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Topics - Tube Wizard

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Forum Games and Roleplaying / Renegade Space Marine Simulator (40k)
« on: January 29, 2022, 05:44:15 pm »
The Imperium is an incomprehensibly vast empire built on the backs of numberless trillions who have no choice but to obey. It is tyranny on a scale and of an intensity unimaginable to those from a nobler age. It, for all of its faults, claims to be mankind's only hope against a galaxy full of terrors. Between the watch of the Inquisition, steel of the Imperial Guard, and strength of the Adeptus Astartes, it has become too mighty for any one foe to defeat. However, for all of its power the Throne's authority is not absolute and there are those, whispered of in heretical silence, who've turned their backs on Terra to walk their own path. You and your battle brothers are among them.

Instead of building everything from the ground-up, we're going to leave the specifics of the Renegade Chapter a surprise to everyone involved via https://1d4chan.org/wiki/Renegade_Space_Marine_Chapter_Creation_Table

Since there's no inbuilt dice function on Bay12 we'll do something between chance and choice, I'll roll twice for each option and then you'll vote between them, until we've gone through the table and have confirmed the details. I swear by any deity you care to name these rolls are as rolled. Where the thread goes from then on will depend on who you are in the chapter but we'll cross that bridge when we get there.

To start, who are the Chapter's Progenitor?

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71, 9

An Ultramarines Successor, of your choice (There are many, many to choose from) (https://wh40k.lexicanum.com/wiki/Ultramarines)

+ Skilled, versatile All-Rounders.

+/- There might be more, depending on choice of successor.

- No innate specialization.

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67

The Imperial Fists

+ Extremely competent at Siege Warfare

- No Betcher's Gland (acid spit) or Sus-an Membrane (suspended animation)

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Forum Games and Roleplaying / You are a Wizard (SG)
« on: January 22, 2021, 06:03:00 am »
You were a young human male, born to a nameless family of serfs sworn to a landed noble, who himself was sworn to the lord of the land, who himself was sworn to the king of the realm. You were a farmer's son of good health and moderate fitness, with an uncommon intellect that might've gotten you sent to an academy if your parents were yeomen or given to an apprenticeship if you weren't your father's firstborn and set to inherit his responsibilities when he passed. You were no different from your father, or your father's father, or any one of the serfs in the land you were born. You were happy, beloved, and fulfilled in body and spirit, set to live an ordinary life without extraordinary accomplishments. You were content, like your father, and your father's father before him. All of that is gone now, and the peaceful simplicity of your life before will never be again. Now, you are a Wizard, a nexus of arcane power fit to rival the heavens, a savant of mystic insight worthy a court of archmages' envy, and among the loneliest of men there are to be found in the breadth and span of creation.

Each Wizard has an Attunement, a metaphysical inclination which forms the foundation of their magic and in which they are nigh-unmatched, even in their own kind.

Which is yours?

Fire: At once the blaze all-consuming and hearth quietly nurturing, few are the elements as dual-faceted as the flame.

Water: Flowing water and frozen ice, a world none too welcoming awaits below the waves and beyond the glaciers.

Earth: The sediment underfoot and stone underneath, unyielding, unbroken, when forced into motion, unstoppable.

Air: Lightning flashes as wind blows, either a happy spark and crisp gust, or a wrathful conflagration none can escape.

Creation: Bringing forth matter where before there was none and mending what was broken, not always selfless.

Destruction: Hastening the inevitable, shifting between a hammer's blow and a scalpel's touch, not always cruel.

Abyssal: The essence of what lies below, an abomination, shackled and chained to a will weak beneath the weight.

Celestial: The essence of what soars above, a celebration, asked and bequeathed to a will unworthy to be lifted.

Beasts: All that which skitters on four legs, eight, or none and more besides, gnarled in fang and jagged in claw.

Blood: Distinct alongside and inseparable from the flesh, the essence of the soul transcribed to mortal material.

Chaos: Lack of stifling structure, and cessation of self-declared reason abiding by its own logic, the end of Order.

Order: Lack of arbitrary anarchy, and uplifting ironclad hierarchy perpetuating immutable law, the end of Chaos.

Light: Radiant, swifter than sight and permitting nothing to be hidden, save glorious source that blinds the seeker.

Darkness: Stygian, rarely found below the sun and stars, comforting in embrace, terrible in lack of true witness.

Necromancy: The dead, brought back and driven to obey, the living, enfeebled and undone, seldom a kind thing.

Pestilence: Rot and bile, phlegm and muck, foul portents and fouler intentions, the finger points, the vermin obey.

Time: Everywhere and inescapable, aged-beggars and god-emperors alike bend the knee, but it can be tweaked.

Space: Movement, when cause and effect are changed, one can't be sure to where their next step will take.

War: Clashing of iron and emboldening of souls to join in reckless passion, perhaps the subtlest of esoteric arts.

Peace: Ending feuds and encouraging prosperity, often taken advantage of, more often turned to its antithesis.

Life: Vines coiling, flowers blooming, health invigorated and safeguarded, much closer to malevolence than anticipated.

Death: Bleak in finality and silent in coming, done rightly there is no pain, it is its own mercy and it heeds no judge.

Artifice: The binding of forces into petty trinkets and clumsy serviles, true artifacts are within one's grasp.

Binding: Intricate and complex, the trapping of others into sworn pacts and the weaving of quiet curses.

Divination: Senses beyond the self, peering throughout space and time without regard for what is sane.

Enchantment: Alone, little more than a soft whisper, joined with more, it becomes a murmuring song.

Illusion: Deception not of the tongue, but of the sight, the sound, the very soul and much, much more.

Abjuration: Enforcing the way that the world should be, undoing magic and bringing a return to normalcy.

Runecraft: Simple at first glance yet complicated beyond compare, understanding is a laborious life's work.

Summoning: Calling creatures and conjuring substance from places foreign in mien and alien in countenance.

Warding: The construction of barriers and circumventing of obstacles, walls, shields, and resistances alike are here.

Arcane: Both raw and primal, refined and erudite, the working of true magic stripped of all else.

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Forum Games and Roleplaying / You are a Nascent Minor Deity (SG)
« on: July 26, 2019, 11:44:18 pm »
You are a minor deity, a newborn god, (or goddess) with little power of narrow focus. Compared to more mature deities, ancient monsters, and even particularly mighty demigods, you are weak and insignificant, though you are still divine, thus, you are spared the ravages of time and all but the most legendary mortals are as nothing before you. Despite your divinity, among the deities of the multiverse, you're the equivalent of a pauper on the fringes of an empire encompassing the entirety of the world and have much work to do if you hope to improve your standing.

You have in your possession a small and humble pocket dimension, wherein your power is nigh absolute, and a single Mantle of your choice: both an aspect of yourself and an area of reality you have power over. For example, a god of axes and fire is likely to have the Mantle of Axes and Fire. The more focused and specific a Mantle, the more power is endowed, and the less versatility in use. Mantles are not mutually exclusive nor are they singular, there is nothing preventing a goddesses from holding the Mantles of Love and Hate simultaneously, and there are a great many gods of Earth. New Mantles are primarily gained through deicide and cannibalism, trade between deities, or as a gift in exchange for a sufficient favor. A Mantle can also be gained or lost depending on the way mortals perceive you, and it is for this reason a great many myths proliferate the multiverse.

Being a deity, your power extends primarily from the worldly prevalence and influence of your Mantles, though the reverence and devotion of mortals unto you also bolsters your strength. Power can also be gained through deicide and cannibalism, the attainment of divine artifacts, and the generosity of an entity of sufficient power, among other means.

There is no set goal in this thread, save for what you decide. You can aspire to supremacy over all things, hunt beasts of power beyond mortal reckoning, or simply spend time among your followers. The choice is yours, and it is by no means limited to the prior suggestions. Before this thread can commence, these questions need to be answered, and whichever suggestion has the most votes in a roughly twenty-four hour period will become the protagonist.

By what Name shall mortals and divinities refer to you?
Every journey begins somewhere, what is the first Mantle you wield?
In what Form shall you manifest before the sight of mortals and your fellow divinities?

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Turn 0: The Dawn of Time

In the most ancient of days, before the gods drew breath and the lowest of beasts strode upon the earth, there were only the Titans. Monolithic entities of incomparable power from places incomprehensible to any lesser mind, they gazed upon the starless void and found the empty scape wanting. Dissatisfied, they convened among themselves for a span both instant and eternal, then as one voice, spoke the creation into being. The infinite became finite, their powers tremendously lessened to permit their presence in this pocket of space, but with this sacrifice, the void within the space ceased to be, and the Titans were free to bring the world into being.

Only a dim white star, wrought of the first spark, and three humble satellites of middling size held form. The first of these was shaped of barren sand, the second of bare earth, and the third of blank ice, but each was surrounded by an atmosphere most suitable to a wide array of life, and each was set into an orbit around their weak, featureless sun that might prove most accommodating to an annual cycle. To be certain, none was of much initial interest, but every Titan knew of the limitless potential within the spheres, and soon set to their passionate work.

The first of the Titans to arise was Tiamat, The Mother of All Life, The Primordial Sea, made of the endless mud which had yet to take form. She sought to bring life into being, and birth gods to oversee their world.

The second of the Titans to arise was 0112358, the incarnation of the mathematical formulae whose principles held sway, even in the timeless void. They sought to be benevolent toward mortals, and ensure their prosperity in spite of their peers.

The third of the Titans to arise was Maut, the fungal manifestation of life that thrives not in defiance of death, but because of it. They sought to bring death to the world, and maintain the delicate balance in the circle of life.

The fourth of the Titans to arise was Splunder, the ever-shifting assemblage of trash that some enterprising souls might find to be treasure. It sought to cultivate the disordered and unruly possession of things.

The fifth of the Titans to arise was Doctor Bob, made in the shape of man with an antlered head, he was the most mundane of the six and found peerless strength in it. He sought to sow the seeds for scientific enlightenment in the world.

The sixth of the Titans to arise, but not the last, was Ragwroth, a polyhedron carved of cracked bone bound by bleeding eyes and filled with limitless grasping tendrils. It sought to introduce guided destruction to the world, ensuring the cyclic end of old ages and the beginning of the new.

Thus the Age of Creation began.



The Creation:
Spoiler:  The Cosmos (click to show/hide)
Spoiler:  The First Sphere (click to show/hide)
Spoiler:  The Second Sphere (click to show/hide)
Spoiler:  The Third Sphere (click to show/hide)

The Titans:
Spoiler:  Tiamat (TricMagic) (click to show/hide)
Spoiler:  0112358 (dgr11897) (click to show/hide)
Spoiler:  Maut (Elvish Miner) (click to show/hide)
Spoiler:  Ragwroth (crazyabe) (click to show/hide)

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In the most ancient of days, before the gods drew breath and the lowest of beasts strode upon the earth, there were only the Titans. Monolithic entities of incomparable power from places incomprehensible to any lesser mind, they gazed upon the starless void and found the empty scape wanting. Dissatisfied, they convened among themselves for a span both instant and eternal, then as one voice, spoke the creation into being. The infinite became finite, their powers tremendously lessened to permit their presence in this pocket of space, but with this sacrifice, the void within the space ceased to be, and the Titans were free to bring the world into being.

Only a dim white star wrought of the first spark, and three humble satellites of middling size held form. The first of these was shaped of barren sand, the second of bare earth, and the third of blank ice, but each was surrounded by an atmosphere most suitable to a wide array of life, and each was set into an orbit around their weak, featureless sun that might prove most accommodating to an annual cycle. To be certain, none was of much initial interest, but every Titan knew of the limitless potential within the spheres, and soon set to their passionate work.

Thus the Age of Creation began.


———

If that introductory post aroused your curiosity and you’d like to know more, read further and I’ll explain. The idea for this game was stolen from inspired by Iiteum’s original Titans of Creation threads, where each player took on the role of an immensely powerful Titan responsible for spending their stockpile of 1,000 finite points to make the world, the mortal life within, and the mystical forces both magic and divine without. I’ll be running with  the same concept here, because I think it’s an interesting way to go about making a setting and I’m curious to see what the forum behind Dwarf Fortress can do. The rules, point prices, and Titan sheets are below, and I’ll post an IC thread once we’ve filled the ten Titan slots or three days have passed, whichever comes first.

Spoiler:  The Rules (click to show/hide)
Spoiler:  Point Prices (click to show/hide)
Spoiler:  Titan Sheet (click to show/hide)
Spoiler:  Lesser God Sheet (click to show/hide)

Current Titans:

Spoiler:  Tiamat (TricMagic) (click to show/hide)
Spoiler:  0112358 (dgr11897) (click to show/hide)
Spoiler:  Maut (Elvish Miner) (click to show/hide)
Spoiler:  Ragwroth (crazyabe) (click to show/hide)
Spoiler:  Shasta (Wozzy) (click to show/hide)
Spoiler:  Xanzerwild (Roboson) (click to show/hide)

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