Because I'm bored, and have way too much time on my hands, I decided to make another RTD, this time a Deathmatch one. Basically, you are thrown into a random arena with nothing more than the clothes on your back. There are, however, ways to get special abilities, such as what your race is, special items and so much more.
Human: Take a guess. No Bonuses/Maluses: This character starts off with neither pluses nor minuses on their rolls.
Elf: Looks human, albeit with pointy ears. Sharp Hearing: -1 to anyone trying to sneak near you.
Dwarf: Around 4ft tall, dwarfs have a penchant for mining and finding treasure. Treasure Hunter: +1 to all activities related to treasure hunting. -1 when attempting to reason with NPCs.
Orc: A tall green-skinned creature, with sharp teeth and pointy ears. Brute Force: +1 to actions requiring brute force, -1 to intelligence rolls.
Half-Demon: Looks human, albeit with pointy ears and a tail. Choose one; Sharp Hearing:-1 to anyone trying to sneak up on you. Tail Whip: Can use tail as extra limb or weapon.
Name:
Race:
Appearance:
Stat points:start off with 10 Can gain more through various means.
Strength: Determines how many items you can carry, as well as how much damage you deal in hand to hand combat. Also determines which weapons you can carry.
Speed: Determines who goes when during combat, as well as whether or not you can run away from combat.
Constitution: Multiply by 2 to get HP.
Wisdom: Multiply by 1.5 to get SP.
HP: Health Points.
SP: Special Points. Used for executing Special Actions, such as Magic Attacks.
The arena is a large snowy mountain range. I will determine where everybody is after getting the characters.
4/4 positions filled.
Waitlist
1.darkpaladin109
2.Playergamer
3. GrizzlyAdams
4.
I'm only running 2 games off this.
Waitlist please.
Name: Cromwell Jackson
Race: Dwarf
Appearance: A regular looking dwarf with black hair and green eyes.
Stat points:start off with 10 Can gain more through various means.
Strength: 5
Speed: 0
Constitution: 5
Wisdom: 0
HP: 10
SP: Special Points. Used for executing Special Actions, such as Magic Attacks.
Look around for some type of weapon.
2. You are unable to find any weapons.
Open chest and wardrobe
4. You open the chest. Inside is an iron bar and a red cowboy hat. 3. You open one of the doors of the wardrobe halfway. You can't see anything inside, though.
Auto-fail. The only way to get off the platform is juping off, as it seems to be floating in the air somehow. Perphaps you should look around the platform first.
Was it not on a tree? I thought that I could simply climb down...
Look around the platform. Observe landscape from above while I have chance.
3. You look around the platform. There is a chest here. You find yourself Blinded by the sun while looking around, however.
Look around the cave for everything in it and ways to escape.
1. While attempting to look around, you trip over your own feet. Lose 1 HP. You are now at 19 HP.
Teirra is Blinded ( -1 to all rolls. Lasts for 2 turns.)
Not even a tree branch?
2. No.
Wear cowboy hat and pick up bar.
open the wardrobe more
4. You are now wearing a cowboy hat, which gives you a +1 to Constitution. You are wielding a +0 iron bar. 5. You open the wardrobe to the fullest extent.
Protect eyes from further sun exposure using a palm. Come closer to the chest, check it and open.
Auto-success. You raise your palm, and now are able to see a bit better. 6-1=5. You throw open the chest, and gaze, or try to, at the goodies inside. You're still somewhat blind, and can't see very clearly, though.
Get up. Keep looking.
4. You get up. 1. Something, somehow, blinds you temporarily, though.
Igor: Rock x1
Ash: Cowboy Hat +1
Iron Bar.
Igor is Blinded (-1 to rolls for 1 turn.)
Look around.
Auto-success. You look around. You are surrounded by trees. There are 2 paths lading out of this clearing.
Check floor creak
5. You check the area where the floor creaks. There appears to be a small bit of wood sticking upwards.
Wait for my vision to clear, inspect chest contents once more.
Auto-success. Your vision is now clear. 4. You inspect the chests contents. There is :Some boxing gloves and a top hat inside.
Punch whatever blinded me.
2. You attempt to punch whatever blinded you, but fail to do so.
Igor: Rock x1
Ash: Cowboy Hat
Iron Bar
Down the right path.
4. You enter the path to the right. At the end of the path, there is another clearing.
Use bar to lever
3.You insert the bar into the plank. Unfortunately, when pulling it out, all you left was a hole in the floor.
Put on hat, hang boxing gloves onto my neck - wearing them now is not the best option. Nothing else there?
4. You put on your hat and hang the boxing gloves around your neck. And no, there is nothing else in the chest.
Go back to bed. Sleep for a while.
1. You attempt to get on the bed, but fall over instead. This deals 1 damage to you.
Igor: Rock x1
Ash:Cowboy Hat
Iron Bar
Teirra: Tophat (worn)
Boxing Gloves.
Make them into a hammer.
6. You make them into a hammer. A large hammer. One you can barely carry.
Take both and leave house
5. You take both without anything bad happening. 1. You fail, and walk into the door. Ouch.
((Post in Roll to Battle Monsters, dammit!))
Search for a sturdy stick.
6. You find a stick twice your size, and pick it up. You can barely move.
Push the bed under the hole in the ceiling and try to climb out.
5. You push the bed under the hole in the ceiling. 6. You climb out, and then fall down from wherever it is that you were. -1 HP.
Igor: Rock x1
Padding Armor
Ash:Cowboy Hat
Iron Bar
Glass Shard
String
Teirra: Tophat (worn)
Boxing Gloves.
Big stick x1
Kyle: Big Hammer x1
Scapheap: HP 2/4
SP 4.5/4.5
kj1225: HP 4/4
SP 3/3
Sarrak: HP 4/4
SP 6/6
NAV: HP 20/20
Drag it to the next area.
3. You start dragging it to the next area. You are not there yet, though.
Open door and look outside
4. You open the door and look outside. You are in the mountains.
Shorten newfound weapon by hitting trees with it. It may also count as "training" in most primitive form of combat.
4. You start hitting trees with your oversized stick. It is now a more manageable size.
No.
No -1 hp.
The padding armour has -1 fall damage reduction.
Make it 20 again.
Climb out the hole.
6. You jump out of the hole, and go rolling down a... Mountain, probably.
Igor: Rock x1
Padding Armor
Ash:Cowboy Hat
Iron Bar
Glass Shard
String
Teirra: Tophat (worn)
Boxing Gloves.
Medium stick x1
Kyle: Big Hammer x1
Suddenly, all the players hear a voice.
"Warning, in one turn the Deathmatch shall begin."
Fight NAV
2. You try to, but once again fail to lift your hammer
...Attack Nav, who supposedly never attack anyone.
4. You attack NAV with your weapon. It deals (1d4) 2 damage.
"Urgh... I hate those things..."
In act of rage, throw boxing "bolas" straight into the fighting duo.
4. Raging at your inability to wield the damn things effectively, you fling them at scapheap and NAV, dealing 1 damage to them both.
Remind Sarrak to lose 1 hp,
Attack Scapheap.
3. Oh you attack all right. You attack Sarrak instead though, dealing him 1 damage(rocks that are about to crack don't make the best weapons).
Igor: Rock x1(1 use left)
Padding Armor
Ash:Cowboy Hat
Iron Bar
Glass Shard
String
Teirra: Tophat (worn)
Medium stick x1
Kyle: Big Hammer x1
Scapheap: 1/4 HP
4.5/4.5 SP
Kj1225: 3/4HP
3/3 SP
NAV: 19/20 HP
Sarrak:2/4 HP
6/6 SP
Go open a chest.
3. You walk to a chest. You fail to open it though. Then again, maybe using your pinky finger wasn't the best of ideas.
Use staff(wave it?) in NAV's direction.
2. You wave the staff in NAV's general direction. Nothing happens.
(( I wonder if you'll figure out what was missing.))
Drop rock, pick up stick, Charge at Scapheap and hit her with the stick.
4. You drop the rock, grab the stick. 2. You completely fail at getting up those damn stairs, though.
Igor: Stick x1
Padding Armor
Ash:Cowboy Hat
Iron Bar
Glass Shard
String
Staff
Weird book x1
Kyle: Big Hammer x1
The arena is collapsing (4 turns)
Scapheap: 1/4 HP
4.5/4.5 SP
Kj1225: 3/4HP
3/3 SP
NAV: 13/20 HP
Can I get on the wait list for this?
Name:Alex Cadwen
Race: Half-demon (tail whip)
Appearance: Appears human, but with gray skin, pointed ears, and a prehensile tail.
Stat points:start off with 10 Can gain more through various means.
Strength: 3
Speed: 3
Constitution: 2
Wisdom: 2
HP: 4
SP: 3.