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Topics - PlumpHelmetMan

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DF Suggestions / Custom engraving of weapons and armour
« on: October 03, 2023, 05:21:45 pm »
What it says on the tin, pretty much. It's always kind of annoyed me TBH that objects can't be custom-engraved the way walls and floors can. You're pretty much totally at the mercy of artifact makers when it comes to decorating objects, and the end result is often that the image on your artifact warhammer is something completely random and arbitrary (such as a pair of lentil plants) rather than (as should be the case) something meaningful to the player. Does anyone else feel a similar way? Figure I can't be the only one who wants to engrave custom images depicting my favourite worldgen battle onto the weapons and armour of my militia.

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DF General Discussion / Custom engraving of objects
« on: October 03, 2023, 05:17:22 pm »
What it says on the tin, pretty much. It's always kind of annoyed me TBH that objects can't be custom-engraved the way walls and floors can. You're pretty much totally at the mercy of artifact makers when it comes to decorating objects, and the end result is usually that the image is something completely random and arbitrary rather than (as should be the case) something meaningful to the player. Does anyone else feel a similar way? Figure I can't be the only one who wants to engrave custom images depicting my favourite worldgen battle onto the weapons and armour of my militia.

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DF Suggestions / Adventure Mode Music for Steam
« on: December 06, 2022, 06:04:43 am »
What it says on the tin, pretty much. When adventure mode eventually does make it to Premium, it seems like it would be a great opportunity to finally add music to it (preferably a score independent from the fort mode soundtrack), given its current absolute silence compared to fort mode.

Considering the phenomenal job that Dabu and co have done on the fort mode soundtrack, I'd be very eager to see what they'd come up with for an adventure mode musical score.

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DF Adventure Mode Discussion / Which TTRPG system is "most DF"?
« on: February 10, 2022, 04:15:15 pm »
Adventure mode board seemed like as good a place as any for this question.
To the point, I've heard stories from some bay12 forumites who have adapted their DF worlds to their own tabletop RPG campaigns, and thought it seemed like something I might want to try myself at some point. And so I'm curious, what are some opinions on the best TTRPG system to emulate a vanilla DF world (as in a somewhat more fleshed-out, cohesive, and actualized version of the game DF is right now, putting aside mythgen and other major future overhauls)?

I know D&D 5e and Pathfinder are popular choices...but while I have nothing against these systems on their own merits, I personally don't think they're the best at simulating vanilla DF in its current iteration (at least not without extensive homebrewing and house rules). I'm eager to find out whether anyone has used alternative systems to better effect?

I do already have a system in mind, but I'm always curious about alternative opinions.

5
DF General Discussion / What's going on in your legends?
« on: October 14, 2021, 10:24:22 pm »
Since I've had so much trouble in the past deciding where to post stories I've discovered just from reading legends, decided I'd just go ahead and create a thread for them. Kind of surprised one didn't already exist TBH. Anyway, feel free to post whatever epic, intriguing, or funny bits you've gathered from your worlds in the process of browsing legends mode.

To begin, while browsing the legends of one of my worlds generated with kiiranaux's Highfantasy mod, and I somewhat suspect this isn't intended to happen (maybe it's just because I'm playing with a mod) but it's pretty epic in any case...I had a worldgen dwarf necromancer lay siege to a vault and conquer it, successfully pilfering the ancient slab of power within. Guess life unending and mastery of others' souls weren't enough, this ambitious sonuvabitch wanted power over the very legions of the Underworld! It's just too bad the skink demon who forged the slab at the very dawn of creation already fell to a swamp titan in the midsummer of 49.

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DF Suggestions / Certain player pets should provoke alarmed reactions
« on: October 09, 2021, 10:03:57 pm »
[LARGE_PREDATOR] ones in particular. It would be a nice little touch if walking into a lord's keep with your pet tiger provoked a similar reaction to what walking in with a drawn weapon currently does.

"Is that a giant tiger? That's alarming!"

An exception, of course, would be elves and "at peace with nature" civs in general.

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Utilities and 3rd Party Applications / How to get Legends Viewer to work
« on: October 06, 2021, 07:20:37 pm »
Is it normal for Legends Viewer to constantly be reading my XML dumps as corrupted and being unable to load them as a result (even after re-dumping, creating a fresh world, re-installing the game as a whole, etc.)? I'm guessing it's not since this is a utility other players seem to use without any complaints or difficulties that I've heard about, but I'm really stumped as to what the problem could be and how to solve it. Any help would be much appreciated (but keep in mind that my computing knowledge is virtually non-existent, and also that I don't use DFHack).

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Just started a new dwarven fort, "Tightropeherds", in a 1050-year-old world generated with kiiranaux's Highfantasy Mod pack, and decided I wanted to try my hand at documenting its history in story format as it plays out. Expect sporadic posts varying in their length and level of detail, since I'm busy in my personal life right now, but I'll try to stay as committed as I can.
NOTE: This is not a community fort nor do I have any plans to make it one, it's just my own emergent story that I don't feel like flooding the fort discussion thread with. Enjoy!

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Leader's Log 1, Spring 1050, Year 1 of Tightropeherds:

To Her Majesty Ifik:
It is I, the leader of "The Salty Coils" expedition, writing to report that the initial journey to the embark site was a success. Well, all things considered. We lost one of our shoveldon pair (the poor beast collapsed in a sudden blizzard just a day or two out of the Mountain Halls) and we had a great deal of difficulty getting her mate to continue onward without her. At least all seven of us dwarves arrived here in one piece, so it could've been a great deal worse. In any case, it's been unanimously decided that this hill is where we will begin to delve Tightropeherds, for your glory and the glory of all Star-Sapphirite dwarves!

Given your vague directions I'm still not quite sure why you ordered us to colonize this place, but I trust in your wisdom, so we'll try to get it in as good a shape as we're able before the onset of Winter. Our group, aside from myself, consists of two miners, a carpenter, a stoneworker, a jeweler, and a fisherdwarf, who will hopefully provide enough work to sustain us until our first migrant wave. Food and drink supplies should be enough to get us through our first few seasons, if we ration them properly. If worst comes to worst we can butcher some of our livestock.

Being a dwarf who tries to count his blessings, I should note that at least our surroundings don't appear too hostile. If I were one of the tree-huggers I might even call these wooded hills rather pleasant, though a few drakes have been spotted lurking in the surrounding rivers that I've told Omshet (our fisherdwarf) to be wary of. In any case, he's to suspend all fishing until we have a basic meeting hall carved out, so hopefully the drakes will have cleared out by then.
Expect another report from me before the end of Summer, if you don't receive it then know that I and my expedition team have met a horrible fate.
Your Loyal Subject, Dalek "Sequentialstair" Otigostcunorushat

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Glossary of non-vanilla elements:
Shoveldon: A stocky elephantoid native to the deep caverns with four spade-like tusks, utilized by dwarves as a beast of burden.
Drake: = Scaled Drake, an alligator-like draconic creature capable of breathing magical fire and possessing the strength to maul most humanoids.

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DF Suggestions / Necro adventurers should be able to settle in towers
« on: August 01, 2021, 10:08:06 pm »
Last I checked, this is currently impossible even after learning the secrets of life and death (think this was a few versions ago that I tried it though so forgive me if I'm wrong), which seems counter-intuitive and limits a lot of role-playing opportunities. At the very least, I think necro players should be able to reclaim abandoned towers in the name of their own group.

10
This might be moddable in the current version of the game, but if it's not I've been thinking about how something similar to the [INTERACTION] tag could be used for immersive little touches in adventure mode that might draw attention to a character's personality quirks or physical features, or just generally employed to add a more narrative feel to adventure mode text. Things like "Urist grins, revealing his widely-spaced teeth" or "Ago yelps in terror and stumbles back from the recessed-chin troll". Just the sorts of things that seem to me too specific to certain situations and characters to be easily moddable with the current [INTERACTION] tag.

Thoughts?

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DF Gameplay Questions / Rather amusing bug with the framing system
« on: February 08, 2020, 04:05:05 pm »
"In the late autumn of 123, Ast Puzzledlenses was wrongfully convicted of treason by the Cudgel of Thinning after Ineth Palacesplash fooled Ast Puzzledlenses with fabricated evidence at the behest of Oddom and sentenced to death".

Anyone else had issues with law officials being fooled into convicting...themselves? Want to make sure it's not just me before I report it as a bug.

12
Now that necromancers and demon lords can turn entire regions evil with their influence, it seems kind of weird that the surrounding civs seem mostly ok with this. For instance, an elven civ would probably be upset that huge swaths of their forest are dead now thanks to the necromancer who set up shop nearby a few years back. It might even serve as an incentive in itself for them to take violent action against him. Of course I'm no coding expert, so I have no idea how easy this would be to implement, but presumably some kind of emotional trigger would be possible.

13
I think mountains should be able to be fast-travelled like rivers when there's a road going through them to use. Especially now that all narrow rivers can be crossed over, it really seems like we could use something to make mountain travel faster and less tedious.

14
DF Gameplay Questions / Bandits malfunctioning again?
« on: April 13, 2018, 09:32:40 pm »
Just had my rat man adventurer encounter a hamlet under raid by bandits. Oddly, while the bandits did follow me as though they were going to attack, they just stopped when I did and I was even able to have a perfectly civil conversation with one. Not sure if this is already a known bug on the tracker or not, but if it is then sorry for wasting your time with this post.

15
What the title says. I've always wanted to gen a world that progresses past the Age of Myth, but somehow my civs can never seem to kill enough of anything to make it into even Age of Legends. Doesn't seem to matter if I let worldgen run for a thousand years. I've had some luck with smaller worlds, but I prefer to play on Medium-to-Large. So, does anyone have some suggested parameters for a Medium/Large world that will go through most of the basic ages in a timeframe of preferably under 1000 years?

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