quote:
Originally posted by Fenrir:
Dwarf Fortress is about the journey, not the destination.
Definitely, that's what's fun.
[ November 11, 2007: Message edited by: RPB ]
there's a few problems with my fortress' if i where to use them as examples, however.
one is that the save game folders are already getting quite sizable - even after compression, meaning they're hardly trivial for me to upload at this time, second is that i'm still experimenting with design concepts for efficiency and asthetics, and finally, most of my forts are on magma maps, that're notoriously laggy at the moment, pending code optimisations from toady to make the larger volcano's play more efficiently (that i'm confident'll come in due time.)
however, i'm sure that somebody else would have a better example of a map than i could provide, so i wish you luck in getting your sandbox to play in and learn from - and remember, losing is fun!
Have a look and enjoy. Just extract to the (DF)\data\saves directory.
http://rapidshare.com/files/69119814/region1-win-1066.rar
And an animated gif that shows the progress of the glass tower thus far:
(http://2ch.ru/vg/src/1194846572598.gif)
[ November 12, 2007: Message edited by: Leerok the Lacerta ]
I've never seen that site before in my life.
I'm at my Fortune-Big-1000 day job now, so they must be metering by IP and counting my proxy server... which means there are >10,000 folks sharing my IP.
I'll try at home tonight.
Along with a gif of a titan I recently found in my traps before it perished.
(http://2ch.ru/vg/src/1194876351541.gif)
This hasn't happened in the save I provided, though.
Oh, and for the record, we're not all gentlemen. :P
Apropos of nothing, I quote Grand Theft Auto 3:
"He's no gentleman, that one!"
quote:
Originally posted by Leerok the Lacerta:
<STRONG>I'm also in the process of building a glass tower for my multi-talented mayor.</STRONG>
Curses, your glass tower looks like it could be mightier than mine is/will be. And my savegame is too unstable to keep playing :(. We will see! WE WILL SEE!!!
Edit: Except I notice that you don't use glass for the floors and stairs as well. Skinflint!
Edit2: Be nice to Tom Jones, he might be doing a writeup of the game or something!
[ November 13, 2007: Message edited by: Misterstone ]
[ November 13, 2007: Message edited by: Misterstone ]
quote:
Edit: Except I notice that you don't use glass for the floors and stairs as well. Skinflint!
One thing to notice is that only the walls placed on the ground floor, upon which the second floor is based, are made of wood. After that, the walls of the second floor and the third floor are made of green glass. The floors above that are to be made of clear glass. I also place scaffolding made of any material, including ash and potash, since it is temporary, until the glass walls are in place. One cannot place construction walls upon constructed floors, after all.
By the way, what looks like wood on the mostly green glass floor is actually mud-covered green glass. Notice the otherwise unexplainable colour change from wood-coloured to green.
[ November 13, 2007: Message edited by: Leerok the Lacerta ]
[ November 13, 2007: Message edited by: Leerok the Lacerta ]
quote:
Originally posted by Leerok the Lacerta:
<STRONG>One thing to notice is that only the walls placed on the ground floor, upon which the second floor is based, are made of wood. After that, the walls of the second floor and the third floor are made of green glass. The floors above that are to be made of clear glass. I also place scaffolding made of any material, including ash and potash, since it is temporary, until the glass walls are in place. One cannot place construction walls upon constructed floors, after all.
By the way, what looks like wood on the mostly green glass floor is actually mud-covered green glass. Notice the otherwise unexplainable colour change from wood-coloured to green.
[ November 13, 2007: Message edited by: Leerok the Lacerta ]
[ November 13, 2007: Message edited by: Leerok the Lacerta ]</STRONG>
Nooooo... it can't be... clear glass? It's not fair!
Wait, you can't construct walls on top of floors? Uh oh... my tower might not have internal walls then. Actually, I think I can game this by using windows instead of blocks for the internal walls. It might make for kinky living conditions, but the Dwarves are already used to living and procreating in crowded communal living areas anyway. :)
Anyway, a most recent snapshot of my fort:
http://mkv25.net/dfma/map-1405-glidedwhipped-region1
And you might like to know that you can place constructed walls next to constructed floors, and vice versa. You just can't have the two on the same tile.
quote:
Originally posted by Misterstone:
<STRONG>Nooooo... it can't be... clear glass? It's not fair!
Wait, you can't construct walls on top of floors? Uh oh... my tower might not have internal walls then. Actually, I think I can game this by using windows instead of blocks for the internal walls. It might make for kinky living conditions, but the Dwarves are already used to living and procreating in crowded communal living areas anyway. :)</STRONG>
Where to start? With the history of The Definitive Progression Game.
Boatmurdered
(warning: strong language, insanity, elephants)
There is nothing more satisfying than setting out a goal of your own, planning it out, implementing it and achieving it.
'Nuff said.
Main (and only) entrance:
(http://i198.photobucket.com/albums/aa115/Emperor_Bob/Paperdaubed-entrancebasement.png)
This has stairs going up on all four edges, and going down on the inside corner of each room. There are also pressure plates on the up stairs which trigger flooding from a reservoir above if any enemy steps on them.
Same room, 1 floor up.
(http://i198.photobucket.com/albums/aa115/Emperor_Bob/Paperdaubed-15-region2-1053-4508.png)
Here you have the reservoir with its hatches, ready to fire. It is filled by a pump on the right side. The reservoir can be emptied by turning the pump off to recover the possessions of melancholied dwarves.
one floor up again:
(http://i198.photobucket.com/albums/aa115/Emperor_Bob/Paperdaubed-16-region2-1053-4508.png)
Windmill to power the pump.
1 floor below the first image:
(http://i198.photobucket.com/albums/aa115/Emperor_Bob/Paperdaubed-13-region2-1053-4508.png)
The entrance is at the left, ballista room at the right.
The important thing is that nothing is directly connected to the corridor, Instead the bedrooms (center) and ballista/catapults are both connected to the floor below; the only path an invader can take is to walk the whole corridor, being shot at the whole time, and take the stairs down just before the moat, then it can attack civilians.
And finally the main corridor, one level below the last one:
(http://i198.photobucket.com/albums/aa115/Emperor_Bob/Paperdaubed-12-region2-1053-4508.png)
Big long badass, it's meant to be the main road for all my working dwarves.
My fort has two weaknesses:
1: destroying the windmill and waiting a month will remove my flooding system.
2: Dwarves walk ridiculous distances to work outside. I have not yet built my down-a-vators and all workshops are presently outside.