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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Sethatos on February 16, 2016, 03:34:42 pm

Title: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: Sethatos on February 16, 2016, 03:34:42 pm
Complete story in PDF form here: https://dffd.bay12games.com/file.php?id=16832

Family Tree of Archcrystal here: https://dffd.bay12games.com/file.php?id=14549

Final save (Version 47.05) here: https://dffd.bay12games.com/file.php?id=16835

I have played my 40.24 fortress Archcrystal for 241 in-game years.I hadn't set out to play a fort this long (June 2015 to present). There were a few reasons I decided I wanted a multi century fort. The first one was Cave Dragons

Spoiler (click to show/hide)

Within the first decade I had captured a breeding pair of Cave Dragons and I wanted an army of them. I thought 1000 years would simply take too long so I decided on 200 years. I figured the would be a good size by then.They make great war animals once they reach a certain size. Having them immune to fire really helps against fire beasts as they're also immune to smoke so they won't lose sight of their target. The second reason is I've never really had "generations" of dwarves in my fort before. So I put the population cap to 30 and the strict cap to 45 to get babies.In my first 30 dwarves, I only had one married couple.

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This is Bomrek Cradlecrafts the Waning Fence of Gales. I took this picture of him just before he died at the age of 170. He was the first Militia Commander of the Fort. With his wife Cerol Treatyrims the Dark Zeal, they birthed half the fort. Everyone in the fort now was born there and is descended from these two down through 5 generations. They are literally the Adam and Eve of the fortress. I accomplished this by getting one more married couple to migrate and then arranging marriages for their kids with the pre-honeymoon suites I had setup:

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After that I got them to intermarry between cousins. The second youngest son of Bomrek and Cerol, Melbil, became king "after a polite discussion with his rivals" about 100 years into the fort, so the family then became the "Royal Family" of The Dipped Spears. I was lucky that he didn't have any mandate likes, so I could keep the fort running at night.
Here's some stats of the fort throughout the years:

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A little background. The Fortress lies in an evil Jungle called the Jungle of Drying. It is non-re-animating, but has "Clouds of Wicked Soot" that roll in periodically and transform caravans and animals into husk zombies. For that reason I burrowed everyone inside from the get go with a Civilian Alert.

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There is a 4z level waterfall where the two rivers meet. The entrance to the fort is just north of here.

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I set up just simple workshop areas.

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That along with keeping the population cap under 50 kept the FPS up. As well as no mayor for mandates. Now I didn't want them just wandering around doing nothing, so I had them decorate - for over 2 centuries. Here's the decorating floor:

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All of the furniture is made of clear glass, and it's all been decorated with everything we could find. That goes the same for the finsihed goods, especially the large gems. Here are some highlights:

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As you can see we had a lot of Forgotten Beast Attacks

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The ones we couldn't butcher (Gem or Stone or whatever) we saved to do something fun with later

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Getting ready we're going to need power so I constructed an underground river from one of the cavern lakes and hooked it up to water wheels:

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No iron on this map but we had tons of Tetrahedrite and Sphalerite. But also got lucky with 3 very tall adantine spires.
Getting ready to build the real fort we've stockpiled thousands of clear glass blocks:

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At last after a 142 year reign King Melbil, last son of the founders Bomrek Cradlecrafts the Waning Fence of Gales and Cerol Treatyrims the Dark Zeal died of old age. His daughter Libash inherited the throne. And it's time to build the clear glass fort of Archcrystal. And we're building this fort in Hell.

***

It fell on Unib to dig through the last layer of the Adamantine pillar. The Mad Queen Libash wanted her see-through fort to be amongst the swirling horrors of the underworld. The military was ready. The Giant War Tigers would be used as bait along with an artifact statue. An Artifact door would hold the initial attack to the killing floor. At last the breach was made. Unib was killed instantly and the horde ascended:

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Up the spire they came towards the killing floor. They were almost there.

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At last they broke through the cinnabar doors and the Marksdwarves opened fire.

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The first few demons fell instantly the legendary aim of the elite marksdwarves, but more poured through the opening slaughtering the Giant War Tigers as they went.

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There were two different kind of webbing demons so no need to waste the melee dwarves or the cave dragons. The Cave dragons had waited over 2 centuries for this moment. They could wait a little longer. Besides they would be needed later.

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At last the horde was dead, having been relentlessly shot by the Marksdwarves while occupied with the Giant Tigers. One even survived.

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Down the Adamantine spire went the military. Only 20 dwarves but backed by over 50 Cave Dragons they hold the spire against the remaining demons down below while the others work quickly to construct the stairs of glass.

Next time... Invading Hell with an army of Cave Dragons.
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Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: sirdanilot on February 16, 2016, 03:57:29 pm
I would love to do something like this too, creating a fort with actual generation differences.  Then again my forts generally don't survive long enough.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: steel jackal on February 16, 2016, 05:08:31 pm
mother of god this is amazing

usually i get bored after the first 20 years and start a new fort

i need to try doing something like this
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Kneenibble on February 16, 2016, 05:10:32 pm
You're playing this game at a level I aspire to.  Applause.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: TheFlame52 on February 16, 2016, 05:46:17 pm
I was wondering why you managed to play 5 times as long as me in the same amount of time. Then I saw it was because you did it with 1/5 the dwarves.

Good job there, brother.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: hun on February 16, 2016, 06:47:15 pm
Good story, it's interesting to know how this finishes!

I have never tried intentionally invade hell. During a couple times of accidental !FUN! I had with demons, my military were killed without killing even a single creature..

Once in 40.24 I also tried to set up a "time-machine" fortress just to look at how the world evolves. However, after a while DF started to crush after 1-2h of uncontrollable game run, so I dropped the idea at around ~80 years.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Libash_Thunderhead on February 16, 2016, 07:01:14 pm
My longest 40.24 fort lasted around 60 years before I got bored (read: fps death), I retired and unretired it but since then there had been bugs so I gave up eventually.

I also found some cave dragons but eventually I sealed the cavern to salvage fps...
I recall I cleared enough cavern creatures before I saw those cave dragons, sometimes I had to use dfhack because some creatures refused to leave the underground lake.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Sethatos on February 16, 2016, 09:06:12 pm
I was wondering why you managed to play 5 times as long as me in the same amount of time. Then I saw it was because you did it with 1/5 the dwarves.

Good job there, brother.

Thanks! And yeah, fps has always seemed to get in the way for me on my other forts, so I knew I had to limit the population to keep it reasonable. It basically broke down like this:

First 100 years: 40-50 fps
Second 100 years: 20-40 fps
Last 40: 15-20 fps

Being under 50 pop also meant no sieges even though the fort is right next to a Dark Fortress and a dozen goblin pits, but I always found the sieges get a bit repetitive. Besides its worth it to see things like the great great grandchild of your first militia commander charge into hell to avenge his uncle and cousin who were just ambushed by ash demon spiders. Much more fun. :)
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: quekwoambojish on February 16, 2016, 09:50:01 pm
PTW! Super intense :D

You must be itching to send those dragons into battle!! I know I would, 200 years SHEESH!
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: mirrizin on February 17, 2016, 08:43:51 am
I want to do this.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: mobucks on February 17, 2016, 10:36:09 am
This is a real treat to see. Thankyou for sharing a rather rare playstyle; it is inspiring to many I am sure!
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Sethatos on February 18, 2016, 06:58:49 pm
Last time the dwarves of Archcrystal drew the demon horde into a trap and killed the horrid creatures on their own terms. Now as they get ready to invade hell they'll soon find out that the demons have made a trap of their own...

***

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Doren Lashedgrooved, the longtime sheriff of Archcrystal, stood impatiently with his arms crossed at the bottom of the adamantine column waiting for the staircase down into hell to be completed. Moments before the Militia Commander, Thikut, provoked one of the winged ash spiders flying past below. Thikut was webbed and killed in an instant, and his nephew charged at the beast sharing the fate of the deceased Militia Commander before it was shot to death by a dozen steel bolts. That left 8 meatshields, calculated Doren, but no matter. The Cave Dragons would provide most of the cover for the sheriff’s squad of Elite Marksdwarves. Thikut was very old and wanted a warrior’s death. He got it.

Doren and his Marksdwarves of The Armored Roads were different from the reckless Axe and sword swinging berserkers of The Mountainous Castles. Doren’s squad was calm and methodical, made in his own image, efficient, cunning, and a touch cruel. They were the ones needed for this kind of work. And it now fell to Doren to lead the attack, but he would have anyway.

At last the stairs were finished just enough. The melee dwarves of the Mountainous castles raced down with a deafening warcry followed by their gigantic Cave Dragon companions. Meanwhile Doren waited with his crossbow squad calmly until the way was clear and then led them single file down the clear glass steps. His adamantine boots hit the alien stone ground with a muffled crash that kicked up a layer of ash into the air. The Cave Dragons had found a Demon unfortunately made of snow and were playfully tearing it to pieces, cheered on by the Axedwarves. Doren calmly walked forward, unfolded a portable chair and table several paces behind the crowd and sat down.

Doren took out a pen and paper and began writing margins and numbers, calculating and quantifying what had been killed, descriptions of the various demons and their capabilities. Meanwhile more cave dragons sprinted past his chair to join the others. He didn’t concern himself with the small skirmishes taking place, and remained documenting his work while his squad held its position and occasionally fired a few bolts here and there. Even the Mad Queen was striking at a stray Water Demon a number of yards away, cackling wildly with every thrust and parry.

Suddenly, Doren’s pen stopped its consistent scribbling. Something was wrong. He could sense something shift on the horizon – a hidden vibration, a low rumble. He readied his crossbow and told his squad to do the same. Quickly, over the horizon a new horder crested the ridge, at least 30 in number. They had been waiting until dwarves touched their ground to launch a second attack. Perhaps the demons weren’t so easily tricked. Fine, thought Doren. We shot them on our terms. He loaded his crossbow. Time to shoot them on theirs.

The fury of the demons crashed like an ocean wave against a cliffside of dragons and dwarves. Bolts sang through the air finding plenty of homes. Great billows of smoke rose from the searing crash of fireballs from the Burning Brutes against the cave dragons impervious scales.

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Doren once again could not help but remark how tough the cave dragons were. They took an astonishing amount of punishment from the demon onslaught before going down. It left time for the bolts or the odd spear or axe to find its target.

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The Mad Queen still laughed hysterically and waded through the chaos, swinging her axe with insane glee.

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Finally she bled to death from burns. They say, you can still hear her haunting laughter echo off the pits of hell.

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The dwarves at the top of the stairs saw the queen fall and quickly proclaimed her brother Ushrir the King.

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He had some mixed feelings on the proclamation.

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Doren and his squad maintained their composure, occasionally going upstairs for more ammunition. They relentlessly shot bolt after bolt at the gnashing crowd, until at last things grew still.

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One last Horned Banshee writhed on the ground trapped by the clenching jaws of the cave dragons. The sheriff slowly walked to the struggling demon and whispered, “Filth.” And he gave it a final kick to its head that collapsed it’s skull.

“This is our home now.” He said and flashed a wicked grin.

***

It was an amazing battle to watch. Wish I had filmed it, but oh well. I had thought there were less demons coming up the stairs than I had initially counted. A third of them had wandered over to the other edge of the map, and began to attack as soon as we had put boots on the ground in hell. Definitely a much tougher fight. All in all we lost 8 melee dwarves, one marksdwarf, and 20 Cave Dragons.

Next time, building a clear glass fortress in hell.

Spoiler (click to show/hide)
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: TheFlame52 on February 18, 2016, 07:06:23 pm
Build a room with a bridge to seal it and a piece of artifact furniture inside. Let the demons go inside. Close the bridge, trapping the demons. No more will wander in off the map and your dwarves will be safe. That's how I built the Hell Bunker and later the Hell Bastion in Bastiongate.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: khearn on February 18, 2016, 08:21:09 pm
Nice narrative. I'm enjoying your tale.

The construction will go much faster if you make a stockpile down there for your blocks.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: kontako on February 19, 2016, 12:56:47 am
Wow. ptw.

Thanks for sharing this. My longest fortress lasted ~50 years, but never came close to anything like this.
Really redefined the idea of a long running fortress, for me at least.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: martinuzz on February 19, 2016, 05:19:56 am
My current for is in year 21 now. Started with 10 dwarves, 4 of the starting 7 got married. I just got the first lover relationship between their children, so progress towards generation 3 is made. One of the two founding clans have been made baron and baron consort, it would be awesome if the RNG could pull a plot twist to make the other clan royal family.

Bot wow.. 241 years. Not sure if I'm going to last that long. I did embark on a treeless 2x2 embark for FPS sake, as I did intend this to be a multi-generation fort.
I have my hard pop cap at 150 (to get all game features), but you made me think twice about my FPS and I might reduce it.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Sethatos on February 19, 2016, 11:38:40 am
Build a room with a bridge to seal it and a piece of artifact furniture inside. Let the demons go inside. Close the bridge, trapping the demons. No more will wander in off the map and your dwarves will be safe. That's how I built the Hell Bunker and later the Hell Bastion in Bastiongate.

I was going to do something similar, but something else happened that was stranger but works.

Nice narrative. I'm enjoying your tale.

The construction will go much faster if you make a stockpile down there for your blocks.

The blocks are only about 10z levels up. But good idea.

My current for is in year 21 now. Started with 10 dwarves, 4 of the starting 7 got married. I just got the first lover relationship between their children, so progress towards generation 3 is made. One of the two founding clans have been made baron and baron consort, it would be awesome if the RNG could pull a plot twist to make the other clan royal family.

Bot wow.. 241 years. Not sure if I'm going to last that long. I did embark on a treeless 2x2 embark for FPS sake, as I did intend this to be a multi-generation fort.
I have my hard pop cap at 150 (to get all game features), but you made me think twice about my FPS and I might reduce it.

Yeah I found the major fps killer is population. I had a 2x2 embark on a glacier before this, and as soon as the population got over 125ish the fps dropped below 25. I think that was something like 6 or 7 years in. Where as this one with two rivers, waterfall, jungle, evil clouds, I still ran at over 50 fps for the first 100 years with a population of around 40. Plus I found I was much more interested in the dwarves I had because there were less of them. I actually read their profiles and found them useful, I celebrated every birth, and gave every death a proper burial. It also made the threats more engaging like the FB's although we did get a pretty good system going for killing them. I find the more population I have, the less interested I become, but that may just be me.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: TheFlame52 on February 19, 2016, 04:17:21 pm
I must say, though, 0.42 is better than 0.40 in every way, including FPS. I'm getting 8 FPS in Bastiongate versus 4 before.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: RocheLimit on February 19, 2016, 11:09:03 pm
It is downright astounding, keeping a fort running for that long in-game.  The closest I can think of is Flarechannel, which crossed 213 years, but this fort seems to have a different goal than Flarechannel did.  I do have a couple of questions for such a long-lived fort:

What is your fort's current value? 
How many forgotten beasts attacked over the years?
How many artifacts have you had so far? 
Any bugs crop up randomly?
Any plans for the surface or caverns, if not already completed?
And just how do you keep your dwarves occupied decorating for centuries?  Do they do anything else?

I'd love to see pics/armok vision/"that fort upload website" of your embark.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Sethatos on February 20, 2016, 10:26:21 am
Yeah, when I read Flarechannel, I lamented that the world around him didn't change. With the 40.24 fort it has changed a lot in 241 years which I'll get into in a later update. We've gone through 4 different Outpost Liasons and the goblins are running amok through the World.

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What is your fort's current value? 

Current fort value is 65,027,235 with an export value of 3,083,425.

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How many forgotten beasts attacked over the years?

We had 238 Forgotten beast attacks. They stopped coming around year 75 of the fort because the world ran out of them. A few still exist but they have permanent lairs elsewhere. Beasts were set to high, Medium World.

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How many artifacts have you had so far? 

159 artifacts so far. Almost all of them are made by children when they turn 1 since we don't have migrants. Sometimes they even make a piece of furniture, but we have lots of jewellery.

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Any bugs crop up randomly?

Not really, it's been surprisingly stable. Although I could only run it for a maximum of around 9 hours before it would stop working. So what I would do is run it Outpost Liason Dialogue to Outpost Liason Dialogue since it would naturally pause there. Then I would save it, close it and start it up again.

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Any plans for the surface or caverns, if not already completed?

Yep. After the fort in Hell is complete I'll get into those.

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And just how do you keep your dwarves occupied decorating for centuries?  Do they do anything else?

I would just set workshops to repeat for decorating, and once a year tell the manager to make more diorite caboshons, metal bars, etc. As for doing other stuff, getting dwarves into marriages was sometimes tough. Also, making all of the clear glass blocks and clear glass furniture for the fort was incredibly time consuming Ash, Potash, Pearlash, Bag, Sand, Charcoal. Took a while for them to do.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: red_kangaroo on February 21, 2016, 03:06:42 pm
PTW :D
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Loud Whispers on February 21, 2016, 04:27:35 pm
Absolutely gorgeous
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Dustin on February 22, 2016, 12:55:27 am
can you provide a download for your save, i wanna see this in person
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Sethatos on February 22, 2016, 04:38:01 pm
Last time, the dwarves of Archcrystal invaded Hell and survived a fierce onslaught from the demon counterattack. Now as they build their fortress of glass, something seems amiss, and they try to discover what their evil enemy has planned now…

***

It had been over a year and a half since Doren the sheriff had last laid eyes on a demon, and it had disturbed him increasingly. He didn’t like not knowing things, and he didn’t like peace through ignorance. The glass walls continued to go up.

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They had to be very high to reach the semi-molten rock ceiling.

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But if he was honest with himself, he would feel safer if there was something attacking them. At last, he had enough, and sent for Moldath and Iton.

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Moldath and Iton were the last surviving members of the Mountainous Castles. The new Militia Commander who led them, was just 12 years old, so they were training her more than she was training them. While Moldath and Iton weren’t terribly smart, they both had an awful memory, they were incredibly lucky and seemed to elude disaster well.

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Doren couldn’t quantify a talent like that, but he couldn’t ignore it either. He sent them out to have a look around Hell. Etur, the 12 year old militia commander insisted that she come along, so off they went with their tiny officer. Because they were only 8 years apart Moldath and Iton had acted like sisters to each other even though Moldath was Iton’s Great Aunt, it was fairly common place in Archcrystal, a place where everyone was related.

They moved quietly away from the Cave Dragons and moved to the south, the 12 year old Etur wide-eyed and gawking at the Eerie glowing pits of Hell. They carefully climbed the far southern ridge and when it seemed clear went down the other side. A large large glowing pit lay further south, and they stopped to look and listen. All was quiet. Moldath and Iton looked at eachother sharing their thoughts through long recognized facial expressions. They were puzzled.

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 They looked at Etur, her armor and helmet far too big for her small frame. Moldath smiled, but Iton frowned. “What’s wrong?” Moldath whispered.

Iton quietly pointed at Etur’s shoulder where a pile of dust was slowly starting to gather. They followed the tiny dirt waterfall upwards. Straight above was one of the other 3 adamantine spires. This one though, was hollow almost all the way to the top. Their underground vision served them well here as they could see up almost twenty stories into the shaft. There, they saw movement – a wing flutter, an eye glint. “They’re up there,” Iton whispered.

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“What are they doing up there?” Moldath whispered.

“I don’t know, are they trying to dig?” replied Iton.

“Demons can’t dig, dumbass.”

“How do you know?!?”

“Because I’m older than you.”

“By only eight years!”

“And two generations, remember?”

“Yeah, well your generation’s out of touch.”

“Well, your generation’s spoiled.”

Just then a small pebble hit the stone ground, and a larger rock almost landed on Etur. They all crouched silently and looked up for danger. After a few minutes Iton said, “Let’s get out here.”

“Good idea, what do we tell Doren?”

“I don’t know, just what we saw I guess. Let him figure it out.”

So they left to tell the sheriff with the militia commander skipping behind them.

***

I’m not sure why the demons climbed the south adamantine spire, but they seem stuck up there for now. Maybe they tried to find an alternate path to the fort? I know they can sometimes sneak through into the magma sea, but they are just sitting there for now, like they are waiting to ambush me. In any case for now its causing no new demons to spawn which is just fine by me.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Urist McVoyager on February 22, 2016, 05:37:02 pm
Posting to watch because this is too badass to ignore.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: TheFlame52 on February 22, 2016, 06:10:50 pm
It looks like you might be joining the exclusive club of people who have walled off hell!
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Dustin on February 22, 2016, 06:31:19 pm
This should be a story Threetoe should use, as this is amazing, indepth and very interesting
plz provide more plz
also a save would be nice to as this is a must see
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Sethatos on February 22, 2016, 06:52:02 pm
This should be a story Threetoe should use, as this is amazing, indepth and very interesting
plz provide more plz
also a save would be nice to as this is a must see

Thanks! I'll finish building the fort in hell first, and then I'll put the save up.
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: Untelligent on February 22, 2016, 11:39:01 pm
This should be a story Threetoe should use, as this is amazing, indepth and very interesting
plz provide more plz
also a save would be nice to as this is a must see


He's already made at least one story that involved a fortress built in hell. It didn't end well for the builders.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: Urist McVoyager on February 23, 2016, 08:14:27 am
He should make one where it does end well. And by end well, I mean the Dwarves become the new Demons and start taking over the Goblin sites. Because why the fuck not? :P
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: khearn on February 23, 2016, 01:06:41 pm
Nguslu: Hey, why are we letting some dwarf take control of our tower?
Utes: He's not a dwarf, he just looks like one, he's really a demon.
Nguslu: How do you know that? He sure looks like a dwarf to me.
Utes: He came out of a blue-metal spire. He must be a demon.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: sirvente on February 23, 2016, 08:36:21 pm
Since when does Threetoes write stories with happy endings? They all seem to end on at least a bittersweet note
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: AbanShakehandles on February 26, 2016, 06:13:27 pm
It's quiet... too quiet.

I hope those demons in the ceiling didn't catch wise.

*bites nails anticipatorily*
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: Sethatos on February 26, 2016, 07:01:24 pm
Last time the dwarves of Archcrystal began to put up the clear glass walls in Hell and discovered where the remainder of the demons were hiding. Now the king reveals his true plans for the fortress to the sheriff…

***

Doren the sheriff sat in the king’s chambers and breathed in sharply before speaking.

“The channel is dug, sire, though I fail to see why we had to tap another underground lake. You intend see your sister’s plan through, I understand.”

“Yes, I do.” The king replied.

“A clear glass fort in hell. It’s ambitious.” Doren’s eyes flashed.

“Indeed, but I have much larger plans than my dear departed sister.”

“Is that why we are dumping water on the magma sea?”

“Yes… we are going to turn much of it to stone – and then dig down through it. At the same time we will dig up through the semi molten rock from hell.” The king smiled.

“You want to connect hell with the 3rd cavern?”

“Yes and much, much more.” The king rolled a large parchment onto the table. “Behold”

Spoiler (click to show/hide)

“We will connect hell with the surface. We will dig a large hole all the way down and raise a clear glass spire from the underworld through to the top of the jungle so that the sun will shine into hell through our glorious glass tower.”

Doren was speechless. It was rumoured that the demons raise towers of slade from hell to the their dark fortresses on the surface, but could the dwarves do the same with glass?

“Such a plan would take decades.”

“Good.” Said the king.

Doren the sheriff nodded and left. He had his orders and he liked the challenge. He gave the order and the dwarves started pouring water into the magma sea so they could start digging…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

***

So there’s my master plan. A clear glass tower all the way from hell to the surface. The only thing is I’m going to have to use DFhack HFS-Pit command to dig a hole through the semi molten rock because while you can dig up through it, it’s only one staircase and then it’s surrounded by revealed tiles which you can’t dig through. You can dig a large hole if you can get all of your miners to complete their staircases at exactly the same time but co ordinating that would be a nightmare, so this is the one instance I’ll use DFHack. I've been a bit busy with work lately, so updates might come a little irregularly.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: khearn on February 26, 2016, 07:38:30 pm
How big of a tower are you planning? Could you dig out a candy spire and fit it in that space? I suspect that would be too small, but I thought I'd throw it out there.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: Wilm0chimp on February 26, 2016, 07:51:28 pm
Have you tried deleting some of the items you have built up as a means to improve FPS? Im curious what your FPS will go to if you deleted every single item in the fort, cleared ownership of clothes etc.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: Sethatos on February 26, 2016, 08:12:20 pm
Yeah the candy spires are too small plus they are in upper left, lower left, and lower right corners. I want the tower to go in the middle square. It'll be about 20 tiles in diameter. The other hard part will be building it through the 2 rivers, but I have a plan for that.

For fps I regularly atom smash garbage. So I'm usually on top of it but the world history, unit numbers, decorations. After almost 250 years those start to take their toll. I'm ok with 15 fps for now, I've played at 6 before. But like we have 3200 dead/missing and the game has to remember all of it, so not much to do there.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: TheFlame52 on February 27, 2016, 07:16:24 pm
You haven't ported it to 0.42, have you? Also, Bastiongate was bug-ridden after only 57 years, I can't imagine 250.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: Sethatos on February 27, 2016, 08:15:26 pm
Yeah I'm not going to port it yet. Maybe when I'm done constructing. For now it's pretty bug free so I think 42 will have wait
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: sirdanilot on February 27, 2016, 08:48:21 pm
There is a method to cave in stuff on top of SMR so that you can slowly dig throug hit, but to do that for a 20 tile diameter tower would be night impossible I think.

Definitely following this though.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: Zuglarkun on February 27, 2016, 09:52:17 pm
A crystal spire that thrusts up from the maw of hell?

O.o

Also there's a DFhack command you can use to purge the unit dead list, though I doubt it will have any effect on FPS I would imagine.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: LoSboccacc on February 27, 2016, 11:07:23 pm
Ptw
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: RocheLimit on February 27, 2016, 11:58:14 pm
...
So there’s my master plan. A clear glass tower all the way from hell to the surface. The only thing is I’m going to have to use DFhack HFS-Pit command to dig a hole through the semi molten rock because while you can dig up through it, it’s only one staircase and then it’s surrounded by revealed tiles which you can’t dig through. You can dig a large hole if you can get all of your miners to complete their staircases at exactly the same time but co ordinating that would be a nightmare, so this is the one instance I’ll use DFHack. I've been a bit busy with work lately, so updates might come a little irregularly.

Have you considered the Dwarven Power Mining method (http://www.bay12forums.com/smf/index.php?topic=133810.0) for creating the hole?  It may still work in the current version.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: Sethatos on February 28, 2016, 10:47:16 am
...
So there’s my master plan. A clear glass tower all the way from hell to the surface. The only thing is I’m going to have to use DFhack HFS-Pit command to dig a hole through the semi molten rock because while you can dig up through it, it’s only one staircase and then it’s surrounded by revealed tiles which you can’t dig through. You can dig a large hole if you can get all of your miners to complete their staircases at exactly the same time but co ordinating that would be a nightmare, so this is the one instance I’ll use DFHack. I've been a bit busy with work lately, so updates might come a little irregularly.

Have you considered the Dwarven Power Mining method (http://www.bay12forums.com/smf/index.php?topic=133810.0) for creating the hole?  It may still work in the current version.

That looks interesting, thanks for sharing it. I'm not sure it'll work for the semi molten rock since there is a full 7 layers of it between hell and the magma sea. But I'll look into using it for the upper layers.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: Dozebôm Lolumzalìs on February 28, 2016, 02:46:56 pm
Powermining, IIRC, was a "feature" that has since been fixed. If it still worked, it could collapse any number of tiles, any thickness you want.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: AbanShakehandles on February 28, 2016, 04:01:13 pm
so that the sun will shine into hell through our glorious glass tower

AbanShakehandles likes ideas of Sethatos for their dwarven ambition. When possible he prefers to consume bumblebee brain. He absolutely detests cave spiders.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: achamalacha on February 28, 2016, 06:18:58 pm
posting in epic thread. i like the narrative, keep it up Sethatos!
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: Sethatos on March 02, 2016, 05:16:54 pm
Last time the dwarves of Archcrystal learned the King’s master plan for a great glass tower connecting hell to the surface. But as the walls in hell go up, Doren the sheriff turns his attention to matters on the surface…

***

Doren the sheriff stepped outside the front gates into the haunted jungle and took in a deep breath. Unlike other dwarves he didn’t mind being outdoors, at least for a time. The first task he had was to inspect the recently cleaned entrance. A few months ago, a human caravan tried to leave while a thick cloud of wicked soot swiftly rolled past the entrance. The results were disastrous.

Spoiler (click to show/hide)

The zombie husks quickly turned on eachother and the few Cave Dragons at the entrance became infected in the fighting. They turned into monstrous killing machines, tearing apart the remaining merchants and animals before being engaged by the militia. The resulting fight was brutal. Edem sustained a few injuries, and lost her nose.

Spoiler (click to show/hide)

Fortunately, she wasn’t infected and was able to continue with her duties, not the least of which was birthing more children. But still it was a terrible loss of six cave dragons that were nearing 250 years old.

The clean up had taken months, and only just now was the entrance appearing normal again. Doren ran a gloved finger across the floor before inspecting it close to his face. Finally, nodding to himself, he walked over to a spot in the grass just outside and unfolded his portable chair and table underneath a guava tree. He gathered his parchments and signaled to his guard that he was ready. Several of them moved north into the jungle.

It was migrant day at Archcrystal. Every year refugees, fleeing goblin groups such as the Exalted Fly or The Feral Doom, would brave the treacherous journey through the haunted Jungle of Drying as they attempted to reach Archcrystal to find a safe home. And every year it was Doren’s job to turn them away. The royal family wanted to keep Archcrystal’s bloodline pure. They had become steeped in tradition, idolizing the fort’s great ancestors Bomrek Cradlecrafts the Waning Fence of Gales and Cerol Treatyrims the Dark Zeal. They now believed that anyone not descended from Archcrystal’s founders were not worthy of entrance, and developed a strict no immigrant policy. After 246 years, it was almost a religion now. But it was not something they revealed to the world. Instead, the sheriff would “screen” the refugees attempting entrance and find something – anything wrong with them. Too short, too fat, too tall, too skinny, hair not copper enough, eyes not emerald enough, too young, too old, too suspicious, too poor, too desperate, too many tears on their faces.

Doren the sheriff did his job with ruthless efficiency. It’s not to say he agreed with the policy, his analytical mind could see problems arising with a focus so narrow. But Doren committed to his tasks – it was just the kind of dwarf he was. So the guard would advance a short ways to the north to where a refugee camp had formed next to the river and bring forth the poor souls to be “screened”. One by one they were all turned away sobbing into the jungle. Archcrystal was in the center of the haunted jungle, far away from the rest of the settlements of the Dipped Spears.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

 Of course, they probably wouldn’t last long out there, especially so close to the goblin settlements of the Feral Doom.

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The Feral Doom had expanded rapidly in the last 246 years from their Fortress of Hatejoined. They began with 6 settlements and had ballooned unchecked to 50 as they pushed west into the humans and south into the elves. The fear was among the other nations was that they would connect forces with their brethren, the Exalted Fly in the west.

Spoiler (click to show/hide)

The Exalted Fly had expanded even more rapidly, destroying fortress after fortress of The Dipped Spears, causing a flood of refugees to seek sanctuary somewhere to the east. Most would become slaves of the goblins. The rest were less fortunate.

Spoiler (click to show/hide)

And all the while, Archcrystal, sat silent, tucked away within the dense jungle, seemingly hidden from the world’s troubles. Its royal family focused inward both within themselves and within the rocks.

Doren finished the last of the documents, sending the last migrant away. She couldn’t have been more than 7 years old and lost her family to the armies tearing the world apart. Doren felt a small hint of guilt creep into his chest. He took another long breath in of jungle air. It tasted foul now. Another horrifying cloud must be on its way, he thought. He rolled his eyes at himself.

“Lass!” he shouted.

The child turned towards him questioningly.

“That way,” he sighed and pointed to the caravan cresting the hill on its way out of the jungle.

Her eyes brightened and she blew him a kiss, and then ran towards the wagons. Doren grumbled before shuffling inside.

I’m getting old, he thought. Better watch out, or I’ll become human.

***

Next time, the dwarves of Archcrystal complete the outer walls in hell and attack the remaining demons.
Title: Re: Archcrystal: 246 years in a fortress [SPOILERS]
Post by: Porpoisepower on March 03, 2016, 01:03:00 pm
Pure Epic!

Gotta watch this thread.
Title: Re: Archcrystal: 246 years in a fortress [SPOILERS]
Post by: Sethatos on March 07, 2016, 05:00:36 pm
Last time the dwarves of Archcrystal were nearing completion of the walls in hell to secure the fort site. Now, they look to set a trap for the remaining demons hiding in the hollow adamantine spire…

***

Doren’s marksdwarves crouched silently along the rough adamantine rock face. They were tuned intently on the mark in the floor where Asob was going to dig the hole. Just below them was a pack of 20 or so demons laying in wait to ambush them. Opposite the marksdwarves, standing out in the complete open beside the mark in the floor, were Moldath and Iton. They were chatting loudly, oblivious to any tension in the air.

Spoiler (click to show/hide)

“How many demons are there this time?” asked Moldath loudly.

“Shouldn’t you know? You’re older and know everything, remember?” replied Iton.

“That doesn’t mean I can count through walls.”

“Well, this is a floor.”

“A floor is just a wall that’s horizontal. It’s the same thing.”

“That’s the dumbest thing you’ve ever said.”

“You’re the dumbest thing I’ve ever said.”

“That doesn’t make any sense either.”

“Of course it does, I’ve said “Iton” before. There, dumbest thing I’ve ever said.”

It went on like this for some time and Doren the sheriff rolled his eyes. Maybe this time they would get eaten. Somehow, he knew he wouldn’t be so lucky. At last Asob was ready to make the final cut into the stone floor. With a pick in one hand, and a baby in the other, she looked to Doren, who paused briefly before nodding. The marksdwarves took aim and the final cut into the floor was made.

The stone crashed through the floor and bounced heavily off of a few large demonic bodies below. Asob quickly fled up the stairs with her baby to safety. A moment later several demons screamed through the opening and were met with a hail of well aimed crossbow bolts.

Spoiler (click to show/hide)

Moldath and Iton had barely stopped talking before the sisters at heart began slashing their swords through the monstrous masses. They seemingly went into a trance like state while fighting.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The two swordmasters acrobatically leapt over one another, twirling and flipping in a whirlwind of blades and strikes. More steel bolts rained down on ascending demons in rapid succession. But a marksdwarf, Zasit, advanced too quickly for a clean shot, and was grabbed and pulled below by a lightning fast salt phantom where he was overwhelmed quickly.

Spoiler (click to show/hide)

Doren shouted angrily through gritted teeth, “Hold your line, you filth, or the next one gets thrown in.” Moldath and Iton continued their dance of destruction, until finally their spinning blades had no more moving parts to cut. They looked around at the carnage of severed limbs and demon body parts before smiling at one another.

“All done!” they announced simultaneously to the sheriff.

After a thorough search, it was determined that there were no more demons in the area. Shortly after the battle, the walls were completed. An artifact door was placed at the sole entrance to the fort just in time as more demons began to appear outside the glass barriers.

Spoiler (click to show/hide)

The other dwarves began working quickly creating the entrance hall for the new fortress.

Spoiler (click to show/hide)

Furniture that had been decorated for centuries was just now being put into place. The glass fort in hell began to spread outward from the center like an icy virus within an unsuspecting host.

***

So far we’ve used over 6000 clear glass blocks, with about 5000 used on the outer walls alone which had to be 5 z levels high in some places. I’ve made the pit from the 3rd cavern layer into hell, and work has just begun on the tower. Interestingly, I didn’t know you could smooth rough slade walls, and I’ll be incorporating that into the design of the fort as you can see with the bedroom by the entrance. Thanks to everyone who has followed the story so far, and for all of your encouraging comments! I'll be aiming for updates at least once a week.
Title: Re: Archcrystal: 243 years in a fortress [SPOILERS]
Post by: Di on March 08, 2016, 06:32:50 am
Next time, the dwarves of Archcrystal complete the outer walls in hell and attack the remaining demons.
Uhm... All the infinite number of them?
Title: Re: Archcrystal: 246 years in a fortress [SPOILERS]
Post by: Button on March 08, 2016, 01:39:13 pm
PTW
Title: Re: Archcrystal: 246 years in a fortress [SPOILERS]
Post by: Amperzand on March 08, 2016, 04:07:26 pm
PTW
Title: Re: Archcrystal: 246 years in a fortress [SPOILERS]
Post by: TheFlame52 on March 08, 2016, 05:35:58 pm
Bastiongate also had pterosaur demons, what do yours look like?
Title: Re: Archcrystal: 246 years in a fortress [SPOILERS]
Post by: Sethatos on March 08, 2016, 07:04:25 pm
Bastiongate also had pterosaur demons, what do yours look like?

So far they're the only butcherable demons. Two wings and four legs with a poison bite. And two artifacts made from their bones which is cool: a buckler and a guantlet.
Title: Re: Archcrystal: 246 years in a fortress [SPOILERS]
Post by: TheFlame52 on March 08, 2016, 08:36:41 pm
Ah. Mine were skinless, sentient, fire-breathing killing machines.
Title: Re: Archcrystal: 246 years in a fortress [SPOILERS]
Post by: Spy227X on March 08, 2016, 10:29:45 pm
I seem to remember another Doren in a valiant hell-conquering effort involving checkers.
Title: Re: Archcrystal: 246 years in a fortress [SPOILERS]
Post by: Tarsis on March 11, 2016, 05:27:07 pm
So... I've been lurking these forums for... I dunno 8 years? I registered to PTW. Amazing.
Title: Re: Archcrystal: 249 years in a fortress [SPOILERS]
Post by: Sethatos on March 14, 2016, 05:58:25 pm
Last time the dwarves of Archcrystal slayed the remaining demons hiding within the adamantine spire. Now they continue work on the clear glass fort within hell, and the glass tower rising through the magma sea…

***

Avuz Girderwhip had a lot to do. She was the unofficial chief engineer of Archcrystal.

Spoiler (click to show/hide)

She directed the construction of clear glass in the workshops, as well as their placement within the fortress below. She spent ages with pen and paper plotting things out only to realize she’d made a mistake here or a miscalculation there, and everything would have to be moved and replaced. But the fortress was progressing nonetheless. The bedrooms were now numerous enough to move the general population down into hell.

Spoiler (click to show/hide)

There was a new dining hall constructed with future plans to host guests and rent rooms.

Spoiler (click to show/hide)

Ornate windows were placed on the West and East sides that would eventually allow patrons to view the waterfalls that would come down through the chasm – magma on the west wall, and water on the east wall. Magma would be used for the forges while water would be for the wells and hospital. Above them were carefully holes in the glass tower that was now 5 levels high.

Spoiler (click to show/hide)

5 levels down, 142 to go. Avuz narrowed her eyes. She did enjoy a challenge. She also knew that little by little , her persistence would prevail. She leaned on a clear glass statue in the new main hall. It was a beautiful depiction of Bomrek Cradlecrafts the Waning Fence of Gales made over 200 years ago. It, like all the others told wonderful stories to those that looked.

Spoiler (click to show/hide)

Somehow, knowing that there was a long storied history to all of the pieces, it gave her the resolve to continue with her enormous puzzle.

***

So, yeah, bit of a short update this week, as not much is happening, just slowly building, building, building. Soon I’ll tap the magma sea, and underground lake in the 3rd cavern and bring both liquids down into the fortress. Population is up, with lots of babies being born. I lifted the strict cap to 120, so we’re now at 50 dwarves, with the king electing himself mayor – how convenient.
Title: Re: Archcrystal: 249 years in a fortress [SPOILERS]
Post by: gordy on March 16, 2016, 11:10:47 pm
Ptw. How are you manufacturing clear glass in such quantities?
Title: Re: Archcrystal: 249 years in a fortress [SPOILERS]
Post by: Sethatos on March 17, 2016, 12:17:34 pm
I order trees from the outpost liaison every year so caravan brings about 200 to turn into the necessary ash. Also, lots of trees in the jungle to cut down as well as the caverns. Plus, I would get them to make clear glass blocks every year for 250 years now, it adds up.
Title: Re: Archcrystal: 250 years in a fortress [SPOILERS]
Post by: Sethatos on March 22, 2016, 12:24:36 pm
Last time the dwarves of Archcrystal continued to build their tower of glass rising out of hell. Now they prepare for a long awaited celebration…

***

Doren the Sheriff shifted uncomfortably in his new armor. The king had bestowed a new title on him – Captain of the Guard. There had been a baby boom since the walls went up in hell securing the fortress and fifty-three dwarves now called Archcrystal home, so the king decided on a few grander titles. King Ushrir elected himself mayor, and decided to give the guardsmen a little more pomp and circumstance. Doren preferred to present himself modestly, and frowned on any flashy accoutrements, but an important day was almost upon them. It was almost the 250th anniversary of the fortress. Offerings were planned to the gods, as well as games and tests of skill. Doren, who was rarely happy or enthusiastic, but was conflicted by this as he valued parties and merrymaking in the abstract, he would grumble internally but put on a good show.

On the first day of spring, the celebrations began!

Spoiler (click to show/hide)

A rutherer was slaughtered, one for each of the dwarven gods. The Cave dragons were decorated with war paint on their gigantic bodies with great colorful flourishes of purple plump helmet and blue dimple cup. The new glass dining hall in hell was embellished with large silk banners woven from red and green demon webs. A great feast was prepared and the many children skipped towards the dining hall with wide-eyed anticipation.

Before the feast the entertainment was set to begin, as the Doren and his newly regaled fortress guard marched and paraded away from the dining hall towards the glass entrance into the rest of hell. For months demons had started to gather at the artifact door, seemingly hypnotized by the great dwarven entrance. The fortress guard stepped into their positions across from the fortifications. They ceremoniously formed two rows, one in front on one knee and one in back standing, as they readied their crossbows. The king rang a large brass gong and the marksdwarves opened fire.

Spoiler (click to show/hide)

 A great cheer went up from the crowd in the dining hall as they watched the first volley rip through several of the targeted demons. These were some of the few demons made from flesh, great pterosaurs, and they howled with anger as the bolts struck them. Volley after volley tore through muscle and bone as they attempted to shield themselves in vain with their wings and other appendages. Opened arteries gave satisfying spurts of blood like synchronized fountains splattering on the glass walls and staining the slade floor. The onlookers and merrymakers watched with glee, while feasting on the same flesh which they were watching get ripped apart before their eyes. Juicy fats dripped down the chins of the children as they hollered and whooped every time Doren barked, “Fire!” They laughed as a leg came off causing a demon to stumble, they taunted as one desperately tried to shield itself behind another, they clapped wildly as steel bolts ripped apart a demon’s mid-section spilling it’s putrid guts, and they cackled as it wearily tried to put them back inside it’s body while struggling to avoid another flurry of flying, shining steel.

Spoiler (click to show/hide)

As the last demon lay dying the crowd at the feast cried for more, chanting and clapping. Great pools of blood and twitching corpses were all that remained in the entrance way, so they turned back to their feasting, gorging themselves on succulent roasts of demon flesh. They watched as the butcher dragged the corpses inside, one by one, carving the large bodies and bringing the cuts of the best meats to the king before feeding the others slices of juicy flesh.

Spoiler (click to show/hide)

The celebration continued in the glass hall, the bone carvers made toys and jewellery from the bones and teeth of the pterosaurs, and large totems from their skulls to adorn the hallways. The statues of their ancestors, who came here 250 years ago, looked on as the soft eerie glow of the pits cast a pale light on the decadence and voracity of the dwarves of Archcrystal in their new home.

***

Next time, the dwarves of Archcrystal begin to attract surface attacks.
Title: Re: Archcrystal: 250 years in a fortress [SPOILERS]
Post by: Sprin on March 22, 2016, 07:39:34 pm
Can you imagine if a Kobold enter the Treasure room of this fort?

2.5 centuries of shiny
Title: Re: Archcrystal: 250 years in a fortress [SPOILERS]
Post by: Kingfish880 on March 24, 2016, 03:41:06 pm
Man this is awesome. Keep it up! Far beyond my skill/planning
Title: Re: Archcrystal: 250 years in a fortress [SPOILERS]
Post by: Keoru on April 01, 2016, 09:49:30 pm
Amazing! Keep it up!
Title: Re: Archcrystal: 250 years in a fortress [SPOILERS]
Post by: vjmdhzgr on April 02, 2016, 12:05:47 am
Wow. Something like this has pretty much been my dream ever since I started playing Dwarf Fortress. A fortress that lasts so long, that a dwarf is born in the fort, and then dies of old age within the fort. In this one it's even possible that a dwarf could have been born in the fort, then had a child right before dying of old age, and then had that child die of old age within the fort! Almost everybody being descended from the inital dwarves is another thing I've always wanted to. This is an amazing fortress.
Title: Re: Archcrystal: 250 years in a fortress [SPOILERS]
Post by: TheHossofMoss on April 02, 2016, 11:28:20 am
I aspire to be this kind of Overseer :) That is freakin' awesome.
Title: Re: Archcrystal: 250 years in a fortress [SPOILERS]
Post by: Sethatos on April 02, 2016, 02:51:46 pm
Thanks for the encouragement! I'll have an update soon, just waiting for a few more narratively interesting things to happen.
Title: Re: Archcrystal: 250 years in a fortress [SPOILERS]
Post by: Sarolveldruk on April 04, 2016, 03:41:34 am
This story has taken everything gregarious and !!FUN!! about Dwarf Fortress and cranked it up to 11. I never even knew Hell had a walk-able surface.
Title: Re: Archcrystal: 260 years in a fortress [SPOILERS]
Post by: Sethatos on April 29, 2016, 01:33:20 pm
Sorry for the long break in updates. Building clear glass blocks takes quite a bit of time. Last time the dwarves of Archcrystal celebrated the fort’s 250th anniversary. It’s been 10 years since, and they are about to meet some neighbours.

***

Since the great feast 10 years ago, progress on the fortress of clear glass was steady, but slow. The glassmakers worked day and night building the blocks with dwarven precision to create the floors and walls within hell. The Magma pit was complete and the floor above it was half finished.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The great tower of clear glass rose from the center of hell and was now through the semi molten rock and climbed now through the magma sea.

Spoiler (click to show/hide)

Soon Magma would fall from the sea and into hell to power the forges.

Archcrystal was experiencing a baby boom as well. 89 dwarves now called the fortress home. All of them born and raised, some of them 6 generations removed from the founders.

Spoiler (click to show/hide)

39 children ran through the deep glass halls alongside the eerie glowing pits watching the demons swirl around the fortress. They ate and drank the cooks and brewers into constant states of fluster. They worked constantly beside the glassmakers to meet up with demand.

Moldath and Iton were training some of the new recruits who had finally grown large enough to put on armor, when there appeared a visitor at the entrance.

Spoiler (click to show/hide)

It was the strangest elf Moldath had ever seen, and he was early to begin trading.

“Hello?” said Moldath squinting.

“Are you lost?” asked Iton.

The creature charged at the two dwarves, and they looked eachother questioningly. It raised its spear high above its head before Moldath sent its head from its shoulders in one quick slash. The body skidded to a halt on the smooth chalk floor. Outside they could hear movement. Whatever this thing was, there were more on their way.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The group rushed the entrance, but were no match for the battle hardened dwarves.

Spoiler (click to show/hide)

“At least it’s not as much mess as the zombie husks.”

They had never seen a goblin before, though many depictions existed of them on their furniture from the decorating floor. They looked smaller in real life.

***

Next time, armies march on Archcrystal.
Title: Re: Archcrystal: 260 years in a fortress [SPOILERS]
Post by: kingsableye on April 30, 2016, 06:09:41 pm
This is fantastic!
Title: Re: Archcrystal: 260 years in a fortress [SPOILERS]
Post by: Dozebôm Lolumzalìs on May 02, 2016, 08:13:22 pm
Simply amazing. I wish I could play for over a hundred years, but the new versions always tempt me away. Maybe this time...
Title: Re: Archcrystal: 260 years in a fortress [SPOILERS]
Post by: Dorsidwarf on May 03, 2016, 05:04:07 am
The fact that the statues here have been manufactured two centuries ago and expertly detailed ever since astounds me. This is a legendary, half-mythical Kingdom of the dwarves, a Moria in all ways but one - there is no further for them to dig.
Title: Re: Archcrystal: 260 years in a fortress [SPOILERS]
Post by: sivistojko on May 03, 2016, 08:54:46 pm
I have to make a quick question here about decoration. So what I see you can decorate a single item indefinitely?? I didn't know this? Is this normal? Also, your total wealth is extremely high, is it due to decorating?

Edit: Another question, how did you make your dragons stand in a formation around the trade depot? It's like they are protecting it.
Title: Re: Archcrystal: 260 years in a fortress [SPOILERS]
Post by: Sethatos on May 03, 2016, 09:49:07 pm
I have to make a quick question here about decoration. So what I see you can decorate a single item indefinitely?? I didn't know this? Is this normal? Also, your total wealth is extremely high, is it due to decorating?

Edit: Another question, how did you make your dragons stand in a formation around the trade depot? It's like they are protecting it.

You can decorate an item indefinitely, but you can't decorate it with the same material twice. The only exception is forgotten beast (and Titan) bone, teeth, horn etc. As they are technically different creatures from beast to beast. You just can't decorate an item with the same forgotten beast twice.

The wealth is mostly due to decoration as $500 statues would turn into $30000 statues after years of decorating, not to mention all of the weapons and armour that were adorned too. Also, I'll have to double check, but I think the fort is up near 250 artifacts now.

The Cave Dragons were just in 1X1 pastures. That way they could attack when the saw something, but would get returned afterwards by the trainers.
Title: Re: Archcrystal: 260 years in a fortress [SPOILERS]
Post by: sivistojko on May 03, 2016, 10:05:16 pm
I have to make a quick question here about decoration. So what I see you can decorate a single item indefinitely?? I didn't know this? Is this normal? Also, your total wealth is extremely high, is it due to decorating?

Edit: Another question, how did you make your dragons stand in a formation around the trade depot? It's like they are protecting it.

You can decorate an item indefinitely, but you can't decorate it with the same material twice. The only exception is forgotten beast (and Titan) bone, teeth, horn etc. As they are technically different creatures from beast to beast. You just can't decorate an item with the same forgotten beast twice.

The wealth is mostly due to decoration as $500 statues would turn into $30000 statues after years of decorating, not to mention all of the weapons and armour that were adorned too. Also, I'll have to double check, but I think the fort is up near 250 artifacts now.

The Cave Dragons were just in 1X1 pastures. That way they could attack when the saw something, but would get returned afterwards by the trainers.

Ahh, I see, thank you very much for your quick answers. I learned a lot!
Title: Re: Archcrystal: 241 years in a fortress [SPOILERS]
Post by: knifemind on May 12, 2016, 12:27:14 am
You're playing this game at a level I aspire to.

Agreed.  Fantastic.  I look forward to updates.
Title: Re: Archcrystal: 260 years in a fortress [SPOILERS]
Post by: Repseki on May 12, 2016, 06:03:05 am
PTW. Great fort.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Sethatos on May 19, 2016, 03:19:23 pm
Last time the dwarves of Archcrystal fought off their first goblin invasion. In the seven years since, more goblin armies have come and been quickly crushed. Work continues on the clear glass fort in hell as well as the glass tower rising up from it.

***

Avuz Girderwhip, the chief engineer of Archcrystal, was beginning to see some of her work take shape. The forges were ready for magma to be brought down and work was nearing completion on the factory floor for the other workshops.

Spoiler (click to show/hide)

More bedrooms had been made and magma ducts and aqueducts of glass began to criss cross below in order to take the liquids through the fort when they were ready.

Spoiler (click to show/hide)

The work was painstakingly tedious to make enough clear glass blocks for everything as it took 100 blocks to make a simple 10 by 10 floor – and that was a month of production time. But at least it was steady. 15,000 clear glass blocks were used so far, and the new glassmakers were getting better at making more. The population was growing and more children were getting old enough to take on meaningful tasks.

Spoiler (click to show/hide)

The glass tower which was 22 stories now was about to reach the lowest cavern layer and preparations were made to bring magma to one side and water to the other.

Spoiler (click to show/hide)

Avuz designed glass pumps one floor above to suck the liquids through grates to avoid any creatures getting into either liquid flowing through the inside of the fort. When it was finished it would create a magma fall down one side and a waterfall down the other side of the tower and bring water and magma down into the fortress.

Spoiler (click to show/hide)

Avuz checked on the constructed underground river to make sure there would be enough power from the waterwheels.

Spoiler (click to show/hide)

She smiled, there were more things to do.

***

The population now is 98 with about 3 babies being born every year. We’ve had goblin raids of 16, 25, 75, 55, and 60. All of which were put down very quickly. We are up to 231 artifacts and fort value is over 90 million.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: MiguelT on May 23, 2016, 01:33:17 am
PTW. Truly amazing  :D
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Foton on May 23, 2016, 04:14:51 am
Are axles made of nether-cap?
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Sethatos on May 23, 2016, 10:38:31 am
Are axles made of nether-cap?

Yep! There's fire snakes that pop up from time to time around that level so I didn't want any fires. I'm also going to be pumping magma up and down the whole tower and through hell, so just in case I missed an opening I wanted to be able to recover.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: DG on May 24, 2016, 08:10:42 am
I'm so happy I found this thread. I salute your fortress, it's amazing.

Do you still have the original breeding pair of Cave Dragons alive?
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: SatelliteOfLove on May 24, 2016, 11:11:04 am
Simply amazing!  Story threads like this give me such pleasure.  Thank you for sharing!
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Sethatos on May 24, 2016, 01:49:41 pm
I'm so happy I found this thread. I salute your fortress, it's amazing.

Do you still have the original breeding pair of Cave Dragons alive?

Thanks! And the original mother cave dragon "Okathel" is still alive, but the original male died in the hell invasion. Okathel is 454 years old now and almost 5,000,000 cm3. The rest of the cave dragons are now over 250 years old.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: DG on May 25, 2016, 01:53:43 am
Ah cool. The matriarch must be protected.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Eddren on May 25, 2016, 05:45:10 am
Sweet jesus. How is that Cave Dragon not wiping out sieges in a single blow?
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: JRHaggs on May 25, 2016, 12:03:16 pm
At 5000000 cubic cm, assuming it's approximately the density of water, it's only (heh) 11000 pounds. That makes it roughly the size of an average-sized African elephant.

Big, but not a nuke.

Awesome either way. Your animal husbandry skills are legendary.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: RocheLimit on May 25, 2016, 01:14:56 pm
Quote
Sweet jesus. How is that Cave Dragon not wiping out sieges in a single blow?
Quote
At 5000000 cubic cm, assuming it's approximately the density of water, it's only (heh) 11000 pounds. That makes it roughly the size of an average-sized African elephant.

Big, but not a nuke.

It's too bad dragons and cave dragons take 1000 years to reach full size; no fort I know of has even come close to that age.  Heck, just to get them to a usable size took this fort, the oldest I have run across.

Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Roofless on May 26, 2016, 02:34:05 am
At 5000000 cubic cm, assuming it's approximately the density of water, it's only (heh) 11000 pounds. That makes it roughly the size of an average-sized African elephant.

Why on Earth would you assume that a dragon's density is approximately the density of water? It's not a snowman wrapped in tissue paper.
It has scales and bones. It's muscle and bone density have to be denser than of a mammal, just to keep up with it's own weight.

Let's assume that 2/3 of a dragon is musle and 1/3 is bone.
Human bone density is 1200-1900 kg/m3 depending on the data source.
If we imagine a dragon bone like a super-awesome human bone (because human bones are already awesome, btw), let's assume it has density of 2000 kg/m3.
Same goes for muscle - if a normal human's muscle is 1060 kg/m3, let's give a dragon 1600 kg/m3.

According to such assumptions, !!SCIENCE!! says this dragon's weight will be ~8666 kg or ~19105 pounds packed in a 5 m3 space.
It's a walking equivalent of a PzKpfw II with breath attack.


So, an awesome dragon you have there Sethatos...
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Kogan Onulsodel on May 26, 2016, 01:05:26 pm
If it's like other living things, it also has fat and blood and such. The approximation that living things have about the density of water is pretty good (unless they're birds, in which case they have adaptations to reduce density): humans are generally right around the density of water, as you can tell when you go swimming (if you don't do anything, you'll either float with just a bit of you above water or sink very slowly, so you're very near neutral buoyancy). A lot of reptiles are around neutral buoyancy as well (especially things like crocodiles... it makes it so much easier to live in and around water when you're neutrally buoyant, then you don't have to expend a lot of energy just staying where you are). Also, being "super-awesome" doesn't necessarily mean heavier and denser... being heavy is often a disadvantage. I don't know exactly what magic is in cave dragons (so maybe they are super dense, I don't know), but he's making a pretty good approximation, no reason to accuse him of thinking of it like a snowman wrapped in tissue paper (though actually, snow is even much less dense than water, between ice having a lower density and the fact that it's not packed ice).
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Abadayos on May 27, 2016, 12:31:20 am
I just want to point out one reason humans are buoyant is both because we are 70%ish water by weight and also we have many air pockets in out chest and abdomen which assists with buoyancy.

Either way this is frigging amazing and making me want to start up a fortress again. My main issue is I let the population creep up to a point where I just don't care about each dwarf and they simply become a number in the grand plan, which ends due to FPS death. I may start up another one soon and limit it to a hard cap of 40-50 and see what happens on a 4x4 or 5x5 embark and see what I can pull off, nothing like this though...this is frigging amazing!
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: kingsableye on May 27, 2016, 04:51:21 am
I'd like to weigh in on the weight/density debate for the cave dragons. I apologize to OP and readers for the derail.

Reading the raws, we see that all creatures use the same files for body plans and organic components. Which means the bone/flesh properties of a dwarf is identical to that of a cave dragon (minus the scales, of course).

Most misc. flesh components are 1000kg/m^3 (density of water) or with 6-10% of that. All organs are half as dense as that water, this also includes bones and scales. So in DF cave dragons are probably closer to 2/3 the density of water, rather than 5/3 the density of water.
But so are most organic creatures, demons and other hard coded friends excluded of course.

The material_template_default is what I'm looking at.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Trotskisaurus on May 27, 2016, 06:40:57 am
I really hope this isn't a boring question, i'm loving this thread, but how does your artificial river/waterwheels work? It looks like a beast.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Sethatos on May 27, 2016, 11:20:42 am
I really hope this isn't a boring question, i'm loving this thread, but how does your artificial river/waterwheels work? It looks like a beast.

Not a boring question at all. I basically just dug out a 3 tile wide tunnel a few z levels below and to the left of an underground lake on the 3rd cavern level. As well as a 6 tile wide tunnel directly above it and channeled the middle 3 tile wide section down into the lower section. Then I had my engravers smooth both passages and carved fortifications at the end of the lower tunnel to let the water drain off the side of the map. I built the gear assemblies first so that I could hang the waterwheels off of them. I had to construct a one tile floor temporarily to build the middle water wheels after the ones next to the gear assemblies were built. Once all of the machines were built, I had them dig ramps up to the edge of the lake and broke through to the water from above. The water wheels can't be destroyed even if a troll say gets into the river because it's on a z level above. The result: 93 water wheels producing 9300 power :)

The only thing I'm worried about is that it's made of wood, and with the fort running so long, some of the wood beds and things are starting to disintegrate from wear. But I only have to worry about the water wheels if I can run the fort for another 250 years or so.

As for the cave dragons, beyond what their density is, they take a beating and keep going which gives the military time to shoot or slash the enemy. The fire immunity is frankly the best part though because they charge through fire and smoke unaffected.

 Also, small update:

Spoiler (click to show/hide)

We just captured a Roc :)
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: xominxac on May 27, 2016, 03:59:14 pm
PTW
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: RocheLimit on May 27, 2016, 08:24:34 pm
Quote
We just captured a Roc :)

Awesome!  Here's hoping it is A) viable and B) not the last one left on the planet, as breeding rocs is fun and very profitable (mmm, x15 multiplier...)!  Some advice, though, on megabeasts in 42.24.

Even after you train them, the mere sight of them will interrupt dwarves doing other duties and, because of vengeance, cause the dwarves nearby to bum rush the megabeast.  This usually leads to many dead dwarves and a hilarious combat log.  I have seen a dwarf catch sight of a day old roc hatchling from 20 tiles away, become interrupted, and lynch the poor thing.  I have also seen a dwarf pulled away from a Dragon-butchering job just short of the butcher shop, release the dragon to instantly interrupt multiple dwarves, and a rather warm bonfire results.  Be sure to keep any megabeast you have trained in special training rooms far from the beaten path, with many switch-backs and pet-denying doors and hatches in between.

Sadly, this interaction means even if you tame the young of your roc they will have limited uses; if you were to let them fly around the fortress unhindered, it would be a blood bath.  Trained/Tame megabeasts still make good guard animals via chains (dwarves ignore them if chained), excellent choices for a Megabeast-Bomb (and you thought 200 kittens were bad!), or simply food animals with a massive return for 20 years of investment (hello 20 million cubic cm farm animal!). 
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Fleeting Frames on May 27, 2016, 09:01:33 pm
First, that's a really impressive fortress Sethatos, if I were to underestimate on the scale of calling an ocean a pond.

With normal player, I guess the reaction would be to make some roc egg roasts waiting for another roc, and eventually baby roc leather for artifact moods, soap and cloaks/quivers.

With you, weaponization seems like but a small step rather than a crown jewel project of a mature, carefully-sculpted fortress.
I have also seen a dwarf pulled away from a Dragon-butchering job just short of the butcher shop
Because of the dragon it was dragging to it, or some other reason?

With the additional leather/bones consideration, I wonder if it would be possible to have reasonably safe if complicated mechanism where you release untamed (so they an fly) birds of prey onto attackers, and then when they're dead open a hatch so they can fly back into their cages.

Though, come to think of it the only flying beasts who would be able to shoot back against ranged enemies instead of being simply shot out of the sky would be clowns and FBs, right?

Those can't be baited with food, though.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: RocheLimit on May 27, 2016, 09:28:18 pm
Quote
Because of the dragon it was dragging to it, or some other reason?

Mainly for farming.  Everyone in my fortress harvests.  Just bad luck that the Urist attempting to butcher the dragon got called away by the siren call of ripe plump helmets.

Workers actively working with trained Megabeasts won't be interrupted by them, nor will they be when idling after a job, at least that I have seen.  Just had the thought, though, that it could be that active military dwarves are the ones starting all the trouble by spreading vengeance to nearby civilians, who interrupt their jobs to join the fight.  Much to their detriment.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Mraedis on May 29, 2016, 07:52:01 am
This is awesome.  :D
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: bughunter on May 29, 2016, 11:39:02 am
Yes.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Roofless on May 30, 2016, 06:23:22 am
Am I the only one who pictures HFS colonization plan followed by HSF terraforming plan?
Step One - release rocs into the HFS.
Step Two - rocs prey on clowns, eat them and fetilize HFS floor for the future cave moss, mushrooms and trees.
Step Three - ? ? ?
Step Four - PROFIT !!!
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Eddren on May 30, 2016, 11:01:07 am
Well, while the Cave Dragon debate is great and all, I was more or less referencing to the fact that Dragons usually have most of their size focused into length, rather than height or width, meaning it might actually have a tail-length easily capable of flattening ten, fifteen--Hell, maybe even 20--Goblins in one go. I mean, I won't get into the concept of the ever-shifting dimensions of Dwarf-Fortress used so that all creatures occupy one tile, but...Seriously. That thing is like one massive mace.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Fleeting Frames on May 30, 2016, 11:24:49 am
It's probably the one place where non-tame Roc's flying ability is amusingly large disadvantage :p
*Roc falls 1z to slade floor and explodes into gore*

If you cover up the pits, give muddy floor for cavern plants and don't kill the FBs who visit it, it will be just like other 3 caverns (expect emptier, I guess) :p

Getting surface trees to grow there might be rather more difficult. It is savage jungle, so I suppose that perhaps Highwood might grow in savage hell, and I suppose you could floor the hell with clay and then mine slade to get some soil walls, but making those outside/light/above ground seems like bit of a complication.

Maybe someone with more experience in digging slade can clarify on the viability of the idea?
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: TheFlame52 on May 30, 2016, 11:57:59 am
You'll need to mod the game to grow trees in hell, but in Bastiongate I was able to grow cave moss and convert the slade floor to sand.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Sethatos on May 30, 2016, 01:30:07 pm
You'll need to mod the game to grow trees in hell, but in Bastiongate I was able to grow cave moss and convert the slade floor to sand.

I am going to irrigate a section of the slade cavern floor for farming once I get the glass water channels and wells built. So did you irrigate, wait for moss to grow, construct floor over moss, and then deconstruct, to get the sand, Flame?
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: TheFlame52 on May 30, 2016, 02:38:04 pm
No need to use floors. Just let dwarves walk around in hell.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Sethatos on May 30, 2016, 05:25:18 pm
Just a quick update, finally bringing magma down into hell:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Also, here is a zoomed out view of the fortress in hell.

Spoiler (click to show/hide)

The first floor is almost 50% complete with 4 other floors to be done afterwards which are also at various levels of completion. The bottom 3 floors of hell have a bunch of slade walls we'll have to work around.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Derro on June 20, 2016, 01:20:30 pm
Just wanted to say I love what you're doing here. PTW.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: NCommander on June 20, 2016, 04:00:02 pm
Quote
We just captured a Roc :)

Awesome!  Here's hoping it is A) viable and B) not the last one left on the planet, as breeding rocs is fun and very profitable (mmm, x15 multiplier...)!  Some advice, though, on megabeasts in 42.24.

Even after you train them, the mere sight of them will interrupt dwarves doing other duties and, because of vengeance, cause the dwarves nearby to bum rush the megabeast.  This usually leads to many dead dwarves and a hilarious combat log.  I have seen a dwarf catch sight of a day old roc hatchling from 20 tiles away, become interrupted, and lynch the poor thing.  I have also seen a dwarf pulled away from a Dragon-butchering job just short of the butcher shop, release the dragon to instantly interrupt multiple dwarves, and a rather warm bonfire results.  Be sure to keep any megabeast you have trained in special training rooms far from the beaten path, with many switch-backs and pet-denying doors and hatches in between.

Sadly, this interaction means even if you tame the young of your roc they will have limited uses; if you were to let them fly around the fortress unhindered, it would be a blood bath.  Trained/Tame megabeasts still make good guard animals via chains (dwarves ignore them if chained), excellent choices for a Megabeast-Bomb (and you thought 200 kittens were bad!), or simply food animals with a massive return for 20 years of investment (hello 20 million cubic cm farm animal!).

This is due to the fact dragons/rocs/etc. are historical figures, and DF takes that into account when determining who attack what/who is hostile to who/etc. It can be fixed with DFhack and a steady hand.
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: Sethatos on June 20, 2016, 07:16:54 pm
Just wanted to say I love what you're doing here. PTW.

Thanks! Still going strong just building some boring stockpile rooms. Population up to 109 now in 273rd year of the fortress. Captured 2 Rocs and 2 Hydras now, but all of them males. And yes, in order for them to wreak havoc they have to be flagged as enemies of you civ. Sometimes mega beasts can breed peacefully. I'll have a proper update when something storyline worthy happens.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sethatos on August 02, 2016, 12:46:18 pm
A short update on some constructions that have taken place. I’ve finally brought water down into the fortress, after it took forever to build the clear glass aqueducts.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

That means I can irrigate the slade cavern floor and move the farms down into hell.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

All of the storerooms have been built, as well as more bedrooms. The king’s new chambers are in the upper left.

Spoiler (click to show/hide)

His new throne room below it is ready as well.

Spoiler (click to show/hide)

The fortress is up to 131 dwarves now, and 110 million in value.

Spoiler (click to show/hide)

4 couples have been producing all of the children, with the winner going to Asob so far:

Spoiler (click to show/hide)

Next working on the new hospital, then new kitchens, then I might update to 43.03.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: TheFlame52 on August 02, 2016, 03:01:15 pm
You didn't start farming in hell by sealing the pits and flooding the entire map? Are you even a dwarf? :P
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sethatos on August 02, 2016, 05:21:16 pm
Haha, nope. I'm not that crazy. I saw yours, and went with a lighter touch towards agriculture. 8)
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: MehMuffin on August 02, 2016, 05:55:05 pm
Of course her name is "boltaction." Please tell me she's a marksdwarf?
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Arcvasti on August 02, 2016, 06:32:27 pm
This is beautiful.



I'm guessing that the new work order system is the lynchpin of a lot of this? Leaving a fort to idle is a lot easier with some well-constructed work order loops.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Fleeting Frames on August 02, 2016, 06:34:44 pm
24/131 !!!= 12/150

Interesting. Seems like being an adult more than doubles your chances to die, or is it that currently there is a generational wave?

Though, 4*12=48, suggesting the couples are producing at half peak capacity, or have not done so for the past dozen years.

*imagines the life and timespan involved in being the mother/father of 42 children - that is, from a personal perspective, what it'd be like to live that life myself*

That's quite some life.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sethatos on August 02, 2016, 09:52:40 pm
I know, Boltaction is pretty apt. She's a hammerdwarf though.

This fort is in 40.24 before the new work orders came in. I did a lot with the old system just assigning 30 units at a time over and over.

Asob is part of generation 5, one of her children is also part of one of the other 4 couples having children. So Asob is on the older side of the baby boom. Still, it's fun to think that they all are descended from one couple at the beginning of the Fort. Although, I wonder what genetic oddities would creep up in reality.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Fleeting Frames on August 02, 2016, 11:47:53 pm
Regarding work orders, you can instead use dfhack's workflow plugin, if dfhack doesn't make you crash more often. I think it also has features like "produce x masterworks" that new work orders lack.

As for genetic oddities, there isn't a good way to do it, but you can for fun track things like eye colour and recuperation. You might find that all your fort has same colour hair, for instance.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: MinerMan60101 on August 08, 2016, 07:43:44 pm
This fort is simply amazing and it is every new DF players end goal to have this kind of fortress. Also with your allowing the population to increase, what is your FPS?
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sethatos on August 08, 2016, 11:18:16 pm
Thanks! FPS hovers around 10 for the most part, which isn't bad considering how long it's been running. Also, almost 25,000 clear glass blocks have been used, the dead/missing list is up to 4,500, and there's now two water falls tumbling continuously into the eerie glowing pits of hell. Goblin sieges are also up to about 2 every year, which requires lots of clean-up.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Findulidas on August 09, 2016, 03:09:57 pm
Impressive :)
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: kewlslice on August 13, 2016, 12:05:39 am
Amazing. ptw 8)
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Malakor on August 14, 2016, 06:47:45 am
Thats truly amazing, yes!
Hope this will go on for at least another 220 years, if not even longer.

When do you think are you going to try to boost your FPS a bit again?
10 FPS would bug me already tbh.
I think my Laptop would've given into pain already way before my fort would've reached 100 years though.

Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sethatos on August 14, 2016, 01:01:00 pm
Well, I regularly atom smash the garbage and dump just about anything I don't need, so I don't think FPS can really get much better than this. Unless of course I kill of most of population and bring the fort back down to 30ish. But I'm going to cap the population at 145 so it'll probably chug along at 10 until I've built the whole thing. It doesn't really bother me, as it usually just runs in the background and I check in every 30 minutes or so, bark some orders, and then get back to whatever else in doing
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: WertyMiniBot on August 15, 2016, 07:19:09 pm
ptw
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: ThatZommy on August 16, 2016, 04:08:17 pm
I just thought I'd check this out, and then I got to the line-
"And we're building this fort in Hell."
And now I'm hooked.
Postin' to watch. Good luck.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: aDwarfNamedUrist on August 16, 2016, 06:09:33 pm
PTW
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Hippoman on August 16, 2016, 09:53:28 pm
Absolutely stunning. I wish I had the skill to produce such an amazing fort.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: kewlslice on August 20, 2016, 11:17:56 pm
When's the next update? I am very intrigued.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sethatos on August 21, 2016, 10:23:09 am
When's the next update? I am very intrigued.

Soonish? These constructions take quite a while to make and clear glass is definitely not the fastest building material to produce.

Thanks again for all the compliments! I appreciate everyone's interest.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: CABL on August 21, 2016, 10:55:46 am
When i wasn't registered on this forum, i've read this thread 5 times. Now it's 10th time i've read this thread, and i want to say that's most glorious fortress i've ever seen. Keep up the good work, dwarfbro!

BTW, sketch of clear glass tower reminded me of "The Drill" episode of A:TLA somehow.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: MorsDux on August 21, 2016, 02:16:07 pm
Awesome!
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Witty on August 22, 2016, 04:16:28 pm
This is really nothing short of amazing. Best of luck, can't wait to see how the megabeasts are handled.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sethatos on August 24, 2016, 01:16:27 pm
Sad news today.

Asob Boltaction, after 154 years, has passed away peacefully in her sleep. She is survived by her husband and 46 children.

Spoiler (click to show/hide)

As well as of course, everyone else in the fort who are her brothers, sisters, aunts, uncles, cousins, nieces, and nephews.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Fleeting Frames on August 24, 2016, 03:01:34 pm
Old age's not such a disadvantage after all.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: DG on August 25, 2016, 07:26:10 am
"I finished up some work. I am very satisfied." I like to think she is humbly summing up her life.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Kathe on August 26, 2016, 02:14:14 pm
Old age? Her upper body's gone!
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: SebasMarolo on August 26, 2016, 02:27:00 pm
Old age? Her upper body's gone!

I was thinking the same thing. Then remembered that this fort is on a husk biome, and maybe "old age" is an euphemism

Also when all of my adventurers die, be it beheaded, bloodloss, or jumping from to high a place, if you chech your description after kicking it, it says their upper body is gone. Try checking other things, like weather or time, you get funny results.

Sadly, drowing in magma still yields the "death is cold and clammy" message.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Fleeting Frames on August 26, 2016, 02:34:38 pm
Old age? Her upper body's gone!
That's the default display you get when viewing the profiles of dead dwarves (from, say, relationships screen), no matter how they die.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Akoto on August 26, 2016, 02:47:17 pm
This is great! I like the effort you put into telling your story. ;)

I hope that you release a save of the fortress at some point. It'd be a lot of fun to play around with!
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Evaris on September 17, 2016, 11:35:09 am
PTW
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Henry47 on September 19, 2016, 02:01:42 am
I have a question. How exactly do you transport the clear glass blocks from your furnaces to hell? Do your haul it all by hand, or have you built a railway to hell so to speak, or have you devised some other method of transport.

Pretty cool fortress, all up, very impressive.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: LoSboccacc on September 19, 2016, 04:53:47 am
also, being top down, one can use a dump bridge. don't know what op did, but since there's that nice convenient shaft already...
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sethatos on September 19, 2016, 12:39:49 pm
I used dwarf power to haul all of the bins down to a few levels above the magma sea originally. After those were used up and the magma forges were built in hell the process is still lengthy because the only source of sand is over 100 z levels up near the surface. So right now they walk the bags up 100 levels to get sand and down 100 levels to make the blocks. It seems long but it operates at about the same pace as I can make pearl ash so speeding it up doesn't make a lot of sense. It makes about 100 blocks every dwarf month.

It also requires no supervision because if you set the magma glass furnaces to "make clear glass blocks repeat" and the next task to "collect sand" they will automatically alternate between the two without job cancellations so you can just leave it running.

I will have an update soon just waiting for 300th anniversary in a couple years. Lots of new things to talk about that way.

Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sethatos on September 19, 2016, 03:43:57 pm
Fun little story though first.

As you know the fort is in an evil jungle with periodic wicked soot clouds that roll in and turn living things into horrible killing machines. For this reason we keep everyone burrowed inside, except for when we go tree harvesting which is very rare and I keep a super close eye on things. It still catches the odd caravan with a cloud or one of the pack animals will step on some of the residue that says "pile of wicked soot". I've stopped cleaning up the messes because it's just too time consuming, and I don't want to risk one of the children changing a sock and then stepping into residue while the cleanup is going on.

So anyways a few years back a caravan gets clouded and kills itself, no big deal. A few dwarf months later a craftsdwarf in the fort turns into a wicked soot husk and has to be killed. Weird thing was, he was way down below in the hell fort, there was no way he could have stepped in anything. Sometimes the weapons will get coated in wicked soot, but it's usually no problem as everyone is in a sqaud and wears armor even if they are not on duty, so gauntlets and boots always prevent any contamination. So I chalked it up to a weird random chance. A few days later another dwarf turns into a wicked soot husk inside the fortress in hell. At this point I'm determined to figure out what is happening so I scour every square of the fortress for residue and I can't find anything. I check all their belongings, all the workshops, still nothing. I've had the game paused for hours looking into it and now it is starting to make my brain hurt. They aren't touching any residue, even if they were they are fully clothed, and they aren't coming anywhere near any clouds, so what could be turning them?

Finally, I spot a pattern. Next to where both of them turned, a seed was on the ground not far away. After looking at them, I found them both to be squash seeds. That's weird because we only farm underground, in hell, so squashes shouldn't exist. At this point I start connecting the dots and remembered the last caravan that died. A small pile of food had made it's way into the fort within the burrow before the carrier was killed, so the dwarves in the fort grabbed it and stored it. Squashes. So I look them up in the stocks menu and sure enough there's a coating of wicked soot on them. The soot was getting past the armor because the dwarves were eating it. So next I zoom to where all the squashes are, and my jaw dropped. At least half the dwarves had a squash in their backpack as "provisions" because they were all in squads. They were all ticking time bombs waiting to go off whenever they got hungry. So, eventually to solve the problem I had take them all out of military service to get them to drop their provisions and backpack and then forbid all of the contaminated squashes.

Just goes to show this game still has some tricks up it's sleeve.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Fleeting Frames on September 19, 2016, 03:54:37 pm
A little scary...I guess. Usually, I've seen contaminated food due FBs.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sanctume on September 19, 2016, 04:21:09 pm
It's not even autumn yet and those pumpkins are wickedly pinning to soot on your parade.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: SebasMarolo on September 19, 2016, 06:08:09 pm
I hope that makes his way into the story. Maybe the sheriff with the folding chair spots some of the kids about to eat some contaminated food and dramatically stops them or something.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: TheFlame52 on September 19, 2016, 09:19:38 pm
It's a little far-fetched, but what if a dwarf looked down at his meal and noticed it was covered in horrible toxic soot?
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Devastator on September 25, 2016, 05:05:29 am
Dwarves used to have no response to being on fire.  I don't think contaminated food would mean much.
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: PyroTechno on September 27, 2016, 12:20:31 pm
PTW
Title: Re: Archcrystal: 284 years in a fortress [SPOILERS]
Post by: Sethatos on September 30, 2016, 12:31:43 pm
It's the 300th anniversary of the fortress and the dwarves of Archcrystal get ready for a celebration.

***

Before the 300th annversary.

Moldath and Iton waited impatiently for the tricentennial ceremony to begin. Over the last few decades they had settled into middle age without effort or noticable fatigue. In fact, most would say they were just now in their prime having accomplished so much already. They had each been bestowed with titles for their battle prowess which they both delighted in.
They looked at eachother and sighed.

“Doren would have hated a ceremony like this,” said Iton.

“That's why he's not here,” said Moldath.

8 years ago Doren Lashgrooved, the Sheriff of Archcrystal seemed to realize his time was coming to an end. Well into his 150's he began to mutter to himself, withdrawing from society even more than usual. He still carried out his duties with his usual effiency, but his mind seemed disturbed by something – something only he could understand. While they passed by his quarters, dwarves could hear him talking to himself, saying cryptic phrases to no one in particular.

“I can't slip back,” he would whisper. “I can't slip back into the immense design of things.”

The dwarves would pretend not to hear and continue on. He would be seen in the kitchens collecting random items like buckets or cave wheat supposedly furnishing his room as some had suggested. Every so often he would pass by the new library and mutter into his cloak. “The letters and numbers. They mean more. More than we think.”

He would eat alone in the dining hall talking constantly to his feet. “It's the way we survive, the way we exist.”

Most would politely move away.

Despite his ramblings Doren still seemed very focused during drills and demon hunts. But his age was slowing him down. At last, the next year, Doren the sheriff passed away from old age.

Spoiler (click to show/hide)

He was laid to rest in the glass tower, with his folding wooden chair propped up next to him against the wall.
Moldath and Iton had prepared his funeral – a grand ceremony that Doren would have hated also. They giggled at this. At the same time Etur their militia commander had taken on the role of duchess, after the title had been given to merchant centuries ago. Etur named her own choice for captain of the guard to replace Doren. Ber was a lawful dwarf but not very capable and a poor marksdwarf. The others followed Ber only out of necessisty.

It was not long afterwards that Archcrystal was officially named the mountainhome, despite having the crown for over 200 years already.
The following years were very productive. The farms and hospital were finished.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The Wild Belly, a tavern in the middle of the fortress opened for business. Many marriages were held following it's opening.
It only seemed to attract goblins from the nearby Dark Fortresses who laughably pretended to not be spying, but they were tolerated until a seige came, and then quickly dispatched. The library was also finished even though the dwarves of Archcrystal had no idea how to make books.

Spoiler (click to show/hide)

The furniture had centuries of writing and pictures on them anyway.
As the population grew, so did the appetites of the dwarves, and it was becoming obvious that the rutherers would not be enough to provide a steady supply of meat. Fortunately, a mate was captured for the two Hydras already in captivity and a breeding program was started.

Spoiler (click to show/hide)

King Ushrir was starting to show his age as well. He made a habit out of getting drunk and belligerent in the tavern every night. One night he decided to pick a fight. Unfortunately for him, he targeted Moldath. As so often with happy go lucky people, Moldath had quite a temper when provoked, and besides being a deadly opponent in battle, she was not one to care where a challenge came from. The fight was brief.

Spoiler (click to show/hide)

After exploding the king’s throat with a single punch, she went merrily on her way as if nothing untoward had just happened, and not even Erith the captain of the guard gave even a thought to arresting her. And so ended the reign of Ushrir Dikeguards. Many said he was about to die anyway given his age, but now a problem came about as who to name the next king as Ushrir never fathered any children. It was decided to avoid this problem in the future, and Ingiz Lashkindled was named the new king.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Ingiz was the widower of Asob Boltaction who had the renowned title of birthing the most children in the fortress at 46. Ingiz was almost near the end of his life and the rest of them knew it, but at least he had a line of offspring that could take over the throne. This created another problem however as in dwarven culture it was not simply the eldest child who was the rightful heir, but the most qualified of them, so for the next year great debates were held in the tavern as 46 children played a game of thrones. A year later, Ingiz died, and his son Zan Guildinks at the age of 17 inherited the throne.

Spoiler (click to show/hide)

It was hoped that he would marry one of his cousins and continue the line.

The 300th anniversary.

The anniversary had come and another goblin siege came with it, and once again Moldath and Iton had grinded them into paste. They brushed off bits of bone and brain from their armor as they waited for the celebration to begin.

“I wonder if the new king will be any good,” said Iton waiting her turn to march in the parade.

“I don’t think it matters,” replied Moldath.

“Why? Because you’ll punch that one to death too?”

“He started it,” smiled Moldath.

“What would Doren have said if he were alive, bout you, punchin’ a king to death, hmm?”

“He probably would have made me clean it up.”

“Darn right, he would.”

“Too bad he didn’t have any kids. They might have made a good king.”

“Well, he didn’t. We’ll just have to live with this one.”

The trumpets blared and the procession marched through the halls waving their banners. Moldath and Iton led the way missing the former sheriff. But unbeknownst to them Doren Lashgrooved had made plans that were maturing even now.

The last child of Asob Boltaction

Fath Ringeddimple was born in the winter of 361, 11 years before the 300th anniversary of Archcrystal. He was the 46th child of Asob Boltaction and Ingiz Lashkindled, and as it turns out the last, as 3 months later Asob died in her sleep.

Spoiler (click to show/hide)

Fath as a baby continued on seeming to value his independence. There seemed something special about him, bright, clever, with a sharp stare that made him look older than the infant he was. He would wander the halls and smooth slade floors of hell on his own, crawling along without a cry or a whimper.

Spoiler (click to show/hide)

It was the stare that caught Doren the sheriff’s attention. He knew his time was coming, and he decided he needed to pass on some knowledge. He started by feeding him and bringing him water. When he grew a little older, Doren would talk to him in his room, “I can't slip back. I can't slip back into the immense design of things. My name will come again, but I won't remember. Someone has to drive them. Otherwise everything will fade away.”

He would collect cave wheat and buckets in the kitchen for him so he would have something to eat while he led the drills. Fath would hide in his cloak, and as they passed the library Doren would say, “The letters and numbers. They mean more. More than we think. If you look hard enough you can see them moving. You have to see things for what they are. Then you can direct them. Save them from themselves.”

In the dining hall, Fath would sit under the table while Doren spoke, “It's the way we survive, the way we exist. They need a purpose and an enemy, otherwise the whole thing crumbles. Keep directing, don't stop. If you do, you're just the immense design... of something else.”

The other dwarves of Archcrystal would not know of any of this. They had know idea what Fath would become.

***

I upgraded the fort into 43.05. I'm liking a lot of the new features especially all the marriages. I'll be uploading the save later today, so far I can't get it to not time out because the file is so big even zipped. Next I'll be working on building the tower past the 3 cavern layers.
Title: Re: Archcrystal: 300 years in a fortress [SPOILERS]
Post by: Fleeting Frames on September 30, 2016, 05:39:18 pm
....Doren...Hunter of Winged fiends, passed away from old age?

The safety, the care and the scale. *shakes head*

And mountainhome, only now?

Truly, you must have exported all you desire.

The complete blackness of deep underground really throws me off.

Bizarre to look at the mono color rooms. It's like it is outside of time, or something from decades-old game.

Surprised to see there still to be progress and megabeasts, even so far in. Hydra farm....

And heh. Typical tavern.

...Oh that's not your typical royal line. Are the others second in line for throne?

Nice to see that he takes care of ...Oh. So that's what Doren was muttering.

43.05? From 40.24?

You will not get all the tavern features, though I recall there is some dfhackery possible to get some of the instruments and such. (Though dfhack's not available for 43.05, ofc)
Title: Re: Archcrystal: 300 years in a fortress [SPOILERS]
Post by: Sethatos on September 30, 2016, 06:42:36 pm
Yeah, so far I can live without the instruments. I would like to insert books eventually if it was possible.

Anyways, the save is finally done uploading. It can be found here:

http://dffd.bay12games.com/file.php?id=12473
Title: Re: Archcrystal: 300 years in a fortress [SPOILERS]
Post by: Libash_Thunderhead on October 01, 2016, 09:06:26 am
Cool.
If someone can put this on a server...
Guess which one will be sooner?
DF beta, or 1000th birthday of this fort?
Title: Re: Archcrystal: 300 years in a fortress [SPOILERS]
Post by: TheFlame52 on October 01, 2016, 11:01:12 am
Unfortunately after this initial rush of marriages things are going to slow down. It's almost impossible to get dwarves to socialize in 0.42 and up.
Title: Re: Archcrystal: 300 years in a fortress [SPOILERS]
Post by: Lapoleon on October 04, 2016, 10:15:14 am
I just wanted to join everyone in saying what an amazing achievement you have created. Thanks for showing us the fruits of all your hard labour.

Furthermore, if you ever gain a breeding pair of rocs, the top floor of your glass tower would make a pretty sweet rocery.
Title: Re: Archcrystal: 300 years in a fortress [SPOILERS]
Post by: Sethatos on October 04, 2016, 11:47:19 am
Thanks!

I've had to chain the Hydras because they keep fighting each otherand trying to escape the pasture which cripples the fps.

And Flame, I have noticed the socializing decrease, so I'm making the meeting areas smaller which will hopefully encourage it more. It's tougher also to get the new married couples to have kids I've discovered, probably because they're too busy praying, storytelling, etc. Whereas before in 40.24 they would just idle in the meeting area, thus produce more kids.
Title: Re: Archcrystal: 300 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on October 09, 2016, 02:26:31 pm
Holy Damn, how am I just reading this.

I commend your fortress good sir.

Damn.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Sethatos on November 12, 2016, 08:42:56 pm
Archcrystal is now in it's 310th year. Work continues on the glass tower which is coming up on the second cavern layer
Here is a zoomed out view of the fort in hell.

(http://i.imgur.com/LiTUS5A.jpg)

That's the zoo taking shape in the upper right.
Here are the fort's stats:

(http://i.imgur.com/s71Rrt6.jpg)

Also here is an updated save:

http://dffd.bay12games.com/file.php?id=12560

I'll have a more detailed update soo, just waiting on a few things.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on November 12, 2016, 09:47:18 pm
humm... Has this been nominated for the Hall of Legends yet?
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Fleeting Frames on November 13, 2016, 01:37:32 am
For now, I'll say that I like the circular dining hall on SW, zoomed out like that.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: kewlslice on November 13, 2016, 06:39:17 am
Came here from the reddit thread. This is absolutely amazing!
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: steel jackal on November 13, 2016, 07:07:54 pm
dang, hadent realized that this was still an active thing.

you sir, are absolutely amazing, and are the kind of DF player that i aspire to one day become
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: kingofthehour on November 22, 2016, 09:08:20 pm
wait when did you start letting new arrivals back in?
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Sethatos on November 22, 2016, 09:46:16 pm
I haven't. If you downloaded the save and started to get migrants it's because you haven't set the population caps on your copy of the game.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on November 22, 2016, 09:59:56 pm
BTW, I nominated this thread for the HoL, go vote for it
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Sethatos on November 22, 2016, 10:19:03 pm
Oh cool. Thanks! I always thought hall of legends was for completed forts but now I see active in there as well.

As a side note, does anyone know if the qualifications for strange moods has changed? I've noticed that I haven't had one since upgrading the save from 40.24 to 43.05. The dwarves used to get one as soon  as they turned one years old. I doubt I've reached the item cap, or the exposed terrain cap, but maybe.

Anyways thanks again for all the support and the nomination. Great group of people here!
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: ☼Another☼ on November 23, 2016, 11:53:03 am
You could try making a separate save and running the strangemood command in dfhack. That'll tell you why you can't have one.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: FakerFangirl on December 11, 2016, 09:40:18 pm
Wow. Those Giant War Tigers will go down in history.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Gwolfski on December 13, 2016, 06:36:45 pm
I know there's a way to get books and such into a 42.04 save, ask NCommander about that, he did it in Doomforests.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: steel jackal on December 13, 2016, 06:46:12 pm
I know there's a way to get books and such into a 42.04 save, ask NCommander about that, he did it in Doomforests.

update the raws i think, just take the raws from the df>raws folder and put them in the df>data>save>archcrystal>raw folder
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Pirate Santa on December 13, 2016, 08:31:24 pm
Truly the most dwarven of kitchens.  :P

"Urist! The underdark monsters and demons of hell aren't giving enough meat! Whatever shall we do?"
"Farm enormous beasts of legend?"
"Urist you're a genius!"
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Gwolfski on December 14, 2016, 02:06:26 am
I know there's a way to get books and such into a 42.04 save, ask NCommander about that, he did it in Doomforests.

update the raws i think, just take the raws from the df>raws folder and put them in the df>data>save>archcrystal>raw folder

It's more complicated than that. Copying the raws could break the save.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: steel jackal on December 14, 2016, 09:53:05 am
I know there's a way to get books and such into a 42.04 save, ask NCommander about that, he did it in Doomforests.

update the raws i think, just take the raws from the df>raws folder and put them in the df>data>save>archcrystal>raw folder

It's more complicated than that. Copying the raws could break the save.

ive done it before, thats how i update tilesets.

it should work so long as the saves raws dont have something in them that the newest versions raws dont have, like say a mod that adds new creatures
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Sethatos on December 14, 2016, 10:20:47 am
I'm not using any mods, just the phoebus graphics pack. I haven't had a crash in a very long time mostly because I don't run dfhack with it even back when it was in 40.24 which seemed to cause a few problems. So is it just a copy paste type scenario?
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: steel jackal on December 14, 2016, 11:56:09 am
I'm not using any mods, just the phoebus graphics pack. I haven't had a crash in a very long time mostly because I don't run dfhack with it even back when it was in 40.24 which seemed to cause a few problems. So is it just a copy paste type scenario?

thats how it worked for me, i would advise you to make a backup just in case though
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Gwolfski on December 14, 2016, 12:55:02 pm
Yeah, but see, just copying the new raws wont work becasue the civ doesnt have the scholar, scribe, tavernkeeper etc proffesions assigned. Same as when you mod, u need a new world for new content.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: steel jackal on December 14, 2016, 01:59:07 pm
Yeah, but see, just copying the new raws wont work becasue the civ doesnt have the scholar, scribe, tavernkeeper etc proffesions assigned. Same as when you mod, u need a new world for new content.

how unfortunate, i must have misunderstood when today said "you will need updated raws to get scholars and taverns"
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: TheFlame52 on December 14, 2016, 06:33:06 pm
NCommander used DFhack liberally in updating Doomforests, and there isn't a stable version for 0.43.05.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Fleeting Frames on December 14, 2016, 07:04:56 pm
Hm. What features are missing from alpha3 for updating to be possible, anyway?
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: steel jackal on December 14, 2016, 08:36:50 pm
Hm. What features are missing from alpha3 for updating to be possible, anyway?

i think its the ability to generate memory layouts.

64 bit really threw a curveball

but Quitest and lesthor would be the ones to ask (yeah i misspelled your names, im not good with spelling and they arnt proper english so spellcheck does nothing)
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Fleeting Frames on December 14, 2016, 08:50:05 pm
...Eh, having your previous mem-layout generating tool not work only affects for how hard it is to find addresses for the variables not yet known for 43.05.

The scripts that use now already known addresses and data structures should* work fine, with proper requirements declarations (when booting up alpha, it gives a list of plugins which miss required globabls).

*not everything that appears to run may work fine, though, due the second part.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: Walkaboutout on December 22, 2016, 06:44:18 pm
OP, this is awesome, it's how I generally mean to play DF. I don't know how you're getting through the FPS issues. Since the multi-tile-tree/world-activate releases, I haven't been able to do a multi-generational fort. After 2 to 3 years I see a drop in FPS that's so bad, I just can't stand to play much longer. Neither here nor there really. I did, however, want to say "awesome fort"
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on December 22, 2016, 07:01:31 pm
OP, this is awesome, it's how I generally mean to play DF. I don't know how you're getting through the FPS issues. Since the multi-tile-tree/world-activate releases, I haven't been able to do a multi-generational fort. After 2 to 3 years I see a drop in FPS that's so bad, I just can't stand to play much longer. Neither here nor there really. I did, however, want to say "awesome fort"

He set his fortress's pop cap at just 60. IT does wonders for the CPU
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on January 01, 2017, 08:19:52 pm
Ucim Kasmuthe was invited down to the tavern for a drink and to await the king's audience. Flanked by his guards he left the caravan to conduct business with the dwarves of Archcrystal. He knew from experience that “down” meant a fair bit more here than with the other dwarven fortresses. This time on his descent he remarked how far the glass tower had come. It climbed upwards like a frozen hand clawing its way to the surface, yearning to be free and unleash its inhabitants upon the world. It stretched over 60 stories now up from unimaginable depths where horrible nightmares made their home.

Spoiler (click to show/hide)

It was down here that Ucim was led. Descending the great tower of glass he could see into other worlds – large caverns that stretched for eternity into alien lands. Then past another layer of rock only to open to another world of caverns. The tower now served as a portal between worlds and ecosystems. Finally he could see through the walls into the great magma sea that covered the semi molten bedrock through to the horizon. But still they went down, at last reaching the entrance hall and finally the tavern. It was here, in the heart of hell, the dwarves of Archcrystal found solace and merrymaking. Ucim could see through everything, as it was all made of glass – into bedrooms, chambers, storerooms and jail cells. He could see through to the outer walls where the demons swirled against them in determined frenzy to gain entry somehow. Whatever artful technique the dwarves used to make the glass unbreakable seemed to confound their enemies. Ucim hoped it would last.

Spoiler (click to show/hide)

The meeting with the king was uneventful as it usually was, though Ucim worried about the recent attack of the elves on Archcrystal. At last it seemed the elves of The Circumstantial Dune had enough of the clear cuts the dwarves used to feed their furnaces. They attacked Archcrystal 2 years ago with over a hundred of their best archers. None survived.

Spoiler (click to show/hide)

The elves made a hasty alliance with the goblins who sent yearly sieges attempting to take the fortress. It was said the goblins feared the dwarves might invade their capital of Hatejoined not from above, but from below. The idea of marching a dwarven army through hell to take the slade tower from beneath would seem absurd to any who did not know the dwarves here. Their brand of insanity was exceptional here.

After a few dwarven ales and stories that continued to boggle his mind, Ucim and his guards ascended the tower towards the surface to return home to the normal world. One of his guards turned to him and remarked, “I'm worried that when they complete their big tower, the demons might come out of it.”

“I'm not,” replied Ucim. “I'm worried that when they complete their big tower the dwarves might come out of it.”

***

The clear glass tower is now over halfway to the surface and in the home stretch. I've also now caught breeding pairs of Dragons and Rocs, but I'm waiting to do anything with them to keep fps reasonable.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: ☼Another☼ on January 01, 2017, 08:27:00 pm
What's your FPS at, after all this time?
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on January 01, 2017, 08:30:06 pm
Been holding pretty steady at about 9 for the last few months.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Ironfang on January 01, 2017, 10:18:38 pm
Have you tried throwing out any junk items either, to a caravan, or to an atom smasher? I hear it helps, particularly with clothing items.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Fleeting Frames on January 02, 2017, 10:13:52 am
 Ω Skipping floors? You have one PITA to build.

Theoretically, could use a macro to lay out the entire tower, then suspend and unsuspend things as they come along. Not sure this would help, though.

 Ω Would be that glass would be truly transparent!

Ah, but there nevertheless are windows into small sea of magma.

Would be that dwarves actually cared about it!

But they don't have to, for we do.

 Ω Elf Bowman Wicked Soot husk? Eek. Dusting husk has a way of spreading on punching. 

 Ω Well, at the very least you might want to estabilish a tame breeding pair of rocs and dragons, so you don't have to worry about it later.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on January 02, 2017, 06:02:32 pm
Have you tried throwing out any junk items either, to a caravan, or to an atom smasher? I hear it helps, particularly with clothing items.

Yep! I've been regularly atom smashing the garbage or dumping it through a trap door into the eerie glowing pits. It's mostly just the population is now 145 and there's a lot going on in the world now that the game constantly has to simulate.

Ω Skipping floors? You have one PITA to build.

Theoretically, could use a macro to lay out the entire tower, then suspend and unsuspend things as they come along. Not sure this would help, though.

Yeah, but I like having something to do. Even if it is repetetive, it gives me some usefulness as a game player, and a reason to check in on them every so often.


Ω Elf Bowman Wicked Soot husk? Eek. Dusting husk has a way of spreading on punching.

The wicked soot dusting regularly gets on the weapons from fighting the husks that venture in the fortress, so that when a dwarf stabs an elf in the shoulder it's instant infection which can make the battles a little more interesting. Much scarier when it's a Demon though.

Ω Well, at the very least you might want to estabilish a tame breeding pair of rocs and dragons, so you don't have to worry about it later.

I've already trained one of each and let them revert a bunch of times, but I've realised that by the time I may want the hatcheries the trainers might be done their lifespans. It's ok usually the legendary trainers don't have much trouble even with the dragons to get them up to *trained*, because they are constantly still re-training Hydras and Cave Dragons.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Fleeting Frames on January 02, 2017, 08:49:56 pm
 ❄  Semi-recently went hunting for evil biome with reanimation + weaponizable dust (ideally blinding unconsiciousness I've seen earlier)

I saw localised blisterer (deadly in cloud only) and husking dust as only viable ones. Which are, well...Interesting is the right word for the latter.

In the end I decided in favour of no evil weather and to hope for useful FBs/clowns; partially due moderate desire for eventual open-air tavern and unknowable future air biomes.

When it comes to melee weapons in particular, I'd be paranoid of something as simple as husking weapon lightly tapping a dwarf on the uncovered ear in a spar - I take it this doesn't husk? - or a gauntlet/glove getting destroyed in a fight and dwarf grabbing the weapon with bare hand.

Though these weapons could perhaps be more effective in weapon traps for the elves, soldiers use gear they're familiar with better.
(On that, TODO for me: Check that game doesn't segfault on dwarf-wieldable weapon breaking in trap in 43.05)

 ❄  I had a visiting dragon revert to untrainable current resident in 43.05 some how or another (moved it out of a cage to a rope after training wasn't progressing - training still didn't progress), so just something to consider.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: jocke the beast on January 03, 2017, 09:57:24 am
Just wanted to show my deepest respect for your achivement. Great fun to read!
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: DF_Silvestre on January 03, 2017, 11:15:43 pm
That's awesome. Also, an pureblooded royal family called "The Dipped Spears"? xD Almost seems deliberate.
Centuries running a 50-dwarf fort, huh? Makes you think of the implications of running that type of game on a monster gaming PC. You could probably build an entire pocket world-sized fort with a decent population.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Fleeting Frames on January 04, 2017, 06:54:37 pm
Nah. DF scales with single-core performance/ghz, cache size and RAM - latency in particular. Gaming PC expensive graphics and other cores are pretty much useless there, and FPS decreases more towards exponentially than linearly with increased things to track - though even if it didn't, I'd expect a 272x272 embark would cost somewhere between 115 to 300+ GB RAM to load at 0,3 FPS on embark at best (and probably less than tenth of that, even before one has to dip into swap space that will further make it crawl at less than 1%[?] of that, or has some flier or werebeast try to path all over it).
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: DF_Silvestre on January 04, 2017, 07:30:51 pm
Will it only use one core to process the things?
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: ☼Another☼ on January 04, 2017, 07:34:39 pm
DF isn't multicore.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: FakerFangirl on January 05, 2017, 11:21:00 pm
“I'm worried that when they complete their big tower, the demons might come out of it.”

“I'm not,” replied Ucim. “I'm worried that when they complete their big tower the dwarves might come out of it.”
Hahahaha...
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: MoonyTheHuman on January 25, 2017, 08:42:43 am
*does the update summoning dance*
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on January 25, 2017, 11:51:59 am
*does the update summoning dance*

Heh, well nothing much to update yet. Glass tower now goes through the entire 2nd cavern layer which is about 30 z levels. Fort value is up to 135 million, and we've used over 31,000 clear glass blocks. I've also started turning all of the iron goblinite into steel for armor and decorating. Our major export is now Hydra Totems which is about a 500,000 a year business

Spoiler (click to show/hide)
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on January 25, 2017, 12:27:38 pm
Just wow... dont forget to up vote this in the Hall of Legends
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on January 26, 2017, 01:24:48 pm
As an aside, here are some of my favourite weapons of the fort passed through the ages:

The Domain of Insanities
Spoiler (click to show/hide)

IndigoSpark
Spoiler (click to show/hide)

The Fur of Love
Spoiler (click to show/hide)

Knotseared the Sorrow of Walls
Spoiler (click to show/hide)

Shakenwind the Ferocious Armor
Spoiler (click to show/hide)

Healtunneled the Spring of Ticking
Spoiler (click to show/hide)

Fedbalanced
Spoiler (click to show/hide)

The Foggy Morass
Spoiler (click to show/hide)

Messspun the Rainy Howl
Spoiler (click to show/hide)

The Abysmal Owl
Spoiler (click to show/hide)

The Brushed Clash
Spoiler (click to show/hide)

Shamefulintense the Heavy Deterioration
Spoiler (click to show/hide)
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Arcvasti on January 26, 2017, 01:43:26 pm
I wonder what the story behind Indigospark being used for a single kill by a furnace operator is?
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on January 26, 2017, 02:18:27 pm
I remember that one actually. Back then we had a dedicated military of 15, 10 melee and 5 marksdwarves. Melee dwarves would take the FBs without poison gas and the more difficult FB's would be lured into an area with fortifications and shot to death by the markdwarves. All the other dwarves had a military uniform with weapons so I didn't have to worry about clothes. We had just cleared out one of the caverns of wood and closed it up again, but one of the trees made a hole in the cavern soil into a tunnel underneath. An FB showed up in the cavern and pathed through the hole to where the Furnace Operator happened to be walking by. Before I could get the military there he had killed it single-handedly.  I think it was one of the last FBs we got at the fortress and the next user didn't get another kill with it until Moldath claimed it and killed the world with it.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: bloop_bleep on January 26, 2017, 08:19:58 pm
Ok, WOW. I'm only a newbie (with still a little bit of my sanity left :P) and haven't even battled a forgotten beast, but I know utter amazingness when I see it.
Also why is one of the heavily decorated adamantine battle axes with over a hundred kills called "The Fur of Love"? That is, why is "love" included in the symbol list for naming weapons?

Also, I just want to say I have a 5-year 80-dwarf fortress in a 6x6 embark with heavily wooded and mountainous terrain (on Windows even), and it runs just fine at ~70 FPS if I don't have any other resource-hungry applications running. EDIT: Perhaps it's because I don't have DFHack?
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: ☼Another☼ on January 26, 2017, 08:55:29 pm
Perhaps it's because I don't have DFHack?

No, it's more the this fortress has been running for ~300 years, and been accruing an immense amount of items. DFHack will practically always improve performance.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Spinning Fly on January 26, 2017, 09:21:22 pm
Also why is one of the heavily decorated adamantine battle axes with over a hundred kills called "The Fur of Love"? That is, why is "love" included in the symbol list for naming weapons?

One of the first skills a weaponsmith learns is how to forge irony.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on January 26, 2017, 09:49:55 pm
Also why is one of the heavily decorated adamantine battle axes with over a hundred kills called "The Fur of Love"? That is, why is "love" included in the symbol list for naming weapons?

One of the first skills a weaponsmith learns is how to forge irony.

Too true. The Fur of Love is actually the most prestigious weapon in the fortress. It was the axe of Bomrek Cradlecrafts the Waning Fence of Gales. He was the first militia commander and the "Adam" of the fortress from which all the dwarves are descended from. After he died The Fur of Love passed to Thikut the next commander who didn't kill a single thing with it and then died during the invasion into hell. After that it passed to Etur , who became the new militia commander at the age of 12 and scouted most of hell with Moldath and Iton. When Etur became duchess she kept the axe even though it's supposed to be for the one who holds the position of militia commander and she wields it to this day, most likely intimidating the diplomats who come to see her.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Fleeting Frames on January 26, 2017, 11:13:45 pm
I'm surprised none of them were made as a result of a mood. Still, I notice several notable yaks - Budtraded on IndigoSpark, ? bull and Basinprowls the Bold God on the Fur of Love, notable unnamed bull and cow on Knotseared, another on Shakenwind the Ferocious Armor, Mindfultulips on Fedbalanced and another on Shamefulintense the Heavy Deterioration*.

I take it those are the cases where caravan was partially husked, the husked yaks killed caravan members and you sent in squads to kill the husked yaks?

Also, looking at the weapons kill ages, you started using short swords relatively recently. What inspired the change from axe and spear? Desire for variety?

*Btw, you typoed Shaemfulintense in your post above :v
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on January 27, 2017, 09:04:56 am
I'm surprised none of them were made as a result of a mood. Still, I notice several notable yaks - Budtraded on IndigoSpark, ? bull and Basinprowls the Bold God on the Fur of Love, notable unnamed bull and cow on Knotseared, another on Shakenwind the Ferocious Armor, Mindfultulips on Fedbalanced and another on Shamefulintense the Heavy Deterioration*.

I take it those are the cases where caravan was partially husked, the husked yaks killed caravan members and you sent in squads to kill the husked yaks?

Also, looking at the weapons kill ages, you started using short swords relatively recently. What inspired the change from axe and spear? Desire for variety?

Thanks I fixed the typo. Yeah the only weapon that got mooded early on was an adamantine  mace. It was really expensive but useless. Then they were some bone weapons made by the children but equally useless. I switched to short sword for some variety and because they used less wafers so I could make more of them. Although I still have about 500 wafers that I should really do something with.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sbcc on January 29, 2017, 05:33:02 am
I can't believe you haven't gone insane doing this all. Also, what do you use the old, top portion of the fort for, since you moved all the people down stairs.I am also curious if you ever get husks inside your fort, other than the occasional squash

Also, why the change from 50 only to 150. Was it just you needed a larger work force, or something else.

Also this fort is one of the most well protected forts I've ever seen.Whatever takes this fort down will have to be of epic portions. I am also rooting for a thousand year old Cave Dragon, and just seeing the carnage it can do.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on January 29, 2017, 11:51:17 am
I can't believe you haven't gone insane doing this all. Also, what do you use the old, top portion of the fort for, since you moved all the people down stairs.I am also curious if you ever get husks inside your fort, other than the occasional squash

Also, why the change from 50 only to 150. Was it just you needed a larger work force, or something else.

Also this fort is one of the most well protected forts I've ever seen.Whatever takes this fort down will have to be of epic portions. I am also rooting for a thousand year old Cave Dragon, and just seeing the carnage it can do.

Every time I think about starting a new fortress, I just think, "Man, I'll never get this far again."

The top portion sits empty but they go up for sand because that's where the nearest source is. I keep 2 squads of military dwarves training up beside the trade depot to deal with invasions and megabeasts. Oh and the prison cells are still up there because I haven't started the incarceration wing of the hell fortress yet.

We do get husks making their way into the fortress fairly regularly, wild animals or clouded caravans. The military is more than a match for them though as the husks usually attack eachother first.

I changed the strict cap to 150 because I wanted to start getting invasions and megabeast attacks. I also needed a larger workforce to produce the amount of clear glass I needed to make the tower.

The wrong titan might still be able to take down the fortress with an unlucky syndrome or a metal web spitter. But we've handled those before too so I'm fairly confident we can again.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheFlame52 on January 29, 2017, 01:19:49 pm
Every time I think about starting a new fortress, I just think, "Man, I'll never get this far again."
I understand your pain. Bastiongate killed my will to play fortress mode. Why? Because I will never top Bastiongate's achievements. I have a long list of exceptional characters whose names I have memorized from seeing them so often. I killed or captured every forgotten beast in the world. I have a roc eyrie. I GREW TREES IN HELL, for crying out loud. How the fuck am I supposed to top that?
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Ironfang on January 29, 2017, 01:44:18 pm
You could make a tower of brass from Hell to the surface.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sbcc on January 29, 2017, 01:45:33 pm
Hell, why not bring all of hell to the surface.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: kingsableye on January 29, 2017, 07:38:13 pm
mining out every tile from hell to the surface would be a very interesting (and difficult) challenge.

Spoiler (click to show/hide)
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheFlame52 on January 29, 2017, 08:04:54 pm
mining out every tile from hell to the surface would be a very interesting (and difficult) challenge.

Spoiler (click to show/hide)
Thanks mate, nice to know I'm famous.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on January 30, 2017, 09:59:13 am
You should fire it up again Flame. I'm sure you can come up with something else to do in it.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheFlame52 on January 30, 2017, 11:31:30 am
The reasons I stopped playing Bastiongate:
 - Bugged armor
 - Merchants bugged off the map, though this could be fixed with the new dismissmerchants command
 - Visitor mutiny loyalty cascade bug
 - I posted the ending already.
No, I think Bastiongate is over. As fun as it was, I just can't see myself going back to it. It will always remain my crowing achievement in dwarf fortress, but every good thing must come to an end.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Xyon on January 30, 2017, 08:47:46 pm
Lovin it! To hell and back again, a crystal tower's tale, hehe.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: LordBrassroast on February 02, 2017, 12:36:24 pm
Posting To Watch. This is excellent.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Crabs on February 03, 2017, 01:30:22 am
Heard about this legend elsewhere and Im glad it's still going.

PTW

Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on February 03, 2017, 11:11:45 am
The reasons I stopped playing Bastiongate:
...
 - I posted the ending already.

Sigged
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Yolan on February 13, 2017, 09:11:52 am
Really fun read. Inspiring stuff!
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on February 13, 2017, 10:17:44 pm
So I've never seen this happen before

Spoiler (click to show/hide)

Slightly unsettling.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: DG on February 13, 2017, 10:51:05 pm
Well, there you go. Demons can breed. Confirmed.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: SebasMarolo on February 14, 2017, 06:05:46 am
Looks like you won't run out of demons to slay for the glory of all of ArchCrystal...

Also, how comes the hydra breeding?
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheFlame52 on February 14, 2017, 12:27:28 pm
So I've never seen this happen before

Spoiler (click to show/hide)

Slightly unsettling.
Bastiongate had a tortoise demon breeding operation. Necrothreat III had demons that bred until the caverns were absolutely full of them.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on February 14, 2017, 02:00:40 pm
I was just reading Necrothreat. I didn't know it was a thing and was completely taken off guard by it. Especially since they are giant salt Tucans. That'd be one hell of a birth to witness. They got stuck near the entrance so I sent the marks dwarves outside to deal with them and the birth happened as soon as combat started.

The Hydra breeding program goes well as long as I keep them chained. When we are low on food I butcher 10 of them to get below the animal type cap and then months later butcher all but 10 of the hydra new borns. This usually gives us around 2500 units of meat. I have to be careful not to butcher them near the change of the month though because if someone switches to military duty while in the hydra pit they will begin attacking the hydra livestock.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on February 21, 2017, 10:39:04 pm
I know that "ThatAssieGuy" will forever be in our hearts as the inventor of Dwarven Checkers, but he has long since disappeared off the face of the internet.

I move for nominating Sethatos the new "King of Hell". Given that if he finishes his project, he will have surpassed Assie himself who never completely finished his. So, any seconds?
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheFlame52 on February 21, 2017, 11:01:10 pm
I feel like we should have a rulership thread, but I also feel like that would end badly. That said I support that nomination.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: bloop_bleep on February 22, 2017, 02:16:56 am
I'll second it.

Man, imagine if Toady implemented sending armies off the map and attacking foreign sites as said in the dev pages. I hope that the departing squads retain their z-level, since then you can butcher the whole world's population from underneath  :P
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sbcc on February 22, 2017, 03:20:58 am
Hell knowth no mercy when Sethatos rules it with an ironfist.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on February 22, 2017, 11:49:47 am
I'll second it.

Man, imagine if Toady implemented sending armies off the map and attacking foreign sites as said in the dev pages. I hope that the departing squads retain their z-level, since then you can butcher the whole world's population from underneath  :P

It'd be awesome if my fort was still compatible with that version when it releases but I doubt it.

King of Hell might be premature, lol. I feel like there people who have accomplished more in that area than me. I've just played the fort for a very long time. Silentthunders and Bastiongate look to me more accomplished.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on February 22, 2017, 01:09:50 pm
I'll second it.

Man, imagine if Toady implemented sending armies off the map and attacking foreign sites as said in the dev pages. I hope that the departing squads retain their z-level, since then you can butcher the whole world's population from underneath  :P

It'd be awesome if my fort was still compatible with that version when it releases but I doubt it.

King of Hell might be premature, lol. I feel like there people who have accomplished more in that area than me. I've just played the fort for a very long time. Silentthunders and Bastiongate look to me more accomplished.

Pfft, don't be modest, your literally building a spire of glass from hell all the way to the surface... when you finish, the Title "King of Hell" better be on your personal text
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: StagnantSoul on February 22, 2017, 09:09:55 pm
Jesus, this is one amazing fort... You have what I dream of... A fist bump for each cave dragon you've raised and every demon you've put down, sir.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Ironfang on February 22, 2017, 09:37:17 pm
Jesus, this is one amazing fort... You have what I dream of... A fist bump for each cave dragon you've raised and every demon you've put down, sir.

That's how you get bloody knuckles.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Garrie on February 23, 2017, 07:14:01 am


Pfft, don't be modest, your literally building a spire of glass from hell all the way to the surface... when you finish, the Title "King of Hell" better be on your personal text

Having just read this whole thread beginning to end in one sitting.

I agree.
I'm lucky to continue a decade. You've ticked the centuries over.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheDenudicus on February 23, 2017, 08:12:02 pm
As a noob to DF in general, to hear that someone conquered Hell, which i so fear because Adamantine is my only true source of good metal, is kind of heart warming.
Also, if invasions are turned off, what happens if you breach hell? Do the demons still attack, or is their no demon wave, because that could greatly help me.
Thanks for putting so much time into such an awesome thing.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on February 24, 2017, 04:05:55 pm
Just a quick update, I thought I'd show how the tower and fortress in hell are coming along. The glass tower now rises 82 z levels. 49 to go before we break the surface.
I also filled the sides with magma as it goes down through the semi molten rock just for fun.

Spoiler (click to show/hide)

I thought I'd also show the different levels of the hell fortress.

Top level: I've started the prison wing to the right. And done more work on the zoo.

Spoiler (click to show/hide)

2nd Level:

Spoiler (click to show/hide)

3rd level:

Spoiler (click to show/hide)

4th level:

Spoiler (click to show/hide)

Bottom level:

Spoiler (click to show/hide)
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Fleeting Frames on February 24, 2017, 05:37:11 pm
- Hm, dwarven power mining, right. Any plans for those four empty rooms on each z?

-Given the above, kind of surprising tbh that you havethe original slade landscape relatively untouched.

- unexpected location for cave dragons. Are they currently being trained?
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on February 24, 2017, 05:51:06 pm
- Hm, dwarven power mining, right. Any plans for those four empty rooms on each z?

-Given the above, kind of surprising tbh that you havethe original slade landscape relatively untouched.

- unexpected location for cave dragons. Are they currently being trained?

Yeah when I made the hole in the semi molten rock with hfs pit command it revealed the slade area beneath it. It was a strange quirk of the command.

I'm leaving the slade landscape as is because I'm going to mold the glass fortress around it's features so that the fortress won't be just a big glass box, but more like something boxy that grew around it. Plus it will save enormously on blocks.

The cave dragons are there temporarily until I build their quarters. They get trained constantly as they will never be fully "tamed".
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on February 24, 2017, 06:05:58 pm
Oh I see what you're saying now. The top level in hell is empty naturally, there was no slade there to begin with, hence the top level will be all glass.

The four rooms on each level in the glass tower are burial rooms for each dwarf when they die. The bottommost set of four rooms however will be where we put the beehives when the surface is reached, because theoretically I should be able to farm honey even down in hell if there's no natural wall above it. And I mean it is glass after all ;)
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheFlame52 on February 24, 2017, 08:58:22 pm
That's way more impressive than my hell bunker. Yours is a massive clear glass citadel whereas mine was a small gneiss bunker, barely housing 20 dwarves.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sbcc on February 25, 2017, 12:07:04 am
Pretty much Seathos beat out the original lord of hell, in making Hell into Paradise. To think of all the Dwarves who died building it, and not being able to see what their sacrifice made. Once you build the tower Sethatos, you should make a memorial for all who died. Maybe build a giant war memorial or something. Just some thoughts since none of this would be possible without 300 year old Cave Dragons and 30 heavily armed construction workers.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Ironfang on February 25, 2017, 12:44:51 am
Once you build the tower Sethatos, you should make a memorial for all who died. Maybe build a giant war memorial or something. Just some thoughts since none of this would be possible without 300 year old Cave Dragons and 30 heavily armed construction workers.

Make a memorial inside the tower, one that spans several stories. I would suggest using something like green glass, to make it shine and stand out in your clear arch of crystal. So whenever a dwarf looks up, they can remember the dead. Whenever a human, an elf, or a demon looks towards the burning sky, they will know who is the master of the world and quiver.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on February 25, 2017, 08:19:55 am
Also, don't forget to +1 this in the Hall of Legends, itdeserves its spot there
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on February 25, 2017, 12:18:52 pm
Once you build the tower Sethatos, you should make a memorial for all who died. Maybe build a giant war memorial or something. Just some thoughts since none of this would be possible without 300 year old Cave Dragons and 30 heavily armed construction workers.


Make a memorial inside the tower, one that spans several stories. I would suggest using something like green glass, to make it shine and stand out in your clear arch of crystal. So whenever a dwarf looks up, they can remember the dead. Whenever a human, an elf, or a demon looks towards the burning sky, they will know who is the master of the world and quiver.

These are great ideas and I will definitely make something like it. I was originally just going to use each floor as burial chambers so that everyone can see the dead who made what the living enjoy possible., as they walk down from the surface into the fortress.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: bloop_bleep on February 25, 2017, 08:49:13 pm
Idea: after you do this tower to the surface, implement that dwarven AI that was abandoned in 2014.

In hell, of course.  :P
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Pirate Santa on February 26, 2017, 02:12:42 am
Also, don't forget to +1 this in the Hall of Legends, it deserves its spot there
So done
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Paxiecrunchle on February 26, 2017, 10:50:30 pm
Once you build the tower Sethatos, you should make a memorial for all who died. Maybe build a giant war memorial or something. Just some thoughts since none of this would be possible without 300 year old Cave Dragons and 30 heavily armed construction workers.


Make a memorial inside the tower, one that spans several stories. I would suggest using something like green glass, to make it shine and stand out in your clear arch of crystal. So whenever a dwarf looks up, they can remember the dead. Whenever a human, an elf, or a demon looks towards the burning sky, they will know who is the master of the world and quiver.

These are great ideas and I will definitely make something like it. I was originally just going to use each floor as burial chambers so that everyone can see the dead who made what the living enjoy possible., as they walk down from the surface into the fortress.

I think it's a little unfair to forget about all the Giant Tigers that died for the cause, truly fearless they were. *removes hat*
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Ironfang on February 26, 2017, 11:18:52 pm
Once you build the tower Sethatos, you should make a memorial for all who died. Maybe build a giant war memorial or something. Just some thoughts since none of this would be possible without 300 year old Cave Dragons and 30 heavily armed construction workers.


Make a memorial inside the tower, one that spans several stories. I would suggest using something like green glass, to make it shine and stand out in your clear arch of crystal. So whenever a dwarf looks up, they can remember the dead. Whenever a human, an elf, or a demon looks towards the burning sky, they will know who is the master of the world and quiver.

These are great ideas and I will definitely make something like it. I was originally just going to use each floor as burial chambers so that everyone can see the dead who made what the living enjoy possible., as they walk down from the surface into the fortress.

I think it's a little unfair to forget about all the Giant Tigers that died for the cause, truly fearless they were. *removes hat*
For honorable service, the tigers will always be known for the greatest thing about them...

They're Grrrrr-reat!
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: pol on March 01, 2017, 07:18:56 am
PTW (so much !FUN!)
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sethatos on March 02, 2017, 01:06:28 pm
Thanks everyone for your continued interest and the votes in the Hall of Legends!

I've just downloaded the new starter pack, and am running dfhack with the game again. It automatically purged the Dead/Missing list of over 7000 units. After that and a couple of autodumps and a clean all the fps went from 7 to 12. So hopefully things will be moving a bit faster from now on.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: newtonsolo313 on March 02, 2017, 02:33:06 pm
Thanks everyone for your continued interest and the votes in the Hall of Legends!

I've just downloaded the new starter pack, and am running dfhack with the game again. It automatically purged the Dead/Missing list of over 7000 units. After that and a couple of autodumps and a clean all the fps went from 7 to 12. So hopefully things will be moving a bit faster from now on.
7000 dead things? That is crazy that's more bodies the most of my forts have stone!
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: bloop_bleep on March 02, 2017, 06:09:59 pm
Lots of stuff dies in 250 years: local wildlife, sieges, and poor innocent forgotten beasts that happened to stumble into Sethatos's ruthless killing machine of a fortress.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Sbcc on March 02, 2017, 06:29:58 pm
Don't forget the 1000 so demons.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheBiggerFish on March 04, 2017, 02:14:50 pm
PTW.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Prophet on March 04, 2017, 05:39:42 pm
PTW.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Asin on March 16, 2017, 06:23:36 pm
Also PTW.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on March 17, 2017, 12:55:40 am
The Threadomancer gestures towards the thread. The Thread shudders.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Paxiecrunchle on March 17, 2017, 02:02:28 am
Also PTW.
What does PTW mean?
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: TheBiggerFish on March 17, 2017, 02:18:47 am
Also PTW.
What does PTW mean?
Post to watch.
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: johiah on March 17, 2017, 07:03:03 am
This thread is the reason I signed up with DF. PTW
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Ranalcus on March 17, 2017, 07:15:23 am

My mortal mind can't understand the grand work done in this mighty fortress.

Kind Sir, you are a great mind with a refined taste and bright mind.

Thank you
Title: Re: Archcrystal: 320 years in a fortress [SPOILERS]
Post by: Trxstr on March 19, 2017, 04:59:24 pm
oh jesus, this thread is interesting
PTW
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sethatos on March 19, 2017, 08:51:43 pm
Fath Ringeddimple, the last child of Asob Boltaction, sat cross-legged in a meditative trance in front of the artifact door.

Spoiler (click to show/hide)

“Cross Attics” was the single entrance into the fortress from hell and Fath would often sit before it determined to unlock its mysteries. It glowed with the ancient markings of his ancestors, and it was the unbreakable barrier between Archcrystal and the swirling legions of demons. He would sit and watch intently as the military often cleared demons from the entrance with ruthless efficiency. The thick glass walls distorted their bodies into even wilder shapes blending into one another casting shadows from the eerie glow of the pits. The shadows danced upon the young dwarf's face, his eyes darting back and forth between the impossible shapes as they fought.

He was obsessed with the study of these artifacts which his ancestors had created. Fath himself was one of the last to create an artifact in Archcrystal, the art seemingly lost to the next generation, its inspiration spent. He was convinced there were answers within the seemingly random pictures and decorations of the founders – and it would be him that discovered their meaning. He recalled a  phrase which Doren repeated to him over and over that echoed in his mind: “The Immense Design of Things”. Doren warned him not to slip back into it. Fath was convinced Doren had been touched by the gods and was being prophetic, and that the artifacts were the keys to it all. Especially the door.

Spoiler (click to show/hide)

Fath was a young adult now, strong and determined, but devoted like no other dwarf before him. He was dedicated to the divinity of the gods, and it was this piety that set him apart from the rest of his kin. Everyone respected and communed with the gods as it was their tradition and duty, but Fath was unique in his devotion for he actively preached their virtues in long sermons anywhere he could. He was feverish with bright-eyed conviction and a merciless gaze. Fath began decorating new temples to each god in the south district with precision and care.

Spoiler (click to show/hide)

He diverted what resources he could, because the king and duchess were expanding the prisons in the eastern district to deal with the many dwarves who violated production orders. The populace had stopped being able to produce all of their demands, so they were thrown into prison and a semblance of martial law had rooted within the city. Fath found that bitterness towards the established authority could be transformed into religious zealotry rather easily. He smiled as his eyes drew imaginary lines across the great door. The lines hummed and throbbed and his vision distorted. He tried to make the lines blur between demon and dwarf with his eyes, between officer and citizen, and in that moment he knew where change resided – and why his ancestors created the artifacts they did.

***


Thanks again to everyone interested in the fortress. I've gotten some great feedback from all of you. I remember when the artifact door was created and thinking it would interesting if there were still dwarves centuries from now who studied this as a relic and tried to decipher meaning from it, so it's fun exploring this in the story now.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sbcc on March 19, 2017, 10:21:24 pm
I have a feeling you are going to cause a loyalty cascade.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on March 20, 2017, 12:16:35 am
....

Can I be on the loyalist side please? I'm partial to corrupt governments. If I die, so be it as long as my loyalty is spoken of through the next centuries of Archcrystal's life.

Long Live the King!
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Giacomo on March 20, 2017, 03:32:32 am
PTW, this is just insane. Hope you manage to finish it, this is legendary.

Only in Dwarf Fortress could this happen
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Ironfang on March 20, 2017, 05:56:06 am
This is a tale of epic proportions.
I plan to have this fortress in my emergency DM book. Given that it would be used to give people an impression of the game, in figured this would be an excellent example of the potential of dwarf fortress.

I just can't decide whether to mix the tale of Archcrystal with the tale of Cacame for the convince of the players. As the immortal elf king of the dwarves would be a fitting ruler for a fortress as ancient as this one. Main concern I have is the giant tower of Cacame over shadowing the glass tower to the dark mysterious pit.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sethatos on March 21, 2017, 10:35:33 am
I have a feeling you are going to cause a loyalty cascade.

Ha, well not on purpose. I might do something fun with burrows though. The duchess keeps wanting drums made and we can't make them anymore since updating to 43.05, and the king mandates all the frigging time for lots of stuff, so I just let them throw people in prison now. ImmortalRyukin, you can be the with the guards, and maybe I'll make factions vie for control. :)
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sbcc on March 21, 2017, 01:52:56 pm
This is going to be fun. Can't wait to see what happens.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: johiah on March 26, 2017, 06:37:05 pm
You should edit holistic detective and Nemo into the next goblin siege as the leaders of the assault as their stats were at the end of head shoots.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Maul_Junior on March 26, 2017, 09:36:46 pm
man, I am so behind on this.

Time to do what I alway do when I'm this far behind.

START FROM THE BEGINNING!

It's only........145 years to catch up on.

>.>
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: bool1989 on March 26, 2017, 11:04:09 pm
PTW
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Tesnivy812 on April 01, 2017, 06:54:28 pm
PTW
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Ymixle on April 04, 2017, 01:29:36 am
PTW, this is going to be fun.  :)
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Grand Sage on April 11, 2017, 07:30:32 am
also PTW, pls let this awesomeness continue!
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sethatos on April 11, 2017, 09:33:31 am
Heh thanks, it's continueinng. Sometimes it's just a long wait before stuff starts to happen. Hit a milestone though yesterday. The fortress is now in its 341st year which means it's been 100 years since I started this thread, and over a year in real time. In that time over 6000 goblins have been killed along with around 700 elves and 500 demons. The glass tower now stretches 102 z levels with around 20 to go until it breaches the surface.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sbcc on April 11, 2017, 01:12:41 pm
Heh thanks, it's continueinng. Sometimes it's just a long wait before stuff starts to happen. Hit a milestone though yesterday. The fortress is now in its 341st year which means it's been 100 years since I started this thread, and over a year in real time. In that time over 6000 goblins have been killed along with around 700 elves and 500 demons. The glass tower now stretches 102 z levels with around 20 to go until it breaches the surface.

May Archcyrstal live another 100 years. Also can't wait to see the full tunnel and its glory.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: nuget102 on April 11, 2017, 04:02:06 pm
You, sir, deserve a place where in the hall of legends. I intend to make a generational fort as well, that I will be chronicling on the forums as well. Mine will allow volunteers to be dwarfed from the start and I intend it to be as long lived as yours. Only thing I may change is the triggers for sieges and such, maybe considerably lower to around 80 so I don't need 150 dwarves to be a mountain home.

Your fort is an inspiration, truly. May archcrystal live long. :P
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: TheInquisitor on April 14, 2017, 12:10:06 pm
That's... that's incredible.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Maul_Junior on April 14, 2017, 06:10:09 pm
wait, this ISN'T in the Hall of Legends?

*goes to figure out how to get it in*
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on April 15, 2017, 08:39:10 am
It tecnically IS in. NAV just has to get his lazy butt to update it. I nominated it like 3 months ago and it got the ten vote in under an hour. All these extra votes are just proving how fucking awesome this fort is
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: GalacticCow on April 19, 2017, 06:03:28 am
PTW
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Lord_lemonpie on April 19, 2017, 02:05:16 pm
PTW too!
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Curious Key on April 19, 2017, 05:04:10 pm
Just wanted to say this has been a fantastic read. Haven't been able to read close to all of it, but 336 years in a single fort is truly inspiring.

And I mean that in a literal sense. I haven't played since the Taverns etc update, and I've never done a multi-generational fortress, so I might take a stab it.

Good luck with your mad project sir, and may you be forced to update that year counter many times!
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: omada on April 20, 2017, 10:58:15 pm
How i had not PTWatched it yet?

This is amazing, and scary somehow.


Fake edit: I just noticed now that there is a god named "sensual howls", i'm going to look at this entire thread again trying to find what this god is about.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sethatos on April 21, 2017, 11:40:03 am
Here’s the complete list of the dwarven pantheon of the Dipped Spears. I almost know it off by heart now, and it’s fun because it actually makes sense when I look at it after referencing it for so long. Most dwarves worship Akam, followed by The Sensual Howls and then The Sugary Tricks.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

The Top Eight gods have churches built for them on the main level of the glass fortress in hell.

Spoiler (click to show/hide)

The other four are more cultish like Megob of Deformity and will have more hidden temples in various corners of hell.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Anius Talewise on April 21, 2017, 04:22:30 pm
This fortress is glorious! Thanks for sharing! I'm hooked on the Fath story, you craft a good tale.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Grand Sage on May 01, 2017, 02:46:56 pm
The sensual howls makes a lot of sense for a generational fortress :P but I cant imagine your dwarves believing in luck....
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Zcey1 on May 02, 2017, 12:26:05 pm
Ptw, this is a truly great fortress that I one day will aspire to do, but at my current skill, or lack thereof, I can only watch, share with may friends, and read glorious story's of survival, conquest, and domination. You have done what few have done and will do. To the Archcrystal!! I learned of this from https://www.google.com/url?sa=t&source=web&rct=j&url=http://dwarffortresswiki.org/index.php/DF2014:Hell&ved=0ahUKEwjAzJaS3dHTAhVIhlQKHXxmApIQFggfMAA&usg=AFQjCNGCVpMvUsLY0Brx62rh14XkNU4PKg&sig2=NkFLfs6gLtjdEqX6WyiuNA
May your fort last long and your enemy's die in pain.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sethatos on May 03, 2017, 05:34:39 pm
Wow cool. Made the wiki.  8)

Glass tower is going through the final cavern layer

Spoiler (click to show/hide)

17 levels until the river bed. Almost 40,000 clear glass blocks used.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on May 03, 2017, 09:44:08 pm
After nearly 400 years, the dwarves of Archcrystal will bring sunlight to Hell
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sbcc on May 04, 2017, 04:54:47 pm
Wow cool. Made the wiki.  8)

Glass tower is going through the final cavern layer

Spoiler (click to show/hide)

17 levels until the river bed. Almost 40,000 clear glass blocks used.

you've been on the wiki a long time on the hell page. That is how I found this.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Tarsis on May 08, 2017, 07:26:36 am
I am re-PTW.. it would appear after a certain amount of time, the board likes reminding to send notifications?

Still, this is a fort for the ages, truly a testament to a mad overseer.  :D
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sethatos on May 08, 2017, 12:01:53 pm
(http://i.imgur.com/ef67nmU.jpg)

Even without books or bookcases or paper or scrolls, my scholars are making discoveries through just oral debate in my library.

(http://i.imgur.com/lKQRGvy.jpg)

It's interesting that they can do this and become skilled scientists without any written materials (because the fort was upgraded from 40.24 to 43.05 it doesn't have the raws for paper and books). It gives it a very "science and philosophy of antiquity" feel to it.
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sethatos on May 08, 2017, 12:41:40 pm
Also, the guards are starting to punish work order violations more severely. Could start to get interesting for Fath....

(http://i.imgur.com/two5t5P.jpg)
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Grand Sage on May 12, 2017, 04:47:09 pm
I find your scolars quite interesting as well... on the other hand, why do you have them if they cant write books?
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: FakerFangirl on May 12, 2017, 05:17:49 pm
It's interesting that they can do this and become skilled scientists without any written materials (because the fort was upgraded from 40.24 to 43.05 it doesn't have the raws for paper and books). It gives it a very "science and philosophy of antiquity" feel to it.
Versions are backwards-compatible?
Title: Re: Archcrystal: 336 years in a fortress [SPOILERS]
Post by: Sethatos on May 12, 2017, 09:42:24 pm
Yep! To a certain extent. You can run a fort you made on 40.24 in 43.05. It just won't have the raws for books or paper or some of the adventure mode stuff.

I have the scholars just for fun really. Also, maybe one day I'll figure out how to insert book raws into the save.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on June 01, 2017, 05:23:14 pm
Fath had worked tirelessly with spiritual conviction. The temples were nearing completion, but there were inner voices at work within his mind that he could not explain as divine guidance.
Spoiler (click to show/hide)

They were thoughts and instructions from just beyond his concious understanding and a series of events over the last few years had finally made them become clear.
The first event had been the death of Moldath, one of the last great warriors of the Mountainous Castles who had survived the invasion of Hell.

Spoiler (click to show/hide)

It left Iton, as the last survivng member of that great battle. That is when the fragmented thoughts began.


They became clearer when the glass tower reached the first river bed. The engineers and miners led by King Zan himself had a difficult task ahead of them as the glass tower was to go through two rivers, a waterfall and a narrow 2 level aquifer. They postulated many solutions on how to dam the rivers, but in the end the king simply concluded to pour magma strategically on both and mine out the stone where needed.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

 The aquifer was a more difficult challenge. They began to dig down into it from above letting the water pour into the river basin and flow downstream, then pour magma around the edge to seal the water within the stone.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

 They repeated this for the 2nd level until the river bed was completely dry. But still the voices inside Fath were unintelligible.

The king then set to channelling out the river bed and replacing it with glass.

Spoiler (click to show/hide)

 It was then that the first rays of sunlight blazed through the immense glass spire and reached the slade floors of Hell.

Spoiler (click to show/hide)

 Fath felt as though he had been stuck and he could hear the ground tremble with electric vibaration as though an alien heartbeat stirred to life within the ground. He could see the eerie glowing pits pulse with hidden energies and at last he heard the voice speak a word to him in a low growled whisper, "Armok".

Fath knew what was to be done. A grand temple to one God, his God, the God of his blood. And when his God came to him, Fath would be ready to serve and control of Archcrystal would be his, and his alone.

Zan the king had been aware of Fath's divine devotion for many years, however it gave him no pause. He was an industrious king and there was work to be done. He and his engineers replaced the stone river bed with dwarven glass.

Spoiler (click to show/hide)

 Once completed he gave the command for the first dam to be broken and let the river flow again through the tower and on its way downriver, just in time for the heavy rains that began to refill the empty river.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

 He then instructed honey bees to be brought down to hell as they could finally survive in the sunlit portions of hell.

Spoiler (click to show/hide)

 At last, he could slate his thirst for mead and honey. The others nicknamed the insect, "demon bees", half-joking that they were breeding something that would slaughter them all.

Fath had fevered dreams full of reckoning and obscure reference. He could see and reach for something just beyond his sight and grasp, but never obtain. He knew the fight for Archcrystal would soon begin, its intricacies stretching towards their finality and his ambition burning with white hot certainty. The glory would be his and the rest be damned - even if the glory was fleeting he didn't care. They were either all damned or the only pious few below a world of damnation who were cursed to never witness the evidence of miracles that could peirce the underworld with order and industry. Such were the dwarves of Archcrystal now, he thought. Blessed crusaders of architectural marvel and thieves of holy design. They would take what only gods were meant for and make it theirs as the ghosts of their ancestors watched through translucent tombs, for at last Fath understood the meaning of Armok - the one God was themselves. They, as a whole, were the great God they had been waiting for that awoke in a sunlit hell. To design the world as they see it, grow tired of its novelty, and then abandon it to mediocrity or oblivion or both. They would not falter for only they could decide its fate, and design it's inspired and glorious structures fueled by a divinity without limit. But Fath knew he had to unite the dwarves under his holy banner and only then would he achieve the power that he sought: a puritan force of godly dwarves that started with Archcrystal and spread across the world to shape and control the immense design of things.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: ☼Another☼ on June 01, 2017, 06:39:56 pm
Ph'nglui mglw'nafh Armok Gostzas wgah'nagl fhtagn.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Immortal-D on June 01, 2017, 07:18:06 pm
Even given the nature of this Fortress, that last chapter escalated quickly :o  Also, I really hate being that guy, but you should really consider moving this to the 'Community Games & Stories' sub-forum.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on June 01, 2017, 08:17:43 pm
Even given the nature of this Fortress, that last chapter escalated quickly :o  Also, I really hate being that guy, but you should really consider moving this to the 'Community Games & Stories' sub-forum.

Ha, you love being that guy. I looked at the community stories forum before I posted last year and I thought only succession forts went in there. Then I saw Bastion Gate here and thought this is where the single player stories went. I'll eventually just make a PDF of it and clean up the story bits to make it flow better and post that instead
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: omada on June 01, 2017, 08:46:18 pm
 :o
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on June 01, 2017, 09:19:39 pm
 :o
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: TheFlame52 on June 01, 2017, 09:48:31 pm
Even given the nature of this Fortress, that last chapter escalated quickly :o  Also, I really hate being that guy, but you should really consider moving this to the 'Community Games & Stories' sub-forum.

Ha, you love being that guy. I looked at the community stories forum before I posted last year and I thought only succession forts went in there. Then I saw Bastion Gate here and thought this is where the single player stories went. I'll eventually just make a PDF of it and clean up the story bits to make it flow better and post that instead
Well, the reason I put Bastiongate in here was that it was originally me asking how to put my fortress back together after an unretire. It turned into a story, but I never moved it.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: ImKonyaku on June 02, 2017, 05:17:16 am
I'm not sure if this have ever been mentioned.
But maybe you can allow them to produce quire etc. For the recent version. By copy pasting the raw files into the your save game's raw files.
Title: Re: Archcrystal: 310 years in a fortress [SPOILERS]
Post by: ☼Another☼ on June 02, 2017, 08:01:33 am
Yeah, but see, just copying the new raws wont work becasue the civ doesnt have the scholar, scribe, tavernkeeper etc proffesions assigned. Same as when you mod, u need a new world for new content.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: BilboBaggy on June 02, 2017, 08:35:46 pm
I registered on the forum specifically for this thread. I was hoping you'd create a channel into the tunnel allowing the denizens to invade the overworld and show us your results.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on June 02, 2017, 09:43:06 pm
Even given the nature of this Fortress, that last chapter escalated quickly :o  Also, I really hate being that guy, but you should really consider moving this to the 'Community Games & Stories' sub-forum.

Ha, you love being that guy. I looked at the community stories forum before I posted last year and I thought only succession forts went in there. Then I saw Bastion Gate here and thought this is where the single player stories went. I'll eventually just make a PDF of it and clean up the story bits to make it flow better and post that instead
Well, the reason I put Bastiongate in here was that it was originally me asking how to put my fortress back together after an unretire. It turned into a story, but I never moved it.

I'll still blame you for why it's here Also blametheflame sounds like a pretty catchy political hashtag.

I registered on the forum specifically for this thread. I was hoping you'd create a channel into the tunnel allowing the denizens to invade the overworld and show us your results.

Welcome aboard! Do you mean letting the demons or the dwarves into the overworld? The demons would probably be clouded turning into horrible wicked soot husk demons, but I'd still fear the dwarves more...
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: BilboBaggy on June 03, 2017, 10:26:40 am
The Demons of course. What is the world size you used?

Might be fun to let the demon invasion happen then send a dwarf hero to contain it. Would also be dope to see how this would go in adventure mode. As in you let the demon invasion of Archcrystal happen, then create a save for use in 1. retiring the fort and 2. using that world to start a new adventure or legends game.

I really want to see a demon invasion.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Madman198237 on June 03, 2017, 06:48:34 pm
It would be truly hilarious if you made a copy of the save and actually did loose the demons upon the surface world.

Even if, as I recall, they can't actually, you know, GO anywhere. But it'd still be pretty fun to retire the fort, then come back and fight your way to the door (And, I'd hope, the hidden door-release-lever outside)
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: MrLurkety on June 13, 2017, 12:01:26 pm
PTW. This is simply awesome.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on June 14, 2017, 04:13:24 pm
Long Live Archcrystals. You are now officially in the HoL.

Glory to Sethatos, King of the HFS
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on June 14, 2017, 08:02:01 pm
Hey awesome! Thanks to everyone who voted.  And thanks to Immortal Ryuken for the nomination. Currently building the glass tower on the surface while trying to get the dwarves to dodge horrible evil clouds at the same time. Mixed results so far. 8)
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Madman198237 on June 14, 2017, 08:03:22 pm
So they're dodging like pros but they're dodging off the edges of the tower and dying anyway?
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on June 14, 2017, 08:42:54 pm
Mostly:

"Cloud of wicked soot! Sound the civilian alarm. Get everyone inside!"

"Why is Olin walking through the jungle to the opposite entrance?"

"Sigh, someone tell Olin's 34 brothers and sisters not to touch his corpse when they bury him."

"Oh look another baby."
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Paxiecrunchle on June 15, 2017, 05:32:59 am
You mean we're not going to get an awesome detailed post about us breaching the surface?  Sorry I was really looking forward to that  :(
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on June 15, 2017, 09:42:38 am
You mean we're not going to get an awesome detailed post about us breaching the surface?  Sorry I was really looking forward to that  :(

Heh, I did already, check the previous page. :)
I'll do more on them building on the surface soon though
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: kingawsume on June 16, 2017, 12:45:40 am
Post to watch. Loving this "succession" fortress, and hope to one day get Armok Viewer to work, to view the crystal spire in glorious 3D.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: DeathShad0 on June 16, 2017, 03:09:11 am
What an amazingly complex endeavor and commitment you've made here. I'll have to definitely keep an eye on this for future updates.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on June 16, 2017, 10:54:26 am
Thanks for following! Currently running into a problem with trees not regrowing fast enough to make pearlash so I'm clearing out 4 complete levels below the first cavern layer and channelling them out. The plan is to drain the cavern lake/river above it into large reservoirs and then flood the bottom cleared layer using water pressure to make a gigantic underground tree farm.

Spoiler (click to show/hide)
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Imic on June 17, 2017, 01:18:31 pm
Holy Armok.
I should have PTW a long time ago.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Maul_Junior on June 17, 2017, 05:48:52 pm
it's updated and........

TO ARMS! LET US SPREAD ACROSS THE WORLD!

ALL IN THE NAME OF ARCHCRYSTAL! TO ARMS!
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Fleeting Frames on June 18, 2017, 05:15:12 pm
Well, that treefarm and huge open space is going to drop your FPS like an apple. Forbid logs before a caravan comes for emergency resources?

And every time I look at your underworld city, it is stunning. But shake my memory, who rests in these beds?
(https://i.imgur.com/6lbfYUD.png)

The religious devotion to lost art of artifacts....I wonder, does retire-unretire affect artifact cap? Probably not, but it's worth a thought, since it kinda messes with them.

For a dwarven pantheon you know by heart....the temples look quite alike, more like classrooms. Or indoor churches, perhaps. I thought they were citizens' barracks at first, unfortunately.

It took me a bit to realize, but...You're building/built a tower around natural waterfall, in evil husking weather. I don't think anybody has ever done the first, even without the second. Artificial waterfalls in towers? Oh, they're plentiful. Natural ones? Novel centuries-long plan. Though the river must be empty of fish by now.

Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on June 19, 2017, 10:55:10 am
Well, that treefarm and huge open space is going to drop your FPS like an apple. Forbid logs before a caravan comes for emergency resources?

So far the fps has remained stable with 2 full layers dug out. I find with this fortress the fps killing issues are more dwarf and population related than anything else. I mean I do have a giant hole from the surface straight to hell and 140 floor, 20 block diameter constructed glass tower coming up through it. I'd say if anything killed fps more it's probably that. :)

And every time I look at your underworld city, it is stunning. But shake my memory, who rests in these beds?
(https://i.imgur.com/6lbfYUD.png)

Thanks! It's getting there. Those are the rented rooms for the tavern. None of the visitors ever use them because I think it has something to do with that not being able to happen with a 40.24 fort transferred to 43.05. But I still like having them.

The religious devotion to lost art of artifacts....I wonder, does retire-unretire affect artifact cap? Probably not, but it's worth a thought, since it kinda messes with them.

For a dwarven pantheon you know by heart....the temples look quite alike, more like classrooms. Or indoor churches, perhaps. I thought they were citizens' barracks at first, unfortunately.

I'd be scared to retire/unretire, because it doesn't really keep track of where the demons are so they might re appear inside the fortress. Also, I think they might lose the training on the Cave Dragons and Hydras. Not to mention all of the megabeasts we have caged could suddenly be freed.
As for the churches, those are for the main gods that most of the dwarves worship so there's some uniformity there, plus I went for utility as I want them all praying in generally the same space so I can track them more easily. The less worshiped gods like Megob of Deformity I'm going to do something more fun with.

It took me a bit to realize, but...You're building/built a tower around natural waterfall, in evil husking weather. I don't think anybody has ever done the first, even without the second. Artificial waterfalls in towers? Oh, they're plentiful. Natural ones? Novel centuries-long plan. Though the river must be empty of fish by now.

Yeah, and its pretty hard, haha. Lots of burrows and alerts help with the clouds. But also I loved the idea of the tower coming through the waterfall and digging out the river bed and reconstructing it with glass. The entrance will have ramps that lead down around the waterfall which will look pretty cool. Lots of lungfish still but not sure if they can be caught by fisherdwarves.

Getting ready now to break the dam on the second river and let the waterfall flow.
Spoiler (click to show/hide)

Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Fleeting Frames on June 19, 2017, 05:57:36 pm
Regarding retire/unretire. You can always make a backup. The scattering from containers and of living beings is annoying, indeed, but I do know it definitely benefits region-pops and FPS (extreme example: Sealed bloodyhells going from 10-11 to 210 fps (http://www.bay12forums.com/smf/index.php?topic=157724.msg7343333#msg7343333)) due reseting baseline traversable surfaces. Normal, non-sealed still got large gains, though not quite that much.)

Also, thought someone would have linked you that dfhack civ position fix by now. Alas, I don't know where it is or how to do it, but I recall others mentioning its' existence many months ago. Still, none of the visitors would use the rooms normally anyway - those are just for long-term residents.

I briefly forgot about the clouds and wondered why not "Outside/Above Ground". How often do you get them, anyway, once a year or so? Dunno if they would be any easier to avoid by building roof first, then walls.

Don't think I've ever seen a fished lungfish, but if you haven't fished the river yet. As for breaking the dam, the sensible part of me says to lower a bridge/open floodgates. The dramatic one says cave-in on top of the building blocking it.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Ggobs on June 19, 2017, 06:31:37 pm
ptw
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on June 20, 2017, 11:14:17 am
Regarding retire/unretire. You can always make a backup. The scattering from containers and of living beings is annoying, indeed, but I do know it definitely benefits region-pops and FPS (extreme example: Sealed bloodyhells going from 10-11 to 210 fps (http://www.bay12forums.com/smf/index.php?topic=157724.msg7343333#msg7343333)) due reseting baseline traversable surfaces. Normal, non-sealed still got large gains, though not quite that much.)

Also, thought someone would have linked you that dfhack civ position fix by now. Alas, I don't know where it is or how to do it, but I recall others mentioning its' existence many months ago. Still, none of the visitors would use the rooms normally anyway - those are just for long-term residents.

I briefly forgot about the clouds and wondered why not "Outside/Above Ground". How often do you get them, anyway, once a year or so? Dunno if they would be any easier to avoid by building roof first, then walls.

Don't think I've ever seen a fished lungfish, but if you haven't fished the river yet. As for breaking the dam, the sensible part of me says to lower a bridge/open floodgates. The dramatic one says cave-in on top of the building blocking it.

Thanks! I might just try to clone the save and retire/unretire if nothing else then just to see what happens. The clouds come about once a month and cover at least a quarter of the map as they move so they're pretty dangerous. Fortunately they usually appear at the edge of the map and move across so it gives me time to get the dwarves inside because the tower is more or less in the middle. Once in a while though they can appear real close to the construction zone out of nowhere which makes things FUN!

Apparently you can fish lungfish according to the wiki. Dam is broken and the water flows!

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Edit: This is generally how close the clouds come:

Spoiler (click to show/hide)




Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Paxiecrunchle on June 30, 2017, 01:44:22 am
Soon is there any chance that we could get to see with this glorious tower looks like in 3-D from something like Armok vision or another program? Or would that not work in terms of properly displaying it's sheer majesty?
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on June 30, 2017, 10:27:19 pm
I'll try to get a good representation of it soon in Armok vision. But since it goes through many stone layers I'm not sure if it will work or not
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: MrLurkety on July 01, 2017, 07:02:10 pm
Stonesense, maybe? It's included with dfhack
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Macrae on July 14, 2017, 05:50:09 pm
Suggestion: you should make a comic book out of this story when it's over. Seriously, I would buy it. Kickstart it.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on July 15, 2017, 11:19:53 am
Suggestion: you should make a comic book out of this story when it's over. Seriously, I would buy it. Kickstart it.

Heh, maybe I should team up with evicted Saint from The Littlest Cheesemaker. :)
Update coming soon, just waiting for a couple projects to complete.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on July 15, 2017, 04:44:59 pm
Suggestion: you should make a comic book out of this story when it's over. Seriously, I would buy it. Kickstart it.

+1

+1

+1
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Fleeting Frames on July 15, 2017, 05:39:45 pm
A cool idea, but I imagine it'd cost upwards to tens of thousands of € and take possibly several years to complete, for a high-quality retelling of the events of the fort.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on July 15, 2017, 11:16:13 pm
opens up savings account

Anywho, in seriousness, it'd be cool, and all we need is a dediacted fan with mad art skills
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: superradish on July 18, 2017, 07:08:36 pm
.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: DarkExcalibur42 on August 10, 2017, 04:40:06 pm
This thread is extraordinary. I just created an account so that I could say, if ever I run another ttRPG Archcrystal will be a location in the world.

The dwarfs who heard tell you could dig too deep, and replied "Challenge accepted."
The kingdom that kept dragons and waterfalls as pets, tamed the deepest caverns, and who made a paradise of hell.
A glass spire reaching from the very foundations of the world, the deepest bedrock, to the firmament high above.

I feel like this whole spire is just one divine act of retribution away from total annihilation... this is the kind of pride gods cannot abide >_>
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: oldmansutton on August 11, 2017, 07:30:33 am
I feel like this whole spire is just one divine act of retribution away from total annihilation... this is the kind of pride gods cannot abide >_>

hubris
hu·bris
ˈ(h)yo͞obrəs/
noun

    excessive pride or self-confidence.
    synonyms: Archcrystal
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Fleeting Frames on August 11, 2017, 08:28:10 am
Nonsense. While you can have too much pride and self-confidence and delude self into the impossible, the dwarves of Archcrystal's have entirely warranted theirs. After all, for them the impossible is not.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: oldmansutton on August 11, 2017, 09:23:44 am
After all, for them the impossible is not.

Actually, past that. To the place where the possible and the impossible meet, to become... the possimpible.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: DarkExcalibur42 on August 11, 2017, 04:33:55 pm
watch, they've gone so far past the impossible that ordinary possible things start becoming impossible instead...

that actually sounds like a normal dwarf fortress ending.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: bloop_bleep on August 11, 2017, 06:34:02 pm
watch, they've gone so far past the impossible that ordinary possible things start becoming impossible instead...

that actually sounds like a normal dwarf fortress ending.

Sethatos basically constructed an enormous Infinite Improbability Drive.
In Dwarf Fortress.
Because why the hell not.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: DarkExcalibur42 on August 11, 2017, 07:29:07 pm
Sethatos basically constructed an enormous Infinite Improbability Drive.
In Dwarf Fortress.
Because why the hell not.

I recall him saying he needed to build a monument at the center of the spire to all the dwarfs who died in its construction...

Why not a massive sculpture of a heart made entirely of gold?
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on August 12, 2017, 09:51:29 am
I was going to make a giant monument of green glass in the center somewhere, maybe 10z levels tall or so. I've been camping in the Rockies (north of the smoke thank goodness) so I haven't been able to update. Big update next week though as a lot of stuff has happened :)
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Quarque on August 13, 2017, 05:58:18 am
Totally love what you did, it's awesome and epic. And I especially love your choice of material: clear glass. That glass is worth more than slade now.

Noob questions: I assume the migrants died on the surface? How did you deal with all of their ghosts, do you have a giant graveyard full of slabs somewhere, or is there another trick?

I also wonder what happens if the evil fog reaches your glass tower. Would it spill over the edge and fall down, all the way down to hell? Or does it stay on the same level?

Can't wait to hear the next episode!
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Sethatos on August 13, 2017, 10:10:14 am
Totally love what you did, it's awesome and epic. And I especially love your choice of material: clear glass. That glass is worth more than slade now.

Noob questions: I assume the migrants died on the surface? How did you deal with all of their ghosts, do you have a giant graveyard full of slabs somewhere, or is there another trick?

I also wonder what happens if the evil fog reaches your glass tower. Would it spill over the edge and fall down, all the way down to hell? Or does it stay on the same level?

Can't wait to hear the next episode!
Thanks! Still has a ways to go before I'm finished with it so that keeps me going.

For the migrants I've just set the population cap to 30 as the strict cap to 145 so that we only get new citizens by birth.

I've put roofs on each floor of the glass tower above the surface so the clouds just drift over top of it. If I left it open it would go all the way down to hell and be a lot of FUN!
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: bloop_bleep on August 13, 2017, 04:37:29 pm
You should totally let it though. I can imagine hordes of demons suffocating on it.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: Fleeting Frames on August 13, 2017, 05:15:52 pm
This dust doesn't suffocate anything. Though it does husk at least some demonkind - happened a while ago mid-combat with dust-coated weapons.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: bloop_bleep on August 13, 2017, 09:33:14 pm
Oh. Was mistaking it with syndrome rain.
Title: Re: Archcrystal: 357 years in a fortress [SPOILERS]
Post by: DarkExcalibur42 on August 15, 2017, 01:19:27 am
I was going to make a giant monument of green glass in the center somewhere, maybe 10z levels tall or so. I've been camping in the Rockies (north of the smoke thank goodness) so I haven't been able to update. Big update next week though as a lot of stuff has happened :)

I did read that earlier, and think it'll look really cool! but couldn't help making the H2G2 reference, more as a joke than anything else. It'd be like shouting at the RNG gods "Come at me, Kaos! Yeah, I built a fortress in Hell. In DwarfFortress. What're ya gonna do about it, Ronnie?"
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on August 17, 2017, 03:10:29 pm
King Zan felt he was a people's king, despite his penchant for locking up growing numbers of the general populace for longer periods of time for not meeting his mandates quick enough.

Spoiler (click to show/hide)

The duchess Etur, and the mayor Ast were a part of his royal court who were convinced of this as well, and on any given day there were 5 or 6 dwarves in jail for various "crimes against production" as they called them. They were seemingly oblivious to Fath's growing cult of religious zealots who worshipped the artifacts of old. Fath would pick one at random on any given week to worship.

Axemosses
Spoiler (click to show/hide)

The Tepid Bastion
Spoiler (click to show/hide)

The Depth of Fancying
Spoiler (click to show/hide)

Flusheddeath the Oracular Targets
Spoiler (click to show/hide)

King Zan thought that since he worked with the miners they respected him, clearing out the large areas needed for the tree farm and the underground reservoir needed to irrigate it.

Spoiler (click to show/hide)

It was a difficult engineering project requiring controlled cave-ins of 4 stories of vast spaces that were mined out around the glass tower.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

They also had to rebuild a strip mined area below with stone blocks to ensure the collapse didn't extend farther than what they wanted.

Spoiler (click to show/hide)

 It was an enormous undertaking spanning years of effort that was finally ready. The switch was pulled and the cave collapsed.

Spoiler (click to show/hide)

After the dust cleared, the hatches were opened and water from the six floor reservoir rushed into the artificial cavern flooding in and irrigating the ground.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

 At last the dwarves of Archcrystal could clear cut a forest that was not beset by horrible clouds up above.

Spoiler (click to show/hide)

Etur the duchess was also very fond of elaborate traps, so she constructed a magma reservoir above the long glass entrance to the tower for any foolish enough assault the fortress - which still surprisingly happened at least once a year.

Spoiler (click to show/hide)

And above it the glass tower continued to rise.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Archcrystal was equally close to 4 heavily populated goblin cities and therefore invaded frequently by all of them.

The elves also assaulted Archcrystal once every few years in retribution for destroying the jungle, evil though it was. And always the following year their caravan would arrive wanting to trade as if nothing untoward had happened. When questioned about the raids, their diplomat would always reply that the attacking elves were a rogue off-shoot - "insurgent elves" as he called them, not officially aligned with the Elf Queen Lesana. So when the time came to test the magma trap at the entrance, somehow it coincided with the visit of the elvish caravan.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)


There screams carried well through the glass walls, but the dwarves insisted they could not hear them. The elvish diplomat looked on with horror as the last elf was pinned up against the locked glass door clawing with futile desperation against it. The outpost liaison looked at the elvish diplomat and shrugged, "Insurgent Magma."


On a sadder note Iton died at the age of 170, the last of the soldiers to invade Hell. Her blade “ShamefulIntense the Heavy Deterioration” passed to Kivish who already showed great skill with it.

Spoiler (click to show/hide)

Many of the weapons have been passed on now between 2 and even 5 generations. Fath regarded these with reverence as well and he incorporated their legacy into his “Paths to Divinity” sermons which he gave regularly.

But for a moment Fath sat alone in his opulent room designed by craftsdwarves centuries ago with pictures of glory and sacrifice in every known available resource. He would regularly attempt to commune with them but was constantly disappointed. They did not seem to share his efforts for communication. He was like a child in the throws of a tantrum, railing against what he saw was their disrespect towards him for not confirming his own beliefs. In his heart of hearts he knew they listened to him and if there was no response then it was their choice not to answer him which made his blood boil under the surface of his normalized exterior, practiced to appear calm and serene. But to Fath, anything could be rationalized and explained, and he forced himself to believe that he could hear the things that he wanted hear through a desperation and a longing for significance which provoked him to control destiny - or at least attempt to. He had a keen self awareness that the history of the world before him was very brief and that he could shape the story of his world for thousands of generations to come if he could only act with a lasting and permanent conviction. His was an absolute belief punctured with hidden doubts.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Fleeting Frames on August 17, 2017, 06:37:14 pm
I can see why Zon would feel he was just. After all, the size of his rooms was closer to common populace to the average royal.

Also, jeez, some of your dwarves are such hoarders. Whose room is it south of king?

- - -

Hm, a bone bin is one of the more useful or useless bone artifacts you can get. Depends on if you use bins.

Flusheddeath has lot of images of things on it. It's just a ring, mooding dwarf. We shouldn't need a microscope.

- - -

With aboveground trees I suspect with more z-levels more saplings can mature. They also require soil walls and sky, so no reason why not leave space.

With underground trees, you could have two tree farms in 4z space instead of one. I wonder which would be better.

Regardless, I fear this tree farm is something you'll regret fps-wise in the coming years. Make plans so that you can obsidianize all that space. Though note that 1/7 water into 1/7 magma obsidianizes, but other way the water evaporates. (higher levels of water seem to not have this problem)

- - -

Nice collapse. Did all that water move in single step?

Hm, I guess not.

Though, 2s and 3s of water...Good for obsidianation later, but where did you drain it, into a minecart pit or fortification?

- - -

Japamala's armok vision makes for beautiful screenshots.


Wait, do you actually do get attacks from multiple goblin sites, marked as such in legends mode?


Oh no, the grown wood items will burn.

Still a kinder fate than being in the weather outside.

- - -

Aw, bye Iton.

In our world, too, there is no longer anybody alive who fought in The Great War.

"They shot Franz Ferdinard" - a sentence from a novel. Death of an author, death of a meaning.
None of us perceive it as it was originally received.

But 170 is far older still than any humans alive.


Mythical artifacts, armies of legend. I find it terrible how the post-worldgen flurry currently stagnates after a few decades.


This is no longer the world the founders knew on embark.
Not only are all the founders dead, all who knew them are dead too.
Expect maybe for elven diplomat?


As for Fath...
Born too late to make an artifact,
there's no longer seven-headed hydras above ground.
No armies of demons trying to ransack
partially-constructed Archcrystal's underground.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Paxiecrunchle on August 17, 2017, 10:27:46 pm
"Insurgent Magma" amused me greatly. ;D
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: TRUEvector on August 22, 2017, 06:29:57 am
Best DF-story so far! That's how this game was intended to play, IMHO.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on August 22, 2017, 01:08:24 pm
Best DF-story so far! That's how this game was intended to play, IMHO.

Welcome new person, leave your morals at the door and throw your soul into that can. Or just sell it, I dont care.

Welcome to Bay12
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Shadowdragon00 on August 23, 2017, 10:03:24 am
This is amazing!Good job!
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Bearskie on August 23, 2017, 11:24:06 am
For once, I am speechless. We are witnessing a true legend in our time. Hats off to Sethatos; I cannot imagine the patience you must have to play this.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Double A on September 12, 2017, 11:13:11 pm
Found this on the wiki a couple hours ago and hot damn.

Is your FPS still 9 or is it chugging even harder?
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Paxiecrunchle on September 13, 2017, 01:00:46 am
Found this on the wiki a couple hours ago and hot damn.

Is your FPS still 9 or is it chugging even harder?

I think from the latest screenshots it's about 5FPS, modern computers just cannot handle this much awesomeness.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on September 13, 2017, 08:29:59 am
I think that only Toady's Holy Computer can run DF properly
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on September 13, 2017, 09:04:36 am
FPS depends on where you're looking. If it's on a static floor down in hell it's 9. If it's on the tree farm it's around 5. During large goblin sieges it can be as low as 3, but I'm so used to it now I think I would feel regular fps was way too fast.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on September 13, 2017, 10:53:20 am
A true DF player. 5 FPS is normal and 60 is ultra high and unplayable XD
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on September 13, 2017, 11:02:18 am
Haha, I like having time to react to the announcements. Here's the FPS difference depending on screens:

(https://i.imgur.com/t88bdbn.jpg)

(https://i.imgur.com/ulaiA1w.jpg)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Anandar on September 13, 2017, 05:11:41 pm
 I cant help but point out... forgotten beast called The Clam of Sprays... hint hint :o
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: RichardGZIII on September 21, 2017, 07:43:29 pm
Made an account just to PTW
Thank you Redditors for linking me to this glory.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on September 22, 2017, 11:09:19 am
Thanks! Glad to have you on board.
Over 54,000 Clear Glass blocks used now. The Tower is staring to rise up out of the jungle.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Also, the main floor in Hell is nearing completion. Still more work to do on the prisons, the living quarters and a few touch ups for the Temple to Armok.

Spoiler (click to show/hide)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: omada on September 22, 2017, 11:22:10 am
There is grass growing from the top of the tower?

and, oh god, that's beautiful, i can imagine it illuminating hell by day,

and the lava from hell or the purple glow from the pits illuminating the forest by night. just imagining a dragon passing by at night and seeing:

An evil forest, with a weird and menacing cloud making sure no living thing other than trees will survive here and in the middle a giant glass tower, emanating a purple light like a beacon, mocking of everything and inviting enemies to certain death, it's the clouds that emanate the light? the flying beast thinks. But with a closer look it realizes that it's way worse.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on September 22, 2017, 11:26:02 am
There is grass growing from the top of the tower?

Heh, that is barf. ;)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: omada on September 22, 2017, 11:28:55 am
There is grass growing from the top of the tower?

Heh, that is barf. ;)

Oh... well...okay... The trees should still be irrigated, nice work dwarves on keeping the soil fertile :P
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: guska on September 22, 2017, 07:15:17 pm
Been reading this over the last couple of days, very impressive. My helm comes off to you sir.

What's next, I wonder? I can't see anything short of an internal uprising or uncontrolled husk outbreak bringing this magnificent nation down.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: kewlslice on September 23, 2017, 08:06:15 pm
Damn, is that Armok Vision? It looks dope. This is one of the greatest forts I've ever seen!  :P
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: SuperSumo on October 19, 2017, 05:39:13 pm
I made an account just to say how awesome this read was/is. I check this page daily at work as part of my routine now and I need an update, pretty please! :)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on October 19, 2017, 08:35:46 pm
Thanks for the interest! I have to do updates when I think there is story to tell though. It will be soon as I’m approaching 400 years in the fortress, but there’s considerable downtime in between, so stay tuned!
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Paxiecrunchle on October 20, 2017, 02:12:37 am
The only reason I am surprised is that sethaththos has not conquered the world yet.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: bloop_bleep on October 20, 2017, 10:04:42 am
The only reason I am surprised is that sethaththos has not conquered the world yet.
He'll be able to, come next release.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Shadowdragon00 on October 20, 2017, 12:55:00 pm
I am trying to do something like this but so far I am in my 13 year.I half a ton of cave animals in cages any tips on training.Also how do you get dragons?
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on October 20, 2017, 01:41:37 pm
I am trying to do something like this but so far I am in my 13 year.I half a ton of cave animals in cages any tips on training.Also how do you get dragons?

Cave Dragons spawn in the third cavern layer, and not very often so you have to be patient/lucky to get a breeding pair. New creatures will also spawn only after the previous group of creatures has left or been killed or cage trapped. So if you have 8 crundles roaming around in your third cavern layer I recommend killing them so something else will spawn. Then you just have to get lucky at that point. Training them is pretty easy, just throw them in a pasture/training zone and assign trainers. They'll train up to maximum pretty fast, but they have to be constantly re trained as they never become tamed.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: TinFoilTopHat on October 22, 2017, 10:18:18 am
I suggest, as a fitting end, to release the demon horde onto the surface. Preferably after walling off the inhabited areas of your fort.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: TheFlame52 on October 22, 2017, 12:19:34 pm
I suggest, as a fitting end, to release the demon horde onto the surface. Preferably after walling off the inhabited areas of your fort.
1. That would involve a large demon caging operation beforehand, because the initial demon rush is already dead.
2. The surface is full of zombies and evil clouds. It's already walled off.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Graebeard on October 23, 2017, 10:53:59 am
Just read through the thread from start to finish. Towers are near and dear to my heart. When you unveiled your first rendering of your plan I had to pick my jaw off the floor. How high are you planning to go?
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on October 23, 2017, 12:08:32 pm
To the top of the map, which is level 137. Currently the glass tower extends from the fortress in hell at level -25 all the way up to level 137 so it's 162 levels. Here's a couple pictures of the work so far even though it's a bit difficult to get an idea of how immense it actually is.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

And then the top floor of the fortress in hell is nearly done, just need some more furnishings.

Spoiler (click to show/hide)

That's every square of that level made of clear glass blocks.



Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Fleeting Frames on October 23, 2017, 11:34:41 pm
Hm.

Where are the hydras?

And what were those white things in NE corner? Looking kinda like either cabinets or bookcases or bars.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on October 23, 2017, 11:43:53 pm
Hydras are down 4 levels on the bottom floor of hell.

Those are the glass terrariums for all of the next goblin and elf prisoners  :)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Fleeting Frames on October 24, 2017, 12:19:43 am
Do your dwarves get happy thoughts when admiring an elf or goblin?

Hm, would be cool if one could fill the terrariums with formaldehyde instead of water.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Bearskie on October 24, 2017, 08:59:43 am
Those images just make me stare blankly as my mind attempts to comprehend the sheer size of all that glass. Ironically, I only went 'wow' after viewing the 2D screenshots; the 3D ones are on a scale completely beyond my mind's grasp.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Graebeard on October 24, 2017, 10:46:22 am
I appreciate that all the furniture is glass, even all the bins. Tickles my fastidiousness juuuust right.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on October 24, 2017, 11:36:22 am
Actually, I couldn't make bins out of glass because it's not an option on the glass furnace. But I wanted bins that would last because my wooden ones decayed after all the years. I looked up a light metal and discovered that zinc was pretty light and I had Sphalerite and tetrahedrite as my only metal ores on the map. So I made them out of zinc and just got lucky that the colour matched.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Imic on October 25, 2017, 04:47:05 am
Jaw slowly opens reading the above posts
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Portalman4 on November 04, 2017, 05:42:51 pm
How did you manage to make all that glass? I'm trying something inspired by this, but I have only made a few hundred blocks and my fort is already losing fps quickly.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on November 04, 2017, 11:19:34 pm
How did you manage to make all that glass? I'm trying something inspired by this, but I have only made a few hundred blocks and my fort is already losing fps quickly.

He set the pop cap to 40 and I assume that he has a decent computer
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Paxiecrunchle on November 05, 2017, 04:12:55 am
How did you manage to make all that glass? I'm trying something inspired by this, but I have only made a few hundred blocks and my fort is already losing fps quickly.

He set the pop cap to 40 and I assume that he has a decent computer
I though he let the dwarves expand to 100 or something though...
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 05, 2017, 10:56:16 am
Only the first 7000 clear glass blocks were made with a population cap at 40. That kept the FPS above 30 for the first 240 years. After I increased the strict population cap to 145 the FPS dropped to about 10ish for the next 150 years so we’ve been making the rest (about 55000 blocks) at an FPS of 10. As for how, I just set the magma glass furnaces to repeat for block production and sand collection. Then wait hundreds of years as long as you can make enough pearl ash.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Fleeting Frames on November 05, 2017, 10:58:30 am
Hm, having more population really sped production up then, no matter if it feels slower.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Tesnivy812 on November 06, 2017, 03:32:33 pm
PTW
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Kagus on November 07, 2017, 12:20:30 pm
I managed to read "The Elf Queen Lasagna" the first time around. I suppose that fits in with the cooking operation you've set up for them.

Y'know, what with this thing being a gargantuan clear glass tube, and the water piped into it along with the presumably high temperature of hell... You've basically turned this fortress into a colossal bong.  Is this what Fath's plan is? Smoke the dwarves inside so they achieve a "higher" state of being?


Oh, yeah... Can you smooth slade? If you find you need something else to do, you could just permanently carve your history into another plane of existence by engraving the surface of hell. The demons may live here, but it's your house.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 07, 2017, 04:05:11 pm
Well maybe a bong with magma flowing through it as well  ;D
And yes, I’ve smoothed all of the slade within the the fortress walls. I will engrave it all once all of the structures and rooms are built in hell so I don’t lose any engravings while building.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Cyne-Wulf on November 08, 2017, 07:34:30 am
PTW
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 09, 2017, 01:55:21 pm
Outside is starting to come together. Just need to add more Fortifications and ramps to touch up the look.

Spoiler (click to show/hide)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Fleeting Frames on November 10, 2017, 01:01:32 am
Ah, I take it you first build each floor, then build the walls surrounding it?

Reminds me of a candelabra. Larger than some forts. Is the river on the bottom side frozen?
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 10, 2017, 10:19:42 am
Ah, I take it you first build each floor, then build the walls surrounding it?

Reminds me of a candelabra. Larger than some forts. Is the river on the bottom side frozen?

Yep! Floors then wall, repeat. I try and get a roof up on each floor pretty quickly because of the evil clouds. It’s a hot jungle biome so the rivers never freeze, it just hadn’t fully loaded into Armok Vision yet
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Jacubus on November 11, 2017, 10:05:07 am
PTW
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 13, 2017, 09:45:13 pm
For all of his divine foresight Fath could not escape his own doubts. But there was one in Archcrystal who drew respect no matter what he said: Kivish The Portal of Universes. Kivish would regularly stand guard at each entrance to the glass tower, killing goblins at the surface, gremlins and ogres at the caves, and demons at the entrance to hell. He was literally the portal to each realm of the glass tower and he carried out his duty with a determined will like no other - his glowing emerald eyes brighter than any dwarf of the fortress. So it was that Fath sought him out. He finally pursued guidance from one he could not not hear within his head. Fath sat cross-legged before Kivish at the gate to hell. "Tell me," he said. "I need to hear what will carry us beyond our ancestors - and beyond ourselves."

Kivish closed his emerald eyes and spoke and his voice echoed among the eerie glowing pits, but no one else could hear his words:

There was once a pristine and beautiful garden. Roses were the rulers of this garden and it was they who held the power of life and death. They alone determined which other plants got sunlight and nourishment, and they allowed no interlopers. One day a rose spotted a small weed growing in its shadow among the mud on top of the slade floor. The weed was weak and tired, barely scraping by on the scraps left by the rose, nearly starving to death. The rose looked down and asked, “How dare you attempt to grow in my garden! This is a garden of peace and beauty, and you are not like us. You are a pitiful and pathetic weed, why should I not stamp you out?”

The weed replied, “My Lord Rose, great ruler of the Garden, what threat am I? I am just a simple weed who can cause no harm. How could I ever threaten the balance and beauty of your garden? I wish only to live and see the beauty of the garden. Do I not have a right to live just as the other plants live?”

After much thought the rose asked the other roses in the Garden, “He is but a pitiful weed. Surely we can allow this one little weed to live. He only wants a chance at life.” The other roses thought and held council, and at last they decided the weed could grow in their garden. After all, he wasn’t a bad looking weed, and he was so small and pitiful he could never do any harm. So it was that the weed was allowed to share the sunlight and nourishment, and in time the weed grew.

Taller and stronger, the weed grew, soaking up every bit of nourishment from the soil around him, absorbing the sunlight and gathering in strength. His roots were strong and eventually they intertwined with the roots of the rose. When the rose asked why the weed replied, “I only want to help support you. I love this garden so much I want to help you care for it.” So the rose allowed the weed to help support him. The rose grew sick and weak, and the weed held it up, his roots spreading out to encompass the rose’s own roots.

One day the roses looked upon the weed, who had helped their brother so much, and saw the weed was stronger and mightier than even they, but the weed promised he was only trying to help the garden, and his roots spread to support the other roses, who were beginning to weaken and sicken themselves. Still the weed grew, and other weeds sprung up in the garden as the weed professed they were only there to help. When all the roses were weak and dying and the weeds were the strongest and tallest plants in the garden, the other roses gave up. They were starving to death because the weeds needed all the food and sunlight to support themselves.

The rose who spared the weed’s life looked up from the shadow of the weed where it grew and asked, “Why are you taking all the food from me? I am but a simple rose, do I not have a right to live and grow too? Do I not have a right to live in the garden?”

The weed looked down at the rose and replied, “No.”
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: MoonyTheHuman on November 14, 2017, 10:21:20 am
Deep.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: SuperSumo on November 14, 2017, 11:11:24 am
You = the weed in hell
Demons = the roses
Next step = kill all demons in hell?
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 14, 2017, 12:45:02 pm
You = the weed in hell
Demons = the roses
Next step = kill all demons in hell?

Nailed it  ;)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 15, 2017, 05:21:32 am
Very belated reply.

It is possible, abet it difficult to get scholars fully working with an upgraded fortress. You need to DFHack in the reactions, and a bit of other magic to make it work (I did it with doomforests). Codex/bookcases and such can also be made to work, but I couldn't get the quicklime reaction to work properly; generating quicklime would cause them to put it in a bag, and then the bag would catch fire and explode. With temperature off, I managed to get exploding parchment. Notably, making codexs worked properly if you simply made from crops.

Dancing/instruments ... well I got the menus to show up. The problem is dance styles are tied to world generation, and at the time, no one knew how where they were in the world structure. As such you could mod in instruments and such, but they'd never get used. Theorically, dance styles can be generated post-world, but I have no idea if that actually works or would get them working.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 15, 2017, 11:56:57 am
Very belated reply.

It is possible, abet it difficult to get scholars fully working with an upgraded fortress. You need to DFHack in the reactions, and a bit of other magic to make it work (I did it with doomforests). Codex/bookcases and such can also be made to work, but I couldn't get the quicklime reaction to work properly; generating quicklime would cause them to put it in a bag, and then the bag would catch fire and explode. With temperature off, I managed to get exploding parchment. Notably, making codexs worked properly if you simply made from crops.

Dancing/instruments ... well I got the menus to show up. The problem is dance styles are tied to world generation, and at the time, no one knew how where they were in the world structure. As such you could mod in instruments and such, but they'd never get used. Theorically, dance styles can be generated post-world, but I have no idea if that actually works or would get them working.

You know if I could just get books and bookcases working for the library so the scholars could write I'd be pretty happy. Do you want to give it a try NCommander?

Here is the latest save:

http://dffd.bay12games.com/file.php?id=13171
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 15, 2017, 12:28:47 pm
Very belated reply.

It is possible, abet it difficult to get scholars fully working with an upgraded fortress. You need to DFHack in the reactions, and a bit of other magic to make it work (I did it with doomforests). Codex/bookcases and such can also be made to work, but I couldn't get the quicklime reaction to work properly; generating quicklime would cause them to put it in a bag, and then the bag would catch fire and explode. With temperature off, I managed to get exploding parchment. Notably, making codexs worked properly if you simply made from crops.

Dancing/instruments ... well I got the menus to show up. The problem is dance styles are tied to world generation, and at the time, no one knew how where they were in the world structure. As such you could mod in instruments and such, but they'd never get used. Theorically, dance styles can be generated post-world, but I have no idea if that actually works or would get them working.

You know if I could just get books and bookcases working for the library so the scholars could write I'd be pretty happy. Do you want to give it a try NCommander?

Here is the latest save:

http://dffd.bay12games.com/file.php?id=13171

Do you want to upgrade to 43.05 or stay on 42? 64-bit may/probably will enhance performance.

I'm a turkey. Downloading that monster of a save file. Seeing what I can do with it now.

I can also add new reactions/changes. New nobles/king/whatever, or add the ability for dwarfs to be able to get/use blowguns. Let me see if I can get books and such to work properly though. Do you normally use a texture pack, I have to make some changes to the raw so it might blow things up.

EDIT: (https://i.imgur.com/oyy4qp8.png)

I believe this is the part where you bow down and worship me ;). All the book binding reactions are loading properly, and they're showing up in the management screen. I remember I had to fiddle quite a bit with the crop definitions to actually get to the point I could make parchment though. Also seeing if I can do something about the framerate.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Apox on November 15, 2017, 01:35:18 pm
I respect you sir, I can't even properly magma piston but you made a wonder to stand the test of time. Bloody PTW.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 15, 2017, 02:31:52 pm
So I just finished messing with the raws to test things and discovered that there are none of the paper making plants in Archcrystal. At all. So I decided to see if quicklime worked.

(https://i.imgur.com/NDxBufk.png)

I think I found out why quicklime caused dwarf explosions in Doomforest ...
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 15, 2017, 02:40:45 pm
Wow, I do bow down. Can’t paper be made from pig tails though?
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Apox on November 15, 2017, 02:51:21 pm
Wow, I do bow down. Can’t paper be made from pig tails though?

Aye, that you can. You can make slurries from unprocessed cloth plants with a millstone and then press the slurry into a paper at a Screw Press.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 15, 2017, 02:52:55 pm
Wow, I do bow down. Can’t paper be made from pig tails though?

... you're actually correct. I was checking with the parchment plants. The reaction to create them at the quern is there, but I forgot to edit that bit of the raws. My DF is a bit rusty, and I haven't setup a library in my current fort (you have one of those!!!!). Let me hit the raws with a stick and see if that works.

I may also need to edit the World Entity tags to allow books and such so they'll come in caverns and such.

EDIT: After a few tries, I got pig tail slurry working. Was missing some reaction tags on the crops. Turns out if you slurry something, DF has a default "fiber" which it uses which confused the crap out of me. When I tried this with Doomforests, we had flax in excess which is actually simpler for the amount of edits you need to get it to work. The king is trying to assemble a book. There will be a short story on this in an parallel reality version of Archcrystal.

EDIT 2: Where's the library? Found it.

Have a teaser:
(https://i.imgur.com/cdOAH2t.png)

(https://i.imgur.com/bEFe9Y0.png)

(https://i.imgur.com/X9zIWst.png)

(https://i.imgur.com/jBUDonh.png)

You might be able to spot something special in this image
(https://i.imgur.com/KuIT3Pt.png)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 15, 2017, 09:00:07 pm
The lever or the item on the table?
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 16, 2017, 02:25:18 am
The lever or the item on the table?

The lever is a trick I learned awhile ago to get scholars to actually use the library. The lever itself isn't connected to anything but it's in the library zone so if you set a profile so only the scholars/scribles can use it, then pull it high priority, they'll cancel their current job, and come pull it, and then immediately take a scholar job such as writing books. Unfortunately, my PC decided to reboot for updates after I fell asleep and I didn't hardsave the fort since applying the mods to it, so that world vanished. Right now, I want to see if I can get quicklime to actually work; it bugs me that it thinks magma is a reagent.

The item on the table was a written quire. Anyway, have some more teasers.

(https://i.imgur.com/kjmtp3g.png)

(https://i.imgur.com/zzkdnjQ.png)

(https://i.imgur.com/09Jr1OH.png)

(https://i.imgur.com/LfMqhJi.png)

In my head, I like to think he divided by zero, and the effect caused my PC to reboot :). What I need to do now is after futzing with quicklime and then the civilization tags so that books are a permitted labor. That will let book materials show up in trade cavarns and may cause books to start generating in the wild.

EDIT: I noticed you have a breeding pair of bogstandard dragons. I'm curious why you didn't launch a secondary breeding project here :) (though it might require a whack of DFHack to get that to work properly) ... and you have "tamable" husks ... WTF?

EDIT 2: Ok, I understand why quicklime is broken; the broken definition defaults to item id 0 ... which is magma. Inorganics actually are saved in world.dat and are NOT dynamically re-loaded from the raws like other objects (aka, they're like reactions). Need to figure out how to add it there.

EDIT 3: Wrote a quick patch to DFHack, and successfully injected the inorganics into the save (I'll send this upstream). Quicklime and Milk of Lime work now.

(https://i.imgur.com/FNY78As.png)

The entire point of this? Demon-bound books :). Unfortunately, today I learned Hydra's don't have skin as per the raws so they don't generate skin when slaughtered. Trying to see what I can get the dwarfs to kill in the test copy.

(as a note, I'm testing on other saves; the save I'll hand back will be at or close to the moment you uploaded it. Some testing will make sure I didn't accidently destablize the fort or something but I'm not at the point where I hand it back. Looking at the tower in game is nuts)

EDIT 4: Tamed and then slaughtered a roc. Handy tip; if you want to make parchment, make sure auto-tan is disabled.

(https://i.imgur.com/HRR68uI.png)

Now I need to test making a rocing quire and a rocing scroll, and actually test if the codex creation step works.

EDIT 5: BLAMO:

(https://i.imgur.com/t0d71Qv.png)
(https://i.imgur.com/FxZ535q.png)

I ran into the idle dwarf glitch where dwarves decide to simply stop taking some hauling jobs. I used workNow to clear it and as soon as the quire and the scrolls were delivered to the library at which point I got the above quire. Testing if it actually will bind to a codex. That confirms both parchment and slurry works correctly. I assume papyrus does but I'm too lazy to go setup an entire outdoor farm to test it.

Interesting, when I looked at the world written_works, there are actually written books *in the world* already. It looks like necromancer slabs got converted to codexs; there are 22 within the world and I can see them in Legends mode on my reference copy of the save.

MORE EDITING: Book copying works
(https://i.imgur.com/sTuIUYs.png)

I was waiting to see if the Dwarven caravan would have book materials but I got a siege instead :(. I'm poking musical forms with legends mode with a stick to figure out how they work.

FINAL EDIT: I checked the entity tags and it turns out they automatically load permitted jobs; no world.sav/dat editing required. A trawl through Legends tells me there's no Historical Scholars as of yet so none will visit the fort, but that MIGHT change as now scholars are now permitted for the entity types that should have it in the raws. I made a release candidate save with books fixed, and running a copy of it now with invasions turned off so I make sure things are stable, and see if the cavarans bring book materials like they should. Hypothetically, it should be possible for scholars to now generate in the world.

Poetry and forms and such should be fixable but I can't figure out how forms are linked to civilizations. I may fiddle with it more if I can be motivated to write the necessary tools to shove the necessary entities into the save. Instruments are more difficult, I'd essentially have to gen a new world with these raws, pull the generated instruments out, and then load the reactions in. Supposedly, it's possible to define "static" instruments through raws, but I couldn't find a definitive way to do it, and without forms, they'd remain useless.

ACTUAL FINAL UPDATE (for this post): w00t. Entities are properly registering the ability to make books. With the fort just running in the background and a bunch of quires made, I've gotten three books thus far. I'm going to let this run in the background for the rest of the day to make sure everything is stable and kosher. I need to check the human caravan and see if they bring book and book like materials.

(https://i.imgur.com/dZvIgAO.png)

Sethatos: I need to know if there's anything you'd like tweaked or such. Fix for dragons so they'll be peaceful if tamed, make it possible to train a legendary blowgunner, etc. My plan is to let this run for a few years in the background and make sure everything is stable, and then upload back the release candidate save which should have only had a few ticks pass in it; no desire to steal your show here.

I did experience some weirdness that the wagons bypassed the site despite the D screen showing a path. They spawned on the top corner of the map. I've sent some wood cutters to clear the map some. We'll see what happens when the humans arrive. I also noticed your dragons are injuried. I wrote a plugin for DFHack called dwarfvet which actually allows the Animal Caretaker job to work. You also have a river draining into a river at the base of the surface tower which is likely isn't doing the FPS any favors.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Fleeting Frames on November 16, 2017, 11:30:17 am
Kill all demons in hell might be ...difficult, but they're an infinite source of meat till then. If the ones made of ash dropped ash bars, fertilizer too, but alas not.

@NCommander: Nice job. I'd say it'd be neat to make it into a patch, but that seems pointlessly complicated/foolhardy when this is only the second fort it's done for in years, and there's no active community 40.24 forts other than this afaik.

If you kill Autumn siege quickly enough you can still get caravan. No idea if they arrive on map even in time here though.

Oh yeah, about dwarfvet, I've been wondering if beyond makeown it doesn't break other race petitioners as well, since their race won't match own_race_id. Haven't bothered to test due not having active 43.05 fort with injured animals, though.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 16, 2017, 12:00:49 pm
NCommander, thanks so much! Looks awesome.

I don't really need anything  else tweaked, as I'm fine with the other elements of the game for the most part. And yes, I think I have breeding pairs of every mega beast, but I'm keeping their populations under wraps to save fps. The waterfalls were there originally as natural features which I rebuilt in clear glass to have it run through the tower. Even when I dammed the rivers I didn't see an increase in fps, in fact I'm not sure anything will help there as the save file is just too big now, with centuries of the fortress to process.

The Cave Dragons that were injured in the invasion to hell can keep their wounds too, I like having it as a living reminder to the sacrifice of those dwarves as that generation is gone now, so I'd rather not have dwarfvet active. The caravans have always appeared at the top of the map no matter where the entrance is, I think it's because I had the disappearing caravan bug that I fixed with the dfhack command fix-merchants or some such command, but I don't really trade anymore so I don't mind the wagons not coming as it's just one less thing that might get evil-clouded into husk form. That trade depot is just temporary anyways, as I'm going to eventually build a tunnelled ramp from the top of the map all the way to the magma sea for the wagons. That way my trade depot will be just a little bit above the fortress in hell. Also, if you need to kill a siege quickly just send squads a and j out and they usually grind a few hundred goblins up in minutes. :)

 Thanks again for doing this! I'm really looking forward to having a functioning library.

EDIT: Also, I just want to make sure that I can make the bookcases out of glass for obvious reasons. ;)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 16, 2017, 12:12:01 pm
Kill all demons in hell might be ...difficult, but they're an infinite source of meat till then. If the ones made of ash dropped ash bars, fertilizer too, but alas not.

@NCommander: Nice job. I'd say it'd be neat to make it into a patch, but that seems pointlessly complicated/foolhardy when this is only the second fort it's done for in years, and there's no active community 40.24 forts other than this afaik.

If you kill Autumn siege quickly enough you can still get caravan. No idea if they arrive on map even in time here though.

Oh yeah, about dwarfvet, I've been wondering if beyond makeown it doesn't break other race petitioners as well, since their race won't match own_race_id. Haven't bothered to test due not having active 43.05 fort with injured animals, though.

dwarvet: I actually haven't checked it with taverns but it automatically excludes anything that can't be tamed which should be all the generic/default entities. I did the initial port of DFHack to 43.03 (and the 05) and then fell out of the DF community due to burnout. However, there's a LOT of checks in the code to make sure stupid doesn't happen. makeown has problems because it doesn't set a tameness level if you seize a random unit, nor does it link it to historical figure status which is why you get weirdness with it. I should probably go in and modify how makeown works.

I don't believe citizens ever fully join your civilization; they're considered a part of your group, but not the civilization itself. This prevents you from setting labors on them. Military I believe walks links and not the civ_id tag which is why makeown usually fucks up with making said units work in military and such. I experimented a LOT with that with the prime minister goblin on Doomforest. If he was a member of the group, he was treated as a visitor. To actually get him working I had to make him a full member of the civilization, then craft a masterwork soul for him so he'd actually work the way you'd expect. I think this is fixed now, but non-civ members prior to taverns had just the bare set of thoughts and attributes and he was from a prior version of DF.

The funny/sad part is for Smunstu, I mostly went through with all that work because I felt slightly guilty on offing him off originally, and people really wanted him to be the king (or prime minister). Re-reading that part of the thread, I seriously went a bit nuts there to get him to strange mood since I had to patch DFHack to let me do something it thought was nonsensical, and then even more hacking to put his dwarf bone crown on his head. Then again, I still found it amusing he reported his own death and then let out a roaring laughter fell and terrible, and his great goal in life was to make a masterwork item.

I'm trying to figure out why Archcrystal doesn't get visitors beyond the diplomats. Humans, elves and goblins can reach the site, and I don't believe being in an evil biome excludes the possibility of getting them either. I suspect the tavern might be bugged. I *vaguely* remember Doomforest didn't get visitors until I deleted all the taverns and recreated them, but I can't even find it in the lower fort to try that.

NCommander, thanks so much! Looks awesome.

I don't really need anything  else tweaked, as I'm fine with the other elements of the game for the most part. And yes, I think I have breeding pairs of every mega beast, but I'm keeping their populations under wraps to save fps. The waterfalls were there originally as natural features which I rebuilt in clear glass to have it run through the tower. Even when I dammed the rivers I didn't see an increase in fps, in fact I'm not sure anything will help there as the save file is just too big now, with centuries of the fortress to process.

The Cave Dragons that were injured in the invasion to hell can keep their wounds too, I like having it as a living reminder to the sacrifice of those dwarves as that generation is gone now, so I'd rather not have dwarfvet active. The caravans have always appeared at the top of the map no matter where the entrance is, I think it's because I had the disappearing caravan bug that I fixed with the dfhack command fix-merchants or some such command, but I don't really trade anymore so I don't mind the wagons not coming as it's just one less thing that might get evil-clouded into husk form. That trade depot is just temporary anyways, as I'm going to eventually build a tunnelled ramp from the top of the map all the way to the magma sea for the wagons. That way my trade depot will be just a little bit above the fortress in hell. Also, if you need to kill a siege quickly just send squads a and j out and they usually grind a few hundred goblins up in minutes. :)

 Thanks again for doing this! I'm really looking forward to having a functioning library.

EDIT: Also, I just want to make sure that I can make the bookcases out of glass for obvious reasons. ;)

I actually tested to make sure that works. You can make bookcases, scroll rollers and book bindings out of glass just fine, though its hard to find on the menu and there's no key shortcut. The current fort has four bookcases, and five books (and a couple of copies) thus far. It's run through the end of the year and idling at about 15 FPS so it will take a few more hours before I'm confident I didn't bork the world.

I suppose if you want to go crazy, I could add a glass parchment type but there is such a thing as overkill ... though TBH, I'm probably talking about the wrong fort as far as THAT goes.

Water FPS: it looks like the lower river MIGHT have bugged and is stuck in the flowing state. Fixing that is kinda annoying esp. if its becase caused by evaporation (that happened on Breadbowl and I couldn't fix it).
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 16, 2017, 12:21:03 pm
Archcrystal gets visitors to the tavern once or twice a year. Usually goblin (they are the closest), but sometimes human. It's infrequent though as sometimes one or two years will pass with no visitors at all.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 16, 2017, 12:30:07 pm
Archcrystal gets visitors to the tavern once or twice a year. Usually goblin (they are the closest), but sometimes human. It's infrequent though as sometimes one or two years will pass with no visitors at all.

We're racing either other. Right now, entity flags now allow dwarfs/humans/elves/goblins to become scholars (possibly, I'm not sure it will work correctly for humans, I might need to edit their raws more to specifically code the list). Humans use an unusual tag for scholars that set to generate it based on values. I have no idea if that will work post-worldgen or not.

At the moment, you won't get any as scholars don't exist in the world, but they might start in the future. If your original books start leaving Archcrystal, they'll start moving around the world and causing a chain reaction of knowledge.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 16, 2017, 12:52:10 pm
omg sweet.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Fleeting Frames on November 16, 2017, 04:14:29 pm
Glass parchment is...A little nonsensical, though perhaps glass slabs/blackboard/etching sheets make more sense. Dwarven beards, toughest material known to dwarf, can cut diamond after all. Still, doesn't seem like it'd be flexible enough to bind into a book, plus clear glass book might be slightly difficult to read.

dwarfvet: doubleplusgood, then. Thought it may have been 43.05 exclusive.

It's residents who can't get labours, though. Citizens who petition a second time can (https://i.imgur.com/VytHl9k.png) ([ur=https://i.imgur.com/L96JfWI.png]Rope[/url] from GloomDiamonds).

Not that it matters here without visitors, and you already traded...Though, wait, did that scroll have anything written on it?

Smunstu story sounds like a nice read, once I get arond to Doomforests.

@Sethatos:

Who still remembers the old queen?

Who still remembers the starting 7?

Who still remembers the one who put the base of the civ's knowledge on cave dragon taming?

The cave dragon remembers.

It reminds me of some ancient trees or centuries-old turtles.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 16, 2017, 04:31:26 pm
Personal Recollections of Ast Konosoth
Mayor of Gostzas
===


Today, we had an unusual visitor from the outer lands. Clad in worn robes, with a spear on her back, and a crossbow at her side, the dwarf simply walked up to the bridge and gazed up at the pinnacle we've constructed into the sky. Normally this would not be of note, but something about this Id Matulcog was ... otherworldly. I do not know how to explain it better than that. She seemed to know the purpose of Archcrystal at a glance, and domination of the nightmares below.

She seemed somewhat surprised that there were living dwarfs, and after some hesitation, agreed to come down to the tavern for a pint of beer. Imagine my surprise when  I saw that under her robe she wore a full set of adamantite armor, and on closer inspection, her blade was made of the same material. When I inquired on where she got it, she merely stated it was a relic of her home, and refused to elaborate further.

---

The following day, I spotted Id walking the length of the grand halls below the fort. Out of something of a morbid curiosity, I tailed her for a time. I think she was aware of me, but said nothing. As she stepped into the slade cavern below, I could see her briefly tense up, before inspecting our cave dragons.

(https://i.imgur.com/IdLqKHT.png)

"Rare you see them at this size ... You guys have been here awhile I take it?"

Startled, I responded, "Just short of 375 years to the day."

She stopped dead in her tracks, and stared at me. She blinked. “Do you have a library?”

I nodded, and led her to the The Inky Bowels, a center of knowledge and learning. Erush was sitting at one of the tables, pondering the meaning of stars or some other nonsense like that. He completely ignored us for a moment.

“Where are the books?

“Books?”

“I’m sorry, madam, but we don’t have of these books you speak of …”

“How do you record things then? You know, history and such?”

“With the occassionally stone tablet, but they’re too bulky to use for anything beyond basic organization …”

Id pinched the bridge of her nose, and for a moment, I thought she was going to lash before letting out an exasperated sigh. “Come with me, I’m going to give you the best gift I can …”. Leading us to the main haul, she grabbed a bunch of pigtails, and began to ground them on a quern before adding water.

(https://i.imgur.com/cdOAH2t.png)

I watched her take the slurry, and begin pounding it into a paste with a screw paste, watching carefully to make sure that she extracted all the water out of the slurry, and then spread the rolls on a nearby crafts ship. As they hung, she asked me where I could find some coal or possibly charcoal. Something black.

Curious on what she was making, I located a lump lying near the original smelters, and handed it to her. Taking out a dagger, she grounded the coal into a black powder with the hilt, and poured it into a goblet, and retrieved a roc feather from our stocks. At the base, she cut it, and then dipped it in the coal slurry.

“Let’s see if I did this right.”

With a practiced hand, she began to write on the dried pig tail slurry, created recognizable letters and characters. “Good, now pay attention, this is how you’ll preserve yourself and everything you were.”, and motioned for us to return to the library. Sitting at a desk, she began to write. Erush walked over and watched in amazement.

“So this is called paper?”

“Yeah, something I learned in a place very far away ....”

On the quire (which is what she called the stack of papers), Id wrote out a detailed list of instructions detailing the creation of paper via a pig tail slurry, as well as two additional methods on creating parchment with a substance known as quicklime, and a method involving specific types of papyrus plants.

Additionally, she listed designs for a new type of item she called a bookcase, methods of binding the quires in longer lasting codexes.

“That should cover most of it … I think, now to bind this properly into an actual book.”

And with that, the first codex of Archcrystal came into existence, which became later known as the “Librum Primum”. Over the next several days, many of the scholars began committing their thoughts to paper. Id spoke very little, and simply wandered as a ghost in the library.

A week later, I spotted Id filling her backpack with supplies, and refilling her waterskins.

“Leaving already?”

“Yeah … I’m not needed …”

“Needed?”

Id shrugged, “Just a thing I need to do. Rarely do I find places so close the void filled with life.”

“The void?”

“Don’t worry about it. Not your problem. It was nice to stay somewhere with actual company for once, and the glass is beautiful. I don’t see much of it in my travels …”

“... You know, you’re welcome to stay if you want. It’s within my power to grant residency here at Archcrystal, and I’m convinced the king could grant you citizenship for your knowledge alone?”

I actually got a small grin out of her, “What, me? Knowlege? I’m just a marksdwarf who learned a bit in her travels. I might remember of siege operations though ...”

I actually glared at her, “One who has possibly revolutionized the sharing and storage of knowledge. You’re as much a marksdwarf as I’m the king!”

She shrugged, and continued to load supplies. That wasn’t enough to stop me, “Where are you from, where are you going?”

That got her attention, “Ast, I’ve walked the the infinite planes for far longer than you realize. There are SOME things you are simply better off not knowing. My home was destroyed in a fit of madness and depravity long ago. I’m all that remains.”

I tried to respond, but no words came to me.

“Use what I taught you. Preserve your knowledge for future generations, and let it spread throughout the world. Everything ends, Ast, everything. Even this place will eventually. It may not been for years to come, but it will. Let the legacy of Archcrystal, it’s history, it’s stories, it’s knowledge live on.”

Id holstered her backpack.
“I’ll leave in the morning. One final drink and a nice bed to rest in before I continue on.”

Unable to think of anything to say, I followed Id to the tavern. She didn’t say much aside from a minor disappointment for not having fisher berry wine in the stocks.

The following morning, I walked with her up the flight of stairs leading to the jungle. “Is there nothing I can say to convince you to stay?”

“No, but perhaps, just perhaps we may meet again, Ast. May the world itself protect this place.”

I thought I should say something, or perhaps stop her, but in the end, I simply watched her walk into the distance and disappear between the trees …

---
OOC: Id Matulcog is originally from Deathgate and canonically escaped that place before it's end, and cursed to walk the infinite multiverse. She frequently appears in forts that have touched the void below. I'll likely post the save tonight or tomorrow. Not sure how well this came out, but I've felt crummy all day today :(
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 16, 2017, 05:28:04 pm
The cave dragons are the keepers of ancient history. Their scars tell stories of long dead forgotten beasts and great wars with the demons - to those that listen.

That’s fantastic NCommander, I’ll keep Id’s story in the full PDF take when I complete it
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 16, 2017, 05:51:44 pm
The cave dragons are the keepers of ancient history. Their scars tell stories of long dead forgotten beasts and great wars with the demons - to those that listen.

That’s fantastic NCommander, I’ll keep Id’s story in the full PDF take when I complete it

I'm uploading the save right now, there are two versions of it. One with just the books, and one with a final gift from Id that I left in the library. In my test save, I accidently husked the military because I was letting it idle just to make sure it was stable. What followed what hilarity.

I highly recommend making backups with this. This is a fairly extensive modification to world.sav, and if I screwed up, the game might crash at a later point. I'll let my test copy to continue to run, but I figured you're itching to play with this now.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 16, 2017, 06:34:27 pm
Personal Recollections of Ast Konosoth
Mayor of Gostzas
===


The following morning, a letter was found left by Id in the quarters she occupied. I've included it in full.

Spoiler: Id's Letter (click to show/hide)

===

Save w/ Gift: http://dffd.bay12games.com/file.php?id=13195

Feel free to PM me if you run into issues. I don't always check the forums, but the PM summons me by email.

Spoiler: The other save (click to show/hide)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 16, 2017, 09:13:13 pm
Awesome! Trying it now!
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 20, 2017, 12:44:20 pm
So far so good. It's been over a year and still stable with the books.
They keep writing and dwarves are reading, although I had to use the lever trick in the library to get them to start writing.
Interestingly, I have a Naturalist, a Mathmetician, and an Astronomer, and all of their books it says the writing is vicious or cruel even when they are writing about long division.
I guess Hell is wearing on them.
(https://i.imgur.com/f1HwEzt.jpg)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Numeroid on November 20, 2017, 02:58:41 pm
I guess Hell is wearing on them.

Interesting hypothesis: proximity to Hell makes creatures harsher. That's why elves are dandies, humans are softer than dwarves, dwarves are tough and honor-bound, and goblins are cruel and vicious.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Fleeting Frames on November 20, 2017, 04:54:45 pm
Might not be proximity, but "does not care about anything anymore" or cultural values.

Probably not that hard to falsify, these two.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on November 20, 2017, 07:10:52 pm
As a note, bounding books in codex actually destroy descriptions and values. It's kinda a sucky bug. I usually leave them in quire form but I do find codexes to be more interesting thematically.

I also got "cheerful prose" so it's very much dependent on whose writing and what their personality is.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Fleeting Frames on November 20, 2017, 09:08:40 pm
Ah, good. Then not an error.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 21, 2017, 12:28:15 pm
As a note, bounding books in codex actually destroy descriptions and values. It's kinda a sucky bug. I usually leave them in quire form but I do find codexes to be more interesting thematically.

I also got "cheerful prose" so it's very much dependent on whose writing and what their personality is.

The books still say what piece of writing is in there though, and yeah clear glass books work well with the theme I'm going for.

But definitely not worried about creating more value at this stage...

(https://i.imgur.com/dpA10Kz.jpg)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Enemy post on November 21, 2017, 02:27:41 pm
Why don't you have any fish?
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Shadowdragon00 on November 21, 2017, 02:46:46 pm
I have the same problem I fished all the fish there were a long time ago.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Immortal-D on November 21, 2017, 08:54:49 pm
Why don't you have any fish?
I'm glad you're here, asking the important questions :P
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on November 21, 2017, 09:11:45 pm
Because fisher dwarves tend to go outside and outside is bad in an evil jungle.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on November 21, 2017, 10:58:53 pm
Because fisher dwarves tend to go outside and outside is bad in an evil jungle.

You misspelled "!FUN!"
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Portalman4 on December 02, 2017, 02:40:14 pm
So what was Id's final gift?

Also in my fort I have moved toward making earthenware bricks and glass, but mainly I have been focusing on casting the magma sea to extract ALL of the candy, a challenge I have not attempted thus far. For some reason I have something like 20,000 prepared meals because I keep trading masterpiece serrated steel disks for all of the dwarf's food and drink, and elf's nuts and animals.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Paxiecrunchle on December 02, 2017, 06:24:50 pm
I guess Hell is wearing on them.

Interesting hypothesis: proximity to Hell makes creatures harsher. That's why elves are dandies, humans are softer than dwarves, dwarves are tough and honor-bound, and goblins are cruel and vicious.

Explain kobolds then? They live in caves yet they aren't very awful or tough.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Maul_Junior on December 02, 2017, 09:03:56 pm
Because fisher dwarves tend to go outside and outside is bad in an evil jungle.

'o' prefer zone fishing?

not sure if that would make them not go outside if there was a safe(ish) indoor option or not.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Dainz on December 03, 2017, 03:47:00 am
Fishing is still buggy. If someone has fishing and fish cleaning as his labor, he will fish as long as there are fish on your map. Workaround is to only have few dwarfs with the fishing labor, and lots of them with fish cleaning. But with the easier farming and plant gathering, you most likely have more than enough food, thats sustainable!

Thanks to NCCommander, i'm very happy that we can see books from a fortress that has been running for hundreds of years!
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on December 03, 2017, 10:54:06 am
Id left 8 stacks of vault metal bars, though I have yet to do anything with them.

There’s still cave fish, and lungfish as well we can fish the North/South river as it runs inside the glass tower now. But yeah, between the hydras, the farms in hell and the plant gathering of the tree farm, we have plenty of food.

After the flurry of about 15 books they get to writing maybe once a year now, but it’s nice seeing lots of dwarves reading in their spare time. No visiting scholars yet, but it’s only been a few years so I’m thinking we have to wait for one to be born somewhere in the world and then grow to adulthood and then travel here.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on December 03, 2017, 04:22:59 pm
Hmm... I've never had a General before...

(https://i.imgur.com/60f5mUT.jpg)
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Drako365 on December 03, 2017, 08:38:34 pm
Inspirational. I'd PTW if I only knew how (I normally just lurk the forums.)
One thought, once all the construction is done, push the pop cap back down and focus on megabeast breeding. The extra dwarves will die off slowly...

Oh, and since you've got the mother of all towers anyways, how about sacrificing goblins/elves to Armok by dropping them from the top?
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: bloop_bleep on December 03, 2017, 10:31:04 pm
Inspirational. I'd PTW if I only knew how (I normally just lurk the forums.)
One thought, once all the construction is done, push the pop cap back down and focus on megabeast breeding. The extra dwarves will die off slowly...

Oh, and since you've got the mother of all towers anyways, how about sacrificing goblins/elves to Armok by dropping them from the top?

You've essentially already PTW'd by posting here. PTWing means posting in a thread so you can check for updates using the "Show new replies to your posts" utility.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: salajander on December 11, 2017, 03:56:32 pm
This is amazing. Thank you.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on December 11, 2017, 04:44:36 pm
Thanks! Glad you're enjoying it.

Also, just for fun, I'm giving this a shot in 44.02 after a successful raid. 8)

(https://i.imgur.com/DcAWzkj.jpg)

(https://i.imgur.com/iDzbXRN.jpg)

Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: ☼Another☼ on December 11, 2017, 07:40:08 pm
Necromancers in a clear glass fort in hell. What's next? Domesticating demons?
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Madman198237 on December 11, 2017, 07:44:30 pm
Wellllll, he has the demons, the demon corpses, the necromantic abilities, and the tower in Hell itself.

Do it, do it now.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: bloop_bleep on December 11, 2017, 08:18:03 pm
Necromancers in a clear glass fort in hell. What's next? Domesticating demons?

Not sure if demons can be domesticated, but if they can, you still need webbed cage traps to catch them (except for those that are webbing) and they'd probably still be hostile to your fort afterwards.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: TheFlame52 on December 11, 2017, 08:25:51 pm
You can farm them, but you can't domesticate them. You need to catch a variety with both genders and no sentience in webbed cage traps. Then you can release them in an enclosure, let them breed, and occasionally open a gate and catch/kill a few.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Sethatos on December 11, 2017, 09:22:38 pm
Well there’s hundreds of demon bodies at the front entrance for them to play with.

The only thing I’m worried about is making them drink booze in the tavern so they don’t slow down
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: Paxiecrunchle on December 12, 2017, 04:18:32 am
Inspirational. I'd PTW if I only knew how (I normally just lurk the forums.)
One thought, once all the construction is done, push the pop cap back down and focus on megabeast breeding. The extra dwarves will die off slowly...

Oh, and since you've got the mother of all towers anyways, how about sacrificing goblins/elves to Armok by dropping them from the top?

clicking on "Show new replies to your posts'' is how to PTW.
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: speciesunkn0wn on December 24, 2017, 10:12:33 pm
By the almighty beard of Armok this is amazing!!! Unfortunately my Communist fort is probably never going to be as amazing as the King of HFS' but it's still just. Wow. Truly deserving of the HoL!
Title: Re: Archcrystal: 374 years in a fortress [SPOILERS]
Post by: NCommander on January 02, 2018, 08:23:59 pm
You can farm them, but you can't domesticate them. You need to catch a variety with both genders and no sentience in webbed cage traps. Then you can release them in an enclosure, let them breed, and occasionally open a gate and catch/kill a few.

You could technically domestic them by setting the necessary flags in DFHack ... now I have an urge to build a fortress that can capture the majority of the clown car and war-train demons.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on January 05, 2018, 03:59:23 pm
A quick update as the fortress passes 400 years with some pictures to show the various states of construction. I’m still running Archcrystal in 43.05 as I’m waiting for a further iteration of 44.XX. I had ran a cloned save in 44 to steal the necromancer books and turned half the fort into Necromancers for fun, but problems with drinking booze and animating dead sieges started to come up so I went back to 43.05.

I’ve run into an amusingly unique problem in Archcrystal:

Spoiler (click to show/hide)

That’s a well deconstructing. I couldn’t figure out why until I looked at the pieces and found what was missing. After 400 years the bucket disintegrated from wear. Now some of the workshops and such that use wooden materials like barrels are deconstructing. Just an inconvenience, but I thought it was funny when I figured out why it was happening. The spore tree beds have about 20 years or so left on them, and then I’ll have to rebuild all of the bedrooms.

Spoiler (click to show/hide)

The top layer of hell is all done, just need a few more prisoners to fill the cells.

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The second layer below it is half finished, but I need more statues and things to fill it still.

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The tree farm needs to be flooded again soon as the mud comes off every time they cut down a tree. I’ve also stopped using the farms as we can get enough by gathering plants in there as well. I’ve also started flooring each level of the glass tower which will all be tombs for the dwarves of Archcrystal all the way down.

Spoiler (click to show/hide)

The population keeps fairly consistent as dwarves die off new ones are born in the following years as there’s enough married couples to recycle the numbers.

Spoiler (click to show/hide)

I’m building a secret library for Fath here on the bottom layer of Hell in the middle of that eerie glowing pit. When I update the fortress to 44 I’ll steal the necromancer book again and store it there just for Fath and maybe a few of his disciples to read so he can have a cultish inner circle of Necromancers.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on January 05, 2018, 05:27:24 pm
Holy shit.... 401 years... You sir are the dorfiest of the dorfs. I salute you

(https://memegenerator.net/img/images/600x600/10023003/barney-salute.jpg)
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: TheFlame52 on January 05, 2018, 10:23:51 pm
After 400 years the bucket disintegrated from wear.
Never in the history of Dwarf Fortress has anyone else ever had this problem.

o7
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: speciesunkn0wn on January 06, 2018, 01:46:07 pm
Holy Mother of Armok's blood and booze stained beard. This deserves a mention on the TVTropes DF Awesome page. Even more when it reaches 420 years. Maybe drop everyone into the magma pool then? ;)
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: thvaz on January 06, 2018, 02:45:00 pm
I remember in the old days people tried to get a fortress with 50+ years as moss would grow up everywhere...it is a thing yet, btw?
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Maul_Junior on January 06, 2018, 10:44:57 pm
Holy Mother of Armok's blood and booze stained beard. This deserves a mention on the TVTropes DF Awesome page. Even more when it reaches 420 years. Maybe drop everyone into the magma pool then? ;)


That's crazy talk.

Why would anyone drop everyone into the magma pool at 420? 425 or 500 would be better (for my OCD).
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Warmist on January 07, 2018, 05:20:38 am
I remember in the old days people tried to get a fortress with 50+ years as moss would grow up everywhere...it is a thing yet, btw?
I was ecstatic when i noticed first tile of moss in one of my forts... But it was sooo long ago...
PTW btw :) epic story and fort.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Meph on January 07, 2018, 07:09:22 am
I loaded an older save of this and tried it with me tileset. I needed to check a few things in the HFS (smoothed slade walls/floors), and I did make a few screenshots.


Enjoy: 28 high-res shots of Archcrystal (https://imgur.com/a/cG9Sg). Click in the images for zoom.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on January 07, 2018, 11:26:52 am
Wow, tileset looks great Meph. The zoomed out shots especially look well integrated and natural.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: speciesunkn0wn on January 11, 2018, 06:57:35 pm
Holy Mother of Armok's blood and booze stained beard. This deserves a mention on the TVTropes DF Awesome page. Even more when it reaches 420 years. Maybe drop everyone into the magma pool then? ;)


That's crazy talk.

Why would anyone drop everyone into the magma pool at 420? 425 or 500 would be better (for my OCD).

...4/20 Blaze it joke...
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: MaGicBush on January 11, 2018, 09:08:12 pm
Holy Mother of Armok's blood and booze stained beard. This deserves a mention on the TVTropes DF Awesome page. Even more when it reaches 420 years. Maybe drop everyone into the magma pool then? ;)


That's crazy talk.

Why would anyone drop everyone into the magma pool at 420? 425 or 500 would be better (for my OCD).

...4/20 Blaze it joke...

Yea that was easy to pick up, not sure why he didn't lol. Guessing that person doesn't smoke.

This fort is amazingly awesome and I will just say to keep it up and I hope you make it to 450 years!
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Metalsoul212 on January 13, 2018, 09:55:03 pm
I'm interested in what, if anything, could threaten such an old fort and what kind of challenges it sees. Beside wood degradation is there anything else that could threaten the integrity of the fort? Perhaps there's strong webs of friendships that could actually cause a tantrum spiral in 43. Due to a lethal bar fight?
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on January 14, 2018, 11:38:26 am
I'm interested in what, if anything, could threaten such an old fort and what kind of challenges it sees. Beside wood degradation is there anything else that could threaten the integrity of the fort? Perhaps there's strong webs of friendships that could actually cause a tantrum spiral in 43. Due to a lethal bar fight?

Well, beyond mistakes with magma and cave-ins and such, there are a few things. I think when I looked in Legends last there is still a web-slinging titan made of metal ore out there. The military could most likely handle it, but with webs you never know.

Also, if say during a battle with goblins one of the main squads gets lured outside in the fighting they could get caught in a cloud of wicked soot and turn on the fortress which would probably be the most devastating as their skills and equipment are incredibly formidable.

I also had one goblin invasion about 20 years ago which was pretty tough. Along the line of 500 goblins and 200 trolls. One of the main squad members fell from exhaustion and a goblin ripped off his helmet and killed him. So if the goblins ever sent say triple that force it would be a tough go for the military. But then I would probably just use magma :)
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: TheFlame52 on January 14, 2018, 11:42:41 am
Check Legends Viewer. How many goblins are in the nation nearest you? Do they have the population to do that? Bastiongate managed to drive its goblin nation nearly to extinction, and that fort was only 57 years.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on January 14, 2018, 02:03:38 pm
I check legends every 15 years or so, and the goblin population doesn't seem to change. There's 4 goblin sites within 2 tiles of Archcrystal and their population seems to hover around 50 for the most part, yet we get sieges of 100 or so once or twice a year. They always send one Recruit as their leader so I'm guessing the game plucks one goblin from the nearest site, makes him their leader, and the rest of the goblins are simply generated from the void. I remember Toady saying this was a fix to goblin sieges somewhere in one of the 42.XX updates but I can't remember which one. I mean we kill approximately 150 goblins a year, for at least 100 years, so that's about 15,000 goblins. If it were really drawing from the population of the Feral Doom they;'d have been long since wiped out.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: TheImmortalRyukan on January 14, 2018, 04:53:11 pm
With all this work done, what is your end goal? I mean, you've already beat the game, what do you plan to do after this tower is finished?
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on January 14, 2018, 06:32:04 pm
Well I have 70 floors of the tower to completely floor which should only take another 5 or 6 years. After that and concurrently I have 3 and a half floors of hell to complete which I figure will take the next 75 years or so. After that I have plans for a caravan tunnel down to the magma sea. After that I want to build a mine cart system along the outside of the tower from hell to the surface with various stops along the way to carry goodsand operate a few fun mechanisms I have in mind. ;D

I figure that will take another 200 years from now and I’ll proba think of more things I want to try in that time so who knows? Breed the megabeasts? Build a museum? Every time I think of something new I want to try in a new fort I figure I might as well just do it with this one. So yeah I’ll just keep going.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Juan117 on January 15, 2018, 12:55:55 am
OMG!!!! This fortress is so amazing ,i have always wanted to make a fortress like this,of course there is always a lot of FUN or just little mistakes like mining into damp stone ,but wow i admire your skills ,how did you learned to play like that !!

Btw, i believe this doesnt goes in here but,how do you manage to start a successful fortress ,i never get past the year and i have been trying and sometimes i just quit because i dont stand all those diferrent rocks or just because i dont really find a layout for my industries,most of my fortresses dont get past stone industry ,because i dont know how to set up a efficient and aesthetically pleasing dwarfy layout for my fortress.

Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: liate on January 15, 2018, 09:21:40 am
Account made to PTY.  Awesome fortress!
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on January 15, 2018, 06:11:43 pm
Thanks for the interest you guys!

Further to the point of the goblin invasions (and sorry for the image heavy post in advance) here are most of the primary weapons being used to kill all of the goblins:

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The weapons are a good tracker to see how many goblins have been killed. I’ve even included a couple of shields because they get kills too. This is not even to mention the ones that have punched to death or melted.
Their population still shows as over 5000, and the nearby sites are between 30 and 100, so I’m not sure where the goblins are all coming from.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: TheFlame52 on January 15, 2018, 06:19:55 pm
Try looking up some of the first goblins in the siege when they come. Squad leaders are usually historical figures.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on January 15, 2018, 06:48:21 pm
Here's a few of the last squad leaders who invaded. Note, they are all from different sites:

Spoiler (click to show/hide)
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Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: TheFlame52 on January 15, 2018, 07:51:12 pm
Those are some weird-ass names, plus they have no events pre-gen. They're definitely just made up for invasion purposes. Try checking populations before and after a siege, maybe?
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Oriolous on January 17, 2018, 02:48:49 pm
PTW, you madman. I aspire to build a tower such as yours.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: MinerMan60101 on January 21, 2018, 08:36:51 pm
Wow, this fortress only gets more amazing. Awesome work, this is a true triumph.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Baffler on January 22, 2018, 06:38:35 pm
PTW.

After 400 years the bucket disintegrated from wear.
Never in the history of Dwarf Fortress has anyone else ever had this problem.

o7

It's amazing that Toady even thought to include a mechanic for it. I wonder how many others have seen this happen before?
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on January 22, 2018, 06:53:18 pm
Thanks for following everyone!

So I upgraded to 44.05 and raided the necromancer tower again, got the book of secrets of life and death, and made a small secret library to store it in:

This is the awesome random name the secret library is called:

(https://i.imgur.com/esp22Md.jpg)

Located in the middle of an eerie glowing pit, contains the only necromancer book: Victory by Doom. So metal  :D
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Madman198237 on January 23, 2018, 10:51:43 am
"They may be a bunch of semiliterate barbarians with axes, but they are highly skilled semiliterate barbarians with adamantine axes and power over life and death. Don't cross Archcrystals, or that crystal Spike of Doom will be the last thing you ever see."
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on January 23, 2018, 11:38:01 am
Fath is locked in his secret library and becoming an immortal existentialist.

(https://i.imgur.com/FxX9aZG.jpg)
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: martinuzz on January 23, 2018, 02:40:31 pm
You should get one more dwarf in there, and have them rotate on a tavern keeper schedule, so they don't slow down from lack of alcohol.
a personal barracks, and temple will help too, dwarves slow down from being distracted too.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: NCommander on January 26, 2018, 04:50:30 pm
After 400 years the bucket disintegrated from wear.
Never in the history of Dwarf Fortress has anyone else ever had this problem.

o7

It's amazing that Toady even thought to include a mechanic for it. I wonder how many others have seen this happen before?
[/quote]

Anything that can be ignited or burned can wear since that's how the game tracks fire damage; due to the fact the same mechanic also controls clothing damage and you get wood disappearing. I'm not sure if its a case of Toady thinks of everything, or simply some insanely long default value. I vaguely remember people discussing wood showing up x after a century since a few forts got that far, but I think this is the first actual fort to have wood items to have a terminal terminate infection.

Anyway, can't you make clear glass buckets? and the sheer amount of glass makers should mean you have glass beds as well.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: TheFlame52 on January 26, 2018, 05:10:14 pm
Bastiongate's wood started getting a little worn after 50 years, but that's it.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: tagtag on January 26, 2018, 05:13:38 pm
Glory to Archcrystal.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on January 27, 2018, 11:16:05 am
Yeah beds can only be made out of wood. Buckets can be made out of wood or metal but not glass. I suppose I could make the buckets out of zinc and then they would be the right colour.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: auzewasright on February 01, 2018, 06:53:07 am
Those are some weird-ass names, plus they have no events pre-gen. They're definitely just made up for invasion purposes. Try checking populations before and after a siege, maybe?
To be fair,  they were all born after Arch crystal was founded.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: martinuzz on February 06, 2018, 08:38:38 am
I guess I can best ask here, since we have a master cave dragon trainer here.
What is the population max for cave dragons? I have 61 or 62 of them now, and my breeding females have suddenly stopped laying fertilized eggs.
Did I hit the cap?
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on February 06, 2018, 11:49:15 am
Yeah as soon as the population reaches 50 they stop fertilizing eggs, however all of the eggs that were previously fertilized will still hatch. So for example if you had 49 Cave Dragons, but still had 26 fertilized eggs incubating you would wind up with 75 Cave Dragons. As soon as the population falls below 50, they will start fertilizing again.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: TheFlame52 on February 06, 2018, 08:52:01 pm
That's all animals, not just cave dragons. It can be set in the init.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: SkeleDorf on February 09, 2018, 08:02:38 am
PTW, This is amazing!
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: auzewasright on March 03, 2018, 08:18:51 pm
Any recent events?
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Sethatos on March 04, 2018, 11:43:42 am
Yeah sorry, there’s actually lots to update on including a full scale war. I just haven’t had time to finish the writing yet. I’ll update later this week.
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: kewlslice on March 05, 2018, 05:43:51 pm
A full scale war? Consider me hyped.  :o
Title: Re: Archcrystal: 401 years in a fortress [SPOILERS]
Post by: Bmobmo64 on March 05, 2018, 06:32:22 pm
I've been looking at Dwarf Fortress for a while now, thinking about trying to climb the learning curve, and then I find out about this fortress. Yeah, I'm getting into this game if this is possible. Well done so far, and good luck on future insanity endeavors, Sethatos.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 09, 2018, 01:16:22 pm
The Elven War of 477

For years the elves of The Circumstantial Dune had raided Archcrystal and lied that the raiders were outsiders, criminals, or insurgents. At last Zan the King of The Dipped Spears had enough of their insolence. In 476 he commanded the Scaly Clasps to raid the elven retreat of Boltcanyons to the north east and teach the fools a lesson.

When they arrived the dwarves were unlike anything the simple tree folk had ever seen – fully armoured from head to toe in adamantine that had been forged in hell and decorated for hundreds of years. Their weapons blazed and dazzled in sunlight. The elves gathered around them like moths to flame. With a nod from his commander, Degel Rockfissures the Moral Stone of Enchantment seized the first elven noble he spotted and threw him to the ground. When he was sure he had everyone’s attention he executed the elf amid the gasps and cries of elven villagers. The dwarves of Archcrystal left without a word.

Spoiler (click to show/hide)

Queen Lesana of the elves was quick to declare war in her anger and gathered her armies.

Spoiler (click to show/hide)

In the summer of 477, the elven hordes descended on Archcrystal making their way expertly through the dense jungle. King Zan had expected a retaliation but this was no raiding party of a few dozen elves. The scouts spotted them pouring over the eastern ridge, their numbers too great to hide even in the thick jungle.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

The alarm was sounded, and The Mountainous Castles and The Scaly Clasps took their positions at the north end of the glass entrance tunnel. Two reserve squads were activated as well, The Granite Touches and The Last Palisades, and sent to the front line. The elves with their war animals brazenly marched straight into the tunnel, and at halfway, the dwarves and elves charged eachother.

Spoiler (click to show/hide)

The dwarven line of adamantine and steel met the elven line of wood and cloth with devastating effect and the first dozen elves were quickly cut down. Giant tigers and cheetahs leaped across their corpses crashing into the dwarven wall of metal attempting to push back the line with their weight as more elves and animals pressed from behind them.  The dwarven weapons were ruthlessly efficient, hacking and slashing through animal and elf alike as the reserve squads began to join the fray. And still the enemy flowed like a river over the eastern ridge and into the tunnel. At the center of the line stood the champion of Archcrystal, Kivish Sectcudgel the Portal of Universes wielding Iton’s old sword Shamefulintense the Heavy Deterioration, slicing through enemies like a cold machine of death. The front line became a wall of piled corpses with either side having to climb over bodies and wade through severed limbs to reach their targets – and so far it was all one-sided.

At last the Cave Dragons of War were brought up to the entrance by their trainers and they charged the mounds of dead that nearly reached the ceiling of the 3 story tunnel, crashing through with their immense 400 years of size. They sent limbs and bodies flying through the air as they burst through the front line and into the terrified elvish army which was now too committed to turn around and flee. The dragons gleefully flung screaming elves from their mouths to splatter against the glass walls of the tunnel that were now stained red for almost the entire length and height. The sun shining into it gave it an eerie reddish glow, making the dwarves who resided in hell feel at home.

And still the enemy came relentlessly, the horrified elves at the front wishing to flee the carnage were being pushed from behind by the funneling mass of elvish arrogance. Blood began to pool on the flat surface of the glass tunnel, ankle deep now making the dwarves fight in a swamp of massacred fools. At last a dwarf fell, having advanced to far into the elves he got surrounded and passed out from exhaustion. An elf ripped his helmet off and finally the enemy had a victory over one of the defenders. But by now it was too late, the last squads of the invaders began to notice the odd elf fleeing in terror into the jungle, and eventually they saw the carnage inside that was near the entrance now. It didn’t take long before the rout was on. The Cave Dragons gleefully chased many of them into the jungle, batting them to the side like insects or eating them whole.

Spoiler (click to show/hide)

The tired, but victorious dwarves of Archcrystal collected the body of their fallen comrade and slowly made their way back inside. Hours later a dwarven caravan came to trade and they made their way to the depot without remorse or surprise.

Spoiler (click to show/hide)

***

The siege ended up being 900 elves and 500 animals which were the caps I randomly set thinking no one would send a force even close to that. I stopped taking screen shots of the invader lists because they just kept coming. The battle took about 4 hours to complete, and we lost only one dwarf. FPS was either 1 or 2 that whole time. But totally worth it.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: CypherLH on March 09, 2018, 02:16:29 pm
....just...wow. That was awesome!  8)

Larger battles like this is where another Army update that allows for setting formations and whatnot would be nice at some point.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: TheFlame52 on March 09, 2018, 05:12:39 pm
Almost makes me want to boot up Bastiongate again to see if I can get an equal siege.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Bmobmo64 on March 10, 2018, 12:17:11 am
Elves got what they deserved. No mere Elf can stand against Dwarven adamantine and steel!

Where did they get 900 elves and 500 animals? They must breed like rabbits to have an army like that... or they've just had 400 years.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Arcvasti on March 10, 2018, 12:22:31 am
I'm just impressed that more dwarves didn't pass out from exhaustion and get strangled, which has usually been my experience with a smaller elite force against hordes of mooks. Then again, adamantine armour probably has much lower fatigue values then I'm used to seeing...
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Bearskie on March 10, 2018, 03:19:09 am
Pshaw, only one dwarf dead? Go on, increase the invader cap to 10000, I dare you. :P
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Bmobmo64 on March 10, 2018, 05:38:56 am
Pshaw, only one dwarf dead? Go on, increase the invader cap to 10000, I dare you. :P

That many elves probably won't have much more success with the dwarves, but they'll do a real number on his framerate.

The pun was accidental, but totally intended :P
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Hoshiqua on March 10, 2018, 06:24:35 am
Now that we're actually able to openly attack sites, are you planning proper retaliation against the elves ? Maybe raze their capital and demand tribute from the rest ?
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 10, 2018, 09:46:45 am
Yeah it was good timing for this update. Definitely burn a few cities to the ground. Depends on what kind of tribute they offer though. Don’t need more junk.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Ggobs on March 10, 2018, 05:42:19 pm
Are you throwing all those corpses into a refuse stockpile? quantum stockpile? Atom smasher? Dfhack 'em?

Are you keeping the skulls for totems? Hides for leather?
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 11, 2018, 11:20:09 am
Garbage dump then atom smash
Title: Re: Archcrystal: 267 years in a fortress [SPOILERS]
Post by: auzewasright on March 11, 2018, 12:52:13 pm
Not a boring question at all. I basically just dug out a 3 tile wide tunnel a few z levels below and to the left of an underground lake on the 3rd cavern level. As well as a 6 tile wide tunnel directly above it and channeled the middle 3 tile wide section down into the lower section. Then I had my engravers smooth both passages and carved fortifications at the end of the lower tunnel to let the water drain off the side of the map. I built the gear assemblies first so that I could hang the waterwheels off of them. I had to construct a one tile floor temporarily to build the middle water wheels after the ones next to the gear assemblies were built. Once all of the machines were built, I had them dig ramps up to the edge of the lake and broke through to the water from above. The water wheels can't be destroyed even if a troll say gets into the river because it's on a z level above. The result: 93 water wheels producing 9300 power :)


The only thing I'm worried about is that it's made of wood, and with the fort running so long, some of the wood beds and things are starting to disintegrate from wear. But I only have to worry about the water wheels if I can run the fort for another 250 years or so.

Might want to start worrying
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 12, 2018, 11:57:04 am
I panicked for a minute, but when I checked it doesn't appear the water wheels have any wear. Possible because they are technically not furniture? I'm not sure.

(https://i.imgur.com/bF6a5MK.jpg)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: auzewasright on March 12, 2018, 01:24:11 pm
I panicked for a minute, but when I checked it doesn't appear the water wheels have any wear. Possible because they are technically not furniture? I'm not sure.

(https://i.imgur.com/bF6a5MK.jpg)
Neither are wells, so I guess time will tell for the water wheels. Unsurprisingly, there is not much info on wear for these things.

Edit: looking it up, it seems to be quickest when it is above heatdam point or below colddam, where was the deconstructing well?
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 12, 2018, 03:23:31 pm
I know. It was the bucket in the well that disintegrated causing the well to deconstruct. There's no such wooden finished goods in the water wheels, just wood logs which don't wear on their own.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: auzewasright on March 12, 2018, 05:23:34 pm
I know. It was the bucket in the well that disintegrated causing the well to deconstruct. There's no such wooden finished goods in the water wheels, just wood logs which don't wear on their own.
Ok, then I guess there is most likely nothing to worry about for at least that section.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Reofec on March 12, 2018, 07:14:37 pm
I must say the story of Archcrystal has made me finally settle down and decide to dwarf. I've finally had a fortress last longer then a year! Thank you Sethatos for playing this game so awesomely that I had to try and feel the thunder you are riding.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 12, 2018, 09:32:28 pm
Hey thanks! I really appreciate when starting players read the story and get inspired to start a fortress of their own. That makes it all worthwhile!
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 22, 2018, 08:38:06 pm
Fath’s mind sloped into recess, imprisoned by thoughts and insights into mind and body. He had sought out the secrets of life and death and was rewarded when the Scaly Clasps retrieved a book from the tower: Victory by Doom. He committed its text to memory and gained the power to live forever along with other abilities he swore he would never use. As so often with certainty and ambition his views began to change. He lamented his desire for control of Archcrystal as the friends and family he knew passed away from old age. He saw a longer picture of time now, one that he wasn’t certain that he could shape. Fath fell into despair within his secret library at the bottom of Hell unsure of his former path to destiny. He had been certain that the fight for Archcrystal would be his primary goal forever, but as forever loomed in his conscious thoughts he began to see it as futile. So he became reclusive in his texts, waiting for inspiration as the world around him plunged onward. He stopped giving sermons and recruiting others to his cause. Given an eternity to complete anything made nothing worthwhile. So he looked inward, trying to make sense of nonsensical desires, and he refused to share this burden with anyone, hiding the book of secrets from anyone else because he judged that the reasons for immortality were crushed by infinite time. And worse, this reasoning seemed adolescent to him, persisted by the thought that anyone in his position had reasoned this as well and reached the same conclusions - what he thought was the purpose of his life became vague and superfluous.
But as with all depressions, the answer was plain to all but him, had he been able to witness himself from only a few years hence.

It was the eleven war of 477 that renewed his convictions, and even now he would say it was an odd recollection. As the battle waged he perched himself above in the glass tower watching the fight and pondering its importance. He was sure the dwarves would be victorious given the tactics and weaponry. His feelings of futility suddenly became trivial in the face of the dwarven warriors fighting for their lives - as well as the elves screaming in terror and crying for their mothers to save them as they were pressed into the dwarven wall of death.

Fath saw the gift that immortality was. He saw the commitment to a longer goal that eludes even those blessed with a long life. He saw the opportunity to plan the plan of forever which very few had the insight to consider. But most of all, he saw the work, and the chance that was afforded him to complete it that very few had. He smiled wryly as he recognized finally what Doren had been trying to teach him: to be an absolute effective ruler by design, he must be the leader who ruled forever, the immense design of things. To die meant to give control and trust. Otherwise, you are the immense design - of someone else.

With renewed purpose, Fath descended to his dwarven family with a reconditioned commitment to guiding them into forever, no matter what that forever meant. His was now a certainty that spanned uncertainty and zeal. And there was nothing more dangerous to the world than this.
Now when he started his sermons he recognized that the believers were not those to be converted forever, but to be used in the here and now, a recognition he longer regretted. To use his fellow dwarves was no longer a meager selfishness, but a realization that they served his lengthened efforts. And it was strengthened by the fact that they could not hold the immensity of design which he now held. Being above them was not a truth he would admit, and it held no attachment to his heritage or birth rite. It was simply a product of his own desires that would fail examination to anyone but him - forged by his ambition that withstood the assaults of eternity and reason. This reason would not last in the face of rational argument, but it did not matter to one who could outlast all of his opponents. It was they, not him, who would slip back into the immense design of things - along with everyone else until he was alone with perfection and, most of all, divinity.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: NCommander on March 23, 2018, 08:18:25 am
Decided to poke my head back into this thread.

Did pestadal's show up with the most recent update? If not, another round of DFHacking can add that. Might as well put the elf skull totems on display :)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 23, 2018, 09:16:11 am
Oh hey! I was going to ask you for those. I’ll upload the save later today. Still running on 44.05
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 23, 2018, 05:55:11 pm
Ok here's the latest save NCommander. I had to put in dropbox because the file is too big now for the DF File Depot. All I think I need are pedestals, display cases and the museum location option. Good luck!

https://www.dropbox.com/s/l8hxg6dncu5mqiw/Archcrystal.zip?dl=0
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: NCommander on March 24, 2018, 12:18:20 am
Monster fortress is monster. Got DFHack setup, and the tileset bent into the right shape.

Anyway, this was considerably more straight forward to at least get partially working than the library
(https://i.imgur.com/hsCNpsV.png)

(https://i.imgur.com/Lr8QbYF.png)

(https://i.imgur.com/obvMtdc.png)

(https://i.imgur.com/VpWhmtd.png)

(https://i.imgur.com/2Q1k3hX.png)

(https://i.imgur.com/4WXnK82.png)

Display cases are *NOT* working. There's likely a reaction missing but I can't seem to find it. I can create glass windows but actually building the case doesn't show up.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 24, 2018, 09:08:22 am
Awesome, I was only going to use pedestals anyways. Can you assign a museum location from them?
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: NCommander on March 25, 2018, 01:06:35 pm
Sorry for the delay on this, I came down with a bad case of sick, and haven't been able to test my modifcations to the point I'm happy I didn't blotch anything. I'll try and do it this evening.

Also, I'd think display cases would fit in your glass tower more than pedestals would ...
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 25, 2018, 03:33:39 pm
No problem, it sucks trying to do anyhting on this game sick. The pedestals I can make out of glass, but display cases have wood bases so straight up glass pedestals would work better I think.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: trib on March 25, 2018, 08:37:33 pm
Lurked this thread for a long time, but now that I've got an account I might as well ptw.

Probably the most legendary fortress of all time, here's to another 400 years at least!
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 26, 2018, 10:26:10 am
Welcome aboard! And thanks again to everyone reading and commenting. All of the feedback is very motivating!
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: NCommander on March 26, 2018, 10:27:49 am
Follow-up here. I did fix display cases; just need to recheck muesums, but haven't manage to stress test this. If I don't get to it tonight, I'm just going to upload it as is, and let Sethatos abuse it. I'm more confident than the work I did is less likely to break. I do need to create a muesum and make sure it works.

Unfortunately, I had a bad case of "OMG ILL" happen after I posted this.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 26, 2018, 12:50:46 pm
I can test the museum location if you're not up to it. Take of yourself, sounds like you got a nasty bug. Thanks again for doing this!
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: NCommander on March 26, 2018, 01:06:35 pm
Just sent it as a PM. No desire to take this and make you wait a week while I stop feeling sick. Make sure it's stable and doesn't crash cause I didn't do anything beyond the most rudamentry testing before my body said "F*** you".

I'll post a narrative paragraph that goes with it when I feel slightly less dead to the world.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on March 26, 2018, 02:46:48 pm
Thanks again! And don't worry about writing if you're not up to it.

Made a museum from an artifact on a pedestal. Seems to work fine so far:

(https://i.imgur.com/mNE1Qqv.jpg)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: snjwffl on March 30, 2018, 09:21:36 pm
Ptw

Awesome fortress!  I haven't played in a couple years but reading this has made me want to try another fort.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: nuget102 on March 31, 2018, 07:40:34 pm
Ptw

Awesome fortress!  I haven't played in a couple years but reading this has made me want to try another fort.

Reading this makes me want to make a multi generational fort.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: TheFlame52 on April 01, 2018, 03:38:17 pm
Reading this makes me want to make a multi generational fort.
Get a good computer, set your population low, and turtle. Also grab yourself DFhack for fixing bugs that pop up in long-running forts.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: nuget102 on April 01, 2018, 08:00:11 pm
Reading this makes me want to make a multi generational fort.
Get a good computer, set your population low, and turtle. Also grab yourself DFhack for fixing bugs that pop up in long-running forts.

Yep, already did. :) OK well I'm willing to sacrifice fps for a 60 dwarf fort. 20 military (raiding purposes mainly) and I embarked on a tundra, hopefully that'll help.

Working on making a few controlled cave ins to secure the first cavern later before exploring it fully.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: auzewasright on April 06, 2018, 09:15:22 am
Also:
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 06, 2018, 11:40:18 am
I was checking elven populations nearby as they've been attacking quite frequently, when I noticed what I always thought was a desert to the north of the fortress is actually an evil ocean called The Sea of Nightmares, which sounds amazing

(https://i.imgur.com/WFZWsUx.jpg)

Then looking to the North of that, at the other evil land, it has an even better name:

(https://i.imgur.com/Fua065l.jpg)

I might clone the save and have a look at these places
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 09, 2018, 04:34:51 pm
So for some reason upgrading from 44.05 to 44.09 increased the FPS by 5-6 points. I'll take it.

(https://i.imgur.com/HCGdi83.jpg)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: nuget102 on April 09, 2018, 05:17:36 pm
So for some reason upgrading from 44.05 to 44.09 increased the FPS by 5-6 points. I'll take it.

(https://i.imgur.com/HCGdi83.jpg)

Toady mentioned he did some optimizations in one of the versions. Not sure which. Good to see it worked;)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Grand Sage on April 09, 2018, 05:45:49 pm
I have always admired this fort, and you as a player, but I never got why you use a tileset. especially now, with the world map, it really messes things up :P
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 09, 2018, 07:10:40 pm
Thanks! When I started this fortress almost 3 years ago now I had only been playing DF for about a year so I needed the visual aid of the sprites to make sense of the game. I now equate this fortress and the way it looks so much with this tile set that it simply looks too strange to me in Vanilla, even though now as a more seasoned player I do enjoy playing with the vanilla graphics in other games I start.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: strainer on April 09, 2018, 08:49:11 pm
Quote
for some reason upgrading from 44.05 to 44.09 increased the FPS by 5-6 points. I'll take it.
So almost double here... Wow!
That'll help keep the Legend going :)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: NCommander on April 11, 2018, 10:24:56 pm
I'm finally free of being excessively sick \o/. How have pedestals been working?
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 12, 2018, 11:05:03 am
Wow, that's quite the sickness. Glad you're feeling better!

Pedestals are working out great. I finally have somewhere to put all of my useless artifacts:

(https://i.imgur.com/a0RUZSX.jpg)

Thanks again!

Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Dorsidwarf on April 13, 2018, 04:51:55 am
Wow, that's quite the sickness. Glad you're feeling better!

Pedestals are working out great. I finally have somewhere to put all of my useless artifacts:

(https://i.imgur.com/a0RUZSX.jpg)

Thanks again!

When the room is full, you should seal it off and drop in a kobold, to taunt it for the rest of its days
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 13, 2018, 12:43:36 pm
Well there is a Dark Pit not too far away that a few kobolds took over after the goblins there were destroyed by a bronze colossus. Maybe I'll send a squad to kidnap one.

(https://i.imgur.com/B1UWnu9.jpg)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: TheFlame52 on April 13, 2018, 06:49:31 pm
Be careful and don't save until all your dwarves return. I've had problems in Bastiongate with squad members vanishing.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: forgotten_idiot on April 14, 2018, 05:05:28 am
Be careful and don't save until all your dwarves return. I've had problems in Bastiongate with squad members vanishing.

I wonder if this a bug, or they get killed, or just go AWOL? My squads vanish quite often, usually during artifact hunts, while being listed as "traveling"...
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 14, 2018, 10:04:49 am
Yeah I tried to send a squad on a raid and the game crashed, so I’ll just wait to send anymore out until later updates.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: GPeter on April 20, 2018, 07:39:53 am
Holy Mother of god, this isn't finished so far, what an epic tale, discovered it now, and read it entirely in one go (My boss will be pissed if he discover i've been reading this instead of finishing those reports), PT fuc***g W this, looking forward to see those elves die again! Awesome history bro.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 20, 2018, 11:59:31 am
Thanks! Glad to have you on board!

I managed to get a couple of raids to work, I just had to uncheck the details like capture livestock, and have them just attack. The militia commander is only a novice tactician but legendary in everything else and fully equipped in adamantine, so his plans are brilliant apparently.

(https://i.imgur.com/7OecOvZ.jpg)

(https://i.imgur.com/jWcs0KA.jpg)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: TheFlame52 on April 20, 2018, 04:25:48 pm
I've noticed that military dwarves tend to be good at everything without any skill invested. I think it's the high stats from training.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: GPeter on April 20, 2018, 10:30:14 pm
I've noticed that military dwarves tend to be good at everything without any skill invested. I think it's the high stats from training.

Nothing like that, It's the great power of dwarfness, no other creature can overcome the dwarves in anything! It's a natural "greatness".
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: EDog on April 24, 2018, 08:21:09 pm
Signed up today to say, this is awesome! I've heard people floating the idea of a 1000-year-old fort before, for dragon breeding, but I never thought I'd see someone actually try it! (I think dragons had a 1000-year childhood back then.)

Anyway, you've inspired me to try it myself and I've started up a 2x2 fort with 40 dwarves. I'm only at year 7 and I'm already running into problems. Many of my dwarves are overall unfocused or distracted, they won't use my (small, non-specific) temple to pray even though they're upset about not praying, and I also can't get anyone to marry--they won't even idle in my shared bedrooms! Without any active meeting areas! How do you deal with this?

PS if there's a guide out there for keeping all your dwarves' needs met, please point me towards that. I haven't been able to find one myself.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 25, 2018, 11:07:03 am
Signed up today to say, this is awesome! I've heard people floating the idea of a 1000-year-old fort before, for dragon breeding, but I never thought I'd see someone actually try it! (I think dragons had a 1000-year childhood back then.)

Anyway, you've inspired me to try it myself and I've started up a 2x2 fort with 40 dwarves. I'm only at year 7 and I'm already running into problems. Many of my dwarves are overall unfocused or distracted, they won't use my (small, non-specific) temple to pray even though they're upset about not praying, and I also can't get anyone to marry--they won't even idle in my shared bedrooms! Without any active meeting areas! How do you deal with this?

PS if there's a guide out there for keeping all your dwarves' needs met, please point me towards that. I haven't been able to find one myself.

Thanks! It'll be a while before it reaches 1000 years but here's hoping. :)

My dwarves seem to pray pretty regularly without any trouble, but I also have a temple for each god, so maybe that helps? I'm not sure. The temples also have very high value furniture that's been decorated for centuries so maybe that draws them in more frequently.

Spoiler (click to show/hide)

Marriage was trickier because when I started the fortress in 40.24 I had to set up the pre-honeymoon suites and disable meeting areas to get them to idle in the bedrooms with each other. You can't do that now because they need to go pray and listen to stories and what-not or they get distracted. When I upgraded the fortress to 42.something-or-other, tons of marriages happened because I'm assuming the relationship threshold for marriages was lowered and a lot them suddenly met the criteria to get married.

Now they seem to form romantic relationships fairly regularly, and marry, but I'd say make your meeting areas like taverns and temples small so they can interact with one another. And give them plenty of time to idle and socialize.

Although, I will say I'm having trouble getting children born since upgrading from 43.05 to 44.09. Haven't had a child born in almost 5 years which is concerning since we don't have migrants. Anyone else having this problem in 44?

Edit: Nevermind, just had a baby born.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Ggobs on April 25, 2018, 12:26:12 pm
Have you hit any caps?
The fort is old enough you could be hitting memory caps. Every creature that has every existed is remembered forever and at some point there cant be more creatures created.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 26, 2018, 10:48:28 am
Have you hit any caps?
The fort is old enough you could be hitting memory caps. Every creature that has every existed is remembered forever and at some point there cant be more creatures created.

The only caps I've seem to hit are the artifact cap and the surface had run out of creatures to spawn so we just get rattlesnakes popping up there now. Like I said, we just had a baby born so maybe they just need more time to idle.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 26, 2018, 12:35:04 pm
So for fun I've been sending out the militia commander and his squad to destroy the leadership of elven and goblin civilizations. I was a little freaked out when I was this:

Spoiler (click to show/hide)

Didn't realize they could march right up to a demon leader and end him :)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 26, 2018, 03:51:24 pm
And now 3 different civilizations are attacking at the same time...

Spoiler (click to show/hide)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Immortal-D on April 26, 2018, 03:53:00 pm
I like the ending of that last combat log; meticulously killing Trolls 4 at a time.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 26, 2018, 03:59:32 pm
Thanks!

It's absolute mess outside the fortress now...

Spoiler (click to show/hide)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 26, 2018, 04:02:20 pm
Squads are splitting to deal with elves on one side and goblins on the other...

Spoiler (click to show/hide)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: TheFlame52 on April 26, 2018, 04:30:19 pm
And now 3 different civilizations are attacking at the same time...
When I updated Bastiongate to the new version, every stuck siege and caravan showed up all at once. Humans, goblins, and animal men versus dwarves and fire imps.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: GenericUser on April 26, 2018, 05:29:46 pm
Didn't realize they could march right up to a demon leader and end him :)

This is the fortress whose armies took on the HFS and thrived, fighting the way through to one demon should be nothing!
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: GPeter on April 27, 2018, 08:04:26 am
Wish I could do something like this... All my fortresses die to an Undead crisis (I always play on evil regions) or I lose my patience.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: TheFlame52 on April 28, 2018, 01:20:33 pm
Are all your wild animals extinct? What kinds of animals do you have in the fort?
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 28, 2018, 08:55:51 pm
Yeah, they’re all extinct except for the ones that pop up in the caverns or the magma sea. The only ones from the surface we have are wicked soot peacock husks that stare eternally out of their cages.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: TheFlame52 on April 29, 2018, 08:19:31 am
Yeah, that's what I figured. That wasn't my whole question though. I meant, do you have any other tamed animals in the fort besides cave dragons?
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 29, 2018, 08:54:26 am
Oh, no just the hydras. I suppose I could start taming and breeding the rocs and regular dragons but that would slow down the fort and I’d rather not get into egg management again.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Blood_Librarian on April 29, 2018, 12:10:16 pm
Any chance you might hit up some trade to others to acquire exotic wild life?
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: TheFlame52 on April 29, 2018, 02:54:16 pm
Oh, no just the hydras. I suppose I could start taming and breeding the rocs and regular dragons but that would slow down the fort and I’d rather not get into egg management again.
Wait a minute, you successfully bred hydras? How did you keep your dwarves from trying to kill them?
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on April 29, 2018, 04:07:30 pm
Haha yeah, all the way back on page 9:
http://www.bay12forums.com/smf/index.php?topic=156319.150
I keep the hydras chained in a large pasture far away from the military dwarves on the bottom level of hell with a long many door passage leading into it. I slaughter them at the beginning of the month to avoid the risk of a butcher activating for military service while in their sight.
As for other animals I don’t think I’ll trade for any, maybe a unicorn.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Urist McForumUser on May 10, 2018, 12:34:10 am
Wow. Stumbled across this thread originally in 2016 then re-stumbled across it today and was shocked it was still chugging right along. I dont post much at all, mostly lurk, but decided to log in to say thanks for the entertaining as hell read and jaw dropping fort. Ive been playing DF for about 7-8 years, and I've never gotten a fort over 25 years old.

Keep it up, its amazing.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on May 10, 2018, 10:39:07 am
Thanks! Right now trying to get some more marriages happening, and getting children conceived in the new version is a little tougher. The population has fallen to 132, so we need more babies!!!
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: bloop_bleep on May 20, 2018, 07:06:06 pm
Oh, no just the hydras. I suppose I could start taming and breeding the rocs and regular dragons but that would slow down the fort and I’d rather not get into egg management again.
Wait a minute, you successfully bred hydras? How did you keep your dwarves from trying to kill them?

IIRC, if the hydras never attacked (that is, went into combat with) a member of your civ then they won't be hostile when you train them.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: EDog on May 20, 2018, 08:39:55 pm
Oh, no just the hydras. I suppose I could start taming and breeding the rocs and regular dragons but that would slow down the fort and I’d rather not get into egg management again.
Wait a minute, you successfully bred hydras? How did you keep your dwarves from trying to kill them?

IIRC, if the hydras never attacked (that is, went into combat with) a member of your civ then they won't be hostile when you train them.

There's currently a bug that makes military dwarfs always hostile to megabeasts. It's possible to work around it if you're careful, but very difficult. Not like that's ever bothered Sethatos :P
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on May 23, 2018, 05:19:55 pm
I guess I'll have to be a little more careful around managing their stress now...

(https://i.imgur.com/ciUbBIN.jpg)
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: GPeter on May 23, 2018, 08:26:21 pm
Make them a gladiator pit!
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: EDog on May 25, 2018, 08:12:42 am
You updated. I didn't think you would. Armok help you, you've unleashed something far more destructive than any fiendish monster from the darkness.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on May 25, 2018, 10:41:05 am
Well so far I've only had 3 stressed out dwarves in a year and a half of gameplay. One of them went berserk in his jail cell so I just locked him in there until he starved to death. He was 167 years old anyways, so no big loss. The mayor is busy though consoling people....

I think there's enough creature comforts like furniture, hydra meat lavish meals, etc to counteract most of the bad effects but we'll see.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: scourge728 on May 25, 2018, 04:44:29 pm
I think Toady needs to adjust those values, you'd think with the absurd number of absurdly valuable things, the dwarves would have absurdly low stress
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Paloneia on May 28, 2018, 08:57:49 am
PTW
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: userpay on May 28, 2018, 10:05:17 am
I think Toady needs to adjust those values, you'd think with the absurd number of absurdly valuable things, the dwarves would have absurdly low stress

It isn't so much that the values need to be adjusted it's the thoughts tend to pile up rather than be forgotten or supplanted by good ones right now. The next update is going to address that by throwing thoughts into categories which should help deal with runaway bad thought trains and from there we'll beable to see what needs tweaking. A few people have been working on dfhack workarounds for the time being but I haven't needed to use them yet myself.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: The Berber on May 28, 2018, 09:53:14 pm
I've just read this entire saga in one sitting and wow, just wow. :o :o :o this is beyond amazing PTW for sure!
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Setari on May 29, 2018, 04:39:36 pm
Just read through the whole thing myself as well. Fantastic work for sure, jeez. This game truly is amazing.
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Garfunkel on June 05, 2018, 03:14:58 pm
What an incredible achievement, congrats! Is the spire about complete?
Title: Re: Archcrystal: 410 years in a fortress [SPOILERS]
Post by: Sethatos on June 06, 2018, 11:37:31 am
It still needs all of the tombs in place, but mostly every floor is done now.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on June 07, 2018, 03:59:42 pm
War had come to Archcrystal from all corners of the world. Goblins and elves were a constant nuisance, and finally the humans of The Confederacy of Finding decided to try their luck at throwing themselves against the glass spire. Their diplomat said the excuse for declaring war was a caravan that had gone missing under suspicious circumstances. King Zan knew as well as the law-giver that the traders had been caught in a cloud of wicked soot – such was the risk of trading in the haunted jungle.

The humans sent many raids to Archcrystal, but all were thwarted especially by the wielder of Indigospark, Limul Citymystery the Oily Love of Covers, who whispered a prayer to the mountain God Onul DiamondBeak before each engagement:

"Lord O'er the mountain Lend us your strength
Steel our resolve fortify our courage Guide our hand against your enemies
Grant us the courage of our forefathers Let none stand against us
For Onol! For Archcrystal!"


The battles were brief and the humans routed easily, but this left the dwarves of The Dipped Spears with no allies left in the world. But rather than despair this turn of political isolation, King Zan reasoned that it was inevitable – the treasures of Archcrystal now were too great for any civilization to ignore.

Spoiler (click to show/hide)

Let any beast or army come to our lands and be shown that their last arrogance will be abated by their last breath, he thought. And to solidify this threat, the king sent messages to every government that could be reached, and he declared war against them all.

Spoiler (click to show/hide)

The armies of the world had set up permanent siege camps some distance away from the tower in the jungle to launch ever larger raids against the dwarves. This delighted King Zan as they would often turn to fight each other or become choked by the clouds of wicked soot that approached silently upon the camps. Through centuries of hardship the dwarves had earned their natural protection from the haunted land.

Meanwhile, below in hell the dwarven nobility began to have concerns. The current population was old, the baby boom after the invasion of hell had almost run its course. The generation below them also did not want to marry preferring casual romantic relationships, and they saw children as too much effort and it became unfashionable within the circles of the young elite. And so the population of Archcrystal began to slowly dwindle – for every 4 deaths there were only 3 births, as only three married couples remained.

This was also causing an increase in the general stress of the populace. Dwarves sank into depression more easily, their decadence failing to give them meaning and they searched for an outlet. Some became so disillusioned they threw tantrums causing fist fights or committed vandalism even in the temples. The luxuries of fine meals, drink, and expensive furniture could no longer satisfy them as their threshold for happiness clawed ahead of material extravagances.

Spoiler (click to show/hide)

The fortress guard were busy administering beatings for petty crimes - some lethal. The mayor was also busy consoling the troubled and trying to maintain order. For now the situation was manageable, but dissent was slowly growing.
King Zan decided to begin a public works program hoping that a common goal of labour would re-unite them. He commisioned a large covered road to be built around the perimeter of the tower.

Spoiler (click to show/hide)

The public reason for this would be to protect any future caravans from the horrible clouds that drifted through, but the private reason was that it would funnel any invading force through the road and into the main glass tunnel of the fortress, giving the defending dwarves cover from the sunlight. However, if this did not improve the mood and loyalty of the citizens of Archcrystal, the king had another plan - he would institute a forced marriage decree, imprisoning couples in their rooms until they agreed to wed. It was something their forefathers had done centuries ago to ensure the survival of Bomrek's pure bloodline, and it could be done again.

The armies that camped nearby sat beside their evening cooking fires as their leaders planned different ways to take the tower and conquer its vertical empire that stretched from heaven to hell. The soldiers could see the glass spire rising in the distance even at night for it glowed red from the pits in hell which reflected through the ascending glass - not to mention the blood that now stained the entrance from the countless fallen invaders. Their leaders did not have to look upon it, so they could not see crimson light that pulsed rhythmically through the glass beacon of doom that called the armies of the world to it like insects to a horrible fire. And that flame within its impenetrable glass heart beat relentlessly through a dark moonless sky. The soldiers would shudder, because more than anything else in the world, this unforgiving tower was the real reason that they now feared the night.

***

Special thanks to Urist McRedditor for the Mountain God prayer. All of the glass rooms in 120+ floors of the tower are almost done, after that we will move on to completing the other floors in Hell, as long the dwarves don’t kill each other first.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: scourge728 on June 07, 2018, 04:20:47 pm
if it collapses, will you reclaim?
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on June 07, 2018, 04:42:41 pm
Well, collapsing is pretty far down the road, but if it did I'd probably just upload the save and let others try to reclaim.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: VerboseEllipses on June 07, 2018, 08:43:05 pm
Just made an account to follow this awesome thread! Tha ks for your absolute dedication, man! Pave The Way!
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: auzewasright on June 08, 2018, 08:28:52 am
Meanwhile, below in hell the dwarven nobility began to have concerns. The current population was old, the baby boom after the invasion of hell had almost run its course. The generation below them also did not want to marry preferring casual romantic relationships, and they saw children as too much effort and it became unfashionable within the circles of the young elite. And so the population of Archcrystal began to slowly dwindle – for every 4 deaths there were only 3 births, as only three married couples remained.

This was also causing an increase in the general stress of the populace. Dwarves sank into depression more easily, their decadence failing to give them meaning and they searched for an outlet. Some became so disillusioned they threw tantrums causing fist fights or committed vandalism even in the temples. The luxuries of fine meals, drink, and expensive furniture could no longer satisfy them as their threshold for happiness clawed ahead of material extravagances.
I see the latest updates turned Archcrystal into Singapore.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on June 14, 2018, 03:49:28 pm
Most of the fortress guard right now:

Spoiler (click to show/hide)
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Bearskie on June 14, 2018, 10:05:41 pm
The wait for the next version is intense. Can Archcrystal survive 44.10 before the dwarves regain their sanity? Or will the greatest fort in the history of Bay12 crumble into tantrum spirals?

~Stay tuuuunnneeeed!
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on June 15, 2018, 09:02:55 am
Duun duun dun dun.

Well past 10 years have seen about 7 stressed dwarves in the Fort at any given time which is less than 5% of the population. So as a society that’s pretty good stats. I’ve removed all of the demon corpses piled up at the entrance to hell which was a major cause of most of the horrified memories and given each dwarf more time off to socialize etc. I’ve even had one dwarf recover from stress which is a good sign.

The fortress guard though takes care of the ones who throw tantrums pretty quickly with throat punches. And even though they’re all pretty stressed they are becoming hardened now. My only concern is keeping the population up, as I’ve got 4 married couples pumping out babies every 9 months but all of these couples are in their 130’s so I’ll have to set up some pre-honeymoon suites soon.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Ggobs on June 16, 2018, 02:51:40 pm
Are you leaving your fortress open and operating when your not at the computer?
Do you leave it running in the background?
Or are you torturing yourself watching a 10 FPS fortress?
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on June 17, 2018, 09:36:29 am
I used to able to leave it running, but now with the new stress update I have to keep an eye on things. I’m going to try and fill mandates again because dwarves are getting too stressed from going to prison.

10fps is pretty watchable actually if you’re used to it. Anything above 30 feels too fast to be honest.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: scourge728 on June 17, 2018, 10:31:23 am
With 10 FPS you should feel blessed, I average around 1-5 FPS
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: GPeter on June 18, 2018, 06:25:20 am
I only get to such low FPSs when operating a magma pump stack, cause usually, my forts die before we get to that point...
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: NopeZone on June 18, 2018, 02:32:40 pm
PTW I registered for this thread and I'm now looking into playing DF after hearing about it for years because of this fortress
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: speciesunkn0wn on June 20, 2018, 02:50:59 pm
 Just finished reading through the whole thread again. Man this is awesome. How many years did it take to reach the first hundred years in-game? I really want to try a multigenerational fort (like many others) but I feel like I'd lose interest after a few months. ^^;
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on June 21, 2018, 06:05:58 pm
Well it only took me 7 months to do the first 241 years because I basically turtled the fort and left it running 24/7. I set work orders with the manager twice a day to make the stuff I needed and with a population under 50 I didn't have to worry about invasions and mandates in that time. The next 180 years though where I actively managed the fort day to day with a population of 145 with invasions, mandates etc. has take 2 years 4 months. Each year is taking even longer now that I have to manage their stress levels with growing detail.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: speciesunkn0wn on June 23, 2018, 08:13:33 pm
Well it only took me 7 months to do the first 241 years because I basically turtled the fort and left it running 24/7. I set work orders with the manager twice a day to make the stuff I needed and with a population under 50 I didn't have to worry about invasions and mandates in that time. The next 180 years though where I actively managed the fort day to day with a population of 145 with invasions, mandates etc. has take 2 years 4 months. Each year is taking even longer now that I have to manage their stress levels with growing detail.

Not any more! :D
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Bearskie on June 24, 2018, 12:58:50 am
44.11 is out. Time for the world to bend their knee at Archcrystal.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on June 24, 2018, 03:15:12 pm
Whew. 6 more dwarves recently stressed and the guards are constantly busy. Crimes from tantrums were being reported weekly and 1 in 3 beatings were death sentences. Looking forward to managing less terminal dwarves
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Maul_Junior on June 28, 2018, 08:21:36 am
.......



ooooooooooh......

I just realized how much fun the next few decades of Archcrystal are gonna be.

Because now that they've conquered Hell.....they can now literally conquer the world.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Bearskie on June 29, 2018, 12:00:20 am
Could be difficult though, the one thing Archcrystal doesn't have on its side is numbers. Even legendary dwarves will stumble against elven retreats with giant animals.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: GPeter on June 29, 2018, 06:12:00 am
Could be difficult though, the one thing Archcrystal doesn't have on its side is numbers. Even legendary dwarves will stumble against elven retreats with giant animals.

If Sethatos want, he can raise the population cap once again, but this time, every wave of immigrants that he receive, shall be turned into military, trained and sent out on missions to conquer the neighbouring lands, that's what I'm planning to do on my current fort, raise the pop cap up to 150 or something, and have something like 4 or 5 full squads, send out 2 squads to conquer a land, receive immigrants, put these guys to train, and send them out again to conquer another land.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on June 29, 2018, 10:41:36 am
That’s pretty much what I had planned except I’m activating 2 of the reserve squads for full time military service because we are getting about 5 sieges Per year now. Then we will soften up the targets with the regular military going out and send the migrants over as heavily armed recruits to simply occupy new territory.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: GPeter on June 29, 2018, 11:51:25 am
I advise you to try and train some dwarves on Military Tactics, cause It hurts a lot to send out a heavy equiped squad to raid an elven forest retreat and have them lose the battle even when the odds were in our favor, just because the squad leader didn't know a thing about battle tactics...
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: TheFlame52 on June 30, 2018, 07:23:21 pm
If Sethatos want, he can raise the population cap once again, but this time, every wave of immigrants that he receive, shall be turned into military, trained and sent out on missions to conquer the neighbouring lands, that's what I'm planning to do on my current fort, raise the pop cap up to 150 or something, and have something like 4 or 5 full squads, send out 2 squads to conquer a land, receive immigrants, put these guys to train, and send them out again to conquer another land.
Haven't all the prospective migrants died of old age by now?
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: GPeter on June 30, 2018, 08:24:32 pm
Nah
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on June 30, 2018, 08:47:43 pm
There's currently two large invasions happening at once. The elves and goblins are spawning in right next to each other while the dwarves relax and watch through the glass walls.

(https://i.imgur.com/989Uuzo.png)
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: ☼FUN☼ on July 03, 2018, 05:42:31 pm
wow just wow I dont have a lot of experience with DF but I can safely tell that this fort is simply epic
PTW
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: QubeNub on July 12, 2018, 06:05:33 am
Damn, I'm kind of envious.
My longest fort only lasted about 7 years and the FPS was also down to 5-10 which made me kind of get bored with the fort.
Your ancient fort gave me new motivation to start playing again, so thanks for that! :D

Keep it up!
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on July 12, 2018, 11:01:06 am
Glad your enjoying it! And thanks again to everyone who has commented and followed so far.

So I've upgraded to 44.12 and it now says a bunch of the goblin pits to the north are economically linked to Archcrystal:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

All of the capital "E"s are goblin pits that are economically linked to Archcrystal. I'm not sure what that means considering we're still at war with the Feral Doom which is the goblin civilization that owns those sites. I mean we have been kicking the crap out of them for centuries so maybe they just align with us now? :)

Also, new version giving me 16 FPS!!!!! I've never felt so alive.
(https://i.imgur.com/ix1H0Zm.jpg)
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: bloop_bleep on July 12, 2018, 11:20:58 am
Glad your enjoying it! And thanks again to everyone who has commented and followed so far.

So I've upgraded to 44.12 and it now says a bunch of the goblin pits to the north are economically linked to Archcrystal:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

All of the capital "E"s are goblin pits that are economically linked to Archcrystal. I'm not sure what that means considering we're still at war with the Feral Doom which is the goblin civilization that owns those sites. I mean we have been kicking the crap out of them for centuries so maybe they just align with us now? :)

Also, new version giving me 16 FPS!!!!! I've never felt so alive.
(https://i.imgur.com/ix1H0Zm.jpg)

Might be somehow linked to the Terror/Vengeance import/export agreement easter egg you see in the trade screen while viewing a goblin civ.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on July 12, 2018, 11:24:10 am
Maybe, but the rest of the goblin pits to the south owned by the Feral Doom are not economically linked. Also, every other civilization we're at war with doesn't have any economy links either.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: scourge728 on July 12, 2018, 12:12:11 pm
FYI economically linked sites that aren't your civ are bugged, you need to raid them to make them work right
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on July 12, 2018, 12:21:13 pm
Cool thanks for the heads up. They will be the first to be conquered then.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on July 12, 2018, 05:12:22 pm
Yeah the holdings seem pretty buggy in general. I've had two of these pop up now:

(https://i.imgur.com/uqiIGyz.jpg)

They are goblin pits from the closest goblin civ at war with us, still owned by them.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Dorsidwarf on July 12, 2018, 07:24:16 pm
Clearly their economies are now so closely linked to the endless war against you to such a degree that they consider you an economic partner despite trying to exterminate you for 400 straight years
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: GPeter on July 13, 2018, 07:17:47 am
"I still hate you, and want to kill you, but we may trade"
-Insert gobbo name here
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Cathar on July 13, 2018, 08:10:34 am
Goblin : Let us trade okay?
Dwarf: ...okay ?
Goblin : Alright now we'll be applying steel and aluminum tariffs. This is war, dwarf, this is war
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: DwarfToys on July 13, 2018, 04:12:26 pm
Technically any two civilizations at war are economically linked, it just isn't the good kind of linkage...  except in DF.   :P
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Datura on July 13, 2018, 05:41:06 pm
I registered just to be able to congratulate you on your amazing achievement!
This kind of stuff makes me want to give DF another try ; I played a loooong time ago and feel "a bit" overwhelmed by all the new content. Might give in to temptation one of these days  :D
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: bloop_bleep on July 13, 2018, 06:25:24 pm
Technically any two civilizations at war are economically linked, it just isn't the good kind of linkage...  except in DF.   :P

It's a well-known fact that government spending during war actually boosts the economy a fair bit, so it could indeed be the good kind of linkage.*

Although since dwarf societies in DF are essentially communist and the goblins can't have an economy if they hardly exist anymore, that's probably not the case.

* Not that I'm saying that going to war IRL is good because it helps the economy; it mostly only helps the very wealthy anyway.
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: DwarfToys on July 14, 2018, 03:39:08 am
Technically any two civilizations at war are economically linked, it just isn't the good kind of linkage...  except in DF.   :P

It's a well-known fact that government spending during war actually boosts the economy a fair bit, so it could indeed be the good kind of linkage.*

Although since dwarf societies in DF are essentially communist and the goblins can't have an economy if they hardly exist anymore, that's probably not the case.

* Not that I'm saying that going to war IRL is good because it helps the economy; it mostly only helps the very wealthy anyway.

Your DF example of the goblins hardly existing is sort of what I meant.  A long time ago my friends and I were discussing the solution to the massive loss of life / effects of war, although it would require everyone involved to agree on it in the first place.  No country has an army.  The leaders (elected or otherwise) of the countries involved are their army.  The US and North Korea want to fight?  Conditions of a win are drawn up, and Donald Trump and Kim Jong Un have to meet in a fighting ring and the last man standing's country wins whatever argument they were having.  The economy benefits via massive ticket sales to the live event, ringside seats only the incredibly rich can afford, organized betting on the outcome, and general avoidance of anything serious happening.  IRL that's a long way off, but I can dream...   :D
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: hypertelor on July 14, 2018, 02:35:43 pm
PTW, and this is what got me to join this forum!
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Urist the Thicc on July 20, 2018, 09:41:55 am
I sometimes get economic linkage messages when goblin settlements pop up nearby, like "The dark pits of Mazemonstrous have been founded a day's travel to the north and look to your thriving economy for prosperity."  I've viewed them as intentionally humorous and menacing, like they want to raid me, rather than as a bug.  Mightn't it just be something that arises naturally from the terror/vengeance trade?  Do peaceful civs that try to trade with you have the same message?  If they do, that means those goblin settlements want to raid you, probs :)
Title: Re: Archcrystal: 421 years in a fortress [SPOILERS]
Post by: Sethatos on July 21, 2018, 09:41:02 am
I’m currently playing it as though the population in those pits want to be liberated and are wanting to be economically dependent much like a territory, but the leadership of goblins there are suppressing the rebellion of their citizens
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sethatos on July 27, 2018, 01:54:12 pm
It was migrant day at Archcrystal - and they descended down the into the fortress for the first time in over 4 centuries.

Stinthad marched down the immense glass staircase of the tower, marveling at the structure along with the other refugees that she followed. She had heard King Zan's proclamation that the crystal spire was accepting new comers, although briefly, and came to see for herself how the capital had flourished and withstood their infinite enemies. She had listened intently as the messenger to her refugee camp had described the king's "Final Offensive" against all the enemies of the dwarves calling on all who were willing to fight to come to the tower to, at last, strike back against the civilizations of the world who would dare attack the eternal fortress.

The first attacks against the goblins of the Feral Doom came swiftly and conquered the northern pits, catching the enemy off guard and unprepared. The battles were fierce and short with the dwarven attackers being far better equipped and trained thoroughly by skilled commanders within the tower. Most of the defenders surrendered quickly and the rest were publicly executed in front of their former strongholds.

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Many of the weapons were running out of spaces for recorded kills.

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The dwarven refugee camps of the Dipped Spears suddenly proclaimed their territory of the land which they inhabited with wooden palisades and high guard towers.

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They were determined to aid their vertical empire of glass in its inevitable and crushing reach outwards across the land. Finally, the kingdom that had conquered hell extended its barbed roots outwards to bend the weakened claims of the surface into servitude of dwarven order. This new order of industry and design had similar motives to other conquerors, but it attacked with an efficacy that was previously unknown to the residents of the world. Battles and sieges that once took months and years now took days or merely hours.

The siege camps around Archcrystal recalled their armies, such as they were now, for the defense of their own threatened territories. Fear had gripped the world as the dwarven invaders blitzed across the central continent unchecked and undefeated.

These thoughts brightened Stinthad’s descent down the glass tower into hell - a trip that was usually foreboding to newcomers. She could here a faint shouting as she walked down the stairs through the magma sea and past the heroes of old who lay in clear tombs of glass. The shouting became louder and more rhythmic the further she got to the entrance hall. Eventually they were herded to the main temple where the source of the shouting revealed itself.

“All migrants form a line!”

“Combat experience to the left!”

“All others to the right!”

“Children to the center!”

“You will be re-united with your children once they reach combat age!”

Kib the general barked his commands at the huddled mass of new comers.

Spoiler (click to show/hide)

The ones with fighting experience were given command of their squads as everyone was outfitted with armor and weapons.

Zefon had been busy forging new suits of steel armor non-stop for the last year since the migrants were taken in. They lacked the ornate decoration of the suits of old, but were still embedded with hydra bone and studded with copper to give a fierce look to them.

Weapons were easier to come by. The former king Ushrir Dikeguards has been a master weapon smith who loved spears and bismuth bronze. He had filled his own mandates for these weapons for decades over 150 years ago. Now they were given to the newcomers. Masterpieces, all of them that blazed with the decoration of countless materials. The newcomers who received them stared in awe at their new weapons which gave them a confidence created by the dwarves of Archcrystal down through the centuries. They also finally had a chance to gaze upon the constructions of the glass fortress in hell. The tower was completely floored and the second level was nearing completion.

Spoiler (click to show/hide)

Petty crimes were way down as well. The guard were no longer delivering beatings non-stop, and the spirits of the dwarves were soaring again. King Zan had successfully appeased the population at last, and the answer was so simple: war. They were united and driven by the promise of conquest. Why he had never thought about it before eluded him. But, on the outside, it looked like a master stroke of tactics. For hundreds of years armies of goblins had broken themselves in an attempt to take the tower, and now their forces were so depleted that they could not withstand the powerful dwarven offensive that was washing over their strongholds.

While the mood among the citizens of Archcrystal was focused and happy, the migrants were scared and separated. Children as young as two were being torn from the arms of their parents and placed into general care rooms. Screaming toddlers were being forced from sobbing mothers. The children watched without comprehension as their parents were forcibly outfitted with weapons and armor and commanded to train far away from them. The scene was a horrific blend of efficiency and raw emotion. Infants had no understanding of the events and the parents had no way of giving them meaningful assurance. The many elaborate toys given to them were also of little distraction as they longed for their mothers.

King Zan consoled himself by thinking it was necessary, but many around him questioned his methods.

“They will realize eventually that it was for the greater good,” he would say.

Fath was one of the first to doubt this. He raised the question with his followers who would respond with downward looks and muted responses. He took upon himself to confront the king and tell him their concerns. He watched closely as another squad of migrants marched out of the front gate resplendent in their shiny new armor. He could see the longing of the parents who looked back one last time to where their children were. He shook his head and retired to his library.

Edzul, the great mathematician of Archcrystal, visited Fath in the Heart-Amory of Oblivion. It was a regular occurrence, one that Fath looked forward to.

Spoiler (click to show/hide)

They would debate time and consequences for hours, and given Fath’s immortality, each discussion would take on new meaning. However, Edzul was a “once in a generation” mind capable of accurately comparing observations beyond the best scholars of the world.

“Those children will grow to hate us, Fath.”

“I agree with you, Edzul, but the king may be right. I have seen that time is infinite and therefore smoothes over our concerns. In a century they may see his views as correct.”

“Bullshit. Grudges are not forgotten so easily. Even infinite time is constricted by boundaries.”

“Ha! Infinite time would crush every vengeance. You of all people should know this. Given infinite time, everything becomes not only possible but assured. If the chance of you being reborn is 0.000001% then an infinite number of chances to create that makes it a certainty.”

“Time may have borders that we don’t know of, Fath.”

“What borders could exist with infinite time?”

Edzul sipped his plump helmet wine thoughtfully before answering, “You are using mathematics to justify your meaning. It doesn’t work like that, my friend. There are no absolutes even in mathematics. Infinite numbers do not equal infinite possibilities, as much as zero is not a void - zero must still exist for there to be nothing.”

Fath drank his own wine which did nothing for him as a necromancer. He suspected Edzul knew about his secret immortality, but said nothing except, “You still haven’t answered me,” he paused, “about infinity.”

“Think of it this way, Fath: if you take decimals, there are an infinite amount of numbers between 3 and 4”

Edzul pauses before taking another sip, “But none of them are 5.”
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: GPeter on July 27, 2018, 02:30:51 pm
This update has come just in the P E R F E C T time to make Archcrystal not just another Hall of legends story, but one of THE BEST hall of legends story that has ever been written!

Sethatos deserves to know Toady and ThreeToe in person...
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Dragonsploof on July 27, 2018, 03:38:28 pm
PTW.
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Fleeting Frames on July 27, 2018, 07:23:45 pm
...How tf does the general become legendary axedwarf with only dabbling observer? Individual combat drills?

The war commentary is eerie, though.

Does Edzul have dabbling teacher because of an apprentice, or because brief military stint?
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Hippoman on July 27, 2018, 07:33:19 pm
Congrats on your Dwarf Fortress Pulitzer Prize.
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sethatos on July 27, 2018, 07:42:01 pm
...How tf does the general become legendary axedwarf with only dabbling observer? Individual combat drills?

The war commentary is eerie, though.

Does Edzul have dabbling teacher because of an apprentice, or because brief military stint?

Yeah you nailed it with Kib. Him and most of the pure born of Archcrystal are in squads but with the schedule set to only train one person at a time each month. So there’s no one to teach them while they train therefore the only thing they can do is individual combat training. Keeps most of the dwarves available for regular jobs while also increasing their stats and combat skills.

And yeah Edzul has an apprentice but rarely ever teachers her for some reason.
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sethatos on July 27, 2018, 07:46:56 pm
Congrats on your Dwarf Fortress Pulitzer Prize.

Great, now I want this award. ;)

Seriously though thanks again to everyone who likes the story so far. I wouldn’t keep writing it without all of the comments on here.
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Dorsidwarf on July 28, 2018, 08:30:40 am
How strong are the nearby civilisations after their 400 year war against you? Have you emptied the dark fortresses?
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sethatos on July 28, 2018, 12:58:46 pm
Well, most of them still say population 100, but when we go invade them there;s only like 3 defenders and they go down rather easily.

(https://i.imgur.com/NiKb6Tw.png)
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Yami on July 31, 2018, 09:43:53 am
Ha.  That one merchant was right!  They finished their tower of glass, and now dwarves are spilling out of it.  Woe betide the enemies of ArchCrystals.

~Yami
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sethatos on July 31, 2018, 02:55:15 pm
Ha.  That one merchant was right!  They finished their tower of glass, and now dwarves are spilling out of it.  Woe betide the enemies of ArchCrystals.

~Yami

I know, right? It felt pretty good to have a setup from a year and a half ago finally payoff.
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: AbstractTraitorHero on August 08, 2018, 06:03:03 am
Ptw, I did not expect this to still be going when I clicked on it!
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Moonstone_Flower on August 12, 2018, 04:14:40 pm
I've been following this story for what feels like two years now, and I love it.  I think Fath's emotions got royally mucked by becoming a thanaturge, grudges can last a very long time.  ^.^;
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sethatos on August 13, 2018, 02:36:14 pm
Thanks! I think though that Fath’s emotions have been mucked a little earlier from Asob’s death and especially Doren’s, but necromancy definitely threw him for a loop psychologically.
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Trotskisaurus on August 15, 2018, 01:14:41 pm
I'm sorry to be so predictable but I just have to say this is fantastic; there are many brilliant Dwarf Fortress stories (i'm a great fan of Roomcarnage) but the way you mix fortress design and a believable, gripping, story, is a work of art.
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sethatos on August 15, 2018, 05:53:15 pm
I'm sorry to be so predictable but I just have to say this is fantastic; there are many brilliant Dwarf Fortress stories (i'm a great fan of Roomcarnage) but the way you mix fortress design and a believable, gripping, story, is a work of art.

Ah, it's not predictable. I've had pm's from some saying I should just stick to the fortress screenshots and not do a narrative. So I always appreciate people who like a good read to go along with the design element, therefore, I thank you very much for your kind words. I will be writing more because of them.
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Cyne-Wulf on August 17, 2018, 06:48:10 am
Seriously, the narrative is the best part in my opinion. And frankly, if I was just after the fort screenshots, I would just skip the narrative reading. It's not Aerospace Engineering...
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: thefinn on August 17, 2018, 09:57:52 am
How come the FPS goes so low even with only 50 dwarves?

One day we'll be able to lower the invaders cap below 80...

p.s. Holy crap there's husk zombie?!??

0_0
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Aksej on August 17, 2018, 08:26:06 pm
“Think of it this way, Fath: if you take decimals, there are an infinite amount of numbers between 3 and 4”

Edzul pauses before taking another sip, “But none of them are 5.”
Reading through this whole thread while waiting for a world to gen and I've gotta say…
Thank you so much for getting this right!
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Dorsidwarf on August 18, 2018, 12:10:31 pm
How come the FPS goes so low even with only 50 dwarves?
probbably due to 430 years of history, items, dwarven rubbish, and dead crundles
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sir Willy Man on September 11, 2018, 01:54:00 am
PTW!!! This fort is simply unbelievably awesome!
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Has gone berserk ! on September 13, 2018, 03:08:47 am
I always wanted to make a spiral tower in a terryfing frozen tundra with a pit surrounding it. Which then later would be replaced by a glass version.

I never explored the forums except for the occasional !SCIENCE! research But decided to do so yesterday and i am now halfway reading this thread and I have to give you my kudos a true masterwork you have!

You surpassed what I thought was possible or more important without slipping into accidental “permanent !FUN!” I thought i achieved pretty much everything but got some new inspiration from this thread and see there are still some architecting techniques  I havent mastered yet.

- However I wonder how you survived this long fort, even updating to newer versions without any bugs/corruption or crashes ?
(Most of my forts have ended due to crashes or bugs in the long run)
I read you started without dfhack but you are running it now in the background ? Or do you keep everything vanilla (except phoebus)

- I am also curious, you did let the first migrant wave in, correct ? And from there you started a pure bloodline ?
I played once with only the 7 starting dwarves and assigned the first migrant wave to a burrow with its own fort to keep the bloodline pure. However i got spammed by job cancellations which resulted in massive fps drop. So I figured that the first migrant wave you have to let in, since the first wave ignores the population cap and you cant separate them either.

- last thing i wonder is how you micromanage that none of your dwarves come in contact with the wicked soot or even some deadly dust from all the FB’s you have encountered.
I read and see that all your dwarves are drafted in to the military to wear armor etc. But how do you deal with clothing replacement, children(not wearing armor), hauling dead or even a moody dwarf that decides to strip naked.
That must cause a threat if they come in contact with the stuff and affect the rest of your dwarves.


Cheers!

Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sethatos on September 13, 2018, 11:43:28 am
Thanks for following! Great questions.


- However I wonder how you survived this long fort, even updating to newer versions without any bugs/corruption or crashes ?
(Most of my forts have ended due to crashes or bugs in the long run)
I read you started without dfhack but you are running it now in the background ? Or do you keep everything vanilla (except phoebus)

Surviving this long mostly just takes patience and eventually you can understand the threats that the game throws at you. Forgotten Beast made of Fire? Lead him to your Cave Dragons who are immune to fire. Titan made of glass that webs? Use an animal as bait to lure him to a room surrounded by fortifications with your archers behind them. It took a few failed forts to make sense of the threats, but once you do you can manage them. It also helped that I ran the fortress in the stress free environment that was pre-44.10 for most of it. By the time the stress update and its later version of 44.12 hit, I had enough creature comforts to keep them in line. Plus a very active and deadly Fortress Guard:

Spoiler (click to show/hide)

I ran DFhack for the first 200 years actually but didn't use it, and then for like the next hundred I tried vanilla plus phoebus. The only crashes I found were with TWBT running so I've always disabled that. Otherwise the game never crashes on me. I do run DFhack now because I need autodump and clean all to keep the fps reasonable.

- I am also curious, you did let the first migrant wave in, correct ? And from there you started a pure bloodline ?
I played once with only the 7 starting dwarves and assigned the first migrant wave to a burrow with its own fort to keep the bloodline pure. However i got spammed by job cancellations which resulted in massive fps drop. So I figured that the first migrant wave you have to let in, since the first wave ignores the population cap and you cant separate them either.

I let the first 3 migrant waves in and from that I got 2 married couples, so I was able to set up pre-honeymoon suites for their kids and then used the same technique when I married them to their cousins. Then just repeated down the generations. The family tree is fun to look at. I'll post it sometime.

- last thing i wonder is how you micromanage that none of your dwarves come in contact with the wicked soot or even some deadly dust from all the FB’s you have encountered.
I read and see that all your dwarves are drafted in to the military to wear armor etc. But how do you deal with clothing replacement, children(not wearing armor), hauling dead or even a moody dwarf that decides to strip naked.
That must cause a threat if they come in contact with the stuff and affect the rest of your dwarves.

Oh it still happens occasionally:

Spoiler (click to show/hide)

With all of the adults in a military squad they are usually trained enough to put down someone who has become husked. You just find the nearest dwarves and command their squads to attack. Or I use the regular military if they were caught outside. The most annoying is when a dwarven caravan gets caught in a wicked soot cloud because then I have to bury all of them after they get put down.

I make enough clothes for the children, wood cutters, miners etc. so they aren't naked around the stuff. They will mostly clean themselves at the wells, but the weapons will get coated sometimes and stab a goblin causing him to husk. Still the military is more than a match for them.

The only dwarf that has stripped naked is Fath funnily enough.

Spoiler (click to show/hide)

There's something about dwarven necromancers in fortress mode that gets them stuck in a single job, so his clothes rotted away and all he does is study and write books in his library completely naked covered in his own sweat clutching a large Bandfire Opal. I write him differently for narrative purposes, but since he doesn't need to eat, drink, or sleep, he just makes discoveries over and over, which is fine by me.

For the gas cloud FB's, back in the day, I would just lure them with animal bait to a Fortified room and elite marksdwarves stationed well behind them and they would just shoot them to death with impunity.

Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Fleeting Frames on September 13, 2018, 12:09:33 pm
...Has Fath been carrying that Opal since before you updated from 40.24? I recall "pot hogging" used to be a thing before I started playing DF.
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sethatos on September 13, 2018, 12:18:29 pm
...Has Fath been carrying that Opal since before you updated from 40.24? I recall "pot hogging" used to be a thing before I started playing DF.

He picked it up somewhere in 43.XX when dwarves started wearing jewellery. It was before he became a necromancer, he had it in his chest in his room, and then decoded to "wear" it. It's like his crystal ball of magic now. :)
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Fleeting Frames on September 13, 2018, 12:30:24 pm
Ah. My question is about whether dwarves will take large gems/pots/etc. as personal belongings (whether for room storage or ...being Fath) even now, or is it limited to just crafts.

It is encourangly suggestive, though.
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Has gone berserk ! on September 13, 2018, 01:04:07 pm
Haha thats amazing to see. Thanks for the elaborate answers.

Spoiler (click to show/hide)

- The ingame threats I mostly know how to handle them like you say i use archers and baiting. Altough I havent found a good way yet to clean up deadly/rotting dust syndrome remains. I now just seal off the area but it leaves me with multiple sealed off baiting area's.

The bigger threats I was curious about is the game itself, aka crashes. But maybe I have been unlucky, I also use LNP which runs multiple tools and last time I indeed had crashes due to TWBT. Will try to run it without.

- Always been curious if I could make the a family tree where everybody comes from dwarves with good military skills. And if the children would develop the same traits. So I started with 7 military dwarves and kept them seperate from the migrants. But the gameplay was really slow and the job cancellations like I mentioned.
But your honeymoon-suite idea might make me give it another try with another set-up.

- About the deadly husk, so from my understanding your dwarves do get it on them but clean it in time before it gets spread around too much. I can imagine that even if it is on clothing it will eventually end up in a wrong place.
Reason im asking is that turning in to a husk makes your dwarves eliminate the threat immediatly but if I end up with (for example) rain that makes the dwarves rot/melt I need it to be bulletproof :).
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Sethatos on September 13, 2018, 01:57:59 pm
As long as your dwarves are fully clothed, shoes and gloves especially contamination from dust shouldn’t be a problem. Although we did have the squash incident once:

http://www.bay12forums.com/smf/index.php?topic=156319.135

I use LNP as well to keep things simple but I don’t run any of the third party applications with it. I’ve run therapist once in a while to check creature size but I generally use the in game method of assigning labours.

As far as I know, though I haven’t really checked, they don’t seem to inherit the stat traits from military training.

And yeah, clouds are one thing, but syndrome causing rain is another beast altogether. Then you’ve really got your work cut out for you :)
Title: Re: Archcrystal: 430 years in a fortress [SPOILERS]
Post by: Has gone berserk ! on September 14, 2018, 05:04:11 am
As long as your dwarves are fully clothed, shoes and gloves especially contamination from dust shouldn’t be a problem. Although we did have the squash incident once:

http://www.bay12forums.com/smf/index.php?topic=156319.135

I use LNP as well to keep things simple but I don’t run any of the third party applications with it. I’ve run therapist once in a while to check creature size but I generally use the in game method of assigning labours.

As far as I know, though I haven’t really checked, they don’t seem to inherit the stat traits from military training.

And yeah, clouds are one thing, but syndrome causing rain is another beast altogether. Then you’ve really got your work cut out for you :)

Thanks for the info going to give some things a try.
Keep up the nice work!
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Sethatos on October 03, 2018, 10:58:24 am
Stinthad crept up the rocky ridge out of the ravine with her squad. There was no point in trying to be quiet with the full suits of steel armour crashing about as they gained the crest of the trench that the goblins seemed so fond of. After 9 years of training her group of 10 migrants were deemed fit enough to attack the pits of Wardspider to the west. While her stay in Archcrystal was brief by dwarven standards, she was glad to leave the bureaucracy and decadence of the crystal spire. 440 years of isolation and inbreeding had made the City in Hell almost as unlivable to newcomers as the demons had centuries ago. The nobility invented crimes to lock them in the many dungeons of the glass fortress - disorderly conduct, vandalism, trading the wrong good, not making enough grates for a city that hundreds of unused ones collecting dust in the endless stockpiles. And it was almost always a migrant who "broke the law", the purebloods of the line of Bomrek and Cerol being far too important and wealthy to suffer the wrath of the injustice system that a brutal and bright eyed fanatical guard enforced with deadly fervor. And the worse part of it all, to Stinthad at least, was that there did not seem to be any retribution for their luxurious vices. In fact, they thrived under such a system. Their treasures uncounted, their armies unbeaten, and their souls untainted by the gods who honoured them with lavish burials and a lack of divine sanction. When she was young she was taught in her refugee camp that the rich and elite of Archcrystal had earned their status and luxuries through difficult labour and sacrifice, and that their glorious gains of success would benefit all dwarves as the industrious rewards flowed down stream unto them, the helpless poor. But now, as she looked upon the wretched goblin pits that she was to attack and conquer, she realized there was no such river of affluence. It had been damned at the source.

Her squad stopped and formed a phalanx at the top of the trench about 300 feet from the gates of the goblin city. She could see the green-skinned recruits rushing from wall to wall, readying their weapons at the sight of the steel-clad dwarven invaders shining in the sunlight. Guttural orders from the parapets echoed across the lower plain before the gates, and arrows sang through the sky from behind the walls towards the dwarven formation. Stinthad and her squad barely bothered to put up their shields as the aim of the goblins was terrible even by their standards. Most of the copper tipped projectiles deflected off the dwarves like pebbles striking a tin pot, as the rest were swatted out of the air with spears and shields. The goblins eager to see the result of their assault were met with no screams, no call to action, not even laughter at their impotence, but a stone-faced and unmoving stance of the disciplined dwarves which was more terrifying than anything else. As the defenders gazed from the behind their walls, the steel square of death began to march forward slowly towards the gates and more arrows descended upon them with equal ineffectiveness. Uvash, the squad leader,  knew the key to a successful raid was conserving the stamina of his soldiers, so there was no charge and no needless waste of energy as they steadily closed ground on the front gates. They reached the crude copper gates and with one concerted thrust of bodies the soft hinges cracked and the gates smashed to the ground in front of them as the goblins prepared their meager defense in the courtyard beyond. Lined up to face the dwarves were a collection of unskilled conscripts scared and poorly equipped. Mixed among them were captured humans, elves, and even dwarves who had known no other life rather than servitude to their captors. At a command from their goblin commander they rushed the dwarves who stood firmly in their formation, spears outstretched and extended in perfect lines. The charge crashed into these horribly sharp weapons with screams and spurts of arterial blood. The limp bodies of the attackers at the front fell and slid down the shafts of many bismuth bronze spears lubricated along the way by blood and bile from internal organs before being tossed aside like unwanted food on priceless skewers. Stinthad advanced on a group of six defenders, whirling her spear from behind her back into a neck and another's forearm severing the tendons holding the weapon of the latter and almost decapitating the head of the former. Using her momentum she turned a full 360 avoiding the thrust of the silver short sword from her left, and then stabbed forward into the stomachs of two rushing attackers embedding her spear in them. She thought for a moment she should drop the weapon as she bludgeoned the teeth from her attacker to the left with her steel shield, before deciding to place her foot on the closest impaled chest and yanking brutally on the weapon so it came free. Pulling back it dislodged both victims complete digestive systems that were now wrapped around the shaft of the centuries old lancet and she pivoted to face the next attacker who was screaming a high pitched battle cry as they attacked the one who had massacred their comrades in a few seconds. Stinthad was caught off guard for a moment as she realized it was a dwarf rushing at her with a well-made steel mace, striking in quick succession which made Stinthad parry the blows awkwardly with her long spear and shield. In the next exchange, Stinthad's attacker over-committed the next swing downward missing to her dodge, and Stinthad seized the advantage by bringing her spear in a downwards arc over her head which shot through her attacker's upper torso and pinning them upright into the ground. The body then slid in slow motion down the shaft of the spear towards the ground and it stopped with a dull thud. Stinthad pulled hear spear tip out the ground and through the wound to retrieve her weapon, and as she did the crying began. What looked like a wine skin on the dead dwarf was actually an infant’s sling, out of which now crawled a baby dwarf no more than 10 months old. It was not uncommon for dwarves to take their babies into battle with them, but this was the first time she had seen it in an enemy from the other perspective. The baby was screaming horribly, part in terror, part in pain as Stinthad could see that its left arm was broken and bent at an unnatural angle. With its right arm the infant reached out towards the wound in its mother’s chest, seemingly trying to stop the blood from bubbling forth, while holding its mangled left arm towards the sky to shield itself from any further strikes. Stinthad stood still in shock. She had no idea what to do.

The sounds of the battle died down shortly afterwards, the defenders mostly killed, or fled. The other dwarves from her squad gathered around Stinthad who looked to Uvash with a vacant unknowing look. There was silence for a moment. Uvash then smirked, “Congratulations, Stinthad. It’s a boy!”

The dwarves laughed heartily as they walked away from her. Stinthad picked up the infant and frowned. Maybe if she was male, she would have found that funny, but she still doubted it and she went off in search off something for the baby to eat, and send the standard message home about the raid.

Spoiler (click to show/hide)

***

Meanwhile, about a day’s travel to the south east Ezost Shasargedor Bibarbanik, the Demon of Hatejoined, slithered down one of his immense slade hallways.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

He was a gigantic lizard, but moved quickly and gracefully without a sound. His darting eyes could see well in the blackness of the tunnels which he knew well from frequent travel. He had been worried for a number of years now, ever since the dwarves had begun their march across the planet, conquering new territory every month.

Spoiler (click to show/hide)

His goblin armies were shattered in the north, and his forces seem to give up quickly. He had recalled his forces from the south, to prepare a large attack on Archcrystal. His warriors weren’t of the same caliber as the dwarves, but he concluded that overwhelming numbers would make the difference. It left his southern front against the elves of the Vine of Tornados dangerously unprotected, but the dwarves were the bigger threat by far. No armies had done what they had in so little time since the early days – and Ezost remembered those. Back then it had been easy for his goblins to raze a dwarven fortress or an elven forest retreat. He had led his armies personally all those years ago, until as the centuries past, he became satiated and over confident. He had laughed with his entourage upon discovering that the dwarves of The Dipped Spears had set up an outpost in the evil jungle over 4 centuries ago. The others who laughed with him were all dead now. He cursed his laziness, as he descended down a large stairwell surrounded by a deep dark pit. Well no more, he thought. It was time for these mortals to witness true power.

At last Ezost stood before a great door of slade. He turned his ancient bronze key into the massive lock and the mechanisms rolled and strained as the door pulled itself open. The Eerie glowing pits beyond were warm, but their light was muted by the mass surrounding it. 10,000 demons swarmed and gathered around the entranceway to Hatejoined. Ezost allowed himself a scaly smirk, if the attack above was not enough, his attack from below surely would be.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Hippoman on October 03, 2018, 07:25:34 pm
Once again, I congratulate you on your Dwarf Fortress Pulitzer Prize.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Fleeting Frames on October 03, 2018, 08:31:43 pm
A successful rai-wait. This world was genned in 40.24, and there's a steel mace in the pits. I take the sites conquered in 40.24 affect the civ-wide loot in 44.12? Was Wardspider founded by dark fortress after the conquering of dwarven hillocks, perchance?

And of course, interesting idea of perspective from newly-migrated near-peasant coming face to face with far more important blue-blooded dwarves for whom "Legendary" is still rough glass gem.

Well, ten thousand demons could actually kill the fortress by zeroing the fps - hell, even their corpses would be rather malodorous. I think Loud Whispers' sixth as many invaders reduced it to 1-2 with 34.11 fort?

I can't help but wonder whether Ezost himself will come, though.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: quekwoambojish on October 03, 2018, 08:33:30 pm
are there many dwarf fortress story used in actually published books?

I believe this is certainly a candidate...
The Archcrystal series
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: GPeter on October 04, 2018, 06:27:47 am
Someone please, write a fanfic, or even an actual book of this, I beg you!
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Sethatos on October 04, 2018, 10:06:45 am
Haha, well I am putting it all into a PDF eventually, but I'll have to write a few bridge chapters to link some of the longer passages of time together.

And yeah I heard that demons for Dark Fortresses can show up in a siege in previous versions. I'm wondering if we exhaust all his minions will he be forced to come.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: GPeter on October 04, 2018, 02:23:11 pm
I would donate to a campaign to make this,a real book...
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Hippoman on October 04, 2018, 06:33:16 pm
Someone please, write a fanfic, or even an actual book of this, I beg you!

He already is. Thus the thread.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Memphis_Wildcard on October 05, 2018, 08:36:19 am
I have finally caught up with this thread. It has been a wild journey. I can't wait to find out what the ultimate end of this beautimous place will be.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Sethatos on October 07, 2018, 06:17:55 pm
I have finally caught up with this thread. It has been a wild journey. I can't wait to find out what the ultimate end of this beautimous place will be.

Thanks! To be honest, I’ve started writing the ending since 500 years seems like a natural end point. Not saying it’s set in stone, but probably nearing its finality. It’ll be a great conclusion though :)
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Dorsidwarf on October 08, 2018, 07:09:55 am
*programmer in me twitches at the significant number being 500 and not 512*
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: scourge728 on October 08, 2018, 07:10:58 am
I request final save to be uploaded
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: GPeter on October 09, 2018, 07:53:29 am
I request final save to be uploaded
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Bimbus on October 09, 2018, 08:29:05 pm
I'd love to see this go on as long as possible, but I can understand that after so long you want a break. Just have to say though, this is easily the best story to come from Dwarf Fortress.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: WalrusIncarnate on October 10, 2018, 06:46:01 pm
PTW, came from the wiki for the cool fortress, stayed for the phenomenally written story. Can't wait to see how it ends!
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Sethatos on October 12, 2018, 06:22:38 pm
Thanks to everyone who posted and messaged me. There’s still 60 years worth left so that equals about 6 months real time. Lots can change in that time so the ending is a bit fluid, but man the idea I have for it pretty exciting, at least to me.

And once again thanks to everyone who’s followed and liked the story so far. Please donate to Bay 12, it makes these stories possible.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Garfunkel on October 13, 2018, 03:18:50 pm
And yeah I heard that demons for Dark Fortresses can show up in a siege in previous versions. I'm wondering if we exhaust all his minions will he be forced to come.
Ooh, I hope that feature still works. It would be amazing to Ezost itself to show up at the gates. Keep up the great work Sethatos!
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: MinerMan60101 on October 13, 2018, 03:43:54 pm
Wow, this thing's still going strong!

I have a question, how did you make Fath a Necromancer, and what do you need to do to manage one once they become a Necromancer?
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Fleeting Frames on October 13, 2018, 10:30:50 pm
He raided a tower for books earlier. One of the books contained the words "the secrets of life and death", thus giving any reader of them necromancy.

Necromancers don't age, drink or eat, so with a lone necro like this one has to keep them away from combination of fight+corpses they can reanimate (I guess demons are okay?). They'll also grow slow from alcohol deprivation if there isn't a tavern keeper giving them drinks. Might also want an extra source of happiness in grumpier dwarves due no dining thoughts, period.

Also, once they die one should slab them before they come back as ghost, because they don't forget the secrets when dying.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Enemy post on October 16, 2018, 12:14:34 pm
I just got to the bit where the king gets his throat crushed in a bar fight. This is awesome.

*And now I'm caught up to the immense design of things.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: andrei901 on October 21, 2018, 08:52:46 am
Also, once they die one should slab them before they come back as ghost, because they don't forget the secrets when dying.

Feel like this has a fun story.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Cathar on October 21, 2018, 09:03:58 am
A ghost necromancer in a dead fortress desperately trying to recreate his prior living conditions by reanimating the corpses of his friends and living in a constant frustration for being unable to, that slowly drives it further into madness.
10/10 best villain
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: andrei901 on October 21, 2018, 12:33:55 pm
That sounds like and adventurer's dream.

Unrelated: Haven't posted yet, but I've read this thread on and off for a while now, and have finally been inspired to do something similar! (along with regular adventuring breaks in the same world)
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Sethatos on October 21, 2018, 03:27:07 pm
A ghost necromancer in a dead fortress desperately trying to recreate his prior living conditions by reanimating the corpses of his friends and living in a constant frustration for being unable to, that slowly drives it further into madness.
10/10 best villain

Fath’s ending will be more interesting at least to me  ;)
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: TalonisWolf on October 30, 2018, 08:43:36 pm
Just discovered this, and based on the last three updates alone I think I will have to read through this. Been awhile since I last saw someone try to tame Hell, let alone succeed.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: czolus on November 02, 2018, 11:27:16 pm
Well played and well written.  Hat's off to you.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Sethatos on November 05, 2018, 02:24:23 pm
That's a cool title.

(https://i.imgur.com/aBjCOMe.jpg)
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Sethatos on November 23, 2018, 03:24:35 pm
Here's the latest save:

http://dffd.bay12games.com/file.php?id=14124

I had to adjust the population cap back down to stop migrant waves. It was causing the game to crash for some reason. I'm not sure what the problem was. Also when I try to look at it in Legends Viewer 3rd party application it says it has a corrupted xml file for some reason. I can browse Legends fine in the regular game though.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: TheFlame52 on November 24, 2018, 10:52:47 am
I looked at the save. I am... stunned.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Sethatos on November 24, 2018, 11:57:23 am
Heh, careful which levers you pull. I should really name them now that that’s a thing...
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: canneddeath on December 03, 2018, 05:09:27 pm
What do they do? Danger of, say, letting out all megabeasts, or danger of collapsing the entire fortress?
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Sethatos on December 04, 2018, 10:53:00 am
Well the one in the dining hall drops magma along the entire entrance to the tower. The magma pump lever is currently off because if you turn it on it will overflow the magma moat that surrounds the throne room and it will spill over the sides onto anything unlucky enough to be walking underneath.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: scourge728 on December 04, 2018, 11:51:28 am
That sounds like the desired outcome though
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: GPeter on December 04, 2018, 11:56:33 am
I feel like Archcrystal has become so strong, that the only threat, capable of taking the fortress down, inevitably must come from the fortress itself
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: weiserthanyou on December 10, 2018, 12:17:09 am
I'd put this elsewhere but since it deals specifically with this save, i have a problem. The save isn't being recognized by Dwarf Fortress at all.
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: Sethatos on December 10, 2018, 12:42:31 pm
I'd put this elsewhere but since it deals specifically with this save, i have a problem. The save isn't being recognized by Dwarf Fortress at all.

Strange, not sure what the problem would be. Is the save folder in the correct spot? Are you running 44.12? Vanilla or Starter Pack?
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: bloop_bleep on December 10, 2018, 07:29:15 pm
... Did you extract all the files within the Archcrystal save directly into /data/save, or did you put them in their own folder?
Title: Re: Archcrystal: 440 years in a fortress [SPOILERS]
Post by: trib on December 15, 2018, 11:29:40 am
This may be a silly request, but could you include the extended legends you get with DFHack in your final save upload? I'm still stuck in the past on 32 bit Windows XP and can't use DFHack to export them myself, but I would really love to explore the lore of Archcrystal with legends viewer in its full glory.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on January 02, 2019, 05:33:52 pm
Edzul Ironsword was about to die. The legendary mathematician of Archcrystal lay in the glass hospital within Hell and received the visits by his loved ones until there was no one present besides the doctors - and Fath.

Spoiler (click to show/hide)

Edzul was confused by his impending death. He didn’t understand it. From a logical point of view he did not have to die. Whatever traits he could pass on to his children wouldn’t be degraded if he continued to live. He still had contributions to make to his field of study. He tried to convince himself that the order of things demanded that everything renew itself, but he still couldn’t reason past the flaws of having a mind such as his fail because of a body that can’t keep up.

Was it pride? Was it his own stupidity compared with, as Fath would say, the immense design of things? As smart as he was compared to his time, the lasting question that haunted him was this:

Is his intelligence even worthwhile compared with what could be known? That question seemed juvenile to him yet he couldn’t dispute its relevance.

It was staggering to him to think that in a century, other scholars would make discoveries far surpassing anything he could begin. And yet, it was inevitable. Edzul felt envy like he’d never felt before and he hated it. And worse, he hated the regret that all of this came with, a selfish pandering of his own perceived worth.

Fath sensed this as he kneeled gently beside his long time friends bedside.

Edzul’s voice was raspy and slow as he spoke, much like the misshapen collection of words that came out of it.

“There’s no destiny for you here... there’s none for any of us. All of our ancestors will be forgotten as you will be - as I will be. All of my work will contribute to a dying project, one that is not destroyed by the infinite time which you prescribe to, but by the walls that contain it. Stupid, stupid, stupid pride! I’ve wished for it to listen to my reason, but it can’t. It knows no such sentiment. Above all of this rambling, listen to me...”

Edzul coughed and sputtered until his lungs were wracked with pain. The doctors were already bringing over sheets to lay over his lifeless face when Fath waved them off and leant closely with his ear pressed towards Edzul’s lips. Edzul whispered sharply,

“You won’t become the singularity within the void, don’t even try.”

Fath looked downwards then up towards Edzul’s glassy eyes, “What if I can?”

“You won’t.”

And Edzul, the great mathematician of his time, exhaled his last breath with those words and passed into a blueprint of life that was not his own - one that he saw as corrupt and unfair.

Spoiler (click to show/hide)

With all of the rage of an adolescent teen raging against adults, Edzul passed unceremoniously into death, still convinced of his importance despite a knowledge of its intellectual insignificance. In the end he couldn’t help feeling that which he would have ridiculed in others for the same behavior. His last emotion ended up being one of regret.

In a perfect world, these thoughts and desires would have died with him, and his legacy would have been simply of a great scientist whose mind had been disrupted by sickness and old age - if it were not for Fath who resonated with Edzul’s final thoughts. His wisdom had mixed so much with his pride that it was difficult for anyone to separate the two. So Fath accepted these final moments as reason. Edzul was, after all, the last of Fath’s childhood friends and easily the closest of these. Fath had a good memory, and a part of him that was still mortal longed for the days when life between them was a series of toys and games. The toys were weapons now, and the games were deadly. Both held the desires of a person that can’t be reached anymore.

The fortress of Archcrystal continued to expand in hell down from its entrance, less like a virus now and more like a dead animal bleeding out glass walls and floors from a hook downwards to the ground.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)


It spread continuously and relentlessly with a steadied pace that began to worry the demons until there appeared something never before seen in their history, such as it was.

Great columns of them flowed across the pits and plains of slade. Their numbers were seemingly infinite and small skirmishes broke out with the ones that had organized and the ones that hadn’t - the ones that hadn’t didn’t last long. It was a force that stood at the gates of the dwarven invaders that had never been formed before. It was controlled and steady like the rhythm of an ancient and forgotten heart that had compensated for an atrophied exercise. They surrounded the bottom of Archcrystal completely and stared through the glass structure before them. It was a malevolent gaze tinged with awe, but focused against the scurrying creators inside.

Erith the captain of the guard looked upon the mass assembled outside and ordered his guard to take position behind their fortifications.

Spoiler (click to show/hide)

The demons were shredded with bolts until no more advanced and the majority of the horde stood beyond their reach, waiting and planning. For a while no one moved besides the flutter of a wing or the aim adjustment of a crossbow. Then the invading horde rushed the artifact door. The collective force shook the foundations of the fortress as the indestructible door remained unblemished, but the connective architecture that held it to the glass walls strained audibly under the sheer force of a functionally infinite number of attackers. The sounds of the glass under so much pressure echoed through hell like massive glacier beginning to crack far below its surface.

More wickedly barbed projectiles tore through the immense bodies crashing the entrance.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

The sheer mass of tissue, bone and muscle created an effective barrier no matter what material it was composed of, and glass makers and masons quickly reinforced its support on the other side. It was a war of manufactured attrition now, as both sides set against each other working to undo the other’s efforts. After several hours it was clear that there would be no clear winner and the demons again receded to their ranks beyond the eerie glowing pits, but they stood in rank unlike anything the dwarves had ever seen. They waited with narrowed eyes wondering what the demons were thinking when suddenly the glass walls shook like an earthquake. Projectiles of all kinds smashed against the entrance - acid, poison, fire, webbing, poisonous acidic webs on fire. There was no end to the constant barrage of organic bullets that pelted the fortress. If it was one thing that the demons had learned from the dwarves of Archcrystal it was patience. Persistent attack would eventually sap the walls through consistency of effort. Such was the advantage of their immortality. They were committed by their knowledge of dwarven life spans and were content to wear away the defenders before them without relent like a river carving its way through a canyon of shaped glass. In a way the dwarves had made them more dangerous in that they now understood the value of concentrated effort over time and a realization that nothing was able to withstand the strategy and determination of those that are endless in both life and will.

The dwarves were doomed - had it not been for one who recently came to understand the concept of an existence where forever held a reality. Fath’s detriments became his strengths as his esoteric arguments over infinite time became the backbone of the defender’s resolve.

As he stood at the gates into hell looking through the walls of Archcrystal he was about to attempt something, that he swore he would never do.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Imic on January 03, 2019, 02:00:09 pm
God damn it I [love] this fortress.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on January 04, 2019, 03:43:44 pm
Thanks! Although living this fortress might be dangerous...

On a fun note, all of the beds just starting disintegrating

(https://i.imgur.com/mCHSkC7.jpg)
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Splint on January 05, 2019, 03:24:23 pm
Finally read through the fortress. Amazing little thing. This is the level of awesome I can only aspire to with my own projects.

On a fun note, all of the beds just starting disintegrating

This made me laugh much more than it probably should have.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: auzewasright on January 05, 2019, 10:20:17 pm
On a fun note, all of the beds just starting disintegrating
So, so sigged.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Hashtails on January 14, 2019, 05:35:34 am
Sethatos, i love your narrative, hope you keep on writing and sharing stuff.

Also, insane gameplay, inspired me a lot!
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on January 15, 2019, 04:53:44 pm
Sethatos, i love your narrative, hope you keep on writing and sharing stuff.

Also, insane gameplay, inspired me a lot!

Thanks so much!
 I’ll keep writing at least until it reaches 500 years because I have an ending in mind that I’d like to write and hopefully it lasts long enough to reach it. I’m currently about a third of the way through turning the whole thing into a PDF which is taking a fair bit of time re writing certain chapters to flow better.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: trib on January 15, 2019, 05:44:03 pm
On a fun note, all of the beds just starting disintegrating

#ArchcrystalProblems

There have been so many firsts in this fortress that it's become more of a test of long term game mechanics(In addition to an amazing story, of course). Speaking of which, have you checked with legends to see if writing & books have started popping up outside Archcrystal, as NCommander hypothesized back when he fixed the features in? That was almost a century ago and would be another first in DF. Just imagine, dwarves spreading literacy to the world, what could be more preposterous than that?
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on January 16, 2019, 12:54:08 pm
Last I checked I didn’t see any in legends expect the necromancer books from the towers. I also haven’t had any scholars migrate to the fortress yet so I think maybe because there’s no other libraries in the world that they just have no where to study and write.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: htamos on January 24, 2019, 06:14:16 am
Thinking about registering here for a while now, but after i found this behind a link in the wiki (HFS), i decided to do so.
I salute you, you really have legendary patience, i also like the small storyline around what happens, you have enough skill for sure to write books in my opinion apart from the fortress.
Cheers  :)
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Thorik on January 25, 2019, 12:05:29 pm
I like the narrative as well. Keep going :D
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Apex on January 27, 2019, 07:47:18 am
Been following this story for a couple of years now made an account to pay tribute to this thread, the magnificence of Archcrystal and Sethatos writing skills cant wait for a full pdf :D
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on January 31, 2019, 03:53:01 pm
Aww thanks you guys! Means a lot when people like the narrative. Almost have the next chapter ready, will post it as soon as I can get a break from work and kids :)
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Cjenz on February 06, 2019, 07:04:00 am
Hey mate, brilliant fort you have here.

I've one question:

Having battled with and overcome various updates and their quirks, what can you recommend as the best methods of dealing with stressed out dwarves? Were there some which had better success than others?

Looking forward to the big 500!!
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on February 06, 2019, 03:15:57 pm
Hey mate, brilliant fort you have here.

I've one question:

Having battled with and overcome various updates and their quirks, what can you recommend as the best methods of dealing with stressed out dwarves? Were there some which had better success than others?

Looking forward to the big 500!!

Thanks!

Stressed out dwarves in 44.12 are inevitable even with a maximum amount of creature comforts like fine meals, furniture, waterfalls, etc. And if a dwarf sees a dead body and then suddenly gets a trait that makes them "a nervous wreck" or similar to where they can't handle stress, then that dwarf is basically screwed. At that point I just wait until they either get so depressed that they die of thirst, or insane enough to commit a crime, then the fortress guard (who are surprisingly efficient at punching people in the upper spine) kill them with a beating.

Getting them to do creative things helps, like engraving and decorating. But the only way to make "a nervous wreck" dwarf recover from stress is if they get married and have kids, which right now you have to set up pre-honeymoon suites with a temp tavern in the middle for them to socialize in, and lock them in there for about a year. But that's a time consuming fix, and most of the time i just let the stressed out ones die. Occasionally, they will recover, if the nervous wreck trait gets replaced but that's pretty seldom too.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on February 06, 2019, 03:46:34 pm
Here's a good example of what I'm talking about. Lor should be a basket case by now, but having kids really spikes the joy-joys.

Spoiler (click to show/hide)
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Splint on February 06, 2019, 04:00:37 pm
Yeah, that's because dwarves seem on average to actually have really shit stress resistance unless modded otherwise. That can make something as simple as a cup shortage and regular rain make the early year hell if you don't bring or immediately make cups and treat the outside as poison (which not everyone does.) Hell, I had one guy within two weeks of arriving tantrum and attack someone (fatally punching them in the face) because of a cup shortage, rain, and not having enough beds (all of these due to only having one pick and with his and his wife's arival, a whopping 9 people to try and do everything,) cause of how terrible his stress vulnerability stat was. His wife wasn't much better.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on February 08, 2019, 03:26:03 pm
That was a lot of death. :)

Spoiler (click to show/hide)
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Grand Sage on February 08, 2019, 04:13:53 pm
This is probably the only thing i don't like about this thread: the Tileset. Using a tileset means that I always have to guess what those screenshots mean...

But I do really love the story other wise sethatos ;D
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Schmaven on February 09, 2019, 06:42:19 am
That tileset isn't too terribly unintuitive.  The dwarves look like dwarves, the goblins look like goblins.  The capital Ts I assume are trollz since they're with the goblins, and the rest of the red stuff is likely carnage.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Bortness on February 10, 2019, 08:22:35 am
That tileset isn't too terribly unintuitive.  The dwarves look like dwarves, the goblins look like goblins.  The capital Ts I assume are trollz since they're with the goblins, and the rest of the red stuff is likely carnage.

Precisely.  With all respect I don't understand how some people can't understand.  It's almost like complaining about not understanding an aerial photograph - it's like, the green stuff is grass, the red stuff is gore.  The stuff that looks like body parts is body parts and the things that look like carcasses are carcasses.  You're correct in assuming the Ts are trolls, exactly the same as they would be with no tileset at all.

I feel like sometimes it's more of a purist (pUrist?) thing than anything else, and that the complaint of "not understanding" is just a vehicle for the purism.

Sorry, I'll get off my soapbox now.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Grand Sage on February 10, 2019, 10:20:56 am
Well, this shot was fairly easy to guess, yeah. But try taking a look at his world-map... its cloth nd cabinets all over the place :P
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: janxious on February 12, 2019, 11:33:08 pm
PTW. This is a really incredible fort and your writing is great. Good luck with the world domination. :)
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: trib on March 04, 2019, 03:17:58 pm
Well, this shot was fairly easy to guess, yeah. But try taking a look at his world-map... its cloth nd cabinets all over the place :P

I think he is using the old, old phoebus tileset that is not updated with XXTatteredXX so the world map tiles are quite wonky. I too used that tileset until just recently so this is like looking at my own fort, but it isn't well adapted to the newer civ menus and such.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Grand Sage on March 18, 2019, 09:43:31 am
Yeah, It seems my entire point has been rendered moot by the graphics improvement that will come with the steam release... Carry on, Its a great story! ;)
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: hbmonk on April 02, 2019, 09:22:26 pm
awesome fortress and awesome story! just spent all day reading this, haha. i only started playing DF last week, this is pretty inspiring
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on April 03, 2019, 12:15:28 pm
awesome fortress and awesome story! just spent all day reading this, haha. i only started playing DF last week, this is pretty inspiring

Thanks! I'm actually almost finished putting it all into a PDF along with the next chapter and a bunch of stuff that rewrote. Should be ready sometime next week.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: nuget102 on April 04, 2019, 02:32:52 pm
awesome fortress and awesome story! just spent all day reading this, haha. i only started playing DF last week, this is pretty inspiring

Thanks! I'm actually almost finished putting it all into a PDF along with the next chapter and a bunch of stuff that rewrote. Should be ready sometime next week.

That's fantastic news! Having this story in PDF form would be awesome. :)
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on April 05, 2019, 05:25:14 pm
Ok here's a PDF of the story so far. I've written some new chapters, and edited most of the others and cropped all of the pictures properly. It took waaaay longer than I thought it would. And sorry in advance for some of the page breaks, I'm still learning how to functionally edit the page formats.

http://dffd.bay12games.com/file.php?id=14325
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Carfter on April 05, 2019, 05:37:19 pm
Well it looks like i have to read the whole thing again! Thanks for finally releasing the PDF!  :D
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Grand Sage on April 06, 2019, 06:51:28 am
143 pages... You have effectively written a book, Sethatos ;)
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on April 07, 2019, 11:47:17 am
143 pages... You have effectively written a book, Sethatos ;)

Haha I know and it’s not even freaking finished yet. :)
It still needs a lot of polish but I wanted to at least get it out there in some form for the people that asked so they wouldn’t have to navigate all of the forum posts.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Garfunkel on May 21, 2019, 01:22:50 pm
Good luck on getting to the big 5-0-0! Archcrystal 4eva!
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: VABritto on June 06, 2019, 10:10:41 pm
I have been stalking these forums for years. This thread inspired me in finally making an account. Great fortress! I haven't picked up DF in months, but you inspired me on making a new world. And it ended up being quite an interesing one too! Made a fortress and am keeping the population at 30 with 45 as max to account for children like you did. So far things are running pretty smoothly!

Keep on making great content, man! I know you want to end it at year 500 so I'll be waiting anxiously for the finale (while dreading it simultaneously since I don't want this incredible fortress to end lol)
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on June 18, 2019, 05:01:09 pm
Thank you! I’ve been slowly plodding through the years, but it’s been slower because the equipment bug that causes the game to crash every once in a while. Still reaching year 475 soon and I’ll post the story bits then, but I’ve had to change a few of the narratives that I had in mind because dwarf fortress things keep happening 😁
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Large Wereroach on June 29, 2019, 05:17:23 am
Cheers man, I find this story actually really inspiring. After some learning-tree fortresses I'm now into quite a stable game and reading this thread I feel that s.th. like this was my unconscious idea of the game. I started with pop cap 65 and a soft cap of 200, so if I get the population system right, it should allow for a 200 population of fortress-born dorfs. Right now I'm only 14 years into it, but seeing that it's actually possible to play a game for 100+ years is a good thing.
I always liked playing games without a goal, just (micro-)managing and tweaking every now and then and otherwise let things evolve... more like a screensaver with a story to it.
Great stuff!
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: TheFantasticMsFox on July 11, 2019, 12:24:08 am
I am deeply amazed that this continues to progress. Completely new to DF, some friends who originally brought me to B12 referenced this to me. This is a sight.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: TheMole10 on July 13, 2019, 07:05:50 pm
... This is still going? I looked at the title and assumed it was finished at 450 years, but amazingly it is still going.
New Account, but have been lurking off and on for years.
I'm posting to say congratulations on both the Fortress and the Thread.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: TheFlame52 on July 13, 2019, 10:13:09 pm
You know your fort is good when people make accounts in droves just to congratulate you.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Superdorf on July 13, 2019, 10:14:05 pm
You know your fort is good when people make accounts in droves just to congratulate you.
Amen.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sivanot on July 19, 2019, 04:17:24 am
Made this account just to post here. This thread's been a huge inspiration to me to start playing Dwarf Fortress, haven't quite gotten into playing it myself yet but I sure as hell intend to. Maybe when the UI is easier to understand.
Hope I can one day do something as incredible as this.

Can hardly wait to see this reach year 500, and beyond if it doesn't become nearly unplayable after that point. Lmao.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Murderkill on July 19, 2019, 06:43:36 am
Is King Zan still kicking? [He became king c. 300 at the age of 17, which would make him around 167 by year 450.] I doubt by the next update he will still be alive, but I guess we'll just have to wait and find out.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Sethatos on July 22, 2019, 12:14:22 pm
Is King Zan still kicking? [He became king c. 300 at the age of 17, which would make him around 167 by year 450.] I doubt by the next update he will still be alive, but I guess we'll just have to wait and find out.

(https://i.imgur.com/h5OCoug.jpg)

King Zan died at the old age of 170. Hi reign lasted over 153 years.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Sethatos on July 22, 2019, 12:28:46 pm
Fath smiled a hopeless smile as he stood before the glass walls. Time seemed to slow around him and a concentrated silence emerged within the dwarven defenders as the demons continued to crash the gates in front of them. The juxtaposition between the raging cacophony outside and the sudden stillness inside had an eerie impacted atmosphere of importance that was peculiar in its uncertainty. All dwarven eyes turned to Fath standing silently at the artifact door, back slightly hunched with a burden that ignored physical age but listened to an emotional one.

Slowly the dwarves defending the walls stopped what they were doing and turned towards him with a frightened expectation. Surely there was nothing he could do on his own to turn back the demon army. In their heart of hearts they had realized what the demons possessed: a will and lifespan to outlast them. It didn’t mean they would give up, but facing an enemy that time cannot defeat becomes increasingly futile. The knowledge of this would weigh down any combatant, increments of sand that slowly buries the determined and talented in a grave of consistent inevitability. The depth of the grave never matters and neither do the contents after a while.

The weight of Fath’s heart dragged behind him as he forced himself towards the battle. He had come to hate war and would rather see the world live harmoniously, but that was never an option here - Archcrystal, a monument that spat in the face of inevitable time while time simply nodded and smiled knowingly. But Fath knew that moments like this were why he lived, why anyone did, as they condensed the immense design of things into what mattered, or at least split what had to matter and what ultimately must not. He wondered if he had the will to do what he ultimately must. This was not hell, Fath thought, hell is made by minds and hearts who know compassion and charity but choose to bring misery and suffering. There would be no misery like that which he could bring, and it was a choice to do so despite knowing and feeling the opposite. It was a curse that was cruel and viscous by the decision to do it in spite of the sympathy and grace that could be given otherwise.

As Fath raised his hand to shudder the dead to animate another hand grasped his wrist. Surprised, he slowly turned his head to see who would defy him, his ego driving a self imposed status to wonder what dared to disturb his moment that he had forced himself to believe was inevitable and profound.
It was Meng the catatonic and insane apprentice of Edzul the great late mathematician. Years before she had attempted to compile all of Edzul Ironsword’s teachings into a codex. Shortly after starting her work she was found sitting on the floor of the library staring off into space unblinking and unspeaking. They placed her into a cell where they fed and cared for her, thinking that she may never speak again - until now.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

“No” she forced out as she clutched Fath’s wrist. It was the first word she had spoken in years and it carried a weight despite its mouse-like pitch. “No” she repeated and her eyes focused this time instead of looking through him at some imaginary point miles away. Fath recoiled reflexively and looked on her as anyone else did. The absence of kindness was burning bright in his state but her urgency made him stop.
“No” she repeated again and again and tilted her head. Fath paused for long enough to consider her meaning for the first explosion to pierce his ears. Mine carts filled with lead coins dropped from their newly finished settings to travel at break neck speeds and then come to a sudden stop at the fortifications releasing their deadly cargo into the demonic assembly who stared at it with unknowing comprehension.

Spoiler (click to show/hide)

The missiles they had created tore through everything in front of them, whether they spit, webbed, or breathed fire. There’s no other sound like a demon from hell screaming for its life as it is ripped apart by projectiles travelling at a thousand meters per second. Pieces of their flesh exploded off them as they writhed back and forth during the infinite rain of metal bullets that blew apart the slade walls behind them. Piercing and melodic, the demonic cries of agony split the stale air of the underworld as the dwarves prepared to fire the collective hearts of their ancestral labour forth into them - a weapon born of their industry and passion and profound history. While the demons had learned patience from the dwarves, the dwarves had learned to pour their malice into the technological terrors they invented, and while it would have reciprocal effects far in the future, the dwarves of Archcrystal yet again held the acme of delivering efficient and horrifying death and destruction to their enemies.
The demons attempted to counter attack by holding the dead bodies of their fallen up as shields as they again rushed the entrance en mass. But the large groups they clustered in made perfect targets for the arrays of hundreds of lead ammunition that fired continuously into them without discrimination. The repeated mechanisms of the mine carts ensured a steady rhythm of casualty and fatality, and the torn sinew and muscle of those invaders caught in their metal kill zone emitted from the fortifications without reprieve. Steady streams of targets continued to march forth from their ranks but were mowed down by the physics of dwarven automation that exploded from the glass ramparts, reliable in its constant and unrelenting drumbeat of mechanical death. The new masters of Hell were cold and metallic, and the fear of fire and brimstone were rendered obsolete.

An hour later the battlefield in front of Archcrystal lay silent, the smoking ruins of the dead demons, counted by the thousands, were an inspiring and horrible reminder that the meaning of hell had changed forever - from a monstrous population of demonic creatures into a callous race of mortals who could care, but decided not to.

***

14th of Moonstone, Year 542
470th Year of Archcrystal
The Final Gathering

Spoiler (click to show/hide)

Sultrangris had packed his meager belongings and was ready for his long journey to Archcrystal. The neighbouring elves were constantly harassing his local hillocks and he had finally had enough. The elves justified their raids by saying that the war machine of Archcrystal was destroying the land in its constant reach outwards for territory. But it was the same “land” that nearly killed his ancestors with beasts, and poisonous plants, and infectious diseases until they had finally carved out a small home in the hills. He had decided that the ambivalent land deserved its reckoning. Let the war machine scorch the unforgiving plants and animals, he preferred to live underground anyways. Sultangris started walking and made sure to step on any flowers he could.

***

Spoiler (click to show/hide)

Euler was tired of being conscripted into the military to defend his dwarven fortress of Questedceiling. A scholar at heart he yearned to discuss and study mathematics and he knew that most of the literature on the subject came from the capital of Archcrystal, now the political, intellectual, and geographical Center of the world. Copies of Edzul Ironsword’s glass codexes had made their way to his fortress and he was ravenous to read more. Living in hell did not scare him as long as there were books to read. So he began his journey to the crystal spire full of hope and ambition, with his sights set on unlocking the secrets of the world.

***

Spoiler (click to show/hide)

Gitzo the local sheriff ran a tight ship at his fortress of Tinbucks, to put it lightly. He felt that he understood that order was the purest form of existence and that cruelty was the purest form of order, so much so that his punishments were terrible and quick. But he also felt that his methods were unappreciated here. He had heard stories of the famous sheriff of Archcrystal, Doren Lashgrooved, and he made the decision to immigrate. He packed his steel whip and other instruments of justice and set out alone to join the fortress guard. He fantasized of torturing horrible truths out of a demon and this gave him an exhilarating bounce to his step as he traveled.

((Just a quick note before I finish the chapter. If anyone else wants a named migrant dwarf for the finale, I’ll be writing them in over the next couple of weeks as they travel from the corners of the world to Archcrystal.))
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: TheFlame52 on July 22, 2019, 03:49:11 pm
Ooh, that scene puts fire in my blood! Your writing is as good as ever.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Superdorf on July 22, 2019, 04:50:09 pm
Update! Glorious update! And-- dorfings!
I shall be Gearg the hammerdwarf. May my death be glorious and swift. :))
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Imic on July 22, 2019, 05:57:48 pm
If Dorfings are imminent, I humbly request to be Imic, Axe or spear or whatever you should wish me to be.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Splint on July 22, 2019, 06:21:36 pm
I'd be partial to a macedwarf, but whatever is needed is fine too.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Fleeting Frames on July 23, 2019, 05:29:52 am
RIP Zan. First time seeing spikes on a memorial, though.

Fath is a bit...Well. An one will inevitably become a zero. Perhaps that means one should consider the lives of people in hell, for those yet still acting? But they too will pass. What's nihilism to an unaging necromancer? What sentimental doom does raising one's friends' as shambling corpses hold? (I assume Fath did cause bit of a ruckus in alternate history.)

Demons holding up the dead bodies of the fallen as shields....Might have been effective in 44.10. I wonder if there's a way to make same occur in .12; to have a relationship with a demon. Silk-spinning spider stunlocking a historical one with a chained down dwarf forced right next to it, maybe?

The  dwarves of archcrystal have been pretty safe. Still, they've got to wonder what their eternal assaulter knows. But which dwarf would dare play good cop to interrogate a demon?


But of course, I'd guess the reason they died wasn't because they were attacking the fort, or leaving intelligent corpses, or being literal demons from hell. They were slain simply because they existed, right?


Also, haha, "living in hell did not scare him as long as there were books to read". Commentary on newspapers/smartphones, much?
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Hydrocyanide on July 23, 2019, 07:09:46 am
Meanwhile, Meng continued to stare off into space, refusing to let go of her compiled texts on mathematics.

Spoiler (click to show/hide)
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Sethatos on July 23, 2019, 12:14:03 pm
Meanwhile, Meng continued to stare off into space, refusing to let go of her compiled texts on mathematics.

Spoiler (click to show/hide)

Wow, that looks awesome. You even got her scars. Mind if I put this in the final PDF?
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Hydrocyanide on July 23, 2019, 02:21:25 pm
Mind if I put this in the final PDF?
Feel free to do that!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Hippoman on July 24, 2019, 06:57:39 pm
I noticed a few typos.

"Pieces of their flesh exploded of them as they writhed back and forth during the infinite rain of metal bullets" <- "exploded of them"

"Sultrangris had packed his merger belongings and was ready for his long journey to Archcrystal." <- "merger belongings"

A migrant you say?
What do we need to provide to be apart of such a legacy? Just a name?
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Sethatos on July 25, 2019, 01:03:57 pm
Ah thanks! I'll fix them. And yep! Just a name.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Hippoman on July 27, 2019, 07:32:50 am
I don't know if it's a very dwarfy name, but I've always enjoyed the name "Livos" for fantasy settings.
This is honestly the next Boatmurdered.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Superdorf on July 27, 2019, 07:38:09 am
This is honestly the next Boatmurdered.
Nahh, Boatmurdered died. Archcrystal is without equal.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: scourge728 on July 27, 2019, 09:34:35 am
Could I perhaps obtain a dwarf as well, under the name Scourge?
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: TheFlame52 on July 27, 2019, 09:36:03 am
I'd like a dwarf. Find a smith and name him after his favorite metal.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Sethatos on July 29, 2019, 02:03:16 pm
I'd like a dwarf. Find a smith and name him after his favorite metal.

You got it! And thanks for Bastiongate, it was a major inspiration for the Fort :)
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: TheFlame52 on July 29, 2019, 03:57:13 pm
I'd like a dwarf. Find a smith and name him after his favorite metal.
You got it! And thanks for Bastiongate, it was a major inspiration for the Fort :)
Really? Well, I'm glad to have inspired something so great. Though I am a bit jealous that you surpassed me in every way.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: sageleaf on August 04, 2019, 06:15:41 pm
If the end draws near, I would like to be a part, as a dwarf of any sort, named Sage if possible
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Carfter on August 05, 2019, 07:33:42 pm
If you have any spare Cheese makers, or anything equally worthless, i would very like to have one named "cast"  ;D
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Krakyziabr on August 09, 2019, 12:52:42 pm
It was amazing to read, thank you for your hard work!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: nbws_tempest on August 12, 2019, 10:36:30 pm
I dug up my old account in order to finally comment.

I found your forum post while reading about the HFZ. I'd recently picked up DF after an absense of about 10 years. It took me almost 2 weeks of using the occasional slack off time at work to get through the whole thing, worth every moment.

Its been an incredible ride, and an awesome story. I'm super impressed with the literal years of work you've put into the posts and the fortress! I'm glad I made it before the final few posts, looking forward to the triumphant end of the story!

I wouldn't want to be presumptuous enough to ask for a mention in one of your migrant's tales, but if you're looking for another backstory, I imagine a young dwarf, born in the backwaters of the safer parts of the dwarven worlds, far from the chaos and war surrounding the great tower. This dwarf grew up with the boredom of peaceful life, but always craved more. One day, an ancient traveler (borrowing from NC), many years past the age of her looks came to his village, another stop on her endless travels over the world. In exchange for food and board, she spun great tales of Archcrystal, the great tower, the home of the slayers of hell. She told stories of Demons vanquished, armies turned to zombies atop the surrounding ares of wild jungle and finally of the great and ancient portal, so revered by the dwarves of ArchCrystal, the greatest bastion against the eternal forces of hell. This dwarf, so enamored by the story, could not forget the tales, not after a week of the traveller moving on, not after the summer had past, not even after winter's last snowflakes had melted away. After dreaming of the fortress, and the great tales he could tell once he'd completed his pilgrimage, he could no longer sit by idly, living the boring life of a simple dwarven farmer. He took up his silver flask, passed down along his family, his best suit of dingo armor  and the iron battleaxe his father had once used to deal the killing blow to a troll in an ambush years past, and set off on his great pilgrimage. The Tower of Hell awaits his arrival

I'm actually kind of bummed that im done with it all now, once you've made the PDF I'll definitely do a re-reading. Maybe if you know a good YouTuber they might be able to do an epic retelling as I've seen some do in the past, be an easy way to share the greatness of the story and have it even more well known :)
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Gabrote42 on August 29, 2019, 05:02:01 pm
I have read through this in 3 month intervals since last year. It is an epic story which is made more awesome because it was all done by a player and not just an unusual bug. I love this story so much. Congratulations to the author.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Lunardog15 on September 04, 2019, 12:09:45 pm
just wanted to say this is amazing
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Sethatos on September 30, 2019, 04:01:39 pm
Coming up on an update soon, but in the meantime here is the tangled web of a family tree that highlights 480 years of inbreeding.  :D

http://dffd.bay12games.com/file.php?id=14549
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Lunardog15 on September 30, 2019, 06:39:48 pm
yayyyyyyyyyyyyyyyy
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: VABritto on October 01, 2019, 12:13:35 pm
If I can still chip in with a dwarf, I'd like one named Sam, a spear dwarf!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Fleeting Frames on October 01, 2019, 04:41:04 pm
That family...tree seems inappropriate, mountain seems better - could be indeed worked a bit into the narrative of Archcrystal:

The running theme of ancients, founders and former generations being greater and better than current generation, and the current generation allowing migrants and escaping out into the world.

The first generation was fine, completely individual seven dwarves, daring to walk the husking forest surface with no defence from walls or weapons.

The second generation wasn't inbred either, though potentially vulnerable to diseases.

The third generation was the one who had four of starting seven as grandparents. Completely homongous population, and it was either die out or marry a relative.

The fourth, fifth, sixth, etc. to penultimate generation engaged in increasingly Hapsburgian engagements. Lovemaking was no longer a job reserved for four dwarves in fortress and was instead democratized by the masses - even if still relatively rare, the (grand)parents of current generation thought "hold my cousin/niece/nephew!"; does anybody still alive recall a non-incestous marriage ceremony?

And now the current generation broke the mold of their parents and finally accepted migrants, even if often holding themselves to be superior to them. None of the migrants were acquitanced with Archcrystal's unique culture, separated from their origin by centuries of drift.

It'd be a bucketful of cold water if one of them mooded. Perhaps, the pebble, or an earring, that would start the avalanche.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: czolus on October 06, 2019, 05:03:28 pm
That family...tree seems inappropriate, mountain seems better - could be indeed worked a bit into the narrative of Archcrystal:

"Family braid", given all of the incest?
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: cyberwarrior on November 17, 2019, 10:52:34 pm
Congratulations! You basically beat the game!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: crupette on December 09, 2019, 05:19:43 pm
Holy shit this is fantastic
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: UristVanHelsing on December 13, 2019, 02:35:33 am
I can't wait for the final update. I started reading this yesterday at 11:30pm, it's now 2:33am and I read the whole thing through. Absolutley amazing. If we're still doing the migrant thing, I'd love to be Ukhin Leadjaw, a migrant who was captured by goblins but managed to escape (and got punched in the jaw a few too many times, hence the name).
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Sethatos on December 20, 2019, 04:15:31 pm
I still am taking migrant names! Just waiting until the Christmas break until I can properly finish the story. (hopefully :))
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Sanctume on December 20, 2019, 04:32:54 pm
I still am taking migrant names! Just waiting until the Christmas break until I can properly finish the story. (hopefully :))

I volunteer "Sanctume" as any migrant if I haven't yet.  ;D
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: shimmy10137 on January 02, 2020, 05:18:24 pm
First Post Ever!  WHOO! Finally made an account after lurking here for many, many years and loving all the DF Stories here! This is easily one of the best fortresses I have ever read on these forums and has inspired a ancient lurker to make a account just to say congrats on this magnificent fort. Patiently awaiting the ending and if Dwarfing is still open can I request:

Name: Shimmy 
Gender: (whatever is available, Male if possible)
Job: Any (Ancient Lurker as title if you want)

Even if Dwarfing doesn't happen still gonna love the end regardless!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: CaptainArchmage on March 01, 2020, 08:59:45 pm
Also would like a dwarf!

Name: CaptainArchmage
Gender: Male if possible (as above).
Job: Mechanic or Weaponsmith if possible.

Hope this fort ends with a "retire"!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: PhyroFox1 on March 10, 2020, 03:26:38 pm
I vish to be a dorf (or cave dragon)
named Phy
gender any,
occupation scholar, animal tamer, sworddwarf or cave dragon please.
Title: Re: Archcrystal: 450 years in a fortress [SPOILERS]
Post by: Trabber Shir on March 12, 2020, 10:36:23 am
143 pages... You have effectively written a book, Sethatos ;)

Haha I know and it’s not even freaking finished yet. :)
It still needs a lot of polish but I wanted to at least get it out there in some form for the people that asked so they wouldn’t have to navigate all of the forum posts.

As someone who just spent all night reading all 53 pages of an epic forum thread I will comment that if that was the goal, an edit of the OP would have been a more effective place to put the link.

With that said, I am glad you didn't, the thread was well worth reading.


edit:
« Last Edit: July 22, 2019, 12:14:53 pm by Sethatos »

I was apparently blind when I typed this... How did I miss the link last night? Glad I did.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Trabber Shir on March 12, 2020, 11:48:40 am
I am trying to parse the family tree. It illustrates some oddities and may have an issue or two.

Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Big_Strap on May 22, 2020, 08:23:36 am
I'm another lurker who made an account just to congratulate you on this awesome narrative! I'm so glad I did too, because this is a truly amazing story you've crafted here. If you're still accepting people who want their own small part in it...

Name: Arano
Gender: Either
Occupation: Anything, something artistic (engraver, sculptor, etc.) preferred.

Thank you so much for this awesome story.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Wayson on July 25, 2020, 05:04:31 pm
I made an account just now solely to comment here on this thread, after powering through it over the course of three nights.  I've looked at DF off and on since the Boatmurdered days but never can muster the will to power through until I get good.  You've clearly done that, in spades.  All hail the King of Hell!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: amy plumjack on July 27, 2020, 01:00:59 am
I really love this fortress and the narrative you create around it. If I can get a dwarf, I'd like her to be name Amy and have whatever occupation you want.

(as many other on this thread, I created an account because of your amazing work, thank you)
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: TheFlame52 on July 27, 2020, 03:33:28 pm
I think this fort wins the record for longest running save of all time. Amazing that it lasted this long without many bugs.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: VABritto on December 28, 2020, 04:11:33 pm
Any updates on the story? No pressure, just wondering!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: GOTOTOTOE on January 07, 2021, 12:47:20 pm
no updates in over 2 years. sad
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Schmaven on January 11, 2021, 05:04:33 pm
no updates in over 2 years. sad
The sheer epic quality of the fort negates the lack of updates.  My imagination assumes some amazing stuff is happening, and that the next update will be glorious.  Either way though, update or not, this fort is an illustration of how to win Dwarf Fortress.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: GOTOTOTOE on January 11, 2021, 05:43:07 pm
no updates in over 2 years. sad
The sheer epic quality of the fort negates the lack of updates.  My imagination assumes some amazing stuff is happening, and that the next update will be glorious.  Either way though, update or not, this fort is an illustration of how to win Dwarf Fortress.
oh there wont be he's mainly encouraging blindirl to beat his record now
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: VABritto on January 11, 2021, 07:30:18 pm
no updates in over 2 years. sad
The sheer epic quality of the fort negates the lack of updates.  My imagination assumes some amazing stuff is happening, and that the next update will be glorious.  Either way though, update or not, this fort is an illustration of how to win Dwarf Fortress.
oh there wont be he's mainly encouraging blindirl to beat his record now

Thanks for the information! Can you please elaborate a bit more on it? Where is this happening? Thanks again!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: GOTOTOTOE on January 11, 2021, 07:55:13 pm
no updates in over 2 years. sad
The sheer epic quality of the fort negates the lack of updates.  My imagination assumes some amazing stuff is happening, and that the next update will be glorious.  Either way though, update or not, this fort is an illustration of how to win Dwarf Fortress.
oh there wont be he's mainly encouraging blindirl to beat his record now
theres not many details haha, he just comes into the stream sometimes

Thanks for the information! Can you please elaborate a bit more on it? Where is this happening? Thanks again!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: VABritto on January 11, 2021, 08:27:49 pm
Your response didn't appear GOTOTOTOE
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: GOTOTOTOE on January 12, 2021, 04:32:19 am
Your response didn't appear GOTOTOTOE
wtf
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: VABritto on January 12, 2021, 10:52:57 am
no updates in over 2 years. sad
The sheer epic quality of the fort negates the lack of updates.  My imagination assumes some amazing stuff is happening, and that the next update will be glorious.  Either way though, update or not, this fort is an illustration of how to win Dwarf Fortress.
oh there wont be he's mainly encouraging blindirl to beat his record now
theres not many details haha, he just comes into the stream sometimes

Thanks for the information! Can you please elaborate a bit more on it? Where is this happening? Thanks again!

See? You basically quoted what was written before, but didn't put an answer yourself. Your post only shows an empty quotation.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Ziusudra on January 12, 2021, 01:39:14 pm
theres not many details haha, he just comes into the stream sometimes
This was added - only it's inside the quote instead of outside.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: VABritto on January 12, 2021, 01:57:20 pm
theres not many details haha, he just comes into the stream sometimes
This was added - only it's inside the quote instead of outside.

Ahh I see, now it makes sense lol Thanks mate! So this blindirl is trying to make a giant 500 year fort too right? Where can I see this? Is there a specific playlist where he is going about doing this?
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: GOTOTOTOE on January 12, 2021, 05:26:10 pm
theres not many details haha, he just comes into the stream sometimes
This was added - only it's inside the quote instead of outside.

Ahh I see, now it makes sense lol Thanks mate! So this blindirl is trying to make a giant 500 year fort too right? Where can I see this? Is there a specific playlist where he is going about doing this?
1000 years actually! you can see it here : https://www.youtube.com/watch?v=cKoyxw5SAFQ&list=PLcOt9GXNrkghLTHAvQ_dl4Xros6MGNVqG
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: VABritto on January 12, 2021, 08:00:58 pm
theres not many details haha, he just comes into the stream sometimes
This was added - only it's inside the quote instead of outside.

Ahh I see, now it makes sense lol Thanks mate! So this blindirl is trying to make a giant 500 year fort too right? Where can I see this? Is there a specific playlist where he is going about doing this?
1000 years actually! you can see it here : https://www.youtube.com/watch?v=cKoyxw5SAFQ&list=PLcOt9GXNrkghLTHAvQ_dl4Xros6MGNVqG

That's very interesting! I'm looking it up right now. I think I'll try my hand on a similar project, just for fun lol see how long my computer lasts.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: GOTOTOTOE on January 12, 2021, 09:50:47 pm
theres not many details haha, he just comes into the stream sometimes
This was added - only it's inside the quote instead of outside.

Ahh I see, now it makes sense lol Thanks mate! So this blindirl is trying to make a giant 500 year fort too right? Where can I see this? Is there a specific playlist where he is going about doing this?
1000 years actually! you can see it here : https://www.youtube.com/watch?v=cKoyxw5SAFQ&list=PLcOt9GXNrkghLTHAvQ_dl4Xros6MGNVqG

That's very interesting! I'm looking it up right now. I think I'll try my hand on a similar project, just for fun lol see how long my computer lasts.
1000 years is absolutely feasible if you limit your dwarves enough
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Sethatos on January 23, 2021, 11:29:02 pm
Just a heads up, I haven’t abandoned it. I had written an ending that upon later reading I realized I didn’t like. I will be finishing it. I’ll give myself a deadline of February 15th.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: TheFlame52 on January 23, 2021, 11:39:47 pm
Just a heads up, I haven’t abandoned it. I had written an ending that upon later reading I realized I didn’t like. I will be finishing it. I’ll give myself a deadline of February 15th.
Good to hear.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: DarthRubik on January 24, 2021, 02:19:52 pm
PTW
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Sir Elventide on January 30, 2021, 07:40:56 pm
I would not be surprised if it would be the demons who will end Archcrystal while much of the dwarven military is occupied with fighting off surface invaders and raiding foreign settlements. While the surfacers have to deal with each other and the wicked soot, the demons only have to deal with the defenders' lethal defenses. All it would take is several bombardments on different parts of the wall...

Anyway, I am amazed at your Guiness level achievement avd eagerly awaits its epic conclusion and the completion of three PDF!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: NCommander on February 09, 2021, 08:29:40 am
I got linked to this from elsewhere and its nice to know its still going with books two years later. Let me know if you need any modded for the finale.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Sethatos on February 15, 2021, 12:39:10 pm
((Just finishing up the last chapter before posting the next one.))

Gearg, Imic, Sam and Splint strapped their weapons to their backs and prepared to leave Granitebirds. The four friends enjoyed their military careers in the old Mountain Halls, but were tired of being outranked by the pompous idiots from Archcrystal. So they all decided it was time to become one of those pompous idiots and turn the tables. They knew that migrants were all given brand new equipment and sent out immediately, so they packed light and set off on the four day journey to the capital.

***

"I hate bars and live music," Livos muttered under his breath in the loud tavern called "The Wild Belly". Every part of dwarven happiness made him uncomfortable and he longed for a good seat in a quiet room. It didn't help that he was actually rather engaging in conversation and could fake interest incredibly well. These traits were poison to someone who preferred to be alone. He was a worshipper of Shin, God of the Moon and Sky which set him further apart from his underground brethren. This was also why he had come to Archcrystal, for they had the only dedicated temple to Shin in the world.
"Excuse me," Livos tapped the shoulder of a nearby patron, "Where is the temple to Shin?"
"What, Shin? That old place?"
Livos nodded, and the dwarf beside him rolled his eyes and simply pointed up. Livos stared up through the glass floors and cursed under his breath, "Of course it is..."

***

Flame the metalsmith had recently been exiled from his 7th Hillocks in 3 months for what they called "tantrums". They've all gone soft with their "manners" and "civilisation", and "basic dwarven decency to wear pants", he thought to himself. A long beard used to be the only clothing a good dwarf needed. Settlements usually welcomed a master metalsmith with open arms but Flame insisted on only working with his favourite metal: lead. He made everything out of it: lead cups, lead splints, lead buckets. Everyone always whined, "It's too heavy to use a lead cage, I don't feel good when I drink from this cup, etc." Pfft, get stronger then, he thought. He hugged all of his lead creations and packed his wagon again with all of his heavy belongings before heading to the last settlement in The Dipped Spears: the capital of Archcrystal.

***

The ingredients were as plain as ever. The three looked down at their creation for the duke of Waspwax with disdain and worried glances. It didn't take long for them to be banished by the duke's foul temper. Carfter, Sanctume, and Shimmy sat outside the gates of the city discussing their next move.
"What if we're just really bad at cooking?"
"Yeah if we were good at it, we would be successful by now."
Carfter the Cheesemaker gave them both a scolding look, "Get that nonsense out your heads! We just haven't found the right ingredients yet. Talent has to meet opportunity. And there's only one place we can find it."

***

She looked around at the glass library and let out a low whistle. She had heard this place described before but the novelty of seeing it for the first time was stunning as a scholar - all these books concentrated and and controlled in one place. No wonder Archcrystal ruled the world, they controlled the access to education and kept it literally out of reach for anyone else. The botanist had little time before she was noticed among the latest wave of new migrants. She reached into her bag and pulled out one of the many Jute Leaf quires and the "Sage of Leaves" began copying.

***

Cap the weaponsmith barely had time to register what was happening before he was pulled out of line at the latest arrival processing in Archcrystal. Most of his friends were being given weapons and armour and then sent off to war, but he was being lead down a different hallway to the north. Looking the through glass walls he could tell quite easily that they were prison cells, and not a place he wanted to be. A guard was seated and nodded as they approached. Cap and the soldier walked briskly past and the guard followed until they came to a door at the end. "Open it," the soldier commanded. Inside was a large dark cell in the corner of the fortress. Even though the glass was clear, there was very little light coming to the room making it hard to see. He could make out a dwarf crouched in the corner of a bed and a large object covered by a blanket to his right.
Flame the metalsmith looked up from his bed and spoke in an unnaturally high pitched voice, "Did you bring me the Archmage?
The guard rolled his eyes briefly, and gestured, "Yes, yes... he's right here. This is Cap...cap... Captain Archmage. He can help you."
Flame turned his back, and Cap looked incredulously at the soldier who whispered, "You're a mechanic right?"
Cap nodded slowly.
"Good, we need you tell us something."
The soldier stepped forward and pulled the blanket revealing the large metal machine.
"What the hell is he building."
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: TheFlame52 on February 15, 2021, 06:04:23 pm
Interesting!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Hippoman on February 16, 2021, 08:19:02 pm
I don't know how you managed it, but you wrote my character pretty accurately. I really do hate bars and usually enjoy the quiet.
Glad to see an update. Keep up the great work, man. Always worth the wait.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Enemy post on March 01, 2021, 05:58:57 pm
Looking forward to seeing the ending!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: k9wazere on March 05, 2021, 06:51:02 pm
Epic, and inspirational (read from 1 to 55 in a single evening, much fun!)

But also a bar much too high for any of my forts to ever measure up to!

Amazing to see what's possible, tho.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Darkflame on March 06, 2021, 10:29:00 am
Holy crap, this is amazing! PTW
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: dan84 on April 09, 2021, 05:11:32 pm
You know, you should ask someone like Kruggsmash to do some graphics for your write up.
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: Swenthorian on December 23, 2022, 06:39:53 pm
I read this earlier this year, and should have made an account to post on this thread then;  but nevertheless, here I am:
This fortress and story were awesome, and I loved every second.  And like the person two posts above me, I too read the whole thread in one evening.  :D
I feel like, if there's any way anyone can beat Dwarf Fortress... well, you did it!
Title: Re: Archcrystal: 470 years in a fortress [SPOILERS]
Post by: bool1989 on January 10, 2023, 02:51:23 pm
@Sethatos

Are you playing the steam edition now, and if so, when can we expect to see the fort?

Assuming you'll make it 200 years old like Archcrystal.
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: Sethatos on September 03, 2023, 03:15:25 pm
1st of Granite, Year 572
500th Year of Archcrystal
The Immense Design of Things

Ezost the demon slithered through his Slade fortress relentlessly. His goblin empire was crumbling, and all of his forces lay smashed around his final stronghold. He felt haunted by the dwarves of Archcrystal who had laid siege to the slade tower for years now and the last of its inhabitants were nearly starving or mutinous or both. Every plan to stop them had met with defeat and he was running out of options – save one. It was forbidden that he use it, part of a deal struck long ago at the beginning, but he was desperate now. There were rumours that the dwarf Necromancer of Archcrystal knew of its existence, and if that final secret was discovered by them…

He shuddered. It was said that demons felt no fear, so the sensation travelling through his nervous system was cold and foreign to him, like being lost on an endless glacier. His clawed hand was shaking as he turned the ancient bronze key into the door of slade again and opened it. There were still demons loyal to him here, but they were apprehensive now – the sting of their last attack all those years ago still fresh in their long memories. The glowing pits reflected a mindful mortality in their eyes now. Ezost nodded at them, and they began their long slow journey across the desolate plains of hell to a place ironically close to where Archcrystal stood – a place none of them had ever dared to go.

***

The fortress of Archcrystal stood as impenetrable as ever, it’s high glass parapets on the surface shining in the sunlight, and its labyrinth architecture in hell awash in an eternal pulsing glow. But there was a hidden rot within its walls. It wasn’t new, but it had persisted slowly and relentlessly. It needed vast amounts of immigration now to support the population as most of the original inhabitants had forgone having children long ago. At first, it was seen as a boon, having craftsdwarves of all kinds prop up the capital’s economy while the original inhabitants could descend further into decadence and hedonism. And it would have worked had they offered the same living standards to them, but the glassmakers weren’t making any more bedrooms, and even the extra ones were claimed by the mushrooming aristocracy. Consequently, the thousands of newcomers were forced to find shelter in statue gardens, hallways, and even the tombs. Their dream for a better life quickly became a nightmare as they were also treated poorly by the original residents who had grown racist to their own species.

Fath pondered this as he entered Doren’s tomb, which he often did recently, to reflect and meditate. There was a family huddled in the corner trying to move something heavy, which he ignored reflexively. He sat down in Doren’s old wooden folding chair and table which were the only objects of his stored there. The old wood was decaying badly, and Fath couldn’t bring himself to attempt to fix the rotting wood. He had a certain reverence for old objects, like the artifacts, and believed them to be perfect as they were.

But this time was different. As he slumped into the chair and leaned forward onto the table, both them crumpled under the pressure sending Fath reeling to the floor amidst a cloud of splinters and sawdust. Coughing he stood up and looked incredulously at the floor and what he had done. It was a heartbreaking sight, and he felt as if a small piece of him had suddenly been lost. He sat down between the rubble of the chair and the table and put his face in his hands. A moment later he felt a hand on his shoulder and he looked up. One member of the family he had ignored was offering him a cup full of plump helmet wine. Fath looked at the young adult dwarf strangely before accepting it and thanking her. He took a few long sips before absent mindedly sifting through the rubble with his free hand until something odd caught his eye. On the right side underneath the table he could make out some kind of carving. It had been hidden by the small drawer that now lay in pieces on the glass floor. He grasped the broken piece and blew away the dust from the inscription. It was a sentence: “… hell lies the immense design of things.” But it seemed to missing something at the beginning because there was a broken piece absent and what looked like the end of a letter scratched before the word “hell”. It was a small piece so probably only one word, and Fath sifted through all the pieces until he finally found what he was looking for. The small piece was fortunately intact and fit perfectly. He stared for a long moment at the complete message before him. The first word was: “Beneath”.

***

Phy was in the library studying when Fath strode in purposefully. She looked up from her book only passively before returning to the text. The sound of Fath rifling through book shelves brought her eyes back up to him in annoyance. He was searching feverishly for something – and making a mess. The only other scholar present was Euler who walked over and asked if they could help.

“I need every book ever written by Edzul Ironsword,” said Fath in a low growl.

Euler knew the books well so he started to assist. Eventually Phy’s interest got the better of her and she came over and asked, “What are you looking for in them, Fath?”

“A diagram. Measurements of the pits.”

“The pits?” asked Phy. The glowing pits beneath Archcrystal were a void so far as anyone knew. The cliffs were all straight down with no ledges or change in angle. Nothing ever came up out of them, and nothing that fell into them ever returned. In fact, the dwarves of Archcrystal disposed of their garbage into them because it was much more efficient than incinerating it with magma.

“There,” said Euler, “I think this might be the one you are looking for.”

Fath looked through the pages until at last he found the section he was searching for. The diagrams did indeed measure the glowing pits beneath Archcrystal – how far apart they were, slopes, and angles. But they all had the same depth: infinite. All except one. Occasionally, over the centuries, the dwarves of Archcrystal had taken scouting parties outside the walls into the slade caverns. Doren had lead most of them. Consequently, they had maps of the area surrounding the fortress. Fath’s attention lingered on a spot about 3 kilometers to the north where Edzul had made a few notes on the slopes of the pits there. They changed from acute to obtuse at varying depths, though it was clear he hadn’t had time to take proper measurements as the writing seemed scribbled and rushed. The depth simply read: “Infinite?”

“Did you find what you were looking for?” asked Euler.

“Not yet, but I think I’m about to. I think we’re going to need a scouting party to search this area north of the fortress,” said Fath as he marched towards the library doors.

Phy scoffed, “And how many dwarves do you think will sign up for that?”

Fath shrugged. “The ones I order to.”

***

Cap was sitting at his desk outside the cell he had guarded for decades when Gitzo came walking down the long hallway. Beside him was Fath whom he recognized, immediately from his confident and arrogant stride, not to mention his shimmering clothes of adamantine and gold foil. Cap stood at attention when they approached.

Gitzo nodded, “Cap. Is the machine finished?”

“Only the madman can know that for sure,” said Cap as he opened the door to the cell. “I’ve tried to make sense of it as best I could, but I don’t completely understand it truthfully – I just helped him assemble it,” he nodded at Fath who inclined his head back to him. “Plus, it’s never been tested.”

“How do you know?” asked Fath.

“Because he is still alive,” replied Cap.

Inside the cell was Flame the metalsmith prisoner, clearly trapped within his own ramblings, as he polished the machine. It was a large metal device the size of about three large horses. At the front, was a triangular metal plate that sloped back at the top and bottom. It was as wide as it was high with an even metal slit at the center, almost resembling a large spear point. Behind that were three large cylinders about a meter in diameter and maybe half a meter tall that fed into the front through the slit. At the back of the machine was an even larger cylinder that was very high and reached almost to the ceiling. It had several pipes protruding from it, as well as levers and circular cranks.

“Come! Come,” said Flame beckoning his guests forward. “I hope you all appreciate my wonder,” he laughed. “Do we finally get to test it?”

Fath looked for a moment before replying, “Can we at least put wheels on it?”

Flame brightened up instantly, “Of course! Wheels! Yes, yes wheels would get it from one place to another,” and he danced to another corner.

Fath looked to Cap, “See to it. Then bring it to the entrance.”

***

Ezost quickened his pace across the slade cavern floors, all the while glancing into the glowing pits as they passed them. He was more than halfway to his destination, but there were sightings from his demon allies that the dwarves were amassing some sort of raiding party at the entrance to Archcrystal. They couldn’t have known of his plan, he thought. Still, the coincidence was too troublesome to ignore.

“Gather some of our brethren,” Ezost hissed. “Kill as many dwarves you can, and make sure they do not come anywhere near us.”

Two of the demons glanced sideways to each other momentarily before gathering a large group to head towards the fortress.

***

The largest dwarven war party the world had ever seen now gathered at the entrance to hell. Word had spread quickly about the scouting party Fath intended to lead, and it quickly twisted its meaning through rumour into an invasion. Thousands of dwarves spilled out of the entrance. Most were immigrants of course escaping their precarious living situations in the glass tower. Most of them had grown up on stories of the dwarves invading hell and they were too far removed from the events to know any of the tragedy that accompanied those tales. Nevertheless, they were martially trained and well fed at least. They were joined by siege engineers pulling ballistas loaded with adamantine tipped missiles and finally by one strange machine pushed by a large group of dwarves.

Gearg, Imic, Sam and Splint all shoved the machine slowly forward. It was on wheels but was the heaviest thing they’d ever encountered.

“Did you have to make this thing out of lead?” Gearg barked.

“It’s just mostly lead,” Flame smiled behind them. He was tending to the long adamantine tubes protruding from the machine that were snaking their way to large steel tanks of liquid. These were pushed along behind the main machine and had valves at the front to operate them – one tank for magma, the other for water.

Gitzo turned to Cap and asked, “So is this just a Magma Furnace on wheels?”

“It uses the same principles. But that’s just the power source as far as I can tell. What happens when he turns it on is anybody’s guess,” replied Cap.

Behind them were Carfter, Sanctume, and Shimmy preparing their new fancy armor and handing out the new rations they had prepared: Minced hydra brain jerky. It had become a delicacy in the fortress, and they were welcomed wherever they went. Livos accepted the jerky and moved alongside Sultrangis who was pushing the other tank of liquid. Both of them had been forcefully volunteered for the task.

“Do you know where we are going?” asked Sultrangis.

“Not sure,” replied Livos. “Apparently they discovered something important in one of the pits that the nobles want.”

The large host of dwarven soldiers and war machines began to move ahead along the newly constructed glass road leading to the North. The glassmakers were quickly laying down each brick with the ancient technique they had perfected. It was a slow and steady pace that made the soldiers nervous, and that was with good reason. A scout reported that there was a large group of demons approaching from the north east.

“They seem well organized again,” said the scout. “Seems like they’ve taken our lessons to heart. Good thing we had so many volunteers.” The scout flashed a wicked grin and loaded his crossbow.

***

Meanwhile, Ezost had reached his destination. It was a large barren plateau of slade with a small glowing pit in the center. Surrounding it, were other pits of varying sizes that glowed just as eerily, but he moved straight for this one in the middle. He stopped a few meters from it and waited. The few demons that waited with him glanced around unknowingly. Then, to their complete surprise, creatures began to climb up out of the pit. Usually, if something ventured too close to a glowing pit it was like gravity increased 10 times and pulled whatever unfortunate thing down into eternity. So it was a shock to all but Ezost that these figures emerged from one of them.

They looked like demons but had different features and humanoid forms. The had armor and weapons of strikingly alien metals that reflected light strangely. When one of them spoke, it was with a booming voice that echoed across the plateau.

“Why do you come here, Ezost Shasargedor Bibarbanik?”

Ezost snarled, “Have you not been paying attention?!? Do you know what goes on out here? No, of course you don’t. You’re content to let us handle the dwarves.”

The glowing figure gave Ezost a quizzical look, “The dwarves? Is the endless demon army not enough for you? Are infinite numbers and infinite time not enough for you? The dwarves do not concern us. Their fortress will fall like every other despite this one’s longevity.”

“That is what I said, until they came for me – until they came for everyone. They will come for you as well,” said Ezost pointing a clawed talon at them. “Everyone else from the beginning is dead, by their hands! It is only a matter of time before they are on your doorstep as well.” Ezost clenched both of his fists towards his chest. “This was supposed to be ours. And I will not be the design of something else. Especially not them”

The glowing figure smirked, “I think you give them too much credit. Or perhaps we gave you too much. No matter, remember, we have all the time in the world. And I am not being hyperbolic.”

The sound of distant explosions carried from the south caused a low rumble and vibration that echoed off the jagged cliffs. Even far away the sounds of battle were unmistakable, and muted screams carried on the dry wind.

“Do you hear that?” asked Ezost. “I think every drop of that time is about to run out.”

The figure simply shook their head, “I don’t care what you think. We will not help you in your fight, because it is your fight, remember?”

Ezost clenched his jaw, “I don’t want your help fighting them. I need to come with you. I need to see… Armok.”

A silence passed over the gathering and the uneasy tension turned razor sharp suddenly.

“That is not possible, demon. You cannot break our agreement.”

“Watch me,” growled Ezost.

***

To the south, some of the fiercest hand to hand fighting ever seen by dwarves was taking place. Ballista bolts fired in unison tore their way through advancing demon formations. Demons the size of large trees crashed into armoured phalanxes of dwarves sending some of them flying through the air end over end. The steel of each dwarf scraped against each other as they were pushed relentlessly by a horde of demon muscle clawing its way forward. Catapults from the rear hurled giant rocks of galena down into the fray sending forth a thunderous sound that echoed everywhere. The last of the cave dragons also charged into the battle, biting and clawing at the mass of demon flesh in front of them. Even some of the tamed Hydras were thrown into the chaos.

For once, the battle was not looking good for the dwarves of Archcrystal. Their numbers were greater, but they were exposed out here so far away from their fortress. The minecarts couldn’t fire this far and there were no walls and fortifications to provide any cover. It was a theatre that favoured the demons immensely and it was beginning to show.

Gearg, Imic, Sam and Splint moved the machine into position. With a nod to Livos and Sultrangis the valves on the magma tanks were turned and the tubes connecting them to the machine began to glow bright red. The machine belched and sputtered for a moment but then hummed to life as the magma powered gears began to turn. The three large cylinders at the front began to turn faster and faster until they had achieved their desired speed and centrifugal force. The sound of the lead balls rolling into the cylinders was music to the ears of Flame who reveled watching his machine come to life. The centrifuges threw the lead shot through the slit in the front the very instant they came into contact with one another. The sound of the battle suddenly changed from battle cries and clashing steel, to the sound of thousands of projectiles whizzing through the air, punctuated by thuds and pings when they found a home.  There was almost no aiming the machine. It had one target: forward. Everything within a 60 degree cone in front of it was being torn to shreds by its merciless rate of fire. Dwarves and demons alike scrambled for cover, but the open battlefield that once favoured the demons now favoured nothing.

At last, the machine slowed to a halt and the air grew quiet. It was a heavy silence. Usually after a battle they were cries for help or cheers of victory, but not this time. The battlefield was deathly still for many uncomfortable moments before the dwarves organized themselves and began taking stock of their losses. Two thousand dwarves perished that day. The demons did not fare any better but Fath knew that this was a devastating loss to the identity of Archcrystal, and in a war of attrition the dwarves would surely lose.

As the remaining dwarves moved their dead several of the commanders were discussing the path ahead with Fath who’s temper had started to boil over. He was always furious at any kind of loss and even though it was technically a victory, this one stung.

“There might be more on the way,” said Gitzo. “What will we do if they attack again? I don’t think we have the numbers to repel another wave like that unless we turn that bloody machine on again.” He shivered.

Fath tried to think through his anger. “I have an idea,” said Fath. “It’s said that demons feel no fear. Let’s put that to the test. Gather a hundred or so of the demons. Try and find ones that are still clinging to life if you can – and I want ones that can bleed.” Fath walked over to one that was still twitching slightly. “Like this one,” he pointed. Fath took out his knife and started carving a symbol into its torso.

“Is… that supposed to scare them?” Gitzo asked.

Fath smirked and continued working, “No, this is just for my own personal satisfaction. I’m just being petty.”

***

The two winged demons watched the dwarves gather their dead from a safe distance to the north. They had been sent by Ezost to spy on their progress and hadn’t seen the battle, but they could definitely see the aftermath. They looked on to see the dwarves also lining up several of the fallen demons on the sides of the newly built glass road which was now steadily being built again.

“Let’s report back to Ezost. He will want to know the outcome quickly,” hissed Etar.

“Wait, I want to see what they are doing first,” replied Ozsit.

“Fine, but Ezost will want to know how many are left, and I don’t think he will be pleased,” said Etar as he sat down to watch as well.

“We are infinite in number, remember?”

Etar’s eye narrowed, “Are you sure, did you ever count?” The dry wind blew and kicked up the slade dust silently as Etar looked around. “If you ask me, it’s looking a little empty around here lately…”

“Quiet,” snarled Ozsit. “They are getting ready to move again.”

They watched as the dwarven force began to march forward. They had attached chains to the demons’ bodies that were pulled up by the cave dragons and Hydras as they marched. A hundred crucifixes, all evenly spaced along the new road, were lifted to stand tall as they passed by. Some of the crucified demons who were still alive writhed in agony as gravity pulled hard on their mangled flesh. The animals were also encouraged to nip at their wounds as they passed causing them to cry out in deafening shrieks that carried along the wind.

Etar and Ozsit glanced at each other apprehensively for a moment before taking off to fly towards Ezost. It was a short flight and they made good time from the tail wind at their backs before landing in front of their master. They looked around the plateau at another battle that had seemingly taken place.

“Master,” hissed Etar, “you… you killed the angels?”

“Our negotiations failed, but nevermind that,” growled Ezost. “What do you have to report?”

“Our brethren were defeated as you predicted, but they killed many and delayed them. They will most likely be here within the hour,” replied Etar.

“It will have to be enough,” said Ezost. “Take these bodies and toss them into the pits. I don’t want the dwarves to get their dirty little hands on these weapons.”

Ozsit glanced again at Etar before speaking, “There is one more thing, master. They are torturing our fallen brethren. The fallen are crucified and eaten alive. We are… cautious about facing such a foe. They also carved a symbol into each of their bodies - a number but I don’t what it means.”

Ezost frowned, “Why, what were the numbers?”

Ozsit squinted his dark eyes and shook his head, “They were all 5.”

***

Fath stepped onto the slade plateau and looked around. There were recent signs of a battle here and he noted the pools of blood that stained the ground. It was similar to any of the other desolate spots in hell, but after looking at it more closely he could see why Edzul had singled it out in his hurried notes. It was almost symmetrical and while there were glowing pits around the edges, the pit at the center looked too central to be random. He walked up to the pit in the center and looked down. It glowed like any other and seemed the same so Fath decided to test it. He threw a small stone into it and if fell normally until it was out of sight. Curiously, he got down on his stomach at the edge of the pit and grabbed a handful of dust. He blew it out of his hand and it carried across the opening. Fath smiled stood up brushing himself off.

“What is it?” asked Cap.

“The dust didn’t get sucked into the pit. It carried across it and floated normally. So this isn’t a normal pit,” replied Fath walking over to one of the wagons.

“So what does that mean?” inquired Gitzo.

“It means we’re going down,” said Fath. “I need some cranes constructed quickly, and tell the glassmakers I need them to start making some stairs down into the pit.”

Gitzo’s eyes grew a little wide, but he went on carrying out his orders. The glassmakers approached the pit cautiously and slowly placed the first clear glass block into place at the edge of the pit. They all winced as they lowered it below the plane of the opening, but nothing happened. It was true, it didn’t operate like the rest for some reason and they set about building the stairs downward.

Gearg, Imic, Sam and Splint pushed the machine towards the opening and then started to plan the construction of the cranes that would lower it down.

“I thought hell was the bottom and now we’re going beneath it?” Gearg shook his head.

“What, did you think it just stopped here? Of course there’s something beneath it. Has to be, right?” replied Imic.

“Does it have to be? Eventually things have to end don’t they?” said Sam. A low tremor shook the ground slowly and they all looked around for a moment before continuing their work.

“I don’t think that whatever is beneath hell wants us there,” said Splint smirking.

Gearg chuckled, “I don’t hell wants us here – or anywhere else for that matter. But we’ll go anyway and make ourselves at home. It’s what we dwarves do.”

Fath waited impatiently at the edge to the pit until finally the glass makers came up the newly created stairs. “You had better come and see this,” they said. He walked down with them for about a hundred meters until they came upon a large opening. It was hidden from above by a series of small overhangs and ledges almost deliberately. A dozen steps into the opening loomed a towering door – and it was made of steel. It stood slightly ajar and, upon closer inspection, it was recently smashed open on the left side by a powerful force of some kind.

Fath turned to Gitzo, “Bring everyone down here. Tell them to hurry with the cranes as well.”

A few hundred dwarves slowly descended down the glass staircase with their eyes wide open. Cap wondered quietly if the first dwarves who descended into hell had a similar experience, but as they reached the large steel door he realized this was something even more unique. Fath nodded to a few of the soldiers, “Open it.”

It took 30 dwarves with metal levers to pry open the door. It creaked loud groans as it opened, clearly unaccustomed to use. Beyond was a sight that was difficult to comprehend. It was a long hallway about 10 meters high and equally as wide made of solid steel. The steel was polished and slightly reflective like a dull mirror. The hallway extended forward as far as they could see and on the floor were several dead bodies of demons and – others that looked like demons but had strange armour and weapons made of metals the dwarves had never seen before. More fighting had obviously occurred here and there were clearly two sides to the conflict now. The dwarves crept forward slowly down the large hallway, regarding the bodies as they went. Cap walked alongside Fath down the smooth corridor.

“You know, I’ve listened to you give sermons,” said Cap.

“I’ve seen you there,” nodded Fath

“You think this is it?” asked Cap. “You think this is Armok?”

Fath took a deep breath in, “Maybe. I’ve always thought that Armok was us – or at least that’s the way it should be. We should be the creators and directors and designers. But I must admit it is kind of comforting to think there’s a creator behind all of this mess.”

Cap snorted as he stepped over a corpse, “A mess indeed. I don’t know if I’d find it comforting to know if there was a creator for all of this. I mean, look around you. It is a big mess - suffering everywhere. War, demons, the goddamn elves, disease, hell children with disease. Why would anyone make that? And if Armok did make it all, what do they do with it? Watch it? It doesn’t seem right if you ask me. So why would you believe in someone like that?”

A few moments later, the dwarven column ahead of them stopped. There was a large pile of dead bodies piled in the center of the corridor and the lead dwarves were inspecting them. Gitzo went over to one of the corpses and inspected its helmet. It was made of a  yellow metal that glowed like nothing he’d ever seen. As he stepped towards it he felt the floor beneath give way until he heard a quiet click. Suddenly, metal strands burst forth from the walls, floor, and ceiling ripping through the corpses in their way. The metal strands all met at a point in the middle of the hallway and began to form a large sphere.

“Trap! Get dow...” but before the shout finished leaving Gitzo’s mouth a bolt of lightning shot out of the center of the sphere burning a large hole into his chest. The lightning jumped instantly from dwarf to dwarf searing their flesh and a few dozen at the front fell lifeless to the steel floor. Screams of agony ripped through the hallway as more lightning shot forth into the dwarven formation. The rest scrambled for cover at the sides or behind other dead bodies on the floor of the passageway. At last the lightning struck something that didn’t fall.

Morulbisek, the largest and eldest cave dragon of Archcrystal shook off strike after strike of electricity from the floating metal sphere as he stomped forward. Its scales began to hiss and smoke with every blast but still he moved forward, propelled by centuries of growth and care until it was 30 centimeters in front of the sphere of death. If an inanimate floating metal sphere could blink it did now. Morulbisek let out a thundering roar that lasted nearly a full minute spraying saliva and vociferous sound everywhere in front of him. For a moment everything paused and then he clamped down on the horrible flying trap with jaws that pierced everything. The only sound now was a crunch of ancient teeth scraping against metal and a slow muffled satisfaction of a beast rumbling through the corridor.

Fath stood up from his crouched position alongside Cap who did not get up. He looked down and saw Cap sputtering blood through wheezing coughs. There was a singed hole in his abdomen and arterial blood was leaking onto the smooth steel floor.

Cap coughed, “See?” His voice was barely a whisper now, “Why would you?”

Fath stood up slowly and turned away as Cap died. Fath shrugged, “Because it sounds like something I would do.”

***

Fath strode forward to the front of the decimated column. The remaining dwarves were attempting medical care on the dying. “Leave them,” said Fath. “We have to catch up to whomever was here before us – and judging by these bodies we aren’t far behind.” One by one the dwarves slowly abandoned the dying, closing their senses to the last breaths of the fatally wounded.

“Also,” added Fath, “We should let the cave dragons go first.”

He glanced at Morubisek who obeyed with ancient practice.

At last they came to a large room. The steel walls glimmered with a hidden light source that also reflected the sounds of a fading battle. Ezost crouched at the end of the room with a wounded figure in his claws and another figure standing with a bright sword before him. The demon lunged towards the figure with the sword while tossing away the other. Ezost absorbed a strike to his torso and clamped down with his front claws on its legs and neck. In the next instant he tore the being in half and threw the severed pieces against the walls to splatter and drip slowly down its sleek metal. Ezost breathed heavily afterwards. His wounds bled profusely onto the cold metal floor. His breathing was slow and labored now as he glanced towards Fath at the entrance to the room.

“Now of all times,” Ezost wheezed. “Why now.” It was more of a ponderous statement than a question. He bled more and coughed while he struggled for the cold dry air. But still he raised himself, confident in his strength and ferocious ability to cling to life that was tempered by infinite time.

“You dwarves had hundreds of years to find this place, but you come here at this hour. Who told you? Are there more spies than I had guessed?”

Ezost slowly regained his strength and regenerated as he spoke. Perhaps he could stall for a moment longer before he struck. Fath entered the room. It was only him and Ezost now. The demon crouched awaiting an attack, but the dwarf in front of him simply stepped to one side.

“I’m not sure what you mean,” Fath replied. The confident dwarf unfolded a wooden chair and table and sat down in the large steel room patiently. “What is your name again?”

Ezost tried to breathe slowly and without pain for a moment, and he attempted to disregard Fath’s baited question. The demon could see more dwarves moving into place along the corridor while he waited for an attack. He just needed a little longer to regain his strength.

“Do you have any idea of what is in this place?” asked Ezost gesturing behind him at a huge steel cylinder. “Or are you still like a child stumbling into importance? I should give you death here and save you from what lies beyond. The immensity of it would crush you regardless.”

Fath had been writing as Ezost spoke and continued to outline the features of Ezost on his parchment. “Will it now?” Fath said without looking up. “When I find out I’ll tell you all about it. And yes I do know what it is there,” Fath looked up at Ezost, “it’s Armok.”

The demon’s eyes flashed and his posture stiffened. Confusion swirled through his mind. How. He tried to project a controlled exterior. The wound on his chest was closing quickly and he was almost ready. “Then bring your “mighty” dwarves in here and we will see who gives the lesson.”

Fath stood up, “Oh they won’t be doing anything.” Fath folded his table and chain and tucked them under his arm. The machine entered the room scraping against the sides of the doorway sending sparks and metallic shrieks into the room. Ezost stared unknowingly at it for a moment as Fath exited into the hallway. Its centrifuges were already at full speed.

“You won’t gai…” Ezost began to yell, but whatever words came next faded into oblivion as the machine spewed forth hundreds of metal shot into the room.  Fath heard screams and then nothing at all.

After the machine powered down, the dwarves entered the large room and surveyed the destruction inside. The chamber was awash in bodily fluids – red, yellow, black, and bright blue even. Some appendages could be identified but almost everything else looked like ground beef on the floor. The lead pellets barely even scuffed the polished steel walls of the place and Fath walked over to the giant metal cylinder at the end of the room. There was a latch on one side. Fath pulled it and the front of the cylinder slid open to reveal another smaller circular room.  The dwarves all peered inside. The room was empty except for a small lever at the end and Fath walked over to inspect it.

Sultrangis crouched closer to floor, “I think this platform is supposed to move.” He looked up, “And judging by that solid looking ceiling up there I’m betting it goes down.”

Fath nodded, “Let me try it first. Whatever is down there, even the demons were afraid of it. If I don’t come back, leave this place and seal it forever. Make sure it’s never found again.”

“Fath, are sure you want to do this?” asked Sultrangis.

Fath smirked, “Nope. But I’ll do it anyways.” He slid the door closed and pulled the lever. The ancient mechanisms creaked to life and the platform shuddered for a second before beginning to move down. He descended for what seemed like an impossibly long time before coming to a halt. Satisfied that there was no more movement from the platform, he opened the door.

All he could see was darkness beyond and he stepped out cautiously into it. He could see nothing above or below him as it was all bathed in a strange blackness. The ground seemed solid enough whatever it was made of. In front of him he could see something. It was tiny, or was it just far away? He couldn’t tell. It looked like a small white speck floating in the middle of the blackness – almost as if a wayward grain of sand found its way here to stain the otherwise perfect darkness.

He felt drawn to it and moved closer slowly. Fath reached out a hand towards it and felt the pull on him continue to increase until it surrounded his entire body. “Armok?” he whispered. And then everything that Fath ever was or ever would be purposefully moved forward into the immense design of things.

Epilogue

The two human soldiers, Olot and Artuk, moved through the dense jungle hacking away at the foliage as they went. They had been ordered to find a path for the rest of the army through the valley by the river.

“We must be close now,” said Olot turning to look behind him.

Artuk scanned the ground, “I think you’re right. Look at the ground. This must be the old road to the fortress.” The ground indeed showed signs of stonework that had been grown over and hidden by vegetation.

“Why do we even have to find Archcrystal anyways? The dwarves of that empire are all gone now,” said Olot.

“An entire dwarven civilization that conquered almost the entire world disappears overnight and you aren’t curious to find out why?” said Artuk

Olot brushed a large phantom spider off of his sleeve, “Well yes, but I’m still not sure why we need an army with us.”

“Can’t be too careful…” smiled Artuk. “It should be up ahead where the two rivers meet. I think I see a break in the trees up there.”

They came to the edge of the tree line and looked ahead into the open space. There stood the glass tower of Archcrystal projecting a long oppressive shadow against the late afternoon sun. Strangely the jungle had not even tried to reclaim the fortress or the land around it. There was a large wide circle of dirt where nothing grew surrounding it. In the dirt were several shambling figures walking back and forth mindedlessly.

“Undead?” asked Olot. “Don’t see many of them anymore. Are they dwarves?”

“Looks like goblins to me but it’s hard to tell from back here,” replied Artuk. “I’ll go in for a closer look, you go tell the others to get up here. They shouldn’t be far behind if they found the old road.”

Olot nodded and moved back into the jungle while Artuk stepped forward slowly and cautiously into the clearing. As he got closer the undead stopped moving and turned towards him in unison. One of the goblin corpses stepped through the middle of them and surprisingly began to speak.

“A human?” it hissed. “Know that this place is not for the living. Only death lurks here now.”

Artuk looked at the creature closely. It was covered in a dull blue dust. ‘Well time marches doesn’t it? And I’m afraid your time here is over. So… uh kindly shamble aside and there won’t be any trouble.”

“Arrogant human! I will enjoy eating your…”

The .50 caliber bullet struck the undead creature in the upper torso with 15,000 foot –pounds of force and 20,000 Joules of energy. In the same instant it created an expanding body cavity that pushed all of the organic material of the upper body outwards until it mystified. Whatever necromantic energies that held the rest of the body together were obliterated and the rest of the mutilated corpse flew backwards in several directions. The M2 machine gun continued firing at a pace of 1200 rounds a minute at the rest of the undead until there was nothing left moving.

“Cease fire!” shouted the commander from the tree line. Artuk got up from the ground that he had flattened against.

‘You could have given me an earlier heads up,” he said wryly. The bulldozers began pushing the trees down to allow the trucks to make their way into the clearing. In the distance a blue mist began moving into the clearing.

“Masks!” Yelled the commander.

Artuk put on his gasmask with the rest of them as the cloud passed by and drifted deeper into the jungle. He slung his rifle onto his shoulder and approached the entrance with Olot. The glass tower loomed taller above them as they got closer.

“Well, it doesn’t really look far up,” quipped Olot smiling behind his mask.

“Oh we’re not going up,” replied Artuk as they moved inside the entrance way and looked down through the clear glass floor.

The tower stood like a dagger that remained plunged into the center of the world. It hummed and pulsed with a dim glow again as it welcomed life inside it once more and until the end of time.
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: clinodev on September 03, 2023, 04:17:29 pm
Exciting times!
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: TheFlame52 on September 03, 2023, 06:31:51 pm
What an ending! And I was in it! I'm glad to see you're finally finished. Can we get a summary of sorts of those last 70 years?
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: Sethatos on September 03, 2023, 09:29:43 pm
Thanks! I can put together a few bullet points. Honestly not much happened hence the creative narrative at the end  :D
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: TheFlame52 on September 03, 2023, 10:30:59 pm
I'm not terribly surprised. Once you've done everything, there's not much left to do but maintain and wait.
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: Splint on September 03, 2023, 11:14:08 pm
Time certainly flied on that world, hadn't it? The last anyone had seen in that glass spire, people still used swords and axes.

Now it's rifles and machineguns. Interesting indeed.
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: Sethatos on September 04, 2023, 09:26:54 am
Heh yeah. I took some writer’s discretion for the time jump at the end. But who knows, maybe the humans weren’t the first to rediscover the tower? :D
And where did those undead goblins come from….
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: brewer bob on September 04, 2023, 12:20:22 pm
Oh my, now this was a pleasant surprise!
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: Maloy on September 05, 2023, 03:08:02 pm
What an ending!
Bittersweet yet powerful!
Only proper way to end such an epic and iconic story was with an Armok encounter!

So meta wise was the scene in the epilogue post-fortress abandonment?
I imagine an empire disappearing over night was that right?
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: Sethatos on September 05, 2023, 04:54:47 pm
Thank you! I was happy with the finish as it was hard to end.

I had written an ending for it a while ago that I didn't like where the fortress was destroyed so I never posted it. But a friend of mine I was talking to convinced me to have the fortress endure because she said she wanted to run a D&D campaign in the setting far after it was abandoned. So I liked that idea and rolled with it. I thought it would be cool if it was a structure that constantly drew in adventurers even up to the time where the world it takes place in has achieved World War 1 type weapons. So that was the inspiration for the time jump at the end. But maybe its abandoned, maybe it isn't... :D
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: TheFlame52 on September 05, 2023, 06:43:51 pm
I'm glad you were able to find some external motivation! That's the best kind of motivation.
Title: Re: Archcrystal: 500 years in a fortress [SPOILERS] Finished
Post by: gumball135 on January 31, 2024, 11:03:21 am
Necroing to say well done for reaching 500 years and finishing the story! Feels like you didn't get the response you deserved -- nonetheless, it's a worthy capstone to a HoL-enshrined fortress. Reading this was a real blast from the past for me because I was last active in the DF community 10+ years ago. Bravo again, I say!