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Author Topic: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.  (Read 3864 times)

FiveBalesOfHay

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #45 on: April 18, 2024, 11:21:15 am »

Cast Zone of Life on the doorway to the room with the skeleton, sealing it in. Then shoot it from a distance with my crossbow.
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a1s

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #46 on: April 18, 2024, 06:46:37 pm »

Shoot skeleton with crossbow
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

BlackPaladin99

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #47 on: April 18, 2024, 08:09:37 pm »

I throw a rock and cast ignite projectiles or whatever on all the ranged attacks. 
« Last Edit: April 20, 2024, 05:20:03 pm by BlackPaladin99 »
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

Funk

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #48 on: April 23, 2024, 02:26:57 pm »

head down to the second floor, sneaking. If I see the skeleton, and he doesent see me, throw a knife into his skull!
You slowly enter the second floor, its cooler and you can see two doors, one north and the other east.

-----------------
Shoot skeleton with crossbow
( Skeleton d12 =8, HP = 8
yYou 2d6 = 6,5 +1 combat =12)

Ads the walking bones shuffle forwards to kill once more, you wash no time and let lose with your crossbow.
The bolt shatters a dry bone as it hits. (Skeleton HP - 4)


Cast Zone of Life on the doorway to the room with the skeleton, sealing it in. Then shoot it from a distance with my crossbow.

As a crossbow bolt flys past your ear, you cast the charm and repel the spark of undeath.
The skeleton recoils from the door way as mark it with the wards.
 
Go help that guy fight the skeleton.

the skeleton hisses at you as it struggles to advance trapped by the spell.
You raise your axe and smite its skull from the bony shoulders in single blow.

I throw a rock and cast ignite projectiles or whatever on all the ranged attacks. 
As Big Bob takes his axe to the skeleton , you hurl a lose stone from the floor at the skeleton, casting the magic to turn it ablaze  as you do so.
The stone glows as it melts to glowing larva.
Big Bob ducks  as the tone slams into the wall in front of him, the larva spashs across the room and sets the wooden sarcophagus a flame.

As you stand with the others by the flames, you hear distant chanting and slow drum beat from the outside.

------------------
I think i need a way to put thing in order better.
Second the mapping software has changed what the doors and some things look like.
 
Spoiler: The pyramid (click to show/hide)
Spoiler: The pyramid Level 2 (click to show/hide)

Adventures
==========
Spoiler: Big Bob , King Zultan (click to show/hide)

Spoiler: Loot (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

a1s

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #49 on: April 23, 2024, 02:41:39 pm »

"I would seem this pyramid is filled with enemies"
raise a skeleton from one of the south-eastern sarcophagi for protection.
Then head to level 2 and open the northern door.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Megam0nkey

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #50 on: April 23, 2024, 02:42:20 pm »

Open the Northern Door. If something big and scary is behind it, throw a knife and close the door. If it is meerly treasure or traps, lockpick and disarm them with care.
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BlackPaladin99

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #51 on: April 23, 2024, 06:28:09 pm »

Follow behind my comrade and hit anything big and scary with a stick
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

King Zultan

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #52 on: April 24, 2024, 01:00:59 am »

"Hope there wasn't anything valuable in there."
Follow the others down stairs through which ever door gets opened first.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

FiveBalesOfHay

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #53 on: April 25, 2024, 10:54:46 am »

I ready my crossbow and go through the north door on level 2.
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