I got ninja'd twice while typing this. :P
In that case, I present:
Creature A (aka Nutrient Eater v1.0)
1. Absorb nutrients from surroundings.
2. Split into offspring. (That is, create new organism in random adjacent tile, giving it half of original creature's stored nutrients.)
I create the Hunter.
Behaviors:
1. Randomly select an adjacent space with another token in it, eat that token.
2. Move to a random empty adjacent space.
EDIT: Oh wait, didn't see newest post -- I'd actually like to suggest that each tile has certain amount of ambient nutrients in it, and that creatures have to specifically absorb it from their surroundings. This'll introduce more gameplay depth because you could decide later on that certain areas of the environment have more nutrients than others, requiring people to design more complex tokens.
Also, the game board seems a little cramped... as soon as several tokens have been placed and reproduced, there won't be any space for new tokens. Perhaps make it bigger? Sorry for irking you with suggestions, but I just think this would make the game better.... you aren't obligated to enact any of my propositions.
I have another token to introduce. :D
Meta Hunter
1. If Hunter present in any adjacent space, eat Hunter and place copy in random adjacent space.
NEW Token
>if nothing is next to it, it will attempt to copy into into a random empty space.
>If there is a token in any adjacent space, it attempts to move away to a random adjacent space
>If there is no open space around it, then it will attack a random space.
1. If Token A present in any adjacent space, eat Token A and place copy in random adjacent space.
>if nothing is adjacent, attempt to copy into into a random adjacent empty space.
>If there is a token in any adjacent space, attempt to move away to a random adjacent space
>If there is no open space adjacent, then eat an adjacent token in a random space.
- 4000e - [Randomly select an adjacent space with another token in it, eat that token.]
- 3950e - [Move to a random empty adjacent space.]
- 4850e [If Token A present in any adjacent space, eat Token A] [and place copy in random adjacent space.]
- 4950e - [If nothing is adjacent, attempt to copy into into a random adjacent empty space.]
- 5000e - [If there is a token in any adjacent space, attempt to move away to a random adjacent space]
- 4950e - [If there is no open space adjacent, then eat an adjacent token in a random space.]