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Messages - Servant Corps

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1
There has been evolutionary computer simulations where you had altruists and selfish people interacting with each other. The end result is that the altruist individuals would end up outpopulating the selfish people, but the selfish people don't go extinct...they just make up a small minority.

The reason this happens is that altruism benefits everyone, including selfish people. Selfish people would thrive in a society of altruists, as they can receive benefits from alturists without needing to contribute back. Selfish people would prefer not to interact with each other because they'll be competing against each other for resources...a rather needless competition when you can just leech off the efforts of the alturists.

On an individual level, alturists would lose to selfish people. On a societal level, since altruism benefits society as a whole, the altruist trait would just get passed down generation upon generation, and altruism eventually spreads to make up the majority of the population. But since the selfish trait can still be useful for survival, it will not be "bred" out of existence. Selfish individuals still live, and will routinely taking advantage of the hapless altruists.

If you are still interested in this behavior, I would suggest finding these evolutionary computer simulations and tinker with them to find new insights. I think most humans have some selfish habits and some altruist habits, and trying to find the 'correct' balance between selfish and altruistic behaviors could be interesting.

2
I like the story but it is very crony, and I would expect the victor faction to be a mix of psychos and alturists, rather than simply agreeing to be the mark every time and getting a posthumus award.

I think that the story is crony, but that is because the message is crony. Fable of the Bees is interesting because it advocates a unexpected chain of events: altursits convice psychos to stop being evil and accidentally cause the destruction of society. I would like a story with a mix of the Antmen and Bees, where neither the altursists or the psychos create a perfect society, but instead one that has realistic flaws and benefits.

Good job!

3
Curses / Re: How would the laws be if they were "Stalinized"?
« on: August 20, 2015, 09:22:19 am »
"Flag burning" in this case refers to laws about burning the flag of the former United States. It's an action the Stalinists would proudly support, as they support all forms of protests against the capitalist order. All other forms of "free" speech would be counterrevolutionary and banned.

I didn't really even think of the idea of the Stalinists having their own flag. Maybe flags are themselves counterrevolutionary?

4
And it's over. I have finally finished Zybourne Clock Redux. It's a game playable in your browser, and only requires JavaScript. The game will work fine on modern web browsers. There's a quick tutorial that I would suggest reading.

I'm not entirely happy with the final product, but I have met my requirements, and the game is indeed playable. I would like feedback, if any, so that I can improve myself in the future.

It was exhausting trying to produce a game with unique mechanics. I think these mechanics did what they were supposed to do, and playtesters were excited about playing it. They however did not play it a lot though, suggesting that I may have inadvertently created a "casual" time-traveling game. Oh well.

5
Curses / Re: Sleepers raising in political ranking?
« on: August 02, 2015, 03:39:19 pm »
It might have been a reference to the old Infiltration system. You can instruct sleepers to promote "conservatism", which would increase their infiltration level. A high infiltration level can make their actions more powerful. One valid strategy would be to set your sleepers to promote conservatism until they are at max. effectiveness, and then switch them to promote Liberalism.

Johnathan S. Fox removed the ability to promote conservatism and kept the infiltration rating of sleepers constant, to try and make the sleeper system more streamlined and less "micro-managing".

6
Curses / Re: Terra Vitae Mod (version 0.4 released!)
« on: August 02, 2015, 08:23:19 am »
I am still somewhat surprised how popular Technocracy became in the 1930s. I suppose that some people were so desperate for solutions that they were willing to trust 'scientists' to solve their problems. I sometimes idly wonder about writing an alternate history story where the Technocrats had succeeded in taking over the US...before realizing that such a "planned economic" society would be pretty much similar to totalitarian communism, with the only difference being that at least the totalitarians plans on the state eventually withering away while the technocrats believe that their society is indeed the best of all worlds. So such a story about the Technate would only be interesting if the Technate was incompetent...but then again, the USSR can be said to be pretty incompetent too.

If I reinvented the Stalinist Comrade Squad from the ground-up, I would have probably considered styling their rhetoric to be more "Technocratic" and less "Populist"...at least the former would have been more ideologically consistent. But I probably would stick with the populism. Movements like the "Tea Party" and "Occupy" shows that populism today can whip up a mob quickly in favor of [INSERT CAUSE HERE]. Pretty hard to gather support in favor of peer-reviewed papers written by ivory-tower academics.

7
Honestly, just take this MVP plan developed by Retropunk and then slowly expand on it to include the ideas you actually find interesting and intriguing, instead of throwing in the whole kitchen sink. You'll probably have enough difficulty just balancing the MVP's initial mechanics that you will necessarily scale down your ambitions.

While "Iron Testament" (a roguelike in development) does have a complex economic simulation in place, I honestly suggest just having prices randomly shift up or down a certain amount. This is called a "random walk", and quite frankly, humans will have a hard time distinguishing between random walk and an actual complex simulation. There's even a hypothesis that claims that the stock market is essentially a "random walk" anyway...so you can even claim that your game is based on real life. Yay!

8
Creative Projects / Re: Culture Simulator
« on: July 22, 2015, 09:20:41 pm »
Thanks for reposting the link! Reopening the map and watching civilizations rise and fall bring back memories of the "Great Schism". Of course, since I had it run on super-speed mode, I didn't really see what those civilizations were actually believing in, but I did see a rather odd religion that venerates both astrology and math and has its 'god' represented by Integers.

9
Creative Projects / Re: CyberRogue - Cyberpunk RL/Sim
« on: July 11, 2015, 03:04:47 am »
Yeah, it would probably make more "logical sense" for the 'protestors' to use any weapon they can get their hands on. But when I was making my post, I was trying to indirectly promote the idea of anti-corporate "enemies" that was just as influential, corrupt and immoral as the people they're fighting against.

Hardcore atheism might also be interesting as a faction trait. When CyberRogue was actively developed though, all factions would be randomly generated, so nobody could speculate what factions exist in any given playthrough. Still, having unique traits would be helpful (atheists having higher R&D spending, for example).

10
Creative Projects / Re: Creating a game
« on: July 06, 2015, 07:14:53 am »
Update on my life as a careerist game developer:

After making a prototype "time-modification" game in JavaScript*, the school has cooled off on its game-making craze. Most of the work we're doing now are somewhat more practical. However, there are still a few extra credit assignments that I ended up doing, and the toughest of those assignments was to remake Battleship. The AI is pretty terrible (just random shots all the way), but you got player versus player, CPU versus CPU, and player versus CPU. I even added my own story about the game taking place after a nuclear World War 3, and some people seemed to like that. (Future expansion would be a better AI, of course.)

Some of the assignments can be twisted into unique games, if you wanted to. For example, one of our mandatory assignments were to make To-Do Apps, and isn't HabitRPG just one big To-Do App with gamification? Another extra credit assignment, called "Self-Replicating Robots", enable me to trace the rise and fall of a robotic space empire, which, you know, seems to lend very well to any game that deals with space empires. I'm interested in expanding on the "Self-Replicating Robots" challenge, possibly by using Iron Testament's economic simulations.

Again, the aim is not to go into game design. The point is to gain enough skills and talents that will enable me to work in a cubicle. But it might be interesting to develop your skill set properly, and it does seem slightly more fun than building Fibonacci algorithms.

*"Zybourne Clock Redux". The prototype was interesting, but some more tinkering needs to be done to make the game fun.

11
Life Advice / Re: Advice on writing a transgender protagonist?
« on: July 02, 2015, 04:55:40 am »
When being said "star" means "being a mass murderer that kills Tory MPs and hard-working families" though...

I mean, it is hard to sympathize with your protagonist, and if your "hero" is fighting against PM "Kill 90%", that just makes TWO unlikable characters, not one. In fact, it may make more logical sense for your transgender person to be working for David Cameron, who wants you to kill dissents to allow his Final Austerity to go through.

It seems that many modern games are unironic Hotline Miami clones that seeks to justify sociopathy with a nice, fluffy backstory. But it does not disguise the fact that you play as a sociopath. Either change the gameplay or just drop the fluff entirely from your slaughter-sim. It will be more honest.

12
General Discussion / Re: When Kickstarter goes wrong?
« on: June 28, 2015, 12:27:47 pm »
The FTC has fined a man $111,793.71 for not fulfilling his Kickstarter project and failing to give out refunds*.

*Technically, the FTC and the man agreed to a settlement, and the fine itself is suspended because the man has no money. The man himself raised $122,874 from the Kickstarter, so he probably got off easy.

13
Liberal Crime Squad Defends SourceForge
The Liberal Crime Squad responds to allegations that SourceForge is bundling adware with Liberal software by pointing out that nothing in their list of LIBERAL political issues prevents SourceForge from doing 'legitimate fundraising'. "Is SourceForge spending millions of dollars on military boondoggles? Is SourceForge producing evil pollution or standing in the way of abortion rights? Of course not!" said one LCS journalist munching on a Liberal brownie. "Since what SourceForge is doing is not conservative, it must therefore be liberal."

"We await the promised Liberal utopia where bots will do all the hard work, ensuring that humans will have more free time to download SourceForge's adware."

14
Curses / Re: Terra Vitae Mod (version 0.4 released!)
« on: June 28, 2015, 03:16:32 am »
I would think that the New Earth Conspiracy would be scarier if it was an "apolitical" conspiracy dedicated towards the goal of human supremacy. Let the CSS, AM Radio, and Cable News focus their efforts on promoting petty conservatism, but the NEC will play the "long game" and maneuver its way through the changing American political landscape. No matter who ends up winning, the NEC wins too.

In this view, the NEC will support extremist non-L+ politicians, trying to convert conservative politicians into Arch-Conservatives and liberal politicians into Stalinists (this is, of course, assuming you actually want to have Stalinists in your game). It doesn't matter to the NEC whether unions controls the means of production or are brutally suppressed by said means of production. All that matters is that, in the end, mankind stays supreme and the eco-weenies' political influence squeezed out.

It might even be possible for the LCS to make a deal with the NEC devil, abandoning several L+ positions on Animal Rights, Pollution, etc. in return for the NEC providing their own backing to L+ extremists (though such an action would certainly anger the TV and is overall considered a pretty terrible outcome).

15
Curses / Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« on: May 29, 2015, 02:11:03 pm »
Should the Liberal Crime Squad "source code" move away from SourceForge? Many people have abandoned the website to head over to places like GitHub because they don't like SourceForge's policy of bundling adware with their open-source software. I don't necessarily oppose adware (so long as it is optional to download), but it can be annoying, and I don't think it's good to be annoying people.

Here's a list of other websites that can host 'projects' but it seems that the only projects that can handle Subversion is GitHub and Savannah. I also know it's kinda silly to be taking about migrating the source code instead of actually improving on it, but there we go.

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