of thermodynamics at will.

[Pot:1+1=2]
Another golden liiiine. It doesn't do anything uuseful!

[Pot:1+1=2]
Yet another golden liiine. It doesn't do anything but wiiigle!

Forgot this room was occupied. Back to the Grand Room, then non-aggressive words.

You apologize to the monochromatic guy and walk away. During your trip through the bottomless pit, you cross some guy walking sideways by rapidly moving his feet, like a crab on crack. You shrug and keep walking to the grand Room. There, the alien guy is holding his morningstar, now really gory, by the corpse of a guy. Anyway, you can't get distracted, you have to do something!

[Pot:6+1=7]
A red golden line appears, and begins drawing a huge two edged axe. With a flash of light, it materializes and falls to the ground. Two horns are coming from the place where the two blades come from, and a demonic face is carved in the center of the head of the axe. Two wolf heads come out of the grip, one to each side, with one over the other. Their mouths are open, and upon placing your hand in them to grasp the weapon, you notice that they lack both fangs and a tongue, making somewhat good hand-guards.

Diamond battle axe:
[Hacking weapon]
[Heavy]
[Two-handed]

You currently don't have the means nor the strength to carry both the naginata and the axe.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: Toaster on August 19, 2014, 07:38:06 am
Too legit to quit
Title: Re: Tribulations in Magic: Corpse shields. Scientific rage. Typical Perplexicon
Post by: syvarris on August 19, 2014, 11:55:55 am
Again, I suppose.
Title: Re: Tribulations in Magic: more misses, less death. Waitlisters disappointed
Post by: Elephant Parade on August 19, 2014, 12:07:02 pm
I think that now would be a good time to leave the area.
Title: Re: Tribulations in Magic: more misses, less death. Waitlisters disappointed
Post by: Dermonster on August 19, 2014, 02:51:52 pm
"You just don't know when to back off, do you?"
Title: Re: Tribulations in Magic: more misses, less death. Waitlisters disappointed
Post by: Lost in Nowhere on August 19, 2014, 07:14:31 pm
Time for Science!
Title: Re: Tribulations in Magic: more misses, less death. Waitlisters disappointed
Post by: RogueArchivist on August 19, 2014, 09:48:40 pm
"Time to combine science and combat. Two of my favorite things."
Title: Re: Tribulations in Magic: more misses, less death. Waitlisters disappointed
Post by: Beirus on August 20, 2014, 01:14:52 am
I'm helpful.
Title: Re: Tribulations in Magic: more misses, less death. Waitlisters disappointed
Post by: Bigf00t on August 21, 2014, 08:54:25 am
That moment when I realized I PM'd my action but forgot to post.

My apologies; science/murder/oh-god-what-is-that! will be back with you shortly. ;D
Title: Re: Tribulations in Magic: At what cost?
Post by: Tomcost on August 22, 2014, 09:56:22 am
Turn 061

"Time to combine science and combat. Two of my favorite things."

Too legit to quit

While Zolond prepares to dodge another arrow, Systar prepares it.

[Systar str:5+1=6]

[Systar dex:3-1=2]
[Zolond dex:3+1=4]

And Systar just can't coordinate his strength. The arrow just gets away again. Dammit, and now it seems that the dark guy has recovered his magic mojo.

((By the way, as I said earlier, I'm only allowing one physical attack per turn. There are some punctual exceptions, but that goes related to a matter of properly using inertia and momentum.))

Time for Science!

Let's say a bunch of words together, and hope that you don't die!

[Pot:4+1=5]
A thick golden line appears and draws a huge hand from itself, like the size of your chest. The form looks slightly unstable, like if it was flowing. It just sits there, floating for a brief time, until it disappears.

((I ran the turn thinking that you wanted to say the words in just one sentence, because you said group. If that was not the case, please state that the words are to be said separately))

That moment when I realized I PM'd my action but forgot to post.

My apologies; science/murder/oh-god-what-is-that! will be back with you shortly. ;D


This is the time. You have been waiting for this for, like, two Time Units Replacing Normal Seconds (TURNS, for short). Now, you will conquer the world with sheer awesomeness:

[Pot:6+1=7]
Your body begins to glow as infinitesimally small points of light begin to be absorbed by it, only to flash a couple moments later. You are fleshy again, and then you realize that your head hurts and bleeds, as well as your leg, and you even have slight bruises on another part of your body. But your thoughts are interrupted as you begins to glow again, and with a flash of light, you feel incredibly different. You drop the morningstar, which falls to the ground some of the spikes chipping in the act. It appears that your hands are not as responsive as before. And your overall new body structure is making you bend on all fours. It feels odd. You look at your hands. They are claws, but the finger are even more elongated than before. The sharpness hasn't been lost, that's for sure. You are really exited about all this, then you discover that you have a new limb as it almost slams into your face. Yeah, that's a very long, and also sharp tail. You try to grin, then realize that your face is not nearly as expressive as before. Your, tongue, on the other hand, feels extremely odd.

Now, better test what you have acquired:
You try to spit. The first thing that you realize is that you have a mouth inside your own mouth, and that you have to open both of your mouths, and pull out your tongue-mouth to even think about spitting. This takes some time to realize, but then you are ready:

[Bigf01t pot: (fixed):2] ((7 Pot divided by 3))

[Bigf01t dex:1+1+1=3]

You spit some acid towards the diamond wall. You barely hit it. Yes, you barely hit a wall. You are bad. But also you are just learning, and realize that, if acid had to go through what would have been an esophagus had you needed to eat, that conduit must be somewhat resistant to it. You walk on all fours to the diamond wall and slightly touch the acid with the side of your tail. If this operation hadn't involved acid, it would have still been a feat for you. Sadly, you realize that the acid still burns. Damn.

And, to make things worse, you don't seem to be able to spit again. Maybe you are not an endless tank of acid. Or maybe you need to give your body some time back.

You also realize that, while you still have your crude armplate on one of your front legs, you dropped all the paper and cloth that was still left.

What is good, is that you don't feel that your wounds carried to this form.

Xenomorph form! ((Adapted from dragon form. Because biometal, acid, and because why the hell not? The differences are purely cosmetic.))
[Light]
[Yields]
[Soft]
[Naturally sharp]
Can't grab things, has no inventory.

Spoiler: Other stuff (click to show/hide)

Again, I suppose.

I think that now would be a good time to leave the area.

I'm helpful.

"You just don't know when to back off, do you?"

[Thrancaole spd:1-1=0]
[Flimsy spd:2-1=1]
[Robert spd:3]
[Derm spd:1-1=0]

The Ork, noticing all this rattle with that shadowy thing, tries to be helpful, and so he attempts to release a spell at it, but first he grabs his nice battle axe. Anyway, what was he doing? Oh, yes, trying to burn someone:

[Robert pot:4+1=5]
Spoiler: Extra calculations (click to show/hide)
[Thrancaole dex:1+3=4]

[Robert end:4]
[Thrancaole end:5-1=4]

A cone of the reddest flames you have ever seen erupts in front of the Ork spellcaster, engulfing part of him and most of the shade, which, despite jumping backwards, couldn't escape from the tremendous amount of flames! It managed to pull its head out before the were engulfed too, fortunately.

Unfortunately for both the shade and the ork, the fire was charged with static, which was unleashed into both combatants, and they felt how their limbs went numb:

Robert has:
[Slight paralysis]

Thrancaole has:
[Slight paralysis]
With [Minor burns] in arms, chest and right leg.

But, now, it comes the axe!

WAAAAAAAGHHHH!

[Robert dex:3-1=2]
[Thrancaole dex:5+2-1=6]

But the Ork noticed that he could barely swing the axe, being too heavy and all! The shade used the opportunity to get a good grasp of it!

Disarming:

[Thrancaole str:6-1=5]
[Robert str:1-1=0]

And the shade then kicks the ork in the chest, and he falls on his shiny buttocks.

Thrancaole now has the axe!

But, oh shit, now comes the Wizard:

[Flimsy pot:6+1=7]
Spoiler: Extra calculations (click to show/hide)

[Flimsy dex:6-1+2=7]
[Thrancaole dex:1+3=4]

[Flimsy end:6-1=5]
[Thrancaole end:4-1=3]

Spoiler: Even more boring math (click to show/hide)

A huge ball of fire erupts in front of the Wizard, as electricity crackles into the air. It is too big for the shade to evade it completely, and soon it is totally engulfed in it. But it doesn't even feel the fire, it is the static energy flowing trough all its body, making everything go numb, making it lose control of everything. As the fire quickly dissipates, only a prone and twitching shadowy figure remains, heavily scarred. The movement lasts very few time, though, and soon the twitching is replaced by stiffness.

Thrancaole is dead. The Flimsy Wizard gains a stat point

The Wizard didn't even feel the ecstasy of that reaped soul going into his body. He is suffering the same thing as the shade did, but his hearth is still working. Or so it seems.

The Wizard now has:
[Minor burns] in chest and right arm.
[Paralysis:2]

Derm arrived then, only to notice that he had missed all the fun. Also, his foot flashed with light and became an axe again.Excellent

The ork, on the other hand, moves in and grabs his axe again from the scarred corpse of the shade.

Magical Trevor appears in the Magma Room. The flowing magma goes well with his hair. He sincerely hopes that someone doesn't decide to put him in there though.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)


GM comments
So, this happened when someone tried to repeat words in a spell. He almost ended up dying. I even changed the system during the making of the turn, so that the numbers didn't get too high. At the end, the RNG gods decided that they wanted the numbers to get high, no matter that I wanted them to be as average as possible.

Anyway, the system is simple:
You roll 1d6+ bonuses for each word. Each roll is then divided by the amount of repeated words, in a progressive order, the the results are added. At the end, the number is rounded to a manageable number.
Title: Re: Tribulations in Magic: At what cost?
Post by: Toaster on August 22, 2014, 10:06:16 am
Heh.  Interesting mechanic.  Now how to abuse that...

"I guess that couldn't touch you!"

My my my my...
Title: Re: Tribulations in Magic: At what cost?
Post by: Tomcost on August 22, 2014, 10:10:39 am
Heh.  Interesting mechanic.  Now how to abuse that...
The whole backfiring thing is enough to prevent abuse, I think. The Flimsy Wizard could have died as easily as Thrancaole.
Title: Re: Tribulations in Magic: At what cost?
Post by: RogueArchivist on August 22, 2014, 11:37:42 am
"Indeed. You don't seem to be good at this whole archery thing."

Time for murder.
Title: Re: Tribulations in Magic: At what cost?
Post by: Dermonster on August 22, 2014, 11:46:13 am
"I hate my foot. I really, really do."
Sceince!
Title: Re: Tribulations in Magic: At what cost?
Post by: Tomcost on August 22, 2014, 11:56:37 am
"I hate my foot. I really, really do."

Focus Pot.
You could try doing something different, you know.
Title: Re: Tribulations in Magic: At what cost?
Post by: Dermonster on August 22, 2014, 11:58:06 am
I could, but I will do so after I do the thing that I know will work permanently if I throw enough power at it.
Title: Re: Tribulations in Magic: At what cost?
Post by: Tomcost on August 22, 2014, 12:00:56 pm
I could, but I will do so after I do the thing that I know will work permanently if I throw enough power at it.
I can tell you beforehand that even if you try again (doing the exact same thing) and roll a 6, it will still get back again to axe form. It is not part of your body, so you can't keep the magic effect in it permanently.
Title: Re: Tribulations in Magic: At what cost?
Post by: Elephant Parade on August 22, 2014, 12:50:47 pm
Put point into Dex.
Title: Re: Tribulations in Magic: At what cost?
Post by: Lost in Nowhere on August 22, 2014, 02:35:12 pm
Well, that was intense.

More science! Slightly more specific this time
Title: Re: Tribulations in Magic: At what cost?
Post by: Dermonster on August 22, 2014, 02:54:55 pm
I could, but I will do so after I do the thing that I know will work permanently if I throw enough power at it.
I can tell you beforehand that even if you try again (doing the exact same thing) and roll a 6, it will still get back again to axe form. It is not part of your body, so you can't keep the magic effect in it permanently.

u wot m8

Shit.

hmm...
Title: Re: Tribulations in Magic: At what cost?
Post by: Tomcost on August 22, 2014, 02:55:58 pm
A 6 is going to last longer than a 3, though.
Title: Re: Tribulations in Magic: At what cost?
Post by: Dermonster on August 22, 2014, 03:11:22 pm
I have an Idea, then. Science it is.
Title: Re: Tribulations in Magic: At what cost?
Post by: Beirus on August 22, 2014, 04:43:40 pm
I'm still helpful.
Title: Re: Tribulations in Magic: At what cost?
Post by: Elephant Parade on August 22, 2014, 04:46:24 pm
That was not an ideal result.
Title: Re: Tribulations in Magic: At what cost?
Post by: Bigf00t on August 23, 2014, 01:41:02 am
I WANT TO KILL SOMETHING

Yo Derm, you up for a friendly 1v1, see who's got ~the magic in [me] (got the magic baby!)~? If not then phah, I'll attack someone else. But if you want to test your mettle.. let me know ;D

If anyone wants to test themselves verses my new, admittedly slightly disadvantageous form (if much more awesome form) shoot me a PM or shout out here and we'll set dat shiiiiii up!

Otherwise I guess I can Xenomorph Science for a bit. That's cool too :-\
Title: Re: Tribulations in Magic: At what cost?
Post by: Tomcost on August 23, 2014, 09:54:32 am
Yo Derm, you up for a friendly 1v1, see who's got ~the magic in [me] (got the magic baby!)~?
Ahh, the clash of the not-so-titans.

I'm tempted to say something to influence the realization or not of that fight, but I won't.
Title: Re: Tribulations in Magic: At what cost?
Post by: Dermonster on August 23, 2014, 12:07:13 pm
Gimme about three or so turns. If you want to come at me then, you assume full responsibility for what happens after.
Title: Re: Tribulations in Magic: At what cost?
Post by: Bigf00t on August 23, 2014, 10:55:42 pm
Gimme about three or so turns. If you want to come at me then, you assume full responsibility for what happens after.
That's the spirit!!
Title: Re: Tribulations in Magic: At what cost?
Post by: Tomcost on August 24, 2014, 09:03:11 am
Gimme about three or so turns. If you want to come at me then, you assume full responsibility for what happens after.
That's the spirit!!
Do you want me to change the thread title to anticipate for the upcoming battle? Or would it add too much pressure?
Title: Re: Tribulations in Magic: At what cost?
Post by: Bigf00t on August 24, 2014, 10:07:16 am
Gimme about three or so turns. If you want to come at me then, you assume full responsibility for what happens after.
That's the spirit!!
Do you want me to change the thread title to anticipate for the upcoming battle? Or would it add too much pressure?
Eeehh. It probably won't happen. We are both too lazy (or at least I am!) and I don't think either of us wants to step on the others toes unnecessarily.
And with his Axe-Foot I wouldn't want too ;)
...
Why am I being so generically nice to people in a DEATHMATCH!? In a situation designed specifically to kill each other the best way to not die is to simply not kill people. What. The hell.
I SWEAR this should be a psychology/philosophy example for something, but of what concept I have no idea. Any clues?

((I'm assuming an awful lot of not-immediately-killy on Derms part, my apologies if I am putting words in your mouth there))

EDIT:

If you wanted a (long) title, I'd imagine something like: "Jokes about killing people made in Deathmatch arena. Peace ensues."
Title: Re: Tribulations in Magic: At what cost?
Post by: Tomcost on August 24, 2014, 10:42:02 am
Hehe, I can't say that my strategy in Toaster's game was too different, you know. Low profile, shotgun-blast the leading player, then be nice to everyone.

Speaking about that, I want my final showdown with whoever is still alive there.
Title: Re: Tribulations in Magic: At what cost?
Post by: Dermonster on August 24, 2014, 10:50:15 am
There's still the apocalypse trio. Priorities, I have them.
Title: Re: Tribulations in Magic: At what cost?
Post by: Tomcost on August 24, 2014, 11:09:43 am
Remember the thing about soul density? Well, let's say that reaching a predetermined amount of souls is a requirement for one of the to appear.
Title: Re: Tribulations in Magic: At what cost?
Post by: Dermonster on August 24, 2014, 11:15:10 am
I do indeed remember.

Which is why I don't particularly want to kill bigfoot myself.

We're both +5. That would make 10.

Not enough science done. Need time to get weapons, armor, stuff better than iron, more stats for my team...

Then again, we do have an alpha strike one hit kill combo, but it's not guaranteed to work and backups are always nice.

So it goes.
Title: Re: Tribulations in Magic: At what cost?
Post by: Toaster on August 24, 2014, 08:09:40 pm
Then again, we do have an alpha strike one hit kill combo, but it's not guaranteed to work and backups are always nice.

That they've seen you use.



On the other hand, it'll probably just be the Happy Murder Man, who likely isn't paying the right kind of attention.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Tomcost on August 25, 2014, 08:13:47 am
Turn 062

Heh.  Interesting mechanic.  Now how to abuse that...

"I guess that couldn't touch you!"

My my my my...

"Indeed. You don't seem to be good at this whole archery thing."

Time for murder.

[Systar spd:4]
[Zolond spd:2]

Systar makes yet another bad joke and launches himself towards dark mage, his HAMMAH of doom ready to break some bones:

[Systar dex:6+1+1=8]
[Zolond dex:6]

[Systar str:2-1=1]

But he only lightly pats the mage in the chest.

Step one: touching him, completed.
Step two: touching him harder, pending.

Zolond just laughs, and then unleashes his magic on him!

[Zolond pot:4+1=5]

[Zolond dex:5]
[Systar dex:1+1=2]

[Zolond end:1-1=0]
[Beat your pot end:2-1=1]

[Systar end:4]

Zolond points at the bearded imitation of the rapper, and says his words. Lightning forms between him and his foe, but he can't control the power. The electricity goes across his body, making every limb feel numb. Systar also got zapped, and it feels bad, but fortunately for him, it was the mage who screwed everything up this time.

Zolond has:
[Paralysis:2]

Systar has:
[Slight paralysis]

Well, that was intense.

More science! Slightly more specific this time

You ponder about what to do, then decide not to try a bunch of words at the same time. Because, who knows? A plasma bear could appear and kill you if you do so.

[Pot:5+1=6]
A golden glow begins to come out of the air near your hand, and then, with a flash of light, you notice that it is...moving? yes, it seems to be flowing in a specific ovoid shape. Upon careful examination, and thanks to a few dust particles caught by the moving air, you notice that it seems to have the form of a head, with eye cavities and all. That's cool. You move your hand away, and also notice that it doesn't fall. Yeah, it is made of air, there would be no sense if it were heavier than its own material. Huh.

Leaving the air-head to float near you, you say another word:

[Pot:2+1=3]
A golden line appears and draws two rectangles attached to each other, one less wide, but longer than the other. Well, that's not very informative.

At least you are gaining knowledge, don't you think so?

I'm still helpful.

That was not an ideal result.

"I hate my foot. I really, really do."
Sceince!

While the ork begins channelling his inner forces, the Flimsy Wizard, realizing that he is in a vulnerable position tries to be ready evade all the possible incoming strikes. As no one is coming, and the xenomorph appears to be trying to do his own stuff, he decides to try flex his limbs until the numbness gets away:

[Flimsy end:6-1=5]

And he succeeds in doing so! Now he can move freely again.

Paralysis lost!
((This is so that you get less time off. most of you can just do an endurance check to remove most debuffs, as long as they are temporary.))

Derm, on the other hand, pretty uncomfortable with his foot, decides to do even more science:

[Pot:4+1=5]
You have another vision. Many beings, covered in natural armour, are marching. They make almost no sound, they just go through the tunnels. They have to do so. The hive needs them to gather sustenance. The monotonous march leads them to the outside, the transition from darkness to the bright rays of the Sun seemingly not affecting them. After even a longer walk, they reach their objective. Another similar being, almost as tall as a giant, is standing before them. They charge, surrounding it, tearing it chunk by chunk with their mandibles. Some of they perish, gutted by the beast, or straightforwardly crushed beneath it. It doesn't matter, for that have died serving the swarm.

Okay, that made you lose time. Time to continue:

[Pot:4+1=5]
You get yet another vision. This time it is you, sitting in wait for something. The vibrations in your leg tell you that something has been caught, and without hesitating, you quickly go to capture it. It cannot escape from your web, just helplessly wiggle, wasting his forces. You prepare your fangs to strike it, and bite it.

The vision ends here. You are somewhat glad that you didn't get to see how it ended.

[Pot:4+1=5]
Yet another vision. This time about lots of candies, chocolate bars and bubbles! Everything seems so nice, a rainbow paints the sky in the distance, as the sweet and colourful land extends itself, with some chocolate boulders from time to time. A unicorn goes flying around, and begins walking on the rainbow! A bunch of fluffy anthropomorphic bunnies appear and say hello to you. The look so cute!

Okay, that definitely was a waste of time.

Also, Relevant (https://www.youtube.com/watch?v=rMwnq6o_yMc).

[Pot:6+1=7]
A bunch of nothing is shot with a lot of strength behind of you.

[Pot:3+1=4]
You can feel how nothing itself is disturbed in a definite radius around you.

And, that made you waste your time, mostly.

Otherwise I guess I can Xenomorph Science for a bit. That's cool too :-\

I'm a xenomorph, in a xeno woorld! Life is science, it's fantastic!

[Pot:3+1=4]
The GM feels lazy, you get the same vision ans Derm's first one.

[Pot:5+1=6]
Idem, but with Derm's vision number 2

Now, dangerous magic!

[Pot:5+1=6]
A think golden line appears, and then draws a giant bear. It attempt to bite you, you don't mind at all.

[Pot:5+1=6]
[Will:4]
You hear moans and grieving sounds, as a formless mass of green faces appears after you. Their elongated faces stare at you. They want something from you. They want, your soul! Desperation fills you as the souls grasp you, tearing your body. But it doesn't hurt you physical essence, you feel like you are being disconnected from it, that what they are ripping away is your very essence. You open your eyes. Damn, that was uncomfortable. You examine yourself again, they didn't seem to do anything at all, but you feel more...fragile, in some way.

Soul meter:3/6

[Pot:3+1=4]
A golden line appears and draws a big humanoid beast. Thick and long tusks are coming from its mouth, and it appears to not like you at all. It tries to hit you and passes through you, as usual.

Quote from: Rolepgeek
PM

You read the papers. Hmm maybe there is something useful here? let's see:

[Pot:3]
A golden line appears and curves itself. That's really helpful.

[Pot:6]
A thick golden line appears and draws a rhinoceros out of itself. It is actually bigger than what you would normally think of a rhinoceros. It fades away after a brief time.

[Pot:2]
You get a golden line, which wiggles! Wigglity wigglity!


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Toaster on August 25, 2014, 08:35:36 am
"That was it?  Feel my power!"


Go break his legs with the hammer.  I really need one without that silly -1 str.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Dermonster on August 25, 2014, 02:48:58 pm
"...huh."

More tests! MORE TESTS!
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Lost in Nowhere on August 25, 2014, 04:18:50 pm
That is an... interesting... skull.
Continue the Science!
Title: Re: Tribulations in Magic: At what cost?
Post by: Bigf00t on August 26, 2014, 05:06:01 am
"Huh. That was informative."
(also @GM, nice sing-along there ;D)
"MOAR SCIENCE!"

Then again, we do have an alpha strike one hit kill combo, but it's not guaranteed to work and backups are always nice.
That they've seen you use.
My main concern is "Karen", the psychic individual. Not a single soul in this pit is geared or stat-pimped to counter that.
She will require some majorly high rolls to beat.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Tomcost on August 26, 2014, 05:30:02 am
My main concern is "Karen", the psychic individual. Not a single soul in this pit is geared or stat-pimped to counter that.
She will require some majorly high rolls to beat.
Yeah, well, there are ways to get around her without going deep on will, or even without going on will at all. I can tell you that.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Dermonster on August 26, 2014, 06:17:56 am
Easy to say that when you know everything. For the rest of us, it's rather more difficult guesswork, which can be interrupted at any moment, backfire, or just plain not work.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Tomcost on August 26, 2014, 10:53:13 am
I'm just telling you to do science and be creative. Also, analizing certain things can give you some clues. I was trying to give you hope against fghting a min-maxed character.


But, I can tell you two things:
1) Karen's ability to read thoughts is flavor, not an actual mechanic. I can't rationalize a way to put it in game without making it get ridiculously overpowered, or plainly useless.
2) She hasn't shown the ability to control minds, yet. It may or may not be attempted. And there is a way to prevent that in case it happens. Anyway, will should not be as overpowered as before. Think of it as a replacement for pot in some aspects.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Bigf00t on August 26, 2014, 09:55:29 pm
I understand what you are getting at, Karen is a Glass Cannon. Possibly absurdly lethal, yet if you land a damn good attack... *pow* Lights out.
In order of concern:
 - Karen (Dangerous as she is unknown, and if she attacks with Will VS Will rolls we are screwed)
 - (Not-)Bill Nye (but is) the Scientist Guy (I'd assume he is the true personification of the GM's (un)holy all-encompassing knowledge, hence he is POTentially very dangerous. Might be able to be held to reason, but don't gamble on it. Not necessarily hostile, if we weren't intended to be harvested anyway.)
 - Our favorite Barbarian. Not-Conan (Likely devastating in close quarters, or if armed by the other two. Avoid close contact and bitch-slap repeatedly with mega-pow ranged weapons or enough Acid to almost make Chuck Norris feel colors. Recommended tactic? Push into bottomless pit while Karen isn't around (she can fly, she might be able to save/levitate him).
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Elephant Parade on August 26, 2014, 10:05:03 pm
The question: can Not-Conan survive Fire-Fire-Fire-Lightning-Lightning-Lightning?

The diminishing returns thing might be an issue, of course. Maybe I should summon an elemental lion, instead.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: RogueArchivist on August 27, 2014, 12:29:53 am
"This magic system is certainly more volatile than I'm used to."

Murder attempt, take two.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Elephant Parade on August 27, 2014, 12:37:20 am
Edit: Wrong thread.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Beirus on August 27, 2014, 12:57:43 am
Oh right, I need an action.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Tomcost on August 27, 2014, 05:31:32 am
The question: can Not-Conan survive Fire-Fire-Fire-Lightning-Lightning-Lightning?

The diminishing returns thing might be an issue, of course. Maybe I should summon an elemental lion, instead.

The problem would be: can you survive it?

The whole mechanic is balanced in two ways:
1) Being pool intensive
2) The almost guaranteed risk of hurting yourself with it, due to really high rolls.
3) Due to point 2), the enemies' exposure is decreased.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Lost in Nowhere on August 27, 2014, 04:02:45 pm
Would it be deadly if you somehow managed to avoid hitting yourself? Or, even if you just suicide at him with that spell?
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Tomcost on August 27, 2014, 06:56:13 pm
Would it be deadly if you somehow managed to avoid hitting yourself? Or, even if you just suicide at him with that spell?
The first issue is not actually a problem, with an exception whose deadliness is not too alarming.

The second, well, the diminishing returns make it unlikely for someone to reach a pot of 12 and then make the respective rolls from both players low enough to make them die both. And even if that happens, that would just kill the one abusing the mechanic, which could be considered as something intended.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: syvarris on August 27, 2014, 07:45:18 pm
Heh.  I forgot about this thread after my last post, and only now remembered to check.  I figured I was probably killed for inactivity.

Luckily, I was regular-killed before that happened! ;D

Rewaitlist, 1 pot, 8 pool.

Might as well try something different.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Bigf00t on August 27, 2014, 08:07:09 pm
The question: can Not-Conan survive Fire-Fire-Fire-Lightning-Lightning-Lightning?

The diminishing returns thing might be an issue, of course. Maybe I should summon an elemental lion, instead.
The thought has occurred.
With my 5 poll max (and the 1 pool per turn regen in combat) I could cast "fireforward magma lion" or such twice win two turns, or if I was willing to do some legwork (ie running away) "[element] [fearsome beast]" at least four times in a row.

So creating distractions (of the possibly lethal variety) is quite possible, on useful(ish) scales.
And if you make Dragons, then on literal scales :P
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Elephant Parade on August 27, 2014, 08:09:23 pm
You wouldn't get the soul, though it would make an effective distraction.

Or would you? Tomcost, are you willing to state the rule on this?
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Dermonster on August 27, 2014, 08:09:45 pm
More NPC's for me to kill?
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Bigf00t on August 27, 2014, 09:04:00 pm
You wouldn't get the soul, though it would make an effective distraction.

Or would you? Tomcost, are you willing to state the rule on this?
I presumed you would get the soul, as the silver-cog-leg-beast earlier I think (presume) was made with the "furious divinity/holy-bloody-murder" word, and hence was a special case. Plus in that case it killed it's maker, also likely another special case.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Tomcost on August 27, 2014, 09:13:29 pm
Actually, the thing that has the kill would get the soul and the stat point, then you would have to kill that thing.

I noticed that this criteria hasn't been followed right at the beginning of the game, when the fire and electricity bear killed Cromwell, but it is because I hadn't decided how to do with those things yet.

Anyway, the bear died on his own, so it wouldn't have been important, the soul would have been lost anyway. Unless somenone decided to face a fire bear at that stage, which was unlikely.

Anyway, that only costed the progress of the game one soul.



And, I have to tell you guys, don't expect a new turn for a week or so. I'm busy, like really busy for some days.
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Bigf00t on August 28, 2014, 12:53:52 am
Aww. Oh well. At least I have Space Engineers to distract me! *slight desperation*
Title: Re: Tribulations in Magic: When magic goes the wrong way.
Post by: Rolepgeek on September 02, 2014, 04:00:15 pm
Words to test on a grander scale!
Title: Re: Tribulations in Magic: We are back!
Post by: Tomcost on September 03, 2014, 09:13:04 am
Turn 063

"That was it?  Feel my power!"


Go break his legs with the hammer.  I really need one without that silly -1 str.

"This magic system is certainly more volatile than I'm used to."

Murder attempt, take two.

[Systar spd:4-1=3]
[Zolond spd:2-2=0]

Systar, not managing to totally overcome the paralysis, still tries to put an end to his enemy's ability to stand properly:

[Systar dex:3]
[Zolond dex:6-1=5]

But the whole idea of getting a kneecap bashed in seemed to make Zolond react fast enough for him to evade Systar's poorly aimed strike.

Now it is his turn to act:

[Zolond pot:5+1=6]

[Zolond dex:6-1=5]
[Systar dex:2]

A huge fireball erupts in front of the dark-skinned man, which happened to be the place where Systar was. Systar barely attempted to move, clearly not seeing this coming. Zolond, who also didn't see this coming, was on the other hand at least more prepared, and managed to jump back. Sadly, he didn't do that in time, and one of his arms got caught in the fire.

Systar now has [Minor burns] in chest, arms and right leg.

Zolond now has [Minor burns] in his right arm.

Oh right, I need an action.

"...huh."

More tests! MORE TESTS!

Quote from: EP
PM

The diamond Ork decides to try something new:

[Pot:3+1=4]
Your whole body flashes with light, and you are back at your fleshy non-Ork form! Damn, you remember the arrow that hit you in the back, it hurts! But, before you could totally rationalize it, you begin to glow again, then you flash with light and you suddenly find yourself flying with a dangerous speed towards the wall you were facing!

Crash!

Everybody in the room, including the Xenomorph, turns around to see you. As you get up, you notice that you are diamond again! But the arm you used to cover your face with now is covered with cracks. Maybe you shouldn't try that often. Oddly enough, from the cracks, a lot of heat is coming, as well as an octariney glow. As soon Derm points out, you also have a larger "vent" in your back, where the arrow hit back when you were with that careless bastard.

Also, unfortunately, you are not an Ork any more.

Leaking 12/12

Now comes the Flimsy Wizard's turn!

[Pot:5+1=6]
Nothing happens!

[Pot:5+1=6]
A thick golden line appears and draws a big pair of boots.

[Pot:1+1=2]
A small drop of silvery liquid appears and falls in front of you.

[Pot:3+1=4]
You get a pair of gloves in a nice golden line!

[Pot:6+1=7]
You now get a wrestling champion-sized belt.

[Pot:4+1=5]
Now you get a bunch of conduits, odd bags, and odd bags with conduits sticking out of them made from a kind of rubber, some of them really hard in the extremes, and even sharp.

And now, it is Derm's turn!

[Pot:3+1=4]
A golden line appears and draws a humanoid beast with thick tusks! It looks at you a bit confused, then tries to punch you. Naturally, you know what happens next. It went through you and disappeared.

[Pot:4+1=5]
Now another golden line, this time a huge ogre, which also tries to punch you, to the same effect as the other beastly humanoid.

[Pot:6+1=7]

A rift opens in front of you! the room gets tainted from the purple light coming out of it. Inside it, you can see... what is that? I-it doesn't seem to be anything that you can now, the whirling mass of tentacles is constantly moving, changing, multiplying and joining together. The only order you can see there is the definite lack of such. A dark eyeball with a purple pupil erupts from the tentacles, and stares at you.

[Will:6-1=5]
The rift closes, and an odd rune forms in front of Derm's forehead. It is glowing purple, yet it appears to be changing, never taking a definite shape. Anyway, he is not Derm any more.

He notices the Flimsy Wizard, and unleashes a spell, talking with a low-piched tone, that makes his words unintelligible:

[Derm pot:3+1=4]

[Derm dex:5+1-1=5]
[Flimsy dex:4-1=3]

Not-Derm points at the Wizard and a fist-sized mass of an octariney thing forms in front of his hand and flies towards the Wizard. The latter could not manage to evade it, in fact, was not even aware of that, and just a small doses of reflexes led him to tilt his head backwards at he last second, as half his lower jaw disintegrated in searing pain.

Not-Derm laughed in maniacal fashion. But the rune banished and suddenly the laugh stopped, and the ensuing bewildered face could only be trying to ask a single thing:

The hell happened here?

Ironically, it is the rest of them who should be asking that to him.

The Flimsy wizard now has:
[Bleeding I]
((Even if the bleeding is removed, the chance will still be present))

And his face lacks a chunk. This means, less stuff to dissolve to get to his brain!

"Huh. That was informative."
(also @GM, nice sing-along there ;D)
"MOAR SCIENCE!"

You are a little scared about what you have just seen, but it feels oddly familiar for some reason. You shrug as best a a xenomorph can and do more science:

[Pot:2+1=3]
A golden line appears and draws something wide in one side, and less wide in the other. Yeah.

[Pot:5+1=6]
A chunk of steel appears in front of you, and falls to the ground with a thud.

[Pot:1+1=2]
Now a portion of something tainted with red dust appears.

[Pot:3+1=4]
A chunk of wood appears in front of you and falls to the ground. You hear a little voice coming out of it:

"Wh-wh-what? What is this? Who am I? What is everything?"

You bend what would be your knees, and then see that the chunk of wood has little wood eyes and a crude mouth. The thing watches you, its eyes opening widely, then says:

"W-What are you?"

Achievement unlocked: Plank (https://s3.amazonaws.com/colorslive/jpg_512x512/127817-GoIJ5-2q1Og269hA.jpg)

Words to test on a grander scale!

[Pot:5]
You head glows.

[Pot:6]
Your right foot glows

[Pot:3]
Your left hand glows, somewhat.

[Pot:3]
You are not sure what happened here.

That was a small step for a man, but a giant leap for SCIENCE!

That is an... interesting... skull.
Continue the Science!

Moar science!

[Pot:5+1=6]
[Dex:3+2=5]
A huge ball of fire materializes in front of your face and moves forward, not before leaving some burns in the arm you used to cover your face.

[Minor burns] in right arm!

[Pot:6+1=7]
A thick golden line appears and draws a huge fish, with three nasty-looking rows of teeth. It tries to bite you, and, as you cower in fear, it goes through you, and you aren't harmed at all! Yay!

That was more dangerous science.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: We are back!
Post by: Toaster on September 03, 2014, 09:37:56 am
There goes the neighborhood.


"We seem to be making no progress!"


Hammer.  Knee.  Snap crackle pop.
Title: Re: Tribulations in Magic: We are back!
Post by: Tomcost on September 03, 2014, 09:42:01 am
There goes the neighborhood.


"We seem to be making no progress!"


Hammer.  Knee.  Snap crackle pop.
Oh, he is making progress. You aren't.
Title: Re: Tribulations in Magic: We are back!
Post by: Elephant Parade on September 03, 2014, 09:49:30 am
Darn it, Derm.
Title: Re: Tribulations in Magic: We are back!
Post by: Dermonster on September 03, 2014, 10:41:47 am
Oh shush, it's just a head wound, you can fix that easy.

Let's not do that one again 0_0'
Title: Re: Tribulations in Magic: We are back!
Post by: Tomcost on September 03, 2014, 12:50:35 pm
Science friendly stuff:

-Bigf00t can now spit acid again.
-The rubber-like and sharp-like stuff that the Flimsy Wizard created is also black.
Title: Re: Tribulations in Magic: We are back!
Post by: Lost in Nowhere on September 03, 2014, 03:49:34 pm
What happened to my turn?
Title: Re: Tribulations in Magic: We are back!
Post by: Tomcost on September 03, 2014, 04:29:38 pm
What happened to my turn?
I missed your post, but now I see it. Anyway, the turn has been edited, and now you have more deadly knowledge than before! (also, you were slightly harmed in the process)
Title: Re: Tribulations in Magic: We are back!
Post by: RogueArchivist on September 03, 2014, 06:04:50 pm
"Lets try something slightly different."

Something Different
Title: Re: Tribulations in Magic: We are back!
Post by: Lost in Nowhere on September 04, 2014, 04:38:13 pm
Of course I end up hurting myself with what I presumed to be the less dangerous of the two...
Continue the Science! (hopefully, with less injuring myself)
Title: Re: Tribulations in Magic: We are back!
Post by: Tomcost on September 04, 2014, 06:04:56 pm
Of course I end up hurting myself with what I presumed to be the less dangerous of the two...

It is of public knowledge that red page words are dangerous.
Title: Re: Tribulations in Magic: We are back!
Post by: Elephant Parade on September 04, 2014, 06:34:14 pm
Quote from: OP
The subjective classification of the following sections is subject to change.
I have a feeling that Toaster Tomcost is going to do something to the wordlist once the arena phase ends.
Title: Re: Tribulations in Magic: We are back!
Post by: Tomcost on September 04, 2014, 07:58:33 pm
Quote from: OP
The subjective classification of the following sections is subject to change.
I have a feeling that Toaster is going to do something to the wordlist once the arena phase ends.
Toaster?

Please, don't make us change avatars and fuck with your minds again.
Title: Re: Tribulations in Magic: We are back!
Post by: Elephant Parade on September 04, 2014, 08:08:30 pm
Quote from: OP
The subjective classification of the following sections is subject to change.
I have a feeling that Toaster is going to do something to the wordlist once the arena phase ends.
Toaster?

Please, don't make us change avatars and fuck with your minds again.

I'm not good with names, and your names are extremely similar.
Title: Re: Tribulations in Magic: We are back!
Post by: Toaster on September 04, 2014, 10:14:06 pm
But it was fun the first time!
Title: Re: Tribulations in Magic: We are back!
Post by: Rolepgeek on September 05, 2014, 09:28:44 pm
Ehehehehe.

I WAS RIGHT.

AHAHAHAHA!

I don't think it will work for other things, though...not sure, really.
Title: Re: Tribulations in Magic: We are back!
Post by: Bigf00t on September 05, 2014, 11:38:08 pm
Huzzah! I can now create Intelligence out of thin air! Internet HERE I COME!

"It's ok my planky fellow, welcome to life! Of all the places to come into being and be self aware this... isn't the best, but you can come along with me if you like! I have died less than others I've seen!"

If Planky wishes to join me on my adventures, find a way to grab him, or nudge him up against a nearby wall or something. Carefully.

"YO! PEOPLE! Anyone have the word for a humanoid shape? I'm willing to trade. Considering I know all words on red page (but two only ID'd as "hostile forms", otherwise good) perhaps it might be worth your while... :D"

ANYHOW-HOW: WORDS OF THE SCIENTIFIC AND EXPLORATORY VARIETY
Title: Re: Tribulations in Magic: We are back!
Post by: Beirus on September 06, 2014, 02:09:30 am
Yay for experiments.
Title: Re: Tribulations in Magic: We are back!
Post by: Rolepgeek on September 07, 2014, 02:20:51 pm
Further testing is required.
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Tomcost on September 08, 2014, 08:25:36 am
Turn 064

There goes the neighborhood.


"We seem to be making no progress!"


Hammer.  Knee.  Snap crackle pop.

"Lets try something slightly different."

Something Different

[Systar spd:1]
[Zolond spd:5-1=4]

The dark mage decides to mash up both combat and science, and so he says a random word:

[Pot:6+1=7]
Something flies off towards the general direction you were facing, which happened to be place where Systar was. It didn't really seem as something corporeal, though, as if nothingness itself had been affected, but only that. Now you only need to combine it with fire, and you may have a weapon.

Systar, on the other hand, didn't realize what was happening and so just cursed at whoever deity was supposed to take care of him and specifically not let his skin get charred, and then charged the mage:

[Systar dex:1+1+1=3]
[Zolond dex:4-1=3]

But he missed again. Zolond grins, licks his lower lip and stares at you for a brief time, but it is enough for Systar to realize his evil plan. He wouldn't dare, no. Zolond speaks, it is too late now:

"YOU CAN'T TOUCH THIS!"

Bastard.

Of course I end up hurting myself with what I presumed to be the less dangerous of the two...
Continue the Science! (hopefully, with less injuring myself)

Well, that last science session was informative, let's see what happens now:

[Pot:4+1=5]
A mass of a golden, semi transparent substance pops in front of you, and begins to push the air away from it. It is floating, and upon an attempt to touch it, you notice that you have to make a great effort to even reach it, even less doing it with some kind of force. The substance disappears after some time, banishing out of the air.

[Pot:6+1=7]
A thick golden line appears and draws a big creature, a stocky humanoid. It is an orc. and it is trying to punch you. PLEASE DON'T KILL MEEEEE Oh, what? Hehe, it went through you instead of colliding with you. And then it disappeared.

[Pot:6+1=7]
[End:6]

A dark fog materializes in front of you. it seems to be staring at you, analysing you. It floats towards you, and you can't do anything but feel how it envelops your head. it wasn't something out of you, and now it seems to have it. You feel that your magic capabilities are diminishing, and soon something you don't have them any more.

[Enveloping Darkness:Blocked pool.1]

((And for some reason, this still hasn't shown any other kind of the possible outcomes.))

Further testing is required.

Yes, your theory may be correct!

[Pot:4]
You get a vision. There is a big chamber carved out of the earth itself. The center is occupied by a giant bulging beast, its abdomen constantly moving, seemingly pumping something out of it. You are carrying something. Sustenance. Sustenance for the queen. You can't really see, but your antennae are enough for you to move around with ease. You come closer to the queen and deposit your bounty. Here, another one of your kind grabs it with its pincer-like mouth. But you don't stay to watch it, as you have to go back, there is a long trip, and long line ahead.

And the vision ends. That was odd.

[Pot:5]
You find yourself in a dream land, unicorns flying around leaving a rainbow trail carrying dog-sized gummy bears in their backs. A chocolate rabbit comes out of a chocolate hole in the ground and begins nibbling in some kind of plant made of lollipops, and then the vision ends.

Thanks god, Zentol and Chuck Norris that that ended.

[Pot:6]
You feel how the nothingness itself is shot away in the exact opposite of the direction you are facing.

[Pot:5]
The nothingness to your right just moves and rearranges itself. Hmm.

And, maybe your theory isn't as good. Yet. Some partial discoveries were made, though!

Yay for experiments.

[Pot:5+1=6]
A golden line appears and draws a big Rabbit. With a flash of light, it materializes into green glass.

"Sniff"- You hear in your mind, as the thing tries to sniff the ground. "Sniff, sniff, no food, move"- You hear again, as it begins jumping away, looking for something to eat, despite not needing to do so. The sound of its paws hitting the ground is not exactly the most pleasant one either.

[Pot:4+1=5]
You get a vision of ancient ruins, seemingly alien, yet somewhat historically accurate. Below the ruins, intricate mazes, filled with an eerie fog, extend as far as you can tell. Unknown symbols are carved in the walls,a language long forgotten, or maybe something that never reached the light of the day. At a remote location of the labyrinth, there is some people. Cloaked in dark clothes bearing similar runes than those carved in the walls, reading a tablet made of clay, speaking in an alien tongue. The vision ends here.

Meanwhile, the rabbit is still telepathically communicating to you what action it is currently performing. Damn, where is the reaper when someone needs it?

Darn it, Derm.

Wesh, lesht shee ish I can shpeack well wish halsh a shaw:

[Pot:5+1-1=5]
A golden line appears and draws a flail.

[Pot:6+1-1=6]
Now a thick golden line appears and draws a big mace.

[Pot:3+1=4]
You get a pile of sticks and planks.

[Pot:6+1-1=6]
Another thick line, this time drawing a big eagle.

[Pot:5+1-1=5]
Now you get a pair of nunchucks.

[Pot:5+1-1=5]
Now you get a spiky morningstar.

You are also annoyed by the thoughts of that rabbit.

Oh shush, it's just a head wound, you can fix that easy.

Let's not do that one again 0_0'

More dangerous science while I'm near my team mates!

[Pot:6+1=7]
A huge sharks is drawn from a golden line and tries to bite you. You stare at it as it goes through you while trying to look as badass as possible. You achieve a crippled veteran level of badassery.

[Pot:3+1=4]
Nothing happens! This means you didn't kill anybody!

[Pot:1+1=2]
You catch a glimpse of a back substance materializing in front of you, as you feel a slight pull towards it. It didn't last enough time for you to know what the hell was, but maybe you can use the awesome power of deduction to figure it out.

[Pot:6+1=7]
[Will:3-1=2]

A rift opens, and now a silver light comes out of it. You can't see much, but, what you can see is...predictable? Everything seems to be so ordered, the geometrical shapes that compose the environment there just forms a perfect pattern. But they suddenly rearrange smoothly, and now they seem to be facing Derm.

Oh, crap, not again.

Derm's forehead now has a glowing rune, this time silvery, looking like a Sierpinski carpet (http://en.wikipedia.org/wiki/Sierpinski_carpet). Not Derm looks at its surroundings, then decides about its next target: that diamond gut there, yes. He runs up to him and says a word, in an impossible to understand high pitched tone:

[Derm pot:1+1=2]
But the same result as before ensues, a slight pull is the only effect that can be appreciated.

The rune fades away, and Derm gets a similar feeling than what happened a turn ago.

Damn it guys, the RNG is strong on your side.

Huzzah! I can now create Intelligence out of thin air! Internet HERE I COME!

"It's ok my planky fellow, welcome to life! Of all the places to come into being and be self aware this... isn't the best, but you can come along with me if you like! I have died less than others I've seen!"

If Planky wishes to join me on my adventures, find a way to grab him, or nudge him up against a nearby wall or something. Carefully.

ANYHOW-HOW: WORDS OF THE SCIENTIFIC AND EXPLORATORY VARIETY

"You sound funny!"
Your voice still sounds either like a malfunctioning bike horn or the sounds a devilish clown would be making. Planky seems to like it, so it is fine.
"But I guess that I can go with you. I can't do anything besides talking it seems"

You then move him towards the diamond wall and begin doing some science:

[Pot:4+1=5]
A golden line appears and draws a battle axe. With a flash of light, it materializes into iron. Upon close inspection you can conclude that it is lighter than normal iron.

"How do you do that?" Planky asks."You made that iron axe weight less than normal iron, but it looks like iron. How is that possible?"

[Pot:4+1=5]
A chunk of silver appears and falls to the ground.

"Fall, crash, lie"- You hear that in your mind as the metal thing did exactly that.

"Hey, did you hear that?" Planky speaks again. "Does it have something to do with the glass bunny?"

You notice the bunny jumping around near you. It seems that it came from the other side of the diamond wall. You haven't been paying too much attention to what the others have been doing there.

"Jump" You hear in your mind as it comes closer. Yeah, this is going to give you a headache.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: Telepathic bunnies! Talking planks!
Post by: Toaster on September 08, 2014, 08:54:25 am
Quick, Derm, put those two together with fullbody!  Surely nothing bad will happen!



"That's my line!  You're just jealous of the hammer."

Why are his legs not broken yet?
Title: Re: Tribulations in Magic: Telepathic bunnies! Talking planks!
Post by: Elephant Parade on September 08, 2014, 11:21:54 am
Darn it, Derm.
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Dermonster on September 08, 2014, 11:40:35 am
"Oh. Well this is just getting annoying."
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: RogueArchivist on September 08, 2014, 04:53:14 pm
Because I like my legs.
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Lost in Nowhere on September 08, 2014, 09:37:11 pm
Does "blocked pool" mean that I have 1 less pool than normal, or that I only have 1 pool? Probably the first, but just wondering.
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Tomcost on September 09, 2014, 05:32:07 am
Does "blocked pool" mean that I have 1 less pool than normal, or that I only have 1 pool? Probably the first, but just wondering.
It means no pool regeneration, so you are at 0 pool for this turn. After that, you will revert to full pool for the next one

EDIT:

Slight change to the turn

Robert's vision about vodoo rituals is now this:

[Pot:4+1=5]
You get a vision of ancient ruins, seemingly alien, yet somewhat historically accurate. Below the ruins, intricate mazes, filled with an eerie fog, extend as far as you can tell. Unknown symbols are carved in the walls,a language long forgotten, or maybe something that never reached the light of the day. At a remote location of the labyrinth, there is some people. Cloaked in dark clothes bearing similar runes than those carved in the walls, reading a tablet made of clay, speaking in an alien tongue. The vision ends here.

The reason of the correction was that I wanted to change the word for another one, but as somenone else already used this word, I can't retroactively change that turn.

The word for vodoo will eventually get added, once you unlock it.
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Lost in Nowhere on September 09, 2014, 09:01:45 am
Well, in that case...
Wait for pool to regenerate! Poke the air skull if it's still there. Focus potency.
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Tomcost on September 09, 2014, 09:08:02 am
Well, in that case...
Wait for pool to regenerate! Poke the air skull if it's still there.
It is!

But, generally, a convenient action would be to either Dodge or Focus a specific stat.
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Beirus on September 12, 2014, 06:41:53 pm
Huh, thought I did something here already.
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Rolepgeek on September 12, 2014, 06:42:28 pm
DELICIOUS SCIENCE IS DELICIOUS
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Bigf00t on September 13, 2014, 01:42:49 am
TURN it around!
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Tomcost on September 15, 2014, 07:49:52 am
Turn 065

Quick, Derm, put those two together with fullbody!  Surely nothing bad will happen!



"That's my line!  You're just jealous of the hammer."

Why are his legs not broken yet?

Because I like my legs.

As the Dark Mage prepares to dodge the incoming strike from Systar, obviously aimed to the knee, Systar, well, just tries to hit him. Yeah, nothing has changed in his strategy.

[Systar dex:5-1+1=5]
[Zolond dex:2+1=3]

[Systar str:2-1=1]

But the strike is laughable at most. On the other hand, as he could finally touch him, that means that nobody would eventually make fun out of him again! With that joke, of course.

Well, in that case...
Wait for pool to regenerate! Poke the air skull if it's still there. Focus potency.

You poke the air skull, it desintegrates as you touch it. You didn't feel anything special while doing so. Maybe because it was made of the exact same matter you are in contact with at every moment of your life? Who knows?

You concentrate to increase your magic potential. You hair becomes stiff, and each individual hair seems to be attracted upwards, as you increase your magic ability:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

DELICIOUS SCIENCE IS DELICIOUS

Hehehe, you will soon unveil the dark secrets behind all of this! Muahahahahaha-*Cough, cough* Well, better practice that evil laugh for later.

[Pot:6]
The nothingness at your right is disturbed.

[Pot:2]
Now the nothingness is disturbed again, but in an odd way. You can't quite feel where, unfortunately.

[Pot:6]
You are filled with thoughts. The grass is caressing your fur as you lie in wait, in the shadows. A few meters away, your prey is having its last supper, ignoring its imminent demise. Not only it seems to be totally unaware of your presence, but also has decided to move near you, towards the lush grass that prevents it from seeing you. You wait until it has grown confident enough, then jump out, claws extended towards your prey. A very one-sided fight erupts, until your fangs pierce your prey's neck and it stops moving after a brief time.

Huh, more of this crap.

[Pot:6]
Now the nothingness is arranged in an unbelievably thin and long straight line, extending to who knows where.

Darn it, Derm.

More maghick. Shammit, shou should fix shour mouth shoon.

[Pot:1+1=2]
Nothing happens!

[Pot:4+1-1=4]
A golden line appears, then fractions itself into four smaller line, each one of them twisting themselves until four hamsters, the size of your thumb, are floating in front of you. As it is common, they soon banish.

[Pot:2+1-1=2]
A golden line appears! It wants to dance! Wooo, let's do the line dance! No, seriously, you either suck at drawing with magic, or can perform complicated and coordinated multitasking with lines. This is detrimental to anybody's prospects of making fun out of you. Well, at least you still talk funny.

[Pot:4+1-1=4]
Nothing happens!

[Pot:1+1=2]
You get a little bit of a black dust.

"Oh. Well this is just getting annoying."
Indeed, it is.

Magic:

[Pot:1+1=2]
Nothing happens!

[Pot:4+1=5]
A golden line appears and draws a stinger.

[Pot:4+1=5]
Now a pair of hooves appear.

[Pot:4+1=5]
A golden line appears and draws a dwarf. Wait, no, that is a dwarf with horns. Is there any kind of mythological creature like that?

Huh, thought I did something here already.

Let's do something crazy!

[Pot:3+1=4]
Your axe glows, and with a flash of light, you see that it has changed! Now its edge is made from an ever changing octariney color. And it has lost the skull and the wolf heads! Now it sports many different kinds of odd runes, all of them connected in some kind of odd drawings, depicting feathered serpents and the like. Well, you guess that it is badass enough!

Arcane-diamond axe:
[Two-handed]
[Energy based:4/4]
-1 to dex attacks because it is still heavy!

TURN it around!

[Pot:3+1=4]
You flash with light, and then you are human again. "Hey, so you originally looked like that?" Planky interjects. You confirm his assumption and then activate the magic. With a flash of light, now you are covered in shiny steel, somewhat carved to look like circuitry. Maybe it is circuitry, but you don't really know. Looking at your hands, you see some holes in the edge of your fingers, and a pair of buttons over each of your wrists. You press on eof them, and a pair of biometal claws emerge from the tip of your fingers. Hell yeah. "Yes, that's too cool" Plaky says-"Wait, you didn't move your mouth. This means that now you can talk this way. Well, it doesn't seem to be really THAT useful, you know"

Futuristic steel-Biometal form:
[Smooth surface]
[Soft]
[Yields]
[Naturally sharp] Can be turned on and off!

You then have a talk with Planky. You ask it what does it want to do, to which he answers:

"I want to know the world, to know everything! I want to experience every possible experience possible! Wait-not so much, maybe just be able to gain some independence, you know. I'm kind of bored having to watch always the same things. Can you give me a humanoid shape?"


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: Telepath bunnies! Talking planks!
Post by: Toaster on September 15, 2014, 08:00:55 am
Knee, break, you know the drill.  Might as well overdrive a dex point since I think the cooldown's off

Woo saving myself a PM!
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: Dermonster on September 15, 2014, 11:14:35 am
Hm.
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: Lost in Nowhere on September 15, 2014, 04:51:35 pm
Back to Science!
(also, my character sheet says that I still have blocked pool regen for 1 turn)
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: Tomcost on September 15, 2014, 04:56:35 pm
Back to Science!
(also, my character sheet says that I still have blocked pool regen for 1 turn)
Forgot to erase it, correcting it...
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: RogueArchivist on September 15, 2014, 07:14:41 pm
"My dark gods demands your soul."

Lets get on with that.
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: Bigf00t on September 16, 2014, 08:43:18 am
"Yay! It worked!.. Mostly!"

((In my player info it still says I don't have an inventory... Do I? I hope I do after that.))

"Hmm, Planky, you've been quite reasonable and friendly in our short time together... Ok, if that's what you want, I'll help.. Just one problem, I don't know the word for a human shape.

The closest I have i Troll or Goblin/Ork. Unless you want to try being a Lion or a Bear?"

Do some SCIENCE while I wait for Planky.

((Also; yea. I'm going to change my character talking color with each new form I take to better match it. It only makes sense that as my voice changes, so should it's "flavor"... right?))
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: Tomcost on September 16, 2014, 09:03:41 am
((In my player info it still says I don't have an inventory... Do I? I hope I do after that.))
I thought that I had copied the new abilities over that part. Anyway, you can grab stuff now if you so desire.

Also, all your stuff is still there, because the room hasn't been empty. I gave up on registering all the stuff there a lot of time ago. There are like three bodies in the room, with many weapons and things.
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: Beirus on September 17, 2014, 08:59:26 pm
Different science.
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: Bigf00t on September 18, 2014, 12:28:00 am
((In my player info it still says I don't have an inventory... Do I? I hope I do after that.))
I thought that I had copied the new abilities over that part. Anyway, you can grab stuff now if you so desire.

Also, all your stuff is still there, because the room hasn't been empty. I gave up on registering all the stuff there a lot of time ago. There are like three bodies in the room, with many weapons and things.
I had, what, paper and cloth? Maybe if I could pick up the cloth again; it's relatively useful stuff. Not that *I* bleed anymore. Might still be able to make a sling out of it or something, or a pouch. Or a hat. Or a tea cosy. Or with some magic make it sentient, mobile and set it on people.
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: Tomcost on September 18, 2014, 05:31:42 am
Or with some magic make it sentient, mobile and set it on people.
Now we are getting creative.
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: Rolepgeek on September 18, 2014, 07:30:27 pm
Hmmm.

I have a theory...
Title: Re: Tribulations in Magic: Not much progress regarding killing.
Post by: Tomcost on September 19, 2014, 01:35:55 pm
Turn 066

Knee, break, you know the drill.  Might as well overdrive a dex point since I think the cooldown's off

Woo saving myself a PM!

"My dark gods demands your soul."

Lets get on with that.

[Systar spd:4-1=3]
[Zolond spd:1]

The bearded guy strikes again! He hopes he can do better this time with such a shitty weapon!

[Systar dex:2+1+1-1=3]
[Zolond dex:5]

But this is getting too repetitive for the dark mage, who just sidesteps Systar and yawns, then tries to unleash a spell:

[Zolond pot:5+1=6]

[Zolond dex:3+2=5]
[Systar dex:2+1-1=2]

Another huge fireball appears and flies in Systar's direction! He was too angry to evade it! He was caught in the flames, that burned him and made his burns even nastier! Meanwhile, Zolond also had to cover his precious face so that the fire didn't pay him a visit too. The visit arrived at his non-burned arm, though, because he was intercalating the arms that will be burned, in a kind of masochistic OCD.

Systar's burns are upgraded to [Burned]

Now Zolond's left arm has [Minor burns]

((Funny thing, this was the turn where the burns would have disappeared. Only Zolond's burns on his right arm did so, because they didn't receive more hate.))

Hm.

More science, this time with less mistakes from the puppeteer!

[Pot:2+1=3]
Nothing happens!

[Pot:6+1=7]
A big blob of some liquid appears and falls to the ground. Judging by the smell, it is gasoline. Please, don't light matches near it.

[Pot:2+1=3]
A golden line appears and draws a circle, but it is slightly convex in shape. You are not sure what it is.

[Pot:5+1=6]
An almost transparent golden substance appears in front of you and begins to push everything near it away, the gasoline you summoned a few seconds ago is moved until there is a little place in the floor without gasoline. But the strange substance soon vanishes and gasoline fills that little space again.

[Pot:6+1=7]
Nothing happens, yet again!

Back to Science!
(also, my character sheet says that I still have blocked pool regen for 1 turn)
Let's try to avoid death while doing science!

[Pot:2+1+1=4]
[Dex:4]
A blob of magma appears and falls to the ground. You instinctively jump back, avoiding some dangerous burns in your feet. The magma starts to ignite some of the bulbous plants.

[Pot:4+1=5]
[Dex:5]
Now a blob of a green liquid appears, and your reflexes, fortunately for you, work as well as before. The liquid begins to dissolve the magma lying around, then carving s hole in the floor, until there is no more of the substance to keep dissolving stuff.

[Pot:1+1=2]
A part of the air in front of you seems to have turned purplish, but it lasts a short time before it dissolves.

Well, that was dangerous.

((Burns have healed!))

Snip

You ask Planky with your mind, and he answers: "I'd rather have some way to manipulate stuff, I mean hands, but then I don't care about how I look. I wasn't scared at you after all."-He lies still for a few moments, its eyes, carved out of the chunk of wood, looking at the floor, and then it seems to have an idea, and he asks:"Can you make me telepathic too? Then we could talk without having to move our mouths! That would be awesome!"

You ponder about that information, and meanwhile do science:

[Pot:4+1=5]
A thick golden line appears, and draws a pair of big arm-guards. With a flash of light, they materialize into obsidian, and they hasty fall to the floor, making some cracks. They are too heavy for you to wear comfortably, and too big to even fit you.

[Pot:1+1=2]
A golden line appears and wiggles.

[Pot:5+1=6]
A big chunk of crystal appears and falls to the ground.

Huh.

Different science.

Let's try to be useful!

[Pot:5+1=6]
You get a chunk of diamond and a piece of chitin.

[Pot:+1=]
You get another piece of diamond, that falls to the ground, makes an oddly empty sound, and lies in contact with the other piece of diamond. It seems to be, um, absorbing it? The first piece of diamond seems to be stuck, but at the same time seems to be receding, in the place where it is touching the newer piece.

Quote from: EP
PM
Well, more science for the Science God! You are not sure if said God is Stephen Hawking riding a rocket propelled wheelchair, but you hope that it exists and is exactly like that.

[Pot:6+1=7]
Nothing happens!

[Pot:1+1=2]
You get a shard of something black.

[Pot:1+1=2]
You get a blade of grass.

[Pot:6+1=7]
Nothing happens. Hooray!

[Pot:5+1=6]
You get a pile of coal. It falls and some of it spreads into the gasoline. Guys, are you sure you don't want to let the world explode?

The glass rabbit is now sniffing the gasoline. Naturally, everybody hears "Sniff" ad nauseam in their minds. Fortunately, a green light seems to be coming from the Arcane Room. Ahh, isn't it good to have someone who does its job properly?

Hmmm.

I have a theory...

Science is like war, with the difference that instead of going "Divide and conquer", you have to go "Divide and research". But it is mostly the same thing, you guess. Anyway, you have to do some more specific science this time:

[Pot:1]
You get some blurry images, constantly changing until you get a headache.

[Pot:5]
You get a vision of a city. Skyscrapers taller than what you could imagine, and floating vehicles travelling around the city, with an astonishing accuracy. There are some holograms in the buildings, and everything seems so clean and coordinated. Your vision ends here.

[Pot:4]
Nothing itself flies in the directions your eyes are facing. You are still not sure what this nothingness stuff is, but you can somehow feel it.

[Pot:4]
The nothingness at the floor is disturbed somehow. You are sure that it has to do with your body positioning or something like that.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Elephant Parade on September 19, 2014, 03:13:15 pm
Of course I succeed on the words that don't do anything by themselves.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Toaster on September 19, 2014, 03:27:50 pm
"Argh!"

Put him in a chokehold with the handle of the hammer.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Tomcost on September 19, 2014, 03:37:46 pm
"Argh!"

Keep breaking knees.  It's not like I have any other tricks.
You could try wrestling. Or something else.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Toaster on September 19, 2014, 03:39:22 pm
That gives me an idea.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Lost in Nowhere on September 19, 2014, 05:52:03 pm
Continue the Science!
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: RogueArchivist on September 19, 2014, 11:04:29 pm
Continue to avoid being murdered.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Tomcost on September 21, 2014, 08:11:31 pm
The almost eerie calmness of the lake at the Eastern corner of the Greenhouse Room is suddenly interrupted as a thick stone arm covered in vines sticks out of it. It proceeds to point at the evident mess that Li has just done. With a movement of its index finger, the burned plants are lifted into the air. The hand then proceeds to shake its finger, to which the plants answer by imitating that motion, black dust falling from them. The finger then engages in complex motions, and the dark particles return to the plants, merging themselves with their formed bodies, then morphing back to a healthy state. As the plants finish their change, another arm comes out of the water, this time pointing at the floor, seemingly pressing there from the distance, and creating a hole for the magma to flow into. Between both arms, a glimpse of a head sticking out of the water can barely be seen. Once there was no more magma outside the hole, the latter arm made a motion and the floor closed, and then the other made the plants slowly descend to their original positions. Whatever creature that made all of this just descended back into the lake, disappearing from sight.
The room returned to its former calm, with only smoke as a proof of the magma incident that happpened just a brief moment ago.


Hello everybody! While we wait for the rest of the players to post their actions, I want to remember you that I am always open to theories, and, if they come with enough proof, I may even confirm them!
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Bigf00t on September 22, 2014, 02:38:55 am
(I'd propose theories, but I may be cheating. I think I have had this conversation before with someone. Possibly the GM. Yeeaaaa)

SCIENCE!
ALSO GIVE PLANKY FORM!

"Alright Planky, let's try this... let's start off with something simple eh? I can always upgrade you later to a new form should you wish it... WORDS!"

(Totally not scared that the GM will make Planky violent if I give him/her/it a form from the red page... #totes-not-lying)

(Also, Beirus. Interested in trading the "absorb" word? Name a word in recompense, I probably have it. PM me if interested in mutually beneficial murder-potential in the form of black squiggles on paper. Or a screen in this case.)
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Tomcost on September 22, 2014, 05:32:03 am
(I'd propose theories, but I may be cheating. I think I have had this conversation before with someone. Possibly the GM. Yeeaaaa)
Those conversations haven't unveiled any kind of actually useful information, so go on if you want to.


Also, Planky's actions will be decided by dice once he gets the ability to do things. It's the only way to make it fair.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Rolepgeek on September 22, 2014, 07:41:09 pm
More tests! More theories! Science is making astounding leaps!
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Bigf00t on September 23, 2014, 02:21:34 am
(I'd propose theories, but I may be cheating. I think I have had this conversation before with someone. Possibly the GM. Yeeaaaa)
Those conversations haven't unveiled any kind of actually useful information, so go on if you want to.
The plants are manufacturing oxygen (this is tha bit I thought I talked about). The Magma room is either energy, heat or some sort of byproduct room and the Arcane Room is gathering Arcane energy from some (psudo?)renewable source to power everything, presumably like the constant repairing faculties of the whole thing. The Portal Room is just that, the only way in and out. The Bridge room is just there to *bleep* with dodging and/or a nice defensive position between the portal room and everything else.
The Grand Arena Room... is for MURDER :D

(Well, EVERYTHING is for murder, but I digress)

Also, Planky's actions will be decided by dice once he gets the ability to do things. It's the only way to make it fair.

Oh 20 sided balls! I am going to die. Do I at least get a friendship/creator bonus? *desperate*
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Tomcost on September 23, 2014, 07:20:18 am
Oh 20 sided balls! I am going to die. Do I at least get a friendship/creator bonus? *desperate*
I can say that context will influence its actions, not only rolls. Irrational stuff won't happen because of the rolls. For example, no suicide bombing because it has rolled a 1. In fact, going full kamikaze isn't likely to happen to it.


Also, regarding the rest of the theories, well, I said that that information I gave you is pretty much not important, and you are pretty correct in what you say. There is just one thing that I may have mentioned, that I will now make public:

There are means of gathering souls other than killing other players.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Toaster on September 23, 2014, 07:28:57 am
If we find a Soul Seed, we can plant it in the Greenhouse room to grow a Soul Tree!
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Tomcost on September 23, 2014, 07:48:05 am
If we find a Soul Seed, we can plant it in the Greenhouse room to grow a Soul Tree!
It's more complicated and dangerous than that
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Toaster on September 23, 2014, 08:47:51 am
I'd be highly disappointed if it wasn't dangerous.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Beirus on September 23, 2014, 11:50:09 am
Dammit forum, quit eating my things.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Dermonster on September 23, 2014, 11:51:45 am
We probably just need to make sentient beings, have them last for a while, and then murder them.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Tomcost on September 23, 2014, 12:22:29 pm
We probably just need to make sentient beings, have them last for a while, and then murder them.
Well, no. You can't "farm" souls.

A hint may be given next turn. If I feel like giving one.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Elephant Parade on September 23, 2014, 07:43:31 pm
Have I posted an action?

Edit: Never mind, I sent one. At least, I think I did.
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Bigf00t on September 24, 2014, 06:22:28 am
We probably just need to make sentient beings, have them last for a while, and then murder them.
Well, no. You can't "farm" souls.
Thank goodness! Planky is safe! (Until he kills someone, which lets face it, is inevitable)
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Lost in Nowhere on September 24, 2014, 06:57:50 pm
It's almost been a week... and still, no update =|
I'm rather wondering if I have what any new ways to kill people would be...
Title: Re: Tribulations in Magic: Dangerous flammable materials lying around.
Post by: Tomcost on September 25, 2014, 06:24:45 am
Turn 067

"Argh!"

Put him in a chokehold with the handle of the hammer.

Continue to avoid being murdered.

Finally, Systar decides that his weapon is terribly useless at hitting, and so decides to give it a better use: choking! He charges Zolond:

[Systar dex:1]
[Zolond dex:3+1=4]

But he realizes that he hasn't taken into account the fact that, to choke someone with something other than your hands, you have to be standing behind the guy you are trying to choke. Either that or trying to bring the other person to the floor before putting pressure with the foreign object. Speaking about tripping, the Black Mage has an idea:

[Zolond str:1-1=0]
[Systar dex:5]

But he ends up just trying to shove Systar, executing it pathetically, so Systar ends up just pushing him with the handle of his hammer. It was even embarrassing.

Continue the Science!

You have to do science! That weird thing living in the pond will not scare you! No! It won't! It won't! Think about the words-think about the words-think about the words.

[Pot:5+1=6]
A thick golden line appears and draws a big ogre, bigger than what you would normally think, even for an ogre. It tries to punch you. OH MY GOD I LIKE MY FACE NO- And it goes through you. Hehe, immaterial beings don't pose a challenge to you!

[Pot:5+1=6]
The nothingness in a wide angle in front of you is disturbed. You have no idea what this means.

[Pot:6+1=7]
[Dex:3]

A thick purple fog appears in front of you, and you can't help but to breathe some of it before your common sense goes "That must be dangerous".

Hmm, you are not feeling well. In fact, you feel like if you were sick. And you want to throw up too.

[Nausea]

More tests! More theories! Science is making astounding leaps!
*GM shudders*

[Pot:3]
A golden line appears and draws a cylinder.

[Pot:1]
Another golden line, this time it wiggles oddly and twitches until it became a mess.

[Pot:5]
Another golden line, that draws a door.

[Pot:6]
A thick golden line appears and draws a big cage.

*GM shudders again*

Quote from: Derm
PM
Now, some dangerous science! But first, let's move away from the gasoline! You walk to the northern hallway. The green light coming from the arcane room is becoming stronger. But you don't care, you have to do science:

[Pot:3+1=4]
A golden line appears and draws a dragon! It tries to breathe into you.

[Pot:4+1=5]
[Derm dex:1+1-2=0]
A glob of magma appears in front of you and falls to the ground. You forgot that to change back your axe-foot, so ended up tripping and falling, the magma flowing and covering your legs before you manage to pull yourself away. All the wax of your legs has melted, and they are pretty heated! Your legs now look flimsier, due to less mass, but they actually aren't. They are more malleable, though, due to the heat. The Terminator effect was pretty pathetic, so no badassery for you this time! Also, you hope that the lack of the outer portion of your legs doesn't translate to anything like no skin or something like that when you transform back.

The heat doubles the damage received on your legs for the next turn.
 
[Pot:3+1=4]
[Dex:3+1-2=2]
A blob of acid appears and falls to the ground, splattering over your torso. There it carves a nice set of tattoos out of your wax. Terminator effect still not achieved.

Lost wax covering on chest too!

[Pot:4+1=5]
A purple cloud appears in front of you. Huh.

[Pot:1+1=2]
Nothing happens!

You are sure that you could have done this with less harm to yourself.

Quote from: EP
PM

More science for you too!

[Pot:4+1-1=4]
Nothing happens!

[Pot:4+1=5]
A lump of flesh appears and falls to the ground, making a wet noise.

[Pot:4+1-1=4]
A golden line appears and draws a leg.

[Pot:2+1-1=2]
You get a rubber band.

[Pot:6+1-1=6]
A pile of candy, chocolates, some chewing gum and many colourful lollipops appear in front of you. Eating them, with the current state of your mouth, is going to hurt.

[Pot:3+1=4]
Another golden line appears and draws a genderless chest.

Quote from: Beirus
PM
As you watch how the formerly hollow diamond finishes to absorb the other one, you suddenly have an idea! You hope that it works:

[Pot:5+1=6]
You flash with light, and suddenly you are back at your fleshy form. Dammit, the arm with the cracks is now full of bruises, and it hurts. But the magic reacts again, not caring at all about how you feel or anything. You flash again with light, and now you are again in your fleshy form, but you feel... different. You feel much lighter, almost as if you were...hollow.

Well, but maybe you can still fix yourself!

[Pot:5+1=6]
A big chunk of diamond appears and falls to the ground.

Well, now you just have to grab the and. WTF? WHY CAN'T GET MY AXE OFF MY HANDS?!?!. And then you realize, sadly, that you are slowly sucking it away with your very hands. You are feeling the weird sensation that is to be injected with exogenous materials in large proportions, as the inside of your arms are filed with diamond. You may need some help to remove that yourself.

New form: Fleshy hollow man!
[Very light]

SCIENCE!
ALSO GIVE PLANKY FORM!

You speak what you intend to do with Planky, and it agrees! Yay!

[Pot:1+1=2]
[Planky will:0 (not resisting)]
Planky glows, but nothign happens. It sighs, disappointed.

At least you can do the other thing:

[Pot:5+1=6]
A thick golden line appears and draws a big bowie knife. It falls to the ground.

"Well, it would be like a sword for me!"

A shadow comes again from the Arcane Room, flying past Derm and swooping the glass rabbit from the floor with just one hand. It drops its scythe from the other, and then let's go its silvery gauntlet. It flashes with light, and it stops floating, then grabs the unfortunate animal with its exposed hand. The mental screams of the rabbit are heard all across the Grand Room.

"That thing won't kill me if I am near you, right?" Planky asks you. You hope that it is true.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

GM comments
Here is the hint: alternative soul gathering methods are hidden in plain sight, but require some triggers to come out.
Title: Re: Tribulations in Magic: Tales of self-inflicted harm.
Post by: Toaster on September 25, 2014, 08:29:08 am
"This is kind of pathetic, really!"

Trip him up, then pin him down.
Title: Re: Tribulations in Magic: Tales of self-inflicted harm.
Post by: Beirus on September 25, 2014, 09:46:27 am
Really?
Title: Re: Tribulations in Magic: Tales of self-inflicted harm.
Post by: Dermonster on September 25, 2014, 01:33:51 pm
... Well then.
Title: Re: Tribulations in Magic: Tales of self-inflicted harm.
Post by: Lost in Nowhere on September 25, 2014, 03:46:49 pm
More science!
Title: Re: Tribulations in Magic: Tales of self-inflicted harm.
Post by: RogueArchivist on September 26, 2014, 05:47:30 pm
"It is pathetic, I agree."

Words
Title: Re: Tribulations in Magic: Tales of self-inflicted harm.
Post by: Rolepgeek on September 26, 2014, 07:53:47 pm
Science is fun!

I will solve this puzzle.

One step at a time.

Or two, actually. Let's see if I can get a good pattern going.


I'm willing to trade info and words for other words. I know about 80-90% of the Appendix by now, or at the very least what type of word each thing in the appendix should be.
Title: Re: Tribulations in Magic: Tales of self-inflicted harm.
Post by: Bigf00t on September 29, 2014, 07:05:09 am
Well, WORDS!
Repeat the thing for Planky


Also TWO MORE SCIENTIFIC WORD-VENTURES
Title: Re: Tribulations in Magic: Tales of self-inflicted harm.
Post by: Tomcost on September 29, 2014, 01:47:40 pm
Turn 068

"This is kind of pathetic, really!"

Trip him up, then pin him down.

"It is pathetic, I agree."

Words

[Systar spd:1-1=0]
[Zolond spd:5]

The dark mage unleashes yet another spell as Systar ponders about how to kick his ass:

[Zolond pot:5+1=6]

[Zolond end:5-1=4]
[Systar end:2]

A mass of cracking electricity is fired in Systar's direction, but that doesn't mean much, actually. The electricity almost instantaneously decides to break apart and zap both the caster and its target, the later getting the worst from it.

Systar has [Paralysis:2]
Zolond has [Paralysis]

Systar doesn't give a shit about that, or at least he pretends that he doesn't care about it, and he charges Zolond, with the intent of bringing his foe to the floor, to smack the hell out of it later:

[Systar dex:5+1-1=5]
[Zolond dex:5-1=4]

[Systar str:1+1=2]
[Zolond dex:4]

But, despite managing to hit one of Zolond's legs with his still not burned leg, the force of the blow was not sufficient. Zolond just staggered backwards and easily regained balance.

Science is fun!

I will solve this puzzle.

One step at a time.

Or two, actually. Let's see if I can get a good pattern going.


I'm willing to trade info and words for other words. I know about 80-90% of the Appendix by now, or at the very least what type of word each thing in the appendix should be.

Maybe you will find something! And maybe you can even get clues from the papers themselves! Maybe...

[Pot:1]
Nothing happens!

[Pot:4]
Nothing happens, again!

[Pot:4]
A golden line appears and draws a battle axe.

[Pot:6]
A thick golden line appears and draws some hooves the size of your head each. Mooooo.

More science!

Yeah, let's do *censored noises due to "Yuck! It's disgusting" reaction*.

Yep, you throw up, you rolled a 1 in the secret d4, you lose the turn.

Well, WORDS!
Repeat the thing for Planky


Also TWO MORE SCIENTIFIC WORD-VENTURES

Again!

[Pot:5+1=6]
[Planky will:0 (not resisting)]
Planky glows, and then, with a flash of light, becomes a wooden chimpanzee!

"I can talk with my mind, just like you!" He says in your head. While Planky goes to grab the knife you made for him, just for self defence, of course, you say more words:

[Pot:4+1=5]
You get a chunk of green glass.

[Pot:6+1=7]
A thick golden line appears and draws a big pair of horns.

... Well then.

Hmmm, you have an idea: Let's see, when you fuck everything up with magic, the magic seemed to cauterize the part where the lost limb was attached to. But, maybe, if you make the inert part alive again, the cauterization will not be necessary and thus you have a limb back! Let's hope this works:

[Pot:4+1=5]
You flash with light and you. AAAAAAAARGGGGG IT HURTS DAMMIT. You are back at your fleshy form, and notice that you completely lack skin in both of your legs, and that burns have replaced most of your skin in your chest.

[Burned] in torso and legs! The minuses can't cause you to get more than a -1 for each leg, so don't worry, they are not so cumulative.

You order the magic to react, and with a flash of light, you become... fleshy? You seem to lack any kind of bone structure inside of you, which makes you somewhat more flexible, but seems terribly odd. The magic seems to not have subsided, and you have the impression that you may be able to command it to change you when it recovers strength.

First step: done.

Second step:

First, you leave your spear at a side, then do your thing:

[Pot:6+1=7]
Your axe foot flashes with light, and then it is now a proper foot, and made of flesh. Wait, you still can't feel it. Dammit, the cauterization wasn't lost. But maybe not everything is lost! Maybe you can combine your body with that flesh somehow. You know how to target both yourself and the foot anyway, right?

Also, you notice that the flesh foot does not bother you, because it just flaps around when you walk, not adding much weight.

Really?

OH SHIT MORE MAGIC SHOULD FIX STUFF:

[Pot:2+1=3]
You flash back to normal, and find that your wrists hurt, but then you flash back again! You are now, some kind of four legged monster? Oh, YES. YES. You are a dragon! A diamond dragon!

You no longer can hold stuff, but it doesn't matter! You are a mfckin' dragon!

[Naturally sharp]
[Crystaline structure]
Can't have inventory nor grab stuff.

You feel like you can breath some nasty stuff, although not much of it. Actually, you are not a big dragon, you are more like a drake. One that can't fly, of course, diamond is not aerodynamic, and actually your whole body is not aerodynamic. But you have some pretty shiny wings!

Quote from: EP
PM

Let's try something crazy!

[Pot:3+1=4]
A golden line appears, then breaks up into four different golden lines, each one of them drawing something like, wasp-tigers? Yeah, they seem like tigers, but with wasp wings. With a flash of light, they materialize into fire. Wait, what?

RUN FOR YOUR LIVES, THERE IS A FREAKING SWARM OF FIRE WASP TIGERS! WAIT, NO, NOT THE GASO-

[Robert dex:1]
[Flimsy dex:2-1=1]

An explosion occurred and half the Grand Room was briefly engulfed in flames. When the smoke dissipated, the dragon was against the diamond wall, one of his wings somewhat chipped, as well as the portion of the wall it collided against. The flimsy Wizard, on the other hand, was lying around the Eastern corner, coughing as he started to feel how his whole body had just been burnt.

The Flimsy Wizard has now [Minor burns] in all his body. The bleeding of his half jaw has stopped! He still conserves the penalty because he lacks half a jaw.

That was stupid. Really stupid.

The dark figure had left the room by the time of the explosion, leaving the dead rabbit in one corner of the room, and having picked up its stuff.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Toaster on September 29, 2014, 01:53:16 pm
I should have gotten a +1 to str, but I failed that check hard enough it won't matter.


Keep trying!
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Dermonster on September 29, 2014, 01:54:35 pm
"What the hell are you bastards doing?"
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Tomcost on September 29, 2014, 01:56:46 pm
I should have gotten a +1 to str, but I failed that check hard enough it won't matter.


Keep trying!  Overdrive a point of dex!
Oops, I think that I rolled a d2 there the same way as with dex. I'm correcting it anyway.

About the overdrive, you will be able to do so in turn 70, as the 3 turns without an overdrive have not passed yet.
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Toaster on September 29, 2014, 02:00:46 pm
No problem.  I would be doing the same thing with or without the overdrive, so whatever.
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Beirus on September 29, 2014, 02:01:08 pm
"Dammit Flimsy! This is why we can't have nice things!"
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Lost in Nowhere on September 29, 2014, 03:59:00 pm
Retry those words!
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Elephant Parade on September 29, 2014, 07:36:53 pm
Oops. I forgot that the flammable stuff was still there.
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Lost in Nowhere on September 29, 2014, 09:23:54 pm
I was considering running into that room and shooting fire and/or lava at the flammable materials, but that wouldn't have worked anyways...
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Bigf00t on September 29, 2014, 11:32:39 pm
"Fire. Fire freaking tiger wasps. WHAT THE HECK GOSHDANG-NAMIT!"

Give the now-mobile and armed Planky a high-five. Ou rah. Slightly less dangerous than Fire Tiger Wasps, but not much. Think of a more fitting name... Manky? As in the Pokemon, not the smell.

"ARE YOU TRYING TO KILL U... Oh yea. Oops. I'll just... go somewhere else." :3

Go walkabout, do some science and get ready for the inevitable
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Elephant Parade on September 29, 2014, 11:52:23 pm
Also, darn. I thought "wasp" was a different word. If it was the word I thought it was, that would've been much cooler.

Meh.
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Tomcost on September 30, 2014, 07:15:36 am
Turn change

Zolond casted an electricity spell (instead of a fire one) which ended in both him and Systar with Paralysis, although Systar's lasts for 2 turns.


Also, darn. I thought "wasp" was a different word. If it was the word I thought it was, that would've been much cooler.
Well, you made them insectoid, and I felt like making them wasps. If you want an specific insect, better write that in the PM.

Slightly less dangerous than Fire Tiger Wasps, but not much.

There is a sort of idiom where I live that goes along the lines of something like "More dangerous than a knife-wielding monkey" (Alternatively, it can be more dangerous that a monkey with a switchblade, but the differences are not important.). Anyway, there is now the Ak-47 wielding monkey (http://www.youtube.com/watch?v=GhxqIITtTtU), so feel better! He is not going to murder you so quickly!
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: RogueArchivist on September 30, 2014, 10:56:55 am
"Well, at least that worked somewhat better than last time I shot lightning at you."

Somewhat smug.
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Rolepgeek on October 03, 2014, 07:56:14 pm
Science is Hard

Requires diligence

And patience...
Title: Re: Tribulations in Magic: Remember the flammable stuff? GUESS WHAT?
Post by: Tomcost on October 05, 2014, 05:08:00 pm
Turn 069

I should have gotten a +1 to str, but I failed that check hard enough it won't matter.


Keep trying!

"Well, at least that worked somewhat better than last time I shot lightning at you."

Somewhat smug.

And the fight continues! It looks like this is going to be a matter of attrition here!

[Systar dex:1-1=0]
[Zolond dex:3-1+1=3]

But as Systar strolls in Zolond's direction, he slowly walks backwards, looking for an opportunity to strike. Systar jumps after Zolond's leg, and then he sees the perfect opportunity to make him fall:

Tripping:

[Zolond str:3-1=2]
[Systar dex:3-1=2]

But as soon as the Black Mage tried to pull one of Systar's arms to hopefully make him lose balance, he staggered backwards.

Hmm, not much progress here.

((If you want another counter attack, please tell me. I'm going with tripping most of the time))

Also, darn. I thought "wasp" was a different word. If it was the word I thought it was, that would've been much cooler.

Meh.

The scarred Wizard tries to focus his inner energies:

AAAAAAAAAAAAAA-it hurts-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Badass level: almost there.

"Dammit Flimsy! This is why we can't have nice things!"

Let's try again, and hope no more people go full retard:

[Pot:6+1=7]
You flash back to human form, and realize that your chest hurts, like if the hit against your wind had somehow transitioned into your torso. Your wrists also hurt. But you flash again, the magic not giving a shit about your reflections and transforming you back into a dragon, err, drake!

Now, let's test your breath! You move away from the diamond wall and try to fire it!

[Pot:3 (Fixed)] 7 pot/2 rounded down ((decided to change the criteria, one third was too restrictive))
[Dex:6] +1 protection from natural resistance!

You launch a small ball of the octariney substance, but it travels slower than what you would have expected, part of it dissolving in mid air. It still collides with the wall, leaving a hole the size of a soccer ball there.

You can see a wooden monkey running with a knife towards the northern hallway.

There is a flash of light nearby, and you notice that the arcane axe has gone back to its previous form. Not only that, but the previously arcane edge, having consumed itself before the change, has left the axe without an actual ol' choppy edge.

"What the hell are you bastards doing?"

[Derm spd:2]
[Planky spd:4+1=5]

Derm cursed, knowing that his team mates would be those who had almost blown themselves up. But he had to fix himself, so that had priority over getting angry at them. He leaves his spear against the wall again, and wait, what? What the freaking hell is that wooden monkey doing with that knife the size of its forearm?

[Planky dex:1+1-1=1]
[Derm dex:5+1-1-1=4]

Derm grabbed again his spear and went for the thing he knew he would do best in that situation: poking the animal wildly:

[Derm dex:6+1-1=6]  ((You rolled 3 sixes in a row, two of them for the endurance checks. The RNG is favouring you))
[Planky dex:1+1=2]

[Derm str:6+1+1=8]  ((And another 6 for the endurance check, dammit))

And, while the monkey looks surprised for Derm's reaction time, he proceeds to stab and pierce the wooden creature's chest pretty badly, the spear coming from the other end. The monkey just wiggles uncontrollably, trying to break free. Oddly enough, you hear a voice in your head:

"Aaaaaaaaa, no,no,no, please, don't kill me! I was just trying to survive, aaaaaaaaa"

It is pretty irritating, to say the least.

Planky is pinned! He will suffer a -2 to dexterity rolls, and requires him to beat Derm in an opposed Str roll to break free! Derm can move him around if he rolls enough Str.

Retry those words!

The dice say that you don't want to throw up again, so you do science:

[Pot:2+1=3]
You get the mental idea of a beak and many feathers.

[Pot:2+1=3]
[Will:2-1=1]
A green smoke begins to erupt out of thin air in front of you, as a soul-crushing wail slowly intensifies. As the smoke pours, it seems to take a distorted shape. A face. It stares at you, and you suddenly feel like if you are ceasing to be, like if you were beginning to lose contact with everything, just an initially low but soon intense pain is what remembers you of being alive, but maybe not by much longer. But it soon ends, and you are left staring at the place where the incredibly elongated face used to be. The only thing that remains is that slight sensation of you being somewhat away from here, from your body.

Soul meter:4/6

[Pot:6+1=7]
A big mass of an octariney substance appears in front of you. Heat and light come from it, like if it had been consuming itself slowly. It fluctuates, becoming more concentrated in one point and...oh, fuck.

BOOM!
[Dex:4]

You jump backwards covering your face and crawl up to a ball over the floor, but the explosion still reaches you anyway. You find that you are bleeding in your arm, and then you feel the pain. A portion of your arm is gone, some bone is exposed (and actually partially non-existent) in your forearm. Damn, this is bad.

Right arm: lacks a chunk! Chance of malus will persist even without the bleeding.
[Bleeding II]

You get the feeling that the words in this page are kind of dangerous.

Science is Hard

Requires diligence

And patience...


You wonder what could go wrong in your theories, you only have more questions! Just to be sure, you read again the papers:


Quote from: Page 1
The first three sections of the index are subject to Code P-235
The appendix is subject to Code 75-P32

Maybe that helps?

Well, meanwhile you do science:

[Pot:3]
A golden line appears and draws a curved object, like a a crescent moon.

[Pot:3]
Now two prisms, one shorter and attached perpendicularly to the top of the other, are drawn.

[Pot:1]
You grab a line, you take it this was, you make circle, then take it to the other side, and voilà, you have an undistinguishable mess.

[Pot:6]
A golden line appears and draws a pair of claws,each one capable of holding your whole head in its grasp.

"Fire. Fire freaking tiger wasps. WHAT THE HECK GOSHDANG-NAMIT!"

Give the now-mobile and armed Planky a high-five. Ou rah. Slightly less dangerous than Fire Tiger Wasps, but not much. Think of a more fitting name... Manky? As in the Pokemon, not the smell.

"ARE YOU TRYING TO KILL U... Oh yea. Oops. I'll just... go somewhere else." :3

Go walkabout, do some science and get ready for the inevitable

No matter how much you warn Planky, he just goes away. A pity for him. Anyway, better go away. Where shouldn't be any problems? Oh, you know, the Magma Room! You get there, and see some guy thinking carefully, like, a lot. Well, you have to do stuff:

[Pot:6+1=7]
A thick golden line appears and draws a big spiky demon head, but then you notice that it keeps drawing, now adding a grip to it. The head is bald with plenty of spikes coming from the upper part, some it it in horn form. Its mouth is almost closed, only a thick tongue coming out of it, as yet another spike. In fact, the only part without spikes is the grip, fortunately. With a flash of light, it becomes solid steel, and falls to the ground. Soft moans and wails can be heard, and a green vapour seems to be coming out of it. Upon closer examination, you notice that this also applies to the grip. Better not to touch it with your bare hands.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)


GM comments
Planky rolled a 5 in the d6 for risk taking. Guess where he ended.
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Dermonster on October 05, 2014, 05:25:23 pm
"Huh."
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Lost in Nowhere on October 05, 2014, 06:13:05 pm
Continue the Science on a page less likely to kill me!
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Toaster on October 05, 2014, 08:07:57 pm
Try again.
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: RogueArchivist on October 05, 2014, 09:22:00 pm
"Lets try something new, shall we?"

Words.
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Bigf00t on October 06, 2014, 04:03:10 am
"Huh."
*sigh*
And THAT is why I only made him a monkey. I was thinking of making him a Lion, or a Troll or such, probably a good thing I didn't :P

(Bigf01t looks at the demonic mace)
"...Huh. Drat. Hmm. Maybe... WORDS?"
(So yea, WORDS)

TURN EDIT: Oh yea, if turn-stuff is successful, I look forward to seeing what inventory tags that thing has!
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Tomcost on October 06, 2014, 05:39:56 am
TURN EDIT: Oh yea, if turn-stuff is successful, I look forward to seeing what inventory tags that thing has!
Relatively, a lot of them. But some may cancel each other.
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Bigf00t on October 07, 2014, 08:50:57 am
TURN EDIT: Oh yea, if turn-stuff is successful, I look forward to seeing what inventory tags that thing has!
Relatively, a lot of them. But some may cancel each other.
Still, should be informative, if an exercise in futility. Like much of my science!
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Beirus on October 07, 2014, 11:51:55 pm
Focus pot, Drake-style.
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: TCM on October 08, 2014, 12:18:45 am
Focus pot, Drake-style.

((Resisting urges to make Drake puns.))
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Tomcost on October 08, 2014, 05:58:18 am
Focus pot, Drake-style.
You can't breathe arcane energy again for two turns, so that is probably going to be useless. You know, I don't want to give people free pool, because that is what is bound to break the game.
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Beirus on October 08, 2014, 12:18:58 pm
What? I was gonna do magic or something next turn, so I figured I could maybe roar instead of going AAAAAAAAAAAAA to focus pot. Nice to know that a focused pot bonus would increase my breath attack, though.
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Tomcost on October 08, 2014, 12:59:56 pm
What? I was gonna do magic or something next turn, so I figured I could maybe roar instead of going AAAAAAAAAAAAA to focus pot. Nice to know that a focused pot bonus would increase my breath attack, though.
I actually didn't think about that, but now that I think about it, it may be fine. After all, you can't apply the pot bonus to both it and a magic roll, and could in fact be counterproductive, because the magic roll could be low enough to not produce any results, while the damage of the breath attack is defined by dex, with pot being just a max damage.

In other words: Yeah, I'm fine with it.
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Rolepgeek on October 12, 2014, 05:52:33 pm
Oh, yeah, science. Probably.
Title: Re: Tribulations in Magic: Where Derm gets ludicrous amounts of sixes
Post by: Tomcost on October 13, 2014, 01:07:13 pm
Turn 070

Try again.

"Lets try something new, shall we?"

Words.

[Systar spd:1+1-2=0]
[Zolond spd:2]

The Dark Mage unleashes yet another spell, hoping for it to work:

[Pot:6+1=7]
A thick golden line appears, then proceeds to begin to draw something. It has many different sized cogs and mechanical gadgets, seemingly forming a four-legged animal, its mouth long and its legs quite short. By the time the line is about to end the drawing, you can see it clearly: it is a mechanical alligator. As the line finishes the last cog, the contraptions begin to move, and then the whole animal comes to life, jumping at Systar!

Unfortunately, it just goes through him, disappearing afterwards. Guess that there was nothing actually physical in that alligator. Oh, well, a wasted turn.

Systar, on the other hand, is quite stubborn in wrestling Zolond down to the floor:

[Systar dex:3-2-1=0]
[Zolond dex:4]

But Zolond catches him as he is assaulted by all his burns! He grabs his neck and tries to bring Systar to he floor:

[Zolond str:1-1=0]
[Systar str:4+1-1=4]

But the bearded bastard just shoves him back before the Dark Mage can even attempt a wrestling movement.

DAMMIT! DO NOT COPY ME!

A wooden monkey with a hole on its chest appears from the exit to the bottomless pit. It is holding something in its back, but seems to be quite amused by the ever-changing lights of the portal.

"Huh."

Your extortion seems to be successful, as when you release Planky it quickly runs to the Grand Room, and then further away.

Well, at least you can do science. You leave the spear at the wall, and say the words:

[Pot:5+1=6]
You flash with light, and suddenly you are back at your stable old bone and flesh form! The dead flesh of your foot also returned to the axe form. But the magic, without asking, makes both your leg and the axe foot glow! They both flash with light, and you find that... you are falling. You quickly grab hold of your spear and use it as an impromptu crutch. It is then when you notice that now, instead of a leg, you have a vine and grass foot the size of a leg attached to your hip. But, it is alive! Yes! It seems that you succeeded in fusing both the dead flesh and your actual leg! Now let's see how can you make it get back to leg form.

Leg is a plant foot:
You need a crutch to stand or to be adjacent to a wall. You can't actually attack with the crutch without falling. Now your arms are involved in tripping attempts against you.
-1 to speed and dexterity evasion rolls.
[Soft]

Continue the Science on a page less likely to kill me!

D4 of doom says you don't vomit, so you do science:

[Pot:2+1=3]
The nothingness itself is disturbed in a direction which seems to be in front of you. How odd.

[Pot:6+1=7]
You get a vision. You seem to be underwater, and there is plenty of movement around you. Excluding one corner. An animal, of multiple tentacles, seems to be lying there, waiting against the coral-infested rocks. It is actually a good hiding spot, judging by how the multitude of fish are unaware of its presence. But it is not a hunter, it seems, as the many little fish populating the zone are scared away as a big predator comes into the scene. It is looking for bigger prey, and seems to have detected the octopus. Yet, as it tries to approach it, the octopus just gets into the cracks of the rocks. The bigger fish tries to chase it, getting its mouth into the cracks and pressing forwards, its hunter instincts telling it to continue. But suddenly it quickly jumps away from the crack, as a dark liquid covers most of its mouth and eyes. The bigger fish, defeated, decides to leave. The vision ends here.

Huh, that was even more odd.

[Pot:3+1=4]
The nothingness is disturbed again, this time you get a more meaningful sensation. Yes, it happened to your right, you can feel it.

This section is weird.

You feel that your souls is now fully attached to your body. Wooooo!
You also feel that your nausea is almost over, but you also feel that something else, albeit less unpleasant, is coming.

Focus pot, Drake-style.

You begin to channel your magical energies:

ROAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR!

Maybe this didn't have the effect you expected. Anyway, it sounds badass.

Quote from: EP
PM

As your burns cauterize, you try something crazy:

[Pot:5+1-1+1=6]
A thick golden line appears and draws a big rectangle. But it doesn't stop there! From there, five pyramidal shapes come out of its sides, giving it a kind of star-shaped form, and from each pyramid, some odd objects seems to come from their sides, evenly distributed along each face of the pyramids. They are tongues. Freaking tongues. Not only that, but from their tips, smaller ones seem to be coming, ad infinitum, until they are too small to be seen. Speaking about that, the final touch that the line makes in the drawing is some kind of... doorknob? It is near a side of the rectangle, making it seem now as a door, but with pyramids, and tongues. The doorknob also seems to create a continuum of smaller doorknobs until you can't see them any more.

After that, the image disappears.

Oh, yeah, science. Probably.

You totally ignore the moans of the demonic morningstar lying right by you and do even more magic:

[Pot:2]
You get a golden line. That.

[Pot:5]
You get another line, which splits in two. Each of the lesser lines splits again, until you have a multitude of small lines. Each of them draw a nail.

[Pot:2]
You get another line.

[Pot:4]
Now you get yet another line, this time drawing a pickaxe.

Well, looks like your theory was correct after all. Now let's see what this guy is trying to do:

(Bigf01t looks at the demonic mace)
"...Huh. Drat. Hmm. Maybe... WORDS?"
(So yea, WORDS)

TURN EDIT: Oh yea, if turn-stuff is successful, I look forward to seeing what inventory tags that thing has!

[Pot:6+1=7]
You get a thick golden line, that draws a pair of arm-guards. With a flash of light, they materialize into both biometal and silver, with silver covering the outer part, and biometal covering the inner parts. You notice that they are quite big for you, but fortunately, the biometal fastener that lets you put that into your arms is adjustable. You take off your chitin plates, because this should obviously be better that that. You put them on, and notice that they are heavier than what you would have thought, probably because of their size. Well, let's see if you can touch (obviously not grab, because they only cover the arms) the mace. You bend and rub your forearm against it. Yeah, nothing happens, it seems to be safe this way.

Silver-biometal arm-guards:
[Heavy] ((Obviously, the arms, in this case))
[Soft]
[Smooth surface]

You do more magic too:

[Pot:4+1=5]
A block of concrete appears and falls to the ground.

[Pot:6+1=7]
Nothing happens!


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)


GM comments
Regarding Derm's action: This way of fixing yourself was originally not planned, but I guess that it is still valid. In fact, this may be on eof the few ways in which the player can recover body mass barring will means.
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Dermonster on October 13, 2014, 01:33:23 pm
"That wasn't supposed to be plant, but I'll take it. Time to fix some stuff..."
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Toaster on October 13, 2014, 02:04:57 pm
Systar scratches his head.  "This isn't working right!"

Killem!
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: RogueArchivist on October 13, 2014, 04:05:53 pm
Any experiment where something is learned is not a failure.

Melee combat. I guess.
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Bigf00t on October 14, 2014, 02:55:09 am
Oh my goshes yesm.
Successful science is succulent science.

Since NO-ONE IN THIS DAMN PIT KNOWS HOW TO MAKE GLOVES! *ahem* Science.
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Lost in Nowhere on October 14, 2014, 09:05:28 am
The bleeding could use with being stopped, but I don't have any ideas... unless... hmm... hopefully burns aren't as bad as bleeding.
Try the thing and then do more Science!
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Tomcost on October 14, 2014, 09:12:21 am
The bleeding could use with being stopped, but I don't have any ideas... unless... hmm... hopefully burns aren't as bad as bleeding.
Try the thing and then do more Science!
Minor burns go out on their own, but you can always bandage yourself with your clothes
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Lost in Nowhere on October 14, 2014, 05:26:07 pm
Acutally, that's a much better idea.
Bandage my arm! Then do Science!
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Rolepgeek on October 14, 2014, 09:00:32 pm
You're a jerk
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Bigf00t on October 15, 2014, 07:41:07 pm
You're a jerk
*Gnnnaaahhh!*
You don't mean me do you?! *I don't hate you*
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Tomcost on October 15, 2014, 08:08:22 pm
You're a jerk
*Gnnnaaahhh!*
You don't mean me do you?! *I don't hate you*
Nah, it was due to a mistake on my part. I confirmed a nonexistant theory in the turn, but actually he had no theory on the subject at all
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Rolepgeek on October 15, 2014, 09:13:20 pm
Nah, not you, though I still need to get around to PMing you back.

Sorry about that.

Procrastination is my frenemy.
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Lost in Nowhere on October 16, 2014, 10:34:50 am
Quick question: would focusing pot on multiple consecutive turns work?
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Tomcost on October 16, 2014, 11:10:21 am
Quick question: would focusing pot on multiple consecutive turns work?
No. Focus works for the next turn. If that turn is spent focusing again, you will only have the effect of the former turn, not of two turns. This way I make sure that no new player just goes "Let's nuke the whole arena" (it is unlikely to happen, but one is never sure)
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Beirus on October 16, 2014, 11:15:38 am
Seems to be working so far. Derm only managed to nuke a portion of an arena, and that was in a different Perplexicon game.
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Tomcost on October 16, 2014, 11:49:33 am
Someone managed to flood an entire room here once, but the extent of the flood was not too big, though
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Toaster on October 16, 2014, 12:11:05 pm
Hmmm... *ideas and thoughts*
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Lost in Nowhere on October 16, 2014, 02:39:51 pm
Also, how bad of an idea is it to turn oneself into something that isn't solid (i.e. water, magma, fire, air, etc.)?
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Tomcost on October 16, 2014, 04:07:50 pm
Also, how bad of an idea is it to turn oneself into something that isn't solid (i.e. water, magma, fire, air, etc.)?
It has both positive things, and negative things, that's all that I can say. The tags for them are already made, though. In fact, those were one of the things I made first, before starting the game.
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Lost in Nowhere on October 16, 2014, 08:40:56 pm
Hmm, that's nice to know.

While we're waiting, would anyone like to trade the word(s) for targeting one's feet?
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Dermonster on October 16, 2014, 08:49:36 pm
You got the word for leg?

I mean the shape word, not targeting. I got those.
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Rolepgeek on October 16, 2014, 08:58:14 pm
I might. I know I have the word for targeting feet.
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Lost in Nowhere on October 16, 2014, 09:22:29 pm
Derm: I do not have that word.
Rolep: What would you want for it?
On second thought, this would probably be better via PMs.
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Bigf00t on October 17, 2014, 01:44:33 am
Derm: I do not have that word.
Rolep: What would you want for it?
On second thought, this would probably be better via PMs.
I have the words for targeting each leg, and the word for targeting one's left foot. Right foot... still working on it XD
Title: Re: Tribulations in Magic: Weird word combinations are weird.
Post by: Tomcost on October 17, 2014, 06:55:58 am
Turn 071

Any experiment where something is learned is not a failure.

Melee combat. I guess.

Systar scratches his head.  "This isn't working right!"

Killem!

Right after Systar scratches his head, the wooden monkey jumps happily, revealing that the object behind his back was an iron knife, the size of half its arm. Oh, crap.

The Dark Mage positions himself in front of Systar, some strategy forming in his mind.

The wooden monkey runs to Zolond, but, instead of using his knife, he tries to jump and land over him:

[Planky dex:1+1=2]
[Zolond dex:2+1=3]

But Zolond moves away at the last moment, the hands of the monkey getting dangerously close to his leg. Systar uses this opportunity to strike:.

[Systar dex:1+1=2]
[Zolond dex:6+1-1=6]

But Zolond sees him coming too! And thus he tries to move away Systar's feet as he runs towards him!

[Zolond str:2-1=1]
[Systar dex:6-1=5]

But Systar just stumbles, although he is stopped in his charge.

((Guys, would you mind to stop failing so hard at things?))

"That wasn't supposed to be plant, but I'll take it. Time to fix some stuff..."

Expeditious science to the rescue!

[Pot:5+1=6]
A small tree erupts in front of you.

[Pot:4+1=5]
Nothing happens.

[Pot:4+1=5]
A golden line appears and draws a pair of gloves. Looks like you may have a trade partner with this.

[Pot:4+1=5]
You get some leather. it falls and lays lazily against the young tree.

[Pot:4+1=5]
Nothing happens!

Well, at least you got something!

Oh my goshes yesm.
Successful science is succulent science.

Since NO-ONE IN THIS DAMN PIT KNOWS HOW TO MAKE GLOVES! *ahem* Science.

Pointless turn ahoy!

[Pot:6+1=7]
A thick golden line appears and draws a big hand. With a flash of light, it materializes into silver on the outside, but it has cloth on the inside.

Hmm, maybe you can do something about this:

[Dex:1+1=2]
Yeah, but, you are not so sure about what to do.

Better try plan B:

[Pot:1+1=2]
You get a dirty piece of cloth and a small shard of silver.

Well, that was disappointing.

You're a jerk

No, the GM is not. Maybe you are over-thinking things.

Back to the game, anyway:

[Pot:5]
A golden line appears and draws a hatchet.

[Pot:1]
You get another tangled mess.

[Pot:3]
You get a fistful of copper. When you try to touch it, you notice that it is pretty hot, even more than what it normally would be, considering that you are in the room of heat.

MULTIPLE PMs OF DOOM

First, you try to fix the bleeding:

[Dex:1]
You tear out most of the robe covering your legs. Now you are getting chilly. Fortunately nobody is here to tell you how you should have shaved your legs or something.

Well, better do science:

[Pot:4+1=5]
A golden lien appears and draws a morningstar.

[Pot:3+1=4]
Some assorted bones appear in front of you.

[Pot:2+1=3]
Now you get two prisms attached to each other, via the shortest face of the longest one. Huh.

You nausea how receded into:[Coughing]

PM

You walk to the other side of the Grand Room, so that that weirdo doesn't kill you. That diamond wall, despite the hole you made, should help blocking nasty stuff.

[Pot:2+1+1=4]
You get another chunk of diamond. That's boring.

[Pot:1+1=2]
You get a little shard of what you presume is diamond. It falls above the other chunk, and disappears. Huh.

Quote from: EP
PM

More weird stuff!

[Pot:2+1=3]
You get a small drawing. It seems to be a kind of a seal, but made from geometrical figures. It tail is composed by two pyramids pointing away from each other, its main body is a prism, and a sphere forms its head. Its facial features are still there, but the spherical design makes them seem very cartoonish. With a flash of light, it materializes into dirt, and stays floating. The animal proceeds to try to move, but really can't displace itself, just make some almost imperceptible movements due to air currents.

Why do you create life so pathetic?


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: Pointless research.
Post by: Lost in Nowhere on October 17, 2014, 10:16:03 am
This science is probably a very bad idea... which is even more reason to do it!
And it seems that I misinterpreted something from the public wordlist...
Not-as-interesting science!
Well, if anyone has the word for targeting all of oneself, I'd also like to trade for that as well.
Title: Re: Tribulations in Magic: Pointless research.
Post by: RogueArchivist on October 17, 2014, 10:27:39 am
Such is the whim of the rng.

More combat.
Title: Re: Tribulations in Magic: Pointless research.
Post by: Toaster on October 17, 2014, 11:28:21 am
Failure ahoy!


Keep trying to pin him down.  Don't get eaten by his magiblast.
Title: Re: Tribulations in Magic: Pointless research.
Post by: Dermonster on October 17, 2014, 11:54:31 am
Research 2: Da search for more words.
Title: Re: Tribulations in Magic: Pointless research.
Post by: Bigf00t on October 18, 2014, 05:43:25 am
I have a feeling those gloves will alude me.

Alas, rip the cloth out of those hands! If that fails, see if using my retractable bone claws futuristic hand/wrist/something blades helps!

Science some words before trying to pick up my mashy-stiik.

Then if I can get those hands to a point where I can wear them, stick 'em on and try to pick up that mace. I want to know what it can do!
Title: Re: Tribulations in Magic: Pointless research.
Post by: Tomcost on October 21, 2014, 11:21:09 am
Turn 072

Such is the whim of the rng.

More combat.

Failure ahoy!


Keep trying to pin him down.  Don't get eaten by his magiblast.

The Dark Mage keeps trying to evade, while his magic mojo recharges. Meanwhile, Systar lets the monkey try something first, just like last time:

[Planky dex:6+1-1=6]
[Zolond dex:2+1=3]

[Planky str:1-1+1=1]

The wooden monkey jumps after the Mage, managing to scratch one of his legs with his giant knife.

Now it is Systar's turn:

[Systar dex:4+1-1=4]
[Zolond dex:1+1-1=1]

[Systar str:6+1=7]
[Zolond dex:5]

The bearded devil sweeps one of the Mage's legs with an astonishing amount of strength, probably accumulated during all the damned failures he had to endure. Zolond falls to the ground and rolls a little bit so that the fall doesn't hurt him much.

[On ground]

The monkey jumps around, seemingly happy for this.

This science is probably a very bad idea... which is even more reason to do it!
And it seems that I misinterpreted something from the public wordlist...
Not-as-interesting science!
Well, if anyone has the word for targeting all of oneself, I'd also like to trade for that as well.

More *cough* Science! *Cough, cough*

[Pot:3+1-1=3]
You get a fist-sized rock.

[Pot:4+1-1=4]
A golden line appears and draws a hippopotamus.

[Pot:3+1=4]
Nothing happens!

Your cough is receding at an amazing speed, though, it is possible for you to get rid of it soon!

((You got pretty unlucky in the cough rolls, but incredibly lucky in the disease fighting roll))

Research 2: Da search for more words.

Moar science!

[Pot:4+1=5]
A golden line appears and draws a wall.

[Pot:5+1=6]
Now you get a lot of pieces of cardboard.

[Pot:2+1=3]
Now you get a lollipop. It falls to the ground over the cardboard.

[Pot:5+1=6]
A big chunk of something silver appears in front of you and...
[Str:4]
It tries to pull your spear! Damn magnets and magnetism.  You manage to keep your spear, but the magnet it attached to it, not letting you to have much freedom to move around, not to mention the amount of strength you have to put to not lose your weapon and fall to the ground. You will have to find a way to remove it. You get the sensation that if something distracts you, you will lose hold of the spear.

When dodging, you have to options: try to keep the spear, with a -2 dex malus (much like wrestling), or letting it go, in which case you need to find a wall to lean over so that you don't fall to the ground.

[Pot:3+1=4]
A golden line draws a table.

I have a feeling those gloves will alude me.

Alas, rip the cloth out of those hands! If that fails, see if using my retractable bone claws futuristic hand/wrist/something blades helps!

Science some words before trying to pick up my mashy-stiik.

Then if I can get those hands to a point where I can wear them, stick 'em on and try to pick up that mace. I want to know what it can do!


((Incidentally, you were going to do exactly that if you had rolled more dex the former turn.))

[Dex:4+1=5]
You rip out all the cloth with your claws. You now can fit your hands into the bigger hands! Unfortunately, as they are not gloves, you will have to bend the hands so that they can grasp something.

[Str:2+1=3]
You make some progress towards doing so, but not much ((+1 to next action if it doesn't succeed at first))

Now, the awesome part: science!

[Pot:2+1=3]
Nothing happens!

[Pot:4+1=5]
A golden line draws a door.

[Pot:6+1=7]
A big chunk of porcelain appears and falls to the ground, breaking into smaller pieces.

[Pot:2+1=3]
A golden line draws something. You are not sure what it could be. It looks like a banana or something.

[Pot:2+1=3]
You get some styrofoam.

Quote from: Beirus
PM
You go full EP:

[Pot:4+1=5]
Two portals open, a purple light irradiating from one, and a silver one irradiating from another. A line emerges from each portal, bearing the same colors as the dimension they came from. They both try to intertwine, but they are unable to come close to each other and abruptly separate. Then each of them proceeds to draw an individual sheep. With two synchronized flashes of light, both sheep materialize into cloth. The silver one has its surface carves with geometrical patterns, while the other one, the purple one, has its surface carved with twisted lines that, if they have a pattern, it becomes more difficult to rationalize the more you try to do so.

Both sheep look at each other, then begin trying to bite the hell out of them. Not succeeding much, though. Incidentally, the purple sheep seems to be having a difficult time biting the silver one. Some force seems to be preventing it from even touching the other one.

((Hehe, I won't let you have both forces at the same time. That would be the most OP thing in the universe))

Quote from: EP
PM

Now, you do something crazy too!

[Pot:6+1+1=6]
Nothing happens!

That was a wasted turn.

Quote from: Rolepgeek
No action!

You get chills. Something bad may happen soon.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: Opposing forces. Sheep edition.
Post by: Toaster on October 21, 2014, 12:21:57 pm
"The day is mine!"

Break him with the hammer.
Title: Re: Tribulations in Magic: Opposing forces. Sheep edition.
Post by: RogueArchivist on October 21, 2014, 12:25:10 pm
"You have annoyed me long enough. Die."

Incredibly Dangerous Science: Take Two
Title: Re: Tribulations in Magic: Opposing forces. Sheep edition.
Post by: Tomcost on October 21, 2014, 12:41:34 pm
"The day is mine!"

Break him with the hammer.
Break something special? Or let the RNG decide what to break for you?
Title: Re: Tribulations in Magic: Opposing forces. Sheep edition.
Post by: Dermonster on October 21, 2014, 02:59:36 pm
Magnets! How do you make em stop working?
Title: Re: Tribulations in Magic: Opposing forces. Sheep edition.
Post by: Tomcost on October 21, 2014, 03:09:52 pm
Magnets! How do you make em stop working?
Desintegration? That is always fun!
Title: Re: Tribulations in Magic: Opposing forces. Sheep edition.
Post by: Lost in Nowhere on October 21, 2014, 04:00:44 pm
Murder time! Hopefully this doesn't backfire wildly...
Title: Re: Tribulations in Magic: Opposing forces. Sheep edition.
Post by: Bigf00t on October 21, 2014, 06:52:01 pm
Magnets! How do you make em stop working?
You could always try fire or magma, magnets loose their magnetism when heated.
I believe we have a room full.of the hot stuff around here somewhere XD or you could summon some.

TURN EDIT:

Make at least one of those silver hollow-hands wrap around the hand-le of that mace! I WANT TO WEILD THE POWER OF GREYSKULL I SHOULDN'T USE REFERENCES I BARELY REMEMBER!
Pick it up as soon as is safe. Which I hope is soon.


Also Science.
Title: Re: Tribulations in Magic: Opposing forces. Sheep edition.
Post by: Tomcost on October 24, 2014, 07:40:02 am
Turn 073

"The day is mine!"

Break him with the hammer.

"You have annoyed me long enough. Die."

Incredibly Dangerous Science: Take Two

[Zolond spd:4-1=3]
[Systar spd:3]
[Planky spd:2+1=3]

((Seriously?))

Take two:

[Zolond dex:5-1=4]
[Systar spd:1-1=0]
[Planky spd:1+1=2]

Zolond manages to react before his two foes decide what are they going to do to him:

[Pot:6+1=7]
A thick golden line appears, then draws a big, reaaaaaallly big alligator, made of cogs and mechanical contraptions, much like the other creature he summoned before. With a flash of light, it materializes into electricity! Lots of raging electric arcs are what the cogs are made of, which makes difficult to notice that they are cogs. The beast looks around.

Zolond tries to control it with his will:

SURRENDER YOUR MIND TO ME!

The alligator pays him no attention, and focuses his sight in the wooden monkey.

"Damn it!", Zolond hears in his mind.

[Alligator dex:5]
[Planky dex:6+1=7]

And the alligator charges, but the monkey jumps back, now running to Zolond, knife in hand:

[Planky dex:2+1-1=2]
[Zolond dex:5-1=4]

But the sight of the alligator coming back makes the wooden monkey think it twice, and Zolond makes good use of this opportunity to roll away. Both of them stay eyeing the alligator, who now seems to want to come closer.

Systar, on the other hand, tries to squeeze this situation as much as he can:

[Systar dex:2-2+1=1]
[Zolond dex:3-1-1=1]

But Zolond reacts at the last second and Systar ends up hitting the floor between the Dark Mage's legs. That could have been painful.

The alligator begins to make some sparkling noises as its mouth vibrates, then roars, producing a sound akin to a raging thunderstorm. Then he looks at the three combatants. It seems that everyone got the message:

You. Are. Screwed.

Magnets! How do you make em stop working?

You see the lump of the magnetic thingy: you won't defeat me!

[Pot:3+1=4]
The lump begins to glow, releasing some golden particles, then flashes with light, now becoming ink. Yeah, old dark ink, somehow with still the shape of the lump. It is not attracted to your spear any more!

Just in case, you walk away from it, towards the northern end of the hallway.

Science time:

[Pot:2+1=3]
A golden lien appears and draws something long, with what seems to be an articulation point in the middle.

[Pot:3+1=4]
You get some rubber balls.

[Pot:1+1=2]
Nothing happens!

You peek form this place that the obsidian skull in the Arcane Room is opening, and that the wails and moans that you are already familiar with, alongside with the ominous green light, are coming from inside of it.

Quote from: EP
PM

While the odd thing you summoned just moment ago keeps trying to move, you now try something different:

[Pot:4+1=5]
The air moves oddly in front of you. You feel for a brief moment something like little strings of air touching you, tickling you a little bit. Maybe this wasn't the best words decision.

An ominous green light is coming form the Arcane Room. Huh.

Quote from: Beirus
PM

More diamond science:

[Pot:1+1=2]
You get a floating little shard of diamond. You try to touch it, and you can't, you claw just goes through it. Well, maybe it has something to do with the floating chunk of chitin near you.

[Pot:4+1=5]
Another chunk of diamond. It falls over the other chunk of diamond, colliding and sliding away. The place where they make contact has disappeared in the newer one, and it proceeds to vibrate for a brief time. Maybe it is... unstable?

Meanwhile, the sheep keep fighting. The purple one seems to have an idea and comes closer to one of the weapons lying around: an iron axe. It rubs one of its front hooves against the edge, while the silver ones tries futilely to pull it out of reach of the axe. Soon one of the hooves from the purple one is severed, and the silver one jumps backwards, examining its foe from afar. Something is going to happen here, the tension can almost be cut with a butter knife.

The purple sheep begins to emit a deep noise, its hoof-less leg beginning to vibrate:

BAAAAAAAAAAAAAAAAAAA-ROAAAAAAAAAAAR

Its leg explodes into a metallic dragon head! Th sheep now seems to be having problems to move due to its weight, but its determination to finishing the other one seems to be never-ending. It points its dragon-leg towards the silver sheep:

[P sheep pot:2] ((Fixed, 5/2, rounded down.))
[P sheep dex:5-1=4]
[S sheep dex:5]

And a small ball of fire comes out of the dragon mouth! The other sheep sheep rolls to one side, barely avoiding the flames from setting it on fire.

That escalated too quickly.

TURN EDIT:

Make at least one of those silver hollow-hands wrap around the hand-le of that mace! I WANT TO WEILD THE POWER OF GREYSKULL I SHOULDN'T USE REFERENCES I BARELY REMEMBER!
Pick it up as soon as is safe. Which I hope is soon.


Also Science.

Let's see if you can finally do what you wanted to do:

[Str:2+1=3]
You keep bending the thing, not advancing much.

((You will succeed by rolling a 3 or higher now))

And, of course, the science part:

[Pot:6+1=7]
A big chink of concrete appears and falls, creating a not-negligible crack on the floor.

[Pot:3+1=4]
Nothing happens.

[Pot:3+1=4]
A golden line appears and draws a pair of boots.

[Pot:4+1=5]
Another golden line. You get, yeah. A PAIR OF GLOVES! Who needs those hands now, you are sure they aren't even comfortable.

[Pot:6+1=7]
Now a thick, golden lien appears and draws a big belt, wrestling champion-sized.

Murder time! Hopefully this doesn't backfire wildly...

Quote from: Rolepgeek
PM

[li spd:3-1=2]
[Trevor spd:2]

Trevor was going to star another round of science, but some guy in blue robes comes from the SE hallway and looks at him funny. Wait, he wants to cast a spell on him:

[li pot:5+1=6]
[Trevor dex:3]

A big mass of octariney energy appears and is shot in Trevor's direction! The energy travels more slowly than expected, and some part of it dissolving on the way, but Trevor was definitely not expecting this and tried to evade it Matrix-style. No need to say it didn't work and it ended up hitting him in his lower jaw, his lower-frontal teeth dissolving instantly.

Head: Lacks a chunk!
[Bleeding I]

Trevor's tongue attempts to rest on his lower jaw, and notices that there is place to rest, so a portion of it is now hanging from his mouth. Oh, no, he will pay for this.

SUFFETH MYTH WRATH, MAGGOTH!

He runs to the blue robed guy and says his words, better share the risks of science together:

[Trevor pot:3+1=4]
A golden line appears and draws a fat humanoid with tusks, which tries to punch both of you. It doesn't succeed, being immaterial and all that.

[Trevor pot:3+1=4]
[Trevor will:5-1=4]
[li will:4-1=3]
A portal opens, purple light coming from it. A purple eyeball is inside,looking at both mages. Suddenly both of them feel the piercing gaze of the eye in their very minds. Trevor manages to resist it, but the blue robed guy seems to be having problems with it. But it suddenly stops contorting, a glowing purple rune having formed in his face. He is not the asshole that attacked Trevor. Now, he is something else.

Li's first action next turn is controlled by one of the opposing forces! This doesn't mean that he won't be able to do anything on his own, though (well, maybe, depending on what does he try to do)


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)


GM comments

Is it me, or are the turns getting larger?
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Toaster on October 24, 2014, 07:51:58 am
"I say!"


Maybe it's time to run?
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Bigf00t on October 24, 2014, 09:35:07 am
"GOD #### DAMNIT I JUST WANT MY #### MA...."
*reads on*
"... Oh. Well that's convenient."

SCIENCE!
(No points for guessing if I'm going to make some gloves or not XD I WILL HAVE MY GLOVES! I WILL HAVE MY MACE! I HAVE INVESTED FAR TOO MUCH ENERGY INTO THIS ENTERPRISE TO QUIT NOW!)
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Lost in Nowhere on October 24, 2014, 06:34:52 pm
Try that again...
I recall Derm running into that word a while back, and the only thing it made him do was use the exact same spell I just did. It probably won't do that, but it's likely to do something dangerous to Trevor anyways...
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Dermonster on October 24, 2014, 06:37:20 pm
Fix this goddamn problem it's been here for well over 2/3rds of the game goddamn.
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Beirus on October 24, 2014, 07:28:57 pm
Testing things.
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Tomcost on October 25, 2014, 08:26:52 am
Try that again...
I recall Derm running into that word a while back, and the only thing it made him do was use the exact same spell I just did. It probably won't do that, but it's likely to do something dangerous to Trevor anyways...
To be fair, the opposing force wants to do at this point the same thing as you (I mean, killing him). With the difference that the force doesn't care at all about your long-term health.
Title: Re: Tribulations in Magic: Quick escalation.
Post by: RogueArchivist on October 25, 2014, 01:36:11 pm
"Well, it's progress anyway."

Action.
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Tomcost on October 28, 2014, 01:21:31 pm
We are currently waiting for Rolepgeek to post an action, the rest of the turn is practically made.
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Toaster on October 28, 2014, 01:30:44 pm
Nonsense.  I know there's nothing practical about making these turns; they're all totally impractical.  It's pretty much a hallmark of the genre.
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Bigf00t on October 29, 2014, 03:51:50 am
*comical sobbing*
I just want my weekly dose of science!
*more comical sobbing*
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Tomcost on October 29, 2014, 08:23:28 am
Well, I have decided it, if by tomorrow he hasn't posted any actions, I will just make him dodge, and his character will die after other two turns of inactivity. I won't delay the game more because of him. My schedule is too irregular and the moments in which I have time to make a turn either are too few, or too abundant, so I have to use my time efficiently.
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Toaster on October 29, 2014, 08:39:21 am
DOOOOOOOOOOOOODGE
Title: Re: Tribulations in Magic: Quick escalation.
Post by: Lost in Nowhere on October 29, 2014, 04:38:42 pm
Dodging won't really help against the spell I'm using...
That is, of course, assuming that it works how I think it will, which it might not. Hopefully it will.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Tomcost on October 30, 2014, 02:42:20 pm
Turn 074

"I say!"


Maybe it's time to run?

"Well, it's progress anyway."

Action.

[Systar spd:4+1-1=4]
[Zolond spd:5-1=4]
[Planky spd:6+1=7]
[Alligator spd:6]

The wooden monkey decides to get the hell away from such a dangerous place, and so it runs through the portal! He is not seen afterwards.

The alligator, on the other hand, decides to go after the guy on the floor. AKA, the poor Zolond.

[Alligator dex:3]
[Zolond dex:3-1=2]

[Zolond end:4-1=3]

Zolond is barely scratched by one of the electric teeth of the alligator, but it is enough to make the energy discharge into him. The whole alligator ceases to exist as it enters like lightning through Zolond's body. He manages to resist part of it, well, enough to make it non-lethal, but he is left with a terrible sensation of numbness on all his body.

[Paralysis:2]

This is the perfect moment for Sysar to trike, but, what's this? Zolond anticipates him with a spell:

[Zolond pot:5+1=6]
[Systar end:4]

The Dark Mage closes his eyes and pronounces a single word, causing a big flash of light! Systar was not expecting this and ended up with his eyes being quite wet, like if he had been peelign onions. He still charges Zolond, trying to bring his cold piece of metal into his leg:

[Systar dex:3+1-1-1+1=3]
[Zolond dex:4-1-1-1=1]

[Systar str:1+1-1=1]

But, despite succeeding in hitting Zolond's leg, it felt more like a gentle push than a proper hit.

Testing things.

You say your word:

[Pot:4+1=5]
The Flimsy Wizard begins to glow, but it last just a brief time.

Huh.

Meanwhile, the sheep keep fighting. Or, rather, the silver sheep keeps trying to evade the other one:

[P sheep dex:3-1=2]
[S sheep dex:5]

But the silver sheep manages to catch the clumsy dragon head of the other sheep, and now seems to be trying to carry it to the bottomless pit:

[S sheep str:5-1=4]
[P sheep str:2]

And so the silver sheep takes the purple one through the Western exit.

Fix this goddamn problem it's been here for well over 2/3rds of the game goddamn.

Finish the godamm thing:

[Pot:3+1=4]
Your plant foot flashes with light and the now it is back at a properly functional leg form, with foot attached and everything! yes. Wha-nonono. It begins to glow again, along with your spear. Oh, shit. They both flash with light, and the spear disappears! But now you have a leg covered in iron plating! Well, that's better, you guess. You lost a spear, but you have a leg with armor. You also feel that you can control the magic, much like what you would do with transformation applying to your own body.

-Leg covered with iron plating:
[Smooth surface]

Well, it seems that the thing just needed to be transformed back to its original form, and not to apply another thing over it. Well, it is still somewhat good for you. Now let's do more research:

You do a lot of metnal and positioning stuff:
[Pot:3+1=4]
The nothingness is displaced to the direction of the "boulder" you were thinking of. It is the now ink lump of magnet.

Well that went better than expected. The shadow comes from the Arcane Room and flies to the Grand Room. Hmm. It comes back after a really brief time, and it enters into the skull, the moans and screams slowly becoming softer.

Quote from: EP
PM
You go full, umm, EP, yeah, full EP again:

[Pot:3+1=4]
A golden line appears and draws a big wall, but it doesn't stop there, there are carving in that wall. Carvings showing sheep heads, all of them being at the same distance of each other. Smaller heads occupied the space between them, and the cycle continued ad-infinitum, forming a sheepy version of a  Sierpinski Carpet (http://en.wikipedia.org/wiki/Sierpinski_carpet).

The shade comes flying from the hallway and slices the head off of that floating vermin you made earlier. All of it stays flying, inertia being the only thing moving the body, but not falling on its own.

-snip-

Try that again...

Quote from: Rolepgeek
Last moment PM

[Bigf01t spd:3-1=2]
[Trevor spd:6]
[li spd:6]

Spd tie:
[Trevor spd:1]
[li spd:4]

Not-Li looks around and finds a great opportunity to beat down his foe: that demonic spiky mace lying around. Capitalizing on the fact that Bigf01t was distracted, he grabbed the mace and tried to beat the hell out of Trevor:

[li will:3-1=2] 5 damage divided by two, rounded up: 3 damage to soul meter.

Soul meter:3/6

And while the foul energies of the morningstar suck away Li's true soul, the evil presence in his mind tries to finish Trevor:

[li dex:3-1=2]
[Trevor dex:3]

But the surprised Trevor manages to duck just in time.

Li's rune on his head dissipates, and now he is back. He instinctively drops the morningstar after feeling it's soul sucking power.

Trevor immediately answers with a spell of his own:

[Trevor pot:6]
[Trevor dex:6]
[li dex:1]

Trevor points at the blue-robed Wizard, and a thin demon serpent made of fire materializes between both combatants.
HELLFIRES TAKE YOU!
Li is so distracted that he can't evade it, and the serpent collided with his arm with full strength, causing a great deal of pain, almost to a sadistic state. Trevor jumped back just in time, as the tail of the serpent was extending in his direction too, and just watched how the fire clashed against one of the walls over the magma moat.

[Heavy burned]

But Li counterstrikes with another spell. He stands in front of Trevor and says his words:

[Pot:3+1=4]
An octariney substance appears in front of Li, extending in an angle in front of him, when suddenly the ever-changing intensity of the color became too concentrated. Oh, shit.

BOOM!

[li dex:1-1-1=-1]
[Trevor dex:6-1=5]

And as Trevor just jumps away, the explosion catches what still stood of his arm, totally disintegrating it! Now where the arm used to be, there is just flowing blood coming from the hole in Li's arm.

[Heavy bleeding 3/3]

Now, this should be a good moment to dip your stump into the magma moat. Just for survival, you know.

((By the way, if he dies of blood loss, it will count as suicide, unless someone actively intervened in preventing him from fixing himself, in which case the soul may belong to him.))

Oh, and Li's cough is gone, not that it matters much now.

Bigf01t then decides to finally react. Well, not that much time has elapsed, and the fight was interesting anyway.

Well, where were you at? Oh, of course the gloves:

[Pot:4+1=5]
A golden line appears and draws a pair of gauntlets. With a flash of light, they materialize into silver, with biometal for the insides. You test them, and they feel great! You won't be able to easily carve some holes for your retractable claws, but who cares. Now let's test them.

You walk to the demonic morningstar,and grab it with both of your hands. Hmm it is heavy, much like your first one, but you like it anyway. Not to mention that it is not trying to suck your soul, which is always a nice asset. It is also hot, but not quite hot. Or at least the room that provides heat to the whole arena is not the best place to figure it out.

Demonic morningstar:
[Blunt weapon]
[Two-handed]
[Minor piercing]
[Heavy]
[Unholy:7]

Silver-biometal gloves:
[Soft]
[Smooth surface]

Now, you have to do the rest of the science:

[Pot:1+1=2]
You get a little piece of styrofoam. It is uninteresting.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)


GM comments
Arcane energy likes to explode for some reason. It is not even supposed to explode so often, but the secret roll apparently wants it to happen.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Dermonster on October 30, 2014, 02:54:58 pm
"I have no idea what just happened. LEG! WOOHOO! Now this other one..."
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Tomcost on October 30, 2014, 02:58:20 pm
"I have no idea what just happened. LEG! WOOHOO! Now this other one..."
Hint: I had like a little tacit agreement with you regarding how you used to fix your axe-foot. Check the turns and see.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Dermonster on October 30, 2014, 03:01:00 pm
Well yes I saw that part, I just am confused at how I apparently turned my spear into leg armor.

Ah, wait, no, I think I got it.

Now to figure out what the flying hell that targeting word did.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Tomcost on October 30, 2014, 03:08:34 pm
Well yes I saw that part, I just am confused at how I apparently turned my spear into leg armor.
You fused them, I just tried to make it useful.

Anyway, I can answer some doubts you may have via PM
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Lost in Nowhere on October 30, 2014, 03:58:21 pm
Wait, so that stuff isn't supposed to always explode?
And that was utterly horrible luck. Rolling two ones on dexterity rolls never ends well...

Even worse is that I don't have enough pool left to do anything useful.
Try to stop the bleeding!

(I'm probably definitely going to die soon)
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Tomcost on October 30, 2014, 04:09:50 pm
Wait, so that stuff isn't supposed to always explode?
It desintegrates stuff on contact, on a sort-of-explosion. There are hidden rolls for when it explodes on your face, though. For example, the former turn nothing happened to you, and you attacked Trevor with it successfully. This turn, it exploded and affected both of you. That is what the hidden roll does.

In fact, arcane energy is the only red material with which you can bypass the beat your pot rules. Of course, when it explodes, you don't get a second chance to evade it.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Beirus on October 30, 2014, 04:53:56 pm
Gee, I'm glad I get some resistance to it. Breath weapon exploding in your face would suck.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Tomcost on October 30, 2014, 05:15:34 pm
Gee, I'm glad I get some resistance to it. Breath weapon exploding in your face would suck.
Just to clarify: your insides are what is resistant to it.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Toaster on October 30, 2014, 07:18:13 pm
Kill him for God's sake.  Can I overdrive my str yet?
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Rolepgeek on October 30, 2014, 09:45:05 pm
When Push comes to shove, you know what they say...

Overdrive Dex, of course! :D THAT's what they say!
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Bigf00t on October 30, 2014, 10:44:47 pm
YES
YES!
YES! mWAHAHAHAHAH!

*AHEM*, turn coming soon. I is happy now.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Tomcost on October 31, 2014, 05:46:02 am
Kill him for God's sake.  Can I overdrive my str yet?
Yes, you can.


Turn edit:

Rolepgeek didn't use the shoot from finger, but rather the laser word. It has been corrected in the turn to show that. The difference is that laser concentrates the damage, and thus all the burns went to Li's left arm. They could have gone all to the other arm, which would have been pointless, as it was blown up. But such are the whims of the RNG.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Lost in Nowhere on October 31, 2014, 01:23:46 pm
If I can survive another turn, I might actually have a chance of surviving... Quite the 'if', though.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Tomcost on October 31, 2014, 01:48:38 pm
If I can survive another turn, I might actually have a chance of surviving... Quite the 'if', though.
There is always a chance of surviving. The heavy burns will only last 3 turns, then will be downgraded to normal burns.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Lost in Nowhere on October 31, 2014, 02:17:00 pm
Surviving this fight, that is. Having only one pool left isn't the most useful thing...
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: RogueArchivist on October 31, 2014, 03:25:39 pm
I think I'll just dodge this turn. Maybe try some science next turn, assuming I'm still alive.
Title: Re: Tribulations in Magic: Beware: unreliable magic.
Post by: Tomcost on November 03, 2014, 07:58:53 am
Turn 075

I think I'll just dodge this turn. Maybe try some science next turn, assuming I'm still alive.

Kill him for God's sake.  Can I overdrive my str yet?

Systar is too tired to continue this charade, so he just goes for the kill. Zolond, on the other hand, tries to prevent that from happening:

[Systar dex:6-1+1=6]
[Zolond dex:1-1+1-1=0]

[Systar str:5+1+2-1+1=8]

But the poor crippled Zolond doesn't manage to evade the hammer. One strike and the world becomes dizzy around him, a second hit and he loses consciousness, and a damned flurry of hateful strikes slowly but steadily break his skull until it caves in and the hammer is stuck in it. Systar breathes heavily, as a white smoke comes out of the deceased's chest and goes inside Systar's.

Zolond is dead. Systar gains a stat point

Systar puts a foot over the dead head and yanks out his hammer. All this murdering thing is more complicated that what it seemed.

"I have no idea what just happened. LEG! WOOHOO! Now this other one..."

Operation: "Stop being a cripple" continues!

[Pot:5+1=6]
A thick golden line appears and draws a big foot. No, not the player, an actual foot. With a flash of light it materializes into wax and falls to the ground. Hmm, it is a bit too big for an actual foot. Maybe you can remove some of the extra wax? Nah, who cares. You put it below your foot-less leg.

[Pot:4+1=5]
Your leg flashes with light, and the iron spear is separated from it. Then both your whole body and the wax foot begin too glow. You hope this works as intended. With a flash of light, you are now made of biometal! And the foot too! Problem is, it is not attached to your leg. Maybe you have to use some kind of shape to actually combine them.

Biometal body:
[Light]
[Yields]
[Soft]
[Naturally sharp]

Burns changed to [Slightly mauled]

And you have back your spear!

This is just a post, not the actual action

You focus your inner dragon:

ROOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRR!

Quote from: EP
PM
Like if the sheep wall made of assorted materials is not enough, you try more weird word combinations:

[Pot:4+1=5]
A golden line appears and draws a sphere. From that sphere, in six different directions, other small spheres emerge. And from these spheres, even smaller ones emerge. As you are already familiar with these fractal things, it continues ad-infinitum. It makes you wonder, can something be more fractal? Hmm, it doesn't look like something you can quantify.

-snip-

Try to stop the bleeding!

When Push comes to shove, you know what they say...

Overdrive Dex, of course! :D THAT's what they say!


Bigf01t is waiting patiently, when something comes running from the Greenhouse Room. And it is carrying a large knife. But if it is his friend Planky!

He hears in his mind: "Help meeeeeeee, I'm going to turn ba-" but he is interrupted as tiny golden particles begin to be absorbed by his body. "Damn". He flashed with light, and then he was back in his half a log form that he had when he came to the world. He sighed, now with an actual voice, and looked at you with his wooden eyes, his eyebrows, two splinters above his eyes, made an inhuman effort to form the infamous "begging dog" face. With that, he looked at you and said: "Can you help me again?"

You notice that there is a hole across his form. He has been in some fights, it seems. On the other hand, you got back the knife you gave him. But you have more important things to do now, likely, keeping an eye on those two guys:

Li instantaneously jumps to the magma moat, hoping for his arm to stop bleeding once and for all. But Trevor will use this to his advantage. As the blue robed wizard screams from the pain of the cauterization, he tries to push him:

[Trevor dex:3+1=4]
[li dex:5-1=4]

[Trevor str:5]
[li str:5-1=4]

Li manages to turn back and somewhat push with his only arm so that he doesn't fall into the magma, but he is slowly losing to the two armed guy.

Bigf01t then decides that this is an easy enough kill, so he goes for it:

[Bigf01t dex:4+1-1-1=3]
[li dex:2-2=0]

[Bigf01t str:5+1=6]
[li will:3-1=2] ((7-2=5 5/2=2.5 rounded up=3))

Bigf01t simply strolls in and sweeps the back of Li's leg with his morningstar, causing him to fall. Trevor instinctively releases him and moves his head back as the second strike comes from above over the wizard's leg. The tongue-spike of the morningstar pierces the leg as the blunt force of the impact just finishes to fracture it. Li screams in agony, not only because of the pain, but because of his soul being sucked away by the demonic head feeding off his leg. In what seemed like an eternity, he feels how he is progressively separated from his body, how he gets to float in limbo. Then how he doesn't actually feel, and then how his existence dissipates. A dark-green version of his face, still screaming in despair, travelled through the air and got sucked by the morningstar, that now, between other screams, emitted that of Li. And between other of the distorted faces that came as green smoke out of the weapon, it was his.

Li is dead. Bigf01t gains a stat point

Bigf01t removes his demonic weapon from the leg of the deceased Li, blood still dropping from the tongue that pierced the flesh. A line of with smoke emerged from the body's chest and got sucked by Bigf01t's. Damn, he missed this sensation.

Trevor just looks at Bigf01t, unsure if to call him a killstealer and get killed is a good idea.

Yet another incarnation of Mako Man Andy Ravage, this time accompanied by some guy named Igor Jr, appear in the Greenhouse Room


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Dermonster on November 03, 2014, 08:05:09 am
Well fuck, I don't have that word. Goddammit I need to get back in the action! MOAR TESTS!

Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Bigf00t on November 03, 2014, 08:16:06 am
Um...

I feel I should probably clarify that I only intended to attack in the case where RPGeek was unable to get the kill before LostInNowhere died from his bleeding and the soul was forfeit. As a sort of mop-up crew operation.

Oops.

I mean I'm not DISAPPOINTED in this result as-per-say, a soul is a soul, but I didn't intend to kill-steal (am I reading the turn right?)
On the other plus side, it's nice to finally have an effective murder under my belt, as compared to the numerous and protracted cripplefights I've been used to, granted he STARTED crippled, but I'll take it :P

RPgeek, I'm going to PM you with a sort of compensatory prize, if you will. Feel free to take Planky's knife as well. For ALL of our sakes, mostly his, I think he needs a small breather from violence. 8)

My turn will come after RP either accepts or declines this offer.

EDIT: Oh yea, point in Speed thanks, let's be rid of this stat malus once and for all!
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Tomcost on November 03, 2014, 08:19:37 am
Um...

I feel I should probably clarify that I only intended to attack in the case where RPGeek was unable to get the kill before LostInNowhere died from his bleeding and the soul was forfeit. As a sort of mop-up crew operation.

Well you didn't specify if this was supposed to happen this turn, or not. Actually, if he was going to die two turns away from this one, you shouldn't have PMed that action for this turn.

EDIT: oh, and Li had succeeded in cauterizing his arm, so, technically, Trevor couldn't kill him before he bleed out.
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Lost in Nowhere on November 03, 2014, 08:55:39 am
Oh well, I died. Not that it was too unexpected.
I guess I'll rejoin the waitlist...
Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Tomcost on November 03, 2014, 09:05:35 am
Oh well, I died. Not that it was too unexpected.
I guess I'll rejoin the waitlist...
Spoiler: Lost in Nowhere (click to show/hide)
Waitlisted!
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Toaster on November 03, 2014, 09:46:52 am
That took entirely too long.  My apologizes to RogueArchivist for that dragging like that.

+1 Endurance.  Gotta manage those injuries.

Go collect arrows.  Arrow anyone who attacks me.


"I need a better weapon."

Hmmm.... can you focus Endurance?
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Tomcost on November 03, 2014, 09:58:57 am
That took entirely too long.  My apologizes to RogueArchivist for that dragging like that.
Those are the whims of the RNG, rather than those of the players. It was an interesting fight, barring the 1 atrngth damage rolls. Those made it pathetic.
Quote
Hmmm.... can you focus Endurance?
Yeah, I guess.
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: RogueArchivist on November 03, 2014, 02:15:26 pm
I am not at all disappointed in that fight. I think I'll hold off re-waitlisting for a while though. I want to do some thinking about my build.
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Dermonster on November 03, 2014, 02:30:54 pm
Bigfoot has more points than me. I will not stand for this!

*Sits.*
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Beirus on November 03, 2014, 03:20:55 pm
Everybody back up. I'm gonna do a thing.
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: TCM on November 03, 2014, 06:42:29 pm
"Evil Heel Incarnate" Mako Man Andy Savage shows off his strength by throwing the man next to him into the nearest wall.
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Elephant Parade on November 03, 2014, 06:57:51 pm
That should be "do", in the title, not "does".
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: NAV on November 03, 2014, 07:24:24 pm
Igor jr shouts "Tersse" then bites Mako.
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Rolepgeek on November 03, 2014, 09:27:43 pm
Pick up the knife, rest a little bit, head over towards the hallway to my east

Accept beneficial nice helper magic that makes me beastly awesome
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players does.
Post by: Tomcost on November 04, 2014, 05:46:08 am
That should be "do", in the title, not "does".
True. Basic English is failing meeeeeeeeeeeeeeeeeee,
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players do.
Post by: Bigf00t on November 04, 2014, 06:46:54 am
Oh yea DO THE TURN THING:
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players do.
Post by: 94dima94 on November 04, 2014, 07:48:16 am
Can I join the waitlist too?

Spoiler (click to show/hide)

I still have to read the entire thread, I hope I can catch up before I'm dropped in the arena...
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players do.
Post by: Tomcost on November 04, 2014, 08:09:48 am
Can I join the waitlist too?

Spoiler: 94dima94 (click to show/hide)

I still have to read the entire thread, I hope I can catch up before I'm dropped in the arena...

Waitlisted! And I think that you will have enough time, just look for the turns, I don't really know if there was anything relevant on things other than turns, other than some mechanics discussions and balancing issues.
Title: Re: Tribulations in Magic: Where either nobody dies, or 25% of the players do.
Post by: Tomcost on November 05, 2014, 01:30:16 pm
Turn 076

Well fuck, I don't have that word. Goddammit I need to get back in the action! MOAR TESTS!

Ahh, back to the old science:

[Pot:1+1=2]
The nothingness is moved, you don't know to where.

[Pot:3+1=4]
The nothingness at your feet is disturbed.

[Pot:3+1=4]
Now, your new right foot glows.

[Pot:5+1=6]
The nothingness is shot towards the floor, exactly below you.

[Pot:3+1=4]
The nothingness is shot again, towards the Great Room. You don't really know why this time, sadly.

Well, nothing really useful came out of this.

You notice that the piece of ink that formerly was the magnet had transformed back into magnet. Better not to get your spear near it.

+1 Endurance.  Gotta manage those injuries.

Go collect arrows.  Arrow anyone who attacks me.


"I need a better weapon."


You collect the two arrows. And, that is your turn.

Everybody back up. I'm gonna do a thing.

More crazy science:

[Pot:5+1+1=7]
You flash with light, and you are back at your human form. But, then you glow again, and with yet another flash of light, you become... a big insect? Yeah, you look like a dragon...fly? Dammit. Even the two pair of wings you have now are equally useless because they are made of diamond. Although, you have to admit it, if seeing through diamond eyes was weird, it was because you didn't know about diamond composite eyes. You miss blinking, though.

Form changed to giant dragonfly. No noticeable changes, excluding the fact that you don't seem to be able to spew arcane energy any more, but something else.

((You should pay more attention to what I say regarding these words. Because I think I already said what some these meant))

The silver !!sheep!! comes running from the bottomless pit hallway. It is set aflame, and seems to be running towards the Greenhouse Room. It is more slowly followed by the other sheep, the purple one with the metallic dragon head.

Quote from: EP
PM

More weird science incoming:

[Pot:2+1=3]
[Dex:2]
[Beat your pot dex:3]

You feel that the magic is trying to make you spit something, and you do, so that you don't end up with even less of a head than now. You cough three little fire lions, who stand around, watch each other and then watch you. They are almost cute, a pity that they have a murderous intent. They slowly approach you, but then you are interrupted by something totally unexpected.

A flaming silver !!Sheep!! made of cloth or something is running towards you, but not actually looking at you, but past you. And another one, with a dragon head as a leg, is coming, albeit more slowly, from the other side of the diamond wall.

You should probably move away from its path. And evade the little lions, too.

Pick up the knife, rest a little bit, head over towards the hallway to my east

Accept beneficial nice helper magic that makes me beastly awesome

Oh yea DO THE TURN THING:

Bigf01t looks at Trevor, and casts a spell:

[Bigf01t pot:6+1=7]
[Trevor will: 0] ((Not resisting))

Trevor begins to glow, and, then, with a flash of light, he becomes that biometal scary thingy.

Bleed in the head changed for [Slightly mauled]

Biometal form:
[Light]
[Yields]
[Soft]
[Naturally sharp]

Trevor also grabs the knife, and heard the little piece of wood talking to him:

"Hey, that's mine! Or was, at least! Please, don't leave me alone, I don't want to be terminated, pleeeeaaaaaaaaseeeeeeee!"

Damn, he is annoying.

Heavy steel knife:
[Heavy]
[Piercing weapon]

While you were doing these things, something happened:

The blood falling from the deceased Li's corpse was scurrying towards the magma moat, some of it managing to fall instead of just drying from the sheer heat. But, for some reason, the magma sort of pushed back from the moat, falling over the body and burning it. The smell to burned flesh became even worse than before, as the magma flowed back to the moat. It almost seemed as if something there doesn't want things from the outside.

Well, better leave the place. Both Bigf01t and Trevor go to the SE hallway. Bigf01t does some science:

[Pot:5+1=6]
A golden line appears and draws a big helmet.

[Pot:4+1=5]
Now a piece of chest armor is drawn.

[Pot:4+1=5]
Now a pair of leg-guards is drawn.

Well, you could equip yourself with this.

"Evil Heel Incarnate" Mako Man Andy Savage shows off his strength by throwing the man next to him into the nearest wall.

Igor jr shouts "Tersse" then bites Mako.

[Mako spd:5]
[Igor Jr. spd:4-1=3]

Mako immediately tries to lift and throw the other guy! But to do that, he would have to catch him first:

[Mako dex:4+1=5]
[Igor Jr. dex:4]

[Mako str:3+1=4]
[Igor Jr. str:5]

But the guy wrapped in pillows breaks the grapple as Mako is trying to lift him, and strikes back with a word:

[Igor Jr. Pot:1]
[Igor Jr end:4+2=6]

But he just get zapped in the spine for being totally useless with magic. He doesn't care, and thus goes for a more unorthodox method of fighting: biting.

[Igor Jr. dex:3]
[Mako dex:5+1=6]

But Mako is too fast to bite, and grabs the guy's head and tries again to hurl him against something:

[Mako str:5+1=6]
[Igor Jr. str:2]

[Mako str:4+1=5]

Mako adjusts his grip to hold the guy's whole body, and manages to lift him as the other is unable to to do anything to stop it. Then, he begins to run towards a wall and throws him towards it! The pillows in the belly of the guy don't manage to do anything as one of his arms collides against the rocky and boring wall.

Igor Jr. has now [Pain II] in his right arm!


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Toaster on November 05, 2014, 01:41:10 pm
I note lots of you are made out of biometal and thus hard to damage with my melee weapon.
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Dermonster on November 05, 2014, 02:02:24 pm
INTERESTING THINGS ARE HAPPENING DAMMIT!
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Beirus on November 05, 2014, 02:13:37 pm
Dammit!
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Elephant Parade on November 05, 2014, 05:20:20 pm
Evasive manoeuvres!
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: TCM on November 05, 2014, 11:37:38 pm
Dropkick Igor into the wall.
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Bigf00t on November 06, 2014, 08:05:39 pm
I note lots of you are made out of biometal and thus hard to damage with my melee weapon.
"HA, HAHA, HAHAHAHA!" ;D

DO THE THINGS!
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: NAV on November 07, 2014, 07:23:24 am
Lightning kick of doom.
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Rolepgeek on November 08, 2014, 05:39:08 pm
I hope this works!


AaaaaaaaaahhhhhhHHHHHH!!!
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Bigf00t on November 11, 2014, 12:18:27 am
Huh, I just realized I have no idea why I originally joined this forum.
All I do on it these days is play Perplexicon games.
Huh.
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Toaster on November 11, 2014, 12:23:57 am
These are nice ideas but...
   we can still push the boundaries of !!SCIENCE!!  8)

I'd say nothing has changed.
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Beirus on November 11, 2014, 12:24:56 am
Huh, I just realized I have no idea why I originally joined this forum.
All I do on it these days is play Perplexicon games.
Huh.
Heh, that's like the opposite of me. I joined to play perplexicon games. Now I do other stuff. Like loot-based previously deathmatch games.
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Dermonster on November 11, 2014, 12:41:56 am
I joined because of dwarf fortress. Now all I do is relive the glory days, play a select few RTD's and forum games, and stew in rage as ever more minimalist games clog up the subforum.
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Tomcost on November 11, 2014, 05:29:44 am
I joined because of dwarf fortress. Now all I do is relive the glory days, play a select few RTD's and forum games

Same here.

If you wonder why I haven't updated, well, there were some last minute changes and I couldn't find the time to sit and make a whole turn, but I supose that I should be able to make one tomorrow morning.
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Bigf00t on November 11, 2014, 10:17:47 am
These are nice ideas but...
   we can still push the boundaries of !!SCIENCE!!  8)
I'd say nothing has changed.
OH MY..
I had no idea that anyone remotely remembered that... I sure didn't! (Despite the criticism, I can guarantee that the plan I presented, works! It's not particularly elegant, but all dwarfs train up just fine despite being locked in a tiny box with 20 of their comrades. I like to think it just makes them more efficient with the space they use for dodging. Or breathing. EDIT: Oh God my spelling was terrible)
Title: Re: Tribulations in Magic: A GIANT DRAGON...fly. No, not the puns! The puns!
Post by: Tomcost on November 12, 2014, 06:45:26 am
Turn 077

I note lots of you are made out of biometal and thus hard to damage with my melee weapon.

First, you try science:

[Pot:1-1=0]
You get a mild headache, because you are utterly useless with this.

You walk to the Grand Room and scour the place for any weapons. It turns out that there is a bloody diamond morningstar, an iron axe, and probably other shit, lying around that big dragonfly made of diamond that seems to looking at you. This could be the typical case of a dragon guarding a treasure, but the pun has already been exploited. Anyway, you finally find something you have been looking for: a diamond naginata with an adjustable angle.

Steampunk diamond naginata:
[Has an edge]
[Heavy]
[Two-handed]

You realize that you can't also carry your hammer, so you drop it. You also notice that the dragonfly seems to be trying to do something:

Dammit!

You focus your inner dragonfly energy, and prepare to roar.

Instead of that, a shriek, made of a cacophony of glass being broken and scratched is emitted. Nobody seems to like it (and, in fact, you don't either), but who cares, you need POWAH!

INTERESTING THINGS ARE HAPPENING DAMMIT!

More science! Dammit! That word has to appear at some point!

[Pot:6+1=7]
You get a vision of yourself floating around, patiently waiting your prey. Soon, you spot a small fish who carelessly swam by you. Immediately, you begin your routine, and the colors of your body answer back, changing back and forth, making a pattern, quick successions of black pulses going across your body. The fish then notices you, but soon is paralysed, hypnotized by the odd display, beautiful and ominous at the same time. As it stares at you, you quickly unleash your mouth tentacles, catching it before it even could get out of the trance. It soon gets crushed by your beak, and you lay waiting again.

Well, that is definitely not what you were looking for.

[Pot:2+1=3]
The nothingness is disturbed near you.

[Pot:1+1=2]
Again, something has disturbed the nothingness, but you are not even able to discern bare minimum bit of information to know something else.

[Pot:2+1=3]
Your left leg begins to glow, a little bit.

[Pot:6+1=7]
The nothingness is shot to the right of you.

How uninteresting. Wait, wait. Left leg? HELL YES I FINALLY GOT IT!

Evasive manoeuvres!

You move out of the way of the flaming sheep, which is being followed by the purple one. The Fire Lion Kitten Swarm seems to like that one, and so they try to attack it!

[FLKS dex:6+1=7]
[P sheep dex:1]

But the sheep pays no attention to them, and just keeps running, eventually colliding with them and catching fire! It just keeps running as fast as it can.

The Fire Lion Kitten Swarm has been slain.

((Do note, that there is no word for "swarm", I just called them like that.))

Well, you could have gotten some nasty burns there.

Dropkick Igor into the wall.

DO THE THINGS!

Lightning kick of doom.

I hope this works!


AaaaaaaaaahhhhhhHHHHHH!!!


[Mako spd:6]
[Bigf01t spd:6-1=5]
[Igor Jr. spd:6-1=5]
[Trevor spd:6-1+1=6]

Not knowing what was being orchestrated in the hallway next to the Greenhouse Room, Mako attempted to continue his fight in the flashiest and more impractical move ever made: a dropkick.

[Mako dex:4+1=5]
[Igor Jr. dex:1]

[Mako str:2+1+1=4]

And before the other guy realizes what it is going to do, Mako had jumped and hit him squarely on the chest, causing the guy with the pillows to fall. Not that Mako didn't fell, but he actually knew he was going to end up on the floor.

Both have gained: [On ground]

Mako's penalties are ignored next turn when facing Igor, because he has the upper hand in this. After that, it is the same for both.

Now, for some reason, a black alien guy seems to come from the hallway with the intent of harming the guy with the pillows:

[Trevor pot:5]
[Trevor will:2-1=1]
[Igor will:1-1=0]

Two portals open across the room, and a purple line seems to go from one, to another. Or something. The line appears to be for some moments twisting, yet still being straight, seemingly disappearing for some segments of space, just to appear in others, outside of the trajectory of the original line. Both the downed guy with the pillows and Trevor watch it, bewildered of the apparently non-euclidean nature of the phenomena. But then the line warps again, and now a segment of it appears in front of each of the combatant's faces, and then it forces itself through their foreheads. They both contort wildly for a brief time, but they are not themselves any more. A purple rune appears on their foreheads, and they have now momentarily joined the ranks of one of the forces.

They both look at Mako. Oh, dude, he is screwed so hard.

Meanwhile, in the hallway, Bigf01t first attempts to do some magic, for some reason:

[Pot:2+1=3]
A tiny golden line appears and draws a one-handed version of a naginata. It actually looks more like a khopesh, now that it is small. With a flash of light, it materializes into steel and falls to the ground.

Huh.

Well, who cares, it seems that Trevor is already gone.

Better go look after him. You poke your head through the entrance to the Greenhouse Room. Oh, damn, why the heck did he do that? Better get your kill before he and the guy with the pillows that looks oddly familiar to you get it. First, the spell:

[Bigf01t pot:1+1=2]
You seem to notice a shade of purple in the air, but just that.

Well, plan B:

[Bigf01t dex:1+1-1-1=0]
[Mako dex:6+1-1=6]

Bigf01t loses balance when lifting his morningstar and Mako manages to grab him by his ankles!

[Mako str:3+1=4]
[Bigf01t str:6]

But he doesn't seem to be able to move the shiny cyborg from his place. Instead, Mako opts to stand up as Bigf01t regains balance.

The two possessed guys, on the other hand, seem to have thought of other targets! The guy with the pillows seems to be crawling to Bigf01t, with the intent of casting a spell:

[Igor Jr. pot:2]

A loose ball of green gas, with barely recognizable eye sockets and a mouth hole appears between both and starts screaming, not doing much.

Then not-Trevor seems to try to stab Mako:

[Trevor dex:4+1-1=4]
[Mako dex:4+1-1=4]

But Mako moves at the exact last second that could prevent his stomach from getting a hole in it.

While all this madness was happening, the silver sheep came from the Grand Room, but collapsed under its own, now ashy structure as it tried to reach for the lake at the Eastern end of the Greenhouse Room. The Purple one with the dragon head, on the other hand, kept running and submerged itself into the water, extinguishing the flames.

It instantly came out, looking at the two people without the rune in their foreheads. The other two possessed guys looked at the sheep, then at the two sane ones, and the creepiest smile ever formed in their faces, accompanied with some random, unpredictable twitching of some muscles.

And, ladies and gentlemen, let me introduce you, to Team Entropy!

((Trevor and Igor also lose next turn for rolling so badly. They can still attempt an action for when the mind-control wears off.))


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: Where players seem to create their own mini-bosses.
Post by: Dermonster on November 12, 2014, 10:32:46 am
The reckoning is at hand.
Title: Re: Tribulations in Magic: Where players seem to create their own mini-bosses.
Post by: 94dima94 on November 12, 2014, 11:29:51 am
Come on, guys, please die faster!

Jump in the lava, explode you own head... anything! :P
Title: Re: Tribulations in Magic: Where players seem to create their own mini-bosses.
Post by: Tomcost on November 12, 2014, 12:58:47 pm
Come on, guys, please die faster!

Jump in the lava, explode you own head... anything! :P
Don't worry, this is likely to end with at least two dead players.
Title: Re: Tribulations in Magic: Where players seem to create their own mini-bosses.
Post by: Rolepgeek on November 12, 2014, 08:42:42 pm
Whoops

Guess I lose this turn, huh?
Title: Re: Tribulations in Magic: Where players seem to create their own mini-bosses.
Post by: Beirus on November 12, 2014, 09:19:09 pm
Fixing things.
Title: Re: Tribulations in Magic: Where players seem to create their own mini-bosses.
Post by: Tomcost on November 13, 2014, 05:18:26 am
Whoops

Guess I lose this turn, huh?

It depends on what the opposing force decides to do (it will only do one thing). You can PM me what you intend to do once the effect wears out.
Title: Re: Tribulations in Magic: Where players seem to create their own mini-bosses.
Post by: TCM on November 13, 2014, 07:50:04 am
HHHHHRRRRRRRRRRNNNNNNNNNNNNNMAKOMAN.
Title: Re: Tribulations in Magic: Where players seem to create their own mini-bosses.
Post by: Bigf00t on November 13, 2014, 08:01:45 am
"Oh... umm; That escalated fairly quickly I guess."
"... Oh dear."

REACT!
Title: Re: Tribulations in Magic: Where players seem to create their own mini-bosses.
Post by: Toaster on November 13, 2014, 09:04:45 am
I'd say something about <3mancy, but that's the wrong game.
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Tomcost on November 17, 2014, 07:33:50 am
Turn 078

Fixing things.

You ignore the guy looting weapons right next to you and try to get where you wanted to be:

[Pot:3+1+1=5]
You flash with light, and you are human again! But you begin to glow, tiny golden particles being absorbed by your whole body, and then, with yet another flash (seriously, you are flashing too much lately) you become a dragon again! You feel that the magic is somewhat tied to your will, and that you may actually issue an order for it to leave.

On the other hand, something feels really odd inside of you.

Hey, the guy looting the weapons has grabbed the Naginata you made and seems to be running towards the Northern Hallway:

The reckoning is at hand.

I'd say something about <3mancy, but that's the wrong game.

[Systar spd:5-1+1=6]
[Derm spd:1+1=2]

Derm was about to make magic, but some guy with a big diamond naginata came from the Grand Room. Wait, is he pulling a biometal bow? WHA-

[Systar str:6+1-1=6]

[Systar dex:2+1-1-1=1]
[Derm dex:3+1+1-2-1=2]

And an obsidian arrow almost scratched Derm's frontal lobe, who was just saved because the bearded guy didn't aim very well. The arrow got stuck on the wall. Damn, that was close. Too close.

((I think that I quadruple checked this. It was indeed close. Close as hell))

Derm decided to postpone science for now. There are better uses for his magic mojo, like murder.

Quote from: EP
PM

You ignore what is happening North and East, so you do science:

[Pot:4+1=5]
A line appears, then splits into five lines, each of them drawing an arrow.

[Pot:5+1=6]
A thick line appears, and draws a boomerang, one that looks to big to even work.

[Pot:5+1=6]
Another thick line, this time drawing a slingshot. It seems that instead of being able to fire pebbles, it can fire small rocks.

[Pot:2+1=3]
Nothing happens!

[Pot:4+1=5]
A golden line appears, then draws a thin guy with pointy ears. Oh, that's a tree-hugging bastard!

[Pot:4+1=5]
A chunk of aluminium appears and falls to the ground, making a clanking noise.

Huh, information is always useful, you guess?

HHHHHRRRRRRRRRRNNNNNNNNNNNNNMAKOMAN.

"Oh... umm; That escalated fairly quickly I guess."
"... Oh dear."

REACT!

Whoops

Guess I lose this turn, huh?


Quote from: NAV
PM

[Mako spd:5]
[Bigf01t spd:6]
[Trevor spd:6+1=7]
[Igor Jr. spd:4-1-1=2]
[P sheep spd:2]

Possessed Trevor speaks in an annoyingly low tone, with an odd, unintelligible language. The guy with the pillows answers back something, and the sheep seems to nod. Oh, dear, this is going to get hairy. They all stare at Mako. Trevor, with his face still twitching oddly, points at him:

[Trevor pot:2-1=1]
[Trevor will:1-1=0]

A green ghostly face erupts from the floor and engulfs Trevor. It lasts but an instant, but after it he has dropped to his knees, and is shaking. The Purple rune is not any more carved onto his forehead.

Soul meter:1/6

But before he can react Bigf01t interjects with a spell, and, as no more than two points can be fit in a straight line, he positions so that it hits both Mako and the sheep:

[Bigf01t pot:3+1=4]
[Bigf01t dex:5+1+2=8] ((Don't worry, this is the evade check for himself))
[Mako dex:5+1=6]
[P sheep dex:1]

A ball of some green liquid and a purple fog appears in front of Bigf01t and are fired forwards. Mako jumps out of the way, but the sheep tries to move futilely, only to have one of its legs caught within the green ball of liquid, than soon begun to eat away at it, dissolving it. The purple fog didn't seem to be able to do anything.

Mako wastes no time and attempts to take that shiny knife from the traumatized guy:

[Mako dex:4+1=5]
[Trevor dex:1+1=2]

[Mako str:6+1=7]
[Trevor str:6-1=5]

And after twisting it away from his hands, Mako decided to run the hell away. The sheep and possessed pillow guy, on the other hand, tried to chase him:

[Mako spd:1]
[Igor Jr. spd:6-2-1=3]
[P sheep spd:3]

But Mako got startled by the guy with the pillows quickly standing up to run after him, and so he cautiously walked backwards, while keeping an eye on both that guy and the sheep. Upon getting out of the room, they had come too close, and it was already time to run:

[Mako spd:1]
[Igor Jr. spd:1-1=0]
[P sheep spd:2]

While the guy suddenly found that he was back at full control of his body, and the rune had disappeared, the sheep jumped before Mako could react, and pointing at him with his dragon head/leg:

[P Sheep pot:2] ((Fixed))
[P Sheep dex:2-1=1]
[Mako dex:3+1-1=3]

And, fortunately for Mako, the sheep couldn't handle the weight of its own metallic head that is its leg, and the fireball just hit a wall. Mako just kept running until he reached the Arcane Room.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Dermonster on November 17, 2014, 07:42:27 am
"... Was that another 'mistake' or do I need to smite a bitch?"

Hell hath been wrought.
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Toaster on November 17, 2014, 08:51:04 am
"Nah, that one's for real!"

Story of my life, really.  Get one great roll and miss the other by >< that much.
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Dermonster on November 17, 2014, 12:41:31 pm
"And after all those favors. How rude. I even sent you a helper monkey."
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Beirus on November 17, 2014, 01:24:56 pm
I'm a Dragon again!
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: AoshimaMichio on November 17, 2014, 03:19:01 pm
Name: Jack Vihmut
Appearance: Sturdy older man wearing dark green pants, camouflaged hunting jacket and fur hat.
Stats:
Str:1
Dex:3
Spd:1
Wil:0
End:2
Pot:0
Pol:2
Status effects:
Transformation status:
Inventory:
Location:


Is there there any bonus for late comers? And does anyone want loyal assistant?
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Tomcost on November 17, 2014, 03:27:50 pm
Spoiler: AoshimaMichio (click to show/hide)


Is there there any bonus for late comers? And does anyone want loyal assistant?
There is no bonus, but there is some kind of public wordlist attempt somewhere in the thread.

Also: waitlisted!

And there is mechanic to prevent ganking from high-level players. Unfortunately, there aren't any of those yet.
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Lost in Nowhere on November 17, 2014, 05:09:28 pm
I am severely disappointed at the lack of people being killed.

Also, for your convenience, the public wordlist:
Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Rolepgeek on November 17, 2014, 09:08:05 pm
DEAR GOD PAIN HELP ME ALLY PLEASE

Truce with Igor/Mako until sheep thing is dealt with?

Fuck the sheep thing

It can die
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Lost in Nowhere on November 17, 2014, 11:20:11 pm
The question is: will it?
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Rolepgeek on November 17, 2014, 11:22:37 pm
The question is: will it?
It
Can
Die
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Lost in Nowhere on November 17, 2014, 11:26:00 pm
Honestly, I'd prefer players to die, but the sheep can die if it wants to. Or if you force it to, which is more likely to occur.
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Bigf00t on November 18, 2014, 04:37:58 am
The sheep CAN die.
Later.
Attempt to re-introduce Mako to my mace. As many times as necessary. If this turns into the Benny Hills show(ground of Murder) then FINE. Find and kill! ;D
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: Tomcost on November 18, 2014, 05:29:49 am
Pointing this out:

The sheep is currently in the NE hallway, near Igor Jr.
Title: Re: Tribulations in Magic: Two guys almost died in this turn.
Post by: NAV on November 19, 2014, 09:49:57 am
Offering bodyguard services to highest bidder.

For now just focus pot.
Title: Re: Tribulations in Magic: The bad luck is real.
Post by: Tomcost on November 20, 2014, 06:11:27 am
Turn 079

"... Was that another 'mistake' or do I need to smite a bitch?"

Hell hath been wrought.

"Nah, that one's for real!"

Story of my life, really.  Get one great roll and miss the other by >< that much.

I'm a Dragon again!

Quote from: EP
PM

[Systar spd:6-1=5]
[Derm spd:5-1=4]
[Robert spd:4-1=3]
[Flimsy spd:5-1-1=3]

Systar sprints to Derm, with the intent of finishing this once and for all:

[Systar dex:4-1=3]
[Derm dex:1+1+1-1-1=1]

[Systar str:1+1+1-1=2]

And he runs up to Derm, who was not expecting this, and slashes across his torso, catching one of the carvings from his previous burns and managing to penetrate a bit more, but just that.

Now, it's Derm's turn!

[Derm pot:4+1=5]
[Derm dex:5+1+2+1-1-1=7]
[Systar dex:6+1-1=6]

A bunch of magma appears in an angle in front of Derm and is fired towards Systar! He rolls out of the way, evading it completely by sticking to a wall as much as he can.

But, now, Derm goes for his second spell:

[Derm pot:1+1=2]
He looks at the floor and there seems to be a faint glow coming from it, but it fizzles and disappears. Dammit.

Then both the Dragon and The Flimsy Wizard enter the fray! As the Dragon just walk over the magma, without giving a dragon fuck about it, the Wizard finds that he has to be a tad more careful to not touch the magma to enter the damned hallway. In a hurry, running past the magma will be complicated.

Spd tie:

[Robert spd:1]
[Flimsy spd:3-1=2]

The Flimsy Wizard reacts first, because the Dragon was feeling too badass walking over magma:

[Flimsy pot:4+1=5]
[Flimsy end:2-1=1]
[Systar end:6]

A blot of lightning is shot from the Flimsy Wizard to Systar, extending to the sides with beautiful but ephemeral ramifications, forming a geometrical pattern. The Wizard can't quite resist it, but Systar seems to be fine. After all, he has already gone through it before.

Flimsy has now: [Paralysis:2]

Well, that went awful, take two:

[Flimsy pot:2+1=3]
[Flimsy end:5-1=4]
[Systar end:1]

And this time, the smaller lightning pattern that hit Systar managed to stagger him a little. The Flimsy Wizard, as he was already paralysed, didn't suffer much.

Systar has [Paralysis]

Finally, it's dragon time!

[Robert dex:2]

[Systar dex:3-1-1-2=-1]
[Systar will:5-1=4] ((Against a potency of 5, then divided by 2 and rounded up))

The Dragon roars as a green skull is fired from his mouth in the direction of the poor Systar, who was too exhausted to try to evade it. The skull hit him squarely and disintegrated, but Systar felt as it was still there, biting and yanking at his essence. It was uncomfortable, but not much.

Soul meter:5/6

And now, upon facing three guys at the same time (one of them a Dragon), Systar realizes that he is screwed.

Meanwhile, a ruckus is happening in the Grand Room, as a big amount of the geometrical entities come out of the walls of both the room and the adjacent hallways. As some floating spheres begin to dismantle and disintegrate the various bodies laying around, some cubes with octariney energy inside of them open and use it to cut the walls in squares, so that they can be easily absorbed by the many upside-down pyramids that function as vacuum cleaners which just vanish what they absorb.

It
Can
Die

Where is that damned sheep? Oh, right, it is in that hallway.

As Trevor enters the hallway, he watches how the leg of the sheep, which was recently dissolved by Bigf01t's acid, grows itself again by twitching and twisting until the cloth leg is back there.

Well, that thing is going to be something difficult to kill. At least Trevor can try:

[Trevor pot:1]
[End:2]

Trevor's back is struck with lightning, which goes trough all his nervous system. All he can feel now is numbness.

Trevor now has [Paralysis]

That was bad luck. A damned lot of bad luck. The sheep is too busy regenerating to attack him, though.

On the other hand, your soul is slowly getting more attached to your body.

Oh, and the guy with the pillows seems to be screaming widly:

Offering bodyguard services to highest bidder.

For now just focus pot.


You channel your inner wizard:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

You see some kind of cybernetic guy run past you. Wait, could he be the one responsible for... the murder of your father?

He will have to pay, when you stop screaming like a monkey. Maybe.

The sheep CAN die.
Later.
Attempt to re-introduce Mako to my mace. As many times as necessary. If this turns into the Benny Hills show(ground of Murder) then FINE. Find and kill! ;D

Quote from: Mako
PM

Bigf01t sprints pas the hallway in search for that Mako guy. Upon going past the entrance to the Arcane Room, it is Mako who finds him, coming from behind him:

[Mako dex:1+1-1=1]
[Bigf01t dex:5]

But Mako has clearly not considered that this guy is made of metal and finds that trying to stab him is more complicated than what it seems (not to mention what would be its actual effects). Bigf01t uses the opportunity to strike Mako as he has kindly came to met him:

[Bigf01t dex:4-1-1=2]
[Mako dex:6+1=7]

But Bigf01t doesn't factor the weight of his equipment into his equation, and as he loses balance Mako grabs him and tries to Judo-Throw him:

[Mako str:3+1=4]
[Bigf01t dex:1]

And Bigf01t falls on his back, in front of Mako.

[On ground]

Well, that wasn't in Bigf01t's plans.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: The bad luck is real.
Post by: Bigf00t on November 20, 2014, 06:58:39 am
Grab Mako's leg or trip him over or something. Lets have a romantic frolic in the Valley of Death!
Also shout my fav pink mist word (@GM u know what I mean ;)) and keep swinging that mace!
Title: Re: Tribulations in Magic: The bad luck is real.
Post by: Toaster on November 20, 2014, 09:19:31 am
"You call that an alpha strike?"


Finish off one of them so I can concentrate on the others.



Shouldn't Flimsy have some pot spent?
Title: Re: Tribulations in Magic: The bad luck is real.
Post by: Tomcost on November 20, 2014, 10:26:27 am
Shouldn't Flimsy have some pot spent?
Oops. He spent all his magic mojo that turn, so he is at one pool
Title: Re: Tribulations in Magic: The bad luck is real.
Post by: Dermonster on November 20, 2014, 11:04:45 am
"I call that bad luck and teammates not using mana efficiently. Shut up and die now kthnxbai"

The things I do, I do for you
Title: Re: Tribulations in Magic: The bad luck is real.
Post by: Rolepgeek on November 20, 2014, 09:32:53 pm
GODS DAMN IT ALL

Move away from fighting, but towards Bigf00t. I guess.
Title: Re: Tribulations in Magic: The bad luck is real.
Post by: NAV on November 22, 2014, 08:02:15 pm
Violence not Silence.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Tomcost on November 23, 2014, 02:24:54 pm
Turn 080

Finish off one of them so I can concentrate on the others.

"I call that bad luck and teammates not using mana efficiently. Shut up and die now kthnxbai"

The things I do, I do for you

Violence not Silence.

Quote from: EP
PM

Quote from: Beirus
PM

[Systar spd:5-1-2=2]
[Derm spd:2+1=3]

[Igor Jr. spd:2-1-1=0]

Derm strikes back with even more magic:

[Derm pot:2+1=3]
[Systar dex:3+1-1=3]

A little bit of fire erupts in front of Derm, but Systar moves away just in time.

Time for spiky plan B:

[Derm dex:5+1-1-1+1=5]
[Systar dex:2+1-1-1=1]

[Derm str:5+1-1+1=6]

Derm pokes Systar pretty hard in his chest, not hitting anything too important, but making him reel and touch the hole that just appeared there. Blood is sprouting from it. It is not too dangerous, but it could certainly be with a little more of poking help.

Systar's chest now has:
[Profuse bleeding]

But Systar reacts back, hoping to end this before he suffers more injuries, and because  after all this he is angry. Really angry:

[Systar dex:6+1-2-1-1=3]
[Derm dex:3+1-2-1+1=2]

[Systar str:6+1+1=8]

Systar, gathering all the damned strength he can possibly gather, swings his naginata horizontally, not attempting to slice any more, but to hack at Derm's corroded torso. The blade hits the surprised Derm right at lung-height, and gets stuck in it.

Derm's torso wounds upgraded to [Heavily mauled]

But Derm is always the one to capitalize every situation, even if said situation means to get more than half your torso cut in half. He attempts to grab the naginata before Systar pulls it out!

[Derm spd:5+1-2=4]
[Systar spd:4]

But he doesn't manage to do it in time, as Systar kicks him and yanks his weapon free.

((And Derm was saved just because slashing weapons do half damage to anything that can't bleed, and thus becomes a less effective hacking weapon. It is not even necessary to say that his torso health is at critical levels))

Meanwhile, in the NE hallway, both the guy with the pillows, and the guy who almost sucked his own soul away, are traversing it, trying to not pay attention to the sheep that is trying to select its future victim. And guess who did it chose? Yeah, the scarred, ugly guy:

[P sheep dex:2-1=1]
[Igor Jr. dex:5]

But Igor Jr. manages to catch the Dragon Head trying to bite him, and does what he can to sever it. In other words, tries to bite it off!

[Igor Jr. str:3]

And after several quick pulls with his teeth, he manages to separate the head from the rest of the cloth animal, and the metal head now lies lifeless on the ground. But he has to do something more important than killing this sheep. Like, attacking vulnerable people! He walks to the Northern hallway, only to find that there is already a fight there, but who cares, there is a guy trying to not get hurt. Better hurt him:

[Igor Jr. pot:3+1=4]
[Igor Jr. end:1+1=2]
[Flimsy end:6-1=5]

Ahhh, the old and not reliable method of walking to people and creating a great distortion in the electric potentials right in their faces. Yeah, this time Igor Jr. couldn't resist it, but the Flimsy Wizard was maybe too used to it, ad so he didn't get in a worse condition that what he was before. Not that there was a worse condition than what he already had (barring death, of course).

Igor Jr now has: [Paralysis]

Well, at least he can try to bite him:

[Igor dex:4-1=3]
[Flimsy dex:2-1-1+1=1]

[Igor str:1]

But, despite managing to bite the Wizard's robe, he is just shoved away.

The drake opens his mouth and emits a loud

ROOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAR

Grab Mako's leg or trip him over or something. Lets have a romantic frolic in the Valley of Death!
Also shout my fav pink mist word (@GM u know what I mean ;)) and keep swinging that mace!


Quote from: TCM
PM

[Bigf01t spd:2-1=1]
[Mako spd:3]

Mako attempts to steal that badass looking spiky demon-thing head that seems to be a weapon. He totally ignores all the green smoke and screams coming out of it, even if one of his previous incarnations died because of it:

[Mako dex:4+1=5]
[Bigf01t dex:5+1-1=5]

[Mako str:6+1=7]
[Bigf01t str:6+1=7]

[Mako will:3-1=2]

And he manages to catch it as bigf01t swings it wildly trying to prevent his precious possession to be stolen like that. He feels how the weapon is yanking at his essence, trying to suck it, to possess it, implying that Mako wouldn't possess his essence any more. That is unsettling, but nevertheless Mako keeps trying to pull it from Bigf01t's silver gauntlets, but the bastard manages to pull a damned lot of strength out of one of his orifices (because these transformations make you technically not-alive), and offers more than enough resistance.

Mako's soul meter is now:

Soul meter:3/6

You know what this is? A wonderful opportunity for Bigf01t to use his favourite word, the necrosis fog:

[Bigf01t pot:1+1=2]

But just a glimpse of something purple can be seen in the air. Well, going for yet another plan: making the other guy fall too.

[Bigf01t dex:3-1-1=1]
[Mako dex:6+1=7]

But Mako anticipates that movement and grabs one of his arms, and tries to pull it off!

[Mako str:4+1=5]
[Bigf01t str:5+1=6]

But that bastard manages to beat him. Again. This is getting irritating.

GODS DAMN IT ALL

Move away from fighting, but towards Bigf00t. I guess.

You move to the room where Bigf01t is. He is involved in a fight with some guy. Huh.

Your paralysis is gone, and also, your soul is reattaching to your body faster than before. Woooo!


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Elephant Parade on November 23, 2014, 02:32:26 pm
Wow. This is getting pretty ridiculous. Five people in one battle?

If only I had more pool.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Tomcost on November 23, 2014, 02:39:22 pm
If only I had more pool.

Errr, umm, you have. I forgot to add that.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Dermonster on November 23, 2014, 02:52:25 pm
"Heh... I don't suppose we could come to some agreement here? I mean, even if you do kill me, you are so wounded that my compatriots here will murder you soon out of revenge anyhow. There really is no way you're getting me and then getting out alive here."
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Toaster on November 23, 2014, 03:50:15 pm
"I think you and I both know that there is no compromise here!"

Finish him off!  Overdrive that dex and Finish destroying his chest, so he falls into 5 little Derm-bits.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Tomcost on November 23, 2014, 03:55:21 pm
Finish him off!  Overdrive that dex and finish destroying his chest, so he falls into 5 little Derm-bits.

You have to wait one turn more to use the overdrive.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Toaster on November 23, 2014, 03:58:47 pm
Finish him off!  Overdrive that dex and finish destroying his chest, so he falls into 5 little Derm-bits.

You have to wait one turn more to use the overdrive.

Hm?  I used it on 75 and 78, now 81 is coming up, so it should be good, right?
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Tomcost on November 23, 2014, 04:04:13 pm
Finish him off!  Overdrive that dex and finish destroying his chest, so he falls into 5 little Derm-bits.

You have to wait one turn more to use the overdrive.

Hm?  I used it on 75 and 78, now 81 is coming up, so it should be good, right?
You used it on 74 and 78. Three turns have to pass before you can use it, so you will be able to use it on turn 82
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Dermonster on November 23, 2014, 04:06:51 pm
Back the hell off goddammit!
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Toaster on November 23, 2014, 04:21:15 pm
Mmmk
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Lost in Nowhere on November 23, 2014, 07:31:26 pm
C'mon people, you can do this! Kill each other so I can respawn!
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Tomcost on November 23, 2014, 08:02:35 pm
C'mon people, you can do this! Kill each other so I can respawn!
At least one death will happen soon, and the current set of events dictates that at least other two are in progress.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Elephant Parade on November 23, 2014, 08:17:56 pm
Wow, the only person not fighting at this point is Rolepgeek, and he might be fighting in the near future.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Rolepgeek on November 23, 2014, 08:30:43 pm
Speaking of, Bigf00t, we never did the thing.

You know, the thing with the stuff?
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Bigf00t on November 24, 2014, 01:04:16 am
Speaking of, Bigf00t, we never did the thing.

You know, the thing with the stuff?
You should probably PM me, it's been a busy week :P

Also KEEP WITH THE NECROSIS FOG AND THE KILLING (ATTEMPT) OF MAKO

Either get up or pull him over. Repeat introducing Mace to Mako. They're going to be the best-est of friends when I'm done. Inseparable.

((Hey Mako, nice try with the Mace theft. He he he ;D. This is one of the more satisfying fights I've had in this game, most others tend to be (or quickly become) cripple-fights :P))
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Tomcost on November 25, 2014, 03:54:45 pm
We are currently waiting on Nav and Rolepgeek, who haven't answered my PM
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Rolepgeek on November 25, 2014, 04:02:32 pm
Sorry! Been getting distracted!

Um, so I'm in the same room as Bigf00t, yes?

And what rolls does Head have to do with(what might I take a penalty on since it'a missing?)?

I should figure out how to heal...or get Bigf00t to...
Edit: ACTION SENT!
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: NAV on November 25, 2014, 04:13:44 pm
Thought I PMed you something. Sorry.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Tomcost on November 25, 2014, 04:22:28 pm
Sorry! Been getting distracted!

Um, so I'm in the same room as Bigf00t, yes?

And what rolls does Head have to do with(what might I take a penalty on since it'a missing?)?

I should figure out how to heal...or get Bigf00t to...
Edit: ACTION SENT!
The head affects Pot rolls.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Rolepgeek on November 25, 2014, 04:31:21 pm
Booooo.

I'll definitely need to fix that if I want to Science.

 I also need to fix my Willpower and find some more Mind-killer words.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Tomcost on November 26, 2014, 05:34:29 am
I'm sorry guys, but probably I won't be able to finish the turn today, but the most important part is already done, and, so that some of you who have their characters in peril don't suffer any more, I can tell you that:

In the five person fight, nobody dies next turn.
Title: Re: Tribulations in Magic: Players getting horribly mauled down here.
Post by: Bigf00t on November 26, 2014, 06:11:54 am
I'm sorry guys, but probably I won't be able to finish the turn today, but the most important part is already done, and, so that some of you who have their characters in peril don't suffer any more, I can tell you that:

In the five person fight, nobody dies next turn.
I love two parts of this:

"don't suffer any more"
and
"In the five person fight, nobody dies"

He he he ;D (I CAN DREAM!)
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Tomcost on November 26, 2014, 06:47:43 pm
Turn 081

"I think you and I both know that there is no compromise here!"

Finish him off!  Overdrive that dex and Finish destroying his chest, so he falls into 5 little Derm-bits.

Back the hell off goddammit!

Quote from: Beirus
PM

Quote from: EP
PM

Thought I PMed you something. Sorry.

[Systar spd:1+1=2]
[Derm spd:3-2-1+1=1]
[Robert spd:3]
[Flimsy spd:6-1-2=3]
[Igor Jr. spd:4-1-2=1]

The Flimsy Wizard will not let this uncivilized guy bite him, oh, no, better eat this:

[Flimsy pot:6+1=7]
[Flimsy dex:3-1+2=4]
[Igor Jr. dex:6-1=5]

And, as the Wizard faces Igor Jr. a big mass of fire appears and is fired forwards, so big that not only catches Igor, but the Wizard is also caught within the sheer amount of fire.

Flimsy has [Minor burns] on chest and arms.

Igor Jr. has [Minor burns] in chest and left arm.

But as this happens, the Dragon attempts to fire a spell at Systar:

[Robert pot:3+1+1=5]
[Robert dex:3]
[Systar dex:4+1-1=4]

The Dragon looks at Systar, but the wounded dude notices this and moves just in time before the spell takes effect. A portion of the floor glows and flashes and then it becomes magma! Which just sits there. Well, Systar saved his ass there. Wait,  why is the dragon showing off its teeth?

[Robert dex:6]
[Systar dex:6+1-1-1=5]

[Robert str:1-1=0]

And the dragon charges the bearded guy! The bearded guy is surprised by the ferocity of its onslaught! The dragon bites the bearded guy in the upper right arm, bruising the skin!

In other words, nothing really happened here. The dragon could not press its mouth with enough force to even latch on Systar's arm.

On the other hand, Systar can finish this thing once and for all now:

[Systar dex:4+1-1-1=3]
[Derm dex:6+1-2+1-1=5]

But the damned guy just can't assume his inevitable demise, and bends to a side, using the fact that more than half his torso is chopped down to bend quite a lot to a side, allowing the naginata to go through the empty space. That was risky, but oddly rewarding.

But now Igor Jr. enters the fray and attempts to steal the kill from Systar's hand. He tries to steal Derm's spear!

[Igor Jr. dex:2-1=1]
[Derm dex:4+1+1-1-2=3]

But Derm moves at the last second, not letting the filthy kill-stealer have him either.

((As I said before, only one physical action per turn, counterattacks are not counted))

But after all this, Derm tries to finish himself the damned guy who almost chopped him in half:

[Derm dex:2+1+1-2-1=1]
[Systar dex:6-1-1=4]

But he loses balance as he tries to lift his spear, the upper half of his body bending a little too much towards the side it is still attached to. This is the opportunity for Systar to secure his kill!

[Systar dex:2+1-2-1=0]
[Derm dex:4+1+1-1-1-3=1]

But Derm uses again that trick consisting in almost ending his own life himself, and thus evades the blade.

Edit: ACTION SENT!

Also KEEP WITH THE NECROSIS FOG AND THE KILLING (ATTEMPT) OF MAKO

Either get up or pull him over. Repeat introducing Mace to Mako. They're going to be the best-est of friends when I'm done. Inseparable.

Quote from: TCM
PM

[Trevor spd:5+1=6]
[Bigf01t spd:2-1=1]
[Mako spd:2]

Trevor, seeing that this may be a situation that could require violence, decides to arm himself:

[Pot:1-1=0]
[Will:1-1-1=-1]

He notices that something is wrong. Really wrong. Then he notices the golden particles being absorbed not by all his body but half of it! He starts to scream, realizing the inevitable, the fate that will soon be faced by him. Even the two guys fighting stop because of the sheer desperation of his screams. But then he flashes with light, and the screams instantaneously stopped, as what appeared afterwards was a pair of legs and a waist, attached to a shiny steel halberd, an image being almost cartoonish, that soon lost balance and fell to the ground, making a clanking noise. The notable difference of width between the handle of the halberd and the waist was not filled. Instead, there was a layer of skin sealing the innards of the lower body so that they would not spill out, because that would have ruined to cartoon effect that poor Trevor had to endure.

Magical Trevor is dead. His soul goes to no one

After seeing all this, Mako laughs his ass off. Where was he? Oh, right, trying to kill this metallic dude. Well, better resort to the good ol' curbstomping:

[Mako dex:5+1=6]
[Bigf01t dex:5+1-1=5]

[Mako str:2+1=3]

And between all the wild stomps, one of them lands in Bigf01t's left leg, bending slightly the metal inwards. Yeah, this is going to take a looong time.

But there is no time to think about this, as Bigf01t counterstrikes with magic:

[Bigf01t pot:6+1=7]
[Mako dex:5+1=6]

A big purple fog erupts between Bigf01t and Mako, the altter jumping backwards in surprise, but not totally able to stop breathing in time, a small portion of the fog managing to get into his lungs. This doesn't seem good.

But Bigf01t hasn't finished with this yet!

[Bigf01t dex:2-1-1=0]
[Mako dex:6+1-1=6]

Counterstrike:

[Mako str:4+1=5]
[Bigf01t str:4]

But as the fallent cyborg attempts to move, Mako sees the oportunity and kicks his morningstar out of his hands!

Demonic morningstar lost! ((I'm going to keep it in your inventory because it is easier to search afterwards))

And then Mako starts to cough. First a little, then a little too much. So, this is what the fog was about?

[Coughing]

Thrancaole appears in the Portal Room. He is ready to perform some sweet magic


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Syvarris (click to show/hide)
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Elephant Parade on November 26, 2014, 06:51:06 pm
Hold on. Was Magical Trevor even in a fight?
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Tomcost on November 26, 2014, 07:28:51 pm
Hold on. Was Magical Trevor even in a fight?
No, he killed himself while trying to summon a halberd to fight if it was necessary.
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Rolepgeek on November 26, 2014, 07:30:37 pm
Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Tomcost on November 26, 2014, 07:42:03 pm
Spoiler (click to show/hide)
My apologies, but I can't do much about that. Rolling a -1 is far beyond something you could say it's survivable.
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Lost in Nowhere on November 26, 2014, 08:07:16 pm
I'm dissappointed by the lack of more deaths.
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Rolepgeek on November 26, 2014, 09:42:23 pm
There was a 1/72 chance of that happening.

Less than 2%.

Ridiculous.
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Toaster on November 26, 2014, 10:23:26 pm
I'm dissappointed by the lack of more deaths.

"You and me both!"


Kill Derm for real this time, with overdrive dex and aiming center mass.
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: NAV on November 27, 2014, 12:02:38 am
Don't avenge my father yet.
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Dermonster on November 27, 2014, 12:47:00 am
I'm dissappointed by the lack of more deaths.

"You and me both!"


Kill Derm for real this time, with overdrive dex and aiming center mass.

"There are MORE IMPORTANT MATTERS TO BE FOCUSING ON HERE. Did you not notice the three boss guys who put us here!?"

God damn.
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: syvarris on November 27, 2014, 07:53:58 pm
Posting here to say I got the PM, and that I don't have the vaguest idea what's going on.  Why did past-me think 1pot 8pool was a good build?

If I don't post an action by next turn, kill me off.  I plan to do something, but I might forget, or get overwhelmed. 
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Tomcost on November 27, 2014, 08:50:30 pm
There was a 1/72 chance of that happening.

Less than 2%.

Ridiculous.
Indeed. I couldn't believe it myself at first. But I honestly can't neglect a -1. In fact, I was going to go for the criteria of a 1 in will leaving you really crippled, with a 0 being the fatal one. Guess that the Random Number Gods wanted you dead really hard.

If I don't post an action by next turn, kill me off.  I plan to do something, but I might forget, or get overwhelmed. 

Well, you may have one or two days more, depending on how tight my schedule gets, because if I realize that I can't update for some time, I try to update as soon as possible
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Rolepgeek on November 27, 2014, 09:18:40 pm
Name: Lucky the Summoner
Appearance: Lucky
Stats: Lucky
Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 5
Status effects: Lucky
Transformation status: Unlucky
Inventory: Neutral
Location: Lucky
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Beirus on November 28, 2014, 03:34:27 am
Snack time for real this time.
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Bigf00t on November 28, 2014, 07:18:10 am
*sigh*
RIGHT


It seems I am cursed to perpetual butterfingers when it comes to holding Mace-based weaponry. Kick that out of my hands again and I'll be forced to resort to clawing your eyes out with my retractable sharp-things. ;D
Good move tho.

((Wow RPGeek, just, wow. TECHNICALLY speaking you got really lucky there!))
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Tomcost on November 28, 2014, 05:46:05 pm
Small update:

Nobody got hurt in the 5 man fight. Apparently the RNG likes to give sixes to everybody trying to evade.

If Syvarris doesn't post an action by tomorrow, he will be replaced by Lost in Nowhere.

Lost in Nowhere is encouraged to send me an action by tomorrow, just in case (his character will appear in the Portal Room)
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Lost in Nowhere on November 28, 2014, 06:36:43 pm
Do a hypothetical action if Syvaris vanishes mysteriously.
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Rolepgeek on November 28, 2014, 07:08:01 pm
Small update:

Nobody got hurt in the 5 man fight. Apparently the RNG likes to give sixes to everybody trying to evade.

If Syvarris doesn't post an action by tomorrow, he will be replaced by Lost in Nowhere.

Lost in Nowhere is encouraged to send me an action by tomorrow, just in case (his character will appear in the Portal Room)

I ate all the bad luck

Then choked on it

And died

My corpse also rolled a 1
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: syvarris on November 29, 2014, 12:17:31 am
((Okay, I've skimmed up to this point.  Still kinda lost though, and I know basically no words.  If anyone want to be selfless and help me out, I'd be appreciative, and help you back as much as I am able.))

Can I not be a complete idiot, and swap two points from pool to potency?  It'd be nice to not risk killing myself every spell.

If I can't, overdrive two pool points into potency and say <nice things>.  If I can, just say the words.


((I did notice that a lot of the waitlisters seem eager to play, and honestly I had forgotten about this game.  If they really want, I'm okay with bowing out and letting in someone who wants to play more.))
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Rolepgeek on November 29, 2014, 12:24:20 am
((I'll let you in on words if you help me once I get back in the game. >:D
Title: Re: Tribulations in Magic: The bad luck was too real this time.
Post by: Dermonster on November 29, 2014, 12:30:58 am
((Join team Derm and I'll give you a good 75% of the entire wordlist)
Title: Re: Tribulations in Magic: Can't you die already?
Post by: Tomcost on November 29, 2014, 08:59:00 am
Turn 082

Kill Derm for real this time, with overdrive dex and aiming center mass.

Don't avenge my father yet.

God damn.

Snack time for real this time.

Quote from: EP
PM

[Systar spd:3-1=2]
[Igor Jr. spd:6-1-1=4]
[Robert spd:2]
[Derm spd:5-3=2]

Igor Jr. strikes back! The spear must belong to him!

[Igor Jr. dex:3]
[Derm dex:3+1+1-2=3]

[Igor Jr. str:2]
[Derm str:4-1=3]

And he manages to catch the tip of it, but Derm slowly pulls it out of Igor's hands, which slowly slide through the shaft, finally letting the weapon go as their hands are near the edge.

Dammit.

Spd tie!

[Systar spd:3+1=4]
[Derm spd:5-2+1=4]
[Robert spd:2]

Yet another spd tie!

[Systar spd:6+1=7]
[Derm spd:6-2+1=5]

Systar rushes to Derm, just before everybody else manages to strike him:

[Systar dex:3+1-1-1=2]
[Derm dex:6+1+1-3-1-1=3]

But Derm backs away, and attempts to cast a spell:

[Derm pot:1+1=2]

He looks at the floor, and the floor glows back in response, but it seems that the glow wasn't intense enough to actually mean anything.

And here comes the dragon!

[Robert dex:4]
[Systar dex:6-1=5]

But Systar somehow manages to move away his arm from the dragon's trajectory.

((Can you die once and for all, gentlemen?))

The Flimsy Wizard, as nobody was actually trying to attack him, moved to the Grand Room, cautiously going over the spilled magma, that is slowly cooling down. There, he found that everything has been already cleaned, with the exception of the floating piece of chitin, that, due to its lack of, well, corporeality,apparently couldn't be sucked by the cleaners. On the other end of the room, three short creatures made of flowing magma were discussing something with themselves (or so it seemed) without paying any attention to the Flimsy Wizard. They finished discussing and looked at the piece of chitin. These creatures were humanoid, but somewhat hunched, and there were tiny magma whiskers coming out of their muzzles. They came pretty close to each other, and looked again at the piece of chitin, and then a golden line appeared in front of them drawing a big and thin rectangle. With a flash of light, it materialized into some silverish material, and begun moving towards the piece of chitin. Oddly enough, it eventually made contact with it, pushing it in the process, but at the same time the chitin begun to recede, becoming thinner, as the silverish material touched it. Eventually, the chitin had banished and the slowly moving wall touched the stone wall of the room and fell to the ground.

The three beings then began to walk towards the Magma Room.

Hmmm, maybe this may be worth investigating?

  • Shout Miasma/Necrosis Fogx2 (one sentence, 2x word)
  • Get up, grab mace.
  • If attack still permitted, smack Mako in his punk-ass face with it. Tell him it's a cough cure or something :P

Quote from: TCM
PM

[Bigf01t spd:4-2=2]
[Mako spd:4]

Mako seems to have devised an alternative to finishing this guy!

[Mako dex:6+1=7]
[Bigf01t dex:4+1-1=4]

[Mako str:3+1=4]
[Bigf01t str:5+1=6]

And Mako manages to put his arms around his fallen foe, but as soon as he tries to lift him, Bigf01 begins to wriggle uncontrollably, much like a fish that has been recently taken out of the water, and slides out of his grasp! Now it is his turn:

Spoiler: Rolls (click to show/hide)
[Mako dex:3+1=4]

A massive purple fog appears between both combatants, catching both of them inside of it. Bigf01t, not really needing to breathe, doesn't give a shit about that, but Mako inhales a lungful of it. This is not going to be good.

But Bigf01t's strategy doesn't end up here, as he tries to reach he morningstar! Naturally, Mako would want to prevent this from happening:

[Bigf01t spd:1-1=0]
[Mako spd:2]

And as soon as he realizes this, Mako just walks to the weapon and stands in front of the morningstar, shaking his head disapprovingly. Bigf01t gets the message.

But then Mako realizes that the fog is messing around with him. Now, he is feeling nauseous.

[Nausea]

((If he is caught vomiting, he will suffer a -1 dexterity penalty to dodging, but just that. Otherwise, the chance to vomit is even less than to cough and get distracted))

Can I not be a complete idiot, and swap two points from pool to potency?  It'd be nice to not risk killing myself every spell.

If I can't, overdrive two pool points into potency and say <nice things>.  If I can, just say the words.


((Yes, there is no problem to change the stat when you haven't actually played yet))

The shade looks around, seeing no one in its close proximity. This means, that it has time to investigate the papers it was given:

[Pot:2+1=3]
Your right arms begins to glow, for a short period of time.

[Pot:5+1=6]
One of the obsidian pillars of the protal starts to glow with intensity.

[Pot:3+1=4]
The piece of wall you have been staring at begins to glow.

[Pot:6+1=7]
Your right foot glows, with a lot of intensity.

[Pot:3+1=4]
Another pillar of the portal, that was the object of a passing thought in your mind about why the nearest one to you glowed previously and not this, is now glowing.

[Pot:1+1=2]
You can feel like if the nothingness itself tried to move, but you can't discenr more information.

The shade slowly grows in knowledge.


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Syvarris (click to show/hide)
Title: Re: Tribulations in Magic: Can't you die already?
Post by: Dermonster on November 29, 2014, 09:18:45 am
"Fucking SERIOUSLY!? GO THE HELL AWAY!"
Title: Re: Tribulations in Magic: Can't you die already?
Post by: Lost in Nowhere on November 29, 2014, 11:41:47 am
Come on, people, die already!
Title: Re: Tribulations in Magic: Can't you die already?
Post by: NAV on November 29, 2014, 11:59:52 am
Fight
Title: Re: Tribulations in Magic: Can't you die already?
Post by: syvarris on November 29, 2014, 05:58:38 pm
Say very interesting things.
Title: Re: Tribulations in Magic: Can't you die already?
Post by: Toaster on November 29, 2014, 09:40:23 pm
"I agree that this is taking an unnecessarily long time!"

Systar, in the Grand Room, with the naginata.  On Derm's chest.
Title: Re: Tribulations in Magic: Can't you die already?
Post by: Bigf00t on December 01, 2014, 04:53:31 am
While Mako is "occupied" with his human fountain impression:
Title: Re: Tribulations in Magic: Can't you die already?
Post by: Beirus on December 01, 2014, 12:05:07 pm
Dragon want snack.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Tomcost on December 02, 2014, 01:17:50 pm
Turn 083

"Fucking SERIOUSLY!? GO THE HELL AWAY!"

Fight

"I agree that this is taking an unnecessarily long time!"

Systar, in the Grand Room, with the naginata.  On Derm's chest.

Dragon want snack.

[Derm spd:1+1-3=-1] ((Turn lost! You will always act next turn))
[Igor Jr. spd:2-1=1]
[Systar spd:1-1=0]
[Robert spd:6]

The drake has had enough of all this. He prepares to unleash a terrible spell upon his foe! He rushes to Systar, who happens to be besides the other two guys, and shouts some words:

[Robert pot:1+1=2]
But there is only a glimpse of a shadow trying to form in front of him. Unfortunately (or fortunately, one never knows), his spell has failed him.

But there is always plan B-iting!

[Robert dex:3]
[Systar dex:3-1=2]

[Robert str:2-1=1]

But again, the drake proves to be too flimsy to cause any real damage, besides making some holes in Systar's robe.

While this was happening, Igor Jr. kept trying to do his thing, rushing to Derm and shouting something:

[Igor Jr. pot:6]
[Igor Jr. end:4+2=6]
[Derm end:5]

There is a massive static discharge between Igor Jr. and the beaten up Derm, the latter not managing to resist it fully.

Derm has gained [Slight paralysis]

And now comes the funny part: stealing from a crippled and paralyzed guy. This should be easy, right?

[Igor Jr. dex:3]
[Derm dex:6+1+1-2-1=5]

Well, not so. Survival instincts kick inside of Derm, making him wiggle in the oddest of ways, and thus making him quite unpredictable, to say the least. In fact, not many people have the opportunity to fight with someone capable of bending its own torso to its sides so much. It is irritating, really irritating.

By this time, Systar is freed from the evil dragon tooth holding his robe hostage, and so he goes back to trying to finish this:

[Systar dex:6-2-1=3]
[Derm dex:3+1+1-3-1-1=0]

[Systar str:3+1+1-1=4]

And Systar irrupts in the middle of one of Derm's bending routines, swinging its naginata diagonally and catching the final pieces of biometal still connecting his torso to the rest of his body. The weapon goes smoothly through it, and Derm's upper body collapses into the floor, now just a torso, with some of those odd wires and conduits that biometal tends to have, coming out of the wound. Nevertheless, the dying Derm manages to spoke some last words:

"You goddamn idiot... I wasn't the enemy here. Haa... All that power in the hands of a blank list... What will you do when they come? Idiot..." The sounds he emits come each time with less intensity, but he still continues.

"You've brought down the entire arena on your head. How long will you last, until you too fall into their scheme? Do you even know? I could have stopped them. I was the first, I was there at the start. So much lost... We will meet again. Or perhaps not. My power will be back in my grasp eventually. Hehehehhhh..." But the laugh is suddenly interrupted by a kind of cough, that sounds more like a bike horn being pressed rather than actual horn, likely caused by the lack of a chunk of whatever organ inside Derm was used to pump air onto his vocal chords.

"Oh... and one last thing?" He said smiling and showing his vicious biometal smile. "Fight ain't over. Fuck him up, boys."

And the drake also showed another, even more vicious smile at Systar. But Derm, finally "coughed" again, and then lied motionless, as a somewhat thick stream of white smoke flew from the cut across his body onto Systar's chest.

Derm is dead. Systar gains 6 stat points.

Igor jr. quickly grabs the spear from the ground. Now he is armed!

Say very interesting things.

The shade briefly thinks, and then decides to try some word combinations:

[Pot:1+1=2]
Its body briefly glows, but just that. it seems that it is going to try again.

[Pot:5+1=6]
Now its body glows strongly, and the magic, without asking permission, transforms it into a biometal figure. Its appearance hasn't changes much, as it was already dark before.

Biometal form:
[Light]
[Yields]
[Soft]
[Naturally sharp]

[Pot:4+1=5]
And now a golden line appears, drawing a thin and long swords, a rapier. With a flash of light, it transforms into solid biometal. It has an ergonomic grip, but is is hardened near the edge.

Biometal rapier:
[Light]
[Piercing weapon]

Then the shade decides to inspect where all that noise is coming from. Walking trough the bridge above of the bottomless pit, he eventually reaches the Grand Room and pokes through the entrance. There are many people fighting there.

Quote from: EP
PM

You look around, and don't see anybody, excluding that shady biometal figure, holding a rapier, that comes and watches the carnage in the room next to you. Well, huh.

While Mako is "occupied" with his human fountain impression:
  • Get up.
  • Walk around Mako and grab my mace.
  • If Mako is still leaking from the face orifice, smack him in the back with my mace, try to ease up his nausea with a few chest-holes.

Quote from: TCM
PM

[Bigf01t spd:6-2=4]
[Mako spd:3]

Bigf01t quickly rolls back and stands up in the same motion, then tries to go around Mako for his precious mace!

[Bigf01t spd:3]
[Mako spd:6]

But Mako just stands in the way and tries to grab him!

[Mako dex:6+1=7]
[Bigf01t dex:1]

[Mako str:4+1+1=6]
[Bigf01t str:6+1=7]

And Mako grabs Bigf01t by his waist and lifts him! But he reacts back, and slowly begins to break free, lifting each of Mako's fingers, one by one, until he finally puts so much pressure that Mako just can't hold his hands around him any more.

And now we are back at the beginning. But Bigf01t still lacks a weapon. He has his claws, though.

Ali appears in the Magma Room. He briefly notices something getting inside the magma moat. Wonder what it could be?


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)


GM comments

So, I need an epithet for Derm in the "Fallen" page. I will let you guys put one for him, if you desire.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Beirus on December 02, 2014, 01:33:50 pm
Sumbitch. Hey, can I use my breath weapon again? How long is the cooldown on it?
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Tomcost on December 02, 2014, 01:38:56 pm
Sumbitch. Hey, can I use my breath weapon again? How long is the cooldown on it?
Two turns have to pass without using it. So, yes, you can use it again.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: syvarris on December 02, 2014, 02:02:01 pm
Wow, that was worth watching.  Clap a bit towards the end of that, then leave.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Toaster on December 02, 2014, 02:56:11 pm
Stats:

+1 Dex
+1 Spd
+1 End
+1 Will
+2 Pool

Systar squealed a bit as the rush of power filled him.  "Right then, who's next?"

The choice is clear, really.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: 94dima94 on December 02, 2014, 04:04:55 pm
Wait; where am I? I'm not in the waitlist anymore. Did I miss my turn? What happened?
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Tomcost on December 02, 2014, 04:23:06 pm
Wait; where am I? I'm not in the waitlist anymore. Did I miss my turn? What happened?
I'm re-adding you. I think that I erased two spaces of the waitlist instead of one.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Lost in Nowhere on December 02, 2014, 04:39:49 pm
Be confused. Then, look at the book and say the words. And hope that the thing in the magma doesn't care about me.
I'm reusing the PM for the hypothetical action I would have gotten if Syvarris hadn't responded.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: NAV on December 02, 2014, 04:50:07 pm
Make use of my new spear.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Bigf00t on December 03, 2014, 02:57:00 am
Woa wait a minute, I thought Mako had the [Nausea] tag, for an absolute chance to miss his turn..
But then Mako realizes that the fog is messing around with him. Now, he is feeling nauseous.

[Nausea]

((If he is caught vomiting, he will suffer a -1 dexterity penalty to dodging, but just that. Otherwise, the chance to vomit is even less than to cough and get distracted))
So... was me going for my mace somehow a "combat action" that he could "dodge"... or ..? ???
I thought he'd be unable to counter my casual saunter, hence the rather leisurely wording :P
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Tomcost on December 03, 2014, 05:55:13 am
Woa wait a minute, I thought Mako had the [Nausea] tag, for an absolute chance to miss his turn..
But then Mako realizes that the fog is messing around with him. Now, he is feeling nauseous.

[Nausea]

((If he is caught vomiting, he will suffer a -1 dexterity penalty to dodging, but just that. Otherwise, the chance to vomit is even less than to cough and get distracted))
So... was me going for my mace somehow a "combat action" that he could "dodge"... or ..? ???
I thought he'd be unable to counter my casual saunter, hence the rather leisurely wording :P

Let's see: "absolute chance" means independent of other factors. This means that no stat can alter the chance of that happening. It is rolled at the start of each turn. As I said before, this word is not necessarily dangerous, but annoying.

You didn't really specify how you wanted to grab the mace, so I just rolled for a speed in a kind of "let's see who reaches x thing first". He won, and so prevented you from grabbing it without engaging in wrestling, a fight, whatever. And I didn't automate you to just go wrestle him. If you want, I can do so, but it would be better if you specify that.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Rolepgeek on December 03, 2014, 10:55:43 pm
Derm the Long-Lived.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Dermonster on December 03, 2014, 11:08:28 pm
Nobody gonna write me a gravestone?
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Bigf00t on December 05, 2014, 07:09:57 am
Nobody gonna write me a gravestone?
"He died doing what he loved. Killing people."

RIGHT. Let's see how this goes. Again.

More Pink Mist. More fetching Mace, kick Mako in the balls if he tries to stop me again.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Tomcost on December 05, 2014, 05:01:40 pm
We need an action from TCM and we are good to go.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Vivalas on December 05, 2014, 10:15:28 pm
Add me to ze wait list.


Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Dermonster on December 05, 2014, 10:16:24 pm
Oh hell wait did I go back on the list? If not put me on th elist retroactive to where I died.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Elephant Parade on December 05, 2014, 10:19:51 pm
Add me to ze wait list.


Spoiler (click to show/hide)
I'd switch Potency and Pool, if I were you. There's not much you can do with 1 Pool; being able to use 2 words is much better than a 1/3 chance of a +1 on your roll.
Title: Re: Tribulations in Magic: A Perplexicon game where Derm actually dies. Heresy!
Post by: Vivalas on December 05, 2014, 10:29:31 pm
I was actually about to do that :D
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Tomcost on December 07, 2014, 12:57:24 pm
Turn 084

Make use of my new spear.

Systar squealed a bit as the rush of power filled him.  "Right then, who's next?"

The choice is clear, really.

Wow, that was worth watching.  Clap a bit towards the end of that, then leave.

Quote from: EP
PM

Quote from: Beirus
PM

[Igor Jr. spd:4-1=3]
[Systar spd:6+1-2=5]
[Thrancaole spd:5-1+1=5]
[Flimsy spd:6-1=5]
[Robert spd:4]

Relevant:
[♪] (https://www.youtube.com/watch?v=MK6TXMsvgQg)

MASSIVE CHASE IN PROGRESS

Systar, noticing that it would be better if he can actually survive to make a good use of the souls, begins to run the hell away from these murderous people. He is closely followed by a shadowy figure, with dark, sharp edges, and the Flimsy Wizard. Yeah, he managed to run.

During the chase, the Wizard says some words:

[Flimsy pot:4+1=5]
And he starts to glow, and, after giving the order, the magic transforms him into biometal. Yay! Yet another one.

Biometal form:
[Light]
[Yields]
[Soft]
[Naturally sharp]

Burns changed to [Slightly mauled]

But the other people nearby also notice that they don't want to miss the opportunity to get fresh souls, and so both the Dragon and Igor Jr. join the chase as well.

The chase continues:

[Igor Jr. spd:3-1=2]
[Systar spd:5+1-1=5]
[Thrancaole spd:3-1+1=3]
[Flimsy spd:2-1+1=2]
[Robert spd:6]

And Systar continues to run, going past both of the guys who were fighting in the Arcane Room, and now getting into the NE hallway. He is closely followed by the drake, and the shade is somewhat behind.

The Flimsy Wizard stops to catch his breath, even though he doesn't need to breathe any more. He is lazy, that's it. Unfortunately for him, Igor Jr., who was just behind him, seems to be trying to test his new toy on him. But, first, he says something:

[Igor Jr. pot:1]
[Igor Jr. end:6] ((plus insane modifiers))

But he is suddenly whacked with electricity. Apparently not having noticed that, he tries to use his stabby thing:

[Igor Jr. dex:4-1=3]
[Flimsy dex:6-1+1=6]

But the Wizard sees this coming and counterstrikes with his claws!

[Flimsy dex:2-1+1-2=0]
[Igor Jr. dex:3]

But as the Wizard tries to charge at him (as in, run like a girl flailing wildly with his arms) Igor Jr. suddenly has a better idea: bring him to the floor. He steps to one side and catches him by his shoulders:

[Igor Jr. str:6]
[Flimsy str:3-1-1=1]

And he performs a takedown. Now the Flimsy Wizard is lying on the ground.

[On ground]

The chase, meanwhile, continues:

[Systar spd:2+1-2=1]
[Thrancaole spd:4-1+1=4]
[Robert spd:1]

But Systar suddenly finds that he can't really run any more now, stopping in the middle of the NE hallway. Hey, the purple sheep is still here, but all its legs are normal now. The fact that he stopped gives the opportunity to both of his pursuers to get close and personal. The shadowy figure strikes first:

[Thrancaole pot:5+1=6]
[Systar dex:2+1-1=2]

[Thrancaole pot:5+1=6]
[Systar dex:1+1=2]

[Thrancaole pot:2+1=3]
[Systar dex:6+1=7]

[Thrancaole pot:3+1=4]
[Systar dex:5+1-1=5]

[Thrancaole pot:5+1=6]
[Systar dex:6+1-1=6]

[Thrancaole pot:3+1=4]
[Systar dex:5+1=6]

And a flurry of repetitive words ends up with the hallway filled with purple gas, and Systar inhaling quite a lot of it.

But the Shade didn't have enough, and so, having used all its magic mojo, goes for a more physical strike:

[Thrancaole dex:1-1+1+1=2]
[Systar dex:1+1-1=1]

[Thrancaole str:5-1-1-1=2]

And he pokes a little bit Systar's wound. It hurts.

And, again, here comes the dragon! It rushes to the wounded Systar and tries to unleash, guess what, even more spells:

[Robert pot:3+1=4]
[Systar dex:3+1-1-1=2]

[Robert pot:1+1=2]

[Robert pot:4+1=5]
[Systar dex:4+1-1-1=3]

And the poor Systar, who couldn't help but to inhale the toxic gas, now couldn't avoid the fire either. Although, as it didn't actually get inside of him, that was better than expected. The fire caught those part which had burns already, and, while they did get worse, it wasn't such a problem. As a bonus, the fire that hit his chest helped him to reduce the bleeding, so yay!

Bleeding in the torso went back to [Bleeding II]

The fire received was not enough to advance to the next phase of the burns, but will cause a change if fire is applied once more.

But the drake still hasn't finished his strike, and so it tries to bite Systar, again.

[Robert dex:4]
[Systar dex:5+1-1-2=3]

[Robert str:5-1=4]

And Systar screams as the dragon manages to latch on his right leg (the one that has been burned). The diamond teeth pierce his skin and draw blood. This is not looking good for him.

((Biting counts as wrestling. Robert can shake Systar next turn for free, doing half damage. Systar will have to break the grapple in order to prevent this))

Right leg now has [Bleeding II]

But then Systar realizes that something bad is happening inside of him. He coughs, then feels nauseous, and finally begins to feel how his limbs can't sense stuff with as much detail as before.

Systar has gained:

[Necrosis]

[Numbness:I]

The purple sheep is looking at the fight with interest. Particularly at that diamond naginata.


RIGHT. Let's see how this goes. Again.

More Pink Mist. More fetching Mace, kick Mako in the balls if he tries to stop me again.

Quote from: TCM
PM

[Bigf01t spd:1]
[Mako spd:5]

Mako totally ignores the rattle that just happened in and across the room, and tries again to kill this damned guy:

[Mako dex:4+1=5]
[Bigf01t dex:1+1=2]

[Mako str:4+1=5]
[Bigf01t str:5]

And he grabs Bigf01t again, and tries to shove him against a wall. He just shoves him back, and they both look at each other with their best "Ima gonna kill ya" face.

Then Bigf01t tries again to grab his mace:

[Bigf01t spd:4]
[Mako spd:2]

And he jumps, grabs the mace from the floor and rolls away. He then stands up as Mako is coming after him and shouts his word again:

[Bigf01t pot:2+1=3]
[Mako dex:1+1=2]

And a little bit of purple smoke appears just in front of Mako's nose. He sneezes. Damn, he is starting to hate that thing.

Be confused. Then, look at the book and say the words. And hope that the thing in the magma doesn't care about me.
I'm reusing the PM for the hypothetical action I would have gotten if Syvarris hadn't responded.

You look into the magma moat. It is hot, but you don't see anything moving now. Well, better read bullshit words and hope that it doesn't kill yourself:

[Pot:6]
Your body begins to glow, tiny golden particles slowly orbiting towards your flesh. Without asking, the magic makes you flash with light, and you find that you are now lying on the floor. And that you can't move your body. And that you don't actually have a body now. You can't actually move anything expect of your head, that now seems to have a kind of beak instead of a mouth, and some colorful green feathers seems to be decorating your hair and eyebrows.

This is bad, you realize, but that doesn't prevent you from trying more magic:

[Pot:5]
Something must have happened here, but the magic didn't actually found what to affect. You guess that you should say oops, or something like that now.

[Pot:1]
Now the magic fizzles and you get the sensation hat something went wrong, but you don't know what, how, or even if it has a material effect on your person.

You are a bird head! You can't move, and can't do anything, for that matter (excluding magic, of course).


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)


GM comments

I had to apply a small, but likely meaningful balance change. All the non-aimed spells fired by a single person only count as one attack for the purposes of calculating the dodging penalty. Why? Because, otherwise, said person would have he possibility to use a really advantageous overdrive in its favour, trading two pool for a -1 in the opponent's roll (which would be the exactly same thing as gaining a +1 yourself for most purposes). This sort of overdrive would have been cheaper than a normal one and there wouldn't have been a turn limitation to reuse it. It is eventually made worse if the caster can't suffer the consequences of its own magic (for example, with non-organic transformations and miasma/purple fog).
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Elephant Parade on December 07, 2014, 01:00:16 pm
I thought I was going to cast a bunch of spells after turning myself into biometal?

Edit: Wait, no, I did. My Pool should be lower.
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Tomcost on December 07, 2014, 01:11:19 pm
I thought I was going to cast a bunch of spells after turning myself into biometal?

Edit: Wait, no, I did. My Pool should be lower.
You lost the chase, you didn't cant any spells because you couldn't reach your target.
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Lost in Nowhere on December 07, 2014, 01:16:16 pm
That worked horribly...
Let's try something else that hopefully won't have as horrible consequences...
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Toaster on December 07, 2014, 04:07:47 pm
What happened to one attack per turn?
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Tomcost on December 07, 2014, 04:32:12 pm
What happened to one attack per turn?
Why do you ask? It was one physical attack per turn, but everybody is able to burn their whole pools in one turn if they desired.
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: NAV on December 07, 2014, 04:56:26 pm
Y'all can probably guess what I'm about to do anyway.
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Toaster on December 07, 2014, 05:09:50 pm
What happened to one attack per turn?
Why do you ask? It was one physical attack per turn, but everybody is able to burn their whole pools in one turn if they desired.

I guess I misunderstood that.  Hmmmmm.
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Bigf00t on December 07, 2014, 11:04:47 pm
And a little bit of purple smoke appears just in front of Mako's nose. He sneezes.
Well, that's the most adorable murder attempt to visualize yet.
You know what?
PM; Yea, THAT'S RIGHT.
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Beirus on December 07, 2014, 11:33:57 pm
Shake and Bake.
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Toaster on December 08, 2014, 09:28:22 am
"It's like I insulted everyone's mother at once!"


Execute plans and procedures.
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Tomcost on December 10, 2014, 09:38:43 pm
Gentlemen, I am afraid that a next turn coming out before monday is unlikely happen, as I am busy with some final stuff that needs to be done. After that, I have three months of free time. Yeah, three, so updates can speed up during that time, as long as players also speed up their replies.
Title: Re: Tribulations in Magic: Now a murderous parody of the Benny Hill show.
Post by: Bigf00t on December 11, 2014, 07:38:36 am
*high pitched excitement noises*
Don't worry, either I'll get better internet or post at least 2 turns at a time.
If necessary I will rename/remake myself into a clockwork robot. That would be interesting. An opponent that already has several things worked out, but you don't know what they are. Could be Hilarious :P
Title: Re: Tribulations in Magic: Now with some degree of relatively civil behaviour.
Post by: Tomcost on December 12, 2014, 08:20:56 am
Turn 085

"It's like I insulted everyone's mother at once!"

Execute plans and procedures.

Shake and Bake.

Quote from: Syvarris
PM

[Systar str:6+1-1=6]
[Robert str:4-1=3]

Systar firmly grabs the drake's mouth and opens it, freeing his leg! Now, it is time to run:

Chase:

[Systar spd:6+1-1=6]
[Robert spd:3]
[Thrancaole spd:4-1+1=4]

And Systar sprints as fast as he can past the southern exit. The shade manages to keep a somewhat reasonable distance distance, while the drake had been taken by surprise by Systar's escape, and thus only managed to follow him to the exit, where he lost him.

The purple sheep, now alone with the drake, took a decision and begun ramming against the dragon's leg. Naturally, cloth doesn't do much damage, but it could turn annoying in the case something had to be done by the drake with haste. Actually, it may be intentionally annoying.

((By the way, it technically counts as combat, so no full pool regeneration. I didn't want to do rolls because it was unlikely for the sheep to have effects on you))

Now in the Greenhouse Room, the shade tries to reach the bastard who just can't stop running:

[Systar spd:1+1=2]
[Thrancaole spd:1-1+1=1]

But the shade suddenly finds that it may not be worth chasing him so much. As the shade stops, Systar reduces his running to a calm jog, and trots up to the western hallway, the bridge over the bottomless pit.

Well, that was close. Now it would be a good time to lick your wounds.

Necrosis changed to [Nausea]

Quote from: EP
PM

Y'all can probably guess what I'm about to do anyway.

[Flimsy spd:6-1+1-2=4]
[Igor Jr. spd:5-1-1=3]

The Wizard manages to stand before Igor Jr. does something to prevent that. He then proceeds to do what he likes most: wild magic.

[Flimsy pot:3+1=4]
[Igor Jr. dex:1-1=0]

[Flimsy pot:6+1=7]
[Igor Jr. dex:1]

[Flimsy pot:3+1=4]
[Igor Jr. dex:1]

[Flimsy pot:3+1-1=3]
[Igor Jr. dex:3]

A a giant mass of fire appears between both the Wizard and Igor Jr, engulfing both of them. While the Wizard obviously didn't suffer any damage, Igor Jr. suffered quite a lot, his whole body burning and his skin getting horrible scars. Wait, he already had those. Oh, well, who cares, he got hurt. Also, he didn't scream, honouring his father.

Igor Jr's whole body now has: [Burned]

But Igor Jr. counterstrikes!

[Igor Jr. pot:5]
[Igor Jr. end:1+1=2]
[Flimsy end:5-1=4]

And this time both he and the Wizard are zapped with electricity, and, oddly enough, the Wizard comes out better that Igor Jr. What kind of witchcraft if this?

Igor Jr. now has [Paralysis]

Flimsy Wizard now has [Slight paralysis]

PM; Yea, THAT'S RIGHT.

Quote from: TCM
PM

THE D4 OF DOOM HAS SPOKEN, MAKO HAS BEEN MADE TO VOMIT HORRENDOUSLY AND EMBARASSINGLY IN FRONT OF BIGF01T.

And Bigf01t decides to make the most of this opportunity:

[Bigf01t dex:2+1-1-1=1]
[Mako dex:6+1-1=6]

But suddenly the spirit of chivalry shines inside of Bif01t, and he lets Mako finish before continuing. Isn't it nice to have an enemy with such nice manners?

The good thing about all this puking is that Mako feels better now. The cough, on the other hand, seems to be coming back.

Nausea went back to [Coughing]

That worked horribly...
Let's try something else that hopefully won't have as horrible consequences...

Let's hope you stop being a head which can be easily thrown into the magma for an easy kill:

[Pot:5]
You flash with light again, and now you are back at your human form. But your body glows again. The magic seems to be waiting for you to to give another order, as it seems that by only wishing so you could become something different.
Hmm.

Well, better try more magic in the meantime:

[Pot:2]
A shard of a rusty, reddish thing appears in front of you. it is too small to do anything.

[Pot:6]
A thick golden line appears, and begins to make a drawing out of itself. The object is elongated and thin, with a handle on one side. It looks like a rapier, but seems to be too oversized. After a brief time the line vanishes.

[Pot:4]
Nothing happens.

[Pot:1]
A golden line appears, this time moving erratically until is has tied itself into a disorganized knot. It then phases away.

[Pot:6]
A thick golden line appears and draws a big bull.

Hmm, that was interesting. You wonder what could be the transformation that is waiting for you.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)


GM comments

Well, stuff got delayed, so here you have a turn.
Title: Re: Tribulations in Magic: Now with some degree of relatively civil behaviour.
Post by: Toaster on December 12, 2014, 08:48:12 am
"Much better!"

Stand just off the west side of the bridge.  Tend to the wounds; rip up my shirt for bandages if need be.  If anyone comes across the bridge at me, shoot them with an arrow.
Title: Re: Tribulations in Magic: Now with some degree of relatively civil behaviour.
Post by: NAV on December 12, 2014, 12:29:00 pm
WHAT THE HELL DICE?
Also, Igor Jr. didn't have any scars before this. He was quite the prettyboy.
Title: Re: Tribulations in Magic: Now with some degree of relatively civil behaviour.
Post by: Dermonster on December 12, 2014, 12:33:07 pm
Wait, hold up, that's not right.

Edit: Yes it is, nevermind.
Title: Re: Tribulations in Magic: Now with some degree of relatively civil behaviour.
Post by: Bigf00t on December 13, 2014, 06:41:30 am
I am so, immensely, disappoint with those rolls.
GODDAMNIT RNG! Y U NO LIKE ME!

AGAIN. BUT WITH PINK MIST INSTEAD. AGAIN.
Title: Re: Tribulations in Magic: Now with some degree of relatively civil behaviour.
Post by: 94dima94 on December 13, 2014, 11:29:05 am
I find your lack of deaths disturbing...
Title: Re: Tribulations in Magic: Now with some degree of relatively civil behaviour.
Post by: Lost in Nowhere on December 13, 2014, 01:33:27 pm
Yay! Now that that worked, back to Science!
Title: Re: Tribulations in Magic: Now with some degree of relatively civil behaviour.
Post by: Tomcost on December 14, 2014, 08:13:12 pm
I am dissapointed, less than half of the players have sent me an action.
Title: Re: Tribulations in Magic: Now with some degree of relatively civil behaviour.
Post by: Beirus on December 14, 2014, 09:27:10 pm
I need to find slower snacks.
Title: Re: Tribulations in Magic: Now with some degree of relatively civil behaviour.
Post by: Elephant Parade on December 14, 2014, 09:27:32 pm
PM sent.
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: Tomcost on December 17, 2014, 07:07:08 am
Turn 086

"Much better!"

Stand just off the west side of the bridge.  Tend to the wounds; rip up my shirt for bandages if need be.  If anyone comes across the bridge at me, shoot them with an arrow.

[Dex:6+1-2=5]

You cleanly cut pieces of your robe, fashioning them into bandages. You apply them to your torso, and soon the wound stops bleeding so much. Now it can cauterize.

Bleeding in torso stopped!
Numbness receded!

You also walk to the west side of the bridge, just in case. The silence just makes your steps echo across the emptiness. It is almost depressing. Almost, because nobody is actually trying to end your life, and that makes you happy.

WHAT THE HELL DICE?
Also, Igor Jr. didn't have any scars before this. He was quite the prettyboy.


I need to find slower snacks.

PM sent.

[Igor Jr. spd:3-1-2=0]
[Flimsy spd:5-1+1-1=4]
[Robert spd:5-1=4]

Robert decides that it is time to get rid of that sheep. He tries to unleash some of his special molten rock reserves upon it:

[Robert pot:1+1=2]
But just a little drop of it appears. Dammit. He still goes to the Arcane Room, followed by the sheep, still ramming against him. It is really looking a bite or something.

There, a fight is occurring, and the Flimsy Wizard seems to be trying to hit to hit a guy with burn scars with magic. Hmm.

[Flimsy pot:1+1=2]

[Flimsy pot:6+1=7]
[Igor Jr. dex:3-1=2]

And, after a brief error on the Wizard's part, Igor Jr. is engulfed again in fire. Well, not so much, but it is beginning to hurt, even for him.

Igor's burns have been upgraded:
Torso burns passed to: [Profuse burns]
Arms turned to: [Heavy burns]

And then the drake makes an opening move: his not so iconic dragon breath!

[Robert dex:3-1=2]
[Igor Jr. dex:2-1=1]
[Igor Jr. will:1-1=0] ((5/2 rounded up=3))

A green skull comes from the diamond reptilian, producing a terrible and maybe even cursed scream. Igor Jr. clearly didn't expect the freaking dragon to come and breath some kind of unholy shit upon him, and thus was hit by the wicked skull right in his chest. He feels as the skull gnaws at his very soul, and he can't help but to scream in the inside. Not the outside, obviously, as he has a reputation to maintain.

Soul meter:3/6

But Igor Jr. won't surrender. Or at least not until it is too late for him, which wouldn't matter because even if he surrendered these guys would kill him anyway. He tries again with lightning!

[Igor Jr. pot:1]
[Igor Jr. end:5+2-1=6]

But he zaps himself again. The GM wonders if he has found the next incarnation of the avatar of bad luck AKA Magical Trevor.

But at least he can try to impale the Wizard:

[Igor Jr. end:2+2-1=3]

And then he suddenly finds that he is, indeed, too damaged to properly move his not so recently stolen spear. This... this is embarrassing.

I am so, immensely, disappoint with those rolls.
GODDAMNIT RNG! Y U NO LIKE ME!

AGAIN. BUT WITH PINK MIST INSTEAD. AGAIN.

Quote from: TCM
PM

Just by that fight, another one continued its course:

[Bigf01t spd:1]
[Mako spd:2]

Mako decides to at least try to use his knife:

[Mako str:5+1=6] ((Plus one damage due to it being heavy))

[Mako dex:6+1-1=6]
[Bigf01t dex:5+1=6]

And the knife is thrown will all the accumulated hate Mako has. It other words, with a lot of strength. Unfortunately for him, the knife doesn't hit his foe in the correct angle, sliding away from the metallic cyborg.

And Bigf01t tries again with his infamous magic:

[Bigf01t pot:5+1=6]
[Mako dex:3+1=4]

And yet again some of that mist finds its way into Mako's respiratory system. This is more and more annoying each time.

The worst part is, that Bigf01t now is coming with his morningstar:

[Bigf01t dex:3-1-1=1]
[Mako dex:4+1-1=4]

But the weight of all his stuff doesn't allow him to execute his strike. Instead, Mako sidesteps his pathetic attempt at murder and grabs one of Bigf01t's legs!

[Mako str:1+1=2]
[Bigf01t str:2+1=3]

But after a brief moment of one-leg jumping, Bigf01t yanks his precious leg back.

And now Mako gets again the sensation that he wants to vomit. Seriously, this will eventually become something usual for him.

Coughing upgraded to [Nausea]

Quote from: Syvarris
PM

The shade spends some time gathering energy, and trying to predict whether it is going to be attacked or not. It seems that nobody has interest on it. That's perfect. This means that it will be able to unleash a devastating force soon.

((You have full pool now))

Yay! Now that that worked, back to Science!

More wild science!

[Pot:4]
The magic that you could previously control is disrupted, and, instead, your right leg begins to receive tiny golden particles, producing a glow to which you are already getting used to. It seems that, in this case, the magic is still under your control, but for some reason it doesn't seem that it will stick to you if you use it too much.

[Pot:1]
You mess up whatever you tried to do. Fortunately, you didn't die or anything, which is good.

[Pot:6]
The previous enchantment on your right leg is disarmed, and instead the golden particles that soon begun to be absorbed by the leg seemed to be in a kind of hurry, rushing to your leg, and not giving you the option to activate the magic. Your leg flashed with light, and then you begun to feel an odd pressure emanating from it. From the leg, some kind of force is actually pushing the rest of your body back, which is uncomfortable, really uncomfortable. Upon trying to touch it with your hand, you notice that you have to do more force to reach it. It may be something good. Or not.

-Right leg repels Meat/bone/blood:
Strength of incoming attacks made with things made of those components will be reduced by 1.
You also have a -1 to your dexterity, due to movement problems caused by the repulsion.

[Pot:6]
A great chunk of iron appears in front of you, falling to the ground.

That was informative, you suppose?


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: Elephant Parade on December 17, 2014, 10:53:56 am
Shouldn't I only have 1 pool?

Edit: Either I looked at the wrong turn, or I got ninja-edited.
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: Tomcost on December 17, 2014, 11:03:27 am
Shouldn't I only have 1 pool?

Edit: Either I looked at the wrong turn, or I got ninja-edited.
Definitely you looked at the wrong turn. I tend to not do ninja edits, because I check every turn before posting it.
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: NAV on December 17, 2014, 12:01:19 pm
Igor does not give up. Igor does not run away. Even when he should.
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: Tomcost on December 18, 2014, 07:20:22 pm
Gentlemen, I know that this is finals week, but a "I will post in x time" would be apreciated.
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: Beirus on December 18, 2014, 07:50:31 pm
I will have my snack!
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: Lost in Nowhere on December 18, 2014, 08:45:01 pm
Oh, right, this thing!
Continue the sciencing!
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: Bigf00t on December 19, 2014, 06:26:40 am
AGAIN!

((There are other things I want to do to increase my odds, but I can't do them (or shouldn't) while Mako is mobile. Damn, just have to kill him.))
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: Toaster on December 19, 2014, 01:33:10 pm
Can I bandage that other bleeding wound and focus pot?  If no, just focus pot; it won't bleed forever.

Also arrow anyone that attacks me; ideally when they're on the bridge.
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: Tomcost on December 19, 2014, 01:45:07 pm
Can I bandage that other bleeding wound and focus pot?  If no, just focus pot; it won't bleed forever.
Unfortunately, no.
Title: Re: Tribulations in Magic: Tales of family pride and sheep harassment.
Post by: Elephant Parade on December 21, 2014, 11:37:26 pm
Have I sent an action?
Title: Re: Tribulations in Magic: Dishonor and cyborg disassembly.
Post by: Tomcost on December 22, 2014, 08:10:21 am
Turn 087

AGAIN!

((There are other things I want to do to increase my odds, but I can't do them (or shouldn't) while Mako is mobile. Damn, just have to kill him.))

Quote from: TCM
PM

[Bigf01t spd:1]
[Mako spd:1]

Again:

[Bigf01t spd:4]
[Mako spd:4]

This is a message from your GM. He says that you shouldn't worry, the RNG hates him too.

Third time's the charm?

[Bigf01t spd:6]
[Mako spd:5]

Bigf01t tries again with his word:

[Bigf01t pot:1+1=2]
But nothing happens!

And, as always, here comes the demonic morningstar:

[Bigf01t dex:3-1-1=1]
[Mako dex:4+1=5]

But Mako is already used to these useless attempts at hurting him. He sidesteps the hellish weapon and grabs one of Bigf01t's legs from behind!

[Mako str:6+1=7]
[Bigf01t str:2+1=3]

[Mako str:5+1=6]

And he yanks the leg, and it begins getting loose! Bigf01t feels how it is less responsive, as the biometal fibres within are slowly torn away.

Right leg now has:
[Mauled]


And, to make things better for Mako, he is recovering fairly quickly from his illness! He is now at the [Coughing] stage again.

((You are still engaging in wrestling, just so that you know))

If no, just focus pot

You channel your new-found magic mojo:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Oh, right, this thing!
Continue the sciencing!

More science!

[Pot:5]
Your right leg glows again and flashes, and now it is back to normal, but then it begins to glow again. The magic seems to be waiting for you to give it a mental order.

[Pot:4]
Again, your leg begins to glow, just as the previous effect vanishes away. The magic, now in a less-sticky way than before, is still waiting for your command.

[Pot:5]
And again, your leg glows again. The magic is more stable than your second try, and as stable as the first one. You wonder why you keep doing science with transformations if you never investigate them. That's a waste of magic mojo.

[Pot:4]
A golden line appears and draws a bow out of itself, disappearing after a brief time.

Quote from: EP
PM

Igor does not give up. Igor does not run away. Even when he should.

I will have my snack!

[Flimsy spd:3-1-1=1]
[Igor Jr. spd:4-1-1=2]
[Robert spd:5]

Not comfortable with his former result, the drake strikes again, first with his teeth:

[Robert dex:1]
[Igor Jr. dex:1]

But the bastard moves at the last second! Better try with magic:

[Robert pot:6+1=7]
[Igor jr. dex:6-1-1=4]

And a big fireball appears and engulfs part of Igor Jr's body, again. This is likely to get bad soon. Really bad.

But the poor burned guy decides that, instead of trying to stab the dragon made of one of the hardest materials on earth, he will try to attack the Flimsy guy currently made of sharp rubber. Because it should be easier.

First, the spell:

[Igor Jr. pot:1]
A golden line appears and twists itself into a knot. It then jumps into the dragon's face, phasing through it.

Well, that was ultimately useless. Better get back to poking, because that is more likely to work:

[Igor Jr. end:2+1-1=2]

Aaand, that hurts, now that he thinks about it. He has the sensation that the spirit of his father, probably watching him from inside of that metallic cyborg getting his leg yanked away from that sombrero-wearing dude in the other side of the room, is looking at him, feeling ashamed of himself.

In the middle of this reflection, the Flimsy Wizard interrupts with, guess what? MOAR FIRE:

[Flimsy pot:3+1-1=3]
[Igor Jr. dex:2]

And the small mass of fire that was formed in front of him disseminated through his chest, which now begins to feel really, really uncomfortable.

Burns in chest upgraded to: [Heavy burns]

The -1 penalty to endurance remains. This is the last stage before body part loss.

Quote from: Syvarris
NO ACTION

The shade feels chills going across whatever thing it may have as a spine now. Odd, it was the one supposed to be causing them, not the opposite.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)
Title: Re: Tribulations in Magic: Dishonor and cyborg disassembly
Post by: NAV on December 22, 2014, 06:30:37 pm
"I'm sorry father, I have failed you."
Title: Re: Tribulations in Magic: Dishonor and cyborg disassembly
Post by: Bigf00t on December 23, 2014, 03:55:55 am
"Oh for f--- sake..."

DO THE THING, THE UNSURPRISINGLY VIOLENT THING
Title: Re: Tribulations in Magic: Dishonor and cyborg disassembly
Post by: Toaster on December 23, 2014, 09:03:56 am
I have an AAAAAAAAAA bonus; might as well use it.
Title: Re: Tribulations in Magic: Dishonor and cyborg disassembly
Post by: Lost in Nowhere on December 26, 2014, 03:01:13 pm
Let's try more science! Hopefully will be more informative this time around...
Title: Re: Tribulations in Magic: Dishonor and cyborg disassembly
Post by: Elephant Parade on December 26, 2014, 03:02:47 pm
You'll never guess what I'm about to do.
Title: Re: Tribulations in Magic: Dishonor and cyborg disassembly
Post by: Beirus on December 26, 2014, 03:10:06 pm
Diamond Drake need food!
Title: Re: Tribulations in Magic: Dishonor and cyborg disassembly
Post by: Dorsidwarf on December 26, 2014, 06:32:59 pm
Just nipping in to say: If Igor's spell is Large Large Large Sphere Antimatter, I called it.
Title: Re: Tribulations in Magic: Dishonor and cyborg disassembly
Post by: Tomcost on December 26, 2014, 07:07:26 pm
Just nipping in to say: If Igor's spell is Large Large Large Sphere Antimatter, I called it.
He has only one pool, and nobody seemed to have discovered the word for large, or at least not to my knowledge.
Title: Re: Tribulations in Magic: Dishonor and cyborg disassembly
Post by: Dorsidwarf on December 26, 2014, 08:20:12 pm
Darn. Make way for Igor III: This Time It's Personal, I guess.
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Tomcost on December 28, 2014, 08:03:11 am
Turn 088

"I'm sorry father, I have failed you."

You'll never guess what I'm about to do.

Diamond Drake need food!

[Flimsy spd:6-1+1-1=5]
[Robert spd:3]

The Wizard keeps trying with the same strategy as before, hopefully the flames will finish Igor Jr. this time:

[Flimsy pot:6+1=7]
[Igor jr. dex:2+1-1=2]

And the crippled Igor Jr., despite his best efforts, is engulfed yet again in fire. He feels how it is becoming difficult to breathe, and he coughs, some smoke coming out of his mouth. And, yet, the worst is still to come, because the dragon is now trying to unleash a spell of his own.

Spoiler: Rolls (click to show/hide)

[Igor Jr. dex:1] ((I can add the bonuses and maluses here, but it really doesn't matter))

A massive ball of fire appears in front of the dragon, engulfing not only his foe, but himself and his biometal ally. Screams are heard, screams that nobody thought that would ever be heard from that mouth, yet those painful noises were coming from the person whose legacy would have suggested otherwise. The flames lasted but an instant, but as soon as they dissipated, the kneeling Igor Jr. had changed his screams for a choking cough. The scars in his body had finally turned black, carbonized by the sheer amount of magic fire that had engulfed him again, and again. His arms didn't respond to him any more, having become useless stumps that only added weight. Weight. Everything seemed so heavy now. Even the air coursing through Igor's lungs. Did he bring shame to the name of his own father? He thought, the air deprivation of his brain making him easily forget his immediate demise, the painful outside world. His eyes looked at his arms for a final time. The useless stumps were almost totally black. They were, in fact, great war scars, so great that he could not have survived them. But he had stayed to the end. That... that could have been what his father had wanted. Maybe, he didn't bring shame after all...

A glimpse of a smile formed in the ugly and deformed face of Igor Jr. as he fell to the hard floor, particles of black ash bouncing from his charred body towards the floor. All his sudden revelations passed unnoticed, as a tiny stream of white smoke erupted from the chest of the recently dead, and entered into the drake's chest.

Igor Jr. is dead, Robert gains one stat point

((Igor Jr. suffered over 20 fire exposure points. Congratulations, you finally killed somebody with arguably the second less lethal element of the dangerous words.))

The purple sheep had moved, meanwhile, to seize a steel knife lying on the floor. With a lot of difficulty, it is trying to use it to cut its own leg.

"Oh for f--- sake..."

DO THE THING, THE UNSURPRISINGLY VIOLENT THING

I have an AAAAAAAAAA bonus; might as well use it.

Quote from: TCM
PM

[Bigf01t spd:5]
[Mako spd:6]
[Systar spd:3+1-1-2=1]

The struggle for the foot of Bigf01t continues:

[Mako str:5+1=6]
[Bigf01t str:5+1=6]

Through a fairly even competition of physical power, Bigf01t finally managed to break free of the grasp of the wrestler. He immediately counter-attacked with magic:

[Bigf01t pot:6+1=7]
[Mako dex:1+1=2] ((And so, it begins))

A big ball of fire appears in front of Mako, who had just recovered from Bigf01t's escape. Naturally, he could not step away from the danger, and ended with painful, but still unimportant burns across his body.

Mako now has: [Minor burns] in all body excluding left leg.

As Bigf01t backed off to take off his uncomfortable arm guards, a new figure entered through the southern door, evading the burned guy lying lifeless on the floor. This one was burned, too, although to a lesser degree. It pointed at Mako, and attempted to cast a spell:

[Systar pot:2-1+1=2]
A glimpse of a golden line is seen, but it vanishes before any noticeable effect.

Let's try more science! Hopefully will be more informative this time around...

You decide to finally test out what was your last transformation. Just with a thought ordering it, it activates, and your leg flashes. After it, you can see that it has become more... transparent. And that it is moving slightly, like if it had been flowing. You reach to touch it, carefully, and it seems to be quite easy to break it, as your finger goes through it with some pressure, but the wound is instantly sealed shortly after. It indeed has become some kind of liquid.

Right leg now has: [Fluid structure]

But you still have to test the rest of those words:

[Pot:3]
A golden line appears and draws some kind of four-legged animal.

[Pot:1]
You right leg flashes with light, and returns to its original, solid (for the most part) form. And nothing else happens. Yeah, you messed with something here.

[Pot:1]
Now nothing happens, but you feel an uncomfortable sensation in your leg. Maybe you are not doing things right.

[Pot:5]
Now your leg begins to glow again. You order the transformation to happen, and it does, with a bright flash. Your leg, it seems, is now again in liquid state, and the magic seems to be exhaust, but soon you will be able to command it again.

[Fluid structure] gained again.

All the different thoughts you had didn't seem to have any kind of effect in this.

Quote from: Syvarris
NO ACTION, SECOND WARNING

Everybody in the Arcane Room finds that screams, not coming form the burned individual, seem to be increasing in loudness. The Giant obsidian skull is opening its mouth.

Dexter appears in the Portal Room. That Portal demands science!


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Toaster on December 28, 2014, 01:45:53 pm
Systar frowned.  "I really think this magic crap is overrated!"

Arrow to the left knee.
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Dermonster on December 28, 2014, 01:50:19 pm
"Nah, ya'll just fucked up your stat placement. Idiot. Also whooooo spooky ghoast"
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Bigf00t on December 29, 2014, 06:02:16 am
CHARGE!
MOAR MIST AND MACE-Y!
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Tomcost on December 30, 2014, 01:50:16 pm
Umm... gentlemen? Where are you? Only two out of 8 people have posted an action
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Dermonster on December 30, 2014, 02:22:39 pm
I dunno. Still on holiday, maybe? New years is still a family thing right?
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Tomcost on December 30, 2014, 02:25:57 pm
I suppose, but now that I have finished all my stuff and I can dedicate more time to this I'm getting kind of anxious. And I wanted to reach at least 90 updates before the one year anniversary of the game.
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Beirus on December 30, 2014, 02:42:20 pm
+1 Pool. BETTER TRANSFORMATION TIME! Umm, after I rest.
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Elephant Parade on December 30, 2014, 03:37:58 pm
Oops, thought I'd posted an action. Rest.
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Tomcost on December 30, 2014, 03:58:30 pm
Oops, thought I'd posted an action. Rest.
Remember you can focus, if you so desire.
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Elephant Parade on December 30, 2014, 04:26:00 pm
Oops, thought I'd posted an action. Rest.
Remember you can focus, if you so desire.
If you focus, do you still regain pool?
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Tomcost on December 30, 2014, 04:41:40 pm
Oops, thought I'd posted an action. Rest.
Remember you can focus, if you so desire.
If you focus, do you still regain pool?
Yes, because you are out of combat. There is no reason to increase recovery time if you are not hurting anyone.
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: 94dima94 on December 30, 2014, 05:49:07 pm
"What the... Where am I?
Is it like in all those books? Great! Is this the beginning of my adventure? YES!
But, still... where the hell am I?"

Look around and check my surroundings. If anyone is around and aggressive, or just scary, run away; when I'm safe, or immediately if nobody is around, I open my book and say G-101, then G-104 (I'll keep my words public when I'm alone doing science without any danger). If I'm attacked and I can't escape, just try to punch the attacker on the nose.
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Dorsidwarf on January 01, 2015, 07:23:16 am
Waitlist me maybe?

Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:
Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:
Transformation status:
Inventory:
Location:
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Tomcost on January 01, 2015, 08:26:39 am
Waitlist me maybe?

Spoiler: Dorsidwarf (click to show/hide)
Waitlisted!

In another news, I sent the PMs to see if we can have a turn before the one year anniversary of the game.
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Toaster on January 01, 2015, 09:15:17 am
Five is quorum in my book!
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Tomcost on January 01, 2015, 10:05:17 am
Five is quorum in my book!
Yeah, but considering the festivities and all that, it is reasonable if some guys need a little more time. Anyway, I just need an action from Lost in Nowhere (Syvarris not being active for two weeks makes me think that he is not coming back)
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Lost in Nowhere on January 01, 2015, 12:40:51 pm
More science!
(Also, happy new year, everyone!)
Title: Re: Tribulations in Magic: The tragic tale of the Igor family
Post by: Dermonster on January 01, 2015, 02:08:53 pm
(Syvarris not being active for two weeks makes me think that he is not coming back)

god dammit syvarris. This is gwg all over again.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Tomcost on January 01, 2015, 02:13:29 pm
Turn 089

Systar frowned.  "I really think this magic crap is overrated!"

Arrow to the left knee.

CHARGE!
MOAR MIST AND MACE-Y!

Quote from: TCM
PM

The fight continues in the Arcane Room, the combatants paying no mind to the ominous screams coming from within the unholy skull radiating green light.

[Systar spd:6+1=7]
[Bigf01t spd:4-1=3]
[Mako spd:2]

The bearded and scarred guy decides to go with another strategy, one that doesn't involve stuff he can't really manipulate, much less understand. He pulls his last arrow:

[Systar str:6+1-1=6]

[Systar dex:2+1-1-1=1]
[Mako dex:6+1=7]

And he pulls the biometal string of the bow with too much force, to the point that he couldn't aim properly and ended up firing the arrow towards the floor, getting stuck there. In fact, he could have pierced his own foot that way had he been less careful.

Seeing that to have rescuers so useless as that would be as good as having none, Bigf01t decided to try to solve things himself, the best way he knows: violence.

[Bigf01t pot:2+1=3]
[Mako dex:1+1=2]

Mako inhales a little bit of the mischievous purple mist. Well, that didn't so much. Better go with even more physical means:

[Bigf01t dex:6-1=5]
[Mako dex:3+1-1-2=1]

[Bigf01t str:2+1+1=4]
[Mako will:4-1=3]

But this time Mako was caught distracted by the successive strikes and the pain that whacked across his body. The demonic morningstar hit him in his only healthy leg, the devilish curved tongue burying into his skin as the bulk of the unholy iron threatened to crack his bones. He felt as his soul was trying to be sucked away by the demonic face, the tongue acting like a proboscis which sought to suck away his very essence. He resisted, as best as he could.

Left leg now has:
[Pain II]
[Bleeding I]

Mako's soul meter is now: Soul meter:4/6

But now it is his time to counter-attack:

[Mako dex:5+1-1-1=4]
[Bigf01t dex:1]

[Mako str:6+1-1=6]
[Bigf01t str:4+1=5]

[Mako str:4+1-1=4]

With the intent of continuing his job, Mako seized the leg that he had tried to tear away before, and, despite Bigf01t's best efforts to break free, he couldn't help but to feel how it was yanked again, this time almost to the point of uselessness.

Damage upgraded to [Heavily mauled]. You can still stand over the useless leg, but it is more of a burden to you rather than an advantage.

((Also, you are still wrestling))

If you focus, do you still regain pool? I SAW THE INTENT OF FOCUSING HERE, SO I WILL ROLL WITH THAT

+1 Pool. BETTER TRANSFORMATION TIME! Umm, after I rest.

The FLimsy Wizard tries to channel his inner magic mojo, and so he concentrates. His hair, made of monochromatic black cables, begins to rise up, and he opens his mouth, shouting:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

...Which came out in a tiny voice, like the sound that a balloon makes after being poked and is slowly and annoyingly releasing the air inside his rubber structure.

The drake, on the other hand, seems to have a similar idea in mind. He leans his head forwards and opens his mouth

ROOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR

Huh, he seems to win the badass competition this time.

The purple sheep seems to have finished severing one of its legs, and attempts again to regenerate it into something far more deadly. The cloth from the stump begins to swell, until a new leg has formed. A new cloth leg. The sheep seems annoyed at this fact.

But it seems that it is a grim time now, as the screams coming from the unholy skull reach its peak and a shadow comes out of it. It circles the Arcane Room as it expertly rotates its bone scythe around its gauntleted fingers, then comes for a swipe at the sheep with the shadowy head of his weapon. It doesn't even manage to react as an upper slash severs its head, which flies a little towards the air and falls shortly after the limp body of the sheep touches the ground. The shadow then continues its way towards the hallway directing to the Greenhouse Room.

Quote from: Syvarris
NO ACTION

The corporeal shade only managed to turn around, and then its head stopped being attached to it. The last thing it saw were two green orbs, acting as eyes in a barely human face, dark as darkness itself.

Thrancaole has been killed because of inactivity

"What the... Where am I?
Is it like in all those books? Great! Is this the beginning of my adventure? YES!
But, still... where the hell am I?"

Look around and check my surroundings. If anyone is around and aggressive, or just scary, run away; when I'm safe, or immediately if nobody is around, I open my book and say G-101, then G-104 (I'll keep my words public when I'm alone doing science without any danger). If I'm attacked and I can't escape, just try to punch the attacker on the nose.

You first examine your surroundings. Besides the ominous portal sitting at the center of the circular room, accompanied by obsidian pillars with odd runes carved upon them, there are no other important things. If it wasn't for the lights show that the portal emits, with the ever-changing vortex of purple and blue lights, the room would be too plain and boring.

Next you look at the papers you have. They look like a kind of manual, a boring one at that. But you guess that you can begin saying bullshit as a means of discovering the secrets of arcane sorcery. Because even Dumbledore should have started with that, right?

[Pot:3+1=4]
A golden line materializes in front of you. Floating and seemingly ethereal, it begins to extend in different directions, forming a figure. After it is complete, you clearly see that what has been drawn is a seal, a somewhat cute seal. But, after a short time, it banishes, not leaving any trace of the drawing.

[Pot:5]
Another golden line materializes in front of you, but this time it begins to spin around a point in space, always keeping the same distance to it. With astonishing speed, the line covers every space at the same distance of that point, that now has become the center of a perfect sphere. But, just like what happened with the former line, this drawing also vanishes without leaving any trace of its existence.

That was a cute initiation into magic. Now try not to die.

More science!
(Also, happy new year, everyone!)

You try to burn you magic mojo so that your next spell succeeds. You hope that it does:

[Pot:6]
But you doubt at the last second, having achieved enough power without the need for extra sacrifices. You say your words, and your leg flashes back to normal, then your whole body begins to glow. This time, the magic doesn't ask for permission, and soon you find that you flash with light, only to find that your whole body is now liquid, just as your leg was before.

Now your whole body has [Fluid structure]

But you still have more magic to try:

[Pot:3]
A golden line appears and draws a four legged animal with what seems some kind of thing above its head.

[Pot:2]
A golden line appears, but just wiggles before disappearing.



Jack Vihmut appears in the Grand Room. He marvels at the boredom it inspires


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)


GM comments

Happy new year everybody! If we can reach turn 90 before the 4th it would be great, as it is the day in which the game started last year.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: AoshimaMichio on January 01, 2015, 02:50:51 pm
Jack Vihmut in Grand Room


Jack looks around him. He is mildly annoyed for sudden disturbance in his birthday party procedures. And his beer mug have turned into a book...

"Damn it all. WHO STOLE MY BEER?!"

He takes a look at book, skimming through pages. He's not stupid (idiots do not get to be a clan leader) and he has fertile imagination, so purpose of the book dawns him quickly. He breathes in and bellow in voice that can be heard through all rooms:

"I AM WILLING TO PLEDGE MY AND MY ENTIRE CLAN'S LOYALTY FOR PERSON WHO OFFERS IN EXCHANGE COMPLETE KNOWLEDGE ABOUT CONTENTS OF THIS BOOK AND RELATED MATTERS!"

((So throw offers in, loyal servant(s) are waiting. Best offer wins.))
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Toaster on January 01, 2015, 03:06:53 pm
"I don't know why I bother with this thing!"

Blah blah naginata blah blah Mako blah blah chest
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Dermonster on January 01, 2015, 03:39:41 pm
Jack Vihmut in Grand Room


Jack looks around him. He is mildly annoyed for sudden disturbance in his birthday party procedures. And his beer mug have turned into a book...

"Damn it all. WHO STOLE MY BEER?!"

He takes a look at book, skimming through pages. He's not stupid (idiots do not get to be a clan leader) and he has fertile imagination, so purpose of the book dawns him quickly. He breathes in and bellow in voice that can be heard through all rooms:

"I AM WILLING TO PLEDGE MY AND MY ENTIRE CLAN'S LOYALTY FOR PERSON WHO OFFERS IN EXCHANGE COMPLETE KNOWLEDGE ABOUT CONTENTS OF THIS BOOK AND RELATED MATTERS!"

((So throw offers in, loyal servant(s) are waiting. Best offer wins.))

"YOU HAVE ZERO POTENCY, WHAT THE HELL ARE YOU GOING TO DO? Spooooopy ghoast wooooooo!"
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: syvarris on January 01, 2015, 05:22:30 pm
Rewaitlist.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Dermonster on January 01, 2015, 05:34:16 pm
It's like my teams are cursed with death by RL.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Elephant Parade on January 01, 2015, 08:20:05 pm
It's like my teams are cursed with death by RL.
I think we've had four people die for meta reasons, so far.

Actually, our team members may be the only meta-casualties. I'll have to go back and check.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Dorsidwarf on January 01, 2015, 08:59:15 pm
Doris the dinner lady is here to cook up a wizardy feast for all the family!
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Bigf00t on January 01, 2015, 10:23:12 pm
It's like my teams are cursed with death by RL.
I think we've had four people die for meta reasons, so far.

Actually, our team members may be the only meta-casualties. I'll have to go back and check.
Wow.
It makes me glad in a weird way I didn't join the "Derm Alliance". I love this game too much to leave! :P
But geez, I don't envy your position. Got to be annoying.

TURN:
IF BREAKFREE FROM WRESTLING==FALSE THEN INSERT FINGERS INTO MAKO'S EYE-HOLES.
IF BREAKFREE FROM WRESTLING==TRUE THEN INSERT MACE INTO MAKO'S EVERYTHING.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Dermonster on January 01, 2015, 10:40:54 pm
 Joiiiiiin usssssssss...
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Toaster on January 01, 2015, 10:45:14 pm
Maybe I should join the Derm Alliance!
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Dermonster on January 01, 2015, 10:49:44 pm
You can join your face to my fist!
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: AoshimaMichio on January 02, 2015, 03:53:48 am
"YOU HAVE ZERO POTENCY, WHAT THE HELL ARE YOU GOING TO DO? Spooooopy ghoast wooooooo!"
"Begone foul ghost before I beat you to second death with this book!"

I promote peaceful activities until stated otherwise.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: 94dima94 on January 02, 2015, 09:49:50 am
"Well, that was... something. Anyway, it looks like I will need more than this to learn something useful..."

Walk close to the portal and examine it, without touching it. Then, walk away and leave the room.
Say the words Y-103, then R-101.

If anyone attacks me and I can't run away, again punch it in the face.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Lost in Nowhere on January 03, 2015, 12:16:02 pm
Science is a good thing.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: NAV on January 03, 2015, 08:03:46 pm
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: AoshimaMichio on January 04, 2015, 04:14:44 am
Jack Vihmut in Grand Room


"Anyone? Entire clan just waiting for your words commands! In this life and next!"

Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Dermonster on January 04, 2015, 04:18:39 am
"Go harass Toaster and we can talk.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Toaster on January 04, 2015, 12:30:08 pm
"Who's this Toaster fellow?"
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Dermonster on January 04, 2015, 12:32:35 pm
"You are, cause all that comes out of your mouth is a giant burned mess."
Title: Re: Tribulations in Magic: Celebrating one year of magicaly-induced murder
Post by: Tomcost on January 04, 2015, 06:04:00 pm
Turn 090

-snip-

Your shouting goes unanswered, as far as the entity in charge of making you perform actions is concerned. Well, at least you can try to read some of this crap:

[Pot:3-1=2]
You get a little sharp piece of something black.

[Pot:4-1=3]
You get the mental image of a hovering car, for some reason. That's odd.

Hmm, maybe magic is more complicated that what you originally thought.

"Well, that was... something. Anyway, it looks like I will need more than this to learn something useful..."

Walk close to the portal and examine it, without touching it. Then, walk away and leave the room.
Say the words Y-103, then R-101.

If anyone attacks me and I can't run away, again punch it in the face.


You walk towards the portal, the flickering lights paying no attention to your person. You put one of your fingers close to it, and find yourself amazed at how it isn't trying to pull you into it. Besides that, you can't tell anything else, the blue and purple lights having become a kind of relaxing sight once you have overcome the sensation of amazement.

You walk away towards the only exit, transiting through a bridge over nothingness itself. The void seems to expectantly await for some unfortunate traveller to fall towards it. You finally arrive to a bigger, circular room. Only light orbs, floating over short stone pillars lined around the circumference of the room are what is inside. Although another guy seems to be here, but you pay him no attention.

And then you try your magic:

[Pot:4+1=5]
A golden line appears, then draws the image of a dog, vanishing shortly thereafter.

[Pot:2+1=3]
A golden line appears and draws a very poor representation of some sort of four legged creature. Oddly enough, it starts to move, and it jumps after you, but just goes through your body, without any feel on your part. As with other lines, it disappears.

Science is a good thing.

The liquid man considers his next move. Yeah, science, that's the only answer.

[Pot:4]
A golden line appears, and draws a rapier. With a flash of light, it becomes solid iron, which plummets to the ground. It doesn't seem that you will be able to grasp it, due to your structure.

[Pot:3]
A golden line appears and draws a four-legged animal.

[Pot:6]
A thick golden line appears and draws the shape of a big battle axe, one that would need at least to hands to be able to be swung at all.

[Pot:4]
A chunk of steel appears and falls to the ground, near the iron rapier.

[Pot:6]
Nothing happens! How odd.

[Pot:1]
A golden line appears, only to immediately twist itself into a knot. Oops.

"I don't know why I bother with this thing!"

Blah blah naginata blah blah Mako blah blah chest

Wow.
It makes me glad in a weird way I didn't join the "Derm Alliance". I love this game too much to leave! :P
But geez, I don't envy your position. Got to be annoying.

TURN:
IF BREAKFREE FROM WRESTLING==FALSE THEN INSERT FINGERS INTO MAKO'S EYE-HOLES.
IF BREAKFREE FROM WRESTLING==TRUE THEN INSERT MACE INTO MAKO'S EVERYTHING.

Quote from: TCM
PM

Quote from: EP
PM

The fight continues!

[Systar spd:3+1=4]
[Bigf01t spd:5-1=4]
[Mako spd:6]
[Flimsy spd:6-1+1=6]

The engagement between Mako and Bigf01t continues:

[Mako str:1+1=2]
[Bigf01t str:1+1=2]

But it seems that Mako can't hold Bigf01t any longer, instead, he prepares for another strike. In the mean time, the Flimsy Wizard joins the fray! He runs to the slayer of his former team mate and unleashes a spell of terrible proportions ((and syntax, by the way. The GM is annoyed))

((The words were fire and lightning, one time each))

Spoiler: Rolls (click to show/hide)

Masses of fire and electricity attack Systar, but he manages to evade most of them. The souls empowering him give the strength necessary to resist the electricity, while the few fire that could have reached his flesh to burn it found that it had already been burnt, excluding his right leg, in which the bleeding receded thanks to cauterization.

The Flimsy Wizard, on the other hand, could not resist the full power of his own spell, and thus ended up with [Paralysis]

Spd tie:
[Systar spd:5+1=6]
[Bigf01t spd:2]

Systar, after realizing that he was almost intact, rushed to the guy with the sombrero, his naginata clutched tightly:

[Systar dex:6+1-1=6]
[Mako dex:1+1=2]

[Systar str:6+1+1-1+1=8]

And the naginata strikes Mako squarely in the chest, leaving a huge and deep gash across his torso. He feels how this is becoming too much, even for him.

Mako now has: [Heavy bleeding 3/3]
And, because the bleeding comes from the torso, he also has a -1 to endurance.

But Mako tries to do something about this, he tries to bring Systar to the floor:

[Mako dex:4+1=5]
[Systar dex:1+1=2]

[Mako str:5+1=6]
[Systar dex:3+1-1=3]

He grabs his assailant's bleeding foot and pulls it until Systar has lost balance and falls. He then pulls it a little bit more and makes Systar skid along the floor, before releasing him.

Systar is now: [On ground]

As Mako's agony in his chest was made more bearable due to the little satisfaction of that small victory upon his foe, Bigf01t reacted and tried to make him meet the devilish weapon again.

[Bigf01t dex:6-1=5]
[Mako dex:1+1-1-1=0]

[Bigf01t str:6+1+1+1=9]
[Mako will:4-1=3] ((7-3=4 4/2=2 soul damage))

And the weapon met his vaguely defined objective with such strength that Mako's arm was reduced to a broken mesh of a limb in just one strike, as the demon face continued to do its unholy job.

Right arm is now:[Broken]

Between the damage and the regeneration of the turn, Mako's soul meter is now at 3/6

Quote from: Beirus
NO ACTION

The drake keeps roaring as the shade returns from the Greenhouse Room. Oddly enough, instead of quickly entering the skull and vanishing from sight, the shade seems to be taking more time to retreat as if feeling that its actions may be needed again soon.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)
Title: Re: Tribulations in Magic: Celebrating one year of magicaly-induced murder
Post by: Toaster on January 04, 2015, 06:53:50 pm
Systar sneered at the newcomer.  "Oi, buddy!  You're next!"

Stab Mako in the chest.  Choke up if needed.  Finish him off already!
Title: Re: Tribulations in Magic: Celebrating one year of magicaly-induced murder
Post by: Lost in Nowhere on January 04, 2015, 08:23:25 pm
This won't do... anyone have the word for targeting one's hand(s)?
Regardless, continue sciencing!
Title: Re: Tribulations in Magic: Celebrating one year of magicaly-induced murder
Post by: Bigf00t on January 05, 2015, 04:31:45 am
"Huzzar! Proceeduth towards me Brother!!
Nah just kidding, have at him boys!"

Cool-walk away. In slow motion. Maybe non-lethally poke him in the eye if he follows (and is CAPABLE of following :P) (#BadguysDontLookAtExplosions)
Title: Re: Tribulations in Magic: Celebrating one year of magicaly-induced murder
Post by: 94dima94 on January 05, 2015, 05:48:04 am
ignore the other guy and keep experimenting: G-541, then Y-269.
Title: Re: Tribulations in Magic: Celebrating one year of magicaly-induced murder
Post by: AoshimaMichio on January 05, 2015, 10:14:43 am
Slowly approach Arcane room while speaking Words.
Title: Re: Tribulations in Magic: The carnage continues.
Post by: Tomcost on January 06, 2015, 04:55:43 pm
Turn 091

Systar sneered at the newcomer.  "Oi, buddy!  You're next!"

Stab Mako in the chest.  Choke up if needed.  Finish him off already!

"Huzzar! Proceeduth towards me Brother!!
Nah just kidding, have at him boys!"

Cool-walk away. In slow motion. Maybe non-lethally poke him in the eye if he follows (and is CAPABLE of following :P) (#BadguysDontLookAtExplosions)

Quote from: TCM
PM

The metallic cyborg pulls an imaginary cigar out of his mouth as he says "Have at him, boys". The metallic and somewhat electronic tone of his voice doesn't go well with the idea, but he can't help it. He then begins to walk away as the fight continues, while his own morningstar is still dripping blood from who he believes is about to fall.

[Systar spd:6+1-1=6]
[Mako spd:3-1=2]

Systar, still on the floor, tries to make sure that he gets the kill. Not that he has to do so, it is just that he likes to be on the sure side of things.

[Systar dex:6+1-1-1=5]
[Mako dex:3+1-2=2]

[Systar str:3+1+1=5]

And as Systar reaches from the floor to gut Mako, Bigf01t continues his slow and detached walk. The tongue of his demonic weapon is leaving a little trail of blood drops, ants in comparison to the amount of blood coming out from the one who tried to harm him. A scream, followed soon after by a choked cry, and then by a wet thud against the rock floor indicate that the work has been done. Nobody messes with him. Nobody.

"Pfft, ignorant brats" He muttered with odd satisfaction after knowing that that asshole was dead.

He kept walking until he was at the NE hallway, to keep the badass image, then peeked to see what had happened.

Apparently, Systar had reached out from the floor and deepened the cut on Mako's chest, the amount of blood lying near the almost disembowelled dude being a pretty substantial proof of that. He also saw Systar absorbing Mako's soul, with an expression of glee, probably because of the power euphoria.

Mako is dead. Systar gains a stat point

Quote from: Beirus
PM

The drake snaps out of its echoing roar, and then casts a spell:

[Pot:1+1+1=3]
You flash with light, and then you become a flesh human again. But, without asking, the magic then comes again to life to transform you back into a diamond dragon! Oddly enough, you seem to have diamond feathers in your wings, and some in the rest of your body. Not only that, but the edges of your body seem rougher than they should be, like if you had been sculpted out of stone. And finally, you seem more elongated overall, your body stretching farther away and thus your foremost legs being more distant to your other pair of legs.

Then you realize it: you are a winged serpent, but with legs. And your style remembers you of something. Overall, you look like a character you have seen somewhere. A God.

Robert has become Diamond Quetzalcoatl!
Same bonuses as before, but the magic seems that won't last long.

Quote from: EP
PM

[Flimsy spd:5-1-2-1=1]

The Flimsy Wizard limps away from the Arcane Room. He crosses some guy heading there and then he arrives to the Grand Room. Probably some people wants him dead, but not now.

Slowly approach Arcane room while speaking Words.

You cross some kind of horrific black parody of a man while heading to the Arcane Room, but you nevertheless do some magic:

[Pot:5-1=4]
[End:3]

A black fog appears in front of you. Suddenly, it tries to reach for you, to envelop your head. Your consciousness fights it back, but in the end it has adhered, albeit weakly, to your head. You feel how your magic mojo has stopped to function momentarily.

[Enveloping Darkness:Blocked pool.1]

Unsure about what to do with the slight amount of magic you still have, you decide to keep it, just in case, as the fog doesn't seem to want to stay too long.

You eventually arrive to the Arcane Room, only to find some guy gutted lying on the bloodied floor, some guy with a naginata dripping blood, and a kind of cyborg hiding in the hallway, a trail of blood drops leading that way. Maaaaaybe this is not the best place to stay right now.

ignore the other guy and keep experimenting: G-541, then Y-269.

You ignore him and he leaves! Hahaha-What is that? Some kind of emaciated person made of an unidentified black material, with really sharp-looking claws, seems to come from the place where that guy just left. For some reason it seems worried about its own safety. Odd. You still do some magic, as that thing doesn't want to attack you right now, or so it seems.

[Pot:4+1=5]
A golden line appears and draws a hamster! It is boring, like hamsters.

[Pot:4+1=5]
Another golden line appears, this time drawing a hippopotamus.

Well, that was useful, right? RIGHT?

This won't do... anyone have the word for targeting one's hand(s)?
Regardless, continue sciencing!

Hmm, realizing that you need more knowledge, you try to acquire via the oldest way: trial and error.

[Pot:1]
Something happened, you are almost sure! And you are totally not paranoid, no!

[Pot:5]
Your left foot glows, but nothing happens.

[Pot:2]
You feel that the nothingness itself has moved. Somehow.

[Pot:4]
Now you feel that the nothingness is moving upwards!

[Pot:3]
Now the nothingness is disturbed, not moving to any place in particular, and it happens quite near you, for some reason. You can't tell exactly where, though.

[Pot:6]
Your right foot glows. And that is all that happens here.

[Pot:4]
Now the nothingness is shot downwards.

This is a weird section.

Lucky the Summoner appears in the Greenhouse Room. He kisses the horseshoe hanging from his necklace and hopes for the best


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: The carnage continues.
Post by: TCM on January 06, 2015, 07:09:35 pm
Enlist.

Spoiler: AAAAARRRRGGGGHHHHH (click to show/hide)
Title: Re: Tribulations in Magic: The carnage continues.
Post by: 94dima94 on January 07, 2015, 03:35:23 am
"WHAT?! PLEASE! Is there ANYTHING useful here?"

A-106, then A-895. Run away if the weird guy gets closer.
Title: Re: Tribulations in Magic: The carnage continues.
Post by: Bigf00t on January 07, 2015, 05:47:12 am
Grab the silver armguards from wherever they may be (magic "floor" inventory and all that :P) and throw them into the bottomless pit.

Might as well tidy up after myself!

Also science. Duh.
Title: Re: Tribulations in Magic: The carnage continues.
Post by: Tomcost on January 07, 2015, 07:18:57 am
Enlist.

Spoiler: TCM (click to show/hide)

You are waitlisted again, but bear in mind that as the game progresses, physical characters working alone are bound to be less and less efective.
Title: Re: Tribulations in Magic: The carnage continues.
Post by: Toaster on January 07, 2015, 09:48:27 am
Systar grinned, rubbing his face with the blood.  "I do enjoy the feel of the power!  Maybe there is something to this magic mojo!"

+1 pot!  Rub my face with the blood!
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: AoshimaMichio on January 07, 2015, 10:41:24 am
Jack Vihmut in Arcane Room


"Oh, is it party or something? Anyone wanna team up?"

Peaceful words. Maybe.
Title: Re: Tribulations in Magic: The carnage continues.
Post by: Lost in Nowhere on January 08, 2015, 05:25:01 pm
And now, back to our regularly-scheduled Science.
Title: Re: Tribulations in Magic: The carnage continues.
Post by: Beirus on January 08, 2015, 09:51:23 pm
Still can't fly...aww.
Title: Re: Tribulations in Magic: The carnage continues.
Post by: Rolepgeek on January 10, 2015, 02:55:05 pm
Self-Improvement is the order of the day. My army will come later.
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: Tomcost on January 11, 2015, 12:48:31 pm
Turn 092

Systar grinned, rubbing his face with the blood.  "I do enjoy the feel of the power!  Maybe there is something to this magic mojo!"

+1 pot!  Rub my face with the blood!

Still can't fly...aww.

Quote from: EP
PM

[Systar spd:4+1-2-1=2]
[Robert spd:6-1=5]
[EP spd:3-1+1=3]

Quetzalcoatl prepares his breath for any incoming threats, while The FLimsy Wizard tries to fix himself:

[Pot:2+1=3]
He flashes with light, and suddenly he has turned back to his fleshy form, but immediately after, his head begins to glow, and he finds that, with a flash of light, it has become solid diamond! And not only that, but it is fully repaired! Bu- wait, what? Why is it smaller than before?

The Flimsy Wizard has repaired his head! But it is now smaller, likely because of the lack of mass to repair it to its full size.

-Small diamond head:
[Small]
[Crystaline structure]

((The small tag usually comes with the light tag, but, being the head, there is no benefit in putting it here))

Also, his mauled status in his body has changed back to [Minor burns]

Well, but maybe he can finish fixing himself! He tries yet another spell, just as something seems to be coming from the Arcane Room:

[Pot:6+1=7]
The torso of the Flimsy Wizard flashes with light, and the magic, without asking, transforms it into solid diamond! His ugly burns are gone!

-Diamond torso:
[Crystaline structure]

And then what was coming through the Arcane Room arrives! It is Systar, looking really pissed! But the diamond god is faster than him, and before he can react, the diamond creature is already trying to unleash his terrible weapon:

[Robert pot:2] ((3/2=1.5, rounded up=2))
[Robert dex:5]
[Systar dex:6+1=7]

But Systar evades the small glob of magma that was hurled at him from the insides of the feathered serpent. The diamond god is angry, now he will try to strike again!

Spoiler: Rolls (click to show/hide)

[Robert dex:3]
[Systar dex:4+1-1-1=3]

((Distributing the 10 potency over you two, means that both of you get 5 exposure))

A humongous glob of magma appears in front of both the diamond creature and Systar. The magma splashes to every side, a great portion of it sticking to Systar's arm, burning it until it is no more than a black stump attached to his body. The diamond snake couldn't escape such amount of magma, but managed to turn around before it struck him. The magma simply scurried through the lower parts of his main body, catching both of his legs and part of his lower body.

Systar's right arm is:
[Charred]

Robert's torso and his equivalent to legs are heated! Melee damage against them is doubled for the next turn!

Now Systar is angry. Really angry. They will pay. He attempts to cast a spell a the Flimsy Wizard:

[Systar pot:2]
But he only get a glimpse of a line trying to form. Dammit. Plan B: naginata chop.

Unfortunately, only having one arm to use the naginata is something quite counter-productive, as he has to lift it all with half the limbs:

[Systar str:3+1-1-1=2]

And he finds himself unable to do so. He is pretty much screwed right now.

Grab the silver armguards from wherever they may be (magic "floor" inventory and all that :P) and throw them into the bottomless pit.

Might as well tidy up after myself!

Also science. Duh.

You hear a damned lot of noise in the Grand Room, so you grab what you wanted to grab and take the longer route through the Greenhouse Room and the southermost parts of the Grand Room. It looks like Systar is being beaten really hard. Hmm. anyway, you have science and waste disposal to do. You poke your head into the bridge room and throw the armguards. They just fall into the abyss. Now, you are free to do science:

[Pot:5+1=6]
You get a big biometal ouch of some kind. Upon grabbing it, you notice that it seems to be trying to suck you into the opening of the pouch, or rather, your insides. You throw it away, but not into the abyss.

[Pot:5+1=6]
You get six assorted biometal pieces, all of them rather small.

[Pot:5+1=6]
A thick golden line appears and draws a big, tower shield.

Hmm, this could be quite useful.

"WHAT?! PLEASE! Is there ANYTHING useful here?"

A-106, then A-895. Run away if the weird guy gets closer.

The guy that just came does some weird transformations upon himself, but is soon followed by a diamond feathered serpent and a bearded guy with a diamond naginata. And then a fight erupts between them. This is clearly a dangerous zone, so you go to the Magma Room. There, you find a kind of translucent guy. Translucent in the sense that it seems to be made of liquid, and you can faintly see the bones and some guts below his skin. Igh. Well, but you came here to do magic, and magic you will do!

[Pot:5+1=6]
You feel how the nothingness is disturbed in a wide angle in front of you.

[Pot:4]
Your body begins to emit a faint golden glow. But it fades as the magic doesn't find any order to perform.

Well, this could be useful knowledge. The liquid man seems to be trying to do something:

And now, back to our regularly-scheduled Science.

You continued to do science, paying no mind to the guy that just came, wchi seems to find you disgusting.

[Pot:2]
Your body faintly glows, but nothing happens.

[Pot:4]
Your whole body flashes with light, and you stop being liquid! And then, your right hand begins to glow. The magic seems to be awaiting for an order from your part, so you give said order and it flashes with light. Your hand is still flesh, hmmm. You touch it with your other hand and AAARRRRGH DAMMIT IT HURTS. You almost felt how the place where you touched it cracked slightly. This is not something good.

-Right hand is fragile

[Pot:2]
Your right hand glows again, but nothing happens.

[Pot:6]
A thick golden line appears and draws a big eagle.

Jack Vihmut in Arcane Room


"Oh, is it party or something? Anyone wanna team up?"

Peaceful words. Maybe.

Everybody leaves, and you are now alone with a gutted body in the room. How nice of them. Well, at least you can try some words:

[Pot:2-1=1]
Blurred images go through your head. They make you get slightly dizzy.

The dark fog that attacked you seems to have lost all of its strength, and so it fades away. You regenerate all your magic mojo.

Self-Improvement is the order of the day. My army will come later.

The Summoner now delves into transmutation! He tries a spell:

[Pot:6]
His body begins to glow strongly, and a flash of light ensues, the magic not caring about any kind of mental commands from the spellcaster. As it examines itself, the Summoner discovers that his black body has sharp claws on its now four legs. Not only that, but there are also two thin and elengated wings attached to his back. His body is emaciated to the point any onlooker would think that the dragon was starving, but no sustenance is actually needed by its body. Black orb wihout pupils are its eyes, placed over an elongated mouth sporting not one, but two rows of black sharp teeth.

The devilish drake moves around, noticing that it is unnaturally light and nimble. Not only that, but some kind of warmth emanates from all his body. And a stronger warmth comes from inside.

-Light hot biometal drake:
[Very light]
[Yields]
[Soft]
[Naturally sharp]


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: Dermonster on January 11, 2015, 01:33:36 pm
"Well this is just beautiful. Woooooo"
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: Toaster on January 11, 2015, 02:01:34 pm
"Ouch?"


Good thing I have a plan for all this
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: 94dima94 on January 11, 2015, 05:53:27 pm
"You gotta be kidding me. So, a big magic book full of powerful words of nothing... weird monsters walking around and killing each other, and i can't do anything... Well, let's try again; I mean, there must be SOMETHING useful, right?!"
Y-537, then R-741. If the liquid guy gets close, hit him on the hand.
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: Bigf00t on January 12, 2015, 02:07:52 am
That... was unexpectedly useful.

(Slightly delayed turn while I wait for some info, but I've PMd a science turn just in case that doesn't happen/takes too long)
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: Lost in Nowhere on January 12, 2015, 09:13:56 am
Well, more science. Not like you were expecting anything else.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: AoshimaMichio on January 12, 2015, 12:11:22 pm
Jack Vihmut in Arcane Room


Where are my tools? Also why are we posting silly things like this?
Also heading to greener hunting grounds.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Tomcost on January 12, 2015, 12:42:27 pm
Jack Vihmut in Arcane Room


Where are my tools? Also why are we posting silly things like this?
Also heading to greener hunting grounds.


Tools?
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: Beirus on January 12, 2015, 12:57:40 pm
Now we have two Magma Rooms!
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: AoshimaMichio on January 12, 2015, 01:45:24 pm
Jack Vihmut in Arcane Room


Where are my tools? Also why are we posting silly things like this?
Also heading to greener hunting grounds.


Tools?

Magical words to create tools of murder.
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: Bigf00t on January 13, 2015, 05:25:57 am
TURN EDIT. I DID THE THING. THE THANG HAS BEEN EDITED.
(EDIT: Oh god, I think I just edited the edit, nevermind. I'm done now. I think)
((PPS: I am so sorry Tomcost, so very sorry. On the plus side this is a well thought out, and hopefully clever bit of science, well, as far as what science goes for around here. Which means someone will probably die. Hopefully not me. :P))
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: Rolepgeek on January 13, 2015, 09:15:55 am
I am dragon, hear me rawr
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: Tomcost on January 13, 2015, 03:51:16 pm
We are currently waiting on Elephant Parade, the other half of the turn is made.
Title: Re: Tribulations in Magic: MAGMAAAAAAAAAAAAAAAAAAA
Post by: TCM on January 13, 2015, 11:11:14 pm
[Take me out, a dedicated wizard can take my spot. Plus, this isn't the place for RAGE anyways.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Tomcost on January 14, 2015, 01:25:08 pm
Turn 093

"You gotta be kidding me. So, a big magic book full of powerful words of nothing... weird monsters walking around and killing each other, and i can't do anything... Well, let's try again; I mean, there must be SOMETHING useful, right?!"
Y-537, then R-741. If the liquid guy gets close, hit him on the hand.

As the not-any more liquid guy keeps doing his own magic stuff, you try two more words:

[Pot:3+1=4]
A chunk of gold, the size of your head, pops into existence in front of you, falling shortly thereafter. You are rich! And now you know the word to become rich! And money and gold are totally inconsequential if you die! oh, wait, fuck.

[Pot:3+1=4]
[End:3]

A black fog materializes in front of you, then immediately tries to inserts itself into your body. You resist as much as you can, but the fog eventually penetrates, spreading through your whole structure as black veins covering all your body. Then, the worst happens. They seem to become stiff and hard, and lose all their flexibility, and the rest of yor boy soon follows as well. This doesn't look good.

[Enveloping Darkness: Stiffness.1]

Well, more science. Not like you were expecting anything else.

Not pleased at the results of your latest science, you decide to try something that will hopefully help you to not die.

[Pot:2]
You briefly glow, but nothing else happens. Hmm, second try:

[Pot:4]
Your hand flashes with light, and then it seems to be back at normal. That's nice. Shortly after, you begin to glow with a nice intensity, and the magic seems likely to obey your commands, so you mentally order it to react, and you flash with light. Judging by how your body reflects the light, you have taken a kind of metallic material as your new body, and after testing it out, you conclude that you are now made of reliable steel.

-Steel body:
[Smooth surface]
[Yields]

Then you try more magic:

[Pot:1]
You abruptly flash with light, and now you are back at human form. You messed that one, it seems.

And, at last, a lonely word:

[Pot:5]
A golden line appears and draws a nice rendition of a small bird, quite detailed, but you can't quite identify the species of the animal, as if it had been quite generic as a bird.

I am dragon, hear me rawr

The emaciated drake tries to exhale fire. He concentrates hard enough, and...

[Pot:3] ((Fixed))

A small fireball comes out of its mouth! It proceeds to burst against the wall, some flames scattering to the plants in the room, but not causing harm, as the plants were quite green to be burned by insignificant embers.

What is odd is that the drake didn't feel any kind of particularly hot warmth coursing through its neck. Maybe his fixed temperature has to do something about that.

Putting aside those thoughts, the drake decides to try more magic:

[Pot:1]
[Will:1] ((If you wonder if I have fun when this happens, I have to tell you that I don't, I hate when someone is crippled due to their own incompetence))

The portion of the drake's body that is attached to its tail, alongside the tail itself and the two legs, flashes abruptly with light. Then, the drake falls to the ground, noticing that he doesn't feel that part of his body any more. Crap. He turns around, only to notice how his lower portion has turned into what seems to be something white and with what seems like a texture resembling clay, judging by what it looks like. And that is the only way to analyse it, as the rest has sunk into the floor, phasing through it as if didn't have a corporeal existence.

After trying to move with some degree of grace again, the drake notices that the lifeless thing attached to his body is totally weightless. In fact, the only thing that seems to indicate that it exists is that it can be seen, which either could mean that photons interact with it, or that magic is playing illusions with your mind.

Lower portion of your body has become inert immaterial porcelain:
-2 to dexterity and speed.

((This is because of the -1 malus of losing half your legs, and the -1 malus of being permanently [On ground]. The On ground penalty could be offset if you manage to somehow make a crutch or something so that you don't creep on your belly to move))

Jack Vihmut in Arcane Room


Where are my tools? Also why are we posting silly things like this?
Also heading to greener hunting grounds.


Realizing that you don't have many things to do, and that actually you would like to not stare at the dead body with the sombrero or at the dangerous looking arcane beams shooting to the ceiling, you decide to do more magic:

[Pot:4-1=3]
You get a golden line, that draws a small humanoid figure.

[Pot:1-1=0]
[Will:3-1-1=1]

Something goes wrong, and then you notice that your left arm is glowing, only to be surprised by a wild flash that leaves you almost blind for an instant. You can't feel your arms any more, and, upon looking at them, you notice that they have both become solid obsidian. And that they are heavy, quite heavy. It is going to be difficult to run with them.

Arms are inert obsidian:
-2 to speed because of the added weight.
And you can't use them.

"Ouch?"


Good thing I have a plan for all this

That... was unexpectedly useful.

(Slightly delayed turn while I wait for some info, but I've PMd a science turn just in case that doesn't happen/takes too long)

Now we have two Magma Rooms!

Quote from: EP
PM

[Systar spd:4+1-1=4]
[Robert spd:5]
[Flimsy spd:4-1=3]

Chase!

The diamond God closes up on Systar as he reaches the western exit of the Grand Room. The Flimsy Wizard follows behind.

[Systar spd:1+1=2]
[Bigf01t spd:6-1=5]
[Robert spd:6]
[Flimsy spd:5-1=4]

Ans as the crippled guy enters the bridge, he is jumped onto by the diamond serpent:

[Robert dex:3]
[Systar dex:1+1-1-1=0]

[Robert str:3-1=2]

And the diamond construct lazily bites Systar in his torso, not doing much damage, but getting his teeth sunk enough to prevent his escape.

Systar now has [Bleeding I] on his chest.

And, as the Wizard is entering the bridge, Bigf01t has a mischievous idea. He turns to all the people, and says some words:

[Pot:5+1=6]

A huge, porous diamond wall pops into existence and is fired with a damned lot of strength towards the dudes who are fighting! It is too big to even be dodged! It seems that there is no way to escape it other than engaging in an Indiana Jones run towards the exit. Both Robert and Systar stop struggling and just begin to run.

[Systar spd:5+1-1=5]
[Robert spd:6-1=5]
[Flimsy spd:4-1-1=2]

The wall exercises a pulling force over Robert and the Flimsy Wizard, although the latter can only feel said pull with his head or torso. The wall is coming too quickly for both them and Systar, though, and it hits them before they can reach the exit.

For Systar, is just felt as an uncomfortable bump, but his naginata got attached to the wall, and it begun to be absorbed by it, cracking away pieces of it, which entered the wall through the different holes across it.

Diamond naginata lost!

The Flimsy Wizard couldn't react in time, and as such the wall hit hit straight in his everything. Oddly enough, he wasn't pulled into the abyss nor thrown away, as he is still attached to the wall, and it seems to be slowly eating both his torso and its head, breaking and absorbing little pieces of it, with a terrible sound akin to glass breaking, continuously and without stopping.

Having less mass, Flimsy's head has already become [Slightly mauled]. His torso damage isn't enough for any meaningful effect.

The feathered serpent, although running more quickly than the Wizard, could not escape the wall either, but managed to turn around and almost reach the exit when the wall hit him. Instead of attaching to his head, like what the poor Wizard had to suffer, the wall attached to his lower legs, where it proceeded tu suck away parts of his body, being helped by the temporary weakness of magma-heated diamond.

Robert's back legs have become [Slightly mauled] too.

Spoiler: Effects (must read) (click to show/hide)

Systar finds himself relatively safe for now, despite the fact that both of his foes are attached just at the entrance of the room and the diamond god can possibly still attempt to bite him.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: AoshimaMichio on January 14, 2015, 01:59:49 pm
Jack Vihmut in Arcane Room


"The fuck is this?"

Eh, might as well go wild!

((Can I at least use my arms as a mace, for example if I spin around wildly? Or are they locked in place?))
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Dermonster on January 14, 2015, 01:59:54 pm
"Bigfoot why."
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Tomcost on January 14, 2015, 02:16:33 pm
Jack Vihmut in Arcane Room


"The fuck is this?"

Eh, might as well go wild!

((Can I at least use my arms as a mace, for example if I spin around wildly? Or are they locked in place?))
You can't move them as you cold with normal arms, but you can flail around with them. With them being made of obsidian, they act as a blunt weapon, and as they are heavy ('cause obsidian is heavy), attacks with them have a +1 to str and -1 to dex.

Also, not having two arms gives you a -2 to wrestling attmpts (or resisting them).
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Toaster on January 14, 2015, 02:27:59 pm
Systar looks at his two former attackers struggling against the wall.  "Well then!"


People who were attacking me are stuck; what should I do about that?
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Tomcost on January 14, 2015, 02:30:01 pm
Systar twitches against the wall.  "I say!  This is damnably inconvenient!"

Get the heck away!  Overdrive 3 points of STR! If I somehow get away (which requires several rolls to go my way, including a six on the STR roll) then head into the Portal Room.
You are not stuck into the wall, your naginata already got destroyed. You are free to go away.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Toaster on January 14, 2015, 02:31:31 pm
((Oooh, I thought it bit into all three of us.  I didn't realize I was excluded from the effect.  Allow me to modify my turn, then!))
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Dermonster on January 14, 2015, 02:40:37 pm
"BIGFOOT WHY."
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Tomcost on January 14, 2015, 04:13:58 pm
Forgot to mention this: the diamond wall is blocking the entrance to the bridge.

It should be something like this:

Code: [Select]
           |__|
   Bridge  |  Grand Room
-----------|   

With the first column being the size of the wall, and the "_" indicating the ceiling of the passage to the Grand Room.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Elephant Parade on January 14, 2015, 05:31:10 pm
Toaster, can we call a truce until we smash this stupid wall?
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Rolepgeek on January 14, 2015, 08:38:54 pm
Well at least I can still breathe fire. That's certainly nice.

Let's see if this works.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Toaster on January 15, 2015, 01:15:16 am
Toaster, can we call a truce until we smash this stupid wall?

Let me get this straight; you attack me two on one (and three on one at one point), but when suddenly you're inconvenienced, you want me to back off?
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Beirus on January 15, 2015, 01:35:01 am
Toaster, can we call a truce until we smash this stupid wall?

Let me get this straight; you attack me two on one (and three on one at one point), but when suddenly you're inconvenienced, you want me to back off?
To make it clear, I do not support the truce. It makes no sense whatsoever. Besides, Toaster will probably run off to recover his arm and get a new weapon, since the wall effectively separates him from Bigf00t.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Bigf00t on January 15, 2015, 03:31:04 am
"BIGFOOT WHY."
He, hehe, hehehe :P
((I also may just sig that later, if that's ok.))

Truth be told I was kinda hoping Toaster would make it to the bridge by then, but oh well.

Run and jump into the portal! Run, jog or stroll to the Grand Room from wherever it dumps me.
Hopefully.


((I am quite pleasantly surprised by how well that worked actually. Yay~))
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Tomcost on January 15, 2015, 07:24:17 am
((I am quite pleasantly surprised by how well that worked actually. Yay~))
You burned 5 pool intelligently, so yeah, it should work well.

Note: when you get into complex interactions, thinking and knowledge will get you better results than good rolls.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: 94dima94 on January 15, 2015, 10:53:57 am
"GOOOLD! I paralyzed myself and I can't reach it, and I can't do anything with it anyway, but GOOLD!"

Try to move and slowly regain control of my body. I f anyone attacks, execute defense plan 1.3

EDIT: small change added to the turn:

Leave the magma room as quickly as possible, while trying to make the numbness go away.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Tomcost on January 15, 2015, 10:56:08 am
"GOOOLD! I paralyzed myself and I can't reach it, and I can't do anything with it anyway, but GOOLD!"

Try to move and slowly regain control of my body. I f anyone attacks, execute defense plan 1.3
You can still move and try to do stuff, you just have a -1 to dexterity for the next turn.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: 94dima94 on January 15, 2015, 10:58:54 am
Then, slight change to the turn:
Leave the magma room as quickly as possible, while trying to make the numbness go away.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Tomcost on January 15, 2015, 11:03:55 am
Then, slight change to the turn:
Leave the magma room as quickly as possible, while trying to make the numbness go away.
The numbness will only last one turn, so I would advise against trying to make the numbness go away for this turn. That will only waste an action.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Lost in Nowhere on January 16, 2015, 04:43:51 pm
Time to try more stuff...
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: 94dima94 on January 17, 2015, 07:58:11 am
I'll leave my action like that. I don't want to change my action because of new "metagame" informations...
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Rolepgeek on January 17, 2015, 02:42:53 pm
I'll leave my action like that. I don't want to change my action because of new "metagame" informations...
...
This entire game has no real distinction between IC and OOC. That's not meta game info, that's 'the numbness is slowly fading'
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Tomcost on January 17, 2015, 02:45:03 pm
I'll leave my action like that. I don't want to change my action because of new "metagame" informations...
...
This entire game has no real distinction between IC and OOC. That's not meta game info, that's 'the numbness is slowly fading'
Being a competitive PvP game, there is no problem in using meta information. In fact, if I don't want somebody to use meta information, I just don't write. Also, I'm making the turn right now.
Title: Re: Tribulations in Magic: where players suffer becuse of their own decisions
Post by: Beirus on January 17, 2015, 04:23:21 pm
I'll leave my action like that. I don't want to change my action because of new "metagame" informations...
...
This entire game has no real distinction between IC and OOC. That's not meta game info, that's 'the numbness is slowly fading'
Being a competitive PvP game, there is no problem in using meta information. In fact, if I don't want somebody to use meta information, I just don't write. Also, I'm making the turn right now.
I didn't do a thing yet.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Tomcost on January 18, 2015, 03:22:02 pm
Turn 094

Jack Vihmut in Arcane Room


"The fuck is this?"

Eh, might as well go wild!

((Can I at least use my arms as a mace, for example if I spin around wildly? Or are they locked in place?))

Realizing that you are condemned to do something you are definitely not good at, you decide to try more magic:

[Pot:5-1=4]
A golden line appears to your right and draws a motionless monkey. Hmm.

Well at least I can still breathe fire. That's certainly nice.

Let's see if this works.

This better work:

[Pot:6]
A few golden particles trying with a lot of effort to manifest themselves tell you that whatever thing they tried to target doesn't actually exist, or is unreachable by your powers.

Dammit.

Time to try more stuff...

You try again your stuff:

[Pot:5]
Your right hands begins to emit a comforting golden glow. The magic seems to be completely under your control, and as such you order it to react. With a flash of light, you notice that your hand hasn't changed, but you feel it lighter, more nimble.

Right hand is now: [Light]

Then you try other stuff:

[Pot:4]
Your right hand flashes with light, and now it is back at its previous weight. Soon after it begins glowing again, indicating that there is yet another transformation to be activated. You do so, and your hand flashes again, this time revealing a really similar hand, but that now feels quite odd. You touch it, and notice that it slightly more stiff than before. Upon further examination (and a lot of comparing), you notice that what has changed in this hand is that your blood seemed to become solid in the affected one, but for some reason didn't affect its ability to deliver precious oxygen to your flesh. Odd.

No effects.

[Pot:1]
[Will:2]
Your hand flashes with light and returns to its previous state. All was going moderately great until your left leg begun to glow uncontrollably for some reason, then, without asking permission, transformed into solid steel. This could have been good, but you can't move it. In fact, you can't even feel it. This is bad.

Left leg has becomes inert steel:
-1 to dodging and acrobatic actions.
-2 to speed (one leg less and more weight)

But at least you can try one final thing:

[Pot:1]
You mess with things again, but fortunately nothing happened this time.

Leave the magma room as quickly as possible, while trying to make the numbness go away.

You leave the room and the now crippled guy behind. Nobody pursues you, and soon the odd veins in your body fade away, and you realize that you can flex correctly your body again. Hooray! Looks like there is an interesting fight here.

Systar looks at his two former attackers struggling against the wall.  "Well then!"


People who were attacking me are stuck; what should I do about that?

"BIGFOOT WHY."
He, hehe, hehehe :P
((I also may just sig that later, if that's ok.))

Truth be told I was kinda hoping Toaster would make it to the bridge by then, but oh well.

Run and jump into the portal! Run, jog or stroll to the Grand Room from wherever it dumps me.
Hopefully.


((I am quite pleasantly surprised by how well that worked actually. Yay~))

Quote from: Beirus
PM

Quote from: EP
PM

[Systar spd:5+1=6]
[Bigf01t spd:5-1=4]
[Flimsy spd:2-1=1]

As the diamond God begins to emit an almighty roar, Systar backs away from his reach and points at the Flimsy Wizard:

[Systar pot:5]
((This rolls functions the same way as an strength roll when magically throwing stuff. This means that some things like good hits bonuses and light material penalties are added, for example))

[Systar dex:6+1-1=6]
[Flimsy dex:4-2=2]

A golden line appears and hastily draws a lion, then it is shot in the direction of the Wizard. During its travel, it flashes and becomes solid gold, just before hitting with its back one of the Wizard's arms, shattering it in the process. The lion slowly stands up, some of its back bended inwards, clearly deformed by the hit.

Flimsy's left arm is now: [Broken]

Systar just goes to the other side of the room, staying near the exit in case he needs to run the hell away, either from murderous dragon-gods or lions.

Bigf01t, meanwhile, decides to run the hell away, going through the portal. He finally reaches it and jumps through it. He lands face-first into the floor, and finds himself back at the entrance of the Portal Room. He really hates when that happens.

Back at the place of the cursed diamond-eating wall, The Flimsy Wizard tried to get out of his prison, with style:

Spoiler: Rolls (click to show/hide)

A bolt of electricity shoots from Flimsy's head forwards, obviously catching the diamond wall his face had been planted against. A small explosion is heard, and suddenly the Wizard finds his head inside a small hole in the wall, from where he can see how the insides of the wall are actually empty and how the diamond from both his head an his body are slowly being sucked inside the thing, making it stronger, and also producing an unsettling cacophony of sound akin to broken glass.

Unfortunately for the Wizard, he couldn't resist the lightning and found a growing numbness across his body.

The Flimsy Wizard has now [Paralysis]

((I decided to give it an actual effect and made the wall structurally weaker by 1, which is not much.))

After all this unfortunate thing, the Wizard tried to pull himself away form the wall:

[Flimsy str:6-1=5]

Pushing a damned lot he finds that he is near to breaking the suction force. He just needs a little more!

((He is at 5/7 of breaking out of it))

The wall still sucked more matter from both Flimsy's and Robert's body. Flimsy's head is now [Mauled] and his chest [Slightly mauled]. Robert's legs are now [Mauled].

The golden lion finally shook off his dizziness. He looks around, still confused, but his eyes seemed to catch the attention of those two guys who are fighting against the wall.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)


GM comments

Due to a mistake on my part, the word Cumeraproni (G-496) has been removed. I may also relocate the code of another word soon.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Elephant Parade on January 18, 2015, 03:24:50 pm
Someday, I will win a speed roll.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Rolepgeek on January 18, 2015, 03:36:23 pm
Fuck.

Well...fuck.

Gonna have to risk it, then.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Dermonster on January 18, 2015, 03:37:25 pm
*Screams internally*
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Bigf00t on January 19, 2015, 03:07:14 am
Someday, I will win a speed roll.
*Screams internally*
Bigf01t, meanwhile, decides to run the hell away, going through the portal. He finally reaches it and jumps through it. He lands face-first into the floor, and finds himself back at the entrance of the Portal Room. He really hates when that happens.
I love this game. So much. :P
HUZZARZ!
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Toaster on January 19, 2015, 09:24:11 am
Someday, I will win a speed roll.

To be fair, I don't think that one would have done you much good.

Also, I find it hilarious that the only time I've disabled a limb in one shot (or disabled a limb at all) is with magic instead of my many physical attacks.  At least if I get Flimsy's two soul points I can have a +1 pot as well!  Go lion!
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Tomcost on January 19, 2015, 09:59:13 am
Someday, I will win a speed roll.

To be fair, I don't think that one would have done you much good.
He could have hit Bigf01t with the lightning if he had rolled more than him.

Quote
Also, I find it hilarious that the only time I've disabled a limb in one shot (or disabled a limb at all) is with magic instead of my many physical attacks.
Because you weren't using a weapon designed to disable limbs, and you aimed for the center of mass, which resists more than a simple limb.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Toaster on January 19, 2015, 10:01:44 am
The naginita could have severed them, at least.  I aimed it at legs many-a-time.

It's all good, though.  Broken arm via flying golden lion is what Perplexicon is all about.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Tomcost on January 19, 2015, 10:07:24 am
The naginita could have severed them, at least.  I aimed it at legs many-a-time.
And those strikes either missed or didn't have many effects. Mako ended up gutted, Derm was cut in half. Being a weapon designed mainly for cutting at a distance, a naginata would be quite bad at hacking and severing limbs. It doens't mean that it can't happen, though, but that is to keep rules simply. Mainly because you wouldn't want your naginata stuck in somebody's body.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Toaster on January 19, 2015, 10:08:24 am
Or in somebody's wall.   I should conjure a replacement at some point.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: AoshimaMichio on January 19, 2015, 01:45:44 pm
Jack Vihmut in Arcane Room


"Monkey? I didn't ask for any monkeys!"

This can't get any worse, therefore I'll make more bad decisions.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: Tomcost on January 19, 2015, 01:48:55 pm
This can't get any worse
Remember that you are playing a Perplexicon game. There is always something worse.
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: AoshimaMichio on January 19, 2015, 01:53:48 pm
This can't get any worse
Remember that you are playing a Perplexicon game. There is always something worse.
Naturally, that's why I'm making more bad decisions.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Toaster on January 19, 2015, 02:37:01 pm
Yeah; in my game Xantalos cast a spell that would make his head explode if he ever activated it.  Sadly, he did not activate it.

"What a cute little kitty!"

Huehuehuehue

Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Tomcost on January 19, 2015, 02:46:29 pm
Yeah; in my game Xantalos cast a spell that would make his head explode if he ever activated it.  Sadly, he did not activate it.

What about the cloth guy? That one was funny.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Toaster on January 19, 2015, 02:53:08 pm
That was just horrible, horrible, luck on his part, and me being pretty cruel on 1-pot rolls.  If I ran that again I'd make those a little less nasty.  (Same with the wand; that thing was way too dangerous to use; I just wanted it to be too unpredictable, not too dangerous.)
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Tomcost on January 19, 2015, 03:05:46 pm
That was just horrible, horrible, luck on his part, and me being pretty cruel on 1-pot rolls.  If I ran that again I'd make those a little less nasty.  (Same with the wand; that thing was way too dangerous to use; I just wanted it to be too unpredictable, not too dangerous.)
Unpredictable in Perplexicon almost always means dangerous, even more if the effect is upon yourself. In fact, how could that wand be less dangerous, if what it did was to transform a part of your body into something random? Almost anything, including weapons, would cripple yourself. How many, of the total amount of words, could be strictly beneficial, without any drawbacks? That's why that randomness was dangerous.


You can consider an example in this game: the purple sheep that ended with the dragon head. I just wanted to showcase a mechanic, and ended up with a dangerous NPC roaming around just by sticking to the randomness of it.

Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Toaster on January 19, 2015, 03:28:30 pm
The problem with the wand was the [Wand:X] roll you saw was actually an unmodifiable pot roll for the wand.  If it rolled 1 (which was always a 1 in 6 chance) the user suffered any negative consequences.  I had intended it to have a heavy risk of doing something useless in a tense situation (like shoot a belt made of hair straight backwards) but it ended up being more dangerous than anything else.

If I made it again, the wand would roll 1d5+1, making it more likely to do *something* but still with a 20% chance to fail; I might even make it so a final roll of 2 always does nothing instead of "a tiny useless X" that normally casting it would give.


It's weighted to just shoot random crap where it's pointing, though it is possible for it to roll 10: Exploding Magma which detonates in the caster's face for maximum hilarity.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Bigf00t on January 20, 2015, 07:02:08 am
Although I ended up possessing the wand (or at least I think I did) I never wanted to use it for that reason, it was simply too unpredictable and far too likely to backfire.

I could see someone using it in a fit of desperation, but yea. Not for me. I'll take garden-variety, reliable, mutilation thanks.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Tomcost on January 20, 2015, 07:05:06 am
I'll take garden-variety, reliable, mutilation thanks.

I think that I will sig this, if you don't mind.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: 94dima94 on January 20, 2015, 12:40:18 pm
Well, let's keep adding more and more SCIENCE, then!
G-149 + G-177. In case of an attack, activate the same plan I sent in the last turn (should I send another message for it?)
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Tomcost on January 20, 2015, 12:49:29 pm
Well, let's keep adding more and more SCIENCE, then!
G-149 + G-177. In case of an attack, activate the same plan I sent in the last turn (should I send another message for it?)
No, I have it.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Lost in Nowhere on January 20, 2015, 03:43:10 pm
Keep trying stuff! I must find... well, something interesting.
Title: Re: Tribulations in Magic: With even more examples of bad Wizardry.
Post by: Bigf00t on January 21, 2015, 05:09:16 am
I'll take garden-variety, reliable, mutilation thanks.

I think that I will sig this, if you don't mind.
By all means :)
Title: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon
Post by: Tomcost on January 21, 2015, 02:08:29 pm
Turn 095

Jack Vihmut in Arcane Room


"Monkey? I didn't ask for any monkeys!"

This can't get any worse, therefore I'll make more bad decisions.

More sicence, that hopefully won't kill you!

[Pot:4-1=3]
You get a golden line, that draws some kind of furry thing. It seems to be composed of a main part, from where five somewhat elongated portions come. It vanishes before you can guess what it is.

Huh. That was useless.

Keep trying stuff! I must find... well, something interesting.

Ignoring the recent negative effects of magic upon you, you decide to keep trying to find something useful:

[Pot:6]
Your right hand begins to glow with intensity, and suddenly it flashes with light. Your hand seems to be pretty smaller than before, but it is still attached to a full-sized wrist.

-Small hand:
[Light]
[Small]

[Pot:3]
Your right hand flashes again, and it comes back to its classic size. Then it begins to glow again, with a weak glow. The weak spell activates on its own, and your hand flashes again. Now, it seems to have a texture similar to jelly. It is kinda funny, you can push it, and with enough force it will cede, but then it will slowly return to its original form.

-Gooey hand:
[Gooey structure]

[Pot:6]
Yet again your hand flashes again and returns to normal. After a brief instant of a potent glow, it transforms into... itself! Yeah, you don't notice any changes here. Maybe you should test it.

[Pot:6]
A thick, golden line appears and draws a pair of shoes that could fit Bigfoot (the one with the "o", not zeros).

Quote from: Rolepgeek
PM

You seem to have an idea about how to fix yourself:

[Pot:5]
You flash with light, and you find yourself in human form, with the porcelain dragon legs still sticking out of your waist. Fortunately, the magic begins to work again, and the parts of your body which are still living begin to glow. With a mental command, the spell comes to life, and you find yourself in an odd position. You seem to be a biometal dragon, just as before, but you also seem to be quite smaller. Maybe that was what the magic could do with your previous body. The bigger legs are still attached to you, phasing through the floor as you move. Well, while being yourself a small winged lizard, those legs are definitely not inconspicuous.

-Very small light hot biometal drake:
[Small]
[Very light+2]
[Yields]
[Soft]
[Naturally sharp]

((Congratulations, you are a glass cannon. Well, no, you are rather a glass spoon, but let's not get really deep into analogies))

Well, let's keep adding more and more SCIENCE, then!
G-149 + G-177. In case of an attack, activate the same plan I sent in the last turn (should I send another message for it?)

You do science while the fight continues:

[Pot:4+1=5]
A golden line appears and draws what seems to be a star. No, a starfish. With a flash of light, it materializes into sand and falls to the ground, where it breaks parts of its limbs. Poor little thing... wait, how do you know if it is alive? It is a starfish, after all, those don't do much. and, if it is alive, did you just killed it? Did you just terribly cripple it? OH, GOD, I CREATED LIFE AND MASSACRED IT!

The strange battle continues as Dexter is lost in thoughts and remorse.

"What a cute little kitty!"

Huehuehuehue

Quote from: EP
PM

Quote from: Beirus
PM

[Flimsy spd:1-1=0]
[Lion spd:1-1-1=-1]
[Robert spd:4-1=3]

The Diamond God has had enough of this! He stares at Systar, who seems to be trying to focus his magic powers:

Spoiler: Pot rolls (click to show/hide)

[Robert dex:5]
[Systar dex:2+1-1=2]

[Systar will:3]

Systar was too distracted to prevent the diamond God from getting a clear view of his body. His leg begun to glow with strength, and he felt quite bad about that. No matter how much he tried to shove the effect away, it seemed to stick to his right leg. Without asking permission, the leg flashed. The first thing he felt was a tremendous pull coming from it. The second thing he perceived was his leg having become some sort of semi-transparent dark matter, that was sucking everything inside of it. As it touched the air around it, it seemed that both the air and leg itself disappeared upon making contact.

[Systar str:1+1=2]
And Systar couldn't quite manage to prevent the suction force from pulling him, and he tripped, his two legs making contact with each other, suppressing their mutual existence as he fell. Quite desperate by this turn of events, he tried to examine his body. The stump where his healthy leg was is now bleeding strongly, while the one from the transformed leg was magically cauterized, maybe because of the transformation effect.

Anyway, he is now a torso attached to an arm, a head and the charred remains of another arm. Fuck.

Effects:
-3 to speed and dexterity. Because once you lose your legs, then your arms count for mobility too.

You also have:
[Heavy bleeding 3/3]

((The chances to prevent limb usage don't exist because you don't have that limb any more, I'm just using the same tag.))

Meanwhile, the Flimsy Wizard tried to get away from the damned wall once and for all:

[Flimsy str:3-1=2]
And with a final push he is able to do so! Yay! The lion seems hostile still, but it seems troubled by his bended back, left after crashing against his arm and the wall.

Oddly enough, while the feathered serpent is still against the wall, and there is still suction force, no matter is being pulled into the wall. Hmm, it appears to be full.

((Now that the wall is not causing damage any more, it allows for full pool regeneration, which will start next turn unless you keep in combat))

I love this game. So much. :P
HUZZARZ!

You jump again through the portal, only to appear yet again in the Portal Room. The Random Number Gods hate you. Deal with it.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)


GM comments

Aggressive transmutation rules:

Probably being a terribly devastating attack, as evidenced by this turn, it is quite complicated to pull off. There are two parts of this attack: the magic part and the physical one.
The magic part involves the caster rolling for Potency, where only the first roll will count towards the resist roll from the person receiving the spell. The receiving end will resist it with Will. If the Potency roll is greater than the Will roll, then the transformation will apply. The difference indicates the amount of turns it will last, not counting the turn it is applied. The target may spend a whole turn rolling to get rid of the transformation, using Will again. The scores of the rolls will be subtracted from the remaining turns of the spell.
The physical part involves the targeting, and whatever means it is used to do and resist so, it will determine the exposure. Between 1 and 3, a limb will be transformed. More than 3 will mean a full transformation.
If the target is transformed into a hazardous material (red page words mostly), it will be counted as an element casted with the same potency roll as the original one. Due to the rules of transformations, though, the "magical cauterization" mentioned will prevent the target from suffering from exposure from the hazardous element in case only a limb has been transformed. An exception of this rule is vacuum/black hole/that black suction force, because it actively pulls matter into it. Even in this case, if the target has no limbs to be pulled into it, then nothing will be pulled, due to the magical cauterization. Bear in mind that if this fact is abused it will be nerfed.

This rules extrapolate to other things, though. If you haven't noticed, transmutation of non-living objects only last for a limited duration, and that is because they employ the same rules as living beings, with the difference that not being alive makes them always roll a 0. So, they auto-fail the evading roll, and roll a 0 in the resisting roll. This causes these transformations to last the amount of turns equal to the potency roll of the caster.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Dermonster on January 21, 2015, 02:20:06 pm
"Oh hell yes."
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Toaster on January 21, 2015, 02:29:15 pm
"What a regrettable circumstance!  I am afraid your doom is at hand!"

Doooooooooooom!
Title: Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
Post by: AoshimaMichio on January 21, 2015, 02:44:12 pm
Jack Vihmut in Arcane Room


Let's try different approach.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Rolepgeek on January 21, 2015, 09:55:52 pm
Well, on the bright side, I am now basically perfectly suited for magic, especially now that I can fix myself. Though I'm not sure why I got so small. That worries me. Maybe because I had less matter to use? But how to add more?

In the meantime...Can I fly? Can I still breathe fire?

If so...hehehehe....


Also, I think a fragile speedster might be the more appropriate thing to call me...after all, I have a bonus of plus-fucking-six to avoid getting hit by ranged weapon attacks from afar, if I can fly I can avoid melee, and if I can't fly I can still avoid melee because +4 Speed, bitches

This'll be fun
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Tomcost on January 21, 2015, 10:27:48 pm
Well, on the bright side, I am now basically perfectly suited for magic, especially now that I can fix myself. Though I'm not sure why I got so small. That worries me. Maybe because I had less matter to use? But how to add more?
The answer is somewhere in the thread.

Quote
In the meantime...Can I fly? Can I still breathe fire?
No and yes.

Quote
Also, I think a fragile speedster might be the more appropriate thing to call me...after all, I have a bonus of plus-fucking-six to avoid getting hit by ranged weapon attacks from afar, if I can fly I can avoid melee, and if I can't fly I can still avoid melee because +4 Speed, bitches
You have a terrible weakness, almost guaranteeed to one-shot you, and you will die pretty quickly to most attacks if they ever hit you. Also, the speed bonus only applies to fleeing and initiative. You can't avoid an ambush by speed means (because yo can't run away from something you don't know about), and any counter-attack you could attempt is futile.

In fact, you are a pretty niche and experimental feature here. I may make the dexterity bonus not apply to aimed spells casted by yourself if I see this coming out of control.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Rolepgeek on January 21, 2015, 10:34:01 pm
But...I have wings!

I MUST FLY

If my counterattack is firebreathing or magic-breathing, I think I'll be okay.

I have a terrible weakness? You mean like a 'this type of weapon will insta-gib you' or like 'you're a puny lizard with wings and fire'?
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Toaster on January 21, 2015, 11:25:59 pm
I bet I know what it is too!

Don't worry- I'm in no position to actually do anything about it, nor do I want to.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Rolepgeek on January 21, 2015, 11:40:54 pm
I bet I know what it is too!

Don't worry- I'm in no position to actually do anything about it, nor do I want to.

I'm guessing it's vacuums, since I can't hold on to anything worth a damn.

I will have to scrabble frantically away from any such devices, immediately followed to running up their pants-leg and ravaging their genitals to such a collection of clingy bits their father will retroactively go sterile and the soul will pop out where I can eat it.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Toaster on January 22, 2015, 12:04:14 am
Vacuum will be hard to hit you with if you don't go near one, which means if you stay above people and not near walls, they'd have to peg you in midair, which is pretty unfeasible.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Dermonster on January 22, 2015, 12:06:50 am
There is a ceiling.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Toaster on January 22, 2015, 12:16:43 am
I envision the main room as having a fairly high ceiling.  If so, that'd make it awfully hard to black hole someone flitting about.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Dermonster on January 22, 2015, 12:22:12 am
It's about as tall as that wall Bigfoot summoned. Little higher.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Rolepgeek on January 22, 2015, 12:29:08 am
Vacuum will be hard to hit you with if you don't go near one, which means if you stay above people and not near walls, they'd have to peg you in midair, which is pretty unfeasible.
can't fly yet. yeah, makes me sad too. useless wings.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: 94dima94 on January 22, 2015, 03:02:37 am
"I... won't think about this. I would like to keep my sanity as long as possible, and here it's already a difficult task..."

A-865 + G-178; watch out for the other people in the room; activate defense plan if attacked

(I don't feel like fighting experienced people without any decent spell whatsoever. I hope this will change soon...)
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Bigf00t on January 22, 2015, 04:48:57 am
How much of that wall got Gib'd by the electrical attack? Is there a hole large enough for me to fit through, or is it damaged enough some good firepower might MAKE a hole large enough?
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Tomcost on January 22, 2015, 08:05:27 am
How much of that wall got Gib'd by the electrical attack? Is there a hole large enough for me to fit through, or is it damaged enough some good firepower might MAKE a hole large enough?
The large hole is big enough to fit a head through. Is it easier to enlarge? Nah, I'm not getting into that kind of rules. It is now 7 pot diamond wall, with all the hardness diamond has. Of course, you don't have to destroy all of it, just make an opening for you to go through.


Also, as I said, Rolpepgeek can't fly. The ceiling of the Grand Room is fairly high. The wall Bigf00t summoned only matches the ceiling of the entrace to the Grand Room, not the ceiling Grand Room itself.

And, there are other weaknesses to Rolepgeek's current state, but those involve more complex things.
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Bigf00t on January 24, 2015, 06:23:19 am
RIGHT!

Get ready for something awesome :))

(EDIT: Which will probably fail XD)
Title: Re: Tribulations in Magic: Ever heard of glass cannons? Well, he is a glass spoon.
Post by: Lost in Nowhere on January 24, 2015, 11:18:42 am
Let's see if I can do something about my leg...
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile
Post by: Tomcost on January 25, 2015, 12:26:32 pm
Turn 096

"What a regrettable circumstance!  I am afraid your doom is at hand!"

Doooooooooooom!

Jack Vihmut in Arcane Room


Let's try different approach.

[Systar spd:2+1-3=0]
[Jack spd:2-1-1=-1] ((Turn lost))

As Systar barely manages to move the bits of body that are still his, he sees a figure approach from the arcane room. It looks like a guy with army pants and a pair of obsidian arms. He looks at Systar, and he curses again as he guesses what this guys will try to do. But he reacts faster and casts a spell:

[Systar pot:1]
[Systar will:4]

His only hand flashes oddly, like a flickering light, and then becomes inert steel. Yep, he is having quite the bad luck here.

Well, you really have screwed things up right now.

((No effects besides you not being able to grab stuff, you are already too f***** up))

Bleeding went to [Heavy bleeding 2/3]

Let's see if I can do something about my leg...

First, you rub your hand against your other one. The touch feels quite comforting, for some reason. In fact, it seems to have removed any bits of dead skin or other imperfections in your hand, which is now rejuvenated. Hooray!

Now, you have to do science:

[Pot:6+1=7]
Your hand flashes with light and returns to normality, but then you flash as a whole with light, and you find yourself (or what is left of yourself, because that useless leg is still attached to you) just as before, but with that odd feeling caused by having all your fluids solid like what happened with your hand before, and you also seem lighter.

Body is solid and light:
[Light]

You then keep doing magic as long as your magic mojo allows:

[Pot:5]
Nothing happens, for some reason.

[Pot:3]
A golden line appears and draws something like a curved cone with a sharp edge.

Well, you got something out of all this, right?

"I... won't think about this. I would like to keep my sanity as long as possible, and here it's already a difficult task..."

A-865 + G-178; watch out for the other people in the room; activate defense plan if attacked

(I don't feel like fighting experienced people without any decent spell whatsoever. I hope this will change soon...)

You try a set of words, lets see if you die or not:

[Pot:3]
You begin to emit a dim glow from your whole body. A short flash of light ensues, and everything goes black. Odd. You can still feel the soft air currents against your skin, but you can't see, hear, or do anything for that matter. You can't move, you are not even sure that you have limbs any more. In fact, you believe you have transformed yourself into something that normally can't do all those things that would normally be able to be done by living beings, yet you are somehow alive. And made of flesh and bone, too. It is odd. For what you can feel you realize that you have six different sides, and edges made from 90 degree angles. Hmm, guess what you could be right now?

You are a meat cube! You can't do anything! Have fun.

RIGHT!

Get ready for something awesome :))

(EDIT: Which will probably fail XD)

You have an idea. You walk towards the diamond wall and cast a spell with your remaining magic mojo:

[Pot:6+1=7]
[Will:5]
[? dex: Inconsequential]

The air in the palm of your hand begins to glow in a pretty big radius, and then it is fired towards the diamond wall, where it disperses. Hmm.

Well, you have enough juice to do one more spell:

[Pot:4+1=5]
You get a chunk of steel. Pretty uninteresting.

Quote from: EP
PM

Quote from: Beirus
PM

The golden lion finally moves, with the intent of biting the poor Wizard who can't do anything but trying to evade:

[Lion dex:6-1-1=4]
[Flimsy dex:1-1-1+1=0]

[Lion str:2+1+1=4]
[Flimsy str:1-1=0]

The golden animal grabs the Wizard by ones of his legs and pulls him near the diamond wall!

[Flimsy str:4-1=3]

And he is attached to it again! The hard surface against his half-face feels disturbing, but he is used to it by this point. The Lion seems to ponder its next move against its prey.

((You are at 3/7))

The Diamond God, meanwhile, emits a loud roar, mixed with a kind of his, while channelling his inner powers.

Quote from: Rolepgeek
PM

The small lizard tries to climb the smooth stone walls, finding that they are somewhat sloppy, even for somebody of his size. Not only that, but his small claws are not able to pierce it either. Deeming this endeavour futile, he walks to the Grand Room, going past a bleeding torso and a guy with obsidian arms. It seems that there is a cube of meat in the southern corner of the room, and a golden lion appears to be fighting a half-diamond man, while a diamond serpent with feathered wings is roaring. He will show that one what is to roar.

The lizard stands firmly, opens its mouth, and shouts:

Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)


GM comments

I will be away for 10 days, and I don't know whether I will have reliable internet access or not. If I do, I will be available for questions and the like. Do send actions anyway, that helps.
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: Elephant Parade on January 25, 2015, 12:34:00 pm
Seriously? Two ones in a row?

Also, PM sent.
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: Tomcost on January 25, 2015, 12:42:39 pm
Seriously? Two ones in a row?

Also, PM sent.
Yep, 2.78%. The RNG seems to hate many players at the same time.
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: Bigf00t on January 26, 2015, 12:49:57 am
Uhh, the last words I spoke:
Well, you have enough juice to do one more spell:

[Pot:4+1=5]
You get a chunk of steel. Pretty uninteresting.
Are you sure that's the outcome? I did send three words yea?
*checks*
Yep.
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: Tomcost on January 26, 2015, 05:20:01 am
Uhh, the last words I spoke:
Well, you have enough juice to do one more spell:

[Pot:4+1=5]
You get a chunk of steel. Pretty uninteresting.
Are you sure that's the outcome? I did send three words yea?
*checks*
Yep.
You only had pool for the first one. Remember you were in combat because of the wall.
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: 94dima94 on January 26, 2015, 09:16:01 am
"What the... well, this is just GREAT! Dammit!
Now I can't even... wait... YES! I GOT THIS!"

If I can still talk, say A-865 + Y-109.
If not, try to roll on other faces to see if I can move at all.
If even this fails... well... just wait, maybe something will happen.


I mean, it must be temporary, right? I can't just screw up like this forever, right? RIGHT?
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: AoshimaMichio on January 26, 2015, 09:39:11 am
Keep doing what I was doing.
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: Toaster on January 26, 2015, 09:40:24 am
What happened to my pot focus?  (Yes, I realize that it won't make THAT much difference, but it should at least not make things worse)
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: Tomcost on January 26, 2015, 08:28:40 pm
What happened to my pot focus?  (Yes, I realize that it won't make THAT much difference, but it should at least not make things worse)
You were interrupted, so you didn't get any bonuses.

Also, I seem to have crappy internet access here, so my responses will be erratical.
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: Bigf00t on January 27, 2015, 01:22:11 am
Uhh, the last words I spoke:
Well, you have enough juice to do one more spell:

[Pot:4+1=5]
You get a chunk of steel. Pretty uninteresting.
Are you sure that's the outcome? I did send three words yea?
*checks*
Yep.
You only had pool for the first one. Remember you were in combat because of the wall.
...
Goddamnit.
(I had assumed when it had stopped doing damage I was back to full pool gen, derp)

"YO BIG-ASS DIAMOND-DRAGON DUDE, HOP OFF OF THE WALL ALREADY, AND YOU WIZARD, PEEL YO FACE OFF HOT-DIGITY-DAMNIT!"

(I'll post a turn later)
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: Vivalas on January 27, 2015, 08:17:43 am
 ((Well the waitlist advanced far faster than I expected.

[EXCITEMENT_INTENSIFIES]))
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: Bigf00t on January 31, 2015, 07:08:23 am
Apply body liberally to portal.
Lets take this shit places.
Title: Re: Tribulations in Magic: Short hiatus, have a turn meanwhile.
Post by: Toaster on January 31, 2015, 10:55:47 am
I should probably post an action
Title: Tribulations in Magic: Back in action!
Post by: Tomcost on February 05, 2015, 12:06:39 pm
Turn 097

Seriously? Two ones in a row?

Also, PM sent.

[Flimsy spd:2-1=1]
[Lion spd:1-1=0]

The Wizard frantically tries to push himself away from the cursed wall, as the golden lion prepares to jump onto him:

[Flimsy str:6-1=5]
((I should have given you a -1 for having one non-functioning arm. I just ignored it because I didn't realize it in the previous turns. From now on, pushing will suffer the -1 penalty))

And despite his broken arm, he manages to create enough distance to negate most of the pull, and finally just shoves the wall a little more to completely get away from it! That's something great! On the other hand, the lion is after him again:

[Lion dex:6-1-1=4]
[Flimsy dex:4-1=3]

[Lion str:2+1=3]

A quick swipe with a paw from the lion catches Flimsy's head and causes some important cracks in it, the great weight of the golden creature generating a lot of force. The Wizard feels how his perception of the world seems to have turned into a blurry mess.

The Flimsy Wizard has now [Dizziness]

I should probably post an action

Keep doing what I was doing.

Quote from: Beirus
PM

[Jack spd:2-2=0]
[Robert spd:4]

Seeing that his precious prey is about to be stolen, the diamond God reacts quickly and tries to unleash a hopefully lethal spell:

[Robert pot:2+1+1=4]

[Robert dex:6]
[Systar dex:1+1-3+1=-1]

[Systar will:4]

Systar begins to glow, but he forces the magic away with the willpower only the "OH GOD I DON'T WANNA DIE" situation can give you.

The guy with the obsidian arms, meanwhile, finally makes a move:

[Jack dex:4+1-1-1=3]
[Systar dex:3+1-3+1-1-1=0]

[Jack str:4+1=5]

He pounds Systar's head with one of his arms. The movement was quite awkward, requiring him to use mostly his waist to achieve a kind of sideways strike, that fortunately reached the poor punching bag Systar in the back of his wiggling head. The blow hits him badly and he can almost sense how little cracks are produced in his brain-preserving capsule, also known as skull. The word around him goes awry as he feels like his whole body is spinning around.

Systar has now [Pain II] in his head.

Systar also has [Dizziness]

His bleeding is now at the last stage: [Heavy bleeding 1/3]

"What the... well, this is just GREAT! Dammit!
Now I can't even... wait... YES! I GOT THIS!"

If I can still talk, say A-865 + Y-109.
If not, try to roll on other faces to see if I can move at all.
If even this fails... well... just wait, maybe something will happen.


I mean, it must be temporary, right? I can't just screw up like this forever, right? RIGHT?

[Pot:5]
You somehow manage to cast the spell, maybe by speaking in your mind or something. You flash with light, and now you are back at your human form! Yes! You then begin to glow with a controlled intensity. The magic is awaiting your command.

Apply body liberally to portal.
Lets take this shit places.


You jump through the portal, and fall into a room full of plants. Ahh, the Greenhouse Room, so peaceful in here.

Quote from: Lost in Nowhere
NO ACTION

Ali feels a chill run down his spine. Maybe he should move or do something to stop feeling it. You know, exercise helps.

Quote from: Rolepgeek
NO ACTION

The tiny lizard keeps channelling his magic potential, but notices an unnerving cold running through whatever thing acts as his biometal spine.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

GM comments

We are back! Turns should return normally now. Also, I have decided to implement a balance change:

Balance change:
Weight modifiers (Light and heavy, and all their associated tags) no longer provide bonuses to aiming spells. This is because the main idea of the weight modifiers was to make them into trade-offs. Without anything to lose once the Potency stat replaces Strength to perform attacks (casting spells instead of physically attacking), there is actually only limited drawbacks to becoming an ultralight caster, while being insanely OP to hit stuff with magic. Alternatively, trying to hit stuff with magic while being super-heavy should not be a hindrance.
Title: Re: Tribulations in Magic: Back in action!
Post by: AoshimaMichio on February 05, 2015, 01:41:59 pm
This result is good. Jump on his chest with my full weight and strength. Crush that ribcage! Flatten those lungs! Squish his heart! End his misery...
((Does my "heavy" bonus count for this?))
Title: Re: Tribulations in Magic: Back in action!
Post by: endlessblaze on February 05, 2015, 10:08:02 pm
Yay a another perplixicon!

  And wait...is this useing the original rules? :o

............. :D :D :D :D HAPPY DANCEEEEEE

ahem....yes well....anyways.......


Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate  swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.

STR -0
DEX -1
SPD -1
END -0
WIL -2
POT -2
POOL-3
Status effects:
Transformation status:
Inventory:
Location:


....that's 3 magic games I'm entering or am in....
That other perplixicon that's on (wait list)
Roll to magic(just submitted form)
And now this...

I <3 MAGIC
Title: Re: Tribulations in Magic: Back in action!
Post by: Rolepgeek on February 05, 2015, 10:26:41 pm
...So I really am back to just being a Fragile Speedster.

Wondrous. >.>
Title: Re: Tribulations in Magic: Back in action!
Post by: endlessblaze on February 05, 2015, 10:50:50 pm
Fragile speedsers aren't that bad. As long as you con dodge and hit (or magic hard enough) you should be fine, defense is only important when your hit.
Title: Re: Tribulations in Magic: Back in action!
Post by: Tomcost on February 06, 2015, 09:48:36 am
This result is good. Jump on his chest with my full weight and strength. Crush that ribcage! Flatten those lungs! Squish his heart! End his misery...
((Does my "heavy" bonus count for this?))
No, but it is more likely for you to get a cripple execution, where the heavy bonuses do not count, but you are given a +1.

Yay a another perplixicon!

  And wait...is this useing the original rules? :o
Yeah, kinda. There is no chunky salsa rules to keep everything fair, but otherwise is like the original, with the obvious tweaks every GM does.

Quote
Spoiler: endlessblaze (click to show/hide)

Waitlisted.

...So I really am back to just being a Fragile Speedster.

Wondrous. >.>
A fragile speedster with a 2/3 dice advantage to dodging (and a whole dice advantage against aimed ranged attacks), and not having killed anyone. It is enough of an advantage as it is.
Title: Re: Tribulations in Magic: Back in action!
Post by: Rolepgeek on February 06, 2015, 09:59:50 am
and as soon as I get hit I die...


bah. I'll figure something out.
Title: Re: Tribulations in Magic: Back in action!
Post by: Tomcost on February 06, 2015, 11:24:51 am
and as soon as I get hit I die...
Not exactly. Each size of small reduces the destroyed threshold of a standard limb by 1. So, actually, not any strike would kill you, but only those of 4 or more. So, against somebody without a bonus, you only have a 1/2 chance of losing a limb upon being hit. Of course, if it is the head, you die.

That only applies to melee, though. Magic has too many different mechanics to talk about it.
Title: Re: Tribulations in Magic: Back in action!
Post by: endlessblaze on February 06, 2015, 11:34:29 am
No chunky salsa? Aww...oh well

At least it has easy to understand Magic mechanics  and potential to kill your self (and others) in insane ways

I can hardly wait!

Edit--- fixed
Title: Re: Tribulations in Magic: Back in action!
Post by: Beirus on February 06, 2015, 02:13:39 pm
Kill stealing will not be tolerated.
Title: Re: Tribulations in Magic: Back in action!
Post by: Elephant Parade on February 06, 2015, 02:20:17 pm
Wait, doesn't a speed roll of 0 prevent you from acting? Or is that only for players?
Title: Re: Tribulations in Magic: Back in action!
Post by: Beirus on February 06, 2015, 02:26:23 pm
Wait, doesn't a speed roll of 0 prevent you from acting? Or is that only for players?
It apparently isn't for players, since Jack got to attack last turn.
Title: Re: Tribulations in Magic: Back in action!
Post by: AoshimaMichio on February 06, 2015, 02:27:05 pm
Wait, doesn't a speed roll of 0 prevent you from acting? Or is that only for players?
I think -1 will result lost turn. Check turn 96 what happened to me.
Title: Re: Tribulations in Magic: Back in action!
Post by: Tomcost on February 06, 2015, 02:30:55 pm
Negative speed rolls make you lose a turn, or just perform movement actions. If not, all the guys who didn't bother to put a single point in spd will end up losing too many of them.

Also, you can't lose two turns in a row, even if you roll negative
Title: Re: Tribulations in Magic: Back in action!
Post by: Elephant Parade on February 06, 2015, 03:34:09 pm
Negative speed rolls make you lose a turn, or just perform movement actions. If not, all the guy who didn't bother to put a single point in spd will end up losing too many of them.

Also, you can't lose two turns in a row, even if you roll negative
Oh, okay. That makes sense.
Title: Re: Tribulations in Magic: Back in action!
Post by: Rolepgeek on February 07, 2015, 01:42:24 am
KAMEHAMEBLARGH
Title: Re: Tribulations in Magic: Back in action!
Post by: Lost in Nowhere on February 07, 2015, 06:25:29 pm
Whoops.
Keep sciencing!
Title: Re: Tribulations in Magic: Back in action!
Post by: Toaster on February 07, 2015, 08:59:22 pm
I have a plan
Title: Re: Tribulations in Magic: Back in action!
Post by: Bigf00t on February 07, 2015, 10:23:27 pm
I suppose I should do the THING! Huzzarh!
Title: Re: Tribulations in Magic: Back in action!
Post by: 94dima94 on February 08, 2015, 09:49:50 am
Activate the spell, I'm curious!
Title: Re: Tribulations in Magic: Back in action!
Post by: Tomcost on February 08, 2015, 10:52:20 am
Activate the spell, I'm curious!
You can also attempt magic afterwards, if you wish
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Tomcost on February 09, 2015, 07:25:02 am
Turn 098

This result is good. Jump on his chest with my full weight and strength. Crush that ribcage! Flatten those lungs! Squish his heart! End his misery...
((Does my "heavy" bonus count for this?))

Kill stealing will not be tolerated.

KAMEHAMEBLARGH

I have a plan

I suppose I should do the THING! Huzzarh!

Activate the spell, I'm curious!

Quote from: EP
PM

MASSIVE SPEED ROLLING! (for everybody excluding Lost in Nowhere, because he is not in the room)

[Jack spd:5-2=3]
[Robert spd:5]
[Lucky spd:1+4=5]
[Systar spd:6+1-3-1=3]
[Bigf01t spd:2-1=1]
[Dexter spd:4]
[Flimsy spd:3-1-1=1]
[Lion spd:5-1-1=3]

Spd tie: Robert vs Lucky

[Robert spd:2]
[Lucky spd:6]

The biometal lizard reacts barely an isntant before the spell from the diamond God is cast. He quickly inspects possible targets of his ultimate spell, and finally concludes that the best bet is the poor guy bleeding out and about to get stomped by that guy with the obsidian arms. He looks at him and says the words:

[Lucky pot:1+1=2]
But the spell doesn't work, for some reason.

((At the beginning I forgot about your focus bonus, so I wrote the following. Enjoy it))

Spoiler: Non-canon turn (click to show/hide)

The Diamond serpent's spell is then cast at both his prey and the scavenger hoping to get it from him:

Spoiler: Pot rolls (click to show/hide)

[Systar dex:5+1-1-3-1=1]
[Jack dex:4+1=5]

The floor beneath both of the combatants begins to glow, golden particles frantically being emitted each time by a greater and greater amount of terrain. Jack notices this as he was rising his foot over the crippled remains of what had been the Derm-killer in the past. He doubts for a moment, and then it is too late. He manages to jump with his foot still touching the floor and...

The feared flash comes.

The floor around them, about a third of the room, turns to magma just as Jack jumps. He still instinctively kicks Systar with his risen leg, only to find that his target sinks instantly into the magma. Still, he uses what strength he can gather to propel himself with that leg, managing to fall with his belly on the hard hard floor circling the shallow lake of magma that has just formed. He madly rolls away and stands up, shaking off all the bits of searing molten rock from his leg. It has been burned almost to the bone, and now that the adrenaline is fading, the pain is insufferable.

Right leg now has: [Heavy burns]

Systar didn't even know what happened, his body was burned almost instantly by the magma. All his plans of heroic sacrifice and vengeance were ended abruptly, without even his own knowledge of the events, as his thoughts ended as his brain was boiled inside his carbonized head, before the magma finally managed to cave in and blackened what was left of his cadaver.

Systar, the Derm-killer, is dead. Robert gains 9 stat points

As a smoke line, with the thickness of a baseball bat, emerges from the magma pool and goes in the direction of the almighty God of Death, a quiet character tests out a little transformation. Dexter, who is on the southern side of the room, issues a mental command to the magic, and it answers by making him flash with light. He finds that he is shorter now, and also that he is standing in all fours. Lifting a frontal limb he realizes that it is now a paw, and the feel of almost imperceptible air currents on his ... muzzle? make him think that he now has whiskers. Yes, he is now a cat. A house cat, albeit one bigger than the average one, quite bigger if compared, but smaller than what he was used to be as a human. At least he is not a cube of meat, he is definitely glad of that.

You are a cat!
[Small]
[Light]
[Naturally sharp]

And you don't have an inventory!

After finally finishing to absorb many souls worth of that white smoke, the diamond God felt something... odd. He could sort of sense a void inside certain people. The obsidian-armed guy who tried to steal his kill, for example, feels rather empty. His companion, the Flimsy Wizard, too. Bigf01t, who is currently poking outside the Grand Room from the Eastern Hallway, on the other hand, feels full. Hmmm. It almost feels like if everyone was worthless excluding him. Odd.

Anti-ganking mechanic enabled! ((More in the GM comments section))

What he doesn't notice, though, is the golden lion trying to prepare a final strike upon his Flimsy prey:

[Lion dex:4-1-1=2]
[Flimsy dex:6-1-1=4]

But the Wizard acts with a quickness the lion was not expecting, perhaps out of arrogance, if metallic animals can feel that, and its prey escapes, then prepares a spell:

[Flimsy pot:6+1-1-1=5]
[Flimsy dex:6-1-1=4]
[Lion dex:2-1-1=0]

Both Flimsy's body and the lion's body begin to glow, the golden particles emitted by both bodies interweaving as they cross each other in the space between them.

[Lion will:5]
But the lion's mental presence is made stronger, severing the link between both bodies with sheer will force.

That was not expected, really.


By the time Bigf01t managed to move his shiny, cybernetic, not subject to the effects of fatigue but nevertheless lazy ass, he found that Systar had disappeared, and that there was a big lake of magma in the Grand Room. He stayed in the Eastern Hallway, so that he didn't have to be near the magma.

Whoops.
Keep sciencing!

Oblivious to the fights of the contiguous room, Ali kept doing science:

[Pot:3]
A sac of a dark, rubbery thing appears and falls to the ground.

[Pot:3]
Nothing happens!

[Pot:2]
A drop of a silvery liquid appears and falls to the floor, becoming a flat sphere afterwards.

[Pot:6]
A big blob of gasoline appears and falls to the ground. Wait, why do you have that sensation of "something is wrong?". Oh, you are in the MAGMA ROO-

[Dex:1+1-1=1]

BOOM!

The explosion fills the magma room with fire, as the shock wave pushes Ali and slams him against the rock wall above the magma moat, where the cursed gravity takes the reigns of his fate and makes him plummet to his fiery doom.

Ali has died to the second worst combination of bad luck possible (you can never beat Rolepgeek's). His power goes to no one.



Derm, as per request to the GM, bursts out of the chest of Systar's dead body. He is instantly incinerated by the magma lake, and thus goes back to the bottom of the waitlist. The GM emits a loud laugh as he says that this is actually a joke.

((Now, seriously:))

Derm appears in the Arcane Room. He is ready to become the ultimate power here again


Suggle Sodom The Magic Spaceomancer, from here onwards Suggle, appears in the Magma Room. Before he can think about the heat, he notices the smell of burnt flesh as a charred corpse with a steel leg attached to it is thrown from the magma moat and lands near him. Now he is afraid.



The Portal whose existence gives the name to the Portal Room slowly begins to change in color. The colorful purple streaks swirling around in the vortex begin to turn black, as the electric blue begins to turn to a blood red. The Portal is undergoing a change...

THE FIRST BOSS WILL ARRIVE TO FACE THE MOST POWERFUL PLAYER IN SHORT TIME. YOU HAVE 5 TURNS TO PREPARE YOURSELVES.



Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: AoshimaMichio (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Vivalas (click to show/hide)


GM comments

The anti-ganking system
Congratulations! Robert has achieved enough souls to prevent him from gaining power from killing weaker characters. The mechanic works as this: if you have 10 souls more than someone, you don't gain souls from killing that person. It is as simple as that. The idea is to prevent you from ganking other players. Why does this happen? Because your soul has achieved a density in which it can't absorb more souls. It works like osmosis: plants gather water and nutrients from their roots via membranes, just by being in contact with the source of water and nutrients. It works until both sides have the same density of nutrients, then physics don't allow nutrients to concentrate more. What happens then? The plant artificially pumps out nutrients to another part of its body to lower the density, and thus let more nutrients enter. Robert has achieved a density which doesn't let lesser souls to enter his body, needing for higher concentrations to increase his power.

The system should prevent disproportionate advantages in fights. 10 souls is a little more than a +3, which happens to be half the dice we use.
Title: Re: Tribulations in Magic: TO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Dermonster on February 09, 2015, 07:31:42 am
"I TOLD YOU FUCKERS BUT YOU DIDN'T LISTEN! NOW THE BOSS MEN COMETH! Need souls, need to prepare... God damn it."
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Toaster on February 09, 2015, 09:25:05 am
Boo.  I was hoping I could take someone with me.  (Or, more hilariously, take the souls to the void, but I do not begrudge my killer getting them.)

Rewaitlist!

Title: Re: Tribulations in Magic: Back in action!
Post by: AoshimaMichio on February 09, 2015, 09:45:17 am
Limp away from dangerous terrain. Do magic.
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: NAV on February 09, 2015, 12:07:41 pm
Beirus! Why are you always so OP?
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Beirus on February 09, 2015, 02:37:07 pm
Beirus! Why are you always so OP?
Sigging this. Also, this is only like the second time it happened. Although both times were related to killing the person who killed Derm.
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: AoshimaMichio on February 09, 2015, 02:58:05 pm
Beirus! Why are you always so OP?
Sigging this. Also, this is only like the second time it happened. Although both times were related to killing the person who killed Derm.
Are you his avenger or something? Sworn buddies? Blood brothers?
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Dermonster on February 09, 2015, 03:55:57 pm
Iunno. We've just happened to be on the same team a couple times now. Pure coincidence.
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Lost in Nowhere on February 09, 2015, 04:42:53 pm
*facedesks*
I'm the only person not in the massive brawl, and yet I still die... Well, that's Perplexicon.

(whee I forget everything) ALSO rewaitlist with the same character.
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Tomcost on February 09, 2015, 09:08:03 pm
Spoiler: Toaster (click to show/hide)

ALSO rewaitlist with the same character.

Done, and done.
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: 94dima94 on February 10, 2015, 07:41:34 am
CAAAAT! (http://youtu.be/qLLW9EsCFoQ)

Leave the room immediately, before some crazy idiot tries to kill me; go somewhere safe, then try Y-845, then R-655
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Rolepgeek on February 10, 2015, 08:58:39 pm
Have I mentioned I hate dice?
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Tomcost on February 10, 2015, 09:16:34 pm
Gentlemen, we have a problem. Vivalas has not been online for some time. Dorsidwarf may enter if he doesn't answer.

Also, PMing those who haven't sent me an action.
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Bigf00t on February 11, 2015, 04:30:49 am
Well. This is disappointing.

I will turn in a hour or two, but just waiting for a PM response first (hopefully) CHEK YO PMS DEAD PEOPLE
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Vivalas on February 11, 2015, 06:02:18 pm
Oh cool, I'm in. Well, I've not made it that far through the thread ~25ish pages, but I'll just roleplay just arriving anyways. Oh my, this should be fun.
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Vivalas on February 11, 2015, 06:10:43 pm
Proceed out of magma room towards the green room. Do science with words I PM'd, not that I think it matters at this point.
Title: Re: Tribulations in Magic: TOO MUCH STUFF HAPPENING FOR A CLEVER TITLE
Post by: Bigf00t on February 12, 2015, 03:04:42 am
"Bah, rubbish. Looks like I'll PM later and act now" (Sorry for the delay people!)

Hmm... ACT! OF THE THING VARIETY!

((also I bet our boss is soul-level 20, since the gap is 10 souls, and they didn't appear until 10+ souls were present in one vessel, AND the oh-so-very subtle hint that the boss would attack the STRONGEST player, who is the only one with souls 10+... or at least I hope :P))
Title: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Tomcost on February 12, 2015, 11:13:25 am
Turn 099

"I TOLD YOU F****** BUT YOU DIDN'T LISTEN! NOW THE BOSS MEN COMETH! Need souls, need to prepare... God damn it."

Derm begins his new escalation for power with a spell:

[Pot:6+1=7]
His whole body begins to emit golden particles, larger than normal. The magic is too powerful to ask for permission, and so it reacts on its own, making Derm flash with light, and making him become into a humanoid form made of biometal. The little tusks in his face make him think that he is an orc. Yeah, it must be.

-Biometal orc!
[Light]
[Yields]
[Soft]
[Naturally sharp]

Hmm, first step for world domination is complete, what's next?

Limp away from dangerous terrain. Do magic.

You move away from the magma lake to the room that is exactly the opposite: the Greenhouse Room. There, you attempt to do magic:

[Pot:1-1=0]
[Will:1-1-1=-1]
It begun with a faint glow in his chest. It then grew to a baseball-sized glow there. And from that position it begun to spread, to ramify in every direction of Jack's body. The different channels then thickened, covering more surfaces, until they covered every inch of Jack's body that were still his (for this matter, the obsidian arm were unaffected). With a spell so innocent looking at first, Jack didn't worry too much. But then the magic went out of control, the glowing became intense, but erratic and intermittent. Jack was filled with desperation as his efforts to shove the magic away proved futile. It listened to no one. Impotent, he looked into the sky and attempted to cry for help, and a flash ensued. The cry didn't came out. What stood in Jack's place was a humanoid figure made of an assorted variety of vines interwove between themselves, giving a certain kind of stability to the sculpture. The obsidian arms were totally untouched, not being part of Jack's body in the first place. Two bright magenta flowers now were growing over the place that previously occupied his eyes. The sculpture just laid there, motionless, but maybe the plants were slowly growing. New life, where another one had extinguished.

Jack died to his own incompetence in magic. His power goes to no one

Leave the room immediately, before some crazy idiot tries to kill me; go somewhere safe, then try Y-845, then R-655

The cat makes a run towards the Southern hallway, as nobody is there currently. He then tries some magic:

[Pot:6+1=7]
Nothing happens. Wait, but you did everything right. What the hell??

Guess that this wasn't your fault.

Have I mentioned I hate dice?

You too run away. You don't know to where, so you go past Derm and arrive to the NE Hallway. Your magic mojo has fully regenerated, so that's good.

Proceed out of magma room towards the green room. Do science with words I PM'd, not that I think it matters at this point.

You get out of this place and the horrible heat and burnt-flesh smell. Through a curved hallway, you arrive to a room full of some plant, their leaves arranged in bulbs which are continuously growing and then opening, but not releasing anything you can see. An odd sculpture is there. It looks like a vine man, but is has two obsidian arms. The sculpture appears to be shouting. The artwork relates to Jack Vihmut's involuntary suicide via magic. All craftsmanship is of average quality.

Hmm, you hope you don't end up like him.

[Pot:6]
A strong glow comes from your head, and suddenly, you flash with light. Then you realize that you can't see any more. You touch your head, and realize that it has become an irregular and soft thing, with five long protrusions coming from it, in a star fashion. That last makes you realize what happened, you have a starfish for a head! That's bad, but at least not so much. The fact that you can't see is obviously bad, but maybe it can be corrected.

Starfish head:
You can't see due to lack of eyes! -2 to dex

Quote from: Beirus
PM

The diamond serpent channels again his magic energies, and a loud roar is heard across the arena.

((You have to allocate 9 points, you only used 8, so I didn't modify your character sheet yet))

Quote from: EP
PM

[Flimsy spd:4-1=3]
[Lion spd:2-1=1]

The Wizard looks the the cursed lion and says some words:

[Flimsy pot:1+1-1=1]
[Flimsy dex:6]

As soon as the Wizard realizes that his spell has gone wrong (to be frank, lacking most of your frontal face features makes it easy to mispronounce something), he quickly rolls away, as a downpour of magma falls over the place that he used to occupy. Well, the only thing he can do now is to run.

Chase!

[Flimsy spd:5-1=4]
[Lion spd:4-1-1=2]

And apparently the spirit of cowardly has given him enough mobility to outpace the golden lion! He soon arrives where Derm is, and the lion stays on the northern side of the Grand Room. The only person there is now Robert.

"Bah, rubbish. Looks like I'll PM later and act now" (Sorry for the delay people!)

Hmm... ACT! OF THE THING VARIETY!

You do science!

[Pot:2+1=3]
You get a few scraps of leather.

[Pot:4+1=5]
Nothing happens!

[Pot:5+1=6]
You get a mushroom so big that you could use it as a seat.

[Pot:6+1=7]
A thick golden line appears and draws a big dog, almost the size of a small horse.

[Pot:4+1=5]
A golden line appears and draws a staff.

Isn't it comforting to do science again?


Doris the Dinner Lady appears in the center of the Magma Room. There is still a dead and charred body there. Better to clean it up


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Vivalas (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Dermonster on February 12, 2015, 11:37:42 am
"Hey Flimsy. Did the rules change while I was gone? I didn't think that biometal gave me weakness last time I was here. Dammit, gonna have to fix that too."
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Beirus on February 12, 2015, 11:48:27 am
+2 Dex, +2 Speed, +3 Will, +2 End. Time to get off this wall.
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Dermonster on February 12, 2015, 11:59:12 am
Dammit I said put something into strength!
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Tomcost on February 12, 2015, 11:59:51 am
"Hey Flimsy. Did the rules change while I was gone? I didn't think that biometal gave me weakness last time I was here. Dammit, gonna have to fix that too."
It always gave you that. You can only exchange one stat for another one in this game, there are no "Get +2 to x" words. It all involves a cost of opportunity.
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: AoshimaMichio on February 12, 2015, 12:07:02 pm
I hope my statue remains there. It is too beautiful to remove, is in perfect location and serves as a warning for incompetent wizards.  8)
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Tomcost on February 12, 2015, 12:14:55 pm
I hope my statue remains there. It is too beautiful to remove, is in perfect location and serves as a warning for incompetent wizards.  8)
Oh, I have plans to make it into a permanent furniture of the place.
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Dorsidwarf on February 12, 2015, 04:00:03 pm
Look disapprovingly at the charred corpse and cast the spells I sent you at it.
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Tomcost on February 14, 2015, 01:05:58 pm
I ONLY HAVE TWO ACTIONS FROM PLAYERS
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Bigf00t on February 14, 2015, 10:09:12 pm
MERGICAAARRRR!
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: 94dima94 on February 15, 2015, 10:16:26 am
"Let's keep trying. I hope curiosity doesn't kill me..."
SCIENCE! G-845, then G-895
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Tomcost on February 15, 2015, 12:14:42 pm
"Let's keep trying. I hope curiosity doesn't kill me..."
SCIENCE! G-845, then G-895
Two separate words?
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: Rolepgeek on February 15, 2015, 01:41:58 pm
Eh fuck it. Science.
Title: Re: Tribulations in Magic: Interior desing and decoration ideas: BE the sculpture!
Post by: 94dima94 on February 16, 2015, 05:28:53 am
Two separate words?

Yes.
Title: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Tomcost on February 16, 2015, 06:35:10 pm
Turn 100

"Hey Flimsy. Did the rules change while I was gone? I didn't think that biometal gave me weakness last time I was here. Dammit, gonna have to fix that too."

Quote from: EP
PM

Both Derm and The Flimsy Wizard, happily away from any imminent harm, try to do some nice science:

[Derm pot:5+1=6]
A thick, golden line appears and begins to draw what seems to be a glove. But then, as soon as it finishes, it begins to draw the rest of the arm, or rather, what would be an arm-covering piece of armor. With a flash of light, it materializes into iron, and falls to the floor with a loud thud. The device seems to not be very comfortable to wear, being designed for somebody with an arm twice as thick as Derm's, but it will suffice, even if moves around. Maybe.

Iron Hand&Arm guards: (currently in inventory)
[Smooth surface]
-1 to dex to arms when wore, because it is big and heavy.

The Flimsy Wizard, meanwhile, does magic of his own:

[Pot:6+1-1=7]
His diamond parts flash with light, revealing an uncomfortable sight as the corroded diamond turned into flesh (mostly blood-soaked flesh in his torso, but the insides of the Wizard's mouth and his cranium could be clearly seen too). He also felt the terrible pain on the insides of his head, likely by the trauma that the lion left him after that swipe. But fortunately he begun to glow again, and the magic, without asking, transformed him into a being of biometal. Unfortunately, he was still as hurt as before.

Biometal body:
[Light]
[Yields]
[Soft]
[Naturally sharp]

Look disapprovingly at the charred corpse and cast the spells I sent you at it.

Doris looks with disdain at the corpse. How could someone lack even the infinitesimal amount of tact to realize that there are better places to lay dead than the middle of the room? How rude of him. And also from the people who are supposed to clean this place. Although the place seems rather clean, and other than the carbonized remains of the poor sod and what appears to be the black marks of an explosion on the other side, there isn't anything else in the room. If it hadn't been for that, it would have been rather clean, Doris had to admit. On the other hand, the amount of heat in this place was a totally inconsiderate fault by the owners of this place.

And what are these papers she appeared with? Hmm, these words may have some meaning...

[Pot:4-1=3]
A golden line appears and draws some kind of curved object out of itself. It stays momentarily before vanishing.

[Pot:3-1=2]
A drop of a dark substance appeared and fell to the ground. It is not flowing, despite the slight inclination of the floor towards the magma moat.

[Pot:6-1=5]
A golden line appears, and immediately begins the drawing of a big, fat humanoid. A pair of big upward tusks in its face give you the only hint that you need: it is a troll. But then it begins to move, still in line form, and launches its body towards you, its hands directed at your neck. Predictably enough, it goes through you, like the immaterial being it is, and then vanishes.

Magic! That is what these words are! How wonderful!

MERGICAAARRRR!

MAGIC FUN. MUST DO MOAR MAGIC.

[Pot:5+1=6]
You get a normal sized biometal sack. You touch it, rub it against your body, your leg, and even the biometal claws. Nothing happens.

[Pot:6+1=7]
A thick golden line appears, and draws a human sized humanoid (as redundant as it may seem), but with whiskers, and a long pair of incisors. He looks like a rat person of sorts.

[Pot:1+1=2]
A golden line appears and does nothing. How informative.

[Pot:1+1=2]
Nothing happens!

Well, this was mostly useless science.

"Let's keep trying. I hope curiosity doesn't kill me..."
SCIENCE! G-845, then G-895

First one:

[Pot:5+1=6]
Still, nothing happens.

Second one:

[Pot:3+1=3]
Again, nothing.

You have the feeling that this may not be your fault.

Eh fuck it. Science.

Yeaaah, sicence!

[Pot:1]
A golden line appears and contorts quickly and unpredictably, until it disappears.

[Pot:5]
This time the golden line that appeared drew a dangerous-looking mace.

[Pot:6]
A big log appears and falls to the ground.

[Pot:5]
A golden line appears and draws a pretty bird of some kind you are not aware of.

[Pot:6]
Now a big chunk of stone appears and falls to the ground.

Well, this was informative, at least.

+2 Dex, +2 Speed, +3 Will, +2 End. Time to get off this wall.

[Robert spd:1+1=2]
[Lion spd:6-1-1=4]

The Golden lion turns to face the still-trapped Diamond God, and, unimpresed by its might, tries to attack it!

[Lion dex:5-1=4]
[Robert dex:3+1-2=2]

[Lion str:6+1=7]

The Lion body-slams the diamond creature, which, unable to move away, couldn't do much. The golden beast impacted against the main body of the serpent, causing cracks there due to all its weight.

The lion then receded, visibly shaken by the impact. In fact, the shape of the serpent now marks the shape of the lion, whose main body has been deformed to the point a huge part of it has caved in. It seems that the lion is not taking the beating really well.

Still, the feathered serpent attempts to break free:

[Pot:2+1=3]
He touches the wall with one of its claws, and a small radius, that fortunately encompasses both his legs, begins to glow. After the predictable flash of light, that part of the wall has become biometal, and now the influence of the pulling force is away enough to allow him to escape, which he does.

He still has to deal with that lion, though.

Quote from: Vivalas
NO ACTION
Sodom does nothing, not really having any actual idea about what to do. He feels a chill run down his spine, though. Could that be a warning of some kind? An omen of what is gong to come?

His inactivity also risks him getting called Patrick (http://upload.wikimedia.org/wikipedia/en/7/7e/Patrick_Star.png) in the future by the GM, just for fun's sake.

Unbeknownst to the starfish-headed man, something was happening in the Greenhouse Room. A pair of vine-covered stone arms, coming from the eastern pool, were performing an odd ritual. A human head, also made of stone, overseeing the project, was poking outside of the water between both of the arms. They looked like they were joined together by a body, but one never know what can be found below those normally calm waters. An avid observer would have noticed the object of the ritual: Jack's sculpture. With each movement from the stone arms, the vines in the statue rearranged themselves, migrated, swelled, or became thinner. And as the arms moved, the vines also extended, to the point where both obsidian arms were also covered. The stone creature seemed to find joy in this task, as a timid smile shared a place in his face with a furrowed brow, likely because of the concentration needed to perform the task. From time to time, the creature paused to observe its task, then continued. Slowly, the sculpture took a more pleasing shape, the expression of fear with which Jack had died now transformed into a warm smile. He was not looking at the ceiling any more, but at something slightly below his stature. The image was now of a friendly man, welcoming whatever thing it would be in the direction of its sight. The obsidian arms, now totally covered in vines, had not moved, but the vines had given it a smoother shape, more friendly and less imposing. The vines also had gathered in its hands, which allowed the stone creature to actually modify how they were seen, making them appear as if they were now facing upwards and were totally opened, and upon each palm the creature made a sky-blue flower grow.
Finally agreeing with its own work, the stone humanoid moved both his arms in the direction of the sculpture. He opened his hands, and tried to grasp his creation from the distance. Slowly, it rose its arms, and the statue rose too. With deliberately careful movements, the sculpture was moved towards the lake. But the creature suddenly had an idea, and removing one of the arms from the floating shape, he pointed at the Eastern wall, in a place that was roughly the middle point of the pool, but was slightly over the water. With a pull, a chunk of stone slid from the wall, becoming an improvised pedestal. The sculpture then was placed over it, overseeing the whole room with a welcoming smile, and open arms.
The creature then took a moment to admire its creation, and then went back into the water. After some time, the pool was as undisturbed as always.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Vivalas (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)


GM's comments

Happy turn 100 everyone!
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Dermonster on February 16, 2015, 06:47:37 pm
"Man, I need to stop doing so well."
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Bigf00t on February 16, 2015, 09:14:30 pm
WORDS FOR TURN OVAR 100!!!!!
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Toaster on February 17, 2015, 10:29:24 am
Did the lion's attack do anything?  I don't see any damage reported, and it was a solid hit.
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Tomcost on February 17, 2015, 10:51:45 am
Did the lion's attack do anything?  I don't see any damage reported, and it was a solid hit.
[Crystaline structure] negates penalties until it is too late and the limb explodes
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Toaster on February 17, 2015, 10:55:09 am
Oh, so to kill Robert you should continue to aim for the torso, right?

Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Tomcost on February 17, 2015, 11:12:01 am
I do not tell my players how to play. That would defeat the whole purpose of them being players, you know.
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Toaster on February 17, 2015, 11:25:53 am
I'd never tell people how to play either!  It might kill the excitement for Derm, Bigf00t, Robert, Flimsy, and the others!
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: 94dima94 on February 17, 2015, 12:42:07 pm
"What's happening?"

Go back in the room I just left; try again with G-845, then G-895
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Tomcost on February 18, 2015, 06:44:34 am
Turn correction: Dorsidwarf's missing word.

[Pot:6-1=5]
A golden line appears, and immediately begins the drawing of a big, fat humanoid. A pair of big upward tusks in its face give you the only hint that you need: it is a troll. But then it begins to move, still in line form, and launches its body towards you, its hands directed at your neck. Predictably enough, it goes through you, like the immaterial being it is, and then vanishes.
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Vivalas on February 19, 2015, 08:03:57 am
Scream in terror at the dark nothingness and start to science some more
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Beirus on February 19, 2015, 09:06:31 am
Gold lions are not part of a balanced diet!
Title: Re: Tribulations in Magic: 100 turns, 26 deaths. This is going well.
Post by: Tomcost on February 20, 2015, 12:05:54 pm
I've just PMed the last two people who need to post an action...
Title: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: Tomcost on February 21, 2015, 01:41:05 pm
Turn 101

"Man, I need to stop doing so well."

You put the armor you just made. It feels uncomfortable, but it will do. Or at least you hope so.

Anyway, you have more plans, more instruments of annihilation to create:

[Pot:1+1=2]
A golden line materializes, but only manages to aimlessly wiggle before disappearing.

Well, your luck is gone.

Quote from: EP
PM

You consider how to fix yourself, and you think that you get an idea:

[Pot:3+1-1=3]
You flash with light, only to get back to your previous, fleshy form. With flesh, comes the pain. Oh, the horrible pain! Not having most of your face is something quite uncomfortable, but the words you found to describe it in the moment were more along the lines of "OH SHIT IT HURTS DAMMIT". Still, your head begins to glow, and with a flash of light it becomes fixed! And made of biometal! And quite small. Considering that biometal people already speak funny, your voice sounds more like a balloon propelling air from a really small hole.

Only head is biometal:
[Very small]
[Yields]
[Soft]

((You don't get dodge bonuses because it is just your head.))

You also notice that your torso is still lacking its front, and bleeding.

Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]

WORDS FOR TURN OVAR 100!!!!!

SCIENCE. MUST. BE. DONE.

[Pot:3+1=4]
Another biometal sack appears. Upon making contact with the other one, the older one slowly receded, vanishing into thin air, until the newer sack touched the floor. Better not to mess with that one.

[Pot:5+1=6]
A thick line appears and draws a dude that could totally be playing in the NBA. ((No, I don't know the Aussie equivalent of that))

[Pot:6+1=7]
A big mass of a kind of semi-transparent golden material appears and proceeds to push everything away from it. Both sacks collide, until the older one is but a few scraps of biometal. Oddly enough, the new sack is still empty.

[Pot:6+1=7]
Nothing happens! Wooo!

"What's happening?"

Go back in the room I just left; try again with G-845, then G-895

You walk towards the Grand Room. There, you find the diamond serpent and the golden lion. You have no idea why you thought this a good idea, but you are more worried about this odd stuff that doesn't make sense:

[Pot:4+1=5]
Nothing happens.

[Pot:4]
Again, nothing happens.

Maybe you are messing with something that is not actually material, and so you can't perceive it?

Meanwhile, the feathered serpent and the lion look at each other menacingly:

Gold lions are not part of a balanced diet!

[Robert spd:5-1=4]
[Lion spd:1-1-1=-1]

The lion lazily roars as it tries to figure how to move. It seems that it will now have to walk diagonally, his main body having bent more than expected. The diamond God uses this opportunities to get the hell away. He soon arrives to where Derm and The Flimsy Wizard are.

Oddly, when he was leaving, a pair of arcane beams erupted from the diamond (and partially biometal) wall, cutting an entrance from the West, and allowing a passage to the Portal Room. A pair of floating figures could be seen getting away from the scene.

The opening revealed that a strong red light was coming from the portal. This doesn't look great.

Scream in terror at the dark nothingness and start to science some more

The starfish-headed man screams in silence as he realizes how he screwed things up. He frantically tries to perform more magic:

[Pot:4]
Something happened, but you don't have they eyes to see it. Dammit.

Quote from: Dorsidwarf
PM

Doris, intrigued by her sudden discovery, tries more magic!

[Pot:5-1=4]
A golden line appears, and draws a tiger out of itself. As soon as it finishes, it begins to move, and tries to attack you! Fortunately, its claws just go through you, and it vanishes without leaving a trace.

[Pot:3-1=2]
You get another golden line, but this one doesn't draw anything, and instead directly jumps at your face, still making no contact and just phasing through.

[Pot:2-1=1]
[Dex:6+1=7]

Doris realizes that something just went wrong, and then she ducks and rolls, just as a mass of fire tries to engulf her from everywhere. Fortunately, she got out of it without a single scratch.

Hmm, it seems that magic can be dangerous too!

Quote from: Rolepgeek
NO ACTION

Yet again, the biometal lizard feels chills run down his spine. It is quite uncomfortable, and somewhat distressing.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: 94dima94 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Vivalas (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: Rolepgeek on February 21, 2015, 01:47:51 pm
To a different room!

Focus Pot.
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: Dermonster on February 21, 2015, 01:52:34 pm
Time is running out.
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: Tomcost on February 21, 2015, 01:57:46 pm
Time is running out.

For Beirus, maybe, but not for you.
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: Dermonster on February 21, 2015, 02:00:26 pm
What kind of teammate would I be if I didn't at least try to steal my points back at the last second?
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: Tomcost on February 21, 2015, 02:15:54 pm
What kind of teammate would I be if I didn't at least try to steal my points back at the last second?
Oh, that's a different subject, but the fight will likely last more than one turn, so you are not the one who should be worried.
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: ATHATH on February 21, 2015, 05:28:47 pm
Tomcost, earlier you mentioned that there were ways to get souls other than by killing players or bosses. Do the cleaning machines (like the guy that fixed the statue or the reaper) give souls when defeated/destroyed?
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: Tomcost on February 21, 2015, 05:41:04 pm
Tomcost, earlier you mentioned that there were ways to get souls other than by killing players or bosses. Do the cleaning machines (like the guy that fixed the statue or the reaper) give souls when defeated/destroyed?

Finally, we get someone who paid enough attention. Yes, that was the way. Of course, that would mean that you had to find a way to make them come out and face you.

Although, I don't call those ones you mentioned "Cleaning machines", that would rather fit the the geometrical figures that have more specific functions.
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: Dorsidwarf on February 22, 2015, 06:48:21 am
Do the things in my PM
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: Tomcost on February 22, 2015, 08:14:57 am
Do the things in my PM
PM didn't arrive yet.
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: Bigf00t on February 23, 2015, 08:05:13 am
Oh pool, I said dumb thing.

MOAR TESTIIIIIIEEN

(EDIT: Tried to say "oh poop", said "oh pool". Leaving as is, as is amusingly appropriate typo for this game)
Title: Re: Tribulations in Magic: Nobody got hurt. Waitlisters disappointed.
Post by: 94dima94 on February 24, 2015, 04:39:40 pm
PM
Title: Tribulations in Magic: Never give up. It usually means death here.
Post by: Tomcost on February 25, 2015, 12:22:33 pm
Turn 102

To a different room!

Focus Pot.


The biometal lizard is not really sure where to go, so he arrives to the Greenhouse Room. There, he finds that there is a nice statue over the pool of water, that's nice. There is also a starfish-headed guy nearby. Anyway, he has to focus his magic mojo:

Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

Time is running out.

Time for another attempt at getting yourself a weapon:

[Pot:5+1=6]
A thick line appears, and begins to draw an elongated object. Anybody would think of it as a spear, but what it truly is, judging by the handle, is a rapier. With a flash of light, it materializes into some kind of green ooze-dripping biometal. It is completely black, with a sharp tip, but small drops of that ectoplasm thing come out from nowhere, only to evaporate into screaming and elongated faces shortly after appearing.

You try to touch it, but you realize that it will probably try to suck your soul away upon trying.

Quote from: EP
PM

The Flimsy Wizard keeps trying to do stuff to fix himself:

[Pot:5+1=6]
A thick, golden line appears and draws a big human head. With a flash of light, it materializes into biometal. Of course, this means that hair is actually made of cables, and that the genderless face looks excessively stylized to the point it looks malnourished.

And that's it. What could someone do with a biometal head?

Quote from: Beirus
PM

Now, let's fix that thing:

[Pot:3+1=4]
You flash with light, and the Diamond God of Death is no more! instead, now Robert is there, with two bleeding legs who lack a lot of muscle, leaving it open to the air (hence why the bleeding). It is painful. Anyway, the magic makes his left leg glow. As the magic is under his control, he orders it to react, and the leg flashes, transforming it into a really thin human leg made of diamond.

Left leg is very small and made of diamond:
[Very small]
[Crystaline structure]
-2 to str rolls made exclusively with this leg. You don't get bonuses because it is just one leg.

His other leg also has:
-Lacks a bigger chunk! Penalties persist even after bleeding stops:
[Bleeding II]

((You can fix all you body at once with a form if you want to. You will still be subject to matter conservation rules unless you find a way to add mass.))

Do the things in my PM

Let's do crazy stuff:

[Pot:2-1=1]
A line appears and begins to curl and twist until it has made a golden pompom which promptly jumps at your face, phasing through.

[Pot:5-1=4]
A golden line appears and draws a bird. How cute.

Well, that was not very useful.

Oh pool, I said dumb thing.

MOAR TESTIIIIIIEEN

(EDIT: Tried to say "oh poop", said "oh pool". Leaving as is, as is amusingly appropriate typo for this game)

You move away from the biometal-dissolving bioemtal. Wait, what? It deserves a better name. But first, science!

[Pot:6+1=7]
You get yet another sack of biometal. Time to test it:

[Sack pot: 7] (fixed)
A big burst of flame erupts form it! Fortunately, you shrug it off. Hmm. You decide against destroying it for the moment.

Well, while you consider the implications of this thing, you try more magic:

[Pot:1+1=2]
Nothing happens.

[Pot:2+1=3]
A golden line appears and draws... yeah, you don't know. It has four legs, but it doesn't seem like it would help you to guess what it is.

[Pot:1+1=2]
Some yellow dust appears and is scattered. You smell a faint unpleasant smell.

PM

Dexter suddenly has a realization: this place is dangerous, and people are dying, because of no good reason. This place must be a kind of arena, or something like that. He doesn't want to partake in this abhorrent activity. The golden lion looks at him, but it is barely able to move. He doesn't care about the metallic beat, he just doesn't want to be here. Out of frustration, he whispers:

"I give up..."

Immediately the floor below him crumbles and a hole is created. Dexter promptly falls in there, screaming. The hole then closes, and the screams are muffled by the sound of broken bones.

Dexter quit the game. His power goes to no one

Meanwhile, the ominous red light coming from the Portal Room intensifies even more.

Quote from: Vivalas
PM

Patrick feels again those chills running through his spine. This doesn't look good.


Totally Not Igor (TNI) appears in the SE hallway. He looks around, examining its surroundings


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Vivalas (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: Dermonster on February 25, 2015, 12:37:16 pm
"I can finagle this."
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: Toaster on February 25, 2015, 12:55:17 pm
[RED LIGHT INTENSIFIES]
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: syvarris on February 25, 2015, 03:22:58 pm
((Yeah, I've been procrastinating about this for too long, but I don't have the time nor will to give this game the attention it deserves.  Sorry to my allies, both inside and outside of Derm's group.  :\))

If I can choose, my soul goes to Bigf00t.  He should survive long enough to use it.
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: Toaster on February 25, 2015, 03:23:57 pm
Psh, that's boring.  Just cast a violently suicidal spell at someone.
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: Dermonster on February 25, 2015, 03:29:14 pm
Syvarris no give your soul to me
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: syvarris on February 25, 2015, 03:30:52 pm
((I was kinda tempted to do that to Derm, just for the hilarity of betraying him again, but decided against it because it would be pointlessly mean, and probably take souls out of the game.  Also because I forgot where I put my wordlist.))
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: Dermonster on February 25, 2015, 03:34:32 pm
take souls out of the game? how so?
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: Tomcost on February 25, 2015, 03:52:33 pm
Okay, we skip Syvarris. He doesn't suicide because he didn't even get to play, I will just edit the next one into the turn. Also, no, you can't just kill yourself and give souls to someone. That would cause a really weird meta in this game.
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: Dorsidwarf on February 26, 2015, 07:34:58 am
Explore until I find people, then repeat last turn's first spell.

It's important to eat a balanced diet, young fellows!
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: ATHATH on February 26, 2015, 04:17:52 pm
Quick! Someone devise a way to make someone say "I give up..." and use it to kill people!
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: Tomcost on February 26, 2015, 04:21:45 pm
Quick! Someone devise a way to make someone say "I give up..." and use it to kill people!

Um, no, it only works with a genuine intention expressed by the player in question (94dima94 PMed me saying that he didn't have enough time to play)
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: NAV on February 26, 2015, 04:57:50 pm
Start with a little science
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: Bigf00t on February 27, 2015, 07:39:57 am
Move away from the Sulfur, knowing my luck...

THEN ~SCIIIIIIIENCE!~
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: ATHATH on February 27, 2015, 09:04:30 am
Quick! Someone devise a way to make someone say "I give up..." and use it to kill people!

Um, no, it only works with a genuine intention expressed by the player in question (94dima94 PMed me saying that he didn't have enough time to play)
Revised version: use subconscious commands to make someone genuinely want to give up!
Title: Re: Tribulations in Magic: Never give up. It usually means death here.
Post by: Tomcost on February 27, 2015, 09:09:10 am
Quick! Someone devise a way to make someone say "I give up..." and use it to kill people!

Um, no, it only works with a genuine intention expressed by the player in question (94dima94 PMed me saying that he didn't have enough time to play)
Revised version: use subconscious commands to make someone genuinely want to give up!
Even mind control doesn't help with that. You would have to command that player to commit suicide on his own with other means.
Title: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Tomcost on February 28, 2015, 08:30:21 pm
Turn 103

Explore until I find people, then repeat last turn's first spell.

It's important to eat a balanced diet, young fellows!

You hear that some guy spawned nearby, and so you go after him. The guy seems to be a researcher in a lab coat, not really aware of you. He should be a nice target. You quickly rush up to him and shout your words:

[Pot:6-1=5]
A golden line appears between both of you, and then begins to draw something. At first, it gives the impression of being a fat and ugly humanoid, but as soon as the figure becomes more defined you are not so sure, mainly because every single part of its body seems to be composed of tongues. Tongue arms, tongue hands, tongue fingers. A couple of tongues, one above another, make a mouth, inside which rows and rows of little tongues make the teeth, and a pair of tongues come out of the sides of the mouth, in the tongue equivalent of tusks. As soon as the drawing finishes, the creature begins to move, and despite having noticed both you and researcher, it launches towards you, phasing through your body.

The researcher is not impressed. In fact, he ignores you and does his thing:

Start with a little science

Totally Not Igor shrugs after noticing the total lack of value in the creation of that lady. He will have to do science for himself to achieve something:

[Pot:4]
A golden line appears, and then draws a small circle. Upon closer examination, it is actually a ring. A boring one, but a ring nonetheless.

[Pot:5]
A couple toadstools, as high as your knees, materialize in front of you.

[Pot:4]
Nothing happens. How odd.

[Pot:1]
[Will:3-1=2]
You right leg suddenly begins to emit an intermittent light, like if something is not working properly. Before you can do anything, it flashes with light, and now it is made out of inert leather.

Right leg is inert leather:
-1 to dodging and acrobatic actions
-1 to speed.

That, is an unfortunate side effect of magic, it seems. Or maybe from not having the slightest idea about what you are doing. Still, you decide to practice a little more:

[Pot:6]
Nothing happens. Again. This is odd.

[Pot:3]
Some hair materializes in front of you, which lazily falls to the floor.

[Pot:3]
You got distracted by something. If anything happened, you didn't notice.

((None of you are in combat, just saying it))

Move away from the Sulfur, knowing my luck...

THEN ~SCIIIIIIIENCE!~

Having some understanding of chemistry and materials (and even more of how the unfortunate tendencies which may accost you from time to time), you move to the other side of the hallway. That mauled leg of yours makes the job more complicated that what it could have been otherwise, but you get it done. You are now at near the entrance to the Greenhouse Room, and there is a starfish-headed man there, not doing much.

Now, let's do magic:

[Pot:5+1=6]
You get a big sack of biometal. Oddly enough, when you try to grab it, is is heavier that what you would have thought, even when considering its size.

[Pot:4+1=5]
You get a chunk of stone.

[Pot:4+1=5]
A golden line appears, and draws a hippopotamus.

[Pot:3+1=4]
Nothing happens. Huh.

Quote from: Beirus
PM

Quote from: Rolepgeek
PM

[Robert spd:1+1=2]
[Lucky spd:1+4-1=4]

Robert's fixing of his body is suddenly interrupted by a small winged lizard, one which has attached the lower body (with tail and all that) of a human-sized dragon. The small biometal animal seems to try to cast a spell:

[Pot:6+1=7]

[Lucky dex:1]
[Robert dex:4+1-1=4]

But the lizard doesn't seem to be aware of what is he messing with. He stares at Robert, but he react quickly enough to evade his sight. In place of him, a portion of the entrance wall begun to glow with an important intensity.

A flash of light ensued, and several lines of fire burst towards both combatants!

[Robert dex:4+1=5]
[Luck dex:5+4=9]

The lizard quickly went away, evading every single laser coming all directions. Robert contorted to evade them as best as he could, but one of them left a cauterized hole near the edge of one of his forearms. The laser cut through it effortlessly. The rest of the lasers caved holes in the wall, from which little drops of molten magma came.

Fortunately, the crystal pyramids containing some of that octarinety energy were left untouched.

Before Robert could even feel the pain from this, he tried a spell to hopefully fix everything:

[Robert pot:4+1=5]
His diamond leg flashed with light, becoming a thin leg made of flesh and bone. Soon afterwards, he begun to glow, in a calm and controlled fashion. Knowing what he had to do, Robert willed the transformation to happen, and so he flashed with light, becoming a smaller version of his previous Quetzalcoatl form.

Small diamond Quetzalcoatl:
[Small]
[Light]
[Naturally sharp]
[Crystaline structure]
Can't have inventory nor grab stuff.

And, fortunately for him, his wounds were gone! On the other hand, the loss of mass was still real and effective.

"I can finagle this."

You ignore what is happening right by you and instead touch the probably dangerous material.

You reach with a single finger for the rapier. Upon contact with the gauntletglove, it doesn't' do anything, but the instant you put a little more of pressure, the unholy presence in gas form permeates through the armor and gets to your hand, and you feel how it tries to yank away your soul:

[Derm will:3-1=2] 4 exposure/2=2
And the pull is not terribly important, but leaves you somewhat weakened.

Soul meter:4/6

Well, better do some science then:

[Pot:6+1=7]
A thick, golden line appears and draws a pit bull terrier the size of small horse.

[Pot:6+1=7]
Another thick line appears and draws a staff that appears to be a bit unwieldy.

[Pot:1+1=2]
Now you just get a wiggling line.

Quote from: EP
PM

You focus your raw energy before the boss comes:

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Quote from: Vivalas
NO ACTION. SECOND WARNING

The huge obsidian skull opens, and the wails of the damned fill the room, and to some extent, the arena. Patrick, if he could see, would notice an ominous green light coming from the NE hallway. Unfortunately for him, he only feels how the cold going through his spine becomes more intense.



The lights in the Portal are now behaving erratically, the vortex looking unstable and dangerous, but keeping the same pattern of red and dark lights. As the lights frantically revolve around, a figure emerges from the Portal.

An armored hoof stomps in the ground. It is followed by another, as the figure emerges. His legs are slightly inclined backwards, like that of a goat. Curved spikes adorn the piece of armor covering the knees, which join together the rest of the dark iron armor covering both legs. The rest of his body is human-like and healthy, with broad shoulders, and strong looking arms. The dark iron plate armor covers almost every inch of his body, and is decorated by unholy red symbols, which cover all its surface. His shoulder-plates feature spikes impaling little demonic skulls. His face can't be seen, a T-shaped opening in the helmet hiding most of it, but featuring two long and curved horns.

As he stepped out of the portal, one of his arms lowered the two handed war axe (which he was carrying in a single hand) until it hit the floor. It examined the place silently. The war axe was a double edged masterpiece, made from dark steel mostly, with a demon head carved on its center, and with sharp diamond for both edges. It was dripping some unholy green ooze, which evaporated into the faces of the condemned, which futilely cried and wailed, achieving absolutely nothing. Oddly enough, the gauntlets of the humanoid were made of shinning silver.

Upon confirming that nobody was currently in the Portal Room, the creature lifted his axe, still holding it with a single hand as if it was no big deal and shouted, a deep voice coming from his hidden face:

TREMBLE MORTALS, AND DESPAIR! THE DOOMKNIGHT HAS ARRIVED TO THIS WORLD!

His voice echoed through the whole arena.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Vivalas (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Elephant Parade on February 28, 2015, 08:34:14 pm
That was unexpected.
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Dermonster on February 28, 2015, 08:44:14 pm
What, the boss?

Cause as we all know, there's a boss.

"Told you. Told all of you. nobody listened."
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Rolepgeek on February 28, 2015, 08:55:55 pm
Well, that didn't work.

Do I not get bonuses from Very Light to attack with? Is it just Dodge rolls, then?
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Tomcost on February 28, 2015, 09:19:48 pm
Well, that didn't work.

Do I not get bonuses from Very Light to attack with? Is it just Dodge rolls, then?
You get bonuses to physical attacks, but not those who involve magic.
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Rolepgeek on February 28, 2015, 11:29:23 pm
Well then.

Anyone willing to trade the word for 'Ballista' to me?
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Toaster on March 01, 2015, 01:09:57 am
And how does your -5 str roll ass plan to carry around a six foot siege weapon?
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Dorsidwarf on March 01, 2015, 05:26:02 am
I thought I had the word for "fire" but it turns out it was the word for tongues.
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: AoshimaMichio on March 01, 2015, 05:49:55 am
((What would you do with a orc composed of flames? It's more fragile than glass...))
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Dorsidwarf on March 01, 2015, 05:58:11 am
((What would you do with a orc composed of flames? It's more fragile than glass...))

It was the only element word I thought I had. Also it's the word for 'troll', not 'Orc', I think.
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Bigf00t on March 01, 2015, 09:30:58 pm
"Oh balls"

MOAR SCIENCE! I NEED MORE SCIENCE! AND FAST!

((Please tell me the whole "necrosoul" part of the axe wasn't a little inspired by my morningstar.. If so.. Whoops))
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Tomcost on March 01, 2015, 09:34:08 pm
"Oh balls"

MOAR SCIENCE! I NEED MORE SCIENCE! AND FAST!

((Please tell me the whole "necrosoul" part of the axe wasn't a little inspired by my morningstar.. If so.. Whoops))

It was decided almost since I created the whole boss idea. So, you copied the GM. Feel however you like about that.
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Dorsidwarf on March 02, 2015, 06:01:02 pm
Do science and speak to strapping scientist.

Hallo there you fellow! Do you feel that an alliance might be a good idea in the face of , well, everything. Especially that shouting thing?
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: NAV on March 02, 2015, 08:59:02 pm
Do science and speak to strapping scientist.

Hallo there you fellow! Do you feel that an alliance might be a good idea in the face of , well, everything. Especially that shouting thing?
"Yes. That would increase the probability of both our survival by quite a large percentage. An alliance would be swell! Greetings, I'm not Igor."
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Bigf00t on March 02, 2015, 10:28:39 pm
-snip-
((Please tell me the whole "necrosoul" part of the axe wasn't a little inspired by my morningstar.. If so.. Whoops))
It was decided almost since I created the whole boss idea. So, you copied the GM. Feel however you like about that.
Hue.
Hue hue.
Huehuehue. :))
Title: Re: Tribulations in Magic: TREMBLE MORTALS, AND DESPAIR!
Post by: Dorsidwarf on March 03, 2015, 02:00:37 am
Do science and speak to strapping scientist.

Hallo there you fellow! Do you feel that an alliance might be a good idea in the face of , well, everything. Especially that shouting thing?
"Yes. That would increase the probability of both our survival by quite a large percentage. An alliance would be swell! Greetings, I'm not Igor."

Good to meet you, not-Igor.
Title: Tribulations in Magic: Incoming boss fight!
Post by: Tomcost on March 05, 2015, 09:47:43 am
Turn 104

"Oh balls"

MOAR SCIENCE! I NEED MORE SCIENCE! AND FAST!

Gotta science them all!

[Pot:2+1=3]
A small chunk of steel appears. Upon touch, you think that it is more rigid than normal.

[Pot:6+1=7]
A big chunk of wet flesh appears and falls to the ground.

[Pot:6+1=7]
Now a young tree materializes in front of you.

[Pot:4+1=5]
Nothing happens. You think you know why.

Do science and speak to strapping scientist.

Hallo there you fellow! Do you feel that an alliance might be a good idea in the face of , well, everything. Especially that shouting thing?
"Yes. That would increase the probability of both our survival by quite a large percentage. An alliance would be swell! Greetings, I'm not Igor."

Good to meet you, not-Igor.

It seems that now we have a pair of Frenemies here (or just a pair of dudes who don't know what the hell are they doing and prefer to not kill each other for now, mainly because they don't know how to do it, but I digress).

First Doris does some magic:

[Pot:4-1=3]
A golden line appears and forms some kind of triangle, but one of its borders is round. You think that you messed this up.

[Pot:5-1=4]
Another golden line appears and draws a genderless human head, which soon vanishes.

[Pot:1-1=0]
Nothing happens. You think that you should be grateful of that.

Now, Totally Not Igor does his thing:

[Pot:6]
Notting happens, odd.

[Pot:4]
A golden line appears and draws a pair of wings.

[Pot:2]
Nothing happens. Again.

[Pot:2]
You get a shard of something hard and transparent.

[Pot:3]
A golden line appears and draws a four-legged animal

[Pot:5]
Another golden line, this time drawing a normal-sized human.

[Pot:2]
You get another shard of something hard and transparent.

Guys, you should get a song or something for you, in a kind of "This is the Doris and Not Igor show!" vibe.

"Told you. Told all of you. nobody listened."

Well, that didn't work.

Quote from: Beirus
PM

[Derm spd:6+1=7] ((Choosing to delay))
[Lucky spd:6+4=10]
[Robert spd:4+1+1=6]

The small lizard tries to put more pressure with whatever it can do. In this case, spitting fire:

[Lucky pot:3] ((fixed))

[Lucky Magi-dex:6]
[Robert dex:1+1+1+1=4]

The lizard spits a fireball almost as big as itself, something that the diamond god was not expecting. The ball hit him in his left front paw. Oddly enough, the fire was way hotter than what everyone would have expected. The feathered serpent was not hurt, but that paw was heated, and so became weaker for some time. It would seem that the fire was as magma.

Left front paw is heated! Attacked that manage to hurt you will do double damage.

The diamond serpent counter-attacks with a breath of his own:

[Robert pot:5] ((Fixed))
[Robert will:2+1+1=4] ((Exposure is then halved, but rounded up, so you still get one point of soul damage))

[Robert dex:5+1=6]
[Lucky dex:2+4+2=8]

The God breathes a stream of wailing souls at the lizard, but it proves too small and fast for it to be hit. Some of those souls scratched his very being while they were traversing his insides, but it wasn't a big deal.

Soul meter:5/6

SHortly after this, the diamond creature moved towards Derm, on the other side of the room. Specifically, to hide behind him. How ungodly of him.

But it was time for Derm to execute his plan. He looks at the floor beneath the biometal lizard:

[Derm pot:5+1=6]
[Lucky str:6-1-4=1]

A big portion of the floor flashed and instantly became a kind of semi-transparent black substance, which immediately begun to pull everything towards it. And, unfortunately for the lizard, he was the closest things to it. The pull was barely felt by Lucky, who from one moment to another, had ceased to exist, the odd substance and his body having cancelled each other. The only thing remaining was the big piece of immaterial porcelain, just floating there in mid-air, totally unaffected by the phenomenon.

Lucky is dead. Derm gains a stat point

A small line of white smoke came from the now empty hole in the floor and went towards Derm. The pull from the substance had been strong enough to move a little bit everybody in the room, but they were away enough to offset any harming effects.

Always the one to capitalize, Derm decided to do something more:

[Pot:4+1=5]
A assorted pile of biometal stuff (including conduits, sacks, and some hard er things) appears in front of Derm. Hmm.

Quote from: EP
PM

The FLimsy Wizard just keeps focusing his inner power or something.

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Quote from: Vivalas
NO ACTION. TOO LATE! MWAHAHAHAHAHAHAHAHA

The shade came out of the the mouth of the obsidian skulls, going past both Derm and Robert just giving them a swift chill as the creature moved towards the NE hallway.

No warning of his doom was given to Sodom. An unseen foe, some unheard wails of those souls unlucky enough to be captured by the creature, those were the only things that could have warned him, but he could neither hear nor see. The shade arrived to the Greenhouse Room with astonishing speed, toying and spinning around its bony and dark scythe as it neared its target. An upwards strike sent the starfish which was currently acting as Sodom's head flying, and, before it started to fall, the scythe was pointed at it, and it exploded, gore now covering almost a quarter of the room.

Soon afterwards, Derm and Robert saw the shade enter again into its lair, and the skull closed its mouth.



"WHERE'S HE? WHERE'S THE MORTAL THAT SHALL SOON MEET MY AXE?!"

The clanking of armor could be heard coming from the Northern hallway. Steps could also be heard, and they were becoming stronger.

"SHOW YOURSELF! OR I SHALL RIP THE GUTS FROM YOUR INSIDES WITH MY BARE HA-"

The clanking sounds were interrupted by yet another sound, this time from iron meeting the floor, in a sudden and clearly unexpected fashion.

"Damn hooves..."

Soon afterwards, the clanking sounds and the strong steps continued, this time happening faster. An imposing figure then came into the Arcane Room. A demon knight of some kind, clad in dark iron armor and carrying a demonic axe with a diamond edge, cursed with unholy powers.

His eyes were immediately fixed upon the Diamond God.

"So, you are the one ready to be harvested, I see. The forces of hell demand souls, and you will feed them... in death."

((Optional role-playing segment enabled for everyone in the Arcane Room.))


Endlessblaze appears in the Magma Room. There is some guys speaking in the nearby hallway.

Thrakor the Space Wizard appears in the Greenhouse Room. There is a headless body here, and lots of blood. Everywhere


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: endlessblaze on March 05, 2015, 10:01:49 am
Ohhhh....a perplixicon....let's try.....

Anamnteibu
Rebusdiiu
Osrumnti

All as seprate spells
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Toaster on March 05, 2015, 10:23:48 am
The Space Wizard! looked around.  "Nice place, though not Space! themed enough.  That statue could have a Space! logo on it."

Space Wizard! does as Space Wizard! does
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Dermonster on March 05, 2015, 11:11:12 am
Derm grins as he sees the Knight.

"Well well, Hello there! I'm so sorry you had to see me in such a state, as a series of unfortunate events left my souls in dear Beirus here. Never the less, here we are. You against me and my allies. How unfortunate. Out of curiosity, what is your name? We'll have to know to we can engrave it on the headstone."
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Toaster on March 05, 2015, 11:29:28 am
I found most of the events fortunate!
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Beirus on March 05, 2015, 11:30:22 am
((Dragon Roleplay: Roar ROAR roar rrrrrr roar.  :P Also Derm, Robert not Beirus.))
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Tomcost on March 05, 2015, 11:55:13 am
Derm grins as he sees the Knight.

"Well well, Hello there! I'm so sorry you had to see me in such a state, as a series of unfortunate events left my souls in dear Beirus Robert here. Never the less, here we are. You against me and my allies. How unfortunate. Out of curiosity, what is your name? We'll have to know to we can engrave it on the headstone."

"I WAS NOT SPEAKING TO YOU, LITTLE TWIT", the Doomknight snaps. "And I won't waste any time fighting you. I do not care about any kind of previous alliance you had in your past, this is going to be a duel, a duel between this...Robert, and me."

After a brief pause of presumably thinking, the Knight answers again:
If you still wish to fight, I can call the Hellspawn. They will have some fun with you... he says, and then he reaches for one of the small demonic skulls impaled on one of his shoulder-spikes. He just touches it, and it begins to vibrate, colliding with the various other skulls nearby, which in turn vibrate too, the sounds of bone hitting each other filling the room, muffling to some extent the wails from his weapon. You think you can see a grin made of sharp teeth through the small opening of his helmet.
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Beirus on March 05, 2015, 11:58:22 am
((Assuming I can talk in dragon form.))

"A duel, huh? We should probably wait until high noon first. After all, I don't know that there would be much glory in beating me after I had to waste my energy on an annoying little lizard that was just here."
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Dermonster on March 05, 2015, 12:06:01 pm
Derm merely shakes his head.

"No no, my good man. You challenged Robert here. And thus Robert gets to decide the method of dueling. Is this not a method upheld since ancient times?"
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Tomcost on March 05, 2015, 12:17:30 pm
"A duel, huh? We should probably wait until high noon first. After all, I don't know that there would be much glory in beating me after I had to waste my energy on an annoying little lizard that was just here."

You want time to prepare? Fine! Come to the Grand Room with me, I will give you a brief time plan your moves. Do not attempt anything, because I can also attempt to do things too.

He then turns to Derm:

Derm merely shakes his head.

"No no, my good man. You challenged Robert here. And thus Robert gets to decide the method of dueling. Is this not a method upheld since ancient times?"


SHUT UP, WORM! THE RULES ARE DECIDED BY BOTH OF US, ACCORDING TO OUR MUTUAL CONVENIENCE!

He lets his axe rest on the floor, but keeps a firm grip on it. With his other hand, he points at you:

Don't try to outsmart me. You don't know what are you messing with. You should fight with somebody of your size, don't you think? He tilts his head a little to one side as he asks the question.
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Dermonster on March 05, 2015, 12:41:49 pm
Derm shrugs.

"Oh of course, of course. You go do your thing, he'll be along in a few minutes."
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Tomcost on March 05, 2015, 12:58:33 pm
Derm shrugs.

"Oh of course, of course. You go do your thing, he'll be along in a few minutes."

He comes with me. And you stay here. That's the deal.
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Dermonster on March 05, 2015, 01:11:35 pm
"I see. He is, if willing, free to go with you."
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: AoshimaMichio on March 05, 2015, 01:29:20 pm
"I see. He is, if willing, free to go with you."
((You really want to fight with it, don't you?))
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Dermonster on March 05, 2015, 01:34:33 pm
((Team Derm sticks together. Also those are MY points in Beirus. Ain't nobody gonna take them out of the team.))
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Toaster on March 05, 2015, 01:59:33 pm
((I had them last!))
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Dermonster on March 05, 2015, 02:21:36 pm
((MINE!))
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Rolepgeek on March 05, 2015, 07:40:09 pm
If I'm dead, why did you PM me? :P

Also, I knew the vacuum thing would be the one thing I was weak to. Disappointing, though, that I couldn't scamper off before it started in earnest.
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Tomcost on March 05, 2015, 08:00:57 pm
If I'm dead, why did you PM me? :P
So that you know you are dead? I wasn't doing this before, but I guess that the palyers deserve to be told when they die.
Quote
Also, I knew the vacuum thing would be the one thing I was weak to. Disappointing, though, that I couldn't scamper off before it started in earnest.
You could have used hit and run tactics.
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Bigf00t on March 05, 2015, 10:22:25 pm
The Space Wizard! looked around.  "Nice place, though not Space! themed enough.  That statue could have a Space! logo on it."

Space Wizard! does as Space Wizard! does
WOo! Moar Wizard!
Bigf00t yells from the hallway:
"Yo! I hear someone shouting 'Space' and 'Wizard'. This I have to see!"

Hobble my way into the lovely Greenroom, and bust out some SCIENCE!

((Also WOO for my first accidental body-transform. Providing you did in fact evaluate the effect I gave you then well... I didn't expect THAT to be there! Helpful tho. Quite so.))
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Toaster on March 05, 2015, 10:37:23 pm
"Yeah, Space Wizard! in here."
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Tomcost on March 06, 2015, 05:59:47 am
((Also WOO for my first accidental body-transform. Providing you did in fact evaluate the effect I gave you then well... I didn't expect THAT to be there! Helpful tho. Quite so.))

*Frantically checks turn*

Shit.

Turn Change:

This should have happened instead:

[Pot:2+1=3]
A small chunk of steel appears. Upon touch, you think that it is more rigid than normal.

Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Bigf00t on March 08, 2015, 06:53:07 am
*Frantically checks turn*

Shit.

Turn Change:
This actually made me laugh a bit. Which was unpleasant as my nose currently resembles the posterior of one who has visited Taco Bell. But with occasional bursts of explosive force. So yea.

Does this mean I have my nice full-body transform back?
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Tomcost on March 08, 2015, 08:36:57 am
*Frantically checks turn*

Shit.

Turn Change:
This actually made me laugh a bit. Which was unpleasant as my nose currently resembles the posterior of one who has visited Taco Bell. But with occasional bursts of explosive force. So yea.

Does this mean I have my nice full-body transform back?
Yes, you have.
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Beirus on March 09, 2015, 01:11:21 am
"Very well, I will go with you." Robert agrees.

On the way to the Grand Room:
"So, Doomknight, huh? That a real name? Or is your real name something blander like Tim or something and you got a book and figured out the sweet body transformations? Looks like you figured out some neat armor stuff too. If I win, you should tell me how to do that before you die."
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Tomcost on March 09, 2015, 07:19:21 am
"Very well, I will go with you." Robert agrees.

Well then. He motions towards the exit, but turns to Derm before leaving:

If I happen to see you near us, my minions will destroy you. Bear that in mind before doing something stupid.

He then finally walks away, followed closely by Robert.

Quote
On the way to the Grand Room:
"So, Doomknight, huh? That a real name? Or is your real name something blander like Tim or something and you got a book and figured out the sweet body transformations? Looks like you figured out some neat armor stuff too. If I win, you should tell me how to do that before you die."

The Doomknight was about to engage in idle conversation as you went across the Northen Hallway, but you talking first seemed to take him away from his comfort zone:

WH-WHAT? he stares at you, you can see his red eyes fixed on you from the visor of his helmet. WHO TOLD YOU ABOUT THAT?! WAS IT THE WEAKLING BACK THERE, RIGHT?! He points at the Arcane Room. He may be speaking about The Flimsy Wizard, the only one that has survived from the beginning of this whole madness, but you are not sure.

He sounds both frustrated and uneasy as he says that.
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Bigf00t on March 09, 2015, 08:16:59 am
He may be speaking about The Flimsy Wizard, the only one that has survived from the beginning of this whole madness, but you are not sure.
He. Hehehe. This amuses me as I was around at that time (wasn't I? I had a good chat with (evil) SCIENCE BRO) but makes sense as Tim Timmey, Tim-Tim Timoi hasn't actually seen me yet. Also not sure if I ran into the Doomknight or not myself. But regardless: Amusing :P
Title: Re: Tribulations in Magic: Incoming boss fight!
Post by: Tomcost on March 09, 2015, 08:26:24 am
He may be speaking about The Flimsy Wizard, the only one that has survived from the beginning of this whole madness, but you are not sure.
He. Hehehe. This amuses me as I was around at that time (wasn't I? I had a good chat with (evil) SCIENCE BRO) but makes sense as Tim Timmey, Tim-Tim Timoi hasn't actually seen me yet. Also not sure if I ran into the Doomknight or not myself. But regardless: Amusing :P

The Doomknight hasn't seen you yet, because he went directly to Beirus.
Title: Tribulations in Magic: Final Preparations...
Post by: Tomcost on March 10, 2015, 01:24:07 pm
Turn 105

Ohhhh....a perplixicon....let's try.....

Anamnteibu
Rebusdiiu
Osrumnti

All as seprate spells


You briefly consider setting a magma forge in this room, but you don't have iron, nor any idea about how to make a forge like that. Well, at least you can say some of these words:

[Pot:1]
An ethereal golden line appears, and begins to twist and twitch oddly, erratically, until it has made a knot out of itself. It vanishes afterwards.

[Pot:4]
Another golden line appears, this time it makes a drawing, that of a perfect sphere. Like the other one, it vanishes afterwards.

[Pot:3]
A bunch of dirt materializes in front of you and falls to the ground.

Well, maybe this magic stuff will eventually become useful?

The Space Wizard! looked around.  "Nice place, though not Space! themed enough.  That statue could have a Space! logo on it."

Space Wizard! does as Space Wizard! does

You are a Wizard, Thrakor! This means that you have to read bullshit from those papers and hope that it bends the rules of thermodynamics, action and reaction, and eventually the fabrics of the universe!

Let's see:

[Pot:4]
A golden line appears and draws a genderless torso. Hmm.

[Pot:2]
Nothing happens!

[Pot:2]
You get some black dust that disperses as it falls to the ground.

Okay, maybe you can't break the fabrics of the universe yet.

WOo! Moar Wizard!
Bigf00t yells from the hallway:
"Yo! I hear someone shouting 'Space' and 'Wizard'. This I have to see!"

Hobble my way into the lovely Greenroom, and bust out some SCIENCE!

You get into the Greenhouse Room. There is a guy who has a big SPACE! tattoo on his chest. Yeah, normal people, like all of those who have appeared in this arena. Well, you gotta do magic, so you do that:

[Pot:5+1=6]
You get a big blob of pitch. It falls to the ground, slowly sliding afterwards.

[Pot:3+1=4]
A golden line appears and draws a hatchet.

[Pot:5+1=6]
A thick line appears now, drawing a badass (but terribly unwieldy and big) scythe.

[Pot:6+1=7]
Another thick line, this time drawing a pickaxe more fit for a small giant rather than for you.

[Pot:4+1=5]
Now a sickle is drawn out of a normal-sized line.


It seems that you hit the tools department here.

Quote from: NAV
PM

Quote from: Dorsidwarf
PM

This odd couple decide to do science together, and so TNI begins:

[Pot:2]
A golden line appears, and moves! It tries to do something, and fails miserably at that.

[Pot:3]
Another golden line, this time drawing something that seems like a flat surface with a handle? You don't know what it is. You suck at magical drawing.

[Pot:3]
You get a chunk of steel the size of your fist.

[Pot:2]
Now you get a shard of a rusted-red thing.

[Pot:1]
Another line appears, but this time does something! It twists and vibrates until it has reduced itself into a twisted knot.

[Pot:4]
You get a chunk of diamond! You are so rich you can't even leave this place and sell it!

[Pot:4]
A transparent crystal appears.

Well, you still suck at magic drawing.

Now it is Doris' turn to do magic:

[Pot:6-1=5]
[Dex:5+1=6]
Fire bursts in front of you! Fortunately, you jump back fast enough to get out of it in one single non-burned piece.

[Pot:3-1=2]
You get a golden line that wiggles before disappearing.

[Pot:5-1=4]
Another golden line appears, and draws a monkey! It doesn't move, so it not not funny.

Quote from: Derm
PM

You go towards the Greenhouse Room. There, you find both Bigf01t and some guy, totally sane, just with a big SPACE! tattoo on his chest. You also notice that for some reason there is now a vine statue over the pool. That's a nice detail. Anyway, you have to do more science:

[Pot:2+1=3]
You briefly think that you saw a glow somewhere in the room, but you are not sure.

And then you notice that you exhausted your magic mojo killing that lizard just a moment ago. ((You had just one pool))

Quote from: EP
PM

You are left alone in the Arcane Room. Not that the occasional sparks of arcane energy and the entities retrieving the charged crystal batteries bother you. No, not at all. You have to do science, and that you will do.

Unexpectedly, though, your head flashes and becomes fleshy again. Well, you guess that the spell was not permanent. ((This should have happened in the previous turn, but I forgot))

[Pot:4+1+1=6]
A big blob of beer appears and falls to the ground soaking your feet. Now you smell like a drunk!

[Pot:6+1=7]
A thick golden line appears and draws a big desk.

[Pot:6+1=7]
Nothing happens!

[Pot:1+1=2]
You get a golden line which dances for you!

[Pot:4+1=5]
Now another golden line appears, and draws a boomerang!

[Pot:1+1=2]
You get another dancing line!



As the only response from Robert's part was a grin (or what seemed like one, diamond dragons are not the most expressive beings), the Doomknight just said:"Fine! I shall kill you quickly, then! It may have been a mistake to give you time to prepare" and proceeded towards the Grand Room, with Robert following closely behind.

The Doomknight, before anything happened, shouted in a deep voice which echoed in the Arena:

"I CLAIM THE GRAND ROOM! ANY INTERLOPERS WILL FACE THE HALLSPAWN. THEY ARE EAGER TO DISMEMBER YOU, SO DON'T TEMPT FATE!

Quote from: Beirus
PM

Upon arrival, Robert stayed on the Northern side, while the Doomknight proceeded towards the Southern side. While the Doomknight stretched his limbs and warmed up, Robert used his preparation time to cast a spell:

[Pot:2+1=3]
Robert flashes with light, and finds himself in human form, although quite smaller than how he originally arrived to the arena. The Doomknight laughs at his puny form.  The magic does not wait, though, and thus Robert is immediately transformed into another kind of dragon. This one has a white porcelain body, but with a somewhat transparent covering, of a kind of golden substance that seems to be pushing everything away from it. What could have been sharp claws are now covered in that thing, which makes them rather (or maybe totally) ineffective.

Porcelain repulsive energy drake!
[Small]
[Light]
[Naturally sharp]
[Repulsive energy 3/3]

((I'd like to point out that this is the effect of the repulsive energy as a layer. Raw energy items just work as damage absorbers))

The Doomknight just looks at Robert, puzzled.

"I don't get it. Why the porcelain? ARE YOU MOCKING ME? BECAUSE IT WLL BE EASIER FOR ME TO CRUSH YOU!"

He then stays examining his opponent with determination, as he gets prepared to strike.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: Final Preparations...
Post by: endlessblaze on March 10, 2015, 01:34:44 pm
"DO NOT DENY ME!"

Ratentcius
Itapeunt
Anamnteibu

All as seprate spells
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Beirus on March 10, 2015, 01:41:23 pm
"Damn, that spell wasn't as strong as I wanted. No matter, Tim, you will learn the power of the porcelain before this is over. Shall we begin?"

We shall begin!
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Toaster on March 10, 2015, 01:57:39 pm
Damned hall spawn.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 10, 2015, 02:57:19 pm
"Bigfoot."
Title: Re: Tribulations in Magic: Final Preparations...
Post by: NAV on March 10, 2015, 02:58:38 pm
"Beep Boop"
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Rolepgeek on March 10, 2015, 05:41:13 pm
Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Bigf00t on March 11, 2015, 05:24:35 pm
"Bigfoot."

"Why hello there old friend, I hope you've come to reminisce about old times, and not the more violent things. Here we would rather focus on forwarding Science!"
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 11, 2015, 05:33:33 pm
"Really. Didn't quite seem that way ten or so minutes ago."
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Bigf00t on March 11, 2015, 08:13:39 pm
"Really. Didn't quite seem that way ten or so minutes ago."

"You and your cohort decided to try and kill one of my allies. I tried my best to keep him from dying, which worked better than I thought it would, but the point stands. Attack my allies and I will defend them, or at least TRY. Ideally I would like to continue with my science, with my totally new friend here, who I totally have never met. Ever."

"But something tells me you're not so keen on that. ((My Common Sense is TINGLING! :P )) Shall we settle this in the time-honored tradition of violent and unpredictable actions?"
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 11, 2015, 09:55:03 pm
"Hmfh. You really should be more clear of who and who is not on your side. I've made my lines pretty clear, I think. I had thought we were in a truce, but I never had a clear grasp on who was on your side and who was not. Mind, I didn't particularly pay attention, but still."

"Anyway, no. While science and fighting are time honored traditions, I've come with a rather more pressing matter. My teammate is currently being assailed by eight feet of chaotic steel, as you have probably heard. This is one of the collectors we heard about from those three beings so long ago. Or he might be one. It's been a while and I sort of died between then and now, I can't remember the particulars."

"I would rather like it, for the continued existence of everybody (But mostly me and mine), if we thwarted their plans wherever possible. Nobody controls my destiny, and especially if it means becoming 'soul cattle'. This naturally means killing the Demon Knight."
 
"But alas, it appears that he will summon a horde of 'Hellspawn' if I interfere. I do not believe that me and Elephant alone will be able to pacify such beasts in such time to make a true difference in the fight. And so I have come here. What say you, to aid in killing our captors?"
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Bigf00t on March 12, 2015, 08:16:22 am
"Hmfh. You really should be more clear of who and who is not on your side. I've made my lines pretty clear, I think. I had thought we were in a truce, but I never had a clear grasp on who was on your side and who was not. Mind, I didn't particularly pay attention, but still."

"Anyway, no. While science and fighting are time honored traditions, I've come with a rather more pressing matter. My teammate is currently being assailed by eight feet of chaotic steel, as you have probably heard. This is one of the collectors we heard about from those three beings so long ago. Or he might be one. It's been a while and I sort of died between then and now, I can't remember the particulars."

"I would rather like it, for the continued existence of everybody (But mostly me and mine), if we thwarted their plans wherever possible. Nobody controls my destiny, and especially if it means becoming 'soul cattle'. This naturally means killing the Demon Knight."
 
"But alas, it appears that he will summon a horde of 'Hellspawn' if I interfere. I do not believe that me and Elephant alone will be able to pacify such beasts in such time to make a true difference in the fight. And so I have come here. What say you, to aid in killing our captors?"
((A+ For some witty writing btw "It's been a while and I sort of died between then and now, I can't remember the particulars" heh :P Well played.))

"Ah. Yes I probably should have made my alliances (as few, but strong, as they are) clearer. My Bad. But to the more pressing issue.."

"This is precisely the reason I considered the whole conflict so... non-fortuitous. I would have valued quite a fair bit more time to prepare, to be honest something like 15 more full pool-burns.
As inelegant as it is there is a simple solution to this issue, one with minimum of death, minimum of effort for all and Mr Clankypants doesn't leave with the souls. Berius may need to self-terminate."

"This sets back everyone in this pit, simply by value of wasted souls, but in my current state (as decent as it may be) I am not sure whether I would be much assistance either. As I have previously covered Clank&Spanx has at least 20 souls, as with the 10-souls-less threshold, and he only appeared when someone had 10 or more."

"He has also had MUCH more time to prepare, and has colleagues with a much more thorough knowledge of this Codex than we. I'm not saying 'let this guy rule your fate'. I'm saying lets whoop his ass, using his self-imposed constraints (no harvesting <soul limits) against him and his crew to prepare properly."

"As much as I actually hate to say it, until I can at least assess what the hell these hellspawn ARE I won't be entering that room. I will however assist you this one turn if you would like me to help you make some half-decent equipment, or full-body transform you. I would recommend some silver somewhere regardless. This guy likes souls, of both the tasty kind and the annoying green and necromantic kind."

((PM me any words you want me to say, 5 for equipment either one bit or several, or 4 for full-body-transform to allow for the "target what I am looking at" word.))
((Also sorry everyone else for dragging the chain, I've had a busy week! Also WOO! Finally I'm doing some RP!))
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Tomcost on March 12, 2015, 10:07:13 am
This is getting interesting. I will be busy for a couple of days or so, but feel free to keep planning stuff!
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dorsidwarf on March 12, 2015, 10:59:45 am
I say, young fellow, things seem to be getting awful risky around here. I don't suppose you'd happen to know any spells good for defense, mm? Armor and the like?
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dorsidwarf on March 12, 2015, 11:00:37 am
I say, young fellow who is notably un-Igorlike, things seem to be getting awful risky around here. I don't suppose you'd happen to know any spells good for defense, mm? Armor and the like?
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Beirus on March 12, 2015, 11:17:25 am
((Dammit, should have done porcelain and silver.))
Title: Re: Tribulations in Magic: Final Preparations...
Post by: NAV on March 12, 2015, 12:19:05 pm
I say, young fellow who is notably un-Igorlike, things seem to be getting awful risky around here. I don't suppose you'd happen to know any spells good for defense, mm? Armor and the like?
"Why yes I do indeed."
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 12, 2015, 03:37:28 pm
"Ah. Yes I probably should have made my alliances (as few, but strong, as they are) clearer. My Bad. But to the more pressing issue.."

"This is precisely the reason I considered the whole conflict so... non-fortuitous. I would have valued quite a fair bit more time to prepare, to be honest something like 15 more full pool-burns.
As inelegant as it is there is a simple solution to this issue, one with minimum of death, minimum of effort for all and Mr Clankypants doesn't leave with the souls. Berius may need to self-terminate."

"This sets back everyone in this pit, simply by value of wasted souls, but in my current state (as decent as it may be) I am not sure whether I would be much assistance either. As I have previously covered Clank&Spanx has at least 20 souls, as with the 10-souls-less threshold, and he only appeared when someone had 10 or more."

"He has also had MUCH more time to prepare, and has colleagues with a much more thorough knowledge of this Codex than we. I'm not saying 'let this guy rule your fate'. I'm saying lets whoop his ass, using his self-imposed constraints (no harvesting <soul limits) against him and his crew to prepare properly."

"As much as I actually hate to say it, until I can at least assess what the hell these hellspawn ARE I won't be entering that room. I will however assist you this one turn if you would like me to help you make some half-decent equipment, or full-body transform you. I would recommend some silver somewhere regardless. This guy likes souls, of both the tasty kind and the annoying green and necromantic kind."

((PM me any words you want me to say, 5 for equipment either one bit or several, or 4 for full-body-transform to allow for the "target what I am looking at" word.))
((Also sorry everyone else for dragging the chain, I've had a busy week! Also WOO! Finally I'm doing some RP!))

"You misunderstand the enormity of my quest here. I would ask that all participants of this game join. At the same time. He may be strong, but quantity has a quality all of it's own. I doubt his hellspawn could stand up to a concentrated assault by all eight players."

"Make no doubt, it would not be easy. He appears to have strength abounds and can probably take as many hits as he can give, but I have noticed that he is rather clumsy, and perhaps not that fast. Additionally, as a Chaos oriented creature, creatures and attacks Order would be highly motivated to seek and destroy him."

"And call it what you will, vain, stupid, whatever, Beirus has MY points. I am not letting them escape, even if they are being used by another. I've not much left to lose, now. If you are worried about preparations, he has become small and light, with a repulsive field besides. I have faith that he will at the very least delay him for a sufficient amount of time."

"If this is not sufficient to motivate you, I do have a request yes. I need a crossbow, and I need silver bolts that will inflict Order aligned Acid. Perhaps the word for bolt as well."

"If you are feeling particularly generous, do you have the word for 'Multiple'? If in the end I cannot aid Beirus, he will find the word useful during his battle."
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Beirus on March 12, 2015, 04:28:01 pm
((Multiple Order Dragons could be fun.))
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dorsidwarf on March 12, 2015, 05:14:40 pm
((Multiple Dragon Dragon Steel at-sight Move Order " would probbably instakill anything even without chunky salsa rules.))
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Tomcost on March 12, 2015, 09:25:48 pm
I have to say that there is neither order nor chaos in this game. The opposing forces are of a totally different nature.

Also, you already know which effects do the opposing words have when used as an attack. Or at least should know by this time.

((Multiple Dragon Dragon Steel at-sight Move Order " would probbably instakill anything even without chunky salsa rules.))

So, why do you believe this can so lethal, may I ask?
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 12, 2015, 09:32:26 pm
I don't actually recall anyone actually using them aside from that one time someone transformed into both Heaven and Hell or whatever, and the two sides tore each other apart and killed him.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Bigf00t on March 12, 2015, 10:15:06 pm
"You misunderstand the enormity of my quest here. I would ask that all participants of this game join. At the same time. He may be strong, but quantity has a quality all of it's own. I doubt his hellspawn could stand up to a concentrated assault by all eight players."
-snip "order" related chatter-
"And call it what you will, vain, stupid, whatever, Beirus has MY points. I am not letting them escape, even if they are being used by another. I've not much left to lose, now. If you are worried about preparations, he has become small and light, with a repulsive field besides. I have faith that he will at the very least delay him for a sufficient amount of time."

"If this is not sufficient to motivate you, I do have a request yes. I need a crossbow, and I need silver bolts that will inflict Order aligned Acid. Perhaps the word for bolt as well."

"If you are feeling particularly generous, do you have the word for 'Multiple'? If in the end I cannot aid Beirus, he will find the word useful during his battle."


"If you can get EVERYONE else to agree, like you claim you will, then I will join the frey. I have a plan for that eventuality. He. He. Heh. IronButt won't like what I have in mind" :D

"Until then: I can make you a crossbow (or a normal bow), hell, I could make you a very nice crossbow, but alas I do not know the word for bolts.

'Multiple'+'arrows' however. This I can do.
I'd say your best bet would be to make (or have made) STEEL_BOW_STAFF or something similar (or if made by someone with more pool than you, I'd throw in FUTURISTIC and/or a melee weapon word for more options), should give you something similar to a crossbow, but compatible with arrows
As far as arrows go, I could cook up some MULTIPLE_SILVER_ACID_ABSORB_STEEL arrows.
Even MULTIPLE_SILVER_ARROWS_EXPLODE_ACID. I like the latter (Mostly because I am somewhat steel, but also explosions of acid :P) just don't play drums with them." ;D
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Beirus on March 12, 2015, 10:49:12 pm
I don't actually recall anyone actually using them aside from that one time someone transformed into both Heaven and Hell or whatever, and the two sides tore each other apart and killed him.
((That was me. I made sheep. They didn't kill me. Also, guessing it's Hallowed and Corruption. Or was that Toaster's game?))
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Toaster on March 13, 2015, 12:50:01 am
Yeah, that was mine.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 13, 2015, 01:26:35 am
"Never actually found steel. What was that one?"
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Tomcost on March 13, 2015, 07:39:02 am
I don't actually recall anyone actually using them aside from that one time someone transformed into both Heaven and Hell or whatever, and the two sides tore each other apart and killed him.

That was Bob, Piecewise's avatar in Toaster's game.

((That was me. I made sheep. They didn't kill me. Also, guessing it's Hallowed and Corruption. Or was that Toaster's game?))

Both sheep ignored you until one of them was dead, then they attacked.


I also recall some people getting under the effects of the forces, so you are not lacking the means to acquire the knowledge.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Toaster on March 13, 2015, 09:41:04 am
Thrakor eyeballed the two weird... people? discussing this Doom Knight fellow.  "Seems like you'd be better off having them just kill each other.  Less to worry about and keeps things simpler!"

Simple!
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 13, 2015, 09:45:43 am
"You do realize they are going to kill all of us when we get too powerful, right?"
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Toaster on March 13, 2015, 09:49:22 am
"So your brilliant plan is to throw yourselves at them and let them kill us?  If they won't attack anyone under a certain power level, why don't we just throw that guy off a bridge and sit around building Space Lasers! and handing them out until we're all ultra powerful?"
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 13, 2015, 10:05:34 am
"No, my plan is to prepare for a few turns with everyone in the arena and then make what I like to call an alpha strike. Basically an overwhelming show of force to kill him before he can react. Crossbows full of acid, pits of magma, giant spheres of Vacuum, and yes an arcane laser or two."

"You say it may be folly to attack them now, you say it must be wiser to prepare, but don't you think they thought of that? You don't think that they aren't watching our every move? If we just do nothing but prepare for hours and hours then they'll take notice, and then they'll already know what we are going to do! They know the book backwards and forwards, they know the strengths and weaknesses. If we hand out giant arcane lasers they'll just nullify it! We have to ambush him here and now, while he's distracted."
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Toaster on March 13, 2015, 10:12:19 am
"You're contradicting yourself.  They can't both know everything and be ambushed; either they know exactly what is coming or they don't."
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 13, 2015, 10:16:12 am
"I am not. He cannot observe us while he is fighting Beirus. This is the window of opportunity."
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Toaster on March 13, 2015, 10:19:05 am
"You keep saying 'they' though.  Are you not saying there are more of them, outside this place, watching us?  Surely they can tip off the guy here."
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 13, 2015, 10:26:24 am
"There are three master orchestrator of this place. They came through a while back. We talked a little."

"Also, it doesn't matter if they have telepathy. If they don't, hurray for us, we can ambush the Demon Knight. If they do, EVERY PLAN WE EVER MAKE WILL BE UTTERLY SCREWED ANYWAY! It doesn't matter. In the worst case scenario they just no sell anything we throw at them and we die like pigs no matter what decisions we make because they'll already know them. I'd rather take the odds that they don't have it and we can win, rather than the 100% lose chance if they do."
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Toaster on March 13, 2015, 10:27:25 am
"Fair enough!  But tell me every word you know out of the book first, okay?"
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 13, 2015, 10:29:08 am
"If you return the favor, then sure."
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Bigf00t on March 14, 2015, 10:31:06 am
"Ok, I have some serious bones-to-pick."

"Also, if you want 'STEEL' I expect something in exchange. Lets mutually benefit. Just because one of your teammates has put himself in a crisis situation that's not exactly freebie material" ;D

((Sorry guys for the wall-o-text! I tend to get this way whenever I feel like making/arguing a point. I like well reasoned, logical debate, and that tends to get wordy :P))

"So your brilliant plan is to throw yourselves at them and let them kill us?  If they won't attack anyone under a certain power level, why don't we just throw that guy off a bridge and sit around building Space Lasers! and handing them out until we're all ultra powerful?"
((I more-or-less second this plan, but obviously with the minor adjustments brought up in my far too wordy wall of the words. WORDS FOR THE WORD-POST! Also throwing them off of the bridge would constitute murder, and then you would have the points, as morbid as it is, they'd have to jump by themselves, or jump into a black-hole or something. The real plan would be to immobilize/make-inert (but not kill) anyone trying to go over the point threshold until everyone is ready.))
((I will still join in if EVERYONE goes to kill Tommy-boy, team spirit woo! But still. Not a great plan, or at least not for the reasons given.))
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 14, 2015, 11:03:57 am
I'd like to roll a charisma check, tomcost.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Toaster on March 14, 2015, 11:46:47 am
Who are you trying to seduce?
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Tomcost on March 14, 2015, 11:47:55 am
I'd like to roll a charisma check, tomcost.

[Char:4]
Bigf01t says that he will agree to attack the Doomknight if everyone does so.



Jokes aside, I may be able to post a turn today.

EDIT: Bigf00t didn't send an action. Dammit.

EDIT2: EP didn't either.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Bigf00t on March 14, 2015, 12:20:22 pm
Well, since Derm's seducto-roll didn't pan out:

SCIENCE!

((Also didn't clarify if you wanted me to make anything, btw. This will make a weapon tho.))
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 14, 2015, 12:23:43 pm
I literally told you I wanted a crossbow.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Bigf00t on March 14, 2015, 12:27:49 pm
And I literally told you that I can't make bolts. And you told me neither can you.

So I figured we were a no-go on the crossbow with no ammo. And as far as the impromptu option went you just asked me what the word for steel was.

(EDIT:  Understandable not quite clarifying the impromptu option as you did get a little distracted trying to get Toaster to join the war effort :P)
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 14, 2015, 12:47:07 pm
Well I need something capable of firing ranged projectiles, and a lot of ranged projectiles.

Also I don't actually think there's a functional difference between Iron and Steel.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Bigf00t on March 14, 2015, 12:53:52 pm
Well I need something capable of firing ranged projectiles, and a lot of ranged projectiles.

Also I don't actually think there's a functional difference between Iron and Steel.

Hmm, I'd assume that perhaps that the steel might have a somewhat higher tensile strength or be slightly less malleable. As far as direct game impact when steel is not directly competing against steel I have to agree with you. Might come into effect when versing hard targets tho. Iron arrows VS steel armor, rather than the other way around, that kind of thing. But yea, as a bow material unlikely to matter too much.

Do you have the word for bow already? Also when is this "Alpha Strike" going down, and what is the progress on % of the arena joining in?
If we're waiting at least another turn I'll do the science now, testing two effect words, one of them might be useful for the bow or arrows.

If you're going on to attack next turn then I'll spit out the kit now, but I would prefer to science this turn.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 14, 2015, 12:56:09 pm
I don't have bow, just crossbow. Not a lot of experimenting in the yellow section.

Anyway I've just talked to you and sorta to toaster. I'm thinking that we strike when Beirus starts to fail. I'll send a mass PM I guess, RP takes too long.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Tomcost on March 14, 2015, 12:56:38 pm
And I literally told you that I can't make bolts. And you told me neither can you.
For simplicity's sake, the word for arrows can create bolts if it is the caster's intention.

Also I don't actually think there's a functional difference between Iron and Steel.
Steel is a marginally more resistant material.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Bigf00t on March 14, 2015, 01:02:22 pm
And I literally told you that I can't make bolts. And you told me neither can you.
For simplicity's sake, the word for arrows can create bolts if it is the caster's intention.
...
Do you know how many turns I spent digging through the yellows looking for bolts?!
I just assumed this was like each prior Perplexicon game to date, and I wondered if you could twist this word with intention, but never tried it... ::)
Oh dear, at least we know now :P

Right, if we're (presuming) all striking when Berius hits some trouble, that'll be good. Might have a rough idea what Doomknight can do.
I'll keep my science for this turn, should also make a steel spear with a random effect. Providing I haven't mistaken spear for something else.
Might uncover a nice word for your new crossbow.
I think I'll make one myself.

So, any special requests for this 5 word crossbow? ;D
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 14, 2015, 01:07:08 pm
It should, preferably, not work off strength. If it can fire multiple bolts at once, make it so.

The arrows should be able to shrapnel themselves, and also be filled with acid, order/heavenly aligned if possible.


Also... I don't have 4 pool? Thought I put my point there.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Toaster on March 14, 2015, 01:07:28 pm
So perhaps it's less a word for arrow and more a word for ammo?
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Bigf00t on March 14, 2015, 01:12:04 pm
So perhaps it's less a word for arrow and more a word for ammo?
I understand that now :P

EDIT: Hmm, for the crossbow, how does this sound?:
"Light Steel Crossbow Many Ammo"

EDIT2: I COULD make it "order" aligned, but then you'll have to roll for Will every time you touch the damn thing. If you REALLY want that I can, but I doubt it'll give any "order" bonuses against the Doomknight. His styling seems to be just that, styling.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Tomcost on March 14, 2015, 01:35:28 pm
Okay, Derm's point in pool is now in there, Dorsidwarf's missing word has been edited inot the turn, and I will begin to work on the next turn right now. If you want to change something, say it now...
Title: Re: Tribulations in Magic: Final Preparations...
Post by: endlessblaze on March 14, 2015, 01:54:06 pm
im doing a new action.

PM

my oold action was for research that I no longer need.
Title: Re: Tribulations in Magic: Final Preparations...
Post by: Dermonster on March 14, 2015, 01:54:55 pm
Also, (I exceeded the PM's per hour limit) NEVER POST WORDS IN THE THREAD. PM's words only.

That means alter the bold, Endless.
Title: Tribulations in Magic: BOSS FIGHT!
Post by: Tomcost on March 14, 2015, 03:16:03 pm
Turn 106

im doing a new action.

PM

my oold action was for research that I no longer need.

[Pot:5+1=6]
A thick, golden line appears and draws a really long rapier. With a flash of light, it materializes into silver and falls to the ground. Damn, that thing looks heavy, and not really sharp.

-Big Silver Rapier:
[Minor piercing]
[Very Heavy]

"Beep Boop"

I say, young fellow who is notably un-Igorlike, things seem to be getting awful risky around here. I don't suppose you'd happen to know any spells good for defense, mm? Armor and the like?

TNI keeps doing some science:

[Pot:4]
A golden line appears and draws a battle axe, one with two Tesla things near the handle, working as an odd kind of arm-guard. There is also a crank on one of the flat sides of the axe. With a flash of light, it turns into solid steel, with the Tesla thingies emitting an arc of electricity between them. You briefly consider grabbing it, but then realize that Steel conducts electricity, and that this may be a bad idea.

[Pot:4]
You begin to glow with light, the magic having settled in your body, and awaiting your command. You activate it, and find yourself made of iron! And also from a bunch of gears, cranks and even a steaming pipe on top of you. You have become a clanking steel man!

Clanking steel man:
[Smooth surface]
[Yields]

Doris, on the other hand, seems to have another thing in mind:

[Pot:4-1=3]
That point in the wall that you were casually staring decided to glow a little, the size of the glow being quite small. After a brief time, it flashed with light, revealing now a lion made of steel, that could rather fit a teenager of their species more than a fully developed adult. After it realized that it was alive, it stared at both Doris and TNI. Its intentions probably aren't healthy for them.

Quote from: EP
PM

You have a wonderful idea in mind:

[Pot:2+1=3]
[Wil:1-1=0]

A small boomerang, made of iron and cackling with electricity, materializes in front of you. You wonder about how cool would it be to use it. "If only I knew" the Wizard thinks.

"I"

"I"

"I"

Then for some reason the boomerang flies at you!

[Dex:3] Not enough!
[End:3-1=2] A bit close, but still not enough!

It hits you straight on you gut. Its form doesn't do much, but you are filled with electricity, and it leaves you weakened.

[Slight paralysis]

Also, the boomerang has lost its charge.

Quote from: Derm
PM

Orc Derm focuses his inner rage:

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHH

Quote from: Bigf00t
PM

You attempt to create something great! Maybe. You hope it doesn't cripple you.

[Pot:5+1=6]
A thick golden line appears, and draws a bastard sword! It is big, but you believe you can handle it. With a flash of light, it materializes into steel!  You try to grab it, and notice that it is pushing you away as you try to do so.

[Pot:6+1=7]
You get a blob of a black liquid, somewhat rubbery in texture.

Damned hall spawn.

The SPESS WHIZHARD attempts to invent something!

[Pot:6]
A thick golden line appears, and it draws an odd-looking piece that is supposed to be worn on your torso. It seems to be decorated with various gears, and enhanced with some tubes which have cool-looking futuristic rings on them. It disappears shortly after, though.

Okay, it may be cool in theory. Just in theory.



"Damn, that spell wasn't as strong as I wanted. No matter, Tim, you will learn the power of the porcelain before this is over. Shall we begin?"

The Doomknight briefly stops his warming up, and says something:

"Let me do something, if you don't mind..." he says to Robert, then proceeds to shout:

"GUIDE, ACTIVATE!"
 
"Guide, activated" was heard in Robert's mind shortly after, as he saw a humanoid head phasing through the ceiling, made from the same repulsive energy that now constitutes a layer of his body. It floated towards the Knight, and then stayed in front of him, their heads at the same altitude. Robert notices that its ears are rather pointy and elongated.

"Engage boss battle sequence"

"Engaging. Playing track named: Badass boss track for SHUT UP AND DO IT!" the Knight interrupts the entity. It just stays there, for a second, then the music comes.

[♪] (https://youtu.be/xmADWppsoUQ?t=2m53s)

The Knight then prepares himself for the battle.

Robert begins the fight by rushing to his foe, and quickly casting a spell when he is near enough:

[Pot:5+1=6]

[Robert dex:5+1+1=7]
[DM dex:1+1+1+1+1=5]

[Robert will:6+1=7]
[DM will:1]

A cone of acid materializes between Robert and the Doomknight. The dire situation that both combatants have to face prevents them from seeing something that lies within it.

Robert quickly jumps back to evade the hazard, having prepared for doing that this whole time, but some little drops of acid reach his right leg, carving an opening in that place, but leaving his red flesh untouched.

THAT WAS A NICE SET OF ARMOR YOU HAVE JUST- but he begins to stare at something. That phenomenon that was within the acid, that now that has dispersed is able to be seen. An odd ripple in the fabric of reality, emitting a strong silver light. A motionless eye can be seen within, and it stares back, somehow at both combatants at the same time. Robert turns his gaze away, but the Knight doesn't.

"It's..It's..."

But what he was going to say is suddenly interrupted, as a silvery rune is formed in the front of his helmet, and ordered patterns materialize in his armor. He looks at you, his expression can't be read through the helmet, but you can hear a loud, yet high pitched tone roar.

And it sounds angry.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Elephant Parade on March 14, 2015, 03:17:31 pm
Quote
Wil: 1-1
Darn it, dice.

Attempt to keep my mind clear as I pick up the boomerang.

Actually, no. I have a better idea.
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Dermonster on March 14, 2015, 03:33:31 pm
... Huh. That didn't work like I thought it did.

Well. I don't think he's in a position to activate his Hellhounds, at least?

...

Oh hells.

Everyone to the Greenhouse room, NOW!

Meanwhile, I'm going to try to get one of them 'NPC points'
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Tomcost on March 14, 2015, 03:41:54 pm
Meanwhile, I'm going to try to get one of then 'NPC points'

What?
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Dermonster on March 14, 2015, 03:45:11 pm
You said that you could get points by killing some NPC's. There's a suspicious vine statue in the Greenhouse room.

Conservation of detail makes it so that everything mentioned has some sort of purpose. Thus, the vine statue must do something. You make so many of these things and we just all ignore them all the time, might as well try to figure out why.
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Elephant Parade on March 14, 2015, 03:50:20 pm
You said that you could get points by killing some NPC's. There's a suspicious vine statue in the Greenhouse room.

Conservation of detail makes it so that everything mentioned has some sort of purpose. Thus, the vine statue must do something. You make so many of these things and we just all ignore them all the time, might as well try to figure out why.
I thought a player requested being turned into a statue?
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Tomcost on March 14, 2015, 03:50:41 pm
You said that you could get points by killing some NPC's.
I already told you all about this. Some random forumite once came and said "Hey, the other means of getting souls is killing the stuff in the arena, like the Reaper and the stone thingy in the pool of water inside the Greenhouse Room" or something like that. And I said that he was correct.

Quote
Conservation of detail makes it so that everything mentioned has some sort of purpose. Thus, the vine statue must do something. You make so many of these things and we just all ignore them all the time, might as well try to figure out why.
He is Jack, who rolled so badly in pot and will that he transformed himself into vines and died. Later, the being under the pool of water transformed it into a better sculpture than that of a man realizing that he is about to die.


Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Dermonster on March 14, 2015, 03:52:50 pm
Okay, so there's still a thing in the lake that can give points when it dies.

Revision: Aim at the lake in general.
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Beirus on March 14, 2015, 03:55:11 pm
... Huh. That didn't work like I thought it did.

Well. I don't think he's in a position to activate his Hellhounds, at least?

...

Oh hells.

Everyone to the Greenhouse room, NOW!

Meanwhile, I'm going to try to get one of them 'NPC points'

See that? That is why I don't always listen to you. Those points in Will came in handy.
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Dermonster on March 14, 2015, 03:57:53 pm
You got a six.
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Bigf00t on March 15, 2015, 12:08:23 am
Everyone to the Greenhouse room, NOW!

Meanwhile, I'm going to try to get one of them 'NPC points'
... By the time everyone (or anyone who comes) gets here, the "order" control will probably have worn off.

If you want this kit as-planned it'll take two turns, however I CAN spit out "steel crossbow" and "many steel bolts/ammo" in one turn, or you could make the crossbow and I could spit out some rad arrows (I'm thinking the "explode into acid" ones).

It might be best if you made your crossbow, and I'll make the ammo, so then next turn I can make myself some more kit and you'll have half-decent gear asap.

BTW any words you feel like donating for this gear generation would be quite appreciated ;)
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Dermonster on March 15, 2015, 12:12:34 am
It takes like one turn to make that much of a movement.

Also I'm not sure what you'd want, it seems like you've got it worked out. Obsidian?
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Beirus on March 15, 2015, 12:17:11 am
((I think Tim's will save was low enough it should affect him for a few turns. Ya'll should have time to gear up and still help if you want to.))
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Dorsidwarf on March 15, 2015, 03:31:48 am
How does the word for "really sticky black goo" sound? Useful?
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Bigf00t on March 15, 2015, 08:46:53 pm
It takes like one turn to make that much of a movement.

Also I'm not sure what you'd want, it seems like you've got it worked out. Obsidian?
How does the word for "really sticky black goo" sound? Useful?
I already have both, as I'd assume the latter is Pitch, although if you combined two words for the sticky mess one of them might be for the "goo" form word and that would be cool to have :P
After my class I might make a list of words I DONT have, although then the GM will be able to have Karen "read my mind" for my wordlist completion. Meta is an intriguing thing ;D
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Tomcost on March 15, 2015, 08:50:35 pm
After my class I might make a list of words I DONT have, although then the GM will be able to have Karen "read my mind" for my wordlist completion. Meta is an intriguing thing ;D

I actually don't work on that level. Because I could even get to comment on how correct the word lists are. And I prefer the players to do science without interference from my part.
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Dermonster on March 15, 2015, 08:57:18 pm
I'd imagine a large part of the enjoyment is schadenfreude from player mistakes and misassumptions.
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Tomcost on March 15, 2015, 09:02:39 pm
I'd imagine a large part of the enjoyment is schadenfreude from player mistakes and misassumptions.

To be fair, it causes me headaches, because I assume first that the mistake was my fault, and then search all my messages for the uses of the word in question, and then the turns themselves to see if I wrote the correct meaning.

Fortunately, I didn't have to correct many things until now, and most mistakes are from the players themselves.
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Bigf00t on March 16, 2015, 01:43:25 am
I'd imagine a large part of the enjoyment is schadenfreude from player mistakes and misassumptions.
"I'd like to turn myself into steel while standing on this bridge!!"
Says: TARGET_SELF and FIRE_FORWARD :P

So Derm, are you making your crossbow? I'll spit out some arrows this turn anyway.
I'm going to change the bolt recipe somewhat because of the potentially volatile nature of "explode", no need to all accidentally injure ourselves before it's time!

HARDER! BETTER! FASTER! MORE LETHAL!
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Dorsidwarf on March 16, 2015, 02:48:35 am
I sent in my fixed version of last turn actions, tomcost.

I say, science chum who couldn't be mistaken for an Igor at all, what say we go have a look-see at whatever's making all that riotous noise?"
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Dermonster on March 16, 2015, 06:08:50 am
huhwha?

Oh. I think I'm firing something at the lake at the moment.
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Tomcost on March 16, 2015, 06:15:18 am
I sent in my fixed version of last turn actions, tomcost.

Turn change!

The following is what actually happened to Doris:


[Pot:4-1=3]
That point in the wall that you were casually staring decided to glow a little, the size of the glow being quite small. After a brief time, it flashed with light, revealing now a lion made of steel, that could rather fit a teenager of their species more than a fully developed adult. After it realized that it was alive, it stared at both Doris and TNI. Its intentions probably aren't healthy for them.

Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Toaster on March 16, 2015, 08:21:50 am
"This Space Magic! doesn't always do what I expect..."

Take two
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: NAV on March 16, 2015, 11:54:48 am
I sent in my fixed version of last turn actions, tomcost.

I say, science chum who couldn't be mistaken for an Igor at all, what say we go have a look-see at whatever's making all that riotous noise?"
"Maybe we should deal with the steel lion you summoned first. Unless you want to be "the dinner lady" in a completely different way."
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Dorsidwarf on March 16, 2015, 12:35:43 pm
I sent in my fixed version of last turn actions, tomcost.

I say, science chum who couldn't be mistaken for an Igor at all, what say we go have a look-see at whatever's making all that riotous noise?"
"Maybe we should deal with the steel lion you summoned first. Unless you want to be "the dinner lady" in a completely different way."
I personally blame the mysterious young chap who handed out that spell, but I agree that that's very much a bad kitty.
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: endlessblaze on March 18, 2015, 01:00:47 pm
(Sorry about the wait), PM
Title: Tribulations in Magic: Too many bosses.
Post by: Tomcost on March 18, 2015, 04:01:12 pm
Turn 107

(Sorry about the wait), PM

You need something better than that ugly, disproportionately big silver rapier. You have the feeling that this would be better:

[Pot:1+1=2]
A golden line appears and wiggles! Okay, you did that wrong this time.

Quote
Wil: 1-1
Darn it, dice.

Attempt to keep my mind clear as I pick up the boomerang.

Actually, no. I have a better idea.

You have a better idea, one which consists in trying again!

[Pot:1+1=2]
A golden line appears, and then tries to draw something, only succeeding in bending slightly.

Okay, maybe you are out of luck.

I'd imagine a large part of the enjoyment is schadenfreude from player mistakes and misassumptions.
"I'd like to turn myself into steel while standing on this bridge!!"
Says: TARGET_SELF and FIRE_FORWARD :P

So Derm, are you making your crossbow? I'll spit out some arrows this turn anyway.
I'm going to change the bolt recipe somewhat because of the potentially volatile nature of "explode", no need to all accidentally injure ourselves before it's time!

HARDER! BETTER! FASTER! MORE LETHAL!

Time to make some badass weaponry:

[Pot:2+1=3]
A golden line appears, and then splits into three smaller ones. Each of them draws a crossbow bolt. With a flash on light, each of them materializes into, well, some badass looking thing. Its shaft is made from steel, but it has a crystal tip, filled with some of that green acid.

Damn, you are going to be the envy of all those murderous fuckers here.

3 steel shaft bolts with acid filled crystal tips added to inventory

"This Space Magic! doesn't always do what I expect..."

Take two

Okay, lets see if this does work:

[Pot:3]
A golden line appears and draws a small chest-piece attached to a helmet. With a flash of light, it materializes into iron. Unfortunately, it is too small for you to wear.

Okay, so there's still a thing in the lake that can give points when it dies.

Revision: Aim at the lake in general.


You have a sudden revelation, and you will make most of it. You face the lake and say your words:

[Pot:4+1=5]
[Dex:6+1+1=7]

A raging inferno, perfectly contained in a sphere, materializes in front of you and flies in the direction of the lake. It collied against the wall, spilling hot magma and and causing the fire to disperse. The vine statue over the point of impact got its legs carbonized instantly, and the dispersing fire caught the rest of it. Many droplets of magma fell into the pool of water, causing steam to come out of it.

Immediately, an arm, twice as thick as those of the Doomknight erupted from the pool and shoved a wave of water into it, and the fire was extinguished. Shortly after, the arm was joined by another, and both of them pulled the rest of their body out of the water. It was a huge humanoid, made of stone, but covered in vines in many places. Its head was human-like, but bald, with a big brow above the creature's eyes. It moved slowly, but with determination.

[?? Will:5+2=7]
The creature growled, emitting a sound like that of a stone avalanche, and then motioned towards the floor with one arm and made a grasping, then yanking motion. A huge chunk of stone was pulled by it, lifting into the air. With the other arm, it pointed at the many plants in the room, and yanked some of them from the distance. With a series of complex movements the creature combined the floating materials into a long, but still thick object, a staff made of stone and plants compressed into wood, with thickened stone at its extremes. With the thing still in the air, the creature motioned and the staff fell into one of his hands, then the creature hit the floor with it, causing many cracks and a loud noise.

Then the creature stood there, staring at Derm, awaiting for him to do something. His furrowed head was the only thing indicating how angry it was.

Optional boss unlocked: The Garden Keeper

I sent in my fixed version of last turn actions, tomcost.

I say, science chum who couldn't be mistaken for an Igor at all, what say we go have a look-see at whatever's making all that riotous noise?"
"Maybe we should deal with the steel lion you summoned first. Unless you want to be "the dinner lady" in a completely different way."
I personally blame the mysterious young chap who handed out that spell, but I agree that that's very much a bad kitty.

[Lion spd:5+1=6]
[TNI spd:4-1-1=2]
[Doris spd:5-1=4]

Without giving neither Not Igor nor Doris time to react, the metal lion jumped at Not Igor!

[Lion dex:3+1=4]
[TNI dex:5-1-1=3]

[Str:6-1=5]

And the lion latches in his left arm! And even worse, it shakes it violently, the little wretch slowly tearing away the metal man's arm.

Now the arm is [Mauled]

Doris tries to help and attempts to cast a spell:

[Pot:5-1=4]
She looks at the ceiling above the lion (but also above Not Igor), and it begins to glow. With a flash of light, it transforms into a black gooey substance that begins to drip from it, just over the two:

[TNI dex:1-1-1-2=-3]
[Lion dex:6+1-2=5]

And Not Igor gets a nice bath of pitch, as the lion sees it coming and releases him.

Not Igor is bathed in pitch! -1 to both speed and dexterity, because it is sticky. Try to not get near fire.

But Not Igor tries to make a good use of this temporary situation and casts a spell:

[Pot:6]
A thick line appears, and draws a big pair of gauntlets. With a flash of light, they materialize into diamond! Not Igor quickly puts his sticky hands inside the gloves. Had they no been so spacious, they could have stuck within the gloves.

-Big diamond gloves:
[Heavy]
[Crystaline structure]
You receive no damage in your hands until they break. Blunt damage just goes through.

The fact that he is covered by flammable pitch makes him think twice about doing anything electricity-related. Mainly because some nasty spark may cause a flame to erupt.

And, to make things worse, something was heard from the hole in the ceiling (despite nobody being able to see anything but darkness in there):

ARCANE TECH CORPORATION! YOU WILL PAY FOR YOUR SINS! THOSE WHO DEAL WITH WHAT THEY SHOULDN'T, SHALL MEET OUT ETERNAL RAGE!

Well, fuck. Maybe it would be a nice time to run away.



Quote from: Beirus
PM

[♪] (https://youtu.be/xmADWppsoUQ?t=2m53s)

[Robert spd:3+1+1=5]
[DM?? spd:4]

Robert, again, tries to unleash more magic upon the possessed Knight:

[Robert pot:2+1=3]
[Robert will:2+1=3]
[DM?? will:5]

And some green, wailing skulls appear in front of Robert, but the Doomknight just rushes through them, like if they were nothing!

When he almost was over Robert, a high-pitched whisper came from him:

[DM?? Pot:2]
Robert felt a little bit of a pulling force, but the Knight just continued his onslaught:

[DM?? dex:5+1-1-1=4]
[Robert dex:4+1+1=6]

But fortunately for Robert, he manager to evade the swing from the monstrous axe.


The runes across the Knight's bodies have not disappeared yet.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: Too many bosses.
Post by: Toaster on March 18, 2015, 04:08:04 pm
The Space Wizard! looked at what just entered.

"He did it!"

With a point at Derm, he bolted.


NOPE off down the southern hallway.  Also try that same spell again.
Title: Re: Tribulations in Magic: Too many bosses.
Post by: Tomcost on March 18, 2015, 04:10:39 pm
NOPE off down the southern hallway.  Also try that same spell again.

Southern or South-Eastern?
Title: Re: Tribulations in Magic: Too many bosses.
Post by: Dermonster on March 18, 2015, 04:13:48 pm
"Well. Hello there."


(It occurs to me that maybe I should have postponed that.)
Title: Re: Tribulations in Magic: Too many bosses.
Post by: Toaster on March 18, 2015, 04:14:28 pm
Since when is there a hallway going even remotely east from the Greenhouse Room?
Title: Re: Tribulations in Magic: Too many bosses.
Post by: Tomcost on March 18, 2015, 04:17:23 pm
"Well. Hello there."

It doesn't speak, just stays there, staring at you, with the same face as before. It occurs to you that maybe you have hurt his feelings.

Since when is there a hallway going even remotely east from the Greenhouse Room?

SE hallway is the one that joins Greenhouse and Magma Rooms.
Title: Re: Tribulations in Magic: Too many bosses.
Post by: Dermonster on March 18, 2015, 04:20:39 pm
"Oh, were you living in the lake there? I do apologize, profusely. I was merely testing a spell, you see, because one of my friends is in terrible danger by a fellow known as the Doom Knight a room over and I need to help him. If you like, I could attempt to restore the statue ...?"

Tomcost I want to roll charisma
Title: Tribulations in Magic: Phew!
Post by: Tomcost on March 18, 2015, 04:30:26 pm
"Oh, were you living in the lake there? I do apologize, profusely. I was merely testing a spell, you see, because one of my friends is in terrible danger by a fellow known as the Doom Knight a room over and I need to help him. If you like, I could restore the plant life...?

The thing shakes its head, then slams the staff against the ground, making the cracks even bigger. It then releases the staff, and it stays there floating, probably because of its will. It then proceeds to turn around, and with many complex movements from its hands, fixes the carbonized legs of the statue, returning them to a brilliant green color, and then adding some colorful flowers there.

After that, it begins disassemble is own standing staff, retuning the stone to the floor as if nothing had happened, and separating the breathing plants fromt the wood and returning them to their own previous positions.

After finishing everything, the Keeper gave you a stern look of warning, then turned around and begun walking towards the lake again.
Title: Re: Tribulations in Magic: Phew!
Post by: Dermonster on March 18, 2015, 04:33:11 pm
"Alright. Sorry again! Goodbye! For now..."


Time to make that crossbow, I suppose.
Title: Re: Tribulations in Magic: Phew!
Post by: Elephant Parade on March 18, 2015, 06:05:31 pm
Again.
Title: Re: Tribulations in Magic: Too many bosses.
Post by: Toaster on March 18, 2015, 08:19:13 pm
Since when is there a hallway going even remotely east from the Greenhouse Room?

SE hallway is the one that joins Greenhouse and Magma Rooms.

That's south west.
Title: Re: Tribulations in Magic: Phew!
Post by: Andres on March 19, 2015, 01:58:56 am
Name: Lionel
Appearance: Young-looking dude with a wizard robe
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 3
Status effects:
Transformation status:
Inventory:
Location:
Title: Re: Tribulations in Magic: Phew!
Post by: Tomcost on March 19, 2015, 05:37:40 am
Spoiler: Andres (click to show/hide)

Waitlisted!

Since when is there a hallway going even remotely east from the Greenhouse Room?

SE hallway is the one that joins Greenhouse and Magma Rooms.

That's south west.

Check your cardinal directions, yo!

Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Phew!
Post by: Toaster on March 19, 2015, 07:39:14 am
Oh, I see; I meant southwest relative to my current position.
Title: Re: Tribulations in Magic: Phew!
Post by: XXXXYYYY on March 19, 2015, 08:00:13 am
Why did I not PTW 100 ages ago?
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: ATHATH on March 19, 2015, 09:17:04 pm
You said that you could get points by killing some NPC's.
I already told you all about this. Some random forumite once came and said "Hey, the other means of getting souls is killing the stuff in the arena, like the Reaper and the stone thingy in the pool of water inside the Greenhouse Room" or something like that. And I said that he was correct.
Promotion received: random forumite!
Title: Re: Tribulations in Magic: BOSS FIGHT!
Post by: Tomcost on March 20, 2015, 05:35:21 am
You said that you could get points by killing some NPC's.
I already told you all about this. Some random forumite once came and said "Hey, the other means of getting souls is killing the stuff in the arena, like the Reaper and the stone thingy in the pool of water inside the Greenhouse Room" or something like that. And I said that he was correct.
Promotion received: random forumite!
I just said random forumite because you had not waitlisted, so you weren't a player. Anyway, you have a remarkable ability to notice little details.
Title: Re: Tribulations in Magic: Phew!
Post by: Bigf00t on March 20, 2015, 11:53:56 pm
FOR SCIENCE!
Title: Re: Tribulations in Magic: Phew!
Post by: Tomcost on March 22, 2015, 06:17:11 pm
I did a small turn change, because Bigf00t's bolts were actually amde out of steel, not iron. Also, I sent PMs to those who haven't posted.
Title: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 26, 2015, 06:49:51 am
Turn 108

Again.

You feel that this is getting repetitive:

[Pot:5+1=6]
[Will:3-1=2]

Now a big boomerang appears in front of you, and is fired in a random direction. It collides against the wall, evading the crystal pyramids acting as arcane batteries, and then falls to the ground, still crackling with electricity. You notice that you have no further control over it, no matter how hard you use your scarce willpower to manipulate it. Maybe you should find an actual way to control stuff with your will, rather than just applying a force in the desired direction at the creation of the element.

FOR SCIENCE!

You put on your mad scientist glasses and do some crazy science:

[Pot:4+1=5]
A golden line appears, then splits into five different lines. Each of them draws a crossbow bolt, with the bow of a crossbow attached to each of them. With a flash of light, they materialize into steel, with a little octariney line acting as an explosive bowstring for those little bolt-crossbows. You also note various carvings, like that of circuitry, around said bolts, and each of them shows more of an octariney glow lying underneath the bolt-crossbows (because, obviously, they are not crossbow-bolts, that would be an utterly confusing way to call them). Overall these little things look cool, but quite impractical. Not to mention that they are not self-sustaining crossbows from the future, like you had planned. Maybe you should do more science, until you find a means to make an object spit another magically.

Quote from: Derm
PM

Well, time for that crossbow you have always dreamed of!

[Pot:5+1=6]
A thick, golden line appears, then begins to draw an amazing contraption: a huge crossbow, lined with gears and mechanisms tied to a crank, all designed to help the user to charge it by just using it. The crank allows to load the crossbow in an efficient and comfortable manner, while still managing to keep all that progress made from that strenuous effort that is to load a crossbow. With a flash of light, it materializes into iron, with shiny silver decorating its outside, giving it a fashionable look.

-Iron/silver steampunk crossbow:
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.

Quote from: endlessblaze
PM

Trying again!

[Pot:1]
[Will:1]

You notice that you did something wrong, even more wrong than last time. Both your arms begin to glow oddly and unpredictably, flickering like a malfunctioning light bulb. Then, they flash with light, and you don't feel the any-more. In their place, there are diamond rapiers, one for each arm lost. You can't feel them, meaning that they are not part of your body. But, for some reason, they are still attached to you.

-Arms are inert diamond rapiers:
[Piercing weapon]
-2 to wresling.

The Space Wizard! looked at what just entered.

"He did it!"

With a point at Derm, he bolted.


NOPE off down the southern hallway.  Also try that same spell again.

You quickly go through the SE hallway, going past an angry metal cat, then through the Magma Room, going past a confused guy with two diamond rapiers for arms. Ha! and some dare to call you crazy here. Anyway, you arrive to the Southern Hallway, and you try to create that thing again:

[Pot:5]
A golden line now draws a standard-sized chest piece, joined to a standard-sized helmet. With a flash of light, it materializes into solid steel. You try it on:

-Steel Helmet and chest armor:
[Smooth surface]

Quote from: NAV
PM

Quote from: Dorsidwarf
PM

[TNI spd:1] ((Plus many maluses, you lose a turn))
[Doris spd:4-1=3]
[Lion spd:1+1=2]

Doris unleashes a hopefully offensive spell at the metal lion:

[Doris pot:6-1=5]

[Doris dex:1+1=2]
[Lion dex:5+1=6]

She tries to fix her sight upon the cat, but it quickly jumps away, and she ends up looking at the floor in the exact moment the spell activates. A patch of it begins to glow, and suddenly it flashes with light, revealing a that a stone head with a cone of the aforementioned material acting as a sort of hat, now occupy a hole in the ground. Well, fuck, that failed.

An odd noise comes from the ceiling, and everybody turns their heads to the hole in it:

[?? dex:5+2=7]
[Lion dex:6+1-1=6]

A figure quickly falls from the ceiling over the animal, which, despite being pretty nimble, got hit in a paw, which instantly exploded in an octariney mesh of colors and heat.

The figure had its fall quite safe because it actually slowed as it reached the floor, inertia losing its momentum, apparently by the creature's desire. It was a silverish humanoid, clad in glowing, geometrical tattoos, wearing nothing but some golden bands across his body. Its face was elongated and alien, lacking a nose altogether. Two glowing silver eyes stared not at the metal lion, but at the two people staring perplexed at him. The metal lion pulled back, scared of the creature.

The humanoid pulled both his hands from the ground, where there are two holes now. A pair of crystal gauntlets covered its hands, and two short but thick beams of arcane energy came out of the gauntlets as blades, ready to stab anybody at hands reach. They looked slightly transparent, like if weakened, for some reason.

The creature finally spoke:

This is what you are doing, AT corporation? Farming for souls? You can't, you couldn't, escape the inevitable! We will conquer you all. YOU WILL ALL FALL UNDER OUR CONTROL! AND WE SHALL BEGIN BY TURNING THIS PETTY GAME OF YOU AGAINST YOURSELVES. ALL THESE SOULS SHALL BE OURS!

SECRET BOSS UNLEASHED: The Zealot ((see GM's comments))

Doris decides to run the hell away to the Greenhouse Room, leaving Not Igor alone with the creature.

Fortunately for Not Igor, most of the pitch has flown out of himself and he can move better now. He is still flammable, though.

The metal lion suddenly flashed with light, and became a boulder, the magic transformation having expired.



[♪] (https://youtu.be/xmADWppsoUQ?t=2m53s)

Quote from: Beirus
PM

[DM ?? spd:5]
[Robert spd:2+1+1=4]

The possessed Knight continues with his reckless onslaught, first by shouting some high-pitched gibberish which is obviously a spell of some kind:

[DM ?? pot:3]

[Robert str:6-1-1=4]
[DM ?? str:5+2=7]

A small ball of a semi-transparent substance appeared and begun to pull everything towards it, but both combatants manage to resist it. The Knight continued, this time with his hellish blade:

[DM ?? dex:3+1-1-1=2]
[Robert dex:5+1+1=7]

A brutish swing was easily avoided by Robert, who in turn kept trying to suck away the Knight's soul:

[Robert pot:1+1=2]

But he didn't manage to create anything but some moaning in front of him. The Knight suddenly grabbed his ow head, and the runes across his body begun to slowly go away just as some painful grunts came from him.

"W-What? What happened?"

He stared at Robert for a brief time, then turned around, looking for that floating head.

"Guide! Relate what happened!"

Robert heard inside his head, maybe just like the Doomknight himself:

"Timothy was possessed by the opposed force codename "Inertia".  Repeated failed melee attacks and magic attacks from Timothy followed, as well as failed magic attacks from Robert."

The Knight turned to Robert:

"Why did you do that? Why the hell did you mess with the opposing forces? You didn't achieve anything!"

And, just before Robert could speak, he flashed with light, and suddenly found himself back in human form. In a short, human form.

Oh, crap.

"Okay... Let's pretend this never happened, and prepare for fight again, shall we?"


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)


GM's comments

So, the Zealot was a hidden boss that would appear once someone decided to make a hole at the ceiling. It is hostile and now that he has been unleashed, you can't go back. He is not very powerful, though, but it makes the most out of its limited power. Fear him!

Inspiration: Starcraft's Zealots.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: endlessblaze on March 26, 2015, 06:55:46 am
(So I can't move my raipers? Dang it! Derm I hope you know how to fix this!)
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 26, 2015, 07:26:29 am
(So I can't move my raipers? Dang it! Derm I hope you know how to fix this!)

You have no joints in your arms with which to move them. You can use them to stab stuff, but you can't grab nor do anything fancy with them
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: endlessblaze on March 26, 2015, 07:28:14 am
(why did they replace my arms anyway?)
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 26, 2015, 07:29:55 am
(why did they replace my arms anyway?)

Because you rolled badly in pot, then you rolled badly in the roll to resist the effects rolling badly.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: endlessblaze on March 26, 2015, 07:31:14 am
(yikes. the random number gods must not be happy with me....)
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 26, 2015, 07:32:46 am
(yikes. the random number gods must not be happy with me....)
Yes. It tends to happen much more often than what I would like in this game.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Toaster on March 26, 2015, 08:21:27 am
Were I to host one of these again, I'd make a "miscast table" with several things that could happen on bad pot rolls, and not all of them would be as bad as "your <body part> turns to <element>.  It might just appear over your head, which has a nice effect of self-balancing based on the danger of the spell.  Sand over your head, you cough a bit.  Magma over your head...  The general idea is to make pot:1 miscasts a bit less maiming.  Pot:0 or worse is still horrible for you, as it should be.

Also, iron armor?  Sure that's not steel?



"Now we're talking!  Not quite Space Armor! but it'll do for a budding Space Wizard! like myself!"

Let's make some Space Accessories! to go with it.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Dermonster on March 26, 2015, 08:36:40 am
Yes I know how to fix it.

God damn, Iron Axe Feet, ya know?

Limited internet access. Will fix later.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 26, 2015, 08:48:45 am
Also, iron armor?  Sure that's not steel?

Yes, it is steel. I keep confusing those two for some reason.

Were I to host one of these again, I'd make a "miscast table" with several things that could happen on bad pot rolls, and not all of them would be as bad as "your <body part> turns to <element>.  It might just appear over your head, which has a nice effect of self-balancing based on the danger of the spell.  Sand over your head, you cough a bit.  Magma over your head...  The general idea is to make pot:1 miscasts a bit less maiming.  Pot:0 or worse is still horrible for you, as it should be.

The problem with those things is that, well, some miscasts may become useful. Imagine what would happen if the diamond rapier had apeared over his head? Yeah, he may have injured himself (albeit not terribly), but he would have got the rapier anyway. The loss of a body part almost always has a drawback. And that's the main idea. I thought that the secondary roll would help (after all, the possibilities of two ones in a row are of 3%), but for some reason they have happened more often that what I had desired. Either that or I'm paying too much attention to them.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Toaster on March 26, 2015, 08:54:46 am
It would be take into account the "difficulty" of the spell somehow; for example, in this case, with the miscast result of "appear over head" it might appear mangled, fused, and unusable, or perhaps just shatter or evaporate, or something else to be generally useless.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: endlessblaze on March 26, 2015, 08:56:00 am
(yikes. the random number gods must not be happy with me....)
Yes. It tends to happen much more often than what I would like in this game.
no I mean im in a lot of RTD games right now. last turn in roll to magic? got a cut on my forehead and fialed my counter attack.
inexorable? failed to duplicate a plant.
and now I have turned my arms into (almost) useless lumps of diamond (if they were not inert I would be rather over joyed)
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 26, 2015, 08:58:01 am
It would be take into account the "difficulty" of the spell somehow; for example, in this case, with the miscast result of "appear over head" it might appear mangled, fused, and unusable, or perhaps just shatter or evaporate, or something else to be generally useless.

That would be better, yes. Maybe I could tone down the body part losing in exchange of a self attack from your own spell at high will rolls. Maybe by giving an extra roll to evade the thing.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Dorsidwarf on March 26, 2015, 09:50:55 am
Start hollering at the top of my voice about 'demons coming through the roof!' And run back to help scientist fellow. Do PM action when I've sent it.



'Hold in, steel science man! Dinner lady Doris is here to save the day!
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Lost in Nowhere on March 26, 2015, 03:43:32 pm
There is a one out of thirty-six chance of rolling two ones in a row, so, on average, a failure like that should happen every four to six turns, assuming that everyone is doing something that can lead to those situation.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 26, 2015, 04:04:02 pm
There is a one out of thirty-six chance of rolling two ones in a row, so, on average, a failure like that should happen every four to six turns, assuming that everyone is doing something that can lead to those situation.

Why four to six turns? One in a 36 chance should mean that it should happen once in 36 magic casts, unless you are factoring the amount of spells a player is using each turn, or the amount of players.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Dermonster on March 26, 2015, 04:11:06 pm
"Guide, define opposing forces in context to 'Inertia'.  Worth a try, at least."
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 26, 2015, 06:34:24 pm
"Guide, define opposing forces in context to 'Inertia'.  Worth a try, at least."


An androgynous elf head phases through the ceiling and floats until it is looking at you from the same height your own head is at. It is made from that repulsive energy you already know, but for some reason you don't feel the push, like if the thing wasn't actually there. It opens its mouth, but you don't hear any sounds coming out of it, but rather, you hear a voice in your head:

"Searching database for "Opposing forces" and "Inertia"...
Accessing Researcher's notes...
Data found. Reproducing extract from "Lead Researcher's notes":

Then, you begin to hear a voice inside your head with which you are not familiar with, but it was one which may have been recognized by those who had survived until now:

"...Now, I'd like to move to an even more interesting concept. The words that I'm going to speak of now seem to cause strictly different effects than the rest, if one could even say that they cause a real effect at all, as they seem to operate on a different plane of existence, or at least on an undiscovered scale. The forces, as I haven't found another way to define them, are definitely sentient entities, or maybe many sentient entities acting as one, it is hard to specify with the scarce data we have until this moment. The words in question seem to allow these forces to operate in the actual world, on our own plane of existence, but they do not interfere with it physically. Instead, they attempt to subjugate the psyche of every living being in a definite radius, and covert them to their "cause". The means used to do this are still unknown and require further investigation. The creatures who fail to resist the forces show several symptoms, including violence towards non-affected creatures, loss of individuality, loss of self-preservation instinct, an apparent higher understanding of the word system and its effects, including knowledge of words which the creature didn't have before, change in the sound frequency of speech, glowing marks of a specific color appearing in forehead and the rest of the body, and an important hatred towards creatures affected or belonging to the other opposing force. The violent behaviour seems to prioritize affected members of the other force, then neutral entities, and almost intuitively, creatures affected by the same force are friendly between them. All these effects make it obvious that these words should be long to the Red category, where I'm putting them under the "Material" classification, due to the lack of a better term to label them to this point. Possible commercial uses are related to the military market, but appear to be impractical, with the most prominent use being to cause internal dissent..."


There is a pause, and the voice speaks again, but it doesn't seem to be speaking in the same context:


"... the subject shows similar symptoms to the elf. The prolonged exposure to this force, has completely transformed the dwarf into a servant of this force's "cause". Any hope of the subject returning to having normal cognitive processes has been lost, but solitary confinement will remain as his treatment, due to the impossibility of engaging in normal communication with him. Human methods of disposal are under consideration..."


The voice of the guide fills your head again:

Reproducing extract from "Medical Department's notes":

Now a female voice can be heard:

...psyche investigation didn't provide any meaningful insights. Both subjects have erratic and irrational thought patterns. The lack of coherence is common, with triggering factors appearing out of nowhere. The Lead Researcher has commented about a theory of his about how both subjects could be receiving orders from a yet not understood means. This could explain the randomness in their thoughts, but the evidence is still inconclusive...

After a brief pause, the guide speaks again inside your head:

Reproducing extract from "Breach report":

And the first voice is heard again:


"...The intruder proved a difficult to catch creature. Despite its humanoid form, it was exceedingly agile, and had an unnatural ability to dampen the forces applied against him, without any physical intervention. Now under containment and after examination, it can be concluded that the intruder was not under the effects of one of the opposing forces, but was an agent of it. Not only that, but it was perfectly capable of speech and intelligently answering our questions. Pulling information out of him proved difficult, so indirect means had to be used. The results were overwhelming. The creature appears to share to some degree a consciousness tied to one of the opposed forces, but still has some degree of individuality and self-preservation. The permanent character of its bond with the force could probably explain why it values itself more than its brainwashed counterparts. Between the plethora of threats, some useful information was gathered. To begin with, the "faction" it belongs to appears to be quite old in astronomical terms, but its age can't be made precise due to expressions used such as "since the beginning of time" or "old as the universe itself". The goal itself of the entity seems to be control, but for control's sake. It is highly capricious in appearance: it does not matter the outcome of the actions, as long as it (or maybe them) can determine the outcome, it does not matter. In fact, if the entire universe were to continue its current course, but there was not the other force to alter it, this force would have achieved its goal. These interesting results have leaded me to name this particular force "Inertia", because of its own nature: everything just has to continue as it is, no will other than theirs should be allowed to exist. This brings a nice point of differentiation towards..."


His voice slowly fades as the voice of the guide comes again into play:

Request completed. Anything else is required?

The head stays floating, not showing even the slightest degree of emotion.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Dermonster on March 26, 2015, 06:38:00 pm
"... Guide, Define your own function and parameters of search available to me. Otherwise, I request a 'table of contents' or 'Index'."
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 26, 2015, 07:00:53 pm
"... Guide, Define your own function and parameters of search available to me. Otherwise, I request a 'table of contents' or 'Index'."

"Functions: information relay, temporary research database, arena announcer, organization of the maintenance systems of the arena, guiding beginner participants of the Magic Tournament. The Guide's functions are still under development and subject to change, according to the needs of AT corporation and its projects. The project for the Magic Tournament has currently been cancelled until further notice, and as such the functions related to it have been turned off."

You are classified as a Participant. Participants have access to information about the nature of the elements they have discovered or otherwise know of. The meaning of the words is not included in this set of information. In case an official definition of an element does not exist, alternative sources will be searched to gather information. AT corporation employs mostly official third-parties as sources of most of the information. In case some of them proving to be false, AT claims no responsibility for their mistake.

Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Dermonster on March 26, 2015, 07:06:45 pm
"So if I'm getting this right, you can clarify elements that I've encountered, but you cannot give me new elements? Hm. Guide, Define element 'Black fog that enters peoples skin'. Red list. And also anything special on Black Biometal and Silver."
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Beirus on March 26, 2015, 08:39:16 pm
"Perhaps I can let you prepare. If...you share your wordlist with me. And when did we get a guide?"
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Dermonster on March 26, 2015, 08:40:40 pm
(I don't think that will work on him. Beirus wat r u doin)
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Beirus on March 26, 2015, 08:43:46 pm
(I don't think that will work on him. Beirus wat r u doin)
((Being sociable before I kill him anyways.))
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Bigf00t on March 26, 2015, 11:10:29 pm
(I don't think that will work on him. Beirus wat r u doin)
((Being sociable before I kill him anyways.))
:P

Also good going Derm, testing the Guide. You may want to redefine your search term to "sentient black fog" tho, just for a touch more detail.

*Overhearing the useful and informative commotion with his biometal ears, Bigf00t tries for his own clarification:*
"Yo Guide! I would like to request information on the "immaterial/incorporeal" word, red page. This seems to make objects non-reactive to forces from our regular physics, what other information can you give on this word, or it's consequences/iterations to/with material objects?"

I will edit/post/supply words/turn soon, probably before Tomcost normally does his turn.
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Dermonster on March 26, 2015, 11:13:41 pm
Oi, butt out. My guide time. you can have him after. :p
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: NAV on March 27, 2015, 12:19:58 am
"Well this sure sucks."
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 27, 2015, 08:45:05 am
"So if I'm getting this right, you can clarify elements that I've encountered, but you cannot give me new elements? Hm. Guide, Define element 'Black fog that enters peoples skin'. Red list. And also anything special on Black Biometal and Silver."

"Accessing Researcher's notes:
Reproducing extract from Lead Researcher's notes:"


"...This word is mostly an oddity, one that would give any physicist a headache. Fortunately for us, we are getting used to the violation of what we believed to be essential laws of nature. I call "Darkness" this particular word. Of course, any individual could immediately argue that darkness does not exist, that it is just the absence of light. This is where it gets tricky: that individual would be right, but the word in question still manages to create darkness, as if it were a substance. It manifests as a black fog that selectively blocks light, yet this event can only be understood at an intuitive level, and not in a scientific one. To begin with, it only blocks light that has been reflected by matter, but allows the passing of the source of light. This creates an oddity, that is the lack of a shadow. But not only that, if this darkness were to be between a light source and an element, the element would get illuminated, but if you happened to watch from the side of the light source, you wouldn't be able to see it. This carries us to the main question behind this: what does it block? It obviously doesn't selectively block specific wavelengths, otherwise it would only obstruct specific colors. It obviously works on a metaphysical scale, much like many of the other words...

... a curiosity about this darkness is the side effects of its contact with living organisms. There are several ways it could interact, which depend on the specific characteristics of the affected being to some extent. It can manifest physically by seemingly introducing itself into its host, which is only a cosmetic effect, but also affects negatively specific abilities of the being. Minor resistance to pain, lack of flexibility, muscle distension followed by impossibility of focusing them to exert your own strength, sense of increased weight and lack of reaction time, all these symptoms happen selectively one at a time, but for some reason those being which are already lacking in a certain area don't suffer even more in that capability. Coupled with the effects over the psyche of the host, which include lack of concentration, minor but annoying distortion in thoughts, and even the outright blocking of the metaphysical abilities to employ these words altogether, it seems clear that the word in question operates in a metaphysical level. The effect in question appears to be able to be influenced by the entity producing the darkness, but further investigation is needed to reach definite conclusions..."


There are no results regarding the words "Biometal" and "Special". Searching for "Silver" and "Special"...
Accessing Researcher's notes...
Reproducing extract from Lead Researcher's notes:


"... These are the kind of things that I hate. Why is silver so special to this word? Maybe because of its association with those things that are holy? It is the only reason why it would ever provide some kind of impermeability to an element which represents its opposite..."


*Overhearing the useful and informative commotion with his biometal ears, Bigf00t tries for his own clarification:*
"Yo Guide! I would like to request information on the "immaterial/incorporeal" word, red page. This seems to make objects non-reactive to forces from our regular physics, what other information can you give on this word, or it's consequences/iterations to/with material objects?"

Bigf01t, after overhearing the conversation (or rather, just hearing it, because the mental message seems to have been given to everybody in the room), decides to ask his own thing:

Accessing Researcher's notes...
Reproducing extract from Lead Researcher's notes:


"...This is another complex word, even if it is a modifier according to our classification system. Immaterial elements see to operate in another dimension, a dimension without anything at all. We still seem to be able to see them, which indicate that photons still operate in this plane of existence, but nothing else. They can't be touched or interacted with in any way, other than via light and other immaterial objects. Oddly enough, if one happened to break an immaterial vase, no sound would be heard in our dimension. This brings questions, but also answers some an intuitive level..."


Reproducing extract from Medical department's notes:

"..symptoms included ebullism and hypoxia. These conditions seem to relate to the total lack of matter and pressure in this "immaterial" dimension. The subject could be maintained alive for a brief period of time via control means, but the lack of oxygen meant that it was only delaying the inevitable. I'm speaking to the Research Department about the dangers of this word, hopefully its classification will be changed to reflect the dangers inherent to its usage.

"Perhaps I can let you prepare. If...you share your wordlist with me. And when did we get a guide?"

"What? No way! Not only I wouldn't do it, but... well, I barely remember some words..."

The DoomKnight then looked at the floating head of the Guide:

"That makes me remember. Guide, tell me which magic did I use to attack him."

"Negative matter was employed twice, with no effects on neither combatants"

"Oh, the black hole thing?" The Knight says, as he pulls some papers enclosed in a thin layer of that repulsive energy from inside his armor. He takes the papers out, which look oddly familiar, and begins to look at a red-colored page, then counts with his fingers something and concludes "Oh, yeah, it must be this one." he then puts his papers back where they were.

"Well, if Inertia thought that it was good against you, maybe I will use it as a last resource. So, shall we prepare again? Or should I chop you to bits right now?"
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Bigf00t on March 28, 2015, 07:27:10 am
TURN IT ON IT'S HEAD!
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: endlessblaze on March 30, 2015, 07:49:33 pm
pm I hope this works!
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Beirus on March 30, 2015, 09:35:02 pm
Robert chuckles. "Inertia, huh? So, what is the name of its opposing force, if you don't mind my asking? And I suppose a turn to prepare would be okay, as long as you grant me one if my transformation happens to fail during our fight."
Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Dermonster on March 30, 2015, 09:40:59 pm
Oh. I should ask the guide another question for In turn response.

"Guide, define properties of... wait, can you, say, only say it to me, by chance?"

Title: Re: Tribulations in Magic: Too many bosses V.2
Post by: Tomcost on March 31, 2015, 06:14:52 am
Robert chuckles. "Inertia, huh? So, what is the name of its opposing force, if you don't mind my asking? And I suppose a turn to prepare would be okay, as long as you grant me one if my transformation happens to fail during our fight."

"Yep, Inertia is one of the forces, they are basically crazy fuckers which want to have complete control over the universe or something like that. A cool concept, if you ask me, too bad even the arena turned into an non-viable business. Anyway, I will give you a short time to prepare, and only that. If you lose your transformation, it is your problem, not mine. The Soulbreaker is always at peak condition for chopping, hehe!"

Oh. I should ask the guide another question for In turn response.

"Guide, define properties of... wait, can you, say, only say it to me, by chance?"



"Information is given publicly, as it has public access."
Title: Tribulations in Magic: Space ninja attacks!
Post by: Tomcost on April 01, 2015, 05:19:04 pm
Turn 109

pm I hope this works!

You are ready to fix your arms. And then you realize that you have not enough magic mojo to do it.

((You can put another action here, but you only have 3 pool))

Quote from: EP
PM

You focus your inner magic capabilities in the best style you know: screaming like if someone had stepped over your toe:

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Quote from: Derm
PM

You first attempt to charge your crossbow:

[Str:5-1-1=4]
And you are near it! You still have some work to do.

Meanwhile, you do science:

[Pot:2+1=3]
A golden line appears, and draws a kind of round object, but it is hollow for some reason. It vanishes. You ponder about what it could be.

[Pot:1+1=2]
Another golden line, which this time just wiggles.

[Pot:6+1=7]
A thick line appears, and draws a pair of leg-guards, one that could fit a horse better than you.

[Pot:5+1=6]
A huge chunk of concrete appears and falls to the ground.

Bigf01t hasn't given you the bolts yet.

"Now we're talking!  Not quite Space Armor! but it'll do for a budding Space Wizard! like myself!"

Let's make some Space Accessories! to go with it.

Speshh acceshoriesh!

[Pot:6+1=7]
A thick line appears, and then begins to draw something: a big pair of gloves, that's clear, but they appear somewhat mechanic in nature: unnecessary cogs and useless little levers decorate its sides, but as an addition, the fingertips look... sharpened. With a flash of light, they materialize into biometal. They are mostly soft, excluding for the pseudo-contraptions that decorate it, which are more rigid, and the fingertips, which are sharp. They look nice overall, like the gloves a mad scientist would use. Maybe the gloves of a mutated mad scientist, if you take into consideration the sharp fingertips, that look like claws.

-Big steampunk biometal gloves:
[Has an edge]
[Soft]

TURN IT ON IT'S HEAD!

More inventions! You have transcended science, and so now you are a creator! Everybody will bow before your inventions. Or something. You just hope it works.

[Pot:5+1=6]
A thick golden line appears, and then it divides into 6 different lines. Each of them draws a bolt-crossbow, just as before. With a flash of light, they materialize into steel, with crystal heads.

Well, as least you can experiment with them. You touch one, and a little toadstool materializes in front of it, much like if you had magically summoned it yourself.

Hmm. What other things could be done by these bolt-crossbows?



Quote from: NAV
PM

Quote from: Dorsidwarf
PM

[TNI spd:4-1-1=2]
[Doris spd:1-1=0]
[Zealot spd:3+1=4]

The Zealot briefly considers something, but then decides to charge at Not Igor, with the intent of piercing his head with arcane beams of doom.

[Zealot dex:2+2-1=3]
[Not Igor dex:1-1-1=-1]

The Zealot does a spinning-jump and slashes at Not Igor with both of his arcane beams, the first one tearing most of his mouth and the second one getting his nose, which evaporated in an explosion of arcane energy, much like his front teeth. Not Igor reeled, but he could observe how the arcane beams were now just barely visible specks of energy.

Not Igor's head is now:
[Mauled]

Nevertheless, he decided to grab the axe with his nice diamond gloves:

-Steampunk steel/electric axe:
[Hacking weapon]
[Shocking 1/4]
It can be charged again with the crank! (counts as a physical action for the turn)

Now, time to destroy that filthy zealot guy. Not Igor looks at him:

[TNI pot:5-1=4]

[TNI dex:5-1=4]
[Zealot dex:4+2=6]

He tries to look at the Zealot, but the bastard jumps away. When the spell triggers, it is a patch of the floor that gets affected, and it appears into a semi-transparent black substance, that instantly begins to pull everything towards it!

[Zealot str:4-1=3]
[TNI str:6-1=5]

Not Igor pulls an astounding amount of strength from who knows where to remain in place, but the Zealot is slowly pulled towards it, until the strange matter swallows his feet! As the matter disappears, silvery liquid flows from his wound.

Not Igor tries a second time!

[TNI pot:4-1=3]

[TNI dex:4-1=3]
[Zealot dex:5+2-1-1=5]

But he fails again at transforming his foe, instead, another patch of floor receives the transformation:

[Zealot str:3-1=2]
[TNI str:2-1=1]

This time, though, Not Igor doesn't manage to hold his place, and is slowly pulled towards the anomaly! The Zealot is also pulled, his footless-leg getting even deeper, now losing all matter until slightly above the knee. Not Igor, grasping his precious axe with all he can, lets instead part of his inert leather leg sink into the matter-destroying hole, which consumes it until knee-height, too, at which point the transparent dark matter has totally destroyed itself against the rest of the normal matter that got in contact with it.

But Not Igor keeps trying!

[Pot:4-1=3]

[TNI dex:2-1=1]
[Zealot dex:3+2-1-1=3]

Again, Not Igor misses, now he has to stand the pulling force again!

[Zealot str:5-1=4]
[TNI str:5-1=4]

This time though, both of them manage to avoid the void. Not having alternatives, Not Igor runs towards the Greenhouse Room. Oddly enough, the Zealot doesn't attempt to follow him.

Doris thought about entering the room with the intent of casting a spell, only to find how she had spent most of her magic mojo before. The rest allowed her to fully recover her energies, though.



Quote from: Beirus
PM

[♪] (https://youtu.be/xmADWppsoUQ?t=2m53s)

"Well, as you wish..." The Knight says, as he begins to prepare to strike.

Robert, meanwhile, focuses his power:

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Dermonster on April 01, 2015, 05:33:06 pm
"Oh, shit, wait, is there another miniboss over there? Dammit we don't need these distractions!"
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Bigf00t on April 01, 2015, 08:09:19 pm
Oh, right, give the +bolts+ to Derm. They are crafted with the power of love. :P

((Mr GM, could you just confirm that you translated that 100%? If so, then I'm going to need MUCH more science! Bah, I was hoping that would spit out bolts, not fungi! Also could you clarify if I touched it with my gloves, or if I touched it without? Does it activate through gloves?))

Damn it! I need some WORKING equipment! (this is turntext)

"Yo guide! What can you tell me about the third word in my sentence? Perhaps under the definition for "Emmits" or "Casts"?" ((Understandable if this is too "vague" for the guide, or if my understanding of the word is too low atm, but cheeky things are asked below ;D ))

"Also Guide, search and retrieve researcher notes (if present) by the following keywords, "Control" and "Repair"" ((the latter I know is a word, someone here actually USED it earlier))

"Finally, what information do we have access to regarding the ArcaneTech group and the three members of which I have seen so far "Tim", "Karen" and "Lead Researcher"?" ((Cannot remember the lead reserchers name, awkward if he turns up!))
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Lost in Nowhere on April 04, 2015, 09:15:53 pm
I'm going to withdraw from the turn list.
I'm going to remain on the turn list.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: NAV on April 04, 2015, 10:52:53 pm
*Broken robot noises*
Prepare.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Dorsidwarf on April 05, 2015, 01:42:58 am
Oh my god it's a ninja demon! Avaunt!
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Tomcost on April 05, 2015, 02:36:26 pm
Oh, right, give the +bolts+ to Derm. They are crafted with the power of love. :P

((Mr GM, could you just confirm that you translated that 100%? If so, then I'm going to need MUCH more science! Bah, I was hoping that would spit out bolts, not fungi! Also could you clarify if I touched it with my gloves, or if I touched it without? Does it activate through gloves?))

I translated it correctly. If you wonder why you have those unusable little bolt-crossbows, well, you used two shapes in there. It activates through touch, I can tell you that.

Quote
"Yo guide! What can you tell me about the third word in my sentence? Perhaps under the definition for "Emmits" or "Casts"?" ((Understandable if this is too "vague" for the guide, or if my understanding of the word is too low atm, but cheeky things are asked below ;D ))

"You currently have no authorization to request any information of a particular word."

Quote
"Also Guide, search and retrieve researcher notes (if present) by the following keywords, "Control" and "Repair"" ((the latter I know is a word, someone here actually USED it earlier))

"Accessing researcher's data...
Searching for "Control"...
Accessing Lead Researcher's notes:"


"...Now, moving to one of the most important discoveries we've had until now. This essentially modifier word, nicknamed "Control" until this point, consists of two effects granted by the object in question to whoever is in contact with it: to begin with, it allows to sense the elements affected by the word as a part of the user's body. On the other hand, it allows the modification of the vectors affecting the aforementioned elements, an ability which appears to be directly linked with the individual's conciousness..."


"Accessing Medical Department's notes:"

"... The effect can be described as an extended proprioception, upon a definite radius. This allows for a better way of scanning patients, making diagnosis  an almost instantaneous task, and increasing the probabilities of survival for the patient. The second part, the one that allows direct manipulation upon the patient, is a quick, but risky healing method: damage could technically be fixed with almost no medical knowledge, but the concentration and the effort required are massive and definitely not recommended for everyone."

"Searching for "Repair"...
Accessing Lead Researcher's notes:"


"...A less interesting modifier, it has the particularity to be able to work without outside interaction. Called "Repair", due to the fact that it regenerates an object's shape, it clearly operates at a metaphysical level to interpret which was the original form of the element in question. It appears to work by transmuting adjacent matter into the correct element, then attaching it to the object being repaired, apparently only working via contact, which makes "rubbing" the commonly used method to homogenize the repairing procedure..."


Quote
"Finally, what information do we have access to regarding the ArcaneTech group and the three members of which I have seen so far "Tim", "Karen" and "Lead Researcher"?" ((Cannot remember the lead reserchers name, awkward if he turns up!))

"ArcaneTech corporation is the pioneer in Metaphysical Research, helping humanity to gain a better understanding of the universe."

"ArcaneTech Corporation: Bringing magic to your life"

A short giggle is then played, which remembers you of those cheap tricks used in Harry Potter films' music to make something seem more magical.

"You currently have no authorization to request information about our employees."
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Toaster on April 06, 2015, 02:44:58 pm
"Now for Space Pants! to match."

Space Pants!
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Tomcost on April 08, 2015, 10:19:36 am
Just posting to say that I'm having a busy week, that's why I haven't made a turn yet. My apologies to everyone (although EP hasn't posted an action yet)
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: ATHATH on April 09, 2015, 03:27:48 pm
Waitlist me please:
Spoiler (click to show/hide)
I created him to exploit the use of will as a dump stat among the current players (and deter future dumping). He will join Team Derm (Can someone pm me Team Derm's known words?). I believe he will be of great use in the fight against Karen. He will need other people to create manipulation items for him though.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Tomcost on April 09, 2015, 03:31:42 pm
Waitlist me please:
Spoiler (click to show/hide)
He will join Team Derm (Can someone pm me Team Derm's known words?)

The sheet is fine, barring the telepathy.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Beirus on April 09, 2015, 03:36:14 pm
Waitlist me please:
Spoiler (click to show/hide)
He will join Team Derm (Can someone pm me Team Derm's known words?)

((Two things. First thing, one does not simply walk into Mordor join Team Derm. The polite thing to do is ask Derm. Second thing, what use are words to you without any pool to cast from or potency to keep from killing yourself?))
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Dermonster on April 09, 2015, 03:45:01 pm
That is an Extremely poorly thought out sheet there.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: ATHATH on April 09, 2015, 03:47:42 pm
Removed telepathy. I need the words to know the things other people can create for me.

*Ahem* Oh great and mighty Dermonster, ultimate mage, destroyer of games, may I enter your service?
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Dermonster on April 09, 2015, 03:49:52 pm
Well for one I have no idea who you even are. You registered what, four months ago?

Also carefully read the rules and make a better sheet. We can talk after you spawn in.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: ATHATH on April 09, 2015, 03:51:05 pm
I know I can't cast, but I was hoping to use items that other people would make that require will to use. Ideally, I locate someone who has transformed into a material, I ask a team member to make me a staff that controls that material, command them to kneel before me (or you) and execute them.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Dermonster on April 09, 2015, 03:53:19 pm
There isn't anything that can use will currently.

Maybe inertia.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: ATHATH on April 09, 2015, 03:55:10 pm
I thought someone was able to control earth.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Dermonster on April 09, 2015, 03:56:05 pm
Not us.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: ATHATH on April 09, 2015, 03:56:55 pm
Aw. Well, I can wait until you do. I can still progress up the waitlist w in the meantime though.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Beirus on April 09, 2015, 03:57:02 pm
I thought someone was able to control earth.
That's the other game. Right now, your build would have you die from a paper cut you got while flipping through your book.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: ATHATH on April 09, 2015, 03:58:45 pm
Can someone ask their guide if a control word exists?
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Dermonster on April 09, 2015, 03:59:17 pm
It does. We don't have it.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: endlessblaze on April 09, 2015, 04:08:30 pm
WE MUST FIND IT!
I WILL HAVE MY DARK DIAMOND CONTROL STAFF!
I WILLLLLLLLL!
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: FallacyofUrist on April 09, 2015, 04:44:55 pm
Oooh, magic. Prepare to die!

Name: Cranky the Tanky
Appearance: A tall man, very bulky with fiery red hair. His fists glow with blood.
Stats:
    Strength: 1
    Dexterity: 1
    Speed: 0
    Will: 1
    Endurance: 3
    Potency: 1
    Pool: 2
Status Effects:
Transformation Status:
Inventory:
Location:

Is this correct? It should be.
   
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Dermonster on April 09, 2015, 04:48:02 pm
It's decent.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: ATHATH on April 09, 2015, 06:02:17 pm
Hm... Has anyone tried to mentally control their summons yet?

Future plan: Turn everyone in Team Derm into orcs, summon a lot of orcs, then make Derm their chief.

Another future plan: Have a teammate cast inertia or that demonic word on my character. Succeed on the will roll so well that I can bargain with them ("I'll let you possess me if you promise not to hurt my friends") or attempt to steal knowledge of words from it.

Speaking of Inertia, maybe Berius should cast that on himself and intentionally fail the will save. Inertia has a better knowledge of the words than him and will prioritize killing the boss because he is wearing demonic stuff.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Beirus on April 09, 2015, 06:16:26 pm
And then let it run around with my body for the next few turns? No thanks.
Title: Re: Tribulations in Magic: Space ninja attacks!
Post by: Toaster on April 09, 2015, 08:56:44 pm
Hm... Has anyone tried to mentally control their summons yet?

Yes.  No worky.  They're even usually hostile to the summoner.
Title: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Tomcost on April 10, 2015, 09:10:54 am
Turn 110

Quote from: EP
PM

Now you have decided what to do with your magic potential: science!

[Pot:2+1+1=4]
A golden line appears, then splits into four different lines, each of them drawing an arrow.

[Pot:5+1=6]
A thick line appears, and draws a big boomerang.

[Pot:4+1=5]
Now a slingshot is drawn by yet another golden line.

[Pot:2+1=3]
Nothing happens. How odd.

[Pot:3+1=4]
Yet another line appears, and then draws a slender humanoid with pointy ears. Wait. FILTHY TREE-HUGGER, COME BACK HERE! Sadly, it disappears before you can punch it to death with a sock. Maybe making him a magma bath for the next time would be better? Or perhaps lots of undead mussels could do the job. A pity that the bridge over the bottomless pit is not a draw-bridge, otherwise you could smash it with it too. Hmm. You got too distracted in your thoughts here.

[Pot:6+1=7]
Another line appears, this one pretty thick. It draws a long tail, fit for a raptor or another small dinosaur.

It seems that you are getting better at magic-drawing!

"Now for Space Pants! to match."

Space Pants!

More protection for you!

[Pot:5+1=6]
A thick golden line appears, and then begins to draw a pair of greaves. With a flash of light, their exterior materializes into smooth, shiny steel. Upon examination, the interior is soft biometal, just as you wanted. You put them on: they are a bit cumbersome, but fortunately the biometal is so light that it offsets the fact that they don't really fit your legs.

Big steel-biometal greaves:
[Smooth surface]
[Soft]

For a Space Wizard, you are looking more like a knight now.

Quote from: endlessblaze
PM

OH MY GOD, I WANNA BE ABLE TO MOVE MY ARMS. MAYBE MoRE MAGIC WILL HELP

[Pot:1+1=2]
You emit a little light for a brief time. And that's all that happened.

Oh, right, give the +bolts+ to Derm. They are crafted with the power of love. :P

Damn it! I need some WORKING equipment! (this is turntext)

You give the bolts to Derm, who seems to be preparing to do something. Huh.

You also try a lot of mental tricks. Nothing works. Or rather, nothing seems to affect the actual world. You shrug and do science:

[Pot:1+1=2]
A dancing line shows you that you have failed.

Well, now, random science:

[Pot:3+1=4]
A golden lien appears and draws a person, much like you! Or, rather, a person like how you used to be. You are not sure what are you right now. In fact, you haven't even tried to repair your leg yet.

[Pot:1+1=2]
The nothingness is disturbed. Somewhere. Yeah. You are outta luck, bro!

*Broken robot noises*
Prepare.

You try to repair your leg:

[Pot:2-1=1]
Something glows, or seems to emit some kind of light, somewhere. It was definitely not your leg.

Okay, time for the preparation montage!

[Str:3-1=2]
A montage that is pretty boring, as you are just seen repeatedly using a crank, and some sparks coming from your axe. After a tiring session of physical exertion (not because it was that difficult, but because you are a pussy), a nice arc of electricity forms between the Tesla thingies.

Axe is now 3/4 charged!

"Oh, shit, wait, is there another miniboss over there? Dammit we don't need these distractions!"

Oh my god it's a ninja demon! Avaunt!

[Derm spd:4+1=5]
[Doris spd:6-1=5]
[Zealot spd:6+1-1=6]

Both Derm and Doris hear from the SW hallway, how the Zealot seems to be crying with pain, and after poking to see, a small pool of magma is now over the floor, and the Zealot's injured leg is being painfully cauterized inside of it.

"YOUR PETTY TEST SUBJECTS WON'T STOP US, AT CORPORATION. ALL WHICH IS SENTIENT SHALL DO AS WE PLEASE, ONE WAY OR ANOTHER!"

Derm and Doris looked at each other:

Spd tie!

[Derm spd:5+1=6]
[Doris spd:4-1=3]

Derm reacts first, by casting a spell at the other side of the room. He looks at the floor at the opposite side, and says his words:

[Pot:6+1=7]
[Zealot str:2-1=1]

The floor emits a strong golden glow, then flashes with light, revealing that now it is an expansing mass of that void-like matter. It exerts a noticeable force, even for those who are on the opposite side of the room. The Zealot could not resist the pull, and instead tried to desperately reach for the floor. The arcane beams of his gloves made everything it tried to grab explode, his gloved hands finding no spot to grab, and just sinking into the small amounts of magma there. The magma cooled as the crystal gloves absorbed the heat, filling with them with a red color, but all of this lasted a couple seconds, as the Zealot was easily pulled towards the expansing void.

"ALL OF YOU WILL JOIN US EVENTUALLY, WILLING OR N-!"

And upon head-first contact with the void, the zealot stopped emitting any kind of sound, his whole head and half his torso dissolved after getting in contact with it, and the only thing that was left was a lower torso attached to a healthy leg, and a burned half-leg. Silvery liquid oozed from the open wound, as white smoke came out of it, towards Derm.

The Sealot has been slain! Derm gains three stat points!

And Doris frowned. She wanted that kill!



Quote from: Beirus
PM

[♪] (https://youtu.be/xmADWppsoUQ?t=2m53s)

[Robert spd:4+1+1=6]
[DK spd:4]

Robert manages to cast his transfomation spell before the Knight charges at him:

[Pot:2+1+1=4]
He glows and quickly flashes, the magic having converted him into a porcelain dragon with a silver core, just as he desired. The silver was a little heavier than he thought, though. He could feel unholy energies cooking inside him.

Small porcelain dragon with silver core:
[Small]
[Naturally sharp]

And the DK begins his charge towards Robert, now grasping his axe with two hands!

[DK dex:4+1+1+1-1=6]
[Robert dex:2+1=3]

[DK str:1+2+1=4]

And the demonic axe finds one of Robert's front legs, the strike totally obliterating the out-most porcelain and hacking almost the whole leg. The Knight managed to pull the axe out before Robert could do something about it and jumped backwards:

"Again with the porcelain?" He laughs sarcastically "I almost chopped your leg there. You are in no position to mock me."

Robert's right front leg is [Mauled]


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: ATHATH on April 10, 2015, 09:28:20 am
Are the Zealot's gloves still around?

Edit: Also, Derm, look at the title.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Tomcost on April 10, 2015, 09:30:39 am
Are the Zealot's gloves still around?
No, they were consumed, along his upper torso, by the void.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: ATHATH on April 10, 2015, 09:39:12 am
Are the Zealot's gloves still around?
No, they were consumed, along his upper torso, by the void.
Dangit, Derm!
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Dorsidwarf on April 10, 2015, 09:49:59 am
Flee kill stealing motherfucker.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Toaster on April 10, 2015, 10:48:57 am
HEY!


That is Space Wizard!
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: ATHATH on April 10, 2015, 10:49:59 am
I wonder what happens if you do transform-demonic word-target? If you aced the will save, could you become a demon (and hopefully still be in control of your own actions)? I wonder what stat bonuses that would give (the purple sheep turned its arm into a dragon's head, although that's probably a normal spell (which sheep (at least summoned ones) can't normally cast, so it might boost pool)). Someone should test that (or ask their guide if it has already been tested) on someone with a good will stat (hint hint nudge nudge). The same thing could be tested with Inertia.

Speaking of stat bonuses, is there anything in the game that increases pot or pool yet?

I have a sneaking suspicion that Inertia represents law and the demonic word represents chaos.

Someone should also see if the silver blood is magical, and check out the hole in the ceiling.

Also the runes seem to have been mostly left alone. Someone should science them. Edit: Wait, that's a different Perplexicon.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Dermonster on April 10, 2015, 11:47:30 am
"Guess who's back? Back again. Derm is back. FTW."

1 to strength, 1 to will, 1 to pool.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Tomcost on April 10, 2015, 12:06:03 pm
Speaking of stat bonuses, is there anything in the game that increases pot or pool yet?
There are no words that just increase a stat. The closest thing to that are heavy and light modifiers, that just exchange one thing for another.

Quote
I have a sneaking suspicion that Inertia represents law and the demonic word represents chaos.

I have already mentioned that there is no order and chaos. The forces are not a dychotomy.

Also, the other force is definitely not demonic.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: endlessblaze on April 10, 2015, 01:49:53 pm
try agian
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: ATHATH on April 10, 2015, 02:13:10 pm
There are no words that just increase a stat. The closest thing to that are heavy and light modifiers, that just exchange one thing for another.
I figured that it traded sanity for pool or pot.

Also, the other force is definitely not demonic.
For lack of a better word, I'm calling it that. Also, the boss dodged the question when asked what was the opposing force.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Beirus on April 10, 2015, 02:21:07 pm
Hey, I focused pot last turn and had a +1. That should be a four.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Tomcost on April 10, 2015, 02:23:39 pm
Hey, I focused pot last turn and had a +1. That should be a four.

True, I forgot. I'm correcting it.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: ATHATH on April 12, 2015, 12:57:31 pm
Bump?
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Dermonster on April 12, 2015, 01:07:01 pm
Do not bump things.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Tomcost on April 12, 2015, 01:40:02 pm
There is no need to bump this game, and there will never be. I make turns whenever I can and the players have posted actions.

Right now, I only have two actions, so I can't do much.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Bigf00t on April 13, 2015, 08:35:10 am
TWIST-y TURN
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Toaster on April 13, 2015, 08:52:42 am
Space Wizard!
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Dermonster on April 13, 2015, 10:05:19 am
Oh, let me just...

"Guide, define properties of Porcelain. Immune to acid?"
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Toaster on April 13, 2015, 12:26:50 pm
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: ATHATH on April 13, 2015, 03:06:49 pm
Do not bump things.
There is no need to bump this game, and there will never be. I make turns whenever I can and the players have posted actions.

Right now, I only have two actions, so I can't do much.
Sorry.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Tomcost on April 13, 2015, 03:44:20 pm
Oh, let me just...

"Guide, define properties of Porcelain. Immune to acid?"

Porcelain is a ceramic material made by heating materials, generally including clay in the form of kaolin, in a kiln to temperatures between 1,200 and 1,400 °C (2,200 and 2,600 °F). The toughness, strength, and translucence of porcelain arises mainly from the formation of glass and the mineral mullite within the fired body at these high temperatures.


There are no special notes or archives on porcelain.


Do not bump things.
There is no need to bump this game, and there will never be. I make turns whenever I can and the players have posted actions.

Right now, I only have two actions, so I can't do much.
Sorry.

Oh, don't worry. Maybe I was a bit rough there. But it is true, after more than a year's worth of updates and with 13 people showing interest in the game (counting all active waitlisters), I'm definitely going to continue with this.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Dorsidwarf on April 13, 2015, 04:56:30 pm
Derm shouldn't be able to get guidely help, being 3 areas away from the skull to get my kill.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: NAV on April 13, 2015, 07:21:35 pm
*broken robot noises* Damn killstealer, even stealing my attack. *broken robot noises*
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Dermonster on April 13, 2015, 07:22:18 pm
"Oi, if it works it works. Shit was wasting time."
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Tomcost on April 13, 2015, 09:13:38 pm
Derm shouldn't be able to get guidely help, being 3 areas away from the skull to get my kill.

He is right next to the room where a floating head is, he can easily poke to ask (there is a floating head at the Greenhouse Room)
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: ATHATH on April 13, 2015, 09:25:23 pm
I thought that everyone can summon a guide.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: Tomcost on April 13, 2015, 09:27:44 pm
I thought that everyone can summon a guide.

That too, but I was answering why yet another head didn't fall from the ceiling
Title: Tribulations in Magic: The damned strike back!
Post by: Tomcost on April 15, 2015, 07:43:43 am
Turn 111

Flee kill stealing motherfucker.

You run the hell away. You don't know where, but you definitely know that getting into the main fight in the Grand Room is a bad idea, so you run to the Arcane Room. As always, the arcane beams coming from the floor towards the ceiling and the occasional discharges of energy being absorbed by the pyramidal crystals attached to the wall greet you. There is a a guy with an unusually small head doing science there, somewhat near a floating lower half of a dragon shaped in porcelain. Yeah, typical magic stuff here.

Quote from: EP
PM

You are joined by a lady here. She has a look that shows a mixture of fear and anger. Anyway, you have science to do:

[Pot:6+1=7]
A thick, golden line appears and draws a leg more fit for a potential NBA player than you. You notice that its edges are somewhat fuzzy, and not as definite as they had been in other attempts at magic drawing.

[Pot:2+1=3]
You get a small chunk of a black gas, that somehow keeps its shape as it falls to the ground, not colliding, but rather bouncing a little somehow. You are not sure what to do with it.

[Pot:5+1=6]
A big blob of cold steam appears in front of you. It behaves more or less like the black substance.

Well, this was interesting.

try agian

I HOPE THIS WORKS THIS TIEM:

[Pot:5]
You begin to glow with light, the magic totally under your control. You decide to order it to react, and it does, making you flash with light. Now, you are totally made of diamond! But you still can't feel your rapier-arms. Dammit.

Diamond man:
[Crystaline structure]

Space Wizard!

[Pot:5]
A golden line appears, and draws a pair of boots! With a flash of light, they materialize into steel, with little canals and carvings which are constantly being traversed by blue lights, going from one place to another. They sure look cool.

-Futuristic steel boots:
[Smooth surface]

Hell yes, you are almost fully prepared to go to war.

"Guess who's back? Back again. Derm is back. FTW."

1 to strength, 1 to will, 1 to pool.
You move back to the Greenhouse Room. Everything is just as you left it. As the fight with the Zealot left you with totally exhausted magic reserves, you haven't got any thing to do other than charging your crossbow:

[Str:6]

Which you do quite easily.

TWIST-y TURN

You have work to do. No words, just working and sciencing:

[Pot:5+1=6]
A thick line appears, and draws a big chest-armor. With a flash of light, it materializes into solid diamond! As you manipulate it to put it on, you notice that it is so light that you won't actually have any problem wearing it, even if it doesn't fit you.

-Big light diamond armor:
[Crystaline structure]
You receive no damage in your hands until they break. Blunt damage just goes through.

Now, for the second part:

[Pot:3+1=4]
You flash with light, and find yourself in human form and AAAAAARRGHH. You fall to the floor from the pain in your leg. Shit, it hurts! It feel like if somebody had grabbed it and yanked it away until the muscles distended enough to prevent movement! Oh, wait, that is what actually happened. You notice that you are glowing again, and quickly order the magic to proceed. You flash, and you are still in human form, but your leg has been fixed. Thanks, magic!

*broken robot noises* Damn killstealer, even stealing my attack. *broken robot noises*

You try to fix yourself:

[Pot:1-1=0]
Something did emit a glow, but you were too busy having a headache to notice it. Well, you have to do more magi- AAAARGH, it hurts! Better not do anything for now until it stops.

Rest of the turn delayed due to pain issues caused by own incompetence.



[♪] (https://youtu.be/xmADWppsoUQ?t=2m53s)

Quote from: Beirus
PM

[Robert spd:3+1-1=3]
[DK spd:1]

Robert another strike with his breath weapon:

[Pot:4](Fixed)
[Robert dex:2+1=3]
[DK dex:6+1=7]

And a green skull is breathed towards the DoomKnight, who sidesteps it easily.

"You will have to try harder than that" The Knight says. And, indeed, you will. You rush to him and pronounce the words:

[Pot:3+1=4]
[Pot:6+1=7] 7/2=3.5

Total: 7.5=8

[DK will:4]
[Robert will:6+1+1=8]

A cone of the green forces of the damned erupts in front of Robert, and quickly expands towards the Knight. Robert manages to repel most of the hands trying to yank his soul away, but the Knight screams in agony, clutching his chest and falling to his knees.

"You... will pay for this."

Having said that, he jumped to his feet and tried to chop Robert to tiny bits:

[DK dex:1+1-1=1]
[Robert dex:2+1=3]

But the Knight only managed to execute an non-aimed swing, that made Robert jump back a little. The Knight breathes deeply. His soul appears to have taken quite the beating.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: The damned strike back!
Post by: endlessblaze on April 15, 2015, 07:53:40 am
(Nice work berius, now I was going to help when I got geared up and my arms working but hey. Your doing fine)
Title: Re: Tribulations in Magic: The damned strike back!
Post by: endlessblaze on April 15, 2015, 09:39:52 pm
pm
Title: Re: Tribulations in Magic: The damned strike back!
Post by: Dermonster on April 15, 2015, 09:40:38 pm
Oh right, yeah. The posting in the thread.
Title: Re: Tribulations in Magic: The damned strike back!
Post by: ATHATH on April 16, 2015, 06:40:30 pm
Can you add the NPC stat sheets to the bottom of turns? If that is too much work, you could do it only for bosses.
Title: Re: Tribulations in Magic: The damned strike back!
Post by: Tomcost on April 16, 2015, 07:32:39 pm
Can you add the NPC stat sheets to the bottom of turns? If that is too much work, you could do it only for bosses.
The whole idea is to don't show them.  :P
Title: Re: Tribulations in Magic: The damned strike back!
Post by: ATHATH on April 16, 2015, 08:10:52 pm
Can you add the NPC stat sheets to the bottom of turns? If that is too much work, you could do it only for bosses.
The whole idea is to don't show them.  :P
I know, but maybe just say things we can see? Things like "he looks exhausted" or "he was recently hit with a soul-eroding blast".

Berius, I don't know if you want to destroy Tim's soul. You might destroy his points.
Title: Re: Tribulations in Magic: Space ninja dies! Dammit Derm.
Post by: ATHATH on April 16, 2015, 08:54:57 pm
Someone should also see if the silver blood is magical, and check out the hole in the ceiling.
Also, the boss dodged the question when asked what was the opposing force.
Title: Re: Tribulations in Magic: The damned strike back!
Post by: Beirus on April 16, 2015, 09:00:18 pm
Second verse, same as the first.

((How much of the thread have you read, ATHATH? Because that method worked perfectly fine for one of my other kills.))
Title: Re: Tribulations in Magic: The damned strike back!
Post by: Tomcost on April 17, 2015, 05:48:08 am
I know, but maybe just say things we can see? Things like "he looks exhausted" or "he was recently hit with a soul-eroding blast".
If you know what are you doing, then this shouldn't be a problem. Consider this more of a test of the player's knowledge of the underlying mechanics of the game.

Quote
Berius, I don't know if you want to destroy Tim's soul. You might destroy his points.
That won't happen, I can tell you that. People have already died to this element, and no points were lost.
Title: Re: Tribulations in Magic: The damned strike back!
Post by: Bigf00t on April 17, 2015, 08:19:26 am
DO DA THINGS!
Title: Re: Tribulations in Magic: The damned strike back!
Post by: ATHATH on April 17, 2015, 09:43:27 am
Second verse, same as the first.

((How much of the thread have you read, ATHATH? Because that method worked perfectly fine for one of my other kills.))
I've read all of it, but I forgot about that kill.
Title: Re: Tribulations in Magic: The damned strike back!
Post by: Toaster on April 17, 2015, 10:05:01 am
"Oh yeah!  Everyone can tell I'm a Space Wizard! now."

Space Wizard! powers go!
Title: Tribulations in Magic: The outcome.
Post by: Tomcost on April 20, 2015, 08:05:57 am
Turn 112

pm

Not having many things to do, you opt for science:

[Pot:3]
A small blob of beer appears and falls to the ground, where the slight inclination of the floor in the Magma Room makes it flow towards the magma moat, where it proceeds to catch fire and quickly burn out.

[Pot:2]
You get a dancing line! How useless!

[Pot:2]
Another dancing line! You suck at magic drawing.

Oh right, yeah. The posting in the thread.

Now that your magic mojo is up again, you will try to make something badass:

[Pot:5+1=6]
A golden line appears, then splits into 6 different ones, each of them taking the form of a crossbow-bolt. With a flash of light, they all materialize into something peculiar: their exterior is made of clear glass, but the head is filled with assorted substances. It seems that part of it is a green liquid of some kind, which is adjacent to two different gasses: one predominantly purple, and the other predominantly black. While it seems badass, you wonder if the amount of those gasses would be enough to cause some damage.

6 acid/miasma/darkness filled glass crossbow bolts added to inventory.

DO DA THINGS!

We are back with your favourite program: random science!

[Pot:1+1=2]
You get a golden line, doing linear stuff.

[Pot:1+1=2]
You get a drop of a somewhat viscous substance, with a yellowish-white colour.

[Pot:3+1=4]
A golden line appears and draws a genderless torso.

[Pot:5+1=6]
Nothing happens.

[Pot:3+1=4]
You get some chunks of coal.

Well, at least you got some knowledge out of this.

"Oh yeah!  Everyone can tell I'm a Space Wizard! now."

Space Wizard! powers go!

Time for space science!

[Pot:5+1=6]
A thick line appears and draws what would be the offspring between a pointy-eared bastard and a professional basketball player, because it is tall, really tall.

[Pot:2+1=3]
You get a small chunk of a silvery metal. Upon examination (aka, bashing it), you notice that it is aluminium.

[Pot:5]
Now you get a chunk of lead.

And that, gentlemen, was Space science!

Quote from: EP
PM

You have more science to do!

[Pot:2+1=3]
You get a golden line, which draws a shape you can't discern. It is less definite than what you had hoped, even considering how bad you are at magic drawing.

[Pot:5+1=6]
A big blob of some white liquid appears and falls to the ground, where it proceeds to fall into a crater left by vacuum transmutation a long time back. It seems that the liquid is of the same color than the floating lower half-dragon still existing motionless above it.

[Pot:5+1=6]
Now a thick line appears, and draws a big door. It is less definite than other (good) drawings, as it appears that it is flowing, somehow.

Quote from: Dorsidwarf
PM

You are going to try something, and you hope it works:

[Pot:6-1=5]
You put your hands in front of your chest, and then look at yourself. You begin to glow, and suddenly you flash with light. You are immediately forced to put your hands on the floor, where they now are incredibly comfortable. In fact, they are paws now, just as your legs. You can even feel a tail! Yes, and everything is made of solid steel! And then you notice that your head is still human. Oh, well, that is the problem with not being able to see your own head.

You are now a human headed steel lion!
[Smooth surface]
[Naturally sharp]
Does not apply to head.

Quote from: NAV
PM

You try again:

[Pot:2-1=1]
Everything fails again, but at least your head doesn't hurt so much any-more. A pity that you still lack half your mouth.

Well, at least you can do science:

[Pot:1-1=0]
Arrrg! My head! Why do you hate me, magic, why? WHY? Arrh, it still hurts!

And you find yourself unable to do more science.

((Suggestion: you can always focus, overdrive, or use a combination of both to get better results))



[♪] (https://youtu.be/xmADWppsoUQ?t=2m53s)

Quote from: Beirus
PM

[Robert spd:6+1=7]
[DK spd:2]

Robert unleashes another spell, hopefully to finish the DoomKnight, otherwise his own face may met the hellish axe, which would be without a doubt a bad experience.

[Pot:3+1=4]
[Pot:1+1=2] 2/2=11

Total pot:5

[DK will:2+1=3]
[Robert will:6+1+1=8]

Another bunch of revenants, spirits, damned souls and assorted green scary things begun to expand from Robert's position, and encompassed the Knight from Hell.  The mass of wailing souls just proceeded to ignore their creator, like if he was not there, while they desperately yanked away at his foe. The Knight screamed: it was a long and painful scream as each of the vague green shades collided, clawed, and bit at him. One of the unholy figures stopped circling him and stood a bit back, then suddenly charged at the Knight, arms unfolded in a macabre hug directed at him. The scream intensified, as the spirit slowly went through him, and suddenly, the Knight dropped to the ground, his axe colliding with the floor, the sound of it muffled by the now ethereal scream of the Knight, as a vague green figure erupted from his body, still carried by the hugging spirit and permanently assailed by the other ones. The scream was now coming from it, now echoing a little more. The figure had a vague face, one that could have been recognized some as Timothy's face, desperately trying to reach his own body, but as the spirits carried him away, the sound became softer, the brightness of the green shades diminished, and soon everything vanished, without leaving a single trace. The motionless body of the DoomKnight was lying on the floor, a small glow coming from beneath his armor, and his demonic axe still emitting some soft moans. A thick line of smoke erupted from the chest of the deceased, and floated towards Robert. It entered the chest of his drake form. And he was filled with an overdose of joy and ecstasy, as his senses overloaded with power.

The DoomKnight has been slain! Robert gains 10 stat points!

As the joy of murder slowly went away, the Guide floated towards Robert, and he heard its voice in his head:

"Timothy left a message to be heard after his death. You have been given the authorization to hear it. Should I reproduce it?"


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: The outcome.
Post by: ATHATH on April 20, 2015, 08:53:16 am
I might be paranoid, but before Berius listens to the tape, he might want to protect himself from sonic attacks, in case the message is just a really loud noise or a brown note.
Title: Re: Tribulations in Magic: The outcome.
Post by: Dermonster on April 20, 2015, 11:40:47 am
"Oh. Well, damn. All that shit we did was for nothing. Good job Robert."
Title: Re: Tribulations in Magic: The outcome.
Post by: ATHATH on April 20, 2015, 07:51:51 pm
"Oh. Well, damn. All that shit we did was for nothing. Good job Robert."
At least you'll be more prepared for the next boss (and/or each other).
Title: Re: Tribulations in Magic: The outcome.
Post by: Bigf00t on April 20, 2015, 09:48:51 pm
*Upon hearing the cacophony of screams and death*
"Congratulations to [Robert/]that fellow! It seems Iron-thunder-pants, who I can only assume was that Timothy/barbarian fellow from before, has met his match! I feel credit where credit is due is in order." :)
((Not sure if my character and Robert ever RP-talked so name omitted above, but good kill, and a great finisher!))

MOAR SCIENCE! NOT LIKE I HAVE ANYTHING BETTER TO DO!
Title: Re: Tribulations in Magic: The outcome.
Post by: Toaster on April 21, 2015, 11:52:33 am
Wizards in spaaaaaaaaaaaaaace!
Title: Re: Tribulations in Magic: The outcome.
Post by: NAV on April 21, 2015, 12:00:55 pm
Sad broken robot tries to fix itself.
Title: Tribulations in Magic: A small surprise!
Post by: Tomcost on April 24, 2015, 01:27:36 pm
Upon Robert's approval, the guide begun to reproduce the message:

"So, if you are hearing this, it means that somehow, SOMEHOW, you have killed me. If that is the case, I have to tell you something:

SCREW YOU! YOU SON OF A BITCH, I'M SURE YOU CHEATED, BASTARD!

A pause in which only angry breathing is heard ensues...

...

"Aaaanyway. In the improbable case you have killed me, then, only then, keep hearing. I suppose that you know that you are here so that you could kill each other, accumulate souls, and then be killed so that we keep them after that? Well, I don't care, you now know. True thing is, I don't trust the other assholes to play fairly, and so you could need to gain strength or allies or something in order to defeat them. Because, you know I'm either dead, dying, or you are a mind-hacker of some kind and so I'm going to be dancing over your split-in-two corpse soon. So, if you haven't realized that there is no benefit in killing the weaklings, you should. What can you do about it? Not much, really. You have to hope for them to get in some good scraps and get more souls. That's where I will help you, 'cause when the other ones realize that I'm not back, they will probably come for you. So, let me do you a favour:

"GUIDE, ACTIVATE (wait for it)...

CHALLENGE MODE!

Activating. Requesting assistance...

Robert didn't hear anything... immediately, because, meanwhile, certain things were happening.
Inside the Greenhouse Room, the normally calm waters of the lake got disturbed, and then the massive humanoid made of stone, the Keeper, emerged. It just walked forwards towards the exit, not stopping to look at anything in particular, with the exception of Derm's face, which was met with a furrowed forehead. The Keeper walked towards the Grand Room.
Some bubbling sounds came from the magma moat, and three short figures, made from the same material, jumped out of it. Short, humanoid, slightly hunched, with pointy ears and whiskers, they looked at each other, then at endlessblaze. One of them came closer, attempting to examine him, then jumped extending his hands. Endlessblaze staggered, only to find that the three of the creatures were pointing at him and laughing, emitting bubbling sounds. Then they suddenly stopped, like if they had been reprimanded in some way, and then proceeded to head towards the Grand Room, ignoring the Space Wizard on the way there.
The giant obsidian skull attached to the northern wall of the Arcane Room opened hastily, and as the sound of wails and moans filled the room, a shade came flying from it, quickly evading the floating piece of porcelain dragon there and travelling towards the Grand Room with demonic speed.

Robert then found himself beholding a trio of magma imps, a huge stone humanoid and the reaper itself, all arranged in a circular fashion from the exact center of the Grand Room. One of the imps emitted a bubbling sound and a golden line appeared and materialized into a floating, stone ring. One of the other imps also said something, and another line appeared, this time splitting in three and materializing into three stone rings. These ones fell to the ground and were quickly retrieved by the imps, while the floating one was caught in the air by the shade, who didn't even consider dropping its scythe.
The creatures then pointed towards the floor, and begun pulling the air. The stone crumbled, and a pillar of it begun to rise. After a bit of movement, spiral stairs could clearly be seen, and the pillar continued until it met the ceiling, upon which the stone and vine giant carved an opening from afar. Once the task was completed and the staircase to whatever was in the attic of this strange arena was completed, the creatures slowly returned to their usual places.

"Reproducing the final part of the message:"

"Nice, isn't it? It connects to the containment facilities for some failed experiments, many of which have claimed the souls of some morons. It should be enough for the rest, not so much for you. Tell them to enjoy the ride from my part.

"Also," in his voice some anger could be felt again " if I left something in my body, I guess that it is yours. You keep what you kill, or whatever. Don't get too exited, there are no translations to the words in my list, Roger just didn't want that, and I guess that it just makes things funnier. I think that we have discovered some new words, they should be in the back of the papers, if they have survived. Speaking of Roger, I hope you kill that asshole, I don't know if he was going to kill me anyway."

"By the way, don't mess with the skulls over my shoulders. Really."

"Message ends here"


GM comments

Challenge mode has been unlocked! These are the general rules:

-Only one person can be inside at the time. First come first serve.
-You have two turns to decide which thing you will fight.
-If you don't decide anything, you will be dropped form the ceiling towards the cold stone floor. This is equivalent to a 10 strength blunt strike to a random body part, plus a 5 strength blunt strike to other two random body parts.
-If you win the fight, you leave without falling.

Have fun!
Title: Re: Tribulations in Magic: A small surprise!
Post by: Dermonster on April 24, 2015, 02:03:15 pm
"Oh boy."
Title: Re: Tribulations in Magic: A small surprise!
Post by: endlessblaze on April 24, 2015, 02:19:01 pm
"Sounds fun...... But first...."

science!
Title: Re: Tribulations in Magic: The outcome.
Post by: FallacyofUrist on April 24, 2015, 07:52:38 pm
I might be paranoid, but before Berius listens to the tape, he might want to protect himself from sonic attacks, in case the message is just a really loud noise or a brown note.
It seems you were somewhat right. Here comes challenge mode.
Title: Re: Tribulations in Magic: A small surprise!
Post by: ATHATH on April 25, 2015, 12:58:36 pm
What happens if we resolve an encounter in challenge mode peacefully?
Title: Re: Tribulations in Magic: A small surprise!
Post by: Tomcost on April 25, 2015, 01:05:59 pm
What happens if we resolve an encounter in challenge mode peacefully?
Considering that you enter challenge mode to kill stuff and gather souls, not doing so will mean that you either get killed or decide to not kill your target.
Title: Re: Tribulations in Magic: A small surprise!
Post by: Beirus on April 25, 2015, 01:39:00 pm
((Do I have to do the first challenge mode now, or only if I go up the steps?))
Title: Re: Tribulations in Magic: A small surprise!
Post by: Tomcost on April 25, 2015, 01:50:38 pm
((Do I have to do the first challenge mode now, or only if I go up the steps?))

The challenge mode is for the rest of the players, so that we speed up a little the soul-gathering experience and you find yourself with either potential allies or foes at near your level. It was either doing that or making you face the next boss in 5 turns. Otherwise, there are not many things to do for you.
Title: Re: Tribulations in Magic: A small surprise!
Post by: Elephant Parade on April 25, 2015, 06:01:16 pm
This is interesting.

Now that there's a nonviolent (well, non player-aimed-violence) way to get souls, should there be a truce? I'd be willing to agree to one.
Title: Re: Tribulations in Magic: A small surprise!
Post by: endlessblaze on April 25, 2015, 06:13:49 pm
((I vote that everyone in the arena joins team derm and we take out the enemies that think they can steal the souls we win.))
Title: Re: Tribulations in Magic: A small surprise!
Post by: Elephant Parade on April 25, 2015, 06:14:27 pm
((I vote that everyone in the arena joins team derm and we take out the enemies that think they can steal the souls we win.))
If everyone joined, it wouldn't be a team.

Also, only one person can do the challenge at a time.

Even if we don't have a proper truce, I think we should all agree not to snipe wounded players immediately after they leave the challenge room, because that would be really annoying.
Title: Re: Tribulations in Magic: A small surprise!
Post by: endlessblaze on April 25, 2015, 06:18:04 pm
it would be a team

team derm--- the arena players


team evil ---the guys that want our souls
Title: Re: Tribulations in Magic: A small surprise!
Post by: Tomcost on April 25, 2015, 06:19:40 pm
And so the game transitions from a PvP game intoo a PvE one? I didn't expect that.
Title: Re: Tribulations in Magic: A small surprise!
Post by: Dermonster on April 25, 2015, 06:20:24 pm
Let's just abandon this line of inquiry, yes?
Title: Re: Tribulations in Magic: A small surprise!
Post by: endlessblaze on April 25, 2015, 06:20:43 pm
this is bay12

always expect the unexpected.
Title: Re: Tribulations in Magic: A small surprise!
Post by: FallacyofUrist on April 25, 2015, 06:57:56 pm
Aye, good sir.

Haunt Derm from the waitlist!
Title: Re: Tribulations in Magic: A small surprise!
Post by: Toaster on April 27, 2015, 02:42:40 pm
And so the game transitions from a PvP game intoo a PvE one? I didn't expect that.

Speaking from distant past experience, I could have told you that would happen.
Title: Re: Tribulations in Magic: A small surprise!
Post by: Tomcost on April 27, 2015, 02:45:03 pm
I expected the limited slot in the challenge mode to create more conflicts.

Anyway, no update for now. I'm far behind in the schedule for some things.
Title: Re: Tribulations in Magic: A small surprise!
Post by: ATHATH on April 27, 2015, 06:24:38 pm
Before you consider turning this into a PvE game, remember that almost every Perplexicon game before yours has died shortly after going PvE (at least, I think that they did. My memory is terrible).
Title: Re: Tribulations in Magic: A small surprise!
Post by: Tomcost on April 27, 2015, 08:49:27 pm
Before you consider turning this into a PvE game, remember that almost every Perplexicon game before yours has died shortly after going PvE (at least, I think that they did. My memory is terrible).

That's related to other things. The death of a game with 5 waitlisters can only happen if I lose interest. And it won't happen. Also, it is not gong full PvE, but I have to do something to entertain Beirus, something that doesn't mean making him fight the next boss, because then the game would be too short.
Title: Re: Tribulations in Magic: A small surprise!
Post by: Dermonster on April 27, 2015, 08:55:40 pm
We'll keep him busy. He ain't going nowhere without us.
Title: Re: Tribulations in Magic: A small surprise!
Post by: Beirus on April 27, 2015, 09:25:24 pm
I'll just busy myself with becoming a better dragon. And fixing my leg. Need to do that too.
Title: Re: Tribulations in Magic: A small surprise!
Post by: Dermonster on April 27, 2015, 09:27:40 pm
We still need to work on that giant list of modifiers. And the last of the blank spots too.

Science, boys!
Title: Re: Tribulations in Magic: A small surprise!
Post by: endlessblaze on April 27, 2015, 09:29:14 pm
((for science!....did I post an action yet?))
Title: Re: Tribulations in Magic: A small surprise!
Post by: Dermonster on April 27, 2015, 09:30:39 pm
Who even knows anymore.
Title: Re: Tribulations in Magic: A small surprise!
Post by: Elephant Parade on April 27, 2015, 09:52:00 pm
((for science!....did I post an action yet?))
There's a list of your sent PMs under "Messages".
Title: Re: Tribulations in Magic: A small surprise!
Post by: Toaster on April 27, 2015, 10:11:50 pm
Don't forget people who decide they might like a whole pile of soul points!
Title: Re: Tribulations in Magic: A small surprise!
Post by: Dermonster on April 27, 2015, 10:13:55 pm
But the pile of soul points is now PvEable.

Why, you'd have to be some sort of psychopathic monster to even consider going after other players fresh, juicy newborn souls.

*Ahem*
Title: Re: Tribulations in Magic: A small surprise!
Post by: Toaster on April 27, 2015, 10:18:47 pm
That was a bit out of context.  It was in response to...

... but I have to do something to entertain Beirus,
Title: Re: Tribulations in Magic: A small surprise!
Post by: Dermonster on April 27, 2015, 10:22:43 pm
My point stands.
Title: Re: Tribulations in Magic: A small surprise!
Post by: Tomcost on April 28, 2015, 05:34:17 am
Who even knows anymore.

Currenly, I only lack Beirus's action, and he only has 1 pool left, so he can't do much
Title: Re: Tribulations in Magic: A small surprise!
Post by: Beirus on April 28, 2015, 08:44:12 am
Make with the focusing Pot.
Title: Tribulations in Magic: New words!
Post by: Tomcost on April 29, 2015, 08:13:32 am
Turn 113

*Upon hearing the cacophony of screams and death*
"Congratulations to [Robert/]that fellow! It seems Iron-thunder-pants, who I can only assume was that Timothy/barbarian fellow from before, has met his match! I feel credit where credit is due is in order." :)
((Not sure if my character and Robert ever RP-talked so name omitted above, but good kill, and a great finisher!))

MOAR SCIENCE! NOT LIKE I HAVE ANYTHING BETTER TO DO!

Moar science, like if there was another option!

[Pot:4+1=5]
A chunk of flesh appears in front of you. You don't notice anything odd about it, excluding a strong pull that it is exerting towards you. With you being bigger than it is, it is the flesh which is moved towards you, and not the opposite, resulting in having a wet and squishy chunk of meat stuck to one of your legs. It is quite disgusting.

[Pot:5+1=6]
A big blob of whiskey appears and falls to the ground, where it disperses. Some of it hits you, and your newfound disgusting friend. Now you have a booze-smelling wet and squishy flesh ball stuck to one leg.

[Pot:4+1=5]
Now a line appears. It draws a desk, which vanishes shortly after.

[Pot:2+1=3]
Nothing happens!

This was a bit of disgusting science.

Sad broken robot tries to fix itself.

Totally not Igor tries to fix himself, even if he has to burn most of his magic reserves to do so:

[Pot:5-1+2=6]
You try to look at your head, then realize that it is not working, but it is too late. A big chunk of the wall you have been actually seeing while trying to turn your eyes and watch your head from inside begins to glow. Not only that, but your diamond gauntlets glow too! And the glow is intense! But nothing happens, because the magic didn't have any actual order to perform.

Oh, well, you burned your magic reserves for nothing.

Wizards in spaaaaaaaaaaaaaace!

Sphess science!

[Pot:5]
A golden line appears and draws a pair of claws, sharp claws.

[Pot:3+1=4]
A chunk of gold appears and falls towards the floor. A pity that gold is no currency here.

[Pot:2]
Nothing happens. Wait, what? Why nothing? Damn.

"Sounds fun...... But first...."

science!

Ignoring the magma imps which recently scared you and have recently got inside the magma moat again, you ready yourself to do science:

[Pot:3+1=4]
A golden line appears and draws a desk.

[Pot:+1=5]
Nothing happens. Oh, bummer.

Quote from: EP
PM

Quote from: Dorsidwarf
PM

[Flimsy spd:2-1-1=0]
[Doris spd:3-1=2]

The woman-headed lion looks at the only person in the Arcane Room: the Flimsy Wizard. It seems that the lion has something in mind:

[Doris pot:2-1=1]
[Doris will:6-1=5]
One of her forepaws flashes with light, and becomes a burning mass of fire! A pity that she can't feel it any-more. Not only that, but the thing doesn't seem to be able to burn forever, although it seems to be fueled by something beneath it.

Left back paw is made of inert pitch-fueled fire!
It can burn, but you can't use it for much.
-1 dex in human form, chance of applying penalty is halved in lion form due to having double the legs.

The Wizard, not really knowing what this girl? Animal? thing? tried to do, just does some science of his own.

[Pot:5+1=6]
A golden line appears and draws a pair of wings. They don't look really different from normal, feathery wings.

[Pot:2+1=3]
A little piece of diamond appears and falls in front of you. You examine it, and as you touch it you suddenly feel some kind of force being shot out of it. Hmm.

[Pot:4+1=5]
A golden line appears, and draws a horse.

[Pot:1+1=2]
Another line. This one does nothing. How interesting!

Make with the focusing Pot.

Quote from: Derm
PM

Derm leaves the Greenhouse Room to congratulate the great Robert for his victory. Upon arrival, he finds the staircase to the Challenge mode, coming from the middle of the room towards the ceiling. The lifeless body of the DoomKnight is lying by it, motionless. Both Derm and Robert greet each other, and proceed to inspect the body.

So far, the body has:
-A full set of black iron plate armour, excluding one of the greaves which was melted by the acid. The gauntlets are made of silver.
-The Soulbreaker: demonic axe with diamond edge, with the forces of the damned kept inside.
-Eight skulls, which vibrate upon touch. It may be dangerous to manipulate these.
-And, finally, a list of words!

Upon examination, the list of words appears to be in a pretty good state. There are no missing missing words or anything. Derm uses the opportunity to see what the hell did the badly ripped sections actually said:

-The first section says "Safe to test"
-The second section says "Test with caution"
-The third section simply states "Danger"
-And the fourth one was already known, as it was the Appendix.

And upon seeing the back of the list, some hastily scrawled words could be seen:

G-117 Coturor!!
Y-339 Rean
R-279 Iumumne
A-459 Niartis
A-597 Peemntili

Hmmm.

Upon making sure that they had examined everything, both Derm and Robert did their thing.

Robert, on one hand, decided to focus his inner energies:

ROOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRR

Derm, on the other hand, tried some words (although not from the new ones):

[Pot:1+1=2]
A small piece of wood appears, not really useful for anything.

[Pot:4+1=5]
A golden line appears and draws a bird.

[Pot:3+1=4]
Another golden line, this time drawing a nunchaku.

[Pot:5+1=6]
Now a big, two-handed morningstar is drawn.

[Pot:6+1=7]
A pile of bones appears in front of you.

Well, now you can do more science! Or maybe give the Challenge mode a shot. Who knows?

It is worth noting that the portal in the Portal Room is now back at its usual blue and purple colors.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: New words!
Post by: Dermonster on April 29, 2015, 08:23:19 am
"Oh lookie! Idiots!"
Title: Re: Tribulations in Magic: New words!
Post by: ATHATH on April 29, 2015, 01:34:34 pm
Altering character:
Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: New words!
Post by: Tomcost on April 29, 2015, 01:51:01 pm
Altering character:
I have the feeling that you may do this quite often. Let's do something: how about if I keep your place on the waitlist, and you make the character when you enter the game?
Title: Re: Tribulations in Magic: New words!
Post by: Toaster on April 29, 2015, 02:47:46 pm
You could just have the waitlist spot be a link to his !in post, and he can edit that accordingly.
Title: Re: Tribulations in Magic: New words!
Post by: Bigf00t on April 29, 2015, 08:33:03 pm
STOP! SCIENCE TIME!
Title: Re: Tribulations in Magic: New words!
Post by: ATHATH on May 01, 2015, 11:14:08 pm
Altering character:
I have the feeling that you may do this quite often. Let's do something: how about if I keep your place on the waitlist, and you make the character when you enter the game?
That sounds alright.
Title: Re: Tribulations in Magic: New words!
Post by: endlessblaze on May 03, 2015, 04:47:15 pm
SIENCE!
Title: Re: Tribulations in Magic: New words!
Post by: Beirus on May 03, 2015, 08:55:59 pm
I think I sent a thing.
Title: Re: Tribulations in Magic: New words!
Post by: NAV on May 03, 2015, 08:59:33 pm
*Broken robot screams*
Title: Re: Tribulations in Magic: New words!
Post by: Toaster on May 04, 2015, 09:41:15 am
The Space Wizard! is slacking today.
Title: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Tomcost on May 05, 2015, 09:21:41 am
Turn 114

STOP! SCIENCE TIME!

MOAR, MOAR SCIENCE!

[Pot:4+1=5]
Another chunk of flesh appears. Upon touch... you are startled, a flurry of sensations overcoming you. You touch it again, this time more prepared, and you feel, feel as if you could sense other things outside of you, but also your perception of yourself has been increased somehow. You can feel how every single muscle of your body is either relaxed or tensed, you can feel the smallest of the changes, you can even feel the disgusting whisky-soaked chunk of flesh attached to your leg as if it were your own, yet, you can't feel it touching the air. It appears that this perception is limited, yet is still useful. You can vaguely sense more fleshy forms away from you, but the more distance there is between them and you, the vaguer they become. Marvelled by this discovery, you experiment. You order the boozy chunk of flesh to move away, and...

[Will:5]
...surprisingly, it does, you own will manifesting as an impenetrable barrier, one that can exert pressure at will, and in different places simultaneously, to mimic the effects of your hands, your body at work, without the direct need for physical contact. The boozy chunk of flesh flies far enough to not bother you any more with its attraction towards you. This is good, really good. You are able to bend matter itself to your will, move it, displace it as you wish. You now realize it, you have been given...

... The gift of Control.

Control flesh chunk:
You may roll will to manipulate flesh. Results are considered as if you had cast a spell and rolled for potency. Aiming and the like is still done via dexterity. You can only perform one will action per turn. Does not consume pool.

[Pot:5+1=6]
Another chunk of flesh appears, and you can feel it with both your sight and your newly acquired senses. You touch it, and notice that suddenly your hand seems smoother, the uncomfortable sensation of having carried your mace all this time has disappeared. This is only getting better.

[Pot:1+1=2]
Unfortunately, you only get interference here.

Still, this was a wonderful magic session.

SIENCE!

You do some small science:

[Pot:6]
You suddenly find yourself in a stadium, the people are cheering, jumping like crazy, like if the world was coming to an end, and they had decided to spent their last minutes of life partying as hard as humanly possible. You look to your sides, only to find some guy playing a bass, wearing a flashy ans surreal outfit, his skin painted black and white. Other, similar people are standing near you, each of the with an instrument: battery, electric guitar, a microphone upon yourself. The crowd cheers for you, who have just noticed that you are the very reason why they came to this place. Your hands are holding a guitar too. You lift one of them, the one holding the pick, towards the sky, the crowd goes crazy, and you shout, extending your unnaturally long tongue. Then the pick goes down, the first chord being played, and the song starting...

You then wake up, realizing that this was just a vision.

*Broken robot screams*

You focus your inner energy, broken robot style:

CLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANK

The Space Wizard! is slacking today.

But you cut the slack! Space science!

[Pot:1+1=2]
You get a golden line. Only that.

[Pot:4+1=5]
Another golden line, this one drawing a perfect rendition of a dwarf.

[Pot:3+1=4]
Now a human is drawn.

Hmmmmmm.

I think I sent a thing.

Juicy science! Derm leaves the room just as you start with your experiments:

[Pot:3+1+1=5]
A blob of vanilla-favoured ice-cream appears and falls to the ground! Yummy!

[Pot:2+1=3]
You get an small chunk of a really heavy silvery metal.

[Pot:6+1=7]
You look at the wall, and it begins to glow, then suddenly flashes with light. For a split second, you don't feel anything...

[End:3+2=5]
MAKE IT STOP, STAAAPH! A loud, ear-piercing sound comes from the newly formed hole in the wall, gnawing at your mind, piercing your dragon ears. You cant think properly, you only know that that thing has to be destroyed, somehow.

[Sonic resonance]

"Oh lookie! Idiots!"

Quote from: EP
PM

Quote from: Dorsidwarf
PM

[Derm spd:4+1-1=4]
[Flimsy spd:6-1-1=4]
[Doris spd:4-1=3]

Before anything happens in the Arcane Room, Derm arrives and casts a spell:

[Derm pot:1+1=2]
There is a faint glow at the feet of the human-headed lion. Oh, well, better go with plan B:

[Derm pot:2+1=3]
A small cone of a semi-transparent black substance replaces the floor beneath Doris and begins to extend towards her! But at the same time it is pulling everything in its direction.

[Doris str:4-1=3]
[Derm str:4-1=3]
[Flimsy str:3-1=2]

But the tiny amount of strength only manages to pull the Flimsy Wizard towards it, and even then, he didn't get close enough to be swallowed.

But didn't have enough, and now attempts to fire his crossbow at Doris!

[Derm dex:1+1=2]
[Doris dex:3+1=4]

But the shot goes wide.

Meanwhile, the Wizard postpones his science as Doris attempts another spell:

[Doris pot:1-1=0]
[Doris will:5-1-1=3]
Both of Doris' front legs flash with light, and then they both transform into inert fire! Just as before, they seem to be fueled by something.

Front legs are inert pitch-fueled fire!
-1 to dodging and speed in lion form, -2 to wrestling in human form.

Okay, this is going from bad to worse here.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Dorsidwarf (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Toaster on May 05, 2015, 09:34:59 am
Easy there, Gene.


Also, it's on like Donkey Kong.
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Tomcost on May 05, 2015, 09:42:40 am
Easy there, Gene.


Also, it's on like Donkey Kong.
Why?
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Toaster on May 05, 2015, 09:57:48 am
I was referring to the unleashing of control.
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: endlessblaze on May 05, 2015, 10:30:56 am
((Control!? Can I have that word please? It might provide a good substitute for my arm issue))
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: ATHATH on May 05, 2015, 08:25:49 pm
The gift of Control.
Bigf00t, you have a new best friend.

I've altered my stats, AGAIN.
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: FallacyofUrist on May 05, 2015, 08:31:00 pm
die already so I can get in.
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Bigf00t on May 06, 2015, 03:49:40 am
The gift of Control.
Bigf00t, you have a new best friend.

This amuses me greatly ;D

die already so I can get in.

For some reason I don't think you'll be waiting much longer, it appears we are entering another kill-cycle. (as opposed to the previous science cycle) Perplexicon games seem to swing between quite a few turns solid of each.

I will edit (or post new if I can avoid a doublepost) when I know how I'll employ my absolute power (http://www.leavethehall.co.uk/wp-content/uploads/2010/09/absolute-power.jpg). (link to image to avoid cluttering thread)

EDIT: ABSOLUTE_POWAR
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: ATHATH on May 06, 2015, 10:02:38 am
I will edit (or post new if I can avoid a doublepost) when I know how I'll employ my absolute power (http://www.leavethehall.co.uk/wp-content/uploads/2010/09/absolute-power.jpg). (link to image to avoid cluttering thread)

EDIT: ABSOLUTE_POWAR
Ooh! Ooh! I know how to get ABSOLUTE_POWAR! Pick me!
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Dermonster on May 06, 2015, 11:33:03 am
Ah, damn.
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Toaster on May 07, 2015, 09:33:21 am
Don't you think it's time for a little Space Wizard! Space Science! up in here?
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Dorsidwarf on May 07, 2015, 10:23:03 am
Kill myself. I'm bored of this now and it's just filling up my inbox.
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Dermonster on May 07, 2015, 10:30:22 am
Could you at least impale yourself on me? Solo suicide is such a waste.
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Tomcost on May 07, 2015, 12:14:54 pm
Kill myself. I'm bored of this now and it's just filling up my inbox.
Okay, you will be swallowed by the floor unless you state otherwise.
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Toaster on May 07, 2015, 12:15:07 pm
I think the fair thing to do is (assuming both EP and Derm are attacking him) is to roll their combat actions until he dies.

Unless the rest of us can vote for a hilarious extremely dangerous suicide spell for him! (Many Explosive BlackHole is my vote)
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Dermonster on May 07, 2015, 12:22:59 pm
We are or at least, I am. I don't think elephant noticed.
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Tomcost on May 07, 2015, 12:35:43 pm
Elephant didn't notice that he was being attacked, Dorsidwarf failed his attack rolls because of his penalty to pot, and Derm didn't made any progress in killing him, so yeah, we cna just take him out of the game and be done with that.

Altough I think I can refund Derm's pot and his corssbow bolt (which actually is lying on the floor)
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Toaster on May 07, 2015, 12:37:17 pm
Works too!
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Dermonster on May 07, 2015, 12:40:00 pm
Well that's a turn wasted then. Precious science!

Just... augh.

Let's get to digging deeper.
Title: Re: Tribulations in Magic: Interesting discoveries! (and self-harm, as always)
Post by: Elephant Parade on May 07, 2015, 11:36:06 pm
I wasn't sure whether that was an attack attempt. I thought it might have been, since it disrupted my turn, but I wasn't sure.
Title: Tribulations in Magic: Now with metal whips!
Post by: Tomcost on May 11, 2015, 08:49:21 am
Turn 115

ABSOLUTE_POWAR

You grab your repairy chunk of flesh and the amazing control flesh and go to the Magma Room. There, you find a diamond man with diamond rapiers as arms. Totally usual stuff right here.

You ignore him and do your magic:

[Pot:6+1=7]
Your chest glows with a lot of intensity, and an almost blinding flash of light reveals how it is now an emaciated piece of dark biometal, your ribs almost outside of your body. Hell it is disgusting. But, you feel something, your extrasensorial perception of the rest of the flesh in your body has somehow increased. No, it has duplicated. And it is not cool, because you are basically having to process double the stimuli. Also, you now can feel the steel of your own demonic morningstar, much like you do with the rest of the flesh around. There is more steel in the hallway to the north, as well as a humanoid figure there, you can feel it. But, at the same time, you are having a hard time to process all this extrasensorial information being shoved into your consciousness. Maybe this control stuff is not unlimited.

Quote from: endlessblaze
PM

That guy that just entered is creepy, but you guess that having weapons instead of arms doesn't make you better. Well, at least you can do science:

[Pot:1]
You get a golden line, one that makes a knot out of itself. Oops.

[Pot:2+1=3]
Nothing happens!

Well you just wasted time right there.

Don't you think it's time for a little Space Wizard! Space Science! up in here?

Sufficiently advanced technology is indistinguishable of magic. Or sufficiently advanced magic is indistinguishable of technology? Anyway:

[Pot:3+1=4]
A golden line appears, and then becomes thicker, and then it curls somewhat. With a flash of light, it becomes a steel whip! Hell yeah, that's badass!

-Steel-destroying whip:
Minor cutting: does half damage as cutting.
Successful attacks create a grapple, if the enemy breaks free, he keeps the whip, still around the affected limb.
Each turn it is in contact with steel, it deals one acid damage.

Dude, you are equipped for everything now!

Quote from: NAV
PM

You will finally fix your head! Or at least you hope so.

[Pot:1-1+1=1] ((Damn, we are having bad luck here))
[Will:4-1=3]

Your bitten arm flashes with an uncontrollable light, and you now find that, instead of it, you now have an inert biometal head, staring at you from the stump with black orbs instead of eyes and sharp teeth decorating its alien mouth. It freaks you out, so it probably is useful to scare some people. The diamond glove has fallen to the ground.

Left arm has become an inert biometal head:
-1 to wrestling.

((Hey, why don't you ask for help. You know, someone with a good bonus could repair your head.))

Kill myself.

"Okay, I give up!" Said the Doris-headed metal lion.

The floor, shaken by this, responded by opening itself to hug her, gravity itself helped her with a gentle push downwards, and a short, painful scream, followed by a cacophony of screeching metal sealed the bond of friendship.

Doris gave up- She is dead, her power goes to no-one

Ah, damn.

Disappointed that you are not killing anyone, you grab your unused bolt, finding it pretty much ok, and do science:

[Pot:5+1=6]
The nothingness is shot towards your crossbow.

[Pot:6+1=7]
While you were subconsciously pondering why was the crossbow the target of your spell, it begun to glow.

[Pot:5+1=6]
Your sight now shows a different place. You are standing in a tall, white tower. Smooth walls of made of white and clean polymers appears to be he main decoration of this area. Small glowing lines are carved in the walls, carrying electrical impulses, glowing when they do so, creating an aesthetically appealing dance of lights. You look from the balcony down. You can't see the floor, only clouds, being occasionally traversed by floating cars travelling with incredible smoothness and accuracy. It all looks so fluid, but at the same time automatic, soul-less.

You wake up of that vision.

[Pot:4+1=5]
The nothingness is now shot from your eyes.

[Pot:6+1=7]
Your sight becomes dizzy again, until you see something different. the clanking sound of bones fills the air, as an elder man walks through the jungle. Small skulls are hanging form his staff, feathers decorating both the staff and a bizarre headwear. He finally arrives to a clearing, where lot of people, most of them wearing nothing more than some feathers and a loincloth, are waiting. Upon his arrival, they begin to dance in a circle around something, as drums are heard. The dance is ritualistic and precise in nature, yet still savage, and imitating in some ways the animals. An idol, made from assorted bones, is what is being circled. The bones are mostly animal, with a few human ones. The elder man begins to chant in an ancient tongue. One of the dancers quickly throws a torch into the ritual idol, setting a small pile of twigs below it on fire. The chant, the dance, the fire, everything becomes more savage, all of a sudden. The dancers join the old man in his chants, and the fire grows, until a humanoid shape is formed from it. The figure raises its arms, and the ritual suddenly stops, both the old man and the rest of the people kneeling before it.

The vision ends here.

Quote from: EP
PM

You resume the science you were going to start before that odd creature attempted to attack you.

[Pot:3+1=4]
A chunk of steel appears and is shot down, colliding with the floor.

[Pot:2+1=3]
Now the same thing happens with a small biometal sack.

[Pot:1+1=2]
Two shards of something, one metallic, the other rusty red, appear and fall to the floor.

Quote from: Beirus
PM

AAAAH, STOP IT!

[Pot:6+1-1=6]
You look at the wall, overcoming the sharp sound trying to penetrate your eardrums. You cast the spell, and the part of the wall that transformed into apparently nothing, but emits the cursed sound, starts to glow, and then transforms into solid diamond with a flash of light. Phew!

Now, you do more science:

[Pot:3+1=4]
You get a hollow diamond. It moves slowly towards the diamond-edged axe that formerly belonged to Tim.

[Pot:6+1=7]
You get the same vision as Derm's last one. This has nothing to do with laziness or anything like that.

Ali appears in the Portal Room. Nobody is here. That's a good start, this means that at last there are no murderers.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)
Title: Re: Tribulations in Magic: Now with metal whips!
Post by: Toaster on May 11, 2015, 09:54:15 am
"Steel destroying?  That won't fix my Space Armor!"

Maybe I should try again.
Title: Re: Tribulations in Magic: Now with metal whips!
Post by: Lost in Nowhere on May 11, 2015, 06:36:42 pm
I guess it's SCIENCE time again.
Title: Re: Tribulations in Magic: Now with metal whips!
Post by: Dermonster on May 11, 2015, 06:37:30 pm
Oh boy.
Title: Re: Tribulations in Magic: Now with metal whips!
Post by: ATHATH on May 11, 2015, 06:46:14 pm
Oh boy.
Quick, take notes on the ritual! We might be able to use it later!
Title: Re: Tribulations in Magic: Now with metal whips!
Post by: Dermonster on May 11, 2015, 06:47:37 pm
Uh.

Right...
Title: Re: Tribulations in Magic: Now with metal whips!
Post by: ATHATH on May 11, 2015, 06:58:40 pm
Uh.

Right...
Well, it shouldn't be too hard to do. A few Flesh Humanoid and Bone animal spells later, and you'd have the necessary components. Bada bing, bada boom, instant boss fight!
Title: Re: Tribulations in Magic: Now with metal whips!
Post by: endlessblaze on May 11, 2015, 06:59:36 pm
try agian
Title: Re: Tribulations in Magic: Now with metal whips!
Post by: Tomcost on May 11, 2015, 07:47:23 pm
Oh boy.
Quick, take notes on the ritual! We might be able to use it later!
It was fluff. You can't summon a boss like that. That's why challenge mode exists.
Title: Re: Tribulations in Magic: Now with metal whips!
Post by: ATHATH on May 11, 2015, 08:14:11 pm
Oh boy.
Quick, take notes on the ritual! We might be able to use it later!
It was fluff. You can't summon a boss like that. That's why challenge mode exists.
Aw.

It would be really cool if the ritual actually worked though.
Title: Re: Tribulations in Magic: Now with metal whips!
Post by: NAV on May 14, 2015, 03:49:34 pm
*broken robot noises* Error Malfunction Help Please*broken robot noises*

Be depressed.
Title: Tribulations in Magic: Finally some escalation.
Post by: Tomcost on May 15, 2015, 07:36:22 am
Turn 116

I guess it's SCIENCE time again.

You begin your magic journey by doing science!

[Pot:2]
You briefly sense something glowing, and a disturbance around you. Odd.

[Pot:2]
A tiny ball of something colorful and cold falls to the ground, making a splat noise.

[Pot:5]
A chunk of platinum appears and falls to the ground, making a heavy thud noise. You would be rich had you not been trapped in an arena to fight for your life.

[Pot:3]
You get a small vision of a cloth doll full of needles. What?

[Pot:3]
You get a golden line that draws a vaguely ovoid shape, which is not really defined at all.

Well, you got some information here, right?

Oh boy.

Quote from: EP
PM

You grab the Flimsy Wizard from his tiny head and carry him towards the Grand Room. The scene is funny, for everyone involved excluding the Wizard. Anyway, you arrive to the Grand Room.

Derm goes first with his science:

[Pot:5+1=6]
A thick line appears and draws a huge, two-handed bastard sword.

[Pot:1+1=2]
You get a shard of something shiny and metallic.

[Pot:6+1=7]
A thick, golden line appears and draws a big bull, complete with horns and everything. You don't want to be on his way had it been alive.

[Pot:5+1=6]
You get a big chunk of lead. Meh.

[Pot:3+1=4]
Now a pair of claws are drawn out of a line.

Well, that was, insightful? It is worth mentioning that Derm forgot to charge his crossbow, but he doesn't have to shoot anyone. Yet.

The Flimsy Wizard, on the other hand, repeats his last spells, trying to confirm some information:

[Pot:2+1=3]
A small chunk of steel materializes in front of you and falls to the ground with a force that indicates that not only gravity moved it.

[Pot:6+1=7]
Now a huge ball of assorted sacks, cables and random biometal parts appears in front of you, and they also fall incredibly quickly towards the ground, producing wet, rubbery sounds as they crash against it.

[Pot:2+1=3]
You get two small chunks: one is made out of shiny steel, the other out of rough iron.

Well, you got what you wanted, right?

Meanwhile, Robert does his thing:

Quote from: Beirus
PM

ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRR

try agian

Quote from: Bigf01t
PM

Both endlessblaze and Bigf01t engage in a rush to see who does science faster. Because reasons.

[endlessblaze spd:4-1=3]
[Bigf01t spd:3]

Well, both of them cast a spell at the same time.

[endless pot:6+1=7]
A thick line appears and draws a big desk. Yeah?

On the other hand, Bigf01t cast his own spell:

[Pot:2+1=3]
A golden line appears, and draws what would be a sword-shaped knife. With a flash of light, it materializes into steel, and the sound of newly arrived damned souls joins that of your terrific morningstar.

-Diamond-destroying necrosteel dagger.
[Has an edge]
[Piercing weapon]
[Light]
[Unholy:3]
Deals one acid damage to diamond on contact.

Bigf01t then throws his flesh control chunk of flesh towards the magma moat. The smell of burnt flesh is accompanied by the magma throwing the now charred chunk back, and a magma head poking out of the moat giving Bigf01t a warning stare. Fortunately, it goes back inside.

Well, now, it is time for combat!

Bigf01t wields his morningstar, and he tries to command his dagger to attack endless!

[Bigf01t will:5]

[Bigf01t dex:2+1+1=4]
[endless dex:5]

The dagger levitates! And it is then fired in endless' direction! But endless sees that cursed dagger coming at the last second and ducks, the dagger falling to the floor after losing momentum.

And here comes the morningstar:

[Bigf01t dex:4-1=3]
[endless dex:3-1=2]

[Bigf01t str:6+1+1=8]

[endless will:5]

The morningstar hit the unsuspecting endless squarely in the chest! The force of the blow was tremendous, and the only reason endless didn't die was because he was made of one of the most resistant materials in the world. Still the amount of cracks across his chest is really serious, and the spirits inside the morningstar managed to nibble on his soul a little bit.

Chest has a lot of cracks! (not telling you exact damage, because of crystaline structure)
Soul meter:5/6

As this fight was happening, the Space Wizard, fully armored and carrying a steel whip, made his way past both combatants:

-snip-

*broken robot noises* Error Malfunction Help Please*broken robot noises*

Be depressed.

As the broken robot was cursing about his bad luck, the Speshh Wizhard! came into the room! And he is carrying a nasty weapon! He starts the conversation with a spell:

[Thrakor pot:6]

[Thrakor end:3]
[TNI end:4-1=3]

An expansing cone of crackling electricity forms in front of the Wizard and the robot, both of them suffering its shocking effects!

Both of them have [Paralysis]

((Let me make you remember that, in case you want to trigger the dodge your pot mechanic, the spell has to be aimed. A cone in front of you is not aimed (no dexterity or will involved), and has the safe effects as just casting the word alone on somebody's face. The only difference with that is that the cone could hit multiple people in front of you))

But then the Wizard pressures on with his whip!

[Thrakor dex:4]
[TNI dex:3-1-1=1] ((Didn't add the paralysis thing because both of you have it))

[Thrakor str:1-1=0]

The whip quickly circles TNI's chest, wrapping itself around it, where it begins to slowly carve its way, the steel of his chest slowly disappearing as it comes in contact with the whip.

((You are now both considered wrestling. This means that, unless TNI breaks the grab, or Thrakor lets the whip go, you have a -2 dex malus to outside attackers.))


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)
Title: Re: Tribulations in Magic: Finally some escalation.
Post by: Toaster on May 15, 2015, 08:09:55 am
"When a problem comes along..."

Before the cream sits out too long...
Title: Re: Tribulations in Magic: Finally some escalation.
Post by: Dermonster on May 15, 2015, 01:55:42 pm
Well. that happened. You two don' goofed.
Title: Re: Tribulations in Magic: Finally some escalation.
Post by: Lost in Nowhere on May 15, 2015, 05:36:00 pm
More testing is needed.
Title: Re: Tribulations in Magic: Finally some escalation.
Post by: Bigf00t on May 16, 2015, 04:48:58 am
Well. that happened. You two don' goofed.
I'm hoping you don't mean me.
(I'll turn post sometime in the next 6-12 hours, when I have time, sorry)
Title: Re: Tribulations in Magic: Finally some escalation.
Post by: Dermonster on May 16, 2015, 07:02:14 am
Information was forgotten or missing.
Title: Re: Tribulations in Magic: Finally some escalation.
Post by: NAV on May 16, 2015, 08:58:31 pm
*Broken robot noises* Aaaah noo why? You're mean. Help please!*Broken robot noises*
Title: Re: Tribulations in Magic: Finally some escalation.
Post by: Bigf00t on May 17, 2015, 09:35:35 am
Okey-doky [endless] poky.
Title: Tribulations in Magic: Beirus continues to be badass.
Post by: Tomcost on May 18, 2015, 04:49:21 pm
Turn 117

More testing is needed.

You try more words:

[Pot:5]
You being being circled by assorted bones, ranging from small ones to full skulls. They rotate around you, never touching you. When you extend your arms, they bones keep the same distance from them. It seems that they will obstruct you from interacting with elements from the outside, but will likely prevent said elements from outside from reaching you. Maybe.

-Bone aura:
1/2 chance to reduce strength of successful attacks by 2
Three uses left

[Pot:3]
You hear the chord of an electric guitar.

[Pot:3]
You can see a small bone materializing in front of you and falling to the ground. You can't really reach it without having the rest of your aura collide with it.

[Pot:5]
Now a big femur appears. You can't reach this one either.

Hey, looks like you are a bonemancer of some kind.

Okey-doky [endless] poky.

Quote from: endlessblaze
PM

[Bigf01t spd:3]
[endless spd:3]

spd tie:

[Bigf01t spd:1]
[endless spd:3]

Endless begins by quickly casting a spell:

[Pot:5]
He flashes with light, and finds himself in his fleshy form again. And with flesh, comes pain, the mace strike upon his chest being a little bit too much for a normal body to handle:

[End:3-1=2]
And he passes out from the pain, just before the magic can react. It still does so on its own, making endlessblaze's chest flash, and transforming it into... What? A pair of diamond wings? Seriously? And no chest to accompany them? Instead of a chest, now endlessblaze has a pair of diamond wings which join in the center, the point in which both fleshy legs and fleshy head are attached to it. Overall, had he not fell unconscious, he would have looked like a bodiless dwarf who had somehow sprouted crystalline wings.

Bigf01t shrugs. At least he can easily kill this guy:

[Str:6+1=7]
And a swift mace strike to the head does the job. A white smoke line comes from enldess' chest and gets into Bigf01t's body, as a green spectral version of endless' face is absorbed by the morningstar, covered in gore.

endlessblaze is dead! Bigf01t gains a stat point!

Quote from: EP
PM

The Flimsy Wizard keeps doing science!

[Pot:2+1=3]
A shard of steel appears and plummets downwards.

[Pot:3+1=4]
Now a chunk of steel appears, and falls unnaturally fast downwards.

[Pot:1+1=2]
You get a little bit of a red powder and a metallic shard.

For some reason, you have the sensation that you already scienced this.

Quote from: Beirus
PM

You use your focused magic potential to turn yourself into something hopefully awesome:

[Pot:4+1+1=6]
You flash with light, and you are briefly back at human form. Your leg hurts a lot, and the wide slash left by the DoomKnight is bleeding. You don't suffer this much, though, as you quickly flash with light, and find yourself back in a form you are too familiar with by this time. Derm, on the other hand, watches you quite amazed.

What he can see is a reptilian, enveloped in a translucent golden form, but below it,  it is submerged in an ocean of swirling shadows. Some of them occasionally extend from the main body of the beast, materializing as terrifying faces, whose opened mouths and eyes hold nothing but a evil red glow inside. The back of the creature sports different sized spears pointing towards the ceiling, each and single one of them with a platinum skull embedded on the edge, some of them opened, some closed, some ones even appear to be laughing, the shadows playing with them from time to time. The upper face of the dragon is covered in a huge platinum mask, its width spanning twice that of the head, and decorated with a basic pattern composed of straight lines arranged so that they look like a big, scary face, with triangular carvings for the eyes. Platinum feathers decorate the top of the mask, and they seem thin and flexible enough to move and accompany the movements of the Dragon's head. The bottom of the face is not covered by the mask, but some thin platinum threads appear to be joining together the jaws like if them had been sewn shut, but they are loose enough that the mouth can normally open, close, and bite. A pair of skulls fastened to the dragon ears through chains serve as terrifying pendants. The repulsive energy gives the figure an eerie glow, which combined with the darkness gives the impression that one is facing a nightmarish God. And the looks of the God seems to imply that he demands sacrifices. Living sacrifices.
The only thing that makes it less impotent is the fact that he is still somewhat small.

Wound in leg has been fixed!

You are now a small voodoo platinum dragon with darkness and repulsive energy covering!
[Small]
[Naturally sharp]
[Yields]
[Smooth surface]
[Repulsive energy 6/6]
[Enveloping darkness 6 (Random)]


Well. that happened. You two don' goofed.

Seeing as neither you nor Robert hear any sound coming form the Magma Room, you decide to check the Greenhouse Room.

"When a problem comes along..."

Before the cream sits out too long...

*Broken robot noises* Aaaah noo why? You're mean. Help please!*Broken robot noises*

[Robert spd:1+1-1=1]
[Derm spd:6-1+1=6]
[Thrakor spd:3-2=1]
[TNI spd:4-1-2-1=0]

While Robert ponders whether it would be wise to use his breath weapon (after all, he doesn't know if it would be able to pierce his energy veil, or if it does, if the veil will be destroyed), Derm rushes to aid... that guy who got quite the beating.

He enter the room and finds both him and the Sphess Wzhaaarrd fighting. It is going to be complicated to aim at one in particular, but, well, he has to do something:

[Derm pot:5+1=6]
[Derm dex:1] ((The roll is because of the wrestling and the target in movement))

But, unfortunately, the confusion of the whip guy and the robot guy wrestling makes the spell end up on the wrong target:

[Thrakor will:4]
The Sphess Whizard instinctively tries to resist the magical energies trying to transform him, but Derm's power provides to be too much, and so Thrakor begins to glow. The magic doesn't ask permission, and it transforms him into a dragon. But not any dragon. Made of silver, the beast has a refined and smooth surface, with a kind of tank on its back, filled with a green mess of swirling souls. The tank connects to the jaw of the beast, and Thrakor feels that he could actually siphon souls from that place just by moving some muscles. His armor has somewhat adapted to his new body, but it is uncomfortable.

Thrakor has been temporarily transformed into a futuristic silver dragon that shoots ectoplasm!
[Heavy]
[Naturally sharp]
[Yields]
[Smooth surface]

Okay, this was definitely not what Derm wanted.

Not Igor uses this opportunity to get rid of the whip. Unfortunately, by this time it has caused more damage to his chest.

Chest is now [Slightly mauled]

But he still tries to hit Thrakor with his axe:

[TNI dex:6-1-1=4]
[Thrakor dex:1-1=0]

[TNI str:5-1=4]
[Thrakor end:1]
And the electric axe finds purchase in Thrakor's right front leg, where the axe leaves quite the mark, and also electrocutes the poor Thrakor.

Right front leg (right arm) is now [Mauled]. Thrakor is still under the effects of paralysis.

Jeez, this fight got weird all of a sudden. This is made worse when the imposing figure of Robert pokes his head into the room.

The Magician Formerly Known As Bucky appears in the Arcane Room. He is glad that he still has his trenchcoats.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 18, 2015, 05:01:01 pm
O RLY?
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: endlessblaze on May 18, 2015, 05:50:55 pm
NOOOOOOOOOOOO

DERM AVENGE ME!

-rewaitlist.

Same char and sheet. Explain my resurrection as a large rush of magic energy holding the core parts of my soul (the parts that arent absorbed) together untill it could gather enough energy to reform completely.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: ATHATH on May 18, 2015, 05:52:18 pm
Trench coat guy should make a fort out of his infinite trench coats.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 18, 2015, 05:57:28 pm
"Hey buddy, this fight's got nothing to do with you!"
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Dermonster on May 18, 2015, 06:10:16 pm
"Hey jackass, NAV Joined up a few turns ago!"

Also Bigfoot killed Endless, who was also a teammate.


Yeah we had 5/8ths of the entire arena on one team.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: FallacyofUrist on May 18, 2015, 06:13:36 pm
((I may actually get in soon! What a pity there are no commonly known words- which means I have to science from scratch.))
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Beirus on May 18, 2015, 07:21:05 pm
"Damn it, now I gotta do shit. The hell does a guy have to do around here to get a moonshine break?" Robert says as he pokes his head into the room.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Rolepgeek on May 18, 2015, 07:36:15 pm
((So what's happened in the 13 turns I've been dead?))
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Dermonster on May 18, 2015, 07:40:44 pm
People died, Beirus became a dragon god, Toaster and Bigfoot have unwittingly declared war upon team Derm.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: endlessblaze on May 18, 2015, 08:13:28 pm
((and I got killed, witch is part of the reason there is war now.......

I should have used my "diamond swarm fire forward" instead))
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Elephant Parade on May 18, 2015, 08:39:12 pm
How are my science rolls so consistently bad, anyway?
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 18, 2015, 08:42:03 pm
I didn't realize Nav was on team Derm.  What's the fun of a team if half the players are on it?  It stifles the PVP competition.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: endlessblaze on May 18, 2015, 08:44:10 pm
((it does not matter, you and bigfoot must DIE))
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 18, 2015, 08:46:18 pm
Wait, you were on it too?  Seriously?  5/8 of the playerbase on the team?  Boooorrrriiiiinnnggg.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Dermonster on May 18, 2015, 08:48:47 pm
Main goal of Team Derm is not specifically the killing of other players, that was a method to get to the goal.

The goal is to escape the arena and murder the everfuck out of those three assholes.

One down, two to go.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Lost in Nowhere on May 18, 2015, 08:54:53 pm
I'm not sure whether this is useful or not.

((I may actually get in soon! What a pity there are no commonly known words- which means I have to science from scratch.))

There was a public wordlist from forever ago. For your convenience, it's right here (http://www.bay12forums.com/smf/index.php?topic=135081.msg5335057#msg5335057).
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 18, 2015, 08:56:01 pm
Just because you don't like the PVP element doesn't make it go away.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Dermonster on May 18, 2015, 08:57:09 pm
Eh? What are you saying? I fucking love the PVP. It's just not the end goal.

Also you are wrong, the PvE arena literally just opened up.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 18, 2015, 08:58:40 pm
Then you should appreciate people testing your team.  That said, if any one person attacking can look forward to a 4x backlash, you're going to have a serious chilling effect on PVP.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Dermonster on May 18, 2015, 09:01:06 pm
Eh, these guys hardly follow what I say anyway. Usually it's 2 on one for a bit.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: endlessblaze on May 18, 2015, 09:03:23 pm
((he...never said he did not like it. once all the big bads are killed I would love if the max player count were up and it was team derm vs unaligned players. or maybe even a war between to teams. there is no telling how the game will evolve))

((oh and thanks for the words lost. I don't think we had those....))
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 18, 2015, 09:04:55 pm
I can't say anything against opportunistic behavior- it's an extremely valid strategy and one I've been following.  I can't even blame you personally for coming to NAV's defense; I'll gladly take both of you on at once.  (Flimsy, whatever, but he needs to look at his statline and consider how hard he'll get wrecked if someone even looks at him funny.)

But if you call in Beirus, you're just scared, and I will look at you and shake my head in disappointment.


And that's all I have to say on the matter.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Dermonster on May 18, 2015, 09:09:42 pm
Me and Beirus are actually literally the only ones with a decent statline. Every other member decided to hardline pool for some reason, and endless was endless.

Beirus is a god dragon, he do what he wants.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Rolepgeek on May 18, 2015, 09:30:20 pm
If the PvP can't survive a simple team-up, then it could stand to be improved. Competition is well and good and all, but no need for artificial creation.

Also, I have a bad feeling that I'm going to die very very quickly.

It doesn't help that I've forgotten a lot of how to play the game effectively.

Ah well. There's always self-improvement.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Elephant Parade on May 18, 2015, 09:42:57 pm
I can't say anything against opportunistic behavior- it's an extremely valid strategy and one I've been following.  I can't even blame you personally for coming to NAV's defense; I'll gladly take both of you on at once.  (Flimsy, whatever, but he needs to look at his statline and consider how hard he'll get wrecked if someone even looks at him funny.)

But if you call in Beirus, you're just scared, and I will look at you and shake my head in disappointment.


And that's all I have to say on the matter.
Flimsy Wizard needs to be flimsy. If they weren't, I'd need to think up another name, and that would be horrible.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 18, 2015, 10:13:06 pm
((Actually, I had a better idea!))

"Hey Orc guy!  You want I leave your buddy alone?  I'll make you a deal, then.  Fight me one on one, with no help from your friends.  If I win, your buddy lives.  If I die... well, I'm dead.  How's that sound to you?"
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Dermonster on May 18, 2015, 10:27:22 pm
"I don't feel like making the effort to PM them again so if they back off I'm fine with it! You're still paralyzed as shit though so no backsies!"
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 18, 2015, 10:31:30 pm
"That's fine!  I'll take you on as-is as a Space Duel! if your buddies hold off."
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Dermonster on May 18, 2015, 10:36:13 pm
"Just so we're clear my half of the agreement is just that I'm not going to whine if they don't help. If they do it anyway or just don't change their action I'm not telling them off."
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Elephant Parade on May 18, 2015, 10:54:40 pm
Eat popcorn.

...Actually, does anyone know the food/snack word? I doubt there is one, but still.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 18, 2015, 10:56:55 pm
"Just so we're clear my half of the agreement is just that I'm not going to whine if they don't help. If they do it anyway or just don't change their action I'm not telling them off."


"Fine!  But if any of them attack, Nav's life is forfeit!"
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Bigf00t on May 19, 2015, 02:24:41 am
I leave for a short while and I come back to WHAT THE HELL IS HAPPENING?

"Hey jackass, NAV Joined up a few turns ago!"

Also Bigfoot killed Endless, who was also a teammate.


Yeah we had 5/8ths of the entire arena on one team.
Funny thing is the moment you said "you two F#ed up" I knew this was coming  ::)
Also HAD. It's now 50-50 :P

So will the fact that I had previously literally saved your life in this arena and created equipment for you out-of-pocket have any effect on my life expectancy?
Also Toaster is MY ally, so yea. ;D
I'll probably be coming over there as "incentive" to make sure your teammates honor the deal struck above.

Maybe we can all emerge from this as Gentlemen. Cold-blooded murdering Gentlemen.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Beirus on May 19, 2015, 03:00:17 am
((You did kill endless. You are a valid murder target now. Just saying.))
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Bigf00t on May 19, 2015, 03:21:13 am
((You did kill endless. You are a valid murder target now. Just saying.))
And Team Derm made mince out of one of my allies. And is doing so again.

If we are anything, it's even :P
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Beirus on May 19, 2015, 03:41:37 am
((You did kill endless. You are a valid murder target now. Just saying.))
And Team Derm made mince out of one of my allies. And is doing so again.

If we are anything, it's even :P
((How so? Systar killed Derm, I killed Systar. You killed endless and Toaster tried to/is trying to kill NAV. Now one of you dies, then it'll be even. :P))
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Tomcost on May 19, 2015, 06:00:15 am
So, basically, what has happened since Rolpegeek died? Well...

Beirus killed the first boss. He has so many souls that I had to put in effect the anti-ganking mechanic: he won't get any points for killng people with 10 souls less than him.
Also, to make the soul-gathering process quickier, I introduced CHALLENGE MODE (http://www.bay12forums.com/smf/index.php?topic=135081.msg6185950#msg6185950)
Some new words have been added too.


Also, I'm loving the politics in this place.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Bigf00t on May 19, 2015, 07:59:01 am
((You did kill endless. You are a valid murder target now. Just saying.))
And Team Derm made mince out of one of my allies. And is doing so again.

If we are anything, it's even :P
((How so? Systar killed Derm, I killed Systar. You killed endless and Toaster tried to/is trying to kill NAV. Now one of you dies, then it'll be even. :P))
((Hmm, possibly fair. I'm fairly sure this is how wars are started. :P Maybe if you guys broadcast your membership, particularly your new and less obvious ones more clearly less of these "accidents" would occur ;D (Flimsy, your alliance with Team Vengeance Derm is literally the ONLY reason I haven't come over to opportunistically kill you, many times over, in your various weakened states!)))
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Dermonster on May 19, 2015, 08:19:52 am
I literally ask everyone who joins to come to the main group but again, nobody really listens so we spread the hell out for some reason.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Bigf00t on May 19, 2015, 09:00:33 am
Yea, if I knew there was no way to attack someone without attacking Team Derm (a bit of an unfair assumption, given this is primarily a PvP game with optional PvE elements AND as you said, people are just strewn everywhere) I would have maybe have risked Challenge Mode.

This is a regrettable outcome anyway. I know I've never joined Team Derm, often made a point of it, but I've always enjoyed the occasional mutual cooperation.

Hopefully everyone will be happy to settle things with this 1v1 match between Derm and Toaster. I'll be coming to the Greenroom myself as an intervention deterrent. I have no interest in getting involved (as the 1v1 was suggested by my teammate) unless one of your team members try to do the same.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Tomcost on May 19, 2015, 12:05:21 pm
And still nobody has tried challenge mode.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Dermonster on May 19, 2015, 12:06:44 pm
We was gettin' to it.

Or well, I was planning on starting to get to it.

Then stuff happened.
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Toaster on May 19, 2015, 12:09:29 pm
Assuming success, after I win this duel and patch up, I'm headed that way.  [Unless people interfere and I need to deal with them.]
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Bigf00t on May 20, 2015, 05:47:57 pm
Provided nothing goes terribly wrong anytime soon, I'd like to be next in line to wail on some NPCs :))
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Lost in Nowhere on May 23, 2015, 05:37:53 pm
I was planning on heading over there... eventually... Probably after finding some way that would be effective for killing them.

How many people are we waiting on for the turn?
Title: Re: Tribulations in Magic: Beirus continues to be badass.
Post by: Tomcost on May 23, 2015, 05:43:05 pm
How many people are we waiting on for the turn?

Right now, nobody. I just have to find the time to do it.
Title: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Tomcost on May 24, 2015, 01:46:31 pm
Turn 118

Quote from: Lost in Nowhere
PM

After a sudden insight, you decide to test some specific things:

[Pot:5]
The bones around you disappear, and are instead replaced by a swirling mass of crimson fluid, some times becoming thicker, other times extending until it becomes but a thin film around you, but never touching you. At least you can see somewhat through it.

You now have a blood aura around you. It does nothing in particular.

[Pot:3]
A ball of strawberry flavoured ice-cream appears and falls to the ground! A pity that you can't reach it without the blood tainting it first.

[Pot:5]
As you were casually resting your arms downwards, the floor begun to emit a golden glow, which lasted a brief time.

[Pot:5]
You get a vision of a huge pyramid, made from sloped terraces. An immense crowd is gathered around it, awaiting expectantly. On the tallest point of the pyramid, a flat stone table holding a tied prisoner acts as the center of a sinister ritual. A priest wearing the skin of a jaguar and a wicked, serrated blade made of obsidian chunks, is chanting in an unknown tongue. The stone walls are carved with decorations of men dying, ancient beings in their glory, and odd prophecies. As the chant reaches its climax, the priest lifts his dagger, and it is sunk in the prisoners chest. His screams are soon replaced by choking sounds as blood fills his lungs, and then the sound of broken bones ensues as the dagger begins to carve an opening on the center of his chest. By the time a hole has been made, the prisoner has already gone silent, and the jaguar priest forcefully removes the sternum, grabbing the hearth of the victim with his free hand. He walks towards the edge of the upper terrace of the pyramid, and the crowd begins to cheer. He shouts something in his tongue, lifting both the bloody dagger and the heart at the same time, only to squeeze the heart, blood dripping into his mouth. And the crowd goes insane with joy.

The vision ends here. That was troubling.

[Pot:2]
A golden line appears, but does nothing before disappearing. Oops.

Quote from: EP
PM

You focus your inner energies with your little head:

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Quote from: Rolepgeek
PM

Ex-Bucky has an idea! And it is badass! He's gotta try it out!

[Pot:6+1=7]
He begins to glow with an intense light, and the magic is so powerful it becomes uncontrollable! He suddenly flashes, and finds himself standing in four paws, which are... sinking? What the fuck? And as more time passes, he finds that not only they sink, but he loses sensitivity in those points in contact with the stone floor. Not only that, but the same seems to be holding true for the rest of his surface. Moving your head around, he sees that he is now a bear, made from a semi.transparent black substance.

You have become a "Black hole" bear!
[Gas structure]
-Negative matter: contact with normal matter nullifies the existence of both it and your matter, on a 1 for 1 basis. People on the same room with you have to roll for strength against your current potency to avoid being sucked.
-Current potency is 6/7

Quote from: Bigf00t
PM

You move to the Greenhouse Room to watch the fight. And also you do magic:

[Pot:1+1=2]
You feel some brief glow coming from your body. But you didn't manage to cast the spell the right way and you also didn't have all the required magic mojo. Huh, that makes you reconsider your actions.

But you can do so while you watch the fight!

Quote from: Derm
PM

Quote from: Toaster
PM

[Derm spd:1+1=2]
[Thrakor spd:1-2-1=-2] ((No turn for you))

As the poor Sphess-dwagon-Wizhard is having problems with his new body, Derm does some magic:

[Derm pot:5+1=6]
A chunk of steel appears. Derm ignores this as he prepares another spell, but Not Igor seems to be happy about this. For some reason currently unbeknown to Thrakor.

[Derm pot:3+1=4]
A blob of a green liquid encircled by electricity is formed in front of Derm!

[Derm dex:5+1+2=8]
[Derm end:2]

[Thrakor dex:2-1-1=0]
[Thrkaor end:4-1=3]

The electricity travels at the speed of moving electrons, and so both Derm and Thrakor suffer its effects even before the blob of acid begins to move. Unfortunately for Derm, he was not expecting this and suffered from it more than his adversary. When the blob finally was launched forwards, Thrakor barely managed to turn around, trying to evade it. A little portion of the acid scratched his head, where his helmet received it and most of it dissolved in response to the fiery liquid. The blob continued its trajectory, though, and before Thrakor could finally get away from it, his right back leg was impacted, the acid dissolving both his boot and leg armor there, but there was enough acid to put some scratches on him too.

But Derm is not over with it, he recharges his crossbow:

[Derm str:6-1=5]
And he almost completes the recharge process.

And, to make things worse, Thrakor flashed with light, only to find that he was again a simple humanoid. One that now lacked a helmet, with his right leg somewhat burned and without armor, and had an arm which made him feel a lot of pain.

To summarize the changes:
Derm has [Paralysis]
Thrakor has [Slight paralysis]
Thrakor has lost his right leg armor and boot.
Thrakor has lost his helmet, only his chest armor remains.
Thrakor's right leg has [Bleeding I] and [Minor burns]
Thrakor's right arm has [Pain II]

Quote from: NAV
PM

Oh, shiny mass! You hug the piece of metal the Derm created for you and attempt to cast a spell!

[Pot:1+2=3]
Both you and the chunk of metal glow, and with a flash of light, you feel yourself... whole! Yes, you are whole! Although you are now a human being with parts of metal instead of flesh, and the metal is still inert, but who cares, you are a whole person! A pity that your former missing limbs are inert steel too. Fortunately for you, the other pieces of inter material (like the leather and the biometal head) have fallen and are not attached to your body any more!

See character sheet for details.

And he charges his axe:

[Str:2-1=1]
But he barely does anything.

Quote from: Beirus
PM

The tribal god opens his mouth, the tiny platinum threads loosely sewing it together are long enough to allow it to fully open.

A roar, accompanied by varied devilish daughters, fills the Greenhouse Room. Everybody has a chill run through their spines.

You are reaching the point where you feel that you need shadow demons playing bongo drums or something behind you to emphasize your level of badassery.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Dermonster on May 24, 2015, 02:02:16 pm
"Well this was short. Have fun in space!"
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Rolepgeek on May 24, 2015, 02:13:58 pm
The Black Hole Bear's services go to the highest bidder!

Whomever can inform me of how to keep myself alive in this form gets my help.

If no one decides they want a living black hole...well, the living black hole will be happy to want them instead.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Dermonster on May 24, 2015, 02:41:47 pm
I don't think that's a permanent thing you can keep up.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Lost in Nowhere on May 24, 2015, 03:48:44 pm
How to stay alive in that form:
Step one: change out of that form.

Science must move onward!
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: ATHATH on May 25, 2015, 12:55:25 am
The Black Hole Bear's services go to the highest bidder!

Whomever can inform me of how to keep myself alive in this form gets my help.

If no one decides they want a living black hole...well, the living black hole will be happy to want them instead.
You could heal with magic, like TNI does.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Bigf00t on May 25, 2015, 09:29:41 pm
The Black Hole Bear's services go to the highest bidder!

Whomever can inform me of how to keep myself alive in this form gets my help.

If no one decides they want a living black hole...well, the living black hole will be happy to want them instead.
You could heal with magic, like TNI does.
I think the issue is more he is loosing bodymass, and would need to find a way to add more blackhole to his body (along with a shape transformation to keep him roughly bearish) and optimally find a way to add blackhole fast and regularly enough to counteract the loss (1 pot per turn apparently, but if he tries to eat something that rate would probably go up)
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: ATHATH on May 25, 2015, 10:23:43 pm
The Black Hole Bear's services go to the highest bidder!

Whomever can inform me of how to keep myself alive in this form gets my help.

If no one decides they want a living black hole...well, the living black hole will be happy to want them instead.
You could heal with magic, like TNI does.
I think the issue is more he is loosing bodymass, and would need to find a way to add more blackhole to his body (along with a shape transformation to keep him roughly bearish) and optimally find a way to add blackhole fast and regularly enough to counteract the loss (1 pot per turn apparently, but if he tries to eat something that rate would probably go up)
If body mass is an issue, just summon more black holes. What could go wrong?
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Tomcost on May 26, 2015, 05:41:35 am
The Black Hole Bear's services go to the highest bidder!

Whomever can inform me of how to keep myself alive in this form gets my help.

If no one decides they want a living black hole...well, the living black hole will be happy to want them instead.
You could heal with magic, like TNI does.
I think the issue is more he is loosing bodymass, and would need to find a way to add more blackhole to his body (along with a shape transformation to keep him roughly bearish) and optimally find a way to add blackhole fast and regularly enough to counteract the loss (1 pot per turn apparently, but if he tries to eat something that rate would probably go up)
If body mass is an issue, just summon more black holes. What could go wrong?
That they wouldn't be his mass?
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Bigf00t on May 26, 2015, 06:01:06 am
SCIENCE!
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Toaster on May 26, 2015, 10:06:39 am
"Well this was short. Have fun in space!"

"Space! is the best!"


Space!
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: ATHATH on May 26, 2015, 05:14:33 pm
The Black Hole Bear's services go to the highest bidder!

Whomever can inform me of how to keep myself alive in this form gets my help.

If no one decides they want a living black hole...well, the living black hole will be happy to want them instead.
You could heal with magic, like TNI does.
I think the issue is more he is loosing bodymass, and would need to find a way to add more blackhole to his body (along with a shape transformation to keep him roughly bearish) and optimally find a way to add blackhole fast and regularly enough to counteract the loss (1 pot per turn apparently, but if he tries to eat something that rate would probably go up)
If body mass is an issue, just summon more black holes. What could go wrong?
That they wouldn't be his mass?
I thought he could repair himself with them. Didn't TNI summon some metal and repair himself with it?
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Tomcost on May 26, 2015, 05:19:36 pm
The Black Hole Bear's services go to the highest bidder!

Whomever can inform me of how to keep myself alive in this form gets my help.

If no one decides they want a living black hole...well, the living black hole will be happy to want them instead.
You could heal with magic, like TNI does.
I think the issue is more he is loosing bodymass, and would need to find a way to add more blackhole to his body (along with a shape transformation to keep him roughly bearish) and optimally find a way to add blackhole fast and regularly enough to counteract the loss (1 pot per turn apparently, but if he tries to eat something that rate would probably go up)
If body mass is an issue, just summon more black holes. What could go wrong?
That they wouldn't be his mass?
I thought he could repair himself with them. Didn't TNI summon some metal and repair himself with it?
By targeting it and casting a spell. Blck hole material tends to last but an instant, though.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Rolepgeek on May 26, 2015, 07:05:32 pm
I'd have to do it as part of one big spell, probably.

Oh well. I suppose this will have to be a temporary stay as Black Hole Bear. Maybe. I wanna try something first.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: ATHATH on May 27, 2015, 11:18:01 pm
I'd have to do it as part of one big spell, probably.

Oh well. I suppose this will have to be a temporary stay as Black Hole Bear. Maybe. I wanna try something first.
Maybe you could cast Black Hole Black Hole Black Hole?
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Tomcost on May 28, 2015, 06:40:42 am
I'd have to do it as part of one big spell, probably.

Oh well. I suppose this will have to be a temporary stay as Black Hole Bear. Maybe. I wanna try something first.
Maybe you could cast Black Hole Black Hole Black Hole?
And that would help... exactly how? Repetition of words just makes the outome bigger. It doesn't add additional effects.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Whisperling on May 28, 2015, 04:09:28 pm
I'd have to do it as part of one big spell, probably.

Oh well. I suppose this will have to be a temporary stay as Black Hole Bear. Maybe. I wanna try something first.
Maybe you could cast Black Hole Black Hole Black Hole?
And that would help... exactly how? Repetition of words just makes the outome bigger. It doesn't add additional effects.

What you really need here is "slow." It would most likely provide some sort of debuff, but that's better than collapsing in on yourself.

Of course, I have no clue how many modifiers you guys know, so that may be impossible to accomplish.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Tomcost on May 28, 2015, 08:11:50 pm
I'd have to do it as part of one big spell, probably.

Oh well. I suppose this will have to be a temporary stay as Black Hole Bear. Maybe. I wanna try something first.
Maybe you could cast Black Hole Black Hole Black Hole?
And that would help... exactly how? Repetition of words just makes the outome bigger. It doesn't add additional effects.

What you really need here is "slow." It would most likely provide some sort of debuff, but that's better than collapsing in on yourself.

Of course, I have no clue how many modifiers you guys know, so that may be impossible to accomplish.
Black holes here work differently, basically because they are not actually black holes (to avoid physics nonsense). Instead, the black hole equivalent is negative matter, which destroys itself and whatever it is touching upon contact.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Whisperling on May 28, 2015, 08:22:19 pm
Black holes here work differently, basically because they are not actually black holes (to avoid physics nonsense). Instead, the black hole equivalent is negative matter, which destroys itself and whatever it is touching upon contact.

So, if the negative matter isn't touching anything, it won't vanish? Making it intangible would stick it in that "side" dimension, which doesn't have any air to interact with.

I did know the true nature of black holes, but I figured adding "slow" would cause it to destroy itself/matter at a slower rate.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Rolepgeek on May 28, 2015, 08:27:09 pm
I'm half hoping that I can get Repulsive Force or whatever as a sort of shield(that I can overcome by hugging people), and/or just a way of adding more black hole matter to myself. Possibly the word for bigger just so I can be a Big Big Black Hole Bear
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Tomcost on May 28, 2015, 08:35:14 pm
The answer to these theories requires science by the players, I'm afraid.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Bigf00t on May 28, 2015, 10:18:02 pm
The answer to these theories requires science by the players, I'm afraid.
I like to think this is the GM way of saying "Potential !!Fun!! Ahead, enjoy yourselves" ;D

((Yet I know it's just "No free answers 4 U!" But I can dream :P))
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Beirus on May 28, 2015, 11:37:28 pm
"So much for that. If either of you even look at me, you'll regret it." Robert growls towards Bigf00t and Thrakor.

Yay, stuff. Or other stuff. Depends.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: ATHATH on May 29, 2015, 12:31:20 am
I'd have to do it as part of one big spell, probably.

Oh well. I suppose this will have to be a temporary stay as Black Hole Bear. Maybe. I wanna try something first.
Maybe you could cast Black Hole Black Hole Black Hole?
And that would help... exactly how? Repetition of words just makes the outome bigger. It doesn't add additional effects.

What you really need here is "slow." It would most likely provide some sort of debuff, but that's better than collapsing in on yourself.

Of course, I have no clue how many modifiers you guys know, so that may be impossible to accomplish.
Black holes here work differently, basically because they are not actually black holes (to avoid physics nonsense). Instead, the black hole equivalent is negative matter, which destroys itself and whatever it is touching upon contact.
I figured that if there was more antimatter, it would take more time for it to completely dissolve, giving Rolepgeek enough time to assimilate it.
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Bigf00t on May 31, 2015, 07:22:57 am
"So much for that. If either of you even look at me, you'll regret it." Robert growls towards Bigf00t and Thrakor.

Yay, stuff. Or other stuff. Depends.
"Wait, what the.. What am I missing here?"
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Beirus on May 31, 2015, 11:12:24 am
"So much for that. If either of you even look at me, you'll regret it." Robert growls towards Bigf00t and Thrakor.

Yay, stuff. Or other stuff. Depends.
"Wait, what the.. What am I missing here?"
"This seems like it will be over soon. That was a warning incase you two decide to be ungentlemanly. Also, you may want to move away from any of the room entrances."
Title: Re: Tribulations in Magic: Where becoming a black hole... is not the best idea.
Post by: Bigf00t on May 31, 2015, 07:46:37 pm
"So much for that. If either of you even look at me, you'll regret it." Robert growls towards Bigf00t and Thrakor.

Yay, stuff. Or other stuff. Depends.
"Wait, what the.. What am I missing here?"
"This seems like it will be over soon. That was a warning incase you two decide to be ungentlemanly. Also, you may want to move away from any of the room entrances."
"Ah right, good. Don't worry, I'm even aiming my science to be as low-risk to others as possible, as to make sure I don't accidentally shoot someone!"
Title: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Tomcost on June 02, 2015, 07:02:29 pm
Turn 119

Science must move onward!

And indeed, it will move onward!

[Pot:6]
[End:2-1=1]
A thick golden line appears, and draws a big book. Like, those huge half-dictionaries half-encyclopaedias or something. With a flash of light, it materializes into...pain! Your ear-drums hurt as an ear-piercing sound is emitted. In the place of the book, just some faint ripples in the air are seen, but it does not matter, for that you can barely stand the sound, even less think properly!

You have [Sonic resonance II] until you get rid of the source of the sound!

Quote from: Rest of the players
Actions and PMs!

[Bigf01t spd:3]
[Robert spd:5+1=6]
[Flimsy spd:1-1=0]
[Derm spd:3+1-2=2]
[TNI spd:2-1-1=0]
[Thrakor spd:1-1=0]
[Bucky spd:1-1=0]

The Tribal fiend grows impatient and begins by casting a spell towards the NE hallway, from where a curious creature made of a dark substance is coming. The fiend pokes his head towards the Northern entrance to the Greenhouse Room and says his words:

[Robert pot:3+1=4]

A diamond wall is fired, and lands, still standing, more or less in the middle of the Hallway. Being somewhat thin, as not enough magic has been used in making it, it feels attracted to the black hole bear, who finds that he can't really evade it, not only because it is a fucking wall what it is trying to fly at him, but because of the suction towards him. Damned black holes. He guesses that he will have to run past it as quick as he can.

[Bucky spd:1]

But he can't really do anything against his own nature. The wall impacts him, and Bucky is surprised that he doesn't feel the hit. Instead, he feels like how part of his muzzle has vanished, just like some of his chest and part of his sides. It feels odd, because the center of the wall disappeared upon making contact with him, and the extremes were soon eliminated by his sides.

Potency is now at 5/7


Still, the dark bear continued his march, albeit quite slowly.

Bigf01t, meanwhile, did some science:

[Pot:2+1=3]
You feel that the nothingness did something at your back.

[Pot:4+1=5]
Now, the nothingness is disturbed to your right.

[Pot:2+1=3]
Now you feel the nothingness expanding somewhat, but behind you, for some reason.

[Pot:5+1=6]
Now you clearly sense the nothingness flying away from you towards your right.

[Pot:1+1=2]
Huh, you just thought you had sensed a roar somewhere.

This was not as informative as you had hoped.


Derm, meanwhile, keeps fighting against the Shpess Whizard! He cast a spell beneath Thrakor's feet:

[Derm pot:4+1=5]
[Thrakor dex:4-1=3]

The floor beneath him transforms into magma! And the Whizard can't get out in time, his already burned leg has become even more burned!

Burns upgraded to: [Burned]. Bleeding stopped.

Derm then finishes to load his crossbow and fires:

[Derm str:2-1=1] Just enough!

[Derm dex:2+1=3]
[Thrakor dex:4-1=3]

And the bolt fired made Thrakor quite uncomfortable as it almost scratched the side of his head. Unfortunately for Derm, it missed.

Spd tie:

[Flimsy spd:2-1=1]
[TNI spd:3-1-1=1]
[Thrakor spd:4]
[Bucky spd:4]

Second tie:

[Thrakor spd:3]
[Bucky spd:2]

Before the Black hole bear manages to enter the room, Thrakor counter-attacks on Derm:

He begins with a spell, pointing at his foe:

[Thrakor pot:4]
[Thrakor dex:6-1=5]
[Derm dex:3+1-1-1=2]

A bunch of crystalline nails are fired from Thrakor's hand, which Derm finds quite difficult to evade completely. He ends up covering his face with his arms, while some of the nails pierce them, just like his his chest, becoming embedded there.

Derm has crystalline nails on arms and chest!

To make matters worse, this is the moment where the black hole bear appears in scene!

Everybody tries to keep his footing!

[Bigf01t str:2+1=3]
[Robert str:2+1=3]
[Flimsy str:2-1=1]
[Derm str:3-1=2]
[TNI str:2-1=1]
[Thrakor str:5-1=4]

The force of the physics-defying bear proves too much for the people in the Greenhouse Room. All of them are forced to take hold of whatever they have at hand in order to not get sucked. Bigf01t grabs the wall at the southern entrance to the room, holding his precious demonic morningstar with all that he can. Unfortunately, his necrosteel dagger slips away and is sucked into the vortex. Robert futilely tries to move away, only managing to throw himself into the floor, attempting to sink his claws into it, which proves too difficult because of the repulsive energy coating his being. Oddly enough, no part of his body was sucked away, and soon he realized that his own tail had been touching the black hole bear the whole time, but the coating, that energy, prevented his tail from being dissolved. The Flimsy Wizard was taken by surprise, and no matter how desperately he yanked at the odd plants of the room to get a good hold on them, they all slipped from his hands, and one of his legs was slowly sucked into the vortex. Derm got hold of the wall of the Eastern exit of the room, clutching his precious crossbow. Unfortunately for him, many of his bolts slipped away and were consumed by the emptiness. Not Igor, unlike the Flimsy Wizard, got a good hold form a particularly large plant, but had to let his precious axe go into the abyss. Thrakor was being slowly but steadily pulled into the vortex, but the Flimsy Wizard reacted, and tried to put an end to this thing:

[Flimsy pot:4+1=5]
He first became solid diamond, preventing his lack of a leg from causing more bleeding, then he casted other spell:

[Pot:4+1=5]
[Will:1-1=0]

But he lost concentration, and a diamond hippo instantly materialized and crashed into his hands, making him release his last hope of surviving this. But wait, maybe not all is lost!

[Flimsy str:5-1=4]
[Hippo str:4]

He manages to get a somewhat firm hold of the floor, but not before the black hole has taken another foot from him. The hippo suffered a similar fate, and is screaming with a sound akin to crushed glass.

((Fun fact, had he chosen to just summon something inert, it would have been sucked and probably killed Bucky.))

Summary of effects:
Objects lost: Bigf01t's necrosteel dagger, 3 of Derm's assorted filled bolts, TNI's axe
Wounds:
Flimsy Wizard lacks a whole leg and a foot:
-2 to dexterity when dodging
-1 to speed
Has further penalties for being [On ground] unless using a crutch to stand up.

Fortunately for everyone, the black hole has reduced its strength to a gentle pull, after being reduced to a small bear cub due to mass cancellation.

Bucky is now at 1/7 potency.

Not Igor then shrugs, and does science:

[Pot:5]
A golden line appears and draws what seems to be an hybrid rat-person or something.

[Pot:6]
A thick line appears and draws a long, thick tail.

[Pot:3]
This time a line draws a pole with something on one of the extremes.

[Pot:1]
[Will:2-1=1]
Not Igor recognizes the feeling, the ephemeral calm before the storm, as the last limbs of his body that are still his (his arm and one leg), begin to glow. He swallows, and internally curses his incompetence. But it is too late, for that whatever means of locomotion have already transformed into solid stone. Fuck.

Not Igor's flesh arm and leg have transformed into stone:
-1 to evading and similar actions
-1 to speed
-1 to wrestling
Is permanently [On ground] due to not having limbs.

Guess that the Random Number Gods really dislike you.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Rolepgeek on June 02, 2015, 07:25:59 pm
"Whoops?"

Time to go!
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Dermonster on June 02, 2015, 07:36:27 pm
Well, that was distracting. Enough space for you.
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Elephant Parade on June 02, 2015, 07:56:28 pm
No! I could have gotten a kill with a hippopotamus! My dreams are all ruined.
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Toaster on June 02, 2015, 08:19:04 pm
So... did those nails actually do anything?
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Dermonster on June 02, 2015, 08:20:57 pm
Ya dun goofed.
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Lost in Nowhere on June 02, 2015, 08:24:43 pm
Why is it that I always cause harm to myself when I'm the only one not fighting...

Let's try fixing this...
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Rolepgeek on June 02, 2015, 08:27:39 pm
Hey, on the bright side, I didn't actually kill anyone, or even attack. I'd just wanted to say hi. You actually attacked me with a giant wall, really.
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Elephant Parade on June 02, 2015, 09:30:21 pm
Hey, on the bright side, I didn't actually kill anyone, or even attack. I'd just wanted to say hi. You actually attacked me with a giant wall, really.
You presented too tempting a target; you provided an opportunity to

A) Learn more about how matter-cancelling works, and
B) Get a soul.

Normally, I wouldn't attack, but this was a two-for one deal. Three-for-one, really, since it also gives me a use for "hippopotamus".
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: ATHATH on June 02, 2015, 11:35:00 pm
Why was there a roll for a sheep?
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Tomcost on June 03, 2015, 05:47:54 am
So... did those nails actually do anything?
Would have caused bleeding if he was alive. Right now, they are just embedded there.

Why was there a roll for a sheep?
Because, as those who have been following this may already know, I confuse sheep with hippopotamus (I actually have a reason that I can't tell you). It has been corrected.
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: AoshimaMichio on June 03, 2015, 05:56:24 am
((Or is it The Sheep from ERverse bleeding into your reality?))
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: FallacyofUrist on June 03, 2015, 06:52:36 am
((Nobody died? Dangit.))
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Tomcost on June 03, 2015, 09:13:42 am
We are pretty near to some deaths. It all depends on what do the players do next turn. It is worth mentioning that one team has 50% of the players, so agression between players has decreased quite a lot.
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Toaster on June 03, 2015, 09:14:58 am
The "What should I do here" is still pretty clear.
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Dermonster on June 03, 2015, 12:08:29 pm
Death is always an option.

It is worth mentioning that one team has 50% of the players, so aggression between players has decreased quite a lot.

It just kinda happened!
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Bigf00t on June 04, 2015, 07:42:49 am
(Relatively non-violent) STUFF, AND THINGS
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: Tomcost on June 09, 2015, 09:13:29 am
Okay, PMs sent. I have been busy lately, and I will still be busy, but I will see if I can make a turn one of these days.
Title: Re: Tribulations in Magic: He went full Bucky. You never go full Bucky.
Post by: H4zardZ1 on June 16, 2015, 11:04:59 pm
Time to create a character
Spoiler (click to show/hide)
Title: Tribulations in Magic: Back with a death!
Post by: Tomcost on June 18, 2015, 09:20:22 am
Turn 120

Why is it that I always cause harm to myself when I'm the only one not fighting...

Let's try fixing this...

AAAAAAAARGHHH, I... CAN'T ...STAND... IT!

[End:3-1+1=3]
Ali can't overcome the sensation! That damned sound is still piercing his mind! He has to get rid of that.

[Pot:6-2=4]
[Pot:3-2=1] 1/2=0.5
[Pot:2-2=0]

Total pot: 4+0.5+0=4.5 rounded up to 5.

A mass of a formless semi-transparent matter appeared and begun to shove everything away. The ear piercing sound disappeared just as the ripples where the book had been ceased to exist. Huh, maybe not even magic was needed to stop that.

He uses this opportunity to do more science!

[Pot:6]
A thick golden line appears and draws a big eagle.

[Pot:5]
Another line appears, this time drawing a nunchacku.

[Pot:2]
Yet another golden line, one that sadly does nothing besides slightly moving without orientation.

At least your problem was solved.

Quote from: PMs
ACTIONS FROM ALL THE GUYS STUCK IN THE GREENHOUSE ROOM

[Derm spd:3+1=4]
[Thrakor spd:1-1=0]
[Bucky spd:1]
[TNI spd:3-2-1=0]
[Flimsy spd:4-1-1=2]
[Bigf01t spd:4]

The fight between Derm and the Sphess Wzhardrd continues now that the black hole has incredibly receded in size. Derm strikes first:

[Derm pot:6]
[Thrakor dex:3]

Derm walks up to him and materializes a big cloud of a purple fog! Thrakor barely manages to get out of it, coughing. Damn, that thing is nasty! But Derm pressures his attack even more!

[Derm dex:4+1-1=4]
[Thrakor dex:6-1-1=4]

Unfortunately for him, this time the Sphess Whizard manages to evade the sharp claws directed at his throat. He swallows just at the thought of getting his throat sliced open.

Meanwhile, Bigf01t decides to do something:

He lifts his mace and hurls it at the black hole cub!

[Bigf01t str:5]
[Bigf01t dex:2+2=4]
[Bucky spd:1-1=0]

Aided by his recently-found powers, the demonic morningstar is hurled at the weakened bear. It soars through the air, seemingly impervious to gravity, thanks to the mental manipulation from Bigf01t's part. The bear cub doesn't even manage to react, both because of how well-aimed is the throw and how his very form is attracting what will be the instrument of his doom. The mace, still emitting the screaming sounds of the damned and two more unfortunate victims, impacts right against the head of the animal, which disappears alongside it, just as his chest. The creature then just disintegrates, the rest of the void matter dispersing and cancelling itself with the environment. A thin line of white smoke appeared in the place the bear had just occupied, and moved softly towards Bigf01t's chest. By this time, he is used to this sensation, but hell, it is still as good as always!

Bucky is dead! Bigf01t gains a stat point!

The Flimsy Wizard just escaped the room as this happened, and soon found himself on the Arcane Room. Ahh, the sound of spontaneous matter-exploding discharges, it is relaxing, isn't it? He realizes that the hippo had the same idea as him, and is eyeing him carefully.

Not Igor, back in the Greenhouse Room, tries to summon all he can:

Spoiler: Rolls (click to show/hide)

A pile of assorted biometal parts falls over Not Igor. He accomplished all that he wanted. Presumably.

The fight between the Whizahrd and Derm continues, this time Thrakor aims for a counter-attack!

[Thrakor dex:3-1=2]
[Derm dex:1+1-1=1]

[Thrakor str:2-1=1]
[Derm str:2-1=1]

Thrakor manages to grab Derm. And that's it, because neither of these pussies can gather enough strength to do something to the other part. Oh, well.

Unfortunately for the Whizhard, he is beginning to cough a lot

Thrakor has [Coughing]!

An imposing sound echoes through the Greenhouse Room. The tribal fiend is charging his powers, as the multitude of dancing shadows laugh maniacally at it:

ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRR

ATHATH appears in the Magma Room. He proceeds to be as generic as possible


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: ATHATH (click to show/hide)
Title: Re: Tribulations in Magic: Back with a death!
Post by: Rolepgeek on June 18, 2015, 09:41:10 am
Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Back with a death!
Post by: Lost in Nowhere on June 18, 2015, 09:41:38 am
Back to full-time science!
Title: Re: Tribulations in Magic: Back with a death!
Post by: Toaster on June 18, 2015, 10:34:43 am
"Got you now, champ!"

Commence with the actioning.
Title: Re: Tribulations in Magic: Back with a death!
Post by: Dermonster on June 18, 2015, 12:36:56 pm
"I'm not stuck here with you! You're stuck here with me!"
Title: Re: Tribulations in Magic: Back with a death!
Post by: Andres on June 18, 2015, 03:00:03 pm
I think I'm out. I've kinda lost interest in the time I've been waiting.
Title: Re: Tribulations in Magic: Back with a death!
Post by: Tomcost on June 18, 2015, 03:18:13 pm
I think I'm out. I've kinda lost interest in the time I've been waiting.
My apologies for that. I suppose that I could keep your character on the permawaitlist if you decide to give this a try at some point.
Title: Re: Tribulations in Magic: Back with a death!
Post by: ATHATH on June 19, 2015, 01:30:04 am
Action upon entering the arena: focus POT.

I join Team Derm. May I receive a copy of the wordlist?
Title: Re: Tribulations in Magic: Back with a death!
Post by: Illgeo on June 20, 2015, 10:05:23 am
Spoiler: Character sheet (click to show/hide)
Title: Re: Tribulations in Magic: Back with a death!
Post by: Dermonster on June 20, 2015, 10:59:06 am
No.
Title: Re: Tribulations in Magic: Back with a death!
Post by: ATHATH on June 20, 2015, 04:45:06 pm
No.
Aw.

How may I prove myself worthy of the honor of the wordlist?
Title: Re: Tribulations in Magic: Back with a death!
Post by: Dermonster on June 20, 2015, 04:59:37 pm
Don't think you really can. Literally half the people alive are on team Derm and it's sorta crowded full. And we still have another guy in the back.

Plus let me tell you having to manage this giant mass of PM's that flies out every update is a mess.
Title: Re: Tribulations in Magic: Back with a death!
Post by: H4zardZ1 on June 20, 2015, 05:27:06 pm
((Don't worry ATHATH, i could be team with you and neutral to everyone else. I have this Perplexicon dictionary, although it lacks any material word(i didn't !!research!! at all, because i can't).
You should've get even a single pool too. Do it like NAV(with their igor): One to pool, Eight to everything else.))
Title: Re: Tribulations in Magic: Back with a death!
Post by: ATHATH on June 21, 2015, 04:36:54 pm
((Don't worry ATHATH, i could be team with you and neutral to everyone else. I have this Perplexicon dictionary, although it lacks any material word(i didn't !!research!! at all, because i can't).
You should've get even a single pool too. Do it like NAV(with their igor): One to pool, Eight to everything else.))
Yay! Team up, initiated!
Title: Re: Tribulations in Magic: Back with a death!
Post by: Illgeo on June 21, 2015, 04:39:56 pm
((Can I join neutral team?))
Title: Re: Tribulations in Magic: Back with a death!
Post by: Elephant Parade on June 21, 2015, 05:22:39 pm
Will the neutral team still be neutral when everyone alive belongs either to it or Team Derm?
Title: Re: Tribulations in Magic: Back with a death!
Post by: ATHATH on June 21, 2015, 10:52:03 pm
Will the neutral team still be neutral when everyone alive belongs either to it or Team Derm?
Yeah, just because we're not on the same team doesn't mean we're hostile.
Title: Re: Tribulations in Magic: Back with a death!
Post by: H4zardZ1 on June 22, 2015, 04:18:37 am
((Can I join neutral team?))
Yes.
Will the neutral team still be neutral when everyone alive belongs either to it or Team Derm?
As long as you didn't kill anyone, unless you have a strong reason.
Title: Re: Tribulations in Magic: Back with a death!
Post by: Bigf00t on June 23, 2015, 10:01:01 pm
Sorry RPGeek, you were about to self-annihilate this turn if you didn't have something crafty planned, you were incredibly weak (so even if you did survive it might not have been for long, depending on how vengeful everyone is feeling) and you majorly disturbed the peace.
Plus I had a great shot, so i took it :P

BACK TO NON-AGGRESSIVE SCIENCE/STUFF!

((Wait, my last turn was violent, so do I have to wait for pool regen? If so just have me chill or something.))
Title: Re: Tribulations in Magic: Back with a death!
Post by: ATHATH on June 23, 2015, 11:40:19 pm
Say [max words per turn] random words, all combined.
Title: Re: Tribulations in Magic: Back with a death!
Post by: Tomcost on June 24, 2015, 06:41:43 am
((Wait, my last turn was violent, so do I have to wait for pool regen? If so just have me chill or something.))
Yes, you have to wait.

Say [max words per turn] random words, all combined.
No, you do your science whatever the way you want, but you can't delegate science to me. Also, I still need the character sheet that you will use
Title: Re: Tribulations in Magic: Back with a death!
Post by: H4zardZ1 on June 24, 2015, 07:47:19 am
((ATHATH doesn't have any pool at all, right?))
Title: Re: Tribulations in Magic: Back with a death!
Post by: Tomcost on June 24, 2015, 08:00:18 am
ATHATH wanted to use a different character sheet, but I don't find it and he still has to PM it to me.
Title: Re: Tribulations in Magic: Back with a death!
Post by: H4zardZ1 on June 24, 2015, 08:07:07 am
4 Players had posted. This means 4 more people.
ATHATH: Do you want my list right now or later? Scratch that, i will send you my available list anyway.
Title: Re: Tribulations in Magic: Back with a death!
Post by: Toaster on June 24, 2015, 08:39:28 am
Say [max words per turn] random words, all combined.
No, you do your science whatever the way you want, but you can't delegate science to me. Also, I still need the character sheet that you will use

ATHATH:  Just throw the wordlist in random.org and pick the first [POOL_VALUE] words it spits back out.
Title: Re: Tribulations in Magic: Back with a death!
Post by: H4zardZ1 on June 24, 2015, 09:15:14 am
lol, 5 players have posted
Title: Re: Tribulations in Magic: Back with a death!
Post by: ATHATH on June 25, 2015, 01:41:19 am
I have one pot, six will, and two pool.
Title: Re: Tribulations in Magic: Back with a death!
Post by: NAV on June 25, 2015, 03:24:39 pm
WILL I FINALLY BE ABLE TO FIX MYSELF?
Title: Re: Tribulations in Magic: Back with a death!
Post by: ATHATH on June 26, 2015, 02:18:51 am
WILL I FINALLY BE ABLE TO FIX MYSELF?
FIND OUT NEXT, ON TRIBULATIONS IN MAGIC. NOW A BREAK FOR OUR SPONSORS.

((Someone please continue this by writing a fake ad))
Title: Re: Tribulations in Magic: Back with a death!
Post by: Toaster on June 26, 2015, 08:11:54 am
"Tired of your neighbor's dog crapping on your lawn?  Need a way to deal with those pesky squirrels eating your tomatoes?  Try AT CorporationTM brand magma!  The greatest in pest control!"
Title: Re: Tribulations in Magic: Back with a death!
Post by: ATHATH on June 27, 2015, 12:44:01 am
"Tired of your neighbor's dog crapping on your lawn?  Need a way to deal with those pesky squirrels eating your tomatoes?  Try AT CorporationTM brand magma!  The greatest in pest control!"
*the following ad*
Is magma all over your lawn? Is the tree in your backyard on fire? Have you considered Generic Co. Water? It washes! It cools! And it comes in tiny plastic bottles! Just $19.99 per bottle! Order today!

*displays telephone number on the screen*
Title: Re: Tribulations in Magic: Back with a death!
Post by: H4zardZ1 on June 29, 2015, 04:38:28 pm
((Who are we waiting for?))
Title: Re: Tribulations in Magic: Back with a death!
Post by: Tomcost on June 29, 2015, 04:39:08 pm
Nobody, turn is 62.5% done, will finish it tomorrow morning.
Title: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Tomcost on June 30, 2015, 07:59:39 am
Turn 121

Back to full-time science!

Free from the grasp of evil sounds, you go back to your scheduled science:

[Pot:3]
You get a mental image of some tentacles with suckers. How odd.

[Pot:6]
You head glows vigorously, golden particles emanating from it for some time, until the magic fades away, without a task to perform.

[Pot:4]
You get another vision. This time, you can see a unicorn surfing through the sky, leaving a trail of rainbows behind it, which materialize into drops of chocolate which fall into a lake of the same material below it. Wait, what? The vision ends before you can see more of it.

[Pot:6]
You can feel the nothingness itself being shot from your back, in the exact opposite direction you are facing.

[Pot:4]
A golden line appears and draws a slingshot.

[Pot:6]
Nothing happens. How odd.

[Pot:2]
You sense a ripple in the fabrics of the universe. Huh, maybe you shouldn't mess with that.

You don't know if you could consider this useful science, but it was at least something.

I have one pot, six will, and two pool.

ATHATH begins his journey to painful and bizarre death inside the Arena by doing some science:

[Pot:3]
You get a little bit of vanilla-flavoured ice cream! But it falls to the floor and melts away, due to the heat of the Magma Room.

[Pot:2]
You get a shard of some heavy metal.

Huh, not really the most useful things here. Well, at least you are not dead. Yet.

BACK TO NON-AGGRESSIVE SCIENCE/STUFF!

You whistle a merry tune while the madness around you continues. Speaking about madness, you have full pool again.

WILL I FINALLY BE ABLE TO FIX MYSELF?

*Dramatic music*

[Pot:4]
You begin to glow, just as how your recently summoned pile of assorted biometal parts does. Your body then glows more strongly, and the rest of your inert body parts begin to glow too! You order the magic to activate, and, with a flash of light, you find yourself standing in four legs, being taller and bigger than the tribal fiend standing near you, and sporting sharp teeth and what would seem as exposed ribs. You are entirely made of biometal. And you have fixed yourself.

Big biometal drake:
[Big]
[Yields]
[Soft]
[Naturally sharp]

You diamond glove is still with covering one of your claws.

Quote from: EP
PM
That hippo doesn't look so nice. Better to hit him with magic and provoke an attack from this otherwise peaceful creature:

[Flimsy pot:4+1=5]
[Flimsy dex:6-2-1=3]
[Flimsy end:3-1=2]
[Hippo dex:5]
[Hippo end:5]

A shark, made from crackling electricity and raging fire, materializes sideways between the Flimsy Wizard and the hippo, thrashing wildly as it is fired forwards, towards the unsuspecting hippo. Unfortunately, the flashing lights and noises produced by the shark alerted the animal, and it managed to dodge the threat, albeit barely. What is worse for the Wizard is that the wild movements of the shark upon creation allowed it to hit him with its tail, and, while the fire was just shrugged off the Wizard's diamond body, all the electricity of the shark was discharged onto him, which proved quite painful.

The Flimsy Wizard has [Paralysis:2]

What is worse is that the hippo goes mad! Terribly startled by all this, it charges towards the wizard, while the fire shark futilely wiggles trying to move:

[Hippo dex:5-1=4]
[Flimsy dex:2-2-1-1=-2]

[Hippo str:4+2=6]

The hippo tramples over the fallen Wizard and then stops to stomp with its front foot at his head! The diamond head responds by forming cracks across it. What is worse is that all this pounding is making the Wizard get dizzy. Damn, this is getting worse and worse.

The Flimsy Wizard has [Dizziness]

Quote from: Beirus
PM

The tribal fiend uses his recently channelled power to perform some science:

[Pot:6+1+1=8]
A huge chunk of diamond materializes in front of you and falls to the ground, making an unnaturally heavy thump.

[Pot:4+1=5]
A golden line appears and draws a knife, which materializes into diamond with a flash of light.

[Pot:4+1=5]
A chunk of diamond appears and falls to the ground. Upon examination, you don't notice anything odd about that, but, upon touch, your mind suddenly becomes aware of something else. The other diamond elements, you can feel them, even if you don't see them. They are like a part of your body. And, just like your body, you think you can move them by willing it to happen.

That is just awesome.

Quote from: Derm
PM

Quote from: Toaster
PM

[Derm spd:4+1=5]
[Thrakor spd:3-1=2]

The fight between Derm and the Sphess Whizhard continues! To begin, Derm attempts to break the grapple:

[Derm str:6-1=5]
[Thrakor str:2-1=1]

And the poor distracted Thrakor doesn't realize how Derm's strategy is to slowly and painfully pull each of his fingers until he is not grasping anything any more! Derm immediately puts some distance between he and his foe, and proceeds to take away his gauntlets.

Thrakor, meanwhile, does some magic:

[Thrakor pot:6+1=7]
He begins to glow with unnatural strength, and suddenly, he is transformed into a man made of pure magma!

Bewareeeeeee! It's MAGMAAAAAAAAA MAN!

The flowing magma of his body easily reforms the few parts that were somewhat damaged, just as the coughing goes away, the odd illness becoming completely useless in a vessel not made of organic material. Unfortunately, the biometal gloves Thrakor was using instantly melted away, just as the biometal part of the rest of his equipment. Or, maybe, it is a good sing because it means Derm is made of a melt-able material too!

Magma man:
[Gooey structure]
[Energy based:7/7] Damage is calculated through dex-based exposure.

Derm suddenly realizes that his idea of slashing him is a really bad one. Thrakor decides to thank him with a hug:

[Thrakor dex:4]
[Derm dex:4+1=5]

But Derm ducks away and throws himself at a side to avoid the impending melting doom. Damn, this suddenly got more difficult than what he imagined.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: ATHATH (click to show/hide)
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Toaster on June 30, 2015, 08:06:08 am
Nana Nana Nana Nana Nana Nana Nana Nana  MAG MAN
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Dermonster on June 30, 2015, 08:23:45 am
"Oh you lil' shit."
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Toaster on June 30, 2015, 08:34:26 am
"Big pile of red-hot shit, that's me!"
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Dermonster on June 30, 2015, 08:38:56 am
"Right. Your first mistake was making yourself be made out of HIGH TEMPERATURE MATERIAL. DIE, ASSHOLE!"
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: H4zardZ1 on June 30, 2015, 08:46:39 am
((Golden crocodile. Steampunk crocodile. Blood crocodile. Plasma crocodile. ALL THE CROCS))
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Lost in Nowhere on June 30, 2015, 05:43:00 pm
Continue Sciencing!
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: H4zardZ1 on June 30, 2015, 07:30:34 pm
Character: Move a point in DEX to END.
Also, ATHATH, What words are you sciencing(current and next)? PM please.
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Tomcost on June 30, 2015, 07:38:23 pm
Character: Move a point in DEX to END.
Also, ATHATH, What words are you sciencing(current and next)? PM please.
I'm going to do the same thing I did with ATHATH: when you enter, you tell me the character sheet you want to use.
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: H4zardZ1 on June 30, 2015, 09:28:34 pm
I'm thinking about summoning a LOT of creatures. From blood, dirt, gold and plasma. Some with some steampunk things.
Edit: AAAAND hoping them to get a soul to get POL.
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Lost in Nowhere on June 30, 2015, 10:23:07 pm
Last I checked, if a creature kills someone, it's the creature that gets the soul(s). You can just kill the creature to get the souls, although it's quite roundabout.
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Tomcost on June 30, 2015, 10:28:53 pm
Stuff that has been recently summoned doens't have a soul. For example, if the FLimsy Wizard kills the hippo, he gains nothing. If the hippo kills him, it gets a soul. If someone kills the murderous hippo afterwards, he will get only one soul.

If you want PvE elements, get into challenge mode, I made it specifically for that, because nobody dares to fight the mini-bosses.
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: H4zardZ1 on June 30, 2015, 10:37:31 pm
Stuff that has been recently summoned doens't have a soul. For example, if the FLimsy Wizard kills the hippo, he gains nothing. If the hippo kills him, it gets a soul. If someone kills the murderous hippo afterwards, he will get only one soul.
That's what i want to do. Let some stuff get a POL from a soul then teach them deadly words.
Edit: When do you think 2 people will die?
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Bigf00t on July 01, 2015, 03:45:23 am
RIGHTEO

Now that we're back to 100% groove & funk it's time to get ready for Challenge mode!
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: blazing glory on July 01, 2015, 05:04:48 am
Joining in to be eventual fodder for the veterans.

Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: FallacyofUrist on July 03, 2015, 03:34:41 pm
((At this point, everybody who hasn't existed for at least twenty turns is dead.))
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: H4zardZ1 on July 04, 2015, 12:11:41 am
((The only people will die is when they have no companions.))
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Tomcost on July 04, 2015, 08:51:19 am
Joining in to be eventual fodder for the veterans.

Spoiler: blazing glory (click to show/hide)

Waitlisted!


And PMs have been sent to those players who still have to post an action.
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: FallacyofUrist on July 04, 2015, 10:20:00 am
((Oh wait, I'm next to get in, finally. Only now I've realized that trying to compete without public words is death.))
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: H4zardZ1 on July 04, 2015, 10:22:30 am
-removed-
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: NAV on July 04, 2015, 11:31:35 am
I AM HELPING A TEAMMATE!!!!!
Title: Re: Tribulations in Magic: Beware! It's MAGMAAAAAAAAA MAN!
Post by: Elephant Parade on July 04, 2015, 01:52:50 pm
PM sent.
Title: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Tomcost on July 06, 2015, 08:58:36 am
Turn 122

PM sent.

[Flimsy spd:6-1-1=4]
[Hippo spd:6]

The pounding from the crazy hippo continues as the head of the poor Wizard suffers the consequences:

[Hippo dex:5-1=4]
[Flimsy dex:3-1-2-1=-1]

[Hippo str:6+1=7]

Crack! It is heard as both of the hippopotamus' legs meet the poor fellow's face. Crack! Here goes another one, the cracks deepening and becoming wider. The Wizard's vision becomes even more fuzzy, as the typical effect of wearing broken glasses joins his already spinning vision. Crack! It is heard again, and, while the Wizard can feel no pain due to his diamond transformation, the desperation of being unable to do anything other than receiving hit after hit, and the beast using most of his weight to crush his head are too much for him. He shakes his head, wiggles uncontrollably, but to no result, as the diamond beast is standing right over him. Crack! The crippled Wizard's vision then fades into an almost nothing but a myriad of cracks, some of them reflecting light in a way that some colors can even be seen. They are pretty, or at least they seem so when they make your forget the incessant pounding. Pretty, pretty colors.

CRACK!

The legs of the beast this time go through the head of the WIzard, and it shatters instantly. The hippo then steps back, and looks at every direction, as if with a sudden attack of paranoia. A slim line of white smoke comes out of the diamond body's chest, and slowly drifts towards the hippo. Upon contact, though, the hippo stops his surveillance, and just closes its diamond eyes, extending its head upwards in a weird sense of joy, pure ecstasy going through his mind.

The Flimsy Wizard is dead. The Murderous Hippo gains a stat point.

But soon the sensation ends, and the hippo finds itself wishing for more, and it begins looking around. Even without one of its back legs, it still manages to stand pretty well, now with more confidence.

The fire shark just flops around, not managing to do much. Its flames become weaker every second.

Continue Sciencing!

Science for the Science God! Wait, are a you Tzeenchian follower or something?

[Pot:2]
You get a shard of something white. It is unnaturally cold.

[Pot:3]
The nothingness is fired away, but you can't quite discern to where.

[Pot:4]
The nothingness is disturbed just in the exact place below yourself.

[Pot:5]
Your left arm glows, but the glow soon fades away, as the magic found nothing to do.

[Pot:6]
Your right arm glows, this time with more intensity, but otherwise it soon stops to do so, much like what just happened to your other arm.

[Pot:6]
The nothingness is fired in the direction of the portal, whose ever-changing colors had attracted your thoughts once more.

Quote from: ATHATH
PM

More science!

[Pot:3]
[End:3-1=2]
You suddenly hear an ear-piercing noise! It doesn't let you think properly! You stop doing science bcause you got the effects of [Sonic resonance I] this turn.

Quote from: Beirus
PM

The tribal fiend steps out of the Greenhouse Room, towards the NE hallway. There, it opens its mouth, and, as the multitude of shadow creatures across his body laugh with joy, Robert lets out a great:

ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRR

Nana Nana Nana Nana Nana Nana Nana Nana  MAG MAN

"Oh you lil' shit."

RIGHTEO

Now that we're back to 100% groove & funk it's time to get ready for Challenge mode!

I AM HELPING A TEAMMATE!!!!!

[Thrakor spd:4]
[Derm spd:4+1=5]
[TNI spd:2]
[Bigf01t spd:5]

Bigf01t is happily improving himself:

[Pot:4+1=5]
His chest transformation goes off, and, just as his chest is made of flesh again, he begins to glow again, the magic totally under his control this time. He activates it...

And he flashes with light, revealing now a steel skeleton in a spiky jacket, also made of steel. A steel chain is wrapped around him, but for some reason he doesn't seem to be able to move it. Cold orange flames envelop the skull of this thing, somehow not affecting Bigf01t's vision.

He then realizes it, for that he has become, the Ghost Rider.

Oh, and he also has enhanced control over steel, but who cares.

Steel-controlling Ghost Rider:
[Smooth surface]
[Yields]
You can control steel!

Meanwhile, the fight continues, and Derm quickly moves into the pool of water, disturbing the otherwise calm liquid. He then attempts to cast a spell:

[Derm pot:5+1=6]
[Thrakor dex:1]

Derm looks at the floor below Thrakor's feet and says some words, transmuting it into a pool of gasoline!

BOOM!

Both of Thrakor's magma legs are blown off by the huge explosion! What is even worse is that he can't even get to hug Derm without risking to lose much energy due to the water.

-2 to dex and speed for lacking legs!
You are permanently [On ground]

What is good is that the explosion had so much energy that Thrakor didn't lose any this turn.

Not Igor, recently made into a dragon, casts a huge spell:

[TNI pot:1]
[TNI end:4]
But he is suddenly stopped by a roar, accompanied by some kind of feedback, so strong that it doesn't let him think any more!

You had [Sonic resonance I] for the rest of the turn.

Damn it!

Cranky the Tanky appears in he Grand Room. Blood from unknown origins drips from his fists.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: ATHATH (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Elephant Parade on July 06, 2015, 09:21:03 am
This was the worst way to die.
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Tomcost on July 06, 2015, 09:25:05 am
This was the worst way to die.
The worst in the sense that it could have been perfectly evaded. But there are worse, way worse ways to die.
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Toaster on July 06, 2015, 09:29:25 am
How close are the two of us?  Approximately?
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Tomcost on July 06, 2015, 09:32:09 am
How close are the two of us?  Approximately?
3 to 4 meters I would say.
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Lost in Nowhere on July 06, 2015, 03:19:15 pm
I think accidentally blowing yourself up is a worse death. But that's just me.

Anyways, continue my war against the wordlist!
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: FallacyofUrist on July 06, 2015, 04:40:23 pm
"um... I signed up for this? Whoops. I thought the fighter tournament... NO MATTER! ME GOOD WIZARD! maybe."

Since there is a notable lack of public words, I'm going public. Say Osrumnti(G-111) and Rebusdiiu(G-104).
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Dermonster on July 06, 2015, 06:20:41 pm
"Congratulations on not getting completely exploded."
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Elephant Parade on July 06, 2015, 10:24:51 pm
Waitlist, please.

Spoiler: Ghostly Wizard (click to show/hide)
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Dermonster on July 06, 2015, 10:32:02 pm
Dammit elephant stop mainlining hard magic.
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Beirus on July 06, 2015, 10:59:07 pm
Go will, we have use for it now.
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Elephant Parade on July 06, 2015, 11:27:00 pm
Dammit elephant stop mainlining hard magic.
Flimsy Wizard wouldn't be Flimsy Wizard if he wasn't flimsy. Be glad I can't go into the negatives.
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: ATHATH on July 07, 2015, 12:30:23 am
Go will, we have use for it now.
Perhaps I could be of use?
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: endlessblaze on July 07, 2015, 01:22:44 am
I think you forgot too re-waitlist me
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Tomcost on July 07, 2015, 05:44:09 am
I think you forgot too re-waitlist me

Oops, it has been corrected. You are the next in line.
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Toaster on July 07, 2015, 08:25:50 am
Just a minor setback for the Space Wizard!
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Dermonster on July 07, 2015, 08:27:57 am
"You've got no legs! Do I have to go full Monty Python on your ass?"
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Toaster on July 07, 2015, 08:30:03 am
"It's only a flesh wound!"
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Dermonster on July 07, 2015, 08:32:21 am
"YOU'VE GOT NO FLESH, YOU DAFT NUTTER!"
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Toaster on July 07, 2015, 08:33:06 am
"If you're ready to give up, I understand."
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Tomcost on July 12, 2015, 08:10:59 am
I'm horribly busy now (stuff I got to turn in in one week has been set to tomorrow), the next turn may be delayed even more. My apologies.
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Bigf00t on July 13, 2015, 06:11:10 am
Forgot to post my turn anyway :P

TURN!
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: H4zardZ1 on July 22, 2015, 10:18:57 am
How's your business, tomcost?
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: Tomcost on July 22, 2015, 11:34:17 am
Terribly busy. Will tell you more in short time.
Title: Tribulations in Magic: Talk to the GM
Post by: Tomcost on July 22, 2015, 08:38:33 pm
Well, I can now explain some things to you, guys. By the way, I'm sorry for the double post.

First, I want to apologize for this unnoficial hiatus. I know that I have been somewhat active on the forums (well, if you can call me active after a couple posts). That was because I needed to take my mind off from my studies. Could I have used that time to make an update? Maybe yes, but it wouldn't have had the quality this game deserves. See, I tend to spend at elast 2 hours in each turn, two straighh hours. Otherwise, I tend to forget little details, details that may matter, detalis that may make one of you take an incorrect decision and die. I don't want that to happen, I want to make things as fair as possible for you guys. So, I'm sorry.

The good news are that my schedule has stabilized and I can make a turn, probably this friday. Still, I need Beirus to post an action.

And, now that I'm here talking, any feedback you want to give me? Suggestions? Critics? Anything you don't like? Apart from this hiatus, obviously.
Title: Re: Tribulations in Magic: Talk to the GM.
Post by: Dermonster on July 22, 2015, 08:45:16 pm
Can my opponent stop evading his well deserved death yet?
Title: Re: Tribulations in Magic: Talk to the GM.
Post by: Tomcost on July 22, 2015, 08:55:50 pm
Can my opponent stop evading his well deserved death yet?
He should have like a -3 to dex now, so he is unlikely ot evade anything.

Otherwise, I'm as much a slave to dice as your characters.
Title: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Tomcost on July 24, 2015, 03:47:32 pm
Turn 123

I think accidentally blowing yourself up is a worse death. But that's just me.

Anyways, continue my war against the wordlist!

Science! I... must...do Science!

[Pot:6]
The nothingness is shot towards your left. The hell did you just sense?

[Pot:5]
The nothingness is disturbed in that place where the previous nothingness had been fired into, as you were considering, in academic terms, what the fuck had just happened.

[Pot:1]
You have the feeling that something happened. Or maybe it didn't. Or maybe it happened in another plane of existence. Or maybe what you would call another plane of existence is just a part of this existence, which can't be interacted with by the means you know of. Or maybe you are getting distracted by all this metaphysical bullshit.

[Pot:6]
The nothingness is disturbed near the floor below you, as your arms were casually extended towards it.

[Pot:3]
You instinctively spit something, only to notice that you actually didn't spit anything. Oddly enough, you had the sensation that you were going to spit something. Maybe you spat part of the nothingness? This is going to give you a headache.

[Pot:2]
You get a drop of some dark liquid. Well, at least you got something that is corporeal.

[Pot:3]
You get a golden line, one that draws something with four legs, but not wide enough to be an animal you know. It vanishes before you can guess what it was.

And that, sir, is what you get after messing with the incomprehensible forces of magic.

"um... I signed up for this? Whoops. I thought the fighter tournament... NO MATTER! ME GOOD WIZARD! maybe."

Since there is a notable lack of public words, I'm going public. Say Osrumnti(G-111) and Rebusdiiu(G-104).

You say two separate words:

[Pot:4]
You get a small pile of dirt. Wooo, magic!

[Pot:2]
You get a golden line, a golden line that moves... somewhat. Wooo, pretty lines!

And that your introduction to magic. Have fun not killing yourself.

Forgot to post my turn anyway :P

TURN!

As the fight continues, you do more of your own, sweet stuff:

[Pot:6+1=7]
A thick line appears, and begins the drawing of an elongated object. It has a handle, composed of what seems to be a screaming demon, an opened teethy mouth letting a serpent-like tongue out. It extends forwards, ending up in a sharp tip. The demonic head also has a neck, a neck that looks maybe too thin to be one, but comfortable to grasp, with a spiky ball, a pommel, at the extreme. A couple curved horns come from the head, turning towards where the neck-hilt is, making a cool and maybe even useful hand-guard. With a flash of light, it materializes into steel, with the souls of the damned pouring through the hellish mouth.

Demonic unholy steel rapier:
[Piercing weapon]
[Unholy:7]

Quote from: Beirus
PM

The tribal fiend does his own thing:

[Pot:3+1+1=5]
A golden line appears, and draws a sheep. With a flash of light, it materializes into cardboard. How uninteresting. The sheep spends a few moments examining itself, for some reason.

[Pot:4+1=5]
A golden line appears, and draws what looks like the sleeve of a sweater. With a flash of light, it materializes into... flesh, and falls with a wet sound towards the floor. Damn, the thing is made of muscles or something. You still touch it, no matter how disgusting it is, and find that your outer shell of repulsive energy is preventing your from accessing to the powers you are sure it has.

Just a minor setback for the Space Wizard!

"YOU'VE GOT NO FLESH, YOU DAFT NUTTER!"

These two guys keep yelling at each other, just before resuming the fight:

[Thrakor spd:2-3=-1] ((Turn lost))
[Derm spd:6+1=7]

Derm tries to make Thrakor meet mischievous... water! Wait, that's not badass. Maybe just smart, but definitely not badass.

[Derm pot:1+1=2]
And a drop of water appears and falls over the perplexed Thrakor, evaporating in the process with a humorous sound. That was pathetic. Really.

Derm goes back into the pool afterwards.

Quote from: NAV
PM

Considering how all these guys seems to be currently less threatening than the cardboard sheep, you focus your inner energies right where you are:

ROOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRR

Quote from: ATHAT
PM

You keep on auto-science mode:

[Pot:6]
You get a vision. Drums, a dance, frenetic chanting. It starts with you seeing through a fire, a multitude of forms, humanoid they seem, erratically moving, a strange dance consisting of jumps and irregularly paced movements. Your point of view moves upwards, and you can clearly see now that the figures are men and women going around a bonfire, their faces painted in a fashion resembling basic, but intimidating shapes. Some bones are hanging from the hair of those who use it long, and they move and collide as their owners move around. Far away, a glimpse of a dark jungle, a labyrinth of green matter can be seen. Your silent contemplation is interrupted by a scream. You quickly look down, as you are floating over the bonfire, and the first thing you see is the screaming face of a person, the fires eating away his flesh...

The vision ends. That was not nice. At all.

[Pot:5]
Now you are sitting in a room. Smashed bottles lying around, a guitar by your side. It is somewhat relaxing. You are interrupted by groupies, which seemed to have been all the time around you. They are like playing with you, their fascination with you materializing in glee. Yet everything, even their faces, seems fuzzy, your vision getting somewhat distorted with odd colors...

The vision then ends. Damn, that was odd.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: ATHATH (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Dermonster on July 24, 2015, 03:49:55 pm
"A minor setback! Let me just..."
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Toaster on July 24, 2015, 03:56:46 pm
"How about a do-over?"

Second verse, same as the first.


EDIT:  I realize it's "because rules" but losing my turn for "I can't move" reasons when I wasn't trying to move anyway seems a bit odd.
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: ATHATH on July 24, 2015, 04:37:25 pm
Continue my pattern of science!

What would happen if we made an item with Control [One of those primal entities that don't like each other].
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Tomcost on July 24, 2015, 05:10:00 pm
Continue my pattern of science!

I'm afraid that your current pattern of science has arrived to an end, and that you ahve to specify a new one.
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: FallacyofUrist on July 24, 2015, 05:11:21 pm
"Magic useless."

More scienceing. Say Rebusdiiu(G-104) and Ratentcius(G-115).
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Lost in Nowhere on July 24, 2015, 11:58:44 pm
Still a fair bit left... but it is close...
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Bigf00t on July 26, 2015, 06:38:06 pm
TURN!
[Pot:6+1=7]
A thick line appears, and begins the drawing of an elongated object. It has a handle, composed of what seems to be a screaming demon, an opened teethy mouth letting a serpent-like tongue out. It extends forwards, ending up in a sharp tip. The demonic head also has a neck, a neck that looks maybe too thin to be one, but comfortable to grasp, with a spiky ball, a pommel, at the extreme. A couple curved horns come from the head, turning towards where the neck-hilt is, making a cool and maybe even useful hand-guard. With a flash of light, it materializes into iron, with the souls of the damned pouring through the hellish mouth.

Demonic unholy iron rapier:
[Piercing weapon]
[Unholy:7]

Hey Tomcost, are you absolutely sure I said Iron? I was fairly sure I used the word for Steel (their codes are pretty damn similar)
I wouldn't make a fuss, but seeing as I can control steel but not iron..
((Very cool object description tho))
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: H4zardZ1 on July 26, 2015, 07:56:48 pm
I should say something for tomcost(in reality, tomcost's sig). If you are amnesiac or too lazy to write your own Perplexicon Dictonary, it helps if you just PM yourself while you are in !!Science!!
Also, Fallacy, try words than have not said yet. Including Etor.
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: FallacyofUrist on July 26, 2015, 08:08:20 pm
I'm going through the list. One by one.
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Tomcost on July 26, 2015, 08:29:02 pm
I should say something for tomcost(in reality, tomcost's sig). If you are amnesiac or too lazy to write your own Perplexicon Dictonary, it helps if you just PM yourself while you are in !!Science!!
Also, Fallacy, try words than have not said yet. Including Etor.
If you are speaking to Bigf01t, don't worry, he has his own word list, and PMs can be set to be auto-saved after sent. I haven't answered yet because I don't have access to my own list yet.
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: H4zardZ1 on July 26, 2015, 10:17:48 pm
Nope, talking to you.
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Tomcost on July 27, 2015, 08:57:17 am
TURN!
[Pot:6+1=7]
A thick line appears, and begins the drawing of an elongated object. It has a handle, composed of what seems to be a screaming demon, an opened teethy mouth letting a serpent-like tongue out. It extends forwards, ending up in a sharp tip. The demonic head also has a neck, a neck that looks maybe too thin to be one, but comfortable to grasp, with a spiky ball, a pommel, at the extreme. A couple curved horns come from the head, turning towards where the neck-hilt is, making a cool and maybe even useful hand-guard. With a flash of light, it materializes into iron, with the souls of the damned pouring through the hellish mouth.

Demonic unholy iron rapier:
[Piercing weapon]
[Unholy:7]

Hey Tomcost, are you absolutely sure I said Iron? I was fairly sure I used the word for Steel (their codes are pretty damn similar)
I wouldn't make a fuss, but seeing as I can control steel but not iron..
((Very cool object description tho))

Well, that was a mistake on my part. You indeed told me to say steel. It has been corrected.

And thanks for the compliment, but I feel that I'm using hellish mouths a bit too much.

Nope, talking to you.

Generally speaking, saying "you" usually refers to the last person who posted. But int his case I guess you were speaking to Fallacy...

Anyway, running a public waitlist is a valid strategy, which is bound to get you protected, or killed, depending on what the other players think.
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: H4zardZ1 on July 29, 2015, 01:18:05 am
AUUUGGGGHHHHH
I'm talking to Tomcost.
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Bigf00t on July 30, 2015, 01:06:02 am
Hellish mouths are fine, to be entirely honest there probably isn't too much else you could have done, barring body-gore like talons or a rib-sword or something.
I like the rapier :))

Hmm.

HHHHMMMMM.

Idea. Let's test!
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: ATHATH on July 30, 2015, 01:14:23 pm
Hellish mouths are fine, to be entirely honest there probably isn't too much else you could have done, barring body-gore like talons or a rib-sword or something.
I like the rapier :))

Hmm.

HHHHMMMMM.

Idea. Let's test!
Make it constantly on fire or something, perhaps?
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: NAV on July 30, 2015, 07:50:50 pm
Sciencebot will science
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Beirus on July 30, 2015, 09:36:22 pm
Sheep.
Title: Re: Tribulations in Magic: Back in action. Now with more wierd magic stuff.
Post by: Bigf00t on July 30, 2015, 11:13:02 pm
Hellish mouths are fine, to be entirely honest there probably isn't too much else you could have done, barring body-gore like talons or a rib-sword or something.
I like the rapier :))

Hmm.

HHHHMMMMM.

Idea. Let's test!
Make it constantly on fire or something, perhaps?
Unless I actually use the "Fire" word then probably not (but would go very well with said word), I do like the idea of the ectoplasm-y souls screaming down the blade (like fire) from the mouth, although I think the whole thing is engulfed, which is also fine.
Title: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: Tomcost on July 31, 2015, 12:49:44 pm
Turn 124

"Magic useless."

More scienceing. Say Rebusdiiu(G-104) and Ratentcius(G-115).

[Pot:2]
You get another line, one which does exactly nothing. How fortunate.

[Pot:2]
Nothing happens. You are not sure why.

Uselessness confirmed.

From the North, you can here some footsteps. They irregular, like if the being in question was limping...

And then you are greeted with the sight of a hippopotamus made out of diamond. It lacks one of its back legs, and it is staring at you, with its diamond corneas. You are not sure what it wants. It definitely doesn't seem friendly, though.

Still a fair bit left... but it is close...

More...magic...must...SCIENCE!

[Pot:3]
You sense that the nothingness has been fired towards somewhere, you are not really sure.

[Pot:3]
You get some drops of a black liquid, which appears to be ink.

[Pot:1]
A golden line appears, but it tries to move and entangles itself in a mess, a knot made out of itself.

[Pot:1]
[Will:4-1=3]
You notice something going wrong, and when you try to do something about it, you realize that it is too late. You left arm is already glowing erratically and without control, the magic taking effect already. A bright flash of light ensues, and you notice that it has become... a candy cane! It still has the same shape of your arm, but it has the colorful red and white colors that would make it so delicious to children and adults alike! And you can't feel it! Wait, WHY CAN'T I FEEL MY ARM?!
 
Left arm is inert candy:
-1 to wrestling

You notice that the blood aura, that extended in a definite distance around your body, is now ignoring your candy arm, and that, hadn't you put it close to you, it would have been stained with gore by now.

Continue my pattern of science!

[Pot:6]
You get a thick golden line, one that shapes itself into what seems to be a giant book, one that could beat the hell out of the Encyclopedia Britannica in a weight competition, by itself. With a flash of light, it materializes into solid gold, and falls to the floor with an audible thud. Your predictions were correct, as you can barely move it. You inspect it and open the book, and find that nothing is written inside of it.

Who would have thought that magic would be so boring?

Idea. Let's test!

[Pot:3+1=4]
You get a golden line which splits into four different ones, each of them taking the shape of a bolt, combined with a crossbow. With a flash of light, they materialize into steel, each of them cracking with electricity. You are not sure to touch them or not. They seem to be holding a small amount of electricity each, and it seems to be fading away.

Sciencebot will science

Science dragon does science!

[Pot:4+1=5]
Nothing happens. Why? Magic, why do you ignore this humble dragon?

[Pot:6]
A thick line appears, and it draws a great cage. Hmm, you could trap someone in this, and it would still be able to move a little bit.

[Pot:2]
Now you get a useless line, from the boring and lazy kind.

[Pot:4]
You now get a line which draws a mace. Hehehe, you could crack some skulls with that! If you had any means to hold it. And if it had any kind of corporeality.

[Pot:1]
Another golden line, which just becomes a mess of intertwined lines. Oops.

[Pot:1]
Same as before. You are getting worse at this.

[Pot:1]
Nothing happens. You are not sure if this is your fault too.

Sheep.

The Tribal fiend looks at the cardboard sheep and opens its sewn mouth, a metallic voice coming from within, but aided from a myriad of tiny, creepy ones that echo its sounds:

"FEEBLE ANIMAL, OBEY MY COMMANDS!"

"Baa?" The sheep manages to emit between sounds that resemble, well, cardboard boxes being move from one place to another.

"I AM NOW THE MASTER OF YOUR DESTINY, YOU WILL IS MINE!"

To which the sheep just answers by tilting its head at a side, much like a dog would do. Huh.

Robert then tries to command it with its will, but nothing happens.

The sheep, meanwhile, keeps inspecting its limbs, and then suddenly focuses on one of its front legs:

[Sheep will:5]
And it suddenly is rearranged into a longer and more stylized one, and then the sheep continues to change its body until it looks far taller, but at the same time thinner and delicate. It seems proud of its job.

Robert then shrugs and attempts to put the flesh thing in his mouth, finding that he is unable to do so, both because of the repulsive force which would be dismantled if he actually wanted to penetrate it, and the thin platinum threads loosely sewing his mouth.

Maybe there as a cost in shielding yourself from the outside world like that. Maybe.

"A minor setback! Let me just..."

"How about a do-over?"

Second verse, same as the first.

You decide that you don't want to fight, and so each of you does his own thing.

Derm focuses his magical energies, the usual style:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Thrakor, on the other hand, tries to do what he couldn't do before:

[Pot:2+1=3]
A tiny magma wall, which would reach your things if you were standing on actual legs, appears in front of you. You quickly begin enthusiastically rubbing the lower parts of your body against it, finding that they are regenerating, albeit slowly. While Derm did his thing, you have acquire two half-legs, and now can properly stand.

You still have the dex and spd maluses from lacking legs, but are not considered on ground.

You didn't lose energy this turn because you were by the hot wall.

As you both didn't attack each other this turn, you have full pool.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: ATHATH (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)


GM comments

So, I had to make this question to myself: "If I were a sentient cardboard sheep that had been recently summoned into existence from thin air, and possessed the ability to manipulate its body at will, how would I transform my body?". Ahhh, insanity, I missed you so much...
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: Lost in Nowhere on July 31, 2015, 05:56:24 pm
Maybe I can fix that later. But for now, More Science!
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: Dermonster on July 31, 2015, 06:29:54 pm
"Now is the time of reckoning! BEHOLD MY POWER!"
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: ATHATH on July 31, 2015, 10:49:03 pm
"Now is the time of reckoning. BEHOLD MY POWER!"
You just went from "AHHHHHHHH!" being really broody and ominous, then went back to shouting.
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: Dermonster on July 31, 2015, 11:03:40 pm
I could italicize it if you want.
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: ATHATH on July 31, 2015, 11:05:40 pm
I could italicize it if you want.
It kind of needs to be capitalized to complete the effect.
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: Dermonster on July 31, 2015, 11:11:54 pm
I mean I'm just *spoiler* it doesn't need to be that bombastic.
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: ATHATH on August 01, 2015, 12:10:15 am
I mean I'm just *spoiler* it doesn't need to be that bombastic.
All I'm trying to say is that the sudden change in the tone of your voice is odd.
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: Dermonster on August 01, 2015, 12:15:25 am
I added an exclamation mark.
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: ATHATH on August 01, 2015, 12:28:04 pm
I added an exclamation mark.
I'm fine with that compromise.
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: FallacyofUrist on August 03, 2015, 01:37:57 pm
((Life's working out better for me now, surprisingly.))

It dies. Grab it, drag it over to magma, throw it in magma.

Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: Toaster on August 03, 2015, 03:25:12 pm
"You cannot beat the Space Wizard! at this game of Space Magic!"

Space Wizard! Space Magic! to save the day!
Title: Re: Tribulations in Magic: Him: "OBEY MY COMMANDS!" It: "Baa?" And that's how we are
Post by: Bigf00t on August 09, 2015, 06:34:10 am
TURN!
RUN TO THE ROOM WITH THE NPC ENEMY THINGS! (If I haven't picked up my Soulsteelrapier yet then do so before moving)


"Play nice kids. Please. If I have to come back down here I can't guarantee an amicable resolution for all involved, at the very least I'll make sure no-one wins"

((Keeping the text color simple, now that I'm hellrider))
Title: Tribulations in Magic: Derm has discovered control. RUN.
Post by: Tomcost on August 09, 2015, 02:52:41 pm
Turn 125

Maybe I can fix that later. But for now, More Science!

[Pot:5]
The nothingness is fired toward one of the obsidian pillars which form the portal.

[Pot:3]
A golden line appears and draws something. It appears to have legs, and two flat surfaces attached to each other, forming a 90 degree angle.

[Pot:2]
You get a shard of something somewhat silver and black, metallic in nature. You have no idea what it is.

[Pot:2]
Now you get another line, but this ones just moves erratically during its short lifespan.

[Pot:6]
Nothing happens, and it doesn't seem to be your fault this time.

[Pot:5]
You get a bunch of styrofoam, in the form of those tiny things that come in boxes.

[Pot:3]
Now you get a small piece of cardboard.

And, this is magic, apparently. Or at least this section of magic.

((Life's working out better for me now, surprisingly.))

It dies. Grab it, drag it over to magma, throw it in magma.

TURN!
RUN TO THE ROOM WITH THE NPC ENEMY THINGS! (If I haven't picked up my Soulsteelrapier yet then do so before moving)


"Play nice kids. Please. If I have to come back down here I can't guarantee an amicable resolution for all involved, at the very least I'll make sure no-one wins"

((Keeping the text color simple, now that I'm hellrider))

Cranky begins to fight against the diamond beast, which appears to have the same idea as him. But he has arms, and is willing to put them to good use:

[Cranky dex:6]
[Hippo dex:4+1-2=3]

[Cranky str:5]
[Hippo str:5]

And he manages to hug the beast from a side, but it refuses to move away. Still, it can't break free and probably stomp his face, so that's good.

The scene is interrupted when the Ghost Rider, wielding a demonic rapier, makes an entrance. The metallic skull enveloped in cold flames it has as a head warns both of you with a metallic voice, in a condescending tone. This is not going to be good.

"Now is the time of reckoning! BEHOLD MY POWER!"

"You cannot beat the Space Wizard! at this game of Space Magic!"

Space Wizard! Space Magic! to save the day!

[Derm spd:3+1=4]
[Thrakor spd:1-2=-1] ((I'm allowing half your action because you only have to speak some words, and because this is prone to happen to often))

Derm knows how to make a good use of a crippled foe: preparing for badassery:

[Derm pot:3+1+1=5]
A golden line appears, and draws a simple staff. With a flash of light, it materializes into solid steel and falls to the ground. The black orbs Derm has as eyes open widely as he grabs the simple instrument. He feels... a lot. He feels the faint ripples in the water, colliding against his legs, how the liquid constantly rearranges into itself, its molecules always moving, sliding, and flowing, even when they appear static. He can feel some of them colliding with something at the bottom of the pool, something which he already guesses what could be. But he also feels his adversary, each molecule of the molten rock flowing through his mangled body as if it had been his own body the one being made out of it. His own will seems to have trespassed the boundaries of his body, and permeated some surrounding elements. The flow of information is still manageable for his intellect, but he doesn't know how much more he could attempt to handle without he suffering from it.

-Steel staff that controls water and magma
[Blunt weapon]
Can control water and magma!

And Derm realizes that he knows what to do, he tries to will the water from the pool to follow his commands:

[Derm will:4]

And he manages to grab a sphere of water, making it levitate, some drops falling from the rookie-level of manipulation he can only perform by this point. Now, it's time to use it:

[Derm dex:1]
[Thrakor dex:3-2=1]

But he can't manage to order it around properly, and so the sphere goes exactly towards the opposite side, colliding against the wall above the pool, the water quickly scurrying inside again.

Thrakor attempts a spell meanwhile:

[Pot:2]
And he gets a drop of magma. Bummer.

((Derm has no pool because of his intention to attack. Thrakor has full pool because he didn't even get to attempt anything))

Quote from: Beirus
PM

ROOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRR

And it gives chills to everybody.

Quote from: NAV
PM

Quote from: ATHATH
PM

[TNI spd:2-1-1=0]
[ATHATH spd:5-1=4]

The unsuspecting ATHATH tries something:

[Pot:2]
But nothing happens.

It is at this moment where he hears some steps coming from the SE Hallway, and he is greeted by a black and emaciated dragon, shining alien-style features coming out of it, and sporting a wide, vicious smile of sharp teeth.

From afar, the dragon seems to whisper some words, and the strike begins:

[TNI pot:2]
Oddly enough, nothing happens, but there seems to be a glimpse of a glow somewhere.

[TNI pot:5]
[ATHATH str:3-1=2]
The floor beneath poor ATHAT flashes with light and becomes a somewhat transparent mass of something black, which begins to pull him towards it. He falls to his knees, trying to get hold of anything, but the smooth stone floor is not helping with that. The pulling force ultimately manages to yank him away, and his left arm is completely swallowed by the substance, at which point it just ceases to exist, but leaving open all the blood-transposing conduits in his body. In other words, he is now bleeding out.

Left arm lost, ATHATH now has [Heavy bleeding 3/3]

It seems that the golden book has been partially swallowed by the black hole too.

But the dragon has not finished, and so he unleashes yet another spell:

[TNI pot:2]
Yet again, nothing happens. This is fortunate for ATHATH, but the dragon has grown impatient and launches itself towards him, its mouth totally opened!

[TNI dex:3-1=2]
[ATHATH dex:1-1=0]

[TNI str:5-1=4] ((Doing half damage because of biting rules, you are now latched))

The dragon, showing some unexpected clumsiness, manages to bite ATHATH's wound, making the bleeding even worse. Damn, this is bad.

Bleeding is now at [Heavy bleeding 2/3]

((You both are considered wrestling))


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: ATHATH (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: FallacyofUrist on August 09, 2015, 02:58:48 pm
Drag the hippo to lava. Throw it in. Rejoice. Then give up magic for a more physically oriented combat.
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: Dermonster on August 09, 2015, 03:04:42 pm
"Heh. Hehehe. I can feel it! The the molten rock and the flowing water, I can feel it all! TOASTER! Heed my words, for I speak as your lord! FALL."
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: Toaster on August 09, 2015, 04:39:29 pm
"Who's Toaster?"
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: Dermonster on August 09, 2015, 04:48:36 pm
Toaster is 'shut up I don't give a damn about the fourth wall at the moment, and also I can't say space wizard in a dramatic fashon'.
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: Toaster on August 09, 2015, 05:00:41 pm
"I am... the... SPAAAAAAAACE WIZZAAAAAAAAARD!!!!"


End this charade.
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: FallacyofUrist on August 09, 2015, 06:00:29 pm
And if for some reason Derm and the Space Guy get in my way, bash their skulls together.
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: Lost in Nowhere on August 09, 2015, 06:57:06 pm
Fairly close to the objective. Silly green words. Anyways, continue testing!
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: ATHATH on August 09, 2015, 09:17:55 pm
"Ahh! Please, spare me! I can, uhh, give you my research! I got, like, a page from a friend! Save me, and the knowledge is yours!"
Beg for mercy and try to crawl away from the void thingy.
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: NAV on August 09, 2015, 09:37:39 pm
The dragon would respond if his mouth wasn't so full.
Murder
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: ATHATH on August 09, 2015, 09:48:44 pm
The dragon would respond if his mouth wasn't so full.
Murder
"AHHHHHHHH!!!"
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: ATHATH on August 09, 2015, 09:49:53 pm
Cast a spell using two random words from the book, while thinking about (and pointing my limbs at) NAV. Then crawl away.
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: Bigf00t on August 12, 2015, 07:22:04 am
((Fyi I wanted to tell Derm and Toaster to play nice / everyone to leave them to it))
(Typed from phone)
"Not here to hurt you man, but if you want my help with that hippo Im happy to oblige"
If assistance desired then hit the pinned down hippo with my rapier multiple times. If there is a scuffle then use my will control for more accuracy. Lets see how effective it is. If assistance explicitly not desired then ascend the stairs to fight one of the souled monsters/experiments/prisoners/whatevers
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: Tomcost on August 12, 2015, 07:38:07 am
((Fyi I wanted to tell Derm and Toaster to play nice / everyone to leave them to it))

You mentioned an NPC, the only NPC currently in the game is the murderous hippo, and you already were in the same room as Der and Toaster, that's why I intepreted it that way.
Title: Re: Tribulations in Magic: The Age of The Murderous Hippopotamus.
Post by: FallacyofUrist on August 12, 2015, 08:58:57 am
"No help. I've got this."

Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: Bigf00t on August 12, 2015, 08:28:58 pm
((Fyi I wanted to tell Derm and Toaster to play nice / everyone to leave them to it))

You mentioned an NPC, the only NPC currently in the game is the murderous hippo, and you already were in the same room as Der and Toaster, that's why I intepreted it that way.
No problem, I could have phrased it better. By Fight NPC I mean the challenge mode / fight npcs for souls / thing (clarifying just in case)
Title: Re: Tribulations in Magic: Derm now discovered control. RUN.
Post by: Tomcost on August 12, 2015, 09:11:03 pm
-snip-

Okay, I'm sending you into challenge mode then.

By the way, PMs have been sent to those who still have to post an action.
Title: Tribulations in Magic: Starting Challenge Mode
Post by: Tomcost on August 15, 2015, 01:55:57 pm
Turn 126

Fairly close to the objective. Silly green words. Anyways, continue testing!

[Pot:3]
Nothing happens. Again.

[Pot:3]
A golden line appears and draws a rectangle.

[Pot:3]
Now a triangle is drawn.

[Pot:6]
A thick line appears, and draws a huge starfish, the size of your chest.

[Pot:6]
Now you get a pile of sand in front of you.

[Pot:2]
You get a golden line, which doesn't do anything.

[Pot:4]
Yet another golden line, this time drawing a bunny. Daawww... isn't that cute?

The dragon would respond if his mouth wasn't so full.
Murder
"AHHHHHHHH!!!"

Cast a spell using two random words from the book, while thinking about (and pointing my limbs at) NAV. Then crawl away.

ATHATH desperately tries to break free!

[End:6-1-1=4]

And he manages to bypass the pain and the loss of blood, and so tries to get freem from the dragon's grasp:

[ATHATH str:1-1-1=-1]
[TNI str:4-1=3]

But he is too flimsy to even attempt to get the vicious jaws away from his flesh! The dragon just shakes him around from his wound:

[TNI str:3-1=2] ((Again half damage, not enough to do anything))

But the beast just manages to barely move the helpless ATHATH around.

[ATHATH spd:2-1=1]
[TNI spd:5-1=4]

The dragon, before the poor bitten fellow can even attempt to do something, casts a spell:

[TNI pot:1]
[TNI dex:3-1=2]
[Beat your pot dex:6-1=5]

And he finds that he has done something wrong, really wrong. He feels uncontrolled energy in his mouth, going the wrong way. He quickly tries to do something, releasing his grip on the wounded ATHATH. A desperate struggle inside his mouth ensues, until a bunch of octariney light escapes through his mouth and explodes against the wall, not without dissolving a small part of his jaw.

Head lacks a little mass, but it doesn't have any penalties yet.

ATHATH then uses this opportunity to do something against the dragon. He quickly reads the first words that he can find in his set of papers, not even remembering which ones they are, because that is what happens when you are lazy and can't even choose random words for yourself:

[ATHATH pot:6]
A thick, golden line appears and draws a big dog, one that could easily be confused with a wolf. It disappears afterwards, without doing anything. Fuck.

At least he can still try to run away, he attempts to go towards the northern exit:

[ATHATH spd:2-1=1]
[TNI spd:6-1=5]

But the dragon quickly blocks his exit. Shit.

And the bleeding is getting worse each time, he feels that he is not going to make it.
Bleeding is now at [Heavy bleeding 1/3]

Drag the hippo to lava. Throw it in. Rejoice. Then give up magic for a more physically oriented combat.

Cranky still tries to push the thing around:

[Cranky str:2]
[Hippo str:1]

He manages to slightly push it towards the Magma Room. A pity that he still has to cross half the Grand Room and the whole Southern Hallway to get there.

"Heh. Hehehe. I can feel it! The the molten rock and the flowing water, I can feel it all! TOASTER! Heed my words, for I speak as your lord! FALL."

"I am... the... SPAAAAAAAACE WIZZAAAAAAAAARD!!!!"


End this charade.

[Derm spd:4+1=5]
[Thrakor spd:2-2=0]

Derm attempts again to hurl water at his opponent:

[Derm will:1]
[Derm str:3-1=2]

But he only manages to push the water of the pool onto himself, something which he was not expecting at all! The water pushed him further into the pool, and he is totally submerged, realizing that the pool is way deeper than what he thought. He can feel the water around him, how it collides with his body, and how it is disturbed by a presence other than himself:

[?? dex:4+1-1=4]
[Derm dex:6+1-2-1=4]

Derm's reflexes are sharp enough to feel two things trying to envelop him. He quickly stops them before they can hug him, and he notices that they are both hands, stone hands, with what seems to be a little bit of grass.

Shit, not that thing again. Its hands grab his, and it seem to want to push him around:

[?? str:4+1=5]
[Derm str:2-1=1]

And the thing easily pushes Derm out of the water. He can now clearly see the frowning stone face of The Keeper, two eyes made of a green sepal each. The thing is angry, and seems to remember him. Still it is not immediately hostile.

What will Derm do in this situation?

Thrakor, meanwhile, does some magic:

[Thrakor pot:3+1=4]
And a carpet of magma appears in a radius of a couple meters around him. A hissing sound reveals how all the plants are getting burned to the ground. He revels in the heat produced by the magma, in that it allows him to save energy and rub himself against the repair wall, until he finally recovers his legs and feet.

The stone giant lets Derm go after seeing this. His frowned face turns into a worried one, and he almost attempts to reach for the burned plants with his arms from the distance, but then his face becomes angry. It does a battle cry, the sound produce akin to an avalanche:

[Keeper will:6+2=8]

The creature jumps and falls with a perpendicular punch towards the ground, and a perfect cylinder of stone the size of the giant emerges just in front of it, as the floor around the impact is heavily cracked. Its free hand is immediately raised to hold the cylinder, making a grasping motion yet not touching it. As the cylinder levitates, the hand that punched is raised, and begins to make a swirling motion. Immediately, all the molten rock around, excluding Thrakor and the repairing wall, begins to levitate and float towards a point upon which it all accumulates in a big sphere of molten rock and carbonized plants. The creature quickly gestures, and the plant matter is separated from the magma sphere, which is quickly willed to enter into the crack where the cylinder came from. The stone giant then fuses the burned matter with the cylinder, shaping it into a staff with thickened extremes, and giving the charred plants life again, in the form of vines around it. He finally grasps his weapon. A tiny pebble that became loose is willed to levitate by one of the Keeper's fingers, and with the same finger it points Derm, the pebble being shot against him and landing squarely in his chest, with noticeable force. The creature then points towards Thrakor too, and he feels as if the Keeper's finger had physically touched, stabbed him in his chest. After choosing his rivals, the giant assumes a battle stance, his staff tightly grasped between his thick hands.

Optional boss engaged: The Keeper of the Grove

Quote from: Beirus
PM

While a stone giant with metaphysical control over plants and stones was threatening people a scant meters away from him, the Tribal fiend continued with his science:

[Pot:5+1=6]
A thick golden line appears, and then begins to draw some series of what seems to be stingers, attached in a way that they form a huge humanoid form: chained stingers making fingers, legs, arms. Masses of them constituting the body and the head. Overall, it looks like hugging this thing would hurt really bad. With a flash of light, it materializes into solid obsidian. Yet, for some reason, it seems to emit heat, like if it was hot inside. The cavities in the face of the creature are red hot, with some movement, like if something was flowing inside.

The first thing the humanoid creature does is to look around, trying to grasp all the information the universe is giving to it. Oddly enough, it fixates its sight on the magma man on the other side of the Greenhouse Room, watching it perplexed.

The tribal fiend interrupts its thoughts with a booming voice:

"YOU BELONG TO ME NOW! OBEY MY COMMANDS! I ORDER YOU TO STAND NEAR ME!"

"Why?" It asks, perplexed, and a little frightened. "Wha- What am I?", the stinger man says.

Robert is not really sure what to answer to him.

((*Sigh*. You want to control someone's mind? Well, get mind control. You want to play the puppeteer with something and manually move it? Get control for that material.))

If assistance explicitly not desired then ascend the stairs to fight one of the souled monsters/experiments/prisoners/whatevers

You slowly go through the long stone stairway. On top of it, there appears to be a line, dividing a circle. As you come close, is automatically opens, the line separating the two halves becoming the opening as each half recedes into the wall. You follow the steps further up, and you arrive to a chamber, made of stone, but with its walls covered in that repulsive golden energy. There is a bright floating sphere in the center of it, bringing light to the whole room.

"Welcome to Challenge Mode" You hear in your head, the monotonous voice of the guide sounding at the same time its head phases through the ceiling.

"Please, choose one of the following alternatives to start. Alternatively, you have a brief time to prepare. Indecisive participants will be forcefully expelled towards the ground. All of the following challenges award five souls."

You then find that a bunch of golden lines have appeared and became three different charts:

Name: "The Hydra"
Code: 1.1.1.0.1.0.10
Class: Biological experiment type O.F. codename: "Entropy"
Environment: Standard containment facility floating over negative matter
Precautions: Completely hostile. Not resilient but regenerative. Risk of regeneration becoming "entropic", causing unpredictable results.

Name: "SmartLight v0.1"
Code: 0.1.0.1.0.9.3
Class: Sentient device
Environment: Obstacle course floating over negative matter
Precautions: Eye-protection is advised to prevent disorientating flashes of light. The subject appears to deliberately cause them to provoke accidents, so handlers should never be confident. Quick reflexes, flexibility and maneuverability are recommended to bypass the tests of the obstacle course.

Name: "Mind disruptor v0.3"
Code: 0.3.0.9.0.1.1
Class: Biological/psychic weapon. Insubstantial.
Environment: Standard containment facility floating over negative matter
Precautions: It is imperative to wear headgear that cancels psychic waves, otherwise only strong-willed individuals may rival its power. It is a requisite for handlers to use specific gear designed to manipulate insubstantial beings.



Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: ATHATH (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: Toaster on August 15, 2015, 02:10:37 pm
((I should no longer be a magma man that lacks legs.))

"Why'd you wake that thing up?  Scared to fight me alone?"
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: Dermonster on August 15, 2015, 02:13:04 pm
"Toaster, go to hell."
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: FallacyofUrist on August 15, 2015, 02:41:03 pm
Grab the hippo, lift it over my head, then throw it towards the magma room. Overdrive strength using both my pool points, plus rule of cool.
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: Tomcost on August 15, 2015, 02:47:14 pm
Grab the hippo, lift it over my head, and run towards the magma room, carrying it over my head.
Not likely to succeed. Even if you manage to lift the hippo, you will be incredibly slowed down.
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: NAV on August 17, 2015, 02:25:38 pm
"Any preference what I put your soul point into, ATHATH?"
His delicious soul will be mine!
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: ATHATH on August 17, 2015, 03:50:46 pm
"Any preference what I put your soul point into, ATHATH?"
His delicious soul will be mine!
"Strength, so that you'll get the least possible benefit out of my destruction."
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: NAV on August 17, 2015, 07:57:40 pm
"Any preference what I put your soul point into, ATHATH?"
His delicious soul will be mine!
"Strength, so that you'll get the least possible benefit out of my destruction."
"Huh, you sure? I think that adding an extra point of pool onto my 7 would be much less useful than gaining some strength."
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: ATHATH on August 17, 2015, 08:35:27 pm
"Any preference what I put your soul point into, ATHATH?"
His delicious soul will be mine!
"Strength, so that you'll get the least possible benefit out of my destruction."
"Huh, you sure? I think that adding an extra point of pool onto my 7 would be much less useful than gaining some strength."
"I want to spread your stats out, so that you can't specialize."
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: NAV on August 17, 2015, 08:46:15 pm
"Any preference what I put your soul point into, ATHATH?"
His delicious soul will be mine!
"Strength, so that you'll get the least possible benefit out of my destruction."
"Huh, you sure? I think that adding an extra point of pool onto my 7 would be much less useful than gaining some strength."
"I want to spread your stats out, so that you can't specialize."
"I'm probably not gonna listen to you anyway and put that point into dexterity. And spreading points around isn't a bad thing, it's what this system was designed for. Have fun dying!"
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: Tomcost on August 17, 2015, 09:04:17 pm
Ahh, competitive multiplayer games, where the usually thick line between in-character speech and out-of-character speech is repetitively and cruely curbstomped into nonexistence by this weird dude called metagaming.
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: H4zardZ1 on August 18, 2015, 03:52:08 am
I've only seen that as them breaking the fourth wall.
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: Toaster on August 18, 2015, 09:59:32 am
Perplexicon as a series has been highly prone to metagaming.  I'm not sure it's really a bad thing in this situation.
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: Bigf00t on August 19, 2015, 05:45:39 am
((You guys pissed off the Keeper?! This fight has been hilarious :P I am so glad everyone decided to support this))

I will choose Hydra, but I would like this (1) turn to prepare before entering the arena (preferably after my pool regens as well, of course so probably next turn)
If this is unacceptable just choose Hydra and jump in.

If I can prepare... PM Words I've been wondering for a while... and could be damn useful! (In several ways!)
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: H4zardZ1 on August 19, 2015, 06:37:36 am
Using OOC in IC, that is.
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: Tomcost on August 19, 2015, 09:15:21 am
snip

You have a total of two turns to prepare, starting next turn. You will be expelled at the end of the second turn if you don't jump into a fight, but you will not immediately engage in combat if that happens. This meaans tthat you will begin the fight with full pool.

The first turn of preparation is to allow those who had been in combat prior to entering CM to return to full pool regeneration. The second turn is always for preparation. In your case, as you were not in combat, you have two turns to prepare.
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: Toaster on August 19, 2015, 12:53:18 pm
Should probably do something about this.
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: Bigf00t on August 21, 2015, 01:25:52 am
snip

You have a total of two turns to prepare, starting next turn. You will be expelled at the end of the second turn if you don't jump into a fight, but you will not immediately engage in combat if that happens. This meaans tthat you will begin the fight with full pool.

The first turn of preparation is to allow those who had been in combat prior to entering CM to return to full pool regeneration. The second turn is always for preparation. In your case, as you were not in combat, you have two turns to prepare.
In that case I will take this turn to PREPARE with the words I sent you, and will formally declare which option I will take when I post my next turn, to take at the end of said turn. (Providing I understood you correctly)
Title: Re: Tribulations in Magic: Starting Challenge Mode
Post by: Beirus on August 21, 2015, 02:09:36 am
This looks like a job for Tiny Shiny Terrifying Dragon. I...need a better name.
Title: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: Tomcost on August 22, 2015, 02:44:40 pm
Turn 127

Grab the hippo, lift it over my head, then throw it towards the magma room. Overdrive strength using both my pool points, plus rule of cool.

Cranky gathers all his strength to force himself to achieve the difficult task of single-handedly lifting a diamond hippopotamus. But before he can attempt to do something, the hippo tries to break free:

[Hippo str:6]
[Cranky str:2+1=3]

The hippo uses all its weight to drop towards the ground, moving its center of mass to a point low enough where Cranky's hands just slip, leaving the murderous creature free. And it seems to want to counter-attack:

[Hippo dex:5]
[Cranky dex:2]

[Hippo str:3]

The beast quickly stands up and headbuts him in the gut. Cranky briefly feels the need to vomit, but it goes away quickly. Unfortunately for him, it still hurts.

Torso has: [Pain I]

"Any preference what I put your soul point into, ATHATH?"
His delicious soul will be mine!

WEIRD OOC-IC STUFF

[TNI spd:2-1=1]
[ATHATH spd:1-1=0]

The dragon attempts to bite the helpless ATHATH one last time:

[TNI dex:4-1=3]
[ATHATH dex:5-1=4]

But he really gets lazy. The bleeding will do the work for him. So, why bother? ATHATH uses this opportunity to escape towards the Eastern exit.

He runs for his life, as strongly as he can. He feels how his precious life is escaping through his wound, but what can he do about it? What? The most basic animal instincts take over his mind, and the only thing he can do is to run. And he does so. The loss of blood begins to impair his coordination, and he feels tired, his legs responding less and less with each step. He trips as he reaches the middle point of the Hallway, but he quickly recovers, yet his pace is now slowed. His legs feel heavy, his vision starts to get blurry. He trips again, and he falls on his knees. He is a few meters away from the entrance to the Greenhouse Room, yet it feels incredibly distant. Crimson fluid is still pouring from he hole where his arm used to be. He tries to get up, only to fall again, this time not even his knees can support his weight. The stone floor is rough, and cold. So cold. He almost misses the heat from the Magma Room. He almost wishes he had been bathed in magma instead. It could have closed his wound. It could have. So...cold. His vision becomes even more blurry, but a black figure can be seen coming near him. Soon all his vision fades into black. Cold, monotonous black...

The dragon finally decides to follow the direction where ATHATH went. He finds him agonizing for his last moments, but he eventually stops moving. A thin line of white smoke comes out of the body, and enters Not Igor's. The dragon shows a vicious smile as a feeling that can only be described as raw power courses through him. He wants, he desires more.

ATHATH is dead. Not Igor gains 1 stat point

This looks like a job for Tiny Shiny Terrifying Dragon. I...need a better name.

Should probably do something about this.

"Toaster, go to hell."

[Robert spd:6+1=7]
[Thrakor spd:5]
[Derm spd:6+1=7]
[Keeper spd:1-1=0]

Derm quickly tries to get the Keeper's attention away from himself. And what is better than misdirection, right? He points his magma-controlling staff towards the Sphess Whizahrd

[Derm will:6]
[Thrakor will:3]

((Direct will-based damaged is halved, because adding one whole new layer of actions for someone who has discovered just one word would be unfair. It is still not negligible, though, as it is done in mass units, rather than the usual kinds of damage))

He manages to yank away a small ball of magma from Toaster's chest, which quickly reforms. Now, it is time to hurl it towards the Keeper:

[Derm dex:1]
[Keeper dex:2+1-1=2]

But he only manages to splat it against the ground. The Keeper notices this, and looks at him, then raises a stone eyebrow. Well, this was embarrassing.

Thrakor has lost 2 mass from his whole body. It has reformed because of his gooey structure. It is still not enough to warrant a change of size (6 mass equals to one change of size, more or less).

But, before the stone giant could attempt to do anything, the Tribal god entered the room, got near him and used a spell:

[Robert pot:3+1=4]
[Robert pot:4+1=5] 5/2=2.5
Total: 6.5 pot rounded up to 7.

Suddenly, everything was pushed away from those both creatures, and then a suction force was created, as the area in a radius around those two things was briefly filled with a golden repulsive force, only to be changed afterwards into a black sucking force. Robert stood there, seemingly unaffected by both the repulsion and the attraction.

[Keeper will:5+2=7]
Unable to escape, the Keeper lifted himself with its powers and removed parts of the floor, the bits of stone colliding against the black clouds and disintegrating, at the same time the black force was cancelled against them. Its staff, though, was consumed in the process.

Thrakor used this opening to cast a hopefully useful spell:

[Thrakor pot:2+1=3]
A golden line appears and draws a small hatchet. With a flash of light, it materializes into flowing magma, that somehow manages to keep its shape. Thrakor grabs it, and realizes that he feel more whole by doing so, he feels his mass returning to him.

Small magma-repairing axe:
[Energy based:3/3] Damage is calculated through dex-based exposure.
+1 dex when using it, because it is light.

((It does burning damage. Why? Because it is made of magma. Have you ever seen sharp, molten magma? Well, I haven't))

Unfortunately for him, the heat of the magma axe is not enough to prevent his own loss of heat.
He is at 4/7 now.

By this time the Keeper reacts, yet for some reason it ignores the shadowy creature standing right beside it. Oddly enough, Robert can't feel the soul of this Keeper stone being. Maybe even it has a lower soul count than he expected?

The Keeper just attempts to punch Derm:

[Keeper dex:4+1-1=4]
[Derm dex:5+1=6]

But he jumps away before the stone fist hits his chest. One punch from that thing should do a lot of damage.

PREPARE

Bigf01t has an idea:

[Pot:4+1=5]
A golden line appears, and draws a round shield. With a flash of light, it materializes into steel and falls to the ground, making a clanking sound. You reach to grab it, but are interrupted by a metallic voice:

"What do you think you are doing? Wait... What am I doing?" You notice a moving face, with a pair of metallic eyes, but without a nose, carved into it. The mouth is moving as the words are spoken: "Well, it seems that I am a shield! Hey dude, can you feel me the way I feel you?" You suddenly feel a strange presence poking your chest, like a child with a stick. "And I can even touch you! Wow, this is cool!"

[Talky shield will:5]
And then the object warps itself, using some of its mass to sprout a pair of humanoid legs, and then managing to stand. Its big, round face stares into you for a brief time and then says "What are you supposed to be?"

"No additional sentient entities may enter a containment area, besides the ones authorized to do so. Violation of this precaution measure will result in the destruction of the additional entity."

Quote from: Lost in Nowhere
NO ACTION

Ali feels chills running down his spine. It doesn't feel great, but it seems that just by moving it will go away.



Endlessblaze appears in the Arcane Room. The giant obsidian skull attached to the northern wall appears to be opening.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: FallacyofUrist on August 22, 2015, 02:51:08 pm
Bah. I CAST FIST on hippo!
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: Tomcost on August 22, 2015, 03:06:53 pm
Bah. I CAST flesh FIST on diamond hippo!

Are you sure?
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: FallacyofUrist on August 22, 2015, 03:10:40 pm
I am Cranky the Tanky! Just to be sure though, attack his head.
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: Dermonster on August 22, 2015, 03:11:43 pm
'ere we go boys, 'ere we go.
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: Lost in Nowhere on August 22, 2015, 03:27:49 pm
Whoops. Actually do stuff this turn.
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: ATHATH on August 22, 2015, 09:59:35 pm
Eh, bahumbug.
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: Bigf00t on August 23, 2015, 05:17:18 am
...
Right.
That did not work.

DO THE OTHER PREP THING! JUMP INTO BATTLE WITH HYDRA!
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: Toaster on August 23, 2015, 08:50:57 am
"Well, this is going nothing like I thought it would!"


I think that keeper is trouble.
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: NAV on August 27, 2015, 05:54:28 pm
Point into Dex!
Go to the greenhouse room but avoid any combat because I need to regenerate my mana.
Oh, and focus pot!
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: Tomcost on August 30, 2015, 03:28:49 pm
PMs sent to those who still need to post an action
Title: Re: Tribulations in Magic: Tales of sentient shields and blood loss
Post by: endlessblaze on August 30, 2015, 04:50:09 pm
"hehehehheeh im back!"

magic!
Title: Tribulations in Magic: Hail Hydra!
Post by: Tomcost on August 31, 2015, 08:44:49 am
Turn 128

I am Cranky the Tanky! Just to be sure though, attack his head.

[Cranky spd:2-1-1=0]
[Hippo spd:5]

The fight between the Murderous Hippo and Cranky continues, this time the diamond beast starts by charging at him:

[Hippo dex:4]
[Cranky dex:4]

But, fortunately for Cranky, he manages to dodge at the last moment, a hard diamond ear from the beast almost scratching his belly. Now this is his time to counter-attack, in the only fashion he can think of: punching.

[Cranky dex:1-1=0]
[Hippo dex:6]

But he is suddenly interrupted by the thought of punching something hard with his own hands. The hippo seems to see this as an opening and tries to head-butt him.

Counter-attack:
[Hippo dex:4-1=3]
[Cranky dex:4]

But this time Cranky snaps out of his deep and profound thoughts and evades the hippo, with marginally more space than last time.

Whoops. Actually do stuff this turn.

You stop your useless daydreaming and continue with your science:

[Pot:4]
Nothing happens.

[Pot:1]
You get a golden line, one which moves erratically until it twists into a pompom of golden glow.

[Pot:3]
You feel a light air current. How odd.

[Pot:1]
Another golden line which moves oddly, another twisted mass of magical golden lines with no meaning.

[Pot:3]
Nothing happens. Again.

[Pot:5]
A golden line appears and draws a genderless torso, which soon vanishes into thin air.

[Pot:3]
A brief and tiny flash of light brightens slightly the room, contrasting with the blue and purple lights of the Portal.

And that was another episode of Science! Stay watching for more episodes! What will Ali do in his next attempt? Will he finally fix his arm? Or will he just lick it until it is no more? Would it be possible for him to lose yet another limb? Answer these questions and more the next time you watch Science!

"hehehehheeh im back!"

magic!

You are back! Wait, where are you back from? Nevermind, you have to read bullshit words from this boring set of papers.

[Pot:1]
[Will:3+1=4]

You right hand flashes with light, and you find how it has become the edge of a rapier. A diamond rapier. Yet, you don't find any particular properties to it.

Right hand is a diamond rapier edge:
[Piercing weapon]
-1 dex to wrestling.
Can't dual wield.

The obsidian skull in the Arcane Room now is visibly open, and the wails and screams are growing in volume.

'ere we go boys, 'ere we go.

Point into Dex!
Go to the greenhouse room but avoid any combat because I need to regenerate my mana.
Oh, and focus pot!


"Well, this is going nothing like I thought it would!"


I think that keeper is trouble.

Quote from: Beirus
PM

The tribal fiend quickly leaves the room, opting for the NE hallway, and emits one of his roars:

ROOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRR

On the same hallway, the stinger man is trying to interact with the elongated cardboard sheep. Yet you don't know what are they trying to do.

Meanwhile, the fight continues:

[Keeper spd:2-1=1]
[Derm spd:6+1=7]
[Thrakor spd:2]

Derm continues with his plan of slowly yanking Thrakor's mass away!

[Derm will:5]
[Thrakor will:6]

But this time Thrakor is far more prepared mentally, and so he repels the metaphysical onslaught on his very body. Well, time for the second part of this. He points at the Keeper:

[Derm pot:1+1=2]
But he only gets a spark of some octariney glow. Dammit!

Thrakor then, having recovered from Derm's failed assault, attempts to hack Derm to pieces!

[Thrakor dex:6+1=7]
[Derm dex:6+1=7]

And the molten axe almost connects, but Derm saw it coming at the last second and jumped away. That thing looks nasty enough to melt some biometal.

The Keeper smiles, as he was calmly observing all this. He then snaps out of his observation, and stabs the ground with both of his hands, and then attempts a pulling motion:

[Keeper will:2+2=4]
[Derm spd:5+1=6]
[Thrakor spd:5]

A circular wall of stone emerges around both combatants, but fortunately it does so without too much haste, allowing both Derm and The Shpess Whizahrd to escape before they are enclosed in it.

Visibly angry, the Keeper then tries to punch Thrakor:

[Keeper dex:6+1-1=6]
[Thrakor dex:3]

[Keeper str:1+1=2]

Thrakor tries to feint and evade to the other side, but the keeper realizes this and cuts his escape with a bakchand. Still, Thrakor's odd maneuver, despite being unsuccessful, destabilized the Keeper enough that the backhand barely had any strength behind it, and the slight bend on Thrakor's structure that it left was quickly rearranged due to the flowing quality of it.

It was at this point that Not Igor entered from the South, and decided to focus his magic powers dragon style:

ROOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRR

...
Right.
That did not work.

DO THE OTHER PREP THING! JUMP INTO BATTLE WITH HYDRA!

You attempt to do another thing, hoping that this time it becomes more useful than that annoying shield:

[Pot:6+1=7]
A thick, golden line appears, and it quickly transforms itself into one huge tower shield. With a flash of light, it materializes into solid steel, and falls to the ground. You grab it, and are pleased to find how it is lighter than what one would have normally thought for an element that size. Just as planned.

Big and light flesh-dissolving steel shield:
[Big Shield]
Deals one dissolving damage to flesh on contact.

"Hey! are you replacing me?" Sentient shield says, with his unusually large face made of little more than geometrical figures carved in the shield. It is a tad disturbing to find a living smiley face made out of steel and with a pair of legs talking to you, to say the least.

Still, you ignore that odd thing that you created just a few moments ago and say to the Guide that you choose the Hydra. Immediately afterwards, the thin coating of repulsive force in one side of the room disappears, and the wall opens, revealing a hallway.

"Please, go in." The Guide states emotionless.

You quickly obey, and as you go through the dimly illuminated hallway you hear the metallic steps of Sentient shield following you.

"Hey, I don't want to be left alone! Wait!"

"Unauthorized being detected. Engaging protocols..."

Perplexed, the Shield stopped in his tracks and looked at the floating head of the Guide, which was closely following you.

"Wait, whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"

That was the only thing he managed to say before a hole in the ground opened, and it fell into the dark, not to be seen ever again.

You get the thoughts about the odd creature out of your mind, and hasten you walk. You arrive to a circular room, and you are asked to stay on the center of it.

"Please, don't move"

And as you try to listen to the guide, the floor beneath you opens, and you fall towards a flat rock platform, which appears to be in a chamber of perpetual darkness. Your fall is lessened by some repulsive force carefully placed near the ground, and you find that you are fortunately unharmed. The platform is unlit, and the only thing you can discern by now is that it appears to be circular, and quite spacious. But other than that, you only notice darkness, and maybe even a slight pulling force. You have the thought that the whole thing may be enclosed in that negative matter thing for protective measures. Before you can ponder on the idea, you are suddenly startled as the platform is illuminated by what appears to be lights buried on the extremes, equally distributed around the circumference of the platform.

On the edge, a creature of multiple limbs emits a deep growling sound, it seems that multiple animals are generating the sound at the same time, but in an unusually deep fashion. Three heads, one of a wolf, another of a bird of prey, and a third one which can only be described as a circle of teeth are staring at you, as a chimeric body of a lion, combined with tentacle limbs, is menacingly supporting all three heads at once. It is totally devoid of skin, but the muscles and tendons can barely be seen, as the body is covered in glowing purple tattoos, oddly and irregularly shaped. A purple rune, of a Möbius strip, is carved in the forehead (or rough equivalent) of each head.

Now, what will you do?


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: Heil Hydra!
Post by: endlessblaze on August 31, 2015, 08:57:55 am
".............not agian......."

"Sigh....let's see....I can deal with this for a little while."
Title: Re: Tribulations in Magic: Hail Hydra!
Post by: Dermonster on August 31, 2015, 06:13:27 pm
Do not ask for whom the bell tolls!
Title: Re: Tribulations in Magic: Hail Hydra!
Post by: NAV on August 31, 2015, 06:22:27 pm
Is that a mistake or do I still not have my full pot?
Title: Re: Tribulations in Magic: Hail Hydra!
Post by: Tomcost on August 31, 2015, 08:14:39 pm
Is that a mistake or do I still not have my full pot?
A mistake. I will correct it later. You have full pool.
Title: Re: Tribulations in Magic: Hail Hydra!
Post by: Toaster on September 01, 2015, 11:19:17 am
Let's try this instead.
Title: Re: Tribulations in Magic: Hail Hydra!
Post by: Bigf00t on September 02, 2015, 02:36:02 am
Slowly head towards the beast with my shield at the ready, and necrosteel sword in hand. Be prepared to block any attacks it may send my way, and be wary of it trying to attack from multiple angles with it's multiple limbs/heads.

If the opportunity presents itself strike it with my sword. Don't try to lop off any of it's limbs. Thanks to the Necro part of my sword mere scratches and poking should slowly take it down.

Use my Steel-willing powers to aid in my blocking of any (or at least the first) attack(s).
Title: Re: Tribulations in Magic: Hail Hydra!
Post by: Tomcost on September 06, 2015, 12:04:19 pm
PMs sent to, well, almost everybody.
Title: Re: Tribulations in Magic: Hail Hydra!
Post by: endlessblaze on September 06, 2015, 03:02:07 pm
I NEED MORE POWER!
Title: Re: Tribulations in Magic: Hail Hydra!
Post by: Lost in Nowhere on September 06, 2015, 04:50:18 pm
Do more things.
I totally don't keep forgetting to post actions.
Title: Re: Tribulations in Magic: Hail Hydra!
Post by: NAV on September 07, 2015, 11:50:37 pm
"LASERTIME!"
LASERTIME!
Title: Tribulations in Magic: Free-for-All in the Greenhouse
Post by: Tomcost on September 09, 2015, 02:36:14 pm
Turn 129

I NEED MORE POWER!

MOAR POWAH!

[Pot:1]
[Will:1+1=2]

You feel an already familiar sensation by this time, and then you notice that your left leg is glowing, wildly and erratically changing its intensity as ethereal golden particles phase in and out of existence, their paths making them collide and bounce with each other. It lasted only a couple seconds before the leg flashed with light, and making you fall to the ground. In the leg's place, you have a diamond gauntlet, a normal one at that.

Left leg is inert diamond gauntlet:
-1 to dex and speed.
You are permanently [On ground] unless you use crutch or something.

A devilishly fast shade came out of the obsidian skull, going to the NE Hallway, but quickly returning, after which the skull begun to close, and the tormented screams started to recede.

Do more things.
I totally don't keep forgetting to post actions.

You resume your science routine:

[Pot:2]
A golden line appears and does nothing.

[Pot:3]
Another golden line, this time drawing something with four legs and a tail. How informative.

[Pot:4]
Another golden line, this time drawing an arm.

[Pot:6]
A pile of cloth, of assorted colors, appears in front of you.

[Pot:5]
A golden line appears and draws a hand.

[Pot:3]
A sheet of paper appears and lazily falls to the ground.

[Pot:4]
Another golden line, this time drawing a foot.

So, you got more information, and information is POWAH! You will see the world burn under your evil sheets of paper! Well, maybe you have to try other words. Maybe.

Do not ask for whom the bell tolls!

Let's try this instead.

"LASERTIME!"
LASERTIME!

[Derm spd:1+1=2]
[Thrakor spd:1]
[TNI spd:1-1=0] ((And Random.org hates you all))
[Keeper spd:5-1=4]

The stone giant attempts, yet again, to trap its foes in stone. This time it aims for Derm alone:

[Keeper will:1+2=3]
[Derm spd:3+1=4]

But only a a knee-high wall erupts from the ground. Derm easily jumps over it, and the Keeper lowers it out of frustration. It then changes its sight towards Thrakor, and charges at him!

[Keeper dex:1+1-1=1]
[Thrakor dex:2]

But the charge turns out to be a slow and angry walk, so The Sphess Whizahrd slowly back away until the thing desists. It appears to not know who to focus, as it hates both the guy who woke it up from its sleep, and they guy who burned all its garden.

At this moment of doubt, Derm tries yet again his strategy. He points his staff at Thrakor:

[Derm will:2]
[Thrakor will:2]

Yet the Whizhard only feels a slight poke. Frustrated, Derm attempt to blow off the Keeper the old, fashioned way: arcane energy.

[Derm pot:3+1=4]
[Derm dex:6]
[Keeper dex:6+1-1=6]

And an amorphous mass of octariney energy is expertly fired from Derm's hand towards the stone giant, which, barely seeing this from the corner of its eye, immediately reacts by rolling away. Seeing this as a good opening, Thrakor now goes after Derm:

[Thrakor dex:1+1=2]
[Derm dex:3+1=4]

But the Magma Man proves too slow for Derm, who had been carefully watching Thrakor's movements while he was fighting.

It is at this moment when a third challenger enters the fray: the biometal dragon who had been roaring with intensity just a few moments ago. It opens its mouth widely, and casts a spell:

[TNI pot:5]
[TNI dex:6]
[Keeper dex:1+1-1-1=0]

And a blob of arcane energy quickly comes out of the teethy mouth, almost totally blowing off one of the Keeper's arms! Startled, it turns around to see its attacker.

[TNI pot:1]
[TNI dex:3]
[Beat your pot dex:6]

But this time, something goes wrong and the dragon coughs a blast of octariney matter towards some plants nearby. This seems to anger even more the stone giant.

[TNI pot:4]
[TNI dex:3]
[Beat your pot dex:4]
[Keeper dex:6+1-1-1=5]

And the last blast is poorly aimed, and the shot goes quite wide. On the other hand, it seems that the Keeper has found a new target. But before it can do something, the dragon himself launches forwards, with the intent of bringing its claws to the creature's body.

[TNI dex:4]
[Keeper dex:6+1-1-2=4]

Yet, despite the surprise, the giant manages to move back in the last moment before the black claw reaches one of its more exposed vines. It recomposes itself and frowns at the dragon.

Thrakor realizes that he isn't glowing with so much heat any more. His hand axe is even worse than him, as it appears to have almost cooled down.

Slowly head towards the beast with my shield at the ready, and necrosteel sword in hand. Be prepared to block any attacks it may send my way, and be wary of it trying to attack from multiple angles with it's multiple limbs/heads.

If the opportunity presents itself strike it with my sword. Don't try to lop off any of it's limbs. Thanks to the Necro part of my sword mere scratches and poking should slowly take it down.

Use my Steel-willing powers to aid in my blocking of any (or at least the first) attack(s).

[Bigf01t spd:5]
[Hydra spd:6]

Before Bigf01t can carry his plan, the abomination moves with a frenzied speed, its front leg tentacles trying to reach for their victim:

[Hydra dex:6+1=7]
[Bigf01t dex:1]

And they grab Bigf01t by his feet! He finds that he can't move, and that the thing is trying to pull him into the ground!

[Hydra str:1]
[Bigf01t str:3+1=4]

But fortunately he pulls himself free before the creature can exert true force over him. He jumps back, then readies his Demonic Rapier, and attempts a thrust at the foul creature:

[Bigf01t dex:3]
[Hydra dex:4]

But it quickly slithers away. Its three heads emit another roar, and then watch him carefully, now with less primal rage, and even a bit of curiosity. Each of them watches from a slightly different perspective, studying him. Well, maybe the maw of teeth doesn't, but nobody is sure.

Quote from: FallacyofUrist
NO ACTIONS

Cranky is now into stasis until he posts an action. His fight with the Hippo will resume then. If he doesn't post for two turns more, the hippo will kill him.

Quote from: Beirus
NO ACTION

Not knowing what to do, the tribal fiend kept roaring. He felt a chill running down his spine, for some reason, and was surprised to notice that where the cardboard sheep previously was, there was now some cut cardboard parts, and Stinger man was looking everywhere, with what seemed to be a mix of surprise and paranoia.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: Free-for-All in the Greenhouse
Post by: Toaster on September 09, 2015, 02:52:00 pm
"Time for the Space Wizard! Shuffle!"

Shuffle!
Title: Re: Tribulations in Magic: Free-for-All in the Greenhouse
Post by: endlessblaze on September 09, 2015, 03:50:26 pm
((ummm...im pretty sure I said gloves))

"......COME ON MAGIC! IF YOUR GOING TO WORK AGIANST ME THE LEAST YOU COULD DO IS GIVE MY FAILED ATTEMPS SOME VERIETY!"

Title: Re: Tribulations in Magic: Free-for-All in the Greenhouse
Post by: Dermonster on September 09, 2015, 04:10:06 pm
Deny deny deny, but lies will only get you deeper.
Title: Re: Tribulations in Magic: Free-for-All in the Greenhouse
Post by: Lost in Nowhere on September 09, 2015, 10:36:13 pm
Fairly useless knowledge is still knowledge. Keep testing!
Title: Re: Tribulations in Magic: Free-for-All in the Greenhouse
Post by: Tomcost on September 10, 2015, 06:30:20 am
((ummm...im pretty sure I said gloves))

Dear player,

Do you honestly think that I would have separate words for gloves, and for gauntlets? Which would be benefit of doing so?

Sincerely,

The GM.
Title: Re: Tribulations in Magic: Free-for-All in the Greenhouse
Post by: endlessblaze on September 10, 2015, 07:34:41 am
CHANNLE MY ANGER! TRY AGIAN
Title: Re: Tribulations in Magic: Free-for-All in the Greenhouse
Post by: H4zardZ1 on September 10, 2015, 07:37:17 am
((Well, either way gauntlets are better than gloves.))
Title: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Tomcost on September 14, 2015, 07:58:57 am
Turn 130

Fairly useless knowledge is still knowledge. Keep testing!

Even MOAR science:

[Pot:5]
Nothing happens.

[Pot:6]
A pile of assorted plastic parts appears in front of you.

[Pot:3]
A golden line appears and draws something which appears to have a joint, or something.

[Pot:5]
Now lots of different rubber things appear, including rubber-bands and more random stuff.

[Pot:2]
A golden line appears, and does nothing. Huh.

[Pot:4]
Another golden line, this time drawing a door.

[Pot:1]
[Will:2-1=1]
You feel something going wrong again, and it takes you but a moment to realize what exactly, as your sight is quickly greeted with erratically-moving golden particles emanating from both of your legs. You try to do something, but you really don't know what to do, and fall into despair, hitting your legs in frustration as you know that they will be gone in short. And, indeed, they do, as with a bright flash of light they are transformed into solid, white porcelain. Lifeless and immovable porcelain.

Legs are inert porcelain, left arm is inert candy:
-3 to speed and evading
-1 to wrestling

Looks like you are going to need to fix yourself if you don't want to die.

CHANNLE MY ANGER! TRY AGIAN

You try agian! Whatever that means!

[Pot:5]
You finally get your precious diamond rapier, with the precious ability to control diamond at will! Now, you have to figure a way to fix yourself.

Diamond rapier that controls diamond:
[Piercing weapon]
Can control diamond!

"Time for the Space Wizard! Shuffle!"

Shuffle!

Deny deny deny, but lies will only get you deeper.

Quote from: NAV
PM

[Thrakor spd:1]
[Derm spd:6+1=7]
[TNI spd:3-1=2]
[Keeper spd:6-1=5]

Derm continues with his attempts at defeating Thrakor. He points his physics-defying staff at the pool of water and attempts to gather as much of it as he can:

[Derm will:3]

He gathers a little blob. Huh, maybe it will be enough:

[Derm dex:4]
[Thrakor dex:2]

And the small blob of water hits the distracted Thrakor squarely in the chest, decreasing his heat even further. He is at a perilous 1 energy now, he can feel the languidness coming after him.

By this time the Keeper reacts, and tries to encase Not Igor in stone!

[Keeper will:3+2+1=6]
[TNI spd:6-1=5]

The stone giant emits a power scream, an avalanche resounding in the arena, as he quickly stabs its fingers in the direction of the floor and yanks some rough walls from it, encasing the biometal dragon inside! It then charges after Not Igor, as the poor sod don't have many place to run now:

[Keeper dex:4+1-1=4]
[TNI dex:5-1=4]

And the Keeper manages to grab the dragon by its torso, and now attempts to bring him to the floor!

[Keeper str:6+1=7]
[TNI str:3-1+1=3]

And after what seemed like a sumo wrestling move, the biometal dragon ended up on the floor, with the Keeper tightly grasping him.

TNI is now [On ground]

But he is not defeated yet! He attempts to fire another arcane beam at the Keeper:

[TNI pot:1]

But he finds that the arcane energy is not coming from his mouth as he wanted. Wait, shit.

[TNI dex:2]
[Beat your pot dex:5]

He coughs some energy towards the floor, exploding the part of it that is directly below him. This creates a little more space for his head, with the unfortunate side-effect of blowing a portion of his jaw too.

Head is now [Slightly mauled]

And, unfortunately for him, he can't quite move his legs to attempt to slash the Keeper.

Meanwhile, Thrakor tries to save himself:

[Thrakor pot:6] ((+2 for Big bonus))
[Derm dex:1+1=2]

And a great radius around the Sphess Whizaard is quickly covered in magma! Derm barely managed to tumble back, his right leg ended up totally covered in molten stone, which eventually dissolved it.

Derm lacks his right leg:
-1 to dodging and speed
Is permanently [On ground] unless he finds a crutch (staff can be used as crutch).

And as Derm curses, Thrakor bathes in the precious magma. It helps him to not lose more heat, but doesn't seem to be enough to restore it.

Energy is now at 1/7. You don't want to be out of energy.

Quote from: Bigf00t
PM

[Bigf01t spd:6]
[Hydra spd:5]

Bigf01t quickly develops a spell which hopes will help him in his quest designed to vanquish this abomination:

[Bigf01t pot:4+1=5]
[Bigf01t will:4]

[Hydra dex:1-1=0]
[Hydra will:5]

A green and black blob is formed in front of Bigf01t, as a multitude of little souls, elongated and twisted green faces, erupt from it, clawing and biting all around as they moan. Oddly enough, the souls found Bigf01t more entertaining than the Hydra, and he suffered from some ghostly scratches. The ball of pitch was fired forwards, and fully covered the surprised monster in sticky, black goo. It seems like it will have some problems moving.

Bigf01t soul meter is now at Soul meter:5/6

Making a good use of this opportunity, Bigf01t attempted to stab the thing once again:

[Bigf01t dex:4+1=5]
[Hydra dex:4-1+2=5]

An unnatural roar is emitted by the three heads in unison as the thing glows with purple energy and dodges the thrust of the demonic weapon at the last second. It then prepares to strike:

[Hydra dex:2-1=1]
[Bigf01t dex:1]

But it decides not to do so, and retreats back, trying to shake that pitch off from it.

Quote from: FallacyofUrist
NO ACTION

Two turns without an action. The Murderous Hippo will win the fight next turn if Fallacy doesn't appear.

Quote from: Beirus
NO ACTION

The chill running through Robert's spine is now made worse by a sudden sensation of dread. It seems that he has to move, or he will suffer, for some reason. An ominous green light can be seen coming from the Arcane Room.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Toaster on September 14, 2015, 10:26:08 am
((You've got me at 1/7 energy in the turn and 2/7 in status.  Might want to confirm the axe too?))
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Tomcost on September 14, 2015, 10:38:36 am
((You've got me at 1/7 energy in the turn and 2/7 in status.  Might want to confirm the axe too?))

Oh, well, better to clarify everything:

You are at 1/7
Your axe is at 1/3, because of the magma bath it didn't lose any kind of heat.
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Toaster on September 14, 2015, 10:50:51 am
Is the magma I summoned enough to keep bathing in this coming turn?
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Dermonster on September 14, 2015, 10:54:22 am
Where the hell is Beirus?
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Tomcost on September 14, 2015, 11:01:37 am
Is the magma I summoned enough to keep bathing in this coming turn?
No, because it has spreaded across the floor.
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: ATHATH on September 14, 2015, 10:21:17 pm
Is the magma I summoned enough to keep bathing in this coming turn?
No, because it has spreaded across the floor.
Spread, not spreaded.
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Dermonster on September 14, 2015, 10:27:47 pm
The man can verb as he pleases!
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: ATHATH on September 14, 2015, 10:40:12 pm
The man can verb as he pleases!
Or can he (dun dun duuun)? Find out in the next turn of Tribulations in Magic!
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Dermonster on September 14, 2015, 10:54:48 pm
LAST TIME, ON TRIBULATIONS! IN! MAGIC!

L.I.N:  "These results are remarkable! Wait, what is happening!? MY ARM! MY LEGS!


Endless: *Brandishes rapiers, one of which is actually his hand* "DOUBLE! POKING! ACTIOOOOOOON!"


Derm: "Your time is nigh, Toaster! First I'll kill you, and then I'll blow up the keeper! Nothing can stop me!"

*Toaster screeches as he gets splashed by some water.*



Keeper: *Screech!*

*Awesome fight scene, ends with NAV Pinned to the floor*

NAV: "Get off of me you stupid hunk of rock! Take THI-  *Explosion* " 'y 'aw! I 'EW 'OHH 'I 'AW!"



Toaster: 'This doesn't look good. MAGMA WILL SAVE ME!'

*Magma happens*

Toaster: 'It's not enough... is this it?'

Derm: "Mother of, YOU FUCKER! MY LEG! WHY IS IT ALWAYS THE GODDAMN LEG!?



Hydra: ROAR

Bigfoot: "I've got you now, you overgrown gecko! Wait, no! NO! GO after him, not me! AUGH, IT"S SUCKING AT MY SOUL!!!"

Hydra: *Shakes like a wet dog.*



Beirus and Fallacy: *Chillaxin to the sounds of screams*

Beirus: "I should probably do something about that."

*Severed jaw part goes flying past, embedding into wall*

Beirus: "Nah."



And now, we return to...

TRIBULATIONS! IN! MAGIC!
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Beirus on September 15, 2015, 12:10:55 am
Tiny Shiny Terrifying Dragon 2: The Search for a Better Name.
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: H4zardZ1 on September 15, 2015, 03:50:02 am
Fallacy was in a problem about sigs.
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Bigf00t on September 16, 2015, 05:01:08 am
AGAIN!

Keep shield up and ready, use WILL-POWARS to help aim my rapier, get to poking at Hydra with ma pointy-stiik
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Tomcost on September 23, 2015, 02:00:46 pm
So, I went on an unplanned travel, and then I came back to make a turn, but found that some people still need to post an action. Well, PMs have been sent.
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Toaster on September 23, 2015, 03:23:09 pm
I could have sworn I posted an action.  I even remember my plan.
Title: Re: Tribulations in Magic: Hydra vs Ghost Rider. Like the title of a B-movie.
Post by: Lost in Nowhere on September 23, 2015, 10:04:47 pm
I've been really bad at remembering things lately.
Let's try to fix things.
Title: Tribulations in Magic: Murderous Hippo strikes again!
Post by: Tomcost on September 25, 2015, 10:18:26 am
Turn 131

I've been really bad at remembering things lately.
Let's try to fix things.

You really hope this works:

[Pot:6]
You find yourself glowing, and suddenly flash with light, the intrusive magic taking the decision to transform you by itself. You find that you are made out of platinum, for some reason. You also notice that the more you touch any part of your still-alive body, it becomes smoother and cleaner, like new skin. The lifeless materials are still attached to your body, so that may be an impediment.

Platinum body:
[Smooth surface]
[Heavy]

You then do another spell:

[Pot:4]
The blood circling your body is quickly replaced by some fist-sized rocks going around you.

-Rock aura:
1/2 chance of attackers getting hit by a 3 strength blunt attack.
Two uses left.

Where the hell is Beirus?

Tiny Shiny Terrifying Dragon 2: The Search for a Better Name.

I could have sworn I posted an action.  I even remember my plan.

Quote from: NAV
PM

Quote from: endlessblaze
PM

[Derm spd:4+1-1-1=3]
[Robert spd:3+1=4]
[Thrakor spd:5]
[Keeper spd:6-1=5]
[endlessblaze spd:2-1-1-1=-1]

The Shpess Whizard attempts to hit Derm out of spite just before executing his plan. He aims the hand-axe at Derm and hurls it at him:

[Thrakor str:2-1=1]

But the pathetic throw just ends up curving downwards and falling into the ground, while the almost-solidified magma axe just scatters, somewhat. Not being totally an axe, nor totally a blob of inert stone. Yet. Well, it seems to have completely cooled down, at least.

Thrakor then just does some magic:

[Pot:4]
He flashes with light, revealing a pale human, so pale that he almost seems to lack any measure of blood. He has problems feeling everything, and is completely exhausted. This probably has to do with the energy loss with heat. Fortunately for the Whizard, he manages to order the magic to react, and with that he flashes again. He can't feel the weakness of his body any more. Instead, he looks at his hands, now made completely out of obsidian, sporting some obsidian fingerless gloves with some rounded studs on them. A biker jacket, with some shoulder pads with even more studs, is the obsidian piece of equipment he finds to be wearing on his upper half, with a simple obsidian trouser, but with a thick belt, one with a buckle with a flaming skull carved on it. An obsidian chain seems to be simply attached to his waist, hanging from there, but without being able to manipulate it freely. After touching his head, Thrakor discovered that he is now sporting a spiked mohawk as his new haircut. He can't really say that he dislikes his new bad-guy appearance.

Thrakor is now an obsidian punk:
[Crystaline structure]
[Heavy]

Meanwhile, the Keeper keeps trying to bash the hell out of that biometal dragon that almost destroyed one of its arms. But first, the dragon attempts to break free:

[TNI str:5-1=4]
[Keeper str:3+1=4]

And he almost succeeds! But unfortunately the Keeper puts all its weight on him and prevents his escape. He then adjusts his grip on the dragon's head and tries to bash it against the cold stone floor:

[Keeper str:2+1=3]
And some repeated beating manages to slightly curve the dragon's jaw inwards, somewhat. That biometal thing is too resistant to bashing, it seems.

The scene is interrupted when the Tribal fiend enters the enclosed space where the stone giant is keeping its victim. He then casts a spell:

[Robert pot:6+1=7]

The space around the fiend suddenly becomes obscured with a semi-transparent black substance. The Keeper reacts by quickly trying to shove the dragon over himself, so that the waist-level void thingy doesn't end with his own matter:

[Keeper str:1+1=2]
[TNI str:1-1=0]

He manages to roll and put the dragon over it. But the pulling force form the void is still too much for the giant, and so it quickly attempts to yank some stones from the ground to protect itself:

[Keeper will:5+2=7]

And he encases himself in stone, releasing the dragon, which only manages to wiggle before one full leg is swallowed by the void.

The Keeper is now encased in a thin stone layer. TNI lacks one of his forelegs, giving him a 1/2 chance to have a -1 to dex and speed (as long as he stays as a four-legged animal).

The void that still is hanging around is then dispersed by a rush of golden repulsive energy, and it cancels itself with the air.

Derm finds that throwing water to Thrakor would be pretty useless right now, and so he just attempts to destroy the Keeper with his infamous arcane beams:

[Derm pot:4+1=5]
[Derm dex:5]
[Keeper dex: 0] (Fixed, because he is encased in stone).

A blob of octariney energy is fired towards the sturdy self-imposed prison of the Keeper. It collides and explodes it, and affects part of the arm that was until now healthy, taking a small chunk out of it.

Endlessblaze crawls to the Greenhouse Room, too late to do anything.

AGAIN!

Keep shield up and ready, use WILL-POWARS to help aim my rapier, get to poking at Hydra with ma pointy-stiik

((just to clarify certain things: you will powers allow you to move things as if they were part of your body. As you are already controlling the shield with your arms, it would be pointless to use your will too.))

[Bigf01t spd:6]
[Hydra spd:6-1=5]

Bigf01t attempts to strike again:

[Bigf01t dex:5+1=6]
[Hydra dex:4-1=3]

[Bigf01t str:2]
[Hydra will:5] 1 soul damage

A slight poke is enough to get the souls of the damned to begin chewing on the Hydra. Unfortunately, they seem to be awfully slow at doing so. The thing now tries to bite him, with all its fearsome heads:

[Hydra dex:6]
[Bigf01tt dex:6+1=7]

The canine head barely misses one of Bigf01t's legs, but here comes the avian one:

[Hydra dex:2]
[Bigf01t dex:6-1=5]

But the creature was too disoriented from its last miss, the head just bites at the air, while Bigf01t uses the opportunity to circle around it and stab the beast in the back:

[Bigf01t dex:4+1=5]
[Hydra dex:1]

[Bigf01t str:3+1+1=5]
[Hydra will:6] still 1 soul damage, because it is rounded up.

The unholy weapon of necromantic power goes deep inside the back of the beast. It growls with all its heads and twists away from it, seemingly without no further harm that a hole in the naked flesh. Oddly enough, no blood is coming out of it. The creature then finishes to shake off most of the tar that was covering it.

Quote from: FallacyofUrist
NO ACTION. TOO LATE TO DO ANYTHING

Splat after splat, Cranky's body was crushed and stomped again and again, until something akin to a red paste with barely distinguishable clothes was the only thing that was left out of him. The Murderous Hippo absorbs his soul with a roar, and begins to search for more victims.

Redz Biltubacca appears in the center of the Arcane Room. His red and orange robe, designed in a fashion that emulate flames, is not intimidating at all compared to the arcane sparks that occasionally occur in that room.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)
Title: Re: Tribulations in Magic: Murderous Hippo strikes again!
Post by: Dermonster on September 25, 2015, 10:23:44 am
COME THE FUCK ON
Title: Re: Tribulations in Magic: Murderous Hippo strikes again!
Post by: H4zardZ1 on September 25, 2015, 10:55:22 am
Check words.
Title: Re: Tribulations in Magic: Murderous Hippo strikes again!
Post by: Toaster on September 25, 2015, 10:59:03 am
I see no problems with this new arrangement.
Title: Re: Tribulations in Magic: Murderous Hippo strikes again!
Post by: Bigf00t on September 30, 2015, 02:00:11 am
Stand back, wait for the opportune moment and WORD.
Feel free to counter attack at any available opportunity.
Title: Tribulations in Magic: Derm gets stomped in the face. The crowd cheers!
Post by: Tomcost on October 07, 2015, 01:39:46 pm
Turn 132

Check words.

Your first action upon entering the arena is to check potentially useful words, without any kind of preventive measures:

[Pot:2+1=3]
[Str:3-1=2]

A small mass of a semi-transparent black substance quickly appears and unexpectedly sucks in Redz's hand! Now he is bleeding. And it hurts. And why did he really think that summoning a black hole was a good idea?

Left hand is missing!
-1 to wrestling
Can't dual wield.
You have [Bleeding II]

Redz decides against attempting more magic for now, realizing that it would be quite dangerous to attempt it while injured, and while risking another black hole to appear.

COME THE FUCK ON

I see no problems with this new arrangement.

Quote from: NAV
PM

Quote from: endlessblaze
PM

[Derm spd:4+1-1-1=3]
[Thrakor spd:5-1=4]
[TNI spd:4-1=3]
[Endless spd:3-1-1=1]
[Keeper spd:1-1=0]

Thrakor rushes to Dem with hopes of stealing that precious staff from him:

[Thrakor dex:1-1=0]
[Derm dex:5+1-1=5]

Counter-attack: tripping

[Derm dex:2+1=3]
[Thrakor dex:2-1=1]

[Derm str:2-1=1]
[Thrakor dex:1-1=0]

But fortunately for Derm, he is quick enough to clumsily intercept Thrakor's leg with his own as his foe is throwing himself at him. The end result is Thrakor tripping and falling to the ground with a thud.

Thrakor is [On ground]

Derm then attempts to load his crossbow:

[Derm str:5-1=4]
And he advances quite a bit, but it is still not enough.

Meanwhile, a few meters to the south, Not Igor attempts to blast the Keeper with his powers:

[TNI pot:1]
[TNI dex:2]
[Beat your pot dex:5]

Again, the biometal dragon feels something odd, and again he clumsily spews more arcane energy towards the ground, leaving yet another hole there. He also seems to have lost some of his upper teeth and what would have been his left cheek had he been human and hadn't it vaporized.

One mass less to head. No further penalties yet.

endlessblaze, after finally managing to arrive here, attempts to attack the stone giant. First, though, he attempts to do something, for some reason:

[Pot:6]

And a pile of assorted biometal parts, including a multitude of sacks, conduits and who knows what else, appears in front of him.

Now, he decides it's time to kick some ass:

And he shouts a word! And for some reason it does nothing. He repeats it again, and nothing happens. It seems that the word doesn't actually exist. Who would have thought that proper diction was a requisite for magic?

((If it makes you feel better, I rolled it and you failed. But then I realized that you sent me a nonexistent word))

The Keeper, ponderous as it is, finally manages to recover from the arcane assault from Derm, and decides that he would be a good candidate for a nice beating. But, first, he extends his badly injured arms towards the plants of the Greenhouse Room:

[Keeper will:4+2=6]
He lifts both limbs, and a multitude of the bulbs are torn off from the soil. Then the Keeper twists them into vines with its mind, and then looks at Derm:

[Keeper dex:5+1-1=5]
[Derm dex:1+1-1-1=0]

And the vines are hurled at Derm, wrapping him somewhat and preventing him from moving with freedom!

Derm is covered in vines! He has -1 to dex until he breaks them. They count as a 6-pot spell.

And after this the Keeper charges, with the intent of stomping on Derm's head:

[Keeper dex:6+1-1-1=5]
[Derm dex:4+1-1-1-1-1=1]

[Keeper str:5+1+1=7] ((-2 for being soft))

The stomp bended Derm's head almost to the point it was flattened to the ground, but fortunately the biometal recovered some of its form. Somewhat. Nobody remembers Derm being so ugly before, even for the dark and emaciated orc he was.

Head is now [Heavily mauled]

Stand back, wait for the opportune moment and WORD.
Feel free to counter attack at any available opportunity.


[Bigf01t spd:4]
[Hydra spd:6]

The Hydra begins its onslaught once again! Bigf01t, rather than taking the offensive, decides to stay back and try to dodge the myriad of biting heads that are going to be unleashed upon him:

[Hydra dex:1]
[Bigf01t dex:2+1=3]

The gaping maw of teeth doesn't cover the distance quick enough, as Bigf01t jumps back, but the attack continues:

[Hydra dex:3]
[Bigf01t dex:5+1+1-1=6]

This time the bird head extends a little bit too much, a perfect opportunity for Bigf00t to extend his trusted weapon of doom into its throat:

[Bigf01t dex:1]
[Hydra dex:3]

But the neck provides to be too small to aim for a proper strike and so the thrust goes wide. The Hydra then retreats again. This time it doesn't roar, just stares at Bigf01t, waiting.

((You can't dodge and attack in the same turn. Sorry.))

Quote from: Beirus and Lost in Nowhere
NO ACTION

You both feel a chill running down your spine. You have the feeling that you are doing something wrong, and maybe a little too often.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)
Title: Re: Tribulations in Magic: Derm gets stomped in the face. The crowd cheers!
Post by: Toaster on October 07, 2015, 01:43:57 pm
I can work with this.
Title: Re: Tribulations in Magic: Derm gets stomped in the face. The crowd cheers!
Post by: Dermonster on October 07, 2015, 01:44:50 pm
WHY.
Title: Re: Tribulations in Magic: Derm gets stomped in the face. The crowd cheers!
Post by: Toaster on October 07, 2015, 01:49:35 pm
"Why not?"
Title: Re: Tribulations in Magic: Derm gets stomped in the face. The crowd cheers!
Post by: endlessblaze on October 07, 2015, 03:21:29 pm
"DERM USE THE METAL I SUMMONED!"


get the word right this time!
Title: Re: Tribulations in Magic: Derm gets stomped in the face. The crowd cheers!
Post by: Bigf00t on October 08, 2015, 12:45:59 am
AGAAAIN!
Title: Re: Tribulations in Magic: Derm gets stomped in the face. The crowd cheers!
Post by: H4zardZ1 on October 08, 2015, 01:52:30 am
Didn't see that black hole coming. It might come in handy later tho.

Next!
Title: Re: Tribulations in Magic: Derm gets stomped in the face. The crowd cheers!
Post by: NAV on October 09, 2015, 01:02:52 pm
Escape and run away. Try to stay out of combat to recharge my pool.
Title: Re: Tribulations in Magic: Derm gets stomped in the face. The crowd cheers!
Post by: Tomcost on October 17, 2015, 05:37:26 pm
Just popping in to say, that I'm quite busy right now, but a turn will be made eventually. But not too soon.
Title: Re: Tribulations in Magic: Derm gets stomped in the face. The crowd cheers!
Post by: H4zardZ1 on October 18, 2015, 01:01:32 am
Hey, you've did ~2 weeks between last turn and this turn. Seeing that, it's possible a kind of RL issues(including your business) come up pretty regularly.
Title: Tribulations in Magic: finding new medicinal uses for fire
Post by: Tomcost on October 22, 2015, 03:51:57 pm
Turn 133

Didn't see that black hole coming. It might come in handy later tho.

Next!

You try to fix stuff:

[Pot:3+1=4]
Not specifying anything special to do while you cast this spell, you just stand there, arms lazily at your side. After saying the words, you notice a portion of the rock floor glowing, and with a flash of light it becomes a stone hand, lying in a small crater, made where the formerly glowing stone used to be.

How useless. It is not even alive.

Okay, take two:

[Pot:2+1=3]
[Dex:2]

A small burst of fire happens in front of you, and you are quick enough to get out of it, while getting your bloody stump into it. It hurts, but the bleeding has been cauterized. Hooray!

I can work with this.

WHY.

"DERM USE THE METAL I SUMMONED!"


get the word right this time!


Escape and run away. Try to stay out of combat to recharge my pool.

Quote from: Beirus
PM

[Thrakor spd:4-2-1=1]
[Derm spd:4+1-1-1=3]
[Endless spd:2-1-1=0]
[TNI spd:4-1-1=2]
[Robert spd:1+1=2]
[Keeper spd:3-1=2]

Derm desperately tries to break free from the vines, with FIRE!

[Pot:1-2=-1]

But he instead gets a terrible headache! Further -1 to magic rolls!

Spd tie:

[Keeper spd:4-1=3]
[Robert spd:5+1=6]

Robert attempts again to make the stone giant get sucked into oblivion:

[Robert pot:6+1=7]

And again a huge mass of the devilish substance that seems to defy physics covers a great deal of the place:

The Keeper sees this coming and rips part of the floor with its powers, before the sucking begins:

[Keeper will:4+2=6]
 And lots of assorted stones are quickly ripped and yanked out of the formerly smooth floor, just before the sucking begins, affecting everyone around:
 
[Keeper str:6+1=7]
[Derm str:4-1=3]
[Thrakor str:3-1+1=3]

But fortunately for everyone involved, the incredible amount of debris around is absorbed instead of the otherwise helpless combatants. But the Keeper is totally undisturbed by this, just as the force nova somewhat pushes the other contestants. It comes closer to Derm, to finish its job once for all:

[Keeper dex:4+1-1-1=3]
[Derm dex:4+1-1-1-1=2]

[Keeper str:1+1=2] ((-2 because of softness))

And the stone giant, before finishing its foe, slaps Derm casually, in what seems like a scold. For a couple seconds Derm seems to notice what seems like pity in the giant's face, with its rocky eyebrows and sepal eyes almost repenting from having to kill him. But the time of kindness lasts just a brief moment, and so the Keeper prepares a final punch to crush Derm's head once and for all. But at this moment Thrakor, who had stood up by this time, interrupts everything as he tries to bash Derm:

[Thrakor dex:2-1=1]
[Derm dex:6+1-1-1-1-1=3]

But as he tries to stomp his good leg, Derm wiggles as hard as he can, and the stomp does not land, whihc is quite infuriating for the Sphess Whizhard.

Derm, still clutching his staff, tries to bring Thrakor to the floor again, with water:

[Derm will:6]

[Derm dex:1]
[Thrakor dex:4-1=3]

An important mass of water is willed out of the lake and is flushed like a wave towards Thrakor, who casually steps away, as some of the water makes both Keeper and Derm get wet.

Not Igor runs towards the NE hallway, and rests.

endlessblaze tries again to attack the bad rocky thing with freshly summoned diamond:

[Pot:3]

And he gets a chunk of diamond the size of a fist. He then tries to shape it into razor sharp cutting thingies:

[Will:2+1=3]
And he succeeds in making that chunk into a pointy thing. He guesses that it is enough. Time to hurl it to the giant:

[endless will:4]

[endless dex:3]
[Keeper dex:5+1-1=5]

And the pointy diamond piece is fired towards the Keeper, but endless put so much concentration on actually making the thing fly that he forgot to aim properly, and as the Keeper turned to see how Derm had moved the water around the place, he caught a glimpse of endless' weapon fabrication activity and dodged the improvised blade.

AGAAAIN!

The Hydra just waits for you, so you decide that this is a good moment to take the offensive:

[Bigf01t dex:1]
[Hydra dex:1+2+1=4]It then attempts to pull it out of Bigf01t's grasp:

[Hydra str:2]
[Bigf01t str:4+1=5]

But fortunately for the Ghost Rider/Phantom swordsman/whatever way you want to call him, managed to yank his weapon free from the creature's maws. How interesting, the thing seems to have dark teeth. Obsidian, it seems. Sharp and dangerous obsidian.

[Hydra will:4] 2 soul damage

And it seems that the rapier's souls did a relatively good job with their biting and incessant screaming while they were so close to the hideous thing.

Quote from: Lost in Nowhere
NO ACTION. SECOND WARNING

The chill intensifies, and you feel an overwhelming sense of dread.

Redz notices that the obsidian skull in the Arcane Room has opened again, with the usual ominous screams and wicked green light.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Lost in Nowhere (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)


GM comments

So, yeah, I was quite busy the past days. This, coupled with the fact that running a game with 8 active players requires quite a lot of time for everyone to post and coordinate their actions, ended up in this extended delay. I apologize for that, but I can't really promise that this won't happen again. Anyway, the game is not going to die as long as there is enough interest from the players, I can tell you that.
Title: Re: Tribulations in Magic: finding new medicinal uses for fire
Post by: Toaster on October 22, 2015, 04:18:50 pm
Space Wizard!: missing players with a -4 dex penalty since 2015
Title: Re: Tribulations in Magic: finding new medicinal uses for fire
Post by: Dermonster on October 22, 2015, 05:53:08 pm
Oh my god will you LET UP already!?
Title: Re: Tribulations in Magic: finding new medicinal uses for fire
Post by: endlessblaze on October 22, 2015, 06:30:52 pm
WILL THE DIMAOND TO TURN AROUND AND HIT THE KEEPER! DONT MISS THIS TIME!
Title: Re: Tribulations in Magic: finding new medicinal uses for fire
Post by: H4zardZ1 on October 23, 2015, 01:56:44 am
...Especially when you cast a hand next turn.
Go to greenhouse room. If i still can, Pm'd words.
Title: Re: Tribulations in Magic: finding new medicinal uses for fire
Post by: Bigf00t on October 24, 2015, 09:26:28 pm
AAAAGAAAAAAIIIIIIN!!!!!

(This time with Feeling! </quote>)
((FYI, "Phantom Swordsman" has a damn fine ring to it. Me likely.))
Title: Re: Tribulations in Magic: finding new medicinal uses for fire
Post by: H4zardZ1 on October 29, 2015, 04:40:58 am
NAV.....
Bump.
Title: Re: Tribulations in Magic: finding new medicinal uses for fire
Post by: Toaster on November 07, 2015, 09:23:05 pm
My bad!
Title: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Tomcost on November 08, 2015, 02:11:51 pm
Turn 134

...Especially when you cast a hand next turn.
Go to greenhouse room. If i still can, Pm'd words.

You go the Greenhouse Room, going past some emaciated and alien black dragon on the way there. It seems to be lacking a leg, and is preparing to do something. As it ignores you, you simply walk into the Greenhouse Room.

There, you notice that there is a fight, but first, you do some magic:

[Pot:3+1=4]
A golden line appears and draws a cartoon star. Or so it seems, until it becomes more defined, and you notice that it is actually a starfish.

[Pot:3+1=4]
Another golden line appears, but this time it quickly breaks into four similarly sized lines, each of them taking the shape of a small, baby hand, before vanishing into the nothingness again.

Quote from:  NAV's delegatedd action
PM

You charge your inner energies:

ROOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRR

Space Wizard!: missing players with a -4 dex penalty since 2015

Oh my god will you LET UP already!?

WILL THE DIMAOND TO TURN AROUND AND HIT THE KEEPER! DONT MISS THIS TIME!

Quote from: Beirus
PM

[Thrakor spd:6-1=5]
[Derm spd:6+1-1-1=4]
[Endless spd:4-1=3]
[Keeper spd:1-1=0]

The Space Wizard decides that a better course of action would be to summon a weapon for himself, and so he attempts to do so:

[Thrakor pot:4+1=5]
And a golden line appears, drawing what would be an axe, but the edges are joined to the handle by hard rugged tubes, leaving empty spaces between them. With a flash of light, it materializes into biometal. It looks like it will be easy to swing, but the lack of weight, on the other hand, decreases its potential damage. When Thrakor touches the recently summoned weapon, he notices that he can feel Derm. He can feel how his face has been horribly smashed, and how close his foe is to being totally killed. In fact, this new weapon seems to have given him the ability to apply his mental influence into things made out of biometal. How convenient, isn't it?

Biometal control axe
[Hacking weapon]
[Light]
Can control biometal!

Now, it is time to use it properly. Against Derm's face:

[Thrakor will:2]
[Derm will:5]
But Derm resists his strikes! A battle of wills ensues and Derm eventually gains the upper hand, subverting Thrakor's influence back into the source of it. Derm bends the Sphess Wizard's mind into pushing his own axe away from his hands, and the weapon flies away.

The axe is on the ground somewhat nearby!

Angry at this turn of events, Thrakor went for the kill:

[Thrakor dex:4-1-1=2]
[Derm dex:3+1-1-1-1=1]

[Thrakor str:4-1+1=4]

The poor Derm was already too crippled to attempt anything. The obsidian foot fell upon his already deformed face again and again, slowly but steadily caving it in. And, while Derm could not feel pain, due to the lack of the sensors usually found in flesh, he could very well feel how his mind was shaken again and again by every stomp. It became more dizzy, less defined, until thoughts stopped going past his consciousness and everything became just a flurry of movement, without sense. And the descent into chaos continued until, suddenly, there was no chaos any more, but nothing, nothing at all, as Derm had finally perished.

Derm is dead. Thrakor gains 5 stat points.

Thrakor removed his foot from Derm's totally flattened head, and a line of white smoke came out of it and into his chest. The sensation could only be described as ecstasy, and he rejoiced in it. The Keeper, on the other hand, frowned at him. But just as it was going to react, endlessblaze tried again to hit it with his diamond chunk:

[endless will:1]
And the sharpened diamond starts flying, accelerating exactly towards him. Oh, crap!

[endless dex:3-1-1=1]

But he doesn’t even manage to blink, as the makeshift weapon pierces his head through an eye, the strength of the impact so huge that most of the sharpened diamond ended up inside endless' head as the impact made him fall.

endlessblaze is dead. His power goes to no one

Spoiler: GM's comments (click to show/hide)

The Keeper saw the piece of diamond fly past him, only to see it again embedded on that guy's head. It raised an eyebrow and shrugged, then directed his attention towards Thrakor, and attempts something:

[Keeper will:1+2=3]

It lightly taps the ground and a fist-sized rock emerges from it. It looks like it wants to hurl it towards Thrakor:

[Keeper dex:3+1=4]
[Thrakor dex:1-1=0]

And with a fierce punch towards the air in the direction of his foe, the Keeper launches the stone at amazing speed, catching him squarely on his chest, producing visible cracks.

But, not having finished with that, the stone behemoth now charges at him!

[Keeper dex:3+1-1=3]
[Thrakor dex:2-1-1=0]

[Keeper str:1+1=2]

And it manages to land a light punch in Thrakor's chest, increasing somewhat the cracks.

Robert, meanwhile, channels his inner powers:

ROOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRR

AAAAGAAAAAAIIIIIIN!!!!!

(This time with Feeling! </quote>)
((FYI, "Phantom Swordsman" has a damn fine ring to it. Me likely.))

Bigf01t attempts again to stab the Hydra into oblivion, despite the apparent lack of vital organs in the abomination.

[Bigf01t dex:2+1=3]
[Hydra dex:3]

But the stab goes wide and the cursed blade doesn't manage to make contact with the monster. It answers by trying to grasp your feet with its tentacle limbs:

[Hydra dex:4+1=5]
[Bigf01t dex:3]

But Bigf01t manages to put his shield in the way. Instead of getting his legs, the Hydra takes hold of the shield, the dissolving properties of the shield already affecting the monster. It now attempts to yank it away from Bigf01t's arms:

[Hydra str:5]
[Bigf01t str:6+1=7]

But Bigf01t painfully twists it away from the tentacles until the Hydra is forced to release it. Oddly enough, and despite the dissolved flesh, nothing similar to blood is present on the wounds.

Quote from: Lost in Nowhere
NO ACTION. TOO LATE

Ali suddenly finds himself being circled by a shadow, one that came from the Arcane room. Quickly, with demonic speed, the shadow goes around him, until suddenly it breaks its circular motion and the only thing he can see is a scythe made of bone and darkness, and then he doesn't see anything.

The shadow, after severing the head of its victim, pointed at the still flying head of the poor sod, and it exploded in gore. After that, as quickly as it came, it left the room, and traveled back to the Arcane Room, where the fellow there barely was able to see a glimpse of a shadow.

Several people enter the arena:

Sadfaec appears in the Portal Room, right beside the corpse of its former occupant. It frowns with its mask at that sight.

DRPB-001 "Lemon", from here onwards just Lemon, appears in the Magma Room.

Marky appears in the Northern hallway, just between the Grand Room and The Arcane Room. He believes he can see a hippopotamus made out of diamond in the Grand Room.



Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Beirus on November 08, 2015, 02:22:48 pm
((Derm gonna be pissed.))

Robert snorts upon seeing the demise of two of his allies and slowly shakes his head before heading out of the Greenhouse room.

To not here!
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Dermonster on November 08, 2015, 02:29:44 pm
This game was literally one of the only reasons I ever post here anymore.

So, you know, I'm done. Go sod off, here's the list.

Spoiler (click to show/hide)
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: endlessblaze on November 08, 2015, 02:47:31 pm
well that was.....interesting....

but ummm....derm? why don't you just rewaitlist?
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Dermonster on November 08, 2015, 02:48:13 pm
No.
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: endlessblaze on November 08, 2015, 02:50:49 pm
 :'( it wont be the same without your mad magical science.
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: blazing glory on November 08, 2015, 04:34:43 pm
((I forgot this was a thing, I'm not going to last long.))

((I don't even know where I am compared to everything else.))

Go enter the Arcane room, I heard that Hippo was bad news.
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: H4zardZ1 on November 09, 2015, 03:39:13 am
Here's the types of magic. Although i said this in Hawk123's game, you might miss it.

Material: The material of the spell. Fire, Gold, Concrete.
Shape: A form. In this game, Shape type without any material creates a object made from ethereal golden lines(as said by Derm). Sword, Naginata, Cat.
Enchantment(Modifier): Modifies the spell. Split, Recursive.
Location: Locates where the spell is put. In this game, it is indicated by something shining. Torso, Floor, Whole Body.
Miscellaneous: It's not on the list, or could do both of any of the list above. Control(None of any/Enchantment?).

Where do you find this turn? AH!
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Tomcost on November 09, 2015, 07:13:01 am
The above post is not totally correct
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Toaster on November 09, 2015, 09:34:25 am
The Space Wizard! stood over his fallen foe.  "Well played, sir."


+1 Str
+2 Dex
+1 Pot
+1 Pool

Now... this keeper's probably going to focus on me.
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: endlessblaze on November 09, 2015, 09:38:07 am
Rewaitlist. My soul is strong.
((My personal head cannon is that only a portion of the soul ,the part that stores energy and magic power, is the only part that's absorbed. And that's why pepole tend to respawn.))
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Tomcost on November 09, 2015, 09:51:17 am
Rewaitlist. My soul is strong.
((My personal head cannon is that only a portion of the soul ,the part that stores energy and magic power, is the only part that's absorbed. And that's why pepole tend to respawn.))

The official canon says that those that respawn are totally different from those who have previously died, and that they are in the Arena because they were kidnapped by the antagonists so that they could be used as soul cattle.

In-game, you would be a twin, or something like that.
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: endlessblaze on November 09, 2015, 09:56:08 am
Point remains, I'm entering the wait list.

If I have to be difrent just change my name to darkness and have me be the rival of my previous character.
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Illgeo on November 11, 2015, 01:01:31 pm
Go to challenge room.
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Tomcost on November 11, 2015, 01:52:18 pm
Go to challenge room.

It is currently occupied by Bigf01t, sorry.
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Illgeo on November 11, 2015, 04:46:51 pm
((Ah, hadn't noticed it's one-user only))
PM
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Rolepgeek on November 11, 2015, 06:41:24 pm
Word
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Bigf00t on November 15, 2015, 04:04:34 am
Go to challenge room.

It is currently occupied by Bigf01t, sorry.

Heh heh heh.

DO STUFF! (Sorry for the delay, exams and Fallout 4 are... pretty effective distraction)
Title: Tribulations in Magic: Crushed!
Post by: Tomcost on November 15, 2015, 01:28:33 pm
Turn 135

((Derm gonna be pissed.))

Robert snorts upon seeing the demise of two of his allies and slowly shakes his head before heading out of the Greenhouse room.

To not here!

The Tribal fiend feels quite bad for the death of his friends, and so he leaves the place of the killing. The Greenhouse Room has changed a lot since the fight with the Keeper begun, with the stone floor ripped from the ground in multiple places, several scorching marks here or there, and lots of mangled plants, not mentioning the bodies. Robert leaves for the Magma Room, and finds there a single humanoid creature, one that appears to be trying to do something:

((Ah, hadn't noticed it's one-user only))
PM

You suddenly feel a rush of knowledge flowing through your mind. You know which words to say. Yes. You don't even need to look at the set of papers you were given when you appeared here. You cast the spell:

[Pot:3]
A golden line appears in front of you, and begins to draw an object. It is elongated, appears to have a pointy edge, and a handle, yet it is too small to be a big weapon. With a flash of light, it materializes into a red and wet material: flesh, which falls to the ground with a wet sound. The object can't keep itself straight, but, had it been solid, it would have passed for a dagger. Yet, the tendons and muscular fibers that compose the flesh dagger give it a particular, yet disturbing imagery. You reach to touch it, and upon contact you instantly feel...more. You can feel how every single fiber of your muscles twitches to your mental commands, and even feel like you can influence it, but from a different angle, as if your mind had suddenly gained the ability to push, pull, and reform flesh, even the one that is not yours. This dagger seems like a nice and useful implement, you have to say.

-Flesh control "dagger"
Can control flesh!

You are interrupted as a platinum dragon, with swirling shadows covering him, and adorned with various platinum skulls of different sizes, enters the room. He doesn't seem interested in you.

Go enter the Arcane room, I heard that Hippo was bad news.

You go to the Arcane Room, which just happens to be to the North of your current position. You find yourself in a room where four vertical octariney beams emanate from the ground and go towards the ceiling, enclosed by a repulsive force pyramid which reaches your waist in height. Several crystalline pyramids are attached to the walls, many of them with varying degrees of octariney coloration, but none of them too strong. On the Northern side of the room, you find a huge, obsidian skull attached to the wall. It seems that some green goo is oozing from it, only to evaporate into a green gas, which seems to form long and elongated screaming faces. You really hope that you are just imagining the last bit.

Where do you find this turn? AH!

You go to the Arcane Room, and find there some guy, somewhat thin, and wearing what seems to be a robe made from assorted dirty clothes sewn together. You eye each other, but none of you seems to have ill intentions, so you attempt some magic:

[Pot:4+1=5]
A golden line appears, and draws a closed book. With a flash of light, it materializes into wood and...

"Fall"

You hear, as it falls to the ground.

"Lay"

You hear, as it lies over the floor. The word is repeated every half a minute or so. The other guy seems to also have heard it, but you are not even sure if what you heard came from a sound, or it just happened inside your mind.

Word

You try to ignore the decapitated and mutilated body near you, and the gore from the exploded head, and you try to do some magic:

[Pot:1]
[Will:2]
Something goes wrong, you can feel it. In fact, it even glows! And it comes from your left leg! With a flash of light, it becomes solid and boring concrete!

Left leg is concrete:
-1 to dodging and speed
Further -1 to speed due to extra weight

((GM's advice: to prevent this, you either focus pot, or overdrive.))

The Space Wizard! stood over his fallen foe.  "Well played, sir."


+1 Str
+2 Dex
+1 Pot
+1 Pool

Now... this keeper's probably going to focus on me.


[Thrakor spd:3-1=2]
[Keeper spd:1-1=0]

Thrakor, noticing that the Keeper is probably going after him, quickly catches Derm's staff.

-Steel staff that controls water and magma
[Blunt weapon]
Can control water and magma!

Just by touching it, he feels the enhanced perception on the elements the staff controls. Yet, he also feels that it is taxing, and that his mind could manage maybe only one element more, but no more than that. Anyway, he decides to try to trip the Keeper with water:

[Will:4]
And he manages to command the forces of the lake. The water flows out of it!

[Thrakor dex:5+1=6]
[Keeper dex:6+1-1=6]

And they flow towards the stone giant, who barely manages to step out of the flow, which, while not strong, could have made it lose balance. Visibly angry, the Keeper attempts to do something!

[Keeper will:6+2=8!]
It unfolds its arms, and stabs the ground with its fingers. With an audible roar, he lifts his hands, and two huge chunks of stone are ripped form the ground! Each of them at one of the sides of the Sphess Wizard.

The giant then motions, with the intent of crushing Thrakor between those two boulders:

[Keeper dex:5+1=6]
[Thrakor dex:4+1-1=4]

Thrakor doesn't manage to get away in time, and the two platforms crush him from the sides, shattering his midsection and sending all his limbs and his head flying around! A spinning mess is all that Thrakor can see before the magic abandons his body, an he enters the eternal slumber...

Thrakor, the Space Wizard, has been killed by the Keeper of the Grove. The Keeper gains 6 points, and now has a value of 14! Robert now perceives it as a worthy foe.

From the shards of Thrakor, a line of white smoke arises, and enters the giant's chest. Its face is unchanged, but it begins to use its mental power to begin fixing all the mess that is the Greenhouse Room.

Heh heh heh.

DO STUFF! (Sorry for the delay, exams and Fallout 4 are... pretty effective distraction)

[Bigf01t spd:5]
[Hydra spd:4]

Bigf01t finally uses his magic mojo, and attempts an action that could prove effective:

[Pot:1+1=2]
He think he just heard something moaning. Or at least complaining. He isn't really sure.

At least he still has his old, trusty, stabby friend:

[Bigf01t dex:4+1=5]
[Hydra dex:4]

[Bigf01t str:2]

[Hydra will:5] ((One soul damage, which, at a regeneration of 1 per turn, means that there are no changes))

He slightly pokes it in one of its sides, the beast not liking that at all, and instead opting for biting Bigf01t, multiple times if possible:

[Hydra dex:2]
[Bigf01t dex:3]
He ducks as the maw of teeth goes for his neck, but there are still two more heads to dodge:

[Hydra dex:3]
[Bigf01t dex:4+1-1=4]
And the bird head finds open space where one of his arms used to be. Now the final, mammalian head comes into scene:

[Hydra dex:1-1=0]
[Bigf01t dex:3-1=2]

But by the time it arrives, Bigf01t has jumped back and is quite away from it. The abomination growls.

Quote from: NAV
NO ACTION

TNI keeps roaring, as a chill goes down his unnatural biometal spine.

The Ghostly Wizard appears in the SW hallway. The sheet with improvised holes for his eyes he is currently wearing is scary, he thinks. It is actually not.



Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)



GM's comments: balance change

So, due to the fact that control essentially is a limited way of using some pool each turn, I'm reducing the amount of times it can be used to one control action every two turns. This should hopefully conserve its usefulness, while not allowing for an extra action each turn.

Title: Re: Tribulations in Magic: Crushed!
Post by: Rolepgeek on November 15, 2015, 02:00:29 pm
Even more unhappy now, Sadfaec tries to focus potency. It's hard, but he finds a way to concentrate his despair into something that might be able to help him out of this slump.
Title: Re: Tribulations in Magic: Crushed!
Post by: Elephant Parade on November 15, 2015, 02:08:37 pm
Okay, my costume might not be scary, but I bet this will be!
Title: Re: Tribulations in Magic: Crushed!
Post by: Bigf00t on November 16, 2015, 02:18:08 am
((In regards to the balance change, I is a little sad, given that if you wanted to not kill yourself with that "extra action" you do have to spend a few extra points in Will, which I personally felt balanced it out somewhat.
Anyways, back to MURDERRR!))

AGAIN! Please
I've got enough Pool to give that another (hopefully not embarrassing) shot :P
Title: Re: Tribulations in Magic: Crushed!
Post by: Toaster on November 16, 2015, 02:43:47 am
((Or horrible side effects for failing control actions, especially contested ones!))

"So this is how it Space Ends!"


Waitlist!  I'll edit in a sheet when my mind is clearer.
Title: Re: Tribulations in Magic: Crushed!
Post by: H4zardZ1 on November 16, 2015, 03:18:06 am
Someone gotta pick up that boring literal book. It's a telepathic encyclopedia, no?

I don't know what anyone gonna do to me, but whatever.
Title: Re: Tribulations in Magic: Crushed!
Post by: blazing glory on November 16, 2015, 06:11:20 am
Well I don't want your silly book.

Stick my finger in the goo because that seems like a great idea.
Title: Re: Tribulations in Magic: Crushed!
Post by: Tomcost on November 16, 2015, 06:57:13 am
((In regards to the balance change, I is a little sad, given that if you wanted to not kill yourself with that "extra action" you do have to spend a few extra points in Will, which I personally felt balanced it out somewhat.
The same thing applies to potency. And the death of endlessblaze, as I said, was a really, really unlucky one.

In fact, I just feel that will was until this point very much like a parallel potency, without the pool mechanic. Given that most will actions would consume two pool if done through potency, I felt like "Once every two turns" would be the equivalent of basically giving will actions two pool points which regenerate at the same rate as normal pool, without having to manage the extra stat.

Quote
Anyways, back to MURDERRR!))

About the system you are proposing, you are basically asking for a pool mechanic for will, or a similar method. While I like the idea of mental exhaustion, I will first try with the once every two turns, but I think that I will also test the other method.

The penalties could scale like
1st use: just a warning.
2nd use: -1 to will and spd.
3rd use: -2 to will and spd, -1 to the rest of the stats.
4th use: -2 to every stat. No pool regeneration.

Now, the diminishing returns are nice, but I fear that some of them may be inconsequential for high-stat characters, as the risk of killing yourself basically becomes 0 with a +3 to will. Yet, as they would be fighting other characters of similar strength, this wouldn't matter so much.

((Or horrible side effects for failing control actions, especially contested ones!))
Now, this would be promising, but the limited nature of control makes it difficult to create meaningful side effects. As an example, let's see your fight with Derm: you lost the will attack, but the only thing that could be affected, other than Derm, was your axe, because you only had biometal control. So, the only other thing to do would have been to make the axe attack yourself. Otherwise, there wasn't much else to work with. On the other hand, if you are made of the material affected by a control element (or if you are the control element yourself), the counter-attack could directly damage you.

But, right now, there isn't much to do. A counter-attack that affects your mind a gives you a kind of penalty to will actions could work, though.
Title: Re: Tribulations in Magic: Crushed!
Post by: Toaster on November 16, 2015, 09:13:21 am
In PW's game, I recall mental feedback being a thing; stuns and complete lockups, I believe.
Title: Re: Tribulations in Magic: Crushed!
Post by: Tomcost on November 16, 2015, 09:33:47 am
In PW's game, I recall mental feedback being a thing; stuns and complete lockups, I believe.

Thing is, the severity of the counter attack should be similar to the severity of the attack. A difference of three, with the relative reduced mortality of this game, should not entail mayor damage. In the extreme of a difference of 6, then we can start talking about stuns/unconciousness and lethal force.
Title: Re: Tribulations in Magic: Crushed!
Post by: Toaster on November 16, 2015, 01:07:54 pm
Oh sure, but [Head: Pain] is a thing; miss by one-ish and throw a -1 to your will/pot rolls for a turn?
Title: Re: Tribulations in Magic: Crushed!
Post by: Illgeo on November 17, 2015, 02:18:06 pm
PM
Title: Re: Tribulations in Magic: Crushed!
Post by: NAV on November 17, 2015, 02:32:45 pm
Science till I die-nce! Yell it out loud!

"Y-124   Coniliri!
Y-176   Sioruruui!
Y-178   Estin!
Y-185   Quaeri!
Y-194   Aturumatu!
Y-176   Sioruruui!
Y-178   Estin!"
Title: Tribulations in Magic: Doomed doofus
Post by: Tomcost on November 27, 2015, 10:03:26 am
Turn 136

Even more unhappy now, Sadfaec tries to focus potency. It's hard, but he finds a way to concentrate his despair into something that might be able to help him out of this slump.

He closes his eyes, focuses his anger, and shouts:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Okay, my costume might not be scary, but I bet this will be!

Someone gotta pick up that boring literal book. It's a telepathic encyclopedia, no?

I don't know what anyone gonna do to me, but whatever.

Well I don't want your silly book.

Stick my finger in the goo because that seems like a great idea.

[Ghostly spd:6-1-2=3]
[Redz spd:2-1=1]
[Marky spd:3-1=2]

The relative calmness of the Arcane Room is interrupted by a dude wearing a white sheet pretending to be a ghost with the level of detail a 3 year old kid would have. He enters from the East and shouts some words:

[Ghostly pot:4+1=5]

And a purplish-dark fog covers the Wizard, with a swirling mass of both what appear to be cogs and spooky tribal faces drawn by glowing purple and silver lines, which appear to be coliding with each other, forming other similar shapes. An odd occurrence, one has to admit.

Roll against Entropy:
[Ghostly will:2-1-10]

Roll against Inertia:
[Ghostly will:2-1-1=0]


What can barely be seen within the darkness is a man contorting wildly, as the two different coloured lines penetrate his body and creep through his skin, both colors colliding and repelling each other. The struggle over the Wizard's body continues as he frantically moves, scratching his head, like trying to pull something out of it. Eventually his futile attempts at doing so stop, but the uncomfortable movements don't, as now the strange lines have grouped in specific limbs, the colors having segregated themselves into a uniform shade of purple, on the left side of the poor Ghostly Wizard, and a silver one, on the right side. Now, the limbs are erratically moved against each other, as if they were attempting to hit the different coloured ones. The Wizard falls to the ground in this chaotic display of an extradimensional attack of epilepsy, but slowly the silver portion of the lines starts to recede, and the wiggling of the limbs stops, and finally the Wizard stands back, now fully covered in purple lines, which seem to change into different shapes erratically.

It stands with an oddness about him. Like if he wasn't the doofus he was when he entered the room.

The Ghostly Wizard has been permanently possessed by the forces of Entropy. He is no longer under the control of a Player. But he will still act as one, for all purposes it involves. Elephant Parade is free to rewaitlist again.

The figure behind the swirling darkness and the white sheet stares at Marky for a brief, uncomfortable time, then launches himself after him, with his arms extended towards his neck:

["Ghostly" dex:5-1-1=3]
[Marky dex:2-1=1]

The possessed figure gets hold of Marky's throat, and the odd black fog surrounding it seems to try to affect his person in some dark way. He tries to resist it:

[Marky end:4]
And despite a great effort in repelling it, the fog managed to penetrate his head somehow, he can feel how it sucks his concentration away!

[Enveloping Darkness: Potency.1]

But there is not time to think about that, he has to break free of the hold before his throat gets crushed:

[Marky str:6-1=5]
["Ghostly" str:3-1=2]

Fortunately, he breaks the grip, and moves backwards, eyeing the odd person with a mixture of fear and confusion.

Redz, meanwhile, ignoring both guys fighting over apparently nothing, does some of his magic:

[Pot:3+1=4]
A golden line appears, and draws a humanoid figure. Well, actually, a human. With a flash of light, the homunculus materializes into steel. Instantly, it starts to move and look around, until his confused face fixates on you. With a worried voice, it asks:

"Wh-what is happening?"

You grab your book, uncertain on what to answer it. It doesn't do anything remarkable, but the mental speech it emits periodically has changed into "Be hold".

PM

The Tribal fiend stays near you, minding his own business. You, on the other hand, do some science:

[Pot:1+1=2]
You get a weir mental image, but it is not definite enough to discern anything.

[Pot:5]
You get a vision, one of fire and brimstone, devilish shadows dancing around, and pits of flames. The earth is of a bloody red color, and pillars of flames erupt randomly from cracks on the ground. Screams of agony seem to come from many places at once, maybe from everywhere, and red-skinned demons, in varying sizes and forms, wander around, mischief in their faces, evil in their eyes.

The vision then ends, fortunately.

[Pot:5]
A golden line appears and draws what appears to be some greaves, but they vanish after a brief time.

Science till I die-nce! Yell it out loud!

"Y-124   Coniliri!
Y-176   Sioruruui!
Y-178   Estin!
Y-185   Quaeri!
Y-194   Aturumatu!
Y-176   Sioruruui!
Y-178   Estin!"

The dragon shouts for the whole arena to listen:

[Pot:5]
A golden line appears, and draws a warhammer.

[Pot:2-1=1]
Another line appears, but this one moves erratically and does nothing interesting.

[Pot:3-1=2]
Nothing happens. Hmm.

[Pot:2]
A golden line appears, and proceeds to wiggle and do nothing else.

[Pot:3]
Another golden line. This one draws what seems to be a long handle attached to a kind of head, but it is not definite enough to know what is being drawn. Of course, if you paid attention to your science, you should know.

[Pot:1]
Another line that moves oddly, this time until it makes a knot out of itself.

Anyways, back to MURDERRR!

AGAIN! Please
I've got enough Pool to give that another (hopefully not embarrassing) shot :P

[Bigf01t spd:3]
[Hydra spd:4]

The monstrous thing charges forward again, tentacle limbs reaching for Bigf01t's legs:

[Hydra dex:1]
[Bigf01t dex:6+1=7]

But it slips and falls to the ground, just in front of his foe! Bigf01t uses this opportunity to try to bash its ugliest face with his flesh-dissolving shield:

[Bigf01t dex:6]
[Hydra dex:4]

[Bigf01t str:4+1=5]

The steel lands squarely on the maw of teeth, plenty of the obsidian implements in charge of nasty biting are removed from their places, while the hiss of the dissolved flesh makes some of them fall on their own. The creature stands back, visibly hurt and stunned by this severe hit. Bigf01t uses the opportunity to strike back with magic:

[Pot:4+1=5]

[Hydra dex:4-1=3]
[Hydra will:5-1=4] ((one soul damage))

The floor beneath the monstrosity glows and is quickly transformed into a green mass of souls. The creature falls in, dispersing the spirits of the damned, but not without suffering from their attempts to yank its soul away. Interesting... the platform seems to be thicker than what Bigf01t thought, judging by the relative depth of the pit. But it should not be too deep, right?

Well, it is not time to think, it is time to stab:

[Bigf01t dex:4+1=5]
[Hydra dex:3-1=2]

[Bigf01t str:4+1=5]

[Hydra will:1] ((3 soul damage!))

And a moderately powerful stab to the creature's midsection opens the path fit more damned soul to pour through the cursed blade towards the beast, which screams in agony for a brief time. It seems that Bigf01t is gaining the upper hand here.

Quote from: Beirus
NO ACTION

You feel the chill running down your spine. You are so used to this that it makes you think you have been slacking too often.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: Possessed by Entropy (click to show/hide)
Title: Re: Tribulations in Magic: Doomed doofus
Post by: Rolepgeek on November 27, 2015, 11:40:44 am
Control concrete self?

Will that work?

Yeah, let's try it.
Title: Re: Tribulations in Magic: Doomed doofus
Post by: blazing glory on November 27, 2015, 05:27:17 pm
"Urrgh, that doesn't feel good..."

"Orqua Tersse!"

Try to aim it at the guy.
Title: Re: Tribulations in Magic: Doomed doofus
Post by: Elephant Parade on November 27, 2015, 07:39:51 pm
Not what I expected, but still amazing.

Spoiler: Incorporeal Wizard (click to show/hide)
Title: Re: Tribulations in Magic: Doomed doofus
Post by: H4zardZ1 on November 28, 2015, 12:44:25 am
"Dunno."
Tic toc tic toc tic toc ____

EDIT:
Quote from: Last turn
2-1-10
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: NAV on November 30, 2015, 02:12:28 pm
Alrighty more free science.
Y-176    Sioruruui
Y-178    Estin
Y-194    Aturumatu
Y-202    Quatisse
Y-212    Rumpro
Y-214    Coenemnt
Y-236    Orseraiu


Spoiler: words (click to show/hide)
Title: Re: Tribulations in Magic: Doomed doofus
Post by: Tomcost on December 03, 2015, 07:48:29 am
I was going to happily make a turn, then I notices that I lack actions for about half the players.

Sending PMs...
Title: Re: Tribulations in Magic: Doomed doofus
Post by: Bigf00t on December 04, 2015, 06:34:46 am
Sorry for the delay guys, Exams, Full time work and Fallout 4 kinda distracted me :P

SECOND VERSE, SAME AS THE FIRST!
AGGAAAAAAAAIIIIIIIIN!!!!!!
((Loving the fight so far btw))
Title: Re: Tribulations in Magic: Doomed doofus
Post by: Beirus on December 04, 2015, 04:54:52 pm
Focus POT
Title: Re: Tribulations in Magic: Doomed doofus
Post by: Illgeo on December 07, 2015, 08:27:31 am
PM
Title: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: Tomcost on December 07, 2015, 04:45:19 pm
Turn 137

Alrighty more free science.
Y-176    Sioruruui
Y-178    Estin
Y-194    Aturumatu
Y-202    Quatisse
Y-212    Rumpro
Y-214    Coenemnt
Y-236    Orseraiu


You keep shouting!

[Pot:4-1=3]
A golden line appears and draws what appears to be a long handle attached to a prism with a hook, or something like that.

[Pot:3-1=2]
You get a line, one that does nothing interesting at all.

[Pot:4-1=3]
You get another golden line, with a shorter handle and just a prism attached to it.

[Pot:5-1=4]
Now you a get a well-defined form: a hatchet.

[Pot:2]
You get a line, which tries to do something, but does nothing in the end.

[Pot:5-1=4]
You get the shape of a scythe! You will reap the souls of those who oppose you. You know, if you could actually grab any kind of implement to use it as a weapon.

[Pot:6-1=5]
You get the shape of a sick sickle. Get it? The GM is getting worse at puns than Bigf00t, so that he feels less alone.

You get the sensation that you should fix your head, because the lack of several teeth, and some facial features makes it difficult to pronounce words. And it increases the chances of you actually killing yourself.


Focus POT

The tribal fiend roars yet again, a strong and devilish sound coming from his mouth as the shadowy figures from his body laughed and shone with bright red eyes.

PM

You are totally not scared of that voodoo dragon. Of course you are not. That warm liquid you feel is definitely just sweat from the intense heat of the Magma Room. Still, you do magic:

[Pot:2+1=3]
You get an octariney spark in front of you, lasting but an instant. You notice that it seemed quite dangerous.

[Pot:3]
You get a small chunk of steel.

[Pot:1+1=2]
Now you get a golden line, which moves, but doesn't manage to do anything, besides moving, that's it.

Control concrete self?

Will that work?

Yeah, let's try it.

[Pot:1+1=2]
You briefly glow, but nothing happens.

You have an epiphany: you must be this dimension's manifestation of a guy with really bad luck. Or maybe you will eventually get over this. Repeated failures are boring even to describe, so you hope that whatever Gods that Rule over the Randomness of Success and Failure eventually stop torturing you.

"Urrgh, that doesn't feel good..."

"Orqua Tersse!"
"Dunno."
Tic toc tic toc tic toc ____

EDIT:
Quote from: Last turn
2-1-10

Try to aim it at the guy.

[Marky spd:3-1=2]
["Ghostly" spd:5-1=4]
[Redz spd:5-1=4]

Redz limits himself to tell the steel man that he doesn't know shit about what is happening. This proves to be awfully informative for the metal fellow who has been recently created from thin air. Instead of getting angry, he takes some time to think...

[Steel man will:3]
Redz notices that the steel man has sharpened one of his fingers, seemingly by pointing his other hand at it. How curious.

Anyway, Redz has a plan for this recently possessed fellow:

[Redz pot:6+1=7]
A thick golden line appears, and draws what appears to a robotic alligator, one made from various cogs, levers, and other mechanisms. With a flash of light, it materializes into pure silver, and looks around. Its sight immediately fixates on the metallic man, for some reason, and it goes after him.

Redz shrugs, and tries to kick the possessed Wizard:

[Redz dex:6]
["Ghostly" dex:1-1=0]

[Redz str:1-1+2=2]

And the kick expertly lands on the distracted Wizard's leg. Unfortunately, the effect, which, with a moderate amount of force would have made the fellow crash on the ground, instead just caused some mild pain that the possessed fellow didn't even seem to care about.

The possessed guy then attempts to strangle Marky again:

["Ghostly" dex:3-1-1=1]
[Marky dex:1-1=0]

He clumsily manages to catch Marky's throat! Marky desperately tries to break free:

[Marky str:4-1=3]
["Ghostly" str:1-1=0]

But the desperation proves to be unnecessary, as the possessed fellow appears to be a weakling, much like Marky. He manages to break away and then shout some words at whatever thing is now under that sheet:

[Marky pot:1-1=0]
[Marky end:2]

But instead he is zapped with electricity! He stops feeling most of his body, the sensations now replaced with a combination of a dull ache and numbness.

Marky has:
[Paralysis:2]

The good news is, the darkness seems to be gone from his head.


Sorry for the delay guys, Exams, Full time work and Fallout 4 kinda distracted me :P

SECOND VERSE, SAME AS THE FIRST!
AGGAAAAAAAAIIIIIIIIN!!!!!!
((Loving the fight so far btw))

[Hydra spd:6]
[Bigf01t spd:4]

The Hydra hastily comes out of the crater briefly occupied by souls, and rushes to Bigf01t, its three heads moving menacingly, shining their teeth towards the Phantom Swordsman:

[Hydra dex:5]
[Bigf01t dex:6]

The obsidian beak of the avian head is evaded, but it leaves an opening for the mammal head:

[Hydra dex:1]
[Bigf01t dex:5-1=4]

An opening that is not properly used as the maw of teeth collides with the mammalian head, in a feat of incoordination. Bigf01t uses this distraction to poke the Hydra even more:

[Bigf01t dex:2+1=3]
[Hydra dex:5]

But it seems that this was properly planned, as the tentacle limbs react quicker than Bigf01t and reach for his unholy rapier:

[Hydra dex:3]
[Bigf01t dex:2]

But Bigf01t manages to cover himself with his shield and the tentacle arms end up wrapping around it. The hiss of dissolved flesh is heard as the Hydra tries to at least pull it off from Bigf01t's hands:

[Hydra str:6]
[Bigf01t str:4]
The tentacle limbs, now with a proper hold on the shield, manage to yank it away, and then hurl it far, so that Bigf01t is incapable of fighting the monster and reaching the shield with physical means at the same time.

But Bigf01t doesn't hesitate, and tries to stab the monster again:

[Bigf01t dex:3+1=4]
[Hydra dex:6-1=5]

But despite the burned pair of tentacles, the Hydra manages to swiftly avoid Bigf01t's pokes. Time for the magic attack:

[Bigf01t pot:2+1=3]

[Hydra dex:2-1=1]
[Hydra will:6]

A patch of the ground below the monster transforms into ectoplasm, and, despite the fact that the Hydra visibly touched it, it didn't seem affected by it.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: Possessed by Entropy (click to show/hide)
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: blazing glory on December 07, 2015, 06:39:24 pm
"This is not good."

"Osntitum Ternte...?"

Try to get the Ghostly Wizard instead of myself this time.
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: Tomcost on December 07, 2015, 06:40:25 pm
"This is not good."

"Osntitum Ternte...?"

Try to get the Ghostly Wizard instead of myself this time.
To clarify, you hit yourself because you failed the pot roll.
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: blazing glory on December 07, 2015, 06:42:05 pm
"This is not good."

"Osntitum Ternte...?"

Try to get the Ghostly Wizard instead of myself this time.
To clarify, you hit yourself because you failed the pot roll.
I know, but I might hit myself again for other reasons instead with this one.
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: Rolepgeek on December 07, 2015, 10:08:28 pm
This is dumb

Focus potency

With great sadness
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: H4zardZ1 on December 08, 2015, 06:14:31 am
Let's try some other things...
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: NAV on December 08, 2015, 02:10:41 pm
Summon a biometal control hat. I will use that to fix my head. Say each word twice.
Y-674 Antatnitur + Y-771 Ruant + Y-545 Oner + Y-674 Antatnitur + Y-771 Ruant + Y-545 Oner.



Spoiler: words (click to show/hide)
Title: Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
Post by: Tomcost on December 08, 2015, 03:15:11 pm
Summon a biometal control hat. I will use that to fix my head. Say each word twice.

Dear player:

Please post the words you want to say. Otherwise, you are making the GM search through two wordlists each time you want to say a word, one of said wordlists having information which has not been confirmed to be true, which is kind of problematic, as there may be some assumptions to be made.

Sinerely,

The GM.
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: NAV on December 08, 2015, 03:32:04 pm
Alright sorry I edited in the words.
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: Bigf00t on December 10, 2015, 10:16:34 pm
Oh feck.

Step back from my most hideous quarry and use my !!MAGICAL WILL POWARS!! to summon my shield back to my hand! The Force Style!

If I still have the capability (haven't "done too much"), (counter)attack as pertinent after I have my shield again.
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: H4zardZ1 on December 18, 2015, 08:12:22 pm
Are we still missing 2 players?
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: Tomcost on December 18, 2015, 08:45:08 pm
Beirus asked me to wait for him because he was having some difficulties. Also, finals on my part. After monday I will be able to update with more frequency.
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: H4zardZ1 on December 19, 2015, 08:43:02 pm
Still, although you can't update, some players are missing right?
Title: Re: Tribulations in Magic: Bad luck and wounds, as usual.
Post by: Beirus on December 19, 2015, 09:09:31 pm
((If you don't get anything from me by around noon tomorrow, feel free to skip me. Thought I already sent something, but I guess the forum ate it and I don't have enough time to send another action till I get out of work.))
Title: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Tomcost on December 21, 2015, 05:55:42 pm
Turn 138

"This is not good."

"Osntitum Ternte...?"

Try to get the Ghostly Wizard instead of myself this time.

Let's try some other things...

[Marky spd:6-1-2=3]
[Redz spd:1-1=0]
["Ghostly" spd:1-1=0]

Marky tries to fend off is attacker with more magic:

[Marky pot:2+1=3]

You don't know what were you thinking when you pronounced those words, but for some reason thought that the portion of the floor beneath the possessed guy would be the best thing that could be transformed into a hazardous material. Fortunately, a small portion of it begun to glow, and transformed into a small pool of acid.

[Ghostly dex:4-1=3]

But the demonically enhanced mind of the Ghostly Wizard managed to make him move before the pool of acid was stepped into.

Spd tie:

[Redz spd:4-1=3]
["Ghostly" spd:2-1=1]

Redz tries yet again to hit the odd fellow's leg:

[Redz dex:3+1=4]
["Ghostly" dex:2-1=1]

[Redz str:3-1=2]

This time the kick has at least some strength behind to cause some kind of annoying pain. The crazed visage of the fellow under the sheet remains unchanged, but the pain receptors in is body should still work, right? Anyway, time to do magic:

[Redz pot:1+1=2]

You think you just caught a glimpse of something purple, a gas maybe? You are not sure. The maddened guy tries to attack Marky.

["Ghostly" pot:2+1=3]

A blob of something dark and somewhat transparent materializes between the possessed man and Marky, and begins to pull everything in its direction:

[Marky str:1-1=0]
["Ghostly" str:2-1=1]

And the pull takes Marky unaware, and more than half his arm is sucked into the vortex. Oddly enough, the crazy fellow couldn't resist it totally, and so has his left hand sucked into it.

Marky has lost two thirds of his right arm:
[Bleeding II]
Can't dual wield.

And, worse of all, the lunatic of the purple carvings doesn't seem to be willing to stop. This is going to be a bloody fight.

This is dumb

Focus potency

With great sadness


Your personal flavour for focusing potency has been changed from the default Dragon Ball parody to crying like a child.

So, you now will basically cry a lot. Starting now.

BUUUUUUUUUUUUUUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Summon a biometal control hat. I will use that to fix my head. Say each word twice.
Y-674 Antatnitur + Y-771 Ruant + Y-545 Oner + Y-674 Antatnitur + Y-771 Ruant + Y-545 Oner.



You cast a spell twice in the same sentence. Why? Not even you are sure, as if you wanted to increase the effectiveness of your spell you could have easily burned your excess magic mojo. But, who cares about that? Better to just know the results:

[Pot:1-1=0]
[Will:2-1-1=0]

Your head starts to glow, golden particles being shot out of it, an overcharge of uncontrollable magical energy taking hold of the very place where your thought processes are done. The biometal dragon shakes, rolls, and just moves erratically, futilely trying to shake off the effect, to no avail. Even the biometal face of the dragon manages to show the desperation of this dire situation, quite a feat, considering that reptiles are not very expressive and that biometal seems to give elements some kind of artificial and otherworldly vibe. With a bright flash of light, his head transforms into a hat. A fedora, to be precise, made from the same biometal that makes the rest of the body. And, just with that change, the rest of the body drops to the ground, motionless, even lifeless.

TNI has killed himself. His power goes to no one.

Quote from: Illgeo
PM

More science!

[Pot:2]
You briefly see a spark of something octariney.

[Pot:1]
[Will:2]
Your right leg begins to glow intensely, and then the uniform glowing is replaced by flickering, like a malfunctioning light bulb. With a flash of light, it becomes solid steel. Solid, lifeless steel. Geez, this is uncomfortable.

Right leg is inert steel:
-1 to speed and dex
Further -1 to spd due to added weight

Maybe, with that flesh controlling thing you have, you could do something. But you are certain that you will need more mass to regain your former body. And not only flesh, as bone and blood are important components of an standard body.

Quote from: Beirus
PM

The tribal fiend tries something:

[Pot:5+1=6]
A huge amount of that black substance that cancels matter appears. Logically, you can't touch it due to the repulsive force covering on your body. This means that, even if it has any special effects, you can't use them. Oh, well, at least the substance is not going to waste, the other guy in the room seems to have found the pull quite strong:

[Lemon str:1-1=0]

And it is strong, indeed, as the humanoid creature is pulled towards the vortex, while he clumsily tries to get  proper hold of the smooth stone floor. Both of his legs are swallowed by the substance, and both them and the substance cease their existences. The steel leg disappears without trouble, but the flesh one leaves a gaping wound behind. It appears that some means of cauterization is going to be necessary to prevent death from blood loss.

Missing both legs:
-2 to dex and spd
You are permanently [On ground]

You also have [Heavy bleeding 3/3]

Suddenly the intense heat coming from the magma moat doesn't seem like a curse any more.

((I had to put both of you into combat. Not because there was any actual intention of harming, but because the harm was done.))

Oh feck.

Step back from my most hideous quarry and use my !!MAGICAL WILL POWARS!! to summon my shield back to my hand! The Force Style!

If I still have the capability (haven't "done too much"), (counter)attack as pertinent after I have my shield again.

[Bigf01t spd:6]
[Hydra spd:5]

The Hydra decides to charge forwards, but Bigf01t is faster, and, while walking backwards, he extends his arm towards his shield, and uses his mental powers to summon it back!

[Bigf01t will:1]
Unfortunately for him, he exerts a little too much force, and the shield comes flying at an alarming speed towards him!

[Bigf01t dex:4]
But he ducks and the shield is deflected by his metallic surface. Phew! Unfortunately, it still lies away.

And, to make things worse, here comes the Hydra, the three heads attempting to bite him once again:

[Hydra dex:5]
[Bigf01t dex:1+1-1=1]

[Hydra str:5-1=4]

The obsidian teeth of the lupine head sink into Bigf01t's chest, getting a firm grip. Now it's the turn of the avian head:

[Hydra dex:4-1=3]
[Bigf01t dex:3-1-2=0]

[Hydra str:3-2=1]
The second head's bite has less force, but still manages to get hold of one of Bigf01t's sides.

Now comes the final head:

[Hydra dex:6-2-3=1]
[Bigf01t dex:4+1-2-2=1]

But fortunately the maw of teeth is too destroyed to try to bite properly, and instead just bounces against his metallic flesh.

Bigf01t tries to break free from these horrendous heads!

[Bigf01t str:4+1=5]
[Hydra str:1]

Fortunately for him, the heads were not very strong, with them having not so strong grasps on his torso. He twisted the lupine head until it released him, and the avian head was easily punched away.

Unfortunately, all this biting left his torso [Slightly mauled]

Well, time to counter attack:

[Bigf01t dex:1]
[Hydra dex:4]

But the Hydra seems to be expecting this. It quickly dodges Bigf01t's mediocre stab and lunges with its tentacle arms for Bigf01t's legs:

[Hydra dex:3]
[Bigf01t dex:1]

And they manage to get a hold of his ankles! Now, it tries to pull him to the ground:

[Hydra str:6]
[Bigf01t str:3]

A swift pull is all that is needed to bring the Phantom Swordsman to the ground.

Bigf01t is now [On ground] and wrestling.

Suddenly, the future doesn't seem so bright for Bigf01t.

endlessblaze appears in the Greenhouse Room. The room is totally repaired, like if nothing had happened.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: Possessed by Entropy (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Rolepgeek on December 21, 2015, 08:39:07 pm
Cry Myself into Self-Control

Repeat the last words I tried

It should still be in PM.

Seriously my luck is the shittiest
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: H4zardZ1 on December 21, 2015, 08:59:22 pm
And this...
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: blazing glory on December 21, 2015, 10:36:15 pm
Try to stumble away to somewhere else.
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Elephant Parade on December 21, 2015, 11:11:22 pm
Hooray, I'm next (maybe?) on the waitlist! If things go well, I might be able to get two murderghosts into play at once. That'll be fun!

Edit: Taking suggestions on which theme word to do. I sacrifice my life to science so you don't have to!
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Whisperling on December 22, 2015, 06:59:36 pm
Edit: Taking suggestions on which theme word to do. I sacrifice my life to science so you don't have to!

Sacrifice your life to candy. You know you want to...
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Elephant Parade on December 22, 2015, 08:26:23 pm
Edit: Taking suggestions on which theme word to do. I sacrifice my life to science so you don't have to!

Sacrifice your life to candy. You know you want to...

I don't think candy can take over, unfortunately. I'll include candy in the spell, though.
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Bigf00t on December 25, 2015, 12:27:01 am
I've been waiting for my luck to run out this whole fight. (Will edit in a turn later, hopefully. Limited internet access over Christmas)
EDIT: Said would edit in, made new post anyway. I've sent a PM regardless
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Pseudo on December 26, 2015, 10:20:28 pm
PTW.
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Tomcost on January 02, 2016, 07:34:19 pm
Well, everybody shouldn't be so occupied now, so it should be a good time to remember half the players that they should post an action. PMs have been sent.
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: endlessblaze on January 02, 2016, 07:46:21 pm
pm
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Bigf00t on January 03, 2016, 09:53:26 am
PMededed
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Illgeo on January 03, 2016, 05:40:00 pm
Focus pot
Title: Re: Tribulations in Magic: So many ones it got disgusting. Waitlisters still happy.
Post by: Beirus on January 03, 2016, 07:14:34 pm
I can fix it!
Title: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: Tomcost on January 04, 2016, 01:44:06 pm
Turn 139

Cry Myself into Self-Control

Repeat the last words I tried

It should still be in PM.

Seriously my luck is the shittiest


Your crying reduces its intensity until it is not more than a sob. Now you can probably speak something that can be understood. You are still sad, of course.

[Pot:5+1=6]
You are filled with energy, golden particles rapidly and constantly emanating from your glowing body. Yet the magical energy is not totally controlled, and it activates without you asking for it to do so (you were going to do this anyway, but you feel a little impotent because of this). With a flash of light, you become a heavy man of concrete. But, more importantly, you seem to be able to feel beyond your own body. That inert leg, while you still can't move it as if you were just trying to flex a muscle, is felt, like if part of your body, yet it isn't. As if your mind could control it by other means...

Concrete control body:
[Heavy]
Can control concrete!

Your luck is getting better! :)

And this...

Try to stumble away to somewhere else.

[Redz spd:1-1=0]
[Marky spd:6-1=5]
["Ghostly" spd:3-1=2]

Marky buggers off. Instead of stumbling, he clutches his bleeding arm tightly and runs for it. He chooses randomly between both exits, and goes to the Greenhouse Room. Some guy is in there, not doing much.

The possessed guy didn't react in time even to start the chase. He seems to curse in a low-pitched, unintelligible language. Even worse, that Redz guy seems to still try to kick his leg:

[Redz dex:2+1=3]
["Ghostly" dex:2-1=1]

[Redz str:6-1=5]

["Ghostly" end:1-1=0]

This time, though, the possessed guy was too distracted staring futilely at his fleeing prey, and Redz was freely able to stomp Ghostly's knee with total impunity. The blow connected quite squarely, and it is probable that a nerve was hit or something, as the possessed fellow screamed wildly from pain, and then fell to the ground, unconscious. That, or maybe the guy was just a pussy, even with the extradimensional possession and everything.

The possessed Ghostly Wizard is unconscious. Someone can attempt to execute him physically by rolling for strength, at a +1 bonus. A result of a 4 or more will end his life.

Focus pot

I can fix it!

Lemon tries to focus his inner energies, but the dragon attempts something first:

[Robert pot:1+1=2]
But sadly nothing happens, excluding a dim glow emanating from both the dragon and Lemon. That could have ended badly.

Lemon then resumes his focusing:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
 
The bleeding intensifies to [Heavy bleeding 2/3]

For the record, if you guys attempt to help each other, talk about that in PMs and tell me about that, explicitly. Otherwise, I have to treat the rolls as combat rolls.

pm

You are new to this alien place. The odd plants around you keep swelling in size, just to open afterwards, revealing absolutely nothing inside them. It is somewhat relaxing, once you dismiss the idea that they could be releasing poisonous gas, you have to admit.

Anyway, you read those papers with which you have appeared:

[Pot:4+1=5]
You get a golden insect antenna with some fire on the tip, arranged as part of the same object, with tiny feeling hairs made of fire.

That is freaking odd.

PMededed

[Bigf01t spd:5-1=4]
[Hydra spd:6]

The Hydra tries to maintain its firm tentacle grasp over the Phantom Swordsman's legs!

[Hydra str:6]
[Bigf01t str:1+1=2]

Bigf01t realizes how puny he is as the tentacles tighten even more upon his metal ankles. The worst part is, the heads want another bite:

[Hydra dex:6]
[Bigf01t dex:6-1=-2=3]

[Hydra str:2-1=1]

The avian head bites weakly at Bigf01t's torso, not doing much. But the lupine one is coming:

[Hydra dex:5-1=4]
[Bigf01t dex:4-1-2-1=0]

[Hydra str:3-2+1=2]

This one tears off a small chunk out of Bigf01t's torso. He is being ripped apart alive!

[Hydra dex:1-2-3=-4]
[Bigf01t dex:4+1-1-2-1=1]

But the last head is far too damaged to anything, and it twists and flails, colliding with the other ones, and giving the metallic man an opportunity to counter-strike. He calls for his shield:

[Bigf01t will:1+1=2]

But it doesn’t answer. Well, time to break out of this the old fashioned way:

[Bigf01t str:3]
[Hydra str:2]

He uses the monster's distraction to flail with his legs, kick the beast and also squish the tentacles between his ankles until they become loose and he is now free from the creature's grasp. Woooooo! He uses the moment to stand up in celebration.

Now, time to do another thing:

[Bigf01t pot:4+1=5]

He suddenly has bits of flesh circling around him. How... disgusting, actually. But they seem to not touch him, and actually respect the distance when he tries to open his armd and all of that. Yay!

Flesh-repelling aura:
-1 dex to attacks made from or made to flesh objects.
Will break after two successful impacts.

The Hydra recedes, now growling, and attempting something weird, something that you have absolutely no idea about.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: Possessed by Entropy (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: Rolepgeek on January 04, 2016, 06:45:55 pm
Huh.

Well, that's good.

Sorta. I mean, I'm still kinda screwed by my leg being not in sync quite right, but...How to fix that?

Maybe there's a word for life...

I suppose I can test my control with my leg. Can I morph the shape?

In the meantime...

Let's get armored up
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: Tomcost on January 04, 2016, 07:18:03 pm
-snip-

This is something I have already told at least once, so I can say it again: you can use control to repair yourself. This includes fusing matter to your actual "body"
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: H4zardZ1 on January 05, 2016, 02:58:13 am
Looks like...
Yu mst dy
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: endlessblaze on January 06, 2016, 08:42:01 am
"Mmmmmmm not what I was expecting need more testing of how they interact"
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: Tomcost on January 11, 2016, 12:55:23 pm
Okay, I need clear actions from everybody, excluding two players. Please, post an action or send me a PM.
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: Rolepgeek on January 12, 2016, 09:31:34 am
Fuse the leg-concrete to my actual body so I have a usable leg again.

And then armor up
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: blazing glory on January 12, 2016, 08:10:40 pm
"Agh, I have no idea how to work this."

"Ilipronte Itiuperon Erante Ciis"
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: Bigf00t on January 13, 2016, 02:58:42 am
UH UH UH
DO THE THANG
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: H4zardZ1 on January 15, 2016, 04:40:36 am
Quote from: Too lazy to actually quote
Redz limits himself to tell the steel man that he doesn't know shit about what is happening. This proves to be awfully informative for the metal fellow who has been recently created from thin air. Instead of getting angry, he takes some time to think...

[Steel man will:3]
Redz notices that the steel man has sharpened one of his fingers, seemingly by pointing his other hand at it. How curious.

Anyway, Redz has a plan for this recently possessed fellow:

[Redz pot:6+1=7]
A thick golden line appears, and draws what appears to a robotic alligator, one made from various cogs, levers, and other mechanisms. With a flash of light, it materializes into pure silver, and looks around. Its sight immediately fixates on the metallic man, for some reason, and it goes after him.
Where did that man and alligator go?
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: Tomcost on January 15, 2016, 09:55:33 am
Quote from: Too lazy to actually quote
Redz limits himself to tell the steel man that he doesn't know shit about what is happening. This proves to be awfully informative for the metal fellow who has been recently created from thin air. Instead of getting angry, he takes some time to think...

[Steel man will:3]
Redz notices that the steel man has sharpened one of his fingers, seemingly by pointing his other hand at it. How curious.

Anyway, Redz has a plan for this recently possessed fellow:

[Redz pot:6+1=7]
A thick golden line appears, and draws what appears to a robotic alligator, one made from various cogs, levers, and other mechanisms. With a flash of light, it materializes into pure silver, and looks around. Its sight immediately fixates on the metallic man, for some reason, and it goes after him.
Where did that man and alligator go?

They are still fighting in auto-mode, but I'm not doing the rolls and writing about them until they do something relevant to the players. It is just to save some work for my part. Same as with the Murderous Hippo, who is still in the arena, but hasn't encountered any of the new players (there is a way to encounter it, he is actually in a particular room.)



By the way, I have to warn Illgeo that if he doesn't post an action, his character will still bleed.
Title: Re: Tribulations in Magic: comeback from the tentacles of defeat!
Post by: Beirus on January 15, 2016, 03:47:47 pm
((I'll fix him when I get out if work. For real this time.))
Title: Tribulations in Magic: Surgical amputation via black holes.
Post by: Tomcost on January 17, 2016, 02:12:14 pm
Turn 140

Fuse the leg-concrete to my actual body so I have a usable leg again.

And then armor up


This should be easy, you suppose. You try to fuse the inert leg with your new, concrete structure, hoping that you are able to move it again:

[Will:3]
And you can at least feel it again! You try to stretch it, bend it and move it around and it works! But it is still somewhat uncomfortable to do so. Maybe it needs some refinement, but you are better now, that's for sure.

Left leg's penalties replaced for just a [Slightly mauled]

Now, you try to armor up:

[Pot:5]
A golden line appears, then splits in two. Each of the similarly-sized lines extend and curve themselves, drawing symmetrical shapes. A pair of arm guards. With a flash of light, they solidify into steel and drop to the ground. Pleased, you try them, and they fit perfectly.

Steel arm-guards:
[Smooth surface]

Now, you try other thing, which you hop ends up with the same result:

[Pot:2]
Now you get another golden line, but this one just wiggles, without doing anything, until it eventually vanishes.

Looks like...
Yu mst dy

You try to finish the foul monster, which is actually just a poor sod possessed by some kind of extra-dimensional fuckery:

[Str:2-1+1=2]
But your weak foot only manages to create some bruises on the unconscious guy's face.

Time for plan B:

You do the most sensible thing to do, and point your finger towards the floor below the Ghostly Wizard's head, and then cast a spell:

[Pot:2+1=3]
The floor beneath his head starts to glow, and with a flash of light, materializes into a semi-transparent substance that immediately swallows the head, both it and the substance disappearing in the process, leaving only a gaping wound and quite a lot of crimson liquid pouring form the now-dead body into the small empty space in the floor. The purple marks disappear from the deceased's body, and a thin line of white smoke rises from his chest, only to enter Redz' chest. He feels extremely invigorated, in ecstasy if he could say. And, more importantly, he feels the sudden desire for even more.

The Ghostly Wizard is dead. Redz earns a stat point.

"Agh, I have no idea how to work this."

"Ilipronte Itiuperon Erante Ciis"


Unsure on what to do, you attempt magic. Because it is the only solution, right?

[Pot:3]
Your bleeding stump begins to glow dimly, the golden aura barely perceptible. Without asking, it flashes with light, and it becomes a tiny man of steel attached to your shoulder. It wiggles uncomfortably, unable to move its legs, which are fused to your flesh. It then speaks, in a metallic voice:

"THE HELL IS HAPPENING?"

You have a tiny steel man instead of your right arm:
-1 to wrestling
Can't dual wield.
Some things may be averted if you convince the tiny man to help you.

Also, your paralysis wore off.

UH UH UH
DO THE THANG

[Bigf01t spd:5]
[Hydra spd:2]

Bigf01t quickly tries to put an obstacle between him and the fiend which almost succeeded in destroying him:

[Pot:1+1=2]
But he barely gets a golden line which dances to no music in particular. Dammit.

He rushes for his shield, and grabs it from the floor. He is surprised to notice that the Hydra is not following him. That's when he hears the terrible sound of flesh and bone breaking apart. He turns around, to find the Hydra contorting wildly, its bashed maw of teeth appears to be unfolding, with flesh tendrils unwinding and becoming loose. Then, they suddenly turn into a silver-colored metal, and they twist and intertwine and fuse themselves until a new head is formed. A human head. A purple rune forms in its forehead, as it stares at Bigf01t and shouts some gibberish in a voice too deep to be understood.

Quote from: Illgeo
NO ACTION

Lemon keeps focusing his powers, but the bleeding is now more severe than before.

Quote from: Beirus
NO ACTION

The dragon feels the familiar chill running down his spine.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: endlessblaze (click to show/hide)

GM comments

I'm going to be away for about 10 days. While I won't be able to make more turns, I may be able to answer questions. Also, I'm reducing the number of active players, because both of those who don't post and the short waitlist, so no person entered the arena this turn.
Title: Re: Tribulations in Magic: Surgical amputation via black holes.
Post by: blazing glory on January 17, 2016, 07:07:48 pm
((Ohhhh nuts, I should've seen that coming.))

((Oh I see, I missed a crucial spell word, whups.))

"AGH! SHIT! NOT MEANT TO HAPPEN!"

"GET IT OFF!"

Grab the man and say, "Orqua Ternte!
Title: Re: Tribulations in Magic: Surgical amputation via black holes.
Post by: H4zardZ1 on January 18, 2016, 08:06:06 am
+1 Pot.
I need you not to see this
Title: Re: Tribulations in Magic: Surgical amputation via black holes.
Post by: H4zardZ1 on February 06, 2016, 09:42:48 pm
Bump.
Title: Re: Tribulations in Magic: Surgical amputation via black holes.
Post by: flabort on February 06, 2016, 10:10:40 pm
If this is still running (looks like slowly, but still going), and still accepting waitlisters, I want in.
I'm guessing, though, that negative stats are not allowed? :P

Spoiler: If they are (click to show/hide)

Spoiler: If they are not (click to show/hide)
Title: Re: Tribulations in Magic: Surgical amputation via black holes.
Post by: Bigf00t on February 07, 2016, 05:50:39 am
Oh yea, do a thing!

Or more specifically, DO NOTHING! MWAHAHAHA!

Try to avoid combat for the next turn so I can regen my MojOz! Also non-combat focus POT, unless attacked, in which case dodge first and focus pot. :P
Title: Re: Tribulations in Magic: Surgical amputation via black holes.
Post by: Tomcost on February 07, 2016, 11:36:34 am
If this is still running (looks like slowly, but still going), and still accepting waitlisters, I want in.
I'm guessing, though, that negative stats are not allowed? :P

Spoiler: If they are (click to show/hide)

Spoiler: flabort (click to show/hide)

Negative stats are not allowed. Your second character is now on the waitlist.

As for the pace of the game, we are going through a period where players are taking their time to post, but apparently there is still interest, and as long as there is interest, the game will be running.

Oh yea, do a thing!

Or more specifically, DO NOTHING! MWAHAHAHA!

Try to avoid combat for the next turn so I can regen my MojOz! Also non-combat focus POT, unless attacked, in which case dodge first and focus pot. :P

You can't dodge and focus on the same turn. If you don't get atacked, you regenerate pool. If you get attacked, even if you don'y get hit, you will only regenerate at the cmbat rate: one per turn.

Also, dodging and focusing re mutually exclusive actions, you can only attempt one of them. Also, if you get attacked while focusing, it automatically fails.
Title: Re: Tribulations in Magic: Surgical amputation via black holes.
Post by: Bigf00t on February 08, 2016, 10:08:39 am
Hmm,
ALTERNATE ACTION!
Take shelter behind my shield, and use my WILL POWARS to try and embed my rapier into the beast, as deeply as possible (hopefully so it won't immediately tear out, but given the grippy and reach-y nature of tentacles...)


(("As deeply as possible" here means "fingers crossed for good rolls!" :P ))
Title: Tribulations in Magic: Introducing FORCE RHINO
Post by: Tomcost on February 10, 2016, 04:59:04 pm
Turn 141

((Ohhhh nuts, I should've seen that coming.))

((Oh I see, I missed a crucial spell word, whups.))

"AGH! SHIT! NOT MEANT TO HAPPEN!"

"GET IT OFF!"

Grab the man and say, "Orqua Ternte!

You grab the tiny man, who begins to scream in panic, the high pitched metallic voice is difficult to cope with, but you still cast a spell:

[Pot:2]

Unfortunatelly, it doens't work. The creature is still screaming, with the worst kind of panic that could exist; the one that comes from having no idea what the hell is going on.

The scene, though, is quite funny, you hear some laugh coming from Endlessblaze nearby. But it suddenly stops when he shudders, likely from a sudden chill or premonition of some kind. Hmm.

+1 Pot.
I need you not to see this


You attempt something:

[Pot:4+1=5]
A golden line suddenly appears in fornt of you, just as you were expecting. It then begins to draw, just as usual. It seems to be a mitten. Wait, no, two mittens. Three? No, it keeps drawing many of them all joined to each other, until a greater picture comes into play: a humnoid torso, made of mittens. It hovers without moving for a brief time, then disappears. Damn, that was odd.

Quote from: Beirus
PM

Quote from: Illgeo
PM

[Robert spd:6+1=7]
[Lemon spd:3-2-1=0]

Robert attempts to heal the poor sod he hurt terribly bad without intention. He hopes that this works this time:

[Robert pot:4+1=5]

[Robert dex:1+2=3]
[Lemon dex:3-2-1=0]  ((Had to trat this as a combat action, because Illgeo didn0t specify if he wanted to resist this or not.))

[Lemon will:1]

Lemon was not expecting this again. The tribal fiend stared at him, and Lemon glowed brightly, the magic overcoming quickly his futile attempt at resisting it. With a flash of light, it suddenly materialized into a rhinoceros made of a semi-transparent golden substance, that appears to repel everything around it. Still, it is not as imposing as one would expect, as it is far smaller than an actual rhino, even smaller than a man. Must be due to the lack of mass with those two missing legs. Your flesh dagger slips to the grond as you find yourself unable to carry it around.

Spoiler: You new form! (click to show/hide)

The force Rhino is grateful to find that, after being reshaped, he is not bleeding anymore! He then ponders about what to do, realizing that maybe what he had in mind was not the most convenient thing.

Hmm,
ALTERNATE ACTION!
Take shelter behind my shield, and use my WILL POWARS to try and embed my rapier into the beast, as deeply as possible (hopefully so it won't immediately tear out, but given the grippy and reach-y nature of tentacles...)


(("As deeply as possible" here means "fingers crossed for good rolls!" :P ))

[Bigf01t spd:5-1=4]
[Hydra spd:2]

Bigf01t tries an alternative method to get rid of that monster: throwing your weapon. It typically is a desperate measure, but who knows, maybe the Phantom Swordsman has a secret trick to it. Or maybe he is just a desperate fool. Let's look at how it goes:

[Bigf01t will:4]

[Bigf01t dex:6+1=7]
[Hydra dex:6]

He launches the rapier, then directs it with his will towards the fiend, scoring a grazing hit, one that still allows the souls of the damned to gnaw yet again at that monster's soul.

[Hydra will:2]

And it seems that it suffered a lot because of that. Hmm. The rapier lays on the platform somewhat near, but not near enough for Bigf01t to reach it without effort.

The Hydra, though, is angry, and now one can discern its emotions due to the humanoid head, which is expressively shouting in a deep, fear-inducing voice, tainted with metal screeches from time to time. Speaking of the head, its non-fleshy nature allows it to bypass the flesh-repelling aura, and so the creature is attempting to bash Bigf01t with it!

[Hydra dex:5-1=4]
[Bigf01t dex:5]

But fortunately the metal is too heavy to be properly swun by a sinewy tentacle, and the Phantom Swordsman manages to evade the strike. Heh, maybe Bigf01t was desperate, but this thing resorted to headbutting him. The fight becomes more desperate, as each foe tries to finally finish his opponent.

Quote from: Rolepgeek
NO ACTION

Quote from: endlessblaze
NO ACTION

You both get a chill running down your spines. This is no good omen.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: Introducing FORCE RHINO
Post by: Rolepgeek on February 10, 2016, 09:16:38 pm
>.> I was busy

Focus Pot, then
Title: Re: Tribulations in Magic: Introducing FORCE RHINO
Post by: Bigf00t on February 13, 2016, 12:01:39 am
Let us begin to litter this arena with weapons!

Try WORDS to make a soul-stealing-steel halberd!

Try and stab, smack, hit, poke, jab, boop, chop or otherwise violently touch it with my new weapon. :D
Title: Re: Tribulations in Magic: Introducing FORCE RHINO
Post by: H4zardZ1 on February 13, 2016, 02:28:14 am
Realizes i typed Pot instead of Pol
NOOOOOOOO

Should that drop a rubber instead?
Title: Re: Tribulations in Magic: Introducing FORCE RHINO
Post by: Tomcost on February 13, 2016, 06:45:45 am
Realizes i typed Pot instead of Pol

It can be changed, if you want to, as it didn't have any effect until now.
Title: Re: Tribulations in Magic: Introducing FORCE RHINO
Post by: H4zardZ1 on February 13, 2016, 12:02:45 pm
Then change the POT point into POL point
Title: Re: Tribulations in Magic: Introducing FORCE RHINO
Post by: blazing glory on February 17, 2016, 08:37:35 pm
An only slightly better type of panic is knowing perfectly well what's happening and not being able to do anything about it.

Focus Pot, somehow.
Title: Re: Tribulations in Magic: Introducing FORCE RHINO
Post by: H4zardZ1 on February 20, 2016, 05:34:15 am
Is it me or no one else had PM'd their actions yet?
Title: Re: Tribulations in Magic: Introducing FORCE RHINO
Post by: Beirus on February 20, 2016, 02:01:00 pm
Focus POT
Title: Tribulations in Magic: The Halberdier and the Monster
Post by: Tomcost on February 21, 2016, 08:45:25 am
Turn 142

>.> I was busy

Focus Pot, then

Sadfaec snaps out of his sleep and begins to focus his inner energies the best way he knows: by crying a lot.

BUUUUUUUUUUUUUUUUUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

An only slightly better type of panic is knowing perfectly well what's happening and not being able to do anything about it.

Focus Pot, somehow.

You start to scream, until your shouting overrides the shouting from the tiny metal man! Well, somewhat, but it is still enough for you to focus in enhancing your magical capabilities.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Quote from: Illgeo
PM

FORCE RHINO casts a spell:

[Pot:2+1=3]
His transformation goes off, and he is back at being a human, a short human, but a human nevertheless. But, his right hand begins to glow, a weak, yet uncontrolled glow, which caused a suddenly flash of illumination as his right hand transforms into a tiny human. It speaks in a tiny, irritating voice:

"What? Where am I? OH MY GOD WHY CAN'T I MOVE MY LEGS?"

It then proceeds to notice how they are fused to your arm, and tiny cries of despair come from it.

Spoiler: New form: (click to show/hide)

Huh, this didn't go as planned. Unless you wanted to stop being FORCE RHINO, and attach a tiny sentient human to your wrist.

Focus POT

Disappointed at the fact that the FORCE RHINO decided to discard your totally awesome and badass gift, you focus your inner energies, as the shadows of your skin laugh maniacally, their burning red eyes becoming little more than slits in their laughs.

ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRR

Quote from: H4zardZ1
PM

You try some magic:

[Pot:6+1=7]
A thick golden line appears, and begins to twist itself in a series of interwoven rings. The pattern extends until a shape is drawn out of that texture: a human torso. With a flash of light, it materializes into nothing, just disappearing. But just as it apparently ceased to exist, a myriad of thoughts manifested on your head. Unformed, primitive and without meaning, like that of a conscience which has barely begun its existence in this world. But they eventually fade away too, and you are left with nothing.

That was weird.

You notice that the huge obsidian skull attached to the northern wall is opening, and its unholy energies intensify. A bad omen, but perhaps not for you.

Let us begin to litter this arena with weapons!

Try WORDS to make a soul-stealing-steel halberd!

Try and stab, smack, hit, poke, jab, boop, chop or otherwise violently touch it with my new weapon. :D

[Bigf01t spd:5-1=6]
[Hydra spd:2]

Bigf01t reacts more quickly and tries to summon a new weapon!

[Pot:3+1=4]
A golden line appears, and draws what appears to be an axe, fused with a spear. Ahh, you know these things, these are halberds. With a flash of light, it materializes into steel and begins to emit green vapors which forms screaming faces from time to time. They are accompanied by laments, moaning, and all those sounds of suffering that you are already used to. You grab it and find it to be quite good, if maybe not so powerful regarding the sheer concentration of the souls of the damned inside of it. Your flesh-repelling aura modifies itself to incorporate the halberd to it, and now circles it too.

-Ectoplasmic steel halberd:
[Hacking weapon]
[Piercing weapon]
[Unholy:4]
You can choose which kind of attack to perform.

Having done that, Bigf01t started to attack:

Attack chosen at random: stab.

[Bif01t dex:5-1=4]
[Hydra dex:3]

[Bigf01t str:4]

[Hydra will:5]

The halberd is stabbed in the monster's midsection. The weaker grip of the wailing souls doesn't manage to harm the metaphysical entity of the Hydra in any meaningful way, though. And the apparent lack of vital organs seems to indicate that this attack was ultimately futile. Even worse, the swing moved away some of the fleshy bits that repelled more flesh from your aura, and now it is weakened.

The Hydra, on the other hand, quickly shoves the halberd back to you and aims again at your feet with its tentacles:

[Hydra dex:5+1=6]
[Bigf01t dex:3+1+1=5]

They wrap around his legs, if albeit loosely. The bits of flesh of the aura collide with the tentacles and fall away.

The aura is removed!

The Hydra is now trying to bring you to the floor!

[Hydra str:3]
[Bigf01t str:4]

But fortunately the Phantom halberdier manages to wiggle his foots away from the odd tentacles.

The Hydra then hisses and goes away. The silvery human head stares at you, its expression blank. It is unsettling.

Quote from: endlessblaze
NO ACTION

The sense of imminent doom intensifies, and endlessblaze realizes that it may be possible that his inaction is attracted unwanted attention. An unwanted, murderous attention.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: The Halberdier and the Monster
Post by: Bigf00t on February 22, 2016, 09:25:16 am
Adopt a defensive pose behind my shield and use my WILL POWARS to HACK with my Halberd, the whole idea is to get it stuck, if at all possible.
Title: Re: Tribulations in Magic: The Halberdier and the Monster
Post by: H4zardZ1 on February 23, 2016, 04:56:31 am
Lemme try this
Title: Re: Tribulations in Magic: The Halberdier and the Monster
Post by: blazing glory on February 23, 2016, 06:23:43 am
Scream magic words even louder.

Also grab the guy, if I ever let go.

"ORQUA TERNTE!"
Title: Re: Tribulations in Magic: The Halberdier and the Monster
Post by: Rolepgeek on February 23, 2016, 09:34:37 pm
Action tomorrow

Just so you know

Sorry
Title: Re: Tribulations in Magic: The Halberdier and the Monster
Post by: endlessblaze on February 28, 2016, 01:41:12 pm
uhhhhh.....focus pot
Title: Tribulations in Magic: The Fall of a monster.
Post by: Tomcost on March 02, 2016, 01:04:18 pm
Turn 143

Lemme try this

You mutter to yourself to let you try something. Like if you were trying to convince your self-preservation instinct to let you go and jump over a pool of magma just to see if you can. Anyway, you move to the Northern hallway. Standing on the southern side of it, you can observe the insides of the Grand Room. The spherical spheres of light are still illuminating the room, which looks as normal as always. If you ignore the diamond hippo who is currently practicing moving with a foreleg less. This gives you an idea.

You point below the creature, and cast a spell:

Spoiler: Rolls (click to show/hide)

A great surface below the murderous hippo glows with light, great golden particles emanating from it. With a flash of light, it all transforms into a mass of a semi-transparent dark substance, and everything near it begins to be pulled towards it. Even Redz, who was on the contiguous room.

[Hippo str:4]
[Redz str:5-1=4]

((You get exposure in equal proportions! The effect on Redz is mitigated due to the distance from the object.))

The diamond creature can't even scream before the bulk of its body is pulled into the vortex. It crawls desperately with its useless front legs, managing to at least prevent the upper half of its body from being swallowed.

Redz was caught totally unaware, the strength of the pull being too much to bear, even from the hallway. Unable to grasp properly at the stone arch that makes the entrance to the Grand Room (mostly due to the lack of a hand), Redz was pulled to the floor and then pulled to the edge of the pit of darkness, where the odd substance swallowed his other hand, before the dark matter canceled itself with the rest of the air. The realization that he now cannot grasp shit hits hard on him. But even harder is the fact that he is now bleeding from the stump, and it hurts.

You lack your right hand too.
[Bleeding II]
You can't grab stuff.
And now you have a -2 to wrestling.

You are also now [On ground]

But the murderous hippo quickly reallizes the source of this attack, and attempts to bite Redz, moving as much as it can:

[Hippo dex:1+1-1-1=0]
[Redz dex:5+1-1=5]

But the sluggish movements of the beast left much to be desired, and gave Redz the opportunity to roll away and stand, using only is legs. A feat for those who lack coordination, but clearly not for Redz.

He is no longer On ground!

Scream magic words even louder.

Also grab the guy, if I ever let go.

"ORQUA TERNTE!"

You scream with even more force the words:

[Pot:1+1+1=3]
[Blazing dex:6]

[Man dex: autofail] ((As it is attached to your body, you control its positioning))

You feel the magic energies ready to pour from your still-existing hand. And you do so, a sudden thought makes you release your grip on the man, and instead point at it at almost point blank. A small blob of acid comes out of your hand and almost totally covers the tiny man, who cries in pain as the man is dissolved completely. After that, only a slight bump of metal is coming from your stump.

Step 1: removing annoying tiny man, check.
Step 2: ? ? ?
Step 3: profit!

Action tomorrow

Just so you know

Sorry


You say some more bullshit. Totally aware of the possible implications of those words. Yeah. OHMYGODPLEASEDONTEXPLODEINMYFACE.

[Pot:4+1=5]
A golden line appears, and then it splits in two. Then it begins to draw a pair of gloves. Clawed gloves. With a flash of light, they materialize in green glass, but fortunately the gloves are articulated for this, and seem to be made out of segments that, while not being the most comfortable to wear, allow your hands to move. You quickly put them on, and notice the enhanced perceptiveness that control gives, this time over glass, it seems.

Glass control clawed gloves:
[Smooth surface]
[Has an edge]
Can control glass!
Also, you can manipulate stuff with your hands just as normal.

uhhhhh.....focus pot

Your avert your incoming doom by focusing your inner energies.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Adopt a defensive pose behind my shield and use my WILL POWARS to HACK with my Halberd, the whole idea is to get it stuck, if at all possible.

[Bigf01t spd:2-1=1]
[Hydra spd:4]

Before Bigf01t could react, the Hydra launched yet again a flurry of strikes. The silver head comes first:

[Hydra dex:3-1=2]
[Bigf01t dex:4+1=5]

But the shot goes wide, and the head keeps its momentum and the limb tangles itself with the other ones. Bigf01t uses this opportunity to counter-attack, dropping his shield and grabbing the halberd:

[Bigf10t dex:5]
[Hydra dex:2]

[Bigf01t str:3]

[Hydra will:4] No soul damage.

An horizontal chop manages to cut the flesh of the Hydra, but the weapon is not stuck inside and the Hydra walks away, far from the reach of the weapon.

But the Hydra doesn't take into account the mental powers of its foe. Bigf01t now tries to hack at the Hydra from a distance:

[Bigf01t will:4]

[Bigf01t dex:6+1=7]
[Hydra dex:1-1=0] +2 hacking damage (added to the will roll)

Bigf01t launches the weapon forwards, and his mind assumes control over it. But, instead of just making it swing once, he opts for making it rotate horizontally until it becomes a sweeping blade of doomed souls and steel. The rotation takes the Hydra totally unaware of what was going to happen, and it didn't manage to even move away. The blade chopped the Hydra in half in a single hit, and the various heads of its upper body dropped limp to the ground. The purple rune on the humanoid head disappeared, and an eerie sense of calmness overtook the platform.

A line of white smoke, thicker than normal, came out of the deceased body and entered Bigf01t's body. He feels the power. He loves it.

The Hydra has been slain by Bigf01t. He gains 5 stat points

The head of the Guide quickly comes from above, as emotionless as always.

"You have a brief moment to gather yourself. Immediately afterwards, you will have to follow the road upstairs"

A spiral staircase made of stone slowly descends into the platform.

((You have full pool now))

Quote from: Beirus
NO ACTION

Quote from: Illgeo
NO ACTION

Both of the beings in the Magma Room suddenly feel a chill running down their spines. And, judging by the heat coming from the magma moat, it is a dire premonition.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: The Fall of a monster.
Post by: blazing glory on March 02, 2016, 05:30:50 pm
Marky examines his book of scribbled notes and words.

"Oh I see, how stupid of me."

"Lets not do that again."

Step two:Don't botch the spell this time.

Ignore the other screaming guy and say "Anci Itiuperon Erante Ciis"
Title: Re: Tribulations in Magic: The Fall of a monster.
Post by: endlessblaze on March 02, 2016, 06:56:47 pm
ok...time to get serious about this...
if I'm reading this right I should be able to control steel with this...

Ciis Oner Atiticiru
Title: Re: Tribulations in Magic: The Fall of a monster.
Post by: H4zardZ1 on March 03, 2016, 03:38:07 am
Supermassive blackhole plan went wrong were too much to handle
Now i am no-handed
Title: Re: Tribulations in Magic: The Fall of a monster.
Post by: Bigf00t on March 03, 2016, 04:26:22 am
THIS PLEASES ME.
THIS PLEASES ME GREATLY.


If I can strap my shield to my back then do so, if not say WORDS and use the result to (hopefully) do the same.

Also cast Other Words and see what happens!

Go pick up both the Halberd and the Rapier, take a deep breath of satisfaction and head up the stairs.

((I will spend my soul-points shortly, depending on what I want to do next, once I figure that out/find out what's going to go on upstairs!))
Title: Re: Tribulations in Magic: The Fall of a monster.
Post by: Rolepgeek on March 05, 2016, 01:38:57 am
Focus potency. Slow and steady wins the souls.
Title: Re: Tribulations in Magic: The Fall of a monster.
Post by: Illgeo on March 08, 2016, 01:21:49 pm
PM
Title: Tribulations in Magic: Scorpion-bear Man appears!
Post by: Tomcost on March 11, 2016, 02:25:45 pm
Turn 144

Marky examines his book of scribbled notes and words.

"Oh I see, how stupid of me."

"Lets not do that again."

Step two:Don't botch the spell this time.

Ignore the other screaming guy and say "Anci Itiuperon Erante Ciis"


You hope that you don't end up worse than before.

[Pot:2]
Nothing happens. Not even the glow you were expecting from the failure. It seems that whatever thing the magic tried to target, it no longer exists, and so can't be affected. Because, you know, you can't affect something that doesn't exist anymore.

ok...time to get serious about this...
if I'm reading this right I should be able to control steel with this...

Ciis Oner Atiticiru

You have an idea, which you hope will give you tremendous power:

[Pot:1+1=2]
A golden line appears, and stretches, trying to make a form that you guess is somewhat elongated, but it disappears before it can do anything.

Supermassive blackhole plan went wrong were too much to handle
Now i am no-handed


[Redz spd:2-1=1]
[Hippo spd:4-1-1=2]

Before Redz can attempt to do something, the Murderous Hippo attempts to bite Redz with his big, diamond tusks:

[Hippo dex:2+1-1=2]
[Redz dex:2]

But lacking most legs proves an impairment when it comes to try to move and bite someone’s ass off. Redz easily sidesteps and casts a spell:

[Redz pot:3+1=4]
[Redz dex:1+1=2]

A burst of flame erupts in front of Redz. Being prepared for it, he was already stepping backwards, while extending his own bleeding stump. The result was a cauterized, yet painful stump, but at least it is not dripping blood any more.

((Deliberately targeting his own stump, the exposure gets redirected towards that place, but this was not a controlled reaction, and could have gone bad if the pot roll had been higher.))

After doing that, Redz just ran to the Southern Hallway. The hippo doesn't follow. Likely because it can barely move. Having just one leg does that to you.

Focus potency. Slow and steady wins the souls.

You cry again:

BUUUUUUUUUUUUUUUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

PM

You take the "dagger" that controls flesh. It is wet, and disgusting, but it will have to do, for that when you touch it, you immediately feel an enhanced perception over flesh.

And that small man is partially made out of flesh.

[Lemon will:5]
[Small man will:5]

You thrust your mental presence and try to move the limbs of the man. But his mind is sharp and quickly reacts, repelling your attempts at manipulating his body.

"The hell did you just try to do?"

He looks upset, but it is so small that it is almost cute.

Quote from: Beirus
PM

You try to do some more of that crazy magic:

[Pot:3+1=4]
A golden line appears, and begins drawing a figure. It seems a human at first glance, but it is bulkier, and seems to have sharp claws instead of hands. And it has a lot of hair. Its mouth looks more like a muzzle, with sharp teeth inside. On its back, a tail ending in a wicked-looking stinger completes the figure. With a flash of light, it materializes into what seems to be a smooth and clean aluminum surface, diamond teeth (like the insides of the mouth) and a black fog emanating from the stinger.

As soon as it realizes that it, well, exists, it growls at you, producing a sound that is a mixture between broken glass and a scraping metallic noise.

It doesn't look friendly.

THIS PLEASES ME.
THIS PLEASES ME GREATLY.


If I can strap my shield to my back then do so, if not say WORDS and use the result to (hopefully) do the same.

Also cast Other Words and see what happens!

Go pick up both the Halberd and the Rapier, take a deep breath of satisfaction and head up the stairs.

((I will spend my soul-points shortly, depending on what I want to do next, once I figure that out/find out what's going to go on upstairs!))

Before moving, you attempt some magic:

[Pot:1+1=2]
You get a golden line, which doesn’t do much.

Well, you do your second thing:

[Pot:6+1=7]

A sheet of steel shavings appears over you, in a radius centered around your current position, and fall to the ground (and over you). The mere contact with it seems to have repaired your torso. Yeahhhh!

You grab the rest of your stuff and try to carry it around. You seem to be overburdened, in fact, you are so overburdened that the GM has to create a tag for it.

[Overburdened]

You, with all the various weapons and things you have over yourself, go up the staircase. Eventually you end up in a tunnel quite similar to the one you used to get into this place, and then you keep going until you find the initial chamber. The Guide asks you to leave, just as a door on the floor opens, and you find yourself at the top of the stairs to the Challenge Mode, which is the Center of the Grand Room.

Down there, there is a huge missing piece of the floor and a diamond hippopotamus with almost no limbs, which looks pretty pissed.

Oddly enough, you don't feel it, or rather, you feel an emptiness in it, just with every living being you can sense. With an exception. It is currently inside the Magma Room, and you feel that its power is the only dense enough to increase your own.

Unless you decide to take on the optional bosses of the rooms. It's all up to you now.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: Scorpion-bear Man appears!
Post by: endlessblaze on March 11, 2016, 04:41:39 pm
Oh come on.

try agian
Title: Re: Tribulations in Magic: Scorpion-bear Man appears!
Post by: blazing glory on March 11, 2016, 05:33:56 pm
I is sucky wizard.

Focus muh POT.
Title: Re: Tribulations in Magic: Scorpion-bear Man appears!
Post by: H4zardZ1 on March 11, 2016, 09:29:55 pm
Looks like i have to Focus POT...
Title: Re: Tribulations in Magic: Scorpion-bear Man appears!
Post by: Bigf00t on March 12, 2016, 06:01:19 am
((Hahahahah! I have this problem in EVERY RPG, gotta love me some hoarding!))

If I put some more points into STR, will I be un(or less)-overencumbered?
Title: Re: Tribulations in Magic: Scorpion-bear Man appears!
Post by: Tomcost on March 12, 2016, 07:51:14 am
((Hahahahah! I have this problem in EVERY RPG, gotta love me some hoarding!))

If I put some more points into STR, will I be un(or less)-overencumbered?

No. It is not only a matter of weight, but also of volume.
Title: Re: Tribulations in Magic: Scorpion-bear Man appears!
Post by: Bigf00t on March 14, 2016, 05:36:39 am
((Hahahahah! I have this problem in EVERY RPG, gotta love me some hoarding!))

If I put some more points into STR, will I be un(or less)-overencumbered?

No. It is not only a matter of weight, but also of volume.

Ah yea, fair enough. Worth the ask!

Distribute my 5 points thusly:
STR +1
DEX +1
WILL +1
POOL +2


DO THE THINGS! SAY THE WORDS! SCIENCE! INVENTORY CLEANING!
Title: Re: Tribulations in Magic: Scorpion-bear Man appears!
Post by: Tomcost on March 22, 2016, 07:58:50 pm
PMs have been sent, hopefully to get at least one more action for the next turn.
Title: Tribulations in Magic: Murderous Hippo is filled with DETERMINATION
Post by: Tomcost on March 25, 2016, 09:29:31 am
Turn 145

Oh come on.

try agian

You try agian! Whatever that means.

[Pot:3]
A golden line appears and draws a small shape. It looks like a sword, but it is so small that it seems to be more fit to be a knife, than an actual sword. With a flash of light, it materializes into solid steel. You grab it, and feel an enhanced perception over anything made of that material. You are going to love this thing.

Steel control knife:
[Piercing weapon]
[Light]
Can control steel!

I is sucky wizard.

Focus muh POT.

I is shouting loudly:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Looks like i have to Focus POT...

You focus your inner energies:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

The diamond Hippo crawls to your position, with its only functioning leg. Its murderous rage makes it keep going, even after it can barely move. It is filled with DETERMINATION, it seems. Bugger.

This should be easy, anyway. Also, your pool has regenerated.

Quote from: Rolepgeek
PM

You stop crying ans shout some words, that, with some help, you hope to make into something useful. Maybe.

[Pot:2+1=3]
A golden line appears, and then splits in two. Each one of them draws out of itself a bear paw. With a flash of light, they materialize into pure silver, and their extremes seem sharp. Oddly enough, they seem to be hollow inside, like if it was intended that someone should fit something in there. Unfortunately, they are too small for even your hands to fit inside.

Also, upon touch, you notice that familiar sensation of being able to control stuff with your mind. But, having so many elements to control at the same time, they seem to tax your mental faculties too much. It would be unwise to keep adding more materials.

Ah yea, fair enough. Worth the ask!

Distribute my 5 points thusly:
STR +1
DEX +1
WILL +1
POOL +2


DO THE THINGS! SAY THE WORDS! SCIENCE! INVENTORY CLEANING!

Ahhh, the old science. It is relaxing, when you don't barely kill yourself in the process.

[Pot:3+1=4]
A golden line appears and draws a bird.

[Pot:6+1=7]
A thick line appears, and draws a huge badass pair of nunchucks.

[Pot:2+1=3]
Nothing happens!

[Pot:6+1=7]
The nothingness to the right of you is disturbed. Hmmm.

[Pot:6+1=7]
The nothingness in a wide angle starting from your back and going away from you is disturbed. More hmmmmm.

You also drop your excess shit and go to the Southern hallway (going past murderous hippo and a guy who lacks hands), and get into the Magma room. Everything seems so calm in there. Maybe because nobody is doing anything. Not even scorpion-bear man. Wait, who summoned that thing?

Quote from: Beirus
NO ACTION

Quote from: Illgeo
NO ACTION

Everybody gets a chill running down their respective spines, or whatever thing do you have as an equivalent.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: The Fall of a monster.
Post by: blazing glory on March 25, 2016, 06:59:48 pm
Never falter in my efforts to get a new arm.

"Anci Osntitum Erante Ciis"
Title: Re: Tribulations in Magic: Murderous Hippo is filled with DETERMINATION
Post by: Bigf00t on March 26, 2016, 06:28:28 am
Lol, actually wanted to drop my excess stuff in the magma, but oh well. That works :P
I'll make a turn when my brain is ready to do the thing.
Title: Re: Tribulations in Magic: Murderous Hippo is filled with DETERMINATION
Post by: H4zardZ1 on March 26, 2016, 08:03:36 am
BAIT the hippo into the magma room, then PM'd spell later.
Please don't kill me for this, Bigf00t(and whoever is in the magma room)
Title: Re: Tribulations in Magic: Murderous Hippo is filled with DETERMINATION
Post by: Rolepgeek on March 27, 2016, 12:24:18 am
Toss them in the lava, crying at my mistake. Focus pot.
Title: Re: Tribulations in Magic: Murderous Hippo is filled with DETERMINATION
Post by: Bigf00t on March 29, 2016, 09:21:34 am
BAIT the hippo into the magma room, then PM'd spell later.
Please don't kill me for this, Bigf00t(and whoever is in the magma room)
Haha don't worry, my bloodlust is sated... for now ;D

Leg it back out into the grand room thing and DoDoDoDooooDODODODODUELDO SCIENCE!
Title: Re: Tribulations in Magic: Murderous Hippo is filled with DETERMINATION
Post by: endlessblaze on March 31, 2016, 04:54:11 pm
"mmmm....don't want to mess this up...."

focus will
Title: Re: Tribulations in Magic: Murderous Hippo is filled with DETERMINATION
Post by: Beirus on March 31, 2016, 05:25:32 pm
Manbearscorpion: Why I can't have nice things.
Title: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: Tomcost on April 02, 2016, 06:31:35 pm
Turn 146

Toss them in the lava, crying at my mistake. Focus pot.

There is no lava around in the Portal Room, which makes you even more sad.

BUUUUUUUUUUUUUUUUUUUUUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

"mmmm....don't want to mess this up...."

focus will

You try to focus your force of will. At first you don't really know how, but then you begin to stare at one point. And then focus on it. You want to blink, but you don't. You focus on just staring that point alone. This gives you clarity of consciousness. And watery eyes. But you don't care, because staring is all that is in your mind now.

Never falter in my efforts to get a new arm.

"Anci Osntitum Erante Ciis"

[Pot:1+1=2]
You try to redirect the magic to transform part of you into what you hope is an arm, but just your torso glows. You have the sensation that transforming your whole torso in an arm would kill you instead. You know, lack of internal organs and all that. Maybe you should try to transform yourself into a full shape that has arms? Because applying a template would override your form. Hey, if you gather more matter you could combine that with yourself in a single form to regain the lost mass. And maybe the final step to integrate it all into you is to choose a single element so that both you and the extra mass are transmuted into that element and are considered part of the same body now. You suspect that these ideas are the result of some kind of extraneous entity attempting help you, but you are not totally sure.

But, as always, everything is up to you.

Manbearscorpion: Why I can't have nice things.

[MBS spd:5]
[Robert spd:5+1=6]

Robert stares at the manbearscorpion thing and casts a spell:

[Robert pot:5+1=6]

[Robert dex:2+2=4]
[MBS dex:6]

But just before the spell takes effect, the creature jumps to a side, and the spell ends up targeting part of the wall, which glows and transforms into a motionless sheep of solid stone.

Robert then realizes that fire is useless against metal and diamond (just like it would have been against a metal and diamond sheep) and so braces for impact.

[MBS dex:1-1=0]
[Robert dex:4+2=6]

But the creature proves to be quite clumsy, and coupled with the pushing force of Robert that it didn’t take into account, ends up face-first on the floor. Robert abstains from doing some kind of tail-sweep or other badass move because it probably means that if it lands, his energy coating would go away.

Quote from: Illgeo
PM

Lemon attempts a spell:

[Pot:6]
A golden line appears, and begins drawing tiny humans attached by their head to the next one's feet. They go around in a circle, until you notice that the shape is in fact a belt, made from tiny humans. Oddly enough, it fails.

Maybe shapes only take form if a material is applied to them, you think.

Haha don't worry, my bloodlust is sated... for now ;D

Leg it back out into the grand room thing and DoDoDoDooooDODODODODUELDO SCIENCE!

You say a big NOPE and go back to the Grand Room.

And you get to try science again, how nice:

[Pot:5+1=6]
Nothing happens.

[Pot:6+1=7]
A big chunk of plastic appears and falls to the ground.

[Pot:4+1=5]
You get a golden line that draws a leg.

[Pot:2+1=3]
You get a little bit of rubber.

[Pot:1+1=2]
You get a golden line, which proceeds to do nothing at all. You love when it gets so interesting, so fluid so. Okay, I'll cut the sarcasm.

BAIT the hippo into the magma room, then PM'd spell later.
Please don't kill me for this, Bigf00t(and whoever is in the magma room)

You walk into the Magma Room, and the Hippo crawls behind.

[Redz spd:1-1=0]
[Hippo spd:2-2-1=-1]

You act first (and it seems that the Hippo won't move a lot for some time), and cast a spell:

[Redz pot:5+1+1=7]

[Hippo dex:4+1-2-1=2]
[Hippo end:5]

A golden line shaped like an alligator materializes in front of Redz, and quickly transmutes itself into gold, charged with electricity. It is immediately launched forwards, hitting the Hippo squarely in its upper body (the only thing remaining), and causing severe cracks in the diamond structure. The alligator, which wiggled uncomfortably after materializing, has been so deformed that it is not moving any more. it seems that the electricity, upon impact, has zapped the Hippo somewhat, and it seem even less willing to move than before.

Can you finish off the poor thing now?


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: Rolepgeek on April 02, 2016, 06:44:45 pm
Focus pot, before I forget
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: Tomcost on April 02, 2016, 06:48:43 pm
Focus pot, before I forget
You have already focused pot.
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: flabort on April 02, 2016, 06:52:07 pm
Focus pot, before I forget
You have already focused pot.
So keep focusing! :P I'm assuming that it doesn't stack, then? :P
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: Tomcost on April 02, 2016, 07:05:06 pm
Focus pot, before I forget
You have already focused pot.
So keep focusing! :P I'm assuming that it doesn't stack, then? :P
It does not. It could just get ridiculous if somebody is left unchecked for a long time. I mean, a new player could eventually explode your torso with a punch if I allowed it to stack.
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: flabort on April 02, 2016, 07:13:13 pm
Focus Focus, then. :P Kidding.
Besides, I'm still in the waitlist, not in the game.
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: Tomcost on April 02, 2016, 07:33:07 pm
Things are moving slowly right now. And no fights between players currently, so I can't estimate anything right now.
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: blazing glory on April 02, 2016, 09:07:43 pm
((Because I have no clue how anything works in relation to anything else we can ignore 90% of that.))

((I'd probably get pasted by overpowered death if I tried to pick a fight since I messed up the stats big time and everyone is better at this then me.))

"Osntitum Ilipronte."

"Ciis Oruentseat"
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: H4zardZ1 on April 04, 2016, 03:40:53 am





dodge
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: Rolepgeek on April 10, 2016, 08:40:30 pm
Oh, huh. I did. Musta looked at the wrong turn.

Uh...Prepare for the coming storm?
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: Illgeo on April 12, 2016, 07:49:25 am
Go to Challenge Mode.
Title: Re: Tribulations in Magic: Where flying electric golden alligators are common.
Post by: Bigf00t on April 13, 2016, 02:51:56 am
Nearly forgot to post:
PMedededed
Title: Tribulations in Magic: Another brave soul goes into Challenge Mode
Post by: Tomcost on April 14, 2016, 10:18:13 am
Turn 147

Oh, huh. I did. Musta looked at the wrong turn.

Uh...Prepare for the coming storm?

You try to cry a pair of boots into existence:

[Pot:3+1=4]
A golden line appears, and splits in two. Each smaller line draws a boot each, and, with a flash of light, each one materializes into rubber! Now you have a pair of rubber boots, which you immediately wear.

Rubber boots:
[Soft]
Your feet are insulate from electricity!

But just in case you do another spell:

[Pot:4]
Another golden line appears, but this time it remains as just one. It begins to draw a bunch of interwoven...socks? And what is even stranger is that they draw an even bigger picture: a humanoid torso, made out of socks. It disappears before you can rationalize what the hell you just summoned.

((Check your PM and you will get answers))

Nearly forgot to post:
PMedededed

You keep doing science. Science all day, and all night!

[Pot:1+1=2]
You get a golden line. It dances. Weeee.

[Pot:5+1=6]
You get a pile of cardboard. How uninteresting.

[Pot:2+1=3]
You get a candy cane! Unfortunately, you don't have anything similar to a taste sense now, being made out of metal.

[Pot:6+1=7]
[Str:5+1=6]
A huge chunk of some kind of metal appears in front of you, and you quickly feel it pulling you towards it! You feel that you won't last much longer until you get stuck against it. You have to do something to get rid of it!

[Pot:1+1=2]
And another dancing line doesn't seem to be helping you.


What will you do against the evil metal which is just working as per normal physical laws?

((Because I have no clue how anything works in relation to anything else we can ignore 90% of that.))

((I'd probably get pasted by overpowered death if I tried to pick a fight since I messed up the stats big time and everyone is better at this then me.))

"Osntitum Ilipronte."

"Ciis Oruentseat"


As far as you now, you are fucked. But that doesn't mean that you can't have fun, right? Or at least try to figure out what to do. You attempt to do more magic:

[Pot:5]
You think of yourself, and say those words. Your whole body glows with a comforting glow, and you are mesmerized by the tiny golden particles emanating from your skin. But that calm is interrupted by a flash of light, one that didn't ask your permission to happen, and you find yourself somewhat smaller... But now you have both arms! Yes!

You are a small human:
[Small]
[Light]

Now, you attempt to do the other thing:

[Pot:6]
A golden line appears, and draws a long spear. Long even for a normal-sized person. With a flash of lgiht, it materializes into steel.

Heavy steel spear:
[Piercing weapon]
[Heavy]


dodge


Redz dodges the crippled and almost limbless hippo. Because one is never totally, absolutely sure. The hippo still tries to bite him:

[Hippo dex:3+1-2-1=1]
[Redz dex:2+1=3]

But somehow the Hippo moves a little more than anticipated, and Redz is forced to actually step a little back to evade the diamond tusks. Still no apparent danger here.

Quote from: Beirus
PM

[Robert spd:6+1=7]
[Manbearscorpion spd:4]

Robert's fight against his own creation continues as the Tribal drake casts a spell:

[Robert pot:3+1=4]
[MBS dex:2-1=1]

The drake looks at the floor beneath the creature, and it transmutes into green and slimy acid! The manbearscorpion can't jump away in time, and one of his legs ends up covered in acid, which melts away the aluminum covering and shows the diamond inside of it, and an important portion of it is also dissolved.

The creature counterattacks with its stinger:

[MBS dex:1-1-1=-1]
[Robert dex:3+2=5]

The manbearscorpion clumsily leaps after Robert, but with an expert use of momentum and his own repulsive energy, it manages to redirect the jumping creature towards the magma moat, where it falls down. Quickly, a pillar of magma erupts from the moat, pushing the dazed creature back into the stone floor. It seems that all its aluminum coating has melted away, and that the diamond body underneath is so hot that it could be more easily broken. A trio of magma heads, seemingly rodent in nature, but the size of the head of a small child, poke out of the moat, and stare at everybody with a frown.

Someone doesn't want to be bothered in there.

Go to Challenge Mode.

You get out of the mess, and, ignoring the man attached to you, walk into the stairwell and go up into what you know is Challenge Mode. On top, the stone slides away to offer you an opening to a chamber which is covered in that repulsive energy, preventing you from leaning on the walls.

A set of golden lines appear, and tell you of the possible challenges you may face now:

Name: "Deadshroom"
Code: 0.1.1.1.6.0.2
Class: Biological weapon.
Environment: Standard containment facility floating over negative matter.
Precautions: Subject composed of weak organic matter, but extremely resilient to pain and illness. Can expel necrotic powder seemingly at will. Handlers should make sure to not expose any of its skin before engaging this creature.

Name: "Bob"
Code: 1.3.0.1.3.0.3
Class: Troublesome employee.
Environment: Standard containment facility floating over negative matter.
Precautions: Personnel secured due to Schizophrenia. Information logs suggest that this subject cut a lab assistant with a katana he forcibly acquired. Victim died from blood loss, which entailed an increase in the subject's soul density. Measures were taken to isolate the subject and put him on vigilance. There is no indication in the security logs about the final destination of the katana. Handlers should come prepared with cut-resisting gear.

Name: "The blob"
Code: 0.3.3.1.0.3.1
Class: Biochemical weapon
Environment: Standard containment facility floating over negative matter.
Precautions: Subject was originally designed as a garbage disposal method. The strong acid that composes the subject's amorphous body is able to dissolve any material known so far. Upon giving the creature sentience, it was determined that it should be isolated to properly study its potential as a weapon. Tests on live subjects determine that the subject has a never ending "hunger" to dissolve any sentient organism near it. Handlers should come with equipment that can repel the acid, or be quick enough to outmaneuver the creature. Its gooey structure appears to be weak, but the creature has mild regenerative powers.

Rules are simple. You have the next turn, and the other to choose someone to fight. If you do not, you will be dropped against the hard floor and Room from this height. Each of these challenges is worth two souls.

Quote from: endlessblaze
NO ACTION

You feel a sudden chill running down your spine.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: Another brave soul goes into Challenge Mode
Post by: Rolepgeek on April 14, 2016, 09:32:39 pm
Hmmm...I could do an action and risk it...or I could FOCUS POT SOME MORE

LET'S GET HIGH WHOOO

LET'S GET CRY WHAAA
Title: Re: Tribulations in Magic: Another brave soul goes into Challenge Mode
Post by: H4zardZ1 on April 15, 2016, 09:28:52 am
The Handless Wizard: Atiia Nteco The Murderous Hippo. (Yes, !!SCIENCE!! The Murderous Hippo. Whatever goes wrong its the scapegoat.)
Title: Re: Tribulations in Magic: Another brave soul goes into Challenge Mode
Post by: Illgeo on April 15, 2016, 12:59:18 pm
Bob, I guess?
Title: Re: Tribulations in Magic: Another brave soul goes into Challenge Mode
Post by: Tomcost on April 15, 2016, 01:03:40 pm
Bob, I guess?

You have two turns worth of spells to prepare. The descriptions are made so that you have some knowledge about what to do with these enemies.
Title: Re: Tribulations in Magic: Another brave soul goes into Challenge Mode
Post by: blazing glory on April 21, 2016, 10:26:34 pm
((I've just realised my browser doesn't actually process the map, can someone repost it from somewhere else?))

"Ciis Erante Enperlitu."
Title: Re: Tribulations in Magic: Another brave soul goes into Challenge Mode
Post by: Bigf00t on April 24, 2016, 10:55:14 am
FIGHT THE FORCES OF NATURE!
Title: Tribulations in Magic: Facing Crazy Bob.
Post by: Tomcost on April 24, 2016, 12:26:56 pm
Turn 148

Hmmm...I could do an action and risk it...or I could FOCUS POT SOME MORE

LET'S GET HIGH WHOOO

LET'S GET CRY WHAAA

You let the sadness inside of you take form in tears and a big

BUUUUUUUUUUUUUUUUUUUUUUUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

The Handless Wizard: Atiia Nteco The Murderous Hippo. (Yes, !!SCIENCE!! The Murderous Hippo. Whatever goes wrong its the scapegoat.)

[Redz spd:2-1=3]
[Hippo spd:4-2-1=1]

Redz obviously reacts more quickly than the murderous hippo. He casts a spell:

[Redz pot:4+1=5]

[Redz dex:4]
[Hippo dex:5+1-2-1=3]

[Hippo will:1]

Redz points with his stump at the hippo, which can barely move. It starts to glow, and, with a flash of light, it...stays the same. Oddly enough, it moves its only leg, and it phases through the floor. It then begins to flail wildly, and you notice that all its body is phasing through the ground. It seems that the diamond animal is floating in a parallel plane of existence, but for some reason you can still see it.

Redz moves closer to touch it. His stump goes right through its head, without harming the wiggling beast not finding any kind of opposition. It seems that the hippo is not there, yet you can still see it. And it can still see you.

At least you have bought some time. Maybe you should ask around what to do with it, because it seems that it will stay like that for some time.

"Ciis Erante Enperlitu."

Another attempt at magic. You hope that, whatever you are trying to do, it works:

[Pot:2+1=3]
A tiny golden line appears and draws what seems like a crossbow, but quite small. A pistol crossbow. It also seems to have a crank and a bunch of gears designed to make it easier to load it. With a flash of light, it materializes into steel.

-Small steel steampunk crossbow: [0/3]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn. Charging takes a physical action.

Quote from: Beirus
PM

[Robert spd:2+1=3]
[Manbearscorpion spd:1-1=0]

Robert decides to capitalize on the fallen and vulnerable foe, and casts a spell:

[Robert pot:3+1=4]
[Manbearscorpion dex:3-1=2]

A concrete spike materializes in front of Robert and flies towards the fallen creature, impacting its head and shattering it with the concentrated force of such a small impact point.

The creature falls limp, and silence returns to the Magma Room. The trio of heads, without getting any kind of further provocation, instead go back into the magma.

FIGHT THE FORCES OF NATURE!

Only magic can solve this!

[Pot:4+1=5]
A glow emanates from you, and it is replaced by tiny metal pieces floating around you. The pulling force from the big magnet seems to have been reduced a lot. In fact, you would be free if you actually made any physical effort to free yourself, but why do so when you can just do magic?

[Pot:2+1=3]
You look at the chunk of metal, and it glows dimply. With a flash of light, it becomes wood. Now there is no pressure, you can just walk away. And, as you suspect that the transmutation magic won't last long, you walk away from the temporarily wooden piece of magnet.

You have gained a magnet-repelling aura:
-1 dex to attacks made from or made to objects made from magnets.
Will break after two successful impacts.

Bob, I guess?

You inform the Guide that you choose to fight Bob, not wasting any time to cast magic or anything. A tunnel opens nearby, and the repulsive force coating dissipates from its opening. You are urged to walk inside by the floating head of the Guide, and you continue like so for a fairly long time. Then, without warning, the stone floor opens and you fall into a stone platform floating over an endless dark, with just a momentary surge of repulsive energy lessening the long fall and leaving you mostly unharmed (a few really minor bruises don't count, you think).

Once you get up, pushing both your hand and the tiny man against the floor (by the point you are so used to his tiny voice in the background that you don't even pay attention to it), you see your adversary. A middle-aged man, wearing a jumpsuit and clutching a sharp steel katana with shaky hands.

"Another monster! I will just kill you like the last one!"

Quote from: endlessblaze
NO ACTION

The chill intensifies, and now you get an impending sense of doom. An ominous green light seems to be coming from where you now is the Arcane Room.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: endlessblaze (click to show/hide)
Title: Re: Tribulations in Magic: Facing Crazy Bob.
Post by: Rolepgeek on April 24, 2016, 02:21:10 pm
MOAR EQUIPMENT
Title: Re: Tribulations in Magic: Facing Crazy Bob.
Post by: blazing glory on April 24, 2016, 07:59:16 pm
((I don't suppose I can magic, reload, and move at the same time?))

"Ciis Enperlitu Aeerira."
Title: Re: Tribulations in Magic: Facing Crazy Bob.
Post by: Tomcost on April 24, 2016, 08:15:28 pm
((I don't suppose I can magic, reload, and move at the same time?))

Magic is not a physical action.

Combat and movement are. But you can do two on the same turn. This means, you can move a room and reload, attack and reload, or attempt to move after both things at a -1 penalty to speed at the start of the turn, where if you roll negative, you don't fulfill all the things that you attempt to do (just like moving two rooms and then attempting something).
Title: Re: Tribulations in Magic: Facing Crazy Bob.
Post by: H4zardZ1 on April 25, 2016, 02:52:46 am
Got ethereal word. Now rest(focus POT if it is not a combat action), or if the hippo can do something to me, dodge.

The Handless Wizard has banished The Murderous Hippo. It WILL be back soon through.
Title: Re: Tribulations in Magic: Facing Crazy Bob.
Post by: Illgeo on April 27, 2016, 04:00:32 pm
Wait for Bob to attack, try to trip him with fleshkinesis.
Title: Tribulations in Magic: failing at magical science.
Post by: Tomcost on April 29, 2016, 10:20:48 am
Turn 149

MOAR EQUIPMENT

Your crying subsides momentarily as you focus your sadness on magic:

[Pot:2+1=3]
A tiny golden line appears, and draws a small halberd. Small, because it seems more like a hand axe with a sharp tip, rather than a halberd. With a flash of light, it materializes into glass. You doubt that it will be too durable, but who are you to judge that?

-Small glass halberd:
[Light]
[Hacking weapon]
[Piercing weapon]

Somewhat, but only somewhat satisfied with this, you try your next spell:

[Pot:6]
A thick golden line appears, and then splits in two, each line drawing a leg guard, maybe too big for your legs. With a flash of light, they materialize into some silver element. Not silver, but platinum. Hell, these things would be worth a fortune. A pity that they are too big and heavy to provide a proper benefit, but you could try to put them on if you want.

Not worn:
-Big platinum leg-guards.:
[Smooth surface]
[Very Heavy]

"Ciis Enperlitu Aeerira."

Moar, moar magic!

[Pot:4+1=5]
You get a golden line, which splits into five different golden lines. Each one of these becomes a little crossbow-shaped bolts. With a flash of light, they materialize into steel and fall to the ground. Hmm, they seem useless, as they can't be fired from the crossbow, being little crossbows themselves.

One would guess that you mixed two shape words there, and that one of them was not necessary.

Got ethereal word. Now rest(focus POT if it is not a combat action), or if the hippo can do something to me, dodge.

The Handless Wizard has banished The Murderous Hippo. It WILL be back soon through.

You focus your inner energies as your foe flails on the parallel realm.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Quote from: Beirus
PM

You ready yourself to exert vengeance on a metagame level too complicated to explain to mortals, and so you move to the Greenhouse Room.

There, you find another guy who seems to have some kind of problems with some crossbow-shaped bolts. But who cares, you have to prepare yourself:

[Pot:3+1=4]
A golden line appears, and splits in four smaller ones. Each one of them draws what seems like a semi-sphere with a shaft going through it. All in all, they seem like if an arrow has stabbed a helmet. With a flash of light, they materialize into silver, with the part where the head would be inside the helmet is filled with a green gas which emits tiny moans.

Each individual arrow doesn't seem very powerful, and doesn't seem to individually pose much of a threat. Maybe it has to do with the spell splitting the power. You could consult some keywords with the Guide and maybe get an answer.

Wait for Bob to attack, try to trip him with fleshkinesis.

[Bob spd:3-1=2]
[Lemon spd:1]

Both of you don't react for a brief time, pondering what to do. But suddenly Bob breaks into a sprint with his katana ready to slash you to bits:

[Bob dex:2+1=3]
[Lemon dex:6]

But Lemon snap back ot reality just in time, and deftly tries to use Bob's momentum against him:

Tripping:
[Lemon str:2-1=1]
[Bob dex:1+1=2]

But he only manages to shove him away with his puny arms. Bob seems angry after failing his attack, and incoherently curses Lemon. The latter doesn't take it too kindly, and tries to use his telekinetic powers to trip the crazed individual:

[Lemon will:3]
[Bob will:6]

But his mental efforts to life one of Bob's feet prove useless as his adversary somehow feels his mental prodding and shoves his mental presence away.

Bob then clutches his katana, preparing for another strike. He doesn't seem educated on its use, but somewhat used to handling it by this time.

Quote from: endlessblaze
NO ACTION. TOO LATE

A shadow comes from the Arcane Room, as a myriad of screams and moans intensify in sound. A Scythe of bone and darkness is tightly held by the figure, which circles its prey, endlessblaze, with swift yet careful movements. Suddenly, it decides to strike, and the scythe cuts endessblaze's head clean, and as blood pour from the wound and the deceased head is flying in the air, the shadow pauses to point its weapon at the skull. It explodes in gore, painting the walls in red spots and bone bits. And as swiftly as it came, the shadow took flight and disappeared from where it came.

Quote from: Bigf00t
NO ACTION

You feel a chill running down your spine. It is terrifying.

Two combatants appear in the Arcane Room. The Struggling Apprentice checks his pockets of useless herbs that don't actually work, while the incorporeal wizard makes sure to keep his white blanket over him. He has to mantain appearances.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: flabort (click to show/hide)


GM's comments

I fixed the map for the arena, just so that you know.
Title: Re: Tribulations in Magic: failing at magical science.
Post by: H4zardZ1 on May 01, 2016, 09:32:23 am
2 Sentences.

:P
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Rolepgeek on May 01, 2016, 02:41:33 pm
Back to crying
Title: Re: Tribulations in Magic: failing at magical science.
Post by: H4zardZ1 on May 02, 2016, 09:57:21 am
[Pot:2+1=3]
A tiny golden line appears, and draws a small halberd. Small, because it seems more like a hand axe with a sharp tip, rather than a halberd. With a flash of light, it materializes into glass. You doubt that tit will be too durable, but who are you to judge that?
Look at the bolded part.
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Tomcost on May 02, 2016, 10:04:17 am
[Pot:2+1=3]
A tiny golden line appears, and draws a small halberd. Small, because it seems more like a hand axe with a sharp tip, rather than a halberd. With a flash of light, it materializes into glass. You doubt that tit will be too durable, but who are you to judge that?
Look at the bolded part.

Looked at that and corrected it. Because I'm a boring man like that.

On other news, Toaster said that he didn't have time to play, so I'm instead choosing to put the next two waitlisters into the game so that we have a total of 8 players again.
Title: Re: Tribulations in Magic: failing at magical science.
Post by: H4zardZ1 on May 03, 2016, 03:13:55 am
Can i ask questions to Guide right now?
Title: Re: Tribulations in Magic: failing at magical science.
Post by: blazing glory on May 03, 2016, 04:31:14 am
Eh, I'm floundering along and am not doing at all good, I'll drop out as well.
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Bigf00t on May 03, 2016, 11:04:15 am
I'm half tempted to drop (I just keep forgetting dangnammit), but I'll hang around a bit and try and at least give the newbies some help with the new (presumably unfriendly) arrival.

Steel myself and focus my inner CHHHIIIIII! (While a sufficient distance from the magna-wood)

(Focus ALL DA SPEEDS. THINK FAST. GOTTA GO FAST.)

((PS: For my focus flavortext I am totally ok with any megalomania inspired Steel Ghostrider evil laughter, but ultimately, up to YOU O ALL POWERFUL GM))
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Illgeo on May 03, 2016, 02:42:41 pm
Try to lure him to edge, then trip or will him off.
Title: Re: Tribulations in Magic: failing at magical science.
Post by: flabort on May 03, 2016, 05:20:45 pm
Say 2 words, thinking of a shield, breastplate, or protective wall. Assuming it's something that can be carried, pick it up and carry it.
Title: Re: Tribulations in Magic: failing at magical science.
Post by: H4zardZ1 on May 04, 2016, 07:31:40 am
Can i ask questions to Guide right now?
Need an answer
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Tomcost on May 04, 2016, 07:37:21 am
Can i ask questions to Guide right now?
Need an answer

Oh, my bad. I thought that I had answered this. Yes, you can. You can always ask questions to the guide, but the quality of the answers may vary depending on the question...
Title: Re: Tribulations in Magic: failing at magical science.
Post by: H4zardZ1 on May 04, 2016, 09:34:33 am
Can i ask questions to Guide right now?
Need an answer

Oh, my bad. I thought that I had answered this. Yes, you can. You can always ask questions to the guide, but the quality of the answers may vary depending on the question...
Okay then...
"Guide, define properties of Miasma and search for any notes about 'Vision', 'Recursive' and 'Steampunk'."
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Tomcost on May 04, 2016, 10:40:41 am
Okay then...
"Guide, define properties of Miasma and search for any notes about 'Vision', 'Recursive' and 'Steampunk'."

The head of the Guide phases through the ceiling, and starts by speaking in a plain and unexpressive tone:


"Accessing Medical Department's notes:"

Then you begin hearing a different voice. A female one:

"...This is a purple substance, normally in gaseous state, called "Miasma" for its association with corpses, which acts as a pathogen capable of disrupting the normal activities of organic bodies. It is powerful enough to end the life of a person in a much shorter period of time than any normal virus, causing effects since the subject in question has been exposed to it. Yet, its potential as a biological weapon is reduced by the fact that the pathogen doesn't multiply on its own. Instead, it is necessary a high exposure to it to become lethal. Tests indicate that the immune system can and does fight back this Miasma, so for it to have lethal effects not only high amounts of exposure are needed, but also in quick succession. Before arriving to the lethal stage, it seems to transition through two less dangerous and fairly simple stages; on the first one, the subject has frequent cough, as the body tries to expel the Miasma from the lungs, and a second stage in which the concentration of this substance in the gastric system creates a sensation of nausea and occasional vomits. The final and lethal stage, whose symptoms are a general feel of illness and increasing numbness, is in which the substance reveals its true potential and causes quick necrosis when it reaches its peak of infection."

After a brief pause, you hear the voice of the Guide again:

"Accessing Lead Researcher's notes:"

And now you hear a clearly male voice:


"...they are normally manifested on its own as visions about a particular subject which seem to derive from both natural and fictional elements. Judging by how these words can manifest things like what would be considered "Demonic" in the Christian religions, or our own pop culture estimations for what is the future, it seems that these words were even tailored for us. It goes way beyond both my area of expertise and my job, but it makes one wonder if these words can be crafted, if the ability to metaphysically alter the world is just a product of a forgotten science... but I digress. Going back to the topic, these "Thematic" words, as I have decided to label them, seem to just cause superficial and mostly unnecessary modifications to shape words, with the occasional practical benefits if one happens to find a lucky combination. I'm classifying them in the Appendix for a lack of a better way to assimilate them to our own code structure."


The voice ends, and after a brief instant, the immaterial head of the Guide starts to move its lips again, and its voice is heard inside your mind:

"The serach for "Recursive" didn't bring any relevant results. Searching database for "Steampunk"..."

"Accessing Lead Researcher's notes:"


"Another thematic word. This one seems to derive from what in pop culture is known as "Steampunk". I won't waste research time describing its effects with a high degree of precision, and so I will limit myself to say that this word modifies shapes to add various gears, cranks, and occasionally non-functioning steam pipes. The utility of the word is limited to these simple mechanisms, and as such I won't dedicate more time on it."
Title: Re: Tribulations in Magic: failing at magical science.
Post by: H4zardZ1 on May 04, 2016, 11:46:17 am
"Guide, search for any notes about 'Telepathy'"
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Tomcost on May 04, 2016, 02:49:38 pm
"Guide, search for any notes about 'Telepathy'"

"Accessing Lead Researcher's notes:"


"The applications of this word may very well be beyond my imagination. Basically, this word gives some kind of telepathic ability. The ability to interpret foreign thoughts at a distance, and send your own may prove to be invaluable in communications... if only the strength of the word allowed for distant travel. Physical objects created with this word emit these thoughts that everyone in their vicinity can hear, how to put it, "inside their heads", but the messages sent are little more than single-word descriptions of the action the object is performing, which usually defaults to just lay on the ground. Still, this offers insight into yet another sign of manifested intelligence in these words, as they can translate actions to our language. The most impressive use of these words is when applied to living organisms, as they gain the ability to transfer messages to other living organisms. The ability to interpret foreign thoughts seems to be restricted to individuals with exceedingly high concentration skills, and as far as I know only the Lead Researcher of the Medical Department has enough capability to perform this, which is annoying. When used on its own, this word actually creates incomplete thoughts that can be heard by those in close proximity. As there is an actual effect coming from the use of this word on its own, I can't classify it as a modifier. I'm codifying it as a material until we develop more the coding system. I wonder about the implications of this coupled with the infamous control... further research is needed."
Title: Re: Tribulations in Magic: failing at magical science.
Post by: flabort on May 04, 2016, 02:55:23 pm
"Guide, search for any notes about 'Telepathy'"
((Say something like "Elaborate on the last line", or "I request further information about interaction between 'Control' and 'Telepathy'"; I'd do it myself if I were in the magma room with you))
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Tomcost on May 04, 2016, 03:03:48 pm
Anybody can ask something from the guide at any moment. But the more elaborate a question gets, the less likely a response can be given.
Title: Re: Tribulations in Magic: failing at magical science.
Post by: flabort on May 04, 2016, 03:09:48 pm
Anybody can ask something from the guide at any moment. But the more elaborate a question gets, the less likely a response can be given.
((But I only know what he just said because of meta reasons! :P))

"Guide, do you have any notes about the apendix of the book?"
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Tomcost on May 04, 2016, 03:27:19 pm
Anybody can ask something from the guide at any moment. But the more elaborate a question gets, the less likely a response can be given.
((But I only know what he just said because of meta reasons! :P))

"Guide, do you have any notes about the apendix of the book?"

((Considering that this is a competitive multiplayer game, those things are fine. Because if not then I would have to ban public wordlists and such, which is impossible to do in practice)).

The androgynous head of the Guide phases through the ceiling, stopping just in front of you. It is made from a golden but somewhat translucent substance, which doesn’t seem to have any kind of corporeality attached to it. You hear a voice inside your head:

"You have no authorization to access information regarding codification, classification and exposition of words."
Title: Re: Tribulations in Magic: failing at magical science.
Post by: flabort on May 04, 2016, 05:20:55 pm
"Who does? How would I gain authorization?"
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Tomcost on May 04, 2016, 05:32:38 pm
"Who does? How would I gain authorization?"

"High level employees of AT Corporation, and those who receive authorization by them. Those are the only possible situations in which an individual may gain access to that information."
Title: Re: Tribulations in Magic: failing at magical science.
Post by: H4zardZ1 on May 05, 2016, 02:43:46 am
"Guide, define properties of Vine and search for any notes about 'Pointed At'"
Title: Re: Tribulations in Magic: failing at magical science.
Post by: Tomcost on May 05, 2016, 01:27:07 pm
"Guide, define properties of Vine and search for any notes about 'Pointed At'"

"Accessing Lead Researcher's notes:"


"...the results often vary, as the summoned elements range from leaves, to flowers, to vines, and assorted plant material. This word by itself doesn't produce wood-like substances unless a high amount of potency is behind it. As a conclusion, it seems that the word is flexible, but without exceptional uses. Future research ideas include material-producing plants, which may have a utility in sustained production of different elements. Yet this kind of project is likely to need of a very specific modifier..."

"Search for "Pointed at" produced two different results. Reproducing fragments of both:"

"...it matches all the characteristics of the Element Selection category, and as such we are classifying it under it. The ability to target any element by just pointing at it seems useful, if imprecise at long distances and depending on some degree of dexterity from the user."


"This one fits the "Direction" category, as it allows the user to select a direction in which the material summoned as part of the same phrase is going to be fired at. Still, it seems like a hybrid word in some way, as it clearly alters the place where the material is summoned, flinging out of the hand towards where it is pointing at. As such, this word proves useful, but dangerous when summoning hazardous materials."
Title: Re: Tribulations in Magic: failing at magical science.
Post by: H4zardZ1 on May 08, 2016, 01:42:40 am
"Guide, define properties of Negative Matter"
Title: Tribulations in Magic: Happy turn 150!
Post by: Tomcost on May 08, 2016, 12:54:12 pm
Turn 150

2 Sentences.

:P

"Guide, define properties of Negative Matter"

"Accessing Lead Researcher's notes:"


"I can only define this element as extraordinary. If by this point we are used to torturing the laws of physics at will, this one word is one of the most sadistic I ever seen. It manifest as a black substance with a high degree of transparency, perhaps due to the nature of the word producing low concentrations of the element in question. It reacts to any other kind of matter in a really strange way: it "cancels" both this substance and the element it is in contact with. No energy is emitted, no trace of the interaction. No kind of radiation, waves, light. Nothing. Both things just disappear. This is why I can't even call this Anti-matter, because it generates an influx of energy when it destroys other matter. But this one, it just disappears. In an arithmetic sense, just as adding "-2" to 2 equals 0, adding this substance to other matter equals nothing. That's why I have decided to name this "Negative matter", as it is not the antithesis of matter, but its opposite in a purely arithmetic sense. The implications of this element are severe, because, as it cancels matter, it generates a vacuum and air pressure eventually pulls everything towards it, before it cancels itself with everything it has absorbed. This is a highly dangerous element, and we haven't found a way yet to safely utilize it, other than "feeding" it to make it disappear more quickly than by letting it feed off the air. But there should be another way to counteract this. Perhaps another word is the key to repelling these effects..."

After that, you do science:

[Pot:6+1=7]

You are enveloped in a golden glow, and the magic reacts without asking you. You flash with light, and suddenly you feel more... bouncy. You are made of black rubber, and it seems that you could bump into things without suffering any kind of injury.

Rubber body:
You are invulnerable to blunt damage! Instead, any blunt attacks that hit you make you roll an opposed strength roll, and if you lose you become [On ground]

Now, you try another thing:

[Pot:5+1=6]
You point with one of your virtual hands to where another of those virtual hands should be. Your whole arm glows with a golden glow, and transforms itself into a huge hand attached to your shoulder. It would be funny, except for the fact that it is quite uncomfortable, not to mention the lack of proper balance coming from your now asymmetric body. But you can manage, you guess.

Right arm is a huge hand:
This actually gives you a bonus to grappling, having such a huge means of getting hold of surfaces.
+1 to wrestling.

(Previous wrestling penalty from that limb removed too. Right now, you stand at a neutral +0)

It would have been easier to just put the whole of yourself into one single body shape, but, oh well, you wanted to do this the complicated way.

Back to crying

Your inner sadness has reached over 9000!

BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Steel myself and focus my inner CHHHIIIIII! (While a sufficient distance from the magna-wood)

(Focus ALL DA SPEEDS. THINK FAST. GOTTA GO FAST.)

You concentrate on doing things better, you can feel the power, you can feel it coursing through your metallic veins!

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Say 2 words, thinking of a shield, breastplate, or protective wall. Assuming it's something that can be carried, pick it up and carry it.

The struggling apprentice struggles to cast a spell:

[Pot:6+1=7]
A golden line appears, and then draws a humanoid figure. Its back is hunched, the hands end up in claws, and the face is rodent-like, with whiskers and two big front incisors. With a flash of light, it materializes into solid steel, and instinctively jumps back, and stares at you from a distance.

Quote from: Beirus
PM

More science, more weaponization, with the goal of ultimate destruction!

[Pot:5+1=6]
A thick golden line appears, and then draws a long and serpentine blade, decorated with runes formed mainly from straight lines bending at 90 degree angles. With a flash of light, it materializes into silver, and begins to emanate a thick green ichor which evaporates into screaming faces.

While this is awesome, your dragon claws can't grab it. Even less now that you still have that repulsive energy coating.

Try to lure him to edge, then trip or will him off.

[Lemon spd:5]
[Bob spd:2-1=0]

Lemon walks to the edge of the platform, and patiently waits for the crazed swordsman, who seems to be having a kind of vision now. But he suddenly snaps out of it, and comes charging for Lemon. It is exactly what he had planned:

[Lemon will:4]
[Bob will:5]

But Bob resists his attempts to be shoved metaphysically. So, Lemon tries to shove him the old fashioned way:

[Lemon dex:2]
[Bob dex:1+1=2]

He manages to hug Bob before the katana can be lowered and slice him, leaving both in a very awkward position in which Lemon is just showing him his affection and Bob can't really bring down his katana without breaking the grip. Lemon then tries to push Bob into the void that lies below:

[Lemon str:5-1=4]
[Bob str:1-1=0]

And he manages to put him into a position where he can barely keep balance, and with a slight shove, Bob is forced to drop his katana and grab the ledge, so that he doesn't fall into the nothingness.

Lemon then finds himself in a quite favorable position, being able to use both the katana lying nearby and his will powers to make Bob fall, if he desires to end the fight now.

Eh, I'm floundering along and am not doing at all good, I'll drop out as well.

In a short and annoying trip back, the Reaper also removes the head of Marky and makes it explode, before rushing back to his precious obsidian skull in the Arcane Room.

Quote from: EP
NO ACTION

The Incorporeal Wizard feels a chill running down his spine. He can almost swear that the Reaper, on its trip back, looked at him before getting into the giant obsidian skull attached to the wall.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: flabort (click to show/hide)
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: Illgeo on May 08, 2016, 02:58:44 pm
Will him to release the ledge. Then, if needed, cut his hands off.
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: Elephant Parade on May 08, 2016, 03:01:56 pm
I can't find my wordlist, so I guess I'll just spam random words until I die.

Coturor Rean Iumumne Niartis Peemntili Periamquaes why did I go with 2 pool

Coturor Periamquaes
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: Tomcost on May 08, 2016, 03:21:46 pm
I can't find my wordlist, so I guess I'll just spam random words until I die.

Derm posted his wordlist somewhere in the thread. And it has been reposted many times. By using the search function you can quickly find it.
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: Elephant Parade on May 08, 2016, 04:47:18 pm
I can't find my wordlist, so I guess I'll just spam random words until I die.

Derm posted his wordlist somewhere in the thread. And it has been reposted many times. By using the search function you can quickly find it.
Too late—I'm committed to random destruction now.
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: H4zardZ1 on May 08, 2016, 09:55:52 pm
YARRRRRRR Got it?
Focus STR by twisting my body.

"Guide, Search for any notes about 'Damned Souls' And 'Multiple Split'"
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: Whisperling on May 08, 2016, 09:58:46 pm
'Damned Souls'

(Ectoplasm, hint hint.))
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: H4zardZ1 on May 09, 2016, 01:06:45 pm
((Also, i focused POT last turn, so my first Sentence should be 8 instead of 7(although it doesn't really matter).))
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: flabort on May 09, 2016, 04:18:42 pm
"Hey... there... Uh, sorry about that, are you a... rat-person? Would you like to help me stay safe here? I'm in a fight against other wizards, which you could help me by killing them if you wanted. I could arm you or help you in some way if you helped me?"

Two words again. If the person I summoned attacks me, two different words instead.
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: Tomcost on May 10, 2016, 11:59:01 am
"Guide, Search for any notes about 'Damned Souls' And 'Multiple Split'"

"Accessing Lead Researcher's notes:"


"Yet another word that seems tailored to emulate cultural aspects. With the difference that this one has tangible effects on its own, and dangerous ones. As it has tangible effects on its own, this word is classified as a material. It manifests as a green substance, with intensity varying according to the potency of the spell form some gas to a thick ichor, always green. The substance emits sounds akin to those of multiple people moaning, crying from suffering, and other generic terror sounds. It also emits a vapor without any particular effect that takes vague shapes of elongated and screaming faces. Overall, it gives the spectator the image of ghostly spirits, or the souls of the damned taking shape. Of course, we know that soul power doesn’t manifest this way, and thus can easily conclude in that the imagery resembling spirits is just superficial. Its dangerous effects are subtle and beyond my area of expertise, and will be derived to the Medical Research Department. "

After a brief pause, you hear a female voice:


"As requested, the effects on the subjects are as follows: progressive disconnection between the nervous system and the rest of the body, eventually reaching a state of brain death. Subjects manifest different symptoms. Due to the nature of the tests, I'm going to just quote the subjects, as it is difficult to describe the phenomena by scientific terms. These quotes include "The dead were gnawing at my soul!", "I felt as I was being dragged by their hands, there were trying to bring me with them!" and "I felt like if my soul was going to leave my body...". The effects of the exposure quickly disappear if not in contact with the substance."

"Search for "split" produced two results:"


"A complex modifier word, this one splits the effects of the whole phrase in many smaller but otherwise identical spells of the lowest denomination. The amount of small spells seems to be totally related to the potency of the original spell. Thus, this word does not increase the lethality of the spell, but serves to distribute its effects, if necessary. To multiply the effects of the spell, either multiple iterations of the same phrase are required, or the use of this particular word in conjunction with size modifiers."


"A hybrid of a shape and modifier word, which includes a high degree of discretion from the caster. It creates the shape of a projectile of the caster's choosing, as long as it is of a kind fired from another weapon, and then it splits them in multiple smaller replicas of the original spell, much like a specific modifier word does. There is only another word that does this, and is also considered a shape word."

((Also, i focused POT last turn, so my first Sentence should be 8 instead of 7(although it doesn't really matter).))

In this case it does! Congratulations on being the first one to get an 8 in a transformation roll! You can switch the transformation on and off just like if you had rolled a 5 (which is, just once per turn).
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: Rolepgeek on May 10, 2016, 06:28:01 pm
Hm. Will post an action later tonight, just so my turn isn't skipped.
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: Bigf00t on May 10, 2016, 11:48:52 pm
Well I'm an Idgot. For some reason I misread waitlisters spawning as possible hostile NPCs? Bah. I'll blame it ON THE BOOGIE!

DO SOME MOAR TESTIN' CAPTAIN!
Title: Re: Tribulations in Magic: Happy turn 150!
Post by: H4zardZ1 on May 13, 2016, 02:30:59 am
I did the complicated way because i lost the hueg list Derm got, too lazy to look for and at it, not sure i can conjure a limb out from a phantom limb that lasts forever (or it is small enough), not sure about connecting limbs with fire(or magma, for that matter) and not sure if the repair word can repair a disappeared limb.

Too much things? At least i got large fingers with that huge hand... :b
Title: Tribulations in Magic: Plan Deathtrap begins
Post by: Tomcost on May 13, 2016, 09:31:29 am
Turn 151

I can't find my wordlist, so I guess I'll just spam random words until I die.

Coturor Periamquaes

You officially start your magic career by pronouncing gibberish, like any respectable mage eventually did, you suppose:

[Pot:6]
A ball of vanilla-flavored ice cream the size of your upper half body materializes in front of you and is launched forwards, splattering against the wall. Wait, what the heck?

You are going to experience a lot of randomness this way.

YARRRRRRR Got it?
Focus STR by twisting my body.

You focus your strength! You flex your awesome rubber body, totally like a bodybuilder. Excluding the fact that you are still a puny humanoid, but at least this gets you ready to use your strength for something. You doubt that rubber will be able to damage the hippo, but maybe you can push it around.

Speaking about the hippo, it flashes with light, and it falls slightly to the ground. It seems that it has entered the material realm again.

"Hey... there... Uh, sorry about that, are you a... rat-person? Would you like to help me stay safe here? I'm in a fight against other wizards, which you could help me by killing them if you wanted. I could arm you or help you in some way if you helped me?"

Two words again. If the person I summoned attacks me, two different words instead.

The rat-person doesn't answer, and instead stares at you, mistrust in its eyes. You shrug and cast your spell:

[Pot:6+1=7]
You glow with a strong golden hue, and with a bright flash of light, you feel yourself standing in four legs, with what seems to be a tail in your rear, and a sharp mouth. You have become a dragon! Woooooo! You also feel fire building inside of you, awaiting to be expelled from your mouth. Could this be more awesome?

Dragon form:
[Naturally sharp]
-You get a 4 pot breath attack which has a cool-down of 3 turns.
-You can't have an inventory, because you don't have hands to grasp things.

The rat person seems to be too scared to be near you, and runs away.

Hm. Will post an action later tonight, just so my turn isn't skipped.

Again,, you unleash your sadness into a spell:

[Pot:6+1=7]
A thick golden line appears, and draws a big warhammer. With a flash of light, if falls to the ground with a heavy thud. You lift it. It is reaaaaally heavy, but a hit from this thing is almost guaranteed to cause serious damage.

Big concrete warhammer:
[Blunt weapon]
[Very Heavy]

Now you look like a B-movie superhero that came out of a construction site. Do you want a hero nickname maybe? Public worker? Sad builder? Concrete knight? There are plenty of possibilities.

But you still have science to do:

[Pot:4]
Nothing happens.

[Pot:4]
Still nothing happens.

Well I'm an Idgot. For some reason I misread waitlisters spawning as possible hostile NPCs? Bah. I'll blame it ON THE BOOGIE!

DO SOME MOAR TESTIN' CAPTAIN!

[Pot:4+1=5]

A golden line appears and begins to draw lots and lots of tiny nunchakus that together form the shape of a bird. With a flash of light, the nunchakus and the chains that join the different pieces, everything, materializes into wood. Oddly enough, the bird manages to move away, and the nunchaku sticks it has for a beak even open and close as it pecks the ground fruitlessly looking for food. Who was the guy who made biologists and martial arts masters to commit suicide? well, you took his job and developed further your offense both of them so that the dead people are now rolling on their tombs.

Now, you try to defy maybe other laws of physics:

[Pot:2+1=3]
A golden line appears and draws a tiny tail. With a flash of light, it materializes into that magic-absorbing crystal. Huh. It seems normal, as far as you can discern. Maybe it is actually normal. You don't know.

Quote from: Beirus
PM

Initiating Plan Deathtrap:

[Pot:6+1=7]

[Pot:3+1=4]

You position yourself so that you get two semi-circular walls of silver to more or less overlap and prevent whatever you put inside from leaking. The different sizes of the resulting walls (one normal but another a bit too big) means that it will surely leak, but at least whatever you put inside won't exit all at once. Whatever you have in mind, it should be something that doesn't evaporate, so you should consider maybe fixing its molecular structure into something liquid so that it doesn't dissipate.

About your questions to the Guide, some has been answered recently, and here is another one which had been answered before:

There are no results regarding the words "Biometal" and "Special". Searching for "Silver" and "Special"...
Accessing Researcher's notes...
Reproducing extract from Lead Researcher's notes:


"... These are the kind of things that I hate. Why is silver so special to this word? Maybe because of its association with those things that are holy? It is the only reason why it would ever provide some kind of impermeability to an element which represents its opposite..."


Will him to release the ledge. Then, if needed, cut his hands off.

Time to end this:

[Lemon Will:1]
[Bob will:5]

As soon as you try to overcome Bob's mind and push his flesh away, it counterattacks with the force only a desperate man can have when he is facing death. It goes as far as preventing your own movement! You still try to reach the katana and finish the job:

[Lemon dex:5+2-1=6]
[Bob dex:6-2=4]

[Lemon str:2-1-2-1=-2]

But both the fact that his body is small and puny and the temporary influence of Bob's counter-attack just make him lightly tap his adversary in one finger, not even drawing blood.

At least you have the katana now:

Steel katana:
[Has an edge]

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: flabort (click to show/hide)
Title: Re: Tribulations in Magic: Plan Deathtrap begins
Post by: H4zardZ1 on May 13, 2016, 09:43:24 am
YARRRRRRR Got it?
Focus STR by twisting my body.

You focus your strength! You flex your awesome rubber body, totally like a bodybuilder. Excluding the fact that you are still a puny humanoid, but at least this gets you ready to use your strength for something. You doubt that rubber will be able to damage the hippo, but maybe you can push it around. Or just smash your tiny halberd into it, which should do the job, even if it breaks.

Which tiny halberd? I don't see it in my inventory...
Say Tersse, then 'ask' the hippo to go into the magma by pushing it.
There's another reason why i like the rubber body other than it was immune to blunt damage: It was immune to electricity, doo.  typo indended
Title: Re: Tribulations in Magic: Plan Deathtrap begins
Post by: Tomcost on May 13, 2016, 09:47:24 am
YARRRRRRR Got it?
Focus STR by twisting my body.

You focus your strength! You flex your awesome rubber body, totally like a bodybuilder. Excluding the fact that you are still a puny humanoid, but at least this gets you ready to use your strength for something. You doubt that rubber will be able to damage the hippo, but maybe you can push it around. Or just smash your tiny halberd into it, which should do the job, even if it breaks.

Which tiny halberd? I don't see it in my inventory...
Greet the hippo with my new friend, Big Fist, then say Tersse.
There's another reason why i like the rubber body other than it was immune to blunt damage: It was immune to electricity, doo.  typo indended

I totally confused your sheet with another one. Your rubber fists won't do anything against diamond. I'll correct the turn. Maybe you should consider summoning a weapon first.
Title: Re: Tribulations in Magic: Plan Deathtrap begins
Post by: H4zardZ1 on May 13, 2016, 09:53:54 am
At least i can set the fist so the aim was knockback rather than damage, right?
Title: Re: Tribulations in Magic: Plan Deathtrap begins
Post by: Tomcost on May 13, 2016, 09:57:28 am
At least i can set the fist so the aim was knockback rather than damage, right?

Yes, but you could just push the hippo around and it would be more effective. By the way, do you want to push him to some place in particular? Otherwise the hippo is quite crippled, and already has the "On ground" penalty, so you can't put even more penalties on it by physical combat.
Title: Re: Tribulations in Magic: Plan Deathtrap begins
Post by: H4zardZ1 on May 13, 2016, 09:59:46 am
I'll edit turn then.
Title: Re: Tribulations in Magic: Plan Deathtrap begins
Post by: Elephant Parade on May 13, 2016, 11:33:30 am
Could've sworn Periamquaes was one of the theme words. Darn. Ghostly Incorporeal survives for another turn, I guess!

Isratnirum Eraesni
Title: Re: Tribulations in Magic: Plan Deathtrap begins
Post by: Rolepgeek on May 14, 2016, 02:48:13 am
I will be...

The Incredible Sulk!  :'(

I can't smash anything right.
Title: Re: Tribulations in Magic: Plan Deathtrap begins
Post by: Bigf00t on May 17, 2016, 11:22:46 am
QUICK TURN-MAKING POWERS... ACTIVATE!

<genericScience>

Hmm, poke the weird crystal with my sword? Flick it away in an arc with said sword if nothing happens? Maybe something will happen if it hits the ground hard enough, or if it gets prodded, or if I TRY TO BREAK IT IN TWAAAAIIIIINNNN

</genericScience>
Title: Re: Tribulations in Magic: Plan Deathtrap begins
Post by: Illgeo on May 17, 2016, 04:46:35 pm
Slash wildly. If that doesn't help, check if I can damage his heart with my will.
Title: Tribulations in Magic: Say hello to Squidface
Post by: Tomcost on May 19, 2016, 10:26:41 am
Turn 152

Say Tersse, then 'ask' the hippo to go into the magma by pushing it.
There's another reason why i like the rubber body other than it was immune to blunt damage: It was immune to electricity, doo.  typo indended

[Redz spd:2-1=1]
[Hippo spd:3-1-2=0]

Redz begins his plan to further incapacitate the mostly limbless and on the verge of destruction Hippo by trying to zap him:

[Redz pot:3+1=4]

[Redz end:3+2=5]
[Hippo end:3]

And a sizable shock materializes between both combatants, and the elctricity flows towards the Hippo, momentarily zapping it. Redz uses this opportunity to push the Hippo into the magma:

[Redz dex:2-1=1]
[Hippo dex:1+1-2=0]

His disproportionate hand manages to get a somewhat stable hold on most of the diamond creature's body. He then tries to pull it into the magma:

[Redz str:4-1=3]
[Hippo str:1]

And through a painful and long push, Redz manages to push the crippled hippo into the magma. Immediately upon falling, a column of magma erupts from the moat that pushes the creature back to the floor. A trio of magma heads, rodent in nature and looking pretty pissed off, appear from the moat and stare at you. They don't like what you did there.

The Hippo now suffers double physical damage. Not that it was really needed to finish it off, seeing at how damaged it was, but who cares now.

Could've sworn Periamquaes was one of the theme words. Darn. Ghostly Incorporeal survives for another turn, I guess!

Isratnirum Eraesni

More mad science!

[Pot:4]
His head glows with a controlled golden glow. The magic seems totally in his control, and so the Wizard orders it to react. With a flash of light, he finds a bunch of tentacles hanging from where a beard would be. They flap wildly as he tries to move them; it seems that it will take some time to get used to them. He also notices that he has a beak instead of a mouth now, but that it doesn’t seem strong enough to provide any noticeable benefits to biting. Lastly, his skull has been elongated enough to resemble the body of a squid. Huh, how interesting. You could even try and see if you can spit ink or something.

You shall be known now as squidface!

I will be...

The Incredible Sulk!  :'(

I can't smash anything right.

You keep on your path towards gearing yourself up to the point of utterly obliterating newbies:

[Pot:5]
You get a golden line, which suddenly becomes thicker and longer. It then proceeds to draw a big warhammer, before vanishing into nothing.

Let's say that you were doing science here so to save you the shame.

[Pot:5]
You get another glden line which draws a normal-looking warhammer. As it vanishes, you don't know if it is special in any way.

QUICK TURN-MAKING POWERS... ACTIVATE!

<genericScience>

Hmm, poke the weird crystal with my sword? Flick it away in an arc with said sword if nothing happens? Maybe something will happen if it hits the ground hard enough, or if it gets prodded, or if I TRY TO BREAK IT IN TWAAAAIIIIINNNN

</genericScience>

You test the crystal in many different ways. It seems as normal as these crystals are. Maybe your spell did something redundant and that's why you don't know what is different about it. Or maybe there is a hidden property to it. You don't know. The only way to know is to do more science.

Quote from: Beirus
PM

You have to complete this invention of yours!

First, those leaks are unacceptable:

[Pot:4+1=5]

[Pot:3+1=4]

You get two pieces of tar-covered sliver. You move them and make them stick into the openings. It seems that the tar itself would do the trick, and that the silver is redundant, but you still leave those dirty chunks attached to the wall, because why not.

With the walls impermeable, you try to fill it. First, you have to climb the wall:

[Dex:6+2-1=7]

Which you do gracefully with a jump, and keeping your legs on the more stable footing atop one of the intersections between the walls. Now, you try to feel that thing:

[Pot:4+1=5]
[Will:5+1=6]

You create a bunch of water and some of that ectoplasm. The ectoplasm disperses, without harming you (although it tried to do so), and the water just falls into the big container.

Huh, it seems that adding water does not make something liquid.

Slash wildly. If that doesn't help, check if I can damage his heart with my will.

Lemon tries to kill off that dude once and for all:

[Lemon dex:1+2=3]
[Bob dex:6-2=4]

But Bob manages to trick Lemon into hitting the stone floor instead of his hands by clever use of misdirection. And also capitalizing on Lemon's lack of attention.

He then tries to climb up:

[Bob str:6]

And he does that exceedingly rapidly! It seems that the fight will continue on foot.

((No will action because you used one last turn. You can use one on net turn, though.))

Quote from: Flabort
NO ACTION

The apprentice feels a chill running down his spine. Better get moving soon.


Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: flabort (click to show/hide)
Title: Re: Tribulations in Magic: Say hello to Squidface
Post by: flabort on May 19, 2016, 05:56:49 pm
Travel to Magma room and breath on Redz
Title: Re: Tribulations in Magic: Say hello to Squidface
Post by: H4zardZ1 on May 20, 2016, 02:04:42 am
Plsnoplsnoplsn- ah forget it, i got something i wanna show you and i am immune to that
Title: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: Tomcost on May 25, 2016, 10:27:26 am
Turn 153

Travel to Magma room and breath on Redz

Plsnoplsnoplsn- ah forget it, i got something i wanna show you and i am immune to that

[Apprentice spd:6-1-1=4]
[Redz spd:3-1=2]
[Hippo spd:4-2-1=1]

Redz is preparing to do something, but he is interrupted when a freaking dragon enters the room with a murderous intent:

[Apprentice pot:4] (Fixed)
[Apprentice dex:1]
[Redz dex:6]

The Struggling dragon attempts to breathe his recently found fiery breath upon the rubber man, but finds itself coughing cinders. Damn. And, to make matters worse, it seems that the Rubber Man is attempting to counter-attack with magic:

[Redz pot:2+1=3]
[Apprentice end:6-1=5]

A small portion of the floor beneath the Dragon becomes a dark substance that tries to cling to the fire-breathing reptilian. But it fails to do so, and dissipates. Unfortunately for the Struggling Dragon, Redz has not finished yet.

[Redz pot:1+1=2]

Redz rushes to the dragon and shouts in his face. A faint purple mist is produced, but is it quickly blown away. Dammit.

The hippo cleverly uses this distraction to crawl the fuck away into the Southern Hallway.

Quote from: Beirus
PM

You keep trying to make this plan work. But first, you do some quick science to determine what to do:

[Pot:4+1=5]
First you get a normal amount of dirt, with normal characteristics.

[Pot:2+1=3]
You get a small blob of some liquid with a dirt-like color, which falls to the ground and flows away. Eureka?

[Pot:4+1=5]
Now you get a blob of a jelly-like substance with a dirt-like coloration, which falls to teh ground with a splat and flows rather slowly.

Progress!

Quote from: THE REST OF THE PLAYERS
NO ACTION

The rest of the players feel a chill running down their respective spines. They better start moving soon.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: Elephant Parade (click to show/hide)

Spoiler: flabort (click to show/hide)
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: Rolepgeek on May 25, 2016, 02:34:15 pm
I forgot to do more science.

That makes me sad. But not that sad.

Let's go to the Grand Hall. Words later.

Eh, fine. Focus Pot. Need moar armor.
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: H4zardZ1 on May 26, 2016, 03:11:28 am
Doodge

Because i can't do anything else. Right now. minus the darkness thing, but i wanna save pool rn
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: Bigf00t on May 26, 2016, 11:20:09 am
Freak out about missing more turns

FOCUS ALL DA POTENCY! IT'S TIME FOR AN UPGRADE!
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: Elephant Parade on May 26, 2016, 10:49:05 pm
Coturor Couique
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: H4zardZ1 on July 13, 2016, 03:50:34 am
This question can also act as a bump:

Can Darkness kill people directly?
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: Bigf00t on July 13, 2016, 11:13:04 am
This question can also act as a bump:
I also support le'bump, or at least confirmation on whether I should continue keep this tab open :P
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: Tomcost on July 13, 2016, 11:52:48 am
To be fair, I saw little interest in the players. But if there is enough interest, I will continue this game. Bear in mind that things are bound to become less interesting if there are less players, and that just dying and respawning instantly is not something that I'm willing to allow, as it would just encourage a kind of suicidal metagame to weaken foes and then claiming souls with a fresh chracters that I'm not going to allow.

So, how about this: you all continue playing until you die, then, if there is enough players, you may get into the waitlist. If not, then I will grab the player with the highest soul count and grant him all the equipement he can reasonably make with his own wordlist, and then make him fight the rest of the story bosses, that are currently two.
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: Whisperling on July 13, 2016, 12:31:07 pm
I've been a lurker for a while, so I guess I might as well come out and improve the potential player count. Feel free to ignore the sheet it if you end up not wanting to throw new players in or something.

Spoiler: Sheet (click to show/hide)

Here (http://www.bay12forums.com/smf/index.php?topic=135081.msg6598793#msg6598793) is Derm's list if that encourages anyone to join.
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: H4zardZ1 on July 13, 2016, 11:12:40 pm
Flabort seems to be the core of the problem here; you didn't take fighting char that doesn't post into account.

Keep bugging flabort to post here, duh?

Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: Bigf00t on July 14, 2016, 08:42:30 am
Well

STILL GONNA FOCUS POTENCY FOR MY TURN

I'm going to reattempt a thing I did in another game just before it ended xD
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: Tomcost on July 14, 2016, 04:13:04 pm
I fear that if I attempt to reboot the game now it will disappoint some people because I have to travel for more than a week.

I'll do this: After I come back (or if I have internet some days before), I will PM all the players, and ask them about if they want to continue playing. If four or more do, I will put let them play their final life and Beirus will get to fight the bosses. If less than them answer, Beirus will get to fight the bosses. If I get more than six players, once some of them die, the maximum amount of players is going to be 6 so that there is some kind of waitlist and prevent the suicidal strategy that I fear instant respawning can cause. In this optimistic scenario the game shall continue as always.
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: H4zardZ1 on July 24, 2016, 08:29:25 am
Continue plez
Title: Re: Tribulations in Magic: Plan Deathtrap slowly shows progress
Post by: Rolepgeek on July 24, 2016, 12:25:19 pm
I'm willing to keep it going.
Title: Tribulations in Magic: The Calm before the Storm.
Post by: Tomcost on July 26, 2016, 09:17:32 am
Turn 153-B

The arena becomes agitated, as a multitude of little servants come out of the walls and start fixing everything. Rolling cylinders of stone pass over damaged terrain, restoring its former shape. Energy pyramids holding some black substance in its interior begging to open and sweep at the floor, removing all the crap lying around. And, for the most complicated and bigger stuff, some energy cubes holding a laser of nothing more than arcane energy itself begin to tear the obstacles away into smaller elements that are instantly sucked by the pyramids. All in all, the Arena seems far cleaner, except for some specific bits:

Quote from: flabort
NO ACTION

A trio of floating spheres phase out of the wall. One seems made of pristine bone. Other one, from wet flesh. A third one seems to be made of congealed blood. They orbit near the Struggling Dragon, and the beast feels sucked into them. Not being able to escape it, the dragon is trapped between the three spheres, which begin to rip apart all his matter into the three elements that compose them. Blood, flesh and bone then get in contact with their respective spheres, and they begin to phase out of existence, until there is no trace of the Struggling Dragon again.

Quote from: Illgeo
NO ACTION

After a lot of bad combat on Lemon's part, the crazy Bob manages to slice him in half, and absorbs his soul, just as he gets paranoid about the next monster that is going to be sent against him.

Quote from: Elephant Parade
NO ACTION

Squidface gets surprised as the Reaper itself rushes out of the obsidian skull and slices his squid head clean, just before pointing at it with its scythe and making it explode in gore.

W.H.O.A. appears in the Arcane Room, and is marveled by the multiple inventions he could make with this new thing called magic.



Meanwhile, in the Portal Room, the colorful display of the Portal changes from blue to red, and from purple to black. The now crimson portal seems to be indicating that something big is preparing on the other side. This is no good omen.



Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Derm (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Whisperling (click to show/hide)


GM comments

Okay, these are the players that still want to play. I'm going to roll five consecutive turns in a row, if there is no combat. At the end of the fifth turn, the next boss will appear. Right now, the objective is to prepare and fight the boss. THERE IS NO MORE RESPAWN. This means that whoever wins now are the players that survive the bosses and escape. Obviously, infighting is bad for this, but you are free to do what you want.

So, basically:

-You have five turns to prepare. Post them in a single post, so that I can cover them in a single post. If there is combat I will cover is separately.
-For this purpose, I'm making every pot roll an automatic 5, as long as you are not attacking anyone.
-You have all been fixed so that you don't waste pool on unsuccessfully fixing yourselves.
-There are no more NPCs bother you. Yes, the Murderous Hippo is dead now.
Title: Re: Tribulations in Magic: The Calm before the Storm.
Post by: Dermonster on July 26, 2016, 09:19:24 am
And yes I've been shadow controlling Beirus for a while now. Will do stuff later.
Title: Re: Tribulations in Magic: The Calm before the Storm.
Post by: Beirus on July 26, 2016, 12:47:50 pm
"A while" being like 4 or 5 turns at most. And "Beirus" meaning "Beirus' character". I am no one's puppet!
Title: Re: Tribulations in Magic: The Calm before the Storm.
Post by: Dermonster on July 26, 2016, 02:07:12 pm
Boss time!


A-865    Stueiam Y-771    Ruant Y-831    Tacumquocon  Y-661    Ilipronte R-503   Constcumli  Y-652    Terisli

G-417    Ertuque Y-381    Ciis R-177   Tersse G-213    Tatamtuscon  Y-344    Atiticiru Y-334    Oruentseat

Y-381    Ciis G-764    Iliturpro  Y-545    Oner  G-213    Tatamtuscon G-237    Itapronique  G-639    Taon

Y-381    Ciis Y-712    Seratra   Y-545    Oner  R-177   Tersse Y-771    Ruant Y-381    Ciis

Y-381    Ciis Y-698    Quorapro Y-545    Oner G-717    Quainra G-729    Estiaci  G-111    Osrumnti
Title: Re: Tribulations in Magic: The Calm before the Storm.
Post by: H4zardZ1 on July 27, 2016, 04:51:28 am
And the game of Isqua Tersse is ending.
Tisuiiamri is Divide.
Either Itata or Periumco are Wielded, i think.
Turn 1: Ciunttusium Ertuque(Because extra safety), Atiia Cumqui the wall.
Wear the first result.

Turn 2: Ritus Ciis Riarneest Antsequeet
Wield the result.

Turn 3: Itata Itaius Tersse Tacumquocon

Turn 4: Queitunt Ererum Oner Coeradide

Turn 5: When i know what do Cumqui means.

Wait up derm... your fourth turn action had two same Material words?
Title: Re: Tribulations in Magic: The Calm before the Storm.
Post by: Tomcost on July 27, 2016, 01:18:40 pm
Derm, I'm going to save you some time and tell you that you can only have a maximum of three controled materials at the same time. If you want to have more, you will have to find a way to change between control objects during combat, and carry them in a way that they are not touching your body.
Title: Re: Tribulations in Magic: The Calm before the Storm.
Post by: Dermonster on July 27, 2016, 02:17:51 pm
A-865 Stueiam    Y-771 Ruant    Y-831 Tacumquocon     Y-661 Ilipronte    R-503 Constcumli     Y-652  Terisli

G-417 Ertuque    Y-381 Ciis      R-177 Tersse    G-213 Tatamtuscon       Y-344 Atiticiru    Y-334 Oruentseat

Equip Weapon

G-279 Taereinis     G-764 Iliturpro

G-279 Taereinis

Tie glove/bag to person in easily accessable place.

G-513 Ueco     Y-545 Oner    G-213 Tatamtuscon    G-237 Itapronique      G-639 Taon

G-513 Ueco     Y-545 Oner    R-177 Tersse      Y-771 Ruant      Y-381 Ciis

G-513 Ueco     Y-545 Oner    G-717    Quainra G-729    Estiaci  G-111    Osrumnti

For each one, envision a pile of the result instead of a solid mass.

Otherwise chip it all down into smaller, bite size pieces.

Shove equal ammounts of each into glove bag.



How's THAT for inventive.
Title: Re: Tribulations in Magic: The Calm before the Storm.
Post by: Tomcost on July 27, 2016, 07:56:41 pm
H4zardZ1, I'm going to need you to post the codes of the words too. I'm having a problem finding Attia in my wordlist.
Title: Re: Tribulations in Magic: The Calm before the Storm.
Post by: H4zardZ1 on July 28, 2016, 03:09:59 am
Oops, a single letter seems to be too heavy.
Editing.
Title: Tribulations in Magic: Second Boss fight!
Post by: Tomcost on July 29, 2016, 08:52:08 am
Turns 154 to 158 ((including 158))

A-865 Stueiam    Y-771 Ruant    Y-831 Tacumquocon     Y-661 Ilipronte    R-503 Constcumli     Y-652  Terisli

G-417 Ertuque    Y-381 Ciis      R-177 Tersse    G-213 Tatamtuscon       Y-344 Atiticiru    Y-334 Oruentseat

Equip Weapon

G-279 Taereinis     G-764 Iliturpro

G-279 Taereinis

Tie glove/bag to person in easily accessable place.

G-513 Ueco     Y-545 Oner    G-213 Tatamtuscon    G-237 Itapronique      G-639 Taon

G-513 Ueco     Y-545 Oner    R-177 Tersse      Y-771 Ruant      Y-381 Ciis

G-513 Ueco     Y-545 Oner    G-717    Quainra G-729    Estiaci  G-111    Osrumnti

For each one, envision a pile of the result instead of a solid mass.

Otherwise chip it all down into smaller, bite size pieces.

Shove equal ammounts of each into glove bag.



How's THAT for inventive.

-You get transformed into a biometal humanoid, covered in shiny steel skin, with a pair of biometal dragon wings on your back. You also have biometal claws, because it is badass.

Now your transformation grants you:

[Light]
[Yields]
[Smooth surface]
[Soft]
Flight: you can spend your physical attack on your turn to become airborne. While airborne, you can't and can't be engaged in melee combat on normal terms. To melee attack from the air, you will suffer a -1 dex penalty, but gain a +1 strength due to momentum. Be warned that NPC will see this coming and react accordingly.

-You get a golden line that seems to be like a long pole. On one side, there is a spear head. On the other one, a sword. With a flash of light, it materializes into electric steel, while being covered by rubber on the parts where you are actually supposed to grab it.

Electric steel swordflailchainlamp spearsword:
[Has an edge]
[Piercing weapon]
[Energy based:5/5]

-Next, you create a pair of cloth gloves, and then summon some more cloth. By carefully twisting and tying it together, you have two makeshift bags to hold whatever you intend to put into them.

You have a pair of makeshift cloth bags.

-You get a chunk of candy that can control air, light and water.

-Next up, you get another chunk of candy that can control electricity, steel and biometal.

-Following that, you get another chunk of candy that controls flesh, plants, and dirt.

Being careful not to touch more than one at the same time, you manage to bang them against the floor with enough delicacy to reduce each of them to a pebble sized candy, and fit them in your makeshift bags.

You realize that the most abundant material around, the stone that makes the floor and the walls, was not taken into account when considering possible control objects. Well, if you want to crush people with your will, you will have to make something that controls stone later.

And the game of Isqua Tersse is ending.
Tisuiiamri is Divide.
Either Itata or Periumco are Wielded, i think.
Turn 1: Ciunttusium Ertuque(Because extra safety), Atiia Cumqui the wall.
Wear the first result.

Turn 2: Ritus Ciis Riarneest Antsequeet
Wield the result.

Turn 3: Itata Itaius Tersse Tacumquocon

Turn 4: Queitunt Ererum Oner Coeradide

Turn 5: When i know what do Cumqui means.

Wait up derm... your fourth turn action had two same Material words?

-You point at the wall and it transforms into a pair of rubber gloves, that at the same time look like sock puppets, like those the children use, but made out of rubber. You put them on anyway.

Childish rubber gloves:
They don't electricity go through! (redundant as you are made out of rubber)

-You get a chunk of steel covered in tar and dissipating clouds of something purple, and something dark. Upon falling to the ground, the only thing remaining is the tar and the steel.

Wielding that wouldn't give you any benefit. Unless you want to cover your new gloves in tar. But you still do, to do the following:

-The chunk of steel and the tar covering it is transmuted into electricity and repulsive force, with a lot of robotic beeps and bops. Nothing happened.

-You get a long hand, elongated enough to look somewhat like a staff, made out of gasoline. It falls to the ground and breaks apart, and the gasoline scurries back into the magma, where it explodes. This is about the third time you could have died had the GM bothered rolling your turn properly.

-Pending until later.



Back in the Portal Room, the swirling mass of black and red lights reached its brightest state. The Portal has been linked to another place...

An elongated figure came out of the portal. Yet it did not step on the floor. It just floated outside of it, gliding like if it didn't actually exist in this plane.  Folded arms, and covered in clothing sewn in a patchwork of many scraps of cloth, the figure was still thin and unnaturally tall. The face was totally covered in a wide mask, made from painted wood. Its geometrical drawings resembled a fiendish, yet basic and rough face, with a wide open mouth and sharp teeth carved onto it. A pair of big and hollow triangles made the eyes of whatever spirit the mask tried to imitate. Some shapes were on its shoulders, though. Barely humanoid, with many things stabbed onto them. Cloth dolls, their eyes little more than sewn buttons, and pierced by plenty of needles made from a silverish material, they seemed to look at the same place the bigger creature was staring at.

After a brief time of concentration, the creature unfolded its arms, leaving them widely open, and revealing other dolls hanging from them. Hanged dolls, some of them lacking limbs, other with their stuffing coming out of their ripped torsos, but all of them staring at the same spot the creature was looking at.

A voice could be heard across the entire Arena, but it was not a physical one. Instead, everyone heard it inside their heads, screaming its demands. It was distorted, angry and annoyed, yet it had a feminine touch in it.

~I feel you, mortal. You have grown powerful. You are ripe for harvesting. You shall soon become part of my collection, just like the rest did. Come and face me, and make this quick. There is plenty of other individuals to collect...~

~Damn, this is the last time I listen to Tim about this whole roleplaying stuff.~



Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Derm (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Whisperling (click to show/hide)



GM comments

Players who didn't post can claim their five turns worth of spells in the future.

Meanwhile, I'm going to give everyone a single word clue about this boss. The word is:

"Magneto"

Have fun!
Title: Re: Tribulations in Magic: Second Boss fight!
Post by: H4zardZ1 on July 29, 2016, 09:38:52 am
Okay, i now understand what does Cumqui mean.

Fifth Turn: Queitunt Ererum Oner Atiia upon floor.
Wield the result.
Title: Re: Tribulations in Magic: Second Boss fight!
Post by: Dermonster on July 29, 2016, 09:58:49 am
Y-831    Tacumquocon G-279    Taereinis  Y-712    Seratra

Y-831    Tacumquocon G-279    Taereinis  Y-698    Quorapro

Wear results, hopefully.

Eat one plant control candy. Will The pants around me into a variety of plant based traps. A pitcher plant trapdoor filled with Red Tide Algae at the entrance! Australian Gympie-Gympie tree leaves covering the floor! Plant golems!
Title: Tribulations in Magic: Facing The Collector!
Post by: Tomcost on July 31, 2016, 09:58:44 am
Turn 159

Okay, i now understand what does Cumqui mean.

Fifth Turn: Queitunt Ererum Oner Atiia upon floor.
Wield the result.


-The patch of the floor is transformed into an elongated hand with its fingers so close together that they are almost fused into a straight shaft. It is all made out of stone. Upon grabbing it, you notice that your perception of the world around you has improved, and that you can now control stone more or less with your mind.

Stone control staff in the shape of a hand:
[Blunt weapon]
[Heavy]
Can control stone!

Y-831    Tacumquocon G-279    Taereinis  Y-712    Seratra

Y-831    Tacumquocon G-279    Taereinis  Y-698    Quorapro

Wear results, hopefully.

Eat one plant control candy. Will The pants around me into a variety of plant based traps. A pitcher plant trapdoor filled with Red Tide Algae at the entrance! Australian Gympie-Gympie tree leaves covering the floor! Plant golems!


[Pot:6+1=7]
You get a pair of big arm guards, made out of cloth, but with repulsive force covering its exterior. They are quite big, but, as they are made out of cloth, you can easily fit them better, even when considering the repulsive force on the outside.

[Pot:3+1=4]
Same as above, but this time with leg guards. They fit you perfectly.

Cloth arm and leg guards with repulsive energy coating:
-1 dex to attacks made against those body parts.

You then try to mold the plants around you into some kind of trap for the boss. You remove your control candy piece from one of your pockets (you only have one, because grabbing multiple control items, no matter if they grant control over the same thing, would be as dangerous as if they controlled different elements), and put it in your mouth. As you don't salivate any more, you can keep it in there as much as you want. Anyway, you try to make some traps:

[Will:2+1=3]

You manage to bring some plants to the ceiling and morph them into vines that hang near the door. Those must be annoying, you think.

Quote from: BOSS
BOSS TURN

A silent command is given, and then the head of the Guide phases through the ceiling and sates that the reproduction of the requested file will commence:

[♪] (https://www.youtube.com/watch?v=IFmJN-xWlUo)

The floating creature then begins to slowly move towards the Greenhouse Room. All the other people in the arena look at it, but they are ignored. The creature knows where its prey is.

Upon arrival, it just phases through the vines set at the entrance by Robert, but his keen eye manages to notice that some of them actually collided with something in its body: the needles made from that silverish material.

The creature speaks in Robert's mind:

~If you thought that you would be prepared to face me, you are wrong. You are facing The Collector, and you will soon join the Collection with those who have tried it before...~

The creature unfolds its arms, and you get the unnerving sight of all those hanged and mutilated dolls.

Optional roleplaying segment in the Greenhouse Room




Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Derm (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Whisperling (click to show/hide)
Title: Re: Tribulations in Magic: Facing The Collector!
Post by: Dermonster on July 31, 2016, 11:14:15 am
"Guide, play a sick beat." (https://www.youtube.com/watch?v=BJLZHcG9P-0)

R-597   Riarneest R-279   Iumumne A-811    Teriati


"Now, listen up ya'll,

We got us a challenger in the house,

Comin' in, thinking you're so tall,

but in reality you're as small as a mouse.

yo

Watch out son I'm comin' at'cha

With my sword and my chord I will blast ya,

with a whip-crack

and my sound-track

you gonna come in last, ya?

Watch me soar on my dragon wings,

Gonna terminate all your dolly things~

cause when I got a sick beat

things are gonna get a little sweet

watch out man, we are the kings!

Collection?

Correction!

All you got is a sad Rejection!

From me, you see

I deny

So comply

With my decree!

Word."

Fly into the air and switch to the Air/Light/Water candy.
Title: Re: Tribulations in Magic: Facing The Collector!
Post by: H4zardZ1 on August 01, 2016, 04:47:27 am
((Welp, i actually wanted a hand-controlling staff. I wanted to become Master Hand Hand Master.))

Apply Control to Floor, shift the floor into a stone wall blocking Greenhouse room with Magma room.
Title: Re: Tribulations in Magic: Facing The Collector!
Post by: Tomcost on August 01, 2016, 08:41:29 am
((Welp, i actually wanted a hand-controlling staff. I wanted to become Master Hand Hand Master.))

Apply Control to Floor, shift the floor into a stone wall blocking Greenhouse room with Magma room.

Control works with materials, not shapes, and definitely not with anything related to targeting.
Title: Re: Tribulations in Magic: The Calm before the Storm.
Post by: Bigf00t on August 02, 2016, 10:26:22 am
CRAPCRAPCRAPCRAP
DAMN YOU "REAL LIFETM"

(I'll post a catchup turn sometime in the next 24 hours. Hopefully. Good lordy.)
Title: Re: Tribulations in Magic: Facing The Collector!
Post by: H4zardZ1 on August 03, 2016, 03:16:53 am
The floor is made of stone, and so control the stone floor.
Title: Tribulations in Magic: Face my wrathful rap!
Post by: Tomcost on August 05, 2016, 08:33:39 pm
Turn 160

The floor is made of stone, and so control the stone floor.

You decide to block one of the two exits of the Magma Room. You know, in case you want to keep the heat inside here.

[Will:4]

You manage to pull a good sized sheet of stone from the floor (leaving it somewhat flat, compared to the slight inclination it formerly had) and put it blocking the Eastern entrance. You take some time to admire the work o your mind in action, and then turn back to the inside of the Magma Room, being thankful that being made from a non-living body makes you not suffer the pains of the heat here.

"Guide, play a sick beat." (https://www.youtube.com/watch?v=BJLZHcG9P-0)

R-597   Riarneest R-279   Iumumne A-811    Teriati


"Now, listen up ya'll,

We got us a challenger in the house,

Comin' in, thinking you're so tall,

but in reality you're as small as a mouse.

yo

Watch out son I'm comin' at'cha

With my sword and my chord I will blast ya,

with a whip-crack

and my sound-track

you gonna come in last, ya?

Watch me soar on my dragon wings,

Gonna terminate all your dolly things~

cause when I got a sick beat

things are gonna get a little sweet

watch out man, we are the kings!

Collection?

Correction!

All you got is a sad Rejection!

From me, you see

I deny

So comply

With my decree!

Word."

Fly into the air and switch to the Air/Light/Water candy.


As the words flow from Robetrt's mouth, he casts a spell:

[Robert pot:6+1+3=10]

An ear-piercing scream gets intertwined with Robert's words, just as a huge purple cloud is expelled from his mouth and covers the Collector. The strange figure is apparently unharmed by any of those two displays, but you feel immensely proud as the music plays and you shit talk The Collector anyway. It is then interrupted by its thoughts in your head:

~To be fair, I just allowed the Guide to reproduce that music because I was honestly tired of this charade. I wonder why Tim convinced me to do this in first place. Anyway, you are free to reproduce any kind of sound, I don't even hear them. I actually didn't hear you either, I just read your thoughts~

Then all the dolls and the figure grasp their respective chins, like in sudden thought.

~Which reminds me about something...~

[Robert spd:4+1=5]
[Collector spd:3+1=4]

Robert quickly changes candies and flies into mid-air, and then one of the dolls, one over the left shoulder of the creature, quickly moves and makes a yanking motion:

[Collector will:4+4=8]
[Robert str:2+1=3]

The cloth belt is quickly pulled away from Robert's waist, even as he tried to grab it with all the strength he could muster on such an unexpected event. The makeshift belt, and the pair of candies not currently in his mouth are thrown away, and it will likely take some maneuver or another for Robert to retrieve it.

~You are quick, but not strong enough~

The Collector now stands still, floating just as before.



Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Derm (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Whisperling (click to show/hide)
Title: Re: Tribulations in Magic: Face my wrathful rap!
Post by: Dermonster on August 05, 2016, 09:05:20 pm
A-613    Eraueraque G-831    Iliita R-279   Iumumne At the Boss man.

WILL the Light around myself to form several illusiory copies. have them divebomb the bossman in conjunction with me, albeit at several different angles.

Time for a charge! SwordSpears up, let's do this!
ROBEEEERT
WIIIILIIIIIAAAAAAAAMSSSSSSS!

Title: Re: Tribulations in Magic: Face my wrathful rap!
Post by: H4zardZ1 on August 06, 2016, 04:46:11 am
Anyone: Use Darkness.
Go to grand room, Will stone floor to wall at northern entrance of magm-oops, no will actions this turn? Cumeraproni Ciis Cumeraproni Ciis at the Northern Entrance of the magma room (but get out from magma room first), Go to grand room.
Title: Tribulations in Magic: Tales of useless attacks and frustration
Post by: Tomcost on August 06, 2016, 06:06:55 pm
Turn 161


Anyone: Use Darkness.
Go to grand room, Will stone floor to wall at northern entrance of magm-oops, no will actions this turn? Cumeraproni Ciis Cumeraproni Ciis at the Northern Entrance of the magma room (but get out from magma room first), Go to grand room.

You keep trying to wall off the Magma Room, for whatever purposes you have in mind. You step into the Southern Hallway, and you think you would have been relieved from the heat were you able to physically suffer it. Not being able to sweat it great, it makes you less sticky. And stinky too, for that matter. Anyway, you do magic:

[Pot:6+1=7]
[Pot:4+1=5/2=2.5]

Total pot: 9.5 rounded to 10

A really thick goldne line appears, and draws a big wall that covers the Northern Entrance of the Magma Room. With an unusually bright flash of light, it amterializes into a thick steel wall. Nobody is going to break through it with force, you think.

After that, you walk to the Grand Room, funding there some guy doing nothing at all.

A-613    Eraueraque G-831    Iliita R-279   Iumumne At the Boss man.

WILL the Light around myself to form several illusiory copies. have them divebomb the bossman in conjunction with me, albeit at several different angles.

Time for a charge! SwordSpears up, let's do this!
ROBEEEERT
WIIIILIIIIIAAAAAAAAMSSSSSSS!


Robert tries to unleash a bunch of attacks at the same time, hopefully to distract the creature and be able to land a good hit. The Collector is staying still. It is odd. It is not even attempting to cover itself, or anything. Anyway, Robert follows his plan:

[Will:5+1=6]

He manages to bend the light around him, and get the wavelength in the right frequency and everything to create three copies of him. With a mighty scream, he charges at the same time he unleashes a spell:

[Robert pot:3+1=4]

Near his enemy a high pitched noise and a multitude of incoherent phrases are created. The Guide stands still, totally unfazed by this. Anyway, Robert orders his copies to attack at the same time with him:

[Robert dex: AUTOHIT] The target is not attempting to evade!
[Robert str:6+1=7]

As the illusions break themselves upon colliding with The Collector, Robert just goes through it, loosening all the tiny metallic needles, which, contrary to the cloth figure and its dolls, fall to the floor.

The Collector just stays there, and you hear its distorted yet feminine voice again:

~You are way sillier than I expected. Although, I guess I shouldn't have expected much from just the one who defeated Timothy, anyway. You were almost right with your choice of elements, yet totally wrong with the kind of attack you made. Now, if you excuse me, I have to prepare myself to wreck you to shreds in just a brief instant.~

[Collector Pot:1+1=2]

A tiny golden line appears, but is fades away. You can see one of the dolls hitting the left shoulder of the creature in frustration.

~I'll give you some more time to figure out how to beat me. You didn't beat the Reaper yet, so it must be difficult for you to know how to deal with immaterial beings.~



Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Derm (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Whisperling (click to show/hide)
Title: Re: Tribulations in Magic: Tales of useless attacks and frustration
Post by: Dermonster on August 06, 2016, 07:10:59 pm
"Give me more time my ass, I saw that! Don't talk down to be when you can barely produce a shitty spark! Ratty old pincushion tryin to spit sick slander but all I'm seeing is sawdust! See, I'm gonna sunder your silver strings into salt! Guide, tell me everything you know about every metal with a silverish color!"

Rush him, attempt to yank all the mettalic needles/strings out of one of the cloth puppets!
Title: Re: Tribulations in Magic: Tales of useless attacks and frustration
Post by: H4zardZ1 on August 06, 2016, 07:24:00 pm
immaterial beings
Despite the fact that immaterial(gas?) isn't Ethereal, i'd suggest try to launch ethereal things at them. Use Nteco modifier; It is Ethereal.
Also, most immaterial beings have low END; As i said, Darkness(Antsequeet).

Can someone summon ethereal things?
Title: Re: Tribulations in Magic: Tales of useless attacks and frustration
Post by: Dermonster on August 06, 2016, 07:33:34 pm
immaterial beings
Despite the fact that immaterial(gas?) isn't Ethereal, i'd suggest try to launch ethereal things at them. Use Nteco modifier; It is Ethereal.
Also, most immaterial beings have low END; As i said, Darkness(Antsequeet).

Can someone summon ethereal things?

Oh my.

Either way, I'm gonna pace out my word attacks due to lack of pool.
Title: Re: Tribulations in Magic: Tales of useless attacks and frustration
Post by: Tomcost on August 06, 2016, 07:35:50 pm
Can someone summon ethereal things?

Umm, if I have used the word Ethereal, then it means the same thing as immaterial.

And the, the answer is yes.
Title: Re: Tribulations in Magic: Tales of useless attacks and frustration
Post by: Beirus on August 06, 2016, 08:29:30 pm
((I feel like the Vacuum word combined with Immaterial might be worth a shot. Her Str is probably low, like Tim's Will.))
Title: Re: Tribulations in Magic: Tales of useless attacks and frustration
Post by: H4zardZ1 on August 06, 2016, 10:09:20 pm
((waitaminute...))
"Guide, is Porcelain immune to Acid?"

((Also, i said that because i've asking someone else to summon a ethereal thing.))

Attia Nteco at stone floor, attempt to shape result into spike..
Title: Re: Tribulations in Magic: Face my wrathful rap!
Post by: Bigf00t on August 06, 2016, 11:38:59 pm
Oh hot dang. That 24 hour thing went well. Anyway:

YO PEOPLE! TIPS FOR MY PEEPS!
Anyway, back to MAGERKS!
(EDIT: Oh mon dieu, it is at this point I realise I have SEVEN pool, not five. DIS GONNA BE GUD! EDIT2: TIME FOR THE MOST CONCENTRATED SCIENCE I'VE EVER DONE)

TURNS 1-5:((PS:Lets just pretend I was having a restorative nap meditation session. Yes. That. *cough*))
((PPS: JEBUS FUDGING CRISTY that was a large turn, and all prep that I'm massively overdue for :P))
Title: Re: Tribulations in Magic: Tales of useless attacks and frustration
Post by: H4zardZ1 on August 10, 2016, 03:25:04 am
Tomcost: Would you please send turn before this game dees? typo (or was it pun?) indended
Title: Re: Tribulations in Magic: Tales of useless attacks and frustration
Post by: Bigf00t on August 13, 2016, 12:48:25 am
Tomcost: Would you please send turn before this game dees? typo (or was it pun?) indended
It's not Tomcost's fault, any game I'm the last person to post a turn in dies.
Sorry guys.
My bad :P
Title: Tribulations in Magic: The cavalry is... still preparing.
Post by: Tomcost on August 15, 2016, 03:13:53 pm
Turn 162

TURNS 1-5:
  • "A-865 Stueiam A-603 Iamturre Y-381 Ciis Y-339 Rean R-265 Nteco R-363 Uribuoru Y-545 Oner"
    CREATE THE ULTIMATE FORM! Preferably with the platinum bits protecting the rest of me from the ectoplasmic bits, and platinum skin at least on my hands please :)) Other then that go nuts!
  • "A-729 Itaius Y-381 Ciis Y-428 Enperlitu G-785 Tuntqui R-363 Uribuoru"
    And just in case that goes... unusably or overly dangerously weird, use the rest of my FREAKING 7 POOL as such:
    "Y-381 Ciis Y-428 Enperlitu"
  • "Y-381 Ciis Y-458 Aeerira R-265 Nteco Y-339 Rean R-655 Busius R-265 Nteco R-129 Isqua"
    As far as the intention with these, focus on steel bolts, but with ethereal platinum tips that.. well. I think you can figure out my intention from there by "explodes" and "ethereal fire" :P Hopefully they'll only explode on contact with ethereal matter, in which case I'd like to take care to not let the weird parts of my form (or any other part) touch the tips!
  • This next bit is a weird test. Move away from my other stuff for a moment and:
    "Y-381 Ciis G-178 Itneaniu A-729 Itaius R-655 Busius R-265 Nteco R-741 Antsequeet R-363 Uribuoru"
    Use my WILL POWARS to catch it before it hits the ground, and inspect it a bit more carefully. The intention with creating is I'd like the mother of all specialized anti-boss tech-grenades please :)) (I would REALLY like a button or something that until pressed the damn thing won't go off, if no such function appears to be included, then just WILL-ORBIT it around me until later.
  • Finally, some stuff to hold my other stuff:
    "G-783 Etemet Y-381 Ciis Y-766 Antatattat"
    Just a leather belt with pouches and buckles etc for attaching things, and/or a little loop to put my rapier in :D
    Ok, finally, empty my hands of things, pick up my TRUSTY RAPIER and focus on it while I cast the following:
    "A-575 Itata A-278 Itaquaestan R-265 Nteco R-363 Uribuoru"
    Hopefully that'll give my sword some anti-etherial/immaterial use as well :D
((PS:Lets just pretend I was having a restorative nap meditation session. Yes. That. *cough*))
((PPS: JEBUS FUDGING CRISTY that was a large turn, and all prep that I'm massively overdue for :P))

You finally wake up with a whole lot of magic to do:

-You get transformed into a steel demon with platinum skin and an aura of unholy power which... sort of floats. Or rather, just is. You can move your body, but you have lost any means to interact with the world as your limbs just go through...everything. Maybe this platinum thing was not the answer. Do you know of other materials with a silver-like color, but that at the same time are not silver? At least you can control platinum, steel and the souls of the damned. All your previous stuff falls off. Because all of it is material, and you are not!

Immaterial steel fiend with platinum skin and ectoplasm covering. Add control into the mix:
You are immaterial! If not using a control action, you can't move besides flailing with your limbs. You can interact with immaterial objects, though. Everything that your magic produces is now immaterial.
[Smooth surface]
[Yields]
[Unholy:5]

-You get a small crossbow of steel and ectoplasm. As the ectoplasm is not solid, you can't grab it without dispersing it. You then make an alternative version, one made only from steel, and it works:

Immaterial Steel crossbow:
-Roll strength to fire, dexterity to aim.

-You avoid the immaterial word for this one, as to not cause an "immaterial immaterial" thing that is likely to cancel the immaterialness of the whole thing, and you get five steel and platinum bolts which should explode into fire.

Five immaterial platinum and steel bolts that explode in a pot 1 fire.

-Avoiding the immaterial word again, you get a clean-looking rubik cube made of steel that upon touch it trembles somewhat. It seems dangerous, and it seems that it could explode if it collides against something.

Futuristic immaterial steel cube which explodes into darkness and ectoplasm.

-You get a leather and steel belt, which you use to strap the bolts and the cube so that you don't have to carry them. Unfortunately, you can't grab your rapier anymore, so you can't do the last part. Maybe there are other ways to do what you have planned.

((waitaminute...))
"Guide, is Porcelain immune to Acid?"

((Also, i said that because i've asking someone else to summon a ethereal thing.))

Attia Nteco at stone floor, attempt to shape result into spike..

The head of the Guide falls from the ceiling, and it quickly answers in the negative. Bummer.

Meanwhile, you do magic:

[Pot:1+1=2]

The floor glows... that is as far as it gets. Dammit.

You can stll try to make a normal spike, though:

[Will:4]

Which you do! But it is still a bit rough. But who cares?

"Give me more time my ass, I saw that! Don't talk down to be when you can barely produce a shitty spark! Ratty old pincushion tryin to spit sick slander but all I'm seeing is sawdust! See, I'm gonna sunder your silver strings into salt! Guide, tell me everything you know about every metal with a silverish color!"

Rush him, attempt to yank all the mettalic needles/strings out of one of the cloth puppets!

The Guide comes and answers that the metals you may be looking for are either silver, platinum, or aluminium. You get responses about the first two being related to ectoplasm, and the third one undergoing tests with parallel planes of existence.

You shrug; you guess that it is enough. Anyway, you have to try to yank at the monster:

[Robert dex:4+2-1=5]

[Collector will:6+4=10!] Will success translates to dodge roll bonus! ((Otherwise, it just allows the boss to attempt to dodge))

[Collerctor dex:3+2+1=6]

The strange cloth creature and all its dolls manage to move out of the way in an unnatural and psychic equivalent of side-stepping. It manages to also grab some needles from the floor, and stab them back onto some of the upper dolls.

Dammit!



Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Derm (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Whisperling (click to show/hide)

GM comments

So, I got a reaaally busy week. And now I have a headache, but have a turn. The show must go on until either the players or the boss are dead.
Title: Re: Tribulations in Magic: The cavalry is... still preparing.
Post by: Dermonster on August 15, 2016, 03:26:09 pm
Dash and grab the candies, then fly higher.

"Hey jackass, nice moves you got there! But here's a question for you! CAN YOU DODGE CONVECTION!?"

A-106    Sseitatare A-895    Reuntinoru R-579   Diemoru at the floor in a general area around us.

WILL the air to compress and convey mass ammounts of heat from my spell result to the boss. THIS METAL WILL MELT!
Title: Re: Tribulations in Magic: The cavalry is... still preparing.
Post by: H4zardZ1 on August 16, 2016, 09:28:21 am
NOT SEEING IF I CAN CONTROL ETHEREAL OBJECTS.

Repeat last turn action. After that, Quopeenis Tersse into somewhere that doesn't hurt anyone.

Title: Re: Tribulations in Magic: The cavalry is... still preparing.
Post by: Bigf00t on August 20, 2016, 07:58:06 am
Well.... thats not what I was looking for :P

I nearly thought about just reverting everything. BUT NO. I WILL SLEEP IN THE NETHERREALM I HAVE MADE... MYSELF... BE IN!

Look at my rapier: "A-895 Reuntinoru R-265 Nteco (I hope that works, might just... delete)

If it becomes immaterial, then GRAB THAT SUCKER!

Also lets work on a NEW trademark weapon!: "A-729 Itaius Y-381 Ciis Y-256 Peemtaam Y-428 Enperlitu R-363 Uribuoru"

EDIT: Try and prepare crossbow, and perhaps the NEW WEAPON (if I can do both in one turn, if not then regular crossbow first) but don't load a bolt in either yet. Just ready to fire.
Title: Re: Tribulations in Magic: The cavalry is... still preparing.
Post by: H4zardZ1 on August 20, 2016, 10:09:43 am
Hmm, i have something else to test.

Editing turn.