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Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: Earwig on February 20, 2012, 05:19:42 pm

Title: Adventures on Monster Island
Post by: Earwig on February 20, 2012, 05:19:42 pm
Quote
CHAPTER 1: The vicious waterworld of Ötstuxmon (http://www.bay12forums.com/smf/index.php?topic=101941.msg3013638#msg3013638)
CHAPTER 2: Nganuz the Titan (http://www.bay12forums.com/smf/index.php?topic=101941.msg3015867#msg3015867)

  • Brief interlude with pictures to help visualize the world (http://www.bay12forums.com/smf/index.php?topic=101941.msg3018173#msg3018173)
  • How small the map is (http://www.bay12forums.com/smf/index.php?topic=101941.msg3018913#msg3018913)

CHAPTER 3: The Cyclopes of Titthalber (http://www.bay12forums.com/smf/index.php?topic=101941.msg3020240#msg3020240)
CHAPTER 4: Etha, the Hungry Head (http://www.bay12forums.com/smf/index.php?topic=101941.msg3020292#msg3020292)
  • Rendition of Etha, the Hungry Head (http://www.bay12forums.com/smf/index.php?topic=101941.msg3020504#msg3020504)
CHAPTER 5: The Dread Bilbo (http://www.bay12forums.com/smf/index.php?topic=101941.msg3023691#msg3023691)
CHAPTER 6: Everything in Murderation (http://www.bay12forums.com/smf/index.php?topic=101941.msg3067841#msg3067841)

!! How to Make Your Own Monster Island !! (http://www.bay12forums.com/smf/index.php?topic=101941.msg3180090#msg3180090)

Teaser: Into Nutcertain (http://www.bay12forums.com/smf/index.php?topic=101941.msg6055731#msg6055731)

CHAPTER 7: The Lives of Giants (http://www.bay12forums.com/smf/index.php?topic=101941.msg6056411#msg6056411)
Little Deathbringer (http://www.bay12forums.com/smf/index.php?topic=101941.msg6058165#msg6058165)
Ancient Memories (http://www.bay12forums.com/smf/index.php?topic=101941.msg6083655#msg6083655)
The First Mistake (http://www.bay12forums.com/smf/index.php?topic=101941.msg6103343#msg6103343)
The Safe Land (http://www.bay12forums.com/smf/index.php?topic=101941.msg6126230#msg6126230)


The vicious waterworld of Ötstuxmon ("The Cyclopean Plane") boasts only one island. Brutally devoid of natural life, Elifa Adapi, "The Island of Trotting", is coated in rolling dead hills known as Bostu Usnar, "The Hill of Juices". Undead, rotty juices, maybe, because no plant life can grow here. Undead animals thrash mindlessly through the brown underbrush. Monsters make their homes here, unable to live in the depths of the ocean. As a result the Legends are incredible and bizarre, with hundreds of monsters living together in complete harmony. Ötstuxmon is the only world I've ever seen that has no history of violence whatsoever. Makes you think, doesn't it?

Not me. I don't think at all when I make my Human Outsider. Who's this random jackass? Who cares? Let's kill some shit, and more importantly, let's die in a horrible way!

[Vanod Openedfires, Human Outsider]
[Professional Spearman, Competent Ambusher, Skilled Swimmer, Novice Observer, Novice Fighter, Adequate Wrestler, Skilled Dodger]

{He is incredibly muscular. His greasy hair is extremely long. He has a low voice. His ears have large hanging lobes. His slightly hooked nose is quite long. His slightly large-irised pale blue eyes are sunken. His short head is narrow. He has a deeply recessed chin. His lips are very thin. His hair is golden yellow. His skin is cinnamon.}

Vanod comes into being on The Hill of Juices, beneath the massive volcanic spire that rises from the bitter oceans- the only piece of land that breaks the surface of water in this realm. It also happens to be a place of extreme evil.

But it's the only home he knows.

---

So I'm slightly terrified, I admit it. I don't think I've ever been in a situation so... grim before. It's completely metal and I love it. I'm a naked, tan, muscular man with long flowing golden hair, a spear in one hand and a dagger in another, the only one of my kind, on a volcanic mountain of evil which is the only land in the entire world. As a result, every single monster in the world lives on this tiny island, and anything that isn't a monster is an undead abomination. If that's not badass I don't know what is. Frank Frazetta should be drawing this, not me.

At first I kind of puttered around. A couple of undead harpies tried to come at me and I skewered them on my primitive weapon. Whatever, Easy peasy. I'm a naked rock god hanging out on a volcano. What are you? A couple of picked-over chickens?
(Little would I know that later on I'd run into a huge chicken. Such is life on THE ISLAND OF TROTTING)

Anyway, after kicking a weasel skeleton down a cliff, I decided to head to the ocean to hunt. I can't butcher the Undead, and I figure the ocean is the only place to find still-meaty creatures to eat.

On my way over there I notice something. More like, "somethings". Over 60 "somethings". And I notice they're in a very dense rectangle around me. At first they kind of look like dead trees too. But the text box says otherwise.

"TROLLS!"

(https://media.discordapp.net/attachments/935174963885928448/941493482990755877/unknown.png)
(https://media.discordapp.net/attachments/935174963885928448/935182499431206932/troll1.JPG)

Trolls. I've never ever seen something like this in all my years of playing the game. Maybe I just haven't been playing it right till now?


I run like hell for the least concentrated side I can find, though I definitely don't have high hopes. I'll be surrounded by at least ten trolls just on the one side. But I really don't have a choice.

(https://media.discordapp.net/attachments/935174963885928448/935182583136944178/troll2.JPG)
Somehow, SOMEHOW, I manage to squirm awkwardly through their line. One troll swings at me, I counter attack with a stab in the arm.

(https://media.discordapp.net/attachments/935174963885928448/935182673717116948/troll3.JPG)

Several begin to punch violently at me, I stab another in the gut, and then... I'm free from the line.

I run as fast as I can to the nearby murky pool, hoping I can jump in and sneak out again... when I notice I'm cut off by a troupe of zombie rhesus macaques.
(https://media.discordapp.net/attachments/935174963885928448/935182768625831966/troll4.JPG)

And this just flings the trolls into a rage. They barrel towards the monkeys and completely forget about me. I slip off to the north and hide behind a tree.
Suckers.


I get down to the beach, butcher a beached shark due to a hilarious glitch where they fling themselves on land to try and eat me and then suffocate sadly, and I chow down. Unfortunately since I can't actually carry anything outside of what I can grasp, I have to carry the meat around in one clenched fist and my spear in the other. Oh well. No one ever said it'd be a clean existence. While my dagger is a valuable commodity, I'd rather have a fistful of meat to gnaw on as I traverse the island instead. I say goodbye to my knife and never look back.

Now that I'm well fed on greasy shark pizza, I head back inland towards a shrine. I'd never seen them before, so I was really curious about what I'd find inside.

(https://media.discordapp.net/attachments/935174963885928448/935183395372269578/BCs.JPG)

Turns out this is the hangout for most, if not all, of the bronze colossi that ever spawned, hanging out on the basalt cliff faces (some tiles actually grew moss! Very evocative) and staring bleakly out at a vile, ugly world.

Actually, they probably really like their island. No war or loss, just lots of chillaxing, and a big badass volcano to keep them warm. Maybe Vanod will turn into a vampire or something awesome like that and he can live in harmony with them too.

I leave them to their blank staring, because I really don't want to have my head bowled down the side of the cliff. I have a dangerous feeling that there are far more than 5 bronze colossi here, so of course I just barrel in.

(I just found out that Vanod means "Stranger" in human. So fitting for this world.)

Unfortunately there is no "in". The colossi just hang out on a well-paved basalt cliffside doing nothing. A bit disappointing. Well, see you.

I head  off, this time to the northeast, to a different shrine.

Another basalt temple rises from the cliffside, coated with even more moss. In the center of it stands only one creature:

(https://media.discordapp.net/attachments/935174963885928448/935184859633184838/hill_titan.JPG)

I don't think I've ever seen hill titans before in any game (just read about them in legends), so I guess I was expecting a giant or similar. Something kind of humanoid. Instead I get

(https://media.discordapp.net/attachments/935174963885928448/935185489361776670/chicken.JPG)
...A giant purple bug-chicken. Okay.

I try to make it seem a little more imposing in this drawing:

(https://media.discordapp.net/attachments/935174963885928448/935186083719831562/Nganuz_waits_final.png?width=290&height=676)

As majestic as the sight is, Vanod is no artist. He lacks our more developed sense of beauty. To him, he sees a feral beast waiting to be tamed by his spear. Except less dirty sounding. Get your mind out of the refuse stockpile.

The question now is... do I have a chance? Fuck it, let's just dive in. What have we got to lose? Vanod lunges forward.


to be continued?
Title: Re: Adventures on Monster Island
Post by: Kilroy the Grand on February 20, 2012, 05:34:13 pm
You better fucking continue >:U!
Title: Re: Adventures on Monster Island
Post by: Megaman_zx on February 20, 2012, 05:35:27 pm
Definitely one of the most epic stories i've seen on the adv mode forums.... and that picture you drew of the titan was amazing!!!

can't wait to see what happens next!!!!
Title: Re: Adventures on Monster Island
Post by: Neonivek on February 20, 2012, 05:39:32 pm
Ohhh gawd if you know what is good for you do not attack that Titan!
Title: Re: Adventures on Monster Island
Post by: Comito on February 20, 2012, 05:40:33 pm
MOAR!
Title: Re: Adventures on Monster Island
Post by: Andal on February 20, 2012, 05:45:59 pm
This is epic, and the pic is great.

If I have one request... can you put up the world seed at some point? (If you want to wait until after the story is all told, that's chill!) This place seems like adventure mode hardmode. And I like it.
Title: Re: Adventures on Monster Island
Post by: utilitarian on February 20, 2012, 05:55:18 pm

On my way over there I notice something. More like, "somethings". Over 60 "somethings". And I notice they're in a very dense rectangle around me. At first they kind of look like dead trees too. But the text box says otherwise.

(http://i41.tinypic.com/34q4aqg.jpg)



http://www.youtube.com/watch?v=IsZYPv9QWX0&feature=related

 :D
Title: Re: Adventures on Monster Island
Post by: Earwig on February 20, 2012, 06:00:12 pm
If I have one request... can you put up the world seed at some point? (If you want to wait until after the story is all told, that's chill!) This place seems like adventure mode hardmode. And I like it.

Absolutely. I'd like to do it after Vanod has met his demise though, ideally. I actually saved a game file of the world where I just had Vanod give in to starvation (in the middle of the trolls actually) for specifically that reason. Once all the trolls appeared I realized this might be a really fun adventure for other people to play with. I can also upload the world after Vanod bites it, but depending on how successful he is, it might not leave many monsters for other players, so I'll make sure to upload both versions.

Actually I have no idea how to upload just the seed. I can zip the whole world folder if people don't mind though. Unless someone can walk me through it, haha.
Title: Re: Adventures on Monster Island
Post by: Batmantis on February 20, 2012, 07:00:54 pm
I really look forward to playing with this seed, or the world folder sounds easier to me.

Epic tale and art, btw.
Title: Re: Adventures on Monster Island
Post by: SirAaronIII on February 20, 2012, 07:24:30 pm
This is beautiful.
Title: Re: Adventures on Monster Island
Post by: Kurtisk1 on February 20, 2012, 07:31:45 pm
This is amazing.  Also, anyway can you give us the world gen? 
Title: Re: Adventures on Monster Island
Post by: Earwig on February 21, 2012, 03:58:27 am
The fight is immediately going suspiciously well. Nganuz the Titan seems to only be capable of breathing... a cloud of frozen or boiling titan "extract" every move. It doesn't actually seem to do anything to my guy, but I try to stay out of it just in case. I manage to stab the scary critter in the leg and the wing, forcing it to stay earthbound. The fight becomes pages and pages of this:

(https://media.discordapp.net/attachments/935174963885928448/935186385390944356/nganuzfight.JPG)

With me scrambling around basalt pillars trying to dodge the dust. It hit me once and sent me flying. I can't figure out exactly what causes it, but I believe it's the boiling dust (there's boiling and freezing, or something). The freezing dust doesn't seem to do anything to me, but the boiling dust seems to be explosively forceful sometimes (or just so fast that it flings me off my feet). Either way, I've barely got a scratch on me- in fact I think it's just bruising from the earlier troll encounter- and I figure if I just keep dodging around pillars I should be okay.

(https://media.discordapp.net/attachments/935174963885928448/935196455784812564/nganuzfight3.JPG)

Thanks random eldritch temple-builders!

The fight is going on for so long that I almost wonder if the dumb thing is unkillable. I glance at its injury list and the first thing makes me almost feel bad for poor ol' Nganuz.

(https://media.discordapp.net/attachments/935174963885928448/935196519672467487/sad_nganuz.png)

All it wanted was Vanod's love. Well TOO BAD NGANUZ, Vanod only has a love for ADVENTURE.

Hilariously, it seems like the titan is hurting himself more than me, at first.

I've also been able to get a lot of really good shots in on it. I think that Vanod might be the most hardcore of any of my adventurers. Remember, he's doing all of this butt naked. No gear. No fancy steel weaponry. I bet if I got rid of the spear he'd just bite everyone to death.

After a few more tense moments, the worst happens:

(https://media.discordapp.net/attachments/935174963885928448/935197504708952104/here_we_go2.png)

The explosively powerful dust, with properties I'm still trying to figure out, smashed into Vanod full force, bruising his rippling manly abs, his lung, and his stomach. The Mortal Wound indicator flashes morosely from the bottom of the screen.

But this is Vanod. Vanod cannot die from a bruised lung! I will not allow it.

I crawl a few squares away, behind the same pillar that made my insides jelly, and then manage to sneak.
---

The crawl south is agonizing. I'm not sure if this will be the end of the adventure already. It'd be depressing if it was. The Mortal Wound, Winded, and Stunned indicators are glaring at me from the bottom of the screen. What a sad way to go.

Once I'm far enough away from the temple, I sleep as necessary for 8 hours.

...And wake up, perfectly healthy, a few undead harpies clattering towards me.

BUT WAIT! Not everything is okay. VANOD HUNGERS!

(https://media.discordapp.net/attachments/935174963885928448/935197973002997770/nganuzfight8.JPG)

That's better.

I kind of just roll over the harpies, then sneak again and start to head back to find Nganuz. ("Nganuz" means "Heather" in Goblin.)

Though the Titan is not where I left it, it's very easy to follow the blood trail up the cliff.

(https://media.discordapp.net/attachments/935174963885928448/935198730867589231/try_again.png)

Heather definitely didn't heal as well as I did.

(https://media.discordapp.net/attachments/935174963885928448/935198850304585830/try_again4.png)

(https://media.discordapp.net/attachments/935174963885928448/935198850564640788/try_again3.png)
I'm still bewildered and a little grossed out by the substance of "hill titan extract". And now it's coated in it, which is just nasty. I should give it a bath........ MADE OF SPEARS

Amazingly, I sneak up behind it, and manage to stick my spear in the left lung without it spotting me. It's not till the next jab to the titan's head that it spots me, and thus begins the dust spam again.
I get another stab in to its lung and then retreat from the dust cloud before it sends me flying.

Vanod gives a !!☼SHARK MEAT PUNCH☼!! for good measure.
(https://media.discordapp.net/attachments/935174963885928448/935199894979887154/SHARK_PUNCH.png)

While it's probably totally cool looking it's not especially effective. BUT NOW THEY KNOW THE FURY OF THE SHARK FIST

Vanod just keeps biting, punching, and kicking it after this point. Up till now he was using his spear like normal.
The fight is tense. I have to actively dodge behind pillars or risk being hurled by the waves of deadly dust. But in all of the confusion, finally...

[img to be added]

Yes

[img to be added]

YESSSSS!

[img to be added]
Consider yourself adventurer'd, Nganuz.

With this victory, I only have one thing left to do.

[img to be added]

I don't even want to think of what 480 meat must look like. Let's just pretend this makes sense. Or maybe Hill Titan is the lembas bread of meats. Maybe my guy will drag the entire carcass behind him and take big bites of it whenever he gets hungry.

Nganuz used to be associated with rivers, plants, nature, lies, and animals. Now it's just associated with nuggets.

With Nganuz slain, Vanod looks to the horizon. Where will his travels take him next? Wherever he goes, one thing's for certain;

he'll be doing it butt naked.
Title: Re: Adventures on Monster Island
Post by: kissa3 on February 21, 2012, 04:24:18 am
This is AWESOME!!!!!!!!!! Save scum him if you must. The Show must go on!
Title: Re: Adventures on Monster Island
Post by: saltmummy626 on February 21, 2012, 04:36:28 am
sweet jegus, thats like a conan epic except more with more nakedness and spears.
Title: Re: Adventures on Monster Island
Post by: Earwig on February 21, 2012, 04:48:03 am
This is AWESOME!!!!!!!!!! Save scum him if you must. The Show must go on!

Nooo, save scumming takes out all of the tension! Though if it'd be a lame way to go, I'll definitely do so. Like... tripping over a stick and his head flies off.

Actually no I'd totally keep that.

sweet jegus, thats like a conan epic except more with more nakedness and spears.

Only VERY slightly more nakedness. And Zula, one of my fave characters, was totally rockin' the spear (http://image.toutlecine.com/photos/c/o/n/conan-le-destructeur-84-06-g.jpg). I wish Vanod had her intense 80s hair though.  :'(

Thank you for the compliment! I love me some Conan.
Title: Re: Adventures on Monster Island
Post by: Tastysaurus Rex on February 21, 2012, 04:59:44 am
Hell YES!!! This is the best fucking thread! You better believe I'm following this tale to the end!

I'm really looking forward to getting the seed to this gen, even if it means Vanod's journey probably reached a conclusion. That'll be a bittersweet day. I'm kinda new to how this seed thing works though. Would the world be exactly the same? Like down to the titans and stuff? Cuz that would be kinda lame actually. Guess it's my job to explore new ground though.
Title: Re: Adventures on Monster Island
Post by: MasterMorality on February 21, 2012, 05:33:18 am
This was unexpectedly epic.
Title: Re: Adventures on Monster Island
Post by: TheLinguist on February 21, 2012, 05:45:23 am
There are actually four separate seed values: SEED (terrain, I think); HISTORY_SEED; NAME_SEED; and CREATURE_SEED.

So, afaik, it would be pretty straightforward to just omit the CREATURE_SEED and generate a similar, but not identical, adventure. The terrain would be much the same, yes, but the titans should be completely different.

I'm not entirely sure whether keeping the same SEED and NAME_SEED (but not CREATURE_SEED) would result in the same names for any historical figures that exist at year 1, however. Personally, I kinda hope it does have that result - it would be awesome to be able to compare notes on each world's Nganuz, for instance :).
Title: Re: Adventures on Monster Island
Post by: miauw62 on February 21, 2012, 05:52:10 am
Epic!
continue on whit this!
Title: Re: Adventures on Monster Island
Post by: Tastysaurus Rex on February 21, 2012, 06:17:29 am
There are actually four separate seed values: SEED (terrain, I think); HISTORY_SEED; NAME_SEED; and CREATURE_SEED.

So, afaik, it would be pretty straightforward to just omit the CREATURE_SEED and generate a similar, but not identical, adventure. The terrain would be much the same, yes, but the titans should be completely different.

I'm not entirely sure whether keeping the same SEED and NAME_SEED (but not CREATURE_SEED) would result in the same names for any historical figures that exist at year 1, however. Personally, I kinda hope it does have that result - it would be awesome to be able to compare notes on each world's Nganuz, for instance :).

Ok, that is a valid point. Still it would be nice to know I can just rearrange it when I want a new challenge.

Either way thanks for clearing that up.
Title: Re: Adventures on Monster Island
Post by: TheLinguist on February 21, 2012, 08:06:41 am
There are actually four separate seed values: SEED (terrain, I think); HISTORY_SEED; NAME_SEED; and CREATURE_SEED.

So, afaik, it would be pretty straightforward to just omit the CREATURE_SEED and generate a similar, but not identical, adventure. The terrain would be much the same, yes, but the titans should be completely different.

I'm not entirely sure whether keeping the same SEED and NAME_SEED (but not CREATURE_SEED) would result in the same names for any historical figures that exist at year 1, however. Personally, I kinda hope it does have that result - it would be awesome to be able to compare notes on each world's Nganuz, for instance :).

Ok, that is a valid point. Still it would be nice to know I can just rearrange it when I want a new challenge.

Either way thanks for clearing that up.

Yeah, unfortunately there's basically no way to change a DF world "just a little bit". World gen is a chaotic process, in the sense that a slight change early on can have huge repercussions later on - the "butterfly effect", as it's often known. Basically, your only options are to use the exact same seed; or try a different one, and hope that it results in a world that might share similar traits. So, you might be able to get another all-evil island world by using the same world gen parameters, but there's no way you'll be able to get another world that's like this one, but with slight terrain differences.

That being said, the fact that different processes use different seeds IS quite handy, since changing around the titans would at least provide some sense of variation to the world.
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 21, 2012, 08:55:29 am
Small question about titan gender confusion: Aren't chicken always female with rooster/cocks being male? Or is "chicken" in english language referring to both genders?
Title: Re: Adventures on Monster Island
Post by: Lordinquisitor on February 21, 2012, 09:19:26 am
Oh my gawd, i love that story and your drawing. :D
Title: Re: Adventures on Monster Island
Post by: mattyb3 on February 21, 2012, 10:18:06 am
You could post the entire save folder, thus allowing everyone to have the same world?

Also, amazing drawings!!
Title: Re: Adventures on Monster Island
Post by: NedeN on February 21, 2012, 12:50:42 pm
Small question about titan gender confusion: Aren't chicken always female with rooster/cocks being male? Or is "chicken" in english language referring to both genders?

Well a "Hen" is a female chicken and "Rooster" is a male.

OP, loved reading your adventure so far, please continue its always a nice treat hearing about a great adventurer, especially a naked nomad carrying around shark pizza  8)
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 21, 2012, 12:56:59 pm
Well, in Finnish "kana"(which means chicken) is the term for female while there is no term for both male & female ones so it is kind of confusing here  :P
Title: Re: Adventures on Monster Island
Post by: Neonivek on February 21, 2012, 01:10:18 pm
What is funny is the hero may get an unpleasant surprise later on.
Title: Re: Adventures on Monster Island
Post by: Earwig on February 21, 2012, 01:26:06 pm
Well, in Finnish "kana"(which means chicken) is the term for female while there is no term for both male & female ones so it is kind of confusing here  :P

Chicken is a gender-neutral term referring to the entire group of animals. As MaskedMiner said, "hen" is female, "rooster" or "cock" is male.

For instance, a "peacock" is actually referring to a male peafowl. It's just become shorthand to say "peacock" as the default word, because "peafowl" sounds a little... snobbish. The female of peafowl is peahen. Hopefully that help clears it up a little more. When I say "chicken", it doesn't specify gender in English, whereas if I had said "hen" or "rooster" from the start it would have.

Thanks for the response dudes! Hopefully Vanod continues to be awesome and doesn't die horribly in the next post or anything.
Title: Re: Adventures on Monster Island
Post by: NedeN on February 21, 2012, 01:31:09 pm
Well, in Finnish "kana"(which means chicken) is the term for female while there is no term for both male & female ones so it is kind of confusing here  :P

Chicken is a gender-neutral term referring to the entire group of animals. As MaskedMiner said, "hen" is female, "rooster" or "cock" is male.

For instance, a "peacock" is actually referring to a male peafowl. It's just become shorthand to say "peacock" as the default word, because "peafowl" sounds a little... snobbish. The female of peafowl is peahen. Hopefully that help clears it up a little more. When I say "chicken", it doesn't specify gender in English, whereas if I had said "hen" or "rooster" from the start it would have.

Thanks for the response dudes! Hopefully Vanod continues to be awesome and doesn't die horribly in the next post or anything.

You actually inspired me to make a badass outsider, granted my encounter with a titan was one-shotted by one of my crossbowman and then I was brutally murdered in a tomb... still it was awesome
Title: Re: Adventures on Monster Island
Post by: miauw62 on February 21, 2012, 02:06:44 pm
There are actually four separate seed values: SEED (terrain, I think); HISTORY_SEED; NAME_SEED; and CREATURE_SEED.

So, afaik, it would be pretty straightforward to just omit the CREATURE_SEED and generate a similar, but not identical, adventure. The terrain would be much the same, yes, but the titans should be completely different.

I'm not entirely sure whether keeping the same SEED and NAME_SEED (but not CREATURE_SEED) would result in the same names for any historical figures that exist at year 1, however. Personally, I kinda hope it does have that result - it would be awesome to be able to compare notes on each world's Nganuz, for instance :).

Ok, that is a valid point. Still it would be nice to know I can just rearrange it when I want a new challenge.

Either way thanks for clearing that up.

Yeah, unfortunately there's basically no way to change a DF world "just a little bit". World gen is a chaotic process, in the sense that a slight change early on can have huge repercussions later on - the "butterfly effect", as it's often known. Basically, your only options are to use the exact same seed; or try a different one, and hope that it results in a world that might share similar traits. So, you might be able to get another all-evil island world by using the same world gen parameters, but there's no way you'll be able to get another world that's like this one, but with slight terrain differences.

That being said, the fact that different processes use different seeds IS quite handy, since changing around the titans would at least provide some sense of variation to the world.

You could always use perfectworlddf to create a maximum evil island, and if its far enough from other civs the only chance of anybody settling there would be kobolds and goblins.
Title: Re: Adventures on Monster Island
Post by: Xotano on February 21, 2012, 02:10:56 pm
must have more story D:
Title: Re: Adventures on Monster Island
Post by: Kilroy the Grand on February 21, 2012, 03:34:37 pm
This entire thread reminds me of Heavy Metal.
Title: Re: Adventures on Monster Island
Post by: Lordinquisitor on February 21, 2012, 03:35:59 pm
And the story is fantastic. An empty island, full of undead, forgotten temples, the collossi staring down a cliff, a strnge chicken creature and one lonely adventurer.
Title: Re: Adventures on Monster Island
Post by: Earwig on February 21, 2012, 04:57:33 pm
I think my only goal is to survive, at this point. Which, despite Vanod's success with the Hill Titan, is highly unlikely. All it takes is sleeping in the wrong place and being jumped by 400 ogres.

So what to do? I mean, I could go around slaughtering more titans, that sounds fun. but I am really curious about the civilizations below ground. The only problem is I hate the underground. And with an outsider I don't know that I'll survive long at all against all the weird and wacky stuff down there. Uh... not that the stuff above-ground is normal, per se.

First thing's first, I want to draw up a map. The island happens to be on the edge of the world, though, so I imagine it's some kind of creepy you'll-fall-off-the-edge plane of existence. Even if Vanod wanted to leave, he can't. Not like he'd want to, there's tons of things to kill here.

For now I'll just post some photos of what I imagine the island to look like (though it'd probably be a lot grimmer, and I would draw it differently from these photos if I had the time, it gives a good idea of it though.

Basalt is an incredible rock, second favourite formation of mine next to the infamous badass bismuth bronze (http://www.webelements.com/_media/elements/element-pics-theo/83_Bi_1.jpg):

(http://i42.tinypic.com/300y3xu.jpg)(http://i39.tinypic.com/10poppt.jpg)
(http://i43.tinypic.com/2mgtun9.jpg)(http://i39.tinypic.com/2hybdpl.jpg)
(http://i39.tinypic.com/op31xl.jpg)(http://i41.tinypic.com/zvx5pl.jpg)

And what I imagine some of the forests must look like:

(http://i44.tinypic.com/iq94hx.jpg)
(http://i43.tinypic.com/176cu8.jpg)(http://i41.tinypic.com/jzcu28.jpg)
(http://i43.tinypic.com/2zdr78p.jpg)

And for the temples/labyrinths/etc carved from basalt, there are some truly remarkable real life examples of basalt temples:

(http://i.imgur.com/sEsDz.jpg)(http://i39.tinypic.com/11gr8fl.jpg)
(http://i42.tinypic.com/eik31t.jpg)(http://i.imgur.com/czYiR.jpg)

Though of course they'd probably be much more simple, rugged, and grimdark.

Real update will come soon, I think I found something to do. Plus a quick map of the island (what I've discovered so far). Be back soon.
Title: Re: Adventures on Monster Island
Post by: Newbunkle on February 21, 2012, 05:10:53 pm
Great write-up!
Title: Re: Adventures on Monster Island
Post by: raptorfangamer on February 21, 2012, 05:17:23 pm
"Adventures on Monster Island" Bay12 Thread slab
Adventures on Monster Island was a legendary Bay12 Thread slab.
The written portion consists of a *UNDEFINED* page chronicle entitled Adventures on Monster Island, authored by Earwig.
It concerns Vanod Openedfires spearman.
The writting is optimistic (60 trolls and still alive!)

that is all.
Title: Re: Adventures on Monster Island
Post by: Mudcrab on February 21, 2012, 05:18:15 pm
Eppiicccc!!!
Title: Re: Adventures on Monster Island
Post by: thendes on February 21, 2012, 05:35:32 pm
Commenting to be notified!
Title: Re: Adventures on Monster Island
Post by: truckman1 on February 21, 2012, 07:36:38 pm
Same here.
Are you sure you can even get into the underground?
Title: Re: Adventures on Monster Island
Post by: Earwig on February 21, 2012, 08:09:34 pm
Same here.
Are you sure you can even get into the underground?

(http://i40.tinypic.com/b7cq2o.jpg)
Title: Re: Adventures on Monster Island
Post by: NRDL on February 21, 2012, 08:21:37 pm
PTW.  ABSOLUTE WIN, this thread is. 
Title: Re: Adventures on Monster Island
Post by: nenjin on February 21, 2012, 08:22:03 pm
Awesome. I'd say retire Vanod for a minute so you can embark some dwarves to dig you an entrance....but that wouldn't be in keeping with Vanod's nekkid principles....plus it would rob him of his lone man status on the island. Can't wait to see Vanod serve the underground some spear.

Anyways, this has totally inspired me to try to do a monster island as well.
Title: Re: Adventures on Monster Island
Post by: Eric Blank on February 21, 2012, 08:24:34 pm
This seems worth watching.

By the way, how did you get Vanod out to an uninhabited, evil volcanic island? Cross a short stretch of ocean?
Title: Re: Adventures on Monster Island
Post by: Earwig on February 21, 2012, 08:43:41 pm
By the way, how did you get Vanod out to an uninhabited, evil volcanic island? Cross a short stretch of ocean?

Nope. It's the only land in the world. Just so people can see this (it's really not much to look at, but it'll drive the point home) this is the worldmap:

(http://i41.tinypic.com/2a0127d.jpg)

See that little speck of dust?
(http://i44.tinypic.com/x44qy8.jpg)

Yep.
Title: Re: Adventures on Monster Island
Post by: nenjin on February 21, 2012, 08:46:56 pm
Lol, the chances of reproducing that are slim.

Any idea what the actual size of the land mass is, like close to a pocket world? I'm thinking a pocket world with civs turned way down, everything evil jacked way up and a short history would kind of create a monster island.
Title: Re: Adventures on Monster Island
Post by: Earwig on February 21, 2012, 09:01:06 pm
Any idea what the actual size of the land mass is, like close to a pocket world? I'm thinking a pocket world with civs turned way down, everything evil jacked way up and a short history would kind of create a monster island.

Only issue there is I think there wouldn't be enough monsters. The island makes Pocket size look MASSIVE, honestly. There are almost 900 NAMED/Legends monsters (so; not even close to the fraction of monsters on the island overall) in a molecule of a Pocket island.

Pocket Island I made just for comparison, with world map to the right:
(http://i44.tinypic.com/2yjt3cn.jpg)

The Island of Trotting (this shows a little over half of the island) with world map:
(http://i41.tinypic.com/dnkrat.jpg)
Title: Re: Adventures on Monster Island
Post by: Chilton on February 21, 2012, 09:40:29 pm
That was fucking cool.
Title: Re: Adventures on Monster Island
Post by: Teldin on February 21, 2012, 10:31:48 pm
Why even fast-travel at all with a world that small? Just run across the terrible wasteland and don't worry about lame ambushes.

It should be your goal to kill and eat one of every creature that can be eaten, or just kill everything that can't.


Edit: Fantastic artwork, by the way. Do you do it for a living?
Title: Re: Adventures on Monster Island
Post by: smeeprocket on February 21, 2012, 10:58:13 pm
This thread is wonderful! Keep updating us!
Title: Re: Adventures on Monster Island
Post by: Earwig on February 21, 2012, 11:18:45 pm
Why even fast-travel at all with a world that small? Just run across the terrible wasteland and don't worry about lame ambushes.

I dunno, a mixture of habit and being really impatient. But I'll see how long it takes me to just hoof it from one end to the other. If it's manageable I could do it that way (though things like the 60 troll ambush won't happen anymore, which is sad).

It should be your goal to kill and eat one of every creature that can be eaten, or just kill everything that can't.

I think this is an acceptable goal that Vanod would strive for.

Edit: Fantastic artwork, by the way. Do you do it for a living?

Mostly a hobby, but I do enjoy doing it for moola as well where applicable.
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 21, 2012, 11:29:28 pm
I think that sleeping in lairs is safe... I might be wrong though.
Title: Re: Adventures on Monster Island
Post by: Tastysaurus Rex on February 22, 2012, 12:37:36 am
I think that sleeping in lairs is safe... I might be wrong though.

It is. I did it all the time in 2010.
Title: Re: Adventures on Monster Island
Post by: addictgamer on February 22, 2012, 01:08:33 am
Wow. This is the best world I've seen to date.

I'm going to be following this tale of Vanod and monster island.
Title: Re: Adventures on Monster Island
Post by: Weirdsound on February 22, 2012, 02:02:10 am
Posting to watch.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 22, 2012, 02:37:40 am
Vanod. The new Cacame. Better tasting, less filling.
Title: Re: Adventures on Monster Island
Post by: MasterMorality on February 22, 2012, 05:28:57 am
This definitely has the potential to rank up there with the legends of Dwarf Fortress.
Title: Re: Adventures on Monster Island
Post by: Earwig on February 22, 2012, 06:05:58 am
Taking advice from Teldin, I forewent the 'T'ravel and instead walked across the landscape, heading north.

(http://i40.tinypic.com/10o3era.jpg)

Right past a lair. The red sand gives way into the embankment and I immediately leap in. This should be perfectly safe!

I head in deeper and immediately see two cyclopes, and with another step I see two more.

(http://i40.tinypic.com/34j40ud.jpg)

Then another step and I hear even more. I'm... I'm sure this is still a good idea!

I walk up closer and another, named Ener, pops up from the shadows, turning his hideous green eye upon me. I take a step back from Ener, but it's too late, I've been spotted. Ener slams into me, but I scramble to my feet...

(http://i40.tinypic.com/f3tfeh.jpg)

...and plunge my spear deep into his chest, tearing his right lung open.

The next few rounds are frenzied, as more and more cyclopes lunge and grab me. I keep dodging away and trying to stab them in the head(s), but I only succeed in severing tendons... which is far less effective than it sounds. Time for chest wounds. Even if I have to bleed them out over several rounds, it'll be better than being dragged down and pulled apart by a bunch of slightly crippled cyclopes.

I manage to slowly and awkwardly roll outside, stabbing where possible.
(http://i41.tinypic.com/24fmy48.jpg)

They keep swinging gnarled fists at Vanod, bruising his limbs and grabbing with dirty hands on his face (one even grabs him by his teeth but loses their grasp in the next round). Frustration builds.

A giant cyclops woman stomps forward now. Cele Redtakers, the Quest of Forever, large and angry. She swings again at Vanod and his jaw sets.

Vanod doesn't get nervous when he's surrounded. No. It's a growing roar of blood in his ears, a pounding redness right behind his eyes, a tightness in his chest that builds into a powerful roar that shakes his throat.
(http://i43.tinypic.com/bgu23r.jpg)

The fight is dizzyingly quick. Vanod lays blow after blow, sticking them full of so many holes that they might as well be atomized.

(http://i44.tinypic.com/2vadv8i.jpg)
What's wrong guys

(http://i44.tinypic.com/34ga4pd.jpg)
Really? This is ... this is what we're doing?

The top cyclops is Cele Redtakers the Quest of Forever, and she's running the fuck away. This makes ME angry, nevermind Vanod. He starts beating the everliving shit out of these cyclopes. They become mangled and curl up in fetal positions as he stabs and stabs and stabs.

(http://i44.tinypic.com/21l0inb.jpg)

But they won't die! It's frustrating. Finally I aim for the throats. Pro tip: When the heads don't want to cave in, the throat is the next surest way to bleed them out immediately.

(http://i42.tinypic.com/nnjl8w.jpg)

No challenge for Vanod.

(http://i40.tinypic.com/346733o.jpg)

Going very well indeed.

(http://i39.tinypic.com/2dqoq6o.jpg)

Honestly I almost feel bad. These stupid monsters are just dropping like--

(http://i42.tinypic.com/2ln8zgn.jpg)


...


(http://i40.tinypic.com/2cz6b2p.jpg)

(http://i44.tinypic.com/16kz1y1.jpg)

(http://i41.tinypic.com/2uh8ilf.jpg)

When Vanod kills you, you STAY DEAD. >:I
Title: Re: Adventures on Monster Island
Post by: rhesusmacabre on February 22, 2012, 06:09:53 am
This is really fantastic. Great job Earwig!
Title: Re: Adventures on Monster Island
Post by: Earwig on February 22, 2012, 06:49:10 am
I head down into the lair to finish off the cowards who dared to hide from Vanod's naked onslaught.

(http://i41.tinypic.com/2eb8vhs.jpg)

The first one died in only a few turns, and the second one plowed into me until I stabbed him in the lung, and then he ran away. Like seriously, just bolted. (It was not very hard to find him, though.) I stab him in the guts and throat, he barfs on himself and then dies.

(http://oi39.tinypic.com/uts9y.jpg)

Cyclopes infestation: demolished.

I notice after I'm done killing everything that I finally have a title. I pray to Armok it's a good one. If I'm Vanod Openedfires the Umber Pouchesquenches or something, I am gonna be pissed.

(http://i40.tinypic.com/35m1qp4.jpg)

...I am okay with this.

I head north from the cave, skirting around the zombies that are now shambling around the mouth of the cave. I find the undead kind of annoying and very easy to collapse, but I really don't know whether they're actually defeatable or not. Worst case scenario, I can come back here later and finish them all off.

Only a few paces north of the cyclops cave, I find a new one, The Abated Depths. Should I go in? I kind of seesaw for a bit, but... Well, why not. I'm still pretty fresh and ready for deathventuring.

The cavern is very similar to the last one, a leftward curving tunnel under the earth, that terminates in a small room in the back. I wonder what monster is in this one? Maybe a scary one? MAYBE THE SCARIEST ONE??!

(http://i42.tinypic.com/2bwf0w.jpg)

...   <:1

(http://i41.tinypic.com/2rzyyk8.jpg)

<8(

Well, maybe it'll be a tough f

(http://i.imgur.com/J7OWA.png)
Oh come on.
(http://i40.tinypic.com/20syh68.jpg)
I can't watch this anymore
(http://i42.tinypic.com/23icpc4.jpg)
This is the stupidest monster.
Look how close these caves are. This isn't edited, this is just a screenshot.
(http://i44.tinypic.com/2r7ppjk.jpg)
I bet he got kicked out of the cyclops apartment because he was so stupid but he still thought they were friends so he moved in next door and would be all awkward and come over like
(http://i44.tinypic.com/14o29eu.jpg)
And it's just so outside of the cyclopes' comfort zone they just kind of let it happen because it's too weird to tell him no and it's not until they're picking his dirty underwear off of the cavern floor a month later and they find a bowl of curdled cereal under a rock that they finally break and kick him out again

(http://i41.tinypic.com/eg2ydw.jpg)

This was for the best. Get out of here Etha, no one likes you

With Etha taken down, that's two lairs cleared. The current map now:

(http://i44.tinypic.com/2956znm.jpg)

Hope you've been enjoying so far!
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 22, 2012, 07:00:10 am
This is funny. I laughed.
Title: Re: Adventures on Monster Island
Post by: Newbunkle on February 22, 2012, 07:19:36 am
The cartoons just make it more hilarious.
Title: Re: Adventures on Monster Island
Post by: Weirdsound on February 22, 2012, 08:02:50 am
This is epic. Very epic indeed.
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 22, 2012, 08:42:42 am
I still like wiki's interpretation of hungry heads better

http://dwarffortresswiki.org/index.php/Hungry_head (http://dwarffortresswiki.org/index.php/Hungry_head)

Of course, for all we know, they really look like cute talking cartoon heads xD

But yeah, epic! Also, is it possible for you to check if I was right with "Sleeping in lairs is safe" thing and then just save scum if I was wrong? Not that it matters, Vanod is probably gonna die epically fighting something anyway  :P Thats better alternative than starvation since there aren't even goblin fortresses...
Title: Re: Adventures on Monster Island
Post by: Earwig on February 22, 2012, 09:00:52 am
I still like wiki's interpretation of hungry heads better

http://dwarffortresswiki.org/index.php/Hungry_head (http://dwarffortresswiki.org/index.php/Hungry_head)

Of course, for all we know, they really look like cute talking cartoon heads xD

Actually, funny you should mention that, because I was already drawing a proper pic of Etha. I just thought it'd be funnier if it was literally a head for the comic. But this is the more realistic one I was doodling:

(http://i42.tinypic.com/f28180.jpg)

Don't worry, I pay attention to the descriptions more than the comic probably shows.
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 22, 2012, 09:02:56 am
I still like wiki's interpretation of hungry heads better

http://dwarffortresswiki.org/index.php/Hungry_head (http://dwarffortresswiki.org/index.php/Hungry_head)

Of course, for all we know, they really look like cute talking cartoon heads xD

But yeah, epic! Also, is it possible for you to check if I was right with "Sleeping in lairs is safe" thing and then just save scum if I was wrong? Not that it matters, Vanod is probably gonna die epically fighting something anyway  :P Thats better alternative than starvation since there aren't even goblin fortresses...

Actually, funny you should mention that, because I was already drawing a proper pic of Etha. I just thought it'd be funnier if it was literally a head for the comic. But this is the more realistic one I was doodling:

(http://i42.tinypic.com/20zp4k6.jpg)

Don't worry, I pay attention to the descriptions more than the comic probably shows.

Didn't mean to complain, I was just commenting xD BTW, cool pic o.o Not that your pics of the chicken monster and other drawn pics haven't shown already that you are awesome drawer xD
Title: Re: Adventures on Monster Island
Post by: Teldin on February 22, 2012, 09:13:23 am
So wait, the whole island is an evil biome?

It would be a shame if Vanod died from some kind of horrible flesh-eating weather phenomena.
Title: Re: Adventures on Monster Island
Post by: NRDL on February 22, 2012, 09:22:03 am
Loving it! 
Title: Re: Adventures on Monster Island
Post by: Murphy on February 22, 2012, 09:42:26 am
Badass. Always like to be present at the birth of a new legend. Posting to watch.
Title: Re: Adventures on Monster Island
Post by: Forumite on February 22, 2012, 10:04:29 am
I notice after I'm done killing everything that I finally have a title. I pray to Armok it's a good one. If I'm Vanod Openedfires the Umber Pouchesquenches or something, I am gonna be pissed.

(http://i40.tinypic.com/35m1qp4.jpg)

...I am okay with this.
Awesome titel for a monsterkilling, naked savage.
Title: Re: Adventures on Monster Island
Post by: Kilroy the Grand on February 22, 2012, 10:07:22 am
Earwig, have you ever put any thought into drawing one of every creature for the wiki? Because I'm loving your art.
Title: Re: Adventures on Monster Island
Post by: Earwig on February 22, 2012, 10:10:18 am
Art for the Trolls! encounter:
(http://i40.tinypic.com/261m13b.jpg)

Earwig, have you ever put any thought into drawing one of every creature for the wiki? Because I'm loving your art.

That'd be fun, though I'd worry about stepping on toes. Part of the fun of DF is the mental imagery. But yeah, I'd love to try something like that.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 22, 2012, 10:17:06 am
Earwig would you be interested in illustrating some of the creatures or landscapes in my forum game The Rabbit Hole? I'm looking for a good artist and from what I've seen your drawings are amazing. I'll PM you some of my ideas if you are interested.

Heres the link: http://www.bay12forums.com/smf/index.php?topic=102166.0 (http://www.bay12forums.com/smf/index.php?topic=102166.0)
Title: Re: Adventures on Monster Island
Post by: Earwig on February 22, 2012, 10:23:35 am
Earwig would you be interested in illustrating some of the creatures or landscapes in my forum game The Rabbit Hole? I'm looking for a good artist and from what I've seen your drawings are amazing. I'll PM you some of my ideas if you are interested.

Heres the link: http://www.bay12forums.com/smf/index.php?topic=102166.0 (http://www.bay12forums.com/smf/index.php?topic=102166.0)

Maybe! I don't want to say yes or no for sure right now. I'm pretty  busy with commissions and other thangs, this is my recreation. I don't know that I can handle two threads simultaneously, this one is already pretty labour intensive. But I will keep it in mind, how about. :]
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 22, 2012, 10:41:16 am
Earwig would you be interested in illustrating some of the creatures or landscapes in my forum game The Rabbit Hole? I'm looking for a good artist and from what I've seen your drawings are amazing. I'll PM you some of my ideas if you are interested.

Heres the link: http://www.bay12forums.com/smf/index.php?topic=102166.0 (http://www.bay12forums.com/smf/index.php?topic=102166.0)

Maybe! I don't want to say yes or no for sure right now. I'm pretty  busy with commissions and other thangs, this is my recreation. I don't know that I can handle two threads simultaneously, this one is already pretty labour intensive. But I will keep it in mind, how about. :]

No sweat. Be sure to pop in when things get rolling. It's fairly new at the moment so I'm spreading the word and would like to see your talent in my thread  :D.
Title: Re: Adventures on Monster Island
Post by: Groveller on February 22, 2012, 11:02:42 am
Everything about this screams awesome, then punches me in the face... but, like, in a good way.

Earwig, have you ever put any thought into drawing one of every creature for the wiki? Because I'm loving your art.

That would be so very cool...
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 22, 2012, 11:11:33 am
I agree with that its not a good idea to put images to wiki  :P

Best part of DF is to imagine things yourself, which is why wiki fan art(even the crayon drawings by Toady & Three Toes) shouldn't really be in the wiki. Or at least not on creature pages, there could be collection page for crayon art rewards and for fan art.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on February 22, 2012, 11:33:50 am
This is amazing. Always nice to see a legend in the making. PTW.
Title: Re: Adventures on Monster Island
Post by: Garath on February 22, 2012, 12:08:20 pm
Amazing art, amazing story. Sounds a bit like "magical portal to the evil world - looking for a way back... Poor man, there is no way back.

I keep hoping for him he'll find some human mummie or whatever, just to cover a bit
Title: Re: Adventures on Monster Island
Post by: truckman1 on February 22, 2012, 12:22:59 pm
Yeah, unfortunately there's basically no way to change a DF world "just a little bit". World gen is a chaotic process, in the sense that a slight change early on can have huge repercussions later on - the "butterfly effect", as it's often known. Basically, your only options are to use the exact same seed; or try a different one, and hope that it results in a world that might share similar traits. So, you might be able to get another all-evil island world by using the same world gen parameters, but there's no way you'll be able to get another world that's like this one, but with slight terrain differences.

I have a response to this, but I'm spoilering it because it's longish and completely off-topic to this awesome tale (I haven't read the thread's two most recent pages, so if our hero has already died, then sorry I guess.)

Spoiler (click to show/hide)
Title: Re: Adventures on Monster Island
Post by: Melagius on February 22, 2012, 01:36:45 pm
Truely, truely outrageous.
Title: Re: Adventures on Monster Island
Post by: Die Nacht on February 22, 2012, 02:40:36 pm
WOW! THIS IS EPIC!!
Title: Re: Adventures on Monster Island
Post by: Stoup on February 22, 2012, 05:30:43 pm
Amazing story, gent! Keep up the awesome work! I'll be following eagerly :D
Title: Re: Adventures on Monster Island
Post by: Siquo on February 22, 2012, 05:45:35 pm
Brilliant, and I love the art (both the comics and the "paintings")!
Title: Re: Adventures on Monster Island
Post by: Tastysaurus Rex on February 22, 2012, 06:06:21 pm
Yeah, unfortunately there's basically no way to change a DF world "just a little bit". World gen is a chaotic process, in the sense that a slight change early on can have huge repercussions later on - the "butterfly effect", as it's often known. Basically, your only options are to use the exact same seed; or try a different one, and hope that it results in a world that might share similar traits. So, you might be able to get another all-evil island world by using the same world gen parameters, but there's no way you'll be able to get another world that's like this one, but with slight terrain differences.

I have a response to this, but I'm spoilering it because it's longish and completely off-topic to this awesome tale (I haven't read the thread's two most recent pages, so if our hero has already died, then sorry I guess.)

Spoiler (click to show/hide)

Helpful. Thanks!

On-Topic Edit: Man, Hungry Heads ain't shit. I almost feel bad that a whole lair was wasted on one instead of something more interesting to fight. Though given the way Vanod straight murdered multiple semi-megabeasts seemingly without a scratch, uh, it might not matter much anyway.
Title: Re: Adventures on Monster Island
Post by: Pokon on February 22, 2012, 06:07:28 pm
Love this so much. The artwork just makes it even better.

Wait a moment....

I think I know this story.


A young blond human, the last of his kind, in a amazingly hostile world filled with strange and savage creatures, who travels around seeking ruins and places that might have been inhabited long ago?


Aaaadventure Time!
Title: Re: Adventures on Monster Island
Post by: Montague on February 22, 2012, 06:15:21 pm
So this tiny island has a large world gen quota of titans and monster population, right?
Title: Re: Adventures on Monster Island
Post by: Earwig on February 22, 2012, 06:31:06 pm
Man, Hungry Heads ain't shit. I almost feel bad that a whole lair was wasted on one instead of something more interesting to fight. Though given the way Vanod straight murdered multiple semi-megabeasts seemingly without a scratch, uh, it might not matter much anyway.

Yeah, I definitely wasn't expecting one lesser creature chilling in a lair when 900 monsters need homes (this makes it sound all tragic). Just another way that Etha is a JERK >:T

A young blond human, the last of his kind, in a amazingly hostile world filled with strange and savage creatures, who travels around seeking ruins and places that might have been inhabited long ago?


Aaaadventure Time!
Hahah! Maybe this is Finn all grown up into a hardass. 8'(    The loss of Jake drove him to naked madness.

So this tiny island has a large world gen quota of titans and monster population, right?

Medium world gen. I'd love to try this all again with a MASSIVE world, but honestly I'm happy as-is. It may be a short adventure but it's been pretty fun so far. :D
Title: Re: Adventures on Monster Island
Post by: Pokon on February 22, 2012, 06:42:17 pm

Hahah! Maybe this is Finn all grown up into a hardass. 8'(    The loss of Jake drove him to naked madness.


This, everyone, is what happens if the Lich wins in world gen. Not even a vampire left.
Title: Re: Adventures on Monster Island
Post by: Die Nacht on February 22, 2012, 06:52:28 pm
Wait, so was this world manual (meaning, advance parameters and stuff) or did it happen randomly? If manual, then why make the world so big with only one small island?
Title: Re: Adventures on Monster Island
Post by: Earwig on February 22, 2012, 06:58:42 pm
Wait, so was this world manual (meaning, advance parameters and stuff) or did it happen randomly?

Manual.

If manual, then why make the world so big with only one small island?

Complete fluke, unexepected but fun results of fiddling and watching different parameters. I thought it was pretty badass and unique, and it led me to taking special notice of the worldgen. I had made 10+ before this one, just fiddling about with all sorts of settings, and Ötstuxmon stood out to me as something that might be fun to run around in.
Title: Re: Adventures on Monster Island
Post by: Thecard on February 22, 2012, 08:06:21 pm
Huh.  Well, what setting did you use?  Also, I'm loving the art.  The Heartbroken drawing killed me, especially after the Heather joke.
Title: Re: Adventures on Monster Island
Post by: Nonsequitorian on February 22, 2012, 08:32:44 pm
I'm seriously loving this. There are no civilizations? So you'll always be naked and spear wielding? That's cool.
Title: Re: Adventures on Monster Island
Post by: Askot Bokbondeler on February 22, 2012, 08:46:55 pm
postin ta follow
Title: Re: Adventures on Monster Island
Post by: Rudefire on February 22, 2012, 08:47:23 pm
This is incredible. You may have finally given me the argument I need to convince my friends to start playing this game.
Title: Re: Adventures on Monster Island
Post by: Dante on February 22, 2012, 09:51:03 pm
Amazing story, amazing art. Posting to follow.
Title: Re: Adventures on Monster Island
Post by: Loud Whispers on February 22, 2012, 09:52:59 pm
PTW
Title: Re: Adventures on Monster Island
Post by: addictgamer on February 22, 2012, 11:54:17 pm
When I saw that comic with the floating head, I fell out of my chair laughing. That must have been the stupidest hungry head in existence.
The neighbors are not pleased, though, as that hungry head is now bugging them in hell.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 22, 2012, 11:56:04 pm
When I saw that comic with the floating head, I fell out of my chair laughing. That must have been the stupidest hungry head in existence.
The neighbors are not pleased, though, as that hungry head is now bugging them in hell.

That is their hell!!
Title: Re: Adventures on Monster Island
Post by: Earwig on February 23, 2012, 12:25:57 am
I head northward. I've decided I'm gonna go over the entire island, finding every lair, and murder every monster I find. Or die trying. Probably the latter.

(http://i8.photobucket.com/albums/a48/Earwig3/northward.png)

A rough-hewn basalt wall looms in front of me.

(http://i8.photobucket.com/albums/a48/Earwig3/wall.png)

I climb up top but it's literally just a plateau with a black sand top, so I clamber back down and double check my compass. Ah hah. They're underneath it!

I creep forward, noticing a door inside of a little hollow in the sand. It's made of ash wood.

(http://i8.photobucket.com/albums/a48/Earwig3/knockknock.png)

On a peaceful happy world such as this, no locks exist, so I walk right on in like I own the place. LOOK OUT, BILBO!

(http://i8.photobucket.com/albums/a48/Earwig3/lair.png)

Inside, there's a bunch of toad remains in an olivine (http://upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Peridot2.jpg/544px-Peridot2.jpg) mortar with a smoky quartz (http://www.crystalconnectioncenter.com/photos/Smokey_Quartz_Points.jpg) pestle.  Really quite pretty. Uh, despite the toad mush. Who the fuck mushes up toads in a mortar and pestle, seriously? Unless they have no teeth. That'd be sad. 8(

In the south is a quern made out of pipe opal (http://www.mhhe.com/earthsci/geology/hibbard/images/550_0033.jpg), which is also a truly beautiful mineral (http://upload.wikimedia.org/wikipedia/commons/a/aa/WLA_hmns_Fiery_Opal_Opalville_Mine.jpg). Look at that. That is some gorgeous goddamn geology, god damnit ugh it makes me so angry I gotta go eat some monsters

(http://i8.photobucket.com/albums/a48/Earwig3/hellooooo.png)

I head deeper in to find Mr. Bilbo Toadpaste. And not surprisingly, he's just kind of chilling out like most of these monsters seem to do on this island.

(http://i43.tinypic.com/2rrxs3s.jpg)

His name is Anaÿa, which I think is super dumb. So I fix it for him.
(http://i8.photobucket.com/albums/a48/Earwig3/waybetter.png)

That's better.

Vanod creeps up behind him, his breath quiet, his sunken eyes wide with bloodlust.

Bilbo feels a prickle, a coldness, at the back of his neck. The glare of a predator... THE predator... is upon him
(http://i8.photobucket.com/albums/a48/Earwig3/bilboflat.png)

He calls out in a nervous squeak:
(http://i8.photobucket.com/albums/a48/Earwig3/haha.png)
ha ha okay I will

Vanod calls his bluff, leaping from the shadows and stabbing right through Bilbo's leg, pinning him briefly to the floor with a soft chuff of sand.

(http://i8.photobucket.com/albums/a48/Earwig3/bilbofalls1.png)

Bilbo manages to hit Vanod in the right foot, but it only manages to bruise Vanod's muscle. Negligible. Vanod bites back with a swing of his well-bloodied spear:

(http://i8.photobucket.com/albums/a48/Earwig3/noseless.png)

Bilbo's screams of pain make Vanod's mouth water, and he can't wait any longer.

(http://i8.photobucket.com/albums/a48/Earwig3/mmmyummy.png)

He shakes Bilbo around like a helpless rabbit in the jaws of... a feral Vanod, spilling his filthy guts onto the sandy cavern floor. Bilbo tries feebly to bite Vanod back, but only manages to bruise Vanod's left hand slightly.

(http://i8.photobucket.com/albums/a48/Earwig3/gnom.png)

Another savage bite, and then Vanod leaps away as Bilbo tries in vain to hit him. Bilbo thrashes in his pooling blood and spilled intestines as Vanod skirts back in the shadows.

Vanod paces.

The monster is pathetic.

Pathetically DELICIOUS.

A running leap and Bilbo is skewered through the chest, falling with a bloody, spluttering groan.

(http://i41.tinypic.com/50jnew.jpg)

Another lair down.

I glance at my eat/drink inventory and make a face. Vanod must look like a giant red blob. He has 222 separate entries for blood splatters covering every inch of his body, including his tongue/mouth. At least he won't go thirsty.

I sleep for 8 hours inside of Bilbo's eviscerated corpse (and I thought he smelled bad on the outside) and awaken in the middle of the night.  Looks like lairs ARE safe to sleep in. This will make things even more painless as I march on.

Vanod is ready to continue the monster buffet.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 23, 2012, 12:51:47 am
How to Serve Monsters is a book 156 pages long authored by Vanod Openedfires the Awe-Inspiring Distraction. The writing is both simple and delicious.
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 23, 2012, 02:21:25 am
Anaya is stupid name? .-. Well, it does sound feminine I guess for male creature... Anyhoo, yeah, random night creatures somehow manage to be either super weak or super good at using knives  :P Anyhoo, waiting for more updates :3
Title: Re: Adventures on Monster Island
Post by: Eric Blank on February 23, 2012, 03:04:53 am
Seems like Vanod is everything unleashed from Pandora's Box wrapped up in one cruel little baastard, murdering the fuck out of a world full of otherwise completely benign settlers.

And the poor bastards didn't even see it coming.
Title: Re: Adventures on Monster Island
Post by: Tastysaurus Rex on February 23, 2012, 03:29:55 am
Seems like Vanod is everything unleashed from Pandora's Box wrapped up in one cruel little baastard, murdering the fuck out of a world full of otherwise completely benign settlers.

And the poor bastards didn't even see it coming.

Here here! In Ötstuxmon there is but one megabeast, and his name is Vanod!!!!
Title: Re: Adventures on Monster Island
Post by: Kilroy the Grand on February 23, 2012, 03:34:50 am
Again, this thread is the best one ever. This has to be achieved.
Title: Re: Adventures on Monster Island
Post by: maki32 on February 23, 2012, 05:38:23 am
This story is epic! I wish to have the world seed to generate in my DF and kills hordes and hordes of monsters!
Title: Re: Adventures on Monster Island
Post by: Garath on February 23, 2012, 06:13:43 am
think the story of Vanod will be worthy adding to tvtropes?
Title: Re: Adventures on Monster Island
Post by: Drevlin on February 23, 2012, 06:19:47 am
This is amazing! Posting to follow
Title: Re: Adventures on Monster Island
Post by: NRDL on February 23, 2012, 06:20:22 am
Really kewl.  I loved the Bilbo part.  What exactly were the world gen parameters for this? 
Title: Re: Adventures on Monster Island
Post by: aeonmyst on February 23, 2012, 06:23:19 am
Morul, Cacame, and Vanod. A dwarf, an elf and a human.

I can already see them in this scene (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnflinchingWalk), with exploding goblin gore in the background   8)
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 23, 2012, 06:26:48 am
If you guys want 100% good/evil world on your own, just put maximum amount of "good/evil in the small/medium/large region" in advanced world gen.
Title: Re: Adventures on Monster Island
Post by: NRDL on February 23, 2012, 06:30:39 am
Tried just putting max evil...1400 rejected worlds and counting.  Probably need to add good too, huh?
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 23, 2012, 06:34:43 am
Tried just putting max evil...1400 rejected worlds and counting.  Probably need to add good too, huh?

No, you need to put good at zero.

And put "No" to "Playable civilizations required".

Why? On evil biomes, only goblins can live, and in good biomes only elves can live. Which means no dwarfs. Not sure about kobolds. Anyway, it means that you can only play as human outsider, unless you play 100% in which case you can play with elves.

Though, no matter what you do, its unlikely that you will create awesomeness that is one tinier than pocketworld evil island that is only land in whole large world with all other areas being sea.
Title: Re: Adventures on Monster Island
Post by: Rosomack on February 23, 2012, 07:42:41 am
You inspired me to try playing as an outsider on a regular world. I came to the conclusion that playing without a huge warband (preferably one companion to avoid bogeys) actually makes the game much more fun :).

Pity that my companion died serving as a pincushion for kobold bowmen. He bled out while I was sleeping so bogeys appeared. I thought I could lose them by crossing a river, so I jumped down a cliff and POW! I classify this as an epic fail - the river was there, but it was bloody frozen...  :D. At least my character died immediately...
Title: Re: Adventures on Monster Island
Post by: Guardian G.I. on February 23, 2012, 07:59:44 am
Great gouts of steaming magma on a beeline for the orphanage!
The story and the art are Überawesome.
Title: Re: Adventures on Monster Island
Post by: Xotano on February 23, 2012, 08:22:39 am
i think the fact that it is a large map with a less than pocket sized island on it is why the island has such high populations of trolls and whatnot, instead of being just about anywhere other then that island they are forced to be on the island, which is prolly why he got ambushed by 20+ trolls even without companions.
Title: Re: Adventures on Monster Island
Post by: miauw62 on February 23, 2012, 08:35:46 am
If anybody wants to recreate, i highly recommend PerfectWorldDF
you can even configure evilness and whatnot.
Title: Re: Adventures on Monster Island
Post by: Teldin on February 23, 2012, 08:40:19 am
I think what we really need to see is a picture of Vanod shaking Bilbo around by the throat.

Poor elephant monster! We hardly knew ye. Bet he tasted good though. And JUST as he was settling down for a nice dinner of +toad paste+ on toast.
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 23, 2012, 10:08:52 am
I think what we really need to see is a picture of Vanod shaking Bilbo around by the throat.

Poor elephant monster! We hardly knew ye. Bet he tasted good though. And JUST as he was settling down for a nice dinner of +toad paste+ on toast.

Hey, Vanod maybe naked guy with spear and knife, but hes not an elf  :P*referring to the fact that you can't butcher sapient beings*
Title: Re: Adventures on Monster Island
Post by: Weirdsound on February 23, 2012, 10:59:05 am
I think you totally can if you let yourself get hungry enough.
Title: Re: Adventures on Monster Island
Post by: Rosomack on February 23, 2012, 11:47:05 am
The most awesome thing is that he managed to survive what I think would be too much for a regular adventurer and did that naked. I imagine that either he will finally succumb to some giant beastie or, more probably, he will exterminate every single living (and undead) being on the island :). That would be an epic achievement!
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 23, 2012, 11:57:06 am
I think what we really need to see is a picture of Vanod shaking Bilbo around by the throat.

Poor elephant monster! We hardly knew ye. Bet he tasted good though. And JUST as he was settling down for a nice dinner of +toad paste+ on toast.

Hey, Vanod maybe naked guy with spear and knife, but hes not an elf  :P*referring to the fact that you can't butcher sapient beings*

He doesn't have the knife anymore. Vanod traded it for a *MEAT FIST!!!*.
Title: Re: Adventures on Monster Island
Post by: Awessum Possum on February 23, 2012, 02:05:44 pm
This is full of win. I dub thee Vanod the Barbarian.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 23, 2012, 02:23:44 pm
This is full of win. I dub thee Vanod the Barbarian.

(http://gifs.gifbin.com/062009/1245401327_conan_the_barbarian.gif)
Title: Re: Adventures on Monster Island
Post by: Bluesproto on February 23, 2012, 03:30:45 pm
I think i've fallen in love with this story. It simply looks... Great.

PS: When i read the name of the lumbering monster, "Anaya", I really laughed, as here in Spain, it is the name of a well known publishing house that makes the text books for students. F*** you Maths XD
Title: Re: Adventures on Monster Island
Post by: addictgamer on February 23, 2012, 04:41:18 pm
PS: When i read the name of the lumbering monster, "Anaya", I really laughed, as here in Spain, it is the name of a well known publishing house that makes the text books for students. F*** you Maths XD

And you can thank Vanod for putting an end to their reign of terror, as their leader is now a naked man with a spear's tent.

So when you stabbed off Bilbo's trunk, you turned him into a noseless cyclops, eh? I find that imagery amusing.
Title: Re: Adventures on Monster Island
Post by: Kilroy the Grand on February 23, 2012, 04:46:13 pm
Does perfectworld work with the new version?
Title: Re: Adventures on Monster Island
Post by: addictgamer on February 23, 2012, 06:44:13 pm
Does perfectworld work with the new version?

Indeed it does.
Title: Re: Adventures on Monster Island
Post by: Kilroy the Grand on February 23, 2012, 07:01:27 pm
Does perfectworld work with the new version?

Indeed it does.

Now I just need to figure out how the hell to work it.
Title: Re: Adventures on Monster Island
Post by: nenjin on February 23, 2012, 07:16:08 pm
The most awesome thing is that he managed to survive what I think would be too much for a regular adventurer and did that naked. I imagine that either he will finally succumb to some giant beastie or, more probably, he will exterminate every single living (and undead) being on the island :). That would be an epic achievement!

Somehow I think even Vanod wouldn't do so well against one bandit armed with a bow in this version. And he wouldn't get to eat him even if he did win, which is the real tragedy.
Title: Re: Adventures on Monster Island
Post by: Thecard on February 23, 2012, 07:45:49 pm
The most awesome thing is that he managed to survive what I think would be too much for a regular adventurer and did that naked. I imagine that either he will finally succumb to some giant beastie or, more probably, he will exterminate every single living (and undead) being on the island :). That would be an epic achievement!

Somehow I think even Vanod wouldn't do so well against one bandit armed with a bow in this version. And he wouldn't get to eat him even if he did win, which is the real tragedy.
Indeed it would.  Luckily, everything is DEAD.  No bandits for Vanod.
Title: Re: Adventures on Monster Island
Post by: Xotano on February 23, 2012, 08:53:17 pm
watch him run into some kobold archers/crossbow kobolds, tho they would have to be zombie kobolds they would still be able to use the crossbows and bows.
Title: Re: Adventures on Monster Island
Post by: Rosomack on February 24, 2012, 05:36:26 am
watch him run into some kobold archers/crossbow kobolds, tho they would have to be zombie kobolds they would still be able to use the crossbows and bows.

I think some throwing practice would help with that. He _is_ fast, so he could just hide behind a tree and pop out throwing something at them, then hide again. I read in the other thread that blood is ridiculously efficient as ammo  :D. Since Vanod has every inch of his body covered with it he might as well use it  ;). Imagine the outcome.
Title: Re: Adventures on Monster Island
Post by: Steb on February 24, 2012, 12:19:10 pm
Much like its hero, this thread is far too awesome to die.
More adventures!
Title: Re: Adventures on Monster Island
Post by: Arthandas on February 24, 2012, 01:26:11 pm
The story is really great and entertaining. The only thing that ruins it a little for me is the fact you apparently started as a Demigod and now you own everything that moves...
Title: Re: Adventures on Monster Island
Post by: Xotano on February 24, 2012, 01:37:48 pm
The story is really great and entertaining. The only thing that ruins it a little for me is the fact you apparently started as a Demigod and now you own everything that moves...

your allowed to get the map and start as non demigod if you want :P
Title: Re: Adventures on Monster Island
Post by: Arthandas on February 24, 2012, 02:33:20 pm
your allowed to get the map and start as non demigod if you want :P
Why would I? I'm not writing any stories, and if I would, I would be playing as a peasant as I always do.
Title: Re: Adventures on Monster Island
Post by: CatalystParadox on February 24, 2012, 03:45:46 pm
I don't see why starting as a demigod ruins anything. 

For those who haven't played Adventure Mode before, despite the name, "Demigod" is far and wide considered the 'normal' way to generate your adventurer.  With a demigod adventurer in full armor, and a party of adventurers at your back,  you will still die, horribly.  To much less impressive things than troll-hordes and giant titan-chickens I might add.

So, yeah, Vabok's badassery is not diminished.
Title: Re: Adventures on Monster Island
Post by: Garath on February 24, 2012, 03:52:38 pm
I usually go through 5 demigods in bronze/iron armor before one survives long enough to make a name. Grizzly bears and archers are the nemesis. One adventurer sticks to mind particularly. He was traveling alone, he could easily fight off a few bogeymen, slaughtered grizzlies by the dozens, blocked or dodged any arrow so far and got killed when a lucky grizzly broke his leg and continued to slowly chew him up.

so yeah, very tough

you know how long it takes a grizzly to claw through an iron helm? Let's keep it at long, then the bearstard finally bit and shook around by the head which FINALLY caused severe bleeding which ended it quickly.
Title: Re: Adventures on Monster Island
Post by: CatalystParadox on February 24, 2012, 04:02:31 pm
I had nearly ten...  I think the actual total was 7 or 8, but anyway... fall to a pit which had goblins in the bottom.  Mere goblins.  But one was an archer.  While my adventurers were busy slaughtering the melee goblins every inch of the three Z levels down the bottom (and they spaced themselves out PERFECTLY, somehow) they gave that damn archer some perfect shots.

That last adventurer got quite a haul when she finally did that archer in.  Beaned him with a copper hammer, and then his own companions severed leg, before closing for the kill.
Title: Re: Adventures on Monster Island
Post by: Thecard on February 24, 2012, 05:05:33 pm
Yeah, Demigod is just a way to speed up the natural selection process.

Oh, and the most badass thing I've ever seen one of my adventurers do was bat away an arrow flying at him.  With a hammer.
Title: Re: Adventures on Monster Island
Post by: Arthandas on February 24, 2012, 05:16:12 pm
I always considered demigod, hero and peasant as easy, normal and hard difficulty settings respectively. I usually play as a peasant because I like the challenge and "from zero to hero" theme :)
Title: Re: Adventures on Monster Island
Post by: Flying Dice on February 24, 2012, 05:35:23 pm
Eh, I'd class it more as 'normal', 'hard', and 'suicidal'.
Title: Re: Adventures on Monster Island
Post by: CatalystParadox on February 24, 2012, 06:00:09 pm
I used to think of it as difficulty (scaling from Hard, to Nightmare, to Bad and Also Fatal Practical Joke) but have come to think of it more as a question of scale.

The truth is, if you play a peasant, you probably shouldn't go out and try to kill bandits, let alone night creatures.  Demigods go slay Grendel's Mom in her lair.  Heroes purge the land of bandits.  Peasants...

Peasants whack rocks together to make them sharp then throw them at rabbits until they kill one, then make it supper.  Then they train for long grueling weeks, wrestling the local fluffy wamblers, hoping that one day, one day... they too, will have their moment of glory.

In the meantime, if a damn lion shows up, you will run the hell away from it.  Small steps.  Maybe start with a badger.
Title: Re: Adventures on Monster Island
Post by: Xotano on February 24, 2012, 06:24:42 pm
i think of them as more of "not much training" "some training" and "too much training"
really when i start a game i wana get to playing not sit and macro/grind my guy an insane amount just to have him struck down with a single shot to the face xD

tho really if i did start as a peasant i most likely wouldn't get killed cus i'd spend almost a whole real life day training my guy in armor shield and dodge alone.

that and i almost never die from arrows and bolts like everyone else seems to be having so many problems with recently.
Title: Re: Adventures on Monster Island
Post by: Arthandas on February 24, 2012, 06:28:47 pm
Peasants whack rocks together to make them sharp then throw them at rabbits until they kill one, then make it supper.  Then they train for long grueling weeks, wrestling the local fluffy wamblers, hoping that one day, one day... they too, will have their moment of glory.

In the meantime, if a damn lion shows up, you will run the hell away from it.  Small steps.  Maybe start with a badger.
No, it's not that bad. You just have to play smart instead of rambo style as demigod.
Title: Re: Adventures on Monster Island
Post by: Eric Blank on February 24, 2012, 06:41:04 pm
You can't paly 'rambo style' in dwarf fortress anyway: the RNG hates those movies and anyone that disagrees with it.
Title: Re: Adventures on Monster Island
Post by: Leafsnail on February 24, 2012, 06:52:04 pm
Well it's fundamentally kindof random.  You can play smart even as a demigod all you want, sooner or later some random bandit will chip something and bring you down.
Title: Re: Adventures on Monster Island
Post by: nenjin on February 24, 2012, 08:10:12 pm
I used to be an adventurer like you guys.....then an arrow to the shoulder and the resulting bone chip left me in agonizing pain for 50 years.
Title: Re: Adventures on Monster Island
Post by: CatalystParadox on February 24, 2012, 08:29:36 pm
No, it's not that bad. You just have to play smart instead of rambo style as demigod.

I know it's not actually that bad - but don't you know about the joys of grinding your throwing until you can shatter skulls by flinging vomit?

I used to be an adventurer like you guys.....then an arrow to the shoulder and the resulting bone chip left me in agonizing pain for 50 years.

I used to know someone who made those jokes.  The knee is not where I put the arrow.
Title: Re: Adventures on Monster Island
Post by: Siraidan9 on February 24, 2012, 09:24:33 pm
Ah the bandit archers... I remember I actually killed several groups of bandits once during the spam fest of bandit ambush that was 34.01. on the edge of my vision I saw a deer. Just a deer, it had some leg injury from something or other. Maybe one of my now dead companions swung at it when he should have been fighting, either way.

                                                                                      I wanted meat

So I ran at it, threw my good ole large dagger at it, clipped it in the chest, and it charged me. 'hmmph stupid deer *slashes at deer's front left leg* *miss* *deer counterstrike* *deer gores you in the head* 'WHAT!?! Oh I'm still alive I'll be fine.' *stab at deer's head* *miss* 'oh...' *counterstrike* 'Fuck...' *deer strikes you in the neck with front left hoof* *you have been struck down* '... A deer!?'
Title: Re: Adventures on Monster Island
Post by: ff2 on February 24, 2012, 09:29:16 pm
It would be awesome if at the end Nganuz turned into a zombie and confronted Vanod for one last epic duel, and in the end Vanod jumped on it and they both went in a lava pit :3
Title: Re: Adventures on Monster Island
Post by: Vorthon on February 24, 2012, 09:47:15 pm
I'm posting to watch. Dear god this is Hilarious and Epic... It's Hilaripic!
Title: Re: Adventures on Monster Island
Post by: Dr.Propz on February 24, 2012, 10:29:01 pm
PTW

Seriously, this is some badass character you got here
Title: Re: Adventures on Monster Island
Post by: Knigel on February 25, 2012, 12:00:52 am
Wait a moment....

I think I know this story.


A young blond human, the last of his kind, in a amazingly hostile world filled with strange and savage creatures, who travels around seeking ruins and places that might have been inhabited long ago?


Aaaadventure Time!

Or Kamandi: The Last Boy on Earth. Except, not a boy.

Again, this thread is the best one ever. This has to be achieved.

Do you mean archived?

Peasants whack rocks together to make them sharp then throw them at rabbits until they kill one, then make it supper.  Then they train for long grueling weeks, wrestling the local fluffy wamblers, hoping that one day, one day... they too, will have their moment of glory.

In the meantime, if a damn lion shows up, you will run the hell away from it.  Small steps.  Maybe start with a badger.
No, it's not that bad. You just have to play smart instead of rambo style as demigod.

Does "playing smart" mean anything besides lots of grinding against very weak enemies and abusing cheesy AI exploits (like how if you're more than three vertical or horizontal away from someone in and hiding, ranged attacks can kill them with impunity)?
Title: Re: Adventures on Monster Island
Post by: yamamushi on February 25, 2012, 12:24:22 am
This is truly beyond epic!
Title: Re: Adventures on Monster Island
Post by: Haus Party on February 25, 2012, 03:28:13 am
I really, really, really want this world.
Title: Re: Adventures on Monster Island
Post by: Arthandas on February 25, 2012, 03:35:18 am
You can't paly 'rambo style' in dwarf fortress anyway: the RNG hates those movies and anyone that disagrees with it.
You say that you can't play DF rambo style in a thread where a naked human clears cyclop's lair and slays hill titans with just a spear and then drinks their blood while searching for something other to kill...
Title: Re: Adventures on Monster Island
Post by: Earwig on February 25, 2012, 04:09:21 am
You can't paly 'rambo style' in dwarf fortress anyway: the RNG hates those movies and anyone that disagrees with it.
You say that you can't play DF rambo style in a thread where a naked human clears cyclop's lair and slays hill titans with just a spear and then drinks their blood while searching for something other to kill...

I don't think you realize how much dodging, running away, healing, running back, dodging, running away, healing, etc etc etc I do. I don't include it because it's not entertaining. Why don't you go play your way more awesome and fun Peasant mode and leave this thread to people who are entertained by it? You don't seem to be having much fun here. :T
Title: Re: Adventures on Monster Island
Post by: TheLinguist on February 25, 2012, 04:59:04 am
So I ran at it, threw my good ole large dagger at it, clipped it in the chest, and it charged me. 'hmmph stupid deer *slashes at deer's front left leg* *miss* *deer counterstrike* *deer gores you in the head* 'WHAT!?! Oh I'm still alive I'll be fine.' *stab at deer's head* *miss* 'oh...' *counterstrike* 'Fuck...' *deer strikes you in the neck with front left hoof* *you have been struck down* '... A deer!?'

A deer? Yup. I basically never take on deer, horses, or elk. ESPECIALLY not in a crowd. Wolves are fine, and I've figured out that camels and ostriches are pretty harmless, too. Even hippos! But a deer? Eep o_o.

I'm pretty sure by now that the issue is a combination of many hooved critters being larger than you (knockdown >_<), being fast (and hence getting lots of actions), and, well, having hooves, which are way better at getting through armor and flesh to hit bones than camel/hippo feet.

Impalas and ibexes are safe, though. But, they're also small enough that I can choke them for wrestling practice, which I'm guessing is why I can take them out without dying.

And just so it doesn't sound like I'm ignoring the story: glory to Vanod, man of the badass achievements, even as a demigod!
Title: Re: Adventures on Monster Island
Post by: Arthandas on February 25, 2012, 05:20:30 am
I don't think you realize how much dodging, running away, healing, running back, dodging, running away, healing, etc etc etc I do. I don't include it because it's not entertaining. Why don't you go play your way more awesome and fun Peasant mode and leave this thread to people who are entertained by it? You don't seem to be having much fun here. :T
According to your narrative and logs there is not much running and healing so don't be surprised that I don't realize it. And why should I leave this thread? I have the right to post here only if I want to write how badass you are? Like I wrote in my first post, your story IS entertaining and your art is awesome but it would be more impressing if you didn't start a demigod. This is only MY opinion and nobody have to agree with it.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 25, 2012, 05:31:17 am
I don't think you realize how much dodging, running away, healing, running back, dodging, running away, healing, etc etc etc I do. I don't include it because it's not entertaining. Why don't you go play your way more awesome and fun Peasant mode and leave this thread to people who are entertained by it? You don't seem to be having much fun here. :T
According to your narrative and logs there is not much running and healing so don't be surprised that I don't realize it. And why should I leave this thread? I have the right to post here only if I want to write how badass you are? Like I wrote in my first post, your story IS entertaining and your art is awesome but it would be more impressing if you didn't start a demigod. This is only MY opinion and nobody have to agree with it.

Please don't sully this with a flame war. This goes for anyone. Don't reply or quote this post, please, even if you agree.
Title: Re: Adventures on Monster Island
Post by: Xeron on February 25, 2012, 05:33:13 am
I really do want the world save :O
Title: Re: Adventures on Monster Island
Post by: Rosomack on February 25, 2012, 05:36:59 am
My greatest problem seems to be protecting my head - I have a bronze cap on, then an iron helm and a zombie punches me in the head and one-shots me? Pretty insane...

My greatest nemesis seems to be the two-humped camel - I already lost three promising adventurers to a well placed kick in the head. Here's a question - does armor user increase the chance to successfully make an armor save, or just decreases armor encumbrance?
Title: Re: Adventures on Monster Island
Post by: Xotano on February 25, 2012, 08:42:23 am
hey arthandas, i think you should make a similar world where its all evil biome on a really small island inhabited by only the harder to kill mobs, and then start as a peasant and see how long you last grinding your skills and stuff up with no safe places to do so.

also firefox is trying to correct your name to "handcarts" so i think that should be your new name from now on.
Title: Re: Adventures on Monster Island
Post by: Salmonpunch on February 25, 2012, 08:46:09 am
Astounding thread, and I am truly envious of your drawing abilities.
Title: Re: Adventures on Monster Island
Post by: Soadreqm on February 25, 2012, 08:57:30 am
The only way I ever manage to make any headway in Adv Mode is savescumming like crazy and metagaming myself some adamantine gear. Maybe I'm just bad at the game. :P

This is a cool thread. I am posting to it in order to add it to my "new replies" page.
Title: Re: Adventures on Monster Island
Post by: Xotano on February 25, 2012, 09:15:07 am
heh i almost never savescum cus i almost never die, i dont usually spend alot of time grinding either.
Title: Re: Adventures on Monster Island
Post by: NRDL on February 25, 2012, 09:22:04 am
heh i almost never savescum cus i almost never die, i dont usually spend alot of time grinding either.

How modest of you. 
Title: Re: Adventures on Monster Island
Post by: Arthandas on February 25, 2012, 09:49:39 am
hey arthandas, i think you should make a similar world where its all evil biome on a really small island inhabited by only the harder to kill mobs, and then start as a peasant and see how long you last grinding your skills and stuff up with no safe places to do so.

also firefox is trying to correct your name to "handcarts" so i think that should be your new name from now on.
Hey xotano, if I'd like to play a game where everything you do is running around slaying monsters then I would rather play Diablo.

also opera is trying to correct your name to "xxxoralo" so i think that should be your new name from now on.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 25, 2012, 09:52:13 am
Oy vey.
Title: Re: Adventures on Monster Island
Post by: Knigel on February 25, 2012, 10:19:53 am
does armor user increase the chance to successfully make an armor save, or just decreases armor encumbrance?

Just armor encumbrance. The only thing on your side that affects deflection probability is the armor itself.
Title: Re: Adventures on Monster Island
Post by: Rosomack on February 25, 2012, 11:00:39 am
does armor user increase the chance to successfully make an armor save, or just decreases armor encumbrance?

Just armor encumbrance. The only thing on your side that affects deflection probability is the armor itself.

Thanks! I guess I should get used to being one-shotted with a punch to the head then...
Title: Re: Adventures on Monster Island
Post by: Xotano on February 25, 2012, 11:07:01 am
Hey xotano, if I'd like to play a game where everything you do is running around slaying monsters then I would rather play Diablo.
lols ok handcart, also diablo has quests, they just involve a lot of killin, kinda like adventure mode quests. if you dont like going around killin stuff, why would you play adventure mode or even be in the adventure mode part of the forums, thats mostly all you do in adventure mode.

from this point onward all your arguments are invalid due to the fact that you are a silly handcart.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 25, 2012, 11:21:25 am
hey arthandas, i think you should make a similar world where its all evil biome on a really small island inhabited by only the harder to kill mobs, and then start as a peasant and see how long you last grinding your skills and stuff up with no safe places to do so.

also firefox is trying to correct your name to "handcarts" so i think that should be your new name from now on.
Hey xotano, if I'd like to play a game where everything you do is running around slaying monsters then I would rather play Diablo.

also opera is trying to correct your name to "xxxoralo" so i think that should be your new name from now on.

lols ok handcart, also diablo has quests, they just involve a lot of killin, kinda like adventure mode quests. if you dont like going around killin stuff, why would you play adventure mode or even be in the adventure mode part of the forums, thats mostly all you do in adventure mode.

from this point onward all your arguments are invalid due to the fact that you are a silly handcart.

Guys You are having an argument on the internet. Quit it. It's immature.
Title: Re: Adventures on Monster Island
Post by: CatalystParadox on February 25, 2012, 11:22:19 am
Oy vey.

You tried.  It was a noble effort.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 25, 2012, 11:23:50 am
Oy vey.

You tried.  It was a noble effort.

Sigh. Yeah.
Title: Re: Adventures on Monster Island
Post by: CatalystParadox on February 25, 2012, 11:27:47 am
Guys You are having an argument on the internet. Quit it. It's immature.

It's not so much an argument at this point as a mudslinging fight.  So it's actually even worse.

So yeah, consider yourselves both warned, you're cluttering up what was proving an awesome thread with a lot of unpleasant, off-topic junk.  I will personally invoke the Toad.
Title: Re: Adventures on Monster Island
Post by: Xotano on February 25, 2012, 11:33:23 am
Guys You are having an argument on the internet. Quit it. It's immature.

It's not so much an argument at this point as a mudslinging fight.  So it's actually even worse.

So yeah, consider yourselves both warned, you're cluttering up what was proving an awesome thread with a lot of unpleasant, off-topic junk.  I will personally invoke the Toad.

lol i cant wait for another story update but i was tryin to shut him up :P
Title: Re: Adventures on Monster Island
Post by: CatalystParadox on February 25, 2012, 11:34:40 am
Is it obvious now how you were making things worse?
Title: Re: Adventures on Monster Island
Post by: Xotano on February 25, 2012, 11:36:28 am
Is it obvious now how you were making things worse?
well no not really, he hasn't re posted yet :3
sorry bout that tho xD

modified my above post so it was less large.
Title: Re: Adventures on Monster Island
Post by: Garath on February 25, 2012, 11:38:40 am
If you want to have this arguement create a new thread and take it there
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 25, 2012, 11:42:28 am
If you want to have this arguement create a new thread and take it there

No. PM eachother. I don't want this sort of general uncollaborative bullshit clogging up the forums. They are the only two discussing it and they were feeding into eachother.


Is it obvious now how you were making things worse?
well no not really, he hasn't re posted yet :3
sorry bout that tho xD

modified my above post so it was less large.

He was taking your stuff as bait. Don't sweat it just no more posts on the subject.
Title: Re: Adventures on Monster Island
Post by: Xotano on February 25, 2012, 11:47:17 am
no more posts on the subject.
oh i had already planned on no longer posting on the subject as soon as i sent that last one don't worry :D
Title: Re: Adventures on Monster Island
Post by: Earwig on February 25, 2012, 02:50:19 pm
I have noticed a few things in my arduous journey.

Firstly, I almost think of undead as native animals now. Depending on what species the undead is I totally leave them be, mostly because I find them hilarious (undead emu being a good example, though I have also come across groundhogs and horseshoe crabs). Since killing them tends to wind up in them getting back up, for the most part I leave the non-threatening ones alone.

(http://i42.tinypic.com/2962ek6.jpg)

Before I do a full post, I wanted to say something. Because of arguments that have been happening in the thread, I want to make it immediately clear that despite it seeming like Vanod is some kind of unstoppable badass, I'm honestly constantly tense. I could die at any turn (which I have mentioned in past posts). I have had to crawl away from Nganuz, run from the trolls completely, and back away from the cyclopes. Getting the cyclopes all down on the ground like that was a several-round challenge. Once they were all down and one was running away, I felt it was a hilarious "guys get up  \:| " moment, so that's what I reported on.

I'm not going to give a blow by blow of Vanod's journey because that's

1) not fun to draw
2) not anything different from what other adventurers go through.

I'm trying to show/tell about the interesting and different. I don't expect anyone to worship Vanod or think he's some kind of unstoppable badass; rather, I take pride in his victories and wish to share them as over the top ruthless angry caveman scenes, because he's a single little human on an island full of bloodthirsty monsters. Humanizing the monsters and demonizing Vanod seems like the logical step, here. Especially since he's a mockery and absolutely tongue-in-cheek right now. I'm mournful that that doesn't come across. If you watch stuff like Metalocalypse or Brock Samson from Venture Brothers, it'll hopefully become clearer what he's supposed to come across as.

I really don't give a shit about being the ~most 1337 gamer~ or anything like that. I'm having fun with the game and that's literally the only thing that matters. This isn't a pissing contest, this is me doodling my adventure on a really weird island that spawned. And hopefully bringing that fun to others visually. If you want to talk about how Vanod is not special or badass or whatever, I can totally agree with you on the statistic level; he's an @ symbol in an ASCII world with some numbers strapped onto him. The badass aspects are what I put across in my writing and art. Yes, I take it personally when you're self-important about it, because it's taking a lot of time out of my day to draw up something to entertain people, and this is just how I ended up characterizing my specific @ symbol. I could have made him anything- a snivveling idiot, a happy-go-lucky daydreamer- but I went with tongue-in-cheek metal caveman. Didn't you notice how he's got perfect flowing locks at all times? I've made other Adventurer stories with people with emotional ties and very human motives, but it just doesn't fit Vanod. He's from a ridiculous world, so I treat him in a ridiculous manner.

I will try to include more of the failures if that helps to humanize Vanod for you, because there are definitely failures or times where I have to sneak away and come back from a different direction after they've been picked on by undead or what-have-you. I constantly edit stuff out in the interest of length, I have like three pages of "eeehh this really doesn't add to anything" text that I've clipped away. I'm going for succinct and entertaining.

I haven't run into a semi-titan/titan again for a long time, so that is why Nganuz is the only one I've taken seriously. Next time I run into a bigger challenge, I will record it dutifully, as was the plan from the start. Things like Bilbo are just lame, but I like to include all named mobs that Vanod kills, no matter how ridiculous and short the fight is.

I will make a bigger update soon, this was mostly to address general stuff. I have a few more doodles and progress but I need to finish drawing it. Sorry for the wait, been having a crazy time recently and not getting much time to continue on this. I'll update as soon as possible. :)
Title: Re: Adventures on Monster Island
Post by: Flying Dice on February 25, 2012, 02:55:18 pm
Earwig, everything you've done thusfar has been brilliant. Please don't change something, especially not to please the sensibilities of people who get off on talking about how other people play games the 'wrong' way. The camp-metal caveman route was the perfect way to handle this story, and IMO you should not divert from it. Looking forward to the next update. :))
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 25, 2012, 02:58:33 pm
Earwig, everything you've done thusfar has been brilliant. Please don't change something, especially not to please the sensibilities of people who get off on talking about how other people play games the 'wrong' way. The camp-metal caveman route was the perfect way to handle this story, and IMO you should not divert from it. Looking forward to the next update. :))

+1 er *hold up his hands, fingers splayed* +10!
Title: Re: Adventures on Monster Island
Post by: Xotano on February 25, 2012, 03:03:24 pm
i'll have to agree with dice here as well. don't change a thing and keep the story comin :D
Title: Re: Adventures on Monster Island
Post by: Keshire on February 25, 2012, 03:31:48 pm
I'll jump on that bandwagon too.

This also has that John Carter/Tarzan feel to the story too. Which are great reads too. :P
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 25, 2012, 03:44:38 pm
I've created 100% evil worlds before and had demigod outsiders and guess what(directed at anyone who thinks making demigod adventurer is bad): I've died 99% time to the monster in cave near the area I spawn to. Demigod isn't really "Easy mode" its "Less grind" mode. Naked guy with spear is kind of hard to not die no matter the attributes and skills  :P So yeah, its impressive that you've managed kill enough to get title without being permanently paralyzed xD That or you play smarter than I.
Title: Re: Adventures on Monster Island
Post by: Arthandas on February 25, 2012, 04:21:04 pm
Spoiler (click to show/hide)
Title: Re: Adventures on Monster Island
Post by: Xotano on February 25, 2012, 04:30:52 pm
Spoiler (click to show/hide)

i'll have to admit that one is pretty funny tho.
Title: Re: Adventures on Monster Island
Post by: Salmonpunch on February 25, 2012, 04:31:49 pm
Do not change the tone just because some people are feeling insecure about Vanod being cooler than them.
Title: Re: Adventures on Monster Island
Post by: Thecard on February 25, 2012, 04:57:58 pm
Yeah, it's interesting that none of these monsters attacked each other.  I mean, they just don't since they're all monsters, it's just funny to see Vanod breaking the 'Evil Harmony.'  In this world, he's really the only megabeast.  Not because he's a badass, but because he's really the only thing here that actually fights.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on February 25, 2012, 05:09:15 pm
It only makes sense. After all... (http://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreCthulhu)
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 26, 2012, 02:41:34 am
So anyone had same thought as me as why his title is "Awe Inspiring Distraction"?

I think monsters are impressed by his mark of the manhood  :P
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 26, 2012, 02:53:30 am
So anyone had same thought as me as why his title is "Awe Inspiring Distraction"?

I think monsters are impressed by his mark of the manhood  :P

Because the mosters are working toward one goal but he is a distraction to that goal. What is all the effort for?! World peace?
Title: Re: Adventures on Monster Island
Post by: miauw62 on February 26, 2012, 04:10:57 am
Earwig, everything you've done thusfar has been brilliant. Please don't change something, especially not to please the sensibilities of people who get off on talking about how other people play games the 'wrong' way. The camp-metal caveman route was the perfect way to handle this story, and IMO you should not divert from it. Looking forward to the next update. :))
Title: Re: Adventures on Monster Island
Post by: Askot Bokbondeler on February 26, 2012, 09:52:35 am
"my name is trolly mctroll, slayer of...

you're naked?...

is that your...?

damn, what's that thing's [RELSIZE]?!

...

could we possibly do this another time? i'm feeling a bit distracted...
i've got a few +<<-loincloths->>+ lying around, don't you want to try and find something that fits you?"
Title: Re: Adventures on Monster Island
Post by: Thecard on February 26, 2012, 04:19:46 pm
Yeah, what's the [RELSIZE] on Vanod's balls?
Title: Re: Adventures on Monster Island
Post by: Flying Dice on February 26, 2012, 04:36:56 pm

Yeah, what's the [RELSIZE] on Vanod's balls?
He needs to get a backpack so he can carry them properly, instead of leaving a double rut in the ground behind him.
Title: Re: Adventures on Monster Island
Post by: Heroictomb on February 27, 2012, 12:06:18 am
Yeah, what's the [RELSIZE] on Vanod's balls?

If they ever fly off in an arc, a new island will appear on the worldmap.
Title: Re: Adventures on Monster Island
Post by: Earwig on February 27, 2012, 01:31:13 am
LOL, that last one, just. I'm going to have to remember that.
Title: Re: Adventures on Monster Island
Post by: Weirdsound on February 27, 2012, 01:42:49 am
LOL, that last one, just. I'm going to have to remember that.

for the love of all that is decent, feel free to skip that illustration.
Title: Re: Adventures on Monster Island
Post by: MaskedMiner on February 27, 2012, 01:48:25 am
LOL, that last one, just. I'm going to have to remember that.

for the love of all that is decent, feel free to skip that illustration.

Hey! It makes sense! Reason why Vanod has killed everyone so far is that they are distracted! And reason they awe is that he has bigger equipment than cyclopses/giant monsters/whatever! That is something that is very hard to hide! :P
Title: Re: Adventures on Monster Island
Post by: bombzero on February 27, 2012, 04:19:58 am
Posting to watch...

...the thread, not Vanod's balls...
Title: Re: Adventures on Monster Island
Post by: Stone Wera on February 27, 2012, 04:28:37 am
Posting to watch.
Title: Re: Adventures on Monster Island
Post by: Hotaru on February 27, 2012, 06:47:01 am
We are not worthy orz
Spoiler (click to show/hide)

Thank you for providing a pleasant reading experience. It's like a fun well-illustrated novella, but more interesting because you know the world already. Please don't mind the people who aren't polite. Pay them no mind at all. Pretend like they don't exist when writing, if it's okay.
Title: Re: Adventures on Monster Island
Post by: Shinotsa on February 27, 2012, 01:39:57 pm
Great thread, I'm really getting enjoyment out of it, your writing style, and your artwork.
On another note, I suppose his "Awe-Inspiring Distraction" is the reason Heather fell in love with him?

...
Aw crap, you DID warn us to keep our minds out of the refuse stockpile.
Title: Re: Adventures on Monster Island
Post by: CatalystParadox on February 27, 2012, 09:15:54 pm
Yeah, what's the [RELSIZE] on Vanod's balls?

If they ever fly off in an arc, a new island will appear on the worldmap.

That... makes a surprisingly good creation myth.  It's like a dirtier version of Finn McCumhail and the Isle of Man.   And we all know the more references to junk the better, when it's a creation myth.
Title: Re: Adventures on Monster Island
Post by: Heroictomb on February 28, 2012, 12:15:25 am
That sounds like the worst kind of evil weather.
Title: Re: Adventures on Monster Island
Post by: Lexyvil on February 28, 2012, 01:24:07 am
Whoa this whole Monster Island business is awesome   :o
Title: Re: Adventures on Monster Island
Post by: magikmw on February 28, 2012, 06:04:07 am
Thanks for entertaining me the last few hours! Can't wait for the next update. Don't change anything, just plox moar :D
Title: Re: Adventures on Monster Island
Post by: PeanutBuddha on February 29, 2012, 01:13:55 am
Fantastic writing! And I adore all the art! Brock Samson would be proud, but disappointed at your callous disregard for your knife.

For the love of everything, keep the updates coming!
Title: Re: Adventures on Monster Island
Post by: Consistently-Cynical on February 29, 2012, 07:26:39 am
Entertaining writing and a great idea.
Can't wait for the next update.
 :D
Title: Re: Adventures on Monster Island
Post by: saltmummy626 on February 29, 2012, 07:48:49 pm
Fantastic writing! And I adore all the art! Brock Samson would be proud, but disappointed at your callous disregard for your knife.

that's alright, the spear is just a knife on the end of a stick! or just a short bladed knife with a very long handle!
Title: Re: Adventures on Monster Island
Post by: Behenaught on February 29, 2012, 07:53:06 pm
Joined the Forum, just to watch the story unfold, haha, loving it.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 29, 2012, 07:55:32 pm
Vanod be bringin' forumites!
Title: Re: Adventures on Monster Island
Post by: Earwig on February 29, 2012, 11:05:46 pm
Joined the Forum, just to watch the story unfold, haha, loving it.

This is incredible. You may have finally given me the argument I need to convince my friends to start playing this game.

This kind of stuff makes me truly happy to read! DF is an awesome game/toy, and an irreplaceable launch point for fantasy worldbuilding/story writing if you so desire. It just gives you the hard data without telling you how you should feel about anything in the world, meaning you can really paint your own personalities and encourage personal attachment if you so choose. I adore it. :D

In fact, as proof that it's highly addictive and I should probably go to rehab, here's long cut detailing another world I made back in the day.

Spoiler (click to show/hide)

Once DF 2010 came out I realized it was a waste of time and dropped the project, though. One day I'd like to do a full worldbuild, but it sure is a lot of work for not much point beyond the satisfaction of building/creating.

PS- Update will come soon, I promise! My birthday was yesterday and I've been figuring out lots of real life crazy stuff going on right now (legal issues etc) so I've been scarce. Looking forward to playing on Vanod more though. :D

If anyone has any questions in the meantime, about DF or otherwise, lemme know, and I'll do my best to answer!

Thank you all again for the positive response, I hope it's been funny so far. Sorry I'm a little slow!
Title: Re: Adventures on Monster Island
Post by: nenjin on February 29, 2012, 11:08:25 pm
Art faster!!11111
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on February 29, 2012, 11:08:51 pm
Looking forward to it.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 01, 2012, 12:07:33 am
Looking forward. Also, the older stuff was pretty cool as well.  :D
Title: Re: Adventures on Monster Island
Post by: CatalystParadox on March 01, 2012, 12:39:58 am
Daaaaaaaaaaaaang.  You clearly have a habit of taking on too much. 

People like you, sir, are the people who make the world excellent.
Title: Re: Adventures on Monster Island
Post by: Earwig on March 01, 2012, 01:16:40 am
Daaaaaaaaaaaaang.  You clearly have a habit of taking on too much.

Oh god, don't I know it. Bursts of manic excitement and inspiration followed by months of inactivity and listlessness. I need a manager badly.

Really glad you dudes like.
Title: Re: Adventures on Monster Island
Post by: Lexyvil on March 01, 2012, 03:25:26 am
Sweet, looking foward to the rest of your hobby's work,  :D And Happy Late B-Day aye~
Title: Re: Adventures on Monster Island
Post by: Arthandas on March 01, 2012, 04:39:29 am
· Starting to hand-draw the (Huuuuge) world map. (http://i41.tinypic.com/wvb9dv.jpg) I was planning on making it watercoloury looking. Jeez, I really need to start smaller in the future.
This looks epic. Coloured in some old looking style it would be mind blowing.
Title: Re: Adventures on Monster Island
Post by: Pride on March 01, 2012, 06:02:46 am
Posting to follow.
Title: Re: Adventures on Monster Island
Post by: Awessum Possum on March 01, 2012, 09:48:23 am
In fact, as proof that it's highly addictive and I should probably go to rehab, here's long cut detailing another world I made back in the day.

Spoiler (click to show/hide)

Once DF 2010 came out I realized it was a waste of time and dropped the project, though. One day I'd like to do a full worldbuild, but it sure is a lot of work for not much point beyond the satisfaction of building/creating.


God dangit. That is precisely what I've been trying to do. (I want to use a DF world as the basis of a D&D campaign.)
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 01, 2012, 11:58:17 am
In fact, as proof that it's highly addictive and I should probably go to rehab, here's long cut detailing another world I made back in the day.

Spoiler (click to show/hide)

Once DF 2010 came out I realized it was a waste of time and dropped the project, though. One day I'd like to do a full worldbuild, but it sure is a lot of work for not much point beyond the satisfaction of building/creating.


God dangit. That is precisely what I've been trying to do. (I want to use a DF world as the basis of a D&D campaign.)

So you're one of those sadistic GMs who  build up whole settings just so they can TPK their players in the first serious encounter?  :P
Title: Re: Adventures on Monster Island
Post by: Awessum Possum on March 01, 2012, 12:44:47 pm
In fact, as proof that it's highly addictive and I should probably go to rehab, here's long cut detailing another world I made back in the day.

Spoiler (click to show/hide)

Once DF 2010 came out I realized it was a waste of time and dropped the project, though. One day I'd like to do a full worldbuild, but it sure is a lot of work for not much point beyond the satisfaction of building/creating.


God dangit. That is precisely what I've been trying to do. (I want to use a DF world as the basis of a D&D campaign.)

So you're one of those sadistic GMs who  build up whole settings just so they can TPK their players in the first serious encounter?  :P
Now now, only if they insist on begin stupid... like my current party. (And yet somehow they always manage to survive.) I'm sure it wouldn't be quite as dangerous as DF... probably. ;)
Title: Re: Adventures on Monster Island
Post by: Anataru on March 01, 2012, 03:41:57 pm
p-p-posting to watch!  Awe-inspiring distraction indeed!
Title: Re: Adventures on Monster Island
Post by: Weirdsound on March 01, 2012, 06:52:12 pm
God dangit. That is precisely what I've been trying to do. (I want to use a DF world as the basis of a D&D campaign.)

I pitched the idea of an external app that can read your fortress and spit out maps, character sheets, and possibly potential plot points based on recent world events upon reading a fortress. My buddies thought I was crazy. Pity I'm not terribly familiar with any of the serious TTRPG systems... or DF memoryhacking... so I guess they are right.
Title: Re: Adventures on Monster Island
Post by: Thecard on March 01, 2012, 07:21:04 pm
I was read an article recently, and I found a quote that describes Vanod quite well.  "Their balls are of sufficient duration and size to enter the mainstream ... seen in nature."

I know, I know, another ball joke, but this thread was the first thing I thought of after reading it.
Title: Re: Adventures on Monster Island
Post by: Awessum Possum on March 01, 2012, 08:12:09 pm
God dangit. That is precisely what I've been trying to do. (I want to use a DF world as the basis of a D&D campaign.)

I pitched the idea of an external app that can read your fortress and spit out maps, character sheets, and possibly potential plot points based on recent world events upon reading a fortress. My buddies thought I was crazy. Pity I'm not terribly familiar with any of the serious TTRPG systems... or DF memoryhacking... so I guess they are right.
Oh that would be cool.
Title: Re: Adventures on Monster Island
Post by: chicagohotdog on March 01, 2012, 09:35:07 pm
Wow Earwig, you are a talented artist and great story teller!  I am too busy with school/work to play much DF but it is awesome to read about other exciting stories like this one.  As far as what other people flaming/complaining in this thread, I actually searched each page to read what you wrote because I don't care what others may have said.  Will definitely be following this!
Title: Re: Adventures on Monster Island
Post by: Kaelem Gaen on March 02, 2012, 02:20:02 am
Awesomely done, very nice read, and  the art is great.


Can't wait to read more about Vanod
Title: Re: Adventures on Monster Island
Post by: Armeleon on March 02, 2012, 10:08:39 pm
This kind of stuff makes me truly happy to read! DF is an awesome game/toy, and an irreplaceable launch point for fantasy worldbuilding/story writing if you so desire. It just gives you the hard data without telling you how you should feel about anything in the world, meaning you can really paint your own personalities and encourage personal attachment if you so choose. I adore it. :D


I do this exact same thing. Detailed maps of every city, I even finished a world trade map once in year 2000 or something like that. It was pretty epic. Right now I'm busy detailing every kill, step, and person I meet. I think I'm starting to come to the conclusion that DF is a little bit too complex for just one person to tackle, unless you just want to have fun.
Title: Re: Adventures on Monster Island
Post by: RomanGuy on March 03, 2012, 02:53:17 am
Awesome, posting to watch!
Title: Re: Adventures on Monster Island
Post by: thvaz on March 03, 2012, 05:25:01 am
Legendary Thread. DF 0.34 has his first legend!
Title: Re: Adventures on Monster Island
Post by: KelisMetal on March 03, 2012, 07:43:41 pm
Posting to watch, This shit screams metal. Bloodbath's So You Die is definately Vanods theme song. It blairs in the background everytime he kills something, fact.
Title: Re: Adventures on Monster Island
Post by: Mikymikmik on March 03, 2012, 08:55:37 pm
Where's the link for the island!?!?
Title: Re: Adventures on Monster Island
Post by: TheLinguist on March 03, 2012, 09:01:21 pm
It's not up yet, I think Earwig was planning on waiting until Vanod succumbs to the horrors of the island before he posted the save and/or parameters.
Title: Re: Adventures on Monster Island
Post by: Thecard on March 03, 2012, 09:31:29 pm
Of course, Vanod will eat everything before then.
Title: Re: Adventures on Monster Island
Post by: Mikymikmik on March 03, 2012, 09:52:25 pm
:P
Title: Re: Adventures on Monster Island
Post by: Xantalos on March 05, 2012, 04:37:37 am
I think this is shaping up to be Hall of Legends material. I'm not sure how to nominate, but someone should, if it hasn't been done already.
Title: Re: Adventures on Monster Island
Post by: Tiruin on March 05, 2012, 06:38:34 am
Has been nominated for the Hall of Legends. I can say.

I can't believe I missed a thing like this.

Really, can't believe I missed a thing like this. [/cyclicreasoning]

Anyway, P.T.W.

 :D

And a note, some images are not loading up, error on the site they're hosted on?
Title: Re: Adventures on Monster Island
Post by: Earwig on March 05, 2012, 08:01:16 am
And a note, some images are not loading up, error on the site they're hosted on?

Ugh, damn it Tinypic. What a crap site. I'm going to start using imgur from now on. Just gimme hungry heads ups if it happens again.

I haven't slept yet today/night, which imo is the perfect time to work further on this adventure. Hopefully updating today (no guarantees, but I've done up a few sketches already :]  ). You've all been wonderfully patient, thank you!
Title: Re: Adventures on Monster Island
Post by: puke on March 05, 2012, 10:27:36 am

I pitched the idea of an external app that can read your fortress and spit out maps, character sheets, and possibly potential plot points based on recent world events upon reading a fortress. My buddies thought I was crazy. Pity I'm not terribly familiar with any of the serious TTRPG systems... or DF memoryhacking... so I guess they are right.

The Legends viewer program that parses XML from legends mode is pretty much this, minus the character sheets.
Title: Re: Adventures on Monster Island
Post by: Armeleon on March 05, 2012, 10:39:51 am

I pitched the idea of an external app that can read your fortress and spit out maps, character sheets, and possibly potential plot points based on recent world events upon reading a fortress. My buddies thought I was crazy. Pity I'm not terribly familiar with any of the serious TTRPG systems... or DF memoryhacking... so I guess they are right.

The Legends viewer program that parses XML from legends mode is pretty much this, minus the character sheets.

I've used the XML for a few things, but until this latest release it was a little bit sparse. Now you can build a family tree for pretty much anybody, but character sheets are still going to be a bit sparse. I've seen a couple really good parsers (Legends Viewer anyone?) and put together a parser of my own, but nothing too fancy.

And I can't wait for this next release, I'd nominate it for the Hall.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 05, 2012, 11:00:01 am
Take your time, Earwig. It's always worth the wait.
Title: Re: Adventures on Monster Island
Post by: Tastysaurus Rex on March 05, 2012, 06:01:58 pm
Yeah man, take as long as you need. It's not like Vanod's getting any less awesome.
Title: Re: Adventures on Monster Island
Post by: bombzero on March 05, 2012, 06:53:39 pm
photobucket is nice for images too btw, just a bit finicky with uploads.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 05, 2012, 08:09:33 pm
photobucket is nice for images too btw, just a bit finicky with uploads.

As I recall, photobucket has a bandwidth limit. Go with imgur.
Title: Re: Adventures on Monster Island
Post by: Thecard on March 05, 2012, 08:30:07 pm
Yeah man, take as long as you need. It's not like Vanod's getting any less awesome.

He will get more hungry though.
Title: Re: Adventures on Monster Island
Post by: Kamamura on March 06, 2012, 04:53:03 am
I heard that HBO has cut funding for the show, move along, nothing to see here.
Title: Re: Adventures on Monster Island
Post by: Earwig on March 06, 2012, 05:38:36 am
I heard that HBO has cut funding for the show, move along, nothing to see here.

haha aw shucks

Well I guess I'll just put this here then since it won't be needed anymore. Seeya, dudes :C

===

I find the night creatures hilarious and pathetic on this island. Without civilizations to pester they don't get stronger, they just hobbit it up in their hidey holes, eating various animal pastes and probably smoking pipe-weed. These are the defanged, peaceful grandmas of monster island.

(http://i.imgur.com/pj9pd.png)
Like Rupola, who was settling down for a honeybee mush dinner before Vanod rudely interrupted.

I think my biggest annoyance on this island- the "dingo pack" of Monster Island- is undead harpies. They're just EVERYWHERE. Generally I'll skirt around them because of how non-threatening they tend to be, but sometimes they'll pull me out of sneaking when I'm trying to get away from something much scarier, so they have to die.

(http://i.imgur.com/z8vPW.png)
Uh, again. Re-die.

Another issue I need to mention immediately is I'm a slow drawer, and a sketchy one, too. It's hard for me to do a blow-by-blow, screenshot, and draw in quick sucession, especially if I want to do other stuff that day. So I've been debating between quick and dirty, or slow and polished. I'll go quick and dirty for this post and we'll see what happens. I'll draw the bigger paintings for the bigger encounters (again, as was the plan from the start).

~

Shortly after my harpy encounter, I came across a suspiciously empty lair. I think it may tie in with my next encounter, though I'm not sure.

Interestingly, I came across a zombie ogre alone in a cave, Ofara.

(http://i.imgur.com/kWY6V.png)
I wonder (briefly) at his story. He must have died of old age outside of his lair, then wandered back in to another one as an undead.

And that's another thing I have to make note of. When things die inside of their lairs, from what I can tell, they don't reanimate. However, getting up and outside is usually my best chance of winning against hordes of monsters (like the cyclopes), meaning I either get hurled against walls by 10 semi-megabeasts at once, or pull them out bit by bit, crippling their legs or lungs and risking fighting a whole new zombie army right afterwards. I'm thinking ogre guy may have been a resident of the last lair that I came across empty, then wandered into this very slightly more southern one. Apparently undeath is Alzheimers for the monsters.

I also discovered that Murky Pools, being their own miniature biomes, produce non-undead to snack on. Of course once you kill them, they very well may stand back up. Usually they're pretty non-threatening though.

(http://i.imgur.com/kreHI.png)
Except for this crab. This crab was a badass.

Finally, after scouting another strip of the island for delicious, screaming food (manually marching up and down, not 'T'ravelling),
(http://i.imgur.com/rtOFW.png)
I come across Nutcertain.

(http://i.imgur.com/HciVo.png)
I'm Nutcertain what's inside- ha ha ha that was terrible-

(http://i.imgur.com/Q0TIM.png)
but I'll try my best to murderate it.

Current map (I'm at the lowermost green dot):

(http://i.imgur.com/ZnCfp.png)

I've grown slightly cocky since the last four lairs have been full of pansy monsters. The cyclopes were challenging, but after that was a hungry head, Bilbo, Rupola, and Ofara. All of them went down without fanfare.

I'm sure this will be the same.
Title: Re: Adventures on Monster Island
Post by: Lexyvil on March 06, 2012, 05:53:13 am
This thread is still win.
Title: Re: Adventures on Monster Island
Post by: Arthandas on March 06, 2012, 07:36:32 am
It's like reading a Lobo comic:) Btw, it would be great if you could someday compile the whole story into a single post or maybe to a pdf.
Title: Re: Adventures on Monster Island
Post by: zooeyglass on March 06, 2012, 09:43:27 am
Total delight, this thread. PTW
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 06, 2012, 10:13:21 am
Noooo! Don't say it will be easy! And especially don't say you're going to retire from monster killing right after this lair!
Title: Re: Adventures on Monster Island
Post by: Pawel1997PL on March 06, 2012, 10:16:45 am
(http://i.imgur.com/rtOFW.png)

Is... is that a giant-zombie-chickenwing?  looks tasty
Title: Re: Adventures on Monster Island
Post by: Kamamura on March 06, 2012, 10:21:50 am
You obviously don't pay attention. It's a leg of the crab from the previous picture.
Title: Re: Adventures on Monster Island
Post by: Salmeuk on March 06, 2012, 10:59:32 am
You obviously don't pay attention. It's a leg of the crab from the previous picture.

Pretty sure Pawel was talking about the giant purple thing Vanod is carrying. though you did give me a laugh.

Earwig, have you explored the volcano? is that what the giant red thing on the map is?
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 06, 2012, 11:47:12 am
As I recall, yes, it is the meat from the giant purple chicken Titan.
Title: Re: Adventures on Monster Island
Post by: Sizik on March 06, 2012, 12:12:42 pm
I hope you can find a cave and descend into the caverns.
Title: Re: Adventures on Monster Island
Post by: Pawel1997PL on March 06, 2012, 12:48:01 pm
You obviously don't pay attention. It's a leg of the crab from the previous picture.

+1
Title: Re: Adventures on Monster Island
Post by: PTTG?? on March 06, 2012, 01:21:54 pm
Sometimes I really wish you could add mods to live games- it'd be great for him to have that adventurer crafting mod and make some leather clothes.
Title: Re: Adventures on Monster Island
Post by: Haus Party on March 06, 2012, 02:13:18 pm
Sometimes I really wish you could add mods to live games- it'd be great for him to have that adventurer crafting mod and make some leather clothes.

I think you've missed the point.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 06, 2012, 02:18:40 pm
Sometimes I really wish you could add mods to live games- it'd be great for him to have that adventurer crafting mod and make some leather clothes.

I think you've missed the point.

^

Since when have poorly-clad he-man barbarians been better than nude ones?
Title: Re: Adventures on Monster Island
Post by: Earwig on March 06, 2012, 02:31:08 pm
Earwig, have you explored the volcano? is that what the giant red thing on the map is?

I've technically explored it (Vanod is listed as the first discoverer of the volcano, which I think is called the The Silty Ash or something like that). But I've never actually seen it, just passed by it briefly. I intend to go check it out soon, though. :]   I imagine it won't be overly exciting, just a red hole in the ground, but hey, why not look around, right?
Title: Re: Adventures on Monster Island
Post by: Xotano on March 06, 2012, 03:50:16 pm
Sometimes I really wish you could add mods to live games- it'd be great for him to have that adventurer crafting mod and make some leather clothes.

I think you've missed the point.

^

Since when have poorly-clad he-man barbarians been better than nude ones?
^ completely agree, and if he was going to craft himself some clothes it would have to be only a loincloth.
Title: Re: Adventures on Monster Island
Post by: Askot Bokbondeler on March 06, 2012, 04:35:32 pm
loincloth? i doubt there's enough leather on the island for that.
i'd go for bone greaves and gauntlets, with the important parts still naked
Title: Re: Adventures on Monster Island
Post by: Thecard on March 06, 2012, 05:46:15 pm
Of course, you guys do know you can mod an existing game, right?
Title: Re: Adventures on Monster Island
Post by: PTTG?? on March 06, 2012, 05:59:08 pm
I'm pretty sure reactions don't like that. However... outsiders may have special rules. It's worth a shot.

The best thing would be making a backpack. The he could put meat in the backpack. Then he could have a weapon in BOTH HANDS.

Also, extra spears.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 06, 2012, 06:00:02 pm
Of course, you guys do know you can mod an existing game, right?

It depends on what you're adding. I don't believe that new reactions for adventure mode can be added to an existing save.



And yeah, I'd veto the loincloth as well. You probably wouldn't have enough leather to cover Vanod's massive manhood even if you killed every living thing in the world.
Title: Re: Adventures on Monster Island
Post by: Thecard on March 06, 2012, 06:01:06 pm
If you want, you can make a differently named backpack, something like "vanod's meat pouch."  Or, better yet, "bucket of Vanod Fried Chicken."
Title: Re: Adventures on Monster Island
Post by: Askot Bokbondeler on March 06, 2012, 06:30:26 pm
i think the fact he can only carry a spear and a large stack of meat actually adds to the story. and to the gameplay too, you guys should try it too
Title: Re: Adventures on Monster Island
Post by: Rip0k on March 06, 2012, 06:51:42 pm
Thanks Earwig, this is awesome.. keep'em coming ;]
Title: Re: Adventures on Monster Island
Post by: monk12 on March 06, 2012, 07:07:05 pm
This thread is awesome! Posting to watch. Actually, I'm gonna go bug other folks I know about this thread- if you link each update in the OP, they're much more likely to read the whole thing.


RE: Adventurer crafting- sure, he doesn't need clothing, but a backpack full of trophy totems he carved himself (and uses as projectile weapons) would be pretty badass.
Title: Re: Adventures on Monster Island
Post by: Earwig on March 06, 2012, 07:25:50 pm
Actually, I'm gonna go bug other folks I know about this thread- if you link each update in the OP, they're much more likely to read the whole thing.

Done and done. (http://www.bay12forums.com/smf/index.php?topic=101941.msg3013638#msg3013638)

Also what sacrilegious speak is this that you'd want Vanod to wear clothing and be able to carry more than two things at a time? Have you all gone mad? >:1
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 06, 2012, 08:01:17 pm
I concur. Nude metal caveman isn't Vanod's current condition, it's his permanent state of being. To crib lines from a certain webcomic, he is a sexy pantsless god of war.
Title: Re: Adventures on Monster Island
Post by: Rip0k on March 06, 2012, 08:14:37 pm
RE: Adventurer crafting- sure, he doesn't need clothing, but a backpack full of trophy totems he carved himself (and uses as projectile weapons) would be pretty badass.

or jewelery... jewelery and backpack and nothing else... but actually... it's perfect as it is ;]

Reactions cannot be added to saved game... but... those that already exist can be modified. Don't know if it would work with [ADVENTURE_MODE_ENABLED] tag.
 Also I think Earwig shouldn't mess with this, but once we get this epic save file, I will certainly try that ;]
Title: Re: Adventures on Monster Island
Post by: Argonnek on March 06, 2012, 08:39:23 pm
You could do what 40d Dungeon Masters did and just wear 7 hoods and a sock.
Title: Re: Adventures on Monster Island
Post by: Hotaru on March 06, 2012, 09:13:13 pm
While the whole naked hero thing is pretty awesome, I think as he reaches higher spheres of epicness he really could wear 6 cloaks like dungeon masters of yore, for a little protection, and a hill titan bone crown decorated with cyclop bones or something. This'll make him look more awesome while jumping, while keeping his loins comfortably exposed.

For modding in reactions, if the author thinks it's smart, DF world tinker was apparently usable for games in progress back in DF2010 (http://www.bay12forums.com/smf/index.php?topic=67059.30). So if the author thinks it's good, it might be moddable in for him to make skull totems or such.
Title: Re: Adventures on Monster Island
Post by: Earwig on March 06, 2012, 09:21:53 pm
Nah, I appreciate all the thought/effort, but I enjoy the vanilla, running around naked stuff. It's appreciated, though! :D
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on March 06, 2012, 09:33:17 pm
Besides where would you find all of these clothes? Are there any goblins or kobolds running about? You need to skim that worlds legends when you finish. I doubt there has been a humanoid thing on that island ever.
Title: Re: Adventures on Monster Island
Post by: addictgamer on March 06, 2012, 09:41:20 pm
Besides where would you find all of these clothes? Are there any goblins or kobolds running about? You need to skim that worlds legends when you finish. I doubt there has been a humanoid thing on that island ever.

That made me imagine a world where everything but Atlantis sunk under the waves.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 06, 2012, 09:41:50 pm
Besides where would you find all of these clothes? Are there any goblins or kobolds running about? You need to skim that worlds legends when you finish. I doubt there has been a humanoid thing on that island ever.

I think people were wanting to add the reactions to allow Vanod to craft clothing from hides. Which I firmly oppose.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on March 06, 2012, 09:50:55 pm
Besides where would you find all of these clothes? Are there any goblins or kobolds running about? You need to skim that worlds legends when you finish. I doubt there has been a humanoid thing on that island ever.

I think people were wanting to add the reactions to allow Vanod to craft clothing from hides. Which I firmly oppose.

I stand there with ya, brother.
Title: Re: Adventures on Monster Island
Post by: Thecard on March 06, 2012, 10:02:01 pm
I doubt there has been a humanoid thing on that island ever.
Uh, Cyclops, giants, colossi, anything resembling man in number of limbs......Sorry, just felt like being a bit of a dick, and sometimes these little technicalities annoy me.  I get what you mean though.  Nothing civilized has ever been on this island, especially not our protagonist(?).
Title: Re: Adventures on Monster Island
Post by: ccoolleeiiss on March 06, 2012, 10:05:59 pm
posting to follow. this crap is hilarious and the art is amazing

keep 'em coming!
Title: Re: Adventures on Monster Island
Post by: Justiceface on March 06, 2012, 11:18:53 pm
I've not gotten through the whole story, but I am loving it.  The adventure, the artwork, the narrative - I might squee.  I should be asleep by now but I have to find out what the latest news is with Vanod! 
Title: Re: Adventures on Monster Island
Post by: Earwig on March 06, 2012, 11:39:28 pm
That made me imagine a world where everything but Atlantis sunk under the waves.

Yeah, that is what the world is. http://www.bay12forums.com/smf/index.php?topic=101941.msg3018913#msg3018913
Title: Re: Adventures on Monster Island
Post by: addictgamer on March 06, 2012, 11:43:20 pm
That made me imagine a world where everything but Atlantis sunk under the waves.

Yeah, that is what the world is. http://www.bay12forums.com/smf/index.php?topic=101941.msg3018913#msg3018913

Righto.
Now we need to make legends agree with the story.
Title: Re: Adventures on Monster Island
Post by: Xotano on March 07, 2012, 08:21:05 am
Besides where would you find all of these clothes? Are there any goblins or kobolds running about? You need to skim that worlds legends when you finish. I doubt there has been a humanoid thing on that island ever.

can already disprove that with just one word, trolls.
true they don't wear clothes but they are humanoids and i think they are slightly closer to being like humans then cyclopes.
Title: Re: Adventures on Monster Island
Post by: Earwig on March 07, 2012, 03:57:38 pm
Besides where would you find all of these clothes? Are there any goblins or kobolds running about? You need to skim that worlds legends when you finish. I doubt there has been a humanoid thing on that island ever.

can already disprove that with just one word, trolls.
true they don't wear clothes but they are humanoids and i think they are slightly closer to being like humans then cyclopes.

Regardless of how the monsters' limbs are stuck onto their bodies, none of them are sentient/wear clothing. As far as sentient races go, there are only the underground civilizations (animal-men) and I don't think I have a way down there, sadly.
Title: Re: Adventures on Monster Island
Post by: olopi on March 07, 2012, 04:00:37 pm
I have a world similar to this one, just with massive amount of gobos(which are also the only outdoor sentinents), but by messing around with world gen parameters i think you wuld be able to build a world similar...
Title: Re: Adventures on Monster Island
Post by: Xotano on March 07, 2012, 04:19:30 pm
Besides where would you find all of these clothes? Are there any goblins or kobolds running about? You need to skim that worlds legends when you finish. I doubt there has been a humanoid thing on that island ever.

can already disprove that with just one word, trolls.
true they don't wear clothes but they are humanoids and i think they are slightly closer to being like humans then cyclopes.

Regardless of how the monsters' limbs are stuck onto their bodies, none of them are sentient/wear clothing. As far as sentient races go, there are only the underground civilizations (animal-men) and I don't think I have a way down there, sadly.
theres always a way in dwarf fortress.
Title: Re: Adventures on Monster Island
Post by: Karlito on March 07, 2012, 04:22:25 pm
I do believe there are occasionally paths down to the underground caverns from the overworld. It's been a while (and a couple versions) since I've had an adventurer make it down there though, so I'm not really sure if it's currently possible.
Title: Re: Adventures on Monster Island
Post by: bombzero on March 07, 2012, 04:53:05 pm
I do believe there are occasionally paths down to the underground caverns from the overworld. It's been a while (and a couple versions) since I've had an adventurer make it down there though, so I'm not really sure if it's currently possible.

It is, but in a standard world their are about 12 of the "mountain caves" that go surface to cavern.
Title: Re: Adventures on Monster Island
Post by: Doro on March 07, 2012, 05:24:21 pm
posting to follow.


and also, absolutely hilarious story! This has inspired me to start outsider adventurer on my completely evil pocket island i created couple of weeks ago

EDIT: forgot to say, i love your style of art!
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 07, 2012, 05:42:50 pm
I do believe there are occasionally paths down to the underground caverns from the overworld. It's been a while (and a couple versions) since I've had an adventurer make it down there though, so I'm not really sure if it's currently possible.

It is, but in a standard world their are about 12 of the "mountain caves" that go surface to cavern.

And once down there, it is usually nigh-impossible to escape if you loose your way. One of my favorite adventurers was a dwarf back in .18 (I think) with a full set of adamantite masterwork armor, plentiful weapons, etc. I was knocked from a ledge in a cave into the first cavern layer, and there was no way back up. Even with superdwarven stats and the best possible equipment, and no need to eat or drink, I barely survived the journey to the next cave over. At one point, I had to stop and rest for three days because I had falled into a pit with a troll I was fighting and landed 4 z levels down next to a magma pool, shattering both my legs. The whole trip took around 12-14 days (ingame) and I was covered in scars. I only made it out at all because I knew exactly where the closest cave was on the Q-map. Frankly, even a he-man of Vanod's stature would have a hard time doing anything interesting in the caverns without dying.  Not to mention they are much more boring and samey than the surface.
Title: Re: Adventures on Monster Island
Post by: Askot Bokbondeler on March 07, 2012, 07:35:49 pm
the surface is running out of things to kill, so...

plus on the underground there are plenty of forgotten beasts, 3 layers of fun, spear and blowgun armed humanoids,
Spoiler: hidden fun stuff (click to show/hide)
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 07, 2012, 07:38:45 pm
the surface is running out of things to kill, so...

Medium(?) sized world numbers of creatures, megabeasts, Titans, etc. on an island smaller than a pocket island. No, we're in no danger of that.  :P
Title: Re: Adventures on Monster Island
Post by: bombzero on March 07, 2012, 08:19:48 pm
I had one adventurer who essentially became king of the caverns thanks to wanderer's friend mod. FB leather/bones makes some nice armor. and i found a dwarfs corpse who had a adamantine battleaxe next to some constructed walls, pretty sure i remember how he got there too.
Title: Re: Adventures on Monster Island
Post by: Raidmaster on March 07, 2012, 09:22:51 pm
Loving the story so far, It's good to see that some members can make the community come together to listen to what is going on with this guy.

Hope to see more updates soon, the story has been both entertaining and funny for me so far, keep it up! :)
Title: Re: Adventures on Monster Island
Post by: Rodge on March 07, 2012, 11:23:56 pm
Just realized I haven't posted yet, and I'm been reading this thing since it had only three pages. That had to be fixed.

I already have a few mental ideas of what Vanod is like:

He whistles constantly. He is enjoying himself too much not too.

Before he faces an enemy, he does not use a  battle cry, he simply licks his lips.

And that's all I got, what have you're all thoughts have been?
Title: Re: Adventures on Monster Island
Post by: Askot Bokbondeler on March 07, 2012, 11:30:02 pm
suffice to say i'd be banned from the forum if i shared them
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on March 07, 2012, 11:31:10 pm
You'd think the giant chicken club would be more deadly than the spear. Huh.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 08, 2012, 01:26:10 am
Just realized I haven't posted yet, and I'm been reading this thing since it had only three pages. That had to be fixed.

I already have a few mental ideas of what Vanod is like:

He whistles constantly. He is enjoying himself too much not too.

Before he faces an enemy, he does not use a  battle cry, he simply licks his lips.

And that's all I got, what have you're all thoughts have been?

I have (http://www.youtube.com/watch?feature=player_detailpage&v=jvL_oVBBi3Q#t=42s) a few (http://www.youtube.com/watch?v=-dJolYw8tnk) ideas. (http://www.youtube.com/watch?v=OOfmy6zlh_k&feature=related)
Title: Re: Adventures on Monster Island
Post by: Ascimator on March 08, 2012, 02:19:23 am
Did not anyone made that joke so far?
It seems Nganuz knew some of these thu'ums.
Title: Re: Adventures on Monster Island
Post by: saltmummy626 on March 08, 2012, 02:26:15 am
Did not anyone made that joke so far?
It seems Nganuz knew some of these thu'ums.

but in the end, his thu'um was not strong enough to lay low the likes of Vanod.
Title: Re: Adventures on Monster Island
Post by: Ubiq on March 08, 2012, 02:39:43 am
And once down there, it is usually nigh-impossible to escape if you loose your way.

If you get really lost, you can always nap several times in a row and your adventurer will sleepwalk his way back to the surface.

You can also retire for a while as a Peasant if the cavern in question is under a town. I haven't done that though so I don't know if the adventurer will be on the surface if you try adventuring with them again or not.
Title: Re: Adventures on Monster Island
Post by: NonconsensualSurgery on March 08, 2012, 03:47:47 am
I don't think I've ever seen cavern creatures with clothing and their blowdarts are pretty useless, but the leaders do sometimes have masterwork fungiwood shields. The real obstacle to Vanod's long-term playability will be that the no-quality copper spear he's holding is the best weapon on the planet. Unless he can get a bronze colossus to dodge off a steep cliff and then pick up a limb, that's it.
Title: Re: Adventures on Monster Island
Post by: Arthandas on March 08, 2012, 07:54:02 am
Adventures on Monster Island OST

01 Drowning Pool - Bodies
02 Godsmack - I Stand Alone
03 Iced Earth - I Am My Own Savior
04 Right Said Fred - I'm Too Sexy (because Vanod is also too sexy for his shirt)
Title: Re: Adventures on Monster Island
Post by: Kay on March 08, 2012, 08:09:49 am
This is absolutely awesome! The art really adds that little touch that makes this story great. Seeing your visualisations of things is really interesting, and I'd love to see some of your ideas of how other creatures and races look, since everyone seems to imagine something different.

Keep up the awesome!
Title: Re: Adventures on Monster Island
Post by: jaxy15 on March 08, 2012, 08:48:54 am
Posting to follow. This thread is cool.
Title: Re: Adventures on Monster Island
Post by: Dagoth Urist on March 08, 2012, 10:13:16 am
Seconding that motion. Posting to follow.
Title: Re: Adventures on Monster Island
Post by: Artaud on March 08, 2012, 11:18:31 pm
Posting to follow in epic thread.
Title: Re: Adventures on Monster Island
Post by: Powder Miner on March 09, 2012, 09:12:33 pm
And then the thread was nothing but people posting to follow.
Title: Re: Adventures on Monster Island
Post by: Tiruin on March 09, 2012, 10:41:10 pm
And then the thread was nothing but people posting to follow.

And in a few months, Legendary.  ;)

Earwig is busy. I'd bet following another update, there would be a score of posts!
Title: Re: Adventures on Monster Island
Post by: puke on March 10, 2012, 12:05:43 am
And then the thread was nothing but people posting to follow.

seriously.  one of my major pet peeves.  theres this button on the bottom right hand side of this (and every other) thread that says "Notify".

Guess what it does.  Really, guess.  No?  Try clicking on it.  I'll wait here.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on March 10, 2012, 12:08:40 am
And then the thread was nothing but people posting to follow.

seriously.  one of my major pet peeves.  theres this button on the bottom right hand side of this (and every other) thread that says "Notify".

Guess what it does.  Really, guess.  No?  Try clicking on it.  I'll wait here.

OOOOH. I thought it said "not ify".
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 10, 2012, 12:58:21 am
And then the thread was nothing but people posting to follow.

seriously.  one of my major pet peeves.  theres this button on the bottom right hand side of this (and every other) thread that says "Notify".

Guess what it does.  Really, guess.  No?  Try clicking on it.  I'll wait here.

OOOOH. I thought it said "not ify".

I thought it said "Not a fly", and I always wondered what made it necessary to remind people not to swat their computer monitors.
Title: Re: Adventures on Monster Island
Post by: Askot Bokbondeler on March 10, 2012, 06:09:09 am
And then the thread was nothing but people posting to follow.

seriously.  one of my major pet peeves.  theres this button on the bottom right hand side of this (and every other) thread that says "Notify".

Guess what it does.  Really, guess.  No?  Try clicking on it.  I'll wait here.

Guess what it does.  Really, guess.  No?  Try clicking on it.  I'll wait here.
i mean it, fucking click on it.

Spoiler (click to show/hide)
Title: Re: Adventures on Monster Island
Post by: CatalystParadox on March 10, 2012, 10:54:42 am
Guess what it does.  Really, guess.  No?  Try clicking on it.  I'll wait here.
i mean it, fucking click on it.

Spoiler (click to show/hide)

Yep.  And what it does do is really kind of annoying and useless - so posting to follow is perfectly valid.

Also, if Vanod did have access to crafting, there would be one, and only one thing he could craft.  A *Purple Chicken Leather Loincloth* - not to wear, mind you.  No.  To beat his enemies to death with, until it has more kills than his spear.
Title: Re: Adventures on Monster Island
Post by: jaxy15 on March 10, 2012, 10:58:21 am
And then the thread was nothing but people posting to follow.

seriously.  one of my major pet peeves.  theres this button on the bottom right hand side of this (and every other) thread that says "Notify".

Guess what it does.  Really, guess.  No?  Try clicking on it.  I'll wait here.
It spams your email inbox when someone posts and doesn't do crap on the "updated topics" page.
Title: Re: Adventures on Monster Island
Post by: Kastrol Aslaasri on March 10, 2012, 01:51:28 pm
Amazing story, Vanod is Legendary Badass
Here's is a little tribute to him.

Spoiler (click to show/hide)

Title: Re: Adventures on Monster Island
Post by: Earwig on March 10, 2012, 03:57:38 pm
Amazing story, Vanod is Legendary Badass
Here's is a little tribute to him.

Spoiler (click to show/hide)

Hahah, this is awesome! And his expression made me laugh. He looks like he's being admonished by his mom for not murdering enough.
Title: Re: Adventures on Monster Island
Post by: Ubiq on March 11, 2012, 03:22:55 pm
Amazing story, Vanod is Legendary Badass
Here's is a little tribute to him.

Spoiler (click to show/hide)

Hahah, this is awesome! And his expression made me laugh. He looks like he's being admonished by his mom for not murdering enough.

Vanod's Mother: That nice Mr. Morul from down the street wouldn't have run from those trolls; he would have turned them into masterwork troll bone bracelets for his mother. And did you know that he calls her every day no matter how busy he is? All I ever hear from that woman is how her son became legendary at something else and all I can talk about is how my son beat a skeletal goat to death with a chunk of meat! Why can't you go to a Necromancer's tower and make something out of yourself instead of running around half-naked all the time?

Vanod: Aw, come on, Ma! Pa, can't you...

Vanod's Father: Leave me out of this, son.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 11, 2012, 04:10:46 pm
Got here from that picture being in my inbox on DeviantART, and now I can't wait for the save of this world!
Title: Re: Adventures on Monster Island
Post by: Murphy on March 11, 2012, 08:09:51 pm
Why does he look like he's shrugging?
Title: Re: Adventures on Monster Island
Post by: Fniff on March 11, 2012, 08:21:14 pm
Question: Who is Vanod?
(Fanon) Answer: Vanod was a child when the cataclysm happened. When the Gods screamed for blood, when the sinful humans built to the skies and met the Gods. While his home burned then sank, he woke up on a dark island. Scared, he cowered away in a hole until he was older. The last God looked down on him. The rest of them had starved from the lack of belief, and this was the only God Vanod knew.

"Vanod... Cleanse this dark island." The unnamed God croaked, unable to sustain her voice. "Cleanse it of the evil that inhabits it... I am sorry, Vanod... Do this, and you shall be my husband, and we shall regain the world again."

Of course, Vanod might be just a caveman who doesn't have a grand story behind him. But that's what I thought up, and I'm sticking behind it.
Title: Re: Adventures on Monster Island
Post by: tahujdt on March 11, 2012, 09:54:36 pm
Wow. Just, wow.
Title: Re: Adventures on Monster Island
Post by: Argonnek on March 12, 2012, 02:12:10 am
It is entirely possible that the night creatures and megabeasts are simply the physical manifestations of the earth. They exist only to remove the virus that is 'civilization.' Since they have no targets, they live simple, peaceful, quiet lives in their shrines and lairs. That is, until this one human decides to start existing and running amok.
Title: Re: Adventures on Monster Island
Post by: Fen on March 12, 2012, 12:53:09 pm
This is amazing. Post to watch, +1 reader, etc.

I have decided Vanod is like Jesus, only for Armok. Instead of teaching people to love eachother, he stabs them with a spear. instead of walking on water, he bites night creatures' heads off. Instead of being a savior, he's a genocidist.

I am totally cool with this.
Title: Re: Adventures on Monster Island
Post by: PTTG?? on March 12, 2012, 02:36:32 pm
It is entirely possible that the night creatures and megabeasts are simply the physical manifestations of the earth. They exist only to remove the virus that is 'civilization.' Since they have no targets, they live simple, peaceful, quiet lives in their shrines and lairs. That is, until this one human decides to start existing and running amok.

If anyone could come into existence simply by deciding to, it's Vanod.
Title: Re: Adventures on Monster Island
Post by: Thecard on March 12, 2012, 04:41:30 pm
He did come into existence by deciding to.  He's the only human in the world.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 12, 2012, 06:27:12 pm
He did come into existence by deciding to.  He's the only human in the world.
He formed spontaneously from the lifeblood of the earth meeting the flesh of nature: magma and mud. He has fire flowing through his veins and is very, very filthy.
Title: Re: Adventures on Monster Island
Post by: Fen on March 13, 2012, 12:40:41 am
He did come into existence by deciding to.  He's the only human in the world.
He formed spontaneously from the lifeblood of the earth meeting the flesh of nature: magma and mud. He has fire flowing through his veins and is very, very filthy.

This is the best origin story.
Title: Re: Adventures on Monster Island
Post by: jaxy15 on March 13, 2012, 07:25:27 am
I think the obvious explanation is that Armok had a child with a random goddess.
Title: Re: Adventures on Monster Island
Post by: Xantalos on March 13, 2012, 06:40:15 pm
I think the obvious explanation is that Armok had a child with a random goddess.

No. Armok had children with ALL the world's goddesses, and then threw them in a pit and the only one left alive was Vanod, having eaten his kin.
Title: Re: Adventures on Monster Island
Post by: Vorthon on March 13, 2012, 06:46:28 pm
I think the obvious explanation is that Armok had a child with a random goddess.

No. Armok had children with ALL the world's multiverse's goddesses, and then threw them in a pit and the only one left alive was Vanod, having eaten his kin. And absorbed their bad-assery.

Fixed that for you. :P
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on March 13, 2012, 06:50:39 pm
I think the obvious explanation is that Armok had a child with a random goddess.

No. Armok had children with ALL the world's goddesses, and then threw them in a pit and the only one left alive was Vanod, having eaten his kin.

And yay Armok did throw back a laugh as a single boy crawled from the pit, clad only in blood.

"You have done well child! You have pleased the insatiable!" the bloodgod bellowed.

The boy rose to a stand and moved before Armok and kneeled. "Raise your gaze to mine, boy. I give you two gifts. The first is your name, Vanod, wear it well. The second is this..."

The gods voice faded out as vanod awoke in a dark forest, surrounded by red eyes.

A frown plastered over Vanods, now clean face. Vanod raises his fist, now clasped around a sharp stick and his other clasped around a flat stick, and sets to work. Without question. Without words. Without fear. Without hesitation.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 13, 2012, 07:23:59 pm
Wouldn't it be funny, if, immediately after us posting about his being a divine, savage badass he gets killed in a lame way?
Title: Re: Adventures on Monster Island
Post by: Argonnek on March 13, 2012, 07:25:35 pm
I think the obvious explanation is that Armok had a child with a random goddess.

No. Armok had children with ALL the world's goddesses, and then threw them in a pit and the only one left alive was Vanod, having eaten his kin.

Spoiler (click to show/hide)
This reminds me of something...

Spoiler: Gospel of Armok (click to show/hide)

I copied that from the forums a while back.
Title: Re: Adventures on Monster Island
Post by: Earwig on March 13, 2012, 11:03:43 pm
Wouldn't it be funny, if, immediately after us posting about his being a divine, savage badass he gets killed in a lame way?

I'm having this anxiety, yes. DON'T LOVE TOO DEEPLY! Or your heart will break just like Nganuz's did, that fateful night.  8'(
Title: Re: Adventures on Monster Island
Post by: Karlito on March 13, 2012, 11:43:08 pm
Wouldn't it be funny, if, immediately after us posting about his being a divine, savage badass he gets killed in a lame way?

It's bound to happen eventually, even if there aren't any projectile weapons for him to worry about.
Title: Re: Adventures on Monster Island
Post by: nenjin on March 13, 2012, 11:44:11 pm
Vanod isn't divine, he's just like the Primordial Man. Bigger, stronger, bolder, more aggressive, before all his manliness got diluted into thousands of generations of lesser badasses.

If his number does happen to get called, I just hopes he does how he lived: epically.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on March 13, 2012, 11:50:43 pm
Well who's to say Armok doesn't give Vanod a new name... And body.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 13, 2012, 11:51:00 pm
I think the appropriate motto to crib for Vanod would be "Suffer Not the Unclean to Live".
Title: Re: Adventures on Monster Island
Post by: Krelm on March 13, 2012, 11:54:55 pm
Vanod isn't divine, he's just like the Primordial Man.

Vanod is Guts if Guts had blond hair and a spear.
Title: Re: Adventures on Monster Island
Post by: Keldane on March 14, 2012, 12:29:52 am
Vanod isn't divine, he's just like the Primordial Man.

Vanod is Guts if Guts had blond hair and a spear.

Vanod is Guts because you are what who you eat.  ;D
Title: Re: Adventures on Monster Island
Post by: PTTG?? on March 14, 2012, 12:39:19 am
I think the appropriate motto to crib for Vanod would be "Suffer Not the Unclean Anything to Live".

Although that'd only really apply if he knew how to speak, and that's doubtful.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on March 14, 2012, 01:09:14 am
Vanod isn't divine, he's just like the Primordial Man.

Vanod is Guts if Guts had blond hair and a spear.

Vanod is Guts because you are what who you eat.  ;D

I laughed.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 14, 2012, 09:57:57 am
I think the appropriate motto to crib for Vanod would be "Suffer Not the Unclean Anything to Live".

Although that'd only really apply if he knew how to speak, and that's doubtful.

He doesn't need to speak. His rage is sufficient that he can telepathically communicate all thoughts relating to omnicide.
Title: Re: Adventures on Monster Island
Post by: nomad on March 14, 2012, 03:43:03 pm
he doesn't telepathically communicate any thoughts of omnicide, he communicates them in the clearest way possible, one that leaves absolutely no room for misintepretation.
Title: Re: Adventures on Monster Island
Post by: nenjin on March 14, 2012, 06:26:11 pm
Omnomicide.
Title: Re: Adventures on Monster Island
Post by: Argonnek on March 14, 2012, 07:28:29 pm
Omnomicide.

Sigged.
Title: Re: Adventures on Monster Island
Post by: crazyjake56 on March 15, 2012, 08:39:04 pm
Feels like there should be a mod made in his name. Something that reflects the nature of this.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 15, 2012, 09:13:06 pm
The incubus/succubus mod might be a good start...
Title: Re: Adventures on Monster Island
Post by: Xantalos on March 16, 2012, 12:14:19 am
What exactly would that mod do? If it's a genetalia mod, I forsee extreme...extremeness.
Title: Re: Adventures on Monster Island
Post by: crazyjake56 on March 16, 2012, 12:41:46 am
I was thinking making humans much more... tribal and adding many more savage creatures to kill... everything civalized.
Title: Re: Adventures on Monster Island
Post by: Xantalos on March 16, 2012, 12:55:01 am
As long as no soap exists. Vanod practically has a geologic record of the island from all the...stains on him. Like blood and ichor and pus and stuff.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 16, 2012, 09:34:30 am
I was thinking making humans much more... tribal and adding many more savage creatures to kill... everything civalized.


You don't need a tribal system for one guy. And you don't need more creatures to kill (blasphemy) when you've got an entire medium/large world's worth of stuff concentrated on one tiny, evil islands.
Title: Re: Adventures on Monster Island
Post by: Garath on March 16, 2012, 10:57:54 am
You don't need a tribal system for one guy. And you don't need more creatures to kill (blasphemy) when you've got an entire medium/large world's worth of stuff concentrated on one tiny, evil islands.

As with the cyclopses all sharing a cave...

Wanted to add that I loved the last update. That picture/story with the crab made me laugh. Let's hope Vanod will not get too fearless, I want him to kill more titans and megabeasts.

To get back on the clothing thing for a moment... Leather was discussed, but I can't believe noone mentioned this yet. There are trolls.

-Troll Fur Sock-
Title: Re: Adventures on Monster Island
Post by: MikaTheCrazy on March 16, 2012, 01:13:40 pm
MUST HAVE SOCKS!!!!
Title: Re: Adventures on Monster Island
Post by: Dariush on March 17, 2012, 09:18:38 am
What do you get when you combine an epic story with illustrations?

˙ʎɹoʇs ɔıdǝ pǝʇɐɹʇsnllı u∀
Title: Re: Adventures on Monster Island
Post by: Kilroy the Grand on March 17, 2012, 08:00:08 pm
Did you know Vanod starred in an 80's anime?

http://www.youtube.com/watch?v=qxHgVBpKNEo
Title: Re: Adventures on Monster Island
Post by: nenjin on March 17, 2012, 08:26:36 pm
*wistful* They don't like em like that anymore.
Title: Re: Adventures on Monster Island
Post by: saltmummy626 on March 17, 2012, 09:03:56 pm
XD they certainly dont. anime these days sucks when compared to the older stuff.
Title: Re: Adventures on Monster Island
Post by: Tiruin on March 17, 2012, 10:04:52 pm
XD they certainly dont. anime these days sucks when compared to the older stuff.
Nothing beats the classics, old school is the only school.  ;D

When I was your age, we had no fancy schmancy digital effects and See Gee Eye or whatnot. We had 2-D grafiks and everything was hand-drawn by hand, it was simply beautiful! Kids these days...
Title: Re: Adventures on Monster Island
Post by: Exlo on March 18, 2012, 12:30:12 am
Must... Post to watch... So much awesome...
Title: Re: Adventures on Monster Island
Post by: Kilroy the Grand on March 18, 2012, 12:57:47 am
You can watch both MD Geist movies on youtube, just so you know.
Title: Re: Adventures on Monster Island
Post by: Snow Gibbon on March 18, 2012, 03:44:26 am
Guess what I'm posting for and you'll get a free fishstick and a copy of Dwarf Fortress.
Title: Re: Adventures on Monster Island
Post by: Kaplahworm on March 18, 2012, 04:03:01 am
Did you know Vanod starred in an 80's anime?

http://www.youtube.com/watch?v=qxHgVBpKNEo
Dont post spoilers man, i wanna know how it ends D:
Title: Re: Adventures on Monster Island
Post by: Aliens from Mars on March 18, 2012, 04:17:25 am
Dont post spoilers man, i wanna know how it ends D:

That's what they all say, the next thing you know, they're wanking off to some loli shit.
Title: Re: Adventures on Monster Island
Post by: Garath on March 18, 2012, 05:57:30 am
That beginning was very much Vanod yes. The battle mecha and such later on seemed a bit unrelated.
Title: Re: Adventures on Monster Island
Post by: Kaplahworm on March 18, 2012, 06:05:54 am
That beginning was very much Vanod yes. The battle mecha and such later on seemed a bit unrelated.

Well he hasnt entered the next cave yet, no idea what could be in there.
Title: Re: Adventures on Monster Island
Post by: Rip0k on March 18, 2012, 09:13:41 am
Vanodsomeness has nothing to do with this anime. NOTHING!  >:(
Title: Re: Adventures on Monster Island
Post by: Askot Bokbondeler on March 18, 2012, 09:19:34 am
kamon kamon, denj'R'us!
Title: Re: Adventures on Monster Island
Post by: puke on March 18, 2012, 10:24:07 am
You can watch both MD Geist movies on youtube, just so you know.

I watched a bit of this back in the 80s, I never understood why he was walking around with a bullet hole in his forehead all the time.  Of course I dont think the VHS bootleg I saw had any kind of translation, and also I was probably like 10...
Title: Re: Adventures on Monster Island
Post by: exolyx on March 18, 2012, 11:16:51 am
Awesome. Posting to watch like everyone else.
Title: Re: Adventures on Monster Island
Post by: nenjin on March 18, 2012, 02:20:56 pm
You can watch both MD Geist movies on youtube, just so you know.

I don't even know MD Geist. I just kind of pine for anime that hasn't been completely white-washed. 80s anime was graphic and violent and, well, adult. I can't remember the last modern anime where someone gets shot in the head and they do the classic "oh shit, my eyeball is going that way but my shattered brain mass is going this way!" Imagine how you felt at the end of Million Dollar Baby, that's how you felt at the end of most 80s anime :P

Anyways, yes, probably enough of a derail. Although Vanod is to your average DF playthrough what 80s anime is to modern anime.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 18, 2012, 02:59:40 pm
I get the feeling that Vanod and Guts would get along quite well.
Title: Re: Adventures on Monster Island
Post by: Kilroy the Grand on March 18, 2012, 04:22:10 pm
I get the feeling that Vanod and Guts would get along quite well.
http://www.youtube.com/watch?v=-_ZeD40Rg8A

I'm thinking more along the lines of kenshiro
Title: Re: Adventures on Monster Island
Post by: Vanaheimer on March 18, 2012, 05:23:25 pm
This is amazing.

With a spear and a handful of mutated chicken one blonde vaguely Swedish-metalhead looking caveman decides omnicide is the answer.

Title: Re: Adventures on Monster Island
Post by: saltmummy626 on March 18, 2012, 06:46:14 pm
ha. fist of the north star. classic, truly a corny, classic, wonderful, anime.

Yeah, that's a little more vanod-esque.
Title: Re: Adventures on Monster Island
Post by: ArmokGoB on March 18, 2012, 09:20:53 pm
Trolls? There's only one I can do:
Trolololololol...
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 18, 2012, 09:41:08 pm
Trolls? There's only one I can do:
Trolololololol...

Your avatar is broken.
Title: Re: Adventures on Monster Island
Post by: ccoolleeiiss on March 19, 2012, 06:26:13 pm
Trolls? There's only one I can do:
Trolololololol...

Your avatar is broken.
That is exactly what he wants you to think
Title: Re: Adventures on Monster Island
Post by: Xangi on March 19, 2012, 07:45:25 pm
I'd love to see Vanod go face-to-face with a master vampire. Or an Ancient Vampire. He'd probably win too, which is the funny thing, the crazy bastard.
Title: Re: Adventures on Monster Island
Post by: nenjin on March 19, 2012, 08:00:05 pm
It's too bad you can't physically dismember people with your bare hands, like ripping a creature that's a couple sizes smaller than you in two. Because I feel like that's something Vanod would rule at.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 19, 2012, 08:10:04 pm
He could still bite small creatures in half, probably. Hopefully.
Title: Re: Adventures on Monster Island
Post by: Thecard on March 19, 2012, 08:28:19 pm
Oh come on, you're wondering whether the devourer of giant chickens can bite off an arm?
Also, vamps and lycanthropes don't exist on this isle.
Title: Re: Adventures on Monster Island
Post by: Awessum Possum on March 19, 2012, 08:39:33 pm
Oh come on, you're wondering whether the devourer of giant chickens can bite off an arm?
Also, vamps and lycanthropes don't exist on this isle.
Well... Presumably there would have been a first civilization... briefly. Though yeah, the odds that a vamp/Lycanthrope was created in that time and survived to Vanod's is quite slim.
Title: Re: Adventures on Monster Island
Post by: Xangi on March 19, 2012, 08:46:22 pm
Oh come on, you're wondering whether the devourer of giant chickens can bite off an arm?
Also, vamps and lycanthropes don't exist on this isle.
Oh come on, you're wondering whether the devourer of giant chickens can bite off an arm?
Also, vamps and lycanthropes don't exist on this isle.
Well... Presumably there would have been a first civilization... briefly. Though yeah, the odds that a vamp/Lycanthrope was created in that time and survived to Vanod's is quite slim.
Well, ancient vampires are megabeasts, but yeah it kind of sucks. I might just have to make my own "Vanod" type guy.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 19, 2012, 11:04:30 pm
Can't wait to see if there's a dragon on this god-blessed god-forsaken isle
Title: Re: Adventures on Monster Island
Post by: Thecard on March 20, 2012, 04:47:32 pm
No, civs don't spawn in evil biomes.
Title: Re: Adventures on Monster Island
Post by: Ubiq on March 20, 2012, 06:21:27 pm
Can't wait to see if there's a dragon on this god-blessed god-forsaken isle

It'd just end with Vanod being set on fire; the only real way to avoid dragonfire is to block it with a shield.
Title: Re: Adventures on Monster Island
Post by: Exlo on March 20, 2012, 07:36:15 pm
...the only real way to avoid dragonfire is to block it with a shield.

Vanod: "CHALLENGE ACCEPTED" 8)
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 20, 2012, 07:39:05 pm
Earwig needs to mod in some of the expanded adv mode interactions, so Vanod can make a crude leather satchel and maybe some other things.
Title: Re: Adventures on Monster Island
Post by: nenjin on March 20, 2012, 07:54:45 pm
No way. Feral Vanod is way more interesting.

Only mod I'd be interested in seeing is some jewelry making or something :P
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 20, 2012, 08:03:47 pm
No way. Feral Vanod is way more interesting.

Only mod I'd be interested in seeing is some jewelry making or something :P

He's still feral just with a snazzy leather purse and some *Cyclops Bone crowns*
I just think he needs a bag so he can carry a sample of flesh from all kinds of creatures as some sort of savage adventure mode artifact. Or maybe just fill it with rocks and hit things with it.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 21, 2012, 12:31:13 am
...the only real way to avoid dragonfire is to block it with a shield.

Vanod: "CHALLENGE ACCEPTED" 8)

Vanod doesn't need a shield. His massive manhood force of will will triumph over any challenge.
Title: Re: Adventures on Monster Island
Post by: Garath on March 21, 2012, 04:40:34 am
He'll sneak up to it and kill it without the creature even noticing.
Title: Re: Adventures on Monster Island
Post by: Leafsnail on March 21, 2012, 01:37:57 pm
Just out of interest, what kind of skills does Varnod have at the moment?  I guess a whole lot of spears/dodging/ambushing mainly?
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on March 21, 2012, 01:39:59 pm
Just out of interest, what kind of skills does Varnod have at the moment?  I guess a whole lot of spears/dodging/ambushing mainly?

All of the points are in reader.
Title: Re: Adventures on Monster Island
Post by: nenjin on March 21, 2012, 06:14:02 pm
That's how Vanod was able to learn the secrets of Stab and Eat.
Title: Re: Adventures on Monster Island
Post by: Lordraymond on March 23, 2012, 07:53:58 pm
Dayum man, if both of us had more time and actually knew eachother I'd probably ask you to teach me how to draw/paint like that. I'm some kind of quasi-artist myself (I have a grand total of three paintings and numerous sketches, some of which have gotten favorable reactions from friends and visiting strangers). The troll picture on page one especially is badass, I've always wanted to draw like that but just didn't have the skill.

Great stroy, amazing that you've survived as far as you have (I'm up to page 11, dunno the final outcome so far), and most adventurers with similar stats and actual equipment end up biting the dust to one overlord with a +iron morningstar+...
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 23, 2012, 07:55:45 pm
Dayum man, if both of us had more time and actually knew eachother I'd probably ask you to teach me how to draw/paint like that. I'm some kind of quasi-artist myself (I have a grand total of three paintings and numerous sketches, some of which have gotten favorable reactions from friends and visiting strangers). The troll picture on page one especially is badass, I've always wanted to draw like that but just didn't have the skill.

Great stroy, amazing that you've survived as far as you have (I'm up to page 11, dunno the final outcome so far), and most adventurers with similar stats and actual equipment end up biting the dust to one overlord with a +iron morningstar+...

The vast majority of adventurers who don't die on the first day just from ambushes between towns, die from a lucky strike from a night creature
Title: Re: Adventures on Monster Island
Post by: nenjin on March 23, 2012, 07:57:40 pm
In this version, it's usually arrows.
Title: Re: Adventures on Monster Island
Post by: Garath on March 23, 2012, 08:57:23 pm
In this version, it's usually arrows.

no need to worry about that, with pretty much every civ extinct.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 23, 2012, 10:02:05 pm
Add the [DEATH_ITEM] tag to humans in the raws for this world, and make it a boulder of unique properties with low boiling point, so that if Vanod dies he goes up in a thermonuclear syndrome inducing fireball. To make the syndrome affect anything that moves, don't specify an [AFFECTED_CLASS]
Title: Re: Adventures on Monster Island
Post by: Meansdarling on March 24, 2012, 01:29:13 am
I wish I'd started following this earlier. PTW
Title: Re: Adventures on Monster Island
Post by: nenjin on March 24, 2012, 03:37:46 pm
Add the [DEATH_ITEM] tag to humans in the raws for this world, and make it a boulder of unique properties with low boiling point, so that if Vanod dies he goes up in a thermonuclear syndrome inducing fireball. To make the syndrome affect anything that moves, don't specify an [AFFECTED_CLASS]

I don't normally approve of modding in such an excellent vanilla playthrough....but this sounds like it's worth it. It'd be even better if you could mod the reaction have Vanod explode into teeth that devour the enemies that killed him.
Title: Re: Adventures on Monster Island
Post by: Gotdamnmiracle on March 24, 2012, 03:50:56 pm
Add the [DEATH_ITEM] tag to humans in the raws for this world, and make it a boulder of unique properties with low boiling point, so that if Vanod dies he goes up in a thermonuclear syndrome inducing fireball. To make the syndrome affect anything that moves, don't specify an [AFFECTED_CLASS]

I don't normally approve of modding in such an excellent vanilla playthrough....but this sounds like it's worth it. It'd be even better if you could mod the reaction have Vanod explode into teeth that devour the enemies that killed him.

Or better yet somehow something that slowly engulfs the island in flames. Like a nuclear explosion in slow motion.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on March 24, 2012, 07:02:02 pm
Earwig, just going to request that if you are going to let this die/update slowly, please post the seed and parameters.
Title: Re: Adventures on Monster Island
Post by: bombzero on March 25, 2012, 02:25:59 am
Earwig, just going to request that if you are going to let this die/update slowly, please post the seed and parameters.

seconded, story threads are great and all, but its a bit boring once the creator seems to lose interest.
Title: Re: Adventures on Monster Island
Post by: Dr.Ninja on March 25, 2012, 07:17:57 pm
Holding out hope that he's just working on an epic post with lots of awesome drawings.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 25, 2012, 07:35:24 pm
Holding out hope that he's just working on an epic post with lots of awesome drawings.
Well, epic drawings do tend to take some time...
Title: Re: Adventures on Monster Island
Post by: tahujdt on March 25, 2012, 09:29:21 pm
Thisis a masterful engraving in forumite by Earwig. Depicted is Vanod the human and night creatures in forumite by Earwig. The night creatures are cowering. Vanod is spotaneously coming into existance. The artwork relates to the spotaneous creation of Vanod.
Title: Re: Adventures on Monster Island
Post by: cahocachi on March 28, 2012, 06:27:09 am
I've been watching this since it started and I can't believe I hadn't PTW'd yet!

Anyway, PTW.
Title: Re: Adventures on Monster Island
Post by: Xantalos on April 05, 2012, 03:20:50 am
I'm guessing this thread died, right?
Title: Re: Adventures on Monster Island
Post by: bombzero on April 05, 2012, 03:26:44 am
I'm guessing this thread died, right?

hmm... id say yes..
Title: Re: Adventures on Monster Island
Post by: saltmummy626 on April 05, 2012, 02:39:51 pm
thats really to bad too. it was a great thread.
Title: Re: Adventures on Monster Island
Post by: Eric Blank on April 06, 2012, 01:42:03 am
The thread was terrible. The adventure was good.
Title: Re: Adventures on Monster Island
Post by: Flying Dice on April 07, 2012, 12:35:06 pm
It's dead, Jim.
Title: Re: Adventures on Monster Island
Post by: ccoolleeiiss on April 07, 2012, 02:08:58 pm
R.I.P Vanod the barbarian. 'Tis was a great thread.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on April 07, 2012, 03:36:19 pm
Are we seriously bumping a thread by talking about it's death? Someone just pm him if he's still doing it, probably just taking a break. And awesome art takes a while to draw
Title: Re: Adventures on Monster Island
Post by: Mormota on April 07, 2012, 04:27:10 pm
I'd just love the world to mess around in.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on April 08, 2012, 04:30:34 am
Interestingly, some playing around with the world painter gave me a similar save.
Title: Re: Adventures on Monster Island
Post by: Earwig on April 10, 2012, 03:16:30 am
[EDIT: This is an old post, now. Going to try to revitalize the story, starting here (http://www.bay12forums.com/smf/index.php?topic=101941.msg6055731#msg6055731)]

Hey all, sorry, real life ate my hands and screwed up my forward momentum with Vanod.  :-X

I think at this point it's best to let him walk into the cave and never come out.

I can do you all a solid, though, and let you know how I made this world. I guarantee you'll have more entertainment that way, and hopefully can hold Vanod in your hearts as a forbear to your naked volcano island adventurers.

To make a Monster Island map, Design a New World with Advanced Parameters.
Make a Medium, Large, etc size map (depending on standard number of monsters you want)
You can always edit the number of semi megabeasts, megabeasts, night creatures, and so on. I highly suggest turning number of Bogeymen down to 0, as you'll most definitely NOT find someone to be your companion and will lose all adventurers to bogeyman swarms.

Here is secret #1 to the weirdass Monster Island world: in the advanced parameters, make sure to dial the Maximum Elevation down from 400, to a suitably low number. For instance, I tried out an elevation of 20 and got it to work perfectly.

Secret #2 is to turn minimum number of mountain peaks to 0, and turn minimum number of volcanoes to 1 (unless you want more, of course, but 1 is the magic number to get all of the horrible monsters on one tiny island). Not sure if this works on mountain peaks, but if it does, it may be more fun, as you could go underground if you lucked out with a cave that reached caverns.

Let the map run. You'll get a LOT of rejects, but just be patient. When it pops up that you can't spawn [specific parameter], press ALLOW ALL REJECTS (even if you get a Legends only world). It'll continue as normal, but you won't notice anything on your map till it starts giving you a history, as it doesn't place volcanoes till very late- sometimes it only shows ocean through the entire world gen, even though the volcano island is technically the centre of the cursor.

Accept the world, make a human outsider (or modded race of your choice), and enjoy. Please feel free to share in here, if I find the time I'd love to draw your adventures- or at least your adventurers- too. Sorry again for lack of Vanod, but maybe it's better if his adventures end on a mysterious cliffhanger anyway.

I did manage to sketch up one last picture of Vanod for you guys.

(http://i.imgur.com/KWGMf.png)
Perhaps this is him at the mouth of the cave, ready to face whatever creatures lay within. Though I know what's inside, I'll leave it up to everyone's imaginations. ;)

If you dudes have questions at all please lemme know. I should be able to reply here and there, though art takes me a while right now.

Title: Re: Adventures on Monster Island
Post by: rhesusmacabre on April 10, 2012, 04:06:42 am
Your method works perfectly. Thanks Earwig!
Title: Re: Adventures on Monster Island
Post by: zooeyglass on April 10, 2012, 04:12:03 am
Earwig, that last pic.... my word. *wide-eyed*
Title: Re: Adventures on Monster Island
Post by: AfroScotsDwarf on April 10, 2012, 05:10:40 am
giant 3 headed giraffe with a poisonous sting
Title: Re: Adventures on Monster Island
Post by: Garath on April 10, 2012, 05:19:38 am
He doesn't have a beard.... how does he shave? with his spear?
Title: Re: Adventures on Monster Island
Post by: Askot Bokbondeler on April 10, 2012, 09:47:33 am
he's half elf
Title: Re: Adventures on Monster Island
Post by: PTTG?? on April 10, 2012, 10:53:28 am
You can also edit your world generation to remove a number of rejects- go to the bottom of the world gen settings and set all the "minimum" values (minimum mountain biomes, minimum tundra tiles, ect..." to zero.

Alternatively, open up the world painter and you can manually place a single tile or two of high-elevation terrain in otherwise empty ocean.

You'll probably still need to make it ignore all rejects, but it might go faster if you do that first.
Title: Re: Adventures on Monster Island
Post by: Eirik on April 10, 2012, 11:42:27 am
If you use a mountain instead of a volcano then it creates a slightly larger island with the chance of Civs, mine currently only has goblins; which strangely I am allowed to start as, even though I have no mods installed. Should be interesting. 
Title: Re: Adventures on Monster Island
Post by: Leafsnail on April 10, 2012, 11:48:14 am
Turn off "mountain caves" too since you'll have no mountains.

Incidentally, is there a reason to have any history at all in worldgen?  Mine seems to run very slowly due to constant megabeast/ titan clashes.

Oh yeah, and don't try to extract a detailed map.  It occured to me too late that I'd be waiting for 10 minutes while extracting a huge expanse of sea.

I think I might even have more megabeasts than the original monster island... at least, lairs seem to be so tightly packed I can never fast travel.  I also almost immediately met a huge group of giants out in the open.
Title: Re: Adventures on Monster Island
Post by: Eirik on April 10, 2012, 02:44:41 pm
Heh, yeah my goblin Boro Horrorgripped, not sure how it happened, got jumped by a Hydra . An epic battle ensued in which Boro had his arm torn off, and thus lost his sword, certain of his death he fell back to his last resort: a copper dagger and his (lack of) skill in wrestling. by sheer luck alone he managed to grab hold of the hydras third head with both his legs, repetitively stabbing said head and any other that came close enough. The hydra, becoming enraged, broke Boro's grip and bit his left leg, shaking him around and ultimately tearing the leg off. Both creatures where worse for wear; Boro, missing two limbs and bleeding profusely; and the Hydra, with several fractured skulls and multiple neck wounds. The Hydra then charged, Boro rolled out the way and thrust up with the dagger: striking the hydra in the heart and opening a major artery. Heads continued to snap at  Boro, who again thrust up stabbing the Hydra in the lung. Both tumbled down together, all was silent. Boro, mortally wounded, crawled out from the tangle of bodies triumphant. The Hydra, named Zenod Calledsculpts, had bled to death; unfortunately so too had Boro. 
Title: Re: Adventures on Monster Island
Post by: WillowLuman on April 10, 2012, 07:43:23 pm
Well, using the Worldpainter I got a kobold-only world by chance. Started an adventure here:
http://www.bay12forums.com/smf/index.php?topic=106920.0

No more Vanod? Aw man, I was at least hoping we got to see his final battle.
Title: Re: Adventures on Monster Island
Post by: Lexyvil on April 10, 2012, 11:07:49 pm
Such a great way to end it.

*Claps*
Title: Re: Adventures on Monster Island
Post by: Maksie99 on April 11, 2012, 04:06:26 am
I generated an evil world, but my adventurers so far haven't been Vanods. The last one spawned right next to 6 undead hydras.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on April 11, 2012, 07:45:05 pm
Tried the gen parameters, but my adventurer doesn't count because it's a dalek.
Title: Re: Adventures on Monster Island
Post by: Thecard on May 08, 2012, 07:29:35 pm
Well... I made a world too.  And, erm... this happened.
(http://i.imgur.com/gtqwY.png)
Not... er... really sure what I should do, really.

And yes, there are more.
Title: Re: Adventures on Monster Island
Post by: PTTG?? on May 09, 2012, 02:50:39 pm
"Terribly sorry, is this The Dank Shaft of Doomoceans? Oh, I'm sorry, that's next door. I'll just be on my way."
Title: Re: Adventures on Monster Island
Post by: Thecard on May 09, 2012, 07:50:42 pm
Yeah, I tried telling them I just wanted to borrow some sugar, but... they decided to attack me.  There were twelve of the fuckers, and ettins are hard to kill.  I ended up having to draw them outside (it's raining pungent filth) and kneecap them.  Some of 'em started to run away too.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on May 09, 2012, 08:04:31 pm
I think your human and my kobold should team up.
Title: Re: Adventures on Monster Island
Post by: Thecard on May 09, 2012, 08:07:00 pm
Sadly, I ran into a few too many minotaurs.  18, to be exact.  Of course, the first 12 were cake, but they cornered me.  The trick with spears though, is to carry two for when one gets stuck.
Title: Re: Adventures on Monster Island
Post by: Ubiq on May 09, 2012, 08:31:48 pm
Quote from: Thecard
Sadly, I ran into a few too many minotaurs.  18, to be exact.  Of course, the first 12 were cake, but they cornered me.

That's what you get for ignoring that sign outside that said: The Plains of Stabbing Hilton Welcomes Minocon 2012!
Title: Re: Adventures on Monster Island
Post by: Mrhappyface on May 09, 2012, 08:37:50 pm
I never seen such an amazing combo of write AND draw faggotry! Epic win man!
Title: Re: Adventures on Monster Island
Post by: tahujdt on March 01, 2014, 05:56:30 pm
So sad to see this dead.
Title: Re: Adventures on Monster Island
Post by: Propman on March 01, 2014, 09:35:25 pm
<Insert comment acknowledging the above is a necro post here>

And woah, this thread was possibly so manly that it was too manly for the DF board.
Title: Re: Adventures on Monster Island
Post by: ribby on March 02, 2014, 12:34:29 pm
So I'm pretty bad at this- died in my first fights the first two times I began.

The third was a little more successful: I snuck into a lair only to find it empty- which was weird because I could hear a bunch of voices chanting about how they'd "grind my bones to make their bread" etc..

I left and slunk away- just in time it seems because about 15 minotaurs (the lair's occupants) were just on their way home. Walking north for about 30 seconds I find a night troll and after a tense battle I slice him in two. I'm not sure if the Night Troll's death was the cause of this but immediately after my character went numb, began bleeding profusely and lost the use of his lungs.

(his fate is shared by the next 5 characters I try- only they perish pretty much the moment they are called into existence)
Title: Re: Adventures on Monster Island
Post by: ribby on March 02, 2014, 01:02:35 pm
Just found a lair called "the Dead of Deaths"

I suppose the clue was in the name
Title: Re: Adventures on Monster Island
Post by: Nathail on March 02, 2014, 01:47:36 pm
I'm not sure if the Night Troll's death was the cause of this but immediately after my character went numb, began bleeding profusely and lost the use of his lungs.

(his fate is shared by the next 5 characters I try- only they perish pretty much the moment they are called into existence)

You've probably got some evil rain going on. Check the weather; if it says it's raining blood or beer or some other non-water substance, you've got evil rain. Pretty much the only thing to do then is either become undead posthaste or generate a new world. You can set how many different evil weather varieties there are in the advanced parameters; so long as you set it to zero, you shouldn't have any problems.
Title: Re: Adventures on Monster Island
Post by: ribby on March 02, 2014, 04:10:46 pm
Quote
You've probably got some evil rain going on. Check the weather; if it says it's raining blood or beer or some other non-water substance, you've got evil rain. Pretty much the only thing to do then is either become undead posthaste or generate a new world. You can set how many different evil weather varieties there are in the advanced parameters; so long as you set it to zero, you shouldn't have any problems.

Aha I see...

Cool well I've turned off evil rain and evil clouds for my next world... It still seems to be raining goblin blood but it's not having a noticeable effect. It's super creepy that my hero will drink the blood just fine but think drinking stagnant water is gross.
Title: Re: Adventures on Monster Island
Post by: deepfreeze78 on June 03, 2014, 07:59:44 pm
Just started generating a world, and after pressing accept all rejects, it went to placing civs, and now is not responding but also not completely crashing. Is this normal? I know that DF will not respond every once in a while, typically during saves, but this has been going on for like 5 minutes now.
Title: Re: Adventures on Monster Island
Post by: HooliganintheFort on June 03, 2014, 08:14:04 pm
Just started generating a world, and after pressing accept all rejects, it went to placing civs, and now is not responding but also not completely crashing. Is this normal? I know that DF will not respond every once in a while, typically during saves, but this has been going on for like 5 minutes now.

Wrong place but, I have been experiencing the same thing. Maybe there is too many civs? I have not tested this yet.
Title: Re: Adventures on Monster Island
Post by: deepfreeze78 on June 03, 2014, 08:48:24 pm
Just started generating a world, and after pressing accept all rejects, it went to placing civs, and now is not responding but also not completely crashing. Is this normal? I know that DF will not respond every once in a while, typically during saves, but this has been going on for like 5 minutes now.

Wrong place but, I have been experiencing the same thing. Maybe there is too many civs? I have not tested this yet.
I tried again and it worked, the first time I did 1 mountain peak and it froze up, the second time I did 1 volcano and it worked perfect.
Title: Re: Adventures on Monster Island
Post by: HooliganintheFort on June 03, 2014, 09:34:51 pm
Try in the other threads maybe. But I'll help to the best of my knowledge. It seems to happen when you gen. large worlds. Did you go with a large world with the parameters you have set?
Title: Re: Adventures on Monster Island
Post by: Earwig on February 22, 2015, 10:28:44 am
Same here.
Are you sure you can even get into the underground?

(http://i40.tinypic.com/b7cq2o.jpg)

Heh heh
Title: Re: Adventures on Monster Island
Post by: King_of_Baboons on February 22, 2015, 11:07:43 am
Does the advanced parameters trick still work?I want to play on a tiny island with advfort enabled and see how long my home will last.

EDIT:YES IT DOES!HOLY SHIT!
Title: Re: Adventures on Monster Island
Post by: Adragis on February 22, 2015, 01:46:11 pm
Ohgoshmysides
This only increases my lust for ADVENTURE
Title: Re: Adventures on Monster Island
Post by: TheFlame52 on February 22, 2015, 05:43:00 pm
Does the advanced parameters trick still work?I want to play on a tiny island with advfort enabled and see how long my home will last.

EDIT:YES IT DOES!HOLY SHIT!
What trick? I must know!
Title: Re: Adventures on Monster Island
Post by: Max™ on February 22, 2015, 05:56:28 pm
I painted a whole map underwater (max size brush, 1 elevation, paint it all), then put a spot of smoothed 100+ elevation 3x3 in the middle with a spot of 400 elevation unsmoothed in the middle and got this:
(http://i.imgur.com/CGKmQL1.png)

Here's the parameters I used, naturally you can use your own, toss in bogeymen or whatever, I figured there was enough crap to play with that I wouldn't need to deal with smashing those little buggers too.
Spoiler (click to show/hide)
Title: Re: Adventures on Monster Island
Post by: Earwig on February 22, 2015, 07:12:00 pm
Into Nutcertain.
(http://i.imgur.com/B13kT48.png)
Title: Re: Adventures on Monster Island
Post by: WillowLuman on February 22, 2015, 07:19:22 pm
Go forth, you magnificent naked bastard!
Title: Re: Adventures on Monster Island
Post by: Earwig on February 23, 2015, 01:28:27 am
(http://i.imgur.com/l2t8T4Z.png)
Aleni was not smart. Her sister, Aleni, was not smart.

(http://i.imgur.com/DKUbLS1.png)
Mata and Zotho and Naza and Deler and Oslöt were not smart.

(http://i.imgur.com/sT5UE8z.png)
Eti was not smart, but he was very handsome.

Aleni liked him. Eti liked Aleni too, and also Aleni, because he didn't know what twins were, and he thought there was just one Aleni who was sometimes in two places at the same time. Luckily, Aleni also liked Eti. And Aleni and Aleni barely understood what a twin was, either. They just thought another one of themselves was nearby at all times. So they all three of them liked each other, which made sense and worked out well for them.

(http://i.imgur.com/LzdJpRR.png)
The last three were smart. Rede, Tequil, and Zilar were there, from The Before. They told Aleni and Aleni about all of the big impressive things that their people did. They put rocks on top of other rocks, and they put little things in the ground called seeds that turned into big things that they could eat. They made food that wasn't just mashed up bugs and toads. They created it and they were very good at it, and they were good at eating it. They were good at talking and pretty okay at thinking, though they left most of the thinking and talking to the Two-Heads. They did lots of food-stuff, and they also liked to push big rocks over or throw big rocks to each other.

The way that Aleni, as well as Aleni, stared at the three of them may have looked like a flame of intellect in her small, beady eyes. That was an incorrect assumption, but she enjoyed the attention that the Three gave to her, even if she didn't understand what they were talking about most of the time.
Title: Re: Adventures on Monster Island
Post by: Earwig on February 23, 2015, 01:45:50 am
(http://i.imgur.com/VoRtnue.png)

Rede said he used to scrape stone with stone and make the stone look like other things. He showed these things to Aleni before, but she didn't seem to comprehend the abstract shapes. He pointed out that he carved a drawing of her, but she just saw some scrape marks in the stone. She thought his hands were very nicely formed and the stone was a good colour though, and Rede told her he was proud of her observations. Rede was fat, which was not common for their people. Rede said that it used to be very common, that their people were renowned for their feasts and fat bellies. She wasn't sure where he was getting enough feasts for his own fat belly, as she had not eaten in sixty years.

(http://i.imgur.com/HDR5o2L.png)

Zilar was ugly. But he was fierce. He talked often about how he led lots of others with a stick of fire in his hand that glowed like the sun. He was respected by many dozens of people all at the same time, and they killed others because Zilar told them to. Aleni only knew about ten people at the same time, and knew that a dozen was two more people added to that ten. So that was a lot of people that would follow a stick around. Aleni never killed anything before, though she did eat dead things, sixty years ago.

(http://i.imgur.com/wUcMzwp.png)

Tequil was strong and smart and handsome. So Aleni thought of him as her leader. He was a teacher, he said, back in The Before. His voice was very deep and he was good at telling them to do things that made sense. When the dead things came he would tell them to go back into the cave, and that was a smart idea. Aleni knew it was smart because one time, a giant did not listen to Tequil, and the dead things climbed up him and tore at him until he laid down and died too. He got back up and they pushed him into the volcano and he didn't get out, which was good.
Title: Re: Adventures on Monster Island
Post by: Max™ on February 23, 2015, 02:04:51 am
OH HOLY ARMOK I DIDN'T EVEN REALIZE EARWIG WAS POSTAN' IN THE THREAD AGAIN!

My brain literally just blanked out the name!

Vanod is eligible for votan' into the Hall of Legends after being nominated and such recently: http://www.bay12forums.com/smf/index.php?topic=89305.msg5715829#msg5715829
Title: Re: Adventures on Monster Island
Post by: Xantalos on February 23, 2015, 02:15:12 am
Yaaaaaaaaaaayitsback!
Title: Re: Adventures on Monster Island
Post by: Earwig on February 23, 2015, 03:22:31 am
Aleni and her friends mostly sat around in the caves these days. They never died from old age or starvation, so they had no reason to go outside with the walking corpses.
It wasn't really nice out there anyway. The cave was safe and nothing bad ever happened in it.

========

(http://i.imgur.com/RRfgiRx.png)
Vanod slips like a shadow into the Den of the Last Giants, Nutcertain.

Inside, lumbering, towering figures are nearly lost in the murk. Their dusty limbs are like trees. The beasts are immobile, weathered with age and stark dehydration.

They are the only ones of their kind; unaging, unassuming, unimaginably strong.

Eleven monsters, eleven living myths.

Eleven hunks of dumb meat for Vanod to skewer.
Title: Re: Adventures on Monster Island
Post by: Max™ on February 23, 2015, 03:31:12 am
Am I the only one that gets this (https://www.youtube.com/watch?v=hC-T0rC6m7I) in their head sometimes when reading about Vanod?
Title: Re: Adventures on Monster Island
Post by: Earwig on February 23, 2015, 04:56:22 am
OH HOLY ARMOK I DIDN'T EVEN REALIZE EARWIG WAS POSTAN' IN THE THREAD AGAIN!

My brain literally just blanked out the name!

I was laughing my ass off at the nonchalance!   ;D

Vanod is eligible for votan' into the Hall of Legends after being nominated and such recently: http://www.bay12forums.com/smf/index.php?topic=89305.msg5715829#msg5715829

This would be awesome! I've been gone a few years but it'd be nice to do this thing justice finally. Vanod's been fresh in my mind all this time.
Title: Re: Adventures on Monster Island
Post by: Askot Bokbondeler on February 23, 2015, 05:15:17 am
thank you very much for coming back. your art is fantastic, reminds me a lot of john bauer and his disciples
Title: Re: Adventures on Monster Island
Post by: NRDL on February 23, 2015, 06:12:35 am
I so thought this was just being necroed....

Welcome Back!
Title: Re: Adventures on Monster Island
Post by: Earwig on February 23, 2015, 06:33:48 am
thank you very much for coming back. your art is fantastic, reminds me a lot of john bauer and his disciples

What a compliment! Thank you for posting and I hope you enjoy.

I so thought this was just being necroed....

Welcome Back!

Thank you! And, no, hopefully I can stick it out till the end this go-round!
Title: Re: Adventures on Monster Island
Post by: TheFlame52 on February 23, 2015, 08:34:10 am
Your art is great! I am glad you started posting again. I found this topic a long time ago, but I never posted. Then someone necroed the topic and I found it again.
Title: Re: Adventures on Monster Island
Post by: Max™ on February 23, 2015, 11:25:37 am
Hell, I actually read through this and various other threads some time back but didn't start actually playing until 40.06 I think, and didn't start posting until some time afterwards anyways, so the link between "Vanod" and "Earwig" wasn't clicking at all.

Hell, this story is one of the ones that really got the missus hooked on the crazy hijinks that take place, the whole "come on Heather... I just want to talk..." "It's heart is broken." stuff killed her.

I feel like what just happened on my own monster island(s... there are two because I had too many lairs for one island apparently >.<, this took place on the second) would have been better served by an artist like yourself and a more serious spin... but I just reached the crappiest summit ever (http://i.imgur.com/IAgSdb4.png), like seriously going up a couple flights of stairs counts now?

Well, at the top apparently there was a lair (http://i.imgur.com/JBHW8zX.png)... ON THE RIM OF A VOLCANO... ok, maybe the summit is not so crappy (http://i.imgur.com/GzeEUH4.png)... and what do I find there?

Hydra 1: Hey, 2, 3! Do you hear that?
Hydra 2: *quietly mutters "nononononono" to itself* (http://www.bay12forums.com/smf/index.php?topic=146046.msg5872662#msg5872662)
Hydra 3: Is that... an adventurer?
Hydra 1: It is! Now, like we practiced... ready?
Hydra 2: *still muttering "nonononono" to itself*
Hydra 3: Wait, so we yell "HYDRAS" and then charge?
Hydra 1: No! We yell "HYDRA" and charge.
Hydra 3: Ok, but there are more than one of us, are we trying to confuse th-
Hydra 1: No! We are hydras, and our organization is called HYDRA, which stands for Hydras ...uh... either of you know how to spell?
Hydra 2: *still muttering "nonononono" quietly*
Hydra 3: *looks sheepishly at itself, then back to 1* Nope, can't say I do.
Hydra 1: Well hellfire and damnation, didn't I put one of you on learning how to do that while I came up with the battlecry and group name?
Hydra 3: *turns and looks at 2*
Hydra 1: ...
Hydra 3: ...
Hydra 2: *mutters "nononononono" quietly*
Hydra 1: I guess 21 heads really aren't better than 7 after all, huh?
*adventurer murdertime takes place about here* (http://i.imgur.com/dQuLfj8.png)
Title: Re: Adventures on Monster Island
Post by: monk12 on February 23, 2015, 01:13:28 pm
Holy crap content updates. This is a good day.
Title: Re: Adventures on Monster Island
Post by: Earwig on February 23, 2015, 08:11:52 pm
Aleni feels a sharp sting through her foot, and leaps, roaring terribly. Stalactites crack and clatter through the deep hollow, and her friends who lay among her stir from their communal daze with long, ponderous groans.

She scampers back away from the source of the sting, losing gouts of giantish blood into the black sand.

(http://i.imgur.com/SXg3Mek.png)

She couldn't find the words to describe her shock and anguish. She had never been hurt before. Her tantrum shakes the walls and floors, and several giants quickly pull her into a shushing pile of embracing limbs that soothes her and drops her whining into hoarse breathing.

Aleni inspects Aleni's foot- it is stabbed clean through, tissues torn beyond use at a cruel angle. She gestures for Aleni to rest; it is fine. It must be fine. It will get unhurt with sleep.

Solemn, Tequil looks out at the tunnel to the entrance. Did an undead get in?

====

The faint blue light that trickles into the cavern fades into night, and the undead harpies begin their raucous nightcalls outside.

Tequil and Rede talk animatedly, Zilar giving soft grunts every so often.

Could the undead sense them in the caves now? Tequil moans in despair.

No, no, no. Zilar grunts.

Did an animal from the clean-waters do this?

No, they water-breathe. Rede gestures. They cannot reach here.

Did a night creature do it?

No. Night creatures friends. Zilar rumbles.

The Three sit, pondering in mute frustration.

Then there is another howl, but this one is not physical pain. Aleni clutches at Aleni's body, her hands covered in blood.

Aleni is dead.

(http://i.imgur.com/Lx2RhWp.png)

Mata grunts: she saw a small thing in the dark. It stood on Aleni's chest as her red came out of her neck and got all in her gross hair. It looked right at her and she looked right at it.

(http://i.imgur.com/E1wwarf.png)

She just thought she was having a dream.

Rede asks her what the tiny thing looked like.

She said it was like a little Giant, but goofy looking with funny proportions. It was holding a sharp looking skinny stick thing, that glowed orange in the dark, or like, whatever.
(http://i.imgur.com/IA8yXHF.png)

Rede asks her if she saw which way it went.

She doesn't fucking know, gosh.

Rede rolls his eyes in frustration.

Zotho says that Mata is really smart and pretty and very alert about details. Zotho says if she'd like he would enjoy maybe taking her out--

Dude, come the fuck on. Mata scratches her belly. It's been like a thousand years of telling you it's not gonna happen.
Mata lays down on a rock and goes back to sleep. Zotho pokes at the ground awkwardly.

Vanod thirstily licks the blood off of his hands.
Title: Re: Adventures on Monster Island
Post by: Max™ on February 23, 2015, 10:03:33 pm
Metal.
Title: Re: Adventures on Monster Island
Post by: NRDL on February 24, 2015, 03:15:27 am
So this is what it's like to be a bogeyman.
Title: Re: Adventures on Monster Island
Post by: Robsoie on February 24, 2015, 10:23:48 am
Great to see this thread back to life, and always such amazing artwork from Earwig.
Wish i had even half of his talent.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 24, 2015, 04:13:53 pm
Oh wow. I was not expecting the game to get revived, literally just yesterday.

Now it's getting me tempted to resume experimenting with monster islands in DF2014. The changes to undead kinda make them impossible killmachines though.
Title: Re: Adventures on Monster Island
Post by: TheFlame52 on February 24, 2015, 04:27:58 pm
Basic undead are stronger but husks are weaker. Weaker as in they can be killed by normal means.
Title: Re: Adventures on Monster Island
Post by: Adragis on February 24, 2015, 05:20:24 pm
If any one country controlled Vanod, why, they would control the world.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 24, 2015, 06:43:37 pm
Basic undead are stronger but husks are weaker. Weaker as in they can be killed by normal means.

The world, the world has become ass-backwards. ;w;

Actually you can kill the undead...if you're a bronze colossus wielding a silver...um...either flail or mace, I did some !!SCIENCE!! on it once.
Title: Re: Adventures on Monster Island
Post by: Max™ on February 24, 2015, 10:44:45 pm
Redead Undead Corpse Corpse Recipe:

Ingredients:
~1 Battle Axe, preferably good quality and better metal than copper.
~2 Hands.
~1+ Shield(s), stir liberally, you can't go wrong with more than 1!

Preparation:
~Find your rotting friends and get their attention, hurling something at them works well. After they notice you, RUN LIKE HELL, keep at it until they line up nice and orderly, and let them come to you! Do not rush into a swarm of overactive corpses if you aren't sure you're going to survive. Pro-tip: if you needed this recipe you won't survive.

~When they get just close enough to engage, take your axe and chop the most inviting head or hand available off, while dodging away from the line, it's ok if you miss, they'll keep chasing you, trust me. Repeat two or three times, and don't worry if there is a necromancer around trying to reanimate the bits you're removing: a good solid kick is surprisingly devastating when you resemble a soccer ball or Thing.

~Advanced preparation method: add another axe and a bit of flair!
Title: Re: Adventures on Monster Island
Post by: Earwig on February 26, 2015, 09:50:41 am
May be a few days. Been dealing with insomnia and commissions (bad combo)! My birthday is on Saturday so I want to make sure I get lots of work done before then so I can enjoy it more! I'll be turning 95.

As far as the game goes:

Nutcertain has been the hardest moment of Vanod's life.

It's what single-handedly killed my forward momentum with the game a few years ago.

Eventually I had to take every small victory as something to save. Saving mid-fight, as you know, is incredibly dangerous.

But I was so sick of starting again and again and again. I was finally resigned to my fate.

Then, I killed one Giant. Aleni.

Finally.

Every other savescum experience ended in me going in and immediately dying horribly. I refused to just sit 4 squares away throwing sand until I leveled up my Throwing skill.

I was determined- if I'm going to play Vanod, really play Vanod, I need to bathe in blood. I need him stabbing anything he could until he was shattered beyond recognition.

If he dies here, so be it. Vanod got to drink Giant blood. That alone is worth it.  8)
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 26, 2015, 09:55:56 am
May be a few days. Been dealing with insomnia and commissions (bad combo)! My birthday is on Saturday so I want to make sure I get lots of work done before then so I can enjoy it more! I'll be turning 95.

As far as the game goes:

Nutcertain has been the hardest moment of Vanod's life.

It's what single-handedly killed my forward momentum with the game a few years ago.

Eventually I had to take every small victory as something to save. Saving mid-fight, as you know, is incredibly dangerous.

But I was so sick of starting again and again and again. I was finally resigned to my fate.

Then, I killed one Giant. Aleni.

Finally.

Every other savescum experience ended in me going in and immediately dying horribly. I refused to just sit 4 squares away throwing sand until I leveled up my Throwing skill.

I was determined- if I'm going to play Vanod, really play Vanod, I need to bathe in blood. I need him stabbing anything he could until he was shattered beyond recognition.

If he dies here, so be it. Vanod got to drink Giant blood. That alone is worth it.  8)

...ouch. That does explain the haitus. I seem to be used to savescumming when I'd toying around with deranged world-gen settings or mods. owo

As for more recent things, hope you'll be alright, that the commissions go well, and an early happy birthday.
Title: Re: Adventures on Monster Island
Post by: Max™ on February 26, 2015, 11:50:03 am
Indeed, as an early birthday present I am pretty sure Vanod will be enshrined in the Hall of Legends now, as I count more than the required number of votes last I checked, my first one was for it actually, so there ya go!

Also, uh, 95? Weird typo, joke or are you actually old enough to have dated and been banged by Betty White back in the day?
Title: Re: Adventures on Monster Island
Post by: Earwig on February 26, 2015, 11:54:44 am
Indeed, as an early birthday present I am pretty sure Vanod will be enshrined in the Hall of Legends now, as I count more than the required number of votes last I checked, my first one was for it actually, so there ya go!

Also, uh, 95? Weird typo, joke or are you actually old enough to have dated and been banged by Betty White back in the day?

I've been watching that. Very awesome stuff.

Joking around!  ;) Gonna be 28.
Title: Re: Adventures on Monster Island
Post by: The Brodacious One on February 26, 2015, 11:58:18 am
Happy Early Naming Day!

So I followed your world gen advice and I spawned in a tree with 2 zombie dragons nearby.
WARNING! PICTURES ARE REALLY BIG!
Spoiler (click to show/hide)
You can see one to the left and the other was above that one but hidden in the smoke. I managed to jump down and get away for alittle bit and one zomdragon chased me. I was doing pretty good jumping out of the path of the fire but it was inevitable.

Spoiler (click to show/hide)
Here's the world it made. Not really an island but close enough for me. I first thought it was all gonna be a tundra/ice wasteland but it's not(as you can tell in the first picture). I'm gonna play around in it for awhile and see if I can get to that apparently random volcano in the water.
Title: Re: Adventures on Monster Island
Post by: Max™ on February 26, 2015, 12:13:16 pm
Cycle through the starting points enough and you'll probably start on the volcano sooner or later, world I made with the painter that was supposed to be just water and an island had another little hunk of land pop up with a volcano on it and a few lairs in what should have been open water.

Couldn't reach it manually, swimming was out of the question because it lagged to hell and froze nightly, running across the ice still lagged to hell, and going through the caverns didn't work because it kept getting the same lag spikes. Finally just gave up with that guy and restarted after I found a lair I hadn't seen on the main island.
Title: Re: Adventures on Monster Island
Post by: SyrusLD on February 26, 2015, 04:18:06 pm
So I followed your world gen advice and I spawned in a tree with 2 zombie dragons nearby.
I had one variation of the world gen where I was pretty much instantly slaughtered by a group of 6-8 zombie hydras. I guess turning up the megabeasts was not the best idea.

Besides, every time I spawned I ended up on the vulcano, never on the ice. But you can always just turn off the poles I guess? Or simply set a smaller temperature range which doesn't include freezing temperatures.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 26, 2015, 11:41:26 pm
Lately hydras have basically been the number 1 cause of death in my monster island games. I almost miss the early DF2014 when literally any enemy would chicken out and run, even if they had the fearless token like hydras do. Made me feel like I was the all-destroying, all-devouring megabeast. owo

Also, as a highly belated response to earlier suggestions I just hacked zombies up. It works great. If you aren't outdoors in an evil biome, and not near a necromancer. In any conditions where the source of the undead horde is present and can't be eliminated first, the short-term benefits to incapacitating the undead has to be weighed against the long-term threat of multiple reanimated bodyparts.

Even the most harmless bits and pieces of zombies provide a few extra attacks aimed at you that can get lucky, a few more distractions to dispose of, and a few more additions to the swarm reducing your options to escape.

Though to me at least, the best defense against the undead is a good pair of feet. Just don't ask to borrow some from the zombies. o3o

EDIT: Well, seeing as I've been toying with a mod I'd been tweaking and running a Monster Island adventure, I guess I'll share a story while I'm at it.

Ingul Bledgriffon the Free Morass, queen ant woman. Basically added animal people to the adventure mode list, plus various tweaked recipes taken from Wanderer's Friend. Turns out 4 arms are quite useful when you can carve bone shields. After a spree of giant-hunting and a futile attempt to locate a marsh titan that wandered from its shrine, I found a labyrinth. As I've found in the past, minotaurs are far more attentive than giants or cyclopes. Apparently a lion-sized bipedal bug is remarkably stealthy.

Little bit of maze-diving and I had one after me, with a second following not far behind. Very first hit pulps the left upper arm, so there goes an alligator snapping turtle shield. A bit of ineffective back-and-forth later, and it grabs me by the head. I try to jab it some more and only manage to get that knockout strike because it wastes a turn taking another swing at me instead of trying to crush my head in.

So I start stabbing at it while I wait for the second to close the distance, soon backing away since the unconscious minotaur was still somehow holding me. Naturally his first punch gibs a leg and floors me. Soon enough I'm back to just barely avoiding blows and getting grabbed fruitlessly when it splatters my spear arm.

So at that point, with it grabbing onto me and about to wrestle me to death, I pulled my dagger out with one of my intact pair of arms. Only one chance, and with a weapon I had no skill in.

So yay, one lucky facestab and both minotaurs are out cold, leaving me to knife them both to death, retrieve my gear. While I'm at it, I celebrate by filling my waterskin using one of the multiple pools of minotaur blood. I'd really wanted to see if I could shank that marsh titan and drink it's blood, but oh well. Speaking of blood, I managed to crawl out of that damn place without bleeding to death, whee.

Naturally I also upgrade my bone armor some, since semi-megabeasts and megabeasts were tweaked to have slightly better body materials than the norm. As for the leather, I was reluctant to replace my scale armor and boots since my scale armor and boots are still more-or-less on par with upgraded leather, at least in some aspects. And last but not least, a minotaur horn crown seems like a fitting trophy after the hardest fight this character's had.
Title: Re: Adventures on Monster Island
Post by: Bearskie on February 27, 2015, 05:11:38 am
Well shit.  This be awesome.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 27, 2015, 05:33:18 am
And while I'm at it, the award for "longest fucking death ever" goes to...

Spoiler due to decent-sized image:
Spoiler (click to show/hide)

A circle of campfires and LOTS of sling ammo was about the only way I could actually survive more than a couple turns against this thing. Even then, it wasn't until one hit make it start puking that I was confident enough to jump back out of the flames to start stabbing.
Title: Re: Adventures on Monster Island
Post by: Max™ on February 27, 2015, 06:19:09 am
Even then, it wasn't until one shit make it start puking...
That's one hell of a shit.

Oh god I can't stop laughing, I spit all over my screen just now...
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 27, 2015, 11:05:39 am
Even then, it wasn't until one shit make it start puking...
That's one hell of a shit.

Oh god I can't stop laughing, I spit all over my screen just now...

Fixed. That is what happens when you post at 3-4 in the morning. ;A;

EDIT: Found a plains titan. Big fugly bugly, apparently could chuck fireballs. Unexpectedly easy to dodge its actual kicks, and somehow being pelting with its "flames" never did anything but conjure smoke, nothing caught on fire.

Also? Derp. This is what happens when worldgen fails to snag the "tanned chitin" I added to b_detail_plan_default:
(http://i810.photobucket.com/albums/zz27/Chaosvolt/Assorted%20DF%20screenshots/fatcrafting_zpsmovjrjrl.png)
Title: Re: Adventures on Monster Island
Post by: Max™ on February 27, 2015, 10:43:46 pm
Did you just roll up a doobie out of that dead monster?

I am no longer allowed to read this thread while the missus is asleep.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 27, 2015, 10:46:28 pm
Did you just roll up a doobie out of that dead monster?

Would make life in this monster-infested hellhole more tolerable, but nope. Game derped because I added a "tanned chitin" and "tanned scale" material to the default body detail files, but the monster generation uses hardcoded versions.
Title: Re: Adventures on Monster Island
Post by: Max™ on February 27, 2015, 10:51:01 pm
...I just noticed our avatars are a weird juxtaposition.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 27, 2015, 10:54:09 pm
...I just noticed our avatars are a weird juxtaposition.

What glorious symmetry. o3o

Meanwhile...

(http://i810.photobucket.com/albums/zz27/Chaosvolt/Assorted%20DF%20screenshots/needs%20moar%20spears_zpsxmrogkdu.png)

"You can't rest until you've stopped the bleeding." Yes I would love to, if I knew how.
Title: Re: Adventures on Monster Island
Post by: Chevaleresse on February 27, 2015, 11:08:31 pm
MONSTER ISLAND RETURNS! THE DEATH MAY NOW CONTINUE!

Seriously though, I'm happy you're back.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 28, 2015, 12:48:10 am
And now my derped-up modding gets unexpectedly complicated: "You make a marsh titan scale."

Seems the bog-standard body detail plan is referenced for titans with skin or scales, but either not for chitinous ones, or not when you add chitin to non-chitinous creature bases. Hence presumably why I didn't roll up another titan fatty this time.

This actually implies that the generated monsters AREN'T genned by hardcoded things, as I can't remember what the base creature of that earlier titan was. A few redundant placements of the tanned scales and chitin mats should solve that.

Now if only I find an easy way to get titans to reference the upgraded materials instead.
Title: Re: Adventures on Monster Island
Post by: Azhf on February 28, 2015, 02:24:00 pm
Happy birthday, Earwig! Have a good one, really enjoying this story.
Title: Re: Adventures on Monster Island
Post by: Earwig on February 28, 2015, 03:01:26 pm
Thank you kindly! Adventures on Monster Island will return soon. Glad you like :D
Title: Re: Adventures on Monster Island
Post by: icer667 on March 02, 2015, 04:16:05 pm
Wow, this is amazing. I just discovered this post and I love every bit about it. I really can't wait for the next chapter, but take your time, great Earwig.
Title: Re: Adventures on Monster Island
Post by: NAV on March 02, 2015, 05:12:38 pm
I've been following this since before I even joined the forums. Glad to see it alive again.
Title: Re: Adventures on Monster Island
Post by: StrawBarrel on March 03, 2015, 11:13:02 pm
I remember reading this a while back as well. The art is amazing, the story is epic, and the humor is funny; Monster Island is pure cool.
Keep up the good work Earwig.
Title: Re: Adventures on Monster Island
Post by: Adragis on March 04, 2015, 02:16:09 pm
I have to say, this kind of thing is what inspired me to play DF in the first place.
Title: Re: Adventures on Monster Island
Post by: endlessblaze on March 05, 2015, 08:55:23 pm
just now found this.....this is awesome.

this is win

this is madness

.....THIS IS VANOD!
Title: Re: Adventures on Monster Island
Post by: Adragis on March 06, 2015, 01:42:39 am
just now found this.....this is awesome.

this is win

this is madness

.....THIS IS VANOD!
Not Sparta?
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on March 06, 2015, 11:27:51 am
just now found this.....this is awesome.

this is win

this is madness

.....THIS IS VANOD!
Not Sparta?

And not The Island of Trotting either? o3o
Title: Re: Adventures on Monster Island
Post by: Max™ on March 06, 2015, 12:21:26 pm
Spartans begin as babies, Vanod was never a baby, he's a baby with a man's heart, he is... a warrior.
Title: Re: Adventures on Monster Island
Post by: Earwig on March 06, 2015, 12:35:18 pm
(http://i.imgur.com/NPvBSYB.png)
Title: Re: Adventures on Monster Island
Post by: Max™ on March 06, 2015, 02:04:12 pm
It is terrifying.
Title: Re: Adventures on Monster Island
Post by: Earwig on March 06, 2015, 04:17:53 pm
Tequil falls into a deep sleep, the sleep of the ancient. He has a timeless dream, a fog-shrouded memory that he stubbornly clings to- it gives him identity. It keeps him sharp.

The scratch of branches on his lower half. They are cacophanous, crashing and shaking under his steady footfalls and swinging arms. The humid air coats him in a fine layer of sweat, the sun bakes his leathery skin and makes his heart pound with calm, heated thumps that resound through the forest. He is at peace here, in this place, in this time.

(http://i.imgur.com/1L2VkEG.png)

But he can hear it, at first a soft rushing like blood in his ears, then a roaring, tumbling waterfall of a voice that heralds an odour of wet fungus and decaying bodies.

(http://i.imgur.com/Uo67C7I.png)

She calls to Tequil from beyond the beyond; Stukos, the rabbit-mother, who created the soil with her shedding, mummified skin, who maintains the careful balance between life and death.

THE WORLD GROWS TEDIOUS, TEQUIL.

Tequil shakes his great head, gazing up into a thickly clouded sky. The sun sets, soupy green, along the horizon. "My people have done so much. We change and shape the world around us!"

THE VERY STONE ROTS UNDER YOUR FEET. IT DECAYS AWAY INTO THE ABYSS.

"Then we will build upwards. Our temples already graze the sky itself. We will build past it."

THERE IS NO SKY, NOT ANYMORE.

"We can build down into the core of the earth. We have already started great mines downwards."

THERE IS NO CORE, THERE NEVER WAS.

Tequil's tendons groan like cello strings in the hushed jungle as he makes two desperate fists. "You will not set me on the path to despair. We thrive! We will always thrive."

UTES RISES.

The giant's heartbeats turn to ice, the wind blows hot against his brow. He can manage only a whisper: "Now?"

THE EARTH BOILS UP BENEATH YOU. SOON THE FLOODS WILL COME AND CLEAN THE ROT AWAY.

"Can you do nothing for my people?"

I WEEP FOR YOU, TEQUIL.

"Please! Please, Stukos! Wise mother, spare us from your brother!"

There is a long, sickening silence. Beyond the horizon, beyond anything Tequil had ever known, a towering point of orange light thrust up from the surface of the earth. The soil bucked in pain and began to swell with fiery blood.

(http://i.imgur.com/xboVUWr.png)

Stukos' wet phlegm rattles forth again:

... LEAD YOUR PEOPLE TOWARDS THE BURNING CLOUDS, TOWARDS UTES. I MUST FLOOD THE REST. THE ROT CREEPS UP. WE MUST CLEANSE. BROTHER UTES WILL CARE FOR YOU IN THE SILTY ASH.

Tequil stared off at the column of burning smoke; it was the clotted breath of the earth's punctured lungs. Harpies swarmed and shrieked in great droves away from the horizon, some even smashing against Tequil's shoulders and face in their frenzied attempts to escape the burning death.

Tequil awakens into the grim darkness of the dusty cave. The memory fades back into the tomb-silence.

And Mata screams.
Title: Re: Adventures on Monster Island
Post by: NRDL on March 06, 2015, 04:59:30 pm
This is fucking awesome.
Title: Re: Adventures on Monster Island
Post by: icer667 on March 06, 2015, 07:18:25 pm
UPDATES ARE SO SATISFYING
Title: Re: Adventures on Monster Island
Post by: Max™ on March 06, 2015, 09:05:04 pm
This is why Earwig is awesome, I'd see a big pile of giants in a cave and think "welp, time to add some blood to this orgy" and leave it there.

Earwig does the same thing, but then goes and adds a backstory and personality to them.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on March 06, 2015, 10:52:33 pm
Now this is getting interesting again. owo
Title: Re: Adventures on Monster Island
Post by: Sarrak on March 10, 2015, 05:28:30 pm
Story of Vanod became even more awesome than it was before. Hurray!
Title: Re: Adventures on Monster Island
Post by: Robsoie on March 10, 2015, 05:43:50 pm
Amazing update !
Title: Re: Adventures on Monster Island
Post by: Earwig on March 16, 2015, 08:15:32 am
Vanod stabs Mata in the foot, and Mata falls to the ground, unable to stand.

All the giants at this point are completely covered in her blood-- though I guess they were also covered in Aleni's blood, too.

(http://i.imgur.com/iScJ5gt.png)
(http://i.imgur.com/DEkSJyu.png)

I guess giants are sort of like geysers of blood; a very large re-enactment of Kill Bill. Very tall engorged ticks.

When Mata falls down, Zotho spots me. "You've been spotted!" has never been so dire as with these giants. I have died probably 15 times before this moment. This is the one time I refuse to savescum. So anything that happens today, is it.

A LITTLE TENSE

Zotho grabs for me- and actually gets a hold on me. Big fingers wrap around Vanod's spear-wrist.

Panic grips me for a moment; one grab, one blow, is all it takes to end my saga in a very succinct, mangled fashion. Or, worse yet, lose hold of the only weapon in the game, unable to retrieve it from the floor of Nutcertain without having my head mushed in like so much toad paste in a night creature's cave.

Vanod's got this, though. He winds up with his off-hand and with a wet splup of lean protein, smacks Zotho in the stomach with his giant chicken drumstick. Zotho's guts are bruised and Vanod squirms away.

(http://i.imgur.com/KKKpEms.png)

An acceptable and delicious way to deter your foe.

I somehow get out of the cave without being Stone Cold Stunner'd by 10 giants. Vanod hides behind a rock and gets sneaky again.

The giants mill about, lay on their fallen comrades. Usual giant things. Things are going suspiciously well.

My next dart in, I dispatch Zotho with a stab in the throat. That's 2 down, 9 to go, with only minor bruising on my limb somehow from a punch or two I took in the scuffles. Maybe I can actually do it this time. Maybe I can do it without being mangled.

(http://i.imgur.com/IdnCzSy.png)

Then Tequil, the Goals of Perfection, grabs a hold of Vanod's right ankle, and snaps that sucker like a wishbone.

Vanod's first injury. And now that the other giants are aware of him--
(http://i.imgur.com/izPRq6w.png)

--It probably won't be his only one.
Title: Re: Adventures on Monster Island
Post by: Max™ on March 16, 2015, 09:47:42 am
(http://i.imgur.com/2MM1Ssb.jpg)
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on March 16, 2015, 11:22:25 am
Ohshitson. o.o

Welp, if it ends like this, Vanod will die as he lived: manly enough to make Armok weep joyful tears of blood.

This also reminds me of just how many times I've died due to the DF2012 stealth mechanics.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 16, 2015, 03:27:52 pm
Once you pass a certain point, DF2012 stealth is pretty OP, though.
Title: Re: Adventures on Monster Island
Post by: Xantalos on March 16, 2015, 11:12:46 pm
Once you pass a certain point, DF2012 stealth is pretty OP, though.
Specifically, hit Legendary +5.
People don't even see you when you're biting their fingers off.
Title: Re: Adventures on Monster Island
Post by: Robsoie on March 16, 2015, 11:49:27 pm
With that broken ankle and being discovered, the odds aren't that great for Vanod.
Title: Re: Adventures on Monster Island
Post by: WillowLuman on March 17, 2015, 01:40:48 am
Except, what's his dodge skill?
Title: Re: Adventures on Monster Island
Post by: Earwig on March 17, 2015, 01:51:28 am
Except, what's his dodge skill?

(http://i.imgur.com/jivCJPA.png)

Upon closer inspection... how the heck did he get Armor User?
Title: Re: Adventures on Monster Island
Post by: Robsoie on March 17, 2015, 01:53:20 am
Maybe the skin is considered armor in some of the combat rolls ?
Title: Re: Adventures on Monster Island
Post by: Xantalos on March 17, 2015, 02:34:24 am
Skilled dodger taking on 10 giants?
You brave soul. I'll put it up on the fridge when you die.
Title: Re: Adventures on Monster Island
Post by: Adragis on March 17, 2015, 03:16:00 am
Skilled dodger taking on 10 giants?
You brave soul. I'll put it up on the fridge when you die.
You're forgetting he also has Legendary MANLINESS POWERS
Title: Re: Adventures on Monster Island
Post by: mister Zalli on March 17, 2015, 07:34:09 am
The best adventure mode story I've read.
Keep the blood flowing till the end.
Title: Re: Adventures on Monster Island
Post by: Enemy post on March 17, 2015, 01:31:23 pm
Now pull a Half Life and never tell us what happened.
Title: Re: Adventures on Monster Island
Post by: Murphy on March 19, 2015, 09:09:57 am
Wrestler plays a major part in avoiding grabs too. Unless that's been decoupled from it when dodger was introduced...
Or at least, in breaking grabs.
Title: Re: Adventures on Monster Island
Post by: 20firebird on March 19, 2015, 09:04:29 pm
Ooh, tense. I read this a while back (before you returned with the story of Nutcertain) and thought it was gone for good with no good closure. I'm glad to see it's back.
Title: Re: Adventures on Monster Island
Post by: Earwig on March 27, 2015, 10:37:40 am
Tequil remembers vividly when the copper spear stabbed upwards through the ground, all those centuries ago. Utes, the weasel king, boiled out like volcanic pus from the earth. The spear, an extension of his fiery wrath, cut upwards into the heavens like a burning thorn. But, as terrifying as it was, it was also their beacon, their salvation.

(http://i.imgur.com/NZiQ2Fr.png)

A great exodus formed, for Cyclopes and Ettin and Giant alike-- following promises from each of their gods that, were they quick enough, clever enough, driven enough, they would survive this cleansing and live to see a brighter tomorrow.

No one questioned these commands. To question was death. Those who stayed behind were drowned by salty seas, which the Five Gods called "becoming esteemed". Tequil's family fell into the esteeming surf ages ago. They never became un-esteemed again.

So he and a handful of giants- no more than fifty- left the moment the spire boiled up from the surface, following the advice of Stukos, the rabbit mother. They stumbled for weeks as the ocean lapped at their heels, flooding everything they had ever known. Vast crops and forests lay at the bed of the sea. Towers that were once full of life, shimmered deep beneath the waves.

Harpies would bring them food to keep their groaning muscles fueled in the march, and the small bird-women became the caretakers of the larger, ground-bound races.

Tequil, somehow, became the leader of his lost people, those of various clans and backgrounds banding together under his tutelage. Even Zilar, the war general of the southern forests, acquiesced to Tequil's somber, thoughtful guidance. Together, they trundled up ash-choked slopes and through dying forests. They fought off swarms of the undead, who plagued the land until the ocean cleansed the earth. All to reach the copper spear of Utes' grip. All to be sheltered under its glowing warmth.

(http://i.imgur.com/ItVkwmG.png)

Everything would be peaceful, now.

(http://i.imgur.com/ErKjdHP.png)

He did as Stukos commanded.

(http://i.imgur.com/NgELWfh.png)

He led his people

to the safe land.
Title: Re: Adventures on Monster Island
Post by: TheFlame52 on March 27, 2015, 02:09:52 pm
holy balls
Title: Re: Adventures on Monster Island
Post by: Max™ on March 27, 2015, 04:47:58 pm
Stop making it hard to define the term "Metal"... dammit.
Title: Re: Adventures on Monster Island
Post by: Fniff on March 27, 2015, 06:22:21 pm
If Vanod isn't some variety of divine retribution for hubris, I don't know what is.
You thought you escaped the apocalypse? Well, here's a single naked human with a spear. See you in hell.
Title: Re: Adventures on Monster Island
Post by: Bumber on March 28, 2015, 10:12:24 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Adventures on Monster Island
Post by: Bearskie on March 30, 2015, 10:36:20 am
holy balls

I believe the correct term would be ERHMAHGERDDDDDDDdddd
Title: Re: Adventures on Monster Island
Post by: miauw62 on April 07, 2015, 05:59:30 am
It lives!
Title: Re: Adventures on Monster Island
Post by: Earwig on April 07, 2015, 11:55:56 am
Indeed! I'm working on commissions mainly so the next update is gonna take a little longer to get out. But stay tuned!  8)
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on April 07, 2015, 12:35:37 pm
Still glad to see you're doing well, in addition to being glad that this badassness lives. owo
Title: Re: Adventures on Monster Island
Post by: Fishanchips on April 07, 2015, 08:40:40 pm
This is an engraved copper statue of Vanod the Awe Inspiring Distraction.
All craftdwarfship is of the finest quality. It is adorned with hanging rings of Hill Titan bone.
It menances with spikes of undead harpy bones.
Engraved on the statue is an image of giants. The giants are huddling.
Engraved on the statue is an image of nether creatures. The nether creatures are in a fetal position.
Title: Re: Adventures on Monster Island
Post by: Hawk132 on April 08, 2015, 03:57:44 pm
This is an engraved copper statue of Vanod the Awe Inspiring Distraction.
All craftdwarfship is of the finest quality. It is adorned with hanging rings of Hill Titan bone.
It menances with spikes of undead harpy bones.
Engraved on the statue is an image of giants. The giants are huddling.
Engraved on the statue is an image of nether creatures. The nether creatures are in a fetal position.
Wouldn't that be craftsmanship though? Vanod is the only being that isn't a monster on this island (although him not being a monster is kinda debatable).
Title: Re: Adventures on Monster Island
Post by: Fniff on April 08, 2015, 03:58:44 pm
If it was made out of bronze, it could be the last thing he makes from the corpse of a bronze colossus by sheer force of will before dying from his wounds.
Title: Re: Adventures on Monster Island
Post by: Xantalos on April 08, 2015, 04:25:59 pm
BCs drop statues upon death anyway. Should be one of Vanod.
Title: Re: Adventures on Monster Island
Post by: 4maskwolf on April 12, 2015, 08:16:26 am
[HYPE INTENSIFIES]

Take your time and craft a masterpiece, my friend.
Title: Re: Adventures on Monster Island
Post by: Earwig on April 12, 2015, 01:16:23 pm
Will do! Don't worry, still here and devoted to seeing this through.  :D
Title: Re: Adventures on Monster Island
Post by: Fishanchips on April 12, 2015, 06:06:10 pm
Go with our blessing Earwig!

Go forth and strike the earth!
Title: Re: Adventures on Monster Island
Post by: JOrionTel on May 15, 2015, 08:31:31 am
Vanod, Slayer of Giants. Bringer of Twilight to all Life.

Seriously though, I just found this thread via tvtropes and the art and the premise makes me want to keep watching. Love story/art things like that and I am glad to see its back up.
Title: Re: Adventures on Monster Island
Post by: Earwig on May 15, 2015, 08:34:10 am
Really glad! I am bogged down with commissions but the next part should be a fun challenge. It's definitely been painstaking.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on May 15, 2015, 03:06:40 pm
Will be glad to see the result, no need to rush. owo
Title: Re: Adventures on Monster Island
Post by: WillowLuman on May 15, 2015, 04:20:10 pm
Can't wait to see, but don't rush!
Title: Re: Adventures on Monster Island
Post by: contheman on May 16, 2015, 12:01:57 am
Loving the excellent illustrations, Earwig. Keep up the masterfully designed work.
Title: Re: Adventures on Monster Island
Post by: Loud Whispers on May 18, 2015, 07:51:33 am
Spoiler (click to show/hide)
They broke his ankle.

That is the face of one who murders you twice in retaliation.


I do like how you've gone for the whole "reverse Atlantis" idea, what with the entire world sinking and only Atlantis remaining. And then Atlantis persists for aeons until a mythical outsider being that should not exist arrives with a weapon that should not exist to sate a bloodlust that is vaster than the world ocean.

Vanod may be some terrible sea demigod, a descendent of whatever fell being flooded the world so long ago, sent to finish the job. Vanod may even be the reincarnation, or the incarnation of such a being himself!

And fire weasel god is just perfect.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on June 22, 2015, 11:18:48 pm
Well, hoping that Earwig has been alright lately. I should consider mucking with similar adventurers again when .25 hits...
Title: Re: Adventures on Monster Island
Post by: Earwig on June 23, 2015, 07:42:34 am
I've been all right, just busy. You can always send a message over to check up on me if you need to, it's better than reviving the thread too often when I can't update. :]
Title: Re: Adventures on Monster Island
Post by: Baalthorim on November 18, 2015, 01:48:56 am
Long time lurker,  just registered to be a part of all this epicness. PTW
Title: Re: Adventures on Monster Island
Post by: Earwig on November 18, 2015, 02:11:42 am
That's awesome, I really appreciate it. I've been very busy this year, so it's been tough to get around to Adventures on Monster Island.

If anyone has any art prompt requests related to this world, characters, or stories, please let me know. I did some creative writing related to it that's not part of the main 'quest' and it might grease the wheels while this is on the backburner (there is a lot of half-finished stuff in the Vanod file of my art folder.)
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on November 18, 2015, 10:22:49 am
Ah, interesting. And no worries, can understand that. Seems like a mix of Cataclysm DDA and various other things, offline and online, has had me playing a bit less DF lately. @_@
Title: Re: Adventures on Monster Island
Post by: Nep Nep on November 19, 2015, 07:56:08 pm
The adventure needs continuing, no matter how old 2012 is, it's still the best adventure story I heard of.
Title: Re: Adventures on Monster Island
Post by: JumpingJack on February 02, 2016, 04:54:41 am
You know, this story really warms my heart. Seems like most adventurers get killed over really silly misunderstandings, but the fact that a strapping young fellow like Vanod can go hiking around an exotic island in the nude and make such delicious friends out of the natives is truly inspiring.
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 04, 2016, 07:29:46 pm
Aye. Next DF update I'm gonna be sorely tempted to dive into .42.06 with a Monster Island world. Well, ahem, with some modifcations due to bugs ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=9151 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=9151) ) first.
Title: Re: Adventures on Monster Island
Post by: pikachu17 on February 05, 2016, 02:35:38 pm
PTW
Title: Re: Adventures on Monster Island
Post by: Glatux on February 12, 2016, 05:12:40 pm
Does anyone has World set to generate a monster island for the latest version ?
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on February 12, 2016, 08:02:54 pm
Does anyone has World set to generate a monster island for the latest version ?

It no longer works as-is, without modding. See the issue I linked to in my post above.

Basically, you need to fuck with some things or the end result will be a legends-only world.
Title: Re: Adventures on Monster Island
Post by: Krai Zeral on July 14, 2017, 11:20:53 pm
Hey look, Vanod transcends into music :0
https://youtu.be/y2vzBdIejVY?t=1m18s
Title: Re: Adventures on Monster Island
Post by: Random_Dragon on July 14, 2017, 11:48:20 pm
Glorious soviet necropost.

Now you make me wish this was still on-going. ;w;
Title: Re: Adventures on Monster Island
Post by: QuakeIV on August 01, 2017, 11:24:35 pm
There are much worse places at which this could have ended.