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Author Topic: Could you make a syndrome with positive effects?  (Read 718 times)

Sarda

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Could you make a syndrome with positive effects?
« on: April 03, 2011, 01:10:33 pm »

The reason I ask is that I want to make a syndrome that makes the victim heal so fast it's practically immortal and yet completely immobile, as to make a target for the military to train on. Could this be done?
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Bohandas

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Re: Could you make a syndrome with positive effects?
« Reply #1 on: April 03, 2011, 01:16:00 pm »

I don't think that you can do this in the current version.

Hopefully it will be possible in a later version.
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Sarda

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Re: Could you make a syndrome with positive effects?
« Reply #2 on: April 03, 2011, 01:17:13 pm »

Yeah, that's pretty much what i thought. Oh well, I'll just have to increase his regen rate and ruin his nerves.
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You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

Rumrusher

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Re: Could you make a syndrome with positive effects?
« Reply #3 on: April 03, 2011, 05:27:05 pm »

Yeah, that's pretty much what i thought. Oh well, I'll just have to increase his regen rate and ruin his nerves.
you could use Dfusion and attach a syndrome to a body part where the utility can latch a function to.
thus you can get super speed, if you damage the arm a little or if crazy dragon breathe if you damage the hands. though I haven't figure out how to activate Dragon breathe or webber.
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FallingWhale

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Re: Could you make a syndrome with positive effects?
« Reply #4 on: April 03, 2011, 05:32:03 pm »

Blind siege teams are good.
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