Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Tomasque on July 11, 2015, 10:35:41 pm

Title: Necromancer: The End
Post by: Tomasque on July 11, 2015, 10:35:41 pm
I'm coming back to Bay 12 after leaving about half a year ago because school got in the way of posting. I don't really know what you guys like anymore, so I'll just let you guys pitch some ideas here. About three days from now, I'll look over the votes and convert this thread into the game which got the most votes. I hope it's something interesting!

Necromancer

 In life, you were a powerful wizard, feared by all. Your powers of necromancy were your strongest weapon. That's why you were killed so easily when they were taken from you by the Council of High Mages. But now you are back! You clawed your way up from the deepest parts of Hell, and finally you'll rule the world. Who cares if you're not even human anymore! No one can stop you n- Actually, it turns out you owe someone a favor. And you'll have to pay them back first. They did give you your powers, after all...

Character Sheet
Name:
Gender:
Race:
Debtor:
Bio:

Races
Vampire: You are the creature of the night. Flitting from shadow to shadow, you can stalk your prey like a cat.
Pro: +1 to actions at while in darkness. You can shapeshift between bat form & vampire for one hour after feeding.
Con: -1 to actions for each minute in direct sunlight & you have to make a save the first time you enter & each minute thereafter, or die. You must drink blood within 24 hours of your last feeding or die.

Half-Lich: Although you do not have the full powers of a lich, you are still a formidable opponent in melee and magic.
Pro: +1 to all spells of one type (excluding necromancy), a successful save negates minor/non-magical damage.
Con: Your rotting stench makes it impossible to be in public normally & gives you a -1 to hiding or disguising yourself.

Spirit: Although you look like any living being, you are actually a ghost. No longer possessing a heart or blood, it is your own magic that keeps you alive.
Pro: You pass through solid matter. Once per day you can turn yourself invisible without a check for 1d4 minutes.
Con: You must make a check to become solid for 1 minute. Your magical nature makes you easier to find & harm with magic.


Debtors
An evil/chaotic God: The power he/she gave you was great. However, your debt is great as well. +2 to necromantic magic. Hard quest.

The neighboring kingdom's Emperor: He hired his court wizard to teach you the talent. It came with a price. +1 to necromantic magic. Medium quest.

A tribal Shaman: It's hard to tell whether he's responsible for your magic or not. He wants repayment anyway. No bonus to necromantic magic. Easy quest.

Magic & Dice
Although you are a necromancer, you are an accomplished wizard as well. Most magic you cast will have no modifier, but casting cantrips will be done with a +1 bonus, and certain powerful magic will have a -1 or -2 modifier. I will be using a d8 to decide the outcomes of most actions, including the casting of spells. A 1-2 means the spell failed, on a 3-4 the spell succeeded but missed the target at least partially, 5-6 is a success, and 7-8 is a great success with positive results. Anything below 1 is an epic fail and the spell backfires, and anything above 8 is an overshoot with negative results


Note: Excluding this post, this page & the following page are not relevant anymore. Please skip to the third page and continue on from the bottom posts..

Players:
conein
Name:Tallon the Necrodancer
Gender: Male
Race: Half Lich, that used a perfume. (Destruction)
Debtor: Emperor
Bio: Tallon used to dance for the King, that never had anything better to do that watching him dance. He was a great dancer, but buying all of the perfumes to keep the smell away costed him a lot, so he danced for free. And since he earned 0 coins, and one day he learned necromancy from a wizard that wanted more than 0 coins, now he has a debt.

Generally me
Name: Jimothian the Conquering
Gender: Male
Race: Spirit
Debtor: God
Bio: He was a bandit leader in the process of Conquering a village when he fell over and got his head stuck in a hole. Needless to say when the villagers won, they did not give him a good time. He's a bit dumb to be honest. And clumsy.

ATHATH
Name: Lord Bob
Type: Half-Lich (Transmutation Focused)
Quest Giver: LE God (The Manipulator, who appears in Hawk's Peplexicon game, if you do not know of him)
Quest: Kill King Bill
Method of Death: Bob tried to transmute himself into a dragon. He rolled a one.

Delekates
Name: Delekates
Gender: WoMan
Race: Vampire
Debtor: Shaman
Bio: I am a longliver. I am from 1844y. Yea maybe some lived longer but didnt saw same age...
I died pretty early, at 1863, after what i reborned just now. Kinda hard to live again, but i feel that ill make it. Now i am kinda immortal, still i dont think ill be able to seek for revenge, guess ill need to gain my authority back, so better start goin...
No one will be able to stop me!

Magnumcannon
Name: Chorgmungnus Nyxtor Draeltharmus
Gender: Male
Race: Half-Lich (Venom Magic)
Debtor: Xugorth, Chormugnus' evil brother who betrayed him and ascended to a god.
Bio: In his life, Chormungnus was a powerful wizard, knower of all magic and the only one who could match him in his region was his brother, Xugorth. In a stormy day, Chormungnus came running to his temple holding a bottle with a purple substance. It was the Elixir of Ascending, a rare potion that, given to the right hands, could turn a man into a god. Both of them knew they could ascend, but Xugtorth was greedy and stabbed Chormungnus to death and drank the potion. Xugorth was now a god and Chormungnus...well, a dead man.
Magnumcannon is Hibernating

Andres
Name: Kineruth
Gender: Male
Race: Half-Lich (Psychic)
Debtor: Sidious, God of the Dark Side
Bio: A powerful mage who could control people with his mind, he was put down by the Council of High Mages for fear of his power. The dark god Sidious brought him back, and Kine now has control of both the living and the dead. His god commands him to conquer or build a kingdom that worships only Sidious.

The Moonlit Shadow
Name: Kirra
Gender: Male
Race: Vampire
Debtor: King
Bio: Searched for dragon's all his life. Died while doing it.


ATHATH is the winner of the previous contest! You are viewing one of the many grand (monetary) awards! Go ATHATH!
There's also a character sheet if you're too lazy to make one!
Title: Re: Anything Game
Post by: Yourmaster on July 11, 2015, 10:44:33 pm
I want to fight for the gods of CHAOS.
Title: Re: Anything Game
Post by: ~Neri on July 11, 2015, 11:55:45 pm
Necromancy.
Title: Re: Anything Game
Post by: H4zardZ1 on July 12, 2015, 12:21:41 am
Non-minimalist Wide-Open RTD.
Example (http://www.bay12forums.com/smf/index.php?topic=138705)
Title: Re: Anything Game
Post by: Generally me on July 12, 2015, 01:32:03 am
Necromancy.
This but just old standard necromancy. No twist, we are just plain evil.
Title: Re: Anything Game
Post by: conein on July 12, 2015, 01:46:47 am
Not pvp. I dont know, pve are so much better, but maybe its just me.
Title: Re: Anything Game
Post by: Andres on July 12, 2015, 04:33:45 am
I want to fight for the EMPEROR!
Title: Re: Anything Game
Post by: endlessblaze on July 12, 2015, 04:35:59 am
lets do a god game im thinking....

devine power-how much power we got

life force-how much life we have


im not sure If I want power to be gained by worship, or gained over time


rtd god games are good, but lets do a suggestion game for it.




speaking of........I need to find that thread to bump....
Title: Re: Anything Game
Post by: Delekates on July 12, 2015, 04:38:42 am
mmorpg! i saw chesecake making it but it died  :-[
Title: Re: Anything Game
Post by: conein on July 12, 2015, 04:49:14 am
how much effort do you want to put in the rtd anyways, tomasque?
Title: Re: Anything Game
Post by: Andres on July 12, 2015, 06:58:54 am
Bleach game pls
Title: Re: Anything Game
Post by: Yourmaster on July 12, 2015, 07:25:57 am
I want to fight for the EMPEROR!
I want to fight for WAAAAAAAGH!
Title: Re: Anything Game
Post by: Yourmaster on July 12, 2015, 07:38:22 am
D-d-d double post!
 So, uh, what about a non-minimalist open world 40k game?
Title: Re: Anything Game
Post by: Tomasque on July 12, 2015, 08:37:28 am
I don't want to use the worlds of existing rpgs, nor their mechanics. People very familiar with the game could exploit that. Also - answering the question about how complicated I want it to be (or something like that)- I don't know how to put it in words. However, the more complicated it will be to take care of each player, the less players I'll allow (and vica versa). Keep up the good ideas!
Title: Re: Anything Game
Post by: conein on July 12, 2015, 08:41:58 am
We could be like in a tribe or something! Without the boring take food and water part!
Title: Re: Anything Game
Post by: Andres on July 12, 2015, 08:43:35 am
Something with dragons
Title: Re: Anything Game
Post by: FallacyofUrist on July 12, 2015, 09:28:06 am
Manifestation of Souls.
Title: Re: Anything Game
Post by: Dorsidwarf on July 12, 2015, 09:35:41 am
I want to fight for the EMPEROR!
+1
Title: Re: Anything Game
Post by: Generally me on July 12, 2015, 10:37:01 am
I'm thinking necromancy rtd where we are each separate necromancers in control of territories that we have to defend from each other and npc human kingdoms. Then the goal is to just snowball and takeover everything, including other player.
Title: Re: Anything Game
Post by: Delekates on July 12, 2015, 01:10:00 pm
Cheesecake's mmorpg didnt even started! So it doesnt count!!!
Link to it. (http://www.bay12forums.com/smf/index.php?topic=148799.msg6061644#msg6061644)
Title: Re: Anything Game
Post by: Tomasque on July 13, 2015, 03:07:20 pm
No one really looks at the second page.. so bump.
Title: Re: Anything Game
Post by: Delekates on July 13, 2015, 03:53:50 pm
guess all who wanted alrdy posted.
Title: Re: Anything Game
Post by: Andres on July 13, 2015, 05:37:13 pm
Actually, there was recently a game here where we played as a vampire. The twist is that we were a classical evil vampire who fed on innocents, rather than the usual "good" vampire. Maybe we can have that or the evil necromancer suggestion Kevak offered.
Title: Re: Anything Game
Post by: poketwo on July 13, 2015, 05:41:33 pm
WE MUST DO SCYTHER RTD: THE NON LONG HIATUS EDITION!
Title: Re: Anything Game
Post by: Megggas on July 13, 2015, 05:52:10 pm
How about a science fiction arena rtd where players switch characters with each other every 3-5 turns.  If a player's currently controlled character dies, that player is out.  The goal is to survive swarms of enemies and each other to be the last man standing.
Title: Re: Anything Game
Post by: Andres on July 13, 2015, 05:52:40 pm
WE MUST DO SCYTHER RTD: THE NON LONG HIATUS EDITION!
We can't do that because there are no more scythers (http://www.bay12forums.com/smf/index.php?topic=150102.0) to do a scyther RTD with.
Title: Re: Anything Game
Post by: FallacyofUrist on July 13, 2015, 05:53:50 pm
... someone needs to hypnotize poketwo to be obsessed with a different pokemon.
Title: Re: Anything Game
Post by: Tomasque on July 13, 2015, 06:01:54 pm
Hmm.. vampires...
Title: Re: Anything Game
Post by: poketwo on July 13, 2015, 06:40:18 pm
YOU FOOL!
WE MUST DO SCYTHER RTD: THE NON LONG HIATUS EDITION!
We can't do that because there are no more scythers (http://www.bay12forums.com/smf/index.php?topic=150102.0) to do a scyther RTD with.

YOU THINK THAT EXTERMINATING A FEW THOSAND SCYTHERS AND THE PLANET THEY LIVE ON WILL DESTROY THE SCYTHER SPECIES!

NO! SCYTHERS ARE EVERYWHERE YOU FOOL!
Title: Re: Anything Game
Post by: FallacyofUrist on July 13, 2015, 06:44:27 pm
Ahem. FallacyofUrist begins to swing a hypnotic pendulum in front of poketwo.
Title: Re: Anything Game
Post by: poketwo on July 13, 2015, 07:32:19 pm
Ahem. FallacyofUrist begins to swing a hypnotic pendulum in front of poketwo.

THATS NOT GOING TO WORK!
Title: Re: Anything Game
Post by: Yourmaster on July 13, 2015, 08:31:15 pm
Hmm.. vampires...
this.
Title: Re: Anything Game
Post by: FallacyofUrist on July 13, 2015, 08:47:59 pm
Ahem. FallacyofUrist begins to swing a hypnotic pendulum in front of poketwo.

THATS NOT GOING TO WORK!
The swinging accelerates!
Title: Re: Anything Game
Post by: Tomasque on July 13, 2015, 10:58:27 pm
Hmm.. vampires...
this.

What?
Title: Re: Anything Game
Post by: Generally me on July 14, 2015, 12:39:44 am
Actually, there was recently a game here where we played as a vampire. The twist is that we were a classical evil vampire who fed on innocents, rather than the usual "good" vampire. Maybe we can have that or the evil necromancer suggestion Kevak offered.
Yes! Why does everyone want to be a good person when these games are made. Being evil and indiscriminately murdering and experimenting is the best kind of fun.

 Generally me does not support these actions in the material world as it could lead to hurt and pain to others involved.
Title: Re: Anything Game
Post by: H4zardZ1 on July 14, 2015, 12:43:05 am
-removed-
Title: Re: Necromancer
Post by: Tomasque on July 15, 2015, 01:29:10 pm
The game is (finally) ready! The people who voted get first dibs. The player limit will probably be 6 people, but I might increase it.
Title: Re: Necromancer
Post by: conein on July 15, 2015, 01:46:30 pm
what is dibs?

Spoiler: That's dumb (click to show/hide)
Title: Re: Necromancer
Post by: Generally me on July 15, 2015, 01:53:43 pm
Name: Jimothian the Conquering
Gender: Male
Race: Spirit
Debtor: God
Bio: He was a bandit leader in the process of Conquering a village when he fell over and got his head stuck in a hole. Needless to say when the villagers won, they did not give him a good time. He's a bit dumb to be honest. And clumsy.
Title: Re: Necromancer
Post by: Tomasque on July 15, 2015, 02:54:21 pm
what is dibs?

The people who voted on this thread get their characters at the top of the list automatically. Anyway, I think I'll start once I get one or two more people.
Title: Re: Necromancer
Post by: ATHATH on July 15, 2015, 03:37:33 pm
Dibs!
Title: Re: Necromancer
Post by: ATHATH on July 15, 2015, 03:48:39 pm
Name: Lord Bob
Type: Half-Lich (Transmutation Focused)
Quest Giver: LE God (The Manipulator, who appears in Hawk's Peplexicon game, if you do not know of him)
Quest: Kill King Bill
Method of Death: Bob tried to transmute himself into a dragon. He rolled a one.
Title: Re: Necromancer
Post by: ATHATH on July 15, 2015, 03:58:43 pm
An alternate character sheet for someone who is too lazy to make their own:
Spoiler (click to show/hide)

Ahem. FallacyofUrist begins to swing a hypnotic pendulum in front of poketwo.

THATS NOT GOING TO WORK!
The swinging accelerates!
From now on, you will be obsessed with... Scizor!
Title: Re: Necromancer
Post by: conein on July 15, 2015, 03:59:44 pm
Wait, you can chose your quest?
Title: Re: Necromancer
Post by: ATHATH on July 15, 2015, 04:59:51 pm
Wait, you can chose your quest?
I dunno. I put one there in case we can.
Title: Re: Necromancer
Post by: Delekates on July 15, 2015, 05:27:29 pm
i read 1st msg then decide will i play or not.
okay maybe ill be okay  ::)
Spoiler: Character Sheet (click to show/hide)
Title: Re: Necromancer
Post by: Tomasque on July 15, 2015, 09:48:12 pm
Turn One:
conein:
 You rise out of the earth inside of a small cave. You're about to begin converting it into your new lair when you see a small imp appear in mid-air. He takes out a piece of parchment and begins to read it off in a monotone: "In the case that you are reading this, I'm glad you're still alive!" The demon looks you over and smirks. "That's the court wizard speaking, by the way." He pauses briefly to recollect his thoughts. "That's because you owe me and the emperor of Desposa a big favor. Usually I'd ask for a nice sum on his behalf, but I think I'll do something different instead. I want you to fetch me an ingredient that I find too dangerous to fetch myself. The Caladrius's eyes and feathers, both of which I need as soon as possible. You will find it in the palace of your own king, inside his bedroom. I believe you will not object to treason, and that is why I chose you for the task. I hope to see you soon (with the ingredients, of course)!" He then rolls up the parchment, hands it to you, and disappears into the shadows of the cave.

Generally me:
 You feel your conscience manifest itself inside an alleyway. You feel a surge of energy as your necromantic powers bring you to full consciousness... and you feel something else, too. A much, much more powerful mind than yours. "Jimothian! You have returned! You owe me a debt, you know." Your feel your (non-existent) heart sink. You almost forgot about that. "I think you'll find this to be fairly... simple. All I need you to do is find out what this is." You feel a strange ring appear on your finger. Despite being made of physical matter, you can feel it clamp down on your finger. "Until you do, I don't think you'll be able to take it off. I have other matters to attend to now. Try to not die... again." Once he leaves, you take a closer look at the ring, it is made of gold, and set upon it is a blood-red gem. It glitter malevolently.

ATHATH:
 Light fills your eyes as you wake up on a stone altar that's brimming with magic. You stumble off of it, trying to regain your senses. When you finally get a look at your surroundings, you curse silently. "Yes, it's me." A figure in a exquisite robe steps from behind a pillar. It's Melkar, god of dark dealings. "Did you miss me? Because I almost had a use for you down there. But now that you've returned to the land of the living, I guess I'll have to give you something easier." He pauses for a moment. "Just kidding! Why would I? There'd be no fun in it!" He composes himself. "Now down to business. I want you to kill your king. Why? Because - you see - he has just become the avatar of one of my foolish enemies. He now seeks to use his new-found power to kill all of my worshipers in his country. This I simply cannot allow. Anyway, once you kill him, you will be free of your debt - and if you're really efficient, I might make you mortal again! I'll be watching." With that, he steps behind the pillar once more, leaving you completely alone.

Delekates:
As you pull yourself out of the soil, and into the shade of an ancient tree, you hear a yelp. You turn and see an goblin shaman, covered in blood paint and feathers. He smiles a toothy grin. "I knew you'd come back! You tried to run, but you could never hide for long from Squabbles! After seven years, I think I'll get what you paid me. Our tribe needs shelter; It has grown too big. If you could kill all those nasty humans, we'd be so happy to move in. Squabbles thinks you like that very much. Squabbles will see you then." He raises his crude staff and fades away, cackling with goblinish glee.
Title: Re: Necromancer
Post by: Delekates on July 15, 2015, 11:56:06 pm
my char is ao bad or what?
Title: Re: Necromancer
Post by: Tomasque on July 15, 2015, 11:59:40 pm
What do you mean?
Title: Re: Necromancer
Post by: Delekates on July 16, 2015, 12:01:28 am
i didnt get turn, or its about that ive got shaman?
Title: Re: Necromancer
Post by: Tomasque on July 16, 2015, 12:25:05 am
I'm writing it right now.
Title: Re: Necromancer
Post by: Tomasque on July 16, 2015, 12:42:29 am
All done! I promise they won't take so long in the future!
Title: Re: Necromancer
Post by: ATHATH on July 16, 2015, 01:17:16 am
Smirk. Transmute my rotten bones and flesh into living-metal, and explore my crypt. Is there anything of value nearby?
Title: Re: Necromancer
Post by: conein on July 16, 2015, 02:39:59 am
find dead stuff and revive it. wait so my quest is a stealth thing and i have a malus to stealth? :D
Title: Re: Necromancer
Post by: Delekates on July 16, 2015, 02:46:00 am
I am not complaining, i was just curious that other got move and i was missed or something.
no blamerino just dont die on 3-4th move :P
Title: Re: Necromancer
Post by: Andres on July 16, 2015, 03:09:37 am
Name: Kineruth
Gender: Male
Race: Half-Lich (Psychic)
Debtor: Sidious, God of the Dark Side
Bio: A powerful mage who could control people with his mind, he was put down by the Council of High Mages for fear of his power. The dark god Sidious brought him back, and Kine now has control of both the living and the dead. His god commands him to conquer or build a kingdom that worships only Sidious.
Title: Re: Necromancer
Post by: Delekates on July 16, 2015, 06:16:17 am
Explore surroundings. What can i see and what i cant see. Where i am. What time is it. Can i trace goblin?
Title: Re: Necromancer
Post by: Tomasque on July 16, 2015, 09:14:57 am
Oh, I forgot to tell you guys, but I'll update at least once every day, but probably more if there's time.
Title: Re: Necromancer
Post by: Generally me on July 16, 2015, 10:37:36 am
Look around a bit, while staying out of sight.
Title: Re: Necromancer
Post by: Tomasque on July 16, 2015, 11:32:26 am
Turn Two:
ATHATH:
Smirk. Transmute my rotten bones and flesh into living-metal, and explore my crypt. Is there anything of value nearby?
[4+1=5]
 You cast the spell and your body turns into metal. You can still move, but your joints are very stiff so you do it at half speed.
Is there anything of value nearby?
You realize its probably a bad idea to do that.

conein:
find dead stuff and revive it.
[4]
 You find a few bones, probably the meals of one of the cave dwellers. You might make a few decent skeletons out of these.
 [2+1=3]
 Or just one. The rest of the bones continue to lie there on the ground, unmoved. Your one and only servant stands idly beside you.
wait so my quest is a stealth thing and i have a malus to stealth? :D
It's not necessarily a stealth quest, though you can be stealthy if you want. By the way, what bonus did you choose? (Remember, it has to be a school of magic.)

Delekates:
Explore surroundings. What can i see and what i cant see. Where i am. What time is it.
You are in an old forest. Although you can't see it, you know that there is a town nearby. (Note: Although Squabbles didn't say it, he was reffering to this town when he told you to kill people.) Other than that, this place has no significant features.
Can i trace goblin?
[6 vs 1+1=2]
 He is in a small goblin village, about a mile away from your position.

Generally me:
Look around a bit, while staying out of sight.
[2]
 You hear a commotion further into the alleyway. Turning around, you witness someone being mugged. You slip into a shadow, but you're noticed nonetheless. The mugger - in his haste - panics and stabs the figure when he sees you. The person falls to the ground, and the mugger runs up to bull rush you. To his surprise, however, he runs right through you and falls straight on his face. That'll leave a mark.
Title: Re: Necromancer
Post by: conein on July 16, 2015, 11:40:42 am
Welp, forgot it. If i chose undead control, will i be able to possess my minions?

Title: Re: Necromancer
Post by: Delekates on July 16, 2015, 02:43:45 pm
Check myself, what do i wear. Find water wash my face, find some1 in the forest, if possible at that moment. If not go find any signs, maybe there is park or something nearby.
Title: Re: Necromancer
Post by: Tomasque on July 16, 2015, 04:16:08 pm
I finished the turn two results!
Title: Re: Necromancer
Post by: conein on July 16, 2015, 04:34:15 pm
revive the other bones, explore where i am and make a good description.

Is destruction magic good?

How much can i control my servants?
Title: Re: Necromancer
Post by: Tomasque on July 16, 2015, 05:05:41 pm
It's too close to necromancy.
Title: Re: Necromancer
Post by: ATHATH on July 16, 2015, 05:32:31 pm
I'm fine with moving at half speed if it means that I'm nearly bulletproof and don't inherently stink.

Why is disturbing my spawn point a bad idea?

Transmute a sword out of a nearby piece of furniture that is not too close to the ritual. Transmute its blade into razor-steel.
Title: Re: Necromancer
Post by: Tomasque on July 16, 2015, 08:33:11 pm
Sorry I forgot to tell you.

It's an abandoned temple dedicated to Melkar. Messing with temples is usually bad.
Title: Re: Necromancer
Post by: ATHATH on July 16, 2015, 08:34:28 pm
Sorry I forgot to tell you.

It's an abandoned temple dedicated to Melkar. Messing with temples is usually bad.
Ah. In that case, do my action on an object outside of the temple.
Title: Re: Necromancer
Post by: Generally me on July 17, 2015, 08:38:46 am
Transmute The muggers lungs to wood

Or whichever is easier

Shoot him with a blast of death magic


then go kill the guy who got shanked, by shooting him with lightning. Then resurrect him.
Title: Re: Necromancer
Post by: Tomasque on July 17, 2015, 10:06:45 am
Turn Three:
Delekates:
Check myself, what do i wear.
You are wearing the same that you wore when you died. A black robe with the killing scorch mark still in the center of it, but now it's covered in dirt.
Find water wash my face, find some1 in the forest, if possible at that moment.
[1]
 You look around for a river, but you can't seem to find one. Suddenly, you trip and fall face first through some reeds and into a lake. That'll do.

conein:
revive the other bones,
[2+1+1(repeat attempt)=4]
 You manage to raise two more skeletons. The other bones maybe just aren't fit for being raised, you guess.
explore where i am and make a good description.
You are in a fairly small cave (each square is 5 ft) with two entrances/ exits to the north. There is a small east room which has a fairly large doorway connecting it to the main chamber. To the south, there is a pool of stagnant water out of which rises a rock about 5 ft by 10 ft, fairly flat except for a large bump in the middle. Finally, there are two alcoves to the west - one littered with bones and the other much cleaner than the rest of the cave. There is no trace of any animal here.
(http://i95.photobucket.com/albums/l159/csp_kris/lower_cave_2.jpg)
Is destruction magic good?
Yes. Good choice.
How much can i control my servants?
Each time you give them an order there is a chance for them to snap and attack you. The higher amount of thought the action requires, the bigger minus you shall receive. If the total outcome of the dice roll is below one, then they rebel.

ATHATH:
Transmute a sword out of something outside.
[3+1=4]
 Outside you see that the abandoned temple was actually hidden inside a hill. There are a few rocks and boulders outside the entrance, probably placed as a marker. You find a large sized rock and try to convert it into a sword shape. You miss and convert a smaller stone into a stone dagger instead.
Transmute its blade into razor-steel.
[1+1]
 Determined, you try to give the dagger a steel blade, but the spell fizzles instead.

Generally me:
Transmute The muggers lungs to wood

Or whichever is easier

Shoot him with a blast of death magic

[5+2=7]
Since your necromantic powers were given to you by a god, you are confident that using them would be much easier than using transmutation spell. It turns out you are correct. You send out a bolt of pure death at the mugger, killing his soul but keeping his body intact. Just ripe for an undercover undead.
then go kill the guy who got shanked, by shooting him with lightning. Then resurrect him.
[5+2]
 While all this was happening, the mugged woman bled out and is now dead. You raise her with ease, and you even heal her wound. She's still covered with blood, however.
 [1]
 Outside the alleyway you hear what sounds like a parade about to come by.


Note to all: Each time you give an order to an undead there is a chance for them to snap and attack you. The higher amount of thought the action requires, the bigger minus you shall receive. If the total outcome of the dice roll is below one, then they rebel. Other than that, they're completely under your control.  :)
Title: Re: Necromancer
Post by: Generally me on July 17, 2015, 10:09:52 am
Raise the mugger.

Then make us all sit in a circle and pretend to be talking the one with a wound faces away from the parade.
Title: Re: Necromancer
Post by: conein on July 17, 2015, 10:22:43 am
Well.
the bones at west arent the ones i tried to revive right? If so, revive them. Then go outside. Where is the empire or wherever my quest is?
Title: Re: Necromancer
Post by: Tomasque on July 17, 2015, 10:30:42 am
They aren't the ones. You tried to revive the small pile of them near the center of the cave.
Title: Re: Necromancer
Post by: conein on July 17, 2015, 10:59:30 am
So, about controlling people, simple commands like "go here" or "attack this" will still give me a malus? And my undead will follow me by default right?
Title: Re: Necromancer
Post by: Tomasque on July 17, 2015, 11:03:13 am
What's a malus?
Title: Re: Necromancer
Post by: ATHATH on July 17, 2015, 11:05:18 am
Repeat my previous action (including creating a sword), but make a stone sheath for the sword as well. Walk off towards the nearest sign of civilization (other than the temple).

What's a malus?
It's a penalty to your rolls.
Title: Re: Necromancer
Post by: Delekates on July 17, 2015, 11:05:44 am
"Well, that'll do it..." Get out of the water, and make a lil camp.
Be sure that i am under the tree shadow.
Make light blue shirt and black skirt out of my old cloth.
Get branches, make camp fire. Use control magic, catch some fish, cook, eat then sit and wait while enjoying the view.
Title: Re: Necromancer
Post by: Tomasque on July 17, 2015, 12:30:47 pm
Turn Four:
Generally me:
Raise the mugger.
[5+2]
 He rises up, dirty but completely normal looking. You see a spark of intelligence in his eyes. Instead of raising the usual zombie, you have raised him as a cunning vonzun, an undead who retains some knowledge and intelligence from his previous life. Although he will be harder to control because of this, he would be very precious if he were in a position of power. He still might be of use, though.
Then make us all sit in a circle and pretend to be talking the one with a wound faces away from the parade.
[4]
 You order the female to sit down. She does so, but in the opposite direction. The vonzun quickly sits in front of her, blocking the wound. You quickly sit down next to him as the parade passes by. You begin to idly chat with the vonzun to ward of suspicion. After the passes by, you get up, almost cleaning your robes off before realizing that you're a ghost.

conein:
the bones at west arent the ones i tried to revive right? If so, revive them.
[8+1=9!]
 The bones begin to rise and connect together. You're about to congratulate yourself when you realize they aren't forming skeletons. Instead, they're forming a huge, bone beast with human ribs for teeth and skulls for eyes. You have accidentally created a Qeth vol, a feared and hard to control undead. Because of this drastic change of plans, I'll assume you won't continue your actions (even walking away from it could provoke an attack).
So, about controlling people, simple commands like "go here" or "attack this" will still give me a malus?
"Go here wouldn't if it is only a few feet. "Attack this" would give a -1.
And my undead will follow me by default right?
They'll only follow you around if you tell them to. If not, they'll just stand there.

ATHATH:
Repeat my previous action (including creating a sword), but make a stone sheath for the sword as well.
[8+1+1(repeat attempt)=10!]
 You target a bigger rock this time. It begins to stretch and mold and.. grow in size? Once you're done, the sword is 6 feet long, almost too awkward to hold.
 [7+1]
 You fix your mistake, however, by changing the blade into an  extremely sharp and lightweight metal, and making the grip out of wood and leather. The sword is still too big for an effective sheathe, so you decide to hold it for now.
Walk off towards the nearest sign of civilization (other than the temple).
[3] You think you might see a slight path off in the distance, so you set out for that. After a short walk, you finally arrive at the path, which you now see leads to a small village. Remember: You're made of steel and you are holding a huge sword!

Delekates:L
Get out of the water, and make a lil camp.
Be sure that i am under the tree shadow.

[4]
 Go get out off the water easily, but you have no idea how to create a camp, since no one ever taught you.
Make light blue shirt and black skirt out of my old cloth.
[8]
 You set to work on your clothes. Using a little magic, you turn your conspicuous robe into a casual middle-class attire.
catch some fish, cook, eat then sit and wait while enjoying the view.
[2] No matter how hard you try, you are unable to catch a fish. That's alright with you. You don't like fish blood anyway.
Title: Re: Necromancer
Post by: Generally me on July 17, 2015, 12:38:39 pm
See if the vonzun was in a gang of some kind or has any kind of useful contact.

Get my zombie to lie down on the ground and pretend to be dead.

Also start looking for some place to make my base
Title: Re: Necromancer
Post by: ATHATH on July 17, 2015, 12:41:44 pm
Create a giant sheath which is put on my back for the sword. Sheathe the sword, and casually walk into town.
Title: Re: Necromancer
Post by: Delekates on July 17, 2015, 01:21:35 pm
i mean, my char is kinda mind ill or something :(

A bit upset i her self, she continues her way to the town. "Lets find out what people is leaving here."
Check all what i can. Taverns, shops, groceries, market places, town squares... Just walk around and talk a bit.
Title: Re: Necromancer
Post by: conein on July 17, 2015, 02:41:18 pm
attempt to gain control  of Qeth Vol. Skellies follow me. If i control him, he follows me too. Otherwise run.
Title: Re: Necromancer
Post by: Tomasque on July 17, 2015, 02:46:54 pm
What do you mean by your character's "mind ill"?
Title: Re: Necromancer
Post by: conein on July 17, 2015, 03:08:19 pm
What do you mean by your character's "mind ill"?
I think it means mad, crazy, not normal.
Title: Re: Necromancer
Post by: Tomasque on July 17, 2015, 05:52:08 pm
Turn Five:
Generally me:
See if the vonzun was in a gang of some kind or has any kind of useful contact.
[5-1(slightly complex)-1(vonzun)+2=5]
 You command him to tell you about his criminal life. "I was in small gang. Meets behind the old farmhouse at the edge of town. There are 3 others than me."
Get my zombie to lie down on the ground and pretend to be dead.
[4+2=6]
 It lays down on the ground, absolutely still. If it weren't for the necromantic energies you sense it contains, you would think it was dead, too.
Also start looking for some place to make my base
[7]
 You feel a lot of bodies nearby. Possibly a graveyard?

ATHATH:
Create a giant sheath which is put on my back for the sword.
[7+1=8] [1+1=2]
 You convert a nearby tree's branch into a perfectly shaped wooden sheathe. However, when you try to change the material to something more sturdy, your spell fizzles.
Sheathe the sword, and casually walk into town.
You're not sure if the townsfolk would take you well if you walked in with a sword in your hands. Or if you walked in looking like the statue of a corpse.

Delekates:
A bit upset i her self, she continues her way to the town.
The town - although small - is a fairly pleasant one. The people here seem nice, and there are plenty of shadows for you to saty in. n fact, all these people make you kind of thirsty...
Check all what i can. Taverns, shops, groceries, market places, town squares... Just walk around and talk a bit.
[8+1(nice people)=9!]
 You talk to people in a very friendly way. They respond even friendlier, and and ask to take you on a tour through the village. You are now the center of attention, and everyone is walking up to you and talking to you. It's making you reaaaaly thirsty...

conein:
Skellies follow me.
[2+1]
 This seems to be a bad day for you. The skeletons only follow you when you're watching them, and two of them don't follow you at all. Whatever, maybe you'll have more luck with the Qeth Vol.
attempt to gain control  of Qeth Vol.
[5-2(Qeth Vol)+2=5]
 Slowly, the beast becomes open to your suggestions. "That's right. Good boy!"
If i control him, he follows me too.
[2-2(Qeth Vol)+2=2]
 The thing refuses to follow you. Well, at least it's not eating you. For now.
Title: Re: Necromancer
Post by: conein on July 17, 2015, 05:59:29 pm
Nope.

GET THEM TO FOLLOW ME.
Then whatever happens, exept me dying, exit cave and explore
Title: Re: Necromancer
Post by: Delekates on July 17, 2015, 07:05:10 pm
mind ill was like i forgot that word in english, mostly i ment stupid, cuz she didnt knew how to make camp.

Title: Re: Necromancer
Post by: ATHATH on July 17, 2015, 09:53:12 pm
Strengthen the sheath, and sheathe my sword. Stroll straight into town (confidently) and head for the nearest inn.
Title: Re: Necromancer
Post by: Generally me on July 18, 2015, 12:05:44 am
Go to the graveyard with both my zombies.

Raise 4 undead.

Cloak or disguise all my zombies.

Walk towards farmhouse.
Title: Re: Necromancer
Post by: Tomasque on July 18, 2015, 10:59:20 am
I just need Delekates to reply and I'll be ready.
Title: Re: Necromancer
Post by: Delekates on July 18, 2015, 11:12:12 am
oh yea. Kinda dunno what to do.
Get out of the town, check out how goblins are doing, i mean go to their camp
Title: Re: Necromancer
Post by: Tomasque on July 18, 2015, 02:02:46 pm
Wait... Did I give conein a +2 last turn? We'll darn me for not noticing.
Turn Six:
conein:
GET THEM TO FOLLOW ME.
[4-2(Qeth Vol)+1(repeat)+1=4]
 Nope. He isn't moving. However, his stubbornness to leave would suit him very we'll as a guard dog monster. The skeletons seem equally biased against leaving, since targeting them all with the spell gave gave you the same maluses against them as against the strongest-willed undead in the group.
Then whatever happens, exept me dying, exit cave and explore
You decide to take a peek outside the cave. It seems that you're on the side of a small mountain. A little ways off you see a town sticking out of a forest that seems to be hugging one of it's sides. Except for it, there is no civilization within miles.

ATHATH:
Strengthen the sheath, and sheathe my sword.
[5+1(repeat attempt)+1=7]
 That's what your looking for! The wood is transmuted into a fine steel, and sheathing the sword produces a satisfying sound. Perfect.
Stroll straight into town (confidently) and head for the nearest inn.
[1+1(nice people)-2(unusual/scary sight)=0!]
 The people stop what they're doing and stare at you as you pass by. You come across a religious parade, stopped dead at the sight of you. Suddenly, one of the priests yells out, "Abomination!" Moments later you feel rocks hit you from all angles, and it seems as if they are trying to stone you to death. You are - however - made of metal, so they serve nothing but to annoy you. If they realize this too, they'll probably use a more powerful method of attack, so it is in your best interest to act now.

Generally me:
Go to the graveyard with both my zombies.
Doing this in the middle of town would have definitely drawn attention, had it not been for the commotion outside the town hall. You safely track down the source of the bodies, which you discover to not be a graveyard at all, but a wizard's hidden workshop below the library. Inside, the bodies you find are cut apart for display, but in the corner lie three untouched corpses.

Raise 4 undead.

[3+2=5]
 The zombies shamble to life. Not your best work, but at least they can stand.
Cloak or disguise all my zombies.
[1]
 All the bodies are fresh, so disguising them would be easier than cloaking them. You concentrate on making them look human, but all your years of solitary confinement in hell aren't helping. By the end, you're too exhausted to try again this turn, and you don't know whether the commotion would last long enough for you to lead them to the farmhouse.

Delekates:
Get out of the town, check out how goblins are doing, i mean go to their camp
You leave town without an incident, probably because everyone seems to be too pre-occupied with smacking metal rods together. At least that's what it sounds like. You trek through the forest, growing hungrier by the minute. About halfway there you here a sound nearby. Investigating, you see a group of guards escorting a prisoner in chains. Yummy. They don't seem to have noticed you yet.

Note: I don't care how many 'if' gates you guys make (in fact, they make my job easier), just remember the maximum amount of actions your character can do each turn is now 3.
Title: Re: Necromancer
Post by: Delekates on July 18, 2015, 02:24:31 pm
okay hope i dont make any pain in the booty crack  :'(

Use dark powers to give em hallucinations then use old style kick ass combos to knock every one out (not killing), and eat prisoners soul then continue moving.
Title: Re: Necromancer
Post by: conein on July 18, 2015, 02:29:36 pm
skeletons, pretty please, follow me. Is it so hard to make something so basic...
Then, to the town we go. When i reach it, make sure to make the Skellies stop following me in a safe place.
Title: Re: Necromancer
Post by: Generally me on July 18, 2015, 02:47:42 pm
Wait for the wizard to get back. When she/he does get back, get my zombies to punch him in the face and knock him/her out. Then carefully make the wizard into a vonzun.

If he doesn't get knocked out, shoot him with death energy till he dies.

Send my vonzun by himself to the farm.
Title: Re: Necromancer
Post by: Magnumcannon on July 18, 2015, 10:41:06 pm
Name: Chorgmungnus Nyxtor Draeltharmus
Gender: Male
Race: Half-Lich
Debtor: Xugorth, Chormugnus' evil brother who betrayed him and ascended to a god.
Bio: In his life, Chormungnus was a powerful wizard, knower of all magic and the only one who could match him in his region was his brother, Xugorth. In a stormy day, Chormungnus came running to his temple holding a bottle with a purple substance. It was the Elixir of Ascending, a rare potion that, given to the right hands, could turn a man into a god. Both of them knew they could ascend, but Xugtorth was greedy and stabbed Chormungnus to death and drank the potion. Xugorth was now a god and Chormungnus...well, a dead man.
Title: Re: Necromancer
Post by: Tomasque on July 18, 2015, 10:46:56 pm
Debtor: Xugorth, Chormugnus' evil brother who betrayed him and ascended to a god.

   That seems kinda weird, but okay. I'll put you right in the next update (after ATHATH replies).
Title: Re: Necromancer
Post by: ATHATH on July 18, 2015, 11:28:45 pm
"This again?!"
*sigh*
"Please stop pelting me with rocks."
*Bob continues to be pelted with rocks*
"Please, stop."
*the pelting continues*
"STOP!"
*the pelting stops*
"Why are you attacking me? I come here, lost and looking to purchase a map, and you attack me! Is it because I look odd? That's racism! I am a perfectly nice guy, and you shun me. Shame on you."
Head to the inn.
Title: Re: Necromancer
Post by: Tomasque on July 19, 2015, 01:07:18 am
I'll update tomorrow today, actually (look at the time I posted this). Only once I fall asleep and wake up again, however.
Title: Re: Necromancer
Post by: conein on July 19, 2015, 10:09:18 am
Hey, i suggest you put our status in the OP, or in the first post, or whatever it is. You should also write what minions we have, that's important.

Spoiler (click to show/hide)
Title: Re: Necromancer
Post by: Tomasque on July 19, 2015, 01:39:18 pm
How is 10 hours a long sleep? Whatever...
Turn Seven:
Delekates:
okay hope i dont make any pain in the booty crack  :'(
Umm... okay.
Use dark powers to give em hallucinations
[5]
 Well, it's more of an illusion spell, really, but you pull it off nonetheless. The guards begin walking away from the prisoner, talking to themselves. The prisoner gets in a fetal position and begin shaking.
then use old style kick ass combos to knock every one out (not killing)
You dispatch the guards with ease. The poor souls probably thought they were on guard duty back at the town.
and eat prisoners soul
You don't eat souls. However, you do drink blood! After sucking the prisoner dry, you're too tired to keep going, so you sit down on one of the guards and rest.

conein:
skeletons, pretty please, follow me. Is it so hard to make something so basic...
[4-2(QV)+2(repeat)+1=5]
 Slowly, the skeletons and the Qeth Vol begin to follow you. Finally!
Then, to the town we go.
[2]
 Your walk to the town is interrupted when a few merchants see you from a ways off. They run away - screaming - into the forest. They're too far away to chase, so you keep going to the town.
When i reach it, make sure to make the Skellies stop following me in a safe place.
[8-2(QV)+1=7]
 You find an old abandoned farmhouse outside the town, so you lead your undead inside. You command them to stay there, which works perfectly. Some of the skeletons & the Qeth Vol even play dead! You then enter the city, which seems eerily silent except for a loud commotion nearby...

Generally me:
Wait for the wizard to get back. When she/he does get back, get my zombies to punch him in the face and knock him/her out.
[2-1(vonzun)-1(slightly complex)+2=2]
 A few minutes later, the wizard climbs down the ladder in a hurry. You command the zombies to attack, but they don't. However, the wizard is scared shitless a lot, so you turn to plan B.
If he doesn't get knocked out, shoot him with death energy till he dies.
[5+2=7]
 The wizard tries to defend himself, but his soul is annihilated by your necromantic magic. His eyes glaze over and he falls to the ground, dead.
Then carefully make the wizard into a vonzun.
[6+2]
 You call upon your necromantic energies and raise the wizard from the dead. He gets off the ground, life returning to his eyes. A different life than before. An eviler life. You have created vonzun spellcaster. His power can aid you greatly, but if he turns against you he will be a great enemy as well.
Send my vonzun by himself to the farm.
You feel too exhausted to do this.

Magnumcannon:
 You find yourself inside your old crypt, with everything as it was when you last saw it. Well, almost everything. The ornamental vase is obscured by a silhouette that you identify as your backstabbing brother. "Well look who came back, after all." His voice makes you tremble with rage. "I was just wondering who could help me with this problem of mine when I remembered my fool of a brother was trying to get out of hell!" He laughs condescendingly. "Well, brother, what do you say to helping me?" If looks could kill, he'd be dead 3 times just then. "Remember, you still owe me." That stops you in your tracks. No matter how much you want to deny it, he's right. And worse than that, he made you take a blood oath, too. There's no getting out of this. "Well, I don't want to spend too much time talking to you, so I'll make it quick. One of the other gods has betrayed me - could you imagine - and I want his precious little toys dead. Both of them happen to be in a little town not far from here. You'll know who they are when you see them. I'll make sure of that. Ta ta, little brother."
What is your magical specialization?

ATHATH:
"This again?!"
*sigh*
"Please stop pelting me with rocks."
*Bob continues to be pelted with rocks*
"Please, stop."
*the pelting continues*
"STOP!"
[4-2(scary)=2]
 Despite your best attempts, only a people few run off, while the rest of the townsfolk still pelt you with rocks.
Head to the inn.
You walk into the inn, where the few people who haven't seen you yet (the drunks) notice you and begin to scream. Everyone either cowers in the corner or throws stuff at you -  except a small group of people. These four just get up from their table calmly and face you. Adventurers.


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)

I'll add in Andres later today. I just have to think of what his quest will be.
Title: Re: Necromancer
Post by: conein on July 19, 2015, 02:04:53 pm
"Oh, they followed my commands... that's a huge step."

Go to the commotion, whatever that is. Unless it is a "We heard that a spooky necromancer is around"
Title: Re: Necromancer
Post by: Delekates on July 19, 2015, 02:13:07 pm
Search guards for money, jewelry, not interested in wedding rigns, while they unconscious.
"Think its time to go, ive rest enough." Continues journey.
Title: Re: Necromancer
Post by: Magnumcannon on July 19, 2015, 03:06:25 pm
Magic specialization: Venom Magic

Look for a weapon around the crypt.
Title: Re: Necromancer
Post by: Generally me on July 19, 2015, 03:49:56 pm
See if my Spell caster can identify the ring.

Send my Vonzun to the farmstead

Examine the books and other things in the laboratory for useful information.
Title: Re: Necromancer
Post by: Tomasque on July 19, 2015, 05:12:17 pm
Remember to post your action, Magnum.
Title: Re: Necromancer
Post by: Magnumcannon on July 19, 2015, 05:16:57 pm
((Done))
Title: Re: Necromancer
Post by: Tomasque on July 19, 2015, 05:30:30 pm
Okay. As soon as ATHATH writes his action I'll write up the results.

Nevermind. I skipped him because this is my last chance to get an update in tonight.
Title: Re: Necromancer
Post by: Tomasque on July 19, 2015, 08:58:22 pm
Turn Eight:
The sun has set. It is now nighttime.
Andres:
 You are outside a farmhouse. How you came there is unknown to you. From the darkness of the night, you hear a voice. "I am the god of darkness. You worshiped me once, and for that I have listened to your wishes. However, that was not repayment for your worship. It is you who is now to repay me. I wish to have an empire like the other Great Gods. However, since there is no room for another empire, one must fall so I can have mine. The empire I have chosen is the one you stand in now. With your help, I will have the empire I deserve. You shall even build it - in a way - for you shall prevent it from not being built at all. Though you must not bring the death of the king about yourself - it would raise too much suspicion - you can still bring about the new world. Many spellcasters of the past now walk the earth again, and many of those have intentions that will bring down the current rule. However, I have heard that a cunning trap has been set for those who wish to topple the king. I task you with finding it and preventing it from executing its task. That is all I need." With that, the voice ends, replaced with the sounds of screaming.

conein:
Go to the commotion, whatever that is. Unless it is a "We heard that a spooky necromancer is around"
You follow the sounds and come to an Inn surrounded by people. Inside, you see an iron golem with a sheathe slung over its back. Inside of it is the largest sword you've ever seen. The people outside are shout insults at it, but they all seem too scared to go inside and confront it.

Delekates:
Search guards for money, jewelry, not interested in wedding rigns, while they unconscious.
[1]
 You find absolutely no jewelry on the guards at all. What a shame.
Continues journey.
Disappointed, you finish your journey to the goblin village. You now stand at its edge, hidden by the darkness and the bushes. It seems to you that everything is fairly normal. There are several small houses (size of a human bed) near the center of the village, and 3 large ones near the edge (12' by 12'). Guards - oblivious to your presence - are posted around the perimeter of the village. All is at rest.

Magnumcannon:
Look for a weapon around the crypt.
[3]
 After much searching in the darkness you see a brittle and rusty ceremonial dagger. It use to be purely for decoration, but now its lost even that. You take it anyway. Maybe you'll find a use for it later.

Generally me:
See if my Spell caster can identify the ring.
[1-1(vonzun)+2=2]
 He stays were he is, refusing to comply.
Send my Vonzun to the farmstead
[6-1(v)+2=7]
 He responds without hesitation, climbing up the ladder and walking to the abandoned farmhouse.
Examine the books and other things in the laboratory for useful information.
[6]
It seems as if the wizard was studying necromancy, alchemy, and human biology. But what for? Needless to say, you don't learn anything about magic that you did not already know before. However, if you used his books on alchemy while brewing potions, you would be given a +1 bonus. Memorizing them is not an option, due to the amount of knowledge you would need to remember.

ATHATH:
 The party of adventurers stands ready, but not willing to take the first move just yet.


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Title: Re: Necromancer
Post by: ATHATH on July 19, 2015, 10:07:09 pm
"Er... may I borrow a map?"
If they attack me:
"I don't want to hurt you."
If they continue to attack me:
"If I give you money, will you leave me alone?"
If they agree to the deal, transmute some of the floor to gold.
Title: Re: Necromancer
Post by: Andres on July 19, 2015, 10:15:23 pm
"I will do as you ask, my new master."

Take control of whoever lives in the farmhouse and force them to tell me what they know of the surrounding area and the kingdom they live in.
Title: Re: Necromancer
Post by: Andres on July 19, 2015, 11:07:45 pm
(Sorry for double-post but I just wanted to say that I can't play for the rest of today and most of tomorrow because I'll be at my grandma's.)
Title: Re: Necromancer
Post by: Delekates on July 20, 2015, 02:26:28 am
Find shaman.
"U should prove that you are worthy of my help. I didnt asked to resurrect me, so i am able to destroy you instead of that town. Obey to my will, and you will gain much more than that little village!
You must agree on the covenant.
"
Title: Re: Necromancer
Post by: conein on July 20, 2015, 03:16:50 am
Approach someone
"So what's the trouble with this golem here? Everyone is scared because he is big and he has a sword?"
Title: Re: Necromancer
Post by: Generally me on July 20, 2015, 03:30:48 am
Put the ring on one of my zombies before quickly taking it off again.

Try identifying the ring myself

Get my vonzun spell caster to identify.

Try put disguises on my zombies
Title: Re: Necromancer
Post by: Andres on July 20, 2015, 06:02:20 am
(nvm I'm back.)
Title: Re: Necromancer
Post by: ATHATH on July 20, 2015, 11:38:50 am
Approach someone
"So what's the trouble with this golem here? Everyone is scared because he is big and he has a sword?"
"Apparently. "
Title: Re: Necromancer
Post by: Tomasque on July 20, 2015, 11:44:44 am
((Sorry about the misunderstanding, but everytime I said "farmhouse" I meant "barn." I'vr just reffered to it as a farmhouse since I was a little kid, so It's kind of stuck with me. I'll let you redo your action, Andres, because of this.))
Title: Re: Necromancer
Post by: conein on July 20, 2015, 12:03:15 pm
Approach someone
"So what's the trouble with this golem here? Everyone is scared because he is big and he has a sword?"
"Apparently. "
"Wooo, it talks to me!"
Title: Re: Necromancer
Post by: Magnumcannon on July 20, 2015, 01:19:01 pm
Stealthly head to the town
Title: Re: Necromancer
Post by: Tomasque on July 20, 2015, 02:37:59 pm
I'll update as soon as I get home tonight. I'm at the library right now.

    By the way, would you believe this? I was thinking of updating it right here, but I decided against it. Then I went on linkCat (basically a library catalogue), and the last person to be on the library iPad had searched for "The Necromancer." I kinda freaked out a little...
Title: Re: Necromancer
Post by: Tomasque on July 20, 2015, 06:14:40 pm
Turn Nine:
ATHATH:
"Er... may I borrow a map?"
The adventurers look confused. Maybe they still don't trust you.
Approach someone
"So what's the trouble with this golem here? Everyone is scared because he is big and he has a sword?"
"Apparently. "
Seeing from this statement that you are (probably) harmless, the party leader comes up and shakes your hand. "I am Zikel Zanor, but my human friends call me Zeke. I'm sorry we acted so hostile, but we didn't understand you meant us no harm." The rest of the party slowly gets up and each if them shake your hand, but say nothing. They're still suspicious of you. Suddenly you hear one of the townsfolk cry out, "Yeah! Let's let him leave!" followed by more shouts of "Leave!" as the group outside opens up to let you pass.
Are you actually kindhearted or are you secretly evil?

Andres:
Take control of whoever lives in the farmhouse and force them to tell me what they know of the surrounding area and the kingdom they live in.
[6]
 You open the doors of the farmhouse (which is actually a barn), and run inside. To your surprise, you see 3 skeletons standing inside. Even more surprising, they don't attack. Strange. Suddenly a figure walks in behind you. "What are you doing here?" He's no normal townsfolk. You can feel that he's an undead, and judging from the fact he can talk, a sentient one, too.

Delekates:
Find shaman.
[5]
 You sneak into the village by transforming yourself into a bat. As you near the center of the village, you see the shaman's hut, the only building with skulls next to the entrance. You fly inside and return to your vampire form. You approach the sleeping form of the shaman and wake him quietly, putting your hand over his mouth so he can't call for help.
"U should prove that you are worthy of my help. I didnt asked to resurrect me, so i am able to destroy you instead of that town. Obey to my will, and you will gain much more than that little village!
You must agree on the covenant.
"
[7-2(scary)=6]
 The shaman slowly nods his head in understanding. You take your hand off his mouth. "I agree on the covenant," he says, "What do you want me to do?"

conein:
Approach someone
"So what's the trouble with this golem here? Everyone is scared because he is big and he has a sword?"
[6-2(scared by ATHATH)=4]
 They back away from the doorway. "Yeah, let's let him leave!" yells on of the people, misunderstanding your point completely. "Leave!" yells another, and they open a path between them for the golem.

Generally me:
Put the ring on one of my zombies before quickly taking it off again.
No matter how hard you try, you can't seem to take the ring off your finger.
Try identifying the ring myself
[3]
 It looks quite expensive, and it seems to have an unnatural gleam to it. That's all you can tell.
Get my vonzun spell caster to identify.
[3-1(vonzun)+1(repeat)+2=5]
 He lurches forward and tries to put it up to his face for a closer examination. However, he can't touch you, so instead he kneels down to look at it. "Hrmm," he says, "It's magic alright. Worth a lot too. Dunno what it does."

Magnumcannon
Stealthly head to the town
[4+1(night)=5]
 As you stealthily walk to the town, you hide from a passing mail coach going in the same direction. As he rides by, you hear him call out: "I can smell you, you bum! Don't try to hide." Other than that, you get to the town without trouble. Once inside, you hear yelling a few blocks ahead. Your god was correct. This town practically bleeds of the energy of many undead necromancers, including you.


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Title: Re: Necromancer
Post by: Delekates on July 20, 2015, 06:35:09 pm
7-2 scary =6 xD  8)
"You will become my vampire minion. That will be our blood pact.
U will get great power, or die in agony. That will be your test of being worthy.
Guess we will leave your village, next we need to get relic of mind control, i remember reading about it. With it we will start our rule.
Ofcourse we will need to get 1-2 more strong companions. Maybe you know one?
And remember, we are equal until you are with me. When you are against me i am stronger, just because i gave you vampire powers. So lets start our journey!
"
Bite goblin-shaman so he gets vampire powers.
Title: Re: Necromancer
Post by: Tomasque on July 20, 2015, 06:39:08 pm
Oops...
Title: Re: Necromancer
Post by: Andres on July 20, 2015, 06:40:49 pm
"I am here to prevent a trap meant to kill others like myself. You are like myself."
Convince the undead to join me in my quest.
Title: Re: Necromancer
Post by: Generally me on July 20, 2015, 06:48:45 pm
Ask John(vonzun spell caster) about his contacts

Identify the ring myself again

Go out into the night and look for important people with my good buddy John
Title: Re: Necromancer
Post by: Tomasque on July 20, 2015, 06:56:39 pm
"I am here to prevent a trap meant to kill others like myself. You are like myself."
Convince the undead to join me in my quest.
It's obvious to you that he is not a spellcaster.
Title: Re: Necromancer
Post by: Andres on July 20, 2015, 07:47:03 pm
"I am here to prevent a trap meant to kill others like myself. You are like myself."
Convince the undead to join me in my quest.
It's obvious to you that he is not a spellcaster.
Are all non-minion undead spellcasters? If so, I ask where its master is. If not, I can still make use of a non-magical undead, even if it's only as another minion.
Title: Re: Necromancer
Post by: ATHATH on July 21, 2015, 01:09:40 am
Bob is genuinely kind-hearted.

"Thank you. May I glance at your map, before I am forced to leave? I have a memory cantrip I can use; it will literally take a second."

Cast the cantrip so that I can memorize the map, transmute a plate or something else that won't be missed nearby the adventurers into gold as thanks, then leave the town with Conein's character.
Title: Re: Necromancer
Post by: conein on July 21, 2015, 09:35:53 am
Bob is genuinely kind-hearted.

"Thank you. May I glance at your map, before I am forced to leave? I have a memory cantrip I can use; it will literally take a second."

Cast the cantrip so that I can memorize the map, transmute a plate or something else that won't be missed nearby the adventurers into gold as thanks, then leave the town with Conein's character.
Where are you going?
Title: Re: Necromancer
Post by: ATHATH on July 21, 2015, 04:55:46 pm
Bob is genuinely kind-hearted.

"Thank you. May I glance at your map, before I am forced to leave? I have a memory cantrip I can use; it will literally take a second."

Cast the cantrip so that I can memorize the map, transmute a plate or something else that won't be missed nearby the adventurers into gold as thanks, then leave the town with Conein's character.
Where are you going?
Out of the town, then I'll take a look at my memory of the map in more detail. I'd prefer it if you would join me. What archetype were you again?
Title: Re: Necromancer
Post by: Tomasque on July 21, 2015, 09:10:37 pm
I wont be able to update today. I had a D&D game today and I have to go to bed as soon as I get home.
Title: Re: Necromancer
Post by: conein on July 22, 2015, 01:30:04 am
Bob is genuinely kind-hearted.

"Thank you. May I glance at your map, before I am forced to leave? I have a memory cantrip I can use; it will literally take a second."

Cast the cantrip so that I can memorize the map, transmute a plate or something else that won't be missed nearby the adventurers into gold as thanks, then leave the town with Conein's character.
Where are you going?
Out of the town, then I'll take a look at my memory of the map in more detail. I'd prefer it if you would join me. What archetype were you again?
I dont really know where I am going. I am supposed to steal some stuff from the king i think, but i dont know where. I have a huge skeleton and two skellies, plus destruction magic if you need help.

Go recover my undeads
Title: Re: Necromancer
Post by: Generally me on July 22, 2015, 11:36:15 am
Update?
Title: Re: Necromancer
Post by: ATHATH on July 22, 2015, 08:50:46 pm
Bob is genuinely kind-hearted.

"Thank you. May I glance at your map, before I am forced to leave? I have a memory cantrip I can use; it will literally take a second."

Cast the cantrip so that I can memorize the map, transmute a plate or something else that won't be missed nearby the adventurers into gold as thanks, then leave the town with Conein's character.
Where are you going?
Out of the town, then I'll take a look at my memory of the map in more detail. I'd prefer it if you would join me. What archetype were you again?
I dont really know where I am going. I am supposed to steal some stuff from the king i think, but i dont know where. I have a huge skeleton and two skellies, plus destruction magic if you need help.

Go recover my undeads
Follow this guy when I leave.

I meant what type of undead you were.
Title: Re: Necromancer
Post by: Tomasque on July 22, 2015, 09:11:57 pm
Turn Ten:
Delekates:
"You will become my vampire minion. That will be our blood pact.
U will get great power, or die in agony. That will be your test of being worthy.
Guess we will leave your village, next we need to get relic of mind control, i remember reading about it. With it we will start our rule.
Ofcourse we will need to get 1-2 more strong companions. Maybe you know one?
And remember, we are equal until you are with me. When you are against me i am stronger, just because i gave you vampire powers. So lets start our journey!
"
Bite goblin-shaman so he gets vampire powers.
[6]
 You drink his blood, then using unknown means, turn him into a vampire. You have completed your quest (by technicality)! "What is your will, master?" he asks.

Andres:
"I am here to prevent a trap meant to kill others like myself. You are like myself."
Convince the undead to join me in my quest.

Are all non-minion undead spellcasters?
No. Most are, and the others are still quite powerful, in other ways.
If not, I can still make use of a non-magical undead, even if it's only as another minion.
I ask where its master is.
[5-2(Generally me's bonus)-1(vonzun)+2=4]
 He looks at you rebelliously. "He's in the city... under the city."
"I am here to prevent a trap meant to kill others like myself. You are like myself."
Convince the undead to join me in my quest.
[3-2(Generally me's bonus)-1(vonzun)+2=2]
 "No. I have more important things to attend to." Suddenly, another undead enters the room. From the energy you feel inside him, he seems to be a powerful undead necromancer. "More?" says the first undead, "What are four doi-" He stops suddenly. He looks.. scared? What of? Your attention is drawn by something outside. It seems as if there is something - or someone - also pertaining to necromancy outside. Powerful, judging from the amount of energy.

Generally me:
Ask John(vonzun spell caster) about his contacts
[8-1(v)+2=9!]
 He begins to spew the information about everyone he's ever met, including you. You catch a few things, but his torrent of information distracts you too much to remember them.
Identify the ring myself again
[1+1(repeat)-1(distraction)=1]
 The ring seems pretty ordinary. In fact, you can't even find the things you could see before. You wish that damned vonzun would shut up.
Go out into the night and look for important people with my good buddy John
That's out of the question. Even if he could go up the ladder while talking, he'd draw too much attention to you.

ATHATH:
"Thank you. May I glance at your map, before I am forced to leave? I have a memory cantrip I can use; it will literally take a second."

Cast the cantrip so that I can memorize the map
[7]
 It's not a cantrip. However, you cast the spell correctly, remembering what you saw in that moment down to the creases in the paper.
transmute a plate or something else that won't be missed nearby the adventurers into gold as thanks
[3-1(gold is... difficult)+1=3]
You cover a fork on the table in gold leaf. The party's thief pockets it quickly.
then leave the town with Conein's character.
You ask him if he wants to come along. Instead of answering he runs off.
Follow this guy when I leave.
[6-1(metal)=5]
 You decide you should follow him. He is your only friend, after all. However, just on the safe side, you decide to do it silently. Your sneak is successful. Although you lose him numerous times, you always find him again. Eventually he leads you to a abandoned barn, the one you remember passing on your way to the town. You sneak slowly up to the door, and manage to catch the last snippet of a conversation. "What are four doi-" It ends suddenly. Inside you can sense a lot of necromantic energy, some of it very powerful.

conein:
I dont really know where I am going. I am supposed to steal some stuff from the king i think, but i dont know where.
The Caladrius is in the king's bedroom in the capital city.
then leave the town with Conein's character.
As the golem leaves the building, ypu sense that he is actually an undead sentient spellcaster. To your surprise, he invites you to go with him on some journey of his.
Go recover my undeads
[7] You make haste to the barn, quickly and quietly. When you arrive there, you hear a snippet of conversation. "...ings to attend to." You burst inside and see a sentient undead with it's back to you facing a more sentient and powerful undead necromancer. Behind him your undead minions lie hidden or stand unmoving in the darkness. "More? What are four doi-" The less sentient undead stops talking suddenly. He's scared. Well, scared as a weakly sentient undead can be.

Magnumcannon:
As you stand around, waiting for something to happen, you see a person run by. Your attention is drawn to him. It seems that he is a undead necromancer of some kind - and judging from the smell - the kind that you are. But that isn't the reason why you watching him. You're watching him because he's one of those you have to kill. The commotion nearby seems to have ended, but that doesn't bother you. The only thing on your mind is him.


By the way, do you want each NPC to have a unique voice color? It would make it easier to identify whose speaking, but I won't go to the trouble if you don't want it.
Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Title: Re: Necromancer
Post by: ATHATH on July 22, 2015, 09:26:32 pm
Stride in.

"Is this meeting by chance?"
Title: Re: Necromancer
Post by: Tomasque on July 22, 2015, 09:32:35 pm
Stride in.

"Is this meeting by chance?"

Do you mean, "Is this a meeting, by chance?"
Title: Re: Necromancer
Post by: Andres on July 22, 2015, 10:03:55 pm
"I am Kineruth, servant of the dark god, Sidious. He has tasked me to prevent a trap meant to destroy several of these regions necromancers. Now I demand to know your name and who you serve."
I tell the new necromancer who I am, who I serve, and what I'm doing. I ask who they are and who their master is.
Title: Re: Necromancer
Post by: ATHATH on July 22, 2015, 10:08:13 pm
Stride in.

"Is this meeting by chance?"

Do you mean, "Is this a meeting, by chance?"
No, but I like that better.

"I, Bob the transmutationist, was resurrected by [insert the name of the god that resurrected me here], and have been given the task of killing King Bill by him. I believe I have a way to complete my quest quite easily."
Title: Re: Necromancer
Post by: Tomasque on July 22, 2015, 11:27:33 pm
I, Bob the transmutationist, was resurrected by [insert the name of the god that resurrected me here], and have been given the task of killing King Bill by him. I believe I have a way to complete my quest, but subvert its intent, however.
Are you really going to say that and risk the god overhearing you?
Title: Re: Necromancer
Post by: Generally me on July 23, 2015, 01:38:34 am
Ask John about his contacts but say them slower

Identify ring

Look for alchemy ingredients in the workshop
Title: Re: Necromancer
Post by: Delekates on July 23, 2015, 03:51:49 am
"I need a map of surroundings."
((can i use this? ))
Spoiler (click to show/hide)
Title: Re: Necromancer
Post by: conein on July 23, 2015, 05:05:28 am
Skellies, put yourself in front of me
"What the bloody hell are you doing here?"
Title: Re: Necromancer
Post by: Tomasque on July 23, 2015, 12:24:22 pm
"I need a map of surroundings."
((can i use this? ))
Spoiler (click to show/hide)
Well, you don't know it exists. However, your goblin minion will probably draw one up or give you one if you ask. It might even include the cave. Who knows.
Title: Re: Necromancer
Post by: Delekates on July 23, 2015, 12:40:05 pm
then lets pretend i asked about map goblin. And that was my move cuz literally i dont have any other idias.
Title: Re: Necromancer
Post by: Tomasque on July 23, 2015, 01:15:56 pm
then lets pretend i asked about map goblin. And that was my move cuz literally i dont have any other idias.
Well, there's a nearby town you can attack.

Also, none of you said whether or not you wanted colored text.
Title: Re: Necromancer
Post by: Delekates on July 23, 2015, 01:27:56 pm
I am okay, really for me it depends from you. If you like u do it. Becouse i cant ask u color texts cuz it takes time too. I have nearby town... Yea thats a good idea. Thank you xD

"Okay, so i will go and find us next goal, you are free to finish ur stuff here, ill return after you and we will set off, so be ready."
Return to the town, get to the main pub.
Title: Re: Necromancer
Post by: Generally me on July 23, 2015, 01:39:07 pm
I don't want coloured text. Also how difficult is it to die in this game on a scale of 1 to 10. 10 being easy 1 being impossible
Title: Re: Necromancer
Post by: Delekates on July 23, 2015, 01:47:07 pm
imo 7-8, ive got lucky on rolls, so i think could die at least twice alrdy  :o
Title: Re: Necromancer
Post by: ATHATH on July 23, 2015, 05:20:29 pm
I, Bob the transmutationist, was resurrected by [insert the name of the god that resurrected me here], and have been given the task of killing King Bill by him. I believe I have a way to complete my quest, but subvert its intent, however.
Are you really going to say that and risk the god overhearing you?
My message has been modified.
Title: Re: Necromancer
Post by: Tomasque on July 23, 2015, 10:42:29 pm
Turn Eleven:
ATHATH:
Stride in.

"Is this a meeting by chance?"
You walk inside, much to the surprise of conein, who had no idea you were following him. Inside you see 3 other sentient undead, two of them possessing much more intelligence than the third, and also unlike the third, powers of necromancy. The less sentient undead doesn't answer you. Instead, it begins to slowly walk to the door, all the while facing you and the other group. One of the other, more intelligent undead begins to speak. "I am Kineruth, servant of the dark god, Sidious. He has tasked me to prevent a trap meant to destroy several of these regions necromancers. Now I demand to know your name and who you serve."
"I, Bob the transmutationist, was resurrected by [insert the name of the god that resurrected me here], and have been given the task of killing King Bill by him. I believe I have a way to complete my quest quite easily."
You reply. He seems nice enough. You notice that as you were talking, a great deal of skeletons - not to mention a huge skeleton monstrosity you recognize as a Qeth Vol - came out of nowhere and assembled in front of conein. It's not really effective at stopping you, however, since he was facing his back to you. Suddenly he yells out, "What the bloody hell are you doing here?" You are surprised at this sudden outburst and cannot find anything to say.


Andres:
"I am Kineruth, servant of the dark god, Sidious. He has tasked me to prevent a trap meant to destroy several of these regions necromancers. Now I demand to know your name and who you serve."
I tell the new necromancer who I am, who I serve, and what I'm doing. I ask who they are and who their master is.
You ask the metal-clad newcomer who he is. As you do, you notice the undead whom you tried to convince trying to silently leave the barn. "I, Bob the transmutationist, was resurrected by [insert the name of the god that resurrected me here], and have been given the task of killing King Bill by him. I believe I have a way to complete my quest quite easily," replies the newcomer. As he speaks, the skeletons that were in the back - along with even more that were hidden in the hay - assemble in front of conein, forming a line inbetween him and you. Suddenly, a Qeth Vol rushes in from the back, centering itself in front of conein, completing the formation. "What the bloody hell are you doing here?" he yells. You are stunned by his sudden outburst, and so you reply in silence.

Generally me:
Ask John about his contacts but say them slower
[8+2=10!]
 He returns to the beginning, this time talking at a normal speed. As he speaks on and on, you realize just how worthless the things he was telling you about were. And just to put salt in the wound, he's going through it all chronologically! It will take him an hour until he begins to talk about something other than his "contacts" during childhood.
Identify ring
[8+2(repeat)-1(v)=9!]
 You stare at the ring. Nothing happens. Then the ring stares back. Suddenly you feel your mind filled with the chaos of the demon within. Your mind understands that while you wear this ring, it's burning rage will fuel any fire related spells - for better or worse. It is not there of its own accord either. The demon is trapped inside the ruby of the ring. The gem shall shatter if... The gem shall shatter... The gem... Your mind is too consumed by the flames of the fiery spirit sealed in the ring.
Look for alchemy ingredients in the workshop
You cannot look away from the ring. It has taken hold of you for this turn.
I don't want coloured text. Also how difficult is it to die in this game on a scale of 1 to 10. 10 being easy 1 being impossible
In general, I'd say about a 3 or 4. However - you being a spirit - physical attacks would be a 1 while magical would be 7 or 8.


conein:
Skellies, put yourself in front of me
[7-2(QV)+1=6] Your skeletons follow your follow your orders. They rise from the hay and move in front of you, protecting you from Andres - whom you're facing - but not ATHATH, who just walked in from behind you. The power Qeth Vol is right in front of you. The less sentient undead begins to walk towards the door, slowly and cautiously. It seems as if the intruders were introducing themselves to each other as you did this.
"What the bloody hell are you doing here?"
You give into your British side and yell at the two at the top of your voice. They stand, dumbfounded.

Delekates:
"Okay, so i will go and find us next goal, you are free to finish ur stuff here, ill return after you and we will set off, so be ready."
Return to the town, get to the main pub.
[1]
 The goblin obediently waits for you to return, and you set out into the forest. However, things take a sudden turn as you run face to face into a party of adventurers. Recognizing you as you truly are, they ready themselves for battle!


No colored text it is. I hope I didn't keep you guys waiting too long for the update.
Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Title: Re: Necromancer
Post by: Delekates on July 23, 2015, 10:48:22 pm
Vanish in the air, like an illusion spell.
Then continue last move.

Title: Re: Necromancer
Post by: ATHATH on July 23, 2015, 11:27:53 pm
"I thought that you knew that I was coming with you! I mean, I- Ooh, is that a Queth-Vol?"
Title: Re: Necromancer
Post by: Andres on July 23, 2015, 11:29:24 pm
"Wait your turn, Qeth-Vol. I am speaking to "Bob" first."

Use my psychic powers to telekinetically move the skeleton out of the way.
Title: Re: Necromancer
Post by: Tomasque on July 23, 2015, 11:42:50 pm
Use my psychic powers to telekinetically move the skeleton out of the way.
I assume you mean the Qeth Vol. Just warning you: that might provoke an attack.
Title: Re: Necromancer
Post by: Andres on July 24, 2015, 12:11:08 am
Just asking now, what's a Qeth Vol?
Title: Re: Necromancer
Post by: Tomasque on July 24, 2015, 12:40:56 am
Just asking now, what's a Qeth Vol?
It's a skeletal beast conein summoned.
Quote
The bones begin to rise and connect together. You're about to congratulate yourself when you realize they aren't forming skeletons. Instead, they're forming a huge, bone beast with human ribs for teeth and skulls for eyes. You have accidentally created a Qeth vol, a feared and hard to control undead.
Title: Re: Necromancer
Post by: Andres on July 24, 2015, 12:48:41 am
Alright then. Cancelling previous action.

"Can any of you tell me where the capital of this kingdom is? I'm on important business and I cannot waste time dealing with you."
Title: Re: Necromancer
Post by: conein on July 24, 2015, 01:36:04 am
"What were you trying to do, steal my undead? Bob, you are friendly right? I dont know who these people are, but I summoned these skeletons."
Title: Re: Necromancer
Post by: Generally me on July 24, 2015, 05:41:16 am
Fuck you john im leaving.

Explore the town. Trying to find minor lords and people with soldiers. But no one that important.

Find my vonzun.
Title: Re: Necromancer
Post by: Andres on July 24, 2015, 05:52:48 am
"What were you trying to do, steal my undead? Bob, you are friendly right? I dont know who these people are, but I summoned these skeletons."
"I was just trying to find their masters. I have a message from my own, the dark god Sidious. He says that the kingdom is setting a trap for the necromancers in this region, so do be careful. Unless you intend to help me, I suggest you let me go so I can find the mages setting up the trap and put an end to them."
Title: Re: Necromancer
Post by: conein on July 24, 2015, 06:07:12 am
"What were you trying to do, steal my undead? Bob, you are friendly right? I dont know who these people are, but I summoned these skeletons."
"I was just trying to find their masters. I have a message from my own, the dark god Sidious. He says that the kingdom is setting a trap for the necromancers in this region, so do be careful. Unless you intend to help me, I suggest you let me go so I can find the mages setting up the trap and put an end to them."
"I sort of need to steal some stuff from the capital for a quest. You are going there?"
Title: Re: Necromancer
Post by: Andres on July 24, 2015, 08:11:35 am
"What were you trying to do, steal my undead? Bob, you are friendly right? I dont know who these people are, but I summoned these skeletons."
"I was just trying to find their masters. I have a message from my own, the dark god Sidious. He says that the kingdom is setting a trap for the necromancers in this region, so do be careful. Unless you intend to help me, I suggest you let me go so I can find the mages setting up the trap and put an end to them."
"I sort of need to steal some stuff from the capital for a quest. You are going there?"
"I suspect the ones springing the trap are there so yes. Can you guide me?"
Title: Re: Necromancer
Post by: conein on July 24, 2015, 09:03:15 am
"What were you trying to do, steal my undead? Bob, you are friendly right? I dont know who these people are, but I summoned these skeletons."
"I was just trying to find their masters. I have a message from my own, the dark god Sidious. He says that the kingdom is setting a trap for the necromancers in this region, so do be careful. Unless you intend to help me, I suggest you let me go so I can find the mages setting up the trap and put an end to them."
"I sort of need to steal some stuff from the capital for a quest. You are going there?"
"I suspect the ones springing the trap are there so yes. Can you guide me?"
"There is a small town connected to the capital nearby. But there are...you know, people. Maybe if we 3 go together we can do something."
Title: Re: Necromancer
Post by: ATHATH on July 24, 2015, 04:40:35 pm
"What were you trying to do, steal my undead? Bob, you are friendly right? I dont know who these people are, but I summoned these skeletons."
"I was just trying to find their masters. I have a message from my own, the dark god Sidious. He says that the kingdom is setting a trap for the necromancers in this region, so do be careful. Unless you intend to help me, I suggest you let me go so I can find the mages setting up the trap and put an end to them."
"I sort of need to steal some stuff from the capital for a quest. You are going there?"
"I suspect the ones springing the trap are there so yes. Can you guide me?"
"There is a small town connected to the capital nearby. But there are...you know, people. Maybe if we 3 go together we can do something."
"I'm fine with this. However, I'll need to make some detours to visit some lesser lords first, and I think we must go our separate ways once we reach town.
Title: Re: Necromancer
Post by: conein on July 24, 2015, 04:56:39 pm
"What were you trying to do, steal my undead? Bob, you are friendly right? I dont know who these people are, but I summoned these skeletons."
"I was just trying to find their masters. I have a message from my own, the dark god Sidious. He says that the kingdom is setting a trap for the necromancers in this region, so do be careful. Unless you intend to help me, I suggest you let me go so I can find the mages setting up the trap and put an end to them."
"I sort of need to steal some stuff from the capital for a quest. You are going there?"
"I suspect the ones springing the trap are there so yes. Can you guide me?"
"There is a small town connected to the capital nearby. But there are...you know, people. Maybe if we 3 go together we can do something."
"I'm fine with this. However, I'll need to make some detours to visit some lesser lords first, and I think we must go our separate ways once we reach town.
"Yes, and i need some more undead action. Can we like communicate with our mind or something?"
Title: Re: Necromancer
Post by: Andres on July 24, 2015, 05:41:09 pm
"Give me a moment."

Link up our minds with a psychic connection so we can speak to each-other telepathically.
Title: Re: Necromancer
Post by: Tomasque on July 24, 2015, 06:40:27 pm
I'll need you guys to write your actions in bold, so I can know exactly what you'll be doing.
Title: Re: Necromancer
Post by: conein on July 25, 2015, 03:56:30 am
get back to my cave to explore the main chamber or something
Title: Re: Necromancer
Post by: Tomasque on July 25, 2015, 03:26:54 pm
I have limited internet now. Will update later
Title: Re: Necromancer
Post by: ATHATH on July 25, 2015, 07:07:19 pm
Search for animals in this barn.
Title: Re: Necromancer
Post by: Tomasque on July 25, 2015, 09:46:31 pm
Huh... I guess Magnumcannon must be on vacation or something.
Turn Twelve:
Delekates:
Vanish in the air, like an illusion spell.
[5 vs 1]
 With a wave of your hand, you become entirely invisible. The adventurers fire & swing at thin air, never landing a single hit as you skillfully dance away and turn to bat form.
Then continue last move.
[4+1(r)=5]
 You fly towards the town. However, your bat form runs out as you near the town, so you have to walk the rest of the way. Because of this, you are unable to get to the pub this turn.

Generally me:
Explore the town. Trying to find minor lords and people with soldiers. But no one that important.
[4]
 You find no minor lords on your journey. However, as you near the pub, you see the commander of the village militia ordering two of his men to stand outside the doors and guard. He then slips inside for what you assume is a night of drinking.
Find my vonzun.
[8]
 You turn around and see your vonzun right behind you. "There are three other necromancers at the farmhouse, master. They all seem as powerful as you. One was made out of metal and had a big sword on his back. Another had a group of skeletons hidden inside. I don't know what the last had, but I overheard him say that there was a trap laid for undead necromancers. I think you should keep your eyes and ears open, master."

Andres:
Link up our minds with a psychic connection so we can speak to each-other telepathically.
[3+1=4]
 You feel a weak bond form between the three of you. You will now be aware of each other's presence and location as long as you are within 30 feet of each other. You see conein leave the barn along with his skeletons.

conein:
get back to my cave
[2-1(obvious)=1]
 As you leave, you feel a weak but sudden bond form between the three of you. You will now be aware of each other's presence and location as long as you are within 30 feet of each other. Your undead follow you, keeping a straight line in front at all times. You know the way there by memory, and you would have gotten there without easily if not for the mailman who spotted you as he was leaving the town. He whips his horses into a haste, and before you can respond, he is gone. You hurry quickly into your cave.
explore the main chamber or something
[8]
 It seems that the first time around, you failed to notice a skeleton lying in the water. Next to it is a rusted shield, sword, and chainmail glove. You notice, however, that the helmet on it's head is completely clean. Magical, perhaps?

ATHATH:
Search for animals in this barn.
[2]
 Search as you might, it seems that this barn was abandoned by even the mice many, many years ago. You do happen to notice the lesser undead leaving, followed by conein. Just as you do, you feel an empathetic link form between all of you, but very weak. You will now be aware of each other's presence and location as long as you are within 30 feet of each other.

Magnumcannon:
 You keep waiting in the shadows, and by some sheer stroke of luck, you are once again rewarded. Walking a street down from you is a man. To others he might look ordinary, but to you he is revealed as another necromancer. And your other target. He walks out of view, but you've already remembered what he looks like.


Delekates:
"Okay, so i will go and find us next goal, you are free to finish ur stuff here, ill return after you and we will set off, so be ready."
Return to the town, get to the main pub.
[1]
 The goblin obediently waits for you to return, and you set out into the forest. However, things take a sudden turn as you run face to face into a party of adventurers. Recognizing you as you truly are, they ready themselves for battle!


No colored text it is. I hope I didn't keep you guys waiting too long for the update.
Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Title: Re: Necromancer
Post by: ATHATH on July 25, 2015, 10:02:27 pm
Follow Conein, but let him know that I'm following him this time.
Title: Re: Necromancer
Post by: Andres on July 25, 2015, 10:19:59 pm
Follow Conin.
Title: Re: Necromancer
Post by: conein on July 26, 2015, 03:45:58 am
revive the skeleton and put his stuff on him
Title: Re: Necromancer
Post by: Delekates on July 26, 2015, 04:18:29 am
((Why u post new turn with my last turn???))
Keep going to the town. Get to the main pub, get a location map.
While going to the town - telepathy to Shaman:
"I need you to secure forest nearby town. Something is going on there, so i need you to sneak around and gather information."
Title: Re: Necromancer
Post by: Generally me on July 26, 2015, 05:54:23 am
Check for any magical things around the pub

Take a quick peek through the roof too see who is inside.

If no one but the guards captain is inside. Then turn him into a vonzun.

If any others are inside then wait for the captain to be alone. Before turning him into a vonzun

If there is any magical signatures or something leave and search for minor lords.
Title: Re: Necromancer
Post by: conein on July 26, 2015, 07:26:42 am
Hey tomasque, i believe my quest is not fair. It is supposed to be medium difficulty but i find it extremely hard to get into the king's court in the capital and steal his stuff, considering i'm also a lich.
Title: Re: Necromancer
Post by: Delekates on July 26, 2015, 07:28:34 am
lol, complains about quest xD
u can just go explore...
Title: Re: Necromancer
Post by: conein on July 26, 2015, 07:36:55 am
lol, complains about quest xD
u can just go explore...
Yes, i can go explore, but i don't see how it can help me in any way. I don't even know how much time i have for the quest.
Title: Re: Necromancer
Post by: Delekates on July 26, 2015, 09:22:28 am
none knows. Go find something powerful. Guys usually say, find ultra killing matchine etc etc
Title: Re: Necromancer
Post by: conein on July 26, 2015, 09:29:28 am
Well, anyways, i'm not forcing tomasque to change my quest, i'll let him do whatever he wants.

Athath, i noticed your quest is to kill the king, so we have all the reasons to destroy stuff together.
Title: Re: Necromancer
Post by: Tomasque on July 26, 2015, 01:37:03 pm
Hey tomasque, i believe my quest is not fair. It is supposed to be medium difficulty but i find it extremely hard to get into the king's court in the capital and steal his stuff, considering i'm also a lich.

It won't be as hard as you think, especially if one of the others is going to be fighting your biggest threat - the king himself. Although going in brute force would be hard, balancing it with just the right amount of invisibility and levitation would make the quest much, much easier. Remember that the king's room would have a nice window for him t look out of. The castle is geared towards defending an attack from multiple troops on the ground, not one lich who can cast all the magic he wants & kill someone in an instant.
Title: Re: Necromancer
Post by: ATHATH on July 26, 2015, 04:23:13 pm
Well, anyways, i'm not forcing tomasque to change my quest, i'll let him do whatever he wants.

Athath, i noticed your quest is to kill the king, so we have all the reasons to destroy stuff together.
Well... Yes, but I quite like him, and he's not going to stay dead.
Title: Re: Necromancer
Post by: Tomasque on July 26, 2015, 11:42:10 pm
Still re-adjusting to normal life after vacation. I will update tomorrow.
Title: Re: Necromancer
Post by: Tomasque on July 27, 2015, 10:20:56 pm
Sorry it took s long. After dinner I'll update.
Title: Re: Necromancer
Post by: Tomasque on July 27, 2015, 11:36:21 pm
Turn Thirteen:
ATHATH:
Follow Conein, but let him know that I'm following him this time.
[1-1(scary & obvious)=0!]
 You run out, shouting to him that you're following. He's long gone, but it attracts the attention of a group of up-to-no-gooders who were meeting behind the barn. And the 6 town guards they were just being busted by. That's just plain bad luck.

Andres:
Follow Conin.
[7-1(smelly)=6]
 You see the reflection of the scene in ATHATH's metal body, and you realize that there is no way you could get by the guards without a spell. If you stay back here, they'll probably not notice you... except for your smell.

conein:
revive the skeleton and put his stuff on him
[5+1]
 You summon it up as a decent skeleton. It walks out of the water and thanklessly accepts it's gear.

Delekates:
((Why u post new turn with my last turn???))
Huh? What do you mean?
Keep going to the town. Get to the main pub, get a location map.
[6]
 You walk into town and realize that the sun will be coming up soon. You find your way to the pub with no problem.  Outside you see a pleasant surprise. A necromancer with a sentient undead standing right next to him! You continue on quickly inside, where you find what you've been looking for. A group of adventurers sitting at a table. Since they look friendly (and not too perceptible), you walk up to their leader and ask for a map. He - somewhat surprised and seemingly baffled - shows his to you. "I can't give it away," he says in a gruff voice, "but the other guy who asked had a memory spell." Almost to himself, he mutters under his breath. "Two in one evening? WHat are the chances of that?"
While going to the town - telepathy to Shaman:
"I need you to secure forest nearby town. Something is going on there, so i need you to sneak around and gather information."
[5+1(blood-bound)=6]
 You successfully relay the message to him. You hope he's a good enough spellcaster to reply.

Generally me:
Check for any magical things around the pub
[5+1(powerful items)=6]
 You notice an undead spellcaster walk right by you and enter the pub. The guards stationed outside ignore her. To them she is simply another human. You search the area using a detect magic spell, and are surprised by the amount of it centerred around one specific area of the tavern. Not nearly as much as your ring, but definitely a good amount.
Take a quick peek through the roof too see who is inside.
I don't know what you mean so I'll just say you peek through the doorway, and count it as a free action. Looking through the doorway reveals the source of the magic. The spellcaster herself, and a group of hardened adventurers.
If there is any magical signatures or something leave and search for minor lords.
[3+1(repeat)=4]
 Aren't backup plans cool? You move away from the doorway and look in a different part of town. Again, you find no lord, but again, you run into a figure of minor power. This time it is a judge. Although he is not in his judge attire, you recognize his role by the conversation he is having with another man. "But judge," the man says in a pleading voice, "that man is innocent! The evidence clearly shows that!" "I said it before, and I'll say it again! That man is guilty! And that is my final verdict!" The last sentence is said with a note of authority that makes the pleading man back down. The judge then notices you for the first time. "Did you need something?" he asks in a controlled tone of voice.


If I messed up on anything, just tell me. I'll correct tomorrow, but right now I'm feeling really sleepy.
Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Title: Re: Necromancer
Post by: Delekates on July 28, 2015, 12:03:47 am
( Guy showed me map so i would assume i could kinda remake it, but i think would be fair that i use it once at least, i mean post map )
Title: Re: Necromancer
Post by: Andres on July 28, 2015, 12:11:55 am
Use my psychic powers to hypnotise the guards into letting us pass.
Title: Re: Necromancer
Post by: Generally me on July 28, 2015, 05:12:18 am
((The roof thing was because I thought I could phase through stuff.))

Go back to the tavern and wait for the Guard captain to leave, then follow him.

Get my Vonzun to go talk to the adventurers and see what they're about.

Get John back at my lair to look for alchemy ingredients.
Title: Re: Necromancer
Post by: conein on July 28, 2015, 09:04:37 am
Travel to where ATHATH is with all of my skeletons, but only if i can get them to follow me.

"Gentlemen, i'm back"
Title: Re: Necromancer
Post by: Tomasque on July 28, 2015, 11:39:06 am
( Guy showed me map so i would assume i could kinda remake it, but i think would be fair that i use it once at least, i mean post map )
So what you're saying is that you wanted to use the memory spell that turn, but since that didn't happen you think that it would be fair for you to use it later to recall that memory? That would work, but just remember that the longer you take to recall it, the harder it will be. Also, I'll begin the next turn once you post your action.
Title: Re: Necromancer
Post by: Delekates on July 28, 2015, 12:35:30 pm
(no u got me wrong. I want to use map once like i remember some kind of location to travel to.
only once)
Title: Re: Necromancer
Post by: ATHATH on July 28, 2015, 04:13:05 pm
Follow Conein when he gets here.

"Hi!"

Turn the ground beneath any enemies that are trying to kill me into molasses.
Title: Re: Necromancer
Post by: conein on July 28, 2015, 04:15:05 pm
Follow Conein.
You can't, i'm coming for you and there are guards surroinding you.
Title: Re: Necromancer
Post by: Tomasque on July 28, 2015, 11:45:27 pm
Turn Fourteen:
Andres:
Use my psychic powers to hypnotise the guards into letting us pass.
[3+1=4]
 You befuddle the minds of the criminals and 2 of the guards, but there are still more that remain.

Generally me:
Go back to the tavern and wait for the Guard captain to leave, then follow him.
[6-1(observant target)=5]
 You wait for a while outside the tavern. Once he leaves, you begin to follow him. Although it seems that he does not know you are his tracker, you notice that his path begins to change. He is suspicious, but not certain.
Get my Vonzun to go talk to the adventurers and see what they're about.
[8-1(v)+2=9!]
 You remember back to your vonzun. The order went well, and your servant eagerly questioned the adventurers. Too eagerly. You hope he wasn't discovered.
Get John back at my lair to look for alchemy ingredients.
[1-1(v)-1(telepathic order)+2=1]
 Since you are nowhere near him, you have no choice but to send your order via telepathy. You feel the power of your command weaken as it is converted to thought form. The vonzun's resistance all but frees him from your power. He doesn't even respond.

The Moonlit Shadow:
Spoiler: Character Sheet (click to show/hide)
Added to waitlist.

conein:
Travel to where ATHATH is with all of my skeletons
[2-1(creepy/obvious)=1]
 Once more you are spotted this time by guards in the process of detaining criminals. If this gets out, you are sure that no one will deny their word.
but only if i can get them to follow me.
They will follow you until you give them the order not to.

ATHATH:
Follow Conein when he gets here.
You can't, i'm coming for you and there are guards surroinding you.
I don't how you would follow him if he is coming at you. Instead, you walk towards him.
Turn the ground beneath any enemies that are trying to kill me into molasses.
[6+1=7]
 From this close, you can see which of them are actually in a shape to apprehend you. Before they can move, they are sunk up to their waist in the sticky substance. Mmm... yummy...


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Title: Re: Necromancer
Post by: Andres on July 28, 2015, 11:56:51 pm
Use my powers on the guards that spotted conein to make them very intoxicated. Afterwards, go into some random alley, wait for a lone target, and enthrall them into my service.
Title: Re: Necromancer
Post by: ATHATH on July 29, 2015, 12:06:03 am
"By the way, that's molasses, so feel free to eat your way out. Also, keep in mind that I could have transmuted your vital organs instead of the ground beneath your feet, because I don't actually want to hurt you, because ugly people aren't always evil."

Follow Conein, but prevent him from harming the guards or criminals.
Title: Re: Necromancer
Post by: Tomasque on July 29, 2015, 12:16:18 am
Use my powers on the guards that spotted conein to make them very intoxicated. Afterwards, go into some random alley, wait for a lone target, and enthrall them into my service.

Alll the ones that spotted him are waist deep in molasses. The others are hypnotized. Sorry I forgot to say that.
Title: Re: Necromancer
Post by: conein on July 29, 2015, 12:34:20 am
I never really tought that you wanted to hurt me, but it seems that Tomasque did. He also rolled 2's and 1's, but yeah. What are molasses?
Title: Re: Necromancer
Post by: Andres on July 29, 2015, 12:38:03 am
Use my powers on the guards that spotted conein to make them very intoxicated. Afterwards, go into some random alley, wait for a lone target, and enthrall them into my service.

Alll the ones that spotted him are waist deep in molasses. The others are hypnotized. Sorry I forgot to say that.
Alright, I guess I'll just do the second half of my action, then.
Title: Re: Necromancer
Post by: Delekates on July 29, 2015, 01:32:57 am
wtf. i wont go anywhere, SHOW ME THE MAP PLEASE, Thank you.
ill use it once then do what ever u want with it................pff.
thanks for the waisted move dude.
Title: Re: Necromancer
Post by: Generally me on July 29, 2015, 06:34:27 am
Kill the captain and turn him into a vonzun. Tell him to act as he did before.

Get my Normal vonzun to follow me back, to find and control John.
Title: Re: Necromancer
Post by: ATHATH on July 29, 2015, 12:16:08 pm
What are molasses?
*stares in a shocked look*
Title: Re: Necromancer
Post by: Tomasque on July 29, 2015, 06:43:05 pm
I got a headache. I will update later today.
Title: Re: Necromancer
Post by: Tomasque on July 30, 2015, 12:04:43 am
wtf. i wont go anywhere, SHOW ME THE MAP PLEASE, Thank you.
ill use it once then do what ever u want with it................pff.
thanks for the waisted move dude.

 Sorry that I started the next turn before you replied. I'll wait for you to post your action for this turn.
Title: Re: Necromancer
Post by: Delekates on July 30, 2015, 03:24:45 am
do you even read what did i wrote...
wasted move was jk.
still waiting for the map that i actually SAW.
Title: Re: Necromancer
Post by: conein on July 30, 2015, 04:36:17 am
kill the guards or something
Title: Re: Necromancer
Post by: ATHATH on July 30, 2015, 01:11:07 pm
kill the guards or something
Stop this, by turning his arms into jelly, if necessary.
Title: Re: Necromancer
Post by: Delekates on July 30, 2015, 04:14:49 pm
will be cool to the that map, guess its such a big secret that i need to do a bold action twice to actually see the map...
Title: Re: Necromancer
Post by: Generally me on July 30, 2015, 04:57:59 pm
He's running the game on his own time. Be a bit more polite at least Delekates.
Title: Re: Necromancer
Post by: Delekates on July 30, 2015, 05:00:21 pm
i am polite, just waiting for map 2 turns is a bit over it. Just writing thay i am waiting, maybe he forgets :D
Title: Re: Necromancer
Post by: Tomasque on July 30, 2015, 09:21:19 pm
will be cool to the that map, guess its such a big secret that i need to do a bold action twice to actually see the map...
I'm so use to people bolding their actions that I didn't realize it was one. Sorry about that, it was my fault for not noticing. I'll do the update now.
Title: Re: Necromancer
Post by: Delekates on July 31, 2015, 12:03:39 am
Turn Thirteen:

Delekates:
((Why u post new turn with my last turn???))
Huh? What do you mean?
Keep going to the town. Get to the main pub, get a location map.
[6]
 You walk into town and realize that the sun will be coming up soon. You find your way to the pub with no problem.  Outside you see a pleasant surprise. A necromancer with a sentient undead standing right next to him! You continue on quickly inside, where you find what you've been looking for. A group of adventurers sitting at a table. Since they look friendly (and not too perceptible), you walk up to their leader and ask for a map. He - somewhat surprised and seemingly baffled - shows his to you. "I can't give it away," he says in a gruff voice, "but the other guy who asked had a memory spell." Almost to himself, he mutters under his breath. "Two in one evening? WHat are the chances of that?"
While going to the town - telepathy to Shaman:
"I need you to secure forest nearby town. Something is going on there, so i need you to sneak around and gather information."
[5+1(blood-bound)=6]
 You successfully relay the message to him. You hope he's a good enough spellcaster to reply.


SHOW me MAP. PLZ. i beg you  :-[
Title: Re: Necromancer
Post by: ATHATH on July 31, 2015, 02:19:32 pm
Turn Thirteen:

Delekates:
((Why u post new turn with my last turn???))
Huh? What do you mean?
Keep going to the town. Get to the main pub, get a location map.
[6]
 You walk into town and realize that the sun will be coming up soon. You find your way to the pub with no problem.  Outside you see a pleasant surprise. A necromancer with a sentient undead standing right next to him! You continue on quickly inside, where you find what you've been looking for. A group of adventurers sitting at a table. Since they look friendly (and not too perceptible), you walk up to their leader and ask for a map. He - somewhat surprised and seemingly baffled - shows his to you. "I can't give it away," he says in a gruff voice, "but the other guy who asked had a memory spell." Almost to himself, he mutters under his breath. "Two in one evening? WHat are the chances of that?"
While going to the town - telepathy to Shaman:
"I need you to secure forest nearby town. Something is going on there, so i need you to sneak around and gather information."
[5+1(blood-bound)=6]
 You successfully relay the message to him. You hope he's a good enough spellcaster to reply.


SHOW me MAP. PLZ. i beg you  :-[
STOP ASKING. PLEASE.
Title: Re: Necromancer
Post by: Delekates on July 31, 2015, 02:34:35 pm
lol i wont stop cuz he said i SAW the map, he could just dont show it to me. But he did so i demand the MAP.
maybe that "pro" hunter lied to me and he has an ordinary paint map  :P
i need to work with something.
Title: Re: Necromancer
Post by: conein on July 31, 2015, 03:05:45 pm
I'm sure he will give you the map, don't stress him
Title: Re: Necromancer
Post by: Delekates on July 31, 2015, 06:19:40 pm
hope i wont need to wait for 3d move for the actual map that i actually Saw xD
Title: Re: Necromancer
Post by: Tomasque on July 31, 2015, 11:39:22 pm
Ladies and gentlemen! It is now time for the much awaited...
Turn Fifteen!
The sun has risen!
Andres:
go into some random alley, wait for a lone target, and enthrall them into my service.
[8+2=10!]
 You dash into town unhindered. Once there, you slip into an alleyway. Whether by luck, or whether you somehow sensed his coming, the captain of the town guard himself barges in! Happily, you rid his body of his soul and ready yourself to turn him into an undead as you had planned. This, however, does not go as planned. You watch as he metamorphises into a paler, younger male. His eyes glaze over for a bit before they focus on you. You are sure that he is definitely yet another undead necromancer. Then one more follows him into the alley. Why are there so many? At least the one who followed him leaves quickly.

ATHATH:
Follow Conein
You step closer to conein. You are now right next to him.
prevent him from harming the guards or criminals.
Stop this, by turning his arms into jelly, if necessary.
[2+1=3]
 Since it doesn't look like he'll stop if you ask politely, instead of shopping both his arms off you resort to a kinder approach. You turn his arms into jelly. Or try to, at least. Instead, his arms are just a little beat weaker, though you feel him fumble up the spell a little bit and kill two guards instead of three. That monster.

Delekates:
wtf. i wont go anywhere, SHOW ME THE MAP PLEASE, Thank you.
ill use it once then do what ever u want with it................pff.
thanks for the waisted move dude.
[5]
 You memorize the map's contents. The dwarf then puts it away in his pocket & turns to a man who was previously talking to the party. You didn't notice him before, but now that you do, you realize that he is a vonzun - a sentient undead - probably sent by it's master to talk to these adventurers. You do not hear what they are saying, since you are committing the image of the map to your mind:
(http://i.imgur.com/SSdUKLR.jpg)
The town you are in is the one circled in purple. The capital is circled in red.

Generally me:
Kill the captain and turn him into a vonzun. Tell him to act as he did before.
You arrive in the alley just as you see what's left of the captain turn into a pale, undead necromancer, while another undead necromancer stands in front of him. Not too good of a situation to walk into, but at least that didn't count as an action.
Get my Normal vonzun to follow me back
[7+2=9!]
 You walk into the bar and see the necromancer you saw enter with his eyes squinted, concentrating. When you ask the vonzun to leave, he immediately stops talking and follows you outside. Much to the confusion and annoyance of the party. He tells you that he didn't learn anything, probably because he was talking so much the party didn't have time to reply. You grit your ghostly teeth in contempt.
find and control John.
[8] You find John in the wizard's laboratory, who by now has finished his speech. There's no need to re-control him, since he was never out of your control.

conein:
kill the guards or something
[3-1(weakened arms)+2(defenseless target)+1=5]
You cast a death hex at three of the hypnotized guards, but you feel your arms weaken at the climax of the spell, causing you to fumble and kill only two of them. It seems as if ATHATH was responsible.

The Moonlit Shadow:
 After a blast of light and pain, you feel your form taking shape in the real world. This is the moment you've been waiting for. As you begin to take in your surroundings, your vision suddenly changes to a bright green haze. In that haze you can see something familiar. It rears it's head and speaks,"I am the lich king Far'zar! Remember me? I brought you power, but you squandered it on finding dragons! I have been seeking immortality instead, and it has payed me tenfold!" He pauses to straighten a bit. "Now it is my turn to profit from our deal. My son succeeded me on my death, and became that fool you call king these days. I will take back my rightful place as ruler! Take my back-up phylactery and place it in the cage beside his bed. The bird in that cage must not be harmed! Well, at least not killed, anyway. From there I can enter it's mind, and from it's mind, the mind of it's owner as he sleeps: The king." He let's out a terrible laugh and the vision fades, leaving you feeling like you've just came out of a deep, dark pit into the light again. In way, you did just do that. Looking around, you  notice that you are in an alleyway. In front of you is a person giving off the same energy that you do, and the same energy that you feel manifested behind you. You turn around, but the necromancer behind you is gone. Only the other one remains. Although you feel that you should probably leave before he begins to act hostile towards you, you know the sun has begun to rise and the only way to leave without frying yourself is past him.


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: The Moonlit Shadow (click to show/hide)
Title: Re: Necromancer
Post by: Andres on July 31, 2015, 11:45:38 pm
Tell the captain that there are other necromancers in this town. He should direct the guard to stand down for a day or two, then use them to get information on the plot to kill the necromancers. After I tell him this, I leave for the capital.
Title: Re: Necromancer
Post by: Tomasque on July 31, 2015, 11:48:49 pm
Tell the captain that there are other necromancers in this town. He should direct the guard to stand down for a day or two, then use them to get information on the plot to kill the necromancers. After I tell him this, I leave for the capital.
The captain has transformed into The Moonlit Shadow because of the overshoot. He is not under your control.
Title: Re: Necromancer
Post by: ATHATH on August 01, 2015, 12:02:16 am
Slap Conein. Hard.

"What the heck, man? They were just doing their jobs, and you've killed them. They were incapacitated and weren't a threat!"

Turn to the remaining guard and the criminals.

"I'm terribly sorry about that. As compensation,  I'll give them eternal existence, unless destroyed, for free."

Raise the two guards as free-willed undead, that retain their memories, personality, desire to not murder anything they see, etc. that they had in life. Drag Conein in the direction he was originally going towards by his ear.
Title: Re: Necromancer
Post by: Andres on August 01, 2015, 12:08:02 am
Make my way to the capital.
Title: Re: Necromancer
Post by: conein on August 01, 2015, 04:40:14 am
"Why the heck are you doing this?"

get my arms back to normal

then go towards the capital, but not by going in the city but just turning around the walls until i am near the king castle
Title: Re: Necromancer
Post by: Delekates on August 01, 2015, 05:18:46 am
Welp thanks a lot!
Buy 1bottle of beer, 1bottle of vine, a bit of bread and some cashew nuts.
To Pub holder:
"And a bag plz."
Telepathy to Shaman: "Meet me in the forest, near the town."
Then move to the forest, to meet Shaman.
Title: Re: Necromancer
Post by: ATHATH on August 01, 2015, 12:26:29 pm
"Why the heck are you doing this?"

get my arms back to normal

then go towards the capital, but not by going in the city but just turning around the walls until i am near the king castle
"You murdered them in cold blood!"
Title: Re: Necromancer
Post by: conein on August 01, 2015, 12:33:47 pm
"Why the heck are you doing this?"

get my arms back to normal

then go towards the capital, but not by going in the city but just turning around the walls until i am near the king castle
"You murdered them in cold blood!"

"First of all, i am a necromancer and not a fairy, and i was going around with an huge skeleton following me.
Title: Re: Necromancer
Post by: ATHATH on August 01, 2015, 04:06:40 pm
"Why the heck are you doing this?"

get my arms back to normal

then go towards the capital, but not by going in the city but just turning around the walls until i am near the king castle
"You murdered them in cold blood!"

"First of all, i am a necromancer and not a fairy, and i was going around with an huge skeleton following me.
"This isn't about being a being a fairy, this is about being a decent human being! People like you are why necromancers have such terrible reputations! Leave; you disgust me."

Don't follow Conein. When he leaves, turn towards the survivors.

"Are you all all right?"
Title: Re: Necromancer
Post by: Tomasque on August 01, 2015, 06:54:17 pm
"Why the heck are you doing this?"

get my arms back to normal

then go towards the capital, but not by going in the city but just turning around the walls until i am near the king castle
What will you do about the metal lich that's dragging you by the ear?

Don't follow Conein. When he leaves, turn towards the survivors.

Oh.. ATHATH's decided not to hold you by the ear anymore, so nevermind. (At least I think that's what he decided)
Title: Re: Necromancer
Post by: Tomasque on August 01, 2015, 07:02:01 pm
I'll update once Generally me replies.
Title: Re: Necromancer
Post by: Generally me on August 02, 2015, 02:08:35 pm
Find other minor lords and such, out of town if necessary. Bring along both my Vonzun.

If alone then instantly turn them into Vonzun. If not then just watch and wait.



Sorry about not posting, I was away for a few days.
Title: Re: Necromancer
Post by: Tomasque on August 02, 2015, 06:53:54 pm
Turn Sixteen:
ATHATH:
Slap Conein. Hard.
[3]
 You smack conein across the face, but deal only a glancing blow. It doesn't seem to faze him at all, especially since he is undead.
Turn to the remaining guard and the criminals.
[Free Action]
 You turn towards them. They look very dopey, or very afraid and up to their chest in molasses.
Raise the two guards as free-willed undead, that retain their memories, personality, desire to not murder anything they see, etc. that they had in life.
[5-1(difficult)+2=6]
 The two guards get up, looking indistinguishable from normal people. They're very scared and they run away.
Drag Conein in the direction he was originally going towards by his ear.
Don't follow Conein. When he leaves, turn towards the survivors.
"Are you all all right?"
[6-1(scary)=5]
 "N-no" replies one of the guards shakily, as he strains against the molasses. He is up to his chest now.
Suddenly, all weapons nearby begin to glow! Your sword is lights up like a beacon!

Andres:
Make my way to the capital.
[8-1(busy road)-1(scary)=6]
 You immediately set off towards the capital. You make it there fairly quickly with the aid of magic, despite the fact that you had to hide from various travelers on the way there. You are now outside the great city. It is of immense size.

conein:
get my arms back to normal
[1-1(weakened arms)=0!]
 You cast a transmutation spell to rid yourself of you affliction. However, your arms give out and you cast another spell instead. Wild Surge: All weapons nearby begin to glow!
then go towards the capital, but not by going in the city but just turning around the walls until i am near the king castle
[7-1(busy road)-1(scary)=5]
 As you walk, ATHATH's spell wears off. Soon you see the city ahead of you. You are eager to finish your quest, but as you near it, you realize that you are on the opposite side from the palace!
Note: Remember your skeletons are still following you.

Delekates:
Buy 1bottle of beer, 1bottle of vine, a bit of bread and some cashew nuts.
To Pub holder:
"And a bag plz."
[4]
 Although you feel no hunger or thirst for human food, you buy some simply to fit in. The bartender gives you what you ordered, when suddenly you realize you have no money! You quickly procure a quick illusion. It is badly made, and won't last too long, though the bartender won't notice until he checks the cashbox tonight.
Telepathy to Shaman: "Meet me in the forest, near the town."
[5+1(blood-bound)=6]
 You successfully relay the message.
Then move to the forest, to meet Shaman.
[6]
 Taking your ill-bought gains with you, you leave the town without once entering the sunlight. Once you find the shaman sitting under a tree, he relays that he has noticed a whole lot of powerful spellcasters in the town. Some - he says - are moving towards the capital. You feel a little thirsty for blood.

The Moonlit Shadow:
Walk past him, and find a place that's not in the sun.
He doesn't stop you, and after you find a place outside the alley that has no sunlight, you see him leave the alley and move towards the center of town.

Generally me:
Find other minor lords and such, out of town if necessary.
[6+2(repeat)=8]
 You search outside the city, on the road that leads to the capital. As you are looking at the travelers, you hear a voice call out. "Move aside! The Head of the City Council is passing through! Move aside!" Bingo.
Bring along both my Vonzun.
[4-1(v)+2=5]
 You had convinced John earlier to follow you, so both vonzun are with you.
If alone then instantly turn them into Vonzun. If not then just watch and wait.
It seems that he is sitting in a carriage, talking to a young woman. There are 6 guards - 3 in front and 3 in back - accompanying him, along with one coachdriver and a caller.


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: The Moonlit Shadow (click to show/hide)
Title: Re: Necromancer
Post by: Andres on August 02, 2015, 07:00:31 pm
Go inside the city. Cast a psychic aura around myself to put people near me at ease.
Title: Re: Necromancer
Post by: Tomasque on August 02, 2015, 07:11:44 pm
Find a way to satisfy thirst, then make way to capital city aka where the king is.
So you'll suck the blood of a townsperson?
Title: Re: Necromancer
Post by: ATHATH on August 02, 2015, 11:08:17 pm
"Oh. Can I help?"

Transmute the molasses into oxygen. Help the guard.

What happened to the criminals?
Title: Re: Necromancer
Post by: Tomasque on August 03, 2015, 12:05:51 am
What happened to the criminals?
They're in a hypnotized daze.
Title: Re: Necromancer
Post by: ATHATH on August 03, 2015, 12:20:47 am
What happened to the criminals?
They're in a hypnotized daze.
Oh. Action edited.

"You should probably arrest those people before they wake up."
Title: Re: Necromancer
Post by: Delekates on August 03, 2015, 02:18:34 am
"Okay we wont play around with strong spellcasters, this is too dangerous for us to stay here.
My eye lies to the north. I saw map with some kind of town north-east from here, we'll journey there.
Our vision pinpoint will be small reaver that goes straight to that town.
"
So they set off. While going eat cashew nuts, ask if Shaman wants some.
To shaman:
"I think ull need some "energy" it'll cover our hunger for a while."
Title: Re: Necromancer
Post by: conein on August 03, 2015, 03:41:30 am
Go to the other side i guess. Cast a death hex if i see someone travelling alone or in group or two. (and also revive them if possible)
Title: Re: Necromancer
Post by: Generally me on August 03, 2015, 06:36:25 am
Wait till, there no one but the carriage and the guards around

Get my Vonzun to throw rocks at the carriage and try to lure the guards away.

If it works and 3 or less stay, me and john kill the guards. Then turn both the young women and the councillor into Vonzun before running away. Tell the coucillor Vonzun to make up a reason on how he survived and to act as normal.



Title: Re: Necromancer
Post by: Tomasque on August 03, 2015, 11:21:27 am
So they set off. While going eat cashew nuts, ask if Shaman wants some.
To shaman:
"I think ull need some "energy" it'll cover our hunger for a while."

You're undead. You and the shaman don't have to eat or drink anything except blood, which is solely because you are a vampire. You still can, but it won't do anything for you and what you eat will just bounce around inside you until it rots away.
Title: Re: Necromancer
Post by: Delekates on August 03, 2015, 11:30:48 am
((i am trying to role play here  ::)
i actually know it  ;D ))
Title: Re: Necromancer
Post by: Tomasque on August 03, 2015, 11:34:45 am
Oh... Okay. I'll update now as soon as I can get to my computer (I'm using an iPad now).
Title: Re: Necromancer
Post by: Tomasque on August 03, 2015, 12:50:44 pm
I think most of us have forgotten some of our race's special abilities (I know I have  :-[), so I'll just write up this reminder:
Vampire: You are the creature of the night. Flitting from shadow to shadow, you can stalk your prey like a cat.
Pro: +1 to actions at while in darkness. Note: This means complete darkness, not just plain shadow. You can shapeshift between bat form & vampire for one hour after feeding.
Con: -1 to actions for each minute in direct sunlight & you have to make a save the first time you enter & each minute thereafter, or die. You must drink blood within 24 hours of your last feeding or die.

Half-Lich: Although you do not have the full powers of a lich, you are still a formidable opponent in melee and magic.
Pro: +1 to all spells of one type (excluding necromancy), a successful save negates minor/non-magical damage.
Con: Your rotting stench makes it impossible to be in public normally & gives you a -1 to hiding or disguising yourself.

Spirit: Although you look like any living being, you are actually a ghost. No longer possessing a heart or blood, it is your own magic that keeps you alive.
Pro: You pass through solid matter. Once per day you can turn yourself invisible without a check for 1d4 minutes.
Con: You must make a check to become solid for 1 minute. Your magical nature makes you easier to find & harm with magic.

Turn Seventeen:
The Moonlit Shadow:
Find a way to satisfy thirst
[1]
 You think you've found the perfect target, but when you when you bite down on his neck he manages to wriggle away, preventing you from sating your thirst. He is now running through the streets - screaming - with his neck gushing blood.
make way to capital city aka where the king is.
You decide it is high time to leave. However, the only way there on foot would involve going out in direct sunlight for almost half an hour. It would be suicide.

Andres:
Go inside the city. Cast a psychic aura around myself to put people near me at ease.
[8-1(scary/smelly)+1=8]
 You cast the spell and walk into the capital. The people around you seem unalarmed by your appearance. If anything, it seems that they are calmer when near you! Patrolling guards slacken their march, little children stop screaming, and a drunken man even stops yelling insults at a shopkeeper just to look at you lazily. Soon you are right outside the king's palace. The guards there are also affected, but they might not let you pass, regardless.

ATHATH:
Transmute the molasses into oxygen.
[6+1=7]
 You turn the sticky substance into harmless oxygen, making sure that it is gas, and not liquid. The guards breath a sighs of relief. Then they topple over from inhaling so much oxygen.
Help the guard.
[1]
 You strain to pick up the limp guard, but the hole you created is 5 feet deep. Undead or not, you couldn't pull him out.

Delekates:
"I saw map with some kind of town north-east from here, we'll journey there."
You mean the town that isn't surrounded by a river on both sides, right?
So they set off.
[5]
 You move through the forest quickly, and soon you can see the town. However, the forest does not extend all the way to the town, so to get there on foot, you'd have run across a sunlit area. It would take you approximately 15 seconds to do so, but there'd be a chance that your minion would die (bad), or you would die (worse).
So they set off. While going eat cashew nuts, ask if Shaman wants some.
To shaman:
"I think ull need some "energy" it'll cover our hunger for a while."
The shaman accepts, but says that they don't seem to taste the same as before...

conein:
Go to the other side i guess.
[5-1(scary/smelly)=4]
 You get there without anyone seeing you. You think.
Cast a death hex if i see someone travelling alone or in group or two. (and also revive them if possible)
You ran into no one on the way there.

Generally me:
Wait till, there no one but the carriage and the guards around
[6-1(busy road)=5]
 No luck. There are still at least 3 merchants nearby and 5 more in the distance that could be witnesses.


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: The Moonlit Shadow (click to show/hide)
Title: Re: Necromancer
Post by: ATHATH on August 03, 2015, 01:18:10 pm
"Oh."

Transmute the ground into oxygen in such a way that it forms a ramp. Wait for the guard to wake up.
Title: Re: Necromancer
Post by: Delekates on August 03, 2015, 01:20:59 pm
(yea ur right)
"Sun... Well take round road, waiting till night is too long, and maybe we find someone."
Take round road.
Title: Re: Necromancer
Post by: Generally me on August 03, 2015, 01:29:37 pm
Turn myself invisible and go into the carriage.

Silently kill both the councillor and the women before turning them into Vonzun.

Just in case get my companions to talk to the guards and generally try to distract them from hearing anything happening.
Title: Re: Necromancer
Post by: Tomasque on August 03, 2015, 01:50:03 pm
(yea ur right)
"Sun... Well take round road, waiting till night is too long, and maybe we find someone."
Take round road.
What's the round road?
Title: Re: Necromancer
Post by: conein on August 03, 2015, 01:55:01 pm
SNEAK INTO ROOM WITH CONVENIENTLY PLACED WINDOW
IF SOME DUDE SEES ME CAST PARALYZE HEX
STEAL REQUIRED STUFF
RUN
Title: Re: Necromancer
Post by: Delekates on August 03, 2015, 02:54:00 pm
kinda take another path, go around, get around, that what i tryed to say
Title: Re: Necromancer
Post by: Tomasque on August 03, 2015, 05:25:34 pm
But where will you go?
Title: Re: Necromancer
Post by: Delekates on August 03, 2015, 05:44:20 pm
okay, literally Search for an ability to get to the town without getting in the sun.
Actually on the map there is a forest just behind that town  :P
Title: Re: Necromancer
Post by: Andres on August 03, 2015, 06:03:03 pm
Find a dark alley and brainwash someone into being my servant. The aura should help since their guard will be down.
Title: Re: Necromancer
Post by: Tomasque on August 03, 2015, 06:29:50 pm
okay, literally Search for an ability to get to the town without getting in the sun.
Actually on the map there is a forest just behind that town  :P
That forest isn't close enough. You could teleport. You could create a bunch of darkness. Magic has no bounds, only the maluses associated with powerful spells. What'll you do?
Title: Re: Necromancer
Post by: Tomasque on August 03, 2015, 10:12:33 pm
I'll risk a double post to tell you this message:
I'll probably update once I get home tonight.
I hope I can keep the lynch mobs off me until then.
Title: Re: Necromancer
Post by: ATHATH on August 03, 2015, 10:21:13 pm
I'll risk a double post to tell you this message:
I'll probably update once I get home tonight.
I hope I can keep the lynch mobs off me until then.
Aw. I just bought a new pitchfork...
Title: Re: Necromancer
Post by: Tomasque on August 03, 2015, 11:55:25 pm
Never mind. Someone's using the computer and I'm definitely not doing this on a phone. No way, Hosé.

This'll also give Delekates time to post what awesome magic he'll use to get into the town.
Title: Re: Necromancer
Post by: Andres on August 04, 2015, 12:02:00 am
It's not spelt "Hosé", it's spelt "José".
Title: Re: Necromancer
Post by: Delekates on August 04, 2015, 12:13:27 am
((thats funny, cant i just bypass sun? i mean i wasnt thinking that ill get to the town so fast...
guess never mind lets roleplay  :o  ))
"Okay lets get to the main road and try to attack some kind of waggon. Hope we'll get lucky..."
Get tot the main road, wait for covered cart/waggon to ambush it.
Title: Re: Necromancer
Post by: Tomasque on August 04, 2015, 12:43:42 am
It's not spelt "Hosé", it's spelt "José".
I'm not racist, I swear!

Update coming tomorrow.
Title: Re: Necromancer
Post by: ATHATH on August 04, 2015, 01:02:57 am
It's not spelt "Hosé", it's spelt "José".
I'm not racist, I swear!

Update coming tomorrow.
*re-equips pitchfork*
Title: Re: Necromancer
Post by: Tomasque on August 04, 2015, 08:22:57 pm
Coach and carriage hijacking! Oh my!
Turn Eighteen:
The Moonlit Shadow:
Try to find another innocent victim. Prepare better this time.
[4+1(r)=5]
 This time you make a more thought out decision. You grab a beggar in an alley and drain him to a husk. You are sated, though hears of living badly had made his blood taste like bad tea more than anything. It will do, however, for now.
Also buy/steal an umbrella so I can travel during the day on foot.
[7]
 A few simple spells later, and you have a new whatever-amounted-to-an-umbrella-back-then in your possession. With it you can walk in the sunlight, as long as you are careful and don't have to move around too quickly.
Hire coach/other means of paid transportation.
[3+1(nice people)=4]
 "Fine, I'll take you to Buxford," says the coachman before you can protest otherwise. He takes the handful of coppers from your hand and starts up the coach. Safe from the sunlight, you admire the view from the window. As you near the town, you feel the cart begin to shake, and you sense the presence of death nearby. A necromancer is hijacking your coach!

ATHATH:
Transmute the ground into oxygen in such a way that it forms a ramp. Wait for the guard to wake up.
[5+1=6]
 It is done. Let's hope he wakes up. Speaking of waking up, the hypnotization seems to have worn off. The guards begin to scream. The criminals begin to run.

Delekates:
Get tot the main road, wait for covered cart/waggon to ambush it.
[1] You wait for almost fifteen minutes before a coach comes near the town. You and your goblin minion jump at the coachmaster and attempt to stop the wagon, but the horses panic and begin to run! You are now on the coach and heading directly out of the forest!

Generally me:
Turn myself invisible and go into the carriage.
[1]
 You turn yourself invisible without a problem. The problem is that you you cannot make yourself stay material long enough to get inside the carriage. You are forced to jog along to keep up.
Silently kill both the councillor and the women
[5-1(jogging)+2=6]
 Simple enough. They slump in their seats, silenced mid-sentence.
before turning them into Vonzun.
[5-1(j)-1(v)+2=5]
 They raise their heads. One smiles when it sees you almost running to keep up with the now steady pace of the carriage.

conein:
SNEAK INTO ROOM WITH CONVENIENTLY PLACED WINDOW
[2]
 You try to summon forth your powers of levitation, but they seem to have failed you at the moment. An arrow whizzes by your head and plants itself into the ground. You are debate whether or not that was deliberate when you hear a loud voice come from on top of the city walls. "Do not move! Any further action will be regarded as an attempt to commit a crime of unknown nature, and will be punishable be death! Guards shall escort you shortly!" It seems like you were seen, after all.
IF SOME DUDE SEES ME CAST PARALYZE HEX
[1]
 You decide it's time for plan b. You throw a hex up at where you heard the voice from, but it dissipates before it reaches it's target. In retaliation, arrows fly at you from the top of the wall. [7-2(very heavy damage)=5] In the end, you look like a porcupine with quills in front instead of in the back. However, you are completely pinned to the ground, unable to move. On the bright side, maybe they won't be so hasty about getting you if they think you're dead.
Find a dark alley and brainwash someone into being my servant. The aura should help since their guard will be down.
[1+1(aura)+1=3]
 You walk the shadiest alley you can see (which where you are, isn't very shady) and brainwash the first victim you see. Said victim happens to be a mugger. You calm him down and cast your spell. He looks like he isn't going to mug you anymore, but he doesn't look entirely brainwashed, either.


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: The Moonlit Shadow (click to show/hide)
Title: Re: Necromancer
Post by: Andres on August 04, 2015, 08:24:01 pm
Brainwash further.
Title: Re: Necromancer
Post by: ATHATH on August 05, 2015, 12:51:39 am
Shrivel (using necromancy) the criminals' leg muscles, so that they can't escape.

"Calm down, calm down. There's no reason to scream. Look, I caught the criminals for you."
Title: Re: Necromancer
Post by: Delekates on August 05, 2015, 12:53:24 am
"Take care of the couchmaster!!Quicly drink his blood!"
Mind control horses. To empower effect lay my hands on them.
Title: Re: Necromancer
Post by: conein on August 05, 2015, 02:45:11 am
pretend i'm ded. Curse that medium difficulty quest. If they still get close throw balls of flame at them.
Title: Re: Necromancer
Post by: Delekates on August 05, 2015, 03:19:29 am
^^^ Hahaha ^^^
Title: Re: Necromancer
Post by: Generally me on August 05, 2015, 04:36:34 am
Wait till they get back to their house or just stop.

On the way ask John about his contacts

Then go up to them and talk in private, see what they know about themselves and other important stuff.
Title: Re: Necromancer
Post by: Delekates on August 05, 2015, 09:24:10 am
((Welp i am sorry. Actually this shouldnt be happening cuz i am going to town that you left... Strange.
anyways let the best roll win  8) ))
Title: Re: Necromancer
Post by: Delekates on August 05, 2015, 12:06:29 pm
((but its says it goes Towards the town. Thats the main fact i was thinking is missing.))
(( nevermind i red wrong, i am atacking you  :'( ))
Title: Re: Necromancer
Post by: Tomasque on August 06, 2015, 06:06:30 pm
Sorry that I have less time to update. I will probably do it tonight, but right now I'm at the library and I won't finish it in the time I have here.
Title: Re: Necromancer
Post by: Generally me on August 06, 2015, 06:18:17 pm
That's fine
Title: Re: Necromancer
Post by: Delekates on August 06, 2015, 11:46:24 pm
relax man  :-*
Title: Re: Necromancer
Post by: Tomasque on August 07, 2015, 09:43:11 am
Once again I have to postpone this. Darn school.
Title: Re: Necromancer
Post by: Tomasque on August 07, 2015, 11:28:44 pm
Will update tonight?? I hope so :(
Title: Re: Necromancer
Post by: Tomasque on August 08, 2015, 01:54:00 am
One triple-post deluxe, coming right up!
Turn Nineteen:
Andres:
Brainwash further.
[3+1(aura)+1(r)+1=6]
His eyes dim and his voice falters. Then he is back to normal.. appearance-wise only. Mentally, he is bonded to your will. You - if you try to - see through his eyes, command him, even flat-out control his body. Any failure will break the psychic connection and will cause him to regain his will.

ATHATH:
Shrivel (using necromancy) the criminals' leg muscles, so that they can't escape.
[5+2=7]
 Their legs become necrotic and collapse under their weight.
"Calm down, calm down. There's no reason to scream. Look, I caught the criminals for you."
[7-1(s)+1(heroic)=7]
 "You're not going to kill us?" A pause. "He's not going to kill us!" The guards calm down considerably. The take the criminals and throw them in their paddy wagon, which happens to be an actual wagon, carefully avoiding coming in contact with their legs. Then they ride back into the town.

Delekates:
"Take care of the couchmaster!!Quicly drink his blood!"
[8]
 He jumps on top of the coachman, draining his blood before he can react.
To empower effect lay my hands on them.
[6-1(unsteady)=5]
 The horses running wildly make the ordeal hard, but you manage to hold on to the long enough to cast your spell.
Mind control horses.
[7]
 They skid to a stop, unflinching as the coach slams into them, sending you sprawling forward. You get up from the dirt, and have the shock of your (un)life. You are a mere inch from the sunlight! You scramble out of the way before any wind blows back the canopy, but get smacked in the face by a piece of wood. It looks like The Moonlit Shadow grew to be six feet tall and grew biceps and triceps. He looks very scary.

conein:
pretend i'm ded.
[5+1(undead)=6]
 Since you don't have to worry about silly things like breathing, you can mimic a corpse pretty well. It helps that you smell like one, too.
If they still get close throw balls of flame at them.
[4-1(pinned)+1(oblivious target)+1=5]
When the cleanup party of three people finally gets to you, they fail to notice your incantations until the last second.  You shoot forth a single ball of flame (you couldn't manage any more), which hits the ground directly in front of them, scattering them in all directions and wounding one of them severely.

Generally me:
Wait till they get back to their house or just stop.
Which one? It would make more sense to just let them keep going. No need to draw attention to yourself.
On the way ask John about his contacts
[4-1(v)+2=5]
 He tells you that he only knows the town priest, with whom he is very much acquainted. He also knows you.
Then go up to them and talk in private, see what they know about themselves and other important stuff.
[3-1(v)+2=4]
They tell you vaguely about the husband's role in the council. Nothing you didn't already know, of course. You get the feeling that they might be hiding something from you.

The Moonlit Shadow:
My status still says thirsty.
Corrected.
Cast spell to stim spell on self.
[8]
 Your muscles burn with energy, and you grow to six feet tall. You feel strong!
Observe surroundings. Specifically if there is shade nearby.
[2-1(fast-moving)=1]
 You can't make out anything except Delekates and his minion. They are your enemy! They will die!
Defend coach. Use everything. Including showing the umbrella in their face.[/b]
[3+2(super-stim)=5]
 You reach out to strangle your enemy but you are too slow, the cart stops suddenly and you are thrown forward, smashing through the top of the coach. You get up, grab a splintered piece of wood and smack Delekates (who is lying on the ground) in the face, but to no effect. You and him are about 3 feet from sunlight. Will it still hurt?


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: The Moonlit Shadow (click to show/hide)
Title: Re: Necromancer
Post by: conein on August 08, 2015, 01:58:53 am
Hey, i should have gotten a bonus for destruction magic. I don't think that would have helped, but you know.

Skeletons, attack them. Me, more fireball action
Title: Re: Necromancer
Post by: Tomasque on August 08, 2015, 02:03:33 am
Hey, i should have gotten a bonus for destruction magic. I don't think that would have helped, but you know.
Corrected. It has made a difference.
Skeletons, attack them.
I forgot about those guys. I'll just say they were lagging behind..
Title: Re: Necromancer
Post by: Andres on August 08, 2015, 02:05:09 am
Get him to take me to a dark, isolated place. Indoors, preferably. Draw a runic circle on the ground. When I activate it, anyone within the circle will be brainwashed. Cover the circle under a rug.
Title: Re: Necromancer
Post by: Delekates on August 08, 2015, 03:27:53 am
ive read moonshadow text and mine, uve messed a bit ;)
Title: Re: Necromancer
Post by: Generally me on August 08, 2015, 03:46:48 am
Go find that priest that John was talking about.

If he is in a church do not go in. Instead wait for him to come out.

Once he is out, wait till he is alone and Vonzun him.
Title: Re: Necromancer
Post by: Delekates on August 08, 2015, 03:50:54 am
Cast smoke and run to the carriage.
"Quick! Make horses move" - while saying that take an umbrella and throw at overgrown dude.
Title: Re: Necromancer
Post by: ATHATH on August 08, 2015, 11:30:23 am
Walk towards town.
Title: Re: Necromancer
Post by: Tomasque on August 08, 2015, 12:08:43 pm
ive read moonshadow text and mine, uve messed a bit ;)
Yeah, in your post it says you got buffed, not me. Anyway, shove Delekates into the sunlight!
Oops. Corrected it.
Title: Re: Necromancer
Post by: Tomasque on August 10, 2015, 08:40:50 am
I was waiting for The Moolit Shadow, but didn't realize he'd done his action. In the meantime:

Who ever posts just before I update after school today will get a monetary award in the OP.
Have fun!  :)
Title: Re: Necromancer
Post by: conein on August 10, 2015, 08:57:50 am
GOTTA GET THAT LEGIT REWARD
Title: Re: Necromancer
Post by: Delekates on August 10, 2015, 09:11:53 am
hope wont miss it
Title: Re: Necromancer
Post by: Generally me on August 10, 2015, 09:35:29 am
Money?
Title: Re: Necromancer
Post by: Tomasque on August 10, 2015, 07:43:23 pm
Turn Twenty:
conein:
Skeletons, attack them.
[2-1(QV)+1=2]
 Your minions ignore your command. If looks could kill, they'd all still be dead.
Me, more fireball action
[1-1(pinned)+1(repeat)+1=2]
 Your fireballs down't work either. Meanwhile, the two unwounded guards begin to run. The wounded one cannot move.

Andres:
Get him to take me to a dark, isolated place.
[1+6=7]
 He leads you deeper into the alley, then through a side door to the right. Inside it is pitch black, but you can see in the darkness well enough to make out a small room containing only a sleeping cloth on the ground.
Draw a runic circle on the ground.
[5-1(instant writing)+1=5]
 Since you see no chalk at hand, you form the circle using instant writing. The process makes it more difficult, and you think you might have made an error in the process. You are sure it shall work nonetheless.
Cover the circle under a rug.
The only object in this room that you could use is the sleeping cloth. You drag it over the faintly glowing runes - made more obvious by the complete darkness - until they are no longer visible.

Generally me:
Go find that priest that John was talking about.
[4]
 You wait for the carriage to enter the capital. Once inside, you search fervently. You cannot find the priest that John described, but you find a church where you think he might be located. You feel uncomfortable about entering, due to your unholy nature.
 While on holy ground, you will receive a -1 to all actions.

Generally me:
If he is in a church do not go in. Instead wait for him to come out.
[8]
 Your patience proves worthwhile, since a moment later, the priest in question leaves the building, using a side door. You walk over to him, and he smiles.
If he is in a church do not go in. Instead wait for him to come out.
[7]
 After thinking of a convincing reason why he should follow you, you lead him into an alleyway. You take him through a door and into a room. Once you enter you see something he cannot. Through the grey darkness, you see the figures of a half-lich teeming with necromancy, and a young but dirty man whom he seems to have enthralled into his service.

The update is not done! The contest is not over! Who will win?

EDIT: This is obsolete. Please ignore it.
Title: Re: Necromancer
Post by: Andres on August 10, 2015, 07:48:28 pm
Tell my minion to go find me a ring. Enchant the ring to enhance my mind control/suggestion powers.
Title: Re: Necromancer
Post by: ATHATH on August 10, 2015, 08:21:35 pm
Money!
Title: Re: Necromancer
Post by: Tomasque on August 10, 2015, 11:46:03 pm
Turn Twenty:
conein:
Skeletons, attack them.
[2-1(QV)+1=2]
 Your minions ignore your command. If looks could kill, they'd all still be dead.
Me, more fireball action
[1-1(pinned)+1(repeat)+1=2]
 Your fireballs down't work either. Meanwhile, the two unwounded guards begin to run. The wounded one cannot move.

Andres:
Get him to take me to a dark, isolated place.
[1+6=7]
 He leads you deeper into the alley, then through a side door to the right. Inside it is pitch black, but you can see in the darkness well enough to make out a small room containing only a sleeping cloth on the ground.
Draw a runic circle on the ground.
[5-1(instant writing)+1=5]
 Since you see no chalk at hand, you form the circle using instant writing. The process makes it more difficult, and you think you might have made an error in the process. You are sure it shall work nonetheless.
Cover the circle under a rug.
The only object in this room that you could use is the sleeping cloth. You drag it over the faintly glowing runes - made more obvious by the complete darkness - until they are no longer visible. Suddenly, a spirit necromancer glides into the room, behind him is a priest who held the door for him - oblivious to the fact that it did not hinder him in any way. You feel uneasy. The spirit is definitely a necromancer, but that is not the reason. The real reason is a feeling that you can't place. Some kind of instinct telling you of a powerful, dangerous magic. Something very, very important.

Generally me:
Go find that priest that John was talking about.
[4]
 You wait for the carriage to enter the capital. Once inside, you search fervently. You cannot find the priest that John described, but you find a church where you think he might be located. You feel uncomfortable about entering, due to your unholy nature.
 While on holy ground, you will receive a -1 to all actions.
If he is in a church do not go in. Instead wait for him to come out.
[8]
 Your patience proves worthwhile, since a moment later, the priest in question leaves the building, using a side door. You walk over to him, and he smiles.
If he is in a church do not go in. Instead wait for him to come out.
[7]
 After thinking of a convincing reason why he should follow you, you lead him into an alleyway. You take him through a door and into a room. Once you enter you see something he cannot. Through the grey darkness, you see the figures of a half-lich teeming with necromancy, and a young but dirty man whom he seems to have enthralled into his service. The priest stands in the doorway, uncertain about entering.
Once he is out, wait till he is alone and Vonzun him.
You're too surprised to act. Only when you've fully assessed the necromancer do you realize how long you've been standing there.

Delekates:
Cast smoke and run to the carriage.
[8]
 You cast the spell in the blink of an eye, and easily out-maneuver his clumsy grasp. You jump into the rider's seat before he can respond!
"Quick! Make horses move"
Strangely, your minion does not respond. Out past the shadow, you think you can see a small pile of ash. He was thrown into the sunlight when the horses stopped!
- while saying that take an umbrella and throw at overgrown dude.
[3+2(immobile target)-1(obscured)=4]
 You notice that the your attacker is lying on the ground in the shadow, flailing his arms and legs. You take the moment to throw your umbrella at him, but you can't get a good hit because of the smoke obscuring him. The umbrella lands beside him, and a moment or so later he stops his spasm.

The Moonlit Shadow:
shove Delekates into the sunlight!
[1+2(super-stimmed)=3]
 You lunge forward, but a sudden burst of smoke detonates from where Delekates is laying, obscuring your vision and allowing her to escape. Your clumsy surge forward causes your muscles to lock, and you fall to the ground, paralyzed. As you spasmodically begin revert, an umbrella hits you in the arm, bouncing off and onto the ground beside you. Exhausted, you finally return to your regular form. The smoke shows no signs of dissipating.

ATHATH:
Walk towards town.
[8+1(heroic action)-1(scary)=8]
 When you enter town, you are treated like a hero. People look at you as you pass by and nod in your direction. You feel truly at ease. However, this feeling doesn't last long. It seems that your patron god isn't happy about your recent actions (though the GM is quite amused) and has sent you a warning. It hurts like hell itself, but soon you manage to pull the divine arrow out of your back. It is only visible to you, but the townspeople are too happy to notice you rubbing-your-back-or-whatever-that-was. You however get the message quite clear. Return to your quest or pay the price. (You can be nice to people, but please be nice to people on your way to the capital :( You are essential to the main plot.)


ATHATH has won, and the monetary award shall be given to him tomorrow! Stay tuned!
Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: The Moonlit Shadow (click to show/hide)
EDIT: First, Moonlit had the umbrella. Now Delekates threw said umbrella at him. Urgh... I mixed them up so badly, I thought he had the umbrella since the beginning!
Title: Re: Necromancer
Post by: Andres on August 10, 2015, 11:58:17 pm
@Generally me
"Who are you and what do you want?"
Title: Re: Necromancer
Post by: Delekates on August 11, 2015, 01:09:48 am
"Gosh why he died... Welp it went too hard for him."
Ride to the town. Find closest inn to the entrance. Check coach for anything valuable
Title: Re: Necromancer
Post by: conein on August 11, 2015, 06:18:37 am
"Oh... curse this junk"

Just remove these arrows from my body. Then fly to the room and steal that junk
Title: Re: Necromancer
Post by: Generally me on August 11, 2015, 06:26:30 am
@Andres

Wait a second

Vonzun that Priest.

Yeah I just wanted to do that.
So I'm Rob and can you identify this ring?

Ask my Vonzun who are the most powerful lords.

Title: Re: Necromancer
Post by: Andres on August 11, 2015, 06:40:03 am
"No, I can't identify that ring. Should I be worried at all about that priest?"
Title: Re: Necromancer
Post by: Generally me on August 11, 2015, 07:06:46 am
The priest will be fine.

But I'm curious as to why you have a hobo enthralled?
Title: Re: Necromancer
Post by: Andres on August 11, 2015, 07:31:47 am
"That is none of your concern. Do you have any more business with me or can I get back to my work? I can assure you it will do you no harm."
Title: Re: Necromancer
Post by: Delekates on August 11, 2015, 07:49:34 am
((Yea Tomasque lazy  :D ))
"Well my friend died... Cant help you. Take umbrella and if u are interested in coach find it near the closest inn to the entrance."
Title: Re: Necromancer
Post by: Tomasque on August 11, 2015, 08:52:29 am
((Yea Tomasque lazy  :D ))
"Well my friend died... Cant help you. Take umbrella and if u are interested in coach find it near the closest inn to the entrance."
I'm not lazy! I just have to go to sleep at 10 o clock.

Anyway, the prize. Check the OP! And the topic name! And my sig!
Title: Re: Necromancer: Go ATHATH!
Post by: Delekates on August 11, 2015, 12:09:39 pm
"I dont trust you. Nether should you."
Title: Re: Necromancer: Go ATHATH!
Post by: Tomasque on August 11, 2015, 06:34:58 pm
Just need ATHATH and Andres to post their action.
Title: Re: Necromancer: Go ATHATH!
Post by: Andres on August 11, 2015, 06:58:10 pm
Get the thug to acquire a ring for me. Enchant the ring to improve my mind-altering abilities.
Title: Re: Necromancer: Go ATHATH!
Post by: ATHATH on August 12, 2015, 12:05:19 am
When I said to go to town, I meant the capital. Approach the king's palace, and ask if I may see him.

I hope this reward is in-game money, not real money.
Title: Re: Necromancer: Go ATHATH!
Post by: Delekates on August 12, 2015, 01:55:48 am
((lolololol  :D ))
Title: Re: Necromancer: Go ATHATH!
Post by: Generally me on August 12, 2015, 04:42:32 pm
When I said to go to town, I meant the capital. Approach the king's palace, and ask if I may see him.

I hope this reward is in-game money, not real money.
You would rather have imaginary money over real money?
Title: Re: Necromancer: Go ATHATH!
Post by: Tomasque on August 12, 2015, 07:00:02 pm
I hope this reward is in-game money, not real money.
All I need is your credit card number an- wait, you don't want real money? Fine.

I'll start writing the glorious update now.
Title: Re: Necromancer: Go ATHATH!
Post by: Tomasque on August 12, 2015, 07:56:23 pm
Turn Twenty One:
Delekates:
Ride to the town.
[7]
 You see The Moonlit Shadow pick up your umbrella, but you don't care. You have a coach that can move faster than he ever can in that thing. As you take off, you notice him do something stranger. It seems that he has realized the advantage of a coach also, and he is running up behind you. You order your horses to pick up the pace, and you leave him behind. Soon you are outside the town. With people. Delicious, juicy, blood filled people. You are so thirsty!
"Gosh why he died... Welp it went too hard for him."
Find closest inn to the entrance.
[2]
 You are lost. So many people. So many. Your head is spinning.
"Gosh why he died... Welp it went too hard for him."
Check coach for anything valuable
[3]
 Only pocket-watch in coach. No help now. So thirsty. Must drink.

conein:
Just remove these arrows from my body.
[6-1(pinned)=5]
 You get up, and the arrows rip right through your body, leaving bits of cloth and mummified skin stuck to the ground. Nonetheless, you are free.
"Oh... curse this junk"

Then fly to the room
[5]
 You rise off your feet, the air lifting you to the window of the king's bedroom. Arrows whiz past you as you ascend. A few hit your feet or arms, but you don't heed them at all.
steal that junk
[5]
 The window opens - with a smash. Shattered glass litters the floor, but you fly over it, heading for your prize. You grab the bird by its neck and float over to the window. You are considering how to leave, when the door of the bedroom slams open. It's the king. "Unhand my bird, you filthy sorcerer!"

Generally me:
Vonzun that Priest. (Part 1)
[5]
 The priest yelps and collapses in the doorway.
Vonzun that Priest. (Part 2)
[6]
 ...and rises to his feet, now loyal to your command. A holy man, now the servant of an unholy being. The irony is so striking, even the vonzun gives a hearty laugh.
Ask my Vonzun who are the most powerful lords.
[3]
 He looks at you coldly. "The king." He laughs out loud once more. You hardly share his mirth. Suddenly, the hypnotized mugger attempts to tackle you, but instead ends up running through the door and into the alley. You are reminded of that other mugger who tried that. Where is he now, anyway?

The Moonlit Shadow:
Pick up the umbrella and pretend to leave.[/b]
[2]
 You pick up the umbrella. When you look up, Delekates is already on his way. You attempt to run behind him, ditching all chance of stealth, but even then you cannot catch up to him. You are left in the dust - literally - when you trip on a rock and fall face down onto the road. As you black out, you hear a familiar voice. "Get to the capital, you fool! My prize is being stolen as I speak!" You wake up in the shadow of a large wall. You are outside the capital! Arrows litter the ground and pin down scraps of cloth. Above you, you feel the distinct necromantic energy you are so familiar with. Looking there, you see a wizened figure holding a bird in its hand. The Caladrius!

Andres:
Get the thug to acquire a ring for me.
[3+1=4]
 The idiot - of course - thinks you mean the ring on Generally me's finger. He attempts to tackle him, but since spirits say "f@ck you" to physics are incorporeal, he ends up barreling out the door and into the alleyway.
Enchant the ring to improve my mind-altering abilities.
Don't you even freaking try. Fine, I'll let you, but I won't make it easy. Or safe.

ATHATH:
When I said to go to town, I meant the capital.
((I normally wouldn't take the trouble to entirely re-write a result, but since you are the winner of my epic contest, I'll do something even cooler.))
 It seems as if the god wasn't finished with you. An explosion of light fills your eyes, and you feel like you're being hurtled into the air. When your clears, you are standing at the gates of the city. The guards at the gate are running in all directions, and you smell vaguely of sulfur. It couldn't get better.
Approach the king's palace, and ask if I may see him.
[4-1(scary)-1(hostile guards)=2]
 You enter the city, but only halfway to the palace you find yourself surrounded. "Kill the abomination!" yells the captain of the guards. Before you say a thing, the group of 8 spearmen surrounding you rushes forward.


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: The Moonlit Shadow (click to show/hide)
Title: Re: Necromancer: Go ATHATH!
Post by: Andres on August 12, 2015, 08:01:23 pm
Tell the thug to not get the ring. Instead, he is to get some of his friends and bring him to the room. He's to tell them that there's treasure near the wall on the side of the room opposite the door, as well as a corpse. (To explain the smell since I'll be in the room.) On the way, they'll pass over the runic circle. When they do, I'll activate it.
Title: Re: Necromancer: Go ATHATH!
Post by: ATHATH on August 12, 2015, 11:29:06 pm
"Again? Will you people ever learn that just because I'm ugly, it doesn't mean that I'm evil?"

Turn the spears into cotton. Stride through the palace gates (open them first).

Can I place a contingent spell upon someone (i.e. "raise this person as a type of undead that it chooses when it next dies"). Does the king have a son or daughter?
Title: Re: Necromancer: Go ATHATH!
Post by: Delekates on August 13, 2015, 12:54:34 am
Keep it together. Get to the closest inn.
"Just be strong a little more Dele, just little more"
Title: Re: Necromancer: Go ATHATH!
Post by: conein on August 13, 2015, 04:04:34 am
"Hey, some wizard wanted that!"

fly away by the window. Flee with my skeletons
*also set skeletons to attack people in range. If they ignore me, try not to say swears
Title: Re: Necromancer: Go ATHATH!
Post by: Generally me on August 13, 2015, 06:52:07 am
Tell the priest to continue with its life, also tell it to try gain more supporters.

Ask my Vonzun who are the most powerful lords other than the king, and if they know where to find them.

Get back to my lair.

@andres
Why did your hypnotised mugger just go and try to tackle me?
Title: Re: Necromancer: Go ATHATH!
Post by: conein on August 13, 2015, 07:22:20 am
"You see, i just need to remove its eyes and feathers. Of course you can have it back and complete your quest, i don't care about mine.


SEE YOU LATER NERDS"
Title: Re: Necromancer: Go ATHATH!
Post by: conein on August 13, 2015, 07:41:05 am
"I don't think that's how necromantic debts work"
Title: Re: Necromancer: Go ATHATH!
Post by: Tomasque on August 13, 2015, 07:48:07 am
"Hey, your wizard wanted that!"
actually, the enemy king's wizard wanted that.

Will try to update tonight.
Title: Re: Necromancer: Go ATHATH!
Post by: conein on August 13, 2015, 07:52:15 am
"Yes, we could, but do you know how hard it was to get this bird? It was at moderately hard! I don't think you'd be able do kill anyone! Also there should be a lot of guards out there since everyone saw me, and i don't want more trouble!"

If he attacks me, throw a fireball at him
Title: Re: Necromancer: Go ATHATH!
Post by: conein on August 13, 2015, 08:06:51 am
"Huh, i won't give this thing to you. Unless i can take the eyes and feathers without killing it, but this is not possible"
Title: Re: Necromancer: Go ATHATH!
Post by: conein on August 13, 2015, 08:11:29 am
"There is no way that's what you have to do. It makes no sense!"
Title: Re: Necromancer: Go ATHATH!
Post by: conein on August 13, 2015, 08:17:28 am
"What do you mean, he is alive!"
Title: Re: Necromancer: Go ATHATH!
Post by: ATHATH on August 13, 2015, 10:49:22 am
"Do you not understand the meaning of unharmed? Or did I not say that... hm... After I put this thingy in and the old king comes back to life, he can just execute that wizard of yours and be done with it."
You do realize that the king can hear you, right?

If I kill the king while he's possessed, will my debt be paid?
Title: Re: Necromancer: Go ATHATH!
Post by: Delekates on August 13, 2015, 10:51:55 am
lol u guys funny xD
Title: Re: Necromancer: Go ATHATH!
Post by: ATHATH on August 13, 2015, 03:48:58 pm
"Do you not understand the meaning of unharmed? Or did I not say that... hm... After I put this thingy in and the old king comes back to life, he can just execute that wizard of yours and be done with it."
You do realize that the king can hear you, right?

If I kill the king while he's possessed, will my debt be paid?
If the king gets possessed, then technically your debt is paid, since the old king is now gone.
If he still exists, but is trapped inside his own body or in the phylactery, he won't be dead.
Title: Re: Necromancer: Go ATHATH!
Post by: ATHATH on August 13, 2015, 05:48:24 pm
"Do you not understand the meaning of unharmed? Or did I not say that... hm... After I put this thingy in and the old king comes back to life, he can just execute that wizard of yours and be done with it."
You do realize that the king can hear you, right?

If I kill the king while he's possessed, will my debt be paid?
If the king gets possessed, then technically your debt is paid, since the old king is now gone.
If he still exists, but is trapped inside his own body or in the phylactery, he won't be dead.
What's the difference between the king not being able to do anything, and being dead?
Being actually dead, since that's what my pact requires.
Title: Re: Necromancer: Go ATHATH!
Post by: Generally me on August 14, 2015, 03:06:25 pm
Update?
Title: Re: Necromancer: Go ATHATH!
Post by: Generally me on August 14, 2015, 03:21:24 pm
I thought that happened ages ago
Title: Re: Necromancer: Go ATHATH!
Post by: Generally me on August 14, 2015, 04:36:42 pm
You appear to be right.
https://m.youtube.com/watch?v=UWLIgjB9gGw
Title: Re: Necromancer: Go ATHATH!
Post by: Tomasque on August 14, 2015, 06:38:07 pm
You appear to be right.
https://m.youtube.com/watch?v=UWLIgjB9gGw
Wow. You guys really hate that guy...

Anyway, will hopefully update today.
Title: Re: Necromancer: Go ATHATH!
Post by: Generally me on August 15, 2015, 02:51:37 am
What no I don't. I just wanted to celebrate the fact I was right.
Title: Re: Necromancer: Go ATHATH!
Post by: ATHATH on August 15, 2015, 11:55:23 am
You appear to be right.
https://m.youtube.com/watch?v=UWLIgjB9gGw
Wow. You guys really hate that guy...

Anyway, will hopefully update today.
LIAR!
Title: Re: Necromancer: Go ATHATH!
Post by: Tomasque on August 15, 2015, 12:56:48 pm
Turn Twenty Two:
The sun has set once more! It is night!
Andres:
Quote from: Andres
Tell the thug to not get the ring. Instead, he is to get some of his friends and bring him to the room. He's to tell them that there's treasure near the wall on the side of the room opposite the door, as well as a corpse.
[3+1=4]
 He hesitates for a moment, while the necromancer in front of you kills and raises the priest. The priest walks out of the alleyway and then your mugger stumbles out after him. You hope to yourself that he doesn't try to steal other people's rings instead, when all of the sudden the necromancer disappears in a flash of light. Unexpected, but not unappreciated. He would have gotten in the way, anyway.

ATHATH:
Quote from: ATHATH
Turn the spears into cotton.
[5+1=6]
 Its not like they would of hurt you - you are metal after all - but you were worried about something else. You were afraid that the poor guards might hurt themselves. With that problem averted (and your metal exterior well-shined), you push your way - gingerly - out of the group of guards. They seem to confused to hurt you or themselves anymore.
Quote from: ATHATH
Stride through the palace gates (open them first).
[2]
 You triumphantly walk over to the palace gates - shut tight and bearing a heavy portcullis - and try open them. To your despair, the portcullis is too heavy to lift. You pause while thinking of what magic you could use to get past it. Turn it into molasses, turn it into molasses, turn it into molasses. So hard to choose.
Quote from: ATHATH
Can I place a contingent spell upon someone (i.e. "raise this person as a type of undead that it chooses when it next dies").
Yes, but summoning a completely sentient undead that retains its former personality happens to be an epic level spell. It's basically like bringing the person back to life with an eternal lifespan. Powerful. You'll get a -2 to the roll. Messing up is bad.
Quote from: ATHATH
Does the king have a son or daughter?
Definitely. You don't know who or how many, but a king would need one to continue his legacy.

Delekates:
Quote from: Delekates
Keep it together.
[7-1(first minute)+1(night)=7]
 You keep cool. For now.
Quote from: Delekates
Get to the closest inn.
[6+1(night)=7]
 You turn the corner and see it. You walk inside. The bartender flashes you a smile. "So, whataya wanna drink?"

conein:
Quote from: conein
fly away by the window. Flee with my skeletons
[2]
 You fly out of the room, laughing manically, but suddenly a powerful wind blows you back into the room. As you land on your back - levitation ending abruptly - a bolt of energy misses you by an inch, and burns a hole the size of a gold coin into the floor.
Quote from: conein
*also set skeletons to attack people in range.
[6]
 You can't see them from where you lay, but from the sounds below you think they obeyed you.

Generally me:
Quote from: Generally me
Tell the priest to continue with its life, also tell it to try gain more supporters.
[7-1(v)+2=8]
 He nods his head and leaves the looking more alive than when he entered. The mugger stumbles after him.
Quote from: Generally me
Ask my Vonzun who are the most powerful lords other than the king, and if they know where to find them.
[5-1(v)+1(r)+2=7]
 "They all live in the upper floors of the castle where the king can keep an eye on them," he calls out behind him. Then he is gone.
Quote from: Generally me
Get back to my lair.
[7]
 You realize that the amount of magic in the wizard's labratory should allow you to easily pinpoint it's location and teleport there. You succeed, and within moments appear inside your dimly lit lair. Home, sweet home.

The Moonlit Shadow:
Quote from: The Moonlit Shadow
If he disagrees, push him down with telekinesis
[4-1(exhausted)+1(night)=4]
 You attempt to push him to the ground as he flies out the window, but instead you push him back inside.
Quote from: The Moonlit Shadow
while he's off balance fly up and take the bird away.
[2-1(interruption)-1(exhausted)+1(night)=1]
 You try to levitate up to the window, but suddenly you are struck from behind! The skeleton's feeble punch does no damage to you, but it interrupts you from casting your spell. It's annoyance, however, is the least of you worries, since you see more of them gathering around you. Then you see the Qeth Vol. It's running towards you at full speed, unconcerned of the safety of it's allies.


A new player is needed!
Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: The Moonlit Shadow (click to show/hide)
Title: Re: Necromancer: Go ATHATH!
Post by: ATHATH on August 15, 2015, 01:23:27 pm
No sheets again? :(

Duck and sweep the Qeth Vol's legs out from beneath it with a gust of wind. Then attempt to mind control the thingy, or un-mind-control it so it doesn't listen to Conein. Then (all or nothing guys) teleport behind the gate from the inside, and blast it open. Telepathically communicate with ATHATH to stand out of the way.
"Thank you. What are you doing here, if I may ask?"

If he tells me his quest:
"Hm. Does the mind-control persist after death and reanimation? What about if the phylactery is destroyed?"

Generally Me, look at the quest section of your character sheet spoiler, then at your inventory.

Why is my infamy as bad as Conein's? Shouldn't it be fame because I saved those guards from Conein's wrath?
Title: Re: Necromancer: Go ATHATH!
Post by: Tomasque on August 15, 2015, 01:49:19 pm
Why is my infamy as bad as Conein's? Shouldn't it be fame because I saved those guards from Conein's wrath?

 That was a little town. No one in the capital knows about that yet. All they know is that a metal lich appeared in front of the city gates.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Andres on August 15, 2015, 02:50:00 pm
Put a charm rune on the wall so his friends are drawn to it. If possible, make it look like it's to mark a place where there's treasure.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Delekates on August 15, 2015, 02:54:53 pm
"I want to intimidate you, my pray  8)"
Jump on to guy, drink blood, then start turning every1 in the inn into vampires!
Title: Re: Necromancer: Go ATHATH!
Post by: ATHATH on August 15, 2015, 03:00:33 pm
No sheets again? :(

Duck and sweep the Qeth Vol's legs out from beneath it with a gust of wind. Then attempt to mind control the thingy, or un-mind-control it so it doesn't listen to Conein. Then (all or nothing guys) teleport behind the gate from the inside, and blast it open. Telepathically communicate with ATHATH to stand out of the way.
"Thank you. What are you doing here, if I may ask?"

If he tells me his quest:
"Hm. Does the mind-control persist after death and reanimation? What about if the phylactery is destroyed?"
*tell quest*
"I am confused by your questions. Actually, I get it now. I am assuming that the king managed to put part of his mind into the phylactery, and he's a wizard too, so he entered the birds mind to enter the other king's mind. So once he enters the king, he'll no longer be in the phylactery. However, I don't think reanimating someone is a great idea. How about with the help of Conein, if he agrees, we will take over this castle! The we can kill King Bill, revive his corpse, and then have the former king possess him! Then we give the birdy's eyes and feathers to Conein!"
"Y'see, the problem with that plan is that we don't know how to run a country, while King Bill has been doing a fine job of it so far. Raising him as a Vonzun isn't an option either, as he will eventually muster up the willpower to break free of our control long enough to reveal that he is a puppet. My plan is for you to put the phylactery in the cage, completing your quest, I walk in, "discover" that the king is possessed, and kill him, completing my quest. We destroy the phylactery, I reanimate him as a free-willed, non-evil, sapient undead, and we walk out without any debts while the king is rewarded for the whole ordeal with immortality. Unfortunately, you need to stop Conein by yourself, because I need to walk in there after Bill is possessed. Do you like the plan?"
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 15, 2015, 03:02:12 pm
"I want to intimidate you, my pray  8)"
Jump on to guy, drink blood, then start turning every1 in the inn into vampires!
You used the wrong form of "pray" (it should be "prey"), and forgot a period.

Meander through the castle, slowly making my way to the king's bedroom.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: conein on August 15, 2015, 03:47:09 pm
Where am I? If i go very far away, will i be able to give orders to skellies?
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 15, 2015, 04:29:30 pm
Where am I? If i go very far away, will i be able to give orders to skellies?
You will have to do it psychically, and you'll get a -1 for the distance. However, they're still close enough for you.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: conein on August 15, 2015, 04:30:42 pm
What spells could i cast with destructive magic BTW?
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 15, 2015, 04:36:30 pm
What spells could i cast with destructive magic BTW?
Think of the destruction magic in Skyrim. Fireballs, lightning, explosions, ice storms. That thing that got shot at you? That was destruction magic.

Note to everyone: If I don't update for a while, please don't post a lot. When I finally get around to it, I can't quote your actions or see what I did last update without putting it into notepad, which is frustrating.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: conein on August 15, 2015, 04:46:18 pm
Hmm.  Just out of curiosity, if i shot a lightning bolt at athath who is made out of metal, would that hurt much? You didnt tell me where I am. Inside or outside?
Title: Re: Necromancer: Go ATHATH!
Post by: Generally me on August 15, 2015, 06:35:32 pm
No sheets again? :(

Duck and sweep the Qeth Vol's legs out from beneath it with a gust of wind. Then attempt to mind control the thingy, or un-mind-control it so it doesn't listen to Conein. Then (all or nothing guys) teleport behind the gate from the inside, and blast it open. Telepathically communicate with ATHATH to stand out of the way.
"Thank you. What are you doing here, if I may ask?"

If he tells me his quest:
"Hm. Does the mind-control persist after death and reanimation? What about if the phylactery is destroyed?"

Generally Me, look at the quest section of your character sheet spoiler, then at your inventory.

Why is my infamy as bad as Conein's? Shouldn't it be fame because I saved those guards from Conein's wrath?
... I know what my quest is. I'm just having more fun doing what I am doing right now. Also I have a goal in mind other than finding out what the ring does.

Travel to the castle and try to find the servants quarters.

Before that try creating a bit of flame with my ring outside and far away from my lair with no one watching.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: FallacyofUrist on August 15, 2015, 08:23:04 pm
I want to fight conein. I want to devastate him. With salt magic.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 15, 2015, 10:08:51 pm
You didnt tell me where I am. Inside or outside?

You fly out of the room, laughing manically, but suddenly a powerful wind blows you back into the room.


FallacyOfUrist has been chosen!

Update will probably come tomorrow!
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 16, 2015, 03:21:26 am
Nevermind. It's tomorrow.

EDIT: technically today
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: conein on August 16, 2015, 05:25:36 am
Why so much hate on me? You salty? You wanna fight me with salty magic?


get out of that window. Cast EXPLOSIONS on that hostile person.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: FallacyofUrist on August 16, 2015, 10:01:45 am
((No, I mean salt magic.))
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 16, 2015, 11:48:28 am
I want to fight conein. I want to devastate him. With salt magic.
Well, it's about as unoptimized as Conein's affinity, so you should be fine.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 16, 2015, 07:42:18 pm
Will update when I get to mah computer.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 17, 2015, 07:21:45 pm
Turn Twenty Three:
The Moonlit Shadow:
Duck
[7-1(exhaustion)+1(night)=7]
 Your sudden drop causes the skeletons to hit each other for a moment, and diverts their attacks for now.
sweep the Qeth Vol's legs out from beneath it with a gust of wind.
[8-1(e)+1(n)=8]
 The beast tumbles over you, missing you by a mere two inches. The skeletons aren't that lucky, and when you get up, you see bones littered all around you. The Qeth Vol is lying in pile - or rather, is a pile - of even more bones. You think the danger is over, but the big pile begins to shift and reform.
Then attempt to mind control the thingy, or un-mind-control it so it doesn't listen to Conein.
[4-1(conein's mod)-1(e)+1(n)+1=4]
 You're not sure, but you think the Qeth Vol feels less aggressive. Towards you, anyway. It reforms as you stand there, and - instead of attacking you - stands completely still. After a minute of waiting, you feel the phylactery become... fuller? You're not sure, but you think there's something in the depths of it's gem.
[b Then (all or nothing guys) teleport behind the gate from the inside, and blast it open. Telepathically communicate with ATHATH to stand out of the way.[/b]
Only 3 actions per turn :(

Andres:
Put a charm rune on the wall so his friends are drawn to it.
[8+1=9!]
 Taking the rest of the instant writing, you cast the hex onto the wall. You realize only too late how potent you made it! It's so powerful, it might even attract people from on the street!
If possible, make it look like it's to mark a place where there's treasure.
[7]
 You put a powerful illusion over it. It will still attract people, but its source will be less obvious to magic users.

Delekates:
Jump on to guy, drink blood
[8+1(night)=9]
 You jump on top of him, but with such force that you and him go right out the window. Luckily, he took the impact the glass and the ground. You drink his blood and get up, wiping the shards of glass off your clothes.
start turning every1 in the inn into vampires!
[3+1(n)=4]
 Most of the people in the bar have fled by now, but you manage to corner one person still inside. As you are about to descend onto him, he tries to strike a deal. He says that he knows many people in the capital. If you spare his life, he'll act as a double agent for you. Tempting.

ATHATH:
Meander through the castle, slowly making my way to the king's bedroom.
I'll assume that since The Moonlit Shadow didn't get you in, you'll try to break in again, then do this.
 [7+1(r)+1=9!]
 Molasses it is! You convert the door and portcullis in record time. However, it seems that the area of effect doesn't end there. Your heavy metal body begins to sink. Will your own armor kill you?
Meander through the castle, slowly making my way to the king's bedroom.
[7-1(heavy)=6]
 You will not let yourself die in irony! You pull your legs out of the molasses and begin to triumphantly spread it's sweet goodness all over the king's palace. When you finally make it up to the king's bedroom, you are saddened by the fact that you will be unable to leave a foot-shaped chunk of molasses on the door, since it seems it has already been opened. You stride in anyways - like the hero you aren't - and witness a explosion. Your metal skin doesn't even heat up to half the temperature it would need to melt. The other two caught in the explosion seem to also have a resilience - albeit a magic one. A beautiful bird's  feathers are unriffled by the event, and a man radiating magic brushes the ash off his royal robe. Although the robe has suffered a worse fate than him, you don't need it's telltale insignia to recognize him - the king.

Generally me:
Travel to the castle
[1-1(long distance)=0!]
 You cast the spell and aim yourself towards the palace. Where you appear - however - is definitely not your desired destination. In the pitch black darkness, you cannot feel a thing. It seems as if you are the one and only thing in this huge world - yet it's almost like you fill the whole place. Where are you?
Before that try creating a bit of flame with my ring outside and far away from my lair with no one watching.
[4+2(ring)=6]
 You remember the strange-looking flame you created just outside the town. Just before you teleported. Did the demon do that? Are you in the ring?

conein:
get out of that window.
[5]
 You make yourself levitate once more, and you glide out the window with ease. However, as you are about to go into the night, the king speaks up. "Oh? You want to steal my wonderful Caladrius? We'll see about that..." You a sharp pain on the hand holding the bird, and you loosen your grip enough for it to fly to it's master's side. As soon as you fly out the window and to the side of the building, the pain vanishes.
Cast EXPLOSIONS on that hostile person.
[3+1=4]
 You poke your head in long enough to cast an explosion spell. However, you cast it weakly and the king and bird - both magically resilient - are barely hurt. Suddenly you notice that the spell had a third target. Although he is hidden from your view, you are sure it is him because of the mental link you share - ATHATH. Suddenly another - and more unpleasant - surprise befalls you. You sense your power in the skeletons ending abruptly, and the link you have with your Qeth Vol beginning to diminish.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Andres on August 17, 2015, 07:43:38 pm
Cast an aura over myself so people will ignore me. Wait for my guy to return, get him to close and lock the door, and activate the circle once his friends pass over.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 17, 2015, 08:56:15 pm
"Hi, Bill. I'm here to save you and your bird."

Conein, don't look inside of the spoiler.

Spoiler (click to show/hide)

You will regret killing those guards, Conein, as well as choosing a terrible affinity. Now you will witness the true power of transmutation (in terms of killing your opponent really fast)!
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 17, 2015, 09:09:36 pm
"Hi, Bill. I'm here to save you and your bird."

Conein, don't look inside of the spoiler.

Spoiler (click to show/hide)

You will regret killing those guards, Conein, as well as choosing a terrible affinity. Now you will witness the true power of transmutation (in terms of killing your opponent really fast)!

Remember that you also have to kill the king.

Also: I will not let you do the same action to the same person more than once per turn.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 17, 2015, 11:42:16 pm
"Hi, Bill. I'm here to save you and your bird."

Conein, don't look inside of the spoiler.

Spoiler (click to show/hide)

You will regret killing those guards, Conein, as well as choosing a terrible affinity. Now you will witness the true power of transmutation (in terms of killing your opponent really fast)!

Remember that you also have to kill the king.

Also: I will not let you do the same action to the same person more than once per turn.
Aw. Well I have a back up plan, and have edited my action.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Generally me on August 18, 2015, 01:52:56 am

Use teleport spell to travel to the castle.
When I am there go to the servants quarters.
If I am teleported into the middle of the castle try to find a lords homel
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Delekates on August 18, 2015, 04:08:45 am
"No worries lad, youll be alive, but much more powerfull."
turn him into vampire as planned.
Check inn for valuables.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: conein on August 18, 2015, 04:43:17 am
This quest. I think killing an entire city would have been easier.

Make a snowstorm appear in the king'room. reach my Qeth Vol . Make it extremely hostile to everyone(the qeth vol). If i can, grab the bird AND SQUEEZE IT TO DEATH.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: conein on August 18, 2015, 07:28:40 am
Hey, i noticed a thing. When trying to control the qeth Vol, shouldnt mr hostile have gotten a -2 malus because it is a qeth Vol? As i got it everytime? Maybe he got it, i honestly dont know what the letters are
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 18, 2015, 08:53:04 am
Prepare teleport spell to escape
Prepare teleport spell to escape
Use teleport spell to travel to the castle.

Well...
I will not let you do the same action to the same person more than once per turn.
You don't need to ready a spell as an action unless I specify that you have to do so.

Hey, i noticed a thing. When trying to control the qeth Vol, shouldnt mr hostile have gotten a -2 malus because it is a qeth Vol? As i got it everytime? Maybe he got it, i honestly dont know what the letters are
I didn't remember that. I'll try to correct it today after school.

I wasn't exactly trying to control it, I was trying to stop you from controlling it. But then you should've gotten a counter-roll, or maybe you were too busy to do that?
I try to avoid showing the players more than one roll per action, and therefore I avoid counter rolls. I usually have you get a malus equal to the necromancy mod of the opponent whose undead you're trying to control. I'll elaborate later.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Generally me on August 18, 2015, 09:15:47 am
Yeah I didn't think you would allow it. Worth a try though.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: conein on August 18, 2015, 11:37:59 am
Yeah, I did get a -1 malus. But it was negated by my +1 bonus, from having the same quest.

[4-1(conein's mod)-1(e)+1(n)+1=4]

Don't know what the underlined part means, though.
No, i think you got the first -1 because the skelly is mine. The second one because i have a +1 to necromancy and then you got a bonus because you have a +1 too i think. But every action involving controlling the qeth Vol had an addictional -2 for me.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 18, 2015, 03:19:40 pm
I think the "e" was for exhaustion.

I'm not sure that TMS should get a malus for trying to control the QV. He was trying to sever Conein's connection to the QV, which shouldn't provide a malus, because it wants to be free.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: conein on August 18, 2015, 03:31:38 pm
Well, actually he tried to mind control it. I mean, his action said "mind control it or un_mind control it" so...IDK
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 18, 2015, 04:08:07 pm
Well, actually he tried to mind control it. I mean, his action said "mind control it or un_mind control it" so...IDK
He clarified his action after the turn. I don't think the turn needs to change.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 18, 2015, 06:49:21 pm
The update comes tonight!
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 19, 2015, 11:40:38 am
The update comes tonight!
Why do you lie to us so?
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 19, 2015, 04:06:20 pm
Srry!  :(

 I was halfway done with it when I had to go to bed. Some people still have a bedtime, you know.  :P
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 19, 2015, 10:55:09 pm
Turn Twenty Four:
Andres:
Cast an aura over myself so people will ignore me.
[2+1=3]
 The aura is slapdash at best, but if you stay in the darkness, you're sure you'll be fine.
Wait for my guy to return, get him to close and lock the door
[6+1=7]
 Soon you hear a commotion and within moments see the cause. About 20 people are trying to enter the room at once. You see your loyal minion squeeze through and shut the door on about half the crowd. There is pounding on the door and you don't think it will hold for much longer.
activate the circle once his friends pass over.
Sorry I didn't tell you this before, but runes give off passive magic (like the charm rune). The mind control one has a fairly small range (you basically have to step on it to be close enough) but the charm rune has a wider one, since its purpose is to draw people towards it. Anyway...
 7 of the people are caught in the power of the rune, but because the rune could only handle up to 4 people, instead of being controlled they simply stand there in a dazed manner. The other 3 walked towards the charm rune and found that they couldn't quite reach the thing they were trying to get - the origin of the charm, carefully disguised by illusion - and thought that the other two who were after it were responsible. Now they are beating each other up.

ATHATH:
Try to transmute Conein's head into inanimate air.
[6+1=7]
 You f***ing murderer. Just as conein is about to finish forming some sort of spell, his head disappears. His unfinished spell sizzles and his body drops out of sight.
Have the conversation that should have happened last turn with The Moonlit Shadow last turn.
You finish your message and wait. Suddenly Generally me materializes into thin air. Shocked, you stare for a moment, and then something even stranger happens. A ring on his hand glows bright red and explodes, releasing what looks like a 6 foot tall humanoid with four arms. The thing's skin is red as the fire beginning to burn at its feet.

Generally me:
Use teleport spell to travel to the castle.
[8-1(utterly lost=7]
 You are wrenched from The Moonlit Shadow's phylactery and into the king's bedroom. When you do, you see a metal half-lich, the king, and a white bird. All is quite for a moment. Then the ring explodes. The evil demon sealed within burns into existance, turning the room into red-tinted nightmare. It is a 6 foot tall, flame-red, four armed humanoid. At it's feet, a small fire is beginning to burn.
When I am there go to the servants quarters.
[6]
 You flee the room and hastily look for the servant's quarters. You find them one floor below the king's bedroom. There is currently no one there.

Delekates:
turn him into vampire as planned.
[8+1(night)=9!]
 Within a moment, you are upon him. Once you are finished, you wait for him to awaken. Suddenly, his eyelids burn off, revealing red hot orbs of fire instead of eyes. He rises, and although he is your height, it seems that he is towering over you. "You may be my sire, but I serve no one." Without a further word, the vampire lord shimmers into invisibility and leaves the bar.
Check inn for valuables.
[4+1(night)=5]
 You look into the cash box and find 70 silver pieces, but it seems that no one dropped their jewelry as they left. A guardsman enters the bar wielding a spear. It will be hard to attack him physically without being hurt because of his reach.

conein:
Make a snowstorm appear in the king'room.
[4+1=5]
 You create a decent blizzard. Just as you are about to release it, however, your vision cuts off and you feel your body grow very very hot. When you can see again, you realize that you are back in hell! You have been killed by ATHATH!
    Game Over!

The Moonlit Shadow:
Levitate near the window
[3-1(exhausted)+1(night)=3]
 You levitate up towards the window. As you fly up, a headless conein falls on top of you, causing your spell to fizzle. You reach out and grab the windowsill, jagged glass puncturing your hands. Then you feel the fullness leave your phylactery, and you think you can see the top of something's head appear in the room. Suddenly you hear a shattering/exploding sound and another thing appears in the room. This time, though, it is tall enough for you to see its head from where you are hanging on. It has a human-like face - but it is blood red. A being of fire?
Wait for ATHATH to hopefully throw the birdcage out the window, catch it, and put in the phylactery.
You wait for ATHATH to throw it out the window, but nothing happens. Perhaps it's for the better, since you couldn't catch it anyway.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Andres on August 19, 2015, 10:58:03 pm
Mass-hypnotise the dazed people (should be easier considering their condition). I make another runic circle while my new minions hold off the crowd.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 19, 2015, 11:20:28 pm
Save or Dies, baby.

"What do you want with us?"

If the demon is hostile, perform the same attack routine I did on Conein, but continue the routine (and target the demon's torso) if I succeed in neutralizing the demon's head.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Delekates on August 19, 2015, 11:55:58 pm
Sneak upon guardsman and bite him too.
Telepathy to vampire:
"I never said u will serve me, we can work together if u wish. And if you want to be stronger you will need to kill me, but this is imposible due to your knowledge. Bear with me and ull gain powers to overcome nations!!... and one day even me if you wish so."
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Generally me on August 20, 2015, 01:28:44 am
Disguise myself as a servant.

Find a Lord by himself and vonzun him.

If he is not by himself wait till he is.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 20, 2015, 03:42:36 pm
Whattttt? I'm so confused.

Cloak myself in shadows (magically, of course), and attempt to go into the room. Find a place to hide and rest.
About what?
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 21, 2015, 08:09:50 am
No, FallacyofUrist is king. Generally me teleported out of your phylactry to the room where the king was, had the demon leave his ring, and then ran from the room.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Generally me on August 21, 2015, 03:31:36 pm
Why would the king be in the phylactery?
Also conein died. Not the king.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Generally me on August 23, 2015, 03:45:20 pm
How many kings are there?
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 23, 2015, 10:40:46 pm
How many kings are there?
There is also the king from the neighbouring kingdom
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 24, 2015, 06:09:20 pm
Will come right now.
Title: Re: Necromancer: We need TWO more powerful opponents!!!
Post by: Tomasque on August 24, 2015, 06:31:22 pm
Turn Twenty Five:
Andres:
Mass-hypnotise the dazed people
[4+1(weak-minded targets)-1(multiple targets)+1=5]
 All of them - for better or for worse - are now your minions.
I make another runic circle
[6-1(instant writing)+1]
 You make another runic circle of hypnotization, and use up another batch of instant writing in the process. Decent work, but nothing exemplary.
my new minions hold off the crowd.
[7+1=8]
 You look up to see that your minions followed your command to perfection. Standing in a half circle around the door, they tirelessly push back the surging tide of charmed civilians and guards that grows ever-stronger by the moment.

ATHATH:
If the demon is hostile, perform the same attack routine I did on Conein
[5+1=6]
 You cast the spell at him, and his head disappears. Fire begins to flare up from his stump-of-a-neck and when it dies down, a new head has regrown in the place of the other.

Delekates:
Sneak upon guardsman
[7-1(wary target)+1(night)=7]
 You back up behind the counter, drop to your knees, and turn into bat form. Then you fly undetected behind him as he slowly begins to advance towards the counter. You return when you are hidden not only from his sight, but from anyone who might be outside the doorway.
bite him too.
[3+1(unaware target)+1(night)=5]
 Although you take him down without any injury, his cry of alarm might have alerted some of the nearby guards.
Telepathy to vampire: "I never said u will serve me, we can work together if u wish. And if you want to be stronger you will need to kill me, but this is imposible due to your knowledge. Bear with me and ull gain powers to overcome nations!!... and one day even me if you wish so."
[7-2(selfish target)-1(undetectable target)+1(night)=5]
 Silence is the only answer to your message. Suddenly, he appears next to you, stepping out of a dark shadow. "Fine. I guess we can work together. The more I have when taking over the palace, the better." Then, before you know it, you are standing in a well decorated hallway. The door at the very end is open, and sounds of chaos come from within. More importantly, you can feel lots and lots of magic inside. Many types of magic. "There is our target," says the vampire lord, and begins to walk swiftly towards the open door.

Generally me:
Disguise myself as a servant.
[6]
 One illusion spell later, and you are indistinguishable from the castle's staff.
Find a Lord by himself
[5]
 You search the floor and find a baron walking swiftly to the starecase. "What's the commotion up there?" he asks you sternly.
vonzun him.
[8+2=10!]
 In reply, you kill him with a powerful spell. It's so powerful, in fact, that when it destroys his life essence, it replaces it as a mindless being. His eyes and mouth begin to pour out dark smoke, and his body looks aged by a hundred years. A spell with a shell, wrath contained not by the thin flesh coating it, but by the sheer will of its caster. Relinquishing control of it would be disastrous, but not doing so will encumber your mind. Use it quickly, then teleport it very, very far away. True chaos feels no compassion to a master.
 (This is a powerful zombie which incurs a -1 to all your spells while it is under your control, and an additional -1 when you try to command it. It can kill people with a touch, and raise them immediatly under your power. For every two people raised as such you are incurred an additional -1 to all spells. Messing up while commanding it automatically relinquishes it out of your control. Once it is relinquished, it will explode in a vortex of death - and once finished - leave mindless zombies of its victims behind.)

Moonlit Shadow:
Cloak myself in shadows
[4+1(night)=5]
 You weave the darkness of the night around you in a elaborate cape. Cloaked in shadows of your design, you are ready.
attempt to go into the room.
[6+1(night)=7] As you enter the room, you see the head of the red being disappear. The powerful flame that burns in it's place rips your cloak to shreds. Luckily, you managed to secure yourself in a shadowed corner of the room - and a dark one indeed, spurred on by the flame of this creature - and now sit, crouched, in hiding.
Find a place to hide and rest.
You have found your place. You realize your exhaustion has left you, and now only the power of the night is inside you.


I am going to change a rule (which I unofficially changed without realizing it). Vampires now get a +1 during the night, not when they are in darkness. Also, in case you were wondering why the last part of the update is different from the rest, it's because I was listening to music while I wrote it. Awesome music.

Oh and I think you guys understand your inventories, minions, and stuff by now, so I probably won't write it anymore.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Andres on August 24, 2015, 06:42:22 pm
Let some of the people in, activating the circle once they pass over it. Hypnotise anyone in the room who weren't hypnotised by the circle. Get my minions to keep the door closed until I can process the next batch.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: FallacyofUrist on August 24, 2015, 06:53:48 pm
((I'm not sure if all the necromancers are necromancy specialists. That said, did you process my action?))
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 24, 2015, 08:42:13 pm
((I'm not sure if all the necromancers are necromancy specialists. That said, did you process my action?))
Shoot! I forgot about it completely! I'll write to you soon!
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 24, 2015, 09:56:40 pm
"Ah. Nice trick. It merely delays your incapacitation, however."

Transmute the air around the demon into stone. If that fails, transmute the air around the demon into slime goo, which should erode him away faster than he can regenerate. If that fails, transmute the air around the demon into a box of solid force. Step away from the door (further into the room), if I can.

"Psst. King, an angel would be really nice right around now.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: FallacyofUrist on August 24, 2015, 09:58:56 pm
((Unfortunately the king is trapped in a time flux and cannot hear you until his action is resolved.))
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 24, 2015, 10:09:46 pm
((Unfortunately the king is trapped in a time flux and cannot hear you until his action is resolved.))
You're the king?
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: FallacyofUrist on August 24, 2015, 10:22:09 pm
((... read this.))
No, FallacyofUrist is king. Generally me teleported out of your phylactry to the room where the king was, had the demon leave his ring, and then ran from the room.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: FallacyofUrist on August 25, 2015, 09:29:21 am
"Psst. King, an angel would be really nice right around now.
"..."
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: ATHATH on August 25, 2015, 11:29:04 am
Oh and I think you guys understand your inventories, minions, and stuff by now, so I probably won't write it anymore.[/i][/b]
Nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu! You know you can just hit 'insert quote' on your last turn, delete everything besides our stats, and delete the quote, and change anything that needs changing? That being said...

Turn the space around the fire demon into a vacuum, thus disallowing the demon to burn. Then go to where Generally Me went, or if not, in search of the Baron.
Via telepathy: "Wait until my spells go off, so that we don't cancel each other out."

Thanks, Delekates.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Generally me on August 25, 2015, 12:10:16 pm
find two people preferably lords and get the thing to vonzun them. If the thing can't vonzun then don't do this.

Teleport it really far away.

Make sure it is really far away

Relinquish control only if really far away. Otherwise try teleporting it again.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Delekates on August 25, 2015, 12:28:00 pm
((dude what about telepathy??  ::) ))
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 25, 2015, 05:38:20 pm
((dude what about telepathy??  ::) ))
What about it?
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Delekates on August 26, 2015, 12:21:51 am
did msg went or what? or too many things to do? dont understand...
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 26, 2015, 08:20:06 am
I'm confused...

Whatever. I'll roll for success of the telepathy, and ifi t succeeds, then he'll hold his action (unless he doesn't want to). Also, I don't understand the second sentence of your original action, The Moonlit Shadow. Also, you mean to say "ATHATH," not "Andres," right?
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Delekates on August 26, 2015, 09:37:44 am
ok tyvm, waiting for results and maybe for an answer.
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 26, 2015, 04:34:08 pm
ok tyvm, waiting for results and maybe for an answer.
???
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Delekates on August 26, 2015, 08:39:26 pm
do you roll my telepathy or not?? this is such a waste of my move :(
Title: Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
Post by: Tomasque on August 26, 2015, 10:48:18 pm
do you roll my telepathy or not?? this is such a waste of my move :(
Oops... I corrected it. Sorry about that!
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Delekates on August 27, 2015, 04:19:48 am
"Wow easy, i think i need to throw up... "
Check myself
"Nevermind apparition went pretty good though that was pretty un expected."
Follow High Vampire.
"Ur pretty good you know, apparations arent easy, you must be Mage or some kind of Witch?
Sorry for the bite, but i dont have much choice to trust you other way
"
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Hawk132 on August 27, 2015, 07:31:29 am
What's that about you needing EVIL people? Because I'm interested.
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Tomasque on August 27, 2015, 08:03:52 am
What's that about you needing EVIL people? Because I'm interested.
Do you want to play as the four-armed Fire demon, or the uber-powerful Vampire lord?
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Tomasque on August 27, 2015, 08:05:55 am
What's that about you needing EVIL people? Because I'm interested.
Do you want to play as the four-armed Fire demon, or the uber-powerful Vampire lord?
He means the 4-armed Fire demon me and ATHATH's action is to kill. So I think the choice is obvious...
Dont listen to them...
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: ATHATH on August 27, 2015, 08:11:29 am
What's that about you needing EVIL people? Because I'm interested.
Do you want to play as the four-armed Fire demon, or the uber-powerful Vampire lord?
He means the 4-armed Fire demon me and ATHATH's action is to kill. So I think the choice is obvious...
Dont listen to them...
Listen to us...
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Tomasque on August 27, 2015, 08:17:27 am
What's that about you needing EVIL people? Because I'm interested.
Do you want to play as the four-armed Fire demon, or the uber-powerful Vampire lord?
He means the 4-armed Fire demon me and ATHATH's action is to kill. So I think the choice is obvious...
Dont listen to them...
They lie! The four-armed demon is safe to play...
Listen to us...
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Tomasque on August 27, 2015, 08:47:19 am
I can't even see the last turn anymore when I go to reply... this'll be hard.

 So... don't post unless you absolutely have to, or I'll have to manually quote all your actions, too.

EDIT: Which of the two do you want to be?
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Hawk132 on August 27, 2015, 08:53:58 am
While a uber-powerful Vampire Lord sounds pretty good, I think I want to kill these two fools. Gimme Fire Demon.
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Ama on August 27, 2015, 09:15:21 am
So.. you still need evil people, correct? Cause I'm interested, just need to know what I need to do.
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: ATHATH on August 27, 2015, 09:45:36 am
While a uber-powerful Vampire Lord sounds pretty good, I think I want to kill these two fools. Gimme Fire Demon.
Well, if you choose to be spawn-killed, that's your choice.
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Hawk132 on August 27, 2015, 10:03:32 am
While a uber-powerful Vampire Lord sounds pretty good, I think I want to kill these two fools. Gimme Fire Demon.
Well, if you choose to be spawn-killed, that's your choice.
Well, it's just one spawn-kill. Compared to the three times (it'll probably be four times once you spawn again) you got killed quickly in my game, it's not much.
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Hawk132 on August 27, 2015, 11:51:27 am
Only one more evil person!
So.. you still need evil people, correct? Cause I'm interested, just need to know what I need to do.
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: poketwo on August 27, 2015, 01:18:04 pm
I CAN BE THE EVUILS!
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Tomasque on August 27, 2015, 05:14:25 pm
So.. you still need evil people, correct? Cause I'm interested, just need to know what I need to do.
And we have our vampire lord!

 It'll take a while for the next update, but not too long. I have to think of stuff for the vampire lord and fire demon.
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Yourmaster on August 28, 2015, 12:05:35 pm
Is there a waitlist for this game?
Title: Re: Necromancer: We need TWO EVIL people to join!!!
Post by: Tomasque on August 28, 2015, 05:51:16 pm
Is there a waitlist for this game?
Yes, but I think that there is no one on it, currently.

  To Everyone: I'm sorry, but I'll have to delay the update. I forgot to give the EVIL people their bonuses, maluses, and backstories, and therefore they didn't know what they could do (or that they should post an action). I'll do the update as soon as they reply to the messages that I'm about to send.
Title: Re: Necromancer: Showdown Imminent!
Post by: Hawk132 on August 28, 2015, 09:47:55 pm
It's foolish to underestimate a demon.
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on August 29, 2015, 11:31:41 pm
It's foolish to underestimate a demon.
Actually, come to think of it, couldn't the demon and/or the vampire lord just run off into the sunset and reap the benefits of higher than average stats?
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on August 29, 2015, 11:45:38 pm
Sorry about not updating (I think you guys kinda expected this by now). Once again, an important event (Dungeons & Dragons) got in the way.
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on August 29, 2015, 11:56:41 pm
Sorry about not updating (I think you guys kinda expected this by now). Once again, an important event (Dungeons & Dragons) got in the way.
Ooh, what edition? What happened?
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on August 30, 2015, 12:18:38 am
Sorry about not updating (I think you guys kinda expected this by now). Once again, an important event (Dungeons & Dragons) got in the way.
Ooh, what edition? What happened?
2nd Edition.
 My male dwarven level 8 fighter/level 1 mage was turned into an female desert elf.

And was stripped of all his fighter levels.

By a god.


That's what happens when you insult an elf and the party wizard accidentally sends you to another plane as punishment (he only meant to insect plague me).
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on August 30, 2015, 12:50:33 am
Sorry about not updating (I think you guys kinda expected this by now). Once again, an important event (Dungeons & Dragons) got in the way.
Ooh, what edition? What happened?
2nd Edition.
 My male dwarven level 8 fighter/level 1 mage was turned into an female desert elf.

And was stripped of all his fighter levels.

By a god.


That's what happens when you insult an elf and the party wizard accidentally sends you to another plane as punishment (he only meant to insect plague me).
Ouch.

Does Second Edition have Reincarnate? You could commit suicide and get hit by Reincarnate to change your race to something other than an elf. It also helps emphasize your character's racism ("I'd rather die than be an elf!").

How did the wizard accidentally send you to another plane? Was he a wild mage?
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on August 30, 2015, 10:23:32 am
Sorry about not updating (I think you guys kinda expected this by now). Once again, an important event (Dungeons & Dragons) got in the way.
Ooh, what edition? What happened?
2nd Edition.
 My male dwarven level 8 fighter/level 1 mage was turned into an female desert elf.

And was stripped of all his fighter levels.

By a god.


That's what happens when you insult an elf and the party wizard accidentally sends you to another plane as punishment (he only meant to insect plague me).
Ouch.

Does Second Edition have Reincarnate? You could commit suicide and get hit by Reincarnate to change your race to something other than an elf. It also helps emphasize your character's racism ("I'd rather die than be an elf!").

How did the wizard accidentally send you to another plane? Was he a wild mage?
If I tried to change back, that would really piss off the god, and she would kill me. The mage was awake for two days and accidentally memorized the wrong spell.
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on August 30, 2015, 10:26:08 pm
I'm probably updating tomorrow. Probably.
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on August 30, 2015, 10:37:48 pm
Sorry about not updating (I think you guys kinda expected this by now). Once again, an important event (Dungeons & Dragons) got in the way.
Ooh, what edition? What happened?
2nd Edition.
 My male dwarven level 8 fighter/level 1 mage was turned into an female desert elf.

And was stripped of all his fighter levels.

By a god.


That's what happens when you insult an elf and the party wizard accidentally sends you to another plane as punishment (he only meant to insect plague me).
Ouch.

Does Second Edition have Reincarnate? You could commit suicide and get hit by Reincarnate to change your race to something other than an elf. It also helps emphasize your character's racism ("I'd rather die than be an elf!").

How did the wizard accidentally send you to another plane? Was he a wild mage?
If I tried to change back, that would really piss off the god, and she would kill me. The mage was awake for two days and accidentally memorized the wrong spell.
Have you considered getting protection from the god of dwarves? He could turn you back into a dwarf, and probably be able to give your fighter abilities back, too.
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on August 30, 2015, 10:46:15 pm
 That would work if my GM was benevolent... but he's not. Would that work in your D&D game?
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on August 30, 2015, 11:20:03 pm
That would work if my GM was benevolent... but he's not. Would that work in your D&D game?
Well, I'd assume that the god of dwarves would do it just to spite the god of elves.
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on August 31, 2015, 08:05:41 am
That would work if my GM was benevolent... but he's not. Would that work in your D&D game?
Well, I'd assume that the god of dwarves would do it just to spite the god of elves.
It wasn't the god of elves. It was the god of dragon knowledge and magic.
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on August 31, 2015, 10:09:07 am
That would work if my GM was benevolent... but he's not. Would that work in your D&D game?
Well, I'd assume that the god of dwarves would do it just to spite the god of elves.
It wasn't the god of elves. It was the god of dragon knowledge and magic.
Hm. Maybe try Tiamat?
Title: Re: Necromancer: Showdown Imminent!
Post by: Delekates on August 31, 2015, 01:28:19 pm
mgs5 hype 8)
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on September 01, 2015, 10:36:01 pm
I've worked on making the update and it's about half finished by now. Updating takes such a long time now. The only way to solve this problem is by killing off a few of you..
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on September 02, 2015, 10:31:19 pm
It's the update you've all been waiting for,
Turn Twenty Six!
Andres:
Quote from: Andres
Let some of the people in, activating the circle once they pass over it.
Your minions let in ten more people. Only two of them miss the rune this time, and the other eight are in a daze just like the last batch. Almost Ford-ian perfection.
Quote from: Andres
Hypnotise anyone in the room who weren't hypnotised by the circle.
[6+1=7]
 You convert the stragglers with ease. They were getting kind of annoying, beating each other up like that.
Quote from: Andres
Get my minions to keep the door closed until I can process the next batch.
[8+1]
 You minions are having trouble keeping back the steadly increasing crowd. However, the charm rune seems to be finally running out, which is a good thing, you guess. You turn to the confused looking people standing around the what-used-to-be-a hypnotization rune. The thought of crowds still on your mind, you cast the spell at them. Then you are them. You've heard of accidental hiveminds before, but you haven't seen one in person. Well, now you are one.
 
 You can control each person in your 9 person hive mind, but for each seperate "group" doing their actions, you get a -1 to those actions. You will gain bonuses to certain things that are improved with group work (such as casting spells), but if your original body is not among those casting a spell, the spell will get a -2. Your original body is the 'source' of the hivemind and any groups performing actions more than 50 feet away will get a -1, then an additional -1 if they are more than 100 feet away and so on. If your original body is slain, the closest person in your hivemind will become the next source.

ATHATH:
Quote from: ATHATH
Transmute the air around the demon into stone.
[2-1(in pain)+1=2]
 Before you can move, the demon sends out a wave of flame, bathing the room in fire. Then - with blinding speed - he rushes to you and grasps you on either side of your head, and you feel your metallic skull begin to melt. It lasts only a moment, but already your head is pounding. Suddenly, the demon falls to the ground as if struck. His skin dims, and you see this as an opportunity to strike. However, the pain in your head is too great and your spell fails.
Quote from: ATHATH
transmute the air around the demon into slime goo
[8-1(pain)+1=8]
 This time, your determination breaks through the haze of pain. You begin to layer him with thick, corrosive slime, and his red skin pales under the green goo.
Quote from: ATHATH
Step away from the door (further into the room), if I can.
You realize you must have unconsciously moved closer, since now you stand right beside the demon in the middle of the room.

The Moonlit Shadow:
Quote from: The Moonlit Shadow
Wait for ATHATH
You watch as the demon sends fire in all directions, burning lighting the room in flame that purges your corner of it's shadows. You watch as the demon grasps ATHATH's iron skull, and see turn red hot like a poker in the flame. Finally, you watch as the thing of flame collapses, looking as if it has lost the energy to move, and by the dimming of the fire beneath it's flesh, as if it too was wanting of fuel. Then a green blanket of slime covers the body of the beast, and in it's eyes you see desperation, and the returning will to fight. The vile goo shall not hold it for long.
Quote from: The Moonlit Shadow
Then go to where Generally Me went, or if I can't, go in search of the Baron.
[2+1(night)=3]
 You retreat from the inferno and it's smoke-stinking beast. You traverse the halls silently, stealthily, and fruitlessly. You have found not your friend, but one thought cheers your spirits. At least your enemies have found you neither.

Generally me:
Quote from: Generally me
Teleport it really far away.
[1-1=0!]
 You attempt to teleport the horrible thing away from your sight. You call out the spell, but your concentration fails and you succeed instead in causing a ripple in the magical plane. A small bottle filled with a yellow liquid appears from a rip in reality, which seals itself an instant later. You look up from the potion to see the creature you controlled begin to bulge and excrete smoke from it's skin. It seems that the ripple caused what little thread that held the thing to your powerful to snap. Your thoughts are immediately followed by the release of the spell from within the shell of the noble. It twists wickedly, grabbing your incorporeal form and tugging it closer to the center of the dark vortex.
Quote from: Generally me
Otherwise try teleporting it again.
[5-2(major distraction)=3]
 You always prided yourself with remaining level headed during times of crisis. Although you didn't believe you had it in you to cast the same spell twice in a row, you push yourself beyond your limits. However, the thought of being pulled towards inevitable death diverts your thoughts and you succeed only in teleporting it 10 feet farther. Now it reaches towards you once more, but that isn't your only worry. Soon, scores of guards and nobles shall come to investigate the commotion. Once they do they will become mindless undead set loose in the palace. Then the city. Then the countryside. How can you rule with an iron fist if none of your subjects will have the capabilities to fear you?

Delekates:
Quote from: Delekates
Check myself
You have not gained nor lost anything. No magical trackers, bombs, or traps have been put on you.
Quote from: Delekates
"Nevermind apparition went pretty good though that was pretty un expected."
Follow High Vampire.
He doesn't answer. Instead he keeps walking you have to run to catch up, and when you finally get in the room, you catch a glimpse of him as he turns invisible. The room is on fire, and a red armed demon is lying on the ground, covered in slime. Above him stands ATHATH. Suddenly, The Moonlit Shadow runs past you. Then - except for the crackling of the fire - the room is silent.
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on September 02, 2015, 11:06:52 pm
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."

Secret Stuff:
Spoiler (click to show/hide)
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on September 02, 2015, 11:12:32 pm
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."

Secret Stuff:
Spoiler (click to show/hide)
Spoiler: Super Secret Answer! (click to show/hide)
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on September 02, 2015, 11:37:20 pm
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."

Secret Stuff:
Spoiler (click to show/hide)
Spoiler: Super Secret Answer! (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Necromancer: Showdown Imminent!
Post by: Generally me on September 03, 2015, 01:43:01 am


Then teleport myself repeatedly until it works. Outside the city.
Title: Re: Necromancer: Showdown Imminent!
Post by: Andres on September 03, 2015, 08:00:20 am
Hypnotise the people outside and draw them into the hivemind like dominoes.
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on September 03, 2015, 08:29:15 am
Go back near to where the demon is, making sure it is following.

Then teleport myself repeatedly until it works. Outside the city.

By "demon" do you mean the spell thing, or... Wait. You want that thing to go inside the king's bedroom, don't you? It might not travel that far, you'll need to teleport it.
Title: Re: Necromancer: Showdown Imminent!
Post by: Hawk132 on September 03, 2015, 12:48:23 pm
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."
"If you cease your attempts to kill me, I shall not harm you... for now."
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on September 03, 2015, 02:30:38 pm
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."
"If you cease your attempts to kill me, I shall not harm you... for now."
"They might, if you tell me what you want."
Title: Re: Necromancer: Showdown Imminent!
Post by: Hawk132 on September 03, 2015, 03:57:31 pm
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."
"If you cease your attempts to kill me, I shall not harm you... for now."
"They might, if you tell me what you want."
"At the moment - souls."
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on September 03, 2015, 09:24:01 pm
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."
"If you cease your attempts to kill me, I shall not harm you... for now."
"They might, if you tell me what you want."
"At the moment - souls."
"How many, and what do you plan to do with them?"

Don't look inside this unless you're FoU or the gm:
Spoiler (click to show/hide)
Title: Re: Necromancer: Showdown Imminent!
Post by: Hawk132 on September 04, 2015, 07:39:22 am
"I'm going to eat them until I'm sated."
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on September 04, 2015, 09:32:07 am
I will be on a trip. I will not be able to update for a few days.
Title: Re: Necromancer: Showdown Imminent!
Post by: Delekates on September 04, 2015, 04:41:12 pm
Become invisible, telepathy to vampire:
"Whats going on? What are we doing?" Hide.
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on September 04, 2015, 05:24:12 pm
"I'm going to eat them until I'm sated."
"How many?"
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on September 07, 2015, 08:22:12 pm
I'm going to take a break from being a GM. It takes up all of my free time that I have after school, and on some days, making even a single turn requires days, which isn't fun at all. I hope you guys had fun, and even though it was hard work for me in the end, at least I can pride myself with making one of the longest running games I've ever made. Thanks, guys.
Title: Re: Necromancer: Showdown Imminent!
Post by: Andres on September 07, 2015, 10:35:52 pm
It was fun playing. Thanks for GM-ing. :)
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on September 08, 2015, 07:57:21 am
I hope that this is just a hiatus. Thanks anyway, though. It was fun.
Title: Re: Necromancer: Showdown Imminent!
Post by: Generally me on September 08, 2015, 10:19:37 am
I think my plan to take over the kingdom by vonzun-ing everyone was far too long term.

But really thanks for gming it has been one of my fav forums games so far.
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on September 08, 2015, 11:27:43 am
But really thanks for gming it has been one of my fav forums games so far.
That made my day.  :D
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on September 08, 2015, 02:09:52 pm
I just noticed that you sigged me, Tomasque. I approve.

*goes outside and squeals like a little girl*
Title: Re: Necromancer: Showdown Imminent!
Post by: Tomasque on September 08, 2015, 06:40:10 pm
I just noticed that you sigged me, Tomasque. I approve.

*goes outside and squeals like a little girl*
I know. I'm am amazing.  ;)
Title: Re: Necromancer: Showdown Imminent!
Post by: Delekates on September 08, 2015, 06:59:54 pm
well... ty for the game, i guess gming is rly hard huh  ::)
cya
Title: Re: Necromancer: Showdown Imminent!
Post by: conein on September 09, 2015, 05:09:08 am
well... ty for the game, i guess gming is rly hard huh  ::)
cya
Being a GM is like going to the gym, at least for me. You start all excited and shit but you quickly realize that it is an hard and long work. Thing is, by writing you don't gain any muscles.
Title: Re: Necromancer: Showdown Imminent!
Post by: ATHATH on September 09, 2015, 07:57:34 am
well... ty for the game, i guess gming is rly hard huh  ::)
cya
Being a GM is like going to the gym, at least for me. You start all excited and shit but you quickly realize that it is an hard and long work. Thing is, by writing you don't gain any muscles.
You do become a better writer though, and have happy players to show for it.