They get deleted after a month of inactivity unless it has premium time on it.
Yanlin, if you do go back to the game, move your damn forge.
It's blocking my window.
That might be worth mentioning.Except the underground in Wurm is.. ONE level.
Another thing worth mentioning is that the village was called copperblazes. Sound familiar? The best fort made in 2D DF. They wanted to remake that ABOVE GROUND in Wurm. Horseshit.
I say we go and make a REAL Copperblazes. Live underground Nshit.
I can say the game is worth every damn penny.
Bump, and an image made by me.
(http://img150.imageshack.us/img150/9641/wurm2sv5.png) (http://www.wurmonline.com)
Well, it is all relative.
Theres no "You need to be at least level 25 to use this sword"
And I mean civilian NPCs.
Besides, I can change it anytime, if you have any better text, why not suggest it...
i have never come across a limit. i do not consider not being able to make make a forge when ive never even used a chisel to be a limit. or not being able to steer a boat without getting smarter
I'm also talking about how you can't just try and fail. If you can't try and fail, you're restricted. A restriction.
so your saying no limits would be you automatically get to do everything?
guides and bart are for begginers, give them food and info....merchants, players hire them. they are only in existence of someone keeps paying them. sort of like a service provided by a player, not an NPC. just because it looks like a human doesnt mean its an NPC.
so your saying no limits would be you automatically get to do everything? just a quick look around and kill some things until youve done everything in a few days? thats not no limits thats just a bad game.
but i guess its all based on different peoples opinions...not really possible to solve this would just go on forever
thats sort of how it works, when the percentage goes negative it counts as not being able to do things. ive gotten down to 7% for a fountian.I'm also talking about how you can't just try and fail. If you can't try and fail, you're restricted. A restriction.so your saying no limits would be you automatically get to do everything?
No he said that if you could try to do it it would count as no limits. As it is there are a number of tasks you can't even try until you've reached a certain level in that task.
If there were no limits then you could at least attempt it, however poor the resulting outcome would be.
well to let you try it would put a larger strain on the server (they already keep tweaking it to stop lag) so the devs probably thingk (noone would actually do it, so lets lower the lag)
well to let you try it would put a larger strain on the server (they already keep tweaking it to stop lag) so the devs probably thingk (noone would actually do it, so lets lower the lag)
(I just got a mod to release me from the fence I've been trapped in for the past 6 months.)Nice to know they care about their players as much as they did when I used to play.
i haven't even scratched the surface of evrything in the game
I wish there would be a better Wurm. With some real code and not this slow ass Java. With real graphics and real animations. Otherwise it's fine.
standard MMOs have good graphics, but you cant terraform the map, you cant farm, the basic gameplay is "plant/fishing spot/ore spawns here" then "pick plant/fish/mine". the only thing holding the game together are the quests, which is basically what you would do normally except the items look different and there is text. you cant build things, you cant defend a fort, dieing doesnt do anything. if a MMO like world of war craft tried to run all the stuff WURM has it would crash.
i haven't even scratched the surface of evrything in the game
The problem is there is nothing behind that surface. There is really very little in the game and even though I like the fact you can terraform the world it's not enough on it's own.
As to the load problem the game is effectively two grid heightmaps, one for the surface and one for underground (which is we can't dig tunnels under each other). Each grid can contain a single type of terrian, each grid has borders which allow it to handle the single level buildings we get.
There was talk about two level buildings and boats just before I left, but that didn't seem to be going anywhere.
I think what they have achieved is good so far, but there is to little for it to be fun for long. I bought a year of subscription when I started and ended up quitting after a month or two.
WoW already has massive lag with its horribly simple coded gameplay in crowded areas, same with WURM. i dont belive you can take both the 3D graphics/animation of MMOs and mix it with the detailed code, the 2 big lag strains for each game, and expect it to run smoothly. maybe in 5 years, but not now. other wise someone would have done it alreadystandard MMOs have good graphics, but you cant terraform the map, you cant farm, the basic gameplay is "plant/fishing spot/ore spawns here" then "pick plant/fish/mine". the only thing holding the game together are the quests, which is basically what you would do normally except the items look different and there is text. you cant build things, you cant defend a fort, dieing doesnt do anything. if a MMO like world of war craft tried to run all the stuff WURM has it would crash.
Well nice to see you know absolutely nothing about games.
Standard MMO GRAPHICS. Not standard MMO GAMEPLAY.
Just because you can't do stuff in WoW doesn't mean you can't do it in other MMOs.
All the gameplay can stay. The graphics need an overhaul and the engine needs to be redone. Basically, redo the game from scratch.
They DO have boats, and they are doing a beta of larger carts and riding in carts
Wurm servers lag with 400 people playing at once.
I wish there would be a better Wurm. With some real code and not this slow ass Java. With real graphics and real animations. Otherwise it's fine.
IMHO, A Tale In The Desert is pretty much that. Ok, it's not exactly Wurm. It doesn't have deformable terrain, and it doesn't have PvP, but other than that it's superior to Wurm in pretty much every way.
Isn't deformable terrain pretty much the only thing that makes Wurm different/interesting though? What makes tale in the desert good? (never played it just wanted the view from someone that has)
I repeat. Nice of you to know nothing about how that stuff works and talk about it.
The lag is caused by server/client traffic. That can be streamlined. If graphics cause lag in WoW, then WoW has very shitty code. VERY shitty. Contrary to popular belief, better hardware is not the only way to make better graphics work. Better coding and more efficient coding does that too.
Hugely crowded areas will always lag no matter what. But like you said, combined with graphics processing, the game stands on chance. That is WRONG. I don't know exactly how WoW is coded, but I'd assume that the location of something is controlled by the CPU and not the GPU. The GPU renders the final image. The CPU gives the GPU the info to render with. Sometimes the GPU also does some of the work.
I repeat. Nice of you to know nothing about how that stuff works and talk about it.
The lag is caused by server/client traffic. That can be streamlined. If graphics cause lag in WoW, then WoW has very shitty code. VERY shitty. Contrary to popular belief, better hardware is not the only way to make better graphics work. Better coding and more efficient coding does that too.
Hugely crowded areas will always lag no matter what. But like you said, combined with graphics processing, the game stands on chance. That is WRONG. I don't know exactly how WoW is coded, but I'd assume that the location of something is controlled by the CPU and not the GPU. The GPU renders the final image. The CPU gives the GPU the info to render with. Sometimes the GPU also does some of the work.
would you consider the way the envorinment acts as graphics? WoW is set...the landscape is just one solid peice and anything in the envorinment you can act with it ALWAYS there, just it turns invisable and you cant interact with it. WURMs landscape is torn into peices, and can be maniuplated, instead of one solid landscape, its 1000000's of seperate ones, each manipulatable, and all items have their own 3D images, you can drop them, open them, have 100's of items inside containers inside containers inside other contianers like wemp seeds -> clay pots -> barrels -> carts... as for not knowing anything about games, im 19 your 16 and ive taken a few game developer courses. WURM is 2D, WoW is 3D.....huge difference. you cant combine the two. Wurm is too complicared to make everything 3D
as for not knowing anything about games, im 19 your 16 and ive taken a few game developer courses.Thank you for proving that age doesn't say anything about a person, and that people should be judged on their intelligence and knowledge of the subject at hand. A lot of young people will be grateful to you.
Wurm servers lag with 400 people playing at once.
Wurm serves aren't something grand.
WoW also splits the world across countless servers, while wurm only has 4, and each is HUGE compared to WoW's.
and WoW is 3D. thats why you can jump and go into 3rd person
going from 2D to 3D will crash the game. you would have to add physics, jumping, make everything have z-axis as well, and then there is going to be colliding problems because Wurm uses item models where as in WoW the only thing you see of an item is a picture.
i did not mention monsters and people walking up slopes or campfires because both games can do that. and the foraging/mining isnt the same. take away the landscape and the plants and ore remain. they are seperate. and i cant think of anything city limits does except open up a new chat.
going from 2D to 3D will crash the game. you would have to add physics, jumping, make everything have z-axis as well, and then there is going to be colliding problems because Wurm uses item models where as in WoW the only thing you see of an item is a picture.
i did not mention monsters and people walking up slopes or campfires because both games can do that. and the foraging/mining isnt the same. take away the landscape and the plants and ore remain. they are seperate. and i cant think of anything city limits does except open up a new chat.
going from 2D to 3D will crash the game. you would have to add physics, jumping, make everything have z-axis as well, and then there is going to be colliding problems because Wurm uses item models where as in WoW the only thing you see of an item is a picture.
... I'm completely stumped. You're just doing this on purpose, are you?
WoW has 3D models all over the place, like houses and rocks, you can collide with. That's no different at all from rendering items dropped on the floor. Wow just doesn't do that because it's a lot easier for the player to loot the monster itself, and it saves on 3D models which would make the game client (the bit you download or buy) too big.
You didn't mention slopes and compfires because both games can do that? Bravo, because that's exactly what I wanted to point out. Both games already do it, and the code they used to do it is the same kind of code needed for almost everything Wurm does, thereby proving that a Wurm with WoW graphics and an extra axis would work!
Wurm does not have jumping simply because players wouldn't be able to bypass player-built fences easily, which is important in Wurm.
City limits may not do much more than open up chat, but that's completely besides the point. It's still code that checkes the player's location versus an area on the terrain. Same code, same strain, different application.
Ores and plants? Sure, WoW has them in separate models, but the code behind them isn't any different than in Wurm, Wurm just has it tied to the tile itself. The fact that there's thousands more tiles in Wurm than plants and ore veins in WoW doesn't make any difference in code or strain at all.
Seriously, go do those game-development courses again, and learn that there is a huge difference between what you can see and the code behind it.
[stuff]I've got to ask - are you intentionally twisting around things others have said just to further your argument?
WoW fireplaces also are just a click to activate. clicking it changes the item youve got. the campfires in WURM open up, you can put several things inside them, they increase the heat of items inside and change them based on the ingredients....everything in WURM is more complexed then in WoWYou do realize that they could very easily do something like that in Wow. Something like that is not going to be very resource intensive at all, and nothing to do with moving to 3D.
...
In openGL, the Z axis points out of the screen, not the Y axis.
It does in DF, too(in a sense).
you expect me to think you have anymore experience in me then this? what makes you think your so right? because to me you keep making things up. ive only made a 2D sonic type game (a hedgehog was the main charater) and didnt even want to touch 3D when i found how complex it is.
Eh I'l see if my graphics card will continue to have problems that drove me away the last time I played.
(ATI2Dvag infinite loop problem thats taken several games from me)
Edit: they deleted my d00d so screw it, Don't want to play anyways.
It's 3D. What are you talking about? Also, what's wrong with 2D graphics?
a real midevil battle
yeh the game doesnt have 3D physics...it LOOKS 3D, but there is no such thing as a second floor. caves are different you cant interact with things outside of caves or vice versa.
i want battlements and hundreds of people fighting in massivly constructed forts with food supplies and weapons
a real midevil battle
no such thing as a second floor.
first off ita the Z axis that makes it 3D, not the Y axis
ask on the forums if WURM is 2D or 3D
if they make you able to shoot at people from higher floors like battlements then i will consider it partially 3D, if you can jump then fully 3D
there is a technique to amkeing 2D look 3D, i talked about it on the forums.
3D stands for 3 dimensional. it had 2 axis', therefore 2D
Underground layer has nothing to do with 3D. It's just a SEPERATE AXIS SYSTEM.
Also, did Micro just say that it's 2D because you can't have a 3rd person view?
Seriously. Stop talking about something you have no clue about.
The graphics are 3D. No arguing about that. Nothing you can say will change that. The gameplay, I'll admit, 2.5D.
OpenGL has implementations available across many platforms including Microsoft Windows, UNIX-based systems such as Mac OS X, Linux, and the PlayStation 3 game console. Variants of OpenGL run on the Nintendo GameCube, Wii, Nintendo DS[1] and PlayStation Portable. OpenGL was chosen as the primary graphics library for iPhone, Android (mobile device platform) and Symbian OS. With the exception of Windows and the Xbox, all operating systems that allow for hardware-accelerated 3D graphics utilize OpenGL as their primary 3D graphics API.
Oi. GTFO advertising bot.
Multi-story houses, and rooms within houses.
Collision detection on towers
Character customization apart from changing gender.
Clothing and wounds visible on players.
Snow and cold weather, different climates on different servers
Redesign of the religion system
Medic skill
Elemental magic
Poison made with alchemy
Horses for both riding and pulling carts/war machines.-Implemented
Large carts - Implemented
Ridable carts - Implemented
Advanced AI for the more intelligent monsters so that packs of goblins build their own mini towns and hunt for food and treasure.
Sheep.
Regional and server specific resources. One possible candidate for server-specific resources is Chalk.
Attaching items to walls or tables for decoration
i didint notice a "better graphics" or "no more java" one in there
yeh but imagine what it could be if it didnt have java
why not just give you a referal? not that i have one.
i agree stone walls crumbeling in weeks is pretty stupid but considering i get bored and have nothing to do a lot of the time shows its not that time consuming.Hahahahaha.
doesnt matter what the quality of the stone wall is...stones dont decay no matter what you do to them, short of throwing them in acid or lava. the least they could do is leave a lot fo them on the floor where the wall brokeIf you think that rocks just sit there forever even in real life, you're COMPLETELY wrong. I have the equivalent of a Wurm stone wall in my back yard and, it's falling apart. I know I couldn't reuse any of the rocks in it if I were to redo the wall, either.
Has anyone tested the new server, Freedom Islands ? It seems really great, but if there's the same bear respawn problemNot at all.
They're really pushing newbies toward premium server... but they're doing it wrong, totally wrong.It's not like that at First Light, the JK starting town on GV.
While this insane bear activity is irritating for mildly experienced GV players, and effectively make them willing of better lands, it's just repulsive for total newbies. That's it : you begin to play, the landscape appear and... TWO THOUSANDS LEGIONS OF BLOOD THIRSTY CHAMPION BROWN BEAR appears to besiege the starter town.
Come on, it's like if you played DF and every time you embark, the wagon is directly put into HFS : it's not hard, it's simply impossible.
They're really pushing newbies toward premium server... but they're doing it wrong, totally wrong.It's not like that at First Light, the JK starting town on GV.
While this insane bear activity is irritating for mildly experienced GV players, and effectively make them willing of better lands, it's just repulsive for total newbies. That's it : you begin to play, the landscape appear and... TWO THOUSANDS LEGIONS OF BLOOD THIRSTY CHAMPION BROWN BEAR appears to besiege the starter town.
Come on, it's like if you played DF and every time you embark, the wagon is directly put into HFS : it's not hard, it's simply impossible.
And it's not impossible.
well equiped (I've got 2 X QL15 longsword and some pieces of chain armor)Not especially.
They're really pushing newbies toward premium server... but they're doing it wrong, totally wrong.
1000 mistakes will lead to a treasure
give me credit for the quote :P
but seriously dabbling in everything that could be implemented into the game your just gonna get closer to a game everyone likes.
Or how about when Rofl turned on PvP on the home servers? Because forcing PvP on people who specifically don't want PvP in their building game is smart. Make no mistake, Wurm is pretty much purely a building game right now, and it shows in that the combat system in this game really is atrocious.There ever was no PvP on the home server? From what I remember, it was always possible to attack and kill other people, just that doing so too many times lead to being thrown in the wild server.
But you stand there carrying your weapon and exchange green and orange text with someone else until one of you poofs to the ground dead or runs away because the green bar turned too red for their liking.Beats watching people dispassionately whack each other over the head and spam particle effects all over the place as far as I'm concerned. Maybe if they actually fought (as in slashed, thrust, blocked, dodged, etc.) and didn't just take 20 stabs to the face, then maybe I'd prefer those. Otherwise, I'll take mechanisms over eye candy.
1000 mistakes will lead to a treasure
give me credit for the quote :P
but seriously dabbling in everything that could be implemented into the game your just gonna get closer to a game everyone likes.
Except the other 999 mistakes will cause horrific problems.
Remember. Two wrongs don't make a right. 999 wrongs don't make a right either.
his cousin on wild even managed to beat an MR-JK alliance, with probably many more good fighters than we have in the whole freedom server.Probably.
There's no way I'd fork over ten+ bucks a month for this.
Ah, Wurm Online. Though the restriction to the GV server wasn't so bad for me, it was the other awful aspects of the game that has driven me away.So let's see... I think GV is just an idiotic idea, and this is exactly why.
e.g., 6% to make almost anything made of metal.
Highly annoying players. Nothing like 4channers running around everywhere grabbing anything that isn't nailed down.
Animal respawns. Bears, wolves, bears, wolves, fifteen greenish mountain cats within twenty tiles. Etc.
Oh, and a bear spawned in the FRIGGIN' CENTER OF THE CAVE I CALLED HOME.
However, if there is a Dwarf Fortress settlement active somewhere on GV, I might return.