edit: Any way I can claim admin rights for the Guilds suggestion?
DF Eternal Suggestion Voting (http://www.bay12games.com/forum/eternal_voting.php)
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To avoid vote account spamming, you need to have posted enough to exit Escaped Lunatic status (8 posts). I'm not sure if I'll stick with that or not, but it's the way things currently work. I know some people will probably be more interested in voting than chatting on the forums, but safeguards are also likely needed to avoid corrupting the process.
Aww, just go ask some questions on the forums.DF Eternal Suggestion Voting (http://www.bay12games.com/forum/eternal_voting.php)
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To avoid vote account spamming, you need to have posted enough to exit Escaped Lunatic status (8 posts). I'm not sure if I'll stick with that or not, but it's the way things currently work. I know some people will probably be more interested in voting than chatting on the forums, but safeguards are also likely needed to avoid corrupting the process.
Is there a way for us lunatics to at least view anything on that page? At least to see what it is all about without spamming posts to the forum for the 8-count? heh
Aww, just go ask some questions on the forums.DF Eternal Suggestion Voting (http://www.bay12games.com/forum/eternal_voting.php)
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To avoid vote account spamming, you need to have posted enough to exit Escaped Lunatic status (8 posts). I'm not sure if I'll stick with that or not, but it's the way things currently work. I know some people will probably be more interested in voting than chatting on the forums, but safeguards are also likely needed to avoid corrupting the process.
Is there a way for us lunatics to at least view anything on that page? At least to see what it is all about without spamming posts to the forum for the 8-count? heh
[size=3][color=green]Support the [url=http://www.bay12games.com/forum/eternal_voting.php][b][u]Supavote[/u][/b][/url].[/color][/size]
Yeah, I can delete stuff, but a lot of the things up there aren't finishable so much as they can be done up to the point that votes start to drift off of them. I imagine some people will camp out on underground diversity forever no matter how much I do, he he he.
Aspects of this suggestion have already been included in the Dev notes. Unless you are just rabid about UD (like I am) go back and cast a vote for something else that deserves the attention!
Yeah, I can delete stuff, but a lot of the things up there aren't finishable so much as they can be done up to the point that votes start to drift off of them. I imagine some people will camp out on underground diversity forever no matter how much I do, he he he.
You have absolutely no idea ;) I'm gonna update a new category "implemented features" to put all the stuff that was done, and start taking suggestions for new stuff/changes to stuff etc.
How you guys use the new page is up to you. I'm open to suggestions on how to improve it, but since I don't know php and zagibu is a heroic and busy person, things will probably progress slowly.
Great poll! One question: Can we change "Center on announcement" to also include some management of what is announced? Nothing too elaborate, but it would be really nice to select which stones get announced when discovered and which don't (for example).
Yeah, if you do more with them then they'll become less of a priority. All you have to do is improve them whenever they start rising to the top. That will keep people pretty happy.
Yeah, if you do more with them then they'll become less of a priority. All you have to do is improve them whenever they start rising to the top. That will keep people pretty happy.
Most likely, someone will register to vote for underground diversity and then vanish.
Yeah, if you do more with them then they'll become less of a priority. All you have to do is improve them whenever they start rising to the top. That will keep people pretty happy.
Most likely, someone will register to vote for underground diversity and then vanish.
A lurker's vote is still a vote. Toady also stated early in the first Top10 that he was skeptical about accounts made to cast a single vote.
Oh please...this is a game, do you really think that some people would just create 20 accounts and vote for X suggestion? That would be pathetic. :-X
Oh please...this is a game, do you really think that some people would just create 20 accounts and vote for X suggestion? That would be pathetic. :-X
He he, we've had pathetic trolls in the past. I wouldn't put it passed some of those guys. This isn't about the people here. A spammer could come in and suggest shoes over and over or something.
I've updated the script to allow guests and escaped lunatics to view but not vote. I think I managed it, and I tested it out, but it's quite possible I screwed up or forgot to check for something.
Yeah, if you do more with them then they'll become less of a priority. All you have to do is improve them whenever they start rising to the top. That will keep people pretty happy.
Most likely, someone will register to vote for underground diversity and then vanish.
A lurker's vote is still a vote. Toady also stated early in the first Top10 that he was skeptical about accounts made to cast a single vote.
Totally, but I was more referring to people who come and go and forget about the voting system. Then their votes will forever be logged on UD or whatever, even after we have satisfied the original reason they voted.
Totally, but I was more referring to people who come and go and forget about the voting system. Then their votes will forever be logged on UD or whatever, even after we have satisfied the original reason they voted.
So when Toady says "I'm done with UD" and the vote option is removed...
But like toady said, vague things like UD will never be finished.
And when you say "Okay, I'm done with UD for the time being." I'll yank down the poll entry, let the thread simmer in the forums for a while, and reintroduce it as UD Pt. II when it has some actually new content.
But like toady said, vague things like UD will never be finished.I think that whenever a version is released that substantially addresses the point of a particular vote-item, that item should be wiped clean. Yes, it'll be a pain and it might not recollect all the votes it had before, but consider:
Also, I'm not sure allowing people to edit their suggestions after other people have voted for them is a good idea. I mean, I'm not seriously implying that anyone would suggest something popular, then suddenly edit it into "ADD GRAPHICAL 3D DORF PORN", but it still seems strange.
I think that whenever a version is released that substantially addresses the point of a particular vote-item, that item should be wiped clean. Yes, it'll be a pain and it might not recollect all the votes it had before, but consider:
If Toady already addressed it once, he knows there's heavy demand for it. Wiping it and having it shoot right back up to the top tells him more than just leaving all those old votes -- it tells him there's still demand for it. Leaving it at the top doesn't tell him anything.
It's not a popularity contest, so we shouldn't worry about being "fair." The point is to provide information to Toady; I think wiping votes under circumstances that radically change their underlying assumptions (like, say, having massively more underground diversity added) tells Toady more in the long run than maintaining the totals as eternal monuments or whatever.
To avoid vote account spamming, you need to have posted enough to exit Escaped Lunatic status (8 posts). I'm not sure if I'll stick with that or not, but it's the way things currently work. I know some people will probably be more interested in voting than chatting on the forums, but safeguards are also likely needed to avoid corrupting the process.
UD losing 70 votes (some of which are probably register-postx8-vote), does not mean that your favorite topic is going to gain any.
If a particular suggestion gets removed from the list, will you get your vote back if that was one for which you voted? If so, perhaps it would be useful to have a counter of how many votes you have remaining.
What if you're not allowed to edit the title of a suggestion, just the description? That would allow people to add in details without changing the nature of the suggestion.
This tool rocks my socks!
Post on the "-" thread in adventure mode forum.
If a particular suggestion gets removed from the list, will you get your vote back if that was one for which you voted? If so, perhaps it would be useful to have a counter of how many votes you have remaining.
You can change your votes at any time, so yes, you can get the vote back :)
It may not be as obvious as a counter would be, but this version does highlight your name in the lists of supporters, so you can scan through to see if they're still there. Most of the voting items seem unlikely to disappear outside of being fully complete (the small suggestions) or a major release though, so noticing new DF features you've always wanted may be your best indicator to go vote again.
How about a "doability" score on these suggestions, based on how easy the suggestion would be to implement?That would be cool if Toady could just stop by every once and a while and give a very brief estimation of how long something would take. Not taking into effect any errors, unforeseen circumstances, or other crazy things, but just how long he would think something like that would take on average. Then it would give people more understanding of what they were voting for. Heck, even a 1-10 rating of difficulty, with one being a quick and easy fix, and 10 being something that might take months would work fine.
For instance, the suggestions seem to run the gamut from the crazily complicated (Kingdom mode) to the probably fairly easy (Owned barracks, Improved fish processing, Auto center).
I wonder would people still vote as heavily in favor of some of these suggestions if they know it would take months as opposed to a week or two?
(standard disclaimer, I didn't vote for any of the suggestions mentioned, mine run the gamut from stupidly complicated to probably more complicated than it sounds.)
I'd avoid a strict 1-10 evaluation method. You might say 3 meaning hard to code, and you might say 3 meaning I really don't like it.
I'd avoid a strict 1-10 evaluation method. You might say 3 meaning hard to code, and you might say 3 meaning I really don't like it. Quick 1-4 word impressions is probably better. Hard, long to do, don't know, next release etc. It be really nice if zagibu could write a method for you to put that directly in the entry - everyone could see it, never lost in a thread, easy for you to update, etc.
Wiping it and having it shoot right back up to the top tells him more than just leaving all those old votes -- it tells him there's still demand for it. Leaving it at the top doesn't tell him anything.
I'm noticing that more concrete and utilitarian items seem to be gaining and even surpassing some of the more feature based suggestions....I think this is good and reflects the true will of the fan base....I'm in that camp as well so perhaps I'm a bit biased in my interpretation but overall I'm still very pleased.
Actually what I am wondering about is this: Toady will implement the most popular suggestions in the upcoming months [lets say top 3] probably, but whats gonna happen after that? He will code in the next 3 most popular suggestions, or some suggestions will be ignored/postponed?
My only concern is that even if Toady implements some of the most voted suggestions they won't be removed because some people will insist on improving them more.
Any chance of adding 'order more than 4 items' to the 'Ability to buy sand/water/rough gems from merchants' suggestion?What do you mean by "order more than 4 items"? The trade agreement screen only has 5 values, and you could call them 0 through 4, but I'm pretty sure that they do not correspond to the number of items requested. Rather, I'm reasonably confident that they refer to your demand, with the highest setting merely indicating an abstract notion of "high demand", and the lowest setting indicating "no special demand". I almost always get more than just four items when I set something to the highest level in the trade agreement.
Actually what I am wondering about is this: Toady will implement the most popular suggestions in the upcoming months [lets say top 3] probably, but whats gonna happen after that? He will code in the next 3 most popular suggestions, or some suggestions will be ignored/postponed?
From his previous responses to the community I'm betting that at the same time he finishes a first quick pass at UD, he'll throw in one or two of the easier-to-do minor enhancements. Next wave of development will probably see some hauling improvements.
He's already got a full plate doing what he thinks the game needs, so I'd be willing to bet he'll frequently end up working towards a partial implementation of the really popular hard ones, and a few that when he reads them, he thinks "I know how to do that right now."
So time wise I'm guessing 60% Arc work, 25% big suggestions, 15% small suggestions. the priority has to be on arc work.
Would there be a way to vote *without* seeing who else has voted, and randomizing the order of the entries as well?
Would there be a way to vote *without* seeing who else has voted, and randomizing the order of the entries as well?You think that some players are being influenced because of the current voting system? [IE. some escaped lunatic will vote for the most popular suggestions for example?] Well in some extreme cases this might be true, however I doubt that this should be a problem at all...
Would there be a way to vote *without* seeing who else has voted, and randomizing the order of the entries as well?You think that some players are being influenced because of the current voting system? [IE. some escaped lunatic will vote for the most popular suggestions for example?] Well in some extreme cases this might be true, however I doubt that this should be a problem at all...
Popularity bias is probably less likely in the case of this voting than the appetizer menu effect:
Everything looks good, and you tend to be unconsciously biased towards the first few items on the list. People who are impulsive will most likely vote for the first fun sounding options and never reach lower options on the list, which just exaggerates the scores of the things at the top of the list.
3 votes is starting to look pretty limited. Wouldn't it make more sense to let each voter give a thumbs up/down/neutral to each suggestion?That would be cool, plus it would also allow some of those new suggestions to gain a foothold, as currently almost no one actually scrolls down to the bottom and looks at the suggestions that are way down there. This means that any new suggestion will not get voted for, even if it is really cool.
I mean, I get the point of checking out what kinds of suggestions people want the most. But I don't think it's necessarily going to result in the best possible suggestions, for
Just to throw this out there, but here's a particularily nice example of how to give each item priorities for the suggestion list:
http://www.chaospro.de/scripts/vote.php (http://www.chaospro.de/scripts/vote.php)
You're arguing against the Delphi Effect here: in any population, the most given answer will tend to be the best answer of the ones given.
Though not an absolute law, it has great prognosticative power in and social-scientific or knowledge-based field.
Maybe a randomization if you have never voted, but I like to check to see how the vote is going from time to time. I really don't want to have to read/scan the entire list to see if Guilds has gone up or down.What if there was a setting that would put the suggestions in order for you. Some button you could press and it would unrandomize it.
I also like to peruse the lower end from time to time to see if there are any I want to support. If they were random, I'd have to look at each and every entry, instead of just scrolling to the bottom.
Overall, I think a random list would be an interface nightmare, but perhaps an initial blind poll (no names/#s) might help. In that one instance, random would be good as well.
So, if Toady adds a feature, and the corresponding suggestion item is deleted, are those that voted on it sent a message that they might want to recast their votes?
09/18/2008: Nothing interesting to report. Currently going over screens, etc. updating to the new position system. Then it'll be on to using the new structure to implement some changes to how squads work, which will hopefully address some long-standing issues with the military.
Who really cares if the votes at the top tend to get more attention from the people who can't be bothered to read all the way down? The people that DO read through will get to pick the second tier applications, which will be where the trickle votes go to after the top tier (beneficieries of the 'appetizer effect') get knocked off. More people feel like their vote counted, etc etc.
It's not like only 3 of the things are going to get done, it's an informal straw poll to show the dev where the primary interest is.
You know, I would actually love to work on some of the suggestions that have been made in this thread, but it's currently impossible. I work during the day, and in the evening, I'm studying computer science at the university. The only time I currently have are the weekends, and I usually have to do "homework" then. But maybe I can do something this weekend, as the amount of homework we got this week is pretty small, yet.
Also, it has gotten hard to use worktime for private things. They recently installed surveillance in our offices, and although I have already been able to access the cameras' built in webfrontend, there doesn't seem to be an option to feed it with a looped track of me working furiously. I guess they are just used as eyes, and are connected to a camera server somewhere, that does all the work. Now I just have to invent a reason to enter the server room (again)...
Improving the game
# Improving the game in all possible ways.
Ok, I have to ask, who's bright idea was it to add this?QuoteImproving the game
# Improving the game in all possible ways.
Ok, I have to ask, who's bright idea was it to add this?QuoteImproving the game
# Improving the game in all possible ways.
Somebody who did not knew where to put his third vote ?
Somebody who did not knew where to put his third vote ?
It has 0 votes.
I'm wondering if we don't need to improve the granularity of what we are asking for. What, exactly, does "improved hauling" entail.
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So...I thought I'd just throw those out there as examples. They're very specific things which can be tested for and checked off a list. But the really good thing about them being separate items is we can decide each one's individual importance because, quite honestly - I having a wheelbarrow ain't gonna do us a darn bit of good when we have 4 dwarves with wheelbarrows run into the room to move 4 seeds, rather than 4 dwarves without wheelbarrows. Therefore I wouldn't vote for wheelbarrows themselves until "Single Dwarf Job Queueing" was in place.
Thoughts?
I'm wondering if we don't need to improve the granularity of what we are asking for. What, exactly, does "improved hauling" entail.
Wheelbarrows, mine carts, stacking, all goes here.
At the very least, I'd like to be able to vote negatively instead of positively, even if I still only get three votes. For example, I've voted for the two things that are most important to me in this game, and now I feel more strongly against some proposals than I feel in support for any of the remaining ones.
IMO rating rather than voting is a better way to evaluate how you feel about something.The only problem is that the majority of people will vote kneejerk reaction-style, and it just ends up as a binary yes/no, which is useless.
IMO rating rather than voting is a better way to evaluate how you feel about something.The only problem is that the majority of people will vote kneejerk reaction-style, and it just ends up as a binary yes/no, which is useless.
All of my farming suggestions have included no to very minor amounts of management, from "do nothing" to "crop rotation" (that everyone does anyway so that they have more than one kind of booze and more ingredients for cooked food, as well as cloth, etc.) for the lazy-inclined.Crop ratios, yes?
All of my farming suggestions have included no to very minor amounts of management, from "do nothing" to "crop rotation" (that everyone does anyway so that they have more than one kind of booze and more ingredients for cooked food, as well as cloth, etc.) for the lazy-inclined.Crop ratios, yes?
I'd like to petition, for channeling depth control, for irrigation, and fish game purposes.
Um if a suggestion ive voted for gets put in the game or becomes unneccessary do i get the vote back?
My hosting company has notified me that the site is making too many sql connections, but hasn't given me any other information I can decipher. My guess is that it's the voting script and/or the server move, so I'm taking down the script for now.Sadness! I hope you can get your server woes soothed!
If your suspicion returns to the script, tell me, and we can investigate it's sql connections...
I'm curious what you know that it was.
This thing was a great idea, but it's stagnated because people only get 3 votes. If idea A has 10 diehard supporters and is hated by everybody else, and idea B is universally liked but too small to get people to change their votes, idea A will be ranked higher despite B being more deserving of the attention. If people could vote +1, -1, or 0 (same as no vote) on EACH idea, and the ideas were ranked by the sum of all votes, the popularity of a suggestion would be much more accurately represented.
Whoa! :o 141 suggestions on the list so far.Yeah, removed. It can be re-added for further voting if people feel unsatisfied.
I am just wondering, what will happen once Toady coded in the new underground features for example. That suggestion will be removed from the list? [Probably not all of the suggested underground features will be implemented, so that is why I was wondering.]
Whoa! :o 141 suggestions on the list so far.Yeah, removed. It can be re-added for further voting if people feel unsatisfied.
I am just wondering, what will happen once Toady coded in the new underground features for example. That suggestion will be removed from the list? [Probably not all of the suggested underground features will be implemented, so that is why I was wondering.]
There are a lot of topics in the vein of "Improved x". I would encourage everyone to at least put one or two votes on very specific suggestions, so it'll be clear when these are implemented and then those votes can be applied elsewhere.
Broad categories are good to signal where players get their kicks, but everyone has specific ideas what's more important within those categories.. ultimately it probably will give a greater sense of accomplishment to push specific ideas.
Yeah, I've already vowed to yank UD off the list as soon as Toady says "first pass at UD done" with a release. You might want to be patient however, as I'm only swinging through here maybe once a week.
You seem to be implying that you think 'even more underground diversity' or 'impliment it more fully in the way I want it' is a waste of a vote.
One vote of three cast, and it was for corpses as containers. Is a good suggestion, and would streamline a lot of hauling issues as well. It sort of fits in with carts/containers for hauling and keeping the bits inside the coffin for relocation purposes, but rather than vote 3 times for essentially the same sort of an issue...
Anyway, we shall see what the next release will bring about. And in the meantime, if I think of something cool, I will add it to the list.
I'm wondering if it might (eventually) be more fruitful to reconfigure the voting into something like a "Single Transferable Vote" (http://en.wikipedia.org/wiki/Single_transferable_vote)system - in essence where people rank their votes. A voter's first priority would be worth 1 point, his second 1/2, his third 1/3, etc. You could even set it up so people get "unlimited" votes, just that every additional vote is worth 1/X. This would probably yield a more accurate result as to what people want as immediate priorities and as long term visions.
I also like the parent-child idea to break up large conceptual suggestions into smaller, more meaningful priorities.
Not that I like the fractions idea, but... math is what computers are good at, y'know?
Would there be a way to vote *without* seeing who else has voted, and randomizing the order of the entries as well?You think that some players are being influenced because of the current voting system? [IE. some escaped lunatic will vote for the most popular suggestions for example?] Well in some extreme cases this might be true, however I doubt that this should be a problem at all...
Popularity bias is probably less likely in the case of this voting than the appetizer menu effect:
Everything looks good, and you tend to be unconsciously biased towards the first few items on the list. People who are impulsive will most likely vote for the first fun sounding options and never reach lower options on the list, which just exaggerates the scores of the things at the top of the list.
I'm wondering if we don't need to improve the granularity of what we are asking for. What, exactly, does "improved hauling" entail. I did a quick search and couldn't find anything other than the general description of the voting item but I swear I read it somewhere on these forums. I figure the list has to exist somewhere.
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So, this could then be refined to:
Improved Hauling
- Single Dwarf Job Queueing
- I processed Rope Reed leaving 4 or so seeds. This caused one-dwarf-per-seed to grab a seed and carry it three steps to the seed stockpile I placed by my farmer's workshop.
- I would expect one dwarf to move all the seeds to the seed stockpile.
- If there are x number of same-typed tasks (like Move Seed to Storage) where the items and the storage location are all within a certain range of each other one dwarf will queue up several of the tasks. Since DF players really enjoy tweaking how their dwarves work the RAWs are a good place for the thresholds that would be used in such logic. Something like SINGLE_DWARF_JOB_QUEUE_DISTANCE=5, SINGLE_DWARF_JOB_QUEUE_MAX_CT=4 would allow dwarves to queue up moving up to 4 empty bags from a kitchen to a bag stockpile if the distance from middle of the kitchen to the middle of the stockpile requires 5 or less moves.
- Job Item TSKing
- I queued a rock table to be built expecting to get a dirorite door. My mason grabbed an olivine rock that was further away from the workshop than the diorite in the stockpile adjacent to the diorite.
- I would have expected him to take the stone from the stockpile adjacent to the workshop rather than what was closest to him when he decided he'd get around to building the door.
- When TSKing an item for a job a dwarf should pick the item of that type closest to the workshop he will be working in, not closest to him when he decides to build the workshop. This, of course, would be limited in use until pathing/distance calculating to be fixed.
Later suggestions will hardly get a look in. I wonder if, after the next release, whether Toady should give a two week window (or x amount of time) for players to list suggestions and then it gets locked so that there is a limited number of suggestions and that all suggestions a more likely to get a look-in?
I think these are serious issues. I didn't bother to vote for any suggestion that was more than a fifth of the way down the list as I expected my votes to lose power the further down the list the suggestion was.On the contrary, you can really make a difference there. Twenty votes don't mean much for the first ten spots, but it really makes a difference down the list. Some suggestions have been gaining votes one by one, and it will at the very least put them in a good poll position after the votes of the handled suggestions are reset.
I'd rather see a voting system something like Randall Munroe's Beautiful Image rater.Comparing every item with every other item doesn't lead to x!, as I thought first, but to x^2 / 2, roughly, which in the case of 100 items is ~5000 compares. Still too much to be feasible in this case (but of course nowhere near x!, stupid me).
You're given two choices, chosen at random, and you pick which one you like better. This continues until you've compared every combination of things.
With enough people doing this, you end up eventually with a prioritized list of every single item.
Just throw all the dev notes in there and let it sort itself out.
If I could find the website, I'd link it, it had an explanation of how the algorithm worked.
The reason this would be good for this purpose is because there are HUNDREDS of items. Picking your favorite three just isn't efficient. By the time I read through the whole list in this poll, I can barely remember a third of it.
EDIT: Hrm, I THOUGHT it was the xkcd guy, but a casual search of the blag didn't turn anything up. Anyone know what I'm talking about?
I'd rather see a voting system something like Randall Munroe's Beautiful Image rater.Comparing every item with every other item doesn't lead to x!, as I thought first, but to x^2 / 2, roughly, which in the case of 100 items is ~5000 compares. Still too much to be feasible in this case (but of course nowhere near x!, stupid me).
You're given two choices, chosen at random, and you pick which one you like better. This continues until you've compared every combination of things.
With enough people doing this, you end up eventually with a prioritized list of every single item.
Just throw all the dev notes in there and let it sort itself out.
If I could find the website, I'd link it, it had an explanation of how the algorithm worked.
The reason this would be good for this purpose is because there are HUNDREDS of items. Picking your favorite three just isn't efficient. By the time I read through the whole list in this poll, I can barely remember a third of it.
EDIT: Hrm, I THOUGHT it was the xkcd guy, but a casual search of the blag didn't turn anything up. Anyone know what I'm talking about?
You're given two choices, chosen at random, and you pick which one you like better. This continues until you've compared every combination of things.
Hmm, then I might have misunderstood the concept you were explaining here:The ones here would be willing to go through a few hundred permutations on a regular basis, I think.You're given two choices, chosen at random, and you pick which one you like better. This continues until you've compared every combination of things.
I don't think that many people would like a system where you can't directly vote for your favourite things.
Hmm, then I might have misunderstood the concept you were explaining here:The ones here would be willing to go through a few hundred permutations on a regular basis, I think.You're given two choices, chosen at random, and you pick which one you like better. This continues until you've compared every combination of things.
I don't think that many people would like a system where you can't directly vote for your favourite things.
I went looking for a quick implementation I could toss up on some free hosting, but was unable to find out that was already written for that purpose, at least as far as I could tell.
I would wait for the release... Getting people to vote for 'newer' stuff before they see the new stuff seems like it would lead to poor decision making. Plus, I would never dream of taking away the feeling of fan service granted by allowing Toady to kill 400 votes worth of requests on a release.
I just wanted to say 'Wow! that's a lot of what we've asked for!'
Yeah... see... that still seems like it's robbing some level of satisfaction, but that's me, and I don't mind playing mind games with people
I think the added emphasis should bring enough attention back here to get people to revote if their votes were dropped.
Hopefully something like a dev log announcement and an announcement here will catch most people once the release comes up. Since the releases after this one are going to figure in the top 10 suggestions and so on, I think the added emphasis should bring enough attention back here to get people to revote if their votes were dropped.
Hopefully something like a dev log announcement and an announcement here will catch most people once the release comes up. Since the releases after this one are going to figure in the top 10 suggestions and so on, I think the added emphasis should bring enough attention back here to get people to revote if their votes were dropped.
May I ask why the top ten specifically?
I definitely understand going for what's been oft-suggested, but I've always thought that using the democratic votes of the general public has been sort of a sketchy idea when it comes to game design decisions, and a lot of good suggestions get overlooked for various reasons.
Have you considered wiping the over-broad suggestions
Hmmm Ill have to come up with an oppinion. One problem with over-generalised suggestions is that they will effectively be on the list forever or be reborn constantly.
Improved Hauling, I'm looking at you
Improved Hauling, I'm looking at you
Improved hauling is a generalist topic, not a topic like "more underground diversity." Improved hauling happens to be many suggestions trying to address the same problem, only one or two of them need to be done in order for the request to be marked as "completed forever" (at least until something crops up that means we need even more efficient methods of moving stuff around).
Have you considered wiping the items you have on the list that you are working on and listing them at the top of the vote page (or a link to the FotF thread)?
Have you considered wiping the over-broad suggestions (Improved Hauling, I'm looking at you) and creating a list of more specific issues? Alternatively, do you think you have a good grasp of what people are REALLY asking for, and where the middle ground is between that and what you want to do?
Improved Hauling, I'm looking at you
Improved hauling is a generalist topic, not a topic like "more underground diversity." Improved hauling happens to be many suggestions trying to address the same problem, only one or two of them need to be done in order for the request to be marked as "completed forever" (at least until something crops up that means we need even more efficient methods of moving stuff around).
Your "completed forever" is what worries me.
Yes, except you are the one posting suggestions with giant 'don't vote for me' tags.
Yeah, I can delete stuff, but a lot of the things up there aren't finishable so much as they can be done up to the point that votes start to drift off of them. I imagine some people will camp out on underground diversity forever no matter how much I do, he he he.
You have absolutely no idea ;) I'm gonna update a new category "implemented features" to put all the stuff that was done, and start taking suggestions for new stuff/changes to stuff etc.
but I did slap a bigQuoteAspects of this suggestion have already been included in the Dev notes. Unless you are just rabid about UD (like I am) go back and cast a vote for something else that deserves the attention!
on the thread to try to dissuade campers. I'll add one to the poll entry if need be.
And when you say "Okay, I'm done with UD for the time being." I'll yank down the poll entry, let the thread simmer in the forums for a while, and reintroduce it as UD Pt. II when it has some actually new content.
So, no, it won't be sitting there hogging space for the next two years. But yes, you will never hear the end of it.
You can't just upvote all the things you like and downvote all the things you don't, because almost EVERYTHING in the suggestion box (or at least the sane things, the ones that are worth considering in the first place) are things that people are going to want eventually.
It's less a question of "which suggestions do you like/dislike" and more a question of "which suggestions do you like more than the rest".
I just noticed, "Incorporate combat text" (currently #61) should be marked as resolved - combat reports and control of the message spam is already in the next version.
I think having more than 3 votes would be fine. Perhaps each person should have at least 5, perhaps 7?
There are plenty of suggestions, so that will still leave us with enough differentiation after everyone voted. Or votes could be distributed how the player wants (eg. 4 votes on one subject) so people can push one thing really hard or support a number of suggestions they would like a bit.I think having more than 3 votes would be fine. Perhaps each person should have at least 5, perhaps 7?
I disagree.
This about gauging priorities, so forcing people to decide what's most important is a good thing.
Also, I added the visible movement between tiles suggestion to the list.
Dear dear. How did Adventure-mode skills get so low? Do we not need more things to do between releases? What about voting for things that increase Df's longevity, things that multiply the possibilities to the greatest extent? :'(
This also turned out, as far as the timing of 'when are we going to see this kind of thing', there's the return of the guilds, or I don't remember exactly what it's called, up in the eternal suggestions voting up on the suggestions list and it's doing pretty well. I said I'd take a look at the top ones there for next time - now by next time I mean the next series of releases because I really hope I never have a release this long again, it's going to be over a year - so in the short term we're going to be looking at this stuff, it's not like it's just something I'm talking about; we're going to look at this along with the adventurer's skills stuff and the improved sieges; job priorities; improved hauling; I don't remember if improved farming is up there; increased tile support for graphics ... whatever things were up there that people wanted we're going to be looking at.
How bad would it be if the new script also meant a wiping of all votes and/or suggestions? I can probably avoid it, but it would help the new design if I could start completely anew.
I just thought it would be a good occasion to relaunch the whole affair and purge the dead weight that has been accumulated during the past year. A lot of the current suggestions don't even have a linked discussion thread, so there is probably a lot of potential for purging.
I'm also considering to change the "pick3" voting method (the one in the currently active script) to a simple vote for your favourite suggestion, because pick3 is a subset of the new "distribute" voting method, where people can support any number of suggestions as strongly as they like.
The Borda count is a single-winner election method in which voters rank candidates in order of preference. The Borda count determines the winner of an election by giving each candidate a certain number of points corresponding to the position in which he or she is ranked by each voter. Once all votes have been counted the candidate with the most points is the winner. Because it sometimes elects broadly acceptable candidates, rather than those preferred by the majority, the Borda count is often described as a consensus-based electoral system, rather than a majoritarian one.
Instant-runoff voting (IRV) is the American English term for a voting system used for single-winner elections, in which voters rank candidates in an order of preference. If no candidate is the first preference of a majority of voters, the candidate with the fewest number of first preference rankings is eliminated and that candidate's ballots are redistributed at full value to the remaining candidates according to the next ranking on each ballot. This process is repeated until one candidate obtains a majority of votes among candidates not eliminated.
The Condorcet candidate or Condorcet winner of an election is the candidate who, when compared with every other candidate, is preferred by more voters. Informally, the Condorcet winner is the person who would win a two-candidate election against each of the other candidates. A Condorcet winner will not always exist in a given set of votes, which is known as Condorcet's voting paradox.
(various systems that fit this description) (http://en.wikipedia.org/wiki/Condorcet_criterion#Complying_methods)
If there are no down votes, but just up and neutral (so it's a pick-as-many-as-you-like method), maybe that's different enough from fractional voting. The lack of normalization is what makes it complementary to the fractional method rather than inferior, i guess.
Yeah, I think the two voting systems will complement each other well in that way. I expect fractional voting will end up looking more-or-less like the current list (since 3 votes restricts you to a few options), whereas a, say, 1-10 rating system would give us a completely different list based more on the overall sense of what people want the game to be, which will be interesting to see.
I'm not sure what direct compare gets you... maybe an average of those two visions, sort of. If direct compare uses an ordered list for each voter, then it's like a fractional vote where everybody has to smear their amount out in the same proportions (but on different items of their choosing). This reduces the "what I want most" feeling and injects some of the overall game feeling into the final results. There's a tradeoff between forcing people to pick one thing over another and letting them tell you how much they like something in and of itself without having to devalue anything, but I'm not sure how to understand the final result for direct compare in terms like "what people want now" or "the overall finished game".
Hmmm, I'm not sure what the use of the 2 dimensional scale is, if you compress it to 1 dimensional again.
Also, I guess everyone would vote their things highest on both scales, regardless whether it is a "needed" or a "liked" thing.
This reminds me of some book I read where this family was trying to sort out all of the stuff that an elderly couple left behind.I thought some more about this and it seems to consist mainly of two things: a second dimension (the use of which I find questionable) and the relative order of a person's votes (like a personal ranking of the things). This relative order is already covered in the fractional vote process. So we will have a one-dimensional version of your suggestion at least. It's also what I'm implementing next.
One of the teens came up with this ingenious idea, lugged everything out to a parking lot and had each person come by at a different time and do the following:
Grab something and move it that way it you want it more because of its monetary value (X) and that way if you want it due to sentimental value (Y). Move it in the other direction for not-wanting it or considering it of no value. He then measured the locations of all the stuff from each person and used a computer program to figure out who should get what stuff.
One of the questions he was asked as, "what if someone puts everything in the far corner of the parking lot?" "Then it's as if they made no choice at all: they want everything equally, so it doesn't matter what they get."
Based on this, ever suggestion could have two types of vote:
1) Good idea/Bad idea ("this should be in the game because it makes the game good," e.g. more flexible RAWs, more creatures, a use for soap)
2) I want this idea/I don't want this idea ("this is my pet, I want it because I think its cool," e.g. more realistic mining, poop, better wood use, harder/realistic farming)
And they could have a sliding scale 1-10. Ideally, items rated highly on the #1 scale are core items, #2 scale things are bloats and powergoals (reqs are half-and-half). The #2 scale is for how passionate a user is for wanting to see that feature, whereas the #1 scale should be more reflective of how it effects vanilla gameplay (being able to disable and dodge traps in adventure mode is something that's needed but might not be highly desired for some users because they primarily play in fort mode, and want to see more realistic mining or farming, whereas for someone else, they might think that realisic farming is not only desirable but necessary for a proper challenge, but also sees the need for adventure mode trap dodging, but is indifferent (a 5 on the 1-10 scale) about when the feature comes).
What the math has to do is find the average location on the XY plot based on the input (each user's input scaled appropriately to a bell curve--if someone rates everything a 8 with a single 2, then on average they've rated things as a 5, except one item as a 1) and give it a score, the higher the score is on both scales would indicate a higher priority on the dev list.
It separates out why people want different features and finds the features that the game needs while supplying features that people desire.
Edit 2: - Up/Down also allows you to see the difference between the sexy stuff people get excited about and the simple engine stuff that everybody just wants to show up. Perhaps show 'average vote' as a variable in the multiple vote system?What do you mean with average vote in the multiple vote system? An average of the up/neutral/down vote total per item? I thought I'd better not display this, because it could hurt some people's feelings when they get -345 or something on their suggestion...
The neg/neutral/pos system has an important technical difference compared to the rating scale system: You only have to store ups or downs, because you can go with -1, 0 and +1 respectively. If you have a positive-only scale, you either have to store all ratings, or you start the scale with 0, which means extremely disliked will be the default value.
Solution to the up/down/neutral absolute value issue:Yeah, and that's the problem. Unrated suggestions having lower votes than negatively rated ones. Also, I'd have to select another column in the DB query to retrieve the number of votes per item, which isn't hard, but is unnecessary, if you use the -1, 0, +1 system.
Number of Votes + Up ranks - Down Ranks.
A popular voted suggestion, even one with lots of down votes, would still have a higher absolute value than a suggestion with no votes.
This does end up making an up vote worth 2, a neutral worth 1, and a down worth 0.
Wait a minute... doesn't that make Negative votes the equivilant of -2 and Possitive ones a +1?
Yeah, and that's the problem. Unrated suggestions having lower votes than negatively rated ones. Also, I'd have to select another column in the DB query to retrieve the number of votes per item, which isn't hard, but is unnecessary, if you use the -1, 0, +1 system.
Wait a minute... doesn't that make Negative votes the equivilant of -2 and Possitive ones a +1?
-1 + 1 = -2?
It doesn't do that. It adds 1 because every vote adds 1, then subtracts 1 because it's a thumbs down. Try to think about one person's vote by itself, without worrying about whether it "negates" another vote.
Well here is the actual math
(-1)-(+1) = -2
Since voting 'No' effectively removes a neutral vote and adds a negative vote.
Edit 2: - Up/Down also allows you to see the difference between the sexy stuff people get excited about and the simple engine stuff that everybody just wants to show up. Perhaps show 'average vote' as a variable in the multiple vote system?What do you mean with average vote in the multiple vote system? An average of the up/neutral/down vote total per item? I thought I'd better not display this, because it could hurt some people's feelings when they get -345 or something on their suggestion...
Elect "Messages control" FFS!
You not going to get kingdom mode or meteor storms any time soon but unstoppable game and no "You have struck alunite!"-pausing is something really can be done next version(i think). Really think of people who playing DF right now not just your grandchildren.
Here's a practical suggestion I've not seen yet: hot-swappable preference profiles for Dwarves. While it's nice that you can enable or disable any labor for any Dwarf at any time, it would be even nicer if you could automatically set them up to do (or not do) a certain set of labors as needed. This is especially true of brokers, who seem to think that the lowest task on their priority list is trading at the depot (to the point that, even with all labor disabled, they'll still opt to haul items to the depot before they opt to trade!).I suggest that you suggest your suggestion on the suggestion forum proper rather than in a thread dedicated to issues with the eternal voting list of suggestions.
The basic idea I have is that every Dwarf has maybe 9 (or at least 3) different setups you can have them use, with a single hotkey press on the Preferences/Labor menu causing the game to load them up to one of their user-saved presets. When you get right down to it, this is basically in intermediate step between fortress-wide orders and individual Dwarf orders.
On that note, I would also love to see the ability to pick a specific job on the Jobs list and assign a given Dwarf that task as their next priority once they're free. To the point that it'd auto-enable any appropriate labors when you do and force them back to that task after any vital ones (Eat/Drink/Sleep) until it got finished or canceled. But I'm sure that has been suggested in some form already.
I suggest that you suggest your suggestion on the suggestion forum proper rather than in a thread dedicated to issues with the eternal voting list of suggestions.Your suggestion has caused an overflow error in reality. The game Dwarf Fortress is now a MMORPG based on the cooking show Iron Chef. Congratulations.
And winner is Chrispy with his priceless "Improving the game". WTF really?
The best part about that suggestion is Toady's note about it.
Just FYI, Bay12 doesn't stand for "bay for 12 year olds"And winner is Chrispy with his priceless "Improving the game". WTF really?
Well, I realize that the voting list is SERIOUS BUSINESS, but I broke form and did a gag suggestion. ;-)
I think it's funny. I mean, come on, give him a break. Toady would have deleted it long ago, if it bothered him.
Hmmm looks like point 193, 171, 167, 133, 113, 76, 46, 42(without prothetics) are coverd by he next release? But i am not entirly sure.
So, I've been working on the new script for a while now. I've decided to scrap the idea with the different voting methods and instead allow personal ranking of all suggestions. The basic idea is, that you load the suggestions once, then let the user build his own personal ranking on the client side, and save the list at the end.Yeah, I think I'd like to see something that gives people a way to vote things down in addition to just voting things up; rating each suggestion would be perfect (especially since right now, you can only expression your opinion at all on a few things, and voting for really low-ranking suggestions often feels like a waste.)
I've noticed that several fairly controversial suggestions (making farming and mining more complicated and difficult, say, which I know I at least would leap at the chance to vote down as hard as possible)Ich auch.
Yeah, that's the basics. But then, vote up how? +1? +10? A max + per suggestion or in total? How about -?
How about 10 points to distribute to whatever you want (from 1-10 points per item) so people can either vote for lots of stuff or put more votes on things they really want. Then do the same for negative points, so people can either vote no on a bunch of stuff or vote NO on something they really don't want?No, not that. Having a limited number of votes to distribute would be a bad idea; that's part of the problem with the current system. People should be able to give feedback on every single suggestion if they want.
The problem with "only X votes" is that that leads to only big, sweeping changes going to the top, while small, simple, clever changes sink to the bottom because they don't catch as much attention. It's very important that users have unlimited votes.
Ranking them in order doesn't work, because that requires people have an opinion on every single idea (and some people may just want to come in, voice their support / opposition for one specific idea, then leave.) I mean, the list is very long; we can't expect every voter to read the whole thing.
They can just leave them unranked. Y'all don't have to reinvent the wheel here. (http://en.wikipedia.org/wiki/Instant-runoff_voting)
Ranking them in order doesn't work, because that requires people have an opinion on every single idea (and some people may just want to come in, voice their support / opposition for one specific idea, then leave.) I mean, the list is very long; we can't expect every voter to read the whole thing.
They can just leave them unranked. Y'all don't have to reinvent the wheel here. (http://en.wikipedia.org/wiki/Instant-runoff_voting)
They can just leave them unranked. Y'all don't have to reinvent the wheel here. (http://en.wikipedia.org/wiki/Instant-runoff_voting)
Ranking them in order doesn't work, because that requires people have an opinion on every single idea (and some people may just want to come in, voice their support / opposition for one specific idea, then leave.) I mean, the list is very long; we can't expect every voter to read the whole thing.
They can just leave them unranked. Y'all don't have to reinvent the wheel here. (http://en.wikipedia.org/wiki/Instant-runoff_voting)
Unranked is more like "don't care". If someone absolutely hates a suggestion, he would have no opportunity to express that.
They can just leave them unranked. Y'all don't have to reinvent the wheel here. (http://en.wikipedia.org/wiki/Instant-runoff_voting)No, they can't. I can't come in and meaningfully say "I love this one suggestion" or "I hate this one suggestion" (with no comment on any other suggestions) using ranking. It also makes it a massive pain to rank a new suggestion, because you'd have to go back and redo all your ratings to insert the new thing.
They can just leave them unranked. Y'all don't have to reinvent the wheel here. (http://en.wikipedia.org/wiki/Instant-runoff_voting)No, they can't. I can't come in and meaningfully say "I love this one suggestion" or "I hate this one suggestion" (with no comment on any other suggestions) using ranking.
My feeling is that the vast majority of users are going to care (negatively or positively) about only a small number of suggestions. This makes ranking useless -- you can't rank one suggestion.
You leave an item unranked if you don't care about it. If you hate it, you rank it, but lower than the ones you like. The counting algorithm ensures that whenever an item you like and an item you hate are in direct contention, your vote will always go to the one you like.Yes, but what if I only have an opinion about one or two items? What if only a small number of people have any feeling about certain items?
Yes, but what if I only have an opinion about one or two items? What if only a small number of people have any feeling about certain items?
My feeling is that that is how many people will be.
What if new things are added later? How can I express my opinion on them easily, without having to go back and change my prior votes? Rereading the entire page and reconsidering all my rankings to fit in one new idea doesn't make much sense.
Are you thinking we mean ranked in order? so 1 at rank 1, 1 and rank 2 and so on? because we are talking about individual ratings now.Wait, what? I thought Footkerchief was talking about Instant-Runoff Voting. IRV requires that you put the things you're voting for in a specific order (so, yes, 1 at rank 1, 1 at rank 2, and so on.)
Then just allow everyone to rate any idea they like from zero to ten. Or better yet to be able to rank them in order.What did you mean by that? "Rank them in order" doesn't seem to be a feasible option for a system where people may only want to express a preference on one thing, or where new items may be added as time passes.
That way you avoid the all my fav ideas are 10 all the ones I don't like are 0 issue.
Likewise, you said:QuoteThen just allow everyone to rate any idea they like from zero to ten. Or better yet to be able to rank them in order.
doesn't let you distinguish between 'this is a good idea' and 'this is awesome do it now' kinda views.
So my feeling is that it's better to chose a voting method that doesn't force people to choose between suggestions; it's better to let them indicate every one they like.
I agree, but It would be nice to see some kind of focus on things people really liked over things they just thought was a good idea.Eh. The things people (as a whole) really like will drift to the top because they will get a lot of support.
Likewise there is the possibility of a badly worded title idea being voted down without people bothering to read the rest of the idea. And we should probably avoid that.
Right now there's a huge number of things sitting at the bottom with single-digit votes (or even no votes at all.) Most of those aren't bad suggestions, it's just that since people only get a few votes, they never reach that point.I think that's due to a lack of consolidation. 200+ items and 3 votes.
And Skuggaping smorgasbrod does what?
There are many external tools, which could be useful, but all I've seen so far lack SM forum integration.
How long would you design a period? A month?We'd tailor the time periods to Toady's needs.
And what happens with monthly winners?The results will be forwarded to Toady.
Might be a bit boring if the same top10 suggestions win every month. Maybe remove them and have an end-year voting of all top suggestions?Yeah, you pointed out a good issue. Toady will probably implement 0 - 2 suggestions, depending on difficulty, priority, workload, schedule and so on.
Periodic re-voting could be interesting. How long would you design a period? A month? And what happens with monthly winners? Might be a bit boring if the same top10 suggestions win every month. Maybe remove them and have an end-year voting of all top suggestions?
Periodic re-voting could be interesting. How long would you design a period? A month? And what happens with monthly winners? Might be a bit boring if the same top10 suggestions win every month. Maybe remove them and have an end-year voting of all top suggestions?
Um, this seems like we're going backwards. Isn't periodic (http://www.bay12games.com/forum/index.php?topic=23687.0) voting on (http://www.bay12games.com/forum/index.php?topic=24215.0) suggestions (http://www.bay12games.com/forum/index.php?topic=6128.0) exactly what the eternal voting system was created to replace? Why would we want to go back to the old way?
12. (176) [Resolved] Designate Safe Area
Would automatically be migrating lower and lower. (People re-voting would see "Resolved" and the additional notes. The 176 votes that are still there are many months old at this point.)27 people claim that a significant fraction of this development item should be considered RESOLVED,
and this URL has been provided as reference.
Things like:Code: [Select]12. (176) [Resolved] Designate Safe Area
Would automatically be migrating lower and lower. (People re-voting would see "Resolved" and the additional notes. The 176 votes that are still there are many months old at this point.)
35. Milkable animals
Fix milking so that non-vermin creatures can be milked.
FYI, this should be marked as Resolved now:Quote35. Milkable animals
Fix milking so that non-vermin creatures can be milked.
I would post on its thread, but there is none.
Damn, he hasn't been active since March.
Understandable. I forgot what month comes next briefly and thought Toady might be releasing near my birthday.Next month would be...Slate.
But then again, I seem to do things like that all the time.
If you count all the dwarves in all the worlds all us DF players ever created, then, yes, the Dwarven calendar is more popular than any other.Batch worldgen would have words.
But you are wrong anyway, because most real people use this system: http://www.chinahighlights.com/travelguide/learning-chinese/month.htm
- 95 (now we have castes, this allow life cycles)
The suggestion could still become specific to metamorphosis.- 95 (now we have castes, this allow life cycles)
Nope, the caste system currently does not allow an individual to change from one caste to another, i.e. metamorphose. That's coming later, so the entry is still valid.
Training Dummies
Gender differentiation
Balance range weapons
"Ability to buy sand/water/rough gems from merchants": sand is, but are water and/or rough gems sold? Can't check right now, the damn thing keeps crashing irreproducibly.
"Training dummies" is marked as [resolved] by its owner, probably because safe training was more important to him than the actual dummies.
I wish Toady would add multithreading. It's really not that hard to do if you can split up the work to be done (at a guess pathfinding would be a good candidate), and would make performance so much better. Especially with a nice clean library like boost::thread. Hell, I'd even share code I've written if it'd help.
The fact that the game has not been built to be multithreaded means any attempt to do so would require a complete overhaul of the code, which would take a very long time
//pseudocode
for each dwarf
{
dwarf.update();
}
Say update() takes a while to run, maybe it's working out the dwarf's current activity and/or pathfinding to get there.//pseudocode
for each dwarf
{
threadManager.QueueTask(dwarf, dwarf::update);
}
wait for threads to finish
[edit]Oh, and it doesn't take long to write a thread management library either. Mine's taking me about a week all up.[/edit]
Well, yes. I just brought it up to illustrate that multithreading stuff doesn't necessarily take ages to implement. I'm rolling my own as an exercise. Obviously if Toady's ever going to use multithreading he should use someone else's library.[edit]Oh, and it doesn't take long to write a thread management library either. Mine's taking me about a week all up.[/edit]
Alternatively, rather than reinventing the wheel you could just use something like TBB, your example in particular is well suited for it.
multithreading
Well, yes. I just brought it up to illustrate that multithreading stuff doesn't necessarily take ages to implement. I'm rolling my own as an exercise. Obviously if Toady's ever going to use multithreading he should use someone else's library.
It's been discussed, in threads more relevant to it than this one (http://www.bay12forums.com/smf/index.php?action=search2;params=eJwtzEsKgDAMhOG7uHHrxvOUmgxU6UPSVBF6eFNx98-3GM-XzwTuc1_61DcZtVrVUG5HJZ0RCrNBbTtA6kqOzy9F1EoQ8d385HgXY0alIfBCwXZqUXcNAs8v_Ewvbg..). Go post there. Or better yet, read those posts about why it won't happen and STFU because it's not going to happen.
Cool it down please.
It's been discussed, in threads more relevant to it than this one (http://www.bay12forums.com/smf/index.php?action=search2;params=eJwtzEsKgDAMhOG7uHHrxvOUmgxU6UPSVBF6eFNx98-3GM-XzwTuc1_61DcZtVrVUG5HJZ0RCrNBbTtA6kqOzy9F1EoQ8d385HgXY0alIfBCwXZqUXcNAs8v_Ewvbg..). Go post there. Or better yet, read those posts about why it won't happen and STFU because it's not going to happen.And it will be discussed again and again and again like many other subjects as new people bring it up, and each time I'll make the same points I did last time it was discussed. Also it will happen eventually as individual cores aren't getting faster quickly enough but I agree it won't happen any time soon.
But not in this thread. That's my point.
It's been discussed, in threads more relevant to it than this one (http://www.bay12forums.com/smf/index.php?action=search2;params=eJwtzEsKgDAMhOG7uHHrxvOUmgxU6UPSVBF6eFNx98-3GM-XzwTuc1_61DcZtVrVUG5HJZ0RCrNBbTtA6kqOzy9F1EoQ8d385HgXY0alIfBCwXZqUXcNAs8v_Ewvbg..). Go post there. Or better yet, read those posts about why it won't happen and STFU because it's not going to happen.And it will be discussed again and again and again like many other subjects as new people bring it up, and each time I'll make the same points I did last time it was discussed. Also it will happen eventually as individual cores aren't getting faster quickly enough but I agree it won't happen any time soon.
But not in this thread. That's my point.
Take a chill pill.
I decided to post here rather than bump a long-dead thread to or start a new one precisely because it has been discussed before. Isn't a thread about voting for suggestions everyone's a heard a hundred times already exactly the place to discuss them?
BEFORE POSTING A SUGGESTION
* Check our development pages. You can find everything in one place at this link.
* Search for an existing thread.
WHEN REPLYING TO A SUGGESTION
* Try to make a contribution. If you like a suggestion, say why you like it and try to refine it if possible. If you don't like a suggestion, say why and be civil about it.
* Be respectful. If you don't intend to show respect, do not post. If there is a problem, use the "Report to moderator" button on a post in the thread. Do not handle it on your own.
* New posters will not always follow the guidelines above, but if you aren't making an honest effort to be helpful, do not post. The best option is to ignore redundant threads entirely, especially if somebody helpful has already replied.
* Joking around is fine up to a point, of course, but don't be abusive or derail somebody's thread entirely.
Don't patronise me, I can read the big, prominent rules text just fine. It doesn't say anything about bumping threads.
QuoteBEFORE POSTING A SUGGESTION
* Search for an existing thread.
I wish the voting allowed 10 options or even 5. Top 10 is what is being looked at, being able to select only a portion of what I want to be in it seems lacking.
I wish the voting allowed 10 options or even 5. Top 10 is what is being looked at, being able to select only a portion of what I want to be in it seems lacking.
Perhaps it could even have a weight system. We could designate our picks according to which number, to us, it is at. If it's top 5 or top 10, you then allocate the maximum weight to the choice in the #1 slot and minimum weight to choices in the #5 or #10 slot, whichever is last. This way we start to see some stand out far more than others as they'll have more #1 slotting if people really find them that important. As it is we sort of just say, "Yeah, this is nice." to three things and leave it at that, which helps Toady see what people are clamoring for but isn't very telling in the way of the importance the player base feels about the choices.
Ideally, you could shift the "votes" to "points" and give voters X amount of points to pour into whatever suggestions they like best. If we're simulating a personal top 10, then people would have 10+9+8+7+6+5+4+3+2+1 (or 55) points, whereas if we are simulating a personal top 5, people would have 5+4+3+2+1 (or 15) points. This would then allow people to give their own personal weighting to choices, but everyone else would have that same option so it should keep things relatively neat and tidy. Suggestions would then, of course, be ranked by point total.
Deleting them all seems like a waste of time when you could just delete the redundant ones.
the list is pretty much ok except for the proliferation of improved <any large category> items.
I'l prolly catch flak for this, but can the votes be cleared and the script modified to display the list of suggestions in random order? Because right now it seems to have a big case of "i vote for the first 3 suggestions"-itis.It's not just a matter of people blindly choosing the first few and not bothering to read the rest. The current system encourages people to only vote on things with high vote totals, because you only get three votes, and voting for something with 0 votes (or anything nowhere near the top 10, really) is pretty much throwing your vote away -- nobody will notice the extra vote, so it's not going to raise the item at all; and you only get three, so people naturally want to spend them where they will matter (mainly, trying to make a distinction between the stuff that actually has high totals.)
I agree that there are good reasons for voting on large categories, but it has the effect of making the eternal voting list very static and the information value very low. It could be avoided by having a main list of general categories (what needs attention) and sublists of how to improve these categories. More votes could workl, but I think the top ten will still be mostly static and imprecise.the list is pretty much ok except for the proliferation of improved <any large category> items.
Improved Hauling is a generic "do anything about it" kind of suggestion. For the most part there are a number of ideas on how to do that, but no one can agree what would be "best" (other than "here's some ideas, let Toady decide") but that everyone wants something done.
Improved Farming is actually pretty specific in that there are several related ideas for "soil quality" and needing more land/more dwarves/more planning in order to feed a full fortress, but that the forums can't agree on the details on which mechanic to use. But, again, everyone wants something done.
A quick look at some of the others many of them appear as much the same, a few are very specific, but have a generalized title, or are broad "do something about X" but "we'll leave the details to Toady" as opposed to "do it this way" with four more, contradictory "no, do it this other way." A popular implementation might not be the one Toady wishes to implement and he can't implement all of them.
I agree that there are good reasons for voting on large categories, but it has the effect of making the eternal voting list very static and the information value very low. It could be avoided by having a main list of general categories (what needs attention) and sublists of how to improve these categories. More votes could workl, but I think the top ten will still be mostly static and imprecise.
I agree with more votes needed though, maybe 10?No, I think that any method with limited votes would be a bad idea. People should be able to, in some fashion, weigh in on every single thing on the list. If you add more votes, you'll just extend it a bit further down, but you'll still end up with the same effect, where people will go for the biggest most impressive stuff first.
Ok, i did a little thinking/looking, and what we really need is the ability to vote directly on suggestion topics. I found this mod for the SMF, which ought to do pretty well. http://custom.simplemachines.org/mods/index.php?mod=1890
I'm programming impotent, sorry. It's not conceptually difficult, just separate voting lists (one main, and one for each item on the main list) with some moderation to decide what goes where... Basically, it's the current list with the appropriate items grouped under their overarching list.I agree that there are good reasons for voting on large categories, but it has the effect of making the eternal voting list very static and the information value very low. It could be avoided by having a main list of general categories (what needs attention) and sublists of how to improve these categories. More votes could workl, but I think the top ten will still be mostly static and imprecise.
If you can figure out how to make that work, by all means, write it up.
It offers a system to search (and hopefully sort) based on votes, and you don't need the reputation aspect, so you stick it in the Suggestions board as a replacement to the Eternal Suggestion Voting. People vote on suggestions, then Toady just sorts by votes and picks the best ones out that way.Ok, i did a little thinking/looking, and what we really need is the ability to vote directly on suggestion topics. I found this mod for the SMF, which ought to do pretty well. http://custom.simplemachines.org/mods/index.php?mod=1890
While the link you posted does look interesting, I don't see how that would help the Eternal Suggestion voting. Basically, it looks like it could hide comments that people don't like and possibly add a reputation system for the voters, but how would it help sort out individual ideas?
Ever occur to you that maybe the list is static because more people are interested in spending their few votes on pathfinding and other seemingly important improvements instead of trivialities? 10 votes is all it needs to leave room for choice. We don't need to start spamming votes left and right on every issue.THe problem is that people are voting on what amounts to a large subset of "IMPROVE MORE EVERYTHING", which isn't terribly specific for Toady. With 10 votes, people would still use most of their votes on the very generic topics and the specific suggestions wouldn't be very voted on.
And ultimately, we're being asked what we want worked on first, not what we want in specifically. Linking a suggestion to a specific official thread would just make make it a shopping list, not a general direction we want the game to go in.
In fact, is there anyone besides RCIX who really hates the ESV? It seems like he's just sore that his suggestions aren't going to be popular enough to make it to the top of the list, so he's just trying to destroy the list, instead.
People here are cynical aren't they?
What i see is a list of 100+ suggestions, maybe 10 or 20 i like, and i get 3 votes. I also don't like the list because it's kinda hard to read and doesn't really feel organized. And yes, i think that if more people saw my suggestions more, then i think they would be more popular. So sue me :P you'll also notice that I'm not the only one thinking that something needs to be done with the list...
Looking at the list, i see 4 fairly general suggestions, just out of the top 10: More mechanics! More farming! More graphics! More pathfinding!
For one, it's obviously not a proper random sampling of players; you're more likely to get suggestions from certain groups than others, like people who spend a lot of the time on the forums, and you're less likely to get suggestions from, say, people who are so turned off by some aspect(s) of the game that they would never even see it, or wouldn't care. Obviously, different groups like this can have different priorities.
There's also no differentiation with regards to how broad/narrow a suggestion is, or how easy/difficult it is to implement. This matters for the following reason, as well as for the fact that if you can only have three things, you're going to choose the broadest and largest changes, which can't even really be effectively ranked on the same scale as more piecemeal ones that nonetheless can be quite important.
Some suggestions will simply be more attractive than others regardless of how good they are. Vague, broad suggestions often tend to be a lot sexier, for the stated reason and because your mind fills in more details itself the way you'd like to see them, and some are important but simple and dry enough in terms of what you'd see in gameplay that the suggestions themselves sound boring.
The fact is that we're not even ranking things within the same category here. We have large wishlist-style items like "Improved Pathfinding" and "Improved Hauling" alongside even larger and more wishlisty things like "Kingdom Mode" (a whole new gameplay mode!), and more minor suggestions like placing ramps on the edges of water features instead of cliffs, or separating out armor and clothing in stock listings. We vote on all of these with the same pool of votes, which only really works if they all have the same value, but obviously they don't.
I'm not saying that the Eternal Suggestions list is useless, just that it shouldn't be taken as gospel, and I feel like some people are getting to the point where they almost are.
There's also the simple fact that you can't expect users of software (including games) to necessarily understand the impact of a change they propose. I think this is obvious enough reading what some people thought (and what a few still think) of the material/body system changes. For example, one of the lower-ranked suggestions with three votes is "Carry Multiple Items", which sounds rather minor, but if you read what Toady's said about such things recently, the implications for stacking, workflow, etc. are actually fairly major.
Many good things.
...which means that your "MORE CONSTRUCTION" or "MORE PLANT" suggestions will be several spaces closer to the top.
That seems just slightly hypocritical to me.
Also, many suggestions in the ESV are currently unlinked, which is a joke, if you think about it. How can someone support a suggestion there is no debate about?
Also, it amasses votes from dead people.
Also, many suggestions in the ESV are currently unlinked, which is a joke, if you think about it. How can someone support a suggestion there is no debate about?
Pretty easily if the title and description are clear and easy to understand. Reading the debate is unnecessary.Also, it amasses votes from dead people.
Is there a single reason their votes are worth less if they don't regularly post anymore?
Saying that people vote for farming improvements because it's broad is an unsubstantiated fallacy. Repeating it ad nauseum won't make it ring any truer. Your dwarven lipstick suggestion or whatever it is is losing on it's own merits. People simply want farming improvements over whatever specific little things you have in mind! Voters not being able to choose a top10 in a poll that focuses on the top10 is the only real criticism thus far.
Amassing of dead votes is a problem, because new df versions might make suggestions obsolete, or even counterproductive, blocking valid suggestions from rising to the top. This could in theory be countered by regular vote purges, or if the suggestion creators would act responsibly.
but I always try to confront any idea with its possible negative ramifications, and questions its assumptions. Good suggestions should weather such punishment, and all but the worst can be re-examined to become good.I see this a lot from you, and not just for suggestions. You've met several of my topics with extreme negativity, making me think that you think that i'm just out to destroy this community. I'm not. I'll say it again: i'm a tad on the impulsive side.
well never mind. I just tried the EXACT SAME THING AGAIN and it worked this time. :|
I'm not sure who, exactly, you are saying is being excluded, here. If we are talking about peopel who are scared away from the game, and hence the forums, because of some aspect of the game, then they aren't going to be voting on anything, no matter what voting system we use, so there would be no point in changing anything to accomidate them.
Umm... I like the inter-breeding suggestion, which is a fairly small one. I like several of the things at the top of the list, but don't feel the need to vote for most of them, because I know that they have far more votes than suggestions lower down on the list, and hence, there is little risk of them slipping down in the polls without my vote.
Of course, this only holds if Toady follows a strict and mechanistic determination of which suggestions go into the game based on an arbitrarily decided number of top-ranking suggestions, instead of using his own judgement on any given suggestion. I don't speak for Toady, but if something is ranked 19th, and takes him only 10 minutes to program, we might just be seeing that before something ranked 9th that takes him a year and breaks saves to impliment.
This is a place for suggestion and debate. Saying that there is something with any given subject is necessarily followed by the question, "So how can it be made better?" I am hardly opposed to the very concept that the ESV be changed or improved, but I always try to confront any idea with its possible negative ramifications, and questions its assumptions. Good suggestions should weather such punishment, and all but the worst can be re-examined to become good.
I'm not saying it's something with a viable alternative, just that it is a flaw with the current system. Yes, it's still relevant to point out flaws that can't be fixed, because you need to take those flaws into consideration when interpreting the data.
In other words, you have to engage in political-style vote-distribution instead of just plain voting for whatever you'd vote for if you didn't previously know how many votes things had otherwise. You're basically just pointing out that, for reasons of how the system works, you cannot vote completely honestly.
I wasn't intending to give concrete suggestions on how to improve the current system. I was attempting to point out its flaws in order that its data might be more accurately interpreted (or, more likely, pointing out how difficult it is to consider them to be "accurate").
I'm not saying it's something with a viable alternative, just that it is a flaw with the current system. Yes, it's still relevant to point out flaws that can't be fixed, because you need to take those flaws into consideration when interpreting the data.
... But still irrelevant.
How, for example, can we take people who aren't willing to play or comment on the game into account? Who gets to determine what the non-voters secretly really meant to have voted for?
So a system is flawed because understanding its mechanics leads to being better able to use that system? (You'll have a tough time at DF if you don't game the system, you know...)
but do make comparison to a non-existant hypothetical a little on the fruitless side.
You keep misinterpreting me.
I am not saying that the faults within the system can be fully accounted for or counteracted by any means. I bring them up to make it clear what those faults may be and where, and to point out that the ESV is necessarily flawed and incomplete and should not be relied on beyond a certain token amount.
That's it. I'm not trying to fix it, because a lot of the things I mentioned simply couldn't be "fixed" to begin with.
...
Have you ever looked up anything about, say, statistics and polling? Considering this stuff is important even when there is no alternative, because acknowledging the flaws of the system used necessarily affects how you interpret the data.
No, it's flawed because the conceit of the system is to vote for the three things you want most, yet in practice this winds up not being the case.
Which again means "irrelevant".
So, it's flawed if I vote for the things I want most, which would be the things that are at the top, since that is "Vote for the top-itis", and it's also flawed if I vote for the things nearer the bottom that I don't want neglected.
I'm starting to get how this game works with you.
Yes, it's flawed either way. The system isn't perfect, and the way you vote will both reflect that and fail to completely account for it. I honestly don't see what's hard to understand about that.
Yes, it's flawed either way. The system isn't perfect, and the way you vote will both reflect that and fail to completely account for it. I honestly don't see what's hard to understand about that.
A system can't be flawed in both (mutually exclusive) directions at the same time.
In this case, it's flawed in the sense that voting honestly doesn't work (which negatively impacts the main conceit of voting)
How is, just to name a few, Bloodline naming, Paint stuff, Sand Fluid Physics, Wildlife Repopulation, Ceramics and Cement, or a winch different takes on the same suggestion?
But the problem is that then you can choose to vote for, say, the sand suggestion, or this "better family stuff" suggestion. A lot of people will think "i only have 3 votes, so i want to make them count -- i'll pick the giant suggestion!". That's what we're trying to avoid.
I was working off what NW_Kohaku said - that simply voting for what you like best isn't the way to get things done, because some things wind up overrepresented.
But the problem is that then you can choose to vote for, say, the sand suggestion, or this "better family stuff" suggestion. A lot of people will think "i only have 3 votes, so i want to make them count -- i'll pick the giant suggestion!". That's what we're trying to avoid.
Why? I don't see a problem in it.
The trouble with generic vs. specific suggestions in the list is this: the generic suggestions will stay in the top ten until the game is finished. Smaller, specific suggestions can be implemented or ruled out by Toady, and that's it: room for new ideas.
Toady can work half a year on stuff from any thematic idea collection thread, and afterwards there will still be enough people that didn't see their specific favourite idea implemented to keep it in the top ten. Don't get me wrong, the thematic collections are the best the forum has to offer; but it's Toady who decides which arc to work on next. As such, they are not useful in an eternal suggestions ranking.
The real problem with large vs. small suggestions is this: it forces people to choose between an interesting large suggestion topic and an interesting small one. Since many people have your attitude, they'll probably pick the big one, because they both only have a few votes and think that few will pick the smaller ones anyway, so why waste a vote on something no one will notice..The trouble with generic vs. specific suggestions in the list is this: the generic suggestions will stay in the top ten until the game is finished. Smaller, specific suggestions can be implemented or ruled out by Toady, and that's it: room for new ideas.
Toady can work half a year on stuff from any thematic idea collection thread, and afterwards there will still be enough people that didn't see their specific favourite idea implemented to keep it in the top ten. Don't get me wrong, the thematic collections are the best the forum has to offer; but it's Toady who decides which arc to work on next. As such, they are not useful in an eternal suggestions ranking.
I dare to disagree. I think if you wiped the eternal suggestions now after DF2010 and then posted an "Improved Undeground", which used to be a very popular suggestion, it would't come up in the top 10. Sure, some people would still vote for it, which would mean they're still unhappy with the new underground, but most would propably move somewhere else. The same goes for the current top10 - i think most voters, seeing the list of features planned for the nearest future, would move to other suggestions. And those who'd remain in "adventurer skills" would basically be saying: "not enough adventurer skills, we want more!" Which is allright, but they'd hardly break the top 10.
EDIT: Looking at the current top 10, I think most of them would'n even get reopened when finished. I mean, you can't keep making "full graphics support", or "standing production orders" or "auto vein mining" or "workshop material
selection" for all the eternity. Once they're done, they're done.
Last but not least, having smaller goals is also nice for Toady, release cycles like the last that drag on forever are unpleasant.
This still doesn't answer my question: what do we do with the small unrelated suggestions (like Longer Chains or my Paint Stuff suggestion)? thow it in a "misc suggestions" suggestion, or just not suggest them at all?
The way it seems to be going is that Toady chooses which arc/theme to work on, and then picks up fitting small suggestions from his own notes, important and bookmarked threads from the boards, and the eternal suggestion voting. The big compilation threads are already known and bookmarked; there is no need to give them extra attention in the voting list. In addition, let Toady choose the order of the arc he'll work on himself: that's a matter of design rather than player whim. It's also pointless, since all the arcs will be worked on eventually. Smaller suggestions however, risk falling through the cracks. Especially the older ones: a small suggestion made somewhere in a thread in 2007 is completely forgotten by now if Toady didn't make a note the first time (even in a compilation list it's buried between other stuff); if it is in the voting list, it can potentially get a new life when other items on the list are completed and people are looking for new cool ideas to vote on.
If you broke up improved mechanics into smaller sections, it'd just eat up a bigger chunk of the top 10.Yes, but then we can say it's implemented or it's not implemented. Collection thread will linger forever. And let's face it, Toady has already planned the next three arcs to work on. ES voting won't change that. He can always squeeze in a few smaller items, however.
If you broke up improved mechanics into smaller sections, it'd just eat up a bigger chunk of the top 10.Yes, but then we can say it's implemented or it's not implemented. Collection thread will linger forever. And let's face it, Toady has already planned the next three arcs to work on. ES voting won't change that. He can always squeeze in a few smaller items, however.
Toady chooses the arcs and the direction of the development himself, he ignores the collections in the ESV, as you say. That's what I mean when I say that collections aren't useful to put in an ESV list.
Toady looks at the list and sees Underground Diversity and More Machines in the top 10, so he works on them and releases a version.
A few votes get reallocated, but the two suggestions remain in the top 10.
Toady looks at the list for some stuff to work on for the next version and skips those two items, works on something else, and releases a version
Things shuffle around a bit, but the two suggestions remain top 10.
Toady looks at the list and sees Underground Diversity and More Machines in the top 10, so he works on them some more and releases a version.
The two would stay because people who voted for them have already stopped caring and don't bother to come back and relocate their votes :P Really, the list needs periodical resets even if it is just for deleting "dead" votes. I personally am for periodical wiping of the suggestions too, to delete "dead" or "abandoned" suggestions.
So that still boils down to: Toady implements a few specific items... but not the ones people want, but the ones Toady thinks they might want. That's not efficient, the ESV is a way to communicate the desires of the community to Toady, after all.
The EVS is "what people want to see next." If they just got something, they can wait to see even more.Then those suggestions are just eating up space and it makes it harder for Toady to know what we would want instead of those. And just taking from a little lower on the list isn't going to work; maybe players would vote for something low on the list right now but it would go up high if they had a free vote.
Then those suggestions are just eating up space and it makes it harder for Toady to know what we would want instead of those.
And just taking from a little lower on the list isn't going to work; maybe players would vote for something low on the list right now but it would go up high if they had a free vote.
Ok, think about this:QuoteAnd just taking from a little lower on the list isn't going to work; maybe players would vote for something low on the list right now but it would go up high if they had a free vote.
Wait, what? That makes no sense.
(people are wasting votes on something that won't get worked on for a long while instead of a suggestion that has potential)
With small suggestion, the only real effect is that people vote for things in the first part of the list and don't bother reading more.The real effect is that small suggestions disappear when completed or rejected, and they do so fast, keeping the list in flux and bringing newer suggestions to the top.
Someone argued for opening the list to more players. Enforcing small suggestions only would have the exact opposite effect - making the eternal voting more elitist.Does not happen, people find the small ones. Especially when the big ones aren't there to suck up all votes forever.
And that's not to mention how would you handle it technically? Any idea for a real implementation of suggestion limits? Who would judge what is small and what is large? How would you set the rules? Where would the dividing line between small and large be? Even if you managed to answer all of this, you'd find out everyone feels it differently and that people keep posting what you consider as a "large" suggestion. Who would moderate it then? Toady wouldn't.Just have another list with the big themes/arcs. (Items only added by mods, limited number of items). People who want to urge Toady to work on a big theme can do so there. The ESV we have now can stay as it is with a big note that collections will be ignored and you can vote for that in the other list.
The two would stay because people who voted for them have already stopped caring and don't bother to come back and relocate their votes Really, the list needs periodical resets even if it is just for deleting "dead" votes. I personally am for periodical wiping of the suggestions too, to delete "dead" or "abandoned" suggestions.Not all people have always enough time to check the ESV... Let votes be wiped when the suggestions are implemented, that'll keep the list up-to-date. Temporarily absent players are players too.
We're not voting for what we want in, we're voting for what we want worked on. If anything, specific things don't belong in the list as they actively try to control Toady's creative work.
He'll still do that (for example, solving the entrance dance and a few other entries by implementing burrows). The advantage is that these suggestions can unceremoniously be ditched and make place for new ones in the list, or let the others ones rise.
Removing suggestions that are done is indeed the intention. Because suggestion collections will never be done, they'll never be removed.
Not to my satisfaction apparently. :) Let's leave it at that.Removing suggestions that are done is indeed the intention. Because suggestion collections will never be done, they'll never be removed.
I've already addressed this point (at least) twice.
Not to my satisfaction apparently. :) Let's leave it at that.
At some point people will consider the suggestion done. The reasons why "under/aboveground diversity" keep coming up is because DF contains all of like 100 different animals (30 of which are monkeys and the remainder are fish).
At some point people will consider the suggestion done. The reasons why "under/aboveground diversity" keep coming up is because DF contains all of like 100 different animals (30 of which are monkeys and the remainder are fish).
Don't forget the elephants :)
end game content added.
Hey Toady, you have code for river generation on surface, why underground don't have any rivers, only miserable pools of water?
* Improved (Speed Up) Pathfinder.
* Standing production orders
* Workshop Material Selection
The link to Granite26's suggestion list on the original post is still linking to what I'm guessing is the old wiki instead of df.magmawiki.com
The link to Granite26's suggestion list on the original post is still linking to what I'm guessing is the old wiki instead of df.magmawiki.com
Not sure i follow. Is this somerhing i should fix?
I was just looking at the eternal suggestions voting page and I noticed that there are still a couple of topics that have been marked [RESOLVED] and have yet to be deleted. Not to sound insulting, but they have been like that several months now and I doubt that any votes on them are going to be relocated any time soon. I personally am in favor of deleting them and freeing up some more room in the top 30.
Wow, Draco, you can manage the voting list?
Wow, Draco, you can manage the voting list? Any change we could rename the "abstract the interface" suggestion to something more general, because:I don't think it's out of place: after all, the raws are there for editing; presumably this suggestion aims at something in the same vein.
1) Toady repeatedly stated that he doesn't want to work with other people
2) There are people who would vote for interface but not for the abstraction because they know of 1)
I think a simple rename to "improve the interface, any way you deem suitable" should suffice. We could also link it to this thread with general interface suggestions (http://www.bay12forums.com/smf/index.php?topic=34949.msg534385#msg534385).
Hey, is anyone monitoring that list?
There's plenty of outdated suggestions.
For instance:
Center on Announcement
Ability to buy sand/water/rough gems from merchants
Dwarf Inventory Management
Owned Barracks
Civilian weapons
Incorporate combat text
Specific weapon selection
Meeting Area Subcontrol
Oh my.. Even "Doctors/Hospitals" is still there almost on top.
Going through the list, I'd say time is due for an admin to wipe the slate clean, and let people submit new.
That is the best way to get community attention to something that now appears to be dead as it stands.
Umm... You do realize that people can change their 3 votes later if they change their mind or if one of their voted suggestions become obsolete? Right?
Deleting votes, even after period of time has passed, basically means that their vote did not count. And I'd suspect many voters would not think to check back, only to discover that all votes had been reset... :o :( I'm sure there's more than a few votes by fans who've not participated much on the forums in months or years, so some might not find out about the reset to resubmit their votes.
How are you sure that the implimented ones are going to be purged?
DO NOT VOTE. This item has been completed and still exists as a placeholder. Train military to novice before sparring with others.
How are you sure that the implimented ones are going to be purged?QuoteDO NOT VOTE. This item has been completed and still exists as a placeholder. Train military to novice before sparring with others.
I think we should simply accept the fact that it is nothing else than "archived votes from 2009". The top10 items have been noted and Toady has a lot to work on. Once he'll get neat the completion, there will presumably be a new round of voting from a clear slate.One of the causes of the staticness of the list is the hugeness of many top items: there are a lot of collection threads there, or things that don't have an obvious practical solution (improved hauling, for example). If there were more small things like "Eggs, eggs, eggs", then the top ten would be realized faster, items could be striked off faster and the whole thing would be more dynamic. That doesn't prevent Toady from picking the easy, small ones, but it would seems as if he ignored the list ordering... and voting would seem pointless again. Also, any Improved x item will be there forever because improvement is always possible.
Or it should, anyway... one year from now, Dwarf Fortress will be so different that many voting items will become obsolete - some because they will have been implemented, other because something similar will have been implemented and they will become unattractive.
I still think starting from scratch is inevitable in the long run. Right now the list is so long and incomprehensible that noone will ever bother to read it whole.
We need that Hauling rewrite desperately.Ekhm. Why?
QuoteWe need that Hauling rewrite desperately.Ekhm. Why?
QuoteWe need that Hauling rewrite desperately.Ekhm. Why?
Same time it happened with threads.
And no, all that happened was a muliplier got added in some places for amounts.
It is not "the FPS drops by half", it is "the FPS drops to 1/n of old FPS" where n is quantify of dwarves. (or even "the FPS drops to 1/(n*n) of old FPS")
We have route from A to B. [for example single sock moved from A [battlefield] to B [trade depot]]It is not "the FPS drops by half", it is "the FPS drops to 1/n of old FPS" where n is quantify of dwarves. (or even "the FPS drops to 1/(n*n) of old FPS")
I'm going to have to ask you to explain where you came up with those numbers. The only way that sort of complexity would make sense is if the entire pathfinding routine would have to take place per every other pathfinding creature in the entire map, which makes absolutely no sense.
Result: pathfinding running n^2 times for n jobs, instead of n times.
[I assumed that number of jobs is liner vs number of dwarves, but "where n is quantify of dwarves" can be changed to "where n is quantify of jobs"]
Result: pathfinding running n^2 times for n jobs, instead of n times.
[I assumed that number of jobs is liner vs number of dwarves, but "where n is quantify of dwarves" can be changed to "where n is quantify of jobs"]
You didn't even try to optimize. You're checking every dwarf and every task, rather than being able to exclude some tasks based on criteria (say, "only tasks within 5 horizontal tiles of the A->B path"). You're trying to imply that this new functionality would be performed in the least efficient and most brute force way imaginable.
Result: pathfinding running n^2 times for n jobs, instead of n times.
[I assumed that number of jobs is liner vs number of dwarves, but "where n is quantify of dwarves" can be changed to "where n is quantify of jobs"]
You didn't even try to optimize. You're checking every dwarf and every task, rather than being able to exclude some tasks based on criteria (say, "only tasks within 5 horizontal tiles of the A->B path"). You're trying to imply that this new functionality would be performed in the least efficient and most brute force way imaginable.
I don't think there's an optimization that'll make an order of magnitude difference. Even culling on distance is still going to send you pathfinding through the fort. Say what, you pathfind to where you're going, then look everywhere within X (ACTUAL) spaces of where you're going for an object that's to within X squares of the path further on? Then you've got to check to make sure you can get there only going 5-10 steps out of your way? (no walls, etc) Then you've got to redo that every few steps, just to make sure your plan still works?
Yeah, ugly, even with optimizations.
Result: pathfinding running n^2 times for n jobs, instead of n times.
[I assumed that number of jobs is liner vs number of dwarves, but "where n is quantify of dwarves" can be changed to "where n is quantify of jobs"]
You didn't even try to optimize. You're checking every dwarf and every task, rather than being able to exclude some tasks based on criteria (say, "only tasks within 5 horizontal tiles of the A->B path"). You're trying to imply that this new functionality would be performed in the least efficient and most brute force way imaginable.
I don't think there's an optimization that'll make an order of magnitude difference. Even culling on distance is still going to send you pathfinding through the fort. Say what, you pathfind to where you're going, then look everywhere within X (ACTUAL) spaces of where you're going for an object that's to within X squares of the path further on? Then you've got to check to make sure you can get there only going 5-10 steps out of your way? (no walls, etc) Then you've got to redo that every few steps, just to make sure your plan still works?
Yeah, ugly, even with optimizations.
You don't check through walls...
....You know what, never mind.
I'm not even going to try debating this with you, as clearly any solution is not good enough in your eyes.
I think if you're writing something that takes two hours
, Ninja isn't the term... Maybe hared...
I'm not saying there's not a good enough solution, just that saying that I can't think of any optimizations.
How do you know it's through a wall until you try to pathfind to it? I mean, step 1: draw a straight line, but even then, shouldn't they walk around a pillar to get there? How far should they walk around? That's your path distance (I used 5 - 10) that you have to check before deciding it's not close enough to on the way.
Sure, you aren't checking the distance for every other (hauling) job, but you are checking the distance to the ideal path (trivial math), twice and then checking two length 10 paths. You're doing this for (up to) all jobs on the path.
Has the eternal suggestions basically been dropped?Yes - mainly due fact that DF has ideas for 50 developers for 20 years.
One would expect a selection mechanism to become more important then, not less.Has the eternal suggestions basically been dropped?Yes - mainly due fact that DF has ideas for 50 developers for 20 years.
We have one and this mechanism is called Toady ("Hm, I would like to add many types of grass").One would expect a selection mechanism to become more important then, not less.Has the eternal suggestions basically been dropped?Yes - mainly due fact that DF has ideas for 50 developers for 20 years.
DONE:
Eggs, eggs, eggs.
Owned Barracks
Incorporate combat text
Specific weapon selection
Meeting Area Subcontrol
Factional Standings in Adventurer
Doctors/Hospitals
Isn't "Message control" (#230) currently implemented in 0.30?
EDIT: Also, "Fix Cooking Exploit" (#225), "Allow cycling through site finder results" (#208), "Doctors/Hospitals" (#57).
...animal power devices. In various forts I have captured and tamed large and powerfull creatures (elephants for example).That's an interesting idea and it sounds rather dwarfy. But if you want it badly, why not go to the DF Eternal Suggestion Voting (http://www.bay12forums.com/smf/eternal_voting.php) page, and from the pull-down menu at the bottom of the page choose "create new suggestion"? Even better, start a new thread in DF Suggestions (http://www.bay12forums.com/smf/index.php?board=5.0) area about your idea. [BTW: Elephants and other large grazers (http://df.magmawiki.com/index.php/DF2010:Pasture) would not work for this purpose because they have to eat grass constantly (24/7) or else they starve. Either Toady would have to make grazing a lot more lenient, or you'd have to limit this to smallish grazers or carnivores.]
They could be placed in one of those thins that has a yoke attached to a big wheel...
This is a thread about the voting system, not the voting system itself.
If you want that idea actually IN the voting system you're going to have to add it. And in any case, this thread is not the place to discuss the merits of a suggestion.
Is there already a suggestion to ignore some event messages (a)?
Some circumstances cause a virtual waterfall of message spam, for instance one of my current dwarves has lost both arms, now instead of learning how to use her feet or teeth instead, she keeps reporting that action X is cancelled: too injured.As stated in the post above yours, this is not the thread to voice game suggestions. And, yes, it's easy enough to use a browser's CTRL+F search. But you could choose the "create new suggestion" option on the actual Eternal Suggestion Voting poll (http://www.bay12games.com/forum/eternal_voting.php) to make it an official suggestion for everyone to vote on.
An option to either ignore the cancelled, too injured or messages from the dwarf in question would be appreciated.
This is a thread about the voting system, not the voting system itself.
If you want that idea actually IN the voting system you're going to have to add it. And in any case, this thread is not the place to discuss the merits of a suggestion.
Here, I thik that there are many items could have higher following than current top-10, but since people have to drop them for "big" suggestions, they get ignored.
Yes, but that is because you have to choose, so you choose your biggest itches.
Some suggestions are small, but also uncontroversial and low-hanging fruit to boot.
Also, right now, voting for any item that is not in top-10 or which has at least some votes seems to be pointless - throwing your votes away, one could say.
Ability to buy sand/water/rough gems from merchants
um i just noticed suggestion #38 is obsoleteQuoteAbility to buy sand/water/rough gems from merchants
we can do that already - buy sand bags and rough gems (i think). water can't be bought, but since we don't have a way to use contained water (other than dumping buckets of it) i'd say it can not only go into a suggestion by itself, but it would also be good to ask the original poster who suggested it if they think it still has a point (water would be really heavy to carry in large amounts and it only matters if you have large amounts of it - and then only for some cleaning/hospital stuff/pond filling or muddying).
there's 49 votes on this that could be redistributed.
Who wrote the voting page? IMO it could do with an overhaul
zagibu was heroic enough to provide the above php script.
Ok i dont want to be a nuisance or be a smartass with this but, since i was looking at the list anyway and there was at least one obsolete suggestion, i thought i'd just take another look just in case there's more to clean up. here's the results (and sorry for the wall of text crit)Last I checked, the combat preferences were limited to choosing Charge vs Strike vs Wrestle, and not specific attacks, like "Only use my wooden training axe on toes" (IE: don't randomly decide to shield bash the helpless victim's head in while I hold the movement key to attack and train up skills)
#278Spoiler (click to show/hide)
Last I checked, the combat preferences were limited to choosing Charge vs Strike vs Wrestle, and not specific attacks, like "Only use my wooden training axe on toes" (IE: don't randomly decide to shield bash the helpless victim's head in while I hold the movement key to attack and train up skills)
Or perhaps setting it to only make slashing sword attacks against lower body, useful when you're caught by boogeymen at night.
I submitted a few suggestions I thought were cool, and I see there at 0 even though I voted for them (they were at 1). For example: veins span z levels
I think I get it. If I vote on an individual one later, it resets my old votes.
that still doesn't explain why my old voted items are dropping to 0.
Regarding the suggestions thread -- please don't fight on the forum, especially in a stickied thread. If there's a problem developing, just report it instead of becoming part of it.
Toady
The bottom of the list has gotten really cluttered with "[FIXED]" suggestions and could use some cleaning up.
65. 3D Designations - added in .34.01 I think - haven't played in a long time.
69. Aging, births and deaths AFTER world generation. - correct me if I'm wrong, but isn't this why worldgen in .34 takes so long?
86. Specific weapon selection - I think the military equipment screen allows you to do this since .31
7. Vein Auto-Mining: Toady already has this planned in the Development section of the site
59. Doctors/Hospitals: According to Draco's post from November, this is done.
56. Owned Barracks: Like #59
154. Improving the game: Even Toady found this one problematic, maybe it needs to go.
183. Fix Cooking Exploit: Like #59
Things that are planned but not currently implemented still belong on the list, since they let people express their preferences for what order they'd like to see stuff in.
Unless I'm missing something, it's impossible to link directly to a specific suggestion so the page scrolls down to it. Modifying the script so it adds anchors to each suggestion would be awesome - they already have a unique ID so it should be possible. (If zagibu doesn't work on this anymore, I volunteer to do it as a long term/do eventually project. Send me the script.) It would allow to send people from suggestion threads to vote on the related ESV checkbox.
Toady has the code, ask him. Unfortunately, I've got too many things going on to work on the script.Done, I PM'd Toady. Other coders: feel free to ask him for the script as well, because I'm not sure I'll have the time to do this. If we're several people working on this, all the better. May the best/most motivated programmer win.
Also, I wasn't gone, I check this forum almost daily.
So what was the winner? Does anyone Know?
OH CRAP, the spambots are getting smarter!
seeing multithreading as 11th in the voting list made me wish more people knew what it is.
MULTICORE SUPPORT MAN. YAYUS.
seeing multithreading as 11th in the voting list made me wish more people knew what it is.
MULTICORE SUPPORT MAN. YAYUS.
I think the reason it doesn't get more votes is because it would require a massive overhaul of the game to put in, and during that time Toady couldn't really do anything else. So the overall development would stall for a very long time without anything new being added. Sure, performance would improve, but that's about it.
Personally, I'd rather have more features and less bugs than better performance, and I'm sure a lot of other people feel the same way.
Offloading the entire game logic to a different thread would be negligibly helpful in this case
seeing multithreading as 11th in the voting list made me wish more people knew what it is.
MULTICORE SUPPORT MAN. YAYUS.
I think the reason it doesn't get more votes is because it would require a massive overhaul of the game to put in, and during that time Toady couldn't really do anything else. So the overall development would stall for a very long time without anything new being added. Sure, performance would improve, but that's about it.
Personally, I'd rather have more features and less bugs than better performance, and I'm sure a lot of other people feel the same way.
Same.
Also, some technical stuff: Concurrency is difficult and bug-prone, it would require different code for each supported OS, and even modern games still only run two or three threads: Device I/O (network, hard drive, whatever), Game Logic, and Graphics. Offloading the entire game logic to a different thread would be negligibly helpful in this case, and even if the game logic were spread out into multiple threads (like one for pathing, one for fluid simulation, and one for everything else for instance) all the game logic threads would still have to wait on the slow one to finish before updating the state of the game. tl;dr: Even if pathfinding and fluid simulation were offloaded, the rest of the game would still have to wait for it to before finish a "tick" of the game could happen. It would be of minimal benefit for colossal effort.
Are we allowed to post in old suggestion threads that are on the voting list? For ideas or to show support for them? Especially those that are higher up, otherwise can we reopen a topic ourselves? If we had something they might of missed or a workaround, or just anything to offer.
Shameless plug for my favorite underrated ones:
http://www.bay12forums.com/smf/eternal_voting.php#vote40
http://www.bay12forums.com/smf/eternal_voting.php#vote107
http://www.bay12forums.com/smf/eternal_voting.php#vote162
<a name="vote40" href="http://www.bay12games.com/forum/index.php?topic=26985.0">Automated zones of treecutting and plant gathering</a>
watCode: [Select]<a name="vote40" href="http://www.bay12games.com/forum/index.php?topic=26985.0">Automated zones of treecutting and plant gathering</a>
<tr>
<td><b>137.</b> (5)</td>
<td><a href="http://www.bay12games.com/forum/index.php?topic=26985.0">Automated zones of treecutting and plant gathering</a></td>
</tr>
Apparently, I am a total dummy - how to add suggestions to the list? :/
Never been using ESV (great acronym) before, so...
seeing multithreading as 11th in the voting list made me wish more people knew what it is.
MULTICORE SUPPORT MAN. YAYUS.
I think the reason it doesn't get more votes is because it would require a massive overhaul of the game to put in, and during that time Toady couldn't really do anything else. So the overall development would stall for a very long time without anything new being added. Sure, performance would improve, but that's about it.
Personally, I'd rather have more features and less bugs than better performance, and I'm sure a lot of other people feel the same way.
[snip]...Concurrency is difficult and bug-prone, it would require different code for each supported OS, and even modern games still only run two or three threads: Device I/O (network, hard drive, whatever), Game Logic, and Graphics. Offloading the entire game logic to a different thread would be negligibly helpful in this case, and even if the game logic were spread out into multiple threads (like one for pathing, one for fluid simulation, and one for everything else for instance) all the game logic threads would still have to wait on the slow one to finish before updating the state of the game...
I think the idea is more that a problem is split up in subproblems that are then calculated in different threads. Pathing is a good example. Each path could be forked into an own thread, which would greatly increase the speed of producing a pathing result for the next game tick. But you are right, it is not easy to do, and if pathing isn't the bottleneck, it will actually hurt more than help, because the thread-switching of course means an additional overhead.
The game should be profiled to identify the problematic code locations, then these should be improved. Toady is probably a very good programmer, but I'm quite sure that there is still potential for performance improvements. Maybe, for some of the code, multi-threading will be the solution. Maybe not.
What is about dwarf cavalry? :3
((It wouldn't be very interesting if your war bear cavalerie suddenly decides to hang out in the meeting hall, wouldn't it))What's wrong with that? :P
Mounts sound good, but the only tactical potential I can think of is having marksmen ride flying mounts.Increased size for charge attacks. Heavily equipped soldiers that can outrun enemy archers.
Are there any plans to restart or otherwise do anything to the votes? I'm not sure how many years it's been since a reset, and things might be outdated. I know my votes have been sitting in the same place since around 2010.
Are there any plans to restart or otherwise do anything to the votes? I'm not sure how many years it's been since a reset, and things might be outdated. I know my votes have been sitting in the same place since around 2010.
I would definitelly support this. Improved hauling, numer 2, for example, is done. There are many items that should be purged or merged.
I would definitelly support this. Improved hauling, numer 2, for example, is done. There are many items that should be purged or merged.
When was that worked on? I don't remember seeing it.
I would definitelly support this. Improved hauling, numer 2, for example, is done. There are many items that should be purged or merged.
When was that worked on? I don't remember seeing it.
Minercarts, Wheelbarrows, using bins to collect multiple items in one trip is all in game.
I would definitelly support this. Improved hauling, numer 2, for example, is done. There are many items that should be purged or merged.
When was that worked on? I don't remember seeing it.
Minercarts, Wheelbarrows, using bins to collect multiple items in one trip is all in game.
*Search*
Huh, I did miss that somehow. Clearing votes!
Thanks for the heads up.
If you are in housekeeping mood, number 6 has outdated description - currently, mining skill only affects speed, so text related to ensuring that only legendaries mine valuable ores is nonsensical.
Multithreading isn't worth removing, because if it were, it would be added back in by somebody else.
After going through most of the list, it feels like it is too cluttered and messy to matter anymore. I suggest:
* "reddit style" up vote/neutral/downvote with unlimited amount of items you can vote on.
* Sections/Labels:
- Major overhaul (development-arc grade suggestions like farming overhaul, takes months)
- Minor change (fairly big change or improvemens, like standing production orders, takes weeks)
- Trivial feature (basically, low hanging fruit and touch ups like death details view, takes at most days)
Mixing votes between trivial stuff and major is bad for both because it can not accuratelly measure what people would really like, especially if they have to choose between two.
* Some sort of vetting or filtering on what kid of suggestion is put here to prevent wild ideas that even their own poster abandoned - at minimum, thread with few replies that agree is good start.
* Ability to bring new ideas to more attention - new suggestion with no votes is doomed to be at botton of list which no-one reads.
After going through most of the list, it feels like it is too cluttered and messy to matter anymore. I suggest:
* "reddit style" up vote/neutral/downvote with unlimited amount of items you can vote on.
* Sections/Labels:
- Major overhaul (development-arc grade suggestions like farming overhaul, takes months)
- Minor change (fairly big change or improvemens, like standing production orders, takes weeks)
- Trivial feature (basically, low hanging fruit and touch ups like death details view, takes at most days)
Mixing votes between trivial stuff and major is bad for both because it can not accuratelly measure what people would really like, especially if they have to choose between two.
* Some sort of vetting or filtering on what kid of suggestion is put here to prevent wild ideas that even their own poster abandoned - at minimum, thread with few replies that agree is good start.
* Ability to bring new ideas to more attention - new suggestion with no votes is doomed to be at botton of list which no-one reads.
I just went through the lot, and it was painful. Short of a replacement system, I'd suggest deleting every suggestion that isn't going to happen, everything with less than three votes, and everything that hasn't gotten a new vote since 0.34.11
Agreed.After going through most of the list, it feels like it is too cluttered and messy to matter anymore. I suggest:
* "reddit style" up vote/neutral/downvote with unlimited amount of items you can vote on.
* Sections/Labels:
- Major overhaul (development-arc grade suggestions like farming overhaul, takes months)
- Minor change (fairly big change or improvemens, like standing production orders, takes weeks)
- Trivial feature (basically, low hanging fruit and touch ups like death details view, takes at most days)
Mixing votes between trivial stuff and major is bad for both because it can not accuratelly measure what people would really like, especially if they have to choose between two.
* Some sort of vetting or filtering on what kid of suggestion is put here to prevent wild ideas that even their own poster abandoned - at minimum, thread with few replies that agree is good start.
* Ability to bring new ideas to more attention - new suggestion with no votes is doomed to be at botton of list which no-one reads.
I just went through the lot, and it was painful. Short of a replacement system, I'd suggest deleting every suggestion that isn't going to happen, everything with less than three votes, and everything that hasn't gotten a new vote since 0.34.11
After going through most of the list, it feels like it is too cluttered and messy to matter anymore. I suggest:
* "reddit style" up vote/neutral/downvote with unlimited amount of items you can vote on.
My vote goes to just resetting the whole thing.
The ones I control (i.e. created) that are still in the top-20 are all still valid and I don't think any/much progress has been made on them.
(I have been clearing out votes on things I consider to have been "worked on recently" so other things can float to the top)
and then an announcement to vote would do wonders I think.
and then an announcement to vote would do wonders I think.
That is a lot harder than you'd think.
Also, I don't own most of them.
My vote goes to just resetting the whole thing.
One of the things i'd like to see happen to the ESV list is that all entries with 0 votes get expunged automatically.
Because not having any votes means that not even their creator finds them important anymore.
Or (and this is just a fringe idea) we could do away with community owned ESV entries and transfer the (sub)sections of the dev list (http://www.bay12games.com/dwarves/dev.html) to the voting system.
Tarn already has notes on all of the subjects on the dev list, and it would let the community show him what they'd like to see fleshed out for the next release.
It'd also permanently prevent prevent 'brilliant' suggestions such as "Feces and urine", "Dwarf Fortress Online", and "Source Code" (which actually have votes), and "Koratbomenlds" (I'm not even shitting you).
It seems (http://www.bay12forums.com/smf/index.php?topic=24818.msg688049;topicseen#msg688049) we had (http://www.bay12forums.com/smf/index.php?topic=24818.msg1367593;topicseen#msg1367593) the "reset" discussion (http://www.bay12forums.com/smf/index.php?topic=24818.msg1948805;topicseen#msg1948805) a few (http://www.bay12forums.com/smf/index.php?topic=24818.msg1948874;topicseen#msg1948874) times (http://www.bay12forums.com/smf/index.php?topic=24818.msg2016319;topicseen#msg2016319)before (http://www.bay12forums.com/smf/index.php?topic=24818.msg4134606;topicseen#msg4134606).
The verdict was always no.
Individual completed/invalid suggestions vote resets were fine, though. And Toady putting a reminder of ESV on his dev blog was also a thing.
As long as the list isn't wiped clean, there's no chance of any significant change in it. It should be named "the 2009 voting, eternally preserved."
It seems (http://www.bay12forums.com/smf/index.php?topic=24818.msg688049;topicseen#msg688049) we had (http://www.bay12forums.com/smf/index.php?topic=24818.msg1367593;topicseen#msg1367593) the "reset" discussion (http://www.bay12forums.com/smf/index.php?topic=24818.msg1948805;topicseen#msg1948805) a few (http://www.bay12forums.com/smf/index.php?topic=24818.msg1948874;topicseen#msg1948874) times (http://www.bay12forums.com/smf/index.php?topic=24818.msg2016319;topicseen#msg2016319)before (http://www.bay12forums.com/smf/index.php?topic=24818.msg4134606;topicseen#msg4134606).I don't mean a full reset, just the ones that don't make sense anymore.
The verdict was always no.
Individual completed/invalid suggestions vote resets were fine, though. And Toady putting a reminder of ESV on his dev blog was also a thing.
It's great that you made a poll on it, but there's too much to choose from.It's rank-based, so you can simply rearrange the options by keeping the ones you value most, on top.
I think it makes the most sense to just go through and clean - not purge, not reset, not clear - just clean: the multi-suggestions cleared and split, duplicates combined, the ones that have already been implemented having their votes cleared, and the irrelevant ones removed. It would be a one-at-a-time thing, rather than dealing with just the first fifty, or all at once. The eternal aspect gets saved, and everybody's happy. If there was a way to alert people that their vote had been cleared, that would be good, too - it's been ten years since DF was first created, and a lot has changed, but not all.
As long as the list isn't wiped clean, there's no chance of any significant change in it. It should be named "the 2009 voting, eternally preserved."
#3 - Workshop material selection -> we can do this with dedicated stockpiles now, should be cleared of votesI disagree.
I noticed a few of the items on there are outdated. Retiring a fortress for example. You may want to remove that and give the players that voted for it their votes back.
The ones I control (i.e. created) that are still in the top-20 are all still valid and I don't think any/much progress has been made on them.
(I have been clearing out votes on things I consider to have been "worked on recently" so other things can float to the top)
Can someone edit this out?
Who hasn't been active for nearly three years...Can someone edit this out?
Unfortunately no. Only Toady has the access to do that. Well, and Dwaref.
Not wanting to be repetitive, but really, a lot of those things are in the game already, if there's hardship editing this, why not make a new one updated to 2014?
As long as the list isn't wiped clean, there's no chance of any significant change in it. It should be named "the 2009 voting, eternally preserved."
Three and a half years later, this is still true. My vote is still to start with a completely fresh slate; new suggestions for a new version. Anything worth recreating *will* be recreated, no worries on that front.
Anything worth recreating *will* be recreated, no worries on that front.
Shouldn't job priorities be knocked off the list now that it's been implemented? Or did I misunderstand some of the previous patch notes?The list is pretty much obsolete. It's in desperate need of a cleaning or reset, but only Toady can do that (i.e., not going to happen anytime soon.)
Shouldn't job priorities be knocked off the list now that it's been implemented? Or did I misunderstand some of the previous patch notes?
http://www.bay12forums.com/smf/index.php?topic=146696.0Shouldn't job priorities be knocked off the list now that it's been implemented? Or did I misunderstand some of the previous patch notes?
I'll have to check if i control that one. (Edit: I do)
If you could past the relevant patch notes I'll give it a look when I get on a real computer.
http://www.bay12forums.com/smf/index.php?topic=146696.0
New stuff.
http://www.bay12forums.com/smf/index.php?topic=146734.0
Hmm. Auto-mining is now added to the game.
seems like the system needs to be rearranged somehow to allow anybody with access to control anything rather than select portions...Hmm. Auto-mining is now added to the game.
That one is controlled by Dwaref (http://www.bay12forums.com/smf/index.php?action=profile;u=6633) who hasn't been online since 2012.
Retire a Fortress is in, its #22 right now.
Toady has control over all suggestionsPerhaps Toady could clean up the whole suggestion voting system? A full reset with the removal of some or all options might be best, since some voters haven't been active in years, and their votes give a misrepresented image of what we would like to see in the game.
I'm not opposed to setting up a new/improved page, if that's what's being discussed. It could be hosted on the wiki (although I'd have to consult Locriani about creating a new table/database for it). Of course, that would require a wiki account instead of a forum account, but the wiki's deploy process has the advantage of being more structured.
I'm not opposed to setting up a new/improved page, if that's what's being discussed. It could be hosted on the wiki (although I'd have to consult Locriani about creating a new table/database for it). Of course, that would require a wiki account instead of a forum account, but the wiki's deploy process has the advantage of being more structured.
If you want to set that up, that would be awesome.
I, for one, would at least like to see suggestions that have already been implemented removed. Seeing things with hundreds of votes that have in fact been added makes it kind of discouraging to add to the voting list - your suggestion will most likely skulk at the bottom of the list an appear unpopular solely because suggestions that don't need to be on the list anymore snowballed in the past.
While it'd be much more structured, and resilient against people disappearing, it's yet another account to manage.
I, for one, am already managing a dozen accounts that periodically need a new password and email verification. And that's just the informal, forum, and video game stuff.
The formal stuff for subscriptions, taxes, insurance, government and work would probably add another dozen to the list.
"Well it's just the one", people used to say to me. And now i've got two dozen logins to manage.
Having a wiki account is primarily useful for people planning on doing heavy editing work.
For anyone who just wants to vote on the ESV entries, the requirement of having a wiki account is just another hoop to jump through.
I recommend having a common username/login you use for your many unimportant website/wiki/etc logins. It's a security risk, but they're the unimportant things, so who cares?I took a look at Peridexis' suggestion of using lastpass. After looking around a bit i settled on Keepass.
If the person that posted a suggestion seems to be gone for a significant period of time and it needs to be edited or deleted, message me as I have the power to edit/delete any suggestion. I don't anticipate this being a burden on me, but if it becomes a burden, we can figure out how to assign some maintainers to the page.
Why is this still a thing? The voter has likely been FUBAR for ages.Because only Toady has administrator privileges, and therefore he is the only one who can remove the suggestions.
Because only Toady has administrator privileges, and therefore he is the only one who can remove the suggestions.
is this a place I can say a small suggestion? you know how in rumors when you want to tell people you killed that Cyclops, you have to go try to find it in all that "I was attacked by a bunny" stuff? but in ask for directions you can just type in the Cyclops name and come to the top of the list. so just add names as keywords to the I slew ____ stuffNo, it's not the place. But I will respond: you are asking for filter capabilities, correct? Already a suggestion, if not implemented.
Basically, filtering by "conflict" and "fight" are literally the least useful rumor keywords in the game. But yeah, susually you have to make a new topic and a grand total of maybe two people will see it. :VLuckily one of them is guaranteed to be Toady...
Wait what? You say that filtering by "conflict" and "fight" is useless? Yeah, but he wants to filter by name, and that is already a thing. *why is this confusing it shouldn't be why is this even a thing*
Oh! You mean you want to say "I killed Urist McColossus," but you can't just type in "Urist McColossus" in the filter text box, you have to type "conflict"/"fight" because that's the only filter keywords that are attached to the rumor, but they're also attached to "this bird flew at my head" and "I saw this bandit once"?
DF Eternal Suggestion Voting (http://www.bay12games.com/forum/eternal_voting.php)
I don't think there's any point. It hasn't been used in an eternity.DF Eternal Suggestion Voting (http://www.bay12games.com/forum/eternal_voting.php)The link in the first post doesn't work, 404 Not Found. I wish Toady edited his first post to add the real link.
For those who don't know, the real one is: http://www.bay12forums.com/smf/eternal_voting.php
It seems Toady does use it as the top suggested features have been regularly implemented lately (job priorities, standing orders, improved hauling, etc.). I for one still check it from time to time and wait for the amusing moment where "Full graphics support" will inevitably reach #1.Gelding and book binding are 96/97. Taverns are 56. 69 is hospitals.
is there some sort of new link? old one 404'dCheck just a few posts above yours.
The link in the first post doesn't work, 404 Not Found.
For those who don't know, the real one is: http://www.bay12forums.com/smf/eternal_voting.php
Why dwarf fortress still single-threading game? Single core performance stop increase 5 years ago, and game plan to be more and more heavy.Basically because is a hell to change a code so far down the road to multi-threading. And since Toady works alone it would mean months if not years of code updating only, no new features, which kind of keep the game (and donations) going and would mean in the end an stop altogether for the game. At least that's what I speculate. Perhaps he don't know how to do it, or simply don't want to do it at this moment or never.
I dont think so. Perhaps i not work in such big projects, and dont know anything.Why dwarf fortress still single-threading game? Single core performance stop increase 5 years ago, and game plan to be more and more heavy.Basically because is a hell to change a code so far down the road to multi-threading. And since Toady works alone it would mean months if not years of code updating only, no new features, which kind of keep the game (and donations) going and would mean in the end an stop altogether for the game. At least that's what I speculate. Perhaps he don't know how to do it, or simply don't want to do it at this moment or never.
I dont think so. Perhaps i not work in such big projects, and dont know anything.
By the way, why Toady work alone? Dont he want to brign dw to opensource?
Is the DF Eternal Suggestion Voting (http://www.bay12forums.com/smf/eternal_voting.php) page still in use?
And for some reason beyond comprehension it's not removed, replaced, updated.
I would like to point out that it appears that someone (maybe Toady) has purged a few implemented suggestions, such as "Job priorities" and "Standing production orders". There isn't much information about when that happened, but I'm fairly certain it wasn't in 2009.
Moving to 64bit sped up my game considerably.
Moving to 64bit sped up my game considerably.
is this in the newest lazy newb pack ?
No, PE seems to be waiting until DFHack is available for it. Given the foundational changes to DF (new compiler, different bitness), it's understandable that DFHack is taking a while.Moving to 64bit sped up my game considerably.
is this in the newest lazy newb pack ?
No idea, I just use the direct download from bay12.
No, PE seems to be waiting until DFHack is available for it. Given the foundational changes to DF (new compiler, different bitness), it's understandable that DFHack is taking a while.Moving to 64bit sped up my game considerably.
is this in the newest lazy newb pack ?
No idea, I just use the direct download from bay12.
btw will 32 and 64 maps be compatible? Savegame wise world wise etc.Yes. Although if you create a huge world in 64-bit that requires multiple gigabytes of memory to load, it probably won't load successfully in 32-bit DF.
OP link is broken.
Soooo, toady is worried about trolls, which i gotta admit is fair. Advantage of the now defunct suggestions ranker was that it colored votes according to post count. Sounds like we need another custom built utility (with more functionality), which hopefully shouldn't be too hard.
Sorry for wasting everyones time, but the link is broken. Change games->forums and forum->smf.This has been mentioned at least three times in the past four pages.
Sorry for wasting everyones time, but the link is broken. Change games->forums and forum->smf.
I would like to ask about why my dwarfs seem to get stuck in a tree every time a KEA goes by :(. also wanted to mention that i had a game recently where i had 120 dwarfs and 66 of them were children i was getting about 7 adult dwarfs to 15kids per migrant wave. Amaizing game playing it right now just wanted to ask. also i have noticed a bug that when dwarfs are useing a step ladder when they go into the tree another dwarf takes the step ladder and puts it into the stock piles, and the dwarf is left stuck in the treeThis is the wrong thread (and subforum) for that. Questions should probably go in the "DF Gameplay Questions (http://www.bay12forums.com/smf/index.php?board=7.0)" subforum. Bug reports should go on Mantis (http://www.bay12games.com/dwarves/mantisbt/my_view_page.php), but I'm pretty sure most of those have been reported already.
So what's the status on this? Is the eternal voting defunct, or is it still going to be used? Will completed topics ever be removed?
Is this voting thing still in use?Check 3 posts back. It feels like this question is asked on every single page.
If so, any plans of cleaning it up a bit? Even among top 10 entries currently there are already solved/implemented ones, so why not mark them as such and/or move them somewhere else?
Workshop material selection
It was, 02/10/2016, version 0.42.06.Workshop material selection
I have control of this one. I haven't been following the dev updates/release notes. Mind quoting the relevant part so I can be sure I'm wiping the votes off something that's actually been addressed?
It was, 02/10/2016, version 0.42.06.
Can set specific job material in job details
Only 3 votes. I would say 5 but no more than 5 would be better. Also maybe make it so you can type 100 chracter comments for each of your votes if you like most of the suggestion but not the whole thing. Unless you already break down all suggestions into there smaller components.
So if someone saidelets make aquifers more realistic but also add in sprinklers and pipes. It would be split into too seperate suggestions to vote on. One for sprinklers and one for more realistic aquifers.
There's a lot of features in this list which are already part of the game. As previously noted automining but I'd like to add that x64 support has already been added.
I guess the list is unmaintained?
so this thread isn't being used anymore?
so this thread isn't being used anymore?
People will repost again, in time.
I think the thread should probably be locked by this point. The thing isn't being used or maintained, and all anyone ever does is ask about deleting implemented features.
I think the thread should probably be locked by this point. The thing isn't being used or maintained, and all anyone ever does is ask about deleting implemented features.
I've done my best to manage the suggestions under my control, but it's relatively few.
I could probably go in and un-already-worked-on them all at this point, but it was mostly there to be like "hey, this saw progress, try highlighting other things for a while"
(Lol, my profile images are dead)
I think the thread should probably be locked by this point. The thing isn't being used or maintained, and all anyone ever does is ask about deleting implemented features.
I've done my best to manage the suggestions under my control, but it's relatively few.
I could probably go in and un-already-worked-on them all at this point, but it was mostly there to be like "hey, this saw progress, try highlighting other things for a while"
(Lol, my profile images are dead)
Will you restore your images back to work?
humble suggestion. never lose the ASCII mode.... never.