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Messages - cephalo

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1
I'll try to check it out when I have time. What version of DF is this? I'm banned at work from visiting bay12, so keeping tabs is difficult.

2
The only time this needs updating is when the world_gen.txt file changes, and then it can be done with xml.

Something terrible happened at work. Someone got fired for playing a lot of games, and now there's this draconian, all encompassing web filter that covers anything that has to do with games. I can't even discuss games with people except at home. If I was into knitting, or horseback riding, or origami, I could surf the web all day, but games are contraband. Interesting.

3
Hey Cephalo, I dunno if you are still around or maintaining this tool--

But i have an old map from 34.11 that reliably crashes perfect world.  The worldgen file crashes the poor thing instantly.

Spoiler: The worldgen file data (click to show/hide)

It reliably gives this output:

Spoiler: crash info on console (click to show/hide)

The world file *IS* valid, and causes the crash.  Yes, I am using the 34.11 worldgen.xml file.

Are you using the WorldGen.xml file for 34.11?

4
Hey Cephalo, I saw that someone made a 'self portrait' using Perfect World and I'm pretty certain they uploaded the image into it. Is there a way to do that?

You can import a black and white image into the elevation maps. Do you have a link to that self portrait? I wanna see it.

5
Thanks for the crash info NoMan. I've had a heck of a time reproducing that bug reliably. Really, the drawing code is a huge mess. I didn't do any of it in a standard way. When I look it now, it seems deranged. It makes me afraid to get involved, like I will become a lunatic again.

Rusty_knight, if you put the 'Gradient Center' in the middle of the map, you can do North and South poles, or even East and West poles, or SW and NE poles, or even cold equator, hot poles maps. Play with that.

6
DF General Discussion / Re: "Visiting" dwarven baby
« on: December 13, 2017, 02:23:17 pm »
Visitors probably don't know how to take care of babies that pop out of them while in the fort. Have you seen any visitors with properly cared for babies?

7
Can we have an option to import bitmaps for things other than elevation? Would it be hard to implement?

I think I had a convincing rationale for not putting that in years ago, but I forgot what that was exactly... I have to say though, that all the other maps except savagery benefit from playing off the elevations. It gives a fictional reason for things to be as they are.

8
Can someone help me out?

I'm trying to use the same word elevation/terrain map and only change the temperature and savagery maps but I can't import the elevation bitmap from DF legends view into PerfectWorld, it says the dimensions do not match.

What are the dimensions of the map you are trying to import? Normally, they should be the same height and width for square maps. I think they will be automatically resized if the aspect ratio matches, but you should aim for 1 pixel per tile if you want full control.

If you are trying to generate a world that was already genned with DF, you should be able to use the map seed and just regen the elevation map, but PWDF will get in the way rather than help because it crashes when you don't check the 'elevation' map first. What you can do though is manually edit out the [PS_EL: X:X:X] tags and DF should use your seed to regen the elevations but still use your temperature and savagery maps.

Be mindful that the pre-set temperature maps aren't implemented fully in DF, and there are a couple of biomes that don't occur if you use them.

9
DF General Discussion / Re: The release party thread!
« on: November 30, 2017, 09:05:15 am »
The very best part about the initial release after a long period of stability is that the bug tracker suddenly becomes highly entertaining.

10
DF General Discussion / Re: How old is the average dwarf fortress player?
« on: November 29, 2017, 05:24:46 pm »
pushing 50! I don't remember how long I've been playing DF but the forum says since 2007. I imagine at some point some of us are going to start dying off. Are we all still here?

11
No world_gen.txt changes detected for 44.02. Let me know if any problems crop up.

12
DF General Discussion / Re: Can someone identify this world
« on: September 15, 2017, 08:42:27 am »
Looks easy enough to make.

13
PWDF does all of it's own generation in terms of noise maps. It doesn't use the noise parameters in world_gen.txt. In fact, those should turn red as soon as you generate a map with PWDF, indicating that they are ignored.

PWDF also uses a different method to make coasts. You don't need the normal ocean edge settings for PWDF.

14
For example, in this image I have 10% below zero volcanism. This makes sense to me, 10% of the map will basically not be fit to host a volcano. 50% of the map is below the igneous extrusive threshold. 70% of the map is below the volcano threshold, if i'm reading this correctly, the remaining 30% of the map is eligible for volcano placement.

Sorry for the late replies you two! Volcanos only appear at full vulcanism which is above the top slider. Also you must set the number of volcanoes in the map parameters.

Imported a world gen with elevation map from an earlier region. On the elevation page, the sea and tree levels didn't adjust to the ones in world gen, and I couldn't just set the numbers so I had to tune the %s by hand.

The default smooth brush is still a little too defined to look natural, but I couldn't undo or erase. How about a feather radius setting? Smear and blur brushes? An option to permit noise to distort brush strokes could also help blend it in.


EDIT: The manual says exporting world_gen.txt would be enough to build according to parameters generated with PW. I didn't believe that would do that, and I was right. I confirmed the worldgen data in my df installation was updated, but the world generated wasn't any different from one I would have generated with the data I imported into PW.

You should be able to undo the brush with ctrl-z. If I remember correctly I went overboard on this function and you might actually be able to undo it even after saving it as a pwset file.

The way the import export works is like so: If you import a world_gen.txt file that already has data in it, it will preserve that data unless you choose to throw it away. It doesn't actually import that data into PWDF for further editing. If you want to save a world created with PWDF, you have to save it as a pwset file if you want to edit it again. You can't restore your PWDF info from the world_gen.txt file.

So in summary, there are two files here. There's the world_gen.txt file that is there purely to interface with DF, but saving your work has to be done through the pwset file, which you save in the 'File' menu under 'Save Map Set'.

15
I think the wiki has all the thresholds of what combinations of the different maps will do what(see the entry for 'Biome'). That 30% will make 30% of the map dunes or swamp depending on rainfall, and 40% of the map will fall between the two thresholds, and 20 percent of the map will be above the 'hills' threshold for drainage. What the terrain actually turns out to be will depend on the interplay between the maps, and these sliders just give you some control over the curve. I tried to make the sliders fall on useful thresholds, but they could also be arbitrary and still be useful.

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